#textdomain wesnoth [language] EASY= _ "Easy" NORMAL= _ "Medium" HARD= _ "Hard" NIGHTMARE= _ "Nightmare" lawful_description= _ "Lawful units fight better during the day, and worse at night. Day: +25% Damage Night: −25% Damage" neutral_description= _ "Neutral units are unaffected by day and night, fighting equally well under both conditions." chaotic_description= _ "Chaotic units fight better at night, and worse during the day. Day: −25% Damage Night: +25% Damage" liminal_description= _ "Liminal units fight best during the twilight times of day. Twilight: +25% Damage" #ranges range_melee= _ "melee" range_ranged= _ "ranged" #damage types type_blade= _ "blade" type_pierce= _ "pierce" type_impact= _ "impact" type_fire= _ "fire" type_cold= _ "cold" type_arcane= _ "arcane" [/language] #default naming of terrain features [naming] # po: Generator for bridge labels in random maps; see for syntax and for variables summary bridge_name_generator= _ << bridge_type=Bridge|Crossing main=$base {bridge_type}|$base{!}’s {bridge_type} >> # po: Generator for road labels in random maps; see for syntax and for variables summary road_name_generator= _ << road_type=Highway|Pass|Path|Road|Way|Trail main=$base{!}’s {road_type}|{road_type} of $base >> # po: Generator for river labels in random maps; see for syntax and for variables summary river_name_generator= _ << river_type=River|River|River|Creek|Creek|Stream|Canal main=$base {river_type}|{river_type} $base >> # po: Generator for forest labels in random maps; see for syntax and for variables summary forest_name_generator= _ << forest_type=Forest|Forest|Wood main=$base {forest_type}|$base{!}’s {forest_type}|{forest_type} $base >> # po: Generator for lake labels in random maps; see for syntax and for variables summary lake_name_generator= _ << lake_type=Lake|Lake|Lake|Loch|Sea main=$base {lake_type}|{lake_type} $base >> # po: Generator for mountain labels in random maps; see for syntax and for variables summary mountain_name_generator= _ << main=$base{!}’s Peak|$base Peak|Mount $base|Mount $base >> # po: Generator for swamp labels in random maps; see for syntax and for variables summary swamp_name_generator= _ << suffix=’s Swamp|marsh|fen main=$base{!}{suffix} >> [/naming] [village_naming] # po: Generator for generic village labels in random maps; see for syntax and for variables summary name_generator= _ << suffix=bury|bury|ham|ton|ville main=$base{!}{suffix} >> # po: Generator for lakeside village labels in random maps; see for syntax and for variables summary lake_name_generator= _ << prefix=$base{!}|$lake{!} suffix=harbor|port main={prefix}{suffix} >> # po: Generator for riverside village labels in random maps; see for syntax and for variables summary river_name_generator= _ << prefix=$base{!}|$river{!} river=$river{!}|River suffix=ham|ford|cross| on {river} main={prefix}{suffix} >> # po: Generator for bridge village labels in random maps; see for syntax and for variables summary bridge_name_generator= _ << prefix=$base{!}|$river{!}|$bridge{!} suffix=bridge|bridge|ham|ton main={prefix}{suffix} >> # po: Generator for grassland village labels in random maps; see for syntax and for variables summary grassland_name_generator= _ << suffix=ham|ton|field main=$base{!}{suffix} >> # po: Generator for forest village labels in random maps; see for syntax and for variables summary forest_name_generator= _ << prefix=$base{!}|$forest{!} suffix=ham|ton|wood| Forest main={prefix}{suffix} >> # po: Generator for hill village labels in random maps; see for syntax and for variables summary hill_name_generator= _ << suffix=ham|bury|ton|hill|crest main=$base{!}{suffix} >> # po: Generator for mountain village labels in random maps; see for syntax and for variables summary mountain_name_generator= _ << prefix=$base{!}|$mountain{!} suffix=mont|cliff|bury|ham main={prefix}{suffix} >> # po: Generator for mountain labels in random maps; see for syntax and for variables summary mountain_anon_name_generator= _ << suffix=ham|bury|ton|mont|mont|cliff|cliff main=$base{!}{suffix} >> # po: Generator for roadside village labels in random maps; see for syntax and for variables summary road_name_generator= _ << prefix=$road{!}|$road{!}|$base{!} suffix=’s Rest|’s Waypoint|bury|bury|ham|ham main={prefix}{suffix} >> # po: Generator for swamp village labels in random maps; see for syntax and for variables summary swamp_name_generator= _ << prefix=$base{!}|$swamp{!} suffix=bury|ham|ton main={prefix}{suffix} >> [/village_naming]