#textdomain wesnoth-lib ### ### Definition of the window to edit text fields. ### [window] id = "edit_text" description = "In-game text editing dialog." [resolution] definition = "default" automatic_placement = true vertical_placement = "center" horizontal_placement = "center" maximum_width = 800 [tooltip] id = "tooltip" [/tooltip] [helptip] id = "tooltip" [/helptip] [grid] [row] grow_factor = 0 [column] grow_factor = 1 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "title" definition = "title" [/label] [/column] [/row] [row] grow_factor = 1 [column] grow_factor = 1 horizontal_grow = true [grid] [row] grow_factor = 1 [column] grow_factor = 0 border = "all" border_size = 5 horizontal_alignment = "left" [label] id = "label" definition = "default" [/label] [/column] [column] grow_factor = 1 border = "all" border_size = 5 horizontal_grow = true [text_box] id = "text" definition = "default" [/text_box] [/column] [/row] [/grid] [/column] [/row] [row] grow_factor = 0 [column] horizontal_alignment = "right" [grid] [row] grow_factor = 0 [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "ok" definition = "default" label = _ "OK" [/button] [/column] [column] border = "all" border_size = 5 horizontal_alignment = "right" [button] id = "cancel" definition = "default" label = _ "Cancel" [/button] [/column] [/row] [/grid] [/column] [/row] [/grid] [/resolution] [/window]