2430 lines
96 KiB
Text
2430 lines
96 KiB
Text
# Swedish translations for Battle for Wesnoth
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# translation of sv.po to
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2014-07-12 20:06+0200\n"
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"PO-Revision-Date: 2011-05-09 09:23+0100\n"
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"Last-Translator: Niklas Bolmdahl <wesnoth@niklas.bolmdahl.se>\n"
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"Language-Team: Swedish\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: KBabel 1.11.4\n"
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"X-Poedit-Basepath: /home/niklas/Documents/wesnoth/source/wesnoth-1.9\n"
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"X-Poedit-Language: Swedish\n"
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#. [generic_multiplayer]: id=user_map
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#: data/multiplayer/_main.cfg:8
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msgid "User Map"
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msgstr "Användarkarta"
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#. [multiplayer_side]: id=Custom
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#: data/multiplayer/eras.cfg:5
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msgid "Custom"
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msgstr ""
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#. [multiplayer_side]: id=Random
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#: data/multiplayer/eras.cfg:13
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msgid "Random"
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msgstr "Slumpval"
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#. [lua]: id=unit.id }), speaker=narrator, speaker=narrator
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#: data/multiplayer/eras.cfg:125
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msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"
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msgstr ""
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#. [lua]: id=unit.id }), speaker=narrator, speaker=narrator
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#: data/multiplayer/eras.cfg:141
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msgid ""
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"<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit "
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"score = %d Gold = %d"
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msgstr ""
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#. [lua]: id=unit.id }), speaker=narrator, speaker=narrator
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#: data/multiplayer/eras.cfg:141
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msgid "Grand total: <b>%d</b>"
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msgstr ""
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#. [lua]: id=unit.id }), speaker=narrator, speaker=narrator
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#: data/multiplayer/eras.cfg:151
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msgid "<span foreground='%s'>Side %d</span> has the advantage."
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msgstr ""
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#. [era]: id=era_default
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#: data/multiplayer/eras.cfg:176
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msgid "Default"
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msgstr "Standard"
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#. [era]: id=era_default
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#: data/multiplayer/eras.cfg:177
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msgid ""
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"The standard era for Wesnoth multiplayer. Consists of six factions and is "
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"generally balanced."
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msgstr ""
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:197
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msgid "Age of Heroes"
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msgstr "Hjältarnas tid"
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#. [era]: id=era_heroes
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#: data/multiplayer/eras.cfg:198
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msgid ""
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"An era with higher level units: level three leaders, with level one and two "
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"units available for recruit. Consists of six factions. Not considered "
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"balanced."
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msgstr ""
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#. [era]: id=era_khalifate
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#: data/multiplayer/eras.cfg:205
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msgid "Default + Khalifate"
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msgstr "Standard + Kalifat"
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#. [era]: id=era_khalifate
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#: data/multiplayer/eras.cfg:206
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msgid ""
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"An era featuring an additional faction besides the six factions from Default "
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"Era. Khalifate units use no magic, but instead rely on careful use of "
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"terrain and coordinated strikes around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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#. [era]: id=era_khalifate_heroes
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#: data/multiplayer/eras.cfg:216
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#, fuzzy
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#| msgid "Age of Heroes"
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msgid "Age of Heroes + Khalifate"
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msgstr "Hjältarnas tid"
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#. [era]: id=era_khalifate_heroes
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#: data/multiplayer/eras.cfg:217
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msgid ""
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"An era featuring an additional faction besides the six factions from Age of "
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"Heroes Era. Khalifate units use no magic, but instead rely on careful use of "
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"terrain and coordinated strikes around dusk or dawn.\n"
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"\n"
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"This era is still under development, so please be sure to report any "
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"problems that arise."
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msgstr ""
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#. [multiplayer_side]: id=Drakes, type=random
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#: data/multiplayer/factions/drakes-aoh.cfg:4
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#: data/multiplayer/factions/drakes-default.cfg:4
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msgid "Drakes"
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msgstr "Drakfolket"
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#. [multiplayer_side]: id=Khalifate, type=random
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#: data/multiplayer/factions/khalifate-aoh.cfg:4
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#: data/multiplayer/factions/khalifate-default.cfg:4
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msgid "Khalifate"
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msgstr "Kalifat"
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#. [multiplayer_side]: id=Knalgan Alliance, type=random
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#: data/multiplayer/factions/knalgans-aoh.cfg:4
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#: data/multiplayer/factions/knalgans-default.cfg:4
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msgid "Knalgan Alliance"
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msgstr "Knalgas allians"
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#. [multiplayer_side]: id=Loyalists, type=random
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#: data/multiplayer/factions/loyalists-aoh.cfg:4
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#: data/multiplayer/factions/loyalists-default.cfg:4
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msgid "Loyalists"
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msgstr "Lojalister"
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#. [multiplayer_side]: id=Northerners, type=random
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#: data/multiplayer/factions/northerners-aoh.cfg:4
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#: data/multiplayer/factions/northerners-default.cfg:4
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msgid "Northerners"
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msgstr "Nordbor"
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#. [multiplayer_side]: id=Rebels, type=random
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#: data/multiplayer/factions/rebels-aoh.cfg:4
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#: data/multiplayer/factions/rebels-default.cfg:4
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msgid "Rebels"
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msgstr "Rebeller"
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#. [multiplayer_side]: id=Undead, type=random
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#: data/multiplayer/factions/undead-aoh.cfg:4
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#: data/multiplayer/factions/undead-default.cfg:4
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msgid "Undead"
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msgstr "Vandöda"
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#. [multiplayer]: id=multiplayer_Aethermaw
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
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#, fuzzy
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#| msgid "2p — The Freelands"
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msgid "2p — Aethermaw"
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msgstr "2s - De fria länderna"
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#. [multiplayer]: id=multiplayer_Aethermaw
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
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msgid ""
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"Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
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"mystical energy whose chaotic nature was able to prevent her escape. Over "
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"the centuries, however, Sulla gradually attuned her powers to the maelstrom "
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"of disorder that is the Aethermaw, and has now begun to project its "
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"influence onto the material plane, drawing in entire regions of land from "
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"hundreds of different worlds, realities and time-periods. She experiments "
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"with these disparate pieces of the cosmos, manipulating them, merging them "
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"and sending them back and forth between the Aethermaw and their place of "
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"origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day "
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"break free of its bonds. Until that time comes, she will continue to amuse "
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"herself by arranging battles between the mortal beings unlucky enough to be "
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"drawn into its depths. Designed by Doc Paterson."
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:49
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:22
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
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#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:22
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:43
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#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:67
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
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#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
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#: data/multiplayer/scenarios/3p_Morituri.cfg:20
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
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#: data/multiplayer/scenarios/4p_Morituri.cfg:18
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#: data/multiplayer/scenarios/4p_Morituri.cfg:51
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:21
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:69
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#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:117
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msgid "teamname^North"
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msgstr "Nord"
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#. [side]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:61
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#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:35
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#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
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#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
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#: data/multiplayer/scenarios/2p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:55
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#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
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#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
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#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:55
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#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
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#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55
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#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
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#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
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#: data/multiplayer/scenarios/4p_Morituri.cfg:29
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#: data/multiplayer/scenarios/4p_Morituri.cfg:40
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
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#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
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#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
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msgid "teamname^South"
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msgstr "Syd"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288
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#, fuzzy
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#| msgid "Designed by Doc Paterson."
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msgid "Aethermaw — Created by Doc Paterson"
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msgstr "Design av Doc Paterson."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292
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msgid ""
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"The Great Mage Sulla has transported your armies to this bizarre nexus, and "
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"demands that you amuse her by doing battle.\n"
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"\n"
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"\n"
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"\n"
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"\n"
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"<span color='red'>Note:</span>\n"
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"\n"
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"<span color='green'>Units may not move into a hex with a rock cairn. They "
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"may, however, be recruited to, and move from, such hexes.</span>\n"
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"\n"
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"<span color='green'>Beginning on turn 4, the Great Mage Sulla will begin to "
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"unite the two halves of the battlefield. The process will be complete by the "
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"end of turn 6.</span>\n"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:315
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:332
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msgid "The Aethermaw growls."
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msgstr ""
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#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
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#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
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msgid "2p — Arcanclave Citadel"
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msgstr "2p — Arcanklaviska citadellet"
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#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
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#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
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msgid ""
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"Long ago, countless centuries before the time of Haldric, and far beyond the "
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"easternmost reaches of Lintanir Forest, great and terrible wars were fought. "
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"The records tell of a powerful battle-mage, a brilliant tactician and "
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"practitioner of the arcane arts, who had been given the title of Dauntless "
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"by his followers. At the battle of Arcanclave, Dauntless and his armies did "
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"battle with a savage race of sorcerer-demons known as the Kah Ruuk. "
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"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to "
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"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless "
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"a debt of gratitude). The elemental raised great stones from deep within the "
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"earth, forming them, in mere moments, into the walls and battlements of a "
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"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun "
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"Arcanclave Citadel, and Dauntless and his men were victorious that day. More "
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"than one thousand years later, the Warrior-Queen Cynsaun the First drove a "
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"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years "
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"that followed, converted the region into a military stronghold. It is "
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"rumored that several powerful artifacts, remnants from the reign of the "
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"Great Mage Dauntless, may yet remain hidden, lost somewhere within the "
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"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
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#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:33
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#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
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#: data/multiplayer/scenarios/3p_Morituri.cfg:31
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#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
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#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
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#: data/multiplayer/scenarios/4p_Clash.cfg:29
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#: data/multiplayer/scenarios/4p_Clash.cfg:51
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#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
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#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
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#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
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#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
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#: data/multiplayer/scenarios/4p_Underworld.cfg:31
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#: data/multiplayer/scenarios/4p_Underworld.cfg:42
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
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#: data/multiplayer/scenarios/6p_Volcano.cfg:26
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#: data/multiplayer/scenarios/6p_Volcano.cfg:35
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#: data/multiplayer/scenarios/6p_Volcano.cfg:53
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
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msgid "teamname^East"
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msgstr "Öst"
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#. [side]
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#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
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#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:22
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#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
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#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
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#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
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#: data/multiplayer/scenarios/3p_Morituri.cfg:42
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#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
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#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
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#: data/multiplayer/scenarios/4p_Clash.cfg:18
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#: data/multiplayer/scenarios/4p_Clash.cfg:40
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#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
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#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
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#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
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#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
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#: data/multiplayer/scenarios/4p_Underworld.cfg:20
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#: data/multiplayer/scenarios/4p_Underworld.cfg:53
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#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
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#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
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#: data/multiplayer/scenarios/6p_Volcano.cfg:17
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#: data/multiplayer/scenarios/6p_Volcano.cfg:44
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#: data/multiplayer/scenarios/6p_Volcano.cfg:62
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
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#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
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msgid "teamname^West"
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msgstr "Väst"
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#. [multiplayer]: id=multiplayer_Basilisk
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
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msgid "2p — Caves of the Basilisk"
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msgstr "2s - Basiliskens grotta"
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#. [multiplayer]: id=multiplayer_Basilisk
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#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35
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msgid ""
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"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
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"Basilisk. The petrified forms of his victims remain as monuments to his "
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"savage power."
|
||
msgstr ""
|
||
"Dessa grottor var en gång i tiden hem åt den legendariska gamla basilisken "
|
||
"Chak'kso Ney'yks. De förstenade gestalterna av hans offer finns kvar som ett "
|
||
"monument till hans brutala krafter."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:82
|
||
msgid ""
|
||
"The winds of the dark sky blew so cold,\n"
|
||
"The moon was high, the night was old,\n"
|
||
"Brave was the drake that dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"\n"
|
||
"On that dark night, the skies so churned,\n"
|
||
"He disregarded what he had learned,\n"
|
||
"Foolish but brave, to the Basilisk’s cave,\n"
|
||
"He flew, and the fire within him burned.\n"
|
||
"\n"
|
||
"Alas, that fire burns no more,\n"
|
||
"For the Basilisk, with one mighty roar,\n"
|
||
"Chilled him to the bone, and he turned to stone,\n"
|
||
"And so he stays forevermore.\n"
|
||
"\n"
|
||
"The winds of the sky blow so cold,\n"
|
||
"The years pass by, the days are old,\n"
|
||
"Here stands that drake, who dared forsake\n"
|
||
"His home to steal the Basilisk’s gold.\n"
|
||
"(inscribed by Flametrooper)"
|
||
msgstr ""
|
||
"Över den mörka himlen vindarna drev kallt,\n"
|
||
"Månen stod högt, natten var allt,\n"
|
||
"Modig var draken som sitt hem övergav,\n"
|
||
"Och mot basiliskens guld tog av.\n"
|
||
"\n"
|
||
"Den mörka natten, himlarna sig vred,\n"
|
||
"Utan tanke på lärdomar och sed,\n"
|
||
"Den modiga draken i basiliskens grotta flög ned,\n"
|
||
"Han flög, och elden i honom sved.\n"
|
||
"\n"
|
||
"Ack, den elden brinner aldrig mer,\n"
|
||
"Basilisken tog hans högmod ner,\n"
|
||
"Kylde hans märg, stenarna blev fler,\n"
|
||
"Den draken flyger aldrig mer.\n"
|
||
"\n"
|
||
"Över den mörka himlen driver vindarna kallt,\n"
|
||
"Åren har gått över en ensam gestalt,\n"
|
||
"Här står draken som sitt hem övergav,\n"
|
||
"Och mot basiliskens guld tog av.\n"
|
||
"(Inristat av Flametrooper) "
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:104
|
||
msgid "Xikkrisx"
|
||
msgstr "Xikkrisx"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:110
|
||
msgid ""
|
||
"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
|
||
"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
|
||
"Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
|
||
"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
|
||
"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
|
||
"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
|
||
"scroll that had apparently been dropped into a small crevice in the cave "
|
||
"floor. He opened the scroll and read a brief passage from the middle of the "
|
||
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
|
||
"spirit sought release, and was able to exert a corrupting influence on "
|
||
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
|
||
"that extend from the surface into the depths of the Under Reaches. This rage "
|
||
"altered the eggs of great lizards, shaping their bodies and spirits into "
|
||
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
|
||
"the task at hand. Thinking that perhaps the Elders could find some way to "
|
||
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
|
||
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
|
||
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
|
||
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
|
||
msgstr ""
|
||
"Xikkrisx från Syrsszk var en mäktig krigare hos ödlefolket, och sändes till "
|
||
"detta område av de Äldste av Rysssrylosszkk-klanen (\"Jagar-Fiender-i-"
|
||
"Kokande-Flodenklanen\"). De Äldste förberedde krig mot en av människornas "
|
||
"utposter, och var i stort behov av den kraftfulla magin som besatts av "
|
||
"Oxsrrsk, en av ödlefolkets mystiker, som senast setts färdas i riktning mot "
|
||
"Ruaskkolin-sjön. Xikkrisx fann Oxsrrsk förstenad, tillsammans med en nogsamt "
|
||
"knuten textrulle som hamnat i en liten skreva i grottgolvet. Han öppnade "
|
||
"rullen och läste ett kort stycke från mitten av texten: \"Efter att han "
|
||
"bundits och kastats ut från den Övre världen, sökte Chak'ksos vredgade ande "
|
||
"friheten, och kunde utöva ett förvridande inflytande på vissa områden i den "
|
||
"Övre världen, kanaliserat genom 'stenvägar' som sträcker sig från ytan ner i "
|
||
"djupen av de Undre strömmarna. Denna vrede förändrade de stora ödlornas ägg, "
|
||
"och formade deras kroppar och andar efter Chak'ksos hat.\" Konfunderad vände "
|
||
"Xikkrisx uppmärksamheten till sin uppgift. Han tänkte att de Äldste kunde "
|
||
"finna något sätt att återställa Oxsrrsk, och påbörjade det långa och "
|
||
"slitsamma arbetet att släpa statyn tillbaka till Rysssrylosszkk-klanens "
|
||
"områden. Utmattad, inte långt från sjön, lade Xikkrisx ner statyn i en liten "
|
||
"grotta och lade sig för att vila. Han väcktes av ett skräckinjagande rytande."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:113
|
||
msgid "Oxsrrsk"
|
||
msgstr "Oxsrrsk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
|
||
msgid ""
|
||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||
"defeated and bound by powerful magics, but in the centuries following his "
|
||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||
"set out on his journey..."
|
||
msgstr ""
|
||
"Oxsrrsk var ett mäktigt orakel bland ödlefolket som, i en räd mot den "
|
||
"rivaliserande Xraxss-klanen, kom över en mycket intressant textrulle (från "
|
||
"det framlidne oraklet Hesx-Rzzaks valv). Rullen hade titeln \"Ney'yks av "
|
||
"Granitblicken\", och förtäljde historien om en varelse känd som \"Chak'kso "
|
||
"Ney'yks\", ett namn som på ödefolkets urgamla språk betydde \"Chak'ksos "
|
||
"äldsta barn\". Chak'kso troddes ha varit en mäktig halvgud av de Undre "
|
||
"strömmarna, beskriven som \"en stor jordens demon\" i alvernas Krönikor. "
|
||
"Enligt dessa krönikor sökte Chak'kso en gång omvandla allt liv på planeten "
|
||
"till sten; så starkt var hans hat mot köttsliga varelser. Till slut "
|
||
"besegrades han och bands av mäktig magi, men under århundradena efter hans "
|
||
"bannlysning (till ett rike långt under världens yta) började en ny art dyka "
|
||
"upp i Krönikorna, en art med förmågan att förstena köttsliga varelser. Under "
|
||
"en period spred dessa basilisker (som de blev kända som) förödelse över de "
|
||
"levandes värld, och förstenade tusentals. En efter en besegrades "
|
||
"basiliskerna, under stora uppoffringar. Alla, utom en; basilisken känd som "
|
||
"Ney'yks, eller \"Chak'ksos äldsta barn\". Helt övertygad om sin förmåga att "
|
||
"finna och binda denna varelse i sin tjänst, gav sig Oxsrrsk ut på sin resa."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
|
||
msgid ""
|
||
"Slim of Stature, dexterous Hands\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Left his Foes so slim a Chance\n"
|
||
"— Seven Stones and Eleven\n"
|
||
"Marksman known as Dragonbane\n"
|
||
"’mongst the Statues here was slain\n"
|
||
"— Seven Stones — and the Elven\n"
|
||
"(inscribed by Gauteamus)"
|
||
msgstr ""
|
||
"Av slank figur, händer flinka\n"
|
||
"- - Sju stenar och elva\n"
|
||
"Fienderna fick aldrig blinka\n"
|
||
"- - Sju stenar och elva\n"
|
||
"Bågskytten drakens liv förjaga'\n"
|
||
"Bland statyerna han togs av daga\n"
|
||
"- - Sju stenar - och en älva\n"
|
||
"(Inristat av Gauteamus)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
|
||
msgid "Blum Duk"
|
||
msgstr "Blum Duk"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:135
|
||
msgid ""
|
||
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
|
||
"Wolves of the mountains, and he had the courage to match. His leadership and "
|
||
"skills alone were what kept the area’s goblins alive despite human and "
|
||
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
|
||
"Elves.\n"
|
||
"Thus, when he heard of the awful monster that was inhabiting the area, it "
|
||
"was only natural that he ride out alone to face it. All the other goblins "
|
||
"expected him to slay the creature easily and drag back its carcass to feast "
|
||
"on.\n"
|
||
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
|
||
"cowered in fright. He tried to wheel his wolf around to run away, but it "
|
||
"wouldn’t move. As the creature stalked towards him, he screamed his last "
|
||
"words: Good Gog, dog, are yer legs made of stone?!\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Blum Duk var vitt känd i sin vätteklan, då han tämjt en av monstervargarna "
|
||
"från bergen. Hans mod och ledarskap var det enda som höll vättarna vid liv "
|
||
"trots hoten från människorna och alverna. Ryktena gjorde gällande att hans "
|
||
"varg hade dräpt femtio människor och hundra alver.\n"
|
||
"När han hörde att ett ondskefullt monster flyttat in i området, föll det sig "
|
||
"alltså naturligt att han red ut ensam för att möta det. Alla andra vättar "
|
||
"förväntade sig att han skulle förgöra monstret och ta med sig kadavret "
|
||
"tillbaka för klanen att festa på.\n"
|
||
"Han blev mäkta förvånad när han såg basilisken, och kröp ihop i skräck. Han "
|
||
"försökte vända sin varg och fly, men den rörde sig inte. När besten närmade "
|
||
"sig skrek han sina sista ord: Gode Gog, hund, är dina ben gjorda av sten?!?\n"
|
||
"(Inristat av Elvish Pillager)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:142
|
||
msgid "Rah Ihn Mar"
|
||
msgstr "Rah Ihn Mar"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:144
|
||
msgid ""
|
||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||
"for vengeance, Rah Ihn Mar began the hunt....."
|
||
msgstr ""
|
||
"Rah Ihn Mar, Brinnande kullarnas förkämpe, fann vägen till Ruaskkolin-sjön "
|
||
"på jakt efter alvhjälten Terowydlithrol, bland alver känd som Drakbane. Det "
|
||
"sägs att Terowydlithrol dödat en Elddrake som hotade en alvby, och sedan "
|
||
"lett en \"motattack\" i vilken 37 drakar, som slagit läger i den ravin i "
|
||
"närheten och som troddes vara allierade med draken, slaktades. Då Rah Ihn "
|
||
"Mar visste att dessa drakar var oskyldiga, kom han till Ruaskkolin-sjön för "
|
||
"att jaga och dräpa Terowydlithrol, som nyligen hade setts i området. Med ett "
|
||
"brinnande hämndbegär började Rah Ihn Mar jakten..."
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:151
|
||
msgid ""
|
||
"He had lived there for ages upon ages, in the depths of the water, preying "
|
||
"upon the various fish and frogs and merfolk that entered his domain. It was "
|
||
"his lake, no other’s, and though it was not large, he was its master. Then, "
|
||
"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
|
||
"not died, but it was no longer alive. Thus the new lord of the lake had "
|
||
"arrived.\n"
|
||
"(inscribed by Turin)"
|
||
msgstr ""
|
||
"Han hade levt där i evärdliga tider, i vattnets djup, och levt på de fiskar "
|
||
"och grodor och sjöfolk som trädde in på hans domäner. Det var hans sjö, "
|
||
"ingen annans, och även om den inte var stor, så var han dess herre. Så kom "
|
||
"basilisken, och såg in i ormens ögon. Och ormen var inte död, men den var "
|
||
"inte heller vid liv. Så fick sjön sin nye härskare.\n"
|
||
"(Inristat av Turin)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:159
|
||
msgid ""
|
||
"It would seem that no one knows the tale of this brave spider.\n"
|
||
"(inscribed by WinnerA)"
|
||
msgstr ""
|
||
"Det verkar som om ingen hört den här modiga spndelns berättelse än.\n"
|
||
" "
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:167
|
||
msgid ""
|
||
"The tale of this unlucky highwayman is yet to be told.\n"
|
||
"(inscribed by WinnerB)"
|
||
msgstr ""
|
||
"Sagan om den här otursförföljda stråtrövaren har ännu inte berättats.\n"
|
||
" "
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:175
|
||
msgid ""
|
||
"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
|
||
"came to this evil place while on a raid against the orcs. Caught unaware by "
|
||
"the foul creatures, many of his fellows were killed, but he fought "
|
||
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
|
||
"stone even as he slew the last orc. Now all that is left is a stark reminder "
|
||
"of his once great bearing and strength.\n"
|
||
"(inscribed by Fynmiir)"
|
||
msgstr ""
|
||
"En modig krigare från Wesnoth gyllene ålder, en mäktig riddare och "
|
||
"befälhavare bland människorna, kom till denna onda plats för en räd mot "
|
||
"orcherna. De hamnade i bakhåll av de onda varelserna, och många av hans "
|
||
"mannar dödades, men han slogs tappert och dräpte många fiender. Men ack! Den "
|
||
"vidriga basilisken förstenade honom när han stack ned den sista orchen. Allt "
|
||
"som finns kvar är en påminnelse om hans forna styrka och glans.\n"
|
||
"(Inristat av Fynmiir)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:180
|
||
msgid "Bramwythl"
|
||
msgstr "Bramwythl"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:182
|
||
msgid ""
|
||
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
|
||
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
|
||
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
|
||
"confided in a fellow that his greatest wish was to be able to bask forever "
|
||
"in the sun’s glory.\n"
|
||
"However, not long after, the local wose community heard of the approach of a "
|
||
"horrible monster, powerful enough to easily destroy the few woses that lived "
|
||
"in the area. They quickly moved off (quickly for Woses, anyway), but "
|
||
"Bramwythl was left behind — in their haste, no one had remembered to find "
|
||
"him and tell him of the danger.\n"
|
||
"He was taken quite unawares by the Basilisk, and turned to stone before he "
|
||
"even recognized the beast. His petrified form still stands there today, "
|
||
"warmed by the sun’s rays, under an open sky. His greatest wish has been "
|
||
"granted.\n"
|
||
"(inscribed by Elvish Pillager)"
|
||
msgstr ""
|
||
"Enten Bramwythl betraktades som långsam och fåordig, även bland andra enter. "
|
||
"Mer än andra enter tyckte han om att stå ensam i solen, med armarna "
|
||
"uppsträckta, och beundra den öppna himlens skönhet. En gång talade han om "
|
||
"för en vän att hans största önskan var att stå i solens sken för evigt.\n"
|
||
"Det var inte långt efter detta som enterna i området hörde att ett "
|
||
"fruktansvärt monster närmade sig, ett monster som var mäktigt nog att "
|
||
"förgöra de få enter som levde där. De gav sig snabbt (för enter i alla fall) "
|
||
"därifrån, men Bramwythl blev lämnad efter - i sin brådska hade det glömt "
|
||
"bort att leta upp honom och varsko honom om hotet.\n"
|
||
"Utan förvarning, innan han ens hann känna igen basilisken, hade den "
|
||
"förstenat honom. Han står där än idag, uppvärmd av solens strålar, under en "
|
||
"öppen himmel. Hans högsta önskan har blivit uppfylld.\n"
|
||
"(Inristat av Elvish Pillager)"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189
|
||
msgid "Talael Ryndoc"
|
||
msgstr "Talael Ryndoc"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192
|
||
msgid ""
|
||
"General Talael Ryndoc came to this place to fight a duel with the Grand "
|
||
"Marshal Aethec Corryn, but the two men never found one another. "
|
||
msgstr ""
|
||
"General Talael Ryndoc kom till denna plats för en duell med överstemarskalk "
|
||
"Aethec Corryn, men de två fann varandra aldrig."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:195
|
||
msgid "Aethec Corryn"
|
||
msgstr "Aethec Corryn"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:198
|
||
msgid ""
|
||
"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
|
||
"through searching for you! I shall make my way back to Haldric’s Hall, and "
|
||
"inform the court that you were too much of a coward to attend our duel! Your "
|
||
"disgrace shall be more agonizing than the death I’d have given you!”\n"
|
||
"\n"
|
||
"Perhaps he should not have shouted quite so loudly.... "
|
||
msgstr ""
|
||
"Överstemarskalk Aethec Corryns sista ord: \"Talael Ryndoc! Jag har slutat "
|
||
"söka efter dig! Jag återvänder till Haldrics hallar och informerar hovet att "
|
||
"du var för mycket av en ynkrygg för att närvara vid vår duell! Din skam "
|
||
"kommer att smärta dig mer än döden jag skulle gett dig!\"\n"
|
||
"\n"
|
||
"Kanske skulle han inte ropat riktigt så högt..."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204
|
||
msgid "Rilhon"
|
||
msgstr "Rilhon"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:206
|
||
msgid ""
|
||
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
|
||
"treasure that had been lost in these watery caves— a spear whose head was "
|
||
"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
|
||
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
|
||
"legend, the weapon rested somewhere on the bottom of this very lake "
|
||
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
|
||
"Having prepared himself for battle with the Serpent, Rilhon met with two "
|
||
"rather large surprises. The first was the petrified form of Ruaskkolin the "
|
||
"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
|
||
"enough, in possession of all of his teeth.\n"
|
||
"(inscribed by Paterson)"
|
||
msgstr ""
|
||
"Den modiga kämpen som bland Nagafolket var känd som Rilhon, hörde om en "
|
||
"fantastisk skatt som hade förlorats i grottorna i vattnet - ett spjut vars "
|
||
"huvud påstods ha blivit skapat av en tand från Chak'kso Ney'yks, en åldrig "
|
||
"basilisk som för länge sedan dräptes av alvhjälten Eloralduil. Enligt "
|
||
"legenden vilade vapnet någonstans på botten av denna sjö (Ruaskkolin-sjön, "
|
||
"efter en välkänd sjöorm som slagit sig ner här). Efter att ha förberett sig "
|
||
"för striden med ormen, råkade Rilhon ut för två ganska stora överraskningar. "
|
||
"Den första var den förstenade Ruaskkolin Sjöormen. Den andra var den i "
|
||
"högsta grad levande Chak'kso Ney'yks som, märkligt nog, hade alla sina "
|
||
"tänder i behåll.\n"
|
||
"(Inristat av Paterson)"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214
|
||
msgid ""
|
||
"Through waves and rocky channels\n"
|
||
"blue and white\n"
|
||
"she pulled and pushed the tides\n"
|
||
"and taught the fishes how to speak to planets\n"
|
||
"silver green\n"
|
||
"with magic\n"
|
||
"running from her spirit into skins of kelp and shells of snails\n"
|
||
"a twisting of her tail and hands\n"
|
||
"she sent her songs to run on pin-tipped legs about the sands\n"
|
||
"and now\n"
|
||
"and now the strangest pause\n"
|
||
"for years and years\n"
|
||
"she hasn’t moved her eyes\n"
|
||
"\n"
|
||
"(inscribed by MJQ)"
|
||
msgstr ""
|
||
"Genom vågor och steniga kanaler\n"
|
||
"blå och vita\n"
|
||
"drev hon tid och flod\n"
|
||
"och lärde fiskarna att tala med planeter\n"
|
||
"silvergrön\n"
|
||
"med magi\n"
|
||
"från hennes ande till algskinn och snigelskal\n"
|
||
"en snärt med stjärten och händer\n"
|
||
"sände hon sina sånger att springa i sanden\n"
|
||
"och nu\n"
|
||
"och nu den märkligaste tystnad\n"
|
||
"i åratal\n"
|
||
"har hon ej rört sin blick\n"
|
||
"\n"
|
||
"(Inristat av MJQ)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
|
||
msgid "2p — Cynsaun Battlefield"
|
||
msgstr "2p — Cynsauns slagfält"
|
||
|
||
#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
|
||
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
|
||
msgid ""
|
||
"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
|
||
"the necromancers from these lands in 961 YW."
|
||
msgstr ""
|
||
"Provinsen Cynsaun namngavs efter krigardrottningen Cansaun den första som "
|
||
"drev nekromanterna från dessa länder 961 eW."
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
|
||
msgid "2p — Dark Forecast (Survival)"
|
||
msgstr "2s - Vädrets makter (Överlevnad)"
|
||
|
||
#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Dark Forecast is a survival scenario for solitaire or two-player team-"
|
||
#| "based play against randomly AI spawned units. Victory is achieved by "
|
||
#| "surviving all enemy waves. During the course of play, the terrain will "
|
||
#| "change based on random weather effects.\n"
|
||
#| "\n"
|
||
#| "Note: You need to use map settings for the scenario to work right."
|
||
msgid ""
|
||
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
|
||
"play against randomly-spawned AI units. Victory is achieved by surviving and "
|
||
"defeating all enemy waves. During the course of play, the terrain will "
|
||
"change based on random weather effects.\n"
|
||
"\n"
|
||
"Note: You need to use the default map settings for the scenario to work "
|
||
"right."
|
||
msgstr ""
|
||
"Vädrets makter är ett överlevnadsscenario för en eller två spelare mot "
|
||
"slumpvalda AI-trupper. Segern vinns genom att överleva alla anfallsvågor. "
|
||
"Under spelets gång ändras terrängen som följd av olika slumpmässiga "
|
||
"ändringar i vädret.\n"
|
||
"\n"
|
||
"Notera: Du behöver använda kartinställningar för att detta scenario ska "
|
||
"fungera korrekt."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:369
|
||
msgid ""
|
||
"The screams and pleas for mercy are finally silenced, as you remove your "
|
||
"blood soaked blade from the last of the rebels. There will be no more "
|
||
"resistance from the local scum. Your reign has finally earned stability."
|
||
msgstr ""
|
||
"Skriken och bönerna efter nåd tystnar till slut, när du lösgör ditt "
|
||
"blodfläckade svärd från den sista av rebellerna. Det här packet kommer inte "
|
||
"att orsaka mer problem. Ditt styre får äntligen sitt grepp."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:701
|
||
msgid ""
|
||
"The last and most powerful of these creatures are almost upon us. I feel "
|
||
"that if we can finish them off in time, we shall be victorious."
|
||
msgstr ""
|
||
"De sista och mäktigaste av dessa varelser är snart här. Om vi kan dräpa dem "
|
||
"i tid, så kommer vi att segra."
|
||
|
||
#. [case]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:868
|
||
msgid "Heavy Snowfall"
|
||
msgstr "Kraftigt snöfall"
|
||
|
||
#. [case]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:878
|
||
msgid "Snowfall"
|
||
msgstr "Snöfall"
|
||
|
||
#. [case]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:894
|
||
msgid "Heavy Rains"
|
||
msgstr "Ösregn"
|
||
|
||
#. [case]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:904
|
||
msgid "Drought"
|
||
msgstr "Torka"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:913
|
||
msgid "Clear Weather"
|
||
msgstr "Klart väder"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1007
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1037
|
||
msgid "teamname^Revolt"
|
||
msgstr "Uppror"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1056
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1073
|
||
msgid "teamname^Human"
|
||
msgstr "Människa"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1227
|
||
#, fuzzy
|
||
#| msgid "Death of your team leaders"
|
||
msgid "Death of your leader"
|
||
msgstr "Dina lags ledare dör"
|
||
|
||
#. [then]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1228
|
||
msgid ""
|
||
"Since your team has only one leader, the enemy waves will not be at full "
|
||
"strength."
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1231
|
||
#, fuzzy
|
||
#| msgid "Death of your team leaders"
|
||
msgid "Death of both of your team’s leaders"
|
||
msgstr "Dina lags ledare dör"
|
||
|
||
#. [else]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1232
|
||
msgid ""
|
||
"Since your team has two leaders, the enemy waves will be at full strength."
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1253
|
||
#, fuzzy
|
||
#| msgid "Survive all enemy attacks"
|
||
msgid "Survive and defeat all enemy waves"
|
||
msgstr "Överlev alla fiendeattacker"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1273
|
||
msgid "Dark Forecast — a random survival scenario"
|
||
msgstr "Vädrets makter - ett slumpmässigt överlevnadsscenario"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1278
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your aim is to survive the spawning waves and defeat the final arch-"
|
||
#| "enemies.\n"
|
||
#| "\n"
|
||
#| "The spawning waves are generated randomly and will different each time "
|
||
#| "Dark Forecast is played.\n"
|
||
#| "\n"
|
||
#| "\n"
|
||
#| "They appear along the north, south and west map edges — though they are "
|
||
#| "most likely to spawn on the west edge. The spawn waves appear at somewhat "
|
||
#| "regular intervals.\n"
|
||
#| "\n"
|
||
#| "\n"
|
||
#| "The weather will also change randomly, affecting the layout of the map.\n"
|
||
#| "\n"
|
||
#| "\n"
|
||
#| "\n"
|
||
#| "<span color='red'>Dark Forecast was made by:</span>\n"
|
||
#| "\n"
|
||
#| "<span color='green'>jb</span>\n"
|
||
#| "— map design, spawn groups and scenario concept\n"
|
||
#| "\n"
|
||
#| "<span color='green'>Rhuvaen</span>\n"
|
||
#| "— WML implementation"
|
||
msgid ""
|
||
"Your aim is to survive the spawning waves of units and defeat the final "
|
||
"archenemies.\n"
|
||
"\n"
|
||
"The spawning waves are randomly generated and will be different each time "
|
||
"Dark Forecast is played.\n"
|
||
"\n"
|
||
"They appear along the north, south, and west map edges — though they are "
|
||
"most likely to spawn on the west edge. The waves appear at somewhat regular "
|
||
"intervals.\n"
|
||
"\n"
|
||
"The weather will also change randomly, affecting the layout of the map.\n"
|
||
"\n"
|
||
"\n"
|
||
"<b>Dark Forecast was made by:</b>\n"
|
||
"\n"
|
||
"<span color='green'>jb:</span>\n"
|
||
"• Map design, spawn groups, and scenario concept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen:</span>\n"
|
||
"• WML implementation"
|
||
msgstr ""
|
||
"Ditt mål är att överleva fiendens anfallsvågor och besegra de slutliga "
|
||
"ärkefienderna.\n"
|
||
"\n"
|
||
"Anfallsvågorna genereras slumpmässigt och är olika varje gång Vädrets makter "
|
||
"spelas.\n"
|
||
"\n"
|
||
"\n"
|
||
"Anfallsvågorna kommer från kartans norra, södra och västra kanter - "
|
||
"troligast västerifrån. De uppstår med någorlunda regelbundet intervall. \n"
|
||
"\n"
|
||
"\n"
|
||
"Vädret ändras också slumpmässigt, och påverkar kartans utseende.\n"
|
||
"\n"
|
||
"\n"
|
||
"\n"
|
||
"<span color='red'>Vädrets makter skrevs av:</span>\n"
|
||
"\n"
|
||
"<span color='green'>jb</span>\n"
|
||
"- kartdesign, regenerationsgrupper and scenariokoncept\n"
|
||
"\n"
|
||
"<span color='green'>Rhuvaen</span>\n"
|
||
"- WML-implementation "
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1298
|
||
msgid "So this is the accursed valley — a land ours for the taking."
|
||
msgstr "Så detta är den fördömda dalen - alldeles öppet för oss att ta över."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1302
|
||
msgid ""
|
||
"The inhabitants are rumored to be a strange alliance of man and beast, and "
|
||
"our claim is not going to be unopposed. We must be prepared for the "
|
||
"surprises of this land."
|
||
msgstr ""
|
||
"Invånarna ryktas vara en märklig allians mellan människor och djur, och vårt "
|
||
"anspråk kommer inte att stå oemotsagt. Vi måste vara redo för de "
|
||
"överraskningar vi kan möta här."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1306
|
||
msgid ""
|
||
"Then let us discover what lies in waiting and teach them not to oppose our "
|
||
"claim."
|
||
msgstr ""
|
||
"Låt oss då utröna vad som väntar på oss, och lära dem att inte protestera "
|
||
"mot vårt anspråk."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1343
|
||
msgid ""
|
||
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
|
||
"me..."
|
||
msgstr ""
|
||
"Argh! Hur gick det här till? Besegrad av simpla barbarer! Mina gudar har "
|
||
"övergivit mig..."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1357
|
||
msgid ""
|
||
"Cheers of your enemy are the last thing you hear as you slip into death..."
|
||
"their joy fills your last moments with pure hate."
|
||
msgstr ""
|
||
"Dina fienders jubel är det sista du hör när du glider in i döden... Deras "
|
||
"glädje fyller dina sista ögonblick med brännande hat."
|
||
|
||
#. [message]
|
||
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1379
|
||
msgid ""
|
||
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
|
||
"ghostly wisps drain away your will, you realize that your time in this land "
|
||
"is over."
|
||
msgstr ""
|
||
"Fienden jublar och en mörk dimma reser sig ur marken och omvärver dig. "
|
||
"Spöklika dimstråk tömmer din vilja och du inser att din tid i detta land är "
|
||
"slut."
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
|
||
msgid "2p — Den of Onis"
|
||
msgstr "2s - Onis lya"
|
||
|
||
#. [multiplayer]: id=multiplayer_Den_of_Onis
|
||
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
|
||
msgid ""
|
||
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
|
||
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
|
||
"and cunning race of man-eating demons, who terrorized the people of the "
|
||
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
|
||
"without a trace. Since that time, many factions have vied for dominion over "
|
||
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
|
||
"creators."
|
||
msgstr ""
|
||
"Denna grotta - en av de mest ovanliga bland grottor - kallades en gång för "
|
||
"De skrattande djävlarnas grotta och var Kah Ruuk Onis inre fästning. Kah "
|
||
"Ruuk var ett hemska och slugt släkte av människoätande demoner som "
|
||
"terroriserade folket i de östra landen i nära fyrahundra år innan de "
|
||
"spårlöst försvan från Irdya. Sedan dess har många fraktioner konkurrerat om "
|
||
"herraväldet över Onis håla i förhoppningen om att kunna låsa upp hemligheten "
|
||
"till den underliga och mystiska magi som dess skapare brukade."
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
|
||
msgid "2p — Elensefar Courtyard"
|
||
msgstr "2p - Elensefars borggård"
|
||
|
||
#. [multiplayer]: id=multiplayer_elensefar_courtyard
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
|
||
msgid ""
|
||
"Fight through corridors and gardens, and dominate the eastern courtyard of "
|
||
"what used to be the glorious city of Elensefar."
|
||
msgstr ""
|
||
"Slåss i korridorer och trädgårdar för dominans över vad som en gång var den "
|
||
"mäktiga staden Elensefars östra borggård. "
|
||
|
||
#. [time]: id=underground_illum
|
||
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
|
||
msgid "Underground"
|
||
msgstr "Underjordisk"
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
|
||
msgid "2p — Fallenstar Lake"
|
||
msgstr "2s - Meteorsjön"
|
||
|
||
#. [multiplayer]: id=multiplayer_Fallenstar_Lake
|
||
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
|
||
msgid ""
|
||
"Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
"coniferous region."
|
||
msgstr ""
|
||
"För länge sedan föll en meteor ner från skyarna, och lämnade ett stort ärr i "
|
||
"detta skogsbevuxna område."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
|
||
msgid "2p — Hamlets"
|
||
msgstr "2s - Byar"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hamlets
|
||
#: data/multiplayer/scenarios/2p_Hamlets.cfg:7
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield. Designed by Doc Paterson."
|
||
msgstr ""
|
||
"Krig förvandlar denna fridfulla regions enkla bondgårdar och byar till ett "
|
||
"svårmanövrerat slagfält. Design av Doc Paterson."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:24
|
||
msgid "2p — Hornshark Island"
|
||
msgstr "2s - Hornhajsön"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hornshark_Island
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
|
||
msgid ""
|
||
"Players must forge strange alliances with the local inhabitants, in order to "
|
||
"survive on this most unusual of islands. Designed by Doc Paterson."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Young Ogre, id=Baby Baby Bo
|
||
#. [unit]: type=Young Ogre, id=Big Baby Bo
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:96
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:176
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:217
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:292
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:346
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:482
|
||
msgid "Big Baby Bo"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Drake Fighter, id=Rawffus the Dim
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:110
|
||
msgid "Rawffus the Dim"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout, id=Kolbur
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:163
|
||
msgid "Kolbur"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout, id=Vilhelm Viskitynnyri
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:190
|
||
msgid "Vilhelm Viskitynnyri"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Woodsman, id=Clockwork Boy
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:252
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:264
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:712
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:724
|
||
msgid "Clockwork Boy"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Orcish Leader, id=Neki the Brutal
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317
|
||
msgid "Neki the Brutal"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Elvish Fighter, id=Drowsk Calbeht
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:360
|
||
msgid "Drowsk Calbeht"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Rzrrt the Dauntless, type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:423
|
||
msgid "Rzrrt the Dauntless"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Sorrek, Chosen of Death, type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:464
|
||
msgid "Sorrek, Chosen of Death"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Young Ogre, id=Baby Baby Dro
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:556
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:636
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:677
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:752
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:806
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:942
|
||
msgid "Big Baby Dro"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Drake Fighter, id=Gawffus the Dim
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570
|
||
msgid "Gawffus the Dim"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout, id=Rublok
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:623
|
||
msgid "Rublok"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Dwarvish Scout, id=Ulysses Mantyjuuri
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650
|
||
msgid "Ulysses Mantyjuuri"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Orcish Leader, id=Neki the Brute
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:777
|
||
msgid "Neki the Brute"
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Elvish Fighter, id=Claiomh Dubh
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:820
|
||
msgid "Claiomh Dubh"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Tyxrrn the Dauntless, type=Soulless
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:883
|
||
msgid "Tyxrrn the Dauntless"
|
||
msgstr ""
|
||
|
||
#. [unit]: id=Rukhos, Chosen of Death, type=Skeleton
|
||
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:924
|
||
msgid "Rukhos, Chosen of Death"
|
||
msgstr ""
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
|
||
msgid "2p — Howling Ghost Badlands"
|
||
msgstr "2s - Tjutande spökstenöknen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
|
||
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
|
||
msgid ""
|
||
"Little remains of this once wealthy mining colony, now a haven for raiders "
|
||
"and thieves."
|
||
msgstr ""
|
||
"Inte mycket återstår av denna en gång välmående gruvprovins som nu är en "
|
||
"fristad för plundrare och tjuvar."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
|
||
msgid "2p — Sablestone Delta"
|
||
msgstr "2s - Sabelstensdeltat"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sablestone_Delta
|
||
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
|
||
msgid ""
|
||
"Two armies collide on this disjointed coastal landscape of hidden caves and "
|
||
"jagged rivers."
|
||
msgstr ""
|
||
"Två arméer kolliderar på detta kustlandskap med dolda grottor och irrande "
|
||
"floder."
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
|
||
msgid "2p — Silverhead Crossing"
|
||
msgstr "2s - Silverhuvudet"
|
||
|
||
#. [multiplayer]: id=multiplayer_Silverhead_Crossing
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
|
||
msgid ""
|
||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||
"multi-fronted duel map."
|
||
msgstr ""
|
||
"Spelarna måste ta sig fram på alla sorters terräng i jakten på segern på "
|
||
"denna duellkarta."
|
||
|
||
#. [effect]: type=arcane
|
||
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:76
|
||
msgid "evil eye"
|
||
msgstr ""
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
|
||
msgid "statue"
|
||
msgstr "staty"
|
||
|
||
#. [trait]: id=remove_hp
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
|
||
msgid "This is a sculpture made of stone."
|
||
msgstr "Detta är en skulptur gjord av sten."
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:39
|
||
msgid "2p — Sulla’s Ruins"
|
||
msgstr "2s - Sullas ruiner"
|
||
|
||
#. [multiplayer]: id=multiplayer_Sullas_Ruins
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:40
|
||
msgid ""
|
||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||
"and ice now remain in the shadow of this once mighty empire."
|
||
msgstr ""
|
||
"Bara ruiner, vatten och is återstår av det en gång så mäktiga imperiet, nu "
|
||
"översvämmat av havet och vittrat av många hårda vintrar."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
|
||
msgid "Statue of Sulla"
|
||
msgstr "Sullas staty"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
|
||
msgid ""
|
||
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
|
||
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
|
||
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
|
||
msgstr ""
|
||
"En stenskulptur av Sulla den Store, även känd som Sulla den Rättvise, Sulla "
|
||
"Tyrannen, Det sjunkande tornets kejsarinna, Vandrande glaciärens dam, Sulla "
|
||
"Förbrännaren, Sulla den Stolte och Sulla den Rättfärdiga."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:91
|
||
msgid "Statue of Lhun-dup"
|
||
msgstr "Lhun-dups staty"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
|
||
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
|
||
msgstr "En stenskulptur av Lhun-dup, Sullas tjänare."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
|
||
msgid "Statue of Ri-nzen"
|
||
msgstr "Ri-nzens staty"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:97
|
||
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
|
||
msgstr "En stenskulptur av Ri-nzen, Sullas tjänare."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:99
|
||
msgid "Statue of Ten-zin"
|
||
msgstr "Ten-zins staty"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
|
||
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
|
||
msgstr "En stenskulptur av Ten-zin, Sullas tjänare."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
|
||
msgid "Statue of Lo-bsang"
|
||
msgstr "Lo-bsangs staty"
|
||
|
||
#. [unit]
|
||
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
|
||
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
|
||
msgstr "En stenskulptur av Lo-bsang, Sullas tjänare."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
|
||
msgid "2p — The Freelands"
|
||
msgstr "2s - De fria länderna"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Freelands
|
||
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
|
||
msgid ""
|
||
"The Freelands, also known to the people of the far east as The Land of No "
|
||
"Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
|
||
"separating a land of absolute law from a land of absolute savagery. The "
|
||
"people of the Freelands have been battling would-be conquerors of their land "
|
||
"for hundreds of years, repelling great beasts from their western borders, "
|
||
"and Carorathian Imperialists from their eastern borders."
|
||
msgstr ""
|
||
"Frilanden, också kända för folket i fjärran öster som No-kungarnas land, "
|
||
"ligger mellan Vilderlanden och Kungadömmet Carorath och separerar ett land "
|
||
"med absolut lag från ett land i absolut barbari. Folket i Frilanden har "
|
||
"slagits mot tilltänkta erövrare av deras land i århundraden, drivit tillbaka "
|
||
"stora bestar från deras västra gränser och Carorathianska imperalister från "
|
||
"deras östra gränser."
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37
|
||
msgid "2p — Thousand Stings Garrison"
|
||
msgstr "2p — Garrisonen av tusen sting "
|
||
|
||
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
|
||
#, fuzzy
|
||
#| msgid "Designed by Doc Paterson."
|
||
msgid "A strange place. Designed by Doc Paterson"
|
||
msgstr "Design av Doc Paterson."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:85
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:86
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:87
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:88
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:89
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:90
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:92
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
|
||
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
|
||
msgid "Statue"
|
||
msgstr "Staty"
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
|
||
msgid "2p — Weldyn Channel"
|
||
msgstr "2s - Weldyn-kanalen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Weldyn_Channel
|
||
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
|
||
msgid ""
|
||
"This vital supply route has played a key role in many of Wesnoth’s greatest "
|
||
"battles."
|
||
msgstr ""
|
||
"Denn viktiga försörjningsled har spelat en nyckelroll i många av Wesnoths "
|
||
"största strider."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
|
||
msgid "3p — Alirok Marsh"
|
||
msgstr "3s - Alirok-träsket"
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid " Recommended setting of 2 gold per village."
|
||
msgstr " Två guld per by rekommenderas."
|
||
|
||
#. [multiplayer]: id=multiplayer_Alirok_Marsh
|
||
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
|
||
msgid "Three players come head to head on this water-cut battlefield."
|
||
msgstr ""
|
||
"Tre spelare befinner sig på kollisionskurs på detta vattengenomskurna "
|
||
"slagfält."
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
|
||
msgid "3p — Island of the Horatii"
|
||
msgstr "3s - Horatiernas ö"
|
||
|
||
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
|
||
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
|
||
msgid ""
|
||
"Controlling the central island is often the key to victory in this 21x21hex "
|
||
"3 player free for all map."
|
||
msgstr ""
|
||
"Kontrollen över den centrala ön är ofta nyckeln till segern på denna 21x21-"
|
||
"rutors karta för tre spelare."
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
|
||
msgid "3p — Morituri"
|
||
msgstr "3s - Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_3p_Morituri
|
||
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
|
||
msgid ""
|
||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||
"player map."
|
||
msgstr "Det finns bara en vinnare på denna slutna karta för tre spelare."
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
|
||
msgid "4p — Blue Water Province"
|
||
msgstr "4s - Blåvattenprovinsen"
|
||
|
||
#. [multiplayer]: id=multiplayer_Blue_Water_Province
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
|
||
msgid ""
|
||
"Historians write that Bluewater Province has been destroyed and rebuilt some "
|
||
"twenty times. Now, as armies once again converge on the rocky streams and "
|
||
"snowcapped mountains of this small province, its villagers hardly seem to "
|
||
"take notice."
|
||
msgstr ""
|
||
"Historikerna skriver att Blåvattenprovinsen har blivit förstörd och "
|
||
"återuppbyggd omkring tjugo gånger. Nu samlas arméer återigen vid dess "
|
||
"steniga forsar och snötäckta berg, vilket byborna knappt verkar ta någon "
|
||
"notis om."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
|
||
msgid "teamname^Team 1"
|
||
msgstr "Lag 1"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
|
||
msgid "teamname^Team 2"
|
||
msgstr "Lag 2"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
|
||
msgid "4p — Castle Hopping Isle"
|
||
msgstr "4s - Borghopparön"
|
||
|
||
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
|
||
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
|
||
msgid "Hop from castle to castle while fighting over a central isle."
|
||
msgstr "Hoppa från slott till slott vid kampen om den centrala ön."
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:5
|
||
msgid "4p — Clash"
|
||
msgstr "4s - Sammandrabbning"
|
||
|
||
#. [multiplayer]: id=multiplayer_Clash
|
||
#: data/multiplayer/scenarios/4p_Clash.cfg:7
|
||
msgid "Small map for 2 vs. 2."
|
||
msgstr "En liten karta för spel 2 mot 2."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
|
||
msgid "4p — Hamlets"
|
||
msgstr "4s - Byar"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Hamlets
|
||
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
|
||
msgid ""
|
||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||
"subtly parceled battlefield."
|
||
msgstr ""
|
||
"Krig förvandlar denna fridfulla regions enkla bondgårdar och byar till ett "
|
||
"svårmanövrerat slagfält."
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
|
||
msgid "4p — Isar’s Cross"
|
||
msgstr "4s - Isars kors"
|
||
|
||
#. [multiplayer]: id=multiplayer_Isars_Cross
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
|
||
msgid ""
|
||
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
||
"rotation of units and planning of moves is important. Teams set for players "
|
||
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
|
||
"villages."
|
||
msgstr ""
|
||
"En mycket liten 2 mot 2-karta. I så trängda situationer är det viktigt att "
|
||
"rotera sina trupper och planera sina drag på rätt sätt. Det är lämpligt att "
|
||
"spela 1 och 4 mot 2 och 3 (nordöst mot sydväst). Rekommenderat är 75 "
|
||
"startguld. Kartan innehåller 20 byar."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:57
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:105
|
||
msgid "teamname^Southwest"
|
||
msgstr "Sydväst"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
|
||
msgid "teamname^Northeast"
|
||
msgstr "Nordöst"
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
|
||
msgid "4p — King of the Hill"
|
||
msgstr "4s - Herre på täppan"
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
msgstr " Två guld per by och 150 startguld rekommenderas."
|
||
|
||
#. [multiplayer]: id=multiplayer_King_of_the_Hill
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
|
||
msgid ""
|
||
"Controlling the area around the central keep is very lucrative in this 36X36 "
|
||
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
msgstr ""
|
||
"Kontroll över området runt den centrala fästningen är mycket fördelaktigt på "
|
||
"denna 36x36-rutors alla mot alla-karta för 4 spelare. Den har 36 byar."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:32
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:43
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:33
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:81
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:93
|
||
msgid "teamname^Southeast"
|
||
msgstr "Sydöst"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:21
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:54
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
|
||
msgid "teamname^Northwest"
|
||
msgstr "Nordväst"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
|
||
msgid "4p — Loris River"
|
||
msgstr "4s - Lorisfloden"
|
||
|
||
#. [multiplayer]: id=multiplayer_Loris_River
|
||
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
|
||
msgid ""
|
||
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
|
||
"Designed for players 1&4 vs. 2&3. There are 28 villages."
|
||
msgstr ""
|
||
"En 25x25-rutors karta för spel två mot två vid en flod med fästningar i "
|
||
"motsatta hörn. Gruppera enligt 1 och 4 mot 2 och 3. Kartan har 28 byar."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
|
||
msgid "4p — Morituri"
|
||
msgstr "4s - Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Morituri
|
||
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
|
||
msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
msgstr "Vem står som segrare på detta slutna och farliga slagfält?"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
|
||
msgid "4p — Paths of Daggers"
|
||
msgstr "4s - Knivarnas väg"
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
msgstr " Två guld per by rekommenderas. Kartan har 28 byar."
|
||
|
||
#. [multiplayer]: id=multiplayer_Paths_of_Daggers
|
||
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
|
||
msgid ""
|
||
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
||
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
||
msgstr ""
|
||
"En 35x27-rutors karta med fem olika attackrutter. Balanserad för att spelas "
|
||
"öst mot väst (1 och 4 mot 2 och 3), men fungerar även väl för andra "
|
||
"indelningar och alla mot alla."
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
|
||
msgid "4p — Ruins of Terra-Dwelve"
|
||
msgstr "4p — Terra-Dwelves ruiner"
|
||
|
||
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
|
||
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
|
||
msgid ""
|
||
"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
|
||
"Large multi-fronted 2vs2 set in a vast underground complex."
|
||
msgstr ""
|
||
"Slåss för de mytomspunna skatterna i de åldriga ruinerna i Terra-Dwelve. "
|
||
"Stor 2 vs 2 med flera fronter i ett stort underjordiskt komplex."
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
|
||
msgid "4p — Siege Castles"
|
||
msgstr "4s - Belägring"
|
||
|
||
#. [multiplayer]: id=multiplayer_Siege_Castles
|
||
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
|
||
msgid ""
|
||
"36X36 4 player map where 4 mighty castles face off at the convergence of two "
|
||
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
|
||
msgstr ""
|
||
"En 36x36-rutors karta där styrkorna från 4 borgar stöter ihop där två floder "
|
||
"löper samman. Lämplig för spel 2 mot 2 eller alla mot alla. Ungefär 45 byar."
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:5
|
||
msgid "4p — Underworld"
|
||
msgstr "4s - Dödsriket"
|
||
|
||
#. [multiplayer]: id=multiplayer_4p_Underworld
|
||
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
|
||
msgid "A fast-paced 2 vs. 2 map set deep below the surface."
|
||
msgstr "En snabb 2 mot 2-karta som utspelar sig djupt under markytan."
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
|
||
msgid "4p — Xanthe Chaos"
|
||
msgstr "4s - Xanthe-röran"
|
||
|
||
#. [multiplayer]: id=multiplayer_Xanthe_Chaos
|
||
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
|
||
msgid ""
|
||
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
|
||
"center common."
|
||
msgstr ""
|
||
"En 24x28 rutors 2 mot 2-karta med extra fästningar, och ett stort rörigt "
|
||
"slag i mitten."
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
|
||
msgid "5p — Auction-X"
|
||
msgstr "5s - Auktion X"
|
||
|
||
#. [multiplayer]: id=multiplayer_Auction-X
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
|
||
msgid ""
|
||
"4 players surround a central keep, play vs the AI survival style, or as a "
|
||
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
|
||
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
|
||
"a very small map so 75 gold is recommended for the other players."
|
||
msgstr ""
|
||
"Fyra spelare runt en central fästning. Spela mot datorn för att överleva, "
|
||
"alla mot alla, eller 4 mot 1. Mittspelaren behöver mer guld vid spel 4 mot 1 "
|
||
"eller alla mot alla, och det bästa sättet att avgöra hur mycket är genom en "
|
||
"auktion, där det LÄGSTA budet vinner. Det är en mycket liten karta, så 75 "
|
||
"guld rekommenderas för de andra spelarna."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
|
||
msgid "teamname^Center"
|
||
msgstr "Centrum"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
|
||
msgid "5p — Forest of Fear"
|
||
msgstr "5s - Fruktans skog"
|
||
|
||
#. [multiplayer]: id=multiplayer_Forest_of_Fear
|
||
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
|
||
msgid "In this mixed landscape, five armies battle for supremacy."
|
||
msgstr "Fem arméer slåss om herraväldet över detta blandade landskap."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37
|
||
msgid "5p — The Wilderlands"
|
||
msgstr "5p - Vildmarken"
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid " Recommended setting of 1 gold per village."
|
||
msgstr " Ett guld per by rekommenderas."
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Wilderlands
|
||
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
|
||
msgid ""
|
||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||
"caves, rivers, and the ruins of ancient fortresses."
|
||
msgstr ""
|
||
"Ett vida utsträckt område av otämjd vildmark, med skogar, grottor, floder "
|
||
"och uråldriga ruiner."
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
|
||
msgid "6p — Crusaders’ Field"
|
||
msgstr "6s - Korsfararnas slagfält"
|
||
|
||
#. [multiplayer]: id=multiplayer_Crusaders_Field
|
||
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
|
||
msgid ""
|
||
"The rallying cries of battle can once again be heard on this time-worn field "
|
||
"of war, where the ghosts of thousands of brave warriors float invisibly "
|
||
"through the mountains, trees and rivers."
|
||
msgstr ""
|
||
"Stridslarmet kan återigen höras från detta av tidens tand angripna slagfält, "
|
||
"där tusentals modiga krigares andar svävar osynligt över bergen, genom "
|
||
"träden och över floderna."
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
|
||
msgid "6p — Hexcake"
|
||
msgstr "6s - Hexagon"
|
||
|
||
#. [multiplayer]: id=multiplayer_Hexcake
|
||
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
|
||
msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
msgstr "2 mot 2- eller 3 mot 3-spel"
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:317
|
||
msgid "6p — Team Survival"
|
||
msgstr "6s - Överlevnad"
|
||
|
||
#. [multiplayer]: id=multiplayer_6p_Team_Survival
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:319
|
||
msgid "Scenario where the objective is to survive for as long as possible."
|
||
msgstr "Ett scenario där målet är att överleva så länge som möjligt."
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:329
|
||
msgid "Attacker"
|
||
msgstr "Anfallare"
|
||
|
||
#. [side]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:346
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:359
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:372
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:398
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:411
|
||
msgid "Defender"
|
||
msgstr "Försvarare"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:428
|
||
msgid "Survive all enemy attacks"
|
||
msgstr "Överlev alla fiendeattacker"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:434
|
||
msgid "Death of your team leaders"
|
||
msgstr "Dina lags ledare dör"
|
||
|
||
#. [note]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:439
|
||
msgid "Hint: Learning the enemy spawn points and types helps a lot."
|
||
msgstr ""
|
||
"Ledtråd: det underlättar att lära sig var fienden kommer fram och vilka de "
|
||
"är."
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:445
|
||
msgid "Turn 2: Loyalists"
|
||
msgstr "Drag 2: Lojalister"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:450
|
||
msgid "Turn 5: Knalgans"
|
||
msgstr "Drag 5: Knalgas allians"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:455
|
||
msgid "Turn 8: Rebels"
|
||
msgstr "Drag 8: Rebeller"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:460
|
||
msgid "Turn 11: Northerners"
|
||
msgstr "Drag 11: Nordbor"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:465
|
||
msgid "Turn 14: Drakes"
|
||
msgstr "Drag 14: Drakfolket"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:470
|
||
msgid "Turn 17: Undead"
|
||
msgstr "Drag 17: Vandöda"
|
||
|
||
#. [label]
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:475
|
||
msgid "Tower of Doom"
|
||
msgstr "Domedagstornet"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:582
|
||
msgid "Faery"
|
||
msgstr "Fevärld"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:583
|
||
msgid ""
|
||
"Congratulations for surviving the map that so many people claim is "
|
||
"impossible. Frankly, I haven’t got a clue as to how you did it, so send me "
|
||
"the replay by mail to: roze@roze.mine.nu. Thank You!"
|
||
msgstr ""
|
||
"Många gratulationer för att du lyckades överleva på kartan som så många "
|
||
"hävdar är omöjlig att klara! Jag har ingen aning om hur du lyckades, så "
|
||
"skicka en repris per epost till roze@roze.mine.nu. Tack!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:597
|
||
msgid "Death"
|
||
msgstr "Döden"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:599
|
||
msgid ""
|
||
"You have lost this game, but fear not. You can always try again. And again. "
|
||
"And again. *Muahahaha*"
|
||
msgstr ""
|
||
"Du har förlorat, men förtvivla icke. Du kan alltid försöka igen. Och igen. "
|
||
"Och igen. *Moahahaha*"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
|
||
msgid "6p — The Manzivan Traps"
|
||
msgstr "6s - Manzivan-fällorna"
|
||
|
||
#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
|
||
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
|
||
msgid ""
|
||
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
|
||
"confusing area of terrain where it is easy to end up out of position or over "
|
||
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
|
||
"starting gold, has 33 villages."
|
||
msgstr ""
|
||
"En 40x20-rutors karta för spel 3 mot 3. Manzivan-fällorna är ökänt för att "
|
||
"vara ett farligt och förvirrande område, där det är lätt att hamna i svåra "
|
||
"positioner. Lagen är 145 mot 236 (öst mot väst). Det rekommenderas att man "
|
||
"börjar med 100 guld. Kartan har 33 byar."
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:7
|
||
msgid "6p — Volcano"
|
||
msgstr "6p — Vulkan"
|
||
|
||
#. [multiplayer]: id=multiplayer_Volcano
|
||
#: data/multiplayer/scenarios/6p_Volcano.cfg:9
|
||
msgid ""
|
||
"A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a "
|
||
"volcanic eruption. It has 36 villages."
|
||
msgstr ""
|
||
"Ett slag med tre mot tre spelare för kontrollen över ruinerna av ett "
|
||
"kungadöme som för länge sedan kollapsade efter ett vulkanutbrott. Det finns "
|
||
"36 byar."
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
|
||
msgid "6p — Waterloo Sunset"
|
||
msgstr "6s - Solnedgång i Waterloo"
|
||
|
||
#. [multiplayer]: id=multiplayer_Waterloo_Sunset
|
||
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
|
||
msgid ""
|
||
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
|
||
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
||
"south), but having players 146 or 136 as a team is also interesting. "
|
||
"Designed for 150 starting gold, has 44 villages."
|
||
msgstr ""
|
||
"En karta med 40x30 rutor för spel 3 mot 3. Flexibelt koordinerande "
|
||
"tillsammans med dina allierade krävs för att behålla övertaget. "
|
||
"Standardlagen är spelare 145 mot 236 (nord mot syd), men 146 eller 136 "
|
||
"tillsammans ger också intressant spel. 150 startguld rekommenderas."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
|
||
msgid "8p — Mokena Prairie"
|
||
msgstr "8s - Mokena-prärien"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
|
||
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
|
||
msgid ""
|
||
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
|
||
"requires two teams to coordinate on both offense and defense."
|
||
msgstr ""
|
||
"Denna Morituri-inspirerade karta för 8 spelare utgör scenen för ett episkt "
|
||
"slag, som kräver två lag för att koordinera anfall och försvar."
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
|
||
msgid "8p — Morituri"
|
||
msgstr "8s - Morituri"
|
||
|
||
#. [multiplayer]: id=multiplayer_8p_Morituri
|
||
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
|
||
msgid ""
|
||
"Teamwork and tactics are key to victory in this unusual battlefield, where "
|
||
"eight armies fight to the finish."
|
||
msgstr ""
|
||
"Samarbete och taktik är nyckeln till segern på detta ovanliga slagfält, där "
|
||
"åtta arméer slåss till sista man."
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
|
||
msgid "9p — Merkwuerdigliebe"
|
||
msgstr "9s - Merkwuerdigliebe"
|
||
|
||
#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
|
||
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
|
||
msgid ""
|
||
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
||
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
||
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
|
||
"gold per villages is recommended."
|
||
msgstr ""
|
||
"En liten 3 mot 3 mot 3-karta. 60-sekundersdrag rekommenderas pga det stora "
|
||
"antalet spelare. Lagen är 159 mot 267 mot 348 (nord mot sydöst mot sydväst). "
|
||
"Det finns mycket få byar, så 3 guld per by rekommenderas."
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#. [scenario]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
|
||
msgid "Random map"
|
||
msgstr "Slumpkarta"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map
|
||
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
|
||
msgid ""
|
||
"Randomly generated map. Note: random maps are often unbalanced, but if you "
|
||
"have time, you can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"Slumpmässigt genererad karta. Observera att slumpkartor ofta är "
|
||
"obalanserade, men i mån av tid kan du skapa om dem tills du får en bra karta."
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#. [scenario]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
|
||
msgid "Random map (Desert)"
|
||
msgstr "Slumpkarta (öken)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Desert
|
||
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
|
||
msgid ""
|
||
"A random map with sand as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"En slumpkarta med sand som huvudsaklig terräng. Observera att slumpkartor "
|
||
"ofta är obalanserade, men i mån av tid kan du skapa om dem tills du får en "
|
||
"bra karta."
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#. [scenario]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
|
||
msgid "Random map (Marsh)"
|
||
msgstr "Slumpkarta (sumpmark)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
|
||
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
|
||
msgid ""
|
||
"A random map with swamp as the primary terrain. Note: random maps are often "
|
||
"unbalanced, but if you have time, you can regenerate them until you get a "
|
||
"good one."
|
||
msgstr ""
|
||
"En slumpkarta med träsk som huvudsaklig terräng. Observera att slumpkartor "
|
||
"ofta är obalanserade, men i mån av tid kan du skapa om dem tills du får en "
|
||
"bra karta."
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#. [scenario]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
|
||
msgid "Random map (Winter)"
|
||
msgstr "Slumpkarta (vinter)"
|
||
|
||
#. [multiplayer]: id=multiplayer_Random_Map_Winter
|
||
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
|
||
msgid ""
|
||
"A random map set in the break between spring and winter, mainly with snowy "
|
||
"terrains. Note: random maps are often unbalanced, but if you have time, you "
|
||
"can regenerate them until you get a good one."
|
||
msgstr ""
|
||
"En slumpkarta som utspelar sig i brytningen mellan vår och vinter, och som "
|
||
"huvudsakligen har snötäckt terräng. Observera att slumpkartor ofta är "
|
||
"obalanserade, men i mån av tid kan du skapa om dem tills du får en bra karta."
|
||
|
||
#. [multiplayer]: id=wesbench_ai
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:9
|
||
msgid "Wesnoth Benchmark: AI"
|
||
msgstr "Prestandamätning: AI"
|
||
|
||
#. [multiplayer]: id=wesbench_ai
|
||
#: data/multiplayer/scenarios/Wesbench_AI.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
||
"scenario=wesbench_ai --exit-at-end."
|
||
msgstr ""
|
||
"För denna prestandamätning, använd flaggorna --nogui --no-delay --"
|
||
"multiplayer --scenario=wesbench_ai --exit-at-end."
|
||
|
||
#. [multiplayer]: id=wesbench_scroll
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
|
||
msgid "Wesnoth Benchmark: Scrolling"
|
||
msgstr "Prestandamätning: skärmrullning"
|
||
|
||
#. [multiplayer]: id=wesbench_scroll
|
||
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
|
||
"--exit-at-end."
|
||
msgstr ""
|
||
"För denna prestandamätning, använd flaggorna --no-delay --multiplayer --"
|
||
"scenario=wesbench_scroll --exit-at-end."
|
||
|
||
#. [multiplayer]: id=wesbench_shroud_walk
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
|
||
msgid "Wesnoth Benchmark: Walking through Shroud"
|
||
msgstr "Prestandamätning: genomkorsa slöja"
|
||
|
||
#. [multiplayer]: id=wesbench_shroud_walk
|
||
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
|
||
msgid ""
|
||
"A wesnoth benchmark, use --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
msgstr ""
|
||
"För denna prestandamätning, använd flaggorna --no-delay --multiplayer --"
|
||
"scenario=wesbench_shroud_walk --exit-at-end."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Random map"
|
||
#~ msgid "Random map by YAMG"
|
||
#~ msgstr "Slumpkarta"
|
||
|
||
#~ msgid "4p — Lagoon"
|
||
#~ msgstr "4s - Lagunen"
|
||
|
||
#~ msgid "Four factions contend for dominance over this watery settlement."
|
||
#~ msgstr "Fyra fraktioner slåss om herraväldet."
|
||
|
||
#~ msgid "Single player mode — uses the reduced strength spawns."
|
||
#~ msgstr "Ensamspel - fiendernas styrka reduceras."
|
||
|
||
#~ msgid "Two player mode — uses the full strength spawns."
|
||
#~ msgstr "Spel för två - fienderna har full styrka."
|
||
|
||
#~ msgid "Survive and defeat the waves of opposition."
|
||
#~ msgstr "Överlev och besegra anfallsvågorna"
|
||
|
||
#~ msgid "Defeat all waves"
|
||
#~ msgstr "Besegra alla anfallsvågor"
|
||
|
||
#~ msgid "Lose all your team’s leaders"
|
||
#~ msgstr "Dina ledare dör"
|
||
|
||
#~ msgid ""
|
||
#~ "Arcanclave Citadel is the central stronghold of the Arcanclave region. It "
|
||
#~ "was finished in the year 968 YW, and served as the military headquarters "
|
||
#~ "of Cynsaun the First. Designed by Doc Paterson."
|
||
#~ msgstr ""
|
||
#~ "Det arkanklaviska citadellet är det centrala fästet för den arkanklaviska "
|
||
#~ "regionen. Det färdigställdes år 968 eW och var Cynsaun den förstes "
|
||
#~ "militära högkvarter. Design av Doc Paterson."
|
||
|
||
#~ msgid ""
|
||
#~ "Players must navigate the dispersive terrain of this small but "
|
||
#~ "topographically dense island."
|
||
#~ msgstr "Spelarna måste navigera den spridda terrängen på denna lilla ö."
|
||
|
||
#~ msgid "teamname^South-West"
|
||
#~ msgstr "Sydväst"
|
||
|
||
#~ msgid "teamname^North-East"
|
||
#~ msgstr "Nordöst"
|
||
|
||
#~ msgid "teamname^South-East"
|
||
#~ msgstr "Sydöst"
|
||
|
||
#~ msgid "teamname^North-West"
|
||
#~ msgstr "Nordväst"
|
||
|
||
#~ msgid "Survive for 32 turns."
|
||
#~ msgstr "Överlev i 32 drag."
|
||
|
||
#~ msgid "2p - Fast To Madness"
|
||
#~ msgstr "2s - Skynda till galenskap"
|
||
|
||
#~ msgid ""
|
||
#~ "For a long time these two landlords have been at loggerheads with each "
|
||
#~ "other and it seems that today another chapter will be added to their "
|
||
#~ "story of pointless skirmishes."
|
||
#~ msgstr ""
|
||
#~ "Under en lång tid var dessa två landherrar varit oförmögna att hålla fred "
|
||
#~ "och det verkar som om att idag kommer ett nytt kapitel att läggas till i "
|
||
#~ "historien om deras poänglösa sammandrabbningar."
|
||
|
||
#~ msgid "2p - Thalin's Stronghold"
|
||
#~ msgstr "2s - Thalins fästning"
|
||
|
||
#~ msgid "Deep within the mountains lie the castles of the dwarven lords."
|
||
#~ msgstr "Djupt inne i berget ligger bergakungarnas dvärgborgar."
|
||
|
||
#~ msgid "4p - Eryn Chethu"
|
||
#~ msgstr "4s - Eryn Chethu"
|
||
|
||
#~ msgid " Recommended setting of 3 gold per village."
|
||
#~ msgstr " Tre guld per by rekommenderas."
|
||
|
||
#~ msgid ""
|
||
#~ "Beware wanderer, for even the elves do not know what lives in the forests "
|
||
#~ "of Eryn Chethu."
|
||
#~ msgstr ""
|
||
#~ "Akta dig vandrare, för inte ens alverna vet vad som lever i Eryn Chethus "
|
||
#~ "skogar."
|
||
|
||
#~ msgid "4p - Mines of Mallorod"
|
||
#~ msgstr "4s - Mallorods gruvor"
|
||
|
||
#~ msgid ""
|
||
#~ "The dwarves were the first to arrive when it became known that gold had "
|
||
#~ "been found at Mallorod. Shortly after others followed and soon quarrels "
|
||
#~ "arose over the right to delve for the shiny metal."
|
||
#~ msgstr ""
|
||
#~ "Dvärgarna var de första att anlända när det blev känt att guld hade "
|
||
#~ "hittats i Mallorod. Kort efter det följde andra och snart uppstod osämja "
|
||
#~ "över vem som hade rätt att gräva efter den skinande metallen."
|
||
|
||
#~ msgid ""
|
||
#~ "Players must maneuver their units through the divisive terrain of this "
|
||
#~ "long-feared region, once the home of a legendary Elder Basilisk. The "
|
||
#~ "caves and the stark wilderness surrounding them are filled with the "
|
||
#~ "petrified forms of some of Wesnoth's greatest heroes."
|
||
#~ msgstr ""
|
||
#~ "Spelarna måste manövrera sina trupper genom den svåra terrängen i detta "
|
||
#~ "sedan länge fruktade område, som varit hemvisten för en legendarisk "
|
||
#~ "uråldrig basilisk. Grottorna och vildmarken är fyllda av de förstenade "
|
||
#~ "skepnaderna av några av Wesnoths största hjältar."
|
||
|
||
#~ msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
#~ msgstr " 150 guldstycken vid starten och 2 guld per by rekommenderas."
|
||
|
||
#~ msgid ""
|
||
#~ "There is much to explore in this vast battlefront, designed for players "
|
||
#~ "who favor epic, large-scale duel matches."
|
||
#~ msgstr ""
|
||
#~ "Det finns mycket att utforska i denna vidsträckta karta, som riktar sig "
|
||
#~ "till spelare som hellre spelar episka storslagna dueller."
|
||
|
||
#~ msgid ""
|
||
#~ "Danger lurks around every corner in this underground battlefield, a duel "
|
||
#~ "map where players must find the balance between force and subterfuge."
|
||
#~ msgstr ""
|
||
#~ "Faran lurar kring varje hörn på detta underjordiska slagfält. En "
|
||
#~ "duellkarta där spelarna måste finna balansen mellan styrka och slughet."
|
||
|
||
#~ msgid "A duel map for super fast play."
|
||
#~ msgstr "En duellkarta för snabbt spel."
|
||
|
||
#~ msgid "teamname^east"
|
||
#~ msgstr "öst"
|
||
|
||
#~ msgid "teamname^west"
|
||
#~ msgstr "väst"
|
||
|
||
#~ msgid "Great War"
|
||
#~ msgstr "Det stora kriget"
|
||
|
||
#~ msgid "Alliance of Darkness"
|
||
#~ msgstr "Mörkrets allians"
|
||
|
||
#~ msgid "Alliance of Light"
|
||
#~ msgstr "Ljusets allians"
|
||
|
||
#~ msgid "6p - Amohsad Caldera"
|
||
#~ msgstr "6s - Amohsad-kratern"
|
||
|
||
#~ msgid ""
|
||
#~ "Only a true tactician will survive in this deadly and confining "
|
||
#~ "battlefield, where six boxed-in armies come to a head."
|
||
#~ msgstr ""
|
||
#~ "Endast en sann taktiker överlever detta dödligt farliga och slutna "
|
||
#~ "slagfält, där 6 instängda arméer möts."
|
||
|
||
#~ msgid "2p - Wesbowl"
|
||
#~ msgstr "2s - Wesbowl"
|
||
|
||
#~ msgid ""
|
||
#~ "In Wesbowl, a player has to get any of the balls to the other player's "
|
||
#~ "end zone as often as possible. However, the other player can attack your "
|
||
#~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so "
|
||
#~ "when units are killed, they return to that player's end zone with an "
|
||
#~ "injury."
|
||
#~ msgstr ""
|
||
#~ "I Wesbowl skall en spelare få någon av bollarna till den andra spelarens "
|
||
#~ "målzon så mycket som möjligt. Motståndaren kan dock försöka förhindra "
|
||
#~ "detta genom att attackera. Wesbowl spelas med trubbiga vapen och helare "
|
||
#~ "finns på plats, så att när trupper dödas så återbördas de till spelarens "
|
||
#~ "målzon skadade."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Victory:\n"
|
||
#~ "@Move either ball to your opponent's end zone more times than they move a "
|
||
#~ "ball to yours.\n"
|
||
#~ "Defeat:\n"
|
||
#~ "#Opponent moves the balls to your end zone more times than you move them "
|
||
#~ "to the opponent's end zone"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Seger:\n"
|
||
#~ "@Flytta bollarna till din motståndares målzon fler gånger än de flyttar "
|
||
#~ "dem till din\n"
|
||
#~ "Nederlag:\n"
|
||
#~ "#Din motståndare flyttar bollarna till din målzon fler gånger än du "
|
||
#~ "flyttar dem till deras"
|
||
|
||
#~ msgid "Red scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Poäng till röda laget! Poängställning: $redscore-$bluescore"
|
||
|
||
#~ msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Poäng till blå laget! Poängställning: $redscore-$bluescore"
|
||
|
||
#~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
#~ msgstr "Jag kanske borde skicka vidare till $passto.type ($xloc,$yloc)?"
|
||
|
||
#~ msgid "Yes!"
|
||
#~ msgstr "Ja!"
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Nej"
|
||
|
||
#~ msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Det blå laget vinner! Poängsumma: $redscore-$bluescore"
|
||
|
||
#~ msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Det röda laget vinner! Poängsumma: $redscore-$bluescore"
|
||
|
||
#~ msgid "Draw! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Oavgjort! Poängsumma: $redscore-$bluescore"
|
||
|
||
#~ msgid "Monsters"
|
||
#~ msgstr "Monster"
|