wesnoth/po/wesnoth-tb/en@shaw.po
2015-04-05 03:31:20 -03:00

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# #-#-#-#-# wesnoth-tb.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
# Shavian English translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Contributors:
# Arc Riley <arcriley@ubuntu.com>
# Thomas Thurman <thomas@thurman.org.uk>
#
msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-04-05 03:22-0300\n"
"PO-Revision-Date: 2009-10-10 23:40-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale of Two Brothers"
msgstr "𐑩 𐑑𐑱𐑤 𐑝 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr "AToTB"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr "(𐑚𐑦𐑜𐑦𐑯𐑻)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr "𐑣𐑹𐑕𐑥𐑩𐑯"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr "(𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr "𐑯𐑲𐑑"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:19
#, fuzzy
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The villages mage sends to his warrior brother for help, but not all goes "
"as planned. Can you help?\n"
"\n"
msgstr ""
"𐑩𐑯 𐑰𐑝𐑩𐑤 𐑥𐑱𐑡 𐑦𐑟 𐑔𐑮𐑧𐑑𐑩𐑯𐑦𐑙 𐑞 𐑕𐑥𐑷𐑤 𐑝𐑦𐑤𐑦𐑡 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑯 𐑦𐑑𐑕 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕. 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 "
"𐑥𐑱𐑡 ·𐑚𐑿𐑸𐑥 𐑕𐑧𐑯𐑛𐑟 𐑓𐑹 𐑣𐑦𐑟 𐑚𐑮𐑳𐑞𐑼 𐑑 𐑣𐑧𐑤𐑐, 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑷𐑤 𐑜𐑴𐑟 𐑨𐑟 𐑐𐑤𐑨𐑯𐑛. 𐑒𐑨𐑯 𐑿 𐑣𐑧𐑤𐑐?\n"
"\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid "(Novice level, 4 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:28
msgid "Campaign Design"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:37
msgid "Prose and Story Edits"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:46
msgid "Campaign Maintenance"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:52
msgid "Artwork and Graphics Design"
msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:68
msgid "Miscellaneous"
msgstr "𐑥𐑦𐑕𐑩𐑤𐑱𐑯𐑰𐑩𐑕"
#. [entry]
#: data/campaigns/Two_Brothers/_main.cfg:82
msgid "And special thanks to everyone else who I forgot to mention."
msgstr "𐑯 𐑕𐑐𐑧𐑖𐑩𐑤 𐑔𐑨𐑙𐑒𐑕 𐑑 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑧𐑤𐑕 𐑣𐑵 𐑲 𐑓𐑼𐑜𐑪𐑑 𐑑 𐑥𐑧𐑯𐑖𐑩𐑯."
#. [scenario]: id=01_Rooting_Out_a_Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:4
msgid "Rooting Out a Mage"
msgstr "𐑮𐑵𐑑𐑦𐑙 𐑬𐑑 𐑩 𐑥𐑱𐑡"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
"𐑞 𐑮𐑦𐑥𐑴𐑑 𐑓𐑮𐑰𐑣𐑴𐑤𐑛 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑦𐑯 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑮𐑰𐑗𐑩𐑟 𐑝 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑪𐑟 𐑢𐑳𐑯𐑕 𐑩 "
"𐑐𐑰𐑕𐑓𐑩𐑤 𐑐𐑤𐑱𐑕, 𐑦𐑑𐑕 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑤𐑸𐑡𐑤𐑦 𐑩𐑯𐑩𐑢𐑺 𐑝 𐑞 𐑒𐑩𐑥𐑦𐑙𐑟 𐑯 𐑜𐑴𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑲𐑛𐑼 𐑢𐑻𐑤𐑛. "
"𐑢𐑹𐑟 𐑯 𐑞 𐑮𐑵𐑥𐑻 𐑝 𐑢𐑹𐑟 𐑑𐑳𐑗𐑑 𐑞𐑧𐑥 𐑯𐑪𐑑, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑛𐑱 𐑩 𐑛𐑸𐑒 𐑥𐑱𐑡 𐑕𐑧𐑑𐑩𐑤𐑛 𐑦𐑯 𐑞 𐑮𐑰𐑗𐑩𐑯 𐑯 "
"𐑚𐑩𐑜𐑨𐑯 𐑕𐑰𐑒𐑦𐑙 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑩𐑟 𐑓𐑹 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤 𐑕𐑳𐑥𐑪𐑯𐑦𐑙𐑕."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54
#, fuzzy
msgid ""
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
"the night, and their children even the bright day. But the nearest lord was "
"more than a days ride distant, and messengers sent to seek his help did not "
"return."
msgstr ""
"𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑯 𐑟𐑭𐑥𐑚𐑰𐑟 𐑒𐑦𐑤𐑛 𐑒𐑨𐑑𐑩𐑤 𐑯 𐑓𐑲𐑼𐑛 𐑓𐑰𐑤𐑛𐑟. '𐑓𐑽 𐑯 𐑪𐑚𐑱 ·𐑥𐑹𐑛𐑭𐑒 𐑞 𐑥𐑱𐑡!' 𐑞𐑱 𐑒𐑮𐑲𐑛 "
"𐑦𐑯 𐑓𐑧𐑤 𐑝𐑶𐑕𐑩𐑟 𐑨𐑟 𐑞𐑱 𐑛𐑦𐑛 𐑞𐑺 𐑓𐑬𐑤 𐑛𐑰𐑛𐑟. 𐑐𐑰𐑐𐑩𐑤 𐑝𐑨𐑯𐑦𐑖𐑑 𐑓𐑮𐑪𐑥 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑓𐑸𐑥𐑕𐑑𐑧𐑛𐑕. 𐑥𐑧𐑯 "
"𐑯 𐑢𐑦𐑥𐑦𐑯 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑓𐑽 𐑞 𐑯𐑲𐑑, 𐑯 𐑞𐑺 𐑗𐑦𐑤𐑛𐑮𐑩𐑯 𐑰𐑝𐑩𐑯 𐑞 𐑚𐑮𐑲𐑑 𐑛𐑱. 𐑚𐑳𐑑 𐑞 𐑯𐑽𐑩𐑕𐑑 𐑤𐑹𐑛 𐑢𐑪𐑟 "
"𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑛𐑱'𐑟 𐑮𐑲𐑛 𐑛𐑦𐑕𐑑𐑩𐑯𐑑, 𐑯 𐑥𐑧𐑕𐑩𐑯𐑡𐑼𐑟 𐑕𐑧𐑯𐑑 𐑑 𐑕𐑰𐑒 𐑣𐑦𐑟 𐑣𐑧𐑤𐑐 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑮𐑦𐑑𐑻𐑯."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58
#, fuzzy
#| msgid ""
#| "There was a man named Bjarn who had shown talent as a mage when he was "
#| "young, gone to the great Academy on the Isle of Alduin, and returned to "
#| "work his magic in the land where he was born. The people looked to him "
#| "for help and leadership. He found weapons half-forgotten from the times "
#| "of their sires and grandsires hanging in many houses, and bade the "
#| "villagers to take them down and clean and oil them. He set the smiths of "
#| "Maghre to making spearheads and ax-blades for the rest."
msgid ""
"There was a man named Baran who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
"𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑥𐑨𐑯 𐑯𐑱𐑥𐑛 ·𐑚𐑿𐑸𐑥 𐑣𐑵 𐑣𐑨𐑛 𐑖𐑴𐑯 𐑑𐑨𐑤𐑩𐑯𐑑 𐑨𐑟 𐑩 𐑥𐑱𐑡 𐑢𐑧𐑯 𐑣𐑰 𐑢𐑪𐑟 𐑘𐑳𐑙, 𐑜𐑪𐑯 𐑑 𐑞 "
"𐑜𐑮𐑱𐑑 𐑩𐑒𐑨𐑛𐑩𐑥𐑰 𐑪𐑯 𐑞 𐑲𐑤 𐑝 ·𐑭𐑤𐑛𐑵𐑦𐑯, 𐑯 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑢𐑻𐑒 𐑣𐑦𐑟 𐑥𐑨𐑡𐑦𐑒 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛 𐑢𐑺 𐑣𐑰 𐑢𐑪𐑟 "
"𐑚𐑹𐑯. 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑤𐑫𐑒𐑑 𐑑 𐑣𐑦𐑥 𐑓𐑹 𐑣𐑧𐑤𐑐 𐑯 𐑤𐑰𐑛𐑼𐑖𐑦𐑐. 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑢𐑧𐑐𐑩𐑯𐑟 𐑣𐑭𐑓-𐑓𐑼𐑜𐑪𐑑𐑩𐑯 𐑓𐑮𐑪𐑥 𐑞 "
"𐑑𐑲𐑥𐑟 𐑝 𐑞𐑺 𐑕𐑲𐑼𐑟 𐑯 𐑜𐑮𐑨𐑯𐑛𐑕𐑲𐑮𐑕 𐑣𐑨𐑙𐑦𐑙 𐑦𐑯 𐑥𐑧𐑯𐑦 𐑣𐑬𐑟𐑩𐑟, 𐑯 𐑚𐑨𐑛 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑑𐑱𐑒 𐑞𐑧𐑥 "
"𐑛𐑬𐑯 𐑯 𐑒𐑤𐑰𐑯 𐑯 𐑶𐑤 𐑞𐑧𐑥. 𐑣𐑰 𐑕𐑧𐑑 𐑞 𐑕𐑥𐑦𐑔𐑕 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑑 𐑥𐑱𐑒𐑦𐑙 𐑕𐑐𐑽𐑣𐑧𐑛𐑕 𐑯 𐑨𐑒𐑕-𐑚𐑤𐑱𐑛𐑟 𐑓𐑹 "
"𐑞 𐑮𐑧𐑕𐑑."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62
#, fuzzy
#| msgid ""
#| "Now Bjarn had a brother named Arne who had also left Maghre to seek his "
#| "fortune, and had become the leader of a small band of horsemen who hired "
#| "out as guards to merchant caravans. Fortunate it was for all that when "
#| "Bjarn was but an apprentice mage, he had made a pair of amulets for "
#| "himself and his brother, with which they might call to each other when in "
#| "dire need. Bjarn sent out that call."
msgid ""
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Baran was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Baran "
"sent out that call."
msgstr ""
"𐑯𐑬 ·𐑚𐑿𐑸𐑥 𐑣𐑨𐑛 𐑩 𐑚𐑮𐑳𐑞𐑼 𐑯𐑱𐑥𐑛 ·𐑸𐑯𐑰 𐑣𐑵 𐑣𐑨𐑛 𐑷𐑤𐑕𐑴 𐑤𐑧𐑓𐑑 ·𐑥𐑨𐑜𐑮𐑰 𐑑 𐑕𐑰𐑒 𐑣𐑦𐑟 𐑓𐑹𐑑𐑿𐑯, 𐑯 "
"𐑣𐑨𐑛 𐑚𐑦𐑒𐑳𐑥 𐑞 𐑤𐑰𐑛𐑻 𐑝 𐑩 𐑕𐑥𐑷𐑤 𐑚𐑨𐑯𐑛 𐑝 𐑣𐑹𐑕𐑥𐑩𐑯 𐑣𐑵 𐑣𐑲𐑼𐑛 𐑬𐑑 𐑨𐑟 𐑜𐑸𐑛𐑟 𐑑 𐑥𐑻𐑗𐑩𐑯𐑑 "
"𐑒𐑨𐑮𐑩𐑝𐑨𐑯𐑟. 𐑓𐑹𐑑𐑿𐑯𐑩𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑹 𐑷𐑤 𐑞𐑨𐑑 𐑢𐑧𐑯 ·𐑚𐑿𐑸𐑥 𐑢𐑪𐑟 𐑚𐑳𐑑 𐑩𐑯 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕 𐑥𐑱𐑡, 𐑣𐑰 𐑣𐑨𐑛 "
"𐑥𐑱𐑛 𐑩 𐑐𐑺 𐑝 𐑨𐑥𐑘𐑩𐑤𐑩𐑑𐑕 𐑓𐑹 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑯 𐑣𐑦𐑟 𐑚𐑮𐑳𐑞𐑼, 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑞𐑱 𐑥𐑲𐑑 𐑒𐑷𐑤 𐑑 𐑰𐑗 𐑳𐑞𐑼 𐑢𐑧𐑯 "
"𐑦𐑯 𐑛𐑲𐑮 𐑯𐑰𐑛. ·𐑚𐑿𐑸𐑥 𐑕𐑧𐑯𐑑 𐑬𐑑 𐑞𐑨𐑑 𐑒𐑷𐑤."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66
msgid ""
"12 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"If I could but face this Mordak! I think my magic might prove stronger "
"than his. But he bides in the hills, well-guarded by his servants, and I "
"muster frightened peasants to fight his minions with blades and sticks. I "
"need my brother; he always had a better head for battle than I.\n"
"\n"
"Will he heed the call? I do not know if he has kept the amulet; we have not "
"spoken since that evil day at Toen Caric. If he will not come for me, "
"perhaps he will return to aid our village in its hour of desperate need."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75
#, fuzzy
#| msgid ""
#| "Heeding the call of his amulet, Arne gathered such men as he could and "
#| "hurried to Maghre to help Bjarn."
msgid ""
"Heeding the call of his amulet, Arvith gathered such men as he could and "
"hurried to Maghre to help Baran."
msgstr ""
"𐑣𐑰𐑛𐑦𐑙 𐑞 𐑒𐑷𐑤 𐑝 𐑣𐑦𐑟 𐑨𐑥𐑘𐑩𐑤𐑩𐑑, ·𐑸𐑯𐑰 𐑜𐑨𐑞𐑼𐑛 𐑕𐑳𐑗 𐑥𐑧𐑯 𐑨𐑟 𐑣𐑰 𐑒𐑫𐑛 𐑯 𐑣𐑳𐑮𐑦𐑛 𐑑 ·𐑥𐑨𐑜𐑮𐑰 𐑑 "
"𐑣𐑧𐑤𐑐 ·𐑚𐑿𐑸𐑥."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:87
msgid "Slay Mordak, the evil mage"
msgstr "𐑕𐑤𐑱 ·𐑥𐑹𐑛𐑭𐑒, 𐑞 𐑰𐑝𐑩𐑤 𐑥𐑱𐑡"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:91
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:82
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:354
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:558
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:199
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:573
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:699
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:56
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260
#, fuzzy
#| msgid "Death of Arne"
msgid "Death of Arvith"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑸𐑯𐑰"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:112
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:57
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:85
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:52
msgid "Arvith"
msgstr ""
#. [unit]: id=Baran, type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:124
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:639
msgid "Baran"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:144
msgid "Alwyn"
msgstr "·𐑨𐑤𐑢𐑦𐑯"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:145
msgid "Brent"
msgstr "·𐑚𐑮𐑧𐑯𐑑"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146
msgid "Cadell"
msgstr "·𐑒𐑭𐑛𐑱𐑤"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147
msgid "Dannen"
msgstr "·𐑛𐑨𐑯𐑩𐑯"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148
msgid "Efran"
msgstr "·𐑰𐑓𐑮𐑨𐑯"
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149
msgid "Faren"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152
msgid "Tarek"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153
msgid "Hann"
msgstr ""
#. [side]: type=Knight, id=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154
msgid "Magrid"
msgstr ""
#. [side]: type=Knight, id=Arvith
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:158
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:120
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:66
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:93
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:136
msgid "Humans"
msgstr "𐑣𐑿𐑥𐑩𐑯𐑟"
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171
msgid "Mordak"
msgstr "·𐑥𐑹𐑛𐑭𐑒"
#. [side]
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Dark Sorcerer, id=Rotharik
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:185
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:99
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:141
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:123
msgid "Enemies"
msgstr "𐑧𐑯𐑦𐑥𐑦𐑟"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:204
msgid "Greetings, brother, and welcome home."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:208
msgid "Hail."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212
msgid "Is that all, Arvith? I understand, but..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216
msgid "You called, and I came; be content with that. What ails Maghre?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:220
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
msgstr ""
"𐑩 𐑛𐑸𐑒 𐑥𐑱𐑡 𐑣𐑨𐑟 𐑒𐑳𐑥 𐑩𐑐𐑪𐑯 𐑳𐑕; 𐑣𐑦𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑒𐑷𐑤 𐑣𐑦𐑥 ·𐑥𐑹𐑛𐑭𐑒. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑺𐑻𐑲𐑟𐑦𐑙 "
"𐑬𐑑𐑤𐑲𐑦𐑙 𐑓𐑸𐑥𐑟, 𐑯 𐑢𐑰 𐑓𐑽 𐑞𐑱 𐑥𐑱 𐑕𐑵𐑯 𐑩𐑑𐑨𐑒 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑦𐑑𐑕𐑧𐑤𐑓! 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑣𐑨𐑝 "
"𐑑𐑱𐑒𐑩𐑯 𐑳𐑐 𐑢𐑧𐑐𐑩𐑯𐑟 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑲𐑑𐑻𐑟; 𐑚𐑳𐑑 𐑢𐑰 𐑯𐑰𐑛 𐑿𐑼 𐑥𐑧𐑯, 𐑯 𐑿 𐑑 𐑤𐑧𐑛 𐑞𐑧𐑥."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:224
#, fuzzy
msgid ""
"I can feel Mordaks foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days ride."
msgstr ""
"𐑲 𐑒𐑨𐑯 𐑓𐑰𐑤 ·𐑥𐑹𐑛𐑭𐑒𐑕 𐑓𐑬𐑤 𐑑𐑳𐑗 𐑪𐑯 𐑞 𐑣𐑦𐑛𐑩𐑯 𐑒𐑳𐑮𐑩𐑯𐑑𐑕 𐑝 𐑞 𐑻𐑔 𐑯 𐑺. 𐑣𐑰 𐑦𐑟 𐑕𐑳𐑥𐑢𐑺 𐑛𐑿 𐑯𐑹𐑔 "
"𐑝 𐑣𐑽, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑯𐑪𐑑 𐑥𐑹 𐑞𐑨𐑯 𐑑𐑵 𐑛𐑱𐑟' 𐑮𐑲𐑛."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:228
msgid ""
"All right. I will do this for the village. Can you keep the mage off our "
"backs?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232
#, fuzzy
msgid ""
"I will go stealthily with a handful of our best scouts and woodsmen. While "
"you demonstrate against him and kill his creatures, I will try to defeat "
"Mordak himself with magic at an unguarded moment. You shall be the right "
"hand, I the left... aye, brother?"
msgstr ""
"𐑿 𐑖𐑨𐑤 𐑚𐑰 𐑞 𐑮𐑲𐑑 𐑣𐑨𐑯𐑛, 𐑲 𐑞 𐑤𐑧𐑓𐑑. 𐑲 𐑢𐑦𐑤 𐑜𐑴 𐑕𐑑𐑧𐑤𐑔𐑦𐑤𐑰 𐑢𐑦𐑞 𐑩 𐑣𐑨𐑯𐑛𐑓𐑫𐑤 𐑝 𐑬𐑼 𐑚𐑧𐑕𐑑 "
"𐑕𐑒𐑬𐑑𐑕 𐑯 𐑢𐑫𐑛𐑟𐑥𐑩𐑯. 𐑢𐑲𐑤 𐑿 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑦𐑥 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑟 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑲 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 "
"𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑹𐑛𐑭𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑥𐑨𐑡𐑦𐑒 𐑨𐑑 𐑩𐑯 𐑩𐑯𐑜𐑸𐑛𐑦𐑛 𐑥𐑴𐑥𐑩𐑯𐑑. 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑥𐑱 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖 "
"𐑢𐑪𐑑 𐑲𐑞𐑼 𐑩𐑤𐑴𐑯 𐑥𐑱 𐑯𐑪𐑑."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:236
msgid "... Aye. Just make sure youre there when we need you."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:247
#, fuzzy
#| msgid ""
#| "Bjarn should be in position by now. Press them, distract the adept so "
#| "Bjarn can spring his trap!"
msgid ""
"Baran should be in position by now. Press them, distract the adept so Baran "
"can spring his trap!"
msgstr ""
"·𐑚𐑿𐑸𐑥 𐑖𐑫𐑛 𐑚𐑰 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑯𐑬. 𐑐𐑮𐑧𐑕 𐑞𐑧𐑥, 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑 𐑞 𐑩𐑛𐑧𐑐𐑑 𐑕𐑴 ·𐑚𐑿𐑸𐑥 𐑒𐑨𐑯 𐑕𐑐𐑮𐑦𐑙 "
"𐑣𐑦𐑟 𐑑𐑮𐑨𐑐!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:255
msgid "Baran has not made his attack!"
msgstr ""
#. [message]: role=Mercenary
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259
msgid "Could he have abandoned us?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:263
#, fuzzy
msgid ""
"No... No. This is something else. Im worried about him... but right now it "
"means we have to deal with this Mordak ourselves."
msgstr ""
"·𐑚𐑿𐑸𐑥 𐑣𐑨𐑟 𐑯𐑪𐑑 𐑥𐑱𐑛 𐑣𐑦𐑟 𐑩𐑑𐑨𐑒! 𐑲 𐑚𐑩𐑜𐑦𐑯 𐑑 𐑓𐑽 𐑓𐑹 𐑣𐑦𐑥... 𐑯 𐑦𐑑 𐑥𐑰𐑯𐑟 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 "
"𐑞𐑦𐑕 ·𐑥𐑹𐑛𐑭𐑒 𐑬𐑼𐑕𐑧𐑤𐑝𐑟!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:274
msgid "Argh!"
msgstr "𐑸𐑜!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:278
msgid "Good work, men! But what has become of my brother?"
msgstr "𐑜𐑫𐑛 𐑢𐑻𐑒, 𐑥𐑧𐑯! 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑝 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:282
#, fuzzy
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
msgstr "𐑢𐑳𐑮𐑦𐑛 𐑩𐑚𐑬𐑑 𐑣𐑦𐑥, 𐑸 𐑿? 𐑰-𐑣𐑰-𐑣𐑰..𐑣𐑧𐑮𐑜...𐑜𐑱𐑮𐑜..."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290
#, fuzzy
#| msgid ""
#| "Theres nothing more to be had from this one; we will have to search for "
#| "Bjarn ourselves!"
msgid ""
"Theres nothing more to be had from this one; we will have to search for "
"Baran ourselves!"
msgstr ""
"𐑞𐑺'𐑟 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑑 𐑚𐑰 𐑣𐑨𐑛 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑢𐑳𐑯; 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑕𐑻𐑗 𐑓𐑹 ·𐑚𐑿𐑸𐑥 𐑬𐑼𐑕𐑧𐑤𐑝𐑟!"
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:298
#, fuzzy
#| msgid ""
#| "Sir, our scouts report that Bjarn was seen captured and carried away "
#| "further north!"
msgid ""
"Sir, our scouts report that Baran was seen captured and carried away further "
"north!"
msgstr "𐑕𐑻, 𐑬𐑼 𐑕𐑒𐑬𐑑𐑕 𐑮𐑩𐑐𐑹𐑑 𐑞𐑨𐑑 ·𐑚𐑿𐑸𐑥 𐑢𐑪𐑟 𐑕𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛 𐑯 𐑒𐑨𐑮𐑦𐑛 𐑩𐑢𐑱 𐑓𐑻𐑞𐑼 𐑯𐑹𐑔!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:302
msgid "That they should dare this! We will give chase at once."
msgstr "𐑞𐑨𐑑 𐑞𐑱 𐑖𐑫𐑛 𐑛𐑺 𐑞𐑦𐑕! 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑗𐑱𐑕 𐑨𐑑 𐑢𐑳𐑯𐑕."
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:316
#, fuzzy
msgid "Your brothers plan to ambush me has failed. He is our prisoner now."
msgstr "𐑿𐑼 𐑚𐑮𐑳𐑞𐑼'𐑟 𐑐𐑤𐑨𐑯 𐑑 𐑨𐑥𐑚𐑫𐑖 𐑥𐑰 𐑣𐑨𐑟 𐑓𐑱𐑤𐑛. 𐑣𐑰 𐑦𐑟 𐑬𐑼 𐑐𐑮𐑦𐑟𐑩𐑯𐑼 𐑯𐑬."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:320
#, fuzzy
msgid ""
"My brother, kidnapped? I have failed you, Baran! And even now Mordaks "
"forces descend upon the village!"
msgstr ""
"𐑥𐑲 𐑚𐑮𐑳𐑞𐑼, 𐑒𐑦𐑛𐑯𐑨𐑐𐑑? 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑿, ·𐑚𐑿𐑸𐑥! 𐑯 𐑰𐑝𐑩𐑯 𐑯𐑬 ·𐑥𐑹𐑛𐑭𐑒𐑕 𐑓𐑹𐑕𐑩𐑟 𐑛𐑦𐑕𐑧𐑯𐑛 𐑩𐑐𐑪𐑯 "
"𐑞 𐑝𐑦𐑤𐑦𐑡!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:335
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr "𐑲 𐑣𐑽 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑯𐑲-𐑦𐑥𐑿𐑯 𐑑 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑰!"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:350
msgid "That was not so hard!"
msgstr "𐑞𐑨𐑑 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑕𐑴 𐑣𐑸𐑛!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:361
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:578
msgid "All is lost now that I am dead..."
msgstr "𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑛𐑧𐑛..."
#. [scenario]: id=02_The_Chase
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:4
msgid "The Chase"
msgstr "𐑞 𐑗𐑱𐑕"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:25
msgid "Arvith and his band rode north in search of his missing brother."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:31
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"Weve been searching three days for Baran, and turned up nothing. My best "
"hunch was to head north into the borderlands, where the necromancers "
"minions could safely hide; everywhere else is more farmland. At first I "
"thought the search might be useless, but late in the first day we found a "
"set of tracks. Some of them had been made by skeletal feet.\n"
"\n"
"Were close enough to be certain now: those tracks are heading into the Grey "
"Woods. No one from Maghre or any of the other villages has gone into that "
"forest in living memory. Stories have been passed down for generations "
"warning against it. Supposedly the place is haunted by lost souls who hunger "
"for the living, and anyone who dies there is doomed to join them."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:40
msgid ""
"16 V, 363 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"But Im past superstitions now; Ive seen enough of the world to guess at "
"the truth behind these sorts of tales. The forest is home to elves — "
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
"horses dont fight well in forests, and the elves will be more dangerous in "
"their own territory. But there are things that need done and questions that "
"need answered. Something bigger is happening. One necromancer terrorizing "
"townsfolk is nothing new, but why didnt his servants scatter when he was "
"killed? Where are they headed now? And most importantly, why did they take "
"Baran with them?\n"
"\n"
"Besides... I want my brother back."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:78
msgid "Fight your way through the woods before the kidnappers escape"
msgstr "𐑓𐑲𐑑 𐑿𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑚𐑦𐑓𐑹 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟 𐑦𐑕𐑒𐑱𐑐"
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:136
msgid "Nil-Galion"
msgstr "·𐑯𐑦𐑤-𐑜𐑨𐑤𐑲𐑪𐑯"
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:143
msgid "Elves"
msgstr "𐑧𐑤𐑝𐑟"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:254
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr "𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯. 𐑩 𐑕𐑑𐑮𐑴𐑤 𐑔𐑮𐑵 𐑕𐑳𐑗 𐑤𐑳𐑝𐑤𐑰 𐑜𐑮𐑰𐑯 𐑢𐑫𐑛𐑟, 𐑢𐑪𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑓𐑦𐑯𐑼?"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:258
msgid "You there! Halt and explain yourself."
msgstr "𐑿 𐑞𐑺! 𐑣𐑷𐑤𐑑 𐑯 𐑦𐑒𐑕𐑐𐑤𐑱𐑯 𐑿𐑼𐑕𐑧𐑤𐑓."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:262
#, fuzzy
msgid "Were chasing after some men who kidnapped my brother!"
msgstr "𐑢𐑰'𐑼 𐑗𐑱𐑕𐑦𐑙 𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑥𐑧𐑯 𐑣𐑵 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼!"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
"𐑞𐑴𐑟 𐑥𐑧𐑯 𐑑𐑴𐑤𐑛 𐑥𐑰 𐑞𐑺 𐑐𐑮𐑦𐑟𐑩𐑯𐑼 𐑣𐑨𐑛 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑑 𐑥𐑻𐑛𐑼 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼, 𐑯 𐑢𐑹𐑯𐑛 𐑞𐑨𐑑 𐑰𐑝𐑩𐑤 𐑥𐑧𐑯 "
"𐑢𐑫𐑛 𐑓𐑪𐑤𐑴 𐑣𐑦𐑥. 𐑩𐑛𐑝𐑭𐑯𐑕 𐑯𐑴 𐑓𐑻𐑞𐑼, 𐑹 𐑿 𐑢𐑦𐑤 𐑛𐑲."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270
#, fuzzy
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing "
"Baran!"
msgstr "𐑕𐑴 𐑥𐑳𐑗 𐑓𐑹 𐑞𐑴𐑟 𐑜𐑴𐑕𐑑 𐑕𐑑𐑹𐑦𐑟. 𐑥𐑽 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑓𐑮𐑰𐑦𐑙 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼!"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:274
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
"𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 𐑜𐑴𐑕𐑑𐑕. 𐑚𐑳𐑑 𐑞𐑴𐑟 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑳𐑕 𐑨𐑑 "
"𐑩 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡; 𐑬𐑼 𐑣𐑹𐑕𐑩𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑥𐑩𐑯𐑵𐑝𐑻 𐑢𐑧𐑤 𐑦𐑯 𐑞 𐑑𐑮𐑰𐑟."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
"𐑚𐑭, 𐑡𐑳𐑕𐑑 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑞𐑟; 𐑬𐑼 𐑕𐑐𐑽𐑥𐑧𐑯 𐑯 𐑚𐑴𐑥𐑩𐑯 𐑒𐑨𐑯 𐑓𐑲𐑑 𐑦𐑯 𐑞 𐑛𐑰𐑐𐑼 𐑢𐑫𐑛𐑟. 𐑢𐑰 𐑣𐑨𐑝 "
"𐑓𐑱𐑕𐑑 𐑯 𐑢𐑳𐑯 𐑔𐑮𐑵 𐑜𐑮𐑱𐑑𐑼 𐑐𐑺𐑩𐑤𐑟 𐑞𐑨𐑯 𐑞𐑴𐑟 𐑨𐑥𐑩𐑑𐑻𐑟 𐑒𐑨𐑯 𐑪𐑓𐑼."
#. [unit]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:293
msgid "Muff Toras"
msgstr "·𐑥𐑩𐑓 ·𐑑𐑹𐑨𐑕"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:341
msgid "I see them! There they are!"
msgstr "𐑲 𐑕𐑰 𐑞𐑧𐑥! 𐑞𐑺 𐑞𐑱 𐑸!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:345
#, fuzzy
msgid ""
"Curses! If they had been an hour slower our masters reinforcements would "
"already be here to meet us."
msgstr ""
"𐑒𐑻𐑕𐑦𐑟! 𐑦𐑓 𐑞𐑱 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑩𐑯 𐑬𐑼 𐑕𐑤𐑴𐑻 𐑬𐑼 𐑥𐑭𐑕𐑑𐑼'𐑟 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑢𐑫𐑛 𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑰 𐑣𐑽 𐑑 "
"𐑥𐑰𐑑 𐑳𐑕."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:350
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr "𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑 𐑚𐑦𐑓𐑹 𐑣𐑦𐑟 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:371
#, fuzzy
msgid "Come on, men, lets catch those kidnappers!"
msgstr "𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯, 𐑤𐑧𐑑'𐑕 𐑒𐑨𐑗 𐑞𐑴𐑟 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:382
#, fuzzy
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our masters dungeons by now."
msgstr ""
"𐑣𐑭! 𐑿 𐑣𐑨𐑝 𐑒𐑨𐑐𐑗𐑻𐑛 𐑥𐑰, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑦𐑤 𐑩𐑝𐑱𐑤 𐑿 𐑯𐑳𐑔𐑦𐑙. 𐑲 𐑕𐑧𐑯𐑑 𐑿𐑼 𐑐𐑮𐑧𐑖𐑩𐑕 𐑚𐑮𐑳𐑞𐑼 𐑞 𐑥𐑱𐑡 "
"𐑯𐑹𐑔 𐑢𐑦𐑞 𐑣𐑭𐑓 𐑥𐑲 𐑥𐑧𐑯 𐑩 𐑛𐑱 𐑕𐑦𐑯𐑕; 𐑣𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑱𐑓𐑤𐑦 𐑤𐑪𐑒𐑑 𐑩𐑢𐑱 𐑦𐑯 𐑬𐑼 𐑥𐑭𐑕𐑑𐑼'𐑟 𐑛𐑩𐑯𐑡𐑩𐑯𐑟 "
"𐑚𐑲 𐑯𐑬."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:386
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
"𐑥𐑲 𐑚𐑤𐑱𐑛 𐑦𐑟 𐑨𐑑 𐑿𐑼 𐑔𐑮𐑴𐑑. 𐑜𐑦𐑝 𐑳𐑕 𐑞 𐑢𐑱 𐑑 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑯𐑬, 𐑹 𐑲 𐑢𐑦𐑤 𐑕𐑐𐑦𐑤 𐑿𐑼 𐑮𐑧𐑗𐑑 𐑚𐑤𐑳𐑛 "
"𐑪𐑯 𐑞 𐑜𐑮𐑬𐑯𐑛."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:389
msgid "Sithrak"
msgstr "·𐑕𐑦𐑔𐑮𐑨𐑒"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390
msgid "Eleben"
msgstr "·𐑧𐑤𐑧𐑚𐑧𐑯"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:391
msgid "Jarlom"
msgstr "·𐑡𐑸𐑤𐑭𐑥"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
msgid "Hamik"
msgstr "·𐑣𐑨𐑥𐑦𐑒"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395
msgid "Akranbral"
msgstr "·𐑨𐑒𐑮𐑨𐑯𐑚𐑮𐑩𐑤"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:396
msgid "Drakanal"
msgstr "·𐑛𐑮𐑨𐑒𐑨𐑥𐑩𐑤"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:397
msgid "Xaskanat"
msgstr "·𐑟𐑨𐑕𐑒𐑨𐑯𐑩𐑑"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:398
msgid "Katklagad"
msgstr "·𐑒𐑨𐑑𐑒𐑤𐑨𐑜𐑭𐑛"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:421
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
"𐑔𐑮𐑰 𐑛𐑱𐑟 𐑮𐑲𐑛 𐑑 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑, 𐑦𐑯 𐑩 𐑛𐑩𐑟𐑻𐑑𐑩𐑛 𐑒𐑨𐑕𐑩𐑤. 𐑞 𐑐𐑭𐑕𐑢𐑼𐑛𐑟 𐑑 𐑞 𐑜𐑸𐑛𐑟 𐑸 "
"$first_password_$first_password_number 𐑯 $second_password_"
"$second_password_number|."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:425
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr "𐑚𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑣𐑦𐑥 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑓 𐑣𐑰 𐑣𐑨𐑟 𐑐𐑤𐑱𐑛 𐑳𐑕 𐑓𐑷𐑤𐑕, 𐑣𐑰 𐑢𐑦𐑤 𐑛𐑲."
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:429
msgid ""
"Captain, what are we riding into? I thought you wanted nothing to do with "
"Baran any more, not since Toen Caric."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:433
msgid ""
"Im no longer sure. Whats between us remains, but knowing someone else has "
"lain hands on him changes things. Mount up, and lets get moving."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:443
msgid "Brena"
msgstr "·𐑚𐑮𐑰𐑯𐑩"
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:452
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
"𐑜𐑮𐑰𐑑𐑦𐑙𐑟. 𐑲 𐑨𐑥 ·𐑚𐑮𐑰𐑯𐑩, 𐑩 𐑯𐑲𐑑 𐑺𐑩𐑯𐑑. 𐑲 𐑕𐑷 𐑿 𐑐𐑼𐑕𐑿𐑦𐑙 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛. 𐑸 𐑞𐑺 𐑥𐑹 "
"𐑝 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛?"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:456
#, fuzzy
msgid ""
"Aye. We think theres a nest of them north-east of here. Theyve captured my "
"brother."
msgstr "𐑲. 𐑢𐑰 𐑔𐑦𐑙𐑒 𐑞𐑺'𐑟 𐑩 𐑯𐑧𐑕𐑑 𐑝 𐑞𐑧𐑥 𐑯𐑹𐑔-𐑰𐑕𐑑 𐑝 𐑣𐑽. 𐑞𐑱'𐑝 𐑒𐑨𐑐𐑗𐑻𐑛 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:460
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
"𐑲 𐑚𐑺 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑱𐑑𐑮𐑩𐑛 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞𐑺 𐑒𐑲𐑯𐑛. 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑯 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑿, 𐑦𐑓 𐑿 𐑐𐑼𐑥𐑦𐑑."
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:464
msgid "He would only slow us down!"
msgstr "𐑣𐑰 𐑢𐑫𐑛 𐑴𐑯𐑤𐑦 𐑕𐑤𐑴 𐑳𐑕 𐑛𐑬𐑯!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:468
msgid "It is my place to decide this."
msgstr "𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑐𐑤𐑱𐑕 𐑑 𐑛𐑦𐑕𐑲𐑛 𐑞𐑦𐑕."
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:470
msgid "Oh, all right then. Come along with us."
msgstr "𐑴, 𐑷𐑤 𐑮𐑲𐑑 𐑞𐑧𐑯. 𐑒𐑳𐑥 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑳𐑕."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:474
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr "𐑔𐑨𐑙𐑒 𐑿. 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑯 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑪𐑯 𐑿𐑼 𐑯𐑴𐑚𐑤 𐑒𐑢𐑧𐑕𐑑."
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:483
msgid "I am sorry. We have not the time to spare."
msgstr "𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:487
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
"𐑑𐑱𐑒 𐑞𐑦𐑕, 𐑞𐑧𐑯, 𐑓𐑹 𐑲 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑸 𐑪𐑯 𐑩 𐑒𐑢𐑧𐑕𐑑. 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 𐑒𐑷𐑤 "
"𐑓𐑹 𐑞𐑧𐑥."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:505
msgid "You receive 70 pieces of gold!"
msgstr "𐑿 𐑮𐑦𐑕𐑰𐑝 70 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:526
msgid "My reinforcements are here!"
msgstr "𐑥𐑲 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑸 𐑣𐑽!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:530
msgid "He escaped us..."
msgstr "𐑣𐑰 𐑦𐑕𐑒𐑱𐑐𐑑 𐑳𐑕..."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:541
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
"𐑓𐑵𐑤𐑦𐑖 𐑣𐑿𐑥𐑩𐑯, 𐑿 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑰 𐑚𐑳𐑑 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑒𐑨𐑗 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑑𐑲𐑥. 𐑲 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 "
"𐑥𐑲 𐑒𐑩𐑯𐑑𐑮𐑨𐑒𐑑, 𐑯 𐑢𐑦𐑤 𐑚𐑰 𐑮𐑰𐑨𐑯𐑦𐑥𐑱𐑑𐑧𐑛 𐑕𐑵𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑹𐑛 𐑝 𐑞𐑺 𐑸𐑥𐑰𐑟."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:549
msgid "Follow their back trail!"
msgstr "𐑓𐑪𐑤𐑴 𐑞𐑺 𐑚𐑨𐑒 𐑑𐑮𐑱𐑤!"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:554
msgid "Catch the kidnappers"
msgstr "𐑒𐑨𐑗 𐑞 𐑒𐑦𐑛𐑯𐑨𐑐𐑻𐑟"
#. [scenario]: id=03_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:6
msgid "Guarded Castle"
msgstr "𐑜𐑸𐑛𐑩𐑛 𐑒𐑨𐑕𐑩𐑤"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:30
msgid ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"The last of Mordaks servants arrived this morning bearing the news of his "
"death, as well as a bundle so well-bound it was barely recognizable as a "
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
"suppose I could blame him for everything that we have suffered through if it "
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
"But all the same, he managed to accomplish what he set out to do. I still "
"cannot believe the finality of what has happened; until now we had always "
"managed to make it through somehow.\n"
"\n"
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
"not know what the warlord wants with this man, but he matches the "
"description. I suppose that Mordaks plan would have worked perfectly if not "
"for the appearance of the horse warriors. Now they are coming here, led by a "
"man rumored to be this mages brother. If that is true, he will stop at "
"nothing, no more than would I if they held Mordak."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:38
msgid ""
"19 IV, 363 YW\n"
"Excerpt from the journal of Rotharik the Clanless\n"
"\n"
"I have done what I can to fortify this dilapidated castle. The orcs who came "
"with us stand guard at the gates, and I am gathering all of my servants to "
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
"warrior or no, the orcs will still come for me; they have been scouring the "
"borderlands and raiding the northern farm country in search of us.\n"
"\n"
"Yet for some reason I fear these brothers more. If Mordak were here it would "
"be different, but we are broken... and these two men are whole. In each "
"other, in the ties that bind them, they have strength."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81
msgid "Rotharik"
msgstr "·𐑮𐑴𐑞𐑺𐑦𐑒"
#. [unit]: id=Guard2_leader, type=Rogue
#. [unit]: id=Guard_leader, type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:103
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:120
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:128
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:434
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:442
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:450
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:459
msgid "Guard"
msgstr "𐑜𐑸𐑛"
#. [unit]: id=Knago-Brek, type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:147
msgid "Knago-Brek"
msgstr "·𐑒𐑥𐑭𐑜𐑴-𐑚𐑮𐑧𐑒"
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:156
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:164
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:173
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:181
msgid "Castle Guard"
msgstr "𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:195
#, fuzzy
#| msgid "Rescue Bjarn"
msgid "Rescue Baran"
msgstr "𐑮𐑧𐑕𐑒𐑿 ·𐑚𐑿𐑸𐑥"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:285
msgid ""
"Arvith and his men halt outside of the castle, gazing for a moment at the "
"hulking mass of stone looming in the fog. There is movement in the mist."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:289
msgid "Halt! Friend or foe? Give the password."
msgstr "𐑣𐑷𐑤𐑑! 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴? 𐑜𐑦𐑝 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:294
msgid "The password is"
msgstr "𐑞 𐑐𐑭𐑕𐑢𐑻𐑛 𐑦𐑟"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:296
msgid "$first_password_1|!"
msgstr "$first_password_1|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:302
msgid "$first_password_2|!"
msgstr "$first_password_2|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:308
msgid "$first_password_3|!"
msgstr "$first_password_3|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:314
msgid "$first_password_4|!"
msgstr "$first_password_4|!"
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:330
msgid "Pass, friend."
msgstr "𐑐𐑭𐑕, 𐑓𐑮𐑧𐑯𐑛."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:345
msgid ""
"The adept didnt lead us astray after all. Ill keep my word, distasteful as "
"it may be; cut him loose, and lets be rid of him."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:356
msgid "Wrong! Die!"
msgstr "𐑮𐑪𐑙! 𐑛𐑲!"
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:373
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
"𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑯𐑪𐑑 𐑒𐑦𐑤 𐑐𐑰𐑐𐑩𐑤 𐑓𐑹 𐑤𐑪𐑙 𐑑𐑲𐑥. 𐑢𐑧𐑐𐑩𐑯 𐑢𐑪𐑯𐑑𐑕 𐑚𐑤𐑳𐑛. 𐑢𐑰 𐑯𐑬 𐑒𐑦𐑤 𐑣𐑿𐑥𐑩𐑯𐑟!!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:377
#, fuzzy
msgid ""
"My sword-arm has a say in who will do the dying. Come on, men, lets kill "
"some orcs."
msgstr ""
"𐑥𐑲 𐑕𐑹𐑛-𐑸𐑥 𐑣𐑨𐑟 𐑩 𐑕𐑱 𐑦𐑯 𐑣𐑵 𐑢𐑦𐑤 𐑛𐑵 𐑞 𐑛𐑲𐑦𐑙. 𐑒𐑳𐑥 𐑪𐑯, 𐑥𐑧𐑯, 𐑤𐑧𐑑'𐑕 𐑒𐑦𐑤 𐑕𐑳𐑥 𐑹𐑒𐑕."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:388
msgid "One less braggart orc in the world."
msgstr ""
#. [message]
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:396
msgid "Captain, what are <i>orcs</i> doing this far south?"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:400
msgid "Good question. Perhaps my brother will have found out."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:467
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr "𐑸 𐑿 𐑬𐑼 𐑮𐑦𐑤𐑰𐑓 𐑻𐑲𐑝𐑦𐑙? 𐑛𐑳𐑟 𐑞𐑦𐑕 𐑥𐑰𐑯 𐑢𐑰 𐑜𐑧𐑑 𐑑 𐑤𐑰𐑝 𐑣𐑽 𐑯𐑬?"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:471
msgid "Um, yes. Fine. You can go."
msgstr "𐑩𐑥, 𐑘𐑧𐑕. 𐑓𐑲𐑯. 𐑿 𐑒𐑨𐑯 𐑜𐑴."
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:475
#, fuzzy
msgid "Um, youre supposed to give the password."
msgstr "𐑩𐑥, 𐑿'𐑼 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑜𐑦𐑝 𐑞 𐑐𐑭𐑕𐑢𐑻𐑛."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:479
msgid "Oh, of course. I had nearly forgotten."
msgstr "𐑴, 𐑝 𐑒𐑹𐑕. 𐑲 𐑣𐑨𐑛 𐑯𐑽𐑤𐑦 𐑓𐑼𐑜𐑪𐑑𐑩𐑯."
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:481
msgid "$second_password_1|!"
msgstr "$second_password_1|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:487
msgid "$second_password_2|!"
msgstr "$second_password_2|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:493
msgid "$second_password_3|!"
msgstr "$second_password_3|!"
#. [option]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:499
msgid "$second_password_4|!"
msgstr "$second_password_4|!"
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:514
#, fuzzy
msgid "Thanks! Irritating little formality, isnt it?"
msgstr "𐑔𐑨𐑙𐑒𐑕! 𐑽𐑩𐑑𐑱𐑑𐑦𐑙 𐑤𐑦𐑑𐑩𐑤 𐑓𐑹𐑥𐑨𐑤𐑩𐑑𐑰, 𐑦𐑟𐑯𐑑 𐑦𐑑?"
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:527
#, fuzzy
msgid "Thats the wrong password! These arent our relief! Get them!"
msgstr "𐑞𐑨𐑔'𐑕 𐑞 𐑮𐑪𐑙 𐑐𐑭𐑕𐑢𐑻𐑛! 𐑞𐑰𐑟 𐑸𐑯𐑑 𐑬𐑼 𐑮𐑦𐑤𐑰𐑓! 𐑜𐑧𐑑 𐑞𐑧𐑥!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:533
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
"𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑖𐑫𐑛 𐑚𐑧𐑑𐑼 𐑕𐑩𐑐𐑹𐑑 𐑥𐑲 𐑥𐑧𐑯 𐑨𐑑 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑮𐑰 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:544
msgid "Your hand or Tairachs, death is still death... (argh)"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:552
msgid "Tairach? Who or what is Tairach?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:556
msgid "Theres a key in his robes."
msgstr "𐑞𐑺'𐑟 𐑩 𐑒𐑰 𐑦𐑯 𐑣𐑦𐑟 𐑮𐑴𐑚𐑟."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:560
#, fuzzy
msgid ""
"That may well be the key to the cell theyre holding Baran in! I will take "
"it."
msgstr "𐑞𐑨𐑑 𐑥𐑱 𐑢𐑧𐑤 𐑚𐑰 𐑞 𐑒𐑰 𐑑 𐑞 𐑕𐑧𐑤 𐑞𐑱'𐑼 𐑣𐑴𐑤𐑛𐑦𐑙 ·𐑚𐑿𐑸𐑥 𐑦𐑯! 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑦𐑑."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:569
#, fuzzy
#| msgid "Move Arne to the cell with his brother to free him"
msgid "Move Arvith to the cell with his brother to free him"
msgstr "𐑥𐑵𐑝 ·𐑸𐑯𐑰 𐑑 𐑞 𐑕𐑧𐑤 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑚𐑮𐑳𐑞𐑼 𐑑 𐑓𐑮𐑰 𐑣𐑦𐑥"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:599
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr "𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr "𐑤𐑫𐑒 𐑢𐑪𐑑 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑣𐑽! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑓𐑦𐑓𐑑𐑦 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:658
#, fuzzy
#| msgid "I found Bjarn. He is in this cell."
msgid "I found Baran. He is in this cell."
msgstr "𐑲 𐑓𐑬𐑯𐑛 ·𐑚𐑿𐑸𐑥. 𐑣𐑰 𐑦𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑧𐑤."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:668
#, fuzzy
msgid "Its good to see you, Arvith."
msgstr "𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑕𐑰 𐑿 𐑮𐑦𐑑𐑻𐑯𐑛."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:672
msgid "And you too, brother."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:678
#, fuzzy
msgid ""
"You must be one of Arviths men. Please help me get out of this dungeon."
msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑢𐑳𐑯 𐑝 ·𐑸𐑯𐑰𐑟 𐑥𐑧𐑯. 𐑐𐑤𐑰𐑟 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑛𐑩𐑯𐑡𐑩𐑯."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:684
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
"𐑞 𐑩𐑒𐑻𐑕𐑑 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 ·𐑮𐑴𐑞𐑺𐑦𐑒 𐑣𐑨𐑟 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 𐑥𐑰 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑥𐑨𐑡𐑦𐑒𐑩𐑤𐑦 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑲𐑼𐑯 "
"𐑜𐑱𐑑. 𐑦𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑴𐑐𐑩𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑒𐑩𐑮𐑧𐑒𐑑 𐑒𐑰. 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑦𐑑 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥 𐑑 𐑓𐑮𐑰 𐑥𐑰."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695
msgid "Kill the dark sorcerer to get the cell key"
msgstr "𐑒𐑦𐑤 𐑞 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼 𐑑 𐑜𐑧𐑑 𐑞 𐑕𐑧𐑤 𐑒𐑰"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:741
#, fuzzy
msgid "Thank you for saving me. I... was not certain you would come."
msgstr "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑕𐑱𐑝𐑦𐑙 𐑥𐑰. 𐑲 𐑣𐑨𐑛 𐑷𐑤𐑥𐑴𐑕𐑑 𐑜𐑦𐑝𐑩𐑯 𐑳𐑐 𐑣𐑴𐑐 𐑿 𐑢𐑫𐑛 𐑓𐑮𐑰 𐑥𐑰."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:745
msgid "Have you no faith in your brother, Baran?"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:749
msgid ""
"Its not that. Perhaps I deserved to rot here. I failed you. I failed you "
"again."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:753
msgid ""
"That is as may be. But you are my brother still. And... I never doubted you "
"would have come for me."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:757
#, fuzzy
msgid ""
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
"gang of orcs and some undead. Really just a days work for the company."
msgstr ""
"𐑴 𐑦𐑑 𐑢𐑪𐑟 𐑯𐑳𐑔𐑦𐑙, 𐑩 𐑓𐑿 𐑧𐑤𐑝𐑟, 𐑢𐑳𐑯 𐑹 𐑑𐑵 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟, 𐑩 𐑚𐑳𐑯𐑗 𐑝 𐑹𐑒𐑕 𐑯 𐑕𐑳𐑥 𐑳𐑯𐑛𐑧𐑛. "
"𐑮𐑾𐑤𐑦 𐑡𐑳𐑕𐑑 𐑩 𐑛𐑱'𐑟 𐑢𐑻𐑒 𐑓𐑹 𐑳𐑕 𐑥𐑻𐑕𐑩𐑯𐑺𐑰𐑟."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:761
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑥𐑲 𐑲𐑛. 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:782
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:314
msgid "Everything is lost now that I am dead..."
msgstr "𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑦𐑟 𐑤𐑪𐑕𐑑 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑨𐑥 𐑛𐑧𐑛..."
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:794
#, fuzzy
msgid "You are too late! Your brother is already dead! Muahahaha...!"
msgstr "𐑿 𐑸 𐑑𐑵 𐑤𐑱𐑑! 𐑿𐑼 𐑚𐑮𐑳𐑞𐑼 𐑦𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑧𐑛! 𐑥𐑵𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭𐑣𐑭..."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:798
#, fuzzy
msgid "Argh!!"
msgstr "𐑸𐑜!!!"
#. [scenario]: id=04_Return_to_the_Village
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr "𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:27
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Almost home now. The last week has been full of mixed feelings for me — "
"blissful and difficult by turns. It was wonderful to be out of that dungeon "
"cell and in the sunlight again without the threat of death or worse hanging "
"over my head... but with that behind me, I turned to the almost equally "
"daunting task of making amends with my brother.\n"
"\n"
"Arvith had largely forgiven me by the time he freed me from my cell. All the "
"same, it has taken all of the past week for us to rebuild the sense of "
"comfort in each other we once had. It is fortunate that we have been able to "
"take our time getting back — we gave the Grey Woods a wide berth, and on our "
"way around it we traveled through some truly beautiful countryside. It has "
"given us plenty of time to talk."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:35
msgid ""
"27 V, 363 YW\n"
"Excerpt from the journal of Baran of Maghre\n"
"\n"
"Though I am more at ease now, my thoughts often turn back to Toen Caric. We "
"should have been able to repel the orcs without great loss — the pincer "
"attack Arvith devised would surely have carried the day but for me. It was "
"reckless of me to leave my men behind — I wounded the warlord and forced him "
"to flee the field, but the cost far outweighed the gain. Those under my "
"command could have been saved if I had remained with them.\n"
"\n"
"I can hardly blame Arvith for having taken their deaths ill, and I can never "
"undo the wrong that I have done, but I suppose that time heals some things. "
"We return to the village as brothers once more.\n"
"\n"
"But I am still troubled. I wonder... is this sense of foreboding I feel "
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
"something real?"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:52
msgid "Find out what is happening in the village"
msgstr "𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:60
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:264
#, fuzzy
#| msgid "Death of Bjarn"
msgid "Death of Baran"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑚𐑿𐑸𐑥"
#. [side]: type=Orcish Warlord, id=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:101
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:63
msgid "Tairach"
msgstr "·𐑑𐑺𐑱𐑗"
#. [side]: type=Longbowman, id=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:130
msgid "Reeve Hoban"
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:161
#, fuzzy
msgid ""
"There. The village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
"𐑞𐑺. 𐑿𐑼 𐑝𐑦𐑤𐑦𐑡 𐑦𐑟 𐑡𐑳𐑕𐑑 𐑩𐑒𐑮𐑪𐑕 𐑞𐑴𐑟 𐑣𐑦𐑤𐑟, 𐑯 𐑷𐑤𐑮𐑧𐑛𐑦 𐑲 𐑕𐑰 𐑥𐑧𐑯 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑜𐑮𐑰𐑑 𐑳𐑕!"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:165
msgid ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
msgstr "𐑯𐑴, 𐑞𐑱 𐑸 𐑓𐑤𐑰𐑦𐑙 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥𐑔𐑦𐑙. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑴𐑝𐑼 𐑞𐑺!"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:169
#, fuzzy
msgid "Men! Ready your arms!"
msgstr "𐑥𐑧𐑯! 𐑮𐑧𐑛𐑦 𐑿𐑼 𐑢𐑧𐑐𐑩𐑯𐑟!"
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:173
#, fuzzy
msgid "We should find Reeve Hoban. Maybe he knows what is going on here."
msgstr "𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑞𐑺 𐑯 𐑑𐑷𐑒 𐑑 𐑒𐑬𐑯𐑕𐑩𐑤𐑼 ·𐑣𐑴𐑚𐑩𐑯. 𐑥𐑱𐑚𐑰 𐑣𐑰 𐑯𐑴𐑟 𐑢𐑪𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑪𐑯 𐑣𐑽."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:187
msgid "Were almost there!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:191
msgid "That warlord! Its..."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:195
msgid "Yes, Id know that face anywhere. Especially after what you did to it."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:199
msgid "The warlord from Toen Caric."
msgstr ""
#. [message]: speaker=Tairach
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:203
msgid "You! The mage who scarred me with fire! KILL THEM!"
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:207
msgid "Lets finish what we started, brother."
msgstr ""
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211
msgid "Aye. Ill be the right arm, and youll be the left. Lets go!"
msgstr ""
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:228
msgid "I am glad to see you returned."
msgstr "𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑕𐑰 𐑿 𐑮𐑦𐑑𐑻𐑯𐑛."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:232
msgid "No gladder than I am to be here. But what has happened to Maghre?"
msgstr "𐑯𐑴 𐑜𐑮𐑨𐑛𐑻 𐑞𐑨𐑯 𐑲 𐑨𐑥 𐑑 𐑚𐑰 𐑣𐑽. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑣𐑨𐑐𐑩𐑯𐑛 𐑑 ·𐑥𐑨𐑜𐑮𐑰?"
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:236
msgid ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
msgstr ""
"𐑕𐑵𐑯 𐑭𐑓𐑑𐑼 𐑿 𐑛𐑦𐑐𐑸𐑑𐑩𐑛 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑕𐑧𐑑 𐑚𐑲 𐑹𐑒𐑕. 𐑢𐑦𐑞 𐑣𐑭𐑓 𐑞 𐑥𐑧𐑯 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑜𐑪𐑯, 𐑢𐑰 𐑒𐑫𐑛 "
"𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥."
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:240
msgid ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
msgstr ""
"𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑱𐑥𐑟 𐑑 𐑧𐑯𐑕𐑤𐑱𐑝 𐑳𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑓𐑹 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼."
#. [message]: speaker=Reeve Hoban
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:244
msgid ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
"𐑣𐑨𐑝 𐑩 𐑒𐑺, 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑸 𐑓𐑧𐑤 𐑓𐑲𐑑𐑻𐑟 𐑯 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑧𐑯𐑦. 𐑝𐑧𐑮𐑦 𐑓𐑿 𐑮𐑦𐑥𐑱𐑯 𐑣𐑵 𐑒𐑨𐑯 𐑚𐑺 𐑸𐑥𐑟, "
"𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑞𐑧𐑥 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:256
msgid "Slay the Orcish Warlord to free the village"
msgstr "𐑕𐑤𐑱 𐑞 𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛 𐑑 𐑓𐑮𐑰 𐑞 𐑝𐑦𐑤𐑦𐑡"
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:277
msgid ""
"It is finished. Weve defeated him at last. It was good to have you at my "
"side, Baran."
msgstr ""
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:281
msgid ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
msgstr ""
"𐑕𐑴 𐑥𐑳𐑗 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑛𐑩𐑕𐑑𐑮𐑶𐑛. 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑮𐑦𐑐𐑺 𐑷𐑤 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 "
"𐑮𐑧𐑒𐑑. 𐑯 𐑞𐑱 𐑒𐑫𐑛 𐑒𐑳𐑥 𐑩𐑜𐑱𐑯."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:285
msgid ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
msgstr ""
"𐑲 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑻𐑯𐑦𐑙 𐑥𐑲 𐑤𐑦𐑝𐑦𐑙. 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑬𐑼 𐑨𐑥𐑘𐑩𐑤𐑩𐑑𐑕, 𐑤𐑦𐑑𐑩𐑤 𐑚𐑮𐑳𐑞𐑼. 𐑦𐑓 𐑿 𐑸 "
"𐑚𐑦𐑕𐑧𐑑 𐑩𐑜𐑱𐑯, 𐑲 𐑢𐑦𐑤 𐑒𐑳𐑥."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300
msgid "It is over, I am vanquished."
msgstr "𐑦𐑑 𐑦𐑟 𐑴𐑝𐑼, 𐑲 𐑨𐑥 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑."
#. [message]: speaker=Arvith
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:325
#, fuzzy
msgid "I dont think we can rescue anyone from these villages. It is too late."
msgstr "𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑧𐑕𐑒𐑿 𐑧𐑯𐑦𐑢𐑳𐑯 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑦𐑑 𐑦𐑟 𐑑𐑵 𐑤𐑱𐑑."
#. [message]: speaker=Baran
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:329
#, fuzzy
msgid "I was too weak to protect these people. Oh, why did this happen to me?!"
msgstr "𐑲 𐑢𐑪𐑟 𐑑𐑵 𐑢𐑰𐑒 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤. 𐑴 𐑢𐑲 𐑛𐑦𐑛 𐑞𐑦𐑕 𐑣𐑨𐑐𐑩𐑯 𐑑 𐑥𐑰?!?"
#. [scenario]: id=05_Epilogue
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:4
#, fuzzy
msgid "A Tale of Two Brothers — Epilogue"
msgstr "𐑩 𐑑𐑱𐑤 𐑝 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟 - 𐑧𐑐𐑩𐑤𐑪𐑜"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:20
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"Maghre is looking much better than the last time I saw it. Baran has done "
"wonders in two years. The village is rebuilt, and the surrounding farmlands "
"are restored and reoccupied. Despite my brothers worries, our people have "
"faced no new threats in that time.\n"
"\n"
"It has been more difficult to stay away in those two years, but I have my "
"calling and Baran has his, and we have had little opportunity to meet again. "
"But as the company and I are passing through this part of the kingdom with a "
"new patron, I have asked leave of him to visit my brother and he gave it."
msgstr ""
#. [part]
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:29
msgid ""
"22 IX, 365 YW\n"
"Excerpt from the journal of Arvith of Maghre\n"
"\n"
"This patron is, of all things, an elf. I never thought Id befriend one, but "
"he is less arrogant than the rest. Kalenz, he calls himself. Hes seen too "
"much; I can tell that just by meeting his eyes. I think we will have to work "
"for our pay soon.\n"
"\n"
"In the meantime, though, its good to relax and enjoy the peace."
msgstr ""
#~ msgid "Irongate"
#~ msgstr "·𐑲𐑮𐑪𐑯𐑜𐑱𐑑"
#~ msgid "Arne"
#~ msgstr "·𐑸𐑯𐑰"
#~ msgid "Bjarn"
#~ msgstr "·𐑚𐑿𐑸𐑥"
#~ msgid "Fargus"
#~ msgstr "·𐑓𐑸𐑜𐑳𐑕"
#~ msgid "Erik"
#~ msgstr "·𐑺𐑦𐑒"
#~ msgid "Heine"
#~ msgstr "·𐑣𐑲𐑯"
#~ msgid "Magnus"
#~ msgstr "·𐑥𐑨𐑜𐑯𐑩𐑕"
#~ msgid "Councillor Hoban"
#~ msgstr "𐑒𐑬𐑯𐑕𐑩𐑤𐑼 ·𐑣𐑴𐑚𐑩𐑯"
#~ msgid "Greetings, my brother! How may my men and I be of aid?"
#~ msgstr "𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼! 𐑣𐑬 𐑥𐑱 𐑥𐑲 𐑥𐑧𐑯 𐑯 𐑲 𐑚𐑰 𐑝 𐑲𐑛?"
#~ msgid ""
#~ "I will lead my men, and such villagers as can keep up with us, north to "
#~ "slay this Mordak! What will you do?"
#~ msgstr ""
#~ "𐑲 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑥𐑲 𐑥𐑧𐑯, 𐑯 𐑕𐑳𐑗 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑨𐑟 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑳𐑐 𐑢𐑦𐑞 𐑳𐑕, 𐑯𐑹𐑔 𐑑 𐑕𐑤𐑱 𐑞𐑦𐑕 "
#~ "·𐑥𐑹𐑛𐑭𐑒! 𐑢𐑪𐑑 𐑢𐑦𐑤 𐑿 𐑛𐑵?"
#~ msgid ""
#~ "The pursuit had already run for several days when the pursuers came to "
#~ "the bounds of the huge forest known as the Grey Woods. Ancient tales "
#~ "warned of lost souls haunting the wood, hunting and killing anyone brave "
#~ "enough to enter it."
#~ msgstr ""
#~ "𐑞 𐑐𐑼𐑕𐑿𐑑 𐑣𐑨𐑛 𐑷𐑤𐑮𐑧𐑛𐑦 𐑮𐑳𐑯 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑛𐑱𐑟 𐑢𐑧𐑯 𐑞 𐑐𐑻𐑕𐑵𐑻𐑟 𐑒𐑱𐑥 𐑑 𐑞 𐑚𐑬𐑯𐑛𐑟 𐑝 𐑞 𐑣𐑿𐑡 "
#~ "𐑓𐑹𐑦𐑕𐑑 𐑯𐑴𐑯 𐑨𐑟 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟. 𐑱𐑯𐑖𐑩𐑯𐑑 𐑑𐑱𐑤𐑟 𐑢𐑹𐑯𐑛 𐑝 𐑤𐑪𐑕𐑑 𐑕𐑴𐑤𐑟 𐑣𐑪𐑯𐑑𐑦𐑙 𐑞 𐑢𐑫𐑛, "
#~ "𐑣𐑳𐑯𐑑𐑦𐑙 𐑯 𐑒𐑦𐑤𐑦𐑙 𐑧𐑯𐑦𐑢𐑳𐑯 𐑚𐑮𐑱𐑝 𐑦𐑯𐑳𐑓 𐑑 𐑧𐑯𐑑𐑼 𐑦𐑑."
#~ msgid ""
#~ "Heedless of those rumors, Arne followed them. His only worry was that his "
#~ "horsemen would be at disadvantage if attacked in the forest."
#~ msgstr ""
#~ "𐑣𐑰𐑛𐑤𐑩𐑕 𐑝 𐑞𐑴𐑟 𐑮𐑵𐑥𐑼𐑟, ·𐑸𐑯𐑰 𐑓𐑪𐑤𐑴𐑛 𐑞𐑧𐑥. 𐑣𐑦𐑟 𐑴𐑯𐑤𐑦 𐑢𐑳𐑮𐑦 𐑢𐑪𐑟 𐑞𐑨𐑑 𐑣𐑦𐑟 𐑣𐑹𐑕𐑥𐑩𐑯 𐑢𐑫𐑛 "
#~ "𐑚𐑰 𐑨𐑑 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑦𐑓 𐑩𐑑𐑨𐑒𐑑 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑."
#~ msgid "Sounds of a scuffle were heard from the forest."
#~ msgstr "𐑕𐑬𐑯𐑛𐑟 𐑝 𐑩 𐑕𐑒𐑩𐑓𐑩𐑤 𐑢𐑻 𐑣𐑻𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑓𐑹𐑦𐑕𐑑."
#~ msgid ""
#~ "It is whispered that hungry ghosts rule this forest, and kill everyone "
#~ "who dares to enter."
#~ msgstr ""
#~ "𐑦𐑑 𐑦𐑟 𐑢𐑦𐑕𐑐𐑻𐑛 𐑞𐑨𐑑 𐑣𐑳𐑙𐑜𐑮𐑦 𐑜𐑴𐑕𐑑𐑕 𐑮𐑵𐑤 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑, 𐑯 𐑒𐑦𐑤 𐑧𐑝𐑮𐑰𐑢𐑳𐑯 𐑣𐑵 𐑛𐑺𐑟 𐑑 𐑧𐑯𐑑𐑼."
#, fuzzy
#~ msgid ""
#~ "Arnes men arrived at the castle and were immediately challenged by some "
#~ "guards."
#~ msgstr "·𐑸𐑯𐑰𐑟 𐑥𐑧𐑯 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤 𐑯 𐑢𐑻 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰 𐑗𐑨𐑤𐑩𐑡𐑛 𐑚𐑲 𐑕𐑳𐑥 𐑜𐑸𐑛𐑟."
#~ msgid "Nooo! This is the end..."
#~ msgstr "𐑯𐑴𐑴𐑴! 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑧𐑯𐑛..."
#~ msgid ""
#~ "Good to see you, Arne. Now can you get me out of this dungeon, please?"
#~ msgstr "𐑜𐑫𐑛 𐑑 𐑕𐑰 𐑿, ·𐑸𐑯𐑰. 𐑯𐑬 𐑒𐑨𐑯 𐑿 𐑜𐑧𐑑 𐑥𐑰 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑛𐑩𐑯𐑡𐑩𐑯, 𐑐𐑤𐑰𐑟?"
#~ msgid "Finally the warlord is killed. Now you can go back to Maghre."
#~ msgstr "𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑢𐑹𐑤𐑹𐑛 𐑦𐑟 𐑒𐑦𐑤𐑛. 𐑯𐑬 𐑿 𐑒𐑨𐑯 𐑜𐑴 𐑚𐑨𐑒 𐑑 ·𐑥𐑨𐑜𐑮𐑰."
#, fuzzy
#~ msgid ""
#~ "It took years to rebuild the village and restore the surrounding farms. "
#~ "The people of Maghre had to work very hard, but felt better knowing "
#~ "Arnes men would be their firm allies in troubled times."
#~ msgstr ""
#~ "𐑦𐑑 𐑑𐑫𐑒 𐑘𐑽𐑟 𐑑 𐑮𐑰𐑚𐑦𐑤𐑛 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑯 𐑮𐑩𐑕𐑑𐑹 𐑞 𐑕𐑼𐑬𐑯𐑛𐑦𐑙 𐑓𐑸𐑥𐑟. 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 ·𐑥𐑨𐑜𐑮𐑰 𐑣𐑨𐑛 "
#~ "𐑑 𐑢𐑻𐑒 𐑝𐑧𐑮𐑦 𐑣𐑸𐑛, 𐑚𐑳𐑑 𐑓𐑧𐑤𐑑 𐑚𐑧𐑑𐑼 𐑯𐑴𐑦𐑙 ·𐑸𐑯𐑰𐑟 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑚𐑰 𐑞𐑺 𐑓𐑻𐑥 𐑨𐑤𐑲𐑟 𐑦𐑯 "
#~ "𐑑𐑮𐑳𐑚𐑩𐑤𐑛 𐑑𐑲𐑥𐑟."
#, fuzzy
#~ msgid ""
#~ "Arne and his men left the village assured that it would be well guided by "
#~ "Bjarn. On their journeys they faced many challenges and battles. Some "
#~ "tales even mention Arnes name together with that of the famous elvish "
#~ "lord Kalenz, but this is a different story..."
#~ msgstr ""
#~ "·𐑸𐑯𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑤𐑧𐑓𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑩𐑖𐑫𐑼𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑢𐑧𐑤 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 ·𐑚𐑿𐑸𐑥. 𐑪𐑯 𐑞𐑺 "
#~ "𐑡𐑻𐑯𐑰𐑟 𐑞𐑱 𐑓𐑱𐑕𐑑 𐑥𐑧𐑯𐑦 𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑟 𐑯 𐑚𐑨𐑑𐑩𐑤𐑟. 𐑕𐑳𐑥 𐑑𐑱𐑤𐑟 𐑰𐑝𐑩𐑯 𐑥𐑧𐑯𐑖𐑩𐑯 ·𐑸𐑯𐑰𐑟 𐑯𐑱𐑥 "
#~ "𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑦𐑞 𐑞𐑨𐑑 𐑝 𐑞 𐑓𐑱𐑥𐑩𐑕 𐑧𐑤𐑝𐑦𐑖 𐑤𐑹𐑛 ·𐑒𐑨𐑤𐑧𐑯𐑟, 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑕𐑑𐑹𐑦..."
#~ msgid ""
#~ "(Novice level, 4 scenarios; the Hard version may challenge more "
#~ "experienced players.)"
#~ msgstr ""
#~ "(𐑯𐑭𐑝𐑩𐑕 𐑤𐑧𐑝𐑩𐑤, 4 𐑕𐑦𐑯𐑺𐑰𐑴𐑟; 𐑞 '𐑣𐑸𐑛' 𐑝𐑻𐑠𐑩𐑯 𐑥𐑱 𐑗𐑨𐑤𐑩𐑯𐑡 𐑥𐑹 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑐𐑤𐑱𐑼𐑟.)"
#~ msgid "Turns run out"
#~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑"