5062 lines
212 KiB
Text
5062 lines
212 KiB
Text
# French translations for PACKAGE package.
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# Copyright (C) 2017-2018 Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Automatically generated, 2017.
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# Alan Jullien (SMB64), 2018.
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# Mathieu Guilbaud <mathieu@guim.info>, 2018, 2020.
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# Syll <syll-dev@laposte.net>, 2018, 2020.
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msgid ""
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msgstr ""
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"Project-Id-Version: Secrets_of_the_Ancients-1.16\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-10-28 17:38 UTC\n"
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"PO-Revision-Date: 2022-10-17 10:25+0800\n"
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"Last-Translator: demario\n"
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"Language-Team: French <wesnothfr@lists.tuxfamily.org>\n"
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"Language: fr\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 1.6.10\n"
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#. [campaign]: id=Secrets of the Ancients
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#. [editor_group]: id=sota
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:69
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msgid "Secrets of the Ancients"
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msgstr "Les Secrets des Anciens"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
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msgid "SotA"
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msgstr "SdA"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
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msgid "Normal"
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msgstr "Normal"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
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msgid "Unpleasant"
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msgstr "Déplaisant"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
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msgid "Challenging"
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msgstr "Stimulant"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
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msgid "Corrupt"
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msgstr "Corrompu"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
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msgid "Diabolic"
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msgstr "Diabolique"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
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msgid "Difficult"
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msgstr "Difficile"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22
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msgid ""
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"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
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"how to live forever, so why can’t you?\n"
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"\n"
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"(Hard level, 18 scenarios.)\n"
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msgstr ""
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"Redécouvrez les secrets détenus par les seigneurs liches de l'Île Verte. Ils "
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"savaient comment vivre éternellement, pourquoi ne le pourriez-vous pas "
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"également ?\n"
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"\n"
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"(Niveau Difficile, 18 scénarios.)\n"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:29
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msgid "Campaign Design, Programming, and Artwork"
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msgstr "Conception de Campagne, Programmation et Artwork"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:35
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msgid "Campaign Maintenance"
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msgstr "Maintenance de la Campagne"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:42
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msgid "Additional Artwork"
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msgstr "Artwork additionnel"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:106
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msgid "Lvl 0"
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msgstr "Niv. 0"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:128
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msgid "Undead"
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msgstr "Mort-vivant"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:171
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msgid "Traits"
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msgstr "Traits"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:209
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msgid "Attacks"
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msgstr "Attaques"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:278
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msgid "Choose a Corpse"
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msgstr "Choisissez un zombi"
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#. [button]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:343
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msgid "Recruit"
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msgstr "Relever un corps"
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#. [button]: id=cancel
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:349
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msgid "Cancel"
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msgstr "Annuler"
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#. [scenario]: id=01_Slipping_Away
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22
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msgid "Slipping Away"
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msgstr "Escapade"
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40
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msgid "<i>Chapter One:</i> Unlawful Research"
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msgstr "<i>Chapitre Un :</i> Recherche Illicite"
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43
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msgid ""
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"<i>From the Journal of Ardonna of Tarrynth</i>\n"
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"\n"
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"9 XII, 22 YW:\n"
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"\n"
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"It’s unfair that we humans must die after so few years. Elves and dwarves "
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"live far longer. Though this may be the natural order, we need not embrace "
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"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
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"knowledge was declared illegal by King Haldric I, but I believe it is worth "
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"the risk. As I watched my family waste away of various maladies, I vowed "
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"that I would not share their fate, and if I can rediscover the secrets of "
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"the ancients I will be a hero to the whole continent! I shall begin research "
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"in earnest this winter."
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msgstr ""
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"<i>Extrait du Journal d'Ardonna de Tarrynth</i>\n"
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"\n"
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"9/12/22 ap. W:\n"
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"\n"
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"Il est injuste que nous, humains, devions mourir après si peu d'années. "
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"Elfes et nains vivent bien plus longtemps. Bien que ceci soit l'ordre "
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"naturel, nous s'y sommes pas astreints ! Les seigneurs de l'Île Verte "
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"savaient comment vivre éternellement. La poursuite de ce savoir a été "
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"déclarée illégale par le Roi Haldric I, mais je pense qu'elle en vaut la "
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"peine. Alors que j'observais ma famille dépérir par diverses maladies, j'ai "
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"juré que je ne partagerais point leur sort, et si je pouvais redécouvrir les "
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"secrets des anciens, je deviendrais une héroïne sur tout le continent ! "
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"J'entamerai des recherches méticuleuses cet hiver."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54
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msgid ""
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"26 II, 23 YW:\n"
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"\n"
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"My experiments with bats have proven unfruitful. I have determined that they "
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"do not truly drain the life force of their victims — it is an illusion. The "
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"loss of blood weakens the victim, while the bat gains vitality because it "
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"has fed. There is nothing I can learn from bats about extending life. Now I "
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"have a problem. I am forced to keep the bats and pretend they are my pets "
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"because I cannot admit why I was studying them. In truth, it is not a burden "
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"— I have grown somewhat fond of the creatures, and I don’t mind appearing "
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"eccentric. I am already marked as different because my hair is so light, and "
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"I lack a sense of smell."
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msgstr ""
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"26/02/23 ap. W:\n"
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"\n"
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"Mes expériences sur les chauves-souris se sont révélées infructueuses. J'ai "
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"déterminé qu'elles ne drainent pas réellement la force vitale de leurs "
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"victimes — ce n'est qu'une illusion. La perte de sang affaiblit la victime "
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"alors que la chauve-souris regagne en vitalité car elle est nourrie. Il n'y "
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"a rien que les chauves-souris puissent m'enseigner sur la prolongation de la "
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"vie. J'ai maintenant un problème. Je suis forcée de garder les chauves-"
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"souris et prétendre que ce sont mes familiers car je ne peux admettre "
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"pourquoi je les étudiais. En vérité, ce n'est pas un fardeau — je me suis "
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"quelque peu attachée à ces créatures, et je ne crains de paraître "
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"excentrique. Je suis déjà cataloguée différente en raison de la clarté de "
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"mes cheveux et de mon absence d'odorat."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63
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msgid ""
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"4 III, 23 YW:\n"
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"\n"
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"Today, headmaster Aimucasur himself taught a class on moving objects with "
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"one’s mind. The technique involves projecting one’s will inside the item, "
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"and then learning to move it as an extension of the body. Incantations focus "
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"the mind to the task. We practiced with inanimate objects, but clearly the "
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"same principle could be applied to unliving flesh. Nobody dared voice the "
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"thought, because showing interest in the necromantic arts results in "
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"expulsion. I was pondering that fact in class when I noticed Aimucasur "
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"glowering at me. I must be more careful in the future about which of my "
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"thoughts appear on my face."
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msgstr ""
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"04/03/23 ap. W:\n"
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"\n"
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"Aujourd'hui, le Principal Aimucasur a personnellement instruit la classe sur "
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"la façon de mouvoir les objets par la pensée. La technique consiste à "
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"projeter sa volonté au-dedans de l'objet, et d'ensuite apprendre à le "
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"mouvoir comme une extension du corps. Des incantations canalisent l'esprit "
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"sur la tâche. Nous avons pratiqué sur des objets inanimés, mais le même "
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"principe pourrait clairement être appliqué à de la chair morte. Personne n'a "
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"osé énoncer cette pensée, car montrer de l'intérêt pour les arts "
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"nécromantiques entraîne l'expulsion. Je méditais sur la question en classe "
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"lorsque je remarquai le regard inquisiteur d'Aimucasur dans ma direction. Je "
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"dois dorénavant faire plus attention aux pensées que je laisse transparaître "
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"sur mon visage."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72
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msgid ""
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"15 III, 23 YW:\n"
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"\n"
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"One of my bats must have been old, for it died. Boldly then, I decided to "
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"animate the corpse. I was pleased to see that it worked, but what was "
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"interesting was this: The first time the bat twitched, I felt a last spark "
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"of life energy flash through its body. I noted that it flowed through some "
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"kind of pathway. That gave me an idea. With my mind, I searched out all the "
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"life force pathways in its body using what I could sense in the living bats "
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"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
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"flapped off the floor on its own! (That is a trick old Aimucasur probably "
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"doesn’t know!) Even better, the energy running through the life force "
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"network seemed to maintain itself, so I didn’t need to continue to "
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"concentrate. Could this be the whole secret? Could all the ancient lords "
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"have had someone bring them back <i>after</i> death? I would need another "
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"mage I trusted completely, but perhaps I can find someone with whom to make "
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"a pact."
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msgstr ""
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"15/03/23 ap. W:\n"
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"\n"
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"L'une de mes chauves-souris devait être vieille, car elle mourut. Je décidai "
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"alors hardiment d'en animer le cadavre. Je fus satisfaite de voir que cela "
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"fonctionnait, mais le véritable intérêt était ceci : au premier spasme de "
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"l'animal, j'ai senti une dernière étincelle d'énergie vitale parcourir son "
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"corps. Je remarquai que cela s'était propagé par une sorte de canal. Cela me "
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"donna une idée. Par la pensée, je cherchai tous ces canaux de force vitale "
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"dans son corps sur la base de ce que je pouvais ressentir dans les chauves-"
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"souris vivantes en guise de guide. Suite à quoi je <i>les</i> animai tous en "
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"même temps, et la chauve-souris s'envola lentement du sol d'elle-même ! "
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"(C'est un tour que le vieux Aimucasur ne connaît probablement pas !) Mieux "
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"encore, l'énergie parcourant le réseau de force vitale semblait se maintenir "
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"elle-même, de sorte qu'il n'était plus nécessaire que je me concentre. Était-"
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"ce là tout le secret ? Les anciens seigneurs avaient-ils quelqu'un pour les "
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"ramener <i>après</i> la mort ? J'aurais besoin d'un autre mage en qui "
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"j'aurais toute confiance, mais peut-être pourrais-je trouver quelqu'un avec "
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"qui faire un pacte."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81
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msgid ""
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"Later:\n"
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"\n"
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"With further observation, I have determined that this is probably not the "
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"way to avoid death. The reanimated bat has no will! It does nothing unless I "
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"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
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"soon I will have the opportunity to find out... because I’m quitting the "
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"Academy. I will be in my room when old Morvihn checks for the night, but not "
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"two hours later! I grow weary of this place and its restrictions on thought. "
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"So, no more brown initiate’s robes, no more being ridiculed on account of my "
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"hair, no more pompous instructors. I will teach myself the so-called “dark” "
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"arts and learn how to live forever! The ancients from the Green Isle found a "
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"way, so I can discover it too. When all these oldsters here find themselves "
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"breathing their last, they will have to beg me for the secret. Perhaps I "
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"will be generous. Perhaps not."
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msgstr ""
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"Plus tard :\n"
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"\n"
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"Après plus ample observation, j'ai déterminé que ceci n'était probablement "
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"pas la façon d'éviter la mort. La chauve-souris réanimée n'a aucune "
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"volonté ! Elle ne fait rien à moins que je ne l'agite par la pensée. Peut-"
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"être la volonté d'un humain est-elle plus forte, et un jour prochain j'aurai "
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"l'occasion de le découvrir... parce que je quitte l'Académie. Je serai dans "
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"ma chambre quand le vieux Morvihn contrôlera le dortoir pour la nuit, mais "
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"pas deux heures plus tard ! Je me lasse de ce lieu et de ses restrictions de "
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"la pensée. Donc, plus de robes brunes d'initiée, plus de moqueries sur mes "
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"cheveux, plus d'instructeurs pompeux. Je m'enseignerai moi-même les arts soi-"
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"disant \"sombres\" et apprendrai comment vivre éternellement ! Les anciens "
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"de l'Île Verte avaient trouvé un moyen, donc je peux aussi le découvrir. "
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"Quand tous ces vieux shnocks seront au seuil de la mort, ils me supplieront "
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"de leur révéler le secret. Peut-être serai-je généreuse. Peut-être pas."
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#. [objective]: condition=win
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:175
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msgid "Move Ardonna to the signpost"
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msgstr "Déplacer Ardonna jusqu'au panneau"
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||
|
||
#. [note]
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||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:187
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:256
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msgid "This scenario takes place entirely at night."
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msgstr "Ce scénario se déroule entièrement de nuit."
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||
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#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190
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||
msgid ""
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||
"Ardonna can climb over a fence for 2 movement points, but wild animals "
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"cannot."
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msgstr ""
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||
"Ardonna peut gravir une barrière pour 2 points de mouvement, les animaux "
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"sauvages ne le peuvent pas."
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||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:196
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msgid "Llorvin"
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msgstr "Llorvin"
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||
|
||
#. [message]: speaker=Ardonna
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||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308
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msgid "I suspected some of the rats would show themselves."
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||
msgstr "Je soupçonnais que quelques rats se montreraient."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:318
|
||
msgid ""
|
||
"<span color='cyan'>Special Note: </span>In this campaign, if a unit is "
|
||
"killed and not immediately raised as a corpse, its corpse type will be "
|
||
"permanently added to the recruit list instead."
|
||
msgstr ""
|
||
"<span color='cyan'>Remarque spéciale : </span>au cours de cette campagne, si "
|
||
"une unité tuée n'est pas immédiatement transformée en zombi, alors le type "
|
||
"de zombi qui lui correspond est ajouté à la liste des zombis disponibles."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:327
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||
msgid ""
|
||
"I should get off the island in case the ethics committee is concerned about "
|
||
"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
|
||
"reach the town of Llorvin before morning. I can hide there until I can head "
|
||
"for the dock. I will need some traveling money for that, so go, my bat "
|
||
"friends, and find me some gold!"
|
||
msgstr ""
|
||
"Je devrais quitter l'île au cas où le comité d'éthique s'inquiéterait d'une "
|
||
"mage renégate. Je ne les laisserai pas me traîner en disgrâce ! Je devrais "
|
||
"être capable d'atteindre le village de Llorvin avant l'aurore. Je peux m'y "
|
||
"cacher jusqu'à ce que je puisse me rendre sur le quai. J'aurai besoin de "
|
||
"quelque argent pour le transport, donc allez, mes amies chauves-souris, et "
|
||
"rapportez-moi de l'or !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:331
|
||
msgid ""
|
||
"It would be good to have even more bats as well. There was a colony in that "
|
||
"ruined castle where we practiced conjuring fire, so I will try to find that. "
|
||
"The castle was also infested with huge rats as I remember, but I can "
|
||
"certainly destroy those. I will have to use ice though, as I never mastered "
|
||
"fire."
|
||
msgstr ""
|
||
"Il serait également bon d'avoir plus de chauves-souris. Il y avait une "
|
||
"colonie dans ce château en ruine où nous pratiquions la conjuration du feu, "
|
||
"je vais essayer de trouver cela. Le château était également infesté "
|
||
"d'énormes rats si j'ai bonne mémoire, mais je peux probablement les "
|
||
"détruire. Je devrai cependant utiliser la glace, n'ayant jamais maîtrisé le "
|
||
"feu."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343
|
||
msgid ""
|
||
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
|
||
"suppose we could rest inside a farmer’s or woodcutter’s fence."
|
||
msgstr ""
|
||
"Un loup ! Ce voyage pourrait être plus dangereux que je ne pensais. Au "
|
||
"besoin, je suppose que nous pourrons nous reposer entre les barrières "
|
||
"construites par les fermiers et bûcherons."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366
|
||
msgid ""
|
||
"The morning has come, and I am still in the open. I will be caught for sure!"
|
||
msgstr ""
|
||
"Le jour se lève, et je suis toujours à découvert. C'est sûr, je vais me "
|
||
"faire prendre !"
|
||
|
||
#. [scenario]: id=02_Dark_Business
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
|
||
msgid "Dark Business"
|
||
msgstr "Sombre Affaire"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
|
||
msgid ""
|
||
"16 III, 23 YW:\n"
|
||
"\n"
|
||
"I decided to hide in the cemetery. That way I could try my experiment to "
|
||
"animate a human body when night fell. With my dark cloak, I resembled the "
|
||
"mourners, and with my hood up, nobody could see my hair."
|
||
msgstr ""
|
||
"16/03/23 ap. W:\n"
|
||
"\n"
|
||
"J'ai décidé de me cacher dans le cimetière. Ainsi pourrais-je tenter "
|
||
"l'expérience d'animer un corps humain à la nuit tombée. Avec ma cape sombre, "
|
||
"je passais pour une proche d'un défunt, et avec ma capuche, personne ne "
|
||
"pouvait voir mes cheveux."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:69
|
||
msgid "Guards"
|
||
msgstr "Gardes"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:92
|
||
msgid "Raise Walking Corpse (8 Gold)"
|
||
msgstr "Relever un Zombi (8 Or)"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:99
|
||
msgid "Raise Skeleton (15 Gold)"
|
||
msgstr "Relever un Squelette (15 Or)"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:106
|
||
msgid "Raise Skeleton Archer (14 Gold)"
|
||
msgstr "Relever un Archer Squelette (14 Or)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159
|
||
msgid "You don’t have enough gold to raise that unit."
|
||
msgstr "Vous n'avez pas assez d'or pour relever cette unité."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238
|
||
msgid "Kill all the guards, and capture the guardhouse"
|
||
msgstr "Tuer tous les gardes et capturer leur baraquement"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250
|
||
msgid "Right-click on a grave adjacent to your leader to raise a unit."
|
||
msgstr ""
|
||
"Clic-droit sur une tombe adjacente à votre chef pour relever une unité."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253
|
||
msgid "Each grave can be used only once."
|
||
msgstr "Chaque tombe ne peut être utilisée qu'une seule fois."
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:262
|
||
msgid "Guardhouse"
|
||
msgstr "Baraquement des gardes"
|
||
|
||
#. [label]
|
||
#. In English, this label bled into the two hexes on either side, and obscured
|
||
#. the units there, which is why it's split across two lines. The extra spaces
|
||
#. before "Temple" are to center that word above the others.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:274
|
||
msgid ""
|
||
" Temple\n"
|
||
"of Healing"
|
||
msgstr ""
|
||
" Temple\n"
|
||
"de soin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283
|
||
msgid "Gwyllin"
|
||
msgstr "Gwyllin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:284
|
||
msgid "Veomyr"
|
||
msgstr "Veomyr"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285
|
||
msgid "Syrillin"
|
||
msgstr "Syrillin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
|
||
msgid "Glant"
|
||
msgstr "Glant"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:289
|
||
msgid "Renvan"
|
||
msgstr "Renvan"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290
|
||
msgid "Vin"
|
||
msgstr "Vin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:294
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:296
|
||
msgid "Caradoc"
|
||
msgstr "Caradoc"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#. She's speaking to a bat from scenario 1
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399
|
||
msgid "Oh, hello friend! I didn’t know you were hiding in there."
|
||
msgstr "Oh, bonjour mon ami ! Je ne savais pas que vous vous cachiez ici."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#. She's speaking to a bat that she hasn't met before
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:406
|
||
msgid "Oh, hello! You’re a handsome one."
|
||
msgstr "Oh, bonjour ! Vous êtes magnifique."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:423
|
||
msgid "Hey, come back! I didn’t mean to frighten you."
|
||
msgstr "Hé, revenez ! Je ne voulais pas vous effrayer."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:427
|
||
msgid "Maybe I could attract it if I jingled some coins."
|
||
msgstr "Peut-être pourrais-je l'attirer si je remuais un peu d'or."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:450
|
||
msgid "Right-click adjacent to your leader to summon the bat."
|
||
msgstr ""
|
||
"Clic-droit sur une case adjacente à votre commandant pour invoquer la chauve-"
|
||
"souris."
|
||
|
||
#. [set_menu_item]: id=summon_bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:458
|
||
msgid "Summon the Bat (20 gold)"
|
||
msgstr "Invoquer la chauve-souris (20 Or)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:498
|
||
msgid "You don’t have enough gold to summon the bat."
|
||
msgstr "Vous n'avez pas assez d'or pour invoquer la chauve-souris."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:580
|
||
msgid ""
|
||
"You can now recruit skeletons and skeleton archers! You will lose this "
|
||
"ability if the guardhouse is retaken by the guards!"
|
||
msgstr ""
|
||
"Vous pouvez dorénavant recruter squelettes et archers squelettes ! Vous "
|
||
"perdrez cette capacité si le poste de garde est repris par les gardes."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:634
|
||
msgid "Blollyn"
|
||
msgstr "Blollyn"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:635
|
||
msgid "Ceoran"
|
||
msgstr "Ceoran"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:637
|
||
msgid "Vindry"
|
||
msgstr "Vindry"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:638
|
||
msgid "Aethacyn"
|
||
msgstr "Aethacyn"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:639
|
||
msgid "Elomyr"
|
||
msgstr "Elomyr"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:669
|
||
msgid "You can no longer recruit skeletons and skeleton archers."
|
||
msgstr "Vous ne pouvez plus recruter de squelettes et archers squelettes."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:731
|
||
msgid ""
|
||
"Wait, that guard said there were twelve of them, so where are the other five?"
|
||
msgstr ""
|
||
"Un instant, ce garde disait qu'ils étaient douze, donc où sont les cinq "
|
||
"autres ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:733
|
||
msgid ""
|
||
"Wait, that guard said there were seven of them, so where are the other two?"
|
||
msgstr ""
|
||
"Un instant, ce garde disait qu'ils étaient sept, donc où sont les deux "
|
||
"autres ?"
|
||
|
||
#. [message]: speaker=Syrillin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:752
|
||
msgid "Why are we stuck guarding a cemetery all night?"
|
||
msgstr "Pourquoi on est coincés ici à garder un cimetière toute la nuit ?"
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:758
|
||
msgid ""
|
||
"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
|
||
msgstr ""
|
||
"Et pourquoi <i>douze</i> d'entre nous ? Qui voudrait à ce point entrer par "
|
||
"effraction dans un cimetière ?"
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:760
|
||
msgid ""
|
||
"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
|
||
msgstr ""
|
||
"Et pourquoi <i>sept</i> d'entre nous ? Qui voudrait à ce point entrer par "
|
||
"effraction dans un cimetière ?"
|
||
|
||
#. [message]: speaker=Glant
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:765
|
||
msgid ""
|
||
"I don’t know, but this evening a mage from the Academy was here talking to "
|
||
"the mayor, my brother says."
|
||
msgstr ""
|
||
"J'en sais rien, mais ce soir un mage de l'académie était ici à discuter avec "
|
||
"le Maire, d'après mon frère."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:769
|
||
msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down."
|
||
msgstr ""
|
||
"Hé bien <i>je</i> dis que vous ne devriez pas contester les ordres, alors "
|
||
"bouclez-la."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:808
|
||
msgid ""
|
||
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
|
||
"was suspicious. It’s a good thing I’m here already, but how am I going to "
|
||
"get out?\n"
|
||
"\n"
|
||
"Well, I might as well do my experiment and worry about leaving later."
|
||
msgstr ""
|
||
"C'est sûrement à cause de <i>moi</i> qu'ils gardent le cimetière ! Peut-être "
|
||
"Aimucasur avait-il de vrais doutes. C'est une bonne chose que je sois déjà "
|
||
"ici, mais comment vais-je sortir ?\n"
|
||
"\n"
|
||
"Hé bien, je pourrais tout aussi bien m'occuper de mon expérience et me "
|
||
"soucier plus tard de mon départ."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:841
|
||
msgid "Hello?"
|
||
msgstr "Salut ?"
|
||
|
||
#. [message]: speaker=first_zombie
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:846
|
||
msgid "Uhngh."
|
||
msgstr "Hhnnn."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:850
|
||
msgid "Do you remember anything?"
|
||
msgstr "Te souviens-tu de quoi que ce soit ?"
|
||
|
||
#. [message]: speaker=first_zombie
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:855
|
||
msgid "Uhrrr."
|
||
msgstr "Ehrrr."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:859
|
||
msgid ""
|
||
"It seems that my first guess was correct. The poor creature is mindless."
|
||
msgstr ""
|
||
"Il semblerait que mon intuition était bonne. Cette pauvre créature est "
|
||
"écervel..."
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:873
|
||
msgid "I heard something over there!"
|
||
msgstr "J'ai entendu quelque chose par là !"
|
||
|
||
#. [message]: speaker=Glant
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:883
|
||
msgid "Who’s there?"
|
||
msgstr "Qui est là ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:904
|
||
msgid "It’s only me. Is the cemetery closed then? I was about to leave."
|
||
msgstr ""
|
||
"Ce n'est que moi. Le cimetière est déjà fermé ? Je m'apprêtais à partir."
|
||
|
||
#. [message]: speaker=Syrillin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:908
|
||
msgid "You and that... other person. Who is that?"
|
||
msgstr "Vous et cette... autre personne. Qui est-ce ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:912
|
||
msgid ""
|
||
"Oh, him. See here, I don’t want any trouble, but he is a little... ah..."
|
||
msgstr "Ho, lui. Écoutez, je veux pas de problème, mais il est un peu... ha..."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:916
|
||
msgid ""
|
||
"He’s <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
|
||
"country! The penalty is death. Attack and destroy them both!"
|
||
msgstr ""
|
||
"Il est <i>mort</i> ! C'est de la magie noire comme du temps de mon grand-"
|
||
"père dans l'ancienne contrée ! C'est la peine de mort. Attaquez et détruisez-"
|
||
"les tous les deux !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:920
|
||
msgid "Hey! Don’t do that, or I will need more of them."
|
||
msgstr "Hé ! ne faites pas ça, ou il m'en faudra de nouveaux."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:924
|
||
msgid ""
|
||
"I would do better if I had weapons, and I bet I can find some in the "
|
||
"guardhouse. Go take it, my companions."
|
||
msgstr ""
|
||
"Je me battrais mieux si j'avais des armes, et je parie pouvoir en trouver "
|
||
"dans le baraquement. Allez m'en chercher, mes compagnons."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:928
|
||
msgid "Gwyllin, don’t move from that guardhouse."
|
||
msgstr "Gwyllin, ne quitte pas le baraquement."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:937
|
||
msgid ""
|
||
"The morning has come, and we have not escaped the city. We will be caught "
|
||
"for sure!"
|
||
msgstr ""
|
||
"Le jour est là, et nous n'avons pas fui la ville. C'est sûr, nous allons "
|
||
"nous faire prendre !"
|
||
|
||
#. [side]: type=Bandit, id=Garcyn
|
||
#. [scenario]: id=03_Bandits
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:38
|
||
msgid "Bandits"
|
||
msgstr "Bandits"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
|
||
msgid ""
|
||
"17 III, 23 YW:\n"
|
||
"\n"
|
||
"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
|
||
"first light, and it was far behind me when the sun rose above the mountain "
|
||
"peaks. I doubt the Academy will be looking for me in the trackless wilds "
|
||
"inhabited only by woodcutters, and with my new companions, I feel safe "
|
||
"enough to travel during the day. I am heading east and then north towards "
|
||
"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
|
||
"mean to be on it."
|
||
msgstr ""
|
||
"17/03/23 ap. W:\n"
|
||
"\n"
|
||
"Malgré le retard au cimetière, j'ai atteint les faubourgs de Llorvin aux "
|
||
"premières lueurs, et ils étaient loin derrière moi lorsque le soleil s'est "
|
||
"élevé au-dessus des cimes des montagnes. Je doute que l'Académie me "
|
||
"recherche dans les contrées sauvages habitées des seuls bûcherons, et avec "
|
||
"mes compagnons, je me sens assez en sécurité pour voyager de jour. Je me "
|
||
"dirige vers l'Est puis vers le Nord en direction des quais. Un navire "
|
||
"devrait partir pour le Port d'Aiguenoire dans quelques jours, et j'ai "
|
||
"l'intention d'être à son bord."
|
||
|
||
#. [side]: type=Bandit, id=Garcyn
|
||
#. [unit]: type=Ghoul
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:41
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:238
|
||
msgid "Garcyn"
|
||
msgstr "Garcyn"
|
||
|
||
#. [unit]: type=Outlaw, gender=female, id=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:48
|
||
msgid "Mossa"
|
||
msgstr "Mossa"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:67
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:248
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:68
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:75
|
||
msgid "Defeat the enemy leader"
|
||
msgstr "Vaincre le chef ennemi"
|
||
|
||
#. [message]: speaker={ID}
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:101
|
||
msgid ""
|
||
"They are not underfed, they’re dead! How can they be dead? They’re horrible!"
|
||
msgstr ""
|
||
"Ils ne sont pas sous-alimentés, ils sont morts ! Comment peuvent-ils être "
|
||
"morts ? Ils sont horribles !"
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:105
|
||
msgid ""
|
||
"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your "
|
||
"club crushes bone just fine, so crush them."
|
||
msgstr ""
|
||
"He bien, ce ne sont pas les premiers trucs moches que nous ayons vus dans "
|
||
"les contrées sauvages. Ton gourdin écrase les os aussi bien que le reste, "
|
||
"donc écrase-les."
|
||
|
||
#. [message]: speaker={ID}
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:109
|
||
msgid "And there is a white-haired girl."
|
||
msgstr "Et il y a aussi une fille aux cheveux blancs."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:113
|
||
msgid "She must be in league with the dead, so crush her too."
|
||
msgstr "Elle doit être de mèche avec les morts, donc écrase-la aussi."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:204
|
||
msgid "No!"
|
||
msgstr "Non !"
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:208
|
||
msgid "You have earned my wrath, wench. Death will be too good for you!"
|
||
msgstr "Tu as attisé ma colère, gamine. La mort serait trop douce pour toi !"
|
||
|
||
#. [message]: speaker=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:217
|
||
msgid "What have we here?"
|
||
msgstr "Qu'avons-nous là ?"
|
||
|
||
#. [message]: speaker=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:226
|
||
msgid ""
|
||
"Prey approaches, dearest. It’s an unusual band, but the ones with weapons "
|
||
"look underfed."
|
||
msgstr ""
|
||
"Des proies approchent, très cher. C'est une bande inhabituelle, mais ceux "
|
||
"qui sont armés semblent sous-alimentés."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:230
|
||
msgid "Easy pickings then."
|
||
msgstr "Une cueillette facile, en somme."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:234
|
||
msgid ""
|
||
"I think we were just spotted from that hill. Weapons up, my friends. We may "
|
||
"be walking into an ambush."
|
||
msgstr ""
|
||
"Je pense que nous avons été repérés depuis cette colline. Aux armes, mes "
|
||
"amis. Nous pourrions avancer vers une ambuscade."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:245
|
||
msgid "Please! Don’t kill me."
|
||
msgstr "Pitié ! Ne me tuez pas."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:249
|
||
msgid "No? Fine then. I have an idea for another experiment."
|
||
msgstr "Non ? Très bien. J'ai une idée pour une autre expérience."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:269
|
||
msgid "The ship will surely leave before we can reach it!"
|
||
msgstr "Le navire partira sûrement avant que nous n'ayons pu l'atteindre !"
|
||
|
||
#. [scenario]: id=04_Becalmed
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
|
||
msgid "Becalmed"
|
||
msgstr "Encalminé"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
|
||
msgid ""
|
||
"22 III, 23 YW\n"
|
||
"\n"
|
||
"Research sometimes requires experiments, so I began. I knew the bandit had "
|
||
"intended to rob me, and once I had killed his beloved, he had intended to "
|
||
"torture and kill me. Now that I was in control, he was afraid and defensive, "
|
||
"and while his hatred of me was unabated, his desire to live made him "
|
||
"somewhat malleable."
|
||
msgstr ""
|
||
"22/03/23 ap. W.\n"
|
||
"\n"
|
||
"La recherche avance parfois à coup d'expériences, donc j'ai commencé. "
|
||
"Initialement le bandit voulait me voler, mais parce que j'avais tué sa "
|
||
"tendre, je savais qu'il désirait alors me faire souffrir avant de me tuer. "
|
||
"Comme il était sous mon contrôle, il était effrayé et humble et si la haine "
|
||
"à mon égard était intacte, son désir de vivre le rendait plus docile."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
|
||
msgid ""
|
||
"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
|
||
"took a sip, calculating my intentions. I then placed a portion of my gold "
|
||
"resources on the table, and his eyes locked upon it.\n"
|
||
"\n"
|
||
"I then placed upon the table a ring stripped off the bandit named ‘Mossa’, "
|
||
"his beloved partner in crime. His gaze shifted from the gold to the ring, "
|
||
"and then quickly to my eyes. Had he not been tied to the chair, he would "
|
||
"have attacked me.\n"
|
||
"\n"
|
||
"I added more gold to the pile, but he didn’t notice, he only glared at me "
|
||
"with such hatred. The hunger for vengeance radiated off him like heat from a "
|
||
"thousand suns — I could feel it more strongly than the fear or hunger from "
|
||
"any of my pets..."
|
||
msgstr ""
|
||
"Je lui passai une outre de vin pour le mettre à l'aise. Il me regarda avec "
|
||
"méfiance et il en but une gorgée en jaugeant mes intentions. Je plaçai alors "
|
||
"une partie de mon butin sur la table et ses yeux se fixèrent sur l'or.\n"
|
||
"\n"
|
||
"Je déposai alors sur la table l'anneau d'or de Mossa le bandit, sa "
|
||
"partenaire dans le crime. Son regard passa de l'or à l'anneau et se porta "
|
||
"rapidement sur moi. Il m'aurait attaquée si je ne l'avais pas attaché à sa "
|
||
"chaise.\n"
|
||
"\n"
|
||
"J'entassai plus de pièces sur la pile d'or, mais il n'y prêtait plus "
|
||
"attention et il laissait peser sur moi son regard rempli de haine. Une soif "
|
||
"de vengeance irradiait de lui comme le feu de mille soleils. Je pouvais la "
|
||
"sentir plus forte que la faim ou la peur chez aucune de mes créatures..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
|
||
msgid ""
|
||
"This rich vein into the life-force of the bandit was like nothing I had ever "
|
||
"seen, but I knew enough to bend his hunger to my will. With further study, I "
|
||
"may one day be able to stop it there, but today I could not: The single-"
|
||
"minded hunger consumed the man, it was all I could do to control its "
|
||
"direction!\n"
|
||
"\n"
|
||
"The bandit howled, thrashed, tore at his clothes and bindings, eventually "
|
||
"digging into his own flesh. Eventually, when all but the hunger had been "
|
||
"flensed from his being, he calmed down. Now hairless, bloody, naked, and "
|
||
"unthinking, the bandit was unrecognizable as the man he once was."
|
||
msgstr ""
|
||
"La source de force vitale chez ce bandit était d'une force que je n'avais "
|
||
"jamais rencontré, mais je savais déjà plier son envie à ma volonté. "
|
||
"Poursuivant mes recherches, je pourrai un jour tarir cette source, mais "
|
||
"c’était pour l'instant impossible : une soif inaltérable de vie taraudait "
|
||
"cet homme et je ne pouvais qu'en contrôler le débit !\n"
|
||
"\n"
|
||
"Le bandit hurlait, déchirait ses vêtements et forçait sur ses liens qui "
|
||
"commencèrent à lacérer ses chairs. Finalement quand son être fut purgé de "
|
||
"toute force vitale, il se calma. Désormais chauve, ensanglanté, nu et sans "
|
||
"pensée, le bandit était méconnaissable, l'homme qu'il fut n’était plus."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93
|
||
msgid ""
|
||
"No doubt whatever was left of the mind inside gibbered at what it had "
|
||
"become, but the bandit was now my puppet and I stitched the wounds as best I "
|
||
"could. In some ways, this experiment was a failure, but the creature it "
|
||
"created would be useful..."
|
||
msgstr ""
|
||
"Certes, ce qui restait d'esprit chez cet homme protestait faiblement contre "
|
||
"son sort, mais le bandit était maintenant mon pantin. Je recousus les plaies "
|
||
"autant que je pus. Dans un sens cette expérience était un échec, mais la "
|
||
"créature qui en résultait pourrait être utile..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:100
|
||
msgid ""
|
||
"Working through the next day in the bandit’s own keep, I repeated the "
|
||
"procedure on several of his gravely wounded companions, though none of them "
|
||
"became as strong a specimen as the leader. One of them didn’t survive, but "
|
||
"it was no loss — I conscripted him into my army anyway. Then, I made my way "
|
||
"to the docks, and under the cover of night, loaded my army into the hold of "
|
||
"the waiting ship. The following afternoon, I embarked as a normal passenger."
|
||
msgstr ""
|
||
"À la tâche tout le jour suivant dans le donjon du bandit, j'ai répété la "
|
||
"procédure sur plusieurs de ses compagnons gravement blessés, mais aucun "
|
||
"d'entre eux n'est devenu un spécimen aussi fort que leur chef. L'un d'eux "
|
||
"n'a pas survécu, mais ce n'était guère une perte — je l'ai enrôlé dans mon "
|
||
"armée de toute façon. Ensuite, j'ai repris le chemin des docks, et sous "
|
||
"couvert de la nuit, j'ai chargé mon armée dans la cale du navire à quai. Le "
|
||
"soir suivant, j'embarquai telle une passagère normale."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:107
|
||
msgid ""
|
||
"25 III, 23 YW\n"
|
||
"\n"
|
||
"The journey started well enough, but on the dawn following our departure, "
|
||
"the wind died completely, and we were stranded. There was enough food for "
|
||
"the paying passengers for a couple days of this, but none for my companions, "
|
||
"and the living ones soon got hungry. When one of the crew disappeared on the "
|
||
"second evening, I suspected the cause. I was not wrong."
|
||
msgstr ""
|
||
"25/03/23 ap. W\n"
|
||
"\n"
|
||
"Le voyage avait bien commencé, mais au matin suivant notre départ, le vent "
|
||
"mourut complètement, et nous fûmes coincés. Il y avait suffisamment de "
|
||
"nourriture pour les passagers pour une poignée de jours ainsi, mais rien "
|
||
"pour mes compagnons, et ceux qui vivaient eurent bientôt faim. Quand l'un "
|
||
"des matelots disparut le deuxième soir, j'avais mes soupçons sur la cause. "
|
||
"Je n'avais pas tort."
|
||
|
||
#. [time]: id=lower_deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:125
|
||
msgid "Underground"
|
||
msgstr "Pont inférieur"
|
||
|
||
#. [side]: type=Sea Captain, id=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:153
|
||
msgid "Ship’s Crew"
|
||
msgstr "Équipage du navire"
|
||
|
||
#. [side]: type=Sea Captain, id=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:155
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:55
|
||
msgid "Rudic"
|
||
msgstr "Rudic"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:260
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:127
|
||
msgid "You can recruit from anywhere on the two highest decks."
|
||
msgstr "Vous pouvez recruter n'importe où sur les deux ponts supérieurs."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:263
|
||
msgid ""
|
||
"Player and Enemy units can move between the surface and the interior of the "
|
||
"ship via stairs."
|
||
msgstr ""
|
||
"Les unités du joueur et des ennemis peuvent se déplacer entre le pont et la "
|
||
"cale du navire en prenant les escaliers."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266
|
||
msgid "Barrels act as villages."
|
||
msgstr "Les barils agissent tels des villages."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:269
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:130
|
||
msgid "Right-click to simplify the ship graphics."
|
||
msgstr "Clic-droit pour simplifier les graphismes du navire."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:508
|
||
msgid "You can now recruit ghouls!"
|
||
msgstr "Vous pouvez maintenant recruter des goules !"
|
||
|
||
#. [unit]: type=Sailor, id=Joc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:542
|
||
msgid "Joc"
|
||
msgstr "Joc"
|
||
|
||
#. [message]: speaker=Joc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:550
|
||
msgid ""
|
||
"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay "
|
||
"to find out what killed him, but there was someone shuffling around in the "
|
||
"shadows, and he smelled foul."
|
||
msgstr ""
|
||
"J'ai retrouvé Janryn dans la cale. Enfin, heu... un bout. Il est mort. Je "
|
||
"suis pas resté pour découvrir ce qui l'a tué, mais il y avait quelqu'un qui "
|
||
"maraudais dans l'ombre, et il empestait."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:554
|
||
msgid ""
|
||
"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the "
|
||
"crew and get them up here. We’re going hunting. All passengers are confined "
|
||
"to quarters immediately."
|
||
msgstr ""
|
||
"Des clandestins meurtriers sur mon navire ? Pas de ça chez moi ! Trouve le "
|
||
"reste de l'équipage et rassemble-les ici. On part à la chasse. Tous les "
|
||
"passagers sont consignés dans leurs quartiers immédiatement."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615
|
||
msgid "You! Dark girl. Why are you not in your cabin?"
|
||
msgstr "Vous ! La fille sombre. Pourquoi n'êtes-vous pas dans votre cabine ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:619
|
||
msgid "What if I said something in defense of the stowaways?"
|
||
msgstr "Que feriez-vous si je prenais la défense des clandestins ?"
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:623
|
||
msgid "I would pitch you over the side with them. What do you know?"
|
||
msgstr "Je vous balancerais par-dessus bord avec eux. Que savez-vous d'eux ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627
|
||
msgid ""
|
||
"They are my companions, and the poor things are just terribly hungry. I’m "
|
||
"sorry we didn’t pay the full amount, but maybe we can reach some arrangement."
|
||
msgstr ""
|
||
"Ce sont mes compagnons, et les pauvres chéris sont seulement affamés. Je "
|
||
"suis désolée que nous n'ayons pas payé le prix plein, mais peut-être "
|
||
"pourrions-nous convenir d'un arrangement."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:631
|
||
msgid ""
|
||
"They killed my crew member and played me for a fool! The only arrangement "
|
||
"that suits me is the lot of you off my ship, preferably at the bottom of the "
|
||
"sea."
|
||
msgstr ""
|
||
"Ils ont tué un membre de mon équipage et se sont joué de moi ! Le seul "
|
||
"arrangement qui me convienne, c'est vous et votre bande hors de mon navire, "
|
||
"idéalement au fond de l'océan."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:635
|
||
msgid ""
|
||
"Oh dear. We must do this again. Come to me my friends! If you are still "
|
||
"hungry, feed on a passenger first."
|
||
msgstr ""
|
||
"Holala, on doit remettre ça. Venez à moi mes amis ! Si vous avez toujours "
|
||
"faim, repaissez-vous d'un passager en chemin."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:647
|
||
msgid ""
|
||
"Good riddance. But, with the captain dead, who will sail the ship and guide "
|
||
"us into port now?"
|
||
msgstr ""
|
||
"Bon débarras. Mais, le capitaine mort, qui pourra manœuvrer le navire et "
|
||
"nous amener à bon port, maintenant ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:651
|
||
msgid "Rise Captain, and please retain your memories."
|
||
msgstr "Relevez-vous Capitaine, et veuillez garder vos souvenirs."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:675
|
||
msgid "Can you still sail this ship?"
|
||
msgstr "Êtes-vous toujours apte à faire voguer ce navire ?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:680
|
||
msgid "Sail. Yes. Need wind."
|
||
msgstr "Voguer. Oui. Besoin vent."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:684
|
||
msgid ""
|
||
"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
|
||
msgstr ""
|
||
"Ho ! Ça a marché ! Menez-nous à bon port, Capitaine, aussitôt que vous aurez "
|
||
"du vent."
|
||
|
||
#. [scenario]: id=05_Blackwater
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
|
||
msgid "Blackwater"
|
||
msgstr "Aiguenoire"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
|
||
msgid ""
|
||
"29 III, 23 YW\n"
|
||
"\n"
|
||
"When the captain retained his memories, I reasoned that it may have been "
|
||
"because he was raised so soon after his death. Further experiments with the "
|
||
"other passengers bore out that conclusion. Just think: They may be the first "
|
||
"people on this continent to live forever!"
|
||
msgstr ""
|
||
"29/03/23 ap. W:\n"
|
||
"\n"
|
||
"Quand le capitaine a conservé ses souvenirs, j'ai conclu que cela devait "
|
||
"être parce qu'il avait été relevé aussi vite après sa mort. Des expériences "
|
||
"ultérieures sur les autres passagers ont confirmé cette hypothèse. Pensez-"
|
||
"donc : ils pourraient bien être les premières personnes sur ce continent à "
|
||
"vivre pour toujours !"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
|
||
msgid ""
|
||
"Happily, the captain was fairly wealthy, so that will solve my income "
|
||
"problems for a time. Now I must go, as the captain prepares to guide the "
|
||
"ship into port."
|
||
msgstr ""
|
||
"Heureusement, le capitaine disposait d'une petite fortune, ce qui résolut "
|
||
"mes problèmes financiers quelque temps. Je dois maintenant partir, car le "
|
||
"capitaine se prépare à manœuvrer dans le port."
|
||
|
||
#. [side]: id=Gweddyn, type=Knight
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:63
|
||
msgid "Guard"
|
||
msgstr "Garde"
|
||
|
||
#. [side]: id=Gweddyn, type=Knight
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:66
|
||
msgid "Gweddyn"
|
||
msgstr "Gweddyn"
|
||
|
||
#. [unit]: type=Mage, gender=male, id=Bremen
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:75
|
||
msgid "Bremen"
|
||
msgstr "Bremen"
|
||
|
||
#. [objective]: condition=win
|
||
#. [objectives]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:116
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:87
|
||
msgid "Kill every enemy unit"
|
||
msgstr "Tuer toutes les unités ennemies"
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:313
|
||
msgid "Ho Rudic! Welcome. You are late, old friend."
|
||
msgstr "Hé Rudic ! Bienvenue. Tu es en retard, mon vieil ami."
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:317
|
||
msgid "Late."
|
||
msgstr "Retard."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:321
|
||
msgid "Not talking much today? What happened?"
|
||
msgstr "Pas très loquace aujourd'hui ? Qu'est-il arrivé ?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:325
|
||
msgid "Happened? Dead."
|
||
msgstr "Arrivé ? Mort."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:329
|
||
msgid "Keep quiet about that."
|
||
msgstr "Ne dis rien à ce propos."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:333
|
||
msgid ""
|
||
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
|
||
"But we’re speaking! You can’t actually be dead!"
|
||
msgstr ""
|
||
"Ha ! Bah, en fait, tu as vraiment une mine effroyable. Très... grise, et ton "
|
||
"visage est... Mais on discute, là ! Tu ne peux être réellement mort !"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:337
|
||
msgid "Yes. Dead."
|
||
msgstr "Si. Mort."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:341
|
||
msgid "What madness is this?"
|
||
msgstr "Quelle folie est-ce donc là ?"
|
||
|
||
#. [message]: speaker=Bremen
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:345
|
||
msgid "It’s sorcery my lord. Dark sorcery."
|
||
msgstr "C'est de la magie mon seigneur. De la magie noire."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:349
|
||
msgid ""
|
||
"Necromancy! The penalty for that is death. Rudic, who is responsible for "
|
||
"this?"
|
||
msgstr ""
|
||
"De la nécromancie ! Ça vaut la peine de mort. Rudic, qui en est responsable ?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:353
|
||
msgid "She."
|
||
msgstr "Elle."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:357
|
||
msgid "Ah, well. I should have known this wouldn’t be easy."
|
||
msgstr "Ah, mince. J'aurais dû me douter que ce ne serait pas si simple."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:361
|
||
msgid "Kill her!"
|
||
msgstr "Tuez-la !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:365
|
||
msgid ""
|
||
"We must leave no one alive to report us, or the entire country will become "
|
||
"unsafe. We have no choice. We must kill them all."
|
||
msgstr ""
|
||
"Nous ne devons laisser aucun témoin derrière nous, sinon nous ne serons en "
|
||
"sécurité nulle part dans ce pays. Nous n'avons pas le choix. Nous devons "
|
||
"tous les tuer."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:373
|
||
msgid "We are finished."
|
||
msgstr "Nous avons terminé."
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:390
|
||
msgid "Girl. You will follow."
|
||
msgstr "Fille. Suis-nous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:394
|
||
msgid "What in the world are <i>you</i>?"
|
||
msgstr "Mais qu'êtes-<i>vous</i> donc?"
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:398
|
||
msgid "Spirit and shadow. You will follow."
|
||
msgstr "Esprit et ombre. Suis-nous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:402
|
||
msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on."
|
||
msgstr ""
|
||
"Vous êtes un fantôme... un vrai fantôme ! Je vais effectivement vous suivre. "
|
||
"Après vous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:428
|
||
msgid ""
|
||
"Blackwater Port is defeated, but we must let none escape. Finish them all."
|
||
msgstr ""
|
||
"Le Port d'Aiguenoire est vaincu, mais on ne peut laisser personne "
|
||
"s'échapper. Achevez-les tous."
|
||
|
||
#. [scenario]: id=06_Following_the_Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
|
||
msgid "Following the Shadow"
|
||
msgstr "Suivre l'Ombre"
|
||
|
||
#. [then]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:31
|
||
msgid ""
|
||
"3 IV, 23 YW\n"
|
||
"\n"
|
||
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
|
||
"imagining it, but it’s now clear that the captain’s memories are fading. He "
|
||
"still retains speech, and the others fight better when he is watching (many "
|
||
"used to be his crew after all — it would be habit for them), but he "
|
||
"remembers precious little else now. The same is true of my other recently-"
|
||
"raised friends. I am disappointed, but the existence of my strange new "
|
||
"companion keeps me from being depressed."
|
||
msgstr ""
|
||
"03/04/23 ap. W:\n"
|
||
"\n"
|
||
"J'étais tellement sûre d'avoir la réponse ! J'avais tort. Je voulais croire "
|
||
"que c'était mon imagination, mais il apparaît clairement que les souvenirs "
|
||
"du capitaine s'amenuisent. Il est toujours capable de parler, et les autres "
|
||
"se battent mieux quand il les observe (la plupart constituaient son "
|
||
"équipage, après tout — c'est une question d'habitude pour eux), mais c'est à "
|
||
"peu près tout. Il en va de même pour mes autres amis récemment relevés. Je "
|
||
"suis déçue, mais l'existence de mes étranges nouveaux compagnons me préserve "
|
||
"de la dépression."
|
||
|
||
#. [else]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:36
|
||
msgid ""
|
||
"3 IV, 23 YW\n"
|
||
"\n"
|
||
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
|
||
"imagining it, but my recently-raised friends are losing their memories. They "
|
||
"retain the power of speech, but precious little else. I am disappointed, but "
|
||
"the existence of my strange new companion keeps me from being depressed."
|
||
msgstr ""
|
||
"03/04/23 ap. W:\n"
|
||
"\n"
|
||
"J'étais tellement sûre d'avoir la réponse ! J'avais tort. Je voulais croire "
|
||
"que c'était mon imagination, mais mes amis récemment relevés perdent leurs "
|
||
"souvenirs. Ils sont toujours capables de parler, mais c'est à peu près tout. "
|
||
"Je suis déçue, mais l'existence de mes étranges nouveaux compagnons me "
|
||
"préserve de la dépression."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:49
|
||
msgid ""
|
||
"The phantom leads us north. It has identified itself as the ghost of Vash-"
|
||
"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
|
||
"but the ghost ignores all my questions. I am burning with curiosity, so I "
|
||
"hope we reach our destination soon! We travel only by day because at night "
|
||
"the spirit is practically invisible. We have not had any trouble on the road "
|
||
"yet, but we <i>are</i> a rather large company now, so I have not expected it."
|
||
msgstr ""
|
||
"Le spectre nous conduit vers le nord. Il s'est identifié comme étant le "
|
||
"fantôme de Vash-Gorn, un orc. Donc il se souvient ! Il semblerait que le "
|
||
"problème soit résolu, mais il ignore mes questions. La curiosité me consume, "
|
||
"aussi j'espère que nous atteindrons bientôt notre destination ! Nous ne "
|
||
"voyageons que de jour car de nuit l'esprit est presque invisible. Nous "
|
||
"n'avions pas encore eu de gros soucis sur la route, mais nous <i>sommes</i> "
|
||
"une large meute maintenant, ce fut donc une surprise."
|
||
|
||
#. [side]: type=Direwolf Rider, id=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:74
|
||
msgid "Goblin Raiders"
|
||
msgstr "Assaillants Gobelins"
|
||
|
||
#. [side]: type=Direwolf Rider, id=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:77
|
||
msgid "Bogdush"
|
||
msgstr "Bogdush"
|
||
|
||
#. [unit]: type=Goblin Pillager, id=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:86
|
||
msgid "Blaust"
|
||
msgstr "Blaust"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:96
|
||
msgid "Bats"
|
||
msgstr "Chauves-souris"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156
|
||
msgid "Find out where the ghost went and follow it"
|
||
msgstr "Retrouver la trace du fantôme et le suivre"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:226
|
||
msgid ""
|
||
"Look, there is a cavern below the cave floor. What might we rouse if we go "
|
||
"tromping about in the cave? I hope it is nothing worse than bats."
|
||
msgstr ""
|
||
"Regardez, il y a une cavité sous le sol de la grotte. Que risquerions-nous "
|
||
"de réveiller si nous traversons la grotte en trombe ? Rien de pire que des "
|
||
"chauves-souris, j'espère."
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:230
|
||
msgid "Ghost?"
|
||
msgstr "Fantôme ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:234
|
||
msgid "Surely the ghost would not have gone that way, where I cannot follow."
|
||
msgstr ""
|
||
"Le fantôme n'est sûrement pas passé par là, sachant que je n'aurais pu l'y "
|
||
"suivre."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:254
|
||
msgid ""
|
||
"If there is one bat, there are certainly more. We should be careful. It "
|
||
"would be foolish to explore this cave alone."
|
||
msgstr ""
|
||
"S'il y a une chauve-souris, il y en a certainement d'autres. Restons "
|
||
"prudents. Ce serait bête de courir un danger en explorant cette grotte seuls."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:276
|
||
msgid ""
|
||
"There is a tunnel at the back of the cave! The ghost must have gone through "
|
||
"there."
|
||
msgstr ""
|
||
"Il y a un tunnel au fond de la grotte ! Le fantôme doit être passé par ici."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:285
|
||
msgid "Move Ardonna to the tunnel"
|
||
msgstr "Déplacer Ardonna jusqu'au tunnel"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:514
|
||
msgid "So it’s only bats, but rather a lot of them."
|
||
msgstr "Donc ce ne sont que des chauves-souris, mais toute une nichée."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:533
|
||
msgid "Now let’s see where that ghost went."
|
||
msgstr "Voyons voir où est donc passé ce fantôme."
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554
|
||
msgid "Come."
|
||
msgstr "Viens."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:567
|
||
msgid "Let’s follow it into the cave."
|
||
msgstr "Suivons-le dans la grotte."
|
||
|
||
#. [message]: speaker=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:571
|
||
msgid ""
|
||
"I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for "
|
||
"the war."
|
||
msgstr ""
|
||
"Je sais pas, Bogdush. Le chef a dit qu'il voulait des trucs utiles pour la "
|
||
"guerre."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:575
|
||
msgid ""
|
||
"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
|
||
"It’s only a pup, and unless I miss my guess, it’s a female too. It will be "
|
||
"easy to capture."
|
||
msgstr ""
|
||
"C'est un <i>mage</i> ! Ce <i>serait</i> utile pour la guerre, espèce "
|
||
"d'idiot ! Ce n'est qu'un jeunot, et si je ne me trompe pas, une femelle. Ce "
|
||
"sera une capture facile."
|
||
|
||
#. [message]: speaker=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:579
|
||
msgid ""
|
||
"What about the others? They look like the dead ones back on the Green Isle."
|
||
msgstr "Et les autres ? On dirait les morts qu'il y avait sur l'Île Verte."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:583
|
||
msgid "They are. It makes our job of killing them that much easier!"
|
||
msgstr ""
|
||
"En effet. Ça rend bien plus simple notre travail consistant à les tuer !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:593
|
||
msgid "You must be goblins. You will stand out of my way if you wish to live."
|
||
msgstr ""
|
||
"Vous devez être des gobelins. Écartez-vous de mon chemin si vous voulez "
|
||
"vivre."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:597
|
||
msgid "Oh, it’s a mage that makes jokes too! Let’s go."
|
||
msgstr "Oh, c'est également un mage avec de l'humour ! Allons-y."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:607
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:547
|
||
msgid "You have no more time."
|
||
msgstr "Vous n'avez plus de temps."
|
||
|
||
#. [scenario]: id=07_Meeting_of_the_Minds
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
|
||
msgid "Meeting of the Minds"
|
||
msgstr "Rencontre des Grands Esprits"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
|
||
msgid ""
|
||
"9 IV, 23 YW\n"
|
||
"\n"
|
||
"The tunnel at the back of the cave narrowed and ran on for quite some time. "
|
||
"Patches of fungus on the wall gave off a feeble glow that kept me from "
|
||
"stumbling too badly. Finally I saw a brighter light up ahead."
|
||
msgstr ""
|
||
"09/04/23 YW :\n"
|
||
"\n"
|
||
"Le tunnel au fond de la grotte devint exigu et se prolongeait un bon moment. "
|
||
"Des plaques fongiques sur le mur renvoyaient une faible lueur m'empêchant de "
|
||
"trébucher trop violemment. Finalement j'aperçus une vive lumière à quelques "
|
||
"pas."
|
||
|
||
#. [side]
|
||
#. [unit]: type=Sacrifice, id=necromancer_on_altar
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:37
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:281
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:44
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:32
|
||
msgid "Ras-Tabahn"
|
||
msgstr "Ras-Tabahn"
|
||
|
||
#. [unit]: type=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:47
|
||
msgid "Vash-Gorn"
|
||
msgstr "Vash-Gorn"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:181
|
||
msgid "Oh, wow."
|
||
msgstr "Ho, woaw."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:185
|
||
msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
|
||
msgstr ""
|
||
"Je suis Ras-Tabahn. Bienvenue dans mon laboratoire, Ardonna de Tarrynth !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:189
|
||
msgid "How do you know my name?"
|
||
msgstr "Comment connaissez-vous mon nom ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193
|
||
msgid ""
|
||
"I know much about you. My ghosts have been watching you for some time now, "
|
||
"and you and I share the goal of resisting death. I have been hoping several "
|
||
"students would free themselves from that conservative Academy, but it seems "
|
||
"that you will be the only one. Fortunately, you are quite innovative, and "
|
||
"have even accomplished something which I have not. You have useful creatures "
|
||
"— I believe you call them ghouls?"
|
||
msgstr ""
|
||
"J'en sais beaucoup à ton sujet. Mes fantômes t'observent depuis quelque "
|
||
"temps maintenant, et toi et moi partageons un objectif visant à repousser la "
|
||
"mort. J'avais espéré que plusieurs étudiants se libèrent de cette académie "
|
||
"conservatrice, mais il semblerait que tu sois la seule. Heureusement, tu es "
|
||
"très innovante, et tu as déjà accompli quelque chose que je n'ai pas fait. "
|
||
"Tu as des créatures utiles — je crois que tu les appelles goules ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:197
|
||
msgid ""
|
||
"Yes, I can show you how to make your own, but have you not solved the "
|
||
"problem already with your ghosts?"
|
||
msgstr ""
|
||
"Oui, je peux vous montrer comment créer les vôtres, mais n'avez-vous pas "
|
||
"déjà réglé le problème avec vos fantômes ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:201
|
||
msgid ""
|
||
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
|
||
"and they make good scouts and soldiers after they have some experience, but "
|
||
"you wouldn’t want to become one yourself. You see the blades Vash-Gorn "
|
||
"carries? It took a complicated ritual to bind that metal to the spirit, and "
|
||
"one couldn’t perform that ritual oneself without a physical body. Being "
|
||
"unable to interact with the world would be terribly frustrating. No matter; "
|
||
"I have another idea."
|
||
msgstr ""
|
||
"Hélas, non. Les fantômes peuvent garder certains souvenirs s'ils sont "
|
||
"relevés suffisamment vite, et ils font de très bons éclaireurs et soldats "
|
||
"après qu'il ont acquis un peu d'expérience, mais tu ne voudrais pas en "
|
||
"devenir un toi-même. Vois-tu les lames que transporte Vash-Gorn ? Cela a "
|
||
"nécessité un rituel complexe pour lier ce métal à cet esprit, et on ne "
|
||
"pourrait le réaliser sans un corps physique. Être incapable d'interagir avec "
|
||
"le monde serait terriblement frustrant. Mais qu'importe ; j'ai une autre "
|
||
"idée."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:205
|
||
msgid ""
|
||
"I believe I know how to get the information we seek, but it would have been "
|
||
"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
|
||
"I. First, we will enlarge our armies, and then..."
|
||
msgstr ""
|
||
"Je pense savoir comment obtenir les informations que nous cherchons, mais "
|
||
"c'eut été trop difficile de les obtenir seul. Nous allons donc partir en "
|
||
"mission, toi et moi. D'abord, nous élargirons nos armées, et puis..."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:209
|
||
msgid "Wait. I have heard nothing yet that makes me think I should trust you."
|
||
msgstr ""
|
||
"Un instant. Je n'ai encore rien entendu qui me laisse penser que je devrais "
|
||
"vous faire confiance."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:213
|
||
msgid ""
|
||
"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
|
||
"see if that informs your opinion. However, the question of trust is not the "
|
||
"most important. The question is whether or not we can work together. Listen. "
|
||
"The ancient Wesfolk honed their craft over generations. There is more to "
|
||
"know than one individual can learn in a lifetime. If you do your research "
|
||
"alone, you will one day be as old as I, and death will pursue you just as "
|
||
"relentlessly. However, if we combine our research, we have a chance of "
|
||
"finishing before it is too late for us."
|
||
msgstr ""
|
||
"Ha... En effet, je suppose que non. Laisse-moi t'enseigner un peu de mon "
|
||
"savoir aujourd'hui, et voyons si cela affecte ton opinion. Cependant, la "
|
||
"question de la confiance n'est pas la plus importante. La question est "
|
||
"plutôt de savoir si oui ou non nous pouvons coopérer. Écoute, les anciens "
|
||
"Wesfolks ont aiguisé leur art sur des générations. Il y a plus à découvrir "
|
||
"qu'un individu puisse en être capable en une seule vie. Si tu fais tes "
|
||
"recherches seule, tu seras un jour aussi vieille que je ne le suis, et la "
|
||
"mort sera malgré tout à tes trousses. Cependant, si nous combinons nos "
|
||
"recherches, nous avons une chance de finir avant qu'il ne soit trop tard "
|
||
"pour nous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:217
|
||
msgid ""
|
||
"For you, you mean. I am only nineteen. Still, you make a good case. We can "
|
||
"work together for now."
|
||
msgstr ""
|
||
"Pour vous, vous voulez dire. Je n'ai que dix-neuf ans. Néanmoins, vous "
|
||
"n'avez pas tort. Nous pouvons coopérer pour le moment."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221
|
||
msgid ""
|
||
"Splendid. Here is what I propose. First, we part ways for a time, and you "
|
||
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
|
||
"try to train some local peasants in the magical arts. I don’t expect much "
|
||
"from that uneducated rabble, but hopefully some will be intelligent enough "
|
||
"to add to our firepower. When we reunite, you will show me how to make one "
|
||
"of those shambling ghouls. I am actually in no hurry, as they have a "
|
||
"terrible odor."
|
||
msgstr ""
|
||
"Splendide. Voici ce que je propose. D'abord, nous nous séparons quelque "
|
||
"temps, et tu accrois tes forces avec quelques fantômes en suivant mes "
|
||
"instructions. Pendant ce temps, j'essayerai d'entraîner quelques paysans "
|
||
"locaux aux arts magiques. Je n'attends pas grand chose de cette populace "
|
||
"illettrée, mais avec de la chance l'un d'entre eux sera assez intelligent "
|
||
"pour renforcer notre puissance de feu. Quand nous nous retrouverons, tu me "
|
||
"montreras comment faire une de ces goules rapiécées. Je ne suis pas vraiment "
|
||
"pressé, leur odeur est nauséabonde."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:225
|
||
msgid "Well I can’t smell, so I didn’t know about that."
|
||
msgstr "Hé bien je n'ai pas d'odorat, donc je n'en savais rien."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:229
|
||
msgid "Curious, but convenient for one such as us."
|
||
msgstr "Curieux, mais très pratique pour quelqu'un comme nous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:233
|
||
msgid "Why can’t I just raise some of the goblins outside?"
|
||
msgstr "Pourquoi ne puis-je simplement relever les gobelins dehors ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237
|
||
msgid ""
|
||
"Those goblins were too weak, and it would take their spirits a long time to "
|
||
"become strong enough to be useful. You are going to raise elvish warriors "
|
||
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
|
||
"from a civil war hundreds of years ago. You will follow an old elf road "
|
||
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
|
||
"will meet at the end of the elf road by the Great River, and I will explain "
|
||
"where we should go next."
|
||
msgstr ""
|
||
"Ces gobelins étaient trop faibles, et cela demanderait beaucoup de temps à "
|
||
"leurs esprits pour devenir assez forts pour être utiles. À la place, tu vas "
|
||
"relever des guerriers elfes. Une poignée de kilomètres à l'intérieur des "
|
||
"Bois Gris, il y a un ancien champ de bataille d'une guerre civile ayant eu "
|
||
"lieu il y a des centaines d'années. Tu suivras une vieille route elfe et y "
|
||
"relèvera une armée de fantômes pendant que je visiterai Carcyn, un village "
|
||
"proche. Nous nous retrouverons au bout de cette route elfe près du Grand "
|
||
"Fleuve, et je t'expliquerai où nous devrions aller ensuite."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:241
|
||
msgid "Very well. We will do as you suggest."
|
||
msgstr "Très bien. Nous procéderons donc ainsi."
|
||
|
||
#. [label]
|
||
#. [scenario]: id=08_Carcyn
|
||
#. The name of the city
|
||
#. male name
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:139
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:65
|
||
msgid "Carcyn"
|
||
msgstr "Carcyn"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
|
||
msgid "<i>Chapter Two:</i> Two Missions"
|
||
msgstr "<i>Chapitre Deux :</i> Deux Missions"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
|
||
msgid ""
|
||
"We will first follow the adventures of Ras-Tabahn.\n"
|
||
"\n"
|
||
"After several days of travel, he approached the frontier town of Carcyn."
|
||
msgstr ""
|
||
"Nous allons d'abord suivre les aventures de Ras-Tabahn.\n"
|
||
"\n"
|
||
"Après plusieurs jours de voyage, il approcha le village frontalier de Carcyn."
|
||
|
||
#. [side]: type=Swordsman, id=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56
|
||
msgid "Town Defense"
|
||
msgstr "Milice Villageoise"
|
||
|
||
#. [side]: type=Swordsman, id=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58
|
||
msgid "Carcyn Fisher"
|
||
msgstr "Carcyn Fisher"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76
|
||
msgid "Capture every village"
|
||
msgstr "Capturer tous les villages"
|
||
|
||
#. [unit]: type=Mage, id=Wynran
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93
|
||
msgid "Wynran"
|
||
msgstr "Wynran"
|
||
|
||
#. [unit]: type=Mage, id=Raydah, gender=female
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:105
|
||
msgid "Raydah"
|
||
msgstr "Raydah"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:116
|
||
msgid "Inn"
|
||
msgstr "Auberge"
|
||
|
||
#. [label]
|
||
#. or Fishing Supplies
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:122
|
||
msgid "Tackle Shop"
|
||
msgstr "Magasin d'articles de pêche"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127
|
||
msgid "Cemetery"
|
||
msgstr "Cimetière"
|
||
|
||
#. [label]
|
||
#. the old word for "general store"
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:133
|
||
msgid "Mercantile"
|
||
msgstr "Fournitures générales"
|
||
|
||
#. [label]
|
||
#. the old word for "pub". "Bar" is about the same.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:145
|
||
msgid "Public House"
|
||
msgstr "Taverne"
|
||
|
||
#. [label]
|
||
#. or prison, or just "Jail"
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:151
|
||
msgid "Jailhouse"
|
||
msgstr "Prison"
|
||
|
||
#. [label]
|
||
#. or Boatyard
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157
|
||
msgid "Boatworks"
|
||
msgstr "Marina"
|
||
|
||
#. [label]
|
||
#. "Grange" in the American usage: farmers' association
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:163
|
||
msgid "Grange Hall"
|
||
msgstr "Grange"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:252
|
||
msgid "Carcyn Fisher at your service, and this is my friend Shynal."
|
||
msgstr "Carcyn Fisher, pour vous servir, et voici mon amie Shynal."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:256
|
||
msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends."
|
||
msgstr "\"Amie\" ? (<i>Hihihi</i>) Ho oui, on est de très bon amis."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:260
|
||
msgid ""
|
||
"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
|
||
"follow you!"
|
||
msgstr ""
|
||
"Enfin... vous voyez. Merci infiniment de nous avoir fait sortir, Monsieur. "
|
||
"Nous serions honorés de vous suivre !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:264
|
||
msgid "You are Carcyn the Third I presume?"
|
||
msgstr "Tu es Carcyn le Troisième, je présume ?"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:273
|
||
msgid "Don’t remind me. My father is the one who threw me in this hole."
|
||
msgstr "M'en parlez pas. Mon père est celui qui m'a jeté dans ce trou."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:277
|
||
msgid "You stay out of this, son."
|
||
msgstr "Reste en dehors de ça, fils."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:281
|
||
msgid ""
|
||
"Not a chance! I’ve waited all my life to see someone put you in your place. "
|
||
"Here is someone you can’t push around!"
|
||
msgstr ""
|
||
"Jamais de la vie ! J'ai attendu toute ma vie de voir quelqu'un te remettre à "
|
||
"ta place. Et voici qu'arrive quelqu'un sur qui tu n'as aucun pouvoir !"
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:285
|
||
msgid "And we’re leaving this stinking town!"
|
||
msgstr "Et on se casse de ce village de bouseux !"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:291
|
||
msgid ""
|
||
"The only Carcyn now. I’ve waited all my life to see someone to put my father "
|
||
"in his place. I guess you did that."
|
||
msgstr ""
|
||
"Je suis le dernier Carcyn à présent. J'ai attendu toute ma vie de voir "
|
||
"quelqu'un remettre mon père à sa place. Je suppose que c'est vous qui avez "
|
||
"fait ça."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:295
|
||
msgid "You’re the only Carcyn for me."
|
||
msgstr "Tu es le seul Carcyn à mes yeux."
|
||
|
||
#. [message]: speaker=Raydah
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:308
|
||
msgid "Look at that! He’s not from the Academy."
|
||
msgstr "Regardez ça ! Il ne vient pas de l'Académie."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:312
|
||
msgid ""
|
||
"Hold your tongue! I can see that! I tolerate advisors but not when they only "
|
||
"speak the obvious."
|
||
msgstr ""
|
||
"Tais-toi donc ! Je le vois bien ! Je tolère les conseillers mais pas s'ils "
|
||
"ne font qu'évoquer l'évidence."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
|
||
msgid "I warned you not to defy me."
|
||
msgstr "Je t'avais averti de ne pas me défier."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333
|
||
msgid "Greetings! I am Ras-Tabahn the mage."
|
||
msgstr "Salutations ! Je suis le mage Ras-Tabahn."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:337
|
||
msgid ""
|
||
"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
|
||
msgstr ""
|
||
"Salutations, voyageur. Je suis Carcyn Fisher le Deuxième. En quoi puis-je "
|
||
"vous être utile ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:341
|
||
msgid ""
|
||
"I come with an offer. An offer of training in the magical arts. An offer of "
|
||
"learning, adventure, and escape from this town."
|
||
msgstr ""
|
||
"Je viens vous faire une offre. Une offre d'entraînement aux arts magique. "
|
||
"Une offre d'apprentissage, d'aventure, et d'évasion de cette cité."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:345
|
||
msgid ""
|
||
"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your "
|
||
"offer. Peddle your corruption elsewhere."
|
||
msgstr ""
|
||
"Personne dans <i>mon</i> village ne souhaite \"s'évader\" ! Votre offre ne "
|
||
"nous intéresse pas. Colportez donc votre corruption ailleurs."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:349
|
||
msgid ""
|
||
"The offer is not intended for <i>you</i>, it is for your youth. I will send "
|
||
"my agents to every house and public space in this town and repeat my offer. "
|
||
"You will allow this."
|
||
msgstr ""
|
||
"L'offre ne vous est pas <i>personnellement</i> destinée, elle concerne votre "
|
||
"jeunesse. Je vais envoyer mes agents dans chaque espace public de ce village "
|
||
"et réitérer mon offre. Vous allez autoriser cela."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:353
|
||
msgid ""
|
||
"I will do no such thing! I will be dead before I allow you to ensorcell our "
|
||
"children!"
|
||
msgstr ""
|
||
"Je n'en ferai rien ! Je serai mort avant de vous laisser ensorceler nos "
|
||
"enfants !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:357
|
||
msgid "That may well be true."
|
||
msgstr "Cela pourrait bien être vrai."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365
|
||
msgid ""
|
||
"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
|
||
"I should investigate."
|
||
msgstr ""
|
||
"Hmm. Les jeunots les plus avides d'évasion sont probablement ceux de la "
|
||
"prison. Je devrais enquêter."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:407
|
||
msgid "You can now recruit dark adepts!"
|
||
msgstr "Vous pouvez désormais recruter des adeptes des ténèbres !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:433
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:415
|
||
msgid ""
|
||
"This has taken too long. We will surely miss our meeting with Ardonna now."
|
||
msgstr ""
|
||
"Cela a trop traîné. Nous allons sûrement manquer notre rendez-vous avec "
|
||
"Ardonna, maintenant."
|
||
|
||
#. [scenario]: id=09_Training_Session
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
|
||
msgid "Training Session"
|
||
msgstr "Session d'entrainement"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
|
||
msgid ""
|
||
"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as "
|
||
"magi. The fact that it was illicit training in the dark arts was "
|
||
"unimportant. More important was the escape from the drudgery of a fixed "
|
||
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
|
||
"days in the forest outside of Carcyn instructing them on how to call on the "
|
||
"spirit world and channel a small amount of its power. Soon after they moved "
|
||
"on, they came across three farmsteads on the riverbank that had clearly been "
|
||
"raided."
|
||
msgstr ""
|
||
"L'offre de Ras-Tabahn a séduit un large groupe de jeunes désireux de "
|
||
"s'entraîner en tant que mages. Le fait qu'il s'agisse d'entraînement "
|
||
"illicite aux arts ténébreux n'avait pas d'importance. Le plus important "
|
||
"était de s'évader de la corvée d'un futur prédéterminé par leurs parents. "
|
||
"Ras-Tabahn passa plusieurs jours dans la forêt en dehors de Carcyn à les "
|
||
"instruire sur la manière de faire appel au monde des esprits et en canaliser "
|
||
"une partie des pouvoirs. Peu après qu'ils se furent mis en marche, ils "
|
||
"arrivèrent à hauteur de trois fermes près du rivage qui avaient clairement "
|
||
"subi un raid."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
|
||
msgid "(there will be three waves)"
|
||
msgstr "(il y aura trois vagues)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
|
||
msgid "Destroy all the undead units"
|
||
msgstr "Détruire toutes les unités mortes-vivantes"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144
|
||
msgid "Death of all five dark adepts"
|
||
msgstr "Mort des cinq adeptes des ténèbres"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:148
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:104
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
|
||
msgid "Death of Ras-Tabahn"
|
||
msgstr "Mort de Ras-Tabahn"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:158
|
||
msgid ""
|
||
"You will not earn gold this scenario, but your gold from the previous "
|
||
"scenario will be available in the next."
|
||
msgstr ""
|
||
"Vous ne gagnerez pas d'or lors de ce ce scénario, mais l'or du scénario "
|
||
"précédent sera disponible pour le suivant."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:353
|
||
msgid ""
|
||
"What happened here, I wonder. Well, no matter. What was bad for these "
|
||
"families is good for us. I will animate them, and you will attack. Practice "
|
||
"both freezing and life force attacks. You may each choose one soldier from "
|
||
"our army for protection, and I will call it up for you. After that, I will "
|
||
"not help. I intend most of you to survive this battle, so try not to die."
|
||
msgstr ""
|
||
"Qu'est-il arrivé ici, je me le demande. Hé bien, peu importe. Le malheur de "
|
||
"ces familles fait notre bonheur. Je vais les relever, et vous aller les "
|
||
"attaquer. Pratiquez aussi bien vos attaques givrantes qu'arcaniques. Vous "
|
||
"pouvez tous choisir un soldat de notre armée pour vous protéger, et je "
|
||
"l'appellerai pour vous. Ensuite, je n'interviendrai plus. J'ai besoin que la "
|
||
"plupart d'entre vous survive à cette bataille, donc essayez de ne pas mourir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:361
|
||
msgid "plural^You may watch."
|
||
msgstr "Vous pouvez observer."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:365
|
||
msgid "Can we help?"
|
||
msgstr "Pouvons-nous aider ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:369
|
||
msgid "plural^As you wish. (<i>Cough, cough</i>)"
|
||
msgstr "Si vous voulez. (<i>Kof, kof</i>)"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:379
|
||
msgid "You may watch."
|
||
msgstr "Tu peux observer."
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:383
|
||
msgid "Can I help?"
|
||
msgstr "Puis-je aider ?"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
|
||
msgid "self_female^Can I help?"
|
||
msgstr "Puis-je aider ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:388
|
||
msgid "As you wish. (<i>Cough, cough</i>)"
|
||
msgstr "Si tu veux. (<i>Kof, kof</i>)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:396
|
||
msgid ""
|
||
"You can recruit from in front of each dark adept during the first turn only."
|
||
msgstr ""
|
||
"Vous pouvez recruter devant chaque adepte des ténèbres uniquement durant le "
|
||
"premier tour."
|
||
|
||
#. [scenario]: id=10_Merfolk_Revenge
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
|
||
msgid "Merfolk Revenge"
|
||
msgstr "Revanche des Ondins"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
|
||
msgid ""
|
||
"Ras-Tabahn’s party reached the end of the elf road near the Great River "
|
||
"where they were to wait for Ardonna. As they arrived, another party did as "
|
||
"well."
|
||
msgstr ""
|
||
"Le groupe de Ras-Tabahn atteignit la fin de la route elfe près du Grand "
|
||
"Fleuve où ils devaient attendre Ardonna. Alors qu'ils arrivaient, un autre "
|
||
"groupe fit de même."
|
||
|
||
#. [side]: type=Merman Triton, id=Okean
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:46
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:132
|
||
msgid "Merfolk"
|
||
msgstr "Ondin"
|
||
|
||
#. [side]: type=Merman Triton, id=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:48
|
||
msgid "Okean"
|
||
msgstr "Okean"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. Bones examined by a ghost, skeleton, ghoul, or corpse.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:134
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:160
|
||
msgid "Bones. Claws and wings."
|
||
msgstr "Os. Griffes et ailes."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. Bones examined by a human.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:141
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:167
|
||
msgid "There are some large bones here. I can see claws and wings."
|
||
msgstr "Il y a de gros ossements ici. Je peux voir des griffes et des ailes."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
|
||
msgid "How odd. I wonder what they are from. A gryphon perhaps?"
|
||
msgstr ""
|
||
"Comme c'est étrange. Je me demande quelle est leur origine. Peut-être un "
|
||
"griffon ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
|
||
msgid "A large flightless bird would be my guess."
|
||
msgstr "A mon avis, un gros oiseau incapable de voler."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
|
||
msgid "Well, there is an easy way to find out."
|
||
msgstr "Hé bien, il y a un moyen facile pour le découvrir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:198
|
||
msgid "Indeed. Let us see."
|
||
msgstr "En effet. Voyons voir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204
|
||
msgid ""
|
||
"I wonder what they are from. A large flightless bird perhaps? Let us see."
|
||
msgstr ""
|
||
"Je me demande quelle est leur provenance. Un large oiseau incapable de "
|
||
"voler, peut-être ? Voyons voir."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:246
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:243
|
||
msgid "Oh, you were right!"
|
||
msgstr "Ho ! tu avais raison !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:251
|
||
msgid "I wonder if it could carry someone light. A skeleton maybe."
|
||
msgstr ""
|
||
"Je me demande s'il pourrait transporter quelqu'un de léger. Un squelette, "
|
||
"peut-être."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:309
|
||
msgid "Splendid! These birds could be quite useful."
|
||
msgstr "Splendide ! Ces oiseaux pourraient être très utiles."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:318
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:340
|
||
msgid "You can now recruit chocobones!"
|
||
msgstr "Vous pouvez désormais recruter des Chocob'Os !"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:363
|
||
msgid "Hopefully this will be enough gold."
|
||
msgstr "J'espère que cet or sera suffisant."
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:374
|
||
msgid "We have won, but I am afraid this may not be enough gold."
|
||
msgstr "Nous avons gagné, mais j'ai peur que notre or soit insuffisant."
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:387
|
||
msgid "Good. We ended with a fair amount of gold."
|
||
msgstr "Bien. Nous avons terminé avec une quantité d'or décente."
|
||
|
||
#. [message]: speaker=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:440
|
||
msgid "You! You have destroyed the town of Carcyn!"
|
||
msgstr "Vous ! Vous avez détruit le village de Carcyn !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:444
|
||
msgid "The town is hardly destroyed. I just encouraged a change of leadership."
|
||
msgstr ""
|
||
"Le village est loin d'être détruit. J'ai juste encouragé un changement de "
|
||
"souveraineté."
|
||
|
||
#. [message]: speaker=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:448
|
||
msgid ""
|
||
"Your words mock us. Those humans were valuable trading partners of ours. We "
|
||
"will have justice!"
|
||
msgstr ""
|
||
"Vous jouez sur les mots. Ces humains étaient des partenaires commerciaux "
|
||
"estimés. Nous réclamons justice !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:452
|
||
msgid ""
|
||
"Actually, I expect you will follow them into the ground if you try to harm "
|
||
"us."
|
||
msgstr ""
|
||
"En fait, je m'attends à ce que vous les rejoignez sous terre si vous tentez "
|
||
"de vous en prendre à nous."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#. here "you" means both Carcyn and Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:461
|
||
msgid ""
|
||
"addressed_plural^This is going to cost us, but I want to keep some gold "
|
||
"around for emergencies — I think 50 is about right. You help me collect "
|
||
"some. (<i>Cough, cough</i>)"
|
||
msgstr ""
|
||
"Ça va nous coûter, mais je veux garder un peu d'or en cas d'urgence — je "
|
||
"dirais que 50 suffira. Aidez-moi à en collecter un peu, les enfants. (<i> "
|
||
"Kof, kof</i>)"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:465
|
||
msgid "Right away sir."
|
||
msgstr "Tout de suite, monsieur."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:469
|
||
msgid "Are you feeling well?"
|
||
msgstr "Vous allez bien ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:473
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:508
|
||
msgid "Yes, yes. I’m quite all right."
|
||
msgstr "Oui, oui. Je vais plutôt bien."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:477
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:512
|
||
msgid "I don’t fancy wading in the water to fight these things."
|
||
msgstr "J'ai pas trop envie de barboter dans l'eau pour affronter ces choses."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:481
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:517
|
||
msgid "No problem. We can lure them onto land."
|
||
msgstr "Aucun problème. Je peux les attirer sur la terre ferme."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:485
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521
|
||
msgid "How?"
|
||
msgstr "Comment ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
|
||
msgid ""
|
||
"addressed_plural^Have you never been fishing before? With bait of course."
|
||
msgstr "N'avez-vous donc jamais pêché auparavant ? Avec un appât, bien sûr."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:500
|
||
msgid ""
|
||
"This is going to cost us, but I want to keep some gold around for "
|
||
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
|
||
"cough</i>)"
|
||
msgstr ""
|
||
"Ça va nous coûter, mais je veux garder un peu d'or en cas d'urgence — je "
|
||
"dirais que 50 suffira. Aide-moi à en collecter un peu. (<i> Kof, kof</i>)"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:504
|
||
msgid "Right away sir. Are you feeling well?"
|
||
msgstr "Tout de suite, monsieur. Vous allez bien ?"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513
|
||
msgid "self_female^I don’t fancy wading in the water to fight these things."
|
||
msgstr "J'ai pas trop envie de barboter dans l'eau pour affronter ces choses."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525
|
||
msgid "Have you never been fishing before? With bait of course."
|
||
msgstr "N'as-tu donc jamais pêché auparavant ? Avec un appât, bien sûr."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535
|
||
msgid ""
|
||
"This is going to cost me, but I want to keep some gold around for "
|
||
"emergencies — I think 50 is about right. I’d better send someone to collect "
|
||
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
|
||
"should recruit some bait."
|
||
msgstr ""
|
||
"Ça va me coûter, mais je veux garder un peu d'or en cas d'urgence — je "
|
||
"dirais que 50 suffira. Je ferais bien d'envoyer quelqu'un en collecter un "
|
||
"peu. (<i> Kof, kof</i>) J'espère pouvoir attirer ces poissons sur la terre "
|
||
"ferme. Je devrais peut-être recruter quelques appâts."
|
||
|
||
#. [scenario]: id=11_Battleground
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:6
|
||
msgid "Battleground"
|
||
msgstr "Champ de bataille"
|
||
|
||
# Je pensais qu'on jouait sur le fait qu'elle n'avait qu'entendu le nom de Ras-Tabahn pour justifier la mauvaise orthographe phonétiquement correcte, mais il semblerait qu'au scénario suivant, l'orthographe dans le journal devienne correcte.
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18
|
||
msgid ""
|
||
"11 IV, 23 YW\n"
|
||
"\n"
|
||
"Ras-Tabahn seems like an acceptable ally. He is quite different from the "
|
||
"stodgy teachers at the Academy who were so full of themselves and loved to "
|
||
"hear themselves talk. He also never once disparaged me for being a girl or "
|
||
"even mentioned my hair. As long as he continues to respect me, everything "
|
||
"will go fine. If not, well, I am surrounded by the remnants of those who "
|
||
"assumed I was weak."
|
||
msgstr ""
|
||
"11/04/23 ap. W:\n"
|
||
"\n"
|
||
"Ras-Tabahn semble être un allié acceptable. Il est assez différent des "
|
||
"professeurs lourdingues de l'académie qui était tellement imbus d'eux-mêmes "
|
||
"et qui aimaient tellement le son de leur propre voix. Il ne m'a pas non plus "
|
||
"une seule fois dénigré d'être une fille ni n'a mentionné mes cheveux. Tant "
|
||
"qu'il continuera de me respecter, tout se passera bien. Sinon, hé bien, je "
|
||
"suis entourée des restes de ceux qui m'ont prise pour une faible."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27
|
||
msgid ""
|
||
"The question remains whether or not it is wise to trust him. As he said, I "
|
||
"don’t need to at this time, but if we are to travel together it will become "
|
||
"necessary. He has shown me something marvelous in the ghosts, so that is a "
|
||
"large mark in his favor. On consideration, I have decided to trust him, but "
|
||
"only provisionally. For now, we are both vulnerable, and he must know that "
|
||
"attacking me would be unwise. However, if he were to become indestructible "
|
||
"first, I would do well to stay alert."
|
||
msgstr ""
|
||
"La question subsiste de savoir si je lui fais confiance ou non. Comme il l'a "
|
||
"dit, je n'en ai pas besoin pour le moment, mais si nous devons voyager "
|
||
"ensemble cela deviendra nécessaire. Il m'a fait découvrir quelque chose de "
|
||
"merveilleux avec les fantômes, donc c'est un bon point en sa faveur. C'est "
|
||
"pourquoi j'ai décidé de lui faire confiance, mais seulement provisoirement. "
|
||
"Pour l'instant, nous sommes tous deux vulnérables, et il doit savoir que "
|
||
"m'attaquer ne serait pas très sage. Cependant, s'il devait devenir "
|
||
"indestructible en premier, je ferais bien de rester sur mes gardes."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:34
|
||
msgid ""
|
||
"The site of the battle was immediately obvious when I came upon it. Multiple "
|
||
"fortresses stared at each other across a basin that was now mostly flooded. "
|
||
"Sluggish water pooled near the road, and the slime of decay was on every "
|
||
"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
|
||
"from the swamp. I could easily imagine great siege engines heaving stones at "
|
||
"walls that were now crumbled ruins, and the clash of combatants who were now "
|
||
"bleached white bones jutting from the wreckage."
|
||
msgstr ""
|
||
"Le site de la bataille était manifeste quand je m'en fus approchée. De "
|
||
"multiples forteresses se toisaient par-delà un bassin qui était désormais "
|
||
"quasiment inondé. De l'eau stagnante se groupait en flaques près de la "
|
||
"route, et la vase due à la décomposition gisait partout. Armes, armures et "
|
||
"autres détritus moins aisément identifiables s'élevaient de ce marécage. Je "
|
||
"pouvais aisément imaginer les larges engins de siège propulsant des pierres "
|
||
"sur les remparts maintenant devenus ruines, et l'affrontement des "
|
||
"combattants qui étaient maintenant des os blanchis dépassant de l'épave."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41
|
||
msgid ""
|
||
"Well, these combatants were going to get a second chance for glory when they "
|
||
"fought for me. The more strong-willed among them may even remember desiring "
|
||
"it."
|
||
msgstr ""
|
||
"Hé bien, ces combattants allaient recevoir une seconde chance de s'illustrer "
|
||
"en se battant pour mon compte. Les plus vaillants d'entre eux pourraient "
|
||
"même se souvenir vouloir la gloire."
|
||
|
||
#. [side]: type=Saurian Soothsayer, id=Krissaz
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:65
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:72
|
||
msgid "Saurians"
|
||
msgstr "Sauriens"
|
||
|
||
#. [side]: type=Saurian Soothsayer, id=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:68
|
||
msgid "Krissaz"
|
||
msgstr "Krissaz"
|
||
|
||
#. [side]: type=Naga Myrmidon, id=Blianxkep
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:78
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:157
|
||
msgid "Nagas"
|
||
msgstr "Nagas"
|
||
|
||
#. [side]: type=Naga Myrmidon, id=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:81
|
||
msgid "Blianxkep"
|
||
msgstr "Blianxkep"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:102
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:100
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:526
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Vaincre tous les chefs ennemis"
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:130
|
||
msgid ""
|
||
"The fish people gave good value for the last load. More metal of that type "
|
||
"is desired."
|
||
msgstr ""
|
||
"Le gens poissons ont bien payé pour le dernier chargement. Encore plus de ce "
|
||
"genre de métal est nécessaire."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:134
|
||
msgid "Firssst, pay us our ssshare."
|
||
msgstr "Csssertainement, mais d'abord, notre sssalaire."
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:138
|
||
msgid "Wait, who approaches?"
|
||
msgstr "Un instant, qui va là ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:142
|
||
msgid ""
|
||
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
|
||
"animate some spirits, so I won’t disturb your salvage operation."
|
||
msgstr ""
|
||
"Je suis une mage et ne constitue pas une menace pour vous autres gentils... "
|
||
"reptiles. Je désire seulement relever quelques esprits, je ne perturberai "
|
||
"pas votre opération de recyclage."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:146
|
||
msgid ""
|
||
"No! You can’t make thisss place more haunted than it isss! The femalesss "
|
||
"already won’t come here, and we are forced to rely on these ssserpents for "
|
||
"protection."
|
||
msgstr ""
|
||
"Non ! Cessst endroit ne doit pas devenir plus hanté qu'il n'est déjà ! Les "
|
||
"femelles s'en tiennent déjà à l'écart, et nous devons compter sur ces "
|
||
"ssserpents pour notre protection."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:150
|
||
msgid ""
|
||
"I was only informing you out of courtesy. In truth, I don’t require your "
|
||
"permission."
|
||
msgstr ""
|
||
"Je ne faisais que vous informer par courtoisie. En vérité, je n'ai nul "
|
||
"besoin de votre permission."
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:154
|
||
msgid ""
|
||
"We will help you drive off this foe if you will consider your share paid in "
|
||
"full."
|
||
msgstr ""
|
||
"Nous vous aiderons à évincer cet ennemi si vous considérez en échange votre "
|
||
"salaire entièrement payé."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:158
|
||
msgid ""
|
||
"When the mage isss dead and her dead horde put to ressst, we agree. We will "
|
||
"have been compensssated adequately."
|
||
msgstr ""
|
||
"Une fois la mage morte et sa horde apaisée, nous ssserons d'accord. Nous "
|
||
"ssserons alors adéquatement compensssés."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:162
|
||
msgid "Every time..."
|
||
msgstr "Chaque fois..."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:171
|
||
msgid "Good. Now I can practice recruiting ghosts."
|
||
msgstr "Vous pouvez désormais recruter des fantômes."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177
|
||
msgid "You can now recruit ghosts!"
|
||
msgstr "Vous pouvez désormais recruter des fantômes !"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:210
|
||
msgid "Human, take me with you!"
|
||
msgstr "Humaine, laissssez-moi vous rejoindre !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:214
|
||
msgid "Why should I allow that? Your people attacked me!"
|
||
msgstr "Pourquoi devrais-je vous y autoriser ? Votre peuple m'a attaquée !"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218
|
||
msgid ""
|
||
"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
|
||
"learn. My race livesss but a short time compared to yoursss. I would learn "
|
||
"to exssstend my ssspan, and the planetsss told me you know this sssecret."
|
||
msgstr ""
|
||
"J'ai tenté de les ssstopper ! Dans mon intérêt persssonnel, je ne voulais "
|
||
"pas attaquer. Je sssouhaite apprendre. Mon essspèce vit peu en comparaison "
|
||
"de la vôtre. J'aimerais apprendre à étendre la durée de mon exissstence, et "
|
||
"les planètes m'ont dit que vous en connaissssiez le sssecret."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222
|
||
msgid ""
|
||
"Actually, I am searching for that secret now. But could you follow the "
|
||
"orders of a woman?"
|
||
msgstr ""
|
||
"En fait, je recherche actuellement ce secret. Mais pourriez-vous suivre les "
|
||
"ordres d'une femme ?"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226
|
||
msgid ""
|
||
"I have ssstared into the darknesss between the starsss and not been "
|
||
"intimidated by the void, but your mind holds a darknesss of another kind, "
|
||
"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
|
||
"know you are female, I will find it easier as it isss the way of my kind."
|
||
msgstr ""
|
||
"J'ai obssservé les ténèbres entre les étoiles et n'ai pas été impressssionné "
|
||
"par le vide, mais votre esssprit détient un autre genre de ténèbres, "
|
||
"effrayantes et interdites par mon clan. Je me sssoumet à votre pouvoir. "
|
||
"Maintenant que je sssais que vous êtes femelle, c'est pour moi plus facile "
|
||
"car c'est l'ordre naturel de mon essspèce."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230
|
||
msgid "Very well, come along. I am Ardonna."
|
||
msgstr "Très bien, rejoins nous. Je suis Ardonna."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234
|
||
msgid ""
|
||
"Yesss, but the planetsss tell me your name isss now untrue. I do not "
|
||
"underssstand thisss."
|
||
msgstr ""
|
||
"Je sssais, mais les planètes m'ont révélé que votre nom actuel est erroné. "
|
||
"Je n'en comprends pas le sssens."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238
|
||
msgid "Nor do I. Your planets are quite cryptic."
|
||
msgstr "Ni moi. Tes planètes sont du genre cryptique."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242
|
||
msgid "They reveal what they will."
|
||
msgstr "Elles révèlent ssselon leur bon vouloir."
|
||
|
||
#. [scenario]: id=12_Walking_Trees
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
|
||
msgid "Walking Trees"
|
||
msgstr "Arbres Mouvants"
|
||
|
||
#. [part]
|
||
#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22
|
||
msgid ""
|
||
"17 IV, 23 YW\n"
|
||
"\n"
|
||
"My primary objective was met, and I had been able to press a number of "
|
||
"ghosts into service. Also, I had a new companion with a talent for healing. "
|
||
"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
|
||
"still wanted to hurry, so we followed the elf road north as quickly as we "
|
||
"could. Fortunately, it was not in bad repair, though in many places it was "
|
||
"overgrown, leaving only a few smooth cobbles to mark the way. The second "
|
||
"day, we were still deep in the woods when we encountered an elf sorceress."
|
||
msgstr ""
|
||
"17/04/23 ap. W:\n"
|
||
"\n"
|
||
"Mon objectif principal était atteint, ce qui me valait de disposer des "
|
||
"services d'un bon nombre de fantômes. Je disposais également d'un nouveau "
|
||
"compagnon doué pour le soin. Je doutais que Ras-Tabahn fusse déjà en train "
|
||
"de m'attendre au point de ralliement, mais je désirais tout de même me "
|
||
"hâter, nous suivîmes donc la route elfe en direction du nord aussi vite que "
|
||
"nous pûmes. Heureusement, elle n'était pas délabrée, bien qu'envahie de "
|
||
"végétation en de nombreux endroits, ne laissant que quelques pavés pour "
|
||
"indiquer le chemin. Le second jour, nous étions toujours profondément "
|
||
"enfoncés dans la forêt quand nous rencontrâmes une sorcière elfe."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:48
|
||
msgid "Forest"
|
||
msgstr "Forêt"
|
||
|
||
#. [unit]: type=Elvish Enchantress, id=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:56
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:761
|
||
msgid "Isthiniel"
|
||
msgstr "Isthiniel"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:105
|
||
msgid "Move Ardonna to the northeast corner of the map"
|
||
msgstr "Déplacer Ardonna dans le coin nord-est de la carte"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319
|
||
msgid ""
|
||
"I felt our dead stirring and corruption descending on the forest. When I "
|
||
"left to investigate, I expected to find grim, veiled forces at work. Instead "
|
||
"I find a human mage boldly marching down our road! I will not allow you to "
|
||
"continue to molest our peace, and you must release the dead you have "
|
||
"enslaved."
|
||
msgstr ""
|
||
"J'ai senti nos morts s'agiter et la corruption s'abattre sur la forêt. Quand "
|
||
"je suis partie enquêter, je m'attendais à trouver à l’œuvre des forces "
|
||
"sinistres et voilées. Mais en lieu et place je trouve une mage humaine "
|
||
"arpentant audacieusement notre route ! Je ne vous laisserai pas plus "
|
||
"longtemps déranger la paix qui règne ici, et vous allez libérer les morts de "
|
||
"votre emprise."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:323
|
||
msgid ""
|
||
"Well, that I won’t do. However, if you do not attack, you will be rid of me "
|
||
"soon, as I only wish to leave these woods."
|
||
msgstr ""
|
||
"Ça, je n'en ferai rien. Cependant, si vous n'attaquez pas, vous serez "
|
||
"bientôt débarrassée de moi, car je souhaite seulement quitter ces bois."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:327
|
||
msgid ""
|
||
"Attack? No, I cannot. Most of my people won’t come here; it is only duty "
|
||
"that drives me. However, the woods themselves are disturbed, and they will "
|
||
"cast you out on their own. I can feel them awaken."
|
||
msgstr ""
|
||
"Attaquer ? Non, je ne puis. La plupart de ceux de mon peuple ne viennent pas "
|
||
"ici ; c'est seulement le devoir qui m'amène. Cependant, les bois eux-mêmes "
|
||
"sont contrariés, et ce sont eux qui vous expulserons. Je les sens éveillés."
|
||
|
||
#. [unit]: type=Ancient Wose, id=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344
|
||
msgid "Dolmathengalin"
|
||
msgstr "Dolmathengalin"
|
||
|
||
#. [message]: speaker=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351
|
||
msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
|
||
msgstr ""
|
||
"Mes salutations, fille des elfes. Pourquoi la forêt gémit-elle de désespoir ?"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355
|
||
msgid "That tree can talk!"
|
||
msgstr "Cet arbre peut parler !"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359
|
||
msgid ""
|
||
"That dark mage has woken our dead and stifles the air with her very "
|
||
"presence. Please wake your people, Elder, and destroy her."
|
||
msgstr ""
|
||
"Cette mage des ténèbres a relevé nos morts et étouffe l'air de sa seule "
|
||
"présence. Veuillez éveiller votre peuple, Vénérable, et détruisez-la."
|
||
|
||
#. [message]: speaker=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:363
|
||
msgid "This shall be done."
|
||
msgstr "Qu'il en soit ainsi."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:367
|
||
msgid "I shall leave you. I have no wish to witness this violence."
|
||
msgstr "Je vous laisse. Je n'ai aucune envie d'assister à tant de violence."
|
||
|
||
#. [scenario]: id=13_Together_Again
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
|
||
msgid "Together Again"
|
||
msgstr "Retrouvailles"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
|
||
msgid ""
|
||
"21 IV, 23 YW\n"
|
||
"\n"
|
||
"I never would have been able to escape the trees without ghosts. They had "
|
||
"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
|
||
"my estimation. After we escaped the trees, we met no more resistance on the "
|
||
"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
|
||
msgstr ""
|
||
"21/04/23 ap. W:\n"
|
||
"\n"
|
||
"Jamais n'aurais-je pu échapper aux arbres sans fantômes. Ils avaient prouvé "
|
||
"leur valeur et sauvé ma vie. Ainsi Ras-Tabahn avait-il gravi un échelon dans "
|
||
"mon estime. Après avoir échappé aux arbres, nous n'avons plus rencontré la "
|
||
"moindre résistance sur la route, et nous n'avons pas tardé à rejoindre le "
|
||
"lieu de rendez-vous où Ras-Tabahn attendait."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
|
||
msgid ""
|
||
"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
|
||
"as well."
|
||
msgstr ""
|
||
"Salutations Ardonna ! (<i>Kof</i>) J'ai réussi, et je vois que toi aussi."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
|
||
msgid ""
|
||
"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
|
||
"of?"
|
||
msgstr ""
|
||
"C'est bon de vous revoir, Ras-Tabahn. J'ai effectivement réussi. Maintenant, "
|
||
"pouvez-vous expliquer cette mission dont vous aviez parlé ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
|
||
msgid ""
|
||
"Gladly. I assume you studied the great mage Crelanu in history class. He "
|
||
"fought with King Haldric the First. Since he faced the immortal lords of the "
|
||
"Green Isle directly, he undoubtedly knows more than we about their methods. "
|
||
"Recently, I have learned where to find him."
|
||
msgstr ""
|
||
"Volontiers. Je suppose que tu as étudié le Grand Mage Crelanu en classe "
|
||
"d'histoire. Il combattit aux cotés d'Haldric Premier. Ayant affronté les "
|
||
"seigneurs immortels de l'Île Verte directement, il en sait sans nul doute "
|
||
"plus que nous sur leurs méthodes. Récemment, j'ai appris où le trouver."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
|
||
msgid ""
|
||
"Of course I know about Crelanu. But can we force him to reveal his knowledge "
|
||
"to us?"
|
||
msgstr ""
|
||
"Je savais bien évidemment au sujet de Crelanu. Mais pouvons nous vraiment le "
|
||
"forcer à nous révéler ce qu'il sait ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
|
||
msgid ""
|
||
"That shouldn’t be necessary. I have also learned that he wrote a book "
|
||
"containing all his secrets, which must include all he knows of immortality. "
|
||
"We need only borrow this book. I knew that getting that book was not "
|
||
"something I could accomplish on my own, but now, with a force such as ours, "
|
||
"it should be easily done."
|
||
msgstr ""
|
||
"Cela ne devrait pas être nécessaire. J'ai également appris qu'il avait "
|
||
"rédigé un livre contenant tous ses secrets, ce qui devrait inclure tout ce "
|
||
"qu'il sait de l'immortalité. Nous devons seulement trouver ce livre. Je "
|
||
"savais que l'obtenir ne serait pas quelque chose que je pourrais faire seul, "
|
||
"mais maintenant, avec une force telle que la nôtre, ce sera chose facile."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:141
|
||
msgid ""
|
||
"Yes, that seems like a plan with a good chance of success. I will join you "
|
||
"in your effort."
|
||
msgstr ""
|
||
"Oui, cela semble être un plan avec de grandes chances de succès. Je vous "
|
||
"assisterai dans cet effort."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:145
|
||
msgid ""
|
||
"I thought as much. We must cross the Great River, and head north into the "
|
||
"Heart Mountains."
|
||
msgstr ""
|
||
"Ainsi que je le pensais. Nous devons traverser le Grand Fleuve, et nous "
|
||
"diriger au nord vers les Montagnes Centrales."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154
|
||
msgid ""
|
||
"Before we leave, I have an unrelated question. Vendraxis here has said that "
|
||
"my name is untrue. Do you have an idea what that could mean?"
|
||
msgstr ""
|
||
"Avant que nous ne partions, j'ai une question sans rapport. Vendraxis ici "
|
||
"présent a dit que mon nom est erroné. Avez-vous une idée de ce que cela "
|
||
"pourrait signifier ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160
|
||
msgid ""
|
||
"Before we leave, I have an unrelated question. I met a mystic who said that "
|
||
"my name was untrue. Do you have an idea what that could mean?"
|
||
msgstr ""
|
||
"Avant que nous ne partions, j'ai une question sans rapport. J'ai rencontré "
|
||
"un mystique qui a dit que mon nom est erroné. Avez-vous une idée de ce que "
|
||
"cela pourrait signifier ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166
|
||
msgid ""
|
||
"Possibly. When an Academy mage completes his studies, he is granted "
|
||
"syllables of power, which become his new name. You are well beyond that "
|
||
"point, but you are with the free magi now, so choose your own name. I was "
|
||
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
|
||
"no longer suited."
|
||
msgstr ""
|
||
"C'est possible. Quand un mage académicien termine ses études, des mots de "
|
||
"pouvoir lui sont accordés et deviennent son nouveau nom. Tu es bien au-delà "
|
||
"de cela, mais tu fais désormais partie des mages libres, donc choisis ton "
|
||
"propre nom. A l'origine, j'étais Rassin Tabin, mais c'était assez anodin, et "
|
||
"un jour, cela ne m'alla plus."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170
|
||
msgid ""
|
||
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
|
||
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
|
||
msgstr ""
|
||
"Vous devez avoir raison. Je ne suis plus Ardonna, la fille ordinaire, et "
|
||
"Vendraxis avait raison. Désormais, je serai... Ardryn-Na."
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:49
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:56
|
||
msgid "Ardryn-Na"
|
||
msgstr "Ardryn-Na"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:181
|
||
msgid "Well then Ardryn-Na, let us head north."
|
||
msgstr "Hé bien, Ardryn-Na, mettons nous en route vers le nord."
|
||
|
||
#. [scenario]: id=14_Entering_the_Northlands
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
|
||
msgid "Entering the Northlands"
|
||
msgstr "Arrivée dans les Terres du Nord"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
|
||
msgid "<i>Chapter Three:</i> To Conquer Death"
|
||
msgstr "<i>Chapitre Trois :</i> Dompter la Mort"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
|
||
msgid ""
|
||
"24 IV, 23 YW\n"
|
||
"\n"
|
||
"We reached the Ford of Abez as the dawn light spread behind the mountain "
|
||
"peaks to the north. As we waded across, the dark water reached to our "
|
||
"waists, which made for slow going. I dared not imagine what manner of "
|
||
"tentacled creature lurked below, but we completed the crossing without "
|
||
"incident. The water was chill with snowmelt, so our teeth were chattering "
|
||
"when we reached the far shore. The rising sun was warm though, and had us "
|
||
"dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in "
|
||
"the sand and went into a paroxysm of coughing the like of which I had never "
|
||
"seen. When he could speak again, he assured me that it was only on account "
|
||
"of the cold, and I should not be unduly troubled. I am uneasy all the same."
|
||
msgstr ""
|
||
"24/04/23 ap. W:\n"
|
||
"\n"
|
||
"Nous atteignîmes le Gué d'Abez alors que la lumière se diffusait derrière "
|
||
"les pics des montagnes au nord. Alors que nous barbotions pour traverser, "
|
||
"l'eau nous arrivait à la taille, ce qui nous ralentit. Je n'osais imaginer "
|
||
"quel genre de créature tentaculaire se tapissait en dessous, mais nous "
|
||
"finîmes de traverser sans incident. L'eau était glacée par la fonte des "
|
||
"neiges en amont, aussi claquions-nous des dents à notre arrivée sur le "
|
||
"rivage opposé. Le soleil levant était cependant chaud, et nous fûmes "
|
||
"rapidement secs. Malgré cela, Ras-Tabahn n'allait pas bien du tout. Il "
|
||
"s'effondra dans le sable et entra dans une quinte de toux telle que je n'en "
|
||
"avait jamais vue. Quand il put de nouveau parler, il m'assura que c'était à "
|
||
"cause du froid, et que je ne devais pas m'en inquiéter. Cela ne me rassura "
|
||
"nullement."
|
||
|
||
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
|
||
#. [side]: type=Orcish Warlord, id=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67
|
||
msgid "Orcs"
|
||
msgstr "Orcs"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54
|
||
msgid "Rod-Ishnak"
|
||
msgstr "Rod-Ishnak"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68
|
||
msgid "Vok-Hroog"
|
||
msgstr "Vok-Hroog"
|
||
|
||
#. [unit]: type=Orcish Shaman, id=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75
|
||
msgid "Krongk"
|
||
msgstr "Krongk"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
|
||
msgid ""
|
||
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
|
||
"may meet our doom if we don’t have enough coinsss."
|
||
msgstr ""
|
||
"J'ai un mauvais présssentiment concernant le pic enneigé devant nous. Nous "
|
||
"pourrions rencontrer notre mort si nous n'avons pas assssez d'argent."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
|
||
msgid ""
|
||
"The passes to the north are the end of many travelers. We would be wise to "
|
||
"reach them with a reserve of gold. (<i>Cough, cough</i>)"
|
||
msgstr ""
|
||
"Les passes vers le nord sont la dernière étape de beaucoup de voyageurs. Il "
|
||
"serait sage d'y arriver avec une bonne réserve d'or. (<i>Kof, kof</i>)"
|
||
|
||
#. [message]: speaker=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
|
||
msgid "They’re attacking me!"
|
||
msgstr "Ils m'attaquent !"
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246
|
||
msgid "Yeah, yeah."
|
||
msgstr "Ouais, ouais."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206
|
||
msgid ""
|
||
"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
|
||
"ahead."
|
||
msgstr ""
|
||
"Nous sommes désormais dans le nord. Le royaume nain de Knalga se trouve "
|
||
"droit devant."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210
|
||
msgid ""
|
||
"Now I’m really far from home. I’ve never been north of the river before. I "
|
||
"hope I get to see some dwarves!"
|
||
msgstr ""
|
||
"Je suis vraiment loin de la maison. Je n'ai jamais été au nord du fleuve "
|
||
"avant. J'espère voir des nains !"
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214
|
||
msgid ""
|
||
"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
|
||
"Leave now, Ishnak, or face the combined wrath of the five tribes."
|
||
msgstr ""
|
||
"Je prends possession de ce territoire au nom de Krag-Ubor, souverain de tous "
|
||
"les vrais orcs ! Pars maintenant, Ishnak, ou affronte la colère combinée des "
|
||
"5 tribus."
|
||
|
||
#. [message]: speaker=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218
|
||
msgid "I arrived first, Hroog. It’s mine!"
|
||
msgstr "Je suis arrivé premier, Hroog. Il est à moi !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222
|
||
msgid "This could be trouble."
|
||
msgstr "Ça sent les ennuis."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226
|
||
msgid ""
|
||
"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
|
||
"Ubor once, who the farther orc just mentioned."
|
||
msgstr ""
|
||
"Beaucoup d'orcs sont des gens corrects (<i>kof, kof</i>). J'ai déjà combattu "
|
||
"une fois aux cotés de Krag-Ubor, que cet orc vient de mentionner."
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230
|
||
msgid "Wait who’s that?"
|
||
msgstr "Un instant, c'est qui ça ?"
|
||
|
||
#. [message]: speaker=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234
|
||
msgid ""
|
||
"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
|
||
"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
|
||
"territory and all the human slaves."
|
||
msgstr ""
|
||
"Des sorciers et des morts comme au pays ! Je <i>hais</i> ces types ! Je "
|
||
"suggère un concours. Celui qui bute le plus de mages et de squelettes et de "
|
||
"machins garde le territoire et tous les esclaves humains."
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238
|
||
msgid "Huh. Fine. That sounds like good sport."
|
||
msgstr "Hein ? Ok. Ça à l'air d'un exercice amusant."
|
||
|
||
#. [message]: speaker=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242
|
||
msgid ""
|
||
"I declare this competition official. I will support the claim of the winner."
|
||
msgstr "Je déclare cette compétition officielle. Je témoignerai du vainqueur."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250
|
||
msgid "I did say this was trouble."
|
||
msgstr "Je l'avais dis que ça sentait les ennuis."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254
|
||
msgid "But we’ll win, won’t we?"
|
||
msgstr "Mais on va gagner, n'est-ce pas ?"
|
||
|
||
#. [scenario]: id=15_Mountain_Pass
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
|
||
msgid "Mountain Pass"
|
||
msgstr "Passage Montagneux"
|
||
|
||
#. [part]
|
||
#. "consumption" is an old word for tuberculosis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
|
||
msgid ""
|
||
"6 V, 23 YW\n"
|
||
"\n"
|
||
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
|
||
"air is cool in these upper reaches. Mist rises from the snow in the "
|
||
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
|
||
"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he "
|
||
"is reduced to speaking in short phrases due to lack of breath. Of course, he "
|
||
"is quite old — at least fifty — but I am also certain that he is ill. His "
|
||
"thinness leads me to believe it is consumption, but he refuses to discuss "
|
||
"it, preferring to deny the severity of his problem."
|
||
msgstr ""
|
||
"06/05/23 ap. W:\n"
|
||
"\n"
|
||
"Nous avons atteint un passage à travers les montagnes dont Ras-Tabahn avait "
|
||
"connaissance. L'air y est frais à cette altitude. La brume s'élève de la "
|
||
"neige dans l'après-midi, et les stalactites surplombant les roches "
|
||
"dégoulinent de l'eau la plus pure. Je trouve cela très rafraîchissant, mais "
|
||
"les toux de Ras-Tabahn se font plus fréquentes. Parfois il en est réduit à "
|
||
"s'exprimer en phrases courtes par manque de souffle. Bien sûr, il est assez "
|
||
"vieux — au moins 50 ans — mais je suis certaine qu'il est malade. Sa minceur "
|
||
"m'incite à penser qu'il s'agit de sa nutrition, mais il refuse qu'on en "
|
||
"parle, préférant nier la gravité de son cas."
|
||
|
||
#. [side]: type=Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:46
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:57
|
||
msgid "Gryphons"
|
||
msgstr "Griffons"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:73
|
||
msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
|
||
msgstr "Déplacer Ardryn-Na et Ras-Tabahn sur le sol plat dans le coin nord-est"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:147
|
||
msgid "There are some... large bones there. Claws and wings... I think."
|
||
msgstr "Il y a de... gros ossements ici. Des griffes et des ailes... Je crois."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176
|
||
msgid "I wonder what they are from. A gryphon perhaps?"
|
||
msgstr "Je me demande quelle est leur provenance. Un griffon, peut-être ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180
|
||
msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
|
||
msgstr "A mon avis... un gros (<i>Kof, kof</i>) oiseau incapable de voler."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:184
|
||
msgid "Well, there is an easy way to discover the truth."
|
||
msgstr "Hé bien, il y a un moyen facile de s'en assurer."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:253
|
||
msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
|
||
msgstr ""
|
||
"Je me demande... s'il pourrait porter... quelqu'un de léger. Vendraxis peut-"
|
||
"être."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:257
|
||
msgid "I will not climb on that ridiculous thing!"
|
||
msgstr "Je ne monterai pas sssur ce truc ridicule !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:263
|
||
msgid "I wonder... if it could carry... someone light."
|
||
msgstr "Je me demande... s'il pourrait porter... quelqu'un de léger."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:270
|
||
msgid "A skeleton could ride it I think."
|
||
msgstr "Un squelette pourrait le chevaucher, je pense."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:331
|
||
msgid "That’s fantastic! These birds could be quite useful."
|
||
msgstr "C'est fantastique ! Ces oiseaux pourraient être très utiles."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:350
|
||
msgid "What dangers may lurk in this fog?"
|
||
msgstr "Quels dangers se tapissent dans ce brouillard ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:354
|
||
msgid "Gryphons... live at this height. We should be cautious."
|
||
msgstr "Les griffons... vivent à cette altitude. Soyons prudents."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:363
|
||
msgid "Yesss. The danger I sssensed is here."
|
||
msgstr "C'essst que je sssens le danger ici."
|
||
|
||
#. [scenario]: id=16_The_Mage
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:9
|
||
msgid "The Mage"
|
||
msgstr "Le Mage"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:22
|
||
msgid ""
|
||
"3 VI, 23 YW\n"
|
||
"\n"
|
||
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
|
||
"into the mountains again before we found the mage. This was Ras-Tabahn’s "
|
||
"plan, and with the goal in sight, he gained a little strength. However, he "
|
||
"is quite weak and ill now, and breathing raggedly. I don’t know how much "
|
||
"longer he can survive."
|
||
msgstr ""
|
||
"03/06/23 ap. W:\n"
|
||
"\n"
|
||
"Nous avons traversé les hauts-plateaux et franchi l'Arkan-thoria. Ensuite "
|
||
"nous avons encore gravi les montagnes avant de trouver le mage. C'était le "
|
||
"plan de Ras-Tabahn, et avec l'objectif en vue, il regagna quelques forces. "
|
||
"Cependant, il est assez faible et malade à présent, et respire de façon "
|
||
"saccadée. Je ne sais combien de temps il pourra encore survivre."
|
||
|
||
#. [side]: type=Elder Mage, id=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:47
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:50
|
||
msgid "Crelanu"
|
||
msgstr "Crelanu"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:73
|
||
msgid "Defeat Crelanu"
|
||
msgstr "Vaincre Crelanu"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:85
|
||
msgid ""
|
||
"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
|
||
"he reaches zero."
|
||
msgstr ""
|
||
"Ras-Tabahn est ralenti et perdra également quatre points de vie par tour. Il "
|
||
"mourra s'il arrive à zéro."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:88
|
||
msgid ""
|
||
"Moving any unit onto a bottle of holy water will remove the bottle. An "
|
||
"undead unit will be destroyed."
|
||
msgstr ""
|
||
"Déplacer une unité sur une fiole d'eau bénite la supprimera. Une unité morte-"
|
||
"vivante sera détruite."
|
||
|
||
#. [unit]: type=White Mage, id=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:224
|
||
msgid "Ginmera"
|
||
msgstr "Ginmera"
|
||
|
||
#. [message]: speaker=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:257
|
||
msgid ""
|
||
"It seems that the invaders can raise undead soldiers, so I placed some holy "
|
||
"water around the castle for protection."
|
||
msgstr ""
|
||
"Il semblerait que l'envahisseur puisse relever les soldats morts, j'ai donc "
|
||
"placé de l'eau bénite autour du château en guise de protection."
|
||
|
||
#. [unit]: type=White Mage, id=Rinconan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:262
|
||
msgid "Rinconan"
|
||
msgstr "Rinconan"
|
||
|
||
#. [message]: speaker=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
|
||
msgid "Rinconan and I will stay here to guard you."
|
||
msgstr "Rinconan et moi resterons ici pour vous défendre."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:278
|
||
msgid "Yes. Thank you Ginmera."
|
||
msgstr "Bien. Merci Ginmera."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:284
|
||
msgid ""
|
||
"Moving a unit onto a bottle of holy water will remove the bottle. A living "
|
||
"unit can do this safely, but any undead unit will be destroyed."
|
||
msgstr ""
|
||
"Déplacer une unité sur une fiole d'eau bénite la supprimera. Une unité "
|
||
"vivante ne risque rien, mais une unité morte-vivante sera détruite."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:336
|
||
msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
|
||
msgstr "Crelanu ! (<i>Kof, kof</i>) Nous sommes venus... pour ton livre."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:340
|
||
msgid "We need to borrow it."
|
||
msgstr "On doit vous l'emprunter."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:344
|
||
msgid ""
|
||
"Yes, I knew people like you would be coming, but the book is out of reach "
|
||
"now — for all of us. I have given it to the elves. Only they know where it "
|
||
"is."
|
||
msgstr ""
|
||
"Oui, je savais que des gens de votre espèce le voudraient, mais le livre est "
|
||
"hors d'atteinte désormais — pour nous tous. Je l'ai donné aux elfes. Eux "
|
||
"seuls savent où il est."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:348
|
||
msgid "Why would you do such a thing?"
|
||
msgstr "Pourquoi faire une telle chose ?"
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:352
|
||
msgid ""
|
||
"So that one like you would not be tempted to do what you intend. Oh, yes. I "
|
||
"know well what you seek."
|
||
msgstr ""
|
||
"Afin que quelqu'un comme vous ne soit pas tenté de faire ce que vous voulez "
|
||
"accomplir. Ho oui. Je sais parfaitement ce que vous cherchez."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:356
|
||
msgid "Then you can tell us what we want to know."
|
||
msgstr "Alors vous pouvez nous dire ce que nous voulons savoir."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:360
|
||
msgid "I shall not."
|
||
msgstr "Jamais."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:364
|
||
msgid "We shall see."
|
||
msgstr "Nous verrons."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:369
|
||
msgid ""
|
||
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
|
||
"He will die if he reaches zero."
|
||
msgstr ""
|
||
"Ras-Tabahn est malade. Il est ralenti et perdra quatre points de vie par "
|
||
"tour. Il mourra s'il arrive à zéro."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:397
|
||
msgid "Now, you will tell us the secret of immortality or die!"
|
||
msgstr "Maintenant, dites-nous le secret de l'immortalité ou mourez !"
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:401
|
||
msgid ""
|
||
"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
|
||
"live forever. It is the way of nature, and the greatest thing we have in "
|
||
"common with all of creation. You <i>must</i> die, and your soul depart. I "
|
||
"would not try this thing for any reason."
|
||
msgstr ""
|
||
"Il n'y a <i>aucun secret</i>, imbéciles ! La magie ne peut stopper le "
|
||
"vieillissement. Vous ne pouvez vivre éternellement. Ainsi va la nature, et "
|
||
"c'est une chose que toute la création a en commun. Vous <i>devez</i> mourir, "
|
||
"et votre âme s'en aller. Je n'essayerais cela sous aucun prétexte."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:405
|
||
msgid ""
|
||
"You are the fool, for you have, indeed, told us all we required. For that, I "
|
||
"will spare you to live a few more lonely years with your cowardice."
|
||
msgstr ""
|
||
"C'est vous l'imbécile, car vous nous avez, en vérité, dit tous ce que nous "
|
||
"voulions savoir. Pour cela, je vous épargnerai et vous laisserai vivre "
|
||
"quelques années solitaires de plus avec votre lâcheté."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:418
|
||
msgid "I don’t understand. What did Crelanu tell us?"
|
||
msgstr "Je ne comprends pas. Que nous a dit Crelanu ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:422
|
||
msgid ""
|
||
"I will explain. Let us get you somewhere safe first. We’ll go into the cave. "
|
||
"Come with me."
|
||
msgstr ""
|
||
"Je vous expliquerai. D'abord, nous allons vous conduire en lieu sûr. Nous "
|
||
"irons dans la grotte. Venez avec moi."
|
||
|
||
#. [scenario]: id=17_Mortality
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
|
||
msgid "Mortality"
|
||
msgstr "Mortalité"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
|
||
msgid ""
|
||
"6 VI, 23 YW\n"
|
||
"\n"
|
||
"Not far inside the cave was a ruined castle built in a style I did not "
|
||
"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
|
||
"clearly, no dwarves have lived here for a long time."
|
||
msgstr ""
|
||
"06/06/23 ap. W:\n"
|
||
"\n"
|
||
"Non loin dans la grotte se trouvait un château en ruine construit dans un "
|
||
"style que je ne reconnaissais pas. Ras-Tabahn dit : \"Des nains.\" Il était "
|
||
"infesté de rats, et clairement, aucun nain n'avait vécu ici depuis longtemps."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:37
|
||
msgid "Rats"
|
||
msgstr "Rats"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:129
|
||
msgid "Just a little farther."
|
||
msgstr "Encore un peu plus loin."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:138
|
||
msgid ""
|
||
"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it."
|
||
msgstr ""
|
||
"Ardryn-Na, je meurs. (<i>Kof, kof</i>) Je ne pense pas... pouvoir l'empêcher."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:142
|
||
msgid ""
|
||
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
|
||
"life force must depart, but he didn’t say it could not come back to you!"
|
||
msgstr ""
|
||
"Et vous ne devriez pas ! Vous devez l'accepter. C'est ce qu'a dit Crelanu. "
|
||
"Il a également dit que votre force vitale devait partir, mais il n'a jamais "
|
||
"dit qu'elle ne pouvait pas revenir vers vous !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:146
|
||
msgid "What are you... proposing?"
|
||
msgstr "Qu'est-ce que tu... proposes ?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:150
|
||
msgid ""
|
||
"That you project your will into another object so that it is part of you — "
|
||
"your staff for example. If you do this just as your body dies, your whole "
|
||
"consciousness should follow the flow of your will, as it will have no other "
|
||
"place to go."
|
||
msgstr ""
|
||
"Que vous projetiez votre volonté dans un autre objet pour qu'il soit une "
|
||
"part de vous-même — votre bâton par exemple. Si vous faites cela alors que "
|
||
"votre corps meurt, votre conscience devrait suivre le flux de votre volonté, "
|
||
"car elle n'aura aucun autre endroit où se rendre."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:154
|
||
msgid ""
|
||
"Well, it could go to the... lands of the dead. But... if I had an altar... "
|
||
"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
|
||
"plane... and stop the downward flow of my soul... for just a moment."
|
||
msgstr ""
|
||
"Hé bien, elle pourrait aller dans le... royaume des morts. Mais... Si "
|
||
"j'avais un autel... la pierre servirait à m'ancrer (<i>kof, kof, kof</i>) à "
|
||
"ce plan d'existence... et stopper le flux descendant de mon âme... pour un "
|
||
"court moment."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:158
|
||
msgid ""
|
||
"And a moment is all you need! You only need project your will <i>back</i> "
|
||
"into your body, animating it as you would anything else!"
|
||
msgstr ""
|
||
"Et un moment c'est tout ce qu'il vous faut ! Vous devez seulement projeter "
|
||
"votre volonté <i>de retour</i> dans votre corps, pour le relever comme vous "
|
||
"feriez pour n'importe quoi d'autre !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:162
|
||
msgid ""
|
||
"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice."
|
||
msgstr ""
|
||
"Vous semblez... plus assurée que je ne suis, mais (<i>kof, kof</i>) je n'ai "
|
||
"pas d'autre choix."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:166
|
||
msgid ""
|
||
"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he "
|
||
"also believed that it would work. And like you said, he should know. For "
|
||
"now, you can rest. We’ll have an altar built soon."
|
||
msgstr ""
|
||
"Crelanu a dit qu'il ne le ferait pas. Ce qui implique qu'il <i>pourrait</i> "
|
||
"le faire, donc il pense également que cela marcherait. Et comme vous le "
|
||
"disiez, il devrait le savoir. Pour l'instant, reposez-vous. Nous aurons "
|
||
"érigé un autel bientôt."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:302
|
||
msgid ""
|
||
"No need for you to wait to die. We can have done with it immediately. And "
|
||
"although neither of us needs speak the incantations aloud anymore, you "
|
||
"should this time, as any mistake would be disastrous."
|
||
msgstr ""
|
||
"Nul besoin pour vous d'attendre la mort. Nous pouvons vous achever "
|
||
"immédiatement. Et bien qu'aucun de nous n'aie plus besoin de réciter les "
|
||
"incantations à voix haute, vous devriez cette fois-ci, car la moindre erreur "
|
||
"serait désastreuse."
|
||
|
||
#. [message]: speaker=necromancer_on_altar
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:306
|
||
msgid "Yes. I’m ready. Do it."
|
||
msgstr "Oui. Je suis prêt. Fais-le."
|
||
|
||
#. [scenario]: id=18_Abandoned_Outpost
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
|
||
msgid "Abandoned Outpost"
|
||
msgstr "Avant-poste abandonné"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
|
||
msgid ""
|
||
"9 VI, 23 YW\n"
|
||
"\n"
|
||
"To become a lich, one must first die. The spells of necromancy bind the "
|
||
"spirit, but only once it has been unbound from the body. To become a lich, "
|
||
"the mage must make the necessary incantations with his dying breaths. He "
|
||
"thus binds his own spirit in much the same way he binds the spirits of "
|
||
"others... An altar serves to hold his soul in the physical plane long enough "
|
||
"to make the transition, and a suitable object must be found to hold the "
|
||
"consciousness for one crucial moment when the body expires."
|
||
msgstr ""
|
||
"09/06/23 ap. W:\n"
|
||
"\n"
|
||
"Pour devenir une liche, il faut d'abord mourir. Les sorts nécromantiques "
|
||
"lient l'esprit, mais seulement après qu'il a été délié du corps. Pour "
|
||
"devenir une liche, le mage doit formuler les incantations requises dans ses "
|
||
"derniers souffles. Ainsi lie-t-il sont propre esprit comme il lie l'esprit "
|
||
"d'autres d'autres créatures. Un autel sert à retenir son âme dans le plan "
|
||
"physique assez longtemps pour effectuer la transition, et un objet adéquat "
|
||
"doit être trouvé pour accueillir la conscience pendant l'instant crucial où "
|
||
"le corps meurt."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
|
||
msgid ""
|
||
"13 VI, 23 YW\n"
|
||
"\n"
|
||
"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
|
||
"improved, and he complained of being cold. His life force was weak, but he "
|
||
"was able to absorb life from the rats infesting the ancient castle. Now he "
|
||
"is more strong and vigorous than I have ever seen him. This is despite the "
|
||
"fact that his flesh is starting to rot away, a process that causes him no "
|
||
"discomfort. Nor can he smell it any more than I can. If all continues to go "
|
||
"well, I will make the transition soon myself."
|
||
msgstr ""
|
||
"13/06/23 ap. W:\n"
|
||
"\n"
|
||
"Ainsi, Ras-Tabahn est maintenant mort-vivant. Au début, sa santé n'en était "
|
||
"guère améliorée, et il se plaignait d'avoir froid. Sa force vitale était "
|
||
"faible, mais il était capable d'absorber la vie des rats infestant l'ancien "
|
||
"château. Il est désormais plus fort et vigoureux que je ne l'ai jamais vu. "
|
||
"Et ce en dépit du fait que sa chair commence à pourrir, un processus qui ne "
|
||
"le dérange nullement. Il n'en sent d'ailleurs pas plus que moi l'odeur. Si "
|
||
"tout continue d'aller bien, je ferai moi-même la transition bientôt."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
|
||
msgid ""
|
||
"17 VI, 23 YW\n"
|
||
"\n"
|
||
"Now the process is complete for both of us. I posted a guard so nothing "
|
||
"could happen to me in my weakened state, and nothing did. I am restored. I "
|
||
"don’t feel much different, but I suppose I look a fright. Ah well, it can’t "
|
||
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
|
||
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
|
||
"these unlikely events: I have the awesome powers of the spirit realm flowing "
|
||
"through me, and can protect myself quite adequately! My next goal is to "
|
||
"share my knowledge with the world so that <i>no one</i> need die."
|
||
msgstr ""
|
||
"17/06/23 ap. W:\n"
|
||
"\n"
|
||
"Le processus est désormais complet pour nous deux. J'ai posté un garde pour "
|
||
"que rien ne m'arrive dans mon état affaibli, et rien n'est arrivé. Je suis "
|
||
"rétablie. Je ne me sens guère différente, mais je suppose que je file la "
|
||
"frousse. Hé bien, on n'y peut rien. Mais mon objectif principal est "
|
||
"atteint ! Je ne peux mourir ! Je suppose que je pourrais être détruite comme "
|
||
"un squelette ou bien brûlée, mais je n'ai pas à craindre ces évènements "
|
||
"improbables : je dispose des incroyables pouvoirs du royaume des esprits qui "
|
||
"circulent en moi, et je peux me protéger assez efficacement ! Mon prochain "
|
||
"objectif est de partager ma connaissance avec le monde pour que plus "
|
||
"<i>personne</i> ne doive mourir."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:70
|
||
msgid "Spiders"
|
||
msgstr "Araignées"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:84
|
||
msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
|
||
msgstr "Déplacer Ardryn-Na et Ras-Tabahn à la sortie ouest de la grotte"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:97
|
||
msgid ""
|
||
"To turn a necromancer into a lich, right-click on it while it is in a castle."
|
||
msgstr ""
|
||
"Pour transformer un nécromancien en liche, clic-droit sur lui quand il est "
|
||
"dans un château."
|
||
|
||
#. [set_menu_item]: id=lichify
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:104
|
||
msgid "Make Into a Lich"
|
||
msgstr "Devenir une Liche"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:134
|
||
msgid "You can only do this in a castle."
|
||
msgstr "Vous ne pouvez faire ceci que dans un château."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:423
|
||
msgid ""
|
||
"You can now advance dark sorcerers to liches! For the rest of the campaign, "
|
||
"you can also right-click on an existing necromancer to turn it into a lich "
|
||
"as long as it is in a castle. If the necromancer has gained enough "
|
||
"experience, it will immediately level into an ancient lich!"
|
||
msgstr ""
|
||
"Vous pouvez désormais faire avancer les sorciers des ténèbres en liches ! "
|
||
"Pour le reste de la campagne, vous pouvez également faire un clic-droit sur "
|
||
"un nécromancien existant et en faire une liche dans un château. Si le "
|
||
"nécromancien a assez d'expérience, il deviendra immédiatement une ancienne "
|
||
"liche !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428
|
||
msgid ""
|
||
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
|
||
"this world know that nobody ever need die again."
|
||
msgstr ""
|
||
"Nous avons dompté la mort ! Rapportons la nouvelle à Wesnoth ! Nous devons "
|
||
"leur annoncer que personne ne connaîtra plus la mort désormais."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432
|
||
msgid ""
|
||
"I was planning to go that direction myself, so I have no objection. But, let "
|
||
"us not go over those wretched mountain passes again. These tunnels should "
|
||
"connect to the realm of Knalga and take us there directly."
|
||
msgstr ""
|
||
"J'avais moi-même l'intention d'aller dans cette direction, je n'ai donc "
|
||
"aucune objection. Mais n'empruntons plus ces misérables passages montagneux. "
|
||
"Ces tunnels devraient être connectés au royaume de Knalga et nous y amener "
|
||
"directement."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436
|
||
msgid "Why would the dwarvish empire abandon an outpost like this?"
|
||
msgstr "Pourquoi l'empire nain abandonnerait-il un tel avant-poste ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440
|
||
msgid "We may find out. We should proceed cautiously."
|
||
msgstr "Nous pourrions le découvrir. Avançons avec prudence."
|
||
|
||
# Je garde ici les 'sss' pour « sssens », « sssecret » et autres « ssse... ». les double 's' originaux et les consonnes+s.
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:456
|
||
msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
|
||
msgstr "Des araignées géantes ! C'essst qui exssplique les toiles partout."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:462
|
||
msgid "Giant spiders! That explains the cobwebs everywhere."
|
||
msgstr "Des araignées géantes ! Ça explique les toiles partout."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:468
|
||
msgid "They are not moving much. Hopefully they continue to stay sleepy."
|
||
msgstr ""
|
||
"Elles ne semblent pas beaucoup bouger. Avec de la chance, elles resteront "
|
||
"endormies."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:474
|
||
msgid "They’re waking up now. Watch out."
|
||
msgstr "Elles se réveillent. Faites attention."
|
||
|
||
#. [scenario]: id=19_Lava_and_Stone
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
|
||
msgid "Lava and Stone"
|
||
msgstr "Lave et Pierre"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
|
||
msgid ""
|
||
"21 VI, 23 YW\n"
|
||
"\n"
|
||
"We continued down the tunnel in utter darkness for a time. The darkness "
|
||
"presented no great difficulty: The bats could navigate perfectly well, and "
|
||
"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
|
||
"His plan is to go to Elensefar. He believes he can overthrow the city and "
|
||
"install himself as the ruler of an undead empire. Citizens will join him in "
|
||
"undeath willingly or not, but join they will. If they do not join willingly, "
|
||
"or lack the mental fortitude to transition to lich form, they will of course "
|
||
"be mindless slaves."
|
||
msgstr ""
|
||
"21/06/23 ap. W:\n"
|
||
"\n"
|
||
"Nous avons continué à suivre le tunnel dans le noir absolu pendant un "
|
||
"moment. Les ténèbres ne présentaient pas de vraie difficulté : les chauves-"
|
||
"souris se déplaçaient avec aisance, et tous les mages pouvaient sentir "
|
||
"exactement où elles se trouvaient. Ras-Tabahn et moi avons parlé. Son plan "
|
||
"est d'aller à Elensefar. Il pense pouvoir renverser la cité et s'y installer "
|
||
"comme dirigeant d'un empire mort-vivant. Les citoyens le rejoindraient dans "
|
||
"la non-mort volontairement ou non, mais ils le rejoindraient. Si ce n'est de "
|
||
"leur propre volonté, ou s'ils sont incapables de devenir des liches, ils "
|
||
"deviendront évidemment des esclaves écervelés."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
|
||
msgid ""
|
||
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
|
||
"serious misgivings about his plan. I am not positive he can defeat the city "
|
||
"guard, and enslaving the population is one of the ways the old Wesfolk "
|
||
"leaders earned their poor reputations. I think a more benevolent approach "
|
||
"has a better chance of ensuring our legacy. We should spread the news of our "
|
||
"success and invite the citizenry to join us voluntarily. I will journey "
|
||
"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in "
|
||
"the distant future, my new friends and Ras-Tabahn’s population will probably "
|
||
"clash, but that will be a worry for another time, and for now, we each "
|
||
"continue to regard the other as an ally."
|
||
msgstr ""
|
||
"Ras-Tabahn a tenté de me persuader de le soutenir dans sa tentative, mais "
|
||
"j'ai de sérieuses appréhensions concernant son plan. Je n'affirmerais pas "
|
||
"qu'il puisse vaincre la garde de la cité, et c'est en réduisant la "
|
||
"population en esclavage que les vieux Wesfolks ont acquis leur piètre "
|
||
"réputation. Je pense qu'une approche plus bienveillante a de meilleures "
|
||
"chances d'assurer la pérennité de notre œuvre. Nous devrions répandre la "
|
||
"nouvelle de notre succès et inviter les citoyens à nous rejoindre de leur "
|
||
"plein gré. Je voyagerai simplement dans Wesnoth vers le sud, et visiterai "
|
||
"Dan'Tonk et Weldyn. Dans un lointain futur, mes nouveaux amis et la "
|
||
"population de Ras-Tabahn entreront probablement en conflit, mais nous nous "
|
||
"en soucierons plus tard, et pour le moment, chacun continue de voir en "
|
||
"l'autre un allié."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
|
||
msgid ""
|
||
"Our journey continued, and eventually, an orange glow appeared before us."
|
||
msgstr ""
|
||
"Notre voyage a continué, et finalement, une lueur orange apparut devant nous."
|
||
|
||
#. [side]: type=Troll Shaman, id=Shurd
|
||
#. [side]: type=Great Troll, id=Brek
|
||
#. [side]: type=Troll Shaman, id=Uurgh
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:52
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:66
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:81
|
||
msgid "Trolls"
|
||
msgstr "Trolls"
|
||
|
||
#. [side]: type=Troll Shaman, id=Shurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:57
|
||
msgid "Shurd"
|
||
msgstr "Shurd"
|
||
|
||
#. [side]: type=Great Troll, id=Brek
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:72
|
||
msgid "Brek"
|
||
msgstr "Brek"
|
||
|
||
#. [side]: type=Troll Shaman, id=Uurgh
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:87
|
||
msgid "Üurgh"
|
||
msgstr "Üurgh"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:123
|
||
msgid ""
|
||
"I had heard that mountains sometimes breathed fire like dragons, but that "
|
||
"seemed a fanciful tale. From the look of this, that may actually be true."
|
||
msgstr ""
|
||
"J'avais entendu dire que les montagnes crachaient parfois du feu comme les "
|
||
"dragons, mais cela semblait fantaisiste. Apparemment, cela pourrait être "
|
||
"avéré."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:127
|
||
msgid ""
|
||
"Yes, it’s quite true. This mountain fire has some uses too. For example, "
|
||
"trolls use it for welding together crude armor."
|
||
msgstr ""
|
||
"Oui, c'est bien vrai. Le feu de cette montagne a quelques utilités "
|
||
"également. Par exemple, les trolls s'en servent pour souder de grossières "
|
||
"armures."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:131
|
||
msgid "Trolls! Do you think we shall encounter any?"
|
||
msgstr "Des trolls ! Pensez-vous que nous pourrions en croiser ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:135
|
||
msgid "I see no reason to expect..."
|
||
msgstr "Je ne vois aucun raison de supposer..."
|
||
|
||
#. [message]: speaker=Shurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:139
|
||
msgid "Invaders!"
|
||
msgstr "Intrus !"
|
||
|
||
#. [message]: speaker=Brek
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:143
|
||
msgid "Crush them!"
|
||
msgstr "Écrasez-les !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:147
|
||
msgid "... Yes. Yes, I do."
|
||
msgstr "... Oui. Oui je le pense."
|
||
|
||
#. [scenario]: id=20_North_Knalga
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
|
||
msgid "North Knalga"
|
||
msgstr "Knalga Nord"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
|
||
msgid ""
|
||
"27 VI, 23 YW\n"
|
||
"\n"
|
||
"We left the fires of the mountain behind and plunged once more into "
|
||
"darkness. After a long trek, we were brought up short by a dead end in the "
|
||
"tunnel... but the wall was not solid."
|
||
msgstr ""
|
||
"27/06/23 ap. W:\n"
|
||
"\n"
|
||
"Nous avons laissé derrière nous les feux de la montagne et plongé plus "
|
||
"profond dans les ténèbres. Après une longue randonnée, nous fûmes pris de "
|
||
"court par une impasse dans le tunnel... Mais la paroi n'était pas solide."
|
||
|
||
#. [side]: type=Dwarvish Lord, id=Golbanduth
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:39
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:90
|
||
msgid "Dwarves"
|
||
msgstr "Nains"
|
||
|
||
#. [side]: type=Dwarvish Lord, id=Golbanduth
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:42
|
||
msgid "Golbanduth"
|
||
msgstr "Golbanduth"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:87
|
||
msgid "You can recruit from anywhere in the Hall of Heroes."
|
||
msgstr "Vous pouvez recruter n'importe où dans le Hall des Héros."
|
||
|
||
#. [message]: speaker=Golbanduth
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
|
||
msgid ""
|
||
"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more "
|
||
"soldiers."
|
||
msgstr ""
|
||
"Les intrus approchent ! Am'nez le dernier coffre d'or. J'veux plus de "
|
||
"soldats équipés."
|
||
|
||
#. [message]: speaker=porter
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:519
|
||
msgid "Yes, sire."
|
||
msgstr "Bien, sire."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:630
|
||
msgid ""
|
||
"Actually, I don’t think this is the end. There is air coming through here. "
|
||
"Help me shift these stones."
|
||
msgstr ""
|
||
"En fait, je ne pense pas que ce soit la fin. Il y a de l'air qui passe par "
|
||
"ici. Aidez-moi à déplacer ces pierres."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:708
|
||
msgid "Now, where are we?"
|
||
msgstr "Et maintenant, où sommes-nous ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712
|
||
msgid ""
|
||
"We are in a dwarvish burial chamber it seems. That is good. We could always "
|
||
"use some more soldiers."
|
||
msgstr ""
|
||
"Nous sommes dans une chambre funéraire naine, apparemment. C'est bien. De "
|
||
"nouveaux soldats sont toujours bienvenus."
|
||
|
||
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:724
|
||
msgid "Aigondur"
|
||
msgstr "Aigondur"
|
||
|
||
#. [message]: speaker=Aigondur
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:729
|
||
msgid ""
|
||
"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll "
|
||
"Gate!"
|
||
msgstr ""
|
||
"Des zintrus humains s'pointent par le Hall des Héros ! J'ferme la Porte "
|
||
"Trolle!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:769
|
||
msgid "Well, we are not going that way."
|
||
msgstr "Hé bien, on n'ira pas par là."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773
|
||
msgid ""
|
||
"But look. There is a large crack in the wall to our right! I’m certain we "
|
||
"could squeeze through."
|
||
msgstr ""
|
||
"Mais regarde. Il y a une large fissure dans le mur sur notre droite ! Je "
|
||
"suis certain que nous pourrions nous y faufiler."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:777
|
||
msgid "We’ll just remove the statue..."
|
||
msgstr "Nous allons juste enlever la statue..."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:812
|
||
msgid "... and push the coffin out of the way."
|
||
msgstr "... et déplacer le cercueil hors du passage."
|
||
|
||
#. [message]: speaker=spotter
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:840
|
||
msgid "Ach! Th’ invaders have made it inna the Crystal Caves!"
|
||
msgstr "Argh ! Les zintrus ont pu atteindre les Grottes de Crystal !"
|
||
|
||
#. [scenario]: id=21_Against_the_World
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:10
|
||
msgid "Against the World"
|
||
msgstr "Contre le Monde"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19
|
||
msgid ""
|
||
"30 VI, 23 YW\n"
|
||
"\n"
|
||
"From the northern part of the Kingdom of Knalga, the tunnel split into many "
|
||
"passageways. Being able to feel the life force of the dwarves allowed us to "
|
||
"take mostly unoccupied tunnels, which we did."
|
||
msgstr ""
|
||
"30/06/23 ap. W:\n"
|
||
"\n"
|
||
"En s'éloignant de la partie nord du royaume de Knalga, le tunnel se sépare "
|
||
"en plusieurs embranchements. Pouvoir ressentir la force vitale des nains "
|
||
"nous permettait d'emprunter des tunnels pour la plupart inoccupés, ce que "
|
||
"nous fîmes."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:28
|
||
msgid ""
|
||
"3 VII, 23 YW\n"
|
||
"\n"
|
||
"We finally made it out of the mountains. We crossed the Ford of Abez late "
|
||
"this morning, and hiked the rest of the day south-east, making for the town "
|
||
"of Tath. We planned to split up there. I was going to go south to Dan’Tonk "
|
||
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
|
||
"to carry out his plan of carving out a special place for us in the world. "
|
||
"(And becoming some sort of king as well I suppose.)"
|
||
msgstr ""
|
||
"03/07/23 ap. W:\n"
|
||
"\n"
|
||
"Nous avons finalement pu quitter les montagnes. Nous traversâmes le Gué "
|
||
"d'Abez tard dans la matinée, et avons voyagé le reste de la journée vers le "
|
||
"sud-est, progressant en direction de Tath. Nous avions prévu de nous séparer "
|
||
"là. Je devais partir vers le sud en direction de Dan'Tonk et Weldyn pour "
|
||
"répandre notre nouvelle, et Ras-Tabahn devait se diriger vers Elensefar pour "
|
||
"mettre à exécution son plan de nous créer un lieu spécial dans ce monde. (Et "
|
||
"devenir également une espèce de roi je suppose.)"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:37
|
||
msgid ""
|
||
"It was not to be. We were about to start on our separate journeys when the "
|
||
"plains suddenly became more crowded."
|
||
msgstr ""
|
||
"Il n'en fut rien. Nous étions sur le point d'entamer nos voyages séparés "
|
||
"quand les plaines furent soudain plus peuplées."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:59
|
||
msgid "Cavalry"
|
||
msgstr "Cavalerie"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:104
|
||
msgid "Magi"
|
||
msgstr "Mages"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:118
|
||
msgid "Elves"
|
||
msgstr "Elfes"
|
||
|
||
#. [message]: speaker=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:330
|
||
msgid ""
|
||
"The enemy already attempts to breach our castle walls! Up arms lads, look "
|
||
"lively!"
|
||
msgstr ""
|
||
"L'ennemi tente déjà de briser nos remparts ! Aux armes les gars, ayez l'air "
|
||
"vivaces !"
|
||
|
||
#. [message]: speaker=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:336
|
||
msgid "Now we avenge the fallen of Knalga!"
|
||
msgstr "Nous vengeons à présent les morts de Knalga !"
|
||
|
||
#. [message]: speaker=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:359
|
||
msgid ""
|
||
"The enemy is already poised to attack! They must have anticipated our "
|
||
"arrival. No rest my friends; we go to work immediately."
|
||
msgstr ""
|
||
"L'ennemi est déjà prêt pour l'offensive ! Ils ont dû anticiper notre "
|
||
"arrivée. Pas de répit mes amis ; on s'attelle à la tâche immédiatement."
|
||
|
||
#. [message]: speaker=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:365
|
||
msgid ""
|
||
"The battle is already underway. So many of our comrades have fallen! We must "
|
||
"incinerate these undead and rid the world of this evil."
|
||
msgstr ""
|
||
"La bataille est déjà en cours. Tant de nos camarades sont déjà tombés ! Nous "
|
||
"devons incinérer ces morts-vivants et débarrasser le monde de ce mal."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:388
|
||
msgid ""
|
||
"What is this? The enemy lurking in wait in our forests? To arms! Let us "
|
||
"immediately rid our land of this foulness!"
|
||
msgstr ""
|
||
"Qu'est-ce donc ? L'ennemi se tapit dans l'ombre de nos forêts ? Aux armes ! "
|
||
"Débarrassons immédiatement nos terres de ce fléau !"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:394
|
||
msgid ""
|
||
"Never again will these monsters use the spirits of our ancestors against us. "
|
||
"We will burn them down!"
|
||
msgstr ""
|
||
"Jamais plus ces monstres n'emploieront les esprits de nos ancêtres contre "
|
||
"nous. Nous allons les réduire en cendres !"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:530
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:112
|
||
msgid "Death of Ardryn-Na"
|
||
msgstr "Mort d'Ardryn-Na"
|
||
|
||
#. [unit]: type=Saurian Flanker, id=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568
|
||
msgid "Fizztsars"
|
||
msgstr "Fizztsars"
|
||
|
||
#. [message]: speaker=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:575
|
||
msgid ""
|
||
"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for "
|
||
"killing our malesss!"
|
||
msgstr ""
|
||
"Nous sssommes arrivés, Taxsstrimon. Nous combattrons à vos côtés. Ils "
|
||
"payeront pour avoir tué nos mâles !"
|
||
|
||
#. [message]: speaker=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:579
|
||
msgid "Well met Fizztsars. Now these creatures will certainly fall."
|
||
msgstr ""
|
||
"Vous arrivez à point nommé, Fizztsars. Maintenant ces créatures sont "
|
||
"certaines d'y passer."
|
||
|
||
# En vue de limiter le « zozotement » des sauriens (en multipliant les 's' dans une élocution par ailleurs parfaite), je voudrais proposer un autre tic dans la manière de s'exprimer « C'essst que/qui ». Ils l'utiliseraient souvent pour leur facilité à produire des 's', 'x' et 'k'.
|
||
#. [message]: speaker=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:588
|
||
msgid "Except for the male of oursss with them. He will come with usss."
|
||
msgstr "Exsseption pour le mâle avec eux. C'essst qu'il vient avec nous."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:592
|
||
msgid "No! I will not return yet, I still have sssecrets to learn!"
|
||
msgstr ""
|
||
"Non, je ne retournerai pas. C'essst que j'ai des sssecrets à découvrir !"
|
||
|
||
#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:619
|
||
msgid "Thrigalurd"
|
||
msgstr "Thrigalurd"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:634
|
||
msgid "Look! The dwarves circled around in front of us."
|
||
msgstr "Regardez ! Les nains sont assemblés devant nous."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:638
|
||
msgid "That’s why getting through Knalga was so easy."
|
||
msgstr "Voilà pourquoi il était si facile de traverser Knalga."
|
||
|
||
#. [unit]: type=Great Mage, gender=female, id=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:696
|
||
msgid "Carmyna"
|
||
msgstr "Carmyna"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:715
|
||
msgid "They just keep coming! Has nobody even considered what we offer?"
|
||
msgstr ""
|
||
"C'est un flot incessant ! Personne n'a-t-il donc considéré ce que nous avons "
|
||
"à offrir ?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:725
|
||
msgid "Well. That was intense."
|
||
msgstr "Hé bien. C'était intense."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:729
|
||
msgid "At last we are victorious!"
|
||
msgstr "Au moins nous sommes victorieux !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:780
|
||
msgid "The whole world is against us."
|
||
msgstr "Le monde entier est contre nous."
|
||
|
||
#. [unit]: type=Paladin, id=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:818
|
||
msgid "Gwendir"
|
||
msgstr "Gwendir"
|
||
|
||
#. [message]: speaker=adviser
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
|
||
msgid ""
|
||
"This is the place Crelanu’s gryphon told us to come, and yon party has an "
|
||
"ill-favored look."
|
||
msgstr ""
|
||
"Voici l'endroit que le griffon de Crelanu nous a demandé de rejoindre, et "
|
||
"l'un des groupes semble sujet à la maladie."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846
|
||
msgid "Yes, I believe that is our quarry."
|
||
msgstr "Oui, je pense qu'il s'agit de notre proie."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850
|
||
msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him."
|
||
msgstr ""
|
||
"Crelanu ! Il nous hante encore. Rappelle-moi encore pourquoi nous ne l'avons "
|
||
"pas tué."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854
|
||
msgid ""
|
||
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
|
||
"are sentenced to death!"
|
||
msgstr ""
|
||
"Ardonna de Tarrynth et Rassin Tabin, vous êtes reconnus coupables de "
|
||
"nécromancie, et condamnés à mort !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858
|
||
msgid ""
|
||
"Is that all? Death holds no terror for us as we have died already. You will "
|
||
"follow shortly."
|
||
msgstr ""
|
||
"C'est tout ? La mort n'instille en nous nulle crainte, car nous sommes déjà "
|
||
"morts. Et vous suivrez sous peu."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:862
|
||
msgid "The blessed swords of our order will soon give you cause to fear again."
|
||
msgstr ""
|
||
"Les épées bénies de notre Ordre vont bientôt vous redonner matière à "
|
||
"craindre."
|
||
|
||
#. [message]: speaker=adviser
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866
|
||
msgid "Sir, the magi have not yet arrived."
|
||
msgstr "Monsieur, les mages ne sont toujours pas arrivés."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870
|
||
msgid ""
|
||
"No matter. We need not fear this darkness, and we need not wait on the "
|
||
"schoolteachers."
|
||
msgstr ""
|
||
"Peu importe. Nulle raison de craindre cette noirceur, et nous n'avons nul "
|
||
"besoin d'attendre les instituteurs."
|
||
|
||
#. [unit]: type=Naga Myrmidon, id=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:883
|
||
msgid "Taxtrimon"
|
||
msgstr "Taxtrimon"
|
||
|
||
#. [message]: speaker=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:900
|
||
msgid ""
|
||
"We have found them! These magi destroyed a profitable business venture. We "
|
||
"will take vengeance. You horse humans can assist us."
|
||
msgstr ""
|
||
"Nous les avons trouvés ! Ces mages ont détruit une affaire entrepreneuriale "
|
||
"juteuse. Nous prendrons notre revanche. Vous autres humains montés pouvez "
|
||
"nous aider."
|
||
|
||
#. [unit]: type=Merman Hoplite, id=Mauapan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:913
|
||
msgid "Mauapan"
|
||
msgstr "Mauapan"
|
||
|
||
#. [message]: speaker=Mauapan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:919
|
||
msgid "I will also assist. Too many innocents have died. This ends today."
|
||
msgstr ""
|
||
"Je vous aiderai également. Trop d'innocents sont mort. Cela cesse "
|
||
"aujourd'hui."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:923
|
||
msgid "We are surrounded. We must defeat this horde."
|
||
msgstr "Nous sommes encerclés. Nous devons vaincre cette horde."
|
||
|
||
#. [scenario]: id=22_Epilogue
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
|
||
msgid "Epilogue"
|
||
msgstr "Épilogue"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
|
||
msgid ""
|
||
"10 VII, 23 YW — Final Entry\n"
|
||
"\n"
|
||
"We prevailed today on the field, but our victory was somewhat bitter. "
|
||
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
|
||
"listening to our news. I realize now... the world is not ready for our "
|
||
"knowledge. They cannot understand that we have conquered that primordial "
|
||
"fear: death. Instead, as they look upon us, judgment of our appearance "
|
||
"drives them to ignorant terror. I give up on all of them. For now, I shall "
|
||
"just withdraw — perhaps live in the old troll city and learn the "
|
||
"applications of mountain fire. In some future time, less conservative "
|
||
"attitudes may dominate, and our knowledge can be put to good use. I can "
|
||
"certainly afford to wait. In the meantime, we are doing what we can to "
|
||
"hasten that day."
|
||
msgstr ""
|
||
"10/07/23 ap. W — Dernière inscription:\n"
|
||
"\n"
|
||
"Nous l'avons emporté aujourd'hui sur le champ de bataille, mais notre "
|
||
"victoire était un peu amère. <i>Tout le monde</i> était effrayé ou en colère "
|
||
"et nous a attaqués sans sommation au lieu de nous écouter. Je le réalise à "
|
||
"présent… Le monde n'est pas prêt pour notre savoir. Ils ne peuvent "
|
||
"comprendre que nous avons conquis cette peur primale : la mort. Au lieu de "
|
||
"cela, lorsqu'ils nous jugent sur notre apparence, cela ne les conduit qu'à "
|
||
"une ignorante terreur. Je les laisse tous tomber. Pour le moment, je me "
|
||
"retire, peut-être dans la vieille ville trolle et j'y apprendrai les "
|
||
"applications du feu de la montagne. Dans une époque future, les attitudes "
|
||
"moins conservatrices domineront et notre savoir sera utilisé à bon escient. "
|
||
"J'ai maintenant tout le loisir d'être patiente. En attendant, nous faisons "
|
||
"ce que nous pouvons pour hâter ce jour."
|
||
|
||
#. [then]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:32
|
||
msgid ""
|
||
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
|
||
"of the others are going with him. I wish them success. Vendraxis now knows "
|
||
"what he must learn to replicate our metamorphosis. He will use the years "
|
||
"left to him in study and practice while he attempts to change the attitudes "
|
||
"of his people. As for me, I will make my journal conspicuous on this "
|
||
"battlefield. I suspect that most will fear it enough to try to destroy it, "
|
||
"but I have placed several wards on my journal to protect it. This way, it "
|
||
"should survive long enough to make its way into the hands of someone more "
|
||
"open-minded. Tath, in particular, is home to many mages. It only takes one "
|
||
"who is willing to learn the secrets of the ancients."
|
||
msgstr ""
|
||
"Ras-Tabahn va récupérer ses forces et continuer vers Elensefar. La plupart "
|
||
"des autres l'accompagnent. Je leur souhaite de réussir. Vendraxis sait à "
|
||
"présent ce qu'il doit apprendre pour répliquer notre métamorphose. Il va "
|
||
"employer ses années restantes à s'entraîner tout en tentant de modifier "
|
||
"l'attitude de son peuple. En ce qui me concerne, je laisserai mon journal en "
|
||
"évidence sur le champ de bataille. Je suppose qu'il sera suffisamment "
|
||
"terrifiant pour que les gens n'essayent de le détruire, mais je l'ai imbu de "
|
||
"quelques sortilèges pour le préserver. J'espère qu'ainsi, il survivra assez "
|
||
"longtemps pour atterrir dans les mains de quelqu'un de plus ouvert d'esprit. "
|
||
"Tath, en particulier, regorge de mages. Il en suffit d'un seul qui serait "
|
||
"désireux d'apprendre les secrets des anciens."
|
||
|
||
#. [else]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:35
|
||
msgid ""
|
||
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
|
||
"of the others are going with him. I wish them success. As for me, I will "
|
||
"make my journal conspicuous on this battlefield. I suspect that most will "
|
||
"fear it enough to try to destroy it, but I have placed several wards on my "
|
||
"journal to protect it. This way, it should survive long enough to make its "
|
||
"way into the hands of someone more open-minded. Tath, in particular, is home "
|
||
"to many mages. It only takes one who is willing to learn the secrets of the "
|
||
"ancients."
|
||
msgstr ""
|
||
"Ras-Tabahn va récupérer ses forces et continuer vers Elensefar. La plupart "
|
||
"des autres l'accompagnent. Je leur souhaite de réussir. En ce qui me "
|
||
"concerne, je laisserai mon journal en évidence sur le champ de bataille. Je "
|
||
"suppose qu'il sera suffisamment terrifiant pour que les gens n'essayent de "
|
||
"le détruire, mais je l'ai imbu de quelques sortilèges pour le préserver. "
|
||
"J'espère qu'ainsi, il survivra assez longtemps pour atterrir dans les mains "
|
||
"de quelqu'un de plus ouvert d'esprit. Tath, en particulier, regorge de "
|
||
"mages. Il en suffit d'un seul qui serait désireux d'apprendre les secrets "
|
||
"des anciens."
|
||
|
||
#. [unit_type]: id=Bone Bird, race=undead, description=
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
|
||
msgid "Bone Bird"
|
||
msgstr "Oiseau Squelettique"
|
||
|
||
#. [unit_type]: id=Bone Captain, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
|
||
msgid "Bone Captain"
|
||
msgstr "Capitaine Squelettique"
|
||
|
||
#. [unit_type]: id=Bone Captain, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
|
||
msgid ""
|
||
"Captains are masters in life, but in death they may be slaves to a "
|
||
"necromancer. Through sheer force of habit, an undead captain continues to "
|
||
"exude authority even if all his other memories have been lost."
|
||
msgstr ""
|
||
"Les capitaines sont des maîtres dans la vie, mais dans la mort ils peuvent "
|
||
"être esclaves d'un nécromancien. Par la pure force de l'habitude, un "
|
||
"capitaine mort-vivant continue d'inspirer l'autorité même si tous ses autres "
|
||
"souvenirs ont disparu."
|
||
|
||
#. [unit_type]: id=Delinquent, gender=female, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
|
||
msgid "Delinquent"
|
||
msgstr "Délinquant"
|
||
|
||
#. [unit_type]: id=Delinquent, gender=female, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
|
||
msgid ""
|
||
"Some girls shun the typical life planned for them by society, and fall in "
|
||
"with the criminal element. Though they may end up in jail, that seems "
|
||
"preferable to them than tying themselves to a husband."
|
||
msgstr ""
|
||
"Certaines filles évitent la vie typique planifiée pour elles par la société, "
|
||
"et basculent dans la criminalité. Bien qu'elles puissent finir en prison, "
|
||
"cela leur semble préférable que de se lier à un mari."
|
||
|
||
#. [unit_type]: id=Dunefolk, race=dunefolk
|
||
#. [unit_type]: id=Noble, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
|
||
msgid "Passenger"
|
||
msgstr "Passager"
|
||
|
||
#. [unit_type]: id=SotA Ancient Lich, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
|
||
msgid ""
|
||
"An experienced lich can easily tap into the power of the spirit world and "
|
||
"throw freezing lightning to devastating effect, or drain the very life force "
|
||
"from a body. The power available to a lich like this is awesome to behold. "
|
||
"Anyone who encounters an Ancient Lich likely has far worse things to worry "
|
||
"about than death!"
|
||
msgstr ""
|
||
"Une liche expérimentée peut aisément exploiter le pouvoir du monde des "
|
||
"esprits et envoyer des éclairs givrant aux effets dévastateurs, ou drainer "
|
||
"la force vitale même d'un corps. Le pouvoir dont dispose une telle liche est "
|
||
"ahurissant. Quiconque rencontre une Ancienne Liche a probablement bien pire "
|
||
"à craindre que la mort !"
|
||
|
||
#. [unit_type]: id=Orcish Shaman, race=orc
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
|
||
msgid "Orcish Shaman"
|
||
msgstr "Shaman Orc"
|
||
|
||
#. [unit_type]: id=Orcish Shaman, race=orc
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
|
||
msgid ""
|
||
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
|
||
"tribes, they form the Orcish Council, which makes important decisions for "
|
||
"the whole Orcish community and arbitrates the many conflicts that arise "
|
||
"between tribes of this argumentative race. Although physically weak (for "
|
||
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
|
||
"draining their life."
|
||
msgstr ""
|
||
"Les shamans orcs sont les gardiens de la magie orque. Respectés parmi les "
|
||
"tribus orques, ils forment le conseil orc, qui prend les décisions "
|
||
"importantes pour toute la communauté orque et arbitrent les nombreux "
|
||
"conflits entre les tribus de cette race prompte à la dispute. Bien que "
|
||
"physiquement faibles (pour des orcs), les chamans orcs sont de bons lanceurs "
|
||
"de sorts et peuvent maudire leurs ennemis, aspirant leur vie."
|
||
|
||
#. [unit_type]: id=Sailor, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
|
||
msgid "Sailor"
|
||
msgstr "Marin"
|
||
|
||
#. [unit_type]: id=Sailor, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
|
||
msgid ""
|
||
"Sailors are hired for their strength, and their work builds up even more "
|
||
"muscle. Consequently, the cheap blades they are provided with still do "
|
||
"considerable damage."
|
||
msgstr ""
|
||
"Les marins sont engagés pour leur force, et leur travail renforce encore "
|
||
"leurs muscles. En conséquence, les pauvres lames qui leur sont fournies font "
|
||
"tout de même des dégâts considérables."
|
||
|
||
#. [unit_type]: id=Sea Captain, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
|
||
msgid "Sea Captain"
|
||
msgstr "Capitaine Maritime"
|
||
|
||
#. [unit_type]: id=Sea Captain, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
|
||
msgid ""
|
||
"Aboard his vessel, the captain is the ultimate authority, and all his orders "
|
||
"must be instantly obeyed. A passenger or crew member crosses the captain at "
|
||
"their peril, for he is within his rights to summarily execute criminals or "
|
||
"mutineers."
|
||
msgstr ""
|
||
"A bord de son vaisseau, le capitaine est l'autorité absolue, et tous ses "
|
||
"ordres doivent être immédiatement exécutés. Un passager ou un membre "
|
||
"d'équipage met en colère le capitaine à ses risques et périls, car il a le "
|
||
"droit d'exécuter sommairement les criminels et les mutins."
|
||
|
||
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
|
||
#. A fake unit type that appears in the recruit list as soon as the
|
||
#. player has access to more than one type of walking corpse. Trying to
|
||
#. recruit it launches the zombie recruit dialog as a child of the normal
|
||
#. recruitment dialog. "Walking Corpse" is not used here because some swim,
|
||
#. and some fly.
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:92
|
||
msgid "All Corpses"
|
||
msgstr "Tous les zombis"
|
||
|
||
# Ici « "unit" » affiché dans la liste de recrutement n'est pas une vraie unité (mais une entrée vers un dialogue de sélection parmi les types de zombis connus).
|
||
# J'ai tenté de rendre cela plus clair en traduisant librement « unit » par « catégorie ».
|
||
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:104
|
||
msgid "Choose this “unit” to get a list of available corpses."
|
||
msgstr ""
|
||
"Choisissez cette catégorie pour accéder à la liste des zombis disponibles."
|
||
|
||
#. [unit_type]: id=SotA Flying Corpse_Gryphon
|
||
#. [unit_type]: id=SotA Flying Corpse_Bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:156
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314
|
||
msgid "Flying Corpse"
|
||
msgstr "Zombi volant"
|
||
|
||
#. [unit_type]: id=SotA Swimming Corpse
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:204
|
||
msgid "Swimming Corpse"
|
||
msgstr "Zombi nageur"
|
||
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:7
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
|
||
msgid "Ardonna"
|
||
msgstr "Ardonna"
|
||
|
||
#. female name
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:76
|
||
msgid "Shynal"
|
||
msgstr "Shynal"
|
||
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:125
|
||
msgid "Vendraxis"
|
||
msgstr "Vendraxis"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:96
|
||
msgid "Death of Ardonna"
|
||
msgstr "Mort d'Ardonna"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:130
|
||
msgid "No, no, NO, <i><b>NO</b></i>!"
|
||
msgstr "Non, non, NON, <i><b>NON</b></i> !"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:151
|
||
msgid "Urgh."
|
||
msgstr "Argh."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163
|
||
msgid "But I don’t know how to bring you back yet!"
|
||
msgstr "Mais je ne sais pas encore comment vous ramener !"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:251
|
||
msgid "Shynal!"
|
||
msgstr "Shynal !"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
|
||
msgid "Bring her back. Please!"
|
||
msgstr "Ramenez-là. Je vous en prie !"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
|
||
msgid "I’m not sure that’s such a good..."
|
||
msgstr "Je ne suis pas sûr que ce soit une si bonne..."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
|
||
msgid "If you insist."
|
||
msgstr "Si tu insistes."
|
||
|
||
#. [message]: speaker=Corpse Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:217
|
||
msgid "Car. Cyn."
|
||
msgstr "Car. Cyn."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
|
||
msgid "She will not know you for long, so make the most of it."
|
||
msgstr "Elle ne se souviendra pas de toi très longtemps, donc profites-en."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:234
|
||
msgid "Perhaps that was for the best."
|
||
msgstr "Peut-être était-ce mieux ainsi."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
|
||
msgid ""
|
||
"It’s not possible. She was already back from the dead. She has been utterly "
|
||
"destroyed this time."
|
||
msgstr ""
|
||
"C'est impossible. Elle était déjà revenue d'entre les morts. Cette fois elle "
|
||
"est détruite pour de bon."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:272
|
||
msgid "Oh, my sweet Carcyn!"
|
||
msgstr "Ho, mon tendre Carcyn !"
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:288
|
||
msgid "You were always so reckless."
|
||
msgstr "Tu as toujours été si téméraire."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:294
|
||
msgid "I will miss you."
|
||
msgstr "Tu me manqueras."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:307
|
||
msgid "Now I will never learn the sssecret of exssstending my ssspan."
|
||
msgstr ""
|
||
"C'essst que je ne connaîtrai jamais le sssecret de l'exssistence sans fin."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323
|
||
msgid "I’m going to miss him."
|
||
msgstr "Il va me manquer."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329
|
||
msgid "Unfortunate. He was useful."
|
||
msgstr "Dommage... Il était bien utile."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:340
|
||
msgid "Yes, he was helpful."
|
||
msgstr "Oui, il était bien utile."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:346
|
||
msgid "Indeed, he will be missed."
|
||
msgstr "C'est vrai, il va nous manquer."
|
||
|
||
# My pet: une chauve-souris.
|
||
# Donc je traduis "pet" par le tendre "colombe".
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375
|
||
msgid "Don’t worry, my pet. I can save you."
|
||
msgstr "Ne crains rien, ma colombe. Je vais te sauver."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431
|
||
msgid "Aww. I wanted to be a mage like Shynal."
|
||
msgstr "Ah... J'aurais voulu être un mage, comme Shynal."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:437
|
||
msgid "Aww. I wanted to be a mage like Carcyn."
|
||
msgstr "Ah... J'aurais voulu être une mage, comme Carcyn."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:444
|
||
msgid "Do not make me regret liberating you from jail. My decision is final."
|
||
msgstr ""
|
||
"Ne me fais pas regretter de t'avoir libéré de prison. Ma décision est "
|
||
"irrévocable."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:447
|
||
msgid "I have reconsidered. Perhaps you will be very powerful one day."
|
||
msgstr "J'ai changé d'avis. Peut-être seras-tu très puissant un jour."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:458
|
||
msgid "Thanks!"
|
||
msgstr "Merci !"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473
|
||
msgid ""
|
||
"Hey, I wanted to be a wizard like you and live forever when you figure it "
|
||
"out! I know I could be super-powerful in the end."
|
||
msgstr ""
|
||
"Ha, j'aurais voulu être un mage comme vous et vivre éternellement quand vous "
|
||
"auriez découvert comment ! Je sais que j'aurais fini par devenir super-"
|
||
"puissant."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
|
||
msgid "Hold your tongue. You will do as I command."
|
||
msgstr "Tais-toi. Tu feras comme je l'aurai décidé."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:488
|
||
msgid "Very well. Having more adepts might be a good idea after all."
|
||
msgstr ""
|
||
"Très bien. Avoir plus d'adeptes pourrait être une bonne idée après tout."
|
||
|
||
#. [unstore_unit]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:877
|
||
msgid "Lich"
|
||
msgstr "Liche"
|
||
|
||
#. [set_menu_item]: id=hide-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:920
|
||
msgid "Hide Sails and Rigging"
|
||
msgstr "Masquer les voiles et cordages"
|
||
|
||
#. [set_menu_item]: id=show-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:959
|
||
msgid "Show Sails and Rigging"
|
||
msgstr "Afficher les voiles et cordages"
|
||
|
||
#. [terrain_type]: id=grave
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:15
|
||
msgid "Grave"
|
||
msgstr "Tombe"
|
||
|
||
#. [terrain_type]: id=grave
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
|
||
msgid "Grave Overlay"
|
||
msgstr "Revêtement de tombe"
|
||
|
||
#. [terrain_type]: id=not_here
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:27
|
||
msgid "Not Here Overlay"
|
||
msgstr "Revêtement Pas Ici"
|
||
|
||
#. [terrain_type]: id=crystal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:46
|
||
msgid "Crystal Caves"
|
||
msgstr "Grottes de Crystal"
|
||
|
||
#. [terrain_type]: id=passageway
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:56
|
||
msgid "Passageway"
|
||
msgstr "Passage"
|
||
|
||
#. [terrain_type]: id=gate_open
|
||
#. [terrain_type]: id=gate_closed
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:65
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:75
|
||
msgid "Gate"
|
||
msgstr "Porte"
|
||
|
||
#. [terrain_type]: id=web
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:85
|
||
msgid "Spiderweb"
|
||
msgstr "Toile d'araignée"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-top
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95
|
||
msgid "Fence-Top"
|
||
msgstr "Haut de barrière"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-bottom
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104
|
||
msgid "Fence"
|
||
msgstr "Barrière"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-bottom
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
|
||
msgid "Fence-Bottom"
|
||
msgstr "Bas de barrière"
|
||
|
||
#. [terrain_type]: id=ship--forecastle
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124
|
||
msgid "Ship Forecastle"
|
||
msgstr "Pont de Gaillard du Navire"
|
||
|
||
#. [terrain_type]: id=ship--main-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137
|
||
msgid "Ship Main Deck"
|
||
msgstr "Pont Principal du Navire"
|
||
|
||
#. [terrain_type]: id=ship--poop-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147
|
||
msgid "Ship Poop Deck"
|
||
msgstr "Pont de Dunette du Navire"
|
||
|
||
#. [terrain_type]: id=ship--hull
|
||
#. [terrain_type]: id=ship--railing
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270
|
||
msgid "Ship Hull"
|
||
msgstr "Coque du Navire"
|
||
|
||
#. [terrain_type]: id=ship--rigging-and-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169
|
||
msgid "Ship Rigging and Sails"
|
||
msgstr "Voiles et Cordages du Navire"
|
||
|
||
#. [terrain_type]: id=ship--railing
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178
|
||
msgid "Ship Railing"
|
||
msgstr "Balustrades du Navire"
|
||
|
||
#. [terrain_type]: id=ship--bits-and-pieces
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187
|
||
msgid "Ship Pieces"
|
||
msgstr "Pièces du Navire"
|
||
|
||
#. [terrain_type]: id=ship--lower-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196
|
||
msgid "Ship Lower Deck"
|
||
msgstr "Pont Inférieur du Navire"
|
||
|
||
#. [terrain_type]: id=ship--lower-deck-edge
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205
|
||
msgid "Ship Lower Deck Edge"
|
||
msgstr "Bord du Pont Inférieur du Navire"
|
||
|
||
#. [terrain_type]: id=ship--forecastle
|
||
#. [terrain_type]: id=ship--main-deck
|
||
#. [terrain_type]: id=ship--poop-deck
|
||
#. [terrain_type]: id=ship--lower-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301
|
||
msgid "Ship"
|
||
msgstr "Navire"
|
||
|
||
#. [terrain_type]: id=full-void
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323
|
||
msgid "Full Void"
|
||
msgstr "Vide Complet"
|
||
|
||
#. [terrain_type]: id=full-void-overlay
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333
|
||
msgid "Void Overlay"
|
||
msgstr "Revêtement de Vide"
|
||
|
||
#. [terrain_type]: id=half-void-overlay
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343
|
||
msgid "Half Void"
|
||
msgstr "Demi Vide"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Bat
|
||
#. shown instead of the unit_type name in the recruitment dialog
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24
|
||
msgid "recruit^Flying Corpse (Bat)"
|
||
msgstr "Zombi volant (chauve-souris)"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:25
|
||
msgid "You can now raise bat corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de chauves-souris !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Rat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30
|
||
msgid "recruit^Walking Corpse (Rat)"
|
||
msgstr "Relever un zombi (rat)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Rat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:31
|
||
msgid "You can now raise rat corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de rats !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36
|
||
msgid "recruit^Walking Corpse (Wolf)"
|
||
msgstr "Relever un zombi (loup)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:37
|
||
msgid "You can now raise wolf corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de loups !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Human
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42
|
||
msgid "recruit^Walking Corpse (Human)"
|
||
msgstr "Relever un zombi (humain)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Human
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:43
|
||
msgid "You can now raise human corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps humains !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Mounted
|
||
#. the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:49
|
||
msgid "recruit^Walking Corpse (Mounted)"
|
||
msgstr "Zombi monté"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Mounted
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:50
|
||
msgid "You can now raise mounted corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps montés !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf Rider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:55
|
||
msgid "recruit^Walking Corpse (Wolf Rider)"
|
||
msgstr "Zombi monteur de loup"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf Rider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:56
|
||
msgid "You can now raise wolf rider corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de monteurs de loup !"
|
||
|
||
#. [value]: type=SotA Swimming Corpse
|
||
#. this is used for both naga and merfolk zombies
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:62
|
||
msgid "recruit^Swimming Corpse"
|
||
msgstr "Zombi nageur"
|
||
|
||
#. [value]: type=SotA Swimming Corpse
|
||
#. this is used for both naga and merfolk zombies
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:64
|
||
msgid "You can now raise swimming corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps nageurs !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Saurian
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:69
|
||
msgid "recruit^Walking Corpse (Saurian)"
|
||
msgstr "Zombi saurien"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Saurian
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:70
|
||
msgid "You can now raise saurian corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de sauriens !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:75
|
||
msgid "recruit^Walking Corpse (Wose)"
|
||
msgstr "Relever un zombi (wose)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:76
|
||
msgid "You can now raise wose corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de woses !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Goblin
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:81
|
||
msgid "recruit^Walking Corpse (Goblin)"
|
||
msgstr "Relever un zombi (gobelin)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Goblin
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:82
|
||
msgid "You can now raise goblin corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de gobelins !"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:87
|
||
msgid "recruit^Flying Corpse (Gryphon)"
|
||
msgstr "Zombi volant (gryphon)"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:88
|
||
msgid "You can now raise gryphon corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de gryphons !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Spider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:93
|
||
msgid "recruit^Walking Corpse (Spider)"
|
||
msgstr "Zombi araignée"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Spider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:94
|
||
msgid "You can now raise spider corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps d'araignées !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Troll
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:99
|
||
msgid "recruit^Walking Corpse (Troll)"
|
||
msgstr "Relever un zombi (troll)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Troll
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:100
|
||
msgid "You can now raise troll corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de trolls !"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:105
|
||
msgid "recruit^Walking Corpse (Dwarf)"
|
||
msgstr "Relever un zombi (nain)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:106
|
||
msgid "You can now raise dwarf corpses!"
|
||
msgstr "Vous pouvez désormais relever des corps de nains !"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:372
|
||
msgid "A lua error has occurred, and a corpse cannot be recruited."
|
||
msgstr ""
|
||
"Une erreur lua s'est produite, aucun zombi n'est disponible pour le "
|
||
"recrutement."
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "HP: "
|
||
msgstr "PV : "
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "MP: "
|
||
msgstr "PM : "
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "XP: "
|
||
msgstr "XP : "
|
||
|
||
#. [lua]: postshow
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:88
|
||
msgid "There are no corpses available."
|
||
msgstr "Il n'y a pas de zombi disponible."
|
||
|
||
#. [lua]: postshow
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:96
|
||
msgid "You do not have enough gold to recruit that unit"
|
||
msgstr "Vous n'avez pas assez d'or pour relever cette unité"
|
||
|
||
#~ msgid "Dwarvish Miner"
|
||
#~ msgstr "Mineur Nain"
|
||
|
||
#~ msgid ""
|
||
#~ "Dwarvish miners are the grunt workers of dwarvish society. They take the "
|
||
#~ "precious ores out of the ground, but do not ever take part in the "
|
||
#~ "crafting of weapons or artifacts. They have no military training, but "
|
||
#~ "they can still do some damage with their picks."
|
||
#~ msgstr ""
|
||
#~ "Les mineur nains sont les travailleurs grognons de la société naine. Ils "
|
||
#~ "extraient les précieux minerais du sol, mais ne prennent jamais part à "
|
||
#~ "leur transformation en armes ou artefacts. Ils n'ont pas d'entraînement "
|
||
#~ "militaire, mais ils peuvent toutefois infliger quelques dégâts avec leurs "
|
||
#~ "pioches."
|
||
|
||
#~ msgid "pick"
|
||
#~ msgstr "pioche"
|
||
|
||
#~ msgid "You can now recruit skeletons and skeleton archers!"
|
||
#~ msgstr ""
|
||
#~ "Vous pouvez désormais recruter des squelettes et archers squelettes !"
|
||
|
||
#~ msgid ""
|
||
#~ "22 III, 23 YW\n"
|
||
#~ "\n"
|
||
#~ "Research sometimes requires experiments, so I began. I forced my will "
|
||
#~ "into the life-force pathways of the bandit, thus turning him into my "
|
||
#~ "puppet. He resisted, but on account of my recent practice, my will proved "
|
||
#~ "the stronger. More strangely, the inside of his body also resisted, "
|
||
#~ "attacking me, the invader. However, since I wasn’t physically there, it "
|
||
#~ "ended up attacking itself! Over a period of hours, slabs of flesh became "
|
||
#~ "weak and threatened to fall off his frame. I was obliged to stitch them "
|
||
#~ "in place."
|
||
#~ msgstr ""
|
||
#~ "22/03/23 ap. W:\n"
|
||
#~ "\n"
|
||
#~ "La recherche nécessite parfois des expérimentations, donc j'ai commencé. "
|
||
#~ "J'ai forcé le passage de ma volonté dans les canaux de force vitale du "
|
||
#~ "bandit, faisant ainsi de lui ma marionnette. Il a résisté, mais grâce à "
|
||
#~ "mes récents entraînements, ma volonté était la plus forte. Plus "
|
||
#~ "étrangement, l'intérieur de son corps a également résisté, m'attaquant, "
|
||
#~ "moi l'envahisseur. Cependant, comme je n'étais pas physiquement là, il "
|
||
#~ "finit par s'attaquer lui-même ! Après une période de quelques heures, des "
|
||
#~ "morceaux de chair étaient affaiblis et menaçaient de quitter la carcasse. "
|
||
#~ "J'ai été obligée de les coudre pour les maintenir en place."
|
||
|
||
#~ msgid ""
|
||
#~ "Some of the bandit’s companions had perished in better condition than the "
|
||
#~ "leader, and I got the idea to add their flesh to my puppet. I stitched on "
|
||
#~ "muscles where they seemed to fit, and used enchantments to improve the "
|
||
#~ "bonding, thus improving the strength of the creature. At first, each new "
|
||
#~ "piece of flesh caused another violent reaction from the body’s defenses. "
|
||
#~ "Eventually, the reactions weakened, and the body stabilized in its new "
|
||
#~ "configuration, though by this time it was suppurating and unrecognizable. "
|
||
#~ "The mind inside gibbered at what it had become, but the bandit had wished "
|
||
#~ "for me a fate worse than death, so it didn’t seem unfair."
|
||
#~ msgstr ""
|
||
#~ "Certains des compagnons du bandit avaient péri en meilleur état que leur "
|
||
#~ "chef, et j'ai eu l'idée d'ajouter leur chair à ma marionnette. J'ai cousu "
|
||
#~ "des muscles là où ils semblaient correspondre, et usé d'enchantements "
|
||
#~ "pour renforcer les liens, accroissant ainsi la force de la créature. Au "
|
||
#~ "début, chaque nouveau morceau de chair causait une nouvelle violente "
|
||
#~ "réaction immunitaire du corps. Avec le temps, elles s'affaiblissaient, et "
|
||
#~ "le corps se stabilisa dans sa nouvelle configuration, bien qu'alors il "
|
||
#~ "suppurait et était méconnaissable. L'âme à l'intérieur était médusée face "
|
||
#~ "à sa nouvelle condition, mais le bandit m'avait souhaité un destin pire "
|
||
#~ "que la mort, donc ça ne semblait pas injuste."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Goblin Raiders"
|
||
#~ msgid "(Wolf Rider)"
|
||
#~ msgstr "Assaillants Gobelins"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Merfolk"
|
||
#~ msgid "(Merfolk)"
|
||
#~ msgstr "Ondin"
|
||
|
||
#, fuzzy
|
||
#~| msgid "You can now recruit ghosts!"
|
||
#~ msgid "You can now raise merfolk corpses!"
|
||
#~ msgstr "Vous pouvez désormais recruter des fantômes !"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Saurians"
|
||
#~ msgid "(Saurian)"
|
||
#~ msgstr "Sauriens"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Gryphons"
|
||
#~ msgid "(Gryphon)"
|
||
#~ msgstr "Griffons"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Spiders"
|
||
#~ msgid "(Spider)"
|
||
#~ msgstr "Araignées"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Trolls"
|
||
#~ msgid "(Troll)"
|
||
#~ msgstr "Trolls"
|
||
|
||
#~ msgid ""
|
||
#~ "You can recruit or recall from your starting position on the first turn "
|
||
#~ "only. To get more units, raise them from their graves."
|
||
#~ msgstr ""
|
||
#~ "Vous pouvez recruter ou rappeler sur votre position de départ uniquement "
|
||
#~ "au premier tour. Pour obtenir plus d'unités, relevez-les de leur tombe."
|
||
|
||
#~ msgid "Galoïndrath"
|
||
#~ msgstr "Galoïndrath"
|
||
|
||
#~ msgid "Ancient Lich"
|
||
#~ msgstr "Ancienne Liche"
|
||
|
||
#~ msgid "Gwillyn"
|
||
#~ msgstr "Gwillyn"
|
||
|
||
#~ msgid "You kids may watch."
|
||
#~ msgstr "Vous, les enfants, vous observez."
|
||
|
||
#~ msgid "Translations"
|
||
#~ msgstr "Traductions"
|
||
|
||
#~ msgid "Hungarian - WhiteWolf"
|
||
#~ msgstr "Hongrois - WhiteWolf"
|
||
|
||
#~ msgid "Japanese - RatArmy"
|
||
#~ msgstr "Japonais - RatArmy"
|
||
|
||
#~ msgid "Russian - iven, olga_flox, and marat"
|
||
#~ msgstr "Russe - iven, olga_flox et marat"
|