# # Sanity checks of the unit test system # 0 test_return 1 test_return_fail 0 test_assert 1 test_assert_fail 1 test_assert_fail_two 2 empty_test 4 break_replay_with_lua_random 0 fixed_lua_random_replay_with_sync_choice 0 test_end_turn # # Security test # 0 cve_2018_1999023 1 cve_2018_1999023_2 # # Test Check Victory (If this isn't working other tests may have dubious value) # 2 check_victory_basic_timeout 1 check_victory_basic_macro_check 0 check_victory_basic 1 check_victory_basic_fail 0 check_victory_basic_two 0 check_victory_basic_ai 1 check_victory_basic_ai_fail 0 check_victory_basic_ai_two 1 check_victory_one_no_units_fail_one 1 check_victory_one_no_units_fail_two 0 check_victory_one_no_units 1 check_victory_two_no_units_fail_one 1 check_victory_two_no_units_fail_two 0 check_victory_two_no_units 0 check_victory_always_one 0 check_victory_always_two 1 check_victory_always_no_units_fail 0 check_victory_always_no_units 1 check_victory_always_fail 1 check_victory_never_fail_one 1 check_victory_never_fail_two 1 check_victory_never_fail_three 0 check_victory_never_pass 1 check_victory_never_ai_fail # # WML API tests # 0 two_plus_two 1 two_plus_two_fail 0 order_of_nested_events 0 test_clear_one 0 test_clear_two 0 test_unit_map 0 unit_spawns_at_nearest_vacant_hex 0 units_offmap_goto_recall 0 test_move 1 test_move_fail_1 1 test_move_fail_2 1 test_move_fail_3 1 test_move_fail_4 1 test_move_fail_5 1 test_move_fail_6 0 test_move_unit 0 sighted_events 1 sighted_events_fail 0 sighted_on_opponents_turn 1 sighted_on_opponents_turn_fail 0 move_skip_no_sighted_no_share_view 0 move_skip_ally_sighted_no_share_view 0 move_skip_all_sighted_no_share_view 0 move_skip_no_sighted_yes_share_view 0 move_skip_ally_sighted_yes_share_view 0 move_skip_all_sighted_yes_share_view 0 set_gold_in_prestart_one 0 set_gold_in_prestart_two 0 modify_turns_one 0 modify_turns_two 0 modify_turns_three 0 modify_turns_four 0 replace_schedule_prestart 0 modify_unit_facing 0 event_handlers_in_events_1 0 event_handlers_in_events_3 0 event_handlers_in_events_2 1 event_handlers_in_events_4 0 event_handlers_in_events_5 0 event_handlers_in_events_6 0 event_handlers_in_events_7 0 event_handlers_in_events_8 0 filter_vision 0 has_ally 0 xp_mod_1 0 xp_mod_2 0 xp_mod_3 0 test_role_1 0 test_role_2 0 test_role_3 0 test_role_lua # # LUA # 0 lua_dofile 0 lua_require 0 lua_get_sides 0 test_wml_actions 0 test_wml_conditionals 0 lua_wml_tagnames # # Pathfinding # 0 store_locations_one # This test occasionally takes too long... (FIXME): 0 characterize_pathfinding_one # The following tests segfault becasue of http://gna.org/bugs/?23188 0 characterize_pathfinding_reach_1 0 characterize_pathfinding_reach_2 0 characterize_pathfinding_reach_3 0 characterize_pathfinding_reach_4 0 characterize_pathfinding_reach_5 0 characterize_pathfinding_reach_6 0 characterize_pathfinding_reach_7 # # Attack calculations & codepath tests # 0 alice_kills_bob 0 bob_kills_alice_on_retal 0 alice_kills_bob_levelup 0 bob_kills_alice 0 alice_kills_bob_on_retal 0 alice_kills_bob_on_retal_levelup 0 test_grunt_tod_damage 0 test_time_area_damage 0 test_time_area_prestart 0 test_berzerk_firststrike 0 feeding # # Deterministic unit facing tests 0 recruit_facing_enemy_one 0 recruit_facing_enemy_two 0 recruit_facing_leader 0 recruit_facing_center # # Interface tests # 0 test_wml_menu_items_1 1 test_wml_menu_items_2 0 test_wml_menu_items_3 # # Conditional tests # 0 check_conditionals_1 0 check_conditionals_2 # Standard Unit Filter tests 0 filter_this_unit_wml 0 filter_this_unit_tl 0 filter_this_unit_fai 0 filter_fai_unit 1 filter_fai_unit_error # Interrupt tag tests 0 check_interrupts_break 0 check_interrupts_return 0 check_interrupts_continue 0 check_interrupts_break_global 0 check_interrupts_return_nested 0 check_interrupts_continue_global 0 check_interrupts_elseif 0 check_interrupts_case # For-loop tests 0 forloop_all_zero 0 forloop_step_zero 0 forloop_once_positive 0 forloop_once_negative 0 forloop_twice_matched 0 forloop_twice_unmatched 0 forloop_empty_array 0 forloop_array 0 forloop_array_reverse 0 forloop_step_large_positive 0 forloop_step_large_negative 0 for_defaults 0 for_start2 0 for_end2 0 for_end2_step2 0 for_end-2 0 for_end-2_step-2 # AI Config Parsing tests 0 test_basic_simplified_aspect 0 test_basic_abbreviated_aspect 0 test_basic_standard_aspect 0 test_basic_composite_aspect 0 test_basic_lua_aspect 0 test_basic_composite_facet 0 test_basic_lua_facet 0 test_basic_composite_default_facet 0 test_basic_lua_default_facet # AI Modification tests 0 test_modify_ai_delete_facet 0 test_modify_ai_change_facet 0 test_modify_ai_replace_facet 0 test_modify_ai_add_facet 0 test_modify_ai_change_default_facet 0 test_modify_ai_nested_facets 0 test_modify_ai_composite_default_facets 0 test_modify_ai_change_aspect # Event tests 0 order_of_variable_events1 1 order_of_variable_events2 0 event_name_variable_substitution