wesnoth/po/wesnoth-editor/ko.po
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# #-#-#-#-# wesnoth-editor.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Korean translations for Battle for Wesnoth package.
# Copyright (C) 2006 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2006.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-10-28 12:38-0500\n"
"PO-Revision-Date: 2011-11-14 21:31+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
msgid "Single Hex"
msgstr "단일 칸"
#. [brush]: id=brush-2
#: data/core/editor/brushes.cfg:16
msgid "Radius 1 Hex"
msgstr "반경 1칸"
#. [brush]: id=brush-3
#: data/core/editor/brushes.cfg:26
msgid "Radius 2 Hex"
msgstr "반경 2칸"
#. [brush]: id=brush-nw-se
#: data/core/editor/brushes.cfg:47
msgid "Hex Line NW-SE"
msgstr "북서-남동 라인"
#. [brush]: id=brush-sw-ne
#: data/core/editor/brushes.cfg:63
#, fuzzy
#| msgid "Hex Line NW-SE"
msgid "Hex Line SW-NE"
msgstr "북서-남동 라인"
#. [editor_group]: id=all
#: data/core/editor/terrain-groups.cfg:11
msgid "all"
msgstr "모든 타일"
#. [editor_group]: id=water
#: data/core/editor/terrain-groups.cfg:17
msgid "water"
msgstr "수상 타일"
#. [editor_group]: id=flat
#: data/core/editor/terrain-groups.cfg:24
msgid "flat"
msgstr "평지 타일"
#. [editor_group]: id=desert
#: data/core/editor/terrain-groups.cfg:31
msgid "desert"
msgstr "사막 타일"
#. [editor_group]: id=embellishments
#: data/core/editor/terrain-groups.cfg:38
msgid "embellishments"
msgstr "타일 장식"
#. [editor_group]: id=forest
#: data/core/editor/terrain-groups.cfg:45
msgid "forest"
msgstr "삼림 타일"
#. [editor_group]: id=fall
#: data/core/editor/terrain-groups.cfg:52
msgid "fall"
msgstr "가을"
#. [editor_group]: id=frozen
#: data/core/editor/terrain-groups.cfg:59
msgid "frozen"
msgstr "냉동 타일"
#. [editor_group]: id=rough
#: data/core/editor/terrain-groups.cfg:66
msgid "rough"
msgstr "구릉 타일"
#. [editor_group]: id=cave
#: data/core/editor/terrain-groups.cfg:73
msgid "cave"
msgstr "동굴 타일"
#. [editor_group]: id=obstacle
#: data/core/editor/terrain-groups.cfg:80
msgid "obstacle"
msgstr "장애 타일"
#. [editor_group]: id=village
#: data/core/editor/terrain-groups.cfg:87
msgid "village"
msgstr "마을 타일"
#. [editor_group]: id=castle
#: data/core/editor/terrain-groups.cfg:94
msgid "castle"
msgstr "성채 타일"
#. [editor_group]: id=bridge
#: data/core/editor/terrain-groups.cfg:101
msgid "bridge"
msgstr "다리 타일"
#. [editor_group]: id=special
#: data/core/editor/terrain-groups.cfg:108
msgid "special"
msgstr "특수 타일"
#. [editor_group]: id=elevation
#: data/core/editor/terrain-groups.cfg:115
msgid "elevation"
msgstr ""
#. [editor_times]: id=empty
#. Describes a scenario in the editor that has not set a time of day schedule
#: data/core/editor/time-of-day.cfg:6
msgid "time of day^None"
msgstr "없음"
#. [editor_times]: id=test
#: data/core/editor/time-of-day.cfg:11
msgid "Test"
msgstr "테스트"
#. [editor_times]: id=default
#: data/core/editor/time-of-day.cfg:22
msgid "Default"
msgstr "기본"
#. [editor_times]: id=summer
#: data/core/editor/time-of-day.cfg:28
msgid "Summer"
msgstr "여름"
#. [editor_times]: id=winter
#: data/core/editor/time-of-day.cfg:34
msgid "Winter"
msgstr "겨울"
#. [editor_times]: id=24
#: data/core/editor/time-of-day.cfg:60
msgid "24 Hour Schedule"
msgstr "24시간 스케줄"
#. [editor_times]: id=after_the_fall
#: data/core/editor/time-of-day.cfg:66
msgid "After the Fall"
msgstr "가을 후"
#. [theme]: id=editor
#: data/themes/editor.cfg:11
msgid "theme^Editor"
msgstr "에디터"
#. [menu]: id=menu-editor-file, type=turbo
#: data/themes/editor.cfg:61
msgid "File"
msgstr "파일"
#. [menu]: id=menu-editor-recent
#: data/themes/editor.cfg:72
msgid "Load Recent"
msgstr "최근 파일 로드"
#. [menu]: id=menu-editor-map
#: data/themes/editor.cfg:80
msgid "Map"
msgstr "맵"
#. [menu]: id=menu-unit-facing
#: data/themes/editor.cfg:88
msgid "Unit Facing"
msgstr "유닛의 색"
#. [menu]: id=menu-editor-transitions
#: data/themes/editor.cfg:94
msgid "Transition Update"
msgstr "전이 업데이트"
#. [menu]: id=menu-editor-window
#: data/themes/editor.cfg:101
msgid "Window"
msgstr "창"
#. [menu]: id=menu-editor-addon
#: data/themes/editor.cfg:110
msgid "Add-on"
msgstr ""
#. [menu]: id=menu-editor-areas
#: data/themes/editor.cfg:119
msgid "Areas"
msgstr "영역"
#. [menu]: id=menu-editor-local-time
#: data/themes/editor.cfg:127
msgid "Assign Local Time"
msgstr "현지 시간 설정"
#. [menu]: id=menu-editor-local-schedule
#: data/themes/editor.cfg:133
msgid "Assign Local Time Schedule"
msgstr "현지 시간 스케줄 "
#. [menu]: id=menu-editor-side
#: data/themes/editor.cfg:141
msgid "Side"
msgstr "진영"
#. [label]: id=villages-icon
#: data/themes/editor.cfg:158
msgid "villages"
msgstr "마을들"
#. [label]: id=units-icon
#: data/themes/editor.cfg:174
msgid "units"
msgstr "유닛"
#. [menu]: id=switch_time
#: data/themes/editor.cfg:469
msgid "Time Schedule Menu"
msgstr "시간 스케줄 메뉴"
#. [menu]: id=menu-playlist
#: data/themes/editor.cfg:480
msgid "Playlist"
msgstr "플레이리스트"
#. [menu]: id=menu-editor-schedule
#: data/themes/editor.cfg:486
msgid "Assign Time Schedule"
msgstr "시간 스케줄 설정"
#: src/editor/action/mouse/mouse_action_unit.cpp:64
msgid "Identifier: "
msgstr "ID:"
#: src/editor/action/mouse/mouse_action_unit.cpp:66
msgid "Name: "
msgstr "이름:"
#: src/editor/action/mouse/mouse_action_unit.cpp:68
msgid "Type: "
msgstr "타입:"
#: src/editor/action/mouse/mouse_action_unit.cpp:69
msgid "Level: "
msgstr "레벨:"
#: src/editor/action/mouse/mouse_action_unit.cpp:70
msgid "Cost: "
msgstr "비용:"
#: src/editor/controller/editor_controller.cpp:188
msgid "Fatal error"
msgstr "치명적인 에러"
#: src/editor/controller/editor_controller.cpp:218
msgid "Do you really want to quit?"
msgstr "정말로 종료하시겠습니까?"
#: src/editor/controller/editor_controller.cpp:220
msgid ""
"Do you really want to quit? Changes to this map since the last save will be "
"lost."
msgstr ""
"정말로 종료하시겠습니까? 마지막 저장 이후에 행한 맵 변경사항을 잃게 됩니다."
#: src/editor/controller/editor_controller.cpp:222
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"정말로 종료하시겠습니까? 다음의 맵이 수정되어 있으며 종료하면 변경한 부분은 "
"사라집니다:"
#: src/editor/controller/editor_controller.cpp:231
msgid "No editor time-of-day found."
msgstr "에디터의 시각설정을 찾을 수 없습니다."
#: src/editor/controller/editor_controller.cpp:1270
msgid "Change Unit ID"
msgstr "유닛 ID변경"
#: src/editor/controller/editor_controller.cpp:1271
msgid "ID:"
msgstr "ID:"
#: src/editor/controller/editor_controller.cpp:1287
msgid "Rename Unit"
msgstr "유닛 이름 변경"
#: src/editor/controller/editor_controller.cpp:1288
msgid "Name:"
msgstr "이름:"
#: src/editor/map/context_manager.cpp:222
msgid "Load Map"
msgstr "맵 불러오기"
#: src/editor/map/context_manager.cpp:318 src/editor/map/map_context.cpp:1112
msgid "New Map"
msgstr "새로운 맵"
#: src/editor/map/context_manager.cpp:331 src/editor/map/map_context.cpp:1112
msgid "New Scenario"
msgstr "새로운 시나리오"
#: src/editor/map/context_manager.cpp:387
msgid "No Recent Files"
msgstr "최근 파일 없음"
#: src/editor/map/context_manager.cpp:425
msgid "Unnamed Area"
msgstr "이름없는 영역"
#: src/editor/map/context_manager.cpp:456
msgid "New Side"
msgstr "새로운 진영"
#: src/editor/map/context_manager.cpp:512
msgid "Apply Mask"
msgstr "마스크 적용"
#: src/editor/map/context_manager.cpp:521
msgid "Error loading mask"
msgstr "마스크 로딩에러"
#: src/editor/map/context_manager.cpp:541
msgid "Identifier:"
msgstr "ID:"
#: src/editor/map/context_manager.cpp:541
msgid "Rename Area"
msgstr "영역 이름 변경"
#: src/editor/map/context_manager.cpp:555
#, fuzzy
#| msgid "Choose a Map to Open"
msgid "Choose Target Map"
msgstr "불러올 맵을 선택하십시오"
#: src/editor/map/context_manager.cpp:564
#: src/editor/map/context_manager.cpp:996
msgid "Error loading map"
msgstr "맵 로딩 에러"
#: src/editor/map/context_manager.cpp:696
msgid "Save Map As"
msgstr "다른 이름으로 맵 저장"
#: src/editor/map/context_manager.cpp:712
#: src/editor/map/context_manager.cpp:761 src/editor/map/map_context.cpp:266
#: src/editor/palette/location_palette.cpp:265
msgid "Error"
msgstr "에러"
#: src/editor/map/context_manager.cpp:713
#: src/editor/map/context_manager.cpp:762
#, fuzzy
#| msgid "Do you really want to quit?"
msgid "Do you really want to save $type1 in $type2 folder?"
msgstr "정말로 종료하시겠습니까?"
#: src/editor/map/context_manager.cpp:721
#: src/editor/map/context_manager.cpp:939
msgid "This map is already open."
msgstr "해당 맵은 이미 열려 있습니다."
#: src/editor/map/context_manager.cpp:744
msgid "Save Scenario As"
msgstr "다름 이름으로 시나리오 저장"
#: src/editor/map/context_manager.cpp:770
msgid "This scenario is already open."
msgstr "해당 시나리오는 이미 열려 있습니다."
#: src/editor/map/context_manager.cpp:804
msgid "No random map generators found."
msgstr "랜덤 맵 생성기가 빌견되지 않습니다"
#: src/editor/map/context_manager.cpp:817
#: src/editor/map/context_manager.cpp:822
msgid "Map creation failed."
msgstr "맵 생성 실패"
#: src/editor/map/context_manager.cpp:837
msgid "Unsaved Changes"
msgstr "변경점들이 저장되지 않았음"
#: src/editor/map/context_manager.cpp:838
msgid "Do you want to discard all changes made to the map since the last save?"
msgstr "마지막 저장 이후에 행한 맵 변경사항을 모두 취소하겠습니까?."
#: src/editor/map/context_manager.cpp:900
msgid "Scenario saved."
msgstr "시나리오가 저장되었습니다."
#: src/editor/map/context_manager.cpp:915
msgid "Map saved."
msgstr "맵이 저장되었습니다."
#: src/editor/map/context_manager.cpp:988
msgid "Loaded embedded map data"
msgstr "로드된 내장 맵 데이터"
#: src/editor/map/context_manager.cpp:989
#: src/editor/map/context_manager.cpp:992
msgid "Map loaded from scenario"
msgstr "시나리오에서 로드된 맵"
#: src/editor/map/context_manager.cpp:992
#, fuzzy
#| msgid ""
#| "Loaded referenced map file:\n"
#| "$new"
msgid "Loaded referenced map file:"
msgstr ""
"로드된 참조 맵:\n"
"$new"
#: src/editor/map/editor_map.cpp:146
#: src/editor/palette/location_palette.cpp:119
msgid "Player $side_num"
msgstr "$side_num 번 플레이어"
#: src/editor/map/editor_map.cpp:281
msgid "The size of the target map is different from the current map"
msgstr "선택한 맵의 사이즈가 현재 맵의 사이즈와 다릅니다."
#: src/editor/map/map_context.cpp:183
msgid "File not found"
msgstr "파일이 발견되지 않습니다"
#: src/editor/map/map_context.cpp:190
msgid "Empty file"
msgstr "빈 파일"
#: src/editor/map/map_context.cpp:196
msgid "File does not have .map or .cfg extension"
msgstr ""
#: src/editor/map/map_context.cpp:242
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
"맵 파일이 시나리오처럼 보이지만map_data 값이 기존 파일을 지목하지 않습니다"
#: src/editor/map/map_context.cpp:261
msgid "Found the characters '<<' indicating inline lua is present - aborting"
msgstr ""
#: src/editor/map/map_context.cpp:266
msgid "Failed to load the scenario, attempting to load only the map."
msgstr ""
#: src/editor/map/map_context.cpp:273
#, fuzzy
#| msgid ""
#| "The map file looks like a scenario, but the map_data value does not point "
#| "to an existing file"
msgid ""
"The map file looks like a scenario, but the map_file value does not point to "
"an existing file"
msgstr ""
"맵 파일이 시나리오처럼 보이지만map_data 값이 기존 파일을 지목하지 않습니다"
#: src/editor/map/map_context.cpp:288
msgid "Unable to parse file to find map data"
msgstr ""
#: src/editor/map/map_context.cpp:806 src/editor/map/map_context.cpp:845
#: src/editor/map/map_context.cpp:886
msgid "Could not save the scenario: $msg"
msgstr "시나리오를 저장 할 수 없습니다: $msg"
#: src/editor/map/map_context.cpp:917
msgid "Could not save into scenario"
msgstr "시나리오 안에 저장 할 수 없습니다"
#: src/editor/map/map_context.cpp:927
msgid "Could not save the map: $msg"
msgstr "맵을 저장 할 수 없습니다: $msg"
#: src/editor/palette/editor_palettes.cpp:52
msgid "(Unknown Group)"
msgstr "(알수없는 그룹)"
#: src/editor/palette/editor_palettes.cpp:311
msgid "(non-core)"
msgstr "(코어 이외)"
#: src/editor/palette/editor_palettes.cpp:312
msgid "Will not work in game without extra care."
msgstr "지금 상태론 게임에서 동작 하지 않습니다"
#: src/editor/palette/item_palette.cpp:32
msgid " | Right-click to remove"
msgstr ""
#: src/editor/palette/item_palette.cpp:32
msgid "Left-click: Place item "
msgstr ""
#: src/editor/palette/location_palette.cpp:249
msgid "Go To"
msgstr "이동하다"
#: src/editor/palette/location_palette.cpp:256
msgid "Add"
msgstr "추가하다"
#: src/editor/palette/location_palette.cpp:258
msgid "New Location Identifier"
msgstr "새로운 장소 ID"
#: src/editor/palette/location_palette.cpp:266
msgid "Invalid location id"
msgstr "불명확한 장소 ID"
#: src/editor/palette/location_palette.cpp:273
msgid "Delete"
msgstr "삭제"
#: src/editor/palette/terrain_palettes.cpp:224
msgid "Left-click: "
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:225
msgid "Right-click: "
msgstr ""
#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
#. because the logic of whether to show the "overlay only" or "base only" version depends on the
#. terrain currently selected for the left button.
#: src/editor/palette/terrain_palettes.cpp:230
msgid "Shift + left-click: paint overlay layer only"
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:232
msgid "Shift + left-click: paint base layer only"
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:235
msgid "Cmd + click: copy terrain"
msgstr ""
#: src/editor/palette/terrain_palettes.cpp:237
msgid "Ctrl + click: copy terrain"
msgstr ""
#: src/gui/dialogs/editor/custom_tod.cpp:95
msgid "Clipboard support not found, contact your packager"
msgstr "클립보드 서포트가 무효가 되었습니다. 제작자에게 연락해 주세요"
#: src/gui/dialogs/editor/custom_tod.cpp:163
msgid "Choose File"
msgstr "파일을 선택하세요"
#: src/gui/dialogs/editor/custom_tod.cpp:164
msgid "Select"
msgstr "선택"
#~ msgid "player^None"
#~ msgstr "선택 해제"
#~ msgid "Player $player_number"
#~ msgstr "$player_number 번 플레이어"
#~ msgid "Recruit: "
#~ msgstr "고용리스트:"
#~ msgid "FG: "
#~ msgstr "FG: "
#~ msgid "BG: "
#~ msgstr "BG: "
#~ msgid "Underground"
#~ msgstr "지하"
#~ msgid "Deep Underground"
#~ msgstr "깊은 지하"
#~ msgid "Indoors"
#~ msgstr "실내"
#, fuzzy
#~| msgid "Choose a Map to Open"
#~ msgid "Choose a File to Open"
#~ msgstr "불러올 맵을 선택하십시오"
#, fuzzy
#~| msgid "Choose a Map to Open"
#~ msgid "Choose a Mask to Apply"
#~ msgstr "불러올 맵을 선택하십시오"
#~ msgid "The file already exists. Do you want to overwrite it?"
#~ msgstr "파일이 이미 존재합니다. 덮어 씌우시겠습니까?"
#~ msgid "Player"
#~ msgstr "플레이어"
#, fuzzy
#~| msgid "Battle for Wesnoth Map Editor"
#~ msgid "The Battle for Wesnoth"
#~ msgstr "Battle for Wesnoth Map Editor"
#~ msgid "Edit"
#~ msgstr "수정"
#~ msgid "Undo"
#~ msgstr "물리기"
#~ msgid "Cant Undo"
#~ msgstr "물리기 불가"
#~ msgid "Redo"
#~ msgstr "재실행"
#~ msgid "Cant Redo"
#~ msgstr "재실행 불가"
#~ msgid "Settings"
#~ msgstr "설정"
#~ msgid "Draw tiles"
#~ msgstr "타일 그리기"
#~ msgid "Fill"
#~ msgstr "채우기"
#~ msgid "Set player's starting position"
#~ msgstr "플레이어 시작 지점 표시"
#~ msgid "Zoom in"
#~ msgstr "화면 확대"
#~ msgid "Zoom out"
#~ msgstr "화면 축소"
#~ msgid "Zoom to default view"
#~ msgstr "초기 화면"
#~ msgid "Toggle grid"
#~ msgstr "격자 표시"
#~ msgid "Resize the map"
#~ msgstr "맵 크기 설정"
#~ msgid "Flip map"
#~ msgstr "맵 뒤집기"
#~ msgid "Language"
#~ msgstr "언어"
#~ msgid "Choose your preferred language:"
#~ msgstr "원하시는 언어를 선택하십시오:"
#~ msgid "Which player should start here?"
#~ msgstr "어떤 플레이어가 이 곳에서 시작합니까?"
#~ msgid "Do you want to save the map before quitting?"
#~ msgstr "나가기 전에 맵을 저장하시겠습니까?"
#~ msgid "Error: Illegal character in filename."
#~ msgstr "에러: 파일이름에 잘못된 문자가 있습니다"