5004 lines
207 KiB
Text
5004 lines
207 KiB
Text
# Pepe <donpepe1963@gmail.com>, 2014.
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# Toranks <toranksmervat@gmail.com>, 2023.
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-10-28 17:38 UTC\n"
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"PO-Revision-Date: \n"
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"Last-Translator: Toranks <toranksmervat@gmail.com>\n"
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"Language-Team: \n"
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"Language: es\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 3.2.2\n"
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#. [campaign]: id=Secrets of the Ancients
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#. [editor_group]: id=sota
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:69
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msgid "Secrets of the Ancients"
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msgstr "Los secretos de los Ancestros"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
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msgid "SotA"
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msgstr "SdlA"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
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msgid "Normal"
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msgstr "Normal"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
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msgid "Unpleasant"
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msgstr "Desagradable"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
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msgid "Challenging"
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msgstr "Desafiante"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
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msgid "Corrupt"
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msgstr "Corrupto"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
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msgid "Diabolic"
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msgstr "Diabólico"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:20
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msgid "Difficult"
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msgstr "Difícil"
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#. [campaign]: id=Secrets of the Ancients
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22
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msgid ""
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"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
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"how to live forever, so why can’t you?\n"
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"\n"
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"(Hard level, 18 scenarios.)\n"
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msgstr ""
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"Revele el conocimiento secreto de los Señores Liche de la Isla Verde. Si "
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"ellos sabían como vivir para siempre, ¿porqué no tú?\n"
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"\n"
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"(Nivel experto, 18 escenarios.)\n"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:29
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msgid "Campaign Design, Programming, and Artwork"
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msgstr "Diseño de la campaña, programación y diseño gráfico"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:35
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msgid "Campaign Maintenance"
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msgstr "Mantenimiento de la campaña"
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#. [about]
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#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:42
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msgid "Additional Artwork"
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msgstr "Diseño gráfico adicional"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:106
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msgid "Lvl 0"
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msgstr "nv 0"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:128
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msgid "Undead"
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msgstr "No muerto"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:171
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msgid "Traits"
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msgstr "Rasgos"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:209
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msgid "Attacks"
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msgstr "Ataques"
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:278
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msgid "Choose a Corpse"
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msgstr "Elija un cadáver"
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#. [button]
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:343
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msgid "Recruit"
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msgstr "Reclute"
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#. [button]: id=cancel
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#: data/campaigns/Secrets_of_the_Ancients/gui/zombie_recruit_dialog.cfg:349
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msgid "Cancel"
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msgstr "Cancelar"
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# desvaneciéndose?
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#. [scenario]: id=01_Slipping_Away
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22
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msgid "Slipping Away"
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msgstr "Escabulléndose"
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40
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msgid "<i>Chapter One:</i> Unlawful Research"
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msgstr "<i>Capítulo Uno:</i> Investigación Ilícita"
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43
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msgid ""
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"<i>From the Journal of Ardonna of Tarrynth</i>\n"
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"\n"
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"9 XII, 22 YW:\n"
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"\n"
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"It’s unfair that we humans must die after so few years. Elves and dwarves "
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"live far longer. Though this may be the natural order, we need not embrace "
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"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
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"knowledge was declared illegal by King Haldric I, but I believe it is worth "
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"the risk. As I watched my family waste away of various maladies, I vowed "
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"that I would not share their fate, and if I can rediscover the secrets of "
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"the ancients I will be a hero to the whole continent! I shall begin research "
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"in earnest this winter."
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msgstr ""
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"<i>Del diario de Ardonna de Tarrynth</i>\n"
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"\n"
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"9 XII, 22 AñW:\n"
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"\n"
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"No es justo que los humanos tengan que morir con tan pocos años. Los elfos y "
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"los enanos viven mucho más tiempo. Aunque este sea el orden natural, ¡no "
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"tenemos por qué aceptarlo! Los Señores de la Isla Verde sabían como vivir "
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"para siempre. La búsqueda de ese conocimiento fue declarada ilegal por el "
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"rey Haldric I, pero creo que vale la pena correr ese riesgo. Mientras veía a "
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"mi familia desaparecer a consecuencia de la enfermedad, juré que no "
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"compartiría su destino, y si puedo redescubrir los secretos de los Ancestros "
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"¡seré una heroína para todo el continente! Comenzaré a investigar desde el "
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"principio de este invierno."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54
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msgid ""
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"26 II, 23 YW:\n"
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"\n"
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"My experiments with bats have proven unfruitful. I have determined that they "
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"do not truly drain the life force of their victims — it is an illusion. The "
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"loss of blood weakens the victim, while the bat gains vitality because it "
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"has fed. There is nothing I can learn from bats about extending life. Now I "
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"have a problem. I am forced to keep the bats and pretend they are my pets "
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"because I cannot admit why I was studying them. In truth, it is not a burden "
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"— I have grown somewhat fond of the creatures, and I don’t mind appearing "
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"eccentric. I am already marked as different because my hair is so light, and "
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"I lack a sense of smell."
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msgstr ""
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"26 II, 23 AñW:\n"
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"\n"
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"Mis experimentos con murciélagos han sido infructuosos. He concluido que en "
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"realidad no extraen fuerza vital de sus víctimas — es una ilusión. La "
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"pérdida de sangre debilita a la víctima, mientras que el murciélago gana "
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"vitalidad por que se alimenta. No hay nada que pueda aprender de los "
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"murciélagos para alargar la vida. Ahora tengo un problema. He de conservar "
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"los murciélagos y fingir que son mis mascotas ya que no puedo admitir el "
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"motivo por el que los estudiaba. La verdad es que esto no resulta una carga "
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"ya que les he tomado aprecio y no me importa parecer excéntrica. Ya estoy "
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"marcada como diferente a causa de mi pelo claro y de mi falta de sentido del "
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"olfato."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63
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msgid ""
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"4 III, 23 YW:\n"
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"\n"
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"Today, headmaster Aimucasur himself taught a class on moving objects with "
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"one’s mind. The technique involves projecting one’s will inside the item, "
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"and then learning to move it as an extension of the body. Incantations focus "
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"the mind to the task. We practiced with inanimate objects, but clearly the "
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"same principle could be applied to unliving flesh. Nobody dared voice the "
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"thought, because showing interest in the necromantic arts results in "
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"expulsion. I was pondering that fact in class when I noticed Aimucasur "
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"glowering at me. I must be more careful in the future about which of my "
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"thoughts appear on my face."
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msgstr ""
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"4 III, 23 AñW:\n"
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"\n"
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"Hoy, el mismo director Aimucasur dio una clase acerca del movimiento de "
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"objetos con la propia mente. La técnica implica proyectar tu propia voluntad "
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"dentro del objeto, y entonces aprender a moverlo como una extensión de tu "
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"propio cuerpo. Los conjuros enfocan la mente en la tarea. Estuvimos "
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"practicando con objetos inanimados, pero el mismo principio podría serle "
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"aplicado a la carne muerta. Nadie se atrevió a decirlo en voz alta, puesto "
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"que mostrar interés en las artes nigrománticas conlleva la expulsión. Estaba "
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"ponderando ese hecho en clase cuando noté que Aimucasur fruncía el ceño en "
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"mi dirección. En el futuro habré de tener más cuidado con los pensamientos "
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"que pueda reflejar mi rostro."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72
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msgid ""
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"15 III, 23 YW:\n"
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"\n"
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"One of my bats must have been old, for it died. Boldly then, I decided to "
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"animate the corpse. I was pleased to see that it worked, but what was "
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"interesting was this: The first time the bat twitched, I felt a last spark "
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"of life energy flash through its body. I noted that it flowed through some "
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"kind of pathway. That gave me an idea. With my mind, I searched out all the "
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"life force pathways in its body using what I could sense in the living bats "
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"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
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"flapped off the floor on its own! (That is a trick old Aimucasur probably "
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"doesn’t know!) Even better, the energy running through the life force "
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"network seemed to maintain itself, so I didn’t need to continue to "
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"concentrate. Could this be the whole secret? Could all the ancient lords "
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"have had someone bring them back <i>after</i> death? I would need another "
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"mage I trusted completely, but perhaps I can find someone with whom to make "
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"a pact."
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msgstr ""
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"15 III, 23 AñW:\n"
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"\n"
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"Uno de mis murciélagos ha debido de hacerse viejo, puesto que murió. Con "
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"audacia, decidí animar su cuerpo. Tuve el placer de ver como daba resultado, "
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"pero la parte interesante fue la siguiente: Cuando el murciélago se agitó "
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"por vez primera, sentí una última chispa de energía vital destellando a "
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"través de su cuerpo. Observé que fluía a través de una especie de línea. Eso "
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"me dio una idea. Con mi mente, busqué todas las líneas de fuerza vital de su "
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"cuerpo usando como guía las que podía sentir en los murciélagos vivos. "
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"Entonces animé <i>todas</i> a la vez, y el murciélago aleteó lentamente "
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"desde el suelo ¡por sí mismo! (¡Ese es un truco que el viejo Aimucasur "
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"probablemente no conoce!) Aún mejor, la energía que se desplazaba a través "
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"de la red de líneas de fuerza vital parecía mantenerse por sí sola, por lo "
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"que no hacía falta que siguiera concentrándome. ¿Podría ser este todo el "
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"secreto? ¿Podrían todos los antiguos señores haber tenido a alguien que los "
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"hiciera volver <i>después</i> de la muerte? Iba a necesitar a otro mago en "
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"el que confiara por completo, pero quizás pudiera llegar a algún acuerdo con "
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"alguno."
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81
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msgid ""
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"Later:\n"
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"\n"
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"With further observation, I have determined that this is probably not the "
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"way to avoid death. The reanimated bat has no will! It does nothing unless I "
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"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
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"soon I will have the opportunity to find out... because I’m quitting the "
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"Academy. I will be in my room when old Morvihn checks for the night, but not "
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"two hours later! I grow weary of this place and its restrictions on thought. "
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"So, no more brown initiate’s robes, no more being ridiculed on account of my "
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"hair, no more pompous instructors. I will teach myself the so-called “dark” "
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"arts and learn how to live forever! The ancients from the Green Isle found a "
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"way, so I can discover it too. When all these oldsters here find themselves "
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"breathing their last, they will have to beg me for the secret. Perhaps I "
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"will be generous. Perhaps not."
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msgstr ""
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"Más tarde:\n"
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"\n"
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"Después de más observaciones, he concluido que probablemente ese no es el "
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"modo de evitar la muerte. ¡El murciélago reanimado no tiene voluntad! No "
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"hace nada a no ser que lo impulse con mi mente. Quizás la voluntad de un "
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"humano sea más fuerte, y uno de estos días tendré la oportunidad de "
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"probarlo... puesto que voy a dejar la Academia. Estaré en mi habitación "
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"cuando el viejo Morvihn haga su inspección nocturna, pero no dos horas "
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"después. Me he hartado de este lugar y de sus limitaciones al pensamiento. "
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"Por tanto, se acabó la toga marrón de iniciada, se acabó el ser ridiculizada "
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"a costa de mi cabello, se acabaron los instructores pretenciosos. Aprenderé "
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"por mi misma las llamadas artes oscuras ¡Y así sabré como vivir para "
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"siempre! Los ancestros de la Isla Verde encontraron un modo, así que yo "
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"también puedo hacerlo. Cuando todos estos vejestorios se encuentren "
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"respirando su último suspiro, tendrán que suplicarme que les diga el "
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"secreto. Quizás me muestre generosa. Quizás no."
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#. [objective]: condition=win
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:175
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msgid "Move Ardonna to the signpost"
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msgstr "Mueva a Ardonna hasta el poste indicador"
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#. [note]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:187
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:256
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msgid "This scenario takes place entirely at night."
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msgstr "Este escenario transcurre por completo durante la noche."
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#. [note]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190
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msgid ""
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"Ardonna can climb over a fence for 2 movement points, but wild animals "
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"cannot."
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msgstr ""
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"Ardonna puede trepar sobre una cerca usando 2 puntos de movimiento, pero los "
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"animales salvajes no pueden."
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#. [label]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:196
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msgid "Llorvin"
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msgstr "Llorvin"
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#. [message]: speaker=Ardonna
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308
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msgid "I suspected some of the rats would show themselves."
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msgstr "Sospechaba que alguna de las ratas se mostraría."
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#. [message]: speaker=narrator
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:318
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msgid ""
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"<span color='cyan'>Special Note: </span>In this campaign, if a unit is "
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"killed and not immediately raised as a corpse, its corpse type will be "
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"permanently added to the recruit list instead."
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msgstr ""
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"<span color='cyan'>Nota especial: </span>En esta campaña, si una unidad "
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"muere y no se levanta inmediatamente como un cadáver, su tipo de cadáver se "
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||
"agregará permanentemente a la lista de reclutas."
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||
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||
#. [message]: speaker=Ardonna
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:327
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msgid ""
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"I should get off the island in case the ethics committee is concerned about "
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"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
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"reach the town of Llorvin before morning. I can hide there until I can head "
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"for the dock. I will need some traveling money for that, so go, my bat "
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"friends, and find me some gold!"
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msgstr ""
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"Debería abandonar la isla por si el comité de ética se muestra preocupado "
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"por un mago renegado. ¡No me obligarán a volver con deshonor! Debería ser "
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||
"capaz de alcanzar la ciudad de Llorvin antes del amanecer. Puedo ocultarme "
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"allí hasta que pueda dirigirme hacia el puerto. Necesitaré algo de dinero "
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"para el viaje, así que marchad, mis queridos murciélagos, y ¡encontrad algo "
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"de oro para mí!"
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||
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#. [message]: speaker=Ardonna
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:331
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msgid ""
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"It would be good to have even more bats as well. There was a colony in that "
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"ruined castle where we practiced conjuring fire, so I will try to find that. "
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"The castle was also infested with huge rats as I remember, but I can "
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"certainly destroy those. I will have to use ice though, as I never mastered "
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"fire."
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msgstr ""
|
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"También sería bueno disponer de más murciélagos. Había una colonia en ese "
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"castillo en ruinas donde hicimos prácticas sobre conjurar el fuego, así que "
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"intentaré encontrarlos allí. Si mal no recuerdo el castillo estaba infestado "
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"con ratas enormes, pero sin duda puedo acabar con ellas. Aunque tendré que "
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"usar hielo, puesto que nunca dominé el fuego."
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||
|
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#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343
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||
msgid ""
|
||
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
|
||
"suppose we could rest inside a farmer’s or woodcutter’s fence."
|
||
msgstr ""
|
||
"¡Un lobo! Este trayecto podría ser más peligroso de lo que pensaba. Si es "
|
||
"necesario, supongo que podríamos descansar dentro de los cercados de los "
|
||
"granjeros y leñadores."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366
|
||
msgid ""
|
||
"The morning has come, and I am still in the open. I will be caught for sure!"
|
||
msgstr ""
|
||
"Ha llegado la mañana, y aún estoy a descubierto. ¡Seguro que me van a "
|
||
"atrapar!"
|
||
|
||
#. [scenario]: id=02_Dark_Business
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
|
||
msgid "Dark Business"
|
||
msgstr "Asuntos oscuros"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
|
||
msgid ""
|
||
"16 III, 23 YW:\n"
|
||
"\n"
|
||
"I decided to hide in the cemetery. That way I could try my experiment to "
|
||
"animate a human body when night fell. With my dark cloak, I resembled the "
|
||
"mourners, and with my hood up, nobody could see my hair."
|
||
msgstr ""
|
||
"16 III, 23 AñW:\n"
|
||
"\n"
|
||
"Decidí esconderme en el cementerio. De ese modo podría probar a animar un "
|
||
"cuerpo humano al caer la noche. Con mi túnica oscura, me asemejaba a "
|
||
"cualquiera de los dolientes, y con mi capucha puesta, nadie podría ver mi "
|
||
"cabello."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:69
|
||
msgid "Guards"
|
||
msgstr "Guardias"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:92
|
||
msgid "Raise Walking Corpse (8 Gold)"
|
||
msgstr "Revivir un muerto viviente (8 de oro)"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:99
|
||
msgid "Raise Skeleton (15 Gold)"
|
||
msgstr "Revivir esqueleto con hacha(15 de oro)"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:106
|
||
msgid "Raise Skeleton Archer (14 Gold)"
|
||
msgstr "Revivir esqueleto arquero (14 de oro)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159
|
||
msgid "You don’t have enough gold to raise that unit."
|
||
msgstr "No tienes suficiente oro para revivir esa unidad."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238
|
||
msgid "Kill all the guards, and capture the guardhouse"
|
||
msgstr "Mate a todos los guardias y capture la garita"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250
|
||
msgid "Right-click on a grave adjacent to your leader to raise a unit."
|
||
msgstr ""
|
||
"Haga clic derecho en una lápida adyacente a su líder para revivir una unidad."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253
|
||
msgid "Each grave can be used only once."
|
||
msgstr "Cada lápida solo puede usarse una vez."
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:262
|
||
msgid "Guardhouse"
|
||
msgstr "Garita"
|
||
|
||
#. [label]
|
||
#. In English, this label bled into the two hexes on either side, and obscured
|
||
#. the units there, which is why it's split across two lines. The extra spaces
|
||
#. before "Temple" are to center that word above the others.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:274
|
||
msgid ""
|
||
" Temple\n"
|
||
"of Healing"
|
||
msgstr ""
|
||
" Templo\n"
|
||
"de Sanación"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283
|
||
msgid "Gwyllin"
|
||
msgstr "Gwyllin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:284
|
||
msgid "Veomyr"
|
||
msgstr "Veomyr"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285
|
||
msgid "Syrillin"
|
||
msgstr "Syrillin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
|
||
msgid "Glant"
|
||
msgstr "Glant"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:289
|
||
msgid "Renvan"
|
||
msgstr "Renvan"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290
|
||
msgid "Vin"
|
||
msgstr "Vin"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:294
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:296
|
||
msgid "Caradoc"
|
||
msgstr "Caradoc"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#. She's speaking to a bat from scenario 1
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399
|
||
msgid "Oh, hello friend! I didn’t know you were hiding in there."
|
||
msgstr "Oh, ¡hola amigo! No sabía que te escondías allí."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#. She's speaking to a bat that she hasn't met before
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:406
|
||
msgid "Oh, hello! You’re a handsome one."
|
||
msgstr "Oh, ¡hola! Qué guapo eres."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:423
|
||
msgid "Hey, come back! I didn’t mean to frighten you."
|
||
msgstr "Eh, ¡vuelve aquí! No pretendía asustarte."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:427
|
||
msgid "Maybe I could attract it if I jingled some coins."
|
||
msgstr "Tal vez pueda atraerlo si hago tintinear unas monedas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:450
|
||
msgid "Right-click adjacent to your leader to summon the bat."
|
||
msgstr "Haga un clic derecho adyacente a su líder para invocar al murciélago."
|
||
|
||
#. [set_menu_item]: id=summon_bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:458
|
||
msgid "Summon the Bat (20 gold)"
|
||
msgstr "Invocar al murciélago (20 oro)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:498
|
||
msgid "You don’t have enough gold to summon the bat."
|
||
msgstr "No tienes oro suficiente para invocar al murciélago."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:580
|
||
msgid ""
|
||
"You can now recruit skeletons and skeleton archers! You will lose this "
|
||
"ability if the guardhouse is retaken by the guards!"
|
||
msgstr ""
|
||
"¡Ahora puedes reclutar esqueletos y arqueros esqueléticos! ¡Perderás esta "
|
||
"habilidad si los guardias recuperan la garita!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:634
|
||
msgid "Blollyn"
|
||
msgstr "Blollyn"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:635
|
||
msgid "Ceoran"
|
||
msgstr "Ceoran"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:637
|
||
msgid "Vindry"
|
||
msgstr "Vindry"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:638
|
||
msgid "Aethacyn"
|
||
msgstr "Aethacyn"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:639
|
||
msgid "Elomyr"
|
||
msgstr "Elomyr"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:669
|
||
msgid "You can no longer recruit skeletons and skeleton archers."
|
||
msgstr "Ya no puede reclutar más esqueletos con hacha ni esqueletos arqueros."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:731
|
||
msgid ""
|
||
"Wait, that guard said there were twelve of them, so where are the other five?"
|
||
msgstr ""
|
||
"Espera, ese guardia ha dicho que eran doce, ¿Dónde están los otros cinco?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:733
|
||
msgid ""
|
||
"Wait, that guard said there were seven of them, so where are the other two?"
|
||
msgstr ""
|
||
"Espera, ese guardia ha dicho que eran siete, ¿Dónde están los otros dos?"
|
||
|
||
#. [message]: speaker=Syrillin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:752
|
||
msgid "Why are we stuck guarding a cemetery all night?"
|
||
msgstr "¿Por qué hemos de permanecer toda la noche guardando un cementerio?"
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:758
|
||
msgid ""
|
||
"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
|
||
msgstr ""
|
||
"¿Y por qué hemos de ser <i>doce</i>? ¿Quién está tan desesperado por "
|
||
"irrumpir en un cementerio?"
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:760
|
||
msgid ""
|
||
"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
|
||
msgstr ""
|
||
"¿Y por qué hemos de ser <i>siete</i>? ¿Quién está tan desesperado por "
|
||
"irrumpir en un cementerio?"
|
||
|
||
#. [message]: speaker=Glant
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:765
|
||
msgid ""
|
||
"I don’t know, but this evening a mage from the Academy was here talking to "
|
||
"the mayor, my brother says."
|
||
msgstr ""
|
||
"No lo sé, pero dice mi hermano que esta tarde un mago de la academia vino a "
|
||
"hablar con el alcalde."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:769
|
||
msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down."
|
||
msgstr ""
|
||
"Vale, pues <i>yo</i> digo que no deberías cuestionarte las órdenes, así que "
|
||
"cállate."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:808
|
||
msgid ""
|
||
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
|
||
"was suspicious. It’s a good thing I’m here already, but how am I going to "
|
||
"get out?\n"
|
||
"\n"
|
||
"Well, I might as well do my experiment and worry about leaving later."
|
||
msgstr ""
|
||
"¡Deben de estar custodiando el cementerio por <i>mi</i> causa! Quizás "
|
||
"Aimucasur en verdad sospechaba. Por suerte he llegado antes, pero ¿Cómo voy "
|
||
"a salir?\n"
|
||
"\n"
|
||
"Bueno, en cualquier caso podría realizar mi experimento y preocuparme "
|
||
"después por salir."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:841
|
||
msgid "Hello?"
|
||
msgstr "¿Hola?"
|
||
|
||
#. [message]: speaker=first_zombie
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:846
|
||
msgid "Uhngh."
|
||
msgstr "Uhngh."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:850
|
||
msgid "Do you remember anything?"
|
||
msgstr "¿Recuerdas algo?"
|
||
|
||
#. [message]: speaker=first_zombie
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:855
|
||
msgid "Uhrrr."
|
||
msgstr "Uhrrr."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:859
|
||
msgid ""
|
||
"It seems that my first guess was correct. The poor creature is mindless."
|
||
msgstr ""
|
||
"Parece que mi primera suposición era correcta. La pobre criatura no tiene "
|
||
"mente."
|
||
|
||
#. [message]: speaker=Veomyr
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:873
|
||
msgid "I heard something over there!"
|
||
msgstr "¡He oído algo por allí!"
|
||
|
||
#. [message]: speaker=Glant
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:883
|
||
msgid "Who’s there?"
|
||
msgstr "¿Quién esta ahí?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:904
|
||
msgid "It’s only me. Is the cemetery closed then? I was about to leave."
|
||
msgstr "Solo soy yo. ¿Ya ha cerrado el cementerio? Estaba a punto de irme."
|
||
|
||
#. [message]: speaker=Syrillin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:908
|
||
msgid "You and that... other person. Who is that?"
|
||
msgstr "Usted y esa otra... persona... ¿Quién es ese?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:912
|
||
msgid ""
|
||
"Oh, him. See here, I don’t want any trouble, but he is a little... ah..."
|
||
msgstr "¡Oh! él... Mire, no busco problemas, pero él está un poco... eh..."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:916
|
||
msgid ""
|
||
"He’s <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
|
||
"country! The penalty is death. Attack and destroy them both!"
|
||
msgstr ""
|
||
"¡Está <i>muerto</i>! ¡Esto es magia negra como en los tiempos de mis abuelos "
|
||
"en nuestra antigua tierra! El castigo es la muerte. ¡Acabemos con los dos!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:920
|
||
msgid "Hey! Don’t do that, or I will need more of them."
|
||
msgstr "¡¿Eh?! ¡No! no hagáis eso, o necesitaré más como él."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:924
|
||
msgid ""
|
||
"I would do better if I had weapons, and I bet I can find some in the "
|
||
"guardhouse. Go take it, my companions."
|
||
msgstr ""
|
||
"Estaríamos mejor si tuviéramos armas, y apuesto a que encontraremos algunas "
|
||
"en la garita. Id a por ellas, mis compañeros."
|
||
|
||
#. [message]: speaker=Caradoc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:928
|
||
msgid "Gwyllin, don’t move from that guardhouse."
|
||
msgstr "Gwyllin, no te muevas de esa garita."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:937
|
||
msgid ""
|
||
"The morning has come, and we have not escaped the city. We will be caught "
|
||
"for sure!"
|
||
msgstr ""
|
||
"Esta por amanecer y aún no hemos huido de la ciudad. ¡Sin duda seremos "
|
||
"capturados!"
|
||
|
||
#. [side]: type=Bandit, id=Garcyn
|
||
#. [scenario]: id=03_Bandits
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:38
|
||
msgid "Bandits"
|
||
msgstr "Bandidos"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
|
||
msgid ""
|
||
"17 III, 23 YW:\n"
|
||
"\n"
|
||
"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
|
||
"first light, and it was far behind me when the sun rose above the mountain "
|
||
"peaks. I doubt the Academy will be looking for me in the trackless wilds "
|
||
"inhabited only by woodcutters, and with my new companions, I feel safe "
|
||
"enough to travel during the day. I am heading east and then north towards "
|
||
"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
|
||
"mean to be on it."
|
||
msgstr ""
|
||
"17 III, 23 AñW:\n"
|
||
"\n"
|
||
"A pesar del retraso en el cementerio, alcancé las afueras de Llorcyn con las "
|
||
"primeras luces, y fue mucho después cuando el sol asomó por encima de los "
|
||
"picos de las montañas. Dudo que la Academia me esté buscando en la agreste "
|
||
"espesura habitada solo por leñadores, y con mis nuevos compañeros, me siento "
|
||
"lo bastante segura como para viajar durante el día. Me dirijo hacia el este "
|
||
"para luego girar al norte hacia los muelles. En unos pocos días, debería de "
|
||
"salir un barco hacia el puerto de Aguas Negras, y tengo previsto ir en él."
|
||
|
||
#. [side]: type=Bandit, id=Garcyn
|
||
#. [unit]: type=Ghoul
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:41
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:238
|
||
msgid "Garcyn"
|
||
msgstr "Garcyn"
|
||
|
||
#. [unit]: type=Outlaw, gender=female, id=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:48
|
||
msgid "Mossa"
|
||
msgstr "Mossa"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:67
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:248
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:68
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:75
|
||
msgid "Defeat the enemy leader"
|
||
msgstr "Derrote al líder enemigo"
|
||
|
||
#. [message]: speaker={ID}
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:101
|
||
msgid ""
|
||
"They are not underfed, they’re dead! How can they be dead? They’re horrible!"
|
||
msgstr ""
|
||
"No están desnutridos, ¡están muertos! ¿Cómo pueden estar muertos? ¡Son "
|
||
"horribles!"
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:105
|
||
msgid ""
|
||
"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your "
|
||
"club crushes bone just fine, so crush them."
|
||
msgstr ""
|
||
"¡Bah! No serán las primeras cosas feas que hayamos visto en estas tierras "
|
||
"salvajes. Vuestro garrote rompe huesos bastante bien, así que machacadlos."
|
||
|
||
#. [message]: speaker={ID}
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:109
|
||
msgid "And there is a white-haired girl."
|
||
msgstr "Los acompaña una chica con el cabello blanco."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:113
|
||
msgid "She must be in league with the dead, so crush her too."
|
||
msgstr "Debe de estar aliada con los muertos, así que machacadla también."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:204
|
||
msgid "No!"
|
||
msgstr "¡No!"
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:208
|
||
msgid "You have earned my wrath, wench. Death will be too good for you!"
|
||
msgstr ""
|
||
"Has conseguido hacerme enfadar, muchacha. ¡La muerte será demasiado buena "
|
||
"para ti!"
|
||
|
||
#. [message]: speaker=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:217
|
||
msgid "What have we here?"
|
||
msgstr "¿Qué es lo que tenemos aquí?"
|
||
|
||
#. [message]: speaker=Mossa
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:226
|
||
msgid ""
|
||
"Prey approaches, dearest. It’s an unusual band, but the ones with weapons "
|
||
"look underfed."
|
||
msgstr ""
|
||
"Se acerca una presa, amigos. Es un grupo extraño, pero los que llevan armas "
|
||
"parecen desnutridos."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:230
|
||
msgid "Easy pickings then."
|
||
msgstr "Entonces serán una presa fácil."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:234
|
||
msgid ""
|
||
"I think we were just spotted from that hill. Weapons up, my friends. We may "
|
||
"be walking into an ambush."
|
||
msgstr ""
|
||
"Creo que nos observan desde esa colina. Amigos, preparad vuestras armas. "
|
||
"Podríamos dirigirnos hacia una emboscada."
|
||
|
||
#. [message]: speaker=Garcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:245
|
||
msgid "Please! Don’t kill me."
|
||
msgstr "¡Por favor! No me mates."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:249
|
||
msgid "No? Fine then. I have an idea for another experiment."
|
||
msgstr "¿No? Bien entonces. Tengo una idea para otro experimento."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:269
|
||
msgid "The ship will surely leave before we can reach it!"
|
||
msgstr "¡El barco sin duda partirá antes de que podamos alcanzarlo!"
|
||
|
||
#. [scenario]: id=04_Becalmed
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
|
||
msgid "Becalmed"
|
||
msgstr "Inmovilizados"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
|
||
msgid ""
|
||
"22 III, 23 YW\n"
|
||
"\n"
|
||
"Research sometimes requires experiments, so I began. I knew the bandit had "
|
||
"intended to rob me, and once I had killed his beloved, he had intended to "
|
||
"torture and kill me. Now that I was in control, he was afraid and defensive, "
|
||
"and while his hatred of me was unabated, his desire to live made him "
|
||
"somewhat malleable."
|
||
msgstr ""
|
||
"22 III, 23 AñW\n"
|
||
"\n"
|
||
"La investigación a veces requiere experimentos, así que comencé. Sabía que "
|
||
"el bandido tenía la intención de robarme, y una vez que maté a su amada, él "
|
||
"tuvo la intención de torturarme y matarme. Ahora que yo tenía el control, él "
|
||
"tenía miedo y estaba a la defensiva, y aunque su odio hacia mí no disminuía, "
|
||
"su deseo de vivir lo hacía algo maleable."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
|
||
msgid ""
|
||
"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
|
||
"took a sip, calculating my intentions. I then placed a portion of my gold "
|
||
"resources on the table, and his eyes locked upon it.\n"
|
||
"\n"
|
||
"I then placed upon the table a ring stripped off the bandit named ‘Mossa’, "
|
||
"his beloved partner in crime. His gaze shifted from the gold to the ring, "
|
||
"and then quickly to my eyes. Had he not been tied to the chair, he would "
|
||
"have attacked me.\n"
|
||
"\n"
|
||
"I added more gold to the pile, but he didn’t notice, he only glared at me "
|
||
"with such hatred. The hunger for vengeance radiated off him like heat from a "
|
||
"thousand suns — I could feel it more strongly than the fear or hunger from "
|
||
"any of my pets..."
|
||
msgstr ""
|
||
"Le pasé un odre para que se sintiera cómodo. Me miró con recelo, luego tomó "
|
||
"un sorbo, calculando mis intenciones. Luego coloqué una parte de mis "
|
||
"recursos de oro sobre la mesa y sus ojos se clavaron en ella.\n"
|
||
"\n"
|
||
"Luego coloqué sobre la mesa un anillo que le quité al bandido llamado "
|
||
"'Mossa', su querido compañero en el crimen. Su mirada pasó del oro al "
|
||
"anillo, y luego rápidamente a mis ojos. Si no hubiera estado atado a la "
|
||
"silla, me habría atacado.\n"
|
||
"\n"
|
||
"Añadí más oro a la pila, pero él no se dio cuenta, solo me miró con odio. El "
|
||
"hambre de venganza irradiaba de él como el calor de mil soles; podía "
|
||
"sentirlo con más fuerza que el miedo o el hambre de cualquiera de mis "
|
||
"mascotas..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
|
||
msgid ""
|
||
"This rich vein into the life-force of the bandit was like nothing I had ever "
|
||
"seen, but I knew enough to bend his hunger to my will. With further study, I "
|
||
"may one day be able to stop it there, but today I could not: The single-"
|
||
"minded hunger consumed the man, it was all I could do to control its "
|
||
"direction!\n"
|
||
"\n"
|
||
"The bandit howled, thrashed, tore at his clothes and bindings, eventually "
|
||
"digging into his own flesh. Eventually, when all but the hunger had been "
|
||
"flensed from his being, he calmed down. Now hairless, bloody, naked, and "
|
||
"unthinking, the bandit was unrecognizable as the man he once was."
|
||
msgstr ""
|
||
"Esta rica vena en la fuerza vital del bandido no se parecía a nada que "
|
||
"hubiera visto nunca, pero sabía lo suficiente como para doblegar su hambre a "
|
||
"mi voluntad. Con más estudio, tal vez algún día pueda detenerlo allí, pero "
|
||
"hoy no he podido: el hambre obsesiva consumió al hombre, ¡fue todo lo que "
|
||
"necesitaba hacer para controlar su voluntad!\n"
|
||
"\n"
|
||
"El bandido aulló, se sacudió, se rasgó la ropa y las ataduras, y finalmente "
|
||
"se hundió en su propia carne. Finalmente, cuando todo, excepto el hambre, "
|
||
"había desaparecido de su ser, se calmó. Ahora sin pelo, ensangrentado, "
|
||
"desnudo e irreflexivo, el bandido era irreconocible como el hombre que "
|
||
"alguna vez fue."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93
|
||
msgid ""
|
||
"No doubt whatever was left of the mind inside gibbered at what it had "
|
||
"become, but the bandit was now my puppet and I stitched the wounds as best I "
|
||
"could. In some ways, this experiment was a failure, but the creature it "
|
||
"created would be useful..."
|
||
msgstr ""
|
||
"Sin duda, lo que quedaba de la mente en el interior gimoteaba por lo que se "
|
||
"había convertido, pero el bandido era ahora mi marioneta y cosí las heridas "
|
||
"lo mejor que pude. De alguna manera, este experimento fue un fracaso, pero "
|
||
"la criatura que creó sería útil ..."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:100
|
||
msgid ""
|
||
"Working through the next day in the bandit’s own keep, I repeated the "
|
||
"procedure on several of his gravely wounded companions, though none of them "
|
||
"became as strong a specimen as the leader. One of them didn’t survive, but "
|
||
"it was no loss — I conscripted him into my army anyway. Then, I made my way "
|
||
"to the docks, and under the cover of night, loaded my army into the hold of "
|
||
"the waiting ship. The following afternoon, I embarked as a normal passenger."
|
||
msgstr ""
|
||
"Trabajando al día siguiente en el propio torreón de los bandidos, repetí el "
|
||
"proceso con varios de sus compañeros gravemente heridos, aunque ninguno de "
|
||
"ellos se volvió un espécimen tan fuerte como el líder. Uno de ellos no "
|
||
"sobrevivió, pero no representó pérdida alguna, puesto que igualmente lo "
|
||
"recluté para mi ejército. Entonces, me encaminé hacia los muelles, y al "
|
||
"cobijo de la noche, cargué mi ejército en la bodega del barco que estaba "
|
||
"esperando. A la tarde siguiente, embarqué como un pasajero normal."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:107
|
||
msgid ""
|
||
"25 III, 23 YW\n"
|
||
"\n"
|
||
"The journey started well enough, but on the dawn following our departure, "
|
||
"the wind died completely, and we were stranded. There was enough food for "
|
||
"the paying passengers for a couple days of this, but none for my companions, "
|
||
"and the living ones soon got hungry. When one of the crew disappeared on the "
|
||
"second evening, I suspected the cause. I was not wrong."
|
||
msgstr ""
|
||
"25 III, 23 AñW\n"
|
||
"\n"
|
||
"El viaje comenzó bastante bien, pero al siguiente amanecer de nuestra "
|
||
"partida, el viento amainó por completo, y nos quedamos varados. Había la "
|
||
"suficiente comida para que los pasajeros de pago aguantaran un par de días, "
|
||
"pero ese no era el caso para mis acompañantes, y los que permanecían vivos "
|
||
"pronto se sintieron hambrientos. Cuando desapareció un miembro de la "
|
||
"tripulación durante la segunda tarde, sospeché inmediatamente cual podría "
|
||
"ser la causa. No me equivocaba."
|
||
|
||
#. [time]: id=lower_deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:125
|
||
msgid "Underground"
|
||
msgstr "Clandestino"
|
||
|
||
#. [side]: type=Sea Captain, id=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:153
|
||
msgid "Ship’s Crew"
|
||
msgstr "Tripulación de los barcos"
|
||
|
||
#. [side]: type=Sea Captain, id=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:155
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:55
|
||
msgid "Rudic"
|
||
msgstr "Rudic"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:260
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:127
|
||
msgid "You can recruit from anywhere on the two highest decks."
|
||
msgstr ""
|
||
"Puede reclutar de cualquier lugar de las dos cubiertas superiores del barco."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:263
|
||
msgid ""
|
||
"Player and Enemy units can move between the surface and the interior of the "
|
||
"ship via stairs."
|
||
msgstr ""
|
||
"Las unidades del jugador y del enemigo pueden moverse entre la superficie y "
|
||
"el interior del barco a través de escaleras."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266
|
||
msgid "Barrels act as villages."
|
||
msgstr "Los barriles funcionan como aldeas."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:269
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:130
|
||
msgid "Right-click to simplify the ship graphics."
|
||
msgstr "Haga clic derecho para simplificar los gráficos del barco."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:508
|
||
msgid "You can now recruit ghouls!"
|
||
msgstr "¡Ahora puedes reclutar gules!"
|
||
|
||
#. [unit]: type=Sailor, id=Joc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:542
|
||
msgid "Joc"
|
||
msgstr "Joc"
|
||
|
||
#. [message]: speaker=Joc
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:550
|
||
msgid ""
|
||
"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay "
|
||
"to find out what killed him, but there was someone shuffling around in the "
|
||
"shadows, and he smelled foul."
|
||
msgstr ""
|
||
"He encontrado a Janryn en la bodega. O, ¡ay!... lo que queda de él. Está "
|
||
"muerto. No me he quedado a buscar qué es lo que lo ha matado, pero había "
|
||
"alguien arrastrando los pies en las sombras de los alrededores, y su olor "
|
||
"era nauseabundo."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:554
|
||
msgid ""
|
||
"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the "
|
||
"crew and get them up here. We’re going hunting. All passengers are confined "
|
||
"to quarters immediately."
|
||
msgstr ""
|
||
"¿Polizones asesinos en mi barco? ¡No lo permitiré! Busca al resto de la "
|
||
"tripulación y hazlos venir aquí. Vamos a ir de caza. Todos los pasajeros "
|
||
"quedan confinados en sus camarotes ¡de inmediato!."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:615
|
||
msgid "You! Dark girl. Why are you not in your cabin?"
|
||
msgstr "¡Tú! Chica oscura. ¿Porqué no estás en tu camarote?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:619
|
||
msgid "What if I said something in defense of the stowaways?"
|
||
msgstr "¿Qué pasaría si dijera algo en defensa de los polizones?"
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:623
|
||
msgid "I would pitch you over the side with them. What do you know?"
|
||
msgstr "Te arrojaría por la borda junto con ellos. ¿Qué es lo que sabes?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627
|
||
msgid ""
|
||
"They are my companions, and the poor things are just terribly hungry. I’m "
|
||
"sorry we didn’t pay the full amount, but maybe we can reach some arrangement."
|
||
msgstr ""
|
||
"Son mis acompañantes, y los pobres solo tienen mucha hambre. Siento que no "
|
||
"pagáramos el pasaje completo, pero quizás podamos llegar a un acuerdo."
|
||
|
||
#. [message]: speaker=Rudic
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:631
|
||
msgid ""
|
||
"They killed my crew member and played me for a fool! The only arrangement "
|
||
"that suits me is the lot of you off my ship, preferably at the bottom of the "
|
||
"sea."
|
||
msgstr ""
|
||
"¡Mataron a un miembro de mi tripulación y me hicieron quedar como a un "
|
||
"tonto! El único acuerdo que me convence es arrojaros fuera de mi barco, "
|
||
"preferiblemente al fondo del mar."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:635
|
||
msgid ""
|
||
"Oh dear. We must do this again. Come to me my friends! If you are still "
|
||
"hungry, feed on a passenger first."
|
||
msgstr ""
|
||
"Oh bueno, tendremos que hacerlo de nuevo. ¡Venid a mí mis amigos! Si aún "
|
||
"tenéis hambre, alimentaos primero con algún pasajero."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:647
|
||
msgid ""
|
||
"Good riddance. But, with the captain dead, who will sail the ship and guide "
|
||
"us into port now?"
|
||
msgstr ""
|
||
"Por fin. Pero... con el capitán muerto, ¿Quién comandará el barco y nos "
|
||
"guiará al puerto?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:651
|
||
msgid "Rise Captain, and please retain your memories."
|
||
msgstr "Alzaos capitán, y por favor mantenga sus recuerdos."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:675
|
||
msgid "Can you still sail this ship?"
|
||
msgstr "¿Aún puedes pilotar este barco?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:680
|
||
msgid "Sail. Yes. Need wind."
|
||
msgstr "Navegar. Sí. Se necesita viento."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:684
|
||
msgid ""
|
||
"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
|
||
msgstr "¡Oh! ¡Funcionó! Llévenos al puerto, capitán, en cuanto haga viento."
|
||
|
||
#. [scenario]: id=05_Blackwater
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
|
||
msgid "Blackwater"
|
||
msgstr "Aguas Negras"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
|
||
msgid ""
|
||
"29 III, 23 YW\n"
|
||
"\n"
|
||
"When the captain retained his memories, I reasoned that it may have been "
|
||
"because he was raised so soon after his death. Further experiments with the "
|
||
"other passengers bore out that conclusion. Just think: They may be the first "
|
||
"people on this continent to live forever!"
|
||
msgstr ""
|
||
"29 III, 23 AñW\n"
|
||
"\n"
|
||
"Cuando el capitán retuvo sus recuerdos, deduje que debía de ser a causa de "
|
||
"que fuera alzado tan pronto tras su muerte. Posteriores experimentos con los "
|
||
"demás pasajeros demostraron esa conclusión. Piensa en ello: ¡Podrían ser las "
|
||
"primeras personas de este continente que vivieran para siempre!"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
|
||
msgid ""
|
||
"Happily, the captain was fairly wealthy, so that will solve my income "
|
||
"problems for a time. Now I must go, as the captain prepares to guide the "
|
||
"ship into port."
|
||
msgstr ""
|
||
"Felizmente, el capitán contaba con suficiente dinero, por lo que se "
|
||
"resolverán mis problemas de financiación por un tiempo. Ahora debo irme, "
|
||
"puesto que el capitán se prepara para guiarnos hacia el puerto."
|
||
|
||
#. [side]: id=Gweddyn, type=Knight
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:63
|
||
msgid "Guard"
|
||
msgstr "Guardia"
|
||
|
||
#. [side]: id=Gweddyn, type=Knight
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:66
|
||
msgid "Gweddyn"
|
||
msgstr "Gweddyn"
|
||
|
||
#. [unit]: type=Mage, gender=male, id=Bremen
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:75
|
||
msgid "Bremen"
|
||
msgstr "Bremen"
|
||
|
||
#. [objective]: condition=win
|
||
#. [objectives]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:116
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:87
|
||
msgid "Kill every enemy unit"
|
||
msgstr "Elimine a todas las unidades enemigas"
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:313
|
||
msgid "Ho Rudic! Welcome. You are late, old friend."
|
||
msgstr "¡Eh Rudic! Bienvenido. Llegas tarde, viejo amigo."
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:317
|
||
msgid "Late."
|
||
msgstr "Tarde."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:321
|
||
msgid "Not talking much today? What happened?"
|
||
msgstr "Hoy no hablas demasiado. ¿Qué te ha sucedido?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:325
|
||
msgid "Happened? Dead."
|
||
msgstr "¿Sucedido? La muerte."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:329
|
||
msgid "Keep quiet about that."
|
||
msgstr "No hables de eso."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:333
|
||
msgid ""
|
||
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
|
||
"But we’re speaking! You can’t actually be dead!"
|
||
msgstr ""
|
||
"¡Ja! Bueno, de hecho, tienes un aspecto horrible. Muy... gris, y tu cara "
|
||
"es... ¡no puede ser! pero... ¡Pero estamos hablando! ¡No puedes estar muerto!"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:337
|
||
msgid "Yes. Dead."
|
||
msgstr "Sí. Muerto."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:341
|
||
msgid "What madness is this?"
|
||
msgstr "¿Qué locura es esta?"
|
||
|
||
#. [message]: speaker=Bremen
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:345
|
||
msgid "It’s sorcery my lord. Dark sorcery."
|
||
msgstr "Es magia mi señor. Magia negra."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:349
|
||
msgid ""
|
||
"Necromancy! The penalty for that is death. Rudic, who is responsible for "
|
||
"this?"
|
||
msgstr ""
|
||
"¡Nigromancia! El castigo por eso es la muerte. Rudic, ¿Quién es el "
|
||
"responsable de esto?"
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:353
|
||
msgid "She."
|
||
msgstr "Ella."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:357
|
||
msgid "Ah, well. I should have known this wouldn’t be easy."
|
||
msgstr "Ah, pero claro. Debí imaginar que esto no iba a ser fácil."
|
||
|
||
#. [message]: speaker=Gweddyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:361
|
||
msgid "Kill her!"
|
||
msgstr "¡Matadla!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:365
|
||
msgid ""
|
||
"We must leave no one alive to report us, or the entire country will become "
|
||
"unsafe. We have no choice. We must kill them all."
|
||
msgstr ""
|
||
"No podemos dejar a nadie vivo que pueda delatarnos o el reino entero se "
|
||
"volverá inseguro para nosotros. No tenemos elección. Matadlos a todos."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:373
|
||
msgid "We are finished."
|
||
msgstr "Ya hemos terminado."
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:390
|
||
msgid "Girl. You will follow."
|
||
msgstr "Chica. Sígueme."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:394
|
||
msgid "What in the world are <i>you</i>?"
|
||
msgstr "¿Pero qué es lo que eres?"
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:398
|
||
msgid "Spirit and shadow. You will follow."
|
||
msgstr "Espíritu y sombra. Sígueme."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:402
|
||
msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on."
|
||
msgstr ""
|
||
"Eres un fantasma... ¡un auténtico fantasma! Desde luego que te seguiré. "
|
||
"Guíame."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:428
|
||
msgid ""
|
||
"Blackwater Port is defeated, but we must let none escape. Finish them all."
|
||
msgstr ""
|
||
"El puerto de Aguas Negras ha sido derrotado, pero no debemos dejar que nadie "
|
||
"escape. Acabad con todos."
|
||
|
||
#. [scenario]: id=06_Following_the_Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
|
||
msgid "Following the Shadow"
|
||
msgstr "Siguiendo a la sombra"
|
||
|
||
#. [then]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:31
|
||
msgid ""
|
||
"3 IV, 23 YW\n"
|
||
"\n"
|
||
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
|
||
"imagining it, but it’s now clear that the captain’s memories are fading. He "
|
||
"still retains speech, and the others fight better when he is watching (many "
|
||
"used to be his crew after all — it would be habit for them), but he "
|
||
"remembers precious little else now. The same is true of my other recently-"
|
||
"raised friends. I am disappointed, but the existence of my strange new "
|
||
"companion keeps me from being depressed."
|
||
msgstr ""
|
||
"3 IV, 23 AñW\n"
|
||
"\n"
|
||
"¡Estaba tan segura de tener la respuesta! Me equivocaba. Quería pensar que "
|
||
"solo eran imaginaciones mías, pero ahora está claro que los recuerdos del "
|
||
"capitán desaparecen. Aún sabe hablar, y los otros luchan mejor cuando lo "
|
||
"tienen al lado (al fin y al cabo muchos fueron su tripulación — debe de ser "
|
||
"un hábito para ellos) pero en este momento son muy pocas cosas las que puede "
|
||
"recordar. Se puede decir lo mismo de mis otros amigos recién alzados. Estoy "
|
||
"decepcionada, pero la existencia de mis nuevos y extraños compañeros evita "
|
||
"que me sienta deprimida."
|
||
|
||
#. [else]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:36
|
||
msgid ""
|
||
"3 IV, 23 YW\n"
|
||
"\n"
|
||
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
|
||
"imagining it, but my recently-raised friends are losing their memories. They "
|
||
"retain the power of speech, but precious little else. I am disappointed, but "
|
||
"the existence of my strange new companion keeps me from being depressed."
|
||
msgstr ""
|
||
"3 IV, 23 AñW\n"
|
||
"\n"
|
||
"¡Estaba tan segura de tener la respuesta! Estaba equivocada. Quería pensar "
|
||
"que me lo imaginaba ¡pero mis amigos recién alzados están perdiendo sus "
|
||
"recuerdos! Aún pueden hablar, pero solo por un poco más de preciado tiempo. "
|
||
"Estoy decepcionada, pero al menos la existencia de mis nuevos y extraños "
|
||
"compañeros evita que me sienta deprimida."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:49
|
||
msgid ""
|
||
"The phantom leads us north. It has identified itself as the ghost of Vash-"
|
||
"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
|
||
"but the ghost ignores all my questions. I am burning with curiosity, so I "
|
||
"hope we reach our destination soon! We travel only by day because at night "
|
||
"the spirit is practically invisible. We have not had any trouble on the road "
|
||
"yet, but we <i>are</i> a rather large company now, so I have not expected it."
|
||
msgstr ""
|
||
"El fantasma nos conduce hacia el norte. Se ha identificado como el fantasma "
|
||
"de Vash-Gorn el orco. ¡Así que tiene recuerdos! Parece que el problema está "
|
||
"resuelto, pero el fantasma hace caso omiso de todas mis preguntas ¡La "
|
||
"curiosidad me quema! ¡Espero que lleguemos pronto a nuestro destino! "
|
||
"Viajamos solo durante el día puesto que por la noche, el espíritu es "
|
||
"prácticamente invisible. Aún no hemos tenido ningún problema en el camino, "
|
||
"pero ahora <i>somos</i> un grupo considerablemente grande, así que no espero "
|
||
"tenerlo."
|
||
|
||
#. [side]: type=Direwolf Rider, id=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:74
|
||
msgid "Goblin Raiders"
|
||
msgstr "Incursores goblin"
|
||
|
||
#. [side]: type=Direwolf Rider, id=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:77
|
||
msgid "Bogdush"
|
||
msgstr "Bogdush"
|
||
|
||
#. [unit]: type=Goblin Pillager, id=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:86
|
||
msgid "Blaust"
|
||
msgstr "Blaust"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:96
|
||
msgid "Bats"
|
||
msgstr "Murciélagos"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156
|
||
msgid "Find out where the ghost went and follow it"
|
||
msgstr "Descubra a donde ha ido el fantasma y sígalo"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:226
|
||
msgid ""
|
||
"Look, there is a cavern below the cave floor. What might we rouse if we go "
|
||
"tromping about in the cave? I hope it is nothing worse than bats."
|
||
msgstr ""
|
||
"Mirad, hay una caverna bajo el suelo de la cueva. ¿Qué podríamos despertar "
|
||
"si marchamos por la caverna? Espero que no sea algo peor que murciélagos."
|
||
|
||
#. [message]: speaker=Bone Captain
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:230
|
||
msgid "Ghost?"
|
||
msgstr "¿Fantasmas?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:234
|
||
msgid "Surely the ghost would not have gone that way, where I cannot follow."
|
||
msgstr ""
|
||
"Seguro que el fantasma no ha ido por ese camino donde no puedo seguirle."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:254
|
||
msgid ""
|
||
"If there is one bat, there are certainly more. We should be careful. It "
|
||
"would be foolish to explore this cave alone."
|
||
msgstr "Si hay un murciélago, habrá más de ellos. Deberíamos ir con cuidado."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:276
|
||
msgid ""
|
||
"There is a tunnel at the back of the cave! The ghost must have gone through "
|
||
"there."
|
||
msgstr ""
|
||
"¡Hay un túnel al fondo de la cueva! Seguro que el fantasma ha ido por ahí."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:285
|
||
msgid "Move Ardonna to the tunnel"
|
||
msgstr "Mueva a Ardonna hasta el túnel"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:514
|
||
msgid "So it’s only bats, but rather a lot of them."
|
||
msgstr "Solo son murciélagos, pero hay muchos."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:533
|
||
msgid "Now let’s see where that ghost went."
|
||
msgstr "Veamos ahora a donde ha ido el fantasma."
|
||
|
||
#. [message]: speaker=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554
|
||
msgid "Come."
|
||
msgstr "Venid."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:567
|
||
msgid "Let’s follow it into the cave."
|
||
msgstr "Sigámosle hasta la cueva."
|
||
|
||
#. [message]: speaker=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:571
|
||
msgid ""
|
||
"I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for "
|
||
"the war."
|
||
msgstr ""
|
||
"No lo sé, Bogdush. El jefe dijo que quería cosas que resultaran útiles para "
|
||
"la guerra."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:575
|
||
msgid ""
|
||
"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
|
||
"It’s only a pup, and unless I miss my guess, it’s a female too. It will be "
|
||
"easy to capture."
|
||
msgstr ""
|
||
"¡Es un <i>mago</i>! ¡Eso <i>sería</i> útil para la guerra, idiota! Además, "
|
||
"solo es un novato, y si no me equivoco, también es una chica. Será fácil de "
|
||
"capturar."
|
||
|
||
#. [message]: speaker=Blaust
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:579
|
||
msgid ""
|
||
"What about the others? They look like the dead ones back on the Green Isle."
|
||
msgstr ""
|
||
"¿Y que ocurre con los otros? Se parecen a los muertos de la Isla Verde."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:583
|
||
msgid "They are. It makes our job of killing them that much easier!"
|
||
msgstr "Lo son. ¡Eso hace mucho más fácil nuestra tarea de matarlos!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:593
|
||
msgid "You must be goblins. You will stand out of my way if you wish to live."
|
||
msgstr ""
|
||
"Vosotros debéis de ser goblins. Apartaos de mi camino si deseáis vivir."
|
||
|
||
#. [message]: speaker=Bogdush
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:597
|
||
msgid "Oh, it’s a mage that makes jokes too! Let’s go."
|
||
msgstr "Oh, ¡una maga que sabe contar chistes! Adelante."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:607
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:547
|
||
msgid "You have no more time."
|
||
msgstr "Ya no le queda más tiempo."
|
||
|
||
#. [scenario]: id=07_Meeting_of_the_Minds
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
|
||
msgid "Meeting of the Minds"
|
||
msgstr "La reunión de las mentes"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
|
||
msgid ""
|
||
"9 IV, 23 YW\n"
|
||
"\n"
|
||
"The tunnel at the back of the cave narrowed and ran on for quite some time. "
|
||
"Patches of fungus on the wall gave off a feeble glow that kept me from "
|
||
"stumbling too badly. Finally I saw a brighter light up ahead."
|
||
msgstr ""
|
||
"9 IV, 23 AñW\n"
|
||
"\n"
|
||
"El túnel al fondo de la cueva se estrechaba y alargaba durante un buen rato. "
|
||
"Manchas de hongos en la pared producían un débil resplandor que evitaba que "
|
||
"me tropezara demasiado a menudo. Al fin vi una luz más brillante hacia "
|
||
"delante."
|
||
|
||
#. [side]
|
||
#. [unit]: type=Sacrifice, id=necromancer_on_altar
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:37
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:281
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:44
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:32
|
||
msgid "Ras-Tabahn"
|
||
msgstr "Ras-Tabahn"
|
||
|
||
#. [unit]: type=Shadow
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:47
|
||
msgid "Vash-Gorn"
|
||
msgstr "Vash-Gorn"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:181
|
||
msgid "Oh, wow."
|
||
msgstr "Oh, vaya."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:185
|
||
msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
|
||
msgstr "Soy Ras-Tabahn. Bienvenida a mi laboratorio, ¡Ardonna de Tarynth!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:189
|
||
msgid "How do you know my name?"
|
||
msgstr "¿Cómo sabéis mi nombre?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193
|
||
msgid ""
|
||
"I know much about you. My ghosts have been watching you for some time now, "
|
||
"and you and I share the goal of resisting death. I have been hoping several "
|
||
"students would free themselves from that conservative Academy, but it seems "
|
||
"that you will be the only one. Fortunately, you are quite innovative, and "
|
||
"have even accomplished something which I have not. You have useful creatures "
|
||
"— I believe you call them ghouls?"
|
||
msgstr ""
|
||
"Sé mucho acerca de vos. Mis fantasmas ya llevan algún tiempo observandoos, y "
|
||
"ambos compartimos la meta de vencer a la muerte. Tenía la esperanza de que "
|
||
"algunos estudiantes se liberaran de esa academia conservadora, pero parece "
|
||
"que vos seréis la única. Afortunadamente, sois muy innovadora, y habéis "
|
||
"logrado crear cierta... <i>cosa</i> que yo no he podido. Poseéis algunas "
|
||
"útiles criaturas — creo que las llamáis gules, ¿correcto?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:197
|
||
msgid ""
|
||
"Yes, I can show you how to make your own, but have you not solved the "
|
||
"problem already with your ghosts?"
|
||
msgstr ""
|
||
"Sí, puedo enseñaros como hacerlos por vos mismo, pero ¿no habéis solucionado "
|
||
"ya el problema gracias a vuestros fantasmas?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:201
|
||
msgid ""
|
||
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
|
||
"and they make good scouts and soldiers after they have some experience, but "
|
||
"you wouldn’t want to become one yourself. You see the blades Vash-Gorn "
|
||
"carries? It took a complicated ritual to bind that metal to the spirit, and "
|
||
"one couldn’t perform that ritual oneself without a physical body. Being "
|
||
"unable to interact with the world would be terribly frustrating. No matter; "
|
||
"I have another idea."
|
||
msgstr ""
|
||
"De hecho, no. Los fantasmas pueden retener algunos recuerdos si son alzados "
|
||
"lo bastante rápido, y pueden ser buenos exploradores y soldados cuando "
|
||
"adquieren algo de experiencia, pero vos no querríais ser uno de ellos. ¿Veis "
|
||
"las espadas blandidas por Vash-Gorn? Fue necesario un complicado ritual para "
|
||
"vincular ese metal al espíritu, y no puede ser realizado por alguien que no "
|
||
"tenga un cuerpo físico. Verse incapaz de interactuar con el mundo físico "
|
||
"sería terriblemente frustrante. Pero eso no importa; tengo otra idea."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:205
|
||
msgid ""
|
||
"I believe I know how to get the information we seek, but it would have been "
|
||
"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
|
||
"I. First, we will enlarge our armies, and then..."
|
||
msgstr ""
|
||
"Creo que sé como obtener la información que buscamos, pero sería muy difícil "
|
||
"obtenerla por mí cuenta. Por lo que ambos iremos en una misión. Primero, "
|
||
"aumentaremos nuestras tropas, y entonces..."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:209
|
||
msgid "Wait. I have heard nothing yet that makes me think I should trust you."
|
||
msgstr "Esperad. Aún no he escuchado algo que me haga confiar en vos."
|
||
|
||
# En El despertar de Wesnoth llamamos Occitanos a los Westfolk. La otra opción era llamarlos Occidentales.
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:213
|
||
msgid ""
|
||
"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
|
||
"see if that informs your opinion. However, the question of trust is not the "
|
||
"most important. The question is whether or not we can work together. Listen. "
|
||
"The ancient Wesfolk honed their craft over generations. There is more to "
|
||
"know than one individual can learn in a lifetime. If you do your research "
|
||
"alone, you will one day be as old as I, and death will pursue you just as "
|
||
"relentlessly. However, if we combine our research, we have a chance of "
|
||
"finishing before it is too late for us."
|
||
msgstr ""
|
||
"Ah... sí, supongo que tienes razón. Dejadme entonces enseñaros algunas de "
|
||
"mis investigaciones, y veamos si eso os convence. Sin embargo, la cuestión "
|
||
"de la confianza no es la más importante. La verdadera cuestión es si podemos "
|
||
"trabajar juntos o no. Escuchad, los antiguos Occitanos perfeccionaron su "
|
||
"arte a lo largo de generaciones. Hay mucho más por saber que lo que un "
|
||
"individuo puede aprender en toda una vida. Si realizáis vuestra "
|
||
"investigación en solitario, llegaréis a ser tan vieja como yo, y la muerte "
|
||
"os perseguirá de forma igualmente incansable. Sin embargo, si compartimos "
|
||
"nuestra investigación, tendremos una oportunidad de terminarla antes de que "
|
||
"sea demasiado tarde para ambos."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:217
|
||
msgid ""
|
||
"For you, you mean. I am only nineteen. Still, you make a good case. We can "
|
||
"work together for now."
|
||
msgstr ""
|
||
"Querréis decir para vos. Yo solo tengo diecinueve años. No obstante, vuestro "
|
||
"argumento es bueno. Creo que podríamos trabajar juntos, por ahora."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221
|
||
msgid ""
|
||
"Splendid. Here is what I propose. First, we part ways for a time, and you "
|
||
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
|
||
"try to train some local peasants in the magical arts. I don’t expect much "
|
||
"from that uneducated rabble, but hopefully some will be intelligent enough "
|
||
"to add to our firepower. When we reunite, you will show me how to make one "
|
||
"of those shambling ghouls. I am actually in no hurry, as they have a "
|
||
"terrible odor."
|
||
msgstr ""
|
||
"Espléndido. Esto es lo que propongo. Primero, nos separamos por un tiempo, y "
|
||
"vos alzáis un ejército de espectros siguiendo mis instrucciones. Mientras "
|
||
"tanto, intentaré adiestrar a algunos campesinos locales en las artes "
|
||
"mágicas. No espero gran cosa de esa chusma iletrada, pero con suerte algunos "
|
||
"serán lo bastante inteligentes para aumentar nuestra potencia de fuego. "
|
||
"Cuando nos reunamos, me enseñaréis como crear uno de esos bamboleantes "
|
||
"gules. No me corre mucha prisa, pues su olor es terrible."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:225
|
||
msgid "Well I can’t smell, so I didn’t know about that."
|
||
msgstr "Como no tengo sentido del olfato, no sé a qué os referís."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:229
|
||
msgid "Curious, but convenient for one such as us."
|
||
msgstr "Curioso, pero conveniente para alguien como nosotros."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:233
|
||
msgid "Why can’t I just raise some of the goblins outside?"
|
||
msgstr "¿Por qué no me limito a alzar algunos de los goblins de afuera?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237
|
||
msgid ""
|
||
"Those goblins were too weak, and it would take their spirits a long time to "
|
||
"become strong enough to be useful. You are going to raise elvish warriors "
|
||
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
|
||
"from a civil war hundreds of years ago. You will follow an old elf road "
|
||
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
|
||
"will meet at the end of the elf road by the Great River, and I will explain "
|
||
"where we should go next."
|
||
msgstr ""
|
||
"Esos goblins eran muy débiles, y a sus espíritus les llevará mucho tiempo "
|
||
"volverse lo bastante fuertes como para resultar de utilidad. En cambio "
|
||
"alzaréis guerreros élficos. A algunas leguas en el interior del Bosque Gris, "
|
||
"se encuentra un antiguo campo de batalla de una guerra civil de hace "
|
||
"centurias. Seguiréis por aquella antigua calzada élfica y alzaréis a un "
|
||
"ejército de fantasmas mientras yo visito Carcín, una ciudad cercana. Nos "
|
||
"reuniremos al final de la calzada al lado del río Grande, y os explicaré a "
|
||
"donde habremos de ir después."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:241
|
||
msgid "Very well. We will do as you suggest."
|
||
msgstr "Muy bien. Haremos lo que sugieres."
|
||
|
||
#. [label]
|
||
#. [scenario]: id=08_Carcyn
|
||
#. The name of the city
|
||
#. male name
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:139
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:65
|
||
msgid "Carcyn"
|
||
msgstr "Carcín"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
|
||
msgid "<i>Chapter Two:</i> Two Missions"
|
||
msgstr "<i>Capítulo Dos:</i> Dos misiones"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
|
||
msgid ""
|
||
"We will first follow the adventures of Ras-Tabahn.\n"
|
||
"\n"
|
||
"After several days of travel, he approached the frontier town of Carcyn."
|
||
msgstr ""
|
||
"Primero seguiremos las aventuras de Ras-Tabahn.\n"
|
||
"\n"
|
||
"Después de varios días de viaje, Ras-Tabahn llegó a la ciudad fronteriza de "
|
||
"Carcín."
|
||
|
||
#. [side]: type=Swordsman, id=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56
|
||
msgid "Town Defense"
|
||
msgstr "Defensa de la ciudad"
|
||
|
||
#. [side]: type=Swordsman, id=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58
|
||
msgid "Carcyn Fisher"
|
||
msgstr "Carcín Pescador"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76
|
||
msgid "Capture every village"
|
||
msgstr "Capture todas las aldeas"
|
||
|
||
#. [unit]: type=Mage, id=Wynran
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93
|
||
msgid "Wynran"
|
||
msgstr "Wynran"
|
||
|
||
#. [unit]: type=Mage, id=Raydah, gender=female
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:105
|
||
msgid "Raydah"
|
||
msgstr "Raydah"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:116
|
||
msgid "Inn"
|
||
msgstr "Posada"
|
||
|
||
#. [label]
|
||
#. or Fishing Supplies
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:122
|
||
msgid "Tackle Shop"
|
||
msgstr "Tienda de aparejos"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127
|
||
msgid "Cemetery"
|
||
msgstr "Cementerio"
|
||
|
||
#. [label]
|
||
#. the old word for "general store"
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:133
|
||
msgid "Mercantile"
|
||
msgstr "Banco"
|
||
|
||
#. [label]
|
||
#. the old word for "pub". "Bar" is about the same.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:145
|
||
msgid "Public House"
|
||
msgstr "Ayuntamiento"
|
||
|
||
#. [label]
|
||
#. or prison, or just "Jail"
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:151
|
||
msgid "Jailhouse"
|
||
msgstr "Cárcel"
|
||
|
||
#. [label]
|
||
#. or Boatyard
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157
|
||
msgid "Boatworks"
|
||
msgstr "Embarcadero"
|
||
|
||
#. [label]
|
||
#. "Grange" in the American usage: farmers' association
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:163
|
||
msgid "Grange Hall"
|
||
msgstr "Mercado"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:252
|
||
msgid "Carcyn Fisher at your service, and this is my friend Shynal."
|
||
msgstr "Carcín Pescador a su servicio, y esta es mi amiga Sinal."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:256
|
||
msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends."
|
||
msgstr "“¿Amiga?” (<i>Risita</i>) Oh, sí, somos muy buenos amigos."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:260
|
||
msgid ""
|
||
"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
|
||
"follow you!"
|
||
msgstr ""
|
||
"O... por supuesto. Muchas gracias por liberarnos, señor. ¡Estaríamos muy "
|
||
"contentos de seguiros!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:264
|
||
msgid "You are Carcyn the Third I presume?"
|
||
msgstr "Vos sois Carcín Tercero, ¿verdad?"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:273
|
||
msgid "Don’t remind me. My father is the one who threw me in this hole."
|
||
msgstr ""
|
||
"No me lo recordéis. Mi padre es uno de los que me metió en este agujero."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:277
|
||
msgid "You stay out of this, son."
|
||
msgstr "Mantente al margen de esto, hijo."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:281
|
||
msgid ""
|
||
"Not a chance! I’ve waited all my life to see someone put you in your place. "
|
||
"Here is someone you can’t push around!"
|
||
msgstr ""
|
||
"¡Ni hablar! Llevo toda la vida esperando para ver como alguien te pone en tu "
|
||
"lugar. ¡Aquí hay alguien a quien no puedes mangonear!"
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:285
|
||
msgid "And we’re leaving this stinking town!"
|
||
msgstr "¡Y nos largamos de esta apestosa ciudad!"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:291
|
||
msgid ""
|
||
"The only Carcyn now. I’ve waited all my life to see someone to put my father "
|
||
"in his place. I guess you did that."
|
||
msgstr ""
|
||
"Ahora el único Carcín. Llevo toda la vida esperando a alguien que ponga a mi "
|
||
"padre en su lugar. Creo que vos lo habéis hecho."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:295
|
||
msgid "You’re the only Carcyn for me."
|
||
msgstr "Para mí tú eres el único Carcín."
|
||
|
||
#. [message]: speaker=Raydah
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:308
|
||
msgid "Look at that! He’s not from the Academy."
|
||
msgstr "¡Mirad eso! Él no viene de la Academia."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:312
|
||
msgid ""
|
||
"Hold your tongue! I can see that! I tolerate advisors but not when they only "
|
||
"speak the obvious."
|
||
msgstr ""
|
||
"¡Callaos! ¡Eso es evidente! Puedo soportar a los consejeros excepto cuando "
|
||
"dicen obviedades."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
|
||
msgid "I warned you not to defy me."
|
||
msgstr "Os advertí que no me desafiarais."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333
|
||
msgid "Greetings! I am Ras-Tabahn the mage."
|
||
msgstr "¡Saludos! Soy Ras-Tabahn el mago."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:337
|
||
msgid ""
|
||
"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
|
||
msgstr "Saludos, viajero. Soy Carcín Pescador Segundo. ¿En qué puedo ayudaros?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:341
|
||
msgid ""
|
||
"I come with an offer. An offer of training in the magical arts. An offer of "
|
||
"learning, adventure, and escape from this town."
|
||
msgstr ""
|
||
"Traigo una oferta. Ofrezco entrenamiento en las artes mágicas. Ofrezco "
|
||
"aprendizaje, aventuras y escapar de esta ciudad."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:345
|
||
msgid ""
|
||
"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your "
|
||
"offer. Peddle your corruption elsewhere."
|
||
msgstr ""
|
||
"¡Nadie en <i>mi</i> ciudad querría “escapar”! No nos interesa oír tu oferta. "
|
||
"Ve a esparcir tu corrupción a cualquier otro sitio."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:349
|
||
msgid ""
|
||
"The offer is not intended for <i>you</i>, it is for your youth. I will send "
|
||
"my agents to every house and public space in this town and repeat my offer. "
|
||
"You will allow this."
|
||
msgstr ""
|
||
"La oferta no es para <i>vos</i>, es para vuestros jóvenes. Enviaré a mis "
|
||
"agentes a cada casa y espacio público de la ciudad para repetir mi oferta. "
|
||
"Supongo que permitiréis esto."
|
||
|
||
#. [message]: speaker=Carcyn Fisher
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:353
|
||
msgid ""
|
||
"I will do no such thing! I will be dead before I allow you to ensorcell our "
|
||
"children!"
|
||
msgstr ""
|
||
"¡No haré tal cosa! ¡Moriría antes que permitir que hechicéis a nuestros "
|
||
"muchachos!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:357
|
||
msgid "That may well be true."
|
||
msgstr "Eso podría ocurrir si interfieres con mi labor."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365
|
||
msgid ""
|
||
"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
|
||
"I should investigate."
|
||
msgstr ""
|
||
"Umm. Los jóvenes más deseosos de marcharse podrían ser los que están en la "
|
||
"cárcel. Debería investigarlo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:407
|
||
msgid "You can now recruit dark adepts!"
|
||
msgstr "¡Ahora puedes reclutar adeptos oscuros!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:433
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:415
|
||
msgid ""
|
||
"This has taken too long. We will surely miss our meeting with Ardonna now."
|
||
msgstr ""
|
||
"¡Hemos perdido demasiado tiempo! Ahora seguramente nos perderemos nuestra "
|
||
"reunión con Ardonna."
|
||
|
||
#. [scenario]: id=09_Training_Session
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
|
||
msgid "Training Session"
|
||
msgstr "Sesión de entrenamiento"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
|
||
msgid ""
|
||
"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as "
|
||
"magi. The fact that it was illicit training in the dark arts was "
|
||
"unimportant. More important was the escape from the drudgery of a fixed "
|
||
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
|
||
"days in the forest outside of Carcyn instructing them on how to call on the "
|
||
"spirit world and channel a small amount of its power. Soon after they moved "
|
||
"on, they came across three farmsteads on the riverbank that had clearly been "
|
||
"raided."
|
||
msgstr ""
|
||
"La oferta de Ras-Tabahn atrajo a un gran grupo de jóvenes ansiosos por "
|
||
"entrenarse como magos. El hecho de que fuera un entrenamiento ilegal en las "
|
||
"artes oscuras no importaba. Era más importante escapar de la monotonía de un "
|
||
"futuro inamovible, planificado por adelantado por sus padres. Ras-Tabahn "
|
||
"dedicó varios días en el bosque de las afueras de Carcín a enseñarles como "
|
||
"contactar con el mundo espiritual y a canalizar una pequeña parte de su "
|
||
"poder. Poco después de que se alistaran, se cruzaron con tres granjas que "
|
||
"parecían haber sido saqueadas."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
|
||
msgid "(there will be three waves)"
|
||
msgstr "(serán tres oleadas)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140
|
||
msgid "Destroy all the undead units"
|
||
msgstr "Destruya todas las unidades de no muertos"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144
|
||
msgid "Death of all five dark adepts"
|
||
msgstr "Muerte de cinco adeptos oscuros"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:148
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:104
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
|
||
msgid "Death of Ras-Tabahn"
|
||
msgstr "Muerte de Ras-Tabahn"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:158
|
||
msgid ""
|
||
"You will not earn gold this scenario, but your gold from the previous "
|
||
"scenario will be available in the next."
|
||
msgstr ""
|
||
"Usted no ganará oro con este escenario, pero el oro del escenario anterior "
|
||
"estará disponible para el siguiente."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:353
|
||
msgid ""
|
||
"What happened here, I wonder. Well, no matter. What was bad for these "
|
||
"families is good for us. I will animate them, and you will attack. Practice "
|
||
"both freezing and life force attacks. You may each choose one soldier from "
|
||
"our army for protection, and I will call it up for you. After that, I will "
|
||
"not help. I intend most of you to survive this battle, so try not to die."
|
||
msgstr ""
|
||
"Me pregunto qué es lo que ocurriría aquí. Bueno, da igual. Lo que fue malo "
|
||
"para estas familias nos vendrá bien a nosotros. Los animaré, y vosotros los "
|
||
"atacaréis. Practicad tanto el frío como los ataques arcanos. Podréis elegir "
|
||
"a un soldado de nuestro ejército para que os proteja, y yo lo llamaré. "
|
||
"Después de eso, no os voy a ayudar. Mi intención es que la mayoría de "
|
||
"vosotros sobreviva a esta batalla, así que procurad no morir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:361
|
||
msgid "plural^You may watch."
|
||
msgstr "Podríais mirar."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:365
|
||
msgid "Can we help?"
|
||
msgstr "¿Podemos ayudar?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:369
|
||
msgid "plural^As you wish. (<i>Cough, cough</i>)"
|
||
msgstr "Como deseéis. (<i>tos, tos</i>)"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:379
|
||
msgid "You may watch."
|
||
msgstr "Podrías mirar."
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:383
|
||
msgid "Can I help?"
|
||
msgstr "¿Puedo ayudar?"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
|
||
msgid "self_female^Can I help?"
|
||
msgstr "¿Puedo ayudar?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:388
|
||
msgid "As you wish. (<i>Cough, cough</i>)"
|
||
msgstr "Como desees. (<i>tos, tos</i>)"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:396
|
||
msgid ""
|
||
"You can recruit from in front of each dark adept during the first turn only."
|
||
msgstr ""
|
||
"Puede reclutar de la casilla de enfrente de cada adepto oscuro solo durante "
|
||
"el primer turno."
|
||
|
||
#. [scenario]: id=10_Merfolk_Revenge
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
|
||
msgid "Merfolk Revenge"
|
||
msgstr "La venganza de los tritones"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
|
||
msgid ""
|
||
"Ras-Tabahn’s party reached the end of the elf road near the Great River "
|
||
"where they were to wait for Ardonna. As they arrived, another party did as "
|
||
"well."
|
||
msgstr ""
|
||
"La partida de Ras-Tabahn alcanzó el final de la calzada cerca del río Grande "
|
||
"donde tenían que esperar a Ardonna. Conforme iban llegando, otro grupo lo "
|
||
"hizo también."
|
||
|
||
#. [side]: type=Merman Triton, id=Okean
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:46
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:132
|
||
msgid "Merfolk"
|
||
msgstr "Sirénidos"
|
||
|
||
#. [side]: type=Merman Triton, id=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:48
|
||
msgid "Okean"
|
||
msgstr "Okean"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. Bones examined by a ghost, skeleton, ghoul, or corpse.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:134
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:160
|
||
msgid "Bones. Claws and wings."
|
||
msgstr "Huesos. Garras y alas."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. Bones examined by a human.
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:141
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:167
|
||
msgid "There are some large bones here. I can see claws and wings."
|
||
msgstr "Hay unos grandes huesos aquí. Puedo ver garras y alas."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
|
||
msgid "How odd. I wonder what they are from. A gryphon perhaps?"
|
||
msgstr "Qué extraño. Me pregunto de qué podrían ser. ¿Quizás de un grifo?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
|
||
msgid "A large flightless bird would be my guess."
|
||
msgstr "Un gran pájaro no volador en mi opinión."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
|
||
msgid "Well, there is an easy way to find out."
|
||
msgstr "Bueno, hay una forma fácil de saberlo."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:198
|
||
msgid "Indeed. Let us see."
|
||
msgstr "Cierto. Veámoslo."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204
|
||
msgid ""
|
||
"I wonder what they are from. A large flightless bird perhaps? Let us see."
|
||
msgstr "Me pregunto de qué serán. ¿Quizás un gran pájaro no volador? Veámoslo."
|
||
|
||
#. [message]: speaker=$other_human
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:246
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:243
|
||
msgid "Oh, you were right!"
|
||
msgstr "Oh, ¡Teníais razón!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:251
|
||
msgid "I wonder if it could carry someone light. A skeleton maybe."
|
||
msgstr ""
|
||
"Me pregunto si podría transportar a alguien ligero. Quizás a un esqueleto."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:309
|
||
msgid "Splendid! These birds could be quite useful."
|
||
msgstr "¡Esplendido! Estos pájaros podrían ser muy útiles."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:318
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:340
|
||
msgid "You can now recruit chocobones!"
|
||
msgstr "¡Ahora puedes reclutar chocobones!"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:363
|
||
msgid "Hopefully this will be enough gold."
|
||
msgstr "Espero que este oro sea suficiente."
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:374
|
||
msgid "We have won, but I am afraid this may not be enough gold."
|
||
msgstr "Hemos ganado, pero me temo que este oro no va a ser suficiente."
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:387
|
||
msgid "Good. We ended with a fair amount of gold."
|
||
msgstr "Bien. Hemos terminado con una buena cantidad de oro."
|
||
|
||
#. [message]: speaker=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:440
|
||
msgid "You! You have destroyed the town of Carcyn!"
|
||
msgstr "¡Tú! ¡Tú has destruido la ciudad de Carcín!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:444
|
||
msgid "The town is hardly destroyed. I just encouraged a change of leadership."
|
||
msgstr ""
|
||
"La ciudad apenas ha sido dañada. En cualquier caso alenté un cambio de "
|
||
"liderazgo."
|
||
|
||
#. [message]: speaker=Okean
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:448
|
||
msgid ""
|
||
"Your words mock us. Those humans were valuable trading partners of ours. We "
|
||
"will have justice!"
|
||
msgstr ""
|
||
"Te estás burlando de nosotros. Aquellos humanos eran valiosos socios "
|
||
"comerciales para nosotros. ¡Haremos justicia!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:452
|
||
msgid ""
|
||
"Actually, I expect you will follow them into the ground if you try to harm "
|
||
"us."
|
||
msgstr "De hecho, espero que los sigáis a la tumba si insistís en atacarnos."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#. here "you" means both Carcyn and Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:461
|
||
msgid ""
|
||
"addressed_plural^This is going to cost us, but I want to keep some gold "
|
||
"around for emergencies — I think 50 is about right. You help me collect "
|
||
"some. (<i>Cough, cough</i>)"
|
||
msgstr ""
|
||
"Esto nos va a costar, pero quisiera reservar algo de oro para emergencias — "
|
||
"creo que con 50 será suficiente. Ayudadme con la recaudación. (<i>Tos, tos</"
|
||
"i>)"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:465
|
||
msgid "Right away sir."
|
||
msgstr "Por supuesto señor."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:469
|
||
msgid "Are you feeling well?"
|
||
msgstr "¿Os encontráis bien?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:473
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:508
|
||
msgid "Yes, yes. I’m quite all right."
|
||
msgstr "Sí, sí. Estoy bastante bien."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:477
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:512
|
||
msgid "I don’t fancy wading in the water to fight these things."
|
||
msgstr ""
|
||
"No me gustaría tener que cruzar por el agua para luchar contra esas cosas."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:481
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:517
|
||
msgid "No problem. We can lure them onto land."
|
||
msgstr "No importa. Podemos atraerlos hasta tierra."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:485
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521
|
||
msgid "How?"
|
||
msgstr "¿Cómo?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
|
||
msgid ""
|
||
"addressed_plural^Have you never been fishing before? With bait of course."
|
||
msgstr "¿Nunca habíais pescado antes? Con un cebo por supuesto."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:500
|
||
msgid ""
|
||
"This is going to cost us, but I want to keep some gold around for "
|
||
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
|
||
"cough</i>)"
|
||
msgstr ""
|
||
"Esto nos va a costar, pero quisiera reservar algo de oro para emergencias — "
|
||
"creo que con 50 será suficiente. Ayúdame con la recaudación. (<i>Tos, tos</"
|
||
"i>)"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:504
|
||
msgid "Right away sir. Are you feeling well?"
|
||
msgstr "Por supuesto señor. ¿Os encontráis bien?"
|
||
|
||
#. [message]: id=Carcyn,Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513
|
||
msgid "self_female^I don’t fancy wading in the water to fight these things."
|
||
msgstr "No me gustaría tener que vadear el agua para luchar contra esas cosas."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525
|
||
msgid "Have you never been fishing before? With bait of course."
|
||
msgstr "¿Nunca habías pescado antes? Con un cebo por supuesto."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:535
|
||
msgid ""
|
||
"This is going to cost me, but I want to keep some gold around for "
|
||
"emergencies — I think 50 is about right. I’d better send someone to collect "
|
||
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
|
||
"should recruit some bait."
|
||
msgstr ""
|
||
"Esto me va a costar, pero me gustaría reservar algo de oro para emergencias "
|
||
"— creo que 50 estaría bien. Será mejor que envíe a alguien a recaudar algo. "
|
||
"(<i>Tos, tos</i>) Espero poder atraer a estos peces a tierra. Quizás debería "
|
||
"reclutar algún cebo."
|
||
|
||
#. [scenario]: id=11_Battleground
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:6
|
||
msgid "Battleground"
|
||
msgstr "Campo de batalla"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18
|
||
msgid ""
|
||
"11 IV, 23 YW\n"
|
||
"\n"
|
||
"Ras-Tabahn seems like an acceptable ally. He is quite different from the "
|
||
"stodgy teachers at the Academy who were so full of themselves and loved to "
|
||
"hear themselves talk. He also never once disparaged me for being a girl or "
|
||
"even mentioned my hair. As long as he continues to respect me, everything "
|
||
"will go fine. If not, well, I am surrounded by the remnants of those who "
|
||
"assumed I was weak."
|
||
msgstr ""
|
||
"11 IV, 23 AñW\n"
|
||
"\n"
|
||
"Ras-Tabahn parece un aliado aceptable. Es muy diferente a esos profesores "
|
||
"ególatras de la academia que estaban tan pagados de sí mismos y que tanto "
|
||
"amaban oír su propia voz. Además, nunca me ha menospreciado por ser una "
|
||
"chica ni ha mencionado el color de mi cabello. Mientras continúe "
|
||
"respetándome, todo irá bien. Si no, bueno, me rodean los restos de aquellos "
|
||
"que pensaron que era débil."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27
|
||
msgid ""
|
||
"The question remains whether or not it is wise to trust him. As he said, I "
|
||
"don’t need to at this time, but if we are to travel together it will become "
|
||
"necessary. He has shown me something marvelous in the ghosts, so that is a "
|
||
"large mark in his favor. On consideration, I have decided to trust him, but "
|
||
"only provisionally. For now, we are both vulnerable, and he must know that "
|
||
"attacking me would be unwise. However, if he were to become indestructible "
|
||
"first, I would do well to stay alert."
|
||
msgstr ""
|
||
"La cuestión sigue siendo si resulta inteligente confiar en él o no. Como él "
|
||
"dijo, en este momento no tengo por qué hacerlo, pero si vamos a viajar "
|
||
"juntos se volverá necesario. La información que me ha dado acerca de los "
|
||
"fantasmas ha resultado maravillosa, lo cual es un gran punto a su favor. "
|
||
"Teniéndolo en cuenta, he decidido confiar en él, pero solo provisionalmente. "
|
||
"Por ahora, los dos somos vulnerables, y debe de saber que atacarme no sería "
|
||
"algo inteligente. Sin embargo, si es él el primero en volverse "
|
||
"indestructible, será mejor que me mantenga alerta."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:34
|
||
msgid ""
|
||
"The site of the battle was immediately obvious when I came upon it. Multiple "
|
||
"fortresses stared at each other across a basin that was now mostly flooded. "
|
||
"Sluggish water pooled near the road, and the slime of decay was on every "
|
||
"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
|
||
"from the swamp. I could easily imagine great siege engines heaving stones at "
|
||
"walls that were now crumbled ruins, and the clash of combatants who were now "
|
||
"bleached white bones jutting from the wreckage."
|
||
msgstr ""
|
||
"El lugar de la batalla me resultó obvio en cuanto lo alcancé. Múltiples "
|
||
"fortalezas se vislumbraban la una al lado de la otra a lo largo de una "
|
||
"cuenca que estaba inundada en su mayor parte. Agua estancada se acumulaba "
|
||
"cerca de la calzada, y fango putrefacto cubría cada superficie. Armas, "
|
||
"armaduras y trozos difícilmente identificables de detritos surgían de la "
|
||
"ciénaga. Podía imaginarme fácilmente grandes máquinas de asedio lanzando "
|
||
"piedras contra los muros que ahora eran ruinas desmoronadas, y el choque de "
|
||
"los combatientes que ahora eran blancos huesos desteñidos sobresaliendo de "
|
||
"entre los restos."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41
|
||
msgid ""
|
||
"Well, these combatants were going to get a second chance for glory when they "
|
||
"fought for me. The more strong-willed among them may even remember desiring "
|
||
"it."
|
||
msgstr ""
|
||
"Bueno, estos combatientes iban a tener una segunda oportunidad de alcanzar "
|
||
"la gloria una vez que luchasen para mí. Aquellos de entre ellos con mayor "
|
||
"fuerza de voluntad puede que recuerden su deseo."
|
||
|
||
#. [side]: type=Saurian Soothsayer, id=Krissaz
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:65
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:72
|
||
msgid "Saurians"
|
||
msgstr "Saurios"
|
||
|
||
#. [side]: type=Saurian Soothsayer, id=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:68
|
||
msgid "Krissaz"
|
||
msgstr "Krissaz"
|
||
|
||
#. [side]: type=Naga Myrmidon, id=Blianxkep
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:78
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:157
|
||
msgid "Nagas"
|
||
msgstr "Nagas"
|
||
|
||
#. [side]: type=Naga Myrmidon, id=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:81
|
||
msgid "Blianxkep"
|
||
msgstr "Blianxkep"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:102
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:100
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:526
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Derrote a todos los líderes enemigos"
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:130
|
||
msgid ""
|
||
"The fish people gave good value for the last load. More metal of that type "
|
||
"is desired."
|
||
msgstr ""
|
||
"La gente pez pagó bien por la última carga. Hace falta más metal de ese tipo."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:134
|
||
msgid "Firssst, pay us our ssshare."
|
||
msgstr "Primero, paganosss nuessstra parte."
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:138
|
||
msgid "Wait, who approaches?"
|
||
msgstr "Un momento, ¿Quienes se acercan?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:142
|
||
msgid ""
|
||
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
|
||
"animate some spirits, so I won’t disturb your salvage operation."
|
||
msgstr ""
|
||
"Soy una maga y no represento ningún peligro para vosotros nobles... "
|
||
"reptiles. Solo desearía animar algunos espíritus, así que no os molestaré "
|
||
"con vuestros asuntos."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:146
|
||
msgid ""
|
||
"No! You can’t make thisss place more haunted than it isss! The femalesss "
|
||
"already won’t come here, and we are forced to rely on these ssserpents for "
|
||
"protection."
|
||
msgstr ""
|
||
"¡No! ¡No debes embrujar este lugar más de lo que ya lo está! Las hembras ya "
|
||
"no vienen por aquí, y nos vemos obligados a depender de estas sssierpes para "
|
||
"protegernos."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:150
|
||
msgid ""
|
||
"I was only informing you out of courtesy. In truth, I don’t require your "
|
||
"permission."
|
||
msgstr ""
|
||
"Tan solo os informaba por cortesía. La verdad es que no me hace falta "
|
||
"vuestro permiso."
|
||
|
||
#. [message]: speaker=Blianxkep
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:154
|
||
msgid ""
|
||
"We will help you drive off this foe if you will consider your share paid in "
|
||
"full."
|
||
msgstr ""
|
||
"Os ayudaremos a libraros de esta oponente si dais vuestra parte por pagada."
|
||
|
||
#. [message]: speaker=Krissaz
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:158
|
||
msgid ""
|
||
"When the mage isss dead and her dead horde put to ressst, we agree. We will "
|
||
"have been compensssated adequately."
|
||
msgstr ""
|
||
"Cuando la maga esssté muerta y sssu horda no muerta dessscanssse, de "
|
||
"acuerdo. Nosss parecerá sssuficiente recompensssa."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:162
|
||
msgid "Every time..."
|
||
msgstr "Como queráis..."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:171
|
||
msgid "Good. Now I can practice recruiting ghosts."
|
||
msgstr "Bien. Ahora puedo practicar reclutando fantasmas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:177
|
||
msgid "You can now recruit ghosts!"
|
||
msgstr "¡Ahora puedes reclutar fantasmas!"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:210
|
||
msgid "Human, take me with you!"
|
||
msgstr "Humana, ¡llévame contigo!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:214
|
||
msgid "Why should I allow that? Your people attacked me!"
|
||
msgstr "¿Por qué habría de hacerlo? ¡Tu gente me ha atacado!"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218
|
||
msgid ""
|
||
"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
|
||
"learn. My race livesss but a short time compared to yoursss. I would learn "
|
||
"to exssstend my ssspan, and the planetsss told me you know this sssecret."
|
||
msgstr ""
|
||
"¡Intenté detenerlosss! En cuanto a mí, no dessseaba atacar. Yo dessseaba "
|
||
"aprender. Mi raza solo vive un corto periodo de tiempo en comparación con la "
|
||
"vuessstra. Desearía aprender a alargar mi exissstencia, y losss planetasss "
|
||
"me dijeron que vosss conocíais el secreto."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222
|
||
msgid ""
|
||
"Actually, I am searching for that secret now. But could you follow the "
|
||
"orders of a woman?"
|
||
msgstr ""
|
||
"De hecho, voy en busca de ese secreto. Pero ¿Podrías seguir las órdenes de "
|
||
"una mujer?"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226
|
||
msgid ""
|
||
"I have ssstared into the darknesss between the starsss and not been "
|
||
"intimidated by the void, but your mind holds a darknesss of another kind, "
|
||
"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
|
||
"know you are female, I will find it easier as it isss the way of my kind."
|
||
msgstr ""
|
||
"He mirado fijamente a la ossscuridad entre lasss essstrellasss y no me dejé "
|
||
"intimidar por el vacío, pero tu mente porta una ossscuridad de otra clase, "
|
||
"temible y prohibida para mi clan. Me sssometo a vuessstro poder. Ahora que "
|
||
"sssé que eresss hembra, me resultará másss sssencillo puesto que esss la "
|
||
"tradición en mi essspecie."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230
|
||
msgid "Very well, come along. I am Ardonna."
|
||
msgstr "Está bien, acompáñame. Soy Ardonna."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234
|
||
msgid ""
|
||
"Yesss, but the planetsss tell me your name isss now untrue. I do not "
|
||
"underssstand thisss."
|
||
msgstr ""
|
||
"Sssí, pero losss planetasss me dijeron que tu nombre no esss verdadero. No "
|
||
"entiendo por que."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238
|
||
msgid "Nor do I. Your planets are quite cryptic."
|
||
msgstr "Ni yo. Tus planetas son muy enigmáticos."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242
|
||
msgid "They reveal what they will."
|
||
msgstr "Solo revelan lo que desean."
|
||
|
||
#. [scenario]: id=12_Walking_Trees
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
|
||
msgid "Walking Trees"
|
||
msgstr "Árboles andantes"
|
||
|
||
#. [part]
|
||
#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22
|
||
msgid ""
|
||
"17 IV, 23 YW\n"
|
||
"\n"
|
||
"My primary objective was met, and I had been able to press a number of "
|
||
"ghosts into service. Also, I had a new companion with a talent for healing. "
|
||
"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
|
||
"still wanted to hurry, so we followed the elf road north as quickly as we "
|
||
"could. Fortunately, it was not in bad repair, though in many places it was "
|
||
"overgrown, leaving only a few smooth cobbles to mark the way. The second "
|
||
"day, we were still deep in the woods when we encountered an elf sorceress."
|
||
msgstr ""
|
||
"17 IV, 23 AñW\n"
|
||
"\n"
|
||
"Mi objetivo primario se había logrado, y pude reclutar un buen número de "
|
||
"fantasmas. Además, tenía un nuevo compañero con la habilidad de sanar. "
|
||
"Dudaba que Ras-Tabahn ya estuviera esperando en el lugar de reunión, pero "
|
||
"quería darme prisa, por lo que seguimos la calzada élfica hacia el norte tan "
|
||
"rápido como pudimos. Por fortuna, no se encontraba en mal estado, aunque "
|
||
"tenía muchos tramos descuidados, con solo algunas losas desgastadas marcando "
|
||
"el camino. El segundo día, aún estábamos en lo más profundo del bosque "
|
||
"cuando encontramos a una conjuradora elfa."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:48
|
||
msgid "Forest"
|
||
msgstr "Bosque"
|
||
|
||
#. [unit]: type=Elvish Enchantress, id=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:56
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:761
|
||
msgid "Isthiniel"
|
||
msgstr "Isthiniel"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:105
|
||
msgid "Move Ardonna to the northeast corner of the map"
|
||
msgstr "Mueva a Ardonna a la esquina noreste del mapa"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:319
|
||
msgid ""
|
||
"I felt our dead stirring and corruption descending on the forest. When I "
|
||
"left to investigate, I expected to find grim, veiled forces at work. Instead "
|
||
"I find a human mage boldly marching down our road! I will not allow you to "
|
||
"continue to molest our peace, and you must release the dead you have "
|
||
"enslaved."
|
||
msgstr ""
|
||
"Sentí a nuestros muertos agitándose y cómo la corrupción se aposentaba en el "
|
||
"bosque. Cuando salí a investigar, esperaba encontrar alguna fuerza velada y "
|
||
"sombría operando. ¡En cambio he encontrado a una maga humana marchando con "
|
||
"descaro por nuestra calzada! No permitiré que sigas alterando nuestra paz, y "
|
||
"habrás de liberar a los muertos que has esclavizado."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:323
|
||
msgid ""
|
||
"Well, that I won’t do. However, if you do not attack, you will be rid of me "
|
||
"soon, as I only wish to leave these woods."
|
||
msgstr ""
|
||
"Bueno, pues no haré eso. No obstante, si no nos atacas, pronto te librarás "
|
||
"de mí, puesto que solo deseo abandonar estos bosques."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:327
|
||
msgid ""
|
||
"Attack? No, I cannot. Most of my people won’t come here; it is only duty "
|
||
"that drives me. However, the woods themselves are disturbed, and they will "
|
||
"cast you out on their own. I can feel them awaken."
|
||
msgstr ""
|
||
"¿Atacaros? No, no puedo. La mayoría de mi gente ya no viene por aquí; yo lo "
|
||
"hago solo por obligación. Sin embargo, el mismo bosque se siente perturbado, "
|
||
"y él mismo os expulsará. Siento como se despierta."
|
||
|
||
#. [unit]: type=Ancient Wose, id=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344
|
||
msgid "Dolmathengalin"
|
||
msgstr "Dolmathengalin"
|
||
|
||
#. [message]: speaker=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:351
|
||
msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
|
||
msgstr ""
|
||
"Os saludo hija de los elfos. ¿Por qué motivo gime el bosque desesperado?"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:355
|
||
msgid "That tree can talk!"
|
||
msgstr "¡Ese árbol habla!"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:359
|
||
msgid ""
|
||
"That dark mage has woken our dead and stifles the air with her very "
|
||
"presence. Please wake your people, Elder, and destroy her."
|
||
msgstr ""
|
||
"Esa maga oscura ha despertado a nuestros muertos y su sola presencia resulta "
|
||
"asfixiante. Por favor despertad a vuestra gente Anciano, y destruidla."
|
||
|
||
#. [message]: speaker=Dolmathengalin
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:363
|
||
msgid "This shall be done."
|
||
msgstr "Así será."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:367
|
||
msgid "I shall leave you. I have no wish to witness this violence."
|
||
msgstr "Debo dejaros. No siento deseos de presenciar esta violencia."
|
||
|
||
#. [scenario]: id=13_Together_Again
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
|
||
msgid "Together Again"
|
||
msgstr "Juntos de nuevo"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
|
||
msgid ""
|
||
"21 IV, 23 YW\n"
|
||
"\n"
|
||
"I never would have been able to escape the trees without ghosts. They had "
|
||
"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
|
||
"my estimation. After we escaped the trees, we met no more resistance on the "
|
||
"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
|
||
msgstr ""
|
||
"21 IV, 23 AñW\n"
|
||
"\n"
|
||
"Jamás habría podido escapar de los árboles sin los fantasmas. Han mostrado "
|
||
"su utilidad y salvado mi vida. Esto hizo también que aumentara el respeto "
|
||
"que sentía por Ras-Tabahn. Después de escapar de los árboles, no encontramos "
|
||
"más resistencia en el camino, y pronto llegamos al punto de encuentro donde "
|
||
"esperaba Ras-Tabahn."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
|
||
msgid ""
|
||
"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
|
||
"as well."
|
||
msgstr "¡Saludos Ardonna! (<i>Tos</i>) He tenido éxito, y veo que vos también."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
|
||
msgid ""
|
||
"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
|
||
"of?"
|
||
msgstr ""
|
||
"Bien hallado, Ras-Tabahn. Sí, así fue. ¿Podéis ya explicarme la misión de la "
|
||
"que me hablasteis?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
|
||
msgid ""
|
||
"Gladly. I assume you studied the great mage Crelanu in history class. He "
|
||
"fought with King Haldric the First. Since he faced the immortal lords of the "
|
||
"Green Isle directly, he undoubtedly knows more than we about their methods. "
|
||
"Recently, I have learned where to find him."
|
||
msgstr ""
|
||
"Con gusto. Doy por hecho que estudiasteis al gran mago Crelanu en clase de "
|
||
"historia. Luchó junto al rey Haldric I. Puesto que se enfrentó directamente "
|
||
"a los señores inmortales de la Isla Verde, sin duda sabe más que nosotros "
|
||
"acerca de sus técnicas. Hace poco, he averiguado donde encontrarle."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
|
||
msgid ""
|
||
"Of course I know about Crelanu. But can we force him to reveal his knowledge "
|
||
"to us?"
|
||
msgstr ""
|
||
"Por supuesto que sé quien es Crelanu. Pero ¿Podremos obligarle a revelarnos "
|
||
"su conocimiento?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
|
||
msgid ""
|
||
"That shouldn’t be necessary. I have also learned that he wrote a book "
|
||
"containing all his secrets, which must include all he knows of immortality. "
|
||
"We need only borrow this book. I knew that getting that book was not "
|
||
"something I could accomplish on my own, but now, with a force such as ours, "
|
||
"it should be easily done."
|
||
msgstr ""
|
||
"Eso no será necesario. He sabido que escribió un libro con todos sus "
|
||
"secretos, que debe de incluir todo lo que sabe sobre la inmortalidad. Solo "
|
||
"hemos de tomar prestado ese libro. Sabía que yo solo nunca podría obtener "
|
||
"ese libro, pero ahora, con una fuerza como la nuestra, tendría que ser fácil."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:141
|
||
msgid ""
|
||
"Yes, that seems like a plan with a good chance of success. I will join you "
|
||
"in your effort."
|
||
msgstr ""
|
||
"Sí, eso es un plan con muchas posibilidades de éxito. Me uniré a vos en "
|
||
"vuestros esfuerzos."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:145
|
||
msgid ""
|
||
"I thought as much. We must cross the Great River, and head north into the "
|
||
"Heart Mountains."
|
||
msgstr ""
|
||
"Eso pensaba yo. Hemos de cruzar el río Grande, y dirigirnos hacia el norte "
|
||
"penetrando en las Montañas Profundas."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154
|
||
msgid ""
|
||
"Before we leave, I have an unrelated question. Vendraxis here has said that "
|
||
"my name is untrue. Do you have an idea what that could mean?"
|
||
msgstr ""
|
||
"Antes de que partamos, he de preguntaros por un tema diferente. Vendraxis, "
|
||
"aquí presente, me ha dicho que mi nombre no es verdadero. ¿Sabéis qué es lo "
|
||
"que puede querer decir con eso?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160
|
||
msgid ""
|
||
"Before we leave, I have an unrelated question. I met a mystic who said that "
|
||
"my name was untrue. Do you have an idea what that could mean?"
|
||
msgstr ""
|
||
"Antes de que partamos, he de preguntaros por un tema diferente. Me encontré "
|
||
"con un místico que me dijo que mi nombre no era verdadero. ¿Sabéis qué es lo "
|
||
"que pudo querer decir con eso?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166
|
||
msgid ""
|
||
"Possibly. When an Academy mage completes his studies, he is granted "
|
||
"syllables of power, which become his new name. You are well beyond that "
|
||
"point, but you are with the free magi now, so choose your own name. I was "
|
||
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
|
||
"no longer suited."
|
||
msgstr ""
|
||
"Posiblemente. Cuando un mago de la Academia completa sus estudios, se le "
|
||
"otorgan sílabas de poder, que conforman su nuevo nombre. Vos habéis superado "
|
||
"ese punto, pero ahora pertenecéis a los magos libres, así que elegid vuestro "
|
||
"propio nombre. Yo era en principio Rassin Tabin, pero es un nombre muy "
|
||
"corriente, y en un momento dado, dejó de ser adecuado."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170
|
||
msgid ""
|
||
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
|
||
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
|
||
msgstr ""
|
||
"Supongo que tenéis razón. Vendraxis estaba en lo cierto, ya no soy más "
|
||
"Ardonna, la chica ordinaria. Desde ahora seré... Ardryn-Na."
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:49
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:56
|
||
msgid "Ardryn-Na"
|
||
msgstr "Ardryn-Na"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:181
|
||
msgid "Well then Ardryn-Na, let us head north."
|
||
msgstr "De acuerdo Ardryn-Na, marchemos hacia el norte."
|
||
|
||
#. [scenario]: id=14_Entering_the_Northlands
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
|
||
msgid "Entering the Northlands"
|
||
msgstr "Adentrándose en el norte"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
|
||
msgid "<i>Chapter Three:</i> To Conquer Death"
|
||
msgstr "<i>Capítulo Tres:</i> A la Conquista de la Muerte"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
|
||
msgid ""
|
||
"24 IV, 23 YW\n"
|
||
"\n"
|
||
"We reached the Ford of Abez as the dawn light spread behind the mountain "
|
||
"peaks to the north. As we waded across, the dark water reached to our "
|
||
"waists, which made for slow going. I dared not imagine what manner of "
|
||
"tentacled creature lurked below, but we completed the crossing without "
|
||
"incident. The water was chill with snowmelt, so our teeth were chattering "
|
||
"when we reached the far shore. The rising sun was warm though, and had us "
|
||
"dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in "
|
||
"the sand and went into a paroxysm of coughing the like of which I had never "
|
||
"seen. When he could speak again, he assured me that it was only on account "
|
||
"of the cold, and I should not be unduly troubled. I am uneasy all the same."
|
||
msgstr ""
|
||
"24 IV, 23 AñW\n"
|
||
"\n"
|
||
"Llegamos al Vado de Abez cuando la luz del amanecer se extendía hacia el "
|
||
"norte sobre los picos de las montañas. Conforme cruzábamos, las oscuras "
|
||
"aguas alcanzaban nuestras cinturas, lo que nos obligaba a avanzar despacio. "
|
||
"Ni siquiera me atrevía a imaginar qué tipo de criatura llena de tentáculos "
|
||
"acechaba en las profundidades, pero terminamos de cruzar sin incidentes. Las "
|
||
"frías aguas estaban calmadas y con algo de nieve derretida, por lo que "
|
||
"nuestros dientes castañeaban cuando alcanzamos la lejana orilla. Por otro "
|
||
"lado, el naciente sol resultaba cálido, y nos secó en poco tiempo. A pesar "
|
||
"de ello, Ras-Tabahn no se encontraba bien. Se derrumbó en la arena y estalló "
|
||
"en un frenético ataque de tos como yo nunca había visto antes. Cuando pudo "
|
||
"hablar de nuevo, aseguró que se debía únicamente al frío, y que no tenía por "
|
||
"qué preocuparme en exceso. Sin embargo, aún me siento intranquila."
|
||
|
||
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
|
||
#. [side]: type=Orcish Warlord, id=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67
|
||
msgid "Orcs"
|
||
msgstr "Orcos"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54
|
||
msgid "Rod-Ishnak"
|
||
msgstr "Rod-Ishnak"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68
|
||
msgid "Vok-Hroog"
|
||
msgstr "Vok-Hroog"
|
||
|
||
#. [unit]: type=Orcish Shaman, id=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75
|
||
msgid "Krongk"
|
||
msgstr "Krongk"
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
|
||
msgid ""
|
||
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
|
||
"may meet our doom if we don’t have enough coinsss."
|
||
msgstr ""
|
||
"Tengo un mal pressentimiento con resspecto a los picoss nevadoss de delante. "
|
||
"Esstaríamoss condenadoss si no obtenemoss máss monedass."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
|
||
msgid ""
|
||
"The passes to the north are the end of many travelers. We would be wise to "
|
||
"reach them with a reserve of gold. (<i>Cough, cough</i>)"
|
||
msgstr ""
|
||
"Los pasos hacia el norte acaban con la vida de muchos viajeros. Resultaría "
|
||
"inteligente alcanzarlos con una reserva de oro. (<i>Tos, tos</i>)"
|
||
|
||
#. [message]: speaker=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
|
||
msgid "They’re attacking me!"
|
||
msgstr "¡Me están atacando!"
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246
|
||
msgid "Yeah, yeah."
|
||
msgstr "Sí, sí."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206
|
||
msgid ""
|
||
"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
|
||
"ahead."
|
||
msgstr ""
|
||
"Hemos penetrado en el norte. El reino enano de Knalga se encuentra enfrente."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210
|
||
msgid ""
|
||
"Now I’m really far from home. I’ve never been north of the river before. I "
|
||
"hope I get to see some dwarves!"
|
||
msgstr ""
|
||
"Me encuentro muy lejos de casa. Nunca antes había estado al norte del río. "
|
||
"¡Espero llegar a ver algún enano!"
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214
|
||
msgid ""
|
||
"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
|
||
"Leave now, Ishnak, or face the combined wrath of the five tribes."
|
||
msgstr ""
|
||
"Reclamo este territorio en el nombre de Krag-Ubor, ¡el amo y señor de todos "
|
||
"los auténticos orcos! Márchate ya, Ishak, o te enfrentarás a la ira "
|
||
"combinada de las cinco tríbus."
|
||
|
||
#. [message]: speaker=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218
|
||
msgid "I arrived first, Hroog. It’s mine!"
|
||
msgstr "Yo llegué primero, Hroog. ¡Me pertenece!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222
|
||
msgid "This could be trouble."
|
||
msgstr "Esto podría ser un problema."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226
|
||
msgid ""
|
||
"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
|
||
"Ubor once, who the farther orc just mentioned."
|
||
msgstr ""
|
||
"Muchos orcos son tipos decentes (<i>tos, tos</i>). Una vez luché al lado de "
|
||
"Krag-Ubor, el mismo que mencionaba aquel orco a lo lejos."
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230
|
||
msgid "Wait who’s that?"
|
||
msgstr "Espera ¿Quién es ese?"
|
||
|
||
#. [message]: speaker=Rod-Ishnak
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234
|
||
msgid ""
|
||
"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
|
||
"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
|
||
"territory and all the human slaves."
|
||
msgstr ""
|
||
"¡Hechiceros y muertos justo como en el viejo hogar! ¡<i>Odio</i> a esos "
|
||
"tipos! Sugiero una competición. Quienquiera que mate a más hechiceros, "
|
||
"esqueletos y demás criaturas, se queda con este territorio y con los "
|
||
"esclavos humanos."
|
||
|
||
#. [message]: speaker=Vok-Hroog
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238
|
||
msgid "Huh. Fine. That sounds like good sport."
|
||
msgstr "Bah. Vale. Parece un buen ejercicio."
|
||
|
||
#. [message]: speaker=Krongk
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242
|
||
msgid ""
|
||
"I declare this competition official. I will support the claim of the winner."
|
||
msgstr ""
|
||
"Declaro que esta competición es oficial. Apoyaré la demanda del ganador."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250
|
||
msgid "I did say this was trouble."
|
||
msgstr "Dije que habría problemas."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254
|
||
msgid "But we’ll win, won’t we?"
|
||
msgstr "Pero vamos a ganar, ¿no?"
|
||
|
||
#. [scenario]: id=15_Mountain_Pass
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
|
||
msgid "Mountain Pass"
|
||
msgstr "El paso entre las montañas"
|
||
|
||
#. [part]
|
||
#. "consumption" is an old word for tuberculosis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
|
||
msgid ""
|
||
"6 V, 23 YW\n"
|
||
"\n"
|
||
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
|
||
"air is cool in these upper reaches. Mist rises from the snow in the "
|
||
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
|
||
"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he "
|
||
"is reduced to speaking in short phrases due to lack of breath. Of course, he "
|
||
"is quite old — at least fifty — but I am also certain that he is ill. His "
|
||
"thinness leads me to believe it is consumption, but he refuses to discuss "
|
||
"it, preferring to deny the severity of his problem."
|
||
msgstr ""
|
||
"6 V, 23 AñW\n"
|
||
"\n"
|
||
"Hemos llegado al paso entre las montañas que conocía Ras-Tabahn. El aire es "
|
||
"frío en estas altitudes. Por las tardes se levanta niebla desde las nieves, "
|
||
"y los carámbanos gotean el agua más pura desde las rocas de las que cuelgan. "
|
||
"Yo lo encuentro todo refrescante, pero la tos de Ras-Tabahn se ha vuelto más "
|
||
"frecuente. Algunas veces solo puede decir frases cortas debido a la falta de "
|
||
"aliento. Por supuesto que es muy viejo — al menos 50 — pero estoy segura de "
|
||
"que también está enfermo. Su delgadez me lleva a pensar que es tuberculosis, "
|
||
"pero él se niega a hablar sobre el tema, prefiriendo negar la severidad de "
|
||
"su problema."
|
||
|
||
#. [side]: type=Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:46
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:57
|
||
msgid "Gryphons"
|
||
msgstr "Grifos"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:73
|
||
msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
|
||
msgstr "Mueva a Ardryn-Na y Ras-Tabahn al terreno llano de la esquina noreste"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:147
|
||
msgid "There are some... large bones there. Claws and wings... I think."
|
||
msgstr "Hay algunos... huesos enormes aquí. Garras y alas... Creo."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176
|
||
msgid "I wonder what they are from. A gryphon perhaps?"
|
||
msgstr "Me pregunto de qué serán. ¿Un grifo tal vez?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180
|
||
msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
|
||
msgstr "Un gran (<i>tos, tos</i>) pájaro no volador... es lo que supongo."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:184
|
||
msgid "Well, there is an easy way to discover the truth."
|
||
msgstr "Bueno, hay una forma fácil de saberlo."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:253
|
||
msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
|
||
msgstr "Me pregunto... si podría llevar... a alguien ligero. Quizás Vendraxis."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:257
|
||
msgid "I will not climb on that ridiculous thing!"
|
||
msgstr "¡No pienso subirme a esa cosa ridícula!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:263
|
||
msgid "I wonder... if it could carry... someone light."
|
||
msgstr "Me pregunto... si podría llevar... a alguien ligero."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:270
|
||
msgid "A skeleton could ride it I think."
|
||
msgstr "Creo que un esqueleto podría montarlo."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:331
|
||
msgid "That’s fantastic! These birds could be quite useful."
|
||
msgstr "¡Eso es magnífico! Estos pájaros podrían ser muy útiles."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:350
|
||
msgid "What dangers may lurk in this fog?"
|
||
msgstr "¿Qué peligros podrían acechar en esta niebla?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:354
|
||
msgid "Gryphons... live at this height. We should be cautious."
|
||
msgstr "Grifos... viven en estas alturas. Hemos de ser precavidos."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:363
|
||
msgid "Yesss. The danger I sssensed is here."
|
||
msgstr "Sssi. El peligro que sssentía ya essstá aquí."
|
||
|
||
#. [scenario]: id=16_The_Mage
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:9
|
||
msgid "The Mage"
|
||
msgstr "El Mago"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:22
|
||
msgid ""
|
||
"3 VI, 23 YW\n"
|
||
"\n"
|
||
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
|
||
"into the mountains again before we found the mage. This was Ras-Tabahn’s "
|
||
"plan, and with the goal in sight, he gained a little strength. However, he "
|
||
"is quite weak and ill now, and breathing raggedly. I don’t know how much "
|
||
"longer he can survive."
|
||
msgstr ""
|
||
"3 VI, 23 AñW\n"
|
||
"\n"
|
||
"Cruzamos los altiplanos, y vadeamos el Arcan-doria. Entonces nos encaminamos "
|
||
"de nuevo por entre las montañas antes de encontrarnos con el mago. Este era "
|
||
"el plan de Ras-Tabahn, y con el objetivo a la vista, ganó algo de fuerza. "
|
||
"Sin embargo, ahora está muy débil y enfermo, y respira con dificultad. No sé "
|
||
"cuanto tiempo más podrá sobrevivir."
|
||
|
||
#. [side]: type=Elder Mage, id=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:47
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:50
|
||
msgid "Crelanu"
|
||
msgstr "Crelanu"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:73
|
||
msgid "Defeat Crelanu"
|
||
msgstr "Derrote a Crelanu"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:85
|
||
msgid ""
|
||
"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
|
||
"he reaches zero."
|
||
msgstr ""
|
||
"Ras-Tabahn está ralentizado y perderá cuatro puntos de vida por cada turno. "
|
||
"Morirá cuando llegue a cero."
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:88
|
||
msgid ""
|
||
"Moving any unit onto a bottle of holy water will remove the bottle. An "
|
||
"undead unit will be destroyed."
|
||
msgstr ""
|
||
"Moviendo a una unidad hasta una botella de agua bendita eliminará la "
|
||
"botella. Si la unidad es no muerta será destruida."
|
||
|
||
#. [unit]: type=White Mage, id=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:224
|
||
msgid "Ginmera"
|
||
msgstr "Ginmera"
|
||
|
||
#. [message]: speaker=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:257
|
||
msgid ""
|
||
"It seems that the invaders can raise undead soldiers, so I placed some holy "
|
||
"water around the castle for protection."
|
||
msgstr ""
|
||
"Parece que los invasores pueden alzar combatientes no muertos, así que "
|
||
"colocaré algo de agua bendita alrededor del torreón como protección."
|
||
|
||
#. [unit]: type=White Mage, id=Rinconan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:262
|
||
msgid "Rinconan"
|
||
msgstr "Rinconan"
|
||
|
||
#. [message]: speaker=Ginmera
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
|
||
msgid "Rinconan and I will stay here to guard you."
|
||
msgstr "Rinconan y yo nos quedaremos para protegeros."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:278
|
||
msgid "Yes. Thank you Ginmera."
|
||
msgstr "Sí. Gracias Ginmera."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:284
|
||
msgid ""
|
||
"Moving a unit onto a bottle of holy water will remove the bottle. A living "
|
||
"unit can do this safely, but any undead unit will be destroyed."
|
||
msgstr ""
|
||
"Moviendo una unidad sobre una botella de agua bendita eliminará la botella. "
|
||
"Una unidad viva puede hacerlo sin peligro, pero cualquier unidad no muerta "
|
||
"será destruida."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:336
|
||
msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
|
||
msgstr "¡Crelanu! (<i>Tos, tos</i>) Hemos venido... a por tu libro."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:340
|
||
msgid "We need to borrow it."
|
||
msgstr "Necesitamos tomarlo prestado."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:344
|
||
msgid ""
|
||
"Yes, I knew people like you would be coming, but the book is out of reach "
|
||
"now — for all of us. I have given it to the elves. Only they know where it "
|
||
"is."
|
||
msgstr ""
|
||
"Sí, sabía que vendría gente como vosotros, pero el libro ya no está "
|
||
"disponible — para ninguno de vosotros. Se lo he dado a los elfos. Solo ellos "
|
||
"saben donde está."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:348
|
||
msgid "Why would you do such a thing?"
|
||
msgstr "¿Por qué habrías de hacer semejante cosa?"
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:352
|
||
msgid ""
|
||
"So that one like you would not be tempted to do what you intend. Oh, yes. I "
|
||
"know well what you seek."
|
||
msgstr ""
|
||
"Para que nadie como vosotros pudiera estar tentado de hacer lo que "
|
||
"intentáis. Oh, sí. Sé bien lo que buscáis."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:356
|
||
msgid "Then you can tell us what we want to know."
|
||
msgstr "Entonces podrás decirnos lo que queremos saber."
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:360
|
||
msgid "I shall not."
|
||
msgstr "No lo haré."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:364
|
||
msgid "We shall see."
|
||
msgstr "Lo veremos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:369
|
||
msgid ""
|
||
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
|
||
"He will die if he reaches zero."
|
||
msgstr ""
|
||
"Ras-Tabahn está enfermo. Está ralentizado y perderá cuatro puntos de vida en "
|
||
"cada turno. Morirá cuando llegue a cero."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:397
|
||
msgid "Now, you will tell us the secret of immortality or die!"
|
||
msgstr "Ahora, ¡vas a decirnos el secreto de la inmortalidad o morirás!"
|
||
|
||
#. [message]: speaker=Crelanu
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:401
|
||
msgid ""
|
||
"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
|
||
"live forever. It is the way of nature, and the greatest thing we have in "
|
||
"common with all of creation. You <i>must</i> die, and your soul depart. I "
|
||
"would not try this thing for any reason."
|
||
msgstr ""
|
||
"No hay <i>ningún secreto</i>, ¡bobos! La magia no puede detener la vejez. No "
|
||
"podéis vivir para siempre. Es el orden natural, y lo más grande que tenemos "
|
||
"en común con el resto de la creación. <i>Debéis</i> morir, y vuestra alma "
|
||
"partir. Yo jamás intentaría algo así por ningún motivo."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:405
|
||
msgid ""
|
||
"You are the fool, for you have, indeed, told us all we required. For that, I "
|
||
"will spare you to live a few more lonely years with your cowardice."
|
||
msgstr ""
|
||
"Tú eres el bobo, ya que tú, de hecho, nos has dicho todo lo que queríamos "
|
||
"saber. Por eso permitiré que sigas viviendo unos pocos años más con la sola "
|
||
"compañía de tu cobardía."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:418
|
||
msgid "I don’t understand. What did Crelanu tell us?"
|
||
msgstr "No lo comprendo. ¿Qué es lo que te dijo Crelanu?"
|
||
|
||
# Quízas ya es hora de que se hablen de tú. Ahora que hay confianza y uno está muriendo.
|
||
# Tenía la duda de cuando empezar.
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:422
|
||
msgid ""
|
||
"I will explain. Let us get you somewhere safe first. We’ll go into the cave. "
|
||
"Come with me."
|
||
msgstr ""
|
||
"Lo explicaré. Deja que te llevemos primero a un lugar más seguro. Iremos "
|
||
"dentro de la cueva. Ven conmigo."
|
||
|
||
#. [scenario]: id=17_Mortality
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
|
||
msgid "Mortality"
|
||
msgstr "Mortalidad"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
|
||
msgid ""
|
||
"6 VI, 23 YW\n"
|
||
"\n"
|
||
"Not far inside the cave was a ruined castle built in a style I did not "
|
||
"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
|
||
"clearly, no dwarves have lived here for a long time."
|
||
msgstr ""
|
||
"6 VI, 23 AñW\n"
|
||
"\n"
|
||
"No muy lejos en el interior de la caverna había un torreón construido con un "
|
||
"estilo que no conseguí reconocer. Ras-Tabahn dijo, “Enanos.” Está infestado "
|
||
"de ratas, y está claro, ningún enano ha vivido aquí durante mucho tiempo."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:37
|
||
msgid "Rats"
|
||
msgstr "Ratas"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:129
|
||
msgid "Just a little farther."
|
||
msgstr "Aguanta un poco más."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:138
|
||
msgid ""
|
||
"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it."
|
||
msgstr "Ardryn-Na, Me muero. (<i>Tos, tos</i>) No creo... que pueda impedirlo."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:142
|
||
msgid ""
|
||
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
|
||
"life force must depart, but he didn’t say it could not come back to you!"
|
||
msgstr ""
|
||
"¡Ni deberías! Debes aceptarlo. Crelanu habló de más. También dijo que tu "
|
||
"fuerza vital ha de dejarte, ¡pero no dijo que no pudiera volver a tí!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:146
|
||
msgid "What are you... proposing?"
|
||
msgstr "¿Qué es lo que... propones?"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:150
|
||
msgid ""
|
||
"That you project your will into another object so that it is part of you — "
|
||
"your staff for example. If you do this just as your body dies, your whole "
|
||
"consciousness should follow the flow of your will, as it will have no other "
|
||
"place to go."
|
||
msgstr ""
|
||
"Puedes proyectar tu voluntad en otro objeto que así sea parte de ti — como "
|
||
"tu báculo por ejemplo. Si lo haces cuando muera tu cuerpo, toda tu "
|
||
"consciencia seguirá el flujo de tu voluntad, puesto que no tendrá otro lugar "
|
||
"a donde ir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:154
|
||
msgid ""
|
||
"Well, it could go to the... lands of the dead. But... if I had an altar... "
|
||
"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
|
||
"plane... and stop the downward flow of my soul... for just a moment."
|
||
msgstr ""
|
||
"Bueno, podría irse al... mundo de los muertos. Pero... si tuviera un "
|
||
"altar... la piedra podría servirme como anclaje (<i>tos, tos, tos</i>) en "
|
||
"este plano... y detener el flujo descendente de mi alma... solo por un "
|
||
"momento."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:158
|
||
msgid ""
|
||
"And a moment is all you need! You only need project your will <i>back</i> "
|
||
"into your body, animating it as you would anything else!"
|
||
msgstr ""
|
||
"¡Y un momento es todo lo que necesitas! Solo necesitas proyectar tu voluntad "
|
||
"<i>de vuelta</i> dentro de tu cuerpo, animándolo como harías con cualquier "
|
||
"otra cosa!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:162
|
||
msgid ""
|
||
"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice."
|
||
msgstr ""
|
||
"Pareces... más segura que yo, pero (<i>tos, tos</i>) no tengo elección."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:166
|
||
msgid ""
|
||
"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he "
|
||
"also believed that it would work. And like you said, he should know. For "
|
||
"now, you can rest. We’ll have an altar built soon."
|
||
msgstr ""
|
||
"Crelanu dijo que él nunca lo haría. Lo que implica que <i>podría</i> "
|
||
"hacerlo, así que él también lo creía posible. Y como dijiste, él debería "
|
||
"saberlo. Por ahora, descansa. Pronto tendremos un altar construido."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:302
|
||
msgid ""
|
||
"No need for you to wait to die. We can have done with it immediately. And "
|
||
"although neither of us needs speak the incantations aloud anymore, you "
|
||
"should this time, as any mistake would be disastrous."
|
||
msgstr ""
|
||
"No hace falta que esperes a estar muerto. Lo podemos hacer de inmediato. Y "
|
||
"aunque ninguno de nosotros necesita recitar en voz alta los encantamientos, "
|
||
"esta vez deberías hacerlo, puesto que un error sería desastroso."
|
||
|
||
#. [message]: speaker=necromancer_on_altar
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:306
|
||
msgid "Yes. I’m ready. Do it."
|
||
msgstr "Sí. Estoy listo. Hazlo."
|
||
|
||
#. [scenario]: id=18_Abandoned_Outpost
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
|
||
msgid "Abandoned Outpost"
|
||
msgstr "Puesto avanzado abandonado"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
|
||
msgid ""
|
||
"9 VI, 23 YW\n"
|
||
"\n"
|
||
"To become a lich, one must first die. The spells of necromancy bind the "
|
||
"spirit, but only once it has been unbound from the body. To become a lich, "
|
||
"the mage must make the necessary incantations with his dying breaths. He "
|
||
"thus binds his own spirit in much the same way he binds the spirits of "
|
||
"others... An altar serves to hold his soul in the physical plane long enough "
|
||
"to make the transition, and a suitable object must be found to hold the "
|
||
"consciousness for one crucial moment when the body expires."
|
||
msgstr ""
|
||
"9 VI, 23 AñW\n"
|
||
"\n"
|
||
"Para llegar a ser un liche, antes se debe morir. Los hechizos de la "
|
||
"nigromancia vinculan al espíritu, pero solo cuando se ha desvinculado del "
|
||
"cuerpo. Para convertirse en liche, el mago ha de realizar los encantamientos "
|
||
"necesarios con su último aliento. De este modo vincula a su propio espíritu "
|
||
"en la misma forma en que vincula a los espíritus de otros.... Un altar sirve "
|
||
"para contener su alma en el plano físico lo bastante como para realizar la "
|
||
"transición y ha de buscarse un objeto adecuado para contener la consciencia "
|
||
"en el momento crucial en el que el cuerpo fallece."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
|
||
msgid ""
|
||
"13 VI, 23 YW\n"
|
||
"\n"
|
||
"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
|
||
"improved, and he complained of being cold. His life force was weak, but he "
|
||
"was able to absorb life from the rats infesting the ancient castle. Now he "
|
||
"is more strong and vigorous than I have ever seen him. This is despite the "
|
||
"fact that his flesh is starting to rot away, a process that causes him no "
|
||
"discomfort. Nor can he smell it any more than I can. If all continues to go "
|
||
"well, I will make the transition soon myself."
|
||
msgstr ""
|
||
"13 VI, 23 AñW\n"
|
||
"\n"
|
||
"Así, Ras-Tabahn ahora es un no muerto. Al principio, su salud no mejoró "
|
||
"mucho, y se quejaba de tener frío. Su fuerza vital era débil, pero pudo "
|
||
"absorber vida de las ratas que infestaban el viejo castillo. Ahora es más "
|
||
"fuerte y vigoroso de lo que nunca le había visto. A pesar del hecho de que "
|
||
"su carne haya empezado a pudrirse, un proceso que no le incomoda. Ni tampoco "
|
||
"puede olerlo más de lo que puedo yo. Si todo sigue así de bien, yo misma "
|
||
"haré la transición."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
|
||
msgid ""
|
||
"17 VI, 23 YW\n"
|
||
"\n"
|
||
"Now the process is complete for both of us. I posted a guard so nothing "
|
||
"could happen to me in my weakened state, and nothing did. I am restored. I "
|
||
"don’t feel much different, but I suppose I look a fright. Ah well, it can’t "
|
||
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
|
||
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
|
||
"these unlikely events: I have the awesome powers of the spirit realm flowing "
|
||
"through me, and can protect myself quite adequately! My next goal is to "
|
||
"share my knowledge with the world so that <i>no one</i> need die."
|
||
msgstr ""
|
||
"17 VI, 23 AñW\n"
|
||
"\n"
|
||
"Ahora el proceso ha concluido para ambos. Puse un guardia para que nada "
|
||
"pudiera ocurrirme en mi estado debilitado, y nada ocurrió. Me he recuperado. "
|
||
"No me siento muy diferente, aunque supongo mi aspecto da miedo. Oh bueno, "
|
||
"eso no tiene arreglo. ¡Pero he conseguido mi objetivo principal! ¡No puedo "
|
||
"morir! Supongo que podría ser machacada como un esqueleto o quizás quemada, "
|
||
"pero no debería temer esos eventos improbables: tengo impresionantes poderes "
|
||
"del mundo de los espíritus fluyendo a través de mí, ¡y puedo protegerme de "
|
||
"una forma muy adecuada! Mi siguiente objetivo es compartir mi conocimiento "
|
||
"con el resto del mundo para qué <i>nadie</i> tenga que morir."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:70
|
||
msgid "Spiders"
|
||
msgstr "Arañas"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:84
|
||
msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
|
||
msgstr "Mueva a Ardryn-Na y Ras-Tabahn al extremo oeste de la caverna"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:97
|
||
msgid ""
|
||
"To turn a necromancer into a lich, right-click on it while it is in a castle."
|
||
msgstr ""
|
||
"Para transformar a un nigromante en un liche, haga clic derecho en él "
|
||
"mientras esté en una casilla de castillo."
|
||
|
||
#. [set_menu_item]: id=lichify
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:104
|
||
msgid "Make Into a Lich"
|
||
msgstr "Transformar en liche"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:134
|
||
msgid "You can only do this in a castle."
|
||
msgstr "Solo puede hacerlo en una casilla de castillo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:423
|
||
msgid ""
|
||
"You can now advance dark sorcerers to liches! For the rest of the campaign, "
|
||
"you can also right-click on an existing necromancer to turn it into a lich "
|
||
"as long as it is in a castle. If the necromancer has gained enough "
|
||
"experience, it will immediately level into an ancient lich!"
|
||
msgstr ""
|
||
"¡Ahora puedes promocionar los hechiceros oscuros a liches! Para el resto de "
|
||
"la campaña, también puede hacer clic derecho en un nigromante para "
|
||
"transformarlo en liche mientras esté en una casilla de castillo. Si el "
|
||
"nigromante ha ganado experiencia suficiente, ¡promocionará de inmediato a "
|
||
"liche antiguo!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428
|
||
msgid ""
|
||
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
|
||
"this world know that nobody ever need die again."
|
||
msgstr ""
|
||
"¡Hemos vencido a la muerte! Llevemos las noticias de vuelta a Wesnoth. "
|
||
"Deberíamos hacerles saber que ya nunca nadie tendría por qué morir."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432
|
||
msgid ""
|
||
"I was planning to go that direction myself, so I have no objection. But, let "
|
||
"us not go over those wretched mountain passes again. These tunnels should "
|
||
"connect to the realm of Knalga and take us there directly."
|
||
msgstr ""
|
||
"Yo mismo planeaba ir en esa dirección, así que no hay objeción. Pero, no "
|
||
"atravesemos de nuevo esas fatigosas montañas. Estos túneles deberían "
|
||
"conectar con el reino de Knalga y llevarnos directamente hasta allí."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436
|
||
msgid "Why would the dwarvish empire abandon an outpost like this?"
|
||
msgstr "¿Por qué abandonaría el reino enano un puesto de avanzada como este?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440
|
||
msgid "We may find out. We should proceed cautiously."
|
||
msgstr "Podríamos llegar a descubrirlo. Procedamos con cuidado."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:456
|
||
msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
|
||
msgstr ""
|
||
"¡Arañasss gigantesss! Essso explica las telarañasss por todasss partesss."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:462
|
||
msgid "Giant spiders! That explains the cobwebs everywhere."
|
||
msgstr "¡Arañas gigantes! Eso explica las telarañas por todas partes."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:468
|
||
msgid "They are not moving much. Hopefully they continue to stay sleepy."
|
||
msgstr "No se mueven mucho. Espero que sigan durmiendo."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:474
|
||
msgid "They’re waking up now. Watch out."
|
||
msgstr "Se están despertando. Cuidado."
|
||
|
||
#. [scenario]: id=19_Lava_and_Stone
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
|
||
msgid "Lava and Stone"
|
||
msgstr "Lava y piedra"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
|
||
msgid ""
|
||
"21 VI, 23 YW\n"
|
||
"\n"
|
||
"We continued down the tunnel in utter darkness for a time. The darkness "
|
||
"presented no great difficulty: The bats could navigate perfectly well, and "
|
||
"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
|
||
"His plan is to go to Elensefar. He believes he can overthrow the city and "
|
||
"install himself as the ruler of an undead empire. Citizens will join him in "
|
||
"undeath willingly or not, but join they will. If they do not join willingly, "
|
||
"or lack the mental fortitude to transition to lich form, they will of course "
|
||
"be mindless slaves."
|
||
msgstr ""
|
||
"21 VI, 23 AñW\n"
|
||
"\n"
|
||
"Continuamos a lo largo del túnel en completa oscuridad durante un tiempo. La "
|
||
"oscuridad no suponía una gran dificultad: Los murciélagos se orientaban "
|
||
"perfectamente, y todos los magos podían sentir exactamente donde estaban. "
|
||
"Ras-Tabahn y yo estuvimos hablando. Su plan es ir a Elensefar. Cree que "
|
||
"puede conquistar la ciudad e instalarse como gobernante de un imperio de no "
|
||
"muertos. Los ciudadanos podrían unirse a él en su no muerte voluntariamente "
|
||
"o no, pero se unirían. Si no se juntan de forma voluntaria, o carecen de la "
|
||
"necesaria fuerza de voluntad para la transición a la forma de liche, serían "
|
||
"por supuesto esclavos sin mente."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
|
||
msgid ""
|
||
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
|
||
"serious misgivings about his plan. I am not positive he can defeat the city "
|
||
"guard, and enslaving the population is one of the ways the old Wesfolk "
|
||
"leaders earned their poor reputations. I think a more benevolent approach "
|
||
"has a better chance of ensuring our legacy. We should spread the news of our "
|
||
"success and invite the citizenry to join us voluntarily. I will journey "
|
||
"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in "
|
||
"the distant future, my new friends and Ras-Tabahn’s population will probably "
|
||
"clash, but that will be a worry for another time, and for now, we each "
|
||
"continue to regard the other as an ally."
|
||
msgstr ""
|
||
"Ras-Tabahn ha intentado persuadirme para que me una a su causa, pero tengo "
|
||
"serias dudas acerca de su plan. No veo claro que pueda vencer a la guardia "
|
||
"de la ciudad, y esclavizar a la población es una de las formas en las que "
|
||
"los antiguos líderes Occitanos se ganaron su mala reputación. Yo creo que "
|
||
"una aproximación más benevolente tiene una mejor oportunidad de asegurar "
|
||
"nuestro legado. Deberíamos difundir la noticia de nuestro éxito e invitar a "
|
||
"la ciudadanía a unirse voluntariamente a nosotros. Viajaré hacia el sur al "
|
||
"interior de Wesnoth, y visitaré Dan’Tonk y Weldyn. En algún momento del "
|
||
"futuro distante, mis nuevos amigos y la gente de Ras-Tabahn probablemente se "
|
||
"enfrentarán, pero esa preocupación corresponde a otro momento y, por ahora, "
|
||
"nos vemos uno al otro como aliados."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
|
||
msgid ""
|
||
"Our journey continued, and eventually, an orange glow appeared before us."
|
||
msgstr ""
|
||
"Nuestro viaje continuó, y en un momento dado, un resplandor naranja apareció "
|
||
"ante nosotros."
|
||
|
||
#. [side]: type=Troll Shaman, id=Shurd
|
||
#. [side]: type=Great Troll, id=Brek
|
||
#. [side]: type=Troll Shaman, id=Uurgh
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:52
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:66
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:81
|
||
msgid "Trolls"
|
||
msgstr "Troles"
|
||
|
||
#. [side]: type=Troll Shaman, id=Shurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:57
|
||
msgid "Shurd"
|
||
msgstr "Shurd"
|
||
|
||
#. [side]: type=Great Troll, id=Brek
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:72
|
||
msgid "Brek"
|
||
msgstr "Brek"
|
||
|
||
#. [side]: type=Troll Shaman, id=Uurgh
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:87
|
||
msgid "Üurgh"
|
||
msgstr "Üurgh"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:123
|
||
msgid ""
|
||
"I had heard that mountains sometimes breathed fire like dragons, but that "
|
||
"seemed a fanciful tale. From the look of this, that may actually be true."
|
||
msgstr ""
|
||
"Había oído que las montañas a veces respiraban fuego como los dragones, pero "
|
||
"eso me parecía una historia fantástica. Sin embargo, al ver esto, bien "
|
||
"podría ser verdad."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:127
|
||
msgid ""
|
||
"Yes, it’s quite true. This mountain fire has some uses too. For example, "
|
||
"trolls use it for welding together crude armor."
|
||
msgstr ""
|
||
"Sí, es muy cierto. Este fuego en la montaña también tiene algunas "
|
||
"utilidades. Por ejemplo, los troles lo usan para amalgamar una armadura "
|
||
"rudimentaria."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:131
|
||
msgid "Trolls! Do you think we shall encounter any?"
|
||
msgstr "¡Troles! ¿Crees que nos cruzaremos con alguno?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:135
|
||
msgid "I see no reason to expect..."
|
||
msgstr "No lo veo probable..."
|
||
|
||
#. [message]: speaker=Shurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:139
|
||
msgid "Invaders!"
|
||
msgstr "¡Invasores!"
|
||
|
||
#. [message]: speaker=Brek
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:143
|
||
msgid "Crush them!"
|
||
msgstr "¡Machacadlos!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:147
|
||
msgid "... Yes. Yes, I do."
|
||
msgstr "... Sí. Sí, lo haré."
|
||
|
||
#. [scenario]: id=20_North_Knalga
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
|
||
msgid "North Knalga"
|
||
msgstr "Norte de Knalga"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
|
||
msgid ""
|
||
"27 VI, 23 YW\n"
|
||
"\n"
|
||
"We left the fires of the mountain behind and plunged once more into "
|
||
"darkness. After a long trek, we were brought up short by a dead end in the "
|
||
"tunnel... but the wall was not solid."
|
||
msgstr ""
|
||
"27 VI, 23 AñW\n"
|
||
"\n"
|
||
"Dejamos atrás los fuegos de la montaña y nos adentramos de nuevo en la "
|
||
"oscuridad. Después de una larga caminata, terminamos topando con un callejón "
|
||
"sin salida en el túnel... pero la pared no era muy estable."
|
||
|
||
#. [side]: type=Dwarvish Lord, id=Golbanduth
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:39
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:90
|
||
msgid "Dwarves"
|
||
msgstr "Enanos"
|
||
|
||
#. [side]: type=Dwarvish Lord, id=Golbanduth
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:42
|
||
msgid "Golbanduth"
|
||
msgstr "Golbanduth"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:87
|
||
msgid "You can recruit from anywhere in the Hall of Heroes."
|
||
msgstr "Puede reclutar en cualquier lugar dentro del Salón de los Héroes."
|
||
|
||
#. [message]: speaker=Golbanduth
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
|
||
msgid ""
|
||
"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more "
|
||
"soldiers."
|
||
msgstr ""
|
||
"¡Los invasores se acercan! Id a buscar el último cofre de oro. Hemos de "
|
||
"equipar a más soldados."
|
||
|
||
#. [message]: speaker=porter
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:519
|
||
msgid "Yes, sire."
|
||
msgstr "Sí, señor."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:630
|
||
msgid ""
|
||
"Actually, I don’t think this is the end. There is air coming through here. "
|
||
"Help me shift these stones."
|
||
msgstr ""
|
||
"De hecho, no creo que termine aquí. Por ahí se filtra una corriente de aire. "
|
||
"Ayúdame a mover estas piedras."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:708
|
||
msgid "Now, where are we?"
|
||
msgstr "¿A donde hemos ido a parar?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712
|
||
msgid ""
|
||
"We are in a dwarvish burial chamber it seems. That is good. We could always "
|
||
"use some more soldiers."
|
||
msgstr ""
|
||
"Parece que estamos en una cámara enana de enterramientos. Eso es bueno. "
|
||
"Siempre va bien disponer de más soldados."
|
||
|
||
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:724
|
||
msgid "Aigondur"
|
||
msgstr "Aigondur"
|
||
|
||
#. [message]: speaker=Aigondur
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:729
|
||
msgid ""
|
||
"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll "
|
||
"Gate!"
|
||
msgstr ""
|
||
"¡Llega' invasores humanos a través del Salón de lo' Héroes! ¡Voy a cerra' el "
|
||
"Portón Trol!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:769
|
||
msgid "Well, we are not going that way."
|
||
msgstr "Bueno, no vamos a pasar por ahí."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773
|
||
msgid ""
|
||
"But look. There is a large crack in the wall to our right! I’m certain we "
|
||
"could squeeze through."
|
||
msgstr ""
|
||
"Pero mira. ¡Hay una gran grieta en el muro a nuestra izquierda! Seguro que "
|
||
"nos podemos escurrir por ella."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:777
|
||
msgid "We’ll just remove the statue..."
|
||
msgstr "Solo hemos de eliminar la escultura..."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:812
|
||
msgid "... and push the coffin out of the way."
|
||
msgstr "... y apartar el sepulcro de nuestro camino."
|
||
|
||
#. [message]: speaker=spotter
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:840
|
||
msgid "Ach! Th’ invaders have made it inna the Crystal Caves!"
|
||
msgstr "¡Ay! ¡Lo' invasore' se han adentra'o en las Cuevas Cristalinas!"
|
||
|
||
#. [scenario]: id=21_Against_the_World
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:10
|
||
msgid "Against the World"
|
||
msgstr "Contra el mundo"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19
|
||
msgid ""
|
||
"30 VI, 23 YW\n"
|
||
"\n"
|
||
"From the northern part of the Kingdom of Knalga, the tunnel split into many "
|
||
"passageways. Being able to feel the life force of the dwarves allowed us to "
|
||
"take mostly unoccupied tunnels, which we did."
|
||
msgstr ""
|
||
"30 VI, 23 AñW\n"
|
||
"\n"
|
||
"Desde la parte norte del reino de Knalga, los túneles se dividen en "
|
||
"innumerables pasajes. Puesto que podíamos sentir la fuerza vital de los "
|
||
"enanos podíamos seleccionar los túneles abandonados, y así lo hicimos."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:28
|
||
msgid ""
|
||
"3 VII, 23 YW\n"
|
||
"\n"
|
||
"We finally made it out of the mountains. We crossed the Ford of Abez late "
|
||
"this morning, and hiked the rest of the day south-east, making for the town "
|
||
"of Tath. We planned to split up there. I was going to go south to Dan’Tonk "
|
||
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
|
||
"to carry out his plan of carving out a special place for us in the world. "
|
||
"(And becoming some sort of king as well I suppose.)"
|
||
msgstr ""
|
||
"3 VII, 23 AñW\n"
|
||
"\n"
|
||
"Finalmente dejamos atrás las montañas. A última hora de esta mañana hemos "
|
||
"cruzado el Vado de Abez, y durante el resto del día hemos caminado hacia el "
|
||
"sureste, en dirección a la ciudad de Tath. Planeábamos separarnos allí. Yo "
|
||
"iría hacia el sur hasta Dan’Tonk y Weldyn para informar sobre nuestros "
|
||
"logros, y Ras-Tabahn se dirigiría hacia Elensefar para llevar a cabo su plan "
|
||
"de hacerse con un lugar especial para nosotros en este mundo. (Y, supongo, "
|
||
"proclamarse una especie de rey.)"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:37
|
||
msgid ""
|
||
"It was not to be. We were about to start on our separate journeys when the "
|
||
"plains suddenly became more crowded."
|
||
msgstr ""
|
||
"Nada de eso iba a pasar. Justo antes de separar nuestras fuerzas las "
|
||
"llanuras se llenaron a rebosar."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:59
|
||
msgid "Cavalry"
|
||
msgstr "Caballería"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:104
|
||
msgid "Magi"
|
||
msgstr "Magos"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:118
|
||
msgid "Elves"
|
||
msgstr "Elfos"
|
||
|
||
#. [message]: speaker=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:330
|
||
msgid ""
|
||
"The enemy already attempts to breach our castle walls! Up arms lads, look "
|
||
"lively!"
|
||
msgstr ""
|
||
"¡El enemigo está intentando atravesar nuestras murallas! Poned manos a la "
|
||
"obra muchachos, ¡estad atentos!"
|
||
|
||
#. [message]: speaker=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:336
|
||
msgid "Now we avenge the fallen of Knalga!"
|
||
msgstr "¡Ahora nos vengaremos por los caídos en Knalga!"
|
||
|
||
#. [message]: speaker=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:359
|
||
msgid ""
|
||
"The enemy is already poised to attack! They must have anticipated our "
|
||
"arrival. No rest my friends; we go to work immediately."
|
||
msgstr ""
|
||
"¡El enemigo ya está preparado para atacar! Deben de haber anticipado nuestra "
|
||
"llegada. Sin respiro amigos míos; empecemos de inmediato."
|
||
|
||
#. [message]: speaker=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:365
|
||
msgid ""
|
||
"The battle is already underway. So many of our comrades have fallen! We must "
|
||
"incinerate these undead and rid the world of this evil."
|
||
msgstr ""
|
||
"La batalla ya ha comenzado. ¡Muchos de nuestros compañeros han caído! "
|
||
"Debemos incinerar a estos no muertos y liberar al mundo de tanta maldad."
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:388
|
||
msgid ""
|
||
"What is this? The enemy lurking in wait in our forests? To arms! Let us "
|
||
"immediately rid our land of this foulness!"
|
||
msgstr ""
|
||
"¿Pero esto qué es? ¿El enemigo acechando a la espera en nuestros bosques? ¡A "
|
||
"las armas! ¡Liberemos de inmediato a nuestra tierra de esta perversidad!"
|
||
|
||
#. [message]: speaker=Isthiniel
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:394
|
||
msgid ""
|
||
"Never again will these monsters use the spirits of our ancestors against us. "
|
||
"We will burn them down!"
|
||
msgstr ""
|
||
"Estos monstruos no volverán a usar a los espíritus de nuestros ancestros "
|
||
"contra nosotros. ¡Hagámosles arder!"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:530
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:112
|
||
msgid "Death of Ardryn-Na"
|
||
msgstr "Muerte de Ardryn-Na"
|
||
|
||
#. [unit]: type=Saurian Flanker, id=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:568
|
||
msgid "Fizztsars"
|
||
msgstr "Fizztsars"
|
||
|
||
#. [message]: speaker=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:575
|
||
msgid ""
|
||
"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for "
|
||
"killing our malesss!"
|
||
msgstr ""
|
||
"Hemos llegado, Taxsstrimon. Lucharemosss a tu lado. ¡Pagarán por haber "
|
||
"matado a nuestros machos!"
|
||
|
||
#. [message]: speaker=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:579
|
||
msgid "Well met Fizztsars. Now these creatures will certainly fall."
|
||
msgstr "Bienvenido Fizztsars. Sin duda estas criaturas serán derrotadas."
|
||
|
||
#. [message]: speaker=Fizztsars
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:588
|
||
msgid "Except for the male of oursss with them. He will come with usss."
|
||
msgstr ""
|
||
"Excepto por el macho de losss nuessstrosss que lasss acompaña. Él vendrá con "
|
||
"nosssotrosss."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:592
|
||
msgid "No! I will not return yet, I still have sssecrets to learn!"
|
||
msgstr "¡No! Aún no volveré, ¡todavía tengo sssecretosss que aprender!"
|
||
|
||
#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:619
|
||
msgid "Thrigalurd"
|
||
msgstr "Thrigalurd"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:634
|
||
msgid "Look! The dwarves circled around in front of us."
|
||
msgstr "¡Mirad! Los enanos nos han rodeado para aparecer enfrente nuestro."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:638
|
||
msgid "That’s why getting through Knalga was so easy."
|
||
msgstr "Por eso resultó tan sencillo atravesar Knalga."
|
||
|
||
#. [unit]: type=Great Mage, gender=female, id=Carmyna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:696
|
||
msgid "Carmyna"
|
||
msgstr "Carmyna"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:715
|
||
msgid "They just keep coming! Has nobody even considered what we offer?"
|
||
msgstr ""
|
||
"¡Continúan llegando! ¿Pero es que nadie ha tenido en cuenta nuestra oferta?"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:725
|
||
msgid "Well. That was intense."
|
||
msgstr "Bueno. Ha faltado poco."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:729
|
||
msgid "At last we are victorious!"
|
||
msgstr "¡Por fin hemos vencido!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:780
|
||
msgid "The whole world is against us."
|
||
msgstr "Todo el mundo está en contra nuestra."
|
||
|
||
#. [unit]: type=Paladin, id=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:818
|
||
msgid "Gwendir"
|
||
msgstr "Gwendir"
|
||
|
||
#. [message]: speaker=adviser
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
|
||
msgid ""
|
||
"This is the place Crelanu’s gryphon told us to come, and yon party has an "
|
||
"ill-favored look."
|
||
msgstr ""
|
||
"Este es el lugar al que el grifo de Crelanu dijo que viniéramos, y aquél "
|
||
"grupo tiene realmente muy mal aspecto."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846
|
||
msgid "Yes, I believe that is our quarry."
|
||
msgstr "Sí, creo que son nuestro objetivo."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850
|
||
msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him."
|
||
msgstr "¡Crelanu! Aún nos persigue. Vuelve a explicarme por qué no le matamos."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854
|
||
msgid ""
|
||
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
|
||
"are sentenced to death!"
|
||
msgstr ""
|
||
"Ardonna de Tarrynth y Rassin Tabin, habéis sido condenados por nigromancia, "
|
||
"¡y la sentencia es la muerte!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858
|
||
msgid ""
|
||
"Is that all? Death holds no terror for us as we have died already. You will "
|
||
"follow shortly."
|
||
msgstr ""
|
||
"¿Eso es todo? No tememos a la muerte puesto que ya hemos muerto. Y vosotros "
|
||
"seréis los siguientes."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:862
|
||
msgid "The blessed swords of our order will soon give you cause to fear again."
|
||
msgstr ""
|
||
"Las espadas sagradas de nuestra orden pronto os darán motivos para volver a "
|
||
"sentir miedo."
|
||
|
||
#. [message]: speaker=adviser
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:866
|
||
msgid "Sir, the magi have not yet arrived."
|
||
msgstr "Señor, los magos aún no han llegado."
|
||
|
||
#. [message]: speaker=Gwendir
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:870
|
||
msgid ""
|
||
"No matter. We need not fear this darkness, and we need not wait on the "
|
||
"schoolteachers."
|
||
msgstr ""
|
||
"No importa. No hemos de temer a la oscuridad, y no hay necesidad de que "
|
||
"esperemos a los eruditos."
|
||
|
||
#. [unit]: type=Naga Myrmidon, id=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:883
|
||
msgid "Taxtrimon"
|
||
msgstr "Taxtrimon"
|
||
|
||
#. [message]: speaker=Taxtrimon
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:900
|
||
msgid ""
|
||
"We have found them! These magi destroyed a profitable business venture. We "
|
||
"will take vengeance. You horse humans can assist us."
|
||
msgstr ""
|
||
"¡Los hemos encontrado! Esstoss brujoss dessbarataron una provechossa "
|
||
"operación mercantil. Noss vengaremoss. Jinetess, vuesstra ayuda sserá "
|
||
"bienvenida."
|
||
|
||
#. [unit]: type=Merman Hoplite, id=Mauapan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:913
|
||
msgid "Mauapan"
|
||
msgstr "Mauapan"
|
||
|
||
#. [message]: speaker=Mauapan
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:919
|
||
msgid "I will also assist. Too many innocents have died. This ends today."
|
||
msgstr ""
|
||
"Yo también os ayudaré. Ya han muerto demasiados inocentes. Esto acabará hoy."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:923
|
||
msgid "We are surrounded. We must defeat this horde."
|
||
msgstr "Estamos rodeados. Tenemos que derrotar a esta horda."
|
||
|
||
#. [scenario]: id=22_Epilogue
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
|
||
msgid "Epilogue"
|
||
msgstr "Epílogo"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
|
||
msgid ""
|
||
"10 VII, 23 YW — Final Entry\n"
|
||
"\n"
|
||
"We prevailed today on the field, but our victory was somewhat bitter. "
|
||
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
|
||
"listening to our news. I realize now... the world is not ready for our "
|
||
"knowledge. They cannot understand that we have conquered that primordial "
|
||
"fear: death. Instead, as they look upon us, judgment of our appearance "
|
||
"drives them to ignorant terror. I give up on all of them. For now, I shall "
|
||
"just withdraw — perhaps live in the old troll city and learn the "
|
||
"applications of mountain fire. In some future time, less conservative "
|
||
"attitudes may dominate, and our knowledge can be put to good use. I can "
|
||
"certainly afford to wait. In the meantime, we are doing what we can to "
|
||
"hasten that day."
|
||
msgstr ""
|
||
"10 VII, 23 AñW — Última Entrada\n"
|
||
"\n"
|
||
"Hoy nos impusimos en el campo de batalla, pero nuestra victoria tiene un "
|
||
"poso de amargura. <i>Todo el mundo</i> se mostraba asustado o enfadado y nos "
|
||
"atacaba de inmediato en vez de escuchar nuestras noticias. Ahora lo "
|
||
"comprendo... el mundo no está preparado para nuestro conocimiento. No pueden "
|
||
"comprender que nos hemos impuesto a ese terror primordial: la muerte. En "
|
||
"cambio, cuando nos miran, el juzgarnos por nuestro aspecto les conduce a un "
|
||
"ignorante terror. Me desentiendo de todos ellos; quizás me marche a vivir a "
|
||
"la antigua ciudad de los troles a aprender el uso del fuego de la montaña. "
|
||
"En alguna época futura, se impondrá un punto de vista menos conservador y "
|
||
"quizás pueda hacerse un buen uso de nuestro conocimiento. Sin duda puedo "
|
||
"permitirme esperar. Mientras tanto, haremos lo que podamos para adelantar "
|
||
"ese momento."
|
||
|
||
#. [then]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:32
|
||
msgid ""
|
||
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
|
||
"of the others are going with him. I wish them success. Vendraxis now knows "
|
||
"what he must learn to replicate our metamorphosis. He will use the years "
|
||
"left to him in study and practice while he attempts to change the attitudes "
|
||
"of his people. As for me, I will make my journal conspicuous on this "
|
||
"battlefield. I suspect that most will fear it enough to try to destroy it, "
|
||
"but I have placed several wards on my journal to protect it. This way, it "
|
||
"should survive long enough to make its way into the hands of someone more "
|
||
"open-minded. Tath, in particular, is home to many mages. It only takes one "
|
||
"who is willing to learn the secrets of the ancients."
|
||
msgstr ""
|
||
"Ras-Tabahn va a rehacer sus ejércitos y continuará hasta Elensefar. Casi "
|
||
"todos los demás irán con él. Espero que tengan éxito. Vendraxis ya conoce "
|
||
"todo lo necesario para duplicar nuestra transformación. Usará los años que "
|
||
"le quedan para estudiar y practicar mientras intenta cambiar la opinión de "
|
||
"su gente. En cuanto a mí, dejaré mi diario a la vista en este campo de "
|
||
"batalla. Sospecho que la mayoría tendrá demasiado miedo de él como para "
|
||
"intentar destruirlo, aunque he usado varios hechizos para protegerlo. De "
|
||
"esta forma, puede que dure el tiempo suficiente como para acabar en las "
|
||
"manos de alguien con una mente más abierta. Tath, en concreto, es el hogar "
|
||
"de muchos magos. Solo hace falta uno que tenga deseos de aprender los "
|
||
"secretos de los ancestros."
|
||
|
||
#. [else]
|
||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:35
|
||
msgid ""
|
||
"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
|
||
"of the others are going with him. I wish them success. As for me, I will "
|
||
"make my journal conspicuous on this battlefield. I suspect that most will "
|
||
"fear it enough to try to destroy it, but I have placed several wards on my "
|
||
"journal to protect it. This way, it should survive long enough to make its "
|
||
"way into the hands of someone more open-minded. Tath, in particular, is home "
|
||
"to many mages. It only takes one who is willing to learn the secrets of the "
|
||
"ancients."
|
||
msgstr ""
|
||
"Ras-Tabahn va a rehacer sus ejércitos y continuará hasta Elensefar. Casi "
|
||
"todos los demás irán con él. Espero que tengan éxito. En cuanto a mí, dejaré "
|
||
"mi diario a la vista en este campo de batalla. Sospecho que la mayoría "
|
||
"tendrá demasiado miedo de él como para intentar destruirlo, aunque he usado "
|
||
"varios hechizos para protegerlo. De esta forma, puede que dure el tiempo "
|
||
"suficiente como para acabar en las manos de alguien con una mente más "
|
||
"abierta. Tath, en concreto, es el hogar de muchos magos. Solo hace falta uno "
|
||
"que tenga deseos de aprender los secretos de los ancestros."
|
||
|
||
#. [unit_type]: id=Bone Bird, race=undead, description=
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
|
||
msgid "Bone Bird"
|
||
msgstr "Pájaro esqueleto"
|
||
|
||
#. [unit_type]: id=Bone Captain, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
|
||
msgid "Bone Captain"
|
||
msgstr "Capitán esqueleto"
|
||
|
||
#. [unit_type]: id=Bone Captain, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
|
||
msgid ""
|
||
"Captains are masters in life, but in death they may be slaves to a "
|
||
"necromancer. Through sheer force of habit, an undead captain continues to "
|
||
"exude authority even if all his other memories have been lost."
|
||
msgstr ""
|
||
"Los capitanes son los mandatarios cuando están vivos, pero cuando mueren "
|
||
"pueden llegar a ser los esclavos de un nigromante. Por la simple fuerza de "
|
||
"la costumbre, un capitán no muerto aún transmite su autoridad incluso si "
|
||
"todos sus otros recuerdos se han perdido."
|
||
|
||
#. [unit_type]: id=Delinquent, gender=female, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
|
||
msgid "Delinquent"
|
||
msgstr "Delincuente"
|
||
|
||
#. [unit_type]: id=Delinquent, gender=female, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
|
||
msgid ""
|
||
"Some girls shun the typical life planned for them by society, and fall in "
|
||
"with the criminal element. Though they may end up in jail, that seems "
|
||
"preferable to them than tying themselves to a husband."
|
||
msgstr ""
|
||
"Algunas chicas rehuyen la típica vida que la sociedad tiene planeada para "
|
||
"ellas, y acaban uniéndose a las filas de grupos criminales. Aunque podrían "
|
||
"acabar en la cárcel, parecen preferirlo a las ataduras del matrimonio."
|
||
|
||
#. [unit_type]: id=Dunefolk, race=dunefolk
|
||
#. [unit_type]: id=Noble, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
|
||
msgid "Passenger"
|
||
msgstr "Pasajero"
|
||
|
||
#. [unit_type]: id=SotA Ancient Lich, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
|
||
msgid ""
|
||
"An experienced lich can easily tap into the power of the spirit world and "
|
||
"throw freezing lightning to devastating effect, or drain the very life force "
|
||
"from a body. The power available to a lich like this is awesome to behold. "
|
||
"Anyone who encounters an Ancient Lich likely has far worse things to worry "
|
||
"about than death!"
|
||
msgstr ""
|
||
"Un liche experimentado puede conectar con facilidad con el poder del mundo "
|
||
"espiritual y lanzar rayos congelantes con un efecto devastador, o drenar la "
|
||
"fuerza vital de un ser vivo. El poder de que dispone un liche de este tipo "
|
||
"es digno de verse. ¡Cualquiera que se cruce en el camino de un liche antiguo "
|
||
"probablemente tendrá que preocuparse de cosas incluso peores que la muerte!"
|
||
|
||
#. [unit_type]: id=Orcish Shaman, race=orc
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
|
||
msgid "Orcish Shaman"
|
||
msgstr "Chaman orco"
|
||
|
||
#. [unit_type]: id=Orcish Shaman, race=orc
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
|
||
msgid ""
|
||
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
|
||
"tribes, they form the Orcish Council, which makes important decisions for "
|
||
"the whole Orcish community and arbitrates the many conflicts that arise "
|
||
"between tribes of this argumentative race. Although physically weak (for "
|
||
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
|
||
"draining their life."
|
||
msgstr ""
|
||
"Los chamanes orcos son los guardianes de la magia orca. Respetados por las "
|
||
"tribus orcas, forman el consejo orco, el cual es el encargado de tomar "
|
||
"decisiones importantes para toda la comunidad orca e intermedia los muchos "
|
||
"conflictos que surgen entre las tribus de esta raza altercadora. Aunque "
|
||
"débiles físicamente (para ser orcos), los chamanes orcos son buenos "
|
||
"lanzadores de hechizos y pueden maldecir a sus enemigos, drenando sus vidas."
|
||
|
||
#. [unit_type]: id=Sailor, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
|
||
msgid "Sailor"
|
||
msgstr "Marinero"
|
||
|
||
#. [unit_type]: id=Sailor, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
|
||
msgid ""
|
||
"Sailors are hired for their strength, and their work builds up even more "
|
||
"muscle. Consequently, the cheap blades they are provided with still do "
|
||
"considerable damage."
|
||
msgstr ""
|
||
"Los marineros son contratados debido a su fuerza, y su trabajo los hace aún "
|
||
"más musculosos. Por lo tanto, las espadas corrientes de las que disponen "
|
||
"hacen un daño considerable."
|
||
|
||
#. [unit_type]: id=Sea Captain, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
|
||
msgid "Sea Captain"
|
||
msgstr "Capitán marítimo"
|
||
|
||
#. [unit_type]: id=Sea Captain, race=human
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
|
||
msgid ""
|
||
"Aboard his vessel, the captain is the ultimate authority, and all his orders "
|
||
"must be instantly obeyed. A passenger or crew member crosses the captain at "
|
||
"their peril, for he is within his rights to summarily execute criminals or "
|
||
"mutineers."
|
||
msgstr ""
|
||
"A bordo de su barco, el capitán es la máxima autoridad, y todas sus órdenes "
|
||
"han de ser cumplidas de inmediato. Un pasajero o un miembro de la "
|
||
"tripulación desafía al capitán a su propio riesgo, ya que este tiene el "
|
||
"derecho de ejecutar de forma sumaria a los criminales o a los amotinados."
|
||
|
||
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
|
||
#. A fake unit type that appears in the recruit list as soon as the
|
||
#. player has access to more than one type of walking corpse. Trying to
|
||
#. recruit it launches the zombie recruit dialog as a child of the normal
|
||
#. recruitment dialog. "Walking Corpse" is not used here because some swim,
|
||
#. and some fly.
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:92
|
||
msgid "All Corpses"
|
||
msgstr "Todo cadáveres"
|
||
|
||
#. [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:104
|
||
msgid "Choose this “unit” to get a list of available corpses."
|
||
msgstr ""
|
||
"Seleccione esta «unidad» para obtener una lista de los cadáveres disponibles."
|
||
|
||
#. [unit_type]: id=SotA Flying Corpse_Gryphon
|
||
#. [unit_type]: id=SotA Flying Corpse_Bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:156
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314
|
||
msgid "Flying Corpse"
|
||
msgstr "Cadáver volador"
|
||
|
||
#. [unit_type]: id=SotA Swimming Corpse
|
||
#: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:204
|
||
msgid "Swimming Corpse"
|
||
msgstr "Cadáver nadador"
|
||
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:7
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
|
||
msgid "Ardonna"
|
||
msgstr "Ardonna"
|
||
|
||
#. female name
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:76
|
||
msgid "Shynal"
|
||
msgstr "Sinal"
|
||
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/characters.cfg:125
|
||
msgid "Vendraxis"
|
||
msgstr "Vendraxis"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:96
|
||
msgid "Death of Ardonna"
|
||
msgstr "Muerte de Ardonna"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:130
|
||
msgid "No, no, NO, <i><b>NO</b></i>!"
|
||
msgstr "¡No, no, NO, <i><b>NO</b></i>!"
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:151
|
||
msgid "Urgh."
|
||
msgstr "¡Argh!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163
|
||
msgid "But I don’t know how to bring you back yet!"
|
||
msgstr "¡Pero aún no sé como traerte de vuelta!"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:251
|
||
msgid "Shynal!"
|
||
msgstr "¡Sinal!"
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
|
||
msgid "Bring her back. Please!"
|
||
msgstr "¡Traela de vuelta, por favor!"
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
|
||
msgid "I’m not sure that’s such a good..."
|
||
msgstr "No estoy segura de que sea una buena..."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
|
||
msgid "If you insist."
|
||
msgstr "Si insistes."
|
||
|
||
#. [message]: speaker=Corpse Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:217
|
||
msgid "Car. Cyn."
|
||
msgstr "Car... cín..."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
|
||
msgid "She will not know you for long, so make the most of it."
|
||
msgstr "No te reconocerá durante mucho tiempo, así que aprovecha el momento."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:234
|
||
msgid "Perhaps that was for the best."
|
||
msgstr "Quizás eso sea lo mejor."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
|
||
msgid ""
|
||
"It’s not possible. She was already back from the dead. She has been utterly "
|
||
"destroyed this time."
|
||
msgstr ""
|
||
"No es posible. Ya había sido traída desde la muerte. Esta vez ha sido "
|
||
"destruida por completo."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:272
|
||
msgid "Oh, my sweet Carcyn!"
|
||
msgstr "Oh, ¡mi dulce Carcín!"
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:288
|
||
msgid "You were always so reckless."
|
||
msgstr "Fuiste siempre tan temerario."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:294
|
||
msgid "I will miss you."
|
||
msgstr "Te echaré de menos."
|
||
|
||
#. [message]: speaker=Vendraxis
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:307
|
||
msgid "Now I will never learn the sssecret of exssstending my ssspan."
|
||
msgstr ""
|
||
"Ahora ya no podré aprender nunca los sssecretosss para alargar mi "
|
||
"exissstencia."
|
||
|
||
#. [message]: speaker=Carcyn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323
|
||
msgid "I’m going to miss him."
|
||
msgstr "Le echaré de menos."
|
||
|
||
#. [message]: speaker=Ras-Tabahn
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329
|
||
msgid "Unfortunate. He was useful."
|
||
msgstr "Una pena. Resultaba útil."
|
||
|
||
#. [message]: speaker=Shynal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:340
|
||
msgid "Yes, he was helpful."
|
||
msgstr "Si, era de ayuda."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:346
|
||
msgid "Indeed, he will be missed."
|
||
msgstr "Cierto, será añorado."
|
||
|
||
#. [message]: speaker=Ardonna
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375
|
||
msgid "Don’t worry, my pet. I can save you."
|
||
msgstr "No te preocupes, mascota mía. Puedo salvarte."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431
|
||
msgid "Aww. I wanted to be a mage like Shynal."
|
||
msgstr "Ay. Yo quería ser maga como Sinal."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:437
|
||
msgid "Aww. I wanted to be a mage like Carcyn."
|
||
msgstr "Ay. Yo quería ser mago como Carcín."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:444
|
||
msgid "Do not make me regret liberating you from jail. My decision is final."
|
||
msgstr ""
|
||
"No hagáis que me arrepienta de haberos liberado de la cárcel. Mi decisión es "
|
||
"irrevocable."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:447
|
||
msgid "I have reconsidered. Perhaps you will be very powerful one day."
|
||
msgstr "Lo he reconsiderado. Quizás algún día llegues a tener un gran poder."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:458
|
||
msgid "Thanks!"
|
||
msgstr "¡Gracias!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473
|
||
msgid ""
|
||
"Hey, I wanted to be a wizard like you and live forever when you figure it "
|
||
"out! I know I could be super-powerful in the end."
|
||
msgstr ""
|
||
"Eh, ¡Yo quería ser un hechicero como vos y vivir para siempre cuando sepáis "
|
||
"como hacerlo! Sé que podría llegar a tener un poder enorme."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
|
||
msgid "Hold your tongue. You will do as I command."
|
||
msgstr "Calla. Harás lo que ordene."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:488
|
||
msgid "Very well. Having more adepts might be a good idea after all."
|
||
msgstr "Muy bien. Tener más adeptos podría ser una buena idea después de todo."
|
||
|
||
#. [unstore_unit]
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:877
|
||
msgid "Lich"
|
||
msgstr "Liche"
|
||
|
||
#. [set_menu_item]: id=hide-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:920
|
||
msgid "Hide Sails and Rigging"
|
||
msgstr "Ocultar las velas y los aparejos"
|
||
|
||
#. [set_menu_item]: id=show-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:959
|
||
msgid "Show Sails and Rigging"
|
||
msgstr "Mostrar las velas y los aparejos"
|
||
|
||
#. [terrain_type]: id=grave
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:15
|
||
msgid "Grave"
|
||
msgstr "Tumba"
|
||
|
||
#. [terrain_type]: id=grave
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
|
||
msgid "Grave Overlay"
|
||
msgstr "Lápida"
|
||
|
||
# Supongo
|
||
#. [terrain_type]: id=not_here
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:27
|
||
msgid "Not Here Overlay"
|
||
msgstr "Sin lápida"
|
||
|
||
#. [terrain_type]: id=crystal
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:46
|
||
msgid "Crystal Caves"
|
||
msgstr "Cuevas cristalinas"
|
||
|
||
#. [terrain_type]: id=passageway
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:56
|
||
msgid "Passageway"
|
||
msgstr "Pasadizo"
|
||
|
||
#. [terrain_type]: id=gate_open
|
||
#. [terrain_type]: id=gate_closed
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:65
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:75
|
||
msgid "Gate"
|
||
msgstr "Portal"
|
||
|
||
#. [terrain_type]: id=web
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:85
|
||
msgid "Spiderweb"
|
||
msgstr "Telaraña"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-top
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95
|
||
msgid "Fence-Top"
|
||
msgstr "Verja de arriba"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-bottom
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104
|
||
msgid "Fence"
|
||
msgstr "Verja"
|
||
|
||
#. [terrain_type]: id=graveyard-fence-bottom
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
|
||
msgid "Fence-Bottom"
|
||
msgstr "Verja de abajo"
|
||
|
||
#. [terrain_type]: id=ship--forecastle
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124
|
||
msgid "Ship Forecastle"
|
||
msgstr "Castillo de proa"
|
||
|
||
#. [terrain_type]: id=ship--main-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137
|
||
msgid "Ship Main Deck"
|
||
msgstr "Bodega principal"
|
||
|
||
#. [terrain_type]: id=ship--poop-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147
|
||
msgid "Ship Poop Deck"
|
||
msgstr "Bodega de popa"
|
||
|
||
#. [terrain_type]: id=ship--hull
|
||
#. [terrain_type]: id=ship--railing
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270
|
||
msgid "Ship Hull"
|
||
msgstr "Casco"
|
||
|
||
#. [terrain_type]: id=ship--rigging-and-sails
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169
|
||
msgid "Ship Rigging and Sails"
|
||
msgstr "Aparejos y velas"
|
||
|
||
#. [terrain_type]: id=ship--railing
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178
|
||
msgid "Ship Railing"
|
||
msgstr "Pasamanos"
|
||
|
||
#. [terrain_type]: id=ship--bits-and-pieces
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187
|
||
msgid "Ship Pieces"
|
||
msgstr "Trozos"
|
||
|
||
#. [terrain_type]: id=ship--lower-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196
|
||
msgid "Ship Lower Deck"
|
||
msgstr "Bodega de abajo"
|
||
|
||
#. [terrain_type]: id=ship--lower-deck-edge
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205
|
||
msgid "Ship Lower Deck Edge"
|
||
msgstr "Borde de la bodega de abajo"
|
||
|
||
#. [terrain_type]: id=ship--forecastle
|
||
#. [terrain_type]: id=ship--main-deck
|
||
#. [terrain_type]: id=ship--poop-deck
|
||
#. [terrain_type]: id=ship--lower-deck
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301
|
||
msgid "Ship"
|
||
msgstr "Barco"
|
||
|
||
#. [terrain_type]: id=full-void
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323
|
||
msgid "Full Void"
|
||
msgstr "Vacío"
|
||
|
||
#. [terrain_type]: id=full-void-overlay
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333
|
||
msgid "Void Overlay"
|
||
msgstr "Capa de vacío"
|
||
|
||
#. [terrain_type]: id=half-void-overlay
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343
|
||
msgid "Half Void"
|
||
msgstr "Medio vacío"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Bat
|
||
#. shown instead of the unit_type name in the recruitment dialog
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24
|
||
msgid "recruit^Flying Corpse (Bat)"
|
||
msgstr "Cadáver volador (Murciélago)"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Bat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:25
|
||
msgid "You can now raise bat corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de murciélago!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Rat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30
|
||
msgid "recruit^Walking Corpse (Rat)"
|
||
msgstr "Cadáver andante (Rata)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Rat
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:31
|
||
msgid "You can now raise rat corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de rata!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36
|
||
msgid "recruit^Walking Corpse (Wolf)"
|
||
msgstr "Cadáver andante (Lobo)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:37
|
||
msgid "You can now raise wolf corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de lobo!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Human
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42
|
||
msgid "recruit^Walking Corpse (Human)"
|
||
msgstr "Cadáver andante (Humano)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Human
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:43
|
||
msgid "You can now raise human corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres humanos!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Mounted
|
||
#. the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:49
|
||
msgid "recruit^Walking Corpse (Mounted)"
|
||
msgstr "Cadáver andante (Montura)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Mounted
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:50
|
||
msgid "You can now raise mounted corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres con montura!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf Rider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:55
|
||
msgid "recruit^Walking Corpse (Wolf Rider)"
|
||
msgstr "Cadáver andante (Jinete de lobo)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wolf Rider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:56
|
||
msgid "You can now raise wolf rider corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de jinetes de lobo!"
|
||
|
||
#. [value]: type=SotA Swimming Corpse
|
||
#. this is used for both naga and merfolk zombies
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:62
|
||
msgid "recruit^Swimming Corpse"
|
||
msgstr "Cadáver nadador"
|
||
|
||
#. [value]: type=SotA Swimming Corpse
|
||
#. this is used for both naga and merfolk zombies
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:64
|
||
msgid "You can now raise swimming corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres nadadores!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Saurian
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:69
|
||
msgid "recruit^Walking Corpse (Saurian)"
|
||
msgstr "Cadáver andante (Saurio)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Saurian
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:70
|
||
msgid "You can now raise saurian corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de saurio!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:75
|
||
msgid "recruit^Walking Corpse (Wose)"
|
||
msgstr "Cadáver andante (Wose)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Wose
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:76
|
||
msgid "You can now raise wose corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de wose!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Goblin
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:81
|
||
msgid "recruit^Walking Corpse (Goblin)"
|
||
msgstr "Cadáver andante (Goblin)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Goblin
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:82
|
||
msgid "You can now raise goblin corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de goblin!"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:87
|
||
msgid "recruit^Flying Corpse (Gryphon)"
|
||
msgstr "Cadáver volador (Grifo)"
|
||
|
||
#. [value]: type=SotA Flying Corpse_Gryphon
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:88
|
||
msgid "You can now raise gryphon corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de grifo!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Spider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:93
|
||
msgid "recruit^Walking Corpse (Spider)"
|
||
msgstr "Cadáver andante (Araña)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Spider
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:94
|
||
msgid "You can now raise spider corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de araña!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Troll
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:99
|
||
msgid "recruit^Walking Corpse (Troll)"
|
||
msgstr "Cadáver andante (Trol)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Troll
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:100
|
||
msgid "You can now raise troll corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de trol!"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:105
|
||
msgid "recruit^Walking Corpse (Dwarf)"
|
||
msgstr "Cadáver andante (Enano)"
|
||
|
||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:106
|
||
msgid "You can now raise dwarf corpses!"
|
||
msgstr "¡Ahora puedes revivir cadáveres de enano!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:372
|
||
msgid "A lua error has occurred, and a corpse cannot be recruited."
|
||
msgstr "Ha ocurrido un error de la lua y no puede ser reclutado un cadáver."
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "HP: "
|
||
msgstr "PV: "
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "MP: "
|
||
msgstr "PM: "
|
||
|
||
#. [lua]: select
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:23
|
||
msgid "XP: "
|
||
msgstr "PX: "
|
||
|
||
#. [lua]: postshow
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:88
|
||
msgid "There are no corpses available."
|
||
msgstr "No hay cadáveres disponibles."
|
||
|
||
#. [lua]: postshow
|
||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie_recruit_dialog.lua:96
|
||
msgid "You do not have enough gold to recruit that unit"
|
||
msgstr "No tiene oro suficiente para reclutar a esa unidad"
|
||
|
||
#~ msgid "Dwarvish Miner"
|
||
#~ msgstr "Minero enano"
|
||
|
||
#~ msgid ""
|
||
#~ "Dwarvish miners are the grunt workers of dwarvish society. They take the "
|
||
#~ "precious ores out of the ground, but do not ever take part in the "
|
||
#~ "crafting of weapons or artifacts. They have no military training, but "
|
||
#~ "they can still do some damage with their picks."
|
||
#~ msgstr ""
|
||
#~ "Los mineros enanos son la fuerza de trabajo de la sociedad enana. Extraen "
|
||
#~ "los preciosos minerales de las rocas, pero no toman parte en la "
|
||
#~ "manufactura de armas o artefactos. No tienen un entrenamiento militar, "
|
||
#~ "pero aún así pueden hacer daño con sus picos."
|
||
|
||
#~ msgid "pick"
|
||
#~ msgstr "pico"
|
||
|
||
#~ msgid "You can now recruit skeletons and skeleton archers!"
|
||
#~ msgstr "¡Puede reclutar esqueletos con hacha y esqueletos arqueros!"
|
||
|
||
#~ msgid ""
|
||
#~ "22 III, 23 YW\n"
|
||
#~ "\n"
|
||
#~ "Research sometimes requires experiments, so I began. I forced my will "
|
||
#~ "into the life-force pathways of the bandit, thus turning him into my "
|
||
#~ "puppet. He resisted, but on account of my recent practice, my will proved "
|
||
#~ "the stronger. More strangely, the inside of his body also resisted, "
|
||
#~ "attacking me, the invader. However, since I wasn’t physically there, it "
|
||
#~ "ended up attacking itself! Over a period of hours, slabs of flesh became "
|
||
#~ "weak and threatened to fall off his frame. I was obliged to stitch them "
|
||
#~ "in place."
|
||
#~ msgstr ""
|
||
#~ "22 III, 23 AñW\n"
|
||
#~ "\n"
|
||
#~ "Las investigaciones requieren de experimentación algunas veces, por lo "
|
||
#~ "que inicié algunos experimentos en el sujeto de prueba. Forcé las líneas "
|
||
#~ "de fuerza vital del bandido a mi voluntad, convirtiéndolo así, en mi "
|
||
#~ "marioneta. Se resistió, pero debido a mis prácticas recientes, mi "
|
||
#~ "voluntad demostró ser la más fuerte. Lo más extraño fue que el interior "
|
||
#~ "de su cuerpo también opuso resistencia, atacando al invasor, en otras "
|
||
#~ "palabras, atacando me a mí. Sin embargo, ya que yo no estaba allí "
|
||
#~ "físicamente, ¡terminó atacándose a sí mismo! Durante un par de horas, "
|
||
#~ "trozos de carne se debilitaban y amenazaban con caer de su estructura. Me "
|
||
#~ "vi obligada a apuntalarlos en su lugar."
|
||
|
||
#~ msgid ""
|
||
#~ "Some of the bandit’s companions had perished in better condition than the "
|
||
#~ "leader, and I got the idea to add their flesh to my puppet. I stitched on "
|
||
#~ "muscles where they seemed to fit, and used enchantments to improve the "
|
||
#~ "bonding, thus improving the strength of the creature. At first, each new "
|
||
#~ "piece of flesh caused another violent reaction from the body’s defenses. "
|
||
#~ "Eventually, the reactions weakened, and the body stabilized in its new "
|
||
#~ "configuration, though by this time it was suppurating and unrecognizable. "
|
||
#~ "The mind inside gibbered at what it had become, but the bandit had wished "
|
||
#~ "for me a fate worse than death, so it didn’t seem unfair."
|
||
#~ msgstr ""
|
||
#~ "Algunos de los camaradas bandidos habían muerto en mejores condiciones "
|
||
#~ "que su líder, y tuve la idea de añadir su carne a mi marioneta. Ajusté "
|
||
#~ "músculos donde parecían encajar, y usé encantamientos para mejorar el "
|
||
#~ "vínculo, aumentando así, la fuerza de la criatura. Al principio, cada "
|
||
#~ "nuevo trozo de carne causaba otra reacción violenta por parte de las "
|
||
#~ "defensas del cuerpo, pero eventualmente, las reacciones disminuyeron y el "
|
||
#~ "cuerpo se estabilizó con su nueva forma, aunque para entonces se mostraba "
|
||
#~ "de manera supurante e irreconocible. La mente en su interior balbuceaba "
|
||
#~ "por aquello en lo que se había convertido, pero el bandido me había "
|
||
#~ "deseado un destino peor que la muerte, por lo que no me pareció injusto."
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Wolf Rider)"
|
||
#~ msgstr "Incursores goblin"
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Merfolk)"
|
||
#~ msgstr "Sirénidos"
|
||
|
||
#, fuzzy
|
||
#~ msgid "You can now raise merfolk corpses!"
|
||
#~ msgstr "¡Ahora puede reclutar fantasmas!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Saurian)"
|
||
#~ msgstr "Saurios"
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Gryphon)"
|
||
#~ msgstr "Grifos"
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Spider)"
|
||
#~ msgstr "Arañas"
|
||
|
||
#, fuzzy
|
||
#~ msgid "(Troll)"
|
||
#~ msgstr "Troles"
|
||
|
||
#~ msgid ""
|
||
#~ "You can recruit or recall from your starting position on the first turn "
|
||
#~ "only. To get more units, raise them from their graves."
|
||
#~ msgstr ""
|
||
#~ "Puede reclutar o reincorporar desde su posición actual solo durante el "
|
||
#~ "primer turno. Para obtener más unidades, deberá alzarlas de sus tumbas."
|
||
|
||
#~ msgid "Galoïndrath"
|
||
#~ msgstr "Galoïndrath"
|
||
|
||
#~ msgid "Ancient Lich"
|
||
#~ msgstr "Liche antiguo"
|
||
|
||
#~ msgid "Gwillyn"
|
||
#~ msgstr "Gwillyn"
|
||
|
||
#~ msgid "You kids may watch."
|
||
#~ msgstr "Ahora veréis muchachos."
|
||
|
||
#~ msgid "Translations"
|
||
#~ msgstr "Traducciones"
|
||
|
||
#~ msgid "Hungarian - WhiteWolf"
|
||
#~ msgstr "Húngaro - WhiteWolf"
|
||
|
||
#~ msgid "Japanese - RatArmy"
|
||
#~ msgstr "Japonés - RatArmy"
|
||
|
||
#~ msgid "Russian - iven, olga_flox, and marat"
|
||
#~ msgstr "Ruso - iven, olga_flox y marat"
|
||
|
||
# ¿que pinta esto aquí?
|
||
#~ msgid "Khalif"
|
||
#~ msgstr "Califa"
|
||
|
||
#~ msgid "Noble"
|
||
#~ msgstr "Noble"
|