wesnoth/po/wesnoth-ei/en_GB.po
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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-28 17:38 UTC\n"
"PO-Revision-Date: 2024-10-30 09:25+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.4.2\n"
#. [editor_group]: id=eastern_invasion
#. [campaign]: id=Eastern_Invasion
#. [achievement_group]
#. [scenario]: id=01_Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:37
#: data/campaigns/Eastern_Invasion/_main.cfg:51
#: data/campaigns/Eastern_Invasion/achievements.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:19
msgid "Eastern Invasion"
msgstr "Eastern Invasion"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:52
msgid "EI"
msgstr "EI"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:56
msgid "1x enemies"
msgstr "1x enemies"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:56
msgid "Skirmish"
msgstr "Skirmish"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:57
msgid "3x enemies"
msgstr "3x enemies"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:57
msgid "Incursion"
msgstr "Incursion"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:58
msgid "5x enemies"
msgstr "5x enemies"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:58
msgid "Invasion"
msgstr "Invasion"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:102
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"There are rumours of undead attacks on the eastern border of Wesnoth. You, "
"an officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:104
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(Intermediate level, 16 scenarios.)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:108
msgid "Newest Campaign Version Rewrite"
msgstr "Newest Campaign Version Rewrite"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:114
msgid "Original Campaign Design"
msgstr "Original Campaign Design"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:120
msgid "Prose and Story Editing, Code Preparation"
msgstr "Prose and Story Editing, Code Preparation"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:126
msgid "Artwork and Graphics Design"
msgstr "Artwork and Graphics Design"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:144
msgid "Campaign Redesign Playtesters"
msgstr "Campaign Redesign Play-Testers"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:156
msgid "Previous Campaign Maintenance"
msgstr "Previous Campaign Maintenance"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:168
msgid "Others"
msgstr "Others"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid ""
"Complete the <i>Eastern Invasion</i> scenario with at least 10 surviving "
"units."
msgstr ""
"Complete the <i>Eastern Invasion</i> scenario with at least 10 surviving "
"units."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid "Scenario 1: Tactical Withdrawal"
msgstr "Scenario 1: Tactical Withdrawal"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Complete <i>The Escape Tunnel</i> before the undead arrive."
msgstr "Complete <i>The Escape Tunnel</i> before the undead arrive."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Scenario 2: Speedrun"
msgstr "Scenario 2: Speed-Run"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid ""
"Complete <i>An Unexpected Appearance</i> without killing Mal-Tar, the dark "
"adept."
msgstr ""
"Complete <i>An Unexpected Appearance</i> without killing Mal-Tar, the dark "
"adept."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid "Scenario 3: Merciful"
msgstr "Scenario 3: Merciful"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Defeat both the bandit and elven leaders in <i>Elven Interlude</i>."
msgstr "Defeat both the bandit and elven leaders in <i>Elven Interlude</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Scenario 4a: Scorched Earth"
msgstr "Scenario 4a: Scorched Earth"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Recruit the dunefolk in <i>Ill Humours</i>."
msgstr "Recruit the dunefolk in <i>Ill Humours</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Scenario 4b: Mercenary"
msgstr "Scenario 4b: Mercenary"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Rescue all 6 prisoners from <i>Mal Ravanals Capital</i>."
msgstr "Rescue all 6 prisoners from <i>Mal Ravanals Capital</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Scenario 4c: No (Horse)Man Left Behind"
msgstr "Scenario 4c: No (Horse)Man Left Behind"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Complete <i>Northern Outpost</i> without any peasants dying."
msgstr "Complete <i>Northern Outpost</i> without any peasants dying."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Scenario 5: Folk Hero"
msgstr "Scenario 5: Folk Hero"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid ""
"Defeat the necromancer in <i>Undead Crossing</i> before rescuing Dolburras."
msgstr ""
"Defeat the necromancer in <i>Undead Crossing</i> before rescuing Dolburras."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid "Scenario 6a: A Little Help Here?"
msgstr "Scenario 6a: A Little Help Here?"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Complete <i>Soradoc</i> without killing any enemy leaders."
msgstr "Complete <i>Soradoc</i> without killing any enemy leaders."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Scenario 6b: Ninja"
msgstr "Scenario 6b: Ninja"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Refuse to enslave any ogres in <i>Capturing the Ogres</i>."
msgstr "Refuse to enslave any ogres in <i>Capturing the Ogres</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Scenario 7a: Ogre Rights Advocate"
msgstr "Scenario 7a: Ogre Rights Advocate"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Kill 5 enemy leaders in <i>Ogre Crossing</i>."
msgstr "Kill 5 enemy leaders in <i>Ogre Crossing</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Scenario 7b: Frenzied"
msgstr "Scenario 7b: Frenzied"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Ally with the dwarves in <i>Xenophobia</i>."
msgstr "Ally with the dwarves in <i>Xenophobia</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Scenario 8: And My Axe"
msgstr "Scenario 8: And My Axe"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Recruit the wild ogres in <i>Castle in the Ice</i>."
msgstr "Recruit the wild ogres in <i>Castle in the Ice</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Scenario 9: Guuuh..."
msgstr "Scenario 9: Guuuh..."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Find the legendary Staff of Power in <i>Dark Sanctuary</i>."
msgstr "Find the legendary Staff of Power in <i>Dark Sanctuary</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Scenario 10: Brains"
msgstr "Scenario 10: Brains"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Find the Ring of Invisibility in <i>Captured</i>."
msgstr "Find the Ring of Invisibility in <i>Captured</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Scenario 11: And In The Darkness Bind Them"
msgstr "Scenario 11: And In The Darkness Bind Them"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Complete <i>Evacuation</i> by defeating all enemy leaders."
msgstr "Complete <i>Evacuation</i> by defeating all enemy leaders."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Scenario 12: Plan B"
msgstr "Scenario 12: Plan B"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Recruit Gaennell, the dark adept, in <i>Spoils of War</i>."
msgstr "Recruit Gaennell, the dark adept, in <i>Spoils of War</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Scenario 13: Oath of Redemption"
msgstr "Scenario 13: Oath of Redemption"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Read the story of the Clans defeat in <i>The Drowned Plains</i>."
msgstr "Read the story of the Clans defeat in <i>The Drowned Plains</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Scenario 14: Historian"
msgstr "Scenario 14: Historian"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid "Complete <i>Eleventh Hour</i> with no recalling and no items."
msgstr "Complete <i>Eleventh Hour</i> with no recalling and no items."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid "Scenario 16: Alternate History"
msgstr "Scenario 16: Alternate History"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Kill no enemies before defeating Mal-Ravanal in <i>The Duel</i>."
msgstr "Kill no enemies before defeating Mal-Ravanal in <i>The Duel</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Scenario 17a: Pacifist"
msgstr "Scenario 17a: Pacifist"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Kill all enemies before defeating Mal-Ravanal in <i>All-In</i>."
msgstr "Kill all enemies before defeating Mal-Ravanal in <i>All-In</i>."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Scenario 17b: Warmonger"
msgstr "Scenario 17b: Warmonger"
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Complete the secret bonus scenario."
msgstr "Complete the secret bonus scenario."
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Scenario 99: Haw, Haw, Haw"
msgstr "Scenario 99: Haw, Haw, Haw"
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:84
msgid "They're here!"
msgstr "They're here!"
#. [lua]: wml_actions.bandit_village_capture
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:91
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:526
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:543
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:560
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:577
msgid "No outlaws in this village."
msgstr "No outlaws in this village."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:33
msgid "Warning!"
msgstr "Warning!"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:34
msgid "Content note: this campaign has minor depictions of blood and gore."
msgstr "Content note: this campaign has minor depictions of blood and gore."
#. [part]
#. It is 625 YW. Konrad II is king, having reigned since 612.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:38
msgid ""
"It was the thirteenth year of Konrad IIs reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"It was the thirteenth year of Konrad IIs reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:42
msgid ""
"Cattle and beasts of burden were found dead in the fields and villagers "
"vanished from their houses with nary a clue nor sign of struggle. At first, "
"the settlers suspected raiders from the great desert, but when they sent "
"scouts east they found nothing but a small mountain range and miles of swamp."
msgstr ""
"Cattle and beasts of burden were found dead in the fields and villagers "
"vanished from their houses with nary a clue nor sign of struggle. At first, "
"the settlers suspected raiders from the great desert, but when they sent "
"scouts east they found nothing but a small mountain range and miles of swamp."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:46
msgid ""
"The disappearances did not stop and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the king, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"The disappearances did not stop and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the king, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:50
msgid ""
"When the king received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks bore much similarity to ones that had "
"previously occurred on the far southern border where undead had been the "
"eventual culprit. Dacyn outlined a plan to combat these intrusions."
msgstr ""
"When the king received news of the problem, his adviser Dacyn had much to "
"say. Apparently, these attacks bore much similarity to ones that had "
"previously occurred on the far southern border where undead had been the "
"eventual culprit. Dacyn outlined a plan to combat these intrusions."
#. [part]
#. The River Guard posts had been built in 470 YW; they were abandoned in 544 YW.
#. The wave of colonization had begun around 530 YW.
#. This intro starts in 625 YW; the king's forces arrive at the outposts in 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:57
msgid ""
"In the days of King Garard I, two strong points had been built along the "
"near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. In later years, the river "
"guard posts had been abandoned as colonists spread into the Estmarks and the "
"orcs were driven in retreat north of the Great River."
msgstr ""
"In the days of King Garard I, two strong points had been built along the "
"near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. In later years, the river "
"guard posts had been abandoned as colonists spread into the Estmarks and the "
"orcs were driven in retreat north of the Great River."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:61
msgid ""
"With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II "
"to re-man the outposts, and use them to keep the Crowns eye and hand firmly "
"on the lower River Weldyn. He sent two of the most promising young officers "
"to them. To the northern outpost he sent Owaec, a Clan noble. To the "
"southern outpost, he sent Sergeant Gweddry, who would be accompanied by "
"Dacyn the mage."
msgstr ""
"With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II "
"to re-man the outposts, and use them to keep the Crowns eye and hand firmly "
"on the lower River Weldyn. He sent two of the most promising young officers "
"to them. To the northern outpost he sent Owaec, a Clan noble. To the "
"southern outpost, he sent Sergeant Gweddry, who would be accompanied by "
"Dacyn the mage."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:65
msgid ""
"All went well once the kings forces arrived. There were no attacks for "
"several weeks, and Gweddrys men started to grow incautious. Then, one "
"evening, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"All went well once the kings forces arrived. There were no attacks for "
"several weeks, and Gweddrys men started to grow incautious. Then, one "
"evening, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
#. [side]
#. [side]: type=Lancer, id=Yannic
#. [side]: type=General, id=Halrad
#. [side]: id=Konrad, type=King of Wesnoth
#. [scenario]: id=16_Eleventh_Hour
#. [side]: id=Dacyn, type=Fallen Mage
#. [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:225
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:268
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:238
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:52
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:55
msgid "Wesnothians"
msgstr "Wesnothians"
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [side]
#. [scenario]: id=04c_Mal-Ravanals_Capital
#. [side]: type=Dark Adept, id=Rilaka
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Ghast, id=ghast_leader
#. [side]: type=Necromancer, id=Mal-Talar
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#. [side]: type=Death Knight, id=Naken-alvak
#. [scenario]: id=07b_Ogre_Crossing
#. [side]: type=Death Knight, id=Ducatithil
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [scenario]: id=16_Eleventh_Hour
#. [side]: type=Dark Adept, id=Lethin
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:101
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:137
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:183
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:176
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:289
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:191
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:244
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:299
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:373
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:93
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:286
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:343
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:139
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:287
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:303
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:316
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:234
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:277
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:591
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:311
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:440
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:450
msgid "Undead"
msgstr "Undead"
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [unit]: type=Death Knight, id=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:655
msgid "Nakeg-alvan"
msgstr "Nakeg-alvan"
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [else]
#. [side]: type=Necromancer, id=Mal-Talar
#. A male necromancer, reappears in S06b and can pursue the player to S07b.
#. In case a leader gets killed, there's some alias use between necromancers:
#. if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Talar
#. if Mal-Talar dies in S01, S02 can and S06b does rename to "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:213
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:248
msgid "Mal-Talar"
msgstr "Mal-Talar"
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Lich, id=Mel Guthrak
#. See comments for Mal-Talar about which necromancer appears in S02.
#. This guy reappears no matter what in S16 (reanimated as a lich).
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:189
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:647
msgid "Mel Guthrak"
msgstr "Mel Guthrak"
#. [side]: type=Necromancer, id=Mel Guthrak
#. [unit]: type=Dark Adept, id=Gaennell, gender=female
#. A female Dark Adept with portrait, can be converted to the player's side.
#. Appears in S01, where she's an apprentice of Mel Guthrak, and sometimes copies his motions (plays her animation) when he recruits.
#. She reappears in S13, where Terraent can recruit her to the player's side.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:211
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1055
msgid "Gaennell"
msgstr "Gaennell"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:235
msgid "Vugreddyr"
msgstr "Vugreddyr"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:296
msgid "Survive until turns run out"
msgstr "Survive until turns run out"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:306
msgid "Move any unit to the trapdoor just outside your keep (10,15)"
msgstr "Move any unit to the trapdoor just outside your keep (10,15)"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:316
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:226
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:508
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:314
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:564
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:429
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:812
msgid "Death of Gweddry or Dacyn"
msgstr "Death of Gweddry or Dacyn"
#. [message]: speaker=Gweddry
#. Probably only two or three watchmen
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:330
msgid "Watchmen, report. Whats going on?"
msgstr "Watchmen, report. Whats going on?"
#. [message]: speaker=Vugreddyr
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:334
msgid "Help! Run for your lives!"
msgstr "Help! Run for your lives!"
#. [message]: speaker=Dacyn
#. Speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:339
msgid "See for yourself. Undead approach from the east."
msgstr "See for yourself. Undead approach from the east."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:343
msgid "Soldiers, to arms!"
msgstr "Soldiers, to arms!"
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:353
msgid "Look! The old outpost is newly manned."
msgstr "Look! The old outpost is newly manned."
#. [message]: speaker=Mel Guthrak
#. Mal-Talar is a male dark sorcerer, he'll dispatch a messenger bat
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:358
msgid "Interesting... you, Talar, send news of this development."
msgstr "Interesting... you, Talar, send news of this development."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:425
msgid "Suns up! Theyre falling back!"
msgstr "Suns up! Theyre falling back!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:439
msgid "I sense a great power... no, it cannot be... I must not be seen."
msgstr "I sense a great power... no, it cannot be... I must not be seen."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:483
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits?"
msgstr ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits?"
#. [message]: speaker=Mal-Talar
#. Mal-Ravanal is neither male nor female, so avoid structures using direct addresses or pronouns when possible
#. Gender neutral pronouns or plural pronouns implying multiple entities are preferred, but you can use language default if that is not possible
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:489
msgid "My deepest apologies! Please, forgive us. There will be no more delays."
msgstr ""
"My deepest apologies! Please, forgive us. There will be no more delays."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:493
msgid "So you say."
msgstr "So you say."
#. [message]: speaker=Mal-Ravanal
#. Mal-Ravanal has just animated 10 (more or less depending on difficulty) undead
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:542
msgid "That is how you raise thralls, apprentice. Carry on."
msgstr "That is how you raise thralls, apprentice. Carry on."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:546
msgid "We shall ensure their destruction!"
msgstr "We shall ensure their destruction!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:556
msgid ""
"Blast it, theyve been reinforced! And why did Dacyn leave? Well have to "
"hold back the undead until he returns."
msgstr ""
"Blast it, theyve been reinforced! And why did Dacyn leave? Well have to "
"hold back the undead until he returns."
#. [message]: speaker=Gweddry
#. a huge number of undead are spawning
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:676
msgid "Wha- How did so many of them flank us? Were cut off from Wesnoth!"
msgstr "Wha- How did so many of them flank us? Were cut off from Wesnoth!"
#. [message]: speaker=Dacyn
#. Dacyn doesn't really express much and doesn't like to explain himself
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:712
msgid "Gweddry? Ah, you survive."
msgstr "Gweddry? Ah, you survive."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:716
msgid ""
"Dacyn, why did you flee the battle? Our situation has become rather "
"desperate."
msgstr ""
"Dacyn, why did you flee the battle? Our situation has become rather "
"desperate."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:720
msgid ""
"Now is not the time for a lengthy report. Unless you intend to die, I "
"suggest you escape through this trapdoor."
msgstr ""
"Now is not the time for a lengthy report. Unless you intend to die, I "
"suggest you escape through this trapdoor."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:760
msgid "But we have orders to hold this outpost!"
msgstr "But we have orders to hold this outpost!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:764
msgid ""
"You have not yet seen even one-hundredth of the undead armies. This outpost "
"is already lost. Your death — as heroic as I am sure it would be — will "
"benefit no one. Now come, there is little time to spare."
msgstr ""
"You have not yet seen even one-hundredth of the undead armies. This outpost "
"is already lost. Your death — as heroic as I am sure it would be — will "
"benefit no-one. Now come, there is little time to spare."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:777
msgid "Im at the trapdoor! Follow me!"
msgstr "Im at the trapdoor! Follow me!"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:779
msgid "Escape"
msgstr "Escape"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:793
msgid "Wait"
msgstr "Wait"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:828
msgid "If you wish to die, there will be plenty of time for that later."
msgstr "If you wish to die, there will be plenty of time for that later."
#. [message]: speaker=Nakeg-alvan
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#. [message]: speaker=Gaennell
#. [message]: speaker=Fallen Clansman
#. [message]: speaker=ghast_leader
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:844
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:394
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:984
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1128
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:866
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:870
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1162
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:412
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:578
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:599
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:815
msgid "..."
msgstr "..."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:861
msgid "No! I was promised I could rule this province!"
msgstr "No! I was promised I could rule this province!"
#. [message]: speaker=Gaennell
#. [message]: speaker=$unit.id
#. Gaennell gets to run away instead of dying
#. the speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:874
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:87
msgid "Get me out of here!"
msgstr "Get me out of here!"
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:888
msgid "You may defeat me now, but I will return!"
msgstr "You may defeat me now, but I will return!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:17
msgid "The Escape Tunnel"
msgstr "The Escape Tunnel"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:27
msgid ""
"Screams and shouts echoed across the surface as Gweddry rushed his remaining "
"men into the roughly hewn tunnel. A foul stench wafted up from below..."
msgstr ""
"Screams and shouts echoed across the surface as Gweddry rushed his remaining "
"men into the roughly hewn tunnel. A foul stench wafted up from below..."
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:66
msgid "Dwarves"
msgstr "Dwarves"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:60
msgid "Knutan"
msgstr "Knutan"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:76
msgid "Pelmaithodor"
msgstr "Pelmaithodor"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:86
msgid "Duduril"
msgstr "Duduril"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:110
msgid "Trolls"
msgstr "Trolls"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:114
msgid "Kabak"
msgstr "Kabak"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:128
msgid "Nag"
msgstr "Nag"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:146
msgid "Hur"
msgstr "Hur"
#. [then]
#. [modify_unit]
#. If Mal-Talar was killed in S01, use a different name.
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:209
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:481
msgid "Mal-Bakral"
msgstr "Mal-Bakral"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:222
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:504
msgid "Move any unit to the tunnel exit"
msgstr "Move any unit to the tunnel exit"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:244
msgid "Where are we? I can hardly see my own nose."
msgstr "Where are we? I can hardly see my own nose."
#. [message]: speaker=Dacyn
#. "We" is not just Gweddry and Dacyn, but also all survivors from S01
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:249
msgid ""
"We are in a tunnel under the outpost. Smugglers originally dug it to sneak "
"behind Wesnoths patrols. I believe it to be currently inhabited by trolls."
msgstr ""
"We are in a tunnel under the outpost. Smugglers originally dug it to sneak "
"behind Wesnoths patrols. I believe it to be currently inhabited by trolls."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:305
msgid "We must make haste to escape before the undead catch us."
msgstr "We must make haste to escape before the undead catch us."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309
msgid "Wait, before we go anywhere — who were those necromancers?"
msgstr "Wait, before we go anywhere — who were those necromancers?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:313
msgid ""
"Is this really the time for questions? Suffice to say they represent an army "
"much too powerful for us; perhaps too powerful for all of Wesnoth. We must "
"flee while I consider how to defeat them."
msgstr ""
"Is this really the time for questions? Suffice to say they represent an army "
"much too powerful for us; perhaps too powerful for all of Wesnoth. We must "
"flee while I consider how to defeat them."
#. [message]: speaker=unit
#. speaker is a dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:332
msgid "Who goes there?"
msgstr "Who goes there?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:336
msgid ""
"We are soldiers of the King of Wesnoth. Make way, or help us get past these "
"trolls."
msgstr ""
"We are soldiers of the King of Wesnoth. Make way, or help us get past these "
"trolls."
#. [message]: speaker=Knutan
#. in plain English, "Yes, we'll help anyone quarreling with the trolls. But what are you doing down here?"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:345
msgid ""
"Aye, well help anyone quarrelin wi them trolls. But what be ye doing down "
"here?"
msgstr ""
"Aye, well help anyone quarrelin wi them trolls. But what be ye doing down "
"here?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:349
msgid ""
"Undead are pursuing us, purging the land of all that lives. You should join "
"us and flee!"
msgstr ""
"Undead are pursuing us, purging the land of all that lives. You should join "
"us and flee!"
#. [message]: speaker=Knutan
#. "My clan has lived in these caves for nearly a century. We'll not be scattered now by some sacks of bones"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:354
msgid ""
"My clan ha lived in these caves fer near a century. Well no be scattered "
"now by some sacks o bones."
msgstr ""
"My clan ha lived in these caves fer near a century. Well no be scattered "
"now by some sacks o bones."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:358
msgid ""
"Yes, Im sure that will end well. Gweddry, we may be able to avoid the bulk "
"of the trolls by going through the dwarves tunnel. I doubt they will need "
"it much longer."
msgstr ""
"Yes, Im sure that will end well. Gweddry, we may be able to avoid the bulk "
"of the trolls by going through the dwarves tunnel. I doubt they will need "
"it much longer."
#. [message]: speaker=Duduril
#. speaker is a dwarf, currently alone
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:376
msgid "Humans! What be ye doin in our caves?"
msgstr "Humans! What be ye doin in our caves?"
#. [message]: speaker=second_unit
#. "you" meaning a single dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:381
msgid "A horde of undead is pursuing us! You should come with us and escape."
msgstr "A horde of undead is pursuing us! You should come with us and escape."
#. [message]: speaker=Duduril
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:385
msgid "Thursagans beard! Ive got to go help the others!"
msgstr "Thursagans beard! Ive got to go help the others!"
#. [message]: speaker=unit
#. "troll treasure hole, keep out"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:408
msgid "TROL TREZZUR HOL: KEIP OWT"
msgstr "TROL TREZZUR HOL: KEIP OWT"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:427
msgid "It seems these trolls were hiding some gold. I count fifty gold pieces!"
msgstr ""
"It seems these trolls were hiding some gold. I count fifty gold pieces!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:448
msgid ""
"I recognize the enchantment on that quiver. How did trolls come to possess "
"such an artifact?"
msgstr ""
"I recognize the enchantment on that quiver. How did trolls come to possess "
"such an artefact?"
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:493
msgid "I have found your hiding spot, fleshbag! Prepare to die!"
msgstr "I have found your hiding spot, flesh-bag! Prepare to die!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:497
msgid ""
"He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape "
"through this tunnels eastern exit. It is unfortunate that it will take us "
"into the Estmark hills, beyond the borders of Wesnoth. But it is the only "
"option."
msgstr ""
"He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape "
"through this tunnels eastern exit. It is unfortunate that it will take us "
"into the Estmark hills, beyond the borders of Wesnoth. But it is the only "
"option."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:531
msgid "I see daylight! Follow me!"
msgstr "I see daylight! Follow me!"
#. [message]: speaker=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:557
msgid "Maybe I aint been the wisest leader..."
msgstr "Maybe I aint been the wisest leader..."
#. [message]: speaker=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:568
msgid "From stone I come... now stone I return..."
msgstr "From stone I come... now stone I return..."
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:579
msgid "I die? But how?"
msgstr "I die? But how?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:583
msgid "A small victory. He will be replaced soon enough; we must still flee."
msgstr "A small victory. He will be replaced soon enough; we must still flee."
#. [event]
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:628
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:351
msgid "Mal-Tar"
msgstr "Mal-Tar"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:636
msgid ""
"Hello? My masters said I should see what was making all the noise down in "
"this old cave..."
msgstr ""
"Hello? My masters said I should see what was making all the noise down in "
"this old cave..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:640
msgid "We are discovered and surrounded. Now Wesnoth is doomed..."
msgstr "We are discovered and surrounded. Now Wesnoth is doomed..."
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:17
msgid "An Unexpected Appearance"
msgstr "An Unexpected Appearance"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:26
msgid ""
"Daylight broke over the relieved faces of Gweddry and his men as they "
"clambered out of the dingy cave. The lush Estmark hills filled the horizon "
"in all directions."
msgstr ""
"Daylight broke over the relieved faces of Gweddry and his men as they "
"clambered out of the dingy cave. The lush Estmark hills filled the horizon "
"in all directions."
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [unit]: type=Necromancer, id=Mal-Skraat
#. [then]
#. brother of Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:788
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:821
msgid "Mal-Skraat"
msgstr "Mal-Skraat"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [then]
#. [unit]: type=Necromancer, id=Mal-Kallat, gender=female
#. sister of Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:795
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:813
msgid "Mal-Kallat"
msgstr "Mal-Kallat"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:160
msgid "To travel northwest, defeat Mal-Skraat. <i>(easy)</i>"
msgstr "To travel north-west, defeat Mal-Skraat. <i>(easy)</i>"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:165
msgid "To travel east, defeat Mal-Kallat. <i>(normal)</i>"
msgstr "To travel east, defeat Mal-Kallat. <i>(normal)</i>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:207
msgid "Quick, I must collapse the tunnels behind us."
msgstr "Quick, I must collapse the tunnels behind us."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:236
msgid ""
"Excellent, we have swiftly escaped the tunnels, and there is no sign of "
"pursuit."
msgstr ""
"Excellent, we have swiftly escaped the tunnels, and there is no sign of "
"pursuit."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:244
msgid "Its a relief to once again breathe the fresh air. Where are we now?"
msgstr "Its a relief to once again breathe the fresh air. Where are we now?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:248
msgid ""
"These are the Estmark hills, so we must be in a mountain pass leading both "
"east and west. I am unsure which path leads us the swiftest towards Wesnoth, "
"but we certainly cannot stay here."
msgstr ""
"These are the Estmark hills, so we must be in a mountain pass leading both "
"east and west. I am unsure which path leads us the swiftest towards Wesnoth, "
"but we certainly cannot stay here."
#. [message]: speaker=Mal-Kallat
#. sister talking to younger brother
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:253
msgid ""
"What are these soldiers doing here? The vanguard must not have done a "
"thorough job of cleaning up..."
msgstr ""
"What are these soldiers doing here? The vanguard must not have done a "
"thorough job of cleaning up..."
#. [message]: speaker=Mal-Skraat
#. brother talking to older sister
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:258
msgid ""
"Dont be scared, Kala. Look at how haggard they are! I bet the new recruit "
"can handle them by himself."
msgstr ""
"Dont be scared, Kala. Look at how haggard they are! I bet the new recruit "
"can handle them by himself."
#. [message]: speaker=Mal-Tar
#. Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:263
msgid "No!! Theyll kill me!"
msgstr "No!! Theyll kill me!"
#. [message]: speaker=Mal-Skraat
#. talking to Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:268
msgid "We can always bring you back if you die."
msgstr "We can always bring you back if you die."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:281
msgid ""
"I believe this is the undead rearguard; we must have crossed under their "
"armies while in the tunnel. We must kill either of the dark sorcerers and "
"escape towards Wesnoth."
msgstr ""
"I believe this is the undead rearguard; we must have crossed under their "
"armies while in the tunnel. We must kill either of the dark sorcerers and "
"escape towards Wesnoth."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:285
msgid ""
"This is a true invasion then? These necromancers mean to conquer Wesnoth "
"itself?"
msgstr ""
"This is a true invasion then? These necromancers mean to conquer Wesnoth "
"itself?"
#. [message]: speaker=Dacyn
#. "their leader" being Mal-Ravanal, who's neither male nor female
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:290
msgid "Yes. I have history with their leader."
msgstr "Yes. I have history with their leader."
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:313
msgid "I... I actually did it!"
msgstr "I... I actually did it!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:317
msgid ""
"Well well, Im impressed! Perhaps this apprenticeship has not been wasted on "
"you after all."
msgstr ""
"Well well, Im impressed! Perhaps this apprenticeship has not been wasted on "
"you after all."
#. [message]: speaker=Mal-Kallat
#. star wars reference
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:322
msgid "We will watch your career with great interest..."
msgstr "We will watch your career with great interest..."
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:336
msgid "Wait, please, not like this!"
msgstr "Wait, please, not like this!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:351
msgid "I told him he should have studied harder."
msgstr "I told him he should have studied harder."
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:355
msgid ""
"I wanted to avoid as much battle as I could, but it seems like we have no "
"choice..."
msgstr ""
"I wanted to avoid as much battle as I could, but it seems like we have no "
"choice..."
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:367
msgid "Skrai, no!! Cursed Wesnothians, he was my precious little brother..."
msgstr "Skrai, no! Cursed Wesnothians, he was my precious little brother..."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:388
msgid ""
"Kala, no!! Curse you Wesnothians! You may have killed my sister, but I will "
"chase you east and take my revenge!"
msgstr ""
"Kala, no! Curse you Wesnothians! You may have killed my sister, but I will "
"chase you east and take my revenge!"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:418
msgid "... wait, what just happened? Why am I still alive?"
msgstr "... wait, what just happened? Why am I still alive?"
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:8
msgid "An Elven Interlude"
msgstr "An Elven Interlude"
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:24
msgid "Singing Spring"
msgstr "Singing Spring"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:29
msgid ""
"Gweddry and Dacyn found but scant respite through the west pass. After weeks "
"of slow and labored mountain marching, they stumbled upon a green valley and "
"an unknown forest."
msgstr ""
"Gweddry and Dacyn found but scant respite through the west pass. After weeks "
"of slow and laboured mountain marching, they stumbled upon a green valley "
"and an unknown forest."
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:61
msgid "Elves"
msgstr "Elves"
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:65
msgid "Vaelya"
msgstr "Vaelya"
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:115
msgid "Mercenaries"
msgstr "Mercenaries"
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:119
msgid "Addogin"
msgstr "Addogin"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:162
msgid "Move any unit to the signpost in the northwest"
msgstr "Move any unit to the signpost in the north-west"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:167
msgid "Kill Addogin (bonus reward)"
msgstr "Kill Addogin (bonus reward)"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:186
msgid ""
"Control 10 villages or kill Addogin to force the mercenaries to retreat."
msgstr ""
"Control 10 villages or kill Addogin to force the mercenaries to retreat."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:203
msgid "Greetings, travelers! I hope you find our forest hospitable."
msgstr "Greetings, travellers! I hope you find our forest hospitable."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:207
msgid "Indeed, and you have my thanks for allowing us entry."
msgstr "Indeed, and you have my thanks for allowing us entry."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:211
msgid ""
"What brings you to our lands? Long has it has been since men of Wesnoth "
"presented themselves to us."
msgstr ""
"What brings you to our lands? Long has it has been since men of Wesnoth "
"presented themselves to us."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:215
msgid ""
"Im afraid Wesnoth has been invaded by fell undead, although I am glad to "
"see they have not yet entered this forest. We have come here seeking refuge "
"and passage to Wesnoths northern river outpost."
msgstr ""
"Im afraid Wesnoth has been invaded by fell undead, although I am glad to "
"see they have not yet entered this forest. We have come here seeking refuge "
"and passage to Wesnoths northern river outpost."
#. [message]: speaker=Vaelya
#. followed by a delay and then the elves switching from allies to enemies
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:220
msgid ""
"I am sorry to hear of your misfortune. Our scouts had spotted undead in this "
"area, but I am shocked to hear that they are attacking Wesnoth. And if they "
"are hunting you, then..."
msgstr ""
"I am sorry to hear of your misfortune. Our scouts had spotted undead in this "
"area, but I am shocked to hear that they are attacking Wesnoth. And if they "
"are hunting you, then..."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:233
msgid ""
"My heart aches with the weight of this decision, but if you are being "
"pursued by undead I am afraid I cannot allow you entry. You are welcome to "
"travel outside our lands, but I cannot risk bringing destruction to my "
"people."
msgstr ""
"My heart aches with the weight of this decision, but if you are being "
"pursued by undead I am afraid I cannot allow you entry. You are welcome to "
"travel outside our lands, but I cannot risk bringing destruction to my "
"people."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:237
msgid ""
"So much for forest hospitality. Elf, you know full well that going around "
"will take us days of forced march, time which we can hardly afford. We "
"despise the undead just as much as you. Let us pass."
msgstr ""
"So much for forest hospitality. Elf, you know full well that going around "
"will take us days of forced march, time which we can hardly afford. We "
"despise the undead just as much as you. Let us pass."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:241
msgid "Vaelya, surely you can find it in your heart to grant us passage?"
msgstr "Vaelya, surely you can find it in your heart to grant us passage?"
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:245
msgid ""
"I wish I could, but I would spare my people the fate of undeath. I must take "
"precautions to protect these lands."
msgstr ""
"I wish I could, but I would spare my people the fate of undeath. I must take "
"precautions to protect these lands."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:249
msgid ""
"In fact, I confess that since hearing of the undead I have stooped so low as "
"to hire a mercenary company..."
msgstr ""
"In fact, I confess that since hearing of the undead I have stooped so low as "
"to hire a mercenary company..."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:253
msgid "... Addogin, please escort these Wesnothians away to the east."
msgstr "... Addogin, please escort these Wesnothians away to the east."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:261
msgid "You heard the lady! Boys, its time to earn our keep!"
msgstr "You heard the lady! Boys, its time to earn our keep!"
#. [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:272
msgid "Nafga"
msgstr "Nafga"
#. [message]: speaker=Nafga
#. What are your orders for me to perform, Addogin?
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:283
msgid "And what about me?"
msgstr "And what about me?"
#. [message]: speaker=Addogin
#. "you" being a single male Orcish Slayer or Orcish Nightblade
#. later in the campaign, it's revealed that the necromancers are buying corpses, and a lot are being sold
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:289
msgid ""
"Into the forest with you. If it comes to bloodshed, strike at them from "
"behind. And dont even think of running off with any corpses before I can "
"collect our bounty!"
msgstr ""
"Into the forest with you. If it comes to bloodshed, strike at them from "
"behind. And dont even think of running off with any corpses before I can "
"collect our bounty!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:308
msgid "There must be some way to resolve this without fighting..."
msgstr "There must be some way to resolve this without fighting..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:312
msgid ""
"Finding another path westwards would cause great delay, which would cost "
"Wesnoth many lives. We will fight our way through the mercenaries, through "
"the elves and out the other side."
msgstr ""
"Finding another path westwards would cause great delay, which would cost "
"Wesnoth many lives. We will fight our way through the mercenaries, through "
"the elves and out the other side."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:317
msgid ""
"... hmm, mercenaries are not known for their loyalty. If we can show we are "
"gaining ground, they may turn and run. If we can defeat their leader, the "
"outcome may be even better."
msgstr ""
"... hmm, mercenaries are not known for their loyalty. If we can show we are "
"gaining ground, they may turn and run. If we can defeat their leader, the "
"outcome may be even better."
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:336
msgid ""
"Bloodshed, hahaha! Nafga will kill the humans and keep the bounty all for "
"himself!"
msgstr ""
"Bloodshed, ha ha ha! Nafga will kill the humans and keep the bounty all for "
"himself!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:344
msgid "No amount of money is worth dying for. Forget this, its time to bail!"
msgstr "No amount of money is worth dying for. Forget this, its time to bail!"
#. [message]: speaker=Vaelya
#. to the remaining mercenaries, who are orcs and human outlaws
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:367
msgid "No, we need your help! Please come back!"
msgstr "No, we need your help! Please come back!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:371
msgid "Sorry lady, but coins no good if youre not alive to spend it."
msgstr "Sorry lady, but coins no good if youre not alive to spend it."
#. [message]: speaker=$found_unit.id
#. the mercenaries decide it's time to retreat
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:398
msgid "This aint lookin good. Those Wesnoth soldiers are <i>mean</i>."
msgstr "This aint lookin good. Those Wesnoth soldiers are <i>mean</i>."
#. [message]: speaker=$second_unit.id
#. capturing Addogin, spoken by the unit fighting him
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:418
msgid ""
"Oh no you dont! You and your band of mercenaries have caused us enough "
"trouble! How do we know you wont rally your men and attack us again?"
msgstr ""
"Oh no you dont! You and your band of mercenaries have caused us enough "
"trouble! How do we know you wont rally your men and attack us again?"
#. [message]: speaker=Gweddry
#. capturing Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:423
msgid ""
"I suppose well have to bring him with us, at least for a time. Tie him up "
"so he doesnt run away."
msgstr ""
"I suppose well have to bring him with us, at least for a time. Tie him up "
"so he doesnt run away."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:427
msgid "Help! I was only doing my job!"
msgstr "Help! I was only doing my job!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:463
msgid ""
"Addogin has joined your side, but will be <b><i>slowed</i></b> and "
"<b><i>unable to attack</i></b> as long as he remains tied up."
msgstr ""
"Addogin has joined your side, but will be <b><i>slowed</i></b> and "
"<b><i>unable to attack</i></b> as long as he remains tied up."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:467
msgid "Im gettin too old for this..."
msgstr "Im gettin too old for this..."
#. [message]: speaker=Nafga
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:499
msgid "No! This is the first and last time I have failed a mission!"
msgstr "No! This is the first and last time I have failed a mission!"
#. [message]: speaker=Vaelya
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:512
msgid "I only wanted... to protect my people..."
msgstr "I only wanted... to protect my people..."
#. [message]: speaker=unit
#. The valley of the River Weldyn, although there's also a city with the same name.
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:549
msgid ""
"Ive made it through the forest and I can see the valley Weldyn open on the "
"other side!"
msgstr ""
"Ive made it through the forest and I can see the valley Weldyn open on the "
"other side!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:553
msgid ""
"Well done, we have crossed this forest without major delay. Now we must see "
"what has become of Owaec and his garrison."
msgstr ""
"Well done, we have crossed this forest without major delay. Now we must see "
"what has become of Owaec and his garrison."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:592
msgid ""
"What the?! Are you seeing this? Trees arent supposed to move like that."
msgstr ""
"What the?! Are you seeing this? Trees arent supposed to move like that."
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:596
msgid ""
"The forest itself has come to our aid! Not in a hundred years have I "
"witnessed such a wonder."
msgstr ""
"The forest itself has come to our aid! Not in a hundred years have I "
"witnessed such a wonder."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:600
msgid ""
"The fighting has awoken woses from the forest. Now they will surely deny us "
"passage, and this delay will mean the end of Wesnoth..."
msgstr ""
"The fighting has awoken woses from the forest. Now they will surely deny us "
"passage, and this delay will mean the end of Wesnoth..."
#. [scenario]: id=04b_Ill_Humors
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:7
msgid "Ill Humours"
msgstr "Ill Humours"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:21
msgid ""
"Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were "
"forced eastward out of the Estmarks, into the near reaches of the uncharted "
"Bitter Swamp."
msgstr ""
"Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were "
"forced eastwards out of the Estmarks, into the near reaches of the uncharted "
"Bitter Swamp."
#. [side]
#. a group of Dunefolk
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:211
msgid "Far Travelers"
msgstr "Far Travellers"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:223
msgid "Ikriaf"
msgstr "Ikriaf"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:233
msgid "Ragnabair"
msgstr "Ragnabair"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:243
msgid "Abman"
msgstr "Abman"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:253
msgid "Nur al-Nuh"
msgstr "Nur al-Nuh"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:263
msgid "Muma"
msgstr "Muma"
#. [objective]: condition=win
#. Mal-Skraat is male
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:310
msgid "Defeat Mal-Skraat"
msgstr "Defeat Mal-Skraat"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:323
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:581
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned."
msgstr ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:354
msgid ""
"Ugh, the fumes from this swamp are horrific! I can barely see my nose and "
"some of the men have started collapsing from sickness. I dont think we can "
"march much deeper."
msgstr ""
"Ugh, the fumes from this swamp are horrific! I can barely see my nose and "
"some of the men have started collapsing from sickness. I dont think we can "
"march much deeper."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:358
msgid ""
"We have already marched much too far eastward. We should now head northwest "
"and try to reach Wesnoths northern river outpost. Owaecs soldiers have "
"likely been routed or killed, but the outpost itself will still provide a "
"place to regroup."
msgstr ""
"We have already marched much too far eastwards. We should now head north-"
"west and try to reach Wesnoths northern river outpost. Owaecs soldiers "
"have likely been routed or killed, but the outpost itself will still provide "
"a place to regroup."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:362
msgid ""
"I had hoped to preserve the lives of our men, yet it seems we have no choice "
"but to confront this infernal sorcerer."
msgstr ""
"I had hoped to preserve the lives of our men, yet it seems we have no choice "
"but to confront this infernal sorcerer."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:366
msgid ""
"This is a very dangerous place for us to fight. We must stay away from this "
"swamps vapours, lest we become poisoned. And we should be cautious when "
"venturing forth; there is no telling what lurks invisible under the water."
msgstr ""
"This is a very dangerous place for us to fight. We must stay away from this "
"swamps vapours, lest we become poisoned. And we should be cautious when "
"venturing forth; there is no telling what lurks invisible under the water."
#. [unit]: id=Safyam, gender=female, type=Dune Burner
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:380
msgid "Safyam"
msgstr "Safyam"
#. [unit]: id=Hahid al-Ali, type=Dune Apothecary
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:396
msgid "Hahid al-Ali"
msgstr "Hahid al-Ali"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:418
msgid "Quiet, someone approaches..."
msgstr "Quiet, someone approaches..."
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:422
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2869
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1007
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2038
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2050
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1539
msgid "Unknown"
msgstr "Unknown"
#. [message]
#. male speaker talking to female
#. alswdan is a fictional swamp herb
#. suggested pronunciation is "ull-su-dahn"
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:427
msgid ""
"It must be here somewhere! Im telling you, alswdan only grows in swamps, "
"and this is the grandest one on the continent."
msgstr ""
"It must be here somewhere! Im telling you, alswdan only grows in swamps, "
"and this is the grandest one on the continent."
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:431
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2044
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1546
msgid "Unknown 2"
msgstr "Unknown 2"
#. [message]
#. female speaker talking to male, but "us" being a group of at least 5
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:434
msgid ""
"And <i>Im</i> telling <i>you</i>, youre going to get us killed wandering "
"around these northlands! I havent seen home in years! Your easy money "
"expedition has already led us far-too-far astray from the dunes."
msgstr ""
"And <i>Im</i> telling <i>you</i>, youre going to get us killed wandering "
"around these north-lands! I havent seen home in years! Your easy money "
"expedition has already led us far-too-far astray from the dunes."
#. [message]: speaker=Gweddry
#. speaking to 1 male and 1 female
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:449
msgid ""
"Hail, strangers! Are you friend or foe? What brings you to this foul swamp?"
msgstr ""
"Hail, strangers! Are you friend or foe? What brings you to this foul swamp?"
#. [message]: speaker=Hahid al-Ali
#. speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:454
msgid ""
"Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
"extraordinaire, and this is my assistant Safyam. Weve journeyed to your "
"lands seeking the rare gwza-alswdan plant."
msgstr ""
"Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
"extraordinaire, and this is my assistant Safyam. Weve journeyed to your "
"lands seeking the rare gwza-alswdan plant."
#. [message]: speaker=Hahid al-Ali
#. telling his female companion to harvest a herb
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:459
msgid "Why, theres one now! Safyam, if you would."
msgstr "Why, theres one now! Safyam, if you would."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:494
msgid ""
"Thanks to my cure made from this marvelous herb, she is now immune to the "
"swamps ill humours! With more, I can make an antitoxin strong enough to "
"cure the draught of death itself!"
msgstr ""
"Thanks to my cure made from this marvellous herb, she is now immune to the "
"swamps ill humours! With more, I can make an anti-toxin strong enough to "
"cure the draught of death itself!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:498
msgid ""
"If we help you find more of this alswdan, will you share your cure with "
"us? Our people have been attacked by undead and we must now fight this dark "
"sorcerer to return home."
msgstr ""
"If we help you find more of this alswdan, will you share your cure with "
"us? Our people have been attacked by undead and we must now fight this dark "
"sorcerer to return home."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:502
msgid ""
"Ho ho, a haggler after my own heart! I dont see why not. But if these "
"undead are giving you such trouble, why not strike them in their capital? "
"Safyam spotted it not far east of here. I want nothing to do with them of "
"course, but Im sure you military-minded folk would have no trouble storming "
"their walls."
msgstr ""
"Ho ho, a haggler after my own heart! I dont see why not. But if these "
"undead are giving you such trouble, why not strike them in their capital? "
"Safyam spotted it not far east of here. I want nothing to do with them of "
"course, but Im sure you military-minded folk would have no trouble storming "
"their walls."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:506
msgid ""
"If you can find enough alswdan and pay a small fee, Id be happy to "
"inoculate all of your men and point you in the direction of the undead "
"fortress."
msgstr ""
"If you can find enough alswdan and pay a small fee, Id be happy to "
"inoculate all of your men and point you in the direction of the undead "
"fortress."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:549
msgid "To travel west, defeat Mal-Skraat. <i>(normal)</i>"
msgstr "To travel west, defeat Mal-Skraat. <i>(normal)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:552
msgid ""
"To travel east, collect 6 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
"To travel east, collect 6 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:553
msgid ""
"To travel east, collect 5 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
"To travel east, collect 5 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:554
msgid ""
"To travel east, collect 4 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
"To travel east, collect 4 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:555
msgid ""
"To travel east, collect 3 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
"To travel east, collect 3 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:556
msgid ""
"To travel east, collect 2 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
"To travel east, collect 2 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:557
msgid ""
"To travel east, collect 1 alswdan herb and pay Hahid al-Ali $gold_cost gold. "
"<i>(challenging)</i>"
msgstr ""
"To travel east, collect 1 alswdan herb and pay Hahid al-Ali $gold_cost gold. "
"<i>(challenging)</i>"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:559
msgid "<i>(herbs are spread in all directions around your starting keep)</i>"
msgstr "<i>(herbs are spread in all directions around your starting keep)</i>"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:573
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned. Hahid and Safyam are already immune."
msgstr ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned. Hahid and Safyam are already immune."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:591
msgid "The dunefolk will not follow you to the next scenario."
msgstr "The dunefolk will not follow you to the next scenario."
#. [message]: speaker=unit
#. TODO for 1.19: make this the male message, and add a separate female one
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:646
msgid ""
"Ive found a sprig of alswdan and am now immune to the swamps poison! Well "
"need $herbs_needed more (and $gold_cost gold) to travel east."
msgstr ""
"Ive found a sprig of alswdan and am now immune to the swamps poison! Well "
"need $herbs_needed more (and $gold_cost gold) to travel east."
#. [message]: speaker=unit
#. TODO for 1.19: make this the male message, and add a separate female one
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:656
msgid "Ive found a sprig of alswdan and am now immune to the swamps poison!"
msgstr "Ive found a sprig of alswdan and am now immune to the swamps poison!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:708
msgid ""
"Alas, my long, storied, and exceedingly profitable career has come to an "
"end! Perhaps Safyam was right about the dangers of this place..."
msgstr ""
"Alas, my long, storied, and exceedingly profitable career has come to an "
"end! Perhaps Safyam was right about the dangers of this place..."
#. [message]: speaker=Safyam
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:713
msgid ""
"My master has perished! It has been too many years since any of us have seen "
"our homeland; we will return to mourn his passing."
msgstr ""
"My master has perished! It has been too many years since any of us have seen "
"our homeland; we will return to mourn his passing."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:722
msgid ""
"Give Hahid $gold_cost gold; assault the undead fortress. <i>(challenging)</i>"
msgstr ""
"Give Hahid $gold_cost gold; assault the undead fortress. <i>(challenging)</i>"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:732
msgid "Give Hahid nothing; return westward towards Wesnoth. <i>(normal)</i>"
msgstr "Give Hahid nothing; return westwards towards Wesnoth. <i>(normal)</i>"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:742
msgid "Give Hahid $gold_extra gold."
msgstr "Give Hahid $gold_extra gold."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:759
msgid ""
"Ho ho, thats all the herbs I need! Now if youll give me those $gold_cost "
"gold pieces you promised, Id be happy to point you in the direction of that "
"undead fortress."
msgstr ""
"Ho ho, thats all the herbs I need! Now if youll give me those $gold_cost "
"gold pieces you promised, Id be happy to point you in the direction of that "
"undead fortress."
#. [message]: speaker=Dacyn
#. speaking to Gweddry, although the previous message was spoken by Hahid
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:764
msgid ""
"Even if we do manage to find them, how do you expect us to defeat the undead "
"in the very heart of their territory? I have already told you that this foe "
"is far beyond anything we can face alone. Confronting this menace with the "
"few soldiers we have would be foolish."
msgstr ""
"Even if we do manage to find them, how do you expect us to defeat the undead "
"in the very heart of their territory? I have already told you that this foe "
"is far beyond anything we can face alone. Confronting this menace with the "
"few soldiers we have would be foolish."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:794
msgid ""
"Im afraid you dont have the $gold_cost gold to pay for my information, so "
"I must be off. Best of luck with that Mal-Skraat youre fighting!"
msgstr ""
"Im afraid you dont have the $gold_cost gold to pay for my information, so "
"I must be off. Best of luck with that Mal-Skraat youre fighting!"
#. [message]: speaker=Gweddry
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:815
msgid ""
"If the threat is as grave as you say, I believe we must take advantage of "
"our position behind the undead lines. Even outnumbered, we may still be able "
"to disrupt their plans and cause some mischief within their city."
msgstr ""
"If the threat is as grave as you say, I believe we must take advantage of "
"our position behind the undead lines. Even outnumbered, we may still be able "
"to disrupt their plans and cause some mischief within their city."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:819
msgid ""
"...so the great Gweddry intends to do what all of Wesnoth cannot. Very well. "
"I cannot return to Wesnoth on my own, so it seems I have little choice but "
"to join you in your folly."
msgstr ""
"...so the great Gweddry intends to do what all of Wesnoth cannot. Very well. "
"I cannot return to Wesnoth on my own, so it seems I have little choice but "
"to join you in your folly."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:840
msgid ""
"I heed Dacyns advice on this. Our armies are not strong enough to travel "
"east."
msgstr ""
"I heed Dacyns advice on this. Our armies are not strong enough to travel "
"east."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:844
msgid ""
"Suit yourself! Now that I have what I need, its high time my friends and I "
"returned to the Ashland."
msgstr ""
"Suit yourself! Now that I have what I need, its high time my friends and I "
"returned to the Ashland."
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold, but not having enough gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:874
msgid ""
"Ho ho, very funny, for a moment I thought you meant it! But really now, do "
"you want my information or not?"
msgstr ""
"Ho ho, very funny, for a moment I thought you meant it! But really now, do "
"you want my information or not?"
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:896
msgid ""
"What the-? Youre serious!? Well, forget herbalism, I need to find out more "
"about this mystical land where men pay thrice what they owe!"
msgstr ""
"What the? Youre serious?! Well, forget herbalism, I need to find out more "
"about this mystical land where men pay thrice what they owe!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:900
msgid ""
"Friends, come, let us join these Wesnothians and travel west towards the "
"rest of their kind!"
msgstr ""
"Friends, come, let us join these Wesnothians and travel west towards the "
"rest of their kind!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:904
msgid "What about journeying east towards the undead fortress?"
msgstr "What about journeying east towards the undead fortress?"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:908
msgid ""
"Oh please, I knew you wouldnt fall for that! I just wanted something to "
"keep those skeletons busy while we left."
msgstr ""
"Oh please, I knew you wouldnt fall for that! I just wanted something to "
"keep those skeletons busy while we left."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:926
msgid ""
"(The Dunefolk have joined you! You must now defeat Mal-Skraat and travel "
"west. 10 turns have been added to the limit.)"
msgstr ""
"(The Dunefolk have joined you! You must now defeat Mal-Skraat and travel "
"west. 10 turns have been added to the limit.)"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:951
msgid ""
"The dunefolk are leaving and without their aid we have no chance of even "
"finding the undead capital. We must defeat Mal-Skraat and proceed westward."
msgstr ""
"The dunefolk are leaving and without their aid we have no chance of even "
"finding the undead capital. We must defeat Mal-Skraat and proceed westwards."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:968
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:844
msgid "No, it cant end like this! My sister has died unavenged..."
msgstr "No, it cant end like this! My sister has died unavenged..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:973
msgid ""
"Good, now we should be able to reach whats left of the northern outpost."
msgstr ""
"Good, now we should be able to reach whats left of the northern outpost."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:982
msgid "Thanks for nothing! What happened to helping me gather my herbs?"
msgstr "Thanks for nothing! What happened to helping me gather my herbs?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1018
msgid "...urhggg, I dont feel so good..."
msgstr "...urhggg, I dont feel so good..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1031
msgid "The swamps vapors are overwhelming us... despite our precautions..."
msgstr "The swamps vapours are overwhelming us... despite our precautions..."
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5
msgid "Mal-Ravanals Capital"
msgstr "Mal-Ravanals Capital"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:16
msgid ""
"Gweddry marched his band of soldiers ever eastward, deeper and deeper into "
"the bogs. A great wall of stone loomed before them."
msgstr ""
"Gweddry marched his band of soldiers ever eastwards, deeper and deeper into "
"the bogs. A great wall of stone loomed before them."
#. [side]: type=Dark Sorcerer, id=Mal-Rikna, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67
msgid "Mal-Rikna"
msgstr "Mal-Rikna"
#. [side]: type=Lich, id=Mal-Vakaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:96
msgid "Mal-Vakaz"
msgstr "Mal-Vakaz"
#. [side]: type=Death Knight, id=Rava-Krodaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:157
msgid "Rava-Krodaz"
msgstr "Rava-Krodaz"
#. [side]: type=Death Knight, id=Rava-Krovan
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:171
msgid "Rava-Krovan"
msgstr "Rava-Krovan"
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:277
msgid "Jailer"
msgstr "Gaoler"
#. [message]: speaker=Gweddry
#. to a single captive
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:307
msgid "How did these undead come to imprison you?"
msgstr "How did these undead come to imprison you?"
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:311
msgid ""
"It is a sad tale. My allies and I were questing when we were ambushed and "
"captured by ghostly warriors. Their leader has been toying with us, forcing "
"us to fight for their amusement."
msgstr ""
"It is a sad tale. My allies and I were on a quest when we were ambushed and "
"captured by ghostly warriors. Their leader has been toying with us, forcing "
"us to fight for their amusement."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:315
msgid ""
"No soldier deserves such treatment. We will try to free as many of you as "
"possible."
msgstr ""
"No soldier deserves such treatment. We will try to free as many of you as "
"possible."
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:319
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:330
msgid ""
"A sun paladin! I had no idea there were any of your order still in Wesnoth."
msgstr ""
"A sun paladin! I had no idea there were any of your order still in Wesnoth."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:335
msgid "Aeraery"
msgstr "Aeraery"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:342
msgid ""
"Thank you! My poor horse could barely breathe trapped among these reeds!"
msgstr ""
"Thank you! My poor horse could barely breathe trapped among these reeds!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344
msgid "Teoryn"
msgstr "Teoryn"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:351
msgid ""
"Bah, I didnt need your help! Sooner or later, I would have gotten out of "
"this cage on my own."
msgstr ""
"Bah, I didnt need your help! Sooner or later, I would have got out of this "
"cage on my own."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:353
msgid "Yrthynaenc"
msgstr "Yrthynaenc"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:361
msgid ""
"My thanks, friends. I had despaired of ever again riding free amongst the "
"living."
msgstr ""
"My thanks, friends. I had despaired of ever again riding free amongst the "
"living."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:362
msgid "Inyc"
msgstr "Inyc"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:369
msgid ""
"Vengeance upon the undead! I will make them pay for the abuse theyve "
"inflicted upon us!"
msgstr ""
"Vengeance upon the undead! I will make them pay for the abuse theyve "
"inflicted upon us!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:371
msgid "Vobreddaent"
msgstr "Vobreddaent"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:378
msgid ""
"Truly you are heroes of legend to have fought so deep past the undead! I am "
"forever in your debt."
msgstr ""
"Truly you are heroes of legend to have fought so deep past the undead! I am "
"for ever in your debt."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:414
msgid "Escape by defeating one of the dark sorcerers"
msgstr "Escape by defeating one of the dark sorcerers"
#. [objective]: condition=win
#. when initially shown there are 6 imprisoned knights, the text doesn't change as they're freed
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:420
msgid "Rescue the imprisoned knights"
msgstr "Rescue the imprisoned knights"
#. [unit]: type=Terraent, id=Terraent
#. the unique unit type is a Paladin variantion
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:447
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:465
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"fortress lies before us."
msgstr ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"fortress lies before us."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:469
msgid ""
"Yes, and behind us undead forces are closing in, including that pest Mal-"
"Skraat. What exactly is your plan? We have no means for victory with the "
"scant tools we have available to us right now. Even if we were to destroy "
"Mal-Ravanals skeletal body, their spirit would remain and simply possess "
"another."
msgstr ""
"Yes, and behind us undead forces are closing in, including that pest Mal-"
"Skraat. What exactly is your plan? We have no means for victory with the "
"scant tools we have available to us right now. Even if we were to destroy "
"Mal-Ravanals skeletal body, their spirit would remain and simply possess "
"another."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:473
msgid ""
"To retreat, we need to kill one of these dark sorcerers that follow us. But "
"we are already in the enemy capital and I believe we have a duty to hamper "
"the undead however we can. And look, we are not the only ones fighting here!"
msgstr ""
"To retreat, we need to kill one of these dark sorcerers that follow us. But "
"we are already in the enemy capital and I believe we have a duty to hamper "
"the undead however we can. And look, we are not the only ones fighting here!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:484
msgid "In the name of all that is holy, Lich, I will strike you down!"
msgstr "In the name of all that is holy, Lich, I will strike you down!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:488
msgid "Try it, fleshbag."
msgstr "Try it, flesh-bag."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:572
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:82
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:491
msgid "Mal-Ravanal"
msgstr "Mal-Ravanal"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:575
msgid "That tickled a bit!"
msgstr "That tickled a bit!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:581
msgid ""
"Well paladin, this has been amusing, but apparently we have a new group of "
"guests to entertain. Back into the cage with you."
msgstr ""
"Well paladin, this has been amusing, but apparently we have a new group of "
"guests to entertain. Back into the cage with you."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:588
msgid ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
msgstr ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:613
msgid "Silly fleshbags, did you come just to nourish our swamp?"
msgstr "Silly flesh-bags, did you come just to nourish our swamp?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:650
msgid "Did you really think that your crude weapons would work?"
msgstr "Did you really think that your crude weapons would work?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:654
msgid "Mal-Ravanal cannot be defeated right now. We must flee!"
msgstr "Mal-Ravanal cannot be defeated right now. We must flee!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:669
msgid ""
"Gweddry, we should not be here. They are merely toying with us right now, "
"but all will be lost if Mal-Ravanal finds me amongst you!"
msgstr ""
"Gweddry, we should not be here. They are merely toying with us right now, "
"but all will be lost if Mal-Ravanal finds me amongst you!"
#. [message]: speaker=Mal-Ravanal
#. Ravanal and Dacyn perk up a bit when talking to or referring to each other
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:694
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:683
msgid "Wait a moment! That nauseating holier-than-thou aura..."
msgstr "Wait a moment! That nauseating holier-than-thou aura..."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:698
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:687
msgid ""
"... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted "
"me before I could even finish telling you about my research."
msgstr ""
"... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted "
"me before I could even finish telling you about my research."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:702
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:691
msgid ""
"If only it had ended back then. Stop this madness. Let this torment come to "
"an end."
msgstr ""
"If only it had ended back then. Stop this madness. Let this torment come to "
"an end."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:709
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:695
msgid ""
"Torment? What torment? Youre the one who seems to be miserable. But dont "
"worry, if your goal was to become one of these mindless thralls, you came to "
"the right place. You know what they say. No brain, no pain!"
msgstr ""
"Torment? What torment? Youre the one who seems to be miserable. But dont "
"worry, if your goal was to become one of these mindless thralls, you came to "
"the right place. You know what they say. No brain, no pain!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:810
msgid ""
"Dont worry, old friend, these ghosts will take good care of you. Just stay "
"still for a bit..."
msgstr ""
"Dont worry, old friend, these ghosts will take good care of you. Just stay "
"still for a bit..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:819
msgid "You were <b>friends</b> with this lich?!?"
msgstr "You were <b>friends</b> with this lich?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:823
msgid ""
"Yes... We studied together many years ago. Ravans power was already most "
"potent back then, but I fear it has become far greater now. None of you "
"stand a chance; we must escape immediately!"
msgstr ""
"Yes... We studied together many years ago. Ravans power was already most "
"potent back then, but I fear it has become far greater now. None of you "
"stand a chance; we must escape immediately!"
#. [message]: speaker=Mal-Rikna
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:868
msgid "Help, please, I never even liked that lich!"
msgstr "Help, please, I never even liked that lich!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:872
msgid "Useless mage, stop dying and start avenging my sister!"
msgstr "Useless mage, stop dying and start avenging my sister!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:893
msgid ""
"Quickly, make for the western edge of the swamp! We have to get out of here!"
msgstr ""
"Quickly, make for the western edge of the swamp! We have to get out of here!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:897
msgid ""
"Did I not warn you? Coming here was a fools errand! We have been very lucky "
"to escape with our lives. We must make with all haste to whatever remains of "
"Owaecs northern outpost and hope we are not pursued."
msgstr ""
"Did I not warn you? Coming here was a fools errand! We have been very lucky "
"to escape with our lives. We must make with all haste to whatever remains of "
"Owaecs northern outpost and hope we are not pursued."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:922
msgid ""
"We cannot leave my companions behind! They have suffered grievously already "
"and will surely be slain."
msgstr ""
"We cannot leave my companions behind! They have suffered grievously already "
"and will surely be slain."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:931
msgid ""
"Save yourselves and do not despair! As long as there are those who resist "
"the darkness, hope will always remain."
msgstr ""
"Save yourselves and do not despair! As long as there are those who resist "
"the darkness, hope will always remain."
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:8
msgid "Northern Outpost"
msgstr "Northern Outpost"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:27
msgid ""
"With the elven forest open for passage, Gweddry and his men resumed their "
"journey through the northern Estmarks. After many days of mountainous "
"travel, they were greatly relieved to see the walls of the northern outpost "
"silhouetted against the horizon..."
msgstr ""
"With the elven forest open for passage, Gweddry and his men resumed their "
"journey through the northern Estmarks. After many days of mountainous "
"travel, they were greatly relieved to see the walls of the northern outpost "
"silhouetted against the horizon..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:40
msgid ""
"Gweddry and his men made good time skirting the eastern Estmarks. After "
"several weeks of marching, they were greatly relieved to see the walls of "
"the northern outpost silhouetted against the horizon..."
msgstr ""
"Gweddry and his men made good time skirting the eastern Estmarks. After "
"several weeks of marching, they were greatly relieved to see the walls of "
"the northern outpost silhouetted against the horizon..."
#. [part]
#. only shown if the previous scenario was S04c (Mal-Ravanals Capital)
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:48
msgid ""
"Leaving the Bitter Swamp far behind, Gweddry and his men fled northwest as "
"if their heels were winged. After weeks of frantic marching, they were "
"greatly relieved to see the walls of the northern outpost silhouetted "
"against the horizon..."
msgstr ""
"Leaving the Bitter Swamp far behind, Gweddry and his men fled north-west as "
"if their heels were winged. After weeks of frantic marching, they were "
"greatly relieved to see the walls of the northern outpost silhouetted "
"against the horizon..."
#. [side]: type=Dark Adept, id=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:139
msgid "Rilaka"
msgstr "Rilaka"
#. [message]: speaker=Owaec
#. "here lies the dead body of". An amulet was visible on this hex, a unit has moved to pick it up, which triggers this explanation why it's there.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:205
msgid ""
"There lies Anwyan, our local priestess. She insisted on hiding the others "
"first and was one of those who didnt make it to the cellars in time."
msgstr ""
"There lies Anwyan, our local priestess. She insisted on hiding the others "
"first and was one of those who didnt make it to the cellars in time."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:222
msgid "Find the outlaw leader"
msgstr "Find the outlaw leader"
#. [objective]: condition=win
#. Shodrano is a male Rogue or Assassin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:230
msgid "Kill Shodrano"
msgstr "Kill Shodrano"
#. [objective]: condition=win
#. Rilaka is a male Dark Adept
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:241
msgid "Defeat Rilaka"
msgstr "Defeat Rilaka"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:251
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:157
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:533
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:209
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:283
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:446
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:721
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1465
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:278
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1244
msgid "Death of Gweddry, Dacyn, or Owaec"
msgstr "Death of Gweddry, Dacyn, or Owaec"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:260
msgid "Owaec is a leader and can recruit units when standing on a keep."
msgstr "Owaec is a leader and can recruit units when standing on a keep."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:315
msgid "Alas! The northern outpost has been destroyed..."
msgstr "Alas! The northern outpost has been destroyed..."
#. [message]: speaker=Dacyn
#. Did you expect to find the northern outpost still standing?
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:321
msgid ""
"Did you expect anything else? Owaec has either fled or perished and the "
"undead hordes now march toward the River Weldyn. They must seek to overrun "
"Wesnoth before the king can muster his armies."
msgstr ""
"Did you expect anything else? Owaec has either fled or perished and the "
"undead hordes now march towards the River Weldyn. They must seek to overrun "
"Wesnoth before the king can muster his armies."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:332
msgid "Raraery"
msgstr "Raraery"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:350
msgid "Raetharvan"
msgstr "Raetharvan"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:366
msgid "Hail, Gweddry!"
msgstr "Hail, Gweddry!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:370
msgid ""
"Hail, Owaec! I am stunned and relieved to see that you are still well. How "
"did you escape the undead?"
msgstr ""
"Hail, Owaec! I am stunned and relieved to see that you are still well. How "
"did you escape the undead?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:374
msgid ""
"Many of these farmers dug deep cellars connected to a network of caves. I "
"hid as many villagers as I could once our scouts spotted the undead. They "
"must have thought the villages abandoned, for they moved on swiftly "
"westward, and yet..."
msgstr ""
"Many of these farmers dug deep cellars connected to a network of caves. I "
"hid as many villagers as I could once our scouts spotted the undead. They "
"must have thought the villages abandoned, for they moved on swiftly "
"westwards, and yet..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:378
msgid ""
"... I was not able to save everyone. Gweddry, their deaths weigh heavy on my "
"heart."
msgstr ""
"... I was not able to save everyone. Gweddry, their deaths weigh heavily on "
"my heart."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:382
msgid ""
"I am surprised you managed to save even yourself, much less anyone else. But "
"compared to the havoc these undead seek to unleash on all Wesnoth, the "
"deaths of a few peasants are hardly worth mourning."
msgstr ""
"I am surprised you managed to save even yourself, much less anyone else. But "
"compared to the havoc these undead seek to unleash on all Wesnoth, the "
"deaths of a few peasants are hardly worth mourning."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:386
msgid "How can you say-"
msgstr "How can you say"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:390
msgid ""
"For now, I must study and consider how these undead can be defeated, and "
"then we should leave before more arrive. Will you join us?"
msgstr ""
"For now, I must study and consider how these undead can be defeated, and "
"then we should leave before more arrive. Will you join us?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:398
msgid ""
"No. I failed these villagers once. I will not do so again. They have "
"survived the undead, but a gang of bandits exploits our weakness and now "
"terrorizes these people. I cannot seem to find a way to defeat the outlaws; "
"they hide in the village cellars whenever I send in my horsemen."
msgstr ""
"No. I failed these villagers once. I will not do so again. They have "
"survived the undead, but a gang of bandits exploits our weakness and now "
"terrorizes these people. I cannot seem to find a way to defeat the outlaws; "
"they hide in the village cellars whenever I send in my horsemen."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:402
msgid ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
"what Dacyn tells me, Wesnoth will need all of its soldiers if it is to "
"survive what has come."
msgstr ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
"what Dacyn tells me, Wesnoth will need all of its soldiers if it is to "
"survive what has come."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:406
msgid ""
"If the situation is so dire, I am honor-bound to join you... but I know of "
"no way to remove these bandits."
msgstr ""
"If the situation is so dire, I am honour-bound to join you... but I know of "
"no way to remove these bandits."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:410
msgid ""
"You forget that I have many skills as the advisor to the Crown. I can reveal "
"the bandits when our soldiers enter a village. However, this magic will "
"require my full attention. I will not be able to battle them directly."
msgstr ""
"You forget that I have many skills as the adviser to the Crown. I can reveal "
"the bandits when our soldiers enter a village. However, this magic will "
"require my full attention. I will not be able to combat them directly."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:420
msgid ""
"Naw, wizard, you go help fight. We dont need no fancy magic for this. Ive "
"dealt with plenty o thugs before. Maybe if you <i>untie me</i> Ill help "
"you find em, eh?"
msgstr ""
"Naw, wizard, you go and help fight. We dont need no fancy magic for this. "
"Ive dealt with plenty o thugs before. Maybe if you <i>untie me</i> Ill "
"help you find em, eh?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:424
msgid ""
"Do you promise you wont simply flee if we set you free? This is a battle "
"for all of Wesnoth. If we fail, it will spell doom not just for us, but also "
"for you and your little mercenary band."
msgstr ""
"Do you promise you wont simply flee if we set you free? This is a battle "
"for all of Wesnoth. If we fail, it will spell doom not just for us, but also "
"for you and your little mercenary band."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:428
msgid ""
"Eh, theres always a necromancer or warlord o some kind one way or another. "
"Me and my boys woulda been fine."
msgstr ""
"Eh, theres always a necromancer or warlord o some kind one way or another. "
"Me and my boys woulda been fine."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:432
msgid ""
"But yeah, sure, I aint runnin. Just sayin, as soon as this invasion "
"business is done, Im outta here."
msgstr ""
"But yeah, sure, I aint runnin. Just sayin, as soon as this invasion "
"business is done, Im outta here."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:436
msgid ""
"Very well, untie him! Owaec, we will aid you in driving out these bandits."
msgstr ""
"Very well, untie him! Owaec, we will aid you in driving out these bandits."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:454
msgid ""
"Very well. Owaec, we will aid you in driving out these bandits. Dacyn, cast "
"your spell!"
msgstr ""
"Very well. Owaec, we will aid you in driving out these bandits. Dacyn, cast "
"your spell!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:530
msgid "Pull aside that old rug, will ya? I think I see somethin..."
msgstr "Pull aside that old rug, will ya? I think I see somethin..."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:547
msgid "Check under the floorboards! Theres always somethin there."
msgstr "Check under the floorboards! Theres always somethin there."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:564
msgid "Shh! Do ya hear that?"
msgstr "Shh! Do ya hear that?"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:581
msgid "Lemme take a closer look..."
msgstr "Lemme take a closer look..."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:604
msgid ""
"Every outlaw posse got a leader. Tear up enough cellars and hell turn up, "
"then take him out and the restll run for the hills."
msgstr ""
"Every outlaw posse got a leader. Tear up enough cellars and hell turn up, "
"then take him out and the restll run for the hills."
#. [message]: speaker=Dacyn
#. They retreated when their leader was captured in the previous scenario, which was "many days of mountainous travel" ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:609
msgid "Like your mercenary band did?"
msgstr "Like your mercenary band did?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:616
msgid ""
"I believe there is a leader behind these outlaws. Kill him and we will face "
"no further resistance."
msgstr ""
"I believe there is a leader behind these outlaws. Kill him and we will face "
"no further resistance."
#. [unit]: type=Rogue, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:635
msgid "Shodrano"
msgstr "Shodrano"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:645
msgid "Gah, Ive been found!"
msgstr "Gah, Ive been found!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:649
msgid "Thats the bandit leader! Kill him!"
msgstr "Thats the bandit leader! Kill him!"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:663
msgid "This is how it ends..."
msgstr "This is how it ends..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:685
msgid ""
"Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your "
"aid. I place my Clansmen and myself at your service."
msgstr ""
"Huzzah! At last, these villagers are liberated! Gweddry, thank you for your "
"aid. I place my Clansmen and myself at your service."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:704
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:865
msgid "(You may now recruit Horsemen and Cavalrymen!)"
msgstr "(You may now recruit Horsemen and Cavalrymen!)"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:725
msgid ""
"There is no more need for me to concentrate on this spell. However, we still "
"need to deal with the adept."
msgstr ""
"There is no more need for me to concentrate on this spell. However, we still "
"need to deal with the adept."
#. [message]: speaker=Rilaka
#. a male Dark Adept has just arrived, there's been an animation of him creating a camp, but he hasn't recruited yet
#. his recruit list will be entirely L0 and L1 undead, no living units
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:803
msgid ""
"Ah ha! I knew this outpost wasnt really abandoned! Too bad nobody else "
"believed me. Maybe once I defeat you Ill finally get the respect I deserve?"
msgstr ""
"Ah ha! I knew this outpost wasnt really abandoned! Too bad nobody else "
"believed me. Maybe once I defeat you Ill finally get the respect I deserve?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:807
msgid "Defeat us, hmm? I have a better idea."
msgstr "Defeat us, hmm? I have a better idea."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:811
msgid ""
"Once again, undead threaten these villagers! In the name of the Clans, I "
"will strike you down!"
msgstr ""
"Once again, undead threaten these villagers! In the name of the Clans, I "
"will strike you down!"
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:826
msgid "No! I deserve better than this!"
msgstr "No! I deserve better than this!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:846
msgid ""
"Huzzah!! May these be the first of many undead to fall before our hooves! "
"Gweddry, thank you for your aid. I place my Clansmen and myself at your "
"service."
msgstr ""
"Huzzah! May these be the first of many undead to fall before our hooves! "
"Gweddry, thank you for your aid. I place my Clansmen and myself at your "
"service."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:877
msgid "Now let us free these villagers from the outlaws terrorizing them!"
msgstr "Now let us free these villagers from the outlaws terrorizing them!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:919
msgid ""
"Now that both the outlaws and undead are defeated, we finally have some time "
"to rest."
msgstr ""
"Now that both the outlaws and undead are defeated, we finally have some time "
"to rest."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:923
msgid ""
"Good. Now leave me in peace while I consider how to combat this invasion."
msgstr ""
"Good. Now leave me in peace while I consider how to combat this invasion."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:940
msgid "Some time later..."
msgstr "Some time later..."
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:959
msgid ""
"Mage, pull your nose out of your books for a moment, would you? Gweddry and "
"I have some questions about this invasion you speak of."
msgstr ""
"Mage, pull your nose out of your books for a moment, would you? Gweddry and "
"I have some questions about this invasion you speak of."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:966
msgid ""
"Back at the undead capital, the lich Mal-Ravanal referred to you as an old "
"friend. What history is there between you?"
msgstr ""
"Back at the undead capital, the lich Mal-Ravanal referred to you as an old "
"friend. What history is there between you?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:973
msgid ""
"What do you know of the dread lich they called Mal-Ravanal? Back at the "
"southern outpost, you purposely hid yourself to avoid being seen."
msgstr ""
"What do you know of the dread lich they called Mal-Ravanal? Back at the "
"southern outpost, you purposely hid yourself to avoid being seen."
#. [message]: speaker=Dacyn
#. "you" being Owaec and Gweddry, they're both questioning him
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:990
msgid ""
"I suppose you have a right to know of the adversary we face. I will tell you "
"about Mal-Ravanal."
msgstr ""
"I suppose you have a right to know of the adversary we face. I will tell you "
"about Mal-Ravanal."
#. [message]: speaker=Dacyn
#. Dacyn is an unreliable narrator, he only tells events the way he interprets them but not necessarily as an absolute truth
#. and because Gweddry and Owaec only hear Dacyn's side of the story, they are prone to misinterpretation of motives and events as well
#. TODO in 1.19 change this text to "Early in the reign ..." (issue #8387)
#. Happened by 589 YW at the latest, Haldric VII reigned 585-612 YW, and it's now 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:999
msgid ""
"Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn "
"and spoke of the emergence of a power that threatened to corrupt Wesnoths "
"greatest mages and eventually bring ruin to the entire kingdom. She offered "
"only a small piece of cryptic advice, that avoiding this calamity would "
"require a peerless wisdom to harness the use of tremendous power."
msgstr ""
"Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn "
"and spoke of the emergence of a power that threatened to corrupt Wesnoths "
"greatest mages and eventually bring ruin to the entire kingdom. She offered "
"only a small piece of cryptic advice, that avoiding this calamity would "
"require a peerless wisdom to harness the use of tremendous power."
#. [message]: speaker=Dacyn
#. Ravan is also of an unspecified gender, and not assumed to be only human
#. Same as Mal-Ravanal, translations can prefer plural pronouns or language default pronoun if the former is not possible
#. Happened in 589 YW, it's now 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1006
msgid ""
"Thus, the King decided to seek this peerless savant. In all the land, there "
"were two magi that clearly stood out from the rest. Myself, and my good "
"friend Ravan, a mage from the east. The King, wishing to choose the best "
"advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had... chosen... me as his new advisor."
msgstr ""
"Thus, the King decided to seek this peerless savant. In all the land, there "
"were two magi that clearly stood out from the rest. Myself, and my good "
"friend Ravan, a mage from the east. The King, wishing to choose the best "
"adviser, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had... chosen... me as his new adviser."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1010
msgid ""
"Ravan took this quietly enough, or so I had thought, but it must have been "
"more of a blow than I had realized. We drifted apart for a long while, and "
"several years passed without my seeing my once close friend."
msgstr ""
"Ravan took this quietly enough, or so I had thought, but it must have been "
"more of a blow than I had realized. We drifted apart for a long while, and "
"several years passed without my seeing my once close friend."
#. [message]: speaker=Dacyn
#. Happened in 593 YW, it's now 626 YW. The Listra is a river.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1020
msgid ""
"One day, I received a message. Ravan was calling me north across the Great "
"River and past the Listra, to an ancient sanctuary that we had once explored "
"together in our younger years. At that time, I had still thought Ravan was "
"my friend and a respected mage of the Light, so I obliged. It sounds foolish "
"now, in hindsight, but I made the long journey north in the darkness of "
"winter to the sanctuary and its hidden chambers."
msgstr ""
"One day, I received a message. Ravan was calling me north across the Great "
"River and past the Listra, to an ancient sanctuary that we had once explored "
"together in our younger years. At that time, I had still thought Ravan was "
"my friend and a respected mage of the Light, so I obliged. It sounds foolish "
"now, in hindsight, but I made the long journey north in the darkness of "
"winter to the sanctuary and its hidden chambers."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1024
msgid ""
"Even now, that dreadful scene is burned into my memory. At a mere glance, I "
"could already sense the taint of black magic on that cloaked form. Ravans "
"once bright aura was enshrouded by an impenetrable darkness, thick and "
"potent and filled with terror. Before I could gather myself, hoarse and "
"frightful voices sprang to life around me, a stream of foul incantations "
"whose cacophonous sound clawed and tore at my body and soul. At that moment, "
"I knew I was obliged to do whatever was necessary to excise this evil from "
"the world."
msgstr ""
"Even now, that dreadful scene is burned into my memory. At a mere glance, I "
"could already sense the taint of black magic on that cloaked form. Ravans "
"once bright aura was enshrouded by an impenetrable darkness, thick and "
"potent and filled with terror. Before I could gather myself, hoarse and "
"frightful voices sprang to life around me, a stream of foul incantations "
"whose cacophonous sound clawed and tore at my body and soul. At that moment, "
"I knew I was obliged to do whatever was necessary to excise this evil from "
"the world."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1028
msgid ""
"Before the incantation could finish, I summoned the utmost of my power and "
"rended Ravans physical body. Yet even as I witnessed flesh and blood burn "
"away into soot, a dark shadow arose from the ashen bones and dispersed "
"throughout the sanctum. I knew then that death would be but a mere "
"inconvenience to one so skilled in the mystic arts, and that Ravans spirit "
"would return one day..."
msgstr ""
"Before the incantation could finish, I summoned the utmost of my power and "
"rended Ravans physical body. Yet even as I witnessed flesh and blood burn "
"away into soot, a dark shadow arose from the ashen bones and dispersed "
"throughout the sanctum. I knew then that death would be but a mere "
"inconvenience to one so skilled in the mystic arts, and that Ravans spirit "
"would return one day..."
#. [message]: speaker=Gweddry
#. "it" means the spirit of Mal-Ravanal; the Sylph prophesied about it sometime between 36 and 42 years ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1042
msgid ""
"As it has now, to finally fulfill the prophecy that the Sylph spoke of all "
"those years ago."
msgstr ""
"As it has now, to finally fulfil the prophecy that the Sylph spoke of all "
"those years ago."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1046
msgid ""
"Yes. But hope is not yet lost. After pondering the matter once more, I have "
"come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am "
"now. We must travel north, away from Wesnoth, back to the sanctuary where I "
"had defeated Ravan once before."
msgstr ""
"Yes. But hope is not yet lost. After pondering the matter once more, I have "
"come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am "
"now. We must travel north, away from Wesnoth, back to the sanctuary where I "
"had defeated Ravan once before."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1050
msgid ""
"And leave our countrymen to fend for themselves in a time of war? This does "
"not sit right with me."
msgstr ""
"And leave our countrymen to fend for themselves in a time of war? This does "
"not sit right with me."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1054
msgid ""
"If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to "
"withstand the endless armies of the dead. Our blood is limited and the more "
"it is spilled, the more their strength grows. Only by using the power from "
"the sanctuary to destroy the Lich can we find salvation."
msgstr ""
"If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to "
"withstand the endless armies of the dead. Our blood is limited and the more "
"it is spilled, the more their strength grows. Only by using the power from "
"the sanctuary to destroy the Lich can we find salvation."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1058
msgid ""
"Far though this journey may take us, if it is necessary to defeating this "
"great evil, we have no choice but to make it."
msgstr ""
"Far though this journey may take us, if it is necessary to defeating this "
"great evil, we have no choice but to make it."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1067
msgid ""
"Very well. The Great River can be crossed near Soradoc. We could reach the "
"garrison there, contact the Crown, and gather supplies for our journey."
msgstr ""
"Very well. The Great River can be crossed near Soradoc. We could reach the "
"garrison there, contact the Crown, and gather supplies for our journey."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1071
msgid ""
"The entire undead army is between us and Soradoc. They even may have already "
"taken the city itself. We should avoid that battle and cross the Great River "
"further east, behind the undead lines."
msgstr ""
"The entire undead army is between us and Soradoc. They even may have already "
"taken the city itself. We should avoid that battle and cross the Great River "
"further east, behind the undead lines."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1075
msgid ""
"If undead are attacking Soradoc, that is all the more reason to travel west! "
"I will not stand by and let my comrades die while I cravenly flee the battle."
msgstr ""
"If undead are attacking Soradoc, that is all the more reason to travel west! "
"I will not stand by and let my comrades die while I cravenly flee the battle."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1079
msgid ""
"Peace, friends. You both speak wisely. Allow me to cast the deciding vote."
msgstr ""
"Peace, friends. You both speak wisely. Allow me to cast the deciding vote."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1083
msgid "My decision is..."
msgstr "My decision is..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1085
msgid "Cross the Great River to the east, behind enemy lines. <i>(normal)</i>"
msgstr "Cross the Great River to the east, behind enemy lines. <i>(normal)</i>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1089
msgid ""
"We are not strong enough to fight the undead head-on. Let us cross the Great "
"River to the east."
msgstr ""
"We are not strong enough to fight the undead head-on. Let us cross the Great "
"River to the east."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1101
msgid ""
"Cross the Great River west in Wesnoth, near Soradoc. <i>(challenging)</i>"
msgstr ""
"Cross the Great River west in Wesnoth, near Soradoc. <i>(challenging)</i>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1105
msgid ""
"It is our duty to aid the kings army at Soradoc and cross the river there."
msgstr ""
"It is our duty to aid the kings army at Soradoc and cross the river there."
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1131
msgid ""
"Im not so sure I can win this fight, but maybe I dont need to defeat you "
"myself to be respected... maybe I only need to tell the others to come "
"destroy you!"
msgstr ""
"Im not so sure I can win this fight, but maybe I dont need to defeat you "
"myself to be respected... maybe I only need to tell the others to come "
"destroy you!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1137
msgid "Hes run off to summon reinforcements! If only we had acted sooner..."
msgstr "Hes run off to summon reinforcements! If only we had acted sooner..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1144
msgid ""
"Enough of this. We cannot afford to waste time with petty bandits while Mal-"
"Ravanal ravages Wesnoth. Owaec, come with us or stay here and die, I care "
"not either way."
msgstr ""
"Enough of this. We cannot afford to waste time with petty bandits while Mal-"
"Ravanal ravages Wesnoth. Owaec, come with us or stay here and die, I care "
"not either way."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1148
msgid ""
"Since we have failed to root out the bandit leader, I am honor-bound to stay "
"and defend these villagers! If you wish to go, then go, but I shall not aid "
"you."
msgstr ""
"Since we have failed to root out the bandit leader, I am honour-bound to "
"stay and defend these villagers! If you wish to go, then go, but I shall not "
"aid you."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1152
msgid "I would that I had acted with more haste..."
msgstr "I would that I had acted with more haste..."
#. [scenario]: id=06a_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:8
msgid "Undead Crossing"
msgstr "Undead Crossing"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:21
msgid ""
"In the west, where the Great River is deep and wide, the few crossings are "
"known by all and heavily guarded. Hoping to evade detection, Gweddry and his "
"band made for one of the numerous eastern fords instead..."
msgstr ""
"In the west, where the Great River is deep and wide, the few crossings are "
"known by all and heavily guarded. Hoping to evade detection, Gweddry and his "
"band made for one of the numerous eastern fords instead..."
#. [side]: type=Necromancer, id=Mal-un-Karad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:48
msgid "Mal-un-Karad"
msgstr "Mal-un-Karad"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:95
msgid ""
"Fine, you can have the south shore! Im going to stay nice and safe in my "
"castle."
msgstr ""
"Fine, you can have the south shore! Im going to stay nice and safe in my "
"castle."
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:68
msgid "Monsters"
msgstr "Monsters"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:124
msgid "Northern Alliance"
msgstr "Northern Alliance"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:137
msgid "Defeat Mal-un-Karad"
msgstr "Defeat Mal-un-Karad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:146
msgid "Rescue Dolburras before he drowns"
msgstr "Rescue Dolburras before he drowns"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:164
msgid "Dolburras will take damage every turn until freed."
msgstr "Dolburras will take damage every turn until freed."
#. [unit]: id=Dolburras, type=Dwarvish Steelclad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:181
msgid "Dolburras"
msgstr "Dolburras"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:211
msgid ""
"We have done well to avoid conflict with the undead thus far. It is time to "
"turn northward, toward our goal."
msgstr ""
"We have done well to avoid conflict with the undead thus far. It is time to "
"turn northwards, towards our goal."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:215
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:593
msgid "You still have yet to explain more about this goal."
msgstr "You still have yet to explain more about this goal."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:219
msgid ""
"Wait, look, a small force of undead have already fortified this ford. We "
"will have to fight them to cross the Great River."
msgstr ""
"Wait, look, a small force of undead have already fortified this ford. We "
"will have to fight them to cross the Great River."
#. [message]: speaker=Dolburras
#. he's being held captive by a Banebow
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:224
msgid ""
"Let me out o this cage ye bag-o-bones! When the Alliance hears abo— "
"<b>glug</b>"
msgstr ""
"Let me out o this cage ye bag-o-bones! When the Alliance hears abo— "
"<b>glug</b>"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:231
msgid ""
"Hahahaha! This dwarf is too short to keep his head out of the water. I "
"wonder how long hell last?"
msgstr ""
"Ha ha ha ha! This dwarf is too short to keep his head out of the water. I "
"wonder how long hell last?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:235
msgid ""
"The undead are torturing that dwarf for sport! This shall not stand; we must "
"rescue him before he drowns!"
msgstr ""
"The undead are torturing that dwarf for sport! This shall not stand; we must "
"rescue him before he drowns!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:240
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:296
msgid ""
"Ho ho, you know what you need? My patented* elixir of water breathing! <span "
"color='#BCB088' size='x-small'><i>*not patented</i></span>"
msgstr ""
"Ho ho, you know what you need? My patented* elixir of water breathing! <span "
"color='#BCB088' size='x-small'><i>*not patented</i></span>"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:244
msgid ""
"One drink from this shimmering blue vial and youll move at full speed* "
"through swamps and shallow water! <span color='#BCB088' size='x-"
"small'><i>*less effective on cavalry</i></span>"
msgstr ""
"One drink from this shimmering blue vial and youll move at full speed* "
"through swamps and shallow water! <span color='#BCB088' size='x-"
"small'><i>*less effective on cavalry</i></span>"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:313
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:638
msgid "Pleasure doing business with you!"
msgstr "Pleasure doing business with you!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:265
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:321
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:646
msgid "Suit yourself; more for me!"
msgstr "Suit yourself; more for me!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:271
msgid ""
"Supplies are limited so <span strikethrough='true'>call</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
msgstr ""
"Supplies are limited so <span strikethrough='true'>call</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:273
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:329
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:654
msgid "Buy the elixir (10 gold)."
msgstr "Buy the elixir (10 gold)."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:283
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:339
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:664
msgid "Leave the elixir for Hahid."
msgstr "Leave the elixir for Hahid."
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:299
msgid ""
"I dont know how you Wesnothians got here, but dont even think about "
"crossing here unless you want to become fish bait!"
msgstr ""
"I dont know how you Wesnothians got here, but dont even think about "
"crossing here unless you want to become fish bait!"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:337
msgid "Glug... glug..."
msgstr "Glug... glug..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:354
msgid ""
"I have failed in my duty to protect the helpless. I weep at his passing."
msgstr ""
"I have failed in my duty to protect the helpless. I weep at his passing."
#. [message]: speaker=Dolburras
#. "Many thanks to you! Feels go to be finally breathing properly again."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:381
msgid "Many thanks ta ye! Feels good ta be finally breathin proper again."
msgstr "Many thanks ta ye! Feels good ta be finally breathin proper again."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:385
msgid "How did you come to be captured by these undead?"
msgstr "How did you come to be captured by these undead?"
#. [message]: speaker=Dolburras
#. "Ran into a whole blasted army of them marching from the Swamp of Dread. I think they're headed for Knalga! Someone ought to invade them for a change."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:390
msgid ""
"Ran into a whole blasted army of em marchin from the Swamp o Dread. I "
"think they be headed for Knalga! Someone oughta invade them for a change."
msgstr ""
"Ran into a whole blasted army of em marchin from the Swamp o Dread. I "
"think they be headed for Knalga! Someone oughta invade them for a change."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:394
msgid "By the Clans! Do these undead mean to conquer all the world?"
msgstr "By the Clans! Do these undead mean to conquer all the world?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:398
msgid ""
"Dolburras, we are men of the King of Wesnoth, seeking the power to destroy "
"these foul undead. Will you join us in our quest?"
msgstr ""
"Dolburras, we are men of the King of Wesnoth, seeking the power to destroy "
"these foul undead. Will you join us in our quest?"
#. [message]: speaker=Dolburras
#. "Can't hardly go back to Knalga with all of the undead about! Yes, I'll join you."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:403
msgid ""
"Kinna hardly go back ta Knalga with all them undead about! Aye, Ill join ye."
msgstr ""
"Kinna hardly go back ta Knalga with all them undead about! Aye, Ill join ye."
#. [message]: speaker=Mal-un-Karad
#. "Wake" doesnt mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:416
msgid "Time to wake my reinforcements!"
msgstr "Time to wake my reinforcements!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:495
msgid ""
"In addition to summoning undead, this sorcerer has learned to command swarms "
"of carnivorous fish!"
msgstr ""
"In addition to summoning undead, this sorcerer has learned to command swarms "
"of carnivorous fish!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:499
msgid ""
"A clever plan. The fish gnaw away flesh, leaving the skeletons ready for "
"reanimation. They will make our crossing more difficult."
msgstr ""
"A clever plan. The fish gnaw away flesh, leaving the skeletons ready for "
"reanimation. They will make our crossing more difficult."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:536
msgid "No! I thought Id be safe here..."
msgstr "No! I thought Id be safe here..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:622
msgid ""
"If we intend to save Wesnoth, we must press onward into the mountains. Let "
"us be off."
msgstr ""
"If we intend to save Wesnoth, we must press onwards into the mountains. Let "
"us be off."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:640
msgid "Mel Wylyn"
msgstr "Mel Wylyn"
#. [message]: speaker=Mal-un-Karad
#. male Necromancer to female Dark Sorcerer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:648
msgid "What took you so long? We were supposed to change shifts days ago!"
msgstr "What took you so long? We were supposed to change shifts days ago!"
#. [message]: speaker=Mel Wylyn
#. female Dark Sorcerer to male Necromancer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:653
msgid ""
"Aw, Ive missed out on the fun! But look at it this way, now they stand no "
"chance against the two of us."
msgstr ""
"Aw, Ive missed out on the fun! But look at it this way, now they stand no "
"chance against the two of us."
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:10
msgid "Soradoc"
msgstr "Soradoc"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:24
msgid ""
"Established by the Crown and administered by the Horse Clans, Soradoc "
"controlled the strategic confluence of the Great River and the River Weldyn. "
"Since its founding in the early days of Wesnoth, it had grown into a "
"prosperous and well-fortified border town. Gweddry and his band approached "
"cautiously, hoping to reunite with Wesnoths armies."
msgstr ""
"Established by the Crown and administered by the Horse Clans, Soradoc "
"controlled the strategic confluence of the Great River and the River Weldyn. "
"Since its founding in the early days of Wesnoth, it had grown into a "
"prosperous and well-fortified border town. Gweddry and his band approached "
"cautiously, hoping to reunite with Wesnoths armies."
#. [side]: type=Lancer, id=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:60
msgid "Yannic"
msgstr "Yannic"
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:303
msgid "Mal-Mana"
msgstr "Mal-Mana"
#. [side]: type=Death Knight, id=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:377
msgid "Naken-alvak"
msgstr "Naken-alvak"
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:437
msgid "West Barracks"
msgstr "West Barracks"
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:438
msgid "East Barracks"
msgstr "East Barracks"
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:439
msgid "Citadel"
msgstr "Citadel"
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:440
msgid "Temple"
msgstr "Temple"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:489
msgid "Move any unit to the northern path."
msgstr "Move any unit to the northern path."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:495
msgid ""
"Defeat as many enemy leaders as possible, and then move any unit to the "
"northern path (easier next scenario)"
msgstr ""
"Defeat as many enemy leaders as possible, and then move any unit to the "
"northern path (easier next scenario)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:506
msgid ""
"Move Owaec next to Yannic, and then protect Yannic until you move any unit "
"to the northern path (bonus item next scenario)"
msgstr ""
"Move Owaec next to Yannic, and then protect Yannic until you move any unit "
"to the northern path (bonus item next scenario)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:520
msgid ""
"Protect Yannic until you move any unit to the northern path (bonus item next "
"scenario)"
msgstr ""
"Protect Yannic until you move any unit to the northern path (bonus item next "
"scenario)"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:555
msgid "The air is filled with smoke. I fear the town is already lost."
msgstr "The air is filled with smoke. I fear the town is already lost."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:559
msgid ""
"Madness! How can the city have fallen? The garrison is stout-hearted and "
"loyal to a fault. I know many of them personally! They would hold the city "
"to their dying breaths."
msgstr ""
"Madness! How can the city have fallen? The garrison is stout-hearted and "
"loyal to a fault. I know many of them personally! They would hold the city "
"to their dying breaths."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:563
msgid ""
"Were you expecting a victory parade? Soradoc will be the first of many if we "
"cannot accomplish our goal."
msgstr ""
"Were you expecting a victory parade? Soradoc will be the first of many if we "
"cannot accomplish our goal."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:567
msgid "Wait, look, the flag of Wesnoth still flies over the western barracks!"
msgstr "Wait, look, the flag of Wesnoth still flies over the western barracks!"
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:577
msgid ""
"Are you our reinforcements? Weldyn promised us aid days ago! The undead "
"already control most of the city. Were hiding our wounded in the temple, "
"but if we lose the western quarter as well, I fear that no one will escape."
msgstr ""
"Are you our reinforcements? Weldyn promised us aid days ago! The undead "
"already control most of the city. Were hiding our wounded in the temple, "
"but if we lose the western quarter as well, I fear that no-one will escape."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:581
msgid ""
"By the Clans, some of them yet live! We must move quickly if we are to "
"rescue the garrison! If we can defeat this wave of undead, they may yet have "
"time to evacuate."
msgstr ""
"By the Clans, some of them yet live! We must move quickly if we are to "
"rescue the garrison! If we can defeat this wave of undead, they may yet have "
"time to evacuate."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:585
msgid ""
"I agree, but... there are many powerful undead besieging the city. Do we "
"have the strength to defeat them all?"
msgstr ""
"I agree, but... there are many powerful undead besieging the city. Do we "
"have the strength to defeat them all?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:589
msgid ""
"Maybe, maybe not. Remember that our true goal lies far to the north. Nothing "
"we do here today will more than inconvenience Mal-Ravanal."
msgstr ""
"Maybe, maybe not. Remember that our true goal lies far to the north. Nothing "
"we do here today will more than inconvenience Mal-Ravanal."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:597
msgid ""
"We should proceed north as quickly as we can. If we cannot save Soradoc, we "
"can at least slip past the undead and escape, though they will certainly "
"follow us."
msgstr ""
"We should proceed north as quickly as we can. If we cannot save Soradoc, we "
"can at least slip past the undead and escape, though they will certainly "
"follow us."
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:606
msgid "Intruders... living men... from the southeast..."
msgstr "Intruders... living men... from the south-east..."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:613
msgid ""
"Ah, its the garrison that escaped me back at that border outpost. They "
"wont get lucky again this time!"
msgstr ""
"Ah, its the garrison that escaped me back at that border outpost. They "
"wont get lucky again this time!"
#. [message]: speaker=Mal-Mana
#. Mal-Mana dispatches a bat messenger to say she's spotted Dacyn.
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:621
msgid "And see who is among them! I shall inform Mal-Ravanal at once."
msgstr "And see who is among them! I shall inform Mal-Ravanal at once."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:673
msgid ""
"Dacyn, is that you again? So this is where you ran off to. I would recognize "
"your nauseating aura anywhere."
msgstr ""
"Dacyn, is that you again? So this is where you ran off to. I would recognize "
"your nauseating aura anywhere."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:677
msgid ""
"I should put you out of your misery right now, but then again, I wanted you "
"to see the results of all my long years of research. I guess it can wait a "
"little longer."
msgstr ""
"I should put you out of your misery right now, but then again, I wanted you "
"to see the results of all my long years of research. I suppose it can wait a "
"little longer."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:701
msgid ""
"Well then, I know youll miss me, so heres a little going-away present for "
"you and your friends."
msgstr ""
"Well then, I know youll miss me, so heres a little going-away present for "
"you and your friends."
#. [message]: speaker=Gweddry
#. there were originally 4 of them, and 3 are now defeated
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:763
msgid "Thats almost all the undead leaders defeated!"
msgstr "Thats almost all the undead leaders defeated!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:779
msgid ""
"Who commands this garrison? Time is short. We must evacuate whats left of "
"your men before—"
msgstr ""
"Who commands this garrison? Time is short. We must evacuate whats left of "
"your men before—"
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:783
msgid "Owaec? Is that you?"
msgstr "Owaec? Is that you?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:787
msgid ""
"Yannic?! Well met friend, I havent seen you in years!! Ha, you never could "
"stay out of trouble! Hows your horse, Clansman?"
msgstr ""
"Yannic?! Well met friend, I havent seen you in years! Ha, you never could "
"stay out of trouble! Hows your horse, Clansman?"
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:791
msgid ""
"Injured, along with those few of my men lucky enough to yet live. I am more "
"than grateful for your timely arrival and help."
msgstr ""
"Injured, along with those few of my men lucky enough to yet live. I am more "
"than grateful for your timely arrival and help."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:795
msgid ""
"Speaking of help, we require yours. I, the Kings High Advisor, seek a "
"powerful magic east of the Listra to destroy these undead. We will require "
"your men and provisions for the journey."
msgstr ""
"Speaking of help, we require yours. I, the Kings High Adviser, seek a "
"powerful magic east of the Listra to destroy these undead. We will require "
"your men and provisions for the journey."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:799
msgid ""
"... I would gladly offer all for the friend of a fellow Clansman, but as you "
"can see, myself and what remains of my garrison are in little condition to "
"help anyone. Still, should I encounter any fresh reinforcements or objects "
"of interest, I will send them your way."
msgstr ""
"... I would gladly offer all for the friend of a fellow Clansman, but as you "
"can see, myself and what remains of my garrison are in little condition to "
"help anyone. Still, should I encounter any fresh reinforcements or objects "
"of interest, I will send them your way."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:803
msgid "Acceptable."
msgstr "Acceptable."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:807
msgid ""
"Bah, we come to aid you, not to seek <i>your</i> aid! We shall do our utmost "
"to ensure you and your men survive this dark time."
msgstr ""
"Bah, we come to aid you, not to seek <i>your</i> aid! We shall do our utmost "
"to ensure you and your men survive this dark time."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:839
msgid ""
"Ive broken through the undead lines. Follow me before we are overwhelmed!"
msgstr ""
"Ive broken through the undead lines. Follow me before we are overwhelmed!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:840
msgid "The northern path is clear! Follow me, let us cross the Great River."
msgstr "The northern path is clear! Follow me, let us cross the Great River."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:867
msgid ""
"We have failed to defeat even a single enemy leader! It galls me to flee, "
"but this is a battle we cannot win."
msgstr ""
"We have failed to defeat even a single enemy leader! It galls me to flee, "
"but this is a battle we cannot win."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:868
msgid ""
"We have failed to defeat more than a single enemy leader! It galls me to "
"flee, but this is a battle we cannot win."
msgstr ""
"We have failed to defeat more than a single enemy leader! It galls me to "
"flee, but this is a battle we cannot win."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:869
msgid ""
"We have weakened the undead here, yet we cannot hope to defeat them all! It "
"galls me to flee, but this is a battle we cannot win."
msgstr ""
"We have weakened the undead here, yet we cannot hope to defeat them all! It "
"galls me to flee, but this is a battle we cannot win."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:872
msgid ""
"We have done well to defeat the undead here. Their forces will be unable to "
"pursue us; we shall have an uneventful river crossing."
msgstr ""
"We have done well to defeat the undead here. Their forces will be unable to "
"pursue us; we shall have an uneventful river crossing."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:873
msgid ""
"We have done well to defeat the undead here. They may still pursue as we "
"cross the river, but far fewer than would otherwise have come."
msgstr ""
"We have done well to defeat the undead here. They may still pursue as we "
"cross the river, but far fewer than would otherwise have come."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:874
msgid ""
"It galls me to flee before vanquishing the final undead leader, but enemy "
"reinforcements will doubtlessly soon arrive."
msgstr ""
"It galls me to flee before vanquishing the final undead leader, but enemy "
"reinforcements will doubtlessly soon arrive."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:890
msgid ""
"Farewell, and good luck! You have bought us enough time to evacuate, and for "
"that I will be ever grateful! May our paths cross again someday."
msgstr ""
"Farewell, and good luck! You have bought us enough time to evacuate, and for "
"that I will be ever grateful! May our paths cross again someday."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:894
msgid "Farewell friend! May you find fairer fields unfouled by undead."
msgstr "Farewell friend! May you find fairer fields unfouled by undead."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:908
msgid "No, wait, you cant just leave us here!"
msgstr "No, wait, you cant just leave us here!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:912
msgid ""
"We flee?! My Clan would banish me for half as much cowardice! I am ashamed "
"to call myself a Clansman."
msgstr ""
"We flee?! My Clan would banish me for half as much cowardice! I am ashamed "
"to call myself a Clansman."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:921
msgid ""
"But alas, the garrison is slain. If only we had acted more swiftly, they "
"might still have been saved."
msgstr ""
"But alas, the garrison is slain. If only we had acted more swiftly, they "
"might still have been saved."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:930
msgid ""
"With all enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
"With all enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:932
msgid ""
"With three enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
"With three enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:934
msgid ""
"Several undead leaders yet remain, and they are sure to attack us while we "
"attempt to cross the river."
msgstr ""
"Several undead leaders yet remain, and they are sure to attack us while we "
"attempt to cross the river."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:977
msgid ""
"We must not tarry here too long. Mal-Ravanal is fickle and may return to "
"vanquish us all."
msgstr ""
"We must not tarry here too long. Mal-Ravanal is fickle and may return to "
"vanquish us all."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:997
msgid ""
"Look whos still here! Dacyn, I thought you were wiser than this. Ive "
"changed my mind about letting you live. You know what they say, theres no "
"time like the present!"
msgstr ""
"Look whos still here! Dacyn, I thought you were wiser than this. Ive "
"changed my mind about letting you live. You know what they say, theres no "
"time like the present!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:1001
msgid "We have tarried here too long. All is now lost!"
msgstr "We have tarried here too long. All is now lost!"
#. [scenario]: id=07a_Capturing_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:4
msgid "Capturing the Ogres"
msgstr "Capturing the Ogres"
#. [side]
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:304
msgid "Ogres"
msgstr "Ogres"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:135
msgid "(captured ogres will be made available for recall)"
msgstr "(captured ogres will be made available for recall)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:135
msgid "Capture as many ogres as you can"
msgstr "Capture as many ogres as you can"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:145
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:148
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr "If an ogre reaches the edge of the map, it will escape."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:166
msgid ""
"Look, this valley is inhabited by a tribe of ogres. They do not seem very "
"bright..."
msgstr ""
"Look, this valley is inhabited by a tribe of ogres. They do not seem very "
"bright..."
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:170
msgid "Guh... human? Human come! Run!"
msgstr "Guh... human? Human come! Run!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:174
msgid ""
"Excellent, a source of slaves. If we surround and capture them, we can use "
"them for risky missions and preserve our more valuable soldiers."
msgstr ""
"Excellent, a source of slaves. If we surround and capture them, we can use "
"them for risky missions and preserve our more valuable soldiers."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:178
msgid ""
"Slaves?! No, these shall be great warriors fighting alongside us! My "
"Clansmen shall capture them one by one."
msgstr ""
"Slaves?! No, these shall be great warriors fighting alongside us! My "
"Clansmen shall capture them one by one."
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:196
msgid "Waah! Run!"
msgstr "Waah! Run!"
#. [value]
#. ogres have intentionally bad grammar
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:200
msgid "Me run life for!"
msgstr "Me run life for!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:203
msgid "Ruuuunnnn!"
msgstr "Ruuuunnnn!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:236
msgid "We have let one escape. Lets hope not all of them do!"
msgstr "We have let one escape. Lets hope not all of them do!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:284
msgid "$ogre_name surrender!"
msgstr "$ogre_name surrender!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:287
msgid "Dont hurt $ogre_name|!"
msgstr "Dont hurt $ogre_name|!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:290
msgid "$ogre_name be good will! Promise!"
msgstr "$ogre_name be good will! Promise!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:363
msgid ""
"Taking slaves doesnt feel right, even if it is for a good cause. I refuse "
"to capture any of these ogres."
msgstr ""
"Taking slaves doesnt feel right, even if it is for a good cause. I refuse "
"to capture any of these ogres."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:374
msgid "Taking slaves just doesnt feel right. I only captured one."
msgstr "Taking slaves just doesnt feel right. I only captured one."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:378
msgid ""
"Unfortunate, but at least we have one. Ogres are unskilled fighters but much "
"cheaper to equip than our other soldiers, and thus <i><b>cost much less gold "
"to recall.</b></i>"
msgstr ""
"Unfortunate, but at least we have one. Ogres are unskilled fighters but much "
"cheaper to equip than our other soldiers, and thus <i><b>cost much less gold "
"to recall.</b></i>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:385
msgid "We failed to capture more than two of the ogres."
msgstr "We failed to capture more than two of the ogres."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:389
msgid ""
"Unfortunate, but at least we have some. Ogres are unskilled fighters but "
"much cheaper to equip than our other soldiers, and thus <i><b>cost much less "
"gold to recall.</b></i>"
msgstr ""
"Unfortunate, but at least we have some. Ogres are unskilled fighters but "
"much cheaper to equip than our other soldiers, and thus <i><b>cost much less "
"gold to recall.</b></i>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:396
msgid "We captured three ogres! I hope they will prove useful."
msgstr "We captured three ogres! I hope they will prove useful."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:410
msgid ""
"Well done. Ogres are unskilled fighters but much cheaper to equip than our "
"other soldiers, and thus <i><b>cost much less gold to recall.</b></i>"
msgstr ""
"Well done. Ogres are unskilled fighters but much cheaper to equip than our "
"other soldiers, and thus <i><b>cost much less gold to recall.</b></i>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:406
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
#. [scenario]: id=07b_Ogre_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:6
msgid "Ogre Crossing"
msgstr "Ogre Crossing"
#. [part]
#. Delfador's Memoirs was around 160 years ago, DiD was around 240 years ago.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:18
msgid ""
"The Ford of Parthyn is second only to Abez in its notoriety. It was here "
"where Iliah-Malals ghostly army first wrought its terror, only to be routed "
"by the legendary Delfador. It was here where Malin Keshar cast aside his "
"humanity and began delving into the dark arts. And it was here where Gweddry "
"and his men attempted their escape from Wesnoth and Mal-Ravanals undead "
"hordes into the wild northlands."
msgstr ""
"The Ford of Parthyn is second only to Abez in its notoriety. It was here "
"where Iliah-Malals ghostly army first wrought its terror, only to be routed "
"by the legendary Delfador. It was here where Malin Keshar cast aside his "
"humanity and began delving into the dark arts. And it was here where Gweddry "
"and his men attempted their escape from Wesnoth and Mal-Ravanals undead "
"hordes into the wild north-lands."
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:41
msgid "Grug"
msgstr "Grug"
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:101
msgid "Izziasch"
msgstr "Izziasch"
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:110
msgid "Saurians"
msgstr "Saurians"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:187
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:470
msgid "Parthyn Guardpost"
msgstr "Parthyn Guardpost"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:194
msgid "Defeat Izziasch"
msgstr "Defeat Izziasch"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:198
msgid "Reach the north shore before Grug dies"
msgstr "Reach the north shore before Grug dies"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:250
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross; the undead will doubtless send their forces "
"to harry us."
msgstr ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross; the undead will doubtless send their forces "
"to harry us."
#. [message]: speaker=Gweddry
#. the player killed all four undead leaders during S06b
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:258
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross, but fortunately we are not being pursued."
msgstr ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross, but fortunately we are not being pursued."
#. [message]: speaker=Owaec
#. This is the first time the protagonists have seen ogres; the routes through the campaign go through exactly one of S07a or S07b.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:270
msgid ""
"Lo, on yonder shore lies a camp of ogres! Ive heard them to be dimwitted, "
"but friendly enough."
msgstr ""
"Lo, on yonder shore lies a camp of ogres! Ive heard them to be dimwitted, "
"but friendly enough."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:275
msgid ""
"<span size='small'><i>Not unlike yourself?</i></span> Ogres have served the "
"Crown in the past. Perhaps these ones can help us, either willingly or as "
"slaves. But those saurians will definitely attack before that happens."
msgstr ""
"<span size='small'><i>Not unlike yourself?</i></span> Ogres have served the "
"Crown in the past. Perhaps these ones can help us, either willingly or as "
"slaves. But those saurians will definitely attack before that happens."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:279
msgid "Lizard, Grug say leave!"
msgstr "Lizard, Grug say leave!"
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:283
msgid ""
"Get out of my way! There are ssskeletons in my ssswamp... were leaving and "
"you sshould too."
msgstr ""
"Get out of my way! There are ssskeletons in my ssswamp... were leaving and "
"you sshould too."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:287
msgid "Lizard dumb! You die now!"
msgstr "Lizard dumb! You die now!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:291
msgid ""
"If we can reach the ogres in time, we may be able to convince them to aid "
"us. But first we need to cross the river."
msgstr ""
"If we can reach the ogres in time, we may be able to convince them to aid "
"us. But first we need to cross the river."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:300
msgid ""
"One drink from this shimmering blue vial and youll move at full speed "
"through swamps and shallow water!"
msgstr ""
"One drink from this shimmering blue vial and youll move at full speed "
"through swamps and shallow water!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:327
msgid ""
"Supplies are limited so <span strikethrough='true'>call now</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
msgstr ""
"Supplies are limited so <span strikethrough='true'>call now</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
#. [event]
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:367
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1162
msgid "Tarek"
msgstr "Tarek"
#. [message]: speaker=Tarek
#. Its a plague staff, giving both a plague attack and the ability to recruit animal walking corpses, but not human walking corpses.
#. The speaker is a horseman, a unit type thats always male.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:383
msgid ""
"Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to "
"bring a prize we took from one of the necromancers you slew. The temple "
"healers have blessed it so that it may be used safely."
msgstr ""
"Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to "
"bring a prize we took from one of the necromancers you slew. The temple "
"healers have blessed it so that it may be used safely."
#. [message]: speaker=Dacyn
#. About the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:388
msgid ""
"Fascinating... Ive never had the chance to examine one of these up close "
"before."
msgstr ""
"Fascinating... Ive never had the chance to examine one of these up close "
"before."
#. [message]: speaker=Owaec
#. Speaking to Tarek, a male horseman, about the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:393
msgid ""
"Our thanks! You are a fair rider, yet you bring a foul boon. I will not "
"wield such a dark artifact, though I shall not begrudge its use by my "
"companions."
msgstr ""
"Our thanks! You are a fair rider, yet you bring a foul boon. I will not "
"wield such a dark artefact, though I shall not begrudge its use by my "
"companions."
#. [message]: speaker=ghast_leader
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:450
msgid "Gruhhhh...."
msgstr "Gruhhhh...."
#. [message]: speaker=Mal-Talar
#. This is a reference to S01 and S02.
#. Because of renaming fallbacks, this line must fit both:
#. "Mal-Talar stayed outside the tunnel entrance", and
#. "Mal-Talar was the main pursuer in S02".
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:494
msgid ""
"You wont escape me again! This time there are no tunnels for you to hide in!"
msgstr ""
"You wont escape me again! This time there are no tunnels for you to hide in!"
#. [message]: speaker=Mal-Talar
#. Name visible to the player is "Mal-Bakral", because Mal-Talar died in S01
#. The line must fit even if the pursuer in S02 was also renamed "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:503
msgid "There is no escape from me!"
msgstr "There is no escape from me!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:529
msgid ""
"The first of our pursuers have arrived! We must make haste to cross before "
"more dangerous undead arrive."
msgstr ""
"The first of our pursuers have arrived! We must make haste to cross before "
"more dangerous undead arrive."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:536
msgid ""
"Our undead pursuers have arrived! Fortunately, their other leaders have been "
"defeated. This is all we will have to face."
msgstr ""
"Our undead pursuers have arrived! Fortunately, their other leaders have been "
"defeated. This is all we will have to face."
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:623
msgid "Found you... Bleed you..."
msgstr "Found you... Bleed you..."
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:703
msgid "Dont think you can get away so easily!"
msgstr "Dont think you can get away so easily!"
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:750
msgid "Now to deal with these humansss!"
msgstr "Now to deal with these humansss!"
#. [message]: speaker=Grug
#. one of the player's units has reached the north side of the river, triggering this conversation
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:771
msgid "You who? Fight lizard?"
msgstr "You who? Fight lizard?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:775
msgid "Err, yes, were here to fight the lizards."
msgstr "Err, yes, were here to fight the lizards."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:779
msgid ""
"If we help you fight your enemies, will you come with us and help fight our "
"enemies?"
msgstr ""
"If we help you fight your enemies, will you come with us and help fight our "
"enemies?"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:783
msgid "Mmmm... Grug think..."
msgstr "Mmmm... Grug think..."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:792
msgid "... Grug head hurt. Grug say join you."
msgstr "... Grug head hurt. Grug say join you."
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:846
msgid "Curssessss!"
msgstr "Curssessss!"
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:860
msgid ""
"Good, we have safely crossed! And we have gained the service of several "
"ogres as well."
msgstr ""
"Good, we have safely crossed! And we have gained the service of several "
"ogres as well."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:864
msgid ""
"Ogres are unskilled fighters but much cheaper to equip than our other "
"soldiers, and thus <i><b>cost much less gold to recall</b></i>."
msgstr ""
"Ogres are unskilled fighters but much cheaper to equip than our other "
"soldiers, and thus <i><b>cost much less gold to recall</b></i>."
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:871
msgid "Good, we have safely crossed!"
msgstr "Good, we have safely crossed!"
#. [message]: speaker=Izziasch
#. "they" meaning the undead, not the player's troops
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:913
msgid "Cursessss! Theyve caught usss!"
msgstr "Cursessss! Theyve caught usss!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:917
msgid "We are caught as well..."
msgstr "We are caught as well..."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:930
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:139
msgid "Hurt... grarrgghh..."
msgstr "Hurt... grarrgghh..."
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:10
msgid "Xenophobia"
msgstr "Xenophobia"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:26
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:30
msgid "<b><span color='#00cc99'>Part II: The Wildlands</span></b>"
msgstr "<b><span color='#00cc99'>Part II: The Wildlands</span></b>"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:31
msgid ""
"Gweddry and his men made good time past the Great Rivers northern banks, "
"leaving the undead far behind. With winter drawing near, they unexpectedly "
"stumbled upon an inhabited valley..."
msgstr ""
"Gweddry and his men made good time past the Great Rivers northern banks, "
"leaving the undead far behind. With winter drawing near, they unexpectedly "
"stumbled upon an inhabited valley..."
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:57
msgid "Pelathsil"
msgstr "Pelathsil"
#. [side]: type=Orcish Nightblade, id=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:119
msgid "Bagork"
msgstr "Bagork"
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#. [side]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Orcish Slurbow, id=Rakkha
#. Whitefang Orcs, the same clan that attacked Tath at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:129
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:152
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:195
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:43
msgid "Clan Whitefang"
msgstr "Clan Whitefang"
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:143
msgid "Prok-Bak"
msgstr "Prok-Bak"
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:199
msgid "Aleii"
msgstr "Aleii"
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:209
msgid "Naga"
msgstr "Naga"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:265
msgid ""
"Gather as much gold as you can before turns run out.\n"
"300 gold is the suggested minimum, but the more the better.\n"
"<span size='small'><i>(Youll want as much gold as possible when you try to "
"leave the wildlands!)</i></span>"
msgstr ""
"Gather as much gold as you can before turns run out.\n"
"300 gold is the suggested minimum, but the more the better.\n"
"<span size='small'><i>(Youll want as much gold as possible when you try to "
"leave the wildlands!)</i></span>"
#. [objective]: condition=win
#. two male dwarves
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:273
msgid "Move Dolburras next to Pelathsil."
msgstr "Move Dolburras next to Pelathsil."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:291
msgid ""
"The next 4 scenarios have 100% gold carryover, but few villages and 0 "
"starting gold."
msgstr ""
"The next 4 scenarios have 100% gold carry-over, but few villages and 0 "
"starting gold."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:308
msgid ""
"Farmland, in these remote reaches? Our supply situation has become rather "
"dire since abandoning the outposts, so we are fortunate to have found such a "
"fertile valley."
msgstr ""
"Farmland, in these remote reaches? Our supply situation has become rather "
"dire since abandoning the outposts, so we are fortunate to have found such a "
"fertile valley."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:312
msgid ""
"Huh, maybe throwin in my lot with you aint so bad after all. This place "
"would make for a good retirement."
msgstr ""
"Huh, maybe throwin in my lot with you aint so bad after all. This place "
"would make for a good retirement."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:324
msgid ""
"Hail, honorable dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our holy journey. Can you be of aid?"
msgstr ""
"Hail, honourable dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our holy journey. Can you be of aid?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:332
msgid ""
"Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our journey north. Can you be of aid?"
msgstr ""
"Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our journey north. Can you be of aid?"
#. [message]: speaker=Prok-Bak
#. A 3-way battle between orcs, dwarves and saurians was just starting when our protagonists arrived on the scene
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:340
msgid ""
"Dont bother asking those freeloading dwarves for anything! They cant even "
"manage to pay their tribute on time."
msgstr ""
"Dont bother asking those freeloading dwarves for anything! They cant even "
"manage to pay their tribute on time."
#. [message]: speaker=Pelathsil
#. "To flames with your tribute! What's ours is ours, and don't any of you orcs or humans try to take it."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:345
msgid ""
"To flames with yer tribute! Whats ours be ours, and dont no orcs nor any "
"o ye humans be tryin and takin it!"
msgstr ""
"To flames with yer tribute! Whats ours be ours, and dont no orcs nor any "
"o ye humans be tryin and takin it!"
#. [message]: speaker=Dolburras
#. "No, these humans are good folk! You can trust us to help against the orcs. All we ask is some food and drink to reprovision."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:356
msgid ""
"Nay, these humans be good folk! Ye can trust us to help against them orcs. "
"All we be askin be some food and drink to reprovision."
msgstr ""
"Nay, these humans be good folk! Ye can trust us to help against them orcs. "
"All we be askin be some food and drink to re-provision."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:363
msgid ""
"Can we not work together, for our mutual benefit? All we ask is some food "
"and drink to reprovision."
msgstr ""
"Can we not work together, for our mutual benefit? All we ask is some food "
"and drink to re-provision."
#. [message]: speaker=Pelathsil
#. "Never! Not since the days of Ulrek and Delfador have any of our clan helped one of you gangly humans!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:370
msgid ""
"Never! Not since tha days o Ulrek and Delfador ha any o our clan helped "
"one o ye gangly humans!"
msgstr ""
"Never! Not since tha days o Ulrek and Delfador ha any o our clan helped "
"one o ye gangly humans!"
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:374
msgid ""
"Hsss... orcsss, dwarvesss, humansss. We have traveled far to find thisss "
"warmth. I have called the vote; the clutch has ssspoken. These waters are "
"only for Naga. Leave usss be."
msgstr ""
"Hsss... orcsss, dwarvesss, humansss. We have travelled far to find thisss "
"warmth. I have called the vote; the clutch has ssspoken. These waters are "
"only for Naga. Leave usss be."
#. [message]: speaker=Prok-Bak
#. Whitefang Orcs, the same clan that attacked Tath at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:379
msgid ""
"Thats Whitefang territory youre squatting in, snake! Show some respect for "
"the Chief!"
msgstr ""
"Thats Whitefang territory youre squatting in, snake! Show some respect for "
"the Chief!"
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:383
msgid ""
"And I bet they havent paid tribute either! Dwarves, snakes, humans, I say "
"we kill em all!"
msgstr ""
"And I bet they havent paid tribute either! Dwarves, snakes, humans, I say "
"we kill em all!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:393
msgid ""
"Barbarians, the lot of you! Im going to starve because youre busy fighting "
"like a hatch of desert scorplings. <span size='small'>Dont know what I "
"expected, throwing in my lot with a bunch of primitive northerners...</span>"
msgstr ""
"Barbarians, the lot of you! Im going to starve because youre busy fighting "
"like a hatch of desert scorplings. <span size='small'>Dont know what I "
"expected, throwing in my lot with a bunch of primitive northerners...</span>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:400
msgid ""
"Infuriating. We may find scant supplies in the coming winter, but we cannot "
"risk starving in the wilds while undead ravage Wesnoth."
msgstr ""
"Infuriating. We may find scant supplies in the coming winter, but we cannot "
"risk starving in the wilds while undead ravage Wesnoth."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:406
msgid ""
"Gweddry, we will have to reprovision despite this conflict. If we spend "
"cautiously and control enough farms, we should be able to gather enough "
"supplies to see us through the winter."
msgstr ""
"Gweddry, we will have to re-provision despite this conflict. If we spend "
"cautiously and control enough farms, we should be able to gather enough "
"supplies to see us through the winter."
#. [message]: speaker=Dolburras
#. to Gweddry
#. "Ack, that Pelathsil has a skull full of mud. If you get me next to him, I'm sure I can talk some sense into him."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:422
msgid ""
"Ack, that Pelathsil ha a skull full o mud. If ye get me next ta him Im "
"sure I ken talk some sense into him."
msgstr ""
"Ack, that Pelathsil ha a skull full o mud. If ye get me next ta him Im "
"sure I ken talk some sense into him."
#. [message]: speaker=Dolburras
#. start of a discussion between two male dwarves
#. "Oi, mud for brains! What do you think you're doing, fighting with these men of Wesnoth?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:439
msgid ""
"Oi, mud-fer-brains! What do ye think ye be doin, fighin wi these men o "
"Wesnoth?"
msgstr ""
"Oi, mud-fer-brains! What do ye think ye be doin, fighin wi these men o "
"Wesnoth?"
#. [message]: speaker=Pelathsil
#. "Men of Wesnoth aren't dwarves! I am a dwarf lord, not a man friend."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:444
msgid "Men o Wesnoth aint dwarves! I be a dwarf lord, not a man-friend."
msgstr "Men o Wesnoth aint dwarves! I be a dwarf lord, not a man-friend."
#. [message]: speaker=Dolburras
#. "Yeah, and so instead you send your subjects to die on man-spears? What kind of lordship is that? If you don't want to help us, at least don't fight us!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:449
msgid ""
"Aye, and so instead ye send yer subjects to die on man-spears? What kind o "
"lordship be that? If ye dinnae want ta help us, at least dinnae fight us!"
msgstr ""
"Aye, and so instead ye send yer subjects to die on man-spears? What kind o "
"lordship be that? If ye dinnae want ta help us, at least dinnae fight us!"
#. [message]: speaker=Pelathsil
#. "A man-friend and a blood-traitor you are... but I suppose I can see your point. We won't fight you any longer."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:454
msgid ""
"A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. "
"We wont be fightin ye any longer."
msgstr ""
"A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. "
"We wont be fightin ye any longer."
#. [message]: speaker=Dacyn
#. to Gweddry or the player, but overheard by Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:486
msgid ""
"Remember, if we spend too much on soldiers now, we may struggle to save "
"enough supplies to see us through the winter."
msgstr ""
"Remember, if we spend too much on soldiers now, we may struggle to save "
"enough supplies to see us through the winter."
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:491
msgid ""
"And how do you expect us to capture farms without enough soldiers to take "
"them?"
msgstr ""
"And how do you expect us to capture farms without enough soldiers to take "
"them?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:502
msgid ""
"... I have held my tongue long enough. While Wesnoth bleeds, the High "
"Advisor leads us north to forage for food. And as our men and our people "
"die, we seek an unknown mage hovel with some unknown power that the High "
"Advisor has yet to explain more about. Gweddry, surely you feel this is "
"strange?"
msgstr ""
"... I have held my tongue long enough. While Wesnoth bleeds, the High "
"Adviser leads us north to forage for food. And as our men and our people "
"die, we seek an unknown mage hovel with some unknown power that the High "
"Adviser has yet to explain more about. Gweddry, surely you feel this is "
"strange?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:506
msgid ""
"I dont know, Owaec. It is odd, but Dacyns light and wisdom are well-known "
"throughout Wesnoth."
msgstr ""
"I dont know, Owaec. It is odd, but Dacyns light and wisdom are well-known "
"throughout Wesnoth."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:510
msgid "So were his friend Ravans, if Dacyns story is to be believed."
msgstr "So were his friend Ravans, if Dacyns story is to be believed."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:521
msgid "Excited Grug fight friends help!"
msgstr "Excited Grug fight friends help!"
#. [message]: speaker=Dolburras
#. "It's a sad day when dwarf fights dwarf... can you not let us pass peacefully?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:536
msgid ""
"It be a sad day when dwarf fights dwarf... ken ye not let us pass peaceable-"
"like?"
msgstr ""
"It be a sad day when dwarf fights dwarf... ken ye not let us pass peaceable-"
"like?"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:540
msgid "Im not afraid of ye! Raise yer axe, foreigner!"
msgstr "Im not afraid of ye! Raise yer axe, foreigner!"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:553
msgid "Ach, its been too long since I put my axe in an orcs skull!"
msgstr "Ach, its been too long since I put my axe in an orcs skull!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:557
msgid "For the Chief!"
msgstr "For the Chief!"
#. [message]: speaker=Dolburras
#. attacking a saurian
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:571
msgid "Ooch, what manner o creature be you?"
msgstr "Ooch, what manner o creature be you?"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:575
msgid "Your sssslayer!"
msgstr "Your sssslayer!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:589
msgid ""
"I have smote many evil orcs in my day, yet I have known some to show as much "
"honor as any knight. Can we not resolve this peacefully?"
msgstr ""
"I have smote many evil orcs in my day, yet I have known some to show as much "
"honour as any knight. Can we not resolve this peacefully?"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:593
msgid "The only honor here belongs to the Chief!"
msgstr "The only honour here belongs to the Chief!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:606
msgid ""
"Naga, I know little of your kind, yet I do not wish to make enemies of you "
"so hastily. Can we not come to parley?"
msgstr ""
"Naga, I know little of your kind, yet I do not wish to make enemies of you "
"so hastily. Can we not come to parley?"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:610
msgid "Thisss river is oursss!"
msgstr "Thisss river is oursss!"
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:637
msgid "10 gold"
msgstr "10 gold"
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:637
msgid "These dwarves have a pile of 10 gold pieces!"
msgstr "These dwarves have a pile of 10 gold pieces!"
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:638
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:639
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1678
msgid "20 gold"
msgstr "20 gold"
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:638
msgid "These nagas have a pile of 20 gold pieces!"
msgstr "These nagas have a pile of 20 gold pieces!"
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:639
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1678
msgid "These orcs have a pile of 20 gold pieces!"
msgstr "These orcs have a pile of 20 gold pieces!"
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:655
msgid "I will kill all of you!"
msgstr "I will kill all of you!"
#. [message]: speaker=second_unit
#. The unit who killed Bagork responds to Bagork's last breath, which was "I will kill all of you!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:666
msgid "Not likely."
msgstr "Not likely."
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:676
msgid "Chief Dra-Nak will hear of this!"
msgstr "Chief Dra-Nak will hear of this!"
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:687
msgid "Thisss isss why we avoid outsssidersss..."
msgstr "Thisss isss why we avoid outsssidersss..."
#. [message]: speaker=Pelathsil
#. "It seems those humans were mightier than I thought..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:702
msgid "It seems yon humans be mightier than I kenned..."
msgstr "It seems yon humans be mightier than I kenned..."
#. [message]: speaker=Pelathsil
#. "Foul orcs! Perhaps we should have allied with the humans..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:716
msgid "Foul orcs! Mayhaps we should ha allied wi the humans..."
msgstr "Foul orcs! Mayhaps we should ha allied wi the humans..."
#. [message]: speaker=Dacyn
#. $gold is at least 300
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:736
msgid ""
"We are doing well. Our forces have already gathered $gold gold — plenty for "
"the winter, and there is enough time remaining to gather even more."
msgstr ""
"We are doing well. Our forces have already gathered $gold gold — plenty for "
"the winter, and there is enough time remaining to gather even more."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:742
msgid ""
"Gweddry, I urge you to gather at least 300 gold before we head further "
"north. We cannot afford to tarry here while Wesnoth contends against Mal-"
"Ravanal."
msgstr ""
"Gweddry, I urge you to gather at least 300 gold before we head further "
"north. We cannot afford to tarry here while Wesnoth contends against Mal-"
"Ravanal."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:764
msgid ""
"Ive finished gathering the supplies from all our captured farms! We should "
"have plenty for our journey ahead."
msgstr ""
"Ive finished gathering the supplies from all our captured farms! We should "
"have plenty for our journey ahead."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:768
msgid ""
"Let us forge onward. We have almost reached our destination, and will soon "
"have the power to save Wesnoth from Mal-Ravanal."
msgstr ""
"Let us forge onwards. We have almost reached our destination, and will soon "
"have the power to save Wesnoth from Mal-Ravanal."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:776
msgid ""
"Ive tried my best, but I still havent been able to gather very much gold. "
"The farms weve captured simply dont have enough supplies to sustain us for "
"a long journey."
msgstr ""
"Ive tried my best, but I still havent been able to gather very much gold. "
"The farms weve captured simply dont have enough supplies to sustain us for "
"a long journey."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:780
msgid ""
"Without more provisions it will be difficult to travel further north, but "
"neither can we afford to spend any more time here while Wesnoth battles Mal-"
"Ravanal..."
msgstr ""
"Without more provisions it will be difficult to travel further north, but "
"neither can we afford to spend any more time here while Wesnoth battles Mal-"
"Ravanal..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:785
msgid "Travel north regardless. <i>(challenging)</i>"
msgstr "Travel north regardless. <i>(challenging)</i>"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:789
msgid ""
"Bah, a Clansman never succumbs to despair! Let us press forth and fight to "
"save our homeland, whatever the odds!!"
msgstr ""
"Bah, a Clansman never succumbs to despair! Let us press forth and fight to "
"save our homeland, whatever the odds!"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:794
msgid "Restart the level."
msgstr "Restart the level."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:815
msgid ""
"I only hope we are not too late... If what we saw at Soradoc was any guide, "
"Mal-Ravanal may soon overrun all of Wesnoth!"
msgstr ""
"I only hope we are not too late... If what we saw at Soradoc was any guide, "
"Mal-Ravanal may soon overrun all of Wesnoth!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:822
msgid ""
"I only hope we are not too late! We have heard nothing of the undead since "
"they overran us at the outposts. I wish we knew how Weldyns armies fare..."
msgstr ""
"I only hope we are not too late! We have heard nothing of the undead since "
"they overran us at the outposts. I wish we knew how Weldyns armies fare..."
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:4
msgid "Castle in the Ice"
msgstr "Castle in the Ice"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:43
msgid ""
"As Gweddry and his band continued north, winter tightened its grip on the "
"wildlands. The days began to shorten and the air swiftly grew chill, making "
"the already challenging mountains even more perilous to traverse."
msgstr ""
"As Gweddry and his band continued north, winter tightened its grip on the "
"wildlands. The days began to shorten and the air swiftly grew chill, making "
"the already challenging mountains even more perilous to traverse."
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:75
msgid "Kaslar Ro"
msgstr "Kaslar Ro"
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#. [side]: type=Sky Drake, id=Kegra
#. [side]: type=Drake Flameheart, id=Mortic
#. [side]: type=Drake Arbiter, id=Goag
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:84
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:127
msgid "Drakes"
msgstr "Drakes"
#. [side]: type=Sky Drake, id=Kegra
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:105
msgid "Kegra"
msgstr "Kegra"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:178
msgid "Beasts"
msgstr "Beasts"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:246
msgid "Pudror"
msgstr "Pudror"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:247
msgid "Chief Bir-brish"
msgstr "Chief Bir-brish"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:249
msgid "Huno"
msgstr "Huno"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:252
msgid "Iprish"
msgstr "Iprish"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:431
msgid "Move any unit to the abandoned castle."
msgstr "Move any unit to the abandoned castle."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:436
msgid "Move Grug next to an enemy ogre."
msgstr "Move Grug next to an enemy ogre."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:454
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:741
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:290
msgid "It is winter, daytime is shorter"
msgstr "It is winter, daytime is shorter"
#. [note]
#. The amount is likely between 2 and 10 per turn.
#. With the current balancing its the same for every difficulty, starting at 2/turn and rising by 1 every 10 turns.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:459
msgid ""
"Living units take $|frostbite_amount cold damage every turn. Damage "
"increases every 10 turns."
msgstr ""
"Living units take $|frostbite_amount cold damage every turn. Damage "
"increases every 10 turns."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:474
msgid ""
"This winter cold chills my very bones! I long for the rolling plains of my "
"homeland. I wonder how the horse lords fare against the grim undead; surely "
"Wesnoth is near victory?"
msgstr ""
"This winter cold chills my very bones! I long for the rolling plains of my "
"homeland. I wonder how the horse lords fare against the grim undead; surely "
"Wesnoth is near victory?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:478
msgid ""
"Doubtful, but <i>our</i> victory is close. Across this river lies the "
"abandoned sanctuary, and within lies an artifact that can destroy Mal-"
"Ravanal once and for all. That is the object of our quest."
msgstr ""
"Doubtful, but <i>our</i> victory is close. Across this river lies the "
"abandoned sanctuary, and within lies an artefact that can destroy Mal-"
"Ravanal once and for all. That is the object of our quest."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:482
msgid ""
"This area was deserted whence last I came, but I have heard rumors that a "
"flight of drakes has taken up residence."
msgstr ""
"This area was deserted whence last I came, but I have heard rumours that a "
"flight of drakes has taken up residence."
#. [message]: speaker=Terraent
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:492
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:499
msgid ""
"And listen! I hear the bone-chilling howls of wolves echoing among the peaks."
msgstr ""
"And listen! I hear the bone-chilling howls of wolves echoing among the peaks."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:505
msgid "Wolves and drakes, bah! I fear no mindless beasts!"
msgstr "Wolves and drakes, bah! I fear no mindless beasts!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:509
msgid ""
"Unlike yourself, drakes are very much intelligent. Their inner flame guards "
"against our mages fire and their flight will serve them better than our "
"feet amidst these snow-covered mountains."
msgstr ""
"Unlike yourself, drakes are very much intelligent. Their inner flame guards "
"against our mages fire and their flight will serve them better than our "
"feet amidst these snow-covered mountains."
#. [message]: speaker=Dolburras
#. "Yes, and don't understimate wild beasts! I've known wolves to take a dwarf's arm clean off."
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:520
msgid ""
"Aye, and dinnae underestimate wild beasts! Ive known wolves ta take a "
"dwarfs arm clean off."
msgstr ""
"Aye, and dinnae underestimate wild beasts! Ive known wolves ta take a "
"dwarfs arm clean off."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:524
msgid "Still, we must press onwards to the icy castle."
msgstr "Still, we must press onwards to the icy castle."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:531
msgid ""
"And wild beasts are not to be underestimated either! Still, we must press "
"onwards to the icy castle."
msgstr ""
"And wild beasts are not to be underestimated either! Still, we must press "
"onwards to the icy castle."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:621
msgid ""
"Fire and ice, eh? I have just the thing — behold the wondrous elixir of "
"elements! Whoever drinks from this bubbling yellow vial will gain immunity "
"to even the hottest flame!"
msgstr ""
"Fire and ice, eh? I have just the thing — behold the wondrous elixir of "
"elements! Whoever drinks from this bubbling yellow vial will gain immunity "
"to even the hottest flame!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:625
msgid ""
"But wait, theres more! The elixir of elements also bestows immunity to "
"cold; perfect for enduring the frigid winter weather."
msgstr ""
"But wait, theres more! The elixir of elements also bestows immunity to "
"cold; perfect for enduring the frigid winter weather."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:652
msgid ""
"Act fast, this offer is for a limited time only! <i>(elixirs only last for 1 "
"scenario)</i>"
msgstr ""
"Act fast, this offer is for a limited time only! <i>(elixirs only last for 1 "
"scenario)</i>"
#. [floating_text]
#. other units are taking damage from the cold, but this unit is immune (through the elixir or yetiburger)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:744
msgid "<span color='#00FF00' size='small'>resist</span>"
msgstr "<span color='#00FF00' size='small'>resist</span>"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:803
msgid ""
"<i>Brrrr</i>, I cant feel my fingers or toes! Well die of cold if were "
"trapped out here for too long."
msgstr ""
"<i>Brrrr</i>, I cant feel my fingers or toes! Well die of cold if were "
"trapped out here for too long."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:807
msgid ""
"What am I even doin here? All I wanted was to make an honest living "
"smashin in skulls, then retire somewhere warm..."
msgstr ""
"What am I even doin here? All I wanted was to make an honest living "
"smashin in skulls, then retire somewhere warm..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:816
msgid ""
"The cold keeps getting worse! We have to reach that abandoned castle before "
"we all freeze!"
msgstr ""
"The cold keeps getting worse! We have to reach that abandoned castle before "
"we all freeze!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:826
msgid ""
"Gweddry, you should try to conserve our gold over the next few conflicts. We "
"will be hard-pressed to find many villages in these lands and will surely "
"need more for later."
msgstr ""
"Gweddry, you should try to conserve our gold over the next few conflicts. We "
"will be hard-pressed to find many villages in these lands and will surely "
"need more for later."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:831
msgid ""
"(This and the next 3 scenarios have 100% carryover, but few villages and 0 "
"starting gold.)"
msgstr ""
"(This and the next 3 scenarios have 100% carry-over, but few villages and 0 "
"starting gold.)"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:836
msgid ""
"(Youll want as much gold as you can possibly get when you try to leave the "
"wildlands!)"
msgstr ""
"(Youll want as much gold as you can possibly get when you try to leave the "
"wildlands!)"
#. [message]: speaker=Gweddry
#. [message]: speaker=unit
#. The speaker is normally whichever unit just moved. However, if that's Dacyn then Gweddry says it to avoid Dacyn talking to himself.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:863
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:870
msgid ""
"Look, a ruined castle off in the distance! Is that the one were looking for?"
msgstr ""
"Look, a ruined castle off in the distance! Is that the one were looking for?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:876
msgid "No. The ruin were journeying towards lies across the river."
msgstr "No. The ruin were journeying towards lies across the river."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:923
msgid "Tapok"
msgstr "Tapok"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:928
msgid "Ogho"
msgstr "Ogho"
#. [event]
#. [side]: type=Drake Flameheart, id=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:933
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:75
msgid "Mortic"
msgstr "Mortic"
#. [message]: speaker=Tapok
#. male Orcish Warlord talking to Mortic, a random-gender Drake Flameheart.
#. "they" being two other male drakes
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:991
msgid "Well? Are they ready?"
msgstr "Well? Are they ready?"
#. [event]: race=drake
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:993
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:372
msgid "Gaall"
msgstr "Gaall"
#. [event]: race=drake
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:994
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:373
msgid "Verash"
msgstr "Verash"
#. [message]: speaker=Mortic
#. random-gender Drake to two male drakes
#. using the Morogor dialect from WoF (unless I messed it up)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:999
msgid ""
"Gaall, your Hunt has failed.\n"
"Verash, your claws grow aged.\n"
"To our Flight, your only usefulness remains...\n"
"As tribute to the orcs."
msgstr ""
"Gaall, your Hunt has failed.\n"
"Verash, your claws grow aged.\n"
"To our Flight, your only usefulness remains...\n"
"As tribute to the orcs."
#. [message]: speaker=Verash
#. "Aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1007
msgid ""
"Aspirant Mortic,\n"
"As you command."
msgstr ""
"Aspirant Mortic,\n"
"As you command."
#. [message]: speaker=Ogho
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1012
msgid "Cmon wyrms, get moving!"
msgstr "Cmon wyrms, get moving!"
#. [message]: speaker=Tapok
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1019
msgid ""
"Heh heh, quality tribute, as always. Be grateful for our generosity. Chief "
"only asked for two this time!"
msgstr ""
"Heh heh, quality tribute, as always. Be grateful for our generosity. Chief "
"only asked for two this time!"
#. [message]: speaker=$found_unit.id
#. speaker is a drake, probably Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1045
msgid ""
"An unknown creature approaches.\n"
"Paler than an Orc.\n"
"Taller than a Dwarf.\n"
"Tell me of your kin."
msgstr ""
"An unknown creature approaches.\n"
"Paler than an Orc.\n"
"Taller than a Dwarf.\n"
"Tell me of your kin."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1052
msgid ""
"We are men, of Wesnoth! We come in peace, seeking magic to help in our war "
"against an undead horde."
msgstr ""
"We are men, of Wesnoth! We come in peace, seeking magic to help in our war "
"against an undead horde."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1056
msgid ""
"Dra-Nak warned us.\n"
"You men of Wes-Noth speak of peace.\n"
"Yet you brandish your spears at our flight.\n"
"We have already paid the orcs, dearly.\n"
"No further tribute can be paid."
msgstr ""
"Dra-Nak warned us.\n"
"You men of Wes-Noth speak of peace.\n"
"Yet you brandish your spears at our flight.\n"
"We have already paid the orcs, dearly.\n"
"No further tribute can be paid."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1064
msgid "No, wait, we just want to-"
msgstr "No, wait, we just want to"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1068
msgid "Our Hunt must continue."
msgstr "Our Hunt must continue."
#. [message]: speaker=Mortic
#. letting us know that they're just a small and relatively weak Drake Flight but it sets us up to meet some strong ones later
#. "aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1126
msgid ""
"I am Aspirant.\n"
"Yet in these northlands, even prey bares its fangs,\n"
"And threatens to vanquish us.\n"
"We have struggled against mightier flights,\n"
"And tarnished our honor.\n"
"Yet our flame still persists.\n"
"I shall not fall here."
msgstr ""
"I am Aspirant.\n"
"Yet in these north-lands, even prey bares its fangs,\n"
"And threatens to vanquish us.\n"
"We have struggled against mightier flights,\n"
"And tarnished our honour.\n"
"Yet our flame still persists.\n"
"I shall not fall here."
#. [message]: speaker=Grug
#. Grug to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1159
msgid "Grug make ogre friendly! Talk ogre Grug make friend."
msgstr "Grug make ogre friendly! Talk ogre Grug make friend."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1163
msgid "I think hes saying he wants to talk with the wild ogres?"
msgstr "I think hes saying he wants to talk with the wild ogres?"
#. [message]: speaker=$found_unit.id
#. speaker is a hostile ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1211
msgid "Guuuh... human?"
msgstr "Guuuh... human?"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1216
msgid "Err, hello?"
msgstr "Err, hello?"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1221
msgid "Human! Human human human!"
msgstr "Human! Human human human!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1225
msgid "They dont look very friendly..."
msgstr "They dont look very friendly..."
#. [message]: speaker=$found_unit.id
#. [message]
#. player's ogre (but not Grug, who gets different lines) to hostile ogre
#. hostile ogre to Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1253
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1311
msgid "Guuuh... who you?"
msgstr "Guuuh... who you?"
#. [message]: speaker=$found_unit.id
#. hostile ogre to player's ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1260
msgid "Uhhhh... who <i><b>you</b></i>?"
msgstr "Uhhhh... who <i><b>you</b></i>?"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1265
msgid "Me... friend? New friend?"
msgstr "Me... friend? New friend?"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1271
msgid "New friend! Me no fight friend."
msgstr "New friend! Me no fight friend."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1315
msgid "Grug me! Me friend human."
msgstr "Grug me! Me friend human."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1320
msgid "Uhhhh... friend... human?"
msgstr "Uhhhh... friend... human?"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1324
msgid "You too friend human! Help human fight good."
msgstr "You too friend human! Help human fight good."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1329
msgid "OK, me help human fight! Human good!"
msgstr "OK, me help human fight! Human good!"
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1365
msgid "25 gold"
msgstr "25 gold"
#. [message]: speaker=unit
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1376
msgid ""
"This shipwreck was carrying chests of gold! Most of them are buried under "
"the ice, but I can still reach $gold pieces."
msgstr ""
"This shipwreck was carrying chests of gold! Most of them are buried under "
"the ice, but I can still reach $gold pieces."
#. [message]: speaker=unit
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1400
msgid ""
"This ruined town still has some valuables! I count enough to be worth $gold "
"gold pieces."
msgstr ""
"This ruined town still has some valuables! I count enough to be worth $gold "
"gold pieces."
#. [message]: speaker=unit
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1424
msgid ""
"This drake only had $gold gold pieces in his camp. Not much of a dragon "
"hoard..."
msgstr ""
"This drake only had $gold gold pieces in his camp. Not much of a dragon "
"hoard..."
#. [message]: type=Yeti
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1444
msgid "GROARRR!!!"
msgstr "GROARRR!!!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1455
msgid "Ive never tried Yeti meat. I wonder what it tastes like?"
msgstr "Ive never tried Yeti meat. I wonder what it tastes like?"
#. [message]: speaker=Dacyn
#. the player has moved a unit (any unit) to the castle
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1479
msgid "This is the place! Let us enter."
msgstr "This is the place! Let us enter."
#. [scenario]: id=10_Dark_Sanctuary
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:4
msgid "Dark Sanctuary"
msgstr "Dark Sanctuary"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:19
msgid ""
"Sequestered away under ice and stone, the dark places of the world quietly "
"count the long years, biding their time until once more disturbed."
msgstr ""
"Sequestered away under ice and stone, the dark places of the world quietly "
"count the long years, biding their time until once more disturbed."
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:125
msgid "Goblins"
msgstr "Goblins"
#. [message]: speaker=unit
#. a significant hint, exploring would take a long time with no reward
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:299
msgid ""
"Ugh, more ants. I doubt theres anything of value in here, just more of that "
"lousy ambrosia."
msgstr ""
"Ugh, more ants. I doubt theres anything of value in here, just more of that "
"lousy ambrosia."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:547
msgid "Study Guard"
msgstr "Study Guard"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:576
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2920
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:512
msgid "Cowardly Goblin"
msgstr "Cowardly Goblin"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:583
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1924
msgid "Thirsty Goblin"
msgstr "Thirsty Goblin"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:588
msgid "Dushab"
msgstr "Dushab"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2239
msgid "Goblin Leader"
msgstr "Goblin Leader"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:681
msgid "Move Dacyn, Gweddry, and reinforcements into the gate"
msgstr "Move Dacyn, Gweddry, and reinforcements into the gate"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:688
msgid "Find both gate keys"
msgstr "Find both gate keys"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:695
msgid "Move Dacyn, Gweddry, and reinforcements into the inner gate"
msgstr "Move Dacyn, Gweddry, and reinforcements into the inner gate"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:702
msgid "Defeat the sanctum guard"
msgstr "Defeat the sanctum guard"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:709
msgid "Retrieve the amulet"
msgstr "Retrieve the amulet"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:714
msgid "Survive the orcish assault"
msgstr "Survive the orcish assault"
#. [note]
#. TODO in 1.19 add "... and end your turn"
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:732
msgid "To enter the castle, move Dacyn into the gated area."
msgstr "To enter the castle, move Dacyn into the gated area."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:738
msgid ""
"Dacyn has been here before and will have better outcomes when stepping on "
"runes."
msgstr ""
"Dacyn has been here before and will have better outcomes when stepping on "
"runes."
#. [message]: speaker=Dacyn
#. Iliah-Malal was the male lich antagonist of Delfador's Memoirs, around 160 years ago
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:766
msgid ""
"We have arrived. This is a long-abandoned sanctum that you may know as the "
"lair of the mage Iliah-Malal."
msgstr ""
"We have arrived. This is a long-abandoned sanctum that you may know as the "
"lair of the mage Iliah-Malal."
#. [message]: speaker=Dacyn
#. once again Dacyn is an unreliable narrator and does not speak absolute truth, he only says what he knows
#. in fact the Amulet by itself can't do what he says it does, that's just his assumption
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:772
msgid ""
"It is here that I seek Iliah-Malals Amulet of the Veil, an artifact "
"possessing the power to open gates between the land of the living and that "
"of the dead.\n"
"\n"
"I once thought such a power too dangerous to use; I am no longer so naive."
msgstr ""
"It is here that I seek Iliah-Malals Amulet of the Veil, an artefact "
"possessing the power to open gates between the land of the living and that "
"of the dead.\n"
"\n"
"I once thought such a power too dangerous to use; I am no longer so naive."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:778
msgid "Iliah-Malal? I know that name from the legends..."
msgstr "Iliah-Malal? I know that name from the legends..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:787
msgid ""
"All this time... all this time I thought we were questing towards a noble "
"goal. Searching for a legendary sword, an ancient tome, a holy relic."
msgstr ""
"All this time... all this time I thought we were on a quest towards a noble "
"goal. Searching for a legendary sword, an ancient tome, a holy relic."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:791
msgid ""
"Instead, our quest brings us to the lair of one of the most evil beings that "
"ever lived. How can you possibly mean to make use of anything ever possessed "
"by such an evil? As soldiers of Wesnoth we are honor-bound to fight for the "
"Light, not the darkness!"
msgstr ""
"Instead, our quest brings us to the lair of one of the most evil beings that "
"ever lived. How can you possibly mean to make use of anything ever possessed "
"by such an evil? As soldiers of Wesnoth we are honour-bound to fight for the "
"Light, not the darkness!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:795
msgid ""
"Do not be so shortsighted. With the power to open portals to the Land of the "
"Dead, I can pull Mal-Ravanals spirit out of this world. Then, the spells "
"granting false life to the dead will fail, and their fearsome armies will "
"collapse into piles of bones. I am wielding this power for the good of "
"Irdya, not for your honors sake."
msgstr ""
"Do not be so short-sighted. With the power to open portals to the Land of "
"the Dead, I can pull Mal-Ravanals spirit out of this world. Then, the "
"spells granting false life to the dead will fail, and their fearsome armies "
"will collapse into piles of bones. I am wielding this power for the good of "
"Irdya, not for your honours sake."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:799
msgid ""
"Dacyn, I am uneasy about this course of action. I know little of the Land of "
"the Dead, but everything I have heard suggests-"
msgstr ""
"Dacyn, I am uneasy about this course of action. I know little of the Land of "
"the Dead, but everything I have heard suggests"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:803
msgid ""
"You would violate the deads eternal peace to fight a war, yet you call me "
"shortsighted?! And while our homeland bleeds, you have the gall to speak of "
"the good of all life?! Madness! As a mage of the Light, you should know "
"better!"
msgstr ""
"You would violate the deads eternal peace to fight a war, yet you call me "
"short-sighted?! And while our homeland bleeds, you have the gall to speak of "
"the good of all life?! Madness! As a mage of the Light, you should know "
"better!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:807
msgid ""
"I have had enough of your second-guessing. You, fool of a horse boy, know "
"nothing of the mystic arts, yet you mask your ignorance by cowering behind a "
"pretend morality. If that is what you insist on doing, then by all means "
"return to Wesnoth and add your corpses to Mal-Ravanals ever-growing hordes."
msgstr ""
"I have had enough of your second-guessing. You, fool of a horse boy, know "
"nothing of the mystic arts, yet you mask your ignorance by cowering behind a "
"pretend morality. If that is what you insist on doing, then by all means "
"return to Wesnoth and add your corpses to Mal-Ravanals ever-growing hordes."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:811
msgid ""
"Unlike you, I have the knowledge and power to defeat the undead, and I "
"intend to use it to destroy Mal-Ravanal. Will you wallow in your "
"shortsightedness, or do you intend to help me safeguard all that lives?"
msgstr ""
"Unlike you, I have the knowledge and power to defeat the undead, and I "
"intend to use it to destroy Mal-Ravanal. Will you wallow in your short-"
"sightedness, or do you intend to help me safeguard all that lives?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:820
msgid ""
"I will help you. We have come this far, and it seems a waste to turn back "
"now."
msgstr ""
"I will help you. We have come this far, and it seems a waste to turn back "
"now."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:824
msgid ""
"By the Clans, I will not!! Would that I had perished in battle against the "
"undead! Better that than living to see Wesnoths high mage succumb to the "
"temptation of darkness."
msgstr ""
"By the Clans, I will not! Would that I had perished in battle against the "
"undead! Better that than living to see Wesnoths high mage succumb to the "
"temptation of darkness."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:828
msgid ""
"Gweddry, if you truly wish to aid this madman, I will guard the outer gates "
"for you. But I will not enter that evil stronghold. I would sooner perish "
"than travel one step closer towards Dacyns foul amulet."
msgstr ""
"Gweddry, if you truly wish to aid this madman, I will guard the outer gates "
"for you. But I will not enter that evil stronghold. I would sooner perish "
"than travel one step closer towards Dacyns foul amulet."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:837
msgid ""
"Ah, I still remember this place quite clearly. Now that I think of it, Ravan "
"had always been very interested in the magic of darkness. Apparently, the "
"balance between light and dark would be crucial to the safety of Irdya in "
"the future, at least according to Ravans theory. In hindsight, that was all "
"nonsense."
msgstr ""
"Ah, I still remember this place quite clearly. Now that I think of it, Ravan "
"had always been very interested in the magic of darkness. Apparently, the "
"balance between light and dark would be crucial to the safety of Irdya in "
"the future, at least according to Ravans theory. In hindsight, that was all "
"nonsense."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:841
msgid "The irony seems lost on you."
msgstr "The irony seems lost on you."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:845
msgid ""
"Back then this place was full of traps and undead, and it will no doubt be "
"worse now that the wild beasts have had a chance to move in."
msgstr ""
"Back then this place was full of traps and undead, and it will no doubt be "
"worse now that the wild beasts have had a chance to move in."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:856
msgid ""
"Ravan sealed this place before our last meeting. I need a moment to remember "
"the incantation."
msgstr ""
"Ravan sealed this place before our last meeting. I need a moment to remember "
"the incantation."
#. [message]: speaker=Dacyn
#. the "red star" refers to the Ruby of Fire, and the "red stone" refers to the Amulet of the Veil FYI but these are not to be explicitly mentioned
#. the "black pool" would be located near or under Weldyn, but again not to be explicitly mentioned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:866
msgid ""
"The red star blazes,\n"
"The red stone bleeds.\n"
"The black pool swallows all voices,\n"
"The darkness between worlds opens its maw."
msgstr ""
"The red star blazes,\n"
"The red stone bleeds.\n"
"The black pool swallows all voices,\n"
"The darkness between worlds opens its maw."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:893
msgid ""
"Ugh, spellcasting always gives me the shivers. Theres a reason the more "
"civilized people of my homeland dont trifle with magic!"
msgstr ""
"Ugh, spell-casting always gives me the shivers. Theres a reason the more "
"civilized people of my homeland dont trifle with magic!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:897
msgid "For a mage of the Light, the words you speak are dark indeed."
msgstr "For a mage of the Light, the words you speak are dark indeed."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:901
msgid ""
"Im a simple man. I use simple tools and weapons. This magic stuff is givin "
"me the creeps."
msgstr ""
"Im a simple man. I use simple tools and weapons. This magic stuff is givin "
"me the creeps."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:911
msgid ""
"This antechamber only has room for eight. I must go to retrieve the "
"artifact, and Gweddry has agreed to accompany me, so that leaves room for "
"six more."
msgstr ""
"This antechamber only has room for eight. I must go to retrieve the "
"artefact, and Gweddry has agreed to accompany me, so that leaves room for "
"six more."
#. [message]: speaker=Dacyn
#. the player needs to choose 6 troops
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:930
msgid ""
"Gweddry, are you still choosing your troops? I must end my turn in the "
"antechamber to cycle the gate and enter the sanctuary."
msgstr ""
"Gweddry, are you still choosing your troops? I must end my turn in the "
"antechamber to cycle the gate and enter the sanctuary."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:949
msgid "I will not aid in this evil quest."
msgstr "I will not aid in this evil quest."
#. [message]: speaker=Dacyn
#. somewhat like an airlock
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1003
msgid "I am ready to cycle the gates. Gweddry, shall we proceed?"
msgstr "I am ready to cycle the gates. Gweddry, shall we proceed?"
#. [option]
#. 6 soldiers
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1006
msgid "Yes, these are the soldiers I want."
msgstr "Yes, these are the soldiers I want."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1014
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2490
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:849
msgid "No, not yet."
msgstr "No, not yet."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1023
msgid ""
"Gweddry, you agreed to accompany me. We must both enter this antechamber "
"before I cycle the gates."
msgstr ""
"Gweddry, you agreed to accompany me. We must both enter this antechamber "
"before I cycle the gates."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1083
msgid "Cave scary! Grug no like!"
msgstr "Cave scary! Grug no like!"
#. [message]: speaker=Gweddry
#. the torches were already burning before any of Gweddry's party entered the castle
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1091
msgid "The torches are lit..."
msgstr "The torches are lit..."
#. [message]: speaker=Dolburras
#. "I have seen my fair share of dark caves, but something about this place is making me shake."
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1104
msgid ""
"I ha seen my fair share o dark caves, but summat bout this place be "
"givin me the shakes."
msgstr ""
"I ha seen my fair share o dark caves, but summat bout this place be "
"givin me the shakes."
#. [message]: speaker=Terraent
#. at the moment he's seeing the inside of a castle, the lit torches, and a wild wyvern
#. there's nothing particularly unholy to focus on
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1119
msgid "May this unholy place be cleansed by the Light!"
msgstr "May this unholy place be cleansed by the Light!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1203
msgid "Hissssss..."
msgstr "Hissssss..."
#. [message]: speaker=unit
#. 200, 160, or 130 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1218
msgid "This wyvern was rich! I count $gold gold in its hoard."
msgstr "This wyvern was rich! I count $gold gold in its hoard."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1223
msgid "Ho ho, northerners gold, now that begins to make this all worth it!"
msgstr "Ho ho, northerners gold, now that begins to make this all worth it!"
#. [message]: speaker=narrator
#. a signpost. "Study" as in a room with a reading desk and small library
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1243
msgid "East: Study and Vaults"
msgstr "East: Study and Vaults"
#. [message]: speaker=narrator
#. a signpost
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1261
msgid "West: Laboratory and Experiment Testing"
msgstr "West: Laboratory and Experiment Testing"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1312
msgid ""
"I have triggered a trap. As long as I stay on this rune I will be safe, but "
"once I step away, fire spirits will rise from the lava."
msgstr ""
"I have triggered a trap. As long as I stay on this rune I will be safe, but "
"once I step away, fire spirits will rise from the lava."
#. [message]: speaker=unit
#. the feeling that they've triggered a trap
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1323
msgid "Uh oh..."
msgstr "Uh oh..."
#. [message]: speaker=unit
#. no obvious effect yet, it triggers when that unit moves again
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1332
msgid "Oh, nothing happened."
msgstr "Oh, nothing happened."
#. [message]: speaker=Dacyn
#. a walking corpse of a rat or spider
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1340
msgid ""
"That corpse has triggered a trap. When next it moves, fire spirits will rise "
"from the lava."
msgstr ""
"That corpse has triggered a trap. When next it moves, fire spirits will rise "
"from the lava."
#. [message]: speaker=Dacyn
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1392
msgid ""
"This gate is locked, and I recognize the petrification trap concealed within "
"its guardian rune. I should avoid trying to open it."
msgstr ""
"This gate is locked, and I recognize the petrification trap concealed within "
"its guardian rune. I should avoid trying to open it."
#. [message]: speaker=unit
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1403
msgid "Looks like this gate is locked. I wonder if this rune opens it?"
msgstr "Looks like this gate is locked. I wonder if this rune opens it?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1450
msgid "That was a petrification rune. It should wear off in a few moments."
msgstr "That was a petrification rune. It should wear off in a few moments."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1457
msgid ""
"We are fortunate, that enemy has triggered a petrification rune. Be warned "
"though, it will only last a few moments."
msgstr ""
"We are fortunate, that enemy has triggered a petrification rune. Be warned "
"though, it will only last a few moments."
#. [message]: speaker=unit
#. the unit triggers the trap immediately
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1511
msgid ""
"Hmm, looks like a magic lamp. Ive heard stories that these can grant "
"wishes. Today must be my lucky day!"
msgstr ""
"Hmm, looks like a magic lamp. Ive heard stories that these can grant "
"wishes. Today must be my lucky day!"
#. [message]: speaker=Jinn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1548
msgid "WHO DARES DISTURB MY SLUMBER?"
msgstr "WHO DARES DISTURB MY SLUMBER?"
#. [message]: speaker=unit
#. an item on a display rack, ready to be worn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1562
msgid ""
"This fine silken cloak would be priceless back in Wesnoth, but is useless to "
"us here."
msgstr ""
"This fine silken cloak would be priceless back in Wesnoth, but is useless to "
"us here."
#. [message]: speaker=unit
#. 70, 55, or 45 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1582
msgid "This chest contains $gold gold!"
msgstr "This chest contains $gold gold!"
#. [message]: speaker=unit
#. there was a closed chest on this hex, and it's been opened
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1602
msgid "Its full of... toilet paper?!?"
msgstr "Its full of... toilet paper?!"
#. [message]: speaker=unit
#. and the unit immediately does that, changing a closed-gate terrain to open-gate
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1617
msgid "I can unlock this gate from the inside."
msgstr "I can unlock this gate from the inside."
#. [message]: speaker=Study Guard
#. the Study Guard is a Deathblade (or Draug on hard difficulty) that's stood immobile in the doorway
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1638
msgid "Who. Comes?"
msgstr "Who. Comes?"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1642
msgid "Err... dont mind me, Im just taking a look around."
msgstr "Err... dont mind me, Im just taking a look around."
#. [message]: speaker=Study Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1646
msgid "Master. Is away. Intruders. Must die."
msgstr "Master. Is away. Intruders. Must die."
#. [message]: speaker=unit
#. a quote from the journal written in SotA, also quoted in DiD
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1680
msgid ""
"Whats this? Looks like a book on necromancy? <i>To become a lich, one must "
"first-</i>"
msgstr ""
"Whats this? Looks like a book on necromancy? <i>To become a lich, one must "
"first</i>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1684
msgid "Drop that at once! That journal is dangerous!"
msgstr "Drop that at once! That journal is dangerous!"
#. [message]: speaker=Dacyn
#. a book on necromancy
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1704
msgid ""
"I recognize this volume. Such a thing could be dangerous in the wrong hands. "
"Perhaps I should hold on to it... for safekeeping."
msgstr ""
"I recognize this volume. Such a thing could be dangerous in the wrong hands. "
"Perhaps I should hold on to it... for safekeeping."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1711
msgid ""
"... I recognize this volume. It is fortunate that I found it first; such a "
"thing could be dangerous in the wrong hands. Perhaps I should hold on to "
"it... for safekeeping."
msgstr ""
"... I recognize this volume. It is fortunate that I found it first; such a "
"thing could be dangerous in the wrong hands. Perhaps I should hold on to "
"it... for safekeeping."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1730
msgid "There are a few loose pages on the ground here..."
msgstr "There are a few loose pages on the ground here..."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1734
msgid ""
"<i>Journal of Ravan - 13 Blackfire, 588 YW.\n"
"\n"
"This expedition is proving a greater success than I had anticipated. While "
"Dacyn disarms the traps littered around this place, I have been able to "
"conduct extensive research into the other plane beyond the Maw. There is a "
"realm of souls that can be reached from our very own world, one that Iliah-"
"Malal doubtlessly made contact with using the Amulet of the Veil. From time "
"to time, I hear spirits whispering from the other side, but their voices are "
"faint as of yet. I suspect that if I can somehow reach them, they will be "
"able to answer some of the questions I have been pondering. However, there "
"seems to be a piece of the puzzle still missing.</i>"
msgstr ""
"<i>Journal of Ravan - 13 Blackfire, 588 YW.\n"
"\n"
"This expedition is proving a greater success than I had anticipated. While "
"Dacyn disarms the traps littered around this place, I have been able to "
"conduct extensive research into the other plane beyond the Maw. There is a "
"realm of souls that can be reached from our very own world, one that Iliah-"
"Malal doubtlessly made contact with using the Amulet of the Veil. From time "
"to time, I hear spirits whispering from the other side, but their voices are "
"faint as of yet. I suspect that if I can somehow reach them, they will be "
"able to answer some of the questions I have been pondering. However, there "
"seems to be a piece of the puzzle still missing.</i>"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1740
msgid ""
"<i>Journal of Ravan - 21 Whitefire, 589 YW.\n"
"\n"
"I had a dream tonight. Was it a dream? It seemed much more like a vision. I "
"saw a scorching light from twin orbs in the sky, radiating searing "
"brightness over a land teeming with aberrations of constantly shifting "
"flesh. I saw a jewel, no, a key, alight with fire bridging the vast "
"nothingness of the Maw. I saw darkness, merged with light and transfigured, "
"rending the indestructible core of those without form. I hear voices "
"recounting these muddled dreams, yet their words are disjointed, "
"incomprehensible. What are they trying to tell me?</i>"
msgstr ""
"<i>Journal of Ravan - 21 Whitefire, 589 YW.\n"
"\n"
"I had a dream tonight. Was it a dream? It seemed much more like a vision. I "
"saw a scorching light from twin orbs in the sky, radiating searing "
"brightness over a land teeming with aberrations of constantly shifting "
"flesh. I saw a jewel, no, a key, alight with fire bridging the vast "
"nothingness of the Maw. I saw darkness, merged with light and transfigured, "
"rending the indestructible core of those without form. I hear voices "
"recounting these muddled dreams, yet their words are disjointed, "
"incomprehensible. What are they trying to tell me?</i>"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1753
msgid ""
"This volume has something to do with a dwarf named Tharga... Thursag-"
"something? The text is very faded."
msgstr ""
"This volume has something to do with a dwarf named Tharga... Thursag-"
"something? The text is very faded."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1764
msgid ""
"<i>Journal of Ravan - 5 Bleeding Moon, 597 YW.\n"
"\n"
"Nothing is going well. My research has come to a dead end and even the "
"spirits from the other plane no longer speak to me. I can no longer rely on "
"Dacyn either. That stupid man! He decided that playing politics would be a "
"better use of his abilities than helping me decipher this crucial puzzle. As "
"if he could do any good, being the advisor to that half-decrepit old King "
"Haldric. Then again, maybe that is the game Dacyn wants to play. What a "
"shame. I had held him in higher regard than that.</i>"
msgstr ""
"<i>Journal of Ravan - 5 Bleeding Moon, 597 YW.\n"
"\n"
"Nothing is going well. My research has come to a dead end and even the "
"spirits from the other plane no longer speak to me. I can no longer rely on "
"Dacyn either. That stupid man! He decided that playing politics would be a "
"better use of his abilities than helping me decipher this crucial puzzle. As "
"if he could do any good, being the adviser to that half-decrepit old King "
"Haldric. Then again, maybe that is the game Dacyn wants to play. What a "
"shame. I had held him in higher regard than that.</i>"
#. [message]: speaker=unit
#. just flavortext, could be any books that are irrelevant to the story
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1778
msgid ""
"This shelf appears to be full of accounting ledgers detailing the movement "
"of funds and goods hundreds of years ago."
msgstr ""
"This shelf appears to be full of accounting ledgers detailing the movement "
"of funds and goods hundreds of years ago."
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1792
msgid "This box is empty."
msgstr "This box is empty."
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1804
msgid "Yuck, this box is full of pickled fingers!"
msgstr "Yuck, this box is full of pickled fingers!"
#. [message]: speaker=unit
#. a barrel, using items/barrel.png
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1816
msgid ""
"This cask of wine is from nearly 200 years ago! If only I was allowed to "
"drink while on duty."
msgstr ""
"This cask of wine is from nearly 200 years ago! If only I was allowed to "
"drink while on duty."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1830
msgid ""
"These three orbs must be ancient, but still pulse with some kind of dark "
"energy. Just standing near them gives me a splitting headache."
msgstr ""
"These three orbs must be ancient, but still pulse with some kind of dark "
"energy. Just standing near them gives me a splitting headache."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1843
msgid ""
"Ive found a key! It must be magical; it started glowing as soon as I "
"touched it."
msgstr ""
"Ive found a key! It must be magical; it started glowing as soon as I "
"touched it."
#. [message]: speaker=Cowardly Goblin
#. Cowardly Goblin is male, and appears in just two events. This one, and the end-of-level event.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1876
msgid "Aaah, humans! Run away!"
msgstr "Aaah, humans! Run away!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1883
msgid ""
"I guess there are goblins living here. Well, that explains the lit torches."
msgstr ""
"I suppose there are goblins living here. Well, that explains the lit torches."
#. [message]: speaker=Thirsty Goblin
#. the goblin has moved to a hex with a green potion bottle. After this he drinks it, gets poisoned, and then turns into a walking corpse.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1898
msgid "Hey, this looks tasty!"
msgstr "Hey, this looks tasty!"
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a blue potion, drunk it, and become slowed
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1957
msgid "Ugh, my head hurts. Was this room always spinning?"
msgstr "Ugh, my head hurts. Was this room always spinning?"
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a yellow potion, drunk it, and become poisoned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1985
msgid ""
"Blech, this tastes awful! Whatever used to be in here, it went bad long ago."
msgstr ""
"Blech, this tastes awful! Whatever used to be in here, it went bad long ago."
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a grey potion, drunk it, and ...
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2008
msgid "ACK! IM DYING!"
msgstr "ACK! IM DYING!"
#. [message]: speaker=unit
#. the grey potion
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2017
msgid "Hah, just messing with you, its only water."
msgstr "Hah, just messing with you, its only water."
#. [message]: speaker=second_unit
#. the player's unit is outside the room with all of this in
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2046
msgid ""
"Look, a key! But its guarded by all those goblins... and there are ghasts "
"in cages!"
msgstr ""
"Look, a key! But its guarded by all those goblins... and there are ghasts "
"in cages!"
#. [message]: speaker=second_unit
#. the player's unit is outside the room with ghasts and goblins in, and there are a lot of campfires in there too
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2051
msgid ""
"The goblins eyes must be blinded by their fires. I still havent been "
"spotted."
msgstr ""
"The goblins eyes must be blinded by their fires. I still havent been "
"spotted."
#. [message]: speaker=unit
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2075
msgid ""
"Hmm, it looks like this rune is connected to those cages. Ill bet I could "
"get one of them open..."
msgstr ""
"Hmm, it looks like this rune is connected to those cages. Ill bet I could "
"get one of them open..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2077
msgid "Yes, release some ghouls."
msgstr "Yes, release some ghouls."
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2101
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2184
msgid "Aaahh!! The monsters have escaped!"
msgstr "Aaahh! The monsters have escaped!"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2112
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2195
msgid "No, keep them locked up."
msgstr "No, keep them locked up."
#. [message]: speaker=Dacyn
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2136
msgid ""
"Ah, this is the control for the experiment testing cages. Should I open them?"
msgstr ""
"Ah, this is the control for the experiment testing cages. Should I open them?"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2138
msgid "Yes, release all the ghouls."
msgstr "Yes, release all the ghouls."
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2222
msgid "Humans! Get them!"
msgstr "Humans! Get them!"
#. [message]: speaker=Goblin Leader
#. death of a wolf rider's mount
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2243
msgid "Noooo, wolfieeee!!!"
msgstr "Noooo, wolfieeee!!!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2258
msgid "Look what I found! This key started glowing as soon as I touched it."
msgstr "Look what I found! This key started glowing as soon as I touched it."
#. [message]: speaker=unit
#. although there's no filter on this event, the location is only reachable by a flying unit, presumably a walking corpse bat or walking corpse drake
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2297
msgid "Ruuuh... Brains..."
msgstr "Ruuuh... Brains..."
#. [message]: speaker=narrator
#. This is an easter egg, and the details don't matter because there's no way to get the staff out of the room.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2303
msgid ""
"This legendary magical staff has the power to reshape reality at will! "
"Unfortunately, this zombie is not intelligent enough to understand the "
"significance of what it has found, and merely perceives a lifeless room."
msgstr ""
"This legendary magical staff has the power to reshape reality at will! "
"Unfortunately, this zombie is not intelligent enough to understand the "
"significance of what it has found, and merely perceives a lifeless room."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2345
msgid ""
"The Amulet should be just beyond that gate, within the inner sanctum. We "
"will have to find a pair of magical keys to open the door."
msgstr ""
"The Amulet should be just beyond that gate, within the inner sanctum. We "
"will have to find a pair of magical keys to open the door."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2360
msgid ""
"Both keys are found! We can now enter the inner sanctum and retrieve the "
"Amulet."
msgstr ""
"Both keys are found! We can now enter the inner sanctum and retrieve the "
"Amulet."
#. [message]: speaker=Gweddry
#. by this time Owaec is probably fighting orcs
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2391
msgid "I hope Owaec hasnt gotten into any trouble outside..."
msgstr "I hope Owaec hasnt got into any trouble outside..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2417
msgid "Are we ready to enter the inner sanctum?"
msgstr "Are we ready to enter the inner sanctum?"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2419
msgid "Yes, Im ready."
msgstr "Yes, Im ready."
#. [command]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2426
msgid "Sanctum Guard"
msgstr "Sanctum Guard"
#. [message]: speaker=Gweddry
#. looking at it from about 3 indoor hexes away
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2462
msgid "Is that... the Amulet?"
msgstr "Is that... the Amulet?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2466
msgid ""
"Yes. We now look upon one of the most powerful artifacts ever to taint "
"Irdya. But first, we must clear out this room."
msgstr ""
"Yes. We now look upon one of the most powerful artefacts ever to taint "
"Irdya. But first, we must clear out this room."
#. [message]: speaker=Sanctum Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2470
msgid "TRESSPASSERS!"
msgstr "TRESSPASSERS!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2474
msgid "Prepare for incoming undead!"
msgstr "Prepare for incoming undead!"
#. [event]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2507
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2911
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:29
msgid "Chief Dra-Nak"
msgstr "Chief Dra-Nak"
#. [message]: speaker=Chief Dra-Nak
#. the wyrms being the drakes in S09
#. Talking about Owaec, who's waiting outside the sanctum, probably on a keep.
#. Owaec probably hasn't recruited, but the entire recall list is available to him so they're presumably "here".
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2523
msgid "What do we have here? This is what those wyrms were groveling about?"
msgstr "What do we have here? This is what those wyrms were grovelling about?"
#. [message]: speaker=Chief Dra-Nak
#. he's a chief from the Whitefangs because he's not the only one, just a particularly powerful one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2528
msgid ""
"Im Dra-Nak, Chief from the Whitefang clan. Whatre you doing so far away "
"from home, human?"
msgstr ""
"Im Dra-Nak, Chief from the Whitefang clan. Whatre you doing so far away "
"from home, human?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2532
msgid ""
"I am a lord of the Horse Clans, and we are here on Wesnoth business. You "
"would do well not to bother us."
msgstr ""
"I am a lord of the Horse Clans, and we are here on Wesnoth business. You "
"would do well not to bother us."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2536
msgid ""
"Wesnoth business, huh. ...youre not the first group of deserters Ive "
"caught fleeing the undead."
msgstr ""
"Wesnoth business, huh. ...youre not the first group of deserters Ive "
"caught fleeing the undead."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2540
msgid ""
"Ill tell you what. Im a fair orc, I wont take advantage of your "
"situation. Maybe I can help you. Lets make a deal."
msgstr ""
"Ill tell you what. Im a fair orc, I wont take advantage of your "
"situation. Maybe I can help you. Lets make a deal."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2544
msgid ""
"Those necromancers down south are paying me good coin to keep them supplied "
"with corpses. Hand over, lets say, eight of your soldiers as tribute, and "
"youre free to go about your business. Ill even give you a cut of the "
"profit!"
msgstr ""
"Those necromancers down south are paying me good coin to keep them supplied "
"with corpses. Hand over, lets say, eight of your soldiers as tribute, and "
"youre free to go about your business. Ill even give you a cut of the "
"profit!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2548
msgid ""
"Today I have been called shortsighted, then a coward, and now a deserter?! "
"My honor will stand no more insult! Begone, fetid orc, lest I mount your "
"head on a pike! I dont fear the dead and I dont fear you."
msgstr ""
"Today I have been called short-sighted, then a coward, and now a deserter?! "
"My honour will stand no more insult! Begone, foetid orc, lest I mount your "
"head on a pike! I dont fear the dead and I dont fear you."
#. [message]: speaker=Chief Dra-Nak
#. This is the start of the second night, and around 4 orcs will enter the map this turn, and 3 more next turn.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2553
msgid "(grinning) I was hoping youd say that!"
msgstr "(grinning) I was hoping youd say that!"
#. [message]: speaker=Owaec
#. this is a reminder to the player that Owaec is a leader and can recruit.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2570
msgid ""
"Gweddry may command the whole of our party, but do not forget that I too can "
"recruit and recall! I will need soldiers to hold the line against these orcs."
msgstr ""
"Gweddry may command the whole of our party, but do not forget that I too can "
"recruit and recall! I will need soldiers to hold the line against these orcs."
#. [message]
#. Turn 21 (start of the fourth night) the second wave of orcs arrive and announce their plans.
#. Around 6 orcs have just arrived, with 5 more next turn.
#. There were 7 orcs in the first wave on turns 9 and 10, but the player has probably already handled them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2640
msgid "Time to chop some human heads!"
msgstr "Time to chop some human heads!"
#. [message]
#. Turn 33 (start of the sixth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2654
msgid "Keep attacking, hit em while the suns down!"
msgstr "Keep attacking, hit em while the suns down!"
#. [message]
#. Turn 45 (start of the eigth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2668
msgid "Chiefs orders, lets get them!"
msgstr "Chiefs orders, lets get them!"
#. [message]
#. Turn 51 (start of the ninth night), and from here on they're arriving every night rather than one night in two.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2681
msgid "Burn and pillage!"
msgstr "Burn and pillage!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2771
msgid "Excellent. Now..."
msgstr "Excellent. Now..."
#. [message]: speaker=Gweddry
#. before he picks up the amulet
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2778
msgid ""
"Wait, Dacyn, before you pick that up... are you sure this is the right "
"decision? Even if you can wield it safely, something this evil will "
"doubtlessly corrupt anyone who possesses it."
msgstr ""
"Wait, Dacyn, before you pick that up... are you sure this is the right "
"decision? Even if you can wield it safely, something this evil will "
"doubtlessly corrupt anyone who possesses it."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2782
msgid ""
"Why, Im incredibly touched by your deep show of affection. Im sure that "
"will be of great comfort when thousands are massacred after Wesnoth loses "
"its greatest war in living memory."
msgstr ""
"Why, Im incredibly touched by your deep show of affection. Im sure that "
"will be of great comfort when thousands are massacred after Wesnoth loses "
"its greatest war in living memory."
#. [message]: speaker=Dacyn
#. there's a short pause between the "deep show of affection" message and this one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2792
msgid ""
"No, Gweddry, I am not sure. But I know of no other way to defeat Mal-"
"Ravanal. I have tried once before. Even as a mage, Ravans powers near "
"outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great "
"could have stood a chance."
msgstr ""
"No, Gweddry, I am not sure. But I know of no other way to defeat Mal-"
"Ravanal. I have tried once before. Even as a mage, Ravans powers near "
"outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great "
"could have stood a chance."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2796
msgid ""
"This Amulet will give us the edge that I need. With it, I can open a gate to "
"the Land of the Dead and pull Mal-Ravanals unholy spells out of this world."
msgstr ""
"This Amulet will give us the edge that I need. With it, I can open a gate to "
"the Land of the Dead and pull Mal-Ravanals unholy spells out of this world."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2800
msgid ""
"But if what you said is true, the very same could be said of Ravan. How do "
"you know you will not fall down the same path as well?"
msgstr ""
"But if what you said is true, the very same could be said of Ravan. How do "
"you know you will not fall down the same path as well?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2809
msgid ""
"You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth "
"— nay, all of Irdya — will surely fall to ruin. As long as I try, there is "
"still a chance. Sacrificing myself means nothing for the greater good."
msgstr ""
"You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth "
"— nay, all of Irdya — will surely fall to ruin. As long as I try, there is "
"still a chance. Sacrificing myself means nothing for the greater good."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2813
msgid "(picks up the amulet)"
msgstr "(picks up the amulet)"
#. [message]: speaker=Dacyn
#. on putting on the amulet, he's been dropped to 1 hp
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2861
msgid "AAAAHHHH!"
msgstr "AAAAHHHH!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2871
msgid "<span size='small' font-style='italic'>AAAAHHHH!</span>"
msgstr "<span size='small' font-style='italic'>AAAAHHHH!</span>"
#. [message]: speaker=Gweddry
#. "everyone" being 6 units, or less
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2876
msgid "Dacyn! Everyone stand back, give him some air."
msgstr "Dacyn! Everyone stand back, give him some air."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2880
msgid ""
"... do not fear, I am unharmed. I just... need a moment to catch my breath."
msgstr ""
"... do not fear, I am unharmed. I just... need a moment to catch my breath."
#. [message]: speaker=Chief Dra-Nak
#. A wall of the inner sanctum (where the amulet was) has just exploded, revealing a cave that extends off the west edge of the map.
#. Introduction implying that Whitefang has other chiefs, but that Dra-Nak is particularly powerful.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2945
msgid ""
"Hah, did you think you were safe hiding back in here? Nobody can escape from "
"Dra-Nak, greatest chief east of the Listra."
msgstr ""
"Hah, did you think you were safe hiding back in here? Nobody can escape from "
"Dra-Nak, greatest chief east of the Listra."
#. [message]: speaker=Cowardly Goblin
#. male speaker
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2950
msgid ""
"See see! I told you there were humans in here! And I showed you the secret "
"passage! Reward reward?"
msgstr ""
"See see! I told you there were humans in here! And I showed you the secret "
"passage! Reward reward?"
#. [message]: speaker=Chief Dra-Nak
#. gives the Cowardly Goblin some gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2955
msgid "Sure, here you go. You did well."
msgstr "Sure, here you go. You did well."
#. [message]: speaker=Chief Dra-Nak
#. presumably still 8 humans, unless the player has lost some
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2966
msgid ""
"As for you humans, you might as well convince your friends outside to "
"surrender. Otherwise, well slaughter you all starting with that injured old "
"man. I gave you a chance to do things fairly before, but now were doing "
"things my way."
msgstr ""
"As for you humans, you might as well convince your friends outside to "
"surrender. Otherwise, well slaughter you all starting with that injured old "
"man. I gave you a chance to do things fairly before, but now were doing "
"things my way."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2970
msgid ""
"<span size='small'><i>I dont know what these orcs want with us, but we "
"cant hope to escape with Dacyn so badly hurt.</i></span>"
msgstr ""
"<span size='small'><i>I dont know what these orcs want with us, but we "
"cant hope to escape with Dacyn so badly hurt.</i></span>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2974
msgid "Very well, orc, we will surrender."
msgstr "Very well, orc, we will surrender."
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "Captured"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:15
msgid ""
"After their surrender, Gweddry, Dacyn, and Owaec were promptly taken before "
"the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to "
"await their turn..."
msgstr ""
"After their surrender, Gweddry, Dacyn, and Owaec were promptly taken before "
"the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to "
"await their turn..."
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:411
msgid "Prisoners"
msgstr "Prisoners"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:103
msgid "Bats"
msgstr "Bats"
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orcish Sovereign and renamed to appear to be the Chief pursuing the escapees.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:129
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:70
msgid "Varrak-Klar"
msgstr "Varrak-Klar"
#. [side]: type=Orcish Slurbow, id=Rakkha
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:183
msgid "Rakkha"
msgstr "Rakkha"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:471
msgid "Boja"
msgstr "Boja"
#. [effect]: type=impact
#. [effect]: type=impact, type=impact
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:631
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:647
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1076
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1090
msgid "unarmed"
msgstr "unarmed"
#. [message]: speaker=narrator
#. Exactly four units are in this jail cell, identified as "role=escapee ..." in the po hints.
#. 3 were in Gweddry's recall list, but escapee sidekick 2 deserted from another Wesnoth commander
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:685
msgid ""
"Several of Gweddrys men find themselves locked away in a crude orcish cell."
msgstr ""
"Several of Gweddrys men find themselves locked away in a crude orcish cell."
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:690
msgid "Weve got to get out of here!"
msgstr "Weve got to get out of here!"
#. [message]: role=escapee sidekick 2
#. Speaker is the male deserter, however the other units don't know his backstory yet
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:695
msgid "Im sure your commanders will come and save us!"
msgstr "Im sure your commanders will come to save us!"
#. [message]: role=escapee sidekick 0
#. Male speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:700
msgid "What? Didnt you see those huge orcs drag them away? Its hopeless!"
msgstr "What? Didnt you see those huge orcs drag them away? Its hopeless!"
#. [message]: role=escapee sidekick 0
#. Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:702
msgid ""
"female^What? Didnt you see those huge orcs drag them away? Its hopeless!"
msgstr "What? Didnt you see those huge orcs drag them away? Its hopeless!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:706
msgid "Be quiet, you three! Theres something back here..."
msgstr "Be quiet, you three! Theres something back here..."
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:711
msgid ""
"Look! Theres a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
"Look! Theres a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:739
msgid "Come on! This way!"
msgstr "Come on! This way!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:746
msgid "Find Gweddry, Dacyn and Owaec"
msgstr "Find Gweddry, Dacyn and Owaec"
#. [objective]: condition=lose
#. Initially shown with 4 escapees.
#. Later shown meaning all of the released prisoners. Some can die, just not all.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:751
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1203
msgid "Death of the escapees"
msgstr "Death of the escapees"
#. [message]: speaker=unit
#. the escapees' cell door
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:770
msgid "The door wont open from this side."
msgstr "The door wont open from this side."
#. [message]: role=escapee sidekick 1
#. The speaker is male. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:790
msgid ""
"$deserter_name, I dont recognize you, and you look like youve been locked "
"up longer than the rest of us. How did you get here?"
msgstr ""
"$deserter_name, I dont recognize you, and you look like youve been locked "
"up longer than the rest of us. How did you get here?"
#. [message]: role=escapee sidekick 1
#. The speaker is female. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:793
msgid ""
"female^$deserter_name, I dont recognize you, and you look like youve been "
"locked up longer than the rest of us. How did you get here?"
msgstr ""
"$deserter_name, I dont recognize you, and you look like youve been locked "
"up longer than the rest of us. How did you get here?"
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:798
msgid ""
"When the undead burned Tath, I got... lost. I have family up north, but I "
"didnt even get across the ford before some orcs captured me. They marched "
"me and many other slaves east along the river, until we arrived here."
msgstr ""
"When the undead burned Tath, I got... lost. I have family up north, but I "
"didnt even get across the ford before some orcs captured me. They marched "
"me and many other slaves east along the river, until we arrived here."
#. [message]: role=escapee leader
#. The speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:803
msgid "(scowling) A deserter. We should lock you back in your cell."
msgstr "(scowling) A deserter. We should lock you back in your cell."
#. [message]: role=escapee leader
#. The speaker is female
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:805
msgid "female^(scowling) A deserter. We should lock you back in your cell."
msgstr "(scowling) A deserter. We should lock you back in your cell."
#. [message]: role=escapee sidekick 2
#. "you" being an audience of three units
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:810
msgid ""
"No, please, you dont understand! The undead are everywhere! I didnt want "
"to die like all my friends..."
msgstr ""
"No, please, you dont understand! The undead are everywhere! I didnt want "
"to die like all my friends..."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:824
msgid "Do you hear something coming from those pits?"
msgstr "Do you hear something coming from those pits?"
#. [message]: race=bats
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:832
msgid "Neep! Neep!"
msgstr "Neep! Neep!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:846
msgid "Ack! Get away from me!"
msgstr "Ack! Get away from me!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:859
msgid "This tunnel seems to go deeper into the caves. We cant go that way."
msgstr "This tunnel seems to go deeper into the caves. We cant go that way."
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:876
msgid ""
"How do we know these caves arent all dead ends? We might be stuck wandering "
"until we die of thirst!"
msgstr ""
"How do we know these caves arent all dead ends? We might be stuck wandering "
"until we die of thirst!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:880
msgid "Youre welcome to go back to your cell."
msgstr "Youre welcome to go back to your cell."
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:898
msgid ""
"Even if we do find your commanders and escape, maybe we should consider "
"staying in the north? Its tranquil, and quiet.... and theres no undead..."
msgstr ""
"Even if we do find your commanders and escape, maybe we should consider "
"staying in the north? Its tranquil, and quiet.... and theres no undead..."
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:902
msgid "I didnt come all this way just to give up at the words of a deserter!"
msgstr "I didnt come all this way just to give up at the words of a deserter!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:906
msgid ""
"Lets focus on escaping the orcs before worrying about the future. Now "
"quiet, I smell something foul up ahead."
msgstr ""
"Lets focus on escaping the orcs before worrying about the future. Now "
"quiet, I smell something foul up ahead."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:924
msgid ""
"Ugh, heres where that wretched stench is coming from. This must be the "
"orcish storeroom, full of their discarded gear and trash. At least we can "
"find ourselves some proper weapons."
msgstr ""
"Ugh, heres where that wretched stench is coming from. This must be the "
"orcish storeroom, full of their discarded gear and trash. At least we can "
"find ourselves some proper weapons."
#. [floating_text]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:932
msgid "<span color='#00FF00' size='x-small'>weapons restored</span>"
msgstr "<span color='#00FF00' size='x-small'>weapons restored</span>"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:953
msgid ""
"And look, our captured equipment and provisions are here too! Ive recovered "
"supplies worth $gold_amount_S11 gold."
msgstr ""
"And look, our captured equipment and provisions are here too! Ive recovered "
"supplies worth $gold_amount_S11 gold."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those guards we could set everyone free."
msgstr ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those guards we could set everyone free."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:996
msgid "But theres too many of them!"
msgstr "But theres too many of them!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1000
msgid "Hmm... I have an idea."
msgstr "Hmm... I have an idea."
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1058
msgid "So, how do I look?"
msgstr "So, how do I look?"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1062
msgid "Ill try to slip past the guards. You wait here."
msgstr "Ill try to slip past the guards. You wait here."
#. [message]: speaker=Chief Dra-Nak
#. Gweddry, Dacyn and Owaec are being held by guards in front of Dra-Nak's throne
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1109
msgid ""
"Youve been a difficult prize to capture, but well worth the cost! Human "
"corpses may not sell as well as dwarf or drake tribute, but with this many "
"of you, Ill still fetch a hefty bounty."
msgstr ""
"Youve been a difficult prize to capture, but well worth the cost! Human "
"corpses may not sell as well as dwarf or drake tribute, but with this many "
"of you, Ill still fetch a hefty bounty."
#. [message]: speaker=Gweddry
#. The nearest guards are orcs, but there are drakes guarding the edge of the room.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1114
msgid ""
"Drakes, surely you can see that this orc does not have your best interests "
"at heart? He is bleeding your numbers to fund his empire while your leader "
"stands by and does nothing!"
msgstr ""
"Drakes, surely you can see that this orc does not have your best interests "
"at heart? He is bleeding your numbers to fund his empire while your leader "
"stands by and does nothing!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1118
msgid ""
"I follow the Ways of our Flight.\n"
"Mortic is Aspirant.\n"
"I serve his will."
msgstr ""
"I follow the Ways of our Flight.\n"
"Mortic is Aspirant.\n"
"I serve his will."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1146
msgid ""
"You Wesnothians still dont get it? These weaklings <i>need</i> me! Before I "
"came, this place was a wasteland, with drake, dwarf, and naga fighting over "
"scraps and bleeding in the snow."
msgstr ""
"You Wesnothians still dont get it? These weaklings <i>need</i> me! Before I "
"came, this place was a wasteland, with drake, dwarf, and naga fighting over "
"scraps and bleeding in the snow."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1150
msgid ""
"I united them all under my banner, bringing <i>peace</i> and <i>order</i> to "
"these mountains! And once I sell you off, we will have enough money and "
"power to rival even the great tribes of the north. I will usher in a new "
"golden age for my people!"
msgstr ""
"I united them all under my banner, bringing <i>peace</i> and <i>order</i> to "
"these mountains! And once I sell you off, we will have enough money and "
"power to rival even the great tribes of the north. I will usher in a new "
"golden age for my people!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1154
msgid ""
"You murder your allies and call it peace? Bah, this place will only know "
"peace once you are dead!"
msgstr ""
"You murder your allies and call it peace? Bah, this place will only know "
"peace once you are dead!"
#. [message]: speaker=Chief Dra-Nak
#. Owaec has attacked the orc
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1183
msgid ""
"Hah, that almost hurt! Im gonna enjoy shipping you lot down south. Maybe "
"this time, the necromancers will let me watch..."
msgstr ""
"Hah, that almost hurt! Im gonna enjoy shipping you lot down south. Maybe "
"this time, the necromancers will let me watch..."
#. [message]: speaker=unit
#. speaker is the escapee wearing the orc disguise, there are around 10 guards
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1190
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
#. [objective]: condition=win
#. At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians,
#. and one containing 4 Wesnothians plus 2 Drakes.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1198
msgid "Release the other prisoners"
msgstr "Release the other prisoners"
#. [message]: speaker=unit
#. while the speaker is still in disguise
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274
msgid ""
"Heres one of the prison cells! As soon as I open this, all hell is going to "
"break loose."
msgstr ""
"Heres one of the prison cells! As soon as I open this, all hell is going to "
"break loose."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1291
msgid ""
"Im already well-equipped, but well have to pay upkeep to arm and armor "
"each prisoner I free. I hope well have enough gold left over for the next "
"battle!"
msgstr ""
"Im already well-equipped, but well have to pay upkeep to arm and armour "
"each prisoner I free. I hope well have enough gold left over for the next "
"battle!"
#. [message]: speaker=unit
#. prompt to the player
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1325
msgid "Open the cell?"
msgstr "Open the cell?"
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1328
msgid "Yes! <i>(freed units will incur upkeep)</i>"
msgstr "Yes! <i>(freed units will incur upkeep)</i>"
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1359
msgid "Not yet..."
msgstr "Not yet..."
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1366
msgid "Huzzah, were free at last!"
msgstr "Huzzah, were free at last!"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1367
msgid "Hooray, were rescued!"
msgstr "Hooray, were rescued!"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1368
msgid "Yes! Get us out of here!"
msgstr "Yes! Get us out of here!"
#. [message]: speaker=Ga'all
#. Ga'all and Verash are drakes from S10
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1373
msgid ""
"I am free!\n"
"Never again shall I be prisoner!"
msgstr ""
"I am free!\n"
"Never again shall I be prisoner!"
#. [message]: speaker=Verash
#. Ga'all and Verash are drakes from S10, this is followed by Verash killing Ga'all
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1379
msgid ""
"You disobey the Aspirant.\n"
"For your treachery,\n"
"Your punishment is death."
msgstr ""
"You disobey the Aspirant.\n"
"For your treachery,\n"
"Your punishment is death."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1446
msgid "The guards are distracted! Let us make our daring escape!"
msgstr "The guards are distracted! Let us make our daring escape!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1451
msgid "Move Gweddry, Dacyn, or Owaec to the south-west exit"
msgstr "Move Gweddry, Dacyn, or Owaec to the south-west exit"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1455
msgid "Release the remaining prisoners"
msgstr "Release the remaining prisoners"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1473
msgid "Save as much gold as possible for the next scenario!"
msgstr "Save as much gold as possible for the next scenario!"
#. [message]: speaker=Chief Dra-Nak
#. shouted to the two leaders who are positioned outside the orcs' caves, happens 2 turns after the main escape starts
#. combined with removing shroud to reveal that those two leaders recruited last turn (and have full castles on normal or hard)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1521
msgid "The prisoners are escaping! Get in here and stop them!"
msgstr "The prisoners are escaping! Get in here and stop them!"
#. [message]: speaker=Rakkha
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1536
msgid "Protect the Chief!"
msgstr "Protect the Chief!"
#. [message]: speaker=Varrak-Klar
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1541
msgid "Into the caves!"
msgstr "Into the caves!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1551
msgid ""
"Guess were on the run again! My mercenary boys back home woulda made short "
"work o these Whitefang punks... I sure am missin the Estmarks right about "
"now."
msgstr ""
"Looks like were on the run again! My mercenary boys back home woulda made "
"short work o these Whitefang punks... I sure am missin the Estmarks right "
"about now."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1558
msgid "Everyone hurry, we have to get out of here!"
msgstr "Everyone hurry, we have to get out of here!"
#. [message]: speaker=Owaec
#. 3 turns after the main escape starts
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1581
msgid ""
"Such carnage in this dark confined cave... how I long to once again gaze "
"upon the rolling plains of my homeland. These lands are cold, but the "
"thought of my fellow Clansmen is as a fire burning in my breast."
msgstr ""
"Such carnage in this dark confined cave... how I long to once again gaze "
"upon the rolling plains of my homeland. These lands are cold, but the "
"thought of my fellow Clansmen is as a fire burning in my breast."
#. [message]: speaker=Gweddry
#. "there" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1586
msgid ""
"Wesnoths best horses and much of Weldyns food is come from there. Im sure "
"its well-defended, despite never having visited there myself."
msgstr ""
"Wesnoths best horses and much of Weldyns food is come from there. Im sure "
"its well-defended, despite never having visited there myself."
#. [message]: speaker=Owaec
#. "them" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1591
msgid ""
"There is naught that I can speak that would truly do them justice! You will "
"have to see the plains yourself to appreciate their majesty."
msgstr ""
"There is nought that I can speak that would truly do them justice! You will "
"have to see the plains yourself to appreciate their majesty."
#. [message]: speaker=Gweddry
#. "them" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1596
msgid "Then let us return quickly to Wesnoth to aid in their defense!"
msgstr "Then let us return quickly to Wesnoth to aid in their defence!"
#. [message]: speaker=Chief Dra-Nak
#. Boja is the name of the cave bear
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1611
msgid "Hey, who are you? Boja, sic em!"
msgstr "Hey, who are you? Boja, sic em!"
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1615
msgid "Uh oh!"
msgstr "Uh oh!"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1673
msgid "70 gold"
msgstr "70 gold"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1673
msgid "Youve pillaged 70 orcish gold pieces!"
msgstr "Youve pillaged 70 orcish gold pieces!"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1674
msgid "115 gold"
msgstr "115 gold"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1674
msgid "Youve pillaged 115 orcish gold pieces!"
msgstr "Youve pillaged 115 orcish gold pieces!"
#. [message]: speaker=unit
#. goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1695
msgid "Oooh so shiny, my precious... what a great gift from the Chief..."
msgstr "Oooh so shiny, my precious... what a great gift from the Chief..."
#. [message]: speaker=unit
#. goblin with a ring of invisibility (although not enough sense to wear it when running away)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1700
msgid "Aaah! Humans! Run away run away!"
msgstr "Aaah! Humans! Run away, run away!"
#. [message]: speaker=second_unit
#. unit who discovered the goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1707
msgid "Hmm, looks like he dropped something."
msgstr "Hmm, looks like he dropped something."
#. [message]: speaker=unit
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1729
msgid "Phew! I made it."
msgstr "Phew! I made it."
#. [message]
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1739
msgid "Where are you going?! Come back!"
msgstr "Where are you going?! Come back!"
#. [message]: speaker=unit
#. One of the main heroes gets outside, triggering the victory condition
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1757
msgid "Ive reached the exit! Well have to make a run for it!"
msgstr "Ive reached the exit! Well have to make a run for it!"
#. [message]
#. The player didnt open all the cells before moving a hero to the exit and triggering the victory event
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1762
msgid "Wait, you cant leave us behind!"
msgstr "Wait, you cant leave us behind!"
#. [message]: speaker=Chief Dra-Nak
#. immediate response to Boja's death
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1788
msgid "You killed my bear, you filthy humans! Youll pay for that!"
msgstr "You killed my bear, you filthy humans! Youll pay for that!"
#. [message]: speaker=Chief Dra-Nak
#. [message]: speaker=Varrak-Klar
#. last breath event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1825
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:969
msgid ""
"Curse you all! Why couldnt you have just died as tribute like everyone "
"else? Now my glorious golden Empire will never be..."
msgstr ""
"Curse you all! Why couldnt you have just died as tribute like everyone "
"else? Now my glorious golden Empire will never be..."
#. [message]: speaker=Gweddry
#. die event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1846
msgid "Look, he was carrying the key to their treasury!"
msgstr "Look, he was carrying the key to their treasury!"
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:33
msgid "Evacuation"
msgstr "Evacuation"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:45
msgid ""
"Gweddry and his men escaped from the orcish prisons and fled westward as "
"swiftly as they could, closely pursued by the orcs and their drake vassals."
msgstr ""
"Gweddry and his men escaped from the orcish prisons and fled westwards as "
"swiftly as they could, closely pursued by the orcs and their drake vassals."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:273
msgid "Move Owaec to the end of the bridge"
msgstr "Move Owaec to the end of the bridge"
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:276
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1232
msgid "Defeat all enemy leaders"
msgstr "Defeat all enemy leaders"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:293
msgid ""
"<b>Every unit east of the bridge when it is destroyed will be lost "
"(including non-recalled units)</b>"
msgstr ""
"<b>Every unit east of the bridge when it is destroyed will be lost "
"(including non-recalled units)</b>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:302
msgid ""
"Dacyn, are you feeling better? We must keep moving! The orcs have almost "
"caught up to us."
msgstr ""
"Dacyn, are you feeling better? We must keep moving! The orcs have almost "
"caught up to us."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:306
msgid "(cough) (cough) Yes, yes, Im perfectly fine... (cough)"
msgstr "(cough) (cough) Yes, yes, Im perfectly fine... (cough)"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:310
msgid ""
"Such decrepitude is one ten-thousandth of what you deserve for wielding that "
"evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
msgstr ""
"Such decrepitude is one ten-thousandth of what you deserve for wielding that "
"evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:314
msgid ""
"We must get across quickly before we are cut off and overwhelmed. But the "
"men are exhausted! We cannot keep running for much longer."
msgstr ""
"We must get across quickly before we are cut off and overwhelmed. But the "
"men are exhausted! We cannot keep running for much longer."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:318
msgid "(nodding) Gruuhhh... Grug tired. Leg hurt..."
msgstr "(nodding) Gruuhhh... Grug tired. Leg hurt..."
#. [message]: speaker=Dolburras
#. "Yeah, don't forget! My legs aren't as long as you humans'!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:323
msgid "Aye, dinnae forget, my legs aint as long as ye human-folks!"
msgstr "Aye, dinnae forget, my legs aint as long as ye human-folks!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:327
msgid ""
"Tell the men they need not fear! I will cross last and destroy the bridge "
"behind us so that the orcs cannot follow!"
msgstr ""
"Tell the men they need not fear! I will cross last and destroy the bridge "
"behind us so that the orcs cannot follow!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:332
msgid ""
"Well I intend to cross first! Golds no good if I die before I can spend it! "
"Im not about to sacrifice myself to save you bunch of barbarians."
msgstr ""
"Well I intend to cross first! Golds no good if I die before I can spend it! "
"Im not about to sacrifice myself to save you bunch of barbarians."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:336
msgid ""
"Everyone, get moving! Anyone left behind on this side of the bridge will "
"surely be killed!"
msgstr ""
"Everyone, get moving! Anyone left behind on this side of the bridge will "
"surely be killed!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:340
msgid "Im gettin too old for this life..."
msgstr "Im gettin too old for this life..."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:345
msgid ""
"All units <b>(including non-recalled units!)</b> left behind will be lost."
msgstr ""
"All units <b>(including non-recalled units!)</b> left behind will be lost."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:362
msgid ""
"It is unfortunate (cough) that we have not saved any gold to recruit or "
"recall. Escape for our soldiers is impossible, yet if us few rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
"It is unfortunate (cough) that we have not saved any gold to recruit or "
"recall. Escape for our soldiers is impossible, yet if us few rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:372
msgid ""
"It is unfortunate (cough) that we have saved little gold to recruit or "
"recall. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
"It is unfortunate (cough) that we have saved little gold to recruit or "
"recall. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:382
msgid ""
"We have enough gold to put up a fight, but the orcs are numerous (cough) and "
"strong. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
"We have enough gold to put up a fight, but the orcs are numerous (cough) and "
"strong. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:389
msgid ""
"We have gold for many soldiers, but the bridge (cough) is long and narrow. "
"Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
"We have gold for many soldiers, but the bridge (cough) is long and narrow. "
"Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
#. [message]: speaker=Owaec
#. Although Dacyn is a Mage of Light, he currently doesn't have a halo.
#. In the unlikely case that he was still L2 when he picked up the amulet, he's automatically advanced at that point in S10.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:401
msgid ""
"Small wonder your Light has abandoned you, if you would leave our companions "
"to the mercy of the orcs! We should all cross together and leave none behind!"
msgstr ""
"Small wonder your Light has abandoned you, if you would leave our companions "
"to the mercy of the orcs! We should all cross together and leave none behind!"
#. [message]: speaker=Dacyn
#. After this message the halo flickers and then stays on.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:406
msgid "(cough) My light? ...oh, oh yes, yes of course. Just one moment."
msgstr "(cough) My light? ...oh, oh yes, yes of course. Just one moment."
#. [message]: speaker=Hahid al-Ali
#. He drinks an elixir between this message and the next one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:458
msgid ""
"Trapped among barbarians and pursued by orcs... how in the sands did I get "
"here? Time to break out something Ive been saving for a rainy day..."
msgstr ""
"Trapped among barbarians and pursued by orcs... how in the sands did I get "
"here? Time to break out something Ive been saving for a rainy day..."
#. [message]: speaker=Hahid al-Ali
#. He drank an elixir between the last message and this one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:471
msgid "Nothing like some extra speed to help me get away!"
msgstr "Nothing like some extra speed to help me get away!"
#. [message]: speaker=Owaec
#. Addressed to Gweddry, but many of the heroes except Dacyn are together in this conversation, assuming the player managed to collect them.
#. It has to still make sense with only Gweddry and Owaec talking to each other.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:481
msgid ""
"Gweddry, you saw how Dacyn struggled to channel his Light. What do you think "
"of this?"
msgstr ""
"Gweddry, you saw how Dacyn struggled to channel his Light. What do you think "
"of this?"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:485
msgid "Aye, and have ye noticed the mans cough? He be trying to hide it."
msgstr "Aye, and have ye noticed the mans cough? He be trying to hide it."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:489
msgid ""
"... it is a bad sign, to be sure. But Dacyn is determined to protect Wesnoth "
"and destroy Mal-Ravanal, and I believe he is our only chance at doing so."
msgstr ""
"... it is a bad sign, to be sure. But Dacyn is determined to protect Wesnoth "
"and destroy Mal-Ravanal, and I believe he is our only chance at doing so."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:493
msgid "Magic man kind! Be good magic man be."
msgstr "Magic man kind! Be good magic man be."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:497
msgid ""
"I agree his intentions are good, but with each passing hour, that foul "
"amulets darkness festers within him. What influence may it have?"
msgstr ""
"I agree his intentions are good, but with each passing hour, that foul "
"amulets darkness festers within him. What influence may it have?"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:501
msgid ""
"I choose to place my faith in the holy Light, not the darkness! We will "
"overcome Mal-Ravanals evil, and this dark amulets as well."
msgstr ""
"I choose to place my faith in the holy Light, not the darkness! We will "
"overcome Mal-Ravanals evil, and this dark amulets as well."
#. [message]: speaker=Hahid al-Ali
#. Last message in the "Gweddry, you saw how Dacyn struggled to channel his Light" conversation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:506
msgid ""
"Bah, magic! Theres a reason the civilized people of my world eschew magic — "
"we would never have to deal with problems like this back in my homeland."
msgstr ""
"Bah, magic! Theres a reason the civilized people of my world eschew magic — "
"we would never have to deal with problems like this back in my homeland."
#. [message]: race=orc
#. Speaker might be any of Chief Dra-Nak, Varrak-Klar or Rakkha; all three are male orcs.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:530
msgid ""
"(squinting) I cant see anything in this searing sunlight. Fall back, wait "
"for dusk!"
msgstr ""
"(squinting) I cant see anything in this searing sunlight. Fall back, wait "
"for dusk!"
#. [message]: id=Mortic
#. to the male orc leader who's ordering the retreat
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:535
msgid ""
"The sun strengthens my kin.\n"
"Daytime is our Domain.\n"
"We should press the attack."
msgstr ""
"The sun strengthens my kin.\n"
"Daytime is our Domain.\n"
"We should press the attack."
#. [message]: race=orc
#. The messages in this event give the player a chance to react to the retreat.
#. By now they should know that enemies retreat during the day, but it's especially important to know now so they can evacuate.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:544
msgid "You heard me, wyrm! Wait. For. Dusk."
msgstr "You heard me, wyrm! Wait. For. Dusk."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:585
msgid "Is everyone across? Im ready to chop down the bridge."
msgstr "Is everyone across? Im ready to chop down the bridge."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:589
msgid "Hmm..."
msgstr "Hmm..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:591
msgid "Yes, destroy the bridge."
msgstr "Yes, destroy the bridge."
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:625
msgid ""
"Owaec, you fool! I am trapped on the east bank! Without my help Wesnoth will "
"surely fall to Mal-Ravanal..."
msgstr ""
"Owaec, you fool! I am trapped on the east bank! Without my help Wesnoth will "
"surely fall to Mal-Ravanal..."
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:639
msgid ""
"Owaec, you fool! Gweddry is trapped on the east bank! Without his help "
"Wesnoth will surely fall to Mal-Ravanal..."
msgstr ""
"Owaec, you fool! Gweddry is trapped on the east bank! Without his help "
"Wesnoth will surely fall to Mal-Ravanal..."
#. [message]: speaker=Owaec
#. Several high-level units were left unrecalled. For a brief cutscene, 10 unrecalled units (high levels preferred) appear on the starting castle.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:687
msgid ""
"Alas, what have I done? So many brave soldiers of Wesnoth, left behind in "
"the wildlands..."
msgstr ""
"Alas, what have I done? So many brave soldiers of Wesnoth, left behind in "
"the wildlands..."
#. [message]
#. Said by any left-behind unit except ogres (they can't speak fluently) and Hahid al-Ali (it would be very out of character for him).
#. TODO in 1.19: the "we" in this is a typo. It should be "you must ride ..."
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:702
msgid ""
"At least you three commanders are safe. From here, we must ride swift, ride "
"strong, and ride to save all of Wesnoth!"
msgstr ""
"At least you three commanders are safe. From here, we must ride swift, ride "
"strong, and ride to save all of Wesnoth!"
#. [message]: speaker=Owaec
#. either got everyone across or left behind at most one L2 or L3 unit
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:710
msgid ""
"Huzzah, we have escaped the northerners! A true Clansman would never "
"willingly leave his companions behind, and so have we clutched victory from "
"the jaws of defeat!"
msgstr ""
"Huzzah, we have escaped the northerners! A true Clansman would never "
"willingly leave his companions behind, and so have we clutched victory from "
"the jaws of defeat!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:727
msgid ""
"Yes, yes, (cough)(cough) thats all well and good. With the bridge "
"destroyed, the orcs cannot (cough) cross, but what of the drakes?"
msgstr ""
"Yes, yes, (cough)(cough) thats all well and good. With the bridge "
"destroyed, the orcs cannot (cough) cross, but what of the drakes?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:734
msgid ""
"(cough) And with the drakes defeated, (cough)(cough) no enemies will be able "
"to pursue us. Now, it is finally time for us to once again travel toward "
"Weldyn."
msgstr ""
"(cough) And with the drakes defeated, (cough)(cough) no enemies will be able "
"to pursue us. Now, it is finally time for us to once again travel towards "
"Weldyn."
#. [message]: race=orc
#. Spoken to Mortic, but at this point it's possible that all the orc leaders are dead, in which case it doesn't get said.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:752
msgid ""
"Useless pathetic ugly weakling wyrms! Fly across and chase after them, or "
"well sell you <i>all</i> to the necromancers!"
msgstr ""
"Useless pathetic ugly weakling wyrms! Fly across and chase after them, or "
"well sell you <i>all</i> to the necromancers!"
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:760
msgid ""
"Dra-Nak is dead,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
"Dra-Nak is dead,\n"
"His armies weakened,\n"
"His prey fled."
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:770
msgid ""
"Dra-Nak is feeble,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
"Dra-Nak is feeble,\n"
"His armies weakened,\n"
"His prey fled."
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:779
msgid ""
"Long has our Honor been stained.\n"
"No longer shall it be.\n"
"Now we reclaim our Aerie,\n"
"And the strength of our Flight."
msgstr ""
"Long has our Honour been stained.\n"
"No longer shall it be.\n"
"Now we reclaim our Aerie,\n"
"And the strength of our Flight."
#. [message]: speaker=$found_unit.id
#. Speaker is an orc, and Mortic is flying towards them. "What? Hey!" *gets killed by Mortic*
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:805
msgid "Wha- hey!"
msgstr "Wha hey!"
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:824
msgid ""
"The Hunt is called!\n"
"The orcs our prey!\n"
"Flight of Mortic, we fight!"
msgstr ""
"The Hunt is called!\n"
"The orcs our prey!\n"
"Flight of Mortic, we fight!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:861
msgid ""
"Hurry! If we cannot secure a position on the west bank, the drakes will "
"surely fly behind and cut off our retreat!"
msgstr ""
"Hurry! If we cannot secure a position on the west bank, the drakes will "
"surely fly behind and cut off our retreat!"
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:868
msgid ""
"The sun arises.\n"
"Second and third Wings,\n"
"Capture the west bank."
msgstr ""
"The sun arises.\n"
"Second and third Wings,\n"
"Capture the west bank."
#. [message]
#. spoken by the leader of either orc side. Lots of drakes appear immediately after this.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:884
msgid ""
"We need help over here! Where are the rest of those lousy drakes? They "
"should be in position by now!"
msgstr ""
"We need help over here! Where are the rest of those lousy drakes? They "
"should be in position by now!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:912
msgid "Gelka"
msgstr "Gelka"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:917
msgid "We have not crossed the bridge in time. Now we will all be killed!"
msgstr "We have not crossed the bridge in time. Now we will all be killed!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:928
msgid ""
"I can hardly believe it! We didnt need to destroy the bridge after all."
msgstr ""
"I can hardly believe it! We didnt need to destroy the bridge after all."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:932
msgid ""
"Huzzah, a glorious victory in the name of the Clans! Man will never flee "
"from orc and drake; we have taught these northerners not to trifle with "
"Wesnoth!"
msgstr ""
"Huzzah, a glorious victory in the name of the Clans! Man will never flee "
"from orc and drake; we have taught these northerners not to trifle with "
"Wesnoth!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:936
msgid ""
"(cough)(cough) Yes, yes, very well, well done. (cough) Now, it is finally "
"time for us to see what has become of Wesnoth in our absence."
msgstr ""
"(cough)(cough) Yes, yes, very well, well done. (cough) Now, it is finally "
"time for us to see what has become of Wesnoth in our absence."
#. [message]: speaker=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:963
msgid "Graahh! Stupid humans..."
msgstr "Graahh! Stupid humans..."
#. [message]: speaker=Mortic
#. Aspirant is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:985
msgid "I am Aspirant no more."
msgstr "I am Aspirant no more."
#. [message]: speaker=Rakkha
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:998
msgid "I hate you! Hate... hate... hate you..."
msgstr "I hate you! Hate... hate... hate you..."
#. [scenario]: id=13_Spoils_of_War
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:8
msgid "Spoils of War"
msgstr "Spoils of War"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:41
msgid "<b><span color='#ff0000'>Part III: Wesnoth at War</span></b>"
msgstr "<b><span color='#ff0000'>Part III: Wesnoth at War</span></b>"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:36
msgid ""
"As Gweddry, Owaec, and Dacyn fled across the Listra, a frenzy of shouts, "
"screams, and roars broke out from behind. Neither the orcs nor the drakes "
"attempted to give pursuit."
msgstr ""
"As Gweddry, Owaec, and Dacyn fled across the Listra, a frenzy of shouts, "
"screams, and roars broke out from behind. Neither the orcs nor the drakes "
"attempted to give pursuit."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:42
msgid ""
"Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth "
"prepared to cross the Great River once more and return to their homeland..."
msgstr ""
"Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth "
"prepared to cross the Great River once more and return to their homeland..."
#. [side]: type=Death Knight, id=Ducatithil
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:251
msgid "Ducatithil"
msgstr "Ducatithil"
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. female necromancer, will be renamed to Mal-Mana if Mal-Mana wasn't killed in a previous scenario
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:277
msgid "Mal-Yrna"
msgstr "Mal-Yrna"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:439
msgid "Vaenyc"
msgstr "Vaenyc"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:451
msgid "Vovan"
msgstr "Vovan"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:463
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:831
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:904
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:986
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1068
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1235
msgid "Gaoler"
msgstr "Gaoler"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:476
msgid "Rescue as many prisoners as possible (6 groups arrive soon)"
msgstr "Rescue as many prisoners as possible (6 groups arrive soon)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:483
msgid "Rescue as many prisoners as possible (5 groups arrive soon)"
msgstr "Rescue as many prisoners as possible (5 groups arrive soon)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:490
msgid "Rescue as many prisoners as possible (4 groups arrive soon)"
msgstr "Rescue as many prisoners as possible (4 groups arrive soon)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:497
msgid "Rescue as many prisoners as possible (3 groups arrive soon)"
msgstr "Rescue as many prisoners as possible (3 groups arrive soon)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:504
msgid "Rescue as many prisoners as possible (2 groups arrive soon)"
msgstr "Rescue as many prisoners as possible (2 groups arrive soon)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:511
msgid "Rescue as many prisoners as possible (1 group arrives soon)"
msgstr "Rescue as many prisoners as possible (1 group arrives soon)"
#. [objective]: condition=win
#. Mal-Yrna, a female necromancer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:519
msgid "Defeat the southern necromancer"
msgstr "Defeat the southern necromancer"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:523
msgid "Death of Owaec"
msgstr "Death of Owaec"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:532
msgid "Death of Terraent"
msgstr "Death of Terraent"
#. [note]
#. two prisoners and one jailer per gang
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:548
msgid "Prisoner gangs will alternate arriving on north and south paths."
msgstr "Prisoner gangs will alternate arriving on north and south paths."
#. [note]
#. "enemy" in this case meaning "player's unit"
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:552
msgid "Bats prefer to fly towards the nearest enemy."
msgstr "Bats prefer to fly towards the nearest enemy."
#. [message]: id=Owaec,Terraent
#. TODO for 1.19? There's a cut-scene running up to this, but it's unclear what's happened until I read the WML and found that player's full starting roster is exactly one *horseman* for this scenario.
#. The fastest-moving of the player's units has been trying to catch up with a bat, but the bat has flow over the river to the Mal-Yrna / Mal-Mana.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:593
msgid ""
"Alas, I have failed in my mission! The undead scout has already reported "
"back to its mistress."
msgstr ""
"Alas, I have failed in my mission! The undead scout has already reported "
"back to its mistress."
#. [message]: speaker=Mal-Yrna
#. speaking to a bat
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:603
msgid ""
"Minion, whats this? Soldiers of Wesnoth approach from the north? That area "
"should have been cleansed over a month ago."
msgstr ""
"Minion, whats this? Soldiers of Wesnoth approach from the north? That area "
"should have been cleansed over a month ago."
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:607
msgid ""
"No matter. Bring in the next batch of prisoners. I have need of them a "
"little sooner than expected."
msgstr ""
"No matter. Bring in the next batch of prisoners. I have need of them a "
"little sooner than expected."
#. [message]: speaker=Vovan
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:615
msgid "Wait a moment, can we talk about thi-"
msgstr "Wait a moment, can we talk about thi"
#. [message]
#. Vovan has been turned into a ghoul, and the other prisoner has been too.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:621
msgid "I... Hunger..."
msgstr "I... Hunger..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:626
msgid ""
"By the Clans, she wields slaves as weapons! This injustice will not stand!"
msgstr ""
"By the Clans, she wields slaves as weapons! This injustice will not stand!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:630
msgid ""
"By all that is holy, she wields slaves as weapons! This evil will not stand!"
msgstr ""
"By all that is holy, she wields slaves as weapons! This evil will not stand!"
#. [message]: id=Owaec,Terraent
#. two dwarves, with a Deathblade as the jailer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:644
msgid ""
"More prisoners approach from the northwest! I have not the time to depart "
"and return with Gweddry, or those dwarves will surely be slain."
msgstr ""
"More prisoners approach from the north-west! I have not the time to depart "
"and return with Gweddry, or those dwarves will surely be slain."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:648
msgid ""
"I may have failed my original mission, but in the name of the Clans, I will "
"not fail these prisoners now!"
msgstr ""
"I may have failed my original mission, but in the name of the Clans, I will "
"not fail these prisoners now!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:652
msgid ""
"I may have failed my original mission, but by the holy Light, I will not "
"fail these prisoners now!"
msgstr ""
"I may have failed my original mission, but by the holy Light, I will not "
"fail these prisoners now!"
#. [message]: speaker=Mal-Yrna
#. the speaker was renamed to Mal-Mana at the start
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:669
msgid ""
"Wait — I remember you! Youre one of the ones who fled from me last autumn "
"near Soradoc!"
msgstr ""
"Wait — I remember you! Youre one of the ones who fled from me last autumn "
"near Soradoc!"
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:673
msgid ""
"This time Ive traded my bats for ghouls. Theres no way youll escape now!"
msgstr ""
"This time Ive traded my bats for ghouls. Theres no way youll escape now!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:797
msgid "Nargaril"
msgstr "Nargaril"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:814
msgid "Urmarol"
msgstr "Urmarol"
#. [message]: speaker=Nargaril
#. to a Deathblade
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:839
msgid "Get yer filthy chains off my wrists, ye pile o bones!"
msgstr "Get yer filthy chains off my wrists, ye pile o bones!"
#. [message]: speaker=Urmarol
#. "Thank you kindly for freeing us! My runesmithing arts are not meant to be used outside of knalga, but I think now is an exception. I just hope the East Gate didn't fare too bad after I was captured..."
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:853
msgid ""
"Thank ye kindly fer freein us! Me runesmithin arts are not meant ta be "
"used outside o Knalga, but methinks now is an exception. I just hope tha "
"East Gate dinnae faren too bad after I were captured..."
msgstr ""
"Thank ye kindly fer freein us! Me runesmithin arts are not meant ta be "
"used outside o Knalga, but methinks now is an exception. I just hope tha "
"East Gate dinnae faren too bad after I were captured..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:870
msgid "Vinreddoc"
msgstr "Vinreddoc"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:887
msgid "Tunreoryr"
msgstr "Tunreoryr"
#. [message]: speaker=Vinreddoc
#. spoken between two prisoners, "them" being the undead forces
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:912
msgid "How are there so many of them? Is this the end of all Wesnoth?"
msgstr "How are there so many of them? Is this the end of all Wesnoth?"
#. [message]: speaker=Tunreoryr
#. spoken between two prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:917
msgid "Dont worry. Im sure the Crown has a plan..."
msgstr "Dont worry. Im sure the Crown has a plan..."
#. [message]: speaker=Vinreddoc
#. Vinreddoc is a mage, but with random gender
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:931
msgid ""
"Thank you! When the undead overran the academy I thought I was dead for "
"sure. I just wonder what has happened to my friends..."
msgstr ""
"Thank you! When the undead overran the academy I thought I was dead for "
"sure. I just wonder what has happened to my friends..."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:935
msgid "Take heart! As long as there is Light, hope always remains."
msgstr "Take heart! As long as there is Light, hope always remains."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:952
msgid "Ugzush"
msgstr "Ugzush"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:969
msgid "Hibro"
msgstr "Hibro"
#. [message]: speaker=Hibro
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:996
msgid "Ill take you all on! As soon as I get out of these chains..."
msgstr "Ill take you all on! As soon as I get out of these chains..."
#. [message]: speaker=Gaoler_Orcs
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1000
msgid "Silence. Orcs. March."
msgstr "Silence. Orcs. March."
#. [message]: speaker=Ugzush
#. he's just been rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1014
msgid ""
"Cruddy undead think they can chain me up! Ill grind their bones into dust!"
msgstr ""
"Cruddy undead think they can chain me up! Ill grind their bones into dust!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1031
msgid "Syner"
msgstr "Syner"
#. [message]: speaker=Gaennell
#. this Dark Adept is a prisoner too
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1079
msgid ""
"I swear, it was an accident! Please, if youll just let me talk to Mel "
"Guthrak, Im sure this can all be straightened out."
msgstr ""
"I swear, it was an accident! Please, if youll just let me talk to Mel "
"Guthrak, Im sure this can all be straightened out."
#. [message]: speaker=Syner
#. to Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1084
msgid ""
"Your time is done, necromancer. If I have one small comfort, its that Ill "
"get to watch you die alongside me."
msgstr ""
"Your time is done, necromancer. If I have one small comfort, its that Ill "
"get to watch you die alongside me."
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1098
msgid "Im free! Now Ill have the pleasure of killing this dark adept myself."
msgstr ""
"Im free! Now Ill have the pleasure of killing this dark adept myself."
#. [message]: speaker=Terraent
#. speaking to Syner about Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1111
msgid ""
"Stay your hand, man of Wesnoth! A killing in cold blood is no justice and "
"revenge will bring you no peace."
msgstr ""
"Stay your hand, man of Wesnoth! A killing in cold blood is no justice and "
"revenge will bring you no peace."
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1116
msgid "Are you mad? That woman is a necromancer!"
msgstr "Are you mad? That woman is a necromancer!"
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1120
msgid ""
"...you might as well. They think Im a traitor. Im as good as dead already."
msgstr ""
"...you might as well. They think Im a traitor. Im as good as dead already."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1124
msgid ""
"Then the choice is yours. Flee and face the world alone, or forswear your "
"dark arts and join me to protect all that yet remains holy in this good "
"world."
msgstr ""
"Then the choice is yours. Flee and face the world alone, or forswear your "
"dark arts and join me to protect all that yet remains holy in this good "
"world."
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1136
msgid "Okay. No more necromancy. Ill join you."
msgstr "Okay. No more necromancy. Ill join you."
#. [message]: speaker=Owaec
#. speaking to Syner, who has just killed Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1181
msgid "And so justice has been served! Such is the fate of all evildoers."
msgstr "And so justice has been served! Such is the fate of all evildoers."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1201
msgid "Scyla"
msgstr "Scyla"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1218
msgid "Mame"
msgstr "Mame"
#. [message]: speaker=Gaoler_Merfolk
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1247
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1269
msgid "March. Faster."
msgstr "March. Faster."
#. [message]: speaker=Mame
#. a Mermaid Priestess as prisoner, the line ends with the jailer hitting her
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1252
msgid "Were going as fast as we can! Maybe if youd let us swim-"
msgstr "Were going as fast as we can! Maybe if youd let us swim"
#. [message]: speaker=Mame
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1282
msgid ""
"Thanks stranger! I do not recognize these lands, but I do recognize a kind "
"heart when I meet one. Should I ever find my way home to the coast, I will "
"be sure to tell my kinsmen of your actions here."
msgstr ""
"Thanks stranger! I do not recognize these lands, but I do recognize a kind "
"heart when I meet one. Should I ever find my way home to the coast, I will "
"be sure to tell my kinsmen of your actions here."
#. [message]: id=Owaec,Terraent
#. "we" being the speaker and the prisoners that they've rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1293
msgid "Now we come for you, necromancer!"
msgstr "Now we come for you, necromancer!"
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1342
msgid ""
"Of course, just because I said I wouldnt summon bats doesnt mean I cant..."
msgstr ""
"Of course, just because I said I wouldnt summon bats doesnt mean I cant..."
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1350
msgid "My prisoners!! Youll pay for that..."
msgstr "My prisoners! Youll pay for that..."
#. [message]: speaker=Mal-Yrna
#. this is a common misquote from the wizard of oz, she's talking to her bats
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1360
msgid "Fly, my pretties, fly!"
msgstr "Fly, my pretties, fly!"
#. [message]: speaker=Mal-Yrna
#. to Terraent. She's summoning bats.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1387
msgid "Not again! Do not test me, paladin of Wesnoth..."
msgstr "Not again! Do not test me, paladin of Wesnoth..."
#. [message]: speaker=Mal-Yrna
#. to Owaec. She's summoning bats.
#. The text is an allusion to drowned plains, which the next scenario will reveal to be the current state of the Horse Clans' beloved plains.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1396
msgid "Not again! Do not test me, lord of the swamps..."
msgstr "Not again! Do not test me, lord of the swamps..."
#. [message]: speaker=Mal-Yrna
#. More prisoners rescued, more bats get summoned.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1420
msgid "You are starting to become rather irritating."
msgstr "You are starting to become rather irritating."
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1442
msgid "Enough! My bats will feast on your blood!"
msgstr "Enough! My bats will feast on your blood!"
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1465
msgid "Why wont you just die?!"
msgstr "Why wont you just die?!"
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1549
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well!"
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1557
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1570
msgid ""
"Indeed! The Light blessed me with an opportunity to save many souls and I "
"could not decline! Now the crossing is clear, and we may return to see what "
"has become of our homeland."
msgstr ""
"Indeed! The Light blessed me with an opportunity to save many souls and I "
"could not decline! Now the crossing is clear, and we may return to see what "
"has become of our homeland."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1577
msgid ""
"Huzzah! Today has been a great victory! I have rescued a great many "
"prisoners and defeated a foul necromancer! Now the crossing is clear, and we "
"may return to see what has become of our homeland."
msgstr ""
"Huzzah! Today has been a great victory! I have rescued a great many "
"prisoners and defeated a foul necromancer! Now the crossing is clear, and we "
"may return to see what has become of our homeland."
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1584
msgid "Youre too late! Wesnoth is... already..."
msgstr "Youre too late! Wesnoth is... already..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1635
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1642
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
#. [message]: speaker=Mal-Yrna
#. she dispatches a messenger bat after this, leading to Dacyn saying all is lost
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1649
msgid ""
"Can it be? Dacyn the mage? We thought you perished in the wild northlands, "
"but now I find you alive and isolated from Wesnoth! I must inform Mal-"
"Ravanal!"
msgstr ""
"Can it be? Dacyn the mage? We thought you perished in the wild northlands, "
"but now I find you alive and isolated from Wesnoth! I must inform Mal-"
"Ravanal!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1675
msgid ""
"Even if we triumph at this crossing, Mal-Ravanal will surely find and "
"destroy us before we can reunite with Wesnoth..."
msgstr ""
"Even if we triumph at this crossing, Mal-Ravanal will surely find and "
"destroy us before we can reunite with Wesnoth..."
#. [scenario]: id=14_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:23
msgid "The Drowned Plains"
msgstr "The Drowned Plains"
#. [part]
#. In this scenario, there's circa 18 ghosts, each with a single line of speech, you'll recognise them because most start and end with ellipsis. The WML would need to be restructured to put po hints on those lines themselves.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:41
msgid ""
"Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
"pressed hurriedly westward. Their hearts sank as they passed battlefield "
"after battlefield, in the ruins of what used to be Wesnoths thriving "
"eastern provinces."
msgstr ""
"Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
"pressed hurriedly westwards. Their hearts sank as they passed battlefield "
"after battlefield, in the ruins of what used to be Wesnoths thriving "
"eastern provinces."
#. [leader]: type=Barrow Wight, id=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:113
msgid "Sir Seoraery"
msgstr "Sir Seoraery"
#. [leader]: type=Pyre Wight, id=Sir Efran
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:132
msgid "Sir Efran"
msgstr "Sir Efran"
#. [leader]: type=Skeletal Dragon, id=Khrakrahs
#. Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign.
#. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:153
msgid "Khrakrahs"
msgstr "Khrakrahs"
#. [side]
#. neutral side, is only horses (although the user_team_name is vaguer than that)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:329
msgid "Animals"
msgstr "Animals"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:449
msgid "... I failed you all..."
msgstr "... I failed you all..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:450
msgid "... my daughter... what has happened to my daughter?"
msgstr "... my daughter... what has happened to my daughter?"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:451
msgid ""
"... they dont know pain... they dont know fatigue... there was nothing we "
"could have done..."
msgstr ""
"... they dont know pain... they dont know fatigue... there was nothing we "
"could have done..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:452
msgid "Lords of Light... what affront did I commit to deserve this fate..."
msgstr "Lords of Light... what affront did I commit to deserve this fate..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:453
msgid "I fought the undead with everything... I gave everything..."
msgstr "I fought the undead with everything... I gave everything..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:454
msgid ""
"... it came from the shadows. A gust of wind, then a claw through my chest..."
msgstr ""
"... it came from the shadows. A gust of wind, then a claw through my chest..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:455
msgid "... please, find my wife... tell her my story."
msgstr "... please, find my wife... tell her my story."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:456
msgid "... honor, glory, wealth... none of it saved us in the end."
msgstr "... honour, glory, wealth... none of it saved us in the end."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:457
msgid "... they wont let me die... why wont they let me die?"
msgstr "... they wont let me die... why wont they let me die?"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:458
msgid ""
"... they tore the ribs out from my friends... then fashioned them into "
"arrows."
msgstr ""
"... they tore the ribs out from my friends... then fashioned them into "
"arrows."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:459
msgid ""
"... I could not hurt him... my own father... his corpse risen to fight me."
msgstr ""
"... I could not hurt him... my own father... his corpse risen to fight me."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:460
msgid "... Lord Gaelyc, I have failed you."
msgstr "... Lord Gaelyc, I have failed you."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:461
msgid "... the Clans were not prepared... I was not prepared."
msgstr "... the Clans were not prepared... I was not prepared."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:462
msgid "... how could we have known? What could we have done?"
msgstr "... how could we have known? What could we have done?"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:463
msgid "... my family, where is my family?"
msgstr "... my family, where is my family?"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:464
msgid "... what good was my lance... against a creature... without flesh?"
msgstr "... what good was my lance... against a creature... without flesh?"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:465
msgid ""
"At first I thought he was one of ours... then he waved his hand and my blood "
"ran cold..."
msgstr ""
"At first I thought he was one of ours... then he waved his hand and my blood "
"ran cold..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:466
msgid "... so cold... so dark..."
msgstr "... so cold... so dark..."
#. [message]: speaker=unit
#. Player's unit has just been ambushed. Some other nearby corpses have awoken too, but the player will find that out during the enemy turn.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:548
msgid ""
"Gah, undead! This one was mired face-first in the swamp, dormant until I "
"stumbled upon it. They must be lying everywhere in this muck."
msgstr ""
"Gah, undead! This one was mired face-first in the swamp, dormant until I "
"stumbled upon it. They must be lying everywhere in this muck."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:552
msgid ""
"Perhaps their leaders are dormant as well. I suspect we will not have to "
"contend with them until we sight them. We can afford some time to capture "
"villages and build our forces."
msgstr ""
"Perhaps their leaders are dormant as well. I suspect we will not have to "
"contend with them until we sight them. We can afford some time to capture "
"villages and build our forces."
#. [message]: speaker=Gweddry
#. Player's unit trigger an ambush last turn. During the enemy turn, some other nearby corpses started moving too.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:559
msgid ""
"Whenever we stumble upon a corpse, it awakens its nearby allies! What will "
"happen when we wake their leaders?"
msgstr ""
"Whenever we stumble upon a corpse, it awakens its nearby allies! What will "
"happen when we wake their leaders?"
#. [message]: speaker=Dacyn
#. The keeps are visible, so the player can guess where the leaders themselves are.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:564
msgid ""
"It may be prudent to clear the swamp near the undead leaders before we sight "
"them."
msgstr ""
"It may be prudent to clear the swamp near the undead leaders before we sight "
"them."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:693
msgid "Their leader is waking nearby allies out from the swamp!"
msgstr "Their leader is waking nearby allies out from the swamp!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:697
msgid "Just more abominations for us to slay!!"
msgstr "Just more abominations for us to slay!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:751
msgid "Lord Alrics Palace"
msgstr "Lord Alrics Palace"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:752
msgid "Sir Efrans Castle"
msgstr "Sir Efrans Castle"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:753
msgid "Lord Gaelycs Citadel"
msgstr "Lord Gaelycs Citadel"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:754
msgid "Sir Seoraerys Keep"
msgstr "Sir Seoraerys Keep"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:755
msgid "Clearwater Lake"
msgstr "Clearwater Lake"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:808
msgid "Defeat the spirits"
msgstr "Defeat the spirits"
#. [message]: speaker=Owaec
#. The player hasn't recruited yet, so listening are Gweddry, Dacyn, and the auto-recalled optional loyals (at most 8 people in total).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:840
msgid ""
"At last we have reached the Horse Plains, the fair homeland of my people! "
"Here we can finally reunite with our comrades-in-arms and vanquish the "
"undead once and for all."
msgstr ""
"At last we have reached the Horse Plains, the fair homeland of my people! "
"Here we can finally reunite with our comrades-in-arms and vanquish the "
"undead once and for all."
#. [message]: speaker=Owaec
#. Shouted to the landscape, expecting to find living comrades. What will answer is walking corpses and ghosts.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:850
msgid "Hail, Clansmen! Come and greet one of your own!"
msgstr "Hail, Clansmen! Come and greet one of your own!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:854
msgid "Fallen Clansman"
msgstr "Fallen Clansman"
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:874
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:824
msgid "No."
msgstr "No."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:878
msgid ""
"No, NO! Why are there swamps here? Why are there undead here? How can this "
"be?! How can Mal-Ravanal have already advanced so far into the heartland of "
"Wesnoth?"
msgstr ""
"No, NO! Why are there swamps here? Why are there undead here? How can this "
"be?! How can Mal-Ravanal have already advanced so far into the heartland of "
"Wesnoth?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:882
msgid ""
"Im sorry Owaec. The undead armies must have defeated the Clansmen and "
"dammed the river to drown the plains. They must like the swamp, filled with "
"death and decay..."
msgstr ""
"Im sorry Owaec. The undead armies must have defeated the Clansmen and "
"dammed the river to drown the plains. They must like the swamp, filled with "
"death and decay..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:886
msgid "My home... my people... how could this happen..."
msgstr "My home... my people... how could this happen..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:896
msgid ""
"YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in "
"time to save these people! My friends, my family, dead from your neglect. "
"And all for what? Some necromancers trinket more likely to curse us than "
"save us?"
msgstr ""
"YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in "
"time to save these people! My friends, my family, dead from your neglect. "
"And all for what? Some necromancers trinket more likely to curse us than "
"save us?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:900
msgid ""
"We trusted you. I trusted you! Instead, you sent us away from the war like "
"cowards, led our men to slaughter at the hand of orcs and drakes, and "
"deprived Wesnoth of her eastern guard when she needed it most sorely. And "
"now my homeland has paid the price for your misdeeds!!"
msgstr ""
"We trusted you. I trusted you! Instead, you sent us away from the war like "
"cowards, led our men to slaughter at the hand of orcs and drakes, and "
"deprived Wesnoth of her eastern guard when she needed it most sorely. And "
"now my homeland has paid the price for your misdeeds!"
#. [message]: speaker=Owaec
#. Dacyn is bleeding and about to take damage from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:910
msgid "Are you even listening?!?"
msgstr "Are you even listening?!"
#. [message]: speaker=Gweddry
#. Dacyn is bleeding and taking damage, from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:927
msgid "Dacyn, whats wrong? Are you all right?"
msgstr "Dacyn, whats wrong? Are you all right?"
#. [message]: speaker=Dacyn
#. Dacyn steps away from the initial encampment, and is about take a lot of damage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:939
msgid "...I cant-"
msgstr "...I cant"
#. [message]: speaker=Dacyn
#. Dacyn stepped away from the castle, the six hexes around him have changed to chasms and he's down to 15 hp.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:986
msgid "Ive lost control of the Amulet! I must-"
msgstr "Ive lost control of the Amulet! I must"
#. [message]
#. up to 6 ghosts or wraiths come out of the chasms, depending on difficulty and how many auto-recalled loyals the player has
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1010
msgid "<span size='small' font-style='italic'>And most importantly...</span>"
msgstr "<span size='small' font-style='italic'>And most importantly...</span>"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1017
msgid "Lord Alric"
msgstr "Lord Alric"
#. [message]: speaker=Lord Alric
#. speaker is a wraith, he's emerged from the chasms around Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1023
msgid "Owaec, my son..."
msgstr "Owaec, my son..."
#. [message]: speaker=Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1027
msgid "Why did you abandon us? I am dead... thanks to you..."
msgstr "Why did you abandon us? I am dead... thanks to you..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1031
msgid "No, its not true! Youre not dead! I dont believe you!"
msgstr "No, its not true! Youre not dead! I dont believe you!"
#. [message]: speaker=Gweddry
#. Owaec rides off to the south, into the shroud, and disappears
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1036
msgid "Owaec, wait!"
msgstr "Owaec, wait!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1055
msgid "What do I do now?"
msgstr "What do I do now?"
#. [message]: speaker=Dacyn
#. The chasms are filled with sand, so all terrain near the keep is walkable again.
#. Dacyn has healed back to full HP, although that's for gameplay reasons because he needs to fight the ghosts, there isn't a story reason for it.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1078
msgid "(gasping) I have regained control!"
msgstr "(gasping) I have regained control!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1082
msgid "What happened? I did not know this Amulet could act of its own accord."
msgstr "What happened? I did not know this Amulet could act of its own accord."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1086
msgid ""
"Neither did I. I should have sensed it, but the darkness is nearly "
"overwhelming. Even with my inner light, the best I can do is cancel out this "
"dark energy. Such is the price of power..."
msgstr ""
"Neither did I. I should have sensed it, but the darkness is nearly "
"overwhelming. Even with my inner light, the best I can do is cancel out this "
"dark energy. Such is the price of power..."
#. [message]: speaker=Dacyn
#. loses his halo and advances to an L4 Twilight Mage (liminal, heals +4, does not illuminate, melee attack gains "drain")
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1091
msgid ""
"... but it is a necessary price to pay. I will not let up until Mal-Ravanal "
"is defeated, whatever the cost may be."
msgstr ""
"... but it is a necessary price to pay. I will not let up until Mal-Ravanal "
"is defeated, whatever the cost may be."
#. [message]: speaker=Owaec
#. Owaec is near his father's castle, and there's a dead (not undead) skeleton on the keep
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1172
msgid "...so it is true. My lord and father is dead."
msgstr "...so it is true. My lord and father is dead."
#. [message]: speaker=Owaec
#. today is when he learns the news of that, not when it happened
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1181
msgid ""
"Today truly is a day of ill fortune. My family is slain, my kinsmen "
"scattered, my homeland defiled."
msgstr ""
"Today truly is a day of ill fortune. My family is slain, my kinsmen "
"scattered, my homeland defiled."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1185
msgid ""
"But I will not despair! This damning destruction will not be the lasting "
"legacy of the Clans!! These undead will pay for the death they have "
"brought!!!"
msgstr ""
"But I will not despair! This damning destruction will not be the lasting "
"legacy of the Clans! These undead will pay for the death they have brought!!!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1222
msgid ""
"Owaec, do not be so hasty. Much of the horde that conquered this place now "
"marches on Weldyn, but even what little lingers is surely more than a match "
"for our weary band."
msgstr ""
"Owaec, do not be so hasty. Much of the horde that conquered this place now "
"marches on Weldyn, but even what little lingers is surely more than a match "
"for our weary band."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1226
msgid ""
"I agree, yet all is strangely quiet. Perhaps the remaining undead lie "
"dormant? If we take time to capture villages and rebuild our forces, we may "
"yet be able to reclaim this place."
msgstr ""
"I agree, yet all is strangely quiet. Perhaps the remaining undead lie "
"dormant? If we take time to capture villages and rebuild our forces, we may "
"yet be able to reclaim this place."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1237
msgid "Loot Addogins smugglers caches."
msgstr "Loot Addogins smugglers caches."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1253
msgid ""
"Enemy leaders are idle until first sighted, but will then abandon their keep "
"and attack you."
msgstr ""
"Enemy leaders are idle until first sighted, but will then abandon their keep "
"and attack you."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1256
msgid ""
"It may be wise to capture villages and build up an army before attacking."
msgstr "It may be wise to capture villages and build an army before attacking."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1264
msgid ""
"On a quest of searing vengeance? Owaec my friend, what you need is my elixir "
"of ulfserker fury! One taste of this bitter red ambrosia and youll fight "
"until you drop, with <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special!"
msgstr ""
"On a quest of searing vengeance? Owaec my friend, what you need is my elixir "
"of ulfserker fury! One taste of this bitter red ambrosia and youll fight "
"until you drop, with <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special!"
#. [message]: speaker=Hahid al-Ali
#. player bought the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1278
msgid "Try not to die too quickly!"
msgstr "Try not to die too quickly!"
#. [message]: speaker=Hahid al-Ali
#. player declined the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1287
msgid "Suit yourself! Dont expect me to drink that though, Im not suicidal!"
msgstr "Suit yourself! Dont expect me to drink that though, Im not suicidal!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1292
msgid ""
"This offer expires as soon as your anger does! <i>(elixirs only last for 1 "
"scenario)</i>"
msgstr ""
"This offer expires as soon as your anger does! <i>(elixirs only last for 1 "
"scenario)</i>"
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1294
msgid "Buy the elixir for Owaec (30 gold)."
msgstr "Buy the elixir for Owaec (30 gold)."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1304
msgid "Leave the elixir."
msgstr "Leave the elixir."
#. [message]: speaker=Addogin
#. Wait a moment... this landscape looks familiar.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1332
msgid ""
"Hol up... some of this place is lookin mighty familiar. Yeah, few years "
"back I used to work for a smuggler round these parts."
msgstr ""
"Hol up... some of this place is lookin mighty familiar. Yeah, few years "
"back I used to work for a smuggler round these parts."
#. [message]: speaker=Addogin
#. hint about the smuggler's hidden gold, will be followed by adding three "go here" markers to the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1337
msgid ""
"Im sure the undead have burned down his storehouse, but there might still "
"be a cache or three hidden round here."
msgstr ""
"Im sure the undead have burned down his storehouse, but there might still "
"be a cache or three hidden round here."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1361
msgid ""
"We should retrieve as many as we can; Im sure the extra gold will be useful."
msgstr ""
"We should retrieve as many as we can; Im sure the extra gold will be useful."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1365
msgid ""
"Just remember, I aint been here in years. Some of them caches might be "
"empty now."
msgstr ""
"Just remember, I aint been here in years. Some of them caches might be "
"empty now."
#. [message]: speaker=Addogin
#. although there are three map markers to explore, the first one that the player explores always has this gold, and the second is always empty
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1412
msgid ""
"Thats the first cache. Lookee here, my smuggler friend left us 45 gold "
"pieces."
msgstr ""
"Thats the first cache. Lookee here, my smuggler friend left us 45 gold "
"pieces."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1426
msgid ""
"This be the second cache, but looks like someun found it before us. Empty."
msgstr ""
"This be the second cache, but looks like someun found it before us. Empty."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1432
msgid "Third n last cache, and its loaded! A clean 100 gold pieces."
msgstr "Third n last cache, and its loaded! A clean 100 gold pieces."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1444
msgid "Excellent! The gold from these caches will be very helpful."
msgstr "Excellent! The gold from these caches will be very helpful."
#. [message]: speaker=Grug
#. this is probably grug's first time fighting squishy undead (though there were a few in S10)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1495
msgid "Squishy fun to squash! Squash squish squash!"
msgstr "Squishy fun to squash! Squash squish squash!"
#. [message]: speaker=unit
#. "odd that his body didn't become undead"
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1517
msgid ""
"This man looks to have been dead for about a month. Odd that his body yet "
"lies still."
msgstr ""
"This man looks to have been dead for about a month. Odd that his body yet "
"lies still."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1530
msgid "There is a journal here, still intact despite the swamp."
msgstr "There is a journal here, still intact despite the swamp."
#. [message]: speaker=unit
#. Reading from a dead horseman's journal. This is a warning to the player that there's a Skeletal Dragon in the scenario.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1535
msgid ""
"<i>... we thought the enemy had erred, that the battle could yet be won. "
"Taking advantage of the gap, our swiftest riders drove toward the exposed "
"heart of the skeletal formation. But even as they wrought destruction within "
"the necromancers ranks, from out of the water came a great tremor, as if "
"Irdya herself shivered in morbid anticipation.\n"
"\n"
"For a moment, I espied a great bony figure, a shambling mass of tooth and "
"claw and wing. Then it fell upon us from behind, and the enemy closed their "
"ranks, and we were encircled by death.</i>"
msgstr ""
"<i>... we thought the enemy had erred, that the battle could yet be won. "
"Taking advantage of the gap, our swiftest riders drove towards the exposed "
"heart of the skeletal formation. But even as they wrought destruction within "
"the necromancers ranks, from out of the water came a great tremor, as if "
"Irdya herself shivered in morbid anticipation.\n"
"\n"
"For a moment, I espied a great bony figure, a shambling mass of tooth and "
"claw and wing. Then it fell upon us from behind, and the enemy closed their "
"ranks, and we were encircled by death.</i>"
#. [message]: speaker=unit
#. Reading more from the dead horseman's journal, whose corpse prompted the "odd that his body didn't become undead" comment.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1542
msgid ""
"<i>I fled, coward that I am, riding breakneck through the night before my "
"injuries overcame my strength. And so it comes that I have earned no "
"honorable death in battle, only the slow fatigue and fever borne by rot and "
"poison.\n"
"\n"
"I offer one final prayer to the Light, that at least my family may be spared "
"and that my soul may be kept from undeath...</i>"
msgstr ""
"<i>I fled, coward that I am, riding breakneck through the night before my "
"injuries overcame my strength. And so it comes that I have earned no "
"honourable death in battle, only the slow fatigue and fever borne by rot and "
"poison.\n"
"\n"
"I offer one final prayer to the Light, that at least my family may be spared "
"and that my soul may be kept from undeath...</i>"
#. [message]: speaker=Sir Seoraery
#. no-one sends a messenger, he's talking about memories from before he died
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1591
msgid "... we need... reinforcements... send a messenger..."
msgstr "... we need... reinforcements... send a messenger..."
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1595
msgid "Im not your enemy!"
msgstr "Im not your enemy!"
#. [message]: speaker=Sir Seoraery
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1600
msgid "...must... hold... the line."
msgstr "...must... hold... the line."
#. [message]: speaker=Sir Efran
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1652
msgid "... theres... too many."
msgstr "... theres... too many."
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1656
msgid ""
"You and your men have been turned to undeath! Let us put you out of your "
"misery."
msgstr ""
"You and your men have been turned to undeath! Let us put you out of your "
"misery."
#. [message]: speaker=Sir Efran
#. he's talking to a memory, not the unit that triggered the event
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1661
msgid "... I would sooner... die... than yield to you... necromancer."
msgstr "... I would sooner... die... than yield to you... necromancer."
#. [message]: speaker=unit
#. undead dragon, talking to a memory rather than the unit that triggered him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1737
msgid "... Lich, you do not belong here... leave, or I shall... rend you..."
msgstr "... Lich, you do not belong here... leave, or I shall... rend you..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1741
msgid ""
"Is that... an undead dragon? Dear Light! Raising such a powerful thrall must "
"have been no small feat, even for a necromancer such as Mal-Ravanal."
msgstr ""
"Is that... an undead dragon? Dear Light! Raising such a powerful thrall must "
"have been no small feat, even for a necromancer such as Mal-Ravanal."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1745
msgid ""
"Even a living dragon is nothing but flesh. This feeble imitation lacks even "
"that. Smash it to pieces."
msgstr ""
"Even a living dragon is nothing but flesh. This feeble imitation lacks even "
"that. Smash it to pieces."
#. [message]: speaker=unit
#. undead dragon, again talking to a memory rather than anyone currently on the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1750
msgid "... I warned you... Ravanal... now <b>burn</b>."
msgstr "... I warned you... Ravanal... now <b>burn</b>."
#. [message]: speaker=second_unit
#. speaker is one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1841
msgid ""
"... Owaec... why do you fight me? Join us... ride alongside your father... "
"defend the plains..."
msgstr ""
"... Owaec... why do you fight me? Join us... ride alongside your father... "
"defend the plains..."
#. [message]: speaker=Owaec
#. speaking to one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1846
msgid ""
"Abomination!! Clansmen though you once were, I have no choice but to grind "
"you into dust now."
msgstr ""
"Abomination! Clansmen though you once were, I have no choice but to grind "
"you into dust now."
#. [message]: speaker=Owaec
#. speaking to Khrakrahs in an [event]name=attack, although the anger seems misdirected
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1863
msgid ""
"You! You are the cause of this destruction!! Vengeance for my fallen people!"
msgstr ""
"You! You are the cause of this destruction!! Vengeance for my fallen people!"
#. [message]: speaker=Terraent
#. speaking to one of the undead leaders (horseman, not dragon) in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1880
msgid ""
"All things deserve redemption, but I fear the undead will never find it. May "
"this place be cleansed in holy fire!"
msgstr ""
"All things deserve redemption, but I fear the undead will never find it. May "
"this place be cleansed in holy fire!"
#. [message]: speaker=Terraent
#. speaking to Khrakrahs in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1897
msgid ""
"I have faced worse terrors than you, lizard! Through piety and the holy "
"Light, this place will be sanctified once more."
msgstr ""
"I have faced worse terrors than you, lizard! Through piety and the holy "
"Light, this place will be sanctified once more."
#. [message]: speaker=second_unit
#. speaker is an undead horseman, who's fighting Gaennell. Unclear whether this is to a memory, or because Gaennell is a Shadow Mage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1914
msgid "... Necromancer... you are a blight..."
msgstr "... Necromancer... you are a blight..."
#. [message]: speaker=Gaennell
#. to an undead horseman in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1919
msgid ""
"Not sure what youd call me anymore, but definitely not more of a blight "
"than you."
msgstr ""
"Not sure what youd call me any more, but definitely not more of a blight "
"than you."
#. [message]: speaker=second_unit
#. Attacked with a fireball from an L2 or higher mage.
#. Shekkahan was Khrakrahs' brother, but died during TRoW, 6 centuries ago.
#. The date of Khrakrahs' own death isn't canon, he was still alive in 40 YW (he appears in SoF).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1938
msgid "... Shekkahan, your fire grows weak... you are hardly... a rival."
msgstr "... Shekkahan, your fire grows weak... you are hardly... a rival."
#. [message]: speaker=second_unit
#. speaker is Khrakrahs when attacked by a dwarf, but remembering one he met in 40 YW.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1955
msgid "... Thursagan... I warned you not... to enter my lair."
msgstr "... Thursagan... I warned you not... to enter my lair."
#. [message]: speaker=Lord Alric
#. last breath request from the ghost of Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1972
msgid "... please, watch over my son for me."
msgstr "... please, watch over my son for me."
#. [message]: speaker=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1984
msgid "... I may die... but the Clans... will never fall."
msgstr "... I may die... but the Clans... will never fall."
#. [message]: speaker=Sir Efran
#. last breath, but still talking to a memory rather than the unit currently fighting him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1997
msgid "... Necromancer... Wesnoth will defeat you... in the end."
msgstr "... Necromancer... Wesnoth will defeat you... in the end."
#. [message]: speaker=Khrakrahs
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2010
msgid "I am... ...<i>cold</i>."
msgstr "I am... <i>cold</i>."
#. [message]: speaker=Gweddry
#. spoken at the start of a new turn after killing the first undead leader
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2031
msgid ""
"Dacyn, Ive been thinking. This artifact has had such a draining effect on "
"you. Perhaps you should rest and take a moment to regain your strength? I "
"could carry the Amulet for a while, or we could store it away."
msgstr ""
"Dacyn, Ive been thinking. This artefact has had such a draining effect on "
"you. Perhaps you should rest and take a moment to regain your strength? I "
"could carry the Amulet for a while, or we could store it away."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2035
msgid ""
"Hmm... I suppose there would be no harm in locking it up somewhere safe."
msgstr ""
"Hmm... I suppose there would be no harm in locking it up somewhere safe."
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2041
msgid ""
"<span size='small' font-style='italic'>You have a great weapon... and you "
"would simply lock it away?</span>"
msgstr ""
"<span size='small' font-style='italic'>You have a great weapon... and you "
"would simply lock it away?</span>"
#. [message]
#. voices from the amulet talking to Dacyn, speaking of Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2047
msgid ""
"<span size='small' font-style='italic'>His intent is good, but his spirit is "
"weak... he would be corrupted...</span>"
msgstr ""
"<span size='small' font-style='italic'>His intent is good, but his spirit is "
"weak... he would be corrupted...</span>"
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2053
msgid ""
"<span size='small' font-style='italic'>Only you can be trusted with this "
"responsibility.</span>"
msgstr ""
"<span size='small' font-style='italic'>Only you can be trusted with this "
"responsibility.</span>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2057
msgid ""
"But on the other hand... this is a dangerous artifact. I fear that only I "
"can withstand its energies."
msgstr ""
"But on the other hand... this is a dangerous artefact. I fear that only I "
"can withstand its energies."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2061
msgid "Well, youre the magic expert."
msgstr "Well, youre the magic expert."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2075
msgid ""
"We must finish here and hurry on from this dead place! If the Horse Clans "
"have fallen so completely, I fear for Weldyn and the rest of Wesnoth."
msgstr ""
"We must finish here and hurry on from this dead place! If the Horse Clans "
"have fallen so completely, I fear for Weldyn and the rest of Wesnoth."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2079
msgid ""
"Why are we here at all? We should be advancing towards Weldyn, not humoring "
"Owaecs lust for vengeance. The Plains are already drowned."
msgstr ""
"Why are we here at all? We should be advancing towards Weldyn, not humouring "
"Owaecs lust for vengeance. The Plains are already drowned."
#. [message]: speaker=Dacyn
#. time over, talking to Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2088
msgid ""
"Enough of this. We have wasted too much time here already; give up your "
"foolish quest of vengeance and travel on."
msgstr ""
"Enough of this. We have wasted too much time here already; give up your "
"foolish quest of vengeance and travel on."
#. [message]: speaker=Owaec
#. time over, talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2093
msgid ""
"Your search for foul magic has caused enough harm already, and now you would "
"leave my countrymens bodies defiled by undeath? I will slay everything that "
"moves in this swamp, and once I am done, perhaps my hammer will find you "
"next!"
msgstr ""
"Your search for foul magic has caused enough harm already, and now you would "
"leave my countrymens bodies defiled by undeath? I will slay everything that "
"moves in this swamp, and once I am done, perhaps my hammer will find you "
"next!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2097
msgid ""
"You fools are welcome to linger here clearing this swamp, but I intend to "
"travel on alone and defeat Mal-Ravanal. Go as you wish on your own. I have a "
"task to complete."
msgstr ""
"You fools are welcome to linger here clearing this swamp, but I intend to "
"travel on alone and defeat Mal-Ravanal. Go as you wish on your own. I have a "
"task to complete."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2135
msgid "It is done. My kinsmen have been avenged."
msgstr "It is done. My kinsmen have been avenged."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2144
msgid ""
"Mage... I owe you an apology. This destruction... even had we journeyed here "
"instead of questing north, we would most assuredly have made no difference. "
"Of that I am now certain.\n"
"\n"
"The fates may yet reveal that our journey north was necessary, even at such "
"a steep cost. I will stand by you in this fight."
msgstr ""
"Mage... I owe you an apology. This destruction... even had we journeyed here "
"instead of travelling north, we would most assuredly have made no "
"difference. Of that I am now certain.\n"
"\n"
"The fates may yet reveal that our journey north was necessary, even at such "
"a steep cost. I will stand by you in this fight."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2150
msgid "Apology accepted."
msgstr "Apology accepted."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2159
msgid ""
"And I too must admit, I underestimated the power in this Amulet. Even now, "
"voices gnaw at the edges of my mind..."
msgstr ""
"And I too must admit, I underestimated the power in this Amulet. Even now, "
"voices gnaw at the edges of my mind..."
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2164
msgid ""
"Make no mistake, I still do not approve of your plan! It will lead you only "
"to ruin and death! Yet, at least now I believe that your intentions are good "
"despite your questionable methods."
msgstr ""
"Make no mistake, I still do not approve of your plan! It will lead you only "
"to ruin and death! Yet, at least now I believe that your intentions are good "
"despite your questionable methods."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2168
msgid ""
"Im glad we have prevailed here, but I fear greatly for Wesnoth if the Clans "
"have been defeated so thoroughly so quickly. It has scant been a year since "
"their invasion first began. Owaec, Dacyn, if you are prepared to travel, we "
"must press toward Weldyn at once."
msgstr ""
"Im glad we have prevailed here, but I fear greatly for Wesnoth if the Clans "
"have been defeated so thoroughly so quickly. It has scant been a year since "
"their invasion first began. Owaec, Dacyn, if you are prepared to travel, we "
"must press towards Weldyn at once."
#. [scenario]: id=15_Return_to_Wesnoth
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:4
msgid "Return to Wesnoth"
msgstr "Return to Wesnoth"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:17
msgid ""
"Leaving the rotting Horse Plains far behind, Gweddry, Owaec, and Dacyn "
"marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they "
"might find there..."
msgstr ""
"Leaving the rotting Horse Plains far behind, Gweddry, Owaec, and Dacyn "
"marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they "
"might find there..."
#. [side]: type=General, id=Halrad
#. [unit]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:859
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:64
msgid "Halrad"
msgstr "Halrad"
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:79
msgid "Shield of Anasar"
msgstr "Shield of Anasar"
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:87
msgid "Carcyns Pride"
msgstr "Carcyns Pride"
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:176
msgid "Mal-un-Darak"
msgstr "Mal-un-Darak"
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:222
msgid "Mal-un-Zanrad"
msgstr "Mal-un-Zanrad"
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:266
msgid "Mal-un-Xadrux"
msgstr "Mal-un-Xadrux"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:471
msgid ""
"Lo and behold, the great city of Weldyn! Its walls still stand, thank the "
"Light."
msgstr ""
"Lo and behold, the great city of Weldyn! Its walls still stand, thank the "
"Light."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:526
msgid ""
"But look, the undead are laying siege and have built fortifications "
"completely surrounding the city! The defenders must be grievously "
"outnumbered."
msgstr ""
"But look, the undead are laying siege and have built fortifications "
"completely surrounding the city! The defenders must be grievously "
"outnumbered."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:577
msgid ""
"Even this undead force appears to be (cough) but a small fraction of Mal-"
"Ravanals greater host. (cough)(cough) I must meet with the king. Weldyn "
"will fall if we do not act."
msgstr ""
"Even this undead force appears to be (cough) but a small fraction of Mal-"
"Ravanals greater host. (cough)(cough) I must meet the king. Weldyn will "
"fall if we do not act."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:628
msgid "Then we must break through to the city at once! Come on men, follow me!"
msgstr ""
"Then we must break through to the city at once! Come on men, follow me!"
#. [time]: id=indoors
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:721
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:902
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:12
msgid "Indoors"
msgstr "Indoors"
#. [unit]: id=Aeraeka, type=Arch Mage, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:755
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:101
msgid "Aeraeka"
msgstr "Aeraeka"
#. [unit]: id=Halric, type=General
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:767
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:88
msgid "Halric"
msgstr "Halric"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:777
msgid "Denogyc"
msgstr "Denogyc"
#. [message]: speaker=Aeraeka
#. the council discusses the northern alliance
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:815
msgid ""
"Well try again! It is absolutely imperative that we get a response from the "
"Northerners."
msgstr ""
"Well try again! It is absolutely imperative that we get a response from the "
"Northerners."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:819
msgid ""
"If help was coming, we would have heard about it by now. Theyre either "
"unwilling or unable to march. What we need to consider is-"
msgstr ""
"If help was coming, we would have heard about it by now. Theyre either "
"unwilling or unable to march. What we need to consider is"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:823
msgid "Mefel"
msgstr "Mefel"
#. [message]: speaker=Mefel
#. the speaker, a male Silver Mage, has just teleported in
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:833
msgid "Urgent report from the south, Sire! Im afraid it cant wait."
msgstr "Urgent report from the south, Sire! Im afraid it cant wait."
#. [message]: speaker=Konrad
#. Denogyc is a male Lancer.
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:839
msgid ""
"Denogyc, youre excused. Get some rest. Minister Mefel, what news of Kerlath?"
msgstr ""
"Denogyc, youre excused. Get some rest. Minister Mefel, what news of Kerlath?"
#. [message]: speaker=Mefel
#. Kerlath Province is the area around Westin
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:851
msgid ""
"The siege around Westin has been broken, but Kerlaths forces are badly "
"depleted. Im afraid we wont be able to mount a counter-offensive in time "
"to support you, especially with Mal-Xlana still holding Fort Tahn."
msgstr ""
"The siege around Westin has been broken, but Kerlaths forces are badly "
"depleted. Im afraid we wont be able to mount a counter-offensive in time "
"to support you, especially with Mal-Xlana still holding Fort Tahn."
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:872
msgid "Oh, what now..."
msgstr "Oh, what now..."
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:877
msgid ""
"My Liege, your former High Advisor Dacyn is here, and he says he has vital "
"information on how to defeat the undead."
msgstr ""
"My Liege, your former High Adviser Dacyn is here, and he says he has vital "
"information on how to defeat the undead."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:898
msgid "Dacyn?! At last some good news! I thought you were long dead."
msgstr "Dacyn?! At last some good news! I thought you were long dead."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:902
msgid ""
"He certainly looks half-dead. Dacyn, there is an unholy pall over your skin. "
"Where have you been all this time? Weve sorely needed your help."
msgstr ""
"He certainly looks half-dead. Dacyn, there is an unholy pall over your skin. "
"Where have you been all this time? Weve sorely needed your help."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:906
msgid ""
"My story and appearance are irrelevant. What matters is that I know how to "
"defeat these invaders. The only path to victory is cutting off the head of "
"the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be "
"destroyed."
msgstr ""
"My story and appearance are irrelevant. What matters is that I know how to "
"defeat these invaders. The only path to victory is cutting off the head of "
"the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be "
"destroyed."
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:910
msgid ""
"You think we havent tried?! Our best mages struck down that infernal lich "
"at great cost to their number, but within seconds, Mal-Ravanal had already "
"taken a new body and returned the favor on our ranks. I myself barely made "
"it out alive!"
msgstr ""
"You think we havent tried?! Our best mages struck down that infernal lich "
"at great cost to their number, but within seconds, Mal-Ravanal had already "
"taken a new body and returned the favour on our ranks. I myself barely made "
"it out alive!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:914
msgid ""
"And that is why my companions and I have spent the past year traveling far "
"to the northeast, seeking (cough) a potent magical amulet that I now "
"possess. If we can destroy the skeletal body, I wield the power to banish "
"the lichs long-tortured soul. This destruction will be permanent."
msgstr ""
"And that is why my companions and I have spent the past year travelling far "
"to the north-east, seeking (cough) a potent magical amulet that I now "
"possess. If we can destroy the skeletal body, I wield the power to banish "
"the lichs long-tortured soul. This destruction will be permanent."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:918
msgid ""
"Your Majesty, I have seen this amulet used before. While I cannot attest to "
"its reliability, it is certainly powerful enough to do what Dacyn claims."
msgstr ""
"Your Majesty, I have seen this amulet used before. While I cannot attest to "
"its reliability, it is certainly powerful enough to do what Dacyn claims."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:922
msgid ""
"Even assuming this magical voodoo works, how do you mean to destroy Mal-"
"Ravanals body? The one chance we had was out of the lichs own arrogance, "
"and even that cost us four of our elite magi under better conditions. Now "
"weve been cut off from DanTonk and barely have enough men to hold the "
"walls, much less sortie against the undead."
msgstr ""
"Even assuming this magical voodoo works, how do you mean to destroy Mal-"
"Ravanals body? The one chance we had was out of the lichs own arrogance, "
"and even that cost us four of our elite magi under better conditions. Now "
"weve been cut off from DanTonk and barely have enough men to hold the "
"walls, much less sortie against the undead."
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:926
msgid ""
"Truly, have you three not seen the might of the armies encircling Weldyn? It "
"is as if all of the dead warriors from all ages past have come back to "
"attack us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, the necromancers who raised them..."
msgstr ""
"Truly, have you three not seen the might of the armies encircling Weldyn? It "
"is as if all of the dead warriors from all ages past have come back to "
"attack us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, the necromancers who raised them..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:930
msgid ""
"I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might "
"of Wesnoth. If we assault in force, we can punch through the enemy lines, "
"isolate Mal-Ravanal in the chaos of battle, and blast the lich to oblivion!\n"
"\n"
"I will not let the devastation at the plains be the final legacy of the "
"Clans. We must attack and win back our glory!"
msgstr ""
"I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might "
"of Wesnoth. If we assault in force, we can punch through the enemy lines, "
"isolate Mal-Ravanal in the chaos of battle, and blast the lich to oblivion!\n"
"\n"
"I will not let the devastation at the plains be the final legacy of the "
"Clans. We must attack and win back our glory!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:940
msgid ""
"I have a (cough) superior suggestion. Mal-Ravanals armies are vast and "
"unconquerable. Yet the lich alone is not. As a human, Ravan was "
"overconfident to the point of arrogance. I still believe this to be true, if "
"not more so after gaining lichdom. (cough)(cough) If I were to challenge Mal-"
"Ravanal to a duel, I believe they would choose to face me. That would be our "
"opportunity."
msgstr ""
"I have a (cough) superior suggestion. Mal-Ravanals armies are vast and "
"unconquerable. Yet the lich alone is not. As a human, Ravan was "
"overconfident to the point of arrogance. I still believe this to be true, if "
"not more so after gaining lichdom. (cough)(cough) If I were to challenge Mal-"
"Ravanal to a duel, I believe they would choose to face me. That would be our "
"opportunity."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:944
msgid ""
"You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming "
"power in single combat? Even if you could claim victory with that foul "
"amulet of yours, we cannot trust that lich to honor the terms of such a "
"challenge. You would likely find yourself facing their entire army!"
msgstr ""
"You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming "
"power in single combat? Even if you could claim victory with that foul "
"amulet of yours, we cannot trust that lich to honour the terms of such a "
"challenge. You would likely find yourself facing their entire army!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:948
msgid ""
"We face their entire army regardless. (cough)(cough) The only difference is "
"whether Mal-Ravanal is commanding in the back or gloating in the front."
msgstr ""
"We face their entire army regardless. (cough)(cough) The only difference is "
"whether Mal-Ravanal is commanding in the back or gloating in the front."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:956
msgid ""
"Two risky plans. But the armies surrounding Weldyn grow each day, and we are "
"hard-pressed for options."
msgstr ""
"Two risky plans. But the armies surrounding Weldyn grow each day, and we are "
"hard-pressed for options."
#. [unit]: id=Halrod, type=General
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:963
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:113
msgid "Halrod"
msgstr "Halrod"
#. [unit]: id=Escort, type=Swordsman
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:974
msgid "Escort"
msgstr "Escort"
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:990
msgid ""
"Sire, were under attack! Undead have breached the perimeter earthworks and "
"are massing around the outer villages. I think they mean to storm the moat "
"at nightfall."
msgstr ""
"Sire, were under attack! Undead have breached the perimeter earthworks and "
"are massing around the outer villages. I think they mean to storm the moat "
"at nightfall."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:994
msgid ""
"They attack again so soon?! The few men we have left are in no position to "
"repel a concentrated assault!"
msgstr ""
"They attack again so soon?! The few men we have left are in no position to "
"repel a concentrated assault!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:999
msgid ""
"This is ill news indeed. We will have to cut our council short; Generals, "
"Lieutenant, ready your men!"
msgstr ""
"This is ill news indeed. We will have to cut our council short; Generals, "
"Lieutenant, ready your men!"
#. [scenario]: id=16_Eleventh_Hour
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:18
msgid "Eleventh Hour"
msgstr "Eleventh Hour"
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:700
msgid "Mal-Xakralan"
msgstr "Mal-Xakralan"
#. [unit]: type=Death Knight, id=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:708
msgid "Nalu-alvan"
msgstr "Nalu-alvan"
#. [side]: type=Necromancer, id=Mal-Analla, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:740
msgid "Mal-Analla"
msgstr "Mal-Analla"
#. [unit]: type=Necromancer, id=Mal-Saerav
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:848
msgid "Mal-Saerav"
msgstr "Mal-Saerav"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:863
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless sister? You escaped me once before, but "
"now I will have my revenge!"
msgstr ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenceless sister? You escaped me once before, but "
"now I will have my revenge!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:867
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless brother? I will kill you for what you "
"have done."
msgstr ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenceless brother? I will kill you for what you "
"have done."
#. [message]: speaker=sibling_corpse
#. Mal-Skraat or Mal-Kallat is still alive, this is their dead brother/sister reanimated as a Soulless
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:872
msgid "Rev... enge..."
msgstr "Rev... enge..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:957
msgid "Garards Hold"
msgstr "Garards Hold"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:958
msgid "Merchants Guildhall"
msgstr "Merchants Guildhall"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:959
msgid "Basilica of Lisar"
msgstr "Basilica of Lisar"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:960
msgid "Hall of Warriors"
msgstr "Hall of Warriors"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:983
msgid "Survive the undead assault"
msgstr "Survive the undead assault"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:988
msgid "Protect generals Halrad, Halric, and Halrod"
msgstr "Protect generals Halrad, Halric, and Halrod"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:998
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:618
msgid "Death of Dacyn"
msgstr "Death of Dacyn"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1002
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:622
msgid "Death of Konrad II"
msgstr "Death of Konrad II"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1007
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:627
msgid "Konrad II will not leave the center island."
msgstr "Konrad II will not leave the centre island."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1010
msgid ""
"Generals will reinforce each bridgehead while they/you have defenders there, "
"falling back to their castle otherwise."
msgstr ""
"Generals will reinforce each bridgehead while they/you have defenders there, "
"falling back to their castle otherwise."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1013
msgid ""
"If you decide not to duel Mal-Ravanal, surviving generals will aid you in "
"the next scenario."
msgstr ""
"If you decide not to duel Mal-Ravanal, surviving generals will aid you in "
"the next scenario."
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1037
msgid ""
"Undead approach at the northern crossings. My forces are in position to "
"engage the invaders."
msgstr ""
"Undead approach at the northern crossings. My forces are in position to "
"engage the invaders."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1042
msgid "The southeastern bridges are secure; hostiles inbound."
msgstr "The south-eastern bridges are secure; hostiles inbound."
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1047
msgid ""
"My fortifications are manned and ready. Brace for attack from the southwest."
msgstr ""
"My fortifications are manned and ready. Brace for attack from the south-west."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1080
msgid "Night approaches, and with it the undead hordes. I stand ready."
msgstr "Night approaches, and with it the undead hordes. I stand ready."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1084
msgid "Let us show these undead the might of Wesnoth!"
msgstr "Let us show these undead the might of Wesnoth!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1088
msgid ""
"And so it comes to this, here at what seems the end of days. Prepare for "
"battle!"
msgstr ""
"And so it comes to this, here at what seems the end of days. Prepare for "
"battle!"
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1134
msgid ""
"So it is true, Owaec and Gweddry survived! When your forces had not returned "
"to Wesnoth by winter I feared the worst. I am relieved to see you alive and "
"well! This is the first good news Ive heard of the war in quite some time."
msgstr ""
"So it is true, Owaec and Gweddry survived! When your forces had not returned "
"to Wesnoth by winter I feared the worst. I am relieved to see you alive and "
"well! This is the first good news Ive heard of the war in quite some time."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1138
msgid ""
"Im afraid my Soradoc company was nearly wiped out in the massacre at the "
"Plains, but the few of us who remain place ourselves at your service!"
msgstr ""
"Im afraid my Soradoc company was nearly wiped out in the massacre at the "
"Plains, but the few of us who remain place ourselves at your service!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1242
msgid ""
"So this is Weldyn? Didnt know cities got this big. Never thought Id end up "
"fightin here, of all places."
msgstr ""
"So this is Weldyn? Didnt know cities got this big. Never thought Id end up "
"fightin here, of all places."
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1254
msgid ""
"Gaennell, you traitor! <b>I</b> am your master, not some petty king of men. "
"Return to me and face your punishment."
msgstr ""
"Gaennell, you traitor! <b>I</b> am your master, not some petty king of men. "
"Return to me and face your punishment."
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1258
msgid ""
"You tried to have me killed over a petty accident! Im not going to grovel "
"at your feet and suffer your abuse any more."
msgstr ""
"You tried to have me killed over a petty accident! Im not going to grovel "
"at your feet and suffer your abuse any more."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1270
msgid "For my fallen brothers at Soradoc and the Plains!"
msgstr "For my fallen brothers at Soradoc and the Plains!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1292
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I will strike you down!"
msgstr ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I will strike you down!"
#. [message]: speaker=$found_unit.id
#. one of the AI generals when the player takes their village
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1319
msgid ""
"Sire, you are of course welcome to capture any of my villages if you need "
"them, but please know that it will make it more difficult to heal my injured "
"soldiers."
msgstr ""
"Sire, you are of course welcome to take any of my villages if you need them, "
"but please know that it will make it more difficult to heal my injured "
"soldiers."
#. [message]: speaker=Konrad
#. "light of dawn" is merely because it's that time of day
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1342
msgid ""
"Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the "
"undead back!"
msgstr ""
"Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the "
"undead back!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1354
msgid "Oh hello, am I interrupting something?"
msgstr "Oh hello, am I interrupting something?"
#. [message]: speaker=Mal-Ravanal
#. according to the turn counter, it's dawn; Mal-Ravanal is claiming to be able to control that
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1359
msgid ""
"Its been fun watching this little squabble unfold, but its time to move "
"things along. Night will now fall, and the city with it."
msgstr ""
"Its been fun watching this little squabble unfold, but its time to move "
"things along. Night will now fall, and the city with it."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1365
msgid "Not if I stop you first! I defeated you before, and I will do so again!"
msgstr ""
"Not if I stop you first! I defeated you before, and I will do so again!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1391
msgid ""
"Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit "
"shallow. Observe how it is done."
msgstr ""
"Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit "
"shallow. Observe how it is done."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1395
msgid ""
"Bleed black, the fabric of firmament.\n"
"Open wide, the maw of the darkness between worlds.\n"
"Swallow the day and swallow the sun,\n"
"And leave eternal night to remain."
msgstr ""
"Bleed black, the fabric of firmament.\n"
"Open wide, the maw of the darkness between worlds.\n"
"Swallow the day and swallow the sun,\n"
"And leave eternal night to remain."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1476
msgid "Dark scary! Not like!"
msgstr "Dark scary! Not like!"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1480
msgid "What manner o dark sorcery be this?"
msgstr "What manner o dark sorcery be this?"
#. [message]: speaker=Gweddry
#. as well as changing the time-of-day schedule, fog of war has just been enabled
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1491
msgid ""
"Im nearly blind in this fog, but I think the undead have been reinforced!"
msgstr ""
"Im nearly blind in this fog, but I think the undead have been reinforced!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1503
msgid ""
"This cursed fog has clouded my sight, but I think I hear the sounds of "
"reinforcing undead!"
msgstr ""
"This cursed fog has clouded my sight, but I think I hear the sounds of "
"reinforcing undead!"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1510
msgid "Look sharp; theyre reinforcing under the cover of fog."
msgstr "Look sharp; theyre reinforcing under the cover of fog."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1518
msgid "By the light of all that is holy, we must not fail!"
msgstr "By the light of all that is holy, we must not fail!"
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1542
msgid ""
"<span size='small' font-style='italic'>You see? Mal-Ravanal has grown too "
"powerful. Wesnoth is helpless!</span>"
msgstr ""
"<span size='small' font-style='italic'>You see? Mal-Ravanal has grown too "
"powerful. Wesnoth is helpless!</span>"
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1549
msgid ""
"<span size='small' font-style='italic'>Use the Amulet. There is no other "
"way! Use us!</span>"
msgstr ""
"<span size='small' font-style='italic'>Use the Amulet. There is no other "
"way! Use us!</span>"
#. [message]: speaker=Dacyn
#. after this, Dacyn gets unpoisonable, undrainable, unplagueable and changes to a Fallen Mage
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1554
msgid ""
"I must... defeat Ravan! I must be strong enough to stand alone... I alone "
"must wield this fullness of power!"
msgstr ""
"I must... defeat Ravan! I must be strong enough to stand alone... I alone "
"must wield this fullness of power!"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1613
msgid "Careful! Theyre regrouping for another wave."
msgstr "Careful! Theyre regrouping for another wave."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1654
msgid ""
"The first rays of the blessed dawn pierce through the fog! The lichs foul "
"spell begins to fail!"
msgstr ""
"The first rays of the blessed dawn pierce through the fog! The lichs foul "
"spell begins to fail!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1666
msgid ""
"Take heart, for victory is near at hand! The first rays of sunlight have "
"pierced through Mal-Ravanals night fog."
msgstr ""
"Take heart, for victory is near at hand! The first rays of sunlight have "
"pierced through Mal-Ravanals night fog."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1678
msgid ""
"Look, the first rays of sunlight have pierced through the fog! Mal-Ravanals "
"spell has begun to fail. I only wish Owaec were here to see it..."
msgstr ""
"Look, the first rays of sunlight have pierced through the fog! Mal-Ravanals "
"spell has begun to fail. I only wish Owaec were here to see it..."
#. [message]: speaker=Dacyn
#. Gweddry and Owaec are dead during this scenario, and Terraent isn't here either
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1685
msgid ""
"The sun has pierced through the nights fog; Mal-Ravanals spell begins to "
"wane. I need neither Gweddry nor Owaec. I will finish this battle on my own."
msgstr ""
"The sun has pierced through the nights fog; Mal-Ravanals spell begins to "
"wane. I need neither Gweddry nor Owaec. I will finish this battle on my own."
#. [message]: speaker=Dacyn
#. any undead unit from side 5 (except the leader) that was within 3 hexes of a living unit has died
#. followed immediately after this line by similar for sides 6 and 7.
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1723
msgid ""
"Mal-Ravanals necromancers have overexerted themselves. They are struggling "
"to maintain all their minions."
msgstr ""
"Mal-Ravanals necromancers have overexerted themselves. They are struggling "
"to maintain all their minions."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1764
msgid "The undead are falling back! Thank the Light; its finally over."
msgstr "The undead are falling back! Thank the Light; its finally over."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1776
msgid "Gweddry has not died in vain; the undead resolve is broken!"
msgstr "Gweddry has not died in vain; the undead resolve is broken!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1782
msgid "At last, the undead end their assault."
msgstr "At last, the undead end their assault."
#. [message]: speaker=Konrad
#. the scenario doesn't let the player move Konrad away from his castle
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1818
msgid "I will not abandon my post!"
msgstr "I will not abandon my post!"
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1835
msgid "<i>Haldric the First, Dragonslayer, first king of Wesnoth.</i>"
msgstr "<i>Haldric the First, Dragonslayer, first King of Wesnoth.</i>"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1840
msgid ""
"My father was named after him, and the royal sceptre hails from his line. "
"Sadly, the histories say that he became paranoid in his old age."
msgstr ""
"My father was named after him, and the royal sceptre hails from his line. "
"Sadly, the histories say that he became paranoid in his old age."
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1852
msgid "<i>Delfador the Great, sage of Wesnoth, restorer of the throne.</i>"
msgstr "<i>Delfador the Great, sage of Wesnoth, restorer of the throne.</i>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1857
msgid "My predecessor, the Great. I intend to be greater."
msgstr "My predecessor, the Great. I intend to be greater."
#. [message]: speaker=Mel Guthrak
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1870
msgid "Wha- but how?"
msgstr "Wha but how?"
#. [message]: speaker=Gaennell
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1875
msgid "Good riddance..."
msgstr "Good riddance..."
#. [message]: speaker=Halrod
#. [message]: speaker=Halrad
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1880
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1922
msgid "Impressive tactics! Ill begin redeploying towards other threats."
msgstr "Impressive tactics! Ill begin redeploying towards other threats."
#. [message]: speaker=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1890
msgid "You waste... your effort..."
msgstr "You waste... your effort..."
#. [message]: speaker=Halrod
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1894
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1932
msgid ""
"Well done! This will free my soldiers to defend other sectors of the city."
msgstr ""
"Well done! This will free my soldiers to defend other sectors of the city."
#. [message]: speaker=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1904
msgid "Your victory... is meaningless..."
msgstr "Your victory... is meaningless..."
#. [message]: speaker=Halrad
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1908
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1946
msgid "Excellent work! Ill send my soldiers to the other fronts."
msgstr "Excellent work! Ill send my soldiers to the other fronts."
#. [message]: speaker=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1918
msgid "Mal-Ravanal will make you suffer for this!"
msgstr "Mal-Ravanal will make you suffer for this!"
#. [message]: speaker=Mal-Analla
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1942
msgid "No! I was supposed to... become immortal..."
msgstr "No! I was supposed to... become immortal..."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1958
msgid "No! Now I will never have my revenge..."
msgstr "No! Now I will never have my revenge..."
#. [message]: speaker=unit
#. last breath of the reanimated (Soulless) Mal-Skraat or Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1969
msgid "Gruhhh..."
msgstr "Gruhhh..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2015
msgid ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today."
msgstr ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2019
msgid ""
"Now we must press our advantage! Let us strike the undead while they are in "
"disarray and banish Mal-Ravanals dark soul once and for all!"
msgstr ""
"Now we must press our advantage! Let us strike the undead while they are in "
"disarray and banish Mal-Ravanals dark soul once and for all!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2023
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2081
msgid ""
"I will not put the fate of all Irdya in the hands of a vengeful Clansman and "
"Weldyns tattered armies. I must face Mal-Ravanal in a duel, and I must be "
"the one to strike the infernal lich down! I will trust none other than "
"myself with such responsibility."
msgstr ""
"I will not put the fate of all Irdya in the hands of a vengeful Clansman and "
"Weldyns tattered armies. I must face Mal-Ravanal in a duel, and I must be "
"the one to strike the infernal lich down! I will trust none other than "
"myself with such responsibility."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2027
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2148
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it."
msgstr ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2031
msgid ""
"Lieutenant Gweddry, you are familiar with the situation, and you know both "
"Owaec and Dacyn well. Whose plan do you suggest I follow?"
msgstr ""
"Lieutenant Gweddry, you are familiar with the situation, and you know both "
"Owaec and Dacyn well. Whose plan do you suggest I follow?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2035
msgid "I think we should..."
msgstr "I think we should..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2037
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2091
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2154
msgid "challenge Mal-Ravanal to a duel. <i>(normal)</i>"
msgstr "challenge Mal-Ravanal to a duel. <i>(normal)</i>"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2041
msgid "I agree. Dacyn, send the message at once."
msgstr "I agree. Dacyn, send the message at once."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2051
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2105
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2168
msgid "defeat Mal-Ravanal in pitched battle. <i>(challenging)</i>"
msgstr "defeat Mal-Ravanal in pitched battle. <i>(challenging)</i>"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2055
msgid "I agree. Owaec, begin preparing our armies."
msgstr "I agree. Owaec, begin preparing our armies."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2073
msgid ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today. Alas, if only "
"Gweddry were here..."
msgstr ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today. Alas, if only "
"Gweddry were here..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2077
msgid ""
"... I am certain he would tell us to muster our resolve and regroup to press "
"our advantage! Let us strike the undead while they are in disarray and "
"banish Mal-Ravanals dark soul once and for all!"
msgstr ""
"... I am certain he would tell us to muster our resolve and regroup to press "
"our advantage! Let us strike the undead while they are in disarray and "
"banish Mal-Ravanals dark soul once and for all!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2085
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it. I wish that Gweddry still lived to advise "
"me, but it seems I must decide on my own."
msgstr ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it. I wish that Gweddry still lived to advise "
"me, but it seems I must decide on my own."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2089
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2152
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2206
msgid "By my command, we will..."
msgstr "By my command, we will..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2095
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2158
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2212
msgid "Excellent, I will send the message at once."
msgstr "Excellent, I will send the message at once."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2109
msgid "Excellent, I will begin preparing our armies!"
msgstr "Excellent, I will begin preparing our armies!"
#. [message]: speaker=Gweddry
#. although there's a lot of dead troops, this is mainly "to mourn for Owaec"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2136
msgid ""
"The city grows still at last. I wish there was time to mourn, but we still "
"must decide how to deal with Mal-Ravanal."
msgstr ""
"The city grows still at last. I wish there was time to mourn, but we still "
"must decide how to deal with Mal-Ravanal."
#. [message]: speaker=Gweddry
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2140
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2194
msgid ""
"Owaec had wished for us to strike at the undead and isolate Mal-Ravanal by "
"force of arms. With their armies in disarray after the failed attack on "
"Weldyn, this may be our best opportunity."
msgstr ""
"Owaec had wished for us to strike at the undead and isolate Mal-Ravanal by "
"force of arms. With their armies in disarray after the failed attack on "
"Weldyn, this may be our best opportunity."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2144
msgid ""
"I will not put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
"I will not put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2172
msgid "I will begin preparing our armies."
msgstr "I will begin preparing our armies."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2190
msgid ""
"The city grows still at last. This battle is won, but with our best "
"commanders dead we have little hope of surviving another attack."
msgstr ""
"The city grows still at last. This battle is won, but with our best "
"commanders dead we have little hope of surviving another attack."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2198
msgid ""
"We cannot put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
"We cannot put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2202
msgid ""
"This is a difficult decision, and I have little time in which to make it. I "
"wish that Gweddry or Owaec still lived to advise me, but it seems I must "
"decide on my own."
msgstr ""
"This is a difficult decision, and I have little time in which to make it. I "
"wish that Gweddry or Owaec still lived to advise me, but it seems I must "
"decide on my own."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2208
msgid "challenge Mal-Ravanal to a duel. <i>(regular)</i>"
msgstr "challenge Mal-Ravanal to a duel. <i>(regular)</i>"
#. [option]
#. both Gweddry and Owaec are dead, so this goes from "challenging" to "very hard"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2223
msgid "defeat Mal-Ravanal in pitched battle. <i>(very hard)</i>"
msgstr "defeat Mal-Ravanal in pitched battle. <i>(very hard)</i>"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2227
msgid "This is an unwise decision, but I will aid our armies as best I can."
msgstr "This is an unwise decision, but I will aid our armies as best I can."
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "The Duel"
#. [part]
#. a human messenger
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
msgid ""
"As the messenger passed out of the city gates, silence settled over the "
"valley of the Weldyn. Children buried their fathers, mothers entombed their "
"sons; soldiers slept where they stood, spears still clutched behind pale "
"knuckles. The only sound was the incessant drum-march of skeletal feet, ever-"
"growing outside the walls."
msgstr ""
"As the messenger passed out of the city gates, silence settled over the "
"valley of the Weldyn. Children buried their fathers, mothers entombed their "
"sons; soldiers slept where they stood, spears still clutched behind pale "
"knuckles. The only sound was the incessant drum-march of skeletal feet, ever-"
"growing outside the walls."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:29
msgid ""
"Finally, the gates creaked open once again. Eyes looked on, eager, anxious, "
"terrified, as the messenger rode toward the castle..."
msgstr ""
"Finally, the gates creaked open once again. Eyes looked on, eager, anxious, "
"terrified, as the messenger rode towards the castle..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
msgid ""
"News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six "
"of Weldyns finest were to duel the lich in the abandoned catacombs under "
"the city..."
msgstr ""
"News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six "
"of Weldyns finest were to duel the lich in the abandoned catacombs under "
"the city..."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:609
msgid "Defeat Mal-Ravanal"
msgstr "Defeat Mal-Ravanal"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:169
msgid "Dacyn, Im surprised you came. I remember you being smarter than that!"
msgstr "Dacyn, Im surprised you came. I remember you being smarter than that!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:173
msgid ""
"I and I alone will put an end to your foul machinations! You have grown "
"strong in the darkness, but I have become stronger (cough)(cough) still!"
msgstr ""
"I and I alone will put an end to your foul machinations! You have grown "
"strong in the darkness, but I have become stronger (cough)(cough) still!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:177
msgid ""
"A-ha haha! And how exactly do you plan to do that? Come now, you must know "
"that youre outmatched."
msgstr ""
"A-ha ha ha! And how exactly do you plan to do that? Come now, you must know "
"that youre outmatched."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:191
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 6 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 6 units.\n"
"At the end of your first turn, your keep will disappear, and you must fight "
"with whatever troops you have at that time."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:294
msgid ""
"Wait — what just happened? More undead creatures just came out of the "
"ground! Thats not allowed!"
msgstr ""
"Wait — what just happened? More undead creatures just came out of the "
"ground! Thats not allowed!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:298
msgid ""
"The rules say nothing about bringing up warriors who were already here. Feel "
"free to reanimate some too, if you can."
msgstr ""
"The rules say nothing about bringing up warriors who were already here. Feel "
"free to reanimate some too, if you can."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:306
msgid "Tsk, tsk, I begin to tire of this."
msgstr "Tsk, tsk, I begin to tire of this."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:311
msgid "More reinforcements come every time!"
msgstr "More reinforcements come every time!"
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:11
msgid "All-In"
msgstr "All-In"
#. [part]
#. the river has the same name as the city
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:28
msgid ""
"The morning sun shone bright upon the valley of the Weldyn, glinting off "
"swords and lances innumerable, arrayed in tight formation inside the city "
"walls."
msgstr ""
"The morning sun shone bright upon the valley of the Weldyn, glinting off "
"swords and lances innumerable, arrayed in tight formation inside the city "
"walls."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:32
msgid ""
"From the ranks of Wesnoths finest arose a cry, soft at first but then "
"mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy "
"will."
msgstr ""
"From the ranks of Wesnoths finest arose a cry, soft at first but then "
"mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy "
"will."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:37
msgid ""
"The horns sounded, the gates swung open, and from inside the city spilled "
"forth Weldyns last gasp."
msgstr ""
"The horns sounded, the gates swung open, and from inside the city spilled "
"forth Weldyns last gasp."
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:132
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:205
msgid "?"
msgstr "?"
#. [side]: type=Dark Adept, id=Lethin
#. in the unlikely event that Mal-Tar survived S03, Lethin gets renamed and has dialogue as Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:301
msgid "Lethin"
msgstr "Lethin"
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:321
msgid "Rerivyan"
msgstr "Rerivyan"
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:332
msgid "Vowyn"
msgstr "Vowyn"
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:361
msgid "Wait, wait, stop, I surrender! I know your leader Gweddry!"
msgstr "Wait, wait, stop, I surrender! I know your leader Gweddry!"
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:366
msgid ""
"He defeated me back in the Estmarks but still let me live! Let me go and I "
"promise youll never see me again!"
msgstr ""
"He defeated me back in the Estmarks but still let me live! Let me go and I "
"promise youll never see me again!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:370
msgid "Well, okay I guess..."
msgstr "Well, okay, I suppose..."
#. [message]: speaker=Gweddry
#. speaking of Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:377
msgid ""
"Its been an entire war, and that guy still hasnt improved his magic..."
msgstr ""
"Its been an entire war, and that guy still hasnt improved his magic..."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:598
msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal"
msgstr "Kill $liches_to_kill liches to reveal Mal-Ravanal"
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:705
msgid "150 gold remains in my war-chest. I place it at your service, my Liege."
msgstr ""
"150 gold remains in my war-chest. I place it at your service, my Liege."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:741
msgid ""
"My Liege, Ive managed to conserve 150 gold from the previous battle. I "
"place it at your disposal."
msgstr ""
"My Liege, Ive managed to conserve 150 gold from the previous battle. I "
"place it at your disposal."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:779
msgid ""
"For you, my Liege: my men have salvaged 150 gold from the ruins of the city "
"outskirts."
msgstr ""
"For you, my Liege: my men have salvaged 150 gold from the ruins of the city "
"outskirts."
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:829
msgid "My forces are in position at the northern wall; awaiting your orders."
msgstr "My forces are in position at the northern wall; awaiting your orders."
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:833
msgid "Eastern flank reclaimed. I stand ready to launch the assault."
msgstr "Eastern flank reclaimed. I stand ready to launch the assault."
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:837
msgid "The western barricades are manned and ready — its payback time."
msgstr "The western barricades are manned and ready — its payback time."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:847
msgid ""
"Now is the time to strike! In the name of the Clans, Mal-Ravanal will be "
"ended this day!"
msgstr ""
"Now is the time to strike! In the name of the Clans, Mal-Ravanal will be "
"ended this day!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:854
msgid ""
"Now is the time to strike! By the might of all Wesnoth, Mal-Ravanal shall be "
"ended this day!"
msgstr ""
"Now is the time to strike! By the might of all Wesnoth, Mal-Ravanal shall be "
"ended this day!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:881
msgid ""
"These liches are channeling some dark magic to hide themselves. (cough)"
"(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal "
"them until we have killed enough of these liches to break their spell. "
"(cough)"
msgstr ""
"These liches are channelling some dark magic to hide themselves. (cough)"
"(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal "
"them until we have killed enough of these liches to break their spell. "
"(cough)"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:892
msgid ""
"Then thats what well have to do. And we will have to do it quickly, before "
"Mal-Ravanals reinforcing armies overwhelm us."
msgstr ""
"Then thats what well have to do. And we will have to do it quickly, before "
"Mal-Ravanals reinforcing armies overwhelm us."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:896
msgid ""
"Stride fearless upon the plain of battle, for today we reclaim our legacy! "
"For Wesnoth!!"
msgstr ""
"Stride fearlessly upon the plain of battle, for today we reclaim our legacy! "
"For Wesnoth!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:903
msgid ""
"Then kill them we shall. Stride fearless upon the plain of battle, for today "
"we reclaim our legacy! For Wesnoth!!"
msgstr ""
"Then kill them we shall. Stride fearlessly upon the plain of battle, for "
"today we reclaim our legacy! For Wesnoth!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:912
msgid "Mal-Hadanak"
msgstr "Mal-Hadanak"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:913
msgid "You dare to attack me?"
msgstr "You dare to attack me?"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:916
msgid "Mal-Katklagad"
msgstr "Mal-Katklagad"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:917
msgid "I will enjoy watching you suffer!"
msgstr "I will enjoy watching you suffer!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:920
msgid "Mal-Xaskanat"
msgstr "Mal-Xaskanat"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:921
msgid "Death will only be the beginning of your torment!"
msgstr "Death will only be the beginning of your torment!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:924
msgid "Mal-Akranbral"
msgstr "Mal-Akranbral"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:925
msgid "You will serve me in death!"
msgstr "You will serve me in death!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:928
msgid "Mal-Larakan"
msgstr "Mal-Larakan"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:929
msgid "Allow me to free you from your wretched existence!"
msgstr "Allow me to free you from your wretched existence!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:932
msgid "Mal-Drakanal"
msgstr "Mal-Drakanal"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:933
msgid "I am merely toying with you!"
msgstr "I am merely toying with you!"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:978
msgid ""
"The River Weldyn used to be so beautiful, before the undead dammed it and "
"flooded the shores..."
msgstr ""
"The River Weldyn used to be so beautiful, before the undead dammed it and "
"flooded the shores..."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1002
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I shall strike you down!"
msgstr ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I shall strike you down!"
#. [message]: speaker=Konrad
#. killed a lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1023
msgid ""
"Thats one down! The undead must still be in disarray after their failed "
"attack during the long night."
msgstr ""
"Thats one down! The undead must still be in disarray after their failed "
"attack during the long night."
#. [message]: speaker=$found_unit.id
#. speaker is a random lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1037
msgid ""
"Night falls on Weldyn! Your counterattack may have caught us by surprise, "
"but this hour is our domain."
msgstr ""
"Night falls on Weldyn! Your counterattack may have caught us by surprise, "
"but this hour is our domain."
#. [message]: speaker=$found_unit.id
#. speaker is a random lich, almost certainly a different one than the previous speaker
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1046
msgid "Now you will pay for your arrogance!"
msgstr "Now you will pay for your arrogance!"
#. [message]: speaker=Konrad
#. the player is trying to move him away
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1068
msgid "A king belongs in his capital! I will not abandon my post!"
msgstr "A king belongs in his capital! I will not abandon my post!"
#. [floating_text]
#. the parts to translate here are "gold refunded" and "per side"
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1200
msgid ""
"<span color='#FFD700' size='x-small'>gold refunded</span>\n"
"<span color='#FFFFFF' size='xx-small'> (1/$side_count per side)</span>"
msgstr ""
"<span color='#FFD700' size='x-small'>gold refunded</span>\n"
"<span color='#FFFFFF' size='xx-small'> (1/$side_count per side)</span>"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1229
msgid ""
"Fools, you have already lost! For each minion you strike down, another shall "
"rise to take its place."
msgstr ""
"Fools, you have already lost! For each minion you strike down, another shall "
"rise to take its place."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1371
msgid "Their spell is broken!"
msgstr "Their spell is broken!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1663
msgid "Enough of this farce! I shall end this personally."
msgstr "Enough of this farce! I shall end this personally."
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr "Epilogue"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18
msgid ""
"When Mal-Ravanal fell, the undead army collapsed like puppets with cut "
"strings. The invading necromancers looked on in horror, unable to comprehend "
"what had happened."
msgstr ""
"When Mal-Ravanal fell, the undead army collapsed like puppets with cut "
"strings. The invading necromancers looked on in horror, unable to comprehend "
"what had happened."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:21
msgid ""
"Yet even as the lichs body crumbled, for a moments breath, the onlookers "
"saw a vast and louring column of shadow arise like smoke from an unclean "
"fire. It divided fivefold at its height, reaching for the heavens like a "
"clutching hand. Men let weapons fall from nerveless fingers and horses "
"reared in terror as that great dark pall obscured the sun..."
msgstr ""
"Yet even as the lichs body crumbled, for a moments breath, the onlookers "
"saw a vast and louring column of shadow arise like smoke from an unclean "
"fire. It divided fivefold at its height, reaching for the heavens like a "
"clutching hand. Men let weapons fall from nerveless fingers and horses "
"reared in terror as that great dark pall obscured the sun..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113
msgid "Renaerawan"
msgstr "Renaerawan"
#. [message]: speaker=Renaerawan
#. the speaker is a white mage who first appears in this epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198
msgid ""
"We are gathered here today in remembrance of our dear colleague and friend, "
"Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
msgstr ""
"We are gathered here today in remembrance of our dear colleague and friend, "
"Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
#. [message]: speaker=Renaerawan
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:202
msgid ""
"I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But "
"above all, Dacyn sought to act for the good of Wesnoth, and today we honor "
"him for that."
msgstr ""
"I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But "
"above all, Dacyn sought to act for the good of Wesnoth, and today we honour "
"him for that."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208
msgid "Today we have won a great victory, yet it comes at great cost."
msgstr "Today we have won a great victory, yet it comes at great cost."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:212
msgid "Grug sad! Magic man kind."
msgstr "Grug sad! Magic man kind."
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:216
msgid ""
"Ay. Too many ha died in this war, both my kinsmen at Knalga and yours here."
msgstr ""
"Ay. Too many ha died in this war, both my kinsmen at Knalga and yours here."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
#. [message]: speaker=Owaec
#. he's alive, this isn't a plaque on a tomb
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:225
msgid ""
"My duty is done; the Clans have been avenged. At last, I can rest in peace."
msgstr ""
"My duty is done; the Clans have been avenged. At last, I can rest in peace."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:231
msgid ""
"Alas, our work is not yet complete. Mal-Ravanals host has been broken, but "
"in its wake, chaos and disorder prevail throughout the countryside. We will "
"be years... decades... recovering from the ill wrought here."
msgstr ""
"Alas, our work is not yet complete. Mal-Ravanals host has been broken, but "
"in its wake, chaos and disorder prevail throughout the countryside. We will "
"be years... decades... recovering from the ill wrought here."
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:235
msgid ""
"Even now we should be sending whats left of our armies to restore order "
"throughout the land."
msgstr ""
"Even now we should be sending whats left of our armies to restore order "
"throughout the land."
#. [message]: speaker=Konrad
#. TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two.
#. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
#. [message]: speaker=Konrad
#. All three heroes are dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259
msgid ""
"I had a mind to share this victory with those who made it possible, yet so "
"many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Advisor Dacyn, we "
"thank you for your sacrifice."
msgstr ""
"I had a mind to share this victory with those who made it possible, yet so "
"many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Adviser Dacyn, we "
"thank you for your sacrifice."
#. [message]: speaker=Konrad
#. the player chose to give Grug the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:284
msgid ""
"Grug, a necromancer ogre is something wholly new to Us, but know that "
"Wesnoth will never tolerate your kind. You shall surrender that accursed "
"stave to be destroyed, you shall foreswear the practice of all magic on "
"penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our "
"mercy."
msgstr ""
"Grug, a necromancer ogre is something wholly new to Us, but know that "
"Wesnoth will never tolerate your kind. You shall surrender that accursed "
"stave to be destroyed, you shall forswear the practice of all magic on "
"penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our "
"mercy."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:288
msgid "Guh... Grug say no magic yes ok."
msgstr "Guh... Grug say no magic yes ok."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:297
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:301
msgid "(bowing clumsily) Grug say new home will make thanks with."
msgstr "(bowing clumsily) Grug say new home will make thanks with."
#. [message]: speaker=Konrad
#. the player chose to give Dolburras the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:325
msgid ""
"Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. "
"You shall surrender that accursed stave to be destroyed, you shall foreswear "
"the practice of all magic on penalty of death, and you are hereby exiled "
"from Wesnoth. Be grateful for Our mercy."
msgstr ""
"Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. "
"You shall surrender that accursed stave to be destroyed, you shall forswear "
"the practice of all magic on penalty of death, and you are hereby exiled "
"from Wesnoth. Be grateful for Our mercy."
#. [message]: speaker=Dolburras
#. "Yeah, fair enough. I don't think my kinsmen will look kindly upon necromancies either."
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:330
msgid ""
"Aye, fair enough. I dinnae think my kinsmen will look kindly upon "
"necromancies either."
msgstr ""
"Aye, fair enough. I dinnae think my kinsmen will look kindly upon necromancy "
"either."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:339
msgid ""
"Dolburras, Owaec has told me of the help you provided his men; both your "
"skill at arms and your tenacious spirit. We wish to offer you this finely "
"crafted shield — an heirloom of my line — and an honor guard as you return "
"to Knalga."
msgstr ""
"Dolburras, Owaec has told me of the help you provided his men; both your "
"skill at arms and your tenacious spirit. We wish to offer you this finely "
"crafted shield — an heirloom of my line — and an honour guard as you return "
"to Knalga."
#. [message]: speaker=Dolburras
#. "Aye, I am honored. You have my sincerest thanks, your Majesty."
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:350
msgid "Aye, I be honored. Ye have my sincerest thanks, yer Majesty."
msgstr "Aye, I be honoured. Ye have my sincerest thanks, yer Majesty."
#. [message]: speaker=Dolburras
#. Owaec's dead
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:358
msgid "Aye, I be honored. I only wish he were here to see the Clans avenged."
msgstr "Aye, I be honoured. I only wish he was here to see the Clans avenged."
#. [message]: speaker=Konrad
#. the player chose to give Addogin the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:387
msgid ""
"Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"foreswear the practice of all magic on penalty of death, and you are hereby "
"exiled from Wesnoth. Be grateful for Our mercy."
msgstr ""
"Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"forswear the practice of all magic on penalty of death, and you are hereby "
"exiled from Wesnoth. Be grateful for Our mercy."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:391
msgid ""
"Yeah, figures. How did I let myself get caught up in all this anyways? "
"Suppose I can always head north to those farmlands we passed by..."
msgstr ""
"Yeah, fine. How did I let myself get caught up in all this, anyway? Suppose "
"I can always head north to those farmlands we passed by..."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:400
msgid ""
"Addogin, mercenary captain from the Estmarks. I have heard the story of how "
"you entered Gweddrys service against your will, but I have also heard that "
"you honored your word to see this invasion through to its end. The palace "
"could use a warrior of such caliber. We would offer you a position in the "
"Royal Guard."
msgstr ""
"Addogin, mercenary captain from the Estmarks. I have heard the story of how "
"you entered Gweddrys service against your will, but I have also heard that "
"you honoured your word to see this invasion through to its end. The palace "
"could use a warrior of such calibre. We would offer you a position in the "
"Royal Guard."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:404
msgid ""
"Sir, uh, milord, uh, King sir, Im honored, really am, but I just wanna go "
"home. If its alright with you, this old geezer will be haulin himself back "
"east, to an overdue retirement."
msgstr ""
"Sir, uh, milord, uh, King sir, Im honoured, really am, but I just wanna go "
"home. If its all right with you, this old geezer will be haulin himself "
"back east, to an overdue retirement."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:409
msgid ""
"As you wish. Then take this chest of silver, that you may never again need "
"raise sword for coin."
msgstr ""
"As you wish. Then take this chest of silver, that you may never again need "
"raise sword for coin."
#. [message]: speaker=Konrad
#. the player chose to give Hahid the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:433
msgid ""
"Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"foreswear the practice of all magic on penalty of death, and you are hereby "
"exiled back to the desert wastes. Be grateful for Our mercy."
msgstr ""
"Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"forswear the practice of all magic on penalty of death, and you are hereby "
"exiled back to the desert wastes. Be grateful for Our mercy."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:437
msgid ""
"Bah, I save you barbarians from an invasion, and this is the thanks I get! "
"What happened to being paid thrice what Im owed? So much for northerner "
"generosity!"
msgstr ""
"Bah, I save you barbarians from an invasion, and this is the thanks I get! "
"What happened to being paid thrice what Im owed? So much for northerner "
"generosity!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:446
msgid ""
"Hahid al-Ali, We know of your far-off people, but great distance has caused "
"little contact between us. May it be thus no longer. If you accept, We would "
"appoint you as ambassador between our two realms."
msgstr ""
"Hahid al-Ali, We know of your far-off people, but great distance has caused "
"little contact between us. May it be thus no longer. If you accept, We would "
"appoint you as ambassador between our two realms."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:450
msgid ""
"Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and "
"would be even more honored to learn that the job comes with... excellent pay "
"I hope?"
msgstr ""
"Me, ambassador to the barbarian kingdoms, what a thought! I am honoured, and "
"would be even more honoured to learn that the job comes with... excellent "
"pay I hope?"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:470
msgid ""
"Sir Terraent, your service to the Crown and your unfailing optimism has been "
"a beacon of light in these dark times. If you accept, we would appoint you "
"to command the River Guard in Estmark."
msgstr ""
"Sir Terraent, your service to the Crown and your unfailing optimism has been "
"a beacon of light in these dark times. If you accept, we would appoint you "
"to command the River Guard in Estmark."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:474
msgid ""
"It has been an honor to spread the holy Light in this kingdom, and I humbly "
"accept your commission. May the Light shine ever-bright upon the pious."
msgstr ""
"It has been an honour to spread the holy Light in this kingdom, and I humbly "
"accept your commission. May the Light shine ever-bright upon the pious."
#. [message]: speaker=Konrad
#. Gaennells previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is alive, "speaks well of you" meaning he's asked the King to pardon Gaennell.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:509
msgid ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but he speaks well of you, and so mercy shall be shown. Go from "
"here a free woman, but know that you are hereby forbidden to practice magic "
"in any form, at penalty of death."
msgstr ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but he speaks well of you, and so mercy shall be shown. Go from "
"here a free woman, but know that you are hereby forbidden to practise magic "
"in any form, at penalty of death."
#. [message]: speaker=Konrad
#. Gaennells previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is dead.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:519
msgid ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but in honor of his sacrifice We will show it now. Go from here a "
"free woman, but know that you are hereby forbidden to practice magic in any "
"form, at penalty of death."
msgstr ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but in honour of his sacrifice We will show it now. Go from here "
"a free woman, but know that you are hereby forbidden to practise magic in "
"any form, at penalty of death."
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:525
msgid "<i>Forbidden to-</i>"
msgstr "<i>Forbidden to</i>"
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:529
msgid ""
"... as an adept Id dreamt of one day standing in this palace, though "
"under... different circumstances. Well, better that I get to keep my head, I "
"guess. I am grateful for Your leniency."
msgstr ""
"... as an adept Id dreamt of one day standing in this palace, though "
"under... different circumstances. Well, better that I get to keep my head, I "
"suppose. I am grateful for Your leniency."
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals. This version of the line is used if Gaennell is here.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:554
msgid ""
"And the same goes for you, wielder of that accursed stave. You shall "
"surrender it to be destroyed, and leave here forbidden to practice magic. Be "
"grateful for Our mercy."
msgstr ""
"And the same goes for you, wielder of that accursed stave. You shall "
"surrender it to be destroyed, and leave here forbidden to practise magic. Be "
"grateful for Our mercy."
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals, and the player doesn't have Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:563
msgid ""
"As for you, <i>necromancer</i>. You shall surrender that accursed stave to "
"be destroyed, and are hereby forbidden to practice magic in any form, at "
"penalty of death. Be grateful for Our mercy."
msgstr ""
"As for you, <i>necromancer</i>. You shall surrender that accursed stave to "
"be destroyed, and are hereby forbidden to practise magic in any form, at "
"penalty of death. Be grateful for Our mercy."
#. [message]: speaker=$plague_staff_wielder_id
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:569
msgid "As you command, your Majesty."
msgstr "As you command, your Majesty."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:590
msgid ""
"Owaec, last Prince of the Plains. You and your people have suffered much."
msgstr ""
"Owaec, last Prince of the Plains. You and your people have suffered much."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:594
msgid ""
"My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I "
"would do the same without hesitation."
msgstr ""
"My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I "
"would do the same without hesitation."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:599
msgid ""
"The true test is not to die for ones King, but to live for Him... Kneel, "
"Owaec."
msgstr ""
"The true test is not to die for ones King, but to live for Him... Kneel, "
"Owaec."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:604
msgid ""
"And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been "
"shattered, but We trust none more than you to make them whole again. Ride "
"from here, and recover in peace."
msgstr ""
"And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been "
"shattered, but We trust none more than you to make them whole again. Ride "
"from here, and recover in peace."
#. [message]: speaker=Konrad
#. Owaec is dead too
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:613
msgid ""
"But alas, what of the Clansmen? Their horses have been scattered, their "
"Lords were broken, and now the last prince has fallen defending the walls of "
"Weldyn. I fear that the Horse Clans will never again return to their former "
"glory."
msgstr ""
"But alas, what of the Clansmen? Their horses have been scattered, their "
"Lords were broken, and now the last prince has fallen defending the walls of "
"Weldyn. I fear that the Horse Clans will never again return to their former "
"glory."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:631
msgid ""
"And now what of the humble Gweddry; still but a lieutenant. It seems you are "
"long-overdue for a promotion."
msgstr ""
"And now what of the humble Gweddry; still but a lieutenant. It seems you are "
"long-overdue for a promotion."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:635
msgid "Sire, I but did my duty."
msgstr "Sire, I but did my duty."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:640
msgid ""
"Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry, "
"lieutenant."
msgstr ""
"Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry, "
"lieutenant."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:645
msgid ""
"And arise, Gweddry, Earl of Estmark! The land for which you shed your blood "
"shall be put under your hand to be made green again. May you ever prosper."
msgstr ""
"And arise, Gweddry, Earl of Estmark! The land for which you shed your blood "
"shall be put under your hand to be made green again. May you ever prosper."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:653
msgid ""
"And what of Gweddry... He had survived long, sacrificed much, only to meet "
"his end here at the last. I wish he could have lived to see the peace he has "
"wrought."
msgstr ""
"And what of Gweddry... He had survived long, sacrificed much, only to meet "
"his end here at the last. I wish he could have lived to see the peace he has "
"wrought."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:665
msgid ""
"Wesnoth is bowed, but thanks to the efforts of many heroes we stand yet "
"unbroken. And now, at long last, the time has come to rebuild."
msgstr ""
"Wesnoth is bowed, but thanks to the efforts of many heroes we stand yet "
"unbroken. And now, at long last, the time has come to rebuild."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:670
msgid ""
"To each of you, take as Our first command to you your own wish! Go from "
"here; secure our borders. Show all that the might of Wesnoth will endure!"
msgstr ""
"To each of you, take as Our first command to you your own wish! Go from "
"here; secure our borders. Show all that the might of Wesnoth will endure!"
#. [scenario]: id=99_Empire
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:4
msgid "Empire"
msgstr "Empire"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:18
msgid ""
"Congratulations! By sparing Dra-Nak in S11, Captured, sparing Mortic in "
"S12 Evacuation, and completing the difficult S17b All-In, youve "
"unlocked this bonus scenario!"
msgstr ""
"Congratulations! By sparing Dra-Nak in S11, Captured, sparing Mortic in "
"S12 Evacuation, and completing the difficult S17b All-In, youve "
"unlocked this bonus scenario!"
#. [side]: type=Drake Arbiter, id=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:103
msgid "Goag"
msgstr "Goag"
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:130
msgid "Graritos"
msgstr "Graritos"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:190
msgid "Survivors"
msgstr "Survivors"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:224
msgid "Tribute"
msgstr "Tribute"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:232
msgid "Prison Guards"
msgstr "Prison Guards"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:234
msgid "Tobo"
msgstr "Tobo"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:235
msgid "Unik"
msgstr "Unik"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:236
msgid "Shubru"
msgstr "Shubru"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:237
msgid "Grugnuk"
msgstr "Grugnuk"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:539
msgid "Filthy..."
msgstr "Filthy..."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:544
msgid "Stinking..."
msgstr "Stinking..."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:549
msgid "TRAITORS!!!"
msgstr "TRAITORS!!!"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:554
msgid ""
"Drakes, human, dwarves... vermin, all of them! I offered them a chance at "
"peace, at purpose! A chance to be part of something greater than themselves "
"— my great golden Empire!!! And this is the thanks I get?"
msgstr ""
"Drakes, human, dwarves... vermin, all of them! I offered them a chance at "
"peace, at purpose! A chance to be part of something greater than themselves "
"— my great golden Empire!!! And this is the thanks I get?"
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:560
msgid ""
"Chief, more wyrms are attacking the east tunnels! Theres too many of them! "
"What do we do?"
msgstr ""
"Chief, more wyrms are attacking the east tunnels! Theres too many of them! "
"What do we do?"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:564
msgid ""
"Im not going to let everything Ive worked for fall apart so easily! These "
"vermin are WEAK! We are STRONG!"
msgstr ""
"Im not going to let everything Ive worked for fall apart so easily! These "
"vermin are WEAK! We are STRONG!"
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:568
msgid "Okay, but thats not really a battle pla-"
msgstr "Okay, but thats not really a battle pla"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:572
msgid ""
"Capture their warriors and sell them for gold. Break their leaders and bend "
"their followers to my will. Ill slay anyone who resists and build a new "
"empire on top of their steaming corpses!"
msgstr ""
"Capture their warriors and sell them for gold. Break their leaders and bend "
"their followers to my will. Ill slay anyone who resists and build a new "
"empire on top of their steaming corpses!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:578
msgid "Defeat all drake leaders"
msgstr "Defeat all drake leaders"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:582
msgid "Death of Chief Dra-Nak"
msgstr "Death of Chief Dra-Nak"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:586
msgid "You are fighting in your home and therefore pay no upkeep."
msgstr "You are fighting in your home and therefore pay no upkeep."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:589
msgid ""
"Reduce enemies to 0 hp to capture them and gain gold. The prisons have "
"limited space."
msgstr ""
"Reduce enemies to 0 HP to capture them and gain gold. The prisons have "
"limited space."
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:592
msgid "Surviving enemies will (mostly) join you when you defeat their leader."
msgstr "Surviving enemies will (mostly) join you when you defeat their leader."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:621
msgid ""
"Ive emptied the last of our treasury! Only 31 pieces, but better than "
"nothing."
msgstr ""
"Ive emptied the last of our treasury! Only 31 pieces, but better than "
"nothing."
#. [then]
#. said by Dra-Nak as an insult to Mortic in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:636
msgid "Some leader."
msgstr "Some leader."
#. [then]
#. said by Dra-Nak as an insult to Goag in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:643
msgid "Thatll teach him. Where was that loyalty when he used to obey me?"
msgstr "Thatll teach him. Where was that loyalty when he used to obey me?"
#. [then]
#. said by Dra-Nak as an insult to Graritos in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:650
msgid "What happened to dying slow? So much for him."
msgstr "What happened to dying slowly? So much for him."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:656
msgid "They really thought they could get away? Haw..."
msgstr "They really thought they could get away? Haw..."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:680
msgid ""
"He called himself your leader, but now you see him for the weakling he "
"really was. You can either join him or fight alongside me and pray I show "
"you mercy."
msgstr ""
"He called himself your leader, but now you see him for the weakling he "
"really was. You can either join him or fight alongside me and pray I show "
"you mercy."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:686
msgid ""
"As for the rest of you — pledge yourselves to me, or die a slow painful "
"death!"
msgstr ""
"As for the rest of you — pledge yourselves to me, or die a slow painful "
"death!"
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:692
msgid "You might as well give it up! Resistance is pointless."
msgstr "You might as well give it up! Resistance is pointless."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:698
msgid ""
"Nobody escapes me. Join me and Ill treat you fairly, resist me and youll "
"die painfully."
msgstr ""
"Nobody escapes me. Join me and Ill treat you fairly, resist me and youll "
"die painfully."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:709
msgid ""
"Mortic was strong.\n"
"Alone I am weak.\n"
"I will serve you."
msgstr ""
"Mortic was strong.\n"
"Alone I am weak.\n"
"I will serve you."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:717
msgid ""
"I crave not death.\n"
"I will myself to you."
msgstr ""
"I crave not death.\n"
"I will myself to you."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:724
msgid ""
"These orcs enrage me,\n"
"But I possess no strength to resist.\n"
"I will serve you."
msgstr ""
"These orcs enrage me,\n"
"But I possess no strength to resist.\n"
"I will serve you."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:732
msgid "Yes, yes, just please dont hurt me!"
msgstr "Yes, yes, just please dont hurt me!"
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:772
msgid ""
"I shall never again obey orc.\n"
"Mortic fought and died.\n"
"I shall fight as well."
msgstr ""
"I shall never again obey orc.\n"
"Mortic fought and died.\n"
"I shall fight as well."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:780
msgid ""
"I am always loyal,\n"
"but never to prey.\n"
"I fight until death."
msgstr ""
"I am always loyal,\n"
"but never to prey.\n"
"I fight until death."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:788
msgid ""
"I grieve.\n"
"May the end come swiftly."
msgstr ""
"I grieve.\n"
"May the end come swiftly."
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:795
msgid "You traitors, how could you! Ill never betray Wesnoth!"
msgstr "You traitors, how could you! Ill never betray Wesnoth!"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:823
msgid "Surrender or die, your choice!"
msgstr "Surrender or die, your choice!"
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:827
msgid ""
"Surrender brings certain death.\n"
"Battle may yet bring victory.\n"
"There is no choice."
msgstr ""
"Surrender brings certain death.\n"
"Battle may yet bring victory.\n"
"There is no choice."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:833
msgid "Die it is then!"
msgstr "Die it is then!"
#. [message]: speaker=Mortic
#. Mortic's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:850
msgid ""
"Surrender brings death.\n"
"Battle brings death.\n"
"All is death..."
msgstr ""
"Surrender brings death.\n"
"Battle brings death.\n"
"All is death..."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:873
msgid ""
"The reapers knocking at your door, wyrm! Give up now and maybe Ill kill "
"you quickly."
msgstr ""
"The reapers knocking at your door, wyrm! Give up now and maybe Ill kill "
"you quickly."
#. [message]: speaker=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:877
msgid ""
"Mortic commanded me to fight.\n"
"So the Aspirant ordered, so I will fight,\n"
"Until the end."
msgstr ""
"Mortic commanded me to fight.\n"
"So the Aspirant ordered, so I will fight,\n"
"Until the end."
#. [message]: speaker=Gra'ritos
#. to Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:913
msgid ""
"You are Prey.\n"
"I am Hunter.\n"
"I will not fall easily."
msgstr ""
"You are Prey.\n"
"I am Hunter.\n"
"I will not fall easily."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:919
msgid "Good, Ill enjoy making it slow."
msgstr "Good, Ill enjoy making it slow."
#. [message]: speaker=Chief Dra-Nak
#. as the west bridge is broken, the Wesnothians who were left behind are trying to get though the orc's caves and out the east side
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:953
msgid ""
"Haw, back so soon? Too bad your friends abandoned you on MY side of the "
"river. But its your lucky day, Im a fair orc. Surrender now and I might be "
"merciful."
msgstr ""
"Haw, back so soon? Too bad your friends abandoned you on MY side of the "
"river. But its your lucky day, Im a fair orc. Surrender now and I might be "
"merciful."
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:957
msgid "Well never give in to you! For Wesnoth!!"
msgstr "Well never give in to you! For Wesnoth!"
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:969
msgid "This foolish plan was my idea... Im so, so sorry everyone..."
msgstr "This foolish plan was my idea... Im so, so sorry everyone..."
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:985
msgid "Keep pushing forward! Stick to the south tunnels! We can do this!"
msgstr "Keep pushing forwards! Stick to the south tunnels! We can do this!"
#. [message]: speaker=Chief Dra-Nak
#. the necromancers are apparently paying gold immediately when each prisoner is captured
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1010
msgid ""
"Thats right, bleed them down and lock them up! I need gold to win this "
"fight!"
msgstr ""
"Thats right, bleed them down and lock them up! I need gold to win this "
"fight!"
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1020
msgid ""
"Chief, I only have space for so many prisoners. As cells get crowded, "
"prisoners will start to get sick and we wont get paid as much."
msgstr ""
"Chief, I only have space for so many prisoners. As cells get crowded, "
"prisoners will start to get sick and we wont get paid as much."
#. [message]: speaker=Unik
#. the hole where the escape in S11 started
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1028
msgid ""
"Things are starting to get really crowded over here Chief. Shame the fourth "
"cell has a hole in the back..."
msgstr ""
"Things are starting to get really crowded over here Chief. Shame the fourth "
"cell has a hole in the back..."
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1035
msgid ""
"Thats it boss, the prisoners are packed as tight as theyll go! Hope you "
"got enough gold to finish off the drakes."
msgstr ""
"Thats it boss, the prisoners are packed as tight as theyll go! Hope you "
"got enough gold to finish off the drakes."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1205
msgid "Get away from my jail cells! Filthy traitors, there goes my income..."
msgstr "Get away from my gaol cells! Filthy traitors, there goes my income..."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1209
msgid ""
"Fine then, Im done taking prisoners. From here on out, you either submit or "
"die!"
msgstr ""
"Fine then, Im done taking prisoners. From here on, you either submit or die!"
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1336
msgid ""
"Come on, dont give up! Owaecs destroyed the bridge so well have to fight "
"our way back through the orcish tunnels."
msgstr ""
"Come on, dont give up! Owaecs destroyed the bridge so well have to fight "
"our way back through the orcish tunnels."
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1352
msgid ""
"I know this looks grim, but we have to try. Its our only chance. If we can "
"just get through to the eastern exit, we might be able to escape!"
msgstr ""
"I know this looks grim, but we have to try. Its our only chance. If we can "
"just get through to the eastern exit, we might be able to escape!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1414
msgid "Thank the Light, Ive made it! Please please please dont chase me..."
msgstr "Thank the Light, Ive made it! Please please please dont chase me..."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1417
msgid "Yes, YES! Get me out of here."
msgstr "Yes, YES! Get me out of here."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1420
msgid "Ha ha, youll never catch me now!"
msgstr "Ha ha, youll never catch me now!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1423
msgid "Whew, that was a close one!"
msgstr "Whew, that was a close one!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1427
msgid "Ive escaped!"
msgstr "Ive escaped!"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1483
msgid ""
"Well done, grunts. No more revolts, no more rebellion, and lots of "
"prisoners..."
msgstr ""
"Well done, grunts. No more revolts, no more rebellion, and lots of "
"prisoners..."
#. [message]: speaker=Chief Dra-Nak
#. all the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1488
msgid "Now kill them all."
msgstr "Now kill them all."
#. [message]: speaker=Unik
#. already paid them for the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1604
msgid "But Chief, the necromancers already paid us! We cant just-"
msgstr "But Chief, the necromancers already paid us! We cant just"
#. [message]: speaker=Chief Dra-Nak
#. all the necromancers
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1609
msgid "Then Ill kill them all too! Im done working with others!"
msgstr "Then Ill kill them all too! Im done working with others!"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1625
msgid ""
"I tried being merciful. I tried working toward peace. I tried building an "
"empire where all races could be a part of something great, and all I asked "
"in return was simple tribute."
msgstr ""
"I tried being merciful. I tried working towards peace. I tried building an "
"empire where all races could be a part of something great, and all I asked "
"in return was simple tribute."
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1629
msgid ""
"Mercy no more. Ill build a new empire on the smoking rubble of the old, an "
"empire for orcs and orcs alone, an empire to unite all the scattered tribes "
"under one banner!"
msgstr ""
"Mercy no more. Ill build a new empire on the smoking rubble of the old, an "
"empire for orcs and orcs alone, an empire to unite all the scattered tribes "
"under one banner!"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1633
msgid "And when Im ready, we will march across the world and make it ours."
msgstr "And when Im ready, we will march across the world and make it ours."
#. [message]: speaker=Chief Dra-Nak
#. the chief's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1649
msgid "FILTHY... Rotten... ...traitors... ..."
msgstr "FILTHY... Rotten... traitors..."
#. [terrain_type]: id=urbanjungle{ID}
#: data/campaigns/Eastern_Invasion/terrain.cfg:15
#: data/campaigns/Eastern_Invasion/terrain.cfg:16
#: data/campaigns/Eastern_Invasion/terrain.cfg:17
msgid "Urban"
msgstr "Urban"
#. [terrain_type]: id=urbanjungle{ID}
#: data/campaigns/Eastern_Invasion/terrain.cfg:18
msgid ""
"Densely packed structures are less suitable for garrison than traditional "
"villages, providing no income or healing. They are difficult to navigate "
"quickly, but offer significant protection."
msgstr ""
"Densely packed structures are less suitable for garrison than traditional "
"villages, providing no income or healing. They are difficult to navigate "
"quickly, but offer significant protection."
#. [unit_type]: id=Ant Queen, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:4
msgid "Ant Queen"
msgstr "Ant Queen"
#. [unit_type]: id=Ant Queen, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:19
msgid ""
"At the heart of each giant ant burrow lies a queen. Much like their "
"miniature cousins, a well-fed giant ant queen will continually lay eggs, "
"ensuring that the colony never lacks workers for scavenging or soldiers for "
"defense."
msgstr ""
"At the heart of each giant ant burrow lies a queen. Much like their "
"miniature cousins, a well-fed giant ant queen will continually lay eggs, "
"ensuring that the colony never lacks workers for scavenging or soldiers for "
"defence."
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:25
msgid "royalty"
msgstr "royalty"
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:26
msgid "If the ant queen is killed, all of her subjects die."
msgstr "If the ant queen is killed, all of her subjects die."
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:4
msgid "Egg Sac"
msgstr "Egg Sac"
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:17
msgid ""
"Each of these enormous egg sacs contains up to a dozen ant larvae, "
"sheltering and nourishing them while they develop into worker drones. When "
"the burrow is threatened, an ant queen can release pheromones that cause "
"each sac to rapidly develop into a single large warrior ant."
msgstr ""
"Each of these enormous egg sacs contains up to a dozen ant larvae, "
"sheltering and nourishing them while they develop into worker drones. When "
"the burrow is threatened, an ant queen can release pheromones that cause "
"each sac to rapidly develop into a single large warrior ant."
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:22
msgid "hatch"
msgstr "hatch"
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:23
msgid ""
"If an enemy unit is adjacent to this egg sac when it begins its turn, it "
"will hatch."
msgstr ""
"If an enemy unit is adjacent to this egg sac when it begins its turn, it "
"will hatch."
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:5
msgid "Gate"
msgstr "Gate"
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:9
msgid "An old gate, poorly maintained but of sturdy construction."
msgstr "An old gate, poorly maintained but of sturdy construction."
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:4
msgid "Banneret"
msgstr "Banneret"
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:19
msgid ""
"The few lancers who survive for long enough invariably find themselves "
"commanding companies of their own. Still clad in minimal armor, they ride "
"with even greater speed, charging into battle and leading from the forefront "
"of any conflict."
msgstr ""
"The few lancers who survive for long enough invariably find themselves "
"commanding companies of their own. Still clad in minimal armour, they ride "
"with even greater speed, charging into battle and leading from the forefront "
"of any conflict."
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:10
msgid "Fallen Mage"
msgstr "Fallen Mage"
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:25
msgid ""
"There are dark powers in this world which humankind was not meant to "
"understand. Even the greatest and wisest can be bound in service of such a "
"darkness."
msgstr ""
"There are dark powers in this world which mankind was not meant to "
"understand. Even the greatest and wisest can be bound in service of such a "
"darkness."
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:63
msgid "rotting"
msgstr "rotting"
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:64
msgid "Immune to poison, drain, and plague."
msgstr "Immune to poison, drain, and plague."
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:4
msgid "Twilight Mage"
msgstr "Twilight Mage"
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:19
msgid ""
"Even the most devout of white magi can have their light tainted by the power "
"of darkness. Though not extinguished, their faltering inner light can become "
"muted."
msgstr ""
"Even the most devout of white magi can have their light tainted by the power "
"of darkness. Though not extinguished, their faltering inner light can become "
"muted."
#. [unit_type]: id=Frontier Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:4
msgid "Frontier Lieutenant"
msgstr "Frontier Lieutenant"
#. [unit_type]: id=Frontier Lieutenant, race=human
#. same as regular Lieutenant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:19
msgid ""
"Lieutenants are some of the more respected commanding officers among humans "
"and are often seen leading smaller-scale incursions and managing the "
"battlefield. Trained both with sword and crossbow, they excel at neither, "
"and are somewhat less resilient than the warlords of other races — this is "
"more than made up for by their superior knowledge and training in military "
"strategy."
msgstr ""
"Lieutenants are some of the more respected commanding officers among humans "
"and are often seen leading smaller-scale incursions and managing the "
"battlefield. Trained both with sword and crossbow, they excel at neither, "
"and are somewhat less resilient than the warlords of other races — this is "
"more than made up for by their superior knowledge and training in military "
"strategy."
#. [unit_type]: id=Frontier Sergeant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:4
msgid "Frontier Sergeant"
msgstr "Frontier Sergeant"
#. [unit_type]: id=Frontier Sergeant, race=human
#. same as regular Sergeant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:19
msgid ""
"Sergeants are low-ranking officers of human armies. Though academically "
"trained, they need some experience in the field before their leadership is "
"sound and acknowledged. Still, their diligent bearing and basic insight of "
"combat means they can more effectively rouse civilians and peasants in "
"trying situations."
msgstr ""
"Sergeants are low-ranking officers of human armies. Though academically "
"trained, they need some experience in the field before their leadership is "
"sound and acknowledged. Still, their diligent bearing and basic insight of "
"combat means they can more effectively rouse civilians and peasants in "
"trying situations."
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:4
msgid "Veteran Commander"
msgstr "Veteran Commander"
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:30
msgid ""
"Despite his lack of formal rank, Gweddry radiates more leadership and "
"experience than many commanders twice his age. His cunning and tactical "
"skill have been honed over countless battles, enabling him to direct even "
"the freshest of recruits to strike strategically against impossible odds and "
"emerge victorious."
msgstr ""
"Despite his lack of formal rank, Gweddry radiates more leadership and "
"experience than many commanders twice his age. His cunning and tactical "
"skill have been honed over countless battles, enabling him to direct even "
"the freshest of recruits to strike strategically against impossible odds and "
"emerge victorious."
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:4
msgid "Veteran Lieutenant"
msgstr "Veteran Lieutenant"
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:29
msgid ""
"Once inexperienced, Gweddry is now a veteran of many battles. His cunning "
"and tactical skill enable him to direct even the freshest of recruits to "
"strike strategically and emerge victorious. His skill with the longsword and "
"crossbow is not to be underestimated either, nor is the speed with which he "
"can move despite his heavy armor."
msgstr ""
"Once inexperienced, Gweddry is now a veteran of many battles. His cunning "
"and tactical skill enable him to direct even the freshest of recruits to "
"strike strategically and emerge victorious. His skill with the longsword and "
"crossbow is not to be underestimated either, nor is the speed with which he "
"can move despite his heavy armour."
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:4
msgid "King of Wesnoth"
msgstr "King of Wesnoth"
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:22
msgid ""
"Kings are trained rigorously in the combat arts, sometimes out of necessity, "
"more often out of tradition from when their priors made their wealth in war. "
"Fitted in armor so skillfully made as to incite envy even from many dwarvish "
"smiths, these sovereigns are well conditioned to their heavy armor and can "
"maneuver across the battlefield much faster than their gilded plate would "
"suggest."
msgstr ""
"Kings are trained rigorously in the combat arts, sometimes out of necessity, "
"more often out of tradition from when their priors made their wealth in war. "
"Fitted in armour so skilfully made as to incite envy even from many dwarvish "
"smiths, these sovereigns are well conditioned to their heavy armour and can "
"manoeuvre across the battlefield much faster than their gilded plate would "
"suggest."
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:38
msgid "sceptre of fire"
msgstr "sceptre of fire"
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:4
msgid "Clan Captain"
msgstr "Clan Captain"
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:26
msgid ""
"The leaders-to-be of the Horse Clans, each of these proud nobles is skilled "
"in combat and adheres to a strict code of honor. Even the most tenacious of "
"opponents will quake at the sight of a horse charge spearheaded by one of "
"these fearless riders."
msgstr ""
"The leaders-to-be of the Horse Clans, each of these proud nobles is skilled "
"in combat and adheres to a strict code of honour. Even the most tenacious of "
"opponents will quake at the sight of a horse charge spearheaded by one of "
"these fearless riders."
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:47
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:48
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:47
msgid "greathammer"
msgstr "greathammer"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "Horse Lord"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:27
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. These lords lead by example, "
"dominating the battlefield from the head of a cavalry charge."
msgstr ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. These lords lead by example, "
"dominating the battlefield from the head of a cavalry charge."
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:4
msgid "Princeling"
msgstr "Princeling"
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:26
msgid ""
"From early age, the nobles of the plains train vigorously in both combat and "
"governance, preparing to someday become captains of the Clans. Though young "
"and brash, these fighters have the potential to become great warriors one "
"day."
msgstr ""
"From early age, the nobles of the plains train vigorously in both combat and "
"governance, preparing to someday become captains of the Clans. Though young "
"and brash, these fighters have the potential to become great warriors one "
"day."
#. [unit_type]: id=Shadow Lord, race=human, gender=female
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:6
msgid "female^Shadow Lord"
msgstr "Shadow Lord"
#. [unit_type]: id=Shadow Lord, race=human, gender=female
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:24
msgid ""
"Few humans fathom the secrets of light and dark magic and retain their "
"sanity. Those that can master that balance become Shadow Lords, fully "
"existing neither in the world of light nor the world of darkness. No longer "
"needing physical weapons, they are fearsome to both their enemies and those "
"they fight alongside."
msgstr ""
"Few humans fathom the secrets of light and dark magic and retain their "
"sanity. Those that can master that balance become Shadow Lords, fully "
"existing neither in the world of light nor the world of darkness. No longer "
"needing physical weapons, they are fearsome to both their enemies and those "
"they fight alongside."
#. [attack]: type=arcane
#. Translation for this weapon can be taken from liberty textdomain
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:36
msgid "astral blade"
msgstr "astral blade"
#. [attack]: type=impact
#. The secondary attack of this unit is named shadow wave, known from the Dark Adept line
#. The secondary attack of this unit is named shadow wave (same as the Dark Sorcerers)
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:49
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:49
msgid "blast wave"
msgstr "blast wave"
#. [unit_type]: id=Shadow Mage, race=human, gender=female
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:6
msgid "female^Shadow Mage"
msgstr "Shadow Mage"
#. [unit_type]: id=Shadow Mage, race=human, gender=female
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:23
msgid ""
"Obsessive study over the forces of light and dark have turned the shadow "
"mages into feared fighters. Cloaked in mist, they have been known to vanish "
"into the night swifter than any ghost. While their zealous study has left "
"their bodies exhausted and enfeebled, they instead channel their energies "
"into devastatingly accurate melee attacks."
msgstr ""
"Obsessive study over the forces of light and dark have turned the shadow "
"mages into feared fighters. Cloaked in mist, they have been known to vanish "
"into the night swifter than any ghost. While their zealous study has left "
"their bodies exhausted and enfeebled, they instead channel their energies "
"into devastatingly accurate melee attacks."
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:48
msgid "blessed lance"
msgstr "blessed lance"
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:4
msgid "Townsfolk"
msgstr "Townsfolk"
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:18
msgid ""
"Townsfolk are city-dwellers who try to make their fortune in a non-violent "
"manner, be they traders, craftsmen, or servants of a noble house. They "
"almost universally lack the strength that comes from a life of physical "
"labour, and thus are not conscripted as often as peasants."
msgstr ""
"Townsfolk are city-dwellers who try to make their fortune in a non-violent "
"manner, be they traders, craftsmen, or servants of a noble house. They "
"almost universally lack the strength that comes from a life of physical "
"labour, and thus are not conscripted as often as peasants."
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:4
msgid "Naga Centurion"
msgstr "Naga Centurion"
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:20
msgid ""
"The leaders of the naga have mastered the serpentine arts of their kind, "
"striking faster than a lightning bolt and dancing away more gracefully than "
"a forest brook. Undisputed masters of both swordsmanship and leadership, "
"these Naga are honored by their clutch and bestowed the rare title of "
"Centurion."
msgstr ""
"The leaders of the naga have mastered the serpentine arts of their kind, "
"striking faster than a lightning bolt and dancing away more gracefully than "
"a forest brook. Undisputed masters of both swordsmanship and leadership, "
"these Naga are honoured by their clutch and bestowed the rare title of "
"Centurion."
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:32
msgid "blade"
msgstr "blade"
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:41
msgid "speed strike"
msgstr "speed strike"
#. [female]: gender=female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:72
msgid "Nagini Centurion"
msgstr "Nagini Centurion"
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:4
msgid "Ancient Ogre"
msgstr "Ancient Ogre"
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:30
msgid ""
"Ancient ogres possess legendary strength and stand taller than even many "
"woses. They usually live among their own kind in the wilderness, but can be "
"highly loyal to those few they trust."
msgstr ""
"Ancient ogres possess legendary strength and stand taller than even many "
"woses. They usually live among their own kind in the wilderness, but can be "
"highly loyal to those few they trust."
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:4
msgid "Great Ogre"
msgstr "Great Ogre"
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:27
msgid ""
"Great Ogres are giant creatures that usually live alone in the wilderness. "
"While they can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
msgstr ""
"Great Ogres are giant creatures that usually live alone in the wilderness. "
"While they can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:4
msgid "Barrow Wight"
msgstr "Barrow Wight"
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:18
msgid ""
"Perpetually haunted by the fading memory of its former life, a Barrow Wight "
"wanders aimlessly in a delirium of darkness and despair. Their chill essence "
"is shrouded behind cloak and bone, shielding them from most magic."
msgstr ""
"Perpetually haunted by the fading memory of its former life, a Barrow Wight "
"wanders aimlessly in a delirium of darkness and despair. Their chill essence "
"is shrouded behind cloak and bone, shielding them from most magic."
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:4
msgid "Pyre Wight"
msgstr "Pyre Wight"
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:18
msgid ""
"Risen from a funerals ashes and newly bathed in fire, a Pyre Wights soul "
"burns with a desire for vengeance. They single-mindedly seek out those who "
"wronged them in their past life, but undeath has robbed their memories of "
"friend and foe."
msgstr ""
"Risen from a funerals ashes and newly bathed in fire, a Pyre Wights soul "
"burns with a desire for vengeance. They single-mindedly seek out those who "
"wronged them in their past life, but undeath has robbed their memories of "
"friend and foe."
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:17
msgid "Dread Lich"
msgstr "Dread Lich"
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:31
msgid ""
"Named thusly for the abject terror they awaken in their enemies, a so-called "
"Dread Lich is an artisan of necromantic power, a consummate master of the "
"dark magics they wield.\n"
"\n"
"Invariably in command of a nigh limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Dread Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
"Named thusly for the abject terror they awaken in their enemies, a so-called "
"Dread Lich is an artisan of necromantic power, a consummate master of the "
"dark magics they wield.\n"
"\n"
"Invariably in command of a nigh limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Dread Lich has not led to the shadows ruling the world "
"for the rest of time."
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:74
msgid "reanimation"
msgstr "reanimation"
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:75
msgid ""
"This unit can reanimate its defeated allies and enemies.\n"
"\n"
"When any of Mal-Ravanals recruits die, that unit will be reanimated as a "
"weaker undead version of itself. Enemies killed by Mal-Ravanal will rise "
"again as ghosts."
msgstr ""
"This unit can reanimate its defeated allies and enemies.\n"
"\n"
"When any of Mal-Ravanals recruits die, that unit will be reanimated as a "
"weaker undead version of itself. Enemies killed by Mal-Ravanal will rise "
"again as ghosts."
#. [unit_type]: id=Skeletal Corpse, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:5
msgid "Skeletal Corpse"
msgstr "Skeletal Corpse"
#. [unit_type]: id=Skeletal Corpse, race=undead
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:14
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:16
msgid ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
"of their servants necromantic energy, reanimating a new — albeit weaker — "
"minion."
msgstr ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
"of their servants necromantic energy, reanimating a new — albeit weaker — "
"minion."
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:5
msgid "Skeletal Soulless"
msgstr "Skeletal Soulless"
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:6
msgid "greater drains"
msgstr "greater drains"
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:7
msgid ""
"This unit drains health from living units, healing itself for the full "
"amount of damage it deals."
msgstr ""
"This unit drains health from living units, healing itself for the full "
"amount of damage it deals."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:54
msgid "Your soul is mine!!"
msgstr "Your soul is mine!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:133
msgid ""
"Funny thing about the undead. If you know what youre doing, theyre really "
"very easy to put back together."
msgstr ""
"Funny thing about the undead. If you know what youre doing, theyre really "
"very easy to put back together."
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:141
msgid "swift"
msgstr "swift"
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:142
msgid ""
"This attack is exceptionally swift. When this attack is used on offense, the "
"opponent will be unable to retaliate."
msgstr ""
"This attack is exceptionally swift. When this attack is used on offence, the "
"opponent will be unable to retaliate."
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:152
msgid "shock"
msgstr "shock"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:153
msgid ""
"The crushing power of this attack overwhelms enemies. When used on offense, "
"the opponent can only retaliate with one strike."
msgstr ""
"The crushing power of this attack overwhelms enemies. When used on offence, "
"the opponent can only retaliate with one strike."
#. [special_note]
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:162
msgid ""
"This units melee attack can overwhelm enemies defenses, preventing them "
"from retaliating as effectively."
msgstr ""
"This units melee attack can overwhelm enemies defences, preventing them "
"from retaliating as effectively."
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:169
msgid "vanguard"
msgstr "vanguard"
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:170
msgid ""
"This unit fights best in the heart of battle, surrounded by friends and foes "
"alike.\n"
"\n"
"Deals an additional 25% damage for each adjacent ally and/or enemy after the "
"first."
msgstr ""
"This unit fights best in the heart of battle, surrounded by friends and foes "
"alike.\n"
"\n"
"Deals an additional 25% damage for each adjacent ally and/or enemy after the "
"first."
#. [special_note]
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:233
msgid "This unit gains increased damage for each adjacent ally and/or enemy."
msgstr "This unit gains increased damage for each adjacent ally and/or enemy."
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:243
msgid "darkens"
msgstr "darkens"
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:244
msgid ""
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:257
msgid "obfuscates"
msgstr "obfuscates"
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:258
msgid ""
"This unit obfuscates the surrounding area, making chaotic units fight much "
"better, and lawful units fight much worse."
msgstr ""
"This unit obfuscates the surrounding area, making chaotic units fight much "
"better, and lawful units fight much worse."
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:267
msgid "nightskirmish"
msgstr "nightskirmish"
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:268
msgid "female^nightskirmish"
msgstr "nightskirmish"
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:269
msgid ""
"This unit is skilled in moving past enemies quickly and ignores all enemy "
"Zones of Control, but only at night."
msgstr ""
"This unit is skilled in moving past enemies quickly and ignores all enemy "
"Zones of Control, but only at night."
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:283
msgid "terror"
msgstr "terror"
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:284
msgid ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless trait are unaffected.\n"
"\n"
"When an enemy unit of lower level within a 2 hex radius engages in combat, "
"its attacks do 25% less damage times the difference in their levels."
msgstr ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless trait are unaffected.\n"
"\n"
"When an enemy unit of lower level within a 2 hex radius engages in combat, "
"its attacks do 25% less damage times the difference in their levels."
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:521
msgid "shroud"
msgstr "shroud"
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:522
msgid "While defending, this unit has 50% fire and arcane resistance."
msgstr "While defending, this unit has 50% fire and arcane resistance."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:39
msgid ""
"In this campaign, whenever a max-level unit advances, they can select one of "
"several minor bonuses!"
msgstr ""
"In this campaign, whenever a max-level unit advances, they can select one of "
"several minor bonuses!"
#. [advancement]: id=hitpoints_increase
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:112
msgid "Gain +8 hitpoints."
msgstr "Gain +8 hit-points."
#. [advancement]: id=melee_increase1
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:127
msgid "Gain +4 melee damage."
msgstr "Gain +4 melee damage."
#. [advancement]: id=melee_increase2
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:155
msgid "Gain +2 melee damage."
msgstr "Gain +2 melee damage."
#. [advancement]: id=melee_increase3
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:183
msgid "Gain +1 melee damage."
msgstr "Gain +1 melee damage."
#. [advancement]: id=ranged_increase1
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:204
msgid "Gain +3 ranged damage."
msgstr "Gain +3 ranged damage."
#. [advancement]: id=ranged_increase2
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:232
msgid "Gain +2 ranged damage."
msgstr "Gain +2 ranged damage."
#. [advancement]: id=ranged_increase3
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:260
msgid "Gain +1 ranged damage."
msgstr "Gain +1 ranged damage."
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:16
msgid "loyal"
msgstr "loyal"
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:17
msgid "Zero upkeep"
msgstr "Zero upkeep"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:27
msgid "Gweddry"
msgstr "Gweddry"
#. [event]
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:46
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:821
msgid "Dacyn"
msgstr "Dacyn"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:61
msgid "Owaec"
msgstr "Owaec"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:93
msgid "Konrad II"
msgstr "Konrad II"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:13
msgid "No! I... die..."
msgstr "No! I... die..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30
msgid "I... must— Argh...!"
msgstr "I... must— Argh...!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:47
msgid "The light fades... We are doomed..."
msgstr "The light fades... We are doomed..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:65
msgid "So much death... so much senseless destruction..."
msgstr "So much death... so much senseless destruction..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:69
msgid ""
"Unfortunate. Gweddry has fought with me since the very beginning, only to "
"fall so close to the end."
msgstr ""
"Unfortunate. Gweddry has fought with me since the very beginning, only to "
"fall so close to the end."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:84
msgid "Alas, I fall! The clans will never truly be avenged..."
msgstr "Alas, I fall! The clans will never truly be avenged..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:88
msgid "Owaec! Weve been through so much together! You cant die now..."
msgstr "Owaec! Weve been through so much together! You cant die now..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:102
msgid "The light fades... Wesnoth, I have failed you..."
msgstr "The light fades... Wesnoth, I have failed you..."
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:121
msgid "Watch out behind ye- ach!"
msgstr "Watch out behind ye ach!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:125
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:143
msgid ""
"Though he was not one of us, he served bravely alongside Wesnoths best. We "
"must carry on the good fight."
msgstr ""
"Though he was not one of us, he served bravely alongside Wesnoths best. We "
"must carry on the good fight."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:157
msgid "How did I get dragged into this mess..."
msgstr "How did I get dragged into this mess..."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:171
msgid ""
"Alas, my long, storied, and exceedingly profitable career has at last come "
"to an end, so far from home! I only... wish I could have died on the soft "
"sands... instead of among these primitive barbarians..."
msgstr ""
"Alas, my long, storied, and exceedingly profitable career has at last come "
"to an end, so far from home! I only... wish I could have died on the soft "
"sands... instead of among these primitive barbarians..."
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:175
msgid "Bar... ber... bears? Die why?"
msgstr "Bar... ber... bears? Die why?"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:179
msgid ""
"Aye, tis a sad place for one o us foreigners to fall. Well miss ye, "
"thats for sure."
msgstr ""
"Aye, tis a sad place for one o us foreigners to fall. Well miss ye, "
"thats for sure."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:193
msgid "Oh, I knew drinking all those elixirs was a bad idea..."
msgstr "Oh, I knew drinking all those elixirs was a bad idea..."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:207
msgid ""
"And so, I give... the last thing I have to give... in service of the Light..."
msgstr ""
"And so, I give... the last thing I have to give... in service of the Light..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:211
msgid ""
"You shall be gravely missed, paladin of the Light! May you long live on in "
"song and tale."
msgstr ""
"You shall be gravely missed, paladin of the Light! May you long live on in "
"song and tale."
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:224
msgid "Death is coming for me..."
msgstr "Death is coming for me..."
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:228
msgid ""
"Truly, you have proven that there is goodness within all of us. I pledge "
"that your sacrifice will not be in vain!"
msgstr ""
"Truly, you have proven that there is goodness within all of us. I pledge "
"that your sacrifice will not be in vain!"
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:243
msgid "Alas, I fall..."
msgstr "Alas, I fall..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:255
msgid "Yannic! The Clans have lost another brave soul this day..."
msgstr "Yannic! The Clans have lost another brave soul this day..."
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:271
msgid "I may die, but Wesnoth will never fall!"
msgstr "I may die, but Wesnoth will never fall!"
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:285
msgid "Theres too many! Must... keep fighting..."
msgstr "Theres too many! Must... keep fighting..."
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:299
msgid ""
"Ack! Curse these undead! I should have listened to my mother and been a "
"dentist..."
msgstr ""
"Ack! Curse these undead! I should have listened to my mother and been a "
"dentist..."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:313
msgid "Alas, I perish! The kingdom is lost without its king."
msgstr "Alas, I perish! The kingdom is lost without its king."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:327
msgid ""
"It was perhaps as well for the men of Gweddrys troop that they did not live "
"to witness the fullness of the grim tide of undead sweeping westward into "
"Wesnoth, laying waste to all in its path."
msgstr ""
"It was perhaps as well for the men of Gweddrys troop that they did not live "
"to witness the fullness of the grim tide of undead sweeping westwards into "
"Wesnoth, laying waste to all in its path."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:337
msgid ""
"Wesnoth never learned the fate of Gweddrys band, but they would soon learn "
"the full measure of the power of Mal-Ravanal in a war that would end only in "
"misery and death."
msgstr ""
"Wesnoth never learned the fate of Gweddrys band, but they would soon learn "
"the full measure of the power of Mal-Ravanal in a war that would end only in "
"misery and death."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:347
msgid ""
"Their home country had proved to be no refuge for Gweddrys weary men, and "
"no more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"Their home country had proved to be no refuge for Gweddrys weary men, and "
"no more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defence of the doomed kingdom."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:357
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the hand of Mal-"
"Ravanal."
msgstr ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the hand of Mal-"
"Ravanal."
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:372
msgid "My beautiful bats, why didnt you protect me..."
msgstr "My beautiful bats, why didnt you protect me..."
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar survived in S01 but the player has now killed him.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:389
msgid "No! Once again you escape me..."
msgstr "No! Once again you escape me..."
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar died in S01 and the player has now killed his renamed clone too.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:397
msgid "No! How am I defeated so easily..."
msgstr "No! How am I defeated so easily..."
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:425
msgid "You... waste... your effort..."
msgstr "You... waste... your effort..."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:27
msgid "A-ha, whats this? The white mage resorts to wielding black magic?"
msgstr "A-ha, whats this? The white mage resorts to wielding black magic?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:45
msgid ""
"Ah, the feeling of my flesh burned away by your nauseating radiance... this "
"takes me back to when I still thought of you as my friend."
msgstr ""
"Ah, the feeling of my flesh burned away by your nauseating radiance... this "
"takes me back to when I still thought of you as my friend."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:49
msgid ""
"I only did what I had to do. Your mad quest for power has corrupted you and "
"turned you into a tormented creature of darkness! It is high time I ended "
"your existence!"
msgstr ""
"I only did what I had to do. Your mad quest for power has corrupted you and "
"turned you into a tormented creature of darkness! It is high time I ended "
"your existence!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:70
msgid "For King and country!"
msgstr "For King and country!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:86
msgid "So much death, so much destruction... this has to end, now!"
msgstr "So much death, so much destruction... this has to end, now!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:105
msgid "I shall avenge my fallen people!"
msgstr "I shall avenge my fallen people!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:121
msgid ""
"Mal-Ravanal, at last I face you. I will have my vengeance for the "
"destruction you wrought on my people!"
msgstr ""
"Mal-Ravanal, at last I face you. I will have my vengeance for the "
"destruction you wrought on my people!"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:140
msgid "Aye, I love the sound o bones crunching beneath me hammer!"
msgstr "Aye, I love the sound o bones crunching beneath me hammer!"
#. [message]: speaker=Dolburras
#. in regular English, "So you are the big one, aren't you? Well, the bigger they are"
#. there is a colloquial expression, "the bigger they are, the harder they fall"
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:158
msgid "Ooch, so you be the big un, arent ye? Well, the bigger they are..."
msgstr "Ooch, so you be the big un, arent ye? Well, the bigger they are..."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:177
msgid ""
"Never thought Id be seeing this in my lifetime. The whole blasted "
"apocalypse came early, didnt it."
msgstr ""
"Never thought Id be seeing this in my lifetime. The whole blasted "
"apocalypse came early, didnt it."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:193
msgid "Aww hell. If I live through this, Im never pickin up a sword again."
msgstr "Aww hell. If I live through this, Im never pickin up a sword again."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:212
msgid ""
"How in the sands did I get caught up in all this mess? Im an herbalist, not "
"a warrior!"
msgstr ""
"How in the sands did I get caught up in all this mess? Im an herbalist, not "
"a warrior!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:228
msgid "No, no no, no, what am I even doing here!"
msgstr "No, no no, no, what am I even doing here!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:247
msgid ""
"Ashes to ashes, dust to dust. The undead have no place in this bright world!"
msgstr ""
"Ashes to ashes, dust to dust. The undead have no place in this bright world!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:263
msgid ""
"Foul lich, no longer shall you toy with me for your amusement! No longer "
"shall I watch your armies slaughter the innocent! No longer shall your evil "
"darken this world!"
msgstr ""
"Foul lich, no longer shall you toy with me for your amusement! No longer "
"shall I watch your armies slaughter the innocent! No longer shall your evil "
"darken this world!"
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:282
msgid "I remember when I used to raise creatures like you..."
msgstr "I remember when I used to raise creatures like you..."
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:298
msgid ""
"I loyally served you, once. Look at what that got me. A whole lot of nothing."
msgstr ""
"I loyally served you, once. Look at what that got me. A whole lot of nothing."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:303
msgid "I dont even know who you are."
msgstr "I dont even know who you are."
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:321
msgid ""
"So you are the lich behind this madness! Enough is enough. Vengeance for "
"Soradoc; vengeance for the Plains!"
msgstr ""
"So you are the lich behind this madness! Enough is enough. Vengeance for "
"Soradoc; vengeance for the Plains!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:339
msgid ""
"You are no savior of Man! Naught but a pile of bones, a dead mage too "
"stubborn to fall. Wesnoth will suffer you no longer!"
msgstr ""
"You are no saviour of Man! Nought but a pile of bones, a dead mage too "
"stubborn to fall. Wesnoth will suffer you no longer!"
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:372
msgid ""
"<i>*gulp*</i> Well, its now or never. Id better not think too hard about "
"the fortune in elixirs that Im about to drink away."
msgstr ""
"<i>*gulp*</i> Well, its now or never. Id better not think too hard about "
"the fortune in elixirs that Im about to drink away."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:380
msgid "Agility in swamp and shallow water..."
msgstr "Agility in swamp and shallow water..."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:385
msgid "Resistance to fire and cold..."
msgstr "Resistance to fire and cold..."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:390
msgid "Speed and defense..."
msgstr "Speed and defence..."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:395
msgid "And berserker fury. Oh sands, what am I doing..."
msgstr "And berserker fury. Oh sands, what am I doing..."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:404
msgid "Ugh, I feel queasy..."
msgstr "Ugh, I feel queasy..."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:421
msgid "What?! How could this happen?!"
msgstr "What?! How could this happen?!"
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:480
msgid "Is it over? Weve won?"
msgstr "Is it over? Weve won?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:494
msgid "A-ha haha! You really thought you had a chance there, didnt you?"
msgstr "A-ha ha ha! You really thought you had a chance there, didnt you?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:498
msgid ""
"Well, coming to the battlefield myself has been entertaining, but thats "
"enough for now."
msgstr ""
"Well, coming to the battlefield myself has been entertaining, but thats "
"enough for now."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:502
msgid "You escaped me once before-"
msgstr "You escaped me once before"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:550
msgid "-but NEVER AGAIN!!!"
msgstr "but NEVER AGAIN!!!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:561
msgid "Wha- what is this?!"
msgstr "Wha what is this?!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:568
msgid "Do you even know where that gate youre opening leads to?"
msgstr "Do you even know where that gate youre opening leads to?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:585
msgid ""
"...you think youre better than me, dont you? You must think of yourself as "
"some kind of hero."
msgstr ""
"...you think youre better than me, dont you? You must think of yourself as "
"some kind of hero."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:592
msgid ""
"You think that a stiff old codger like yourself has what it takes to use "
"that amulet to destroy me? I doubt you even know what youre doing."
msgstr ""
"You think that a stiff old codger like yourself has what it takes to use "
"that amulet to destroy me? I doubt you even know what youre doing."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:603
msgid "Ha. Ah-ha, haha. Have it your way. Ill be seeing you soon."
msgstr "Ha. Ah-ha, ha ha. Have it your way. Ill be seeing you soon."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:651
msgid "It is done."
msgstr "It is done."
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:747
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:748
msgid "Fallen Soul"
msgstr "Fallen Soul"
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:763
msgid ""
"Well done! Who else but Dacyn the Magnificent could have defeated such a "
"rival? You truly are the greatest of heroes."
msgstr ""
"Well done! Who else but Dacyn the Magnificent could have defeated such a "
"rival? You truly are the greatest of heroes."
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:767
msgid "Now, embrace our power! You shall live on as the champion of Irdya!"
msgstr "Now, embrace our power! You shall live on as the champion of Irdya!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:771
msgid "Wha- where am I? Whats happening to me?"
msgstr "Wha where am I? Whats happening to me?"
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:775
msgid "The mage called Dacyn is dying! It is time for you to be reborn!"
msgstr "The mage called Dacyn is dying! It is time for you to be reborn!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:779
msgid "-I... -I am no lich! I am no harbinger of darkness, unlike Ravan!"
msgstr "I... -I am no lich! I am no harbinger of darkness, unlike Ravan!"
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:783
msgid ""
"The wielder of the red stone shall become intertwined with the darkness "
"between worlds, whether they will it or not. You sought this Amulet of your "
"own will, O Magnificent Dacyn!"
msgstr ""
"The wielder of the red stone shall become intertwined with the darkness "
"between worlds, whether they will it or not. You sought this Amulet of your "
"own will, O Magnificent Dacyn!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:787
msgid "I... I needed this power! I had to safeguard Irdya!"
msgstr "I... I needed this power! I had to safeguard Irdya!"
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:791
msgid ""
"And now you can, for all eternity! Leave your mortal coil behind. Live on as "
"an undying spirit of mighty power, and do unto this world as you will!"
msgstr ""
"And now you can, for all eternity! Leave your mortal coil behind. Live on as "
"an undying spirit of mighty power, and do unto this world as you will!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:795
msgid "I... but... I could never choose to-"
msgstr "I... but... I could never choose to"
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:808
msgid ""
"You misunderstand. This is no choice of yours.\n"
"\n"
"The stone bleeds your flesh. The darkness consumes your soul. Rebirth into "
"undeath is the only path forward to escape the Maw, else ye embrace oblivion."
msgstr ""
"You misunderstand. This is no choice of yours.\n"
"\n"
"The stone bleeds your flesh. The darkness consumes your soul. Rebirth into "
"undeath is the only path forwards to escape the Maw, else ye embrace "
"oblivion."
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:812
msgid "Mak-Dakan"
msgstr "Mak-Dakan"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:832
msgid ""
"No. For too long, I have allowed my pride to overrule my wisdom. I have been "
"arrogant. I have been the fool in this story. I believed I and only I was "
"destined for greatness. But I can see it clearly now. I have been no "
"different than my dear friend Ravan. We have been the same all along."
msgstr ""
"No. For too long, I have allowed my pride to overrule my wisdom. I have been "
"arrogant. I have been the fool in this story. I believed I and only I was "
"destined for greatness. But I can see it clearly now. I have been no "
"different than my dear friend Ravan. We have been the same all along."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:836
msgid "But no longer. My will is my own."
msgstr "But no longer. My will is my own."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:840
msgid ""
"I will not be tempted by undeath. I will pass unto the Land of the Dead, and "
"if I am to be damned there then so be it."
msgstr ""
"I will not be tempted by undeath. I will pass unto the Land of the Dead, and "
"if I am to be damned there then so be it."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:844
msgid "My story ends here."
msgstr "My story ends here."
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:856
msgid "So be it."
msgstr "So be it."
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:860
msgid "<i>THE MAW OPENS ITS JAWS.</i>"
msgstr "<i>THE MAW OPENS ITS JAWS.</i>"
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:876
msgid "<i>DARKNESS CONSUMES THE SOUL.</i>"
msgstr "<i>DARKNESS CONSUMES THE SOUL.</i>"
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:36
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1017
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1171
msgid "Take it."
msgstr "Take it."
#. [item_dialog]: description={ITEM_DESC}
#: data/campaigns/Eastern_Invasion/utils/items.cfg:37
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1018
msgid "Leave it."
msgstr "Leave it."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:117
msgid ""
"<span size='small'><i> This item is reusable if its wielder dies, and can "
"be dropped by right clicking.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
"<span size='small'><i> This item is reusable if its wielder dies, and can "
"be dropped by right-clicking.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:122
msgid ""
"<span size='small'><i>This item can <b>NOT</b> be dropped, and can <b>NOT</"
"b> be reused if its user dies.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
"<span size='small'><i>This item can <b>NOT</b> be dropped, and can <b>NOT</"
"b> be reused if its user dies.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:136
msgid "quiver"
msgstr "quiver"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:137
msgid "Crystal Quiver"
msgstr "Crystal Quiver"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:138
msgid ""
"Arrows from this crystalline quiver glimmer with a pale magical light, "
"<i><b>illuminating</b></i> the surrounding area and making your bow or "
"crossbow attacks <i><b>arcane</b></i>."
msgstr ""
"Arrows from this crystalline quiver glimmer with a pale magical light, "
"<i><b>illuminating</b></i> the surrounding area and making your bow or "
"crossbow attacks <i><b>arcane</b></i>."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:170
msgid "Drop Crystal Quiver"
msgstr "Drop Crystal Quiver"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:190
msgid "amulet"
msgstr "amulet"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:191
msgid "Holy Amulet"
msgstr "Holy Amulet"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:192
msgid ""
"Engraved with a consecrated symbol, this amulet will bless both your "
"<i><b>melee</b></i> and <i><b>ranged</b></i> attacks with <i><b>arcane</b></"
"i> damage."
msgstr ""
"Engraved with a consecrated symbol, this amulet will bless both your "
"<i><b>melee</b></i> and <i><b>ranged</b></i> attacks with <i><b>arcane</b></"
"i> damage."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:211
msgid "Drop Holy Amulet"
msgstr "Drop Holy Amulet"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:225
msgid "sentinel"
msgstr "sentinel"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:226
msgid "Shield of the Sentinel"
msgstr "Shield of the Sentinel"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:227
msgid ""
"Deep within this shields towering bulk, enchanted machinery whirrs faintly. "
"Whenever an adjacent ally is hit by an attack, <i><b>this shields bearer is "
"hit instead</b></i>."
msgstr ""
"Deep within this shields towering bulk, enchanted machinery whirrs faintly. "
"Whenever an adjacent ally is hit by an attack, <i><b>this shields bearer is "
"hit instead</b></i>."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:249
msgid "Drop Shield of the Sentinel"
msgstr "Drop Shield of the Sentinel"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:577
msgid "yetiburger"
msgstr "yetiburger"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:578
msgid "Yetiburger"
msgstr "Yetiburger"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:579
msgid ""
"Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and "
"grants <i><b>immunity to cold</b></i>."
msgstr ""
"Eating this funny tasting meat <i><b>doubles your hit-points</b></i> and "
"grants <i><b>immunity to cold</b></i>."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:605
msgid "ant ambrosia"
msgstr "ant ambrosia"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:606
msgid "Ant Ambrosia"
msgstr "Ant Ambrosia"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:607
msgid ""
"This goopy honey-like substance makes you feel very sleepy... perhaps eating "
"too much would be unwise.\n"
"\n"
"<i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</"
"span> movement, <span color='#00FF00'>+10</span> hitpoints</b></i>."
msgstr ""
"This goopy honey-like substance makes you feel very sleepy... perhaps eating "
"too much would be unwise.\n"
"\n"
"<i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</"
"span> movement, <span color='#00FF00'>+10</span> hit-points</b></i>."
#. [effect]: type=arcane
#: data/campaigns/Eastern_Invasion/utils/items.cfg:639
#: data/campaigns/Eastern_Invasion/utils/items.cfg:654
msgid "baneblade"
msgstr "baneblade"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:640
msgid "Baneblade"
msgstr "Baneblade"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:641
msgid ""
"This incorporeal sword resembles those wielded by undead wraiths. Any mortal "
"brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at "
"their foes with reckless abandon.\n"
"<i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>."
msgstr ""
"This incorporeal sword resembles those wielded by undead wraiths. Any mortal "
"brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at "
"their foes with reckless abandon.\n"
"<i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:691
msgid "Drop Baneblade"
msgstr "Drop Baneblade"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:705
msgid "barkskin"
msgstr "barkskin"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:706
msgid "Potion of Barkskin"
msgstr "Potion of Barkskin"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:707
msgid ""
"This potion bubbles as though over an open flame, yet is cool to the touch. "
"Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 "
"hitpoints each turn</b></i>, like dwarves with the healthy trait."
msgstr ""
"This potion bubbles as though over an open flame, yet is cool to the touch. "
"Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 "
"hit-points each turn</b></i>, like dwarves with the healthy trait."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:737
msgid "ring"
msgstr "ring"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:738
msgid "Ring of Invisibility"
msgstr "Ring of Invisibility"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:739
msgid ""
"This plain gold ring looks unremarkable, but its wearer gains "
"<i><b>skirmisher</b></i> and <i><b>nightstalk</b></i>, becoming invisible in "
"the dark."
msgstr ""
"This plain gold ring looks unremarkable, but its wearer gains "
"<i><b>skirmisher</b></i> and <i><b>night-stalk</b></i>, becoming invisible "
"in the dark."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:763
msgid "Drop Ring of Invisibility"
msgstr "Drop Ring of Invisibility"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:777
msgid "staff"
msgstr "staff"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:793
msgid "Plague Staff"
msgstr "Plague Staff"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:794
msgid ""
"Looted from a dead necromancer, the wielder of this dark staff becomes "
"<i><b>chaotic</b></i>, and can <i><b>recruit and recall</b></i> Walking "
"Corpses and Soulless.\n"
"<i><b>6x3 impact</b></i> damage, <i>plague</i>."
msgstr ""
"Looted from a dead necromancer, the wielder of this dark staff becomes "
"<i><b>chaotic</b></i>, and can <i><b>recruit and recall</b></i> Walking "
"Corpses and Soulless.\n"
"<i><b>6x3 impact</b></i> damage, <i>plague</i>."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:797
msgid ""
"I will not wield such a dark magical artifact, though I shall not begrudge "
"its use by my companions."
msgstr ""
"I will not wield such a dark magical artefact, though I shall not begrudge "
"its use by my companions."
#. [effect]: type=impact
#: data/campaigns/Eastern_Invasion/utils/items.cfg:803
msgid "plague staff"
msgstr "plague staff"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:868
msgid "Drop Plague Staff"
msgstr "Drop Plague Staff"
#. [message]: speaker=Dacyn
#. If the player accepts the plague staff, the unit that picks it up can recruit walking corpses of animals (but not humans),
#. randomly getting a falcon, spider, wolf or sand scorpion corpse. Here “crown” means “top of head”, or “top of cephalothorax”.
#. Dacyn says this the first time a corpse is recruited, and this event could happen in almost any scenario from S07b onwards.
#. Even before picking up the amulet, hes showing a level of interest that might get a student expelled from the Academy on Alduin
#: data/campaigns/Eastern_Invasion/utils/items.cfg:913
msgid ""
"Fascinating. The necromantic magic concentrates in the subjects crown, "
"replacing its bestial soul. Unnatural, yet effective."
msgstr ""
"Fascinating. The necromantic magic concentrates in the subjects crown, "
"replacing its bestial soul. Unnatural, yet effective."
#. [message]: speaker=Owaec
#. First time a corpse is recruited by the wielder of the plague staff.
#: data/campaigns/Eastern_Invasion/utils/items.cfg:918
msgid "A disgusting abomination! I lament living in such times..."
msgstr "A disgusting abomination! I lament living in such times..."
#. [object]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:976
msgid "Gwza-Alswdan"
msgstr "Gwza-Alswdan"
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1014
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1168
msgid ""
"<span size='small'><i> (Elixirs only last for 1 scenario.)</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
"<span size='small'><i> (Elixirs only last for 1 scenario.)</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1039
msgid "Elixir of Water Breathing"
msgstr "Elixir of Water Breathing"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1040
msgid ""
"This shimmering blue vial grants its drinker normal movement and defense in "
"swamp and shallow water."
msgstr ""
"This shimmering blue vial grants its drinker normal movement and defence in "
"swamp and shallow water."
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1060
msgid "<span color='#00FFFF' size='x-small'>water breathing</span>"
msgstr "<span color='#00FFFF' size='x-small'>water breathing</span>"
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1072
msgid "waterbreathing"
msgstr "water-breathing"
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1073
msgid ""
"An elixir of waterbreathing has given this unit normal movement and defense "
"in swamp and shallow water."
msgstr ""
"An elixir of water-breathing has given this unit normal movement and defence "
"in swamp and shallow water."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1106
msgid "Elixir of Elements"
msgstr "Elixir of Elements"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1107
msgid ""
"This bubbling yellow vial grants immunity to both fire and cold. It also "
"makes you sweat profusely."
msgstr ""
"This bubbling yellow vial grants immunity to both fire and cold. It also "
"makes you sweat profusely."
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1127
msgid "<span color='#E8B923' size='x-small'>elemental resist</span>"
msgstr "<span color='#E8B923' size='x-small'>elemental resist</span>"
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1141
msgid "elements"
msgstr "elements"
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1142
msgid ""
"An elixir of elements has given this unit immunity to both fire and cold."
msgstr ""
"An elixir of elements has given this unit immunity to both fire and cold."
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1165
msgid "Elixir of Haste"
msgstr "Elixir of Haste"
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1167
msgid ""
"This saccharine green liquid grants +1 movement and +10% defense on all "
"terrain. You may have difficulty standing still."
msgstr ""
"This saccharine green liquid grants +1 movement and +10% defence on all "
"terrain. You may have difficulty standing still."
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1190
msgid "<span color='#0BDA51' size='x-small'>haste</span>"
msgstr "<span color='#0BDA51' size='x-small'>haste</span>"
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1202
msgid "haste"
msgstr "haste"
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1203
msgid ""
"An elixir of haste has given this unit +1 movement and +10% defense on all "
"terrain."
msgstr ""
"An elixir of haste has given this unit +1 movement and +10% defence on all "
"terrain."
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1241
msgid "Elixir of Fury"
msgstr "Elixir of Fury"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1242
msgid ""
"The red liquid in this vial sloshes violently, as though trying to escape. "
"Drinking it grants <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special."
msgstr ""
"The red liquid in this vial sloshes violently, as though trying to escape. "
"Drinking it grants <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special."
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1262
msgid "<span color='#FF0000' size='x-small'>berserker fury</span>"
msgstr "<span color='#FF0000' size='x-small'>berserker fury</span>"
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1274
msgid "fury"
msgstr "fury"
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1275
msgid ""
"An elixir of fury has given this unit <b><i>unlimited melee attacks</i></b> "
"and the <b><i>berserk</i></b> melee special."
msgstr ""
"An elixir of fury has given this unit <b><i>unlimited melee attacks</i></b> "
"and the <b><i>berserk</i></b> melee special."
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:8
msgid "audacious"
msgstr "audacious"
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:9
msgid "Fights normally during unfavorable times of day/night"
msgstr "Fights normally during unfavourable times of day/night"
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:10
msgid ""
"Aversion to light and dark holds no sway over these audacious individuals."
msgstr ""
"Aversion to light and dark holds no sway over these audacious individuals."
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:20
msgid "deserter"
msgstr "deserter"
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:21
msgid "female^deserter"
msgstr "deserter"
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:22
msgid ""
"When this unit drops below half health, it will flee the battle and reappear "
"on your recall list."
msgstr ""
"When this unit drops below half health, it will flee the battle and reappear "
"on your recall list."
#. [message]: speaker=$unit.id
#. The unit is about to desert
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:72
msgid "Forget this!"
msgstr "Forget this!"
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:79
msgid "Run for your lives!"
msgstr "Run for your lives!"
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:88
msgid "female^Get me out of here!"
msgstr "Get me out of here!"
#. [message]: speaker=narrator
#. unit is male
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:107
msgid ""
"The deserter trait has caused $unit.name to flee back to your recall list."
msgstr ""
"The deserter trait has caused $unit.name to flee back to your recall list."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:114
msgid ""
"female^The deserter trait has caused $unit.name to flee back to your "
"recall list."
msgstr ""
"The deserter trait has caused $unit.name to flee back to your recall list."
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:125
msgid "mercenary"
msgstr "mercenary"
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:126
msgid "female^mercenary"
msgstr "mercenary"
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:127
msgid ""
"<span color='#00FF00'>+30%</span> base damage when gold is positive.\n"
"<span color='#FF0000'>-30%</span> base damage when gold is 0 or negative."
msgstr ""
"<span color='#00FF00'>+30%</span> base damage when gold is positive.\n"
"<span color='#FF0000'>-30%</span> base damage when gold is 0 or negative."
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:156
msgid "survivor"
msgstr "survivor"
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:157
msgid "female^survivor"
msgstr "survivor"
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:158
msgid ""
"<span color='#00FF00'>+1</span> damage to and <span color='#00FF00'>-1</"
"span> damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanals prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
msgstr ""
"<span color='#00FF00'>+1</span> damage to and <span color='#00FF00'>-1</"
"span> damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanals prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
#~ msgid "Move Owaec next to Yannic."
#~ msgstr "Move Owaec next to Yannic."
#~ msgid "Keep Yannic alive (bonus reward)."
#~ msgstr "Keep Yannic alive (bonus reward)."
#~ msgid "sword"
#~ msgstr "sword"
#~ msgid "trample"
#~ msgstr "trample"
#~ msgid "{AMOUNT} gold"
#~ msgstr "{AMOUNT} gold"
#~ msgid "-OR-"
#~ msgstr "-OR-"
#~ msgid "fangs"
#~ msgstr "fangs"
#~ msgid "lance"
#~ msgstr "lance"
#~ msgid "touch"
#~ msgstr "touch"
#~ msgid "shadow wave"
#~ msgstr "shadow wave"
#~ msgid "Mage of Light"
#~ msgstr "Mage of Light"
#~ msgid "flail"
#~ msgstr "flail"
#~ msgid "White Mage"
#~ msgstr "White Mage"
#~ msgid "crossbow"
#~ msgstr "crossbow"
#~ msgid "longsword"
#~ msgstr "longsword"
#~ msgid "morning star"
#~ msgstr "morning star"
#~ msgid "Paladin"
#~ msgstr "Paladin"
#~ msgid "cleaver"
#~ msgstr "cleaver"
#~ msgid "Skeleton Rider"
#~ msgstr "Skeleton Rider"
#~ msgid ""
#~ "Once great warriors thundering across the plains, these mounted riders "
#~ "atop their skeletal horses were raised from the grave by unholy magic to "
#~ "spread fear and destruction."
#~ msgstr ""
#~ "Once great warriors thundering across the plains, these mounted riders "
#~ "atop their skeletal horses were raised from the grave by unholy magic to "
#~ "spread fear and destruction."
#~ msgid "axe"
#~ msgstr "axe"
#~ msgid "chill tempest"
#~ msgstr "chill tempest"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "Spearman"
#~ msgstr "Spearman"
#~ msgid "Challenging"
#~ msgstr "Challenging"
#~ msgid "Swordsman"
#~ msgstr "Swordsman"
#~ msgid "Difficult"
#~ msgstr "Difficult"
#~ msgid "Campaign Epilogue and Continuity"
#~ msgstr "Campaign Epilogue and Continuity"
#~ msgid "The Outpost"
#~ msgstr "The Outpost"
#~ msgid ""
#~ "To the northern outpost he sent Owaec, a clan noble. To the southern "
#~ "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
#~ "story begins there."
#~ msgstr ""
#~ "To the northern outpost he sent Owaec, a clan noble. To the southern "
#~ "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
#~ "story begins there."
#~ msgid "Mal-Uldhar"
#~ msgstr "Mal-Uldhar"
#~ msgid "Defend the outpost"
#~ msgstr "Defend the outpost"
#~ msgid "Look. To the east. Undead approach!"
#~ msgstr "Look. To the east. Undead approach!"
#~ msgid "Ah, interesting..."
#~ msgstr "Ah, interesting..."
#~ msgid "Apologies, Dark Archon. They will die. And then?"
#~ msgstr "Apologies, Dark Archon. They will die. And then?"
#~ msgid ""
#~ "Slaughter the villagers and march onwards. You have wasted enough time "
#~ "here already."
#~ msgstr ""
#~ "Slaughter the villagers and march onwards. You have wasted enough time "
#~ "here already."
#~ msgid "What?! We must hold the outpost! And where did Dacyn go?!"
#~ msgstr "What?! We must hold the outpost! And where did Dacyn go?!"
#~ msgid ""
#~ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
#~ msgstr ""
#~ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
#~ msgid "Where did you go?! And where did you come from?"
#~ msgstr "Where did you go?! And where did you come from?"
#~ msgid ""
#~ "This outpost is already lost. We must defeat this evil if Wesnoth is to "
#~ "survive. Now, come on, we do not have much time to spare!"
#~ msgstr ""
#~ "This outpost is already lost. We must defeat this evil if Wesnoth is to "
#~ "survive. Now, come on, we do not have much time to spare!"
#~ msgid "Move Gweddry to the trapdoor"
#~ msgstr "Move Gweddry to the trapdoor"
#~ msgid "Hurry! We cannot defeat this evil today! We must escape!"
#~ msgstr "Hurry! We cannot defeat this evil today! We must escape!"
#~ msgid "Follow me, men! Through the trapdoor!"
#~ msgstr "Follow me, men! Through the trapdoor!"
#~ msgid "Get moving quickly."
#~ msgstr "Get moving quickly."
#~ msgid ""
#~ "This is an old escape route for the outpost. Unfortunately these caves "
#~ "are currently inhabited by trolls, who are blocking our path through the "
#~ "tunnel."
#~ msgstr ""
#~ "This is an old escape route for the outpost. Unfortunately these caves "
#~ "are currently inhabited by trolls, who are blocking our path through the "
#~ "tunnel."
#~ msgid ""
#~ "I will explain later. For now, suffice to say they are much too powerful "
#~ "for us; our only hope is to head north."
#~ msgstr ""
#~ "I will explain later. For now, suffice to say they are much too powerful "
#~ "for us; our only hope is to head north."
#~ msgid ""
#~ "Aye, well help ye, for we have nae love for the trolls. Anyone attacked "
#~ "by them deserves some help, I think."
#~ msgstr ""
#~ "Aye, well help ye, for we have nae love for the trolls. Anyone attacked "
#~ "by them deserves some help, I think."
#~ msgid ""
#~ "Thank you. Now, I invite you to join us. Undead have followed us into "
#~ "these caves, and they will kill you if you stay behind."
#~ msgstr ""
#~ "Thank you. Now, I invite you to join us. Undead have followed us into "
#~ "these caves, and they will kill you if you stay behind."
#~ msgid ""
#~ "Thank you. Now, I invite you to join us. Undead are in these lands, and "
#~ "they will find these caves."
#~ msgstr ""
#~ "Thank you. Now, I invite you to join us. Undead are in these lands, and "
#~ "they will find these caves."
#~ msgid "We have reached the end of the tunnel. I see daylight above us!"
#~ msgstr "We have reached the end of the tunnel. I see daylight above us!"
#~ msgid "Defeat either enemy dark sorcerer"
#~ msgstr "Defeat either enemy dark sorcerer"
#~ msgid "We have escaped from those dark tunnels! But where are we now?"
#~ msgstr "We have escaped from those dark tunnels! But where are we now?"
#~ msgid ""
#~ "We are in the middle of the eastern mountains, in a mountain pass leading "
#~ "east and west. We need to head north, but we cannot go through the "
#~ "mountains... we must go east, or west, and hope we can get around them."
#~ msgstr ""
#~ "We are in the middle of the eastern mountains, in a mountain pass leading "
#~ "east and west. We need to head north, but we cannot go through the "
#~ "mountains... we must go east, or west, and hope we can get around them."
#~ msgid "Hahaha! We have you surrounded!"
#~ msgstr "Ha ha ha! We have you surrounded!"
#~ msgid ""
#~ "Why dont we see if the new recruit can handle them. After all, there are "
#~ "only two!"
#~ msgstr ""
#~ "Why dont we see if the new recruit can handle them. After all, there are "
#~ "only two!"
#~ msgid "That would be your problem, then."
#~ msgstr "That would be your problem, then."
#~ msgid ""
#~ "These undead are toying with us! This adept is weak — we should attack at "
#~ "once and take his fort."
#~ msgstr ""
#~ "These undead are toying with us! This adept is weak — we should attack at "
#~ "once and take his fort."
#~ msgid ""
#~ "Indeed, I see no better option. Then, we must kill either of the dark "
#~ "sorcerers. I would prefer to attack the western one, so we can return to "
#~ "Wesnoth."
#~ msgstr ""
#~ "Indeed, I see no better option. Then, we must kill either of the dark "
#~ "sorcerers. I would prefer to attack the western one, so we can return to "
#~ "Wesnoth."
#~ msgid "No! You have defeated me, and can re-enter Wesnoth!"
#~ msgstr "No! You have defeated me, and can re-enter Wesnoth!"
#~ msgid ""
#~ "But Gweddry and Dacyn were to find no respite within the borders of "
#~ "Wesnoth. They marched out of the foothills of the Estmarks into an "
#~ "unknown forest..."
#~ msgstr ""
#~ "But Gweddry and Dacyn were to find no respite within the borders of "
#~ "Wesnoth. They marched out of the foothills of the Estmarks into an "
#~ "unknown forest..."
#~ msgid "Allies"
#~ msgstr "Allies"
#~ msgid "Volas"
#~ msgstr "Volas"
#~ msgid "Orcs"
#~ msgstr "Orcs"
#~ msgid "Gruga-Har"
#~ msgstr "Gruga-Har"
#~ msgid "Defeat enemy leader"
#~ msgstr "Defeat enemy leader"
#~ msgid "Death of Volas"
#~ msgstr "Death of Volas"
#~ msgid ""
#~ "Would it be possible for us to rest in your lands for a while? We have "
#~ "been pursued by fell undead, although they did not dare follow us into "
#~ "the forest... yet."
#~ msgstr ""
#~ "Would it be possible for us to rest in your lands for a while? We have "
#~ "been pursued by fell undead, although they did not dare follow us into "
#~ "the forest... yet."
#~ msgid "Certainly."
#~ msgstr "Certainly."
#~ msgid ""
#~ "Good. Now, you should be warned: this undead warlord is very powerful. If "
#~ "you choose to fight, even if you are victorious, few will survive. I "
#~ "invite you to join us, and head north."
#~ msgstr ""
#~ "Good. Now, you should be warned: this undead warlord is very powerful. If "
#~ "you choose to fight, even if you are victorious, few will survive. I "
#~ "invite you to join us, and head north."
#~ msgid ""
#~ "I thank you for your offer. But I will not leave my homeland. These "
#~ "undead cannot be as powerful as you say; I will fight them."
#~ msgstr ""
#~ "I thank you for your offer. But I will not leave my homeland. These "
#~ "undead cannot be as powerful as you say; I will fight them."
#~ msgid ""
#~ "This is not a wise choice, but it is yours to make. If you will not join "
#~ "us, will you at least help us reach the northern outpost? We wish to warn "
#~ "our comrades there."
#~ msgstr ""
#~ "This is not a wise choice, but it is yours to make. If you will not join "
#~ "us, will you at least help us reach the northern outpost? We wish to warn "
#~ "our comrades there."
#~ msgid ""
#~ "I will aid you. Although, I too, think that yours is the foolish choice. "
#~ "You should stay, and fight."
#~ msgstr ""
#~ "I will aid you. Although, I too, think that yours is the foolish choice. "
#~ "You should stay, and fight."
#~ msgid ""
#~ "After we rest for a short while, we will leave. We have little time to "
#~ "spare."
#~ msgstr ""
#~ "After we rest for a short while, we will leave. We have little time to "
#~ "spare."
#~ msgid "Intruders!"
#~ msgstr "Intruders!"
#~ msgid "What? Orcs! Where did they come from?"
#~ msgstr "What? Orcs! Where did they come from?"
#~ msgid ""
#~ "I know not. But they have made camp on the northern path. You will have "
#~ "to fight them to move on."
#~ msgstr ""
#~ "I know not. But they have made camp on the northern path. You will have "
#~ "to fight them to move on."
#~ msgid "Bring forth the assassins, we may be able to poison them!"
#~ msgstr "Bring forth the assassins, we may be able to poison them!"
#~ msgid ""
#~ "Your Warlordship, I am the only assassin left! Do you want me to go "
#~ "poison their leader?"
#~ msgstr ""
#~ "Your Warlordship, I am the only assassin left! Do you want me to go and "
#~ "poison their leader?"
#~ msgid "Perfect! Go, into the forest!"
#~ msgstr "Perfect! Go, into the forest!"
#~ msgid ""
#~ "They have sent an assassin into the forest. We will have to be careful, "
#~ "and make sure he does not come out and attack us unexpectedly."
#~ msgstr ""
#~ "They have sent an assassin into the forest. We will have to be careful, "
#~ "and make sure he does not come out and attack us unexpectedly."
#~ msgid "Hahaha! Nafga will kill the elves!"
#~ msgstr "Ha ha ha! Nafga will kill the elves!"
#~ msgid ""
#~ "My assassin is dead! The elves must pay, not for his death, but for "
#~ "stopping him in his mission!"
#~ msgstr ""
#~ "My assassin is dead! The elves must pay, not for his death, but for "
#~ "stopping him in his mission!"
#~ msgid "We have defeated the orcs! Now you can rest before your journey."
#~ msgstr "We have defeated the orcs! Now you can rest before your journey."
#~ msgid ""
#~ "We have not the time. This battle has wasted too much of it already. We "
#~ "must leave now."
#~ msgstr ""
#~ "We have not the time. This battle has wasted too much of it already. We "
#~ "must leave now."
#~ msgid "Very well. I will send guides to lead you north to your allies."
#~ msgstr "Very well. I will send guides to lead you north to your allies."
#~ msgid "The Undead Border Patrol"
#~ msgstr "The Undead Border Patrol"
#~ msgid "Mal-Telnarad"
#~ msgstr "Mal-Telnarad"
#~ msgid "Defeat either enemy leader"
#~ msgstr "Defeat either enemy leader"
#~ msgid ""
#~ "Now that we are free of the mountain range the path northwards is clear. "
#~ "Let us go north and try to reach Owaec at the outpost."
#~ msgstr ""
#~ "Now that we are free of the mountain range the path northwards is clear. "
#~ "Let us go north and try to reach Owaec at the outpost."
#~ msgid ""
#~ "Wait. I am not sure that is the best option. If we go east now, we may be "
#~ "able to find the lich who attacked us and destroy him. He must be nearby."
#~ msgstr ""
#~ "Wait. I am not sure that is the best option. If we go east now, we may be "
#~ "able to find the lich who attacked us and destroy him. He must be nearby."
#~ msgid ""
#~ "This is no ordinary Lich you hunt. Even if you manage to find him, how "
#~ "will you prevent him from simply teleporting away? We should head north; "
#~ "there is much I must learn before we confront this menace."
#~ msgstr ""
#~ "This is no ordinary Lich you hunt. Even if you manage to find him, how "
#~ "will you prevent him from simply teleporting away? We should head north; "
#~ "there is much I must learn before we confront this menace."
#~ msgid ""
#~ "They run from me! Still, it will not help them, the border patrol will "
#~ "destroy them. I may even be promoted!"
#~ msgstr ""
#~ "They run from me! Still, it will not help them, the border patrol will "
#~ "destroy them. I may even be promoted!"
#~ msgid ""
#~ "We have defeated this patrol, but we can still turn back! Do you insist "
#~ "on traveling east, or shall we defeat this dark sorcerer?"
#~ msgstr ""
#~ "We have defeated this patrol, but we can still turn back! Do you insist "
#~ "on travelling east, or shall we defeat this dark sorcerer?"
#~ msgid "I wish to destroy the evil before it can spread. East we go!"
#~ msgstr "I wish to destroy the evil before it can spread. East we go!"
#~ msgid "I cannot say this is a good decision, but I will follow you."
#~ msgstr "I cannot say this is a good decision, but I will follow you."
#~ msgid "Noo!! I cant be promoted if they run away!"
#~ msgstr "Noo!! I cant be promoted if they run away!"
#~ msgid "You are right. It is foolish to go onward — we will turn back."
#~ msgstr "You are right. It is foolish to go onwards — we will turn back."
#~ msgid "Good! If I defeat them, I can become a lich!"
#~ msgstr "Good! If I defeat them, I can become a lich!"
#~ msgid ""
#~ "We failed to defeat either enemy! Now more undead will come and we will "
#~ "be overwhelmed!"
#~ msgstr ""
#~ "We failed to defeat either enemy! Now more undead will come and we will "
#~ "be overwhelmed!"
#~ msgid ""
#~ "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
#~ "not, we must go further into these undead lands."
#~ msgstr ""
#~ "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
#~ "not, we must go further into these undead lands."
#~ msgid ""
#~ "Noo!! He will reach Mal-Ravanals capital, and I shall be punished for "
#~ "letting him escape!"
#~ msgstr ""
#~ "Noo!! He will reach Mal-Ravanals capital, and I shall be punished for "
#~ "letting him escape!"
#~ msgid "Mal-Galkar"
#~ msgstr "Mal-Galkar"
#~ msgid ""
#~ "Yes, but look! The undead forces are closing in behind us. As I said "
#~ "before we cannot kill Mal-Ravanal. It was foolish to come this far; we "
#~ "must turn back!"
#~ msgstr ""
#~ "Yes, but look! The undead forces are closing in behind us. As I said "
#~ "before we cannot kill Mal-Ravanal. It was foolish to come this far; we "
#~ "must turn back!"
#~ msgid ""
#~ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
#~ "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
#~ msgstr ""
#~ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
#~ "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
#~ msgid ""
#~ "These humans have dared foolishly to come this far into my land. Crush "
#~ "them!"
#~ msgstr ""
#~ "These humans have dared foolishly to come this far into my land. Crush "
#~ "them!"
#~ msgid ""
#~ "Thank you for destroying that skeleton warrior! Every time you kill one "
#~ "of the Revenants, one of us knights is let free!"
#~ msgstr ""
#~ "Thank you for destroying that skeleton warrior! Every time you kill one "
#~ "of the Revenants, one of us knights is let free!"
#~ msgid "Why? Are you the undeads prisoners?"
#~ msgstr "Why? Are you the undeads prisoners?"
#~ msgid ""
#~ "Yes. My allies and I were questing when we were ambushed by undead. The "
#~ "guard is playing a sick game — whenever one of their warriors dies, one "
#~ "of us is let free, but whenever you lose a fighter, they kill one of us."
#~ msgstr ""
#~ "Yes. My allies and I were questing when we were ambushed by undead. The "
#~ "guard is playing a sick game — whenever one of their warriors dies, one "
#~ "of us is let free, but whenever you lose a fighter, they kill one of us."
#~ msgid ""
#~ "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
#~ "perhaps you wish to finish the duel we started so long ago?"
#~ msgstr ""
#~ "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
#~ "perhaps you wish to finish the duel we started so long ago?"
#~ msgid ""
#~ "If I have one regret, it is that mercy slowed my hand thirty three years "
#~ "ago. Stop this madness and I will release you from your torment."
#~ msgstr ""
#~ "If I have one regret, it is that mercy slowed my hand thirty-three years "
#~ "ago. Stop this madness and I will release you from your torment."
#~ msgid ""
#~ "Torment?! You have no idea... but you soon will. Kill them all and bring "
#~ "Dacyn to me!"
#~ msgstr ""
#~ "Torment?! You have no idea... but you soon will. Kill them all and bring "
#~ "Dacyn to me!"
#~ msgid "You know this lich?"
#~ msgstr "You know this lich?"
#~ msgid "Ah, so youve decided to fight me."
#~ msgstr "Ah, so youve decided to fight me."
#~ msgid "I will atone for my failure thirty three years ago."
#~ msgstr "I will atone for my failure thirty three years ago."
#~ msgid "Enough! You cannot possibly defeat me!"
#~ msgstr "Enough! You cannot possibly defeat me!"
#~ msgid "Is he... dead?"
#~ msgstr "Is he... dead?"
#~ msgid ""
#~ "Merely departed. He will return once he has recovered; we would best be "
#~ "away from here by then."
#~ msgstr ""
#~ "Merely departed. He will return once he has recovered; we would best be "
#~ "away from here by then."
#~ msgid "Lanar-Skal"
#~ msgstr "Lanar-Skal"
#~ msgid "Defeat the undead leader"
#~ msgstr "Defeat the undead leader"
#~ msgid ""
#~ "Greetings, Owaec! We have been forced from our positions by undead "
#~ "invaders. They follow us even now."
#~ msgstr ""
#~ "Greetings, Owaec! We have been forced from our positions by undead "
#~ "invaders. They follow us even now."
#~ msgid ""
#~ "Indeed, they do. And do not think you will be able to defeat them. They "
#~ "are too powerful. We are heading for the Northlands, where I hope to find "
#~ "a means to stop this invasion. Will you join us?"
#~ msgstr ""
#~ "Indeed, they do. And do not think you will be able to defeat them. They "
#~ "are too powerful. We are heading for the Northlands, where I hope to find "
#~ "a means to stop this invasion. Will you join us?"
#~ msgid ""
#~ "I cannot. My orders were to protect these villages. If I leave, the "
#~ "villagers will be at the mercy of a gang of bandits. I cannot find a way "
#~ "to defeat them; the outlaws hide in the villages whenever I send in my "
#~ "troops."
#~ msgstr ""
#~ "I cannot. My orders were to protect these villages. If I leave, the "
#~ "villagers will be at the mercy of a gang of bandits. I cannot find a way "
#~ "to defeat them; the outlaws hide in the villages whenever I send in my "
#~ "troops."
#~ msgid ""
#~ "Hoping to protect these villages is foolish; all who stay here will die. "
#~ "However, if we can drive these bandits out, will you organize the "
#~ "villagers to flee to the west? There they may survive for a time. But "
#~ "soon nowhere in Wesnoth will be safe."
#~ msgstr ""
#~ "Hoping to protect these villages is foolish; all who stay here will die. "
#~ "However, if we can drive these bandits out, will you organize the "
#~ "villagers to flee to the west? There they may survive for a time. But "
#~ "soon nowhere in Wesnoth will be safe."
#~ msgid ""
#~ "Go, go far from here! But me and my kind will chase you, and kill you!"
#~ msgstr ""
#~ "Go, go far from here! But my kind and I will chase you, and kill you!"
#~ msgid ""
#~ "It seems the undead have caught up with us! We will have to kill them too "
#~ "if we want the villagers to be safe. Well, I will begin casting the spell."
#~ msgstr ""
#~ "It seems the undead have caught up with us! We will have to kill them too "
#~ "if we want the villagers to be safe. Well, I will begin casting the spell."
#~ msgid ""
#~ "So, you have found my hiding place. Very well, I guess I will have to "
#~ "kill you!"
#~ msgstr ""
#~ "So, you have found my hiding place. Very well, I suppose I will have to "
#~ "kill you!"
#~ msgid "You have defeated me! I can terrorize the villagers no more..."
#~ msgstr "You have defeated me! I can terrorize the villagers no more..."
#~ msgid "We still need to defeat these undead for the villagers to be safe."
#~ msgstr "We still need to defeat these undead for the villagers to be safe."
#~ msgid ""
#~ "There are still these outlaws to take care of — we must continue fighting "
#~ "here."
#~ msgstr ""
#~ "There are still these outlaws to take care of — we must continue fighting "
#~ "here."
#~ msgid ""
#~ "Good! Now, we must move onward, north. Tell the villagers to pack their "
#~ "belongings and head west."
#~ msgstr ""
#~ "Good! Now, we must move onwards, north. Tell the villagers to pack their "
#~ "belongings and head west."
#~ msgid "Two Paths"
#~ msgstr "Two Paths"
#~ msgid "Evil"
#~ msgstr "Evil"
#~ msgid "Wak-Rano"
#~ msgstr "Wak-Rano"
#~ msgid "It looks like the road splits here. Which way shall we go?"
#~ msgstr "It looks like the road splits here. Which way shall we go?"
#~ msgid ""
#~ "Were in the land of the Clans now; I know it well. The road north leads "
#~ "directly to the Great River; across it lies the orcs home country in the "
#~ "Northlands. The westward road will keep us inside the realm of Wesnoth, "
#~ "for a time, before we reach another river crossing north of Glyns "
#~ "Forest. If we travel west we will not have to fight orcs immediately."
#~ msgstr ""
#~ "Were in the land of the Clans now; I know it well. The road north leads "
#~ "directly to the Great River; across it lies the orcs home country in the "
#~ "Northlands. The westward road will keep us inside the realm of Wesnoth, "
#~ "for a time, before we reach another river crossing north of Glyns "
#~ "Forest. If we travel west we will not have to fight orcs immediately."
#~ msgid ""
#~ "We should probably go north to the orcish lands as quickly as possible. "
#~ "The longer we tarry in Wesnoth, the more undead we will have to face."
#~ msgstr ""
#~ "We should probably go north to the orcish lands as quickly as possible. "
#~ "The longer we tarry in Wesnoth, the more undead we will have to face."
#~ msgid ""
#~ "The orcs are more powerful than you suspect. I doubt the few undead in "
#~ "Wesnoth can rival the might of the orcish homeland."
#~ msgstr ""
#~ "The orcs are more powerful than you suspect. I doubt the few undead in "
#~ "Wesnoth can rival the might of the orcish homeland."
#~ msgid ""
#~ "Either way we will have to fight. Look, the orcs and undead block our "
#~ "path ahead!"
#~ msgstr ""
#~ "Either way we will have to fight. Look, the orcs and undead block our "
#~ "path ahead!"
#~ msgid ""
#~ "Well, orc, we can either continue this fight, or we can crush the humans "
#~ "and battle later. How shall it be?"
#~ msgstr ""
#~ "Well, orc, we can either continue this fight, or we can crush the humans "
#~ "and battle later. How shall it be?"
#~ msgid ""
#~ "Hmm... I know. We will make a pact to destroy these men, and continue our "
#~ "fight later. "
#~ msgstr ""
#~ "Hmm... I know. We will make a pact to destroy these men, and continue our "
#~ "fight later. "
#~ msgid "Perhaps he will die, and I will win our battle without fighting."
#~ msgstr "Perhaps he will die, and I will win our battle without fighting."
#~ msgid "This foolish orc will surely perish."
#~ msgstr "This foolish orc will surely perish."
#~ msgid "Very well, we are allies, for now. "
#~ msgstr "Very well, we are allies, for now. "
#~ msgid "Arrgh! I have failed to defend the northern homeland!"
#~ msgstr "Arrgh! I have failed to defend the northern homeland!"
#~ msgid "I was supposed to kill you all! I have failed."
#~ msgstr "I was supposed to kill you all! I have failed."
#~ msgid "Garnad"
#~ msgstr "Garnad"
#~ msgid "Draka-Kura"
#~ msgstr "Draka-Kura"
#~ msgid "Move Gweddry, Owaec, and Dacyn across the river"
#~ msgstr "Move Gweddry, Owaec, and Dacyn across the river"
#~ msgid ""
#~ "We have come to the Great River. Should we cross here, or try to find a "
#~ "ford?"
#~ msgstr ""
#~ "We have come to the Great River. Should we cross here, or try to find a "
#~ "ford?"
#~ msgid ""
#~ "We must cross here. The undead are chasing us, and their hordes are much "
#~ "too great for us to defeat. Weve havent faced even a small part of "
#~ "their force yet. We need to cross the river before the bulk of their army "
#~ "arrives!"
#~ msgstr ""
#~ "We must cross here. The undead are chasing us, and their hordes are much "
#~ "too great for us to defeat. Weve havent faced even a small part of "
#~ "their force yet. We need to cross the river before the bulk of their army "
#~ "arrives!"
#~ msgid ""
#~ "Across this river lie the Northlands. If we can get there, we may be able "
#~ "to get some ogres to help us — but the orcs will definitely attack us "
#~ "before that happens."
#~ msgstr ""
#~ "Across this river lie the Northlands. If we can get there, we may be able "
#~ "to get some ogres to help us — but the orcs will definitely attack us "
#~ "before that happens."
#~ msgid "Grug say we no help you! We finish must battle orc with!"
#~ msgstr "Grug say we no help you! We finish must battle orc with!"
#~ msgid ""
#~ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal "
#~ "with you later. Right now there are men trying to cross this river."
#~ msgstr ""
#~ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal "
#~ "with you later. Right now there are men trying to cross this river."
#~ msgid "Orc foolish! Die you now!"
#~ msgstr "Orc foolish! Die you now!"
#~ msgid "We have you now, mortals!"
#~ msgstr "We have you now, mortals!"
#~ msgid "Theyre closing in on us! We must get moving quickly."
#~ msgstr "Theyre closing in on us! We must get moving quickly."
#~ msgid "Mal-Hakralan"
#~ msgstr "Mal-Hakralan"
#~ msgid ""
#~ "I see, this is where the scared dogs ran to. Dont think you can get away "
#~ "<b>this</b> easily."
#~ msgstr ""
#~ "I see, this is where the scared dogs ran to. Dont think you can get away "
#~ "<b>this</b> easily."
#~ msgid ""
#~ "The undead reinforcements have arrived! We must cross the river "
#~ "immediately!"
#~ msgstr ""
#~ "The undead reinforcements have arrived! We must cross the river "
#~ "immediately!"
#~ msgid "Hurry up. We must get across before these undead slaughter us!"
#~ msgstr "Hurry up. We must get across before these undead slaughter us!"
#~ msgid ""
#~ "Good! We have crossed. Now lets see if we can get the ogres to join us. "
#~ "They have been convinced to work for the Crown in the past; maybe it can "
#~ "be done again."
#~ msgstr ""
#~ "Good! We have crossed. Now lets see if we can get the ogres to join us. "
#~ "They have been convinced to work for the Crown in the past; maybe it can "
#~ "be done again."
#~ msgid "Grug say join you will he. Gork and Drog too."
#~ msgstr "Grug say join you will he. Gork and Drog too."
#~ msgid "Gork"
#~ msgstr "Gork"
#~ msgid "Drog"
#~ msgstr "Drog"
#~ msgid ""
#~ "These fens look impassable. I dont think we will be able to continue on "
#~ "this road; it is time to turn northwards, away from these undead."
#~ msgstr ""
#~ "These fens look impassable. I dont think we will be able to continue on "
#~ "this road; it is time to turn northwards, away from these undead."
#~ msgid ""
#~ "We must cross this river, then. We must make haste, already we have "
#~ "wasted too much time. Undead have positioned themselves in the middle of "
#~ "the ford."
#~ msgstr ""
#~ "We must cross this river, then. We must make haste, already we have "
#~ "wasted too much time. Undead have positioned themselves in the middle of "
#~ "the ford."
#~ msgid ""
#~ "Across this river lie the Northlands. Ogres live there, as do orcs. We "
#~ "should proceed with caution. The undead are dangerous, but the orcs may "
#~ "be more dangerous still."
#~ msgstr ""
#~ "Across this river lie the Northlands. Ogres live there, as do orcs. We "
#~ "should proceed with caution. The undead are dangerous, but the orcs may "
#~ "be more dangerous still."
#~ msgid ""
#~ "I will leave your bodies to rot in the river, then I will raise you up to "
#~ "serve in my Masters undead hordes!"
#~ msgstr ""
#~ "I will leave your bodies to rot in the river, then I will raise you up to "
#~ "serve in my Masters undead hordes!"
#~ msgid "<i>HISS!</i>"
#~ msgstr "<i>HISS!</i>"
#~ msgid "The sea creatures are gone!"
#~ msgstr "The sea creatures are gone!"
#~ msgid ""
#~ "We have no time to lose! Lets get moving quickly before the rest of "
#~ "their army catches up with us."
#~ msgstr ""
#~ "We have no time to lose! Lets get moving quickly before the rest of "
#~ "their army catches up with us."
#~ msgid ""
#~ "Looks like they are fleeing. I think they will surrender easily if we can "
#~ "surround them."
#~ msgstr ""
#~ "Looks like they are fleeing. I think they will surrender easily if we can "
#~ "surround them."
#~ msgid "All right, we have to capture them one by one."
#~ msgstr "All right, we have to capture them one by one."
#~ msgid "Help!"
#~ msgstr "Help!"
#~ msgid "We failed to capture any of them!"
#~ msgstr "We failed to capture any of them!"
#~ msgid "We only captured one ogre."
#~ msgstr "We only captured one ogre."
#~ msgid "Elandin"
#~ msgstr "Elandin"
#~ msgid ""
#~ "Hail, dwarves! Will you help us get by these foul orcs? We are headed "
#~ "farther north."
#~ msgstr ""
#~ "Hail, dwarves! Will you help us get by these foul orcs? We are headed "
#~ "further north."
#~ msgid "You human! Call us foul, will you?!"
#~ msgstr "You human! Call us foul, will you?!"
#~ msgid "Why should we help you? Youre not a dwarf!"
#~ msgstr "Why should we help you? Youre not a dwarf!"
#~ msgid ""
#~ "Your people helped us in the past, in the tunnels in the south. Will you "
#~ "not help us now?"
#~ msgstr ""
#~ "Your people helped us in the past, in the tunnels in the south. Will you "
#~ "not help us now?"
#~ msgid "Impossible! I canna believe any of my kin would ha helped a human!"
#~ msgstr ""
#~ "Impossible! I canna believe any of my kin would ha helped a human!"
#~ msgid "Indeed. Why should any of us help those not of our people?"
#~ msgstr "Indeed. Why should any of us help those not of our people?"
#~ msgid "Will you but let us pass, so that we may fight the orcs on our own?"
#~ msgstr "Will you but let us pass, so that we may fight the orcs on our own?"
#~ msgid "I am afraid that is... impossible."
#~ msgstr "I am afraid that is... impossible."
#~ msgid "Orcs, killem all! Humans, elves or dwarves, it dont matter!"
#~ msgstr "Orcs, kill 'em all! Humans, elves or dwarves, it dont matter!"
#~ msgid ""
#~ "These orcs will die. But so will you, human. You have trespassed on "
#~ "elvish land."
#~ msgstr ""
#~ "These orcs will die. But so will you, human. You have trespassed on "
#~ "elvish land."
#~ msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
#~ msgstr "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
#~ msgid ""
#~ "These people wont listen to reason, they are all blinded by their "
#~ "beliefs in their own supposed superiority. We probably will have to fight "
#~ "them, although we can let them fight each other first."
#~ msgstr ""
#~ "These people wont listen to reason, they are all blinded by their "
#~ "beliefs in their own supposed superiority. We probably will have to fight "
#~ "them, although we can let them fight each other first."
#~ msgid ""
#~ "True. As much as I dislike killing anything but orcs and undead, it seems "
#~ "we will have to kill these elves, and these dwarves, before they do the "
#~ "same to us."
#~ msgstr ""
#~ "True. As much as I dislike killing anything but orcs and undead, it seems "
#~ "we will have to kill these elves, and these dwarves, before they do the "
#~ "same to us."
#~ msgid "I die? Orcs rule all!"
#~ msgstr "I die? Orcs rule all!"
#~ msgid "It seems these humans are more powerful than I thought. Ugh."
#~ msgstr "It seems these humans are more powerful than I thought. Ugh."
#~ msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
#~ msgstr "Cursed dwarves! Perhaps we should have allied with the humans..."
#~ msgid "Foul orcs! Perhaps we should have allied with the humans..."
#~ msgstr "Foul orcs! Perhaps we should have allied with the humans..."
#~ msgid "Cursed elves! Perhaps we should have allied wi the humans..."
#~ msgstr "Cursed elves! Perhaps we should have allied wi the humans..."
#~ msgid "Let us forge onward toward Lake Vrug."
#~ msgstr "Let us forge onwards towards Lake Vrug."
#~ msgid "Lake Vrug"
#~ msgstr "Lake Vrug"
#~ msgid "Darg"
#~ msgstr "Darg"
#~ msgid "Kraagak"
#~ msgstr "Kraagak"
#~ msgid ""
#~ "The trail stops soon. We have almost reached Lake Vrug. There is a small "
#~ "island off the coast ahead that was once home to a great school of magic. "
#~ "I pray that the library is still intact."
#~ msgstr ""
#~ "The trail stops soon. We have almost reached Lake Vrug. There is a small "
#~ "island off the coast ahead that was once home to a great school of magic. "
#~ "I pray that the library is still intact."
#~ msgid "But what happened to the people who lived there?"
#~ msgstr "But what happened to the people who lived there?"
#~ msgid ""
#~ "Few enough remained before the trolls and gryphons took up residence in "
#~ "the mountains. But now the school is deserted, and has been for decades."
#~ msgstr ""
#~ "Few enough remained before the trolls and gryphons took up residence in "
#~ "the mountains. But now the school is deserted, and has been for decades."
#~ msgid ""
#~ "Very well, we will take care of the trolls and gryphons. Search the "
#~ "library and may you find us an answer. Onward!"
#~ msgstr ""
#~ "Very well, we will take care of the trolls and gryphons. Search the "
#~ "library and may you find us an answer. Onwards!"
#~ msgid "The stronghold"
#~ msgstr "The stronghold"
#~ msgid ""
#~ "The island ahead is mountainous; it would be wise to select troops that "
#~ "do well on such terrain."
#~ msgstr ""
#~ "The island ahead is mountainous; it would be wise to select troops that "
#~ "do well on such terrain."
#~ msgid "This must be the academy Dacyn mentioned."
#~ msgstr "This must be the academy Dacyn mentioned."
#~ msgid ""
#~ "It still looks quite defensible. We should be able to hold there while "
#~ "Dacyn is working."
#~ msgstr ""
#~ "It still looks quite defensible. We should be able to hold there while "
#~ "Dacyn is working."
#~ msgid ""
#~ "Very well. Let us rally there after the trolls and gryphons are defeated."
#~ msgstr ""
#~ "Very well. Let us rally there after the trolls and gryphons are defeated."
#~ msgid "You find 100 gold in the fortress!"
#~ msgstr "You find 100 gold in the fortress!"
#~ msgid "Excellent; Ill start my research."
#~ msgstr "Excellent; Ill start my research."
#~ msgid "Alright, now we should be safe while Dacyn is researching."
#~ msgstr "All right, now we should be safe while Dacyn is researching."
#~ msgid "I have found an answer! We must return to Wesnoth immediately! ..."
#~ msgstr "I have found an answer! We must return to Wesnoth immediately! ..."
#~ msgid "Groog"
#~ msgstr "Groog"
#~ msgid "Be not going too fast. You gonna come wid us."
#~ msgstr "Be not going too fast. You gonna come wid us."
#~ msgid ""
#~ "After reaching what they believed was safety, Gweddry and his men had "
#~ "been captured by trolls from the northern orcish tribes."
#~ msgstr ""
#~ "After reaching what they believed was safety, Gweddry and his men had "
#~ "been captured by trolls from the northern orcish tribes."
#~ msgid "Theres strange noises coming from those pits. I dont like this."
#~ msgstr "Theres strange noises coming from those pits. I dont like this."
#~ msgid ""
#~ "Theres a pile of orcish gear and trash here. The stench is wretched."
#~ msgstr ""
#~ "Theres a pile of orcish gear and trash here. The stench is wretched."
#~ msgid "After a while..."
#~ msgstr "After a while..."
#~ msgid "Ha-ha! These humans will make excellent slaves in my mines!"
#~ msgstr "Ha-ha! These humans will make excellent slaves in my mines!"
#~ msgid "Eh?"
#~ msgstr "Eh?"
#~ msgid "Hey! Who are you? Get her!"
#~ msgstr "Hey! Who are you? Get her!"
#~ msgid "At last!"
#~ msgstr "At last!"
#~ msgid "What? Whos there? Get them!"
#~ msgstr "What? Whos there? Get them!"
#~ msgid ""
#~ "The eastern entrance is teeming with orcs. We have to find another way to "
#~ "exit to the west!"
#~ msgstr ""
#~ "The eastern entrance is teeming with orcs. We have to find another way to "
#~ "exit to the west!"
#~ msgid ""
#~ "We have to get our gold back first! It must have been taken to their "
#~ "treasury."
#~ msgstr ""
#~ "We have to get our gold back first! It must have been taken to their "
#~ "treasury."
#~ msgid ""
#~ "They have reinforcements pouring in from the eastern entrance! We have to "
#~ "get out of here quickly!"
#~ msgstr ""
#~ "They have reinforcements pouring in from the eastern entrance! We have to "
#~ "get out of here quickly!"
#~ msgid "All the gold the orcs took is in this chest!"
#~ msgstr "All the gold the orcs took is in this chest!"
#~ msgid "Youve regained $stored_player_gold gold!"
#~ msgstr "Youve regained $stored_player_gold gold!"
#~ msgid "Unhk"
#~ msgstr "Unhk"
#~ msgid "Ran-Lar"
#~ msgstr "Ran-Lar"
#~ msgid "Engineer"
#~ msgstr "Engineer"
#~ msgid ""
#~ "We have to get out of the Northlands as quickly as possible! Run for your "
#~ "— what the...?! Who are you?"
#~ msgstr ""
#~ "We have to get out of the Northlands as quickly as possible! Run for your "
#~ "— what the...?! Who are you?"
#~ msgid ""
#~ "Im an enginea. I spect youll have a need of me services. I bet youre "
#~ "gonna want me to blow up that bridge ovr theah."
#~ msgstr ""
#~ "Im an enginea. I spect youll have a need of me services. I bet youre "
#~ "gonna want me to blow up that bridge ovr theah."
#~ msgid "Why would we want to do that?!"
#~ msgstr "Why would we want to do that?!"
#~ msgid ""
#~ "Well, I see those orcs are chasin you, and if I blow up the bridge, they "
#~ "cant get across. Itll help you to escape."
#~ msgstr ""
#~ "Well, I see those orcs are chasin you, and if I blow up the bridge, they "
#~ "cant get across. Itll help you to escape."
#~ msgid "I see... I think it is a good idea to hire him. How much?"
#~ msgstr "I see... I think it is a good idea to hire him. How much?"
#~ msgid ""
#~ "I aint charging gold — I wants protecshun! Everywhere I go, I see orcs, "
#~ "undead. Taint safe round ere!"
#~ msgstr ""
#~ "I aint charging gold — I wants protecshun! Everywhere I go, I see orcs, "
#~ "undead. Taint safe round ere!"
#~ msgid ""
#~ "Very well, well protect you from the undead. But we cant help you until "
#~ "we get off this island. Now lets go!"
#~ msgstr ""
#~ "Very well, well protect you from the undead. But we cant help you until "
#~ "we get off this island. Now lets go!"
#~ msgid ""
#~ "Deal. I cn blower up once I get to that signpost ovr dere. Thats "
#~ "where my eqpment is. But evryone not ovr theah on that side when it "
#~ "blows wll be killed by the orcs fa sure!"
#~ msgstr ""
#~ "Deal. I cn blower up once I get to that signpost ovr dere. Thats "
#~ "where my eqpment is. But evryone not ovr theah on that side when it "
#~ "blows wll be killed by the orcs fa sure!"
#~ msgid "So, dya want me to blow up der bridge yet, Capn?"
#~ msgstr "So, dya want me to blow up der bridge yet, Capn?"
#~ msgid "Yes, blow it up."
#~ msgstr "Yes, blow it up."
#~ msgid "All right! Blastn time!"
#~ msgstr "All right! Blastn time!"
#~ msgid "<big><i>BOOM!!</i></big>"
#~ msgstr "<big><i>BOOM!!</i></big>"
#~ msgid ""
#~ "Good, we have escaped from the orcs. Now we must return to save Wesnoth."
#~ msgstr ""
#~ "Good, we have escaped from the orcs. Now we must return to save Wesnoth."
#~ msgid "No, wait until later."
#~ msgstr "No, wait until later."
#~ msgid "Neh? Aright then, well wait fa later, eh?"
#~ msgstr "Neh? Aright then, well wait fa later, eh?"
#~ msgid ""
#~ "Well, we didnt have to blow up the bridge after all. Now we must return "
#~ "to save Wesnoth."
#~ msgstr ""
#~ "Well, we didnt have to blow up the bridge after all. Now we must return "
#~ "to save Wesnoth."
#~ msgid "How do you propose to do that?"
#~ msgstr "How do you propose to do that?"
#~ msgid ""
#~ "We head south. My research revealed that the dragon Khrakrahs is in "
#~ "possession of a Null Stone; with it I will be able to block Mal-Ravanals "
#~ "teleportation. Once we have retrieved the stone, we must travel to "
#~ "Weldyn. Our experience fighting the undead will prove invaluable in the "
#~ "defense of our homeland. Also, I have advice to give the King: I know Mal-"
#~ "Ravanals weakness."
#~ msgstr ""
#~ "We head south. My research revealed that the dragon Khrakrahs is in "
#~ "possession of a Null Stone; with it I will be able to block Mal-Ravanals "
#~ "teleportation. Once we have retrieved the stone, we must travel to "
#~ "Weldyn. Our experience fighting the undead will prove invaluable in the "
#~ "defence of our homeland. Also, I have advice to give the King: I know Mal-"
#~ "Ravanals weakness."
#~ msgid ""
#~ "Very well, we will head south. Let us hope we reach Weldyn before Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "Very well, we will head south. Let us hope we reach Weldyn before Mal-"
#~ "Ravanal."
#~ msgid ""
#~ "Ill be followin yah from now on. Hope yah can get to Weldn an all so "
#~ "I cn stop runnin..."
#~ msgstr ""
#~ "Ill be followin yah from now on. Hope yah can get to Weldn an all so "
#~ "I cn stop runnin..."
#~ msgid "Null Stone"
#~ msgstr "Null Stone"
#~ msgid ""
#~ "What?! Swamps?! Those undead have destroyed the grasslands of my House, "
#~ "and they shall pay for it!"
#~ msgstr ""
#~ "What?! Swamps?! Those undead have destroyed the grasslands of my House, "
#~ "and they shall pay for it!"
#~ msgid ""
#~ "The lich-lord must have flooded the valley. The undead like the swamp. It "
#~ "is death, decay, everything that they are themselves. I can sense them "
#~ "lurking in the swamps, waiting to ambush us."
#~ msgstr ""
#~ "The lich-lord must have flooded the valley. The undead like the swamp. It "
#~ "is death, decay, everything that they are themselves. I can sense them "
#~ "lurking in the swamps, waiting to ambush us."
#~ msgid "I sppose well hav to wade across it anyway... ugh."
#~ msgstr "I sppose well hav to wade across it anyway... ugh."
#~ msgid "Findshhhh... slayhhhh... killhhhh..."
#~ msgstr "Findshhhh... slayhhhh... killhhhh..."
#~ msgid ""
#~ "That was the dragon Khrakrahs. He was a powerful beast indeed in the time "
#~ "of Haldric, living in the Northern Mountains. But he radiates a dark "
#~ "power these days, and I know not why he has taken up residence this far "
#~ "south. We must find him, and pray that he still has the Null Stone."
#~ msgstr ""
#~ "That was the dragon Khrakrahs. He was a powerful beast indeed in the time "
#~ "of Haldric, living in the Northern Mountains. But he radiates a dark "
#~ "power these days, and I know not why he has taken up residence this far "
#~ "south. We must find him, and pray that he still has the Null Stone."
#~ msgid ""
#~ "Ah! It appears that the mighty Khrakrahs is no longer among the living. "
#~ "But this undead abomination does not appear weak to my arcane powers... "
#~ "he must still have the Null Stone!"
#~ msgstr ""
#~ "Ah! It appears that the mighty Khrakrahs is no longer among the living. "
#~ "But this undead abomination does not appear weak to my arcane powers... "
#~ "he must still have the Null Stone!"
#~ msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!"
#~ msgstr "The Null Stone! With it we may finally defeat Mal-Ravanal!"
#~ msgid "Approaching Weldyn"
#~ msgstr "Approaching Weldyn"
#~ msgid "Move Gweddry to Weldyn castle"
#~ msgstr "Move Gweddry to Weldyn castle"
#~ msgid ""
#~ "We have finally reached Weldyn, but it seems the undead have it "
#~ "surrounded. We must break through to reach the King!"
#~ msgstr ""
#~ "We have finally reached Weldyn, but it seems the undead have it "
#~ "surrounded. We must break through to reach the King!"
#~ msgid ""
#~ "It would be best not to waste time defeating these undead, they are but a "
#~ "small fraction of the host we face. We should go straight to the city and "
#~ "prepare our defenses."
#~ msgstr ""
#~ "It would be best not to waste time defeating these undead, they are but a "
#~ "small fraction of the host we face. We should go straight to the city and "
#~ "prepare our defences."
#~ msgid ""
#~ "My liege, we have vital information about the leader of these undead."
#~ msgstr ""
#~ "My liege, we have vital information about the leader of these undead."
#~ msgid "Weldyn has been captured, and Wesnoth is no more..."
#~ msgstr "Weldyn has been captured, and Wesnoth is no more..."
#~ msgid "The Council"
#~ msgstr "The Council"
#~ msgid ""
#~ "Before we begin our council, I must tell you all the history of this lich "
#~ "we face. He was at first a mage of the realm, like me, and his fall began "
#~ "during the reign of Haldric VII..."
#~ msgstr ""
#~ "Before we begin our council, I must tell you all the history of this lich "
#~ "we face. He was at first a mage of the realm, like me, and his fall began "
#~ "during the reign of Haldric VII..."
#~ msgid ""
#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
#~ "soon, a great evil would spread over the land. The King, naturally, was "
#~ "worried. The seer told him that the only way to stop the evil was to "
#~ "appoint a mage, versed well in combat with the spirits of darkness, to be "
#~ "the kings advisor."
#~ msgstr ""
#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
#~ "soon, a great evil would spread over the land. The King, naturally, was "
#~ "worried. The seer told him that the only way to stop the evil was to "
#~ "appoint a mage, versed well in combat with the spirits of darkness, to be "
#~ "the kings adviser."
#~ msgid ""
#~ "Ravan took this quietly enough, we all thought, but now I think that this "
#~ "was when he began his fall. He went deep into conversation with the "
#~ "spirits of darkness, hoping to discover their weaknesses. But it was they "
#~ "who found his."
#~ msgstr ""
#~ "Ravan took this quietly enough, we all thought, but now I think that this "
#~ "was when he began his fall. He went deep into conversation with the "
#~ "spirits of darkness, hoping to discover their weaknesses. But it was they "
#~ "who found his."
#~ msgid ""
#~ "One day, Ravan returned to the castle where I was living. He demanded to "
#~ "see me and the guards let him in, for then he was still a well-respected "
#~ "mage. When I greeted him, he named himself Mal-Ravanal and challenged me "
#~ "to a duel."
#~ msgstr ""
#~ "One day, Ravan returned to the castle where I was living. He demanded to "
#~ "see me and the guards let him in, for then he was still a well-respected "
#~ "mage. When I greeted him, he named himself Mal-Ravanal and challenged me "
#~ "to a duel."
#~ msgid ""
#~ "His attack was swift and his power great, but through unwavering faith "
#~ "and no small skill I emerged victorious. As he lay there mortally wounded "
#~ "I prepared to excise the darkness in his soul."
#~ msgstr ""
#~ "His attack was swift and his power great, but through unwavering faith "
#~ "and no small skill I emerged victorious. As he lay there mortally wounded "
#~ "I prepared to excise the darkness in his soul."
#~ msgid ""
#~ "But I hesitated too long... He simply vanished, teleported away. The mage "
#~ "Ravan died that day; yet death is a mere inconvenience to those most "
#~ "skilled in the arts of necromancy..."
#~ msgstr ""
#~ "But I hesitated too long... He simply vanished, teleported away. The mage "
#~ "Ravan died that day; yet death is a mere inconvenience to those most "
#~ "skilled in the arts of necromancy..."
#~ msgid "Kaldor"
#~ msgstr "Kaldor"
#~ msgid "This is the lich we are facing: Mal-Ravanal."
#~ msgstr "This is the lich we are facing: Mal-Ravanal."
#~ msgid ""
#~ "We must fight, obviously. Surely the might of Wesnoth can triumph over a "
#~ "mere lich!"
#~ msgstr ""
#~ "We must fight, obviously. Surely the might of Wesnoth can triumph over a "
#~ "mere lich!"
#~ msgid ""
#~ "We barely escaped the Southern Outpost with our lives; Mal-Ravanals army "
#~ "cannot be defeated by even the might of all Wesnoth."
#~ msgstr ""
#~ "We barely escaped the Southern Outpost with our lives; Mal-Ravanals army "
#~ "cannot be defeated by even the might of all Wesnoth."
#~ msgid ""
#~ "That simply makes you cowards. True warriors would have stayed and fought "
#~ "to the death!"
#~ msgstr ""
#~ "That simply makes you cowards. True warriors would have stayed and fought "
#~ "to the death!"
#~ msgid ""
#~ "A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
#~ "realized our only path to victory is to destroy the head of these "
#~ "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
#~ "his teleportation and finally put his tortured soul to rest."
#~ msgstr ""
#~ "A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
#~ "realized our only path to victory is to destroy the head of these "
#~ "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
#~ "his teleportation and finally put his tortured soul to rest."
#~ msgid "But if we cannot defeat the army, how may we strike at the leader?!"
#~ msgstr "But if we cannot defeat the army, how may we strike at the leader?!"
#~ msgid ""
#~ "I recommend a full assault. Our mounted units are more maneuverable; if "
#~ "we attack in force we may be able to punch through the enemy lines and "
#~ "isolate Mal-Ravanal in the chaos of battle."
#~ msgstr ""
#~ "I recommend a full assault. Our mounted units are more manoeuvrable; if "
#~ "we attack in force we may be able to punch through the enemy lines and "
#~ "isolate Mal-Ravanal in the chaos of battle."
#~ msgid ""
#~ "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
#~ "<i>compelled</i> to face me if I were to challenge him to a duel."
#~ msgstr ""
#~ "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
#~ "<i>compelled</i> to face me if I were to challenge him to a duel."
#~ msgid ""
#~ "We cannot trust that he would honor the terms of the challenge! You would "
#~ "likely find yourself facing his entire army!"
#~ msgstr ""
#~ "We cannot trust that he would honour the terms of the challenge! You "
#~ "would likely find yourself facing his entire army!"
#~ msgid ""
#~ "Two risky plans. But if these undead are as strong as you say then we are "
#~ "pressed for options. Gweddry, you are most familiar with this situation. "
#~ "I will leave this choice in your hands."
#~ msgstr ""
#~ "Two risky plans. But if these undead are as strong as you say then we are "
#~ "pressed for options. Gweddry, you are most familiar with this situation. "
#~ "I will leave this choice in your hands."
#~ msgid "Sire, the undead armies are attacking!"
#~ msgstr "Sire, the undead armies are attacking!"
#~ msgid "Well, that will have to be the end of our council. Let us fight!"
#~ msgstr "Well, that will have to be the end of our council. Let us fight!"
#~ msgid "Weldyn under Attack"
#~ msgstr "Weldyn under Attack"
#~ msgid "Mal-Grekulak"
#~ msgstr "Mal-Grekulak"
#~ msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
#~ msgstr "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
#~ msgid ""
#~ "I sense his dark magic prolonging the night, but I do not feel his "
#~ "presence."
#~ msgstr ""
#~ "I sense his dark magic prolonging the night, but I do not feel his "
#~ "presence."
#~ msgid ""
#~ "In any case, the undead are attacking now. Let us show them the might of "
#~ "Wesnoth!"
#~ msgstr ""
#~ "In any case, the undead are attacking now. Let us show them the might of "
#~ "Wesnoth!"
#~ msgid "I have died, and with me gone the kingdom is lost."
#~ msgstr "I have died, and with me gone the kingdom is lost."
#~ msgid "Look, the sun has finally risen, and the undead are retreating."
#~ msgstr "Look, the sun has finally risen, and the undead are retreating."
#~ msgid "Even this infernal darkness cannot dim the spirits of our men!"
#~ msgstr "Even this infernal darkness cannot dim the spirits of our men!"
#~ msgid ""
#~ "This long night is over, and Wesnoth still stands. Yet I do not know how "
#~ "many more such nights we can endure."
#~ msgstr ""
#~ "This long night is over, and Wesnoth still stands. Yet I do not know how "
#~ "many more such nights we can endure."
#~ msgid "Gweddry, have you made a decision regarding our course of action?"
#~ msgstr "Gweddry, have you made a decision regarding our course of action?"
#~ msgid "try to isolate Mal-Ravanal in battle."
#~ msgstr "try to isolate Mal-Ravanal in battle."
#~ msgid "Defeat Mal-Ravanal while Dacyn is nearby"
#~ msgstr "Defeat Mal-Ravanal while Dacyn is nearby"
#~ msgid ""
#~ "I have waited a long time for this day to come. I shall have my revenge, "
#~ "Dacyn!"
#~ msgstr ""
#~ "I have waited a long time for this day to come. I shall have my revenge, "
#~ "Dacyn!"
#~ msgid "Indeed, it is time to end this."
#~ msgstr "Indeed, it is time to end this."
#~ msgid ""
#~ "When we attack Mal-Ravanal I will need to be nearby with the Null Stone "
#~ "to prevent his teleportation. We cannot afford to let him escape."
#~ msgstr ""
#~ "When we attack Mal-Ravanal I will need to be nearby with the Null Stone "
#~ "to prevent his teleportation. We cannot afford to let him escape."
#~ msgid "No! This cannot be the way it was meant to end!"
#~ msgstr "No! This cannot be the way it was meant to end!"
#~ msgid "Weldyn Besieged"
#~ msgstr "Weldyn Besieged"
#~ msgid "Death of Konrad"
#~ msgstr "Death of Konrad"
#~ msgid "Letting any enemy unit onto your keep"
#~ msgstr "Letting any enemy unit on to your keep"
#~ msgid ""
#~ "I can sense Mal-Ravanal is here somewhere... When we attack him I will "
#~ "need to be nearby with the Null Stone to prevent his teleportation. We "
#~ "cannot afford to let him escape."
#~ msgstr ""
#~ "I can sense Mal-Ravanal is here somewhere... When we attack him I will "
#~ "need to be nearby with the Null Stone to prevent his teleportation. We "
#~ "cannot afford to let him escape."
#~ msgid "But how? We dont know which one of them he is."
#~ msgstr "But how? We dont know which one of them he is."
#~ msgid ""
#~ "They are channeling some dark magic to hide themselves. We have to kill "
#~ "some of them to break the spell."
#~ msgstr ""
#~ "They are channelling some dark magic to hide themselves. We have to kill "
#~ "some of them to break the spell."
#~ msgid "I shall destroy you personally!"
#~ msgstr "I shall destroy you personally!"
#~ msgid ""
#~ "They killed the royal family... now, even if we save Weldyn, Wesnoth has "
#~ "fallen."
#~ msgstr ""
#~ "They killed the royal family... now, even if we save Weldyn, Wesnoth has "
#~ "fallen."
#~ msgid "The Kingdom of Wesnoth dies with me!"
#~ msgstr "The Kingdom of Wesnoth dies with me!"
#~ msgid ""
#~ "It is a great victory we have won here today, vanquishing the arch-lich "
#~ "Mal-Ravanal."
#~ msgstr ""
#~ "It is a great victory we have won here today, vanquishing the arch-lich "
#~ "Mal-Ravanal."
#~ msgid ""
#~ "We will be years... perhaps decades... recovering from the ill he has "
#~ "wrought."
#~ msgstr ""
#~ "We will be years... perhaps decades... recovering from the ill he has "
#~ "wrought."
#~ msgid ""
#~ "Even now we should be sending our cavalry to restore order throughout the "
#~ "land."
#~ msgstr ""
#~ "Even now we should be sending our cavalry to restore order throughout the "
#~ "land."
#~ msgid ""
#~ "Dacyn. I would have you remain by Our side, here; as you counseled these "
#~ "two in war, so shall you counsel Us in peace and the rebuilding of the "
#~ "Kingdom."
#~ msgstr ""
#~ "Dacyn. I would have you remain by Our side, here; as you counselled these "
#~ "two in war, so shall you counsel Us in peace and the rebuilding of the "
#~ "Kingdom."
#~ msgid "I am honored, your highness."
#~ msgstr "I am honoured, your highness."
#~ msgid ""
#~ "Engineer, much of Estmark region stands in ruins. The crown has need of "
#~ "your skills to clear the wreckage and organize the reconstruction."
#~ msgstr ""
#~ "Engineer, much of Estmark region stands in ruins. The crown has need of "
#~ "your skills to clear the wreckage and organize the reconstruction."
#~ msgid "Ill be glad ta help yah. Itll be fun to work in peace again."
#~ msgstr "Ill be glad ta help yah. Itll be fun to work in peace again."
#~ msgid "Now as for you..."
#~ msgstr "Now as for you..."
#~ msgid "Sire, we but did our duty."
#~ msgstr "Sire, we but did our duty."
#~ msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
#~ msgstr "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
#~ msgid "Kneel, Gweddry."
#~ msgstr "Kneel, Gweddry."
#~ msgid ""
#~ "And so began the Silver Age of Wesnoth, that time known to historians as "
#~ "the Reconstruction..."
#~ msgstr ""
#~ "And so began the Silver Age of Wesnoth, that time known to historians as "
#~ "the Reconstruction..."
#~ msgid "Mounted Fighter"
#~ msgstr "Mounted Fighter"
#~ msgid ""
#~ "The nobles of the men of the plains are trained with the rest of the "
#~ "horsemen to become great warriors. However, they are also trained in "
#~ "commanding their comrades, and they are the ones that become captains of "
#~ "the armies of the Clans."
#~ msgstr ""
#~ "The nobles of the men of the plains are trained with the rest of the "
#~ "horsemen to become great warriors. However, they are also trained in "
#~ "commanding their comrades, and they are the ones that become captains of "
#~ "the armies of the Clans."
#~ msgid "Mounted Warrior"
#~ msgstr "Mounted Warrior"
#~ msgid ""
#~ "Leaders of the plains, Mounted Warriors are skilled with the use of the "
#~ "sword and the morning star. Riding horses, they are able to move around "
#~ "the battlefield with great speed, and can provide much needed assistance "
#~ "to different fronts."
#~ msgstr ""
#~ "Leaders of the plains, Mounted Warriors are skilled with the use of the "
#~ "sword and the morning star. Riding horses, they are able to move around "
#~ "the battlefield with great speed, and can provide much needed assistance "
#~ "to different fronts."
#~ msgid "Wha? Yah faild to give me protecshun..."
#~ msgstr "Wha? Yah faild to give me protecshun..."
#~ msgid "Your evil will darken the earth no longer!"
#~ msgstr "Your evil will darken the earth no longer!"
#~ msgid "I shall avenge the death of my comrades!"
#~ msgstr "I shall avenge the death of my comrades!"
#~ msgid "Grug again dead make!"
#~ msgstr "Grug again dead make!"
#~ msgid "Taste the steel of the Horse Clans!"
#~ msgstr "Taste the steel of the Horse Clans!"
#~ msgid ""
#~ "You are more powerful than I expected, but you cannot possibly defeat me."
#~ msgstr ""
#~ "You are more powerful than I expected, but you cannot possibly defeat me."
#~ msgid "No. Your reign of terror ends today."
#~ msgstr "No. Your reign of terror ends today."
#~ msgid "What?!... I... cannot... lose..."
#~ msgstr "What?!... I... cannot... lose..."
#~ msgid ""
#~ "I wasnt able to prevent his escape from here. Now Wesnoth is doomed..."
#~ msgstr ""
#~ "I wasnt able to prevent his escape from here. Now Wesnoth is doomed..."
#~ msgid ""
#~ "Wearing this amulet will cause every blow you deal to inflict <i>arcane</"
#~ "i> damage!"
#~ msgstr ""
#~ "Wearing this amulet will cause every blow you deal to inflict <i>arcane</"
#~ "i> damage!"
#~ msgid "holy amulet^Take it"
#~ msgstr "Take it"
#~ msgid "holy amulet^Leave it"
#~ msgstr "Leave it"
#~ msgid "I am not suited to using this item! Let another take it."
#~ msgstr "I am not suited to using this item! Let another take it."
#~ msgid "Bone Knight"
#~ msgstr "Bone Knight"
#~ msgid ""
#~ "Once great warriors across the plains, these mounted riders atop their "
#~ "skeletal horses were raised from the ground by unholy magic to spread "
#~ "fear and destruction."
#~ msgstr ""
#~ "Once great warriors across the plains, these mounted riders atop their "
#~ "skeletal horses were raised from the ground by unholy magic to spread "
#~ "fear and destruction."
#~ msgid "Creatures from the deep, I summon thee to destroy this foe!"
#~ msgstr "Creatures from the deep, I summon thee to destroy this foe!"
#~ msgid "Easy"
#~ msgstr "Easy"
#~ msgid "Gweddry reaches the western exit"
#~ msgstr "Gweddry reaches the western exit"
#~ msgid "Very well. The best of luck in your battle."
#~ msgstr "Very well. The best of luck in your battle."
#~ msgid "greatsword"
#~ msgstr "greatsword"
#~ msgid "I summon from the depths of the river beasts to destroy you!"
#~ msgstr "I summon from the depths of the river beasts to destroy you!"
#~ msgid "Argh! Im dead! Well, dwarves are still the best!"
#~ msgstr "Argh! Im dead! Well, dwarves are still the best!"
#~ msgid ""
#~ "There is a great fortune in this chest of treasure! I can count two "
#~ "hundred pieces of gold."
#~ msgstr ""
#~ "There is a great fortune in this chest of treasure! I can count two "
#~ "hundred pieces of gold."
#, fuzzy
#~| msgid "You may now recruit ogres!"
#~ msgid "You may now recruit young ogres!"
#~ msgstr "You may now recruit ogres!"
#~ msgid "Torture Chamber"
#~ msgstr "Torture Chamber"
#~ msgid "Throne Room"
#~ msgstr "Throne Room"
#~ msgid "The City"
#~ msgstr "The City"
#~ msgid "Exit"
#~ msgstr "Exit"
#, fuzzy
#~| msgid ""
#~| "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~| "troops captive, along with the peasants following us. We should be able "
#~| "to rescue them."
#~ msgid ""
#~ "So, Gweddry, you escaped too? Good. I think they still have the rest of "
#~ "our troops captive. We must rescue them and head for the southwest exit."
#~ msgstr ""
#~ "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~ "troops captive, along with the peasants following us. We should be able "
#~ "to rescue them."
#~ msgid "Where are they? These caves are impossible to navigate!"
#~ msgstr "Where are they? These caves are impossible to navigate!"
#, fuzzy
#~| msgid ""
#~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~| "some others escaped too, along with Owaec."
#~ msgid ""
#~ "Somewhere south of us, but wed best avoid the chamber we just came from. "
#~ "Oh, and some others escaped too, along with Owaec."
#~ msgstr ""
#~ "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~ "some others escaped too, along with Owaec."
#~ msgid "Well, wheres their leader? I dont see him."
#~ msgstr "Well, wheres their leader? I dont see him."
#~ msgid "Uh... "
#~ msgstr "Uh... "
#~ msgid "whisper^I dunno. He escaped, I think."
#~ msgstr "I dunno. He escaped, I think."
#~ msgid ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."
#~ msgstr ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."
#~ msgid "Look, the escaped prisoners have returned!"
#~ msgstr "Look, the escaped prisoners have returned!"
#, fuzzy
#~| msgid "Huh? Whos there, who said that?"
#~ msgid "Huh? Who said that?"
#~ msgstr "Huh? Whos there, who said that?"
#~ msgid "I see the exit to the tunnel! Onward!"
#~ msgstr "I see the exit to the tunnel! Onward!"
#~ msgid ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."
#~ msgstr ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."
#~ msgid "Very well. We must go the other way."
#~ msgstr "Very well. We must go the other way."
#~ msgid "To add ogres to your army, keep two on the grass until end of turns"
#~ msgstr "To add ogres to your army, keep two on the grass until end of turns"
#, fuzzy
#~| msgid ""
#~| "All right, we have to keep at least two of these ogres on the grass "
#~| "where they cant escape until our troops get here to capture them. Then "
#~| "they will have to lead us to their tribe."
#~ msgid ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they cant escape until our troops get here to capture them."
#~ msgstr ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they cant escape until our troops get here to capture them. Then they "
#~ "will have to lead us to their tribe."
#~ msgid ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. Ill go north-west."
#~ msgstr ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. Ill go north-west."
#, fuzzy
#~| msgid ""
#~| "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~| "these will be able to convince their tribe to join us."
#~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!"
#~ msgstr ""
#~ "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~ "these will be able to convince their tribe to join us."
#~ msgid ""
#~ "We didnt capture enough of the ogres here. We will have to go on without "
#~ "them."
#~ msgstr ""
#~ "We didnt capture enough of the ogres here. We will have to go on without "
#~ "them."
#~ msgid "Resist until Dacyns return tomorrow night"
#~ msgstr "Resist until Dacyns return tomorrow night"
#~ msgid "Resist until Dacyns return in two days"
#~ msgstr "Resist until Dacyns return in two days"
#~ msgid ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."
#~ msgstr ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."
#~ msgid ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."
#~ msgstr ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."
#~ msgid ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."
#~ msgstr ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."
#~ msgid ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."
#~ msgstr ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."
#~ msgid ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."
#~ msgstr ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."
#~ msgid ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"
#~ msgstr ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"
#~ msgid ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."
#~ msgstr ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."
#~ msgid ""
#~ "It doesnt matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."
#~ msgstr ""
#~ "It doesnt matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."
#~ msgid ""
#~ "There are five of us still locked up in the jail. All of us will join you "
#~ "if you can get us free."
#~ msgstr ""
#~ "There are five of us still locked up in the gaol. All of us will join you "
#~ "if you can get us free."
#~ msgid "You dare to attack <i>me</i>!? Go back to your master!"
#~ msgstr "You dare to attack <i>me</i>!? Go back to your master!"
#~ msgid ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."
#~ msgstr ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."
#~ msgid ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."
#~ msgstr ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."
#~ msgid ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."
#~ msgstr ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."
#~ msgid ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."
#~ msgstr ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."
#~ msgid ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."
#~ msgstr ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."
#~ msgid "Defeat the trolls and gryphons"
#~ msgstr "Defeat the trolls and gryphons"
#~ msgid ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no one will ever be able "
#~ "to reach us."
#~ msgstr ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no-one will ever be able "
#~ "to reach us."
#~ msgid ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."
#~ msgstr ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."
#~ msgid ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."
#~ msgstr ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."
#~ msgid ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"
#~ msgstr ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"
#~ msgid ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."
#~ msgstr ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."
#~ msgid "We will base our attack from here. Now go, destroy the enemy!"
#~ msgstr "We will base our attack from here. Now go, destroy the enemy!"
#~ msgid "We have done it! The island is ours. Our journey is complete."
#~ msgstr "We have done it! The island is ours. Our journey is complete."
#~ msgid ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."
#~ msgstr ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."
#~ msgid "Escape through the south-west tunnel"
#~ msgstr "Escape through the south-west tunnel"
#~ msgid ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."
#~ msgstr ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."
#~ msgid "Aha! There is a small crack in the cave wall here."
#~ msgstr "Aha! There is a small crack in the cave wall here."
#~ msgid "Right here, boss."
#~ msgstr "Right here, boss."
#~ msgid ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."
#~ msgstr ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."
#~ msgid ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."
#~ msgstr ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."
#~ msgid ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."
#~ msgstr ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."
#~ msgid "It would accomplish nothing! The undead will kill us all!"
#~ msgstr "It would accomplish nothing! The undead will kill us all!"
#~ msgid ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."
#~ msgstr ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."
#~ msgid ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undeads weakness."
#~ msgstr ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undeads weakness."
#~ msgid ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."
#~ msgstr ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."
#~ msgid ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."
#~ msgstr ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."
#~ msgid ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."
#~ msgstr ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."
#~ msgid ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."
#~ msgstr ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."
#~ msgid ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."
#~ msgstr ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."
#~ msgid ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."
#~ msgid ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."
#~ msgstr ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."
#~ msgid ""
#~ "It doesnt matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "It doesnt matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."
#~ msgid "But as yet we have no idea how to do it!"
#~ msgstr "But as yet we have no idea how to do it!"
#~ msgid ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."
#~ msgstr ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."
#~ msgid ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"
#~ msgstr ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"
#~ msgid ""
#~ "No, I dont think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."
#~ msgstr ""
#~ "No, I dont think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."
#~ msgid "Messenger of Doom"
#~ msgstr "Messenger of Doom"
#~ msgid "I come bearing a message from my leader."
#~ msgstr "I come bearing a message from my leader."
#~ msgid "Very well, you may read it. It might tell us something useful."
#~ msgstr "Very well, you may read it. It might tell us something useful."
#~ msgid ""
#~ "He says: <i>“Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the armored "
#~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards "
#~ "may sing that you defeated my captains, but in reality you did nothing "
#~ "but cower far behind the lines in safety while others braver than you "
#~ "fought and died in your name.”</i>"
#~ msgstr ""
#~ "He says: <i>Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the "
#~ "armoured skirts of my soldiers! You, O commander Gweddry, are a coward! "
#~ "The bards may sing that you defeated my captains, but in reality you did "
#~ "nothing but cower far behind the lines in safety while others braver than "
#~ "you fought and died in your name.</i>"
#~ msgid ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"
#~ msgstr ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"
#~ msgid ""
#~ "The point is that you did not defeat my Lords minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."
#~ msgstr ""
#~ "The point is that you did not defeat my Lords minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."
#~ msgid ""
#~ "What are his terms? I wont accept anything obviously weighted towards "
#~ "his victory!"
#~ msgstr ""
#~ "What are his terms? I wont accept anything obviously weighted towards "
#~ "his victory!"
#~ msgid ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"
#~ msgstr ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"
#~ msgid ""
#~ "Gweddry, I dont think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"
#~ msgstr ""
#~ "Gweddry, I dont think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"
#~ msgid ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."
#~ msgstr ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."
#~ msgid ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lords hordes at dawn tomorrow!"
#~ msgstr ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lords hordes at dawn tomorrow!"
#~ msgid ""
#~ "I will accept this challenge. By your own masters terms, that proves I "
#~ "am no coward."
#~ msgstr ""
#~ "I will accept this challenge. By your own masters terms, that proves I "
#~ "am no coward."
#~ msgid ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"
#~ msgstr ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"
#~ msgid "And more!"
#~ msgstr "And more!"
#~ msgid ""
#~ "You people are fools! You rejected my masters offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."
#~ msgstr ""
#~ "You people are fools! You rejected my masters offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."
#~ msgid "Remember, we have to kill Mal-Ravanal. Hes here somewhere..."
#~ msgstr "Remember, we have to kill Mal-Ravanal. Hes here somewhere..."
#~ msgid "There he is!"
#~ msgstr "There he is!"
#~ msgid "That isnt him..."
#~ msgstr "That isnt him..."
#~ msgid "How did you know...?"
#~ msgstr "How did you know...?"
#~ msgid "Kill the king!"
#~ msgstr "Kill the king!"