local T = wml.tag
local res = {}
res.quick_4mp_leaders = function(args)
local make_4mp_leaders_quick = wml.variables["make_4mp_leaders_quick"]
if make_4mp_leaders_quick == nil then
make_4mp_leaders_quick = wesnoth.game_config.mp_settings and (wesnoth.game_config.mp_settings.mp_campaign == "")
end
if not make_4mp_leaders_quick then
return
end
local trait_quick = args[1][2]
for i, unit in ipairs(wesnoth.get_units { canrecruit = true, T.filter_wml { max_moves = 4 } }) do
if not unit.variables.dont_make_me_quick then
wesnoth.add_modification(unit, "trait", trait_quick )
unit.moves = unit.max_moves
unit.hitpoints = unit.max_hitpoints
end
end
end
res.turns_over_advantage = function()
local show_turns_over_advantage = wml.variables["show_turns_over_advantage"]
if show_turns_over_advantage == nil then
show_turns_over_advantage = wesnoth.game_config.mp_settings and (wesnoth.game_config.mp_settings.mp_campaign == "")
end
if not show_turns_over_advantage then
return
end
local _ = wesnoth.textdomain "wesnoth-multiplayer"
local function all_sides()
local function f(s, i)
i = i + 1
local t = wesnoth.sides[i]
return t and i, t
end
return f, nil, 0
end
local income_factor = 5
local winning_sides = {}
local tie = true
local total_score = -1
local side_comparison = ""
local color = "#000000"
for side, team in all_sides() do
if not team.__cfg.hidden then
local r, g, b = 255, 255, 255
if team.__cfg.color == 1 then r, g, b = 255, 0, 0
elseif team.__cfg.color == 2 then r, g, b = 0, 0, 255
elseif team.__cfg.color == 3 then r, g, b = 0, 255, 0
elseif team.__cfg.color == 4 then r, g, b = 155, 48, 255
elseif team.__cfg.color == 5 then r, g, b = 0, 0, 0
elseif team.__cfg.color == 6 then r, g, b = 165, 42, 42
elseif team.__cfg.color == 7 then r, g, b = 255, 165, 0
elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
elseif team.__cfg.color == 9 then r, g, b = 0, 128, 128 end
if # wesnoth.get_units( { side = side } ) == 0 then
side_comparison = side_comparison .. string.format( tostring( _ "Side %d") .. "\n",
r, g, b, side)
else
local income = team.total_income * income_factor
local units = 0
-- Calc the total unit-score here
for i, unit in ipairs( wesnoth.get_units { side = side } ) do
if not unit.__cfg.canrecruit then
wesnoth.fire("unit_worth", { id = unit.id })
units = units + wml.variables["unit_worth"]
end
end
-- Up to here
local total = units + team.gold + income
side_comparison = side_comparison .. string.format( tostring( _ "Side %d: Income score = %d Unit score = %d Gold = %d") .. "\n" .. tostring( _ "Grand total: %d") .. "\n",
r, g, b, side, income, units, team.gold, total)
if total > total_score then
color = string.format("#%02x%02x%02x", r, g, b)
winning_sides = {side}
tie = false
total_score = total
elseif total == total_score then
table.insert(winning_sides, side)
tie = true
end
end
end
end
if tie then
local last_winning_side = table.remove(winning_sides)
side_comparison = side_comparison .. string.format( "\n" .. tostring( _ "Sides %s and %d are tied."), table.concat(winning_sides, ", "), last_winning_side)
else
side_comparison = side_comparison .. string.format( "\n" .. tostring( _ "Side %d has the advantage."), color, winning_sides[1])
end
wesnoth.fire("message", { message = side_comparison, speaker = "narrator", image = "wesnoth-icon.png"})
end
return res