wesnoth/data/tools/terrain2wiki.rb

144 lines
3.7 KiB
Ruby
Executable file

#!/usr/bin/ruby
# A script to create the "Terrain Table" on the TerrainLettersWML wiki page.
#create an array of hashes, each hash representing a [terrain] tag
#removes "", _ "" and whitespaces from a value
def get_value(value)
return "" if !value
re=value
if value=~/_ "(.*)"/ then
re=$1
elsif value=~/"(.*)"/ then
re=$1
end
return re.strip
end
def tags_to_hashes(text)
rearray=[]
while text=~/\[terrain\]\s*\n(.*?)\n\[\/terrain\]/m
text=$'#remove the text that has already been parsed
content=$1
#create a hash from the tag's attributes
content_hash={}
content.each do |line|
line=line.chomp("\n").strip
key,value=line.split("=")
if key&&value then
content_hash[key]=get_value(value)
end
end
rearray<<content_hash
end
return rearray
end
#create a hash where each terrain string is pointing to the correspondending name(e.g. "Gg"=>"Grassland")
def string_to_name_hash(terrains)
rehash={}
terrains.each do |terrain|
string=terrain["string"]
name=terrain["name"]
rehash[string]=name
end
return rehash
end
#create a hash where each 1.3+ terrain string is pointing to the correspondending 1.2 terrain string(e.g. "Gg"=>"g")
def string_to_oldstring_hash(terrains,old_terrains)
rehash={}
#look for identical IDs in the old_terrain array and the terrain array
terrains.each do |terrain|
id=terrain["id"]
old_terrains.each do |old_terrain|
old_id=old_terrain["id"]
if old_id==id then
#if two terrains with the same id are found, add a key with the name of the new string to the hash that points to the old char
rehash[terrain["string"]]=old_terrain["char"]
end
end
end
return rehash
end
def create_table_line(string,old_letter,name,stats_from,show_old_letter)
return "<tr>
<td>#{string}</td>#{"
<td>#{old_letter}</td>" if show_old_letter}
<td>#{name}</td>
<td>#{stats_from}</td>
</tr>"
end
#create wiki text from array in that terrain tag data is stored
def create_wiki(terrains,old_terrains=nil)
string_to_name=string_to_name_hash(terrains)
string_to_oldstring=string_to_oldstring_hash(terrains,old_terrains) if old_terrains
table_lines=""
terrains.each do |terrain|
string=terrain["string"]
oldstring=string_to_oldstring[terrain["string"]] if old_terrains#if old terrains should be shown, get the correspondending old terrain from the hash
name=terrain["name"]
stats_from=""
#convert the terrain strings from the aliasof into terrain names
terrain["aliasof"]="" if !terrain["aliasof"]
terrain["aliasof"].split(",").each do |item|
stats_from+=string_to_name[item.strip].to_s+", "
end
stats_from.chomp!(", ")
table_lines+=create_table_line(string,oldstring,name,stats_from,old_terrains)+"\n"
end
return "
<table border=\"1\"><tr>
<th>String</th>#{"
<th>Old letter</th>" if old_terrains}
<th>Name</th>
<th>Stats from</th>
</tr>
#{table_lines}
</table>"
end
##input/output engine
def write_file(pat,text)
file=File.new(pat,"w")
file.print(text)
file.close
return true
end
$old_terrain_file=ARGV[2]
$terrain_file=ARGV[1]
$output_file=ARGV[0]
while !$terrain_file
print "Path of terrain.cfg: "
$terrain_file=gets.chomp("\n")
end
if !$old_terrain_file
print "Terrain.cfg used for creating old path chars(optional): "
$old_terrain_file=gets.chomp("\n")
end
while !$output_file
print "Where will the wiki text be saved?"
$output_file=gets.chomp("\n")
end
terrain=File.new($terrain_file).read
if File.exists?($old_terrain_file)
old_terrain=File.new($old_terrain_file).read
else
print "No old terrain.cfg found.\n\n"
end
terrainarray=tags_to_hashes(terrain)
old_terrainarray=tags_to_hashes(old_terrain) if old_terrain
output=create_wiki(terrainarray,old_terrainarray) if old_terrain
output=create_wiki(terrainarray) if !old_terrain
write_file($output_file,output)