wesnoth/po/wesnoth-anl/zh_TW.po
2015-06-12 18:05:42 -03:00

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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.19+dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-06-12 18:03-0300\n"
"PO-Revision-Date: 2010-08-20 15:04+0800\n"
"Last-Translator: YP_Lin <yenpinlin@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr "四人地圖 - 新大陸"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#, fuzzy
#| msgid ""
#| "This 4p survival scenario allows you to construct buildings and terraform "
#| "the land. Use map settings. Recommended starting gold=100."
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
"在這四人生存地圖中建議使用地圖設定起始金幣100。您可以和其他玩家一同抵禦敵"
"人,並且建立建築和改造地形。"
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"在偉大之戰的動亂後,活下來的人類逃至一個隱蔽的峽谷。即使他們很清楚他們不能避"
"開那些摧毀家園的強大軍隊,反抗軍的領袖只希望他們有足夠的時間重建軍力。"
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "Right-click on your leader during your turn for help"
msgstr "輪到你時,右擊你的領導者可以選擇並開啟\"幫助\"訊息。"
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr "堅守25回合。"
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:51
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:67
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:83
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
msgid "teamname^Team 1"
msgstr "隊伍一"
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:118
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:172
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:199
msgid "teamname^Team 2"
msgstr "隊伍二"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:411
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr "您摧毀了蘑菇林。使西北方的不死族收入減少10金幣。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:434
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr "您摧毀了蘑菇林。使東北方的半獸人收入減少10金幣。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:457
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr "您摧毀了蘑菇林。使西南方的半獸人收入減少10金幣。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:480
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr "您摧毀了蘑菇林。使東南方的不死族收入減少10金幣。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:589
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr "您的村民在南方和北方遇到了一些蜘蛛網。"
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
#, fuzzy
#| msgid ""
#| "I swear I saw somebody trapped in the spiders web. Maybe we should "
#| "rescue them?"
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr "我發誓我看到有些人被蜘蛛網困住了。也許我們要將他們救出來?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"將任一部隊移到這些被虜的部隊附近,他們就會加入您。看守俘虜的蛛蛛已經受傷,你"
"越快行動就越有機會殺死牠們。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:629
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr "您的部下回報西方和東方的洞穴有奇怪的聲響。"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
msgstr ""
"看來的人在附近建立了一些蘑菇礦場,它們肯定是敵人的主要資金來源。如果我們可以"
"摧毀那些礦場,勝利的曙光就不會那麼微弱了。"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:657
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
"將任一部隊移到這些村莊中便可摧毀礦場。每摧毀一個就會減少敵人10金幣的收入。"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:670
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "戰鬥快要結束了。勝利就在眼前!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:682
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr "我方成功的擋住這次攻擊!現在戰況逆轉,得勝有如探囊取物!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:686
msgid "You have won the game, but you may continue if you wish..."
msgstr "您已經贏了這場遊戲,但可以選擇繼續..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:702
msgid "I have fallen, but all is not lost!"
msgstr "我雖然倒下,但尚未全盤皆輸!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:715
msgid "I am done for, but we have yet to lose this battle!"
msgstr "我雖然被擊敗,但我們還沒輸掉這場戰役!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:728
msgid "Comrades, avenge me!"
msgstr "夥伴們,請為我復仇!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:741
msgid "Do not fear, there is hope for us still!"
msgstr "不要害怕,我們仍有希望!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr "這箱子中有$oc_treasure金幣。"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "返回選單"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr "農民"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"農民是您的工人。根據他們所處的地形,他們可以執行不同的工作,像是改造地形、建"
"築城堡、礦場、農田、村莊和大學。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr "法師"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr "法師是您的智者。他們可以在大學中研習,以增加採礦、農耕和招募的效果。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr "農田"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr "您只能在草原上耕作。將一位農民移到農田上,他就會自動為您採集商業作物。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr "村莊"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"村莊只能建在草原上。而它們依舊提供醫療和收入。右擊駐紮在村莊的農民可將建立大"
"學。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr "礦場"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr "礦場可以建在丘林和山嶺上。在其中的農民每回合可以替您挖取黃金。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr "大學"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the Elvish style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"精靈風格的村莊表示它是所大學。在您的回合一開始,待在大學的法師會自動研發您設"
"定的研究目標。右擊在大學中的法師可以改變研究目標。"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
msgid "Diplomacy"
msgstr "外交"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr "當您的領導者在大學中時,右擊他便可以選擇特殊的外交事務。"
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr "幫助"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr "新大陸 - 幫助"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr "選擇一個項目。"
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr "結束"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "我貢獻20金幣給$df_player_name|。"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"$sf_player_name既然我們知道你們所不知的就讓我派一位學者教導你們農業吧。"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"$sm_player_name既然我們知道你們所不知的就讓我派一位學者幫助你們增進採礦的"
"技術吧。"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"你對於兵法非常不了解,$sw_player_name。我想我有責任教你這個重要的知識。"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of agriculture"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
"$player_name\n"
"分享農業知識"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of mining"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
"$player_name\n"
"分享採礦知識"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263
#, fuzzy
#| msgid ""
#| "$player_name\n"
#| "Share knowledge of warfare"
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
"$player_name\n"
"分享軍事知識"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374
msgid "Diplomatic Options"
msgstr "外交事務"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296
msgid "What shall I do?"
msgstr "我該做什麼?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54
msgid "Nothing"
msgstr "不做任何事"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
#, fuzzy
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
"貢品\n"
"給予另一個玩家20金幣"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr "您想貢獻金幣給誰?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380
msgid "Back"
msgstr "返回"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358
#, fuzzy
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
"分享知識\n"
"協助一位盟友研究"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377
msgid "Who will you share knowledge with?"
msgstr "你想將知識分享給誰?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415
#, fuzzy
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"和矮人協商\n"
"讓您得以招募矮人部隊\n"
"協商進度:$player_$side_number|.leader_option_1.progress|/$player_"
"$side_number|.leader_option_1.target"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470
#, fuzzy
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"和精靈協商\n"
"使您得以招募精靈部隊\n"
"協商進度:$player_$side_number|.leader_option_2.progress|/$player_"
"$side_number|.leader_option_2.target"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570
msgid "Negotiation Complete"
msgstr "協商完成"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr "協商結束。矮人將與我們並肩作戰。您想招募哪位兄弟?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr "協商結束。精靈將與我們並肩作戰。您想招募哪位親族?"
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr "選擇可招募的新兵"
#. [message]: speaker=narrator
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304
msgid "Study Complete"
msgstr "研習完成"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64
msgid "Which type of unit would you like to be able to recruit?"
msgstr "您想未來可以招募哪種部隊?"
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89
msgid "Oversee Research"
msgstr "監督研究"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138
msgid "Research"
msgstr "研究"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"我們正在研習$player_$side_number|.research.target_language_name。您想讓我們的"
"學者專攻哪一項?\n"
"\n"
"農產量:$player_$side_number|.farming.gold金幣\n"
"礦產量:$player_$side_number|.mining.gold金幣\n"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148
msgid "Continue as before"
msgstr "繼續上次行動"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165
#, fuzzy
#| msgid ""
#| "Agriculture\n"
#| "Farmers produce +1 gold\n"
#| "Study Progress: $player_$side_number|.farming.progress|/$player_"
#| "$side_number|.farming.target"
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"農業\n"
"農夫金幣產量加1\n"
"研究進度:$player_$side_number|.farming.progress|/$player_$side_number|."
"farming.target"
#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr "農業"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176
#, fuzzy
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"礦業\n"
"礦工金幣產量加1\n"
"研究進度:$player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180
msgid "mining"
msgstr "採礦"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187
#, fuzzy
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"軍事\n"
"使您得以招募新的部隊\n"
"研究進度:$player_$side_number|.warfare.progress|/$player_$side_number|."
"warfare.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198
msgid "warfare"
msgstr "軍事"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247
msgid ""
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"$player_$side_number|.name的農田可生產$player_$side_number|.mining.gold金幣"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279
msgid ""
"$player_$side_number|.name|s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"$player_$side_number|.name的礦場可生產$player_$side_number|.mining.gold金幣"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"$player_$side_number|.name軍事研發已完成。右擊在大學的法師來選擇欲招募的部"
"隊。"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197
msgid "Lets cut you free!"
msgstr "我們來解救你們了!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
msgid "You release the creature from the web and it agrees to help you."
msgstr "您釋放了一個被網子困住的生物,而他答應助您一臂之力。"
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "認真幹活!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50
msgid "What shall I do my liege?"
msgstr "主公,我該做什麼?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
msgid "Convert to Grassland"
msgstr "變成草原"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Cost: 0g"
msgstr "花費0金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Plant Farm"
msgstr "種植作物"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Build Village"
msgstr "建造村莊"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Cost: 15g"
msgstr "花費15金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr "建造城堡"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Cost: 6g"
msgstr "花費6金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Cost: 4g"
msgstr "花費4金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Flood the Field"
msgstr "淹沒農田"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Cost: 1g"
msgstr "花費1金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
msgid "Plant Saplings"
msgstr "栽種樹苗"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Chop Down Forest"
msgstr "砍除森林"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Earns: 1g"
msgstr "收入1金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Build Mine"
msgstr "開立礦場"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Cost: 25g"
msgstr "花費25金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Cost: 3g"
msgstr "花費3金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
msgid "Make a Ford"
msgstr "建造淺灘"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
msgid "Cost: 5g"
msgstr "花費5金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Landfill"
msgstr "造陸"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
msgid "Destroy the Ford"
msgstr "摧毀淺灘"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
msgid "Cost: 2g"
msgstr "花費2金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Smash Cave Floor"
msgstr "擊碎洞穴地板"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Earns: 3g"
msgstr "收入3金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Harvest Mushrooms"
msgstr "採集蘑菇"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Build a Keep"
msgstr "建造城堡"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Cost: 7g"
msgstr "花費7金幣"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Establish University"
msgstr "建立大學"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Clear the Ground"
msgstr "清出空地"