1020 lines
28 KiB
INI
1020 lines
28 KiB
INI
#textdomain wesnoth
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# wmlscope: set export=no
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# some information about how theming works (especially the coordinates
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# defined with rect=):
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# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
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[theme]
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name=null
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[resolution]
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width=1
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height=1
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[/resolution]
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[/theme]
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[theme]
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name=Default
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#define DEFAULT_FONT_NORMAL
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14 #enddef
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#define DEFAULT_FONT_SMALL
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12 #enddef
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#define DEFAULT_FONT_TINY
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10 #enddef
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#define DEFAULT_FONT_REALLYTINY
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9 #enddef
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#define DEFAULT_FONT320_NORMAL
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8 #enddef
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#define DEFAULT_FONT320_SMALL
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7 #enddef
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#define DEFAULT_FONT320_TINY
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7 #enddef
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{themes/macros.cfg}
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[resolution]
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id=1024x768
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width=1024
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height=768
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[screen]
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# this is only useful as a ref for other rects
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id=screen
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rect="0,0,1024,768"
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[/screen]
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[panel]
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id=top-panel
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image=themes/top-bg.png
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ref=screen
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rect="=,=,=,+26"
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xanchor=top
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yanchor=fixed
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[/panel]
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[main_map]
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id=main-map
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rect="=,+0,+882,768"
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xanchor=left
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yanchor=top
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[/main_map]
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[main_map_border]
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border_size = 0.5
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background_image = "terrain/off-map/background.png"
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# this image is processed by the terrain matching code so should be
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# in the terrains directory and should ommit the 'terrain/' prefix
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# and the '.png' suffix
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tile_image = "off-map/alpha"
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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# odd means the corner is on a tile with an odd x value,
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# the tile is the ingame tile not the odd in C++
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corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
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corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
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corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
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corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
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border_image_left = "terrain/off-map/fade_border_left.png"
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border_image_right = "terrain/off-map/fade_border_right.png"
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border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
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border_image_top_even = "terrain/off-map/fade_border_top_even.png"
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border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
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border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
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[/main_map_border]
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# rightside panel
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[panel]
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id=top-right-panel
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image=themes/rightside.png
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rect="+0,=+0,1024,+284"
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xanchor=right
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yanchor=fixed
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[/panel]
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[panel]
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id=middle-right-panel
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image=themes/rightside-bg.png
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rect="=,+0,=,+421"
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xanchor=right
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yanchor=top
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[/panel]
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[panel]
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id=bottom-right-panel
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image=themes/rightside-bottom.png
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rect="=,+0,=,768"
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xanchor=right
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yanchor=bottom
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[/panel]
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[menu]
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id=menu-main
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title= _ "Menu"
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image=lite
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items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,quit
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ref=top-panel
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rect="=+3,=+1,+100,=-4"
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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id=actions-menu
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title= _ "Actions"
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image=lite
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items=undo,redo,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,delayshroud,updateshroud,endturn
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rect="+2,=,+100,="
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xanchor=fixed
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yanchor=fixed
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[/menu]
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[menu]
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is_context_menu=true
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items=wml,undo,redo,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,delayshroud,updateshroud,cycle,endturn
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[/menu]
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[mini_map]
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id=mini-map
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ref=top-right-panel
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rect="=+10,=+7,=-7,+143"
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xanchor=right
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yanchor=fixed
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[/mini_map]
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[menu]
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id=button-endturn
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title= _ "End Turn"
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title2= _ "End Scenario"
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items=endturn
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ref=bottom-right-panel
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rect="=+17,=+7,+80,+20"
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xanchor=right
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yanchor=bottom
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[/menu]
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[panel]
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id=turn-panel
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image=themes/status-bg.png
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ref=actions-menu
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rect="+5,=+1,+80,+19"
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=gold-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=villages-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=units-panel
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image=themes/status-bg.png
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rect="+5,=,+71,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=upkeep-panel
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image=themes/status-bg.png
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rect="+5,=,+80,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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[panel]
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id=income-panel
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image=themes/status-bg.png
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rect="+5,=,+80,="
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xanchor=fixed
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yanchor=fixed
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[/panel]
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{COUNTDOWN_THEME}
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# HP/XP
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[label]
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id=label-hp
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font_size={DEFAULT_FONT_TINY}
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text= _ "HP"
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ref=top-right-panel
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rect="=+84,=+209,+54,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=label-xp
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font_size={DEFAULT_FONT_TINY}
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text= _ "XP"
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# FIXME: should be ref=unit-hp
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rect="=,+14,=,+12"
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xanchor=right
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yanchor=fixed
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[/label]
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[label]
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id=gold-icon
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icon=themes/gold.png
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text= _ "gold"
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ref=gold-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=villages-icon
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icon=themes/villages.png
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text= _ "villages"
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ref=villages-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=units-icon
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icon=themes/units.png
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text= _ "units"
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ref=units-panel
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rect="=+5,=+1,+17,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=upkeep-icon
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icon=themes/upkeep.png
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text= _ "upkeep"
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ref=upkeep-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[label]
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id=income-icon
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icon=themes/income.png
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text= _ "income"
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ref=income-panel
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rect="=+5,=+1,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/label]
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[status]
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# the time of day image
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[time_of_day]
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id=image-tod
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ref=top-right-panel
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rect="=+10,=+159,=-7,+39"
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xanchor=right
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yanchor=fixed
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[/time_of_day]
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#put the side playing indicator next to the turn indicator
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[side_playing]
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id=icon-sideplaying
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ref=turn-panel
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rect="=+3,=+2,+25,+17"
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xanchor=fixed
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yanchor=fixed
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[/side_playing]
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# the game status
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[turn]
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id=turn
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font_size={DEFAULT_FONT_SMALL}
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/turn]
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[gold]
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id=gold
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font_size={DEFAULT_FONT_SMALL}
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ref=gold-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/gold]
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[villages]
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id=villages
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font_size={DEFAULT_FONT_SMALL}
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ref=villages-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/villages]
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[num_units]
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id=num-units
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font_size={DEFAULT_FONT_SMALL}
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ref=units-icon
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rect="+4,=,+55,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/num_units]
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[upkeep]
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id=status-upkeep
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font_size={DEFAULT_FONT_SMALL}
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ref=upkeep-icon
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rect="+4,=,+40,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/upkeep]
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[income]
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id=status-income
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font_size={DEFAULT_FONT_SMALL}
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ref=income-icon
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rect="+4,=,+40,+16"
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xanchor=fixed
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yanchor=fixed
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prefix=
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prefix_literal=""
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[/income]
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{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
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# This panel encloses the location information displays and the
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# observer icon. This separate container is used so that we can
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# make the terrain name display stretch to fill all available space
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# so that the long strings don't get cut off as easily.
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[panel]
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id=terrain-panel
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rect="+0,=,1024,="
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xanchor=left
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yanchor=fixed
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[/panel]
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# The size of these rectangles only accommodates hex coordinates
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# up to 99. If either is over that maximum the movement cost will
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# be pushed off the right end.
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[position]
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id=status-position
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+15,=,+95,="
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xanchor=fixed
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yanchor=fixed
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[/position]
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[terrain]
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id=status-terrain
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font_size={DEFAULT_FONT_SMALL}
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ref=terrain-panel
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rect="=+115,=,=-24,="
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xanchor=left
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yanchor=fixed
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[/terrain]
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[observers]
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id=observers
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font_size={DEFAULT_FONT_SMALL}
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rect="+4,=,+16,+16"
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xanchor=right
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yanchor=fixed
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[/observers]
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#unit stats here
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[unit_image]
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id=unit-image
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ref=top-right-panel
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rect="=+9,=+215,+72,+72"
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xanchor=right
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yanchor=fixed
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[/unit_image]
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[unit_description]
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id=unit-description
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font_size={DEFAULT_FONT_NORMAL}
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ref=middle-right-panel
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rect="=+9,=+3,=-2,+18"
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xanchor=right
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yanchor=fixed
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[/unit_description]
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[unit_type]
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id=unit-type
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_type]
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[unit_race]
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id=unit-race
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_race]
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[unit_level]
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id=unit-level
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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prefix= _ "statuspanel^level"
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prefix_literal=" "
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xanchor=right
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yanchor=fixed
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[/unit_level]
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[unit_alignment]
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id=unit-alignment
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_alignment]
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[unit_traits]
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id=unit-traits
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_traits]
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[unit_abilities]
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id=unit-abilities
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font_size={DEFAULT_FONT_SMALL}
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rect="=,+0,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_abilities]
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[unit_moves]
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id=unit-moves
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font_size={DEFAULT_FONT_SMALL}
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ref=unit-abilities
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rect="=,+0,=+2,+16"
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prefix= _ "statuspanel^movement"
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prefix_literal=": "
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xanchor=right
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yanchor=fixed
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[/unit_moves]
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[unit_hp]
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id=unit-hp
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font_size={DEFAULT_FONT_SMALL}
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ref=label-hp
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rect="=,+0,+54,+14"
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#prefix=hp
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#prefix_literal=" "
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xanchor=right
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yanchor=fixed
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[/unit_hp]
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[unit_xp]
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id=unit-xp
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font_size={DEFAULT_FONT_SMALL}
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ref=label-xp
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rect="=,+0,+54,+14"
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#prefix=xp
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#prefix_literal=" "
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xanchor=right
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yanchor=fixed
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[/unit_xp]
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[unit_weapons]
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id=unit-weapons
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font_size={DEFAULT_FONT_SMALL}
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ref=unit-moves
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rect="=+0,+0,=,730"
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xanchor=right
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yanchor=top
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[/unit_weapons]
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[unit_status]
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id=unit-status
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font_size={DEFAULT_FONT_SMALL}
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ref=unit-xp
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rect="=+1,+3,=,+16"
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xanchor=right
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yanchor=fixed
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[/unit_status]
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[/status]
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{REPLAY_THEME DEFAULT_FONT_SMALL}
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[/resolution]
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# make sure not to use those if tinygui is set, otherwise it will look strange (it will look strange starting at 1024x768 this way)
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#ifndef TINY
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[partialresolution]
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id=800x600
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inherits=1024x768
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width=800
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height=600
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# some changes to the display to have stuff look better on 800x600
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# using a right pane with a smaller minimap to achieve this
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# use backgound with 40px less for minimap
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[change]
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id=top-right-panel
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image=themes/rightside-small.png
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rect="+0,=+0,1024,+244"
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[/change]
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# increase size in middle panel since minimap is 40px smaller
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# give it additional 10px and move the end-turn button down
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[change]
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id=middle-right-panel
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rect="=,+0,=,+471"
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[/change]
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# reduce vertical size of minimap by 40px
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[change]
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id=mini-map
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rect="=+10,=+7,=-7,+103"
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[/change]
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# shift tod image up by 40px rel to 768px
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[change]
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id=image-tod
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rect="=+10,=+119,=-7,+39"
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[/change]
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# fixing this one fixes HP/XP/unit status
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[change]
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id=label-hp
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font_size={DEFAULT_FONT_TINY}
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rect="=+84,=+169,+54,+12"
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[/change]
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# shift unit image up by 40px rel to 768px
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[change]
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id=unit-image
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rect="=+9,=+175,+72,+72"
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[/change]
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[change]
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id=button-endturn
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rect="=+17,=+3,+80,+20"
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[/change]
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# adjust allowed heigth for displaying weapon stuff
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[change]
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id=unit-weapons
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ref=unit-moves
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font_size={DEFAULT_FONT_SMALL}
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rect="=+0,+0,=,738"
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[/change]
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# fix top pane at 800x600
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[change]
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id=turn-panel
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rect="+5,=+1,+80,+19"
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[/change]
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[change]
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id=gold-panel
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rect="+5,=,+61,="
|
|
[/change]
|
|
[change]
|
|
id=villages-panel
|
|
rect="+5,=,+61,="
|
|
[/change]
|
|
[change]
|
|
id=units-panel
|
|
rect="+5,=,+55,="
|
|
[/change]
|
|
[change]
|
|
id=upkeep-panel
|
|
rect="+5,=,+80,="
|
|
[/change]
|
|
[change]
|
|
id=income-panel
|
|
rect="+5,=,+55,="
|
|
[/change]
|
|
[change]
|
|
id=turn
|
|
rect="+4,=,+55,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=gold
|
|
rect="+4,=,+45,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=villages
|
|
rect="+4,=,+45,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=num-units
|
|
rect="+4,=,+45,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=status-upkeep
|
|
rect="+4,=,+40,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=status-income
|
|
rect="+4,=,+30,+16"
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[change]
|
|
id=timeout-panel
|
|
rect="+5,=,+55,="
|
|
[/change]
|
|
[change]
|
|
id=report_timeout
|
|
font_size={DEFAULT_FONT_TINY}
|
|
rect="+0,=,+35,+20"
|
|
[/change]
|
|
[change]
|
|
id=status-position
|
|
rect="=+5,=,+80,="
|
|
font_size={DEFAULT_FONT_TINY}
|
|
[/change]
|
|
[/partialresolution]
|
|
|
|
[partialresolution]
|
|
id=800x480
|
|
inherits=800x600
|
|
width=800
|
|
height=480
|
|
[remove]
|
|
id=unit-race
|
|
[/remove]
|
|
|
|
# use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
|
|
[change]
|
|
id=unit-description
|
|
font_size={DEFAULT_FONT_SMALL}
|
|
rect="=+9,=+3,=-2,+16"
|
|
[/change]
|
|
[change]
|
|
id=unit-type
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=,+0,=,+11"
|
|
[/change]
|
|
# placing the unit level right of the alignment
|
|
# doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
|
|
# this does not happen with this order
|
|
[change]
|
|
id=unit-level
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=+72,+0,=,+11"
|
|
[/change]
|
|
[change]
|
|
id=unit-alignment
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=-72,=,=,+11"
|
|
[/change]
|
|
[change]
|
|
id=unit-traits
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=,+0,=,+11"
|
|
[/change]
|
|
[change]
|
|
id=unit-abilities
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=,+0,=,+11"
|
|
[/change]
|
|
[change]
|
|
id=unit-moves
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=,+0,=,+11"
|
|
[/change]
|
|
[change]
|
|
id=unit-weapons
|
|
font_size={DEFAULT_FONT_REALLYTINY}
|
|
rect="=,+0,=,455"
|
|
[/change]
|
|
[/partialresolution]
|
|
#endif
|
|
|
|
# Everything below is only relevant if tinygui is activated at compile time. Putting it into a #ifdef so that there is nothing to choke about if that is not the case
|
|
#ifdef TINY
|
|
[partialresolution]
|
|
id=400x300
|
|
width=400
|
|
height=300
|
|
inherits=1024x768
|
|
|
|
[change]
|
|
id=top-panel
|
|
rect="=,=,=,+15"
|
|
[/change]
|
|
|
|
[change]
|
|
id=main-map
|
|
rect="=,+0,+953,768"
|
|
[/change]
|
|
|
|
[change]
|
|
id=top-right-panel
|
|
rect="+0,=-1,1024,+125"
|
|
[/change]
|
|
|
|
[change]
|
|
id=middle-right-panel
|
|
rect="=,+0,=,+610"
|
|
[/change]
|
|
|
|
[change]
|
|
id=menu-main
|
|
rect="=,=,+5,=-2"
|
|
[/change]
|
|
|
|
[change]
|
|
id=actions-menu
|
|
rect="=+30,=,+5,="
|
|
[/change]
|
|
|
|
[change]
|
|
id=mini-map
|
|
rect="=+5,=+3,=-4,+64"
|
|
[/change]
|
|
|
|
[add]
|
|
[menu]
|
|
id=zoom-in
|
|
title="+"
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
items=zoomin
|
|
ref=top-panel
|
|
rect="997,=,5,="
|
|
xanchor=right
|
|
yanchor=top
|
|
[/menu]
|
|
[menu]
|
|
id=zoom-out
|
|
title="-"
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
items=zoomout
|
|
rect="=+15,=,5,="
|
|
xanchor=right
|
|
yanchor=top
|
|
[/menu]
|
|
[/add]
|
|
|
|
[change]
|
|
id=button-endturn
|
|
title= _ "End Turn"
|
|
title2= _ "End Scenario"
|
|
items=endturn
|
|
ref=bottom-right-panel
|
|
rect="=+14,=+3,+300,+14"
|
|
[/change]
|
|
|
|
[change]
|
|
id=turn-panel
|
|
ref=top-panel
|
|
rect="=+175,=+1,+80,=-1"
|
|
[/change]
|
|
[change]
|
|
id=gold-panel
|
|
rect="+3,=,+90,="
|
|
[/change]
|
|
[change]
|
|
id=villages-panel
|
|
rect="+3,=,+80,="
|
|
[/change]
|
|
[change]
|
|
id=units-panel
|
|
rect="+3,=,+80,="
|
|
[/change]
|
|
[change]
|
|
id=upkeep-panel
|
|
rect="+3,=,+90,="
|
|
[/change]
|
|
[change]
|
|
id=income-panel
|
|
rect="+3,=,+80,="
|
|
[/change]
|
|
|
|
[change]
|
|
id=label-hp
|
|
font_size={DEFAULT_FONT320_TINY}
|
|
rect="=+42,=+93,+12,+8"
|
|
[/change]
|
|
[change]
|
|
id=label-xp
|
|
font_size={DEFAULT_FONT320_TINY}
|
|
rect="=,+8,=,+8"
|
|
[/change]
|
|
|
|
[change]
|
|
id=gold-icon
|
|
rect="=+3,=+1,+16,+8"
|
|
[/change]
|
|
[change]
|
|
id=villages-icon
|
|
rect="=+4,=+1,+16,+8"
|
|
[/change]
|
|
[change]
|
|
id=units-icon
|
|
rect="=+3,=+1,+16,+8"
|
|
[/change]
|
|
[change]
|
|
id=upkeep-icon
|
|
rect="=+3,=+1,+16,+8"
|
|
[/change]
|
|
[change]
|
|
id=income-icon
|
|
rect="=+3,=+1,+16,+8"
|
|
[/change]
|
|
|
|
[change]
|
|
id=image-tod
|
|
rect="=+5,=+71,=-0,+17"
|
|
[/change]
|
|
|
|
[change]
|
|
id=icon-sideplaying
|
|
rect="=+3,=+1,+20,+8"
|
|
[/change]
|
|
|
|
# timer panel too big...
|
|
[change]
|
|
id=timeout-panel
|
|
rect="+5,=,+90,="
|
|
[/change]
|
|
[change]
|
|
id=report_timeout
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+0,=,+62,+16"
|
|
[/change]
|
|
[change]
|
|
id=time-icon
|
|
rect="=+3,=+1,+16,+8"
|
|
[/change]
|
|
# replay panel not wide enough, for the dirty hacks used see data/themes/macros.cfg
|
|
|
|
# adjust top bar
|
|
[change]
|
|
id=turn
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+4,=,+58,+8"
|
|
[/change]
|
|
[change]
|
|
id=gold
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+58,+8"
|
|
[/change]
|
|
[change]
|
|
id=villages
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+58,+8"
|
|
[/change]
|
|
[change]
|
|
id=num-units
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+58,+8"
|
|
[/change]
|
|
[change]
|
|
id=status-upkeep
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+58,+8"
|
|
[/change]
|
|
[change]
|
|
id=status-income
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+58,+8"
|
|
[/change]
|
|
[remove]
|
|
id=status-terrain
|
|
[/remove]
|
|
[change]
|
|
id=status-position
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="+10,=,+170,+12"
|
|
[/change]
|
|
|
|
[remove]
|
|
id=observers
|
|
rect="+5,=,+8,+8"
|
|
[/remove]
|
|
|
|
# adjust right pane
|
|
[change]
|
|
id=unit-image
|
|
rect="=+5,=+92,+36,+36"
|
|
[/change]
|
|
[change]
|
|
id=unit-description
|
|
font_size={DEFAULT_FONT320_NORMAL}
|
|
rect="=+6,=+2,=-2,+10"
|
|
[/change]
|
|
[change]
|
|
id=unit-type
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[remove]
|
|
id=unit-race
|
|
[/remove]
|
|
[change]
|
|
id=unit-level
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-alignment
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-traits
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-abilities
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-moves
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-hp
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
ref=label-hp
|
|
rect="=,+0,+54,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-xp
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
ref=label-xp
|
|
rect="=,+0,+54,+8"
|
|
[/change]
|
|
[change]
|
|
id=unit-weapons
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
rect="=,+0,=,768"
|
|
[/change]
|
|
[change]
|
|
id=unit-status
|
|
font_size={DEFAULT_FONT320_SMALL}
|
|
ref=unit-level
|
|
rect="=+36,=,=+36,+10"
|
|
[/change]
|
|
|
|
[/partialresolution]
|
|
|
|
[partialresolution]
|
|
id=320x240
|
|
width=320
|
|
height=240
|
|
inherits=400x300
|
|
|
|
[change]
|
|
id=top-right-panel
|
|
rect="+0,=-1,1024,+125"
|
|
[/change]
|
|
|
|
[change]
|
|
id=middle-right-panel
|
|
rect="=,+0,=,768"
|
|
[/change]
|
|
|
|
[remove]
|
|
id=bottom-right-panel
|
|
[/remove]
|
|
|
|
[change]
|
|
id=actions-menu
|
|
title= _ "Act."
|
|
rect="=+30,=,+5,="
|
|
[/change]
|
|
|
|
[remove]
|
|
id=status-position
|
|
[/remove]
|
|
|
|
[change]
|
|
id=zoom-in
|
|
rect="982,=,5,="
|
|
[/change]
|
|
[change]
|
|
id=zoom-out
|
|
rect="=+15,=,5,="
|
|
[/change]
|
|
|
|
# replace endturn button at the buttom right with a tiny one at the top right
|
|
[remove]
|
|
id=button-endturn
|
|
title= _ "short end-turn^E."
|
|
ref=top-panel
|
|
rect="1008,=,=-2,="
|
|
yanchor=top
|
|
[/remove]
|
|
[add]
|
|
[menu]
|
|
id=button-endturn2
|
|
title= _ "short end-turn^E."
|
|
title2= _ "End Scenario"
|
|
items=endturn
|
|
ref=top-panel
|
|
rect="1008,=,=-2,="
|
|
xanchor=right
|
|
yanchor=top
|
|
[/menu]
|
|
[/add]
|
|
|
|
[/partialresolution]
|
|
#endif
|
|
[/theme]
|