/* $Id$ */ /* Copyright (C) 2003 by David White Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. See the COPYING file for more details. */ #ifndef LANGUAGE_HPP_INCLUDED #define LANGUAGE_HPP_INCLUDED #include "config.hpp" #include #include #include //this module controls internationalization. //table of strings which are displayed to the user. Maps ids -> text. //this table should be consulted whenever something is to be //displayed on screen. extern std::map string_table; //function which, given the main configuration object, will return //a list of the translations of the game available. std::vector get_languages(config& cfg); //function which, given the main configuration object, and a locale, //will set string_table to be populated with data from that locale. //locale may be either the full name of the language, like 'English', //or the 2-letter version, like 'en'. bool set_language(const std::string& locale, config& cfg); //function which attempts to query and return the locale on the system std::string get_locale(); //two character sets are supported: LATIN1 and UTF-8. This is //set in the translation by using encoding=(LATIN1|UTF-8) //the character set used affects the font rendering function called enum CHARSET { CHARSET_LATIN1, CHARSET_UTF8 }; CHARSET charset(); #endif