wesnoth/data/core/units/elves/Scout.cfg
2023-07-16 00:26:02 +02:00

97 lines
3.4 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/scout/scout.png"
profile="portraits/elves/scout.webp"
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
#they are weak against piercing attacks
movement=9
experience=42
level=1
alignment=neutral
advances_to=Elvish Rider
cost=18
undead_variation=mounted
usage=scout
description= _ "Although the equines bred by the wood elves are much faster and more agile than regular horses, they tend to be quite a bit harder to master. It takes many years to train these fickle ponies, but once tamed, they are among the most devoted mounts. These unique horses allow Elvish horsemen to outpace most other cavalry on open ground and even ride through thick forests at full gallop. Though these riders possess some skill in wielding swords and bows, their greatest effectiveness lies in their ability to scout and outmaneuver enemy forces. Elvish scouts are most often used as messengers or support units and are adept at quickly transferring information between patrols, whom they also reinforce when necessary."
die_sound=horse-die.ogg
[defense]
village=60
forest=40
[/defense]
[resistance]
pierce=120
[/resistance]
[attack]
name=sword
description=_"sword"
icon=attacks/sword-elven.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=6
number=2
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/scout/scout-defend2.png" "units/elves-wood/scout/scout-defend1.png" {SOUND_LIST:HORSE_HIT} melee }
{DEFENSE_ANIM_RANGE "units/elves-wood/scout/scout-bow-defend2.png" "units/elves-wood/scout/scout-bow-defend1.png" {SOUND_LIST:HORSE_HIT} ranged }
[movement_anim]
start_time=0
[frame]
image="units/elves-wood/scout/scout.png:150"
[/frame]
[/movement_anim]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
[frame]
image="units/elves-wood/scout/scout-bow.png:60"
[/frame]
[frame]
image="units/elves-wood/scout/scout-bow-attack[1~4].png:[60,60,70,180]"
[/frame]
[frame]
image="units/elves-wood/scout/scout-bow.png:80"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-300
offset=0.0~-0.05:160,-0.05~0.6:140,0.6~0.0:200
[frame]
image="units/elves-wood/scout/scout-melee-[1~5].png:[100,80,70,100,150]"
sound=horse-elf-canter.wav
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]