wesnoth/data/core/units/wose/Ancient.cfg
David Mikos d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00

65 lines
2 KiB
INI

#textdomain wesnoth-units
[unit_type]
id=Ancient Wose
name= _ "Ancient Wose"
race=wose
image="units/woses/wose-ancient.png"
profile="portraits/woses/ancient-wose.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=80
movement_type=treefolk
movement=4
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=48
description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood.
Such encounters are all that is known of what are presumably the most ancient of woses."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}+{SPECIAL_NOTES_REGENERATES}
[portrait]
size=400
side="left"
mirror="false"
image="portraits/woses/transparent/ancient-wose.png"
[/portrait]
[portrait]
size=400
side="right"
mirror="true"
image="portraits/woses/transparent/ancient-wose.png"
[/portrait]
usage=fighter
die_sound=wose-die.ogg
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
[/abilities]
[death]
start_time=0
[frame]
image="units/woses/wose-ancient-die-fall-[1~15].png:100"
[/frame]
[/death]
[attack]
name=crush
description=_"crush"
icon=attacks/crush-wose.png
type=impact
range=melee
damage=25
number=2
[/attack]
{DEFENSE_ANIM "units/woses/wose-ancient-defend.png" "units/woses/wose-ancient.png" wose-hit.ogg }
[attack_anim]
[filter_attack]
name=crush
[/filter_attack]
start_time=-500
{SOUND:HIT_AND_MISS wose-attack.ogg wose-miss.ogg -500}
[frame]
image="units/woses/wose-ancient-attack-[1,2,1].png:[400,200,100]"
[/frame]
[/attack_anim]
[/unit_type]