# translation of wesnoth-units-fi.po to Finnish # Copyright (C) 2004 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Automatically generated, 2004. # Niklas Laxström , 2007. # Samu Voutilainen , 2010. # Jarkko Patteri , 2012. msgid "" msgstr "" "Project-Id-Version: wesnoth-units-fi\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2019-08-27 19:41 UTC\n" "PO-Revision-Date: 2012-01-18 00:29+0200\n" "Last-Translator: Jarkko Patteri \n" "Language-Team: Finnish \n" "Language: fi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Lokalize 1.2\n" #. [attack]: type=impact #. [attack]: type=arcane #: data/campaigns/Dead_Water/units/Brawler.cfg:23 #: data/campaigns/Dead_Water/units/Citizen.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28 #: data/core/units/monsters/Giant_Mudcrawler.cfg:32 #: data/core/units/monsters/Yeti.cfg:37 #: data/core/units/trolls/Rocklobber.cfg:25 #: data/core/units/trolls/Troll_Shaman.cfg:36 #: data/core/units/trolls/Whelp.cfg:24 #: data/core/units/undead/Skeleton_Archer.cfg:37 msgid "fist" msgstr "nyrkki" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:31 #: data/core/units/monsters/Fire_Dragon.cfg:41 msgid "tail" msgstr "häntä" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Kraken.cfg:31 #: data/core/units/monsters/Cuttle_Fish.cfg:29 #: data/core/units/monsters/Tentacle.cfg:33 msgid "tentacle" msgstr "lonkerot" #. [attack]: type=pierce #: data/campaigns/Dead_Water/units/Kraken.cfg:42 #: data/core/units/monsters/Cuttle_Fish.cfg:40 msgid "ink" msgstr "muste" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:31 #: data/campaigns/Dead_Water/units/Young_King.cfg:26 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Guardian.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Sentinel.cfg:28 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Warden.cfg:27 #: data/core/units/dunefolk/Alchemist.cfg:31 #: data/core/units/dunefolk/Apothecary.cfg:32 #: data/core/units/dunefolk/Cataphract.cfg:28 #: data/core/units/dunefolk/Herbalist.cfg:33 #: data/core/units/dunefolk/Luminary.cfg:34 #: data/core/units/dunefolk/Rider.cfg:22 #: data/core/units/dunefolk/Sunderer.cfg:27 #: data/core/units/dunefolk/Swiftrider.cfg:22 #: data/core/units/dunefolk/Windrider.cfg:27 #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23 msgid "mace" msgstr "helanuija" #. [attack]: type=impact #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21 #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19 #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:26 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:30 #: data/core/units/elves/Druid.cfg:28 data/core/units/elves/Enchantress.cfg:26 #: data/core/units/elves/Shaman.cfg:28 data/core/units/elves/Sorceress.cfg:28 #: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:35 #: data/core/units/humans/Mage_Elder.cfg:26 #: data/core/units/humans/Mage_Great.cfg:29 #: data/core/units/humans/Mage_Red.cfg:28 #: data/core/units/humans/Mage_Silver.cfg:35 #: data/core/units/humans/Mage_White.cfg:44 #: data/core/units/merfolk/Diviner.cfg:45 #: data/core/units/merfolk/Enchantress.cfg:23 #: data/core/units/merfolk/Initiate.cfg:25 #: data/core/units/merfolk/Priestess.cfg:42 #: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:36 #: data/core/units/saurians/Soothsayer.cfg:25 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48 msgid "staff" msgstr "sauva" #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:23 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:32 #: data/core/units/humans/Loyalist_Bowman.cfg:22 #: data/core/units/orcs/Crossbowman.cfg:23 data/core/units/orcs/Slurbow.cfg:28 msgid "short sword" msgstr "lyhytmiekka" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35 #: data/core/units/undead/Necro_Dark_Adept.cfg:29 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57 #: data/core/units/undead/Necromancer.cfg:38 msgid "chill wave" msgstr "jäätävä polte" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:47 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47 #: data/core/units/undead/Necro_Ancient_Lich.cfg:59 #: data/core/units/undead/Necro_Dark_Adept.cfg:41 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69 #: data/core/units/undead/Necro_Lich.cfg:59 #: data/core/units/undead/Necromancer.cfg:50 msgid "shadow wave" msgstr "pimeyden hyöky" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73 #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:38 #: data/core/units/dunefolk/Skirmisher.cfg:38 #: data/core/units/humans/Outlaw.cfg:31 #: data/core/units/humans/Outlaw_Footpad.cfg:33 #: data/core/units/humans/Outlaw_Fugitive.cfg:36 #: data/core/units/trolls/Rocklobber.cfg:34 msgid "sling" msgstr "linko" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Bone_Knight.cfg:32 #: data/campaigns/Eastern_Invasion/units/Skeleton_Rider.cfg:41 #: data/campaigns/Liberty/units/Bone_Knight.cfg:32 #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:41 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/undead/Undead_Horseman.cfg:39 #: data/core/units/dunefolk/Explorer.cfg:30 #: data/core/units/dunefolk/Ranger.cfg:39 data/core/units/dunefolk/Rover.cfg:27 #: data/core/units/dwarves/Explorer.cfg:33 #: data/core/units/dwarves/Fighter.cfg:41 #: data/core/units/dwarves/Pathfinder.cfg:36 #: data/core/units/dwarves/Pathfinder.cfg:44 #: data/core/units/dwarves/Scout.cfg:28 data/core/units/dwarves/Scout.cfg:36 #: data/core/units/undead/Skele_Deathblade.cfg:53 #: data/core/units/undead/Skele_Draug.cfg:30 #: data/core/units/undead/Skele_Revenant.cfg:31 #: data/core/units/undead/Skeleton.cfg:49 msgid "axe" msgstr "kirves" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23 #: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28 #: data/core/units/orcs/Warlord.cfg:24 data/core/units/orcs/Warrior.cfg:22 msgid "greatsword" msgstr "suurmiekka" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33 #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38 #: data/campaigns/tutorial/units/Quintain.cfg:25 #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26 #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23 #: data/core/units/humans/Mage_of_Light.cfg:47 msgid "flail" msgstr "varsta" #. [attack]: type=blade #. [attack]: type=arcane #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:128 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:88 #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:36 #: data/campaigns/Liberty/units/Death_Squire.cfg:32 #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:28 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:26 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:457 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:514 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:571 #: data/campaigns/tutorial/units/Fighter.cfg:24 #: data/campaigns/tutorial/units/Fighteress.cfg:25 #: data/campaigns/tutorial/units/Warrior.cfg:25 #: data/campaigns/tutorial/units/Warrioress.cfg:26 #: data/core/units/dunefolk/Paragon.cfg:26 data/core/units/elves/Archer.cfg:23 #: data/core/units/elves/Avenger.cfg:38 data/core/units/elves/Captain.cfg:34 #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22 #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:46 #: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29 #: data/core/units/elves/Marshal.cfg:33 data/core/units/elves/Outrider.cfg:32 #: data/core/units/elves/Ranger.cfg:35 data/core/units/elves/Rider.cfg:32 #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24 #: data/core/units/humans/Horse_Knight.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:39 #: data/core/units/humans/Loyalist_Cavalryman.cfg:44 #: data/core/units/humans/Loyalist_Dragoon.cfg:36 #: data/core/units/humans/Loyalist_Lieutenant.cfg:27 #: data/core/units/humans/Loyalist_Longbowman.cfg:25 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25 #: data/core/units/humans/Loyalist_Sergeant.cfg:27 #: data/core/units/humans/Loyalist_Swordsman.cfg:26 #: data/core/units/humans/Woodsman_Ranger.cfg:44 #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29 #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:28 #: data/core/units/orcs/Leader.cfg:27 msgid "sword" msgstr "miekka" #. [attack]: type=pierce #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:37 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:44 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:39 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:42 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:466 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:523 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:580 #: data/core/units/dunefolk/Marauder.cfg:40 #: data/core/units/dunefolk/Raider.cfg:38 data/core/units/elves/Archer.cfg:32 #: data/core/units/elves/Avenger.cfg:47 data/core/units/elves/Captain.cfg:43 #: data/core/units/elves/Champion.cfg:32 data/core/units/elves/Fighter.cfg:31 #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:42 #: data/core/units/elves/Outrider.cfg:41 data/core/units/elves/Ranger.cfg:44 #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41 #: data/core/units/humans/Loyalist_Bowman.cfg:31 #: data/core/units/humans/Woodsman.cfg:37 #: data/core/units/humans/Woodsman_Huntsman.cfg:45 #: data/core/units/humans/Woodsman_Poacher.cfg:42 #: data/core/units/humans/Woodsman_Ranger.cfg:53 #: data/core/units/humans/Woodsman_Trapper.cfg:48 #: data/core/units/nagas/Bladewhirler.cfg:37 #: data/core/units/nagas/Dervish.cfg:39 data/core/units/nagas/Slasher.cfg:33 #: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42 #: data/core/units/orcs/Warlord.cfg:33 #: data/core/units/undead/Skele_Banebow.cfg:40 #: data/core/units/undead/Skele_Bone_Shooter.cfg:38 #: data/core/units/undead/Skeleton_Archer.cfg:46 msgid "bow" msgstr "jousi" #. [attack]: type=blade #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Soulless_Gryphon #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:157 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23 #: data/core/units/drakes/Burner.cfg:25 #: data/core/units/goblins/Direwolf_Rider.cfg:41 #: data/core/units/gryphons/Gryphon.cfg:28 #: data/core/units/gryphons/Gryphon_Master.cfg:28 #: data/core/units/gryphons/Gryphon_Rider.cfg:27 #: data/core/units/monsters/Elder_Falcon.cfg:26 #: data/core/units/monsters/Falcon.cfg:25 data/core/units/monsters/Roc.cfg:27 #: data/core/units/monsters/Skeletal_Dragon.cfg:42 #: data/core/units/undead/Corpse_Ghoul.cfg:25 #: data/core/units/undead/Corpse_Necrophage.cfg:26 #: data/core/units/undead/Spirit_Nightgaunt.cfg:33 #: data/core/units/undead/Spirit_Shadow.cfg:62 msgid "claws" msgstr "kynnet" #. [attack]: type=blade #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:34 #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23 #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26 #: data/core/units/humans/Loyalist_Duelist.cfg:36 #: data/core/units/humans/Loyalist_Fencer.cfg:52 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31 msgid "saber" msgstr "sapeli" #. [unit_type]: id=Walking Corpse, race=undead #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Walking Corpse_Rat #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:107 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:122 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:137 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:170 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:185 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:233 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:248 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:264 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:279 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:295 #: data/core/units/undead/Corpse_Walking.cfg:57 msgid "Walking Corpse" msgstr "Elävä kuollut" #. [variation] #. [unit_type]: id=Walking Corpse, race=undead #. [unit_type]: id=Walking Corpse Shynal, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11 #: data/core/units/undead/Corpse_Walking.cfg:67 #: data/core/units/undead/Corpse_Walking.cfg:157 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " "Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "Elävät kuolleet ovat kuolleiden ruumiita, joita hallitaan pimeällä " "taikuudella. Vaikka he eivät ole erityisen vaarallisia koulutetulle " "sotilaalle, nähdä oma toverinsa heidän massassaan kammottaa jokaista." #. [attack]: type=arcane #. [attack]: type=impact #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Swimming Corpse #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf Rider #. [attack]: type=fire #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:205 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23 #: data/core/units/undead/Corpse_Soulless.cfg:73 #: data/core/units/undead/Corpse_Walking.cfg:72 #: data/core/units/undead/Necro_Ancient_Lich.cfg:35 #: data/core/units/undead/Necro_Lich.cfg:35 #: data/core/units/undead/Spirit_Ghost.cfg:57 msgid "touch" msgstr "kosketus" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27 #: data/core/units/humans/Outlaw_Footpad.cfg:24 #: data/core/units/humans/Outlaw_Ruffian.cfg:22 #: data/core/units/humans/Outlaw_Thug.cfg:23 #: data/core/units/merfolk/Entangler.cfg:26 #: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24 msgid "club" msgstr "puunuija" #. [unit_type]: id=Ancient Lich, race=undead #. [unit_type]: id=SotA Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5 #: data/core/units/undead/Necro_Ancient_Lich.cfg:4 msgid "Ancient Lich" msgstr "Muinainen kuolonherra" #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89 #: data/core/units/undead/Necro_Ancient_Lich.cfg:47 #: data/core/units/undead/Necro_Lich.cfg:47 msgid "chill tempest" msgstr "jäämyrsky" #. [unit_type]: id=Necromancer, race=human #. [unit_type]: id=Sacrifice, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8 #: data/core/units/undead/Necromancer.cfg:4 msgid "Necromancer" msgstr "Pimeyden herra" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:26 msgid "plague staff" msgstr "ruttosauva" #. [attack]: type=cold #. [attack]: type=pierce #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:35 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:36 #: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:45 #: data/core/units/saurians/Soothsayer.cfg:34 msgid "curse" msgstr "kirous" #. [attack]: type=pierce #. [attack]: type=blade #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Flying Corpse_Bat #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Bat #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:314 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:246 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Ant.cfg:24 #: data/core/units/bats/Bat_Blood.cfg:116 data/core/units/bats/Bat_Dread.cfg:31 #: data/core/units/bats/Bat_Vampire.cfg:116 #: data/core/units/goblins/Direwolf_Rider.cfg:32 #: data/core/units/goblins/Knight.cfg:34 #: data/core/units/goblins/Pillager.cfg:32 #: data/core/units/goblins/Wolf_Rider.cfg:46 #: data/core/units/monsters/Giant_Spider.cfg:28 #: data/core/units/monsters/Sea_Serpent.cfg:27 #: data/core/units/monsters/Water_Serpent.cfg:42 #: data/core/units/monsters/Wolf.cfg:48 #: data/core/units/monsters/Wolf_Dire.cfg:39 #: data/core/units/monsters/Wolf_Great.cfg:39 msgid "fangs" msgstr "torahampaat" #. [attack]: type=blade #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=SotA Soulless_Rat #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:297 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33 #: data/core/units/dunefolk/Wyvern_Rider.cfg:23 #: data/core/units/monsters/Fire_Dragon.cfg:32 #: data/core/units/monsters/Giant_Rat.cfg:30 #: data/core/units/monsters/Wild_Wyvern.cfg:23 #: data/core/units/undead/Corpse_Ghast.cfg:27 msgid "bite" msgstr "puraisu" #. [variation] #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:68 #: data/core/units/undead/Corpse_Soulless.cfg:142 msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " "unwilling corpses. These shamblers are often numerous, but fragile; a touch " "of combat can waken them, though, making them far more formidable." msgstr "" "Kuolleen ruumiin elävoittämisen tekniikka on harmittavan hyvin tunnettu " "pimeyden taidoissa: harjoittelijat usein käyttävät sitä nostaakseen " "palvelijoita ja sotilaita vastahakoisista ruumiista. Nämä laahustajat " "ilmestyvät usein moninumeroisena joukkiona, mutta ovat hauraita; pieni " "taistelukokemus voi kuitenkin herättää heidät, tehden heistä paljon " "pelottavampia." #. [unit_type]: id=Soulless, race=undead #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Gryphon #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Wolf Rider #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Rat #. [unit_type]: id=SotA Soulless_Bat #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:259 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:272 #: data/core/units/undead/Corpse_Soulless.cfg:57 msgid "Soulless" msgstr "Sieluton" #. [unit_type]: id=Dwarvish Berserker, race=dwarf #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18 #: data/core/units/dwarves/Berserker.cfg:18 msgid "" "Berserkers are a rare caste of Dwarves, who work themselves into a towering " "rage before combat. These warriors disdain all notion of defense, thinking " "only of the unrelenting assaults for which they are legendary." msgstr "" "Hurmoskääpiöt ovat harvinainen kääpiöiden kasti, joka puskee itsensä " "mielettömään raivoon ennen taistelua. Nämä soturit vieroksuvat koko " "puolustuksen käsitteen, ajatellen ainoastaan heltymätöntä rynnäkköä, joista " "he ovat kuuluisia." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30 #: data/core/units/dwarves/Berserker.cfg:36 #: data/core/units/dwarves/Ulfserker.cfg:30 msgid "berserker frenzy" msgstr "taiston hurma" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17 #: data/core/units/dwarves/Dragonguard.cfg:19 msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "Dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "On epäselvää, miksi kääpiöt kutsuvat lohikäärmekaartia juuri tällä nimellä. " "Jotkut arvelevat, että nimi tulee heidän asevalinnastaan, erikoisista " "sauvoista, jotka sylkevät tulta ja kuolemaa. Toiset arvelevat, että " "tällainen ase olisi uhka jopa oikealle lohikäärmelle, jos sellaisen kohtaisi " "tunnetussa maailmassa. Oli miten oli, suurten kääpiölinnoitusten vartijat " "ovat tunnettuja ja pelättyjä juuri aseidensa takia. Ne ovat nimittäin " "kaataneet mahtavimpiakin sotureita yhdellä iskulla." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26 #: data/core/units/dunefolk/Burner.cfg:28 #: data/core/units/dunefolk/Firetrooper.cfg:29 #: data/core/units/dunefolk/Scorcher.cfg:29 #: data/core/units/dwarves/Dragonguard.cfg:37 #: data/core/units/dwarves/Thunderer.cfg:49 #: data/core/units/dwarves/Thunderguard.cfg:38 #: data/core/units/humans/Outlaw_Assassin.cfg:27 #: data/core/units/humans/Outlaw_Rogue.cfg:26 #: data/core/units/humans/Outlaw_Thief.cfg:94 #: data/core/units/humans/Woodsman.cfg:28 #: data/core/units/humans/Woodsman_Huntsman.cfg:36 #: data/core/units/humans/Woodsman_Poacher.cfg:33 #: data/core/units/humans/Woodsman_Trapper.cfg:39 #: data/core/units/nagas/Slasher.cfg:24 data/core/units/orcs/Archer.cfg:24 #: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:26 #: data/core/units/undead/Skele_Banebow.cfg:31 #: data/core/units/undead/Skele_Bone_Shooter.cfg:29 msgid "dagger" msgstr "tikari" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:46 msgid "dragonstaff" msgstr "lohikäärmesauva" #. [unit_type]: id=Dwarvish Fighter, race=dwarf #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17 #: data/core/units/dwarves/Fighter.cfg:17 msgid "" "Dwarvish Fighters wield mighty battle axes and hammers, which make them " "feared opponents in close-range combat. They are excellent in mountainous " "terrain or underground. Their power and endurance more than compensate for " "their relatively poor mobility." msgstr "" "Kääpiösoturit käyttävät mahtavia sotakirveitä ja -vasaroita. Se tekee heistä " "pelättyjä vihollisia lähitaistelussa. He ovat hyviä liikkumaan maan alla ja " "vuorilla. He ovat hitaita, mutta heidän voimansa ja kestonsa tasapainottavat " "sen." #. [attack]: type=impact #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32 #: data/core/units/dwarves/Arcanister.cfg:35 #: data/core/units/dwarves/Fighter.cfg:49 data/core/units/dwarves/Lord.cfg:56 #: data/core/units/dwarves/Runemaster.cfg:29 #: data/core/units/dwarves/Runesmith.cfg:33 #: data/core/units/dwarves/Steelclad.cfg:56 data/core/units/trolls/Great.cfg:25 #: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:25 msgid "hammer" msgstr "vasara" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17 #: data/core/units/dwarves/Guardsman.cfg:17 msgid "" "The dwarven race has always been famed for its sturdiness of build, and many " "of their warriors outfit themselves to take advantage of this. Dwarven " "guardsmen march into battle with tower shields and spears. Most often, their " "role is to hold the line, and to take a heavy toll on those who try to break " "it. As the line marches forward, they act to secure its hard-won advance." msgstr "" "Kääpiöiden rotu on aina ollut kuuluisa vantteran rakenteensa vuoksi ja monet " "heidän sotureistaan hyödyntävät sitä oikeilla varustuksilla. Kääpiövartijat " "marssivat tornikilvin ja keihäin kanssa kohti taistelua. Useimmiten he " "pyrkivät pitämään linjat ja verottamaan niitä, jotka yrittävät murtautua " "läpi. He varmistavat linjan etenemisen." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32 #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:31 #: data/core/units/drakes/Clasher.cfg:33 data/core/units/drakes/Thrasher.cfg:31 #: data/core/units/dunefolk/Harrier.cfg:27 #: data/core/units/dunefolk/Skirmisher.cfg:26 #: data/core/units/dunefolk/Spearguard.cfg:26 #: data/core/units/dunefolk/Spearmaster.cfg:29 #: data/core/units/dunefolk/Strider.cfg:27 #: data/core/units/dwarves/Guardsman.cfg:28 #: data/core/units/dwarves/Sentinel.cfg:38 #: data/core/units/dwarves/Stalwart.cfg:33 #: data/core/units/goblins/Impaler.cfg:28 #: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30 #: data/core/units/goblins/Spearman.cfg:26 #: data/core/units/goblins/Spearman.cfg:36 #: data/core/units/humans/Horseman.cfg:23 #: data/core/units/humans/Loyalist_Javelineer.cfg:27 #: data/core/units/humans/Loyalist_Spearman.cfg:64 #: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24 #: data/core/units/merfolk/Hunter.cfg:32 #: data/core/units/merfolk/Javelineer.cfg:23 #: data/core/units/merfolk/Javelineer.cfg:31 #: data/core/units/merfolk/Spearman.cfg:22 #: data/core/units/merfolk/Spearman.cfg:30 #: data/core/units/saurians/Ambusher.cfg:25 #: data/core/units/saurians/Ambusher.cfg:34 #: data/core/units/saurians/Flanker.cfg:26 #: data/core/units/saurians/Flanker.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:44 #: data/core/units/undead/Skele_Chocobone.cfg:36 msgid "spear" msgstr "keihäs" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:52 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg:60 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Rider.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Stalwart.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:51 #: data/core/units/dunefolk/Wyvern_Rider.cfg:32 #: data/core/units/dwarves/Guardsman.cfg:37 #: data/core/units/dwarves/Sentinel.cfg:47 #: data/core/units/dwarves/Stalwart.cfg:42 #: data/core/units/humans/Loyalist_Javelineer.cfg:38 #: data/core/units/humans/Loyalist_Spearman.cfg:76 msgid "javelin" msgstr "keihäs" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28 #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:47 #: data/core/units/dwarves/Steelclad.cfg:47 #: data/core/units/undead/Skele_Death_Knight.cfg:39 msgid "battle axe" msgstr "tappara" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46 #: data/core/units/dwarves/Lord.cfg:65 msgid "hatchet" msgstr "piilukirves" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18 #: data/core/units/dwarves/Sentinel.cfg:19 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. These dwarves are masters of the melee, and " "can hold a patch of earth with the single-minded tenacity of an oak." msgstr "" "Järkkymättömät kääpiöt, kääpiöiden joukkojen mestarit, muodostavat " "taistelulinjojen muurin. Suora hyökkäys heidän linjaansa kohti on usein " "itsemurhaa. Nämä kääpiöt ovat lähitaistelun mestareita ja he voivat pitää " "maastonkohtaa hallussaan yhtä jääräpäisesti kuin vanha tammi." #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17 #: data/core/units/dwarves/Stalwart.cfg:18 msgid "" "The wiles of experience and training turn guardsmen into worthy soldiers. " "These stalwart troops are equipped to match their skills, and can hold their " "ground against all but the most visceral assault. It is a dangerous thing to " "lose a foothold to one such as these, for it will not be easily reprised." msgstr "" "Kokemuksen ja koulutuksen houkutus muuttaa vartijat arvoikkaiksi sotilaiksi. " "Nämä kaartilaiset on varustettu taitoihinsa sopivasti ja he voivat puolustaa " "aluettaan kaikkea paitsi aivan kuolettavimpia hyökkäyksiä vastaan. On " "erittäin vaarallista menettää jalansija näille kääpiöille – ilman " "erikoisjoukkoja ei helpolla saa aluetta uudelleen kontrolliin." #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17 #: data/core/units/dwarves/Thunderer.cfg:17 msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" "Kun Wesnothin joukot ensi kerran kohtasivat kääpiöt, heille tuotti suurta " "ihmetystä ukkoskääpiöiden voima, sillä nämä sylkivät kuolemaa pitkän matkan " "päästä taisteluun tuomiensa erikoisten sauvojen avulla. Näistä " "”ukkokepeistä” lähtevä korviahuumaava melu on kauheaa kuunneltavaa, ja sitä " "pahentaa salamyhkäisyys, joka ympäröi kääpiöiden töitä." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35 #: data/core/units/dwarves/Thunderer.cfg:58 #: data/core/units/dwarves/Thunderguard.cfg:47 msgid "thunderstick" msgstr "ukkoskeppi" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18 #: data/core/units/dwarves/Thunderguard.cfg:18 msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" "Ukkosvartijat ovat kuuluisia erikoisista aseistaan, oudoista puu- ja " "rautasauvoista, jotka tulistuessaan jylisevät rajuilman lailla. Näiden " "aseiden toiminta on mysteeri, salaisuus, jonka niitä käyttävät Knalgan " "kääpiöt vievät mukanaan hautaansa. Se mitä tiedetään on että kääpiöt " "kaatavat näiden aseiden suuhun omituista mustaa pölyä, jonka jotkut " "väittävät ruokkivan sisälle vangittua petoa. \n" "\n" "Vaikka yhtä laukausta näistä ”ukkoskepeistä” saattaa joutua valmistelemaan " "monta minuuttia, tulokset ovat kääpiöiden mielestä hyvinkin sen arvoisia." #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18 #: data/core/units/dwarves/Ulfserker.cfg:18 msgid "" "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most " "ferocious of these; in battle, they will work themselves into a blind rage " "wherein they feel neither fear nor pain, and will pay no heed to any wounds " "they receive." msgstr "" "Kääpiöt ovat muinainen rotu voimakkaita taistelijoita. Kiihkokääpiöt ovat " "heistä hurjimpia taistelussa: kun he hyökkäävät, he taistelevat kuolemaan " "saakka – joko itsensä tai vihollisensa." #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7 #: data/core/units/dwarves/Runemaster.cfg:5 msgid "Dwarvish Runemaster" msgstr "Riimuherra" #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Undead Dwarvish Rune Lord #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79 #: data/core/units/dwarves/Runemaster.cfg:24 msgid "" "Except for those with almost supernatural skill, the highest rank a " "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows " "nearly as powerful as those of the best warriors, they would be fearsome " "without their craft, but with it they are also nigh on invincible, since " "their runes cause the physical blows of their enemies to deal less damage " "than would be expected." msgstr "" "Korkeimman asteen riimuntakojia kutsutaan riimuherroiksi. Aseiden käytössä " "he ovat lähes yhtä vahvoja kuin parhaat soturit. Ilman riimujaankin he " "olisivat pelottavia ja niiden kanssa lähes voittamattomia, koska riimut " "saavat vihollisten iskut tekemään vähemmän vauriota kuin mitä voisi odottaa." #. [unit_type]: id=Elvish Shyde, race=elf #. [unit_type]: id=Autumn Shyde, race=elf #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5 #: data/core/units/elves/Shyde.cfg:4 msgid "female^Elvish Shyde" msgstr "Keijuparantaja" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31 #: data/core/units/dunefolk/Cataphract.cfg:37 #: data/core/units/humans/Horse_Grand_Knight.cfg:33 #: data/core/units/humans/Horse_Knight.cfg:32 #: data/core/units/humans/Horse_Lancer.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:48 msgid "lance" msgstr "peitsi" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 #: data/core/units/dunefolk/Spearguard.cfg:38 #: data/core/units/dunefolk/Spearmaster.cfg:41 msgid "shield bash" msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36 #: data/core/units/humans/Mage_White.cfg:53 #: data/core/units/humans/Mage_of_Light.cfg:56 #: data/core/units/merfolk/Diviner.cfg:54 #: data/core/units/merfolk/Priestess.cfg:51 msgid "lightbeam" msgstr "valonsäde" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:51 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:51 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:54 #: data/core/units/elves/Druid.cfg:49 data/core/units/elves/Shyde.cfg:54 msgid "thorns" msgstr "piikit" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flagbearer.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Vanguard.cfg:39 #: data/core/units/drakes/Enforcer.cfg:43 #: data/core/units/drakes/Thrasher.cfg:40 msgid "ram" msgstr "survonta" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:41 #: data/core/units/dunefolk/Harrier.cfg:39 #: data/core/units/dunefolk/Strider.cfg:39 msgid "bolas" msgstr "" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:39 #: data/core/units/elves/Enchantress.cfg:47 #: data/core/units/elves/High_Lord.cfg:55 data/core/units/elves/Lord.cfg:35 #: data/core/units/elves/Sorceress.cfg:49 data/core/units/elves/Sylph.cfg:53 msgid "faerie fire" msgstr "keijutuli" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:4 msgid "Blood Bat" msgstr "Verilepakko" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:18 msgid "" "Blood Bats are so named because of their ruddy hue, which some mark as a " "symbol of their preferred diet. These creatures are fast and can drain the " "blood of those they attack, thereby gaining some of the health lost by their " "victims." msgstr "" "Verilepakoiden nimi johtuu niiden punakasta väristä, joka on jonkinlainen " "merkki heidän suosimastaan ruokavaliosta. Nämä oliot ovat nopeita ja voivat " "imeä verta niiltä, joita vastaan hyökkäävät, ja saada hieman elinvoimaa " "vastustajan menettämästä verestä." #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:4 msgid "Dread Bat" msgstr "Kauhulepakko" #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:19 msgid "" "The most vicious, predatory, and successful of the Blood Bats become Dread " "Bats, gaining the ability to drain not merely the blood but the very life " "energy of their victims." msgstr "" "Verilepakkojen parhaat ja häjyimmät yksilöt kehittyvät Kauhulepakoiksi. He " "eivät kykene vain imemään uhriensa verta - he imevät myös heidän elinvoimaa." #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:4 msgid "Vampire Bat" msgstr "Vampyyrilepakko" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:19 msgid "" "Vampire bats are flying beasts that feed on the blood of other creatures. " "While their fangs are not very powerful, the health of victims is drained " "away along with their blood, and given to the Bats." msgstr "" "Vampyyrilepakot ovat lentäviä petoja, jotka ruokkivat itseään muiden " "olentojen verellä. Niiden hampaat eivät ole kovin vaarallisia, mutta veren " "mukana lepakko imee uhrilta elinvoimaa, joka siirtyy lepakolle." #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:4 msgid "Boat" msgstr "Vene" #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:17 msgid "" "Propelled by oars or small sails, boats are used to travel short distances " "and in shallows where large ships cannot navigate." msgstr "" "Airoilla tai pienillä purjeilla liikkuvia veneitä käytetään usein lyhyiden " "matkojen taittamiseen matalikoilla, joilla suuret laivat eivät voi purjehtia." #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:6 msgid "Galleon" msgstr "Kaljuuna" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:19 msgid "Galleons are blue-water ships built for trade and transport." msgstr "" "Kaljuunat ovat avomeren laivoja, jotka on rakennettu kaupankäyntiä ja " "kuljettamista varten." #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:4 msgid "Pirate Galleon" msgstr "Merirosvolaiva" #. [unit_type]: id=Pirate Galleon, race=mechanical #: data/core/units/boats/Pirate_Galleon.cfg:17 msgid "" "Pirate galleons are to transport ships what wolves are to sheep. The pirates " "who crew them are more than happy to help relieve other ships of their " "weighty cargo." msgstr "" "Merirosvolaivat ovat kuljetuslaivoille mitä sudet ovat lampaille. Niillä " "seilaavat piraatit ovat enemmän kuin iloisia saadessaan auttaa muita laivoja " "niiden painavan lastin kanssa." #. [attack]: type=pierce #: data/core/units/boats/Pirate_Galleon.cfg:20 #: data/core/units/boats/Transport_Galleon.cfg:20 msgid "ballista" msgstr "ballista" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:4 msgid "Transport Galleon" msgstr "Kuljetuskaljuuna" #. [unit_type]: id=Transport Galleon, race=mechanical #: data/core/units/boats/Transport_Galleon.cfg:16 msgid "" "Transport Galleons are well-armed ships that carry troops. If they reach the " "shore, they can land the troops to attack." msgstr "" "Kuljetuskaljuunat ovat hyvin aseistettuja miehistönkuljetuslaivoja. Jos ne " "pääsevät rantaan asti, ne voivat sijoittaa joukot hyökkäämään." #. [unit_type]: id=Drake Arbiter, race=drake #: data/core/units/drakes/Arbiter.cfg:4 msgid "Drake Arbiter" msgstr "Draakkituomari" #. [unit_type]: id=Drake Arbiter, race=drake #: data/core/units/drakes/Arbiter.cfg:17 msgid "" "Arbiters take their caste duty of enforcing order very seriously. In order " "to better execute their duties, they have abandoned the drakes’ traditional " "hand-mounted claws and traded their spears for the spike and blade of the " "halberd. In their minds, the loss of maneuverability is a fair price for the " "raw heft the massive metal head provides. The thick plate these drakes wear " "protects them well against weapons that could slip between their scales." msgstr "" "Draakkituomarit ottavat lainvalvonnan tehtävänsä hyvin vakavasti. He ovat " "hylänneet kyntensä ja vaihtaneet keihäät ja miekat hilpareihin, ajatellen, " "että liikkuvuuden menetys massiivisen terän raa'asta voimasta on reilu " "hinta maksettavaksi. Heidän käyttämä tiivis levyhaarniska suojaa heitä hyvin " "aseilta, jotka muuten livahtaisivat helposti suomujen väliin. " #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Arbiter.cfg:27 data/core/units/drakes/Arbiter.cfg:36 #: data/core/units/drakes/Warden.cfg:28 data/core/units/drakes/Warden.cfg:37 #: data/core/units/humans/Loyalist_Halberdier.cfg:28 #: data/core/units/humans/Loyalist_Halberdier.cfg:40 msgid "halberd" msgstr "hilpari" #. [unit_type]: id=Armageddon Drake, race=drake #: data/core/units/drakes/Armageddon.cfg:4 msgid "Armageddon Drake" msgstr "Tuomiopäivädraakki" #. [unit_type]: id=Armageddon Drake, race=drake #: data/core/units/drakes/Armageddon.cfg:25 msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" "Kun draakki ei käytä haarniskaansa, jotkut heistä voivat olla oikeiden " "lohikäärmeiden näköisiä, ainakin heikoimmille roduille, joille lohikäärmeet " "ovat vain satua. Olennot, jotka tunnetaan ”tuomiopäivädraakkeina”, ovat " "torninkorkuisia olentoja, jotka ovat sekä immuuneja tulelle, että kykeneviä " "tulensyöksentään." #. [attack]: type=blade #: data/core/units/drakes/Armageddon.cfg:41 data/core/units/drakes/Fire.cfg:28 #: data/core/units/drakes/Inferno.cfg:30 msgid "battle claws" msgstr "taistelukynnet" #. [attack]: type=fire #: data/core/units/drakes/Armageddon.cfg:50 #: data/core/units/drakes/Blademaster.cfg:36 #: data/core/units/drakes/Burner.cfg:34 data/core/units/drakes/Fighter.cfg:33 #: data/core/units/drakes/Fire.cfg:37 data/core/units/drakes/Flameheart.cfg:36 #: data/core/units/drakes/Flare.cfg:35 data/core/units/drakes/Glider.cfg:38 #: data/core/units/drakes/Hurricane.cfg:60 #: data/core/units/drakes/Inferno.cfg:39 data/core/units/drakes/Sky.cfg:59 #: data/core/units/drakes/Warrior.cfg:34 #: data/core/units/monsters/Fire_Dragon.cfg:50 #: data/core/units/monsters/Fire_Guardian.cfg:37 msgid "fire breath" msgstr "tulihenkäys" #. [unit_type]: id=Drake Blademaster, race=drake #: data/core/units/drakes/Blademaster.cfg:4 msgid "Drake Blademaster" msgstr "Draakkimestari" #. [unit_type]: id=Drake Blademaster, race=drake #: data/core/units/drakes/Blademaster.cfg:19 msgid "" "Black armor marks the elite order of the Fighter caste: the Blademasters. " "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " "around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" "Musta haarniska on taistelijakastin eliitin, Draakkimestarin, merkki. Vain " "harvat ja valitut saavat riittävästi voimaa ja taitoa päästäkseen " "korkeimmalle tasolle ilman kaatumista taistelussa. Vaikka muut draakkikastit " "voivatkin halveerata taistelijakastia, he varmistavat aina, ettei muita ole " "läsnä; Draakkimestarit suojelevat kiihkeästi kaltaistensa kunniaa, eikä " "kukaan vie heiltä sitä oikeutta. " #. [attack]: type=blade #: data/core/units/drakes/Blademaster.cfg:27 #: data/core/units/drakes/Clasher.cfg:24 data/core/units/drakes/Enforcer.cfg:34 #: data/core/units/drakes/Thrasher.cfg:22 msgid "war talon" msgstr "sotakynsi" #. [unit_type]: id=Drake Burner, race=drake #: data/core/units/drakes/Burner.cfg:4 msgid "Drake Burner" msgstr "Polttodraakki" #. [unit_type]: id=Drake Burner, race=drake #: data/core/units/drakes/Burner.cfg:17 msgid "" "Drake Burners are the proud few in whom the blood and strength of their " "remote ancestors runs truest, giving them the ability to breathe fire. This, " "coupled with their sheer size and fearsome claws, makes them deadly foes in " "combat." msgstr "" "Harvinaiset mutta ylpeät polttodraakit ovat todella perineet muinaisten esi-" "isiensä kyvyt, etenkin kyvyn sylkeä tulta. Myös heidän suuri kokonsa ja " "valtavat kyntensä tekevät heistä kuolettavia vastustajia taistelussa." #. [unit_type]: id=Drake Clasher, race=drake #: data/core/units/drakes/Clasher.cfg:4 msgid "Drake Clasher" msgstr "Draakkien iskusoturi" #. [unit_type]: id=Drake Clasher, race=drake #: data/core/units/drakes/Clasher.cfg:18 msgid "" "The Clashers are members of a unique caste among the drakes. Their thick " "armor, while compensating for the drakes’ natural weakness against spears " "and arrows, is so heavy and restricting that they are not able to fly or " "muster enough breath to use their inner fire. They have embraced this " "handicap, completely encasing their wings to emphasize that they do not need " "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " "spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at \"resolving\" territorial disputes with other drakes " "and enforcing the laws of their tribe." msgstr "" "Draakkien iskusoturit edustavat ainutlaatuista kastia rodussaan. Vaikka " "heidän tiivis haarniskansa antaa suojan luonnollisia heikkouksia, keihäitä " "ja nuolia vastaan, se on niin raskas ja rajoittava, etteivät iskusoturit " "kykene lentämään, tai saada riittävästi henkeä käyttääkseen sisäistä " "tultaan. He ovat hyväksyneet nämä rajoitteet ja peittäneet siipensä " "metallilla, todistaen että siipejä ei tarvitse menestyäkseen " "taistelukentällä.\n" "\n" "Iskusotureiden kasti on ainoa, jonka sallitaan rikkoa keihäillä " "taistelemisen tabu. He käyttävät niitä perinteisten metallikynsiensä ohella. " "Tämän vuoksi he ovat erinomaisia \"ratkomaan\" territorioiden välisiä " "selkkauksia ja soveltamaan heimonsa lakeja. " #. [unit_type]: id=Drake Enforcer, race=drake #: data/core/units/drakes/Enforcer.cfg:4 msgid "Drake Enforcer" msgstr "Draakkien mahtisoturi" #. [unit_type]: id=Drake Enforcer, race=drake #: data/core/units/drakes/Enforcer.cfg:19 msgid "" "Not for Enforcers are the tactics of maneuver and deception; rather, they " "charge in wherever the melee is the fiercest. At close range, it matters " "little that their armor prevents them from spouting flame; all that matters " "is the power they’ve learned to focus in each strike. Drake leaders are " "careful not to besmirch the honor of the Enforcers, and generally call upon " "them to combat only the most pernicious of enemies." msgstr "" "Manöövereiden ja hämäämisen taktiikat eivät ole Mahtisotureiden alaa. He " "mieluummin ryntäävät sinne, missä lähitaistelu on kuumimmillaan. Ei ole " "väliä, kuinka heidän haarniska estää tulen syöksemisen. Merkittävää on vain " "voima, jonka he ovat oppineet kohdistamaan jokaisessa iskussaan. Draakkien " "johtajat varovat tahraamasta Mahtisotureiden kunniaa, ja heidät yleensä " "kutsutaan taistelemaan kaikkein haitallisimpia vihollisia vastaan." #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Enforcer.cfg:52 #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24 #: data/core/units/merfolk/Triton.cfg:32 data/core/units/merfolk/Warrior.cfg:22 msgid "trident" msgstr "kolmikärki" #. [unit_type]: id=Drake Fighter, race=drake #: data/core/units/drakes/Fighter.cfg:4 msgid "Drake Fighter" msgstr "Draakkitaistelija" #. [unit_type]: id=Drake Fighter, race=drake #: data/core/units/drakes/Fighter.cfg:17 msgid "" "Drake Fighters wield curved war blades, and possess the fire-breathing " "skills of their ancestors. They can also fly, which is troubling to any foe. " "Their great strength, coupled with their hardened scales, is rightly " "frightening to swordsman of any other race." msgstr "" "Draakkitaistelijat käyttävät käyriä sapeleita ja pystyvät samaan tulen " "puhallukseen kuin esi-isänsä. He voivat myös lentää, mikä häiritsee jokaista " "vihollista. Suuri voima yhdistettynä heidän kovettuihin suomuihinsa on " "pelottava yhdistelmä minkä tahansa rodun miekkamiehille." #. [attack]: type=blade #: data/core/units/drakes/Fighter.cfg:24 #: data/core/units/drakes/Flameheart.cfg:27 data/core/units/drakes/Flare.cfg:26 #: data/core/units/drakes/Warrior.cfg:25 msgid "war blade" msgstr "sotakalpa" #. [unit_type]: id=Fire Drake, race=drake #: data/core/units/drakes/Fire.cfg:4 msgid "Fire Drake" msgstr "Tulidraakki" #. [unit_type]: id=Fire Drake, race=drake #: data/core/units/drakes/Fire.cfg:17 msgid "" "Not yet permitted to wear the red-gold reserved for the highest ranks of the " "Burners, the Fire Drakes trim their armor with silver. Though they have only " "begun to dedicate their lives to the flame that burns within them, its " "vitality emanates through their skin, scorching their scales to a reddish-" "gray." msgstr "" "Koska Tulidraakit eivät saa käyttää Polttajien korkeimmille tarkoitettua " "puna-kulta -väriä, Tulidraakit koristelevat suojiaan hopealla. Heidän " "sisässään palava liekki, jolle he ovat vasta omistautuneet, purkaa " "elinvoimansa draakkiensa ihon läpi, polttaen suomut punertavan harmaaksi." #. [unit_type]: id=Drake Flameheart, race=drake #: data/core/units/drakes/Flameheart.cfg:4 msgid "Drake Flameheart" msgstr "Liekkisydän" #. [unit_type]: id=Drake Flameheart, race=drake #: data/core/units/drakes/Flameheart.cfg:18 msgid "" "Flamehearts lack the strength to defeat other high-ranking drakes in single " "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " "own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" "Liekkisydämet eivät voiman puutteessa kykene lyömään muita korkea-arvoisia " "draakkeja kaksintaistelussa. Siksi he pyrkivät välttämään kahakoita " "heimossaan. Kokemus on opettanut Liekkisydämelle hänen valtansa rajat ja " "sen, milloin hän voi komennella alaisiaan ja milloin jättää nämä rauhaan. " "Liekkisydämet haastavat heimojohtajan vain harvoin ja vain silloin, kun " "muiden draakkien tuki on turvattu." #. [unit_type]: id=Drake Flare, race=drake #: data/core/units/drakes/Flare.cfg:4 msgid "Drake Flare" msgstr "Liekkidraakki" #. [unit_type]: id=Drake Flare, race=drake #: data/core/units/drakes/Flare.cfg:17 #, fuzzy #| msgid "" #| "Respected for the heat of their flame and revered for their charisma, " #| "Flares aspire to become great leaders of their people, both in war and " #| "peace. Though a small isolated tribe will sometimes accept a Flare as a " #| "leader, they are more often seen leading small war parties or mediating " #| "disputes with a subtle hand." msgid "" "Respected for the heat of their flame and revered for their charisma, Flares " "aspire to become great leaders of their people, both in war and in peace. " "Though a small isolated tribe will sometimes accept a Flare as a leader, " "they are more often seen leading small war parties or mediating disputes " "with a subtle hand." msgstr "" "Karismastaan tunnetut ja liekkinsä kuumuudesta kunnioitetut Liekkidraakit " "havittelevat kansansa johtajien paikkaa niin sodassa, kuin rauhassa. Vaikka " "pieni, eristynyt heimo saattaa joskus hyväksyä Liekkidraakin johtajakseen, " "heidät näkee yleensä johtamassa pieniä sotajoukkoja tai sovittelemassa " "erimielisyyksiä hienovaraisesti." #. [unit_type]: id=Drake Glider, race=drake #: data/core/units/drakes/Glider.cfg:4 msgid "Drake Glider" msgstr "Liitodraakki" #. [unit_type]: id=Drake Glider, race=drake #: data/core/units/drakes/Glider.cfg:18 msgid "" "Many drakes enjoy the flow of air over scales, leading them to don the light " "robes of the Glider caste. The long forays to the far reaches of the tribal " "territory are their passion, though other drakes often wonder what could " "lead someone to take on the drudgery of hunting when more glory could be " "found on the battlefield.\n" "\n" "Most often, Gliders hunt larger game like deer, swine, or dolphins; the " "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is " "invaluable for flushing and herding the quarry without harming it. If a " "Glider is called to the battlefield, he prefers to harass the enemy from a " "distance – and if all else fails, he will fight with his feet, keeping his " "precious wings as far from the enemy as possible." msgstr "" "Monet draakit nauttivat ilmavirrasta suomuissaan. Siksi he saattavat " "sonnustautua Liitodraakin kevyeen kaapuun. Pitkät saalistusretket " "heimoterritorioiden kaukaisimmille rajoille ovat heidän kunnianhimonsa, " "vaikka muut draakit usein ihmettelevät, mikä saa jonkun uurastamaan " "metsästämällä, kun taistelukentiltä saa enemmän kunniaa.\n" "\n" "Liitodraakit metsästävät yleensä suurta riistaa, kuten peuroja, sikoja tai " "delfiinejä. Draakkien ikiaikainen kyky syöstä tulta, jota haarniskan käyttö " "vaikeuttaa muilla kasteilla, on mittaamattoman arvokas taito riistan " "vahingottomassa ohjailussa. Jos Liitodraakki kutsutaan taistelukentälle, hän " "pyrkii kiusaamaan vastustajaansa matkan päästä - ja jos mikään muu ei auta, " "hän taistelee jaloillaan, pitäen arvokkaat siipensä niin kaukana " "vihollisesta, kuin mahdollista." #. [attack]: type=impact #: data/core/units/drakes/Glider.cfg:29 data/core/units/drakes/Hurricane.cfg:51 #: data/core/units/drakes/Sky.cfg:50 msgid "slam" msgstr "läimäys" #. [unit_type]: id=Hurricane Drake, race=drake #: data/core/units/drakes/Hurricane.cfg:4 msgid "Hurricane Drake" msgstr "Myrskydraakki" #. [unit_type]: id=Hurricane Drake, race=drake #: data/core/units/drakes/Hurricane.cfg:18 msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " "across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." msgstr "" "Halpamainen metsästäminen ja keräily, joista liitäjien kastin " "alempiarvoisemmat yksilöt tunnetaan, ei kuulu Myrskydraakkien alueeseen. He " "ovat draakkiarmeijan keskeinen osa, jotka partioivat pääjoukon ehellä, " "toimittavat viestejä taistelukentällä ja hyökkäävät vihollisen kimppuun " "silloin, kun sitä vähiten odottaa. Vastahakoisesti hyväksytty harjoittelu " "muiden kastien kanssa on lisännyt Myrskydraakkien taitoa taistelussa, mutta " "heidän voimakkain ominaisuus on edelleen nopeus ja lentokyky." #. [unit_type]: id=Inferno Drake, race=drake #: data/core/units/drakes/Inferno.cfg:4 msgid "Inferno Drake" msgstr "Roihudraakki" #. [unit_type]: id=Inferno Drake, race=drake #: data/core/units/drakes/Inferno.cfg:19 msgid "" "Inferno Drakes are masters of the fire they breathe, respected and feared in " "their tribes nearly as much as the draconic ancestors themselves. They can " "prowl unharmed through a firestorm of their own creation, scales tinged red " "from extensive use of their inner flame, their sculpted red-gold armor " "enhancing the illusion that they are, in fact, dragons." msgstr "" "Roihudraakit hallitsevat sisäisen tulensa ja heimot kunnioitavat ja " "pelkäävät lähes yhtä paljon, kuin itse esi-isiään, lohikäärmeitä. He voivat " "vahingoittumatta vaania omassa tulimyrskyluomuksessaan. Laaja sisäisen tulen " "käyttö on värjännyt heidän suomunsa punaisiksi. Suomut, sekä heidän " "muotoillut puna-kultahaarniskat vahvistavat sitä illuusiota, että he ovat, " "todellakin, lohikäärmeitä." #. [unit_type]: id=Sky Drake, race=drake #: data/core/units/drakes/Sky.cfg:4 msgid "Sky Drake" msgstr "Taivasdraakki" #. [unit_type]: id=Sky Drake, race=drake #: data/core/units/drakes/Sky.cfg:17 msgid "" "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their " "rank, glazed silver to honor their connection to the air. As leaders of the " "hunt, they are often away from their homes for long periods of time. Each " "tries to bring as much game home as possible, competing to gain the respect " "of their tribe and, just possibly, time with one of the closely-guarded " "drake females." msgstr "" "Taivasdraakkien käyttämä kevyt, keraaminen panssari on heidän arvonsa " "symboli, joka on hopeoitu kunnioittaakseen heidän yhteyttä taivaisiin. " "Metsästysretkien johtajina he ovat pitkiä aikoja poissa kotoa. Jokainen " "yrittää tuoda kotiinsa niin paljon riistaa, kuin mahdollista, kilpaillakseen " "heimonsa kunniasta - ja ehkä aivan laatuajasta jonkun tarkoin vartioidun " "naispuolisen draakin kanssa." #. [unit_type]: id=Drake Thrasher, race=drake #: data/core/units/drakes/Thrasher.cfg:4 msgid "Drake Thrasher" msgstr "Draakkimurskaaja" #. [unit_type]: id=Drake Thrasher, race=drake #: data/core/units/drakes/Thrasher.cfg:18 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " "learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " "can be done on the battlefield." msgstr "" "Draakkimurskaajat eivät halua kokea panssareitaan rajoitteena. Sen takia he " "ovat opetelleet suuntaamaan suojiensa painon vahvistamaan kehon " "liikesuuntaa, lisäten voimaa heidän keihäisiin ja kynsiin. Varusteet ja keho " "ovat yhtä; jopa heidän paksut kypärät - ja paksut kallot niiden alla - ovat " "aseita. Murskaajat täyttävät mielellään kastinsa velvollisuuksua niin kauan, " "kun ne voi täyttää taistelukentällä." #. [unit_type]: id=Drake Warden, race=drake #: data/core/units/drakes/Warden.cfg:4 msgid "Drake Warden" msgstr "Draakkikaartilainen" #. [unit_type]: id=Drake Warden, race=drake #: data/core/units/drakes/Warden.cfg:18 msgid "" "Wardens are set apart from the rest of the Clasher caste by two things: " "their ornate helms, modeled after their dragon ancestors, and the care with " "which they drape their armored wings in brightly colored cloth before " "reporting for duty. Though this mode of dress stems from the pride they feel " "for their role in drake society, it is far from ceremonial. Their cumbersome " "bronze plate is the strongest work from the Drake forges, and their halberds " "can cleave a human in half." msgstr "" "Draakkikaartilaiset eroavat iskusoturikastista kahdessa asiassa: heidän " "koristeellisista kypäristä, jotka on muotoiltu lohikäärme-esi-isien mukaan, " "ja huolellisuudesta, jolla he verhoavat panssaroidut siipensä kirkkaaseen " "kankaaseen ennen ilmoittautumista palvelukseen. Vaikkakin tämäntyylinen " "pukeutuminen johtuu ylpeydestä, jota he roolistaan draakkiyhteiskunnassa " "tuntevat, sillä ei ole mitään seremoniallista arvoa. Heidän kömpelö " "pronssilevypanssari on draakkiahjojen vahvinta työtä - ja heidän hilparinsa " "voivat halkaista ihmisen kahtia. " #. [unit_type]: id=Drake Warrior, race=drake #: data/core/units/drakes/Warrior.cfg:4 msgid "Drake Warrior" msgstr "Draakkisoturi" #. [unit_type]: id=Drake Warrior, race=drake #: data/core/units/drakes/Warrior.cfg:17 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " "tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " "hand." msgstr "" "Taistelijakastin draakki, kuten Draakkisoturi, on minkä tahansa heimon " "armeijan peruspilari. Mikään erikoistaito ei erota heitä. Vain heidän " "luontainen raaka voima ja sotilaskoulutus auttaa heitä kaivertumaan " "vihollislinjojen läpi. He taistelevat, kuten he ovat taistelleen " "vuosisatojan ajan, keraamilevyvahvisteiseen nahkaan pukeutuneena, " "perinteinen sotasäilä asennettuna kummassakin kämmenselässä." #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:4 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Alchemist" msgstr "Draakkimestari" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:21 msgid "" "To the Dunefolk, alchemy is less a form of philosophy or science, and more " "of an extension of the phytology that is practiced by herbalists. However, " "in contrast to their brethrens’ focus on herbs for medicine and healing, " "Alchemists utilize various plants and naturally occurring venoms to concoct " "potent poisons. Though useful for weakening tough enemies, the Alchemists’ " "art is viewed warily by other Dunefolk, for it is often employed for " "espionage and assassination. Nevertheless, almost every caravan will contain " "at least one Alchemist for precisely this reason — the political advantage " "from the threat of nearly untraceable poisons is not to be underestimated." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Alchemist.cfg:40 msgid "blowgun" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:4 msgid "Dune Apothecary" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:21 msgid "" "Even in the absence of battle, infection and injury are common plights in " "the harsh desert sands. Dunefolk healers, in particular, require vast " "knowledge of herbs and medicine in comparison with healers of other races; " "the lack of magic combined with the meager plantlife in the desert results " "in great difficulty in treating the plethora of ailments and poisons that " "plague the dune peoples. Apothecaries are typically more knowledgeable and " "well-traveled compared to their less experienced brethren, but the title is " "usually applied to those who undertake the complex task of tending to " "valuable medicinal plants. The Dunefolk have no means of healing without the " "necessary materials, and thus Apothecaries possess a special role in " "supporting the remedial arts of their kind." msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:4 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Blademaster" msgstr "Draakkimestari" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:22 msgid "" "Dunefolk swordsmen are known for playing a game called the ‘Laeqad " "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword-" "lengths in height—are hurled at them like javelins and they attempt to split " "the reed length-wise in midair. The trick to the game is that the reed is " "not circularly symmetric: most of the stalk is quite hard, but there is a " "thin line across the cross section that is softer and easier to cut. For " "even an experienced swordsman, splitting an entire Laeqad down its length " "would be an extraordinary achievement; most would be hard-pressed to cut " "even a single sword length, given the precise aim required to line up the " "blade with the reed’s soft spot. For a Blademaster, however, splitting " "several Laeqads in quick succession is quite ordinary, and some are even " "able to cut through two or three reeds simultaneously with a single sword " "swish.\n" "\n" "This game has more practical implications in real battles. No matter how " "elusive or well-armored the fighter, against a Blademaster, it often seems " "like the defense does not even exist. These warriors are undoubtedly the " "masters of offensive swordsmanship and are capable of subverting even the " "strongest fortifications." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Blademaster.cfg:30 #: data/core/units/dunefolk/Blademaster.cfg:39 #: data/core/units/dunefolk/Captain.cfg:31 #: data/core/units/dunefolk/Soldier.cfg:22 #: data/core/units/dunefolk/Swordsman.cfg:22 #: data/core/units/dunefolk/Swordsman.cfg:31 #: data/core/units/dunefolk/Warmaster.cfg:32 msgid "scimitar" msgstr "sapeli" #. [unit_type]: id=Dune Burner, race=dunefolk #: data/core/units/dunefolk/Burner.cfg:4 #, fuzzy #| msgid "Drake Burner" msgid "Dune Burner" msgstr "Polttodraakki" #. [unit_type]: id=Dune Burner, race=dunefolk #: data/core/units/dunefolk/Burner.cfg:17 msgid "" "An oft forgotten hazard of traversing the desert is the freezing cold that " "descends upon the sands during the night. To combat this, the Dunefolk " "typically make use of the highly flammable sap of the Sanbaar tree, which " "burns slowly and gently in small quantities. In larger amounts, however, " "Sanbaar sap is very nearly combustible and burns extremely violently. The " "Dunefolk quickly realized the applicability of such a substance to warfare " "and regularly employ fire spouting weapons to sow chaos among their enemies." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Burner.cfg:37 #: data/core/units/dunefolk/Firetrooper.cfg:38 #: data/core/units/dunefolk/Scorcher.cfg:38 msgid "flamethrower" msgstr "" #. [female] #: data/core/units/dunefolk/Burner.cfg:89 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Burner" msgstr "Polttodraakki" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:4 #, fuzzy #| msgid "Elvish Captain" msgid "Dune Captain" msgstr "Haltiakapteeni" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:25 msgid "" "Traditionally hailing from noble or military families, Dune Captains are the " "core of any Dunefolk platoon. Usually a position filled based on heritage " "rather than merit, Captains are those who are often relatively weak with the " "blade, but still reasonably trained in tactics. Unlike other leaders, the " "Captains’ abilities lie largely in directing their troops to strategically " "advantageous positions rather than directly raising their morale. The " "presence of such a commander is rarely inspiring for most Soldiers, but they " "are still quick to follow the expert tactical direction of their officers." msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:4 msgid "Dune Cataphract" msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:17 msgid "" "Cataphracts are eminent horsemen, riders of mounts that are possessed less " "of speed or endurance, but tremendous power instead. Bearing a lance along " "with their signature maces, these warriors are most often the secondary " "strike force after a primary assault. After enemy forces are already " "occupied and weakened by a flank of swordsmen, a common and terrifying sight " "is a group of Cataphracts lining up, lances pitched at the ready. A gap is " "made amongst the Dunefolk ranks, and in a single charge, these mighty " "horsemen pierce straight through enemy formations, dealing a lethal blow in " "a single stroke. Those who try to flee swiftly discover that neither sand " "nor hills deter these riders in the slightest, and the displaced air of a " "descending mace is the last sound they hear." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Cataphract.cfg:49 #: data/core/units/dunefolk/Explorer.cfg:39 #: data/core/units/dunefolk/Ranger.cfg:48 data/core/units/dunefolk/Rider.cfg:31 #: data/core/units/dunefolk/Rover.cfg:36 #: data/core/units/dunefolk/Sunderer.cfg:36 #: data/core/units/dunefolk/Swiftrider.cfg:31 #: data/core/units/dunefolk/Windrider.cfg:36 msgid "composite bow" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:4 #, fuzzy #| msgid "Dwarvish Explorer" msgid "Dune Explorer" msgstr "Kääpiötutkimusmatkailija" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:16 msgid "" "A slow-moving caravan out in the open desert is a prime target for bandits " "or marauders. In order to protect themselves, the Dunefolk employ Explorers " "to scout and repel potential threats. In doing so, these fleet fighters not " "only protect their vulnerable caravans, but pilfer the supplies of supposed " "raiders for themselves. When employed for warfare, Explorers no longer act " "only as scouts for probing enemies, but are skilled enough to be effective " "flankers or potent shock attackers." msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk #: data/core/units/dunefolk/Firetrooper.cfg:4 msgid "Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk #: data/core/units/dunefolk/Firetrooper.cfg:18 msgid "" "By refining Sanbaar sap through a very specific distillation process, it " "becomes possible to produce exceedingly flammable naphtha which burns even " "more violently than the sap it was derived from. Such a substance is, of " "course, extremely dangerous due to its highly combustible nature. Even " "Scorchers will shy away from its use since the potential for self injury is " "very high, but a few daring souls choose to use pure naphtha as their weapon " "of choice. The resulting destruction is more than enough to justify the use " "of such a hazardous chemical." msgstr "" #. [female] #: data/core/units/dunefolk/Firetrooper.cfg:91 msgid "female^Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Harrier, race=dunefolk #: data/core/units/dunefolk/Harrier.cfg:4 #, fuzzy #| msgid "Drake Warrior" msgid "female^Dune Harrier" msgstr "Draakkisoturi" #. [unit_type]: id=Dune Harrier, race=dunefolk #: data/core/units/dunefolk/Harrier.cfg:21 msgid "" "While Dune Harriers can fulfill a similar role to Striders in hampering " "enemy forces, their name is actually derived from the harrier falcons they " "employ to maintain contact with the bulk of a Dunefolk army. Most commonly " "found operating behind enemy lines, Harriers are usually tasked with " "providing useful intelligence on enemy troop movements. However, when the " "time is right, these agile warriors gather together and strike at the rear " "of weakened supply lines or flanks. A rain of bolas followed by a piercing " "thrust of spears is often enough to severely cripple the target, allowing " "the main Dunefolk force to close in and finish the job. The choice to stand " "and fight is not an easy one either: Harriers are considerably skilled in " "wielding their spears, and their falcons can provide an extra attack when " "absolutely necessary." msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:4 #, fuzzy #| msgid "Duelist" msgid "Dune Herbalist" msgstr "Kaksintaistelija" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:21 msgid "" "As those responsible for caring for the ill and wounded among the Dunefolk, " "Herbalists possess both the medicinal skills to heal a variety of " "afflictions and the skill to seek and gather restorative herbs. Their " "motivations are many; some look to it as an adventure or as a steady source " "of pay while others feel it to be a duty to their society. No matter the " "reason, Herbalists are an invaluable part of Dunefolk society and are " "especially useful for their ability to administer quick treatments in the " "midst of battle or while traveling in the desert.\n" "\n" "Even among the nomadic Dunefolk, healers journey a great deal in search of " "the various flora and fauna that supply their work. Hardened by their " "travels, many of these men are even able to heal themselves." msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:4 #, fuzzy #| msgid "Drake Burner" msgid "Dune Luminary" msgstr "Polttodraakki" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:21 msgid "" "On the surface, it is not entirely clear what distinguishes a Luminary from " "other healers among the Dunefolk. Certainly, a Luminary may be marginally " "more knowledgeable, well-traveled, or skilled in combat compared to " "Herbalists or Apothecaries, but the difference is usually modest at best. " "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of " "Dunefolk healers and grants these men both the greatest esteem and the " "greatest envy.\n" "\n" "There is some speculation that a secret order exists among the Luminaries. " "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and " "advise many Dunefolk leaders from the shadows. Such a thing has never been " "proven, but the fact remains that some Luminaries seem to hold much more " "influence than their abilities should afford." msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:4 msgid "Dune Marauder" msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:17 msgid "" "Some find themselves well suited to the life of a Raider and may even form " "their own clans with like-minded individuals. Ever roaming the deserts for " "unwary travelers or vulnerable caravans, these horsemen make their " "livelihood off of scavenging and pilfering. Having no particular specialty, " "Marauders are neither the strongest warriors, nor the most dexterous " "archers; nevertheless, they are among the most dangerous enemies out in the " "desert due to their sheer maneuverability. A coordinated Marauder attack can " "wipe out even medium-sized camps before any response is possible, and " "against stronger foes, guerrilla tactics may allow them to prevail where " "brute force does not. For this reason, they are sometimes hired by small " "armies or wealthier caravans as a deterrent to unwanted raids." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Marauder.cfg:31 #: data/core/units/dunefolk/Raider.cfg:29 #: data/core/units/goblins/Pillager.cfg:41 msgid "torch" msgstr "soihtu" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:4 #, fuzzy #| msgid "Dragoon" msgid "Dune Paragon" msgstr "Rakuuna" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:18 msgid "" "In many Dunefolk city-states, the process for selecting the next generation " "of leaders is a long process that takes place over many years. In each " "generation, a few particularly talented youths among the nobility are " "trained separately from their peers. Eat, sleep, and train, these warriors " "learn to live and breathe swordsmanship as their core identity more than " "even an extension of themselves. From adolescence, ten years of intense " "training paves the path to the final test, a series of duels to the death " "between pairs of these fighters. When the dust settles and the process is " "ended, eight are left remaining. These men are granted the title Kal, or " "collectively, Kalai.\n" "\n" "Among the Dunefolk, while great leaders are required to have mastered the " "blade, the ruling caste is required to know far more than mere swordplay. " "Gruelling training is usually followed by either several years of nomadic " "roving through the deserts or dedication of the mind to the sciences, the " "purpose of which is to find a self-motivated path toward enlightened wisdom. " "No matter the case, at the end of the second training period, the remaining " "Kalai return and demonstrate their knowledge to the elders of the current " "ruling caste. Those who are found worthy are then called Paragon, warriors " "of great strength and acuity who may then be considered as candidates to " "lead the next generation of Dunefolk." msgstr "" #. [attack]: type=impact #: data/core/units/dunefolk/Paragon.cfg:38 msgid "pommel strike" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:4 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Raider" msgstr "Hukkaratsastaja" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:16 msgid "" "Though rarely found in organized armies, Raiders are a staple among the " "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In " "these scenarios, raw power is of little concern. The greatest importance is " "placed on speed—striking quickly, spreading as much chaos with their torches " "in the shortest time possible, allows these riders to get in and out of the " "blitz without any fear of counterattack. Raiders are the fastest of the " "Dunefolk, capable of outpacing nearly anything they might encounter in the " "sandy deserts." msgstr "" #. [unit_type]: id=Dune Ranger, race=dunefolk #: data/core/units/dunefolk/Ranger.cfg:4 #, fuzzy #| msgid "Ranger" msgid "Dune Ranger" msgstr "Samooja" #. [unit_type]: id=Dune Ranger, race=dunefolk #: data/core/units/dunefolk/Ranger.cfg:17 msgid "" "From the journal of Balah, the Dune Watcher:\n" "\n" "“... Today was the sixth day. Six days of pursuit through the desert without " "sleep, without rest... but, I require neither. The Bloodeye Roc has pilfered " "too many of my herd for its ravenous feasting. I must be rid of it before " "the caravan starves. I have tracked it thus far, and no matter how far it " "flees, I shall follow.\n" "\n" "... blast it! The creature was only a couple hundred paces away, but the sun " "was in my eyes! I managed to land a few arrows on the foul thing, but only " "enough to slow it. Still, it seems to be tiring faster than I. With any " "luck, I will catch it before it can reach the mountains.\n" "\n" "... Day eleven. I cornered the creature after it landed on the hillside, but " "there were three more that I was not accounting for. Rocs are ferocious " "creatures in close quarters; fighting one is already no simple task, but " "four at once? I am lucky I brought my second axe, otherwise I would have " "sustained severe injury during that battle. As it is, I am waiting for the " "gauze to set on my leg before I return to slay the final two. Perhaps then " "it will finally be time to eat and get some rest.\n" "\n" "... it comes as a surprise to even me that I traveled nearly halfway across " "the Northern Dunes in my twenty-one day expedition. It would take the " "caravan nearly three months to make that trip, but I do suppose the " "circumstances around my joruney were somewhat extenuating. On the bright " "side, I was able to procure some salted roc meat along the way, which should " "make for a fine treat for the children. It will also be nice to see some of " "the other Rangers again. My tale might not be that impressive to them, but " "at least it is an improvement over my previous encounter with the wyvern...”" msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:4 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Rider" msgstr "Hukkaratsastaja" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:16 msgid "" "The Dunefolk are prominent horse breeders who raise many different varieties " "of mounts to fulfill various purposes. Those who are used for hard labor are " "bred for power, while those for journeys or caravans are bred for endurance. " "For warfare, a mix of traits is usually best, though the ability to easily " "and rapidly traverse sand is of utmost importance. The riders of these " "horses primarily function as scouts and messengers, or occasionally as " "supporting forces for weakened lines. The crucial trait of maneuverability " "is what allows these horsemen to be so effective and versatile out on the " "rolling dunes." msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:4 msgid "Dune Rover" msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:16 msgid "" "Originating from the nomadic wanderers of the open deserts, Rovers, in many " "ways, represent the ideal Dunefolk soldier: flexible, mobile, equally " "effective in defense and offense as well as in ranged or close combat. They " "are hardy inhabitants of the deserts and hills that they call home and " "experienced hunters and trackers. While lacking training as formal soldiers, " "the skills Rovers employ for survival in the desert translate readily to " "warfare. Their unique trait of fighting best at dawn or dusk corresponds " "with the time when desert temperatures are the most habitable." msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk #: data/core/units/dunefolk/Scorcher.cfg:5 msgid "Dune Scorcher" msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk #: data/core/units/dunefolk/Scorcher.cfg:18 msgid "" "The Scorcher’s name is derived not from the destruction they wreak on " "adversarial formations, but on their own singed appearance. By experimenting " "endlessly with their equipment, most Scorchers inevitably overstep their " "bounds and are seared by the highly volatile Sanbaar sap that soaks their " "weapons. Bearing their burns as a mark of pride in their work, these archers " "relish igniting great swaths of flame on the battlefield, though this " "sometimes results in unintended friendly fire as well." msgstr "" #. [female] #: data/core/units/dunefolk/Scorcher.cfg:91 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "Pimeyden rouva" #. [unit_type]: id=Dune Skirmisher, race=dunefolk #: data/core/units/dunefolk/Skirmisher.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Dune Skirmisher" msgstr "Sauriaanitaistelija" #. [unit_type]: id=Dune Skirmisher, race=dunefolk #: data/core/units/dunefolk/Skirmisher.cfg:17 msgid "" "Born and raised out on the open sands, Dune Skirmishers are accustomed to " "the harsh, arid desert heat and inhospitable terrain. Compared to even other " "Dunefolk, Skirmishers are unnaturally agile on the unstable dunes, allowing " "them to safeguard their herds and hunt the barrens with ease. When applied " "to battle, the same agility allows them to both slip through enemy lines and " "avoid all manner of attack. These skills make Skirmishers effective " "saboteurs, capable of cutting of escape routes and supply lines, " "assassinating key units, or pincering an enemy formation into a " "disadvantageous position." msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:4 msgid "Dune Soldier" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:16 msgid "" "While most Dunefolk castes serve an additional practical purpose beyond only " "direct warfare, Dune Soldiers are among the few who are completely dedicated " "to military purposes. By train intensely to hone their skill in swordplay, " "Soldiers learn to navigate tricky fights in close quarters and repel ranged " "assaults with their shields. A typical Dunefolk formation makes use of this " "adeptness by placing Soldiers in a spaced pattern, allowing them to draw out " "clustered enemy lines and overwhelm their foes in pseudo single combat." msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:4 msgid "Dune Spearguard" msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:16 msgid "" "The push and pull of any battle requires varying degrees of offense and " "defense. The Dunefolk no doubt value offense as the greater of the two and " "focus their greatest efforts on training skilled swordsmen, but in any band " "of warriors, a small number of soldiers opt to trade in their sword and " "instead fulfill the vital duties of the Spearguard. Guarding crucial supply " "lines and vantage points, Spearguards are most often positioned slightly " "behind the main line and used as a supporting force or a deterrent to " "flanking attacks. Though these fighters tend to see less direct combat than " "their sword-wielding brethren, they are highly skilled with spear and shield " "and more than capable of repelling most advances." msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:4 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Spearmaster" msgstr "Draakkimestari" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:17 msgid "" "Among the Dunefolk armies, the highest prestige goes to the master swordsmen " "leading every assault. Though honored for their service in battle, those who " "wield the spear and shield are largely forgotten beyond that: the path of a " "spearman is to fulfill the least desirable role in combat without glory or " "recognition. When a Dunefolk assault fails and a retreat must be had, a rank " "of Spearguards is usually left behind to hold back the counterassault. " "Though providing a formidable defense, the shield line is inevitably " "overwhelmed and most of the Spearguards lost to the maw of war. On the off " "chance that one manages to survive and find his way back to the recuperating " "army, he is often reprimanded for failing to stand his ground and die with " "the rest of his unnamed brethren. Nevertheless, after a minor scolding, the " "warrior is accepted back and carries his hard won experience into the next " "battle.\n" "\n" "It is not a formal title, but ‘Spearmaster’ is what Spearguards call their " "companions who manage to return from the usually suicidal defense that the " "Dunefolk mount to guard their retreats. Hardly a term of praise or " "distinction, it is still a modicum of recognition for those who were " "prepared to die as nameless martyrs to protect their brethren." msgstr "" #. [unit_type]: id=Dune Strider, race=dunefolk #: data/core/units/dunefolk/Strider.cfg:4 #, fuzzy #| msgid "female^Fugitive" msgid "female^Dune Strider" msgstr "Karkuritar" #. [unit_type]: id=Dune Strider, race=dunefolk #: data/core/units/dunefolk/Strider.cfg:17 msgid "" "The power of any Dunefolk assault is inhibited by one major drawback: " "organized Dunefolk forces tend to be rather slow. Because of this, enemy " "forces often have the ability to regroup and call upon reinforcements, in " "which case a second assault becomes much more difficult. To combat this, " "Dune Striders exchange their rudimentary slings with heavy bolas, allowing " "them to slow retreating lines from the side and prevent a clean escape. The " "same tactic can be applied in the opposite scenario of a Dunefolk retreat; " "an advancing army can be hampered, allowing injured Dunefolk warriors time " "to recuperate. The danger of such a tactic is that despite their " "elusiveness, Striders are fairly fragile in direct combat and are easily " "taken down if left exposed." msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:4 msgid "Dune Sunderer" msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:16 msgid "" "Among the many different type of Dune horsemen, there are those who most " "enjoy the frantic melee at the heart of battle. Those who are so disposed—" "and skilled enough to survive multiple skirmishes—are recruited into the " "ranks of the Sunderers. As sturdy, robust warriors, these men usually bear " "short-ranged maces, a rather odd choice of weaponry for most riders. That is " "not to say Sunderers are impotent in any way: though not typically effective " "chargers, even a small group of Sunderers is powerful enough to breach any " "enemy line through sheer force. In a situation that requires it, these " "horsemen possess enough skill with the bow to weaken enemy forces or pick " "off fleeing stragglers." msgstr "" #. [unit_type]: id=Dune Swiftrider, race=dunefolk #: data/core/units/dunefolk/Swiftrider.cfg:4 msgid "Dune Swiftrider" msgstr "" #. [unit_type]: id=Dune Swiftrider, race=dunefolk #: data/core/units/dunefolk/Swiftrider.cfg:16 msgid "" "Swiftriders are those who favor archery over melee weaponry. Fleet and " "elusive, these horsemen are experts at harassing less mobile foes with hails " "of arrows. As excellent skirmishers in the desert, Swiftriders are most " "often used as combat scouts or to hunt down fleeing enemies. Though not " "usually trained for infiltration or spying, these equestrians’ ability to " "pass messages from afar with their long-ranged arrows is of great use to " "maintain communication among the Dunefolk armies." msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:4 #, fuzzy #| msgid "Swordsman" msgid "Dune Swordsman" msgstr "Miekkamies" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:16 msgid "" "In a direct clash of large armies, the Dunefolk commonly encounter either " "densely packed ‘Shield Walls’ or heavily fortified enemy positions. Striking " "against these highly organized fronts can be quite challenging; an enemy " "formation might leave only small, brief gaps between shields and armor, " "while threatening a counterstrike with a thrust of spears and projectiles. " "Thus, Dunefolk swordplay places a heavy emphasis on power and more " "importantly, precision. A warrior might find only one chance to strike at an " "enemy, but an experienced Dune Swordsman is more than likely to seize the " "opportunity and make his strike count. Honing in with nearly unnatural " "accuracy, a contingent of of Swordsmen is enough to crack even the sternest " "of defenses." msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:4 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Warmaster" msgstr "Draakkimestari" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:26 msgid "" "In direct contrast with other Dunefolk commanders, Warmasters focus heavily " "on rousing their troops and maintaining high morale. These generals are " "often found at the forefront of battle, leading by example and fighting and " "bleeding alongside their soldiers. While Warmasters usually leave the finer " "details of strategy to their Captains, they are certainly capable tacticians " "as well; many a battle has been won on an inventive or surprise maneuver " "that is often the creative byproduct of combat experience rather than formal " "training. Said to be a veteran of a thousand battles, a Warmaster is an " "expert leader that should never be underestimated." msgstr "" #. [unit_type]: id=Dune Windrider, race=dunefolk #: data/core/units/dunefolk/Windrider.cfg:4 msgid "Dune Windrider" msgstr "" #. [unit_type]: id=Dune Windrider, race=dunefolk #: data/core/units/dunefolk/Windrider.cfg:17 msgid "" "Archery on horseback presents a number of additional challenges that very " "few are able to overcome. What separates the renowned Windrider caste from " "other bowmen is their ability to not only master these difficulties, but " "turn them into benefits instead. Making great use of their steeds’ " "incredible speed, a Windrider is actually a better archer when mounted as " "compared to on land. The extra momentum from riding on horseback provides " "additional force to their already potent shots, and by riding in meandering " "patterns, these bowmen are able to curve the trajectories of their arrows, " "reaching targets they might not be able to otherwise. Having honed their " "craft to its apex, Windriders are undisputed masters of ranged combat among " "the Dunefolk." msgstr "" #. [unit_type]: id=Wyvern Rider, race=monster, description= #: data/core/units/dunefolk/Wyvern_Rider.cfg:4 #, fuzzy #| msgid "Gryphon Rider" msgid "Wyvern Rider" msgstr "Aarnikotkaratsastaja" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:4 msgid "Dwarvish Arcanister" msgstr "Muinaistaitaja" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:30 msgid "" "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys " "wounded enemies almost instantly, and rarely fails to cause a wound when " "that is his intent. His skill in runecrafting is unrivaled, and the glyphs " "he carves into his weapons and armor deflect the blows of his enemies." msgstr "" "Muinaistaitajat on kaikkein vahvimpia riimuja takovista kääpiöistä. " "Muinaistaitaja pystyy tuhoamaan haavoittuneet viholliset lähes hetkessä ja " "kykenee halutessaan edes haavoittamaan jotakuta. Hänen " "riimuntaontakyvyillään ei ole vertaa, ja symbolit, joita hän kaivertaa " "aseisiinsa ja haarniskoihinsa, kääntävät vihollisten iskut toisaalle." #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/core/units/dwarves/Berserker.cfg:4 msgid "Dwarvish Berserker" msgstr "Hurmoskääpiö" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:4 msgid "Dwarvish Dragonguard" msgstr "Lohikäärmekaartilainen" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:4 msgid "Dwarvish Explorer" msgstr "Kääpiötutkimusmatkailija" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:18 msgid "" "Dwarvish Explorers are peerless survivalists. Using only the equipment they " "carry, they can range for months around the forests and mountains looking " "for new seams of ore and deposits of minerals. Whilst their skill in a melee " "is less than some other dwarves, they are unmatched with throwing axes, " "having practiced this skill hunting in the mountains. Their maneuverability " "makes them dangerous and tricky foes." msgstr "" "Kääpiötutkimusmatkailijat ovat ainutlaatuisia selviytyjiä. He voivat samota " "kuukausia metsissä ja vuorilla etsien uusia malmi- ja mineraaliesiintymiä, " "varustautuen ainoastaan helposti kannettavilla varusteilla. Vaikka heidän " "lähitaistelutaitonsa ovat muihin kääpiöihin verrattuna heikompia, " "kirveenheitossa he ovat vertaansa vailla. Ovathan he harjoitelleet " "metsästäen vuorilla. Liikkuvuutensa takia Kääpiötutkija ovat vaarallinen ja " "vaikea vastus." #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/core/units/dwarves/Fighter.cfg:4 msgid "Dwarvish Fighter" msgstr "Kääpiösoturi" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/core/units/dwarves/Guardsman.cfg:4 msgid "Dwarvish Guardsman" msgstr "Kääpiövartija" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:4 msgid "Dwarvish Lord" msgstr "Kääpiöylimys" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:18 msgid "" "Clad in shining armor, these dwarves look like kings from under the " "mountains. They wield axe and hammer with masterful skill, and can hit a " "target with a thrown hand axe at several paces. Though slow on their feet, " "these dwarves are a testament to the prowess of their kin." msgstr "" "Puettuina kiiltävään panssariin nämä kääpiöt näyttävät vuorenalaisilta " "kuninkailta. He käyttävät kirvestä ja vasaraa suurella taidolla ja osuvat " "kohteeseen heittokirveellä useiden askelien päästä. Vaikka he ovat hitaita " "jaloistaan, ovat he kuitenkin todistus kansansa voimasta." #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "Kääpiötienraivaaja" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:22 msgid "" "These hardy dwarves are sometimes away from their caves for long periods, " "scouting and patrolling the borders. They spend this time watching for " "invaders, and fighting bandits and thieves who encroach on dwarvish " "territory. They are powerful fighters in a melee, and from a distance their " "deftly thrown axes can rival the power and accuracy of a human archer." msgstr "" "Nämä karaistut kääpiöt ovat joskus poissa luolistaan pitkiä aikoja " "tiedustelemassa ja partioimassa rajavyöhykkeillä. He käyttävät tämän ajan " "etsiäkseen maahantunkeutujia ja taistellakseen rosvoja vastaan, jotka " "loukkaavat kääpiöiden aluetta. He ovat voimakkaita lähitaistelijoita ja " "matkan päästä taitavasti heitetyt kirveet ovat kova vastaus " "ihmisjousiampujan voimalle ja tarkkuudelle." #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:4 msgid "Dwarvish Runesmith" msgstr "Riimuseppä" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:28 msgid "" "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into " "their weapons and armor. These runes infuse the runesmith’s blows with power " "and accuracy, and disrupt the blows of their enemies, causing them to strike " "softly, weakly and on the armor of the defender." msgstr "" "Harjaantuneet kääpiöiden riimusepät kaivertavat muinaisia riimuja aseisiinsa " "ja haarniskoihinsa. Nämä riimut saavat riimusepän iskut tarkoiksi ja " "voimakkaiksi ja häiritsevät sepän vihollisia, joiden iskut osuvat heikosti " "tai kilpistyvät puolustajan haarniskaan." #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:4 msgid "Dwarvish Scout" msgstr "Kääpiötiedustelija" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:22 msgid "" "Although the dwarves cannot match the taller races in a sprint, when " "unencumbered by heavy armor their tremendous stamina and endurance allows " "them to match all but the fastest on foot. Dwarvish Scouts use this to their " "advantage, ranging ahead of the main force and reporting back on troop " "movements and dispositions, or securing important objectives. Outside of " "battle, they are often used to relay messages between dwarvish communities. " "However, they pay for their speed with the poorer protection provided by " "their lighter armor." msgstr "" "Vaikka kääpiöt eivät ole vahvoilla pikajuoksussa pidempiä rotuja vastaan, " "panssaroimattomina heidän hirmuinen kestävyytensä haastaa kaikki, paitsi " "nopeimmat. Kääpiötiedustelijat hyödyntävät tätä, mennen pitkälle " "pääjoukkueen edelle ja raportoiden sitten vihollisjoukkojen liikkeistä ja " "luonteesta, tai turvaten tärkeitä kohteita. Taistelun ulkopuolella he " "yleensä välittävät viestejä kääpiöyhteisöjen välillä. Heidän nopeus " "kuitenkin kostautuu heikommasta suojasta, jonka kevyempi haarniska antaa." #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:4 msgid "Dwarvish Sentinel" msgstr "Järkkymätön kääpiö" #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/core/units/dwarves/Stalwart.cfg:4 msgid "Dwarvish Stalwart" msgstr "Kaartin kääpiö" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:4 msgid "Dwarvish Steelclad" msgstr "Rautapaita" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:18 msgid "" "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads " "are the vanguard of dwarvish armies. They are renowned for their resilience " "in the heat of battle, and their mastery of both battleaxe and warhammer " "make them imposing foes indeed." msgstr "" #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/core/units/dwarves/Thunderer.cfg:4 msgid "Dwarvish Thunderer" msgstr "Ukkoskääpiö" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:4 msgid "Dwarvish Thunderguard" msgstr "Ukkosvartija" #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/core/units/dwarves/Ulfserker.cfg:4 msgid "Dwarvish Ulfserker" msgstr "Kiihkokääpiö" #. [unit_type]: id=Elvish Archer, race=elf #: data/core/units/elves/Archer.cfg:4 msgid "Elvish Archer" msgstr "Jousihaltia" #. [unit_type]: id=Elvish Archer, race=elf #: data/core/units/elves/Archer.cfg:19 msgid "" "As primarily foragers and hunters, most elves learn to become proficient " "archers from a young age. Besides being only a practical skill, archery is " "also a common pastime and many competitions are held in sport for the " "entertainment of spectators and participants alike. This ability is readily " "turned to battle in times of war, where many elves will wield bows as their " "weapons of choice. Though not as sturdy as their human or orc counterparts, " "Elvish archers are still effective combatants, especially when fighting from " "the safety of their forests." msgstr "" #. [female] #: data/core/units/elves/Archer.cfg:80 msgid "female^Elvish Archer" msgstr "Jousihaltia" #. [unit_type]: id=Elvish Avenger, race=elf #: data/core/units/elves/Avenger.cfg:4 msgid "Elvish Avenger" msgstr "Haltiasissi" #. [unit_type]: id=Elvish Avenger, race=elf #: data/core/units/elves/Avenger.cfg:20 msgid "" "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting supply lines and surrounding the " "enemy in one fell stroke. This has, at times, been interpreted as a form of " "vengeance for their brethren lost earlier in the battle. While not so base " "in design, it is not at all inaccurate.\n" "\n" "Even more than other elves, Avengers are a part of the realm of the forests, " "spending most of their time living among the arboreal creatures and learning " "the hidden secrets in the woods. As the keepers of nature, these elves have " "the propensity to explore the wilds even beyond the boundaries of the " "forests and are adept at traversing rough terrains like mountains and " "deserts. Even in such unfamiliar territories, Avengers are already powerful " "combatants; in their homes in the trees, they are nigh unassailable, capable " "of assassinating enemies from the shadows with little chance of retaliation. " "It is this ability which instills the most fear into any invading army, for " "fighting a force that can barely be tracked or seen in the forests leaves " "very little room for counterattack and customarily results in crushing " "defeat." msgstr "" #. [female] #: data/core/units/elves/Avenger.cfg:95 msgid "female^Elvish Avenger" msgstr "Haltiasissi" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:4 msgid "Elvish Captain" msgstr "Haltiakapteeni" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:25 msgid "" "Elvish captains usually lead patrols and command garrisons that stand guard " "over the vast forests in elvish territory. Unlike leaders from other races, " "they are mostly proficient at navigating small skirmishes rather than large-" "scale battles, and are especially skilled at defensive maneuvering. Captains " "typically command small units that remain together for extended periods of " "time, allowing them to personally mentor and befriend their troops. They are " "often observed to lead through camaraderie and amicability, but still " "command great respect from their kin." msgstr "" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:4 msgid "Elvish Champion" msgstr "Haltiain esitaistelija" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:19 msgid "" "Elves are typically peaceable by nature and most will attack only in " "retaliation for some wrongdoing wrought upon them. However, there are some " "elves who revel in the glory of battle and deliberately seek combat—" "purposeful or otherwise—for their own enjoyment. Naturally, most of these " "warriors live short lives devoted to honing their swordsmanship in an effort " "to conquer the battlegrounds: only the most talented thereof are capable of " "surviving constant combat and earning the title of ‘Champion’. Having spent " "their whole lives refining their prowess with the blade, these elves are " "exceptionally dangerous and should never be underestimated." msgstr "" #. [unit_type]: id=Elvish Druid, race=elf #: data/core/units/elves/Druid.cfg:4 msgid "female^Elvish Druid" msgstr "Haltiadruidi" #. [unit_type]: id=Elvish Druid, race=elf #: data/core/units/elves/Druid.cfg:19 msgid "" "The magic of the wood-elves is poorly suited for combat, but effective " "nonetheless. The forests in which they thrive can become quickened by a word " "of command, and will lash out at those who threaten their peace.\n" "\n" "The chief ability of Druids lies in healing, and it is for this skill that " "they are revered by their people." msgstr "" "Metsähaltioiden taikuus sopii huonosti taisteluun, mutta on silti tehokasta. " "He voivat muutamalla sanalla elävöittää asuttamansa metsän, jotka lyövät " "kaikki heidän rauhaansa uhkaavat.\n" "\n" "Heidän tärkein kykynsä on parantaminen. Tämän taidon takia haltiadruidit " "ovat kansansa rakastamia." #. [attack]: type=impact #: data/core/units/elves/Druid.cfg:37 data/core/units/elves/Shyde.cfg:42 msgid "ensnare" msgstr "kiinniotto" #. [unit_type]: id=Elvish Enchantress, race=elf #: data/core/units/elves/Enchantress.cfg:4 msgid "female^Elvish Enchantress" msgstr "Haltialumoojatar" #. [unit_type]: id=Elvish Enchantress, race=elf #: data/core/units/elves/Enchantress.cfg:19 msgid "" "The magic of the elves is wholly unlike that of humanity, so much so that " "humans are almost universally incapable of understanding it, let alone using " "it. Likewise, those who are masters of it are equally enigmatic; though it " "can be said that they are revered by their people, very little can be said " "about their actual function or purpose within that society." msgstr "" "Haltioiden taikuus on täysin erilaista kuin ihmisten. Niin paljon, että " "ihmiset ovat maailmanlaajuisesti kykenemättömiä ymmärtämään sitä, " "puhumattakaan käytöstä. Samoin ne, jotka ovat sen mestareita, ovat samalla " "lailla arvoituksellisia. Vaikka voidaan sanoa heidän olevan kunnioitettuja " "väkensä keskuudessa, erittäin vähän voidaan sanoa heidän toimistaan tai " "tarkoituksistaan yhteiskunnassa." #. [attack]: type=impact #: data/core/units/elves/Enchantress.cfg:36 data/core/units/elves/Shaman.cfg:37 #: data/core/units/elves/Sorceress.cfg:38 #: data/core/units/wose/Wose_Shaman.cfg:49 msgid "entangle" msgstr "sitominen" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:4 msgid "Elvish Fighter" msgstr "Haltiasoturi" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:18 msgid "" "Among elves, swordplay is most commonly practiced by rangers and border " "patrols, who serve primarily as guardians of the forests and more " "occasionally as small squads for intrusions into other territories. Elvish " "swordsmanship is known for its emphasis on swift, agile strikes, generating " "less power than human or orcish warriors, but also leaving less time to " "react and counter. Most elves can learn the basics of swordplay relatively " "quickly and will readily pick up the blade when confronted with battle." msgstr "" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:4 msgid "Elvish Hero" msgstr "Haltiasankari" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:18 msgid "" "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning " "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. " "Often translated to ‘Elvish Heroes’ in the human tongue, this name does " "indicate some level of esteem and prestige, but is not used to glorify the " "position that these elves hold. Elvish Heroes are those who have survived " "numerous wars and have outlived many of their friends who fell in prior " "battles. They have seen all manner of atrocity committed by all races, be it " "orcs and humans ravaging the natural beauty of the forests, or even their " "own kind, other elves who are not above slaughtering innocent people out of " "pride and vengeance. Many years of fighting naturally make these swordsmen " "highly skilled in melee combat, but the hardships and destruction wrought by " "war take a great toll on both mind and body. While the Elves realize the " "necessity of military strength and honor the ‘Sárcanet’ as heroes for their " "service, such a status is not one often sought after by the majority of " "Elvenkind." msgstr "" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:4 msgid "Elvish High Lord" msgstr "Haltiasuurlordi" #. [unit_type]: id=Elvish High Lord, race=elf #. "awesome" is used here in the sense of "causing awe", not in the sense of "very good". #: data/core/units/elves/High_Lord.cfg:19 msgid "" "The leaders of elvenkind command an instinctive loyalty from their people " "that rulers of other races can only envy, and earn it with great mindfulness " "and wisdom. Quiet and contemplative in times of peace, a High Lord in the " "full of his wrath is an awesome sight indeed." msgstr "" "Haltiakansa on johtajiaan kohtaan niin uskollinen, että muiden kansojen " "johtajat voivat vain katsoa kateellisina vierestä. Haltioiden Suurlordit " "ansaitsevatkin tämän huolella ja viisaudella . Rauhan aikana hiljaiset ja " "mietiskelevät Suurlordit ovat vihan täyttäminä kieltämättä hämmästyttävä " "näky. " #. [unit_type]: id=Elvish Lady, race=elf #: data/core/units/elves/Lady.cfg:5 msgid "female^Elvish Lady" msgstr "Haltialeidi" #. [unit_type]: id=Elvish Lady, race=elf #: data/core/units/elves/Lady.cfg:21 msgid "" "Elves choose their leaders for their wisdom and sensitivity to the balance " "of universal forces; foresight is what has protected them in times of " "uncertainty. Their just reign is rewarded by the unflagging fealty of their " "people, which is the greatest gift for which any ruler could ask." msgstr "" "Haltiat valitsevat johtajakseen sen, joka on sekä viisas, että herkkä " "universaalien voimien tasapainolle. Kaukokatseisuus on suojellut heitä monta " "kertaa epätietoisuudelta. Heidän hallintonsa palkitaan alamaisten " "horjumattomalla uskollisuudella, joka on suurin lahja, jota kukaan " "hallitsija voisi pyytää." #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:4 msgid "Elvish Lord" msgstr "Haltialordi" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:18 msgid "" "Succession among the Elvish nobility is a highly structured process " "determined by a number of stringent constraints. The future leaders of the " "elves have the difficult task of governing the three-fold aspects of Elvish " "society: warriors and rangers who defend the forests, peaceable civilians " "who shy away from combat altogether, and the collective group of healers and " "mystics who study the art of faerie magic. Being able to reconcile the " "differences between these factions and effectively lead their people " "requires considerable personal merit and a deep understanding of all elves, " "be they warrior, mystic, or pacifist.\n" "\n" "Many elves begin training in archery and swordsmanship from a young age, and " "especially promising adolescent boys of appropriate lineage are selected to " "study under Enchantresses who have mastered the mystic arts. Since the " "nature of faerie magic lends itself more to female elves than to male elves, " "only the most talented learn to temper the volatile way of the faerie and " "connect themselves to the world of the arcane. Those who prove their " "personal mettle in swordsmanship and sorcery must then learn to apply their " "newfound powers wisely, for violent conflict is something never to be taken " "lightly, and just because a battle can be won does not mean it should be " "fought in the first place. Reconciling potent combat prowess with diplomatic " "restraint is difficult for most, but those who can do so are granted the " "title of Lord and become the next generation of Elvish leadership." msgstr "" #. [unit_type]: id=Elvish Marksman, race=elf #: data/core/units/elves/Marksman.cfg:4 msgid "Elvish Marksman" msgstr "Haltiatarkk’ampuja" #. [unit_type]: id=Elvish Marksman, race=elf #: data/core/units/elves/Marksman.cfg:19 msgid "" "Elves have an intimate connection to the world of faerie, which innately " "imbues them with a small amount of magic and grants them highly acute " "senses. This, combined with years of hunting in the deep forests, makes the " "elves incredibly keen-sighted, a gift which contributes greatly to their " "mastery of the bow. An elf practiced at archery is capable of hitting a " "pinhole-sized target from hundreds of paces away and can shoot quickly and " "precisely enough to split falling branches. Of course, training the body to " "keep up with the eyes is no easy feat, and realizing this prodigious skill " "does come with the cost of weakness in close quarters." msgstr "" #. [attack]: type=pierce #: data/core/units/elves/Marksman.cfg:38 #: data/core/units/elves/Sharpshooter.cfg:33 #: data/core/units/humans/Loyalist_Longbowman.cfg:34 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34 msgid "longbow" msgstr "pitkäjousi" #. [female] #: data/core/units/elves/Marksman.cfg:89 msgid "female^Elvish Marksman" msgstr "Haltiatarkk’ampuja" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:4 msgid "Elvish Marshal" msgstr "Haltiain marsalkka" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:26 msgid "" "Elves are not often the instigators of open war, but will not shy away when " "the time comes to do battle. Of course, blindly engaging in combat without " "any strategy or tactic is foolish, and so the elves maintain a small number " "of strategically-minded commanders at all times. Selected from the most " "talented captains, marshals undergo extensive training in various military " "styles, including those of the humans and orcs. They are brilliant, " "unorthodox strategists who excel at breaking down large battlefronts into " "smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla " "warfare. Engaging elves in their own homes is always a daunting task for any " "invasion force, and it is precisely because of the skillful maneuvering of " "the marshals that manage the protection of their people." msgstr "" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:4 msgid "Elvish Outrider" msgstr "Haltiain esiratsastaja" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:20 #, fuzzy #| msgid "" #| "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " #| "Despite the peaceful nature of their people, their experience makes them " #| "quite deadly in combat. No human has ever come close to their skill in " #| "using a bow on horseback — in fact, most would be hard pressed to equal " #| "it standing on solid ground.\n" #| "\n" #| "The speed of these soldiers allows the elves to strike when and where " #| "they choose when fighting on their home ground, a fact that has saved " #| "many of their number from death." msgid "" "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " "Despite the peaceful nature of their people, their experience makes them " "quite deadly in combat. Only the most dedicated exceed these elves’ skill as " "mounted archers — in fact, most would be hard pressed to equal it standing " "on solid ground.\n" "\n" "The speed of these soldiers allows the elves to strike when and where they " "choose when fighting on their home ground, a fact that has saved many of " "their number from death." msgstr "" "Haltiain esiratsastajat koulutetaan haltiakuningaskuntien kuninkaallisiksi " "kirjeenkantajiksi. Kansansa rauhanomaisuudesta huolimatta heidän " "kokemuksensa tekee heistä varsin tappavia taistelussa. Yksikään ihminen ei " "ole ikinä päässyt heidän taitoonsa jousen käytössä ratsain – oikeastaan " "useimpien heistä olisi vaikeampi haastaa sitä jalan.\n" "\n" "Näiden soturien nopeus sallii heidän iskeä milloin ja missä haluavat. Tämä " "on pelastanut heistä monia kuolemalta." #. [unit_type]: id=Elvish Ranger, race=elf #: data/core/units/elves/Ranger.cfg:3 msgid "Elvish Ranger" msgstr "Haltiasamooja" #. [unit_type]: id=Elvish Ranger, race=elf #: data/core/units/elves/Ranger.cfg:19 msgid "" "The silent watchers of the forests, rangers are masters of stealth and " "reconnaissance. Many are explorers and loners, preferring to travel alone " "along the paths between the towering trees and among the unspoiled natural " "beauty of their homes, of which they are fiercely protective. While they " "possess considerable skill in both blade and bow, rangers are a little less " "adept at fighting other warriors on even terms, preferring instead to ambush " "their enemies from the shadows in the woods. A surprise attack from rangers " "can cripple even a force many times their size, and attacking armies often " "choose to withdraw rather than risk a game of guerrilla warfare with rangers " "in the forests." msgstr "" #. [female] #: data/core/units/elves/Ranger.cfg:92 msgid "female^Elvish Ranger" msgstr "Haltiasamooja" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:4 msgid "Elvish Rider" msgstr "Haltiaratsastaja" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:21 msgid "" "The prevalence of guerrilla tactics in Elven strategy results in great " "emphasis on maintaining highly mobile units capable of fighting on an " "adaptable battlefront. This style of warfare requires rapid communication " "between small skirmish groups and the ability to quickly transfer troops " "between combat zones. Experienced Elvish riders know this well and thus " "devote most of their time to improving their horsemanship rather than their " "individual fighting skills. The speed at which they travel through the " "forest would be suicidal for any other cavalry, and they are tenacious " "enough to ride for as much as two or three days at a time without resting. " "While the intelligence and communication these horsemen provide is " "invaluable to Elven tactics, the lack of combat prowess and front line " "engagement means that Elvish riders are the oft unsung heroes of war, left " "supporting their brethren from the back lines." msgstr "" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:4 msgid "Elvish Scout" msgstr "Haltiatiedustelija" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:21 msgid "" "Although the equines bred by the wood elves are much faster and far more " "agile than regular horses, they tend to be more fickle and harder to master. " "It takes many years to train an Elven pony, but once tamed, they are among " "the most loyal and devoted mounts. These unique horses allow Elvish horsemen " "to ride at extreme speeds through thick forests with nary a scratch and " "outpace most other cavalry on open ground. Though these riders possess some " "skill in wielding swords and bows, their greatest effectiveness comes from " "their ability to scout and outmaneuver enemy forces rather than engage in " "combat directly. Elvish scouts are most often used as messengers and support " "units and are adept at quickly transferring information between patrols and " "skirmish groups, whom they also reinforce when necessary." msgstr "" #. [unit_type]: id=Elvish Shaman, race=elf #: data/core/units/elves/Shaman.cfg:4 msgid "female^Elvish Shaman" msgstr "Haltiashamaani" #. [unit_type]: id=Elvish Shaman, race=elf #: data/core/units/elves/Shaman.cfg:19 msgid "" "Being partly faerie in nature, elves have an inherent capability for magic. " "This is realized in their affinity with the natural world, which they can " "call upon as an ally in combat. Enemies wandering in their forests may soon " "find themselves entangled by roots and hindered by the very ground they " "stand on.\n" "\n" "The healing abilities of the elves are also remarkable, and of capital use " "in battle." msgstr "" "Koska haltiat ovat luonteeltaan keijumaisia, heillä on luontaisia " "taikakykyjä. Käytännössä tämä näkyy heidän sopeutumisessaan luontoon, jonka " "he voivat kutsua taistelussa apuun. Metsässä vaeltavat viholliset saattaavat " "joutua puunjuurien vangitsemiksi, mikä tekee heistä huomattavasti vähemmän " "uhkaavia. \n" "\n" "Haltioiden parannustaidot ovat myös huomattavia, ja erittäin hyödyllisiä " "taistelussa." #. [unit_type]: id=Elvish Sharpshooter, race=elf #: data/core/units/elves/Sharpshooter.cfg:4 msgid "Elvish Sharpshooter" msgstr "Haltiain jousimestari" #. [unit_type]: id=Elvish Sharpshooter, race=elf #: data/core/units/elves/Sharpshooter.cfg:20 msgid "" "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most " "gifted Elvish marksmen. These expert archers are capable of feats that, even " "by Elven standards, border on miraculous: they have the precision to split " "incoming arrows midair and can loose a second arrow before the first hits, " "all while maintaining enough power to damage steel armor. A single volley of " "their arrows is enough to bring down a knight on horseback, and even heavily-" "armored infantry will survive few additional shots. The sharpshooters of the " "elves have honed their art to its highest form and are the undisputed " "masters of archery." msgstr "" #. [female] #: data/core/units/elves/Sharpshooter.cfg:81 msgid "female^Elvish Sharpshooter" msgstr "Haltiain jousimestari" #. [unit_type]: id=Elvish Shyde, race=elf #: data/core/units/elves/Shyde.cfg:22 msgid "" "Devotion to the path of faerie may eventually transform an elf maiden into a " "creature of both worlds. Guided by a power which is little understood, these " "beautiful stewards of the elven forests epitomize the grace and mystery of " "their people." msgstr "" "Kun haltia omistautuu keijujen polulle, hän muuttuu aikanaan haltianeidosta " "kummankin maailman olennoksi. Heidän tekojensa takana olevaa voimaa " "ymmärretään huonosti, mutta nämä metsän kauniit vartijat ovat elävä todiste " "kansansa salaperäisyydestä ja sulosta." #. [attack]: type=impact #: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28 msgid "faerie touch" msgstr "keijukosketus" #. [unit_type]: id=Elvish Sorceress, race=elf #: data/core/units/elves/Sorceress.cfg:4 msgid "female^Elvish Sorceress" msgstr "Haltiavelhotar" #. [unit_type]: id=Elvish Sorceress, race=elf #: data/core/units/elves/Sorceress.cfg:19 msgid "" "The world of faerie is far more potent than the corporeal world. Simply " "bringing some of this world into our own can have violent results. This is " "well-understood by the elves, although rarely used with malicious intent; " "doing so is no easy task, and is a very ill-regarded use of their strength.\n" "\n" "Those able to do so are roughly titled as ‘sorceresses’ by other races; and " "certainly are capable of acting the part." msgstr "" "Keijujen maailma on pitkälle voimakkaampi kuin ruumiillinen maailma. " "Yksinkertaisesti tuomalla jotakin siitä maailmasta meidän omaamme voi " "aikaansaada väkivaltaisia tuloksia. Tämä ymmärretään hyvin haltioiden " "parissa, vaikka sitä harvoin käytetään vihamielisiin suunnitelmiin, sillä " "sellainen ei ole helppoa ja sitä pidetään epäarvostettuna.\n" "\n" "Nuo, jotka voivat tehdä niin, on muiden rotujen toimesta karkeasti nimetty " "”velhottariksi”, ja he varmasti pystyvät näyttelemään tuota osaa." #. [unit_type]: id=Elvish Sylph, race=elf #: data/core/units/elves/Sylph.cfg:4 msgid "female^Elvish Sylph" msgstr "Keijulumoojatar" #. [unit_type]: id=Elvish Sylph, race=elf #: data/core/units/elves/Sylph.cfg:21 msgid "" "Rarely seen, the sage-like Sylphs are masters of both their faerie and " "mundane natures. They are possessed of wondrous, and sometimes terrifying " "powers. Legends concerning these have given other races a healthy fear of " "the elves." msgstr "" "Harvoin nähdyt viisaat lumoojattaret ovat sekä keiju- että maallisen " "luontonsa mestareita. Heillä on ihmeellisiä ja joskus kauhistuttavia voimia. " "Legendojen mukaan nämä voimat ovat antaneet muille roduille terveen pelon " "haltioita kohtaan." #. [attack]: type=impact #: data/core/units/elves/Sylph.cfg:41 msgid "gossamer" msgstr "seitti" #. [unit_type]: id=Fog Clearer, race=monster #: data/core/units/fake/Fog_Clearer.cfg:13 msgid "dummy_unit^Fog Clearer" msgstr "Sumunselkeyttäjä" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:4 msgid "Direwolf Rider" msgstr "Hukkaratsastaja" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:19 msgid "" "‘Dire wolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Only a madman would willingly encounter them; but goblins, at great " "cost to themselves, have managed to tame and ride them.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" "Hukat eroavat muista susista vain kokonsa ja värinsä puolesta. Ne ovat " "useimmiten korkeampia kuin hevoset ja niiden ruokahalu on valtava. Vain " "hullu kohtaisi näitä vapaaehtoisesti. Hiisien on onnistunut kesyttää niitä, " "jos nyt kesyttämisestä voi puhua, mutta he ovat maksaneet siitä kovan " "hinnan.\n" "\n" "Suden kynsiä ei usein pidetä niiden vaarallisimpina aseina, mutta tämän " "kokoisella pedolla ne ovat pidempiä ja paksumpia kuin rautanaulat. Kuten " "örkkisalamurhaajat veitsiinsä, hukkaratsastajat tuhrivat petojensa kynsiin " "myrkkyä, tehden hukkien tassun iskusta mitä kuolettavimman." #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:4 msgid "Goblin Impaler" msgstr "Hiisiseivästäjä" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:19 msgid "" "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." msgstr "" "Örkit käyttävät usein hiisiä nuolenruokana taistelussa. Ne, jotka jotenkin " "selviävät, varustautuvat selviytyäkseen jatkossakin. Pitkällä keihäällä voi " "sohia niin kauas, ettei lyhyistä käsistä ole enää niin paljon haittaa. " "Lisäksi näillä hiisillä on parempi panssari." #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:4 msgid "Goblin Knight" msgstr "Hiisiritari" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:18 msgid "" "Battle experience strengthens not only the combat prowess of both mount and " "rider, but also heartens the bond between them. While a human knight may " "ride different steeds into battle, a ‘goblin knight’ refers to goblin and " "wolf together as a single unit, fiercely loyal to one another almost to a " "fault.\n" "\n" "Among orcs, the riders are treated as a class above goblins, even when " "separated from their mount. Orcish grunts, while feeling themselves superior " "to goblins, recognize that picking a fight with the rider is also picking a " "fight with jaws that strike faster than a sword, and almost as hard." msgstr "" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:4 msgid "Goblin Pillager" msgstr "Hiisiryöväri" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:18 msgid "" "Some Goblins train their wolves to overcome their fear of fire. In raids, " "these goblins take a supporting role; they will torch the homes and crops of " "their foes, and also carry nets to wreak havoc against those attempting to " "rally for defense or reprisal." msgstr "" "Jotkut hiidet kouluttavat tulen pelon pois susistaan. Ryöstöretkillä nämä " "hiidet ovat kantava voima: ne polttavat uhrien kodit ja viljan ja kantavat " "verkkoja häiritäkseen niitä, jotka järjestäytyvät puolustukseen tai " "kostoiskuun." #. [attack]: type=impact #: data/core/units/goblins/Pillager.cfg:50 #: data/core/units/merfolk/Entangler.cfg:34 #: data/core/units/merfolk/Netcaster.cfg:33 msgid "net" msgstr "verkko" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:4 msgid "Goblin Rouser" msgstr "Hiisinostattaja" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:19 msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" "Lipunkantajat ovat jonkinlainen omituisuus hiisien joukossa. On hyvin " "harvinaista, että hiisi selviää hengissä useammasta taistelusta. Vielä " "harvinaisempaa on, että muut hiidet tunnustavat ja kunnioittavat tätä. " "Nostattajan palava kiihotus kannustaa vähemmän kokeneita hiisiä taistelemaan " "hurjemmin ja pidempään ennen kuolemaansa." #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:4 msgid "Goblin Spearman" msgstr "Keihäshiisi" #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:17 msgid "" "In any race, there are always those rare individuals who, by stroke of bad " "luck, are born much smaller and weaker than the rest of their kind. For " "Orcs, however, such occurrences are extraordinarily common, with there " "usually being several runts born in each litter. Known as ‘Goblins’, these " "sickly creatures nearly always live short, brutal lives, most used merely as " "fodder against an enemy of their larger siblings' choosing while equipped " "with only the crudest of spears." msgstr "" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 msgid "Wolf Rider" msgstr "Susiratsastaja" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:30 #, fuzzy #| msgid "" #| "No one is quite sure how the practice of taming and riding wolves came " #| "into being, but the advantages of it for a goblin are obvious. Goblins " #| "are smaller and much weaker than their orcish kin, and are often tasked " #| "to the most dangerous and unwanted parts of a fight. Any who can manage " #| "to win themselves a mount have a much safer, and daresay, more amusing " #| "role in combat.\n" #| "\n" #| "Wolves, likely, could never support the weight of a man in plate, but a " #| "goblin in leather armor is a simple load to bear. Quite unlike horses, " #| "these mounts have a rather easy time traversing the mountains, though " #| "water and woods will still slow them down." msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are much " "smaller and weaker than their orcish kin and are often sent to the most " "dangerous and unwanted parts of a fight. Any who manage to tame a mount have " "a much safer role in combat.\n" "\n" "Though few wolves could even stand with the weight of a true orc on their " "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike " "horses, these mounts have a rather easy time traversing the mountains, " "though water and woods will still slow them down." msgstr "" "Kukaan ei ole varma, miten susien kouluttaminen ja ratsastaminen alkoi, " "mutta hiidelle siitä seuraavat hyödyt ovat itsestäänselviä. Hiidet ovat " "paljon pienempiä ja heikompia kuin örkit, ja heidät useimmiten käsketään " "vaarallisimpiin ja inhottavimpiin osiin taisteluissa. Jokainen, joka pystyy " "hankkimaan itselleen ratsun, saa paljon helpomman ja jopa viihdyttävämmän " "roolin taistelussa.\n" "\n" "Sudet eivät kykenisi kantamaan miestä levyhaarniskassa, mutta hiisi " "nahkapanssarissaan on kevyt kantamus. Toisin kuin hevoset, nämä ratsut " "menevät vuoristoon varsin kevyesti, vaikka vesi ja metsät niitä " "hidastavatkin." #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:4 msgid "Gryphon" msgstr "Aarnikotka" #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:18 msgid "" "These majestic and powerful creatures are masters of the sky. Gryphons are " "both dangerous and wary of other intelligent creatures, and thus should not " "be disturbed without a good reason." msgstr "" "Nämä majesteettiset olennot hallitsevat maailman taivaita. He suhtautuvat " "ovat sekä vaarallisia, että epäluuloisia muita älykkäitä rotuja kohtaan, " "joten aarnikotkia ei tulisi häiritä ilman hyvää syytä." #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:4 msgid "Gryphon Master" msgstr "Aarnikotkamestari" #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:18 msgid "" "Gryphon Masters have long experience flying the Gryphons, which have become " "an extension of themselves. This special relationship makes the heart of the " "earth-bound tremble, for these mighty birds of prey may strike from anywhere." msgstr "" "Aarnikotkien mestarit ovat lentäneet aarnikotkilla niin pitkään, että " "aarnikotkista on tullut heidän itsensä jatkeina. Tämä erikoinen suhde " "herättää kauhua niissä, jotka on maahan sidottu, sillä tämä mahtava pari voi " "iskeä mistä tahansa." #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:4 msgid "Gryphon Rider" msgstr "Aarnikotkaratsastaja" #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:17 msgid "" "Only a few are able to bond with the mighty Gryphons. Those who do may " "become Gryphon Riders, and discover the world of the skies upon the backs of " "these flying beasts." msgstr "" "Vain harvat voivat ratsastaa mahtavia aarnikotkia. Ne, jotka onnistuvat, " "tulevat aarnikotkan ratsastajiksi ja löytävät taivaiden maailman näiden " "lentävien petojen selästä." #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 msgid "Grand Knight" msgstr "Mahtiritari" #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:20 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" "Mahtiritarit ovat saavuttaneet taidon huipun miekassa ja peitsessä. " "Pukeutuneina täyteen levyhaarniskaan ja ratsastaen hevosia, jotka on " "jalostettu voimaa eikä nopeutta varten, nämä soturit muodostavat minkä " "tahansa suuren ratsumiesjoukon ytimen. Mahtiritari rynnäkön kärjessä on " "karmea näky jalkaväelle, mikä on usein riittävä murtamaan puolustuslinjan." #. [attack]: type=blade #: data/core/units/humans/Horse_Grand_Knight.cfg:24 #: data/core/units/humans/Loyalist_Cavalier.cfg:37 #: data/core/units/humans/Loyalist_General.cfg:43 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38 #: data/core/units/humans/Loyalist_Royal_Guard.cfg:27 msgid "longsword" msgstr "pitkämiekka" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 msgid "Knight" msgstr "Ritari" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:19 msgid "" "Horsemen of skill and discipline are promoted to Knights. Veterans of " "combat, they have seen the often-fatal results of a failed charge, and have " "learnt discretion in its use. Knights, therefore, carry swords in their " "armament, and practice tactics which, although requiring of much more " "patience, are less risky than a charge. Their lances are still at the ready, " "however, and growing experience with these weapons makes them deadlier at " "the tilt." msgstr "" "Taitavat hevosmiehet ylennetään ritareiksi. Kokeneina taistelijoina he ovat " "nähneet epäonnistuneen rynnäkön usein kuolettavat seuraukset ja ovat " "oppineet hillitsemään sen käyttöä. Niinpä ritarit kantavat miekkaa " "aseistuksessaan ja harjoittavat taktiikoita, jotka vaativat enemmän " "kärsivällisyyttä, mutta ovat turvallisempia kuin rynnäköt. Heidän peitsensä " "ovat silti valmiit ja kokemus niiden käytössä on heidän edukseen." #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 msgid "Lancer" msgstr "Peitsimies" #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:19 msgid "" "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad " "in minimal armor, they free themselves to ride swiftly, faster than any of " "their peers. The daring tactics they employ are like a double-edged sword, " "for they often win either glory or a swift death. Lancers excel in hunting " "down infantrymen who have made the mistake of breaking formation, and in " "piercing defensive lines. However, they have limited use in defense." msgstr "" "Peitsimiehet ovat Wesnothin urheimpia ja pelätyimpiä ratsumiehiä. Heidän " "panssarinsa on vähäistä, mikä sallii heidän ratsastaa nopeasti, nopeammin " "kuin kukaan tovereistaan. Heidän röyhkeä taktiikkansa on kaksiteräinen " "miekka, mikä voi johtaa joko kunniaan tai nopeaan kuolemaan. Peitsimiehet " "loistavat jahdatessaan muodostelmasta poistuneita jalkamiehiä ja " "lävistäessään puolustuslinjoja. Kuitenkin heidän käyttönsä puolustuksessa on " "rajallista." #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:4 msgid "Paladin" msgstr "Pyhä ritari" #. [unit_type]: id=Paladin, race=human #: data/core/units/humans/Horse_Paladin.cfg:20 #, fuzzy #| msgid "" #| "Knights of the highest virtue, Paladins have sworn their strength not to " #| "king and crown, but to ideals themselves; of chivalry, and the " #| "stewardship of everything that is good. They may serve in the armies of " #| "the world, but their first loyalties often lie with groups of their own " #| "making; secret, monastic orders that cross political and cultural " #| "boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty " #| "is only as strong as the liege’s apparent virtue. This has led the more " #| "darkly ambitious to either attempt to defame and disperse these groups, " #| "or more rarely, to conjure elaborate deceptions to keep these otherwise " #| "staunchly loyal troops in service.\n" #| " \n" #| "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " #| "that champion most armies, but they are first-class fighters nonetheless. " #| "Additionally, their wisdom and piety grants these warrior monks certain " #| "curious abilities; a paladin is very powerful in fighting magical or " #| "unnatural things, and most have some skill at medicine and healing." msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins’ loyalty is only as strong as the " "liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" "\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing." msgstr "" "Pyhät ritarit, ritareista hyveellisimmät, ovat vannoneet voimansa, eivät " "kuninkaalle tai kruunulle, vaan ihanteelle itselleen – ritarillisuudelle ja " "tunnolliseselle hyvien asioiden hoitamiselle. He palvelevat maailman " "armeijoissa, mutta heidän ensisijainen lojaaliutensa usein kuuluu omille " "ryhmilleen: salaisille luostarimaisille järjestöille, jotka ylittävät " "poliittiset ja kulttuuriset rajat. Joskus hallitsijat ovat hyvin varuillaan " "heidän kanssaan, sillä pyhän ritarin lojaalius on vain niin vahvaa kuin " "läänin näennäinen hyveellisyys. Tämä on johtanut monia salailevia ja " "kunnianhimoisia hallitsijoita syyttämään ja hajottamaan näitä ryhmiä tai, " "joskin harvemmin, manipuloimaan monimutkaisilla petoksilla pitääkseen nämä " "muutoin vankkumattomat joukot palveluksessa.\n" "\n" "Perinpohjaiset pyhät ritarit eivät yleensä ole niin pelottavia kuin " "”mahtiritarit” ovat suurimmassa osassa armeijoista, mutta he ovat " "ensimmäisen luokan taistelijoita joka tapauksessa. Lisäksi viisaus ja " "hurskaus antaa näille soturimunkeille tiettyjä eriskummallisia " "ominaisuuksia. Pyhä ritari on erittäin voimakas taistellessaan maagisia tai " "epäluonnollisia asioita vastaan, ja useimmilla on joitakin taitoja " "hoivaamisessa ja parantamisessa." #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 msgid "Horseman" msgstr "Hevosmies" #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:18 msgid "" "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are " "trained from childhood to ride and to follow a strict code of honor. A " "charge made by a horseman is a powerful though risky tactic, the worth of " "which has been proven time and time again on the battlefield. Horsemen excel " "against most infantry, especially those who have fallen out of line, but " "must take care against both spearmen and archers for whom their large size " "provide inviting targets." msgstr "" "Hevosmiehet ovat usein kotoisin Wesnothin kesyttämättömiltä alueilta. Heidät " "koulutetaan lapsuudesta lähtien ratsastamaan ja seuraamaan tiukkaa " "kunniasäännöstöä. Hevosmiehen rynnäkkö on tehokas, mutta vaarallinen " "taktiikka, jonka arvo on todistettu useasti taistelukentällä. Hevosmiehet " "ovat erinomaisia useimpaa jalkaväkeä vastaan, etenkin niitä, jotka irtoavat " "muodostelmasta, mutta heidän tulee varoa sekä jousi- että keihäsmiehiä, " "sillä heidän suuri kokonsa tarjoaa helpon kohteen." #. [unit_type]: id=Bowman, race=human #: data/core/units/humans/Loyalist_Bowman.cfg:4 msgid "Bowman" msgstr "Jousimies" #. [unit_type]: id=Bowman, race=human #: data/core/units/humans/Loyalist_Bowman.cfg:18 msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, military bowmen are trained to competence with both a bow and a " "short sword, and are very common on the battlefield." msgstr "" "Jousen käyttäminen muuhun kuin riistan ampumiseen on tunnettu sen synnystä " "lähtien, ja jousimiehet ovat olleet korvaamattomia sodankäynnissä " "esihistoriasta saakka. Yleensä vaatimattomista alkuperistä, kuten " "talonpojista, ja joskus metsämiehistä, lähtöisin olevat jousimiehet ovat " "varsin taitavia sekä jousen että lyhyen miekan käytössä ja ovat " "taistelukentällä yleinen näky." #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:4 msgid "Cavalier" msgstr "Ratsumestari" #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:21 msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback. " "Their combination of striking power and mobility is fearsome; and they have " "a reputation for dash and aggressiveness to match it. The daring deeds of " "Cavaliers are the subject of many a tale and song." msgstr "" "Ratsumestari taitavat sekä miekan että varsijousen käytön ratsunsa selästä. " "Heidän iskuvoimansa ja liikkuvuutensa on pelottava ja he ovat " "asiaankuuluvasta aggressiivisuudestaan tunnettuja. Rastumestareiden " "uhkarohkeat teot ovat synnyttäneet monia lauluja ja tarinoita." #. [attack]: type=pierce #. [attack]: type=fire #: data/core/units/humans/Loyalist_Cavalier.cfg:46 #: data/core/units/humans/Loyalist_Dragoon.cfg:45 #: data/core/units/humans/Loyalist_Duelist.cfg:45 #: data/core/units/humans/Loyalist_General.cfg:52 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47 #: data/core/units/humans/Loyalist_Lieutenant.cfg:36 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40 #: data/core/units/humans/Loyalist_Sergeant.cfg:36 #: data/core/units/orcs/Crossbowman.cfg:32 #: data/core/units/orcs/Crossbowman.cfg:41 data/core/units/orcs/Leader.cfg:36 #: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:37 #: data/core/units/orcs/Slurbow.cfg:46 data/core/units/orcs/Sovereign.cfg:37 #: data/core/units/undead/Skele_Death_Knight.cfg:48 msgid "crossbow" msgstr "varsijousi" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:4 msgid "Cavalryman" msgstr "Ratsumies" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:20 msgid "" "Cavalrymen are distinguished from horsemen by their tactics and equipment. A " "cavalryman wears heavier armor, and carries a sword and shield, rather than " "a lance. Their tactics do not include charging; instead they maneuver to " "slash with a sword, using both horse and rider as an effective tool of " "melee.\n" "\n" "Cavalrymen are very useful for taking and holding positions on open ground, " "for screening friendly soldiers, and also for scouting work." msgstr "" "Ratsumiehet eroavat hevosmiehistä taktiikaltaan ja varustukseltaan. " "Ratsumiehen panssari on raskaampi ja hän kantaa miekkaa ja kilpeä peitsen " "sijaan. Heidän taktiikkaansa ei kuulu rynnäkkö, vaan heillä on tapana " "sohaista miekallaan käyttäen sekä hevosta että ratsastajaa taistelun " "työkaluina.\n" "\n" "Ratsumiehet ovat hyvin hyödyllisiä asemien ottamisessa ja pitämisessä " "avoimella maalla, omien joukkojen suojaamisessa ja tiedustelussa." #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 msgid "Dragoon" msgstr "Rakuuna" #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:20 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. Well-armored, " "and skilled in the use of their swords, these soldiers can drive forward and " "hold the ground they take. Their mobility and resilience make them of great " "value on the battlefield." msgstr "" "Wesnothin armeijoiden lahjakkaimmat ratsumiehet koulutetaan käyttämään " "varsijousta ja varustetaan paljon voimakkaammilla sotaratsuilla. Rakuunat " "ovat hyvin panssaroituja ja taitavia miekkamiehiä. He kykenevät puskemaan " "eteenpäin ja myös pitämään linjansa. Heidän nopeutensa ja joustavuutensa " "tekee heistä arvokkaita taistelukentällä." #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:4 msgid "Duelist" msgstr "Kaksintaistelija" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:17 msgid "" "It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " "real or fancied, can incite a rash demonstration of their natural right.\n" "\n" "Experienced fencers carry with them a small crossbow that is easily " "concealed under a coat or cape. Slow to load and sometimes thought " "dishonorable to use, it is in fact very useful, and those of their ranks who " "live long enough to be veterans typically do so by making such concessions " "to utility and survival." msgstr "" "Wesnothin ylhäisössä on mielenkiintoinen tapa lähettää perheen pojat " "opettelemaan joko miekkailua tai ratsastusta. Kaksintaistelijoiden nimi " "tulee harmittavan yleisestä tavasta nuoren ylimystön keskuudessa, jossa " "todellinen, tai leikillinen loukkaus saattaa johtaa harkitsemattomaan " "näytökseen heidän luontaisista oikeuksistaan.\n" "\n" "Kokeneet miekkailijat kantavat usein mukanaan pientä varsijousta, jonka saa " "helposti piiloon kaavun tai viitan alle. Se on hidas ladata, ja vaikka monet " "pitävät sitä kunniattomana, se on hyvin hyödyllinen. Veteraanit, jotka " "elävät tarpeeksi kauan, ovat usein tehneet tällaisia myönnytyksiä " "käytännölle ja selviämiselle." #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:4 msgid "Fencer" msgstr "Miekkailija" #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:17 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "Outfitted with only a dagger and saber, fencers are light on their feet and " "useful in many situations where their armor-bound peers are at a " "disadvantage. They relish dancing circles around troops like heavy infantry, " "mocking the weight of their full armor." msgstr "" "Miekkailijat tyypillisesti ajattelevat, että taistelussa yleiset panssarit " "ovat heidän itsensä pahin vihollinen. Esimerkiksi suojus vain heikentää " "iskua, sen väistäminen jättää puolustajan kokonaan vahingoittumatta. Taito " "pystyä väistämään jokainen hyökkäävä liike on etu vain nille, joilla on " "sopiva ruumiinrakenne. Vain niille, jotka kykenevät kestämään ankaran " "koulutuksen. \n" "\n" "Ainoastaan tikarilla ja sapelilla varustetut miekkailijat ovat kevyitä ja " "hyödyllisiä monissa tilanteissa, joissa heidän vastaavat, panssaroidut " "toverinsa ovat epäedullisessa asemassa. Usein he tanssivat ympyrää " "sellaisten joukkojen, kuten raskaan jalkamiehen, ympärillä, pilkaten heidän " "painavan panssarinsa painoa." #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:4 msgid "General" msgstr "Kenraali" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:29 msgid "" "As the leaders of their armies, Generals are responsible for the protection " "of large or important areas in the kingdoms to which they have sworn fealty. " "Well seasoned in the art of war, Generals can direct even the freshest " "recruits to strike strategically against imposing odds and emerge " "victorious. Recognized by nobility and citizenry alike, they are outfitted " "in ornate plate armor and granted some of the finest weaponry that human " "craftsmen can offer." msgstr "" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 msgid "Grand Marshal" msgstr "Suurmarsalkka" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24 msgid "" "The rank of Grand Marshal is one of the most esteemed in the armies of " "humanity, and those who bear its title have survived many trials by fire, " "proving both their tactical wit and their considerable mettle at personal " "combat." msgstr "" "Suurmarsalkan arvo on ihmiskunnan armeijoissa yksi korkeimmista. Sen " "saavuttaneet ovat läpäisseet monia tulikokeita ja todistaneet huomattavan " "taitonsa sekä taistelemisessa että johtamisessa." #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 msgid "Halberdier" msgstr "Hilparimies" #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:18 msgid "" "A halberd is a heavy weapon and difficult to use, but very powerful in the " "hands of an expert. It is also much more flexible than the spear from which " "it descended. As any halberdier can tell you, the weapon possesses four " "primary striking points, two more than a spear or pike; these are the tip, " "the blade, the spike at the base of the shaft, and the inner point on the " "blade, which can be used in a motion pulling back towards the wielder. All " "this makes for a very versatile weapon in melee, especially against " "cavalry.\n" "\n" "However, a halberd is notably more expensive to craft than a spear, and in " "the hands of a novice, much less effective. In the armies of Wesnoth, it is " "customary only to grant these weapons to veteran pikemen, who have proven " "that they have the skill to employ them properly on the field of war." msgstr "" "Hilpari on vaikea ja raskas ase käyttää, mutta tehokas asiantuntijan " "käsissä. Se on myös paljon monipuolisempi kuin seiväs, josta se periytyy. " "Kuten kuka tahansa hilparimies kertoo, aseessa on neljä pääasiallista " "lyömäkohtaa, kahta enemmän kuin keihäässä tai seipäässä; nämä ovat kärki, " "terä, perässä oleva piikki, piikki terän takapuolella ja terän sisäpuoli, " "jota käytetään vetävässä liikkeessä käyttäjää kohti. Kaikesta tästä syntyy " "hyvin monipuolinen lähitaisteluase, etenkin ratsuväkeä vastaan.\n" "\n" "Kuitenkin hilpari on paljon kalliimpi valmistaa kuin keihäs ja vähemmän " "tehokas aloittelijan käsissä. Wesnothin armeijoissa on tapana antaa näitä " "aseita vain kokeneille seiväsmiehille, jotka ovat todistaneet, että heillä " "on taitoa käyttää tätä asetta oikein taistelukentällä." #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 msgid "Heavy Infantryman" msgstr "Raskas jalkamies" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17 msgid "" "Heavy infantry are brawny fighters clad in full plate and wielding massive " "impact weapons. Though they fight with unmatched power in melee combat, they " "have poor mobility and are best employed in static defense of fortified " "positions. A few of these in battle line will stiffen it considerably, " "albeit at an obvious cost in tactical flexibility." msgstr "" "Raskas jalkaväki koostuu täyteen levyhaarniskaan suojautuneista, massiivisia " "aseita käyttävistä lihaskimpuista. Vaikka heidän voimansa on vertaansa " "vailla, heidän liikkuvuutensa on huono. He toimivatkin parhaiten kiinteänä " "puolustuslinjana, mieluiten vahvistetuissa tai linnoitetuissa kohteissa. " "Muutama tällainen etulinjassa hyydyttää vastustajan liikkeet merkittävästi, " "mutta se myös hyydyttää taktista joustavuutta." #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 msgid "Iron Mauler" msgstr "Rautamurskaaja" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18 msgid "" "Iron Maulers are given their name for reasons which are all too obvious to " "their foes. The men within these suits of armor can match ogres in contests " "of strength, and are marked as the champions of the castle guards in which " "they serve. They are, however, expensive to maintain, and cannot be sent to " "distant battles without a full convoy of servants to support them.\n" "\n" "Though staggering in melee combat, there are many drawbacks to being " "outfitted in this way; Iron Maulers tire easily, and know all too well that " "they cannot run on the battlefield. Too often have they seen a distant " "comrade fall, yet were powerless to reach the scene in time to help." msgstr "" "Rautamurskaajien nimen alkuperä on itsestäänselvä heidän vastustajilleen. " "Miehet panssarin sisällä pystyvät haastamaan jättejä voiman mittelöihin ja " "he ovat usein kutsuttu mestareiksi niissä linnanvartijoitten toimesta, missä " "he palvelevat. Heidän ylläpitonsa on kuitenkin kallista eikä heitä voi " "lähettää kaukaisiin taisteluihin ilman kokonaista saattuetta palvelijoita.\n" "\n" "Joskin tuhoisia lähitaistelussa, heidän varustuksessaan on monia " "heikkouksia; rautamurskaajat väsyvät helposti ja tietävät liian hyvin " "etteivät voi juosta taistelussa. Liian usein he näkevät kaukaisen toverin " "kaatuvan, mutta eivät ehdi paikalle ajoissa auttamaan." #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:4 msgid "Javelineer" msgstr "Keihäänheittäjä" #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:18 msgid "" "Spearmen almost always equip themselves with a few javelins, to harry, if " "not kill, enemies at range. Some, however, take to them rather well, finding " "that they have a natural talent in their use. Javelineers are a valuable " "asset to an army, being able to supplement their skill in melee combat with " "an ability to handle distant foes. They can hurl javelins into enemy ranks " "from a distance, often without retribution, and still hold their ground in " "melee." msgstr "" "Keihäsmiehillä on lähes aina mukanaan muutama heittokeihäs vihollisen " "häiritsemiseen jos ei tappamiseen kaukaa. Jotkut pitävät niistä kuitenkin " "varsin paljon tai huomaavat, että heillä on luontaista kykyä niiden " "käytössä. Keihäänheittäjät ovat hyödyllinen osa armeijaa, sillä he kykenevät " "tukemaan taitoaan lähitaistelussa kyvyllään hoidella kaukaisia vihollisia. " "He voivat heittää keihäitä vihollisen riveihin kaukaa, usein ilman " "vastahyökkäystä, ja ovat silti voimakkaita lähitaistelussa." #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:4 msgid "Lieutenant" msgstr "Luutnantti" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:18 msgid "" "Lieutenants are some of the more respected commanding officers among humans " "and are often seen leading smaller-scale incursions and managing the " "battlefield. Trained both with sword and crossbow, they excel at neither, " "and are somewhat less resilient than the warlords of other races — this is " "more than made up for by their superior knowledge and training in military " "strategy." msgstr "" #. [unit_type]: id=Longbowman, race=human #: data/core/units/humans/Loyalist_Longbowman.cfg:4 msgid "Longbowman" msgstr "Pitkäjousimies" #. [unit_type]: id=Longbowman, race=human #: data/core/units/humans/Loyalist_Longbowman.cfg:19 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" "Pitkäjouset ovat pelottavia aseita, mutta liian vaikeita aloittelevalle " "jousiampujalle. Jousen vetäminen vaatii suuria voimia ja lisätty kantama ja " "voima ovat hyödyttömiä, ellei tähtäys ole onnistunut. Pitkäjousimiehet " "kantavat aseitaan ylpeinä, ja useimmat aloittelevat jousimiehet odottavat " "aikaa, jolloin he voivat käyttää pitkäjousta." #. [unit_type]: id=Master Bowman, race=human #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 msgid "Master Bowman" msgstr "Jousen mestari" #. [unit_type]: id=Master Bowman, race=human #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" "Jousen mestarit ovat saavuttaneet huipun ihmiskunnan jousenkäyttötaidossa. " "Aseinaan sekä miekka että suuri marjakuusesta valmistettu jousi, nämä " "soturit kruunaavat jousiampujapataljoonat läsnäolollaan ja kaatavat monia " "vihollisia tarkoilla laukauksillaan. Heidän taitonsa miekan kanssa tulee " "myös ottaa huomioon, sillä he ovat helposti yhtä hyviä kuin aloittelevat " "miekkamiehet. Monista maailman roduista vain haltiat voittavat ihmiset " "jousiammunnassa, ja heidän ihmisvastineensa ovat arvelleet, ehkä " "kateellisina, sen johtuvan vain edusta iässä." #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4 msgid "Master at Arms" msgstr "Aselajien mestari" #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18 msgid "" "Master fencers have an envied place in life. Though the journey to their " "station was a dangerous way of life, they have reached the time wherein they " "reap its rewards. Famed for their skill and dashing manner, these gentlemen " "have the bearing of natural aristocrats, and are followed by the eyes of " "many a high born lady.\n" "\n" "They usually have the luxury of choosing their appointments, and are free to " "roam the land should they so elect. Often, they will be found as the " "captains of a castle guard, or as the master of a military academy, " "positions in which their flamboyant nature is not only accepted, but is " "perhaps even useful." msgstr "" "Aselajien mestareilla on kadehdittu osa elämässä. Vaikka heidän " "elämäntapansa on vaarallinen ja hurjapäinen, he ovat saavuttaneet tilan, " "jossa he voivat korjata sen sadon. Nämä herrasmiehet ovat kuuluisia " "taidostaan ja tavoistaan, ja kulkevat kuin luonnolliset aateliset, sekä " "kiinnittävät monen korkean rouvan huomion.\n" "\n" "Heillä on usein valta valita tehtävänsä ja vaeltaa maata vapaasti, jos he " "niin päättävät. Usein heidät löytää linnanvartion johtajina tai " "sotilasakatemian mestareina, asemasta, jossa heidän hurjapäinen luontonsa " "paitsi hyväksytään, on myös hyödyksi." #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 msgid "Pikeman" msgstr "Seiväsmies" #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " "collection of leather armor they wore as recruits. A pike is a much longer " "weapon than a spear, and thus facilitates different combat tactics. A wall " "of pikemen is the bane of any cavalry charge, and with proper discipline and " "tactics, pikemen can also hold most other infantry at bay." msgstr "" "Wesnothin armeijoissa valitaan usein lupaavia keihäsmiehiä käyttämään " "seipäitä. Heidät varustetaan paljon paremmalla panssarilla kuin mitä he " "alokkaina käyttivät. Seiväs on paljon pitempi ase kuin keihäs, ja edellyttää " "siis erilaista taktiikkaa taistelussa. Rivi seiväsmiehiä on ratsuväen " "rynnäkön kauhu, ja oikealla koulutuksella ja taktiikalla keihäsmiehet voivat " "pitää myös enintä osaa jalkaväestä kaukana." #. [attack]: type=pierce #: data/core/units/humans/Loyalist_Pikeman.cfg:31 msgid "pike" msgstr "seiväs" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4 msgid "Royal Guard" msgstr "Kuninkaankaartilainen" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18 #, fuzzy #| msgid "" #| "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " #| "any of the higher nobility, they function as bodyguards, and partly as a " #| "badge of office for their employers. A special force of Royal Guards is " #| "stationed at the capitol, guarding the palace grounds and the royal " #| "family. Because of their trusted relationship to their superiors, they, " #| "rather than mercenaries, are often deployed on missions of crucial " #| "import. Their reliability and mastery of close combat are their best " #| "assets, for which they are well-renowned." msgid "" "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " "any of the higher nobility, they function as bodyguards, and partly as a " "badge of office for their employers. A special force of Royal Guards is " "stationed at the capital, guarding the palace grounds and the royal family. " "Because of their trusted relationship to their superiors, they, rather than " "mercenaries, are often deployed on missions of crucial import. Their " "reliability and mastery of close combat are their best assets, for which " "they are well-renowned." msgstr "" "Kuninkaan kaarti valitaan Wesnothin parhaista miekkamiehistä. He palvelevat " "korkeinta aatelistoa ja toimivat henkivartijoina ja arvomerkkinä " "työnantajilleen. Erityinen joukko kuninkaanaartia on sijoitettu " "pääkaupunkiin, jossa he vahtivat palatsia ja kuninkaallista perhettä. He " "nauttivat ylempiensä luottamusta ja tämän takia heitä, ei palkkasotureita, " "käytetään usein tärkeimmissä tehtävissä. Heidän luotettavuutensa ja " "lähitaistelutaitonsa ovat heidän tärkeimpiä kykyjään, ja niistä " "heidättunnetaan." #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:4 msgid "Sergeant" msgstr "Kersantti" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:18 #, fuzzy #| msgid "" #| "The Sergeant is a low-ranking officer in the ranks of an army. Though " #| "academically trained, he will need some experience in the field before " #| "his leadership is sound and acknowledged." msgid "" "Sergeants are low-ranking officers of human armies. Though academically " "trained, they need some experience in the field before their leadership is " "sound and acknowledged. Still, their diligent bearing and basic insight of " "combat means they can more effectively rouse civilians and peasants in " "trying situations." msgstr "" "Kersantti on kuninkaallisen armeijan upseeri. Vaikka hän on akatemiassa " "koulutettu, hän tarvitsee vielä jonkin verran kokemusta, ennen kuin häntä " "kuunnellaan taistelussa. " #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4 msgid "Shock Trooper" msgstr "Iskusoturi" #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " "are prodigiously well-built, and when clad in black plate brimming with " "spikes, they are a fearsome sight to behold. The sight of Shock Troopers " "breaking an enemy often does the same to the morale of any opposition, who " "sometimes wonder if such armor covers monsters, rather than men. The " "drawback of such heavy armor is, of course, the time it takes to move into " "and out of combat." msgstr "" "Iskusoturit ovat raskaan jalkaväen eliittiä ja puolet heidän sodanajan " "käytöstään perustuu puhtaaseen pelotteeseen. Vain hyvin isorakenteiset " "miehet pääsevät heidän riveihinsä, ja kun heidät puetaan päästä varpaisiin " "mustaan piikikkääseen levyyn he ovat kauhistuttava näky. Pelkkä näky " "iskusotureista murskaamassa vihollisiaan helanuijin murtaa usein vihollisen " "moraalin ja pistää miettimään, onko tuon panssarin alla ihmisten sijasta " "hirviöitä. Raskaan panssarin huono puoli on toki se, että kestää kauan " "siirtyä taistelusta toiseen." #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" msgstr "Keihäsmies" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" "Miekat ovat monille kallis ylellisyys ja jotain mitä talonpojat eivät voi " "ostaa. Keihäitä on paljon helpompi tehdä, ja ne toimivat hyvin jopa ilman " "kärkeä, vaikka useimmilla onkin varaa siihen. Nahkapanssari päällään ja " "usein varusteinaan myös kilpi ja muutama heittokeihäs, keihäsmiehet ovat " "useimpien armeijoiden selkäranka. He joutuvat usein etulinjaan hyvin " "vähäisellä koulutuksella." #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:4 msgid "Swordsman" msgstr "Miekkamies" #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " "spears for swords can be a jarring change, most spearmen will leap at the " "chance, knowing all too well the limitations of the weapon they are leaving " "behind. A sword is not without its own drawbacks, but is more versatile than " "a spear, and much better in close quarters." msgstr "" "Kokenut sotilas usein säästää tarpeeksi rahaa suomu- tai rengaspanssaria ja " "hyvää lyömämiekkaa varten. Vaikka keihäiden vaihtaminen miekkoihin on varsin " "iso muutos, useimmat keihäsmiehet riemastuvat tilaisuudesta, tietäen aivan " "liian hyvin taakse jättämänsä aseen rajoitukset. Miekallakin on omat " "heikkoutensa, mutta se liikkuu paljon nopeammin kuin keihäs ja on paljon " "tehokkaampi lähitaistelussa." #. [unit_type]: id=Mage, race=human #: data/core/units/humans/Mage.cfg:4 msgid "Mage" msgstr "Velho" #. [unit_type]: id=Mage, race=human #: data/core/units/humans/Mage.cfg:19 msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " "enterprise of their lives. Any magi worthy of the title have spent at least " "a decade in study, amassing a sum of knowledge which sets them apart from " "other people. These men and women, who have committed themselves fully to " "the pursuit of wisdom, stand in stark contrast to a world where few can even " "read and write. Their ranks are filled with the children of hopeful " "nobility, or those who sought an escape from the intellectual void of manual " "labor.\n" "\n" "It is an irony that, with all their knowledge, and their unassuming monopoly " "thereof, the collective community of magi could likely rule society, were " "they ever to try. However, their true love is neither money, nor power, and " "those who see the study of magic as a means to such ends often lack the very " "conviction required for true mastery.\n" "\n" "Physically frail, and lacking familiarity with combat, magi do possess " "certain arts which are of great utility in battle." msgstr "" "Ihmiset miettivät usein, miten se maailma, jossa he asuvat, toimii. Jotkut " "koettavat viedä tämän miettimistä pidemmälle, tehden siitä elämänsä " "tärkeimmän tehtävän. Velhot ovat viettäneet useita vuosia opissa, ja ovat " "keränneet tietomäärän, joka asettaa heidän erilleen muista. Maailmassa, " "jossa harvat osaavat lukea ja kirjoittaa, nämä miehet ja naiset ovat " "omistaneet itsensä kokonaan tiedon hankinnalle. Heidän rivinsä ovat täynnä " "toiveikkaan aateliston lapsia tai niitä, jotka yrittävät paeta ruumilliselle " "työlle omistetun elämän älyllisestä tyhjiöstä.\n" "\n" "On ironista, että kaikella tiedolla jonka he ovat keränneet, velhot voisivat " "hallita yhteiskuntaa, jos he sitä yrittäisivät. Kuitenkaan he eivät rakasta " "rahaa saati valtaa, ja ne, jotka tutkivat velhoutta moisia päämääriä varten, " "eivät usein ole tarpeeksi päättäväisiä tullakseen todellisiksi mestareiksi.\n" "\n" "Fyysisesti heikkoina ja taidottomina lähitaistelussa velhoilla on kuitenkin " "tiettyjä kykyjä, joista on hyötyä taistelussa." #. [attack]: type=fire #: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:44 msgid "missile" msgstr "tulipallo" #. [female] #: data/core/units/humans/Mage.cfg:85 msgid "female^Mage" msgstr "Velhotar" #. [unit_type]: id=Arch Mage, race=human #: data/core/units/humans/Mage_Arch.cfg:4 msgid "Arch Mage" msgstr "Arkkivelho" #. [unit_type]: id=Arch Mage, race=human #: data/core/units/humans/Mage_Arch.cfg:18 msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " "education, or as advisors to those sensible enough to seek the fruits of " "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both " "as, outside of the occasional thaumaturgy or word of advice, it gives the " "mage leave to pursue their research undisturbed. From this flows the greater " "body of human knowledge; the sciences, the philosophies, and the arts which " "give beauty to the world at large.\n" "\n" "Though not trained for any sort of combat, if need arises an Arch Mage can " "unleash the full power of their art, something which is not to be taken " "lightly." msgstr "" "Arkkivelhon titteli suodaan vasta eliniän opin ja vastaavien saavutusten " "jälkeen. Arkkivelhot toimivat usein opettajina tai avustajina niille, jotka " "ovat tarpeeksi viisaita hyödyntääkseen arkkivelhon tietoja. Useat pitävät " "rikkaita asiakkaita. Tämä on hyödyllinen suhde molemmille, sillä silloin " "tällöin tulevaa tehtävää tai neuvonpyyntöä lukuunottamatta velho saa jatkaa " "tutkimustaan rauhassa. Tästä virtaa suurempi ihmistiedon runko; tieteet, " "filosofiat ja taiteet, jotka antavat kauneuden maailmalle koko " "laajuudessaan.\n" "\n" "Vaikka heitä ei ole taisteluun koulutettu, tarvittaessa arkkivelho voi " "vapauttaa taitonsa täyden voiman, jotain, mitä ei pidä ottaa kevyesti." #. [attack]: type=fire #: data/core/units/humans/Mage_Arch.cfg:44 #: data/core/units/humans/Mage_Great.cfg:38 #: data/core/units/humans/Mage_Red.cfg:37 msgid "fireball" msgstr "tulipallo" #. [female] #: data/core/units/humans/Mage_Arch.cfg:99 msgid "female^Arch Mage" msgstr "Arkkivelhotar" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:4 msgid "Elder Mage" msgstr "Vanha velho" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " "on account of their powerful lightning bolts." msgstr "" "Kerran mahtavat vanhat velhot ovat jo nähneet parhaimmat päivänsä ja ovat " "nykyään hieman väsyneitä vuosien taisteluiden jälkeen. Siitä huolimatta " "heitä yhä pelätään taistelukentillä heidän voimakkaiden salamaniskujensa " "takia." #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 msgid "lightning" msgstr "salama" #. [unit_type]: id=Great Mage, race=human #: data/core/units/humans/Mage_Great.cfg:4 msgid "Great Mage" msgstr "Suurvelho" #. [unit_type]: id=Great Mage, race=human #: data/core/units/humans/Mage_Great.cfg:19 msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " "discretion in applying the title. Merit for the title is carefully " "considered by a council of the leading magi of the age, and the conferment " "of the title is given only by a majority vote. Regardless, anyone who is " "seriously nominated for the honor of being called a Great Mage is, without " "question, a master of their art, and has surpassed almost any of their peers " "in skill.\n" "\n" "Though they are not warriors, by any means, the application of their art to " "combat is something that often causes other soldiers to stand aside in awe." msgstr "" "Henkilö, jota edes harkitaan suurvelhon tittelin kantajaksi, on luultavasti " "legenda jo omana aikanaan. Tittelin suomista harkitsevat tarkasti ajan " "johtavat velhot, ja se myönnetään vain enemmistön äänillä. Joka tapauksessa " "kuka tahansa, joka vakavasti ehdotetaan nimettäväksi suurvelhoksi on " "varmasti taitonsa mestari ja melkein kaikkia kaltaisiaan parempi tässä " "taidossa. \n" "\n" "Vaikka he eivät ole sotureita, heidän taitonsa käyttäminen taistelussa on " "jotain, mitä muut sotilaat katsovat kauhuissaan." #. [female] #: data/core/units/humans/Mage_Great.cfg:87 msgid "female^Great Mage" msgstr "Suurvelhotar" #. [unit_type]: id=Red Mage, race=human #: data/core/units/humans/Mage_Red.cfg:4 msgid "Red Mage" msgstr "Punainen velho" #. [unit_type]: id=Red Mage, race=human #: data/core/units/humans/Mage_Red.cfg:18 msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " "change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" "Velhon kisälliajan onnistuneen päättymisen huipennuksena velho riisutaan " "ruskeista kisällin kaavuista ja puetaan punakkaan mestarin kaapuun. Tämän " "eron tärkeyttä eivät talonpojat tajua, ja he kutsuvat mestarivelhoja " "'punaisiksi velhoiksi'. Samalla tavalla muutoksen merkitys liitetään usein " "väärin velhon kykyyn luoda tulta pelkästä ilmasta, joka on kieltämättä " "hyödyllistä, mutta on vain alkeellinen sovellus tiedoista, joita he ovat " "vaivalla hankkineet.\n" "\n" "Vaikka he ovat ruumillisesti heikkoja ja kouluttamattomia sotureina, nämä " "punaiset velhot pitävät monia ässiä hihassaan, mukaan lukien tulipallot, " "joilla he ovat sinetöineet arkikielisen nimensä." #. [female] #: data/core/units/humans/Mage_Red.cfg:88 msgid "female^Red Mage" msgstr "Punainen velhotar" #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:4 msgid "Silver Mage" msgstr "Hopeavelho" #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:19 msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " "agenda which is obscure even to their own colleagues. Though helpful to the " "magisteriums which often employ them in the field, they remain somewhat " "aloof.\n" "\n" "They have, in fact, their own order amongst the ranks of magi, an order " "which withholds certain secrets from their peers. One of these is an " "apparent ability to cross great distances, faster than one could possibly " "travel on foot. Members of the silver order ardently refuse to discuss the " "workings of this with any of their fellow magi, and on those rare occasions " "when others have pried into their work, they have abandoned the endeavor, " "never to speak of it again.\n" "\n" "Silver magi are often more physically adept than other magi, and their " "skills are of undeniable use on the battlefield, if one can manage to induce " "the mage to apply them." msgstr "" "Ne monet polut, joita velho voi kulkea, saattavat johtaa hyvinkin erilaisiin " "lopputuloksiin. Hopeavelhot ovat omistautuneet tutkimaan niitä voimia, jotka " "sitovat todellisuuden yhteen, ja he ovat jotenkin avanneet paljon isomman " "maailman salaisuudet kuin useimmat kuvittelisivat. Heitä pidetään usein " "tietäjinä tai vaeltavina mystikkoina. Hopeavelhojen tavoitteet ovat hämärän " "peitossa jopa toisille velhoille. Vaikka heistä on hyötyä velhojärjestöille, " "jotka usein työllistävät heitä kentällä, he ovat jokseenkiin irrallisia.\n" "\n" "Todellisuudessa heillä on oma järjestö velhojen keskuudessa, järjestö, joka " "säilyttää tietyt salaisuudet omassa keskuudessaan. Yksi näistä on kyky " "taittaa valtavia etäisyyksiä paljon nopeammin kuin edes lentämällä olisi " "mahdollista. Hopeajärjestön jäsenet kieltäytyvät ehdottamasti " "keskustelemasta näistä asioista toverivelhojensa kanssa, ja kun joskus " "harvoin muut ovat tutkineet heidän työtään, he ovat hylänneet tämän polun, " "eivätkä puhuneet aiheesta enää.\n" "\n" "Hopeavelhot ovat fyysiseti paremmassa kunnossa kuin muut velhot, ja heidän " "taitonsa ovat varsin hyödyllisiä taistelukentällä, jos onnistuu jotenkin " "vakuuttamaan velhon käyttämään niitä." #. [unit_type]: id=Silver Mage, race=human #: data/core/units/humans/Mage_Silver.cfg:23 msgid "" "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" "Hopeavelhot ovat hyvin tottuneita heidän maagiseen luonteeseensa ja ovat " "siksi erittäin vastustuskykyisiä hengellisille(esim. taikuus) hyökkäyksille." #. [female] #: data/core/units/humans/Mage_Silver.cfg:160 msgid "female^Silver Mage" msgstr "Hopeavelhotar" #. [unit_type]: id=White Mage, race=human #: data/core/units/humans/Mage_White.cfg:4 msgid "White Mage" msgstr "Valkea velho" #. [unit_type]: id=White Mage, race=human #: data/core/units/humans/Mage_White.cfg:18 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" "Jotkut velhot, opittuaan ympäröivästä maailmasta ja opittuaan totuuden " "kärsimyksestä, jossa suuri osa ihmiskunnasta usein elää, huomaavat etteivät " "kykene eristäytymään elämään opissa. Nämä miehet ja naiset luopuvat elämästä " "velhona ja liittyvät luostareihin omistaen taitonsa kaikkien hyväksi. " "Liityttyään he usein vaeltavat maailmalla hoitaen sairauksia ja haavoja.\n" "\n" "Vaikka heitä ei ole koulutettu taisteluun, he ovat hyödyllisiä liittolaisia " "maagisia ja epäluonnollisia olentoja vastaan." #. [female] #: data/core/units/humans/Mage_White.cfg:95 msgid "female^White Mage" msgstr "Valkea velhotar" #. [unit_type]: id=Mage of Light, race=human #: data/core/units/humans/Mage_of_Light.cfg:4 msgid "Mage of Light" msgstr "Valon velho" #. [unit_type]: id=Mage of Light, race=human #: data/core/units/humans/Mage_of_Light.cfg:20 msgid "" "After years of experience, the most devout of white magi develop vast " "spiritual powers. By strict devotion to the path of the light, they can call " "upon its aid to chase away the shadows of the night.\n" "\n" "Following a strict code of piety and honor, these men and women work " "tirelessly to bring life and order to the troubled world in which they live." msgstr "" "Vuosien harjoittelun jälkeen valkoisista velhoista omistautuneimmat saavat " "valtavia henkisiä voimia. Tiukalla asettumisella valon polulle, he voivat " "kutsua sen apuun häätääkseen pois yön varjot.\n" "\n" "Seuraten tiukkaa kunniasäännöstöä nämä miehet ja naiset työskentelevät " "väsymättä tuodakseen elämää ja järjestystä siihen kaoottiseen maailmaan, " "jossa asuvat." #. [female] #: data/core/units/humans/Mage_of_Light.cfg:99 msgid "female^Mage of Light" msgstr "Valon velhotar" #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:4 msgid "Outlaw" msgstr "Lainsuojaton" #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:18 msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " "deadly capacity, and also of the ready availability of ammunition. Outlaws " "are somewhat ill at ease fighting during the day, preferring the cover of " "nightfall." msgstr "" "Palveltuaan joitakin vuosia, entiset pikkurosvot nousevat lainsuojattomien " "riveissä. Näytettyään taitonsa taistelussa heille annetaan vaarallisempia " "tehtäviä ja suurempi osuus saaliista. Vaikka monet viholliset pilkkaavat " "heidän asevalintaansa, nämä lainsuojattomat ovat hyvin tietoisia sen " "kuolettavista kyvyistä ja ammuksien helposta saatavuudesta. Lainsuojattomat " "eivät pidä taistelemisesta päivällä, vaan suosivat yön suojaa." #. [attack]: type=impact #: data/core/units/humans/Outlaw.cfg:23 #: data/core/units/humans/Outlaw_Bandit.cfg:22 #: data/core/units/humans/Outlaw_Fugitive.cfg:28 #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:28 msgid "morning star" msgstr "piikkinuija" #. [female] #: data/core/units/humans/Outlaw.cfg:74 msgid "female^Outlaw" msgstr "Lainsuojaton" #. [unit_type]: id=Assassin, race=human #: data/core/units/humans/Outlaw_Assassin.cfg:4 msgid "Assassin" msgstr "Salamurhaaja" #. [unit_type]: id=Assassin, race=human #: data/core/units/humans/Outlaw_Assassin.cfg:19 msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." msgstr "" "Varkaista suurimmat saavat joskus tehtäväkseen viedä paljon enemmän kuin " "uhrinsa omaisuuden. Tikaritaistelun mestareina ja häiritsevän ketterinä " "jaloistaan nämä pahamaineiset hahmot käyttävät mitä tahansa keinoja " "surmatakseen vihollisensa hiljaa. Heidän keinoihinsa kuuluvat mm. " "myrkkyveitset kaukaa tai selkään pistetyt tikarit. Vaikka he ovat öisin " "kuolettavia, salamurhaajat eivät pidä taistelemisesta päivällä." #. [attack]: type=blade #: data/core/units/humans/Outlaw_Assassin.cfg:39 #: data/core/units/humans/Outlaw_Rogue.cfg:38 #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:49 #: data/core/units/orcs/Slayer.cfg:35 msgid "throwing knives" msgstr "heittoveitset" #. [female] #: data/core/units/humans/Outlaw_Assassin.cfg:101 msgid "female^Assassin" msgstr "Salamurhaaja" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:4 msgid "Bandit" msgstr "Lurjus" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " "victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" "Lurjukset ovat sekava joukko miehiä, useimmat hämäriä taustaltaan. He ovat " "minkä tahansa järjestäytyneen rikosllisjoukon vahva osa, ja vaikka heiltä " "saattaa puuttua hienostuneisuutta tai älyä, he ovat erinomaisia suosimassaan " "tehtävässä: uhrien hakkaamisessa siihen asti, kunnes nämä alistuvat. Kuten " "kaikki lainsuojattomat, he taistelevat mieluiten yöllä." #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:4 msgid "Footpad" msgstr "Rosvo" #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:19 msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " "their inferior weaponry they are quite good at harrying their enemies, " "especially under cover of darkness." msgstr "" "Nämä pikkurikolliset, tai rosvot, kuten ylemmät heitä alentavasti kutsuvat, " "saavat usein kaikki työt, joihin liittyy paljon juoksentelua ympäriinsä, " "kuten kuriiri- tai tiedustelutehtäviä. Tästä syntyy heidän jalkojensa " "kestävyys ja kyvyt, joista on usein hyötyä taistelussa. Huonosta " "aseistuksestaan huolimatta he ovat varsin hyviä vihollisen häiritsemisessä, " "varsinkin pimeän suojassa." #. [female] #: data/core/units/humans/Outlaw_Footpad.cfg:87 msgid "female^Footpad" msgstr "Rosvo" #. [unit_type]: id=Fugitive, race=human #: data/core/units/humans/Outlaw_Fugitive.cfg:5 msgid "Fugitive" msgstr "Karkuri" #. [unit_type]: id=Fugitive, race=human #: data/core/units/humans/Outlaw_Fugitive.cfg:20 msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " "for the sheer numbers that law-abiding soldiery can throw at them." msgstr "" "Pahamaineiset ammattirikolliset ovat tulleet huomatuksi sekä heidän " "taistelukyvyistään, että taidostaan välttää kiinnijäämistä. Vaarallisina ja " "häikäilemättöminä, he voivat olla pelottavia heidän omassa elementissään, " "mutta heistä ei ole oikeaa vastusta ammattimaisille lainvalvontajoukoille." #. [female] #: data/core/units/humans/Outlaw_Fugitive.cfg:80 msgid "female^Fugitive" msgstr "Karkuritar" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:5 msgid "Highwayman" msgstr "Maantierosvo" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " "lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" "Maantierosvot ovat tunnettuja salakavalista veritöistään. He ovat valmiita " "palkkautumaan eniten tarjoavalle, johtaen sitten alemmat rosvojoukot " "työnantajan vihollisia vastaan. He yleensä hyökkäävät yksinäisille teille, " "yön pimeydessä. Niistä kokeneina he ovat tappavan vaarallisia " "lähitaistelussa." #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:4 msgid "Rogue" msgstr "Hiippari" #. [unit_type]: id=Rogue, race=human #: data/core/units/humans/Outlaw_Rogue.cfg:18 msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " "dodging away from those who wish them ill, a set of skills which is very " "handy in a fight. Masters of knifework, they can also throw knives with " "reliable accuracy, and their long hours of prowling around at night leave " "them more comfortable fighting in the dark." msgstr "" "Varasjoukkojen johtajat ansaitsevat asemansa taidolla. Nämä hiipparit ovat " "viettäneet monia huonoja hetkiä juosten väkijoukkojen läpi ja väistellen " "niitä, jotka tahtovat heille pahaa, molemmat kykyjä joista on hyötyä " "taistelussa. Veitsen mestareina he osaavat myös heittää niitä tarkasti ja " "monien öisten retkien kokemusten jälkeen he taistelevat mieluiten yöllä." #. [female] #: data/core/units/humans/Outlaw_Rogue.cfg:78 msgid "female^Rogue" msgstr "Hiippari" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 msgid "Ruffian" msgstr "Räyhääjä" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " "stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" "Jotkut miehet ilman tiettyjä kykyjä eivät voi, tai eivät halua, elää " "rehellisesti. Ne jotka yrittävät ylittää aidan matalimasta kohdasta, ovat " "tunnettuja 'Räyhääjinä'. Tarpeeksi suurella määrällä onnea ja kokemusta he " "joskus onnistuvat välttämään tiesulut, jotka odottavat suurinta osaa heidän " "tovereistaan. " #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" msgstr "Varas" #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:18 msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " "tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" "Aina on ollut niin, että erinäisten rotanmetsästäjien \"kiltojen\" jäsenet " "ovat värjänneet hiuksensa kalpean sinisiksi. Tämä on röyhkeä teko, sillä " "usein heidän ammattinsa liittyy vähemmän laillisiin puuhiin. Varkailla on " "monia taitoja ja he ovat pakosta sekä ketteriä jaloistaan että taitavia " "veitsen käyttäjiä. He käyttävät iloisesti vähemmänkin kunniallisia " "taktiikoita taistelussa ymmärtämättä 'reilun pelin' henkeä." #. [female] #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" msgstr "Varas" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 msgid "Thug" msgstr "Korsto" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:18 msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " "peasants thrown off their lands. They become thugs as a means of sustenance. " "Regardless of their background, they all share a penchant for beating their " "victims with large clubs." msgstr "" "Korstoja tulee monista erilaisista paikoista; Muutamat syntyvät korstoiksi, " "monet ovat entisiä sotilaita, jotka on erotettu armeijoistaan, tai " "talonpoikia, jotka on heitetty pois mailtaan. Heistä tulee nopeasti korstoja " "elääkseen. Taustastaan riippumatta he jakavat tavan piestä uhrejaan isoilla " "nuijilla." #. [unit_type]: id=Peasant, race=human #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" msgstr "Talonpoika" #. [unit_type]: id=Peasant, race=human #: data/core/units/humans/Peasant.cfg:18 #, fuzzy #| msgid "" #| "Peasants are the backbone of the rural economy, and the soldiers of last " #| "resort. While not warlike by nature, they will stubbornly defend their " #| "homes. However, if you’re hurling peasants at your foes, you’re clearly " #| "out of superior forces." msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " "homes. Their lack of training and discipline makes them unfit to hold a " "line, though; their reliance on farming tools as weaponry means they are " "only on the field of battle under the most desperate situations." msgstr "" "Talonpojat ovat maaseudun talouden selkäranka ja sotilaita vain viime " "hädässä. He eivät ole luonteeltaan sotaisia mutta puolustavat kotejaan " "tarvittaessa itsepäisesti. Jos talonpoikia heitetään vihollisen niskaan, on " "selvää että paremmat joukot ovat loppuneet." #. [attack]: type=pierce #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32 msgid "pitchfork" msgstr "talikko" #. [unit_type]: id=Royal Warrior, race=human #: data/core/units/humans/Royal_Warrior.cfg:8 msgid "Royal Warrior" msgstr "Kuninkaallinen taistelija" #. [unit_type]: id=Royal Warrior, race=human #: data/core/units/humans/Royal_Warrior.cfg:24 msgid "" "The kings and princes of human nobility are still often trained rigorously " "in the combat arts, partly out of tradition from when their ancestors made " "their wealth in war. Fitted in armor so skillfully made as to incite envy " "even from some dwarvish smiths, these nobles are well conditioned to the art " "of moving in heavy armor, and can maneuver across the battlefield much " "faster than their gilded plate would suggest." msgstr "" #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:4 msgid "Woodsman" msgstr "Eränkävijä" #. [unit_type]: id=Woodsman, race=human #: data/core/units/humans/Woodsman.cfg:18 msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " "often support them where weapons will not." msgstr "" "Eränkävijät ovat metsästäjiä, puunhakkaajia, miilunpolttajia ja muita, jotka " "elää kituuttavat siellä, missä ihmismaailma hipoo erämaata. Nokkeluus ja " "erätaidot yleensä auttavat heitä siinä, missä aseet eivät." #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 msgid "Huntsman" msgstr "Metsästäjä" #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " "practice. Huntsmen know all the tricks of their trade, and are skilled at " "navigating the wilderness, at tracking, and at the use of the bow. They are " "a fair shot at moving targets, and targets hiding under brush and cover; a " "skill wrought from years of practice at shooting game, and one which " "garrisoned bowmen often lack.\n" "\n" "Master hunters are employed by any group living in or passing through wild " "country, be they men of the law, or those working against it. Even nature " "itself can have deadly surprises, and any commander who fails to hire a such " "a guide can lose his men to nothing more than terrain. Good woodsmen can " "save lives, ease travel, provide food, and their skill with a bow is " "capitally useful in a fight." msgstr "" "Metsästys on yleinen urheilulaji jalosukuisten joukossa, mutta se voi olla " "myös aatelittomien toimeentulona. Aivan kuten muistakin ammateista, myös " "metsästäjistä löytyy oman alansa mestareita. Metsästäjät tuntevat kaikki " "alansa temput ja ovat kokeneita erämaassa suunnistamisessa, jäljittämisessä " "ja jousen käytössä. He ovat hyviä ampumaan liikkuvia ja piileskeleviä " "kohteita. Se on vuosien saatossa riistanammunnasta saatu kyky, joka " "varuskunnan jousimiehiltä yleensä puuttuu.\n" "\n" "Mestarimetsästäjät palkataan niiden ryhmien toimesta, jotka asuvat erämaassa " "tai ovat vain kulkemassa sen läpi, ovat he sitten lainkuuliaita, tai niitä, " "jotka taistelevat sitä vastaan. Jopa luonnolla itsellään voi olla " "kuolettavia yllätyksiä, ja jokainen komentaja, joka epäonnistuu hyvän oppaan " "värväämisessä, voi menettää miehensä pelkästään maastolle. Hyvät metsämiehet " "voivat säästää elämiä, helpottaa matkustusta, hankkia ruokaa, ja heidän " "kykynsä jousen kanssa on enimmäkseen hyödyksi taistelussa." #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 msgid "Poacher" msgstr "Salametsästäjä" #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " "traveling through the wild will need a few poachers in their employ, not " "merely for hunting but for lending a hand in any serious fight.\n" "\n" "Because of their experience, these hunters are unusually capable at night, " "and in forests and swamps." msgstr "" "Vaikka metsästäjiä ei olekaan koulutettu sotureiksi, metsästämisen kautta " "hankitut taidot (varsinkin juosiammuntaan liittyvät) ovat hyödyllisiä " "taistelussa. Jokainen villin erämään halki matkustava sotilas- tai " "bandiittiryhmä tarvitsee muutaman salametsästäjän palkkalistoilleen, ei " "ainoastaan saalistukseen, vaan myös auttaakseen tiukassa taistelussa.\n" "\n" "Kokemuksensa takia nämä metsästäjät ovat epätavallisen pystyväisiä yöllä, " "sekä metsissä että suolla." #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 msgid "Ranger" msgstr "Samooja" #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. They have spent the better part of " "their lives in the thick of nature, and know many of its secrets. They are " "excellent pathfinders and explorers, and can find food and shelter where " "other men would find only sticks and stones.\n" "\n" "The presence of these men troubles the more authoritarian of rulers; they " "are an element that knights and landed armies cannot control. They are men " "of dubious motives, and are the first to scoff at any royal decree, if they " "even hear of it at all. Rangers can be hired, but they are just as likely to " "be in the employ of bandits, as they are to be in the king’s service." msgstr "" "Saamojat ovat villiä miehiä ja vaeltajia, jotka ovat päättäneet karttaa " "kaltaisiaan ihmisiä lukemattomista eri syistä johtuen. He ovat viettäneet " "suurimman osan elämästään luonnon helmassa ja tietävät monia sen " "salaisuuksia. He ovat erinomaisia tienraivaajia ja tiedustelijoita, ja " "osaavat löytää ruokaa ja suojaa paikoista, joista muut löytäisivät vain " "keppejä ja kiviä.\n" "\n" "Näiden miesten läsnäolo vaivaa kovaluonteisimpia hallitsijoita – he ovat " "asia, jota ritarit ja maalliset armeijat eivät voi hallita. Heidän " "motiivinsa ovat välillä epätavallisia, ja he vähää välittävät " "kuninkaallisista asetuksista, jos ylipäänsä saavat kuulla niistä lainkaan. " "Samoojia voi värvätä, mutta heihin törmää yhtä varmasti niin maantierosvojen " "palkkaamana kuin kuninkaankin palveluksessa. " #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 msgid "Trapper" msgstr "Ansoittaja" #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " "and beast, notice things most others would overlook, and are often the only " "ones who can find food for the table, be it animal or vegetable.\n" "\n" "Their skill at hunting is very useful in combat, and also leaves them " "unusually competent at night, and in forests and swamps." msgstr "" "Mestarimetsämiehet ovat hyödyllisiä liittolaisia jokaiselle armeijalle, ja " "välttämättömiä aivan jokaiselle bandiitiryhmälle. He voivat jäljittää " "molempia miehiä ja eläimiä, huomata merkit, jotka eivät muille sano mitään, " "ja ovat usein ainoat, jotka voivat löytää ruokaa pöydälle, oli se sitten " "eläin tai kasvis.\n" "\n" "Heidän saalistustaitonsa ovat erittäin hyödyllisiä taistelussa, ja he ovat " "siksi myös epätavallisen kyvykkäitä yöllä, sekä metsissä ja suolla." #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:4 msgid "female^Mermaid Diviner" msgstr "Merenneitoin ennustaja" #. [unit_type]: id=Mermaid Diviner, race=merman #: data/core/units/merfolk/Diviner.cfg:23 msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " "these ladies of the water is a recurring motif in tale and song; such as the " "that of the knights of the silver spire, cornered and slain to a man at the " "banks of the Alavynne, but who rode again the next day, in full number, and " "wrought the downfall of the crimson duke." msgstr "" "Papittarien suuri ymmärrys luonnosta on vuosien omistautumisen ansiota, ja " "suo heille erityistä valistumista. Veden voimasta, joka on annettu näille " "naisille, on kerrottu monenmoisissa tarinoissa; kuten Hopeisen tornin " "ritarit, jotka Alavynnen rantapenkereillä surmattiin, mutta jotka taas " "seuraavana päivänä ratsastivat täysilukuisena ja syöksivät pahan veriherran " "pois vallasta." #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:4 msgid "female^Mermaid Enchantress" msgstr "Merenneitolumoojatar" #. [unit_type]: id=Mermaid Enchantress, race=merman #: data/core/units/merfolk/Enchantress.cfg:18 msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " "this ability are held in high regard, and their skill is used in a multitude " "of crafts, many of which humanity would never dream. The obvious use in war " "is forbidden against their own race — this power is the greater part of what " "protects their people from the monsters that wander out of the abyss." msgstr "" "Kuten haltioilla, merenneidoilla on vahvoja luonnollisia maagisia kykyjä, " "joskin varsin erilaisia kuin haltioilla. Niitä, jotka oppivat tämän taidon, " "pidetään korkeassa arvossa ja heidän taidostaan on hyötyä monissa asioissa, " "joista ihmiskunta ei osaisi uneksiakaan. Itsestäänselvä käyttö sodassa on " "kielletty heidän omaa kansaansa vastaan - tämä voima on suuri osa siitä, " "joka suojelee heidän kansaansa syvyyksien hirviöiltä." #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 msgid "water spray" msgstr "vesiryöppy" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 msgid "Merman Entangler" msgstr "Merenmiesvangitsija" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:19 #, fuzzy #| msgid "" #| "Merfolk tend to use a combination of both nets and clubs in fishing; nets " #| "to collect the fish, and clubs to finish the kill. Both of these tools " #| "have seen adaptation for warfare, and are valuable enough that " #| "auxilliaries who specialize in using them are deliberately brought to " #| "battle.\n" #| "\n" #| "Mermen often find themselves in a standoff with land-based enemies; the " #| "merfolk are too strong in the water, and are too weak to make any offense " #| "on land. Nets are a key bit of leverage; without nets, mermen can’t give " #| "any effective chase over land, and are at a great disadvantage in hand-to-" #| "hand combat." msgid "" "Merfolk tend to use a combination of both nets and clubs in fishing; nets to " "collect the fish, and clubs to finish the kill. Both of these tools have " "seen adaptation for warfare, and are valuable enough that auxiliaries who " "specialize in using them are deliberately brought to battle.\n" "\n" "Merfolk often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " "land. Nets are a key bit of leverage; without nets, merfolk cannot give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" "Merikansa tapaa käyttää verkkojen ja nuijien yhdistelmää kalastuksessa. " "Verkoilla kerätään kalat, nuijilla tapetaan ne. Kumpiakin työkaluja on " "sovellettu sodankäynnissä ja ne ovat tarkoitukseen niin hyviä, että " "apujoukot, jotka ovat erikoistuneet näiden käytössä, päästetään mukaan " "taisteluun.\n" "\n" "Merikansa löytää itsensä yleensä vastatusten maajoukkojen kanssa: he ovat " "liian vahvoja vedessä, mutta liian heikkoja tapellakseen maalla. Verkot " "hieman tasoittavat tilannetta. Ilman niitä merimiehet eivät voisi mitenkään " "jahdata joukkoja maalla ja olisivat lähitaistelussa täysin alakynnessä." #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 msgid "Merman Fighter" msgstr "Merenmiestaistelija" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:17 msgid "" "Merfolk societies train their forces rigorously and carefully, and as a " "result the peace of their realm is kept by soldiers who are the undisputed " "champions of their aquatic homeland. Their resilience and skill with their " "iconic tridents make them mighty foes to try to combat in the seas, but they " "lose almost all their mobility if forced to fight on land." msgstr "" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 msgid "Merman Hoplite" msgstr "Hopliitti" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 msgid "" "With their towering shields, the Merman Hoplites form the elite guard of the " "watery realm. Their powerful armor and rigid discipline allow them to hold a " "steadfast line in the maelstrom of battle. In times of desperation, they can " "even do so on land, though not nearly as well as a creature with legs." msgstr "" "Tornikilvillä varustetut hopliitit ovat vetisen valtakunnan eliittikaarti. " "Heidän voimakas panssarinsa ja tiukka kurinsa auttaa heitä pitämään " "järkkymättömän linjan taistelun tuoksinassa. Epätoivoisina aikoina he voivat " "tehdä niin jopa maalla, mutta eivät yhtä hyvin kuin jalalliset olennot." #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 msgid "Merman Hunter" msgstr "Merenmiesmetsästäjä" #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:18 #, fuzzy #| msgid "" #| "The skills employed by mermen in spear-fishing are easily translated into " #| "warfare, especially against those who are not at home in the water. In " #| "times of need, many mermen of that occupation will volunteer to swell the " #| "ranks of their military." msgid "" "The skills employed by merfolk in spear-fishing are easily translated into " "warfare, especially against those who are not at home in the water. In times " "of need, many merfolk of that occupation will volunteer to swell the ranks " "of their military." msgstr "" "Merenmiesten keihäskalastustaidot sopivat hyvin sodankäyntiin, varsinkin " "niitä vastaan, jotka eivät asu vedessä. Kun tarve tulee, monet merenmiehet " "siitä ammatista menevät vapaaehtoisina sotimaan." #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:4 msgid "female^Mermaid Initiate" msgstr "Merenneitonoviisi" #. [unit_type]: id=Mermaid Initiate, race=merman #: data/core/units/merfolk/Initiate.cfg:18 msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " "a mark of the faerie side of these creatures.\n" "\n" "Despite their frailty, this makes them quite formidable in combat, as they " "can call upon the very water about them to smite their enemies." msgstr "" "Nuoret merenneidot vihitään usein kansansa vesitaikuuden saloihin. Tätä " "ihmeellistä kykyä ei mikään muu rotu kykene kopioimaan. Tämä on osoitus " "näiden olentojen keijupuolesta.\n" "\n" "Hentoudestaan huolimatta he ovat taikansa ansiosta varsin vahvoja " "taistelussa. He voivat kutsua veden ympärillään lyömään vihollisiaan." #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 msgid "Merman Javelineer" msgstr "Merenmiesharppuunoija" #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:18 #, fuzzy #| msgid "" #| "Those mermen who master the art of the javelin can become nearly as " #| "effective as an archer — though the heft of their weapons impedes their " #| "range, the impact of one is considerably greater. In the water, the " #| "mobility of the mermen more than makes up for this when facing foes who " #| "cannot swim." msgid "" "Those merfolk who master the art of the javelin can become nearly as " "effective as an archer — though the heft of their weapons impedes their " "range, the impact of one is considerably greater. In the water, the mobility " "of the merfolk more than makes up for this when facing foes who cannot swim." msgstr "" "Ne merenmiehet, jotka hallitsevät keihäänheiton taidon, voivat tulevat lähes " "yhtä tehokkaiksi kuin jousimiehet – vaikka aseen massa huonontaakin sen " "kantomatkaa, sen isku on huomattavasti kovempi. Vedessä merenmiesten " "liikkuvuus korvaa tämän hyvin, jos vastassa on uimataidottomia vihollisia." #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 msgid "Merman Netcaster" msgstr "Merenmiesverkonheittäjä" #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:18 #, fuzzy #| msgid "" #| "Fishing, as practiced by mermen, is largely a matter of chasing schools " #| "of fish into waiting nets, where oar-like clubs are used to dispatch the " #| "prey. The improvisation of using these against soldiers proved very " #| "effective; most land-native creatures are already quite awkward when " #| "waist-deep in water, and getting caught in a net can render them nearly " #| "helpless.\n" #| "\n" #| "The effectiveness of this method led to the development of smaller, " #| "weighted nets, which could be cast through the air; these were useless " #| "for fishing, but were useful in both combat, and in hunting game that " #| "came too close to shore. Clubs were used in combat with little or no " #| "adaptation from fishing, since they were already quite deadly." msgid "" "Fishing, as practiced by merfolk, is largely a matter of chasing schools of " "fish into waiting nets, where oar-like clubs are used to dispatch the prey. " "The improvisation of using these against soldiers proved very effective; " "most land-native creatures are already quite awkward when waist-deep in " "water, and getting caught in a net can render them nearly helpless.\n" "\n" "The effectiveness of this method led to the development of smaller, weighted " "nets, which could be cast through the air; these were useless for fishing, " "but were useful both in combat and in hunting game that came too close to " "shore. Clubs were used in combat with little or no adaptation from fishing, " "since they were already quite deadly." msgstr "" "Merikansan käsitys kalastuksesta on periaatteessa kalaparvien ajamista " "verkkoihin, jonka jälkeen saalis nuijitaan kuoliaaksi. Tyylin soveltaminen " "sotilaita vastaan oli tehokas ratkaisu. Useimmat maalla asuvat ovat jo " "valmiiksi epämiellyttävässä tilassa ollessaan napaa myöten vedessä – " "verkkoon joutuminen tekee ne lähes täydellisen avuttomiksi.\n" "\n" "Metodin tehokkuus johti pienempien, painotettujen verkkojen valmistukseen. " "Nämä verkot voidaan heittää ilmaan. Vaikka ne eivät enää sovellu " "kalastukseen, ne ovat taistelussa tai metsästyksessä käytännöllisiä – jos " "riista tulee liian lähelle rantaa. Melamaisia nuijia käytetään taistelussa " "ilman suurempia muutoksia – ne ovat jo valmiiksi tappavia." #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:4 msgid "female^Mermaid Priestess" msgstr "Merenneitopapitar" #. [unit_type]: id=Mermaid Priestess, race=merman #: data/core/units/merfolk/Priestess.cfg:21 #, fuzzy #| msgid "" #| "Among mermen, mysticism is generally left to the mermaids, who are more " #| "inclined to it. It is they who dedicate themselves to the ideal of " #| "bringing peace and life to the world, and to the arts which make that " #| "possible. Their piety also grants them certain powers, allowing them to " #| "guard their people against magical or unnatural things." msgid "" "Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" "Merenmiehet jakavat uskon, jota suuri osa ihmiskunnasta seuraa, joskin " "kulttuurillisista syistä sen ylläpito kuuluu merenneidoille, jotka ovat " "enemmän älyllisesti suuntautuneita. He omistavat itsensä rauhan ja elämän " "tuomiseen mailmaan ja he tutkivat sairauden kukistamisen taitoa. Heidän " "uskonsa suo heille myös joitain henkisiä voimia, mikä sallii heidän suojella " "kansaansa maagisilta ja epäluonnollisilta olennoilta." #. [unit_type]: id=Mermaid Siren, race=merman #: data/core/units/merfolk/Siren.cfg:4 msgid "Mermaid Siren" msgstr "Merenneitoseireeni" #. [unit_type]: id=Mermaid Siren, race=merman #: data/core/units/merfolk/Siren.cfg:19 msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " "naiads themselves. Though certainly far from the truth, the mistake is " "understandable, as true naiads are rarely seen even by mermaids. The " "manifestation of their magic is certainly very similar; the water about a " "siren can be commanded at whim, like an extension of herself.\n" "\n" "The myriad applications of this rarely occur to land dwellers, who simply " "regard it with wonder." msgstr "" "Merenneitojen keijupuoli on seireeneissä vahvimmillaan , joiden yhteys " "maagisiin virtoihin aiheuttaa sen, että heitä usein luullaan naiadeiksi. " "Vaikkakin varmasti kaukana totuudesta, tämä virhe on ymmärrettävä, sillä " "jopa merenneidot näkevät todellisia keijuja harvoin. Heidän taikuutensa " "ilmentymä on selvästi kovin samanlainen - vesi seireenin ympärillä noudattaa " "seireenin käskyä aivan kuin se olisi osa häntä itseään.\n" "\n" "Lukemattomia tämän sovellutuksia harvoin sattuu maalla-asujien kohdalle, " "jotka vain kuittaavat sen ihmeeksi." #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 msgid "naia touch" msgstr "najadikosketus" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 msgid "Merman Spearman" msgstr "Merenmieskeihästäjä" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:17 #, fuzzy #| msgid "" #| "Archery is little favored by the mermen, for whom use of javelins serves " #| "a similar function. Though thrown javelins are of little use under the " #| "water, they are extremely effective at the surface, where their weight " #| "allows them to plunge several feet below the water while retaining enough " #| "momentum to wreak damage. They are also useful in melee, even deep under " #| "the surface, which is something that certainly cannot be said of arrows." msgid "" "Archery is little favored by the merfolk, for whom use of javelins serves a " "similar function. Though thrown javelins are of little use under the water, " "they are extremely effective at the surface, where their weight allows them " "to plunge several feet below the water while retaining enough momentum to " "wreak damage. They are also useful in melee, even deep under the surface, " "which is something that certainly cannot be said of arrows." msgstr "" "Jousiammunta ei juurikaan ole merenmiesten suosiossa, sillä keihäänheitto " "palvelee heille samaa tarkoitusta. Vaikka heittokeihäät veden alla varsin " "vähän käytetäänkin, ne ovat erittäin hyödyllisiä pinnalla, jossa niiden " "paino sallii niiden lentää muutamia metrejä veden alle liikkuen yhä " "tarpeeksi lujaa vahingoittaakseen. Ne ovat hyödyllisiä myös lähitaistelussa, " "jopa syvällä pinnan alla, mitä ei varmasti voi sanoa nuolista." #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 msgid "Merman Triton" msgstr "Tritoni" #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:19 #, fuzzy #| msgid "" #| "Tritons are combat masters of the sea. Skilled in use of the trident, " #| "Tritons easily defeat any enemy foolish enough to wander into their " #| "preferred environment." msgid "" "Tritons are combat masters of the sea. Skilled in use of the trident, " "Tritons easily defeat any enemy foolish enough to wander into their " "preferred environment. Their mastery of their weapon affords them " "flexibility in its use, and the highest-ranking among them use weaponry more " "comparable to halberds than simple spears." msgstr "" "Tritonit ovat meren taistelumestareita. Kolmikärjellään tritonit voittavat " "helposti kaikki viholliset, jotka hölmöinä tulevan heidän " "ominaisympäristöönsä." #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 msgid "Merman Warrior" msgstr "Merenmiessoturi" #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:17 msgid "" "Mermen Warriors form the core of merfolk armies. They wield their tridents " "with a skill and diligence impressive even compared to the soldiers of other " "races, but doubly so considering the difficulties of fighting underwater, as " "any who try to match them in their homes can attest." msgstr "" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 msgid "Cuttle Fish" msgstr "Mustekala" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 msgid "" "Cuttle Fish are gigantic creatures of the seas. They can grab their " "opponents with strong tentacles, or spit a poisonous black ink from a " "distance. The best way to survive an encounter with these monsters is to " "remain ashore." msgstr "" "Mustekalat ovat jättimäisiä mereneläviä. Ne tarraavat vihollisiinsa " "lonkeroilla tai sylkevät myrkyllistä mustettu kauempaa. Paras tapa selvitä " "hengissä näiltä otuksilta on pysyä rannalla." #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Elder Falcon" msgstr "Vanha velho" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:18 msgid "" "Elder Falcons bear the telltale scars of veteran warriors from protecting " "their masters, their bodies proof of repeated dives into a swirling melee. " "Stronger and faster than their younger kin, they are rumored to hit with " "enough force to remove an enemy's head. " msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Elder_Falcon.cfg:35 #: data/core/units/monsters/Falcon.cfg:34 data/core/units/monsters/Roc.cfg:36 msgid "beak" msgstr "" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Falcon" msgstr "Vanha velho" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:17 msgid "" "Seen as status symbols of the nobles, falcons are precious possessions " "normally used for sport. The same techniques are employed to rend and tear " "foes on the battlefield, and their great speed is a boon to scouting out the " "land." msgstr "" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 msgid "Fire Dragon" msgstr "Lohikäärme" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:23 msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " "singlehanded destruction of cities and towns that these creatures have " "wrought, they might be dismissed as mere myth. Legends are very specific " "about the ravages of dragons; noting their great strength, speed, their " "preternatural cunning, and above all else, the great fire that burns inside " "of them.\n" "\n" "Battling a dragon is said to be the pinnacle of danger itself, fit only for " "fools, or the bravest of knights." msgstr "" "Lohikäärme on tarujen olento, joita yleensä nähdään ainoastaan " "mielikuvituksellisissa tarinoissa. Ne ovat erittäin harvinaisia, ja " "historiallisten tapahtumien takia, pelkän tuhon kylvämisen kaupungeissa ja " "kylissä, takia, niitä mielummin pidettäisiin pelkkinä myytteinä. Legendat " "ovat erittäin tarkkoja lohikäärmeitten tuhotöistä; huomaten heidän suuren " "voiman, nopeuden, yliluonnollisen viekkauden, ja kaikkea tätä mahtavampana, " "suuren tulen, joka palaa heidän sisällään.\n" "\n" "Lohikäärmeen kanssa taistelun on sanottu olevan vaaran huippu itsessään, " "soveltuen vain hulluille, tai kaikista urheimmille ritareille." #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 msgid "Fire Guardian" msgstr "Tulivartija" #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" "Tulivartijat ovat savun ja tulen henkiä. Kukaan ei ole oikein varma mistä ne " "ovat lähtöisin. Vahvat velhot kutsuvat niitä joskus tekemään palveluksia. " "Kun niitä ei hallita, ne pulikoivat mielellään laavassa ja riemuitsevat " "päästessään polttamaan kaiken käsillä olevan." #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:28 msgid "fire claws" msgstr "tulikynnet" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 msgid "Giant Mudcrawler" msgstr "Jättimutapaakku" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:19 msgid "" "More resilient than their smaller counterparts, these golems of mud are much " "more capable of putting up a fight with a proper soldier even with their " "crude arms, and are more mobile to boot. Coming about from more powerful " "conjurers seeking an efficient way to harass civilians and armies, these can " "also be seen roaming the wild from time to time, their earthy composition " "making them immune to wildlife that rely on poison to fight." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:41 #: data/core/units/monsters/Mudcrawler.cfg:42 msgid "mud glob" msgstr "mutaklöntti" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 msgid "Giant Rat" msgstr "Jättiläisrotta" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:19 msgid "" "Much larger than the common rats which often inhabit major cities, these " "vermin can injure an unarmed civilian, and can prove frustratingly elusive " "on any footing. While notably aggressive at night, these creatures do not " "pose much of a threat to any serious fighter." msgstr "" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 msgid "Giant Scorpion" msgstr "Jättiskorpioni" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." msgstr "" "Tavallinen skorpioni on tarpeeksi vaarallinen - miehen kokoisen skorpionin " "kuolettavuutta tuskin tarvitsee selitellä." #. [attack]: type=pierce #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 msgid "sting" msgstr "piikki" #. [attack]: type=impact #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 msgid "pincers" msgstr "sakset" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:111 msgid "Sand Scuttler" msgstr "" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:114 msgid "" "Blending in nearly seamlessly into sandy dunes, these critters are an odd " "mix of mundane creature and elemental beast. Though usually timid, Sand " "Scuttlers sometimes attack unwary travelers, especially when startled." msgstr "" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Scorpling" msgstr "Jättiskorpioni" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:27 msgid "" "One of the most potent known venoms is that of the monstrous scorpions of " "the frontier. Fetching a high price by assassins and apothecaries alike, " "this venom is often seen as a quick way to make coin, alluring bold hunters " "to venture into the wilderness to harvest it. However, even in a juvenile " "state, these scorpions can deliver deadly stings and are faster than most " "men. What's worse is that they can live in rather large nests, and angering " "a seemingly lone scorpion can lead to swarms of them crawling up from the " "ground — quickly turning the hunter into the hunted." msgstr "" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 msgid "Giant Spider" msgstr "Jättiläishämähäkki" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " "can also fling webs through the air to trap their prey." msgstr "" "Jättiläishämähäkkien sanotaan vaeltavan Knalgan syvyyksissä. Heillä on ilkeä " "tapa purea vastustajiaan, joita ei yhtään helpota tieto purennan " "myrkyllisyydestä. He voivat myös vangita vihollisensa heittäen verkkonsa " "vihollisen päälle." #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 msgid "web" msgstr "verkko" #. [unit_type]: id=Jinn, race=monster, description= #: data/core/units/monsters/Jinn.cfg:4 msgid "Jinn" msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Jinn.cfg:24 #, fuzzy #| msgid "faerie fire" msgid "desert fire" msgstr "keijutuli" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 msgid "Mudcrawler" msgstr "Mutapaakku" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:21 msgid "" "Simple beings conjured up from soil and water, Mudcrawlers fend for " "themselves by spitting globs of mud with surprising force. Even though they " "are slow, fragile, and vulnerable to fire, their quick and easy creation, " "along with their resistance to a common citizen’s improvised blunt weaponry, " "makes them the tool of choice for ambitious but inexperienced summoners." msgstr "" #. [unit_type]: id=Roc, race=monster, description= #: data/core/units/monsters/Roc.cfg:4 msgid "Roc" msgstr "" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 msgid "Sea Serpent" msgstr "Merikäärme" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:22 msgid "" "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in " "folklore as wrathful deities of the sea. Capable of destroying ships " "effortlessly, and possessed of seemingly endless strength and vitality, " "these elusive leviathans are destructive and relentless to any who try to " "combat them. Generally living in the deep seas, Sea Serpents are imposing " "even to the elite merfolk warriors, and are the reason they seldom inhabit " "waters far from the shore." msgstr "" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 msgid "Skeletal Dragon" msgstr "Luulohikäärme" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:26 msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " "dark powers of necromancy, which it now serves. The Skeletal Dragon may look " "like nothing more than a pile of bones, but few people who thought that way " "lived long enough to change their minds." msgstr "" "Kauan sitten yksi mahtavimmista elollista, tämä lohikäärme on enää vain " "luuta ja mustia jänteitä. Kauan kuolemansa jälkeen se manattiin kuolleista " "takaisin epäelämään. Luulohikäärme näyttää vain kasalta luilta, mutta harva " "joka ajattelee näin ehtii muuttaa mieltään elävänä." #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:30 msgid "jaw" msgstr "kita" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 msgid "Tentacle of the Deep" msgstr "Syvyyden lonkero" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:26 msgid "" "These tendrils are the appendages of some greater monster that lurks below " "the waves. They are obviously incapable of venturing far from the water, and " "not very threatening individually in spite of their ability to mend injuries " "swiftly. Many are understandably hesitant to approach, though, for fear of " "being caught and dragged underwater to face whatever beast the tentacles are " "attached to." msgstr "" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 msgid "Water Serpent" msgstr "Vesikäärme" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " "up as a primitive offshoot of the Nagas. What is certain is that it is wise " "to avoid waters where they are known to congregate." msgstr "" "Kirjanoppineet kiistelevät vesikäärmeen taustasta. Jotkut väittävät, että ne " "ovat nuoria, tai aikuisia, merikäärmeen serkkuja. Toiset ajattelevat, että " "laji on sivuhaara naga -suvusta. Oli miten oli, kannattaa välttää niitä " "vesiä, jonne vesikäärmeet kokoontuvat." #. [unit_type]: id=Wild Wyvern, race=monster, description= #: data/core/units/monsters/Wild_Wyvern.cfg:4 msgid "Wild Wyvern" msgstr "" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 msgid "Wolf" msgstr "Susi" #. [unit_type]: id=Direwolf, race=wolf #. [unit_type]: id=Wolf, race=wolf #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:34 #: data/core/units/monsters/Wolf_Dire.cfg:25 #: data/core/units/monsters/Wolf_Great.cfg:25 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" "Sudet ovat agressiivisia eläimiä, jotka metsästävät laumoissa. Vaikka ne " "ovatkin heikkoja yksin, niin susilauma pystyy hetkessä tappamaan jopa " "vahvimman miehen." #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 msgid "Direwolf" msgstr "Hurjasusi" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 msgid "Great Wolf" msgstr "Suursusi" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 msgid "Yeti" msgstr "Lumimies" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:19 msgid "" "Little is known about Yetis, ape-like creatures said to live in remote and " "snow-covered mountains. Few profess to have seen one, and their existence is " "doubted by many. Most accounts agree on several factors though — while slow " "and simple-minded, yetis are extremely resilient, and can kill any they " "encounter with their bare fists. This is enough to keep even the doubtful " "from venturing too far onto the mountains they are said to inhabit." msgstr "" #. [unit_type]: id=Naga Bladewhirler, race=naga #: data/core/units/nagas/Bladewhirler.cfg:4 msgid "Naga Bladewhirler" msgstr "" #. [unit_type]: id=Naga Bladewhirler, race=naga #: data/core/units/nagas/Bladewhirler.cfg:18 msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " "coastline. Though generally amicable with their wealthy employers, this " "friendliness should not be mistaken for loyalty. Bladewhirlers, in " "particular, are known for readily switching between rival city-state " "factions at the start of each shipping season, when demand for water-based " "protection is the highest. By encouraging a healthy amount of competition, " "these nagas ensure that their services are always sought after by one tribe " "or another." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Bladewhirler.cfg:28 #: data/core/units/nagas/Dervish.cfg:30 #, fuzzy #| msgid "war blade" msgid "curved blade" msgstr "sotakalpa" #. [unit_type]: id=Naga Dervish, race=naga #: data/core/units/nagas/Dervish.cfg:4 msgid "Naga Dervish" msgstr "" #. [unit_type]: id=Naga Dervish, race=naga #: data/core/units/nagas/Dervish.cfg:19 msgid "" "While they sometimes still stand in as sellswords for potential Dunefolk " "allies, Naga Dervishes are more often the keepers of trade routes and " "resource beds close to waterways. For the right fee or exchange of goods, a " "Dervish will guarantee safe travel or free access to valuable supplies in " "his territory. Rubbed the wrong way and a Dervish becomes a fearsome foe—not " "because of their personal strength in combat, but instead due to the " "numerous allies that he can call upon to quash any potential nuisance. " "Though perfectly capable warriors when the time is necessary, these " "experienced mercenaries know perfectly well that the best methods for " "generating money are those that do not place themselves in danger." msgstr "" #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:4 msgid "Naga Fighter" msgstr "Nagataistelija" #. [unit_type]: id=Naga Fighter, race=naga #: data/core/units/nagas/Fighter.cfg:18 msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " "forbidden to land dwellers. Still, they are not true creatures of the sea, " "and their inability to breathe water leaves them in trepidation of the " "abyss. They are small, and somewhat frail in form, but often much more " "nimble than their opponents." msgstr "" "Käärmemäiset nagat ovat yksi harvoista roduista, jotka voivat liikkua " "vedessä helposti, mikä avaa heille kokonaisen maailman, joka on " "maaolennoilta suljettu. Silti he eivät ole todellisia mereneläviä, ja he " "eivät kykene hengittämään vettä. Nagat ovat pieniä ja jokseenkin heikkoja, " "mutta usein ketterämpiä kuin vihollisensa." #. [female] #: data/core/units/nagas/Fighter.cfg:49 msgid "Nagini Fighter" msgstr "Nagataistelija" #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:4 msgid "Naga Myrmidon" msgstr "Myrmidoni" #. [unit_type]: id=Naga Myrmidon, race=naga #: data/core/units/nagas/Myrmidon.cfg:20 msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " "snakes which they resemble, and dance away from attacks with grace. Not only " "are they potent enemies on any open terrain, but their ability to swim " "allows them deadly mobility in water." msgstr "" "Nagojen harjaantuneimmat miekkamestarit nostetaan myrmidonien kastiin, " "heidän kaksiteräisen taiteensa mestareihin. He iskevät yhtä nopeasti kuin " "käärme, joita he muistuttavat, ja tanssivat sulokkaasti pois hyökkäyksistä. " "Paitsi että he ovat vaarallisia vihollisia avomaalla, heidän uimataitonsa " "sallii tappavan liikkuvuuden vedessä." #. [female] #: data/core/units/nagas/Myrmidon.cfg:48 msgid "Nagini Myrmidon" msgstr "Myrmidonitar" #. [female] #: data/core/units/nagas/Myrmidon.cfg:50 msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " "the snakes which they resemble, and dance away from attacks with grace. Not " "only are they potent enemies on any open terrain, but their ability to swim " "allows them a deadly mobility." msgstr "" "Nagojen suurimmat miekkamestarit nostetaan myrmidonien kastiin. Nämä soturit " "ovat kahden miekan käytön mestareita ja he iskevät nopeasti kuin käärmeet, " "joita he muistuttavat, ja tanssivat taidolla hyökkäyksien ulottumattomiin. " "He ovat vaarallisia vihollisia avomaalla, mutta he liikkuvat räjähtävästi " "myös vedessä, kiitos heidän uimataitonsa." #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "Nagataistelija" #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:17 msgid "" "The blade ring, or chakram, is the signature weapon of the southern Naga and " "their renowned Ringcasters. These nagas choose their tools with great care: " "the process of forging a chakram underwater is quite tricky and usually " "results in weapons with a fair bit of variance. Each Ringcaster picks a " "specific set of chakrams that suits them, whether it be rings with high " "uniformity for faster spinning, blades with a slight bit of wobble for " "unpredictability, or lopsided rings for curved trajectories. As different as " "each blade ring is coming out of the forge, each Ringcaster has a different " "fighting style to which their tools are tailored." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ringcaster.cfg:28 #: data/core/units/nagas/Ringcaster.cfg:37 data/core/units/nagas/Zephyr.cfg:41 #: data/core/units/nagas/Zephyr.cfg:50 msgid "chakram" msgstr "" #. [unit_type]: id=Naga Slasher, race=naga #: data/core/units/nagas/Slasher.cfg:4 #, fuzzy #| msgid "Drake Slasher" msgid "Naga Slasher" msgstr "Draakkivartija" #. [unit_type]: id=Naga Slasher, race=naga #: data/core/units/nagas/Slasher.cfg:18 msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern tribes prefer to carry small bows, with which " "they used to pepper their prey with arrows. While finishing off any water-" "based enemies usually must be done at close range, softening foes with " "ranged attacks is usually much less dangerous than rushing headlong directly " "into the fray. Sometimes viewed as cowardly by more proper Naga warriors, " "these fighters are nonetheless effective when it comes time to engage in " "warfare." msgstr "" #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:4 msgid "Naga Warrior" msgstr "Nagasoturi" #. [unit_type]: id=Naga Warrior, race=naga #: data/core/units/nagas/Warrior.cfg:18 msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " "that of the Orcs and other races, for they have begun to learn the art of " "using their serpentine form to best effect, twisting and turning to dodge " "from blows. This makes them potent on land, but the friction of water " "greatly impedes the technique." msgstr "" "Nuoret naga-soturit odottavat päivää, jolloin he saavat toisen miekkansa. " "Heidän tapansa käyttää kahta miekkaa on täysin erilainen kuin örkeillä ja " "muilla roduilla. He käyttävät käärmemäistä muotoaan mahdollisimman " "tehokkaasti, kääntyen ja kiemurellen pois hyökkäystän alla. Tämä tekee " "heistä vaarallisia maalla, mutta veden vastustus häiritsee heidän kykyään " "tehdä tätä." #. [female] #: data/core/units/nagas/Warrior.cfg:46 msgid "Nagini Warrior" msgstr "Nagasoturi" #. [female] #: data/core/units/nagas/Warrior.cfg:48 msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " "unlike that of the Orcs and other races, for they have begun to learn the " "art of using their serpentine form to best effect, twisting and turning to " "dodge from blows. This makes them potent on land, but the friction of water " "greatly impedes their ability to do this." msgstr "" "Monet nuoret nagasoturit odottavat päivää, jolloin he ansaitsevat toisen " "miekkansa. Heidän tapansa käyttää kahta miekkaa on täysin erilainen kuin " "örkeillä ja muilla roduilla, sillä he ovat alkaneet oppia käyttämään " "käärmemäistä muotoaan mahdollisimman tehokkaasti, kääntyen ja kiemurellen " "pois hyökkäysten alta. Tämä tekee heistä vaarallisia maalla, mutta veden " "vastustus häiritsee heidän kykyään tehdä tätä." #. [unit_type]: id=Naga Zephyr, race=naga #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "Nagataistelija" #. [unit_type]: id=Naga Zephyr, race=naga #: data/core/units/nagas/Zephyr.cfg:18 msgid "" "The Southern Naga commonly recount a curious story about the Wind Spirit, " "Zefra and the aetherial chakram:\n" "\n" "In the distant past, there was a chakram wielder who was possessed of " "legendary skill. It is said that he could cleave the very seas with a flurry " "of blades, fell a hundred foes before a single could reach him, and deflect " "a thousand arrows without being struck. Called by the name of Xylrix, " "tempest, he was a warrior whose arrogance was as great as his talent. He was " "always more than willing to boast his prowess to any and all who would watch " "him. Then one day, while flaunting himself to a band of young Nagini, he " "chose a sacred Allnai tree as his target.\n" "\n" "‘Watch,’ he bellowed, and split the tree straight in two.\n" "\n" "In that moment, a great wind surrounded him and the Wind Spirit’s voice " "echoed in his ears, ‘You think yourself mighty for slaying my hapless " "offspring? Though talent you possess, no mortal should trifle with the " "divinity that guides them.’\n" "\n" "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or " "wind, shall stand up to my rings.’\n" "\n" "The wind whirled ever faster, a torrent of gale force spiraling and " "spiraling in a gyrating dance of fury. He felt himself lifted from the " "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy " "of Zefra’s wrath. Face upturned in terror, he let go of his blades and " "suddenly saw it in the whirling tempest—the twirling motion of the ringed " "chakrams, patterned in the very wind itself.\n" "\n" "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his " "broken weapons. When he finally returned to his home many days later, he " "announced his new name: Zephyr, a warrior who serves the Wind on which his " "blades fly." msgstr "" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 msgid "Ogre" msgstr "Jätti" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:21 msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " "can be easily outrun or outsmarted, their strength is not to be " "underestimated." msgstr "" "Jätit ovat valtavia olentoja, jotka elävät yleensä yksin erämaassa. Ne " "muistuttavat ulkonäöltään ihmisiä, tosin ne ovat suuria ja epämuodostuneita. " "Vaikka niiltä pääsee karkuun helposti, ja niitä on helppo huijata, niiden " "voimaa ei tule aliarvioida." #. [attack]: type=blade #: data/core/units/ogres/Ogre.cfg:25 data/core/units/ogres/Young_Ogre.cfg:24 msgid "cleaver" msgstr "lihakirves" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 msgid "Young Ogre" msgstr "Nuori jätti" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:20 msgid "" "When still young, Ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " "lack with great strength." msgstr "" "Joskus jätit vangitaan nuorina armeijaan koulutettavaksi. Ne eivät osaa " "käyttää aseita taitavasti, mutta se ei ole ongelma heidän suuren voimansa " "takia." #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 msgid "Orcish Archer" msgstr "Jousiörkki" #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 msgid "" "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, " "especially youths and those of slight build, are pragmatic enough to use " "them in spite of this. Orcish archers are seldom well equipped, and have no " "semblance of training. Even as poorly handled as they are, their weapons can " "still be quite deadly, and the wielders thereof rarely march alone." msgstr "" "Örkkien keskuudessa jousta pidetään yleensä pelkurien aseena. Mutta jopa " "örkit, etenkin nuoret ja kaitaluiset, ovat tarpeeksi käytännönläheisiä " "käyttääkseen jousta, pilkkaamisesta huolimatta. Jousiörkit eivät yleensä ole " "hyvin varusteltuja, ja sana koulutus on heille vieras. Mutta jopa heidän " "heikoilla taidoilla heidän aseensa ovat vaarallisia, ja niiden kantajatkin " "harvemmin liikkuvat yksin." #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 msgid "Orcish Assassin" msgstr "Örkkisalamurhaaja" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 msgid "" "Though some consider it cowardly to use, poison is a weapon favored by orcs, " "especially those weak of frame. Orcish assassins, who use it on throwing " "knives, are typically frail by orcish standards, although surprisingly " "nimble. Though rarely the ones who deal the killing blow, their tactics are " "a considerable aid to their larger and more brutal kin." msgstr "" "Vaikka sitä pidetäänkin raukkamaisena, myrkky on örkkien suosima ase – " "etenkin fyysisesti heikompien yksilöiden. Myrkytettyjä heittoveitsiä " "käyttävät örkkisalamurhaajat ovet tovereitaan heiveröisempiä, mutta " "toisaalta yllättävänkin ketteriä. Vaikka he harvoin tekevät kuolemaniskua, " "heidän taktiikkansa tukevat säälimättömiä lajitovereitaan.Huomioita:" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 msgid "Orcish Crossbowman" msgstr "Varsijousiörkki" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 msgid "" "Orcish crossbows are crude imitations of human or dwarvish design; a " "crossbow of any make, though, is a fairly potent device. The orcs privileged " "enough to wield them are capable warriors, and what they lack in finesse, " "they make up for in numbers." msgstr "" "Örkkivarsijouset ovat karkeita jäljennöksiä ihmisten tai kääpiöitten " "suunnittelusta; varsijousi jokaisen käyttöön, vaikkakin, se on reilun " "tehokas väline. Ne örkit, jotka saavat näitä käyttää, ovat pystyviä " "taistelijoita, ja mitä ne häviävät oveluudessa, voittavat takaisin " "lukumäärissä." #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:4 msgid "Orcish Grunt" msgstr "Örkkisotilas" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:17 msgid "" "Orcish Grunts are the mainstay of the orcish forces, made up of the biggest " "and strongest orcs the clan can muster, given the most basic of equipment " "and thrown into the field. Even these basic recruits can be dangerous, as " "the larger orcs are naturally strong and can survive many injuries before " "falling. What makes an orcish horde most threatening, however, is the sheer " "numbers in which these fighters can be fielded." msgstr "" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 msgid "Orcish Leader" msgstr "Örkkipäällikkö" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. They carry a crossbow out of necessity, but are much more skilled " "with the sword. These orcs are powerful fighters, but they also have a " "certain rapport with their kin, especially goblins, and can inspire them to " "fight with uncharacteristic boldness." msgstr "" "Erityisen juonikkailla örkeillä on taipumusta päätyä joukkojen johtajiksi. " "He kantavat varsijousta olosuhteiden pakosta, mutta ovat paljon " "taidokkaampia miekan kanssa. Kaiken kaikkiaan he ovat voimakkaita " "taistelijoita, mutta heillä on myös hyvät välit hiisiin, joita he pystyvät " "yllyttämään epätyypillisen uskaliaisiin hyökkäyksiin." #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 #, fuzzy #| msgid "Orcish Leader" msgid "Orcish Nightblade" msgstr "Örkkipäällikkö" #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:27 msgid "" "A blade in the dark, dripping with poison — for many orcish warlords the " "last thing they see. Due to their high fees, orcish nightblades specialize " "in “resolving internal conflicts” and are rarely seen on the battlefield. " "Practice makes perfect, and few can rival them in that regard: they have " "long lost count of their victims, though that admittedly isn’t too hard for " "an orc with only ten fingers." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:31 #, fuzzy #| msgid "war blade" msgid "blade" msgstr "sotakalpa" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:40 msgid "kick" msgstr "" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 msgid "Orcish Ruler" msgstr "Örkkihallitsija" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 msgid "" "Any orc who can keep a large tribe from feuding and in-fighting is often " "unusually intelligent and commanding, and is inevitably very strong as well. " "They are skilled with both sword and crossbow, but their real talent lies in " "their rare ability to rally other orcs to battle, to give orders that are " "followed not out of fear, but loyalty." msgstr "" "Jokainen örkki, joka voi pitää suuren heimon koossa ilman että se sortuu " "sisäisiin riitaisuuksiin, on usein epätavallisen älykäs ja hyvä komentaja, " "ja vääjäämättä erittäin voimakas. He ovat taitavia sekä miekan että jousen " "käytössä, mutta heidän oikea lahjansa piilee heidän epätavallisessa " "kyvyssään ajaa toisia örkkejä taisteluun, antamalla heille käskyt, joita " "noudatetaan, ei pelosta, vaan kuuliaisuudesta." #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 msgid "Orcish Slayer" msgstr "Örkkisurmaaja" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:21 msgid "" "The larger or more skilled orcish assassins are called ‘Slayers’ by their " "enemies. Slayers are fast on their feet, and quite nimble in combat, " "although they achieve that end by forgoing armor. Their weapon of choice, " "poison, is a vicious tool, and its common use on the battlefield is often " "the real cause of orcish supremacy." msgstr "" "Suuremmat ja usein myös taitavammat örkkisalamurhaajat tunnetaan " "vihollistensa parissa 'surmaajina', vaikkakin näiden ero on häilyvä. " "Surmaajat ovat vikkeliä jaloistaan ja varsin ketteriä taistelussa, joskin " "tämän he saavuttavat hylkäämällä panssarinsa. Heidän myrkkynsä on ilkeä ja " "tappavan tehokas ase ja sen yleisyys taistelukentällä on usein örkkien " "vahvuuden todellinen syy." #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:4 msgid "Orcish Slurbow" msgstr "Rautajousiörkki" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " "much more intricate device, complete with a hand-turned cranequin to re-cock " "the weapon, and often with a multi-ply arc, of laminate wood or bone, " "driving the projectile. Such a device is much easier to work with, and much " "more powerful than simpler crossbows; it is also completely beyond orcish " "manufacture.\n" "\n" "Orcs prize any such weapons they can manage to plunder, and they invariably " "end up in the hands of their strongest and most cunning archers." msgstr "" "Tavallisen varsijousen suunnittelu antoi pohjan jalkajouselle, tai " "”kaarijouselle”, paljon monimutkaisemmalle laitteelle, sisältäen " "käsikäyttöisen ”latausvivun” aseen lataamista varten ja usein monia " "laminoidusta puusta tai luusta tehtyjä kaaria liikuttamaan ammusta. " "Tällaista laitetta on paljon helpompi käyttää ja se on paljon tehokkaampi " "kuin yksinkertaisemmat varsijouset. Se on myös kokonaan örkkien " "valmistustaidon ulottumattomissa.\n" "\n" "Örkit arvostavat jokaista asetta, jonka he onnistuvat ryöstämään, ja ne " "poikkeuksetta päätyvät heidän voimakkaimpien ja viekkaimpien jousiampujien " "käsiin." #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 msgid "Orcish Sovereign" msgstr "Örkkivaltias" #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 msgid "" "From time to time, an orc will arise who has a natural charisma and command " "over his ilk. If he is also strong and cunning enough to survive early " "leadership struggles, he will inevitably find himself leading a great horde " "of warriors, and he will also inevitably cause a great deal of trouble for " "the civilized races of the world. The surest way to disperse such a host is " "to slay this rare orc who can hold it together." msgstr "" "Kerta toisensa jälkeen, örkki, jolla on luonnollista karsimaa ja valtaa " "toisiin örkkeihin, nousee johtoon. Jos he ovat myös voimakkaita ja " "juonikkaita, heidät löytää väistämättä johtamassa suuria soturilaumoja, ja " "he myös aiheuttavat suuria ongelmia muille maailman kansakunnille. Varmin " "tapa hävittää mokomat on tappaa tämä harvinaislaatuinen örkki, joka pystyy " "pitämään heidät yhdessä." #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 msgid "Orcish Warlord" msgstr "Örkkisotaherra" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:18 msgid "" "In a race where might is the be-all end-all of supremacy and respect, the " "orcs who achieve victory time and time again become the rulers of much " "greater orcish tribes. Wearing the most ornate armor they plunder from their " "enemies, the Orcish Warlords are true champions of battle, their mastery of " "the blade able to match even the finest from vaunted elvish and human " "schools of swordsmen. They even have practice with the bow, their usage of " "this ordinarily cowardly weapon offset by the sheer admiration their " "warriors have for them. However, the Warlords lack the insight for strategy " "and leading charisma of some of the more cunning orcs, and so the hordes " "they lead often fall simply due to their inability to truly lead." msgstr "" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 msgid "Orcish Warrior" msgstr "Örkkisoturi" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:17 msgid "" "Orcish Warriors are those orcs who have proved their strength on the " "battlefield, choosing to display their skill by fighting with a sword in " "each hand. Their prowess in battle has gained them the respect of other " "orcs, and they will typically be seen ordering lesser bands of raiders. " "Despite their position, they rarely possess the commanding skills held by " "the leaders of other armies." msgstr "" #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:4 msgid "Saurian Ambusher" msgstr "Sauriaanisoturi" #. [unit_type]: id=Saurian Ambusher, race=lizard #: data/core/units/saurians/Ambusher.cfg:18 msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " "experience, strength, and proper equipment, their warriors can become " "particularly threatening in battle — if only because they are so much more " "difficult to confine than other foes. Even in armor, saurian warriors can " "take advantage of the smallest gap in an enemy line, and have the prowess to " "make the enemy regret tactical mistakes." msgstr "" "Sauriaanit ovat kevytjalkaisia, ja pystyvät liikkumaan maastossa, joka usein " "häiritsee heidän vastustajiaan. Kun tämä taito on yhdistetään heidän " "kokemukseensa, voimaansa ja varustukseensa, heidän sotureista voi tulla " "varsin uhkaava taistelussa, suurelti koska heitä on paljon vaikeampi " "motittaa kuin muita vastustajia. Jopa panssaroidut sauriaanisoturit voivat " "hyödyntää pienintäkin rakoa vastustajan linjassa ja kykenevät urheasti " "toimien saamaan vastustajan katumaan taktisia virheitään." #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 msgid "Saurian Augur" msgstr "Sauriaaniennustaja" #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " "regarded with fear by those against whom it is used." msgstr "" "Sauriaaneilla on tietynlaista tietoa siitä, mitä miehet kutsuvat " "noituudeksi, mutta heidän harjoitukset leimaavat sen ennustamiseksi ja " "mustaksi taikuudeksi. Se on vähän ymmärretty, mutta herättää ansaittua " "pelkoa niiden joukossa, ketä vastaan sitä on käytetty." #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:4 msgid "Saurian Flanker" msgstr "Sauriaanisissi" #. [unit_type]: id=Saurian Flanker, race=lizard #: data/core/units/saurians/Flanker.cfg:19 msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " "considerably powerful, whilst losing none of their natural mobility. This is " "very dangerous in combat, as a careless enemy can soon find their support " "troops flanked by these creatures." msgstr "" "Sauriaanisoturit ovat normaalisti heikompia kuin heidän haltia- tai " "ihmisvastineensa. Se on tietysti suhteellista, he voivat silti olla " "varteenotettavan voimakkaita menettämättä mitään luonnollisesta " "liikkuvuudestaan. Tämä on erittäin vaarallista taistelussa: huolimaton " "vastustaja voi nopeasti huomata heidän tukijoukkonsa seivästettyinä " "sauriaanisoturien toimesta." #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 msgid "Saurian Oracle" msgstr "Sauriaanioraakkeli" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:18 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" "Tietyt sauriaanit ovat nähty pukeutuneen salatieteen regaaleihin ja " "peittäneen päänsä hirvittävin muodoin ja merkein, jotka on tehty maalaten " "tai tatuointina. Jotkut epäilevät heidän olevan näkijöitä, tai oraakkeleita," "lajinsa keskuudessa. Mutta mikä tahansa heidän ”yhteisöllinen” toimintansa " "on, he ovat kiistämättä voimakkaita heidän omituisessa taikuudessaan ja " "pyrkivät olemaan tulematta nähdyksi." #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:4 msgid "Saurian Skirmisher" msgstr "Sauriaanitaistelija" #. [unit_type]: id=Saurian Skirmisher, race=lizard #: data/core/units/saurians/Skirmisher.cfg:18 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "Sauriaanit ovat erittäin pieniä ja vaikka he ovat sen takia jokseenkin " "heikkoja, sauriaanit ovat erittäin ketteriä. Taistelussa heidän kokonsa " "sallii heidän rynnätä puolustusten ohi, joka pitäisi jokaisen aikuisen " "miehen paikoillaan, tehden heistä vaikean vastustajan viholliselle.\n" "\n" "Sauriaanien suosikkiase on keihäs. He voivat voimakkailla takajaloillaan " "ajaa keihään tarpeeksi voimakkaasti tehdäkseen tarpeeksi vahinkoa, oli se " "sitten lähitaisteluaseena tai heitettynä." #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 msgid "Saurian Soothsayer" msgstr "Sauriaanitietäjä" #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:18 msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " "skilled at a sort of medicine, which is of great benefit whenever battle is " "brought against them." msgstr "" "Sauriaaneilla on tunnetusti joitakin omituisia kykyjä taikuuden ja mystiikan " "taiteissa. Se on selvää, että jotkut heistä ovat erityisen taitavia tietyn " "tyyppisessä lääkinnässä, joka on suuri etu heidän taistelutovereilleen " "vaikeassa taistelussa." #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 msgid "Great Troll" msgstr "Suurpeikko" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " "generations. Their feats of strength and cunning are the source of most " "tales about trolls, and to see the stories made flesh does nothing to " "diminish their grandeur." msgstr "" "Kun peikko, joka on valmiiksi varsin vahva, kasvaa vanhaksi ja viisaksi, " "siitä tulee jotain hämmästyttävää, olento, joka muistetaan sukupolvien ajan. " "Heidän voimansa ja oveluutensa ovat useimpien peikoista kerrottavien " "tarinoiden lähde, ja se että näkee nämä tarinat totena ei todellakaan " "vähennä niiden suuruutta." #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 msgid "Troll Hero" msgstr "Peikkosankari" #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " "of their ilk revere them as heroes." msgstr "" "Jotkut peikot syntyvät vahvempina ja kestävämpinä, heidän rotunsa " "erikoispiirteitten mukaisesti. Yhteiskunnassa, jossa voima on valtaa, " "heikommat palvovat heitä sankareina." #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 msgid "Troll Rocklobber" msgstr "Kivenheittäjäpeikko" #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " "well-shaped to fly true are not always easy to find, Rocklobbers have taken " "to carrying them in sacks slung over their shoulders. The same leather out " "of which the sack is formed is easily adapted to a crude sling." msgstr "" "Ajatus kiven heittämisestä on varmasti ollut monen peikon päässä, ja jotkut " "ovat valinneet ne suosikkiaseekseen. Koska moisia kiviä ei ole aina helppo " "löytää, kivenheittäjät kantavat niitä säkissä olkansa yllä. Sama nahka, " "josta säkki on tehty, toimii myös alkeellisena linkona." #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 msgid "Troll" msgstr "Peikko" #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " "behind their unnatural vitality and strength. A fully-grown troll towers " "above a man, and, even unarmed, would be a great threat in combat. The large " "clubs typically favored in fighting act as extensions of their arms, used " "for the same purpose of mauling their prey into submission." msgstr "" "Peikot ovat aina olleet rasite ihmisten ja kääpiöiden niskassa, jotka eivät " "ymmärrä, mistä nämä olennot tulivat, ja vielä vähemmän sitä, mikä aiheuttaa " "niiden luonnottoman keston ja voiman. Täysikasvuinen peikko on miestä " "pitempi ja jopa aseettomana olisi uhka taistelussa. Isot nuijat, joita he " "yleensä suosivat taistelussa, toimivat kuin heidän käsiensä jatkeina, ja " "peikot käyttävät niitä vihollistensa hakkaamiseen palasiksi." #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 msgid "Troll Shaman" msgstr "Peikkoshamaani" #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:29 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of flame." msgstr "" "Peikkoshamaanit ovat peikkojen salaperäisiä johtajia. He eivät ole yhtä " "vahvoja kuin muut peikot, mutta heidän todellinen voimansa piileekin " "tulitaikuudessa, jota he käyttävät vihollisten kärventämiseen." #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:46 msgid "flame blast" msgstr "tulenleimaus" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 msgid "Troll Warrior" msgstr "Peikkosoturi" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " "have shown little evidence of tool use, and certainly no metalworking of any " "kind. Given how dangerous a troll is with its bare hands, the thought of a " "troll with proper armament is entirely unsettling." msgstr "" "Peikot eivät tarvitse saatikka suosi mitään kunnollista aseistusta " "taistelussa, joskin kepit ja kivet palvelevat heitä liian hyvin. Kuitenkin " "peikkoja on nähty silloin tällöin panssarissa kantaen rautavasaroita. " "Arvellaan, että niiden yleiset örkkiliittolaiset aseistavat ne näin, sillä " "tutkimusmatkat peikonpesiin eivät näytä todisteita työkalujen käytöstä saati " "sitten metallin takomisesta. Ajatellen, miten vaarallinen peikko on jo ilman " "aseistusta, ajatus peikosta kunnollisesta varustuksessa on aivan liian " "huolestuttava." #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 msgid "Troll Whelp" msgstr "Peikonpentu" #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " "and not yet capable of walking properly, forced instead to shamble about on " "all fours, but any difficulty this causes them is more than made up for by " "the raw strength of their race." msgstr "" "Peikon kutsuminen pennuksi on varsin erikoista, sillä heidän ruumiinsa ovat " "valmiiksi kovempia kuin täysikasvuisen miehen. He ovat kömpelöitä eivätkä " "osaa kävellä kunnolla, vaan laahustavat neljällä raajalla, mutta kaiken " "tästä syntyneen haitan peikkopennus korvaavat puhtaalla heille ominaisella " "voimalla." #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 msgid "Ghast" msgstr "Hirmu" #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:19 msgid "" "The ghast is a creature taken from humankind’s most primal nightmares. " "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient " "enough to wait for their victim to die from poison before consuming the " "body. They attack directly with their enormous mouths, trying to rip the " "flesh straight from their foes. Once their enemy is defeated, they eat the " "rest of the body, gaining strength in the process." msgstr "" "Hirmu on olento ihmiskunnan pimeimpien painajaisten syövereistä. Toisin kuin " "pienemmät serkkunsa Kuolonsyöjät, hirmut eivät nälässään jaksa odottaa " "uhriensa myrkyllistä kuolemaa. Ne hyökkäävät valtavilla kidoillaan, repien " "lihat irti vielä rimpuilevasta vihollisesta. Kun vihollinen lopulta kuolee, " "ne hotkivat jäänteet ja vahvistuvat." #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 msgid "Ghoul" msgstr "Kalmo" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " "result, however, is all too well known; it is a beast that knows nothing of " "its days as a human being, a creature that shambles about as naked as the " "day it was born, and gorges itself on the flesh of the dead.\n" "\n" "It is because of such things that necromancy is condemned with an almost " "primal hatred in all civilized lands." msgstr "" "Vain ne, jotka ovat todella syventyneet manaamisen sadistisimpeihin " "syövereihin, tietävät miten muuttaa ihminen kalmoksi, ja sitä salaisuutta he " "eivät paljasta. Mitä tuntemattomia riittejä lienee tehneetkään, tuloksena on " "peto, joka ei muista mitään ajastaan ihmisenä. Olento, joka riehuu " "ympäriinsä alasti ja ahmii kuolleiden lihaa.\n" "\n" "Tällaisten asioiden takia manaajat ovat ehkä kaikkein vihatuimpia olentoja " "kansoitetuilla mailla." #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 msgid "Necrophage" msgstr "Kuolonsyöjä" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these fratures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " "— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" "Kuolonsyöjä, tai ‘Kuoleman ahmija’, on hirviömäinen ja pyylevä, jonka " "yhdennäköisyys ihmiseen on vain häilyvä. Ne vaikuttavat melko mädäntyneiltä " "ilkeämielisessä liikkumiskyvyssään; ne yleisesti kantavat sairauksia ja " "myrkkyjä veressään, ja niiden lemu hakee vertaistaan. Luultavasti " "järkyttävin fakta niissä on se, miten ne on jotenkin tehty elävistä " "ihmisistä – prosessi, josta ei oikeastaan tiedetä mitään, mutta mikä ei voi " "olla muuta kuin painajaismaista." #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:99 #: data/core/units/undead/Corpse_Walking.cfg:98 msgid "wc_variation^Drake" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:114 #: data/core/units/undead/Corpse_Walking.cfg:113 msgid "wc_variation^Dwarf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:127 #: data/core/units/undead/Corpse_Walking.cfg:126 msgid "wc_variation^Goblin" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:137 #: data/core/units/undead/Corpse_Walking.cfg:152 msgid "wc_variation^Mounted" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:147 #: data/core/units/undead/Corpse_Walking.cfg:136 msgid "wc_variation^Gryphon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:163 #: data/core/units/undead/Corpse_Walking.cfg:162 msgid "wc_variation^Saurian" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:173 #: data/core/units/undead/Corpse_Walking.cfg:172 msgid "wc_variation^Spider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:182 #: data/core/units/undead/Corpse_Walking.cfg:181 msgid "wc_variation^Swimmer" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:200 #: data/core/units/undead/Corpse_Walking.cfg:199 msgid "wc_variation^Troll" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:209 #: data/core/units/undead/Corpse_Walking.cfg:208 msgid "wc_variation^Wose" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:221 #: data/core/units/undead/Corpse_Walking.cfg:220 msgid "wc_variation^Wolf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:234 #: data/core/units/undead/Corpse_Walking.cfg:233 msgid "wc_variation^Bat" msgstr "" #. [unit_type]: id=Ancient Lich, race=undead #: data/core/units/undead/Necro_Ancient_Lich.cfg:24 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" #. [unit_type]: id=Dark Adept, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 msgid "Dark Adept" msgstr "Pimeyden tuntija" #. [unit_type]: id=Dark Adept, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:22 #, fuzzy #| msgid "" #| "female^To attract any practitioners, the lure of black magic must be a " #| "great prize indeed, for anyone caught practicing the art in the civilized " #| "world is subject to a death sentence. And yet there are those who pursue " #| "this art, for the prize offered is nothing less than immortality. Hidden " #| "away in secret cults, or initiated into the dark orders of the " #| "underworld, the training which these fanatics must endure often drives " #| "them to exhaustion and enfeeblement.\n" #| "\n" #| "In such condition, their only weapon is the craft they have so committed " #| "themselves to learning." msgid "" "To attract any practitioners, the lure of black magic must be a great prize " "indeed, for anyone caught practicing the art in the civilized world is " "subject to a death sentence. And yet there are those who pursue this art, " "for the prize offered is nothing less than immortality. Hidden away in " "secret cults, or initiated into the dark orders of the underworld, the " "training which these fanatics must endure often drives them to exhaustion " "and enfeeblement.\n" "\n" "In such condition, their only weapon is the craft they have so committed " "themselves to learning." msgstr "" "Houkutellakseen seuraajia mustalla magialla pitää olla todella suuria " "voimia, sillä jos sivistyneessä maailmassa jää kiinni sen harjoittamisesta, " "on kuolemantuomio väistämätön. Kuitenkin on niitä, jotka tätä taitoa " "harjoittavat, sillä palkinto, joka tarjotaan, on kuolemattomuus. " "Piiloutuneina salaisiin kultteihin tai kutsuttuina alamaailman pimeisiin " "järjestöihin, näiden fanaatikkojen koulutus ajaa heidät usein surkeaan " "tilaan. \n" "\n" "Sellaisessa kunnossa heidän ainoa aseensa on taito, jonka oppimiseen he ovat " "omistautuneet." #. [female] #: data/core/units/undead/Necro_Dark_Adept.cfg:146 msgid "female^Dark Adept" msgstr "Pimeyden tuntija" #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 msgid "Dark Sorcerer" msgstr "Pimeyden velho" #. [unit_type]: id=Dark Sorcerer, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " "and death, the latter of which is all too easy to inflict. This labor gives " "the first glimmerings of the connection between the soul and inert matter, " "and the first successful experiments in manipulating this bond. The terrible " "unknown that lurks beyond death is glimpsed, and will inevitably be " "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the slightest desire for power." msgstr "" "Mustan taikuuden kammo aiheutuu etupäässä ihmisen tietämättömyydestä. " "Pimeyden velhot ovat alkaneet ratkomaan elämän ja kuoleman salaisuuksia, " "joista jälkimmäistä on aivan liian helppo aiheuttaa. Tämä ponnistus antaa " "ensimmäisiä pilkahduksia yhteydestä sielun ja elämättömän välillä, ja " "ensimmäisiä onnistuneita kokeiluja tämän yhteyden manipuloimisessa. " "Kammottava tuntematon, joka odottaa kuoleman jälkeen, pilkahtelee ja tulee " "väistämättä ymmärretyksi.\n" "\n" "Huolimatta mistä tahansa aikeista, he mahdollisesti joutuvat käyttämään tätä " "irrottaakseen omaa kuolemattomuuttaan luonnon otteesta, ensimmäisillä " "tuloksilla heidän työstään on välittömiä ja epämiellyttäviä sovellutuksia. " "Elämä, jota he puhaltavat kuolleeseen materiaan, voi luoda palvelijoita " "heille, palvelijoita, jotka työskentelevät, mutta jotka myös tappavat, ikinä " "kyseenalaistamatta mestarinsa tahtoa. Näillä luomuksilla on lojaalius, josta " "jokainen tyranni unelmoisi, ja se on houkuttelevaa niille, joilla on edes " "heikoin halukkuus voimalle." #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 msgid "Dark Sorceress" msgstr "Pimeyden noita" #. [female] #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " "secrets of life and death, the latter of which is all too easy to inflict. " "This labor gives the first glimmerings of the connection between the soul " "and inert matter, and the first successful experiments in manipulating this " "bond. The terrible unknown that lurks beyond death is glimpsed, and will " "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the merest desire for power." msgstr "" "Mustan taikuuden kammo tulee etupäässä ihmisen tietämättömyydestä. Pimeyden " "noidat ovat alkaneet ratkomaan elämän ja kuoleman salaisuuksia, joista " "jälkimmäistä on aivan liian helppo aiheuttaa. Tämä ponnistus antaa " "ensimmäisiä pilkahduksia yhteydestä sielun ja elämättömän välillä, ja " "ensimmäisiä onnistuneita kokeiluja tämän yhteyden manipuloimisessa. " "Kammottava tuntematon, joka odottaa kuoleman jälkeen, pilkahtelee ja " "väistämättä tulee ymmärretyksi.\n" "\n" "Huolimatta mistä tahansa aikeista, he mahdollisesti joutuvat käyttämään tätä " "irrottaakseen omaa kuolemattomuuttaan luonnon otteesta, ensimmäisillä " "tuloksilla heidän työstään on välittömiä ja epämiellyttäviä sovellutuksia. " "Elämä, jota he puhaltavat kuolleeseen materiaan, voi luoda palvelijoita " "heille, palvelijoita, jotka työskentelevät, mutta jotka myös tappavat, ikinä " "kyseenalaistamatta mestarinsa tahtoa. Näillä luomuksilla on lojaalius, josta " "jokainen tyranni unelmoisi, ja se on houkuttelevaa niille, joilla on edes " "heikoin halukkuus voimalle." #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 msgid "Lich" msgstr "Kuolonherra" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:22 #, fuzzy #| msgid "" #| "A lich is the physical embodiment of black magic’s first goal: the quest " #| "to achieve immortality. Though a great deal is sacrificed in the rebirth, " #| "in becoming a lich one cheats death of that which truly gives it terror. " #| "For it is the mind that is retained, and the spirit which follows, though " #| "the body may wither away.\n" #| "\n" #| "It is not known, save perhaps by the inner circles of necromancy, whether " #| "life is prolonged indefinitely or simply extended. But the fact that this " #| "question can be raised at all, testifies to the magnitude of what their " #| "order has achieved." msgid "" "A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " "may wither away.\n" "\n" "It is not known, save perhaps by the inner circles of necromancy, whether " "life is prolonged indefinitely or simply extended. The fact that this " "question can be raised at all is a testament to the magnitude of what their " "order has achieved." msgstr "" "Kuolonherra on ensimmäisen mustan magian tavoitteen ruumillistuma, " "kuolemattomuuden saavuttanut. Jälleensyntymässään kuolleiden herra huijaa " "kuolemaa, ainoaa asiaa joka sitä todella pelottaa. Mieli ja henki säästyvät, " "vaikka ruumis saattaa kuihtua pois. \n" "\n" "Ehkä vain pimeyden taitajien sisäpiiri tietää, piteneekö elämä loputtomiin " "vai rajallisesti, mutta jo se, että moisia mietitään, todistaa heidän " "saavutuksensa suuruuden." #. [unit_type]: id=Necromancer, race=human #: data/core/units/undead/Necromancer.cfg:19 msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " "discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " "its ultimate prize." msgstr "" "Yksi mustan magian tunnetuimmista lajeista on manaaminen, kauhistuttava kyky " "herättää kuolleet epäelämään. Manaamisella oli hirvittäviä seurauksia ja se " "on syy elävien olentojen tuntemaan kammoon mustaa magiaa kohtaan. Manaaminen " "on antanut pelolle uuden mahtavan aseen.\n" "\n" "Tämä kyky, kaikissa muodoissaan, on ensimmäinen askel pohjimmaiseen " "palkintoon valekuolemassa." #. [female] #: data/core/units/undead/Necromancer.cfg:149 msgid "female^Necromancer" msgstr "Pimeyden rouva" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 msgid "Banebow" msgstr "Kirottu ampuja" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " "battle, guided by the fading memory of their former skill, neither knowing, " "nor caring what their purpose or foes might be. They are driven only by a " "malice born of their empty and tortured existence." msgstr "" "Voimakkaimmat epäkuolleista jousiampujista ovat aina niitä, jotka olivat " "edellisessä elämässä jousimiehiä. He vaeltavat taistelukentillä, mielessään " "hämärä muisto vanhoista taidoistaan, epätietoisina ja piittamattomina " "tarkoituksestaan ja vihollisistaan. Heitä ajaa vain viha, joka syntyy heidän " "tyhjän ja hajanaisen elämänsä tuskasta." #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 msgid "Bone Shooter" msgstr "Luun ampuja" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their un-life is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" "Pimeyden noidan luomuksista jotkut ottavat vale-elämän tiukemmin " "otteeseensa. Heidän epäelämänsä mahdollisuudet ovat varustettu täsmäämään " "heitä: juosiampujia, varustettuna täydellisen halpamaisella arsenaalilla. " "Näiden olentojen nuoliviinejä ei ole täytetty puusta vaan uhrien luusta " "tehdyillä nuolilla. Epäonniset viholliset kutsuvat näitä olentoja " "yksinkertaisesti 'luun ampujiksi'." #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 msgid "Chocobone" msgstr "Luuratsu" #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:31 msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " "units." msgstr "" "Ratsastaen kadonneitten sivilisaatioitten käyttämien strutsinmuotoisten " "ratsujen luilla, luuratsut voivat liikkua kovempaa kuin useimmat muut " "ratsuyksiköt." #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 msgid "Death Knight" msgstr "Kuolonritari" #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:31 msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " "Wielding the same weapons as in life, they command the Undead in their quest " "for revenge." msgstr "" "Tarut kertovat suurimpien sotureiden ja kenraalien, jotka ovat kirottuja " "vihalla ja pistetty kuoliaaksi petettyinä, tulevan takaisin tähän maailmaan " "kuolonritareina. Kantaen samaa asetta kuin edellisessä elämässään, he " "komentavat epäkuolleita heidän kostotehtävässään." #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 msgid "Deathblade" msgstr "Kuolonterä" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " "their blades." msgstr "" "Eläessään nämä 'kuolonterinä' tunnetut hirvitykset olivat taistelun " "mestareita, sotilaita, jotka olivat sekä nopeita että kuolettavia. Heidän " "uudet mestarinsa huomaavat tämän usein ja yrittävät käyttää sitä hyväkseen " "aseistamalla heidän vastaamaan niitä taitoja joita heillä joskus oli. Vaikka " "nämä hirviöt ovat hauraita, ne ovat paljon muita kaltaisiaan nopeampia sekä " "jaloistaan että miekoistaan." #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 msgid "Draug" msgstr "Kova luu" #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " "through the battles of their memory and fighting desperately for release, " "for a peace bought only by strength of arms. And so they struggle; both " "unthinking, and unrelenting." msgstr "" "Näissä mahtavissa raunioissa ei ole juurikaan miestä jäljellä. Sotureita " "sydämissään, ja nyt he ovat eksyneet epäelämän unelmaan; vaeltamaan " "taisteluiden läpi muistoissaan ja taistellen epätoivoisesti vapautuksen " "puolesta, rauhalle, joka on ostettu vain käsien voimalla. Ja niin he " "kamppailevat; sekä ajattelematta, että säälimättömästi." #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 msgid "Revenant" msgstr "Palannut" #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " "almost wholly lost to their undead selves. Even the sorcerers who raised " "them can only speculate on their past. Such questions aside, a Revenant is a " "powerful tool in combat: a fearless warrior that feels no pain and will " "fight to the bitter end." msgstr "" "Palanneille on annettu vale-elämä, jotta he taistelisivat vielä kerran. " "Kerran he olivat suuria sotureita, vaikka muisto siitä ajasta on kauan " "sitten mennyt. Jopa ne loitsijat, jotka heidät nostavat voivat vain arvailla " "heidän taustaansa. Joka tapauksessa palanneet ovat voimakas työkalu " "taistelussa. Ne ovat pelottomia sotureita, jotka eivät tunne kipua ja jotka " "taistelevat katkeraan loppuun saakka." #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 msgid "Skeleton" msgstr "Luusoturi" #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " "neither pain, nor death, and their mere presence will often frighten away " "any who would challenge their master." msgstr "" "Luurangot ovat sotilaita, jotka kuolivat taistelussa mutta tuotiin takaisin " "pimeällä noituudella. Koska ne ovat aivottomia ja järkkymättömiä, ne eivät " "pelkää kipua eivätkä kuolemaa, ja pelkästään niiden läsnäolo pelottaa usein " "pois kaikki ne, jotka aikoisivat uhata niiden herroja." #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 msgid "Skeleton Archer" msgstr "Luujousimies" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " "fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" "Luurankojousimiehet ovat hieman erilaisia kuin 'luurangot', joihin heitä " "usein verrastetaan - se on synti luontoa vastaan, nostaa soturi kuolleista " "taistelemaan uudestaan. Heidän mestareittensa käsissä nämä sotilaat tekevät " "mitä tahansa suorittaakseen tehtävät, jotka heille on annettu, eikä kuolema " "voi pelottaa ketään, joka on jo kuollut." #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 msgid "Ghost" msgstr "Kummitus" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " "servant which can be bound to whatever task their master sees fit." msgstr "" "Vangittuina inhojen lumousten verkkoon, henget ovat kuin tuulia laivan " "purjeissa. Tämä kirottu vankila sitoo sielun loppumattomaan palvelukseen, " "jonka mestari voi määrätä sen mihin tahansa tehtävään." #. [attack]: type=cold #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 msgid "wail" msgstr "vaikerointi" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 msgid "Nightgaunt" msgstr "Yön kauhu" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" "Ei tiedetä, miksi nämä olennot pitävät naamioitaan, eikä myöskään, mitä sen " "alla on. Näitä kauheita olentoja elävät näkevät harvoin, ja ne, jotka " "selviävät kertomaan siitä eivät kyenneet tutkimaan vihollisiaan." #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 msgid "Shadow" msgstr "Varjo" #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" "Kun valo tuli maailmaan ja antoi tuntemattomalle muodon, pelko joutui " "pakenemaan pimeään. Siitä päivästä lähtien maailman varjot ovat olleet " "kauhun asia ihmisille, vaikka he eivät tiedä miksi.\n" "\n" "Tähän kysymykseen pimeä noita vastaa helposti." #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 msgid "Spectre" msgstr "Surmanhenki" #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " "encountering one is that it is likely only the harbinger of a much more " "dangerous force that will follow in its wake." msgstr "" "Surmanhenkiä, joita kutsutaan joskus \"ontoiksi miehiksi\", muodostavat " "mestareittensa voiman oikean käden. He ovat epäpyhä kauhu elävälle, sillä he " "ovat kutakuinkin niin kuolettavia kuin heidän ulkomuotonsa jo kertoo.\n" "\n" "Tällaisen luominen ei ole pieni saavutu ja todellinen vaara onkin " "luultavasti se, että ne ovat vain paljon vaarallisemman voiman airuita." #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 msgid "baneblade" msgstr "turmion terä" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 msgid "Wraith" msgstr "Aave" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " "through air, seemingly without doing harm. It is the thought that these foes " "are invincible which is so frightening, a notion that is fortunately far " "from the truth." msgstr "" "Nämä varjot, jotka olivat ennen sotureita, ovat kauheimpia asioita, jota " "manaaja voi luoda, sillä miekka menee niistä läpi aivan kuin menisi ilman " "läpi, aivan kuin ei aiheuttaisi yhtään vahinkoa. Vaikka yleisesti " "ajatellaan, että nämä viholliset ovat voittamattomia, mikä on niin " "kauhistuttavaa, onneksi se kuvaus on kaukana totuudesta." #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 msgid "Ancient Wose" msgstr "Muinainen puupaimen" #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:17 #, fuzzy #| msgid "" #| "There is a curious story of a farmer who had a great oak in his lawn, a " #| "tree which had stood when his father first broke the soil on that land, " #| "and under which his family had many memories. It was thus a shock to him, " #| "one morning, when he awoke to find it somehow spirited away, with nothing " #| "but a bare patch of earth where it once stood.\n" #| "\n" #| "Such encounters are all that is known of what are presumably the most " #| "ancient of woses." msgid "" "There is a curious story of a farmer who had a great oak in his lawn, a tree " "which had stood when his father first broke the soil on that land, and under " "which his family had many memories. It was thus a shock to him, one morning, " "when he awoke to find nothing but a bare patch of earth where the tree once " "stood, as though it had been spirited away in the wee hours of the night.\n" "\n" "Such encounters are all that is known of what are presumably the most " "ancient of woses." msgstr "" "On olemassa mielenkiintoinen tarina maanviljelijästä, jolla oli suuri tammi " "pihallaan. Puu, joka oli seissyt siinä siitä lähtien kun hänen isänsä alkoi " "viljellä tuota maata. Puu, jonka alla hänen perheelleen oli syntynyt monia " "muistoja. Niinpä oli järkytys hänelle, kun hän, eräänä aamuna, heräsi ja " "huomasi, että puu oli jotenkin hävinnyt, oli vain tyhjä kaistale maata " "siinä, missä puu oli ollut. \n" "\n" "Tällaisia kohtaamisia enempää ei näistä muinaisimmista puupaimenista tiedetä." #. [attack]: type=impact #: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:34 #: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Shaman.cfg:40 msgid "crush" msgstr "murskaus" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 msgid "Elder Wose" msgstr "Vanhempi puupaimen" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " "in this respect as well, towering over the creatures who walk beneath them. " "This is the greater part of why they are so rarely seen — standing in the " "slumber which they so often do, a wose of that stature appears to be nothing " "more than an oddly-shaped tree. Even a careless elf can sometimes be " "fooled.\n" "\n" "Woses are not warriors by any means, but their great strength can easily be " "turned to violence, should someone manage to raise the ire of these " "creatures." msgstr "" "Puupaimenien sanotaan olevan monen muotoisia, kaikki niistä puumaisia. Kun " "he vanhenevat, he kasvavat suuremmiksi. Tarinat kertovat puupaimenista, " "jotka muistuttavat puita tässäkin suhteessa. Tämä on suuri syy siihen miksi " "heitä niin harvoin nähden - niiden seistessä unessaan niitä tuskin erottaa " "puista. Jopa varomaton haltia saattaa mennä lankaan.\n" "\n" "Puupaimenet eivät suinkaan ole sotureita, mutta heidän voimansa on varsin " "helppo käyttää väkivaltaan, jos joku jotenkin onnistuu suututtamaan nämä " "olennot." #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:4 msgid "Wose" msgstr "Puupaimen" #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:17 msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most subscribe to the obvious " "theory that woses are dedicated wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" "Puupaimen on harvinainen näky jopa haltioille, ja laji, josta tiedetään " "vähän. Suuri osa tästä tiedosta tulee haltioilta; he tietävät, että nämä " "olennot eivät ole puiden jälkeläisiä, vain samannäköisiä, ja että " "puupaimenet ovat lähempänä keijuja kuin haltiat, vaikkakin eri tavalla. " "Heidän motiivinsa ja työnsä ovat tuntemattomia, joskin useimmat esittävät " "itsestäänselvän ajatuksen että puupaimenet ovat luonnollisen maailman " "vartijoita.\n" "\n" "Puupaimenet eivät ole ollenkaan sotaisia, mutta sen sijaan hyvin vahvoja. He " "ovat myös ihanan hitaita, eivätkä ole tottuneet liikkumaan ympäriinsä." #. [unit_type]: id=Wose Sapling #: data/core/units/wose/Wose_Sapling.cfg:7 msgid "Wose Sapling" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 #, fuzzy #| msgid "Troll Shaman" msgid "Wose Shaman" msgstr "Peikkoshamaani" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:27 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #, fuzzy #~| msgid "fire claws" #~ msgid "fire arrow" #~ msgstr "tulikynnet" #, fuzzy #~| msgid "Young Ogre" #~ msgid "Young Roc" #~ msgstr "Nuori jätti" #~ msgid "" #~ "Champions among their fellow troops, the dwarven sentinels form the " #~ "bulwark of their battle lines. Leading a direct assault against a line " #~ "that they fortify, is often out of the question; it tends toward being " #~ "suicidal, rather than merely ineffectual. These dwarves are masters of " #~ "the melee, and can hold a patch of earth with the singleminded tenacity " #~ "of an oak." #~ msgstr "" #~ "Järkkymättömät kääpiöt, kääpiöiden joukkojen mestarit, muodostavat " #~ "taistelulinjojen muurin. Suora hyökkäys heidän linjaansa kohti on usein " #~ "itsemurhaa. Nämä kääpiöt ovat lähitaistelun mestareita ja he voivat pitää " #~ "maastonkohtaa hallussaan yhtä jääräpäisesti kuin vanha tammi." #~ msgid "" #~ "Elves have always had a reputation for archery, a skill that, for many " #~ "reasons, comes naturally to them. Even the frail of body can be deadly " #~ "with a bow in hand, and in times of war, many will take up this weapon. " #~ "Though their relative inexperience with combat leaves them somewhat " #~ "vulnerable, their natural grace ensures that they can best any of " #~ "humanity’s fresh recruits." #~ msgstr "" #~ "Haltioilla on aina ollut kova maine jousiammunnassa, sillä he oppivat " #~ "tämän taidon helposti monesta syystä. Jopa hento ruumis voi olla tappava " #~ "tämän aseen kanssa, ja sota-aikana monet valitsevavatkin jousen. Vaikka " #~ "heidän kokemattomuutensa taistelussa tekee heidät hieman " #~ "haavoittuvaisiksi, heidän luonnollinen ketteryytensä varmistaa, että he " #~ "voittavat kaikki ihmiskunnan vastavärvätyt." #~ msgid "" #~ "The curious name of the elvish ‘Avengers’ comes from a tactic often " #~ "employed by these master rangers. The enemy is allowed to break through a " #~ "feint defense, and when the vulnerable troops behind the front line " #~ "follow, these archers break cover and attack, cutting the supply lines " #~ "and surrounding the enemy in one fell stroke.\n" #~ "\n" #~ "This has, at times, been interpreted as a form of vengeance for their " #~ "brethren lost earlier in the battle. Although not so base in design, it " #~ "is not at all inaccurate." #~ msgstr "" #~ "Sissit ovat samoojien mestareita ja käyttävät usein samaa " #~ "menestyksellistä taktiikkaa: vihollisen sallitaan läpäistä heikko " #~ "puolustuslinja ja kun etulinjan takaiset haavoittuvaiset joukot " #~ "seuraavat, nämä jousimiehet poistuvat suojista ja hyökkäävät, murtaen " #~ "huoltolinjat ja saartaen vihollisen samalla.\n" #~ "\n" #~ "Tätä on silloin tällöin tulkittu kostoksi heidän taistelussa kaatuneiden " #~ "veljiensä puolesta, ja siksi sissejä nimitetäänkin joskus myös " #~ "”kostajiksi”. Vaikkei kyse ole välttämättä tästä, ei tämä arvio aina ole " #~ "väärä." #~ msgid "" #~ "Elves, unlike many other races, will quickly acknowledge and follow any " #~ "of their peers who have experience in combat. In this they differ greatly " #~ "from humanity, for whom leadership is often a matter of coercion and " #~ "intimidation. The combination of their willingness to accept the wisdom " #~ "of their leaders, and the tendency to choose leaders of merit is one of " #~ "the quiet strengths of the elves." #~ msgstr "" #~ "Haltiat, toisin kuin monet muut rodut, huomaavat nopeasti tovereidensa " #~ "kokemuksen taistelussa. Toisin kuin ihmisillä, joilla johtajuus on " #~ "oikukas sotku pelottelua ja lahjontaa, haltioilla johtajat nousevat " #~ "luonnollisesti. Yhdistelmä hyväksyä johtajien viisaus ja taipumus valita " #~ "lahjakkaita johtajia on yksi haltioiden hiljaisista vahvuuksista." #~ msgid "" #~ "Those few elves who deliberately hone themselves into weapons of war " #~ "become something which belies the peace-loving reputation of their race. " #~ "Dedication and skill are matched with purity of form, and the result is " #~ "swordsmanship to which few can compare. Even their archery, treated as a " #~ "secondary pursuit, is masterfully executed." #~ msgstr "" #~ "Ne haltiat, jotka hiovat itsestään sota-aseen, muuttuvat joksikin, joka " #~ "kumoaa heidän rotunsa varsin rauhanomaisen maineen. Kun yhdistetään " #~ "päättäväisyys, taito ja muodon puhtaus, tuloksena on miekkailutaito, jota " #~ "vastaan vain harva voi kilpailla. Jopa jousiammunta, jota kohdellaan " #~ "toissijaisena, tapahtuu sellaisella taidolla, jota suurin osa " #~ "ihmiskunnasta voi vain tuijottaa ihmeissään." #~ msgid "" #~ "Elves are not warlike by nature, but in times of need, their natural " #~ "grace and agility serve them well, as does their skillful craftsmanship. " #~ "An elf can grasp the basics of swordsmanship and archery in a time " #~ "uncannily short by the standards of other races, and put them to " #~ "effective use on the battlefield." #~ msgstr "" #~ "Haltiat eivät ole sotaisia luonteeltaan, mutta kun velvollisuus kutsuu, " #~ "heidän luonnollinen ketteryytensä ja taitava käsityönsä palvelee heitä " #~ "hyvin. Haltia voi oppia miekkalutaidon ja jousiammunnan perusteet hyvin " #~ "lyhyessä ajassa, verrattuna muihin rotuihin, ja laittaa ne tehokkaaseen " #~ "käyttöön taistelukentällä." #~ msgid "" #~ "Elves, though not warlike by nature, are swift to learn; a relatively " #~ "small amount of experience will turn an elf from a competent fighter into " #~ "a master of combat. Those who are honored as heroes are strong with both " #~ "sword and bow, and their skill once acquired does not fade for lack of " #~ "practice." #~ msgstr "" #~ "Haltiat ovat nopeita oppimaan, vaikka eivät ole luonnostaan sotaisia. " #~ "Suhteellisen pieni määrä kokemusta muuttaa haltian kyvykkäästä soturista " #~ "taistelun mestariksi. He, joita sankareiksi kutsutaan, ovat vahvoja sekä " #~ "miekalla että jousella. Heidän taitonsa ei milloinkaan haihdu " #~ "harjoituksen puutteen takia." #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "Haltioiden ylhäisö koostuu haltioista, joiden ansiot vastaavat heidän " #~ "asemaansa. Haltialordit ovat viisaimpia ja vahvimpia haltioista – ja " #~ "kauhistuttavat taikuudenkäytöllään." #, fuzzy #~| msgid "" #~| "Elves are wonderously keen-sighted, a gift which contributes to their " #~| "mastery of the bow. An elf practiced at archery can hit targets that a " #~| "man couldn’t even see, and can nock a second arrow almost as soon as the " #~| "first is let fly. Realizing this prodigious skill does come with one " #~| "cost, that being a lack of practice with the sword." #~ msgid "" #~ "Elves are wondrously keen-sighted, a gift which contributes to their " #~ "mastery of the bow. An elf practiced at archery can hit targets that a " #~ "man couldn’t even see, and can nock a second arrow almost as soon as the " #~ "first is let fly. Realizing this prodigious skill does come with one " #~ "cost, that being a lack of practice with the sword." #~ msgstr "" #~ "Yksi syy siihen, miksi haltiat ampuvat niin tarkasti, on heidän " #~ "epätavallisen selvä näkönsä. Taitava haltiajousiampuja kykenee osumaan " #~ "kohteisiin, joita ihminen ei edes näkisi – jopa yöllä – ja pystyy " #~ "vetämään seuraavan nuolen heti päästettyään irti edellisestä. Tällä " #~ "mahtavalla taidolla on hintansa, sillä nämä haltiat ovat taitamattomia " #~ "miekan käytössä." #~ msgid "" #~ "The longevity and natural intelligence of elves make them apt for " #~ "military matters, enough even to counter their general distaste for war. " #~ "Elves remember things much more clearly than humankind, and can often " #~ "intuit what others can only be trained to do. Certainly, on those rare " #~ "occasions when an elf sets his mind to war, the strategy that results is " #~ "often the work of a master." #~ msgstr "" #~ "Haltioiden pitkäikäisyys ja luonnollinen älykkyys suovat heille hurjan " #~ "kyvyn sodataidoissa, vaikka he eivät yleensä olekaan kovin sotaisia. " #~ "Haltiat muistavat asiat paljon selvemmin kuin ihmiset ja usein pystyvät " #~ "vaistoamaan asioita, joiden tunnistamiseksi muiden täytyy harjaantua. On " #~ "selvää, että silloin, kun haltia harvoin lähtee sotaan, noudatettu " #~ "strategia on mestarin työtä." #~ msgid "" #~ "Though a man might spend years in the forest, he will never shake the " #~ "feeling that he is a guest in a realm of which he is not truly a part. " #~ "With elves, this is quite reversed. Any elf that studies the lore of the " #~ "woods rapidly becomes a master of them. This, combined with a " #~ "considerable skill at archery and swordsmanship, is very useful in " #~ "warfare." #~ msgstr "" #~ "Vaikka ihmismies viettäisi vuosia metsässä, ei hän pääsisi eroon " #~ "tunteesta, ettei hän kuulu sinne. Haltioilla asia ei ole näin. Jokainen " #~ "haltia, joka tutkii metsien tietoutta, tulee niiden herraksi, ja kun " #~ "tähän yhdistetään huomattava taito jousiammunnassa ja miekkailussa, " #~ "voidaan samoojia pitää mahtavina sotureina." #~ msgid "" #~ "The master horsemen of the elves are able to move through forests at a " #~ "speed which would be suicidal for any human. Awe of the rider is quite " #~ "justified — but questions have also been raised about the stock of the " #~ "horses, for the feats they perform seem almost supernatural.\n" #~ "\n" #~ "This combination of incredible mobility and potent combat strength is one " #~ "of the greatest assets the elves possess in warfare." #~ msgstr "" #~ "Haltioden mestariratsastajat pystyvät liikkumaan metsän läpi vauhdilla " #~ "mikä joka olisi itsemurha ihmiselle. Vaikka tämä luo mahtavan kuvan " #~ "ratsastajista, kannattaa myös katsoa hevoskantaa, sillä temput, joihin " #~ "hevoset pystyvät, vaikuttavat lähes yliluonnollisilta.\n" #~ "\n" #~ "Tämä yhdistelmä uskomatonta liikkumiskykyä ja uskottavaa taistelutaitoa " #~ "on yksi suurimmista vahvuuksista, joita haltioilla on sodankäynnissä." #~ msgid "" #~ "The horsemen of the wood elves have some skill with bow and sword, but " #~ "their true skill lies in their horsemanship. Even other elves are " #~ "impressed by their uncanny speed in the woods, and their ability to dart " #~ "through the thick of the forest with nary a scratch. They may be the only " #~ "cavalry in existence that fares better in the woods than on open ground." #~ msgstr "" #~ "Metsähaltioiden ratsumiehet ovat jokseenkin taitavia miekan ja jousen " #~ "käytössä, mutta heidän todellinen lahjansa on ratsastustaidossa. Jopa " #~ "muita haltioita hämmästyttää heidän suuri nopeutensa metsässä ja heidän " #~ "kykynsä kiitää tiheän metsän läpi liki naarmutta. He saattavat olla ainut " #~ "ratsuväen tyyppi, joka pärjää paremmin metsässä kuin tasangoilla. " #~ msgid "" #~ "There was a legend of an elf who stopped an arrow by shooting it out of " #~ "the air with one of his own. It is a testament to the skill of the elves " #~ "that such a story could be taken seriously. The sharpshooters of the " #~ "elves have, quite simply, mastered the art of archery." #~ msgstr "" #~ "Olipa kerran tarina haltiasta, joka pysäytti nuolen ilmasta ampulla sitä " #~ "omalla nuolellaan. Se, että tälläinen tarina otetaan vakavasti, on " #~ "todistus haltioiden taidosta jousiammunnassa. Jousimestarit ovat nimensä " #~ "mukaisesti jousiammunnan mestareita." #~ msgid "" #~ "The Goblin ‘Knights’ have little in common with the men who share that " #~ "title, and the title is bestowed in mockery by their enemies. The " #~ "similarity is simply that they are the elite of the wolf riders, likely " #~ "promoted to their position by their success in some audacious raid.\n" #~ "\n" #~ "The wolves they are given are bred for speed and strength, making them " #~ "quite dangerous in combat." #~ msgstr "" #~ "Hiisien ”ritareilla” on hyvin vähän yhteistä niiden ihmisten kanssa, " #~ "jotka tuon tittelin jakavat, ja titteliä käytetäänkin lähinnä vihollisten " #~ "pilkaamiseen. Yhtenäisyys on lähinnä siinä, että he ovat susiratsastajien " #~ "eliitti. Heidät on luultavasti ylennetty onnistuttuaan jossakin " #~ "ryöstöretkessä tai muussa yhtä röyhkeässä asiassa. \n" #~ "\n" #~ "Heille annetut sudet on kasvatettu vahvoiksi ja nopeiksi, mikä tekee " #~ "niistä varsin vaarallisia taistelussa." #~ msgid "" #~ "In any litter of orcs, several are born much smaller and weaker than the " #~ "rest. These runts are called ‘Goblins’ and are looked down on by the rest " #~ "of their kin. In battle, these are given the most meager of equipment, " #~ "and are used as a soak-off force to give the Warlords time to prepare the " #~ "real assault.\n" #~ "\n" #~ "Some speculate that the existence of these creatures is the beginning of " #~ "a failure of the orcish bloodline, though no one knows enough of their " #~ "history to state anything conclusive." #~ msgstr "" #~ "Örkkipentueessa syntyy usein muutamia, jotka ovat pienempiä ja heikompia " #~ "kuin muut. Näitä raukkoja kutsutaan ”hiisiksi” ja heitä pidetään " #~ "alempiarvoisina kuin muita örkkejä. Taistelussa heille annetaan " #~ "varustuksista vähäisimmät, ja heidän sotaherransa käyttävät heitä usein " #~ "elävinä kilpinä valmistellessaan todellista hyökkäystä.\n" #~ "\n" #~ "Jotkut luulevat, että näiden olentojen olemassaolo on lopun alku " #~ "örkeille, mutta kukaan ei tiedä heidän historiastaan tarpeeksi paljon " #~ "sanoakseen mitään lopullista." #~ msgid "knife" #~ msgstr "veitsi" #~ msgid "" #~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail " #~ "and plate armor, for which they are rightly famous." #~ msgstr "" #~ "Kokeneemmat rautapaidat käyttävät raskasta ketju- ja levypanssaria, josta " #~ "he ovat ansaitusti kuuluisia." #~ msgid "" #~ "As the leaders of their armies, Generals are responsible for the " #~ "protection of large or important areas in the kingdoms to which they have " #~ "sworn fealty." #~ msgstr "" #~ "Kenraalit ovat ihmisten armeijoiden johtajia. Heidän vastuullaan on " #~ "suurten ja tärkeiden alueiden puolustus ihmisten kuningaskunnissa. " #~ "Kenraalien koulutus on laajaa ja perusteellista." #~ msgid "" #~ "Trained at swords and crossbows, Lieutenants lead small groups of human " #~ "soldiers, coordinating their attacks." #~ msgstr "" #~ "Luutnantit johtavat pieniä ihmisryhmiä, ja ovat aseistautuneet miekalla " #~ "ja varsijousella." #~ msgid "" #~ "Royal warriors are the kings and princes of human noble houses, armed and " #~ "armored to a degree heavier than that of their knights." #~ msgstr "" #~ "Kuninkaalliset taistelijat ovat ihmisten ylhäisiä kuninkaita ja " #~ "ruhtinaita, jotka on aseistettu ja panssaroitu astetta raskaammin kuin " #~ "heidän ritarinsa." #, fuzzy #~| msgid "longsword" #~ msgid "long sword" #~ msgstr "pitkämiekka" #~ msgid "" #~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery " #~ "environment, but lose most of their mobility on land." #~ msgstr "" #~ "Taitavina merien olentoina, merenmiehet ovat voimakkaita ja nopeita " #~ "kaikissa vesiympäristöissä, mutta häviävät useimmille maalla ryömiessään. " #~ msgid "" #~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful " #~ "tridents, they are a bane to any who dare enter their waters." #~ msgstr "" #~ "Merenmiessoturit muodostavat merenmiesarmeijoiden ytimen. Käyttäen " #~ "voimakkaita kolmikärkiä he ovat uhka kaikille, jotka tulevat heidän " #~ "vesiinsä." #~ msgid "" #~ "Orcish Grunts form the core of the orcish forces. Although slower than " #~ "human or elven fighters, Grunts can deliver much more powerful blows, and " #~ "take more hits before falling." #~ msgstr "" #~ "Örkkisotilaat ovat örkkijoukkojen ydin. He ovat taistelussa hitaampia " #~ "kuin ihmis- ja haltiasoturit, mutta lyövät paljon voimakkaampia iskuja ja " #~ "kestävät enemmän vahinkoa ennen kaatumistaan." #~ msgid "" #~ "Only orcs with both great cunning and unsurpassed strength can become " #~ "Warlords. Masters of the sword, and even possessing some skill with the " #~ "bow, these beast-warriors lead their brethren with iron will and iron " #~ "hand." #~ msgstr "" #~ "Ne örkit, joiden voima ja oveluus ovat korkealla tasolla, saattavat " #~ "nousta sotaherroiksi. Nämä peto-sotilaat ovat taitavia sekä miekan että " #~ "jousen kanssa ja johtavat örkkisotajoukkoja rautaisella otteella." #~ msgid "" #~ "Having mastered the art of dual-sword fighting, Orcish Warriors are " #~ "highly respected among the Orcs, and highly feared by their foes. Their " #~ "only weakness is their inability to wield the bow." #~ msgstr "" #~ "Örkkisoturit, jotka hallitsevat kahden miekan käytön, ovat muiden örkkien " #~ "suuresti kunnioittamia ja vihollistensa pelkäämiä. Heidän ainoa " #~ "heikkoutensa on kyvyttömyys jousen käytössä." #~ msgid "" #~ "A being of this order is a revenant of ages long past. Anyone who " #~ "encounters an Ancient Lich likely has far worse things to worry about " #~ "than death." #~ msgstr "" #~ "Tämänkaltainen olento on airut kauan sitten menneeltä ajalta. Jokainen, " #~ "joka kohtaa muinasen kuolonherran, joutuu luultavimmin kohtaamaan paljon " #~ "kuolemaakin ikävämpiä asioita." #~ msgid "" #~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " #~ "constructs of soil and water. They attack by belching lumps of mud at " #~ "their foes, or by striking them with their fists." #~ msgstr "" #~ "Jättiläismutapaakut ovat mutapaakkujen isompia serkkuja. Ne ovat " #~ "maagisia, maaperästä ja vedestä tehtyjä rakennelmia. Ne hyökkäävät mutaa " #~ "sylkemällä ja nyrkein." #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Jos ruokaa on tarpeeksi, jotkin rotat voivat kasvaa todella " #~ "suurikokoisiksi. Ne käyvät myös helposti ohikulkijoiden kimppuun." #~ msgid "" #~ "Mudcrawlers are magical constructs of soil and water. They attack by " #~ "belching lumps of mud at their foes." #~ msgstr "" #~ "Mutapaakut ovat maagisia muta- ja vesiolentoja. Ne hyökkäävät sylkemällä " #~ "mutaa vihollistensa päälle." #~ msgid "" #~ "Sea Serpents are gigantic monsters, capable of capsizing boats by " #~ "themselves." #~ msgstr "" #~ "Merikäärmeet ovat valtaisia hirviöitä, tarpeeksi isoja tuhotakseen " #~ "laivoja omin voimin." #~ msgid "" #~ "Tentacles of the Deep are the appendages of some greater monster that " #~ "lurks below the waves." #~ msgstr "" #~ "Syvyyden lonkerot ovat jonkin aaltojen alla piileskelevän isomman hirviön " #~ "ruumiinosia." #~ msgid "" #~ "Little is known about Yetis, ape-like creatures said to live in remote " #~ "and snow-covered mountains. Few profess to have seen one, and their " #~ "existence is doubted by many." #~ msgstr "" #~ "Lumimiehistä tiedätään vähän. Ne ovat apinamaisia olentoja, joiden " #~ "sanotaan elävän kaukaisilla, lumisilla vuorilla. Harvat ovat nähneet " #~ "sellaisen, ja monet epäilevät niiden olemassaoloa." #, fuzzy #~| msgid "" #~| "To attract any practitioners, the lure of black magic must be a great " #~| "prize indeed, for anyone caught practicing the art in the civilized " #~| "world is subject to a death sentence. And yet there are those who pursue " #~| "this art, for the prize offered is nothing less than immortality. Hidden " #~| "away in secret cults, or initiated into the dark orders of the " #~| "underworld, the training which these fanatics must endure often drives " #~| "them to exhaustion and enfeeblement.\n" #~| "\n" #~| "In such condition, their only weapon is the craft they have so committed " #~| "themselves to learning." #~ msgid "" #~ "To attract any practitioners, the lure of black magic must be a great " #~ "prize indeed, for anyone caught practicing the art in the civilized world " #~ "is subject to a death sentence. And yet there are those who pursue this " #~ "art, for the prize offered is nothing less than immortality. Hidden away " #~ "in secret cults, or initiated into the dark orders of the underworld, the " #~ "training which these fanatics must endure often drives them to exhaustion " #~ "and enfeeblement.\n" #~ " \n" #~ " In such condition, their only weapon is the craft they have so " #~ "committed themselves to learning." #~ msgstr "" #~ "Houkutellakseen seuraajia mustalla magialla pitää olla todella suuria " #~ "voimia, sillä jos sivistyneessä maailmassa jää kiinni sen " #~ "harjoittamisesta, on kuolemantuomio väistämätön. Kuitenkin on niitä, " #~ "jotka tätä taitoa harjoittavat, sillä palkinto, joka tarjotaan, on " #~ "kuolemattomuus. Piiloutuneina salaisiin kultteihin tai kutsuttuina " #~ "alamaailman pimeisiin järjestöihin, näiden fanaatikkojen koulutus ajaa " #~ "heidät usein surkeaan tilaan. \n" #~ "\n" #~ "Sellaisessa kunnossa heidän ainoa aseensa on taito, jonka oppimiseen he " #~ "ovat omistautuneet." #~ msgid "" #~ "Dwarven magic most often manifests itself by the inscription of runes in " #~ "the surface of an object, which by their mere presence somehow imbue it " #~ "with power. Though rarely seen in combat, a master of these runes can put " #~ "them to terrifying use." #~ msgstr "" #~ "Se vähä, mitä kääpiöiden taikuudesta tiedetään ilmenee riimujen " #~ "raapustamisessa esineen pinnalle, jossa niiden läsnäolo jotenkin tuo " #~ "esineeseen voimaa. Riimuherroja nähdään harvoin taistelussa, mutta he " #~ "osaavat laittaa nämä riimut kauhistuttavaan käyttöön." #~ msgid "runic hammer" #~ msgstr "riimuvasara" #~ msgid "lightning bolt" #~ msgstr "salamanisku" #, fuzzy #~ msgid "" #~ "The drakes who master the use of war blades are sworn into a special " #~ "order. The mark of their initiation is the black-and-white warpaint they " #~ "display in battle." #~ msgstr "" #~ "Draakit, jotka hallitsevat miekan käytön, liittyvät erityiseen " #~ "järjestöön. Tämän paljastaa heidän taistelussa käyttämänsä mustavalkoinen " #~ "sotamaalaus." #, fuzzy #~ msgid "" #~ "The great fire-drakes are masters of their internal flame. Clad in " #~ "shining armor, they belch columns of flame at any who oppose them, a " #~ "testament to the strength and majesty of their kind." #~ msgstr "" #~ "Suuret tulidraakit ovat sisäisen tulensa herroja. Pukeutuneina kiiltäviin " #~ "panssareihinsa he sylkevät tulta vihollistensa päälle testamentaten " #~ "kansansa voiman ja arvokkuuden." #~ msgid "" #~ "It is said that the eldest lines of drakes - the direct descendants of " #~ "the dragons themselves - have veins which course with fire rather than " #~ "blood. That they can breathe fire as they do lends credence to this " #~ "belief, though, for some reason, no one has tried cutting one open to " #~ "find out." #~ msgstr "" #~ "Kuulemma draakkien muinaisimmilla suvuilla – lohikäärmeiden suorilla " #~ "jälkeläillisillä – on suonissaan veren sijaan tulta. Tätä uskoa vahvistaa " #~ "se, että he osaavat sylkeä tulta, vaikkakaan kukaan ei jostain syystä ole " #~ "yrittänyt leikata draakkia auki saadakseen tämän selville." #~ msgid "" #~ "Drakes are an old race, wise enough to hearken to their own natural " #~ "leaders. Those who are called 'flares' by their enemies are the drakes " #~ "who aspire to be such leaders, both in war and in peace." #~ msgstr "" #~ "Draakit ovat vanha rotu ja tarpeeksi viisas kuunnellakseen johtajiaan. " #~ "Ne, joita draakkien viholliset kutsuvat ”liekeiksi”, pyrkivät tulemaan " #~ "kansansa johtajiksi sekä sodassa että rauhassa." #~ msgid "" #~ "Drake Gliders wear as little encumberment as possible, freeing themselves " #~ "to fly to their full ability. These Drakes are competent fighters, " #~ "possessing the internal fire common to many of their kin. Gliders can " #~ "also effectively use their speed to slam their opponents into submission. " #~ "From their aerial vantage point, these drakes can see past most defensive " #~ "cover. Their skill at flying allows them the precision to target enemies " #~ "under such cover." #~ msgstr "" #~ "Liitodraakit pitävät mahdollisimman vähän varustusta päällään, vapauttaen " #~ "itsensä lentämään koko kyvyllään. Nämä draakit ovat kykeneviä " #~ "taistelijoita, jotka pystyvät sylkemään tulta monien kaltaisensa tavoin. " #~ "Liitäjät voivat myös tehokkaasti käyttää nopeuttaan alistaakseen " #~ "vastustajansa. Hyvästä ilmanäkökulmasta nämä draakit näkevät useimpien " #~ "puolustusten yli. Heidän lentämistaitonsa sallii hyökätä vihollisten " #~ "kimppuun täsmällisesti." #~ msgid "" #~ "Masters of the aerial realm, the Hurricane Drakes are the elite among " #~ "those drakes which are gifted with flight. Soaring high in the air, they " #~ "can see past most defensive cover and spit fire at their foes with " #~ "impunity." #~ msgstr "" #~ "Myrskydraakit ovat ilmojen herroja, lentävien draakkien eliittiä. Lentäen " #~ "korkealla ilmassa he näkevät useimpien puolustusten yli ja ampuvat " #~ "estoitta tulta vihollisiinsa." #~ msgid "" #~ "The flying conflagrations known as Drake Infernos are the masters of the " #~ "fire they breathe, and rival their predecessors the Dragons in their " #~ "ability to use it. This natural ability renders them nearly immune to " #~ "fire. Their shining, flame-colored armor is a mark of their proud and " #~ "powerful caste, the ideal to which their brethren aspire." #~ msgstr "" #~ "Roihudraakiit ovat tulen herroja ja haastavat esi-isänsä lohikäärmeet sen " #~ "käyttökyvyssä. Tämän luonnollisen kyvyn takia he eivät käytännössä " #~ "vahingoitu tulesta. Loistava liekinvärinen panssari, jota he käyttävät, " #~ "on ylpeän ja vahvan kastin merkki – ihanteen, johon heidän vähäisemmät " #~ "sukulaisensa pyrkivät." #, fuzzy #~ msgid "" #~ "Sky drakes are truly the kings of the sky. The momentum of their terrible " #~ "stooping dive and their fire breath combine into a terrible weapon. By " #~ "attacking from the air, they can spit fire with great precision into " #~ "positions which would otherwise afford a great defensive advantage to " #~ "their foes." #~ msgstr "" #~ "Taivasdraakit ovat todellisia taivaan kuninkaita. Käyttäen liikettään ja " #~ "tulihenkäystään aseina nämä draakit ovat monien kauhu. He voivat nopeasti " #~ "laskeutua vihollisen niskaan ja ovat yleensä häipyneet paikalta jo kauan " #~ "ennen kuin apu saapuu." #, fuzzy #~ msgid "" #~ "Drake Warriors wield war blades with great skill, and possess the fire " #~ "breathing skills of their ancestors. The great strength of their kind " #~ "allows them to strike devastating blows, and to withstand punishment in " #~ "equal measure." #~ msgstr "" #~ "Draakkisoturit käyttävät miekkoja taidokkaasti ja sylkevät tulta kuten " #~ "esi-isänsä. Heidän suuri voimansa sallii lyödä tuhoisia lyöntejä ja " #~ "kestää vastaavaa vahinkoa." #~ msgid "" #~ "Heavy infantry are an unusual choice for outfitting troops. They are very " #~ "difficult to send afield in war, and are typically useful only in the " #~ "defense of the city or castle in which they are stationed. Clad head to " #~ "toe in full plate, and armed with large maces, heavy infantry excel at " #~ "their sole purpose of melee combat. A few of them in the center of a line " #~ "will shore up its strength considerably. The downsides to this are " #~ "obvious, both in the weight of the metal, and the great care that must be " #~ "taken of it, but in certain situations, these troops are well worth the " #~ "trade-offs." #~ msgstr "" #~ "Raskas jalkaväki on epätavallinen näky taistelukentällä, sillä heidät on " #~ "todella vaikea lähettää sotaan ja yleensä heitä käytetään vain linnan tai " #~ "kaupungin puolustamiseen. Päästä varpaisiin täydessä levyhaarniskassa ja " #~ "helanuijat aseinaan he ovat erinomaisia lähitaistelijoita. Muutama heistä " #~ "linjan keskellä lisää sen voimaa huomattavasti. Tämän huonot puolet ovat " #~ "selviä - sekä metallin paino että suuri huolenpito jota se edellyttää - " #~ "mutta tietyissä tilanteissa nämä soturit ovat selvästi hintansa väärtejä." #~ msgid "" #~ "The weighted nets used by mermen in warfare are a difficult weapon to use " #~ "well; those who master it are valued and revered by their comrades. This " #~ "weapon helps to cement the utter superiority of a merman in his own " #~ "element, and makes their race a threat even to enemies who merely " #~ "approach the water." #~ msgstr "" #~ "Merenmiesten sodassa käyttämiä painotettuja verkkoja on vaikea käyttää " #~ "hyvin. Ne, jotka sen oppivat nousevat tovereidensa arvostukseen. Tämä ase " #~ "auttaa merenmiestä varmistamaan ylivertaisuutensa omassa elementissään ja " #~ "tekee heidän rodustaan uhkan jopa niillä vihollisille, jotka vain " #~ "lähestyvät vettä." #~ msgid "" #~ "Fishing, as practiced by mermen, is largely a matter of chasing schools " #~ "of fish into waiting nets. These are not very damaging in themselves, but " #~ "they can be used to great effect against troops attempting to ford a " #~ "river. Smaller, weighted nets can be cast through the air; though these " #~ "are not designed for peacetime use, they are especially effective in " #~ "warfare. Mermen use such weapons both to immobilize troops in water, and " #~ "more importantly, to level the playing field against troops on land, who " #~ "would otherwise be at a great advantage." #~ msgstr "" #~ "Merenmiehet kalastavat yleensä ajamalla kalaparvia verkkoihin. Verkot " #~ "eivät ole kovin vaarallisia itsessään, mutta niitä voidaan käyttää hyvin " #~ "tehokkaasti sellaisia vihollisia vastaan, jotka yrittävät ylittää joen. " #~ "Pienemmät, painotetut verkot voidaan heittää ilmanteitse. Näitä ei ole " #~ "suunniteltu käyttöön rauhassa, mutta ne ovat erittäin tehokkaista " #~ "sodassa. Merenmiehet käyttävät tälläisia aseita sekä vihollisten " #~ "hidastamiseen vedessä, että tasoittaakseen tilannetta maalla, jossa " #~ "vihollisilla olisi muuten suuri etu." #~ msgid "" #~ "The great Drake Enforcers epitomize the raw strength of their kind. Long " #~ "hours at the forge have equipped them with a bristling array of weaponry, " #~ "and they are clad them head to toe in shining armor of proof." #~ msgstr "" #~ "Mahtisoturit ovat rotunsa raa’an voiman ruumiillistuma. Vietettyään " #~ "pitkiä aikoja takomossa he ovat luoneet itselleen yltiöpäisen " #~ "asevarustuksen, ja loistavat ja kestävät panssarit peittävät heitä päästä " #~ "varpaisiin." #~ msgid "Drake Gladiator" #~ msgstr "Draakkien valiosoturi" #~ msgid "" #~ "The Gladiator has taken a completely different path from the Slashers. " #~ "Rather than emphasize training, they have chosen to focus on the craft of " #~ "their weaponry. They are the smiths of Drake society, and it follows that " #~ "they possess the best weaponry - the sharpest blades and spears, and the " #~ "maces which complement their already impressive array. Their intense " #~ "focus on their weapons confers offensive capability at the cost of a " #~ "slight reduction in their defensive abilities." #~ msgstr "" #~ "Valiosoturit kulkevat täysin eri polkua kuin draakkivartijat. " #~ "Harjoittelun sijaan he ovat draakkiyhteiskunnan seppiä ja keskittyvät " #~ "aseiden valmistukseen. He saavat parhaimmat aseet, terävimmät miekat ja " #~ "keihäät, sekä nuijat, jotka tukevat heidän valmiiksi vaikuttavaa " #~ "varustustaan. Heidän erinomaisen aseistuksensa kääntöpuoli on lievästi " #~ "huonompi puolustus." #~ msgid "" #~ "Slashers are Clashers who have chosen to master the use of a halberd " #~ "instead of carrying a sword and the spear. Their great size allows them " #~ "to use a weapon of matching scale, large enough to skewer a horse as a " #~ "man would a boar. Their training has also enhanced their stamina and " #~ "defensive skills, which is a major advantage over their close cousins the " #~ "Gladiators." #~ msgstr "" #~ "Draakkivartijat ovat iskusotureita, jotka ovat päättäneet erikoistua " #~ "hilparin käyttöön miekan ja keihään sijasta. Heidän suuri kokonsa sallii " #~ "heidän käyttää valtavia aseita – tarpeeksi suuria lävistääkseen hevosen " #~ "kuin ihminen lävistäisi villisian. Heidän koulutuksensa on myös " #~ "parantanut kesto- ja puolustustaitoja, mikä on heidän suuri etunsa " #~ "läheisiin sukulaisiinsa valiosotureihin verrattuna." #~ msgid "" #~ "The Warden represents the pinnacle of the clasher caste, being picked " #~ "from the most able Slashers. They have forged their might such that few " #~ "warriors on this earth would dare stand against them. The Wardens' weapon " #~ "of choice is the halberd, which they use to great effect." #~ msgstr "" #~ "Draakkikaartilaiset ovat iskijäkastin huipulla. Heidät valitaan " #~ "taidokkaimmista vartijoista. He ovat kasvattaneet mahtinsa tasolle, jota " #~ "vastaan vain harva soturi maan päällä uskaltaa käydä. Kaartilaisen " #~ "lempiase on hilpari, jota hän käyttää erittäin tehokkaasti." #, fuzzy #~ msgid "Longbow" #~ msgstr "pitkäjousi" #~ msgid "" #~ "A Drake Clasher is incapable of either flight and fire-breathing, and " #~ "most assume their relegation to melee combat is because of disability - " #~ "an attempt to garner use from what otherwise would be a liability. It is " #~ "possible that they have some mild deficiency in those skills, but those " #~ "who support this theory have failed to consider how uniquely well-suited " #~ "they are to combat a fellow drake.\n" #~ "\n" #~ "They are, in fact, the Judicators of the Drake Hierarchy, and though " #~ "their armament is now largely ceremonial, it is none the less effective. " #~ "In their encounters with lesser races, they discovered that their natural " #~ "size and strength were themselves powerful weapons, and when combined " #~ "with the armament worn by this caste, the resulting warriors lack some of " #~ "the typical weaknesses of their kind, such as the strong vulnerability to " #~ "spears and arrows." #~ msgstr "" #~ "Draakkien iskusoturit eivät osaa lentää, saati sylkeä tulta, ja useimmat " #~ "olettavat, että heidän keskittymisensä lähitaisteluun johtuu vammasta – " #~ "yrityksestä saada hyötyä jostain, mikä muuten olisi haitta. On " #~ "mahdollista, että heillä on jonkinlainen lievä heikkous näissä taidoissa, " #~ "vaikka ne, jotka tätä teoriaa tukevat, eivät ota huomioon, miten " #~ "erityisen hyviä he ovat taistelemaan muita draakkeja vastaan.\n" #~ "\n" #~ "Todellisuudessa he ovat draakkien lainvartijoita, ja vaikka nykyään he " #~ "käyttävät aseistustaan lähinnä seremonioita varten, eivät he ole yhtään " #~ "sen vähemmän tehokkaita. Kohdatessaan heikompia rotuja he huomasivat, " #~ "että heidän luonnollinen kokonsa ja voimansa ovat jo itsessään vahvoja " #~ "aseita, ja kun tähän lisätään vielä heidän kastinsa varustus, nämä " #~ "soturit eivät jaa muiden draakkien heikkouksia, kuten vahvaa " #~ "haavoittuvaisuutta keihäitä ja nuolia vastaan." #~ msgid "" #~ "Armed with heavy mace, Highwaymen are the last people you want to meet on " #~ "a deserted road late at night." #~ msgstr "" #~ "Varustettuna painavalla nuijalla, maantierosvot ovat viimeisiä, joita " #~ "haluat tavata autiolla tiellä myöhään yöllä. " #~ msgid "" #~ "Dread Bats are fast and can drain the blood of those they attack, thereby " #~ "healing themselves, even to the point where they become stronger than " #~ "they began the battle. Bloated with blood they have grown to a huge size " #~ "and can feast on bigger and tougher victims." #~ msgstr "" #~ "Kauhulepakot ovat nopeita ja voivat imeä uhriensa verta parantuen samalla " #~ "itse, jopa vahvemmiksi kuin olivat taistelun alkaessa. Verestä " #~ "pullistuineina ne ovat valtavan kokoisia ja voivat herkutella entistäkin " #~ "suuremmilla ja vahvemmilla uhreilla." #~ msgid "" #~ "female^After some years of service, former 'footpads' rise up in the " #~ "ranks of their fellow outlaws. Having proven themselves in combat, they " #~ "are given more dangerous tasks, and a greater share of the spoils. Though " #~ "many opponents would mock their choice of weaponry, the outlaws are well " #~ "aware of its deadly capacity, and also of the ready availability of " #~ "ammunition. Outlaws are somewhat ill at ease fighting during the day, " #~ "preferring the cover of nightfall." #~ msgstr "" #~ "Palveltuaan joitakin vuosia, entiset pikkurosvot nousevat " #~ "lainsuojattomien riveissä. Näytettyään taitonsa taistelussa heille " #~ "annetaan vaarallisempia tehtäviä ja suurempi osuus saaliista. Vaikka " #~ "monet viholliset pilkkaavat heidän asevalintaansa, nämä lainsuojattomat " #~ "ovat hyvin tietoisia sen kuolettavista kyvyistä ja ammuksien helposta " #~ "saatavuudesta. Lainsuojattomat eivät pidä taistelemisesta päivällä, vaan " #~ "suosivat yön suojaa." #~ msgid "" #~ "female^These petty criminals are often derisively called 'footpads' by " #~ "their superiors, for they are tasked with any job that requires a great " #~ "deal of running around, often being employed as couriers, or scouts. The " #~ "endurance and agility they gain from this serves them well in combat, and " #~ "despite their inferior weaponry they are quite good at harrying their " #~ "enemies, especially under cover of darkness." #~ msgstr "" #~ "Nämä pikkurikolliset, tai rosvot, kuten ylemmät heitä alentavasti " #~ "kutsuvat, saavat usein kaikki työt, joihin liittyy paljon juoksentelua " #~ "ympäriinsä, kuten kuriiri- tai tiedustelutehtäviä. Tästä syntyy heidän " #~ "jalkojensa kestävyys ja kyvyt, joista on usein hyötyä taistelussa. " #~ "Huonosta aseistuksestaan huolimatta he ovat varsin hyviä vihollisen " #~ "häiritsemisessä, varsinkin pimeän suojassa." #~ msgid "" #~ "female^Veteran criminals become notorious for both their ruthlessness and " #~ "ability to elude capture. They can be dangerous and rightly fearful in " #~ "their element, but are no match for the sheer numbers that law-abiding " #~ "soldiery can throw at them." #~ msgstr "" #~ "Pahamaineiset ammattirikolliset ovat tulleet huomatuksi sekä heidän " #~ "taistelukyvyistään sekä taidostaan välttää kiinnijäämistä. Vaarallisina " #~ "ja häikäilemättöminä, he voivat olla pelottavia heidän omassa " #~ "elementissään, mutta heistä ei ole oikeaa vastusta ammattimaisille " #~ "lainvalvontajoukoille." #, fuzzy #~ msgid "Dwarvish Masked Guardsman" #~ msgstr "Kääpiövartija" #, fuzzy #~ msgid "Dwarvish Masked Sentinel" #~ msgstr "Järkkymätön kääpiö" #, fuzzy #~ msgid "Dwarvish Masked Stalwart" #~ msgstr "Kaartin kääpiö" #~ msgid "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "\n" #~ "\n" #~ "Huomioita:" #~ msgid "" #~ "Knights of the highest virtue, Paladins have sworn themselves to semi-" #~ "monastic vows, pledging their might to the cause of righteousness. Though " #~ "not as imposing on the battlefield as a Grand Knight, a Paladin is a " #~ "powerful force in combat, and their piety grants them other gifts. A " #~ "Paladin is a bane to the unworldly, and has trained in ministering to the " #~ "wounds of his comrades.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "Pyhät ritarit ovat hyveellisiä sotureita, jotka kuuluvat johonkin " #~ "munkkijärjestöön, ja ovat asettaneet mahtinsa oikeudenmukaisuuden " #~ "palveluun. Vaikka he eivät ole taistelukentällä yhtä pelottavia kuin " #~ "mahtiritarit, pyhät ritarit ovat vaarallisia taistelussa, ja heidän " #~ "hurskautensa antaa heille muita lahjoja. Pyhä ritari on tuonpuoleisen " #~ "joukkojen kauhu ja hän osaa hoitaa tovereidensa haavoja.\n" #~ "\n" #~ "Erikoistiedot:" #, fuzzy #~ msgid "" #~ "Veteran criminals become notorious among the authorities for both their " #~ "battle prowess and ability to elude capture. Beautiful and dangerous, " #~ "their beauty is exceeded only by their dangerousness." #~ msgstr "" #~ "Pahamaineiset ammattirikolliset ovat tulleet huomatuksi sekä heidän " #~ "taistelukyvyistään sekä taidostaan välttää kiinnijäämistä. Kaunis ja " #~ "vaarallinen, heidän kauneutensa ylittää vain heidän oma vaarallisuutensa. " #~ msgid "Outlaw Ranger" #~ msgstr "Ihmissamooja" #, fuzzy #~ msgid "" #~ "Rangers are wild men and masters of forest and hills. They are excellent " #~ "trackers, scouts, and archers, moving freely through the countryside " #~ "under the cover of night. Most rulers are afraid of rangers and would " #~ "rather put them in the dungeon than put their abilities to use." #~ msgstr "" #~ "Samoojat ovat villejä miehiä ja tottuneita kulkijoita metsissä ja " #~ "kukkuloilla. He ovat loistavia jäljittäjiä, tiedustelijoita ja " #~ "jousiampujia, liikkuen vapaasti maaseudulla yön suojissa. Useimmat " #~ "vallanpitäjät ovat hämillään samoojista, ja pistäisivät heidät mielummin " #~ "tyrmään kuin käyttäisivät heitä hyödyksi. " #~ msgid "Soul Shooter" #~ msgstr "Sielun ampuja" #~ msgid "dummy" #~ msgstr "malli" #~ msgid "cold" #~ msgstr "kylmä" #~ msgid "arcane" #~ msgstr "salatiede" #~ msgid "impact" #~ msgstr "murskaus" #~ msgid "fire" #~ msgstr "tuli" #~ msgid "pierce" #~ msgstr "lävistys" #~ msgid "" #~ "The dread inspired by black magic comes chiefly from how little is known " #~ "about it by the common man. Dark sorcerers have begun to unlock the " #~ "secrets of life and death, quickly becoming masters of inflicting pain " #~ "and anguish.\n" #~ "\n" #~ "The ultimate prize of the dark arts is complete domination of death and " #~ "life. Dark Sorcerers may eventually learn how to manipulate life and " #~ "death by reanimating corpses, skeletons, and spirits. The most corrupt " #~ "and power-hungry will attempt to completely conquer death through " #~ "transformation to lichdom and attainment of a dreadful immortality.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "Mustan magian aiheuttama kammo johtuu pääasiassa siitä, miten vähän " #~ "tavalliset ihmiset siitä tietävät. Pimeät noidat ovat alkaneet ratkaista " #~ "elämän ja kuoleman sisälleen kätkemiään arvoituksia. He ovat nopeasti " #~ "oppineet kivun ja tuskan mestareiksi.\n" #~ "\n" #~ "Pimeiden taitojen suoma mahtava palkinto on täydellinen elämän ja " #~ "kuoleman hallinta. Pimeät noidat saattavat myöhemmin oppia, kuinka " #~ "muunnella elämää ja kuolemaa manaamalla ruumiita, luurankoja ja henkiä. " #~ "Kaikkein vallanhimoisimmat ja korruptoituneimmat yrittävät voittaa " #~ "kuoleman täysin, Kuolemanherraksi muuntumisen kautta, ja saavuttaa täysi " #~ "kuolemattomuus.\n" #~ "\n" #~ "Erikoistiedot:" #~ msgid "" #~ "Driven ravenous by an unholy hunger for dead flesh, Necrophages attack " #~ "their hoped-for food with beast-like ferocity. When they are sated with " #~ "the flesh of their victims, they simply shrug off all damage sustained as " #~ "if they had been freshly summoned, to begin their search for flesh " #~ "again.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "Epäpyhä himo kuolleeseen lihaan tekee kuolonsyöjistä hurjia. Kuolonsyöjät " #~ "hyökkäävät toivotun ruokansa kimppuun petomaisella vimmalla. Kun niiden " #~ "lihanhimo on tyydytetty, ne yksinkertaisesti unohtavat saamansa vahingon, " #~ "aivan kuin ne olisivat jälleen juuri-manattuja, ja alkavat etsiä lisää " #~ "lihaa.\n" #~ "\n" #~ "Huomioita:"