3372 lines
134 KiB
Text
3372 lines
134 KiB
Text
# Pepe <donpepe1963@gmail.com>, 2014.
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2014-10-11 10:43+0200\n"
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"PO-Revision-Date: 2014-10-19 21:36+0100\n"
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"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
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"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
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"Language: es\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.6.9\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:11
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msgid "Dead Water"
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msgstr "Agua muerta"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:12
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msgid "DW"
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msgstr "AM"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "(Beginner)"
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msgstr "(Principiante)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:16
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msgid "Citizen"
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msgstr "Ciudadano"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "(Normal)"
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msgstr "(Normal)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:17
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msgid "Fighter"
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msgstr "Luchador"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "(Challenging)"
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msgstr "(Desafiante)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:18
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msgid "Warrior"
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msgstr "Guerrero"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "(Difficult)"
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msgstr "(Difícil)"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:19
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msgid "Triton"
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msgstr "Tritón"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:20
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msgid ""
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"You are Kai Krellis, son and heir of the last merman king but only a child. "
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"A necromancer is turning your subjects into undead slaves! Lead your people "
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"on a mission to convince a powerful mer-sorceress to help you repel the "
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"invasion. The oceans near the Northern Lands are perilous, so you will need "
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"cunning and bravery to survive. But first you need to gain the respect of "
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"your troops!\n"
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"\n"
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msgstr ""
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"Usted es el kai Krellis, hijo y heredero del último rey tritón pero sólo un "
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"niño. ¡Un nigromante está convirtiendo a sus súbditos en esclavos no "
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"muertos! Guíe a su gente en una misión para convencer a una poderosa "
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"hechicera del mar de que le ayude a repeler la invasión. Los océanos cerca "
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"de las tierras del norte son peligrosos por lo que se necesita astucia y "
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"valentía para sobrevivir ¡Pero primero tiene que ganarse el respeto de sus "
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"tropas!\n"
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"\n"
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#. [campaign]: id=Dead_Water
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#: data/campaigns/Dead_Water/_main.cfg:22
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msgid "(Intermediate level, 10 scenarios.)"
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msgstr "(Nivel intermedio, 10 escenarios.)"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:28
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msgid "Campaign design and programming"
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msgstr "Diseño de campaña y programación"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:34
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msgid "Script-doctoring and cleanup for mainline"
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msgstr "Arreglos de código y limpieza para las campañas oficiales"
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#. [about]
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#: data/campaigns/Dead_Water/_main.cfg:40
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msgid "Artwork"
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msgstr "Trabajo artístico"
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#. [lua]
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#: data/campaigns/Dead_Water/_main.cfg:85
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msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
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msgstr ""
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"aturdida: Esta unidad está aturdida. No puede mantener su Zona de Control."
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#. [scenario]: id=01_Invasion
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
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msgid "Invasion!"
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msgstr "¡Invasión!"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
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msgid ""
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"In the Far North, where the Mountains of Dorth approach the coast, lies a "
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"bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
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"city of Jotha. The natural harbor and the prosperity of the dwellers within "
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"drew many envious eyes, but none could match the prowess of the merfolk in "
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"their aquatic domain. In most years, orcs from the port city of Tirigaz, "
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"further north, would raid against Jotha as predictably as the spring rains; "
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"always, they were driven back to dry land with heavy losses, the salt water "
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"of the bay stinging their wounds."
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msgstr ""
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"En el lejano norte, donde las montañas de Dorth se aproximan a la costa, se "
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"encuentra una bahía con una boca estrecha. En las tranquilas aguas de esta "
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"bahía se encuentra la ciudad de tritones de Jotha. El puerto natural y la "
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"prosperidad de los habitantes atrajo muchos ojos envidiosos, pero ninguno "
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"pudo igualar la habilidad de los tritones en su dominio acuático. Casi todos "
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"los años, los orcos de la ciudad portuaria de Tirigaz, más al norte, iban en "
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"razzias contra Jotha tan predecibles como las lluvias de primavera, siempre "
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"fueron conducidos de nuevo a tierra firme con fuertes pérdidas y el agua "
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"salada de la bahía picando en sus heridas."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
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msgid ""
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"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
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"The king Kai Laudiss led his troops to repel the raiders. They were "
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"successful, but merfolk casualties were greater than usual. And numbered "
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"with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
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"his wrath was also fearsome to behold. He readied his army to follow the "
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"orcs. His stated purpose was not revenge, but the desire to secure the "
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"safety of Jotha with a demonstration of force that would teach the orcs to "
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"steer well clear of the merfolk. The merfolk army caught up with the orc "
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"band as it reached Tirigaz."
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msgstr ""
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"En 626 AñW, Jotha fue asaltada por una partida de ataque más grande que "
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"nunca. El rey Kai Laudiss condujo a sus tropas para repeler a los invasores. "
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"Tuvieron éxito, pero las bajas de los tritones fueron mayores de lo "
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"habitual. Y entre los muerto se encontraba la esposa del kai Laudiss. El "
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"dolor del kai fue grande, pero también daba miedo ver su ira. Preparó su "
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"ejercito para seguir a los orcos. Su objetivo declarado no era la venganza, "
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"sino el deseo de garantizar la seguridad de Jotha con una demostración de "
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"fuerza que le enseñaría a los orcos a mantenerse alejados de los tritones. "
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"El ejército de los tritones alcanzó a la banda de orcos al llegar a Tirigaz."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
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msgid ""
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"Under the cover of darkness, the mermen slid into the bay, intending to "
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"launch a surprise attack at dawn. But the orcs were prepared for this, and "
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"had hastily devised a surprise of their own. Ships at the mouth of the bay "
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"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
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"poured forth from the city. The merfolk were trapped, and found themselves "
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"vastly outnumbered."
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msgstr ""
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"Bajo el amparo de la oscuridad, los tritones se deslizaron a la bahía, con "
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"la intención de lanzar un ataque por sorpresa al amanecer. Pero los orcos "
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"estaban preparados, y habían ideado rápidamente una sorpresa de las suyas. "
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"Los barcos en la desembocadura de la bahía que les habían parecido cascos "
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"abandonados vomitaban hordas de orcos. Más de ellas se vertían de la ciudad. "
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"Los tritones fueron atrapados, y se vieron ampliamente superados en número."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
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msgid ""
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"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
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"lost. The kai himself fought with reckless abandon; foes fell with each "
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"swing of his great mace. The orcs discovered that trapped mermen were "
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"tougher than they had imagined, and found themselves fleeing into the forest "
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"to escape their vengeful spears. As the kai had intended, it was a defeat "
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"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
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"felled by a poisoned orcish dart, and the greater part of his army was "
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"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
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"son of Kai Laudiss, learned that he had become kai."
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msgstr ""
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"El ejército del kai Laudiss luchó ferozmente, matando a cinco orcos por cada "
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"guerrero que perdió. El kai peleó con temerario abandono; Enemigos cayeron "
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"con cada golpe de su gran mazo. Los orcos descubrieron que los tritones "
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"atrapados eran más duros de lo que habían imaginado, y se encontraron "
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"huyendo al bosque para escapar de sus lanzas vengativas. Tal y como el kai "
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"había previsto, fue una derrota de los orcos que no olvidarían pronto, pero "
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"el precio fue grande. El kai Laudiss fue derribado por un dardo envenenado "
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"de los orcos, y la mayor parte de su ejército fue destruido. Cuando los "
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"soldados restantes regresaron a Jotha, Krellis, el joven hijo del kai "
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"Laudiss, supo que se había convertido en kai."
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
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msgid ""
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"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
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"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
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"his father, and he had known her as long as he could remember. Cylanna "
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"mourned the former kai, but believed that his sacrifice would allow Krellis "
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"to preside over an age of peace. Unfortunately, that was not to be. A new "
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"enemy appeared from under the mountains."
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msgstr ""
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"El kai Krellis se sentía demasiado joven para asumir las responsabilidades "
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"de un reino, por lo que confiaba en la sabiduría de una sacerdotisa llamada "
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"Cylanna. Ella había sido amiga de su padre, y él la conocía desde que podía "
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"recordar. Cylanna lloraba al antiguo kai, pero creía que su sacrificio "
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"permitiría a Krellis presidir una era de paz. Por desgracia, no fue así. Un "
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"nuevo enemigo apareció de debajo de las montañas."
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
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msgid "Undead Forces"
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msgstr "Fuerzas no muertas"
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#. [side]: type=Dark Sorcerer, id=Mal-Kevek
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#. [side]: type=Lich, id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
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msgid "Mal-Kevek"
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msgstr "Mal-Kevek"
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#. [objective]: condition=win
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
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#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
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#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
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msgid "Defeat enemy leader"
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msgstr "Derrote al líder enemigo"
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#. [unit]: type=Mermaid Priestess, id=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
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msgid "Cylanna"
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msgstr "Cylanna"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
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msgid "Is something wrong, priestess?"
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msgstr "¿Algo va mal, sacerdotisa?"
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
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msgid "Maybe. I smell death and decay."
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msgstr "Quizá. Huele a muerte y decadencia."
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#. [unit]: type=Merman Netcaster, id=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
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msgid "Gwabbo"
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msgstr "Gwabbo"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
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msgid "Back, you fiend! You have not won...I will return to finish this."
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msgstr "¡Atrás demonio! No has ganado... Volveré para terminar esto."
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
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msgid ""
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"Kai! We are under attack! Fell creatures invaded our village and slew "
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"without mercy. I managed to fight my way clear, and have come to seek your "
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"aid."
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msgstr ""
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"¡Kai! ¡Nos atacan! Criaturas caídas invadieron nuestro pueblo y nos mataron "
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"sin piedad. He logrado abrirme camino y he venido a pedir tu ayuda."
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
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msgid "What manner of creatures were they?"
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msgstr "¿Qué clase de criaturas eran?"
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
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msgid ""
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"I have never seen their like before in all my years. They were like men, but "
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"they had no skin. Our spears went right through them; they <i>laughed</i> at "
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"our weapons. And they smelled like nothing in the sea, of dank earth and "
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"rottenness."
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msgstr ""
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"Nunca las había visto antes. Son como hombres, pero no tienen piel. Nuestras "
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"lanzas les atravesaban; ellos se <i>reían</i> de nuestras armas. Y no olían "
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"como algo del mar, olían a tierra húmeda y putrefacción."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
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msgid ""
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"Undead. This will be your first real test as a leader, Kai Krellis. You must "
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"defeat these creatures."
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msgstr ""
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"No muertos. Esta será vuestra primera prueba real como líder, kai Krellis. "
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"Debéis derrotar a esas criaturas."
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
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msgid ""
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"Kai, please lead us against them yourself, it will hearten the folk. And — "
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"if you will permit — you reach the age now where a kai must learn battle "
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"skills."
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msgstr ""
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"Kai, por favor lideradnos contra ellos vos mismo, animará a la gente. Y, si "
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"me lo permitís, tenéis la edad en la que un kai debe aprender habilidades de "
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"batalla."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
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msgid ""
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"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
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"but when war looms, a kai must lead. It is our way."
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msgstr ""
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"Gwabbo habla con sabiduría. Debéis luchar, yo os protegeré tanto como "
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"pueda... Pero cuando la guerra aparece, un Kai debe liderar. Es nuestra "
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"forma de hacer las cosas."
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
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msgid ""
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"You have few trained fighters, so you can only recruit three of each level 1 "
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"unit. There is no limit on citizens."
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msgstr ""
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||
"Tiene pocos combatientes entrenados, por lo que sólo puede reclutar tres de "
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"nivel 1 por cada unidad. No hay límite en los ciudadanos."
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#. [message]: speaker=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
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msgid "Rise, my slaves! We will create an army for Lord Ravanal."
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msgstr "¡Alzaos, mis esclavos! Crearemos un ejercito para Lord Ravanal."
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||
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#. [message]: speaker=Cylanna
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||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
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msgid ""
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||
"He is raising our dead to fight against us! Even though they were your own "
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"citizens, Krellis, show no mercy. Destroy them if you can."
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||
msgstr ""
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"¡Está levantando nuestros muertos para que luchen contra nosotros! A pesar "
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"de que fueron nuestros propios ciudadanos, Krellis, no mostréis clemencia. "
|
||
"Destruidlos si podéis."
|
||
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||
#. [message]: id=Mal-Kevek
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
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msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
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msgstr "Estúpidos hombres pez. No podéis <i>matarme</i> tan fácilmente."
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||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
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msgid ""
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||
"The merfolk saw a shadowy shape rise from the dead body of the necromancer "
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"and disappear under the mountain."
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msgstr ""
|
||
"Los tritones vieron una forma sombría surgir del cuerpo muerto del "
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"nigromante y desaparecer bajo la montaña."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
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msgid "He is raising the dead from every village!"
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msgstr "¡Está levantando a los muertos en cada aldea!"
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||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
|
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msgid "This will be a dark day, but we <i>will</i> prevail."
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||
msgstr "Este va a ser un día negro, pero <i>prevaleceremos</i>."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
|
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msgid "Hey, I did it!"
|
||
msgstr "¡Hey, lo conseguí!"
|
||
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||
#. [message]: speaker=Gwabbo
|
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
|
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msgid "Good work Kai, if I may say so."
|
||
msgstr "Buen trabajo kai, si se me permite decirlo."
|
||
|
||
#. [scenario]: id=02_Flight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||
msgid "Flight"
|
||
msgstr "Vuela"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
|
||
msgid ""
|
||
"Kai Krellis was concerned that the undead might return, so he determined to "
|
||
"learn as much as possible about them. His only clue was the name the "
|
||
"necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
|
||
"north and south along the coast to learn what they might about this Ravanal. "
|
||
"The news they brought him was not good."
|
||
msgstr ""
|
||
"Al kai Krellis le preocupaba que los no muertos pudieran volver, así que "
|
||
"decidió aprender tanto como fuese posible acerca de ellos. Su única pista "
|
||
"era el nombre que el nigromante había dicho: <i>«Lord Ravanal»</i>. Envió a "
|
||
"sus exploradores más rápidos al norte y al sur a lo largo de la costa a "
|
||
"aprender lo que pudieran acerca de este Ravanal. Las noticias que le "
|
||
"trajeron no era buenas."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
|
||
msgid ""
|
||
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
|
||
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
|
||
"building a fearsome army of undead humans there. He had also sent "
|
||
"necromancers to attack the orcs, and even the elves, in a quest for undead "
|
||
"soldiers of different races. It seemed that he also lusted for merfolk "
|
||
"slaves. Krellis’ scouts reported that more dark armies were heading north."
|
||
msgstr ""
|
||
"Mal-Ravanal, al parecer, era un gran mago humano que se había transformado "
|
||
"en un liche. Había atacado las fronteras del reino de Wesnoth, y estaba "
|
||
"construyendo un ejército temible de humanos no muertos allí. También había "
|
||
"enviado nigromantes para atacar a los orcos, e incluso a los elfos, en busca "
|
||
"de soldados muertos de diferentes razas. Parecía que codiciaran los esclavos "
|
||
"tritones. Los exploradores de Krellis informaron de que más ejércitos "
|
||
"oscuros se dirigían hacia el norte."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
|
||
msgid ""
|
||
"As the weeks went by, the veterans of the last battle helped train new "
|
||
"recruits. Krellis’ army did not yet match his father’s, but he now had many "
|
||
"competent soldiers. As he had expected, their adversaries soon arrived."
|
||
msgstr ""
|
||
"A medida que pasaban las semanas, los veteranos de las últimas batallas "
|
||
"ayudaban a entrenar a los nuevos reclutas. El ejercito de Krellis aun no "
|
||
"igualaba al de su padre, pero ahora había muchos soldados competentes. Tal y "
|
||
"como esperaba, sus adversarios pronto llegaron."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
|
||
msgid ""
|
||
"Move Kai Krellis to the north-west corner of the map. He must be level one "
|
||
"or higher."
|
||
msgstr ""
|
||
"Mueva al kai Krellis a la esquina noroeste del map. Su nivel debe ser uno o "
|
||
"superior."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
msgid "(different bonus for each)"
|
||
msgstr "(bonificación diferente para cada uno)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Derrota a todos los líderes enemigos"
|
||
|
||
#. [side]
|
||
#. [side]: type=Death Knight, id=Dead Knight
|
||
#. [side]: type=Lich, id=Mal-Kevek
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
|
||
msgid "Mal-Ravanal’s Forces"
|
||
msgstr "Fuerzas de Mal-Ravanal"
|
||
|
||
#. [side]: type=Necromancer, id=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
|
||
msgid "Mel Daveth"
|
||
msgstr "Mel Daveth"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274
|
||
msgid ""
|
||
"You may have ended my first life, but you have only made me more powerful in "
|
||
"death. Now I will teach you a lesson!"
|
||
msgstr ""
|
||
"Puedes haber acabado con mi primera vida, pero sólo me has hecho más "
|
||
"poderoso en la muerte ¡Ahora te daré una lección!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279
|
||
msgid "Leave some of them for me."
|
||
msgstr "Deja algunos para mí."
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
|
||
msgid "Uhhh."
|
||
msgstr "Uhhh."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290
|
||
msgid "And him."
|
||
msgstr "Y para él."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295
|
||
msgid ""
|
||
"We are surrounded. Look how many there are! How can we defeat them this time?"
|
||
msgstr ""
|
||
"Estamos perdidos ¡Mira cuántos hay! ¿Cómo podríamos vencerles esta vez?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300
|
||
msgid ""
|
||
"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
|
||
"an island to the north. She and her priestesses are powerful. With their "
|
||
"help we could probably defeat these enemies. Our task is to convince her to "
|
||
"leave her enclave."
|
||
msgstr ""
|
||
"Temo que no podamos. Necesitamos ayuda. Mi vieja instructora, Tyegea, enseña "
|
||
"en una isla al norte. Ella y sus sacerdotisas son poderosas. Con su ayuda "
|
||
"probablemente podríamos vencer a estos enemigos. Nuestra tarea consiste en "
|
||
"convencerla de que deje su enclave."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305
|
||
msgid "You can do that, right?"
|
||
msgstr "Puedes hacerlo, ¿verdad?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310
|
||
msgid "I am not sure that I can. However, you could."
|
||
msgstr "No estoy segura de que pueda. Tal vez, tu podrías."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315
|
||
msgid ""
|
||
"Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
|
||
"cannot?"
|
||
msgstr ""
|
||
"¿Yo? Nunca he conocido a Tyegea ¿Cómo podría convencerla de que nos ayude si "
|
||
"tu no puedes?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320
|
||
msgid ""
|
||
"You will just have to trust me on this. She will listen to you. I will say "
|
||
"no more on the matter."
|
||
msgstr ""
|
||
"Sólo tendréis que confiar en mi en esto. Ella os escuchará. No diré nada más "
|
||
"sobre el asunto."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325
|
||
msgid "Very well. How do we get there?"
|
||
msgstr "Muy bien ¿Cómo llegaremos?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330
|
||
msgid ""
|
||
"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
|
||
"small island to the west of Bilheld, which is over ocean to the west-"
|
||
"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
|
||
"here, and the open ocean west of Tirigaz can be dangerous for small groups."
|
||
msgstr ""
|
||
"Seguimos la costa hacia el norte, entonces vamos hacia el oeste a la isla "
|
||
"Bilheld. Tyegea vive en una pequeña isla al oeste de Bilheld, que está en el "
|
||
"océano al oeste-suroeste de Tirigaz. Todo el mundo tiene que ir, ahora es "
|
||
"mortalmente peligroso quedarse aquí, y el oeste del océano abierto de "
|
||
"Tirigaz puede ser peligroso para grupos pequeños."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355
|
||
msgid ""
|
||
"Most of your citizens are not soldiers who will simply obey your orders. It "
|
||
"will not be voiced aloud, but if you leave now, some of the people will "
|
||
"think this mission is just an excuse to run away."
|
||
msgstr ""
|
||
"Muchos de vuestros ciudadanos no son soldados que simplemente obedecerán "
|
||
"vuestras órdenes. No se ha dicho en voz alta, pero si os vais ahora, algunos "
|
||
"pensarán que esta misión es sólo una excusa para salir corriendo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361
|
||
msgid ""
|
||
"However, I am afraid that not everyone will follow you on so perilous an "
|
||
"adventure. First you must prove you are not afraid of danger. If you leave "
|
||
"now, many will think the mission is but an excuse to flee."
|
||
msgstr ""
|
||
"Sin embargo, me temo que no todo el mundo os siga en tan peligrosa aventura. "
|
||
"Primero debéis probar que no os asusta el peligro. Si os vais ahora muchos "
|
||
"pensarán que la misión no es más que una excusa para huir."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
|
||
msgid ""
|
||
"I am not afraid! My people will see me fight the undead before we leave, "
|
||
"even if defeating them all is impossible."
|
||
msgstr ""
|
||
"¡No estoy asustado¡ Mi gente me verá luchar contra los no muertos antes de "
|
||
"irnos, incluso si derrotarlos a todos es imposible."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374
|
||
msgid ""
|
||
"But will everyone follow me on so perilous an adventure? I am still a youth; "
|
||
"it may be they will not trust me."
|
||
msgstr ""
|
||
"Pero, ¿Me seguirán todos en una aventura tan peligrosa? Todavía soy joven; "
|
||
"puede que no confíen en mí."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383
|
||
msgid ""
|
||
"They will follow. You proved your courage in our last battle. Your father, "
|
||
"the Kai-that-was, would have been proud."
|
||
msgstr ""
|
||
"Ellos os seguirán. Demostrasteis coraje en nuestra última batalla. Vuestro "
|
||
"padre, el que fuera kai, habría estado orgulloso."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389
|
||
msgid ""
|
||
"You have proven your courage in battle, as tradition required of a kai; they "
|
||
"will follow you now."
|
||
msgstr ""
|
||
"Habéis demostrado vuestro coraje en batalla, tal como requiere la tradición "
|
||
"de un kai; ellos os seguirán ahora."
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
|
||
msgid "This is impossible!"
|
||
msgstr "¡Esto es imposible!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441
|
||
msgid "With their master gone, the undead are vanishing!"
|
||
msgstr "¡Sin su amo, los no muertos desaparecen!"
|
||
|
||
#. [unit]: type=Dread Bat, id=Fearsome Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455
|
||
msgid "Fearsome Bat"
|
||
msgstr "Murciélago aterrador"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
|
||
msgid "Look! There is a massive bat back here."
|
||
msgstr "¡Mirad! Hay un murciélago enorme aquí detrás."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
|
||
msgid "Be courageous, and attack it anyway!"
|
||
msgstr "¡Sé valiente y ataca de todas formas!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
|
||
msgid ""
|
||
"But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
|
||
"might desire a new one?"
|
||
msgstr ""
|
||
"Pero no <i>me</i> está atacando. ¿Crees que, sin su amo, podría desear uno "
|
||
"nuevo?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482
|
||
msgid ""
|
||
"If it does not attack, we shall not kill it. Let us see if it follows us."
|
||
msgstr "Si no ataca, no lo mataremos. Veamos si nos sigue."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488
|
||
msgid "That is a mighty bat!"
|
||
msgstr "¡Ese es un poderoso murciélago!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492
|
||
msgid "It is no matter. I will destroy it immediately."
|
||
msgstr "No importa. Lo destruiré inmediatamente."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496
|
||
msgid ""
|
||
"Hold a moment! Do you think, with its master gone, it might desire a new one?"
|
||
msgstr "¡Espera un momento! ¿Crees que, sin su amo, podría desear uno nuevo?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500
|
||
msgid "If it does not attack, do not kill it. Let us see if it follows us."
|
||
msgstr "Si no ataca, no lo matéis. Veamos si nos sigue."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537
|
||
msgid "With their master gone, the undead are fading away!"
|
||
msgstr "¡Sin su amo, los no muertos se consumen!"
|
||
|
||
#. [unit]: type=Vampire Bat, id=Friendly Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552
|
||
msgid "Friendly Bat"
|
||
msgstr "Murciélago amistoso"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567
|
||
msgid "And look! There is a bat cowering in the corner here."
|
||
msgstr "¡Mirad! Hay un murciélago acobardado en este rincón."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571
|
||
msgid "Well, kill it, and lets keep moving."
|
||
msgstr "Bueno, mátalo, y sigamos nuestro camino."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575
|
||
msgid "But look, it’s licking my hand."
|
||
msgstr "Pero mira, está lamiéndome la mano."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#. [message]: speaker=Friendly Bat
|
||
#. This should just be "translated" to whatever noise a bat makes in your language.
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
|
||
msgid "Neep?"
|
||
msgstr "¿Nip?"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584
|
||
msgid "It’s kind of cute."
|
||
msgstr "Es tan lindo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
|
||
msgid "Very well then. I suppose we have our own bat."
|
||
msgstr "Muy bien entonces. Supongo que tenemos nuestro propio murciélago."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594
|
||
msgid "Look! There is a bat cowering in the corner here."
|
||
msgstr "¡Mirad! Hay un murciélago encogido aquí en la esquina."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598
|
||
msgid "Aren’t you going to kill it? We need to keep moving."
|
||
msgstr "¿No vas a matarlo? Necesitamos movernos."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602
|
||
msgid "I would feel bad about that. It is, uh, licking my hand."
|
||
msgstr "Me sentiría mal haciéndolo. Está, eh, lamiéndome la mano."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610
|
||
msgid "Apparently you have your own bat."
|
||
msgstr "Aparentemente tienes tu propio murciélago."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644
|
||
msgid "With their master gone, the skeletons are crumbling!"
|
||
msgstr "¡Sin su amo, los esqueletos se desmoronan!"
|
||
|
||
#. [unit]: type=Walking Corpse, id=Undead Bat
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657
|
||
msgid "Undead Bat"
|
||
msgstr "Murciélago no muerto"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666
|
||
msgid ""
|
||
"Look! There is a bat in the corner here. It is moving, but it looks half "
|
||
"dead."
|
||
msgstr ""
|
||
"¡Mirad! Hay un murciélago en este rincón. Se mueve, pero parece medio muerto."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675
|
||
msgid "No, that thing is all the way dead."
|
||
msgstr "No, esa cosa esta muerda del todo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
|
||
msgid "Actually, I believe it is truly dead."
|
||
msgstr "De hecho, creo que ha muerto de verdad."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687
|
||
msgid ""
|
||
"I believe it is undead and has no will of its own, but the Kai may have the "
|
||
"will power to direct it."
|
||
msgstr ""
|
||
"Creo que está no muerto y que no tiene voluntad propia, pero el Kai podría "
|
||
"tener la fuerza de voluntad para dirigirlo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691
|
||
msgid "Fascinating. I shall certainly try."
|
||
msgstr "Fascinante. Voy a intentarlo."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703
|
||
msgid "He had a chest in his tent, too. It is filled with gold!"
|
||
msgstr "También tenía un cofre en su tienda. ¡Está lleno de oro!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715
|
||
msgid "You receive 120 gold."
|
||
msgstr "Recibe 120 piezas de oro."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
|
||
msgid "It galls me to flee from our home, but we will return."
|
||
msgstr "Me irrita huir de nuestra casa, pero volveremos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
|
||
msgid "Have a unit pick up the ring to end the scenario."
|
||
msgstr "Una unidad tiene que recoger el anillo para terminar el escenario."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819
|
||
msgid "Have a unit pick up the ring of power."
|
||
msgstr "Una unidad tiene que recoger el anillo de poder."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. It will "
|
||
"take greater might than we have to defeat them."
|
||
msgstr ""
|
||
"Matar estos enemigos estuvo bien, pero había muchos más en el camino. Habrá "
|
||
"más que los que hemos derrotado."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841
|
||
msgid "Onward to Tyegëa’s island, then."
|
||
msgstr "Adelante a la isla de Tyegea entonces."
|
||
|
||
#. [scenario]: id=03_Wolf_Coast
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
|
||
msgid "Wolf Coast"
|
||
msgstr "Costa Lobo"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
|
||
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
|
||
msgstr ""
|
||
"Desconfiado del mar abierto, el kai Krellis guió a su pueblo bordeando la "
|
||
"costa."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
|
||
msgid ""
|
||
"They had only just begun their trek when they encountered wolves who had "
|
||
"gotten wind of the battle. Many of the wolves were ridden by goblins. The "
|
||
"orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
|
||
"to bother the merfolk, but these goblins were bandits and outcasts even to "
|
||
"their own kind."
|
||
msgstr ""
|
||
"No habían hecho más que empezar el viaje cuando encontraron lobos que habían "
|
||
"olido el viento de la batalla. Muchos de los lobos eran montados por "
|
||
"goblins. Los orcos de Tirigaz, castigados por la victoria del kai Laudiss, "
|
||
"podían haber decidido no molestar a los tritones, pero estos goblins eran "
|
||
"bandidos y marginados incluso de su propia especie."
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
|
||
msgid "Wolf Riders"
|
||
msgstr "Jinetes de lobos"
|
||
|
||
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
|
||
msgid "Gashnok"
|
||
msgstr "Gashnok"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
|
||
msgid "Wild Wolves"
|
||
msgstr "Lobos salvajes"
|
||
|
||
#. [unit]: type=Goblin Knight, id=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
|
||
msgid "Vrunt"
|
||
msgstr "Vrunt"
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||
msgid ""
|
||
"Smells like lots of death in the south. There must be a good feast near that "
|
||
"merman town."
|
||
msgstr ""
|
||
"Huele mucho a muerte en el sur. Debe de haber un buen festín cerca de esa "
|
||
"ciudad sirénida."
|
||
|
||
#. [message]: speaker=Vrunt
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
|
||
msgstr "Esperemos que aquellos lobos salvajes no lleguen antes que nosotros."
|
||
|
||
#. [message]: speaker=Gashnok
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||
msgid ""
|
||
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
|
||
"Go get it."
|
||
msgstr ""
|
||
"Espera... ¡Parece que un festín mejor se nos acerca! ¡Pescado fresco, "
|
||
"chicos! ¡A por ellos!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||
msgid "Beware, people!"
|
||
msgstr "¡Tened cuidado gente!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
|
||
msgid "Neep, neep!"
|
||
msgstr "¡Nip, nip!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
|
||
msgid "Someone go find out what is exciting the bat."
|
||
msgstr "Que alguien vaya a buscar lo que está excitando al murciélago."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
|
||
msgid "There is something sticking out of the mud here. Ah! I got it."
|
||
msgstr "Hay algo que sobresale del lodo aquí. ¡Ah! Ya lo tengo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
|
||
msgid ""
|
||
"I know what that is. It’s a storm trident. It is supposed to let you control "
|
||
"the lightning."
|
||
msgstr ""
|
||
"Yo sé lo que es. Es un tridente de tormentas. Se supone que te permite "
|
||
"controlar el rayo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
|
||
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
|
||
msgstr "El tridente es mágico, a distancia y con 14-2 de daño de <i>fuego</i>."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829
|
||
msgid "That sounds great! I’ll take it."
|
||
msgstr "¡Eso suena muy bien! Lo cogeré."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
|
||
msgid "That sounds frightening. Let someone else have it."
|
||
msgstr "Eso suena aterrador. Dejemos que otro lo tenga."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
|
||
msgid "Let me have that trident. I want to control lightning!"
|
||
msgstr "Déjame tener el tridente ¡Quiero controlar el relámpago!"
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
|
||
msgid "I’ll just leave that trident where it is."
|
||
msgstr "Dejaré el tridente justo donde está."
|
||
|
||
#. [scenario]: id=04_Slavers
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
|
||
msgid "Slavers"
|
||
msgstr "Esclavos"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
|
||
msgid ""
|
||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||
"Cylanna and a few soldiers had been farther."
|
||
msgstr ""
|
||
"Estaban más lejos de casa de lo que la mayoría de los tritones nunca había "
|
||
"ido. Sólo Cylanna y unos pocos soldados habían estado más allá."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||
msgid "Former Slaves"
|
||
msgstr "Antiguos esclavos"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
|
||
msgid "Saurian Slavers"
|
||
msgstr "Esclavos saurios"
|
||
|
||
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
|
||
msgid "Gilak"
|
||
msgstr "Gilak"
|
||
|
||
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
|
||
msgid "Raxisz"
|
||
msgstr "Raxisz"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
|
||
msgid "Saurians"
|
||
msgstr "Saurios"
|
||
|
||
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
|
||
msgid "Aglizix"
|
||
msgstr "Aglizix"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
|
||
msgid "There are cages on the shore. I wonder why."
|
||
msgstr "Hay jaulas en la orilla. Me pregunto por qué."
|
||
|
||
#. [unit]: type=Merman Brawler, id=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
|
||
msgid "Teelöa"
|
||
msgstr "Teelöa"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
|
||
msgid "Help! Save me!"
|
||
msgstr "¡Ayuda! ¡Salvadme!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
|
||
msgid "Who are you? What is happening?"
|
||
msgstr "¿Quién eres? ¿Qué está pasando?"
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
|
||
msgid ""
|
||
"My name is Teelöa. I have been a slave to these saurians for almost two "
|
||
"years. I saw you coming up the coast in strength, so I fled. They follow in "
|
||
"my wake, and without your protection they will surely kill me."
|
||
msgstr ""
|
||
"Mi nombre es Teelöa. He sido un esclavo de estos saurios durante casi dos "
|
||
"años. Os vi venir con fuerzas por la costa, así que huí. Siguen tras de mi, "
|
||
"y sin vuestra protección seguramente me matarán."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
|
||
msgid "A slave!"
|
||
msgstr "¡Un esclavo!"
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
|
||
msgid ""
|
||
"You! Merman! You have some property of oursss. Return it at once if you "
|
||
"value your life."
|
||
msgstr ""
|
||
"¡Tú! ¡Tritón! Tienes algo de nuestra propiedad. Devuélvelo de una vez si "
|
||
"valoras tu vida."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
|
||
msgid ""
|
||
"If you mean this merman, Teelöa, he is no longer your property. No person "
|
||
"should be the property of another. Release all your slaves, or the wrath of "
|
||
"the merfolk will fall upon you!"
|
||
msgstr ""
|
||
"Si os referís a este tritón, Teelöa, ya no es de vuestra propiedad. Ninguna "
|
||
"persona debería ser la propiedad de otro ¡Liberad a todos vuestros esclavos, "
|
||
"o la ira de los tritones caerá sobre vos!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
|
||
msgid "A brave and kindhearted choice! I cannot abide slavery."
|
||
msgstr ""
|
||
"¡Una opción valiente y de buen corazón! No puedo soportar la esclavitud."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#. The phrase 'words of a man' does *not* have the sense of
|
||
#. 'words of a human' here; it signifies rather 'words of a
|
||
#. moral adult' as opposed to a child or dependant.
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
|
||
msgid ""
|
||
"Those were the words of a man and a leader, Kai Krellis, and well spoken. "
|
||
"The folk are truly yours now."
|
||
msgstr ""
|
||
"Fueron palabras de hombre y de líder, Kai Krellis, y bien dichas. En verdad "
|
||
"que ahora la gente está contigo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
|
||
msgid ""
|
||
"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
|
||
"from fleeing their enemies, cheered his ultimatum and made ready to fight "
|
||
"with a will."
|
||
msgstr ""
|
||
"El kai Krellis vio que era así. Los refugiados tritones, dolidos en su "
|
||
"orgullo por huir de sus enemigos, aplaudieron su ultimátum y se prepararon "
|
||
"con deseo para luchar."
|
||
|
||
#. [message]: speaker=Gilak
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
|
||
msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
|
||
msgstr ""
|
||
"¡Necio tritón! Pronto desssearás haberte preocupado de tus propios asssuntos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
|
||
msgid ""
|
||
"Perhaps if I called out to the slaves, I could rouse them to help us fight "
|
||
"against their captors."
|
||
msgstr ""
|
||
"Quizá si llamo a los esclavos podría hacer que se levanten para ayudarnos a "
|
||
"luchar contra sus captores."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
|
||
msgid ""
|
||
"I think that would work. If I may make a suggestion though, I think we "
|
||
"should wait for a more strategic moment."
|
||
msgstr ""
|
||
"Pienso que podría funcionar. Si se me permite hacer una sugerencia, sin "
|
||
"embargo, creo que deberíamos esperar un momento más estratégico."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
|
||
msgid ""
|
||
"Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
|
||
"arm on this journey; your courage and loyalty are well proven."
|
||
msgstr ""
|
||
"Nunca vaciléis en darme vuestro consejo, Gwabbo. Habéis sido mi brazo "
|
||
"derecho en este viaje; vuestro coraje y lealtad están bien probados."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
|
||
msgid ""
|
||
"Those are the words of a true kai and your father’s son. I am proud of you, "
|
||
"Krellis."
|
||
msgstr ""
|
||
"Esas son las palabras de un verdadero kai y del hijo de vuestro padre. Estoy "
|
||
"orgullosa de vos, Krellis."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
|
||
msgid ""
|
||
"I believe that would work, but many of them will be killed if you do it now. "
|
||
"It might be better to wait."
|
||
msgstr ""
|
||
"Creo que podría funcionar, pero muchos de ellos serán asesinados si lo "
|
||
"hacéis ahora. Tal vez sea mejor esperar."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
|
||
msgid ""
|
||
"You can choose when the slaves come out of their villages and attack their "
|
||
"captors. When you are ready, right click anywhere and select the slave "
|
||
"revolt."
|
||
msgstr ""
|
||
"Puede elegir cuando los esclavos saldrán de sus aldeas y atacarán a sus "
|
||
"captores. Cuando esté preparado, haga click derecho y seleccione revuelta de "
|
||
"esclavos."
|
||
|
||
#. [set_menu_item]: id=peasant_revolt_menu_option
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
|
||
msgid "Inspire the slaves to revolt"
|
||
msgstr "Inspire a los esclavos a la rebelión"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
|
||
msgid ""
|
||
"Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
|
||
"you would be free, arise and seize your liberty!"
|
||
msgstr ""
|
||
"¡Oíd esto! Esclavos, los tritones hemos jurado hacer la guerra a vuestros "
|
||
"torturadores ¡Si queréis ser libres, alzaos y conquistad de vuestra libertad!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
|
||
msgid ""
|
||
"Cheers erupted from several villages, and former slaves rushed out with "
|
||
"whatever meager weapons they could find, or fists and rocks if no weapons "
|
||
"were to hand. Screams and curses came from the saurian castles."
|
||
msgstr ""
|
||
"Surgieron vítores de varias aldeas, y los antiguos esclavos se apresuraron a "
|
||
"hacerse con las escasas armas que pudieron encontrar, o puños y rocas si no "
|
||
"tenían armas a mano. Gritos y maldiciones vinieron de los castillos saurios."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
|
||
msgid "There is a treasure chest there! Good bat!"
|
||
msgstr "¡Hay un cofre con un tesoro ahí! ¡Buen murciélago!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
|
||
msgid "There is a treasure chest here!"
|
||
msgstr "¡Hay un cofre con un tesoro ahí!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205
|
||
msgid "You receive 100 gold."
|
||
msgstr "Recibe 100 piezas de oro."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
|
||
msgid "Neep!"
|
||
msgstr "¡Nip!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
|
||
msgid ""
|
||
"I believe our bat is impressed! That must be a drake. I am told they are "
|
||
"fearsome, but honorable, creatures. I think we can let him out of the cage."
|
||
msgstr ""
|
||
"¡Creo que nuestro murciélago está impresionado! Eso debe ser un draco. Me "
|
||
"han dicho que son temibles, pero honorables, criaturas. Pienso que podemos "
|
||
"dejarle salir de la jaula."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
|
||
msgid ""
|
||
"This must be a drake. I am told they are honorable creatures. I am going to "
|
||
"let him out of the cage."
|
||
msgstr ""
|
||
"Este debe ser un draco. Me han dicho que son criaturas honorables. Voy a "
|
||
"dejarle salir de la jaula."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
|
||
msgid ""
|
||
"That must be a drake. I am told they are fearsome, but honorable, creatures. "
|
||
"Let him out of the cage."
|
||
msgstr ""
|
||
"Eso debe ser un draco. Me han dicho que son temibles, pero honorables, "
|
||
"criaturas. Dejadle salir de la jaula."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
|
||
msgid "Uh...If you say so."
|
||
msgstr "Bueno... Si tu lo dices."
|
||
|
||
#. [unit]: type=Drake Burner, id=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
|
||
msgid "Keshan"
|
||
msgstr "Keshan"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
|
||
msgid "What is your name?"
|
||
msgstr "¿Cuál es tu nombre?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
|
||
msgid "I am Keshan."
|
||
msgstr "Soy Keshan."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
|
||
msgid "How did you come to be in a cage?"
|
||
msgstr "¿Cómo llegasteis a estar en una jaula?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
|
||
msgid ""
|
||
"I was hunting north of here when the small ones captured me. I killed many, "
|
||
"but I was humiliated in the end."
|
||
msgstr ""
|
||
"Estaba cazando al norte de aquí cuando los seres pequeños me capturaron. "
|
||
"Maté a muchos, pero al final fui humillado."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
|
||
msgid "Will you fight with us, Keshan?"
|
||
msgstr "¿Lucharéis con nosotros, Keshan?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
|
||
msgid "You have released me, so I owe you a great debt. I will fight with you."
|
||
msgstr ""
|
||
"Me habéis liberado, así que tengo una gran deuda con vos. Lucharé con vos."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
|
||
msgid ""
|
||
"Don’t let him go too crazy. Those saurian spears will go right through his "
|
||
"scales."
|
||
msgstr ""
|
||
"No le dejéis ir a lo loco. Las lanzas saurias atravesarían sus escamas."
|
||
|
||
#. [unit]: type=Poacher, id=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
|
||
msgid "Siddry"
|
||
msgstr "Siddry"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
|
||
msgid "Who are you, and what are you doing in a cage?"
|
||
msgstr "¿Quién sois, y qué estáis haciendo en una jaula?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
|
||
msgid ""
|
||
"My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
|
||
"turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
|
||
"them. They tried to take my bow too, but they had some trouble with that."
|
||
msgstr ""
|
||
"Mi nombre es Siddry. Estos malditos saurios me atraparon hace una semana "
|
||
"querían convertirme en un supervisor de sus otros esclavos. No quise "
|
||
"hacerlo, así que me enjaularon con ellos. También intentaron coger mi arco "
|
||
"pero tuvieron problemas con eso."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
|
||
msgid "So you will help us defeat them?"
|
||
msgstr "¿Así pues, nos ayudaréis a derrotarlos?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
|
||
msgid ""
|
||
"The way I see it, you’re helping me. There is nothing I would like better "
|
||
"than to put their slavery to an end. I can’t swim, so I won’t be able to "
|
||
"come with you on your travels, but I will owe you. If there is anything I "
|
||
"can do in the future, I will do it."
|
||
msgstr ""
|
||
"A mi modo de ver, me estáis ayudando. Nada me gustaría más que poner fin a "
|
||
"su esclavitud. No puedo nadar, así que no seré capaz de ir con vos en "
|
||
"vuestros viajes, pero os lo deberé. Si hay algo que pueda hacer en el futuro "
|
||
"lo haré."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
|
||
msgid ""
|
||
"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
|
||
msgstr ""
|
||
"Bien hallado, pues, amigo. Yo soy el kai Krellis, líder del pueblo de Jotha."
|
||
|
||
#. [message]
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
|
||
msgid ""
|
||
"Kai Krellis, you have freed us, and we are forever in your debt. How can we "
|
||
"repay you?"
|
||
msgstr ""
|
||
"Kai Krellis, nos habéis liberado y estaremos siempre en deuda con vos ¿Cómo "
|
||
"podemos pagaros?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
|
||
msgid ""
|
||
"I will not ask you to follow me. You have suffered enough for the benefit of "
|
||
"others. Go back to your families if you have them, and work for yourselves "
|
||
"from now on."
|
||
msgstr ""
|
||
"No os pido que me sigáis. Habéis sufrido bastante en beneficio de los demás. "
|
||
"Volved con vuestras familias si las tenéis, y trabajad para vosotros mismos "
|
||
"a partir de ahora."
|
||
|
||
#. [scenario]: id=05_Tirigaz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
|
||
msgid "Tirigaz"
|
||
msgstr "Tirigaz"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
|
||
msgid ""
|
||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||
msgstr ""
|
||
"Más lejos, siguiendo la costa, estaba la ciudad portuaria de Tirigaz donde "
|
||
"el kai Laudiss había propinado una sonora derrota a los orcos. Bilheld "
|
||
"estaba al oeste desde allí. Los tritones se sentían intranquilos, por lo que "
|
||
"se refugiaron en un campamento orco abandonado al caer la noche."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
|
||
msgid "Destroy all the undead"
|
||
msgstr "Destruya todos los no muertos"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "(you can destroy the undead first)"
|
||
msgstr "(puede destruir primero a los no muertos)"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
|
||
msgid "Also kill Marg-Tonz"
|
||
msgstr "Mate también a Marg-Tonz"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
|
||
msgid "Orcs"
|
||
msgstr "Orcos"
|
||
|
||
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
|
||
msgid "Marg-Tonz"
|
||
msgstr "Marg-Tonz"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
|
||
msgid "Undead"
|
||
msgstr "No muerto"
|
||
|
||
#. [message]: speaker=ghost scout
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
|
||
msgid "Found. Them."
|
||
msgstr "Los encontramos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349
|
||
msgid ""
|
||
"I feared this might happen. We tarried too long fighting the saurians, and "
|
||
"the undead have caught up with us. The spirits may have trapped us here for "
|
||
"the night, but in the morning we will..."
|
||
msgstr ""
|
||
"Temía que esto pudiera suceder. Hemos permanecido demasiado tiempo luchando "
|
||
"contra los saurios y los no muertos nos han alcanzado. Puede que los "
|
||
"espíritus nos hayan atrapado aquí por la noche, pero por la mañana..."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354
|
||
msgid ""
|
||
"What’s going on? What are you fish-men doing here? Are we constantly to be "
|
||
"pestered by you creatures?"
|
||
msgstr ""
|
||
"¿Qué está pasando? ¿Qué están haciendo aquí los hombres-pez? ¿Vamos a ser "
|
||
"constantemente acosados por vosotros, monstruos?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359
|
||
msgid "He’s one to complain about <i>that</i>..."
|
||
msgstr "Justo el más adecuado para quejarse de <i>eso</i>..."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364
|
||
msgid "We were just passing through."
|
||
msgstr "Nosotros estábamos sólo de paso."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369
|
||
msgid "Well, finish passing."
|
||
msgstr "Bien, acabad de pasar."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
|
||
msgid ""
|
||
"Actually, we have some ghosts after us now, and we would like to shelter "
|
||
"here for a while."
|
||
msgstr ""
|
||
"En realidad, tenemos algunos fantasmas detrás de nosotros ahora, y nos "
|
||
"gustaría refugiarnos aquí por un tiempo."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
|
||
msgid ""
|
||
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
|
||
"don’t like fish are your problem."
|
||
msgstr ""
|
||
"¡Olvidaos de eso! ¡No queremos ningún problema, así que fuera de nuestra "
|
||
"tierra! Los fantasmas a los que no les gusta el pescado son vuestro problema."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
|
||
msgid ""
|
||
"If you give us a few hours to regroup and prepare our soldiers, we will go "
|
||
"without causing you trouble."
|
||
msgstr ""
|
||
"Si nos dais unas pocas horas para reagruparnos y preparar a nuestros "
|
||
"soldados, nos iremos sin causaros problemas."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
|
||
msgid ""
|
||
"You have one hour. After that, we are tearing down that old encampment. You "
|
||
"stay in the water if you know what’s good for you. If you set foot...or "
|
||
"whatever...on land again, we’ll cut your throats. And stay off our piers. "
|
||
"And don’t touch the ships neither!"
|
||
msgstr ""
|
||
"Tenéis una hora. Después de eso, levantaremos ese viejo campamento. Quedaos "
|
||
"en el agua si sabéis lo que es bueno para vosotros. Si ponéis los pies... o "
|
||
"lo que sea... en tierra de nuevo, cortaremos vuestros cuellos. Y dejad "
|
||
"nuestros muelles ¡Y no toquéis nuestros barcos!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
|
||
msgid "I wonder how he gets customers with manners like that."
|
||
msgstr "Me pregunto cómo consiguen clientes con modales como esos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid ""
|
||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||
msgstr ""
|
||
"Una hora nos servirá. No hacemos falta todos para eliminar a los no muertos. "
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
|
||
msgid "We can decide what to do about the orc after that."
|
||
msgstr "Ya decidiremos que hacer con el orco después de eso."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
|
||
msgid "You will only be able to use your keep for one turn."
|
||
msgstr "Sólo podrá reincorporar durante un turno."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472
|
||
msgid "You’re still squatting on our land! I warned you."
|
||
msgstr "¡Todavía estáis allanando nuestra tierra! Os lo advertí."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506
|
||
msgid "I told you to stay off our land! Now you’re in for it."
|
||
msgstr ""
|
||
"¡Os dije que os quedaseis fuera de nuestra tierra! Ahora estáis en problemas."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540
|
||
msgid "I told not to bother the ships! Now you’re in for it."
|
||
msgstr "¡Os dije que dejaseis en paz los barcos! Ahora estáis en problemas."
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573
|
||
msgid ""
|
||
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
|
||
"We’re going to end you once and for all."
|
||
msgstr ""
|
||
"¿Estáis tan locos como para atacarnos, hombres pez? ¿Después de que hemos "
|
||
"intentado ser amables? Acabaremos con vosotros de una vez por todas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667
|
||
msgid "Now maybe we can head west undisturbed."
|
||
msgstr "Ahora quizá podamos poner rumbo al oeste sin ser molestados."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665
|
||
msgid "We have destroyed the undead."
|
||
msgstr "Hemos destruido a los no muertos."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676
|
||
msgid ""
|
||
"This orc leader has not learned that threatening merfolk is a bad idea. We "
|
||
"shall defeat him before we go."
|
||
msgstr ""
|
||
"Este líder orco no ha aprendido que amenazar a los tritones es una mala "
|
||
"idea. Vamos a derrotarlo antes de irnos."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
|
||
msgid ""
|
||
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
|
||
msgstr ""
|
||
"¡Se ve que ese orco era rico! ¡Tiene un cofre aquí con alrededor de 100 "
|
||
"piezas de oro!"
|
||
|
||
#. [message]: speaker=Marg-Tonz
|
||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734
|
||
msgid "I hate mermen!"
|
||
msgstr "¡Odio a los tritones!"
|
||
|
||
#. [scenario]: id=06_Uncharted_Islands
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
|
||
msgid "Uncharted Islands"
|
||
msgstr "Islas inexploradas"
|
||
|
||
# Reordeno las frases. Me explico: la frase del final carece de sentido puesto que no hace referencia a los refugiados sino a otra frase anterior sobre la que aporta más datos. Por tanto es mejor poner la referencia a las islas justo después de nombrarlas.
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
|
||
msgid ""
|
||
"Now the merfolk had no choice but to travel through the open ocean, which "
|
||
"they knew was more dangerous than shallow water. After a few days, they "
|
||
"found some islands in their path. The infirm and young among the refugees "
|
||
"needed a break from travel; Cylanna only vaguely remembered them, but "
|
||
"thought they might be safe."
|
||
msgstr ""
|
||
"Ahora los tritones no tenían más remedio que viajar a través del mar "
|
||
"abierto, que sabían que era más peligroso que el agua poco profunda. Después "
|
||
"de unos días, encontraron algunas islas en su camino. Cylanna se acordaba de "
|
||
"ellas sólo confusamente, pero pensaba que podrían ser seguras. Los débiles y "
|
||
"los jóvenes entre los refugiados necesitaban un descanso del viaje."
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
|
||
msgid "Growloff and His Pets"
|
||
msgstr "Growloff y sus mascotas"
|
||
|
||
#. [side]: id=Growloff, type=Ranger
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
|
||
msgid "Growloff"
|
||
msgstr "Growloff"
|
||
|
||
#. [unit]: type=Cuttle Fish, id=pet
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
|
||
msgid "Beloved Pet"
|
||
msgstr "Mascota Amada"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
|
||
msgid ""
|
||
"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
|
||
"fish!"
|
||
msgstr "Umm. Hay alguien más aquí ¡Hey! ¡Le está atacando una sepia!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
|
||
msgid "Look my pet, here’s a yummy treat!"
|
||
msgstr "¡Mira mascota mía, es un apetitoso regalo!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
|
||
msgid "Or...is he <i>talking</i> to it?!"
|
||
msgstr "O... ¿Está <i>hablándole</i>?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
|
||
msgid "It is worse than that. I think <i>we</i> are the treat!"
|
||
msgstr "Es peor que eso ¡Creo que el regalo somos <i>nosotros</i>!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
|
||
msgid "Who is ready for a merfolk snack?"
|
||
msgstr "¿Quién está listo para un aperitivo de tritón?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
|
||
msgid "Brace yourselves."
|
||
msgstr "Preparaos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
|
||
msgid ""
|
||
"Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
|
||
"fish was bad!"
|
||
msgstr ""
|
||
"¡Oh, no! Mirad lo que tiene retozando a sus pies ahora ¡Y yo pensaba que esa "
|
||
"sepia era mala!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
|
||
msgid "You killed my pet! You’ll pay for that!"
|
||
msgstr "¡Mataste a mi mascota! ¡Pagarás por eso!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
|
||
msgid "Don’t kill me!"
|
||
msgstr "¡No me maten!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
|
||
msgid "But you attacked us with these monsters."
|
||
msgstr "Pero nos atacasteis con estos monstruos."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
|
||
msgid ""
|
||
"They are my friends. I’ve been so lonely here...and you killed so many of my "
|
||
"friends. They could be your friends too. Spare me, and I’ll give you my "
|
||
"favorite cuttle fish. His name is Inky."
|
||
msgstr ""
|
||
"Son mis amigos. He estado solo aquí... Y tú mataste a tantos de mis amigos. "
|
||
"Ellos podrían ser tus amigos también. Perdóname y te daré mi sepia favorita. "
|
||
"Su nombre es Inky."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
|
||
msgid "I do not want a dangerous beast like that!"
|
||
msgstr "¡No quiero una bestia peligrosa como esa!"
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
|
||
msgid ""
|
||
"But he’s tame! Really! He understands dozens of commands. He’ll do what you "
|
||
"tell him. He’s a really nice fish."
|
||
msgstr ""
|
||
"¡Pero es manso! ¡De verdad! Entiende docenas de comandos. Hará lo que le "
|
||
"digas. Es un pez muy bonito."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
|
||
msgid "Maybe we could use a pet sea monster."
|
||
msgstr "Tal vez podríamos utilizar un monstruo marino como mascota."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
|
||
msgid ""
|
||
"Very well. I will take the cuttle fish. But do not trouble us again, or I "
|
||
"shall kill you and all the rest of your pets."
|
||
msgstr ""
|
||
"Muy bien. Me llevaré la sepia. Pero no nos molestéis de nuevo, o tendré que "
|
||
"mataros a vos y al resto de vuestras mascotas."
|
||
|
||
#. [message]: speaker=Growloff
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
|
||
msgid ""
|
||
"Of course, of course. I promise! I never wanted to hurt you nice people "
|
||
"anyway."
|
||
msgstr ""
|
||
"De acuerdo, de acuerdo ¡Lo prometo! Nunca volveré a haceros daño gente "
|
||
"maravillosa."
|
||
|
||
#. [unit]: type=Cuttle Fish, id=Inky
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
|
||
msgid "Inky"
|
||
msgstr "Inky"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
|
||
msgid "Right. Tell me how to control this thing."
|
||
msgstr "De acuerdo. Decidme como controlo esta cosa."
|
||
|
||
#. [scenario]: id=07_Bilheld
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
|
||
msgid "Bilheld"
|
||
msgstr "Bilheld"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
|
||
msgid ""
|
||
"Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
|
||
"just behind it. The island was inhabited, however, and the residents didn’t "
|
||
"look happy to see them."
|
||
msgstr ""
|
||
"Finalmente, los tritones llegaron a Bilheld. Su destino, y su ayuda, estaban "
|
||
"justo detrás. Sin embargo la isla estaba habitada y los residentes no "
|
||
"parecían felices de verlos."
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
|
||
msgid "Drakes"
|
||
msgstr "Dracos"
|
||
|
||
#. [side]: id=Vlagnor, type=Drake Flameheart
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
|
||
msgid "Vlagnor"
|
||
msgstr "Vlagnor"
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||
msgid "What are you mermen doing here?"
|
||
msgstr "¿Qué estáis haciendo aquí, tritones?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
|
||
msgid "We have business with Tyegëa on the other side of the island."
|
||
msgstr "Tenemos asuntos que tratar con Tyegea en el otro lado de la isla."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
|
||
msgid "The mermaid witch?"
|
||
msgstr "¿La bruja sirena?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
|
||
msgid "Witch?!"
|
||
msgstr "¡¿Bruja?!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
|
||
msgid "Witch?"
|
||
msgstr "¿Bruja?"
|
||
|
||
# Blasting se refiere a hacer magia: tirar bolas de fuego o agua lo viento. Quizás en vez de haciendo estallar sería mejor conjurando o hechizando.
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||
msgid ""
|
||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||
"MORE mermen blasting and stabbing."
|
||
msgstr ""
|
||
"Ella mata dracos. Si tú eres su amigo, te mataremos. No deseamos más "
|
||
"sirénidos apuñalando y hechizando."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
|
||
msgid "We are going around this island whether you want us to or not."
|
||
msgstr "Rodearemos esta isla tanto si queréis como si no."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
|
||
msgid "This is OUR territory and you will not pass."
|
||
msgstr "Este es nuestro territorio y no pasaréis."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
|
||
msgid "You! Drake. Do we kill you too?"
|
||
msgstr "¡Tú! Draco. ¿Te matamos a ti también?"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
|
||
msgid "These are my friends. I will fight with them."
|
||
msgstr "Estos son mis amigos. Lucharé con ellos."
|
||
|
||
#. [message]: speaker=Vlagnor
|
||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
|
||
msgid "Then you will die with them!"
|
||
msgstr "¡Entonces moriréis con ellos!"
|
||
|
||
#. [scenario]: id=08_Talking_to_Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
|
||
msgid "Talking to Tyegëa"
|
||
msgstr "Hablando con Tyegea"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
|
||
msgid ""
|
||
"It had been more of an adventure than the Kai Krellis had planned, but they "
|
||
"were finally at their destination. The small island where Tyegëa and her "
|
||
"students lived was before them."
|
||
msgstr ""
|
||
"Había sido una aventura mayor de la que el kai Krellis había planeado, pero "
|
||
"finalmente llegaron a su destino. La pequeña isla donde Tyegea y sus "
|
||
"estudiantes vivían estaba delante de ellos."
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34
|
||
msgid "Tyegëa and Priestesses"
|
||
msgstr "Tyegea y las sacerdotisas"
|
||
|
||
#. [side]: id=Tyegea, type=Mermaid Diviner
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38
|
||
msgid "Tyegëa"
|
||
msgstr "Tyegea"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
|
||
msgid "Choose a unit to take the holy water"
|
||
msgstr "Elija una unidad para que coja el agua bendita"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
|
||
msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
|
||
msgstr ""
|
||
"Krellis... Elige tus palabras con cuidado. Tyegea es un poco impredecible."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
|
||
msgid ""
|
||
"Welcome, merfolk! It has been a long time since outsiders have visited. And "
|
||
"Cylanna! It is pleasant to see you."
|
||
msgstr ""
|
||
"¡Bienvenidos, tritones! Ha pasado un largo tiempo sin que nos visitaran "
|
||
"forasteros ¡Y Cylanna! Es un placer verte."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
|
||
msgid "The honor is ours. I present Kai Krellis of Jotha."
|
||
msgstr "El honor es nuestro. Os presento a al kai Krellis de Jotha."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
|
||
msgid "Indeed! So this is the one. Does he know?"
|
||
msgstr "¡Ya lo creo! Así que es este ¿Él lo sabe?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
|
||
msgid "Know what?"
|
||
msgstr "¿Saber qué?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
|
||
msgid ""
|
||
"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
|
||
"attacked and taken."
|
||
msgstr ""
|
||
"Ahora no es el momento. Tenemos una misión desesperada, Tyegea. Jotha ha "
|
||
"sido atacada y tomada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
|
||
msgid ""
|
||
"We were forced to flee for our lives from legions of undead. If you help us, "
|
||
"we can remove these spirits from our home."
|
||
msgstr ""
|
||
"Fuimos obligados a huir de legiones de muertos vivientes para salvar "
|
||
"nuestras vidas. Si nos ayudas podremos expulsar a esos espíritus de nuestro "
|
||
"hogar."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
|
||
msgid ""
|
||
"And what makes you think I want to leave my comfortable home and risk death "
|
||
"by attacking armies of undead?"
|
||
msgstr ""
|
||
"¿Y qué te hace pensar que quiero salir de mi confortable casa y arriesgarme "
|
||
"a morir por atacar a los ejércitos de muertos vivientes?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
|
||
msgid "I had hoped..."
|
||
msgstr "Tenía la esperanza..."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
|
||
msgid ""
|
||
"I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
|
||
"you Cylanna? Tell him what it is."
|
||
msgstr ""
|
||
"Estoy segura de que fue idea de Cylanna que vinierais aquí. Ella tiene una "
|
||
"razón ¿No Cylanna? Cuéntaselo."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
|
||
msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
|
||
msgstr ""
|
||
"(suspiro) Tenía la esperanza de evitar esto pero parece que no voy a poder."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
|
||
msgid ""
|
||
"I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
|
||
"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
|
||
"the truth."
|
||
msgstr ""
|
||
"Yo nunca estuve de acuerdo con que fuera necesario mantenerlo en secreto, "
|
||
"pero respetaba los deseos de Maudin en el asunto. Ahora Indress y Maudin "
|
||
"están muertos, y yo no lo estoy. Dile al chico la verdad."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
|
||
msgid "You knew my grandparents?"
|
||
msgstr "¿Conocisteis a mis abuelos?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
|
||
msgid "Actually, Tyegëa is your grandmother."
|
||
msgstr "De hecho, Tyegea es tu abuela."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
|
||
msgid "What? How is that possible?"
|
||
msgstr "¿Qué? ¿Como es posible?"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
|
||
msgid ""
|
||
"When your grandfather married Indress, he did not know that Tyegëa had "
|
||
"already born him a son. When she delivered your father to Jotha, your "
|
||
"grandmother Indress agreed to keep it secret and raise the infant as her own."
|
||
msgstr ""
|
||
"Cuando tu abuelo se casó con Indress, no sabía que Tyegea ya le había dado "
|
||
"un hijo. Cuando envió a tu padre a Jotha, tu abuela Indress estuvo de "
|
||
"acuerdo en mantenerlo en secreto y criar al niño como suyo propio."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
|
||
msgid "That was quite a scandal, too, but I was not cut out to be a mother."
|
||
msgstr "Eso fue bastante vergonzoso, pero yo no estaba hecha para ser madre."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
|
||
msgid ""
|
||
"I am astonished. I suppose I should be honored to have such a distinguished "
|
||
"ancestor. Now I understand why Cylanna knew you would help us."
|
||
msgstr ""
|
||
"Estoy atónito. Supongo que debe ser un honor tener un antepasado tan "
|
||
"distinguido. Ahora entiendo por qué Cylanna sabía que nos ayudaría."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
|
||
msgid ""
|
||
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
|
||
"— would run here begging for help. Before I agree to save you, you have to "
|
||
"prove that my blood flows in your veins. Prove that your are, despite "
|
||
"appearances, courageous, and worthy of my help."
|
||
msgstr ""
|
||
"Eso está por verse. Encuentro preocupante que un kai - y mi descendiente - "
|
||
"venga aquí corriendo y pidiendo ayuda. Antes de que esté de acuerdo en "
|
||
"salvaros, tienes que probar que mi sangre corre por tus venas. Demuestra que "
|
||
"eres, a pesar de las apariencias, valiente y digno de mi ayuda."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
|
||
msgid "Well, I defeated the Drakes on your island."
|
||
msgstr "Bien, Vencí a los dracos en vuestra isla."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
|
||
msgid ""
|
||
"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
|
||
"them. No, I have something else in mind. You will complete a task for the "
|
||
"good of the merfolk. Listen."
|
||
msgstr ""
|
||
"¡Bah! Los dracos solo parecen peligrosos. Los soldados con lanzas acaban con "
|
||
"ellos enseguida. No, tengo otra cosa en mente. Completarás una tarea para el "
|
||
"bien de los tritones. Escucha."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
|
||
msgid ""
|
||
"About 200 years ago, a powerful mermaid named Imirna fell in love with a "
|
||
"human wizard named Agnovon. Agnovon cared not for love, but he smiled "
|
||
"falsely at Imirna, and she trusted him. When he asked her to help him "
|
||
"enchant a sword so that it was wreathed continuously in magic flame, she "
|
||
"devoted all her skill to fashioning the weapon. Later, Agnovon used that "
|
||
"very sword to defeat Imirna’s own people and steal their wealth. In her "
|
||
"grief, Imirna poisoned herself."
|
||
msgstr ""
|
||
"Hace unos 200 años, una poderosa sirena llamada Imirna se enamoró de un mago "
|
||
"humano llamado Agnovon. Agnovon no se preocupaba del amor, pero le "
|
||
"correspondió falsamente, y ella confiaba en él. Cuando él le pidió que le "
|
||
"ayudara a encantar una espada para que estuviese continuamente envuelta en "
|
||
"llamas mágicas, dedicó toda su habilidad para fabricar el arma. Más tarde, "
|
||
"Agnovon usó la misma espada para eliminar a la propia gente de Imirna y "
|
||
"robar todas sus riquezas. En su dolor, Imirna se envenenó."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
|
||
msgid ""
|
||
"I have long desired to see the sword returned to the merfolk to whom it "
|
||
"should belong. If you retrieve it, you would prove yourself to be worthy of "
|
||
"whatever help I were to provide. I do not know precisely where to find the "
|
||
"sword, but I know one who does. South of the Swamp of Desolation, near a "
|
||
"ruined castle, lives a mage named Caladon. He has lusted after the sword for "
|
||
"years, so he will know where to find the lich who keeps it."
|
||
msgstr ""
|
||
"Durante mucho tiempo he deseado ver la espada devuelta a los tritones, a "
|
||
"quienes debería pertenecer. Si la recuperases, probarías que eres merecedor "
|
||
"de cualquier ayuda que te diera. No sé exactamente dónde encontrar la "
|
||
"espada, pero sé quién lo sabe. Al sur de la Ciénaga de la Desolación, cerca "
|
||
"de un castillo en ruinas, vive un mago llamado Caladon. Él ha deseado la "
|
||
"espada durante años, así que sabrá como encontrar al liche que la tiene."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
|
||
msgid "A lich has it? We were fleeing liches in the first place."
|
||
msgstr "¿Un liche la tiene? En principio, estábamos huyendo de unos liches."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
|
||
msgid ""
|
||
"There is only one of them. If you cannot defeat even one lich, you must be "
|
||
"expecting me to get rid of all of your undead myself!"
|
||
msgstr ""
|
||
"Hay solo uno de ellos ¡Si no puedes vencer un solo liche, debe ser que "
|
||
"esperabas que yo me deshiciera de todos los no muertos!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
|
||
msgid "My apologies. You are right, of course. We will undertake this task."
|
||
msgstr ""
|
||
"Mis disculpas. Estáis en lo cierto, de acuerdo. Nosotros llevaremos a cabo "
|
||
"esta tarea."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
|
||
msgid ""
|
||
"I will not send you away completely empty-handed, though. I can spare some "
|
||
"holy water for one of your soldiers."
|
||
msgstr ""
|
||
"Sin embargo, no voy a enviarte con las manos completamente vacías. Puedo "
|
||
"darle un poco de agua bendita a uno de tus soldados."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
|
||
msgid ""
|
||
"The holy water will make melee attacks do <i>arcane</i> damage for the rest "
|
||
"of the campaign. Choose a unit to take it. You may recruit or recall a unit "
|
||
"if you want."
|
||
msgstr ""
|
||
"El agua bendita hará que los ataques cuerpo a cuerpo hagan daño de tipo "
|
||
"<i>arcano</i> durante el resto de la campaña. Elija una unidad para cogerla. "
|
||
"Puede reclutar o reincorporar una unidad si lo desea."
|
||
|
||
#. [object]: id=holywater1
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
|
||
msgid "Holy Water"
|
||
msgstr "Agua Bendita"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
|
||
msgid ""
|
||
"Now, go. Come back with the flaming sword, and my priestesses and I will "
|
||
"help you take back Jotha."
|
||
msgstr ""
|
||
"Ahora, vete. Vuelve con la espada flameante, y mis sacerdotisas y yo te "
|
||
"ayudaremos a recuperar Jotha."
|
||
|
||
#. [scenario]: id=09_The_Mage
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
|
||
msgid "The Mage"
|
||
msgstr "El Mago"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
|
||
msgid ""
|
||
"The party traveled back to the mainland and followed the shore further "
|
||
"north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
|
||
"about his ancestry gave him questions he could not answer. Second, he was "
|
||
"nervous about the task ahead. He felt confidence in his people but feared "
|
||
"paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
|
||
"sometimes angry at Tyegëa for sending him on this extra journey, and "
|
||
"sometimes grateful that she was willing to help at all."
|
||
msgstr ""
|
||
"El grupo viajó de vuelta a tierra firme y siguió la costa más al norte. El "
|
||
"kai Krellis tenía mucho en que pensar. Primero, lo que Tyegea le había "
|
||
"revelado sobre sus ancestros le dejaba preguntas que no podía responder. "
|
||
"Segundo, estaba nervioso por la tarea que tenía por delante. Se sentía con "
|
||
"confianza en su pueblo, pero temía pagar un precio demasiado alto en muertos "
|
||
"y heridos para pasar la prueba de Tyegea. Se sentía a veces enfadado con "
|
||
"Tyegea por enviarle en este viaje extra, y a veces agradecido de que ella "
|
||
"estaba dispuesta a ayudar después de todo."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
|
||
msgid ""
|
||
"After several days, the smell of the swamp was just becoming noticeable when "
|
||
"they found a small ruined castle in the right place to be the one Tyegëa had "
|
||
"mentioned. Night was falling, and it was very dark beneath the trees, but "
|
||
"Krellis was in a hurry, now that the end of their journey was in sight. He "
|
||
"decided to go ashore and try to find the mage immediately."
|
||
msgstr ""
|
||
"Después de varios días, el olor de la ciénaga estaba comenzando a ser "
|
||
"notable cuando encontraron un pequeño castillo en ruinas en el lugar "
|
||
"adecuado para ser el que Tyegea había mencionado. La noche estaba cayendo, y "
|
||
"estaba muy oscuro bajo los árboles, pero Krellis tenía prisa ahora que el "
|
||
"final del viaje estaba a la vista. Decidió ir a la orilla y tratar de "
|
||
"encontrar al mago inmediatamente."
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
|
||
msgid "Hungry Creatures"
|
||
msgstr "Criaturas Hambrientas"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
|
||
msgid "Find Caladon the mage"
|
||
msgstr "Encuentre a Caladon el mago"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194
|
||
msgid ""
|
||
"I do not much care for the look of this area. The darkness seems to hang "
|
||
"beneath the trees, unnaturally dense."
|
||
msgstr ""
|
||
"Me resulta preocupante el aspecto de este lugar. La oscuridad parece colgar "
|
||
"por debajo de los árboles, extrañamente densa."
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198
|
||
msgid "I just heard a splash. I think something’s out there."
|
||
msgstr "Acabo de oír un chapoteo. Creo que hay algo ahí fuera."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202
|
||
msgid "Let us find the mage quickly and leave."
|
||
msgstr "Encontremos al mago rápido y nos vamos."
|
||
|
||
#. [message]: speaker=Teeloa
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387
|
||
msgid "Hey, that cavern is full of bats! I HATE those things."
|
||
msgstr "¡Hey, esa caverna está llena de murciélagos! Odio esas cosas."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391
|
||
msgid "I hope there aren’t any more bats in there."
|
||
msgstr "Espero que no haya más murciélagos ahí."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
|
||
msgid ""
|
||
"This is a good place for a large colony, so I think we will see more soon."
|
||
msgstr ""
|
||
"Este es un buen lugar para una gran colonia, así que pienso que vamos a ver "
|
||
"más pronto."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407
|
||
msgid ""
|
||
"This is a good place for a large colony, so I imagine we will see more soon."
|
||
msgstr ""
|
||
"Este es un buen lugar para una gran colonia, así que imagino que vamos a ver "
|
||
"más pronto."
|
||
|
||
#. [side]: id=Caladon
|
||
#. [unit]: type=Silver Mage, id=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
|
||
msgid "Caladon"
|
||
msgstr "Caladon"
|
||
|
||
#. [message]: speaker=Keshan
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449
|
||
msgid "There is somebody here."
|
||
msgstr "Hay alguien ahí."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453
|
||
msgid "Whoa there! BACK off or else!"
|
||
msgstr "¡Eh! ¡ATRÁS, o si no!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457
|
||
msgid "Do not worry about him. He is friendly."
|
||
msgstr "No os preocupéis por él. Es amistoso."
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469
|
||
msgid "Neep, neep, neep!"
|
||
msgstr "¡Nip, nip, nip!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475
|
||
msgid "Hey, I found somebody!"
|
||
msgstr "¡Hey, he encontrado a alguien!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483
|
||
msgid "You must be Caladon. We are glad to see you."
|
||
msgstr "Vos debéis ser Caladon. Encantados de verte."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
|
||
msgid "I am Caladon. Am I glad to see YOU?"
|
||
msgstr "Soy Caladon ¿Estoy contento de veros?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
|
||
"know where to find it."
|
||
msgstr ""
|
||
"Soy el kai Krellis de Jotha. Estoy buscando una espada flameante, y me han "
|
||
"dicho que vos sabéis donde encontrarla."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495
|
||
msgid ""
|
||
"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
|
||
"get it when so many others could NOT? Although you do have an impressive "
|
||
"collection of allies there."
|
||
msgstr ""
|
||
"¡Ja! ¡Un tritón quiere la espada flameante de Agnovon! ¿Por qué ibas a ser "
|
||
"capaz de conseguirla cuando muchos otros no pudieron? Aunque tienes una "
|
||
"impresionante colección de aliados ahí."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499
|
||
msgid "Whether I can succeed or not, I must try. Will you help me find it?"
|
||
msgstr ""
|
||
"Tanto si tengo éxito como si no debo intentarlo ¿Me ayudaréis a encontrarla?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503
|
||
msgid ""
|
||
"I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
|
||
"hard part. Oh, no! You will see, my fine merman, you will see."
|
||
msgstr ""
|
||
"Os mostraré exactamente donde está, pero saber donde encontrarla no es la "
|
||
"parte más dura ¡Oh, no! Vais a ver, mi buen tritón, ya veréis."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507
|
||
msgid "We would be very grateful if you would guide us."
|
||
msgstr "Estaríamos muy agradecidos si nos guiaseis."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511
|
||
msgid ""
|
||
"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
|
||
"everybody!"
|
||
msgstr "Me haría feliz guiar a tan bella sirena y sus amigos ¡Síganme todos!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
|
||
msgid "Cylanna! I need you!"
|
||
msgstr "¡Cylanna! ¡Os necesito!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087
|
||
msgid "Tyegëa will never forgive me. We are lost."
|
||
msgstr "Tyegea nunca me perdonará. Estamos perdidos."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
|
||
msgid "We are lost without our king!"
|
||
msgstr "¡Estamos perdidos sin nuestro rey!"
|
||
|
||
#. [scenario]: id=10_The_Flaming_Sword
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
|
||
msgid "The Flaming Sword"
|
||
msgstr "La Espada Flameante"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
|
||
msgid ""
|
||
"Caladon led them just a little way up the shore. Despite its name, the swamp "
|
||
"was not actually desolate on the outskirts. A hardy population of humans "
|
||
"coaxed a living out of the damp soil."
|
||
msgstr ""
|
||
"Caladon les guió por un pequeño camino por la costa. A pesar de su nombre, "
|
||
"los alrededores del pantano no estaban desolados. Una resistente población "
|
||
"de humanos compaginaba la vida aprovechando al máximo la humedad del suelo."
|
||
|
||
#. [side]: type=Lich, id=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
|
||
msgid "Mal-Govon"
|
||
msgstr "Mal-Govon"
|
||
|
||
#. [side]
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
|
||
msgid "Villagers"
|
||
msgstr "Aldeanos"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
|
||
msgid "Pry the flaming sword from the dead hand of its owner"
|
||
msgstr "Arranque la espada flameante de la mano muerta de su propietario"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
|
||
msgid "Death of Kai Krellis"
|
||
msgstr "Muerte de kai Krellis"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
|
||
msgid "Death of Cylanna"
|
||
msgstr "Muerte de Cylanna"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199
|
||
msgid "Death of Caladon"
|
||
msgstr "Muerte de Caladon"
|
||
|
||
#. [message]: speaker=$spy_unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266
|
||
msgid ""
|
||
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
|
||
"to take it for himself."
|
||
msgstr ""
|
||
"(susurro) Kai, oí a Caladon murmurando acerca de la espada. Creo que puede "
|
||
"tratar de tomarla para sí mismo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270
|
||
msgid ""
|
||
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
|
||
"us to stop him with that teleporting trick he has."
|
||
msgstr ""
|
||
"Gracias, $spy_unit.name|. Lo tendré en cuenta, pero será difícil para "
|
||
"nosotros pararle con esa habilidad de teleportación que tiene."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279
|
||
msgid ""
|
||
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
|
||
"the sword."
|
||
msgstr ""
|
||
"Aquí estamos. Hay un castillo más adelante en la niebla. Ahí es donde "
|
||
"Agnovon tiene la espada."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283
|
||
msgid "The lich is Agnovon?"
|
||
msgstr "¿El liche es Agnovon?"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287
|
||
msgid ""
|
||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||
"he’s dead of course. He still putters around in that castle over there, but "
|
||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||
msgstr ""
|
||
"Bueno, él se hace llamar Mal-Govon ahora, pero sí. Llamó a esta tierra el "
|
||
"Reino de Agnovon. Fue el primer rey. Y el último. ¡Y también los del medio! "
|
||
"Él envejece y envejece, pero nunca muere. Bueno, ahora está muerto por "
|
||
"supuesto. Mata el tiempo en aquel castillo, pero no se ha preocupado "
|
||
"realmente de mantener el reino bajo control desde hace mucho tiempo. Sin "
|
||
"embargo, apuesto a que puedo despertarlo ¡Mirad esto!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
|
||
msgid ""
|
||
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
|
||
"as if there were dozens of men shouting at once."
|
||
msgstr ""
|
||
"De pronto, la estridente voz de Caladon gritó con más fuerza de la que "
|
||
"parecía posible, como si hubiera decenas de hombres gritando a la vez."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296
|
||
msgid ""
|
||
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
|
||
"Nice trick, huh?"
|
||
msgstr ""
|
||
"¡AGNOVON, HE VENIDO POR TU ESPADA! ¡HOY RECORDARÁS EL MIEDO! Ji, ji. Buen "
|
||
"truco, ¿eh?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301
|
||
msgid ""
|
||
"A voice came back like wind moaning through dry leaves. Though it was only "
|
||
"whispered, all heard it better than they wanted."
|
||
msgstr ""
|
||
"Una voz volvió como el viento gimiendo a través de hojas secas. A pesar de "
|
||
"que sólo murmuraba, todos escucharon mejor de lo que querían."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306
|
||
msgid ""
|
||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||
"Do not speak to <i>me</i> of fear."
|
||
msgstr ""
|
||
"Lo que recuerdo, viejo tonto, es a ti detrás de los cuerpos ardiendo de los "
|
||
"orcos que habías contratado para robar mi espada. Ahora, traes tritones. "
|
||
"Cuando terminen boqueando como los peces en la orilla ¿No huirás de nuevo? "
|
||
"No me hables a <i>mí</i> de miedo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||
msgid "We are here of our own accord, and we will take that sword."
|
||
msgstr "Estamos aquí por nuestra propia voluntad y cogeremos la espada."
|
||
|
||
#. [message]: speaker=Mal-Govon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||
msgid ""
|
||
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
|
||
"hurt."
|
||
msgstr "El tritón habla. Dile que se vaya, Caladon, si no quiere salir herido."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318
|
||
msgid "That does it. Attack!"
|
||
msgstr "Ya está hecho. ¡Atacad!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
|
||
msgid ""
|
||
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
|
||
"me die, I will take YOU all with me!"
|
||
msgstr ""
|
||
"Una advertencia, joven kai. Llevo un bastón de llamas justicieras ¡Si me "
|
||
"dejáis morir, os llevaré conmigo!"
|
||
|
||
#. [unit]: type=Outlaw, id=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349
|
||
msgid "Howyrth"
|
||
msgstr "Howyrth"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
|
||
msgid ""
|
||
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
|
||
msgstr ""
|
||
"¡Hola ahí! ¿Quién sois? ¿Erais vos el que gritaba acerca de coger una espada?"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
|
||
msgid ""
|
||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||
"sword. Will you to join us in battle against a common enemy?"
|
||
msgstr ""
|
||
"Soy Kai Krellis de Jotha. Estoy tratando de derrotar a Mal Govon y coger la "
|
||
"espada. ¿Os uniréis a nosotros en la batalla contra un enemigo común?"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373
|
||
msgid ""
|
||
"I don’t know if that creature really is our enemy. He has never bothered us, "
|
||
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
|
||
"welcome the extra income if you want to hire them. I guess we would be happy "
|
||
"to get rid of the monster just in case."
|
||
msgstr ""
|
||
"No se si esa criatura es realmente nuestro enemigo. Él nunca nos ha "
|
||
"molestado, y yo me quedaría en mi puesto de todos modos. Sin embargo, estoy "
|
||
"seguro de que mucha gente daría la bienvenida a unos ingresos extras si vos "
|
||
"quisierais contratarlos. Creo que estaríamos felices de deshacernos del "
|
||
"monstruo por si acaso."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||
msgid ""
|
||
"You can now recruit human villagers, but you will not be able to recall them "
|
||
"in future scenarios."
|
||
msgstr ""
|
||
"Ahora puede reclutar aldeanos humanos, pero no podrá reincorporarlos en "
|
||
"futuros escenarios."
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426
|
||
msgid ""
|
||
"Kai Krellis! What are you doing here? I thought you were traveling south "
|
||
"when I met you."
|
||
msgstr ""
|
||
"¡Kai Krellis! ¿Qué estáis haciendo aquí? Pensaba que estabais viajando hacia "
|
||
"el sur cuando os conocí."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
|
||
msgid "Friend Siddry!"
|
||
msgstr "¡Amigo Siddry!"
|
||
|
||
#. [message]: speaker=Howyrth
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
|
||
msgid "You know each other?!"
|
||
msgstr "¿¡Conocéis a este!?"
|
||
|
||
#. [message]: speaker=Siddry
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438
|
||
msgid ""
|
||
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
|
||
"would repay him if I could, and here is my chance. My friends and I will "
|
||
"join you in your fight, Kai Krellis. We are yours to command, and we refuse "
|
||
"to be paid."
|
||
msgstr ""
|
||
"El kai Krellis es el que me salvó de la esclavitud, Howyrth. Le dije que le "
|
||
"devolvería el favor si podía, y esta es mi oportunidad. Mis amigos y yo nos "
|
||
"uniremos a vos en vuestra lucha, kai Krellis. Estamos a vuestras órdenes y "
|
||
"rechazamos ser pagados."
|
||
|
||
#. [message]: speaker=Dorcyn
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
|
||
msgid "I’ll join you right now! That monster is just unnatural."
|
||
msgstr "¡Ahora mismo me uno a ti! Ese monstruo no es de origen natural."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
|
||
msgid ""
|
||
"The mermen clapped their hands over their ears as a terrible wail echoed off "
|
||
"the castle walls."
|
||
msgstr ""
|
||
"Los tritones aplaudieron con sus manos por encima de las orejas como un "
|
||
"terrible lamento que se hizo eco en las paredes del castillo."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598
|
||
msgid "Now we have the sword!"
|
||
msgstr "¡Ahora tenemos la espada!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603
|
||
msgid "Correction. Now I have the sword!"
|
||
msgstr "Corrección ¡Ahora yo tengo la espada!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689
|
||
msgid ""
|
||
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
|
||
"SPREADING through me!"
|
||
msgstr ""
|
||
"¡Es mía! ¡La espada flameante de Agnovon es toda mía! ¡Puedo sentir el calor "
|
||
"difundiéndose a través de mí!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
|
||
msgid "What? We won that sword!"
|
||
msgstr "¿Qué? ¡Nosotros queremos esa espada!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719
|
||
msgid ""
|
||
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
|
||
"so leave my realm. Go on. I will grant you some time. The benevolence of "
|
||
"Caladon will be LEGENDARY! Heh heh, HA!"
|
||
msgstr ""
|
||
"Bien, es cierto que me habéis ayudado, así que no quiero mataros. Pero no "
|
||
"confío en vos, así que dejad mi reino. Marchaos. Os otorgaré un tiempo ¡La "
|
||
"benevolencia de Caladon será legendaria! ¡Ja, ja, ja!"
|
||
|
||
#. [message]: speaker=$staff_tip_off
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724
|
||
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
|
||
msgstr ""
|
||
"¡Kai! ¡Ha dejado caer su bastón! ¡Ahora podemos atacarle cuando queramos!"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728
|
||
msgid ""
|
||
"We can pretend we are going to leave though. That would buy me some time to "
|
||
"heal the wounded."
|
||
msgstr ""
|
||
"Podemos fingir que nos vamos. Eso nos daría tiempo para sanar a los heridos."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764
|
||
msgid ""
|
||
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
|
||
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"¡Te atreves a atacarme! Te arrepentirás de ello ¡Presenciad el poder de la "
|
||
"espada flameante! ¡Invoco al elemento del fuego a cumplir mis órdenes!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831
|
||
msgid ""
|
||
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
|
||
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
|
||
msgstr ""
|
||
"¿Aún no os habéis ido? ¡Mi paciencia está llegando a su fin! ¡Presenciad el "
|
||
"poder de la espada flameante! ¡Invoco al elemento del fuego a cumplir mis "
|
||
"órdenes!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913
|
||
msgid "Now we can finally grab that sword."
|
||
msgstr "Ahora finalmente podemos agarrar esa espada."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931
|
||
msgid "I am not going with you. One of your people should take the sword."
|
||
msgstr "Yo no voy con vos. Uno de vuestra gente debería tomar la espada."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
|
||
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
|
||
msgstr "Esta espada es mágica con 8-4 de daño de <i>fuego</i>."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965
|
||
msgid "I’ll carry this sword and destroy undead with blasts of flame."
|
||
msgstr ""
|
||
"Llevaré esta espada y destruiré a los no muertos con explosiones de fuego."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974
|
||
msgid "This sword is not right for me. Let someone else have it."
|
||
msgstr "Esta espada no es adecuada para mi. Dejemos que otro la tenga."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009
|
||
msgid "I’ll carry the sword."
|
||
msgstr "Yo llevaré la espada."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
|
||
msgid "Let someone else have it."
|
||
msgstr "Dejemos que otro la tenga."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056
|
||
msgid ""
|
||
"We thank all you humans for your help, and release you from any farther "
|
||
"obligations. Where we are going, you cannot easily follow."
|
||
msgstr ""
|
||
"Humanos, os agradecemos a todos vuestra ayuda y os liberamos de más "
|
||
"obligaciones. Donde vamos, no podéis seguirnos fácilmente."
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117
|
||
msgid "CURSE you mermen!"
|
||
msgstr "¡Malditos seáis tritones!"
|
||
|
||
#. [message]: speaker=Caladon
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132
|
||
msgid "Aghh! Die!"
|
||
msgstr "¡Aaaagh! ¡Muero!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137
|
||
msgid "He has that staff of..."
|
||
msgstr "Él tiene ese bastón de..."
|
||
|
||
#. [scenario]: id=11_Getting_Help
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
|
||
msgid "Getting Help"
|
||
msgstr "Obteniendo ayuda"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13
|
||
msgid ""
|
||
"Kai Krellis and his people no longer feared the open ocean, and they made "
|
||
"straight for Tyegëa’s island to show her the flaming sword."
|
||
msgstr ""
|
||
"El kai Krellis y su gente no temían ya al océano abierto, y fueron "
|
||
"directamente a la isla de Tyegea a mostrarle la espada flameante."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99
|
||
msgid ""
|
||
"We have brought the Flaming Sword. Caladon tried to steal it for himself, "
|
||
"but we were able to get it back from him."
|
||
msgstr ""
|
||
"Hemos traído la espada flameante. Caladon trató de robarla para si mismo, "
|
||
"pero fuimos capaces de recuperarla."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103
|
||
msgid "He did not part with it willingly, so he must be dead."
|
||
msgstr "No se separaría de ella de buena gana. así que debe de estar muerto."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107
|
||
msgid "It is as you say."
|
||
msgstr "Es como decís."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111
|
||
msgid ""
|
||
"No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
|
||
"travel with you to your home and help you rid it of restless spirits. My "
|
||
"priestesses will come as well, and will be at your disposal."
|
||
msgstr ""
|
||
"No pasa nada. Era un necio. Ahora, has hecho tal y como pedí, nieto, por lo "
|
||
"que viajaré contigo a tu hogar y te ayudaré a librarlo de espíritus "
|
||
"inquietos. Mis sacerdotisas vendrán también y estarán a tu disposición."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147
|
||
msgid "You may now recruit mermaid priestesses!"
|
||
msgstr "¡Puede reclutar sirenas sacerdotisas!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194
|
||
msgid "Also, I have a little gold I can bring along."
|
||
msgstr "Además, tengo un poco de oro que puedes llevar contigo."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187
|
||
msgid "You receive 55 gold."
|
||
msgstr "Recibe 55 piezas de oro."
|
||
|
||
#. [scenario]: id=12_Revenge
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
|
||
msgid "Revenge"
|
||
msgstr "Venganza"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
|
||
msgid ""
|
||
"The mission had been more difficult than Kai Krellis would have believed "
|
||
"when he started. Finally though, the end was in sight. He had seen how "
|
||
"priestesses could carve through masses of undead, and now he traveled with a "
|
||
"whole contingent of them. Tyegëa was even more powerful, though as "
|
||
"unpredictable as Cylanna had said."
|
||
msgstr ""
|
||
"La misión había sido más difícil de lo que el kai Krellis había creído "
|
||
"cuando empezó. Finalmente sin embargo, el final estaba a la vista. Había "
|
||
"visto como las sacerdotisas podían abrirse paso a través de masas de no "
|
||
"muertos, y ahora él viajaba con un contingente entero de ellas. Tyegea era "
|
||
"incluso más poderosa, aunque tan impredecible como Cylanna había dicho."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||
msgid ""
|
||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||
"their journey, weariness fell from them as they neared home. The mermen "
|
||
"arrived during the night, and found the mouth of their bay guarded, so they "
|
||
"headed south along the coast to some outlying villages to gather news of the "
|
||
"invaders."
|
||
msgstr ""
|
||
"La tribu que había abandonado Jotha incapaz de luchar volvió como un "
|
||
"ejercito reforzado por luchadores veteranos y liderado por un rey guerrero. "
|
||
"Aunque estaban cansados del viaje la fatiga fue desapareciendo a medida que "
|
||
"se acercaban a casa. Los tritones llegaron durante la noche, y encontraron "
|
||
"la boca de su bahía protegida, así que pusieron rumbo al sur hacia unas "
|
||
"aldeas exteriores para recopilar noticias de los invasores."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
|
||
msgid ""
|
||
"Kai Krellis! You live! We thought you and your people had all been killed "
|
||
"when Jotha fell."
|
||
msgstr ""
|
||
"¡Kai Krellis! ¡Vivís! Pensábamos que vos y vuestra gente habíais sido "
|
||
"asesinados cuando cayó Jotha."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
|
||
msgid ""
|
||
"No, most of us escaped. I thought your settlements might be far enough away "
|
||
"to escape harm, but you look as if you had seen battle."
|
||
msgstr ""
|
||
"No, muchos de nosotros escapamos. Pensé que vuestros asentamientos podrían "
|
||
"estar lo suficientemente lejos como para escapar del mal, pero parece como "
|
||
"si hubierais visto la batalla."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
|
||
msgid ""
|
||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||
"fouling the waters and making the bay more to their liking. We worry that "
|
||
"they will soon be back to finish with us, and I fear we will not survive."
|
||
msgstr ""
|
||
"Ciertamente, aunque no nos han presionado mucho. Las criaturas han estado "
|
||
"ocupadas ensuciando las aguas y haciendo la bahía más a su gusto. Nos "
|
||
"preocupa que vuelvan pronto para terminar con nosotros, y me temo que no "
|
||
"sobreviviríamos."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
|
||
msgid ""
|
||
"We come prepared for battle, and have brought help. We will reclaim our home "
|
||
"and make yours safe as well. Mal-Ravanal will pay this day."
|
||
msgstr ""
|
||
"Venimos preparados para la batalla, y hemos traído ayuda. Reclamaremos "
|
||
"nuestro hogar y haremos el vuestro seguro también. Mal-Ravanal nos las "
|
||
"pagará este día."
|
||
|
||
#. [message]: speaker=Nebthun
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
|
||
msgid ""
|
||
"Good. We will join you. You will be impressed with how quickly Tabomo here "
|
||
"crushes skeletons. I think we should make the ruined castle on the mainland "
|
||
"our base. The undead cut down many trees there to make bridges, and it is "
|
||
"much easier to move through now."
|
||
msgstr ""
|
||
"Bien. Nos uniremos a vos. Estaréis impresionado con la rapidez con la que "
|
||
"Tabomo aplasta esqueletos. Pienso que deberíamos hacer que el castillo en "
|
||
"ruinas que está en tierra firme sea nuestra base. Los no muertos talaron "
|
||
"muchos árboles ahí para hacer puentes, y es mucho más fácil moverse ahora."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||
msgid "At dawn, the mermen got a good look at their opponents."
|
||
msgstr "Al amanecer, los tritones tienen una buena vista de sus oponentes."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
|
||
msgid "This doesn’t look too bad."
|
||
msgstr "Esto no parece tan malo."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
|
||
msgid "Maybe not yet, but just wait."
|
||
msgstr "Quizá no todavía, pero esperad."
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||
msgid ""
|
||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||
"hordes!"
|
||
msgstr ""
|
||
"Los tritones... ¡Volvieron! ¡Traed de vuelta a las partidas de búsqueda! "
|
||
"¡Llamad de nuevo a las hordas!"
|
||
|
||
#. [message]: speaker=Mal-Kevek
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
|
||
msgid ""
|
||
"Just make some more, you fool. There are plenty of corpses to go around."
|
||
msgstr "Simplemente haz más, idiota. Hay un montón de cadáveres para todos."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
|
||
msgid ""
|
||
"I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
|
||
"though. It can be satisfying to rain holy fire down on misbehaving spirits."
|
||
msgstr ""
|
||
"Supongo que esto <i>si</i> parece un poco aplastante. Aunque lo podría "
|
||
"disfrutar. Puede ser satisfactorio hacer llover fuego bendito sobre los "
|
||
"malos espíritus."
|
||
|
||
#. [message]: speaker=Gwabbo
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
|
||
msgid "Absolutely! Bring ’em on!"
|
||
msgstr "¡Absolutamente! ¡Qué vengan!"
|
||
|
||
#. [message]: speaker=Carallcyn
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
|
||
msgid "We searched up the coast for miles, and here they are!"
|
||
msgstr "¡Registramos muchas millas de costa, y aquí los tenemos!"
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
|
||
msgid "I was wrong. You are no grandson of <i>mine</i>!"
|
||
msgstr "Estaba equivocada ¡Tu no eres nieto <i>mío</i>!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
|
||
msgid "I have failed my people."
|
||
msgstr "He fallado a mi gente."
|
||
|
||
#. [message]: speaker=Dead Knight
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
|
||
msgid "Gruh!"
|
||
msgstr "¡Gruuu!"
|
||
|
||
#. [message]: speaker=Mel Daveth
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
|
||
msgid "Save me Lord Rava...uhh!"
|
||
msgstr "¡Salvadme Lord Rava... uhh!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
|
||
msgid "We have retaken our home!"
|
||
msgstr "¡Hemos recuperado nuestro hogar!"
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
|
||
msgid "Cylanna! I will miss you."
|
||
msgstr "¡Cylanna! Te perderé."
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
|
||
msgid "Tyegëa! No!"
|
||
msgstr "¡Tyegea! ¡No!"
|
||
|
||
#. [message]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810
|
||
msgid ""
|
||
"This man was wearing a necklace with a pendant on it. I’m sure the shape "
|
||
"means something."
|
||
msgstr ""
|
||
"Este hombre llevaba un collar con un colgante. Estoy seguro de que la forma "
|
||
"significa algo."
|
||
|
||
#. [message]: speaker=Tyegea
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817
|
||
msgid ""
|
||
"It does indeed. It is an ankh, and that pendant will strengthen your life "
|
||
"force."
|
||
msgstr ""
|
||
"De hecho lo hace. Es un anj, y ese colgante fortalecerá tu fuerza vital."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
|
||
msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
|
||
msgstr ""
|
||
"El collar de anj provee un 70% de resistencia al daño de tipo <i>arcano</i>."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838
|
||
msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
|
||
msgstr "No parece haber ayudado a su anterior propietario. Yo no lo quiero."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875
|
||
msgid "I would like my life force protected."
|
||
msgstr "Me gustaría que mi fuerza vital estuviera protegida."
|
||
|
||
#. [option]: speaker=$unit.id
|
||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884
|
||
msgid "My life force feels fine as it is."
|
||
msgstr "Mi fuerza vital se siente bien como está."
|
||
|
||
#. [scenario]: id=13_Epilogue
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
|
||
msgid "Epilogue"
|
||
msgstr "Epílogo"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32
|
||
msgid ""
|
||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||
"But it never came. Krellis sent some messengers south to discover what they "
|
||
"could. The news that came back was better than good. Mal-Ravanal was dead! "
|
||
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
|
||
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
|
||
"and began rebuilding in earnest, and soon Jotha was restored."
|
||
msgstr ""
|
||
"Después de destruir a los secuaces de Mal-Ravanal, el kai Krellis esperó "
|
||
"otro ataque. Pero éste nunca vino. Krellis envió algunos mensajeros al sur "
|
||
"para descubrir lo que pudieran. Las noticias que recibió eran mejores que "
|
||
"buenas, Mal-Ravanal había muerto! Soldados de Wesnoth lo habían derrotado en "
|
||
"el mismo momento en el que los sirénidos habían derrotado a los no muertos "
|
||
"en Jotha. Con el malvado hechicero muerto, los sirénidos se relajaron y "
|
||
"comenzaron a reconstruir en serio, y pronto Jotha fue restaurado."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38
|
||
msgid ""
|
||
"Not everything was as before, of course. Many good merfolk had been lost in "
|
||
"the first attacks and on the journey. The visiting priestesses did much to "
|
||
"console the families of the dead, and as it always does, life continued. In "
|
||
"a few months, the giggles of children could be heard echoing through "
|
||
"shallows. Many of those children were named after Kai Krellis, Gwabbo, "
|
||
"Cylanna, and the other heroes."
|
||
msgstr ""
|
||
"No todo fue como antes, por supuesto. Se perdieron muchos buenos sirénidos "
|
||
"durante los primeros ataques y en la travesía. Las sacerdotisas visitantes "
|
||
"hicieron lo que pudieron para consolar a las familias de los muertos, y como "
|
||
"siempre ocurre, la vida continuó. En unos pocos meses, las risas de niños "
|
||
"podían ser oídas resonando a través de las aguas poco profundas. Muchos de "
|
||
"esos niños fueron nombrados como el kai Krellis, Gwabbo, Cylanna y los otros "
|
||
"héroes."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49
|
||
msgid ""
|
||
"Tyegëa returned to her home, but continued to keep in touch with her "
|
||
"grandson. Most of her priestesses went with her, but a few of them stayed in "
|
||
"Jotha, enriching the culture of the city."
|
||
msgstr ""
|
||
"Tyegea regresó a su hogar, pero continuó en contacto con su nieto. Muchas de "
|
||
"sus sacerdotisas se fueron con ella pero algunas de ellas se quedaron en "
|
||
"Jotha, enriqueciendo la cultura de la ciudad."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62
|
||
msgid ""
|
||
"Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
|
||
"She remained a royal advisor, but her main work was healing the sick, and "
|
||
"presiding at naming ceremonies and weddings. All this agreed with her "
|
||
"disposition much better than battling undead."
|
||
msgstr ""
|
||
"Cylanna nunca viajó lejos de nuevo sino que se quedó en Jotha como una "
|
||
"respetada anciana. Ella seguía siendo una consejera real, pero su principal "
|
||
"trabajo era curar la enfermedad, y presidir los bautizos y las bodas. Todo "
|
||
"esto iba con su carácter mucho mejor que la lucha con los no muertos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69
|
||
msgid ""
|
||
"Kai Krellis was somber over the next months as he grieved over the loss of "
|
||
"Cylanna, but the grief diminished with time leaving only fond memories."
|
||
msgstr ""
|
||
"El kai Krellis estuvo sombrío durante los siguientes meses, se lamentaba por "
|
||
"la pérdida de Cylanna, pero el dolor disminuye con el tiempo dejando sólo "
|
||
"los buenos recuerdos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82
|
||
msgid ""
|
||
"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
|
||
"merfolk children for generations thereafter. He became an almost legendary "
|
||
"figure."
|
||
msgstr ""
|
||
"Gwabbo vivió hasta la madurez en Jotha. Cuentos de sus hazañas fueron "
|
||
"contados a los niños tritones para las generaciones siguientes. Él se "
|
||
"convirtió casi en una figura legendaria."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100
|
||
msgid ""
|
||
"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
|
||
"(which is a tale for another time!) they presided at his wedding."
|
||
msgstr ""
|
||
"Gwabbo y Cylanna estaban a menudo juntos, y cuando el kai Krellis encontró "
|
||
"una esposa (lo cual es un cuento para otro momento) presidieron su boda."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113
|
||
msgid ""
|
||
"Teelöa returned to his home where he had been captured by the saurians. He "
|
||
"was delighted to find that many of his family members had also returned. He "
|
||
"visited Jotha frequently, and remained friends with all the other veterans."
|
||
msgstr ""
|
||
"Teeloa volvió a su hogar donde había sido capturado por los saurios. Estuvo "
|
||
"encantado de encontrar que muchos de los miembros de su familia habían "
|
||
"regresado también. Visitó Jotha con frecuencia y mantuvo amistad con todos "
|
||
"los otros veteranos."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126
|
||
msgid ""
|
||
"Keshan returned to Bilheld where the drakes were still leaderless. He beat "
|
||
"them all into submission (which is the drake way) and ruled there with an "
|
||
"iron fist."
|
||
msgstr ""
|
||
"Keshan volvió a Bilheld donde los dracos estaban aun sin líder. Los venció a "
|
||
"todos obligándolos a someterse (que es la forma de los dracos) y gobernó "
|
||
"allí con puño de hierro."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134
|
||
msgid ""
|
||
"Krellis himself married within a few years, and fathered strong sons and "
|
||
"beautiful daughters. When the orcs who had learned to fear his father tested "
|
||
"Jotha again, they learned to fear Kai Krellis even more."
|
||
msgstr ""
|
||
"Krellis se casó en pocos años y engendró hijos fuertes y bellas hijas. "
|
||
"Cuando los orcos, quienes habían aprendido a temer a su padre, probaron al "
|
||
"pueblo de Jotha de nuevo aprendieron a temerle a él aún más."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145
|
||
msgid ""
|
||
"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
|
||
"until he became fat and lazy in his old age."
|
||
msgstr ""
|
||
"Inky vivió con Krellis en la corte y retozó en los lechos de algas de Jotha "
|
||
"hasta que se volvió gordo y perezoso en su vejez."
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
|
||
msgid "Merman Brawler"
|
||
msgstr "Alborotador tritón"
|
||
|
||
#. [unit_type]: id=Merman Brawler, race=merman
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:18
|
||
msgid ""
|
||
"Exceptionally large and strong mermen are sometimes more comfortable with "
|
||
"their own fists and tails than with other weapons."
|
||
msgstr ""
|
||
"Tritones excepcionalmente grandes y fuertes se sienten a veces más cómodos "
|
||
"con sus propios puños y colas que con otras armas."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:35
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:35
|
||
msgid "fist"
|
||
msgstr "puño"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:43
|
||
msgid "tail"
|
||
msgstr "cola"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:116
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:191
|
||
msgid "female^stunned"
|
||
msgstr "aturdida"
|
||
|
||
#. [set_variable]
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:123
|
||
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
|
||
msgid "stunned"
|
||
msgstr "aturdido"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
|
||
msgid "Child King"
|
||
msgstr "Rey Niño"
|
||
|
||
#. [unit_type]: id=Merman Child King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:18
|
||
msgid ""
|
||
"When a merman king dies, the next in line becomes king however young he is. "
|
||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||
"do as they are told, but a very young king will get little real respect."
|
||
msgstr ""
|
||
"Cuando un rey tritón muere el siguiente en la línea sucesoria se convierte "
|
||
"en rey por joven que sea. Es su trabajo liderar sus tropas en combate si es "
|
||
"necesario. Los buenos soldados harán lo que les digan pero a un rey joven le "
|
||
"tendrán poco respeto real."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Child_King.cfg:35
|
||
msgid "scepter"
|
||
msgstr "cetro"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
|
||
msgid "Merman Citizen"
|
||
msgstr "Ciudadano Tritón"
|
||
|
||
#. [unit_type]: id=Merman Citizen, race=merman
|
||
#: data/campaigns/Dead_Water/units/Citizen.cfg:18
|
||
msgid ""
|
||
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
|
||
"situation, even mermen with no weapons or training can be dangerous."
|
||
msgstr ""
|
||
"Los tritones son en su mayoría pacíficos, pero lucharán para defender sus "
|
||
"hogares. En esta situación, hasta los tritones sin armas ni entrenamiento "
|
||
"pueden ser peligrosos."
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
|
||
msgid "Kraken"
|
||
msgstr "Kraken"
|
||
|
||
#. [unit_type]: id=Kraken, race=monster
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
|
||
msgid ""
|
||
"Krakens are gigantic creatures of the seas. They can grab their opponents "
|
||
"with strong tentacles, or spit a poisonous black ink from a distance. The "
|
||
"best way to survive an encounter with these monsters is to remain ashore."
|
||
msgstr ""
|
||
"Los krakens son gigantescas criaturas de los mares. Pueden agarrar a sus "
|
||
"oponentes con sus fuertes tentáculos o escupir una tinta negra venenosa a "
|
||
"distancia. El mejor camino para sobrevivir a un encuentro con estos "
|
||
"monstruos es permanecer en tierra."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
|
||
msgid "tentacle"
|
||
msgstr "tentáculo"
|
||
|
||
#. [attack]: type=pierce
|
||
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
|
||
msgid "ink"
|
||
msgstr "tinta"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
|
||
msgid "Soldier King"
|
||
msgstr "Rey Soldado"
|
||
|
||
#. [unit_type]: id=Merman Soldier King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:27
|
||
msgid ""
|
||
"A king who is skilled at combat commands great respect — especially among "
|
||
"soldiers. His strength allows him to wield powerful weapons and move "
|
||
"quickly, even with heavy armor. His leadership abilities inspire his troops."
|
||
msgstr ""
|
||
"Un rey hábil en combate se hace acreedor a un gran respeto, especialmente "
|
||
"entre los soldados. Su fortaleza le permite empuñar armas poderosas y "
|
||
"moverse velozmente, incluso con armadura pesada. Sus habilidades de "
|
||
"liderazgo animan a sus tropas."
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:48
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:49
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:44
|
||
msgid "mace"
|
||
msgstr "maza"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
|
||
msgid "Warrior King"
|
||
msgstr "Rey Guerrero"
|
||
|
||
#. [unit_type]: id=Merman Warrior King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:27
|
||
msgid ""
|
||
"Warrior kings often become legendary in their own time. Their skill and "
|
||
"strength allows them to be truly formidable in battle. They are also fast "
|
||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||
msgstr ""
|
||
"Reyes guerreros comúnmente se vuelven legendarios en su propio tiempo. Su "
|
||
"destreza y fuerza les permite ser realmente formidables en combate. También "
|
||
"son rápidos, incluso con una armadura pesada. Incluso los soldados más "
|
||
"diestros los miran con admiración."
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
|
||
msgid "Young King"
|
||
msgstr "Rey Joven"
|
||
|
||
#. [unit_type]: id=Merman Young King, race=merman
|
||
#: data/campaigns/Dead_Water/units/Young_King.cfg:27
|
||
msgid ""
|
||
"A young king with some battle experience will be treated with some respect. "
|
||
"Common citizens will be inspired to do their utmost when the king is nearby, "
|
||
"but battle-hardened veterens will be less impressed."
|
||
msgstr ""
|
||
"Un joven rey con algo de experiencia en batalla será tratado con algo de "
|
||
"respeto. A los ciudadanos comunes les inspirará para hacer todo lo posible "
|
||
"cuando el rey esté cerca, pero a los veteranos endurecidos en batalla les "
|
||
"impresionará menos."
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
|
||
msgid "Merman Forces"
|
||
msgstr "Fuerzas de los tritones"
|
||
|
||
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
|
||
msgid "Kai Krellis"
|
||
msgstr "Kai Krellis"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:8
|
||
msgid "Storm Trident"
|
||
msgstr "Tridente de Tormentas"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||
msgid "This weapon shoots powerful lightning bolts at your enemies."
|
||
msgstr "Este arma dispara poderosos rayos a sus enemigos."
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||
msgid "Only a merman can use this item."
|
||
msgstr "Solo un tritón puede usar este objeto."
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:33
|
||
msgid "storm trident"
|
||
msgstr "tridente de tormentas"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:54
|
||
msgid "Flaming Sword"
|
||
msgstr "Espada Flameante"
|
||
|
||
#. [effect]: type=fire
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:76
|
||
msgid "flaming sword"
|
||
msgstr "espada flameante"
|
||
|
||
#. [object]: id={ID}
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:92
|
||
msgid "Ankh Necklace"
|
||
msgstr "Collar con anj"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:190
|
||
msgid ""
|
||
"The bat slips the ring over a claw, and flies straight up, flapping "
|
||
"powerfully."
|
||
msgstr ""
|
||
"El murciélago se desliza el anillo en una garra, y vuela directo hacia "
|
||
"arriba aleteando con fuerza."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:196
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:243
|
||
msgid ""
|
||
"The ring of power increases the damage of all its owner’s attacks by one, "
|
||
"and adds three hitpoints."
|
||
msgstr ""
|
||
"El anillo de poder incrementa el daño de todos los ataques de su propietario "
|
||
"en uno y añade tres puntos de vida."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:210
|
||
msgid "We will let the bat have the ring. It will make him more helpful."
|
||
msgstr "Dejaremos que el murciélago tenga el anillo. Le hará más útil."
|
||
|
||
#. [option]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:219
|
||
msgid "Someone take that off of him before he hurts himself."
|
||
msgstr "Que alguien le quite eso antes de que se haga daño."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:233
|
||
msgid "I’ll try on the ring."
|
||
msgstr "Probaré con el anillo."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:238
|
||
msgid "I feel different, and all my weapons are lighter!"
|
||
msgstr "¡Me siento diferente, y todas mis armas son más ligeras!"
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:256
|
||
msgid "I’ll take this ring, and you can rely on my strength."
|
||
msgstr "Cogeré este anillo, y podréis confiar en mi fuerza."
|
||
|
||
#. [option]: speaker=unit
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:265
|
||
msgid "This thing makes me dizzy. Someone else can have it."
|
||
msgstr "Esta cosa me marea. Puede quedársela otro."
|
||
|
||
#. [object]: id=power_ring2
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:284
|
||
msgid "Ring of Power"
|
||
msgstr "Anillo de Poder"
|
||
|
||
#. [message]: speaker=Cylanna
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:333
|
||
msgid ""
|
||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||
"sure it is still unsafe here."
|
||
msgstr ""
|
||
"Matar esos enemigos fue bueno pero había muchos más en el camino. Estoy "
|
||
"segura de que aún es inseguro."
|
||
|
||
#. [message]: speaker=Kai Krellis
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:338
|
||
msgid "I agree. I hate to leave our home, but we will return."
|
||
msgstr "Estoy de acuerdo. Odio dejar nuestro hogar pero regresaremos."
|
||
|
||
#. [message]: speaker=$second_unit.id
|
||
#: data/campaigns/Dead_Water/utils/items.cfg:395
|
||
msgid ""
|
||
"The human wizard was wearing a ring! Maybe it is magic. Someone should try "
|
||
"it on to see what it does."
|
||
msgstr ""
|
||
"¡El mago humano llevaba un anillo! Quizá sea mágico. Alguien debería "
|
||
"probarlo para ver que hace."
|
||
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:4
|
||
msgid ""
|
||
" This unit is able to stun its enemies, disrupting their zones of control."
|
||
msgstr ""
|
||
" Esta unidad es capaz de aturdir a sus enemigos, interrumpiendo sus zonas de "
|
||
"control."
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:9
|
||
msgid "stun"
|
||
msgstr "aturdir"
|
||
|
||
#. [damage]: id=tail_stun
|
||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||
msgid ""
|
||
"This attack hits so hard that the opponent is dazed and can no longer "
|
||
"enforce a zone of control. The effect wears off on the opponent’s next turn."
|
||
msgstr ""
|
||
"Este ataque golpea con tanta fuerza que el oponente queda aturdido y ya no "
|
||
"puede imponer una zona de control. El efecto desaparece en el siguiente "
|
||
"turno."
|