# translation of en_GB.po to English (British) # Peter J Ross , 2006. # PJR , 2006. # Peter J Ross , 2007. # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:01 UTC\n" "PO-Revision-Date: 2018-02-15 13:14+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.0.6\n" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 msgid "4p — A New Land" msgstr "4p — A New Land" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:6 msgid "" "This 4p survival scenario allows you to construct buildings and terraform " "the land. Use map settings. The recommended starting gold is 100." msgstr "" "This 4p survival scenario allows you to construct buildings and terraform " "the land. Use map settings. The recommended starting gold is 100." #. [part] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:27 msgid "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." msgstr "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." #. [objectives] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:35 msgid "Right-click on your leader during your turn for help" msgstr "Right-click on your leader during your turn for help" #. [objective]: condition=win #: data/multiplayer/scenarios/4p_A_New_Land.cfg:37 msgid "You must survive until turn 25." msgstr "You must survive until turn 25." #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:57 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:71 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:85 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:99 msgid "teamname^Settlers" msgstr "Settlers" #. [side]: type=Death Knight #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:117 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:148 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:179 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:210 msgid "teamname^Enemies" msgstr "Enemies" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:126 msgid "Mal Sevu" msgstr "Mal Sevu" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:157 msgid "Gol Goroth" msgstr "Gol Goroth" #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:188 msgid "Greg" msgstr "Greg" #. [side]: type=Death Knight #: data/multiplayer/scenarios/4p_A_New_Land.cfg:219 msgid "Mal Shiki" msgstr "Mal Shiki" #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:245 msgid "teamname^Prisoners" msgstr "Prisoners" # TODO: meh... maybe convert these to their "-ern" forms #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:426 msgid "" "You destroy the mushroom mine. The northwest undead now have 10 less income." msgstr "" "You destroy the mushroom mine. The north-west undead now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:449 msgid "" "You destroy the mushroom mine. The northeast orcs now have 10 less income." msgstr "" "You destroy the mushroom mine. The north-east orcs now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:472 msgid "" "You destroy the mushroom mine. The southwest orcs now have 10 less income." msgstr "" "You destroy the mushroom mine. The south-west orcs now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:495 msgid "" "You destroy the mushroom mine. The southeast undead now have 10 less income." msgstr "" "You destroy the mushroom mine. The south-east undead now have 10 less income." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:604 msgid "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." msgstr "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." #. [message]: type=Peasant #: data/multiplayer/scenarios/4p_A_New_Land.cfg:610 msgid "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" msgstr "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:632 msgid "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." msgstr "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:644 msgid "" "Your men report strange sounds coming from some caves to the east and west." msgstr "" "Your men report strange sounds coming from some caves to the east and west." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:650 msgid "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." msgstr "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:672 msgid "" "Move any unit onto these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." msgstr "" "Move any unit on to these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:685 msgid "This battle is nearly at an end. Victory is close at hand!" msgstr "This battle is nearly at an end. Victory is close at hand!" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:697 msgid "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" msgstr "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:701 msgid "You have won the game, but you may continue if you wish..." msgstr "You have won the game, but you may continue if you wish..." #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:717 msgid "I have fallen, but all is not lost!" msgstr "I have fallen, but all is not lost!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:730 msgid "I am done for, but we have yet to lose this battle!" msgstr "I am done for, but we have yet to lose this battle!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:743 msgid "Comrades, avenge me!" msgstr "Comrades, avenge me!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:756 msgid "Do not fear, there is hope for us still!" msgstr "Do not fear, there is hope for us still!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34 msgid "The chest contains $oc_treasure gold." msgstr "The chest contains $oc_treasure gold." #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5 msgid "Return to menu" msgstr "Return to menu" #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125 msgid "Peasants" msgstr "Peasants" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19 msgid "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." msgstr "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132 msgid "Mages" msgstr "Mages" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29 msgid "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." msgstr "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139 msgid "Farms" msgstr "Farms" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39 msgid "" "Farms can only be planted on grassland. Move a peasant onto a farm and he " "will begin to automatically harvest the cash crop." msgstr "" "Farms can only be planted on grassland. Move a peasant on to a farm and he " "will begin to automatically harvest the cash crop." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146 msgid "Villages" msgstr "Villages" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49 msgid "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." msgstr "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153 msgid "Mines" msgstr "Mines" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59 msgid "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." msgstr "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." #. [message]: speaker=narrator #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160 msgid "Universities" msgstr "Universities" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 msgid "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." msgstr "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." #. [message]: speaker=narrator #. [option] #. [set_menu_item]: id=anl_diplomacy #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:199 msgid "Diplomacy" msgstr "Diplomacy" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79 msgid "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." msgstr "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." #. [set_menu_item]: id=anl_help #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87 msgid "Help" msgstr "Help" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111 msgid "A New Land — Help" msgstr "A New Land — Help" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112 msgid "Select a topic." msgstr "Select a topic." #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115 msgid "Done" msgstr "Done" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47 msgid "I hereby donate 20 gold to the coffers of $df_player_name|." msgstr "I hereby donate 20 gold to the coffers of $df_player_name|." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:101 msgid "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." msgstr "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:140 msgid "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." msgstr "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:186 msgid "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." msgstr "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:248 msgid "" "$player_name\n" "Share knowledge of agriculture" msgstr "" "$player_name\n" "Share knowledge of agriculture" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:255 msgid "" "$player_name\n" "Share knowledge of mining" msgstr "" "$player_name\n" "Share knowledge of mining" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:262 msgid "" "$player_name\n" "Share knowledge of warfare" msgstr "" "$player_name\n" "Share knowledge of warfare" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:292 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375 msgid "Diplomatic Options" msgstr "Diplomatic Options" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:295 msgid "What shall I do?" msgstr "What shall I do?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:301 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47 msgid "Nothing" msgstr "Nothing" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314 msgid "" "Donate Funds\n" "Give 20 gold to another player" msgstr "" "Donate Funds\n" "Give 20 gold to another player" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333 msgid "Who will you donate funds to?" msgstr "Who will you donate funds to?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381 msgid "Back" msgstr "Back" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:359 msgid "" "Share Knowledge\n" "Help an ally with their research" msgstr "" "Share Knowledge\n" "Help an ally with their research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378 msgid "Who will you share knowledge with?" msgstr "Who will you share knowledge with?" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:417 msgid "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" msgstr "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:473 msgid "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" msgstr "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573 msgid "Negotiation Complete" msgstr "Negotiation Complete" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:544 msgid "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" msgstr "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:576 msgid "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" msgstr "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" #. [set_menu_item]: id=anl_choose_new_recruit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34 msgid "Choose New Recruit" msgstr "Choose New Recruit" #. [message]: speaker=unit #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:58 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:236 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:268 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:295 msgid "Study Complete" msgstr "Study Complete" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:59 msgid "Which type of unit would you like to be able to recruit?" msgstr "Which type of unit would you like to be able to recruit?" #. [set_menu_item]: id=anl_oversee_research #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:82 msgid "Oversee Research" msgstr "Oversee Research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:126 msgid "Research" msgstr "Research" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:128 msgid "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" msgstr "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:136 msgid "Continue as before" msgstr "Continue as before" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154 msgid "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/$player_" "$side_number|.farming.target" msgstr "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/$player_" "$side_number|.farming.target" #. [command] #. [research] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158 #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102 msgid "agriculture" msgstr "agriculture" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166 msgid "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" msgstr "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:170 msgid "mining" msgstr "mining" #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:178 msgid "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/$player_" "$side_number|.warfare.target" msgstr "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/$player_" "$side_number|.warfare.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:189 msgid "warfare" msgstr "warfare" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:238 msgid "" "$player_$side_number|.name|’s farms now produce $player_$side_number|." "farming.gold gold." msgstr "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/$player_" "$side_number|.warfare.target" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:270 msgid "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." msgstr "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:297 msgid "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." msgstr "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:198 msgid "Let’s cut you free!" msgstr "Let’s cut you free!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:202 msgid "You release the creature from the web and it agrees to help you." msgstr "You release the creature from the web and it agrees to help you." #. [set_menu_item]: id=anl_get_to_work #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6 msgid "Get to Work!" msgstr "Get to Work!" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:44 msgid "What shall I do my liege?" msgstr "What shall I do my liege?" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:63 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:82 msgid "Plant Farm" msgstr "Plant Farm" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:577 msgid "Cost: 0g" msgstr "Cost: 0g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:98 msgid "Build Village" msgstr "Build Village" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99 msgid "Cost: 15g" msgstr "Cost: 15g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122 msgid "Build Castle" msgstr "Build Castle" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:524 msgid "Cost: 6g" msgstr "Cost: 6g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:145 msgid "Flood the Field" msgstr "Flood the Field" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146 msgid "Cost: 4g" msgstr "Cost: 4g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:170 msgid "Plant Saplings" msgstr "Plant Saplings" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393 msgid "Cost: 1g" msgstr "Cost: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:198 msgid "Chop Down Forest" msgstr "Chop Down Forest" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199 msgid "Earns: 1g" msgstr "Earns: 1g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:254 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281 msgid "Build Mine" msgstr "Build Mine" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282 msgid "Cost: 25g" msgstr "Cost: 25g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:308 msgid "Make a Ford" msgstr "Make a Ford" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449 msgid "Cost: 3g" msgstr "Cost: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:392 msgid "Landfill" msgstr "Landfill" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337 msgid "Cost: 5g" msgstr "Cost: 5g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:367 msgid "Destroy the Ford" msgstr "Destroy the Ford" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:423 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:448 msgid "Smash Cave Floor" msgstr "Smash Cave Floor" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424 msgid "Cost: 2g" msgstr "Cost: 2g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:473 msgid "Harvest Mushrooms" msgstr "Harvest Mushrooms" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474 msgid "Earns: 3g" msgstr "Earns: 3g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:523 msgid "Build a Keep" msgstr "Build a Keep" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:549 msgid "Establish University" msgstr "Establish University" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:550 msgid "Cost: 7g" msgstr "Cost: 7g" #. [option]: description= #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:576 msgid "Clear the Ground" msgstr "Clear the Ground" #~ msgid "teamname^Team 2" #~ msgstr "Team 2" #~ msgid "Convert to Grassland" #~ msgstr "Convert to Grassland"