207 lines
4.5 KiB
INI
207 lines
4.5 KiB
INI
#textdomain wesnoth
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{themes/}
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{core/}
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#The editor needs the multiplayer included since the random maps are defined there
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{multiplayer/}
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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#else
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{campaigns/}
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{scenario-test.cfg}
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-units"
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[/textdomain]
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[textdomain]
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name="wesnoth-multiplayer"
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[/textdomain]
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# required to wire it in rather early, won't work in the ifdef for the tutorial
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[textdomain]
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name="wesnoth-tutorial"
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[/textdomain]
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#endif
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[binary_path]
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path=data/core
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[/binary_path]
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[advanced_preference]
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field=compress_saves
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name=_"Compressed Saves"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=mouse_scrolling
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name=_"Mouse Scrolling"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=animate_map
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name=_"Animate Map"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=unit_standing_animations
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name=_"Unit Standing Animations"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_combat
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name=_"Show Combat"
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type=boolean
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default=yes
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[/advanced_preference]
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# this can be uncommented once type=int or similar is supported
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#[advanced_preference]
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# field=ping_timeout
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# name=_"Ping Timeout"
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# type=int
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# default=60
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#[/advanced_preference]
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[game_config]
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[server]
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name=_"Official Wesnoth Server"
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address=server.wesnoth.org:15000
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[/server]
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[server]
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name=_"Alternate Wesnoth Server"
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address=server2.wesnoth.org:15000
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[/server]
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[server]
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name=_"Alternate Wesnoth Server"
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address=server3.wesnoth.org:15000
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[/server]
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base_income=2
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village_income=1
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poison_amount=8
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rest_heal_amount=2
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recall_cost=20
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kill_experience=8
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title="maps/mainmenu.jpg"
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logo="misc/logo.png"
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icon="wesnoth-icon.png"
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title_music="main_menu_new.ogg"
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lobby_music="silence.ogg"
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victory_music="victory.ogg"
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defeat_music="defeat.ogg"
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#ifdef TINY
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buttons_x=760
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buttons_y=330
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buttons_padding=4
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logo_x=160
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logo_y=40
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tip_x=100
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tip_y=500
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tip_width=495
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tip_padding=4
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#else
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#ifdef SMALL_GUI
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buttons_x=760
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buttons_y=210
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buttons_padding=20
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logo_x=85
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logo_y=20
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tip_x=30
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#does this option do anything at all?!?
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tip_y=500
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tip_width=620
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tip_padding=20
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#else
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buttons_x=760
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buttons_y=330
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buttons_padding=20
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logo_x=292
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logo_y=120
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tip_x=100
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tip_y=500
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tip_width=495
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tip_padding=20
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#endif
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#endif
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lobby_refresh=2000
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map_image="maps/wesnoth.png"
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sidebar_image="misc/rightside.png"
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sidebar_image_bottom="misc/rightside-bottom.png"
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#ifdef TINY
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energy_image="misc/bar-energy-tinygui.png"
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#else
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energy_image="misc/bar-energy.png"
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#endif
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moved_ball_image="misc/ball-moved.png"
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unmoved_ball_image="misc/ball-unmoved.png"
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partmoved_ball_image="misc/ball-partmoved.png"
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enemy_ball_image="misc/ball-enemy.png"
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ally_ball_image="misc/ball-ally.png"
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hp_bar_scaling=0.6
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xp_bar_scaling=0.5
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flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
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flag_icon_image="flags/flag-icon.png"
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flag_rgb=flag_green
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defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00"
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cross_image="misc/cross.png"
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dot_image="misc/dot.png"
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footprint_prefix="footsteps/foot-normal,footsteps/foot-medium,footsteps/foot-slow"
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footprint_teleport_enter="footsteps/teleport-in.png"
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footprint_teleport_exit="footsteps/teleport-out.png"
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missile_n_image=projectiles/missile-n.png
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missile_ne_image=projectiles/missile-ne.png
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terrain_mask_image="terrain/alphamask.png"
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grid_image="terrain/grid.png"
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unreachable_image="terrain/darken.png"
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void_image="terrain/void.png"
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fog_image="terrain/fog.png"
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observer_image="misc/eye.png"
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tod_bright_image="misc/tod-bright.png"
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download_campaign_image=""
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level_image="misc/icon-advance.png"
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ellipsis_image="misc/icon-ellipsis.png"
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{core/team-colors.cfg}
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[/game_config]
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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#ifdef TUTORIAL
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[binary_path]
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path=data/campaigns/tutorial
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[/binary_path]
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[+units]
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{campaigns/tutorial/units}
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[/units]
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{campaigns/tutorial/scenarios}
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#endif
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