# Guigou Guillaume , 2013. msgid "" msgstr "" "Project-Id-Version: The_South_Guard-1.12\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2017-09-21 20:28 UTC\n" "PO-Revision-Date: 2014-06-26 23:50-0500\n" "Last-Translator: Gérard Maujean \n" "Language-Team: French \n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" "X-Generator: Poedit 1.6.5\n" "X-Poedit-Bookmarks: 240,-1,-1,-1,-1,-1,-1,-1,-1,-1\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:9 msgid "The South Guard" msgstr "La Garde Sud" # Damien : abréviation pour La Garde Sud #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:10 msgid "TSG" msgstr "LGS" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:19 msgid "" "A young Knight, Deoran, is dispatched to take command of the South Guard... " "Note: This campaign is designed as an introduction to Wesnoth. The " "‘Civilian’ difficulty level is aimed at first-time players.\n" "\n" msgstr "" "Un jeune chevalier, Deoran, est envoyé prendre le commandement de la Garde " "Sud... Remarque : cette campagne est conçue pour être une introduction à " "Wesnoth ; le niveau de difficulté « Civil » est adapté aux joueurs " "débutants.\n" "\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:21 msgid "(Novice level, 9 scenarios.)" msgstr "(Niveau débutant, 9 scénarios.)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 #, fuzzy #| msgid "(Beginner)" msgid "Beginner" msgstr "(Débutant)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "Civilian" msgstr "Civil" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 #, fuzzy #| msgid "(Easy)" msgid "Easy" msgstr "(Facile)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "Recruit" msgstr "Recrue" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:25 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(Normal)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:25 msgid "Soldier" msgstr "Soldat" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:30 msgid "Campaign Design" msgstr "Conception de la campagne" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:36 msgid "Campaign Maintenance" msgstr "Maintenance de la campagne" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:49 msgid "Artwork and Graphics Design" msgstr "Conception graphique" #. [scenario]: id=01_Born_to_the_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5 msgid "Born to the Banner" msgstr "Né pour servir la bannière" #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:32 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:37 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17 msgid "Deoran" msgstr "Deoran" #. [side]: id=Deoran #. [side]: type=Horseman Commander, id=Deoran #. [side]: type=Troll Hero, id=Grek #. [side] #. [side]: type=Lieutenant, id=Plynry #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:38 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:42 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:38 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:33 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:34 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:35 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:37 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:33 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:37 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:67 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:144 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:32 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:31 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:22 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:22 msgid "South Guard" msgstr "Garde Sud" #. [side]: type=Bandit, id=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:57 msgid "Urza Mathin" msgstr "Urza Mathin" #. [side]: type=Bandit, id=Urza Mathin #. [side]: type=Outlaw, id=Urza Nalmath #. [side] #. [side]: type=Outlaw, id=Jera Ilras #. [side]: type=Outlaw, id=Urza Afalas #. [side]: type=Outlaw, id=Tharzo Kalain #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:60 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:64 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:63 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:123 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:72 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:104 msgid "Bandits" msgstr "Bandits" #. [label] #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:96 msgid "The River Fort" msgstr "Le fort de la rivière" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:114 msgid "Investigate the river fort" msgstr "Explorer le fort de la rivière" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:123 msgid "Defeat Urza Mathin" msgstr "Vaincre Urza Mathin" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:127 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:229 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:258 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:264 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:535 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:671 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:532 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:311 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:415 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:436 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:483 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259 msgid "Death of Deoran" msgstr "Mort de Deoran" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:136 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:233 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:262 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:268 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:539 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:241 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:536 msgid "Death of Sir Gerrick" msgstr "Mort de Seigneur Gerrick" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:180 msgid "" "Deoran found himself put to the test early in his command. Loris, the " "previous commander, had squandered his time in games and diversions, and " "bandits had overrun the land..." msgstr "" "Les capacités de commandement de Deoran furent rapidement mises à l'épreuve. " "Loris, le commandant précédent, avait perdu son temps en jeux et en " "divertissements, et les bandits avaient envahi le pays..." #. [unit]: id=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:194 msgid "Moreth" msgstr "Moreth" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:207 msgid "" "You’ll never take this village! I’ve seen your kind kill too many townsmen, " "and I’ll defend them to the death!" msgstr "" "Vous ne prendrez jamais ce village ! J'ai vu des gens de votre espèce tuer " "trop de citadins et je les défendrai jusqu'à la mort." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:213 msgid "" "My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new " "commander of the South Guard! What do you mean, “my kind”?" msgstr "" "De mon espèce ? Je suis un soldat de Wesnoth, un messager du roi Haldric et " "le nouveau commandant de la Garde Sud ! Que voulez-vous dire par « de mon " "espèce » ?" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:218 msgid "" "Sorry, sir! I thought you were one of the bandits who have been ransacking " "the towns and killing the villagers. What are you doing here? Sir Gerrick " "and I were the last of the South Guard..." msgstr "" "Pardon, monsieur ! J'ai cru que vous étiez un des bandits qui ont mis les " "villes à sac et tué les villageois. Que faites-vous ici ? Seigneur Gerrick " "et moi sommes les derniers de la Garde Sud..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:223 msgid "" "I have been sent to take command of the South Guard and set things right. We " "must arm the villagers and drive off the bandits before they can do any more " "harm!" msgstr "" "J'ai été envoyé pour prendre le commandement de la Garde Sud et remettre les " "choses en ordre. Nous devons armer les villageois et repousser les bandits " "avant qu'ils ne fassent plus de dégâts !" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:228 #, fuzzy #| msgid "" #| "You should head to the river fort! Sir Gerrick will want to know that " #| "reinforcements have arrived!" msgid "" "Someone should head to the river fort! Sir Gerrick will want to know that " "reinforcements have arrived!" msgstr "" "Vous devriez rejoindre le fort sur la rivière ! Seigneur Gerrick voudra " "savoir que des renforts sont arrivés !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:237 msgid "" "Whenever you see a target that looks like this, you should move your leader " "(or whatever unit the dialog just suggested) onto the hex that contains it." msgstr "" "Vous devriez déplacer votre chef, ou toute autre unité suggérée par le " "texte, vers l'hexagone qui contient ce symbole." #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:243 msgid "" "Ha! This new commander is a mere boy. He will soon share the fate of that " "swine Loris!" msgstr "" "Ha ! Ce nouveau commandant n'est qu'un gamin. Son destin sera identique à " "celui de ce cochon de Loris !" #. [unit]: type=Infantry Lieutenant, id=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:265 msgid "Sir Gerrick" msgstr "Seigneur Gerrick" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:278 msgid "" "My lord, it is good that King Haldric has sent you to our lands! Bandits " "have overrun the whole countryside, and are killing and pillaging without " "pity. You must raise the South Guard again and drive off the bandits!" msgstr "" "Monseigneur, heureusement que le roi Haldric vous a envoyé dans nos " "provinces ! Les bandits ont envahi la campagne, et tuent et pillent sans " "pitié. Vous devez reformer la Garde Sud et les chasser !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:283 msgid "" "No doubt I am needed here. Unfortunately I have seen only farm tools to arm " "our men with. They are valorous, but cannot fight bandits with pitchforks!" msgstr "" "Aucun doute, on a besoin de moi ici. Malheureusement, je n'ai vu que des " "outils de fermiers pour armer nos hommes. Ils sont valeureux, mais ne " "peuvent pas combattre les bandits avec des fourches !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:288 msgid "" "I will open the citadel’s armory. We have a supply of spears and bows, and " "lacked only a leader to bring us to battle with them!" msgstr "" "Je vais ouvrir les armureries de la citadelle. Nous avons une réserve de " "lances et d'arcs. Il ne nous manquait qu'un chef pour nous emmener à la " "bataille !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:300 msgid "" "Sir Gerrick is an infantry commander. He is a strong warrior in his own " "right, but when he is near less experienced troops, he makes their attack " "better too!" msgstr "" "Seigneur Gerrick est un commandant d'infanterie. C'est un puissant " "combattant qui, de plus, améliore les attaques des unités moins " "expérimentées à ses côtés." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:306 msgid "" "Units that have a hero marker are vital to your campaign. If any of " "them die, you will lose the scenario, so guard them carefully!" msgstr "" "Les unités marquées comme héros sont vitales à votre campagne. Si " "l'une d'entre elles meurt, vous perdrez le scénario. Utilisez-les donc " "prudemment." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:331 msgid "Head back to the encampment where you started and recruit some troops!" msgstr "" "Retournez au campement où vous avez démarré et recrutez quelques unités !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:378 msgid "" "While you’re in your camp, you can recruit more troops. Build up a small " "force to use against the bandits that Urza Mathin recruits." msgstr "" "Vous pouvez recruter plus d'unités tant que vous êtes dans le campement. " "Montez une petite force à utiliser contre les bandits d'Urza Mathin." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:384 msgid "" "Bowmen have a strong ranged attack, and are very effective against units " "that lack a ranged attack, like Thieves and Thugs. They also carry a sword " "and can defend themselves against melee attacks." msgstr "" "Les archers ont une attaque à distance puissante et sont très efficaces " "contre les unités qui n'en ont pas comme les voleurs et les brutes. Ils ont " "aussi une petite épée et peuvent se défendre contre les attaques au corps à " "corps." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:389 msgid "" "Spearmen have a strong melee attack, and are effective against most units. " "They also have a weak ranged attack. They form the backbone of the South " "Guard." msgstr "" "Les porte-lances ont une attaque de mêlée puissante et sont efficaces contre " "la plupart des unités. Ils possèdent aussi une faible attaque à distance. " "Ils forment la colonne vertébrale de la Garde Sud." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:393 msgid "" "The best army will have a mix of units to deal with the different enemies " "that you will encounter. For now, concentrate on creating a small corps of " "experienced Bowmen." msgstr "" "La meilleure armée sera un mélange d'unités capables d'affronter les " "différents ennemis que vous rencontrerez. Pour le moment, concentrez-vous " "sur un petit corps d'archers expérimentés." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:412 msgid "" "Sir, bandits are most dangerous at night. Let us hold the north bank of the " "river until dawn and press our attack in the morning!" msgstr "" "Monsieur, les bandits sont plus dangereux la nuit. Tenons la rive nord de la " "rivière jusqu'à l'aube et lançons notre attaque au matin !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:418 msgid "" "All of your units are lawful. This means that they receive a combat " "bonus during the day, and a penalty at night. Urza Mathin’s units are all " "chaotic, which means that they receive a bonus at night and a penalty " "during the day. You will be much more effective fighting during the day." msgstr "" "Toutes vos unités sont loyales. Cela signifie qu'elles reçoivent un " "bonus de combat le jour et une pénalité la nuit. Les unités d'Urza Mathin " "sont toutes chaotiques, ce qui signifie qu'elles reçoivent un bonus " "la nuit et une pénalité le jour. Vous serez beaucoup plus efficaces au " "combat durant le jour." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:438 msgid "" "My lord! The dawn is breaking — now is the time for us to attack and drive " "these bandits from our lands. To me men of the South Guard!" msgstr "" "Monseigneur ! L'aube arrive. C'est le moment de lancer notre attaque et de " "chasser les bandits hors de nos pays. À moi, hommes de la Garde Sud ! " #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:444 msgid "" "During the day your units will deal more damage, and Urza Mathin’s less. The " "more of his troops you can defeat during the day, the better!" msgstr "" "De jour, vos unités infligeront plus de dégâts que celles d'Urza Mathin. " "Plus vous pourrez tuer de ses unités pendant cette période, mieux ce sera !" #. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:471 msgid "Myssh" msgstr "Myssh" #. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:491 msgid "Ylla" msgstr "Ylla" #. [message]: speaker=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:502 #, fuzzy #| msgid "" #| "Your people have been allies of our lord, King Typhon. We will help you " #| "drive these bandits from your land if you allow us to live here in peace." msgid "" "Your people have been our allies in the past, ever since the days of Lord " "Typhon. We will help you drive these bandits from your land if you allow us " "to live here in peace." msgstr "" "Vos gens ont été les alliés de notre seigneur, le roi Typhon. Nous vous " "aiderons à chasser ces bandits de vos terres si vous nous laissez vivre ici " "en paix." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:507 msgid "" "We welcome your aid in the fight against these criminals! The rivers of this " "land are yours if you will aid us in our battles." msgstr "" "Nous acceptons avec joie votre aide dans le combat contre ces criminels ! " "Les rivières de ce pays sont à vous si vous nous aidez dans nos batailles." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:514 msgid "" "You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them " "in rivers and swamps and they will fight well! Put them on dry land and " "they’re in trouble!" msgstr "" "Maintenant, vous pouvez recruter des chasseurs ondins. Les ondins sont des " "créatures aquatiques. Ils se battront bien si vous les laissez dans les " "rivières et les marais ! Ils ne seront pas à l'aise si vous les placez sur " "un sol sec !" #. [unit]: type=Longbowman, id=Aleron #. [unit]: type=Peasant, id=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:539 #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:576 msgid "Aleron" msgstr "Aleron" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:550 msgid "Who goes there! Come out of the house now!" msgstr "Qui va là ! Sortez tout de suite de la maison !" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:554 msgid "" "Stay! It’s me, Aleron! The villagers hid me from the bandits when the town " "was overrun. They have kept me safe, though I was gravely wounded..." msgstr "" "Attendez ! C'est moi, Aleron ! Les villageois m'ont caché des bandits quand " "la ville a été envahie. Ils ont veillé sur moi alors que j'étais gravement " "blessé..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:558 msgid "" "I am glad to find you alive Aleron, we feared the worst when you did not " "return after the battle!" msgstr "" "Je suis heureux de te retrouver en vie Aleron, nous avons craint le pire " "quand tu n'es pas revenu après la bataille !" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:562 msgid "" "Let us punish these bandits for their crimes and murders! My wounds are " "healed and I am ready for battle!" msgstr "" "Punissons ces bandits pour leurs crimes et leurs meurtres ! Mes blessures " "sont guéries et je suis prêt à me battre !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:566 msgid "" "Aleron is a Longbowman, stronger and better trained than regular bowmen. His " "arrows are deadly to enemies without a ranged attack." msgstr "" "Aleron est un grand-archer, plus fort et mieux entraîné que les archers " "classiques. Ses flèches sont mortelles pour les ennemis sans attaque à " "distance." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:587 msgid "Not more bandits... We have nothing left. Begone!" msgstr "Plus de bandits... Nous n'avons plus rien. Hors d'ici !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:591 msgid "" "We are no bandits. The banner of the South Guard flies again! Help us drive " "these criminals from your land." msgstr "" "Nous ne sommes pas des bandits. La bannière de la Garde Sud flotte à " "nouveau. Aidez-nous à chasser les criminels de votre pays." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:595 msgid "However I can, I will help you!" msgstr "Je vous aiderai par tous les moyens !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:599 msgid "" "Garrison the villages behind our lines and keep the enemy from slipping " "around us at night." msgstr "" "Tenez les villages derrière nos lignes et empêchez l'ennemi de se glisser " "autour de nous pendant la nuit." #. [unit]: type=Footpad, id=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:609 msgid "Glasar" msgstr "Glasar" #. [message]: speaker=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:615 msgid "This village is ours to plunder! Begone or I will kill you all!" msgstr "Nous allons piller ce village ! Sortez ou je vous tuerai tous !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:619 msgid "" "Do you not see the banners flying in the wind? The South Guard fights again. " "Flee while you can, or you will meet swift death on our spears!" msgstr "" "Vous n'avez pas vu la bannière voler dans le vent ? La Garde Sud combat à " "nouveau. Filez tant que vous pouvez, ou vous trouverez une mort rapide sur " "nos lances ! " #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:642 msgid "" "Remember, Moreth told you that you should go meet Sir Gerrick at the river " "fort. Move Deoran there and find out what Sir Gerrick has to say!" msgstr "" "Souvenez-vous, Moreth vous a dit d'aller voir Seigneur Gerrick, au fort de " "la rivière. Déplacez-y Deoran et découvrez ce que Seigneur Gerrick a à dire !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:675 msgid "" "Remember, your job is to defeat Urza Mathin. He should be your main target. " "Archers will be especially effective against him, because he has no ranged " "attack. Surround him, and kill him!" msgstr "" "Souvenez-vous, votre tâche est de battre Urza Mathin. Il devrait être votre " "cible principale. Les archers seront particulièrement efficaces contre lui " "car il n'a pas d'attaque à distance. Encerclez-le et tuez-le !" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:698 msgid "My days of pillage and plunder are over! My brothers will avenge me..." msgstr "" "Mes jours de pillage et de saccage sont terminés ! Mes frères me vengeront..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:726 #, fuzzy #| msgid "" #| "He is dead! Congratulations, commander. We thought we would never see " #| "reinforcements — Did Sir Loris send you from Westin?" msgid "" "Urza Mathin is dead! Congratulations, commander. We thought we would never " "see reinforcements — Did Sir Loris send word of our plight?" msgstr "" "Il est mort ! Félicitations, commandant. Nous pensions ne jamais voir les " "renforts. Est-ce Seigneur Loris qui vous envoie de Westin ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:731 msgid "" "No. I have been sent by King Haldric to take command of the South Guard. The " "King has heard no news in weeks. How long have you and your men been shut up " "in the citadel?" msgstr "" "Non. J'ai été mandé par le roi Haldric pour prendre le commandement de la " "Garde Sud. Le roi n'a pas reçu de nouvelles depuis plusieurs semaines. " "Depuis combien de temps vos hommes et vous êtes enfermés dans la citadelle ?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:736 msgid "" "Almost two months. Sir Loris took one of our patrols along the Westin road " "and never returned; and the next night, bandits struck and killed eight of " "my men. We held the citadel, and held out vain hope for reinforcement from " "Westin. We never thought we would see men sent from the King!" msgstr "" "Depuis presque deux mois. Seigneur Loris a conduit une de nos patrouilles " "sur la route de Westin, sans jamais revenir ; la nuit suivant son départ, " "les bandits ont attaqué et tué huit de mes hommes. Nous avons tenu la " "citadelle, espérant des renforts en provenance de Westin, mais en vain. Nous " "n'aurions jamais imaginé voir des hommes envoyés par le roi !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:742 msgid "" "This is worse than even my darkest fears. We must ride to Westin at once, " "and hope that Sir Loris is there and well! Come men! Ride for Westin!" msgstr "" "C'est pire que mes craintes les plus sombres. Nous devons tout de suite " "chevaucher vers Westin, en espérant que Seigneur Loris est là-bas et qu'il " "va bien ! Allons, soldats ! En route pour Westin !" #. [scenario]: id=02_Proven_by_the_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5 msgid "Proven by the Sword" msgstr "Prouvé par l'épée" #. [label] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18 msgid "Westin" msgstr "Westin" #. [side]: type=Outlaw, id=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:61 msgid "Urza Nalmath" msgstr "Urza Nalmath" #. [side] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:105 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:111 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:114 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:116 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:119 msgid "Criminal" msgstr "Criminel" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:187 msgid "" "Look! There is smoke coming from Westin. That can only mean that bandits " "have overrun the garrison and are sacking the city!" msgstr "" "Regardez ! De la fumée provient de Westin. Ça ne peut signifier qu'une " "chose : les bandits ont submergé la garnison et mettent la cité à sac !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:191 msgid "" "If too much time passes and they are unchecked, they will leave the city in " "ruins and make a great slaughter of all who live therein. We must act " "quickly." msgstr "" "Si nous leur laissons trop de temps, ils transformeront la cité en ruines et " "tueront tous ceux qui y vivent. Nous devons agir rapidement." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:198 msgid "" "What?! If there are soldiers of Wesnoth coming from the northern forts, then " "my brother Mathin is surely dead... They will pay for his death, just as Sir " "Loris paid for his pride!" msgstr "" "Quoi ?! Si des soldats de Wesnoth arrivent des forts du nord, mon frère " "Mathin a sûrement péri... Ils paieront pour son décès, tout comme Loris a " "payé pour son orgueil !" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:210 #, fuzzy #| msgid "Bring Deoran to the Citadel of Westin" msgid "Occupy the Citadel of Westin" msgstr "Amener Deoran à la citadelle de Westin" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:225 msgid "Bring Deoran to the Citadel of Westin" msgstr "Amener Deoran à la citadelle de Westin" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:234 msgid "Kill Urza Nalmath, the bandit leader" msgstr "Tuer Urza Nalmath, chef des bandits." #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:266 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:272 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:543 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:679 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:540 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:315 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41 msgid "Death of Minister Hylas" msgstr "Mort du révérend Hylas" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:290 msgid "At last the citadel is secured." msgstr "Enfin, la citadelle est libérée." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:294 msgid "Now, Deoran, take your post of command at the Citadel of Westin." msgstr "" "Maintenant Deoran, rejoignez votre poste de commandant à la citadelle de " "Westin !" # Damien : la traduction exacte de Minister est Ministre. Mais le mot a perdu son sens religieux en français. #. [unit]: type=White Mage, id=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:318 msgid "Minister Hylas" msgstr "Révérend Hylas" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:332 msgid "More bandits?! They’ll feel the deadly bite of my lance!" msgstr "Encore des bandits ?! Ils sentiront la morsure mortelle de ma lance !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:336 msgid "" "Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You " "came just in time! We couldn’t have held them off another day..." msgstr "" "Paix ! Je ne suis pas un ennemi. Je suis le révérend Hylas, conseiller du " "Seigneur Loris ! Vous êtes arrivés juste à temps ! Nous n'aurions pas pu les " "retenir un jour de plus..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:340 msgid "" "Indeed, our arrival was timely. But where is Sir Loris? Where is the " "garrison of the city? I was sent by Haldric to relieve him and take command " "of the South Guard, for the King has heard no news from Westin in two months." msgstr "" "En effet, nous arrivons à temps. Mais où est Seigneur Loris ? Où est la " "garnison de la cité ? J'ai été envoyé par Haldric pour le relever et prendre " "le commandement de la Garde Sud, car le roi n'a pas reçu de nouvelles de " "Westin depuis deux mois." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:344 msgid "" "Alas, Sir Loris will find no relief now. He is buried northwest of the city " "where he fell. For weeks we warned him of the new power of these bandits. " "And yet he would never lead his men against them until their strength had " "waxed and ours waned." msgstr "" "Hélas, ce n'est plus maintenant que vous pourrez aider Seigneur Loris. Il " "est enterré au nord-ouest de la cité, là où il est tombé. Nous l'avons " "averti pendant des semaines du pouvoir renouvelé de ces bandits. Et " "pourtant, il n'aurait jamais mené ses hommes contre eux avant que leurs " "forces n'aient décru et les nôtres crû !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:349 msgid "" "It grieves me to learn of his death, foolish though he may have been! Now, " "though, there are more pressing matters. Rise, men of Wesnoth! We must drive " "these bandits from our city!" msgstr "" "Cela me fait de la peine d'apprendre sa mort, quelles que soient les folles " "pensées qu'il ait pu avoir ! Maintenant, il y a des affaires plus " "pressantes. Debout, hommes de Wesnoth ! Nous devons chasser ces bandits hors " "de notre cité !" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:352 msgid "Ufes" msgstr "Ufes" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:353 msgid "Joran" msgstr "Joran" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:354 msgid "Makees" msgstr "Makees" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:355 msgid "Tyborg" msgstr "Tyborg" #. [message]: speaker=Ufes #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:359 msgid "" "We will do our best to hold the city — you lead your men across the river " "and kill the bandit leader!" msgstr "" "Nous ferons de notre mieux pour tenir la ville. Menez vos hommes à travers " "la rivière et tuez le chef des bandits !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:415 #, fuzzy #| msgid "" #| "They are almost to the great hall! Hurry, Deoran! You must reach the " #| "citadel or all will be lost!" msgid "" "They are almost to the great hall! Hurry, Deoran! We must reach the citadel " "or all will be lost!" msgstr "" "Ils sont presque dans le grand hall ! Vite, Deoran ! Vous devez atteindre la " "citadelle ou tout sera perdu !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:423 #, fuzzy #| msgid "" #| "You must move Deoran here by the end of the next turn, or Westin will " #| "fall and you will be defeated!" msgid "" "You must move someone here by the end of the next turn, or Westin will fall " "and you will be defeated!" msgstr "" "Vous devez déplacer Deoran ici avant la fin du prochain tour, ou Westin " "tombera et vous serez battu !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:441 msgid "We’re too late! They’re burning the city..." msgstr "Nous arrivons trop tard ! Ils brûlent la cité..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:446 msgid "" "Westin has fallen! This is a problem too great for me to handle — I must " "return to Haldric and tell him of our loss..." msgstr "" "Westin est tombée ! C'est trop grave pour que je m'en occupe seul. Je dois " "retourner auprès d'Haldric et lui raconter notre défaite..." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:468 msgid "" "Now the Guard will feel the wrath of my new friends! It is time for the dead " "to wage war! Rise, warriors!" msgstr "" "La Garde va dorénavant subir la fureur de mes nouveaux amis ! Les morts vont " "maintenant mener la guerre ! Levez-vous, guerriers !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:480 msgid "What devilry is this?! Those are no living men that fight for him!" msgstr "" "Quelle est cette diablerie ? Ce ne sont pas des vivants qui se battent pour " "lui !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:485 msgid "" "He has made some pact with the undead. How could a mere brigand have gained " "such great powers?" msgstr "" "Il a passé un pacte quelconque avec les morts-vivants. Comment un simple " "brigand a-t-il pu obtenir des pouvoirs si importants ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:490 msgid "However he has done this fell thing, we must defeat him!" msgstr "" "Peu importe la façon dont il a réalisé cette chose funeste, nous devons le " "battre !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:498 msgid "" "Not only will Minister Hylas’s arcane attack melt undead bones, but " "he can also heal wounded units near him." msgstr "" "En plus de pulvériser les os des morts-vivants grâce à son attaque de type " "arcane, le révérend Hylas peut aussi soigner les unités blessées à " "ses côtés." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:516 msgid "Leave nothing standing! Burn their villages down and kill them all!" msgstr "Ne laissez rien debout ! Brûlez leurs villages et tuez-les tous ! " #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:520 msgid "We will avenge your brother’s death!" msgstr "Nous vengerons le décès de votre frère !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:524 msgid "They are burning our villages! We must stop them!" msgstr "Ils incendient nos villages ! Nous devons les arrêter !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:564 msgid "My brother has died unavenged! What have we done?!" msgstr "Mon frère a péri sans être vengé ! Qu'avons-nous fait ?!" #. [message]: speaker=Deoran #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:581 #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:588 msgid "How can a bandit have summoned undead?" msgstr "Comment un bandit a-t-il pu invoquer des morts-vivants ?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:610 msgid "" "Just before the bandit raids began, an ambassador came to Sir Loris from the " "elves of the Aethenwood west of here. He asked that a knight be sent to " "discuss a new threat to Wesnoth." msgstr "" "Juste avant les premiers raids des bandits, un ambassadeur des elfes de la " "forêt d'Aethenwood, à l'ouest d'ici, est venu voir Seigneur Loris. Il a " "demandé qu'un chevalier soit envoyé pour évoquer une nouvelle menace sur " "Wesnoth." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:615 msgid "And did Sir Loris go to the elves?" msgstr "Et Seigneur Loris est allé chez les elfes ?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:620 msgid "" "No. He suspected the elves of some trickery and made no reply to them. " "Perhaps they know the origin of these dead warriors we now face." msgstr "" "Non. Il soupçonnait un coup fourré et ne leur a fait aucune réponse. Peut-" "être qu'ils connaissent l'origine de ces guerriers morts que nous combattons " "maintenant." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:625 msgid "" "My men have been trained to fight the living. I do not know that we can " "protect the city from foes so dark as these. I shall go meet the elves and " "see if they can be of any aid!" msgstr "" "Mes hommes ont été entraînés pour combattre les vivants. Je ne sais pas si " "nous pourrons protéger la cité contre des ennemis aussi sinistres que ceux-" "ci. Je vais aller rencontrer les elfes et voir s'ils peuvent nous aider !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:630 msgid "" "I will accompany you, my lord. I have studied the arts of holy magic and my " "skill may be of some use against the dark ones." msgstr "" "Je vous accompagnerai, Monseigneur. J'ai étudié les arts de la magie sacrée " "et mes compétences peuvent être utiles contre les maudits." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:635 msgid "" "Deoran sent a rider to request mounted reinforcements and set out at once " "towards the Aethenwood..." msgstr "" "Deoran envoya un cavalier chercher des renforts montés et partit " "immédiatement pour Aethenwood..." #. [scenario]: id=03_A_Desperate_Errand #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5 msgid "A Desperate Errand" msgstr "Une course désespérée" #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:60 msgid "Urza Fastik" msgstr "Urza Fastik" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184 msgid "Deoran and his men came to the eastern border of the Aethenwood..." msgstr "Deoran et ses hommes arrivèrent à l'orée est des bois d'Aethenwood..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:190 msgid "" "Look, men! There is the forest of the Elves to the northwest. Let us hasten " "across the river and the hills." msgstr "" "Regardez, messieurs ! Voici la forêt des elfes, au nord-ouest. Dépêchons-" "nous de franchir la rivière et les collines." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:195 msgid "" "Be careful, Deoran. No man has set foot in the elvish woods for many a year. " "We do not know how they will receive us. Sir Loris thought that it was some " "trick of theirs trying to bring him into the woods..." msgstr "" "Soyez prudent, Deoran. Aucun homme n'a mis les pieds dans les forêts des " "elfes depuis des années. Nous ignorons comment ils vont nous accueillir. " "Seigneur Loris supposait que c'était une de leurs ruses pour l'attirer dans " "les bois..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:200 msgid "" "But if we do not discover the source of these undead warriors, the whole " "province shall surely be swallowed up by them, and then their bandit masters " "will fare no better. We cannot allow it!" msgstr "" "Mais toute la province sera sûrement envahie si nous ne découvrons pas la " "source de ces guerriers morts-vivants. Et leurs bandits de maîtres feront ce " "qu'ils désirent. Nous ne pouvons pas le tolérer !" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:205 msgid "" "I have lost two brothers to Deoran — I shall not allow him to reach the " "accursed elves! Deoran will die before he reaches the western forest!" msgstr "" "J'ai perdu deux frères à cause de Deoran. Je ne vais pas le laisser " "atteindre les maudits elfes ! Deoran mourra avant d'avoir atteint les forêts " "occidentales !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:213 msgid "" "You must move Deoran to the center of the elvish citadel. Be sure to recruit " "a force strong enough to drive off the bandits before moving Deoran from his " "encampment!" msgstr "" "Vous devez déplacer Deoran au centre de la citadelle elfe. Soyez sûr de " "recruter suffisamment pour pouvoir chasser les bandits avant de faire sortir " "Deoran de son campement." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:225 msgid "Move Deoran to the elvish city in the northern woods" msgstr "Déplacer Deoran dans la cité elfe dans les bois au nord." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255 msgid "There is so much ground to cover. If only our riders would arrive!" msgstr "" "Il y a tant de terrain à couvrir. Si seulement nos cavaliers pouvaient " "arriver !" #. [unit]: id=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:265 msgid "Jarek" msgstr "Jarek" #. [message]: speaker=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277 msgid "" "Commander, I received your request for reinforcements, and I have brought my " "riders with me!" msgstr "" "Commandant, j'ai reçu votre demande de renforts et j'ai amené mes cavaliers " "avec moi !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:284 #, fuzzy #| msgid "" #| "You may now recruit Cavalrymen. They are fast and deadly on grassland, " #| "but weak in forests and hills. They can keep up with Deoran, so use them " #| "to guard him!" msgid "" "You may now recruit Cavalrymen. They are fast and deadly on grassland, but " "weak in forests and unable to traverse mountains. They can keep up with " "Deoran, so use them to guard him!" msgstr "" "Vous pouvez maintenant recruter des hussards. Ils sont rapides et mortels " "dans les plaines, mais faibles dans les forêts et les collines. Ils peuvent " "escorter Deoran, donc utilisez-les pour le protéger !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:286 msgid "You may now recruit Cavalrymen." msgstr "Vous pouvez maintenant recruter des hussards." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:304 msgid "" "What have we done?! Even our undead allies cannot stand against this " "commander!" msgstr "" "Qu'avons-nous fait ?! Même nos alliés morts-vivants ne résistent pas contre " "ce commandant !" #. [message]: role=second #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:320 #, fuzzy #| msgid "" #| "I hope that’s the last of the bandits! How many more of these foul undead " #| "must we fight?" msgid "" "I hope that’s the last of the bandits! How many more of these foul creatures " "must we fight?" msgstr "" "J'espère que c'est le dernier ! Combien de ces sales morts-vivants devrons-" "nous encore combattre ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:327 msgid "" "If we are to check the advance of the dead, I must reach the home of the " "elves!" msgstr "" "Je dois atteindre la demeure des elfes pour contenir la progression des " "morts !" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:342 msgid "Linderion" msgstr "Linderion" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:343 msgid "Mithalwe" msgstr "Mithalwe" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:344 msgid "Sidaurios" msgstr "Sidaurios" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:345 msgid "Eltenmir" msgstr "Eltenmir" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:346 msgid "Vardanos" msgstr "Vardanos" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:347 msgid "Talchar" msgstr "Talchar" #. [unit]: type=Elvish Shyde, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:352 msgid "Ethiliel" msgstr "Ethiliel" #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:367 msgid "Halt! Who has entered our citadel without leave?" msgstr "Halte ! Qui est entré dans notre citadelle sans permission ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:372 msgid "De..." msgstr "De..." #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:377 msgid "" "Speak carefully, for the penalty for trespass on our lands is death, and " "your life is thus forfeit." msgstr "" "Exprime-toi avec prudence, car nous punissons de mort quiconque entre sur " "nos domaines ; ta vie ne tient qu'à un fil." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:382 msgid "Deora..." msgstr "Deora..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:388 msgid "" "Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not " "all the folk of Wesnoth are foes of the elves. Tell us, then, what brings " "you to the hallowed citadel of Elrath?" msgstr "" "Un instant. Cet homme arbore les couleurs de Wesnoth et Kalenz nous a dit " "que ce peuple n'est pas ennemi des elfes. Raconte-nous ce qui t'amène dans " "la citadelle sacrée d'Elrath ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:393 msgid "" "My lady, we have come to the elves to seek guidance. Bandits and criminals " "in our land have summoned the dead to help them plunder our farms and " "villages. They are coming across the river from the great forest to the " "south of our lands, where no man has yet traveled." msgstr "" "Madame, nous venons chercher conseil auprès des elfes. Des bandits et des " "criminels ont invoqué les morts pour les aider à piller nos fermes et nos " "villages. Ils traversent la rivière à partir de la grande forêt au sud de " "nos terres, là où aucun homme n'a jamais voyagé." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:398 msgid "" "The elves know of the great southern forest, and have walked its paths many " "times. What would you do, Deoran?" msgstr "" "Les elfes connaissent la grande forêt du sud, ils ont souvent parcouru ses " "sentiers. Que feriez-vous, Deoran ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:403 msgid "" "I would lead my men south of the river to find the source of these beings of " "darkness that we might destroy it. For surely, ere that be done, we cannot " "stand against them for long." msgstr "" "Je conduirais mes hommes au sud de la rivière pour trouver la source de ces " "êtres de l'ombre et tenter de la détruire. Car bien sûr, nous ne pourrons " "pas leur résister longtemps si cela n'était pas fait." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:408 msgid "" "Indeed you are brave to face such foes. But I fear that alone you will fail " "and fall. One elf now lives who remembers the secrets of the undead that we " "learned when Haldric I came to our land. His name is Mebrin, and he lives, " "secluded in the hills, near here. I will take you to him." msgstr "" "Vous êtes effectivement courageux d'affronter de tels ennemis. Mais tout " "seul, je crains que vous n'échouiez et ne succombiez. Un seul elfe vit " "encore et se souvient des secrets des morts-vivants. Il les a appris lors de " "l'arrivée de Haldric Ier sur notre territoire. Il s'appelle Mebrin et vit " "retiré dans les collines près d'ici. Je vais vous emmener le voir." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:414 msgid "My thanks, lady." msgstr "Merci, madame." #. [scenario]: id=04_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5 msgid "Vale of Tears" msgstr "Le Val des Larmes" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:71 msgid "Mal A’kai" msgstr "Mal A'kai" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #. [side]: type=Soulless, id=Gruth #. [side]: type=Lich, id=Mal M'Brin #. [side] #. [side]: type=Soulless, id=Groth #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal Tera #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:77 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:94 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:130 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:71 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:56 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:107 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:61 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:93 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:55 msgid "Undead" msgstr "Morts-vivants" #. [side]: type=Outlaw, id=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:117 msgid "Jera Ilras" msgstr "Jera Ilras" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:178 msgid "" "We have followed you away from our homes and left them unguarded. Now, where " "can we find this sage who knows the southern forest well?" msgstr "" "Nous vous avons suivis loin de nos maisons que nous avons laissées sans " "protection. Maintenant, où pouvons-nous trouver ce sage qui connaît bien la " "forêt du sud ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:183 msgid "" "This is the Vale of Blossoming Trees. Our great sages come here to live when " "they feel that it is time for them to allow others to lead our people. The " "sage you speak of lives in a secluded village between the two lakes." msgstr "" "Voici le Val des Arbres Fleuris. Nos grands sages viennent vivre ici quand " "ils sentent qu'il est temps pour eux de permettre à d'autres de diriger " "notre peuple. Le sage dont vous parlez vit dans un village retiré entre les " "deux lacs." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:190 msgid "" "Why, my lady, are there humans camped to the south of us? Are they friends " "of the elves? I had thought that no humans had set foot in this valley." msgstr "" "Pourquoi, madame, y a-t-il des humains qui campent au sud ? Sont-ils amis " "des elfes ? J'aurais juré qu'aucun humain n'avait jamais mis les pieds dans " "cette vallée." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:196 msgid "" "What?! Those are no friends of the elves! They are brigands, and they must " "be destroyed!" msgstr "" "Comment ?! Mais ce ne sont pas les amis des elfes ! Ce sont des brigands et " "ils doivent être détruits !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:201 msgid "" "Perhaps they are allied with the bandits who have been sacking our towns! " "They have grown bold to attack the elves!" msgstr "" "Ce sont peut-être les alliés des bandits qui ont saccagé nos villes ! Ils " "sont devenus bien audacieux pour s'attaquer aux elfes !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:206 msgid "" "Destroy these intruders, and I will ask him to help you. He is ancient, and " "he remembers well Haldric’s betrayal of the elves, so if a human sets foot " "in his village first, he almost certainly will have nothing to do with us!" msgstr "" "Détruisez ces intrus et je lui demanderai de vous aider. Il est vieux et se " "souvient clairement de la traîtrise de Haldric envers les elfes ; il ne " "voudra donc rien savoir si c'est un humain qui pénètre en premier dans son " "village !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:211 msgid "Sounds like a charming fellow..." msgstr "Ce type a l'air charmant..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:216 msgid "" "Yet, as she says, he is our best hope to rid our lands of this new menace. " "We do that which we must. Ethiliel, you make for Mebrin’s village. We will " "handle the intruders." msgstr "" "Et pourtant, comme elle l'a dit, il est notre meilleur espoir de débarrasser " "nos contrées de cette nouvelle menace. Nous devons le faire. Ethiliel, vous " "vous occupez du village de Mebrin. Nous nous chargeons des intrus." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:221 msgid "Ha! You’re too late. We’ve taken what we want from this valley." msgstr "" "Ha ! Vous arrivez trop tard. Nous avons pris ce que nous voulions dans cette " "vallée." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:226 msgid "Now your blood and tears will join that of the elves!" msgstr "Votre sang et vos larmes se mélangeront maintenant à ceux des elfes !" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:244 msgid "Cleanse the Vale of Tears" msgstr "Nettoyer le Val des Larmes" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:254 msgid "Move Ethiliel to Mebrin’s village" msgstr "Déplacer Ethiliel jusqu'au village de Mebrin" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:270 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:276 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:547 #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:319 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263 msgid "Death of Ethiliel" msgstr "Mort d'Ethiliel" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:309 msgid "" "Our weapons are useless against these skeletons! They have nothing for our " "shafts to pierce but air!" msgstr "" "Nos armes sont inutiles contre ces squelettes ! Nos lances ne transpercent " "que de l'air !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:332 msgid "" "We must clear out these undead if you are to reach Mebrin’s village! What " "should we do?" msgstr "" "Nous devons nous débarrasser de ces morts-vivants pour atteindre le village " "de Mebrin ! Que faire ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:337 msgid "" "For now, I can slow them down. Where are the elves who used to live in this " "valley? They should come to our aid!" msgstr "" "Pour le moment, je peux les ralentir. Où sont les elfes qui vivaient dans " "cette vallée ? Ils devraient venir nous aider !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:342 msgid "" "You said this valley would be safe, and we find it filled with skeletal " "foes! Cannot some of your elf friends help us in our struggle?" msgstr "" "Vous aviez dit que cette vallée serait sûre, et nous la trouvons remplie " "d'ennemis squelettes ! Certains de vos amis elfes ne peuvent-ils pas venir " "nous aider dans notre combat ?" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:358 msgid "I shall not join these accursed undead! Bury me deeply my friends..." msgstr "" "Je ne rejoindrai pas ces maudits morts-vivants ! Enterrez-moi bien profond, " "mes amis..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:368 msgid "You shall not die in vain! My bodyguard will avenge you!" msgstr "Tu ne mourras pas en vain ! Mon garde du corps te vengera ! " #. [message]: speaker=Sir Gerrick #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:383 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:388 msgid "You have a bodyguard?!" msgstr "Tu as un garde du corps ?!" #. [unit]: role=Elvish Bodyguard, type=Elvish Ranger #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:447 msgid "Elvish Bodyguard" msgstr "Garde du corps elfe" #. [message]: role=Elvish Bodyguard #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:467 msgid "" "We stand ready, my lady, to protect you! We shall lead these men of Wesnoth " "into the fray!" msgstr "" "Nous voici pour vous protéger, madame ! Nous conduirons ces hommes de " "Wesnoth à la bataille !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:479 msgid "For my lady I fall..." msgstr "Je tombe pour ma dame..." #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:491 msgid "Finally, release! Thank you, my friends..." msgstr "Enfin, libre ! Merci, mes amis..." #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:532 msgid "" "You’re too late! You’ll never find our stronghold, and even if you did, what " "can you do against the dead?" msgstr "" "Vous arrivez trop tard ! Vous ne trouverez jamais notre forteresse, et même " "si vous y arriviez, que pourriez-vous faire contre la mort !" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:537 msgid "You, at least, will trouble us no more!" msgstr "Toi, au moins, tu ne nous ennuieras plus !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:585 msgid "Mebrin! Are you there? We have come to seek your aid!" msgstr "Mebrin ! Êtes-vous là ? Nous sommes venus vous demander de l'aide !" #. [message]: speaker=narrator #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:590 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:601 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:381 msgid "..." msgstr "..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:596 msgid "Mebrin! Where are you?!" msgstr "Mebrin ! Où êtes-vous ?!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:607 msgid "" "His home is empty... There are footprints leading away to the south... What " "can have happened here?" msgstr "" "Sa maison est vide... Il y a des traces de pas qui se dirigent vers le " "sud... Qu'a-t-il pu se passer ici ?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:612 msgid "Maybe whoever summoned these undead knows where he is?" msgstr "Peut-être que celui qui a invoqué ces morts-vivants sait où il est ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:617 msgid "" "There is no blood here, yet no Mebrin. Someone must have kidnapped him. But " "the undead would have slain him and made him one of them. Who then can have " "taken him?" msgstr "" "Il n'y a pas de sang ici, mais pas Mebrin non plus. Quelqu'un doit l'avoir " "enlevé. Mais les morts-vivants l'auraient tué et transformé en l'un d'eux. " "Qui peut l'avoir pris ?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:622 msgid "Maybe the bandits who have been summoning the undead took him?" msgstr "" "Peut-être que les bandits qui ont invoqué les morts-vivants l'ont pris ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:628 msgid "" "We must follow these footprints into the woods! Whoever took our greatest " "sage must pay! Nothing will stop the vengeance of the elves!" msgstr "" "Nous devons suivre ces traces dans les bois ! Quiconque a enlevé notre plus " "grand sage doit payer ! Rien n'arrêtera la vengeance des elfes !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:633 msgid "" "Well, vengeance or no, if you will lead us into the forest, we will follow " "you and battle the undead!" msgstr "" "Et bien, vengeance ou pas, si vous nous menez dans les forêts, nous vous " "suivrons et nous combattrons les morts-vivants !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:672 msgid "" "Come, my bodyguard! We must make haste to follow the trail and find Mebrin." msgstr "" #. [scenario]: id=05_Choice_in_the_Fog #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5 msgid "Choice in the Fog" msgstr "Un choix dans le brouillard" #. [side]: type=Outlaw, id=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:64 msgid "Urza Afalas" msgstr "Urza Afalas" #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:91 msgid "Gruth" msgstr "Gruth" #. [side]: type=Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:125 msgid "?" msgstr "?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:208 msgid "" "The heat in this forest is oppressive, and this fog cannot be natural. I " "wonder what evil lurks nearby?" msgstr "" "La chaleur de cette forêt est oppressante et ce brouillard ne peut pas être " "naturel. Je me demande quel maléfice se cache ici ?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:213 msgid "" "I fear the fog emanates from some powerful lord of the undead. We may be " "overmatched..." msgstr "" "Je crains que ce brouillard n'émane d'un puissant seigneur mort-vivant. Nous " "pourrions être débordés..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:218 msgid "" "This is quite a change from fighting bandits in the farmland near Westin!" msgstr "" "Cela change du combat contre les bandits dans les campagnes autour de " "Westin !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:223 msgid "" "I have brought many of my people along to aid us. My soldiers and shamans " "will now fight at your command." msgstr "" "J'ai amené beaucoup de gens de mon peuple pour nous aider. Mes soldats et " "mes chamans combattront dorénavant sous votre commandement." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:229 #, fuzzy #| msgid "" #| "Elvish Fighters are at home in the thick forests. They have both a sword " #| "and a bow and are deadly with both. They are quick and can hold their own " #| "against just about anything." msgid "" "Elvish Fighters are at home in thick forests. They have both a sword and a " "bow and are deadly with both. They are quick and can hold their own against " "just about anything." msgstr "" "Les combattants elfes sont sur leur terrain dans les forêts denses. Ils ont " "une épée et un arc et sont mortels avec les deux. Ils sont rapides et " "peuvent tenir seuls contre tous." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:234 msgid "" "Elvish Shamans are no match for most enemies in single combat. They do, " "however, heal units next to them every turn. Use them to bolster your " "weakening lines and heal wounded soldiers." msgstr "" "Les chamans elfes ne sont pas faits pour combattre les ennemis en combat " "singulier. Mais ils soignent les unités proches à chaque tour. Utilisez-les " "pour soutenir vos lignes faiblissantes et pour soigner les soldats blessés." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:239 msgid "Why did we stop and make camp here?" msgstr "Pourquoi nous arrêter pour camper ici ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:244 #, fuzzy #| msgid "" #| "The Black River is before us. No elf, still living, has crossed it. If " #| "the undead come from across the river, then we must search for them " #| "carefully, for I know not the way." msgid "" "The Black River is before us. Few elves have crossed it, and fewer still " "have lingered there long. If the undead come from across the river, then we " "must search for them carefully, for I know not the way." msgstr "" "Nous sommes devant la Rivière Noire. Aucun elfe de ce monde ne l'a " "traversée. Si les morts-vivants viennent de l'autre rive, alors nous devons " "les chercher avec prudence car je ne connais pas le chemin." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:249 msgid "" "I fear no forests. Let us find this river and whatever enemies lie beyond." msgstr "" "Je ne crains aucune forêt. Trouvons cette rivière et tout ennemi au-delà." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254 msgid "Very well. We will seek the river and probe its secrets." msgstr "" "Très bien. Nous allons rejoindre cette rivière pour percer ses secrets." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:260 msgid "Investigate the areas to the south of the Black River" msgstr "Explorer les zones au sud de la Rivière Noire." #. [message]: speaker=second_unit #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:324 msgid "The master of the undead is defeated!" msgstr "Le maître des morts-vivants est vaincu !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:331 msgid "No... I fear there is still much evil present." msgstr "Non... Je redoute une présence encore plus maléfique." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:336 msgid "" "Surely the undead infestation cannot be dispatched so easily. We have merely " "destroyed a servant of a far darker master." msgstr "" "L'invasion des morts-vivants ne peut sûrement pas être balayée si " "facilement. Nous avons simplement détruit le serviteur d'un maître bien plus " "maléfique." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:358 msgid "We found the lich!" msgstr "Nous avons trouvé la liche !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:387 msgid "" "I think I see something moving in the fog... it looks like an encampment!" msgstr "" "Je crois avoir vu quelque chose dans le brouillard... cela ressemble à un " "campement !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:427 msgid "Thank heaven! You’re alive!" msgstr "Grâce au ciel ! Vous êtes vivant !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:432 msgid "" "Save your thanks! We are here to root out all the evil from these woods, and " "that means you!" msgstr "" "Épargnez vos cris de joie ! Nous sommes ici pour arracher le mal de ces " "bois, et cela vous concerne !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:437 msgid "" "Draw your swords and say your prayers! You cannot stand against us! You will " "pay for your crimes!" msgstr "" "Sortez vos épées et dites vos prières ! Vous ne pouvez pas nous résister ! " "Vous allez payer pour vos crimes ! " #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:442 msgid "" "But have you not seen the undead in these forests? I know you have seen them " "under the control of the many bandit leaders before..." msgstr "" "Mais vous n'avez pas remarqué les morts-vivants dans ces forêts ? Je sais " "que vous les avez vus sous le contrôle de nombreux chefs bandits avant..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:447 msgid "What of them?" msgstr "Que savez-vous à leur sujet ?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:452 msgid "" "A year ago we ventured into the land of the elves in secret, and we captured " "a great sage. We forced him to teach us the secrets of this forest and of " "the undead." msgstr "" "Il y a un an, nous nous sommes aventurés discrètement dans le pays des elfes " "et avons capturé un grand sage. Nous l'avons obligé à nous apprendre les " "secrets de cette forêt et des morts-vivants." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:457 msgid "" "You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that " "we may end this parley and dispatch you quickly! We will have vengeance!" msgstr "" "Vous avez emprisonné Mebrin ?! Vous payerez pour ça. Parlez promptement que " "nous puissions mettre fin à cette discussion et vous expédier ! Nous nous " "vengerons !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:462 msgid "" "Hear me out! He taught us to summon the dead to fight for us. We were weak " "and foolish and soon summoned undead that we could not control. Mebrin too " "fell sway to the influence of the undead, and now he leads them. For a time " "he served us, but now he has gone mad and is attacking us as well!" msgstr "" "Écoutez-moi ! Il nous a appris à invoquer la mort pour qu'elle se batte pour " "nous. Nous étions faibles et fous, et nous avons invoqué rapidement une " "puissance que nous ne pouvions plus contrôler. Mebrin aussi est tombé sous " "l'influence des morts-vivants, et il les dirige maintenant. Il nous a servis " "pendant un certain temps, mais maintenant il est devenu fou et nous attaque " "aussi !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:468 msgid "Lies! Mebrin would never fight for the undead, much less lead them!" msgstr "" "Mensonges ! Mebrin ne se battrait jamais pour les morts-vivants et les " "dirigerait encore moins !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:473 msgid "But what do you want us to do about it? You are criminals!" msgstr "Mais que voulez-vous que l'on y fasse ? Vous êtes des criminels !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:478 msgid "" "Join us in the fight! Together we can drive off these cruel undead and " "restore peace to the land." msgstr "" "Allions-nous pour ce combat ! Ensemble, nous pouvons chasser ces morts-" "vivants cruels et restaurer la paix dans ce pays." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:483 msgid "" "My lord, they could be valuable allies, and the undead are a greater threat " "to our lands. Justice can wait until we are all safely in Westin." msgstr "" "Monseigneur, ils pourraient être des alliés valeureux, et les morts-vivants " "sont une plus grande menace pour nos régions. La justice peut attendre " "jusqu'à ce que nous soyons tous en sécurité à Westin." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:489 msgid "" "But think of the destruction they wrought on your borders! You cannot ally " "yourselves with these evil men! Vengeance!" msgstr "" "Mais pensez aux ravages qu'ils ont causés à vos frontières ! Vous ne pouvez " "pas vous allier avec ces gens horribles ! Vengeance !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:494 msgid "" "Hmm... I have to consider this... If I ally with the elves, I must fight the " "bandits, but if I ally with the bandits I will make enemies of the elves..." msgstr "" "Hum... Il faut que j'y réflechisse... Si je m'allie avec les elfes, je dois " "combattres les hors-la-loi, mais si je m'allies avec les hors-la-loi je " "deviendrais un ennemi des elfes..." #. [option] #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:496 msgid "" "Your crimes are too great. You will fall with the rest of the foul undead!" msgstr "" "Tes crimes sont trop graves. Tu tomberas avec le reste de ces sales morts-" "vivants." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:510 msgid "Then this parley is over! You may have sounded the doom of all of us!" msgstr "" "Cette discussion est donc finie ! Vous avez peut-être sonné notre " "condamnation à tous !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:516 msgid "You will pay for taking Mebrin from us! If he is harmed..." msgstr "Tu payeras pour avoir enlevé Mebrin ! S'il est blessé..." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:527 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:667 msgid "Find the source of the undead and destroy it" msgstr "Trouver et détruire la source des morts-vivants" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:531 msgid "Defeat Urza Afalas" msgstr "Tuer Urza Afalas" #. [option] #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:562 msgid "Very well. All men must unite against the undead." msgstr "Très bien. Tous les hommes doivent s'unir contre les morts-vivants." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:621 msgid "" "We will now fight alongside you. Come, my thugs and footpads, rally to me!" msgstr "" "Désormais, nous nous battrons avec vous. Mes brutes et mes petites frappes, " "tous avec moi !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:627 msgid "" "You are no better than these criminals! We shall see if you can find your " "own way out of the forest! Come, my people, let us return to our lands. We " "were foolish to ever have any dealings with these humans. Do not set foot in " "our land ever again, Deoran, for you have brought us nothing but grief." msgstr "" "Vous ne valez pas mieux que ces criminels ! Nous allons voir si vous pouvez " "sortir seuls de ces forêts ! Venez mes amis, retournons sur nos terres. Nous " "avons été fous de négocier avec ces humains. Ne remets plus jamais les pieds " "dans notre pays, Deoran. Tu ne nous as apporté que des malheurs." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:639 msgid "" "The elves have abandoned us in this accursed forest! We are surely lost!" msgstr "" "Les elfes nous ont abandonnés dans cette maudite forêt ! Nous sommes " "sûrement perdus !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:644 msgid "Do not fear, I can lead you out when the time is right." msgstr "" "Pas d'inquiétudes, je pourrai vous en sortir quand le temps en sera venu." #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:683 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:544 msgid "Death of Urza Afalas" msgstr "Mort de Urza Afalas" #. [message]: speaker=Urza Afalas #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:723 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1112 msgid "Now I pay for my crimes. But how many others will also suffer for them?" msgstr "" "Je paie maintenant pour mes crimes. Mais combien d'autres aussi en pâtiront ?" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:736 msgid "Fools! That lich will be the death of us all! You have sealed our doom!" msgstr "" "Pauvres fous ! Cette liche nous tuera tous ! Vous avez scellé notre destin." #. [unit]: type=Water Serpent, id=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:761 msgid "Beast of the Lake" msgstr "Bête du lac" #. [message]: speaker=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:767 msgid "Graar!" msgstr "Graar !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:790 msgid "" "Well! That was easier than I thought it’d be. Looks like the undead aren’t " "so tough after all!" msgstr "" "Et bien ! Ce fut plus facile que je ne le pensais. Les morts-vivants ne sont " "pas si coriaces qu'on dit, finalement !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:795 msgid "Indeed. The dark king has fallen." msgstr "Bien sûr. Le roi des ténèbres est tombé." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:799 msgid "" "I’m afraid it is not so. This was not the real Mebrin we destroyed, but a " "mere phantom. He resides in catacombs deep underneath the castle, but they " "cannot be entered without magical means." msgstr "" "Je crains que non. Ce n'est pas le vrai Mebrin que nous avons détruit, mais " "un simple fantôme. Il réside dans de profondes catacombes sous le château, " "mais on ne peut pas y entrer sans magie." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:804 msgid "" "We spared your life in order to defeat the source of these undead, and now " "you tell us we cannot even reach it?! Ethiliel could have dispelled these " "magical wards if we hadn’t fallen for your lies!" msgstr "" "Nous avons épargné votre vie afin de vaincre la source de ces morts-vivants, " "et maintenant vous nous dites que nous ne pouvons même pas l'atteindre ?! " "Ethiliel aurait pu lever ces sceaux si nous n'avions pas écouté vos " "mensonges !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:808 msgid "" "If I had told you, you and the elves would have killed me! I didn’t have a " "choice!" msgstr "" "Si je vous l'avais dit, vous et les elfes m'auraient tué ! Je n'avais pas le " "choix !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:812 msgid "Perhaps we should correct that error now." msgstr "Peut-être devrions-nous réparer cette erreur maintenant." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:816 msgid "" "Then you would surely be lost in these woods forever at the mercy of the " "undead. I can lead you and your men back to the lands of Wesnoth if you will " "grant me pardon." msgstr "" "Ai-je le choix ? Ma vie est en aussi grand danger que la vôtre. Je vous " "ramènerai, vos hommes et vous, sur les terres de Wesnoth si vous m'accordez " "le pardon." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:821 msgid "" "Now that the elves have abandoned us, that would seem to be our only choice. " "But what about Mebrin? The undead will keep attacking our homes unless we " "root them out at the source." msgstr "" "Maintenant que les elfes nous ont abandonnés, il semble que nous n'ayons pas " "le choix. Mais que faire contre Mebrin ? Les morts-vivants n'arrêteront pas " "de s'en prendre à nous à moins que nous ne les déracinions à la source." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:825 msgid "" "I do not know. But if we cannot storm his underground fastness we must " "either flee or wait here and certainly perish fighting him on his own terms. " "I know that he will march to ravage your city of Westin with all his might " "soon, and that the city cannot hold out against such a force unprepared." msgstr "" "Je l'ignore. Mais si nous ne pouvons pas prendre d'assaut sa forteresse " "souterraine nous devons soit fuir, soit attendre ici et sans doute mourir en " "le combattant selon ses conditions. Je sais qu'il avancera bientôt pour " "dévaster notre cité de Westin de toute sa puissance, et que la cité ne " "pourra pas tenir sans préparation contre une telle force." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:830 msgid "" "Then we shall retreat towards Westin and prepare for the oncoming battle. I " "pray our only chance at victory was not lost today." msgstr "" "Alors revenons à Westin pour y préparer la bataille qui s'annonce. Je prie " "pour que notre dernière chance de victoire n'ait pas été perdue aujourd'hui." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:848 msgid "Now, on with those bandits!" msgstr "Maintenant, à ces bandits !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:865 msgid "We have beaten them both, criminals and undead!" msgstr "Nous les avons tous battus, criminels et morts-vivants !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:870 msgid "" "We should make haste to return to Wesnoth before the harvest. Fall arrived " "some time ago." msgstr "" "Nous devrions nous dépêcher de rentrer à Wesnoth, avant la moisson. " "L'automne est déjà là depuis un moment." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:874 #, fuzzy #| msgid "" #| "Do not be so hasty; great mages are no mere tricksters to be easily " #| "defeated. I fear that there are tunnels and catacombs buried beneath his " #| "fortress and that we have merely defeated a specter. If we wish to " #| "cleanse the land of his evil, we must enter the darkness and root him out " #| "from within." msgid "" "Do not be so hasty; great mages are no mere tricksters to be easily " "defeated. I fear that there are tunnels and catacombs buried beneath the " "fortress and that we have merely defeated a specter. If we wish to cleanse " "the land of this evil, we must enter the darkness and root it out from " "within." msgstr "" "Ne sois pas si pressé ; les grands mages ne sont pas de vulgaires charlatans " "faciles à battre. Je crains qu'il n'y ait des galeries et des catacombes " "sous sa forteresse et que nous n'ayons vaincu qu'un fantôme. Pour purifier " "ce pays du mal, nous devons pénétrer dans les ténèbres et en extirper cette " "engeance." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:878 msgid "" "There are strong magical wards placed here that would prevent you from " "entering, but I am capable of opening them to let us all pass." msgstr "" "De solides sceaux magiques ont été placés ici pour vous empêcher d'entrer, " "mais je suis capable de les ouvrir pour vous laisser tous passer." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:883 msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?" msgstr "" "Mes hommes ne sont pas des nains ! Comment allons-nous nous battre dans des " "catacombes et des souterrains ?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:887 msgid "" "Someone must take news back to Wesnoth of this new evil that lurks near our " "borders. Who knows how many more of these undead are hiding in the forest?" msgstr "" "Quelqu'un doit aller informer Wesnoth de cette nouvelle menace qui rôde si " "près de nos frontières. Qui sait combien d'autres morts-vivants se cachent " "dans la forêt." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:891 msgid "" "Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will " "permit it." msgstr "" "Allez-y, Seigneur Gerrick, et prenez une escorte d'elfes avec vous, si " "Ethiliel le permet." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:895 msgid "Indeed I will. My kinsfolk will protect you and your message!" msgstr "Oui, je le permets. Mes gens vous protégeront, vous et votre message !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:905 msgid "" "Your mer followers had best join Sir Gerrick, as well, Deoran. They may " "prove far more useful in the rivers and swamps to the north than in the " "caverns which lie ahead." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909 msgid "" "Very well. I release them to aid Sir Gerrick, and then to return to their " "homes." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:915 msgid "" "Fare well, Deoran! I will be there to greet you when you return to Kerlath " "Province." msgstr "" "Bon voyage, Deoran ! Je serai là pour t'accueillir quand tu reviendras à " "Kerlath." #. [scenario]: id=06a_Tidings_Good_and_Ill #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5 msgid "Tidings, Good and Ill" msgstr "De bonnes et de mauvaises nouvelles" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:54 msgid "Enemies" msgstr "Ennemis" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60 msgid "Ssesseth" msgstr "Ssesseth" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:61 msgid "Zasz" msgstr "Zasz" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62 msgid "Zerix" msgstr "Zerix" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:64 msgid "Scorpion" msgstr "Scorpion" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65 msgid "Kramak" msgstr "Kramak" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:67 msgid "Issorai" msgstr "Issorai" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:68 msgid "Zarr" msgstr "Zarr" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:72 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85 msgid "Abdur" msgstr "Abdur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:73 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:79 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:87 msgid "Queen Xeila" msgstr "Reine Xeila" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84 msgid "Ssanur" msgstr "Ssanur" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:80 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:88 msgid "Lesssh" msgstr "Lesssh" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86 msgid "Kallen" msgstr "Kallen" #. [unit]: type=Elvish Ranger, id=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:186 msgid "Eliomir" msgstr "Eliomir" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:205 msgid "" "Sir Gerrick, you must make it back to Kerlath Province and warn your people " "of the danger from the south. We will lead you through the forest and clear " "any foes from your path. You may choose some of your veterans to go with you " "as well, and any ones you leave behind will still have time to join Ethiliel " "and Deoran." msgstr "" "Seigneur Gerrick, vous devez retourner à Kerlath et prévenir votre peuple du " "danger venant du sud. Nous vous guiderons à travers la forêt et écarterons " "tout ennemi sur votre chemin. Vous pouvez également choisir certains de vos " "vétérans pour vous accompagner, et ceux que vous laisserez derrière vous " "auront toujours le temps de se joindre à Ethiliel et Deoran." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:218 msgid "" "With the bandits and undead vanquished behind us, what foes can there be " "ahead? Let us hope this is a speedy journey, for the specter of winter looms." msgstr "" "Après avoir vaincu les bandits et les morts-vivants, quels ennemis peuvent " "encore nous attendre ? Espérons que ce sera un voyage rapide, le spectre de " "l'hiver menace." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224 msgid "Move Sir Gerrick to the north end of the woods" msgstr "Déplacer Seigneur Gerrick à l'orée nord des bois." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:228 msgid "Defeat the Queen Xeila" msgstr "Vaincre la reine Xeila" #. [note] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:252 #, fuzzy #| msgid "Unrecalled units will be available for Deoran." msgid "Recalled units will be unavailable to Deoran." msgstr "Les unités non rappelées seront disponibles pour Deoran." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:275 msgid "" "Hss... Here are the humans who have made a pact with the cursed mermen! " "Hss..." msgstr "" "Hss... Voici les humains qui ont fait un pacte avec les maudits ondins ! " "Hss..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:279 msgid "We have stumbled into a den of nagas!" msgstr "Nous sommes tombés sur un antre de nagas !" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:283 msgid "Hss... We will kill them all, my brood. Hss..." msgstr "Hss... Nous allons tous les tuer, mes enfants. Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287 msgid "" "We must clear this road for Deoran and Ethiliel! We must destroy the naga " "lair!" msgstr "" "Nous devons nettoyer ce chemin pour Deoran et Ethiliel ! Nous devons " "détruire le repaire des nagas ! " #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:293 msgid "Hss... elves! Are they friends or enemies? Hss..." msgstr "Hss... Des elfes ! Viennent-ils en amis ou en ennemis ? Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:297 msgid "We are weary travelers, seeking our homes. If you but let us pass..." msgstr "" "Nous sommes des voyageurs fatigués rentrant chez eux. Si vous nous laissez " "passer..." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:301 msgid "" "Hss... And humans! Humans drained our swamps and made them fields for farms, " "and now they have found my winter nest. The Land-Walkers must die! Hss..." msgstr "" "Hss... Et des humains ! Les humains ont drainé nos marais pour les " "transformer en champs pour leurs fermes et ils ont maintenant découvert mon " "nid d'hiver. Les Marcheurs-sur-terre doivent mourir ! Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:305 msgid "" "She won’t listen. If we leave these nagas here, they will ambush Deoran and " "Ethiliel! We must destroy them!" msgstr "" "Elle ne nous écoutera pas. Si nous laissons ces nagas ici, ils tendront une " "embuscade à Deoran et Ethiliel ! Nous devons les éliminer." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:334 msgid "" "There are a group of naga occupying this area... they don’t look very " "friendly." msgstr "" "Des nagas occupent cet endroit... et ils ne paraissent pas très amicaux." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:339 #, fuzzy #| msgid "" #| "if they are hostile to us, they could endanger Deoran and Ethiliel as " #| "well. Perhaps their leader can be reasoned with." msgid "" "If they are hostile to us, they could endanger Deoran and Ethiliel as well. " "Perhaps their leader can be reasoned with." msgstr "" "S'ils se montrent hostiles envers nous, ils pourraient également menacer " "Deoran et Ethiliel. Peut-être pourrions-nous raisonner leur chef." #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:354 msgid "Hss... Who will watch over my brood now? Hss..." msgstr "Hss... Qui prendra soin de mes petits maintenant ? Hss..." #. [message]: speaker=Kramak #. The ogre purposely has very bad grammar, because he is very stupid. #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:368 msgid "Ho! Me see elves. Elves tasty? Me take elves to eat." msgstr "Ho ! Moi voir elfes. Elfes bons ? Moi emporter elfes pour manger." #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:373 msgid "Err, Mr. Ogre, we are not very tasty." msgstr "Erreur, M. l'Ogre, nous ne sommes pas très savoureux." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:377 msgid "Oh. Me only want tasty food. Go away." msgstr "Oh. Moi seulement vouloir nourriture appétissante. Dégagez !" #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:385 msgid "Wait! Me not believe you. Me eat you!" msgstr "Attendez ! Moi pas croire vous. Moi manger vous !" #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:396 msgid "Bad food! It hurt me. Arrrrggghhhh!!" msgstr "Méchante nourriture ! Elle faire mal ! Aïïïeeee !!" #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:408 msgid "" "Travelers in this desolate land! I seek that dark Sage who is rumored to " "dwell in these lands. Surely you have come from him?" msgstr "" "Des voyageurs dans cette contrée désolée ! Je cherche ce sage noir qui, dit-" "on, habite ce pays. Vous avez sûrement entendu parler de lui ?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:412 msgid "" "Indeed! I just left my comrades, who were preparing to kill the vile " "Necromancer." msgstr "" "En effet ! Je viens de quitter mes camarades qui s'apprêtaient à tuer cet " "épouvantable nécromancien." #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:416 msgid "Unworthy fools! I’ll kill you for this sacrilege!" msgstr "Fous indignes ! Je vous tuerai pour ce sacrilège !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:437 msgid "" "These naga are still in control of the road. We must clear the way for " "Deoran and Ethiliel!" msgstr "" "Ces nagas contrôlent toujours la route. Nous devons libérer le passage pour " "Deoran et Ethiliel !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:450 msgid "" "I will hasten back to Kerlath Province now and seek the advice of the " "Council of Westin..." msgstr "" "Je vais tout de suite foncer vers Kerlath pour solliciter l'avis du conseil " "de Westin..." #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:454 msgid "" "We too will return to our councils. We have much to tell them... Much indeed." msgstr "" "Nous aussi, nous allons retourner voir nos conseils. Nous avons beaucoup de " "choses à leur raconter... Oui, vraiment beaucoup." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:458 msgid "" "While the council debated the best course of action, Deoran and Ethiliel " "prepared to enter the caves under Mebrin’s fortress..." msgstr "" "Pendant que le conseil débattait du meilleur plan d'action, Deoran et " "Ethiliel se préparaient à pénétrer dans les souterrains sous la forteresse " "de Mebrin..." #. [scenario]: id=06b_The_Long_March #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5 msgid "The Long March" msgstr "La Longue Marche" #. [side] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:101 msgid "Elves" msgstr "Elfes" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325 msgid "Fssth" msgstr "Fssth" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:328 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:332 msgid "Wizzi" msgstr "Wizzi" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:476 msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..." msgstr "" "Deoran et Urza Afalas évacuèrent rapidement leurs hommes des décombres de la " "forteresse de Mebrin..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:495 msgid "Will this forest ever end? How can we know what path to take?!" msgstr "" "Est-ce que cette forêt va bientôt se finir ? Comment choisir notre chemin ?!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:499 msgid "" "You have to follow me! I have often traveled these woods avoiding the elves " "with my comrades, and I know a secret path through it." msgstr "" "Vous devez me suivre ! J'ai souvent traversé ces bois en évitant les elfes " "avec mes camarades, et je connais un passage secret qui les traverse." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:503 msgid "Can we trust him? His people are murderers and thieves!" msgstr "" "Peut-on lui faire confiance ? Son peuple se compose de meurtriers et de " "voleurs !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:507 msgid "" "Do we have any choice? Our food is running out, and it will be winter soon..." msgstr "" "Est-ce qu'on a le choix ? Notre nourriture s'épuise et l'hiver sera bientôt " "là..." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:511 msgid "" "Beware! I sense that there are many undead creatures chasing us. We should " "move quickly." msgstr "" "Attention ! Je sens de nombreuses créatures mortes-vivantes à notre " "poursuite. Nous devons nous hâter." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515 msgid "Let us go quickly, then. I will show you the way." msgstr "Dépêchons-nous alors. Je vais vous montrer le chemin." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:522 msgid "" "Remember that these woods are crawling with elves, and I don’t think they’ll " "receive us too kindly. Stay on the path and perhaps we can avoid at least " "most of them." msgstr "" "N'oubliez pas que ces bois regorgent d'elfes, et je ne pense pas qu'ils nous " "recevront avec beaucoup d'égards. Ne vous écartez pas du chemin et nous " "arriverons peut-être à en éviter la plupart." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:528 msgid "Move Deoran through the woods and over the river" msgstr "Déplacer Deoran dans la cité elfe dans les bois au nord." #. [note] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:556 msgid "" "At the start of each turn, Urza Afalas will reveal as much of the secret " "path as is within his vision range." msgstr "" "Au début de chaque tour, Urza Afalas révélera la portion du passage secret " "dans son champ de vision." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:749 msgid "Just a little further!" msgstr "Juste encore un peu plus loin !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:767 msgid "We’re almost there!" msgstr "Nous y sommes presque !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:785 msgid "Come on! Hurry!" msgstr "Allez ! Dépêchez-vous !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:803 msgid "Keep moving!" msgstr "Continuez à avancer !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:822 msgid "" "From here you can see the banks of the river! Across it we will find the sun " "again, and an end to these cursed trees!" msgstr "" "Les bords de la rivière sont visibles d'ici ! Après l'avoir traversée, nous " "retrouverons le soleil et en aurons fini avec ces maudits arbres !" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:876 msgid "" "You humans have kidnapped Mebrin the Sage. You will pay for your crimes." msgstr "" "Vous, les humains, avez kidnappé Mebrin le sage. Vous paierez pour vos " "crimes." #. [message]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:880 msgid "" "Your sage Mebrin is the criminal. He practices necromancy and now commands " "an army of undead. By the laws of Wesnoth, the punishment for his crimes is " "death!" msgstr "" "Votre sage Mebrin est un criminel. Il pratique la nécromancie et s'est " "transformé en liche. Les lois de Wesnoth punissent ces crimes de mort !" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:889 msgid "" "It is you who is a criminal and who is in a company of criminals. We will " "not let you kill Mebrin!" msgstr "" "C'est vous le criminel entouré de criminels. Nous ne vous laisserons pas " "assassiner Mebrin !" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:923 msgid "We cannot allow you bandits and criminals to pass through our lands!" msgstr "" "Nous ne pouvons pas laisser des bandits et des criminels traverser nos " "terres !" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:927 msgid "We wish only to return to our homes!" msgstr "Nous voulons juste rentrer chez nous !" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:936 msgid "Nevertheless, we will have vengeance for Mebrin!!" msgstr "De toutes façons, nous vengerons Mebrin !!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:970 msgid "Get them!" msgstr "Attrapez-les !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1139 msgid "Thank heaven we have escaped that awful forest!" msgstr "Grâce au ciel, nous nous sommes échappés de cette horrible forêt !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1143 msgid "Indeed, Afalas, you’ve earned my trust today." msgstr "En effet, Afalas, vous avez mérité ma confiance aujourd'hui." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1147 msgid "I can only hope for mercy when I return to Westin." msgstr "Je n'espère que de la clémence lors de mon retour à Westin." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1152 msgid "But there was a dark cloud looming behind Deoran and his men..." msgstr "Mais un sombre nuage flottait derrière Deoran et ses hommes..." #. [scenario]: id=07a_Into_the_Depths #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5 msgid "Into the Depths" msgstr "Dans les profondeurs" #. [side]: type=Lich, id=Mal M'Brin #. [side]: type=Ancient Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:52 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:56 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:52 msgid "Mal M’Brin" msgstr "Mal M'Brin" #. [side]: type=Soulless, id=Groth #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:104 msgid "Groth" msgstr "Groth" #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143 msgid "Grek" msgstr "Grek" #. [unit]: type=Eyestalk, id=Eye Guardian #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:223 msgid "Eye Guardian" msgstr "Œil gardien" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:277 #, fuzzy #| msgid "" #| "Proceed slowly, who knows what evils inhabited these parts before Mebrin " #| "was turned! We cannot be too careful." msgid "" "Proceed slowly, who knows what evils the bandits have awoken here! We cannot " "be too careful." msgstr "" "Progressez doucement, qui peut savoir quels maléfices hantaient ces lieux " "avant que Mebrin ne soit transformé ! On ne peut pas être trop prudent." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:283 msgid "" "Cavalrymen and Dragoons will be less useful in the caves than soldiers who " "fight on foot." msgstr "" "Les cavaliers et les dragons seront moins utiles dans les cavernes que les " "soldats qui se battent à pied." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288 msgid "Also, soldiers with the quick trait will be useful in the dark." msgstr "" "En outre, les soldats avec le trait rapide seront utiles dans le noir." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:296 msgid "Find the source of the undead under the citadel" msgstr "Trouver l'origine des morts-vivants sous la citadelle" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:307 msgid "" "Meet with and pay the troll leader $troll_help_cost gold to receive their " "help" msgstr "" "Retrouver le chef troll et lui payer $troll_help_cost pièces d'or pour " "obtenir son aide" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:349 msgid "" "What horrid creature may that be? I’ve seen many wicked things in my life, " "but never one such as that." msgstr "" "Qu'est-ce que c'est que cette horreur ? J'ai déjà vu des choses bizarres " "dans ma vie, mais jamais des comme ça." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:354 #, fuzzy #| msgid "" #| "It must be a guardian of some kind set here by Mebrin. We elves have " #| "heard stories of these creatures but I wouldn’t have expected to come " #| "across one... the least of all here. Let us proceed with caution." msgid "" "Whatever evil lurks below must have set it here as a guardian. We elves have " "heard stories of these creatures but I wouldn’t have expected to come across " "one here. Let us proceed with caution." msgstr "" "Ça doit être une espèce de gardien placé ici par Mebrin. Nous les elfes " "connaissons des contes sur ces créatures, mais je ne me serais jamais " "attendue à en croiser une... et encore moins ici. Continuons avec prudence." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:372 msgid "" "Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we " "grind your bones and gnaw on your flesh?" msgstr "" "Ha ! Des humains et des elfes ! Que faites-vous dans nos cavernes, et " "pourquoi nous ne devrions pas broyer vos os et déchirer vos chairs ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:377 msgid "We mean no trespass. We are hunting the undead." msgstr "Nous ne cherchons pas querelle. Nous chassons les morts-vivants. " #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:382 msgid "" "Undead! Ha! We kill undead all the time. You be friendly enough so we won’t " "kill you, but why should we help you?" msgstr "" "Des morts-vivants ! Ha ! Nous en tuons tout le temps. Vous êtes bien " "gentils, on vous tuera pas. Mais pourquoi vous aider ?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:450 msgid "" "Gold is good. We can trade gold for weapons and fire. We will help you " "defeat the undead now." msgstr "" "L'or, c'est bien. Nous pouvons échanger l'or contre des armes et du feu. " "Nous allons vous aider à battre les morts-vivants." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:454 msgid "" "What aid can you offer us? We are not well suited to fighting in the caves." msgstr "" "Comment nous aider ? Nous ne sommes pas bien préparés au combat souterrain." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:458 msgid "" "We already planned to kill the undead ourselves... First we kill dwarves " "though! Now we have dwarvish thunder fire and many trolls ready for " "fighting. They come too and help you smash them undead." msgstr "" "Nous avions prévu de tuer les morts-vivants... Mais d'abord, nous nous " "sommes occupés des nains ! Maintenant, nous avons leur feu de tonnerre et de " "beaucoup de trolls prêts au combat. Ils viendront vous épauler pour écraser " "les morts-vivants." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:472 msgid "" "Go here and light the thunder fire and it will blast a back door into the " "lich’s lair!" msgstr "" "Allez là-bas et allumez le feu-tonnerre, ça creusera un passage à l'arrière " "du repaire de la liche !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:482 msgid "What should we offer them for their help?" msgstr "Que devrions-nous leur offrir pour leur aide ?" #. [option] #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:484 msgid "" "We will give you $troll_help_cost gold pieces if you help us defeat the " "undead." msgstr "" "Nous vous donnerons $troll_help_cost pièces d'or si vous nous aidez à " "vaincre les morts-vivants." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:504 msgid "" "Haha, you humans and elves poor, you have not enough gold! If you want troll " "help, you must come to me when you have the gold." msgstr "" "Ha ha, pauvres elfes et pauvres humains, vous n'avez pas assez d'or ! Vous " "devez revenir me voir quand vous aurez l'or si vous voulez assistance des " "trolls." #. [option] #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:519 msgid "We will offer you freedom and a place in our lands." msgstr "Nous vous offrirons la liberté et des terres où vivre." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:523 msgid "Ha! Who wants stupid human lands!" msgstr "Ha ! Qui veut des territoires de stupide homme !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:527 msgid "Then you will not aid us in our quest to destroy the undead menace?" msgstr "" "Donc, vous ne nous aiderez pas dans notre quête pour détruire la menace des " "morts-vivants ?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:532 msgid "" "Bah! We destroy the undead when we want. Maybe wait for a few years first. " "If you want troll help, you come see me and give proper payment!" msgstr "" "Bah ! Nous détruirons les morts-vivants quand nous voudrons. On attendra " "peut-être quelques années d'abord. Si vous voulez l'aide des trolls, vous " "venez me donner une bonne récompense !" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:536 #, fuzzy #| msgid "" #| "These creatures are much too simpleminded to be of any help to us but at " #| "least they will not attack us outright. We will have to face Mebrin alone." msgid "" "These creatures are much too simpleminded to be of any help to us but at " "least they will not attack us outright. We will have to face this enemy " "alone." msgstr "" "Ces créatures sont trop demeurées pour pouvoir nous être utiles, mais au " "moins elles ne nous attaqueront pas brutalement. Nous devrons affronter " "seuls Mebrin." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:574 msgid "Ha, you can afford troll help this time?" msgstr "Ah, vous pouvez vous payer l'aide des trolls, cette fois-ci ?" #. [option] #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:583 msgid "Here’s $troll_help_cost for your help against the undead." msgstr "" "Voici $troll_help_cost pièces d'or pour votre aide contre les morts-vivants." #. [option] #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:591 msgid "No, sorry." msgstr "Non, désolé." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:618 msgid "I’m lighting it!" msgstr "Je l'allume ! " #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:656 msgid "I’ve broken through!" msgstr "Je suis passé ! " #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:676 msgid "Mebrin! My teacher of old! Can that truly be you?" msgstr "Mebrin ! Mon ancien maître ! Est-ce vraiment bien vous ?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:682 msgid "Eth...Ethiliel? You are here?" msgstr "Eth... Ethiliel ? Vous êtes là ?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:687 msgid "" "How did you come to be here, you of all people, shut away from the trees and " "the light of the sun?" msgstr "" "Qu'est-ce qui vous amène ici, vous tous de peuples différents, loin des " "arbres et de la lumière du soleil ?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:692 msgid "" "I broke their chains. They bound me, the accursed humans. Bound me! " "Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the " "iron on my skin, it burned, it burned!" msgstr "" "J'ai brisé leurs chaînes. Ils m'ont attaché, ces maudits humains. Attaché ! " "Kidnappé pour invoquer des morts-vivants à leur service. Ils m'ont menacé " "avec du fer froid... ahhh, ce fer me brûlait la peau, il me brûlait !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:697 msgid "What is this? Elves bear steel swords." msgstr "Comment ça ? Les elfes portent des épées d'acier." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702 msgid "" "They are but warriors. All elves feel the shadow of iron, and to those who " "walk our higher paths it is a bane, interfering with our magic. But this " "touches on mysteries that are not for men to know, human. I bind you never " "to speak of it." msgstr "" "Tous ne sont pas des guerriers. Tous les elfes ressentent l'influence du " "fer, qui est un fléau pour ceux qui pratiquent nos voies les plus nobles car " "il interfère avec notre magie. Mais cela concerne des mystères que les " "hommes ne doivent pas connaître. Humain, je vous ordonne de ne jamais en " "parler." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707 msgid "" "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall " "bring my new servants north to the lands we so foolishly granted to men in " "ages past, and destroy them all!" msgstr "" "Humains ! Traîtres ! Débiteurs d'arbres ! Ce sont des calamités sur terre ! " "Je conduirai mes nouveaux serviteurs vers le nord, vers les terres " "qu'autrefois nous avons si stupidement accordées aux hommes, et je les " "détruirai tous." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712 msgid "" "Your servants! Your servants are abominations worse than any human. They " "stink of the grave. This cannot be the sage Mebrin that I knew and revered " "speaking. He would never have allied himself with the dead against the " "living!" msgstr "" "Vos serviteurs ! Vos serviteurs sont des horreurs pires que n'importe quel " "humain. Ils puent la tombe. Ces paroles ne peuvent sortir de la bouche du " "sage Mebrin que je connaissais et révérais. Il ne se serait jamais allié " "avec les morts contre les vivants !" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717 msgid "" "I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a " "new lesson. I was such as you, full of doubt and weakness, but now I have " "passed over and become more than you know. There is infinity in death; I " "have touched the void at the heart of all things. You, too, can partake of " "its boundless power." msgstr "" "Ethiliel, toi qui fut ma meilleur étudiante, je m'appelle Mal M'Brin " "désormais. Voici venu le temps d'une nouvelle leçon. J'étais comme toi, " "empli de doute et de faiblesse, mais j'ai triomphé et ai transcendé ce que " "tu connaissais. L'infini existe dans la mort ; j'ai touché le vide au cœur " "de toute chose. Toi aussi, tu peux profiter de son pouvoir sans borne. " #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722 msgid "" "Join me! Stand by my side! We shall rise and sweep the humans from the green " "world. Their corpses will serve us; their bones will dance for our pleasure." msgstr "" "Rejoins-moi ! Viens à mes côtés ! Nous nous dresserons pour balayer les " "humains de ce monde verdoyant. Leurs corps seront à notre service ; leurs os " "danseront pour notre bon plaisir." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727 msgid "" "And when we were done, what would we have become? Unlife. Hungering shadows, " "devouring all we once cherished." msgstr "" "Et quand nous aurons fini, en quoi nous serons nous transformés ? En morts-" "vivants. En ombres affamées, dévorant tout ce que nous avons chéri par le " "passé." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:733 msgid "" "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest." msgstr "" "Non. Cela ne se passera pas ainsi. Mebrin le Sage n'existe plus. Le moment " "est venu de lui faire trouver le repos." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:739 msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in. I will destroy you and your works if it’s the last thing I " "do!" msgstr "" "Même un simple humain peut comprendre que vous n'êtes maintenant qu'une " "parodie de tout ce à quoi vous croyiez autrefois. Je vous détruirai vous et " "vos œuvres, même si c'est la dernière chose que je fais !" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:743 msgid "" "You, destroy me? Fool human. You will die, and the elves you have seduced " "with you. And you shall serve me beyond death, forever." msgstr "" "Vous, me détruire ? Humains écervelés. Vous mourrez, tout aussi sûrement que " "les elfes que vous avez enjôlés. Et vous me servirez par-delà la mort, pour " "toujours." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:755 msgid "" "Nooo! This cannot be. The elves I once led have destroyed me. After all I " "have sacrificed, I still die..." msgstr "" "Noooon ! Ce n'est pas possible. Les elfes que j'ai autrefois dirigés m'ont " "détruit. Après tout ce que j'ai sacrifié, je meurs encore..." #. [scenario]: id=07b_Pebbles_in_the_Flood #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5 msgid "Pebbles in the Flood" msgstr "Des fétus dans la tempête" #. [side]: type=Lich, id=Mal Tera #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:90 msgid "Mal Tera" msgstr "Mal Tera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133 msgid "Sgt. Finde" msgstr "Sgt. Finde" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134 msgid "Maelvas" msgstr "Maelvas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135 msgid "Orome" msgstr "Orome" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:136 msgid "Mitche" msgstr "Mitche" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140 msgid "Lt. Illan" msgstr "Lt. Illan" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141 msgid "Rheban" msgstr "Rheban" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:142 msgid "Jul" msgstr "Jul" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146 msgid "Lt. Meris" msgstr "Lt. Meris" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147 msgid "Findlas" msgstr "Findlas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148 msgid "Chumet" msgstr "Chumet" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149 msgid "Neras" msgstr "Neras" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:150 msgid "Eera" msgstr "Eera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:155 msgid "Death Guard" msgstr "Garde des morts" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:176 msgid "" "We have escaped the great forest, but look! The undead are chasing us — we " "must not have rooted them all out of the wood." msgstr "" "Nous nous sommes échappés de la grande forêt, mais regardez ! Les morts-" "vivants nous poursuivent ; nous ne les avons sûrement pas tous éradiqués de " "ces bois." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:180 msgid "" "My lord, you must hasten back to Westin to prepare a defense against them. I " "will command the defense of the border forts." msgstr "" "Monseigneur, nous devons vite retourner à Westin pour préparer notre " "défense. Je commanderai la défense des forts de la frontière." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:184 msgid "" "I too will make my stand here — I owe you my life and must atone for my " "crimes. Together we will hold off the foul undead as long as we can." msgstr "" "Moi aussi, je vais rester ici. Je vous dois la vie et je dois expier mes " "fautes. Ensemble, nous retiendrons les morts-vivants autant que possible." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:188 msgid "" "Minister Hylas, ride with me to Westin — you must summon the Council of " "Westin while I prepare the city’s defenses. We shall return as soon as we " "can in force and relieve you." msgstr "" "Révérend Hylas, chevauchez avec moi jusqu'à Westin. Vous devez convoquer le " "conseil pendant que je prépare les défenses de la ville. Nous reviendrons en " "force le plus rapidement possible pour assurer la relève." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:192 msgid "" "Make no promises you know you cannot keep. Organize the defense of Westin, " "and if you survive, remember those who fell here." msgstr "" "Ne faites pas de promesses que vous ne pourrez pas tenir. Organisez la " "défense de Westin et, si vous survivez, souvenez-vous de ceux tombés ici." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:199 msgid "" "Your name will be sounded in the roll of heroes, and you will be avenged. " "Thank you, my friend." msgstr "" "Votre nom sera cité sur la liste des héros et vous serez vengé. Merci, mon " "ami." #. [message]: speaker=Lt. Illan #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:222 msgid "" "We are yours to command, Sir Gerrick. Our men are not the great warriors " "that you and Deoran are, but we will hold our lines staunchly, until the " "bitter end." msgstr "" "Nous sommes à vos ordres, Seigneur Gerrick. Nos hommes ne sont pas d'aussi " "remarquables guerriers que Deoran et vous, mais nous tiendrons fermement nos " "lignes, jusqu'à la fin." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:228 msgid "Hold the line: Keep Sir Gerrick alive as long as possible" msgstr "" "Tenir la ligne : garder Seigneur Gerrick vivant aussi longtemps que possible" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:240 msgid "" "There is no way to win this scenario, and no way to lose. Hold off the " "undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. " "Every turn that passes strengthens the defenses of Westin." msgstr "" "Il est impossible de gagner ou de perdre ce scénario. Retenez les morts-" "vivants aussi longtemps que vous le pourrez. Sir Gerrick doit rester en vie " "le plus longtemps possible. Chaque tour qui passe renforce les défenses de " "Westin." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:274 msgid "Now I will never see my home again... Hold back the undead, Gerrick!" msgstr "" "Je ne reverrai jamais ma demeure... Repoussez les morts-vivants, Gerrick !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286 msgid "" "I only hope we have bought Deoran enough time to secure Westin for the " "onslaught!" msgstr "" "J'espère seulement que nous avons ménagé suffisamment de temps à Deoran pour " "sécuriser Westin en prévision de l'assaut !" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:294 msgid "" "We will crush Westin as we have crushed you! No one shall stand between us " "and our home." msgstr "" "Nous écraserons Westin comme nous vous avons écrasés ! Personne ne peut se " "mettre entre nous et notre demeure." #. [scenario]: id=08a_Return_to_Kerlath #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4 msgid "Return to Kerlath" msgstr "Retour à Kerlath" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33 msgid "Move Deoran into Kerlath Province" msgstr "Déplacer Deoran jusqu'à Kerlath" #. [side]: type=Outlaw, id=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:93 msgid "Tharzo Kalain" msgstr "Tharzo Kalain" #. [side]: type=Lieutenant, id=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:138 msgid "Plynry" msgstr "Plynry" #. [event] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164 #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:165 msgid "Border Guard" msgstr "Garde frontière" #. [message] #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:178 msgid "" "Tharzo! That meddler who killed the Urza brothers approaches from the south. " "His men and horses look worn out." msgstr "" "Tharzo ! L'empêcheur de tourner en rond qui a tué les frères Urza s'approche " "en provenance du sud. Ses hommes et ses chevaux paraissent éreintés." #. [message]: speaker=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:183 msgid "" "The dark gods have put revenge in our laps. Destroy them all before they " "reach the border fort!" msgstr "" "Les dieux des ténèbres nous accordent une revanche. Détruisez-les tous avant " "qu'ils n'atteignent le poste frontière." #. [message]: role=GarrisonCommander #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:219 msgid "Halt! Who comes to the border of Wesnoth?" msgstr "Halte ! Qui approche des frontières de Wesnoth ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:224 msgid "It is I, Deoran, commander of the South Guard, and my men." msgstr "" "C'est moi, Deoran, commandant de la Garde Sud, accompagné de mes hommes." #. [message]: role=GarrisonCommander #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:229 msgid "" "Deoran? You had been thought lost long since. But I see by your men’s gear " "and drill that they are of the South Guard indeed. Pass." msgstr "" "Deoran ? Nous vous pensions définitivement perdu, depuis le temps. Mais " "l'attitude et l'équipement de vos hommes m'assurent qu'ils appartiennent " "vraiment à la Garde Sud. Passez." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:234 msgid "We, and our elvish allies, have won a great battle against a lich." msgstr "" "Nos alliés elfes et nous avons remporté une brillante victoire contre une " "liche." #. [message]: role=GarrisonCommander #: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:239 msgid "" "Elvish allies? I think you had best make haste to Westin. There are rumors " "of trouble with the elves of the Aethenwood." msgstr "" "Des alliés elfes ? Je crois que vous devriez foncer vers Westin. Des rumeurs " "parlent d'incidents avec les elfes d'Aethenwood." #. [scenario]: id=08b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5 msgid "The Tides of War" msgstr "Le Temps des conflits" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:122 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:131 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:158 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:163 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:168 msgid "Provincial Guard" msgstr "Garde provincial" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:152 msgid "Lt. Nilaf" msgstr "Lt. Nilaf" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:294 msgid "" "Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is " "lost!" msgstr "" "Regardez ! L'armée des morts-vivants est passée au travers des lignes de " "Seigneur Gerrick ! Hélas, il est perdu !" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:299 msgid "" "Since I was a boy, Gerrick was my leader, and there was no one braver. Today " "we shall defend our homes, and avenge him!" msgstr "" "Gerrick était mon maître depuis l'enfance et personne n'était plus brave que " "lui. Aujourd'hui, nous allons défendre nos maisons et le venger !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:314 msgid "" "But in the narrow window his valiant stand gave us, we have roused some of " "the provincial guard and reinforced our defenses!" msgstr "" "Mais durant le court répit que sa courageuse résistance nous a donné, nous " "avons mobilisé une partie de la garde provinciale et renforcé nos défenses !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:329 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and reinforced our defenses!" msgstr "" "Mais durant le court répit que sa courageuse résistance nous a donné, nous " "avons mobilisé toute la garde provinciale et renforcé nos défenses !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:345 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and fully embattled the city!" msgstr "" "Mais durant le court répit que sa courageuse résistance nous a donné, nous " "avons mobilisé toute la garde provinciale et complètement fortifié la cité !" #. [message]: speaker=Lt. Nilaf #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:353 msgid "Indeed, Lord, we are ready to defend our homes!" msgstr "En effet, Seigneur, nous sommes prêts à défendre nos foyers !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:364 msgid "I have summoned the great Council of Westin!" msgstr "J'ai aussi fait appel au grand conseil de Westin !" #. [then] #. [else] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:367 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:381 msgid "Minister Mefel" msgstr "Révérend Mefel" #. [message]: speaker=Minister Mefel #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:370 msgid "" "Hylas, I have made all possible haste, but my Council brethren are not as " "swift as I. It will take more time for them to arrive." msgstr "" "Hylas, j'ai accouru aussi vite que possible, mais mes confrères du conseil " "ne sont pas aussi rapides que moi. J'ai peur qu'ils n'arrivent pas à temps !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379 msgid "" "And I have summoned the great Council of Westin! They will battle with all " "their might!" msgstr "" "Et j'ai aussi fait appel au grand conseil de Westin ! Ils combattront de " "toutes leurs forces !" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:382 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:462 msgid "Minister Romand" msgstr "Révérend Romand" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:383 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:463 msgid "Minister Alanafel" msgstr "Révérend Alanafel" #. [message]: speaker=Minister Mefel #. [message]: speaker=Minister Romand #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:468 msgid "" "We have heard your summons, and we shall send these dark foes back to the " "abyss that spawned them!" msgstr "" "Hylas, nous avons entendu vos appels et nous allons renvoyer ces ennemis " "abjects dans les abysses qui les ont vus naître !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:392 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:472 msgid "" "Council of Westin, we are cheered by your presence. Your aid will be most " "welcome." msgstr "" "Conseil de Westin, nous nous réjouissons de votre présence. Votre aide sera " "plus que bienvenue." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:399 msgid "" "We have rallied all the forces that we will be able to! Let us not make Sir " "Gerrick’s sacrifice a vain one. For Wesnoth!" msgstr "" "Nous avons rallié toutes les forces que nous avons pu trouver ! Faisons en " "sorte que le sacrifice de Seigneur Gerrick ne soit pas vain. Pour Wesnoth !" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:432 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:479 msgid "Defeat Mal M’Brin" msgstr "Vaincre Mal M'Brin" #. [note] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:424 msgid "The Council of Westin will arrive on turn $council_arrive_turn|." msgstr "Le Conseil de Westin arrivera au tour $council_arrive_turn|." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:520 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:322 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12 msgid "I have failed my kingdom and duty..." msgstr "J'ai failli à mon royaume et à mon devoir..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:535 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79 msgid "Now I will never see Westin free again..." msgstr "Maintenant, je ne reverrai plus jamais Westin libre..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:546 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93 msgid "Far from home I fall — but not in vain! Guard our people, Deoran!" msgstr "" "Je tombe loin de ma demeure, mais pas en vain ! Protège notre peuple, " "Deoran !" #. [scenario]: id=09a_Vengeance #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5 msgid "Vengeance" msgstr "Vengeance" #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:49 msgid "Westin Guard" msgstr "Garde de Westin" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:60 msgid "Ithelden" msgstr "Ithelden" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:63 msgid "Enraged Elves" msgstr "Elfes fanatiques" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123 msgid "" "Commander! I took your message to the council, and your deeds have pleased " "them. Are the undead finally gone from our lands?" msgstr "" "Commandant ! J'ai apporté votre message au conseil et vos exploits les " "ravissent. Est-ce que les morts-vivants ont finalement quitté nos terres ?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127 msgid "" "The undead are gone! Perhaps now there will be peace for a time in Westin. " "You have our thanks Lady Ethiliel." msgstr "" "Les morts-vivants se sont retirés ! Peut-être que maintenant, la paix " "régnera pour un temps sur Westin. Recevez nos remerciements, Dame Ethiliel." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131 msgid "" "Though the undead are vanquished, they have brought us much sorrow. Deoran, " "your people have restored their honor. Let us part in peace." msgstr "" "Malgré leur défaite, les morts-vivants nous ont causé beaucoup de peine. " "Deoran, votre peuple a recouvré son honneur. Permettez-nous de partir en " "paix." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135 msgid "" "Indeed. Neither the bandits nor the undead will trouble us for some time. We " "will tend our wounds and you yours." msgstr "" "En effet. Les bandits et les morts-vivants ne nous ennuieront plus pendant " "un certain temps. Nous allons nous panser nos blessures et vous les vôtres." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149 msgid "Help!" msgstr "À l'aide !" #. [unit]: type=Peasant, id=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161 msgid "Poor Farmer" msgstr "Pauvre fermier" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168 msgid "You must pay for killing Mebrin!" msgstr "Tu dois payer pour la mort de Mebrin !" #. [message]: speaker=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172 msgid "I am just a farmer! What did I do?!" msgstr "Je ne suis qu'un fermier ! Qu'est-ce que j'ai fait ?" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176 msgid "" "What did you do?! Your people kidnapped and murdered our greatest leader! " "And now you will pay!" msgstr "" "Qu'est-ce que tu as fait ? Ton peuple a enlevé et assassiné notre plus grand " "chef ! Et maintenant, tu vas payer !" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197 msgid "He just killed that innocent farmer! We must stop him!" msgstr "Il vient de tuer cet innocent fermier ! Nous devons l'arrêter." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201 msgid "" "Stop, Ithelden! I have traveled with these humans, and they are not the ones " "who harmed Mebrin. They are our allies!" msgstr "" "Arrête Ithelden ! J'ai voyagé avec ces humains et ce ne sont pas ceux qui " "ont fait du mal à Mebrin. Ce sont nos alliés !" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205 msgid "" "You too, Ethiliel? All these humans are the same! They fell trees to till " "the earth; now they have felled our leader! We cannot brook such deeds! You " "will die with them!" msgstr "" "Vous aussi, Ethiliel ? Tous ces humains sont les mêmes ! Ils abattent les " "arbres pour labourer la terre ; et maintenant ils ont abattu notre chef ! " "Nous ne pouvons pas tolérer de tels actes ! Vous mourrez avec eux !" #. [event] #. [unit]: type=$unit_type #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:293 msgid "Disciple of Mebrin" msgstr "Disciple de Mebrin" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238 msgid "" "We won’t be able to hold them off for long. I should go reason with them!" msgstr "" "Nous ne pourrons pas les retenir longtemps. Je devrais aller les raisonner !" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242 msgid "" "Are you sure that the elves will greet you any more kindly than they have " "met us? After all, you did lead us into the forests..." msgstr "" "Êtes-vous sûr que les elfes vous accueilleront plus amicalement que quand " "ils nous ont rencontrés ? Après tout, vous nous avez dirigés dans les bois..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246 msgid "Perhaps not, but it is your only hope. I must reach Ithelden!" msgstr "" "Peut-être pas, mais c'est notre seul espoir. Je dois rejoindre Ithelden !" #. [event] #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249 msgid "Ithelden’s base" msgstr "Campement d'Ithelden" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255 msgid "Send Ethiliel to the Great Tree and parley with Ithelden" msgstr "" "Mener Ethiliel jusqu'à l'arbre vénérable pour des pourparlers avec Ithelden" #. [message]: speaker=$new_elf.id #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:307 msgid "For every one of us you strike down, more will rise!" msgstr "" "Pour chacun d'entre-nous que vous abattrez, plusieurs autres se lèveront !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:336 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64 msgid "I have given my all for my kingdom! Avenge me, Deoran!" msgstr "J'ai tout donné pour mon royaume ! Venge-moi, Deoran !" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:349 msgid "" "Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an " "agreement with them. A war with the Elves is imminent." msgstr "" "Les elfes d'Ithelden ont tué Ethiliel ! Nous n'avons plus aucune chance de " "trouver un compromis avec eux. Une guerre contre les elfes est imminente." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:353 msgid "" "We are far away from Weldyn. We’ll surely all be killed long before any " "reinforcements arrive." msgstr "" "Nous sommes très loin de Weldyn. Nous serons probablement tous tués bien " "avant l'arrivée de renforts." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:391 msgid "" "Take care, Deoran! My people are upset. Killing one will only draw more." msgstr "" #. [scenario]: id=09b_Bandit_Epilogue #. [scenario]: id=10a_Elf_Epilogue #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5 msgid "Epilogue" msgstr "Épilogue" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4 msgid "Eyestalk" msgstr "Œil pédonculé" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25 msgid "" "Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus " "their gaze onto an unsuspecting victim to draw life energy straight out of " "them to replenish their own. While almost defenseless against melee attacks, " "its deadly gaze from afar is not to be underestimated." msgstr "" "Appelés « Œil-pédonculé » pour des raisons évidentes, ces créatures " "similaires à des plantes peuvent concentrer leur regard sur une victime " "insouciante pour lui drainer son énergie vitale et alimenter la leur. Même " "si elles sont quasiment incapables de se défendre au corps à corps, leur " "coup-d'œil à distance mortel n'est pas à sous-estimer." #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32 msgid "smash" msgstr "coup" #. [attack]: type=arcane #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56 msgid "gaze" msgstr "regard" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4 msgid "Horseman Commander" msgstr "Commandant à cheval" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:25 msgid "" "Leaders of the border guards, mounted commanders are trained not only to " "ride and fight, but to lead. They command the garrisons that keep peace in " "the provinces of Wesnoth." msgstr "" "Chef des garnisons aux frontières, les commandants à cheval sont entrainés à " "chevaucher, à combattre, et aussi à mener. Ils dirigent les garnisons qui " "maintiennent la paix dans les provinces de Wesnoth." #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4 msgid "Infantry Commander" msgstr "Commandant d'infanterie" #. [unit_type]: id=Infantry Commander, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:26 msgid "" "Veteran commanders have faced battle many times and led their men with " "steady hands and calm determination." msgstr "" "Les commandants vétérans ont vécu bien des batailles, dirigeant fermement et " "avec sang-froid leurs hommes." #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:29 msgid "glaive" msgstr "vouge" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4 msgid "Infantry Lieutenant" msgstr "Lieutenant d'infanterie" #. [unit_type]: id=Infantry Lieutenant, race=human #: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:25 msgid "" "Commanders of the infantry of Wesnoth are responsible for the garrison and " "defense of the border towns and villages. They are drawn from the ranks of " "veteran soldiers, not nobility, and all have shown leadership and courage in " "battle." msgstr "" "Les commandants d'infanterie de Wesnoth sont responsables des garnisons et " "des défenses des pourtours des villes et villages. Ils viennent des rangs " "des soldats vétérans et non pas de la noblesse, et ont prouvé leurs " "capacités de commandement et leur courage durant les combats." #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4 msgid "Junior Commander" msgstr "Jeune commandant" #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:25 msgid "" "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts " "and swords and told to become leaders of men. Those whose mettle was strong " "enough for the task became the commanders of the armies of Wesnoth." msgstr "" "Dès 17 ou 18 ans, les fils des seigneurs et des chevaliers recevaient des " "épées et des montures et apprenaient à devenir des meneurs d'hommes. Ceux " "qui possédaient assez de nerf devenaient les commandants des armées de " "Wesnoth." #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4 msgid "Mounted General" msgstr "Général monté" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:26 msgid "" "Being the most able leaders of the border guards, Mounted Generals are " "trained not only to ride and fight, but to lead. They command the garrisons " "that keep peace in the provinces of Wesnoth." msgstr "" "Considérés comme les plus compétents des chefs parmi les gardes-frontières, " "les généraux montés sont entraînés non seulement à chevaucher et à " "combattre, mais aussi à diriger. Ils commandent les garnisons qui " "maintiennent la paix dans les provinces de Wesnoth." # Traduction pas du tout littérale, parce que la littérale est trop longue pour un cri de guerre #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35 msgid "Taste cold steel!" msgstr "Prends ça !" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50 msgid "I have lost all helping the humans... Now they will surely perish!" msgstr "" "J'ai tout perdu en aidant les humains... Ils vont certainement périr à " "présent !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:29 msgid "" "Thugs are the mainstay of the bandit armies. They do not have a ranged attack, and are vulnerable to your archers. Deoran’s lance will also " "strike fear into their hearts! Like all of the bandit units, they are much " "more dangerous at night." msgstr "" "Les brutes sont les piliers des armées hors-la-loi. Ils n'ont pas d'attaque " "à distance et sont vulnérables à vos archers. La lance de Deoran " "sèmera également la peur dans leurs rangs ! Comme toutes les unités hors-la-" "loi, ils sont bien plus dangereux la nuit." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:56 msgid "" "Thieves are more subtle than thugs. They try to surround your units and stab " "them in the back. Make sure that thieves never have an opportunity to attack " "when they have an ally directly behind the unit they are attacking — they’ll " "do double damage! Like thugs, thieves are vulnerable to the ranged attacks " "of your archers." msgstr "" "Les voleurs sont plus subtils que les brutes. Ils essayent d'entourer vos " "unités et viennent les frapper dans le dos. Faites attention à ne jamais " "leur laisser l'occasion d'attaquer quand ils ont un allié derrière l'unité " "qu'ils attaquent : ils feront le double de dégâts ! Comme les brutes, les " "voleurs sont vulnérables aux attaques à distance de vos archers." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:83 msgid "" "Footpads are the scouts of the bandit armies. They are quick, and have both " "a melee attack and a ranged attack. Neither of their attacks " "is very strong, however, and your spearmen will make quick work of them " "during the day." msgstr "" "Les petites-frappes sont les éclaireurs des armées de hors-la-loi. Ils sont " "rapides et possèdent à la fois une attaque à distance et une attaque " "au corps à corps. Aucune des deux n'est vraiment puissante et vos " "porte-lances vous en débarrasseront facilement pendant la journée." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:110 msgid "" "Skeletons are the bones of fallen warriors raised by some dark magic. They " "are almost immune to piercing weapons like arrows and spears. Bladed attacks " "like swords will injure them, and Minister Hylas’s arcane attack is " "deadly against them. Like the rest of the bandits, they are more dangerous " "at night!" msgstr "" "Les squelettes sont composés d'os de guerriers morts animés par magie noire. " "Ils sont presque insensibles aux armes perforantes comme les flèches et les " "lances. Les armes tranchantes, comme les épées, les blesseront, et l'attaque " "arcane du révérend Hylas leur est fatale. Comme les autres bandits, " "ils sont plus dangereux la nuit !" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:137 msgid "" "Walking corpses are the bodies of slain warriors, filled with some black " "magic. They are slow and weak — any of your units is more than a match for " "them. They are only dangerous in packs..." msgstr "" "Les zombies sont les cadavres des guerriers tués, imprégnés de magie noire. " "Lents et fragiles (n'importe laquelle de vos unités est un grand défi pour " "eux), ils ne sont vraiment dangereux qu'en groupe..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:7 msgid "" "During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I " "had driven off the orcs in the north. The eastern forts were quiet and " "almost deserted. The elves in the western forest kept to their own affairs. " "In the prosperous south men built new towns and farms." msgstr "" "Pendant le règne de Haldric VII, Wesnoth vivait en paix. Konrad Ier avait " "repoussé les orcs au nord. Les forteresses de l'est étaient calmes et " "presque abandonnées. Les elfes de la forêt occidentale s'occupaient de leurs " "propres affaires. Dans le sud prospère, les hommes bâtissaient de nouvelles " "fermes et de nouvelles villes." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:12 msgid "" "For eight years the South Guard had defended the farms and homes surrounding " "the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in " "the furthermost south. The fiercest foe they had faced was the occasional " "bandit. The orcs were far to the north. In the Aethenwood to the west " "dreamed the elves, not foes of humankind but keeping aloof from men. Only " "scattered few outlaws lived in the wildlands south of Kerlath, a bastion of " "the ancient heart forest of the Great Continent so dense and gloomy that " "even elves forbore from dwelling there." msgstr "" "La Garde Sud défendit huit années durant les habitations et les fermes " "autour de la ville de Westin, capitale de la province de Kerlath à l'extrême " "sud de la frontière de Wesnoth. Ses adversaires les plus féroces n'étaient " "que de rares bandits. Les orcs étaient largement plus au nord. À l'ouest, à " "Aethenwood, les elfes rêvassaient à l'écart des hommes mais sans en être les " "ennemis. Seuls quelques hors-la-loi habitaient les terres sauvages au sud de " "Kerlath, dans ce qui restait des anciennes forêts primaires qui recouvraient " "le grand continent, si denses et lugubres que même les elfes s'interdisaient " "d'y pénétrer." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:16 msgid "" "Then, in the spring of the ninth year, the reports from the South Guard, " "under the command of Sir Loris, suddenly ceased. King Haldric decided to " "send someone to investigate." msgstr "" "Les rapports de la Garde Sud, obéissant au Seigneur Loris, cessèrent " "brutalement lors du printemps de la neuvième année. Le roi Haldric décida " "d'envoyer quelqu'un enquêter." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:20 #, fuzzy #| msgid "" #| "King Haldric summoned a young, undistinguished but promising cavalry " #| "officer named Deoran. Deoran was the son of Haldiel, who had fought with " #| "distinction alongside Konrad I in the wars against the orcs. The King had " #| "a mission for Haldiel’s son." msgid "" "King Haldric summoned a young, undistinguished but promising cavalry officer " "named Deoran. Deoran was the grandson of Haldiel, who had fought with " "distinction alongside Konrad I in the war to reclaim the throne. The King " "had a mission for him." msgstr "" "Le roi Haldric convoqua un jeune officier de cavalerie encore inconnu, mais " "prometteur, nommé Deoran. C'était le fils d'Haldiel, qui avait combattu " "brillamment aux côtés de Konrad Ier durant la guerre contre les orcs. Le roi " "voulait lui confier une mission." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:24 msgid "" "King Haldric knighted young Deoran, and when he rose tasked him to ride to " "Westin, to demand an accounting from Sir Loris, the commander of the South " "Guard..." msgstr "" "Le roi Haldric adouba le jeune Deoran et lui ordonna de chevaucher vers " "Westin pour exiger un rapport du Seigneur Loris, le commandant de la Garde " "Sud..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:34 msgid "" "Having defeated Urza Mathin, Deoran immediately sent scouts out into the " "whole countryside. His men reported bandits roaming freely over the border, " "terrorizing the peasants and villagers. Nowhere did they find soldiers of " "the South Guard." msgstr "" "Ayant vaincu Urza Mathin, Deoran envoya immédiatement des éclaireurs dans " "toute la région. Ses hommes signalèrent des bandits traversant librement la " "frontière, terrorisant villageois et paysans. Ils ne trouvèrent aucun soldat " "de la Garde Sud." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:39 msgid "" "Deoran decided to take action and wipe out the bandits. He gathered the men " "of Sir Gerrick’s command and whatever peasants were of strong body and " "fighting age. With this small force he rode in haste to Westin, capital of " "the province." msgstr "" "Deoran décida d'agir et de déloger les bandits. Il rassembla les hommes du " "Seigneur Gerrick et tous les paysans robustes en âge de combattre. Avec " "cette petite armée, il chevaucha hâtivement vers la capitale de la province, " "Westin." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:43 msgid "" "Deoran and his men approached the old city, and they saw that their fears " "were well founded..." msgstr "" "Deoran et ses hommes approchèrent de l'ancienne ville et virent que leurs " "craintes étaient bien fondées..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:53 msgid "" "Ethiliel led the men of the South Guard into the southern forest. Shadows " "soon covered their paths day and night, and a thick fog filled the air." msgstr "" "Ethiliel conduisit les hommes de la Garde Sud dans la forêt méridionale. " "Très vite, des ombres couvrirent leur trajet de jour comme de nuit, et un " "épais brouillard emplit l'atmosphère." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:59 msgid "" "For many weeks they marched down nameless paths that no man had trod before. " "From time to time they saw ghostly images of elven villages and halls in the " "deep woods, but as they advanced, even those became scarce." msgstr "" "Ils marchèrent des semaines, le long de chemins anonymes qu'aucun homme " "n'avait empruntés auparavant. Ils voyaient de temps en temps, dans les " "profondeurs des bois, des images fantomatiques de villages elfes et de " "constructions ; mais plus ils avançaient, plus cela devenait rare." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:64 msgid "" "Finally Ethiliel told the men to halt and pitch camp — they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" "Enfin Ethiliel dit aux hommes de s'arrêter et de dresser le camp. Ils " "avaient atteint la Rivière Noire, qu'aucun elfe ou aucun homme n'aurait " "traversé de son plein gré." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:73 msgid "" "After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned " "north for home. As they re-crossed the Black River, fall was fading into " "winter." msgstr "" "Après la défaite de Mal M'Brin, les troupes de Deoran et leurs alliés elfes " "retournèrent au nord, chez eux. Pendant qu'ils retraversaient la Rivière " "Noire, l'automne faisait place à l'hiver." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:79 msgid "" "Forage and game were scarce in the gloomy woods. The men’s spirits were " "lifted by the thought of home, but their bodies became gaunt. The long weeks " "of trudging northward took its toll." msgstr "" "Le gibier et le fourrage étaient rares dans les bois lugubres. Le moral des " "hommes tenait bon grâce au souvenir de leur foyer, mais leurs corps " "s'amaigrissaient. Les longues semaines de marche pénible vers le nord " "prirent leur tribu." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:88 msgid "" "Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great " "southern forest. An oppressive silence hung over the land, and an ominous " "gloom followed close behind the men of the South Guard." msgstr "" "Il neigeait quand Deoran, Seigneur Gerrick et Urza Afalas sortirent de la " "grande forêt méridionale. Un silence oppressant planait sur la campagne et " "une noirceur sinistre suivait de près les hommes de la Garde Sud." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:94 msgid "" "Finally they arrived at the southern border of Wesnoth and the forts that " "guarded it. The undead were close on their heels..." msgstr "" "Ils arrivèrent enfin à la frontière sud de Wesnoth et aux forteresses qui la " "gardaient. Les morts-vivants étaient sur leurs talons..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:103 msgid "" "Finally the sun broke the horizon and its rays breathed new life into the " "weary defenders of Westin. A great cry echoed through the valley as the men " "of the South Guard pressed their elven foes back from the walls. Suddenly " "the field was covered in a great fog..." msgstr "" "Le soleil finit par illuminer l'horizon et ses rayons revigorèrent les " "défenseurs fatigués de Westin. Une grande clameur résonna à travers la " "vallée quand les hommes de la Garde Sud repoussèrent leurs ennemis elfes en " "dehors des murs. Tout à coup, un épais brouillard couvrit le champ de " "bataille..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:108 msgid "" "When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed " "in light, she spoke to the men of Wesnoth, saying, “Stop! Enough blood " "has been spilled before the walls of this city! The injury you humans have " "done to the elves is great, but your service also was worthy.”" msgstr "" "Lorsque la brume se dissipa, Ethiliel se tenait seule, face au mur de " "lances. Nimbée de lumière, elle s'adressa aux hommes de Wesnoth : " "« Arrêtez ! Assez de sang a été versé devant les murs de cette ville ! " "Vous, les hommes, avez infligé une blessure sévère aux elfes, mais vous nous " "avez aussi fourni une aide précieuse. »" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:112 msgid "" "“These are the terms of the peace between us: any man found in the forest " "or hills that belong to the elves will taste death. No more will the elves " "send ambassadors or councilors to Westin, and no more will men wander the " "green woods.”" msgstr "" "« Voici les conditions de la paix entre nous : tout homme trouvé dans la " "forêt ou dans les collines des elfes sera mis à mort. Les elfes n'enverront " "plus de conseillers ou d'ambassadeurs à Westin, les hommes n'iront plus se " "promener dans les vertes forêts. »" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:116 msgid "" "Thus an uneasy peace was consummated between man and elf. For many weeks the " "South Guard patrolled the borders of the elven woods and watched over the " "growing farms and villages. Finally, as the snow melted and the roads bore " "their burdens again, a messenger came from King Haldric." msgstr "" "Ainsi une paix fragile fut scellée entre les hommes et les elfes. La Garde " "Sud patrouilla pendant des semaines le long des forêts elfes pour surveiller " "le développement des fermes et des villages. Enfin, alors que la neige " "fondait et que les caravanes transportaient de nouveau leurs cargaisons, un " "messager du roi Haldric arriva." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:120 #: data/campaigns/The_South_Guard/utils/sg_story.cfg:160 #, fuzzy #| msgid "" #| "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " #| "King Haldric himself. Storm clouds were brewing throughout the realm, and " #| "every commander would be needed to weather the storm..." msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Dark clouds were brewing throughout the realm, and " "every commander would be needed to weather the storm..." msgstr "" "Le Seigneur Deoran, chevalier de Wesnoth, était convoqué à Weldyn pour un " "conseil avec le roi Haldric en personne. L'orage se répandait sur tout le " "royaume et chaque commandant était requis pour survivre à la tempête..." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:130 msgid "" "With bitter spears and grim expression, the men of Wesnoth launched the last " "assault on the undead. As they cut through lifeless flesh and shattered " "chill bones a ray of sunlight pierced the clouds. The winds died and the men " "were filled with new life. A great cry they let out as they stormed the " "encampment of Mal M’Brin himself, and threw down the mighty wizard." msgstr "" "L'air féroce et utilisant leurs lances implacables, les hommes de Wesnoth " "lancèrent l'assaut final contre les morts-vivants. Alors qu'ils tranchaient " "des chairs sans vie et brisaient des os glaciaux, un rayon de soleil " "traversa les nuages. Les vents cessèrent et les soldats furent remplis d'une " "vigueur nouvelle. Ils poussèrent un cri énorme en envahissant le camp de Mal " "M'brin, et finirent par abattre le puissant mage." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:136 msgid "" "Exhausted, Deoran dropped his lance to the ground. The men around him slowly " "lifted their helmets from their brows. The moans of the wounded overshadowed " "the rustling of the north wind in the distance. The undead were gone." msgstr "" "Deoran laissa tomber sa lance, épuisé. Les hommes autour de lui retirèrent " "lentement leurs casques. Les gémissements des blessés couvraient le " "bruissement du vent du nord. Les morts-vivants étaient partis." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:141 msgid "" "For days the healers of Westin worked feverishly to save as many of the " "valiant soldiers as they were able. Many mounds, though, were raised as " "homes for the fallen in the fields north of the city, and to the roll of " "fallen heroes many names were added." msgstr "" "Pendant des jours, les guérisseurs de Westin travaillèrent fébrilement pour " "sauver le plus possible de vaillants soldats. Mais de nombreuses tombes " "furent creusées dans les champs au nord de la ville pour abriter les " "victimes de la guerre, et de nombreux noms furent ajoutés à la liste des " "héros décédés." # le "glaive" de Sir Gerrick est une vouge : une lame au bout d'une lance, pas vraiment une épée... #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:146 msgid "" "The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an " "expedition to the southern border posts, and there he found Sir Gerrick’s " "sword and shield. Those he placed atop Gerrick’s mound, and they were a " "symbol of loyalty and valor to all the people of Westin." msgstr "" "La tombe la plus imposante appartenait au Seigneur Gerrick. Après la " "bataille, Deoran mena une expédition aux postes de la frontière sud et " "trouva là-bas le bouclier et la vouge du Seigneur Gerrick. Il les plaça sur " "la tombe comme symbole de bravoure et de loyauté envers tout le peuple de " "Westin." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:150 msgid "" "Gerrick’s name was added at the top of the roll of fallen heroes, and read " "aloud at the beginning of every great council. The memory of his desperate " "last stand at the border posts passed into song, and was not forgotten for " "many generations." msgstr "" "Le nom de Gerrick fut inscrit en haut de la liste des héros tombés et était " "cité à haute voix au début de chaque grand conseil. Sa résistance désespérée " "aux postes frontières fut mise en chanson et commémorée pendant de " "nombreuses générations." #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:155 msgid "" "Deoran spent his days visiting the wounded and directing the men as they " "rebuilt the shattered walls and ramparts of the city. Finally, as the snow " "melted and the roads bore their burdens again, a messenger came from King " "Haldric." msgstr "" "Deoran passa ses journées à rendre visite aux blessés et à diriger les " "hommes qui reconstruisaient les murs effondrés et les remparts de la ville. " "Alors que la neige fondait et que les routes s'ouvraient de nouveau au " "transport des marchandises, un messager du roi Haldric arriva enfin." #~ msgid "lance" #~ msgstr "lance" #~ msgid "mace" #~ msgstr "masse" #~ msgid "shield" #~ msgstr "bouclier" #~ msgid "spear" #~ msgstr "lance" #~ msgid "Take the Citadel at Westin by the end of the ninth turn" #~ msgstr "Prendre la citadelle de Westin avant la fin du neuvième tour." #~ msgid "" #~ "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " #~ "King Haldric himself. Storm clouds were brewing throughout the realm, and " #~ "every commander would be needed to weather the onslaught..." #~ msgstr "" #~ "Le Seigneur Deoran, chevalier de Wesnoth, était convoqué à Weldyn pour un " #~ "conseil avec le roi Haldric en personne. L'orage se répandait sur tout le " #~ "royaume et chaque commandant était requis pour survivre à l'assaut..." #~ msgid "No gold carried over to the next scenario." #~ msgstr "Pas d'or conservé pour le prochain scénario." #~ msgid "(Novice level, 8 or 9 scenarios depending on the branch you take.)" #~ msgstr "(Niveau débutant : 8 ou 9 scénarios, en fonction du chemin choisi)." #~ msgid "Time runs out" #~ msgstr "Fin des tours atteinte" #~ msgid "You have a bodyguard?!!" #~ msgstr "Tu as un garde du corps ?!!" #~ msgid "" #~ "My mount will not help me in these rocky paths - I will leave him here at " #~ "the entrance and proceed on foot." #~ msgstr "" #~ "Ma monture ne me servira pas dans ces chemins rocailleux. Je vais la " #~ "laisser ici à l'entrée et continuer à pied." #~ msgid "That is wise. Speed is less valuable in caves than toughness." #~ msgstr "" #~ "C'est une sage décision. Mieux vaut être résistant que rapide dans ces " #~ "cavernes." #~ msgid "Dismounted Commander" #~ msgstr "Commandant à pied" #~ msgid "Deoran was still a dangerous commander, even without his horse." #~ msgstr "" #~ "Deoran était toujours un dangereux commandant, même sans son cheval." #~ msgid "Keep the enraged elves from sacking Westin" #~ msgstr "Empêcher les elfes enragés de saccager Westin" #~ msgid "I feel like I belong on this spot." #~ msgstr "Je me sens comme si j'appartenais à cet endroit." #~ msgid "Hmm...I have to consider this..." #~ msgstr "Humm... Je dois réfléchir..." #~ msgid "Unead" #~ msgstr "Unead" #~ msgid "" #~ "Minister Mefel, we are cheered by your presence. I trust that you and " #~ "Minister Hylas will help us send these dark forces back to the abyss that " #~ "spawned them!" #~ msgstr "" #~ "Révérend Mefel, votre présence nous réjouit. Je suis sûr que le révérend " #~ "Hylas et vous-même nous aiderez à renvoyer ces sombres ennemis dans les " #~ "abysses qui les ont vus naître !" #~ msgid "Your aid will be most welcome." #~ msgstr "Votre aide sera plus que bienvenue." #~ msgid "Crush the undead" #~ msgstr "Écraser les morts-vivants" #~ msgid "Mal M'brin" #~ msgstr "Mal M'brin" #~ msgid "" #~ "Indeed. The dark king has fallen. Now that the elves have abandoned us, " #~ "our lives depend on Urza Afalas. Will you lead us from this accursed " #~ "forest?" #~ msgstr "" #~ "En effet. Le roi sombre est tombé. Nos vies dépendent de Urza Afalas " #~ "maintenant que les elfes nous ont abandonnés. Nous conduirez-vous hors de " #~ "cette forêt maudite ?" #~ msgid "" #~ "I cannot promise clemency, as that decision must be made by the council " #~ "at Westin, but I will plead your case." #~ msgstr "" #~ "Je ne peux pas promettre la clémence, puisque cette décision doit être " #~ "prise par le conseil de Westin, mais je plaiderai votre cause." #~ msgid "More than that I cannot ask." #~ msgstr "C'est déjà plus que je ne puis demander." #~ msgid "" #~ "We have to go even further west. There are elves living to the north, and " #~ "I don't think they'll receive us too kindly!" #~ msgstr "" #~ "Nous devons aller plus à l'ouest. Des elfes vivent au nord, et je ne " #~ "pense pas qu'ils nous recevrons trop gentiment !" #~ msgid "" #~ "I was a fool to waste my words on you. Prepare to meet your beloved " #~ "Mebrin - or should I say Mal M'brin - in hell, elves!" #~ msgstr "" #~ "J'ai été idiot de gaspiller ma salive. Elfes, préparez-vous à rejoindre " #~ "en enfer votre cher Mebrin, que je devrais plutôt appeler Mal M'brin !" #~ msgid "" #~ "You have to follow me! There are many false paths in these woods. Some " #~ "are dead ends, others are even worse!" #~ msgstr "" #~ "Vous devez me suivre ! Il y a beaucoup de fausses pistes dans ces bois. " #~ "Certaines sont des culs-de-sac, d'autres sont bien pires !" #~ msgid "" #~ "This way! The only ford is a bit west of here, and the path to the north " #~ "will lead you into trouble!" #~ msgstr "" #~ "Dans cette direction ! Le seul gué est un peu à l'ouest, et le chemin " #~ "vers le nord ne vous mènera que vers des ennuis !" #~ msgid "" #~ "I think we should head north. The road leads north, and the ford is " #~ "north. Why does he want us to head west?" #~ msgstr "" #~ "Je pense que nous devrions aller au nord. La route va vers le nord et le " #~ "gué est au nord. Pourquoi veut-il nous amener à l'ouest ?" #~ msgid "" #~ "Beware! I sense that there are undead monsters who have escaped Mal " #~ "M'brin's control running around in that area." #~ msgstr "" #~ "Attention ! Je sens que des monstres morts-vivants ayant échappé à " #~ "l'emprise de Mal M'brin rôdent dans cet endroit." #~ msgid "Make your way to the north edge of the woods" #~ msgstr "Frayez-vous un chemin jusqu'à l'orée nord de la forêt" #~ msgid "Hurry! There are bandits in these woods!" #~ msgstr "Dépêchez-vous ! Il y a des bandits dans ces bois !" #~ msgid "Why should that worry us?! Aren't you their leader?" #~ msgstr "Pourquoi nous inquiéter ? N'êtes-vous pas leur chef ?" #~ msgid "We're bandits, after all. Not all of them are loyal to me." #~ msgstr "" #~ "Nous sommes des bandits, après tout. Ils ne me sont pas tous fidèles." #~ msgid "The river is just ahead!" #~ msgstr "La rivière est juste devant ! " #~ msgid "The elves payed us well to kill you." #~ msgstr "Les elfes nous ont bien payés pour vous tuer." #~ msgid "You bastards!" #~ msgstr "Espèces de crapules !" #~ msgid "You would have done the same to us if you were in our place!" #~ msgstr "À notre place, vous nous auriez fait la même chose !" #~ msgid "I probably would have..." #~ msgstr "Probablement..." #~ msgid "Jesa" #~ msgstr "Jesa" #~ msgid "Plinth" #~ msgstr "Plinth" #~ msgid "Urien" #~ msgstr "Urien" #~ msgid "Mal Feras" #~ msgstr "Mal Feras" #~ msgid "Find the source of the undead and destroy it." #~ msgstr "Trouver et détruire la source des morts-vivants" #~ msgid "Defeat the last of the bandit leaders." #~ msgstr "Abattre le dernier chef des bandits." #~ msgid "I struck him and he disappeared! Can I really have killed the Lich?" #~ msgstr "" #~ "Je l'ai frappé et il a disparu ! Est-ce que j'ai vraiment pu tuer la " #~ "liche ?" #~ msgid "Ethiliel's Guard" #~ msgstr "Garde d'Ethiliel" #~ msgid "Grée" #~ msgstr "Grée" #~ msgid "" #~ "Petty mortals, bow down and cower in fear before me, and I may make your " #~ "passing swift. For I was once one such as you, full of doubt and " #~ "weakness, but now I have passed over and become more than you could " #~ "possibly imagine." #~ msgstr "" #~ "Insignifiants mortels, prosternez-vous et tremblez de peur devant moi, et " #~ "je vous accorderai peut être une mort rapide. Autrefois j'étais comme " #~ "vous, plein de doutes et de faiblesse, mais maintenant j'ai fait la " #~ "traversée et je suis devenu plus puissant que tout ce que vous pouvez " #~ "imaginer." #, fuzzy #~ msgid "" #~ "Foolish boy! You do not understand. Come closer and I will show you my " #~ "power. I will end your brief, miserable life. Thereafter, it may amuse me " #~ "to cause your bones to serve me." #~ msgstr "" #~ "Stupide garçon ! Tu ne comprends pas. Approche et je te montrerai ma " #~ "puissance. Je vais mettre fin à ta brève et misérable existence. Je " #~ "pourrais ensuite m'amuser à mettre tes os à mon service." #~ msgid "intelligent" #~ msgstr "intelligent" #~ msgid "loyal," #~ msgstr "fidèle," #~ msgid "" #~ "Maybe the elves will have food we can buy - we should head north to meet " #~ "them!" #~ msgstr "" #~ "Peut-être que les elfes auront de la nourriture à nous vendre - nous " #~ "devrions aller au nord pour les rencontrer !" #~ msgid "" #~ "If there are elves to the north we must head north! We can't follow this " #~ "bandit to who knows where... The elves have been our friends!" #~ msgstr "" #~ "S'il y a des elfes au nord, nous devons aller par là ! Nous ne pouvons " #~ "pas suivre ces bandits Dieu sait où... Les elfes ont été nos amis !" #~ msgid "Add a swing to your attack." #~ msgstr "Ajouter un coup à votre attaque." #~ msgid "We will give you 100 gold pieces once the undead are defeated." #~ msgstr "" #~ "Nous vous donnerons 100 pièces d'or quand les morts-vivants seront " #~ "vaincus." #, fuzzy #~ msgid "We will give you 150 gold pieces once the undead are defeated." #~ msgstr "" #~ "Nous vous donnerons 50 pièces d'or quand les morts-vivants seront vaincus." #, fuzzy #~ msgid "We will give you 200 gold pieces once the undead are defeated." #~ msgstr "" #~ "Nous vous donnerons 100 pièces d'or quand les morts-vivants seront " #~ "vaincus." #~ msgid "Gah! The undead are dead again! Now you'd better pay up!" #~ msgstr "" #~ "Gah ! Les morts-vivants sont de nouveau morts ! Maintenant, vous feriez " #~ "mieux de nous payer !" #~ msgid "Here is your reward. Now we will leave your caves in peace." #~ msgstr "" #~ "Voici votre récompense. Maintenant, nous allons quitter ces cavernes en " #~ "paix." #~ msgid "I suppose we will not kill you, but do not try your luck again!" #~ msgstr "" #~ "Je suppose que nous ne vous tuerons pas, mais ne retentez pas votre " #~ "chance !" #~ msgid "" #~ "You don't have the gold to pay us! Now we will grind your bones into dust!" #~ msgstr "" #~ "Vous n'avez pas l'or pour nous payer ! Nous allons réduire vos os en " #~ "poussière !" #~ msgid "Death of Ithelden" #~ msgstr "Mort d'Ithelden" #~ msgid "" #~ "It seems that the old dwarven road has fallen into disrepair! The stream " #~ "cuts the path." #~ msgstr "" #~ "La vieille route des nains semble n'être plus entretenue ! L'eau coupe la " #~ "voie." #~ msgid "Perhaps we can cross on the ice?" #~ msgstr "Peut-être pourrons-nous traverser sur la glace ?" #~ msgid "It looks thin - tread carefully." #~ msgstr "Ça a l'air fin - progressez prudemment." #~ msgid "The ice is collapsing! I'll be trapped!" #~ msgstr "La glace s'effondre ! Je vais être piégé !" #~ msgid "" #~ "We have nothing suitable to make a bridge - you will have to explore that " #~ "side of the stream and see where the road leads." #~ msgstr "" #~ "Nous n'avons rien pour faire un pont - vous allez devoir explorer ce côté " #~ "de la rivière et voir où la route mène." #~ msgid "The ice to the south seems thicker. We should head that way!" #~ msgstr "" #~ "La glace a l'air plus épaisse au sud. Nous devrions aller dans cette " #~ "direction !" #~ msgid "" #~ "Look! Rocks have fallen and collapsed the old dwarven road. I'm stuck!" #~ msgstr "" #~ "Regardez ! Les rochers sont tombés et la vieille route des nains s'est " #~ "effondrée. Je suis coincé !" #~ msgid "We'll find a way to rescue you, don't worry." #~ msgstr "Nous allons trouver un moyen de te sauver, n'aie pas peur." #~ msgid "Bah! Grind their bones!" #~ msgstr "Bah ! Écrasez leurs os ! " #~ msgid "quick" #~ msgstr "rapide" #~ msgid "strong" #~ msgstr "fort" #, fuzzy #~ msgid "Ardolan" #~ msgstr "Aleron" #~ msgid "Invisible" #~ msgstr "Invisible" #~ msgid "Place barbs on your weapon. (slow)" #~ msgstr "Mettre des pointes sur votre arme (ralentit)." #~ msgid "Wield a mace. (impact)" #~ msgstr "Tenir une massue (contondant)." #~ msgid "Wild Ogre" #~ msgstr "Ogre sauvage" #~ msgid "Naga" #~ msgstr "Naga" #~ msgid "Naga Queen" #~ msgstr "Reine naga" #, fuzzy #~ msgid "" #~ "For eight years the South Guard had defended the farms and homes " #~ "surrounding the city of Westin. The fiercest foe they had faced was the " #~ "occasional bandit. The orcs were far to the north. Nothing lived in the " #~ "forest beyond the river." #~ msgstr "" #~ "Pendant huit ans, la Garde Sud défendit les fermes et les maisons autour " #~ "de la ville de Westin. Les plus féroces ennemis qu'ils eurent à affronter " #~ "étaient des bandes occasionnelles de hors-la-loi. Les orcs étaient loin " #~ "au nord. Rien ne vivait dans la forêt au-delà de la rivière." #~ msgid "" #~ "A young commander, Deoran, son of one of the horsemen who rode with " #~ "Konrad I, was summoned by Haldric. The king had a mission for him." #~ msgstr "" #~ "Un jeune commandant, Deoran, fils d'un des cavaliers qui accompagnèrent " #~ "Konrad Ier, fut appelé par Haldric. Le roi avait une mission pour lui." #~ msgid "resilient" #~ msgstr "résistant" #~ msgid "valiant," #~ msgstr "courageux," #~ msgid "strong," #~ msgstr "fort," #~ msgid "female^strong" #~ msgstr "forte" #~ msgid "female^resilient" #~ msgstr "résistante" #~ msgid "female^quick" #~ msgstr "rapide" #~ msgid "female^intelligent" #~ msgstr "intelligente" #~ msgid "loyal" #~ msgstr "fidèle" #~ msgid "female^loyal" #~ msgstr "fidèle" #~ msgid "dummy" #~ msgstr "factice" #~ msgid "pierce" #~ msgstr "perforant" #~ msgid "blade" #~ msgstr "tranchant" #~ msgid "impact" #~ msgstr "contondant"