3376 lines
141 KiB
Text
3376 lines
141 KiB
Text
# Dutch translations for Battle for Wesnoth package.
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# Copyright (C) 2005 Wesnoth development team This file is distributed under the same license as the Battle for Wesnoth package.
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#
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-02-20 02:52 UTC\n"
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"PO-Revision-Date: 2024-03-12 22:08+0100\n"
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"Last-Translator: Merijn de Vet\n"
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"Language-Team: Dutch <merijndevet@hotmail.com>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 3.4.2\n"
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#. [generic_multiplayer]: id=user_map
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Gebruikers Kaart"
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#. [achievement_group]
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#: data/multiplayer/achievements.cfg:3
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msgid "Wesnoth Multiplayer (Survivals)"
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msgstr "Wesnoth Multiplayer (Overlevingen)"
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#. [achievement]: id=Wesnoth_MP_Dark_Forecast
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#: data/multiplayer/achievements.cfg:9 data/multiplayer/achievements.cfg:10
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msgid "Foresight of Triumph"
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msgstr "Vooruitziende Blik op de Overwinning"
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#. [achievement]: id=Wesnoth_MP_Dark_Forecast
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#: data/multiplayer/achievements.cfg:11
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msgid "Complete the survival scenario <i>2p - Dark Forecast</i>."
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msgstr "Voltooi het overlevingsscenario <i>2s - Duistere Voorspelling</i>."
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#. [achievement]: id=Wesnoth_MP_Dark_Forecast
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#: data/multiplayer/achievements.cfg:12
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msgid "Completed the survival scenario <i>2p - Dark Forecast</i>."
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msgstr "Overlevingsscenario <i>2s - Duistere Voorspelling</i> voltooid."
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#. [achievement]: id=Wesnoth_MP_Isle_of_Mists
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#: data/multiplayer/achievements.cfg:20
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msgid "Banish the Mists"
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msgstr "Verjaag de Nevelen"
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#. [achievement]: id=Wesnoth_MP_Isle_of_Mists
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#: data/multiplayer/achievements.cfg:21
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msgid "Banished the Mists"
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msgstr "Nevelen Verjaagd"
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#. [achievement]: id=Wesnoth_MP_Isle_of_Mists
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#: data/multiplayer/achievements.cfg:22
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msgid "Complete the survival scenario <i>2p - Isle of Mists</i>."
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msgstr "Voltooi het overlevingsscenario <i>2s - Eiland van Nevel</i>."
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#. [achievement]: id=Wesnoth_MP_Isle_of_Mists
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#: data/multiplayer/achievements.cfg:23
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msgid "Completed the survival scenario <i>2p - Isle of Mists</i>."
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msgstr "Overlevingsscenario <i>2s - Eiland van Nevel</i> voltooid."
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#. [achievement]: id=Wesnoth_MP_Team_Survival
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#: data/multiplayer/achievements.cfg:31 data/multiplayer/achievements.cfg:32
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msgid "Flawless Teamwork"
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msgstr "Perfecte Samenwerking"
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#. [achievement]: id=Wesnoth_MP_Team_Survival
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#: data/multiplayer/achievements.cfg:33
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msgid "Complete the survival scenario <i>6p - Team Survival</i>."
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msgstr "Voltooi het overlevingsscenario <i>6s - Team Overleving</i>."
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#. [achievement]: id=Wesnoth_MP_Team_Survival
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#: data/multiplayer/achievements.cfg:34
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msgid "Completed the survival scenario <i>6p - Team Survival</i>."
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msgstr "Overlevingsscenario <i>6s - Team Overleving</i> voltooid."
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#. [achievement]: id=Wesnoth_MP_ANL
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#: data/multiplayer/achievements.cfg:42 data/multiplayer/achievements.cfg:43
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msgid "Return to Glory"
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msgstr "Terugkeren naar de Overwinning"
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#. [achievement]: id=Wesnoth_MP_ANL
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#: data/multiplayer/achievements.cfg:44
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msgid "Complete the survival scenario <i>4p - A New Land</i>."
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msgstr "Voltooi het overlevingsscenario <i>4s - Een Nieuw Land</i>."
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#. [achievement]: id=Wesnoth_MP_ANL
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#: data/multiplayer/achievements.cfg:45
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msgid "Completed the survival scenario <i>4p - A New Land</i>."
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msgstr "Overlevingsscenario <i>4s - Een Nieuw Land</i> voltooid."
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#. [achievement]: id=Wesnoth_MP_ANL_mines
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#: data/multiplayer/achievements.cfg:52 data/multiplayer/achievements.cfg:53
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msgid "Economic Recession"
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msgstr "Economische Recessie"
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#. [achievement]: id=Wesnoth_MP_ANL_mines
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#: data/multiplayer/achievements.cfg:54
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msgid "Destroy all enemy mushroom mines in <i>4p - A New Land</i>."
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msgstr ""
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"Vernietig alle vijandelijke paddenstoelmijnen in <i>4s - Een Nieuw Land</i>."
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#. [achievement]: id=Wesnoth_MP_ANL_mines
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#: data/multiplayer/achievements.cfg:55
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msgid "Destroyed all enemy mushroom mines in <i>4p - A New Land</i>."
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msgstr ""
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"Alle vijandelijke paddenstoelmijnen in <i>4s - Een Nieuw Land</i> vernietigd."
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#. [achievement]: id=Wesnoth_MP_ANL_rescue_allies
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#: data/multiplayer/achievements.cfg:63 data/multiplayer/achievements.cfg:64
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msgid "Rescue!"
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msgstr "Bevrijding!"
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#. [achievement]: id=Wesnoth_MP_ANL_rescue_allies
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#: data/multiplayer/achievements.cfg:65
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msgid "Rescue the trapped units in <i>4p - A New Land</i>."
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msgstr "Bevrijd de gevangen eenheden in <i>4s - Een Nieuw Land</i>."
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#. [achievement]: id=Wesnoth_MP_ANL_rescue_allies
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#: data/multiplayer/achievements.cfg:66
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msgid "Rescued the trapped units in <i>4p - A New Land</i>."
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msgstr "Gevangen eenheden in <i>4s - Een Nieuw Land</i> bevrijd."
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#. [era]: id=era_default, type=hybrid
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#: data/multiplayer/eras.cfg:5
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msgid "Default"
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msgstr "Standaard"
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#. [era]: id=era_default, type=hybrid
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#: data/multiplayer/eras.cfg:6
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msgid ""
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"The standard era for Wesnoth multiplayer. Consists of six factions and is "
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"generally balanced."
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msgstr ""
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"Het standaard tijdperk voor Wesnoth multiplayer. Bestaat uit zes facties en "
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"is in het algemeen gebalanceerd."
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:14
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msgid "Age of Heroes"
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msgstr "Tijd der Helden"
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:15
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msgid ""
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"An era with higher level units: level three leaders, with level one and two "
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"units available for recruit. Consists of six factions. Not considered "
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"balanced."
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msgstr ""
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"Een tijdperk met eenheden van een hogere rang: rang 3 leiders, met rang 1 en "
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"rang 2 eenheden beschikbaar om te rekruteren. Bestaat uit zes facties. Wordt "
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"niet gezien als gebalanceerd."
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#. [era]: id=era_dunefolk
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#: data/multiplayer/eras.cfg:22
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msgid "Default + Dunefolk"
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msgstr "Standaard + Duinvolk"
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#. [era]: id=era_dunefolk
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#: data/multiplayer/eras.cfg:23
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msgid ""
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"An era featuring an additional faction besides the six factions from Default "
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"Era. Dunefolk units rely on careful use of terrain and coordinated strikes "
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"around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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"Een tijdperk met een extra factie naast de zes facties van het Standaard "
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"Tijdperk. Eenheden van het Duinvolk vertrouwen op het gebruik van het "
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"terrein en vallen het liefst aan tijdens zonsopkomst of zonsondergang.\n"
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"\n"
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"Dit tijdperk is nog in ontwikkeling, dus zorg ervoor dat er melding wordt "
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"gemaakt van elk probleem dat zich voordoet."
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#. [era]: id=era_dunefolk_heroes
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#: data/multiplayer/eras.cfg:33
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msgid "Age of Heroes + Dunefolk"
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msgstr "Tijd der Helden + Duinvolk"
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#. [era]: id=era_dunefolk_heroes
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#: data/multiplayer/eras.cfg:34
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msgid ""
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"An era featuring an additional faction besides the six factions from Age of "
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"Heroes Era. Dunefolk units rely on careful use of terrain and coordinated "
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"strikes around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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"Een tijdperk met een extra factie naast de zes facties van het de Tijd der "
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"Helden. Eenheden van het Duinvolk vertrouwen op het gebruik van het terrein "
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"en vallen het liefst aan tijdens zonsopkomst of zonsondergang.\n"
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"\n"
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"Dit tijdperk is nog in ontwikkeling, dus zorg ervoor dat er melding wordt "
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"gemaakt van elk probleem dat zich voordoet."
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#. [lua]: res.show_turns_over_advantage
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#. In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through.
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#: data/multiplayer/eras.lua:113
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msgid ""
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"<span strikethrough='true' foreground='$side_color'>Side $side_number</"
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"span>: Has lost all units"
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msgstr ""
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"<span strikethrough='true' foreground='$side_color'>Zijde $side_number</"
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"span>: Heeft alle eenheden verloren"
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#. [lua]: res.show_turns_over_advantage
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#. In the end-of-match summary, any side that still has units left
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#: data/multiplayer/eras.lua:118
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msgid ""
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"<span foreground='$side_color'>Side $side_number</span>: Income score = "
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"$income Unit score = $units Gold = $gold\n"
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"Grand total: <b>$total</b>"
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msgstr ""
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"<span foreground='$side_color'>Zijde $side_number</span>: Inkomen score = "
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"$income Eenheid score = $units Goudstukken = $gold\n"
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"Totaal: <b>$total</b>"
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#. [lua]: res.show_turns_over_advantage
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#. In the end-of-match summary, there's a single side that's won.
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#: data/multiplayer/eras.lua:127
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msgid ""
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"<span foreground='$side_color'>Side $side_number</span> has the advantage."
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msgstr ""
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"<span foreground='$side_color'>Zijde $side_number</span> heeft het voordeel."
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#. [lua]: res.show_turns_over_advantage
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#. In the end-of-match summary, there's a two-way tie (this is only used for exactly two winning teams)
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#: data/multiplayer/eras.lua:132
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msgid "Sides $side_number and $other_side_number are tied."
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msgstr "Zijde $side_number en $other_side_number zijn verbonden."
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#. [lua]: res.show_turns_over_advantage
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#. In the end-of-match summary, three or more teams have all tied for the best score. $winners contains the result of formatting the conjunct list.
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#: data/multiplayer/eras.lua:137
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msgid "Sides $winners are tied."
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msgstr "Zijdes $winners zijn verbonden."
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#. [lua]: res.show_turns_over_advantage
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#. "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog
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#: data/multiplayer/eras.lua:142
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msgid "dialog^Turns Over"
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msgstr "Beurten Voorbij"
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#. [multiplayer_side]: id=Drakes, type=random
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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#: data/multiplayer/factions/drakes-default.cfg:4
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msgid "Drakes"
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msgstr "Draken"
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#. [multiplayer_side]: id=Drakes, type=random
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#: data/multiplayer/factions/drakes-aoh.cfg:14
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#: data/multiplayer/factions/drakes-default.cfg:14
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msgid ""
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"The <bold>text='Drakes'</bold> are a faction of dragon-like "
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"<ref>text='Drakes' dst='..race_drake'</ref> and their lizard "
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"<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants "
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"of dragons, but smaller in size. Saurians are considerably smaller than "
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"Drakes and from different ancestry. Together, the Drake faction has high "
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"mobility but low defense, leading to unusual tactics for a "
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"<ref>text='Default Era' dst='..era_era_default'</ref> faction."
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msgstr ""
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"De <bold>text='Draken'</bold> zijn een factie van draak-achtige "
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"<ref>text='Draken' dst='..race_drake'</ref> en hun reptiel-achtige "
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"<ref>text='Sauriaanse' dst='..race_lizard'</ref> bondgenoten. Draken zijn "
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"nakomelingen van de Draken des Oudheids, maar kleiner van gestalte. "
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"Saurianen zijn aanzienlijk kleiner dan Draken en van een andere afkomst. "
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"Samen vormen ze de Draak-factie met hoge mobiliteit maar lage verdediging, "
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"dit leidt tot ongewone tactieken voor een factie uit het "
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"<ref>text='Standaard Tijdperk' dst='..era_era_default'</ref>."
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#. [multiplayer_side]: id=Dunefolk, type=random
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#: data/multiplayer/factions/dunefolk-aoh.cfg:4
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#: data/multiplayer/factions/dunefolk-default.cfg:4
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msgid "Dunefolk"
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msgstr "Duinvolk"
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#. [multiplayer_side]: id=Dunefolk, type=random
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#: data/multiplayer/factions/dunefolk-aoh.cfg:14
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#: data/multiplayer/factions/dunefolk-default.cfg:14
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msgid ""
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"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts "
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"and hills of the southern lands. The Dunefolk specialize in using terrain "
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"features to coordinate attacks at dawn or dusk. Their ranks boast lawful and "
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"liminal units, healers, high-accuracy melee fighters, and fearsome horse-"
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"mounted archers. While Dunefolk units tend to be more expensive than those "
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"of the Loyalist faction, they make up for this with high mobility — "
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"especially on hilly terrains."
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msgstr ""
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"Het <bold>text='Duinvolk'</bold>is een factie van mensen uit de woestijnen "
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"en heuvels van het zuiden. Het Duinvolk is gespecialiseerd in het gebruiken "
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"van het terrein gedurende een aanval tijdens zonsopkomst of zonsondergang. "
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"Ze bestaan voornamelijk uit gezagsgetrouwe en mysterieuze eenheden, "
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"genezers, zwaardvechters met een hoge nauwkeurigheid en angstaanjagende "
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"boogschutters op de rug van een paard. Hoewel Duinvolk eenheden vaak duurder "
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"zijn dan de eenheden van de Loyalisten-factie maken ze dit goed met hun hoge "
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"mobiliteit, vooral op heuvelachtig terrein."
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#. [multiplayer_side]: id=Knalgan Alliance, type=random
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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#: data/multiplayer/factions/knalgans-default.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Knalga Verbond"
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#. [multiplayer_side]: id=Knalgan Alliance, type=random
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#: data/multiplayer/factions/knalgans-aoh.cfg:13
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#: data/multiplayer/factions/knalgans-default.cfg:13
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msgid ""
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"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' "
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"dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.."
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"race_human'</ref> allies. Dwarves are an old race who live underground and "
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"have tough, but short, warriors. The outlaws are humans who are not socially "
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"acceptable among others of their race, but have become allies of the dwarves "
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"due to common enemies. This leads to a combination of tough and defensive "
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"dwarves who are only good on certain terrain and humans who can cover ground "
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"that dwarves are not good at fighting in."
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msgstr ""
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"Het <bold>text='Knalga Verbond'</bold> is een factie van <ref>text='Dwergen' "
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"dst='..race_dwarf'</ref> en hun bondgenoten, de vogelvrije "
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"<ref>text='Mensen' dst='..race_human'</ref>. Dwergen zijn een oud ras die "
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"ondergronds leven en stoere, maar kleine, krijgers hebben. De vogelvrije "
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"mensen worden niet geaccepteerd bij hun eigen ras en zijn vanwege "
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"gemeenschappelijke vijanden bondgenoten van de Dwergen geworden. Dit heeft "
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"geleid tot een combinatie van stoere en verdedigende Dwergen die goed zijn "
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"in bepaald terrein en Mensen die hun mannetje kunnen staan op het terrein "
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"waar Dwergen niet zo goed op kunnen vechten."
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#. [multiplayer_side]: id=Loyalists, type=random
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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#: data/multiplayer/factions/loyalists-default.cfg:4
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msgid "Loyalists"
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msgstr "Loyalisten"
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#. [multiplayer_side]: id=Loyalists, type=random
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#: data/multiplayer/factions/loyalists-aoh.cfg:14
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#: data/multiplayer/factions/loyalists-default.cfg:14
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msgid ""
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"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.."
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"race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a "
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"versatile race who specialize in many different areas. Similarly, the "
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"Loyalist faction is a very versatile melee-oriented faction with important "
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"ranged support from bowmen and mages."
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msgstr ""
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"De <bold>text='Loyalisten'</bold> vormen een factie bestaande uit "
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"<ref>text='Mensen' dst='..race_human'</ref> die loyaal zijn aan het "
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"koningshuis van Wesnoth. Mensen zijn een veelzijdig ras dat in veel "
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"verschillende onderdelen is gespecialiseerd. Daarom zijn de Loyalisten erg "
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"veelzijdig met vechters voor korte afstand die ondersteund worden door "
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"boogschutters en magiërs."
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#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img>
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Noorderlingen"
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#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img>
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#: data/multiplayer/factions/northerners-aoh.cfg:16
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#: data/multiplayer/factions/northerners-default.cfg:15
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msgid ""
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"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.."
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"race_orc'</ref> and their allies who live in the north of the Great "
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"Continent, thus their name. Northerners consist of the warrior orcs race, "
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"the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, "
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"<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by "
|
||
"the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The "
|
||
"Northerners play best by taking advantage of having many low-cost and high "
|
||
"HP soldiers."
|
||
msgstr ""
|
||
"De <bold>text='Noorderlingen'</bold> zijn een factie van <ref>text='Orks' "
|
||
"dst='..race_orc'</ref> en hun bondgenoten die in het noorden van het Grote "
|
||
"Continent leven, vandaar hun naam. Noorderlingen bestaan uit Orks, de tot "
|
||
"slaaf gemaakte <ref>text='Kobolden' dst='..race_goblin'</ref>, "
|
||
"<ref>text='Trollen' dst='..race_troll'</ref> die zijn misleid om te vechten "
|
||
"voor de Orks, en de kronkelende <ref>text='Naga's' dst='..race_naga'</ref>. "
|
||
"De Noorderlingen zijn er goed in om veel goedkope eenheden te hebben met "
|
||
"veel LP."
|
||
|
||
#. [multiplayer_side]: id=Rebels, type=random
|
||
#: data/multiplayer/factions/rebels-aoh.cfg:4
|
||
#: data/multiplayer/factions/rebels-default.cfg:4
|
||
msgid "Rebels"
|
||
msgstr "Rebellen"
|
||
|
||
#. [multiplayer_side]: id=Rebels, type=random
|
||
#: data/multiplayer/factions/rebels-aoh.cfg:14
|
||
#: data/multiplayer/factions/rebels-default.cfg:14
|
||
msgid ""
|
||
"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.."
|
||
"race_elf'</ref> and their various forest-dwelling allies. They get their "
|
||
"human name, Rebels, from the time of Heir to the Throne, when they started "
|
||
"the rebellion against the evil Queen Asheviere. Elves are a magical race "
|
||
"that are masters of the bow and are capable of living many years longer than "
|
||
"humans. In harmony with nature, the elves find allies with the "
|
||
"<ref>text='human' dst='..race_human'</ref> mages, certain "
|
||
"<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called "
|
||
"<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking "
|
||
"advantage of their high forest defense, mastery of ranged attacks, and the "
|
||
"elves’ neutral alignment."
|
||
msgstr ""
|
||
"De <bold>text='Rebellen'</bold> zijn een factie bestaande uit "
|
||
"<ref>text='Elfen' dst='..race_elf'</ref> en hun in het bos levende "
|
||
"bondgenoten. Ze hebben hun menselijke naam, Rebellen, gekregen ten tijde van "
|
||
"De Kroonprins, toen ze in opstand kwamen tegen de slechte Koningin "
|
||
"Asheviere. Elfen zijn een magisch ras die meesters van de boog zijn, ze "
|
||
"kunnen vele jaren langer leven dan Mensen. Één met de natuur hebben ze "
|
||
"bondgenoten gevonden onder de Magiërs van de <ref>text='Mensen' dst='.."
|
||
"race_human'</ref>, sommigen van het <ref>text='Watervolk' dst='.."
|
||
"race_merman'</ref> en boomwezens genaamd <ref>text='Enten' dst='.."
|
||
"race_wose'</ref>. Rebellen komen het best tot hun recht in de bossen, in "
|
||
"combinatie met de aanvallen op afstand en de neutrale alliantie van de Elfen."
|
||
|
||
#. [multiplayer_side]: id=Undead, type=random
|
||
#: data/multiplayer/factions/undead-aoh.cfg:4
|
||
#: data/multiplayer/factions/undead-default.cfg:4
|
||
msgid "Undead"
|
||
msgstr "Ondoden"
|
||
|
||
#. [multiplayer_side]: id=Undead, type=random
|
||
#: data/multiplayer/factions/undead-aoh.cfg:14
|
||
#: data/multiplayer/factions/undead-default.cfg:14
|
||
msgid ""
|
||
"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.."
|
||
"race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> "
|
||
"practitioners of dark arts that usually accompany them. Often, these “Dark "
|
||
"Adepts” are the units that do the most damage for the faction, but they have "
|
||
"a major vulnerability — their practicing of this forbidden, evil magic has "
|
||
"consumed all their energy and so they have no melee attack at all. The "
|
||
"Undead are a very aggressive faction and the most powerful "
|
||
"<ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
|
||
msgstr ""
|
||
"De <bold>text='Ondoden'</bold> zijn een factie die naast <ref>text='Ondoden' "
|
||
"dst='..race_undead'</ref> ook bestaat uit de <ref>text='Mensen' dst='.."
|
||
"race_human'</ref> die de zwarte magie beoefenen en ze vaak vergezellen. Vaak "
|
||
"zijn juist deze \"Duistere Magiërs\" de eenheden die het meeste schade "
|
||
"aanrichten, maar ze hebben een kwetsbaarheid — het uitvoeren van deze "
|
||
"verboden, duistere magie heeft alle energie opgeëist en daarom hebben ze "
|
||
"geen kracht meer over voor een aanval van dichtbij. De Ondoden zijn een "
|
||
"agressieve factie en de meest krachtige <ref>text='Standaard Tijdperk' "
|
||
"dst='..era_era_default'</ref> factie gedurende de nacht."
|
||
|
||
#. [multiplayer]: id=multiplayer_Aethermaw
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
|
||
msgid "2p — Aethermaw"
|
||
msgstr "2s — Aethermaw"
|
||
|
||
#. [multiplayer]: id=multiplayer_Aethermaw
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
|
||
msgid ""
|
||
"Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
|
||
"mystical energy whose chaotic nature was able to prevent her escape. Over "
|
||
"the centuries, however, Sulla gradually attuned her powers to the maelstrom "
|
||
"of disorder that is the Aethermaw, and has now begun to project its "
|
||
"influence onto the material plane, drawing in entire regions of land from "
|
||
"hundreds of different worlds, realities and time-periods. She experiments "
|
||
"with these disparate pieces of the cosmos, manipulating them, merging them "
|
||
"and sending them back and forth between the Aethermaw and their place of "
|
||
"origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day "
|
||
"break free of its bonds. Until that time comes, she will continue to amuse "
|
||
"herself by arranging battles between the mortal beings unlucky enough to be "
|
||
"drawn into its depths. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Lang geleden is de Meester Magiër Sulla gevangen gezet in de Aethermaw, een "
|
||
"verbinding van mysterieuze energie wiens chaotische achtergrond een "
|
||
"ontsnapping onmogelijk maakte. In de loop der eeuwen heeft Sulla langzaam "
|
||
"haar krachten geput uit de stroom van wanorde die de Aethermaw is, en is nu "
|
||
"begonnen met invloed uitoefenen op de materialistische wereld, waarmee ze "
|
||
"honderden regionen opslokt uit verschillende werelden, realiteiten en "
|
||
"tijdsperioden. Ze experimenteert met deze afzonderlijke stukken van het "
|
||
"universum, ze manipuleert, voegt samen en stuurt ze heen en terug tussen de "
|
||
"Aethermaw en plaats van herkomst. Misschien, wanneer haar invloed van de "
|
||
"Aethermaw groeit, zal Sulla ooit een dag niet meer vastzitten in de "
|
||
"eeuwigdurende chaos. Tot die tijd zal ze zichzelf vermaken door gevechten te "
|
||
"organiseren tussen de sterflijke wezens die het ongeluk hebben in de diepte "
|
||
"van de Aethermaw getrokken te worden. Ontworpen door Doc Paterson."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:22
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:54
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:75
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:57
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111
|
||
msgid "teamname^North"
|
||
msgstr "Noord"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:33
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:43
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:63
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
|
||
msgid "teamname^South"
|
||
msgstr "Zuid"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:308
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:154
|
||
msgid "Defeat the enemy leader"
|
||
msgstr "Versla de vijandelijke leider"
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:312
|
||
msgid ""
|
||
"The Great Mage Sulla has transported your armies to this bizarre nexus, and "
|
||
"demands that you amuse her by doing battle."
|
||
msgstr ""
|
||
"De Meester Magiër Sulla heeft je troepen getransporteerd naar deze bizarre "
|
||
"verbinding en eist dat je haar vermaakt door het voeren van een gevecht."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:315
|
||
msgid ""
|
||
"Units may not move into a hex with a rock cairn. They may, however, be "
|
||
"recruited to, and move from, such hexes."
|
||
msgstr ""
|
||
"Eenheden kunnen niet een tegel met een steengraf betreden. Ze mogen er "
|
||
"echter wel op gerekruteerd worden en vanaf bewegen."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:318
|
||
msgid ""
|
||
"Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves "
|
||
"of the battlefield. The process will be complete by the end of turn 6."
|
||
msgstr ""
|
||
"Startend op beurt 4 zal de Meester Magiër Sulla beginnen met het verenigen "
|
||
"van de twee helften van het slagveld. Dit proces zal voltooid worden aan het "
|
||
"einde van beurt 6."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:331
|
||
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:348
|
||
msgid "The Aethermaw growls."
|
||
msgstr "De Aethermaw gromt."
|
||
|
||
#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
|
||
msgid "2p — Arcanclave Citadel"
|
||
msgstr "2s — Arcanclave Vesting"
|
||
|
||
#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
|
||
msgid ""
|
||
"Long ago, countless centuries before the time of Haldric, and far beyond the "
|
||
"easternmost reaches of Lintanir Forest, great and terrible wars were fought. "
|
||
"The records tell of a powerful battle-mage, a brilliant tactician and "
|
||
"practitioner of the arcane arts, who had been given the title of Dauntless "
|
||
"by his followers. At the battle of Arcanclave, Dauntless and his armies did "
|
||
"battle with a savage race of sorcerer-demons known as the Kah Ruuk. "
|
||
"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to "
|
||
"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless "
|
||
"a debt of gratitude). The elemental raised great stones from deep within the "
|
||
"earth, forming them, in mere moments, into the walls and battlements of a "
|
||
"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun "
|
||
"Arcanclave Citadel, and Dauntless and his men were victorious that day. More "
|
||
"than one thousand years later, the Warrior-Queen Cynsaun the First drove a "
|
||
"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years "
|
||
"that followed, converted the region into a military stronghold. It is "
|
||
"rumored that several powerful artifacts, remnants from the reign of the "
|
||
"Great Mage Dauntless, may yet remain hidden, lost somewhere within the "
|
||
"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Lang geleden, ontelbare eeuwen voor Haldrics tijd, en ver voorbij de "
|
||
"oostelijke uithoeken van het Lintanir Woud, werden afschuwelijke oorlogen "
|
||
"gevoerd. De boeken vertellen het verhaal van een krachtige Magiër in de "
|
||
"strijd, een briljante tacticus die de magische kunsten beoefende, en de "
|
||
"titel De Onverschrokkene kreeg van zijn volgers. Bij het gevecht van "
|
||
"Arcanclave, De Onverschrokkene en zijn legers vochten met een woest ras van "
|
||
"magische demonen genaamd Kah Ruuk. Omsingeld door tien duizenden Kah Ruuk "
|
||
"gebruikte De Onverschrokkene zijn magie om een krachtige aardgeest (die om "
|
||
"onbekende redenen nog iets verschuldigd was) op te roepen. De aardgeest trok "
|
||
"een muur op van grote stenen uit de aarde, die in een oogwenk samen een "
|
||
"massieve vesting vormden. Duizenden Kah Ruuk stierven in hun poging om de "
|
||
"Arcanclave Vesting over te nemen, en De Onverschrokkene en zijn mensen "
|
||
"wonnen de strijd die dag. Meer dan duizend jaar later, de krijgskoningin "
|
||
"Cynsaun de Eerste verdreef een bende Dodenbezweerders uit de ruïnes van de "
|
||
"Arcanclave Vesting en, in de jaren die volgden, toverde de regio om tot een "
|
||
"militair bolwerk. Er gaan geruchten dat er nog verschillende krachtige "
|
||
"voorwerpen, overblijfselen van de tijd van de Meester Magiër De "
|
||
"Onverschrokkene, verborgen liggen, verloren ergens tussen de muren van "
|
||
"graniet en lavaglass van de Arcanclave Vesting. Ontworpen door Doc Paterson."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:106
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:29
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:51
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:42
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:26
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:35
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:53
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
|
||
msgid "teamname^East"
|
||
msgstr "Oost"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:18
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:40
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:53
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:17
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:44
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
|
||
msgid "teamname^West"
|
||
msgstr "West"
|
||
|
||
#. [multiplayer]: id=multiplayer_Basilisk
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37
|
||
msgid "2p — Caves of the Basilisk"
|
||
msgstr "2s — Grotten van de Basilisk"
|
||
|
||
#. [multiplayer]: id=multiplayer_Basilisk
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39
|
||
msgid ""
|
||
"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
|
||
"Basilisk. The petrified forms of his victims remain as monuments to his "
|
||
"savage power."
|
||
msgstr ""
|
||
"Deze grotten waren ooit het hol van Chak'kso Ney'yks, een legendarische Oude "
|
||
"Basilisk. De versteende vormen van zijn slachtoffers blijven als monumenten "
|
||
"tot zijn woeste macht."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
|
||
msgid "teamname^Statues"
|
||
msgstr "Standbeelden"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94
|
||
msgid ""
|
||
"The winds of the dark sky blew so cold,\n"
|
||
"The moon was high, the night was old,\n"
|
||
"Brave was the drake that dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"\n"
|
||
"On that dark night, the skies so churned,\n"
|
||
"He disregarded what he had learned,\n"
|
||
"Foolish but brave, to the Basilisk’s cave,\n"
|
||
"He flew, and the fire within him burned.\n"
|
||
"\n"
|
||
"Alas, that fire burns no more,\n"
|
||
"For the Basilisk, with one mighty roar,\n"
|
||
"Chilled him to the bone, and he turned to stone,\n"
|
||
"And so he stays forevermore.\n"
|
||
"\n"
|
||
"The winds of the sky blow so cold,\n"
|
||
"The years pass by, the days are old,\n"
|
||
"Here stands that drake, who dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"(inscribed by Flametrooper)"
|
||
msgstr ""
|
||
"De wind in de hemel blies zo koud,\n"
|
||
"De maan stond hoog, de nacht was oud,\n"
|
||
"Bang was de draak niet, die zijn hol verliet,\n"
|
||
"om de Basilisk te beroven van zijn goud.\n"
|
||
"\n"
|
||
"In de woelige lucht en het nachtelijk ontij,\n"
|
||
"Vergetend wat hem was geleerd, vloog hij,\n"
|
||
"Dwaas en dapper tegelijk, naar het Basiliskenrijk\n"
|
||
"Het vuur uit zijn buik lichtte hem bij.\n"
|
||
"\n"
|
||
"Maar ach, dat vuur dat brandt niet meer,\n"
|
||
"Want de brul van de Basilisk, slechts één keer,\n"
|
||
"Verkilde hem tot op het bot, en in de grot,\n"
|
||
"Versteende hij, tot leven komt hij nimmermeer.\n"
|
||
"\n"
|
||
"De wind in de hemel blaast zo koud,\n"
|
||
"De jaren gaan voorbij, de dagen zijn oud,\n"
|
||
"Bang was de draak niet, die zijn hol verliet,\n"
|
||
"om de Basilisk te beroven van zijn goud.\n"
|
||
"(inscriptie van Flametrooper)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
|
||
msgid "Xikkrisx"
|
||
msgstr "Xikkrisx"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
|
||
msgid ""
|
||
"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
|
||
"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
|
||
"Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
|
||
"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
|
||
"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
|
||
"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
|
||
"scroll that had apparently been dropped into a small crevice in the cave "
|
||
"floor. He opened the scroll and read a brief passage from the middle of the "
|
||
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
|
||
"spirit sought release, and was able to exert a corrupting influence on "
|
||
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
|
||
"that extend from the surface into the depths of the Under Reaches. This rage "
|
||
"altered the eggs of great lizards, shaping their bodies and spirits into "
|
||
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
|
||
"the task at hand. Thinking that perhaps the Elders could find some way to "
|
||
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
|
||
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
|
||
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
|
||
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
|
||
msgstr ""
|
||
"Xikkrisx van Syrsszk was een machtige sauriaanse strijder, door de ouderen "
|
||
"van de Rysssrylosszkk clan (vertaling: \"De jaagt-vijanden-in-kokende-"
|
||
"rivieren clan\") naar dieze regio gezonden. De ouderen waren zich aan het "
|
||
"voorbereiden om oorlog te voeren tegen een menselijke buitenpost en hadden "
|
||
"grote nood aan de machtige magie van Oxsrrsk, een sauriaanse mysticus die "
|
||
"het laatst gezien was in de richting van het Ruaskkolin meer. Xikkrisx vond "
|
||
"het versteende lichaam van Oxsrrsk, samen met een zorgvuldig gebonden "
|
||
"papierrol die in een smalle rotsopening van de grotbodem gevallen was. Hij "
|
||
"opende de papierrol en las een kort stukje van het midden van de tekst: "
|
||
"\"Nadat hij gebonden was en opgeroepen vanuit de Hogere Wereld, zocht "
|
||
"Chak'kso's woedende geest bevrijding, en was hij in staat om een "
|
||
"corrumperende invloed uit te oefenen op delen van de Hogere Wereld, "
|
||
"gekanaliseerd door \"paden van steen\" die van het aardoppervlakte tot in de "
|
||
"diepte van de Lagere Holen. Deze woede veranderde de eieren van grote "
|
||
"hagedissen, hun vorm en geest veranderend zoals Chak'kso's haat.\" Verward "
|
||
"bracht Xikkrisx zijn aandacht terug naar zijn opgegeven taak. Met het idee "
|
||
"dat de ouderen Oxsrrsk misschien terug konden brengen begon hij de lange en "
|
||
"uitputtende taak om het standbeeld terug in het domein van de Rysssrylosszkk "
|
||
"clan te brengen. Uitgeput en nog niet ver van het meer verwijderd zette "
|
||
"Xikkrisx het standbeeld neer in een kleine grot en legde zichzelf neer om "
|
||
"even te rusten. Hij werd wakker van een kreet die door merg en been sneed."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125
|
||
msgid "Oxsrrsk"
|
||
msgstr "Oxsrrsk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128
|
||
msgid ""
|
||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||
"defeated and bound by powerful magics, but in the centuries following his "
|
||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||
"set out on his journey..."
|
||
msgstr ""
|
||
"Oxsrrsk was een machtig sauriaans orakel die in een overval op de "
|
||
"rivaliserende Xraxss clan (uit de kluizen van het orakel Hesx-Rzzak zaliger) "
|
||
"een fascinerende papierrol buit maakte. De papierrol was de ''Ney'yks van de "
|
||
"granieten staar'' en vertelde over een wezen gekend als ''Chak'kso "
|
||
"Ney'yks,''. Een naam die in oude sauriaanse spraak \"oudste kind van "
|
||
"Chak'kso'' betekent. Men geloofde dat Chak'kso een belangrijke halfgod uit "
|
||
"de Onderste Holen was, beschreven als een ''grote aarddemoon'' in de Annalen "
|
||
"der Elven. Volgens deze annalen had Chak'kso ooit geprobeerd al het leven op "
|
||
"de planeet in steen om te vormen. Zo groot was zijn haat voor vleselijke "
|
||
"wezens. Uiteindelijk was hij verslagen en door machtige magie gevangen gezet "
|
||
"maar in de eeuwen na zijn verbanning (in een streek ver beneden het "
|
||
"aardoppervlak) begon een nieuw wezen in de Annalen te verschijnen. Een soort "
|
||
"die ieder vleselijk wezen in steen kon veranderen. Er was een periode waarin "
|
||
"deze basilieken (zoals ze genoemd werden) een ware plaag vormden en "
|
||
"duizenden in steen veranderden. Eén per één, en met grote verliezen, werden "
|
||
"de basilieken verslagen. Allemaal zo leek het, buiten een, de basiliek met "
|
||
"naam ''de Ney'yks'' of ''het oudste kind'' in de moderne taal. Volledig "
|
||
"overtuigd van zijn kunde om dit machtige wezen te vinden en verslaan vertrok "
|
||
"Oxsrrsk..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134
|
||
msgid ""
|
||
"Slim of Stature, dexterous Hands\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Left his Foes so slim a Chance\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Marksman known as Dragonbane\n"
|
||
"’mongst the Statues here was slain\n"
|
||
"— Seven Stones — and the Elven\n"
|
||
"(inscribed by Gauteamus)"
|
||
msgstr ""
|
||
"Rank en slank, behendig en snel\n"
|
||
"- - Zeven Stenen en Elf\n"
|
||
"Gaf zijn vijanden nog geen tel\n"
|
||
"- - Zeven Stenen en Elf\n"
|
||
"Scherpschutter, bekend als Drakenheld\n"
|
||
"werd tussen de beelden hier geveld.\n"
|
||
"- - Zeven Stenen - en de Elfen\n"
|
||
"(inscriptie van Gauteamus)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145
|
||
msgid "Blum Duk"
|
||
msgstr "Blum Duk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
|
||
msgid ""
|
||
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
|
||
"Wolves of the mountains, and he had the courage to match. His leadership and "
|
||
"skills alone were what kept the area’s goblins alive despite human and "
|
||
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
|
||
"Elves.\n"
|
||
"\n"
|
||
"Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
"was only natural that he ride out alone to face it. All the other goblins "
|
||
"expected him to slay the creature easily and drag back its carcass to feast "
|
||
"on.\n"
|
||
"\n"
|
||
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
"wouldn’t move. As the creature stalked towards him, he screamed his last "
|
||
"words: Good Gog, dog, are yer legs made of stone?!\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Blum Duks faam in zijn koboldenclan rustte op het feit dat hij een van de "
|
||
"bloedwolven uit de bergen had getemd, en zijn moed was zeker groot. Zijn "
|
||
"leiderschap en bekwaamheid alleen waren het, die de kobolden in leven "
|
||
"hielden, ondanks bedreigingen door mensen en elfen.\n"
|
||
"En dus was het vanzelfsprekend dat hij, toen hij hoorde van het "
|
||
"verschrikkelijke monster dat in het gebied huisde, er alleen op uit trok. De "
|
||
"andere kobolden verwachtten dat hij het wezen met gemak een kopje kleiner "
|
||
"zou maken en het kadaver mee terug zou nemen voor een feestmaaltijd.\n"
|
||
"Er stond hem een verrassing te wachten. Zodra hij de Basilisk zag, begon "
|
||
"Blum Duk te trillen van angst. Hij probeerde zijn wolf te later keren en weg "
|
||
"te rennen, maar die bewoog niet. Terwijl het wezen naderde, schreeuwde hij "
|
||
"zijn laatste woorden: Goede Gog, hond, zijn je benen van steen?!?\n"
|
||
"(inscriptie van Elvish Pillager)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
|
||
msgid "Rah Ihn Mar"
|
||
msgstr "Rah Ihn Mar"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158
|
||
msgid ""
|
||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||
"for vengeance, Rah Ihn Mar began the hunt..."
|
||
msgstr ""
|
||
"Rah Ihn Mar, Kampioen van de Brandende Heuvels, vertrok naar de regio van "
|
||
"het Ruaskkolin meer om de Elvenheld Terowydlithrol, onder elven gekend als "
|
||
"\"De Drakenbanner\" te achtervolgen. Er werd gezegd dat Terowydlithrol een "
|
||
"vuurdraak die een elvendorp bedreigde verslagen had. En dan een "
|
||
"\"tegenaanval\" begon die tot een slachtpartij van ongeveer 37 draaklingen, "
|
||
"van wie men dacht dat ze bondgenoten van de draak waren, die in een naburig "
|
||
"ravijn kampeerden leidde. Wetend dat deze draaklingen onschuldig waren "
|
||
"besloot Rah Ihn Mar naar het Ruaskkolin meer te gaan om Terowydlithrol te "
|
||
"zoeken en te doden. Brandend op wraak begon Rah Ihn Mar zijn jacht...."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
|
||
msgid "Turin’s Monster of the Lake"
|
||
msgstr "Turins Monster van het Meer"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165
|
||
msgid ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other’s, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
msgstr ""
|
||
"Eeuwenlang had hij hier geleefd, in de diepten van het water, levend van de "
|
||
"vissen, kikkers en het meervolk die zijn domein betraden. Het was zijn meer, "
|
||
"van niemand anders, en hoewel het niet groot was, was hij de heerser. En "
|
||
"toen kwam de Basilisk en keek de Serpent diep in de ogen. De Serpent stierf "
|
||
"niet, maar leefde ook niet meer. En zo arriveerde de nieuwe meester van het "
|
||
"meer.\n"
|
||
"(inscriptie van Turin)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
|
||
msgid "The Spider"
|
||
msgstr "De Spin"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173
|
||
msgid ""
|
||
"It would seem that no one knows the tale of this brave spider.\n"
|
||
"(inscribed by WinnerA)"
|
||
msgstr ""
|
||
"Het lijkt erop dat niemand het verhaal achter deze moedige spin weet.\n"
|
||
"(geschreven door WinnerA)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181
|
||
msgid ""
|
||
"The tale of this unlucky highwayman is yet to be told.\n"
|
||
"(inscribed by WinnerB)"
|
||
msgstr ""
|
||
"Het verhaal van deze ongelukkige struikrover moet nog verteld worden.\n"
|
||
"(geschreven door WinnerB)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189
|
||
msgid ""
|
||
"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
|
||
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
||
"the foul creatures, many of his fellows were killed, but he fought "
|
||
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
||
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
||
"of his once great bearing and strength.\n"
|
||
"(inscribed by Fynmiir)"
|
||
msgstr ""
|
||
"Een dappere held uit de Gouden Eeuw van Wesnoth, deze grote ruiter en "
|
||
"aanvoerder kwam naar deze boosaardige plek tijdens een aanval op de orks. "
|
||
"Onverhoeds aangevallen door de onzalig wezens werden veel van zijn "
|
||
"metgezellen gedood, maar hij vocht dapper en velde vele vijanden. Maar "
|
||
"helaas! De Basilisk veranderde hem in steen terwijl het de laatste ork "
|
||
"neersloeg. Wat overblijft is een koude herinnering aan zijn ooit zo grote "
|
||
"invloed en macht.\n"
|
||
"(inscriptie van Fynmiir)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194
|
||
msgid "Bramwythl"
|
||
msgstr "Bramwythl"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196
|
||
msgid ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other woses. More than any other wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun’s glory.\n"
|
||
"\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for woses, anyway), but "
|
||
"Bramwythl was left behind — in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun’s rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Bramwythl de Ent werd beschouwd als een langzame, gemoedelijke jongen, zelfs "
|
||
"door de andere enten. Meer dan elke andere ent genoot hij ervan simpelweg in "
|
||
"de zon te staan, de armen geheven, de schoonheid van de lege hemel "
|
||
"bewonderend. Ooit merkte hij zelfs op tegen een vriend dat zijn grootste "
|
||
"wens was voor altijd in de stralende zon te kunnen staan.\n"
|
||
"\n"
|
||
"Op zeker moment echter hoorde de Entengemeenschap van een verschrikkelijk "
|
||
"monster, machtig genoeg om de paar Enten die in het gebied leefden te "
|
||
"vernietigen. Haastig namen ze de benen (haastig voor enten), maar Bramwythl "
|
||
"bleef achter. In hun haast had niemand de moeite genomen hem op te zoeken en "
|
||
"van het gevaar op de hoogte te brengen.\n"
|
||
"\n"
|
||
"Hij werd verrast door de Basilisk en in steen veranderd voordat hij het "
|
||
"wezen zelfs maar had gezien. Zijn versteende vorm staat daar nog altijd, "
|
||
"verwarmd door de stralen van de zon. Zijn grootste wens is in vervulling "
|
||
"gegaan.\n"
|
||
"(inscriptie van Elvish Pillager)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205
|
||
msgid "Talael Ryndoc"
|
||
msgstr "Talael Ryndoc"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208
|
||
msgid ""
|
||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||
"Marshal Aethec Corryn, but the two men never found one another."
|
||
msgstr ""
|
||
"Generaal Talael Ryndoc kwam naar deze plaats om een duel uit te vechten met "
|
||
"de grootmaarschalk Aethec Corryn, maar geen van beiden vond ooit de ander."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211
|
||
msgid "Aethec Corryn"
|
||
msgstr "Aethec Corryn"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214
|
||
msgid ""
|
||
"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
|
||
"through searching for you! I shall make my way back to Haldric’s Hall, and "
|
||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||
"disgrace shall be more agonizing than the death I’d have given you!”\n"
|
||
"\n"
|
||
"Perhaps he should not have shouted quite so loudly..."
|
||
msgstr ""
|
||
"De laatste woorden van grootmaarschalk Aethec Corryn: \"Talael Ryndoc! Ik "
|
||
"ben het beu om je te zoeken! Ik keer terug naar Haldrics hal en licht het "
|
||
"hof in dat je te laf was om ons duel bij te wonen! Je vernedering zal erger "
|
||
"zijn de dood die ik je gegeven had!\"\n"
|
||
"\n"
|
||
"Misschien had hij niet zo luid moeten roepen...."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220
|
||
msgid "Rilhon"
|
||
msgstr "Rilhon"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222
|
||
msgid ""
|
||
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
||
"treasure that had been lost in these watery caves— a spear whose head was "
|
||
"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
|
||
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
||
"legend, the weapon rested somewhere on the bottom of this very lake "
|
||
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
||
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
||
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
||
"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
|
||
"enough, in possession of all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
msgstr ""
|
||
"Deze dappere krijger, onder de Naga bekend als Rilhon, hoorde verhalen over "
|
||
"een fabuleuze schat die verloren was geraakt in deze waterige grotten- een "
|
||
"speer waarvan de punt vervaardigd was van de tand van Chak'kso Ney'yks, een "
|
||
"Oudere Basilisk lang geleden geslagen door de Elfenheld Eloralduil. Volgens "
|
||
"de legende rustte het wapen ergens op de bodem van dit meer (Ruaskkolinmeer, "
|
||
"genoemd naar een bekend Zeeserpent dat er woonde). Voorbereid op een gevecht "
|
||
"met het Serpent wachtten Rilhon twee verrassingen. De eerste was de "
|
||
"versteende Ruaskkolin, de tweede was de nog levende Chak'kso Ney'yks, die, "
|
||
"merkwaardig genoeg, al zijn tanden nog had.\n"
|
||
"(inscriptie van Paterson)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230
|
||
msgid ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn’t moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
msgstr ""
|
||
"Door golven en rotsige kanaaltjes\n"
|
||
"blauw en wit\n"
|
||
"duwde en trok ze de getijden\n"
|
||
"en leerde de vissen met planeten praten\n"
|
||
"zilvergroen\n"
|
||
"met magie\n"
|
||
"lopend van haar geest tot in zeewierhuid en de schelpen van slakken\n"
|
||
"een draaien van haar staart en handen\n"
|
||
"zond ze haar liederen lopend op de tippen van de tenen over het zand\n"
|
||
"en nu\n"
|
||
"en nu een vreemde pauze\n"
|
||
"voor vele jaren\n"
|
||
"bewoog ze haar ogen niet\n"
|
||
"\n"
|
||
"(inscriptie van MJQ)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clearing_Gushes
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
|
||
msgid "2p — Clearing Gushes"
|
||
msgstr "2s — Schone Stromen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clearing_Gushes
|
||
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8
|
||
msgid ""
|
||
"The banks of the Great River make for some of the most fertile land in all "
|
||
"the known world. The spring and summer bring floods all along its length, "
|
||
"making the soil rich and providing bountiful harvests each autumn. The "
|
||
"Kingdom of Wesnoth has turned this land into the engine of their wealth and "
|
||
"prosperity — making it the target of countless raids and attacks. The "
|
||
"rigorous discipline and organization of Wesnoth’s armies are in no small "
|
||
"part driven by a constant need to patrol and defend these prosperous lands."
|
||
msgstr ""
|
||
"De oevers van de Grote Rivier zijn een van de meest vruchtbare gronden in de "
|
||
"wijde wereld. Tijdens de lente en zomer zijn er overstromingen over de hele "
|
||
"lengte waardoor de grond zorgt voor een rijke en geslaagde oogst iedere "
|
||
"herfst. Het Koninkrijk van Wesnoth heeft dit land omgetoverd tot een machine "
|
||
"voor welvaart en vooruitgang — waardoor het een doelwit wordt voor ontelbare "
|
||
"invallen en aanvallen. De rigoureuze discipline en organisatie van de legers "
|
||
"van Wesnoth worden vooral gedreven doordat er constant gepatrouilleerd moet "
|
||
"worden om de welvarende gebieden te beschermen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
|
||
msgid "2p — Cynsaun Battlefield"
|
||
msgstr "2s — Cynsaun Slagveld"
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
|
||
msgid ""
|
||
"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
|
||
"the necromancers from these lands in 961 YW."
|
||
msgstr ""
|
||
"Cynsaun Provincie was vernoemd naar de Strijder-Koningin Cynsaun de Eerste, "
|
||
"die de dodenbezweerders in 961 YW uit deze landen verdreef."
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
||
msgid "2p — Dark Forecast (Survival)"
|
||
msgstr "2s — Duistere Voorspelling (Overleving)"
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
||
msgid ""
|
||
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
|
||
"play against randomly-spawned AI units. Victory is achieved by surviving and "
|
||
"defeating all enemy waves. During the course of play, the terrain will "
|
||
"change based on random weather effects.\n"
|
||
"\n"
|
||
"Note: You need to use the default map settings for the scenario to work "
|
||
"right."
|
||
msgstr ""
|
||
"Duistere voorspelling is een overlevingsscenario voor één speler of voor een "
|
||
"team van twee spelers waarin tegen willekeurig opduikende eenheden van de KI "
|
||
"gespeeld wordt. Winst wordt behaald door alle vijandelijke golven te "
|
||
"overleven. Tijdens het spel verandert het terrein door willekeurige "
|
||
"weerseffecten.\n"
|
||
"\n"
|
||
"Je moet de kaartinstellingen gebruiken om dit scenario goed te laten werken."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33
|
||
msgid "teamname^Revolt"
|
||
msgstr "Opstand"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:50
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:76
|
||
msgid "teamname^Human"
|
||
msgstr "Mensen"
|
||
|
||
#. [then]
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:114
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:135
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274
|
||
msgid "Death of your leader"
|
||
msgstr "Dood van je leider"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:115
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:136
|
||
msgid ""
|
||
"Since your team has only one leader, the enemy waves will not be at full "
|
||
"strength."
|
||
msgstr ""
|
||
"Omdat je team maar één leider heeft zullen de vijandelijke aanvalsgolven "
|
||
"niet op volle kracht zijn."
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:118
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:143
|
||
msgid "Death of both of your team’s leaders"
|
||
msgstr "Dood van allebei de leiders van je team"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:119
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:144
|
||
msgid ""
|
||
"Since your team has two leaders, the enemy waves will be at full strength."
|
||
msgstr ""
|
||
"Omdat je team twee leiders heeft zullen de vijandelijke aanvalsgolven op "
|
||
"volle kracht zijn."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:146
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:171
|
||
msgid "Survive and defeat all enemy waves"
|
||
msgstr "Overleef en versla alle vijandelijke aanvalsgolven"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:166
|
||
msgid "Dark Forecast — a random survival scenario"
|
||
msgstr "Duistere Voorspelling — een willekeurig overlevingsscenario"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:169
|
||
msgid ""
|
||
"Your aim is to survive the spawning waves of units and defeat the final "
|
||
"archenemies.\n"
|
||
"\n"
|
||
"The spawning waves are randomly generated and will be different each time "
|
||
"Dark Forecast is played.\n"
|
||
"\n"
|
||
"They appear along the north, south, and west map edges — though they are "
|
||
"most likely to spawn on the west edge. The waves appear at somewhat regular "
|
||
"intervals.\n"
|
||
"\n"
|
||
"The weather will also change randomly, affecting the layout of the map.\n"
|
||
"\n"
|
||
"\n"
|
||
"<b>Dark Forecast was made by:</b>\n"
|
||
"\n"
|
||
"<span color='green'>jb:</span>\n"
|
||
"• Map design, spawn groups, and scenario concept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen:</span>\n"
|
||
"• WML implementation"
|
||
msgstr ""
|
||
"Je doel is om de opduikende vijanden te overleven en om de laatste "
|
||
"aartsvijanden te verslaan.\n"
|
||
"\n"
|
||
"De opduikende aanvalsgolven worden willekeurig gegenereerd en zullen iedere "
|
||
"keer je Duistere voorspelling speelt anders zijn.\n"
|
||
"\n"
|
||
"\n"
|
||
"Ze verschijnen langs het noorden, zuiden en westen van de kaart - en het "
|
||
"meest waarschijnlijk is de westelijke kant. De aanvalsgolven verschijnen op "
|
||
"vrij geregelde tijdstippen.\n"
|
||
"\n"
|
||
"\n"
|
||
"Het weer zal ook willekeurig veranderen, en kan de kaart veranderen.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"<span color='red'>Duistere voorspelling is gemaakt door:</span>\n"
|
||
"\n"
|
||
"<span color='green'>jb</span>\n"
|
||
"- kaartontwerp, aanvalsgolven en scenarioconcept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen</span>\n"
|
||
"- WML-implementatie"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:188
|
||
msgid "So this is the accursed valley — a land ours for the taking."
|
||
msgstr "Dus dit is de vervloekte vallei - een land voor ons om te veroveren."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:192
|
||
msgid ""
|
||
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
||
"our claim is not going to be unopposed. We must be prepared for the "
|
||
"surprises of this land."
|
||
msgstr ""
|
||
"Er zijn geruchten dat de inwoners een vreemd bondgenootschap van man en "
|
||
"beest zijn, en onze eis zal tegen hevig verzet moeten opboksen. We moeten "
|
||
"voorbereid zijn op de vele verrassingen van dit land."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:196
|
||
msgid ""
|
||
"Then let us discover what lies in waiting and teach them not to oppose our "
|
||
"claim."
|
||
msgstr ""
|
||
"Laat ons dan zien wat er op ons wacht en laat hen leren dat ze zich niet "
|
||
"langer tegen onze eis kunnen verzetten."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:215
|
||
msgid ""
|
||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||
"me..."
|
||
msgstr ""
|
||
"Ugh! Hoe kan dit? Verslagen door simpele barbaren! Mijn goden hebben me "
|
||
"verlaten..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:229
|
||
msgid ""
|
||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||
"their joy fills your last moments with pure hate."
|
||
msgstr ""
|
||
"Gejuich van je vijanden is het laatste wat je hoort terwijl je in de dood "
|
||
"wegglijdt... hun vreugde vult je laatste momenten met pure haat."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:251
|
||
msgid ""
|
||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||
"is over."
|
||
msgstr ""
|
||
"De vijand juicht als een donkere mist uit het land opstijgt en je "
|
||
"overspoelt. Terwijl spookachtige slierten je wil langzaam wegzuigen, "
|
||
"realiseer je je dat je tijd in dit land over is."
|
||
|
||
#. [slider]: id=enemey_gold_factor
|
||
#. [slider]: id=enemy_gold_factor
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:264
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:311
|
||
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
|
||
msgstr ""
|
||
"Verandert het goud dat de tegenstander aan eenheden oproept met een bepaald "
|
||
"percentage"
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:300
|
||
msgid ""
|
||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||
"that if we can finish them off in time, we shall be victorious."
|
||
msgstr ""
|
||
"De laatste en machtigste wezens komen er bijna aan. Ik voel dat als we hen "
|
||
"tijdig kunnen uitschakelen we de overwinning kunnen opeisen."
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:330
|
||
msgid ""
|
||
"The screams and pleas for mercy are finally silenced, as you remove your "
|
||
"blood soaked blade from the last of the rebels. There will be no more "
|
||
"resistance from the local scum. Your reign has finally earned stability."
|
||
msgstr ""
|
||
"De schreeuwen en genadeverzoeken verstommen eindelijk terwijl je jouw met "
|
||
"bloed doordrenkte zwaard uit de laatste rebel haalt. De laatste weerstand "
|
||
"van het plaatselijke uitschot is gebroken en je heerschappij is eindelijk "
|
||
"stabiel."
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:458
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:487
|
||
msgid "Clear Weather"
|
||
msgstr "Helder Weer"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:464
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:493
|
||
msgid "Drought"
|
||
msgstr "Droogte"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:476
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:505
|
||
msgid "Heavy Rains"
|
||
msgstr "Hevige Regen"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:482
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:525
|
||
msgid "Snowfall"
|
||
msgstr "Sneeuwval"
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:488
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:531
|
||
msgid "Heavy Snowfall"
|
||
msgstr "Hevige Sneeuwval"
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
msgid "2p — Den of Onis"
|
||
msgstr "2s — Hol van Onis"
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
|
||
msgid ""
|
||
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
|
||
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
|
||
"and cunning race of man-eating demons, who terrorized the people of the "
|
||
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
|
||
"without a trace. Since that time, many factions have vied for dominion over "
|
||
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
|
||
"creators."
|
||
msgstr ""
|
||
"Deze meest ongebruikelijke grot was ooit bekend als de Kamer van Lachende "
|
||
"Duivels en was de binnenste citadel van de Kah Ruuk Oni. De Kah Ruuk waren "
|
||
"een boosaardig en sluw soort van mensenetende demonen, die de mensen van de "
|
||
"Oostelijke Landen voor bijna vierhonderd jaar terroriseerden, voordat ze "
|
||
"spoorloos van Irdya verdwenen. Sindsdien hebben vele facties het Hol van "
|
||
"Onis geprobeerd te domineren, in de hoop de vreemde en mysterieuze magie van "
|
||
"hun makers te ontrafelen."
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
|
||
msgid "2p — Elensefar Courtyard"
|
||
msgstr "2s — Elensefar Binnenplaats"
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
|
||
msgid ""
|
||
"Fight through corridors and gardens, and dominate the eastern courtyard of "
|
||
"what used to be the glorious city of Elensefar."
|
||
msgstr ""
|
||
"Vecht doorheen gangen en tuinen, en domineer de oostelijke binnenplaats van "
|
||
"wat ooit de glorieuze stad van Elensefar was."
|
||
|
||
#. [time]: id=underground_illum
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
|
||
msgid "Underground"
|
||
msgstr "Ondergronds"
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7
|
||
msgid "2p — Fallenstar Lake"
|
||
msgstr "2s — Gevallenster Meer"
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8
|
||
msgid ""
|
||
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
"coniferous region."
|
||
msgstr ""
|
||
"Lang geleden viel er een grote ster uit de hemel die zijn sporen achterliet "
|
||
"in dit naaldbosgebied."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
msgid "2p — Hamlets"
|
||
msgstr "2s — Gehuchten"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:7
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Krijgskunst verandert een vredige regio met eenvoudige boerderijen en "
|
||
"dorpjes in een subtiel geschakeerd strijdperk."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hellhole
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:7
|
||
msgid "2p — Hellhole"
|
||
msgstr "2s — Hellengat"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hellhole
|
||
#: data/multiplayer/scenarios/2p_Hellhole.cfg:8
|
||
msgid ""
|
||
"Once, the town of Myrilel was a tranquil village at the easternmost reaches "
|
||
"of humankind. This changed forever upon the rise of the lich warlord Mal-"
|
||
"Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town "
|
||
"as the first gathering point for his armies of death. Though Mal-Ravanal was "
|
||
"defeated, Myrilel remains a place made desolate and ruined, the gate an "
|
||
"eternal scar on the land that to this day summons forth legions of wandering "
|
||
"undead."
|
||
msgstr ""
|
||
"Ooit was de stad Myrilel een rustgevende plaats in de meest oostelijke "
|
||
"landen van de mensheid. Dit veranderde voor eeuwig met de opkomst van de "
|
||
"Herrezen Magiër en krijgsheer Mal-Ravanal, die een poort van ongelooflijke "
|
||
"Duistere Magie in het centrum van de stad opende als een eerste verzamelpunt "
|
||
"voor zijn dodenlegers. Nadat Mal-Ravanal was verslagen, bleef Myrilel een "
|
||
"afgezonderde en verwoeste plaats, met de poort als onmiskenbaar litteken op "
|
||
"de aardkorst die tot aan de dag van vandaag vele zwervende Ondoden de wereld "
|
||
"in brengt."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
|
||
msgid "2p — Hornshark Island"
|
||
msgstr "2s — Stierkophaai Eiland"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28
|
||
msgid ""
|
||
"Players must forge strange alliances with the local inhabitants, in order to "
|
||
"survive on this most unusual of islands. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Spelers moeten vreemde bondgenootschappen vormen met de lokale bevolking om "
|
||
"op de meest ongebruikelijke eilanden te kunnen overleven. Ontworpen door Doc "
|
||
"Paterson."
|
||
|
||
#. [unit]: type=Young Ogre
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:91
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:162
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:199
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:268
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:441
|
||
msgid "Big Baby Bo"
|
||
msgstr "Grote Baby Bo"
|
||
|
||
#. [unit]: type=Drake Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:103
|
||
msgid "Rawffus the Dim"
|
||
msgstr "Rawfuss de Domme"
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:151
|
||
msgid "Kolbur"
|
||
msgstr "Kolbur"
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:174
|
||
msgid "Vilhelm Viskitynnyri"
|
||
msgstr "Vilhelm Viskitynnyri"
|
||
|
||
#. [unit]: type=Woodsman
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:231
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:242
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:649
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:660
|
||
msgid "Clockwork Boy"
|
||
msgstr "Uurwerk Jongen"
|
||
|
||
#. [unit]: type=Orcish Leader, id=Neki the Brutal
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:291
|
||
msgid "Neki the Brutal"
|
||
msgstr "Neki de Brutale"
|
||
|
||
#. [unit]: type=Elvish Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:329
|
||
msgid "Drowsk Calbeht"
|
||
msgstr "Drowsk Calbeht"
|
||
|
||
#. [unit]: type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:387
|
||
msgid "Rzrrt the Dauntless"
|
||
msgstr "Rzrrt de Onverschrokkene"
|
||
|
||
#. [unit]: type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:425
|
||
msgid "Sorrek, Chosen of Death"
|
||
msgstr "Sorrek, Uitverkoren van de Dood"
|
||
|
||
#. [unit]: type=Young Ogre
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:509
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:580
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:617
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:686
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:734
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:858
|
||
msgid "Big Baby Dro"
|
||
msgstr "Grote Baby Dro"
|
||
|
||
#. [unit]: type=Drake Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:521
|
||
msgid "Gawffus the Dim"
|
||
msgstr "Gawfuss de Domme"
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:569
|
||
msgid "Rublok"
|
||
msgstr "Rublok"
|
||
|
||
#. [unit]: type=Dwarvish Scout
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:592
|
||
msgid "Ulysses Mantyjuuri"
|
||
msgstr "Ulysses Mantyjuuri"
|
||
|
||
#. [unit]: type=Orcish Leader
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:708
|
||
msgid "Neki the Brute"
|
||
msgstr "Naki de Woeste"
|
||
|
||
#. [unit]: type=Elvish Fighter
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746
|
||
msgid "Claiomh Dubh"
|
||
msgstr "Claiomh Dubh"
|
||
|
||
#. [unit]: type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:804
|
||
msgid "Tyxrrn the Dauntless"
|
||
msgstr "Tyxrrn de Onverschrokkene"
|
||
|
||
#. [unit]: type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:842
|
||
msgid "Rukhos, Chosen of Death"
|
||
msgstr "Rukhos, Uitverkoren van de Dood"
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
|
||
msgid "2p — Howling Ghost Badlands"
|
||
msgstr "2s — Woestenij van de Huilende Geesten"
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
|
||
msgid ""
|
||
"Little remains of this once wealthy mining colony, now a haven for raiders "
|
||
"and thieves."
|
||
msgstr ""
|
||
"Er is weinig over van deze ooit rijke mijnkolonie. Nu is het een vrijplaats "
|
||
"voor overvallers en dieven."
|
||
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:4
|
||
msgid ""
|
||
"Your aim is to survive spawning waves of units and defeat the final "
|
||
"archenemies. Spawns are randomly generated and will be different each time "
|
||
"Isle of Mists is played. The waves appear at somewhat regular intervals. The "
|
||
"weather will also change randomly, affecting the layout of the map."
|
||
msgstr ""
|
||
"Je doel is om de opduikende vijanden te overleven en om de laatste "
|
||
"aartsvijanden te verslaan. De opduikende aanvalsgolven worden willekeurig "
|
||
"gegenereerd en zullen iedere keer als je Eiland van de Mist speelt anders "
|
||
"zijn. De aanvalsgolven verschijnen op vrij geregelde tijdstippen. Het weer "
|
||
"zal ook willekeurig veranderen, en zal invloed hebben op het landschap."
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:9
|
||
msgid "2p — Isle of Mists (Survival)"
|
||
msgstr "2s — Eiland van de Mist (Overleving)"
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Isle_of_Mists
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:10
|
||
msgid ""
|
||
"Isle of Mists is a survival scenario which can be played alone or with "
|
||
"another player against randomly spawned AI units, catered for experienced "
|
||
"players. Victory is achieved by surviving and defeating all enemy waves. "
|
||
"During the course of play, the terrain will change based on random weather "
|
||
"effects. Default map settings are required for the scenario to work "
|
||
"properly. By Lord-Knightmare."
|
||
msgstr ""
|
||
"Eiland van de Mist is een overlevingsscenario voor één speler of voor een "
|
||
"team van twee spelers waarin tegen willekeurig opduikende eenheden van de AI "
|
||
"gespeeld wordt. Winst wordt behaald door alle vijandelijke golven te "
|
||
"overleven. Tijdens het spel verandert het terrein door willekeurige "
|
||
"weerseffecten. Je moet de kaartinstellingen gebruiken om dit scenario goed "
|
||
"te laten werken."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:25
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:38
|
||
msgid "teamname^Invaders"
|
||
msgstr "Indringers"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:56
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:83
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:107
|
||
#: data/multiplayer/scenarios/Test_Elevation_Test.cfg:45
|
||
msgid "teamname^Defenders"
|
||
msgstr "Verdedigers"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:189
|
||
msgid "Healing Keep"
|
||
msgstr "Genezende Donjon"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:213
|
||
msgid "Isle of Mists — a random survival scenario"
|
||
msgstr "Eiland van de Mist — een willekeurig overlevingsscenario"
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:220
|
||
msgid ""
|
||
"You arrive near a mystic shrine, where the apparitions of ancient armies are "
|
||
"forever trapped and doomed to eternally cleanse the isle of all interlopers."
|
||
msgstr ""
|
||
"Je komt aan in de buurt van een heilig altaar, waar de afbeeldingen van oude "
|
||
"legers voor altijd in de val zitten en gedoemd zijn het eiland voor eeuwig "
|
||
"te moeren zuiveren van alle indringers."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:224
|
||
msgid ""
|
||
"Phantom armies approach on the horizon. If we defeat them all, they may be "
|
||
"released from this timeless prison."
|
||
msgstr ""
|
||
"De geestlegers verschijnen aan de horizon. Als we ze allemaal verslaan, "
|
||
"kunnen ze worden vrijgelaten uit deze tijdloze gevangenis."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:228
|
||
msgid "Let us prepare ourselves for the coming battle."
|
||
msgstr "Laten we ons voorbereiden op de komende strijd."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:247
|
||
msgid "How can this be? My gods have forsaken me..."
|
||
msgstr "Hoe kan dit? Mijn goden laten me in de steek..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:261
|
||
msgid ""
|
||
"As the cold grasp of death draws nearer, you feel your spirit being "
|
||
"separated from your body. You realize that you will soon be doomed to the "
|
||
"same fate as the phantom guardians of the shrine."
|
||
msgstr ""
|
||
"Naarmate de koude greep van de dood dichterbij komt, voel je dat je geest "
|
||
"wordt gescheiden van je lichaam. Je realiseert je dat je binnenkort gedoemd "
|
||
"bent tot hetzelfde lot als de geestbewakers van het heiligdom."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:283
|
||
msgid ""
|
||
"A dark mist rises from the land, draining your senses and your will away. "
|
||
"You dimly realize that you will soon join the other ghosts as another "
|
||
"faceless guardian of the ancient shrine."
|
||
msgstr ""
|
||
"Een donkere mist begint op te stijgen, je wensen en waarnemingen verlaten "
|
||
"je. Je realiseert je dat je je binnenkort bij de andere geesten zult voegen "
|
||
"als een andere gezichtsloze bewaker van het eeuwenoude altaar."
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:313
|
||
msgid ""
|
||
"The last and most powerful of our enemies are upon us. If we can finish them "
|
||
"off in time, we shall be victorious."
|
||
msgstr ""
|
||
"De laatste en machtigste vijanden komen er aan. Als we ze op tijd uit kunnen "
|
||
"schakelen, zullen we de overwinning kunnen opeisen."
|
||
|
||
#. [lua]: final_spawn
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:343
|
||
msgid ""
|
||
"As you finally defeat your last remaining foes, the dreary mists around the "
|
||
"island seem to lift. The phantoms fade away, at last released from their "
|
||
"eternal guardianship. You have finally cleansed the ancient shrine... for "
|
||
"now."
|
||
msgstr ""
|
||
"Terwijl je eindelijk je overgebleven vijanden verslaat, lijken de sombere "
|
||
"nevels van het eiland weg te trekken. De geesten vervagen, eindelijk verlost "
|
||
"van hun eeuwige bewakersschap. Je hebt het oude heiligdom gereinigd... "
|
||
"voorlopig."
|
||
|
||
#. [lua]: weather_map
|
||
#: data/multiplayer/scenarios/2p_Isle_of_Mists.lua:518
|
||
msgid "Inundation"
|
||
msgstr "Overstroming"
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruined_Passage
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
|
||
msgid "2p — Ruined Passage"
|
||
msgstr "2s — Verwoeste Doorgang"
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruined_Passage
|
||
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8
|
||
msgid ""
|
||
"The distant west has long been fabled as the homeland of all living things "
|
||
"before it was ruined by a deluge of disasters. Legends tell of the ingenuity "
|
||
"of the ancients in their final hours as they struggled to fight back violent "
|
||
"storms of fire and ash. Only recently have secretive expeditions to this "
|
||
"land revealed the truth of these stories — most strikingly, a channel of "
|
||
"immense enchanted walls. Between intense volcanic islands and vast seas of "
|
||
"molten brimstone lies land kept pristine and untouched — yet mysteriously "
|
||
"abandoned nonetheless."
|
||
msgstr ""
|
||
"Het verre westen heeft lang als legendarisch en thuisland van vele levende "
|
||
"dingen bekend gestaan voordat het was verwoest door een stortvloed aan "
|
||
"rampen. Legendes vertellen ons over de vindingrijkheid van de ouden in hun "
|
||
"laatste uren terwijl ze moeite hadden met het tegenhouden van zware stormen "
|
||
"van vuur en as. Recentelijk hebben de meest geheime expedities prijsgegeven "
|
||
"wat hiervan waar is — het meest opvallend waren de gangen van immens "
|
||
"betoverde muren. Tussen deze intense vulkanische eilanden en grote zeeën van "
|
||
"gesmolten gesteente ligt een ongerept en onaangeroerd land — dat toch op "
|
||
"mysterieuze wijze is verlaten."
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruphus_Isle
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
|
||
msgid "2p — Ruphus Isle"
|
||
msgstr "2s — Ruphus Eiland"
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruphus_Isle
|
||
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
|
||
msgid ""
|
||
"Players must navigate the dispersive terrain of this small but "
|
||
"topographically dense island."
|
||
msgstr ""
|
||
"Spelers moeten hun weg vinden over het gemêleerde terrein van dit kleine "
|
||
"maar topografisch rijke eiland."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
||
msgid "2p — Sablestone Delta"
|
||
msgstr "2s — Sabelsteen Delta"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
msgid ""
|
||
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
||
"jagged rivers."
|
||
msgstr ""
|
||
"Twee legers botsen op het gebroken kustlandschap bestaande uit verborgen "
|
||
"grotten en bochtige rivieren."
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
||
msgid "2p — Silverhead Crossing"
|
||
msgstr "2s — Zilverkop Kruispunt"
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
msgid ""
|
||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||
"multi-fronted duel map."
|
||
msgstr ""
|
||
"Spelers moeten door allerlei soorten terrein manoeuvreren in de jacht op de "
|
||
"overwinning op deze duelkaart."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
|
||
msgid "teamname^Shapeshifter"
|
||
msgstr "Gedaanteverwisselaar"
|
||
|
||
#. [unit]: type=Tentacle of the Deep
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
|
||
msgid "Nani the Shapeshifter"
|
||
msgstr "Nani de Gedaanteverwisselaar"
|
||
|
||
#. [effect]: type=arcane
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82
|
||
msgid "evil eye"
|
||
msgstr "kwaad oog"
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
|
||
msgid "statue"
|
||
msgstr "standbeeld"
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
|
||
msgid "This is a sculpture made of stone."
|
||
msgstr "Dit is een beeld gemaakt uit steen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43
|
||
msgid "2p — Sulla’s Ruins"
|
||
msgstr "2s — Sullas Ruïnes"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44
|
||
msgid ""
|
||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||
"and ice now remain in the shadow of this once mighty empire."
|
||
msgstr ""
|
||
"Overstroomd door de zeeën en verweerd door de winterstormen, resten er "
|
||
"alleen nog ruïnes, water en ijs in de schaduw van dit ooit zo machtige rijk."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98
|
||
msgid "Statue of Sulla"
|
||
msgstr "Standbeeld van Sulla"
|
||
|
||
#. [unit]: gender=female
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
|
||
msgid ""
|
||
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
||
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
||
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
||
msgstr ""
|
||
"Een uit steen gehouwen beeltenis van Sulla de Grote, ook bekend als Sulla de "
|
||
"Tiran, Sulla de Juiste, Keizer van de gezonken toren, Sulla de Trotse, "
|
||
"Heerser van de stromende gletsjer en Sulla de Rechtvaardige."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
|
||
msgid "Statue of Lhun-dup"
|
||
msgstr "Standbeeld van Lhun-dup"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
|
||
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
||
msgstr "Een uit steen gehouwen beeltenis van Lhun-dup, dienaar van Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107
|
||
msgid "Statue of Ri-nzen"
|
||
msgstr "Standbeeld van Ri-nzen"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109
|
||
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
||
msgstr "Een uit steen gehouwen beeltenis van Ri-nzen, dienaar van Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111
|
||
msgid "Statue of Ten-zin"
|
||
msgstr "Standbeeld van Ten-zin"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113
|
||
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
||
msgstr "Een uit steen gehouwen beeltenis van Ten-zin, dienaar van Sulla."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115
|
||
msgid "Statue of Lo-bsang"
|
||
msgstr "Standbeeld van Lo-bsang"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117
|
||
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
||
msgstr "Een uit steen gehouwen beeltenis van Lo-bsang, dienaar van Sulla."
|
||
|
||
#. [multiplayer]: id=multiplayer_Swamp_of_Dread
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
|
||
msgid "2p — Swamp of Dread"
|
||
msgstr "2s — Moeras van Angst"
|
||
|
||
#. [multiplayer]: id=multiplayer_Swamp_of_Dread
|
||
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
|
||
msgid ""
|
||
"North of the Great River lies the Swamp of Dread, a vast, inhospitable mire "
|
||
"cursed by foul magic. There exist only a few routes that aren’t nearly "
|
||
"guaranteed entrapment and death. Nonetheless, they are highly sought after "
|
||
"as lucrative bridges between the southern flatlands and the rugged north, "
|
||
"and intrepid explorers traverse the perilous bogs in search of profitable "
|
||
"places to set up trading posts. The largest of these routes, Areth’s Pass, "
|
||
"is a long-disputed and well-known crossing since the first ancient wars "
|
||
"between elves and dwarves. Despite poor land and limited resources, its "
|
||
"great strategic value means it is fiercely contested by all with military "
|
||
"aims in the Great Continent’s heart."
|
||
msgstr ""
|
||
"Ten noorden van de Grote Rivier ligt het Moeras van Angst, een groot, "
|
||
"ongastvrij moeras vervloekt door duistere magie. Er bestaan maar weinig "
|
||
"wegen die geen valstrik of dood garanderen. Desalniettemin zijn ze erg "
|
||
"gewild als winstgevende bruggen tussen de zuidelijke grasvelden en het "
|
||
"bergachtige noorden, en dappere verkenners hebben de levensgevaarlijke "
|
||
"moerassen doorkruist op zoek naar lucratieve plaatsen voor het opzetten van "
|
||
"een handelspost. De grootste weg, de Bergpas van Areth, is een omstreden en "
|
||
"welbekende oversteek sinds de eerste oude oorlogen tussen de Elfen en de "
|
||
"Dwergen. Ondanks de slechte grond en beperkte middelen, zorgen de grote "
|
||
"strategische voordelen ervoor dat het moeras zorgt voor veel oorlogen over "
|
||
"het eigendom tussen alle militaire machten rondom het hart van het Grote "
|
||
"Continent."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
|
||
msgid "2p — The Freelands"
|
||
msgstr "2s — De Vrijlanden"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
|
||
msgid ""
|
||
"The Freelands, also known to the people of the far east as The Land of No "
|
||
"Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
|
||
"separating a land of absolute law from a land of absolute savagery. The "
|
||
"people of the Freelands have been battling would-be conquerors of their land "
|
||
"for hundreds of years, repelling great beasts from their western borders, "
|
||
"and Carorathian Imperialists from their eastern borders."
|
||
msgstr ""
|
||
"De Vrije Landen, bij de mensen uit het verre oosten bekend als Het Land van "
|
||
"Geen Koningen, ligt tussen de Wilderlanden en het Koninkrijk van Carorath, "
|
||
"een land van absolute wetten scheidend van een land van absolute barbarij. "
|
||
"De mensen van de Vrije Landen hebben de aspirant-veroveraars van hun land "
|
||
"honderden jaren bestreden, grote beesten terugjagend uit het westen en "
|
||
"Carorathische Imperialisten uit het oosten."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
|
||
msgid "2p — The Walls of Pyrennis"
|
||
msgstr "2s — De Muren van Pyrennis"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
|
||
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
|
||
msgid ""
|
||
"When the orcish hordes first began arriving in droves on the Great "
|
||
"Continent, one intrepid ruler by the name of Iron-King Olgor set about first "
|
||
"uniting the bickering orcish tribes. He sought to conquer the whole of the "
|
||
"Continent under the rule of orcs, and commanded the construction of the "
|
||
"immense fortress of Pyrennis as a monument to his power. But it was this "
|
||
"very citadel that was his undoing — his vassals, unwilling to finish "
|
||
"building without their destined conquest complete, turned on Olgor and "
|
||
"slayed him, scattering the orcish hosts for centuries to come. The walls of "
|
||
"Pyrennis have proved astoundingly indestructible both to time and war — that "
|
||
"is, what scattered segments of it were actually completed."
|
||
msgstr ""
|
||
"Toen de Orkse hordes het Grote Continent binnen begonnen te stromen was er "
|
||
"een onverschrokken leider met de naam IJzeren-Koning Olgor. Olgor was de "
|
||
"leider die voor het eerst de ruziënde Orkse hordes verenigde. Hij wilde het "
|
||
"Grote Continent helemaal veroveren en het laten leiden door Orks, en beval "
|
||
"de bouw van een immens fort, Pyrennis, als een herinnering aan zijn "
|
||
"grootsheid. Het was dit fort dan zijn ondergang veroorzaakte — zijn "
|
||
"onderdanen die het grote project niet af wilden ronden zonder dat het "
|
||
"originele doel, de verovering van het Grote Continent, bereikt was, "
|
||
"verraadde Olgor en vermoordde hem, waardoor de Orks voor eeuwen lang "
|
||
"verspreid bleven. De muren van Pyrennis hebben bewezen verbazingwekkend "
|
||
"onverwoestbaar te zijn tijdens oorlogen en vele jaren — dit geldt dan alleen "
|
||
"voor de kleine delen die daadwerkelijk afgebouwd zijn."
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:45
|
||
msgid "2p — Thousand Stings Garrison"
|
||
msgstr "2s — Garnizoen van de Duizend Steken"
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:47
|
||
msgid "A strange place. Designed by Doc Paterson."
|
||
msgstr "Een vreemde plek. Ontworpen door Doc Paterson."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:159
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:160
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:161
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:162
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:163
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:164
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:165
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:166
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:167
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:168
|
||
msgid "Statue"
|
||
msgstr "Standbeeld"
|
||
|
||
#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
|
||
msgid "2p — Tombs of Kesorak"
|
||
msgstr "5s — Tombes van Kesorak"
|
||
|
||
#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
|
||
msgid ""
|
||
"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, "
|
||
"along with a number of his followers. An unholy chill now encircles the "
|
||
"tombs, and many believe that the voice of Kesorak can still be heard, "
|
||
"whispering amongst the withered trees of this barren landscape. Unconcerned "
|
||
"by their gloomy surroundings, your leaders have chosen this place to clash."
|
||
msgstr ""
|
||
"Honderden jaren geleden is de verslagen Magiër Kesorak hier begraven, samen "
|
||
"met een aantal van zijn volgers. Zijn graf wordt nu omringd door een "
|
||
"goddeloze koelte, en velen geloven dat de stem van Kesorak er soms nog "
|
||
"gehoord kan worden, fluisterend tussen de verschrompelde bomen van dit kale "
|
||
"landschap. Onbezorgd over dit donkere landschap hebben je leiders toch deze "
|
||
"plaats gekozen voor de strijd."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:158
|
||
msgid ""
|
||
"The map contains mausoleums and campfires that shift the time of the day by "
|
||
"one step toward night and day, respectively."
|
||
msgstr ""
|
||
"De kaart bevat mausolea en kampvuren die de tijd van de dag een stap "
|
||
"richting nacht en dag verplaatsen, respectievelijk."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:161
|
||
msgid ""
|
||
"The tile in the centre, which contains the casket of the titular "
|
||
"necromancer, is always covered in pitch black fog."
|
||
msgstr ""
|
||
"De tegel in het midden, die de kist van de Dodenbezweerder bevat, is altijd "
|
||
"gehuld in pikzwarte mist."
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
||
msgid "2p — Weldyn Channel"
|
||
msgstr "2s — Weldyn Kanaal"
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
msgid ""
|
||
"This vital supply route has played a key role in many of Wesnoth’s greatest "
|
||
"battles."
|
||
msgstr ""
|
||
"Deze essentiële bevoorradingsroute heeft een sleutelrol gespeeld in veel van "
|
||
"Wesnoths grootste veldslagen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
||
msgid "3p — Alirok Marsh"
|
||
msgstr "3s — Alirok Moeras"
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid " Recommended setting of 2 gold per village."
|
||
msgstr " Aanbevolen wordt 2 goudstukken per dorp in te stellen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
msgid "Three players come head to head on this water-cut battlefield."
|
||
msgstr "Drie spelers ontmoeten elkaar op dit waterige slagveld."
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
||
msgid "3p — Island of the Horatii"
|
||
msgstr "3s — Eiland van de Horatii"
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
msgid ""
|
||
"Controlling the central island is often the key to victory in this 3 player "
|
||
"free for all map."
|
||
msgstr ""
|
||
"Beheersing van het centrale eiland is vaak de sleutel tot de overwinning op "
|
||
"deze 21x21hex 3 spelers vrij voor alle kaart."
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
||
msgid "3p — Morituri"
|
||
msgstr "3s — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
msgid ""
|
||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||
"player map."
|
||
msgstr ""
|
||
"Slechts één factie zal overwinnen op deze sterk begrensde kaart voor drie "
|
||
"spelers."
|
||
|
||
#. [multiplayer]: id=multiplayer_Bath_of_Glory
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
|
||
msgid "4p — Bath of Glory"
|
||
msgstr "4s — Bad van Roem"
|
||
|
||
#. [multiplayer]: id=multiplayer_Bath_of_Glory
|
||
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
|
||
msgid ""
|
||
"The distant, legendary city of Malisat is famed for many great works — among "
|
||
"its most prized being the enormous complex known as the Bath of Glory. Made "
|
||
"to be a relaxing paradise to weary soldiers returning home, the Bath is a "
|
||
"stunning oasis built where once was nothing but sand. In time, it has become "
|
||
"a city unto its own, with arts and music flourishing about the wild culture "
|
||
"centered on the baths. The complex’s vastness means flared tempers between "
|
||
"wealthy nobles can turn into veritable battlegrounds — but even this has "
|
||
"become a form of entertainment woven into the allure of the Bath."
|
||
msgstr ""
|
||
"De verre, legendarische stad Malisat is beroemd om de vele grote werken — "
|
||
"een van de meest waardevolle bezitten is het enorme gebouw dat bekend staat "
|
||
"als het Bad van Roem. Gemaakt als paradijs voor soldaten die terug zijn "
|
||
"gekeerd naar huis, het Bad is een prachtige oase gebouwd op een plek waar "
|
||
"eerst niets anders dan zand was. Door de jaren heen is het uitgegroeid tot "
|
||
"een volwaardige stad, met kunst, muziek en een bloeiende cultuur in het "
|
||
"midden van de baden. De grootte van het gebouw betekend dat de opgelopen "
|
||
"gemoederen tussen rijke edelen het gebouw kan transformeren naar echte "
|
||
"slagvelden — maar zelfs dit is een vorm van vermaak dat zich heeft vermengd "
|
||
"met de aantrekkingskracht van het Bad."
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
||
msgid "4p — Blue Water Province"
|
||
msgstr "4s — Provincie Blauwwater"
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
msgid ""
|
||
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||
"take notice."
|
||
msgstr ""
|
||
"Er wordt gezegd dat de Provincie Blauwwater ongeveer twintig maal verwoest "
|
||
"en herbouwd is. Nu er opnieuw legers samenkomen op de rotsige gronden en de "
|
||
"met sneeuw bedekte bergen van deze kleine provincie, lijken de bewoners er "
|
||
"nauwelijks acht op te slaan."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:73
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
||
msgid "teamname^Team 1"
|
||
msgstr "Team 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:84
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
||
msgid "teamname^Team 2"
|
||
msgstr "Team 2"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
||
msgid "4p — Castle Hopping Isle"
|
||
msgstr "4s — Kasteel Spring Eiland"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
msgid "Hop from castle to castle while fighting over a central isle."
|
||
msgstr ""
|
||
"Huppel van kasteel naar kasteel terwijl er over een centraal eiland "
|
||
"gevochten wordt."
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
||
msgid "4p — Clash"
|
||
msgstr "4s — Conflict"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
msgid "Small map for 2 vs. 2."
|
||
msgstr "Kleine kaart voor 2 tegen 2."
|
||
|
||
#. [multiplayer]: id=multiplayer_Geothermal
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:7
|
||
msgid "4p — Geothermal"
|
||
msgstr "4s — Geothermaal"
|
||
|
||
#. [multiplayer]: id=multiplayer_Geothermal
|
||
#: data/multiplayer/scenarios/4p_Geothermal.cfg:9
|
||
msgid ""
|
||
"The western reaches of the Heart Mountains make a land of striking contrasts "
|
||
"— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy "
|
||
"mountains, dotted with fields of verdant green. This land, though sometimes "
|
||
"perilous and unstable, is nonetheless rich thanks to numerous foundries "
|
||
"using the heat of volcanoes and hot springs to fuel their forges."
|
||
msgstr ""
|
||
"De meest westelijke uithoeken van de Hartbergen is een land van "
|
||
"tegenstellingen — kokende vulkanische afgronden en diepe blauwe rivieren met "
|
||
"daartussen grimmige, besneeuwde bergen, bezaaid met velden groen grasland. "
|
||
"Dit land is ondanks dat het soms gevaarlijk en onstabiel is, toch erg rijk "
|
||
"aan grondstoffen dankzij de geisers die gebruik maken van de vulkanische "
|
||
"hitte en rivieren om gevuld te worden."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
||
msgid "4p — Hamlets"
|
||
msgstr "4s — Gehuchten"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield."
|
||
msgstr ""
|
||
"Krijgskunst verandert een vredige regio met eenvoudige boerderijen en "
|
||
"dorpjes in een subtiel geschakeerd strijdperk."
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
||
msgid "4p — Isar’s Cross"
|
||
msgstr "4s — Isars Kruis"
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
||
msgid ""
|
||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
"rotation of units and planning of moves is important. Teams set for players "
|
||
"1 & 4 vs. 2 & 3 (northeast vs. southwest). Designed for 75 starting "
|
||
"gold, 20 villages."
|
||
msgstr ""
|
||
"Een zeer kleine 2-tegen-2 kaart. Vechten op de vierkante meter betekent dat "
|
||
"slim roteren van eenheden en plannen van zetten belangrijk zijn. Teams zijn "
|
||
"spelers 1&4 tegen 2&3 (noordoost tegen zuidwest). Ontworpen voor 75 "
|
||
"goudstukken, 20 dorpen."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100
|
||
#: data/multiplayer/scenarios/Test_Elevation_Test.cfg:27
|
||
msgid "teamname^Southwest"
|
||
msgstr "Zuidwest"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||
msgid "teamname^Northeast"
|
||
msgstr "Noordoost"
|
||
|
||
#. [checkbox]: id=simple_background
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:67
|
||
msgid "Disable Background Image"
|
||
msgstr "Schakel Achtergrondafbeelding Uit"
|
||
|
||
#. [checkbox]: id=simple_background
|
||
#. Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:69
|
||
msgid ""
|
||
"Show a blank area outside the map, instead of the floating island with "
|
||
"cliffs."
|
||
msgstr ""
|
||
"Toon een leeg gebied buiten de randen van de kaart, in plaats van een "
|
||
"drijvend eiland met rotsen."
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:53
|
||
msgid "4p — King of the Hill"
|
||
msgstr "4s — Koning van de Heuvel"
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:55
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
msgstr ""
|
||
" Aanbevolen wordt 2 goudstukken per dorp in te stellen en 150 stukken "
|
||
"startgoud."
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:55
|
||
msgid ""
|
||
"The King is dead. Without an heir, his quarrelsome lords now vie for the "
|
||
"hilltop throne and all the power and wealth it commands. Are you mighty "
|
||
"enough to take this seat of power before your rivals do? Can you hold out "
|
||
"against their many assassins? Is your arse truly great enough to fill the "
|
||
"throne of a king? This free for all map has 38 villages and bonus income for "
|
||
"the leader on the center keep."
|
||
msgstr ""
|
||
"De Koning is dood. Zonder erfgenaam strijden zijn twistzieke heren nu om de "
|
||
"troon op de heuveltop en alle macht en rijkdom die deze bezit. Ben jij "
|
||
"machtig genoeg om deze machtspositie in te nemen voordat je rivalen dat "
|
||
"doen? Kun jij standhouden tegen hun sluipmoordenaars? Is jouw achterste "
|
||
"groot genoeg om de troon van een koning te vullen? Deze kaart bevat 38 "
|
||
"dorpen en bonusinkomen voor de leider op de centrale donjon."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:63
|
||
msgid "Southwest"
|
||
msgstr "Zuidwest"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:73
|
||
msgid "Southeast"
|
||
msgstr "Zuidoost"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:83
|
||
msgid "Northeast"
|
||
msgstr "Noordoost"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:93
|
||
msgid "Northwest"
|
||
msgstr "Noordwest"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:106
|
||
msgid "High Guard"
|
||
msgstr "Hoge Bescherming"
|
||
|
||
#. [slider]: id=bonus_income
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:121
|
||
msgid "Hill Bonus Income"
|
||
msgstr "Heuvel Bonusinkomsten"
|
||
|
||
#. [slider]: id=bonus_income
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:122
|
||
msgid ""
|
||
"The amount of extra gold per turn granted to the leader who occupies the "
|
||
"hill keep."
|
||
msgstr ""
|
||
"Het aantal extra goudstukken dat gegeven wordt aan de leider die het kasteel "
|
||
"op de heuveltop bezit."
|
||
|
||
#. [slider]: id=chest_gold
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:130
|
||
msgid "Treasure Chest Gold"
|
||
msgstr "Schatkist Goudstukken"
|
||
|
||
#. [slider]: id=chest_gold
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:131
|
||
msgid "The amount of gold stashed inside the treasure chest on the hill."
|
||
msgstr "Het aantal goudstukken dat zich in de schatkist op de heuvel bevindt."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:139
|
||
msgid "Defeat enemy leaders"
|
||
msgstr "Versla vijandelijke leiders"
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:143
|
||
msgid ""
|
||
"The treasure chest on the hill keep can only be unlocked by a leader, for a "
|
||
"bonus of $chest_gold gold."
|
||
msgstr ""
|
||
"De schatkist in het kasteel op de heuvel kan worden vrijgespeeld door de "
|
||
"leider, voor een bonus van $chest_gold goudstukken."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:146
|
||
msgid ""
|
||
"A side with a leader holding the hill keep gets +$bonus_income gold income "
|
||
"each turn."
|
||
msgstr ""
|
||
"Een team waarvan de leider het kasteel op de heuvel bezet, krijgt +"
|
||
"$bonus_income goudstukken aan inkomen per beurt."
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:149
|
||
msgid ""
|
||
"Each side gets two leaders. Whenever a leader is lost then another appears "
|
||
"on the recall list at its full cost."
|
||
msgstr ""
|
||
"Elk team krijgt twee leiders. Wanneer een leider verslagen wordt, verschijnt "
|
||
"er een andere in de lijst met eenheden om op te roepen, tegen volledige "
|
||
"kosten."
|
||
|
||
#. [floating_text]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:233
|
||
msgid "<span color='gold'>+$bonus_income gold</span>"
|
||
msgstr "<span color='gold'>+$bonus_income gold</span>"
|
||
|
||
#. [floating_text]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:270
|
||
msgid "<span color='gold'>+$chest_gold gold</span>"
|
||
msgstr "<span color='gold'>+$chest_gold gold</span>"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||
msgid "4p — Loris River"
|
||
msgstr "4s — Lorisrivier"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
msgid ""
|
||
"2 vs. 2 map centered around a river with keeps in opposite corners. Designed "
|
||
"for players 1 & 4 vs. 2 & 3. There are 28 villages."
|
||
msgstr ""
|
||
"Een 25x25 2-tegen-2 kaart gesitueerd rond een rivier met donjons in "
|
||
"tegenovergestelde hoeken. Ontworpen voor spelers 1&4 tegen 2&3. Er zijn 28 "
|
||
"dorpen."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:54
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||
msgid "teamname^Northwest"
|
||
msgstr "Noordwest"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:43
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89
|
||
#: data/multiplayer/scenarios/Test_Elevation_Test.cfg:63
|
||
msgid "teamname^Southeast"
|
||
msgstr "Zuidoost"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
||
msgid "4p — Morituri"
|
||
msgstr "4s — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
msgstr "Wie zal aan de gevangenschap in dit gevaarlijke slagveld ontsnappen?"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
||
msgid "4p — Paths of Daggers"
|
||
msgstr "4s — Dolkwegen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
msgstr " Aanbevolen wordt 2 goudstukken per dorp in te stellen, 28 dorpen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid ""
|
||
"A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played "
|
||
"east vs. west (1 & 4 vs. 2 & 3), but works well with any teams or "
|
||
"FFA."
|
||
msgstr ""
|
||
"Een 35x27 2 vs 2 kaart met vijf verschillende wegen naar de confrontatie. "
|
||
"Bedoeld om met oost tegen west te spelen (1&4 vs 2&3), maar kan ook als VVA "
|
||
"of met andere teams leuk zijn."
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
|
||
msgid "4p — Ruins of Terra-Dwelve"
|
||
msgstr "4s — Ruïnes van Terra-Dwelve"
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
msgid ""
|
||
"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
|
||
"Large multi-fronted 2 vs. 2 set in a vast underground complex."
|
||
msgstr ""
|
||
"Strijd over de legendarische schatten van de oude ruïnes van Terra-Dwelve. "
|
||
"Grote 2vs2 met meerdere fronten vindt plaats in een enorm ondergronds "
|
||
"complex."
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
||
msgid "4p — Siege Castles"
|
||
msgstr "4s — Aanvalskastelen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid ""
|
||
"A 4 player map where 4 mighty castles face off at the convergence of two "
|
||
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
||
msgstr ""
|
||
"Een 40x30 4-spelerkaart met vier machtige kastelen bij het samenkomen van "
|
||
"twee rivieren. Werkt goed als 2 tegen 2 en als VVA. Er zijn ongeveer 45 "
|
||
"dorpen."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:5
|
||
msgid "4p — Underworld"
|
||
msgstr "4s — Onderwereld"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
msgid "A fast-paced 2 vs. 2 map set deep below the surface."
|
||
msgstr "Een 2 vs. 2 kaart ver onder de grond met een hoog tempo."
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
||
msgid "4p — Xanthe Chaos"
|
||
msgstr "4s — Xanthe Chaos"
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
||
msgid ""
|
||
"A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center "
|
||
"common."
|
||
msgstr ""
|
||
"Een 2 vs 2 kaart met extra donjons en een groot wanordelijk strijdveld in "
|
||
"het gemeenschappelijke midden."
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
||
msgid "5p — Auction-X"
|
||
msgstr "5s — Veiling-X"
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
||
msgid ""
|
||
"4 players surround a central keep, play vs. the AI survival style, or as a "
|
||
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
||
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
||
"a very small map so 75 gold is recommended for the other players."
|
||
msgstr ""
|
||
"4 spelers omgeven een centrale donjon, speel tegen de AI in "
|
||
"overlevingsstijl, of als een VVA of als 4 vs 1. De centrale speler heeft "
|
||
"meer goud nodig in een VVA of 4 vs 1, en de beste manier om te bepalen "
|
||
"hoeveel is om een veiling te houden waarbij het LAAGSTE bod wint. Het is een "
|
||
"zeer kleine map, dus voor de anderen is 75 goud aangewezen."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:70
|
||
msgid "teamname^Center"
|
||
msgstr "Midden"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||
msgid "5p — Forest of Fear"
|
||
msgstr "5s — Bos vol Vrees"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
||
msgid "In this mixed landscape, five armies battle for supremacy."
|
||
msgstr "In dit gemengde landschap strijden vijf legers om de macht."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:57
|
||
msgid "5p — The Wilderlands"
|
||
msgstr "5s — De Woeste Landen"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid " Recommended setting of 1 gold per village."
|
||
msgstr " Aanbevolen wordt 1 goudstuk per dorp in te stellen."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58
|
||
msgid ""
|
||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||
"caves, rivers, and the ruins of ancient fortresses."
|
||
msgstr ""
|
||
"Een uitgestrekt gebied ruige, ongetemde wildernis, besprenkeld met bossen, "
|
||
"grotten, rivieren en de ruïnes van oude forten."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:95
|
||
msgid "teamname^Team 3"
|
||
msgstr "Team 3"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:106
|
||
msgid "teamname^Team 4"
|
||
msgstr "Team 4"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:128
|
||
msgid "teamname^Monsters"
|
||
msgstr "Monsters"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:245
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Versla alle vijandelijke leiders"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264
|
||
msgid "Defeat all monsters"
|
||
msgstr "Versla alle monsters"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282
|
||
msgid "Defeat the enemy leaders"
|
||
msgstr "Versla de vijandelijke leiders"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287
|
||
msgid "Death of all your units"
|
||
msgstr "Dood van al je eenheden"
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:292
|
||
msgid "You cannot recruit units."
|
||
msgstr "Je kan geen eenheden rekruteren."
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
||
msgid "6p — Crusaders’ Field"
|
||
msgstr "6s — Kruisvaarders Terrein"
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid ""
|
||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||
"through the mountains, trees and rivers."
|
||
msgstr ""
|
||
"Opnieuw klinkt er wapengekletter op dit oude strijdperk, waar in de bergen, "
|
||
"bossen en rivieren de geesten van duizenden dappere soldaten onzichtbaar "
|
||
"rondzweven."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
||
msgid "6p — Hexcake"
|
||
msgstr "6s — Hexcake"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
||
msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
msgstr "2-tegen-2 of 3-tegen-3 teamspel."
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:246
|
||
msgid "6p — Team Survival"
|
||
msgstr "6s — Team Overleving"
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:248
|
||
msgid "Scenario where the objective is to survive for as long as possible."
|
||
msgstr "Scenario waarbij het doel is om zo lang mogelijk te overleven."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:261
|
||
msgid "Attacker"
|
||
msgstr "Aanvaller"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:280
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:300
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:317
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:334
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:351
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:368
|
||
msgid "Defender"
|
||
msgstr "Verdediger"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:390
|
||
msgid "Survive all enemy attacks"
|
||
msgstr "Overleef alle vijandelijke aanvallen"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
|
||
msgid "Death of your team leaders"
|
||
msgstr "Dood van je teamleiders"
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:401
|
||
msgid "Hint: Learning the enemy spawn points and types helps a lot."
|
||
msgstr "Tip: De vijandelijke opwekpunten en types leren helpt veel."
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:407
|
||
msgid "Turn 2: Loyalists"
|
||
msgstr "Beurt 2: Loyalisten"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:412
|
||
msgid "Turn 5: Knalgans"
|
||
msgstr "Beurt 5: Knalgas"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:417
|
||
msgid "Turn 8: Rebels"
|
||
msgstr "Beurt 8: Rebellen"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:422
|
||
msgid "Turn 11: Northerners"
|
||
msgstr "Beurt 11: Noorderlingen"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:427
|
||
msgid "Turn 14: Drakes"
|
||
msgstr "Beurt 14: Draken"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:432
|
||
msgid "Turn 17: Undead"
|
||
msgstr "Beurt 17: Ondoden"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:437
|
||
msgid "Tower of Doom"
|
||
msgstr "Toren van het Noodlot"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:544
|
||
msgid "Faery"
|
||
msgstr "Fee-achtig"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:545
|
||
msgid ""
|
||
"Congratulations for surviving the map that so many people claim is "
|
||
"impossible!"
|
||
msgstr ""
|
||
"Gefeliciteerd met het overleven van de kaart die door veel mensen als "
|
||
"onmogelijk wordt gezien!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:564
|
||
msgid "Death"
|
||
msgstr "Dood"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:566
|
||
msgid ""
|
||
"You have lost this game, but fear not. You can always try again. And again. "
|
||
"And again. *Muahahaha*"
|
||
msgstr ""
|
||
"Je hebt dit spel verloren maar wanhoop niet. Je kan steeds opnieuw proberen. "
|
||
"En opnieuw. En opnieuw. *Muahahaha*"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||
msgid "6p — The Manzivan Traps"
|
||
msgstr "6s — De Manzivaanse Vallen"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
|
||
msgid ""
|
||
"A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
||
"confusing area of terrain where it is easy to end up out of position or over "
|
||
"extended. Teams set for players 145 vs. 236 (east vs. west). Designed for "
|
||
"100 starting gold, has 33 villages."
|
||
msgstr ""
|
||
"Een 40x20 3 vs 3 kaart. De Manzivaanse Vallen zijn alom bekend als moeilijk "
|
||
"en verwarrend terrein waar men zich gemakkelijk te ver uitspreidt. De teams "
|
||
"zijn ontworpen als spelers 145 tegen 236 (oost tegen west). Het heeft 33 "
|
||
"dorpen en is ontworpen voor 100 goudstukken bij de start."
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:7
|
||
msgid "6p — Volcano"
|
||
msgstr "6s — Vulkaan"
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:9
|
||
msgid ""
|
||
"A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a "
|
||
"volcanic eruption. It has 36 villages."
|
||
msgstr ""
|
||
"Een 3vs3 gevecht voor het eigendom van het as van een koninkrijk dat lang "
|
||
"geleden is bedolven onder een dikke laag lava na een vulkaanuitbarsting. Het "
|
||
"heeft 36 dorpen."
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
||
msgid "6p — Waterloo Sunset"
|
||
msgstr "6s — Avond in Waterloo"
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
||
msgid ""
|
||
"A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid "
|
||
"being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but "
|
||
"having players 146 or 136 as a team is also interesting. Designed for 150 "
|
||
"starting gold, has 44 villages."
|
||
msgstr ""
|
||
"Een 40x30 3 vs 3 kaart. Flexibele coördinatie binnen je team is een vereiste "
|
||
"om niet omsingeld te raken. Teams zijn spelers 145 tegen 236 (noord tegen "
|
||
"zuid), maar 146 of 136 is ook leuk. Ontworpen voor 150 startgoud, heeft 44 "
|
||
"dorpen."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
||
msgid "8p — Mokena Prairie"
|
||
msgstr "8s — Mokena Prairie"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
msgid ""
|
||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||
"requires two teams to coordinate on both offense and defense."
|
||
msgstr ""
|
||
"Geïnspireerd door Morituri maakt deze 8-spelerkaart een episch strijdveld "
|
||
"waar twee teams zowel hun aanvallen als hun verdediging moeten coördineren."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||
msgid "8p — Morituri"
|
||
msgstr "8s — Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid ""
|
||
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
||
"eight armies fight to the finish."
|
||
msgstr ""
|
||
"Teamspel en tactiek zijn de sleutel tot de overwinning in dit ongewone "
|
||
"strijdperk waar acht legers elkaar bevechten."
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
||
msgid "9p — Merkwuerdigliebe"
|
||
msgstr "9s — Vreemde Liefde"
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
||
msgid ""
|
||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||
"gold per villages is recommended."
|
||
msgstr ""
|
||
"Een zeer kleine 3-tegen-3-tegen-3 kaart. Een 60 seconden timer wordt "
|
||
"aanbevolen in verband met het grote aantal spelers. De teams zijn spelers "
|
||
"159, 267 en 348 (noord, zuidoost en zuidwest). Er zijn weinig dorpen per "
|
||
"speler, dus 3 goudstukken per dorp wordt aanbevolen."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
||
msgid "Random map"
|
||
msgstr "Willekeurige kaart"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
||
msgid ""
|
||
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
||
"have time, you can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Een willekeurige kaart met voornamelijk zand. NB: willekeurige kaarten zijn "
|
||
"vaak ongebalanceerd, maar als je tijd hebt, kun je ze net zolang genereren "
|
||
"tot je een goede hebt."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Desert
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
||
msgid "Random map (Desert)"
|
||
msgstr "Willekeurige kaart (Woestijn)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
||
msgid ""
|
||
"A random map with sand as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Een willekeurige kaart met voornamelijk zand. NB: willekeurige kaarten zijn "
|
||
"vaak ongebalanceerd, maar als je tijd hebt, kun je ze net zolang genereren "
|
||
"tot je een goede hebt."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Marsh
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
||
msgid "Random map (Marsh)"
|
||
msgstr "Willekeurig kaart (Moeras)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
||
msgid ""
|
||
"A random map with swamp as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"Een willekeurige kaart met voornamelijk moeras. NB: willekeurige kaarten "
|
||
"zijn vaak ongebalanceerd, maar als je tijd hebt, kun je ze net zolang "
|
||
"genereren tot je een goede hebt."
|
||
|
||
#. [scenario]: id=multiplayer_Random_Map_Winter
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
||
msgid "Random map (Winter)"
|
||
msgstr "Willekeurige kaart (Winter)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
||
msgid ""
|
||
"A random map set in the break between spring and winter, mainly with snowy "
|
||
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
||
"can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Een willekeurige kaart gesitueerd tussen lente en winter, met voornamelijk "
|
||
"sneeuw. NB: willekeurige kaarten zijn vaak ongebalanceerd, maar als je tijd "
|
||
"hebt, kun je ze net zolang genereren tot je een goede hebt."
|
||
|
||
#. [multiplayer]: id=multiplayer_test_Elevation_Demo
|
||
#: data/multiplayer/scenarios/Test_Elevation_Test.cfg:5
|
||
msgid "3p - Elevation Test"
|
||
msgstr "3s - Hoogte Test"
|
||
|
||
#. [multiplayer]: id=multiplayer_test_Elevation_Demo
|
||
#: data/multiplayer/scenarios/Test_Elevation_Test.cfg:6
|
||
msgid ""
|
||
"This map is an example of how to use the new (BfW v1.17) elevated terrain "
|
||
"graphics. Please be advised that it is not intended for playing."
|
||
msgstr ""
|
||
"Deze kaart is een voorbeeld van hoe de nieuwe (SoW v1.17) zwevende "
|
||
"terreinweergaven zich gedragen. Houd er rekening mee dat deze kaart niet is "
|
||
"bedoeld om op te spelen."
|
||
|
||
#~ msgid ""
|
||
#~ "Controlling the area around the central keep is very lucrative in this 4 "
|
||
#~ "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
#~ msgstr ""
|
||
#~ "De beheersing over het gebied rond de centrale donjon is zeer winstgevend "
|
||
#~ "op deze kaart. Er kan ook met teams gespeeld worden. Er zijn 36 dorpen."
|
||
|
||
#~ msgid "Random"
|
||
#~ msgstr "Willekeurig"
|
||
|
||
#~ msgid "Wesnoth Benchmark: AI"
|
||
#~ msgstr "Wesnoth Benchmark: Computerspeler"
|
||
|
||
#~ msgid ""
|
||
#~ "A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_ai --exit-at-end."
|
||
#~ msgstr ""
|
||
#~ "Een wesnoth benchmark, gebruik --nogui --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_ai --exit-at-end."
|
||
|
||
#~ msgid "Wesnoth Benchmark: Scrolling"
|
||
#~ msgstr "Wesnoth Benchmark: Scrollen"
|
||
|
||
#~ msgid ""
|
||
#~ "A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_scroll --exit-at-end."
|
||
#~ msgstr ""
|
||
#~ "Een wesnoth benchmark, gebruik --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_scroll --exit-at-end."
|
||
|
||
#~ msgid "Wesnoth Benchmark: Walking through Shroud"
|
||
#~ msgstr "Wesnoth Benchmark: Verplaatsen door Sluier"
|
||
|
||
#~ msgid ""
|
||
#~ "A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_shroud_walk --exit-at-end."
|
||
#~ msgstr ""
|
||
#~ "Een wesnoth benchmark, gebruik --no-delay --multiplayer --"
|
||
#~ "scenario=wesbench_shroud_walk --exit-at-end."
|
||
|
||
#~ msgid "Grand total: <b>%d</b>"
|
||
#~ msgstr "Totaal: <b>%d</b>"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Age of Heroes"
|
||
#~ msgid "Age of Heroes + Khalifate"
|
||
#~ msgstr "Tijd der Helden"
|
||
|
||
#~ msgid ""
|
||
#~ "Congratulations for surviving the map that so many people claim is "
|
||
#~ "impossible. Frankly, I haven’t got a clue as to how you did it, so send "
|
||
#~ "me the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||
#~ msgstr ""
|
||
#~ "Proficiat voor het overleven van dit scenario waarvan velen het als "
|
||
#~ "onmogelijk beschouwen. Eerlijk gezegd versta ik niet hoe je het deed en "
|
||
#~ "zou ik het op prijs stellen als je de replay wilt e-mailen naar: "
|
||
#~ "roze@roze.mine.nu. Dank U!"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Random map"
|
||
#~ msgid "Random map by YAMG"
|
||
#~ msgstr "Willekeurige kaart"
|
||
|
||
#, fuzzy
|
||
#~ msgid "4p — Lagoon"
|
||
#~ msgstr "4p — Lagune"
|
||
|
||
#~ msgid "Four factions contend for dominance over this watery settlement."
|
||
#~ msgstr ""
|
||
#~ "Vier facties wedijveren voor de heerschappij over deze waterige "
|
||
#~ "nederzetting."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Single player mode — uses the reduced strength spawns."
|
||
#~ msgstr "Enkelespelermodus - wekt minder sterke tegenstand op"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Two player mode — uses the full strength spawns."
|
||
#~ msgstr "Tweespelermodus - wekt de volle kracht aan tegenstand op"
|
||
|
||
#~ msgid "Survive and defeat the waves of opposition."
|
||
#~ msgstr "Overleef en versla iedere golf tegenstanders."
|
||
|
||
#~ msgid "Lose all your team’s leaders"
|
||
#~ msgstr "Verlies al je teamleiders."
|
||
|
||
#~ msgid "teamname^South-West"
|
||
#~ msgstr "Zuidwesten"
|
||
|
||
#~ msgid "teamname^North-East"
|
||
#~ msgstr "Noordoosten"
|
||
|
||
#~ msgid "teamname^South-East"
|
||
#~ msgstr "Zuidoosten"
|
||
|
||
#~ msgid "teamname^North-West"
|
||
#~ msgstr "Noordwesten"
|
||
|
||
#~ msgid "Survive for 32 turns."
|
||
#~ msgstr "Overleef 32 beurten."
|
||
|
||
#~ msgid "2p - Fast To Madness"
|
||
#~ msgstr "2p - Snel naar Waanzin"
|
||
|
||
#~ msgid ""
|
||
#~ "For a long time these two landlords have been at loggerheads with each "
|
||
#~ "other and it seems that today another chapter will be added to their "
|
||
#~ "story of pointless skirmishes."
|
||
#~ msgstr ""
|
||
#~ "Gedurende een lange tijd hebben deze twee landheren een vete gehad en het "
|
||
#~ "lijkt erop dat vandaag een hoofdstuk toegevoegd zal worden aan hun "
|
||
#~ "verhaal van zinloze schermutselingen."
|
||
|
||
#~ msgid "2p - Thalin's Stronghold"
|
||
#~ msgstr "2p - Thallins Bolwerk"
|
||
|
||
#~ msgid "Deep within the mountains lie the castles of the dwarven lords."
|
||
#~ msgstr "Diep in de bergen liggen de kastelen van de dwergenheren."
|
||
|
||
#~ msgid "4p - Eryn Chethu"
|
||
#~ msgstr "4p - Eryn Chethu"
|
||
|
||
#~ msgid " Recommended setting of 3 gold per village."
|
||
#~ msgstr " Aanbevolen wordt 3 goud per dorp in te stellen."
|
||
|
||
#~ msgid ""
|
||
#~ "Beware wanderer, for even the elves do not know what lives in the forests "
|
||
#~ "of Eryn Chethu."
|
||
#~ msgstr ""
|
||
#~ "Pas op dwaler, want zelfs de elven weten niet wat er leeft in de bossen "
|
||
#~ "van Eryn Chethu."
|
||
|
||
#~ msgid "4p - Mines of Mallorod"
|
||
#~ msgstr "4p - Mijnen van Mallorod"
|
||
|
||
#~ msgid ""
|
||
#~ "The dwarves were the first to arrive when it became known that gold had "
|
||
#~ "been found at Mallorod. Shortly after others followed and soon quarrels "
|
||
#~ "arose over the right to delve for the shiny metal."
|
||
#~ msgstr ""
|
||
#~ "De dwergen waren de eersten die arriveerden toen het bekend werd dat er "
|
||
#~ "goud was gevonden in Mallorod. Kort daarna kwamen anderen en ruzie over "
|
||
#~ "het recht om het glanzende metaal te delven lieten niet lang op zich "
|
||
#~ "wachten."
|
||
|
||
#~ msgid ""
|
||
#~ "Players must maneuver their units through the divisive terrain of this "
|
||
#~ "long-feared region, once the home of a legendary Elder Basilisk. The "
|
||
#~ "caves and the stark wilderness surrounding them are filled with the "
|
||
#~ "petrified forms of some of Wesnoth's greatest heroes."
|
||
#~ msgstr ""
|
||
#~ "Spelers manoeuvreren hun eenheden door het verdeelde terrein in dit sinds "
|
||
#~ "lang gevreesde gebied, dat ooit een legendarische Oudere Basilisk "
|
||
#~ "herbergde. Langs de weg naar de overwinning staan de versteende beelden "
|
||
#~ "van enkelen van Wesnoths grootste helden."
|
||
|
||
#~ msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
#~ msgstr " Aanbevolen wordt 150 startgoud en 2 goud per dorp in te stellen."
|
||
|
||
#~ msgid ""
|
||
#~ "There is much to explore in this vast battlefront, designed for players "
|
||
#~ "who favor epic, large-scale duel matches."
|
||
#~ msgstr ""
|
||
#~ "Er valt veel te ontdekken in dit uitgestrekte strijdperk, ontworpen voor "
|
||
#~ "spelers die houden van grote, epische duellen."
|
||
|
||
#~ msgid ""
|
||
#~ "Danger lurks around every corner in this underground battlefield, a duel "
|
||
#~ "map where players must find the balance between force and subterfuge."
|
||
#~ msgstr ""
|
||
#~ "Om elke hoek schuilt gevaar in dit ondergrondse strijdperk. Een duelkaart "
|
||
#~ "waar kracht en tactiek samen in balans moeten zijn."
|
||
|
||
#~ msgid "A duel map for super fast play."
|
||
#~ msgstr "Een duelkaart voor supersnel spel."
|
||
|
||
#~ msgid "teamname^east"
|
||
#~ msgstr "Oosterlingen"
|
||
|
||
#~ msgid "teamname^west"
|
||
#~ msgstr "Westerlingen"
|
||
|
||
#~ msgid "Great War"
|
||
#~ msgstr "De Grote Oorlog"
|
||
|
||
#~ msgid "Alliance of Darkness"
|
||
#~ msgstr "Alliantie der Duisternis"
|
||
|
||
#~ msgid "Alliance of Light"
|
||
#~ msgstr "Alliantie des Lichts"
|
||
|
||
#~ msgid "6p - Amohsad Caldera"
|
||
#~ msgstr "6p - Amohsad Caldera"
|
||
|
||
#~ msgid ""
|
||
#~ "Only a true tactician will survive in this deadly and confining "
|
||
#~ "battlefield, where six boxed-in armies come to a head."
|
||
#~ msgstr ""
|
||
#~ "Alleen een ware tacticus zal overleven in dit dodelijke en besloten "
|
||
#~ "slagveld, waar zes ingesloten legers recht tegenover elkaar komen te "
|
||
#~ "staan."
|
||
|
||
#~ msgid "2p - Wesbowl"
|
||
#~ msgstr "2p - Wesbowl"
|
||
|
||
#~ msgid ""
|
||
#~ "In Wesbowl, a player has to get any of the balls to the other player's "
|
||
#~ "end zone as often as possible. However, the other player can attack your "
|
||
#~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so "
|
||
#~ "when units are killed, they return to that player's end zone with an "
|
||
#~ "injury."
|
||
#~ msgstr ""
|
||
#~ "Bij Wesbowl moeten de spelers hun bal naar de eindzone van de "
|
||
#~ "tegenstander krijgen. Ze kunnen elkaar echter ook aanvallen. Wesbowl word "
|
||
#~ "gespeeld met stompe wapens, en genezers zijn bij de hand, dus gedode "
|
||
#~ "eenheden worden weer op de startpositie teruggezet met een verwonding."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Victory:\n"
|
||
#~ "@Move either ball to your opponent's end zone more times than they move a "
|
||
#~ "ball to yours.\n"
|
||
#~ "Defeat:\n"
|
||
#~ "#Opponent moves the balls to your end zone more times than you move them "
|
||
#~ "to the opponent's end zone"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Overwinning:\n"
|
||
#~ "@Beweeg gelijk welke bal meer naar de eindzone van je tegenstander dan je "
|
||
#~ "tegenstander de bal naar jouw eindzone brengt.\n"
|
||
#~ "Verlies:\n"
|
||
#~ "#Tegenstander beweegt de bal meer naar jouw eindzone dan jij de bal naar "
|
||
#~ "zijn einzone."
|
||
|
||
#~ msgid "Red scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Rood scoort! Score is $redscore-$bluescore"
|
||
|
||
#~ msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Blauw scoort! Score is $redscore-$bluescore"
|
||
|
||
#~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
#~ msgstr "Moet ik de bal doorgeven aan $passto.type ($xloc,$yloc)?"
|
||
|
||
#~ msgid "Yes!"
|
||
#~ msgstr "Ja!"
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Nee"
|
||
|
||
#~ msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Blauw wint! Eindstand: $redscore-$bluescore"
|
||
|
||
#~ msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Rood wint! Eindstand: $redscore-$bluescore"
|
||
|
||
#~ msgid "Draw! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Gelijkspel! Eindstand: $redscore-$bluescore"
|
||
|
||
#~ msgid "Monsters"
|
||
#~ msgstr "Monsters"
|
||
|
||
#~ msgid "2p - Blitz"
|
||
#~ msgstr "2p - Blitz"
|
||
|
||
#~ msgid "3p - Triple Blitz"
|
||
#~ msgstr "3p - Drievoudige Blitz"
|