wesnoth/po/wesnoth-anl/es.po
2015-06-12 18:05:42 -03:00

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# translation of es.po to Spanish
# Spanish translations for Battle for Wesnoth package.
# Copyright (C) 2004, 2005, 2006, 2007 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# David Martínez Moreno <ender@debian.org>, 2004-2006.
# Pío Sierra <pio@piosierra.com>, 2005.
# Terpor <terpor@gmail.com>, 2005.
# Héctor García Álvarez <hector@debian.org>, 2005.
# Iván Herrero Bartolomé <navitux@gmail.com>, 2005.
# Isaac Clerencia <isaac@warp.es>, 2006.
# Roberto Romero <sildurin@gmail.com>, 2006, 2007.
# Fernando Cerezal <kryptos21@gmail.com>, 2006.
# Robert Romero <sildurin@gmail.com>, 2006.
# Sergi March <sergi.march@gmail.com>, 2008.
# Ignacio R. Morelle <shikadilord@users.sourceforge.net>, 2008, 2009.
# Víctor <quianaaelonin@gmail.com>, 2011.
# Aelonin <quianaaelonin@gmail.com>, 2012.
# Pepe <donpepe1963@gmail.com>, 2014.
msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-06-12 18:03-0300\n"
"PO-Revision-Date: 2014-10-19 21:35+0100\n"
"Last-Translator: Pepe <donpepe1963@gmail.com>\n"
"Language-Team: Wesnoth\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.9\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr "4 jug. — Una nueva tierra"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
"Escenario de supervivencia para 4 jugadores que le permite construir "
"edificios y transformar el terreno. Use los ajustes predeterminados del "
"mapa. La cantidad inicial de oro recomendada es 100."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"Tras el término de la gran guerra los remanentes de la humanidad huyeron a "
"un oscuro y apartado valle. Pese a que sabían que no podrían ocultarse de "
"los poderosos ejércitos que habían aplastado su tierra natal, los líderes de "
"la resistencia esperaban tener suficiente tiempo como para reconstruir sus "
"fuerzas."
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "Right-click on your leader during your turn for help"
msgstr ""
"Haga clic derecho en su líder durante su turno para abrir el menú de ayuda"
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr "Debe sobrevivir hasta el turno 25."
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:51
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:67
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:83
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
msgid "teamname^Team 1"
msgstr "Equipo 1"
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:118
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:172
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:199
msgid "teamname^Team 2"
msgstr "Equipo 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:411
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"Habéis destruido la mina de hongos. Los no muertos al noroeste sufren una "
"reducción de 10 unidades en sus ingresos."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:434
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"Habéis destruido la mina de hongos. Los orcos al noreste sufren una "
"reducción de 10 unidades en sus ingresos."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:457
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"Habéis destruido la mina de hongos. Los orcos al sudoeste sufren una "
"reducción de 10 unidades en sus ingresos."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:480
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"Habéis destruido la mina de hongos. Los no muertos al sudeste sufren una "
"reducción de 10 unidades en sus ingresos."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:589
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
"Uno de vuestros campesinos se ha encontrado con algunos nidos de arañas al "
"norte y al sur."
# Este cambio de número plural/sigular no funciona igual de bien en castillano; he estado por poner todo en plural y dejar la segunda parte en impersonal. Opté por lo segundo.
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:595
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
"Juro haber visto a alguien atrapado una tela de araña. ¿Quizá deberíamos "
"acudir al rescate?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"Mueva a cualquier unidad cerca de estos prisioneros y se unirán a su causa. "
"Las arañas que los vigilan se encuentran malheridas, por ende, mientras más "
"pronto llegue allí, mayor será la probabilidad de exterminarlas."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:629
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Vuestros hombres informan acerca de sonidos extraños provenientes de "
"determinadas cavernas al este y oeste."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
msgstr ""
"Parece ser que el enemigo ha construido algunas minas subterráneas de setas "
"en derredor — por seguro es fuente de la mayor parte de sus recursos. En "
"caso de ser posible, destruyéndolas, nuestra posibilidad de sobrevivir "
"dejaría de ser ínfima."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:657
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
"Mueva cualquier unidad a una de esas aldeas para destruir la mina. Cada una "
"que destruya reducirá por 10 unidades los ingresos del enemigo."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:670
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Esta batalla torna a su fin. ¡La victoria se aproxima!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:682
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
"¡Hemos sobrevivido a la masacre! ¡El viento de la batalla cambia de rumbo, "
"la victoria no puede evitarnos ahora!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:686
msgid "You have won the game, but you may continue if you wish..."
msgstr "Ha ganado el juego, pero puede continuar si así lo desea..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:702
msgid "I have fallen, but all is not lost!"
msgstr "¡He caído, pero no todo está perdido!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:715
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Es mi fin, ¡pero aún no hemos perdido esta batalla!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:728
msgid "Comrades, avenge me!"
msgstr "¡Vengadme, camaradas!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:741
msgid "Do not fear, there is hope for us still!"
msgstr "¡No temáis, aún nos queda la esperanza!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr "El cofre contiene $oc_treasure unidades de oro."
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "Volver al menú"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr "Campesinos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"Los campesinos son sus trabajadores. Dependiendo de la ubicación, hacer clic "
"derecho sobre un campesino le permitirá transformar el terreno y/o construir "
"castillos, minas, granjas, aldeas y universidades."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr "Magos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
"Los magos son sus sabios. En las universidades pueden estudiar avances para "
"minería, agricultura y reclutamiento."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr "Granjas"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
"Las granjas sólo pueden ser plantadas en praderas. Mueva a un campesino "
"hacia una granja y él recogerá la cosecha automáticamente al inicio de su "
"turno."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr "Aldeas"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"Las aldeas sólo pueden ser construidas sobre praderas. Proveen ingresos y "
"sanación como es habitual. Es posible hacer clic derecho en un campesino "
"situado en una aldea para establecer una universidad."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr "Minas"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
"Las minas pueden ser construidas sobre colinas o montañas. Un campesino en "
"una mina extraerá oro automáticamente al inicio de su turno."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr "Universidades"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the Elvish style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"Cada aldea de estilo «élfico» representa una universidad. Al inicio de su "
"turno, los magos en universidades contribuirán automáticamente al progreso "
"del objetivo de investigación fijado previamente. Haga clic derecho en un "
"mago situado en una universidad para cambiar el objetivo de investigación."
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196
msgid "Diplomacy"
msgstr "Diplomacia"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Hacer clic derecho en su líder cuando se encuentra en una universidad le "
"permitirá seleccionar opciones especiales de diplomacia."
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr "Ayuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr "Una nueva tierra — Ayuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr "Seleccione un tema."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr "Hecho"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "Yo, por lo tanto, dono 20 oro a la tesorería de $df_player_name|."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"$sf_player_name|, ya que nuestra sabiduría supera a la de vuestra gente, he "
"ordenado a mis estudiosos ayudaros a expandir vuestro conocimiento de "
"agricultura."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"$sm_player_name|, ya que nuestra sabiduría supera a la de vuestra gente, he "
"ordenado a mis estudiosos apoyar vuestros esfuerzos por aprender la ciencia "
"de la minería."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"Es preocupante lo poco que conocéis de las artes de la guerra, "
"$sw_player_name|. Siento que es mi deber instruiros sobre un asunto tan "
"crucial."
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Compartir el conocimiento de la agricultura"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Compartir el conocimiento de la minería"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Compartir el conocimiento de tácticas de guerra"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374
msgid "Diplomatic Options"
msgstr "Opciones de diplomacia"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296
msgid "What shall I do?"
msgstr "¿Qué he de hacer?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54
msgid "Nothing"
msgstr "Nada"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
"<span color='green'>Donar fondos</span>\n"
"Dar 20 oro a otro jugador"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr "¿A quién desea donar fondos?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380
msgid "Back"
msgstr "Atrás"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
"<span color='green'>Compartir conocimiento</span>\n"
"Ayudar a un aliado en sus investigaciones"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377
msgid "Who will you share knowledge with?"
msgstr "¿Con quién desea compartir conocimiento?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"<span color='green'>Negociar con los enanos</span>\n"
"Le permite reclutar una unidad de los enanos\n"
"Progreso de las negociaciones: $player_$side_number|.leader_option_1."
"progress|/$player_$side_number|.leader_option_1.target"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"<span color='green'>Negociar con los elfos</span>\n"
"Le permite reclutar una unidad élfica\n"
"Progreso de las negociaciones: $player_$side_number|.leader_option_2."
"progress|/$player_$side_number|.leader_option_2.target"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570
msgid "Negotiation Complete"
msgstr "Negociaciones concluídas"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Hemos alcanzado un acuerdo — los enanos gustosamente lucharán para vos. ¿A "
"quiénes de los nuestros deseáis reclutar?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Hemos llegado a un acuerdo — los elfos os brindarán ayuda en esta batalla. "
"¿A quiénes de entre nuestras líneas deseáis reclutar?"
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr "Escoja un nuevo recluta"
#. [message]: speaker=narrator
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304
msgid "Study Complete"
msgstr "Estudio completado"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64
msgid "Which type of unit would you like to be able to recruit?"
msgstr "¿Qué tipo de unidad desearía poder reclutar?"
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89
msgid "Oversee Research"
msgstr "Supervisar investigación"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138
msgid "Research"
msgstr "Investigación"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"Ahora estamos estudiando $player_$side_number|.research."
"target_language_name|. ¿A qué fin deberían dedicar sus mentes nuestros "
"estudiosos?\n"
"\n"
"Nuestras granjas producen $player_$side_number|.farming.gold| oro\n"
"Nuestras minas producen $player_$side_number|.mining.gold| oro\n"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148
msgid "Continue as before"
msgstr "Continuar como antes"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"<span color='green'>Agricultura</span>\n"
"Los granjeros producen +1 unidades de oro\n"
"Progreso de los estudios: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr "agricultura"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"<span color='green'>Minería</span>\n"
"Los mineros producen +1 unidades de oro\n"
"Progreso de los estudios: $player_$side_number|.mining.progress|/$player_"
"$side_number|.mining.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180
msgid "mining"
msgstr "minería"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"<span color='green'>Tácticas de guerra</span>\n"
"Le permite reclutar un nuevo tipo de unidad\n"
"Progreso de los estudios: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198
msgid "warfare"
msgstr "tácticas de guerra"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247
msgid ""
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"Las granjas de $player_$side_number|.name ahora producen $player_"
"$side_number|.farming.gold unidades de oro."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279
msgid ""
"$player_$side_number|.name|s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"Las minas de $player_$side_number|.name ahora producen $player_$side_number|."
"mining.gold unidades de oro."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"$player_$side_number|.name|, hemos completado la investigación de las artes "
"de la guerra. Haga clic derecho en un mago situado en una universidad para "
"escoger una nueva unidad que reclutar."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197
msgid "Lets cut you free!"
msgstr "¡Vamos a liberaros!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
"Habéis liberado a la criatura de la tela de araña y ésta acepta ayudaros."
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "¡Trabajad!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50
msgid "What shall I do my liege?"
msgstr "¿Qué debo hacer, mi señor?"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
msgid "Convert to Grassland"
msgstr "Convertir en pradera"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Cost: 0g"
msgstr "Costo: 0 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
msgid "Plant Farm"
msgstr "Plantar granja"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Build Village"
msgstr "Construir aldea"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
msgid "Cost: 15g"
msgstr "Costo: 15 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr "Construir castillo"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Cost: 6g"
msgstr "Costo: 6 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Cost: 4g"
msgstr "Costo: 4 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143
msgid "Flood the Field"
msgstr "Inundar el campo"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Cost: 1g"
msgstr "Costo: 1 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166
msgid "Plant Saplings"
msgstr "Plantar retoños"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Chop Down Forest"
msgstr "Talar el bosque"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192
msgid "Earns: 1g"
msgstr "Ganancia: 1 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Build Mine"
msgstr "Construir mina"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272
msgid "Cost: 25g"
msgstr "Costo: 25 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Cost: 3g"
msgstr "Costo: 3 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297
msgid "Make a Ford"
msgstr "Preparar vado"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
msgid "Cost: 5g"
msgstr "Costo: 5 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375
msgid "Landfill"
msgstr "Rellenar con tierra"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352
msgid "Destroy the Ford"
msgstr "Destruir el vado"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
msgid "Cost: 2g"
msgstr "Costo: 2 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427
msgid "Smash Cave Floor"
msgstr "Destruir suelo de cueva"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Earns: 3g"
msgstr "Ganancia: 3 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
msgid "Harvest Mushrooms"
msgstr "Cosechar hongos"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498
msgid "Build a Keep"
msgstr "Construir un torreón"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Cost: 7g"
msgstr "Costo: 7 oro"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522
msgid "Establish University"
msgstr "Establecer universidad"
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
msgid "Clear the Ground"
msgstr "Despejar la el campo"