msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2019-08-27 19:41 UTC\n" "PO-Revision-Date: 2019-06-27 17:26+0200\n" "Last-Translator: Merijn de Vet \n" "Language-Team: Dutch translation team \n" "Language: nl_NL\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 2.2.3\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "A Tale of Two Brothers" msgstr "Een Verhaal van Twee Broers" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:14 msgid "AToTB" msgstr "EVvTB" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Beginner" msgstr "Beginner" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Horseman" msgstr "Ruiter" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 msgid "Challenging" msgstr "Uitdagend" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:19 msgid "Knight" msgstr "Ridder" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:21 msgid "" "An evil mage is threatening the small village of Maghre and its inhabitants. " "The village’s mage sends to his warrior brother for help, but not all goes " "as planned. Can you help?\n" "\n" msgstr "" "Een zwarte magiër bedreigt het kleine dorpje Maghre en haar bewoners. De " "magiër van het dorp vraagt zijn broer, een krijger, om hulp, maar niet alles " "gaat zoals gepland. Kun jij helpen?\n" "\n" #. [campaign]: id=Two_Brothers #: data/campaigns/Two_Brothers/_main.cfg:23 msgid "(Rookie level, 4 scenarios.)" msgstr "(Beginnersniveau, 4 scenarios.)" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:30 msgid "Campaign Design" msgstr "Veldtocht Ontwerp" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:39 msgid "Prose and Story Edits" msgstr "Schrijfstijl en Verhaal Wijzigingen" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:48 msgid "Campaign Maintenance" msgstr "Veldtocht Onderhoud" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:57 msgid "Artwork and Graphics Design" msgstr "Illustraties en Grafisch Ontwerp" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:73 msgid "Miscellaneous" msgstr "Overig" #. [entry] #: data/campaigns/Two_Brothers/_main.cfg:87 msgid "And special thanks to everyone else who I forgot to mention." msgstr "En erg bedankt aan iedereen die ik vergeten ben te vermelden." #. [scenario]: id=01_Rooting_Out_a_Mage #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5 msgid "Rooting Out a Mage" msgstr "Uitroeien van een Magiër" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50 msgid "" "The remote freehold of Maghre in the western reaches of the kingdom of " "Wesnoth was once a peaceful place, its inhabitants largely unaware of the " "comings and goings of the wider world. Wars and the rumor of wars touched " "them not, until the day a dark mage settled in the region and began seeking " "sacrifices for his evil summonings." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:54 msgid "" "Skeletons and zombies killed cattle and fired fields. “Fear and obey " "Mordak the Mage!” they cried in fell voices as they did their foul " "deeds. People vanished from isolated farmsteads. Men and women began to fear " "the night, and their children even the bright day. But the nearest lord was " "more than a day’s ride distant, and messengers sent to seek his help did not " "return." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:58 msgid "" "There was a man named Baran who had shown talent as a mage when he was " "young, gone to the great Academy on the Isle of Alduin, and returned to work " "his magic in the land where he was born. The people looked to him for help " "and leadership. He found weapons half-forgotten from the times of their " "sires and grandsires hanging in many houses, and bade the villagers to take " "them down and clean and oil them. He set the smiths of Maghre to making " "spearheads and ax-blades for the rest." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:62 msgid "" "Now Baran had a brother named Arvith who had also left Maghre to seek his " "fortune, and had become the leader of a small band of horsemen who hired out " "as guards to merchant caravans. Fortunate it was for all that when Baran was " "but an apprentice mage, he had made a pair of amulets for himself and his " "brother, with which they might call to each other when in dire need. Baran " "sent out that call." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:66 msgid "" "12 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "If I could but face this ‘Mordak’! I think my magic might prove stronger " "than his. But he bides in the hills, well-guarded by his servants, and I " "muster frightened peasants to fight his minions with blades and sticks. I " "need my brother; he always had a better head for battle than I.\n" "\n" "Will he heed the call? I do not know if he has kept the amulet; we have not " "spoken since that evil day at Toen Caric. If he will not come for me, " "perhaps he will return to aid our village in its hour of desperate need." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:75 msgid "" "Heeding the call of his amulet, Arvith gathered such men as he could and " "hurried to Maghre to help Baran." msgstr "" #. [side] #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:93 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111 msgid "Humans" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak #. [side]: type=Orcish Warlord, id=Tairach #. [side]: type=Dark Sorcerer, id=Rotharik #. [side] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:114 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82 msgid "Enemies" msgstr "" #. [side]: type=Dark Sorcerer, id=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:119 #, fuzzy msgid "Mordak" msgstr "Mordak" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:146 #, fuzzy msgid "Alwyn" msgstr "Alwyn" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:147 #, fuzzy msgid "Brent" msgstr "Brent" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:148 #, fuzzy msgid "Cadell" msgstr "Cadell" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:149 #, fuzzy msgid "Dannen" msgstr "Dannen" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:150 #, fuzzy msgid "Efran" msgstr "Efran" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:151 msgid "Faren" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154 msgid "Tarek" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155 msgid "Hann" msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156 msgid "Magrid" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161 #, fuzzy msgid "Slay Mordak, the evil mage" msgstr "Dood Mordak, de zwarte magiër" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:165 #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:292 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:336 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288 #, fuzzy msgid "Death of Arvith" msgstr "Arnes dood" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:176 msgid "" "Use footpads as fodder to protect your loyal units and attack during the day " "to minimize the damage your forces take." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:186 msgid "Greetings, brother, and welcome home." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:191 msgid "Hail." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:196 msgid "Is that all, Arvith? I understand, but..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:201 msgid "You called, and I came; be content with that. What ails Maghre?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:206 msgid "" "A dark mage has come upon us; his creatures call him Mordak. They have been " "terrorizing outlying farms, and we fear they may soon attack the village " "itself! The villagers of Maghre have taken up weapons but they are not " "trained fighters; we need your men, and you to lead them." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:211 msgid "" "I can feel Mordak’s foul touch on the hidden currents of the earth and air. " "He is somewhere due north of here, I would say not more than two days’ ride." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:216 msgid "" "All right. I will do this for the village. Can you keep the mage off our " "backs?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:221 msgid "" "I will go stealthily with a handful of our best scouts and woodsmen. While " "you demonstrate against him and kill his creatures, I will try to defeat " "Mordak himself with magic at an unguarded moment. You shall be the right " "hand, I the left... aye, brother?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:226 msgid "... Aye. Just make sure you’re there when we need you." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:237 #, fuzzy msgid "" "Baran should be in position by now. Press them, distract the adept so Baran " "can spring his trap!" msgstr "" "Bjarn zou inmiddels aangekomen moeten zijn. Ik vraag me af of hem iets " "overkomen is." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:248 msgid "Baran has not made his attack!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:253 msgid "Could he have abandoned us?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:258 msgid "" "No... No. This is something else. I’m worried about him... but right now it " "means we have to deal with this Mordak ourselves." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:270 #, fuzzy msgid "Argh!" msgstr "Argh!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:275 msgid "Good work, men! But what has become of my brother?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:280 #, fuzzy msgid "Worried about him, are you? E-he-he... hergh... gaargh..." msgstr "O, ben je bezorgd om hem? E-he-he..hergh...gaargh..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:290 msgid "" "There’s nothing more to be had from this one; we will have to search for " "Baran ourselves!" msgstr "" #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:312 msgid "" "Sir, our scouts report that Baran was seen captured and carried away further " "north!" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:317 msgid "That they should dare this! We will give chase at once." msgstr "" #. [message]: speaker=Mordak #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:338 msgid "Your brother’s plan to ambush me has failed. He is our prisoner now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:343 msgid "" "My brother, kidnapped? I have failed you, Baran! And even now Mordak’s " "forces descend upon the village!" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:359 #, fuzzy msgid "I hear these creatures are nigh-immune to our weapons, let us see!" msgstr "" "Ik heb gehoord dat deze wezens bijna onkwetsbaar zijn voor onze wapens. Dat " "zullen we wel zien!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:375 #, fuzzy msgid "That was not so hard!" msgstr "Dat viel wel mee!" #. [scenario]: id=02_The_Chase #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5 msgid "The Chase" msgstr "De Achtervolging" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27 msgid "Arvith and his band rode north in search of his missing brother." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "We’ve been searching three days for Baran, and turned up nothing. My best " "hunch was to head north into the borderlands, where the necromancer’s " "minions could safely hide; everywhere else is more farmland. At first I " "thought the search might be useless, but late in the first day we found a " "set of tracks. Some of them had been made by skeletal feet.\n" "\n" "We’re close enough to be certain now: those tracks are heading into the Grey " "Woods. No one from Maghre or any of the other villages has gone into that " "forest in living memory. Stories have been passed down for generations " "warning against it. Supposedly the place is haunted by lost souls who hunger " "for the living, and anyone who dies there is doomed to join them." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43 msgid "" "16 V, 363 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "But I’m past superstitions now; I’ve seen enough of the world to guess at " "the truth behind these sorts of tales. The forest is home to elves — " "unfriendly ones, if the stories have any basis at all. I worry for my men; " "horses don’t fight well in forests, and the elves will be more dangerous in " "their own territory. But there are things that need done and questions that " "need answered. Something bigger is happening. One necromancer terrorizing " "townsfolk is nothing new, but why didn’t his servants scatter when he was " "killed? Where are they headed now? And most importantly, why did they take " "Baran with them?\n" "\n" "Besides... I want my brother back." msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88 msgid "Elves" msgstr "" #. [side]: type=Elvish Rider, id=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93 #, fuzzy msgid "Nil-Galion" msgstr "Nil-Galion" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170 #, fuzzy msgid "Kidnappers" msgstr "Kom op mannen, we pakken die ontvoerders!" #. [side]: type=Dark Adept, id=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174 #, fuzzy msgid "Muff Toras" msgstr "Muff Toras" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:261 #, fuzzy msgid "Fight your way through the woods before the kidnappers escape" msgstr "Vecht je een weg door het bos, voor de ontvoerders ontkomen" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:278 #, fuzzy msgid "Catch the kidnappers" msgstr "Kom op mannen, we pakken die ontvoerders!" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:288 #, fuzzy msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Dood de duistere adept voordat hij versterking krijgt" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:304 msgid "" "The Elvish forces are spread out. Seek to fight them one at a time with " "several of your units." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:317 msgid "" "Use horsemen or footpads to quickly explore the shrouded woods to locate the " "kidnappers." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:332 msgid "" "Separate the Dark Adept from his guards and attack in force for an easy kill." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:375 msgid "" "Come on, men. A stroll through such lovely green woods, what could be finer?" msgstr "" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:380 #, fuzzy msgid "You there! Halt and explain yourself." msgstr "Jij daar! Houd stil, en zeg me wat je hier te zoeken hebt." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385 #, fuzzy msgid "We’re chasing after some men who kidnapped my brother!" msgstr "We achtervolgen de mannen die mijn broer ontvoerd hebben!" #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:390 msgid "" "Those men told me their prisoner had attempted to murder their master, and " "warned that evil men would follow him. Advance no further, or you will die." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:395 msgid "" "So much for those ghost stories. Mere elves will not stop me from freeing " "Baran!" msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:400 msgid "" "I am glad at least that we will not have to face ghosts. But those elves " "will have us at a disadvantage; our horses will not maneuver well in the " "trees." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:405 msgid "" "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper " "woods. We have faced and won through greater perils than those amateurs can " "offer." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:445 #, fuzzy msgid "I see them! There they are!" msgstr "Ik zie ze! Daar zijn ze!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:450 msgid "" "Curses! If they had been an hour slower, our master’s reinforcements would " "already be here to meet us." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:462 #, fuzzy msgid "Come on, men, let’s catch those kidnappers!" msgstr "Kom op mannen, we pakken die ontvoerders!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:476 msgid "" "Hah! You have captured me, but it will avail you nothing. I sent your " "precious brother the mage north with half my men a day since; he will be " "safely locked away in our master’s dungeons by now." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:481 msgid "" "My blade is at your throat. Give us the way to my brother now, or I will " "spill your wretched blood on the ground." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:484 #, fuzzy msgid "Sithrak" msgstr "Sithrak" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:485 #, fuzzy msgid "Eleben" msgstr "Eleben" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:486 #, fuzzy msgid "Jarlom" msgstr "Jarlom" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:487 #, fuzzy msgid "Hamik" msgstr "Hamik" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:491 #, fuzzy msgid "Akranbral" msgstr "Akranbral" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:492 #, fuzzy msgid "Drakanal" msgstr "Drakanal" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:493 #, fuzzy msgid "Xaskanat" msgstr "Xaskanat" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:494 #, fuzzy msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:500 #, fuzzy msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password and $second_password_" "$second_password|." msgstr "" "Drie dagreizen naar het noordoosten, in een verlaten kasteel. De geheime " "woorden voor de wacht zijn $first_password_$first_password_number en " "$second_password_$second_password_number|." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:508 msgid "Bind him and take him with us. If he has played us false, he will die." msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:520 msgid "" "Captain, what are we riding into? I thought you wanted nothing to do with " "Baran any more, not since Toen Caric." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:525 msgid "" "I’m no longer sure. What’s between us remains, but knowing someone else has " "lain hands on him changes things. Mount up, and let’s get moving." msgstr "" #. [event] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:540 #, fuzzy msgid "Brena" msgstr "Brena" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:549 msgid "" "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the " "foul undead. Are there more of them to be destroyed?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:554 msgid "" "Aye. We think there’s a nest of them north-east of here. They’ve captured my " "brother." msgstr "" #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:559 msgid "" "I bear a great hatred towards their kind. I will follow and fight them with " "you, if you permit." msgstr "" #. [message]: role=Mercenary #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564 #, fuzzy msgid "He would only slow us down!" msgstr "Hij zal ons alleen maar ophouden!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:569 #, fuzzy msgid "It is my place to decide this." msgstr "Ik beslis hier." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571 #, fuzzy msgid "Oh, all right then. Come along with us." msgstr "Nou goed dan. Kom maar mee." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:575 #, fuzzy msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "" "Dank u. Mijn makkers en ik zullen jullie bijstaan in deze nobele queeste." #. [option] #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:580 #, fuzzy msgid "I am sorry. We have not the time to spare." msgstr "Het spijt me. We hebben geen tijd te verliezen." #. [message]: speaker=Brena #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:584 #, fuzzy msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "Neem dit dan aan, want ik weet dat jullie op een queeste zijn. Mijn makkers " "zullen te hulp komen, wanneer jullie hen roepen." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:599 #, fuzzy msgid "You receive 70 pieces of gold!" msgstr "Je ontvangt 70 goudstukken!" #. [message]: speaker=Muff Toras #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:622 #, fuzzy msgid "My reinforcements are here!" msgstr "Daar zijn de versterkingen!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:627 #, fuzzy msgid "He escaped us..." msgstr "Hij is ons ontsnapt..." #. [message]: speaker=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:639 #, fuzzy msgid "" "Foolish human, you have killed me but you will not catch the undead in time. " "I have fulfilled my contract, and will be reanimated soon to become a lord " "of their armies." msgstr "" "Dwaas mens dat je bent. Je hebt me gedood, maar je zult de ondoden niet " "bereiken. Ik heb me aan het pact gehouden en zal spoedig weer opstaan om hun " "legers aan te voeren." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:649 msgid "Follow their back trail!" msgstr "" #. [scenario]: id=03_Guarded_Castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5 msgid "Guarded Castle" msgstr "Bewaakt Kasteel" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "The last of Mordak’s servants arrived this morning bearing the news of his " "death, as well as a bundle so well-bound it was barely recognizable as a " "man. Mordak was always reckless. This whole desperate scheme was his, and I " "suppose I could blame him for everything that we have suffered through if it " "still mattered. It was he who brought the wrath of the orcs down on us, too. " "But all the same, he managed to accomplish what he set out to do. I still " "cannot believe the finality of what has happened; until now we had always " "managed to make it through somehow.\n" "\n" "We had hoped to deliver the mage to Tairach in return for our lives. I do " "not know what the warlord wants with this man, but he matches the " "description. I suppose that Mordak’s plan would have worked perfectly if not " "for the appearance of the horse warriors. Now they are coming here, led by a " "man rumored to be this mage’s brother. If that is true, he will stop at " "nothing, no more than would I if they held Mordak." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34 msgid "" "19 V, 363 YW\n" "Excerpt from the journal of Rotharik the Clanless\n" "\n" "I have done what I can to fortify this dilapidated castle. The orcs who came " "with us stand guard at the gates, and I am gathering all of my servants to " "me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-" "warrior or no, the orcs will still come for me; they have been scouring the " "borderlands and raiding the northern farm country in search of us.\n" "\n" "Yet for some reason I fear these brothers more. If Mordak were here it would " "be different, but we are broken... and these two men are whole. In each " "other, in the ties that bind them, they have strength." msgstr "" #. [side]: type=Dark Sorcerer, id=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86 #, fuzzy msgid "Rotharik" msgstr "Rotharik" #. [unit]: role=Guard, id=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: role=Guard2, id=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Thug #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:581 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:591 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:600 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:610 #, fuzzy msgid "Guard" msgstr "Wacht" #. [unit]: id=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138 #, fuzzy msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163 #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171 #, fuzzy msgid "Castle Guard" msgstr "Kasteelwacht" #. [time]: id=indoors_dark_castle #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:235 msgid "Indoors (dark castle)" msgstr "" #. [time]: id=indoors_dark_castle_lit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:250 msgid "Indoors (lit)" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:306 #, fuzzy msgid "Rescue Baran" msgstr "Red Bjarn" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:318 #, fuzzy msgid "Kill the dark sorcerer to get the cell key" msgstr "Dood de duistere magiër en neem zijn sleutel" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:332 #, fuzzy msgid "Move Arvith to the cell with his brother to free him" msgstr "Breng Arne naar de cel van zijn broer om hem te bevrijden" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:345 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147 #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292 #, fuzzy msgid "Death of Baran" msgstr "Bjarns dood" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:357 msgid "" "When facing an unknown situation, take into account details from story and " "dialog to inform your strategy." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:366 msgid "" "The dark sorcerer is a strong unit; attack him with multiple units at once " "and try to force him off his keep." msgstr "" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:376 msgid "" "Markings or decorations on hexes may indicate something to be found. If you " "can, it is usually a good idea to investigate." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:413 msgid "" "Arvith and his men halt outside of the castle, gazing for a moment at the " "hulking mass of stone looming in the fog. There is movement in the mist." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:418 #, fuzzy msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Vriend of vijand? Wat is het codewoord?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:423 #, fuzzy msgid "The password is" msgstr "Het codewoord is" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:426 #, fuzzy msgid "Sithrak!" msgstr "Sithrak" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:429 #, fuzzy msgid "Eleben!" msgstr "Eleben" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:432 #, fuzzy msgid "Jarlom!" msgstr "Jarlom" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:435 #, fuzzy msgid "Hamik!" msgstr "Hamik" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:448 #, fuzzy msgid "Pass, friend." msgstr "Kom verder, vriend." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:463 msgid "" "The adept didn’t lead us astray after all. I’ll keep my word, distasteful as " "it may be; cut him loose, and let’s be rid of him." msgstr "" #. [message]: speaker=Guard_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:474 #, fuzzy msgid "Wrong! Die!" msgstr "Fout! Sterf!" #. [message]: speaker=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:492 #, fuzzy msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!" msgstr "" "Haha! Wij lang geen mensen doodgemaakt. Wapens willen bloed. Wij doden " "mensen!!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:497 #, fuzzy msgid "" "My sword-arm shall have a say in who will do the dying. Come on, men, let’s " "kill some orcs." msgstr "" "Ik wist dat we zouden moeten vechten om mijn broer vrij te krijgen. Kom aan " "mannen! Dood aan de orks!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:509 msgid "One less braggart orc in the world." msgstr "" #. [message] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:518 msgid "Captain, what are orcs doing this far south?" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:523 msgid "Good question. Perhaps my brother will have found out." msgstr "" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:623 #, fuzzy msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Zijn jullie de aflossing? Kunnen we vertrekken?" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:628 #, fuzzy msgid "Um, yes. Fine. You can go." msgstr "Ehm, ja. Goed. Je kunt gaan." #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:633 #, fuzzy msgid "Um, you’re supposed to give the password." msgstr "Ja maar, je moet het codewoord nog zeggen." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:638 #, fuzzy msgid "Oh, of course. I had nearly forgotten." msgstr "Ach, natuurlijk. Ik was het bijna vergeten." #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:641 #, fuzzy msgid "Akranbral!" msgstr "Akranbral" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:644 #, fuzzy msgid "Drakanal!" msgstr "Drakanal" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:647 #, fuzzy msgid "Xaskanat!" msgstr "Xaskanat" #. [option] #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:650 #, fuzzy msgid "Katklagad!" msgstr "Katklagad" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:663 #, fuzzy msgid "Thanks! Irritating little formality, isn’t it?" msgstr "In orde! Een vervelende formaliteit, vind je niet?" #. [message]: speaker=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:673 #, fuzzy msgid "That’s the wrong password! These aren’t our relief! Get them!" msgstr "" "Dat is het verkeerde codewoord! Dit zijn geen vrienden van ons! Pak ze!" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:681 #, fuzzy msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "Ik denk dat ik mijn manschappen aan het front beter kan helpen om er zeker " "van te zijn dat we mijn broer bevrijden." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:693 msgid "Your hand or Tairach’s, death is still death... (argh)" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:703 msgid "‘Tairach’? Who or what is Tairach?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:708 #, fuzzy msgid "There’s a key in his robes." msgstr "Tussen zijn gewaden zit een sleutel." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:718 #, fuzzy msgid "" "That may well be the key to the cell they’re holding Baran in! I will take " "it." msgstr "" "Het zal de sleutel van Bjarns cel zijn! Geef de sleutel maar aan mij. Ik kan " "niet wachten om mijn broer weer te zien. Kom, we gaan hem bevrijden." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:746 msgid "It may be important, I best take it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:764 msgid "This castle seems as dark as a cave!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:770 msgid "" "This castle is under a constant, chaotic time of day (equivalent to " "permanent night), except for illuminated hexes adjacent to lit stone walls " "(neutral time of day). Place your units carefully, as your troops will be " "weaker and enemy units stronger." msgstr "" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:790 #, fuzzy msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "Kijk eens wat ik hierbinnen gevonden heb! Ik tel honderd goudstukken." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:804 #, fuzzy msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "Kijk eens wat ik hierbinnen gevonden heb! Ik tel vijftig goudstukken." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:843 #, fuzzy msgid "I found Baran. He is in this cell." msgstr "Ik heb Bjarn gevonden. Hij zit in deze cel." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:854 #, fuzzy msgid "It’s good to see you, Arvith." msgstr "Ik ben blij je weer te zien." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:859 msgid "And you too, brother." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:865 #, fuzzy msgid "" "You must be one of Arvith’s men. Please help me get out of this dungeon." msgstr "" "Jij moet een van Arnes mannen zijn. Help me alsjeblieft uit deze kerker." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:872 #, fuzzy msgid "" "The accursed dark sorcerer Rotharik has imprisoned me behind this magically " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "Die verdomde duistere magiër Rotharik heeft me achter deze magische ijzeren " "poort gevangen gezet. Je moet hem de juiste sleutel ontfutselen om me te " "bevrijden." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:884 msgid "" "I have already met, and killed, the sorcerer. Is this the key to which you " "referred?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:888 msgid "" "Yes, it is. Come, unlock this cell door, and let us depart this place, " "brother!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:942 #, fuzzy msgid "Thank you for saving me. I... was not certain you would come." msgstr "" "Dank dat jullie me zijn komen redden. Ik had de hoop op bevrijding al bijna " "opgegeven." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:947 msgid "Have you no faith in your brother, Baran?" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:952 msgid "" "It’s not that. Perhaps I deserved to rot here. I failed you. I failed you " "again." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:957 msgid "" "That is as may be. But you are my brother still. And... I never doubted you " "would have come for me." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:962 #, fuzzy msgid "" "It was no great trial, after all. A few elves, one or two dark sorcerers, a " "gang of orcs and some undead. Really just a day’s work for the company." msgstr "" "Och, het was niets. Een paar elfen, één of twee duistere magiërs, een " "groepje orks en een enkele ondoden. Voor huurlingen als wij niets bijzonders." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:967 #, fuzzy msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Evengoed bedankt. Laten we teruggaan naar het dorp." #. [unit]: id=Rotharik, type=Orcish Assassin #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1001 msgid "Minion of Tairach" msgstr "" #. [message]: speaker=Rotharik #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1013 #, fuzzy msgid "You are too late! Your brother is already dead! Muahahaha...!" msgstr "Je bent te laat! Je broer is al dood! Whahahaha..." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1018 #, fuzzy msgid "Argh!!" msgstr "Argh!!!" #. [scenario]: id=04_Return_to_the_Village #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5 msgid "Return to the Village" msgstr "Terugkeer naar het Dorp" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Almost home now. The last week has been full of mixed feelings for me — " "blissful and difficult by turns. It was wonderful to be out of that dungeon " "cell and in the sunlight again without the threat of death or worse hanging " "over my head... but with that behind me, I turned to the almost equally " "daunting task of making amends with my brother.\n" "\n" "Arvith had largely forgiven me by the time he freed me from my cell. All the " "same, it has taken all of the past week for us to rebuild the sense of " "comfort in each other we once had. It is fortunate that we have been able to " "take our time getting back — we gave the Grey Woods a wide berth, and on our " "way around it we traveled through some truly beautiful countryside. It has " "given us plenty of time to talk." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34 msgid "" "27 V, 363 YW\n" "Excerpt from the journal of Baran of Maghre\n" "\n" "Though I am more at ease now, my thoughts often turn back to Toen Caric. We " "should have been able to repel the orcs without great loss — the pincer " "attack Arvith devised would surely have carried the day but for me. It was " "reckless of me to leave my men behind — I wounded the warlord and forced him " "to flee the field, but the cost far outweighed the gain. Those under my " "command could have been saved if I had remained with them.\n" "\n" "I can hardly blame Arvith for having taken their deaths ill, and I can never " "undo the wrong that I have done, but I suppose that time heals some things. " "We return to the village as brothers once more.\n" "\n" "But I am still troubled. I wonder... is this sense of foreboding I feel " "merely a remnant of my time locked away in that dungeon, or is it a sign of " "something real?" msgstr "" #. [side]: type=Orcish Warlord, id=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87 #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56 #, fuzzy msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, id=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116 msgid "Reeve Hoban" msgstr "" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139 #, fuzzy msgid "Find out what is happening in the village" msgstr "Zoek uit wat er aan de hand is in het dorp" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155 msgid "" "Recruit or Recall some high-move units to be able to see as far as possible " "through the fog for approaching units." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171 #, fuzzy msgid "" "There. The village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "We zijn er. Jullie dorp ligt achter deze heuvels. Er komen al mensen ons " "begroeten." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176 #, fuzzy msgid "" "No, they are fleeing from something. We must find out what is happening over " "there!" msgstr "" "Nee, ze vluchten ergens voor. We moeten uitzoeken wat er aan de hand is." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181 msgid "Men! Ready your arms!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186 #, fuzzy msgid "We should find Reeve Hoban. Maybe he knows what is going on here." msgstr "" "We moeten erheen gaan en met raadsheer Hoban spreken. Misschien weet hij wat " "er gaande is." #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201 msgid "We’re almost there!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206 msgid "That warlord! It’s..." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211 msgid "Yes, I’d know that face anywhere. Especially after what you did to it." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216 msgid "The warlord from Toen Caric." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221 msgid "You! The mage who scarred me with fire! KILL THEM!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226 msgid "Let’s finish what we started, brother." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231 msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250 #, fuzzy msgid "I am glad to see you returned." msgstr "Ik ben blij je weer te zien." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255 msgid "No gladder than I am to be here. But what has happened to Maghre?" msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260 msgid "" "Soon after you departed we were beset by orcs. With half the men of Maghre " "gone, we could not stop them." msgstr "" #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265 #, fuzzy msgid "" "The orcish warlord aims to enslave us. We will not be able to hold out for " "much longer." msgstr "" "De orkkrijgsheer wil ons tot slaven maken. We kunnen niet lang weerstand " "bieden." #. [message]: speaker=Reeve Hoban #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270 #, fuzzy msgid "" "Have a care, his men are fell fighters and have killed many. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "Wees voorzichtig. Hij heeft al vele doden op zijn geweten. Er zijn nog maar " "weinigen die wapens kunnen dragen, maar ik zal hen met je meesturen." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284 #, fuzzy msgid "Slay the Orcish Warlord to free the village" msgstr "Dood de orkkrijgsheer en ontzet het dorp" #. [objectives] #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300 msgid "You can use Reeve Hoban’s keep to recruit or recall additional units." msgstr "" #. [message]: speaker=Tairach #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341 msgid "Today, you shall pay for disfiguring my face, mage!" msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346 msgid "" "I have already paid with the lives of my men at Toen Caric. It is time I " "righted that mistake and finished this once and for all." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355 msgid "" "It is finished. We’ve defeated him at last. It was good to have you at my " "side, Baran." msgstr "" #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360 #, fuzzy msgid "" "So much has been destroyed. It will be difficult to repair all that the orcs " "and undead have wrecked. And they could come again." msgstr "" "Er is zoveel verwoest. Het zal heel wat moeite kosten de schade, die de orks " "en de ondoden hebben veroorzaakt, te repareren. Ik hoop dat dit nooit weer " "gebeurd." #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:365 msgid "" "I must go back to earning my living. But we have our amulets, little " "brother. If you are beset again, I will come." msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:383 #, fuzzy msgid "I don’t think we can rescue anyone from these villages. It is too late." msgstr "" "Ik denk niet dat we ook maar iemand van deze dorpen kunnen redden. Het is te " "laat." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:388 #, fuzzy msgid "I was too weak to protect these people. Oh, why did this happen to me?!" msgstr "" "Ik ben niet sterk genoeg geweest om deze mensen te beschermen. Oh, waarom " "moest dit mij overkomen?!?" #. [scenario]: id=05_Epilogue #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5 #, fuzzy msgid "A Tale of Two Brothers — Epilogue" msgstr "Een verhaal van twee Broers" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "Maghre is looking much better than the last time I saw it. Baran has done " "wonders in two years. The village is rebuilt, and the surrounding farmlands " "are restored and reoccupied. Despite my brother’s worries, our people have " "faced no new threats in that time.\n" "\n" "It has been more difficult to stay away in those two years, but I have my " "calling and Baran has his, and we have had little opportunity to meet again. " "But as the company and I are passing through this part of the kingdom with a " "new patron, I have asked leave of him to visit my brother and he gave it." msgstr "" #. [part] #: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27 msgid "" "22 IX, 365 YW\n" "Excerpt from the journal of Arvith of Maghre\n" "\n" "This patron is, of all things, an elf. I never thought I’d befriend one, but " "he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too " "much; I can tell that just by meeting his eyes. I think we will have to work " "for our pay soon.\n" "\n" "In the meantime, though, it’s good to relax and enjoy the peace." msgstr "" #: data/campaigns/Two_Brothers/utils/characters.cfg:6 msgid "Arvith" msgstr "" #. [message]: speaker=Arvith #: data/campaigns/Two_Brothers/utils/characters.cfg:21 #, fuzzy msgid "All is lost now that I am dead..." msgstr "Ik ben er geweest. Alles is verloren..." #. [message]: speaker=Baran #: data/campaigns/Two_Brothers/utils/characters.cfg:39 #, fuzzy msgid "It is over, I am vanquished." msgstr "Het is voorbij, ik ben verslagen." #. [unit]: id=Baran, type=Red Mage #: data/campaigns/Two_Brothers/utils/characters.cfg:128 msgid "Baran" msgstr "" #: data/campaigns/Two_Brothers/utils/macros.cfg:4 msgid "Hint:" msgstr "" #~ msgid "$first_password_1|!" #~ msgstr "$first_password_1|!" #~ msgid "$first_password_2|!" #~ msgstr "$first_password_2|!" #~ msgid "$first_password_3|!" #~ msgstr "$first_password_3|!" #~ msgid "$first_password_4|!" #~ msgstr "$first_password_4|!" #~ msgid "$second_password_1|!" #~ msgstr "$second_password_1|!" #~ msgid "$second_password_2|!" #~ msgstr "$second_password_2|!" #~ msgid "$second_password_3|!" #~ msgstr "$second_password_3|!" #~ msgid "$second_password_4|!" #~ msgstr "$second_password_4|!" #~ msgid "Everything is lost now that I am dead..." #~ msgstr "Ik ben er geweest. Alles is verloren..." #~ msgid "Irongate" #~ msgstr "IJzerpoort" #~ msgid "Arne" #~ msgstr "Arne" #~ msgid "Bjarn" #~ msgstr "Bjarn" #~ msgid "Fargus" #~ msgstr "Fargus" #~ msgid "Erik" #~ msgstr "Erik" #~ msgid "Heine" #~ msgstr "Heine" #~ msgid "Magnus" #~ msgstr "Magnus" #~ msgid "Councillor Hoban" #~ msgstr "Raadsheer Hoban" #, fuzzy #~ msgid "Greetings, my brother! How may my men and I be of aid?" #~ msgstr "'allo, Bjarn. Zeg eens, wat gebeurt er hier allemaal?" #, fuzzy #~ msgid "" #~ "Heedless of those rumors, Arne followed them. His only worry was that his " #~ "horsemen would be at disadvantage if attacked in the forest." #~ msgstr "" #~ "De ontvoerders vluchtten door het bos naar het noorden en Arne maakte " #~ "aanstalten hen te volgen, hoewel zijn ruiters er in het nadeel zouden " #~ "zijn." #~ msgid "Sounds of a scuffle were heard from the forest." #~ msgstr "Vanuit het bos klonken geluiden van een worsteling." #, fuzzy #~ msgid "" #~ "Arne’s men arrived at the castle and were immediately challenged by some " #~ "guards." #~ msgstr "" #~ "Direct na zijn aankomst bij het kasteel werd Arne door wachters " #~ "aangehouden." #~ msgid "Nooo! This is the end..." #~ msgstr "Neee! Het is gedaan..." #, fuzzy #~ msgid "" #~ "Good to see you, Arne. Now can you get me out of this dungeon, please?" #~ msgstr "" #~ "Het is goed je weer te zien Arne. Help me alsjeblieft uit deze kerker." #, fuzzy #~ msgid "Finally the warlord is killed. Now you can go back to Maghre." #~ msgstr "Eindelijk is de ork verslagen. Nu kun je terugkeren naar je dorp." #~ msgid "Turns run out" #~ msgstr "Overschrijding van het aantal beurten" #~ msgid "" #~ "Hurry, we have to track them down. Maybe we can still get them. They have " #~ "to be in the north!" #~ msgstr "" #~ "Snel, we moeten hen opsporen. Misschien zijn we nog niet te laat. Ze " #~ "moeten in het noorden zijn!" #~ msgid "Hurry to the north and stop the kidnappers" #~ msgstr "Haast je naar het noorden en onderschep de ontvoerders." #~ msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?" #~ msgstr "Kom op mannen. Een fikse boswandeling doet iedereen goed, toch?" #, fuzzy #~ msgid "" #~ "Those men had some great arguments persuading me to stop you and let them " #~ "pass my forest. Any further, and you will die." #~ msgstr "" #~ "Die mannen hebben me ervan weten te overtuigen jullie niet toe te laten " #~ "in dit bos. Wie toch verdergaat zal het er niet levend afbrengen." #, fuzzy #~ msgid "Curses! I hope the reinforcements get here to aid our escape." #~ msgstr "" #~ "Vervloekt! Ik hoop dat de versterkingen snel komen zodat ik kan " #~ "ontsnappen." #~ msgid "" #~ "Hah! You got me alright, but what does that help? No harm telling you " #~ "now, I suppose. Your precious mage is safely locked away in our dungeons. " #~ "I was set up to be a decoy." #~ msgstr "" #~ "Ach! Jullie hebben me te pakken. Maar wat dan nog? Ik kan het jullie nu " #~ "wel verklappen. Die magiër van jullie is veilig weggeborgen in een van " #~ "onze kerkers. Ik ben er slechts om jullie af te leiden." #~ msgid "" #~ "Nooo! Tricked again. Tell us where he is and we shall spare your " #~ "miserable life." #~ msgstr "" #~ "Oh nee! Alweer om de tuin geleid. Zeg ons waar hij is en we zullen je " #~ "armzalige leven sparen." #, fuzzy #~ msgid "Thank you. Leave him, men, we ride east." #~ msgstr "Dank. Laat hem hier, mannen. We gaan naar het oosten." #~ msgid "" #~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing " #~ "better than smashing those foul skeletons and their ilk. Though I came " #~ "too late to help in this fight, I would like to aid you in your " #~ "forthcoming endeavors." #~ msgstr "" #~ "Gegroet, mijn naam is Brena. Ik heb jullie tegen de ondoden zien vechten. " #~ "Niets doet mij meer plezier een stel van die smerige skeletten aan " #~ "splinters te slaan. Ik ben te laat om jullie nog bij te staan in de " #~ "strijd, maar ik wil jullie helpen in de komende beproevingen." #~ msgid "I think your village is protected well, though." #~ msgstr "Het dorp is nochthans goed verdedigd." #~ msgid "So am I. But what is happening to our village?" #~ msgstr "Ik ook. Maar wat is er hier aan de hand?" #~ msgid "" #~ "In the time you have been away a looting band of orcs took over this " #~ "region. There was noone here to stop them." #~ msgstr "" #~ "Tijdens je afwezigheid heeft een plunderende bende orks zich in de buurt " #~ "gevestigd. Er was niemand om ze tegen te houden." #~ msgid "" #~ "I have to leave you now. My men and I are needed by others, too. But " #~ "should you ever face another grim foe, send me a messenger. I'll come as " #~ "fast as I can, little brother." #~ msgstr "" #~ "Ik moet nu gaan. Er zijn meer mensen die ons nodig hebben. Maar als je " #~ "nog eens bedreigd wordt, stuur me dan bericht en ik kom zo snel ik kan, " #~ "broertje. " #~ msgid "" #~ "In a remote part of Wesnoth, people lived their lives working hard and " #~ "caring for each other, but not knowing much about the world outside. But " #~ "there came a day when their peaceful world was shattered, as an evil mage " #~ "came to the region, spreading havoc and despair." #~ msgstr "" #~ "Ergens in een afgelegen deel van Wesnoth leven hardwerkende en zorgzame " #~ "mensen, die van de buitenwereld weinig weten. De komst van een " #~ "boosaardige magiër maakt echter bruusk een einde aan dat vredige wereldje " #~ "met chaos en wanhoop als gevolg." #~ msgid "" #~ "Bjarn, the local mage of the village, was the man who saw best how to " #~ "deal with this threat. He asked the help of his brother Arne, leader of a " #~ "mercenary band of horsemen, and outfitted several of the villagers with " #~ "gear from the armory." #~ msgstr "" #~ "Bjarn, de dorpsmagistraat, had het beste door hoe er met de dreiging " #~ "omgegaan moest worden. Hij riep de hulp van zijn broer Arne in, leider " #~ "van een bende ruiters, en rustte enkele dorpelingen uit met wat er aan " #~ "wapens voorhanden was." #~ msgid "" #~ "Mordak, an evil mage, threatens our lives and livelihoods. He is " #~ "terrorizing our countryside. I've already called the village to arms and " #~ "now it's up to you to lead them. You'll find him about two days' ride " #~ "north of here." #~ msgstr "" #~ "Ons leven wordt bedreigd door een boosaardige magiër, twee dagreizen ten " #~ "noorden van hier. Hij terroriseert ons gebied. Ik heb de dorpelingen al " #~ "gemobiliseerd en nu is het aan jou om ze te leiden." #~ msgid "" #~ "Very well. We will go there and slay this source of evil. Charge, men!" #~ msgstr "" #~ "Goed, we zullen erheen gaan en het kwaad uitroeien. Voorwaarts mannen!" #~ msgid "" #~ "I will attempt to sneak through the forest. If I can slay the evil one " #~ "while he is off his guard, the battle will be over in one stroke!" #~ msgstr "" #~ "Ik zal proberen door het bos te sluipen en de magiër bij verrassing van " #~ "achteren aan te vallen. Dat zal in één klap een einde maken aan de strijd." #~ msgid "" #~ "This is worrying. What's happened to Bjarn? I suppose we must slay the " #~ "dark sorcerer ourselves." #~ msgstr "" #~ "Dit is zorgelijk. Wat is er met Bjarn gebeurd? Ik ben bang dat we zelf " #~ "met de duistere magiër moeten afrekenen." #~ msgid "Good work, men. Now, where is Bjarn?" #~ msgstr "Goed werk mannen. Waar is Bjarn?" #~ msgid "Nothing more to be had from him." #~ msgstr "Daar krijgen we niets meer uit." #~ msgid "" #~ "Sir, he's been kidnapped! I just saw some men running off with him. They " #~ "looked like friends of this one." #~ msgstr "" #~ "Heer, hij is ontvoerd! Ik heb een stel mannen met hem weg zien rennen. Zo " #~ "te zien vrienden van deze hier." #~ msgid "Damn! I suppose we have to go after him, then." #~ msgstr "Verdorie! Dan moeten we hen achterna, vrees ik." #~ msgid "" #~ "Ha, so you thought to send a mage around and stab me in the back? Well, I " #~ "have news for you. We've kidnapped him!" #~ msgstr "" #~ "Ha, je dacht een magiër achterlangs te sturen om me in de rug aan te " #~ "vallen. Ik heb nieuws voor je: we hebben hem gevangen genomen!" #~ msgid "" #~ "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!" #~ msgstr "" #~ "Wat? Bjarn gevangen? En deze zwarte magiër teistert het gebied nog " #~ "steeds. Neeee!" #~ msgid "A glorious combat at last, against mounted enemies!" #~ msgstr "Eindelijk een eervolle strijd, tegen vijanden op paarden!" #~ msgid "Alrek!" #~ msgstr "Alrek!" #~ msgid "Argol!" #~ msgstr "Argol!" #~ msgid "Oh dear, that's wrong. Any last words?" #~ msgstr "Nee, dat is het niet. Heb je nog een laatste wens?" #~ msgid "Elbrethil." #~ msgstr "Elbrethil." #~ msgid "Toras." #~ msgstr "Toras." #~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!" #~ msgstr "Fout! Dacht je dat je ons kon misleiden? Sterf!" #~ msgid "Villager" #~ msgstr "Dorpeling" #~ msgid "The Black Mage" #~ msgstr "De zwarte magiër" #~ msgid "" #~ "After a short journey the small band of troops is close to the hideout of " #~ "the evil mage." #~ msgstr "" #~ "Na een korte reis is het groepje mannen aangekomen bij de schuilplaats " #~ "van de magiër."