wesnoth/po/wesnoth-sota/uk.po
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# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Ukrainian translations for PACKAGE package.
# Copyright (C) 2017-2018 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-28 17:38 UTC\n"
"PO-Revision-Date: 2024-07-04 17:39+0300\n"
"Last-Translator: Andrii Serbovets <serbovets.translation@gmail.com>\n"
"Language-Team: \n"
"Language: uk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"X-Generator: Poedit 3.4.2\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:69
msgid "Secrets of the Ancients"
msgstr "Таємниці древніх"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
msgid "SotA"
msgstr "ТД"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Normal"
msgstr "звичайна"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
msgid "Unpleasant"
msgstr "Неприємність"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Challenging"
msgstr "підвищена"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
msgid "Corrupt"
msgstr "Гріх"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
msgid "Diabolic"
msgstr "Святотатство"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
msgid "Difficult"
msgstr "дуже висока"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22
msgid ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live forever, so why cant you?\n"
"\n"
"(Hard level, 18 scenarios.)\n"
msgstr ""
"Розкрийте таємниці лічів — владик Зеленого острова. Вони довідалися, як жити "
"вічно, тож чому й вам не спробувати?\n"
"\n"
"(Високий рівень складності, 18 сценаріїв)\n"
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:29
msgid "Campaign Design, Programming, and Artwork"
msgstr "Створення кампанії, програмування, художнє оформлення"
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:35
msgid "Campaign Maintenance"
msgstr "Додаткова робота над кампанією"
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:42
msgid "Additional Artwork"
msgstr "Додаткове художнє оформлення"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:106
msgid "Lvl 0"
msgstr "0 рівень"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:128
msgid "Undead"
msgstr "Мертв'як"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:171
msgid "Traits"
msgstr "Риси"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:209
msgid "Attacks"
msgstr "Атаки"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:278
msgid "Choose a Corpse"
msgstr "Виберіть труп"
#. [button]
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:343
msgid "Recruit"
msgstr "Завербувати"
#. [button]: id=cancel
#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:349
msgid "Cancel"
msgstr "Скасувати"
#. [scenario]: id=01_Slipping_Away
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22
msgid "Slipping Away"
msgstr "Утеча"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40
msgid "<i>Chapter One:</i> Unlawful Research"
msgstr "<i>Розділ 1:</i> Заборонені дослідження"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43
msgid ""
"<i>From the Journal of Ardonna of Tarrynth</i>\n"
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
"the risk. As I watched my family waste away of various maladies, I vowed "
"that I would not share their fate, and if I can rediscover the secrets of "
"the ancients I will be a hero to the whole continent! I shall begin research "
"in earnest this winter."
msgstr ""
"<i>Зі щоденника Ардонни Тарринтської</i>\n"
"\n"
"9 XII, 22 р.В.:\n"
"\n"
"Людям відміряний несправедливо короткий вік. Ельфи й гноми живуть куди "
"довше. Звісно, нас такими створила природа, та із цим не можна миритися! "
"Владарі Зеленого острова відали, як жити вічно. Король Гільдрік I оголосив "
"ту мудрість забороненою, але я ладна ризикнути. На моїх очах родичі конали "
"від різних пошестей. Хай там як, а я не збираюся гинути, як вони. Я розкрию "
"таємниці древніх та уславлюся на весь континент! Цієї зими починаю докладні "
"дослідження."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54
msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims — it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a burden "
"— I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
"26 II, 23 р.В.:\n"
"\n"
"Досліди на кажанах не увінчалися успіхом. Як виявилося, вони не п'ють із "
"жертв життєву силу. Так просто здається: жертва слабшає від втрати крові, а "
"кажан має прилив сил від того, що підживився. Тим, хто хоче жити довше, "
"нічому корисному в них не навчитися. На додачу маю тепер ще клопіт: мушу "
"вдавати, що ті кажани — мої домашні улюбленці, а не піддослідні тварини. "
"Утім, це нескладно: вони мені навіть милі, хай мене і вважають за це "
"дивакуватою. Мене однаково тут кличуть «білою вороною» за колір волосся й "
"відсутність нюху."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63
msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
"thoughts appear on my face."
msgstr ""
"4 III, 23 р.В.:\n"
"\n"
"Розпорядник Аймуказур власною персоною нині читав лекцію з рухання об'єктів "
"силою розуму. Загалом, суть у тому, щоб проєціювати власну волю всередину "
"об'єкта і потім навчитися ним рухати, наче це частина твого тіла. "
"Зосередитися на процесі допомагають спеціальні магічні формули. Ми "
"тренувалися на предметах, але цей принцип, очевидно, цілком можна "
"застосувати й до мертвих тіл. Ніхто не насмілився це зауважити вголос, бо "
"цікавих до некромантії одразу виганяють із академії. Сидячи в аудиторії, я "
"задумалася була над тим застосуванням, аж помітила, як на мене зиркнув "
"Аймуказур. Треба бути обережнішою і стежити, чи не видає вираз обличчя моїх "
"думок."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72
msgid ""
"15 III, 23 YW:\n"
"\n"
"One of my bats must have been old, for it died. Boldly then, I decided to "
"animate the corpse. I was pleased to see that it worked, but what was "
"interesting was this: The first time the bat twitched, I felt a last spark "
"of life energy flash through its body. I noted that it flowed through some "
"kind of pathway. That gave me an idea. With my mind, I searched out all the "
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
"15 III, 23 р.В.:\n"
"\n"
"Один із моїх кажанів помер від старості, тож я вирішила спробувати оживити "
"його труп. На втіху, мені вдалося. Утім, виявилася одна цікава річ: коли "
"мертвий кажан вперше тіпнувся, я відчула, як у його тілі промайнула остання "
"іскра життя. Вона рухалася наче в певному руслі, і це мене наштовхнуло на "
"одну думку. Подумки я відшукала всі русла життєвої енергії в трупі, "
"спираючись на те, що відчувала у живих кажанах. І потім я їх <i>всі</i> "
"оживила одразу. Кажан потроху злетів з підлоги в повітря! Сам! (Старигань "
"Аймуказур напевно й не підозрює, що таке можливо!) І це ще не все. Енергія, "
"яка наповнила русла, була цілком здатна підтримувати сама себе, тож мені "
"навіть не довелося зосереджуватися надто довго. Невже секрет саме в цьому? "
"Невже давні владики доручили комусь повернути себе до життя вже <i>після</i> "
"того, як помруть? Потрібен маг, якому б можна було цілком довіряти. Можливо, "
"вдасться із кимось домовитися."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81
msgid ""
"Later:\n"
"\n"
"With further observation, I have determined that this is probably not the "
"way to avoid death. The reanimated bat has no will! It does nothing unless I "
"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
"soon I will have the opportunity to find out... because Im quitting the "
"Academy. I will be in my room when old Morvihn checks for the night, but not "
"two hours later! I grow weary of this place and its restrictions on thought. "
"So, no more brown initiates robes, no more being ridiculed on account of my "
"hair, no more pompous instructors. I will teach myself the so-called “dark” "
"arts and learn how to live forever! The ancients from the Green Isle found a "
"way, so I can discover it too. When all these oldsters here find themselves "
"breathing their last, they will have to beg me for the secret. Perhaps I "
"will be generous. Perhaps not."
msgstr ""
"Пізніше:\n"
"\n"
"У підсумку подальших спостережень мушу визнати, що в цей спосіб смерть не "
"оминути. Оживлений кажан не має й краплі власної волі! Нічогісінько не "
"робить, доки не спонукаю його розумом. Можливо, у людей волі залишатиметься "
"більше. Скоро вже матиму нагоду перевірити… бо я кидаю Академію. Старий "
"Морвін під час вечірнього обходу побачить мене в келії, та за дві години "
"мене вже й слід простигне! Я втомилася від цього місця і того, як тут "
"обмежують свободу думки. Годі з мене бурої адептської мантії, годі жартів "
"про моє волосся, годі пихатих викладачів. Сама опаную ті «темні» закляття й "
"розкрию таємницю вічного життя! Древні із Зеленого острова змогли, і я "
"зможу. Коли старі пердуни тут почнуть конати, вони благатимуть, щоб я "
"поділилися з ними дрібкою таємних знань. Можливо, я навіть розщедрюся. А "
"може й ні."
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:175
msgid "Move Ardonna to the signpost"
msgstr "Проведіть Ардонну до дороговказа"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:187
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:256
msgid "This scenario takes place entirely at night."
msgstr "Події цього сценарію відбуваються вночі."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190
msgid ""
"Ardonna can climb over a fence for 2 movement points, but wild animals "
"cannot."
msgstr ""
"Ардонна може перелазити через паркани (на це вона витрачатиме 2 одиниці "
"руху), а дикі дикі звірі — ні."
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:196
msgid "Llorvin"
msgstr "Ллорвін"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308
msgid "I suspected some of the rats would show themselves."
msgstr "Так і знала, що позбігаються щури."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:318
msgid ""
"<span color='cyan'>Special Note: </span>In this campaign, if a unit is "
"killed and not immediately raised as a corpse, its corpse type will be "
"permanently added to the recruit list instead."
msgstr ""
"<span color='cyan'>Зверніть увагу: </span>у цій кампанії, якщо тіло вбитої "
"бойової одиниці одразу не оживити, на екрані найму з'явиться можливість "
"оживляти подібні до неї трупи."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:327
msgid ""
"I should get off the island in case the ethics committee is concerned about "
"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
"reach the town of Llorvin before morning. I can hide there until I can head "
"for the dock. I will need some traveling money for that, so go, my bat "
"friends, and find me some gold!"
msgstr ""
"Треба забиратися з острова, поки звістка про мага-втікача не дійшла до "
"комітету з етики. Я не дамся ганебно затягти себе назад! Мушу до ранку бути "
"у Ллорвіні. До містечка вже недалеко, а там уже можна буде залягти на дно, "
"доки матиму змогу дістатися доку. Без грошей у мандрах буде скрутно, тож "
"летіть, мої кажаниська, і роздобудьте мені золота!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:331
msgid ""
"It would be good to have even more bats as well. There was a colony in that "
"ruined castle where we practiced conjuring fire, so I will try to find that. "
"The castle was also infested with huge rats as I remember, but I can "
"certainly destroy those. I will have to use ice though, as I never mastered "
"fire."
msgstr ""
"До речі, непогано було б десь знайти ще кажанів. Вони наче кублилися серед "
"руїн замку, де ми вправлялися в магії вогню. Варто туди навідатися. А ще ті "
"руїни кишіли жирними щурами, та з ними якось уже впораюся. Доведеться, "
"правда, обмежитися крижаними закляттями, бо стихію вогню я так і не "
"опанувала."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343
msgid ""
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
"suppose we could rest inside a farmers or woodcutters fence."
msgstr ""
"Вовк! На шляху чигає більше небезпек, ніж здавалося. Гадаю, через паркан "
"ферми чи лісопильні він не перескочить."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366
msgid ""
"The morning has come, and I am still in the open. I will be caught for sure!"
msgstr "Настав ранок, а я й досі тут, як на долоні. Мене точно піймають!"
#. [scenario]: id=02_Dark_Business
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
msgid "Dark Business"
msgstr "Темні справи"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
msgid ""
"16 III, 23 YW:\n"
"\n"
"I decided to hide in the cemetery. That way I could try my experiment to "
"animate a human body when night fell. With my dark cloak, I resembled the "
"mourners, and with my hood up, nobody could see my hair."
msgstr ""
"16 III, 23 р.В.:\n"
"\n"
"Вирішила сховатися на цвинтарі. Так матиму змогу вночі поекспериментувати з "
"оживленням людського трупу. Темний плащ дав змогу злитися із траурною "
"процесією, а волосся вдалося приховати глибоким капюшоном."
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:69
msgid "Guards"
msgstr "Вартові"
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:92
msgid "Raise Walking Corpse (8 Gold)"
msgstr "Підніміть ходячого мерця (8 золота)"
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:99
msgid "Raise Skeleton (15 Gold)"
msgstr "Підніміть кістяка (15 золота)"
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:106
msgid "Raise Skeleton Archer (14 Gold)"
msgstr "Підніміть кістяка-лучника (14 золота)"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159
msgid "You dont have enough gold to raise that unit."
msgstr "Вам бракує золота, щоб підняти цю бойову одиницю."
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238
msgid "Kill all the guards, and capture the guardhouse"
msgstr "Убийте всіх вартових і захопіть вартівню"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250
msgid "Right-click on a grave adjacent to your leader to raise a unit."
msgstr ""
"Клацніть правою кнопкою миші на могилі біля вашого персонажа, щоб підняти з "
"неї бойову одиницю."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253
msgid "Each grave can be used only once."
msgstr "Кожну могилу можна використати лише один раз."
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:262
msgid "Guardhouse"
msgstr "Вартівня"
#. [label]
#. In English, this label bled into the two hexes on either side, and obscured
#. the units there, which is why it's split across two lines. The extra spaces
#. before "Temple" are to center that word above the others.
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:274
msgid ""
" Temple\n"
"of Healing"
msgstr ""
" Храм\n"
"зцілення"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283
msgid "Gwyllin"
msgstr "Ґвиллін"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:284
msgid "Veomyr"
msgstr "Веомир"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285
msgid "Syrillin"
msgstr "Сиріллін"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
msgid "Glant"
msgstr "Ґлант"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:289
msgid "Renvan"
msgstr "Ренван"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290
msgid "Vin"
msgstr "Він"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:294
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:296
msgid "Caradoc"
msgstr "Карадок"
#. [message]: speaker=Ardonna
#. She's speaking to a bat from scenario 1
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399
msgid "Oh, hello friend! I didnt know you were hiding in there."
msgstr "О, вітаю, друже! Я й не знала, що ти тут заховався."
#. [message]: speaker=Ardonna
#. She's speaking to a bat that she hasn't met before
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:406
msgid "Oh, hello! Youre a handsome one."
msgstr "Ой, привіт! Який же красень."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:423
msgid "Hey, come back! I didnt mean to frighten you."
msgstr "Ну, повернися! Я не хотіла тебе злякати."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:427
msgid "Maybe I could attract it if I jingled some coins."
msgstr "Можливо, дзвін монет його приманить."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:450
msgid "Right-click adjacent to your leader to summon the bat."
msgstr ""
"Клацніть правою кнопкою миші біля вашого персонажа, щоб прикликати кажана."
#. [set_menu_item]: id=summon_bat
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:458
msgid "Summon the Bat (20 gold)"
msgstr "Прикличте кажана (20 золота)"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:498
msgid "You dont have enough gold to summon the bat."
msgstr "Вам бракує золота, щоб прикликати кажана."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:580
msgid ""
"You can now recruit skeletons and skeleton archers! You will lose this "
"ability if the guardhouse is retaken by the guards!"
msgstr ""
"Ви тепер можете оживляти кістяків і кістяків-лучників! Якщо вартівню "
"відіб'ють, ви втратите цю здатність!"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:634
msgid "Blollyn"
msgstr "Блоллин"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:635
msgid "Ceoran"
msgstr "Сеоран"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:637
msgid "Vindry"
msgstr "Віндри"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:638
msgid "Aethacyn"
msgstr "Етасин"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:639
msgid "Elomyr"
msgstr "Еломир"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:669
msgid "You can no longer recruit skeletons and skeleton archers."
msgstr "Ви більше не можете оживляти кістяків і кістяків-лучників."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:731
msgid ""
"Wait, that guard said there were twelve of them, so where are the other five?"
msgstr ""
"Стривайте, той вартовий казав, що їх було дванадцять. Де ж інші п'ятеро?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:733
msgid ""
"Wait, that guard said there were seven of them, so where are the other two?"
msgstr "Стривайте, той вартовий казав, що їх було сім. Де ж інші двоє?"
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:752
msgid "Why are we stuck guarding a cemetery all night?"
msgstr "Чому ми охороняємо всю ніч це кладовище?"
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:758
msgid ""
"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
"І чому <i>вдванадцятьох</i>? Хто аж настільки захоче проникнути на це "
"кладовище?"
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:760
msgid ""
"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
msgstr ""
"І чому <i>всімох</i>? Хто аж настільки захоче проникнути на це кладовище?"
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:765
msgid ""
"I dont know, but this evening a mage from the Academy was here talking to "
"the mayor, my brother says."
msgstr ""
"Не знаю, але брат казав, що нині ввечері маг з Академії щось тут обговорював "
"із міським головою."
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:769
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
"А <i>я</i> кажу, що є наказ, і його треба виконувати, тому стули пельку."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:808
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
"То вони охороняють кладовище від <i>мене</i>! Аймуказур, схоже, таки щось "
"запідозрив. На щастя, я вже тут, але як тепер звідси вислизнути?\n"
"\n"
"Що ж, спочатку —експеримент, а як звідси вибратися вже потім придумаю."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:841
msgid "Hello?"
msgstr "Агов?"
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:846
msgid "Uhngh."
msgstr "М-м-м-м."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:850
msgid "Do you remember anything?"
msgstr "Ти щось пам'ятаєш?"
#. [message]: speaker=first_zombie
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:855
msgid "Uhrrr."
msgstr "Хр-р-р."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:859
msgid ""
"It seems that my first guess was correct. The poor creature is mindless."
msgstr ""
"Здається, перше припущення виявилося правильним. Бідолага не зберіг і дрібки "
"розуму."
#. [message]: speaker=Veomyr
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:873
msgid "I heard something over there!"
msgstr "Я щось почув!"
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:883
msgid "Whos there?"
msgstr "Хто тут?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:904
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr "Ой, це лиш я. Що, кладовище вже закрити? Я якраз збиралася йти."
#. [message]: speaker=Syrillin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:908
msgid "You and that... other person. Who is that?"
msgstr "Ти, і отой… другий. Хто то такий?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:912
msgid ""
"Oh, him. See here, I dont want any trouble, but he is a little... ah..."
msgstr ""
"А, ви про нього. Знаєте, я не хотіла б утрапити в халепу, але він дещо… е-е-"
"е…"
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:916
msgid ""
"Hes <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
"Та він же <i>мертвий</i>! Це якась чорна магія, як у часи прадіда, за "
"старого режиму! За таке в нас смертна кара. Убийте їх! Вперед!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:920
msgid "Hey! Dont do that, or I will need more of them."
msgstr "Гей! Зупиніться, бо доведеться мені більше таких наробити."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:924
msgid ""
"I would do better if I had weapons, and I bet I can find some in the "
"guardhouse. Go take it, my companions."
msgstr ""
"Зі зброєю було б куди легше, і, підозрюю, у вартівні вона є. Захопіть-но її, "
"друзі мої."
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:928
msgid "Gwyllin, dont move from that guardhouse."
msgstr "Ґвилліне, ні кроку від вартівні."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:937
msgid ""
"The morning has come, and we have not escaped the city. We will be caught "
"for sure!"
msgstr "Уже ранок, а ми досі в місті. Нас точно схоплять!"
#. [side]: type=Bandit, id=Garcyn
#. [scenario]: id=03_Bandits
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:38
msgid "Bandits"
msgstr "Бандити"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
msgid ""
"17 III, 23 YW:\n"
"\n"
"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
"first light, and it was far behind me when the sun rose above the mountain "
"peaks. I doubt the Academy will be looking for me in the trackless wilds "
"inhabited only by woodcutters, and with my new companions, I feel safe "
"enough to travel during the day. I am heading east and then north towards "
"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
"mean to be on it."
msgstr ""
"17 III 23 р.В.:\n"
"\n"
"Попри затримку на кладовищі, з першими променями сонця я була вже на околиці "
"Ллорвіна. Коли ж воно засяяло високо над гірськими вершинами, містечко вже "
"залишилося далеко позаду. Навряд посіпаки Академії шукатимуть мене в "
"непролазних хащах, де живуть хіба лісоруби, та й із новими помічниками я "
"почуваюся в безпеці, навіть якщо подорожую вдень. Попрямую на схід, а потім "
"на північ до доків. Звідти за кілька днів відпливає корабель до Чорних Вод, "
"і я маю намір на нього встигнути."
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:41
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:238
msgid "Garcyn"
msgstr "Ґарсин"
#. [unit]: type=Outlaw, gender=female, id=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:48
msgid "Mossa"
msgstr "Мосса"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:67
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:248
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:68
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:75
msgid "Defeat the enemy leader"
msgstr "Візьміть гору над ватажком противника"
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:101
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
"Вони не заморені, вони мертві! Як вони можуть бути мертві? Які ж вони бридкі!"
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:105
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
"Хе. Ну, ми не вперше зустрічаємо в хащах якусь бридоту. Твоя довбня чудово "
"ламає кістки, розтовчи-но їх нею."
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:109
msgid "And there is a white-haired girl."
msgstr "А от і біловолосе дівча."
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:113
msgid "She must be in league with the dead, so crush her too."
msgstr "Вона, мабуть, разом із мертв'яками. Розтовчи і її теж."
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:204
msgid "No!"
msgstr "Ні!"
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:208
msgid "You have earned my wrath, wench. Death will be too good for you!"
msgstr "Ну все, хвойдо. Зараз тобі смерть видасться благословінням!"
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:217
msgid "What have we here?"
msgstr "Що тут у нас?"
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:226
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
"Жертви вже на підході, любчику. Якась незвичайна компанія: ті, що зі зброєю, "
"якісь заморені на вигляд."
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:230
msgid "Easy pickings then."
msgstr "Тоді проблем не матимемо."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:234
msgid ""
"I think we were just spotted from that hill. Weapons up, my friends. We may "
"be walking into an ambush."
msgstr ""
"Гадаю, за нами стежили з того пагорба. Зброю до бою, друзі мої. Це може бути "
"пастка."
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:245
msgid "Please! Dont kill me."
msgstr "Благаю, не вбивай."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:249
msgid "No? Fine then. I have an idea for another experiment."
msgstr "Не вбивати? Що ж. Здається, я придумала ще один експеримент."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:269
msgid "The ship will surely leave before we can reach it!"
msgstr "Ми точно тепер не встигнемо на корабель!"
#. [scenario]: id=04_Becalmed
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
msgid "Becalmed"
msgstr "Затишшя"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
msgid ""
"22 III, 23 YW\n"
"\n"
"Research sometimes requires experiments, so I began. I knew the bandit had "
"intended to rob me, and once I had killed his beloved, he had intended to "
"torture and kill me. Now that I was in control, he was afraid and defensive, "
"and while his hatred of me was unabated, his desire to live made him "
"somewhat malleable."
msgstr ""
"22 III, 23 р.В.\n"
"\n"
"В інтересах дослідження часом варто проводити досліди, тож я почала власний. "
"Дано: бандит мав на меті мене пограбувати, а коли я вбила його коханку, він "
"був ладен мене закатувати до смерті. Після того, як здався на мою милість, "
"він став боязким і обережним. Його ненависть до мене не вщухла, та бажання "
"жити переважило, і він став податливішим."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
msgid ""
"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
"took a sip, calculating my intentions. I then placed a portion of my gold "
"resources on the table, and his eyes locked upon it.\n"
"\n"
"I then placed upon the table a ring stripped off the bandit named Mossa, "
"his beloved partner in crime. His gaze shifted from the gold to the ring, "
"and then quickly to my eyes. Had he not been tied to the chair, he would "
"have attacked me.\n"
"\n"
"I added more gold to the pile, but he didnt notice, he only glared at me "
"with such hatred. The hunger for vengeance radiated off him like heat from a "
"thousand suns — I could feel it more strongly than the fear or hunger from "
"any of my pets..."
msgstr ""
"Я протягнула йому бурдюк з вином, щоб він міг розслабитися. Він кинув на "
"мене підозрілий погляд, а потім відпив, намагаючись передбачити мої наміри. "
"Тоді я поклала на стіл частину своїх накопичень — і він одразу прикипів "
"поглядом до грошей.\n"
"\n"
"Потім я поклала на тіл перстень, знятий із бандитки, на ім'я Мосса, його "
"коханої спільниці. Він перевів погляд із золота на перстень і глянув мені в "
"очі. Якби не був прив'язаний до стільця, він би вже накинувся на мене.\n"
"\n"
"Я досипала монет у купку грошей, та він не звернув уваги, лиш свердлив мене "
"повним ненависті поглядом. Спрага до помсти перла з нього, наче жар тисяч "
"сонць, і відчувалося значно сильніше ніж страх чи голод моїх улюбленців…"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
msgid ""
"This rich vein into the life-force of the bandit was like nothing I had ever "
"seen, but I knew enough to bend his hunger to my will. With further study, I "
"may one day be able to stop it there, but today I could not: The single-"
"minded hunger consumed the man, it was all I could do to control its "
"direction!\n"
"\n"
"The bandit howled, thrashed, tore at his clothes and bindings, eventually "
"digging into his own flesh. Eventually, when all but the hunger had been "
"flensed from his being, he calmed down. Now hairless, bloody, naked, and "
"unthinking, the bandit was unrecognizable as the man he once was."
msgstr ""
"Ніколи не бачила такого потужного потоку життєвої сили, як у випадку цього "
"розбійника. Утім, мені стало знань, щоб підкорити собі його спрагу. Одного "
"дня я навчуся краще її контролювати, та сьогодні мені не вдалося: чоловік "
"розчинився у цій спразі, і я лише так могла її спрямувати!\n"
"\n"
"Розбійник завивав, борсався, рвав із себе одяг і пута, а згодом почав дерти "
"власну плоть. Зрештою, від його єства нічого, крім спраги, не залишилося, і "
"він заспокоївся. Тепер його було не пізнати: безволосий, закривавлений, "
"голий, він дивився на мене пустим поглядом."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93
msgid ""
"No doubt whatever was left of the mind inside gibbered at what it had "
"become, but the bandit was now my puppet and I stitched the wounds as best I "
"could. In some ways, this experiment was a failure, but the creature it "
"created would be useful..."
msgstr ""
"Залишки свідомості сердеги точно були охоплені жахом від того, на що він "
"перетворився, та розбійник уже став слухняною маріонеткою в моїх руках. Я "
"наклала шви на його рани на його рани, як могла. Де в чому експеримент був "
"невдалий, та створена мною істота може стати корисною…"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:100
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss — I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
"Наступний день я провела в розбійничому таборі: повторила процедуру на "
"кількох тяжкопоранених спільниках грабіжника, але жоден із них не став "
"настільки могутнім, як їхній ватажок. Один помер у процесі, та байдуже. Він "
"однаково став до лав мого війська. Тоді я прокралася у доки і під покровом "
"ночі завантажила військо у трюм пришвартованого корабля. Наступного ж вечора "
"я піднялася на борт як звичайний пасажир."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:107
msgid ""
"25 III, 23 YW\n"
"\n"
"The journey started well enough, but on the dawn following our departure, "
"the wind died completely, and we were stranded. There was enough food for "
"the paying passengers for a couple days of this, but none for my companions, "
"and the living ones soon got hungry. When one of the crew disappeared on the "
"second evening, I suspected the cause. I was not wrong."
msgstr ""
"25 III, 23 р.В.\n"
"\n"
"Початок подорожі видався непоганий, та на світанку наступного дня після "
"від'їзду вітер ущух. Ми опинилися в скрутній ситуації: на кораблі був запас "
"харчів для звичайних пасажирів на пару днів. Але що до того моїм оживленим "
"супутникам? Невдовзі їх охопив голод. Коли надвечір другого дня зник один із "
"членів екіпажу, я запідозрила причину. І мої підозри не були марними."
#. [time]: id=lower_deck
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:125
msgid "Underground"
msgstr "На нижні палуби"
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:153
msgid "Ships Crew"
msgstr "Екіпаж корабля"
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:155
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:55
msgid "Rudic"
msgstr "Рудик"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:260
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:127
msgid "You can recruit from anywhere on the two highest decks."
msgstr "Ви можете наймати бойові одиниці будь-де на двох верхніх палубах."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:263
msgid ""
"Player and Enemy units can move between the surface and the interior of the "
"ship via stairs."
msgstr ""
"Бойові одиниці гравця й противника можуть рухатися між верхньою й нижніми "
"палубами по сходах."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266
msgid "Barrels act as villages."
msgstr "Замість сіл у цьому сценарії використовуються діжки."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:269
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:130
msgid "Right-click to simplify the ship graphics."
msgstr "Клацніть правою кнопкою миші, щоб спростити зображення корабля."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:508
msgid "You can now recruit ghouls!"
msgstr "Тепер можна наймати гулів!"
#. [unit]: type=Sailor, id=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:542
msgid "Joc"
msgstr "Джок"
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:550
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
"Я знайшов Янрина в трюмі. Точніше… те, що від нього залишилося: він загинув. "
"Не знаю, що його вбило, і перевіряти не хотілося, але в пітьмі щось шаркало, "
"й смерділо там неймовірно."
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:554
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
"На моєму кораблі переховуються вбивці? Неподобство! Піди-но поклич решту "
"екіпажу, щоб тут усі зібралися. Уполюємо ту наволоч. Усім пасажирам негайно "
"закритися в каютах."
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615
msgid "You! Dark girl. Why are you not in your cabin?"
msgstr "Дівчино в темному! Чому не в каюті?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:619
msgid "What if I said something in defense of the stowaways?"
msgstr "Що як я хочу виправдати тих, що «переховуються»?"
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:623
msgid "I would pitch you over the side with them. What do you know?"
msgstr "Я тебе викину за борт разом із ними. Що тобі відомо?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
"Це мої супутники: бідолаги так зголодніли… Вибачте, що не заплатила за них. "
"Можливо, ми могли б обговорити якісь варіанти?"
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:631
msgid ""
"They killed my crew member and played me for a fool! The only arrangement "
"that suits me is the lot of you off my ship, preferably at the bottom of the "
"sea."
msgstr ""
"Убили члена екіпажу й мають мене за дурня! Мене влаштовує лише один варіант: "
"ви сходите з корабля, бажано, на дно морське."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:635
msgid ""
"Oh dear. We must do this again. Come to me my friends! If you are still "
"hungry, feed on a passenger first."
msgstr ""
"Хай йому грець. Доведеться знову так вчинити. До мене, друзі мої! Якщо досі "
"голодні, спочатку почастуйтеся кимось із пасажирів."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:647
msgid ""
"Good riddance. But, with the captain dead, who will sail the ship and guide "
"us into port now?"
msgstr ""
"Собаці — собача смерть. Але як тепер без капітана керувати кораблем і "
"завести його в порт?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:651
msgid "Rise Captain, and please retain your memories."
msgstr "Повстань, капітане. Сподіваюся, пам'ять буде при тобі."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:675
msgid "Can you still sail this ship?"
msgstr "Ти можеш керувати кораблем?"
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:680
msgid "Sail. Yes. Need wind."
msgstr "Керувати. Так. Треба вітер."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:684
msgid ""
"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
msgstr "Ого! Спрацювало! Веди нас у порт, капітане, щойно повернеться вітер."
#. [scenario]: id=05_Blackwater
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
msgid "Blackwater"
msgstr "Чорні Води"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
msgid ""
"29 III, 23 YW\n"
"\n"
"When the captain retained his memories, I reasoned that it may have been "
"because he was raised so soon after his death. Further experiments with the "
"other passengers bore out that conclusion. Just think: They may be the first "
"people on this continent to live forever!"
msgstr ""
"29 III, 23 р.В.\n"
"\n"
"Коли побачила, що капітан не втратив пам'ять, я припустила, що це тому, що я "
"його підняла невдовзі після смерті. Подальші досліди на пасажирах "
"підтвердили цей висновок. Це ж треба, вони, ймовірно, перші люди на "
"континенті, що житимуть вічно!"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
msgid ""
"Happily, the captain was fairly wealthy, so that will solve my income "
"problems for a time. Now I must go, as the captain prepares to guide the "
"ship into port."
msgstr ""
"На щастя, капітан виявився людиною заможною, тож проблеми з грошима на "
"деякий час відходять на другий план. Мушу йти, бо капітан готується заходити "
"в порт."
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:63
msgid "Guard"
msgstr "Вартовий"
#. [side]: id=Gweddyn, type=Knight
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:66
msgid "Gweddyn"
msgstr "Ґведдин"
#. [unit]: type=Mage, gender=male, id=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:75
msgid "Bremen"
msgstr "Бремен"
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:116
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:87
msgid "Kill every enemy unit"
msgstr "Убийте всі бойові одиниці противника"
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:313
msgid "Ho Rudic! Welcome. You are late, old friend."
msgstr "Привіт, Рудику! Щось ти спізнюєшся, друже."
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:317
msgid "Late."
msgstr "Спізнюєшся."
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:321
msgid "Not talking much today? What happened?"
msgstr "Не до балачок сьогодні? Що сталося?"
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:325
msgid "Happened? Dead."
msgstr "Сталося? Вмер."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:329
msgid "Keep quiet about that."
msgstr "Мовчи, дурню."
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:333
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
msgstr ""
"Ха! Але ти дійсно на вигляд змарнів щось. Якось… посірів, і обличчя… Але ж "
"ми розмовляємо! Ти точно не вмер!"
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:337
msgid "Yes. Dead."
msgstr "Так. Вмер."
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:341
msgid "What madness is this?"
msgstr "Що це за нісенітниці?"
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:345
msgid "Its sorcery my lord. Dark sorcery."
msgstr "Це чари, пане. Темні чари."
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:349
msgid ""
"Necromancy! The penalty for that is death. Rudic, who is responsible for "
"this?"
msgstr "Некромантія! За неї карають смертю. Рудику, хто це з тобою зробив?"
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:353
msgid "She."
msgstr "Вона."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:357
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr "Що ж. Можна було здогадатися, що проблеми виникнуть."
#. [message]: speaker=Gweddyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:361
msgid "Kill her!"
msgstr "Убити її!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:365
msgid ""
"We must leave no one alive to report us, or the entire country will become "
"unsafe. We have no choice. We must kill them all."
msgstr ""
"Жоден не повинен залишитися в живих. Якщо про нас дізнаються, у всій країні "
"не залишиться безпечного місця. Треба всіх убити, іншого вибору немає."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:373
msgid "We are finished."
msgstr "От і все."
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:390
msgid "Girl. You will follow."
msgstr "Дівчино. Йди за мною."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:394
msgid "What in the world are <i>you</i>?"
msgstr "А <i>ти</i> ще що таке?"
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:398
msgid "Spirit and shadow. You will follow."
msgstr "Дух, тінь. Іди за мною."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:402
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr "Ти — привид… Справжній привид! Я піду за тобою — веди."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:428
msgid ""
"Blackwater Port is defeated, but we must let none escape. Finish them all."
msgstr "Темні Води завойовано. Не дайте нікому втекти. Повбивайте їх усіх."
#. [scenario]: id=06_Following_the_Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
msgid "Following the Shadow"
msgstr "Услід за тінню"
#. [then]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:31
msgid ""
"3 IV, 23 YW\n"
"\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all — it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
"3 IV, 23 р.В.\n"
"\n"
"Я була певна, що знайшла відповідь, та не судилося. Сподівалася, що мені "
"здалося, але тепер уже очевидно, що капітан втрачає пам'ять. Він досі може "
"говорити, і інші під його наглядом ліпше б'ються (багато з них — колишні "
"члени його екіпажу, тож, імовірно, звикли до його командування), проте "
"спогадів у нього залишилося небагато. Те ж саме можна сказати й про інших "
"моїх новопіднятих друзів. Я, звісно, розчарована, але не занепадаю духом, бо "
"маю нового незвичайного супутника."
#. [else]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:36
msgid ""
"3 IV, 23 YW\n"
"\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but my recently-raised friends are losing their memories. They "
"retain the power of speech, but precious little else. I am disappointed, but "
"the existence of my strange new companion keeps me from being depressed."
msgstr ""
"3 IV, 23 р.В.\n"
"\n"
"Я була певна, що знайшла відповідь, та не судилося. Сподівалася, що мені "
"здалося, але тепер уже очевидно, що мої новопідняті друзі втрачають пам'ять. "
"Вони досі пам'ятають, як розмовляти, але не більше. Я, звісно, розчарована, "
"але не занепадаю духом, бо маю нового незвичайного супутника."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:49
msgid ""
"The phantom leads us north. It has identified itself as the ghost of Vash-"
"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
"but the ghost ignores all my questions. I am burning with curiosity, so I "
"hope we reach our destination soon! We travel only by day because at night "
"the spirit is practically invisible. We have not had any trouble on the road "
"yet, but we <i>are</i> a rather large company now, so I have not expected it."
msgstr ""
"Тінь веде мене північ. Вона назвалася орком, на ім'я Ваш-Ґорн. Отже, вона "
"пам'ятає! Проблему можна розв'язати. Утім, привид не звертає уваги на мої "
"запитання. Мене аж трусить від цікавості, тож, сподіваюся, скоро ми "
"дістанемося до пункту призначення! Ми подорожуємо лише вдень, бо вночі дух "
"майже невидимий. У дорозі поки що без пригод, але нас <i>уже</i> доволі "
"багато, тож це цілком очікувано."
#. [side]: type=Direwolf Rider, id=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:74
msgid "Goblin Raiders"
msgstr "Гобліни-налітники"
#. [side]: type=Direwolf Rider, id=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:77
msgid "Bogdush"
msgstr "Боґдуш"
#. [unit]: type=Goblin Pillager, id=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:86
msgid "Blaust"
msgstr "Блауст"
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:96
msgid "Bats"
msgstr "Кажани"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156
msgid "Find out where the ghost went and follow it"
msgstr "З'ясуйте, куди попрямував привид, і йдіть за ним"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:226
msgid ""
"Look, there is a cavern below the cave floor. What might we rouse if we go "
"tromping about in the cave? I hope it is nothing worse than bats."
msgstr ""
"Дивись, під цією печерою — ціла каверна. Кого ми можемо збудити, якщо "
"тупцятимемо тут? Хто знає. Сподіваюся, тут живуть лише кажани."
#. [message]: speaker=Bone Captain
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:230
msgid "Ghost?"
msgstr "Привид?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:234
msgid "Surely the ghost would not have gone that way, where I cannot follow."
msgstr "Звісно, привид не пішов би туди, куди я не могла б дістатися."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:254
msgid ""
"If there is one bat, there are certainly more. We should be careful. It "
"would be foolish to explore this cave alone."
msgstr ""
"Де один кажан — там і інші. Треба бути обережнішими. Не варто в цій печері "
"ходити поодинці."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:276
msgid ""
"There is a tunnel at the back of the cave! The ghost must have gone through "
"there."
msgstr "В глибині печери є тунель! Мабуть, привид зник у ньому."
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:285
msgid "Move Ardonna to the tunnel"
msgstr "Приведіть Ардонну до тунелю"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:514
msgid "So its only bats, but rather a lot of them."
msgstr "Отже, тут живуть лише кажани, але ж скільки їх тут…"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:533
msgid "Now lets see where that ghost went."
msgstr "Тепер подивимося, куди попрямував привид."
#. [message]: speaker=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554
msgid "Come."
msgstr "Іди."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:567
msgid "Lets follow it into the cave."
msgstr "Ходімо за ним у печеру."
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:571
msgid ""
"I dont know, Bogdush. The Chief said he wanted stuff that was helpful for "
"the war."
msgstr "Не знаю, Боґдуше. Вождь казав, йому треба щось корисне для війни."
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:575
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
"Це ж <i>маг</i>! Це і <i>є</i> корисне для війни, дурбецало! Але воно ще "
"маленьке, і, якщо очі не підводять, дівчисько. Ми з таким легко впораємося."
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:579
msgid ""
"What about the others? They look like the dead ones back on the Green Isle."
msgstr "А інші? Вони — як оті мертвяки із Зеленого острова."
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:583
msgid "They are. It makes our job of killing them that much easier!"
msgstr "Таки так. Ти легше їх буде повбивати!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:593
msgid "You must be goblins. You will stand out of my way if you wish to live."
msgstr "Ви, мабуть, гобліни. Геть з мого шляху, якщо бажаєте жити."
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:597
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr "Ой, а цей маг ще й хвацько жартує! Ходімо."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:607
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:547
msgid "You have no more time."
msgstr "Ви вичерпали відведений час."
#. [scenario]: id=07_Meeting_of_the_Minds
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
msgid "Meeting of the Minds"
msgstr "Зустріч однодумців"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
msgid ""
"9 IV, 23 YW\n"
"\n"
"The tunnel at the back of the cave narrowed and ran on for quite some time. "
"Patches of fungus on the wall gave off a feeble glow that kept me from "
"stumbling too badly. Finally I saw a brighter light up ahead."
msgstr ""
"9 IV 23 р.В.\n"
"\n"
"Тунель в глибині печери виявився довгим і вузьким. Стіни плямами вкривав "
"грибок, що слабко світився, тож я навіть не надто перечіпалася. Нарешті, я "
"побачила вогник попереду."
#. [side]
#. [unit]: type=Sacrifice, id=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:37
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:281
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:44
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:32
msgid "Ras-Tabahn"
msgstr "Рас-Табан"
#. [unit]: type=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:47
msgid "Vash-Gorn"
msgstr "Ваш-Ґорн"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:181
msgid "Oh, wow."
msgstr "Ого."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:185
msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
msgstr "Я — Рас-Табан. Вітаю тебе у себе в лабораторії, Ардонно Тарринтська!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:189
msgid "How do you know my name?"
msgstr "Звідки ви знаєте моє ім'я?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193
msgid ""
"I know much about you. My ghosts have been watching you for some time now, "
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative Academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful creatures "
"— I believe you call them ghouls?"
msgstr ""
"Я багато про тебе знаю. Мої привиди вже деякий час спостерігають за тобою, і "
"ми з тобою маємо спільну мету — перемогти смерть. Я сподівався, що кілька "
"студентів утечуть із тієї затхлої Академії, але ти поки що єдина. На щастя, "
"ти дуже здібна і навіть досягла дечого, чого мені не вдалося. Цікаві тут у "
"тебе створіння — ти, здається, кличеш їх гулями?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:197
msgid ""
"Yes, I can show you how to make your own, but have you not solved the "
"problem already with your ghosts?"
msgstr ""
"Так. Можу показати, як можна створити власного. Та чи не розв'язали ви вже "
"проблему пам'яті у випадку привидів?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:201
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
"На жаль, ні. Привиди зберігають спогади, якщо їх достатньо швидко викликати, "
"і вони стають в пригоді як розвідники і бійці, коли набираються досвіду, але "
"не раджу ставати одним із них. Бачиш мечі в руках Ваш-Ґорна? Щоб прив'язати "
"ті залізяки до духа, знадобився складний ритуал, і тому, хто позбавився "
"фізичної оболонки, його не провести. Нездатність взаємодіяти з оточенням "
"дуже дратує. Та годі про це. Я дещо інше придумав."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:205
msgid ""
"I believe I know how to get the information we seek, but it would have been "
"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
"I. First, we will enlarge our armies, and then..."
msgstr ""
"Здається, я знаю, де добути потрібну нам інформацію, але самому мені "
"впоратися. Тому нам доведеться взятися за справу разом, мені й тобі. "
"Спочатку, ми збільшимо наше військо, а потім…"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:209
msgid "Wait. I have heard nothing yet that makes me think I should trust you."
msgstr "Стривайте. Чому я взагалі маю вам довіряти?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:213
msgid ""
"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
"see if that informs your opinion. However, the question of trust is not the "
"most important. The question is whether or not we can work together. Listen. "
"The ancient Wesfolk honed their craft over generations. There is more to "
"know than one individual can learn in a lifetime. If you do your research "
"alone, you will one day be as old as I, and death will pursue you just as "
"relentlessly. However, if we combine our research, we have a chance of "
"finishing before it is too late for us."
msgstr ""
"А… Дійсно. Сьогодні я навчу тебе дещиці з того, що знаю, і подивимося, чи "
"зміниться твоя думка. Утім, питання навіть не в довірі. Питання в тому, чи "
"зможемо ми працювати разом. Послухай. Давні західняки поколіннями "
"відшліфовували свої вміння. На те, щоб осягнути їхню мудрість, не вистачить "
"людського життя, а надто якщо працюєш самотужки. Одного дня прийде старість, "
"і смерть почне дихати тобі в потилицю. Та якщо ми об'єднаємо зусилля, "
"матимемо шанс закінчити дослідження ще до того, як для когось із нас буде "
"запізно."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:217
msgid ""
"For you, you mean. I am only nineteen. Still, you make a good case. We can "
"work together for now."
msgstr ""
"Тобто для вас. Мені лиш дев'ятнадцять. Утім, ви мене переконали. Можемо поки "
"що працювати разом."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221
msgid ""
"Splendid. Here is what I propose. First, we part ways for a time, and you "
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
"try to train some local peasants in the magical arts. I dont expect much "
"from that uneducated rabble, but hopefully some will be intelligent enough "
"to add to our firepower. When we reunite, you will show me how to make one "
"of those shambling ghouls. I am actually in no hurry, as they have a "
"terrible odor."
msgstr ""
"Чудово. Ось, що я пропоную. Спочатку ми на деякий час розділимося: ти збереш "
"армію привидів, додержуючись моїх вказівок, а я тим часом спробую навчити "
"кількох місцевих селюків магії. Очікування в мене від неосвічених мугирів "
"невеликі, та, сподіваюся, знайдеться кілька достатньо розумних, щоб стати "
"нам у пригоді. Як зустрінемося знову, покажеш мені, як робити твоїх "
"незграбних гулів. Я не спішу цьому вчитися, бо від них немилостиво смердить."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:225
msgid "Well I cant smell, so I didnt know about that."
msgstr "Я й не зала. А проте, я однаково не маю нюху."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:229
msgid "Curious, but convenient for one such as us."
msgstr "Цікаво. І доволі зручно для наших справ."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:233
msgid "Why cant I just raise some of the goblins outside?"
msgstr "Чому б мені не зробити привидів із тих гоблінів надворі?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237
msgid ""
"Those goblins were too weak, and it would take their spirits a long time to "
"become strong enough to be useful. You are going to raise elvish warriors "
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
"from a civil war hundreds of years ago. You will follow an old elf road "
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
"will meet at the end of the elf road by the Great River, and I will explain "
"where we should go next."
msgstr ""
"Ті гобліни заслабкі. Їх духам знадобиться багато часу, щоб стати хоч трохи "
"нам корисними. Натомість ти прикличеш привидів ельфійських воїнів. У глибині "
"Сірого лісу лежить древнє бойовище часів громадянської війни, що відгриміла "
"кількасот років тому. Дістанешся до нього старим ельфійським шляхом і збереш "
"там армію привидів, а я навідаюся у містечко Карсин неподалік. Зустрінемося "
"у кінці ельфійського шляху біля Великої Ріки, і тоді я поясню, що робитимемо "
"далі."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:241
msgid "Very well. We will do as you suggest."
msgstr "Гаразд. Зробимо, як ви пропонуєте."
#. [label]
#. [scenario]: id=08_Carcyn
#. The name of the city
#. male name
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:139
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:65
msgid "Carcyn"
msgstr "Карсин"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
msgid "<i>Chapter Two:</i> Two Missions"
msgstr "<i>Розділ 2:</i> Два завдання"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
msgid ""
"We will first follow the adventures of Ras-Tabahn.\n"
"\n"
"After several days of travel, he approached the frontier town of Carcyn."
msgstr ""
"Спочатку ми розповімо про пригоди Раса-Табана.\n"
"\n"
"Після кількох днів подорожі, він дістався до прикордонного містечка Карсина."
#. [side]: type=Swordsman, id=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56
msgid "Town Defense"
msgstr "Оборона міста"
#. [side]: type=Swordsman, id=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58
msgid "Carcyn Fisher"
msgstr "Карсин Фішер"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76
msgid "Capture every village"
msgstr "Захопіть усі села"
#. [unit]: type=Mage, id=Wynran
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93
msgid "Wynran"
msgstr "Винран"
#. [unit]: type=Mage, id=Raydah, gender=female
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:105
msgid "Raydah"
msgstr "Рейда"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:116
msgid "Inn"
msgstr "Заїзд"
#. [label]
#. or Fishing Supplies
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:122
msgid "Tackle Shop"
msgstr "Рибальські товари"
#. [label]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127
msgid "Cemetery"
msgstr "Кладовище"
#. [label]
#. the old word for "general store"
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:133
msgid "Mercantile"
msgstr "Крамниця"
#. [label]
#. the old word for "pub". "Bar" is about the same.
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:145
msgid "Public House"
msgstr "Таверна"
#. [label]
#. or prison, or just "Jail"
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:151
msgid "Jailhouse"
msgstr "В'язниця"
#. [label]
#. or Boatyard
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157
msgid "Boatworks"
msgstr "Човнарська майстерня"
#. [label]
#. "Grange" in the American usage: farmers' association
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:163
msgid "Grange Hall"
msgstr "Сільрада"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:252
msgid "Carcyn Fisher at your service, and this is my friend Shynal."
msgstr "Карсин Рибальченко до ваших послуг, а це моя подруга Шиналь."
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:256
msgid "“Friend?” (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr "«Подруга?» <i>(хихоче)</i> Так, ми дуже близькі друзі."
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:260
msgid ""
"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
"follow you!"
msgstr "Або… Ну, тобто… Дякую, що витягли нас, пане. Ми радо підемо з вами!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:264
msgid "You are Carcyn the Third I presume?"
msgstr "Ви, мабуть, Карсин Третій?"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:273
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr "Не нагадуйте. Я в цій дірі опинився через батька."
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:277
msgid "You stay out of this, son."
msgstr "І не думай навіть, синку."
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:281
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
"Дзуськи! Я все життя мріяв побачити, як хтось тебе на місце поставить. Його "
"ти попихати не зможеш!"
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:285
msgid "And were leaving this stinking town!"
msgstr "Ми покидаємо це смердюче містечко!"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:291
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
"Тепер, я сам собі Карсин. Усе життя чекав, щоб хтось батька втихомирив. "
"Здається, тобі вдалося."
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:295
msgid "Youre the only Carcyn for me."
msgstr "Для мене, ти — Карсин Єдиний."
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:308
msgid "Look at that! Hes not from the Academy."
msgstr "Ти глянь! А цей не з Академії."
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:312
msgid ""
"Hold your tongue! I can see that! I tolerate advisors but not when they only "
"speak the obvious."
msgstr ""
"Стули пельку! Сам бачу! Я готовий терпіти порадників, але не тих, що "
"говорять очевидні речі."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "I warned you not to defy me."
msgstr "Я попередив: зневаги я не терпітиму."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333
msgid "Greetings! I am Ras-Tabahn the mage."
msgstr "Вітаю! Мене звуть Рас-Табан, я — маг."
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:337
msgid ""
"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
msgstr ""
"Вітаю, подорожанине. Я — Карсин Рибальченко Другий. Чим можу допомогти?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:341
msgid ""
"I come with an offer. An offer of training in the magical arts. An offer of "
"learning, adventure, and escape from this town."
msgstr ""
"Маю до вас пропозицію. Я навчаю мистецтву магії усіх охочих до знань, "
"пригод, і можливості вирватися з цього міста."
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:345
msgid ""
"No one in <i>my</i> town wishes to “escape”! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
"Ніхто не хоче «вирватися» з <i>мого</i> міста! Не треба нам твоя пропозиція. "
"Йди шукай охочих деінде."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:349
msgid ""
"The offer is not intended for <i>you</i>, it is for your youth. I will send "
"my agents to every house and public space in this town and repeat my offer. "
"You will allow this."
msgstr ""
"Моя пропозиція не <i>тобі</i> призначена, а для місцевої молоді. Мої "
"посланці з'являться біля кожних дверей і на кожній толоці цього міста, і там "
"повторять мою пропозицію. І ти не перешкоджатимеш їм."
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:353
msgid ""
"I will do no such thing! I will be dead before I allow you to ensorcell our "
"children!"
msgstr ""
"Ні в якому разі! Я життя своє покладу, але не дам тобі зачарувати наших "
"дітей!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:357
msgid "That may well be true."
msgstr "Це можна влаштувати."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365
msgid ""
"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
"I should investigate."
msgstr ""
"Гм-м-м. У в'язниці, мабуть, найбільше молоді, налаштованої тікати. Треба "
"туди навідатися."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:407
msgid "You can now recruit dark adepts!"
msgstr "Тепер можна вербувати адептів темної магії!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:433
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:415
msgid ""
"This has taken too long. We will surely miss our meeting with Ardonna now."
msgstr "Щось я забарився. Тепер я не встигну на зустріч з Ардонною."
#. [scenario]: id=09_Training_Session
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
msgid "Training Session"
msgstr "Навчання"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
"days in the forest outside of Carcyn instructing them on how to call on the "
"spirit world and channel a small amount of its power. Soon after they moved "
"on, they came across three farmsteads on the riverbank that had clearly been "
"raided."
msgstr ""
"Пропозиція Раса-Табана привабила велику юрбу молоді, і всім їм кортіло "
"навчитися магії. Їх не зупинило навіть те, що навчатися їм доведеться "
"забороненої, темної магії: настільки їм кортіло втекти від нав'язаного "
"їхніми батьками майбутнього. Рас-Табан упродовж кількох днів навчав їх у "
"лісі неподалік Карсина, як установити зв'язок зі світом духів і скористатися "
"дрібкою його сили. Невдовзі вони дісталися до трьох недавно розорених "
"грабіжниками господарств."
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
msgid "(there will be three waves)"
msgstr "(їх буде три хвилі)"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
msgid "Destroy all the undead units"
msgstr "Знищте всіх мерців"
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144
msgid "Death of all five dark adepts"
msgstr "Усіх п'ятьох темних адептів убито"
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:148
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:104
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
msgid "Death of Ras-Tabahn"
msgstr "Раса-Табана вбито"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:158
msgid ""
"You will not earn gold this scenario, but your gold from the previous "
"scenario will be available in the next."
msgstr ""
"Упродовж цього сценарію ви не зароблятимете золото, але залишок після "
"минулого сценарію буде перенесено у наступний."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:353
msgid ""
"What happened here, I wonder. Well, no matter. What was bad for these "
"families is good for us. I will animate them, and you will attack. Practice "
"both freezing and life force attacks. You may each choose one soldier from "
"our army for protection, and I will call it up for you. After that, I will "
"not help. I intend most of you to survive this battle, so try not to die."
msgstr ""
"Цікаво, що тут трапилося. Утім, байдуже. Нещастя, що спіткало цю родину нам "
"лише на руку. Я підніму їх, а ви — нападайте. Вправляйтеся у заморожувальних "
"закляттях і маніпулюванні силою життя. Візьміть собі кожен по бійцю з нашого "
"війська: вони вас захистять. Я подам знак, і після того муситимете "
"покладатися лише на себе. Я очікую, що більшість із вас переживе цей бій, "
"тож не розчаруйте мене."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:361
msgid "plural^You may watch."
msgstr "plural^Можете подивитися."
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:365
msgid "Can we help?"
msgstr "Можна, ми допоможемо?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:369
msgid "plural^As you wish. (<i>Cough, cough</i>)"
msgstr "plural^Як бажаєте. (<i>Кхе-кхе</i>)"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:379
msgid "You may watch."
msgstr "Можеш подивитися."
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:383
msgid "Can I help?"
msgstr "Можна я допоможу?"
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
msgid "self_female^Can I help?"
msgstr "self_female^Можна я допоможу?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:388
msgid "As you wish. (<i>Cough, cough</i>)"
msgstr "plural^Як бажаєш. (<i>Кхе-кхе</i>)"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:396
msgid ""
"You can recruit from in front of each dark adept during the first turn only."
msgstr ""
"Рекрутувати бойові одиниці можна в клітинці перед кожним адептом темної "
"магії, але лише впродовж першого ходу."
#. [scenario]: id=10_Merfolk_Revenge
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
msgid "Merfolk Revenge"
msgstr "Помста водяників"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:46
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:132
msgid "Merfolk"
msgstr "Водяники"
#. [side]: type=Merman Triton, id=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:48
msgid "Okean"
msgstr "Океан"
#. [message]: speaker=$unit.id
#. Bones examined by a ghost, skeleton, ghoul, or corpse.
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:134
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:160
msgid "Bones. Claws and wings."
msgstr "Кості. Кігті й крила."
#. [message]: speaker=$unit.id
#. Bones examined by a human.
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:141
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:167
msgid "There are some large bones here. I can see claws and wings."
msgstr ""
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
msgid "How odd. I wonder what they are from. A gryphon perhaps?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
msgid "A large flightless bird would be my guess."
msgstr ""
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
msgid "Well, there is an easy way to find out."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:198
msgid "Indeed. Let us see."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204
msgid ""
"I wonder what they are from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:246
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:243
msgid "Oh, you were right!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:251
msgid "I wonder if it could carry someone light. A skeleton maybe."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:309
msgid "Splendid! These birds could be quite useful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:318
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:340
msgid "You can now recruit chocobones!"
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:363
msgid "Hopefully this will be enough gold."
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:374
msgid "We have won, but I am afraid this may not be enough gold."
msgstr ""
#. [set_variable]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:387
msgid "Good. We ended with a fair amount of gold."
msgstr ""
#. [message]: speaker=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:440
msgid "You! You have destroyed the town of Carcyn!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:444
msgid "The town is hardly destroyed. I just encouraged a change of leadership."
msgstr ""
#. [message]: speaker=Okean
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:448
msgid ""
"Your words mock us. Those humans were valuable trading partners of ours. We "
"will have justice!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:452
msgid ""
"Actually, I expect you will follow them into the ground if you try to harm "
"us."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#. here "you" means both Carcyn and Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:461
msgid ""
"addressed_plural^This is going to cost us, but I want to keep some gold "
"around for emergencies — I think 50 is about right. You help me collect "
"some. (<i>Cough, cough</i>)"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:465
msgid "Right away sir."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:469
msgid "Are you feeling well?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:473
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:508
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:477
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:512
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:481
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:517
msgid "No problem. We can lure them onto land."
msgstr ""
#. [message]: speaker=Shynal
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:485
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521
msgid "How?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
msgid ""
"addressed_plural^Have you never been fishing before? With bait of course."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:500
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:504
msgid "Right away sir. Are you feeling well?"
msgstr ""
#. [message]: id=Carcyn,Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513
msgid "self_female^I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525
msgid "Have you never been fishing before? With bait of course."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies — I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
#. [scenario]: id=11_Battleground
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:6
msgid "Battleground"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18
msgid ""
"11 IV, 23 YW\n"
"\n"
"Ras-Tabahn seems like an acceptable ally. He is quite different from the "
"stodgy teachers at the Academy who were so full of themselves and loved to "
"hear themselves talk. He also never once disparaged me for being a girl or "
"even mentioned my hair. As long as he continues to respect me, everything "
"will go fine. If not, well, I am surrounded by the remnants of those who "
"assumed I was weak."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27
msgid ""
"The question remains whether or not it is wise to trust him. As he said, I "
"dont need to at this time, but if we are to travel together it will become "
"necessary. He has shown me something marvelous in the ghosts, so that is a "
"large mark in his favor. On consideration, I have decided to trust him, but "
"only provisionally. For now, we are both vulnerable, and he must know that "
"attacking me would be unwise. However, if he were to become indestructible "
"first, I would do well to stay alert."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:34
msgid ""
"The site of the battle was immediately obvious when I came upon it. Multiple "
"fortresses stared at each other across a basin that was now mostly flooded. "
"Sluggish water pooled near the road, and the slime of decay was on every "
"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
"from the swamp. I could easily imagine great siege engines heaving stones at "
"walls that were now crumbled ruins, and the clash of combatants who were now "
"bleached white bones jutting from the wreckage."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41
msgid ""
"Well, these combatants were going to get a second chance for glory when they "
"fought for me. The more strong-willed among them may even remember desiring "
"it."
msgstr ""
#. [side]: type=Saurian Soothsayer, id=Krissaz
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:65
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:72
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Soothsayer, id=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:68
msgid "Krissaz"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Blianxkep
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:157
msgid "Nagas"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:81
msgid "Blianxkep"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:102
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:100
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:526
msgid "Defeat all enemy leaders"
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:130
msgid ""
"The fish people gave good value for the last load. More metal of that type "
"is desired."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:134
msgid "Firssst, pay us our ssshare."
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:138
msgid "Wait, who approaches?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:142
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:146
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:150
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
#. [message]: speaker=Blianxkep
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:154
msgid ""
"We will help you drive off this foe if you will consider your share paid in "
"full."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:158
msgid ""
"When the mage isss dead and her dead horde put to ressst, we agree. We will "
"have been compensssated adequately."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:162
msgid "Every time..."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:171
msgid "Good. Now I can practice recruiting ghosts."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177
msgid "You can now recruit ghosts!"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:210
msgid "Human, take me with you!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:214
msgid "Why should I allow that? Your people attacked me!"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218
msgid ""
"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
"learn. My race livesss but a short time compared to yoursss. I would learn "
"to exssstend my ssspan, and the planetsss told me you know this sssecret."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222
msgid ""
"Actually, I am searching for that secret now. But could you follow the "
"orders of a woman?"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226
msgid ""
"I have ssstared into the darknesss between the starsss and not been "
"intimidated by the void, but your mind holds a darknesss of another kind, "
"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
"know you are female, I will find it easier as it isss the way of my kind."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230
msgid "Very well, come along. I am Ardonna."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234
msgid ""
"Yesss, but the planetsss tell me your name isss now untrue. I do not "
"underssstand thisss."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238
msgid "Nor do I. Your planets are quite cryptic."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242
msgid "They reveal what they will."
msgstr ""
#. [scenario]: id=12_Walking_Trees
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
msgid "Walking Trees"
msgstr ""
#. [part]
#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22
msgid ""
"17 IV, 23 YW\n"
"\n"
"My primary objective was met, and I had been able to press a number of "
"ghosts into service. Also, I had a new companion with a talent for healing. "
"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
"still wanted to hurry, so we followed the elf road north as quickly as we "
"could. Fortunately, it was not in bad repair, though in many places it was "
"overgrown, leaving only a few smooth cobbles to mark the way. The second "
"day, we were still deep in the woods when we encountered an elf sorceress."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:48
msgid "Forest"
msgstr ""
#. [unit]: type=Elvish Enchantress, id=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:56
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:761
msgid "Isthiniel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:105
msgid "Move Ardonna to the northeast corner of the map"
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319
msgid ""
"I felt our dead stirring and corruption descending on the forest. When I "
"left to investigate, I expected to find grim, veiled forces at work. Instead "
"I find a human mage boldly marching down our road! I will not allow you to "
"continue to molest our peace, and you must release the dead you have "
"enslaved."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:323
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:327
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344
msgid "Dolmathengalin"
msgstr ""
#. [message]: speaker=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351
msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355
msgid "That tree can talk!"
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359
msgid ""
"That dark mage has woken our dead and stifles the air with her very "
"presence. Please wake your people, Elder, and destroy her."
msgstr ""
#. [message]: speaker=Dolmathengalin
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:363
msgid "This shall be done."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:367
msgid "I shall leave you. I have no wish to witness this violence."
msgstr ""
#. [scenario]: id=13_Together_Again
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
msgid "Together Again"
msgstr "Знову разом"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
msgid ""
"21 IV, 23 YW\n"
"\n"
"I never would have been able to escape the trees without ghosts. They had "
"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
"my estimation. After we escaped the trees, we met no more resistance on the "
"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
msgid ""
"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
"as well."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
msgid ""
"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
"of?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
msgid ""
"Gladly. I assume you studied the great mage Crelanu in history class. He "
"fought with King Haldric the First. Since he faced the immortal lords of the "
"Green Isle directly, he undoubtedly knows more than we about their methods. "
"Recently, I have learned where to find him."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
msgid ""
"Of course I know about Crelanu. But can we force him to reveal his knowledge "
"to us?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
"it should be easily done."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:141
msgid ""
"Yes, that seems like a plan with a good chance of success. I will join you "
"in your effort."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:145
msgid ""
"I thought as much. We must cross the Great River, and head north into the "
"Heart Mountains."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154
msgid ""
"Before we leave, I have an unrelated question. Vendraxis here has said that "
"my name is untrue. Do you have an idea what that could mean?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160
msgid ""
"Before we leave, I have an unrelated question. I met a mystic who said that "
"my name was untrue. Do you have an idea what that could mean?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166
msgid ""
"Possibly. When an Academy mage completes his studies, he is granted "
"syllables of power, which become his new name. You are well beyond that "
"point, but you are with the free magi now, so choose your own name. I was "
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
"no longer suited."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170
msgid ""
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
msgstr ""
#. [modify_unit]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:49
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:56
msgid "Ardryn-Na"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:181
msgid "Well then Ardryn-Na, let us head north."
msgstr ""
#. [scenario]: id=14_Entering_the_Northlands
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
msgid "Entering the Northlands"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
msgid "<i>Chapter Three:</i> To Conquer Death"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
msgid ""
"24 IV, 23 YW\n"
"\n"
"We reached the Ford of Abez as the dawn light spread behind the mountain "
"peaks to the north. As we waded across, the dark water reached to our "
"waists, which made for slow going. I dared not imagine what manner of "
"tentacled creature lurked below, but we completed the crossing without "
"incident. The water was chill with snowmelt, so our teeth were chattering "
"when we reached the far shore. The rising sun was warm though, and had us "
"dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in "
"the sand and went into a paroxysm of coughing the like of which I had never "
"seen. When he could speak again, he assured me that it was only on account "
"of the cold, and I should not be unduly troubled. I am uneasy all the same."
msgstr ""
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
#. [side]: type=Orcish Warlord, id=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67
msgid "Orcs"
msgstr "Орки"
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54
msgid "Rod-Ishnak"
msgstr ""
#. [side]: type=Orcish Warlord, id=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68
msgid "Vok-Hroog"
msgstr ""
#. [unit]: type=Orcish Shaman, id=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75
msgid "Krongk"
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
msgid ""
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
"may meet our doom if we dont have enough coinsss."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
msgid ""
"The passes to the north are the end of many travelers. We would be wise to "
"reach them with a reserve of gold. (<i>Cough, cough</i>)"
msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246
msgid "Yeah, yeah."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206
msgid ""
"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
"ahead."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214
msgid ""
"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
"Leave now, Ishnak, or face the combined wrath of the five tribes."
msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222
msgid "This could be trouble."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226
msgid ""
"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
"Ubor once, who the farther orc just mentioned."
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234
msgid ""
"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
"territory and all the human slaves."
msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238
msgid "Huh. Fine. That sounds like good sport."
msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242
msgid ""
"I declare this competition official. I will support the claim of the winner."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250
msgid "I did say this was trouble."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
msgid "Mountain Pass"
msgstr ""
#. [part]
#. "consumption" is an old word for tuberculosis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
msgid ""
"6 V, 23 YW\n"
"\n"
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course, he "
"is quite old — at least fifty — but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
#. [side]: type=Gryphon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:46
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:57
msgid "Gryphons"
msgstr "Грифони"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:73
msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:147
msgid "There are some... large bones there. Claws and wings... I think."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176
msgid "I wonder what they are from. A gryphon perhaps?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180
msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:184
msgid "Well, there is an easy way to discover the truth."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:253
msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:257
msgid "I will not climb on that ridiculous thing!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:263
msgid "I wonder... if it could carry... someone light."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:270
msgid "A skeleton could ride it I think."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:331
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:350
msgid "What dangers may lurk in this fog?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:354
msgid "Gryphons... live at this height. We should be cautious."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:363
msgid "Yesss. The danger I sssensed is here."
msgstr ""
#. [scenario]: id=16_The_Mage
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:9
msgid "The Mage"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:22
msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
#. [side]: type=Elder Mage, id=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:47
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:50
msgid "Crelanu"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:73
msgid "Defeat Crelanu"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:85
msgid ""
"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
"he reaches zero."
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:88
msgid ""
"Moving any unit onto a bottle of holy water will remove the bottle. An "
"undead unit will be destroyed."
msgstr ""
#. [unit]: type=White Mage, id=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:224
msgid "Ginmera"
msgstr ""
#. [message]: speaker=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:257
msgid ""
"It seems that the invaders can raise undead soldiers, so I placed some holy "
"water around the castle for protection."
msgstr ""
#. [unit]: type=White Mage, id=Rinconan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:262
msgid "Rinconan"
msgstr ""
#. [message]: speaker=Ginmera
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
msgid "Rinconan and I will stay here to guard you."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:278
msgid "Yes. Thank you Ginmera."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:284
msgid ""
"Moving a unit onto a bottle of holy water will remove the bottle. A living "
"unit can do this safely, but any undead unit will be destroyed."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:336
msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:340
msgid "We need to borrow it."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:344
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:348
msgid "Why would you do such a thing?"
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:352
msgid ""
"So that one like you would not be tempted to do what you intend. Oh, yes. I "
"know well what you seek."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:356
msgid "Then you can tell us what we want to know."
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:360
msgid "I shall not."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:364
msgid "We shall see."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:369
msgid ""
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
"He will die if he reaches zero."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:397
msgid "Now, you will tell us the secret of immortality or die!"
msgstr ""
#. [message]: speaker=Crelanu
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:401
msgid ""
"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
"live forever. It is the way of nature, and the greatest thing we have in "
"common with all of creation. You <i>must</i> die, and your soul depart. I "
"would not try this thing for any reason."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:405
msgid ""
"You are the fool, for you have, indeed, told us all we required. For that, I "
"will spare you to live a few more lonely years with your cowardice."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:418
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:422
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
#. [scenario]: id=17_Mortality
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
msgid "Mortality"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:37
msgid "Rats"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:129
msgid "Just a little farther."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:138
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:142
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:146
msgid "What are you... proposing?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:150
msgid ""
"That you project your will into another object so that it is part of you — "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:154
msgid ""
"Well, it could go to the... lands of the dead. But... if I had an altar... "
"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
"plane... and stop the downward flow of my soul... for just a moment."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:158
msgid ""
"And a moment is all you need! You only need project your will <i>back</i> "
"into your body, animating it as you would anything else!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:162
msgid ""
"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:166
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:302
msgid ""
"No need for you to wait to die. We can have done with it immediately. And "
"although neither of us needs speak the incantations aloud anymore, you "
"should this time, as any mistake would be disastrous."
msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:306
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
msgid "Abandoned Outpost"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
msgid ""
"9 VI, 23 YW\n"
"\n"
"To become a lich, one must first die. The spells of necromancy bind the "
"spirit, but only once it has been unbound from the body. To become a lich, "
"the mage must make the necessary incantations with his dying breaths. He "
"thus binds his own spirit in much the same way he binds the spirits of "
"others... An altar serves to hold his soul in the physical plane long enough "
"to make the transition, and a suitable object must be found to hold the "
"consciousness for one crucial moment when the body expires."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
msgid ""
"13 VI, 23 YW\n"
"\n"
"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
"improved, and he complained of being cold. His life force was weak, but he "
"was able to absorb life from the rats infesting the ancient castle. Now he "
"is more strong and vigorous than I have ever seen him. This is despite the "
"fact that his flesh is starting to rot away, a process that causes him no "
"discomfort. Nor can he smell it any more than I can. If all continues to go "
"well, I will make the transition soon myself."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
msgid ""
"17 VI, 23 YW\n"
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:70
msgid "Spiders"
msgstr "Павуки"
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:84
msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:97
msgid ""
"To turn a necromancer into a lich, right-click on it while it is in a castle."
msgstr ""
#. [set_menu_item]: id=lichify
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:104
msgid "Make Into a Lich"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:134
msgid "You can only do this in a castle."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:423
msgid ""
"You can now advance dark sorcerers to liches! For the rest of the campaign, "
"you can also right-click on an existing necromancer to turn it into a lich "
"as long as it is in a castle. If the necromancer has gained enough "
"experience, it will immediately level into an ancient lich!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428
msgid ""
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
"this world know that nobody ever need die again."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432
msgid ""
"I was planning to go that direction myself, so I have no objection. But, let "
"us not go over those wretched mountain passes again. These tunnels should "
"connect to the realm of Knalga and take us there directly."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436
msgid "Why would the dwarvish empire abandon an outpost like this?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440
msgid "We may find out. We should proceed cautiously."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:456
msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:462
msgid "Giant spiders! That explains the cobwebs everywhere."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:468
msgid "They are not moving much. Hopefully they continue to stay sleepy."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:474
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
msgid "Lava and Stone"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
msgid ""
"21 VI, 23 YW\n"
"\n"
"We continued down the tunnel in utter darkness for a time. The darkness "
"presented no great difficulty: The bats could navigate perfectly well, and "
"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
"His plan is to go to Elensefar. He believes he can overthrow the city and "
"install himself as the ruler of an undead empire. Citizens will join him in "
"undeath willingly or not, but join they will. If they do not join willingly, "
"or lack the mental fortitude to transition to lich form, they will of course "
"be mindless slaves."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
msgid ""
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
"serious misgivings about his plan. I am not positive he can defeat the city "
"guard, and enslaving the population is one of the ways the old Wesfolk "
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
msgid ""
"Our journey continued, and eventually, an orange glow appeared before us."
msgstr ""
#. [side]: type=Troll Shaman, id=Shurd
#. [side]: type=Great Troll, id=Brek
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:52
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:66
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:81
msgid "Trolls"
msgstr "Тролі"
#. [side]: type=Troll Shaman, id=Shurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:57
msgid "Shurd"
msgstr ""
#. [side]: type=Great Troll, id=Brek
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:72
msgid "Brek"
msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:87
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:123
msgid ""
"I had heard that mountains sometimes breathed fire like dragons, but that "
"seemed a fanciful tale. From the look of this, that may actually be true."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:127
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:131
msgid "Trolls! Do you think we shall encounter any?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:135
msgid "I see no reason to expect..."
msgstr ""
#. [message]: speaker=Shurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:139
msgid "Invaders!"
msgstr ""
#. [message]: speaker=Brek
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:143
msgid "Crush them!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:147
msgid "... Yes. Yes, I do."
msgstr ""
#. [scenario]: id=20_North_Knalga
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
msgid "North Knalga"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
msgid ""
"27 VI, 23 YW\n"
"\n"
"We left the fires of the mountain behind and plunged once more into "
"darkness. After a long trek, we were brought up short by a dead end in the "
"tunnel... but the wall was not solid."
msgstr ""
#. [side]: type=Dwarvish Lord, id=Golbanduth
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:39
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:90
msgid "Dwarves"
msgstr "Гноми"
#. [side]: type=Dwarvish Lord, id=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:42
msgid "Golbanduth"
msgstr ""
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:87
msgid "You can recruit from anywhere in the Hall of Heroes."
msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
#. [message]: speaker=porter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:519
msgid "Yes, sire."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:630
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:708
msgid "Now, where are we?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712
msgid ""
"We are in a dwarvish burial chamber it seems. That is good. We could always "
"use some more soldiers."
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:724
msgid "Aigondur"
msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:729
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:769
msgid "Well, we are not going that way."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773
msgid ""
"But look. There is a large crack in the wall to our right! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:777
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:812
msgid "... and push the coffin out of the way."
msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:840
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:10
msgid "Against the World"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19
msgid ""
"30 VI, 23 YW\n"
"\n"
"From the northern part of the Kingdom of Knalga, the tunnel split into many "
"passageways. Being able to feel the life force of the dwarves allowed us to "
"take mostly unoccupied tunnels, which we did."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:28
msgid ""
"3 VII, 23 YW\n"
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:37
msgid ""
"It was not to be. We were about to start on our separate journeys when the "
"plains suddenly became more crowded."
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:59
msgid "Cavalry"
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:104
msgid "Magi"
msgstr ""
#. [side]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:118
msgid "Elves"
msgstr ""
#. [message]: speaker=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:330
msgid ""
"The enemy already attempts to breach our castle walls! Up arms lads, look "
"lively!"
msgstr ""
#. [message]: speaker=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:336
msgid "Now we avenge the fallen of Knalga!"
msgstr ""
#. [message]: speaker=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:359
msgid ""
"The enemy is already poised to attack! They must have anticipated our "
"arrival. No rest my friends; we go to work immediately."
msgstr ""
#. [message]: speaker=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:365
msgid ""
"The battle is already underway. So many of our comrades have fallen! We must "
"incinerate these undead and rid the world of this evil."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:388
msgid ""
"What is this? The enemy lurking in wait in our forests? To arms! Let us "
"immediately rid our land of this foulness!"
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:394
msgid ""
"Never again will these monsters use the spirits of our ancestors against us. "
"We will burn them down!"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:530
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:112
msgid "Death of Ardryn-Na"
msgstr ""
#. [unit]: type=Saurian Flanker, id=Fizztsars
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568
msgid "Fizztsars"
msgstr ""
#. [message]: speaker=Fizztsars
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:575
msgid ""
"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for "
"killing our malesss!"
msgstr ""
#. [message]: speaker=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:579
msgid "Well met Fizztsars. Now these creatures will certainly fall."
msgstr ""
#. [message]: speaker=Fizztsars
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:588
msgid "Except for the male of oursss with them. He will come with usss."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:592
msgid "No! I will not return yet, I still have sssecrets to learn!"
msgstr ""
#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:619
msgid "Thrigalurd"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:634
msgid "Look! The dwarves circled around in front of us."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:638
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, gender=female, id=Carmyna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:696
msgid "Carmyna"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:715
msgid "They just keep coming! Has nobody even considered what we offer?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:725
msgid "Well. That was intense."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:729
msgid "At last we are victorious!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:780
msgid "The whole world is against us."
msgstr ""
#. [unit]: type=Paladin, id=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:818
msgid "Gwendir"
msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846
msgid "Yes, I believe that is our quarry."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854
msgid ""
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
"are sentenced to death!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858
msgid ""
"Is that all? Death holds no terror for us as we have died already. You will "
"follow shortly."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:862
msgid "The blessed swords of our order will soon give you cause to fear again."
msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866
msgid "Sir, the magi have not yet arrived."
msgstr ""
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870
msgid ""
"No matter. We need not fear this darkness, and we need not wait on the "
"schoolteachers."
msgstr ""
#. [unit]: type=Naga Myrmidon, id=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:883
msgid "Taxtrimon"
msgstr ""
#. [message]: speaker=Taxtrimon
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:900
msgid ""
"We have found them! These magi destroyed a profitable business venture. We "
"will take vengeance. You horse humans can assist us."
msgstr ""
#. [unit]: type=Merman Hoplite, id=Mauapan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:913
msgid "Mauapan"
msgstr ""
#. [message]: speaker=Mauapan
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:919
msgid "I will also assist. Too many innocents have died. This ends today."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:923
msgid "We are surrounded. We must defeat this horde."
msgstr ""
#. [scenario]: id=22_Epilogue
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW — Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
"listening to our news. I realize now... the world is not ready for our "
"knowledge. They cannot understand that we have conquered that primordial "
"fear: death. Instead, as they look upon us, judgment of our appearance "
"drives them to ignorant terror. I give up on all of them. For now, I shall "
"just withdraw — perhaps live in the old troll city and learn the "
"applications of mountain fire. In some future time, less conservative "
"attitudes may dominate, and our knowledge can be put to good use. I can "
"certainly afford to wait. In the meantime, we are doing what we can to "
"hasten that day."
msgstr ""
#. [then]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:32
msgid ""
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
"of the others are going with him. I wish them success. Vendraxis now knows "
"what he must learn to replicate our metamorphosis. He will use the years "
"left to him in study and practice while he attempts to change the attitudes "
"of his people. As for me, I will make my journal conspicuous on this "
"battlefield. I suspect that most will fear it enough to try to destroy it, "
"but I have placed several wards on my journal to protect it. This way, it "
"should survive long enough to make its way into the hands of someone more "
"open-minded. Tath, in particular, is home to many mages. It only takes one "
"who is willing to learn the secrets of the ancients."
msgstr ""
#. [else]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:35
msgid ""
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
"of the others are going with him. I wish them success. As for me, I will "
"make my journal conspicuous on this battlefield. I suspect that most will "
"fear it enough to try to destroy it, but I have placed several wards on my "
"journal to protect it. This way, it should survive long enough to make its "
"way into the hands of someone more open-minded. Tath, in particular, is home "
"to many mages. It only takes one who is willing to learn the secrets of the "
"ancients."
msgstr ""
#. [unit_type]: id=Bone Bird, race=undead, description=
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
msgid "Bone Bird"
msgstr ""
#. [unit_type]: id=Bone Captain, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
msgid "Bone Captain"
msgstr ""
#. [unit_type]: id=Bone Captain, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
msgid ""
"Captains are masters in life, but in death they may be slaves to a "
"necromancer. Through sheer force of habit, an undead captain continues to "
"exude authority even if all his other memories have been lost."
msgstr ""
#. [unit_type]: id=Delinquent, gender=female, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
msgid "Delinquent"
msgstr ""
#. [unit_type]: id=Delinquent, gender=female, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
msgid ""
"Some girls shun the typical life planned for them by society, and fall in "
"with the criminal element. Though they may end up in jail, that seems "
"preferable to them than tying themselves to a husband."
msgstr ""
#. [unit_type]: id=Dunefolk, race=dunefolk
#. [unit_type]: id=Noble, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
msgid "Passenger"
msgstr ""
#. [unit_type]: id=SotA Ancient Lich, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
msgid ""
"An experienced lich can easily tap into the power of the spirit world and "
"throw freezing lightning to devastating effect, or drain the very life force "
"from a body. The power available to a lich like this is awesome to behold. "
"Anyone who encounters an Ancient Lich likely has far worse things to worry "
"about than death!"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
msgid "Orcish Shaman"
msgstr ""
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
msgid "Sailor"
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
msgid ""
"Sailors are hired for their strength, and their work builds up even more "
"muscle. Consequently, the cheap blades they are provided with still do "
"considerable damage."
msgstr ""
#. [unit_type]: id=Sea Captain, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
msgid "Sea Captain"
msgstr ""
#. [unit_type]: id=Sea Captain, race=human
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
msgid ""
"Aboard his vessel, the captain is the ultimate authority, and all his orders "
"must be instantly obeyed. A passenger or crew member crosses the captain at "
"their peril, for he is within his rights to summarily execute criminals or "
"mutineers."
msgstr ""
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
#. A fake unit type that appears in the recruit list as soon as the
#. player has access to more than one type of walking corpse. Trying to
#. recruit it launches the zombie recruit dialog as a child of the normal
#. recruitment dialog. "Walking Corpse" is not used here because some swim,
#. and some fly.
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:92
msgid "All Corpses"
msgstr "Усі трупи"
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:104
msgid "Choose this “unit” to get a list of available corpses."
msgstr ""
"Виберіть цю «бойову одиницю», щоб побачити повний перелік доступних трупів."
#. [unit_type]: id=SotA Flying Corpse_Gryphon
#. [unit_type]: id=SotA Flying Corpse_Bat
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:156
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314
msgid "Flying Corpse"
msgstr "Летючий труп"
#. [unit_type]: id=SotA Swimming Corpse
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:204
msgid "Swimming Corpse"
msgstr "Плавучий труп"
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:7
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
msgid "Ardonna"
msgstr "Ардонна"
#. female name
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:76
msgid "Shynal"
msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:125
msgid "Vendraxis"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:96
msgid "Death of Ardonna"
msgstr "Ардонну вбито"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:130
msgid "No, no, NO, <i><b>NO</b></i>!"
msgstr "Ні, ні, НІ, <i><b>НІ</b></i>!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:151
msgid "Urgh."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163
msgid "But I dont know how to bring you back yet!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:251
msgid "Shynal!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
msgid "Bring her back. Please!"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
msgid "Im not sure thats such a good..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
msgid "If you insist."
msgstr ""
#. [message]: speaker=Corpse Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:217
msgid "Car. Cyn."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
msgid "She will not know you for long, so make the most of it."
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:234
msgid "Perhaps that was for the best."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
msgid ""
"Its not possible. She was already back from the dead. She has been utterly "
"destroyed this time."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:272
msgid "Oh, my sweet Carcyn!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:288
msgid "You were always so reckless."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:294
msgid "I will miss you."
msgstr ""
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:307
msgid "Now I will never learn the sssecret of exssstending my ssspan."
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323
msgid "Im going to miss him."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329
msgid "Unfortunate. He was useful."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:340
msgid "Yes, he was helpful."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:346
msgid "Indeed, he will be missed."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375
msgid "Dont worry, my pet. I can save you."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431
msgid "Aww. I wanted to be a mage like Shynal."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:437
msgid "Aww. I wanted to be a mage like Carcyn."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:444
msgid "Do not make me regret liberating you from jail. My decision is final."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:447
msgid "I have reconsidered. Perhaps you will be very powerful one day."
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:458
msgid "Thanks!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473
msgid ""
"Hey, I wanted to be a wizard like you and live forever when you figure it "
"out! I know I could be super-powerful in the end."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
msgid "Hold your tongue. You will do as I command."
msgstr ""
#. [option]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:488
msgid "Very well. Having more adepts might be a good idea after all."
msgstr ""
#. [unstore_unit]
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:877
msgid "Lich"
msgstr "Ліч"
#. [set_menu_item]: id=hide-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:920
msgid "Hide Sails and Rigging"
msgstr "Приховати вітрила й такелаж"
#. [set_menu_item]: id=show-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:959
msgid "Show Sails and Rigging"
msgstr "Показати вітрила й такелаж"
#. [terrain_type]: id=grave
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:15
msgid "Grave"
msgstr "Могила"
#. [terrain_type]: id=grave
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
msgid "Grave Overlay"
msgstr ""
#. [terrain_type]: id=not_here
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:27
msgid "Not Here Overlay"
msgstr ""
#. [terrain_type]: id=crystal
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:46
msgid "Crystal Caves"
msgstr ""
#. [terrain_type]: id=passageway
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:56
msgid "Passageway"
msgstr ""
#. [terrain_type]: id=gate_open
#. [terrain_type]: id=gate_closed
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:65
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:75
msgid "Gate"
msgstr ""
#. [terrain_type]: id=web
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:85
msgid "Spiderweb"
msgstr ""
#. [terrain_type]: id=graveyard-fence-top
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95
msgid "Fence-Top"
msgstr ""
#. [terrain_type]: id=graveyard-fence-bottom
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104
msgid "Fence"
msgstr "Паркан"
#. [terrain_type]: id=graveyard-fence-bottom
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
msgid "Fence-Bottom"
msgstr ""
#. [terrain_type]: id=ship--forecastle
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124
msgid "Ship Forecastle"
msgstr ""
#. [terrain_type]: id=ship--main-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137
msgid "Ship Main Deck"
msgstr ""
#. [terrain_type]: id=ship--poop-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147
msgid "Ship Poop Deck"
msgstr ""
#. [terrain_type]: id=ship--hull
#. [terrain_type]: id=ship--railing
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270
msgid "Ship Hull"
msgstr ""
#. [terrain_type]: id=ship--rigging-and-sails
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169
msgid "Ship Rigging and Sails"
msgstr ""
#. [terrain_type]: id=ship--railing
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178
msgid "Ship Railing"
msgstr ""
#. [terrain_type]: id=ship--bits-and-pieces
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187
msgid "Ship Pieces"
msgstr ""
#. [terrain_type]: id=ship--lower-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196
msgid "Ship Lower Deck"
msgstr ""
#. [terrain_type]: id=ship--lower-deck-edge
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205
msgid "Ship Lower Deck Edge"
msgstr ""
#. [terrain_type]: id=ship--forecastle
#. [terrain_type]: id=ship--main-deck
#. [terrain_type]: id=ship--poop-deck
#. [terrain_type]: id=ship--lower-deck
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301
msgid "Ship"
msgstr "Корабель"
#. [terrain_type]: id=full-void
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323
msgid "Full Void"
msgstr ""
#. [terrain_type]: id=full-void-overlay
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333
msgid "Void Overlay"
msgstr ""
#. [terrain_type]: id=half-void-overlay
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343
msgid "Half Void"
msgstr ""
#. [value]: type=SotA Flying Corpse_Bat
#. shown instead of the unit_type name in the recruitment dialog
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24
msgid "recruit^Flying Corpse (Bat)"
msgstr ""
#. [value]: type=SotA Flying Corpse_Bat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:25
msgid "You can now raise bat corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Rat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30
msgid "recruit^Walking Corpse (Rat)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Rat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:31
msgid "You can now raise rat corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wolf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36
msgid "recruit^Walking Corpse (Wolf)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wolf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:37
msgid "You can now raise wolf corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Human
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42
msgid "recruit^Walking Corpse (Human)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Human
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:43
msgid "You can now raise human corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Mounted
#. the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:49
msgid "recruit^Walking Corpse (Mounted)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Mounted
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:50
msgid "You can now raise mounted corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wolf Rider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:55
msgid "recruit^Walking Corpse (Wolf Rider)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wolf Rider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:56
msgid "You can now raise wolf rider corpses!"
msgstr ""
#. [value]: type=SotA Swimming Corpse
#. this is used for both naga and merfolk zombies
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:62
msgid "recruit^Swimming Corpse"
msgstr ""
#. [value]: type=SotA Swimming Corpse
#. this is used for both naga and merfolk zombies
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:64
msgid "You can now raise swimming corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Saurian
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:69
msgid "recruit^Walking Corpse (Saurian)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Saurian
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:70
msgid "You can now raise saurian corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wose
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:75
msgid "recruit^Walking Corpse (Wose)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Wose
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:76
msgid "You can now raise wose corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Goblin
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:81
msgid "recruit^Walking Corpse (Goblin)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Goblin
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:82
msgid "You can now raise goblin corpses!"
msgstr ""
#. [value]: type=SotA Flying Corpse_Gryphon
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:87
msgid "recruit^Flying Corpse (Gryphon)"
msgstr ""
#. [value]: type=SotA Flying Corpse_Gryphon
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:88
msgid "You can now raise gryphon corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Spider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:93
msgid "recruit^Walking Corpse (Spider)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Spider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:94
msgid "You can now raise spider corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Troll
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:99
msgid "recruit^Walking Corpse (Troll)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Troll
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:100
msgid "You can now raise troll corpses!"
msgstr ""
#. [value]: type=SotA Walking Corpse_Dwarf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:105
msgid "recruit^Walking Corpse (Dwarf)"
msgstr ""
#. [value]: type=SotA Walking Corpse_Dwarf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:106
msgid "You can now raise dwarf corpses!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:372
msgid "A lua error has occurred, and a corpse cannot be recruited."
msgstr "Не можна оживити труп через помилку в Lua-коді."
#. [lua]: select
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
msgid "HP: "
msgstr "Здоров'я: "
#. [lua]: select
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
msgid "MP: "
msgstr "Магія: "
#. [lua]: select
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
msgid "XP: "
msgstr "Досвід: "
#. [lua]: postshow
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:88
msgid "There are no corpses available."
msgstr "Немає доступних трупів."
#. [lua]: postshow
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:96
msgid "You do not have enough gold to recruit that unit"
msgstr "Вам бракує золота, щоб найняти цю бойову одиницю"