local _ = wesnoth.textdomain "wesnoth-ai" wesnoth.deprecated_message('data/ai/lua/patrol.lua', 1, nil, _"Use the Patrols Micro AI instead of patrol.lua.") function patrol_gen(n, wp) -- n is the name of the unit, like Kiressh -- wp - a table of waypoint tables of form {x,y} local unit = wesnoth.get_units({name=n})[1] local x, y = unit.x, unit.y local wpn = 1 --WayPoint Number - we have to remember which waypoint we are heading to if (x == wp[1].x and y == wp[1].y) then wpn = wpn + 1 --w1, w2 = w2, w2 -- if we are standing on the first waypoint, swap them end --local waypoints = {w1, w2} -- this form might be just received from the args local wpcount = # wp local patrol = {} patrol.exec = function() x, y = unit.x, unit.y if (x == wp[wpn].x and y == wp[wpn].y) then wpn = wpn % wpcount + 1 -- advance by one waypoint(this construct loops in range [1, wpcount]) end ai.move_full(unit, wp[wpn].x, wp[wpn].y) -- @note: should we change this to ai.move()? end patrol.eval = function() return 300000 end return patrol end