# translation of en_GB.po to English (British) # Peter J Ross , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-04 16:40 UTC\n" "PO-Revision-Date: 2015-12-11 22:30+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.8.6\n" #. [scenario]: id=22_The_Rise_of_Wesnoth #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:12 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4 msgid "The Rise of Wesnoth" msgstr "The Rise of Wesnoth" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:15 msgid "TRoW" msgstr "TRoW" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 msgid "Easy" msgstr "Easy" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20 msgid "Fighter" msgstr "Fighter" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21 msgid "Commander" msgstr "Commander" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21 msgid "Normal" msgstr "Normal" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 msgid "Challenging" msgstr "Challenging" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 msgid "Lord" msgstr "Lord" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:24 msgid "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" msgstr "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" #. [campaign]: id=The_Rise_of_Wesnoth #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26 msgid "(Expert level, 24 scenarios.)" msgstr "(Expert level, 24 scenarios.)" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:29 msgid "Campaign Design" msgstr "Campaign Design" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:35 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:48 msgid "Artwork and Graphics Design" msgstr "Artwork and Graphics Design" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:73 msgid "WML Contributors" msgstr "WML Contributors" #. [scenario]: id=01_A_Summer_of_Storms #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4 msgid "A Summer of Storms" msgstr "A Summer of Storms" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15 msgid "" "In the days before Haldric the First saved our people and founded the " "country of Wesnoth, we came from an island kingdom far to the west..." msgstr "" "In the days before Haldric the First saved our people and founded the " "kingdom of Wesnoth, we came from an island kingdom far to the west..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19 msgid "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then they came, the Wesfolk. They were a wicked, brutal, and " "dirty lot." msgstr "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then they came, the Wesfolk. They were a wicked, brutal, and " "dirty lot." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23 msgid "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." msgstr "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27 msgid "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed onto the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed, it was from this " "war we gleaned our first shards of knowledge about magic." msgstr "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed on to the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed it was from this " "war we gleaned our first shards of knowledge about magic." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31 msgid "" "You must recall that the route from the western continent to our Green Isle " "was perilous at the best of times — so perilous that a stable trading " "relationship between the mainland and the Isle could never be maintained." msgstr "" "You must recall that the route from the western continent to our Green Isle " "was perilous at the best of times — so perilous that a stable trading " "relationship between the mainland and the Isle could never be maintained." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35 msgid "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that traveled east and returned reported nothing " "but open ocean and vile sea monsters..." msgstr "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that travelled east and returned reported nothing " "but open ocean and vile sea monsters..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39 msgid "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for southern pull " "of the ocean." msgstr "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for the southern " "pull of the ocean." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43 msgid "" "It wasn’t long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, the next in line for the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." msgstr "" "It wasn’t long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, and next in line to the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47 msgid "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." msgstr "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51 msgid "... with the plight of a different prince on the same Isle..." msgstr "... with the plight of a different prince on the same Isle..." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55 msgid "For this is the story of Haldric the First and the Rise of Wesnoth..." msgstr "For this is the story of Haldric the First and the Rise of Wesnoth..." #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #. [side]: type=Noble Fighter, id=Prince Haldric #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: id=Prince Haldric, type=Noble Commander #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:22 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:20 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:20 msgid "Prince Haldric" msgstr "Prince Haldric" #. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86 msgid "Haldric" msgstr "Haldric" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44 msgid "Wesfolk Leader" msgstr "Wesfolk Leader" #. [side]: type=Wesfolk Outcast, id=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:60 msgid "Wesfolk" msgstr "Wesfolk" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:118 msgid "King Eldaric IV" msgstr "King Eldaric IV" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:162 msgid "Defeat the Wesfolk Leader" msgstr "Defeat the Wesfolk Leader" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:152 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:246 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:130 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:264 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:413 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:169 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:196 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:224 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:241 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:180 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:311 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:463 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:175 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:181 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:271 msgid "Death of Prince Haldric" msgstr "Death of Prince Haldric" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:131 msgid "Death of King Eldaric" msgstr "Death of King Eldaric" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:148 msgid "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." msgstr "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:153 msgid "" "It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" msgstr "" "It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:157 msgid "Father, I am of age now. May I lead our forces in battle?" msgstr "Father, I am of age now. May I lead our forces in battle?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:161 msgid "" "You’re showing initiative, son! I’m proud of you! Yes, you may lead our " "forces to battle, it is time — but I’ll stay near to keep an eye on you. " "There is more to this raid than meets the eye, I think." msgstr "" "You’re showing initiative, son! I’m proud of you! Yes, you may lead our " "forces to battle, it is time — but I’ll stay near to keep an eye on you. " "There is more to this raid than meets the eye, I think." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:166 msgid "" "They’re Wesfolk, reavers and thieves by nature; rare is the summer they do " "not raid us. What mystery is in it now?" msgstr "" "They’re Wesfolk, reavers and thieves by nature; rare is the summer they do " "not raid us. What mystery is in it now?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:171 msgid "" "These are not normal times. When the Prince of Southbay has raised a host " "that could utterly destroy them, why would they compound their troubles by " "raising a quarrel with another king?" msgstr "" "These are not normal times. When the Prince of Southbay has raised a host " "that could utterly destroy them, why would they compound their troubles by " "raising a quarrel with another king?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:175 msgid "Perhaps these are refugees fleeing his advance?" msgstr "Perhaps these are refugees fleeing his advance?" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:179 msgid "" "Unlikely. The Prince they might evade in the wild country; south and east of " "here is more thickly settled with our folk, and a greater danger to them. " "Even supposing they could win through us, why court the wrath of the greater " "kingdoms?" msgstr "" "Unlikely. The Prince they might evade in the wild country; south and east of " "here is more thickly settled with our folk, and a greater danger to them. " "Even supposing they could win through us, why court the wrath of the greater " "kingdoms?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:184 msgid "" "We must inquire of the survivors after we defeat them. Onward to victory!" msgstr "" "We must enquire of the survivors after we defeat them. Onwards to victory!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:188 msgid "" "Look, a little princeling and his merry men! We’ll teach you a lesson for " "what your kind did to us!" msgstr "" "Look, a little princeling and his merry men! We’ll teach you a lesson for " "what your kind did to us!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:203 msgid "" "Don’t forget about some of the more isolated villages, we’ll need the gold!" msgstr "" "Don’t forget about some of the more isolated villages, we’ll need the gold!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:211 msgid "Make haste, son! We must win before the summer crop is in ruin." msgstr "Make haste, son! We must win before the summer crop is in ruin." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:222 msgid "I invoke the right of surrender! Don’t kill me..." msgstr "I invoke the right of surrender! Don’t kill me..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:226 msgid "Why have you come to trouble our lands?" msgstr "Why have you come to trouble our lands?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:230 msgid "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." msgstr "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:234 msgid "And what?" msgstr "And what?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:238 msgid "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even we Wesfolk must flee or be slaves." msgstr "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even us Wesfolk must flee or be slaves." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:242 msgid "Orcs are just creatures of tall tales!" msgstr "Orcs are just creatures of tall tales!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:246 msgid "" "You’ve been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." msgstr "" "You’ve been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:250 msgid "" "We must prepare the defenses! Haldric, stay at the keep. I must go and " "fortify our frontier." msgstr "" "We must prepare the defences! Haldric, stay at the keep. I must go and " "fortify our frontier." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:254 msgid "My forces are defeated, under your customs of surrender I will go now." msgstr "My forces are defeated, under your customs of surrender I will go now." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:258 msgid "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won’t be so " "merciful." msgstr "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won’t be so " "merciful." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:278 msgid "We have run out of time... The crops shall spoil, we’ll starve!" msgstr "We have run out of time... The crops shall spoil, we’ll starve!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:294 msgid "Die, Wesfolk scum!" msgstr "Die Wesfolk scum!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:307 msgid "Feel my wrath, you fiend!" msgstr "Feel my wrath, you fiend!" #. [scenario]: id=02_The_Fall #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4 msgid "The Fall" msgstr "The Fall" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15 msgid "" "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " "long before the first orcish scouts are spotted. War has come to the valley." msgstr "" "Summer passes into autumn, and King Eldaric fortifies his frontiers. It is " "not long before the first orcish scouts are spotted. War has come to the " "valley." #. [side]: type=Noble Fighter, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34 msgid "Stormvale" msgstr "Stormvale" #. [side]: type=Orcish Warlord, id=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:69 msgid "Tan-Rarbag" msgstr "Tan-Rarbag" #. [side]: type=Orcish Warlord, id=Tan-Rarbag #. [side]: type=Orcish Warrior, id=Tan-Erang #. [side]: type=Orcish Warlord, id=Tan-Schmog #. [side]: type=Orcish Warlord, id=Tan-NauVong #. [side]: type=Orcish Warlord, id=Tan-Vrodis #. [side]: type=Orcish Warlord, id=Tan-Bok #. [side]: type=Orcish Warlord, id=Tan-Hogar #. [side]: type=Orcish Warlord, id=Tan-Vragar #. [side]: type=Orcish Warlord, id=Tan-Burg #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #. [side]: type=Orcish Warlord, id=Tan-Pulk #. [side]: type=Orcish Warlord, id=Tan-Harak #. [side]: type=Orcish Warlord, id=Tan-Hork #. [side]: type=Orcish Warlord, id=Tan-Gulo #. [side]: type=Orcish Warlord, id=Tan-Erirt #. [side]: type=Orcish Warlord, id=Tan-Gagar #. [side]: type=Troll Warrior, id=Thruf #. [side]: type=Orcish Warlord, id=Tan-Gralg #. [side]: type=Orcish Warlord, id=Tan-Rugar #. [side]: type=Draug, id=General Heravan #. [side]: type=Orcish Warlord, id=Tan-Halg #. [side]: type=Orcish Warlord, id=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:76 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:99 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:66 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:60 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:129 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:63 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:87 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:122 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:159 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:80 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:56 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:93 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:130 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:46 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:131 msgid "Orcs" msgstr "Orcs" #. [side]: type=Orcish Warrior, id=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:93 msgid "Tan-Erang" msgstr "Tan-Erang" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:155 msgid "Thegwyn" msgstr "Thegwyn" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156 msgid "Galdred" msgstr "Galdred" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:157 msgid "Tromas" msgstr "Tromas" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:170 msgid "Death of King Eldaric IV" msgstr "Death of King Eldaric IV" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:174 msgid "Orcs kill the Wesfolk Leader" msgstr "Orcs kill the Wesfolk Leader" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:192 msgid "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won’t be able to last long... We must evacuate our home." msgstr "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won’t be able to last long... We must evacuate our home." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:197 msgid "" "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." msgstr "" "That’s awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:203 msgid "" "That’s the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." msgstr "" "That’s the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." #. [message]: speaker=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:208 msgid "So, human, care to make your final stand?" msgstr "So, human, care to make your final stand?" #. [message]: speaker=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:213 msgid "Die! Die! Die!" msgstr "Die! Die! Die!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:218 msgid "This is going to get ugly..." msgstr "This is going to get ugly..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:226 msgid "Hurry! Only death awaits in this valley!" msgstr "Hurry! Only death awaits in this valley!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:270 msgid "Umm, I invoke the right of surren..." msgstr "Umm, I invoke the right of surren..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:275 msgid "Nay! Off with your hea—" msgstr "Nay! Off with your hea—" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:280 msgid "" "But I can help! Really! You could use me and my men’s skills on the long " "road ahead!" msgstr "" "But I can help! Really! You could use me and my men’s skills on the long " "road ahead!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:285 msgid "Haldric, what say you on this matter?" msgstr "Haldric, what say you on this matter?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:290 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:355 msgid "Hmm... after some thought..." msgstr "Hmm... after some thought..." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:294 msgid "I think that your skills may be useful. You may join us." msgstr "I think that your skills may be useful. You may join us." #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:298 msgid "Let there be peace between us, our survival depends on it." msgstr "Let there be peace between us, our survival depends on it." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:306 msgid "So what shall I call you?" msgstr "So what shall I call you?" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:310 msgid "The Lady Outlaw will do." msgstr "The Lady Outlaw will do." #. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type #. [command] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:323 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:365 msgid "Lady Outlaw" msgstr "Lady Outlaw" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:346 msgid "Your word can’t be trusted. Prepare to meet your gods!" msgstr "Your word can’t be trusted. Prepare to meet your gods!" #. [message]: speaker=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:350 msgid "Arrogant fools! (Reaches into pocket) Poof!" msgstr "Arrogant fools! (Reaches into pocket) Poof!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:376 msgid "Argh, she’s gone. Next time, more sword, less chat." msgstr "Argh, she’s gone. Next time, more sword, less chat." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:381 msgid "" "She’s clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." msgstr "" "She’s clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:400 msgid "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." msgstr "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:404 msgid "But, Father!" msgstr "But, Father!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:408 msgid "It’s the only way. Go now, and don’t look back! Luck be with you!" msgstr "It’s the only way. Go now, and don’t look back! Luck be with you!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:430 msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!" msgstr "We’re surrounded! The orcs have taken the southern pass! All is lost!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:442 msgid "We’re surrounded! I can see their reinforcements! All is lost!" msgstr "We’re surrounded! I can see their reinforcements! All is lost!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:455 msgid "Our home! Where shall we go!" msgstr "Our home! Where shall we go!" #. [message]: speaker=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:459 msgid "There can be no looking back! We must go south." msgstr "There can be no looking back! We must go south." #. [scenario]: id=03_A_Harrowing_Escape #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4 msgid "A Harrowing Escape" msgstr "A Harrowing Escape" #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:42 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:32 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32 msgid "Refugees" msgstr "Refugees" #. [side]: type=Orcish Warlord, id=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35 msgid "Tan-Schmog" msgstr "Tan-Schmog" #. [side]: type=Orcish Warlord, id=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:60 msgid "Tan-NauVong" msgstr "Tan-NauVong" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:97 msgid "Snagakhan" msgstr "Snagakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:89 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:93 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:98 msgid "Knafakhan" msgstr "Knafakhan" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:99 msgid "Hoshnak" msgstr "Hoshnak" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:100 msgid "Gruumogth" msgstr "Gruumogth" #. [objective]: condition=win #. [objectives] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:109 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:159 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:177 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:242 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:184 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:260 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:409 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:110 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:237 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:307 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:171 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:177 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:130 msgid "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They’re already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we’re all dead meat!" msgstr "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They’re already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we’re all dead meat!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:136 msgid "Father, I wish you were here..." msgstr "Father, I wish you were here..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:141 msgid "" "I’d drop the sentiment and pick up your sword. There’s plenty of fighting " "ahead of us!" msgstr "" "I’d drop the sentiment and pick up your sword. There’s plenty of fighting " "ahead of us!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:147 msgid "You won’t get much further boy. Grrrr!" msgstr "You won’t get much further boy. Grrrr!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:161 msgid "Who goes there?" msgstr "Who goes there?" #. [unit]: id=Burin the Lost, type=Dwarvish Steelclad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:166 msgid "Burin the Lost" msgstr "Burin the Lost" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:182 msgid "Burin, Burin the Lost. Who be ye?" msgstr "Burin, Burin the Lost. Who be ye?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:188 msgid "" "I’m Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" msgstr "" "I’m Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:193 msgid "" "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I’ve never found my way home. But it seems nice enough " "here." msgstr "" "I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I’ve never found my way home. But it seems nice enough " "here." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:199 msgid "Nice? The orcs have come, and we must flee!" msgstr "Nice? The orcs have come and we must flee!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:204 msgid "" "Orcs! It’s been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" msgstr "" "Orcs! It’s been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:209 msgid "You’ve fought orcs before?" msgstr "You’ve fought orcs before?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:214 msgid "" "Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!" msgstr "Fool boy! Where did you grow up? Enough of this, let’s get some orcs!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:222 msgid "" "We’re trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow...? We’re doomed!" msgstr "" "We’re trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow...? We’re doomed!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:243 msgid "" "SE — The River Road.\n" "SW — The Midlands." msgstr "" "SE — The River Road.\n" "SW — The Midlands." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:266 msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!" msgstr "GO HOME! AIN’T NUTTIN TO SEE HEER!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:276 msgid "" "Now, should I go southeast on the river road, or southwest through the " "midlands? The river road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what’s going on " "there now." msgstr "" "Now, should I go south-east on the river road, or south-west through the " "midlands? The river road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what’s going on " "there now." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:279 msgid "I think I’ll take the river road..." msgstr "I think I’ll take the river road..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:283 msgid "Good. The Midlands are probably an orc-infested ruin by now." msgstr "Good. The Midlands are probably an orc-infested ruin by now." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:288 msgid "" "Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have " "it your way." msgstr "" "Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have " "it your way." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:301 msgid "We’ll go through the Midlands..." msgstr "We’ll go through the Midlands..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:305 msgid "I suspect that the Midlands might be in ruins by now." msgstr "I suspect that the Midlands might be in ruins by now." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:310 msgid "" "It’s better than the swamp. I’m under five feet tall, and I don’t float! " "Besides, I’d rather enjoy meeting more orcs." msgstr "" "It’s better than the swamp. I’m under five feet tall, and I don’t float! " "Besides, I’d rather enjoy meeting more orcs." #. [message]: speaker=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:346 msgid "Come and get it!" msgstr "Come and get it!" #. [message]: type=Orcish Slayer #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:356 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:404 msgid "Die, human." msgstr "Die, human." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:361 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:409 msgid "Uh-oh!" msgstr "Uh-oh!" #. [message]: speaker=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:394 msgid "I’ll not go so easily!" msgstr "I’ll not go so easily!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:424 msgid "" "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I guess that this is the last I’ll see of my home... and my father. " "(Sigh)" msgstr "" "We’ve escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I suppose that this is the last I’ll see of my home... and my father. " "(Sigh)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:428 msgid "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there’s always " "Clearwater Port." msgstr "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there’s always " "Clearwater Port." #. [scenario]: id=04a_The_Swamp_of_Esten #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4 msgid "The Swamp of Esten" msgstr "The Swamp of Esten" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:17 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:17 msgid "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father’s noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." msgstr "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father’s noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:23 msgid "" "The river road follows the Isle’s greatest river to the southeast. This road " "leads to the Isle’s second largest city, Clearwater Port. It would likely " "have been the Isle’s largest city save for the events of the Wesfolk War. " "The Lich-Lords befouled much of the land around the river during the course " "of a great battle. Now the swamp is home to a Wesfolk-imitating cult." msgstr "" "The river road follows the Isle’s greatest river to the south-east. This " "road leads to the Isle’s second largest city, Clearwater Port. It would " "likely have been the Isle’s largest city save for the events of the Wesfolk " "War. The Lich-Lords befouled much of the land around the river during the " "course of a great battle. Now the swamp is home to a Wesfolk-imitating cult." #. [side]: type=Dark Sorcerer, id=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:50 msgid "Cleon" msgstr "Cleon" #. [side]: type=Dark Sorcerer, id=Cleon #. [side]: type=Dark Sorcerer, id=Lollyra #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:63 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:118 msgid "Cultists" msgstr "Cultists" #. [side]: type=Dark Sorcerer, id=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:70 msgid "Lollyra" msgstr "Lollyra" #. [side]: type=Dark Sorcerer, id=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:97 msgid "Clurka" msgstr "Clurka" #. [event] #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:133 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:136 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:142 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:143 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:144 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:145 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:146 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:366 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:98 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:99 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:100 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:115 msgid "Scorpion" msgstr "Scorpion" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:180 msgid "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the center of that very swamp a shroud of fog descends over " "young Prince Haldric." msgstr "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the centre of that very swamp a shroud of fog descends over " "young Prince Haldric." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:186 msgid "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and fall." msgstr "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and autumn." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:191 msgid "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn’t been done in a while." msgstr "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn’t been done in a while." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:196 msgid "" "I miss the orcs... We go all this way, and (sniff) what a lovely " "smell we have discovered." msgstr "" "I miss the orcs... We go all this way, and (sniff) what a lovely " "smell we have discovered." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:202 msgid "This is too quiet. I don’t like this one bit, not one bit at all." msgstr "This is too quiet. I don’t like this one bit, not one bit at all." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:207 msgid "Wait, I think I hear something... To arms!" msgstr "Wait, I think I hear something... To arms!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:393 msgid "Careful, you don’t know what’s lurking in there!" msgstr "Careful, you don’t know what’s lurking in there!" #. [unit]: type=White Mage, id=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:399 msgid "Minister Edren" msgstr "Minister Edren" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:411 msgid "" "Back you vile— Oh, sorry I thought you were undead. When are those goofs in " "Clearwater Port going to clear the swamp again?" msgstr "" "Back you vile— Oh, sorry I thought you were undead. When are those goofs in " "Clearwater Port going to clear the swamp again?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:415 msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!" msgstr "Maybe they’ll clear it some time after the APOCALYPSE is OVER!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:420 msgid "Oooh! I take it you wouldn’t mind if I helped out?" msgstr "Oooh! I take it you wouldn’t mind if I helped out?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:435 msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!" msgstr "Hey, there’s somebody hidden in the temple. Ack! Hold there!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:519 msgid "" "SW — The Oldwood Forest.\n" "Enter at Your Own Risk!" msgstr "" "SW — The Oldwood Forest.\n" "Enter at Your Own Risk!" #. [message]: speaker=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:536 msgid "May I live forever in Un-death!" msgstr "May I live for ever in Un-death!" #. [message]: speaker=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:547 msgid "Ohh! To be risen again!" msgstr "Ohh! To be risen again!" #. [message]: speaker=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:558 msgid "A prayer for life immortal!" msgstr "A prayer for life immortal!" #. [unit]: type=Knight, id=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:573 msgid "Sir Ruddry" msgstr "Sir Ruddry" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:592 msgid "" "I don’t know who you are, but you can’t continue down this road! There is a " "horde of those orcs bigger than any army I’ve ever seen just down the road!" msgstr "" "I don’t know who you are, but you can’t continue down this road! There is a " "horde of those orcs bigger than any army I’ve ever seen just down the road!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:597 msgid "" "I’m Haldric; my father was King Eldaric IV in the lands northwest of here. " "Soldier, have you deserted your post?" msgstr "" "I’m Haldric; my father was King Eldaric IV in the lands north-west of here. " "Soldier, have you deserted your post?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:602 msgid "" "No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can’t continue down this road, Sir. Especially with the " "refugees, you’ll be slaughtered." msgstr "" "No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can’t continue down this road, Sir. Especially with the " "refugees, you’ll be slaughtered." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:607 msgid "Tell me, does Clearwater Port still stand? Is the port free?" msgstr "Tell me, does Clearwater Port still stand? Is the port free?" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:612 msgid "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven’t met the main body of our forces yet." msgstr "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven’t met the main body of our forces yet." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:617 msgid "" "Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to " "risk it and go through the Oldwood forest, then make a break for Clearwater " "Port or Southbay." msgstr "" "Well, we can’t go back, and the road ahead is blocked. I suppose we’ll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port or Southbay." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:622 msgid "" "Oh great, now a forest... I should have stayed at home and taken my chances " "with the orcs!" msgstr "" "Oh great, now a forest... I should have stayed at home and taken my chances " "with the orcs!" #. [message]: speaker=Sir Ruddry #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:628 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:417 msgid "Sir, if you don’t mind, I’ll go with you." msgstr "Sir, if you don’t mind, I’ll go with you." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:633 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:422 msgid "On we go..." msgstr "On we go..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:654 msgid "" "We have run out of time... We’ll be trapped in this swamp when winter " "arrives!" msgstr "" "We have run out of time... We’ll be trapped in this swamp when winter " "arrives!" #. [scenario]: id=04b_The_Midlands #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4 msgid "The Midlands" msgstr "The Midlands" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:23 msgid "" "To the southwest lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. These had been the breadbasket of the Green Isle, " "exporting lumber and gemstones as well. The Midland kingdoms fed the city of " "Southbay, the largest city on the Isle. The coming of the Orcs threatened to " "lay waste to all this." msgstr "" "To the south-west lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. These had been the breadbasket of the Green Isle, " "exporting lumber and gemstones as well. The Midland kingdoms fed the city of " "Southbay, the largest city on the Isle. The coming of the Orcs threatened to " "lay waste to all this." #. [side]: type=Orcish Warlord, id=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:49 msgid "Tan-Vrodis" msgstr "Tan-Vrodis" #. [side]: type=Orcish Warlord, id=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:67 msgid "Tan-Bok" msgstr "Tan-Bok" #. [side]: type=Orcish Warlord, id=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:101 msgid "Tan-Hogar" msgstr "Tan-Hogar" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:169 msgid "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." msgstr "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:175 msgid "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" msgstr "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:181 msgid "All right! Charge!" msgstr "All right! Charge!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:186 msgid "Feel my wrath, you orcish scum!" msgstr "Feel my wrath, you orcish scum!" #. [message]: speaker=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:191 msgid "HUMANS... I see humans!" msgstr "HUMANS... I see humans!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:197 msgid "" "Ha, Hogar! You said we wouldn’t see any action this far back from the front." msgstr "" "Ha, Hogar! You said we wouldn’t see any action this far back from the front." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:202 msgid "Shut yer mouth! Let’s just get ’em." msgstr "Shut yer mouth! Let’s just get ’em." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:220 msgid "SE — The Oldwood. Enter at Your Own Risk!" msgstr "SE — The Oldwood. Enter at Your Own Risk!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:241 msgid "SW — Southbay." msgstr "SW — Southbay." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:265 msgid "Grilg" msgstr "Grilg" #. [message]: speaker=Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:275 msgid "What? More humans here? Get them!" msgstr "What? More humans here? Get them!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:297 msgid "Vrogar" msgstr "Vrogar" #. [message]: speaker=Vrogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:311 msgid "How’d they get behind us? I hate to miss such tasty meat." msgstr "How’d they get behind us? I hate to miss such tasty meat." #. [message]: speaker=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:324 msgid "Better him than me! Reserves!" msgstr "Better him than me! Reserves!" #. [message]: speaker=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:341 msgid "Hogar was a fool! Reserves!" msgstr "Hogar was a fool! Reserves!" #. [unit]: type=Knight, id=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:361 msgid "Sir Ladoc" msgstr "Sir Ladoc" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:381 msgid "" "Hold there! You cannot pass. You’ve already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." msgstr "" "Hold there! You cannot pass. You’ve already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:386 msgid "" "I’m Haldric, my father was King Eldaric IV in the lands northwest of here. " "Soldier, aren’t you on the wrong side of the lines?" msgstr "" "I’m Haldric, my father was King Eldaric IV in the lands north-west of here. " "Soldier, aren’t you on the wrong side of the lines?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:391 msgid "" "They overran my post. I got hit on the head pretty good. When I came to the " "orcish army had already passed my position." msgstr "" "They overran my post. I got hit on the head pretty good. When I came to, the " "orcish army had already passed my position." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:396 msgid "Tell me, how fares Southbay?" msgstr "Tell me, how fares Southbay?" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:401 msgid "" "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the " "last! I only wish I was there!" msgstr "" "Southbay won’t fall without one hell of a fight, sir. They’ll stand to the " "last! I only wish I was there!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:406 msgid "" "Well, we can’t go back, and the road ahead is blocked... I guess we’ll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." msgstr "" "Well, we can’t go back, and the road ahead is blocked... I suppose we’ll " "have to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:411 msgid "" "Oh great, now a forest. I should have stayed at home and taken my chances " "with the orcs!" msgstr "" "Oh great, now a forest. I should have stayed at home and taken my chances " "with the orcs!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:440 msgid "" "We have run out of time... We’ll be trapped in the midlands when winter " "comes!" msgstr "" "We have run out of time... We’ll be trapped in the midlands when winter " "comes!" #. [scenario]: id=05_The_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4 msgid "The Oldwood" msgstr "The Oldwood" #. [side]: type=Orcish Warlord, id=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:37 msgid "Tan-Gralg" msgstr "Tan-Gralg" #. [side]: type=Orcish Warlord, id=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:69 msgid "Tan-Rugar" msgstr "Tan-Rugar" #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:102 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:56 msgid "Elilmaldur-Rithrandil" msgstr "Elilmaldur-Rithrandil" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:156 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:170 msgid "Muldondindal" msgstr "Muldondindal" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:157 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:165 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:171 msgid "Landunwonbam" msgstr "Landunwonbam" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:158 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89 msgid "Bolwuldelman" msgstr "Bolwuldelman" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:159 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:167 msgid "Laffalialomdium" msgstr "Laffalialomdium" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:160 msgid "Wonrunmaldin" msgstr "Wonrunmaldin" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161 msgid "Lassemista" msgstr "Lassemista" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:185 msgid "Death of Elilmaldur-Rithrandil" msgstr "Death of Elilmaldur-Rithrandil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:202 msgid "" "Haldric’s band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." msgstr "" "Haldric’s band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:207 msgid "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." msgstr "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:212 msgid "" "This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to " "these sorts of things." msgstr "" "This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to " "these sorts of things." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:216 msgid "Quiet. Listen, I think I hear something." msgstr "Quiet. Listen, I think I hear something." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:223 msgid "All I hear are more tree-foes!" msgstr "All I hear are more tree-foes!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:227 msgid "That tree, it speaks! No— No— We are tree-friends, really!" msgstr "That tree, it speaks! No— No— We are tree-friends, really!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:232 msgid "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" msgstr "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:236 msgid "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." msgstr "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:240 msgid "We will help. " msgstr "We will help." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:240 msgid "quietly^Be careful with the trees." msgstr "Be careful with the trees." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:244 msgid "What? What are you looking at me for?" msgstr "What? What are you looking at me for?" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:259 msgid "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." msgstr "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." #. [message]: speaker=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:270 msgid "Stupid stinking trees, we’ll show you!" msgstr "Stupid stinking trees, we’ll show you!" #. [message]: speaker=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:278 msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!" msgstr "Chop ’em down. It’s cool in these woods, I think we need a fire!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:289 msgid "" "Without the help of these tree-folk we’ll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" msgstr "" "Without the help of these tree-folk we’ll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:294 msgid "Stupid tree-folk." msgstr "Stupid tree-folk." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:307 msgid "We’ve defeated the orcs!" msgstr "We’ve defeated the orcs!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:325 msgid "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." msgstr "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:329 msgid "" "Well, I suspect you won’t have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" msgstr "" "Well, I suspect you won’t have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:333 msgid "" "Hmmmm— my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." msgstr "" "Hmmmm— my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:337 msgid "Can you help us fight the orcs?" msgstr "Can you help us fight the orcs?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:341 msgid "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." msgstr "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:345 msgid "" "After we drove your kind off we figured out how to break the spell that " "holds the Evil in the catacombs, and keeps others from entering them." msgstr "" "After we drove your kind off we worked out how to break the spell that holds " "the Evil in the catacombs, and keeps others from entering them." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:349 msgid "This helps us how?" msgstr "This helps us how?" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353 msgid "" "The lich was carrying a powerful artifact. We know, we can feel it. This " "artifact may aid you in your quest." msgstr "" "The lich was carrying a powerful artefact. We know, we can feel it. This " "artefact may aid you in your quest." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:358 msgid "" "He must mean the Ruby of Fire. It was our most powerful artifact. We brought " "it with us from the Old Continent, long ago. We thought it was lost in the " "war with your people, when Lich-Lord Lenvan fell!" msgstr "" "He must mean the Ruby of Fire. It was our most powerful artefact. We brought " "it with us from the Old Continent, long ago. We thought it was lost in the " "war with your people, when Lich-Lord Lenvan fell!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:362 msgid "At this point we need all of the help we can get!" msgstr "At this point we need all of the help we can get!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:366 msgid "Then I will open the catacombs for you..." msgstr "Then I will open the catacombs for you..." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:376 msgid "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can’t bring myself to fight against one of the " "greatest leaders of my people." msgstr "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can’t bring myself to fight against one of the " "greatest leaders of my people." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:380 msgid "Lady, why would you let those monsters lead your people?" msgstr "Lady, why would you let those monsters lead your people?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:384 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:223 msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meagre span of " "human years. The art of necromancy allowed our best and brightest to live " "for ever, and our worst got to serve as mindless slaves." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:388 msgid "" "Other than losing our war in the far West, then our refugee war to your " "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was " "one of our greatest leaders. He led our escape to this land. Albeit, after " "being down in that hole for so long I don’t imagine he’s too happy." msgstr "" "Other than losing our war in the far West, then our refugee war to your " "people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was " "one of our greatest leaders. He led our escape to this land. Albeit, after " "being down in that hole for so long I don’t imagine he’s too happy." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:392 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" msgstr "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:396 msgid "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I’ll " "return in a few days." msgstr "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I’ll " "return in a few days." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:419 msgid "" "We have run out of time... We’ll be trapped in these woods until we die!" msgstr "" "We have run out of time... We’ll be trapped in these woods until we die!" #. [scenario]: id=06_Temple_in_the_Deep #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4 msgid "Temple in the Deep" msgstr "Temple in the Deep" #. [side]: type=Lich, id=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:38 msgid "Lich-Lord Lenvan" msgstr "Lich-Lord Lenvan" #. [side]: type=Lich, id=Lich-Lord Lenvan #. [side]: type=Lich, id=Lich-Lord Caror #. [side]: type=Spectre, id=Isorfilad #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:121 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:85 msgid "Undead" msgstr "Undead" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:97 msgid "Defeat the Lich-Lord" msgstr "Defeat the Lich-Lord" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:101 msgid "Retrieve the Fire Ruby (with Prince Haldric)" msgstr "Retrieve the Fire Ruby (with Prince Haldric)" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:123 msgid "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." msgstr "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." #. [message]: speaker=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:128 msgid "" "Free! I’m free at last! No mere magi could seal me in here forever! Rise, my " "soldiers of darkness, the world will be ours once more!" msgstr "" "Free! I’m free at last! No mere magi could seal me in here for ever! Rise, " "my soldiers of darkness, the world will be ours once more!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132 msgid "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" msgstr "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:136 msgid "Let’s send these monsters to their final rest." msgstr "Let’s send these monsters to their final rest." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:148 msgid "All my days are ended." msgstr "All my days are ended." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:152 msgid "The world won’t miss him one bit." msgstr "The world won’t miss him one bit." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:173 msgid "" "What’s that! No! The tree-folk are sealing us back in here. They must think " "that we’ve failed. We’re trapped." msgstr "" "What’s that! No! The tree-folk are sealing us back in here. They must think " "that we’ve failed. We’re trapped." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:188 msgid "I don’t like the look of that pool at all." msgstr "I don’t like the look of that pool at all." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208 msgid "You already have the Fire Ruby." msgstr "You already have the Fire Ruby." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232 msgid "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." msgstr "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238 msgid "" "It’s funny that the lich-lord didn’t have this on his person. Since I don’t " "actually know what this thing does, I’ll just put it in the bottom of my " "pack for right now." msgstr "" "It’s funny that the lich-lord didn’t have this on his person. Since I don’t " "actually know what this thing does, I’ll just put it in the bottom of my " "pack for right now." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:264 msgid "Maybe you should move somebody else to the chest." msgstr "Maybe you should move somebody else to the chest." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:279 msgid "" "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let’s get out of these catacombs!" msgstr "" "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let’s get out of these catacombs!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:300 msgid "He’s raising our dead!" msgstr "He’s raising our dead!" #. [scenario]: id=07_Return_to_Oldwood #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:6 msgid "Return to Oldwood" msgstr "Return to Oldwood" #. [side]: type=Wose, id=Talodulborentan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:35 msgid "Talodulborentan" msgstr "Talodulborentan" #. [side]: type=Wose, id=Talodulborentan #. [side]: type=Wose, id=Gullatendronnorbum #. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:49 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:60 msgid "Treefolk" msgstr "Treefolk" #. [side]: type=Wose, id=Gullatendronnorbum #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:45 msgid "Gullatendronnorbum" msgstr "Gullatendronnorbum" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88 msgid "Orofarnië" msgstr "Orofarnië" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90 msgid "Bregalad" msgstr "Bregalad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:91 msgid "Dolmannumbil" msgstr "Dolmannumbil" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:111 msgid "" "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late into the fall, and the first snows should fall any day. Prince " "Haldric has returned to his forest keep, and is pondering what to do next..." msgstr "" "Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late autumn, and the first snows should fall any day. Prince Haldric " "has returned to his forest keep, and is pondering what to do next..." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:116 msgid "" "So, you have defeated the lich and returned with his jewel of power. The " "earth feels happy beneath my toes." msgstr "" "So, you have defeated the lich and returned with his jewel of power. The " "earth feels happy beneath my toes." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120 msgid "" "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I " "know not what I should do next." msgstr "" "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I " "know not what I should do next." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124 msgid "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what’s going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us onto the " "plains and risk a slaughter." msgstr "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what’s going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us on to the " "plains and risk a slaughter." #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:128 msgid "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." msgstr "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:132 msgid "" "We can’t all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold — I see " "somebody!" msgstr "" "We can’t all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold — I see " "somebody!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:160 msgid "You thought that I ran away, didn’t you?" msgstr "You thought that I ran away, didn’t you?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:164 msgid "The thought had crossed my mind." msgstr "The thought had crossed my mind." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:168 msgid "Well, I come bearing news of the road to Southbay!" msgstr "Well, I come bearing news of the road to Southbay!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:172 msgid "Really!" msgstr "Really!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:176 msgid "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can’t go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can’t go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they’re bogged down in the swamp of Esten." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:180 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." msgstr "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:184 msgid "What?" msgstr "What?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:188 msgid "Can I trust you, and your information? I don’t even know your name." msgstr "Can I trust you, and your information? I don’t even know your name." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:194 msgid "You again!" msgstr "You again!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:198 msgid "I come bearing news of the road to Southbay!" msgstr "I come bearing news of the road to Southbay!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:202 msgid "Humph! Your words mean very little to me." msgstr "Humph! Your words mean very little to me." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:207 msgid "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can’t go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." msgstr "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can’t go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they’re bogged down in the swamp of Esten." #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:211 msgid "I propose we join forces, and make a break for Clearwater Port." msgstr "I propose we join forces, and make a break for Clearwater Port." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:215 msgid "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." msgstr "" "Well, I certainly don’t mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:219 msgid "Lady, why would you let those undead monsters lead your people?" msgstr "Lady, why would you let those undead monsters lead your people?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:227 msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn’t such a bad deal." msgstr "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn’t such a bad deal." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:231 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" msgstr "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:235 msgid "We should save this pointless debate for later. Anything else?" msgstr "We should save this pointless debate for later. Anything else?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:239 msgid "" "Why should I trust you, or your information? I don’t even know your name, " "and you have this nasty habit of mysteriously vanishing!" msgstr "" "Why should I trust you, or your information? I don’t even know your name, " "and you have this nasty habit of mysteriously vanishing!" #. [message]: speaker=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:249 msgid "Bah, have it your way!" msgstr "Bah, have it your way!" #. [unit]: id=Lady Jessene, type=$lady_store.type #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:263 msgid "Lady Jessene" msgstr "Lady Jessene" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:295 msgid "" "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords’ dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" msgstr "" "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords’ dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:299 msgid "" "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-" "Lords are working with the orcs or not. The orcs may have gotten rid of the " "Lich-Lords, or they may not have, but I do know that the orcs are not going " "to tolerate living humans outside of the slave mines or stew pot!" msgstr "" "And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-" "Lords are working with the orcs or not. The orcs may have got rid of the " "Lich-Lords, or they may not have, but I do know that the orcs are not going " "to tolerate living humans outside of the slave mines or stew pot!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:303 msgid "Young prince, it is time to go! We must flee before the winter snow!" msgstr "Young prince, it is time to go! We must flee before the winter snow!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:307 msgid "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" msgstr "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" #. [message]: speaker=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:311 msgid "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" msgstr "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:315 msgid "Finally, we’re getting out of this forest!" msgstr "Finally, we’re getting out of this forest!" #. [message]: speaker=narrator #. [scenario]: id=08_Clearwater_Port #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:481 msgid "Clearwater Port" msgstr "Clearwater Port" #. [side]: type=Noble Commander, id=Prince Haldric #. [side]: type=Lieutenant, id=Commander Aethyr #. [side]: id=Prince Haldric, type=Noble Commander #. [side]: type=Grand Knight, id=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:46 msgid "Humans" msgstr "Humans" #. [side]: type=Lieutenant, id=Commander Aethyr #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:527 msgid "Commander Aethyr" msgstr "Commander Aethyr" #. [side]: type=Orcish Warlord, id=Tan-Vragar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:70 msgid "Tan-Vragar" msgstr "Tan-Vragar" #. [side]: type=Orcish Warlord, id=Tan-Burg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:105 msgid "Tan-Burg" msgstr "Tan-Burg" #. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:141 msgid "Ut’Tan-Vrork" msgstr "Ut’Tan-Vrork" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:219 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:220 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:221 msgid "Angry Farmer" msgstr "Angry Farmer" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:226 msgid "Cowardly:" msgstr "Cowardly:" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:227 msgid "Flee on the First Ship" msgstr "Flee on the First Ship" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:231 msgid "Normal:" msgstr "Normal:" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:232 msgid "Flee on the Second Ship" msgstr "Flee on the Second Ship" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:236 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:241 msgid "Heroic:" msgstr "Heroic:" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:237 msgid "Flee on the Third Ship" msgstr "Flee on the Third Ship" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:250 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:190 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:268 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:417 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:173 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:200 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:228 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:118 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:245 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:184 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:315 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:467 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:185 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:275 msgid "Death of Lady Jessene" msgstr "Death of Lady Jessene" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:254 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:179 msgid "Death of Commander Aethyr" msgstr "Death of Commander Aethyr" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:258 msgid "Miss the Last Ship" msgstr "Miss the Last Ship" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:275 msgid "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven’t caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." msgstr "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven’t caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:281 msgid "Ha! Clearwater Port still stands!" msgstr "Ha! Clearwater Port still stands!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:286 msgid "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." msgstr "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:291 msgid "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" msgstr "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:296 msgid "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." msgstr "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:301 msgid "That’s horrible!" msgstr "That’s horrible!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:307 msgid "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We’ve been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They’ve gone to Southbay, which is brimming with refugees " "from all over." msgstr "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We’ve been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They’ve gone to Southbay, which is brimming with refugees " "from all over." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:312 msgid "" "We’re only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defenses are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." msgstr "" "We’re only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defences are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:317 msgid "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have traveled far and bear many wounded, but we " "will help you defend these walls as long as we can." msgstr "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have travelled far and bear many wounded, but we " "will help you defend these walls as long as we can." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:322 msgid "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be... " "highly irregular. Are you sure, my lord?" msgstr "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be... " "highly irregular. Are you sure, my lord?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:327 msgid "" "Yes. Be sure that it is understood that these are our allies and friends." msgstr "" "Yes. Be sure that it is understood that these are our allies and friends." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:332 msgid "Yes, sir!" msgstr "Yes, sir!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:337 msgid "Yes sir, indeed! You need us to help hold out until the ships arrive." msgstr "Yes sir, indeed! You need us to help hold out until the ships arrive." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:342 msgid "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." msgstr "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:348 msgid "" "To your posts, men! We should be able to evacuate everyone in three more " "boatloads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" msgstr "" "To your posts, men! We should be able to evacuate everyone in three more " "boat loads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:359 msgid "You killed my family! Die!" msgstr "You killed my family! Die!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:370 msgid "" "“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll " "show you irregular..." msgstr "" "“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll " "show you irregular..." #. [message]: speaker=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:378 msgid "" "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m " "sure they will enjoy your little surprise!" msgstr "" "Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m " "sure they will enjoy your little surprise!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:418 msgid "An ode to ye, on yer way, I hope you have a brighter day!" msgstr "An ode to ye, on yer way, I hope you have a brighter day!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:439 msgid "Dead-Man’s Ford" msgstr "Dead-Man’s Ford" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:460 msgid "The River Road — To the Swamp of Esten." msgstr "The River Road — To the Swamp of Esten." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:558 msgid "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." msgstr "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:576 msgid "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." msgstr "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:617 msgid "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." msgstr "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:635 msgid "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." msgstr "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:676 msgid "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." msgstr "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:694 msgid "My lord, the last ship is departing. We’re trapped!" msgstr "My lord, the last ship is departing. We’re trapped!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:753 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:807 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:862 msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs." msgstr "" "My lord, the ship isn’t here yet. Come help us defend against the orcs." #. [message]: speaker=Commander Aethyr #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:765 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:819 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:874 msgid "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." msgstr "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:892 msgid "Let me have peace in Death! My love, I’ll be there soon—" msgstr "Let me have peace in Death! My love, I’ll be there soon—" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:897 msgid "We needed him to get out of here. We’re trapped!" msgstr "We needed him to get out of here. We’re trapped!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:910 msgid "" "We’ve escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." msgstr "" "We’ve escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:915 msgid "I know I mentioned I can’t float." msgstr "I know I mentioned I can’t float." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:921 msgid "Might I suggest a bit of a detour?" msgstr "Might I suggest a bit of a detour?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:926 msgid "Why?" msgstr "Why?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:931 msgid "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that lich you have petrified just outside of Southbay—" msgstr "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that lich you have petrified just outside of Southbay—" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:936 msgid "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." msgstr "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:942 msgid "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." msgstr "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:947 msgid "" "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" msgstr "" "If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:952 msgid "" "My family was from Southbay. My father was a soldier there. The city’s sewer " "entrance is near that fossil of a lich." msgstr "" "My family was from Southbay. My father was a soldier there. The city’s sewer " "entrance is near that fossil of a lich." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:957 msgid "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" msgstr "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:962 msgid "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away " "from me there’ll be nothing but rubble left!" msgstr "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away " "from me there’ll be nothing but rubble left!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:967 msgid "" "The peasant farmers seem to like you. Who knows, maybe they’ll be of some " "help." msgstr "" "The peasant farmers seem to like you. Who knows, maybe they’ll be of some " "help." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:972 msgid "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" msgstr "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" #. [scenario]: id=09_Fallen_Lich_Point #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4 msgid "Fallen Lich Point" msgstr "Fallen Lich Point" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36 msgid "Ut’Tan-Grilg" msgstr "Ut’Tan-Grilg" #. [side]: type=Orcish Warlord, id=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:72 msgid "Tan-Pulk" msgstr "Tan-Pulk" #. [side]: type=Lich, id=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:116 msgid "Lich-Lord Caror" msgstr "Lich-Lord Caror" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:177 msgid "Kill the lich to get his book" msgstr "Kill the lich to get his book" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:181 msgid "Haldric enters Southbay’s sewer" msgstr "Haldric enters Southbay’s sewer" #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:207 msgid "" "Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms " "still there, and I’m a tinkin—" msgstr "" "Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms " "still there, and I’m a tinkin—" #. [message]: speaker=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:211 msgid "Wait! I see a ship! Humans is coming! Smash ’em good!" msgstr "Wait! I see a ship! Humans is coming! Smash ’em good!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:234 msgid "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay." msgstr "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:259 msgid "" "Well, let’s un-petrify that lich and take his book, then get into the " "sewers. Umm, what language would that book be in?" msgstr "" "Well, let’s un-petrify that lich and take his book, then get into the " "sewers. Umm, what language would that book be in?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:263 msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." msgstr "Some pep talk. The book will probably be in the Old Wesfolk tongue." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:267 msgid "Ohh." msgstr "Ohh." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:271 msgid "Just get the book, I think I should be able to translate it." msgstr "Just get the book, I think I should be able to translate it." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:275 msgid "Then, into Southbay’s sewer." msgstr "Then, into Southbay’s sewer." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:279 msgid "Right." msgstr "Right." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:303 msgid "" "There’s an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord... I should investigate more closely." msgstr "" "There’s an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord... I should investigate more closely." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:310 msgid "There’s an odd monolith standing near here." msgstr "There’s an odd monolith standing near here." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:315 msgid "" "Haldric, this looks like a job for you, probably something to do with the " "lich. Maybe you should get yourself over here." msgstr "" "Haldric, this looks like a job for you, probably something to do with the " "lich. Maybe you should get yourself over here." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:334 msgid "" "This monolith was erected by me, ― (chipped away), first Mage of the " "good people of the Green Isle. By its power the Lich-Lord is bound in stone. " "To end the spell a noble of the line of Kings should utter the following..." msgstr "" "This monolith was erected by me, ― (chipped away), first Mage of the " "good people of the Green Isle. By its power the Lich-Lord is bound in stone. " "To end the spell a noble of the line of Kings should utter the following..." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:359 msgid "I think I’ll say that magic phrase." msgstr "I think I’ll say that magic phrase." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:378 msgid "" "The lich is free! Let’s bash him and grab that book. That sounds like a job " "for you, Lady Jessene!" msgstr "" "The lich is free! Let’s bash him and grab that book. That sounds like a job " "for you, Lady Jessene!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:382 msgid "Hmph! You’re just happy because that monolith proves your paternity!" msgstr "Hmph! You’re just happy because that monolith proves your paternity!" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:386 msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine." msgstr "Free, I’m free, and I feel the Ruby of Fire! It will be mine." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:390 msgid "No you won’t, you soldier of darkness!" msgstr "No you won’t, you soldier of darkness!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:396 msgid "I think I’ll wait a while before uttering any magic phrases." msgstr "I think I’ll wait a while before uttering any magic phrases." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:401 msgid "We have more pressing matters to deal with before we free that lich." msgstr "We have more pressing matters to deal with before we free that lich." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:406 msgid "Afraid you’ll find out you’re not of the line of Kings?" msgstr "Afraid you’ll find out you’re not of the line of Kings?" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:416 msgid "This sounds like a job for Prince Haldric, hopefully." msgstr "This sounds like a job for Prince Haldric, hopefully." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:429 msgid "The Lich-Lord is already free." msgstr "The Lich-Lord is already free." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:452 msgid "NW — Southbay." msgstr "NW — Southbay." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:457 msgid "More like ‘NW — Every orc on the Isle’. Hmph!" msgstr "More like ‘NW — Every orc on the Isle’. Hmph!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:488 msgid "We have the book! Let’s get out of here!" msgstr "We have the book! Let’s get out of here!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:493 msgid "Sounds good to me." msgstr "Sounds good to me." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:506 msgid "I feel like I’m forgetting something. Ohh, the book!" msgstr "I feel like I’m forgetting something. Ohh, the book!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:516 msgid "Prince Haldric must be the first into the sewers of Southbay." msgstr "Prince Haldric must be the first into the sewers of Southbay." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:540 msgid "Rarlg" msgstr "Rarlg" #. [message]: speaker=Rarlg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:544 msgid "Rarlg — argh, a raul-rarlg!" msgstr "Rarlg — argh, a raul-rarlg!" #. [message]: speaker=Prince Haldric #. [message]: speaker=Ut'Tan-Grilg #. [message]: speaker=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:548 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:553 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:557 msgid "Oh my!" msgstr "Oh my!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:561 msgid "And he brought a friend." msgstr "And he brought a friend." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:568 msgid "Raul-Rarlg" msgstr "Raul-Rarlg" #. [message]: speaker=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:579 msgid "So close. So close." msgstr "So close. So close." #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:584 msgid "I found the book in what was left of his robes! Let’s get out of here!" msgstr "I found the book in what was left of his robes! Let’s get out of here!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:598 msgid "" "We have the book and the orcs are out of our way. Let’s get out of here!" msgstr "" "We have the book and the orcs are out of our way. Let’s get out of here!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:620 msgid "I can hear their reinforcements coming! We’re trapped! All is lost!" msgstr "I can hear their reinforcements coming! We’re trapped! All is lost!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:638 msgid "Sewer — Danger Keep Out!" msgstr "Sewer — Danger Keep Out!" #. [scenario]: id=10_Sewer_of_Southbay #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5 msgid "Sewer of Southbay" msgstr "Sewer of Southbay" #. [side]: type=Arch Mage, id=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39 msgid "Daellyn the Red" msgstr "Daellyn the Red" #. [side]: type=Arch Mage, id=Daellyn the Red #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:67 msgid "Red Wizards" msgstr "Red Wizards" #. [side]: type=Arch Mage, id=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:59 msgid "Tinry the Red" msgstr "Tinry the Red" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:97 msgid "Spider" msgstr "Spider" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:121 msgid "Prince Haldric exits the sewer" msgstr "Prince Haldric exits the sewer" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:126 msgid "Defeat both wizards and Prince Haldric exits the sewer" msgstr "Defeat both wizards and Prince Haldric exits the sewer" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:150 msgid "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." msgstr "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:155 msgid "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" msgstr "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:160 msgid "" "We should be cautious down here. This isn’t an old maid’s drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." msgstr "" "We should be cautious down here. This isn’t an old maid’s drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:164 msgid "This is the far end of that river bed. Legend has it—" msgstr "This is the far end of that river bed. Legend has it—" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:168 msgid "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" msgstr "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" #. [message]: speaker=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:172 msgid "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" msgstr "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:176 msgid "" "The brothers Red will finally ascend to power. We must have it. Get them!" msgstr "" "The brothers Red will finally ascend to power. We must have it. Get them!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:184 msgid "Nooo! The wizards are flooding the sewer. We’re doomed!" msgstr "Nooo! The wizards are flooding the sewer. We’re doomed!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:193 msgid "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." msgstr "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:198 msgid "" "We retrieved the Lich-Lord’s book, and I can literally feel the power of the " "ruby, even with it in my pack. Let’s work out what it does, before we decide " "what to do with it." msgstr "" "We retrieved the Lich-Lord’s book, and I can literally feel the power of the " "ruby, even with it in my pack. Let’s work out what it does, before we decide " "what to do with it." #. [message]: speaker=Daellyn the Red #. [message]: speaker=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:216 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:256 msgid "Brother!" msgstr "Brother!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:228 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:268 msgid "Hmm. He seems to have had a map, and some gold!" msgstr "Hmm. He seems to have had a map, and some gold!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:292 msgid "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We’ll have to go around." msgstr "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We’ll have to go around." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:309 msgid "To Southbay" msgstr "To Southbay" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:331 msgid "" "It’s not very heroic if Prince Haldric isn’t the one to lead his band from " "the Sewers of Southbay." msgstr "" "It’s not very heroic if Prince Haldric isn’t the one to lead his band from " "the Sewers of Southbay." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:381 msgid "Danger Ahead!" msgstr "Danger Ahead!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:387 msgid "‘Ahead’? So far it’s been danger everywhere." msgstr "‘Ahead’? So far it’s been danger everywhere." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:399 msgid "Finally, on to Southbay!" msgstr "Finally, on to Southbay!" #. [scenario]: id=11_Southbay_in_Winter #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4 msgid "Southbay in Winter" msgstr "Southbay in Winter" #. [side]: type=Grand Knight, id=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:41 msgid "King Addroran IX" msgstr "King Addroran IX" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:95 msgid "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." msgstr "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:100 msgid "So, Prince, you bring refugees, but do you bring swords as well?" msgstr "So, Prince, you bring refugees, but do you bring swords as well?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:104 msgid "I bear both, and all are loyal to the King of Southbay!" msgstr "I bear both, and all are loyal to the King of Southbay!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:108 msgid "" "I knew you as a boy, and your people have preceded you. Your father was an " "honorable man, and so are you. Aren’t you the king now?" msgstr "" "I knew you as a boy, and your people have preceded you. Your father was an " "honourable man, and so are you. Aren’t you the king now?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:112 msgid "A king with no land and no crown is no king, my Lord." msgstr "A king with no land and no crown is no king, my Lord." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:116 msgid "" "It is so. These are dark days to live through, my young prince. You’ve done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." msgstr "" "It is so. These are dark days to live through, my young prince. You’ve done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:120 msgid "You should not say such things!" msgstr "You should not say such things!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:125 msgid "" "Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. " "Put her out with the others!" msgstr "" "Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. " "Put her out with the others!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:129 msgid "You’ve put my people out in the snow? Prepare to meet your fate you—" msgstr "You’ve put my people out in the snow? Prepare to meet your fate you—" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:133 msgid "" "She and her people have been of great service to me. Open the gates, let " "them in." msgstr "" "She and her people have been of great service to me. Open the gates, let " "them in." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:137 msgid "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" msgstr "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:141 msgid "Let them all in! For the sake of humanity on this isle!" msgstr "Let them all in! For the sake of humanity on this isle!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:145 msgid "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you let all of the Wesfolk who may come into the city, " "and allow them to participate in what must happen next." msgstr "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you let all of the Wesfolk who may come into the city, " "and allow them to participate in what must happen next." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:149 msgid "Hmm... Very well. I so swear. Speak." msgstr "Hmm... Very well. I so swear. Speak." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:153 msgid "" "First, I can translate the book that will allow Haldric to use the " "Ruby of Fire. The artifact should help with what must come." msgstr "" "First, I can translate the book that will allow Haldric to use the " "Ruby of Fire. The artefact should help with what must come." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:157 msgid "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son’s navigator and companion. Believe me, you must go east." msgstr "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son’s navigator and companion. Believe me, you must go east." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:161 msgid "Compan— What?" msgstr "Compan— What?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:166 msgid "She’s just full of surprises." msgstr "She’s just full of surprises." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:170 msgid "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You’d all still be herding sheep and " "living in grass huts if it wasn’t for my people." msgstr "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You’d all still be herding sheep and " "living in grass huts if it wasn’t for my people." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:174 msgid "" "Some favor your people did for us. Why flee at all? And why east? We’ve " "already repelled one orcish assault. We should be working toward taking back " "the Isle." msgstr "" "Some favour your people did for us. Why flee at all? And why east? We’ve " "already repelled one orcish assault. We should be working towards taking " "back the Isle." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:178 msgid "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You’d be slaves, or you’d be dead." msgstr "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You’d be slaves, or you’d be dead." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:182 msgid "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." msgstr "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:186 msgid "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "fall and the harvest was in. We can hunt the great schools of fish that live " "under the ice. You might even be able to depart in well provisioned ships!" msgstr "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "autumn and the harvest was in. We can hunt the great schools of fish that " "live under the ice. You might even be able to depart in well provisioned " "ships!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:190 msgid "Don’t you intend to come with us?" msgstr "Don’t you intend to come with us?" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:194 msgid "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." msgstr "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:198 msgid "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." msgstr "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:202 msgid "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" msgstr "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:206 msgid "" "If there is no other way. May the bards forever sing of the valor of the " "Kings of Southbay! Jessene, about that book?" msgstr "" "If there is no other way. May the bards for ever sing of the valour of the " "Kings of Southbay! Jessene, about that book?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:210 msgid "" "I’ll begin my translation. Oh, and you should seal up the sewer entrance." msgstr "I’ll begin my translation. Oh, and you should seal the sewer entrance." #. [scenario]: id=12_A_Final_Spring #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4 msgid "A Final Spring" msgstr "A Final Spring" #. [side]: type=Orcish Warlord, id=Tan-Harak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:64 msgid "Tan-Harak" msgstr "Tan-Harak" #. [side]: type=Orcish Warlord, id=Tan-Hork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:98 msgid "Tan-Hork" msgstr "Tan-Hork" #. [side]: type=Orcish Warlord, id=Tan-Gulo #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:132 msgid "Tan-Gulo" msgstr "Tan-Gulo" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:213 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:214 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:215 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:216 msgid "Southbay Guard" msgstr "Southbay Guard" #. [object]: id=ruby_of_fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:221 msgid "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." msgstr "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." #. [effect]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:230 msgid "ruby of fire" msgstr "ruby of fire" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:272 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:421 msgid "Death of King Addroran IX" msgstr "Death of King Addroran IX" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:291 msgid "" "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." msgstr "" "Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:296 msgid "I think I’ve figured something out. Look." msgstr "I think I’ve worked something out. Look." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:320 msgid "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "scepter or something! I think I’ll save it for closer-ranged combat for now." msgstr "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "sceptre or something! I think I’ll save it for closer-ranged combat for now." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:325 msgid "Watch it! Well, at least you’re improving." msgstr "Watch it! Well, at least you’re improving." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:329 msgid "" "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at " "being wizards." msgstr "" "Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at " "being wizards." #. [message]: speaker=Southbay Guard 1 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:334 msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!" msgstr "Orcs sighted! They’ve seized the frontier! To arms! To arms!" #. [message]: speaker=Sir Ladoc #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:338 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:766 msgid "For the glory of Southbay!" msgstr "For the glory of Southbay!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:342 msgid "" "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" msgstr "" "Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:346 msgid "Very well. I’ll do my best." msgstr "Very well. I’ll do my best." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:359 msgid "Lord Typhon" msgstr "Lord Typhon" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:365 msgid "I come seeking the Crown Prince!" msgstr "I come seeking the Crown Prince!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:369 msgid "Who is this fish man?" msgstr "Who is this fish man?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:373 msgid "" "He’s a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It’s difficult to be a " "blacksmith when you live underwater." msgstr "" "He’s a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It’s difficult to be a " "blacksmith when you live underwater." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:377 msgid "Indeed it is. But where is the Prince?" msgstr "Indeed it is. But where is the Prince?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:381 msgid "The Crown Prince is dead. But we have need of your services again—" msgstr "The Crown Prince is dead. But we have need of your services again—" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:385 msgid "Under the same terms?" msgstr "Under the same terms?" #. [message]: speaker=Lady Jessene #. [message]: speaker=Lady Dionli #. [message]: speaker=Lord Aryad #. [message]: speaker=Lord El’Isomithir #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:389 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:421 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:425 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:141 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:149 msgid "Agreed." msgstr "Agreed." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:393 msgid "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" msgstr "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:398 msgid "You can now recruit merfolk!" msgstr "You can now recruit merfolk!" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:425 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:177 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:172 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:204 msgid "Death of Lord Typhon" msgstr "Death of Lord Typhon" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:442 msgid "Make haste. We must secure the frontier or it’s all over!" msgstr "Make haste. We must secure the frontier or it’s all over!" #. [event] #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:457 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:298 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:373 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:428 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:261 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:253 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4 msgid "Familiar" msgstr "Familiar" #. [event] #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:470 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:270 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:45 msgid "Lich-Lord Jevyan" msgstr "Lich-Lord Jevyan" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:477 msgid "" "King Addroran, your day is done. Prepare to be ground to dust. If you’re " "lucky I may raise you from death for my own amusement. Oh, and what’s this? " "I sense, I sense the Ruby of Fire." msgstr "" "King Addroran, your day is done. Prepare to be ground to dust. If you’re " "lucky I may raise you from death for my own amusement. Oh, and what’s this? " "I sense, I sense the Ruby of Fire." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:481 msgid "" "You monster! You’ve betrayed our people — to ally yourself with these orcs?!" msgstr "" "You monster! You’ve betrayed our people — to ally yourself with these orcs?!" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:484 msgid "Fool Prince" msgstr "Fool Prince" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:488 msgid "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son — " "you’ll be joining him soon enough." msgstr "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son — " "you’ll be joining him soon enough." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:492 msgid "NO!" msgstr "NO!" #. [message]: speaker=Fool Prince #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:496 msgid "Fath-er! Join... us..." msgstr "Fath-er! Join... us..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:500 msgid "His older brother was more attractive..." msgstr "His older brother was more attractive..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:543 msgid "" "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!" msgstr "" "Their reserves are arriving, and we haven’t secured the frontier! We’re dead!" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:560 msgid "Southbay" msgstr "Southbay" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:580 msgid "To Clearwater Port" msgstr "To Clearwater Port" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:600 msgid "To the Midlands & Oldwood" msgstr "To the Midlands & Oldwood" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:620 msgid "To the Northrun" msgstr "To the Northrun" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:640 msgid "To the Midlands" msgstr "To the Midlands" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:660 msgid "New Southbay" msgstr "New Southbay" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:680 msgid "They sealed it, there is no escape for you!" msgstr "They sealed it, there is no escape for you!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:694 msgid "I am finished." msgstr "I am finished." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:698 msgid "We needed him to hold Southbay. We’re done for!" msgstr "We needed him to hold Southbay. We’re done for!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:711 msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here." msgstr "We’ve defeated the orcs. Let’s rig the ships and get out of here." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:715 msgid "" "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath." msgstr "" "Oh, for my sons... — As we agreed. I will hold Southbay until my last breath." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:719 msgid "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." msgstr "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:723 msgid "" "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." msgstr "" "What I don’t like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:727 msgid "" "There’s not much we can do about that now. I dub this fine ship the Eldaric, " "in honor of my father. About that island..." msgstr "" "There’s not much we can do about that now. I dub this fine ship the Eldaric, " "in honour of my father. About that island..." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:731 msgid "Great, more boats, and now an ocean!" msgstr "Great, more boats, and now an ocean!" #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:735 msgid "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." msgstr "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." #. [message]: speaker=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:753 msgid "My son!" msgstr "My son!" #. [scenario]: id=13_Peoples_in_Decline #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4 msgid "Peoples in Decline" msgstr "Peoples in Decline" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:17 msgid "" "Several days later Prince Haldric departs in his ship, the Eldaric, his home " "and the Green Isle lost to him forever. Before him lay a vast expanse of " "stormy seas, and the mysterious island that Lady Jessene has mentioned, and " "even more exotic lands even further to the East." msgstr "" "Several days later Prince Haldric departs in his ship, the Eldaric, his home " "and the Green Isle lost to him for ever. Before him lay a vast expanse of " "stormy seas, and the mysterious island that Lady Jessene has mentioned, and " "even more exotic lands even further to the East." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:22 msgid "" "The island that King Haldric and his crew are approaching was at one time a " "volcano that is now slowly sinking into the sea. The elder Crown Prince of " "Southbay had managed to establish a foothold on this Island, despite the " "belligerent nature of its reptilian inhabitants. There will be little left " "of that foothold by now." msgstr "" "The island that King Haldric and his crew are approaching was at one time a " "volcano that is now slowly sinking into the sea. The elder Crown Prince of " "Southbay had managed to establish a foothold on this Island, despite the " "belligerent nature of its reptilian inhabitants. There will be little left " "of that foothold by now." #. [side]: type=Drake Flameheart, id=Kegrid #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:48 msgid "Kegrid" msgstr "Kegrid" #. [side]: type=Drake Flameheart, id=Kegrid #. [side]: type=Drake Flameheart, id=Gerrick #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:54 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:106 msgid "Drakes" msgstr "Drakes" #. [side]: type=Drake Flameheart, id=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:71 msgid "Gerrick" msgstr "Gerrick" #. [side]: type=Drake Flameheart, id=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:100 msgid "Merkush" msgstr "Merkush" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:206 msgid "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." msgstr "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:211 msgid "Land! Land! Bless the Lords of Light!" msgstr "Land! Land! Bless the Lords of Light!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:215 msgid "" "This is the Elder Prince’s island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!" msgstr "" "This is the Elder Prince’s island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:219 msgid "We come in peace. We only seek to re-provision our ships." msgstr "We come in peace. We only seek to re-provision our ships." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:223 msgid "I don’t think diplomacy is going to work." msgstr "I don’t think diplomacy is going to work." #. [message]: speaker=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:228 msgid "" "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" msgstr "" "Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:232 msgid "Do I need to say, “I told you so”?" msgstr "Do I need to say, “I told you so”?" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:250 msgid "Bitey the Serpent" msgstr "Bitey the Serpent" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:340 msgid "Look out, a serpent has emerged from the deep." msgstr "Look out, a serpent has emerged from the deep." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:273 msgid "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." msgstr "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:277 msgid "" "The nice thing is, they’ll go back to guarding this island after we’re gone " "for a while. It’ll make a good way of preventing others from following us." msgstr "" "The nice thing is, they’ll go back to guarding this island after we’re gone " "for a while. It’ll make a good way of preventing others from following us." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:281 msgid "" "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets " "too small for them?" msgstr "" "This island is slowly sinking. Hmm, I wonder what they’ll do when it gets " "too small for them?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:285 msgid "" "They seem rather intelligent. They’re certainly belligerent and numerous. " "I’m sure they’ll eventually evacuate. Just like us right now." msgstr "" "They seem rather intelligent. They’re certainly belligerent and numerous. " "I’m sure they’ll eventually evacuate. Just like us right now." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:289 msgid "I don’t find that thought very comforting." msgstr "I don’t find that thought very comforting." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:302 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:377 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:313 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:368 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:475 msgid "Clack! Clack!" msgstr "Clack! Clack!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:327 msgid "" "The fleet is starving, we’ll never pacify this island before we all die!" msgstr "" "The fleet is starving, we’ll never pacify this island before we all die!" #. [scenario]: id=14_Rough_Landing #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4 msgid "Rough Landing" msgstr "Rough Landing" #. [side]: type=Naga Warrior, id=Abraxas #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1302 msgid "Abraxas" msgstr "Abraxas" #. [side]: type=Naga Warrior, id=Abraxas #. [side]: type=Naga Warrior, id=Xamalia #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:101 msgid "Naga" msgstr "Naga" #. [side]: type=Naga Warrior, id=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:68 msgid "Xamalia" msgstr "Xamalia" #. [side]: type=Naga Warrior, id=Gaxmail #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:95 msgid "Gaxmail" msgstr "Gaxmail" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:189 msgid "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." msgstr "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:195 msgid "I don’t think I can take much more of this. I’m feeling ill!" msgstr "I don’t think I can take much more of this. I’m feeling ill!" #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:201 msgid "" "Be careful, these islands aren’t safe. We’re in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." msgstr "" "Be careful, these islands aren’t safe. We’re in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." #. [message]: speaker=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:206 msgid "Prey! Get them!" msgstr "Prey! Get them!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:211 msgid "The fleet must regroup here. We have to defeat these monsters." msgstr "The fleet must regroup here. We have to defeat these monsters." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:243 msgid "Chompey the Serpent" msgstr "Chompy the Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:244 msgid "Graarrrrrr!" msgstr "Graarrrrrr!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:250 msgid "Scaly the Serpent" msgstr "Scaly the Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:251 msgid "Roarrrrrr!" msgstr "Roarrrrrr!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:257 msgid "Toothey the Serpent" msgstr "Toothy the Serpent" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:258 msgid "Hissssss!" msgstr "Hissssss!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:353 msgid "We’ve defeated the nagas. The fleet should be able to regroup here." msgstr "We’ve defeated the nagas. The fleet should be able to regroup here." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:358 msgid "" "The next time we see land, it should be the great continent to the east." msgstr "" "The next time we see land, it should be the great continent to the east." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:363 msgid "" "I’ll be glad when this voyage is over. We’re almost there. Almost there." msgstr "" "I’ll be glad when this voyage is over. We’re almost there. Almost there." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:393 msgid "I think we’re being followed..." msgstr "I think we’re being followed..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:409 msgid "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" msgstr "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" #. [scenario]: id=15_A_New_Land #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:4 msgid "A New Land" msgstr "A New Land" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:17 msgid "" "After the defeat of the Nagas, Haldric’s refugees take on fresh water and " "hunt small game, relieved to have land beneath their feet. When they depart, " "even the sea-weather is milder." msgstr "" "After the defeat of the Nagas, Haldric’s refugees take on fresh water and " "hunt small game, relieved to have land beneath their feet. When they depart, " "even the sea-weather is milder." #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:20 msgid "" "After a week’s steady sailing eastward, they begin to hear the cries of " "gulls and feel the loom of the land. The Great Continent appears before them " "over the summer-lit seas." msgstr "" "After a week’s steady sailing eastwards, they begin to hear the cries of " "gulls and feel the loom of the land. The Great Continent appears before them " "over the summer-lit seas." #. [side]: type=Elvish Marshal, id=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:46 msgid "Glimir" msgstr "Glimir" #. [side]: type=Elvish Marshal, id=Glimir #. [side]: type=Dwarvish Lord, id=Dursil #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:138 msgid "Continentals" msgstr "Continentals" #. [side]: type=Dwarvish Lord, id=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:90 msgid "Dursil" msgstr "Dursil" #. [side]: type=Elvish Champion, id=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:133 msgid "Eowarar" msgstr "Eowarar" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:192 msgid "(the scenario ends when any unit perishes)" msgstr "(the scenario ends when any unit perishes)" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:192 msgid "Avoid deaths for as long as possible" msgstr "Avoid deaths for as long as possible" #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:212 msgid "" "You will receive a finish bonus — equal to an early finish bonus — for the " "number of turns you lasted." msgstr "" "You will receive a finish bonus — equal to an early finish bonus — for the " "number of turns you lasted." #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:216 msgid "20% of finishing gold carried over to the next scenario." msgstr "20% of finishing gold carried over to the next scenario." #. [note] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:224 msgid "Enemies will not initiate an attack if there is a risk of them dying." msgstr "Enemies will not initiate an attack if there is a risk of them dying." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:234 msgid "" "Alas, the shore of the Great Continent was not so tranquil a place as it had " "appeared from at sea." msgstr "" "Alas, the shore of the Great Continent was not so tranquil a place as it had " "appeared from at sea." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:239 msgid "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." msgstr "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:243 msgid "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and all of the land south of " "the Great River, and force us onto only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" msgstr "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and all of the land south of " "the Great River, and force us on to only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:247 msgid "By the right of treaty, ancient but still true—" msgstr "By the right of treaty, ancient but still true—" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:252 msgid "" "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the " "forest.” Our axes can get the wood for a fifth of the cost! I can charge " "half of what your people do, and still be rich, and I’m not the first to " "have the thought!" msgstr "" "Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the " "forest.” Our axes can get the wood for a fifth of the cost! I can charge " "half of what your people do, and still be rich, and I’m not the first to " "have the thought!" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:256 msgid "Wait, I see a ship. Many ships. We’re being invaded!" msgstr "Wait, I see a ship. Many ships. We’re being invaded!" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:260 msgid "" "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s " "get them first." msgstr "" "Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s " "get them first." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:324 msgid "We come in peace. May our peoples—" msgstr "We come in peace. May our peoples—" #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:328 msgid "Get them!" msgstr "Get them!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:332 msgid "" "Gee, and you were practicing that speech for days. I guess that’s it for " "diplomacy then. Haldric, we should avoid bloodshed even if we have to ward " "them off. There has to be a peaceful resolution to this." msgstr "" "Gee, and you were practising that speech for days. I suppose that’s it for " "diplomacy, then. Haldric, we should avoid bloodshed even if we have to ward " "them off. There has to be a peaceful resolution to this." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:336 msgid "" "In the name of... This is the continent of my home. But I set out east. I " "must have traveled clear around the world." msgstr "" "In the name of... This is the continent of my home. But I set out east. I " "must have travelled clear around the world." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:340 msgid "" "My people are too far south. I don’t know what’s going on here. I’ll stick " "with you until the end. You’ve been a good friend. Just no more sea voyages." msgstr "" "My people are too far south. I don’t know what’s going on here. I’ll stick " "with you until the end. You’ve been a good friend. Just no more sea voyages." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:350 msgid "I bet this wasn’t the welcome you were expecting." msgstr "I bet this wasn’t the welcome you were expecting." #. [event] #. [side]: type=Autumn Shyde, id=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:378 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:35 msgid "Lady Dionli" msgstr "Lady Dionli" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:385 msgid "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." msgstr "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:389 msgid "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." msgstr "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:394 msgid "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." msgstr "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:398 msgid "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." msgstr "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:402 msgid "I am Prince Haldric. We come in peace. May our peoples—" msgstr "I am Prince Haldric. We come in peace. May our peoples—" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:406 msgid "Haldric." msgstr "Haldric." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:410 msgid "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." msgstr "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." #. [message]: speaker=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:414 msgid "" "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" msgstr "" "I’ll return to the hills, but I can’t promise that my people will go. Hmph!" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:418 msgid "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." msgstr "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:443 msgid "" "Maybe it’d be best if you didn’t mention our little friend following us..." msgstr "" "Maybe it’d be best if you didn’t mention our little friend following us..." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:449 msgid "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." msgstr "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." #. [message]: speaker=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:459 msgid "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." msgstr "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:469 msgid "" "Jessene, send word that a third of the fleet is to return to the Green Isle, " "to look for more survivors. If they return tell them to keep returning until " "no more survivors are found." msgstr "" "Jessene, send word that a third of the fleet is to return to the Green Isle, " "to look for more survivors. If they return tell them to keep returning until " "no more survivors are found." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:469 msgid "May the currents carry you swiftly, my friend. " msgstr "May the currents carry you swiftly, my friend. " #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:473 msgid "" "Man the ships with skeleton crews, and give them the remaining supplies. " "Pass the word to Lord Typhon. Make sure that no more than a third of the " "fleet is sent. We must not provide the orcs with a ready-made fleet. Make " "haste, return before it is time to meet with these, what are they? Ahh, " "elves." msgstr "" "Man the ships with skeleton crews, and give them the remaining supplies. " "Pass the word to Lord Typhon. Make sure that no more than a third of the " "fleet is sent. We must not provide the orcs with a ready-made fleet. Make " "haste, return before it is time to meet with these, what are they? Ahh, " "elves." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:477 msgid "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." msgstr "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." #. [scenario]: id=16_The_Kalian #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:4 msgid "The Ka’lian" msgstr "The Ka’lian" #. [side]: type=Autumn Shyde, id=Lady Dionli #. [side]: type=Elvish Champion, id=Lord Logalmier #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:63 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:64 msgid "Elves" msgstr "Elves" #. [side]: type=Elvish Champion, id=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:47 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:47 msgid "Lord Logalmier" msgstr "Lord Logalmier" #. [side]: type=Elvish Sharpshooter, id=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:60 msgid "Lord Aryad" msgstr "Lord Aryad" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:103 msgid "Lord El’Isomithir" msgstr "Lord El’Isomithir" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:145 msgid "I think I’ll fight the dragon!" msgstr "I think I’ll fight the dragon!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:157 msgid "Lord Logalmier, I shall defeat your dragon." msgstr "Lord Logalmier, I shall defeat your dragon." #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:174 msgid "Let’s get those saurians and nagas on that beach!" msgstr "Let’s get those saurians and nagas on that beach!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:186 msgid "Those cold blooded monsters will feel my wrath!" msgstr "Those cold blooded monsters will feel my wrath!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:203 msgid "Let’s clear out that troll hole!" msgstr "Let’s clear out that troll hole!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:215 msgid "So what exactly is a troll?" msgstr "So what exactly is a troll?" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:231 msgid "Let’s put those souls to rest on the cursed isle!" msgstr "Let’s put those Souls to rest on the cursed isle!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:243 msgid "Undead. Bah! We’re pros at fighting them." msgstr "Undead. Bah! We’re pros at fighting them." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:261 msgid "In the name of peace between our peoples:" msgstr "In the name of peace between our peoples:" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:278 msgid "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." msgstr "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:291 msgid "" "There is a group of saurians, friends of the dragon I’m sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." msgstr "" "There is a group of saurians, friends of the dragon I’m sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:304 msgid "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." msgstr "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:317 msgid "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." msgstr "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:331 msgid "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." msgstr "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:338 msgid "So, you have defeated the trolls. Welcome back, Haldric." msgstr "So, you have defeated the trolls. Welcome back, Haldric." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:345 msgid "Finally the souls of our poor kin may rest. Thank you." msgstr "Finally the souls of our poor kin may rest. Thank you." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:352 msgid "Our beaches are free again. I knew I could trust you, Haldric." msgstr "Our beaches are free again. I knew I could trust you, Haldric." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:362 msgid "" "Haldric and his companions find themselves before the Ka’lian, or the " "Council of Elven Lords." msgstr "" "Haldric and his companions find themselves before the Ka’lian, or the " "Council of Elven Lords." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:372 msgid "Dionli, why have you brought these humans before us?" msgstr "Dionli, why have you brought these humans before us?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:376 msgid "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." msgstr "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:381 msgid "" "What use would that be? What need could we have for the shortliveds here?" msgstr "" "What use would that be? What need could we have for the shortliveds here?" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:385 msgid "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." msgstr "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:389 msgid "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." msgstr "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:393 msgid "But why then do they come as refugees? Speak, human." msgstr "But why then do they come as refugees? Speak, human." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:397 msgid "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." msgstr "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:401 msgid "" "So you come to steal our land? We know your kind, humans of the west-north." msgstr "" "So you come to steal our land? We know your kind, humans of the west-north." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:405 msgid "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." msgstr "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:409 msgid "" "I suggest that we grant these humans the plains to the north and south of " "the Great River." msgstr "" "I suggest that we grant these humans the plains to the north and south of " "the Great River." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:413 msgid "They should be put to the test before such a grant is made." msgstr "They should be put to the test before such a grant is made." #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:417 msgid "A quest for each of us then?" msgstr "A quest for each of us then?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:429 msgid "Agreed. (Sigh)" msgstr "Agreed. (Sigh)" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:433 msgid "Umm, agreed." msgstr "Umm, agreed." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:437 msgid "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" msgstr "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:449 msgid "" "Very good, but this is just the start, human. There is still much more for " "you to do." msgstr "" "Very good, but this is just the start, human. There is still much more for " "you to do." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:462 msgid "You are victorious again. You may yet earn your place in this land." msgstr "You are victorious again. You may yet earn your place in this land." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:475 msgid "Ahh, my young prince, you’re not as soft as I thought." msgstr "Ahh, my young prince, you’re not as soft as I thought." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:487 msgid "You were successful, Prince Haldric. I knew you could do it." msgstr "You were successful, Prince Haldric. I knew you could do it." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:492 msgid "" "Man of the west-north, you have earned your place on this great continent." msgstr "" "Man of the west-north, you have earned your place on this great continent." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:497 msgid "As per our agreement, you and your people—" msgstr "As per our agreement, you and your people—" #. [message]: speaker=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:502 msgid "—may stay." msgstr "—may stay." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:507 msgid "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." msgstr "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:512 msgid "" "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— " "aren’t you setting us in conflict with the Dwarves?" msgstr "" "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— " "aren’t you setting us in conflict with the Dwarves?" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:517 msgid "" "No. The Dwarves have returned to the north. But humans mine as well, no? " "They are your resources to guard now. In the future we would be willing to " "trade with you." msgstr "" "No. The Dwarves have returned to the north. But humans mine as well, no? " "They are your resources to guard now. In the future we would be willing to " "trade with you." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:535 msgid "Who is this?" msgstr "Who is this?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:540 msgid "" "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there." msgstr "" "It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:545 msgid "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." msgstr "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:550 msgid "" "I come bearing news. Some ‘old friends’ have decided to make an appearance. " "You should go ‘greet’ them." msgstr "" "I come bearing news. Some ‘old friends’ have decided to make an appearance. " "You should go and ‘greet’ them." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:555 msgid "" "I fear our friend has said too much. You go on ahead, I’ll catch up with you." msgstr "" "I fear our friend has said too much. You go on ahead, I’ll catch up with you." #. [scenario]: id=17a_The_Dragon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4 msgid "The Dragon" msgstr "The Dragon" #. [side]: type=Saurian Flanker, id=Irix #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:39 msgid "Irix" msgstr "Irix" #. [side]: type=Saurian Flanker, id=Irix #. [side]: type=Saurian Flanker, id=Vriss #. [side]: type=Saurian Flanker, id=Axiz #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:79 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:148 msgid "Saurians" msgstr "Saurians" #. [side]: type=Saurian Flanker, id=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:73 msgid "Vriss" msgstr "Vriss" #. [side]: type=Saurian Flanker, id=Axiz #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:107 msgid "Axiz" msgstr "Axiz" #. [side]: type=Saurian Flanker, id=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:142 msgid "Satras" msgstr "Satras" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:215 msgid "Slay the Dragon" msgstr "Slay the Dragon" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:220 msgid "Slay the Dragon and defeat all enemy leaders" msgstr "Slay the Dragon and defeat all enemy leaders" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:244 msgid "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." msgstr "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:258 msgid "Flies, flies, everywhere! Ack!" msgstr "Flies, flies, everywhere! Ack!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:265 msgid "‘Prince Haldric the Dragonbane’ sounds rather nice." msgstr "‘Prince Haldric the Dragonbane’ sounds rather nice." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:270 msgid "We’ll see..." msgstr "We’ll see..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:278 msgid "" "I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s " "a miracle any of us are alive at all." msgstr "" "I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s " "a miracle any of us are alive at all." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:283 msgid "I’m still not calling you ‘the Dragonbane’." msgstr "I’m still not calling you ‘the Dragonbane’." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:322 msgid "Watch for the big mudcrawlers. They divide when you kill them." msgstr "Watch for the big mudcrawlers. They divide when you kill them." #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:361 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:396 msgid "Shek’kahan" msgstr "Shek’kahan" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:372 msgid "It is unwise to trifle with dragons, boy!" msgstr "It is unwise to trifle with dragons, boy!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:376 msgid "We shall see." msgstr "We shall see." #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:404 msgid "Who dares disturb Shek’kahan the Terrible?" msgstr "Who dares disturb Shek’kahan the Terrible?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:408 msgid "I do, you fiend!" msgstr "I do, you fiend!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:442 msgid "We still have to slay the dragon!" msgstr "We still have to slay the dragon!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:454 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:522 msgid "The dragon’s cave has yielded some treasure!" msgstr "The dragon’s cave has yielded some treasure!" #. [message]: speaker=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:479 msgid "No!" msgstr "No!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:493 msgid "We’ve slain the dragon: " msgstr "We’ve slain the dragon: " #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:497 msgid "Let’s get out of here!" msgstr "Let’s get out of here!" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:509 msgid "Let’s finish off the rest of these monsters!" msgstr "Let’s finish off the rest of these monsters!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:541 msgid "More saurians are arriving. They’ve surrounded us! We’re doomed." msgstr "More saurians are arriving. They’ve surrounded us! We’re doomed." #. [scenario]: id=17b_Lizard_Beach #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4 msgid "Lizard Beach" msgstr "Lizard Beach" #. [side]: type=Saurian Flanker, id=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:37 msgid "Tirasch" msgstr "Tirasch" #. [side]: type=Saurian Flanker, id=Tirasch #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:68 msgid "Monsters" msgstr "Monsters" #. [side]: type=Saurian Flanker, id=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:62 msgid "Ssirk" msgstr "Ssirk" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:135 msgid "" "After a long trek, Prince Haldric and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." msgstr "" "After a long trek, Prince Haldric and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." #. [message]: speaker=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:141 msgid "Monsters! We’re being invaded by monsters." msgstr "Monsters! We’re being invaded by monsters." #. [message]: speaker=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:146 msgid "We must hold the beach until we can call our naga friends." msgstr "We must hold the beach until we can call our naga friends." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:151 msgid "Us, monsters? Hmph... prepare to meet our blades." msgstr "Us, monsters? Hmph... prepare to meet our blades." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:157 msgid "(Sigh) I bet he sees none of the irony in that." msgstr "(Sigh) I bet he sees none of the irony in that." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:165 msgid "We were too slow... Every naga in the sea will be upon us!" msgstr "We were too slow... Every naga in the sea will be upon us!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:189 msgid "Ick! When you kill them they divide." msgstr "Ick! When you kill them they divide." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:233 msgid "Riaa" msgstr "Riaa" #. [message]: speaker=Riaa #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:237 msgid "We must protect the saurians. We need the metal!" msgstr "We must protect the saurians. We need the metal!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:260 msgid "We’ve cleared the beach. Let’s return to the elves." msgstr "We’ve cleared the beach. Let’s return to the elves." #. [scenario]: id=17c_Troll_Hole #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4 msgid "Troll Hole" msgstr "Troll Hole" #. [side]: type=Troll Warrior, id=Erart #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:38 msgid "Erart" msgstr "Erart" #. [side]: type=Troll Warrior, id=Erart #. [side]: type=Troll Warrior, id=Raol #. [side]: type=Troll Warrior, id=Rilg #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:44 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:86 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:107 msgid "Trolls" msgstr "Trolls" #. [side]: type=Troll Warrior, id=Raol #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:59 msgid "Raol" msgstr "Raol" #. [side]: type=Troll Warrior, id=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:80 msgid "Rilg" msgstr "Rilg" #. [side]: type=Troll Warrior, id=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:101 msgid "Gulg" msgstr "Gulg" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:178 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:194 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:210 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:214 msgid "Fang" msgstr "Fang" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:262 msgid "" "It isn’t long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." msgstr "" "It isn’t long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:268 msgid "Does anybody actually know anything about Trolls?" msgstr "Does anybody actually know anything about Trolls?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:273 msgid "" "I indeed do. They are green, and mean, and will try to crush you like a bug. " "They heal very quickly." msgstr "" "I indeed do. They are green, and mean, and will try to crush you like a bug. " "They heal very quickly." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:278 msgid "" "Hmm... Do we really need to know that much about the trolls? I think it’s " "safe to say that the elves wouldn’t have sent us down here if they were at " "all friendly." msgstr "" "Hmm... Do we really need to know that much about the trolls? I think it’s " "safe to say that the elves wouldn’t have sent us down here if they were at " "all friendly." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:283 msgid "Fair enough. Well, let’s get them!" msgstr "Fair enough. Well, let’s get them!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:292 msgid "" "We have failed... More of the trolls’ kin are arriving through the entrance." msgstr "" "We have failed... More of the trolls’ kin are arriving through the entrance." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:333 msgid "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." msgstr "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." #. [scenario]: id=17d_Cursed_Isle #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4 msgid "Cursed Isle" msgstr "Cursed Isle" #. [side]: type=Spectre, id=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:39 msgid "Isorfilad" msgstr "Isorfilad" #. [side]: type=Spectre, id=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:79 msgid "Tinoldor" msgstr "Tinoldor" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:142 msgid "She’s... She’s beautiful." msgstr "She’s... She’s beautiful." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:145 msgid "Midnight Queen" msgstr "Midnight Queen" #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:157 msgid "You will be made to serve... Come admire me. Feel my love." msgstr "You will be made to serve... Come admire me. Feel my love." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:161 msgid "She is so..." msgstr "She is so..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:166 msgid "Haldric, think with your brain!" msgstr "Haldric, think with your brain!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:170 msgid "Get her before she ensorcels us all!" msgstr "Get her before she ensorcels us all!" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:176 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:459 msgid "Defeat the Vampire Queen" msgstr "Defeat the Vampire Queen" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:213 msgid "The temple is quite empty." msgstr "The temple is quite empty." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:332 msgid "" "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of " "Tears. A fog hangs in the air." msgstr "" "After a short trip by sea, Haldric arrives on the elves’ cursed Isle of " "Tears. A fog hangs in the air." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:338 msgid "" "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this " "far. Who’d have thought, a nautical dwarf." msgstr "" "I said no more ships. Double-crossing humans! Ahh, I’ve been with you this " "far. Who’d have thought, a nautical dwarf." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:344 msgid "I expect we’ll be facing more undead. Be careful." msgstr "I expect we’ll be facing more undead. Be careful." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:349 msgid "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." msgstr "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:354 msgid "All soldiers of darkness will meet the same fate by my hand." msgstr "All soldiers of darkness will meet the same fate by my hand." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:362 msgid "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." msgstr "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:367 msgid "Haldric, you’re too paranoid." msgstr "Haldric, you’re too paranoid." #. [message]: speaker=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:390 msgid "A curse upon all of your kin that visit this isle." msgstr "A curse upon all of your kin that visit this isle." #. [message]: speaker=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:401 msgid "I wish a blight upon you and yours. May you never see peace." msgstr "I wish a blight upon you and yours. May you never see peace." #. [message]: speaker=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:412 msgid "My soul will haunt this place until the end of time! A curse upon you!" msgstr "My soul will haunt this place until the end of time! A curse upon you!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:420 msgid "Without their queen the undead are simply fading away!" msgstr "Without their queen the undead are simply fading away!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:440 msgid "Back, back to the grave with you!" msgstr "Back, back to the grave with you!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:454 msgid "We still have to defeat that vampire queen!" msgstr "We still have to defeat that vampire queen!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:494 msgid "" "No! The ship that was supposed to pick us up sees that there’s still " "fighting. It’s not stopping. We’re trapped." msgstr "" "No! The ship that was supposed to pick us up sees that there’s still " "fighting. It’s not stopping. We’re trapped." #. [scenario]: id=18_A_Spy_in_the_Woods #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4 msgid "A Spy in the Woods" msgstr "A Spy in the Woods" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:95 msgid "Jessene in Hiding" msgstr "Jessene in Hiding" #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:120 msgid "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs! The tree-killers of our most " "ancient legends. Some thought them only a nightmare to frighten children, " "and never real at all." msgstr "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs! The tree-killers of our most " "ancient legends. Some thought them only a nightmare to frighten children, " "and never real at all." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:124 msgid "" "And he bears an artifact of some power. The orcs would not be able to sense " "that. There is some hand we cannot see at work here." msgstr "" "And he bears an artefact of some power. The orcs would not be able to sense " "that. There is some hand we cannot see at work here." #. [message]: speaker=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:128 msgid "" "We may have decided wrongly. If the humans drive the orcs off we should " "honor our pledge. If more trouble follows them here we should let them fight " "it out, then we should ‘deal’ with the survivors, and make a compromise with " "the Dwarves." msgstr "" "We may have decided wrongly. If the humans drive the orcs off we should " "honour our pledge. If more trouble follows them here we should let them " "fight it out, then we should ‘deal’ with the survivors, and make a " "compromise with the Dwarves." #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:132 msgid "" "But we spoke a Pact with this Haldric and these men of the west-north..." msgstr "" "But we spoke a Pact with this Haldric and these men of the west-north..." #. [message]: speaker=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:137 msgid "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, " "“If more trouble follows them here we should let them fight it out, then " "we should ‘deal’ with the survivors, and make a compromise with the " "Dwarves.”" msgstr "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, " "“If more trouble follows them here we should let them fight it out, then " "we should ‘deal’ with the survivors, and make a compromise with the " "Dwarves.”" #. [message]: speaker=Lady Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:145 msgid "(Sigh) Agreed." msgstr "(Sigh) Agreed." #. [message]: speaker=Jessene in Hiding #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:154 msgid "Some friends. I must tell Haldric." msgstr "Some friends. I must tell Haldric." #. [scenario]: id=19_The_Vanguard #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4 msgid "The Vanguard" msgstr "The Vanguard" #. [side]: type=Orcish Warlord, id=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:40 msgid "Tan-Erirt" msgstr "Tan-Erirt" #. [side]: type=Orcish Warlord, id=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:76 msgid "Tan-Gagar" msgstr "Tan-Gagar" #. [side]: type=Troll Warrior, id=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:113 msgid "Thruf" msgstr "Thruf" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:196 msgid "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on " "a fog-covered plain." msgstr "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on " "a fog-covered plain." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:201 msgid "Haldric, the elves, we can’t trust them!" msgstr "Haldric, the elves, we can’t trust them!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:206 msgid "I could have told you that." msgstr "I could have told you that." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:210 msgid "" "Haldric, it’s bad. The elves are having second thoughts. They think we might " "be more trouble than we’re worth. We have to defeat these orcs decisively." msgstr "" "Haldric, it’s bad. The elves are having second thoughts. They think we might " "be more trouble than we’re worth. We have to defeat these orcs decisively." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:214 msgid "That does not sound unreasonable." msgstr "That does not sound unreasonable." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:218 msgid "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would ‘deal with the survivors’." msgstr "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would ‘deal with the survivors’." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:222 msgid "" "Jevyan is here... His familiar, that skull. He won’t let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." msgstr "" "Jevyan is here... His familiar, that skull. He won’t let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:226 msgid "" "I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." msgstr "" "I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:230 msgid "Haldric! What! Why?" msgstr "Haldric! What! Why?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:234 msgid "Just do it." msgstr "Just do it." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:238 msgid "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" msgstr "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:242 msgid "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." msgstr "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:246 msgid "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." msgstr "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:273 msgid "Lady Jessene soon departs. In the distance a voice booms:" msgstr "Lady Jessene soon departs. In the distance a voice booms:" #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:279 msgid "" "Drop the gold where it is! We’ve paid our friends enough. There are humans " "about, I can smell ’em!" msgstr "" "Drop the gold where it is! We’ve paid our friends enough. There are humans " "about, I can smell ’em!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:287 msgid "We have run out of time... We’ll never beat the orcs to the beach." msgstr "We have run out of time... We’ll never beat the orcs to the beach." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:306 msgid "I’ve found the orcs’ chest! It’s filled with gold." msgstr "I’ve found the orcs’ chest! It’s filled with gold." #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:485 msgid "Norte" msgstr "Norte" #. [message]: speaker=Norte #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:496 msgid "You will be felled by my hand, useless fleshbags!" msgstr "You will be felled by my hand, useless fleshbags!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:503 msgid "Rabbin" msgstr "Rabbin" #. [message]: speaker=Rabbin #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:515 msgid "Embrace your end, mortals!" msgstr "Embrace your end, mortals!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:520 msgid "These monsters seem like they want to be embraced by my hammer!" msgstr "These monsters seem like they want to be embraced by my hammer!" #. [case] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:527 msgid "General Kafka" msgstr "General Kafka" #. [message]: speaker=General Kafka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:540 msgid "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" msgstr "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:545 msgid "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." msgstr "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." #. [message]: speaker=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:586 msgid "We must block the human advance!" msgstr "We must block the human advance!" #. [message]: speaker=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:607 msgid "Reserves! We can’t let them get to their landing site." msgstr "Reserves! We can’t let them get to their landing site." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:621 msgid "" "We’ve defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessene makes it back soon." msgstr "" "We’ve defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessene makes it back soon." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:641 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:530 msgid "Oh, to join my family again! Do not mourn my passing." msgstr "Oh, to join my family again! Do not mourn my passing." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:657 msgid "" "Ahh, it’s great to be home! I’m not much for the politics, but it’s great to " "be home!" msgstr "" "Ahh, it’s great to be home! I’m not much for the politics, but it’s great to " "be home!" #. [scenario]: id=20_Return_of_the_Fleet #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4 msgid "Return of the Fleet" msgstr "Return of the Fleet" #. [side]: type=Draug, id=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:41 msgid "General Heravan" msgstr "General Heravan" #. [side]: type=Orcish Warlord, id=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:78 msgid "Tan-Halg" msgstr "Tan-Halg" #. [side]: type=Orcish Warlord, id=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:114 msgid "Tan-Rinak" msgstr "Tan-Rinak" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:195 msgid "Death of Aethyr" msgstr "Death of Aethyr" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:212 msgid "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." msgstr "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:217 msgid "" "Sir, some ships have landed... They look like they’ve been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." msgstr "" "Sir, some ships have landed... They look like they’ve been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:221 msgid "" "They’ve undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." msgstr "" "They’ve undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:226 msgid "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they’ll doubtless be slaughtered." msgstr "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they’ll doubtless be slaughtered." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:230 msgid "Well, that settles it. Enough talking, time to fight!" msgstr "Well, that settles it. Enough talking, time to fight!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:234 msgid "For the glory of the men of the Green Isle!" msgstr "For the glory of the men of the Green Isle!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:238 msgid "No, for the glory of all of the people of the west-north! Charge!" msgstr "No, for the glory of all of the people of the west-north! Charge!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:243 msgid "Bah! Puny human-worm, we will stomp you under our heels!" msgstr "Bah! Puny human-worm, we will stomp you under our heels!" #. [message]: speaker=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:247 msgid "—And raise your dead to serve us forever!" msgstr "—And raise your dead to serve us for ever!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:275 msgid "" "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." msgstr "" "Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:280 msgid "" "We’ll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you’re the real monster! You sacrificed your own people to preserve " "your immortal un-life." msgstr "" "We’ll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you’re the real monster! You sacrificed your own people to preserve " "your immortal un-life." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:285 msgid "Enough of this. A curse of darkness upon you, young prince." msgstr "Enough of this. A curse of darkness upon you, young prince." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:345 msgid "I see masts on the horizon. Jevyan’s fleet is here! It’s all over." msgstr "I see masts on the horizon. Jevyan’s fleet is here! It’s all over." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:362 msgid "Please Disembark in an Orderly Fashion and Proceed South" msgstr "Please Disembark in an Orderly Fashion and Proceed South" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:367 msgid "Hmm, they left off the ‘or the orcs will eat you’ part." msgstr "Hmm, they left off the ‘or the orcs will eat you’ part." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:394 msgid "" "I’m back, things went well! Haldric, I sure hope you know what you’re doing." msgstr "" "I’m back, things went well! Haldric, I sure hope you know what you’re doing." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:398 msgid "" "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m " "glad you made it back in one piece." msgstr "" "Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m " "glad you made it back in one piece." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:402 msgid "Yes, it looks like you could use all of the help you can get." msgstr "Yes, it looks like you could use all of the help you can get." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:410 msgid "" "We’ve defeated Jevyan’s forces. The ships must disembark their passengers " "quickly—" msgstr "" "We’ve defeated Jevyan’s forces. The ships must disembark their passengers " "quickly—" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:414 msgid "Haldric, what’s going on? What’s the plan?" msgstr "Haldric, what’s going on? What’s the plan?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:418 msgid "We’re going to confront Jevyan and destroy him." msgstr "We’re going to confront Jevyan and destroy him." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:422 msgid "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It’s because of that ruby. If I were paranoid I’d say " "that our dear old ‘tree-friend’ might have known as much." msgstr "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It’s because of that ruby. If I were paranoid I’d say " "that our dear old ‘tree-friend’ might have known as much." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:426 msgid "We should discuss this in private. Here, come with me." msgstr "We should discuss this in private. Here, come with me." #. [message]: type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:463 msgid "Slurp, click, click, click!" msgstr "Slurp, click, click, click!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:467 msgid "I don’t know what that is, but it doesn’t sound friendly." msgstr "I don’t know what that is, but it doesn’t sound friendly." #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:485 msgid "Flixta" msgstr "Flixta" #. [message]: speaker=Flixta #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:503 msgid "" "You again! You will sssuffer for your attack against my people! Shek’kahan, " "our Naga friendsss— You’ll pay! We have new friends now." msgstr "" "You again! You will sssuffer for your attack against my people! Shek’kahan, " "our Naga friendsss— You’ll pay! We have new friends now." #. [message]: speaker=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:550 msgid "" "My people are like a rock slide, you can run, but we will crush you... Ahhck!" msgstr "" "My people are like a rock slide, you can run, but we will crush you... Ahhck!" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:571 msgid "I— I die?" msgstr "I— I die?" #. [scenario]: id=21_The_Plan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4 msgid "The Plan" msgstr "The Plan" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:111 msgid "So what is your plan?" msgstr "So what is your plan?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:115 msgid "" "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they’ll go looking for our not-so-loyal elven allies first." msgstr "" "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they’ll go looking for our not-so-loyal elven allies first." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:119 msgid "" "Haldric, that’s devious. I kind of like this plan. But you spoke a pact with " "the elves. You’ll be expected to come to their aid." msgstr "" "Haldric, that’s devious. I kind of like this plan. But you spoke a pact with " "the elves. You’ll be expected to come to their aid." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:123 msgid "" "Yes, and we may come to their aid. We’ll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won’t even come to their aid at all—" msgstr "" "Yes, and we may come to their aid. We’ll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won’t even come to their aid at all—" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:127 msgid "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It’s not like you can tell " "people what I overheard." msgstr "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It’s not like you can tell " "people what I overheard." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:131 msgid "" "Recent events have taught me one thing: that survival trumps honor. Besides, " "they won’t be screaming at me — I’ll be dead." msgstr "" "Recent events have taught me one thing: that survival trumps honour. " "Besides, they won’t be screaming at me — I’ll be dead." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:136 msgid "What?!" msgstr "What?!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:140 msgid "" "I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it — but that’s not the " "point. Jessene, you’re going to forge a very official looking treaty, in " "which we give the elves the Ruby of Fire, in return for our place here." msgstr "" "I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it — but that’s not the " "point. Jessene, you will forge a very official looking treaty, in which we " "give the elves the Ruby of Fire, in return for our place here." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:144 msgid "" "I’m going to face Jevyan, and if rumors of his power are true he’s going to " "pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan " "after word of the treaty has spread to the orcs, but before he has a chance " "to read my undead mind..." msgstr "" "I’m going to face Jevyan, and if rumours of his power are true he’s going to " "pick that treaty off my mangled corpse. Then, you will destroy Jevyan after " "word of the treaty has spread to the orcs, but before he has a chance to " "read my undead mind..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:148 msgid "" "Haldric! I won’t do it... I won’t help. What is it with your kind, always " "rushing to a fool’s death? Who’ll lead these people? I... we need you " "alive." msgstr "" "Haldric! I won’t do it... I won’t help. What is wrong with your kind, always " "rushing to a fool’s death? Who’ll lead these people? I... we need you " "alive." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:152 msgid "" "You will. I wouldn’t have made it this far without you, Jessene. But " "everything turns on convincing Jevyan, it’s the only way we can possibly " "keep the orc hordes off our necks." msgstr "" "You will. I wouldn’t have made it this far without you, Jessene. But " "everything turns on convincing Jevyan, it’s the only way we can possibly " "keep the orc hordes off our necks." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:156 msgid "Haldric, this is ridiculous! I—" msgstr "Haldric, this is ridiculous! I—" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:189 msgid "" "There is no way I’m letting you go through with this, sir! Over our dead " "bodies, right Jessene?" msgstr "" "There is no way I’m letting you go through with this, sir! Over our dead " "bodies, right Jessene?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:193 msgid "Right!" msgstr "Right!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:197 msgid "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty." msgstr "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:201 msgid "No. I can’t ask you to do this." msgstr "No. I can’t ask you to do this." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:205 msgid "" "You’ve denied me honorable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I’ll not be " "denied in this a third time!" msgstr "" "You’ve denied me honourable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I’ll not be " "denied in this a third time!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:209 msgid "No, this is my sacrifice to make!" msgstr "No, this is my sacrifice to make!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:215 msgid "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honorable death... Please, Sir! I beg you!" msgstr "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honourable death... Please, Sir! I beg you!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:219 msgid "" "After this conflict is over I’ll have to suffer through the long years " "alone, with no honorable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won’t be denied!" msgstr "" "After this conflict is over I’ll have to suffer through the long years " "alone, with no honourable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won’t be denied!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:223 msgid "" "Very well, if you can’t be deterred. Remember, you must be slain by " "the hand of Jevyan himself. We can’t have an illiterate orc or mindless " "skeleton getting the treaty. We will honor your sacrifice." msgstr "" "Very well, if you can’t be deterred. Remember, you must be slain by " "the hand of Jevyan himself. We can’t have an illiterate orc or mindless " "skeleton getting the treaty. We will honour your sacrifice." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:227 msgid "" "Honor me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" msgstr "" "Honour me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:231 msgid "We’ll make sure. I promise." msgstr "We’ll make sure. I promise." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:236 msgid "" "We’ll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. " "Sheesh... What is your kind’s infatuation with rushing to an ‘honorable " "death’?" msgstr "" "We’ll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. " "Sheesh... What is your kind’s infatuation with rushing to an ‘honourable " "death’?" #. [side]: type=Ancient Lich, id=Lich-Lord Jevyan #. [side]: type=Orcish Warlord, id=Tan-Vragish #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #. [side]: type=Orcish Warlord, id=Tan-Erinak #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:88 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:125 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:200 msgid "Evil" msgstr "Evil" #. [side]: type=Orcish Warlord, id=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:82 msgid "Tan-Vragish" msgstr "Tan-Vragish" #. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:108 msgid "Ut’Tan-Grorag" msgstr "Ut’Tan-Grorag" #. [side]: type=Orcish Warlord, id=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:145 msgid "Tan-Erinak" msgstr "Tan-Erinak" #. [side]: type=Orcish Warlord, id=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:183 msgid "Tan-Prodash" msgstr "Tan-Prodash" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:259 msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" msgstr "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:263 msgid "Destroy Lich-Lord Jevyan and" msgstr "Destroy Lich-Lord Jevyan and" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:267 msgid "Defeat all enemy leaders except for one" msgstr "Defeat all enemy leaders except for one" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:279 msgid "Death of Commander Aethyr by somebody other than Jevyan" msgstr "Death of Commander Aethyr by somebody other than Jevyan" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:283 msgid "Fail to leave one enemy leader behind" msgstr "Fail to leave one enemy leader behind" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:296 msgid "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." msgstr "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:301 msgid "You cannot win. Give me the Ruby of Fire and I will go in peace." msgstr "You cannot win. Give me the Ruby of Fire and I will go in peace." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:305 msgid "" "This ends here, Jevyan. Even if I believed your words I couldn’t give you " "the Ruby of Fire." msgstr "" "This ends here, Jevyan. Even if I believed your words I couldn’t give you " "the Ruby of Fire." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:309 msgid "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" msgstr "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:313 msgid "" "You’re a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." msgstr "" "You’re a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:317 msgid "" "No! I don’t believe it. Only a fool would give away an artifact of such " "power." msgstr "" "No! I don’t believe it. Only a fool would give away an artefact of such " "power." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:321 msgid "A fool, or a desperate band of refugees!" msgstr "A fool, or a desperate band of refugees!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:326 msgid "" "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for " "having failed to plumb more than its most trivial use and for having given " "it away." msgstr "" "Casting fire is the least of the Ruby’s abilities. You are twice a fool, for " "having failed to plumb more than its most trivial use and for having given " "it away." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:330 msgid "" "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no " "wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, " "orcish scum!" msgstr "" "You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no " "wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, " "orcish scum!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:334 msgid "Ha. Let all of the minions of Darkness be cast down!" msgstr "Ha. Let all of the minions of Darkness be cast down!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:338 msgid "It matters little, because here you fall!" msgstr "It matters little, because here you fall!" #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:343 msgid "For all of the good people of Clearwater Port!" msgstr "For all of the good people of Clearwater Port!" #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:347 msgid "For the honor of Southbay!" msgstr "For the honour of Southbay!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:351 msgid "" "We don’t need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honor of all of the people of the west-north!" msgstr "" "We don’t need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honour of all of the people of the west-" "north!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:355 msgid "Charge!" msgstr "Charge!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:360 msgid "" "I hate it when my prey gets chatty! Get them, it’s a long boat ride back " "home!" msgstr "" "I hate it when my prey gets chatty! Get them, it’s a long boat ride back " "home!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:364 msgid "We shall soon see if you have the Ruby of Fire!" msgstr "We shall soon see if you have the Ruby of Fire!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:372 msgid "Commander, you remember the plan right?" msgstr "Commander, you remember the plan right?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:376 msgid "Yes, sir. I am ready." msgstr "Yes, sir. I am ready." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:391 msgid "He’s raising our dead! Be careful!" msgstr "He’s raising our dead! Be careful!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:424 msgid "" "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" msgstr "" "Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:428 msgid "All life is finite; you will be made to serve along with the rest." msgstr "All life is finite; you will be made to serve along with the rest." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:439 msgid "Come on, stay still, just for a second..." msgstr "Come on, stay still, just for a second..." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:450 msgid "For the Wesfolk!" msgstr "For the Wesfolk!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:464 msgid "Be careful, Commander!" msgstr "Be careful, Commander!" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:519 msgid "" "You deny me my honorable death? Our foes are not yet convinced that the " "elves have the ruby." msgstr "" "You deny me my honourable death? Our foes are not yet convinced that the " "elves have the ruby." #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:546 msgid "Da old bag o’ bones is gone, but you haven’t beat us yet!" msgstr "Da old bag o’ bones is gone, but you haven’t beat us yet!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:550 msgid "We took yer home, now we’ll take yer lives!" msgstr "We took yer home, now we’ll take yer lives!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:554 msgid "The elfses have da fire ruby, and you have nothing!" msgstr "The elfses have da fire ruby, and you have nothing!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:558 msgid "We will suck the marrow from your bones human!" msgstr "We will suck the marrow from your bones human!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:593 msgid "The battle is going against us!" msgstr "The battle is going against us!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:597 msgid "Our forces are being routed! We should flee back to the Green Isle!" msgstr "Our forces are being routed! We should flee back to the Green Isle!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:601 msgid "It goes poorly for us!" msgstr "It goes poorly for us!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:605 msgid "Defeated, by humans?" msgstr "Defeated, by humans?" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:609 msgid "Fight on, you cowardly orcish worms!" msgstr "Fight on, you cowardly orcish worms!" #. [message]: speaker=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:658 msgid "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" msgstr "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" #. [message]: speaker=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:676 msgid "Da elfses have the fire ruby, we must flee. To da ships!" msgstr "Da elfses have the fire ruby, we must flee. To da ships!" #. [message]: speaker=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:694 msgid "" "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!" msgstr "" "We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!" #. [message]: speaker=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:712 msgid "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." msgstr "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:786 msgid "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn’t have to bear " "the brunt of the next invasion." msgstr "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn’t have to bear " "the brunt of the next invasion." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:791 msgid "What have we done?" msgstr "What have we done?" #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:827 msgid "My love, my family, I’ll be there soo—" msgstr "My love, my family, I’ll be there soo—" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:832 msgid "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." msgstr "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." #. [message]: speaker=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:854 msgid "" "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there " "soo—" msgstr "" "Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there " "soo—" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:871 msgid "" "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf " "script." msgstr "" "Fool. You are no match for my power. What! What’s this? A treaty. That’s elf " "script." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:876 msgid "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t " "save you from me. I will destroy you, then I will deal with the elves." msgstr "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t " "save you from me. I will destroy you, then I will deal with the elves." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:881 msgid "We’ll see about that. For the honor of Commander Aethyr, forward!" msgstr "We’ll see about that. For the honour of Commander Aethyr, forwards!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:893 msgid "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" msgstr "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" #. [unit]: id=Squiddy, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:950 msgid "Squiddy" msgstr "Squiddy" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:968 msgid "Ack. One of those monsters is destroying the bridge." msgstr "Ack. One of those monsters is destroying the bridge." #. [unit]: id=Inky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1079 msgid "Inky" msgstr "Inky" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1097 msgid "The bridge!" msgstr "The bridge!" #. [unit]: id=Beaky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1208 msgid "Beaky" msgstr "Beaky" #. [message] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1283 msgid "Our advance is thwarted, that monster has destroyed the bridge!" msgstr "Our advance is thwarted, that monster has destroyed the bridge!" #. [message]: speaker=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1310 msgid "" "It’s the Prince Haldric! Jevyan, you never said you came to destroy this " "monster. We will help you." msgstr "" "It’s the Prince Haldric! Jevyan, you never said you came to destroy this " "monster. We will help you." #. [message]: speaker=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1341 msgid "Clack! Splat!" msgstr "Clack! Splat!" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1354 msgid "Ahh... That almost makes it all worth while!" msgstr "Ahh... That almost makes it all worth while!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1365 msgid "You’ll pay for that!" msgstr "You’ll pay for that!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1379 msgid "Strike down these fools." msgstr "Strike down these fools." #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1392 msgid "Rise, rise from the ground!" msgstr "Rise, rise from the ground!" #. [message]: speaker=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1433 msgid "Come in from the deep my loyal soldiers!" msgstr "Come in from the deep my loyal soldiers!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1617 msgid "We did it! We won!" msgstr "We did it! We won!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1621 msgid "" "Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to " "rest and discuss what is to come in the following days." msgstr "" "Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to " "rest and discuss what is to come in the following days." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1629 msgid "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" msgstr "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" #. [scenario]: id=23_Epilogue #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilogue" #. [side]: type=Noble Commander, id=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:25 msgid "Wesnothians" msgstr "Wesnothians" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:142 msgid "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." msgstr "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:146 msgid "" "Without the Commander’s noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" msgstr "" "Without the Commander’s noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:165 msgid "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessene and I share. I must have your word that what I say will never be " "uttered again." msgstr "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessene and I share. I must have your word that what I say will never be " "uttered again." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:169 msgid "I have followed you this far, I will keep your secret. I pledge." msgstr "I have followed you this far, I will keep your secret. I pledge." #. [message]: speaker=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:173 msgid "Lord, I shall guard your secret until the day of my death." msgstr "Lord, I shall guard your secret until the day of my death." #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:177 msgid "I will take it with me to my grave." msgstr "I will take it with me to my grave." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:181 msgid "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." msgstr "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:185 msgid "" "The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." msgstr "" "The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:189 msgid "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." msgstr "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:193 msgid "" "Humph. I suspected as much — from both the elves and you. Humans and elves " "always think they’re so clever!" msgstr "" "Humph. I suspected as much — from both the elves and you. Humans and elves " "always think they’re so clever!" #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:197 msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." msgstr "May the Lords of Light have Mercy on you. But, I am bound by my word." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:204 msgid "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?" msgstr "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:208 msgid "What? Why would you doubt me?" msgstr "What? Why would you doubt me?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:212 msgid "" "The orcs that didn’t escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." msgstr "" "The orcs that didn’t escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:216 msgid "" "These orcs are few, but the elves aren’t accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." msgstr "" "These orcs are few, but the elves aren’t accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:220 msgid "" "After that, we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." msgstr "" "After that we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:238 msgid "So what of the rest of you?" msgstr "So what of the rest of you?" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:243 msgid "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." msgstr "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:247 msgid "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It’s a big world with lots of good mountains. Of " "that much I am sure." msgstr "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It’s a big world with lots of good mountains. Of " "that much I am sure." #. [message]: speaker=Minister Edren #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:251 msgid "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." msgstr "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." #. [message]: speaker=Sir Ruddry #. [message]: speaker=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:255 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:259 msgid "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." msgstr "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:263 msgid "Excellent." msgstr "Excellent." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:269 msgid "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" msgstr "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:273 msgid "May I make a suggestion?" msgstr "May I make a suggestion?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:277 msgid "Sure." msgstr "Sure." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:282 msgid "" "The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. " "The elves call us the people of the west-north. Under the same old tongue " "that would be ‘Wes Noth’. So I suggest that the new kingdom be called " "‘Wesnoth’, in honor of our old home." msgstr "" "The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. " "The elves call us the people of the west-north. Under the same old tongue " "that would be ‘Wes Noth’. So I suggest that the new kingdom be called " "‘Wesnoth’, in honour of our old home." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:286 msgid "" "Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first " "King of Wesnoth!" msgstr "" "Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first " "King of Wesnoth!" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:290 msgid "So, what is to become of me?" msgstr "So, what is to become of me?" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:294 msgid "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit " "well upon that flame-colored hair of yours, Jessene." msgstr "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit " "well upon that flame-coloured hair of yours, Jessene." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:298 msgid "I am not to be bought with trinkets, Haldric." msgstr "I am not to be bought with trinkets, Haldric." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:302 msgid "" "Then take my hand, Jessene, if you won’t accept crown or kingdom. You have " "earned both. We can’t make this work without your people... and I don’t " "think I can make it work without you." msgstr "" "Then take my hand, Jessene, if you won’t accept crown or kingdom. You have " "earned both. We can’t make this work without your people... and I don’t " "think I can make it work without you." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:307 msgid "" "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric " "Dragonbane, will need someone to remind him that he does not eat lightning " "and belch thunder. I... accept." msgstr "" "Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric " "Dragonbane, will need someone to remind him that he does not eat lightning " "and belch thunder. I... accept." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:311 msgid "" "It was never said afterwards that the marriage of Haldric and Jessene was " "exactly tranquil. But it was also said that neither could long stand to be " "separated from the other, and she bore him strong children that mingled the " "blood of their diverse ancestries. Many followed their example, and the two " "refugee peoples from the Green Isles became fused into one in the new " "kingdom." msgstr "" "It was never said afterwards that the marriage of Haldric and Jessene was " "exactly tranquil. But it was also said that neither could long stand to be " "separated from the other, and she bore him strong children that mingled the " "blood of their diverse ancestries. Many followed their example, and the two " "refugee peoples from the Green Isles became fused into one in the new " "kingdom." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:316 msgid "" "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale " "of Haldric’s betrayal of the elves. They would whisper of the price he and " "his descendants would pay for that betrayal without knowing the whole truth." msgstr "" "In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale " "of Haldric’s betrayal of the elves. They would whisper of the price he and " "his descendants would pay for that betrayal without knowing the whole truth." #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:321 msgid "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." msgstr "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." #. [unit_type]: id=Familiar, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:17 msgid "" "Powerful magic users sometimes have familiars, creatures which have had a " "spirit or minor demon drawn into them. A familiar may act as a spy or " "messenger for its master." msgstr "" "Powerful magic users sometimes have familiars, creatures which have had a " "spirit or minor demon drawn into them. A familiar may act as a spy or " "messenger for its master." #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4 msgid "Noble Commander" msgstr "Noble Commander" #. [unit_type]: id=Noble Commander, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:20 msgid "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." msgstr "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4 msgid "Noble Fighter" msgstr "Noble Fighter" #. [unit_type]: id=Noble Fighter, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:18 msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However they have the potential to become great " "Commanders one day." msgstr "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However they have the potential to become great " "Commanders one day." #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4 msgid "Noble Lord" msgstr "Noble Lord" #. [unit_type]: id=Noble Lord, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:21 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4 msgid "Noble Youth" msgstr "Noble Youth" #. [unit_type]: id=Noble Youth, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:18 msgid "" "Today he is a young man, by his devotion to the crown he is seeking to " "become a Lord — to join the elite of humanity." msgstr "" "Today he is a young man, but by his devotion to the crown he is seeking to " "become a Lord — to join the elite of humanity." #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22 msgid "training sword" msgstr "training sword" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4 msgid "female^Vampire Lady" msgstr "Vampire Lady" #. [unit_type]: id=Vampire Lady, race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:19 msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" "Cold and beautiful, she maintains her eternal youthful appearance by " "drinking the blood of the living." #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:23 msgid "blood kiss" msgstr "blood kiss" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:7 msgid "Warrior King" msgstr "Warrior King" #. [unit_type]: id=Warrior King #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:11 msgid "" "As the leaders of the human Kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " "units, thereby increasing their fighting efficiency." msgstr "" "As the leaders of the human kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can co-ordinate the attacks of level 1 and " "2 units, thereby increasing their fighting efficiency." #. [unit_type]: id=Wesfolk Lady, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4 msgid "female^Wesfolk Lady" msgstr "Wesfolk Lady" #. [unit_type]: id=Wesfolk Lady, race=human #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:21 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:22 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." msgstr "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." #. [unit_type]: id=Wesfolk Leader, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:4 msgid "female^Wesfolk Leader" msgstr "Wesfolk Leader" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4 msgid "female^Wesfolk Outcast" msgstr "Wesfolk Outcast" #. [unit_type]: id=Wesfolk Outcast, race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:21 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favor." msgstr "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and on the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favour." #. [unit_type]: id=Wose Sapling #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:7 msgid "Wose Sapling" msgstr "Wose Sapling" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6 msgid "distract" msgstr "distract" #. [skirmisher]: id=distract #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:7 msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:16 msgid "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" "This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:12 msgid "I can’t be finished yet... I still have so much more to do." msgstr "I can’t be finished yet... I still have so much more to do." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:27 msgid "It is not yet my time! No!" msgstr "It is not yet my time! No!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42 msgid "No! I’ll not go so easil—" msgstr "No! I’ll not go so easil—" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56 msgid "" "Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a " "puff of smoke.)" msgstr "" "Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a " "puff of smoke.)" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78 msgid "Fool of a boy. I never should have followed him." msgstr "Fool of a boy. I never should have followed him." #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:90 msgid "Hail the Kings, may their bloodlines continue beyond my time!" msgstr "Hail the Kings, may their bloodlines continue beyond my time!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:101 msgid "For Land and Lord, I sacrifice all!" msgstr "For Land and Lord, I sacrifice all!" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:112 msgid "May the Lords of Light protect us all." msgstr "May the Lords of Light protect us all." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:123 msgid "Without him the bottoms of our ships will be completely vulnerable..." msgstr "Without him the bottoms of our ships will be completely vulnerable..." #. [unit]: type=Walking Corpse #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:84 msgid "A Former Friend" msgstr "A Former Friend" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:13 msgid "I still think I should be called ‘Dragonbane’." msgstr "I still think I should be called ‘Dragonbane’." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:17 msgid "Not in my lifetime." msgstr "Not in my lifetime." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33 msgid "It could be worse. We could be back in that troll hole!" msgstr "It could be worse. We could be back in that troll hole!" #. [message]: speaker=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38 msgid "Hey, disparage the trolls, not the holes!" msgstr "Hey, disparage the trolls, not the holes!" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54 msgid "" "Well, at least we don’t have to contend with the undead. No offense, Jessene." msgstr "" "Well, at least we don’t have to contend with the undead. No offence, Jessene." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58 msgid "Don’t worry about it." msgstr "Don’t worry about it." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:74 msgid "Too bad that this isn’t going as well as the beach... I miss the beach." msgstr "" "Too bad that this isn’t going as well as the beach... I miss the beach." #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90 msgid "" "Haldric, just before we arrived here I got word that the your ‘third of a " "fleet’ has departed for our old home, the Green Isle." msgstr "" "Haldric, just before we arrived here I got word that the your ‘third of a " "fleet’ has departed for our old home, the Green Isle." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94 msgid "You were planning on sharing this with me when?" msgstr "You were planning on sharing this with me, when?" #. [message]: speaker=Lady Jessene #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110 msgid "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." msgstr "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:114 msgid "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." msgstr "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." #~ msgid "bite" #~ msgstr "bite" #~ msgid "sword" #~ msgstr "sword" #~ msgid "bow" #~ msgstr "bow" #~ msgid "curse" #~ msgstr "curse" #~ msgid "staff" #~ msgstr "staff" #~ msgid "sling" #~ msgstr "sling" #~ msgid "(Normal)" #~ msgstr "(Normal)" #~ msgid "" #~ "Rarely seen, even by Elves, a Wose is an order of creature about which " #~ "little is known. The Elves are the source of most of this knowledge; they " #~ "know that these beings are not descended from trees, despite the " #~ "similarity in form, and they know that a Wose is more closely tied to the " #~ "faerie world than the Elves themselves, though in a different way. The " #~ "motives and workings of their kind are unknown, though most posit the " #~ "obvious idea that woses are wardens of the natural world.\n" #~ "\n" #~ "Woses are utterly unwarlike, but possess a great strength. They are, " #~ "however, neither used to, nor quick at moving around." #~ msgstr "" #~ "Rarely seen, even by Elves, a Wose is an order of creature about which " #~ "little is known. The Elves are the source of most of this knowledge; they " #~ "know that these beings are not descended from trees, despite the " #~ "similarity in form, and they know that a Wose is more closely tied to the " #~ "faerie world than the Elves themselves, though in a different way. The " #~ "motives and workings of their kind are unknown, though most posit the " #~ "obvious idea that woses are wardens of the natural world.\n" #~ "\n" #~ "Woses are utterly unwarlike, but possess a great strength. They are, " #~ "however, neither used to, nor quick at moving around." #~ msgid "crush" #~ msgstr "crush" #~ msgid "You retrieve $amount_gold pieces of gold." #~ msgstr "You retrieve $amount_gold pieces of gold."