wesnoth/po/wesnoth-ei/ja.po
2016-05-09 21:28:32 -03:00

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# #-#-#-#-# wesnoth-ei.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
#
# Translators:
# Automatically generated, 2005
# BlueStar, 2006
# clearpotion <clearpotion+fantasy@gmail.com>, 2010
# Masaharu IWAI <iwaim.sub@gmail.com>, 2011
# Masaharu IWAI <iwaim.sub@gmail.com>, 2011
# Nobuhito Okada <okyada@gmail.com>, 2006
# OOTA, Masato(oo), 2015
# Q <quel_ro@excite.co.jp>, 2005
# RatArmy <broadbarredfirefish@gmail.com>, 2015
# Toshiharu Kudoh <toshi.kd2@gmail.com>, 2010
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2016-05-09 21:24-0300\n"
"PO-Revision-Date: 2015-10-30 11:13+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
"Language-Team: Japanese (Japan) (http://www.transifex.com/wesnoth-jp/"
"wesnoth112/language/ja_JP/)\n"
"Language: ja_JP\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:11
msgid "The Eastern Invasion"
msgstr "東部侵略"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:12
msgid "EI"
msgstr "EI"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "(Easy)"
msgstr "(易しい)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:16
msgid "Spearman"
msgstr "槍兵"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "(Normal)"
msgstr "(普通)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:17
msgid "Swordsman"
msgstr "剣士"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "(Challenging)"
msgstr "(挑戦的)"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:18
msgid "Royal Guard"
msgstr "親衛隊"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:19
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"Wesnothの東国境にアンデッド襲撃の噂が流れている。王軍の一将校である貴方は、東"
"戦線に送り出されたのであった。村人を保護し、そして真相を見極めるために。\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:21
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(中級者レベル, 16 シナリオ)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:25
msgid "Campaign Design"
msgstr "キャンペーンデザイン"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:31
msgid "Campaign Maintenance"
msgstr "キャンペーンメンテナンス"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:41
msgid "Campaign Epilogue and Continuity"
msgstr "キャンペーンのエピローグと繋ぎ部分"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:47
msgid "Prose and Story Edits"
msgstr "文章とストーリーの修正"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:53
msgid "Artwork and Graphics Design"
msgstr "美術デザイン"
#. [scenario]: id=01_The_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:4
msgid "The Outpost"
msgstr "前哨基地"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:17
msgid ""
"It was the thirteenth year of Konrad IIs reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"Wesnothの東国境にあるEstmarkの丘において奇怪な事件が発生したのは、Konrad 2世"
"の治世の13年目だった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21
msgid ""
"Cattle and beasts of burden were found dead in the fields, and men went "
"missing from their houses, with no clues but a thin stream of black blood. "
"At first the settlers suspected raiders from the great desert, but when they "
"sent scouts east they found nothing but a small mountain range and miles of "
"swamp."
msgstr ""
"牛と荷役用の家畜達が野原で死体で発見され、人々がかすかな黒い血痕だけを残して"
"家から忽然と姿を消した。当初植民者達は大砂漠からの侵入者の仕業と疑い、東方に"
"斥候を送ってみたものの、小さな山と何マイルもの沼地以外には何も見つからなかっ"
"た。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25
msgid ""
"The disappearances did not stop, and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the King, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"消失事件は後を絶たず、日を追うごとに恐怖が増大していった。たまりかねた東の村"
"人達は、王に助けを求める為に使者を送った。使者は夜に日を継いで幾日も懸命に駆"
"け続け、そしてようやく Weldynの都市に到着した。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29
msgid ""
"When the King received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"王が事件の報を受けた時、彼の相談役Dacynには、語るべき事が数多くあった。どうや"
"らこれらの襲撃は、以前に遠い南国境で起きた、アンデッドによる同様の襲撃事件と"
"関連性がある模様だ。Dacynは、これらの侵入と戦う計画について概説した。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:36
msgid ""
"In the days of the king Garard I, two strong-points had been built along the "
"near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. But in later years the "
"River Guard posts had been abandoned, as colonists spread into the Estmarks "
"and the orcs were driven in retreat north of the Great River."
msgstr ""
"Garard 1世の時代、山賊とオークの襲撃者達が、EstmarkからWesnothへ侵入するのを"
"阻止する為、Weldynの堤防の側と、Soradocの南に沿って、二つの拠点が築かれた。し"
"かし後年、Estmarkに入植者達が広がり、オークがGreat Riverの北へと後退させられ"
"た時、川の警備基地は放棄された。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40
msgid ""
"With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-"
"build and re-man the River Guard outposts, and use them to keep the Crowns "
"eye and hand firmly on the settled country to either side of the lower "
"Weldyn. He sent two of the most promising young officers to them."
msgstr ""
"東から正体不明の敵がWesnothへ押し迫って来たため、Konrad 2世は、川の前哨警備基"
"地を再建し、新たに人員を配置することを決断した。Weldynの下流のどちら側にも国"
"王の目が行き届くよう彼らを働かせ、安定した国の上でしっかりと支配権を握る為で"
"ある。彼はそこに最も有望な二人の若い士官を送り込んだ。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44
msgid ""
"To the northern outpost he sent Owaec, a clan noble. To the southern "
"outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
"story begins there."
msgstr ""
"北部の前哨基地には、氏族の貴族であるOwaecを派遣した。南部の前哨基地には、"
"Gweddryを魔道士Dacynを随伴させて派遣した。我々の物語はそこで始まった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48
msgid ""
"All went well once the Kings forces arrived. There were no attacks for "
"several weeks, and Gweddrys men started to grow incautious. Then, at dawn "
"one day, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"王の軍隊が到着すると、全てがうまくいった。数週間は全く攻撃がなく、Gweddryの部"
"下達は気が緩みはじめた。そうしたある日の明け方、Gweddryとその部下達は、哨兵の"
"悲鳴によって叩き起こされたのである……。"
#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=General, id=Gweddry
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:19
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:23
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:30
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:22
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:48
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:32
msgid "Gweddry"
msgstr "Gweddry"
#. [side]
#. [side]: race=Humans, type=Lieutenant, id=Gweddry
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=General, id=Gweddry
#. [side]: type=General, id=Halrad
#. [side]: type=General, id=Halric
#. [side]: type=General, id=Halrod
#. [side]: type=General, id=Konrad II
#. [side]: type=Great Mage, id=Kaldor
#. [side]: type=Lieutenant, id=Gweddry
#. [side]: type=Mounted Fighter, id=Owaec
#. [side]: type=Sergeant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:70
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:127
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:54
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:62
msgid "Wesnothians"
msgstr "Wesnoth人"
#. [unit]: type=White Mage, id=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:74
msgid "Dacyn"
msgstr "Dacyn"
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:109
msgid "Mal-Sakkat"
msgstr "Mal-Sakkat"
#. [side]
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#. [side]: type=Dark Sorcerer, id=Mal-Sakkat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Death Knight, id=Ravanal-Guard
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#. [side]: type=Lich, id=Mal-Grekulak
#. [side]: type=Lich, id=Mal-Telnarad
#. [side]: type=Lich, id=Mal-Uknalu
#. [side]: type=Lich, id=Mal-Uldhar
#. [side]: type=Lich, id=Mal-Xakralan
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#. [side]: type=Revenant, id=Garnad
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:122
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:66
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:128
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:123
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:157
msgid "Undead"
msgstr "アンデッド"
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:133
msgid "Mal-Talar"
msgstr "Mal-Talar"
#. [side]: type=Lich, id=Mal-Uldhar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:155
msgid "Mal-Uldhar"
msgstr "Mal-Uldhar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:190
msgid "Defend the outpost"
msgstr "前哨基地を守る"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:194
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:381
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:98
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1070
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:171
msgid "Death of Gweddry"
msgstr "Gweddryの死"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:198
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:385
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:85
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:102
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1074
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:138
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:173
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:175
msgid "Death of Dacyn"
msgstr "Dacynの死"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:223
msgid "What? What is going on?"
msgstr "何だ? 何が起きているのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:227
msgid "Look. To the east. Undead approach!"
msgstr "ご覧下さい。東です。アンデッドが近づいている!"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:231
msgid "Ah, interesting..."
msgstr "ほう、面白い……。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:235
msgid "Men, to arms!"
msgstr "皆の者、構えよ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:246
msgid "I sense a great evil... Can it be? Gweddry, I must not be seen."
msgstr ""
"強い邪悪を感じます……そんなまさか? Gweddry、私がいるのを知られるべきではあり"
"ません。"
#. [event]
#. [modify_unit]: type=Lich Lord, id=Mal-Ravanal
#. [side]: type=Ancient Lich, id=Mal-Ravanal
#. [side]: type=Lich Lord, id=Mal-Ravanal
#. [unit]: type=Lich Lord, id=Mal-Ravanal
#. [variable]
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:274
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:103
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:227
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:296
msgid "Mal-Ravanal"
msgstr "Mal-Ravanal"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:283
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits? You will suffer for your incompetence. Destroy them, and dare not "
"bother me again."
msgstr ""
"これがお前の言った抵抗勢力か? 訓練されていない指揮官と数人の新兵がか? お前"
"は無能ゆえに罰を受けることだろう。奴らを殺せ。私を二度と煩わせるんじゃない"
"ぞ。"
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:288
msgid "Apologies, Dark Archon. They will die. And then?"
msgstr "闇の執政官、お詫びいたします。奴らは殺します。それからどうしますか?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:292
msgid ""
"Slaughter the villagers and march onwards. You have wasted enough time here "
"already."
msgstr ""
"村人たちを虐殺して先へ進むのだ。お前はすでにここで必要以上の時間を無駄にした"
"ぞ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:306
msgid "What?! We must hold the outpost! And where did Dacyn go?!"
msgstr ""
"何だ?! 前哨基地は守りきらねばならん! それからDacynはどこに行ったのだ"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:339
msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
msgstr ""
"Gweddry様なのですか 良かった! まだお命があって。早く! 私たちはこの場を去"
"るのです!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:343
msgid "Where did you go?! And where did you come from?"
msgstr "お前はどこへ行っておった?! そしてどこから現れたのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347
msgid ""
"There is no time to explain. If you wish to survive, you will escape through "
"this trapdoor."
msgstr ""
"説明のいとまはありません。生き残りたいのであれば、この落し戸を通って逃げるの"
"です。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:351
msgid "But what about the outpost?"
msgstr "しかし前哨基地はどうするのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:355
msgid ""
"This outpost is already lost. We must defeat this evil if Wesnoth is to "
"survive. Now, come on, we do not have much time to spare!"
msgstr ""
"この前哨基地はすでに失われています。Wesnothが生き延びるためには私たちがこの邪"
"悪を倒さねばなりません。今すぐ来て下さい。私たちに時間の余裕はありません!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:377
msgid "Move Gweddry to the trapdoor"
msgstr "落し戸にGweddryを移動させる"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:419
msgid "Hurry! We cannot defeat this evil today! We must escape!"
msgstr ""
"急いで! 私たちが今日この邪悪を倒すことはできません! 逃げなければならないの"
"です!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:427
msgid "Follow me, men! Through the trapdoor!"
msgstr "皆の者、続け! 落し戸を抜けるぞ!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:4
msgid "The Escape Tunnel"
msgstr "脱出路"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:36
msgid "Kabak"
msgstr "Kabak"
#. [side]: type=Gryphon, id=Kraagak
#. [side]: type=Ogre, id=Grug
#. [side]: type=Orcish Warrior, id=Gruga-Har
#. [side]: type=Troll Warrior, id=Darg
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:67
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:77
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:62
msgid "Monsters"
msgstr "モンスター"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:49
msgid "Knutan"
msgstr "Knutan"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96
msgid "Move Gweddry to the tunnel exit"
msgstr "Gweddryをトンネルの出口に移動させる"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125
msgid "Where are we? I cant see where we are going."
msgstr "我々はどこに居るのだ? 先が全く見えないぞ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129
msgid ""
"This is an old escape tunnel for the outpost; unfortunately these caves are "
"currently inhabited by trolls. Now hurry, we have to move quickly; the "
"undead will surely follow us down here."
msgstr ""
"これは前哨基地の古い脱出トンネルです。不幸なことにこの洞窟には現在トロルが住"
"み着いています。さあ急ぎましょう。急いで移動しなくてはなりません。アンデッド"
"は間違いなく私たちを追いかけてここへ降りてきます。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "待て、その前に――先ほどのアンデッドは一体何者なのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:137
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""
"後で説明します。今のところ、奴らは私たちの手に負えないと言えば十分でしょう。"
"唯一の望みは北へ向かうことだけです。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:163
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "ト口ノレの宝牛勿蔵:立人禁上"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180
msgid "Who goes there?"
msgstr "そこにいるのは誰だ?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr "我々はWesnoth王の軍人だ。トロル達と戦うのを助けてもらえないだろうか"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188
msgid ""
"Aye, well help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
msgstr ""
"分かった、援護してやろう。トロルどもにはなんの好意も持っちゃいねえ。奴らに攻"
"撃されたのが誰だろうと、助ける価値があると思う。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:195
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
msgstr ""
"感謝します。さて、あなた方に私たちに加わるようお勧めします。アンデッド達はこ"
"の洞窟の中で私たちを追跡しており、もしあなたが後方に留まれば、彼等に殺されて"
"しまうでしょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:201
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
msgstr ""
"感謝します。さて、あなた方に私たちに加わるようお勧めします。アンデッド達はこ"
"の土地にいて、いずれこの洞窟も見つけるでしょう。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:207
msgid ""
"My clan ha lived in these caves for centuries. Well no be scattered now "
"by a few undead."
msgstr ""
"我が一族は何世紀もの間この洞窟に住んでおる。アンデッドが何体かうろついてるく"
"らいで、我々は今さら散り散りになったりせん。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:211
msgid "Very well. The best of luck in your battle."
msgstr "分かりました。戦闘での幸運を祈っています。"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:216
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:620
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:321
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1228
msgid ""
"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> "
"damage!"
msgstr ""
"このお守りを身に着けていれば、貴方のすべての打撃は、<i>秘術</i>ダメージを負わ"
"せるようになります!"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:621
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:322
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1229
msgid "holy amulet^Take it"
msgstr "身に着ける"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:218
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:622
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:323
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1230
msgid "holy amulet^Leave it"
msgstr "身に着けない"
#. [scenario]: id=02_The_Escape_Tunnel
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:219
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:324
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1231
msgid "I am not suited to using this item! Let another take it."
msgstr "このアイテムは私には適しません。他の人にあげてください。"
#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:221
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:625
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1233
msgid "Holy Amulet"
msgstr "聖なるお守り"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:257
msgid ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold."
msgstr "宝箱内にすばらしい財宝が! ゴールドが200枚もあるぞ"
#. [unit]: type=Dark Sorcerer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:299
msgid "Mal-Bakral"
msgstr "Mal-Bakral"
#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:306
msgid "We have found you, fleshbag! Prepare to die!"
msgstr "ついに見つけたぞ、肉袋ども! 覚悟しろ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:310
msgid ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us beyond the borders of "
"Wesnoth. But it is our only option."
msgstr ""
"奴らが私たちを追ってきます……私たちはこの地下道から出なければなりません。これ"
"は東に通じているようです。Wesnoth国境の向こうに行ってしまうのはついていませ"
"ん。しかし、私たちに他の選択は残されていません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "地下道の終わりに辿り着いた。太陽の光がまぶしい!"
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:4
msgid "An Unexpected Appearance"
msgstr "不意うち"
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:36
msgid "Mal-Skraat"
msgstr "Mal-Skraat"
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:59
msgid "Mal-Tar"
msgstr "Mal-Tar"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:86
msgid "Mal-Kallat"
msgstr "Mal-Kallat"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:122
msgid "Defeat either enemy dark sorcerer"
msgstr "敵の黒魔術師のどちらかを倒す"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:150
msgid "We have escaped from those dark tunnels! But where are we now?"
msgstr "ようやく暗い洞窟から脱出できた! しかし、ここはどこだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154
msgid ""
"We are in the middle of the eastern mountains, in a mountain pass leading "
"east and west. We need to head north, but we cannot go through the "
"mountains... we must go east, or west, and hope we can get around them."
msgstr ""
"私たちは東の山脈の中央の、東西に通じる山道にいます。北に向かう必要があります"
"が、私たちには山を越えられません……東か西へ行き、山を迂回できる事を願いましょ"
"う。"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158
msgid "Hahaha! We have you surrounded!"
msgstr "ヒッヒッヒッヒ! 貴様らを包囲したぞ!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162
msgid ""
"Why dont we see if the new recruit can handle them. After all, there are "
"only two!"
msgstr "新兵が奴らをあしらえるか見てやろう。 そうは言っても2人しかいないがな"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:166
msgid "No!! Theyll kill me!"
msgstr "そんな!! 私だけでは殺されてしまいます!"
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:170
msgid "That would be your problem, then."
msgstr "ならば、それはお前の問題であろう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:174
msgid ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his fort."
msgstr ""
"このアンデッドどもは我々をもてあそんでいる! ここにいる僧は弱い――奴の砦を奪え"
"るかもしれない。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:178
msgid ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can return to Wesnoth."
msgstr ""
"良い考えです。その次に私たちは黒魔術師のどちらかを倒さなければなりません。私"
"は西の方を攻撃した方がよいかと思います。そうすれば、Wesnothに戻ることができま"
"すので。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189
msgid "No! You have defeated me, and can re-enter Wesnoth!"
msgstr "いかん! 俺がやられては、Wesnothに再度入られてしまう"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:210
msgid "You have defeated my brother, but I will follow you and kill you!"
msgstr ""
"貴様は我が同胞を倒したが、俺はどこまでも追いかけてやる、そして貴様を殺す!"
#. [scenario]: id=04a_An_Elven_Alliance
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:4
msgid "An Elven Alliance"
msgstr "エルフ同盟"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:19
msgid ""
"But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. "
"They marched out of the foothills of the Estmarks into an unknown forest..."
msgstr ""
"だがGweddryとDacynは、Wesnothの国内に入っても休息はできなかった。彼らは"
"Estmarkの丘の麓から出て、見知らぬ森へと進んだ……。"
#. [side]: type=Elvish Ranger, id=Volas
#. [side]: type=Lieutenant, id=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:34
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:51
msgid "Allies"
msgstr "同盟者"
#. [side]: type=Elvish Ranger, id=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:44
msgid "Volas"
msgstr "Volas"
#. [side]: type=Orcish Warrior, id=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:60
msgid "Gruga-Har"
msgstr "Gruga-Har"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:79
msgid "Defeat enemy leader"
msgstr "敵のリーダーを倒す"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:91
msgid "Death of Volas"
msgstr "Volasの死"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118
msgid "Greetings, travelers! Welcome to my realm."
msgstr "やあ、旅人達よ! 我が王国にようこそ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122
msgid ""
"Would it be possible for us to rest in your lands for a while? We have been "
"pursued by fell undead, although they did not dare follow us into the "
"forest... yet."
msgstr ""
"しばらくの間あなたの土地で私たちを休ませていただけませんか? 私たちは残忍なア"
"ンデッドに追跡されています。奴らはあえて森の中まで追ってきませんでしたが……今"
"のところは。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126
msgid "Certainly."
msgstr "承知しました。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:130
msgid ""
"Good. Now, you should be warned: this undead warlord is very powerful. If "
"you choose to fight, even if you are victorious, few will survive. I invite "
"you to join us, and head north."
msgstr ""
"助かります。さて、あなたに警告をうながすべきでしょう。このアンデッドの将軍は"
"とても強力です。もしあなたが戦いを選ぶならば、例えあなたが勝利したとしても、"
"生き残る者はわずかでしょう。私たちと一緒に北へ向かうようお勧めします。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:134
msgid ""
"I thank you for your offer. But I will not leave my homeland. These undead "
"cannot be as powerful as you say; I will fight them."
msgstr ""
"あなたの申し出には感謝します。しかし私は母国を捨てるつもりはありません。あの"
"アンデッドどもがあなたの言うほど強力なわけがありません。私は奴らと戦うつもり"
"です。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:138
msgid ""
"This is not a wise choice, but it is yours to make. If you will not join us, "
"will you at least help us reach the northern outpost? We wish to warn our "
"comrades there."
msgstr ""
"それは賢明な選択ではありませんが、決めるのはあなたです。もしあなたが私たちに"
"加わらないのであれば、せめて私達が北部の前哨基地に到り着く手助けをしてもらえ"
"ないでしょうか? 私たちはそこにいる仲間に警告したいのです。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:142
msgid ""
"I will aid you. Although, I too, think that yours is the foolish choice. You "
"should stay, and fight."
msgstr ""
"あなた達をお助けしましょう。とは言え、私もまたあなたの選択は愚かだと思います"
"が。あなたは留まって戦うべきです。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:146
msgid ""
"After we rest for a short while, we will leave. We have little time to spare."
msgstr ""
"ほんのわずかな休憩の後、私たちは立ち去ります。私たちには時間的余裕が無いので"
"す。"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160
msgid "Intruders!"
msgstr "侵入者だ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164
msgid "What? Orcs! Where did they come from?"
msgstr "何? オークが! 奴らはどこから来たのでしょう?"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:168
msgid ""
"I know not. But they have made camp on the northern path. You will have to "
"fight them to move on."
msgstr ""
"分かりません。だが、奴らは北への道に野営地を作りました。北へ向かうには奴らと"
"戦わなければならないでしょう。"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:172
msgid "Bring forth the assassins, we may be able to poison them!"
msgstr "暗殺者を前に出せ! 奴らに毒を味あわせてやる!"
#. [unit]: type=Orcish Slayer, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:183
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:217
msgid "Nafga"
msgstr "Nafga"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:191
msgid ""
"Your Warlordship, I am the only assassin left! Do you want me to go poison "
"their leader?"
msgstr ""
"将軍、私が残った唯一の暗殺者です! 奴らのリーダーを毒殺しに行けばよろしいで"
"しょうか?"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:195
msgid "Perfect! Go, into the forest!"
msgstr "その通りだ! 森の中に忍び込め!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:208
msgid ""
"They have sent an assassin into the forest. We will have to be careful, and "
"make sure he does not come out and attack us unexpectedly."
msgstr ""
"奴らは暗殺者を森の中に送りこんだ。慎重に行動して、不意打ちされないように気を"
"つけなければ。"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:224
msgid "Hahaha! Nafga will kill the elves!"
msgstr "ハハハハ! Nafgaがエルフ共を殺すぞ"
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:235
msgid ""
"No! This is the first time I have failed a mission, and it will be my last!"
msgstr "そんな! 初めて任務に失敗してしまった! これが私の最期か!"
#. [message]: speaker=Gruga-Har
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:243
msgid ""
"My assassin is dead! The elves must pay, not for his death, but for stopping "
"him in his mission!"
msgstr ""
"暗殺者がやられた! エルフどもめ! 奴の死はともかく、奴の任務を邪魔しやがった"
"事は、報復してやらねえと気がすまねえ!"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:258
msgid "You have failed me, man of Wesnoth..."
msgstr "私を見捨てたのか、Wesnothの者達よ……"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269
msgid "We have defeated the orcs! Now you can rest before your journey."
msgstr "私たちはオークを倒しました! 旅を続ける前にどうぞ休んでください。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273
msgid ""
"We have not the time. This battle has wasted too much of it already. We must "
"leave now."
msgstr ""
"私たちには時間がありません。すでにこの戦いであまりにも多くの時間を費やしてし"
"まいました。私たちは今すぐここを去らなければなりません。"
#. [message]: speaker=Volas
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:277
msgid "Very well. I will send guides to lead you north to your allies."
msgstr ""
"承知しました。あなた方を北のお仲間のところまで導く案内人を送りましょう。"
#. [scenario]: id=04b_The_Undead_Border_Patrol
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:4
msgid "The Undead Border Patrol"
msgstr "国境巡視隊"
#. [side]: type=Lich, id=Mal-Telnarad
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:53
msgid "Mal-Telnarad"
msgstr "Mal-Telnarad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:77
msgid "Defeat either enemy leader"
msgstr "どちらかの敵のリーダーを倒す"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:114
msgid ""
"Now that we are free of the mountain range the path northwards is clear. Let "
"us go north and try to reach Owaec at the outpost."
msgstr ""
"山脈を抜けたので、北方に進めるようになりました。北に行って、前哨基地にいる"
"Owaecと合流しましょう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:118
msgid ""
"Wait. I am not sure that is the best option. If we go east now, we may be "
"able to find the lich who attacked us and destroy him. He must be nearby."
msgstr ""
"待つんだ。私にはそれが最良の選択になるとは思えない。今から東へ向かえば、攻撃"
"してきたリッチを見つけて殺せるかもしれない。奴は近くにいるはずだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:123
msgid ""
"This is no ordinary Lich you hunt. Even if you manage to find him, how will "
"you prevent him from simply teleporting away? We should head north; there is "
"much I must learn before we confront this menace."
msgstr ""
"これはあなたが狩っていた普通のリッチではないのです。なんとかうまく見つけたと"
"しても、簡単に消え去ってしまう奴をどうやって止めるのです? 私たちは北へ向かう"
"べきです。この脅威に立ち向かう前に学ばねばならないことはたくさんあります。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:127
msgid ""
"They run from me! Still, it will not help them, the border patrol will "
"destroy them. I may even be promoted!"
msgstr ""
"逃げておる、逃げておる! 逃げても無駄だ! 国境巡視隊がお前らを粉砕するだろ"
"う。これで、俺は昇進するかもしれない!"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:138
msgid "Now I will never get promoted!"
msgstr "昇進の夢が潰えた!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:146
msgid "Come, let us return to Wesnoth and head for the Northern Outpost."
msgstr "さあ、Wesnothに戻り、北部前哨地に向かいましょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:164
msgid ""
"We have defeated this patrol, but we can still turn back! Do you insist on "
"traveling east, or shall we defeat this dark sorcerer?"
msgstr ""
"巡視隊を破りましたが、私たちはまだ引き返すことができます! 東へ行くことを主張"
"なされますか? それともあの黒魔術師を倒しましょうか?"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:250
msgid "Hmm..."
msgstr "ふむむ……"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:170
msgid "I wish to destroy the evil before it can spread. East we go!"
msgstr "悪が広まる前に滅ぼしたい。東に向かう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:174
msgid "I cannot say this is a good decision, but I will follow you."
msgstr "これが良い決定であるとは言えませんが、私はあなたについていきます。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:178
msgid "Noo!! I cant be promoted if they run away!"
msgstr "だめだ!! 奴らに逃げられては、俺は昇進できない!"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:190
msgid "You are right. It is foolish to go onward — we will turn back."
msgstr "そうだ。前進するのは愚かだ――引き返すつもりだ。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:194
msgid "Good! If I defeat them, I can become a lich!"
msgstr "いいぞ、奴らを倒せば俺はリッチになれる!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:210
msgid ""
"We failed to defeat either enemy! Now more undead will come and we will be "
"overwhelmed!"
msgstr ""
"どちらの敵も倒せなかった! 後はより多くのアンデッドが襲来し、制圧されるだけで"
"す!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:219
msgid ""
"We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
"not, we must go further into these undead lands."
msgstr ""
"もはやMal-Skraatの討滅に時間を割くことはできない。好むと好まざるとに関わら"
"ず、このアンデッドの土地の更に奥に進まねばならん。"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223
msgid ""
"Noo!! He will reach Mal-Ravanals capital, and I shall be punished for "
"letting him escape!"
msgstr ""
"だめだ!! 奴らはMal-Ravanalの都に着くだろう。そして、奴らを逃したから、俺は"
"罰せられてしまう!"
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:4
msgid "Mal-Ravanals Capital"
msgstr "Mal-Ravanalの首都"
#. [side]: type=Dark Sorcerer, id=Mal-Marak
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:44
msgid "Mal-Marak"
msgstr "Mal-Marak"
#. [side]: type=Dark Sorcerer, id=Mal-Galkar
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:64
msgid "Mal-Galkar"
msgstr "Mal-Galkar"
#. [side]: type=Death Knight, id=Ravanal-Guard
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:84
msgid "Rava-Krodaz"
msgstr "Rava-Krodaz"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:142
msgid "Escape by defeating one of the dark sorcerers"
msgstr "黒魔術師の1人を倒して脱出する"
#. [unit]: type=Paladin, id=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:209
msgid "Terraent"
msgstr "Terraent"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:240
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"capital lies before us!"
msgstr ""
"どうやら、Bitter Swampの不吉な評判は、よく当たっていたようだ。Mal-Ravanalの本"
"拠地が我々の目の前にあるぞ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:245
msgid ""
"Yes, but look! The undead forces are closing in behind us. As I said before "
"we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn "
"back!"
msgstr ""
"その通りです、でもご覧ください! アンデッド軍はすぐ後ろまで迫ってきています。"
"以前申し上げましたように、私たちがMal-Ravanalを殺すのは無理でしょう。こんな遠"
"くまで来たのは愚かでした。引き返すしかありません!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:250
msgid ""
"Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
"us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
msgstr ""
"そうなのかもしれん。退却するならば、追ってくる黒魔術師のどちらか一人を殺さな"
"ければならん。しかし、それでもひょっとすればMal-Ravanalを殺すこともできるかも"
"しれない。やってみたいのだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:255
msgid ""
"These humans have dared foolishly to come this far into my land. Crush them!"
msgstr ""
"この人間どもは愚かにも、あえて我が領域深くへと入り込んできた。 叩き潰せ!"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:394
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of us knights is let free!"
msgstr ""
"骸骨戦士を倒していただきありがとうございます! レブナントを一体倒す毎に、我が"
"騎士団の一人が解放されます!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:398
msgid "Why? Are you the undeads prisoners?"
msgstr "なぜですか? あなた方はアンデッドの捕虜ですか?"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:402
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game — whenever one of their warriors dies, one of "
"us is let free, but whenever you lose a fighter, they kill one of us."
msgstr ""
"はい。 我らは探索していた時、アンデッドに待ち伏せされたのです。 看守どもは奴"
"らの戦士の一人が死ねば我らの一人が自由にされるが、貴方の戦士の一人が負けると"
"我らの一人が殺されるというふざけたゲームをしています。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:406
msgid ""
"This sounds dangerous. We will try to free as many of you as possible before "
"we escape from here."
msgstr ""
"それは危険です。ここから逃げる前に、できるだけあなた方を解放してみようではあ"
"りませんか。"
#. [message]: speaker=$freed_prisoner.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:410
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
"私の仲間がまだ5人囚われています。解放していただければ感謝の印に喜んでお仕えす"
"ることでしょう。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:544
msgid ""
"Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or "
"perhaps you wish to finish the duel we started so long ago?"
msgstr ""
"待て! この魔法は分かるぞ! Dacyn、降伏しに来たのか それともことによると、"
"あんな昔に始めた決闘をやり遂げたいのかな?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:548
msgid ""
"If I have one regret, it is that mercy slowed my hand thirty three years "
"ago. Stop this madness and I will release you from your torment."
msgstr ""
"1つ後悔しているとすれば、33年前に慈悲のおかげで私の手が鈍ったことだ。こんな気"
"違い沙汰は終わりにするんだ。そうすればお前をその苦痛から解放してやろう。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:552
msgid ""
"Torment?! You have no idea... but you soon will. Kill them all and bring "
"Dacyn to me!"
msgstr ""
"苦痛だと?! お前は分かっていない……だがすぐだ。奴らを全員殺して、Dacynを私の"
"ところへ連れて来い!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:556
msgid "You know this lich?"
msgstr "このリッチを知っているのか?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:560
msgid ""
"Yes... We studied together many years ago. He was most powerful then, but "
"the dark power I sense today is far greater. We must escape immediately!"
msgstr ""
"はい……私たちはずいぶん前に一緒に勉強していたのです。奴は当時から一番の強さで"
"した。ですが今日私が感じる暗黒の力ははるかに強いものです。私たちは即刻逃げる"
"べきです!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:576
msgid "Ah, so youve decided to fight me."
msgstr "ああ、では私と戦うことにしたのだな。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:580
msgid "I will atone for my failure thirty three years ago."
msgstr "33年前の失敗を償うつもりだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:593
msgid "Enough! You cannot possibly defeat me!"
msgstr "もういい! お前たちに私を倒すことなど到底できるわけがないのだ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:607
msgid "Is he... dead?"
msgstr "彼は……死んだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:611
msgid ""
"Merely departed. He will return once he has recovered; we would best be away "
"from here by then."
msgstr ""
"単に行ってしまっただけです。回復したら戻ってきます。それまでにここを離れるの"
"が一番でしょう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:645
msgid ""
"Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
"west as if their heels were winged. Finding a low pass through the northern "
"Estmarks, they were greatly relieved to see the valley of the Weldyn open "
"before them on the other side."
msgstr ""
"Gweddryの兵士たちは、まるで足に羽が生えたかのように素早くBitter Swampから後退"
"し、北へ西へと逃れた。北Estmarkを通る低い道を見つけ、反対側にWeldynの谷が彼ら"
"の前に開けているのを見て、彼らは大いに安堵した。"
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:4
msgid "Northern Outpost"
msgstr "北部前哨地"
#. [side]: type=Mounted Fighter, id=Owaec
#. [unit]: id=Owaec, type=$stored_Owaec.type
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:602
msgid "Owaec"
msgstr "Owaec"
#. [side]: type=Revenant, id=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:61
msgid "Lanar-Skal"
msgstr "Lanar-Skal"
#. [side]
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#. [side]: type=Orcish Warlord, id=Draka-Kura
#. [side]: type=Orcish Warlord, id=Ran-Lar
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Orcish Warlord, id=Wak-Rano
#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:81
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:47
msgid "Evil"
msgstr "邪悪"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:98
msgid "Find the outlaw leader and defeat him"
msgstr "無法者のリーダーを見つけて倒す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:102
msgid "Defeat the undead leader"
msgstr "アンデッドのリーダーを倒す"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:89
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:106
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1078
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:142
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:179
msgid "Death of Owaec"
msgstr "Owaecの死"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140
msgid "Hail, Gweddry!"
msgstr "ようこそ、Gweddry"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144
msgid ""
"Greetings, Owaec! We have been forced from our positions by undead invaders. "
"They follow us even now."
msgstr ""
"やあ、Owaec 我々はアンデッドの侵略者によって陣地から追いやられてしまった。"
"奴らは今も我々を追跡している。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:148
msgid ""
"Indeed, they do. And do not think you will be able to defeat them. They are "
"too powerful. We are heading for the Northlands, where I hope to find a "
"means to stop this invasion. Will you join us?"
msgstr ""
"全くその通りなのです。それと、あなたに奴らを倒せるとは思わないで下さい。奴ら"
"は強力過ぎます。私たちは北の大地に向かっており、そこでこの侵略を止める方法を"
"見つけたいと思っています。あなたも私たちと一緒に行ってくれませんか?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:152
msgid ""
"I cannot. My orders were to protect these villages. If I leave, the "
"villagers will be at the mercy of a gang of bandits. I cannot find a way to "
"defeat them; the outlaws hide in the villages whenever I send in my troops."
msgstr ""
"無理だ。私への命令はこの村々を守ることだ。私がいなくなれば、村人たちは山賊集"
"団のなすがままになってしまうだろう。私には奴らを倒す策が見つからん。無法者達"
"は私が部隊を送るといつだって村の中に隠れてしまうのだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:156
msgid ""
"Hoping to protect these villages is foolish; all who stay here will die. "
"However, if we can drive these bandits out, will you organize the villagers "
"to flee to the west? There they may survive for a time. But soon nowhere in "
"Wesnoth will be safe."
msgstr ""
"この村を守ろうとするのは愚かなことです。ここに留まれば全員死ぬでしょう。しか"
"しながら、山賊を退治できれば、村人たちをまとめて西へ逃がせるのではないです"
"か? そこで彼等はしばらく生き残れるでしょう。しかし、すぐにWesnothのどこも安"
"全ではなくなります。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:160
msgid ""
"If the situation is as dire as youve described, I must... but we have no "
"way to remove these bandits."
msgstr ""
"あなたが説明したように状況が差し迫っているなら……だが、私には山賊どもを排除す"
"る策が無いのだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:164
msgid ""
"I think I may be able to help. Gweddry, I believe I can cast a spell that "
"will reveal the bandits when our troops enter a village. However, this magic "
"will require my full attention; I wont be able to help you in battle."
msgstr ""
"私が助けられそうに思います。Gweddry、あなた方の部隊が村に入った時に奴らの姿を"
"あばく魔法を唱えることができると思います。しかしながら、この魔法には細心の注"
"意が必要なので、私は戦いに参加することはできなくなります。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:168
msgid ""
"That sounds good; it is time to drive out some bandits. Dacyn, cast your "
"spell!"
msgstr ""
"それならいけそうだ。今こそ山賊を退治する時だ! Dacyn、その魔法を唱えてくれ"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:172
msgid ""
"I believe there is a leader behind these outlaws; kill him and we will face "
"no further resistance. I will place my clansmen at your service."
msgstr ""
"リーダーがあの無法者達の後ろにいるはずだ。奴を倒せばさらなる抵抗には出会わな"
"いだろう。我が氏族の男達を自由に使ってくれ。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:176
msgid "You may now recruit horsemen!"
msgstr "あなたは騎兵を雇用できるようになった!"
#. [message]: speaker=Lanar-Skal
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:181
msgid "Go, go far from here! But me and my kind will chase you, and kill you!"
msgstr ""
"逃げよ、遠くに逃げるが良い! だが、俺と我が種族はどこまでも追跡して、貴様らを"
"殺してやる!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:185
msgid ""
"It seems the undead have caught up with us! We will have to kill them too if "
"we want the villagers to be safe. Well, I will begin casting the spell."
msgstr ""
"アンデッドどもに追いつかれたようです! 村の安全を守るには奴らも倒さねばなりま"
"せん。さて、私は魔法を唱え始めましょう。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:295
msgid "Theyre here!"
msgstr "奴らはここだ!"
#. [unit]: type=Assassin, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:443
msgid "Shodrano"
msgstr "Shodrano"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:448
msgid ""
"So, you have found my hiding place. Very well, I guess I will have to kill "
"you!"
msgstr ""
"むぅ、我が隠れ家、よくぞ見つけおったな。よかろう、貴様らは殺さねばならんよう"
"だ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:452
msgid "Thats the bandit leader! Kill him!"
msgstr "そいつが山賊のリーダーだ! 討ち取れ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:492
msgid "No outlaws in this village."
msgstr "この村には無法者はいません。"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:503
msgid "You have defeated me! I can terrorize the villagers no more..."
msgstr "よくぞ我輩を倒した! もはや、村人達が恐怖に怯えることもなかろう……。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:531
msgid "We still need to defeat these undead for the villagers to be safe."
msgstr "まだ村人の安全を守るためにアンデッドどもを倒す必要がある。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:562
msgid ""
"There are still these outlaws to take care of — we must continue fighting "
"here."
msgstr ""
"まだ始末せねばならぬ無法者がいる――我々は、ここでの戦いを続けなくてはならな"
"い。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:582
msgid ""
"Well, both the outlaws and undead are defeated. We have some time to spare "
"now before more undead arrive."
msgstr ""
"さて、無法者とアンデッドの両方を撃破した。次のアンデッドどもが到来するまでに"
"は、多少の猶予がある。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:587
msgid ""
"Good! Now, we must move onward, north. Tell the villagers to pack their "
"belongings and head west."
msgstr ""
"素晴らしい! さて、私たちは北に進まなければなりません。村人達に、荷物をまとめ"
"て西へ向かうよう伝えてください。"
#. [scenario]: id=06_Two_Paths
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4
msgid "Two Paths"
msgstr "岐路"
#. [side]: type=Orcish Warlord, id=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:37
msgid "Wak-Rano"
msgstr "Wak-Rano"
#. [side]: type=Dark Sorcerer, id=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:53
msgid "Mal-Arnai"
msgstr "Mal-Arnai"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:112
msgid "It looks like the road splits here. Which way shall we go?"
msgstr "道はここで分かれているようだ。どちらに行こう?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:116
msgid ""
"Were in the land of the Clans now; I know it well. The road north leads "
"directly to the Great River; across it lies the orcs home country in the "
"Northlands. The westward road will keep us inside the realm of Wesnoth, for "
"a time, before we reach another river crossing north of Glyns Forest. If we "
"travel west we will not have to fight orcs immediately."
msgstr ""
"現在我々は、我が氏族の領内にいて、私には詳しい土地鑑がある。北の道はGreat "
"Riverへと直接通じている。その向こうには、北の大地のオークの本拠地がある。西の"
"道は、Glynの森の北にある別の交差点へ着くまでのしばらくの間、Wesnothの領内を"
"通っている。西に行けば、我々はすぐにはオークと戦う必要は無い。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:120
msgid ""
"We should probably go north to the orcish lands as quickly as possible. The "
"longer we tarry in Wesnoth, the more undead we will have to face."
msgstr ""
"私たちは北に向かい、できるだけ早くオークの国に入るべきかと。私たちがWesnoth内"
"に留まるのが長いほど、私たちの出会うアンデッドは多くなります。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:124
msgid ""
"The orcs are more powerful than you suspect. I doubt the few undead in "
"Wesnoth can rival the might of the orcish homeland."
msgstr ""
"オークはあなたが思ってるより強力だ。Wesnoth内にいる少数のアンデッドが、オーク"
"の本拠地の勢力に匹敵するとは思えないのだが。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:128
msgid ""
"Either way we will have to fight. Look, the orcs and undead block our path "
"ahead!"
msgstr ""
"いずれにせよ我々は戦わなければならないだろう。見よ、オークとアンデッドが行く"
"先を妨害している!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:132
msgid ""
"Well, orc, we can either continue this fight, or we can crush the humans and "
"battle later. How shall it be?"
msgstr ""
"さて、オークども。この戦いを続けるか、それとも人間どもを叩き潰して、後で戦う"
"か。どうする?"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136
msgid ""
"Hmm... I know. We will make a pact to destroy these men, and continue our "
"fight later. "
msgstr "む……分かった。この人間どもを倒すために協定を結び、後で戦いを続けよう。"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136
msgid "Perhaps he will die, and I will win our battle without fighting."
msgstr "こいつとの戦いは戦わずして勝ったな。"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140
msgid "This foolish orc will surely perish."
msgstr "この愚鈍なオークは間違いなく死ぬだろう。"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140
msgid "Very well, we are allies, for now. "
msgstr "大変よろしい、我々は差し当たって同盟軍だ。"
#. [message]: speaker=Wak-Rano
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:151
msgid "Arrgh! I have failed to defend the northern homeland!"
msgstr "アァァーッ! 私は北の本拠地を守ることに失敗した!"
#. [message]: speaker=Mal-Arnai
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:172
msgid "I was supposed to kill you all! I have failed."
msgstr "貴様らを全員殺すはずが! 不覚を取った。"
#. [scenario]: id=07a_The_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4
msgid "The Crossing"
msgstr "渡河"
#. [side]: type=Revenant, id=Garnad
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:35
msgid "Garnad"
msgstr "Garnad"
#. [side]: type=Orcish Warlord, id=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:55
msgid "Draka-Kura"
msgstr "Draka-Kura"
#. [side]: type=Ogre, id=Grug
#. [unit]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:318
msgid "Grug"
msgstr "Grug"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:100
msgid "Move Gweddry and Owaec across the river"
msgstr "GweddryとOwaecの川越え"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:135
msgid ""
"We have come to the Great River. Should we cross here, or try to find a ford?"
msgstr "Great Riverに辿り着いたな。ここで渡るべきか、あるいは浅瀬を探そうか"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:139
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. Reinforcements for the undead will arrive soon. We "
"must be across the river before that happens."
msgstr ""
"ここで渡るしかありません。手に負えないほどのアンデッドの大群が追いかけてきて"
"います。さらに奴らの援軍もまもなく到着するでしょう。その前にこの川を渡らねば"
"なりません。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:143
msgid ""
"Across this river lies the Northlands. If we can get there, we may be able "
"to get some ogres to help us — but the orcs will definitely attack us before "
"that happens."
msgstr ""
"この川の向こう側に、北の大地がある。辿り着ければ、オーガを何人か味方につける"
"ことが出来るかもしれん――ただ、その前にオークどもは確実に攻撃してくるだろう"
"が。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:147
msgid "Grug say we no help you! We finish must battle orc with!"
msgstr "Grug言う、おまえら助けない 終わらせる戦いオークと!"
#. [message]: speaker=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:151
msgid ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."
msgstr ""
"あれが理解できたものがいるのか? 黙っておれ、愚かなオーガめ。後で始末してやろ"
"う。今は、この川を渡ろうとしている人間どもがいるからな。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:155
msgid "Orc foolish! Die you now!"
msgstr "オーク馬鹿! お前今すぐ死ぬ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:159
msgid ""
"If we show ourselves as enemies of the orcs, they may aid us. But first we "
"need to cross the river."
msgstr ""
"私たちがオークの敵だとわからせれば、彼らは手助けしてくれるかもしれません。し"
"かしまずは、川を渡る必要があります。"
#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:191
msgid "Mal-Hakralan"
msgstr "Mal-Hakralan"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:200
msgid ""
"The undead reinforcements have arrived! We must cross the river immediately!"
msgstr "アンデッドの援軍が到着しました! 早く川を渡りきらなくては!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:246
msgid "Hurry up. We must get across before these undead slaughter us!"
msgstr "急げ! このアンデッドどもに皆殺しにされる前に渡りきらなくては!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:293
msgid ""
"Good! We have crossed. Now lets see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
"done again."
msgstr ""
"良かった! 渡り切りましたね。さあ、オーガ達を仲間に引き入れられるかどうか様子"
"を見てみましょう。その昔に彼等は王のために働くよう説得されていたと聞いていま"
"す。多分、もう一度そう出来るでしょう。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:302
msgid "Grug say join you will he."
msgstr "Grug言う、あなたと仲間なる。"
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:334
msgid "Gork"
msgstr "Gork"
#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:341
msgid "Drog"
msgstr "Drog"
#. [scenario]: id=07b_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4
msgid "Undead Crossing"
msgstr "アンデッドの渡河"
#. [side]: type=Necromancer, id=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:34
msgid "Mal-un-Karad"
msgstr "Mal-un-Karad"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:57
msgid "Defeat the enemy leader"
msgstr "敵のリーダーを倒す"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:92
msgid ""
"These fens look impassable. I dont think we will be able to continue on "
"this road; it is time to turn northwards, away from these undead."
msgstr ""
"この沼沢地は通行不能のようだ。この道を進み続けられそうにない。アンデッドを避"
"けて、北方に方向転換する時期に来ている。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:96
msgid ""
"We must cross this river, then. We must make haste, already we have wasted "
"too much time. Undead have positioned themselves in the middle of the ford."
msgstr ""
"ならば、この川を渡るより他ありません。急がなくては。既に私たちはあまりにも多"
"くの時間を費やしてしまいました。とはいえアンデッドが浅瀬の中央に陣取っている"
"のですが。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:100
msgid ""
"Across this river lies the Northland. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
"more dangerous still."
msgstr ""
"川向こうに北の大地がある。 そこはオークと共に、オーガが住む。私たちは慎重に進"
"行すべきだ。アンデッドは危険だ。だがオークはそれより危険かもしれない。"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:104
msgid ""
"I will leave your bodies to rot in the river, then I will raise you up to "
"serve in my Masters undead hordes!"
msgstr ""
"お前らの身体を川の中で腐らせて、我が主人のアンデッド軍の材料にしてやる!"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121
msgid "I summon from the depths of the river beasts to destroy you!"
msgstr "お前らを滅ぼすために、川の深層から獣を召喚してやろう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:152
msgid ""
"It seems as if in addition to summoning undead this foul sorcerer has "
"learned to call up monsters from the deep!"
msgstr ""
"この邪悪な魔術師はアンデッド召喚術に加え、深淵からモンスターを呼び出す術を学"
"んでいたようです!"
#. [scenario]: id=08_Training_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4
msgid "Capturing the Ogres"
msgstr "オーガの捕獲"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:42
msgid "Ogres"
msgstr "オーガ"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77
msgid "(captured ogres will be made available for recall)"
msgstr "(捕まえたオーガは召還できるようになります)"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77
msgid "Capture as many ogres as you can"
msgstr "できるだけ多くのオーガを捕獲する"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:95
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
"ターン開始時に2ヘックス以上移動できないようにすると、オーガが捕まります。"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:98
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr "オーガがマップの端に着くと、逃げてしまいます。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:121
msgid ""
"Look, this valley is inhabited by a tribe of ogres. We should try to capture "
"some to train."
msgstr ""
"見てくれ、この谷にはオーガの部族が住んでいる。訓練するため何人か捕らえてみる"
"べきだろう。"
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:125
msgid "Humans are coming! Run!"
msgstr "人間が来た! 逃げろ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:129
msgid ""
"Looks like they are fleeing. I think they will surrender easily if we can "
"surround them."
msgstr "彼らは逃げて行くようだ。囲い込めれば簡単に降伏すると思うぞ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:133
msgid "All right, we have to capture them one by one."
msgstr "承知しました。1人づつ捕まえるべきでしょう。"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:152
msgid "Waah! Run!"
msgstr "ワァー! 逃げろ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:156
msgid "Run for your lives!"
msgstr "命がけで逃げろ!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:160
msgid "Help!"
msgstr "助けて!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:204
msgid "We have let one escape. Lets hope they dont all!"
msgstr "1人逃がしてしまった。残りは逃がしてはならん"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:255
msgid "$ogre_name surrender!"
msgstr "$ogre_name|は降参する!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:259
msgid "Don't hurt $ogre_name|!"
msgstr "$ogre_name|をいじめないで!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:263
msgid "$ogre_name will be good! Promise!"
msgstr "$ogre_name|はいい子にする! 約束するから!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:350
msgid "We failed to capture any of them!"
msgstr "誰も捕まえられなかった!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:359
msgid "We only captured one ogre."
msgstr "1人しか捕まらなかった。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:368
msgid "We failed to capture more than two of the ogres."
msgstr "3人以上捕まえられなかった。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:377
msgid "We captured three ogres! I hope they will prove useful."
msgstr "オーガを3人捕まえた 役に立つことになればいいのだが。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:384
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr "うまいことたくさんのオーガを捕まえた! 彼らで部隊は増強されるだろう。"
#. [scenario]: id=09_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4
msgid "Xenophobia"
msgstr "外人恐怖症"
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38
msgid "Pelathsil"
msgstr "Pelathsil"
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:56
msgid "Prok-Bak"
msgstr "Prok-Bak"
#. [side]: type=Elvish Marshal, id=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:77
msgid "Elandin"
msgstr "Elandin"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:108
msgid "Defeat all enemy leaders"
msgstr "全てのリーダーを倒す"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:149
msgid ""
"Hail, dwarves! Will you help us get by these foul orcs? We are headed "
"farther north."
msgstr ""
"こんにちは、ドワーフ族の方々! 私たちが邪悪なオークの所を通れるよう助けて頂け"
"ませんか? 私たちはさらに北へ向かっています。"
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:153
msgid "You human! Call us foul, will you?!"
msgstr "この人間め! 邪悪呼ばわりとはどういうことだ?!"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:157
msgid "Why should we help you? Youre not a dwarf!"
msgstr "なぜ貴様の言う事を聞かなければならない? 貴様はドワーフではない!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:161
msgid ""
"Your people helped us in the past, in the tunnels in the south. Will you not "
"help us now?"
msgstr ""
"あなたの同胞は前に、南部の洞窟で我らを助けてくれました。今度は我々を助けても"
"らえないのですか?"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:165
msgid "Impossible! I canna believe any of my kin would ha helped a human!"
msgstr "あり得ない! 我が同胞の誰かが人間を助けたなんて信じられん!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:169
msgid "Indeed. Why should any of us help those not of our people?"
msgstr "実にその通りだ。なぜ同胞でないものを助けなければならんのか?"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:173
msgid "Will you but let us pass, so that we may fight the orcs on our own?"
msgstr ""
"ならば、あなた方も通してもらえないと? では我々だけでオークと戦うと言っても?"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:177
msgid "I am afraid that is... impossible."
msgstr "残念ながら……それはできん。"
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:182
msgid "Orcs, killem all! Humans, elves or dwarves, it dont matter!"
msgstr "オークの衆、皆殺しにしろ! 人間、エルフ、ドワーフ、関係ねえ!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:186
msgid ""
"These orcs will die. But so will you, human. You have trespassed on elvish "
"land."
msgstr ""
"オークは死ぬだろう。しかし、人間族、お前たちもだ。お前たちはエルフの領土に侵"
"入した。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:190
msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
msgstr ""
"おお、今エルフの領土と言ったか? 死ね、エルフの犬畜生どもめ! 貴様らもだ、人"
"間ども!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:194
msgid ""
"These people wont listen to reason, they are all blinded by their beliefs "
"in their own supposed superiority. We probably will have to fight them, "
"although we can let them fight each other first."
msgstr ""
"ここの人々は道理に耳を貸そうとしません。彼らは皆、自分勝手な優越感からくる信"
"念によって盲目的になっています。先にお互い同士で戦わせられるかもしれません"
"が、まあ、戦わなければならないでしょう。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:198
msgid ""
"True. As much as I dislike killing anything but orcs and undead, it seems we "
"will have to kill these elves, and these dwarves, before they do the same to "
"us."
msgstr ""
"その通りだな。オークとアンデッド以外を殺すことは好かんが、殺される前にエルフ"
"もドワーフも倒さねばならんことになりそうだ。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:209
msgid "Argh! Im dead! Well, dwarves are still the best!"
msgstr "ゴファ! 死ぬのか! ドワーフ族万歳!"
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224
msgid "I die? Orcs rule all!"
msgstr "死ぬのか? オークは永遠に不滅だ!"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:242
msgid "It seems these humans are more powerful than I thought. Ugh."
msgstr "人間とは想像していたより強かったようだ。ゴフ。"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:260
msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
msgstr "呪われたドワーフめ! 恐らく人間と同盟すべきだったのだろう……"
#. [message]: speaker=Elandin
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:274
msgid "Foul orcs! Perhaps we should have allied with the humans..."
msgstr "邪悪なオークめ! 恐らく人間と同盟すべきだったのだろう……。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:288
msgid "It seems yon humans are mightier than I kenned..."
msgstr "人間とは想像より強かったようだ。 ゴフ。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:302
msgid "Foul orcs! Perhaps we should ha allied wi the humans..."
msgstr "邪悪なオークめ! 人間と同盟しておくべきだったのかもしれん……。"
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:316
msgid "Cursed elves! Perhaps we should have allied wi the humans..."
msgstr "呪われたエルフめ! 人間と同盟しておくべきだったのかもしれん……。"
#. [scenario]: id=10_Lake_Vrug
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4
msgid "Lake Vrug"
msgstr "Vrug湖"
#. [side]: type=Troll Warrior, id=Darg
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:37
msgid "Darg"
msgstr "Darg"
#. [side]: type=Gryphon, id=Kraagak
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:53
msgid "Kraagak"
msgstr "Kraagak"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:78
msgid "Defeat the enemy leaders"
msgstr "敵のリーダーを倒す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:88
msgid "Move Dacyn to the stronghold"
msgstr "Dacynを要塞へ移動させる"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:145
msgid ""
"The trail stops soon. We have almost reached Lake Vrug. There is a small "
"island off the coast ahead that was once home to a great school of magic. I "
"pray that the library is still intact."
msgstr ""
"この小道は間もなく突き当たります。もう少しでVrug湖です。沖には小島があって、"
"かつては魔法の大きな学校がありました。その図書館がまだ無傷であることを願って"
"います。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:149
msgid "But what happened to the people living on it?"
msgstr "しかし、そこに住んでいた人々はどうなったのだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:153
msgid ""
"Few enough remained before the trolls and gryphons took up residence in the "
"mountains. But now the school is deserted, and has been for decades."
msgstr ""
"トロルとグリフォンが山脈にある学寮を奪った時にはほとんど残っていませんでし"
"た。そしてもう学校は見捨てられ数十年はたっています。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:157
msgid ""
"Very well, we will take care of the trolls and gryphons. Search the library "
"and may you find us an answer. Onward!"
msgstr ""
"よかろう、トロルとグリフォンには対処できよう。図書館を捜してくれ。そして我等"
"が求める答えが与えられんことを。進め!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:186
msgid ""
"The island ahead is mountainous; it would be wise to select troops that do "
"well on such terrain."
msgstr ""
"前方の島は山がちです。そのような地形でうまく行動できる部隊を選択するのが賢明"
"でしょう。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:210
msgid "This must be the academy Dacyn mentioned."
msgstr "これがDacynの説明した学院に違いない。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:214
msgid ""
"It still looks quite defensible. We should be able to hold there while Dacyn "
"is working."
msgstr ""
"未だにかなり防御が固いようだ。Dacynが働いている間はそこを抑えておけるはずだ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:218
msgid ""
"Very well. Let us rally there after the trolls and gryphons are defeated."
msgstr "結構です。トロルとグリフォンを倒した後にそこへ集合しましょう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:234
msgid "You find 100 gold in the fortress!"
msgstr "あなたは要塞で100ゴールド見つけました"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:251
msgid "Excellent; Ill start my research."
msgstr "これはよいですね。では調査を開始します。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:281
msgid "Some time later..."
msgstr "しばらくして……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:301
msgid "Alright, now we should be safe while Dacyn is researching."
msgstr "承知した。さてDacynが調査をしている間は危険を遠ざけておかなければ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:352
msgid "I have found an answer! We must return to Wesnoth immediately! ..."
msgstr "答えを見つけました! 即座にWesnothへ戻らなければなりません ……"
#. [unit]: type=Troll Warrior, id=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:363
msgid "Groog"
msgstr "Groog"
#. [message]: speaker=Groog
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:395
msgid "Be not going too fast. You gonna come wid us."
msgstr "それは早すぎるぞ。お前達は俺たちと一緒に来い。"
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "虜囚"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:20
msgid ""
"After reaching what they believed was safety, Gweddry and his men had been "
"captured by northern orcs."
msgstr ""
"安全だと信じていた場所に到着した後で、Gweddryと部下たちは北方のオーク達の囚わ"
"れの身となった。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:23
msgid ""
"Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-"
"Nak, while the rest were thrown into the orcish prisons to await their "
"turn..."
msgstr ""
"GweddryとDacyn、Owaecは早速オークの王 Dra-Nakの前に連れて行かれた。その一方で"
"残りの者は、オークの収容所に投げ込まれ、自分達の番を待つことになった……。"
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:44
msgid "King Dra-Nak"
msgstr "Dra-Nak 王"
#. [side]: type=Orcish Warlord, id=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:74
msgid "Orcs"
msgstr "オーク"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:83
msgid "Prisoners"
msgstr "囚人たち"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:418
msgid ""
"Several of Gweddry's men find themselves locked away in a crude orcish cell."
msgstr ""
"Gweddryの部下の何人かは、粗末なオークの部屋に閉じ込められたことを理解した。"
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:424
msgid "We've got to get out of here!"
msgstr "ここから出なければ!"
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:429
msgid "I'm sure the commander will come and save us!"
msgstr "指揮官が来て助けてくれるに違いない!"
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:434
msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!"
msgstr ""
"何だって? あのでかいトロルが彼らを引きずって行ったのを見なかったのか? あれ"
"はもうだめだな!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:439
msgid "Be quiet, you two! There's something back here..."
msgstr "静かにしろ、2人とも この後ろに何かあるぞ……。"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:446
msgid ""
"Look! There's a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
"見ろ! この向こうの壁に割れ目がある。いくつか石を取り除けば這い出られると思"
"う……。"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:482
msgid "Come on! This way!"
msgstr "来い! こっちだ!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490
msgid "Find Gweddry, Dacyn and Owaec"
msgstr "GweddryとDacyn、Owaecを見つける"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494
msgid "Release the other prisoners"
msgstr "他の囚人たちを解放する"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:498
msgid "Death of the escapees"
msgstr "逃亡者の死"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:515
msgid "The door won't open from this side."
msgstr "こっちから扉は開かない。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:533
msgid "There's strange noises coming from those pits. I don't like this."
msgstr "あの穴からは奇妙な物音がする。やな感じだ。"
#. [message]: side,race=2,bat
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:544
msgid "Neep! Neep!"
msgstr "ニィィ! ニィィ!"
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:575
msgid "Ack! Get away from me!"
msgstr "アウッ! あっち行け!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:590
msgid "This tunnel seems to go deeper into the caves. We can't go that way."
msgstr ""
"このトンネルは洞窟のさらに奥へ向かっているようだ。こっちへは行けないな。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:605
msgid "There's a pile of orcish gear and trash here. The stench is wretched."
msgstr "ここにオークの装備とガラクタの山がある。悪臭でひどいことになってる。"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:631
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those trolls we could free our comrades."
msgstr ""
"他の牢屋はあの部屋の北にあるに違いない。あのトロルたちを通り抜けられれば仲間"
"を解放できるぞ。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:639
msgid "But there's too many of them!"
msgstr "でも奴らは多すぎる!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:644
msgid "Hmm... I have an idea."
msgstr "うーん……考えがある。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:659
msgid "After a while..."
msgstr "しばらくすると……"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:690
msgid "So, how do I look?"
msgstr "ほら、どうかな?"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:695
msgid "I'll try to slip past the trolls. You wait here."
msgstr "トロルのところを通り抜けてみる。ここで待っていてくれ。"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:732
msgid "Ha-ha! These humans will make excellent slaves in my mines!"
msgstr "ハハ! この人間たちは俺の鉱山で優秀な奴隷となるぞ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:737
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
"牢屋を開けば番人はしばらくの間混乱するはずだ。だが近づきすぎない方がいい"
"な……。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:805
msgid "Eh?"
msgstr "エッ?"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:817
msgid "Hey! Who are you? Get her!"
msgstr "おい! お前は何者だ? 奴を捕まえろ!"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:824
msgid "Hey! Who are you? Get him!"
msgstr "おい! お前は何者だ? 奴を捕まえろ!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:831
msgid "Uh oh!"
msgstr "おっと!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:862
msgid "Here's one of the prison cells! Let me open it..."
msgstr "ここに牢屋が1つある 開けさせてくれ……。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:921
msgid "Finally, we're rescued!"
msgstr "ついに、救出された!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:943
msgid "At last!"
msgstr "やっとだ!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:965
msgid "Now let's get out of here!"
msgstr "さあここから出よう!"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:978
msgid "What? Who's there? Get them!"
msgstr "何だ? あそこにいるのは何者だ? 奴らを捕まえろ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1016
msgid "The guards are distracted! Now is the time to escape!"
msgstr "番人は混乱している! 今こそ逃げ出す時だ!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1021
msgid ""
"The eastern entrance is teeming with orcs. We have to find another way to "
"exit to the west!"
msgstr ""
"東の入り口はオークでいっぱいだ。西の出口へ続く別の道を見つけなければならん!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1033
msgid ""
"We have to get our gold back first! It must have been taken to their "
"treasury."
msgstr ""
"最初にゴールドを取り戻さねば! 奴らの宝物庫へ持って行かれたに違いない。"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1047
msgid "Gweddry reaches the western exit"
msgstr "Gweddryが西の出口に到着する"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1051
msgid "Retrieve the stolen gold"
msgstr "盗まれたゴールドを取り戻す"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1061
msgid "Release the remaining prisoners"
msgstr "残りの囚人たちを解放する"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1148
msgid ""
"They have reinforcements pouring in from the eastern entrance! We have to "
"get out of here quickly!"
msgstr ""
"奴らの援軍が東の入り口から雪崩れ込んで来るぞ! 早くここから出なければ!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1201
msgid "All the gold the orcs took is in this chest!"
msgstr "オークが奪ったゴールドは全部この箱の中にある!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1212
msgid "You've regained $stored_player_gold gold!"
msgstr "あなたは$stored_player_gold|ゴールド取り戻しました!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1266
msgid "Phew! I made it."
msgstr "フーッ! うまくいった。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274
msgid "Where are you going?! Come back!"
msgstr "どこへ行くつもりだ?! 戻ってこい!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1293
msgid "Good! We have escaped these accursed caves!"
msgstr "よし、この忌々しい洞窟から脱出できたぞ!"
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4
msgid "Evacuation"
msgstr "退却"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:19
msgid ""
"Gweddry and his men had escaped from the orcish prisons, but after returning "
"to the daylight they soon found themselves surrounded by a host of orcs."
msgstr ""
"Gweddryと部下たちはオークの収容所から脱出したが、陽の光の下に戻ってみると、す"
"ぐにオークの大群に囲まれていることが分かった。"
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:42
msgid "Varrak-Klar"
msgstr "Varrak-Klar"
#. [side]: type=Troll Warrior, id=Unhk
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:66
msgid "Unhk"
msgstr "Unhk"
#. [side]: type=Orcish Warlord, id=Ran-Lar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:88
msgid "Ran-Lar"
msgstr "Ran-Lar"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155
msgid "Destroy the bridge OR defeat all enemies"
msgstr "橋を破壊するか、*あるいは*、全ての敵を倒す"
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:178
msgid ""
"Note: every unit not south of the bridge when it is destroyed will be lost "
"(including non-recalled units)"
msgstr ""
"注意:橋が爆破された時、橋の南側にいない全てのユニットが失われます。(召喚され"
"ていないユニットを含む)"
#. [unit]: id=Engineer, type=Red Mage
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:187
msgid "Engineer"
msgstr "技術者"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:200
msgid ""
"We have to get out of the Northlands as quickly as possible! Run for your — "
"what the...?! Who are you?"
msgstr ""
"私たちはできる限り速やかに北の大地を脱出しなければ! 生き残るためには逃げ――"
"何……?! あなたは誰です?"
#. [message]: speaker=Engineer
#. This is thickly accented English
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:205
msgid ""
"Im an enginea. I spect youll have a need of me services. I bet youre "
"gonna want me to blow up that bridge ovr theah."
msgstr ""
"わだば技術者だんず。わの助力が必要になりんだんず。わにあの橋ば爆破して欲し"
"いって頼むってしゃべるに違いねだんず。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:209
msgid "Why would we want to do that?!"
msgstr "何故我々が橋を爆破したいなどと?!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:213
msgid ""
"Well, I see those orcs are chasin you, and if I blow up the bridge, they "
"cant get across. Itll help you to escape."
msgstr ""
"つまり、オークどもがおまいさんらば追いかけてらようだばって、もしわが橋ば爆発"
"させれば、奴らだば渡るごどができん。 逃げ切れるだびょん。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:217
msgid "I see... I think it is a good idea to hire him. How much?"
msgstr "なるほど……。彼を雇うのは良い考えだと思います。いくらになりますか?"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:221
msgid ""
"I aint charging gold — I wants protecshun! Everywhere I go, I see orcs, "
"undead. Taint safe round ere!"
msgstr ""
"わだば金だばいらね――アンデッドどもから身ば守りてぇだけだ! どごさ行っても、"
"オークにアンデッドだ。わにだば心落ち着けるような場所がね!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:225
msgid ""
"Very well, well protect you from the undead. But we cant help you until we "
"get off this island. Now lets go!"
msgstr ""
"いいでしょう、貴方をアンデッドどもから守りましょう。しかし、この島を出るまで"
"貴方を助けることはできませんが。さあ、行きましょう!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:229
msgid ""
"Deal. I cn blower up once I get to that signpost ovr dere. Thats where "
"my eqpment is. But evryone not ovr theah on that side when it blows wll "
"be killed by the orcs fa sure!"
msgstr ""
"わがったんず。いじど、あっこの道標に辿りつけば、爆破できるんず。あっこにだば"
"わの仕事道具があるのだんず。だばって、爆破の前に向こう側に着いでいね者は、間"
"違いねぐオークさかかって殺さいるびょん!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:246
msgid "So, dya want me to blow up der bridge yet, Capn?"
msgstr "やあ、そろそろ橋ば爆破すべが? 隊長?"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:252
msgid "Yes, blow it up."
msgstr "よし、爆破してくれ。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:256
msgid "All right! Blastn time!"
msgstr "ええだな! 爆破すっぞ!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:269
msgid "<big><i>BOOM!!</i></big>"
msgstr "<big><i>ドカーン!!</i></big>"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:308
msgid ""
"Good, we have escaped from the orcs. Now we must return to save Wesnoth."
msgstr "よし、オークどもから逃げ切った。さあ、Wesnothを救いに戻らねばならん。"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:320
msgid "No, wait until later."
msgstr "いや、もう少し待て"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:324
msgid "Neh? Aright then, well wait fa later, eh?"
msgstr "ん? わがったんず。もうわんつか待ちんずや。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:337
msgid "We have not thrown down the bridge in time! The orcs will kill us all!"
msgstr ""
"時間内に橋を落とすことができませんでした! オークどもは私たちを殲滅するでしょ"
"う!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:345
msgid ""
"Well, we didnt have to blow up the bridge after all. Now we must return to "
"save Wesnoth."
msgstr ""
"さて、結局橋を爆破する必要はなかったな。さあ、Wesnothを救いに戻らねばならん。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:359
msgid "How do you propose to do that?"
msgstr "どうやって救おうとしているんだ?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:364
msgid ""
"We head south. My research revealed that the dragon Khrakrahs is in "
"possession of a Null Stone; with it I will be able to block Mal-Ravanals "
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
"Our experience fighting the undead will prove invaluable in the defense of "
"our homeland. Also, I have advice to give the king: I know Mal-Ravanals "
"weakness."
msgstr ""
"私たちは南へ向かいます。私の調査により、ドラゴンのKhrakrahsがナルストーンを1"
"つ所有していることが明らかになりました。それを使えば私はMal-Ravanalの瞬間移動"
"を妨害できるでしょう。石を回収したら、私たちはWeldynへ行かなければなりませ"
"ん。アンデッドと戦った私たちの経験は、故国を防衛するために大きな価値があると"
"証明されることになるでしょう。それに、私には王へ与えたい助言があるのです。私"
"はMal-Ravanalの弱点を知っています。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:368
msgid ""
"Very well, we will head south. Let us hope we reach Weldyn before Mal-"
"Ravanal."
msgstr ""
"よかろう。我々は南へ向かう。Mal-Ravanalより先にWeldynへ到着することを望もうで"
"はないか。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:372
msgid ""
"Ill be followin yah from now on. Hope yah can get to Weldn an all so I "
"cn stop runnin..."
msgstr ""
"わだばこれから先、おめについていきんずや。おめがWesnothのみんなば取り返すこど"
"ができるよう願っていだよ。んだばわも落ち着くごどができんずや……。"
#. [scenario]: id=13_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4
msgid "The Drowned Plains"
msgstr "水没平野"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:138
msgid "Defeat Khrakrahs"
msgstr "Khrakrahsを倒す"
#. [message]
#. [unit]: type=Skeletal Dragon, id=Khrakrahs
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:436
msgid "Khrakrahs"
msgstr "Khrakrahs"
#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:174
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:509
msgid "Null Stone"
msgstr "ナルストーン"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:418
msgid ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us find—"
msgstr ""
"今、我々は馬の平原へ、仲間たちの美しい故国へ着いた。彼らは我々が見つけるのを"
"助けてくれるかもしれない――"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:422
msgid ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"
msgstr ""
"何?! 沼地?! あのアンデッドどもは我が故郷の草原を破壊したのか! この代償は"
"払ってもらうぞ!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:426
msgid ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
"in the swamps, waiting to ambush us."
msgstr ""
"リッチ王は谷を水で溢れさせたに違いありません。 アンデッドは沼地を好みます。"
"死、腐敗、全てがアンデッドたらしめる要素です。私たちを待ち伏せしようと、奴ら"
"が沼地に潜んでいるのが感じられます。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:430
msgid "I sppose well hav to wade across it anyway... ugh."
msgstr "とにかく、向こうさ歩いてでも渡らねどダメだと思う……うぐ。"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:438
msgid "Findshhhh... slayhhhh... killhhhh..."
msgstr "みぃ~づ~げ~だ~……しぃねぇ……ご~ろ~す~……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:442
msgid "What was that?!"
msgstr "今のは何だ?!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:446
msgid ""
"That was the dragon Khrakrahs. He was a powerful beast indeed in the time of "
"Haldric, living in the Northern Mountains. But he radiates a dark power "
"these days, and I know not why he has taken up residence this far south. We "
"must find him, and pray that he still has the Null Stone."
msgstr ""
"あれがドラゴンのKhrakrahsです。Haldricの時代には本当に強力な獣でした。北部山"
"脈に住んでいたのです。ですがこの頃彼奴は暗黒の力を撒き散らしていますし、こん"
"な遠くの南に住処を作った理由は分かりません。私たちは彼奴を見つけなければなり"
"ません。そしてまだナルストーンを持っていることを願いましょう。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:485
msgid ""
"Ah! It appears that the mighty Khrakrahs is no longer among the living. But "
"this undead abomination does not appear weak to my arcane powers... he must "
"still have the Null Stone!"
msgstr ""
"あぁ! あの強大なKhrakrahsはもう生者の範疇にはいないようです。しかしあの忌ま"
"わしいアンデッドは私の秘術の力に弱くはなさそうです……。彼奴はまだナルストーン"
"を持っているに違いありません!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:503
msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!"
msgstr "ナルストーンだ! それを使えば私たちはついにMal-Ravanalを倒せます"
#. [scenario]: id=14_Approaching_Weldyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4
msgid "Approaching Weldyn"
msgstr "Weldynへの道"
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:52
msgid "Mal-un-Darak"
msgstr "Mal-un-Darak"
#. [side]: type=Necromancer, id=Mal-un-Zanrad
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:71
msgid "Mal-un-Zanrad"
msgstr "Mal-un-Zanrad"
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:89
msgid "Mal-un-Xadrux"
msgstr "Mal-un-Xadrux"
#. [side]: type=General, id=Konrad II
#. [unit]: id=Konrad, type=General
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:107
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:61
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:214
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44
msgid "Konrad II"
msgstr "Konrad 2世"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:130
msgid "Move Gweddry to Weldyn castle"
msgstr "GweddryがWeldynの城に着く"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:146
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:181
msgid "Death of Konrad II"
msgstr "Konrad 2世の死"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:184
msgid ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the king!"
msgstr ""
"我々はついにWeldynにたどり着いた、しかしアンデッドどもが周辺を包囲しているよ"
"うだ。これを突破し、王の元にたどり着かなくてはならない!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:188
msgid ""
"It would be best not to waste time defeating these undead, they are but a "
"small fraction of the host we face. We should go straight to the city and "
"prepare our defenses."
msgstr ""
"アンデッドどもの相手をして時間を無駄にしないのが一番でしょう。奴らは私たちが"
"直面している大群の小さな一部でしかありません。わき目をふらずにまっすぐ都市に"
"向かって防衛の準備をすべきです。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:201
msgid "My liege, we have vital information about the leader of these undead."
msgstr ""
"我が君、我々はこのアンデッドのリーダーに関する極めて重要な情報を持っておりま"
"す。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:205
msgid "Come, into the castle."
msgstr "入城してくれ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:221
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr "Weldynは陥落した、ならばWesnothはもはや……"
#. [scenario]: id=15_The_Council
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4
msgid "The Council"
msgstr "評議会"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:22
msgid ""
"Before we begin our council, I must tell you all the history of this lich we "
"face. He was at first a mage of the realm, like me, and his fall began "
"during the reign of Haldric VII..."
msgstr ""
"評議会を始める前に、私たちが相対しているリッチの過去を全て話さなければなりま"
"せん。彼は最初は私のように王国の魔術師でした。そして彼の退廃はHaldric 7世治世"
"期に始まったのです……。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26
msgid ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The king, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the kings "
"advisor."
msgstr ""
"わが国で最も偉大な予言者であるGaldrenは、ある日、いずれ近いうちに強大な邪悪が"
"わが国を覆ってしまうであろうと予言しました。当然のことながら王は憂慮されまし"
"た。予言者は、悪を止める唯一の方法は、暗黒の精神との戦いに熟達した魔術師を、"
"王の側近に任命することであると進言したのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29
msgid ""
"In all the land, there were two magi that clearly stood out from the rest. A "
"mage from the east named Ravan, and myself. The King, wishing to choose the "
"best advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had chosen me as his new advisor."
msgstr ""
"王国全体には、誰よりも明らかに際立っていた2人の魔術師がおりました。東方から来"
"た魔術師Ravan、そして私です。王はいずれを良き相談役にするか選びかねて、私たち"
"二人をGaldrenの前に送られました。それから王は予言者と内密に話し合われました。"
"何が話し合われたのか、それは誰も存じえないことですが、王は退出の際に、予言者"
"は死亡したと発表されました。そして王は新たな相談役として私を選任されたので"
"す。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32
msgid ""
"Ravan took this quietly enough, we all thought, but now I think that this "
"was when he began his fall. He went deep into conversation with the spirits "
"of darkness, hoping to discover their weaknesses. But it was they who found "
"his."
msgstr ""
"Ravanはこの事実を粛々と受け止めた、と私たちは皆思っておりました。しかし今にし"
"て思えば、この時が彼が退廃し始めた時だったのでしょう。彼は暗黒の精神との会話"
"に没頭し、他の者たちの弱点を発見することを望んでいました。しかしそれは暗黒の"
"意思が彼を見つけた瞬間でもあったのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35
msgid ""
"One day, Ravan returned to the castle where I was living. He demanded to see "
"me and the guards let him in, for then he was still a well-respected mage. "
"When I greeted him, he named himself Mal-Ravanal and challenged me to a duel."
msgstr ""
"ある日、Ravanは私が住んでいた城に戻ってきました。彼は私との面会を要求し、衛兵"
"は彼を迎え入れました。なぜなら彼は依然としてかなりの敬意を払われている魔術師"
"だったからです。私が挨拶すると、彼は自らをMal-Ravanalと名乗って私に決闘を挑ん"
"だのです。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38
msgid ""
"His attack was swift and his power great, but through unwavering faith and "
"no small skill I emerged victorious. As he lie there mortally wounded I "
"prepared to excise the darkness in his soul."
msgstr ""
"彼の攻撃は素早く力は強大でした。しかし確固とした信念と少なからぬ腕により、私"
"の勝利が明らかになりました。彼が致命傷を受けてその場に横たわっている間に、私"
"は彼の魂にある暗黒を滅する準備をしました。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:41
msgid ""
"But I hesitated too long... He simply vanished, teleported away. The mage "
"Ravan died that day; yet death is a mere inconvenience to those most skilled "
"in the arts of necromancy..."
msgstr ""
"ですが私のためらいは長すぎました……彼はただ消え去りました。瞬間移動をしたので"
"す。魔術師Ravanはあの日に死にました。死であっても最高の腕を持つ死霊魔術師に"
"とってはちょっとした不便でしかありません……。"
#. [side]: type=Great Mage, id=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:75
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:57
msgid "Kaldor"
msgstr "Kaldor"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:105
msgid "This is the lich we are facing: Mal-Ravanal."
msgstr "これが私たちの直面しているリッチ、Mal-Ravanalです。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:109
msgid "So what should we do now?"
msgstr "それで余等(われら)はどう対処するべきだ?"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:113
msgid ""
"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
"mere lich!"
msgstr ""
"当然戦わなければなりませぬ。Wesnothの力を以ってすればリッチ如きは間違いなく倒"
"せましょう!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:117
msgid ""
"I can tell by your words that you have not seen the hordes for yourself. It "
"is like all of the dead warriors from all the ages have come back to attack "
"us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, led by the foul necromancers who raised them."
msgstr ""
"御身の発言は御身があの大群を御覧じておらぬ故と思われる。 あの大群は、あらゆる"
"時代から戦死した戦士たちが我々を攻撃するために戻ってきたかのようです。 邪悪な"
"死霊魔術師たちが生み出し、率いる、骸骨戦士ら、鬼哭啾々とするゴーストども、悪"
"魔の如きコウモリの百鬼夜行は果てしもなく続くのですぞ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:121
msgid ""
"We barely escaped the Southern Outpost with our lives; Mal-Ravanals army "
"cannot be defeated by even the might of all Wesnoth."
msgstr ""
"我々は南の前哨基地をかろうじて生きたまま逃げられたのです。Mal-Ravanalの軍隊は"
"全Wesnothの力を持ってしても倒せません。"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:125
msgid ""
"That simply makes you cowards. True warriors would have stayed and fought to "
"the death!"
msgstr ""
"それは単に卿らが臆病者だということに過ぎん。真の戦士であったら留まり、死ぬま"
"で戦い続けたことであろう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:129
msgid ""
"A meaningless sacrifice and a few more corpses marching upon Weldyn. We "
"realized our only path to victory is to destroy the head of these "
"necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract "
"his teleportation and finally put his tortured soul to rest."
msgstr ""
"無意味な犠牲であってWeldynへ進軍する死体が少し増えたことでしょう。私たちは勝"
"利への唯一の道が、死霊魔術師たちの首領、リッチのMal-Ravanalを討滅することだと"
"理解しました。このナルストーンを使うと、私は彼の瞬間移動を妨害できます。そし"
"てついに奴の苦痛に満ちた魂に安息を与えてやれます。"
#. [message]: speaker=Kaldor
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:133
msgid "But if we cannot defeat the army, how may we strike at the leader?!"
msgstr "しかし軍隊を倒せんのなら、どうやってそのリーダーを叩けるのだ?!"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:137
msgid ""
"I recommend a full assault. Our mounted units are more maneuverable; if we "
"attack in force we may be able to punch through the enemy lines and isolate "
"Mal-Ravanal in the chaos of battle."
msgstr ""
"私は全力での強襲を勧告いたします。我等騎乗部隊はより機動力があります。もし"
"我々が大挙して攻撃すれば、敵の戦列を突き抜けて、Mal-Ravanalを混乱した戦闘のさ"
"なかに孤立させられるかもしれません。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:141
msgid ""
"I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be "
"<i>compelled</i> to face me if I were to challenge him to a duel."
msgstr ""
"私は奴のうぬぼれにつけいることを提案いたします。私が奴と決闘することにすれ"
"ば、Mal-Ravanalは私と会わ<i>ざるを得なくなる</i>と信じています。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:145
msgid ""
"We cannot trust that he would honor the terms of the challenge! You would "
"likely find yourself facing his entire army!"
msgstr ""
"彼が決闘の申し込みを受け入れると信じることなどできない! あなたは彼の全軍に直"
"面することになるだろう!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:149
msgid ""
"We face his entire army regardless. The only difference is whether Mal-"
"Ravanal is commanding in back or gloating in front."
msgstr ""
"どちらにせよ奴の全軍に直面するのですよ。唯一の違いはMal-Ravanalが背後で指揮す"
"るか、前線で満足気にしているかです。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:153
msgid ""
"Two risky plans. But if these undead are as strong as you say then we are "
"pressed for options. Gweddry, you are most familiar with this situation. I "
"will leave this choice in your hands."
msgstr ""
"2つの危険な計画がある。しかしこのアンデッドがあなたの言うほど強いのだとした"
"ら、余等は選択を迫られる。Gweddry、そなたがこの状況には最も馴染んでいる。余は"
"この選択をそなたに任せよう。"
#. [message]: speaker=guard
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:170
msgid "Sire, the undead armies are attacking!"
msgstr "閣下、アンデッド軍が攻撃してきました!"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:174
msgid "Well, that will have to be the end of our council. Let us fight!"
msgstr "さて、評議会はここまでにしなければなるまい。戦おうぞ!"
#. [scenario]: id=16_Weldyn_under_Attack
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4
msgid "Weldyn under Attack"
msgstr "Weldyn防衛戦"
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:54
msgid "Halrad"
msgstr "Halrad"
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:71
msgid "Halric"
msgstr "Halric"
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:88
msgid "Halrod"
msgstr "Halrod"
#. [side]: type=Lich, id=Mal-Grekulak
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:106
msgid "Mal-Grekulak"
msgstr "Mal-Grekulak"
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:123
msgid "Mal-Xakralan"
msgstr "Mal-Xakralan"
#. [side]: type=Lich, id=Mal-Uknalu
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:140
msgid "Mal-Uknalu"
msgstr "Mal-Uknalu"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164
msgid "Survive the long night"
msgstr "長い夜を生き延びる"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:235
msgid ""
"We will fight soon, my lord. Look, night approaches; and with it the undead "
"hordes. I stand ready to defend the kingdom."
msgstr ""
"我が君、我々はまもなく戦闘に入ります。ご覧ください、もうすぐ夜の帳が下りま"
"す。そしてアンデッドの大群も一緒です。私に王国を守る準備はできております。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:239
msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
msgstr ""
"よろしい。しかし、えぇと……Mal-Ravanalであったか、卿が口にした奴めはここにおる"
"のか?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:243
msgid ""
"I sense his dark magic prolonging the night, but I do not feel his presence."
msgstr "彼の黒魔術が夜を長くしているのを感じます。ですが奴の存在は感じません。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:247
msgid ""
"In any case, the undead are attacking now. Let us show them the might of "
"Wesnoth!"
msgstr ""
"とにかく、アンデッドは今現在攻撃してきております。奴らにWesnothの力を見せてや"
"りましょう!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:258
msgid "I have died, and with me gone the kingdom is lost."
msgstr "これまでか。余の死によって、王国は滅亡する。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:270
msgid "Look, the sun has finally risen, and the undead are retreating."
msgstr "ご覧なさい、ついに太陽が昇ります。アンデッドは撤退していきます。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:283
msgid "Even this infernal darkness cannot dim the spirits of our men!"
msgstr ""
"この悪夢のような暗黒でさえ我等が仲間の精神を曇らせることはできなかった!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:297
msgid ""
"This long night is over, and Wesnoth still stands. Yet I do not know how "
"many more such nights we can endure."
msgstr ""
"この長き夜は終わった。そしてWesnothは未だ健在だ。それでもこのような夜にあと何"
"度耐えられるか、私には分からない。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:301
msgid "Gweddry, have you made a decision regarding our course of action?"
msgstr "Gweddry、余等の行動計画に関して決断をしたのか"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:306
msgid "I have. I think we should..."
msgstr "しました。我々がすべきなのは……"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308
msgid "challenge Mal-Ravanal to a duel."
msgstr "Mal-Ravanalに決闘を申し込むことです。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:312
msgid "I will send the message at once."
msgstr "直ちに言付けを送ります。"
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:322
msgid "try to isolate Mal-Ravanal in battle."
msgstr "戦闘中にMal-Ravanalを孤立させてみます。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:326
msgid "I will begin preparing our troops."
msgstr "我等が部隊の準備を始める。"
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "決闘"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:167
msgid "Defeat Mal-Ravanal while Dacyn is nearby"
msgstr "Dacynが隣接している時にMal-Ravanalを倒す"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97
msgid ""
"I have waited a long time for this day to come. I shall have my revenge, "
"Dacyn!"
msgstr "私は長い間この日を待ち焦がれていたぞ。復讐がなされるのだ、Dacyn"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101
msgid "Indeed, it is time to end this."
msgstr "確かに、これが終わる時だ。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:107
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 5 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"決闘の規則は以下の通り:\n"
"あなたは5体のユニットを雇用するか召喚することが出来ます。\n"
"あなたの最初のターンの終わりに、あなたの本丸は消滅します。そしてあなたは、そ"
"の時点であなたの手元にある軍隊と一緒に戦わなければなりません。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:115
msgid ""
"When we attack Mal-Ravanal I will need to be nearby with the Null Stone to "
"prevent his teleportation. We cannot afford to let him escape."
msgstr ""
"Mal-Ravanalを攻撃する時には、私が隣りにいてナルストーンで瞬間移動を妨げる必要"
"があります。私たちには奴を逃がす余裕などありません。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:255
msgid ""
"Wait — what just happened? He called more warriors out of the ground! Thats "
"not allowed!"
msgstr ""
"待て――何が起ったのだ? 奴は地面の中から更に戦士を呼んだぞ! そんなもの許され"
"るか!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:259
msgid ""
"Stop talking and fight! The rules say nothing about bringing up warriors "
"that were already here."
msgstr ""
"口答えせずに戦え! 規定はすでにここにいた戦士を連れてくることについては何も"
"言っていない。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:270
msgid "No! This cannot be the way it was meant to end!"
msgstr "しまった! これが終わりだなんてあるはずがない!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:284
msgid "Wesnoth, I have failed you..."
msgstr "Wesnoth、私は失敗した……"
#. [scenario]: id=17b_Weldyn_Besieged
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9
msgid "Weldyn Besieged"
msgstr "Weldyn包囲戦"
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:45
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:79
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:147
msgid "?"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:183
msgid "Death of Konrad"
msgstr "Konrad の死"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:187
msgid "Letting any enemy unit onto your keep"
msgstr "主塔を敵ユニットに占拠される"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:217
msgid ""
"I can sense Mal-Ravanal is here somewhere... When we attack him I will need "
"to be nearby with the Null Stone to prevent his teleportation. We cannot "
"afford to let him escape."
msgstr ""
"Mal-Ravanalがこのどこかにいると感じられます……。奴を攻撃する時には、私が隣りに"
"いてナルストーンで瞬間移動を妨げる必要があります。私たちには奴を逃がす余裕な"
"どありません。"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:221
msgid "Mal-Hadanak"
msgstr "Mal-Hadanak"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:222
msgid "Mal-Katklagad"
msgstr "Mal-Katklagad"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:223
msgid "Mal-Xaskanat"
msgstr "Mal-Xaskanat"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:224
msgid "Mal-Akranbral"
msgstr "Mal-Akranbral"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:225
msgid "Mal-Larakan"
msgstr "Mal-Larakan"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:226
msgid "Mal-Drakanal"
msgstr "Mal-Drakanal"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:229
msgid "You dare to attack me? Now you will pay!"
msgstr "貴様はあえて、この俺を攻撃するのか? ならば、罰を受けるがいい!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230
msgid "I will enjoy watching you suffer!"
msgstr "お前が苦しむのを楽しませてもらう!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:231
msgid "Death will only be the beginning of your torment!"
msgstr "死はお前の苦悩の始まりにすぎない!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:232
msgid "You will serve me in death!"
msgstr "死して私に仕えるのだ!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:233
msgid "Allow me to free you from your wretched existence!"
msgstr "哀れな存在であるお前を解放させてくれ!"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:234
msgid "My master is merely toying with you!"
msgstr "私の主人はお前を弄んでいただけだ!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:318
msgid "I shall destroy you personally!"
msgstr "私が自分でお前を殺してやる!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:387
msgid "Kill them all!"
msgstr "全員殺せ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:391
msgid ""
"They killed the royal family... now, even if we save Weldyn, Wesnoth has "
"fallen."
msgstr ""
"王室の人間が全員殺された……Weldynを救ったとしても、もうWesnothは終わりだ。"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:406
msgid "The Kingdom of Wesnoth dies with me!"
msgstr "余と共にWesnoth王国が滅んでしまう"
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr "エピローグ"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18
msgid ""
"When Mal-Ravanal fell his undead army simply collapsed like puppets with "
"their strings cut. As the lichs death-scream echoed in the air, a vast and "
"louring column of shadow arose from his corpse like smoke from an unclean "
"fire; then it divided fivefold at its height, reaching for the heavens like "
"a clutching hand.\n"
"\n"
"Men let weapons fall from nerveless fingers and horses reared in terror as "
"that great dark pall obscured the sun..."
msgstr ""
"Mal-Ravanalが倒れた時、彼のアンデッドの軍隊は糸を切られた操り人形のように無造"
"作に崩れ落ちた。リッチの死の叫びが大気にこだました時、大きく暗い影の柱が、汚"
"れた炎からの煙のように彼の死体から立ちのぼった。それが天に届いた時、まるで手"
"に掴まれたように五つに分かれた。\n"
"\n"
"兵士たちは感覚を無くした指から武器を落とし、馬は巨大な暗い帳が太陽を覆った恐"
"怖で棹立ちになった……。"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"そして次に、それは淡く薄くなり、西からのそよ風がこなごなに消し、衰えない日の"
"光が、再びWeldynに輝いた。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:98
msgid ""
"It is a great victory we have won here today, vanquishing the arch-lich Mal-"
"Ravanal."
msgstr ""
"余等は本日ここで偉大な勝利をおさめた。大リッチMal-Ravanalを消し去ったのだ。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:103
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr ""
"あまりにも長い月日を戦って……私は長い悪夢から目を覚ましたと言う気がします。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:108
msgid ""
"Nor is our work yet complete. Mal-Ravanals host has been broken, but in its "
"wake chaos and disorder prevail throughout the countryside."
msgstr ""
"私たちの任務は完全に終わったわけではありません。Mal-Ravanalの大群は破れました"
"が、それにより呼び覚まされた混沌と混乱が国土の至るところにはびこっています。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113
msgid ""
"We will be years... perhaps decades... recovering from the ill he has "
"wrought."
msgstr "余等は数年……恐らく10年あれば……奴が為した害悪から回復するであろう。"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:123
msgid ""
"Even now we should be sending our cavalry to restore order throughout the "
"land."
msgstr ""
"全ての土地に秩序を回復させるために、今からでも我々は騎兵を送るべきです。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:129
msgid ""
"Even now we should be sending our troops to restore order throughout the "
"land."
msgstr ""
"全ての土地に秩序を回復させるために、今からでも我々は軍隊を送るべきです。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:136
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"かく致そう。しかしまずは、卿らが余とその王国に最大限尽くしてくれた事について"
"留意しよう。卿らに褒美を遣わしたいものだ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:146
msgid ""
"Sir Terraent, your service to the crown has been a beacon of light in these "
"dark times. We are appointing you to command the River Guard in Estmark."
msgstr ""
"Terraent卿、卿の王位への奉仕はこの暗黒の日々におけるかがり火であった。余は卿"
"をEstmarkの河川警備隊の指揮官に任命する。"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:150
msgid ""
"It is an honor to serve my kingdom, and I humbly accept your commission."
msgstr "我が王国への奉仕は名誉であります。謹んで任務をお受けいたします。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:162
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
"Grug、Gweddryは余に、そなたとその部族が卿らの仲間に与えてくれた援助のことを教"
"えてくれた。余の感謝と共にEstmarkの丘沿いに新しい故郷を提供したい。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:166
msgid "Grug say new home will make thanks with."
msgstr "Grug言う、新しい故郷はする感謝。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:173
msgid ""
"Dacyn. I would have you remain by Our side, here; as you counseled these two "
"in war, so shall you counsel Us in peace and the rebuilding of the Kingdom."
msgstr ""
"Dacyn。そなたは余の側に留まってくれ。戦中にこの二人に助言したように、平時では"
"王国の再建について助言せよ。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:177
msgid "I am honored, your highness."
msgstr "光栄です、陛下。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:187
msgid ""
"Engineer, much of Estmark region stands in ruins. The crown has need of your "
"skills to clear the wreckage and organize the reconstruction."
msgstr ""
"技術者、Estmarkの大部分が廃墟のままとなっている。残骸を片付け、再建をまとめる"
"ために、王はそなたの技術を必要としている。"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:191
msgid "Ill be glad ta help yah. Itll be fun to work in peace again."
msgstr ""
"おまいさんを助けられて嬉しいだよ。また落ち着いて働けるのは楽しめるんず。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198
msgid "Now as for you..."
msgstr "さて卿らだが……"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208
msgid "Sire, we but did our duty."
msgstr "陛下、ですが我々は任務を果たしたまでに御座います。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:213
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
msgstr "控えよ。今は余が話しておるのだ、控えておれ。……跪け、Owaec。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220
msgid ""
"Arise, Owaec, Knight Commander of the Kings Horse. And take as Our first "
"command to you your own wish; go from here, secure our borders, and show all "
"that the might of Wesnoth will endure."
msgstr ""
"立ち上がれ、Owaec、王の騎兵隊の騎士隊長よ。そして余の手始めの勅命として、そな"
"たの要請通りにせよ。この場より始めよ。国境を確保し、全ての者にWesnothの力が持"
"続することを見せるのだ。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249
msgid "Kneel, Gweddry."
msgstr "跪け、Gweddry。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:255
msgid "Sire, I but did my duty."
msgstr "陛下、ですが私は任務を果たしたまでに御座います。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259
msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry."
msgstr "控えよ。今は余が話しておるのだ、控えておれ……跪けGweddry。"
#. [message]: speaker=Konrad II
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:268
msgid ""
"And arise, Gweddry, Earl of Estmark. The land for which you shed your blood "
"shall be put under your hand to be made green again."
msgstr ""
"立ち上がれ、Gweddry、Eastmarkの伯爵よ。お前が血を流した土地は、再び緑をなさせ"
"るために、お前の手に委ねよう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:273
msgid ""
"And so began the Silver Age of Wesnoth, that time known to historians as the "
"Reconstruction..."
msgstr ""
"このようにして、歴史家達にWesnothの銀の時代として知られる、再建の時が始まっ"
"た……。"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "精鋭騎兵"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:20
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. Their sword can kill most ordinary "
"enemies, and their morning star crushes those who are left."
msgstr ""
"草原のもっとも偉大な者である精鋭騎兵は彼らの馬群の頭領であり、敵と味方の 両方"
"から尊敬されています。彼らの剣はほとんどの通常の敵を倒すことができ、 そのモー"
"ニングスターは残った敵を粉砕します。"
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23
msgid "greatsword"
msgstr "大剣"
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32
msgid "morning star"
msgstr "モーニングスター"
#. [unit_type]: id=Lich Lord
#: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7
msgid "Lich Lord"
msgstr "リッチ君主"
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4
msgid "Mounted Fighter"
msgstr "乗馬戦士"
#. [unit_type]: id=Mounted Fighter, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:19
msgid ""
"The nobles of the men of the plains are trained with the rest of the "
"horsemen to become great warriors. However, they are also trained in "
"commanding their comrades, and they are the ones that become captains of the "
"armies of the Clans."
msgstr ""
"草原のエリートである彼らは他の騎兵とともに偉大な戦士となるべく訓練されまし"
"た。 しかし、彼らは氏族の軍隊の長になるべく、仲間の指揮についても訓練されてい"
"ます。"
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23
msgid "sword"
msgstr "剣"
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4
msgid "Mounted Warrior"
msgstr "熟練乗馬戦士"
#. [unit_type]: id=Mounted Warrior, race=human
#: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:19
msgid ""
"Leaders of the plains, Mounted Warriors are skilled with the use of the "
"sword and the morning star. Riding horses, they are able to move around the "
"battlefield with great speed, and can provide much needed assistance to "
"different fronts."
msgstr ""
"草原のリーダーである熟練乗馬戦士は剣とモーニングスターの使用に長けています。 "
"騎乗によって、彼らは優れた速度で戦場をあちこち移動することができ、よって、 数"
"の異なる前線へ必要な支援を行うことができます。"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9
msgid "shock"
msgstr "衝撃"
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:11
msgid ""
"When this attack is used on offense, the opponent will retaliate with one "
"less strike than normally, to a minimum of one strike."
msgstr ""
"攻撃時にこの攻撃を使うと、敵の反撃は通常より1回少なくなります。ただし最低でも"
"1回は反撃されます。"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:9
msgid "No! I... die..."
msgstr "そんな! 私は…… 死ぬ……"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:23
msgid "We are doomed..."
msgstr "私たちの命運は尽きた……"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:37
msgid "I... must— Argh...!"
msgstr "私には、や、やらなければならない事が……ぐふ。"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:51
msgid "Grarrgghh..."
msgstr "うぐぅうぅ……"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:62
msgid "Wha? Yah faild to give me protecshun..."
msgstr "何だ?わば守ってくれねだった……"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:73
msgid ""
"It was perhaps as well for the men of Gweddrys troop that they did not live "
"to see the grim tide of undead sweeping westward into Wesnoth, laying waste "
"to all in its path."
msgstr ""
"アンデッドたちが怒涛の如く押し寄せ、進路上のすべてを荒らしながら西方のWesnoth"
"に向かって行った。恐らくGweddry隊の隊員たちも同様に、その様を目にする事もなく"
"果ててしまったことであろう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:85
msgid ""
"Wesnoth never learned the fate of Gweddrys band, but all too soon they "
"would suffer the rage and malice of marauding orcs and undead in a war that "
"would end only in misery and death."
msgstr ""
"Wesnoth にはGweddry隊の結末を全く知る由もなかった。だが苦難と死のみで決着する"
"戦争の下、時をおかずして、オークとアンデッドの猛威と略奪の害意に苦しむことに"
"なるだろう。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:97
msgid ""
"Their home country proved to be no refuge for Gweddrys weary men, and no "
"more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"Gweddryたちの故郷は、精も根も尽き果てたGweddry 隊の身の寄せどころにならないの"
"は明らかだった。そして敵が命運の尽きた王国の最終防衛に全方面から押し迫るにつ"
"れ、Wesnothの住民達にももはや安全な場所にはなり得なかった。"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:109
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the vengeful hand "
"of Mal-Ravanal."
msgstr ""
"Wesnoth で最も頼りになる防衛者達が本拠地で負かされた。かつて強大であった王国"
"は、 Mal-Ravanal の復讐に燃えた手により、究極の闇の中へと突き落とされてしまっ"
"たのであった。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16
msgid "Your evil will darken the earth no longer!"
msgstr "お前の邪悪が地上を暗くすることはもうないだろう!"
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31
msgid "I shall avenge the death of my comrades!"
msgstr "仲間達の死に復讐するぞ!"
#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46
msgid "Im gonna blow you up!"
msgstr "爆破してやりてぇだ!"
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61
msgid "Grug again dead make!"
msgstr "Grugまた死なせる"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76
msgid "Taste the steel of the Horse Clans!"
msgstr "騎馬氏族の鋼の味を味わえ!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91
msgid "This is for Wesnoth!"
msgstr "これはWesnothのためだ"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103
msgid ""
"You are more powerful than I expected, but you cannot possibly defeat me."
msgstr ""
"お前達は思ったより強かった。だがお前たちに私を倒すことなど到底できるわけがな"
"い。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:126
msgid "No. Your reign of terror ends today."
msgstr "いや。お前の恐怖の統治は今日で終わりだ。"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131
msgid "What?!... I... cannot... lose..."
msgstr "何だと?! 私が……負けることなど……ありえない……。"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:176
msgid "I wasnt able to prevent his escape from here. Now Wesnoth is doomed..."
msgstr "奴がここから逃げるのを邪魔できませんでした。もうWesnothは破滅です……。"