wesnoth/po/wesnoth-lib/grc.po
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# #-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Language grc translations for PACKAGE package.
# Copyright (C) 2019 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2019.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-28 12:38-0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: grc\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"
"#-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr ""
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr ""
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr ""
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr ""
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:513 data/core/terrain.cfg:523
msgid "Fence"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3376 data/core/terrain.cfg:3377
msgid "Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr ""
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr ""
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3335 data/core/terrain.cfg:3336
msgid "Shallow Water"
msgstr ""
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr ""
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr ""
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr ""
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3291
#: data/core/terrain.cfg:3292
msgid "Coastal Reef"
msgstr ""
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr ""
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr ""
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr ""
#. [terrain_type]: id=sea_kelp
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:134 data/core/terrain.cfg:149
#: data/core/terrain.cfg:160 data/core/terrain.cfg:3319
#: data/core/terrain.cfg:3320
msgid "Swamp"
msgstr ""
#. [terrain_type]: id=sea_kelp
#: data/core/terrain.cfg:135
msgid "Kelp Forest"
msgstr ""
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:150
msgid "Swamp Water Reed"
msgstr ""
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:161
msgid "Muddy Quagmire"
msgstr ""
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:178 data/core/terrain.cfg:189
#: data/core/terrain.cfg:200 data/core/terrain.cfg:210
msgid "Grassland"
msgstr ""
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:179
msgid "Green Grass"
msgstr ""
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:190
msgid "Semi-dry Grass"
msgstr ""
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:201
msgid "Dry Grass"
msgstr ""
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:211
msgid "Leaf Litter"
msgstr ""
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:222 data/core/terrain.cfg:232
#: data/core/terrain.cfg:242
msgid "Dirt"
msgstr ""
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:223
msgid "Dark Dirt"
msgstr ""
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:233
msgid "Regular Dirt"
msgstr ""
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:243
msgid "Dry Dirt"
msgstr ""
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=road_desert
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:252 data/core/terrain.cfg:263
#: data/core/terrain.cfg:273 data/core/terrain.cfg:283
#: data/core/terrain.cfg:293 data/core/terrain.cfg:1043
#: data/core/terrain.cfg:1053
msgid "Road"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:253
msgid "Regular Cobbles"
msgstr ""
#. [terrain_type]: id=road
#: data/core/terrain.cfg:257
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:264
msgid "Clean Gray Cobbles"
msgstr ""
#. [terrain_type]: id=road_desert
#: data/core/terrain.cfg:274
msgid "Rocky Sands"
msgstr ""
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:284
msgid "Overgrown Cobbles"
msgstr ""
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:294
msgid "Icy Cobbles"
msgstr ""
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:307
msgid "Ice"
msgstr ""
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:316
msgid "Snow"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:329
msgid "Desert"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:330
msgid "Desert Sands"
msgstr ""
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:334
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:340 data/core/terrain.cfg:3278
msgid "Sand"
msgstr ""
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:341
msgid "Beach Sands"
msgstr ""
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:345 data/core/terrain.cfg:3282
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:353
msgid "Oasis"
msgstr ""
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:362
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:368
msgid "Rubble"
msgstr ""
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:378
msgid "Crater"
msgstr ""
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:393
msgid "Mixed Flowers"
msgstr ""
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:402
msgid "Farmland"
msgstr ""
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:411
msgid "Stones"
msgstr ""
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:420
msgid "Snowbits"
msgstr ""
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:429
msgid "Small Mushrooms"
msgstr ""
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:438
msgid "Mushroom Farm"
msgstr ""
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:447
msgid "Desert Plants"
msgstr ""
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:456
msgid "Desert Plants without Bones"
msgstr ""
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:465
msgid "Windmill"
msgstr ""
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:474
msgid "Campfire"
msgstr ""
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:484
msgid "Sconce"
msgstr ""
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:494
msgid "Brazier"
msgstr ""
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:503
msgid "Lit Brazier"
msgstr ""
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:524
msgid "Iron Fence"
msgstr ""
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:534
msgid "Palisade"
msgstr ""
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:535
msgid "Wooden Palisade"
msgstr ""
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:544
msgid "Stones with Sand Drifts"
msgstr ""
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:553
msgid "Water Lilies"
msgstr ""
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:563
msgid "Flowering Water Lilies"
msgstr ""
#. [terrain_type]: id=seashells
#: data/core/terrain.cfg:573
msgid "Seashells"
msgstr ""
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:584
msgid "Trash"
msgstr ""
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:593
msgid "Remains"
msgstr ""
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:603
msgid "Window"
msgstr ""
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:616 data/core/terrain.cfg:617
#: data/core/terrain.cfg:628 data/core/terrain.cfg:640
#: data/core/terrain.cfg:652
msgid "Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:629
msgid "Snowy Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:641
msgid "Dead Great Tree"
msgstr ""
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:653
msgid "Dead Great Oak Tree"
msgstr ""
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:664 data/core/terrain.cfg:676
#: data/core/terrain.cfg:688 data/core/terrain.cfg:700
#: data/core/terrain.cfg:712 data/core/terrain.cfg:724
#: data/core/terrain.cfg:736 data/core/terrain.cfg:748
#: data/core/terrain.cfg:760 data/core/terrain.cfg:772
#: data/core/terrain.cfg:784 data/core/terrain.cfg:796
#: data/core/terrain.cfg:808 data/core/terrain.cfg:820
#: data/core/terrain.cfg:832 data/core/terrain.cfg:3402
#: data/core/terrain.cfg:3403
msgid "Forest"
msgstr ""
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:665
msgid "Tropical Forest"
msgstr ""
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:677
msgid "Rainforest"
msgstr ""
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:689
msgid "Palm Forest"
msgstr ""
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:701
msgid "Dense Palm Forest"
msgstr ""
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:713
msgid "Savanna"
msgstr ""
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:725
msgid "Pine Forest"
msgstr ""
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:737
msgid "Snowy Pine Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:749
msgid "Summer Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:761
msgid "Fall Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:773
msgid "Winter Deciduous Forest"
msgstr ""
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:785
msgid "Snowy Deciduous Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:797
msgid "Summer Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:809
msgid "Fall Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:821
msgid "Winter Mixed Forest"
msgstr ""
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:833
msgid "Snowy Mixed Forest"
msgstr ""
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:848 data/core/terrain.cfg:858
#: data/core/terrain.cfg:878 data/core/terrain.cfg:3306
#: data/core/terrain.cfg:3307
msgid "Hills"
msgstr ""
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:849
msgid "Regular Hills"
msgstr ""
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:859
msgid "Dry Hills"
msgstr ""
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:868
msgid "Dunes"
msgstr ""
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:879
msgid "Snow Hills"
msgstr ""
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:893 data/core/terrain.cfg:903
#: data/core/terrain.cfg:913 data/core/terrain.cfg:924
#: data/core/terrain.cfg:1347 data/core/terrain.cfg:1357
#: data/core/terrain.cfg:1368 data/core/terrain.cfg:1378
#: data/core/terrain.cfg:3362 data/core/terrain.cfg:3363
msgid "Mountains"
msgstr ""
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:894
msgid "Regular Mountains"
msgstr ""
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:904
msgid "Dry Mountains"
msgstr ""
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:914
msgid "Snowy Mountains"
msgstr ""
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:925
msgid "Desert Mountains"
msgstr ""
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#: data/core/terrain.cfg:936 data/core/terrain.cfg:946
#: data/core/terrain.cfg:3473 data/core/terrain.cfg:3484
msgid "Stone Floor"
msgstr ""
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:939
msgid "Basic Stone Floor"
msgstr ""
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:949
msgid "Ancient Stone Floor"
msgstr ""
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#: data/core/terrain.cfg:956 data/core/terrain.cfg:966
#: data/core/terrain.cfg:976 data/core/terrain.cfg:3495
#: data/core/terrain.cfg:3506
msgid "Rug"
msgstr ""
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:959
msgid "Royal Rug"
msgstr ""
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:969
msgid "Normal Rug"
msgstr ""
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:979
msgid "Cave Rug"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:986
msgid "Wooden Floor"
msgstr ""
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:989
msgid "Basic Wooden Floor"
msgstr ""
#. [terrain_type]: id=old_wood_floor
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:996 data/core/terrain.cfg:999
#: data/core/terrain.cfg:3517
msgid "Old Wooden Floor"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1012
msgid "Lit"
msgstr ""
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1013
msgid "Beam of Light"
msgstr ""
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:1023 data/core/terrain.cfg:1033
#: data/core/terrain.cfg:3263 data/core/terrain.cfg:3264
msgid "Cave"
msgstr ""
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:1024
msgid "Cave Floor"
msgstr ""
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:1034
msgid "Earthy Cave Floor"
msgstr ""
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:1044
msgid "Dark Flagstones"
msgstr ""
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:1054
msgid "Cave Path"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1063 data/core/terrain.cfg:1082
#: data/core/terrain.cfg:1102 data/core/terrain.cfg:1103
#: data/core/terrain.cfg:1114
msgid "Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1064
msgid "Non-mixed Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1072 data/core/terrain.cfg:1092
msgid ""
"editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are '^Tf' and '^Tfi' which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
msgstr ""
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1075 data/core/terrain.cfg:1095
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defense and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
msgstr ""
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1083
msgid "Lit Non-mixed Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1115
msgid "Lit Mushroom Grove"
msgstr ""
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1127 data/core/terrain.cfg:1128
msgid "Mycelium"
msgstr ""
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1137 data/core/terrain.cfg:1138
#: data/core/terrain.cfg:1153
msgid "Rockbound Cave"
msgstr ""
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1143 data/core/terrain.cfg:1159
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1154
msgid "Earthy Rockbound Cave"
msgstr ""
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1171 data/core/terrain.cfg:1183
#: data/core/terrain.cfg:1196
msgid "Mine Rail"
msgstr ""
#. [terrain_type]: id=high_border
#: data/core/terrain.cfg:1216
msgid "Bluff"
msgstr ""
#. [terrain_type]: id=high_canyon
#: data/core/terrain.cfg:1226
msgid "Gulch"
msgstr ""
#. [terrain_type]: id=high_canyon_obst
#: data/core/terrain.cfg:1237
msgid "Unwalkable Ravine"
msgstr ""
#. [terrain_type]: id=high_border_woods
#: data/core/terrain.cfg:1250
msgid "Wooded Bluffs"
msgstr ""
#. [terrain_type]: id=high_canyon_woods
#: data/core/terrain.cfg:1259
msgid "Wooded Gulch"
msgstr ""
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1272 data/core/terrain.cfg:1283
#: data/core/terrain.cfg:1294 data/core/terrain.cfg:1305
msgid "Chasm"
msgstr ""
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1273
msgid "Regular Chasm"
msgstr ""
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1284
msgid "Earthy Chasm"
msgstr ""
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1295
msgid "Ethereal Abyss"
msgstr ""
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1306
msgid "Lava Chasm"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1318 data/core/terrain.cfg:1319
msgid "Lava"
msgstr ""
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1325
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1332
msgid "Volcano"
msgstr ""
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1348
msgid "Regular Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1358
msgid "Dry Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1369
msgid "Snowy Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1379
msgid "Desert Impassable Mountains"
msgstr ""
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_damaged
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1389 data/core/terrain.cfg:1411
#: data/core/terrain.cfg:1422 data/core/terrain.cfg:1447
msgid "Cave Wall"
msgstr ""
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1390
msgid "Natural Cave Wall"
msgstr ""
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1400 data/core/terrain.cfg:1401
#: data/core/terrain.cfg:1485
msgid "Mine Wall"
msgstr ""
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1412
msgid "Natural Earthy Cave Wall"
msgstr ""
#. [terrain_type]: id=cavewall_damaged
#: data/core/terrain.cfg:1423
msgid "Damaged Cave Wall"
msgstr ""
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1433
msgid "Thick Hedges"
msgstr ""
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1434
msgid "Hedges Wall"
msgstr ""
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1462 data/core/terrain.cfg:1472
#: data/core/terrain.cfg:1507 data/core/terrain.cfg:1518
#: data/core/terrain.cfg:1551
msgid "Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1473
msgid "Lit Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1486
msgid "Straight Mine Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1496
msgid "Interior Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1497
msgid "Straight White Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1508
msgid "Clean Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1519
msgid "Ancient Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1529
msgid "Catacombs Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1530
msgid "Catacombs Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1540
msgid "Overgrown Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1541
msgid "Overgrown Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1552
msgid "Damaged Stone Wall"
msgstr ""
#. [terrain_type]: id=wall_stone_ruins
#: data/core/terrain.cfg:1562
msgid "Ruined Wall"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1580 data/core/terrain.cfg:1593
#: data/core/terrain.cfg:1607 data/core/terrain.cfg:1664
#: data/core/terrain.cfg:1676 data/core/terrain.cfg:1689
msgid "Gate"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1581 data/core/terrain.cfg:1594
#: data/core/terrain.cfg:1608
msgid "Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1621 data/core/terrain.cfg:1634
#: data/core/terrain.cfg:1648 data/core/terrain.cfg:1702
#: data/core/terrain.cfg:1714 data/core/terrain.cfg:1727
msgid "Door"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1622 data/core/terrain.cfg:1635
#: data/core/terrain.cfg:1649
msgid "Wooden Door"
msgstr ""
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1665 data/core/terrain.cfg:1677
#: data/core/terrain.cfg:1690
msgid "Open Rusty Gate"
msgstr ""
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1703 data/core/terrain.cfg:1715
#: data/core/terrain.cfg:1728
msgid "Open Wooden Door"
msgstr ""
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1743
msgid "Impassable Overlay"
msgstr ""
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1756
msgid "Unwalkable Overlay"
msgstr ""
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1768 data/core/terrain.cfg:3181
msgid "Void"
msgstr ""
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1784 data/core/terrain.cfg:1797
#: data/core/terrain.cfg:1810 data/core/terrain.cfg:1823
#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1851
#: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879
#: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907
#: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959
#: data/core/terrain.cfg:1972 data/core/terrain.cfg:1985
#: data/core/terrain.cfg:1998 data/core/terrain.cfg:2011
#: data/core/terrain.cfg:2024 data/core/terrain.cfg:2037
#: data/core/terrain.cfg:2050 data/core/terrain.cfg:2065
#: data/core/terrain.cfg:2078 data/core/terrain.cfg:2091
#: data/core/terrain.cfg:2104 data/core/terrain.cfg:2117
#: data/core/terrain.cfg:2130 data/core/terrain.cfg:2143
#: data/core/terrain.cfg:2158 data/core/terrain.cfg:2171
#: data/core/terrain.cfg:2189 data/core/terrain.cfg:3427
#: data/core/terrain.cfg:3428
msgid "Village"
msgstr ""
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1785
msgid "Adobe Village"
msgstr ""
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1798
msgid "Ruined Adobe Village"
msgstr ""
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1811
msgid "Desert Tent Village"
msgstr ""
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1824
msgid "Tent Village"
msgstr ""
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1839
msgid "Orcish Village"
msgstr ""
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1852
msgid "Snowy Orcish Village"
msgstr ""
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1867
msgid "Snowy Elven Village"
msgstr ""
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1880
msgid "Elven Village"
msgstr ""
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1895
msgid "Cottage"
msgstr ""
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1908
msgid "Snowy Cottage"
msgstr ""
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1921
msgid "Ruined Cottage"
msgstr ""
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1934
msgid "Human City"
msgstr ""
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1947
msgid "Windmill Village"
msgstr ""
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1960
msgid "Snowy Human City"
msgstr ""
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1973
msgid "Ruined Human City"
msgstr ""
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1986
msgid "Hill Stone Village"
msgstr ""
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1999
msgid "Snowy Hill Stone Village"
msgstr ""
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:2012
msgid "Ruined Hill Stone Village"
msgstr ""
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:2025
msgid "Tropical Village"
msgstr ""
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:2038
msgid "Drake Village"
msgstr ""
#. [terrain_type]: id=drake_snow_village
#: data/core/terrain.cfg:2051
msgid "Snowy Drake Village"
msgstr ""
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:2066
msgid "Cave Village"
msgstr ""
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:2079
msgid "Dwarven Village"
msgstr ""
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:2092
msgid "Hut"
msgstr ""
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:2105
msgid "Snowy Hut"
msgstr ""
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:2118
msgid "Log Cabin"
msgstr ""
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:2131
msgid "Snowy Log Cabin"
msgstr ""
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:2144
msgid "Igloo"
msgstr ""
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:2159
msgid "Swamp Village"
msgstr ""
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2172
msgid "Merfolk Village"
msgstr ""
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2173
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2190
msgid "Village Overlay"
msgstr ""
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2206 data/core/terrain.cfg:2207
#: data/core/terrain.cfg:2218 data/core/terrain.cfg:2230
#: data/core/terrain.cfg:2435 data/core/terrain.cfg:2447
msgid "Encampment"
msgstr ""
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2219
msgid "Ruined Encampment"
msgstr ""
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2231
msgid "Snowy Encampment"
msgstr ""
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2242 data/core/terrain.cfg:2254
#: data/core/terrain.cfg:2266 data/core/terrain.cfg:2278
#: data/core/terrain.cfg:2289 data/core/terrain.cfg:2301
#: data/core/terrain.cfg:2313 data/core/terrain.cfg:2325
#: data/core/terrain.cfg:2337 data/core/terrain.cfg:2349
#: data/core/terrain.cfg:2361 data/core/terrain.cfg:2411
#: data/core/terrain.cfg:2460 data/core/terrain.cfg:2776
#: data/core/terrain.cfg:3346 data/core/terrain.cfg:3347
msgid "Castle"
msgstr ""
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2243
msgid "Orcish Castle"
msgstr ""
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2255
msgid "Snowy Orcish Castle"
msgstr ""
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2267
msgid "Human Castle"
msgstr ""
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2279
msgid "Snowy Human Castle"
msgstr ""
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2290
msgid "Elven Castle"
msgstr ""
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2302
msgid "Elven Castle Ruin"
msgstr ""
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2314
msgid "Winter Elven Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2326
msgid "Dwarven Underground Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2338
msgid "Dwarven Castle"
msgstr ""
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2350
msgid "Dwarven Castle Ruins"
msgstr ""
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2362
msgid "Winter Dwarven Castle"
msgstr ""
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2373 data/core/terrain.cfg:2385
#: data/core/terrain.cfg:2398 data/core/terrain.cfg:2423
msgid "Ruined Castle"
msgstr ""
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2374
msgid "Ruined Human Castle"
msgstr ""
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2386
msgid "Sunken Human Ruin"
msgstr ""
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2399
msgid "Swamp Human Ruin"
msgstr ""
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2412
msgid "Desert Castle"
msgstr ""
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2424
msgid "Ruined Desert Castle"
msgstr ""
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2436
msgid "Troll Encampment"
msgstr ""
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2448
msgid "Aquatic Encampment"
msgstr ""
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2461
msgid "Aquatic Castle"
msgstr ""
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2477 data/core/terrain.cfg:2501
#: data/core/terrain.cfg:2514 data/core/terrain.cfg:2735
#: data/core/terrain.cfg:2748
msgid "Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2489
msgid "Ruined Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2502
msgid "Tall Encampment Keep"
msgstr ""
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2515
msgid "Snowy Encampment Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2527 data/core/terrain.cfg:2540
#: data/core/terrain.cfg:2553 data/core/terrain.cfg:2566
#: data/core/terrain.cfg:2579 data/core/terrain.cfg:2592
#: data/core/terrain.cfg:2605 data/core/terrain.cfg:2618
#: data/core/terrain.cfg:2631 data/core/terrain.cfg:2644
#: data/core/terrain.cfg:2657 data/core/terrain.cfg:2709
#: data/core/terrain.cfg:2761 data/core/terrain.cfg:2789
msgid "Keep"
msgstr ""
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2528
msgid "Orcish Keep"
msgstr ""
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2541
msgid "Snowy Orcish Keep"
msgstr ""
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2554
msgid "Human Castle Keep"
msgstr ""
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2567
msgid "Snowy Human Castle Keep"
msgstr ""
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2580
msgid "Elven Castle Keep"
msgstr ""
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2593
msgid "Elven Keep Ruin"
msgstr ""
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2606
msgid "Winter Elven Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2619
msgid "Dwarven Underground Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2632
msgid "Dwarven Castle Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2645
msgid "Dwarven Ruin Keep"
msgstr ""
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2658
msgid "Winter Dwarven Keep"
msgstr ""
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2670 data/core/terrain.cfg:2683
#: data/core/terrain.cfg:2696 data/core/terrain.cfg:2722
msgid "Ruined Keep"
msgstr ""
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2671
msgid "Ruined Human Castle Keep"
msgstr ""
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2684
msgid "Sunken Human Castle Keep"
msgstr ""
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2697
msgid "Swamp Human Castle Keep"
msgstr ""
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2710
msgid "Desert Keep"
msgstr ""
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2723
msgid "Ruined Desert Keep"
msgstr ""
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2736
msgid "Aquatic Encampment Keep"
msgstr ""
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2749
msgid "Troll Encampment Keep"
msgstr ""
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2762
msgid "Aquatic Keep"
msgstr ""
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2777
msgid "Castle Overlay"
msgstr ""
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2790
msgid "Keep Overlay"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2808 data/core/terrain.cfg:2823
#: data/core/terrain.cfg:2836 data/core/terrain.cfg:2849
#: data/core/terrain.cfg:2861 data/core/terrain.cfg:2874
#: data/core/terrain.cfg:2889 data/core/terrain.cfg:2901
#: data/core/terrain.cfg:2914 data/core/terrain.cfg:2929
#: data/core/terrain.cfg:2941 data/core/terrain.cfg:2954
#: data/core/terrain.cfg:2969 data/core/terrain.cfg:2981
#: data/core/terrain.cfg:2995 data/core/terrain.cfg:3012
#: data/core/terrain.cfg:3026 data/core/terrain.cfg:3040
#: data/core/terrain.cfg:3054 data/core/terrain.cfg:3068
#: data/core/terrain.cfg:3082 data/core/terrain.cfg:3096
#: data/core/terrain.cfg:3110 data/core/terrain.cfg:3124
msgid "Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2809 data/core/terrain.cfg:2824
#: data/core/terrain.cfg:2837
msgid "Wooden Bridge"
msgstr ""
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2815
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2850 data/core/terrain.cfg:2862
#: data/core/terrain.cfg:2875
msgid "Rotting Bridge"
msgstr ""
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2890 data/core/terrain.cfg:2902
#: data/core/terrain.cfg:2915
msgid "Basic Stone Bridge"
msgstr ""
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#: data/core/terrain.cfg:2930 data/core/terrain.cfg:2942
#: data/core/terrain.cfg:2955
msgid "Snowy Stone Bridge"
msgstr ""
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2970 data/core/terrain.cfg:2982
#: data/core/terrain.cfg:2996
msgid "Cave Chasm Bridge"
msgstr ""
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:3013 data/core/terrain.cfg:3027
#: data/core/terrain.cfg:3041
msgid "Hanging Bridge"
msgstr ""
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:3055 data/core/terrain.cfg:3069
#: data/core/terrain.cfg:3083
msgid "Stone Chasm Bridge"
msgstr ""
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:3097 data/core/terrain.cfg:3111
#: data/core/terrain.cfg:3125
msgid "Plank Bridge"
msgstr ""
#. [terrain_type]: id=mark_high
#: data/core/terrain.cfg:3140
msgid "Marker High"
msgstr ""
#. [terrain_type]: id=mark_high2
#: data/core/terrain.cfg:3150
msgid "Marker High 2"
msgstr ""
#. [terrain_type]: id=mark_low
#: data/core/terrain.cfg:3160
msgid "Marker Low"
msgstr ""
#. [terrain_type]: id=mark_low2
#: data/core/terrain.cfg:3170
msgid "Marker Low 2"
msgstr ""
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:3182
msgid "Off Map"
msgstr ""
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:3192
msgid "Fake Map Border"
msgstr ""
#. [terrain_type]: id=overlay_artplaceholder
#: data/core/terrain.cfg:3202
msgid "Art Placeholder"
msgstr ""
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:3214 data/gui/window/editor_edit_side.cfg:206
#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:405
msgid "Shroud"
msgstr ""
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:3225
msgid "Fake Shroud"
msgstr ""
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:3236 data/gui/window/game_stats.cfg:370
msgid "Fog"
msgstr ""
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3251 data/core/terrain.cfg:3252
msgid "Fungus"
msgstr ""
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3255
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3266
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:3279
msgid "Sands"
msgstr ""
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3296
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3310
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3324
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3337
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3352
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3366
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3378
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3389 data/core/terrain.cfg:3390
msgid "Flat"
msgstr ""
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3391
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3404
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3414 data/core/terrain.cfg:3415
msgid "Frozen"
msgstr ""
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3417
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3430
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3440 data/core/terrain.cfg:3441
msgid "Impassable"
msgstr ""
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3443
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3450 data/core/terrain.cfg:3451
msgid "Unwalkable"
msgstr ""
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3453
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3460 data/core/terrain.cfg:3461
msgid "Rails"
msgstr ""
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3463
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:3476 data/core/terrain.cfg:3487
#: data/core/terrain.cfg:3498 data/core/terrain.cfg:3509
#: data/core/terrain.cfg:3520
msgid "Deprecated"
msgstr ""
#. [settings]
#: data/gui/default.cfg:23
msgid " (Press $hotkey for more information)"
msgstr ""
#. [button]: id=search
#: data/gui/macros/_initial.cfg:363 data/gui/window/mp_match_history.cfg:589
msgid "Search"
msgstr ""
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr ""
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=reset_timer_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/window/mp_alerts_options.cfg:227
#: data/gui/window/mp_create_game.cfg:474
#: data/gui/window/preferences/02_hotkeys.cfg:282
#: data/gui/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr ""
#. [label]
#: data/gui/macros/player_list_panel.cfg:30
msgid "Connected Players"
msgstr ""
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:214
#: data/gui/window/game_load.cfg:157 data/gui/window/mp_connect.cfg:159
#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93
#: data/gui/window/unit_recall.cfg:47
msgid "Name"
msgstr ""
#. [label]
#: data/gui/widget/addon_list.cfg:93
msgid "Version"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:107
msgid "Author"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/widget/addon_list.cfg:121
msgid "Size"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/widget/addon_list.cfg:135
msgid "Downloads"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:147
#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33
msgid "Type"
msgstr ""
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:578
msgid "Install add-on"
msgstr ""
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:600
msgid "Update add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:645
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:622
#: src/gui/dialogs/addon/manager.cpp:1012
msgid "Uninstall add-on"
msgstr ""
#. [image]: id=pending_messages
#: data/gui/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr ""
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=ok
#. [button]: id=cancel
#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_borderless.cfg:83
#: data/gui/widget/window_default.cfg:106
#: data/gui/window/achievements_dialog.cfg:306
#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:201
#: data/gui/window/community_dialog.cfg:176 data/gui/window/end_credits.cfg:145
#: data/gui/window/game_cache_options.cfg:247
#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:649
#: data/gui/window/gamestate_inspector.cfg:397
#: data/gui/window/generator_settings.cfg:190
#: data/gui/window/help_browser.cfg:188
#: data/gui/window/lobby_player_info.cfg:292
#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135
#: data/gui/window/mp_alerts_options.cfg:242
#: data/gui/window/mp_match_history.cfg:601 data/gui/window/preferences.cfg:430
#: data/gui/window/screenshot_notification.cfg:214
#: data/gui/window/server_info.cfg:253
#: data/gui/window/statistics_dialog.cfg:623
#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:446
msgid "Close"
msgstr ""
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/widget/unit_preview_pane.cfg:132
#: data/gui/widget/unit_preview_pane.cfg:362
#: data/gui/widget/unit_preview_pane.cfg:422 data/gui/window/lobby_main.cfg:618
#: data/gui/window/mp_faction_select.cfg:157
msgid "Profile"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [grid]
#: data/gui/window/achievements_dialog.cfg:79
#: data/gui/window/title_screen.cfg:261 src/hotkey/hotkey_command.cpp:97
msgid "Achievements"
msgstr ""
#. [label]
#: data/gui/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr ""
#. [label]
#: data/gui/window/addon_auth.cfg:67
msgid "Username:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/addon_auth.cfg:99 data/gui/window/editor_edit_pbl.cfg:216
#: data/gui/window/mp_create_game.cfg:1036
#: data/gui/window/mp_join_game_password_prompt.cfg:90
#: data/gui/window/mp_login.cfg:143
msgid "Password:"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/addon_auth.cfg:139 data/gui/window/mp_login.cfg:199
#: data/gui/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/addon_auth.cfg:167 data/gui/window/custom_tod.cfg:471
#: data/gui/window/depcheck_select_new.cfg:151
#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116
#: data/gui/window/editor_choose_addon.cfg:217
#: data/gui/window/editor_edit_label.cfg:301
#: data/gui/window/editor_edit_pbl_translation.cfg:125
#: data/gui/window/editor_edit_scenario.cfg:287
#: data/gui/window/editor_edit_side.cfg:469 data/gui/window/file_dialog.cfg:437
#: data/gui/window/folder_create.cfg:119 data/gui/window/label_settings.cfg:137
#: data/gui/window/logging.cfg:259
#: data/gui/window/migrate_version_selection.cfg:114
#: data/gui/window/mp_change_control.cfg:203
#: data/gui/window/mp_faction_select.cfg:381
#: data/gui/window/mp_join_game_password_prompt.cfg:136
#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327
#: data/gui/window/mp_report.cfg:235 data/gui/window/prompt.cfg:86
#: data/gui/window/select_orb_colors.cfg:181
#: data/gui/window/simple_item_selector.cfg:145
#: data/gui/window/sp_options_configure.cfg:105
#: data/gui/window/theme_list.cfg:142 data/gui/window/tod_new_schedule.cfg:127
#: data/gui/window/unit_advance.cfg:191 data/gui/window/unit_create.cfg:294
#: data/gui/window/wml_error.cfg:162 data/gui/window/wml_message.cfg:444
#: src/gui/dialogs/message.cpp:180 src/gui/dialogs/message.cpp:187
msgid "OK"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=placeholder
#: data/gui/window/addon_auth.cfg:181 data/gui/window/addon_connect.cfg:211
#: data/gui/window/addon_license_prompt.cfg:114
#: data/gui/window/addon_uninstall_list.cfg:174
#: data/gui/window/campaign_dialog.cfg:493
#: data/gui/window/campaign_difficulty.cfg:234
#: data/gui/window/core_dialog.cfg:241 data/gui/window/custom_tod.cfg:484
#: data/gui/window/depcheck_select_new.cfg:165
#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130
#: data/gui/window/editor_choose_addon.cfg:231
#: data/gui/window/editor_edit_label.cfg:315
#: data/gui/window/editor_edit_pbl.cfg:475
#: data/gui/window/editor_edit_pbl_translation.cfg:137
#: data/gui/window/editor_edit_scenario.cfg:301
#: data/gui/window/editor_edit_side.cfg:481
#: data/gui/window/editor_generate_map.cfg:214
#: data/gui/window/editor_new_map.cfg:126
#: data/gui/window/editor_resize_map.cfg:282
#: data/gui/window/file_dialog.cfg:450 data/gui/window/file_progress.cfg:94
#: data/gui/window/folder_create.cfg:133 data/gui/window/game_load.cfg:651
#: data/gui/window/game_save.cfg:134 data/gui/window/label_settings.cfg:149
#: data/gui/window/language_selection.cfg:305 data/gui/window/logging.cfg:269
#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216
#: data/gui/window/mp_connect.cfg:314
#: data/gui/window/mp_create_game/default_resolution.cfg:460
#: data/gui/window/mp_create_game/small_resolution.cfg:378
#: data/gui/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/window/mp_faction_select.cfg:393
#: data/gui/window/mp_join_game_password_prompt.cfg:149
#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341
#: data/gui/window/mp_report.cfg:249 data/gui/window/mp_staging.cfg:442
#: data/gui/window/network_transmission.cfg:111
#: data/gui/window/select_orb_colors.cfg:192
#: data/gui/window/simple_item_selector.cfg:158
#: data/gui/window/sp_options_configure.cfg:117
#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155
#: data/gui/window/tod_new_schedule.cfg:139 data/gui/window/unit_attack.cfg:233
#: data/gui/window/unit_create.cfg:305 data/gui/window/unit_recall.cfg:462
#: data/gui/window/unit_recruit.cfg:243 src/hotkey/hotkey_command.cpp:79
msgid "Cancel"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:52
#: data/gui/window/mp_method_selection.cfg:254
msgid "Connect to Server"
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr ""
#. [label]
#: data/gui/window/addon_connect.cfg:89
msgid "Server:"
msgstr ""
#. [button]: id=remove_addons
#. [label]
#: data/gui/window/addon_connect.cfg:144
#: data/gui/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr ""
#. [button]: id=ok
#: data/gui/window/addon_connect.cfg:197 data/gui/window/mp_connect.cfg:299
msgid "Connect"
msgstr ""
#. [label]
#: data/gui/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr ""
#. [label]: id=message
#: data/gui/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
#. [button]: id=ok
#: data/gui/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr ""
#: data/gui/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr ""
#: data/gui/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:162 data/gui/window/addon_manager.cfg:817
#: data/gui/window/editor_edit_pbl.cfg:210
msgid "Type:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:195
msgid "Status:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:229
#: data/gui/window/game_cache_options.cfg:160
#: data/gui/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:269
msgid "Downloads:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:299
msgid "date^Uploaded:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:329
msgid "date^Updated:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/window/addon_manager.cfg:415
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:559
msgid "No description available."
msgstr ""
#. [label]: id=version_string
#. [grid]
#: data/gui/window/addon_manager.cfg:456
#: data/gui/window/editor_edit_pbl.cfg:207
msgid "Version:"
msgstr ""
#. [menu_button]: id=version_filter
#: data/gui/window/addon_manager.cfg:471
msgid "Select the add-on version"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:489
msgid "Website:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:521
msgid "Id:"
msgstr ""
#. [button]: id=delete
#: data/gui/window/addon_manager.cfg:659
msgid "Delete add-on"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:698
#: data/gui/window/editor_edit_pbl.cfg:208
msgid "Dependencies:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/window/addon_manager.cfg:713 src/gui/dialogs/addon/manager.cpp:1092
msgid "addon_dependencies^None"
msgstr ""
#. [label]
#. [label]: id=translations_label
#: data/gui/window/addon_manager.cfg:733
#: data/gui/window/editor_edit_pbl.cfg:228
msgid "Translations:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/window/addon_manager.cfg:748 src/gui/dialogs/addon/manager.cpp:1106
msgid "translations^None"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/addon_manager.cfg:770
msgid "Filters on addon description, version, type or author"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:791
msgid "State:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:844
#: data/gui/window/editor_edit_pbl.cfg:209
msgid "Tags:"
msgstr ""
#. [label]
#. [label]: id=translations_language
#. [button]: id=language
#: data/gui/window/addon_manager.cfg:870
#: data/gui/window/editor_edit_pbl.cfg:257
#: data/gui/window/language_selection.cfg:227
#: data/gui/window/title_screen.cfg:492
msgid "Language"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:895
msgid "Order:"
msgstr ""
#. [label]
#: data/gui/window/addon_manager.cfg:989 data/gui/window/addon_manager.cfg:1186
msgid "Add-ons Manager"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:1099 src/gui/dialogs/addon/manager.cpp:546
#: src/gui/dialogs/addon/manager.cpp:820
msgid "Add-on Details"
msgstr ""
#. [button]: id=update_all
#: data/gui/window/addon_manager.cfg:1120
#: data/gui/window/addon_manager.cfg:1304
msgid "Update All"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/addon_manager.cfg:1134
#: data/gui/window/addon_manager.cfg:1318
msgid "Exit"
msgstr ""
#. [scroll_label]
#: data/gui/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr ""
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/window/addon_uninstall_list.cfg:161
#: data/gui/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr ""
#. [grid]
#: data/gui/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr ""
#. [label]
#: data/gui/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr ""
#. [label]: id=title
#: data/gui/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr ""
#. [column]
#: data/gui/window/attack_predictions.cfg:282
msgid "Defender"
msgstr ""
#. [toggle_button]: id=sort_name
#: data/gui/window/campaign_dialog.cfg:215
msgid "Sort by full campaign name in alphabetical order"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:226
msgid "Timeline"
msgstr ""
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:227
msgid "Sort in approximate chronological order of story events"
msgstr ""
#. [label]
#. [label]: id=mods_header
#: data/gui/window/campaign_dialog.cfg:277
#: data/gui/window/mp_create_game.cfg:220
msgid "Modifications:"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:302
msgid "Combat:"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:317
msgid "Default RNG"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:318
msgid "Reloading alters future combat outcomes"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:321
msgid "Predictable RNG"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:322
msgid "Combat outcomes remain constant when reloading"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:325
msgid "Biased RNG (experimental)"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:326
msgid ""
"Combat outcomes are more in line with displayed probabilities and unaffected "
"by reloading"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:341
msgid "Difficulty:"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:355
msgid "Easy"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:358
msgid "Normal"
msgstr ""
#. [option]
#: data/gui/window/campaign_dialog.cfg:361
msgid "Hard"
msgstr ""
#. [label]
#: data/gui/window/campaign_dialog.cfg:418
msgid "Play a Campaign"
msgstr ""
#. [button]: id=ok
#: data/gui/window/campaign_dialog.cfg:482
#: data/gui/window/campaign_difficulty.cfg:221
msgid "game^Play"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
#: src/gui/dialogs/editor/edit_pbl.cpp:192
msgid "Difficulty"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/chat_log.cfg:36 src/hotkey/hotkey_command.cpp:287
msgid "Chat Log"
msgstr ""
#. [label]
#: data/gui/window/chat_log.cfg:58
msgid "Page:"
msgstr ""
#. [slider]: id=page_number
#: data/gui/window/chat_log.cfg:76
msgid "Last"
msgstr ""
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:193
msgid "Previous"
msgstr ""
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:106
msgid "Previous page"
msgstr ""
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:208
msgid "Next"
msgstr ""
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:115
msgid "Next page"
msgstr ""
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:187 data/gui/window/gamestate_inspector.cfg:335
#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr ""
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:188 data/gui/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr ""
#. [label]
#. [grid]
#. On the title screen, this is the button to open the "Community" dialog, a multi-tab dialog which also includes the “About” info.
#. Within the “Community” dialog, this chooses a tab with links to various Wesnoth websites.
#: data/gui/window/community_dialog.cfg:42 data/gui/window/title_screen.cfg:262
msgid "Community"
msgstr ""
#. [button]: id=forums
#. this is on a button that opens the Wesnoth forums webpage
#: data/gui/window/community_dialog.cfg:63
msgid "Forums"
msgstr ""
#. [button]: id=discord
#. this is on a button that opens the Wesnoth Discord server webpage
#: data/gui/window/community_dialog.cfg:82
msgid "Discord"
msgstr ""
#. [button]: id=irc
#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
#: data/gui/window/community_dialog.cfg:101
msgid "IRC"
msgstr ""
#. [button]: id=steam
#. this is on a button that opens the Wesnoth Steam forums webpage
#: data/gui/window/community_dialog.cfg:120
msgid "Steam"
msgstr ""
#. [button]: id=reddit
#. this is on a button that opens the Wesnoth Reddit webpage
#: data/gui/window/community_dialog.cfg:139
msgid "Reddit"
msgstr ""
#. [button]: id=donate
#. this is on a button that opens the Wesnoth SPI webpage for sending donations
#: data/gui/window/community_dialog.cfg:158
msgid "Donate"
msgstr ""
#. [label]
#: data/gui/window/core_dialog.cfg:44
msgid "Load Core"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/core_dialog.cfg:228
#: data/gui/window/language_selection.cfg:293 src/preferences/display.cpp:119
msgid "Select"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110
#: data/gui/window/game_version.cfg:47
#: data/gui/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr ""
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111
#: data/gui/window/game_version.cfg:48
#: data/gui/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126
#: data/gui/window/game_version.cfg:63
msgid "filesystem^Browse"
msgstr ""
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127
#: data/gui/window/game_version.cfg:64
msgid "Browse this location using a file manager"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:147
msgid "Edit Time Schedule"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [label]: id=id_label
#: data/gui/window/custom_tod.cfg:177
#: data/gui/window/editor_edit_scenario.cfg:106
#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72
#: data/gui/window/game_save_message.cfg:92
#: data/gui/window/game_save_oos.cfg:90
#: data/gui/window/screenshot_notification.cfg:120
#: data/gui/window/tod_new_schedule.cfg:86
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
#: src/gui/dialogs/unit_recall.cpp:328
msgid "Name:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/custom_tod.cfg:205 data/gui/window/editor_edit_pbl.cfg:151
#: data/gui/window/editor_edit_pbl_translation.cfg:99
#: data/gui/window/editor_edit_scenario.cfg:140
msgid "Description:"
msgstr ""
#. [label]
#. [label]: id=id_label
#: data/gui/window/custom_tod.cfg:232 data/gui/window/tod_new_schedule.cfg:46
msgid "ID:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:313
msgid "Image:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:314
msgid "Mask:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:315
msgid "Sound:"
msgstr ""
#. [label]
#: data/gui/window/custom_tod.cfg:344
msgid "Lawful Bonus:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:367
msgid "Red:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:368
msgid "Green:"
msgstr ""
#. [grid]
#: data/gui/window/custom_tod.cfg:369
msgid "Blue:"
msgstr ""
#. [button]: id=new
#: data/gui/window/custom_tod.cfg:433
msgid "New ToD"
msgstr ""
#. [button]: id=delete
#: data/gui/window/custom_tod.cfg:446
msgid "Delete ToD"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:985 src/gui/dialogs/file_dialog.cpp:306
#: src/gui/dialogs/file_dialog.cpp:732
msgid "Confirm"
msgstr ""
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/depcheck_confirm_change.cfg:128
#: data/gui/window/game_delete.cfg:107
#: data/gui/window/game_save_message.cfg:139
#: data/gui/window/game_save_oos.cfg:191
#: data/gui/window/game_save_overwrite.cfg:96
#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:194
msgid "Yes"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/depcheck_confirm_change.cfg:142
#: data/gui/window/game_delete.cfg:121
#: data/gui/window/game_save_message.cfg:153
#: data/gui/window/game_save_oos.cfg:205
#: data/gui/window/game_save_overwrite.cfg:110
#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:196
msgid "No"
msgstr ""
#. [label]
#: data/gui/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr ""
#. [label]: id=message
#: data/gui/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr ""
#. [label]: id=title
#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr ""
#. [label]
#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr ""
#. [toggle_button]: id=team_only_toggle
#: data/gui/window/edit_label.cfg:111
msgid "Team only"
msgstr ""
#. [label]
#: data/gui/window/editor_choose_addon.cfg:45
msgid "Add-on selection"
msgstr ""
#. [label]
#: data/gui/window/editor_choose_addon.cfg:62
msgid ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
msgstr ""
#. [label]: id=existing_addon_id
#: data/gui/window/editor_choose_addon.cfg:98
msgid "Add-on ID"
msgstr ""
#. [label]
#: data/gui/window/editor_choose_addon.cfg:172
msgid "Show all"
msgstr ""
#. [toggle_button]: id=show_all
#: data/gui/window/editor_choose_addon.cfg:184
msgid "Whether to show all installed add-ons or only your add-ons"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_label.cfg:164
msgid "Color"
msgstr ""
#. [toggle_button]: id=immutable_toggle
#: data/gui/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr ""
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr ""
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_pbl.cfg:84
msgid "Add-on Publishing Setup"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:150
msgid "The name of the add-on displayed in-game."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:150
msgid "Title:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:151
msgid "The description of the add-on to display in the add-ons manager."
msgstr ""
#. [label]: id=icon_label
#: data/gui/window/editor_edit_pbl.cfg:162
msgid "Icon:"
msgstr ""
#. [button]: id=select_icon
#: data/gui/window/editor_edit_pbl.cfg:182
msgid "Select an icon file"
msgstr ""
#. [text_box]: id=icon
#: data/gui/window/editor_edit_pbl.cfg:195
msgid ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from mainline."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:206
msgid "Author:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:206
msgid ""
"The author of this add-on. If forum authentication is used, this is your "
"forum username."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:207
msgid "The add-ons current version. This should be of the form X.Y.Z."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:208
msgid ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:211
msgid "Forum thread:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:211
msgid ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:212
msgid "Forum URL"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:212
msgid "The full URL of your feedback thread on the forums."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:213
msgid "Forum Authentication:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:213
msgid ""
"Whether to use your forum username and password when uploading or to store "
"your password and email address in the add-ons _server.pbl."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:214
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:214
msgid "Secondary Authors:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:215
msgid ""
"An email address you can be contacted at in case of issues with your add-on."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:215
msgid "Email:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:216
msgid ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
msgstr ""
#. [label]: id=translations_title
#: data/gui/window/editor_edit_pbl.cfg:274
msgid "Title"
msgstr ""
#. [label]: id=translations_description
#: data/gui/window/editor_edit_pbl.cfg:291
msgid "Description"
msgstr ""
#. [button]: id=translations_add
#. [button]: id=server_add
#: data/gui/window/editor_edit_pbl.cfg:406 data/gui/window/mp_connect.cfg:270
msgid "Add"
msgstr ""
#. [button]: id=translations_delete
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/window/editor_edit_pbl.cfg:420 data/gui/window/file_dialog.cfg:339
#: data/gui/window/game_load.cfg:623 data/gui/window/mp_connect.cfg:284
msgid "Delete"
msgstr ""
#. [button]: id=validate
#: data/gui/window/editor_edit_pbl.cfg:451
msgid "Validate"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/window/editor_edit_pbl.cfg:463 data/gui/window/game_save.cfg:120
#: data/gui/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:183
msgid "Save"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_pbl_translation.cfg:69
msgid "Translation"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_pbl_translation.cfg:84
msgid "* Required"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:97
msgid "* Language:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:97
msgid ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:98
msgid "* Title:"
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:98
msgid "The translation of the add-ons title."
msgstr ""
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:99
msgid "The translation of the add-ons description."
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_scenario.cfg:42
msgid "Edit Scenario Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:455
msgid "Experience modifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr ""
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr ""
#. [label]: id=title
#: data/gui/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:164
msgid "Recruit list:"
msgstr ""
#. [toggle_button]: id=no_leader
#: data/gui/window/editor_edit_side.cfg:218
msgid "No leader"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/editor_edit_side.cfg:234
msgid "Fog of war"
msgstr ""
#. [toggle_button]: id=hidden
#: data/gui/window/editor_edit_side.cfg:246
msgid "Hide in status table"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:275 data/gui/window/mp_staging.cfg:330
msgid "Gold:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_side.cfg:303
#: src/gui/dialogs/multiplayer/lobby.cpp:456
msgid "Gold per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:331 data/gui/window/mp_staging.cfg:362
msgid "Income:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:359
msgid "Support per village:"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:389
msgid "Controller:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/editor_edit_side.cfg:399 src/gui/dialogs/game_stats.cpp:71
msgid "controller^Human"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:401
msgid "controller^AI only"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:403
msgid "controller^None"
msgstr ""
#. [label]
#: data/gui/window/editor_edit_side.cfg:422
msgid "Share Vision:"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:432
msgid "vision^All"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:434
msgid "vision^Shroud"
msgstr ""
#. [row]
#: data/gui/window/editor_edit_side.cfg:436
msgid "vision^None"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:248
msgid "Generate Map"
msgstr ""
#. [label]
#: data/gui/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/window/editor_generate_map.cfg:128
#: data/gui/window/mp_create_game.cfg:923
#: src/gui/dialogs/multiplayer/lobby.cpp:454
msgid "Settings"
msgstr ""
#. [label]
#: data/gui/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:178
msgid "New Map"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:55
#: data/gui/window/generator_settings.cfg:107
msgid "Width:"
msgstr ""
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:82
#: data/gui/window/generator_settings.cfg:109
msgid "Height:"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_new_map.cfg:116
msgid "Create"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:247
msgid "Resize Map"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr ""
#. [label]
#: data/gui/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr ""
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr ""
#. [button]: id=ok
#: data/gui/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr ""
#. [label]
#: data/gui/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:103
msgid "Places"
msgstr ""
#. [button]: id=add_bookmark
#: data/gui/window/file_dialog.cfg:299
msgid "Bookmarks the current folder"
msgstr ""
#. [button]: id=remove_bookmark
#: data/gui/window/file_dialog.cfg:312
msgid "Removes the current bookmark"
msgstr ""
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43
msgid "New Folder"
msgstr ""
#. [label]
#: data/gui/window/file_dialog.cfg:391
msgid "File:"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr ""
#. [label]: id=state
#: data/gui/window/formula_debugger.cfg:71
msgid "state"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:94
msgid "Actions"
msgstr ""
#. [button]: id=step
#: data/gui/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr ""
#. [button]: id=next
#: data/gui/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr ""
#. [button]: id=stepout
#: data/gui/window/formula_debugger.cfg:150
msgid "Step out"
msgstr ""
#. [button]: id=continue
#: data/gui/window/formula_debugger.cfg:161
msgid "Continue"
msgstr ""
#. [label]
#: data/gui/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr ""
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/window/formula_debugger.cfg:234
#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:264
msgid "Quit"
msgstr ""
#. [label]: id=title
#: data/gui/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
#. [label]
#: data/gui/window/game_cache_options.cfg:81
msgid "Path:"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr ""
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr ""
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_delete.cfg:40
msgid "Delete Save"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr ""
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/window/game_delete.cfg:80
#: data/gui/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_load.cfg:172
msgid "Date"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/window/game_load.cfg:317 data/gui/window/mp_create_game.cfg:944
#: src/hotkey/hotkey_command.cpp:109
msgid "Load Game"
msgstr ""
#. [button]: id=browse_saves_folder
#: data/gui/window/game_load.cfg:332
msgid "Open saves folder"
msgstr ""
#. [menu_button]: id=dirList
#: data/gui/window/game_load.cfg:346
msgid "Show saves from a different version of Wesnoth"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:408
msgid "Change difficulty"
msgstr ""
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:409
msgid "Change campaign difficulty before loading"
msgstr ""
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:431
msgid "Show replay"
msgstr ""
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:432
msgid "Play the embedded replay from the saved game if applicable"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:454
msgid "Cancel orders"
msgstr ""
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:455
msgid "Cancel any pending unit movements in the saved game"
msgstr ""
#. [button]: id=ok
#. [grid]
#: data/gui/window/game_load.cfg:638 data/gui/window/title_screen.cfg:257
msgid "Load"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42
#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:106
msgid "Save Game"
msgstr ""
#. [toggle_button]: id=ignore_all
#: data/gui/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr ""
#. [button]: id=quit_game
#: data/gui/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283
msgid "Leader"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/game_stats.cfg:49
msgid "Team"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:435
msgid "Gold"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:90
msgid "Units"
msgstr ""
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:104
msgid "Upkeep"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273
#: data/gui/window/mp_join_game.cfg:286
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:441
msgid "Income"
msgstr ""
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22
msgid "Side"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:255
msgid "Current Status"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:780
msgid "Game Stats"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:255
msgid "Scenario Settings"
msgstr ""
#. [button]: id=ok
#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:435
msgid "Scroll To"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:127
msgid "Game data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:129
msgid "Configuration:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:131
msgid "User data:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:133
msgid "Saved games:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:135
msgid "Add-ons:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:137
msgid "Cache:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:139
msgid "Logs:"
msgstr ""
#. [grid]
#: data/gui/window/game_version.cfg:141
msgid "Screenshots:"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:171
msgid "library^Name"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:182
msgid "library^Build version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:194
msgid "library^Runtime version"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:275
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
#. [label]
#: data/gui/window/game_version.cfg:429
msgid "The Battle for Wesnoth"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:508
msgid "Paths"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:521
msgid "Libraries"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:534
msgid "Features"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:609
msgid "page^Copy"
msgstr ""
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:610
msgid "Copy the full report to clipboard"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:622
msgid "Log File"
msgstr ""
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:623
msgid ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
msgstr ""
#. [button]: id=run_migrator
#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
#: data/gui/window/game_version.cfg:635
msgid "Migrate"
msgstr ""
#. [label]
#: data/gui/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr ""
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr ""
#. [button]: id=copy
#: data/gui/window/gamestate_inspector.cfg:336
#: data/gui/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr ""
#. [button]: id=lua
#. [label]
#: data/gui/window/gamestate_inspector.cfg:348
#: data/gui/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr ""
#. [label]
#: data/gui/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr ""
#. [grid]
#. [label]
#: data/gui/window/generator_settings.cfg:105
#: data/gui/window/mp_create_game.cfg:729
#: data/gui/window/mp_create_game/default_resolution.cfg:132
#: data/gui/window/mp_create_game/small_resolution.cfg:151
#: data/gui/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:115
msgid "Villages:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr ""
#. [grid]
#: data/gui/window/generator_settings.cfg:119
msgid "Landform:"
msgstr ""
#. [toggle_button]: id=connect_castles
#: data/gui/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr ""
#. [toggle_button]: id=show_labels
#: data/gui/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr ""
#. [label]
#: data/gui/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr ""
#. [label]
#: data/gui/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr ""
#. [label]: id=title
#: data/gui/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr ""
#. [label]
#: data/gui/window/language_selection.cfg:80
msgid ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
msgstr ""
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to <https://gettext.wesnoth.org/> (which opens in the users browser).
#: data/gui/window/language_selection.cfg:85
msgid ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete stats, including details for "
"each campaign, are available at the following page:"
msgstr ""
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to the wikis WesnothTranslations page (which opens in the users browser).
#: data/gui/window/language_selection.cfg:142
msgid ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
msgstr ""
#. [toggle_button]: id=show_all
#: data/gui/window/language_selection.cfg:276
msgid "Show in-progress or abandoned translations"
msgstr ""
#. [label]: id=status
#: data/gui/window/loadscreen.cfg:183
msgid "Loading..."
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:75
msgid "General Lobby"
msgstr ""
#. [widget]: id=tab_label
#. Games which were created by a bot, there's discussion about the meaning and
#. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
#: data/gui/window/lobby_main.cfg:88
msgid "Matchmaking"
msgstr ""
#. [label]: id=map
#: data/gui/window/lobby_main.cfg:140
msgid "Games"
msgstr ""
#. [image]: id=needs_password
#: data/gui/window/lobby_main.cfg:259
msgid "Requires a password to join"
msgstr ""
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:448
msgid "Vacant slots"
msgstr ""
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:449
msgid "Only show games with vacant slots"
msgstr ""
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:461
#: data/gui/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr ""
#. [toggle_button]: id=filter_with_friends
#: data/gui/window/lobby_main.cfg:462
msgid "Only show games with friends"
msgstr ""
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:474
msgid "Blocked players"
msgstr ""
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:475
msgid "Show games that include players you have blocked"
msgstr ""
#. [toggle_button]: id=filter_invert
#: data/gui/window/lobby_main.cfg:487
msgid "Invert filter"
msgstr ""
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/window/lobby_main.cfg:512 data/gui/window/lobby_main.cfg:784
#: data/gui/window/mp_create_game/default_resolution.cfg:45
#: data/gui/window/mp_create_game/default_resolution.cfg:445
#: data/gui/window/mp_create_game/small_resolution.cfg:44
#: data/gui/window/mp_create_game/small_resolution.cfg:363
#: data/gui/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/window/lobby_main.cfg:532 data/gui/window/lobby_main.cfg:796
#: src/gui/dialogs/multiplayer/lobby.cpp:872
msgid "Join"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/window/lobby_main.cfg:544 data/gui/window/lobby_main.cfg:819
#: src/gui/dialogs/multiplayer/lobby.cpp:838
msgid "Observe"
msgstr ""
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:559 data/gui/window/lobby_main.cfg:807
#: data/gui/window/server_info.cfg:168
msgid "Announcements"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/window/lobby_main.cfg:571 data/gui/window/lobby_main.cfg:772
#: data/gui/window/preferences.cfg:213 data/gui/window/title_screen.cfg:260
#: src/hotkey/hotkey_command.cpp:125
msgid "Preferences"
msgstr ""
#. [button]: id=view_match_history
#. [label]: id=title
#: data/gui/window/lobby_main.cfg:629 data/gui/window/mp_match_history.cfg:299
msgid "Match History"
msgstr ""
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:646 data/gui/window/lobby_main.cfg:746
msgid "Log Out"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:666 data/gui/window/lobby_main.cfg:834
msgid "Normal Replays"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:670 data/gui/window/lobby_main.cfg:838
msgid "Quick Replays"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:671 data/gui/window/lobby_main.cfg:839
msgid "Skip quickly to the active turn when observing"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:675 data/gui/window/lobby_main.cfg:843
msgid "Enter Blindfolded"
msgstr ""
#. [option]
#: data/gui/window/lobby_main.cfg:676 data/gui/window/lobby_main.cfg:844
msgid "Do not show the map until given control of a side"
msgstr ""
#. [label]
#: data/gui/window/lobby_main.cfg:734 data/gui/window/lobby_main.cfg:957
msgid "Multiplayer Lobby"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr ""
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/window/lobby_player_info.cfg:88
#: data/gui/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr ""
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/window/lobby_player_info.cfg:99
#: data/gui/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr ""
#. [button]: id=remove_from_list
#: data/gui/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr ""
#. [button]: id=start_whisper
#: data/gui/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr ""
#. [label]
#: data/gui/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr ""
#. [button]: id=check_status
#: data/gui/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr ""
#. [button]: id=kick
#: data/gui/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr ""
#. [button]: id=kick_ban
#: data/gui/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr ""
#. [button]: id=stopgame
#: data/gui/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr ""
#: data/gui/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr ""
#: data/gui/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr ""
#: data/gui/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr ""
#: data/gui/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr ""
#: data/gui/window/logging.cfg:28
msgid "Disable logging"
msgstr ""
#. [label]
#: data/gui/window/logging.cfg:145
msgid "Logging Options"
msgstr ""
#. [label]
#: data/gui/window/logging.cfg:192
msgid "Log Domain"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:196
msgid "log_level^Debug"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:197
msgid "log_level^Info"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:198
msgid "log_level^Warning"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:199
msgid "log_level^Error"
msgstr ""
#. [row]
#: data/gui/window/logging.cfg:200
msgid "log_level^None"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr ""
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr ""
#. [label]
#: data/gui/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr ""
#. [label]
#: data/gui/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
#. [button]: id=cancel
#: data/gui/window/migrate_version_selection.cfg:127
#: data/gui/window/story_viewer.cfg:131
msgid "Skip"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
#. [label]
#. [widget]: id=label
#: data/gui/window/mp_alerts_options.cfg:147
#: data/gui/window/preferences.cfg:347
msgid "Sound"
msgstr ""
#. [label]: id=notification_label
#: data/gui/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr ""
#. [label]
#: data/gui/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
#: src/gui/dialogs/multiplayer/mp_report.cpp:49
msgid "Whisper"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr ""
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr ""
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr ""
#. [label]: id=nick_title
#: data/gui/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr ""
#. [label]
#: data/gui/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr ""
#. [label]
#: data/gui/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr ""
#. [label]
#: data/gui/window/mp_connect.cfg:101
msgid "Address:"
msgstr ""
#. [label]: id=address
#: data/gui/window/mp_connect.cfg:176
msgid "Address"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:177
msgid "Independent"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:178
msgid "Independent: Random factions assigned independently"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:182
msgid "No Mirror"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:183
msgid "No Mirror: No two players will get the same faction"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:187
msgid "No Ally Mirror"
msgstr ""
#. [option]
#: data/gui/window/mp_create_game.cfg:188
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:330
msgid "Use Map Settings"
msgstr ""
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:331
msgid "Use scenario specific settings"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:347
msgid "Number of Turns"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:347
msgid "The maximum number of turns the game can last"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:348
msgid "unlimited"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:351
msgid "The amount of income each village yields per turn"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:351
msgid "Village Gold"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:353
msgid "The number of unit levels each village can support"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:353
msgid "Village Support"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:355
msgid "Experience Modifier"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:355
msgid "The amount of experience a unit needs to advance"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:389
msgid "Fog of War"
msgstr ""
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:390
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr ""
#. [toggle_button]: id=shroud
#: data/gui/window/mp_create_game.cfg:406
msgid "The map is unknown until your units explore it"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:422
msgid "Random Start Time"
msgstr ""
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:423
msgid "Randomize the starting time of day"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:459
msgid "Time Limit"
msgstr ""
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:460
msgid "Enable custom time limits"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:497
msgid "Initial Limit"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:497
msgid "Longest time allowed for first turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:499
msgid "Time for general tasks each turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:499
msgid "Turn Bonus"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:501
msgid "Longest time possible for any turn (seconds)"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:501
msgid "Reservoir"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:503
msgid "Action Bonus"
msgstr ""
#. [grid]
#: data/gui/window/mp_create_game.cfg:503
msgid "Time for each attack, recruit, and capture"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/window/mp_create_game.cfg:579 data/gui/window/preferences.cfg:292
#: data/gui/window/preferences/05_multiplayer.cfg:402
#: data/gui/window/server_info.cfg:181 src/hotkey/hotkey_command.cpp:51
msgid "General"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:592
msgid "Custom Options"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:605
msgid "Game Settings"
msgstr ""
#. [slider]: id=num_players
#: data/gui/window/mp_create_game.cfg:748
msgid "Any"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:881
msgid "Random map options: "
msgstr ""
#. [button]: id=random_map_regenerate
#: data/gui/window/mp_create_game.cfg:902
msgid "Regenerate"
msgstr ""
#: data/gui/window/mp_create_game.cfg:975
msgid "Assign sides to players at random"
msgstr ""
#: data/gui/window/mp_create_game.cfg:975
msgid "Shuffle Sides"
msgstr ""
#: data/gui/window/mp_create_game.cfg:979
msgid "Allow users who are not playing to watch the game"
msgstr ""
#: data/gui/window/mp_create_game.cfg:979
msgid "Observers"
msgstr ""
#: data/gui/window/mp_create_game.cfg:983
msgid "Strict Synchronization"
msgstr ""
#: data/gui/window/mp_create_game.cfg:983
msgid "Stricter checks for out-of-sync errors"
msgstr ""
#: data/gui/window/mp_create_game.cfg:987
msgid "Private Replay"
msgstr ""
#: data/gui/window/mp_create_game.cfg:987
msgid "Whether the replay will be publicly available"
msgstr ""
#. [label]
#: data/gui/window/mp_create_game.cfg:1003
msgid "Name of game:"
msgstr ""
#. [text_box]: id=game_password
#: data/gui/window/mp_create_game.cfg:1050
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_create_game/default_resolution.cfg:176
#: data/gui/window/mp_create_game/small_resolution.cfg:181
#: data/gui/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:457
msgid "Map size:"
msgstr ""
#. [row]
#: data/gui/window/mp_faction_select.cfg:180
msgid "gender^Random"
msgstr ""
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/window/mp_faction_select.cfg:182
#: data/gui/window/unit_create.cfg:225
msgid "Male"
msgstr ""
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/window/mp_faction_select.cfg:184
#: data/gui/window/unit_create.cfg:236
msgid "Female"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:217
msgid "Recruits"
msgstr ""
#. [label]
#: data/gui/window/mp_faction_select.cfg:308
msgid "Choose Your Leader"
msgstr ""
#. [label]
#. [widget]: id=name
#: data/gui/window/mp_host_game_prompt.cfg:40
#: data/gui/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr ""
#. [label]
#: data/gui/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
#. [button]: id=select_leader
#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157
msgid "<b>Faction:</b>"
msgstr ""
#. [label]
#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190
msgid "<b>Gender:</b>"
msgstr ""
#. [button]: id=cancel
#: data/gui/window/mp_join_game.cfg:359
msgid "Leave"
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:561
#: data/gui/window/mp_staging.cfg:746
msgid "Game Lobby"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:623
#: data/gui/window/mp_staging.cfg:815
#: src/gui/dialogs/multiplayer/mp_staging.cpp:517
msgid "Waiting for players to join..."
msgstr ""
#. [label]: id=title
#: data/gui/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr ""
#. [scroll_label]: id=message
#: data/gui/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:41
msgid "Login"
msgstr ""
#. [label]
#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr ""
#. [button]: id=replay_download
#: data/gui/window/mp_match_history.cfg:159
msgid "Download"
msgstr ""
#. [label]: id=players
#. [label]: id=modifications
#: data/gui/window/mp_match_history.cfg:185
#: data/gui/window/mp_match_history.cfg:223
msgid "None"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:375
msgid "Info"
msgstr ""
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:388
msgid "Players"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:401
#: src/gui/dialogs/multiplayer/lobby.cpp:433
msgid "Modifications"
msgstr ""
#. [label]
#: data/gui/window/mp_match_history.cfg:450
msgid "Player:"
msgstr ""
#. [text_box]: id=search_player
#. [text_box]: id=search_game_name
#. [text_box]: id=search_content
#: data/gui/window/mp_match_history.cfg:462
#: data/gui/window/mp_match_history.cfg:506
#: data/gui/window/mp_match_history.cfg:530
msgid "Asterisks match all characters"
msgstr ""
#. [label]
#: data/gui/window/mp_match_history.cfg:474
msgid "Content Type:"
msgstr ""
#. [label]
#: data/gui/window/mp_match_history.cfg:494
msgid "Game name:"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/window/mp_method_selection.cfg:46
#: data/gui/window/preferences.cfg:365 data/gui/window/title_screen.cfg:256
#: src/gui/dialogs/game_load.cpp:394
msgid "Multiplayer"
msgstr ""
#. [label]
#: data/gui/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
#. [button]: id=register
#: data/gui/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr ""
#. [column]
#: data/gui/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr ""
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr ""
#. [label]
#: data/gui/window/mp_report.cfg:50
msgid "* Player being reported:"
msgstr ""
#. [label]
#: data/gui/window/mp_report.cfg:82
msgid "* Reason for report:"
msgstr ""
#. [label]
#: data/gui/window/mp_report.cfg:114
msgid "Location of occurrence:"
msgstr ""
#. [label]
#: data/gui/window/mp_report.cfg:146
msgid "Additional information:"
msgstr ""
#. [label]
#: data/gui/window/mp_report.cfg:191
msgid "* required fields"
msgstr ""
#. [menu_button]: id=controller
#: data/gui/window/mp_staging.cfg:245
msgid "Change the sides controller"
msgstr ""
#. [menu_button]: id=ai_controller
#: data/gui/window/mp_staging.cfg:261
msgid "Change the AI sides behaviour"
msgstr ""
#. [menu_button]: id=side_team
#: data/gui/window/mp_staging.cfg:288
msgid "Which team this side belongs to"
msgstr ""
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
msgid "This sides color"
msgstr ""
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:425
msgid "Im Ready"
msgstr ""
#. [text]
#: data/gui/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:311
msgid "Hotkeys"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:329
msgid "Display"
msgstr ""
#. [widget]: id=label
#: data/gui/window/preferences.cfg:383
msgid "Advanced"
msgstr ""
#. [button]: id=about
#: data/gui/window/preferences.cfg:419 data/gui/window/title_screen.cfg:471
msgid "Display the game version and build information"
msgstr ""
#. [label]
#: data/gui/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr ""
#. [slider]: id=scroll_speed
#: data/gui/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr ""
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr ""
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr ""
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr ""
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr ""
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr ""
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr ""
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr ""
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr ""
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:200
msgid "∞"
msgstr ""
#. [column]
#: data/gui/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr ""
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr ""
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr ""
#. [text_box]: id=filter
#: data/gui/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/preferences/02_hotkeys.cfg:94
msgid "Action"
msgstr ""
#. [toggle_button]: id=sort_1
#: data/gui/window/preferences/02_hotkeys.cfg:106
msgid "Hotkey"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/window/preferences/02_hotkeys.cfg:118
#: src/gui/dialogs/preferences_dialog.cpp:827
msgid "game_hotkeys^G"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/preferences/02_hotkeys.cfg:119
msgid "Available in game"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/window/preferences/02_hotkeys.cfg:131
#: src/gui/dialogs/preferences_dialog.cpp:828
msgid "editor_hotkeys^E"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/preferences/02_hotkeys.cfg:132
msgid "Available in editor"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/window/preferences/02_hotkeys.cfg:144
#: src/gui/dialogs/preferences_dialog.cpp:829
msgid "mainmenu_hotkeys^M"
msgstr ""
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:145
msgid "Available at main menu"
msgstr ""
#. [button]: id=btn_add_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:260
msgid "Add Hotkey"
msgstr ""
#. [button]: id=btn_clear_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:271
msgid "Clear Hotkey"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:15
msgid "Window size:"
msgstr ""
#. [label]: id=help_text
#: data/gui/window/preferences/03_display.cfg:39
msgid "Pixel scale multiplier:"
msgstr ""
#. [menu_button]: id=resolution_set
#: data/gui/window/preferences/03_display.cfg:73
msgid "Change the game window size"
msgstr ""
#. [slider]: id=pixel_scale_slider
#: data/gui/window/preferences/03_display.cfg:87
msgid ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
msgstr ""
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:102
msgid "Full screen"
msgstr ""
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:103
msgid "Toggle between fullscreen and window mode"
msgstr ""
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/window/preferences/03_display.cfg:114
msgid "pixel_scale_multiplier^Automatic scale"
msgstr ""
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/window/preferences/03_display.cfg:115
msgid "Choose pixel scale multiplier automatically based on current resolution"
msgstr ""
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:129
msgid "VSync"
msgstr ""
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:130
msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:145
msgid "Limit FPS"
msgstr ""
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:146
msgid ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:168
msgid "Interface theme:"
msgstr ""
#. [menu_button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:181
msgid ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:200
msgid "Combat damage indicators"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:201
msgid "Show amount of damage inflicted or healed as fading labels above units"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:214
msgid "Team color indicators"
msgstr ""
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:215
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:228
msgid "Grid overlay"
msgstr ""
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:229
msgid "Overlay a grid over the map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:263
msgid "Animate map"
msgstr ""
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:264
msgid "Display animated terrain graphics"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:277
msgid "Animate water"
msgstr ""
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:278
msgid "Display animated water graphics (can be slow)"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:293
msgid "Unit standing animations"
msgstr ""
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:294
msgid "Continuously animate standing units on the battlefield"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:312
msgid "Unit idle animations"
msgstr ""
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:313
msgid "Play short random animations for idle units"
msgstr ""
#. [label]
#: data/gui/window/preferences/03_display.cfg:336
msgid "Frequency:"
msgstr ""
#. [slider]: id=idle_anim_frequency
#: data/gui/window/preferences/03_display.cfg:352
msgid "Set the frequency of unit idle animations"
msgstr ""
#. [label]
#: data/gui/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr ""
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr ""
#. [column]
#: data/gui/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr ""
#. [label]
#: data/gui/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr ""
#. [slider]: id=chat_lines
#: data/gui/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr ""
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr ""
#. [toggle_button]: id=remember_password
#: data/gui/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr ""
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr ""
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr ""
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr ""
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr ""
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr ""
#. [button]: id=add_friend
#: data/gui/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"player_name notes on friend)"
msgstr ""
#. [button]: id=add_ignored
#: data/gui/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"player_name reason ignored)"
msgstr ""
#. [button]: id=remove
#: data/gui/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr ""
#. [label]: id=no_friends_notice
#: data/gui/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr ""
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr ""
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr ""
#. [label]
#: data/gui/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but cant attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid "During allys turn, use a two-color orb to show movement"
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid ""
"During your allies turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
#. [grid]
#: data/gui/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr ""
#. [label]: id=asdf
#: data/gui/window/server_info.cfg:79
msgid "Server Information"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr ""
#. [label]
#: data/gui/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr ""
#. [label]
#: data/gui/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/statistics_dialog.cfg:490 src/hotkey/hotkey_command.cpp:128
msgid "Statistics"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr ""
#. [column]
#: data/gui/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The <i>a priori</i> probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:131
msgid "Surrender Game"
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr ""
#. [button]: id=quit_and_surrender
#: data/gui/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr ""
#. [label]: id=lblTitle
#: data/gui/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr ""
#. [label]: id=lblMessage
#: data/gui/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr ""
#. [button]: id=btn_quit_game
#: data/gui/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:21
msgid "#"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:33
msgid "Image"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:57
msgid "Loc"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:69
msgid "Layer"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:105
msgid "Center"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr ""
#. [label]
#: data/gui/window/terrain_layers.cfg:384
msgid "Flags"
msgstr ""
#. [label]
#: data/gui/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/window/title_screen.cfg:177 src/hotkey/hotkey_command.cpp:285
msgid "Help"
msgstr ""
#. [button]: id=help
#: data/gui/window/title_screen.cfg:178
msgid "Show Battle for Wesnoth help"
msgstr ""
#. [button]: id=previous_tip
#: data/gui/window/title_screen.cfg:194
msgid "Show previous tip of the day"
msgstr ""
#. [button]: id=next_tip
#: data/gui/window/title_screen.cfg:209
msgid "Show next tip of the day"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Campaigns"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Start a new single player campaign"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Load a saved game"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Add-ons"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Download usermade campaigns, eras, or map packs"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Map Editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Start the map editor"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "Configure the games settings"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:261
msgid "View achievements"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:262
msgid "Places to talk about Wesnoth"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:263
msgid "Credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:263
msgid "View the credits"
msgstr ""
#. [grid]
#: data/gui/window/title_screen.cfg:264
msgid "Quit the game"
msgstr ""
#. [button]: id=language
#: data/gui/window/title_screen.cfg:493
msgid "Change the language"
msgstr ""
#. [label]
#: data/gui/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr ""
#. [label]
#: data/gui/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr ""
#. [button]: id=damage_calculation
#: data/gui/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr ""
#. [button]: id=ok
#: data/gui/window/unit_attack.cfg:220
msgid "Attack"
msgstr ""
#. [label]
#: data/gui/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr ""
#. [label]
#: data/gui/window/unit_create.cfg:55
msgid "Create Unit"
msgstr ""
#. [toggle_button]: id=sort_0
#: data/gui/window/unit_create.cfg:134
msgid "Race"
msgstr ""
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:107
msgid "Moves"
msgstr ""
#. [label]
#: data/gui/window/unit_list.cfg:120
msgid "Status"
msgstr ""
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:134
msgid "HP"
msgstr ""
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:148 data/gui/window/unit_recall.cfg:61
msgid "Lvl"
msgstr ""
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:162 data/gui/window/unit_recall.cfg:75
msgid "XP"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/window/unit_list.cfg:176 data/gui/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:382
#: src/gui/widgets/unit_preview_pane.cpp:532
msgid "Traits"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_list.cfg:367 src/hotkey/hotkey_command.cpp:127
msgid "Unit List"
msgstr ""
#. [label]: id=title
#: data/gui/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr ""
#. [text_box]: id=filter_box
#: data/gui/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr ""
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:401
msgid "Rename"
msgstr ""
#. [button]: id=dismiss
#: data/gui/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recall.cfg:450 src/hotkey/hotkey_command.cpp:112
msgid "Recall"
msgstr ""
#. [label]
#: data/gui/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:110
msgid "Recruit"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:209
#: src/gui/dialogs/preferences_dialog.cpp:253
#: src/gui/dialogs/transient_message.cpp:79
msgid "Error"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:181
#: src/gui/dialogs/multiplayer/lobby.cpp:197 src/gui/dialogs/wml_error.cpp:160
msgid "Details:"
msgstr ""
#: src/build_info.cpp:287
msgid "feature^Lua console completion"
msgstr ""
#: src/build_info.cpp:294
msgid "feature^D-Bus notifications back end"
msgstr ""
#: src/build_info.cpp:303
msgid "feature^Win32 notifications back end"
msgstr ""
#: src/build_info.cpp:309
msgid "feature^Cocoa notifications back end"
msgstr ""
#: src/build_info.cpp:347 src/desktop/version.cpp:126
msgid "cpu_architecture^<unknown>"
msgstr ""
#: src/desktop/paths.cpp:98
msgid "filesystem_path_system^Volumes"
msgstr ""
#: src/desktop/paths.cpp:211
msgid "filesystem_path_game^Game executables"
msgstr ""
#: src/desktop/paths.cpp:215
msgid "filesystem_path_game^Game data"
msgstr ""
#: src/desktop/paths.cpp:219
msgid "filesystem_path_game^User data"
msgstr ""
#: src/desktop/paths.cpp:223
msgid "filesystem_path_game^User preferences"
msgstr ""
#: src/desktop/paths.cpp:227
msgid "filesystem_path_game^Editor maps"
msgstr ""
#: src/desktop/paths.cpp:240
msgid "filesystem_path_system^Home"
msgstr ""
#: src/desktop/paths.cpp:249
msgid "filesystem_path_system^Root"
msgstr ""
#: src/desktop/version.cpp:406
msgid "operating_system^<unknown>"
msgstr ""
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:696
msgid "--userdata-dir=<relative path that doesn't start with a period>"
msgstr ""
#: src/filesystem.cpp:699
msgid ""
"Use an absolute path, or a relative path that starts with a period and a "
"backslash"
msgstr ""
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:764 src/filesystem.cpp:786
msgid "--userdata-dir=<relative path>"
msgstr ""
#: src/filesystem.cpp:767 src/filesystem.cpp:789
msgid ""
"Use absolute paths. Relative paths are deprecated because they are "
"interpreted relative to $HOME"
msgstr ""
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1768
msgid "language code for localized resources^en_US"
msgstr ""
#: src/font/text.cpp:886
msgid "The text contains invalid Pango markup: "
msgstr ""
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:265
msgid "conjunct pair^$first and $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:272
msgid "conjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:275
msgid "conjunct end^$prefix, and $last"
msgstr ""
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:283
msgid "disjunct pair^$first or $second"
msgstr ""
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct start^$first, $second"
msgstr ""
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:290
msgid "disjunct mid^$prefix, $next"
msgstr ""
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:293
msgid "disjunct end^$prefix, or $last"
msgstr ""
#: src/formula/string_utils.cpp:299 src/formula/string_utils.cpp:339
msgid "timespan^expired"
msgstr ""
#. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file
#. as the string with this comment MUST be translated following the usual rules
#. for WML variable interpolation -- that is, without including or translating
#. the caret^ prefix, and leaving the $num variable specification intact, since
#. it is technically code. The only translatable natural word to be found here
#. is the time unit (year, month, etc.) For example, for French you would
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:313
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:314
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:315
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:316
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:317
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:318
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] ""
msgstr[1] ""
#: src/formula/string_utils.cpp:319
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] ""
msgstr[1] ""
#: src/gui/core/canvas.cpp:273
msgid "Image doesn't fit on canvas."
msgstr ""
#: src/gui/core/canvas.cpp:417
msgid "Text has a font size of 0."
msgstr ""
#: src/gui/core/widget_definition.cpp:29
msgid "No draw section defined for state."
msgstr ""
#: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:133
msgid "No resolution defined."
msgstr ""
#: src/gui/core/window_builder.cpp:167 src/gui/widgets/addon_list.cpp:430
#: src/gui/widgets/multi_page.cpp:177 src/gui/widgets/panel.cpp:133
#: src/gui/widgets/size_lock.cpp:111 src/gui/widgets/stacked_widget.cpp:225
#: src/gui/widgets/toggle_panel.cpp:321
msgid "No grid defined."
msgstr ""
#: src/gui/core/window_builder.cpp:221
msgid "Grid '$grid' row $row must have at least one column."
msgstr ""
#: src/gui/core/window_builder.cpp:233
msgid ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
#: src/gui/dialogs/achievements_dialog.cpp:137
msgid "Completed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:157
msgid "addons_view^All Add-ons"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:158
msgid "addons_view^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:159
msgid "addons_view^Upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:160
msgid "addons_view^Publishable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:161
msgid "addons_view^Not Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_of_type^Campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:166
msgid "addons_of_type^Scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:167
msgid "addons_of_type^SP/MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:168
msgid "addons_of_type^MP campaigns"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:169
msgid "addons_of_type^MP scenarios"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:170
msgid "addons_of_type^MP map-packs"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:171
msgid "addons_of_type^MP eras"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:172
msgid "addons_of_type^MP factions"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:173
msgid "addons_of_type^Modifications"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:174
msgid "addons_of_type^Cores"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:175
msgid "addons_of_type^Resources"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:177
msgid "addons_of_type^Other"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:178
msgid "addons_of_type^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:182
msgid "addons_order^Name ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:185
msgid "addons_order^Author ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:188
msgid "addons_order^Size ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:191
msgid "addons_order^Downloads ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:194
msgid "addons_order^Type ($order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:197
msgid "addons_order^Last updated ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:200
msgid "addons_order^First uploaded ($datelike_order)"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:218
msgid "addon_tag^Cooperative"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:220
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:221
msgid "addon_tag^Cosmetic"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:223
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:224
msgid "addon_tag^Difficulty"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:226
msgid "addon_tag^Can make campaigns easier or harder"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:227
msgid "addon_tag^RNG"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:229
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:230
msgid "addon_tag^Survival"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:232
msgid "addon_tag^Fight against waves of enemies"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:233
msgid "addon_tag^Terraforming"
msgstr ""
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:235
msgid "addon_tag^Players can change the terrain"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:259 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:260 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:264 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:265 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:269
msgid "addon_state^Installed, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:272
msgid "addon_state^Published, not tracking local version"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:276
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:277
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:283
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:284
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:290 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:291 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:295 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:299 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:439
msgid "ascending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:441
msgid "oldest to newest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:444
msgid "descending"
msgstr ""
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:446
msgid "newest to oldest"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:543
msgid "addons^Back to List"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:555
msgid "An error occurred while downloading the add-ons list from the server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:593
msgid "No Add-ons Available"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:593
msgid "There are no add-ons available for download from this server."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:862
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:870
msgid "The following add-on could not be deleted properly:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:924
msgid "Warning"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:925
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:943
msgid "The passphrase attribute cannot be present when forum_auth is used."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:948
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:951 src/gui/dialogs/addon/manager.cpp:993
msgid "The server responded with an error:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:954
msgid "The add-on was rejected by the server:"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:969 src/gui/dialogs/addon/manager.cpp:996
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:510
msgid "Response"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:981
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:1013
msgid "Do you want to uninstall '$addon|'?"
msgstr ""
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1045
msgid "%B %d %Y, %I:%M %p"
msgstr ""
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1048
msgid "%B %d %Y, %H:%M"
msgstr ""
#: src/gui/dialogs/addon/manager.cpp:1109
msgid "url^None"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:116
msgid "No usable weapon"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:194
msgid "Defender resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:196
msgid "Defender vulnerability vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:200
msgid "Attacker resistance vs"
msgstr ""
#: src/gui/dialogs/attack_predictions.cpp:202
msgid "Attacker vulnerability vs"
msgstr ""
#: src/gui/dialogs/campaign_selection.cpp:354
msgid "Missing Campaigns"
msgstr ""
#. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text.
#. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest.
#: src/gui/dialogs/campaign_selection.cpp:365
msgid ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
msgstr ""
#: src/gui/dialogs/campaign_selection.cpp:396
#: src/gui/dialogs/multiplayer/lobby.cpp:438
msgid "active_modifications^None"
msgstr ""
#: src/gui/dialogs/chat_log.cpp:398 src/gui/dialogs/game_cache_options.cpp:69
#: src/gui/dialogs/game_version_dialog.cpp:142
#: src/gui/dialogs/gamestate_inspector.cpp:418
#: src/gui/dialogs/lua_interpreter.cpp:475
#: src/gui/dialogs/screenshot_notification.cpp:70
#: src/gui/dialogs/wml_error.cpp:192
msgid "Clipboard support not found, contact your packager"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:40
msgid "$requester requires the following modifications to be enabled:"
msgstr ""
#: src/gui/dialogs/depcheck_confirm_change.cpp:44
msgid "$requester requires the following modifications to be disabled:"
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:42
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:47
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/depcheck_select_new.cpp:53
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:173
msgid "Core"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:174
msgid "Campaign"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:175
msgid "Hybrid Campaign"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:176
msgid "Multiplayer Campaign"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:177
msgid "Scenario"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:178
msgid "Multiplayer Scenario"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:179
msgid "Faction"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:180
#: src/gui/dialogs/multiplayer/lobby.cpp:426
msgid "Era"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:181
msgid "Map Pack"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:182
msgid "Modification"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:183
msgid "Media"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:184
msgid "Other"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:190
msgid "Cooperative"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:191
msgid "Cosmetic"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:193
msgid "RNG"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:194
msgid "Survival"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:195
msgid "Terraforming"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:378
msgid "No validation errors"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:378
msgid "Success"
msgstr ""
#: src/gui/dialogs/editor/edit_pbl.cpp:408
msgid "Choose an icon"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:71
msgid "/1000 tiles"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Coastal"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Inland"
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Island"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:107
msgid "Find File"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:183
msgid "Open"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:305
msgid "The file already exists. Do you wish to overwrite it?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:329
msgid "The file or folder $path cannot be created."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:335
msgid "The file or folder $path does not exist."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:710
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:728
msgid "The following folder and its contents will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:729
msgid "The following file will be permanently deleted:"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:730
msgid "Do you wish to continue?"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:742
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
#: src/gui/dialogs/folder_create.cpp:41
msgid "New Bookmark"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:101
msgid "dir_size^Unknown"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:103
#: src/gui/dialogs/network_transmission.cpp:52
#: src/gui/dialogs/network_transmission.cpp:53
#: src/gui/dialogs/screenshot_notification.cpp:117
msgid "unit_byte^B"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:126
msgid "Cache Cleaned"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:127
msgid "The game data cache has been cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:129
msgid "The game data cache could not be completely cleaned."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:145
msgid "Cache Purged"
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:146
msgid "The game data cache has been purged."
msgstr ""
#: src/gui/dialogs/game_cache_options.cpp:148
msgid "The game data cache could not be purged."
msgstr ""
#: src/gui/dialogs/game_load.cpp:75
msgid "No Saved Games"
msgstr ""
#: src/gui/dialogs/game_load.cpp:75
msgid "There are no saved games to load."
msgstr ""
#: src/gui/dialogs/game_load.cpp:145
msgid "game_version^Current Version"
msgstr ""
#: src/gui/dialogs/game_load.cpp:149
msgid "game_version^Wesnoth $version"
msgstr ""
#. TRANSLATORS: "reserve" refers to units on the recall list
#: src/gui/dialogs/game_load.cpp:235
msgid "$active active, $reserve reserve"
msgstr ""
#: src/gui/dialogs/game_load.cpp:284
msgid "The selected file is corrupt: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:355
msgid "(Invalid)"
msgstr ""
#: src/gui/dialogs/game_load.cpp:385
msgid "Campaign: $campaign_name"
msgstr ""
#: src/gui/dialogs/game_load.cpp:397
msgid "Tutorial"
msgstr ""
#: src/gui/dialogs/game_load.cpp:400
msgid "Test scenario"
msgstr ""
#: src/gui/dialogs/game_load.cpp:410
msgid "Replay"
msgstr ""
#: src/gui/dialogs/game_load.cpp:412
msgid "Turn"
msgstr ""
#: src/gui/dialogs/game_load.cpp:414
msgid "Scenario start"
msgstr ""
#: src/gui/dialogs/game_load.cpp:433
msgid "Difficulty: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:456
msgid "Version: "
msgstr ""
#: src/gui/dialogs/game_load.cpp:461
msgid "Modifications: "
msgstr ""
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^AI"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Idle"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Reserved"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:110 src/gui/dialogs/label_settings.cpp:78
msgid "Unknown"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:198 src/gui/dialogs/game_stats.cpp:201
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "no"
msgstr ""
#: src/gui/dialogs/game_stats.cpp:198 src/gui/dialogs/game_stats.cpp:201
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "yes"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:102
#: src/gui/dialogs/title_screen.cpp:385
msgid "Version $version"
msgstr ""
#: src/gui/dialogs/game_version_dialog.cpp:106
msgid "Running on $os"
msgstr ""
#: src/gui/dialogs/label_settings.cpp:54
msgid "Team Labels"
msgstr ""
#: src/gui/dialogs/label_settings.cpp:84
msgid "Side $side_number ($name)"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Building terrain rules"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Reading files and creating cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:52 src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing display"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Reinitialize fonts for the current language"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing teams"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Loading game configuration"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading data files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Loading level"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Initializing scripting engine"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Initializing planning mode"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Reading unit files"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Loading units"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Searching for installed add-ons"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Starting game"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Verifying cache"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Connecting to server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Logging in"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:68
msgid "Waiting for server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:69
msgid "Connecting to redirected server"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:70
msgid "Waiting for next scenario"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:71
msgid "Getting game data"
msgstr ""
#: src/gui/dialogs/loading_screen.cpp:72
msgid "Downloading lobby data"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:674
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr ""
#: src/gui/dialogs/lua_interpreter.cpp:675
msgid "lua console"
msgstr ""
#: src/gui/dialogs/multiplayer/faction_select.cpp:141
#: src/gui/dialogs/multiplayer/mp_staging.cpp:501
msgid "Random"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:70
msgid "Do you really want to log out?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:177
msgid "Incompatible User-made Content"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:178
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:193
msgid "Missing User-made Content"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:194
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:371
msgid "Games: showing $num_shown out of $num_total"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:393
msgid "$game_name (Era: $era_name)"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:423
msgid "era_or_mod^not installed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:458
msgid "Reloaded:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:459
msgid "Shared vision:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:460
msgid "Shuffle sides:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:461
msgid "Time limit:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:462
msgid "Use map settings:"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:470
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:495
msgid "Observers allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:498
msgid "Observers not allowed"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:629
msgid "lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:838
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:851
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:872
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:106
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:84
msgid "Side $side"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
msgid "Add Server"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:99
msgid "Scenarios"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:100
msgid "Multiplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:101
msgid "Singleplayer Campaigns"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102
msgid "Custom Maps"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103
msgid "Custom Scenarios"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:104
msgid "Random Maps"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:170
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:171
msgid "No games found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:237
msgid "No eras found."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:238
msgid "No eras found"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:505
msgid "No eras available for this game."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:706
msgid "number of players^$min to $max"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:820
msgid "The selected game has no sides!"
msgstr ""
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:827
msgid "The selected game cannot be created."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:899
msgid "Choose Starting Scenario"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:899
msgid "Select at which point to begin this campaign."
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:223
msgid "Computer Player"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:225
msgid "Empty slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:227
msgid "Reserved for $playername"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:229
msgid "Vacant slot"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:233
msgid "empty"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:259
#: src/gui/dialogs/multiplayer/mp_staging.cpp:114
msgid "this game"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_report.cpp:48
msgid "Lobby"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_report.cpp:50
msgid "Game"
msgstr ""
#: src/gui/dialogs/multiplayer/mp_staging.cpp:518
msgid "Waiting for players to choose factions..."
msgstr ""
#: src/gui/dialogs/outro.cpp:57
msgid "The End"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:179
msgid "friend"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:184
msgid "ignored"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:238
#: src/gui/dialogs/preferences_dialog.cpp:295
msgid "No username specified"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:253
msgid "Invalid username"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:300
msgid "Not on friends or ignore lists"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:873
#: src/gui/dialogs/preferences_dialog.cpp:937
msgid "No hotkey selected"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:901
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "Reassign Hotkey"
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:924
msgid "All hotkeys have been reset to their default values."
msgstr ""
#: src/gui/dialogs/preferences_dialog.cpp:924
msgid "Hotkeys Reset"
msgstr ""
#: src/gui/dialogs/screenshot_notification.cpp:99
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:80
msgid "All Scenarios"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:178
#: src/gui/dialogs/statistics_dialog.cpp:337
msgid "This Turn"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:214
msgid "Actual hit rates, by chance to hit:"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:216
msgid "(no attacks have taken place yet)"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:324
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:368
msgid "stats^Recruits"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Recalls"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Advancements"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Losses"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:372
msgid "Kills"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:394
#: src/gui/dialogs/statistics_dialog.cpp:401
msgid "Inflicted"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:407
#: src/gui/dialogs/statistics_dialog.cpp:414
msgid "Taken"
msgstr ""
#: src/gui/dialogs/statistics_dialog.cpp:455
msgid "$count|× $name"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:98
msgid "Screenshot"
msgstr ""
#: src/gui/dialogs/title_screen.cpp:478 src/hotkey/hotkey_command.cpp:303
msgid "Choose Test Scenario"
msgstr ""
#: src/gui/dialogs/unit_create.cpp:196
msgid "unit_variation^Default Variation"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:225
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:227
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:327 src/hotkey/hotkey_command.cpp:103
msgid "Rename Unit"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:363
msgid "This unit is loyal and requires no upkeep."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:364 src/gui/dialogs/unit_recall.cpp:369
#: src/gui/dialogs/unit_recall.cpp:374
msgid "Do you really want to dismiss him?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:365 src/gui/dialogs/unit_recall.cpp:370
#: src/gui/dialogs/unit_recall.cpp:375
msgid "Do you really want to dismiss her?"
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:368
msgid "This unit is an experienced one, having advanced levels."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:373
msgid "This unit is close to advancing a level."
msgstr ""
#: src/gui/dialogs/unit_recall.cpp:379
msgid "Dismiss Unit"
msgstr ""
#: src/gui/gui.cpp:85
msgid "No default gui defined."
msgstr ""
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr ""
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr ""
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr ""
#: src/gui/widgets/chatbox.cpp:297
msgid "whisper to $receiver"
msgstr ""
#: src/gui/widgets/chatbox.cpp:381
msgid "Joined <i>$name</i>"
msgstr ""
#: src/gui/widgets/chatbox.cpp:387
msgid ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
msgstr ""
#: src/gui/widgets/helper.cpp:93
msgid "Mandatory widget '$id' hasn't been defined."
msgstr ""
#: src/gui/widgets/label.cpp:123
msgid "Opening links is not supported, contact your packager"
msgstr ""
#: src/gui/widgets/label.cpp:141
msgid "Open link?"
msgstr ""
#: src/gui/widgets/label.cpp:172
msgid "Copied link!"
msgstr ""
#: src/gui/widgets/listbox.cpp:725 src/gui/widgets/multi_page.cpp:220
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
#: src/gui/widgets/listbox.cpp:769 src/gui/widgets/listbox.cpp:812
#: src/gui/widgets/listbox.cpp:855 src/gui/widgets/scrollbar_panel.cpp:92
msgid "No list defined."
msgstr ""
#: src/gui/widgets/listbox.cpp:774 src/gui/widgets/listbox.cpp:817
#: src/gui/widgets/listbox.cpp:860
msgid "A 'list_definition' should contain one row."
msgstr ""
#: src/gui/widgets/multi_page.cpp:196
msgid "No page defined."
msgstr ""
#: src/gui/widgets/multimenu_button.cpp:173
msgid "multimenu^All Selected"
msgstr ""
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:181
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] ""
msgstr[1] ""
#: src/gui/widgets/multimenu_button.cpp:183
#: src/gui/widgets/multimenu_button.cpp:235
msgid "multimenu^None Selected"
msgstr ""
#: src/gui/widgets/pane.cpp:363
msgid "Need at least 1 parallel item."
msgstr ""
#: src/gui/widgets/size_lock.cpp:89
msgid "Invalid size."
msgstr ""
#: src/gui/widgets/size_lock.cpp:124
msgid "No widget defined."
msgstr ""
#: src/gui/widgets/slider.cpp:357
msgid "The number of value_labels and values don't match."
msgstr ""
#: src/gui/widgets/stacked_widget.cpp:243
msgid "No stack layers defined."
msgstr ""
#: src/gui/widgets/styled_widget.cpp:608
msgid "Found a widget with a helptip and without a tooltip."
msgstr ""
#: src/gui/widgets/tree_view.cpp:291
msgid "No nodes defined for a tree view."
msgstr ""
#: src/gui/widgets/tree_view.cpp:326
msgid "[node]id 'root' is reserved for the implementation."
msgstr ""
#: src/gui/widgets/tree_view_node.cpp:106
msgid "Unknown builder id for tree view node."
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:139
msgid "Resistances: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:141
msgid "(Att / Def)"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:155
msgid "Movement Costs:"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:224
msgid "Attacks"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:301
#: src/gui/widgets/unit_preview_pane.cpp:332
#: src/gui/widgets/unit_preview_pane.cpp:453
#: src/gui/widgets/unit_preview_pane.cpp:485
msgid "Lvl $lvl"
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:339
#: src/gui/widgets/unit_preview_pane.cpp:352
#: src/gui/widgets/unit_preview_pane.cpp:493
#: src/gui/widgets/unit_preview_pane.cpp:512
msgid "HP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:341
#: src/gui/widgets/unit_preview_pane.cpp:357
#: src/gui/widgets/unit_preview_pane.cpp:495
#: src/gui/widgets/unit_preview_pane.cpp:517
msgid "XP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:359
#: src/gui/widgets/unit_preview_pane.cpp:519
msgid "Experience Modifier: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:362
#: src/gui/widgets/unit_preview_pane.cpp:522
msgid "MP: "
msgstr ""
#: src/gui/widgets/unit_preview_pane.cpp:400
#: src/gui/widgets/unit_preview_pane.cpp:550
msgid "Abilities"
msgstr ""
#: src/gui/widgets/window.cpp:431
msgid "Linked '$id' group has multiple definitions."
msgstr ""
#: src/gui/widgets/window.cpp:917
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr ""
#: src/gui/widgets/window.cpp:942 src/gui/widgets/window.cpp:979
#: src/tests/gui/test_gui2.cpp:736
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr ""
#: src/hotkey/hotkey_command.cpp:52
msgid "Saved Games"
msgstr ""
#: src/hotkey/hotkey_command.cpp:53
msgid "Map Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:54
msgid "Unit Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:55
msgid "Player Chat"
msgstr ""
#: src/hotkey/hotkey_command.cpp:56
msgid "Replay Control"
msgstr ""
#: src/hotkey/hotkey_command.cpp:57
msgid "Planning Mode"
msgstr ""
#: src/hotkey/hotkey_command.cpp:58
msgid "Scenario Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:59
msgid "Editor Palettes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:60
msgid "Editor Tools"
msgstr ""
#: src/hotkey/hotkey_command.cpp:61
msgid "Editor Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:62
msgid "Debug Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:63
msgid "Custom WML Commands"
msgstr ""
#: src/hotkey/hotkey_command.cpp:74
msgid "Scroll Up"
msgstr ""
#: src/hotkey/hotkey_command.cpp:75
msgid "Scroll Down"
msgstr ""
#: src/hotkey/hotkey_command.cpp:76
msgid "Scroll Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:77
msgid "Scroll Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:79
msgid "cancel"
msgstr ""
#: src/hotkey/hotkey_command.cpp:80
msgid "Select Hex"
msgstr ""
#: src/hotkey/hotkey_command.cpp:81
msgid "Deselect Hex"
msgstr ""
#: src/hotkey/hotkey_command.cpp:82
msgid "Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:83
msgid "Select/Move/Attack"
msgstr ""
#: src/hotkey/hotkey_command.cpp:84
msgid "Touch"
msgstr ""
#: src/hotkey/hotkey_command.cpp:85
msgid "Animate Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:86
msgid "Next Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:87
msgid "Previous Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:88
msgid "Hold Position"
msgstr ""
#: src/hotkey/hotkey_command.cpp:89
msgid "End Unit Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:90
msgid "Scroll to Leader"
msgstr ""
#: src/hotkey/hotkey_command.cpp:91
msgid "Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:92
msgid "Redo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:93
msgid "Zoom In"
msgstr ""
#: src/hotkey/hotkey_command.cpp:94
msgid "Zoom Out"
msgstr ""
#: src/hotkey/hotkey_command.cpp:95
msgid "Default Zoom"
msgstr ""
#: src/hotkey/hotkey_command.cpp:96
msgid "Toggle Full Screen"
msgstr ""
#: src/hotkey/hotkey_command.cpp:99
msgid "Map Screenshot"
msgstr ""
#: src/hotkey/hotkey_command.cpp:100
msgid "Toggle Accelerated Speed"
msgstr ""
#: src/hotkey/hotkey_command.cpp:101
msgid "Terrain Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:102
msgid "Unit Description"
msgstr ""
#: src/hotkey/hotkey_command.cpp:104
msgid "Delete Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:107
msgid "Save Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:108 src/hotkey/hotkey_command.cpp:181
msgid "Save Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:111
msgid "Repeat Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:113
msgid "Show/Hide Labels"
msgstr ""
#: src/hotkey/hotkey_command.cpp:114
msgid "End Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:116
msgid "Toggle Ellipses"
msgstr ""
#: src/hotkey/hotkey_command.cpp:117
msgid "Toggle Grid"
msgstr ""
#: src/hotkey/hotkey_command.cpp:118
msgid "Mouse Scrolling"
msgstr ""
#: src/hotkey/hotkey_command.cpp:119
msgid "Status Table"
msgstr ""
#: src/hotkey/hotkey_command.cpp:120
msgid "Mute"
msgstr ""
#: src/hotkey/hotkey_command.cpp:121
msgid "Speak"
msgstr ""
#: src/hotkey/hotkey_command.cpp:122
msgid "Create Unit (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:123
msgid "Change Side (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:124
msgid "Kill Unit (Debug!)"
msgstr ""
#: src/hotkey/hotkey_command.cpp:126
msgid "Objectives"
msgstr ""
#: src/hotkey/hotkey_command.cpp:129
msgid "Pause Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:130
msgid "Continue Network Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:132
msgid "Quit to Menu"
msgstr ""
#: src/hotkey/hotkey_command.cpp:133
msgid "Set Team Label"
msgstr ""
#: src/hotkey/hotkey_command.cpp:134
msgid "Set Label"
msgstr ""
#: src/hotkey/hotkey_command.cpp:135
msgid "Clear Labels"
msgstr ""
#: src/hotkey/hotkey_command.cpp:136
msgid "Show Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:137
msgid "Best Possible Enemy Moves"
msgstr ""
#: src/hotkey/hotkey_command.cpp:139
msgid "Play Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:140
msgid "Reset Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:141
msgid "Stop Replay"
msgstr ""
#: src/hotkey/hotkey_command.cpp:142
msgid "Next Turn"
msgstr ""
#: src/hotkey/hotkey_command.cpp:143
msgid "Next Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:144
msgid "Next Move"
msgstr ""
#: src/hotkey/hotkey_command.cpp:145
msgid "View: Full Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:146
msgid "View: Each Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:147
msgid "View: Human Team"
msgstr ""
#: src/hotkey/hotkey_command.cpp:148
msgid "Skip Animation"
msgstr ""
#: src/hotkey/hotkey_command.cpp:149
msgid "End Replay"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:152
msgid "whiteboard^Planning Mode"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:154
msgid "whiteboard^Execute Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:156
msgid "whiteboard^Execute All Actions"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:158
msgid "whiteboard^Delete Action"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:160
msgid "whiteboard^Move Action Up"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:162
msgid "whiteboard^Move Action Down"
msgstr ""
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:164
msgid "whiteboard^Suppose Dead"
msgstr ""
#: src/hotkey/hotkey_command.cpp:166
msgid "Quit to Desktop"
msgstr ""
#: src/hotkey/hotkey_command.cpp:167
msgid "Close Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:171
msgid "Switch Time of Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:173
msgid "Switch Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:174
msgid "Assign Local Time"
msgstr ""
#: src/hotkey/hotkey_command.cpp:176
msgid "Time Schedule Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:177
msgid "Partial Undo"
msgstr ""
#: src/hotkey/hotkey_command.cpp:179
msgid "New Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:180
msgid "Load Map"
msgstr ""
#: src/hotkey/hotkey_command.cpp:182
msgid "Save Map As"
msgstr ""
#: src/hotkey/hotkey_command.cpp:183
msgid "Save Scenario As"
msgstr ""
#: src/hotkey/hotkey_command.cpp:184
msgid "Save All Maps"
msgstr ""
#: src/hotkey/hotkey_command.cpp:185
msgid "Revert All Changes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:186
msgid "Map Information"
msgstr ""
#: src/hotkey/hotkey_command.cpp:188
msgid "Clear Selected Item Set"
msgstr ""
#: src/hotkey/hotkey_command.cpp:189
msgid "Swap Foreground/Background Palette Item"
msgstr ""
#: src/hotkey/hotkey_command.cpp:190
msgid "Change Palette Group"
msgstr ""
#: src/hotkey/hotkey_command.cpp:191
msgid "Scroll Palette Left"
msgstr ""
#: src/hotkey/hotkey_command.cpp:192
msgid "Scroll Palette Right"
msgstr ""
#: src/hotkey/hotkey_command.cpp:193
msgid "Remove Location"
msgstr ""
#: src/hotkey/hotkey_command.cpp:195
msgid "Add New Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:197
msgid "Next Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:199
msgid "Paint Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:199 src/hotkey/hotkey_command.cpp:200
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
#: src/hotkey/hotkey_command.cpp:200
msgid "Fill Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:201
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
#: src/hotkey/hotkey_command.cpp:201
msgid "Selection Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:202
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:202
msgid "Starting Positions Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:203
msgid "Label Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:203
msgid "Left mouse button sets or drags a label, right clears."
msgstr ""
#: src/hotkey/hotkey_command.cpp:204
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:204
msgid "Unit Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:205
msgid "Item Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:205
msgid "Left mouse button sets a new item. Right click removes item."
msgstr ""
#: src/hotkey/hotkey_command.cpp:206
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
#: src/hotkey/hotkey_command.cpp:206
msgid "Village Tool"
msgstr ""
#: src/hotkey/hotkey_command.cpp:208
msgid "Can Recruit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:208
msgid "Toggle the recruit attribute of a unit."
msgstr ""
#: src/hotkey/hotkey_command.cpp:209
msgid "Can be Renamed"
msgstr ""
#: src/hotkey/hotkey_command.cpp:209
msgid "Toggle the unit being renameable."
msgstr ""
#: src/hotkey/hotkey_command.cpp:211
msgid "Change Unit ID"
msgstr ""
#: src/hotkey/hotkey_command.cpp:212
msgid "Loyal"
msgstr ""
#: src/hotkey/hotkey_command.cpp:215
msgid "Show Tool Information"
msgstr ""
#: src/hotkey/hotkey_command.cpp:217
msgid "Toggle Minimap Unit Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:218
msgid "Toggle Minimap Terrain Coding"
msgstr ""
#: src/hotkey/hotkey_command.cpp:220
msgid "Toggle Minimap Unit Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:221
msgid "Toggle Minimap Village Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:222
msgid "Toggle Minimap Terrain Drawing"
msgstr ""
#: src/hotkey/hotkey_command.cpp:224
msgid "Next Brush"
msgstr ""
#: src/hotkey/hotkey_command.cpp:225
msgid "Default Brush"
msgstr ""
#: src/hotkey/hotkey_command.cpp:226
msgid "Single Tile"
msgstr ""
#: src/hotkey/hotkey_command.cpp:227
msgid "Radius One"
msgstr ""
#: src/hotkey/hotkey_command.cpp:228
msgid "Radius Two"
msgstr ""
#: src/hotkey/hotkey_command.cpp:229
msgid "Brush NW-SE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:230
msgid "Brush SW-NE"
msgstr ""
#: src/hotkey/hotkey_command.cpp:232
msgid "Cut"
msgstr ""
#: src/hotkey/hotkey_command.cpp:233
msgid "Copy"
msgstr ""
#: src/hotkey/hotkey_command.cpp:234
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
#: src/hotkey/hotkey_command.cpp:234
msgid "Paste"
msgstr ""
#: src/hotkey/hotkey_command.cpp:235
msgid "Export Selected Coordinates to System Clipboard"
msgstr ""
#: src/hotkey/hotkey_command.cpp:236
msgid "Select All"
msgstr ""
#: src/hotkey/hotkey_command.cpp:237
msgid "Select Inverse"
msgstr ""
#: src/hotkey/hotkey_command.cpp:238
msgid "Select None"
msgstr ""
#: src/hotkey/hotkey_command.cpp:239
msgid "Rotate Clipboard Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:240
msgid "Rotate Clipboard Counter-Clockwise"
msgstr ""
#: src/hotkey/hotkey_command.cpp:241
msgid "Flip Clipboard Horizontally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:242
msgid "Flip Clipboard Vertically"
msgstr ""
#: src/hotkey/hotkey_command.cpp:243
msgid "Rotate Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:244
msgid "Flip Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:245
msgid "Fill Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:246
msgid "Randomize Tiles in Selection"
msgstr ""
#: src/hotkey/hotkey_command.cpp:249
msgid "Apply a Mask"
msgstr ""
#: src/hotkey/hotkey_command.cpp:250
msgid "Create Mask"
msgstr ""
#: src/hotkey/hotkey_command.cpp:251
msgid "Refresh Display"
msgstr ""
#: src/hotkey/hotkey_command.cpp:253
msgid "Update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:256
msgid "Toggle Terrain Transition Update"
msgstr ""
#: src/hotkey/hotkey_command.cpp:258
msgid "Auto-update Terrain Transitions"
msgstr ""
#: src/hotkey/hotkey_command.cpp:259
msgid "Auto-update Terrain Transitions: No"
msgstr ""
#: src/hotkey/hotkey_command.cpp:260
msgid "Auto-update Terrain Transitions: Partial"
msgstr ""
#: src/hotkey/hotkey_command.cpp:262
msgid "Refresh Image Cache"
msgstr ""
#: src/hotkey/hotkey_command.cpp:263
msgid "Draw Hex Coordinates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:264
msgid "Draw Terrain Codes"
msgstr ""
#: src/hotkey/hotkey_command.cpp:265
msgid "Draw Number of Bitmaps"
msgstr ""
#: src/hotkey/hotkey_command.cpp:267
msgid "Save Selection to Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:268
msgid "Rename Selected Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:269
msgid "Remove Selected Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:270
msgid "Add New Area"
msgstr ""
#: src/hotkey/hotkey_command.cpp:272
msgid "Add-on Publishing Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:273
msgid "Change Add-on ID"
msgstr ""
#: src/hotkey/hotkey_command.cpp:275
msgid "Edit Scenario"
msgstr ""
#: src/hotkey/hotkey_command.cpp:276
msgid "Edit Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:277
msgid "Remove Side"
msgstr ""
#: src/hotkey/hotkey_command.cpp:279
msgid "Delay Shroud Updates"
msgstr ""
#: src/hotkey/hotkey_command.cpp:280
msgid "Update Shroud Now"
msgstr ""
#: src/hotkey/hotkey_command.cpp:281
msgid "Continue Interrupted Move"
msgstr ""
#: src/hotkey/hotkey_command.cpp:282
msgid "Find Label or Unit"
msgstr ""
#: src/hotkey/hotkey_command.cpp:283
msgid "Speak to Ally"
msgstr ""
#: src/hotkey/hotkey_command.cpp:284
msgid "Speak to All"
msgstr ""
#: src/hotkey/hotkey_command.cpp:286
msgid "Help about save-loading"
msgstr ""
#: src/hotkey/hotkey_command.cpp:286
msgid "Hint: save-loading is unnecessary"
msgstr ""
#: src/hotkey/hotkey_command.cpp:288
msgid "Enter Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:289
msgid "Custom Command"
msgstr ""
#: src/hotkey/hotkey_command.cpp:290
msgid "Run Formula"
msgstr ""
#: src/hotkey/hotkey_command.cpp:291
msgid "Clear Chat"
msgstr ""
#: src/hotkey/hotkey_command.cpp:293
msgid "Change Language"
msgstr ""
#: src/hotkey/hotkey_command.cpp:294
msgid "Refresh WML"
msgstr ""
#: src/hotkey/hotkey_command.cpp:295
msgid "Next Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:296
msgid "Previous Tip of the Day"
msgstr ""
#: src/hotkey/hotkey_command.cpp:297
msgid "Start Campaign"
msgstr ""
#: src/hotkey/hotkey_command.cpp:298
msgid "Start Multiplayer Game"
msgstr ""
#: src/hotkey/hotkey_command.cpp:299
msgid "Manage Add-ons"
msgstr ""
#: src/hotkey/hotkey_command.cpp:300
msgid "Manage Cores"
msgstr ""
#: src/hotkey/hotkey_command.cpp:301
msgid "Start Editor"
msgstr ""
#: src/hotkey/hotkey_command.cpp:302
msgid "Show Credits"
msgstr ""
#: src/hotkey/hotkey_command.cpp:305
msgid "Show Helptip"
msgstr ""
#: src/hotkey/hotkey_command.cpp:307
msgid "Show Lua Console"
msgstr ""
#: src/hotkey/hotkey_command.cpp:310
msgid "Unrecognized Command"
msgstr ""
#: src/preferences/display.cpp:71
msgid "No known themes. Try changing from within an existing game."
msgstr ""
#: src/preferences/display.cpp:113
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
#: src/preferences/display.cpp:117
msgid "Find Server Application"
msgstr ""
#: src/preferences/game.cpp:867
msgid "[%H:%M]"
msgstr ""
#: src/preferences/game.cpp:869
msgid "[%I:%M %p]"
msgstr ""
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr ""
#: src/wml_exception.cpp:89
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
#: src/wml_exception.cpp:92
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr ""