144 lines
4.2 KiB
Text
144 lines
4.2 KiB
Text
Tools for hacking or generating WML, maps, images, and sounds belong here.
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Tools for sanity-checking the mainline campaigns and associated data
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also belong here. Other utils are in utils/.
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== Scripts ==
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=== journeylifter ===
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A program for converting campaigns to use trackplacer-format journey files.
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All mainline campaigns have already been converted; this is for lifting UMC.
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=== rmtrans ===
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Remove nearly transparent pixels from images using GIMP. It currently affects
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only one image at a time. Batch processing is available within GIMP, but it
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would be useful to expand this to skip files where the pixels did not change.
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=== trackplacer ===
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A visual editor for journey tracks, the icon sequences that appear on
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Wesnoth story screens.
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=== wesnoth_addon_manager ===
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Command-line client for uploading WML content to and downloading from
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the add-on server.
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=== wmlflip ===
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Experimental tool that can hack a .cfg referring to a mapfile so that
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all macros with X,Y coordinate pair arguments get their calls transformed
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in a specified way. Now supports only flipping the map around the Y
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axis, but provides a framework that should make other transformations
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easy.
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=== wmllint ===
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This tool lifts WML from older dialects to current and performs sanity checks.
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See the header comment of wmllint for a description and invocation options.
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=== wmllint_gui ===
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A simple GUI interface for wmllint, to aid WML developers frightened of
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the command line.
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=== wmlscope ===
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A WML cross-reference checker. Normally you'll use this to list
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unresolved symbols, if any. See the header comment of wmlscope for a
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description and invocation options.
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=== wmlmove ===
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Use this tool to generate commands that will move a unit between
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namespaces; campaign to core, core to campaign, or campaign to
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campaign. See the header comment of wmlmove for a description and
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invocation options.
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=== wmlunits ===
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List names of all units in mainline, either as a mediawiki table or
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as HTML.
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=== TeamColorizer ===
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Map the magenta team-color patches in the input image to red in the
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output image, copy the result to output. (This script lives under
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unit_tree).
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=== extractbindings ===
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Extract and format a list of keystroke bindings from a theme file.
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Presently this generates a table suitable for wiki inclusion.
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=== terrain2wiki.py ===
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A script to create the "Terrain Table" on the TerrainCodeTableWML wiki page.
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Run this and splice the output into the wiki whenever you add a new
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terrain type to mainline.
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=== campaign2wiki.py ===
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A script that generates general information about mainline campaigns and
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outputs wiki-ready output
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== Python API ==
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=== wmltools.py ===
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The main facility in this module is a cross-referencer class.
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It also contains utility methods for working with the data tree.
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See the header comment of wmltools.py for details
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=== wmliterator.py ===
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A WML codewalker class. Not a full parser, but that's useful because
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it doesn't get confused by unbalanced macros; instead it lets you
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walk through lines in a text file parsing out tags and elements
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=== wmlparser.py ===
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This python module contains code originally developed for CampGen - it contains
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a general WML Parser written in Python, just like the Perl one. So if you want
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to develop tools in Python instead of Perl and need a WML parser, it may save
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some time.
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The API currently is very sparsely documented, but I plan to extend this. In
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general, wmlparser.py contains the WML Parser, which is used like:
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parser = wmlparser.Parser(datapath)
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Then:
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parser.parse_file(filename)
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or
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parser.parse_stream(file)
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or
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parser.parse_text(string)
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to set what to parse, and finally:
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wmldata = parser.parse()
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to read everything into a Python representation of the parsed data.
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=== wmldata.py ===
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This file has several utility methods defined to access and manipulate
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WML data. Most of them will not be generally useful. An example:
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for unit in wmldata.get_all("unit"):
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print unit.get_text_val("id")
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== Standalone use ==
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=== wmlparser ===
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If called standalone, wmlparser.py will parse whatever you give it and
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dump back to stdout. For example:
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python wmlparser.py -e {game.cfg} > game.dump
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Should produce a nice several 100000 lines file of the complete configuration
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with all included files and macros expanded to a single file.
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