wesnoth/po/wesnoth-lib/en_GB.po
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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-28 12:38-0500\n"
"PO-Revision-Date: 2024-10-30 09:26+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.4.2\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr "Default AI (RCA)"
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr "Old Default AI (1.14 version)"
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr "Experimental AI"
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "Dev AI: Idle AI"
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:513 data/core/terrain.cfg:523
msgid "Fence"
msgstr "Fence"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3376 data/core/terrain.cfg:3377
msgid "Deep Water"
msgstr "Deep Water"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr "Grey Deep Water"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr "Medium Deep Water"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr "Tropical Deep Water"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3335 data/core/terrain.cfg:3336
msgid "Shallow Water"
msgstr "Shallow Water"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr "Grey Shallow Water"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr "Medium Shallow Water"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr "Tropical Shallow Water"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr "Ford"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land-based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3291
#: data/core/terrain.cfg:3292
msgid "Coastal Reef"
msgstr "Coastal Reef"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr "Grey Coastal Reef"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr "Medium Coastal Reef"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr "Tropical Coastal Reef"
#. [terrain_type]: id=sea_kelp
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:134 data/core/terrain.cfg:149
#: data/core/terrain.cfg:160 data/core/terrain.cfg:3319
#: data/core/terrain.cfg:3320
msgid "Swamp"
msgstr "Swamp"
#. [terrain_type]: id=sea_kelp
#: data/core/terrain.cfg:135
msgid "Kelp Forest"
msgstr "Kelp Forest"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:150
msgid "Swamp Water Reed"
msgstr "Swamp Water Reed"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:161
msgid "Muddy Quagmire"
msgstr "Muddy Quagmire"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:178 data/core/terrain.cfg:189
#: data/core/terrain.cfg:200 data/core/terrain.cfg:210
msgid "Grassland"
msgstr "Grassland"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:179
msgid "Green Grass"
msgstr "Green Grass"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:190
msgid "Semi-dry Grass"
msgstr "Semi-dry Grass"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:201
msgid "Dry Grass"
msgstr "Dry Grass"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:211
msgid "Leaf Litter"
msgstr "Leaf Litter"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:222 data/core/terrain.cfg:232
#: data/core/terrain.cfg:242
msgid "Dirt"
msgstr "Dirt"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:223
msgid "Dark Dirt"
msgstr "Dark Dirt"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:233
msgid "Regular Dirt"
msgstr "Regular Dirt"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:243
msgid "Dry Dirt"
msgstr "Dry Dirt"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=road_desert
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:252 data/core/terrain.cfg:263
#: data/core/terrain.cfg:273 data/core/terrain.cfg:283
#: data/core/terrain.cfg:293 data/core/terrain.cfg:1043
#: data/core/terrain.cfg:1053
msgid "Road"
msgstr "Road"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:253
msgid "Regular Cobbles"
msgstr "Regular Cobbles"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:257
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travellers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:264
msgid "Clean Gray Cobbles"
msgstr "Clean Grey Cobbles"
#. [terrain_type]: id=road_desert
#: data/core/terrain.cfg:274
msgid "Rocky Sands"
msgstr "Rocky Sands"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:284
msgid "Overgrown Cobbles"
msgstr "Overgrown Cobbles"
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:294
msgid "Icy Cobbles"
msgstr "Icy Cobbles"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:307
msgid "Ice"
msgstr "Ice"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:316
msgid "Snow"
msgstr "Snow"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:329
msgid "Desert"
msgstr "Desert"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:330
msgid "Desert Sands"
msgstr "Desert Sands"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:334
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for game-play purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:340 data/core/terrain.cfg:3278
msgid "Sand"
msgstr "Sand"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:341
msgid "Beach Sands"
msgstr "Beach Sands"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:345 data/core/terrain.cfg:3282
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defence in sand."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:353
msgid "Oasis"
msgstr "Oasis"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:362
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"A welcome sight to any traveller, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:368
msgid "Rubble"
msgstr "Rubble"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:378
msgid "Crater"
msgstr "Crater"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:393
msgid "Mixed Flowers"
msgstr "Mixed Flowers"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:402
msgid "Farmland"
msgstr "Farmland"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:411
msgid "Stones"
msgstr "Stones"
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:420
msgid "Snowbits"
msgstr "Snow Bits"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:429
msgid "Small Mushrooms"
msgstr "Small Mushrooms"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:438
msgid "Mushroom Farm"
msgstr "Mushroom Farm"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:447
msgid "Desert Plants"
msgstr "Desert Plants"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:456
msgid "Desert Plants without Bones"
msgstr "Desert Plants without Bones"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:465
msgid "Windmill"
msgstr "Windmill"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:474
msgid "Campfire"
msgstr "Camp Fire"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:484
msgid "Sconce"
msgstr "Sconce"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:494
msgid "Brazier"
msgstr "Brazier"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:503
msgid "Lit Brazier"
msgstr "Lit Brazier"
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:524
msgid "Iron Fence"
msgstr "Iron Fence"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:534
msgid "Palisade"
msgstr "Palisade"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:535
msgid "Wooden Palisade"
msgstr "Wooden Palisade"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:544
msgid "Stones with Sand Drifts"
msgstr "Stones with Sand Drifts"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:553
msgid "Water Lilies"
msgstr "Water Lilies"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:563
msgid "Flowering Water Lilies"
msgstr "Flowering Water Lilies"
#. [terrain_type]: id=seashells
#: data/core/terrain.cfg:573
msgid "Seashells"
msgstr "Seashells"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:584
msgid "Trash"
msgstr "Rubbish"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:593
msgid "Remains"
msgstr "Remains"
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:603
msgid "Window"
msgstr "Window"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:616 data/core/terrain.cfg:617
#: data/core/terrain.cfg:628 data/core/terrain.cfg:640
#: data/core/terrain.cfg:652
msgid "Great Tree"
msgstr "Great Tree"
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:629
msgid "Snowy Great Tree"
msgstr "Snowy Great Tree"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:641
msgid "Dead Great Tree"
msgstr "Dead Great Tree"
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:653
msgid "Dead Great Oak Tree"
msgstr "Dead Great Oak Tree"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:664 data/core/terrain.cfg:676
#: data/core/terrain.cfg:688 data/core/terrain.cfg:700
#: data/core/terrain.cfg:712 data/core/terrain.cfg:724
#: data/core/terrain.cfg:736 data/core/terrain.cfg:748
#: data/core/terrain.cfg:760 data/core/terrain.cfg:772
#: data/core/terrain.cfg:784 data/core/terrain.cfg:796
#: data/core/terrain.cfg:808 data/core/terrain.cfg:820
#: data/core/terrain.cfg:832 data/core/terrain.cfg:3402
#: data/core/terrain.cfg:3403
msgid "Forest"
msgstr "Forest"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:665
msgid "Tropical Forest"
msgstr "Tropical Forest"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:677
msgid "Rainforest"
msgstr "Rainforest"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:689
msgid "Palm Forest"
msgstr "Palm Forest"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:701
msgid "Dense Palm Forest"
msgstr "Dense Palm Forest"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:713
msgid "Savanna"
msgstr "Savanna"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:725
msgid "Pine Forest"
msgstr "Pine Forest"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:737
msgid "Snowy Pine Forest"
msgstr "Snowy Pine Forest"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:749
msgid "Summer Deciduous Forest"
msgstr "Summer Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:761
msgid "Fall Deciduous Forest"
msgstr "Fall Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:773
msgid "Winter Deciduous Forest"
msgstr "Winter Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:785
msgid "Snowy Deciduous Forest"
msgstr "Snowy Deciduous Forest"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:797
msgid "Summer Mixed Forest"
msgstr "Summer Mixed Forest"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:809
msgid "Fall Mixed Forest"
msgstr "Fall Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:821
msgid "Winter Mixed Forest"
msgstr "Winter Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:833
msgid "Snowy Mixed Forest"
msgstr "Snowy Mixed Forest"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:848 data/core/terrain.cfg:858
#: data/core/terrain.cfg:878 data/core/terrain.cfg:3306
#: data/core/terrain.cfg:3307
msgid "Hills"
msgstr "Hills"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:849
msgid "Regular Hills"
msgstr "Regular Hills"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:859
msgid "Dry Hills"
msgstr "Dry Hills"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:868
msgid "Dunes"
msgstr "Dunes"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:879
msgid "Snow Hills"
msgstr "Snow Hills"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:893 data/core/terrain.cfg:903
#: data/core/terrain.cfg:913 data/core/terrain.cfg:924
#: data/core/terrain.cfg:1347 data/core/terrain.cfg:1357
#: data/core/terrain.cfg:1368 data/core/terrain.cfg:1378
#: data/core/terrain.cfg:3362 data/core/terrain.cfg:3363
msgid "Mountains"
msgstr "Mountains"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:894
msgid "Regular Mountains"
msgstr "Regular Mountains"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:904
msgid "Dry Mountains"
msgstr "Dry Mountains"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:914
msgid "Snowy Mountains"
msgstr "Snowy Mountains"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:925
msgid "Desert Mountains"
msgstr "Desert Mountains"
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#: data/core/terrain.cfg:936 data/core/terrain.cfg:946
#: data/core/terrain.cfg:3473 data/core/terrain.cfg:3484
msgid "Stone Floor"
msgstr "Stone Floor"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:939
msgid "Basic Stone Floor"
msgstr "Basic Stone Floor"
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:949
msgid "Ancient Stone Floor"
msgstr "Ancient Stone Floor"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#: data/core/terrain.cfg:956 data/core/terrain.cfg:966
#: data/core/terrain.cfg:976 data/core/terrain.cfg:3495
#: data/core/terrain.cfg:3506
msgid "Rug"
msgstr "Rug"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:959
msgid "Royal Rug"
msgstr "Royal Rug"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:969
msgid "Normal Rug"
msgstr "Normal Rug"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:979
msgid "Cave Rug"
msgstr "Cave Rug"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:986
msgid "Wooden Floor"
msgstr "Wooden Floor"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:989
msgid "Basic Wooden Floor"
msgstr "Basic Wooden Floor"
#. [terrain_type]: id=old_wood_floor
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:996 data/core/terrain.cfg:999
#: data/core/terrain.cfg:3517
msgid "Old Wooden Floor"
msgstr "Old Wooden Floor"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1012
msgid "Lit"
msgstr "Lit"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1013
msgid "Beam of Light"
msgstr "Beam of Light"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:1023 data/core/terrain.cfg:1033
#: data/core/terrain.cfg:3263 data/core/terrain.cfg:3264
msgid "Cave"
msgstr "Cave"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:1024
msgid "Cave Floor"
msgstr "Cave Floor"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:1034
msgid "Earthy Cave Floor"
msgstr "Earthy Cave Floor"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:1044
msgid "Dark Flagstones"
msgstr "Dark Flagstones"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:1054
msgid "Cave Path"
msgstr "Cave Path"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1063 data/core/terrain.cfg:1082
#: data/core/terrain.cfg:1102 data/core/terrain.cfg:1103
#: data/core/terrain.cfg:1114
msgid "Mushroom Grove"
msgstr "Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1064
msgid "Non-mixed Mushroom Grove"
msgstr "Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1072 data/core/terrain.cfg:1092
msgid ""
"editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are '^Tf' and '^Tfi' which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
msgstr ""
"The overlays '^Uf' and '^Ufi' are deprecated because, although the graphics "
"show an overlay with another terrain underneath, the movement and defence "
"stats are purely fungus terrain, ignoring the underlying terrain. The "
"recommended replacements are '^Tf' and '^Tfi' which look the same but have "
"the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1075 data/core/terrain.cfg:1095
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defense and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
msgstr ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defence and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1083
msgid "Lit Non-mixed Mushroom Grove"
msgstr "Lit Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1115
msgid "Lit Mushroom Grove"
msgstr "Lit Mushroom Grove"
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1127 data/core/terrain.cfg:1128
msgid "Mycelium"
msgstr "Mycelium"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1137 data/core/terrain.cfg:1138
#: data/core/terrain.cfg:1153
msgid "Rockbound Cave"
msgstr "Rockbound Cave"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1143 data/core/terrain.cfg:1159
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defence, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defence in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1154
msgid "Earthy Rockbound Cave"
msgstr "Earthy Rockbound Cave"
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1171 data/core/terrain.cfg:1183
#: data/core/terrain.cfg:1196
msgid "Mine Rail"
msgstr "Mine Rail"
#. [terrain_type]: id=high_border
#: data/core/terrain.cfg:1216
msgid "Bluff"
msgstr "Bluff"
#. [terrain_type]: id=high_canyon
#: data/core/terrain.cfg:1226
msgid "Gulch"
msgstr "Gulch"
#. [terrain_type]: id=high_canyon_obst
#: data/core/terrain.cfg:1237
msgid "Unwalkable Ravine"
msgstr "Unwalkable Ravine"
#. [terrain_type]: id=high_border_woods
#: data/core/terrain.cfg:1250
msgid "Wooded Bluffs"
msgstr "Wooded Bluffs"
#. [terrain_type]: id=high_canyon_woods
#: data/core/terrain.cfg:1259
msgid "Wooded Gulch"
msgstr "Wooded Gulch"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1272 data/core/terrain.cfg:1283
#: data/core/terrain.cfg:1294 data/core/terrain.cfg:1305
msgid "Chasm"
msgstr "Chasm"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1273
msgid "Regular Chasm"
msgstr "Regular Chasm"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1284
msgid "Earthy Chasm"
msgstr "Earthy Chasm"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1295
msgid "Ethereal Abyss"
msgstr "Ethereal Abyss"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1306
msgid "Lava Chasm"
msgstr "Lava Chasm"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1318 data/core/terrain.cfg:1319
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1325
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1332
msgid "Volcano"
msgstr "Volcano"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1348
msgid "Regular Impassable Mountains"
msgstr "Regular Impassable Mountains"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1358
msgid "Dry Impassable Mountains"
msgstr "Dry Impassable Mountains"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1369
msgid "Snowy Impassable Mountains"
msgstr "Snowy Impassable Mountains"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1379
msgid "Desert Impassable Mountains"
msgstr "Desert Impassable Mountains"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_damaged
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1389 data/core/terrain.cfg:1411
#: data/core/terrain.cfg:1422 data/core/terrain.cfg:1447
msgid "Cave Wall"
msgstr "Cave Wall"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1390
msgid "Natural Cave Wall"
msgstr "Natural Cave Wall"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1400 data/core/terrain.cfg:1401
#: data/core/terrain.cfg:1485
msgid "Mine Wall"
msgstr "Mine Wall"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1412
msgid "Natural Earthy Cave Wall"
msgstr "Natural Earthy Cave Wall"
#. [terrain_type]: id=cavewall_damaged
#: data/core/terrain.cfg:1423
msgid "Damaged Cave Wall"
msgstr "Damaged Cave Wall"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1433
msgid "Thick Hedges"
msgstr "Thick Hedges"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1434
msgid "Hedges Wall"
msgstr "Hedges Wall"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1462 data/core/terrain.cfg:1472
#: data/core/terrain.cfg:1507 data/core/terrain.cfg:1518
#: data/core/terrain.cfg:1551
msgid "Stone Wall"
msgstr "Stone Wall"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1473
msgid "Lit Stone Wall"
msgstr "Lit Stone Wall"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1486
msgid "Straight Mine Wall"
msgstr "Straight Mine Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1496
msgid "Interior Wall"
msgstr "Interior Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1497
msgid "Straight White Wall"
msgstr "Straight White Wall"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1508
msgid "Clean Stone Wall"
msgstr "Clean Stone Wall"
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1519
msgid "Ancient Stone Wall"
msgstr "Ancient Stone Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1529
msgid "Catacombs Wall"
msgstr "Catacombs Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1530
msgid "Catacombs Stone Wall"
msgstr "Catacombs Stone Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1540
msgid "Overgrown Wall"
msgstr "Overgrown Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1541
msgid "Overgrown Stone Wall"
msgstr "Overgrown Stone Wall"
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1552
msgid "Damaged Stone Wall"
msgstr "Damaged Stone Wall"
#. [terrain_type]: id=wall_stone_ruins
#: data/core/terrain.cfg:1562
msgid "Ruined Wall"
msgstr "Ruined Wall"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1580 data/core/terrain.cfg:1593
#: data/core/terrain.cfg:1607 data/core/terrain.cfg:1664
#: data/core/terrain.cfg:1676 data/core/terrain.cfg:1689
msgid "Gate"
msgstr "Gate"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1581 data/core/terrain.cfg:1594
#: data/core/terrain.cfg:1608
msgid "Rusty Gate"
msgstr "Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1621 data/core/terrain.cfg:1634
#: data/core/terrain.cfg:1648 data/core/terrain.cfg:1702
#: data/core/terrain.cfg:1714 data/core/terrain.cfg:1727
msgid "Door"
msgstr "Door"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1622 data/core/terrain.cfg:1635
#: data/core/terrain.cfg:1649
msgid "Wooden Door"
msgstr "Wooden Door"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1665 data/core/terrain.cfg:1677
#: data/core/terrain.cfg:1690
msgid "Open Rusty Gate"
msgstr "Open Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1703 data/core/terrain.cfg:1715
#: data/core/terrain.cfg:1728
msgid "Open Wooden Door"
msgstr "Open Wooden Door"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1743
msgid "Impassable Overlay"
msgstr "Impassable Overlay"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1756
msgid "Unwalkable Overlay"
msgstr "Unwalkable Overlay"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1768 data/core/terrain.cfg:3181
msgid "Void"
msgstr "Void"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1784 data/core/terrain.cfg:1797
#: data/core/terrain.cfg:1810 data/core/terrain.cfg:1823
#: data/core/terrain.cfg:1838 data/core/terrain.cfg:1851
#: data/core/terrain.cfg:1866 data/core/terrain.cfg:1879
#: data/core/terrain.cfg:1894 data/core/terrain.cfg:1907
#: data/core/terrain.cfg:1920 data/core/terrain.cfg:1933
#: data/core/terrain.cfg:1946 data/core/terrain.cfg:1959
#: data/core/terrain.cfg:1972 data/core/terrain.cfg:1985
#: data/core/terrain.cfg:1998 data/core/terrain.cfg:2011
#: data/core/terrain.cfg:2024 data/core/terrain.cfg:2037
#: data/core/terrain.cfg:2050 data/core/terrain.cfg:2065
#: data/core/terrain.cfg:2078 data/core/terrain.cfg:2091
#: data/core/terrain.cfg:2104 data/core/terrain.cfg:2117
#: data/core/terrain.cfg:2130 data/core/terrain.cfg:2143
#: data/core/terrain.cfg:2158 data/core/terrain.cfg:2171
#: data/core/terrain.cfg:2189 data/core/terrain.cfg:3427
#: data/core/terrain.cfg:3428
msgid "Village"
msgstr "Village"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1785
msgid "Adobe Village"
msgstr "Adobe Village"
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1798
msgid "Ruined Adobe Village"
msgstr "Ruined Adobe Village"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1811
msgid "Desert Tent Village"
msgstr "Desert Tent Village"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1824
msgid "Tent Village"
msgstr "Tent Village"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1839
msgid "Orcish Village"
msgstr "Orcish Village"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1852
msgid "Snowy Orcish Village"
msgstr "Snowy Orcish Village"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1867
msgid "Snowy Elven Village"
msgstr "Snowy Elven Village"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1880
msgid "Elven Village"
msgstr "Elven Village"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1895
msgid "Cottage"
msgstr "Cottage"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1908
msgid "Snowy Cottage"
msgstr "Snowy Cottage"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1921
msgid "Ruined Cottage"
msgstr "Ruined Cottage"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1934
msgid "Human City"
msgstr "Human City"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1947
msgid "Windmill Village"
msgstr "Windmill Village"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1960
msgid "Snowy Human City"
msgstr "Snowy Human City"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1973
msgid "Ruined Human City"
msgstr "Ruined Human City"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1986
msgid "Hill Stone Village"
msgstr "Hill Stone Village"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1999
msgid "Snowy Hill Stone Village"
msgstr "Snowy Hill Stone Village"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:2012
msgid "Ruined Hill Stone Village"
msgstr "Ruined Hill Stone Village"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:2025
msgid "Tropical Village"
msgstr "Tropical Village"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:2038
msgid "Drake Village"
msgstr "Drake Village"
#. [terrain_type]: id=drake_snow_village
#: data/core/terrain.cfg:2051
msgid "Snowy Drake Village"
msgstr "Snowy Drake Village"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:2066
msgid "Cave Village"
msgstr "Cave Village"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:2079
msgid "Dwarven Village"
msgstr "Dwarven Village"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:2092
msgid "Hut"
msgstr "Hut"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:2105
msgid "Snowy Hut"
msgstr "Snowy Hut"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:2118
msgid "Log Cabin"
msgstr "Log Cabin"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:2131
msgid "Snowy Log Cabin"
msgstr "Snowy Log Cabin"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:2144
msgid "Igloo"
msgstr "Igloo"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:2159
msgid "Swamp Village"
msgstr "Swamp Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2172
msgid "Merfolk Village"
msgstr "Merfolk Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2173
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight hit-"
"points each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defence in submerged villages, whereas land based "
"units usually have a low defence."
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2190
msgid "Village Overlay"
msgstr "Village Overlay"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2206 data/core/terrain.cfg:2207
#: data/core/terrain.cfg:2218 data/core/terrain.cfg:2230
#: data/core/terrain.cfg:2435 data/core/terrain.cfg:2447
msgid "Encampment"
msgstr "Encampment"
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2219
msgid "Ruined Encampment"
msgstr "Ruined Encampment"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2231
msgid "Snowy Encampment"
msgstr "Snowy Encampment"
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2242 data/core/terrain.cfg:2254
#: data/core/terrain.cfg:2266 data/core/terrain.cfg:2278
#: data/core/terrain.cfg:2289 data/core/terrain.cfg:2301
#: data/core/terrain.cfg:2313 data/core/terrain.cfg:2325
#: data/core/terrain.cfg:2337 data/core/terrain.cfg:2349
#: data/core/terrain.cfg:2361 data/core/terrain.cfg:2411
#: data/core/terrain.cfg:2460 data/core/terrain.cfg:2776
#: data/core/terrain.cfg:3346 data/core/terrain.cfg:3347
msgid "Castle"
msgstr "Castle"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2243
msgid "Orcish Castle"
msgstr "Orcish Castle"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2255
msgid "Snowy Orcish Castle"
msgstr "Snowy Orcish Castle"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2267
msgid "Human Castle"
msgstr "Human Castle"
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2279
msgid "Snowy Human Castle"
msgstr "Snowy Human Castle"
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2290
msgid "Elven Castle"
msgstr "Elven Castle"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2302
msgid "Elven Castle Ruin"
msgstr "Elven Castle Ruin"
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2314
msgid "Winter Elven Castle"
msgstr "Winter Elven Castle"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2326
msgid "Dwarven Underground Castle"
msgstr "Dwarven Underground Castle"
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2338
msgid "Dwarven Castle"
msgstr "Dwarven Castle"
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2350
msgid "Dwarven Castle Ruins"
msgstr "Dwarven Castle Ruins"
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2362
msgid "Winter Dwarven Castle"
msgstr "Winter Dwarven Castle"
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2373 data/core/terrain.cfg:2385
#: data/core/terrain.cfg:2398 data/core/terrain.cfg:2423
msgid "Ruined Castle"
msgstr "Ruined Castle"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2374
msgid "Ruined Human Castle"
msgstr "Ruined Human Castle"
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2386
msgid "Sunken Human Ruin"
msgstr "Sunken Human Ruin"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2399
msgid "Swamp Human Ruin"
msgstr "Swamp Human Ruin"
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2412
msgid "Desert Castle"
msgstr "Desert Castle"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2424
msgid "Ruined Desert Castle"
msgstr "Ruined Desert Castle"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2436
msgid "Troll Encampment"
msgstr "Troll Encampment"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2448
msgid "Aquatic Encampment"
msgstr "Aquatic Encampment"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2461
msgid "Aquatic Castle"
msgstr "Aquatic Castle"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2477 data/core/terrain.cfg:2501
#: data/core/terrain.cfg:2514 data/core/terrain.cfg:2735
#: data/core/terrain.cfg:2748
msgid "Encampment Keep"
msgstr "Encampment Keep"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2489
msgid "Ruined Encampment Keep"
msgstr "Ruined Encampment Keep"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2502
msgid "Tall Encampment Keep"
msgstr "Tall Encampment Keep"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2515
msgid "Snowy Encampment Keep"
msgstr "Snowy Encampment Keep"
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2527 data/core/terrain.cfg:2540
#: data/core/terrain.cfg:2553 data/core/terrain.cfg:2566
#: data/core/terrain.cfg:2579 data/core/terrain.cfg:2592
#: data/core/terrain.cfg:2605 data/core/terrain.cfg:2618
#: data/core/terrain.cfg:2631 data/core/terrain.cfg:2644
#: data/core/terrain.cfg:2657 data/core/terrain.cfg:2709
#: data/core/terrain.cfg:2761 data/core/terrain.cfg:2789
msgid "Keep"
msgstr "Keep"
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2528
msgid "Orcish Keep"
msgstr "Orcish Keep"
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2541
msgid "Snowy Orcish Keep"
msgstr "Snowy Orcish Keep"
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2554
msgid "Human Castle Keep"
msgstr "Human Castle Keep"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2567
msgid "Snowy Human Castle Keep"
msgstr "Snowy Human Castle Keep"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2580
msgid "Elven Castle Keep"
msgstr "Elven Castle Keep"
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2593
msgid "Elven Keep Ruin"
msgstr "Elven Keep Ruin"
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2606
msgid "Winter Elven Keep"
msgstr "Winter Elven Keep"
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2619
msgid "Dwarven Underground Keep"
msgstr "Dwarven Underground Keep"
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2632
msgid "Dwarven Castle Keep"
msgstr "Dwarven Castle Keep"
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2645
msgid "Dwarven Ruin Keep"
msgstr "Dwarven Ruin Keep"
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2658
msgid "Winter Dwarven Keep"
msgstr "Winter Dwarven Keep"
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2670 data/core/terrain.cfg:2683
#: data/core/terrain.cfg:2696 data/core/terrain.cfg:2722
msgid "Ruined Keep"
msgstr "Ruined Keep"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2671
msgid "Ruined Human Castle Keep"
msgstr "Ruined Human Castle Keep"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2684
msgid "Sunken Human Castle Keep"
msgstr "Sunken Human Castle Keep"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2697
msgid "Swamp Human Castle Keep"
msgstr "Swamp Human Castle Keep"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2710
msgid "Desert Keep"
msgstr "Desert Keep"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2723
msgid "Ruined Desert Keep"
msgstr "Ruined Desert Keep"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2736
msgid "Aquatic Encampment Keep"
msgstr "Aquatic Encampment Keep"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2749
msgid "Troll Encampment Keep"
msgstr "Troll Encampment Keep"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2762
msgid "Aquatic Keep"
msgstr "Aquatic Keep"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2777
msgid "Castle Overlay"
msgstr "Castle Overlay"
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2790
msgid "Keep Overlay"
msgstr "Keep Overlay"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2808 data/core/terrain.cfg:2823
#: data/core/terrain.cfg:2836 data/core/terrain.cfg:2849
#: data/core/terrain.cfg:2861 data/core/terrain.cfg:2874
#: data/core/terrain.cfg:2889 data/core/terrain.cfg:2901
#: data/core/terrain.cfg:2914 data/core/terrain.cfg:2929
#: data/core/terrain.cfg:2941 data/core/terrain.cfg:2954
#: data/core/terrain.cfg:2969 data/core/terrain.cfg:2981
#: data/core/terrain.cfg:2995 data/core/terrain.cfg:3012
#: data/core/terrain.cfg:3026 data/core/terrain.cfg:3040
#: data/core/terrain.cfg:3054 data/core/terrain.cfg:3068
#: data/core/terrain.cfg:3082 data/core/terrain.cfg:3096
#: data/core/terrain.cfg:3110 data/core/terrain.cfg:3124
msgid "Bridge"
msgstr "Bridge"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2809 data/core/terrain.cfg:2824
#: data/core/terrain.cfg:2837
msgid "Wooden Bridge"
msgstr "Wooden Bridge"
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2815
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2850 data/core/terrain.cfg:2862
#: data/core/terrain.cfg:2875
msgid "Rotting Bridge"
msgstr "Rotting Bridge"
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2890 data/core/terrain.cfg:2902
#: data/core/terrain.cfg:2915
msgid "Basic Stone Bridge"
msgstr "Basic Stone Bridge"
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#: data/core/terrain.cfg:2930 data/core/terrain.cfg:2942
#: data/core/terrain.cfg:2955
msgid "Snowy Stone Bridge"
msgstr "Snowy Stone Bridge"
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2970 data/core/terrain.cfg:2982
#: data/core/terrain.cfg:2996
msgid "Cave Chasm Bridge"
msgstr "Cave Chasm Bridge"
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:3013 data/core/terrain.cfg:3027
#: data/core/terrain.cfg:3041
msgid "Hanging Bridge"
msgstr "Hanging Bridge"
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:3055 data/core/terrain.cfg:3069
#: data/core/terrain.cfg:3083
msgid "Stone Chasm Bridge"
msgstr "Stone Chasm Bridge"
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:3097 data/core/terrain.cfg:3111
#: data/core/terrain.cfg:3125
msgid "Plank Bridge"
msgstr "Plank Bridge"
#. [terrain_type]: id=mark_high
#: data/core/terrain.cfg:3140
msgid "Marker High"
msgstr "Marker High"
#. [terrain_type]: id=mark_high2
#: data/core/terrain.cfg:3150
msgid "Marker High 2"
msgstr "Marker High 2"
#. [terrain_type]: id=mark_low
#: data/core/terrain.cfg:3160
msgid "Marker Low"
msgstr "Marker Low"
#. [terrain_type]: id=mark_low2
#: data/core/terrain.cfg:3170
msgid "Marker Low 2"
msgstr "Marker Low 2"
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:3182
msgid "Off Map"
msgstr "Off Map"
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:3192
msgid "Fake Map Border"
msgstr "Fake Map Border"
#. [terrain_type]: id=overlay_artplaceholder
#: data/core/terrain.cfg:3202
msgid "Art Placeholder"
msgstr "Art Placeholder"
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:3214 data/gui/window/editor_edit_side.cfg:206
#: data/gui/window/game_stats.cfg:384 data/gui/window/mp_create_game.cfg:405
msgid "Shroud"
msgstr "Shroud"
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:3225
msgid "Fake Shroud"
msgstr "Fake Shroud"
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:3236 data/gui/window/game_stats.cfg:370
msgid "Fog"
msgstr "Fog"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3251 data/core/terrain.cfg:3252
msgid "Fungus"
msgstr "Fungus"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3255
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defence in mushroom groves, whereas cavalry "
"receive only 20%."
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3266
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defence. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defence in caves, whereas dwarves have 50%."
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:3279
msgid "Sands"
msgstr "Sands"
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3296
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defence.\n"
"\n"
"Merfolk and Naga both receive 70% defence on coastal reefs."
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3310
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defence in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defence in hills."
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3324
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3337
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"naga and merfolk enjoy 60%."
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3352
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defence by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defence in a castle."
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3366
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%."
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3378
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defence in deep water, with full movement."
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3389 data/core/terrain.cfg:3390
msgid "Flat"
msgstr "Flat"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3391
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defence of 30 to 40% on grassland."
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3404
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defence to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plough through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defence in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
"Dwarves generally receive only 30% defence in forests."
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3414 data/core/terrain.cfg:3415
msgid "Frozen"
msgstr "Frozen"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3417
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defence in frozen terrain."
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3430
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hit-points each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
"40%."
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3440 data/core/terrain.cfg:3441
msgid "Impassable"
msgstr "Impassable"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3443
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
"Obstacles that not even the most determined traveller may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3450 data/core/terrain.cfg:3451
msgid "Unwalkable"
msgstr "Unwalkable"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3453
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3460 data/core/terrain.cfg:3461
msgid "Rails"
msgstr "Rails"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3463
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:3476 data/core/terrain.cfg:3487
#: data/core/terrain.cfg:3498 data/core/terrain.cfg:3509
#: data/core/terrain.cfg:3520
msgid "Deprecated"
msgstr "Deprecated"
#. [settings]
#: data/gui/default.cfg:23
msgid " (Press $hotkey for more information)"
msgstr " (Press $hotkey for more information)"
#. [button]: id=search
#: data/gui/macros/_initial.cfg:363 data/gui/window/mp_match_history.cfg:589
msgid "Search"
msgstr "Search"
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr ""
"There are no custom options available for the selected era, game, or "
"modification."
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=reset_timer_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/window/mp_alerts_options.cfg:227
#: data/gui/window/mp_create_game.cfg:474
#: data/gui/window/preferences/02_hotkeys.cfg:282
#: data/gui/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr "Defaults"
#. [label]
#: data/gui/macros/player_list_panel.cfg:30
msgid "Connected Players"
msgstr "Connected Players"
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:78 data/gui/window/campaign_dialog.cfg:214
#: data/gui/window/game_load.cfg:157 data/gui/window/mp_connect.cfg:159
#: data/gui/window/terrain_layers.cfg:45 data/gui/window/unit_list.cfg:93
#: data/gui/window/unit_recall.cfg:47
msgid "Name"
msgstr "Name"
#. [label]
#: data/gui/widget/addon_list.cfg:93
msgid "Version"
msgstr "Version"
#. [toggle_button]: id=sort_1
#: data/gui/widget/addon_list.cfg:107
msgid "Author"
msgstr "Author"
#. [toggle_button]: id=sort_2
#: data/gui/widget/addon_list.cfg:121
msgid "Size"
msgstr "Size"
#. [toggle_button]: id=sort_3
#: data/gui/widget/addon_list.cfg:135
msgid "Downloads"
msgstr "Downloads"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/widget/addon_list.cfg:151 data/gui/window/unit_create.cfg:147
#: data/gui/window/unit_list.cfg:79 data/gui/window/unit_recall.cfg:33
msgid "Type"
msgstr "Type"
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/widget/addon_list.cfg:366 data/gui/window/addon_manager.cfg:578
msgid "Install add-on"
msgstr "Install add-on"
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/widget/addon_list.cfg:389 data/gui/window/addon_manager.cfg:600
msgid "Update add-on"
msgstr "Update add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/widget/addon_list.cfg:412 data/gui/window/addon_manager.cfg:645
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr "Publish add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/widget/addon_list.cfg:435 data/gui/window/addon_manager.cfg:622
#: src/gui/dialogs/addon/manager.cpp:1012
msgid "Uninstall add-on"
msgstr "Uninstall add-on"
#. [image]: id=pending_messages
#: data/gui/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr "Messages waiting"
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=ok
#. [button]: id=cancel
#: data/gui/widget/chatbox.cfg:51 data/gui/widget/window_borderless.cfg:83
#: data/gui/widget/window_default.cfg:106
#: data/gui/window/achievements_dialog.cfg:306
#: data/gui/window/attack_predictions.cfg:304 data/gui/window/chat_log.cfg:201
#: data/gui/window/community_dialog.cfg:176 data/gui/window/end_credits.cfg:145
#: data/gui/window/game_cache_options.cfg:247
#: data/gui/window/game_stats.cfg:843 data/gui/window/game_version.cfg:649
#: data/gui/window/gamestate_inspector.cfg:397
#: data/gui/window/generator_settings.cfg:190
#: data/gui/window/help_browser.cfg:188
#: data/gui/window/lobby_player_info.cfg:292
#: data/gui/window/lua_interpreter.cfg:130 data/gui/window/message.cfg:135
#: data/gui/window/mp_alerts_options.cfg:242
#: data/gui/window/mp_match_history.cfg:601 data/gui/window/preferences.cfg:430
#: data/gui/window/screenshot_notification.cfg:214
#: data/gui/window/server_info.cfg:253
#: data/gui/window/statistics_dialog.cfg:623
#: data/gui/window/terrain_layers.cfg:434 data/gui/window/unit_list.cfg:446
msgid "Close"
msgstr "Close"
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/widget/unit_preview_pane.cfg:132
#: data/gui/widget/unit_preview_pane.cfg:362
#: data/gui/widget/unit_preview_pane.cfg:422 data/gui/window/lobby_main.cfg:618
#: data/gui/window/mp_faction_select.cfg:157
msgid "Profile"
msgstr "Profile"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [grid]
#: data/gui/window/achievements_dialog.cfg:79
#: data/gui/window/title_screen.cfg:261 src/hotkey/hotkey_command.cpp:97
msgid "Achievements"
msgstr "Achievements"
#. [label]
#: data/gui/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr "Authenticate"
#. [label]
#: data/gui/window/addon_auth.cfg:67
msgid "Username:"
msgstr "User Name:"
#. [label]
#. [grid]
#: data/gui/window/addon_auth.cfg:99 data/gui/window/editor_edit_pbl.cfg:216
#: data/gui/window/mp_create_game.cfg:1036
#: data/gui/window/mp_join_game_password_prompt.cfg:90
#: data/gui/window/mp_login.cfg:143
msgid "Password:"
msgstr "Password:"
#. [toggle_button]: id=remember_password
#: data/gui/window/addon_auth.cfg:139 data/gui/window/mp_login.cfg:199
#: data/gui/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr "Save password locally (encrypted)"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/addon_auth.cfg:167 data/gui/window/custom_tod.cfg:471
#: data/gui/window/depcheck_select_new.cfg:151
#: data/gui/window/edit_label.cfg:139 data/gui/window/edit_text.cfg:116
#: data/gui/window/editor_choose_addon.cfg:217
#: data/gui/window/editor_edit_label.cfg:301
#: data/gui/window/editor_edit_pbl_translation.cfg:125
#: data/gui/window/editor_edit_scenario.cfg:287
#: data/gui/window/editor_edit_side.cfg:469 data/gui/window/file_dialog.cfg:437
#: data/gui/window/folder_create.cfg:119 data/gui/window/label_settings.cfg:137
#: data/gui/window/logging.cfg:259
#: data/gui/window/migrate_version_selection.cfg:114
#: data/gui/window/mp_change_control.cfg:203
#: data/gui/window/mp_faction_select.cfg:381
#: data/gui/window/mp_join_game_password_prompt.cfg:136
#: data/gui/window/mp_login.cfg:243 data/gui/window/mp_method_selection.cfg:327
#: data/gui/window/mp_report.cfg:235 data/gui/window/prompt.cfg:86
#: data/gui/window/select_orb_colors.cfg:181
#: data/gui/window/simple_item_selector.cfg:145
#: data/gui/window/sp_options_configure.cfg:105
#: data/gui/window/theme_list.cfg:142 data/gui/window/tod_new_schedule.cfg:127
#: data/gui/window/unit_advance.cfg:191 data/gui/window/unit_create.cfg:294
#: data/gui/window/wml_error.cfg:162 data/gui/window/wml_message.cfg:444
#: src/gui/dialogs/message.cpp:180 src/gui/dialogs/message.cpp:187
msgid "OK"
msgstr "OK"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=placeholder
#: data/gui/window/addon_auth.cfg:181 data/gui/window/addon_connect.cfg:211
#: data/gui/window/addon_license_prompt.cfg:114
#: data/gui/window/addon_uninstall_list.cfg:174
#: data/gui/window/campaign_dialog.cfg:493
#: data/gui/window/campaign_difficulty.cfg:234
#: data/gui/window/core_dialog.cfg:241 data/gui/window/custom_tod.cfg:484
#: data/gui/window/depcheck_select_new.cfg:165
#: data/gui/window/edit_label.cfg:153 data/gui/window/edit_text.cfg:130
#: data/gui/window/editor_choose_addon.cfg:231
#: data/gui/window/editor_edit_label.cfg:315
#: data/gui/window/editor_edit_pbl.cfg:475
#: data/gui/window/editor_edit_pbl_translation.cfg:137
#: data/gui/window/editor_edit_scenario.cfg:301
#: data/gui/window/editor_edit_side.cfg:481
#: data/gui/window/editor_generate_map.cfg:214
#: data/gui/window/editor_new_map.cfg:126
#: data/gui/window/editor_resize_map.cfg:282
#: data/gui/window/file_dialog.cfg:450 data/gui/window/file_progress.cfg:94
#: data/gui/window/folder_create.cfg:133 data/gui/window/game_load.cfg:651
#: data/gui/window/game_save.cfg:134 data/gui/window/label_settings.cfg:149
#: data/gui/window/language_selection.cfg:305 data/gui/window/logging.cfg:269
#: data/gui/window/message.cfg:149 data/gui/window/mp_change_control.cfg:216
#: data/gui/window/mp_connect.cfg:314
#: data/gui/window/mp_create_game/default_resolution.cfg:460
#: data/gui/window/mp_create_game/small_resolution.cfg:378
#: data/gui/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/window/mp_faction_select.cfg:393
#: data/gui/window/mp_join_game_password_prompt.cfg:149
#: data/gui/window/mp_login.cfg:257 data/gui/window/mp_method_selection.cfg:341
#: data/gui/window/mp_report.cfg:249 data/gui/window/mp_staging.cfg:442
#: data/gui/window/network_transmission.cfg:111
#: data/gui/window/select_orb_colors.cfg:192
#: data/gui/window/simple_item_selector.cfg:158
#: data/gui/window/sp_options_configure.cfg:117
#: data/gui/window/surrender_quit.cfg:114 data/gui/window/theme_list.cfg:155
#: data/gui/window/tod_new_schedule.cfg:139 data/gui/window/unit_attack.cfg:233
#: data/gui/window/unit_create.cfg:305 data/gui/window/unit_recall.cfg:462
#: data/gui/window/unit_recruit.cfg:243 src/hotkey/hotkey_command.cpp:79
msgid "Cancel"
msgstr "Cancel"
#. [label]
#. [widget]: id=name
#: data/gui/window/addon_connect.cfg:40 data/gui/window/mp_connect.cfg:52
#: data/gui/window/mp_method_selection.cfg:254
msgid "Connect to Server"
msgstr "Connect to Server"
#. [label]
#: data/gui/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "You will now connect to a server to download add-ons."
#. [label]
#: data/gui/window/addon_connect.cfg:89
msgid "Server:"
msgstr "Server:"
#. [button]: id=remove_addons
#. [label]
#: data/gui/window/addon_connect.cfg:144
#: data/gui/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "Remove Add-ons"
#. [button]: id=ok
#: data/gui/window/addon_connect.cfg:197 data/gui/window/mp_connect.cfg:299
msgid "Connect"
msgstr "Connect"
#. [label]
#: data/gui/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr "Terms"
#. [label]: id=message
#: data/gui/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
#. [button]: id=ok
#: data/gui/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr "I Agree"
#: data/gui/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr "Traffic between the game and server is not secure"
#: data/gui/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr "Traffic between the game and server is encrypted"
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:162 data/gui/window/addon_manager.cfg:817
#: data/gui/window/editor_edit_pbl.cfg:210
msgid "Type:"
msgstr "Type:"
#. [label]
#: data/gui/window/addon_manager.cfg:195
msgid "Status:"
msgstr "Status:"
#. [label]
#: data/gui/window/addon_manager.cfg:229
#: data/gui/window/game_cache_options.cfg:160
#: data/gui/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr "Size:"
#. [label]
#: data/gui/window/addon_manager.cfg:269
msgid "Downloads:"
msgstr "Downloads:"
#. [label]
#: data/gui/window/addon_manager.cfg:299
msgid "date^Uploaded:"
msgstr "Uploaded:"
#. [label]
#: data/gui/window/addon_manager.cfg:329
msgid "date^Updated:"
msgstr "Updated:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/window/addon_manager.cfg:415
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:559
msgid "No description available."
msgstr "No description available."
#. [label]: id=version_string
#. [grid]
#: data/gui/window/addon_manager.cfg:456
#: data/gui/window/editor_edit_pbl.cfg:207
msgid "Version:"
msgstr "Version:"
#. [menu_button]: id=version_filter
#: data/gui/window/addon_manager.cfg:471
msgid "Select the add-on version"
msgstr "Select the add-on version"
#. [label]
#: data/gui/window/addon_manager.cfg:489
msgid "Website:"
msgstr "Website:"
#. [label]
#: data/gui/window/addon_manager.cfg:521
msgid "Id:"
msgstr "ID:"
#. [button]: id=delete
#: data/gui/window/addon_manager.cfg:659
msgid "Delete add-on"
msgstr "Delete add-on"
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:698
#: data/gui/window/editor_edit_pbl.cfg:208
msgid "Dependencies:"
msgstr "Dependencies:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/window/addon_manager.cfg:713 src/gui/dialogs/addon/manager.cpp:1092
msgid "addon_dependencies^None"
msgstr "None"
#. [label]
#. [label]: id=translations_label
#: data/gui/window/addon_manager.cfg:733
#: data/gui/window/editor_edit_pbl.cfg:228
msgid "Translations:"
msgstr "Translations:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/window/addon_manager.cfg:748 src/gui/dialogs/addon/manager.cpp:1106
msgid "translations^None"
msgstr "None"
#. [text_box]: id=filter
#: data/gui/window/addon_manager.cfg:770
msgid "Filters on addon description, version, type or author"
msgstr "Filters on add-on description, version, type or author"
#. [label]
#: data/gui/window/addon_manager.cfg:791
msgid "State:"
msgstr "State:"
#. [label]
#. [grid]
#: data/gui/window/addon_manager.cfg:844
#: data/gui/window/editor_edit_pbl.cfg:209
msgid "Tags:"
msgstr "Tags:"
#. [label]
#. [label]: id=translations_language
#. [button]: id=language
#: data/gui/window/addon_manager.cfg:870
#: data/gui/window/editor_edit_pbl.cfg:257
#: data/gui/window/language_selection.cfg:227
#: data/gui/window/title_screen.cfg:492
msgid "Language"
msgstr "Language"
#. [label]
#: data/gui/window/addon_manager.cfg:895
msgid "Order:"
msgstr "Order:"
#. [label]
#: data/gui/window/addon_manager.cfg:989 data/gui/window/addon_manager.cfg:1186
msgid "Add-ons Manager"
msgstr "Add-ons Manager"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/window/addon_manager.cfg:1099 src/gui/dialogs/addon/manager.cpp:546
#: src/gui/dialogs/addon/manager.cpp:820
msgid "Add-on Details"
msgstr "Add-on Details"
#. [button]: id=update_all
#: data/gui/window/addon_manager.cfg:1120
#: data/gui/window/addon_manager.cfg:1304
msgid "Update All"
msgstr "Update All"
#. [button]: id=cancel
#: data/gui/window/addon_manager.cfg:1134
#: data/gui/window/addon_manager.cfg:1318
msgid "Exit"
msgstr "Exit"
#. [scroll_label]
#: data/gui/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "Choose the add-ons you want to remove."
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/window/addon_uninstall_list.cfg:161
#: data/gui/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr "Remove"
#. [grid]
#: data/gui/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr "Base damage"
#. [grid]
#: data/gui/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr "Time of day modifier"
#. [grid]
#: data/gui/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr "Leadership bonus"
#. [grid]
#: data/gui/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr "Slowed penalty"
#. [grid]
#: data/gui/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr "Total damage"
#. [grid]
#: data/gui/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr "Chance to hit"
#. [grid]
#: data/gui/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr "Chance of being unscathed"
#. [label]
#: data/gui/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr "Expected Battle Result (HP)"
#. [label]: id=title
#: data/gui/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr "Damage Calculations"
#. [column]
#: data/gui/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr "Attacker"
#. [column]
#: data/gui/window/attack_predictions.cfg:282
msgid "Defender"
msgstr "Defender"
#. [toggle_button]: id=sort_name
#: data/gui/window/campaign_dialog.cfg:215
msgid "Sort by full campaign name in alphabetical order"
msgstr "Sort by full campaign name in alphabetical order"
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:226
msgid "Timeline"
msgstr "Timeline"
#. [toggle_button]: id=sort_time
#: data/gui/window/campaign_dialog.cfg:227
msgid "Sort in approximate chronological order of story events"
msgstr "Sort in approximate chronological order of story events"
#. [label]
#. [label]: id=mods_header
#: data/gui/window/campaign_dialog.cfg:277
#: data/gui/window/mp_create_game.cfg:220
msgid "Modifications:"
msgstr "Modifications:"
#. [label]
#: data/gui/window/campaign_dialog.cfg:302
msgid "Combat:"
msgstr "Combat:"
#. [option]
#: data/gui/window/campaign_dialog.cfg:317
msgid "Default RNG"
msgstr "Default RNG"
#. [option]
#: data/gui/window/campaign_dialog.cfg:318
msgid "Reloading alters future combat outcomes"
msgstr "Reloading alters future combat outcomes"
#. [option]
#: data/gui/window/campaign_dialog.cfg:321
msgid "Predictable RNG"
msgstr "Predictable RNG"
#. [option]
#: data/gui/window/campaign_dialog.cfg:322
msgid "Combat outcomes remain constant when reloading"
msgstr "Combat outcomes remain constant when reloading"
#. [option]
#: data/gui/window/campaign_dialog.cfg:325
msgid "Biased RNG (experimental)"
msgstr "Biased RNG (experimental)"
#. [option]
#: data/gui/window/campaign_dialog.cfg:326
msgid ""
"Combat outcomes are more in line with displayed probabilities and unaffected "
"by reloading"
msgstr ""
"Combat outcomes are more in line with displayed probabilities and unaffected "
"by reloading"
#. [label]
#: data/gui/window/campaign_dialog.cfg:341
msgid "Difficulty:"
msgstr "Difficulty:"
#. [option]
#: data/gui/window/campaign_dialog.cfg:355
msgid "Easy"
msgstr "Easy"
#. [option]
#: data/gui/window/campaign_dialog.cfg:358
msgid "Normal"
msgstr "Normal"
#. [option]
#: data/gui/window/campaign_dialog.cfg:361
msgid "Hard"
msgstr "Hard"
#. [label]
#: data/gui/window/campaign_dialog.cfg:418
msgid "Play a Campaign"
msgstr "Play a Campaign"
#. [button]: id=ok
#: data/gui/window/campaign_dialog.cfg:482
#: data/gui/window/campaign_difficulty.cfg:221
msgid "game^Play"
msgstr "Play"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
#: src/gui/dialogs/editor/edit_pbl.cpp:192
msgid "Difficulty"
msgstr "Difficulty"
#. [scroll_label]: id=message
#: data/gui/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr "Select difficulty:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/chat_log.cfg:36 src/hotkey/hotkey_command.cpp:287
msgid "Chat Log"
msgstr "Chat Log"
#. [label]
#: data/gui/window/chat_log.cfg:58
msgid "Page:"
msgstr "Page:"
#. [slider]: id=page_number
#: data/gui/window/chat_log.cfg:76
msgid "Last"
msgstr "Last"
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/window/chat_log.cfg:105 data/gui/window/title_screen.cfg:193
msgid "Previous"
msgstr "Previous"
#. [button]: id=previous_page
#: data/gui/window/chat_log.cfg:106
msgid "Previous page"
msgstr "Previous page"
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/window/chat_log.cfg:114 data/gui/window/title_screen.cfg:208
msgid "Next"
msgstr "Next"
#. [button]: id=next_page
#: data/gui/window/chat_log.cfg:115
msgid "Next page"
msgstr "Next page"
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:187 data/gui/window/gamestate_inspector.cfg:335
#: data/gui/window/lua_interpreter.cfg:105 data/gui/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr "Copy"
#. [button]: id=copy
#: data/gui/window/chat_log.cfg:188 data/gui/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr "Copy this log to clipboard"
#. [label]
#. [grid]
#. On the title screen, this is the button to open the "Community" dialog, a multi-tab dialog which also includes the “About” info.
#. Within the “Community” dialog, this chooses a tab with links to various Wesnoth websites.
#: data/gui/window/community_dialog.cfg:42 data/gui/window/title_screen.cfg:262
msgid "Community"
msgstr "Community"
#. [button]: id=forums
#. this is on a button that opens the Wesnoth forums webpage
#: data/gui/window/community_dialog.cfg:63
msgid "Forums"
msgstr "Forums"
#. [button]: id=discord
#. this is on a button that opens the Wesnoth Discord server webpage
#: data/gui/window/community_dialog.cfg:82
msgid "Discord"
msgstr "Discord"
#. [button]: id=irc
#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
#: data/gui/window/community_dialog.cfg:101
msgid "IRC"
msgstr "IRC"
#. [button]: id=steam
#. this is on a button that opens the Wesnoth Steam forums webpage
#: data/gui/window/community_dialog.cfg:120
msgid "Steam"
msgstr "Steam"
#. [button]: id=reddit
#. this is on a button that opens the Wesnoth Reddit webpage
#: data/gui/window/community_dialog.cfg:139
msgid "Reddit"
msgstr "Reddit"
#. [button]: id=donate
#. this is on a button that opens the Wesnoth SPI webpage for sending donations
#: data/gui/window/community_dialog.cfg:158
msgid "Donate"
msgstr "Donate"
#. [label]
#: data/gui/window/core_dialog.cfg:44
msgid "Load Core"
msgstr "Load Core"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/core_dialog.cfg:228
#: data/gui/window/language_selection.cfg:293 src/preferences/display.cpp:119
msgid "Select"
msgstr "Select"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:50 data/gui/window/game_cache_options.cfg:110
#: data/gui/window/game_version.cfg:47
#: data/gui/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr "Copy"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/window/custom_tod.cfg:51 data/gui/window/game_cache_options.cfg:111
#: data/gui/window/game_version.cfg:48
#: data/gui/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr "Copy this path to clipboard"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:66 data/gui/window/game_cache_options.cfg:126
#: data/gui/window/game_version.cfg:63
msgid "filesystem^Browse"
msgstr "Browse"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/window/custom_tod.cfg:67 data/gui/window/game_cache_options.cfg:127
#: data/gui/window/game_version.cfg:64
msgid "Browse this location using a file manager"
msgstr "Browse this location using a file manager"
#. [label]
#: data/gui/window/custom_tod.cfg:147
msgid "Edit Time Schedule"
msgstr "Edit Time Schedule"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [label]: id=id_label
#: data/gui/window/custom_tod.cfg:177
#: data/gui/window/editor_edit_scenario.cfg:106
#: data/gui/window/folder_create.cfg:72 data/gui/window/game_save.cfg:72
#: data/gui/window/game_save_message.cfg:92
#: data/gui/window/game_save_oos.cfg:90
#: data/gui/window/screenshot_notification.cfg:120
#: data/gui/window/tod_new_schedule.cfg:86
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
#: src/gui/dialogs/unit_recall.cpp:328
msgid "Name:"
msgstr "Name:"
#. [label]
#. [grid]
#: data/gui/window/custom_tod.cfg:205 data/gui/window/editor_edit_pbl.cfg:151
#: data/gui/window/editor_edit_pbl_translation.cfg:99
#: data/gui/window/editor_edit_scenario.cfg:140
msgid "Description:"
msgstr "Description:"
#. [label]
#. [label]: id=id_label
#: data/gui/window/custom_tod.cfg:232 data/gui/window/tod_new_schedule.cfg:46
msgid "ID:"
msgstr "ID:"
#. [grid]
#: data/gui/window/custom_tod.cfg:313
msgid "Image:"
msgstr "Image:"
#. [grid]
#: data/gui/window/custom_tod.cfg:314
msgid "Mask:"
msgstr "Mask:"
#. [grid]
#: data/gui/window/custom_tod.cfg:315
msgid "Sound:"
msgstr "Sound:"
#. [label]
#: data/gui/window/custom_tod.cfg:344
msgid "Lawful Bonus:"
msgstr "Lawful Bonus:"
#. [grid]
#: data/gui/window/custom_tod.cfg:367
msgid "Red:"
msgstr "Red:"
#. [grid]
#: data/gui/window/custom_tod.cfg:368
msgid "Green:"
msgstr "Green:"
#. [grid]
#: data/gui/window/custom_tod.cfg:369
msgid "Blue:"
msgstr "Blue:"
#. [button]: id=new
#: data/gui/window/custom_tod.cfg:433
msgid "New ToD"
msgstr "New ToD"
#. [button]: id=delete
#: data/gui/window/custom_tod.cfg:446
msgid "Delete ToD"
msgstr "Delete ToD"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:985 src/gui/dialogs/file_dialog.cpp:306
#: src/gui/dialogs/file_dialog.cpp:732
msgid "Confirm"
msgstr "Confirm"
#. [label]
#: data/gui/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr "Would you like to apply the changes?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/depcheck_confirm_change.cfg:128
#: data/gui/window/game_delete.cfg:107
#: data/gui/window/game_save_message.cfg:139
#: data/gui/window/game_save_oos.cfg:191
#: data/gui/window/game_save_overwrite.cfg:96
#: data/gui/window/mp_host_game_prompt.cfg:105 src/gui/dialogs/message.cpp:194
msgid "Yes"
msgstr "Yes"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/window/depcheck_confirm_change.cfg:142
#: data/gui/window/game_delete.cfg:121
#: data/gui/window/game_save_message.cfg:153
#: data/gui/window/game_save_oos.cfg:205
#: data/gui/window/game_save_overwrite.cfg:110
#: data/gui/window/mp_host_game_prompt.cfg:118 src/gui/dialogs/message.cpp:196
msgid "No"
msgstr "No"
#. [label]
#: data/gui/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr "User Interaction Required"
#. [label]: id=message
#: data/gui/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr "User interaction required"
#. [label]: id=title
#: data/gui/window/edit_label.cfg:42 data/gui/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "Place Label"
#. [label]
#: data/gui/window/edit_label.cfg:72 data/gui/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "Label:"
#. [toggle_button]: id=team_only_toggle
#: data/gui/window/edit_label.cfg:111
msgid "Team only"
msgstr "Team only"
#. [label]
#: data/gui/window/editor_choose_addon.cfg:45
msgid "Add-on selection"
msgstr "Add-on selection"
#. [label]
#: data/gui/window/editor_choose_addon.cfg:62
msgid ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
msgstr ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
#. [label]: id=existing_addon_id
#: data/gui/window/editor_choose_addon.cfg:98
msgid "Add-on ID"
msgstr "Add-on ID"
#. [label]
#: data/gui/window/editor_choose_addon.cfg:172
msgid "Show all"
msgstr "Show all"
#. [toggle_button]: id=show_all
#: data/gui/window/editor_choose_addon.cfg:184
msgid "Whether to show all installed add-ons or only your add-ons"
msgstr "Whether to show all installed add-ons or only your add-ons"
#. [label]
#: data/gui/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr "Category:"
#. [label]
#: data/gui/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr "Properties"
#. [label]
#: data/gui/window/editor_edit_label.cfg:164
msgid "Color"
msgstr "Colour"
#. [toggle_button]: id=immutable_toggle
#: data/gui/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr "Immutable"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr "Visible in fog"
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr "Visible in shroud"
#. [label]: id=title
#: data/gui/window/editor_edit_pbl.cfg:84
msgid "Add-on Publishing Setup"
msgstr "Add-on Publishing Setup"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:150
msgid "The name of the add-on displayed in-game."
msgstr "The name of the add-on displayed in-game."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:150
msgid "Title:"
msgstr "Title:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:151
msgid "The description of the add-on to display in the add-ons manager."
msgstr "The description of the add-on to display in the add-ons manager."
#. [label]: id=icon_label
#: data/gui/window/editor_edit_pbl.cfg:162
msgid "Icon:"
msgstr "Icon:"
#. [button]: id=select_icon
#: data/gui/window/editor_edit_pbl.cfg:182
msgid "Select an icon file"
msgstr "Select an icon file"
#. [text_box]: id=icon
#: data/gui/window/editor_edit_pbl.cfg:195
msgid ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from mainline."
msgstr ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from core."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:206
msgid "Author:"
msgstr "Author:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:206
msgid ""
"The author of this add-on. If forum authentication is used, this is your "
"forum username."
msgstr ""
"The author of this add-on. If forum authentication is used, this is your "
"forum user name."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:207
msgid "The add-ons current version. This should be of the form X.Y.Z."
msgstr "The add-ons current version. This should be of the form X.Y.Z."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:208
msgid ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
msgstr ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:211
msgid "Forum thread:"
msgstr "Forum thread:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:211
msgid ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
msgstr ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:212
msgid "Forum URL"
msgstr "Forum URL"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:212
msgid "The full URL of your feedback thread on the forums."
msgstr "The full URL of your feedback thread on the forums."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:213
msgid "Forum Authentication:"
msgstr "Forum Authentication:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:213
msgid ""
"Whether to use your forum username and password when uploading or to store "
"your password and email address in the add-ons _server.pbl."
msgstr ""
"Whether to use your forum user name and password when uploading or to store "
"your password and e-mail address in the add-ons _server.pbl."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:214
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on."
msgstr ""
"Comma delimited list of forum user names of other people who are allowed to "
"upload updates for this add-on."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:214
msgid "Secondary Authors:"
msgstr "Secondary Authors:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:215
msgid ""
"An email address you can be contacted at in case of issues with your add-on."
msgstr ""
"An e-mail address you can be contacted at in case of issues with your add-on."
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:215
msgid "Email:"
msgstr "E-mail:"
#. [grid]
#: data/gui/window/editor_edit_pbl.cfg:216
msgid ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
msgstr ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
#. [label]: id=translations_title
#: data/gui/window/editor_edit_pbl.cfg:274
msgid "Title"
msgstr "Title"
#. [label]: id=translations_description
#: data/gui/window/editor_edit_pbl.cfg:291
msgid "Description"
msgstr "Description"
#. [button]: id=translations_add
#. [button]: id=server_add
#: data/gui/window/editor_edit_pbl.cfg:406 data/gui/window/mp_connect.cfg:270
msgid "Add"
msgstr "Add"
#. [button]: id=translations_delete
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/window/editor_edit_pbl.cfg:420 data/gui/window/file_dialog.cfg:339
#: data/gui/window/game_load.cfg:623 data/gui/window/mp_connect.cfg:284
msgid "Delete"
msgstr "Delete"
#. [button]: id=validate
#: data/gui/window/editor_edit_pbl.cfg:451
msgid "Validate"
msgstr "Validate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/window/editor_edit_pbl.cfg:463 data/gui/window/game_save.cfg:120
#: data/gui/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:183
msgid "Save"
msgstr "Save"
#. [label]: id=title
#: data/gui/window/editor_edit_pbl_translation.cfg:69
msgid "Translation"
msgstr "Translation"
#. [label]
#: data/gui/window/editor_edit_pbl_translation.cfg:84
msgid "* Required"
msgstr "* Required"
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:97
msgid "* Language:"
msgstr "* Language:"
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:97
msgid ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
msgstr ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:98
msgid "* Title:"
msgstr "* Title:"
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:98
msgid "The translation of the add-ons title."
msgstr "The translation of the add-ons title."
#. [grid]
#: data/gui/window/editor_edit_pbl_translation.cfg:99
msgid "The translation of the add-ons description."
msgstr "The translation of the add-ons description."
#. [label]: id=title
#: data/gui/window/editor_edit_scenario.cfg:42
msgid "Edit Scenario Settings"
msgstr "Edit Scenario Settings"
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr "Identifier:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:455
msgid "Experience modifier:"
msgstr "Experience modifier:"
#. [label]
#: data/gui/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr "Turns:"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr "Declare victory once all enemies are defeated"
#. [toggle_button]: id=random_start_time
#: data/gui/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr "Random starting time"
#. [label]: id=title
#: data/gui/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr "Side Setup"
#. [label]
#: data/gui/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr "Number:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr "Team identifier:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr "Team name:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:164
msgid "Recruit list:"
msgstr "Recruit list:"
#. [toggle_button]: id=no_leader
#: data/gui/window/editor_edit_side.cfg:218
msgid "No leader"
msgstr "No leader"
#. [toggle_button]: id=fog
#: data/gui/window/editor_edit_side.cfg:234
msgid "Fog of war"
msgstr "Fog of war"
#. [toggle_button]: id=hidden
#: data/gui/window/editor_edit_side.cfg:246
msgid "Hide in status table"
msgstr "Hide in status table"
#. [label]
#: data/gui/window/editor_edit_side.cfg:275 data/gui/window/mp_staging.cfg:330
msgid "Gold:"
msgstr "Gold:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_edit_side.cfg:303
#: src/gui/dialogs/multiplayer/lobby.cpp:456
msgid "Gold per village:"
msgstr "Gold per village:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:331 data/gui/window/mp_staging.cfg:362
msgid "Income:"
msgstr "Income:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:359
msgid "Support per village:"
msgstr "Support per village:"
#. [label]
#: data/gui/window/editor_edit_side.cfg:389
msgid "Controller:"
msgstr "Controller:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/window/editor_edit_side.cfg:399 src/gui/dialogs/game_stats.cpp:71
msgid "controller^Human"
msgstr "Human"
#. [row]
#: data/gui/window/editor_edit_side.cfg:401
msgid "controller^AI only"
msgstr "AI only"
#. [row]
#: data/gui/window/editor_edit_side.cfg:403
msgid "controller^None"
msgstr "None"
#. [label]
#: data/gui/window/editor_edit_side.cfg:422
msgid "Share Vision:"
msgstr "Share Vision:"
#. [row]
#: data/gui/window/editor_edit_side.cfg:432
msgid "vision^All"
msgstr "All"
#. [row]
#: data/gui/window/editor_edit_side.cfg:434
msgid "vision^Shroud"
msgstr "Shroud"
#. [row]
#: data/gui/window/editor_edit_side.cfg:436
msgid "vision^None"
msgstr "None"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_generate_map.cfg:43 src/hotkey/hotkey_command.cpp:248
msgid "Generate Map"
msgstr "Generate Map"
#. [label]
#: data/gui/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr "Choose a map generator:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/window/editor_generate_map.cfg:128
#: data/gui/window/mp_create_game.cfg:923
#: src/gui/dialogs/multiplayer/lobby.cpp:454
msgid "Settings"
msgstr "Settings"
#. [label]
#: data/gui/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr "Numerical seed:"
#. [button]: id=ok
#: data/gui/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr "Generate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/editor_new_map.cfg:36 src/hotkey/hotkey_command.cpp:178
msgid "New Map"
msgstr "New Map"
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:55
#: data/gui/window/generator_settings.cfg:107
msgid "Width:"
msgstr "Width:"
#. [label]
#. [grid]
#: data/gui/window/editor_new_map.cfg:82
#: data/gui/window/generator_settings.cfg:109
msgid "Height:"
msgstr "Height:"
#. [button]: id=ok
#: data/gui/window/editor_new_map.cfg:116
msgid "Create"
msgstr "Create"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/editor_resize_map.cfg:35 src/hotkey/hotkey_command.cpp:247
msgid "Resize Map"
msgstr "Resize Map"
#. [label]
#: data/gui/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "New Width:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "Old Width:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr "New Height:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr "Old Height:"
#. [label]
#: data/gui/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr "Expand/shrink direction:"
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr "Copy edge terrain"
#. [button]: id=ok
#: data/gui/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr "Resize"
#. [label]
#: data/gui/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr "↑ ↓ to adjust speed"
#. [label]
#: data/gui/window/file_dialog.cfg:103
msgid "Places"
msgstr "Places"
#. [button]: id=add_bookmark
#: data/gui/window/file_dialog.cfg:299
msgid "Bookmarks the current folder"
msgstr "Bookmarks the current folder"
#. [button]: id=remove_bookmark
#: data/gui/window/file_dialog.cfg:312
msgid "Removes the current bookmark"
msgstr "Removes the current bookmark"
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/window/file_dialog.cfg:352 data/gui/window/folder_create.cfg:43
msgid "New Folder"
msgstr "New Folder"
#. [label]
#: data/gui/window/file_dialog.cfg:391
msgid "File:"
msgstr "File:"
#. [label]
#: data/gui/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "Formula debugger"
#. [label]
#: data/gui/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "Welcome"
#. [label]: id=state
#: data/gui/window/formula_debugger.cfg:71
msgid "state"
msgstr "state"
#. [label]
#: data/gui/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "Call stack"
#. [label]
#: data/gui/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "Actions"
#. [button]: id=step
#: data/gui/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "Step operation"
#. [button]: id=next
#: data/gui/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "Next operation"
#. [button]: id=stepout
#: data/gui/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "Step out"
#. [button]: id=continue
#: data/gui/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "Continue"
#. [label]
#: data/gui/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "Execution trace"
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/window/formula_debugger.cfg:234
#: data/gui/window/surrender_quit.cfg:99 data/gui/window/title_screen.cfg:264
msgid "Quit"
msgstr "Quit"
#. [label]: id=title
#: data/gui/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr "WML Cache"
#. [label]
#: data/gui/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
#. [label]
#: data/gui/window/game_cache_options.cfg:81
msgid "Path:"
msgstr "Path:"
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr "Clean"
#. [button]: id=clean
#: data/gui/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr "Clear stale and unused cache files"
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr "Purge"
#. [button]: id=purge
#: data/gui/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr "Purge the entire contents of the cache"
#. [label]: id=lblTitle
#: data/gui/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "Delete Save"
#. [label]: id=lblMessage
#: data/gui/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "Do you really want to delete this game?"
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/window/game_delete.cfg:80
#: data/gui/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr "Do not show again"
#. [toggle_button]: id=sort_1
#: data/gui/window/game_load.cfg:172
msgid "Date"
msgstr "Date"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/window/game_load.cfg:317 data/gui/window/mp_create_game.cfg:944
#: src/hotkey/hotkey_command.cpp:109
msgid "Load Game"
msgstr "Load Game"
#. [button]: id=browse_saves_folder
#: data/gui/window/game_load.cfg:332
msgid "Open saves folder"
msgstr "Open saves folder"
#. [menu_button]: id=dirList
#: data/gui/window/game_load.cfg:346
msgid "Show saves from a different version of Wesnoth"
msgstr "Show saves from a different version of Wesnoth"
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:408
msgid "Change difficulty"
msgstr "Change difficulty"
#. [toggle_button]: id=change_difficulty
#: data/gui/window/game_load.cfg:409
msgid "Change campaign difficulty before loading"
msgstr "Change campaign difficulty before loading"
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:431
msgid "Show replay"
msgstr "Show replay"
#. [toggle_button]: id=show_replay
#: data/gui/window/game_load.cfg:432
msgid "Play the embedded replay from the saved game if applicable"
msgstr "Play the embedded replay from the saved game if applicable"
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:454
msgid "Cancel orders"
msgstr "Cancel orders"
#. [toggle_button]: id=cancel_orders
#: data/gui/window/game_load.cfg:455
msgid "Cancel any pending unit movements in the saved game"
msgstr "Cancel any pending unit movements in the saved game"
#. [button]: id=ok
#. [grid]
#: data/gui/window/game_load.cfg:638 data/gui/window/title_screen.cfg:257
msgid "Load"
msgstr "Load"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/game_save.cfg:42 data/gui/window/game_save_message.cfg:42
#: data/gui/window/game_save_oos.cfg:42 src/hotkey/hotkey_command.cpp:106
msgid "Save Game"
msgstr "Save Game"
#. [toggle_button]: id=ignore_all
#: data/gui/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr "Ignore all"
#. [button]: id=quit_game
#: data/gui/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr "Quit Game"
#. [label]: id=lblTitle
#: data/gui/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "Overwrite?"
#. [label]: id=lblMessage
#: data/gui/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "Save already exists. Do you want to overwrite it?"
#. [toggle_button]: id=sort_0
#: data/gui/window/game_stats.cfg:35 data/gui/window/game_stats.cfg:283
msgid "Leader"
msgstr "Leader"
#. [toggle_button]: id=sort_1
#: data/gui/window/game_stats.cfg:49
msgid "Team"
msgstr "Team"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:435
msgid "Gold"
msgstr "Gold"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr "Villages"
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:90
msgid "Units"
msgstr "Units"
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:104
msgid "Upkeep"
msgstr "Upkeep"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/window/game_stats.cfg:118 data/gui/window/mp_join_game.cfg:273
#: data/gui/window/mp_join_game.cfg:286
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:441
msgid "Income"
msgstr "Income"
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/window/game_stats.cfg:297 data/gui/window/mp_change_control.cfg:22
msgid "Side"
msgstr "Side"
#. [toggle_button]: id=sort_2
#: data/gui/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
"Starting\n"
"Gold"
#. [toggle_button]: id=sort_3
#: data/gui/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
"Base\n"
"Income"
#. [toggle_button]: id=sort_4
#: data/gui/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
"Gold Per\n"
"Village"
#. [toggle_button]: id=sort_5
#: data/gui/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
"Support Per\n"
"Village"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/game_stats.cfg:705 src/gui/dialogs/game_stats.cpp:255
msgid "Current Status"
msgstr "Current Status"
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:780
msgid "Game Stats"
msgstr "Game Stats"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/game_stats.cfg:793 src/gui/dialogs/game_stats.cpp:255
msgid "Scenario Settings"
msgstr "Scenario Settings"
#. [button]: id=ok
#: data/gui/window/game_stats.cfg:832 data/gui/window/unit_list.cfg:435
msgid "Scroll To"
msgstr "Scroll To"
#. [grid]
#: data/gui/window/game_version.cfg:127
msgid "Game data:"
msgstr "Game data:"
#. [grid]
#: data/gui/window/game_version.cfg:129
msgid "Configuration:"
msgstr "Configuration:"
#. [grid]
#: data/gui/window/game_version.cfg:131
msgid "User data:"
msgstr "User data:"
#. [grid]
#: data/gui/window/game_version.cfg:133
msgid "Saved games:"
msgstr "Saved games:"
#. [grid]
#: data/gui/window/game_version.cfg:135
msgid "Add-ons:"
msgstr "Add-ons:"
#. [grid]
#: data/gui/window/game_version.cfg:137
msgid "Cache:"
msgstr "Cache:"
#. [grid]
#: data/gui/window/game_version.cfg:139
msgid "Logs:"
msgstr "Logs:"
#. [grid]
#: data/gui/window/game_version.cfg:141
msgid "Screenshots:"
msgstr "Screenshots:"
#. [label]
#: data/gui/window/game_version.cfg:171
msgid "library^Name"
msgstr "Name"
#. [label]
#: data/gui/window/game_version.cfg:182
msgid "library^Build version"
msgstr "Build version"
#. [label]
#: data/gui/window/game_version.cfg:194
msgid "library^Runtime version"
msgstr "Run-time version"
#. [label]
#: data/gui/window/game_version.cfg:275
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
"The following features were selected when building this version of Wesnoth:"
#. [label]
#: data/gui/window/game_version.cfg:429
msgid "The Battle for Wesnoth"
msgstr "The Battle for Wesnoth"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:508
msgid "Paths"
msgstr "Paths"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:521
msgid "Libraries"
msgstr "Libraries"
#. [widget]: id=tab_label
#: data/gui/window/game_version.cfg:534
msgid "Features"
msgstr "Features"
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:609
msgid "page^Copy"
msgstr "Copy"
#. [button]: id=copy_all
#: data/gui/window/game_version.cfg:610
msgid "Copy the full report to clipboard"
msgstr "Copy the full report to clipboard"
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:622
msgid "Log File"
msgstr "Log File"
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:623
msgid ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
msgstr ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
#. [button]: id=run_migrator
#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
#: data/gui/window/game_version.cfg:635
msgid "Migrate"
msgstr "Migrate"
#. [label]
#: data/gui/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr "•"
#. [label]
#: data/gui/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr "Gamestate Inspector"
#. [button]: id=copy
#: data/gui/window/gamestate_inspector.cfg:336
#: data/gui/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr "Copy this report to clipboard"
#. [button]: id=lua
#. [label]
#: data/gui/window/gamestate_inspector.cfg:348
#: data/gui/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr "Lua Console"
#. [label]
#: data/gui/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr "Map Generator Settings"
#. [grid]
#. [label]
#: data/gui/window/generator_settings.cfg:105
#: data/gui/window/mp_create_game.cfg:729
#: data/gui/window/mp_create_game/default_resolution.cfg:132
#: data/gui/window/mp_create_game/small_resolution.cfg:151
#: data/gui/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr "Players:"
#. [grid]
#: data/gui/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr "Number of Hills:"
#. [grid]
#: data/gui/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr "Max Hill Size:"
#. [grid]
#: data/gui/window/generator_settings.cfg:115
msgid "Villages:"
msgstr "Villages:"
#. [grid]
#: data/gui/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr "Castle Size:"
#. [grid]
#: data/gui/window/generator_settings.cfg:119
msgid "Landform:"
msgstr "Landform:"
#. [toggle_button]: id=connect_castles
#: data/gui/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr "Roads Between Castles"
#. [toggle_button]: id=show_labels
#: data/gui/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr "Show Labels"
#. [label]
#: data/gui/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr "Battle For Wesnoth Help"
#. [label]
#: data/gui/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr "Press desired hot-key (Esc cancels)"
#. [label]: id=title
#: data/gui/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr "Show or Hide Labels"
#. [label]
#: data/gui/window/language_selection.cfg:80
msgid ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
msgstr ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to <https://gettext.wesnoth.org/> (which opens in the users browser).
#: data/gui/window/language_selection.cfg:85
msgid ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete stats, including details for "
"each campaign, are available at the following page:"
msgstr ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete statistics, including details "
"for each campaign, are available at the following page:"
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to the wikis WesnothTranslations page (which opens in the users browser).
#: data/gui/window/language_selection.cfg:142
msgid ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
msgstr ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
#. [toggle_button]: id=show_all
#: data/gui/window/language_selection.cfg:276
msgid "Show in-progress or abandoned translations"
msgstr "Show in-progress or abandoned translations"
#. [label]: id=status
#: data/gui/window/loadscreen.cfg:183
msgid "Loading..."
msgstr "Loading..."
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:75
msgid "General Lobby"
msgstr "General Lobby"
#. [widget]: id=tab_label
#. Games which were created by a bot, there's discussion about the meaning and
#. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
#: data/gui/window/lobby_main.cfg:88
msgid "Matchmaking"
msgstr "Match-making"
#. [label]: id=map
#: data/gui/window/lobby_main.cfg:140
msgid "Games"
msgstr "Games"
#. [image]: id=needs_password
#: data/gui/window/lobby_main.cfg:259
msgid "Requires a password to join"
msgstr "Requires a password to join"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:448
msgid "Vacant slots"
msgstr "Vacant slots"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/window/lobby_main.cfg:449
msgid "Only show games with vacant slots"
msgstr "Only show games with vacant slots"
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:461
#: data/gui/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr "Friends"
#. [toggle_button]: id=filter_with_friends
#: data/gui/window/lobby_main.cfg:462
msgid "Only show games with friends"
msgstr "Only show games with friends"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:474
msgid "Blocked players"
msgstr "Blocked players"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/window/lobby_main.cfg:475
msgid "Show games that include players you have blocked"
msgstr "Show games that include players you have blocked"
#. [toggle_button]: id=filter_invert
#: data/gui/window/lobby_main.cfg:487
msgid "Invert filter"
msgstr "Invert filter"
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/window/lobby_main.cfg:512 data/gui/window/lobby_main.cfg:784
#: data/gui/window/mp_create_game/default_resolution.cfg:45
#: data/gui/window/mp_create_game/default_resolution.cfg:445
#: data/gui/window/mp_create_game/small_resolution.cfg:44
#: data/gui/window/mp_create_game/small_resolution.cfg:363
#: data/gui/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr "Create Game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/window/lobby_main.cfg:532 data/gui/window/lobby_main.cfg:796
#: src/gui/dialogs/multiplayer/lobby.cpp:872
msgid "Join"
msgstr "Join"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/window/lobby_main.cfg:544 data/gui/window/lobby_main.cfg:819
#: src/gui/dialogs/multiplayer/lobby.cpp:838
msgid "Observe"
msgstr "Observe"
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/window/lobby_main.cfg:559 data/gui/window/lobby_main.cfg:807
#: data/gui/window/server_info.cfg:168
msgid "Announcements"
msgstr "Announcements"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/window/lobby_main.cfg:571 data/gui/window/lobby_main.cfg:772
#: data/gui/window/preferences.cfg:213 data/gui/window/title_screen.cfg:260
#: src/hotkey/hotkey_command.cpp:125
msgid "Preferences"
msgstr "Preferences"
#. [button]: id=view_match_history
#. [label]: id=title
#: data/gui/window/lobby_main.cfg:629 data/gui/window/mp_match_history.cfg:299
msgid "Match History"
msgstr "Match History"
#. [button]: id=quit
#: data/gui/window/lobby_main.cfg:646 data/gui/window/lobby_main.cfg:746
msgid "Log Out"
msgstr "Log Out"
#. [option]
#: data/gui/window/lobby_main.cfg:666 data/gui/window/lobby_main.cfg:834
msgid "Normal Replays"
msgstr "Normal Replays"
#. [option]
#: data/gui/window/lobby_main.cfg:670 data/gui/window/lobby_main.cfg:838
msgid "Quick Replays"
msgstr "Quick Replays"
#. [option]
#: data/gui/window/lobby_main.cfg:671 data/gui/window/lobby_main.cfg:839
msgid "Skip quickly to the active turn when observing"
msgstr "Skip quickly to the active turn when observing"
#. [option]
#: data/gui/window/lobby_main.cfg:675 data/gui/window/lobby_main.cfg:843
msgid "Enter Blindfolded"
msgstr "Enter Blindfolded"
#. [option]
#: data/gui/window/lobby_main.cfg:676 data/gui/window/lobby_main.cfg:844
msgid "Do not show the map until given control of a side"
msgstr "Do not show the map until given control of a side"
#. [label]
#: data/gui/window/lobby_main.cfg:734 data/gui/window/lobby_main.cfg:957
msgid "Multiplayer Lobby"
msgstr "Multiplayer Lobby"
#. [label]
#: data/gui/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "Player Info — "
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/window/lobby_player_info.cfg:88
#: data/gui/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr "Add Friend"
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/window/lobby_player_info.cfg:99
#: data/gui/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr "Block"
#. [button]: id=remove_from_list
#: data/gui/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr "Remove from List"
#. [button]: id=start_whisper
#: data/gui/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr "Send Private Message"
#. [label]
#: data/gui/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr "Moderator Controls"
#. [label]
#: data/gui/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr "Reason:"
#. [label]
#: data/gui/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr "Ban time:"
#. [button]: id=check_status
#: data/gui/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr "Check Status"
#. [button]: id=kick
#: data/gui/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr "Kick"
#. [button]: id=kick_ban
#: data/gui/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr "Kick + Ban"
#. [button]: id=stopgame
#: data/gui/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr "Stop Game"
#: data/gui/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr "Debug level logging: maximum information"
#: data/gui/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr "Info level logging: more information"
#: data/gui/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr "Warning level logging: less information"
#: data/gui/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr "Error level logging: minimum information"
#: data/gui/window/logging.cfg:28
msgid "Disable logging"
msgstr "Disable logging"
#. [label]
#: data/gui/window/logging.cfg:145
msgid "Logging Options"
msgstr "Logging Options"
#. [label]
#: data/gui/window/logging.cfg:192
msgid "Log Domain"
msgstr "Log Domain"
#. [row]
#: data/gui/window/logging.cfg:196
msgid "log_level^Debug"
msgstr "Debug"
#. [row]
#: data/gui/window/logging.cfg:197
msgid "log_level^Info"
msgstr "Info"
#. [row]
#: data/gui/window/logging.cfg:198
msgid "log_level^Warning"
msgstr "Warning"
#. [row]
#: data/gui/window/logging.cfg:199
msgid "log_level^Error"
msgstr "Error"
#. [row]
#: data/gui/window/logging.cfg:200
msgid "log_level^None"
msgstr "None"
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr "Clear Console"
#. [button]: id=clear
#: data/gui/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr "Clear the log area"
#. [label]
#: data/gui/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr "Data Migration"
#. [label]
#: data/gui/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
#. [button]: id=cancel
#: data/gui/window/migrate_version_selection.cfg:127
#: data/gui/window/story_viewer.cfg:131
msgid "Skip"
msgstr "Skip"
#. [label]: id=title
#: data/gui/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr "Multiplayer Alerts"
#. [label]
#: data/gui/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
#. [label]
#. [widget]: id=label
#: data/gui/window/mp_alerts_options.cfg:147
#: data/gui/window/preferences.cfg:347
msgid "Sound"
msgstr "Sound"
#. [label]: id=notification_label
#: data/gui/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr "Desktop Notification"
#. [label]
#: data/gui/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr "In Lobby"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr "Player joins"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr "When a player joins the lobby or game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr "Player leaves"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr "When a player leaves the lobby or game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr "When a whisper is received"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:186
#: src/gui/dialogs/multiplayer/mp_report.cpp:49
msgid "Whisper"
msgstr "Whisper"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr "Friend message"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr "When a message from a friend is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr "Public message"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr "When a public message is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr "Server message"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr "When a server message is received"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr "Ready to start"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr "When the game you are hosting is ready to start"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr "Game has begun"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr "When the host (not you) has started the game"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr "Turn changed"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr "When a new turn has begun"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr "Game created"
#. [grid]
#: data/gui/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr "When a new game has been created"
#. [button]: id=revert_to_defaults
#: data/gui/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr "Reset all options to their default values"
#. [label]: id=nick_title
#: data/gui/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr "Nickname"
#. [label]
#: data/gui/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr "Change Control"
#. [label]
#: data/gui/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr "Choose or enter the address of a multiplayer server."
#. [label]
#: data/gui/window/mp_connect.cfg:101
msgid "Address:"
msgstr "Address:"
#. [label]: id=address
#: data/gui/window/mp_connect.cfg:176
msgid "Address"
msgstr "Address"
#. [label]
#: data/gui/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr "Eras:"
#. [label]
#: data/gui/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr "Random Faction Match-ups:"
#. [label]
#: data/gui/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr "Allow for mirror match-ups when random factions are chosen"
#. [option]
#: data/gui/window/mp_create_game.cfg:177
msgid "Independent"
msgstr "Independent"
#. [option]
#: data/gui/window/mp_create_game.cfg:178
msgid "Independent: Random factions assigned independently"
msgstr "Independent: Random factions assigned independently"
#. [option]
#: data/gui/window/mp_create_game.cfg:182
msgid "No Mirror"
msgstr "No Mirror"
#. [option]
#: data/gui/window/mp_create_game.cfg:183
msgid "No Mirror: No two players will get the same faction"
msgstr "No Mirror: No two players will get the same faction"
#. [option]
#: data/gui/window/mp_create_game.cfg:187
msgid "No Ally Mirror"
msgstr "No Ally Mirror"
#. [option]
#: data/gui/window/mp_create_game.cfg:188
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr "No Ally Mirror: No two allied players will get the same faction"
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:330
msgid "Use Map Settings"
msgstr "Use Map Settings"
#. [toggle_button]: id=use_map_settings
#: data/gui/window/mp_create_game.cfg:331
msgid "Use scenario specific settings"
msgstr "Use scenario specific settings"
#. [grid]
#: data/gui/window/mp_create_game.cfg:347
msgid "Number of Turns"
msgstr "Number of Turns"
#. [grid]
#: data/gui/window/mp_create_game.cfg:347
msgid "The maximum number of turns the game can last"
msgstr "The maximum number of turns the game can last"
#. [grid]
#: data/gui/window/mp_create_game.cfg:348
msgid "unlimited"
msgstr "unlimited"
#. [grid]
#: data/gui/window/mp_create_game.cfg:351
msgid "The amount of income each village yields per turn"
msgstr "The amount of income each village yields per turn"
#. [grid]
#: data/gui/window/mp_create_game.cfg:351
msgid "Village Gold"
msgstr "Village Gold"
#. [grid]
#: data/gui/window/mp_create_game.cfg:353
msgid "The number of unit levels each village can support"
msgstr "The number of unit levels each village can support"
#. [grid]
#: data/gui/window/mp_create_game.cfg:353
msgid "Village Support"
msgstr "Village Support"
#. [grid]
#: data/gui/window/mp_create_game.cfg:355
msgid "Experience Modifier"
msgstr "Experience Modifier"
#. [grid]
#: data/gui/window/mp_create_game.cfg:355
msgid "The amount of experience a unit needs to advance"
msgstr "The amount of experience a unit needs to advance"
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:389
msgid "Fog of War"
msgstr "Fog of War"
#. [toggle_button]: id=fog
#: data/gui/window/mp_create_game.cfg:390
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr "Enemy units cannot be seen unless they are in range of your units"
#. [toggle_button]: id=shroud
#: data/gui/window/mp_create_game.cfg:406
msgid "The map is unknown until your units explore it"
msgstr "The map is unknown until your units explore it"
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:422
msgid "Random Start Time"
msgstr "Random Start Time"
#. [toggle_button]: id=random_start_time
#: data/gui/window/mp_create_game.cfg:423
msgid "Randomize the starting time of day"
msgstr "Randomize the starting time of day"
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:459
msgid "Time Limit"
msgstr "Time Limit"
#. [toggle_button]: id=time_limit
#: data/gui/window/mp_create_game.cfg:460
msgid "Enable custom time limits"
msgstr "Enable custom time limits"
#. [grid]
#: data/gui/window/mp_create_game.cfg:497
msgid "Initial Limit"
msgstr "Initial Limit"
#. [grid]
#: data/gui/window/mp_create_game.cfg:497
msgid "Longest time allowed for first turn (seconds)"
msgstr "Longest time allowed for first turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:499
msgid "Time for general tasks each turn (seconds)"
msgstr "Time for general tasks each turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:499
msgid "Turn Bonus"
msgstr "Turn Bonus"
#. [grid]
#: data/gui/window/mp_create_game.cfg:501
msgid "Longest time possible for any turn (seconds)"
msgstr "Longest time possible for any turn (seconds)"
#. [grid]
#: data/gui/window/mp_create_game.cfg:501
msgid "Reservoir"
msgstr "Reservoir"
#. [grid]
#: data/gui/window/mp_create_game.cfg:503
msgid "Action Bonus"
msgstr "Action Bonus"
#. [grid]
#: data/gui/window/mp_create_game.cfg:503
msgid "Time for each attack, recruit, and capture"
msgstr "Time for each attack, recruit, and capture"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/window/mp_create_game.cfg:579 data/gui/window/preferences.cfg:292
#: data/gui/window/preferences/05_multiplayer.cfg:402
#: data/gui/window/server_info.cfg:181 src/hotkey/hotkey_command.cpp:51
msgid "General"
msgstr "General"
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:592
msgid "Custom Options"
msgstr "Custom Options"
#. [widget]: id=tab_label
#: data/gui/window/mp_create_game.cfg:605
msgid "Game Settings"
msgstr "Game Settings"
#. [slider]: id=num_players
#: data/gui/window/mp_create_game.cfg:748
msgid "Any"
msgstr "Any"
#. [label]
#: data/gui/window/mp_create_game.cfg:881
msgid "Random map options: "
msgstr "Random map options: "
#. [button]: id=random_map_regenerate
#: data/gui/window/mp_create_game.cfg:902
msgid "Regenerate"
msgstr "Regenerate"
#: data/gui/window/mp_create_game.cfg:975
msgid "Assign sides to players at random"
msgstr "Assign sides to players at random"
#: data/gui/window/mp_create_game.cfg:975
msgid "Shuffle Sides"
msgstr "Shuffle Sides"
#: data/gui/window/mp_create_game.cfg:979
msgid "Allow users who are not playing to watch the game"
msgstr "Allow users who are not playing to watch the game"
#: data/gui/window/mp_create_game.cfg:979
msgid "Observers"
msgstr "Observers"
#: data/gui/window/mp_create_game.cfg:983
msgid "Strict Synchronization"
msgstr "Strict Synchronization"
#: data/gui/window/mp_create_game.cfg:983
msgid "Stricter checks for out-of-sync errors"
msgstr "Stricter checks for out-of-sync errors"
#: data/gui/window/mp_create_game.cfg:987
msgid "Private Replay"
msgstr "Private Replay"
#: data/gui/window/mp_create_game.cfg:987
msgid "Whether the replay will be publicly available"
msgstr "Whether the replay will be publicly available"
#. [label]
#: data/gui/window/mp_create_game.cfg:1003
msgid "Name of game:"
msgstr "Name of game:"
#. [text_box]: id=game_password
#: data/gui/window/mp_create_game.cfg:1050
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr ""
"Set the password that people wanting to join your game as players must enter"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/mp_create_game/default_resolution.cfg:176
#: data/gui/window/mp_create_game/small_resolution.cfg:181
#: data/gui/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:457
msgid "Map size:"
msgstr "Map size:"
#. [row]
#: data/gui/window/mp_faction_select.cfg:180
msgid "gender^Random"
msgstr "Random"
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/window/mp_faction_select.cfg:182
#: data/gui/window/unit_create.cfg:225
msgid "Male"
msgstr "Male"
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/window/mp_faction_select.cfg:184
#: data/gui/window/unit_create.cfg:236
msgid "Female"
msgstr "Female"
#. [label]
#: data/gui/window/mp_faction_select.cfg:217
msgid "Recruits"
msgstr "Recruits"
#. [label]
#: data/gui/window/mp_faction_select.cfg:308
msgid "Choose Your Leader"
msgstr "Choose Your Leader"
#. [label]
#. [widget]: id=name
#: data/gui/window/mp_host_game_prompt.cfg:40
#: data/gui/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr "Host Networked Game"
#. [label]
#: data/gui/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
#. [button]: id=select_leader
#: data/gui/window/mp_join_game.cfg:71 data/gui/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr "Select the faction and leader for this side"
#. [label]
#: data/gui/window/mp_join_game.cfg:155 data/gui/window/mp_staging.cfg:157
msgid "<b>Faction:</b>"
msgstr "<b>Faction:</b>"
#. [label]
#: data/gui/window/mp_join_game.cfg:187 data/gui/window/mp_staging.cfg:190
msgid "<b>Gender:</b>"
msgstr "<b>Gender:</b>"
#. [button]: id=cancel
#: data/gui/window/mp_join_game.cfg:359
msgid "Leave"
msgstr "Leave"
#. [label]: id=title
#: data/gui/window/mp_join_game.cfg:422 data/gui/window/mp_staging.cfg:561
#: data/gui/window/mp_staging.cfg:746
msgid "Game Lobby"
msgstr "Game Lobby"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/window/mp_join_game.cfg:491 data/gui/window/mp_staging.cfg:623
#: data/gui/window/mp_staging.cfg:815
#: src/gui/dialogs/multiplayer/mp_staging.cpp:517
msgid "Waiting for players to join..."
msgstr "Waiting for players to join..."
#. [label]: id=title
#: data/gui/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr "Password Required"
#. [scroll_label]: id=message
#: data/gui/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr "Joining this game requires a password."
#. [label]
#: data/gui/window/mp_login.cfg:41
msgid "Login"
msgstr "Login"
#. [label]
#: data/gui/window/mp_login.cfg:91 data/gui/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr "Login:"
#. [button]: id=replay_download
#: data/gui/window/mp_match_history.cfg:159
msgid "Download"
msgstr "Download"
#. [label]: id=players
#. [label]: id=modifications
#: data/gui/window/mp_match_history.cfg:185
#: data/gui/window/mp_match_history.cfg:223
msgid "None"
msgstr "None"
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:375
msgid "Info"
msgstr "Info"
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:388
msgid "Players"
msgstr "Players"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/window/mp_match_history.cfg:401
#: src/gui/dialogs/multiplayer/lobby.cpp:433
msgid "Modifications"
msgstr "Modifications"
#. [label]
#: data/gui/window/mp_match_history.cfg:450
msgid "Player:"
msgstr "Player:"
#. [text_box]: id=search_player
#. [text_box]: id=search_game_name
#. [text_box]: id=search_content
#: data/gui/window/mp_match_history.cfg:462
#: data/gui/window/mp_match_history.cfg:506
#: data/gui/window/mp_match_history.cfg:530
msgid "Asterisks match all characters"
msgstr "Asterisks match all characters"
#. [label]
#: data/gui/window/mp_match_history.cfg:474
msgid "Content Type:"
msgstr "Content Type:"
#. [label]
#: data/gui/window/mp_match_history.cfg:494
msgid "Game name:"
msgstr "Game name:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/window/mp_method_selection.cfg:46
#: data/gui/window/preferences.cfg:365 data/gui/window/title_screen.cfg:256
#: src/gui/dialogs/game_load.cpp:394
msgid "Multiplayer"
msgstr "Multiplayer"
#. [label]
#: data/gui/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
#. [button]: id=register
#: data/gui/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr "Sign Up"
#. [column]
#: data/gui/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "Log on to the official Wesnoth multiplayer server"
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr "Join Official Server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr "Join a different server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr "Host a game using a dedicated server"
#. [column]
#: data/gui/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "Play a multiplayer game with the AI or humans sharing the same machine"
#. [widget]: id=name
#: data/gui/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr "Local Game"
#. [label]
#: data/gui/window/mp_report.cfg:50
msgid "* Player being reported:"
msgstr "* Player being reported:"
#. [label]
#: data/gui/window/mp_report.cfg:82
msgid "* Reason for report:"
msgstr "* Reason for report:"
#. [label]
#: data/gui/window/mp_report.cfg:114
msgid "Location of occurrence:"
msgstr "Location of occurrence:"
#. [label]
#: data/gui/window/mp_report.cfg:146
msgid "Additional information:"
msgstr "Additional information:"
#. [label]
#: data/gui/window/mp_report.cfg:191
msgid "* required fields"
msgstr "* required fields"
#. [menu_button]: id=controller
#: data/gui/window/mp_staging.cfg:245
msgid "Change the sides controller"
msgstr "Change the sides controller"
#. [menu_button]: id=ai_controller
#: data/gui/window/mp_staging.cfg:261
msgid "Change the AI sides behaviour"
msgstr "Change the AI sides behaviour"
#. [menu_button]: id=side_team
#: data/gui/window/mp_staging.cfg:288
msgid "Which team this side belongs to"
msgstr "Which team this side belongs to"
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
msgid "This sides color"
msgstr "This sides colour"
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:425
msgid "Im Ready"
msgstr "Im Ready"
#. [text]
#: data/gui/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr "Press ESC to skip"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:311
msgid "Hotkeys"
msgstr "Hot-keys"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:329
msgid "Display"
msgstr "Display"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:383
msgid "Advanced"
msgstr "Advanced"
#. [button]: id=about
#: data/gui/window/preferences.cfg:419 data/gui/window/title_screen.cfg:471
msgid "Display the game version and build information"
msgstr "Display the game version and build information"
#. [label]
#: data/gui/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr "Scroll speed:"
#. [slider]: id=scroll_speed
#: data/gui/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr "Skip AI moves"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr "Do not animate AI units moving"
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr "Accelerated speed"
#. [toggle_button]: id=turbo_toggle
#: data/gui/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr "Make units move and fight faster"
#. [column]
#: data/gui/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr "Acceleration factor:"
#. [column]
#: data/gui/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr "Disable automatic moves"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr "Do not allow automatic movements at the beginning of a turn"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr "Turn dialogue"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr "Display a dialogue at the beginning of your turn"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr "Enable planning mode on start"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr "Activates Planning Mode on game start"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr "Hide allies plans by default"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr "Hide allies Planning Mode plans in multiplayer games"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr "Interrupt move when an ally is sighted"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr "Sighting an allied unit interrupts your units movement"
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr "Save replays at the end of scenarios"
#. [toggle_button]: id=save_replays
#: data/gui/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
"Save replays of games on victory in all modes and defeat in multiplayer"
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr "Delete auto-saves at the end of scenarios"
#. [toggle_button]: id=delete_saves
#: data/gui/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
#. [column]
#: data/gui/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr "Maximum auto-saves:"
#. [column]
#: data/gui/window/preferences/01_general.cfg:200
msgid "∞"
msgstr "∞"
#. [column]
#: data/gui/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr "Set maximum number of automatic saves to be retained"
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr "Cache"
#. [button]: id=cachemg
#: data/gui/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr "Manage the game WML cache"
#. [label]
#: data/gui/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr "Filter:"
#. [text_box]: id=filter
#: data/gui/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr "Filters on hot-key description"
#. [toggle_button]: id=sort_0
#: data/gui/window/preferences/02_hotkeys.cfg:94
msgid "Action"
msgstr "Action"
#. [toggle_button]: id=sort_1
#: data/gui/window/preferences/02_hotkeys.cfg:106
msgid "Hotkey"
msgstr "Hot-key"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/window/preferences/02_hotkeys.cfg:118
#: src/gui/dialogs/preferences_dialog.cpp:827
msgid "game_hotkeys^G"
msgstr "G"
#. [toggle_button]: id=sort_2
#: data/gui/window/preferences/02_hotkeys.cfg:119
msgid "Available in game"
msgstr "Available in game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/window/preferences/02_hotkeys.cfg:131
#: src/gui/dialogs/preferences_dialog.cpp:828
msgid "editor_hotkeys^E"
msgstr "E"
#. [toggle_button]: id=sort_3
#: data/gui/window/preferences/02_hotkeys.cfg:132
msgid "Available in editor"
msgstr "Available in editor"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/window/preferences/02_hotkeys.cfg:144
#: src/gui/dialogs/preferences_dialog.cpp:829
msgid "mainmenu_hotkeys^M"
msgstr "M"
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:145
msgid "Available at main menu"
msgstr "Available at main menu"
#. [button]: id=btn_add_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:260
msgid "Add Hotkey"
msgstr "Add Hot-key"
#. [button]: id=btn_clear_hotkey
#: data/gui/window/preferences/02_hotkeys.cfg:271
msgid "Clear Hotkey"
msgstr "Clear Hot-key"
#. [label]
#: data/gui/window/preferences/03_display.cfg:15
msgid "Window size:"
msgstr "Window size:"
#. [label]: id=help_text
#: data/gui/window/preferences/03_display.cfg:39
msgid "Pixel scale multiplier:"
msgstr "Pixel scale multiplier:"
#. [menu_button]: id=resolution_set
#: data/gui/window/preferences/03_display.cfg:73
msgid "Change the game window size"
msgstr "Change the game window size"
#. [slider]: id=pixel_scale_slider
#: data/gui/window/preferences/03_display.cfg:87
msgid ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
msgstr ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:102
msgid "Full screen"
msgstr "Full screen"
#. [toggle_button]: id=fullscreen
#: data/gui/window/preferences/03_display.cfg:103
msgid "Toggle between fullscreen and window mode"
msgstr "Toggle between fullscreen and window mode"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/window/preferences/03_display.cfg:114
msgid "pixel_scale_multiplier^Automatic scale"
msgstr "Automatic scale"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/window/preferences/03_display.cfg:115
msgid "Choose pixel scale multiplier automatically based on current resolution"
msgstr ""
"Choose pixel scale multiplier automatically based on current resolution"
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:129
msgid "VSync"
msgstr "VSync"
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:130
msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:145
msgid "Limit FPS"
msgstr "Limit FPS"
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:146
msgid ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
msgstr ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
#. [label]
#: data/gui/window/preferences/03_display.cfg:168
msgid "Interface theme:"
msgstr "Interface theme:"
#. [menu_button]: id=choose_theme
#: data/gui/window/preferences/03_display.cfg:181
msgid ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
msgstr ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:200
msgid "Combat damage indicators"
msgstr "Combat damage indicators"
#. [toggle_button]: id=show_floating_labels
#: data/gui/window/preferences/03_display.cfg:201
msgid "Show amount of damage inflicted or healed as fading labels above units"
msgstr "Show amount of damage inflicted or healed as fading labels above units"
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:214
msgid "Team color indicators"
msgstr "Team colour indicators"
#. [toggle_button]: id=show_ellipses
#: data/gui/window/preferences/03_display.cfg:215
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:228
msgid "Grid overlay"
msgstr "Grid overlay"
#. [toggle_button]: id=show_grid
#: data/gui/window/preferences/03_display.cfg:229
msgid "Overlay a grid over the map"
msgstr "Overlay a grid over the map"
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:263
msgid "Animate map"
msgstr "Animate map"
#. [toggle_button]: id=animate_terrains
#: data/gui/window/preferences/03_display.cfg:264
msgid "Display animated terrain graphics"
msgstr "Display animated terrain graphics"
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:277
msgid "Animate water"
msgstr "Animate water"
#. [toggle_button]: id=animate_water
#: data/gui/window/preferences/03_display.cfg:278
msgid "Display animated water graphics (can be slow)"
msgstr "Display animated water graphics (can be slow)"
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:293
msgid "Unit standing animations"
msgstr "Unit standing animations"
#. [toggle_button]: id=animate_units_standing
#: data/gui/window/preferences/03_display.cfg:294
msgid "Continuously animate standing units on the battlefield"
msgstr "Continuously animate standing units on the battlefield"
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:312
msgid "Unit idle animations"
msgstr "Unit idle animations"
#. [toggle_button]: id=animate_units_idle
#: data/gui/window/preferences/03_display.cfg:313
msgid "Play short random animations for idle units"
msgstr "Play short random animations for idle units"
#. [label]
#: data/gui/window/preferences/03_display.cfg:336
msgid "Frequency:"
msgstr "Frequency:"
#. [slider]: id=idle_anim_frequency
#: data/gui/window/preferences/03_display.cfg:352
msgid "Set the frequency of unit idle animations"
msgstr "Set the frequency of unit idle animations"
#. [label]
#: data/gui/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr "Volume:"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr "Pause music on focus loss"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr "Pause the music when you switch to any other window"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr "Sound effects"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr "Sound effects on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr "Change the sound effects volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "Music"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr "Music on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr "Change the music volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr "Turn bell"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr "Change the bell volume"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr "Turn menu and button sounds on/off"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr "User interface sounds"
#. [column]
#: data/gui/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr "Change the sound volume for button clicks, etc."
#. [label]
#: data/gui/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr "Chat lines:"
#. [slider]: id=chat_lines
#: data/gui/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr "Set the number of chat lines shown"
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr "Chat time-stamping"
#. [toggle_button]: id=chat_timestamps
#: data/gui/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr "Add a timestamp to chat messages"
#. [toggle_button]: id=remember_password
#: data/gui/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr "Uncheck to delete the saved password (on exit)"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr "Accept whispers from friends only"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr "Only accept whisper messages from people on your friends list"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr "Do not show lobby joins"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr "Do not show messages about players joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr "Show lobby joins of friends only"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "Show messages about your friends joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr "Show all lobby joins"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr "Show messages about all players joining the multiplayer lobby"
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr "Alerts"
#. [button]: id=mp_alerts
#: data/gui/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr "Configure multiplayer notification settings"
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr "Server Executable"
#. [button]: id=mp_wesnothd
#: data/gui/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr "Find and set path to MP server to host LAN games"
#. [button]: id=add_friend
#: data/gui/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"player_name notes on friend)"
msgstr ""
"Add this user name to your friends list (add optional notes, e.g. "
"player_name notes on friend)"
#. [button]: id=add_ignored
#: data/gui/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"player_name reason ignored)"
msgstr ""
"Add this user name to your ignore list (add optional reason, e.g. "
"player_name reason ignored)"
#. [button]: id=remove
#: data/gui/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr "Remove this username from your list"
#. [label]: id=no_friends_notice
#: data/gui/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr "You have not befriended or blocked any other players."
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr "Open"
#. [button]: id=open
#: data/gui/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr "Open this file with an external application"
#. [button]: id=browse_dir
#: data/gui/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr "Browse the screenshots folder using a file manager"
#. [label]
#: data/gui/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr "Choose Orb/Mini-Map Colours"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr "Show unmoved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr "Show partially moved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but cant attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
"If a unit can move but cant attack, show a two-colour orb with the colours "
"for partially- and fully-moved."
#. [grid]
#: data/gui/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr "Use a two-colour orb for disengaged units"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr "Show moved orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr "Show ally orb"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid "During allys turn, use a two-color orb to show movement"
msgstr "During allys turn, use a two-colour orb to show movement"
#. [grid]
#: data/gui/window/select_orb_colors.cfg:154
msgid ""
"During your allies turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
"During your allies turns, their units have a two-colour orb. One half is "
"the ally orb colour, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
#. [grid]
#: data/gui/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr "Show enemy orb"
#. [label]: id=asdf
#: data/gui/window/server_info.cfg:79
msgid "Server Information"
msgstr "Server Information"
#. [label]
#: data/gui/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr "Configure Options"
#. [label]
#: data/gui/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr "Configure settings for the selected custom modifications."
#. [label]
#: data/gui/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr "Overall"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/window/statistics_dialog.cfg:490 src/hotkey/hotkey_command.cpp:128
msgid "Statistics"
msgstr "Statistics"
#. [column]
#: data/gui/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr "Damage"
#. [column]
#: data/gui/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hit-points "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hit-points inflicted/taken."
#. [column]
#: data/gui/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr "Ratio of actual to expected"
#. [column]
#: data/gui/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr "Hits"
#. [column]
#: data/gui/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The <i>a priori</i> probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
"The <i>a priori</i> probability of inflicting/taking at most this many hits, "
"in per cent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/window/surrender_quit.cfg:40 src/hotkey/hotkey_command.cpp:131
msgid "Surrender Game"
msgstr "Surrender Game"
#. [label]: id=lblMessage
#: data/gui/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr "Do you really want to surrender and quit the game?"
#. [button]: id=quit_and_surrender
#: data/gui/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr "Surrender & Quit"
#. [label]: id=lblTitle
#: data/gui/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr "Waiting..."
#. [label]: id=lblMessage
#: data/gui/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr "Waiting for remote input"
#. [button]: id=btn_quit_game
#: data/gui/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr "Quit game"
#. [label]
#: data/gui/window/terrain_layers.cfg:21
msgid "#"
msgstr "#"
#. [label]
#: data/gui/window/terrain_layers.cfg:33
msgid "Image"
msgstr "Image"
#. [label]
#: data/gui/window/terrain_layers.cfg:57
msgid "Loc"
msgstr "Loc"
#. [label]
#: data/gui/window/terrain_layers.cfg:69
msgid "Layer"
msgstr "Layer"
#. [label]
#: data/gui/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr "Base.x"
#. [label]
#: data/gui/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr "Base.y"
#. [label]
#: data/gui/window/terrain_layers.cfg:105
msgid "Center"
msgstr "Centre"
#. [label]
#: data/gui/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr "Terrain Layers"
#. [label]
#: data/gui/window/terrain_layers.cfg:384
msgid "Flags"
msgstr "Flags"
#. [label]
#: data/gui/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "Choose Theme"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/window/title_screen.cfg:177 src/hotkey/hotkey_command.cpp:285
msgid "Help"
msgstr "Help"
#. [button]: id=help
#: data/gui/window/title_screen.cfg:178
msgid "Show Battle for Wesnoth help"
msgstr "Show Battle for Wesnoth help"
#. [button]: id=previous_tip
#: data/gui/window/title_screen.cfg:194
msgid "Show previous tip of the day"
msgstr "Show previous tip of the day"
#. [button]: id=next_tip
#: data/gui/window/title_screen.cfg:209
msgid "Show next tip of the day"
msgstr "Show next tip of the day"
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Campaigns"
msgstr "Campaigns"
#. [grid]
#: data/gui/window/title_screen.cfg:255
msgid "Start a new single player campaign"
msgstr "Start a new single player campaign"
#. [grid]
#: data/gui/window/title_screen.cfg:256
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
#. [grid]
#: data/gui/window/title_screen.cfg:257
msgid "Load a saved game"
msgstr "Load a saved game"
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Add-ons"
msgstr "Add-ons"
#. [grid]
#: data/gui/window/title_screen.cfg:258
msgid "Download usermade campaigns, eras, or map packs"
msgstr "Download usermade campaigns, eras, or map packs"
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Map Editor"
msgstr "Map Editor"
#. [grid]
#: data/gui/window/title_screen.cfg:259
msgid "Start the map editor"
msgstr "Start the map editor"
#. [grid]
#: data/gui/window/title_screen.cfg:260
msgid "Configure the games settings"
msgstr "Configure the games settings"
#. [grid]
#: data/gui/window/title_screen.cfg:261
msgid "View achievements"
msgstr "View achievements"
#. [grid]
#: data/gui/window/title_screen.cfg:262
msgid "Places to talk about Wesnoth"
msgstr "Places to talk about Wesnoth"
#. [grid]
#: data/gui/window/title_screen.cfg:263
msgid "Credits"
msgstr "Credits"
#. [grid]
#: data/gui/window/title_screen.cfg:263
msgid "View the credits"
msgstr "View the credits"
#. [grid]
#: data/gui/window/title_screen.cfg:264
msgid "Quit the game"
msgstr "Quit the game"
#. [button]: id=language
#: data/gui/window/title_screen.cfg:493
msgid "Change the language"
msgstr "Change the language"
#. [label]
#: data/gui/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr "Advance Unit"
#. [label]
#: data/gui/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr "What should our victorious unit become?"
#. [button]: id=damage_calculation
#: data/gui/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr "Damage Calculation"
#. [button]: id=ok
#: data/gui/window/unit_attack.cfg:220
msgid "Attack"
msgstr "Attack"
#. [label]
#: data/gui/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr "Attack Enemy"
#. [label]
#: data/gui/window/unit_create.cfg:55
msgid "Create Unit"
msgstr "Create Unit"
#. [toggle_button]: id=sort_0
#: data/gui/window/unit_create.cfg:134
msgid "Race"
msgstr "Race"
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:107
msgid "Moves"
msgstr "Moves"
#. [label]
#: data/gui/window/unit_list.cfg:120
msgid "Status"
msgstr "Status"
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:134
msgid "HP"
msgstr "HP"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/window/unit_list.cfg:148 data/gui/window/unit_recall.cfg:61
msgid "Lvl"
msgstr "Lvl"
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/window/unit_list.cfg:162 data/gui/window/unit_recall.cfg:75
msgid "XP"
msgstr "XP"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/window/unit_list.cfg:176 data/gui/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:382
#: src/gui/widgets/unit_preview_pane.cpp:532
msgid "Traits"
msgstr "Traits"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/unit_list.cfg:367 src/hotkey/hotkey_command.cpp:127
msgid "Unit List"
msgstr "Unit List"
#. [label]: id=title
#: data/gui/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr "Recall Unit"
#. [text_box]: id=filter_box
#: data/gui/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr "Search for unit name, unit type name, unit level, or trait"
#. [button]: id=rename
#: data/gui/window/unit_recall.cfg:401
msgid "Rename"
msgstr "Rename"
#. [button]: id=dismiss
#: data/gui/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr "Dismiss"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recall.cfg:450 src/hotkey/hotkey_command.cpp:112
msgid "Recall"
msgstr "Recall"
#. [label]
#: data/gui/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr "Recruit Unit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/window/unit_recruit.cfg:231 src/hotkey/hotkey_command.cpp:110
msgid "Recruit"
msgstr "Recruit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:209
#: src/gui/dialogs/preferences_dialog.cpp:253
#: src/gui/dialogs/transient_message.cpp:79
msgid "Error"
msgstr "Error"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/window/wml_error.cfg:112 src/gui/dialogs/multiplayer/lobby.cpp:181
#: src/gui/dialogs/multiplayer/lobby.cpp:197 src/gui/dialogs/wml_error.cpp:160
msgid "Details:"
msgstr "Details:"
#: src/build_info.cpp:287
msgid "feature^Lua console completion"
msgstr "Lua console completion"
#: src/build_info.cpp:294
msgid "feature^D-Bus notifications back end"
msgstr "D-Bus notifications back-end"
#: src/build_info.cpp:303
msgid "feature^Win32 notifications back end"
msgstr "Win32 notifications back-end"
#: src/build_info.cpp:309
msgid "feature^Cocoa notifications back end"
msgstr "Cocoa notifications back-end"
#: src/build_info.cpp:347 src/desktop/version.cpp:126
msgid "cpu_architecture^<unknown>"
msgstr "<unknown>"
#: src/desktop/paths.cpp:98
msgid "filesystem_path_system^Volumes"
msgstr "Volumes"
#: src/desktop/paths.cpp:211
msgid "filesystem_path_game^Game executables"
msgstr "Game executables"
#: src/desktop/paths.cpp:215
msgid "filesystem_path_game^Game data"
msgstr "Game data"
#: src/desktop/paths.cpp:219
msgid "filesystem_path_game^User data"
msgstr "User data"
#: src/desktop/paths.cpp:223
msgid "filesystem_path_game^User preferences"
msgstr "User preferences"
#: src/desktop/paths.cpp:227
msgid "filesystem_path_game^Editor maps"
msgstr "Editor maps"
#: src/desktop/paths.cpp:240
msgid "filesystem_path_system^Home"
msgstr "Home"
#: src/desktop/paths.cpp:249
msgid "filesystem_path_system^Root"
msgstr "Root"
#: src/desktop/version.cpp:406
msgid "operating_system^<unknown>"
msgstr "<unknown>"
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:696
msgid "--userdata-dir=<relative path that doesn't start with a period>"
msgstr "--userdata-dir=<relative path that doesn't start with a full-stop>"
#: src/filesystem.cpp:699
msgid ""
"Use an absolute path, or a relative path that starts with a period and a "
"backslash"
msgstr ""
"Use an absolute path, or a relative path that starts with a full-stop and a "
"backslash"
#. TRANSLATORS: translate the part inside <...> only
#: src/filesystem.cpp:764 src/filesystem.cpp:786
msgid "--userdata-dir=<relative path>"
msgstr "--userdata-dir=<relative path>"
#: src/filesystem.cpp:767 src/filesystem.cpp:789
msgid ""
"Use absolute paths. Relative paths are deprecated because they are "
"interpreted relative to $HOME"
msgstr ""
"Use absolute paths. Relative paths are deprecated because they are "
"interpreted relative to $HOME"
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1768
msgid "language code for localized resources^en_US"
msgstr "en_GB"
#: src/font/text.cpp:886
msgid "The text contains invalid Pango markup: "
msgstr "The text contains invalid Pango mark-up: "
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:265
msgid "conjunct pair^$first and $second"
msgstr "$first and $second"
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:272
msgid "conjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:275
msgid "conjunct end^$prefix, and $last"
msgstr "$prefix, and $last"
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:283
msgid "disjunct pair^$first or $second"
msgstr "$first or $second"
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:290
msgid "disjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:293
msgid "disjunct end^$prefix, or $last"
msgstr "$prefix, or $last"
#: src/formula/string_utils.cpp:299 src/formula/string_utils.cpp:339
msgid "timespan^expired"
msgstr "expired"
#. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file
#. as the string with this comment MUST be translated following the usual rules
#. for WML variable interpolation -- that is, without including or translating
#. the caret^ prefix, and leaving the $num variable specification intact, since
#. it is technically code. The only translatable natural word to be found here
#. is the time unit (year, month, etc.) For example, for French you would
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:313
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] "$num year"
msgstr[1] "$num years"
#: src/formula/string_utils.cpp:314
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] "$num month"
msgstr[1] "$num months"
#: src/formula/string_utils.cpp:315
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] "$num week"
msgstr[1] "$num weeks"
#: src/formula/string_utils.cpp:316
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] "$num day"
msgstr[1] "$num days"
#: src/formula/string_utils.cpp:317
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] "$num hour"
msgstr[1] "$num hours"
#: src/formula/string_utils.cpp:318
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] "$num minute"
msgstr[1] "$num minutes"
#: src/formula/string_utils.cpp:319
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] "$num second"
msgstr[1] "$num seconds"
#: src/gui/core/canvas.cpp:273
msgid "Image doesn't fit on canvas."
msgstr "Image doesn't fit on canvas."
#: src/gui/core/canvas.cpp:417
msgid "Text has a font size of 0."
msgstr "Text has a font size of 0."
#: src/gui/core/widget_definition.cpp:29
msgid "No draw section defined for state."
msgstr "No draw section defined for state."
#: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:133
msgid "No resolution defined."
msgstr "No resolution defined."
#: src/gui/core/window_builder.cpp:167 src/gui/widgets/addon_list.cpp:430
#: src/gui/widgets/multi_page.cpp:177 src/gui/widgets/panel.cpp:133
#: src/gui/widgets/size_lock.cpp:111 src/gui/widgets/stacked_widget.cpp:225
#: src/gui/widgets/toggle_panel.cpp:321
msgid "No grid defined."
msgstr "No grid defined."
#: src/gui/core/window_builder.cpp:221
msgid "Grid '$grid' row $row must have at least one column."
msgstr "Grid '$grid' row $row must have at least one column."
#: src/gui/core/window_builder.cpp:233
msgid ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
#: src/gui/dialogs/achievements_dialog.cpp:137
msgid "Completed"
msgstr "Completed"
#: src/gui/dialogs/addon/manager.cpp:157
msgid "addons_view^All Add-ons"
msgstr "All Add-ons"
#: src/gui/dialogs/addon/manager.cpp:158
msgid "addons_view^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:159
msgid "addons_view^Upgradable"
msgstr "Upgrade Available"
#: src/gui/dialogs/addon/manager.cpp:160
msgid "addons_view^Publishable"
msgstr "Ready to Publish"
#: src/gui/dialogs/addon/manager.cpp:161
msgid "addons_view^Not Installed"
msgstr "Not Installed"
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_of_type^Campaigns"
msgstr "Campaigns"
#: src/gui/dialogs/addon/manager.cpp:166
msgid "addons_of_type^Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/addon/manager.cpp:167
msgid "addons_of_type^SP/MP campaigns"
msgstr "SP/MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:168
msgid "addons_of_type^MP campaigns"
msgstr "MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:169
msgid "addons_of_type^MP scenarios"
msgstr "MP scenarios"
#: src/gui/dialogs/addon/manager.cpp:170
msgid "addons_of_type^MP map-packs"
msgstr "MP map-packs"
#: src/gui/dialogs/addon/manager.cpp:171
msgid "addons_of_type^MP eras"
msgstr "MP eras"
#: src/gui/dialogs/addon/manager.cpp:172
msgid "addons_of_type^MP factions"
msgstr "MP factions"
#: src/gui/dialogs/addon/manager.cpp:173
msgid "addons_of_type^Modifications"
msgstr "Modifications"
#: src/gui/dialogs/addon/manager.cpp:174
msgid "addons_of_type^Cores"
msgstr "Cores"
#: src/gui/dialogs/addon/manager.cpp:175
msgid "addons_of_type^Resources"
msgstr "Resources"
#: src/gui/dialogs/addon/manager.cpp:177
msgid "addons_of_type^Other"
msgstr "Other"
#: src/gui/dialogs/addon/manager.cpp:178
msgid "addons_of_type^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:182
msgid "addons_order^Name ($order)"
msgstr "Name ($order)"
#: src/gui/dialogs/addon/manager.cpp:185
msgid "addons_order^Author ($order)"
msgstr "Author ($order)"
#: src/gui/dialogs/addon/manager.cpp:188
msgid "addons_order^Size ($order)"
msgstr "Size ($order)"
#: src/gui/dialogs/addon/manager.cpp:191
msgid "addons_order^Downloads ($order)"
msgstr "Downloads ($order)"
#: src/gui/dialogs/addon/manager.cpp:194
msgid "addons_order^Type ($order)"
msgstr "Type ($order)"
#: src/gui/dialogs/addon/manager.cpp:197
msgid "addons_order^Last updated ($datelike_order)"
msgstr "Last updated ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:200
msgid "addons_order^First uploaded ($datelike_order)"
msgstr "First uploaded ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:218
msgid "addon_tag^Cooperative"
msgstr "Co-operative"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:220
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr "All human players are on the same team, versus the AI"
#: src/gui/dialogs/addon/manager.cpp:221
msgid "addon_tag^Cosmetic"
msgstr "Cosmetic"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:223
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr "These make the game look different, without changing game-play"
#: src/gui/dialogs/addon/manager.cpp:224
msgid "addon_tag^Difficulty"
msgstr "Difficulty"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:226
msgid "addon_tag^Can make campaigns easier or harder"
msgstr "Can make campaigns easier or harder"
#: src/gui/dialogs/addon/manager.cpp:227
msgid "addon_tag^RNG"
msgstr "RNG"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:229
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr "Modify the randomness in the combat mechanics, or remove it entirely"
#: src/gui/dialogs/addon/manager.cpp:230
msgid "addon_tag^Survival"
msgstr "Survival"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:232
msgid "addon_tag^Fight against waves of enemies"
msgstr "Fight against waves of enemies"
#: src/gui/dialogs/addon/manager.cpp:233
msgid "addon_tag^Terraforming"
msgstr "Terraforming"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:235
msgid "addon_tag^Players can change the terrain"
msgstr "Players can change the terrain"
#: src/gui/dialogs/addon/manager.cpp:259 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr "Not installed"
#: src/gui/dialogs/addon/manager.cpp:260 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr "Published, not installed"
#: src/gui/dialogs/addon/manager.cpp:264 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:265 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr "Published"
#: src/gui/dialogs/addon/manager.cpp:269
msgid "addon_state^Installed, not tracking local version"
msgstr "Installed, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:272
msgid "addon_state^Published, not tracking local version"
msgstr "Published, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:276
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr "Installed ($local_version|), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:277
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr "Published ($local_version| installed), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:283
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr "Installed ($local_version|), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:284
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr "Published ($local_version| installed), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:290 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr "Installed, not ready to publish"
#: src/gui/dialogs/addon/manager.cpp:291 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr "Ready to publish"
#: src/gui/dialogs/addon/manager.cpp:295 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr "Installed, broken"
#: src/gui/dialogs/addon/manager.cpp:296 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr "Published, broken"
#: src/gui/dialogs/addon/manager.cpp:299 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:439
msgid "ascending"
msgstr "ascending"
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:441
msgid "oldest to newest"
msgstr "oldest to newest"
#: src/gui/dialogs/addon/manager.cpp:444
msgid "descending"
msgstr "descending"
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:446
msgid "newest to oldest"
msgstr "newest to oldest"
#: src/gui/dialogs/addon/manager.cpp:543
msgid "addons^Back to List"
msgstr "Back to List"
#: src/gui/dialogs/addon/manager.cpp:555
msgid "An error occurred while downloading the add-ons list from the server."
msgstr "An error occurred while downloading the add-ons list from the server."
#: src/gui/dialogs/addon/manager.cpp:593
msgid "No Add-ons Available"
msgstr "No Add-ons Available"
#: src/gui/dialogs/addon/manager.cpp:593
msgid "There are no add-ons available for download from this server."
msgstr "There are no add-ons available for download from this server."
#: src/gui/dialogs/addon/manager.cpp:862
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
#: src/gui/dialogs/addon/manager.cpp:870
msgid "The following add-on could not be deleted properly:"
msgstr "The following add-on could not be deleted properly:"
#: src/gui/dialogs/addon/manager.cpp:924
msgid "Warning"
msgstr "Warning"
#: src/gui/dialogs/addon/manager.cpp:925
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:943
msgid "The passphrase attribute cannot be present when forum_auth is used."
msgstr "The passphrase attribute cannot be present when forum_auth is used."
#: src/gui/dialogs/addon/manager.cpp:948
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr "Invalid icon path. Make sure the path points to a valid image."
#: src/gui/dialogs/addon/manager.cpp:951 src/gui/dialogs/addon/manager.cpp:993
msgid "The server responded with an error:"
msgstr "The server responded with an error:"
#: src/gui/dialogs/addon/manager.cpp:954
msgid "The add-on was rejected by the server:"
msgstr "The add-on was rejected by the server:"
#: src/gui/dialogs/addon/manager.cpp:969 src/gui/dialogs/addon/manager.cpp:996
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:510
msgid "Response"
msgstr "Response"
#: src/gui/dialogs/addon/manager.cpp:981
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:1013
msgid "Do you want to uninstall '$addon|'?"
msgstr "Do you want to uninstall '$addon|'?"
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1045
msgid "%B %d %Y, %I:%M %p"
msgstr "%d %B %Y, %I:%M %p"
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1048
msgid "%B %d %Y, %H:%M"
msgstr "%d %B %Y, %H:%M"
#: src/gui/dialogs/addon/manager.cpp:1109
msgid "url^None"
msgstr "None"
#: src/gui/dialogs/attack_predictions.cpp:116
msgid "No usable weapon"
msgstr "No usable weapon"
#: src/gui/dialogs/attack_predictions.cpp:194
msgid "Defender resistance vs"
msgstr "Defender resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:196
msgid "Defender vulnerability vs"
msgstr "Defender vulnerability vs"
#: src/gui/dialogs/attack_predictions.cpp:200
msgid "Attacker resistance vs"
msgstr "Attacker resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:202
msgid "Attacker vulnerability vs"
msgstr "Attacker vulnerability vs"
#: src/gui/dialogs/campaign_selection.cpp:354
msgid "Missing Campaigns"
msgstr "Missing Campaigns"
#. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text.
#. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest.
#: src/gui/dialogs/campaign_selection.cpp:365
msgid ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
msgstr ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
#: src/gui/dialogs/campaign_selection.cpp:396
#: src/gui/dialogs/multiplayer/lobby.cpp:438
msgid "active_modifications^None"
msgstr "None"
#: src/gui/dialogs/chat_log.cpp:398 src/gui/dialogs/game_cache_options.cpp:69
#: src/gui/dialogs/game_version_dialog.cpp:142
#: src/gui/dialogs/gamestate_inspector.cpp:418
#: src/gui/dialogs/lua_interpreter.cpp:475
#: src/gui/dialogs/screenshot_notification.cpp:70
#: src/gui/dialogs/wml_error.cpp:192
msgid "Clipboard support not found, contact your packager"
msgstr "Clipboard support not found, contact your packager"
#: src/gui/dialogs/depcheck_confirm_change.cpp:40
msgid "$requester requires the following modifications to be enabled:"
msgstr "$requester requires the following modifications to be enabled:"
#: src/gui/dialogs/depcheck_confirm_change.cpp:44
msgid "$requester requires the following modifications to be disabled:"
msgstr "$requester requires the following modifications to be disabled:"
#: src/gui/dialogs/depcheck_select_new.cpp:42
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:47
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:53
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/editor/edit_pbl.cpp:173
msgid "Core"
msgstr "Core"
#: src/gui/dialogs/editor/edit_pbl.cpp:174
msgid "Campaign"
msgstr "Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:175
msgid "Hybrid Campaign"
msgstr "Hybrid Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:176
msgid "Multiplayer Campaign"
msgstr "Multiplayer Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:177
msgid "Scenario"
msgstr "Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:178
msgid "Multiplayer Scenario"
msgstr "Multiplayer Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:179
msgid "Faction"
msgstr "Faction"
#: src/gui/dialogs/editor/edit_pbl.cpp:180
#: src/gui/dialogs/multiplayer/lobby.cpp:426
msgid "Era"
msgstr "Era"
#: src/gui/dialogs/editor/edit_pbl.cpp:181
msgid "Map Pack"
msgstr "Map Pack"
#: src/gui/dialogs/editor/edit_pbl.cpp:182
msgid "Modification"
msgstr "Modification"
#: src/gui/dialogs/editor/edit_pbl.cpp:183
msgid "Media"
msgstr "Media"
#: src/gui/dialogs/editor/edit_pbl.cpp:184
msgid "Other"
msgstr "Other"
#: src/gui/dialogs/editor/edit_pbl.cpp:190
msgid "Cooperative"
msgstr "Co-operative"
#: src/gui/dialogs/editor/edit_pbl.cpp:191
msgid "Cosmetic"
msgstr "Cosmetic"
#: src/gui/dialogs/editor/edit_pbl.cpp:193
msgid "RNG"
msgstr "RNG"
#: src/gui/dialogs/editor/edit_pbl.cpp:194
msgid "Survival"
msgstr "Survival"
#: src/gui/dialogs/editor/edit_pbl.cpp:195
msgid "Terraforming"
msgstr "Terraforming"
#: src/gui/dialogs/editor/edit_pbl.cpp:378
msgid "No validation errors"
msgstr "No validation errors"
#: src/gui/dialogs/editor/edit_pbl.cpp:378
msgid "Success"
msgstr "Success"
#: src/gui/dialogs/editor/edit_pbl.cpp:408
msgid "Choose an icon"
msgstr "Choose an icon"
#: src/gui/dialogs/editor/generator_settings.cpp:71
msgid "/1000 tiles"
msgstr "/1000 tiles"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Coastal"
msgstr "Coastal"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Inland"
msgstr "Inland"
#: src/gui/dialogs/editor/generator_settings.cpp:74
msgid "Island"
msgstr "Island"
#: src/gui/dialogs/file_dialog.cpp:107
msgid "Find File"
msgstr "Find File"
#: src/gui/dialogs/file_dialog.cpp:183
msgid "Open"
msgstr "Open"
#: src/gui/dialogs/file_dialog.cpp:305
msgid "The file already exists. Do you wish to overwrite it?"
msgstr "The file already exists. Do you wish to overwrite it?"
#: src/gui/dialogs/file_dialog.cpp:329
msgid "The file or folder $path cannot be created."
msgstr "The file or folder $path cannot be created."
#: src/gui/dialogs/file_dialog.cpp:335
msgid "The file or folder $path does not exist."
msgstr "The file or folder $path does not exist."
#: src/gui/dialogs/file_dialog.cpp:710
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
#: src/gui/dialogs/file_dialog.cpp:728
msgid "The following folder and its contents will be permanently deleted:"
msgstr "The following folder and its contents will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:729
msgid "The following file will be permanently deleted:"
msgstr "The following file will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:730
msgid "Do you wish to continue?"
msgstr "Do you wish to continue?"
#: src/gui/dialogs/file_dialog.cpp:742
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
#: src/gui/dialogs/folder_create.cpp:41
msgid "New Bookmark"
msgstr "New Bookmark"
#: src/gui/dialogs/game_cache_options.cpp:101
msgid "dir_size^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_cache_options.cpp:103
#: src/gui/dialogs/network_transmission.cpp:52
#: src/gui/dialogs/network_transmission.cpp:53
#: src/gui/dialogs/screenshot_notification.cpp:117
msgid "unit_byte^B"
msgstr "B"
#: src/gui/dialogs/game_cache_options.cpp:126
msgid "Cache Cleaned"
msgstr "Cache Cleaned"
#: src/gui/dialogs/game_cache_options.cpp:127
msgid "The game data cache has been cleaned."
msgstr "The game data cache has been cleaned."
#: src/gui/dialogs/game_cache_options.cpp:129
msgid "The game data cache could not be completely cleaned."
msgstr "The game data cache could not be completely cleaned."
#: src/gui/dialogs/game_cache_options.cpp:145
msgid "Cache Purged"
msgstr "Cache Purged"
#: src/gui/dialogs/game_cache_options.cpp:146
msgid "The game data cache has been purged."
msgstr "The game data cache has been purged."
#: src/gui/dialogs/game_cache_options.cpp:148
msgid "The game data cache could not be purged."
msgstr "The game data cache could not be purged."
#: src/gui/dialogs/game_load.cpp:75
msgid "No Saved Games"
msgstr "No Saved Games"
#: src/gui/dialogs/game_load.cpp:75
msgid "There are no saved games to load."
msgstr "There are no saved games to load."
#: src/gui/dialogs/game_load.cpp:145
msgid "game_version^Current Version"
msgstr "Current Version"
#: src/gui/dialogs/game_load.cpp:149
msgid "game_version^Wesnoth $version"
msgstr "Wesnoth $version"
#. TRANSLATORS: "reserve" refers to units on the recall list
#: src/gui/dialogs/game_load.cpp:235
msgid "$active active, $reserve reserve"
msgstr "$active active, $reserve reserve"
#: src/gui/dialogs/game_load.cpp:284
msgid "The selected file is corrupt: "
msgstr "The selected file is corrupt: "
#: src/gui/dialogs/game_load.cpp:355
msgid "(Invalid)"
msgstr "(Invalid)"
#: src/gui/dialogs/game_load.cpp:385
msgid "Campaign: $campaign_name"
msgstr "Campaign: $campaign_name"
#: src/gui/dialogs/game_load.cpp:397
msgid "Tutorial"
msgstr "Tutorial"
#: src/gui/dialogs/game_load.cpp:400
msgid "Test scenario"
msgstr "Test scenario"
#: src/gui/dialogs/game_load.cpp:410
msgid "Replay"
msgstr "Replay"
#: src/gui/dialogs/game_load.cpp:412
msgid "Turn"
msgstr "Turn"
#: src/gui/dialogs/game_load.cpp:414
msgid "Scenario start"
msgstr "Scenario start"
#: src/gui/dialogs/game_load.cpp:433
msgid "Difficulty: "
msgstr "Difficulty: "
#: src/gui/dialogs/game_load.cpp:456
msgid "Version: "
msgstr "Version: "
#: src/gui/dialogs/game_load.cpp:461
msgid "Modifications: "
msgstr "Modifications: "
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^AI"
msgstr "AI"
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Idle"
msgstr "Idle"
#: src/gui/dialogs/game_stats.cpp:71
msgid "controller^Reserved"
msgstr "Reserved"
#: src/gui/dialogs/game_stats.cpp:110 src/gui/dialogs/label_settings.cpp:78
msgid "Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_stats.cpp:198 src/gui/dialogs/game_stats.cpp:201
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "no"
msgstr "no"
#: src/gui/dialogs/game_stats.cpp:198 src/gui/dialogs/game_stats.cpp:201
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "yes"
msgstr "yes"
#: src/gui/dialogs/game_version_dialog.cpp:102
#: src/gui/dialogs/title_screen.cpp:385
msgid "Version $version"
msgstr "Version $version"
#: src/gui/dialogs/game_version_dialog.cpp:106
msgid "Running on $os"
msgstr "Running on $os"
#: src/gui/dialogs/label_settings.cpp:54
msgid "Team Labels"
msgstr "Team Labels"
#: src/gui/dialogs/label_settings.cpp:84
msgid "Side $side_number ($name)"
msgstr "Side $side_number ($name)"
#: src/gui/dialogs/loading_screen.cpp:50
msgid "Building terrain rules"
msgstr "Building terrain rules"
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Reading files and creating cache"
msgstr "Reading files and creating cache"
#: src/gui/dialogs/loading_screen.cpp:52 src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing display"
msgstr "Initializing display"
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Reinitialize fonts for the current language"
msgstr "Reinitialize fonts for the current language"
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing teams"
msgstr "Initializing teams"
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Loading game configuration"
msgstr "Loading game configuration"
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading data files"
msgstr "Loading data files"
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Loading level"
msgstr "Loading level"
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Initializing scripting engine"
msgstr "Initializing scripting engine"
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Initializing planning mode"
msgstr "Initializing planning mode"
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Reading unit files"
msgstr "Reading unit files"
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Loading units"
msgstr "Loading units"
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Searching for installed add-ons"
msgstr "Searching for installed add-ons"
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Starting game"
msgstr "Starting game"
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Verifying cache"
msgstr "Verifying cache"
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Connecting to server"
msgstr "Connecting to server"
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Logging in"
msgstr "Logging in"
#: src/gui/dialogs/loading_screen.cpp:68
msgid "Waiting for server"
msgstr "Waiting for server"
#: src/gui/dialogs/loading_screen.cpp:69
msgid "Connecting to redirected server"
msgstr "Connecting to redirected server"
#: src/gui/dialogs/loading_screen.cpp:70
msgid "Waiting for next scenario"
msgstr "Waiting for next scenario"
#: src/gui/dialogs/loading_screen.cpp:71
msgid "Getting game data"
msgstr "Getting game data"
#: src/gui/dialogs/loading_screen.cpp:72
msgid "Downloading lobby data"
msgstr "Downloading lobby data"
#: src/gui/dialogs/lua_interpreter.cpp:674
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr "The lua console can only be used in debug mode! (Run ':debug' first)"
#: src/gui/dialogs/lua_interpreter.cpp:675
msgid "lua console"
msgstr "lua console"
#: src/gui/dialogs/multiplayer/faction_select.cpp:141
#: src/gui/dialogs/multiplayer/mp_staging.cpp:501
msgid "Random"
msgstr "Random"
#: src/gui/dialogs/multiplayer/lobby.cpp:70
msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"
#: src/gui/dialogs/multiplayer/lobby.cpp:177
msgid "Incompatible User-made Content"
msgstr "Incompatible User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:178
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
#: src/gui/dialogs/multiplayer/lobby.cpp:193
msgid "Missing User-made Content"
msgstr "Missing User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:194
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
"This game requires one or more user-made add-ons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
#: src/gui/dialogs/multiplayer/lobby.cpp:371
msgid "Games: showing $num_shown out of $num_total"
msgstr "Games: showing $num_shown out of $num_total"
#: src/gui/dialogs/multiplayer/lobby.cpp:393
msgid "$game_name (Era: $era_name)"
msgstr "$game_name (Era: $era_name)"
#: src/gui/dialogs/multiplayer/lobby.cpp:423
msgid "era_or_mod^not installed"
msgstr "not installed"
#: src/gui/dialogs/multiplayer/lobby.cpp:458
msgid "Reloaded:"
msgstr "Reloaded:"
#: src/gui/dialogs/multiplayer/lobby.cpp:459
msgid "Shared vision:"
msgstr "Shared vision:"
#: src/gui/dialogs/multiplayer/lobby.cpp:460
msgid "Shuffle sides:"
msgstr "Shuffle sides:"
#: src/gui/dialogs/multiplayer/lobby.cpp:461
msgid "Time limit:"
msgstr "Time limit:"
#: src/gui/dialogs/multiplayer/lobby.cpp:462
msgid "Use map settings:"
msgstr "Use map settings:"
#: src/gui/dialogs/multiplayer/lobby.cpp:470
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
"One or more add-ons need to be installed\n"
"in order to join this game."
#: src/gui/dialogs/multiplayer/lobby.cpp:495
msgid "Observers allowed"
msgstr "Observers allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:498
msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:629
msgid "lobby"
msgstr "lobby"
#: src/gui/dialogs/multiplayer/lobby.cpp:838
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/lobby.cpp:851
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"Something is wrong with the add-on version, check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
#: src/gui/dialogs/multiplayer/lobby.cpp:872
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr "This game is password protected. Join using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:106
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:84
msgid "Side $side"
msgstr "Side $side"
#: src/gui/dialogs/multiplayer/mp_connect.cpp:186
msgid "Add Server"
msgstr "Add Server"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:99
msgid "Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:100
msgid "Multiplayer Campaigns"
msgstr "Multiplayer Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:101
msgid "Singleplayer Campaigns"
msgstr "Single-Player Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:102
msgid "Custom Maps"
msgstr "Custom Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:103
msgid "Custom Scenarios"
msgstr "Custom Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:104
msgid "Random Maps"
msgstr "Random Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:170
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:171
msgid "No games found."
msgstr "No games found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:237
msgid "No eras found."
msgstr "No eras found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:238
msgid "No eras found"
msgstr "No eras found"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:505
msgid "No eras available for this game."
msgstr "No eras available for this game."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:706
msgid "number of players^$min to $max"
msgstr "$min to $max"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:820
msgid "The selected game has no sides!"
msgstr "The selected game has no sides!"
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:827
msgid "The selected game cannot be created."
msgstr "The selected game cannot be created."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:899
msgid "Choose Starting Scenario"
msgstr "Choose Starting Scenario"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:899
msgid "Select at which point to begin this campaign."
msgstr "Select at which point to begin this campaign."
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:223
msgid "Computer Player"
msgstr "Computer Player"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:225
msgid "Empty slot"
msgstr "Empty slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:227
msgid "Reserved for $playername"
msgstr "Reserved for $playername"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:229
msgid "Vacant slot"
msgstr "Vacant slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:233
msgid "empty"
msgstr "empty"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:259
#: src/gui/dialogs/multiplayer/mp_staging.cpp:114
msgid "this game"
msgstr "this game"
#: src/gui/dialogs/multiplayer/mp_report.cpp:48
msgid "Lobby"
msgstr "Lobby"
#: src/gui/dialogs/multiplayer/mp_report.cpp:50
msgid "Game"
msgstr "Game"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:518
msgid "Waiting for players to choose factions..."
msgstr "Waiting for players to choose factions..."
#: src/gui/dialogs/outro.cpp:57
msgid "The End"
msgstr "The End"
#: src/gui/dialogs/preferences_dialog.cpp:179
msgid "friend"
msgstr "friend"
#: src/gui/dialogs/preferences_dialog.cpp:184
msgid "ignored"
msgstr "ignored"
#: src/gui/dialogs/preferences_dialog.cpp:238
#: src/gui/dialogs/preferences_dialog.cpp:295
msgid "No username specified"
msgstr "No user name specified"
#: src/gui/dialogs/preferences_dialog.cpp:253
msgid "Invalid username"
msgstr "Invalid username"
#: src/gui/dialogs/preferences_dialog.cpp:300
msgid "Not on friends or ignore lists"
msgstr "Not on friends or ignore lists"
#: src/gui/dialogs/preferences_dialog.cpp:873
#: src/gui/dialogs/preferences_dialog.cpp:937
msgid "No hotkey selected"
msgstr "No hot-key selected"
#: src/gui/dialogs/preferences_dialog.cpp:901
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
"<b>$hotkey_sequence|</b> is in use by <b>$old_hotkey_action|</b>.\n"
"Do you wish to re-assign it to <b>$new_hotkey_action|</b>?"
#: src/gui/dialogs/preferences_dialog.cpp:907
msgid "Reassign Hotkey"
msgstr "Re-assign Hot-key"
#: src/gui/dialogs/preferences_dialog.cpp:924
msgid "All hotkeys have been reset to their default values."
msgstr "All hot-keys have been reset to their default values."
#: src/gui/dialogs/preferences_dialog.cpp:924
msgid "Hotkeys Reset"
msgstr "Hot-keys Reset"
#: src/gui/dialogs/screenshot_notification.cpp:99
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
#: src/gui/dialogs/statistics_dialog.cpp:80
msgid "All Scenarios"
msgstr "All Scenarios"
#: src/gui/dialogs/statistics_dialog.cpp:178
#: src/gui/dialogs/statistics_dialog.cpp:337
msgid "This Turn"
msgstr "This Turn"
#: src/gui/dialogs/statistics_dialog.cpp:214
msgid "Actual hit rates, by chance to hit:"
msgstr "Actual hit rates, by chance to hit:"
#: src/gui/dialogs/statistics_dialog.cpp:216
msgid "(no attacks have taken place yet)"
msgstr "(no attacks have taken place yet)"
#: src/gui/dialogs/statistics_dialog.cpp:324
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
#: src/gui/dialogs/statistics_dialog.cpp:368
msgid "stats^Recruits"
msgstr "Recruits"
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Recalls"
msgstr "Recalls"
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Advancements"
msgstr "Advancements"
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Losses"
msgstr "Losses"
#: src/gui/dialogs/statistics_dialog.cpp:372
msgid "Kills"
msgstr "Kills"
#: src/gui/dialogs/statistics_dialog.cpp:394
#: src/gui/dialogs/statistics_dialog.cpp:401
msgid "Inflicted"
msgstr "Inflicted"
#: src/gui/dialogs/statistics_dialog.cpp:407
#: src/gui/dialogs/statistics_dialog.cpp:414
msgid "Taken"
msgstr "Taken"
#: src/gui/dialogs/statistics_dialog.cpp:455
msgid "$count|× $name"
msgstr "$count|× $name"
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:98
msgid "Screenshot"
msgstr "Screenshot"
#: src/gui/dialogs/title_screen.cpp:478 src/hotkey/hotkey_command.cpp:303
msgid "Choose Test Scenario"
msgstr "Choose Test Scenario"
#: src/gui/dialogs/unit_create.cpp:196
msgid "unit_variation^Default Variation"
msgstr "Default Variation"
#: src/gui/dialogs/unit_recall.cpp:225
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
#: src/gui/dialogs/unit_recall.cpp:227
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr "This unit cannot be recalled because you do not have enough gold."
#: src/gui/dialogs/unit_recall.cpp:327 src/hotkey/hotkey_command.cpp:103
msgid "Rename Unit"
msgstr "Rename Unit"
#: src/gui/dialogs/unit_recall.cpp:363
msgid "This unit is loyal and requires no upkeep."
msgstr "This unit is loyal and requires no upkeep."
#: src/gui/dialogs/unit_recall.cpp:364 src/gui/dialogs/unit_recall.cpp:369
#: src/gui/dialogs/unit_recall.cpp:374
msgid "Do you really want to dismiss him?"
msgstr "Do you really want to dismiss him?"
#: src/gui/dialogs/unit_recall.cpp:365 src/gui/dialogs/unit_recall.cpp:370
#: src/gui/dialogs/unit_recall.cpp:375
msgid "Do you really want to dismiss her?"
msgstr "Do you really want to dismiss her?"
#: src/gui/dialogs/unit_recall.cpp:368
msgid "This unit is an experienced one, having advanced levels."
msgstr "This unit is an experienced one, having advanced levels."
#: src/gui/dialogs/unit_recall.cpp:373
msgid "This unit is close to advancing a level."
msgstr "This unit is close to advancing a level."
#: src/gui/dialogs/unit_recall.cpp:379
msgid "Dismiss Unit"
msgstr "Dismiss Unit"
#: src/gui/gui.cpp:85
msgid "No default gui defined."
msgstr "No default gui defined."
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr "Installed, upgrade available"
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr "Published, upgrade available"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr "Installed, outdated on server"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr "Published, outdated on server"
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr "Delete add-on from server"
#: src/gui/widgets/chatbox.cpp:297
msgid "whisper to $receiver"
msgstr "whisper to $receiver"
#: src/gui/widgets/chatbox.cpp:381
msgid "Joined <i>$name</i>"
msgstr "Joined <i>$name</i>"
#: src/gui/widgets/chatbox.cpp:387
msgid ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
msgstr ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
#: src/gui/widgets/helper.cpp:93
msgid "Mandatory widget '$id' hasn't been defined."
msgstr "Mandatory widget '$id' hasn't been defined."
#: src/gui/widgets/label.cpp:123
msgid "Opening links is not supported, contact your packager"
msgstr "Opening links is not supported, contact your packager"
#: src/gui/widgets/label.cpp:141
msgid "Open link?"
msgstr "Open link?"
#: src/gui/widgets/label.cpp:172
msgid "Copied link!"
msgstr "Copied link!"
#: src/gui/widgets/listbox.cpp:725 src/gui/widgets/multi_page.cpp:220
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"'list_data' must have the same number of columns as the 'list_definition'."
#: src/gui/widgets/listbox.cpp:769 src/gui/widgets/listbox.cpp:812
#: src/gui/widgets/listbox.cpp:855 src/gui/widgets/scrollbar_panel.cpp:92
msgid "No list defined."
msgstr "No list defined."
#: src/gui/widgets/listbox.cpp:774 src/gui/widgets/listbox.cpp:817
#: src/gui/widgets/listbox.cpp:860
msgid "A 'list_definition' should contain one row."
msgstr "A 'list_definition' should contain one row."
#: src/gui/widgets/multi_page.cpp:196
msgid "No page defined."
msgstr "No page defined."
#: src/gui/widgets/multimenu_button.cpp:173
msgid "multimenu^All Selected"
msgstr "All Selected"
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:181
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] "$excess other"
msgstr[1] "$excess others"
#: src/gui/widgets/multimenu_button.cpp:183
#: src/gui/widgets/multimenu_button.cpp:235
msgid "multimenu^None Selected"
msgstr "None Selected"
#: src/gui/widgets/pane.cpp:363
msgid "Need at least 1 parallel item."
msgstr "Need at least 1 parallel item."
#: src/gui/widgets/size_lock.cpp:89
msgid "Invalid size."
msgstr "Invalid size."
#: src/gui/widgets/size_lock.cpp:124
msgid "No widget defined."
msgstr "No widget defined."
#: src/gui/widgets/slider.cpp:357
msgid "The number of value_labels and values don't match."
msgstr "The number of value_labels and values don't match."
#: src/gui/widgets/stacked_widget.cpp:243
msgid "No stack layers defined."
msgstr "No stack layers defined."
#: src/gui/widgets/styled_widget.cpp:608
msgid "Found a widget with a helptip and without a tooltip."
msgstr "Found a widget with a helptip and without a tooltip."
#: src/gui/widgets/tree_view.cpp:291
msgid "No nodes defined for a tree view."
msgstr "No nodes defined for a tree view."
#: src/gui/widgets/tree_view.cpp:326
msgid "[node]id 'root' is reserved for the implementation."
msgstr "[node]id 'root' is reserved for the implementation."
#: src/gui/widgets/tree_view_node.cpp:106
msgid "Unknown builder id for tree view node."
msgstr "Unknown builder id for tree view node."
#: src/gui/widgets/unit_preview_pane.cpp:139
msgid "Resistances: "
msgstr "Resistances: "
#: src/gui/widgets/unit_preview_pane.cpp:141
msgid "(Att / Def)"
msgstr "(Att / Def)"
#: src/gui/widgets/unit_preview_pane.cpp:155
msgid "Movement Costs:"
msgstr "Movement Costs:"
#: src/gui/widgets/unit_preview_pane.cpp:224
msgid "Attacks"
msgstr "Attacks"
#: src/gui/widgets/unit_preview_pane.cpp:301
#: src/gui/widgets/unit_preview_pane.cpp:332
#: src/gui/widgets/unit_preview_pane.cpp:453
#: src/gui/widgets/unit_preview_pane.cpp:485
msgid "Lvl $lvl"
msgstr "Lvl $lvl"
#: src/gui/widgets/unit_preview_pane.cpp:339
#: src/gui/widgets/unit_preview_pane.cpp:352
#: src/gui/widgets/unit_preview_pane.cpp:493
#: src/gui/widgets/unit_preview_pane.cpp:512
msgid "HP: "
msgstr "HP: "
#: src/gui/widgets/unit_preview_pane.cpp:341
#: src/gui/widgets/unit_preview_pane.cpp:357
#: src/gui/widgets/unit_preview_pane.cpp:495
#: src/gui/widgets/unit_preview_pane.cpp:517
msgid "XP: "
msgstr "XP: "
#: src/gui/widgets/unit_preview_pane.cpp:359
#: src/gui/widgets/unit_preview_pane.cpp:519
msgid "Experience Modifier: "
msgstr "Experience Modifier: "
#: src/gui/widgets/unit_preview_pane.cpp:362
#: src/gui/widgets/unit_preview_pane.cpp:522
msgid "MP: "
msgstr "MP: "
#: src/gui/widgets/unit_preview_pane.cpp:400
#: src/gui/widgets/unit_preview_pane.cpp:550
msgid "Abilities"
msgstr "Abilities"
#: src/gui/widgets/window.cpp:431
msgid "Linked '$id' group has multiple definitions."
msgstr "Linked '$id' group has multiple definitions."
#: src/gui/widgets/window.cpp:917
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button."
#: src/gui/widgets/window.cpp:942 src/gui/widgets/window.cpp:979
#: src/tests/gui/test_gui2.cpp:736
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "Failed to show a dialogue, which doesn't fit on the screen."
#: src/hotkey/hotkey_command.cpp:52
msgid "Saved Games"
msgstr "Saved Games"
#: src/hotkey/hotkey_command.cpp:53
msgid "Map Commands"
msgstr "Map Commands"
#: src/hotkey/hotkey_command.cpp:54
msgid "Unit Commands"
msgstr "Unit Commands"
#: src/hotkey/hotkey_command.cpp:55
msgid "Player Chat"
msgstr "Player Chat"
#: src/hotkey/hotkey_command.cpp:56
msgid "Replay Control"
msgstr "Replay Control"
#: src/hotkey/hotkey_command.cpp:57
msgid "Planning Mode"
msgstr "Planning Mode"
#: src/hotkey/hotkey_command.cpp:58
msgid "Scenario Editor"
msgstr "Scenario Editor"
#: src/hotkey/hotkey_command.cpp:59
msgid "Editor Palettes"
msgstr "Editor Palettes"
#: src/hotkey/hotkey_command.cpp:60
msgid "Editor Tools"
msgstr "Editor Tools"
#: src/hotkey/hotkey_command.cpp:61
msgid "Editor Clipboard"
msgstr "Editor Clipboard"
#: src/hotkey/hotkey_command.cpp:62
msgid "Debug Commands"
msgstr "Debug Commands"
#: src/hotkey/hotkey_command.cpp:63
msgid "Custom WML Commands"
msgstr "Custom WML Commands"
#: src/hotkey/hotkey_command.cpp:74
msgid "Scroll Up"
msgstr "Scroll Up"
#: src/hotkey/hotkey_command.cpp:75
msgid "Scroll Down"
msgstr "Scroll Down"
#: src/hotkey/hotkey_command.cpp:76
msgid "Scroll Left"
msgstr "Scroll Left"
#: src/hotkey/hotkey_command.cpp:77
msgid "Scroll Right"
msgstr "Scroll Right"
#: src/hotkey/hotkey_command.cpp:79
msgid "cancel"
msgstr "cancel"
#: src/hotkey/hotkey_command.cpp:80
msgid "Select Hex"
msgstr "Select Hex"
#: src/hotkey/hotkey_command.cpp:81
msgid "Deselect Hex"
msgstr "Deselect Hex"
#: src/hotkey/hotkey_command.cpp:82
msgid "Move/Attack"
msgstr "Move/Attack"
#: src/hotkey/hotkey_command.cpp:83
msgid "Select/Move/Attack"
msgstr "Select/Move/Attack"
#: src/hotkey/hotkey_command.cpp:84
msgid "Touch"
msgstr "Touch"
#: src/hotkey/hotkey_command.cpp:85
msgid "Animate Map"
msgstr "Animate Map"
#: src/hotkey/hotkey_command.cpp:86
msgid "Next Unit"
msgstr "Next Unit"
#: src/hotkey/hotkey_command.cpp:87
msgid "Previous Unit"
msgstr "Previous Unit"
#: src/hotkey/hotkey_command.cpp:88
msgid "Hold Position"
msgstr "Hold Position"
#: src/hotkey/hotkey_command.cpp:89
msgid "End Unit Turn"
msgstr "End Unit Turn"
#: src/hotkey/hotkey_command.cpp:90
msgid "Scroll to Leader"
msgstr "Scroll to Leader"
#: src/hotkey/hotkey_command.cpp:91
msgid "Undo"
msgstr "Undo"
#: src/hotkey/hotkey_command.cpp:92
msgid "Redo"
msgstr "Redo"
#: src/hotkey/hotkey_command.cpp:93
msgid "Zoom In"
msgstr "Zoom In"
#: src/hotkey/hotkey_command.cpp:94
msgid "Zoom Out"
msgstr "Zoom Out"
#: src/hotkey/hotkey_command.cpp:95
msgid "Default Zoom"
msgstr "Default Zoom"
#: src/hotkey/hotkey_command.cpp:96
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"
#: src/hotkey/hotkey_command.cpp:99
msgid "Map Screenshot"
msgstr "Map Screenshot"
#: src/hotkey/hotkey_command.cpp:100
msgid "Toggle Accelerated Speed"
msgstr "Toggle Accelerated Speed"
#: src/hotkey/hotkey_command.cpp:101
msgid "Terrain Description"
msgstr "Terrain Description"
#: src/hotkey/hotkey_command.cpp:102
msgid "Unit Description"
msgstr "Unit Description"
#: src/hotkey/hotkey_command.cpp:104
msgid "Delete Unit"
msgstr "Delete Unit"
#: src/hotkey/hotkey_command.cpp:107
msgid "Save Replay"
msgstr "Save Replay"
#: src/hotkey/hotkey_command.cpp:108 src/hotkey/hotkey_command.cpp:181
msgid "Save Map"
msgstr "Save Map"
#: src/hotkey/hotkey_command.cpp:111
msgid "Repeat Recruit"
msgstr "Repeat Recruit"
#: src/hotkey/hotkey_command.cpp:113
msgid "Show/Hide Labels"
msgstr "Show/Hide Labels"
#: src/hotkey/hotkey_command.cpp:114
msgid "End Turn"
msgstr "End Turn"
#: src/hotkey/hotkey_command.cpp:116
msgid "Toggle Ellipses"
msgstr "Toggle Ellipses"
#: src/hotkey/hotkey_command.cpp:117
msgid "Toggle Grid"
msgstr "Toggle Grid"
#: src/hotkey/hotkey_command.cpp:118
msgid "Mouse Scrolling"
msgstr "Mouse Scrolling"
#: src/hotkey/hotkey_command.cpp:119
msgid "Status Table"
msgstr "Status Table"
#: src/hotkey/hotkey_command.cpp:120
msgid "Mute"
msgstr "Mute"
#: src/hotkey/hotkey_command.cpp:121
msgid "Speak"
msgstr "Speak"
#: src/hotkey/hotkey_command.cpp:122
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:123
msgid "Change Side (Debug!)"
msgstr "Change Side (Debug!)"
#: src/hotkey/hotkey_command.cpp:124
msgid "Kill Unit (Debug!)"
msgstr "Kill Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:126
msgid "Objectives"
msgstr "Objectives"
#: src/hotkey/hotkey_command.cpp:129
msgid "Pause Network Game"
msgstr "Pause Network Game"
#: src/hotkey/hotkey_command.cpp:130
msgid "Continue Network Game"
msgstr "Continue Network Game"
#: src/hotkey/hotkey_command.cpp:132
msgid "Quit to Menu"
msgstr "Quit to Menu"
#: src/hotkey/hotkey_command.cpp:133
msgid "Set Team Label"
msgstr "Set Team Label"
#: src/hotkey/hotkey_command.cpp:134
msgid "Set Label"
msgstr "Set Label"
#: src/hotkey/hotkey_command.cpp:135
msgid "Clear Labels"
msgstr "Clear Labels"
#: src/hotkey/hotkey_command.cpp:136
msgid "Show Enemy Moves"
msgstr "Show Enemy Moves"
#: src/hotkey/hotkey_command.cpp:137
msgid "Best Possible Enemy Moves"
msgstr "Best Possible Enemy Moves"
#: src/hotkey/hotkey_command.cpp:139
msgid "Play Replay"
msgstr "Play Replay"
#: src/hotkey/hotkey_command.cpp:140
msgid "Reset Replay"
msgstr "Reset Replay"
#: src/hotkey/hotkey_command.cpp:141
msgid "Stop Replay"
msgstr "Stop Replay"
#: src/hotkey/hotkey_command.cpp:142
msgid "Next Turn"
msgstr "Next Turn"
#: src/hotkey/hotkey_command.cpp:143
msgid "Next Side"
msgstr "Next Side"
#: src/hotkey/hotkey_command.cpp:144
msgid "Next Move"
msgstr "Next Move"
#: src/hotkey/hotkey_command.cpp:145
msgid "View: Full Map"
msgstr "View: Full Map"
#: src/hotkey/hotkey_command.cpp:146
msgid "View: Each Team"
msgstr "View: Each Team"
#: src/hotkey/hotkey_command.cpp:147
msgid "View: Human Team"
msgstr "View: Human Team"
#: src/hotkey/hotkey_command.cpp:148
msgid "Skip Animation"
msgstr "Skip Animation"
#: src/hotkey/hotkey_command.cpp:149
msgid "End Replay"
msgstr "End Replay"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:152
msgid "whiteboard^Planning Mode"
msgstr "Planning Mode"
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:154
msgid "whiteboard^Execute Action"
msgstr "Execute Action"
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:156
msgid "whiteboard^Execute All Actions"
msgstr "Execute All Actions"
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:158
msgid "whiteboard^Delete Action"
msgstr "Delete Action"
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:160
msgid "whiteboard^Move Action Up"
msgstr "Move Action Up"
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:162
msgid "whiteboard^Move Action Down"
msgstr "Move Action Down"
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:164
msgid "whiteboard^Suppose Dead"
msgstr "Suppose Dead"
#: src/hotkey/hotkey_command.cpp:166
msgid "Quit to Desktop"
msgstr "Quit to Desktop"
#: src/hotkey/hotkey_command.cpp:167
msgid "Close Map"
msgstr "Close Map"
#: src/hotkey/hotkey_command.cpp:171
msgid "Switch Time of Day"
msgstr "Switch Time of Day"
#: src/hotkey/hotkey_command.cpp:173
msgid "Switch Map"
msgstr "Switch Map"
#: src/hotkey/hotkey_command.cpp:174
msgid "Assign Local Time"
msgstr "Assign Local Time"
#: src/hotkey/hotkey_command.cpp:176
msgid "Time Schedule Editor"
msgstr "Time Schedule Editor"
#: src/hotkey/hotkey_command.cpp:177
msgid "Partial Undo"
msgstr "Partial Undo"
#: src/hotkey/hotkey_command.cpp:179
msgid "New Scenario"
msgstr "New Scenario"
#: src/hotkey/hotkey_command.cpp:180
msgid "Load Map"
msgstr "Load Map"
#: src/hotkey/hotkey_command.cpp:182
msgid "Save Map As"
msgstr "Save Map As"
#: src/hotkey/hotkey_command.cpp:183
msgid "Save Scenario As"
msgstr "Save Scenario As"
#: src/hotkey/hotkey_command.cpp:184
msgid "Save All Maps"
msgstr "Save All Maps"
#: src/hotkey/hotkey_command.cpp:185
msgid "Revert All Changes"
msgstr "Revert All Changes"
#: src/hotkey/hotkey_command.cpp:186
msgid "Map Information"
msgstr "Map Information"
#: src/hotkey/hotkey_command.cpp:188
msgid "Clear Selected Item Set"
msgstr "Clear Selected Item Set"
#: src/hotkey/hotkey_command.cpp:189
msgid "Swap Foreground/Background Palette Item"
msgstr "Swap Foreground/Background Palette Item"
#: src/hotkey/hotkey_command.cpp:190
msgid "Change Palette Group"
msgstr "Change Palette Group"
#: src/hotkey/hotkey_command.cpp:191
msgid "Scroll Palette Left"
msgstr "Scroll Palette Left"
#: src/hotkey/hotkey_command.cpp:192
msgid "Scroll Palette Right"
msgstr "Scroll Palette Right"
#: src/hotkey/hotkey_command.cpp:193
msgid "Remove Location"
msgstr "Remove Location"
#: src/hotkey/hotkey_command.cpp:195
msgid "Add New Side"
msgstr "Add New Side"
#: src/hotkey/hotkey_command.cpp:197
msgid "Next Tool"
msgstr "Next Tool"
#: src/hotkey/hotkey_command.cpp:199
msgid "Paint Tool"
msgstr "Paint Tool"
#: src/hotkey/hotkey_command.cpp:199 src/hotkey/hotkey_command.cpp:200
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#: src/hotkey/hotkey_command.cpp:200
msgid "Fill Tool"
msgstr "Fill Tool"
#: src/hotkey/hotkey_command.cpp:201
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
#: src/hotkey/hotkey_command.cpp:201
msgid "Selection Tool"
msgstr "Selection Tool"
#: src/hotkey/hotkey_command.cpp:202
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#: src/hotkey/hotkey_command.cpp:202
msgid "Starting Positions Tool"
msgstr "Starting Positions Tool"
#: src/hotkey/hotkey_command.cpp:203
msgid "Label Tool"
msgstr "Label Tool"
#: src/hotkey/hotkey_command.cpp:203
msgid "Left mouse button sets or drags a label, right clears."
msgstr "Left mouse button sets or drags a label, right clears."
#: src/hotkey/hotkey_command.cpp:204
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:204
msgid "Unit Tool"
msgstr "Unit Tool"
#: src/hotkey/hotkey_command.cpp:205
msgid "Item Tool"
msgstr "Item Tool"
#: src/hotkey/hotkey_command.cpp:205
msgid "Left mouse button sets a new item. Right click removes item."
msgstr "Left mouse button sets a new item. Right-click removes item."
#: src/hotkey/hotkey_command.cpp:206
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:206
msgid "Village Tool"
msgstr "Village Tool"
#: src/hotkey/hotkey_command.cpp:208
msgid "Can Recruit"
msgstr "Can Recruit"
#: src/hotkey/hotkey_command.cpp:208
msgid "Toggle the recruit attribute of a unit."
msgstr "Toggle the recruit attribute of a unit."
#: src/hotkey/hotkey_command.cpp:209
msgid "Can be Renamed"
msgstr "Can be Renamed"
#: src/hotkey/hotkey_command.cpp:209
msgid "Toggle the unit being renameable."
msgstr "Toggle the unit being renameable."
#: src/hotkey/hotkey_command.cpp:211
msgid "Change Unit ID"
msgstr "Change Unit ID"
#: src/hotkey/hotkey_command.cpp:212
msgid "Loyal"
msgstr "Loyal"
#: src/hotkey/hotkey_command.cpp:215
msgid "Show Tool Information"
msgstr "Show Tool Information"
#: src/hotkey/hotkey_command.cpp:217
msgid "Toggle Minimap Unit Coding"
msgstr "Toggle Minimap Unit Coding"
#: src/hotkey/hotkey_command.cpp:218
msgid "Toggle Minimap Terrain Coding"
msgstr "Toggle Minimap Terrain Coding"
#: src/hotkey/hotkey_command.cpp:220
msgid "Toggle Minimap Unit Drawing"
msgstr "Toggle Minimap Unit Drawing"
#: src/hotkey/hotkey_command.cpp:221
msgid "Toggle Minimap Village Drawing"
msgstr "Toggle Minimap Village Drawing"
#: src/hotkey/hotkey_command.cpp:222
msgid "Toggle Minimap Terrain Drawing"
msgstr "Toggle Minimap Terrain Drawing"
#: src/hotkey/hotkey_command.cpp:224
msgid "Next Brush"
msgstr "Next Brush"
#: src/hotkey/hotkey_command.cpp:225
msgid "Default Brush"
msgstr "Default Brush"
#: src/hotkey/hotkey_command.cpp:226
msgid "Single Tile"
msgstr "Single Tile"
#: src/hotkey/hotkey_command.cpp:227
msgid "Radius One"
msgstr "Radius One"
#: src/hotkey/hotkey_command.cpp:228
msgid "Radius Two"
msgstr "Radius Two"
#: src/hotkey/hotkey_command.cpp:229
msgid "Brush NW-SE"
msgstr "Brush NW-SE"
#: src/hotkey/hotkey_command.cpp:230
msgid "Brush SW-NE"
msgstr "Brush SW-NE"
#: src/hotkey/hotkey_command.cpp:232
msgid "Cut"
msgstr "Cut"
#: src/hotkey/hotkey_command.cpp:233
msgid "Copy"
msgstr "Copy"
#: src/hotkey/hotkey_command.cpp:234
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
#: src/hotkey/hotkey_command.cpp:234
msgid "Paste"
msgstr "Paste"
#: src/hotkey/hotkey_command.cpp:235
msgid "Export Selected Coordinates to System Clipboard"
msgstr "Export Selected Coordinates to System Clipboard"
#: src/hotkey/hotkey_command.cpp:236
msgid "Select All"
msgstr "Select All"
#: src/hotkey/hotkey_command.cpp:237
msgid "Select Inverse"
msgstr "Select Inverse"
#: src/hotkey/hotkey_command.cpp:238
msgid "Select None"
msgstr "Select None"
#: src/hotkey/hotkey_command.cpp:239
msgid "Rotate Clipboard Clockwise"
msgstr "Rotate Clipboard Clockwise"
#: src/hotkey/hotkey_command.cpp:240
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "Rotate Clipboard Anticlockwise"
#: src/hotkey/hotkey_command.cpp:241
msgid "Flip Clipboard Horizontally"
msgstr "Flip Clipboard Horizontally"
#: src/hotkey/hotkey_command.cpp:242
msgid "Flip Clipboard Vertically"
msgstr "Flip Clipboard Vertically"
#: src/hotkey/hotkey_command.cpp:243
msgid "Rotate Selection"
msgstr "Rotate Selection"
#: src/hotkey/hotkey_command.cpp:244
msgid "Flip Selection"
msgstr "Flip Selection"
#: src/hotkey/hotkey_command.cpp:245
msgid "Fill Selection"
msgstr "Fill Selection"
#: src/hotkey/hotkey_command.cpp:246
msgid "Randomize Tiles in Selection"
msgstr "Randomize Tiles in Selection"
#: src/hotkey/hotkey_command.cpp:249
msgid "Apply a Mask"
msgstr "Apply a Mask"
#: src/hotkey/hotkey_command.cpp:250
msgid "Create Mask"
msgstr "Create Mask"
#: src/hotkey/hotkey_command.cpp:251
msgid "Refresh Display"
msgstr "Refresh Display"
#: src/hotkey/hotkey_command.cpp:253
msgid "Update Terrain Transitions"
msgstr "Update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:256
msgid "Toggle Terrain Transition Update"
msgstr "Toggle Terrain Transition Update"
#: src/hotkey/hotkey_command.cpp:258
msgid "Auto-update Terrain Transitions"
msgstr "Auto-update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:259
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
#: src/hotkey/hotkey_command.cpp:260
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions: Partial"
#: src/hotkey/hotkey_command.cpp:262
msgid "Refresh Image Cache"
msgstr "Refresh Image Cache"
#: src/hotkey/hotkey_command.cpp:263
msgid "Draw Hex Coordinates"
msgstr "Draw Hex Coordinates"
#: src/hotkey/hotkey_command.cpp:264
msgid "Draw Terrain Codes"
msgstr "Draw Terrain Codes"
#: src/hotkey/hotkey_command.cpp:265
msgid "Draw Number of Bitmaps"
msgstr "Draw Number of Bitmaps"
#: src/hotkey/hotkey_command.cpp:267
msgid "Save Selection to Area"
msgstr "Save Selection to Area"
#: src/hotkey/hotkey_command.cpp:268
msgid "Rename Selected Area"
msgstr "Rename Selected Area"
#: src/hotkey/hotkey_command.cpp:269
msgid "Remove Selected Area"
msgstr "Remove Selected Area"
#: src/hotkey/hotkey_command.cpp:270
msgid "Add New Area"
msgstr "Add New Area"
#: src/hotkey/hotkey_command.cpp:272
msgid "Add-on Publishing Editor"
msgstr "Add-on Publishing Editor"
#: src/hotkey/hotkey_command.cpp:273
msgid "Change Add-on ID"
msgstr "Change Add-on ID"
#: src/hotkey/hotkey_command.cpp:275
msgid "Edit Scenario"
msgstr "Edit Scenario"
#: src/hotkey/hotkey_command.cpp:276
msgid "Edit Side"
msgstr "Edit Side"
#: src/hotkey/hotkey_command.cpp:277
msgid "Remove Side"
msgstr "Remove Side"
#: src/hotkey/hotkey_command.cpp:279
msgid "Delay Shroud Updates"
msgstr "Delay Shroud Updates"
#: src/hotkey/hotkey_command.cpp:280
msgid "Update Shroud Now"
msgstr "Update Shroud Now"
#: src/hotkey/hotkey_command.cpp:281
msgid "Continue Interrupted Move"
msgstr "Continue Interrupted Move"
#: src/hotkey/hotkey_command.cpp:282
msgid "Find Label or Unit"
msgstr "Find Label or Unit"
#: src/hotkey/hotkey_command.cpp:283
msgid "Speak to Ally"
msgstr "Speak to Ally"
#: src/hotkey/hotkey_command.cpp:284
msgid "Speak to All"
msgstr "Speak to All"
#: src/hotkey/hotkey_command.cpp:286
msgid "Help about save-loading"
msgstr "Help about save-loading"
#: src/hotkey/hotkey_command.cpp:286
msgid "Hint: save-loading is unnecessary"
msgstr "Hint: save-loading is unnecessary"
#: src/hotkey/hotkey_command.cpp:288
msgid "Enter Command"
msgstr "Enter Command"
#: src/hotkey/hotkey_command.cpp:289
msgid "Custom Command"
msgstr "Custom Command"
#: src/hotkey/hotkey_command.cpp:290
msgid "Run Formula"
msgstr "Run Formula"
#: src/hotkey/hotkey_command.cpp:291
msgid "Clear Chat"
msgstr "Clear Chat"
#: src/hotkey/hotkey_command.cpp:293
msgid "Change Language"
msgstr "Change Language"
#: src/hotkey/hotkey_command.cpp:294
msgid "Refresh WML"
msgstr "Refresh WML"
#: src/hotkey/hotkey_command.cpp:295
msgid "Next Tip of the Day"
msgstr "Next Tip of the Day"
#: src/hotkey/hotkey_command.cpp:296
msgid "Previous Tip of the Day"
msgstr "Previous Tip of the Day"
#: src/hotkey/hotkey_command.cpp:297
msgid "Start Campaign"
msgstr "Start Campaign"
#: src/hotkey/hotkey_command.cpp:298
msgid "Start Multiplayer Game"
msgstr "Start Multiplayer Game"
#: src/hotkey/hotkey_command.cpp:299
msgid "Manage Add-ons"
msgstr "Manage Add-ons"
#: src/hotkey/hotkey_command.cpp:300
msgid "Manage Cores"
msgstr "Manage Cores"
#: src/hotkey/hotkey_command.cpp:301
msgid "Start Editor"
msgstr "Start Editor"
#: src/hotkey/hotkey_command.cpp:302
msgid "Show Credits"
msgstr "Show Credits"
#: src/hotkey/hotkey_command.cpp:305
msgid "Show Helptip"
msgstr "Show Help Tip"
#: src/hotkey/hotkey_command.cpp:307
msgid "Show Lua Console"
msgstr "Show Lua Console"
#: src/hotkey/hotkey_command.cpp:310
msgid "Unrecognized Command"
msgstr "Unrecognized Command"
#: src/preferences/display.cpp:71
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
#: src/preferences/display.cpp:113
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
#: src/preferences/display.cpp:117
msgid "Find Server Application"
msgstr "Find Server Application"
#: src/preferences/game.cpp:867
msgid "[%H:%M]"
msgstr "[%H:%M]"
#: src/preferences/game.cpp:869
msgid "[%I:%M %p]"
msgstr "[%I:%M %p]"
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"
#: src/wml_exception.cpp:89
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
#: src/wml_exception.cpp:92
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr "In section '[$section|]' the mandatory key '$key|' isn't set."
#~ msgid "Choose your preferred language:"
#~ msgstr "Choose your preferred language:"
#~ msgid "Missing required state for button"
#~ msgstr "Missing required state for button"
#~ msgid "Missing required background for chatbox"
#~ msgstr "Missing required background for chat box"
#~ msgid "Missing required foreground for chatbox"
#~ msgstr "Missing required foreground for chat box"
#~ msgid "Missing required grid for chatbox"
#~ msgstr "Missing required grid for chat box"
#~ msgid "Missing [draw] in drawing"
#~ msgstr "Missing [draw] in drawing"
#~ msgid "Missing required state for horizontal scrollbar"
#~ msgstr "Missing required state for horizontal scroll-bar"
#~ msgid "Missing required state for image control"
#~ msgstr "Missing required state for image control"
#~ msgid "Missing required state for text label control"
#~ msgstr "Missing required state for text label control"
#~ msgid "Missing required state for listbox"
#~ msgstr "Missing required state for list box"
#~ msgid "Missing [content] in [matrix_definition]"
#~ msgstr "Missing [content] in [matrix_definition]"
#~ msgid "Missing required state for matrix definition"
#~ msgstr "Missing required state for matrix definition"
#~ msgid "Missing [main] in [matrix]"
#~ msgstr "Missing [main] in [matrix]"
#~ msgid "Missing required state for menu button"
#~ msgstr "Missing required state for menu button"
#~ msgid "Missing required state for minimap control"
#~ msgstr "Missing required state for mini-map control"
#~ msgid "Missing required state for editable text box"
#~ msgstr "Missing required state for editable text box"
#~ msgid "Missing required state for multimenu button"
#~ msgstr "Missing required state for multi-menu button"
#~ msgid "Missing [item_definition] in [pane]"
#~ msgstr "Missing [item_definition] in [pane]"
#~ msgid "Missing required background for panel definition"
#~ msgstr "Missing required background for panel definition"
#~ msgid "Missing required foreground for panel definition"
#~ msgstr "Missing required foreground for panel definition"
#~ msgid "Missing required state for progress bar"
#~ msgstr "Missing required state for progress bar"
#~ msgid "Missing required state for repeating button"
#~ msgstr "Missing required state for repeating button"
#~ msgid "Missing required state for scroll label control"
#~ msgstr "Missing required state for scroll label control"
#~ msgid "No grid defined for scroll label control"
#~ msgstr "No grid defined for scroll label control"
#~ msgid "Missing required background for scrollbar panel"
#~ msgstr "Missing required background for scroll-bar panel"
#~ msgid "Missing required foreground for scrollbar panel"
#~ msgstr "Missing required foreground for scroll-bar panel"
#~ msgid "Missing required grid for scrollbar panel"
#~ msgstr "Missing required grid for scroll-bar panel"
#~ msgid "Missing required state for slider"
#~ msgstr "Missing required state for slider"
#~ msgid "Missing required state for toggle button"
#~ msgstr "Missing required state for toggle button"
#~ msgid "Missing required state for toggle panel"
#~ msgstr "Missing required state for toggle panel"
#~ msgid "Missing required state for tree view"
#~ msgstr "Missing required state for tree view"
#~ msgid "No grid defined for tree view"
#~ msgstr "No grid defined for tree view"
#~ msgid "No node defined."
#~ msgstr "No node defined."
#~ msgid "Missing required background for unit preview pane"
#~ msgstr "Missing required background for unit preview pane"
#~ msgid "Missing required foreground for unit preview pane"
#~ msgstr "Missing required foreground for unit preview pane"
#~ msgid "Missing required grid for unit preview pane"
#~ msgstr "Missing required grid for unit preview pane"
#~ msgid "Missing required state for vertical scrollbar"
#~ msgstr "Missing required state for vertical scroll-bar"
#~ msgid "Missing [widget] in [viewport]"
#~ msgstr "Missing [widget] in [viewport]"
#~ msgid "Resolution:"
#~ msgstr "Resolution:"
#~ msgid "Change the game resolution"
#~ msgstr "Change the game resolution"
#~ msgid "Automatic pixel scale multiplier"
#~ msgstr "Automatic pixel scale multiplier"
#~ msgid "Show floating labels"
#~ msgstr "Show floating labels"
#~ msgid "Show team colors"
#~ msgstr "Show team colours"
#~ msgid "Show grid"
#~ msgstr "Show grid"
#~ msgid "Theme"
#~ msgstr "Theme"
#~ msgid "Change the in-game theme"
#~ msgstr "Change the in-game theme"
#~ msgid ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgstr ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgid ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgstr ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgid "Show disengaged orb"
#~ msgstr "Show disengaged orb"
#~ msgid "This uses the colors for partial and moved orbs."
#~ msgstr "This uses the colours for partial and moved orbs."
#~ msgid "Player Hosted"
#~ msgstr "Player Hosted"
#~ msgid "Bot Hosted"
#~ msgstr "Bot Hosted"
#~ msgid "Area to draw has negative size"
#~ msgstr "Area to draw has negative size"
#~ msgid "Area to draw is larger than widget size"
#~ msgstr "Area to draw is larger than widget size"
#~ msgid "Choose Test"
#~ msgstr "Choose Test"
#~ msgid "Start Test Scenario"
#~ msgstr "Start Test Scenario"
#~ msgid ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgstr ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgid "Desert Cobbles"
#~ msgstr "Desert Cobbles"
#~ msgid "Gold Left:"
#~ msgstr "Gold Left:"
#~ msgid "Active Troops:"
#~ msgstr "Active Troops:"
#~ msgid "Reserve Troops:"
#~ msgstr "Reserve Troops:"
#~ msgid "By:"
#~ msgstr "By:"
#~ msgid "Leader:"
#~ msgstr "Leader:"
#~ msgid "Gender:"
#~ msgstr "Gender:"
#~ msgid "Starting position:"
#~ msgstr "Starting position:"
#~ msgid "titlescreen_hotkeys^T"
#~ msgstr "T"
#~ msgid "timespan^$num years"
#~ msgstr "$num years"
#~ msgid "timespan^$num months"
#~ msgstr "$num months"
#~ msgid "timespan^$num weeks"
#~ msgstr "$num weeks"
#~ msgid "timespan^$num days"
#~ msgstr "$num days"
#~ msgid "timespan^$num hours"
#~ msgstr "$num hours"
#~ msgid "timespan^$num minutes"
#~ msgstr "$num minutes"
#~ msgid "timespan^$num seconds"
#~ msgstr "$num seconds"
#~ msgid "Selected Game"
#~ msgstr "Selected Game"
#~ msgid "Team:"
#~ msgstr "Team:"
#~ msgid "$player has entered the room"
#~ msgstr "$player has entered the room"
#~ msgid "$player has left the room"
#~ msgstr "$player has left the room"
#~ msgid "Start Tutorial"
#~ msgstr "Start Tutorial"
#~ msgid "Add-on upload authentication dialog"
#~ msgstr "Add-on upload authentication dialogue"
#~ msgid "Multiplayer server login dialog"
#~ msgstr "Multiplayer server login dialog"
#~ msgid "Current Room"
#~ msgstr "Current Room"
#~ msgid "Line doesn't fit on canvas."
#~ msgstr "Line doesn't fit on canvas."
#~ msgid "Rectangle doesn't fit on canvas."
#~ msgstr "Rectangle doesn't fit on canvas."
#~ msgid "Rounded Rectangle doesn't fit on canvas."
#~ msgstr "Rounded Rectangle doesn't fit on canvas."
#~ msgid "Circle doesn't fit on canvas."
#~ msgstr "Circle doesn't fit on canvas."
#~ msgid "Text doesn't start on canvas."
#~ msgstr "Text doesn't start on canvas."
#~ msgid ""
#~ "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
#~ msgstr "Dev AI: Default + Poisoning (Formula AI)"
#~ msgid "feature^Legacy bidirectional rendering"
#~ msgstr "Legacy bidirectional rendering"
#~ msgid "The maximum text width is less than 1."
#~ msgstr "The maximum text width is less than 1."
#~ msgid "Open Preferences Screen"
#~ msgstr "Open Preferences Screen"
#~ msgid "View Chat Log"
#~ msgstr "View Chat Log"
#~ msgid "Clear Chat and Errors"
#~ msgstr "Clear Chat and Errors"
#~ msgid "Categories:"
#~ msgstr "Categories:"
#~ msgid "Accelerated"
#~ msgstr "Accelerated"
#~ msgid "Clear Messages"
#~ msgstr "Clear Messages"
#~ msgid "Dates"
#~ msgstr "Dates"
#~ msgid "Save random seed"
#~ msgstr "Save random seed"
#~ msgid ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgstr ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgid "Choose Player"
#~ msgstr "Choose Player"
#~ msgid "Which player should start here?"
#~ msgstr "Which player should start here?"
#~ msgid "No ignored"
#~ msgstr "No ignored"
#~ msgid "Do you want to open this link?"
#~ msgstr "Do you want to open this link?"
#~ msgid "url^Copy"
#~ msgstr "Copy"
#~ msgid "Copy this URL to clipboard"
#~ msgstr "Copy this URL to clipboard"
#~ msgid "url^Go"
#~ msgstr "Go"
#~ msgid "Visit this URL with a web browser"
#~ msgstr "Visit this URL with a web browser"
#~ msgid "Screenshots..."
#~ msgstr "Screenshots..."
#~ msgid "feature^JPEG screenshots"
#~ msgstr "JPEG screenshots"
#~ msgid "Number of columns differ."
#~ msgstr "Number of columns differ."
#~ msgid "Terms"
#~ msgstr "Terms"
#~ msgid "version^N/A"
#~ msgstr "N/A"
#~ msgid "Assign Recruit List"
#~ msgstr "Assign Recruit List"
#~ msgid "Assign the selected unit set as recruit list to the unit."
#~ msgstr "Assign the selected unit set as recruit list to the unit."
#~ msgid "Room <i>“$name”</i> joined"
#~ msgstr "Room <i>$name</i> joined"
#~ msgid ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgstr ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgid ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgstr ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgid "Sound Source Tool"
#~ msgstr "Sound Source Tool"
#~ msgid "Generate Tiles in Selection"
#~ msgstr "Generate Tiles in Selection"
#~ msgid "Rotate Map"
#~ msgstr "Rotate Map"
#~ msgid "Allow only registered users to join the game"
#~ msgstr "Allow only registered users to join the game"
#~ msgid "Registered Users Only"
#~ msgstr "Registered Users Only"
#~ msgid "Are you sure you want to open this link? "
#~ msgstr "Are you sure you want to open this link? "
#~ msgid "Find $filename server binary"
#~ msgstr "Find $filename server binary"
#~ msgid "Event"
#~ msgstr "Event"
#~ msgid "Nearest Neighbor"
#~ msgstr "Nearest Neighbour"
#~ msgid "Nearest Neighbor scaling (fastest)"
#~ msgstr "Nearest Neighbour scaling (fastest)"
#~ msgid "xBRZ + linear"
#~ msgstr "xBRZ + linear"
#~ msgid "xBRZ followed by Bilinear interpolation"
#~ msgstr "xBRZ followed by Bilinear interpolation"
#~ msgid "xBRZ + NN"
#~ msgstr "xBRZ + NN"
#~ msgid "xBRZ followed by Nearest Neighbor (recommended)"
#~ msgstr "xBRZ followed by Nearest Neighbour (recommended)"
#~ msgid "Bilinear interpolation scaling"
#~ msgstr "Bilinear interpolation scaling"
#~ msgid "Linear"
#~ msgstr "Linear"
#~ msgid "Advanced Graphics Options"
#~ msgstr "Advanced Graphics Options"
#~ msgid "Images will be scaled using the following algorithms:"
#~ msgstr "Images will be scaled using the following algorithms:"
#~ msgid "All units, haloes, border hexes"
#~ msgstr "All units, haloes, border hexes"
#~ msgid "Scaled to zoom"
#~ msgstr "Scaled to zoom"
#~ msgid "Everything else"
#~ msgstr "Everything else"
#~ msgid "Scaled to hex"
#~ msgstr "Scaled to hex"
#~ msgid "Sort by:"
#~ msgstr "Sort by:"
#~ msgid "Kick / ban reason:"
#~ msgstr "Kick / ban reason:"
#~ msgid "You will now connect to the multiplayer server."
#~ msgstr "You will now connect to the multiplayer server."
#~ msgid "View List"
#~ msgstr "View List"
#~ msgid "Font Scaling:"
#~ msgstr "Font Scaling:"
#~ msgid "Set the scaling factor of fonts"
#~ msgstr "Set the scaling factor of fonts"
#~ msgid "Start a tutorial to familiarize yourself with the game"
#~ msgstr "Start a tutorial to familiarize yourself with the game"
#~ msgid "Select the game core data"
#~ msgstr "Select the game core data"
#~ msgid "No matching widget found for scaling option"
#~ msgstr "No matching widget found for scaling option"
#~ msgid "&#9679;"
#~ msgstr "&#9679;"
#~ msgid "No server has been defined."
#~ msgstr "No server has been defined."
#~ msgid "Rusty Open Gate"
#~ msgstr "Rusty Open Gate"
#~ msgid "Wooden Open Door"
#~ msgstr "Wooden Open Door"
#~ msgid "Deterministic mode"
#~ msgstr "Deterministic mode"
#~ msgid "Sort players:"
#~ msgstr "Sort players:"
#~ msgid "Friends first, ignored people last"
#~ msgstr "Friends first, ignored people last"
#~ msgid "Alphabetically"
#~ msgstr "Alphabetically"
#~ msgid "Refresh"
#~ msgstr "Refresh"
#~ msgid ""
#~ "You may login to the official multiplayer server with your forum username "
#~ "and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered username.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgstr ""
#~ "You may log-in to the official multiplayer server with your forum user "
#~ "name and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered user name.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgid "Speed:"
#~ msgstr "Speed:"
#~ msgid "Units move and fight speed"
#~ msgstr "Units move and fight speed"
#~ msgid "Available at titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "feature^Experimental OpenMP support"
#~ msgstr "Experimental OpenMP support"
#~ msgid "asc"
#~ msgstr "asc"
#~ msgid "desc"
#~ msgstr "desc"
#~ msgid "Settings:"
#~ msgstr "Settings:"
#~ msgid "Registered users only:"
#~ msgstr "Registered users only:"
#~ msgid "No era information found."
#~ msgstr "No era information found."
#, fuzzy
#~| msgid "Available at titlescreen"
#~ msgid "Quit to Titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "$min to $max"
#~ msgstr "$min to $max"
#~ msgid "FPS limiter"
#~ msgstr "FPS limiter"
#~ msgid "era^missing"
#~ msgstr "missing"
#~ msgid "Password Reminder"
#~ msgstr "Password Reminder"
#~ msgid "feature^Growl notifications back end"
#~ msgstr "Growl notifications back-end"
#~ msgid "Rooms"
#~ msgstr "Rooms"
#~ msgid "Screenshot Saved"
#~ msgstr "Screenshot Saved"
#~ msgid "file_size^Unknown"
#~ msgstr "Unknown"
#~ msgid "Get Add-ons"
#~ msgstr "Get Add-ons"
#~ msgid "Send new version to server"
#~ msgstr "Send new version to server"
#~ msgid "Only registered users may join"
#~ msgstr "Only registered users may join"
#~ msgid "Unknown era"
#~ msgstr "Unknown era"
#~ msgid "Gold per village"
#~ msgstr "Gold per village"
#~ msgid "Experience modifier"
#~ msgstr "Experience modifier"
#~ msgid "Multiplayer command dialog"
#~ msgstr "Multiplayer command dialog"
#~ msgid "Messaging"
#~ msgstr "Messaging"
#~ msgid "Message:"
#~ msgstr "Message:"
#~ msgid "Send"
#~ msgstr "Send"
#~ msgid "Friends/Ignored List"
#~ msgstr "Friends/Ignored List"
#~ msgid "Add as Friend"
#~ msgstr "Add as Friend"
#~ msgid "Add as Ignore"
#~ msgstr "Add as Ignore"
#~ msgid "Moderating"
#~ msgstr "Moderating"
#~ msgid "Time:"
#~ msgstr "Time:"
#~ msgid "Ban"
#~ msgstr "Ban"
#~ msgid "Sort lobby list"
#~ msgstr "Sort lobby list"
#~ msgid "Sort the player list in the lobby by player groups"
#~ msgstr "Sort the player list in the lobby by player groups"
#~ msgid "Iconize lobby list"
#~ msgstr "Iconize lobby list"
#~ msgid "Show icons in front of the player names in the lobby"
#~ msgstr "Show icons in front of the player names in the lobby"
#~ msgid "controller^Computer"
#~ msgstr "Computer"
#~ msgid "User Maps"
#~ msgstr "User Maps"
#~ msgid "SP Campaigns"
#~ msgstr "SP Campaigns"
#~ msgid "No description available"
#~ msgstr "No description available"
#~ msgid ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgstr ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgid "Save password to preferences (plain text)"
#~ msgstr "Save password to preferences (plain text)"
#~ msgid "player"
#~ msgstr "player"
#~ msgid "Advanced Settings"
#~ msgstr "Advanced Settings"
#~ msgid "Configure sides"
#~ msgstr "Configure sides"
#~ msgid "Metadata:"
#~ msgstr "Metadata:"
#~ msgid "The new theme will take effect after loading or starting a new game."
#~ msgstr ""
#~ "The new theme will take effect after loading or starting a new game."
#~ msgid ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgstr ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgid ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgstr ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgid "Modifiers"
#~ msgstr "Modifiers"
#~ msgid "Experimental Fake Map Edge"
#~ msgstr "Experimental Fake Map Edge"
#~ msgid "Options"
#~ msgstr "Options"
#~ msgid "Add-ons matching the following criteria will be displayed."
#~ msgstr "Add-ons matching the following criteria will be displayed."
#~ msgid "Installation status:"
#~ msgstr "Installation status:"
#~ msgid "Add-on types:"
#~ msgstr "Add-on types:"
#~ msgid "Toggle All"
#~ msgstr "Toggle All"
#~ msgid "Add-ons will be sorted as follows when no column is selected:"
#~ msgstr "Add-ons will be sorted as follows when no column is selected:"
#~ msgid "sort^By name"
#~ msgstr "By name"
#~ msgid "sort^By last updated"
#~ msgstr "By last updated"
#~ msgid "sort^By first upload"
#~ msgstr "By first upload"
#~ msgid "Seed:"
#~ msgstr "Seed:"
#~ msgid "Filter"
#~ msgstr "Filter"
#~ msgid "Set Password"
#~ msgstr "Set Password"
#~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgid "Weapon special: "
#~ msgstr "Weapon special: "
#~ msgid "Items"
#~ msgstr "Items"
#~ msgid "Add to Friends"
#~ msgstr "Add to Friends"
#~ msgid "Add to Ignores"
#~ msgstr "Add to Ignores"
#~ msgid "Map to play:"
#~ msgstr "Map to play:"
#~ msgid "Choose Modifications"
#~ msgstr "Choose Modifications"
#~ msgid "Enable the modifications you want to be active during the game."
#~ msgstr "Enable the modifications you want to be active during the game."
#~ msgid "Show haloing effects"
#~ msgstr "Show haloing effects"
#~ msgid "Show special unit graphical effects"
#~ msgstr "Show special unit graphical effects"
#~ msgid "Add Ignored"
#~ msgstr "Add Ignored"
#~ msgid "Delete File"
#~ msgstr "Delete File"
#~ msgid "Deletion of the file failed."
#~ msgstr "Deletion of the file failed."
#~ msgid "Creation of the directory failed."
#~ msgstr "Creation of the directory failed."
#~ msgid "Load Game..."
#~ msgstr "Load Game..."
#~ msgid "infinite"
#~ msgstr "infinite"
#~ msgid "Prefs tab^General"
#~ msgstr "General"
#~ msgid "Prefs tab^Friends"
#~ msgstr "Friends"
#~ msgid "Prefs section^General"
#~ msgstr "General"
#~ msgid "Prefs section^Hotkeys"
#~ msgstr "Hotkeys"
#~ msgid "Prefs section^Display"
#~ msgstr "Display"
#~ msgid "Prefs section^Sound"
#~ msgstr "Sound"
#~ msgid "Prefs section^Multiplayer"
#~ msgstr "Multiplayer"
#~ msgid "Prefs section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Version "
#~ msgstr "Version "
#~ msgid "&#10003;"
#~ msgstr "&#10003;"
#~ msgid "Reinforced Earthy Cave Wall"
#~ msgstr "Reinforced Earthy Cave Wall"
#~ msgid "Manage Data"
#~ msgstr "Manage Data"
#~ msgid "Choose the game to load"
#~ msgstr "Choose the game to load"
#~ msgid "Clear"
#~ msgstr "Clear"
#~ msgid "Restore"
#~ msgstr "Restore"
#~ msgid "Backup"
#~ msgstr "Backup"
#~ msgid "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgid "Linear (legacy)"
#~ msgstr "Linear (legacy)"
#~ msgid "Bilinear interpolation scaling (new implementation)"
#~ msgstr "Bilinear interpolation scaling (new implementation)"
#~ msgid "long size text"
#~ msgstr "long size text"
#~ msgid "100/100"
#~ msgstr "100/100"
#~ msgid "Map scrolling"
#~ msgstr "Map scrolling"
#~ msgid "Mouse emulation"
#~ msgstr "Mouse emulation"
#~ msgid "Joystick Settings"
#~ msgstr "Joystick Settings"
#~ msgid "Enable joystick support"
#~ msgstr "Enable joystick support"
#~ msgid "Event:"
#~ msgstr "Event:"
#~ msgid "Play Sound:"
#~ msgstr "Play Sound:"
#~ msgid "Play a sound for the event, specified in data/game_config.cfg"
#~ msgstr "Play a sound for the event, specified in data/game_config.cfg"
#~ msgid "Desktop Notification:"
#~ msgstr "Desktop Notification:"
#~ msgid ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgstr ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgid "Also in main lobby:"
#~ msgstr "Also in main lobby:"
#~ msgid ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgstr ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgid "Private message:"
#~ msgstr "Private message:"
#~ msgid "When a private message is received"
#~ msgstr "When a private message is received"
#~ msgid "Ready to start game:"
#~ msgstr "Ready to start game:"
#~ msgid "Attack enemy"
#~ msgstr "Attack enemy"
#~ msgid "Set Path to wesnothd"
#~ msgstr "Set Path to wesnothd"
#~ msgid "Friends List"
#~ msgstr "Friends List"
#~ msgid "Add As Friend"
#~ msgstr "Add As Friend"
#~ msgid "Add As Ignore"
#~ msgstr "Add As Ignore"
#~ msgid "Colors"
#~ msgstr "Colours"
#~ msgid "sound^Advanced Options"
#~ msgstr "Advanced Options"
#~ msgid "sound^Standard Options"
#~ msgstr "Standard Options"
#~ msgid "Custom"
#~ msgstr "Custom"
#~ msgid "Apply"
#~ msgstr "Apply"
#~ msgid "Sample rate (Hz):"
#~ msgstr "Sample rate (Hz):"
#~ msgid "User defined sample rate"
#~ msgstr "User defined sample rate"
#~ msgid "Buffer size: "
#~ msgstr "Buffer size: "
#~ msgid "Choose whether the game should run full screen or in a window"
#~ msgstr "Choose whether the game should run full screen or in a window"
#~ msgid "Back to the multiplayer options"
#~ msgstr "Back to the multiplayer options"
#~ msgid "Insert a username"
#~ msgstr "Insert a username"
#~ msgid "Show text above a unit when it is hit to display damage inflicted"
#~ msgstr "Show text above a unit when it is hit to display damage inflicted"
#~ msgid "Change the resolution the game runs at"
#~ msgstr "Change the resolution the game runs at"
#~ msgid "Change the theme the game runs with"
#~ msgstr "Change the theme the game runs with"
#~ msgid "Use graphical special effects (may be slower)"
#~ msgstr "Use graphical special effects (may be slower)"
#~ msgid "View and configure keyboard shortcuts"
#~ msgstr "View and configure keyboard shortcuts"
#~ msgid "Adjust orb colors"
#~ msgstr "Adjust orb colours"
#~ msgid "Desktop Notifications Unavailable"
#~ msgstr "Desktop Notifications Unavailable"
#~ msgid ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgstr ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgid "Advanced section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Purge Cache"
#~ msgstr "Purge Cache"
#~ msgid ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgstr ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgid "Add a new binding to \"$hotkey_description|\""
#~ msgstr "Add a new binding to \"$hotkey_description|\""
#~ msgid "Clears the current bindings for \"$hotkey_description|\""
#~ msgstr "Clears the current bindings for \"$hotkey_description|\""
#~ msgid "Hotkey Settings"
#~ msgstr "Hotkey Settings"
#~ msgid "Reset all bindings to the default values"
#~ msgstr "Reset all bindings to the default values"
#~ msgid "Prefs section^Title Screen"
#~ msgstr "Title Screen"
#~ msgid "Prefs section^Editor"
#~ msgstr "Editor"
#~ msgid "Binding"
#~ msgstr "Binding"
#~ msgid "Button"
#~ msgstr "Button"
#~ msgid "Mouse"
#~ msgstr "Mouse"
#~ msgid "Joystick"
#~ msgstr "Joystick"
#~ msgid "Up"
#~ msgstr "Up"
#~ msgid "Right"
#~ msgstr "Right"
#~ msgid "Down"
#~ msgstr "Down"
#~ msgid "Left"
#~ msgstr "Left"
#~ msgid "RightUp"
#~ msgstr "RightUp"
#~ msgid "RightDown"
#~ msgstr "RightDown"
#~ msgid "LeftUp"
#~ msgstr "LeftUp"
#~ msgid "LeftDown"
#~ msgstr "LeftDown"
#~ msgid "Hat"
#~ msgstr "Hat"
#~ msgid ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgstr ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgid "Share map"
#~ msgstr "Share map"
#~ msgid "controller^Player number:"
#~ msgstr "Player number:"
#~ msgid "View game file paths"
#~ msgstr "View game file paths"
#~ msgid "Quit Editor"
#~ msgstr "Quit Editor"
#~ msgid "Next Generator"
#~ msgstr "Next Generator"
#~ msgid "Password: "
#~ msgstr "Password: "
#~ msgid "Elvish Castle"
#~ msgstr "Elvish Castle"
#~ msgid "Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Forested Snow Hills"
#~ msgstr "Forested Snow Hills"
#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Summer Deciduous Forested Hills"
#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Fall Deciduous Forested Hills"
#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Winter Deciduous Forested Hills"
#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Snowy Deciduous Forested Hills"
#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Summer Mixed Forested Hills"
#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Fall Mixed Forested Hills"
#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Winter Mixed Forested Hills"
#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Snowy Mixed Forested Hills"
#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Tropical Forest"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Savanna Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Show color cursors"
#~ msgstr "Show colour cursors"
#~ msgid "Use colored mouse cursors (may be slower)"
#~ msgstr "Use coloured mouse cursors (may be slower)"
#~ msgid ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgstr ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgid "Left Mouse Click"
#~ msgstr "Left Mouse Click"
#~ msgid "Right Mouse Click"
#~ msgstr "Right Mouse Click"
#, fuzzy
#~| msgid "Switch Map"
#~ msgid "Switch Area"
#~ msgstr "Switch Map"
#~ msgid "Map-Screenshot"
#~ msgstr "Map-Screenshot"
#~ msgid " (widescreen)"
#~ msgstr " (widescreen)"
#, fuzzy
#~| msgid "Multiplayer Options"
#~ msgid "Filter Options"
#~ msgstr "Multiplayer Options"
#, fuzzy
#~| msgid "Flip Clipboard Horizontally"
#~ msgid "Scroll Viewport Horizontally"
#~ msgstr "Flip Clipboard Horizontally"
#, fuzzy
#~| msgid "Flip Clipboard Vertically"
#~ msgid "Scroll Viewport Vertically"
#~ msgstr "Flip Clipboard Vertically"
#~ msgid "Time of day lighting preset:"
#~ msgstr "Time of day lighting preset:"
#~ msgid "Custom lighting settings"
#~ msgstr "Custom lighting settings"
#~ msgid "Automatically update map view"
#~ msgstr "Automatically update map view"
#~ msgid "Allow multiple maps to be open simultaneously"
#~ msgstr "Allow multiple maps to be open simultaneously"
#~ msgid "Add this username to your ignores list"
#~ msgstr "Add this username to your ignores list"
#, fuzzy
#~| msgid "Auto-update Terrain Transitions"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions"
#~ msgid "Types"
#~ msgstr "Types"
#~ msgid "Inspection window"
#~ msgstr "Inspection window"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Use new lobby interface"
#~ msgstr "Use new lobby interface"
#~ msgid "Use New Lobby Interface"
#~ msgstr "Use New Lobby Interface"
#, fuzzy
#~| msgid "Default"
#~ msgid "Reset Defaults"
#~ msgstr "Default"