# # Valencian translations for Battle for Wesnoth package. # Copyright (C) 2007 Wesnoth development team # This file is distributed under the same license as the Battle for # Wesnoth package. # # Dan Rosàs Garcia, 2004. # Jordà Polo , 2004, 2005, 2006, 2007. # Daniel López , 2005. # Joan Queralt , 2006. # Jose Gordillo , 2007. # msgid "" msgstr "" "Project-Id-Version: va\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-12-18 22:51 UTC\n" "PO-Revision-Date: 2008-10-20 15:06+0100\n" "Last-Translator: Mavorte \n" "Language-Team: Valencià\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:31 #: data/campaigns/Dead_Water/units/Young_King.cfg:26 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42 #: data/core/units/dunefolk/Alchemist.cfg:35 #: data/core/units/dunefolk/Apothecary.cfg:36 #: data/core/units/dunefolk/Cataphract.cfg:43 #: data/core/units/dunefolk/Herbalist.cfg:37 #: data/core/units/dunefolk/Horse_Archer.cfg:27 #: data/core/units/dunefolk/Luminary.cfg:38 #: data/core/units/dunefolk/Rider.cfg:27 #: data/core/units/dunefolk/Sunderer.cfg:32 #: data/core/units/dunefolk/Windbolt.cfg:32 #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23 #: data/core/units/nagas/Guard.cfg:26 data/core/units/nagas/Guard_High.cfg:36 #: data/core/units/nagas/Guard_Shield.cfg:36 msgid "mace" msgstr "maça" #. [attack]: type=impact #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21 #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19 #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:32 #: data/core/units/elves/Druid.cfg:26 data/core/units/elves/Enchantress.cfg:26 #: data/core/units/elves/Shaman.cfg:33 data/core/units/elves/Sorceress.cfg:26 #: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:38 #: data/core/units/humans/Mage_Elder.cfg:26 #: data/core/units/humans/Mage_Great.cfg:32 #: data/core/units/humans/Mage_Red.cfg:31 #: data/core/units/humans/Mage_Silver.cfg:38 #: data/core/units/humans/Mage_White.cfg:47 #: data/core/units/merfolk/Diviner.cfg:44 #: data/core/units/merfolk/Enchantress.cfg:23 #: data/core/units/merfolk/Initiate.cfg:25 #: data/core/units/merfolk/Priestess.cfg:42 #: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:35 #: data/core/units/saurians/Prophet.cfg:37 data/core/units/saurians/Seer.cfg:25 #: data/core/units/saurians/Soothsayer.cfg:24 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48 msgid "staff" msgstr "bastó" #. [attack]: type=blade #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:465 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:493 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:535 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:35 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:23 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:32 #: data/core/units/dunefolk/Falconer.cfg:141 #: data/core/units/dunefolk/Sky_Hunter.cfg:139 #: data/core/units/humans/Loyalist_Bowman.cfg:23 #: data/core/units/orcs/Crossbowman.cfg:32 data/core/units/orcs/Slurbow.cfg:34 msgid "short sword" msgstr "espasa curta" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:32 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:502 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:544 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35 #: data/core/units/undead/Necro_Dark_Adept.cfg:29 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57 #: data/core/units/undead/Necromancer.cfg:41 msgid "chill wave" msgstr "onada de fret" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:44 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:514 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:556 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:83 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:85 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:62 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:62 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:109 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47 #: data/core/units/undead/Necro_Ancient_Lich.cfg:53 #: data/core/units/undead/Necro_Dark_Adept.cfg:41 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69 #: data/core/units/undead/Necro_Lich.cfg:56 #: data/core/units/undead/Necromancer.cfg:53 msgid "shadow wave" msgstr "onada d'obscuritat" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73 #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:39 #: data/core/units/dunefolk/Skirmisher.cfg:44 #: data/core/units/humans/Outlaw.cfg:31 #: data/core/units/humans/Outlaw_Footpad.cfg:33 #: data/core/units/humans/Outlaw_Fugitive.cfg:36 #: data/core/units/trolls/Rocklobber.cfg:34 msgid "sling" msgstr "fona" #. [attack]: type=blade #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Flying Corpse_Bat #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Bat #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:41 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:254 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:285 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:247 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:276 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:31 #: data/core/units/bats/Bat_Blood.cfg:117 data/core/units/bats/Bat_Dread.cfg:32 #: data/core/units/bats/Bat_Vampire.cfg:116 #: data/core/units/goblins/Direwolf_Rider.cfg:32 #: data/core/units/goblins/Knight.cfg:34 #: data/core/units/goblins/Pillager.cfg:59 #: data/core/units/goblins/Wolf_Rider.cfg:46 #: data/core/units/monsters/Ant.cfg:32 data/core/units/monsters/Ant_Fire.cfg:71 #: data/core/units/monsters/Ant_Fire_Queen.cfg:75 #: data/core/units/monsters/Ant_Firebane.cfg:70 #: data/core/units/monsters/Ant_Firebomb.cfg:74 #: data/core/units/monsters/Ant_Queen.cfg:36 #: data/core/units/monsters/Ant_Soldier.cfg:38 #: data/core/units/monsters/Bear.cfg:42 data/core/units/monsters/Caribe.cfg:114 #: data/core/units/monsters/Caribe_Hunter.cfg:115 #: data/core/units/monsters/Caribe_Nibbler.cfg:129 #: data/core/units/monsters/Cat_Forest.cfg:91 #: data/core/units/monsters/Giant_Spider.cfg:28 #: data/core/units/monsters/Sea_Serpent.cfg:27 #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:87 #: data/core/units/monsters/Water_Serpent.cfg:42 #: data/core/units/monsters/Wolf.cfg:48 #: data/core/units/monsters/Wolf_Dire.cfg:33 #: data/core/units/monsters/Wolf_Great.cfg:33 msgid "fangs" msgstr "colomellos" #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:24 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31 #: data/core/units/dunefolk/Cataphract.cfg:52 #: data/core/units/humans/Horse_Grand_Knight.cfg:33 #: data/core/units/humans/Horse_Knight.cfg:32 #: data/core/units/humans/Horse_Lancer.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:48 msgid "lance" msgstr "llança" #. [attack]: type=arcane #. [attack]: type=impact #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Swimming Corpse #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf Rider #. [attack]: type=fire #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:71 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:84 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:20 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:22 #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:113 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:128 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:143 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:176 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:191 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:208 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:224 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:270 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23 #: data/core/units/undead/Corpse_Soulless.cfg:117 #: data/core/units/undead/Corpse_Walking.cfg:118 #: data/core/units/undead/Necro_Ancient_Lich.cfg:29 #: data/core/units/undead/Necro_Lich.cfg:32 #: data/core/units/undead/Spirit_Ghost.cfg:57 msgid "touch" msgstr "toc" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:73 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38 #: data/campaigns/tutorial/units/Quintain.cfg:25 #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26 #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23 #: data/core/units/humans/Mage_of_Light.cfg:49 #, fuzzy msgid "flail" msgstr "coa" #. [attack]: type=blade #. [attack]: type=arcane #. [attack]: type=fire #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:38 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:48 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:45 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:57 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:131 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:91 #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:38 #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:61 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:62 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:929 #: data/campaigns/tutorial/units/Fighter.cfg:24 #: data/campaigns/tutorial/units/Fighteress.cfg:25 #: data/campaigns/tutorial/units/Warrior.cfg:25 #: data/campaigns/tutorial/units/Warrioress.cfg:26 #: data/core/units/dunefolk/Paragon.cfg:30 data/core/units/elves/Archer.cfg:23 #: data/core/units/elves/Avenger.cfg:39 data/core/units/elves/Captain.cfg:34 #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22 #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:47 #: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29 #: data/core/units/elves/Marshal.cfg:39 data/core/units/elves/Outrider.cfg:45 #: data/core/units/elves/Ranger.cfg:38 data/core/units/elves/Rider.cfg:32 #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24 #: data/core/units/humans/Horse_Knight.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:39 #: data/core/units/humans/Loyalist_Cavalryman.cfg:58 #: data/core/units/humans/Loyalist_Dragoon.cfg:54 #: data/core/units/humans/Loyalist_Lieutenant.cfg:27 #: data/core/units/humans/Loyalist_Longbowman.cfg:25 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25 #: data/core/units/humans/Loyalist_Sergeant.cfg:27 #: data/core/units/humans/Loyalist_Swordsman.cfg:29 #: data/core/units/humans/Woodsman_Ranger.cfg:49 #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29 #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:88 #: data/core/units/orcs/Leader.cfg:27 msgid "sword" msgstr "espasa" #. [attack]: type=fire #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:55 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:53 #: data/core/units/humans/Loyalist_Cavalier.cfg:45 #: data/core/units/humans/Loyalist_Dragoon.cfg:63 #: data/core/units/humans/Loyalist_Duelist.cfg:45 #: data/core/units/humans/Loyalist_General.cfg:53 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47 #: data/core/units/humans/Loyalist_Lieutenant.cfg:36 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40 #: data/core/units/humans/Loyalist_Sergeant.cfg:36 #: data/core/units/orcs/Crossbowman.cfg:41 #: data/core/units/orcs/Crossbowman.cfg:50 data/core/units/orcs/Leader.cfg:36 #: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:43 #: data/core/units/orcs/Slurbow.cfg:52 data/core/units/orcs/Sovereign.cfg:37 #: data/core/units/undead/Skele_Death_Knight.cfg:42 msgid "crossbow" msgstr "ballesta" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:46 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:44 #: data/campaigns/Liberty/units/Maddock.cfg:51 #: data/core/units/humans/Horse_Grand_Knight.cfg:24 #: data/core/units/humans/Loyalist_Cavalier.cfg:36 #: data/core/units/humans/Loyalist_General.cfg:44 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38 #: data/core/units/humans/Loyalist_Royal_Guard.cfg:33 #, fuzzy msgid "longsword" msgstr "espasa" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:29 #: data/core/units/humans/Outlaw.cfg:23 #: data/core/units/humans/Outlaw_Bandit.cfg:29 #: data/core/units/humans/Outlaw_Fugitive.cfg:28 #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:29 msgid "morning star" msgstr "estrelot de l'alba" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:18 #: data/core/units/humans/Horse_Paladin.cfg:4 msgid "Paladin" msgstr "Paladí" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:19 #: data/core/units/humans/Horse_Paladin.cfg:20 #, fuzzy #| msgid "" #| "Knights of the highest virtue, Paladins have sworn their strength not to " #| "king and crown, but to ideals themselves; of chivalry, and the " #| "stewardship of everything that is good. They may serve in the armies of " #| "the world, but their first loyalties often lie with groups of their own " #| "making; secret, monastic orders that cross political and cultural " #| "boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty " #| "is only as strong as the liege’s apparent virtue. This has led the more " #| "darkly ambitious to either attempt to defame and disperse these groups, " #| "or more rarely, to conjure elaborate deceptions to keep these otherwise " #| "staunchly loyal troops in service.\n" #| " \n" #| "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " #| "that champion most armies, but they are first-class fighters nonetheless. " #| "Additionally, their wisdom and piety grants these warrior monks certain " #| "curious abilities; a paladin is very powerful in fighting magical or " #| "unnatural things, and most have some skill at medicine and healing." msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins’ loyalty is only as strong as the " "liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" "\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing." msgstr "" "Els paladins, els cavallers més virtuosos, han jurat fidelitat, no al Rei i " "la corona, sino a uns ideals purs: la cavallerositat i la protecció de tot " "allò que siga bo. Poden servir en eixèrcits mundans, pero la seua llealtat " "està unida a grups secrets, organisats per ells mateixos, de caràcter " "monàstic que creuen llímits polítics i culturals. Els dirigents a vegades " "desconfien d'ells, ya que la llealtat dels paladins és tan forta com la " "virtut aparent dels seus superiors. Açò ha causat que els més ambiciosos " "hagen intentat difamar estos grups per a aïllar-los o inclús elaborar " "complicades trames per a mantindre estes tropes de ferma llealtat al seu " "servici.\n" " \n" "Els paladins no són generalment tan temibles com els grans cavallers que " "lideren la majoria d'eixèrcits, pero són, no obstant, uns lluitadors de " "primera. Ademés, la seua sabiduria i pietat concedix a estos monges-guerrers " "unes habilitats un tant curioses: són molt poderosos lluitant contra enemics " "màgics o no naturals, i la majoria tenen una certa habilitat en la medicina " "i la cura." #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:35 #: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:32 #: data/core/units/ogres/Ogre.cfg:28 data/core/units/ogres/Young_Ogre.cfg:27 msgid "cleaver" msgstr "gavinet" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:57 #: data/core/units/undead/Skele_Bone_Knight.cfg:77 msgid "trample" msgstr "" #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:96 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89 #: data/core/units/undead/Necro_Ancient_Lich.cfg:41 #: data/core/units/undead/Necro_Lich.cfg:44 msgid "chill tempest" msgstr "tempesta de fret" #. [attack]: type=pierce #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:44 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:45 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:43 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:942 #: data/core/units/dunefolk/Marauder.cfg:70 #: data/core/units/dunefolk/Raider.cfg:68 data/core/units/elves/Archer.cfg:32 #: data/core/units/elves/Avenger.cfg:48 data/core/units/elves/Captain.cfg:43 #: data/core/units/elves/Champion.cfg:35 data/core/units/elves/Fighter.cfg:31 #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:48 #: data/core/units/elves/Outrider.cfg:54 data/core/units/elves/Ranger.cfg:47 #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41 #: data/core/units/humans/Loyalist_Bowman.cfg:32 #: data/core/units/humans/Woodsman.cfg:37 #: data/core/units/humans/Woodsman_Huntsman.cfg:48 #: data/core/units/humans/Woodsman_Poacher.cfg:42 #: data/core/units/humans/Woodsman_Ranger.cfg:58 #: data/core/units/humans/Woodsman_Trapper.cfg:42 #: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42 #: data/core/units/orcs/Warlord.cfg:39 #: data/core/units/undead/Skele_Banebow.cfg:40 #: data/core/units/undead/Skele_Bone_Shooter.cfg:38 #: data/core/units/undead/Skeleton_Archer.cfg:46 msgid "bow" msgstr "arc" #. [attack]: type=blade #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Soulless_Gryphon #. [attack]: type=pierce #. [variation] #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23 #: data/core/units/drakes/Burner.cfg:29 #: data/core/units/goblins/Direwolf_Rider.cfg:41 #: data/core/units/gryphons/Gryphon.cfg:28 #: data/core/units/gryphons/Gryphon_Master.cfg:28 #: data/core/units/gryphons/Gryphon_Rider.cfg:27 #: data/core/units/monsters/Bear.cfg:51 #: data/core/units/monsters/Cat_Forest.cfg:82 #: data/core/units/monsters/Cat_Jump.cfg:80 #: data/core/units/monsters/Elder_Falcon.cfg:75 #: data/core/units/monsters/Falcon.cfg:86 #: data/core/units/monsters/Icemonax.cfg:53 #: data/core/units/monsters/Icemonax_Greater.cfg:54 #: data/core/units/monsters/Jinn.cfg:91 #: data/core/units/monsters/Raven_Harbinger.cfg:83 #: data/core/units/monsters/Roc.cfg:55 #: data/core/units/monsters/Skeletal_Dragon.cfg:42 #: data/core/units/undead/Corpse_Ghoul.cfg:32 #: data/core/units/undead/Corpse_Necrophage.cfg:26 #: data/core/units/undead/Corpse_Soulless.cfg:186 #: data/core/units/undead/Corpse_Walking.cfg:187 #: data/core/units/undead/Spirit_Nightgaunt.cfg:94 #: data/core/units/undead/Spirit_Shadow.cfg:62 msgid "claws" msgstr "garres" #. [attack]: type=blade #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23 #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26 #: data/core/units/humans/Loyalist_Duelist.cfg:36 #: data/core/units/humans/Loyalist_Fencer.cfg:59 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31 #, fuzzy msgid "saber" msgstr "sabre" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:298 #: data/core/units/undead/Corpse_Walking.cfg:103 msgid "Walking Corpse" msgstr "Cadàver ambulant" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11 #: data/core/units/undead/Corpse_Walking.cfg:113 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " "Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "Estos cadàvers, animats per màgies obscures, són dèbils en el cos a cos, " "pero alerta, puix són capaços de malair a aquells a qui maten, fent que " "tornen a viure de nou com cadàvers per tal de servir a l'eixèrcit de no " "morts." #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27 #: data/core/units/humans/Outlaw_Footpad.cfg:24 #: data/core/units/humans/Outlaw_Ruffian.cfg:29 #: data/core/units/humans/Outlaw_Thug.cfg:22 #: data/core/units/merfolk/Entangler.cfg:26 #: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24 msgid "club" msgstr "garrot" #. [unit_type]: id=SotA Ancient Lich, race=undead #. [unit_type]: id=Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5 #: data/core/units/undead/Necro_Ancient_Lich.cfg:4 msgid "Ancient Lich" msgstr "Lich ancià" #. [unit_type]: id=Sacrifice, race=human #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8 #: data/core/units/undead/Necromancer.cfg:4 msgid "Necromancer" msgstr "Nigromant" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:29 msgid "plague staff" msgstr "bastó de plaga" #. [attack]: type=pierce #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:37 #: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:44 #: data/core/units/saurians/Prophet.cfg:46 data/core/units/saurians/Seer.cfg:34 #: data/core/units/saurians/Soothsayer.cfg:33 msgid "curse" msgstr "maledicció" #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=SotA Soulless_Rat #. [attack]: type=blade #. [attack]: type=pierce #. [attack]: type=cold #. [variation] #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:301 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33 #: data/core/units/dunefolk/Wyvern_Rider.cfg:23 #: data/core/units/monsters/Boar.cfg:50 #: data/core/units/monsters/Boar_Piglet.cfg:50 #: data/core/units/monsters/Crocodile.cfg:146 #: data/core/units/monsters/Dragonfly.cfg:31 #: data/core/units/monsters/Dragonfly_Grand.cfg:32 #: data/core/units/monsters/Dragonfly_Naiad.cfg:62 #: data/core/units/monsters/Fire_Dragon.cfg:33 #: data/core/units/monsters/Frost_Stoat.cfg:94 #: data/core/units/monsters/Giant_Rat.cfg:30 #: data/core/units/monsters/Icemonax.cfg:62 #: data/core/units/monsters/Icemonax_Greater.cfg:63 #: data/core/units/monsters/Scarab.cfg:44 #: data/core/units/monsters/Seahorse.cfg:34 #: data/core/units/monsters/Wild_Wyvern.cfg:97 #: data/core/units/undead/Corpse_Ghast.cfg:27 #: data/core/units/undead/Corpse_Soulless.cfg:154 #: data/core/units/undead/Corpse_Soulless.cfg:170 #: data/core/units/undead/Corpse_Soulless.cfg:270 #: data/core/units/undead/Corpse_Soulless.cfg:347 #: data/core/units/undead/Corpse_Walking.cfg:155 #: data/core/units/undead/Corpse_Walking.cfg:171 #: data/core/units/undead/Corpse_Walking.cfg:271 #: data/core/units/undead/Corpse_Walking.cfg:348 msgid "bite" msgstr "mòs" #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:112 #, fuzzy msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " "unwilling corpses. These shamblers are often numerous, but fragile; a touch " "of combat can waken them, though, making them far more formidable." msgstr "" "La tècnica d'animar un cos mort és, malauradament, prou coneguda entre els " "practicants de les arts fosques; els seus practicants a sovint l'utilisen " "per a obtindre serfs i soldats de cossos que no ho desigen. Estes creacions " "són numeroses, pero fràgils; un poc de combat, no obstant això, pot " "despertar-los, fent-los molt més formidables." #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Gryphon #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Wolf Rider #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Rat #. [unit_type]: id=SotA Soulless_Bat #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274 #: data/core/units/undead/Corpse_Soulless.cfg:101 msgid "Soulless" msgstr "Sens ànima" #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18 #: data/core/units/dwarves/Berserker.cfg:18 #, fuzzy msgid "" "Berserkers are a rare caste of Dwarves, who work themselves into a towering " "rage before combat. These warriors disdain all notion of defense, thinking " "only of the unrelenting assaults for which they are legendary." msgstr "" "Els berserkers són una casta estranya dins dels nanos, que entren en un " "estat de fúria assessina abans d'entrar en combat. Estos guerrers s'obliden " "de tota consideració defensiva i només pensen en els incansables assalts que " "efectuaran contra posicions enemigues i que tan famosos els han fet." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30 #: data/core/units/dwarves/Berserker.cfg:43 #: data/core/units/dwarves/Ulfserker.cfg:30 msgid "berserker frenzy" msgstr "fúria berserker" #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17 #, fuzzy msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "No està clar per quin motiu es nomena aixina a la Guàrdia del drac, un nom " "donat pels seus germans nanos. Alguns especulen que el seu orige és la seua " "arma preferida, un estrany bastó que llança fòc i mort. Atres han aplegat a " "la conclusió de que estes armes serien una amenaça inclús contra els " "autèntics dracs, si se tornaren a vore volant sobre Wesnoth. En qualsevol " "cas, és per estes armes que els guardians de les grans ciutadelles dels " "nanos són conegudes i temudes. Armes que han vençut als guerrers més " "poderosos d'un sol colp." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26 #: data/core/units/dunefolk/Burner.cfg:32 #: data/core/units/dunefolk/Firetrooper.cfg:86 #: data/core/units/dunefolk/Scorcher.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:38 #: data/core/units/dwarves/Thunderer.cfg:64 #: data/core/units/dwarves/Thunderguard.cfg:39 #: data/core/units/humans/Outlaw_Assassin.cfg:27 #: data/core/units/humans/Outlaw_Rogue.cfg:26 #: data/core/units/humans/Outlaw_Thief.cfg:94 #: data/core/units/humans/Woodsman.cfg:28 #: data/core/units/humans/Woodsman_Huntsman.cfg:39 #: data/core/units/humans/Woodsman_Poacher.cfg:33 #: data/core/units/humans/Woodsman_Trapper.cfg:33 #: data/core/units/nagas/Dirkfang.cfg:29 data/core/units/orcs/Archer.cfg:24 #: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:34 #: data/core/units/undead/Skele_Banebow.cfg:31 #: data/core/units/undead/Skele_Bone_Shooter.cfg:29 msgid "dagger" msgstr "daga" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:47 msgid "dragonstaff" msgstr "draquera" #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17 #: data/core/units/dwarves/Fighter.cfg:17 #, fuzzy msgid "" "Dwarvish Fighters wield mighty battle axes and hammers, which make them " "feared opponents in close-range combat. They are excellent in mountainous " "terrain or underground. Their power and endurance more than compensate for " "their relatively poor mobility." msgstr "" "Els lluitadors nanos empunyen poderoses astrals i martells de combat, que " "els convertixen en oponents temuts en el combat cos a cos. Són excelents en " "subterràneus i terrenys montanyosos. Encara que lents, la seua força i " "resistència ho compensen ab créixens." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32 #: data/core/units/dunefolk/Explorer.cfg:35 #: data/core/units/dunefolk/Rover.cfg:32 #: data/core/units/dunefolk/Wayfarer.cfg:43 #: data/core/units/dwarves/Explorer.cfg:33 #: data/core/units/dwarves/Fighter.cfg:57 #: data/core/units/dwarves/Pathfinder.cfg:36 #: data/core/units/dwarves/Pathfinder.cfg:44 #: data/core/units/dwarves/Scout.cfg:35 data/core/units/dwarves/Scout.cfg:43 #: data/core/units/undead/Skele_Bone_Knight.cfg:67 #: data/core/units/undead/Skele_Death_Squire.cfg:51 #: data/core/units/undead/Skele_Deathblade.cfg:53 #: data/core/units/undead/Skele_Draug.cfg:30 #: data/core/units/undead/Skele_Revenant.cfg:31 #: data/core/units/undead/Skeleton.cfg:49 #: data/core/units/undead/Skeleton_Rider.cfg:86 msgid "axe" msgstr "astral" #. [attack]: type=impact #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32 #: data/core/units/dwarves/Arcanister.cfg:29 #: data/core/units/dwarves/Fighter.cfg:65 data/core/units/dwarves/Lord.cfg:57 #: data/core/units/dwarves/Runemaster.cfg:29 #: data/core/units/dwarves/Runesmith.cfg:28 #: data/core/units/dwarves/Steelclad.cfg:57 data/core/units/trolls/Great.cfg:25 #: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:38 msgid "hammer" msgstr "martell" #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17 #: data/core/units/dwarves/Guardsman.cfg:17 msgid "" "The dwarven race has always been famed for its sturdiness of build, and many " "of their warriors outfit themselves to take advantage of this. Dwarven " "guardsmen march into battle with tower shields and spears. Most often, their " "role is to hold the line, and to take a heavy toll on those who try to break " "it. As the line marches forward, they act to secure its hard-won advance." msgstr "" "La raça dels nanos sempre ha segut coneguda per la seua fortalea, i molts " "dels seus guerrers s'armen per tal de traure benefici d'esta traça. Els " "guardes nanos van a la batalla ab uns grans escuts que els cobrixen sancers " "i llances, i el seu paper, habitualment, consistix en mantindre la llínea i " "en fer pagar un gran preu a tots aquells que intenten trencar-la. Quan la " "llínea alvança, actuen per a assegurar el seu merescut alvanç." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32 #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:45 #: data/core/units/drakes/Clasher.cfg:34 data/core/units/drakes/Thrasher.cfg:32 #: data/core/units/dunefolk/Harrier.cfg:31 #: data/core/units/dunefolk/Skirmisher.cfg:32 #: data/core/units/dunefolk/Spearguard.cfg:30 #: data/core/units/dunefolk/Spearmaster.cfg:33 #: data/core/units/dunefolk/Strider.cfg:31 #: data/core/units/dwarves/Guardsman.cfg:28 #: data/core/units/dwarves/Sentinel.cfg:38 #: data/core/units/dwarves/Stalwart.cfg:33 #: data/core/units/goblins/Impaler.cfg:28 #: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30 #: data/core/units/goblins/Spearman.cfg:26 #: data/core/units/goblins/Spearman.cfg:36 #: data/core/units/humans/Horseman.cfg:23 #: data/core/units/humans/Loyalist_Javelineer.cfg:30 #: data/core/units/humans/Loyalist_Spearman.cfg:85 #: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24 #: data/core/units/merfolk/Hunter.cfg:32 #: data/core/units/merfolk/Javelineer.cfg:23 #: data/core/units/merfolk/Javelineer.cfg:31 #: data/core/units/merfolk/Spearman.cfg:22 #: data/core/units/merfolk/Spearman.cfg:30 #: data/core/units/saurians/Ambusher.cfg:25 #: data/core/units/saurians/Ambusher.cfg:34 #: data/core/units/saurians/Flanker.cfg:26 #: data/core/units/saurians/Flanker.cfg:35 #: data/core/units/saurians/Javelineer.cfg:23 #: data/core/units/saurians/Javelineer.cfg:32 #: data/core/units/saurians/Skirmisher.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:44 #: data/core/units/saurians/Spearthrower.cfg:22 #: data/core/units/saurians/Spearthrower.cfg:31 #: data/core/units/undead/Skele_Chocobone.cfg:35 msgid "spear" msgstr "llança" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:52 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:65 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:46 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:58 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:51 #: data/core/units/dunefolk/Wyvern_Rider.cfg:32 #: data/core/units/dwarves/Guardsman.cfg:37 #: data/core/units/dwarves/Sentinel.cfg:47 #: data/core/units/dwarves/Stalwart.cfg:42 #: data/core/units/humans/Loyalist_Javelineer.cfg:41 #: data/core/units/humans/Loyalist_Spearman.cfg:97 msgid "javelin" msgstr "javalina" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28 #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:48 #: data/core/units/dwarves/Steelclad.cfg:48 #: data/core/units/undead/Skele_Death_Knight.cfg:33 msgid "battle axe" msgstr "astral de guerra" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46 #: data/core/units/dwarves/Lord.cfg:66 msgid "hatchet" msgstr "destral" #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. These dwarves are masters of the melee, and " "can hold a patch of earth with the single-minded tenacity of an oak." msgstr "" "Els sentineles nanos són tots uns reverenciats campeons entre els seus " "camarades i actuen de bastió defensiu allà on estiguen, fins al punt que a " "sovint està fòra de tota consideració assaltar eixe punt ya que, més que " "inútil, és suïcida. Estos nanos són uns mestres del combat de melé, i poden " "conservar la seua posició ab la tenacitat irracional d'un om." #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17 #: data/core/units/dwarves/Stalwart.cfg:18 msgid "" "The wiles of experience and training turn guardsmen into worthy soldiers. " "These stalwart troops are equipped to match their skills, and can hold their " "ground against all but the most visceral assault. It is a dangerous thing to " "lose a foothold to one such as these, for it will not be easily reprised." msgstr "" "Les ensenyances de l'experiència i l'entrenament convertixen als guardes " "nanos en uns valiosos soldats. Estes resistents tropes porten un equipament " "acort ab les seues habilitats, i poden mantindre la seua posició excepte " "contra els atacs més extraordinàriament decidits. És perillós deixar un buit " "en la llínea que puga ser aprofitat per estes tropes, ya que, una vegada " "arriben, serà molt difícil fer-los retirar-se." #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17 #: data/core/units/dwarves/Thunderer.cfg:17 #, fuzzy msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" "Quan els primers hòmens de Wesnoth van trobar els nanos, van quedar " "desconcertats pel poder dels arcabussers. Estos nanos eren capaços de " "disparar des de llargues distàncies per mig d'un estrany bastó que duyen a " "les batalles. L'ensordidor soroll d'estos arcabussos és una terrible " "experiència, i encara ho és més pel secretisme que mantenen els nanos sobre " "el seu funcionament." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35 #: data/core/units/dwarves/Thunderer.cfg:73 #: data/core/units/dwarves/Thunderguard.cfg:48 msgid "thunderstick" msgstr "arcabús" #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18 #, fuzzy msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the dwarves as being well worth the wait." msgstr "" "La Guàrdia del tro és coneguda per la seues curioses armes, uns estranys " "bastons de fusta i ferro que fan un soroll ensordidor. Les maquinacions " "darrere d'esta arma són tot un misteri, un secret que els nanos de Knalga " "s'emporten a la tomba. Lo únic que es coneix és que pareix que introduïxen " "una espècie de pols negra per la boca de l'arma. Alguns asumixen que est és " "l'aliment que dona força a les bésties que s'amaguen en el seu interior.\n" "\n" "Encara que un sol dispar pot requerir minuts de preparació, els resultats " "obtinguts ho valen." #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18 #: data/core/units/dwarves/Ulfserker.cfg:18 msgid "" "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most " "ferocious of these; in battle, they will work themselves into a blind rage " "wherein they feel neither fear nor pain, and will pay no heed to any wounds " "they receive." msgstr "" "Els nanos són una raça ancestral de forts lluitadors. Els Ulfserkers són els " "més feroços d'estos en la batalla; es provoquen una fúria assessina en que " "ataquen sense parar, no sentint temor ni dolor, sense ni tan sols pensar en " "les ferides que reben." #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7 #: data/core/units/dwarves/Runemaster.cfg:5 msgid "Dwarvish Runemaster" msgstr "Mestre rúnic nano" #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Undead Dwarvish Rune Lord #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79 #: data/core/units/dwarves/Runemaster.cfg:24 msgid "" "Except for those with almost supernatural skill, the highest rank a " "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows " "nearly as powerful as those of the best warriors, they would be fearsome " "without their craft, but with it they are also nigh on invincible, since " "their runes cause the physical blows of their enemies to deal less damage " "than would be expected." msgstr "" #. [unit_type]: id=Autumn Shyde, race=elf, gender=female #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5 #: data/core/units/elves/Shyde.cfg:4 msgid "female^Elvish Shyde" msgstr "Shyde elfa" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 #: data/core/units/dunefolk/Spearguard.cfg:42 #: data/core/units/dunefolk/Spearmaster.cfg:45 msgid "shield bash" msgstr "" #. [attack]: type=impact #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28 #: data/core/units/merfolk/Brawler.cfg:22 #: data/core/units/merfolk/Citizen.cfg:22 #: data/core/units/monsters/Giant_Mudcrawler.cfg:40 #: data/core/units/monsters/Yeti.cfg:37 #: data/core/units/trolls/Rocklobber.cfg:25 #: data/core/units/trolls/Troll_Shaman.cfg:31 #: data/core/units/trolls/Whelp.cfg:24 #: data/core/units/undead/Skeleton_Archer.cfg:37 msgid "fist" msgstr "puny" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36 #: data/core/units/humans/Mage_White.cfg:56 #: data/core/units/humans/Mage_of_Light.cfg:58 #: data/core/units/merfolk/Diviner.cfg:53 #: data/core/units/merfolk/Priestess.cfg:51 msgid "lightbeam" msgstr "raig de llum" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:56 #: data/core/units/elves/Druid.cfg:47 data/core/units/elves/Shyde.cfg:54 msgid "thorns" msgstr "espines" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:39 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:38 #: data/core/units/drakes/Enforcer.cfg:44 #: data/core/units/drakes/Thrasher.cfg:41 msgid "ram" msgstr "" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:42 #: data/core/units/dunefolk/Harrier.cfg:43 #: data/core/units/dunefolk/Strider.cfg:43 msgid "bolas" msgstr "" #. [effect]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:157 msgid "taunting strike" msgstr "" #. [advancement]: id=run_by_taunt #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:184 msgid "Run By (Taunting strike)" msgstr "" #. [advancement]: id=strength_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:202 msgid "Strength Training" msgstr "" #. [advancement]: id=bowmanship_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:214 msgid "Bowmanship Training" msgstr "" #. [advancement]: id=strong_shots #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:231 msgid "Strong Shots" msgstr "" #. [advancement]: id=Bowman #. [unit_type]: id=Bowman, race=human, gender=male #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:243 #: data/core/units/humans/Loyalist_Bowman.cfg:4 msgid "Bowman" msgstr "Arquer" #. [advancement]: id=piercing_shot #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:260 msgid "Piercing Shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:268 msgid "piercing shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:582 msgid "Rain of arrows" msgstr "" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:4 msgid "Blood Bat" msgstr "Chuplasanc" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:19 #, fuzzy msgid "" "Blood Bats are so named because of their ruddy hue, which some mark as a " "symbol of their preferred diet. These creatures are fast and can drain the " "blood of those they attack, thereby gaining some of the health lost by their " "victims." msgstr "" "Els chuplasancs reben este nom pel seu color rogenc, que alguns consideren " "com una senyal de la seua dieta preferida. Estes criatures són ràpides i " "poden drenar la sanc d'aquells que ataquen, adquirint d'esta manera part de " "la força de les seues víctimes." #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:4 #, fuzzy msgid "Dread Bat" msgstr "Rat penat vampir" #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:20 msgid "" "The most vicious, predatory, and successful of the Blood Bats become Dread " "Bats, gaining the ability to drain not merely the blood but the very life " "energy of their victims." msgstr "" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:4 msgid "Vampire Bat" msgstr "Rat penat vampir" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:19 msgid "" "Vampire bats are flying beasts that feed on the blood of other creatures. " "While their fangs are not very powerful, the health of victims is drained " "away along with their blood, and given to the Bats." msgstr "" "Els rat penats vampirs són bésties que s'alimenten de la sanc d'atres " "criatures. A pesar de que els seus colomellos no són massa poderosos, drenen " "la salut de les víctimes per la sanc, per a rebre-la els rats penats." #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:4 msgid "Boat" msgstr "Barca" #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:21 #, fuzzy msgid "" "Propelled by oars or small sails, boats are used to travel short distances " "and in shallows where large ships cannot navigate." msgstr "" "A sovint propulsades per rems o chicotetes veles, les barques s'utilisen per " "a recórrer distàncies curtes i aigües poc profundes per on els barcos més " "grans no poden navegar." #. [unit_type]: id=Derelict Hulk, race=transport #: data/core/units/boats/Derelict_Galleon.cfg:4 msgid "Derelict Hulk" msgstr "" #. [unit_type]: id=Derelict Hulk, race=transport #: data/core/units/boats/Derelict_Galleon.cfg:18 msgid "" "Derelicts are abandoned wrecks that continue to drift across the seas. Most " "are merely ruined ships that will soon sink, but there are tales of others " "that haunt certain waterways for generations." msgstr "" #. [attack]: type=impact #: data/core/units/boats/Derelict_Galleon.cfg:135 msgid "jetsam" msgstr "" #. [unit_type]: id=Fireship, race=transport #: data/core/units/boats/Fireship.cfg:4 #, fuzzy #| msgid "fire breath" msgid "Fireship" msgstr "alé de foc" #. [unit_type]: id=Fireship, race=transport #: data/core/units/boats/Fireship.cfg:18 msgid "" "Fireships are generally derelict or doomed ships set ablaze to create chaos " "in one last act of belligerence. Their main hazard is fiery collision, but " "they also shed burning embers. Sometimes they have a skeleton crew to guide " "them, but often they just drift along on unseen winds and currents." msgstr "" #. [attack]: type=fire #: data/core/units/boats/Fireship.cfg:135 msgid "ember" msgstr "" #. [attack]: type=fire #: data/core/units/boats/Fireship.cfg:144 msgid "crash" msgstr "" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:6 msgid "Galleon" msgstr "Galeó" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:23 msgid "Galleons are blue-water ships built for trade and transport." msgstr "" "Els galeons són barcos d'alta mar construïts per al comerç i el transport." #. [unit_type]: id=Pirate Galleon, race=transport #: data/core/units/boats/Pirate_Galleon.cfg:4 msgid "Pirate Galleon" msgstr "Galeó pirata" #. [unit_type]: id=Pirate Galleon, race=transport #: data/core/units/boats/Pirate_Galleon.cfg:22 #, fuzzy msgid "" "Pirate galleons are to transport ships what wolves are to sheep. The pirates " "who crew them are more than happy to help relieve other ships of their " "weighty cargo." msgstr "" "Els galeons pirates són als barcos de transport lo mateix que els llops a " "les ovelles. Els pirates estan més que disposts a lliberar a atres barcos de " "la seua pesada càrrega." #. [attack]: type=pierce #: data/core/units/boats/Pirate_Galleon.cfg:160 #: data/core/units/boats/Transport_Galleon.cfg:158 msgid "ballista" msgstr "balista" #. [unit_type]: id=Transport Galleon, race=transport #: data/core/units/boats/Transport_Galleon.cfg:4 msgid "Transport Galleon" msgstr "Galeó de transport" #. [unit_type]: id=Transport Galleon, race=transport #: data/core/units/boats/Transport_Galleon.cfg:20 #, fuzzy msgid "" "Transport Galleons are well-armed ships that carry troops. If they reach the " "shore, they can land the troops to attack." msgstr "" "Els galeons de transport són barcos ben armats que carreguen tropes. Si " "alcancen la voreta, poden desembarcar tropes per a atacar." #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:4 #, fuzzy msgid "Drake Arbiter" msgstr "Lluitador drac" #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:18 msgid "" "Arbiters take their caste duty of enforcing order very seriously. In order " "to better execute their duties, they have abandoned the drakes’ traditional " "hand-mounted claws and traded their spears for the spike and blade of the " "halberd. In their minds, the loss of maneuverability is a fair price for the " "raw heft the massive metal head provides. The thick plate these drakes wear " "protects them well against weapons that could slip between their scales." msgstr "" #. [special_note] #: data/core/units/drakes/Arbiter.cfg:20 msgid "" "Compared to other drakes, Drake Arbiters have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/drakes/Arbiter.cfg:37 data/core/units/drakes/Arbiter.cfg:46 #: data/core/units/drakes/Warden.cfg:38 data/core/units/drakes/Warden.cfg:47 #: data/core/units/humans/Loyalist_Halberdier.cfg:31 #: data/core/units/humans/Loyalist_Halberdier.cfg:43 msgid "halberd" msgstr "alabarda" #. [female]: gender=female #: data/core/units/drakes/Arbiter.cfg:174 #, fuzzy msgid "female^Drake Arbiter" msgstr "Lluitador drac" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:4 msgid "Armageddon Drake" msgstr "Drac apocalíptic" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:20 #, fuzzy msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" "Si no fora per l'armadura que porten, certs dracs serien totalment " "indistinguibles dels dracs de veritat, almenys per a una persona normal. Les " "criatures conegudes com a dracs apocalíptics són imponents, immunes i al " "mateix temps posseïdes per un trement fòc." #. [attack]: type=blade #: data/core/units/drakes/Armageddon.cfg:37 data/core/units/drakes/Fire.cfg:30 #: data/core/units/drakes/Inferno.cfg:32 #, fuzzy msgid "battle claws" msgstr "astral de guerra" #. [attack]: type=fire #: data/core/units/drakes/Armageddon.cfg:46 #: data/core/units/drakes/Blademaster.cfg:37 #: data/core/units/drakes/Burner.cfg:38 data/core/units/drakes/Fighter.cfg:34 #: data/core/units/drakes/Fire.cfg:39 data/core/units/drakes/Flameheart.cfg:40 #: data/core/units/drakes/Flare.cfg:39 data/core/units/drakes/Glider.cfg:39 #: data/core/units/drakes/Hurricane.cfg:61 #: data/core/units/drakes/Inferno.cfg:41 data/core/units/drakes/Sky.cfg:60 #: data/core/units/drakes/Warrior.cfg:35 #: data/core/units/monsters/Fire_Dragon.cfg:51 #: data/core/units/monsters/Fire_Guardian.cfg:37 #: data/core/units/monsters/Fire_Wisp.cfg:38 #: data/core/units/monsters/Fire_Wraith.cfg:59 msgid "fire breath" msgstr "alé de foc" #. [female]: gender=female #: data/core/units/drakes/Armageddon.cfg:65 #, fuzzy #| msgid "Armageddon Drake" msgid "female^Armageddon Drake" msgstr "Drac apocalíptic" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:4 msgid "Drake Blademaster" msgstr "Mestre espadachí drac" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:20 msgid "" "Black armor marks the elite order of the Fighter caste: the Blademasters. " "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " "around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" #. [attack]: type=blade #: data/core/units/drakes/Blademaster.cfg:28 #: data/core/units/drakes/Clasher.cfg:25 data/core/units/drakes/Enforcer.cfg:35 #: data/core/units/drakes/Thrasher.cfg:23 msgid "war talon" msgstr "" #. [female]: gender=female #: data/core/units/drakes/Blademaster.cfg:61 #, fuzzy #| msgid "Drake Blademaster" msgid "female^Drake Blademaster" msgstr "Mestre espadachí drac" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:4 msgid "Drake Burner" msgstr "Cremador drac" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:18 msgid "" "Drake Burners are the proud few in whom the blood and strength of their " "remote ancestors runs truest, giving them the ability to breathe fire. This, " "coupled with their sheer size and fearsome claws, makes them deadly foes in " "combat." msgstr "" "Els cremadors dracs són els pocs pels que, en orgull, corre l'autèntica sanc " "i la força dels seus remots antepassats, conferint-los l'habilitat de " "llançar fòc. Açò unit a la seua forta constitució i les seues temibles " "garres els fa enemics mortals en el combat." #. [female]: gender=female #: data/core/units/drakes/Burner.cfg:67 #, fuzzy #| msgid "Drake Burner" msgid "female^Drake Burner" msgstr "Cremador drac" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:4 msgid "Drake Clasher" msgstr "Escaramussador Drac" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:19 msgid "" "The Clashers are members of a unique caste among the drakes. Their thick " "armor, while compensating for the drakes’ natural weakness against spears " "and arrows, is so heavy and restricting that they are not able to fly or " "muster enough breath to use their inner fire. They have embraced this " "handicap, completely encasing their wings to emphasize that they do not need " "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " "spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at “resolving” territorial disputes with other drakes and " "enforcing the laws of their tribe." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Clasher.cfg:111 #, fuzzy #| msgid "Drake Clasher" msgid "female^Drake Clasher" msgstr "Escaramussador Drac" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:4 msgid "Drake Enforcer" msgstr "Eixecutor Drac" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:20 msgid "" "Not for Enforcers are the tactics of maneuver and deception; rather, they " "charge in wherever the melee is the fiercest. At close range, it matters " "little that their armor prevents them from spouting flame; all that matters " "is the power they’ve learned to focus in each strike. Drake leaders are " "careful not to besmirch the honor of the Enforcers, and generally call upon " "them to combat only the most pernicious of enemies." msgstr "" #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Enforcer.cfg:53 #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24 #: data/core/units/merfolk/Triton.cfg:33 data/core/units/merfolk/Warrior.cfg:22 msgid "trident" msgstr "trident" #. [female]: gender=female #: data/core/units/drakes/Enforcer.cfg:119 #, fuzzy #| msgid "Drake Enforcer" msgid "female^Drake Enforcer" msgstr "Eixecutor Drac" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:4 msgid "Drake Fighter" msgstr "Lluitador drac" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:18 #, fuzzy msgid "" "Drake Fighters wield curved war blades, and possess the fire-breathing " "skills of their ancestors. They can also fly, which is troubling to any foe. " "Their great strength, coupled with their hardened scales, is rightly " "frightening to swordsman of any other race." msgstr "" "Els lluitadors dracs empunyen unes simitarres corbades i també posseixen " "l'alé de fòc dels seus antepassats, ademés de volar, que és un problema per " "a qualsevol enemic. La seua gran força acompanyada de les seues dures " "escames, forma un conjunt realment pavorós per a qualsevol espadachí de cap " "atra raça." #. [attack]: type=blade #: data/core/units/drakes/Fighter.cfg:25 #: data/core/units/drakes/Flameheart.cfg:31 data/core/units/drakes/Flare.cfg:30 #: data/core/units/drakes/Warrior.cfg:26 #, fuzzy msgid "war blade" msgstr "talla" #. [female]: gender=female #: data/core/units/drakes/Fighter.cfg:64 #, fuzzy #| msgid "Drake Fighter" msgid "female^Drake Fighter" msgstr "Lluitador drac" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:4 msgid "Fire Drake" msgstr "Drac de fòc" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:18 msgid "" "Not yet permitted to wear the red-gold reserved for the highest ranks of the " "Burners, the Fire Drakes trim their armor with silver. Though they have only " "begun to dedicate their lives to the flame that burns within them, its " "vitality emanates through their skin, scorching their scales to a reddish-" "gray." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Fire.cfg:62 #, fuzzy #| msgid "Fire Drake" msgid "female^Fire Drake" msgstr "Drac de fòc" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:4 msgid "Drake Flameheart" msgstr "Cor Ardent Drac" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:19 msgid "" "Flamehearts lack the strength to defeat other high-ranking drakes in single " "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " "own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Flameheart.cfg:66 #, fuzzy #| msgid "Drake Flameheart" msgid "female^Drake Flameheart" msgstr "Cor Ardent Drac" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:4 msgid "Drake Flare" msgstr "Llamp Drac" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:18 msgid "" "Respected for the heat of their flame and revered for their charisma, Flares " "aspire to become great leaders of their people, both in war and in peace. " "Though a small isolated tribe will sometimes accept a Flare as a leader, " "they are more often seen leading small war parties or mediating disputes " "with a subtle hand." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Flare.cfg:65 #, fuzzy #| msgid "Drake Flare" msgid "female^Drake Flare" msgstr "Llamp Drac" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:4 msgid "Drake Glider" msgstr "Planejador drac" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:19 msgid "" "Many drakes enjoy the flow of air over scales, leading them to don the light " "robes of the Glider caste. The long forays to the far reaches of the tribal " "territory are their passion, though other drakes often wonder what could " "lead someone to take on the drudgery of hunting when more glory could be " "found on the battlefield.\n" "\n" "Most often, Gliders hunt larger game like deer, swine, or dolphins; the " "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is " "invaluable for flushing and herding the quarry without harming it. If a " "Glider is called to the battlefield, he prefers to harass the enemy from a " "distance – and if all else fails, he will fight with his feet, keeping his " "precious wings as far from the enemy as possible." msgstr "" #. [attack]: type=impact #: data/core/units/drakes/Glider.cfg:30 data/core/units/drakes/Hurricane.cfg:52 #: data/core/units/drakes/Sky.cfg:51 #: data/core/units/monsters/Wild_Wyvern.cfg:88 msgid "slam" msgstr "colp" #. [female]: gender=female #: data/core/units/drakes/Glider.cfg:66 #, fuzzy #| msgid "Drake Glider" msgid "female^Drake Glider" msgstr "Planejador drac" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:4 msgid "Hurricane Drake" msgstr "Huracà drac" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:19 msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " "across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Hurricane.cfg:101 #, fuzzy #| msgid "Hurricane Drake" msgid "female^Hurricane Drake" msgstr "Huracà drac" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:4 msgid "Inferno Drake" msgstr "Drac infernal" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:20 msgid "" "Inferno Drakes are masters of the fire they breathe, respected and feared in " "their tribes nearly as much as the draconic ancestors themselves. They can " "prowl unharmed through a firestorm of their own creation, scales tinged red " "from extensive use of their inner flame, their sculpted red-gold armor " "enhancing the illusion that they are, in fact, dragons." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Inferno.cfg:64 #, fuzzy #| msgid "Inferno Drake" msgid "female^Inferno Drake" msgstr "Drac infernal" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:4 msgid "Sky Drake" msgstr "Drac del cel" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:18 msgid "" "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their " "rank, glazed silver to honor their connection to the air. As leaders of the " "hunt, they are often away from their homes for long periods of time. Each " "tries to bring as much game home as possible, competing to gain the respect " "of their tribe." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Sky.cfg:98 #, fuzzy #| msgid "Sky Drake" msgid "female^Sky Drake" msgstr "Drac del cel" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:4 #, fuzzy msgid "Drake Thrasher" msgstr "Escaramussador Drac" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:19 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " "learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " "can be done on the battlefield." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Thrasher.cfg:118 #, fuzzy msgid "female^Drake Thrasher" msgstr "Escaramussador Drac" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:4 msgid "Drake Warden" msgstr "Guarda drac" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:19 msgid "" "Wardens are set apart from the rest of the Clasher caste by two things: " "their ornate helms, modeled after their dragon ancestors, and the care with " "which they drape their armored wings in brightly colored cloth before " "reporting for duty. Though this mode of dress stems from the pride they feel " "for their role in drake society, it is far from ceremonial. Their cumbersome " "bronze plate is the strongest work from the Drake forges, and their halberds " "can cleave a human in half." msgstr "" #. [special_note] #: data/core/units/drakes/Warden.cfg:21 msgid "" "Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Warden.cfg:175 #, fuzzy #| msgid "Drake Warden" msgid "female^Drake Warden" msgstr "Guarda drac" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:4 msgid "Drake Warrior" msgstr "Guerrer drac" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:18 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " "tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " "hand." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Warrior.cfg:58 #, fuzzy #| msgid "Drake Warrior" msgid "female^Drake Warrior" msgstr "Guerrer drac" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Alchemist" msgstr "Mestre espadachí drac" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:25 msgid "" "To the Dunefolk, alchemy is less a form of philosophy or science, and more " "an extension of the phytology that is practiced by herbalists. However, in " "contrast to their brethren’s focus on herbs for medicine and healing, many " "alchemists utilize various plants and naturally occurring venoms to concoct " "lethal poisons. While useful for weakening tough enemies, this art is viewed " "warily by other Dunefolk as a potent means for espionage and assassination. " "At the same time, such a tool presents a tremendous political advantage, so " "much so that almost every caravan will hire or train a few alchemists to " "maintain a reasonable level of threat at all times." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Alchemist.cfg:44 msgid "blowgun" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:8 msgid "Dune Apothecary" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:25 msgid "" "Even in the absence of battle, infection and injury are common plights in " "the harsh desert sands. Dunefolk healers, in particular, require vast " "knowledge of herbs and medicine in comparison with healers of other races. " "Their lack of magic combined with the meager plantlife in the desert results " "in great difficulty in treating the plethora of ailments and poisons that " "plague the dune peoples. Apothecaries are typically more knowledgeable and " "well-traveled compared to their less experienced brethren, but their real " "skill lies in the complex task of tending to valuable medicinal plants. The " "Dunefolk have no means of healing without the necessary materials, and thus " "these men possess a special role in supporting the remedial arts of their " "kind." msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Blademaster" msgstr "Mestre espadachí drac" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:21 msgid "" "Dunefolk swordsmen are known for playing a game called the ‘Laeqad " "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword " "lengths in height—are hurled at them like javelins and they attempt to split " "the reed length-wise in midair. The trick to the game is that the reed is " "not circularly symmetric: most of the stalk is quite hard, but there is a " "thin line across the cross section that is softer and easier to cut. For " "even an experienced swordsman, splitting an entire Laeqad down its length " "would be an extraordinary achievement, given the precise aim required to " "line up the blade with the reed’s soft spot. However, for a true master of " "the blade, splitting several Laeqads in quick succession is quite ordinary, " "and some are even able to cut through two or three reeds simultaneously with " "a single sword swish.\n" "\n" "This game has more practical implications in real battles. No matter how " "elusive or well-armored the fighter, the defense rarely seems to matter " "against a blademaster. These warriors are undoubtedly the masters of " "offensive swordsmanship and are capable of subverting even the strongest " "fortifications." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Blademaster.cfg:29 #: data/core/units/dunefolk/Blademaster.cfg:38 #: data/core/units/dunefolk/Captain.cfg:30 #: data/core/units/dunefolk/Soldier.cfg:26 #: data/core/units/dunefolk/Warmaster.cfg:31 msgid "scimitar" msgstr "simitarra" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Burner" msgstr "Cremador drac" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:21 msgid "" "An oft forgotten hazard of traversing the desert is the freezing cold that " "descends upon the sands during the night. To combat this, the Dunefolk " "typically make use of the highly flammable sap of the Sanbaar tree, which " "burns slowly and gently in small quantities, providing a modest amount of " "heat and light. In larger amounts, however, Sanbaar sap is very nearly " "combustible and burns extremely violently. The Dunefolk quickly realized the " "applicability of such a substance to warfare and regularly employ fire " "spouting weapons to sow chaos among their enemies." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Burner.cfg:41 msgid "tar bomb" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Burner.cfg:98 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Burner" msgstr "Cremador drac" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:8 #, fuzzy #| msgid "Elvish Captain" msgid "Dune Captain" msgstr "Capità elf" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:23 msgid "" "Traditionally hailing from noble or military families, captains are the core " "of most Dunefolk platoons. Usually chosen based on heritage rather than " "merit, many officers are often relatively weak with the blade, but still " "reasonably trained in tactics. Their abilities lie largely in directing " "their troops to strategically advantageous positions rather than directly " "raising their morale. The presence of such a commander is rarely inspiring " "for most soldiers, but they still readily follow the expert tactical " "direction of their captains." msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:8 msgid "Dune Cataphract" msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:23 msgid "" "Cataphracts are eminent horsemen, riders of mounts that are possessed less " "of speed or endurance but tremendous power instead. Bearing a lance along " "with their signature maces, these warriors are most often the secondary " "strike force after a primary assault. After enemy forces are already " "occupied and weakened by a flank of swordsmen, a terrifying sight is a group " "of cataphracts lining up, lances pitched at the ready. A gap is made amongst " "the Dunefolk ranks, and in a single charge, these mighty horsemen pierce " "straight through enemy formations, dealing a lethal blow in a single stroke. " "Those who try to flee swiftly discover that neither sand nor hills deter " "these riders in the slightest, and the displaced air of a descending mace is " "the last sound they hear." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Cataphract.cfg:64 #: data/core/units/dunefolk/Explorer.cfg:44 #: data/core/units/dunefolk/Horse_Archer.cfg:36 #: data/core/units/dunefolk/Rider.cfg:36 data/core/units/dunefolk/Rover.cfg:41 #: data/core/units/dunefolk/Sunderer.cfg:41 #: data/core/units/dunefolk/Wayfarer.cfg:52 #: data/core/units/dunefolk/Windbolt.cfg:41 msgid "composite bow" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:8 #, fuzzy msgid "Dune Explorer" msgstr "Ulfserker nano" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:21 msgid "" "A slow-moving caravan out in the open desert is a prime target for bandits " "or marauders. In order to protect themselves, the Dunefolk employ special " "warriors to scout and repel potential threats. In doing so, these fleet " "fighters not only protect their vulnerable caravans, but pilfer the supplies " "of supposed raiders for themselves. When employed for warfare, explorers no " "longer act only as scouts for probing enemies, but are skilled enough to be " "effective flankers or potent shock attackers." msgstr "" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:15 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Falconer" msgstr "Nigromant" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:39 msgid "" "While well respected among the dunefolk, the art of falconry is relatively " "rare due to the time and skill required to properly train birds of prey. " "Falconers most typically use their craft for sport or hunting, especially " "for scouting game and water out in the open dunes. The same intelligence can " "be useful when applied to warfare, if the falconer can be convinced to risk " "their prized pets for combative purposes.\n" "\n" "When engaging in battle, the falcon can either aid its master by striking at " "enemies with its sharp claws, or it can be sent higher into the air, to " "circle overhead and strike when the foe has shifted attention. Diverting a " "warrior’s focus between two different fronts can be quite distracting to say " "the least, forcing them to abandon their efforts on offense in order to " "defend themselves properly." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Falconer.cfg:153 #, fuzzy msgid "falcon" msgstr "Mac de plata" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:8 msgid "Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:22 msgid "" "By refining Sanbaar sap through a very specific distillation process, it " "becomes possible to produce exceedingly flammable naphtha, which burns even " "more violently than the sap it was derived from. Of course, such a substance " "is extremely dangerous due to its highly combustible nature. Most shy away " "from its use since the potential for self injury is very high, but a few " "daring souls take up flamethrowers fueled by pure naphtha as their weapons " "of choice. The resulting destruction is more than enough to justify the use " "of such a hazardous chemical." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Firetrooper.cfg:95 #: data/core/units/dunefolk/Scorcher.cfg:42 msgid "flamethrower" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Firetrooper.cfg:149 msgid "female^Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:8 #, fuzzy #| msgid "Drake Warrior" msgid "female^Dune Harrier" msgstr "Guerrer drac" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:25 msgid "" "While harriers can fulfill a similar role to striders in hampering enemy " "forces, their epithet is actually derived from the harrier hawks they employ " "to maintain contact with the bulk of a Dunefolk troop. Most commonly found " "operating behind enemy lines, harriers are usually tasked with providing " "useful intelligence on enemy troop movements, which alone is enough of an " "edge for most Dunefolk armies to outmaneuver their foes. However, when the " "time is right, these agile warriors gather together and strike at the rear " "of weakened supply lines or flanks. A rain of bolas followed by a piercing " "thrust of spears is often enough to severely cripple the target, allowing " "the main Dunefolk force to close in and finish the job." msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:8 #, fuzzy #| msgid "Duelist" msgid "Dune Herbalist" msgstr "Dueliste" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:25 msgid "" "As those responsible for caring for the ill and wounded among the Dunefolk, " "herbalists possess both the medicinal skills to heal a variety of " "afflictions and the skill to seek and gather restorative herbs. Their " "motivations are many; some look to it as an adventure or as a steady source " "of pay while others feel it to be a duty to their society. No matter the " "reason, these healers are an invaluable part of Dunefolk society and are " "especially useful for their ability to administer quick treatments in the " "midst of battle or while traveling in the desert.\n" "\n" "Even among the nomadic Dunefolk, herbalists journey a great deal in search " "of the various flora and fauna that supply their work. Hardened by their " "travels, many of these men are even able to heal themselves." msgstr "" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:8 #, fuzzy #| msgid "Orcish Archer" msgid "Dune Horse Archer" msgstr "Arquer orc" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:21 msgid "" "Though relatively few in number, some riders favor archery as their " "technique of choice for battle. Fleet and elusive, these horsemen are " "experts at harassing less mobile foes with hails of arrows and hunting down " "fleeing enemies from a distance. Though not usually trained for infiltration " "or spying, these equestrians’ ability to pass messages from afar with their " "long-ranged arrows is of great use to maintain communication among the " "Dunefolk armies." msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Luminary" msgstr "Cremador drac" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:25 msgid "" "On the surface, it is not entirely clear what distinguishes a Luminary from " "other healers among the Dunefolk. Certainly, a Luminary may be marginally " "more knowledgeable, well-traveled, or skilled in combat compared to normal " "herbalists or apothecaries, but the difference is usually modest at best. " "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of " "Dunefolk healers and bestows these men both the greatest esteem and the " "greatest envy.\n" "\n" "There is some speculation that a secret order exists among the Luminaries. " "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and " "advise many Dunefolk leaders from the shadows. Such a thing has never been " "proven, but the fact remains that some Luminaries seem to hold much more " "influence than their abilities should afford." msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:11 msgid "Dune Marauder" msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:31 msgid "" "Some find themselves well suited to the life of a raider and may even form " "their own clans with like-minded individuals. Ever roaming the deserts for " "unwary travelers or vulnerable caravans, these horsemen make their " "livelihood off scavenging and pilfering. Having no particular specialty, " "marauders are neither the strongest warriors, nor the most dextrous archers, " "but are nevertheless among the most dangerous enemies out in the desert due " "to their sheer maneuverability. A coordinated marauder attack can wipe out " "medium-sized camps before any response is possible, and guerrilla tactics " "may allow them to prevail against stronger foes where brute force does not. " "For this reason, they are sometimes hired by small armies or wealthier " "caravans as a deterrent to unwanted raids." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Marauder.cfg:61 #: data/core/units/dunefolk/Raider.cfg:59 #: data/core/units/goblins/Pillager.cfg:68 msgid "torch" msgstr "antorcha" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:8 #, fuzzy #| msgid "Dragoon" msgid "Dune Paragon" msgstr "Dragó" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:22 msgid "" "In many Dunefolk city-states, the procedure for selecting the next " "generation of leaders is a long process that takes place over many years. In " "each generation, a few particularly talented youths among the nobility are " "selected for special tutelage. Eat, sleep, and train, these warriors learn " "to live and breathe swordsmanship — more than even an extension of " "themselves, it becomes their core identity. From adolescence, ten years of " "intense training paves the path to the final test, a series of duels to the " "death between pairs of these fighters. When the dust settles and the process " "is ended, eight are left remaining. These men are granted the title Kal, or " "collectively, Kalai.\n" "\n" "Among the Dunefolk, while great leaders are required to have mastered the " "blade, the ruling caste must know far more than mere swordplay. Gruelling " "drilling is usually followed by either several years of roving through the " "deserts or dedication of the mind to the sciences. The purpose of this is to " "find a self-motivated path toward enlightenment. No matter the case, at the " "end of the second training period, the remaining Kalai return and " "demonstrate their knowledge to the elders of the current ruling caste. Those " "who are found worthy are then called Paragon, warriors of great strength and " "acuity who may then be considered as candidates to lead the next generation " "of Dunefolk." msgstr "" #. [attack]: type=impact #: data/core/units/dunefolk/Paragon.cfg:42 msgid "pommel strike" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:11 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Raider" msgstr "Ginet de llop salvage" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:30 msgid "" "Though rarely found in organized armies, raiders are a staple among the " "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In " "these scenarios, raw power is of little concern. The greatest importance is " "placed on speed — striking quickly and spreading as much chaos as possible " "in the shortest time possible allows these riders to get in and out of the " "blitz without fear of counterattack. Raiders are the fastest of the " "Dunefolk, capable of outpacing nearly anything they might encounter in the " "sandy deserts." msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Rider" msgstr "Ginet de llop salvage" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:21 msgid "" "The Dunefolk are prominent horse breeders who raise many different varieties " "of mounts to fulfill various purposes. Those who are used for hard labor are " "bred for power, while those for journeys or caravans are bred for endurance. " "For warfare, a mix of traits is usually best, though the ability to easily " "and rapidly traverse sand is of utmost importance. The riders of these " "horses primarily function as scouts and messengers, or occasionally as " "supporting forces for weakened lines. The crucial trait of maneuverability " "is what allows these horsemen to be so effective and versatile out on the " "rolling dunes." msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:8 msgid "Dune Rover" msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:21 msgid "" "Originating from the nomadic wanderers of the open deserts, rovers are the " "representation of the most well-balanced Dunefolk soldier: flexible, mobile, " "equally effective in defense and offense as well as in ranged or close " "combat. They are experienced hunters and trackers, hardy inhabitants of the " "deserts and hills that they call home. While lacking training as formal " "troops, the skills these rovers employ for survival in the desert translate " "readily to warfare. Their unique trait of fighting best at dawn or dusk " "corresponds with the time when desert temperatures are the most habitable." msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:9 msgid "Dune Scorcher" msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:22 msgid "" "The scorcher’s moniker is derived not from the destruction they wreak on " "adversarial formations, but on their own singed appearances. By " "experimenting endlessly with their equipment, most scorchers inevitably " "overstep their bounds at some point and are seared by the highly volatile " "Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride " "in their work, these archers relish igniting great swaths of flame on the " "battlefield, though this sometimes also results in unintended friendly fire." msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Scorcher.cfg:95 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "Nigromant" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:8 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Dune Skirmisher" msgstr "Fustigador sauri" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:21 msgid "" "Born and raised out on the open sands, skirmishers are accustomed to the " "harsh, arid desert heat and inhospitable terrain. Compared to even other " "Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing " "them to safeguard their herds and hunt the barrens with ease. When applied " "to battle, the same agility allows them to both slip through enemy lines and " "avoid all manner of attack. These skills make skirmishers effective " "saboteurs, capable of cutting off escape routes and supply lines, " "assassinating key units, or pincering an enemy formation into a " "disadvantageous position." msgstr "" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:14 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Sky Hunter" msgstr "Cremador drac" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:39 msgid "" "Often mistaken for young Rocs, desert eagles are large, majestic birds of " "prey who are notoriously aggressive and nearly impossible to tame. In the " "wild, the eagles feed on larger prey such as wolves, small horses, and, it " "is said, naughty young children. The power of these creatures makes them " "tremendously difficult to engage, with only the most skilled of falconers " "even daring to approach them. In the event that the bird tamer is actually " "successful, the relationship between bird and hunter becomes less of master " "and pet, and more a mutual bond between two equals. Serving not only as " "tools for combat, the eagles can live for up to a few decades and are often " "precious companions to their dunefolk partners." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Sky_Hunter.cfg:151 msgid "eagle" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:8 msgid "Dune Soldier" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:20 msgid "" "While most Dunefolk castes serve an additional practical purpose beyond only " "direct warfare, cities and caravans usually train a group of soldiers " "completely dedicated to military purposes. By practicing intensely to hone " "their skills in swordplay, these warriors learn to navigate tricky fights in " "close quarters, mastering their enemies through melee combat. A typical " "Dunefolk formation makes use of this adeptness by placing soldiers in a " "spaced pattern, allowing them to assault and overwhelm clustered enemy lines " "by engaging them in quasi-single combat." msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:8 msgid "Dune Spearguard" msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:20 msgid "" "The push and pull of any battle requires varying degrees of offense and " "defense. The Dunefolk no doubt value offense as the greater of the two and " "typically focus most of their efforts on training skilled swordsmen. " "However, in any band of warriors, a small number of soldiers opt to trade in " "their swords and instead fulfill the vital role of defenders. Guarding " "crucial supply lines and vantage points, spearguards are most often " "positioned slightly behind the main line and used as a supporting force or a " "deterrent to flanking attacks. Though these fighters tend to see less direct " "combat than their sword-wielding brethren, they are highly skilled with " "spear and shield and more than capable of repelling most advances." msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Spearmaster" msgstr "Mestre espadachí drac" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:21 msgid "" "Among Dunefolk armies, the highest prestige goes to the master swordsmen " "leading every assault. Though honored for their service in battle, those who " "wield the spear and shield are largely forgotten beyond that, usually " "fulfilling the least desirable role in combat without glory or recognition. " "When a Dunefolk assault fails and a retreat must be had, a rank of " "spearguards is usually left behind to hold back the counterassault. Though " "providing a formidable defense, the shield line is inevitably overwhelmed " "and most of the defenders lost to the maw of war. On the off chance that one " "manages to survive and find his way back to the recuperating army, he is " "often reprimanded for failing to stand his ground and die with the rest of " "his unnamed brethren. Nevertheless, after a minor scolding, the warrior is " "accepted back and carries his hard won experience into the next battle.\n" "\n" "It is not a formal title, but ‘Spearmaster’ is what spearguards call their " "companions who manage to return from the usually suicidal defense that the " "Dunefolk mount to cover their retreats. Hardly a term of praise or " "distinction, it is still a modicum of recognition for those who were " "prepared to die as nameless martyrs to protect their brethren." msgstr "" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:8 #, fuzzy #| msgid "female^Fugitive" msgid "female^Dune Strider" msgstr "Fugitiva" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:21 msgid "" "The power of any Dunefolk assault is inhibited by one major drawback: " "organized Dunefolk forces tend to be rather slow. Because of this, enemy " "forces often have the ability to regroup and call upon reinforcements, in " "which case a second assault becomes much more difficult. To combat this, " "striders exchange their rudimentary slings with heavy bolas, allowing them " "to slow retreating lines from the side and prevent a clean escape. The same " "tactic can be applied in the opposite scenario of a Dunefolk retreat; an " "advancing army can be hampered, allowing injured Dunefolk warriors time to " "recuperate. The danger of such a tactic is that despite their elusiveness, " "striders are fairly fragile in direct combat and are easily taken down if " "left exposed." msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:8 msgid "Dune Sunderer" msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:21 msgid "" "Among the many different type of Dune horsemen, there are those who most " "enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, " "these sunderers are sturdy, robust warriors who have both the disposition " "and skill to survive multiple skirmishes. Though not particularly creative " "or special warriors, such a rider is not impotent in any way — even a small " "group of sunderers is powerful enough to breach most enemy lines through " "sheer force. In a situation that requires it, these horsemen also possess " "enough skill at archery to weaken enemy forces or pick off fleeing " "stragglers." msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:8 #, fuzzy #| msgid "Swordsman" msgid "Dune Swordsman" msgstr "Espadachí" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:20 msgid "" "In a direct clash of large armies, the Dunefolk commonly encounter either " "densely packed ‘shield walls’ or heavily fortified enemy positions. Striking " "against these highly organized fronts can be quite challenging — an enemy " "formation might leave only small, brief gaps between shields and armor while " "threatening a counterstrike with a thrust of spears and projectiles. " "Dunefolk swordplay thus places a heavy emphasis on power and more " "importantly, precision. A warrior might find only one chance to strike at an " "enemy, but an experienced swordsman is more than likely to seize the " "opportunity and make his strike count. Honing in with almost unnatural " "accuracy, a contingent of of swordsmen is enough to crack even the sternest " "of defenses." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:26 msgid "forceful scimitar strike" msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:35 msgid "balanced scimitar slash" msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Warmaster" msgstr "Mestre espadachí drac" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:24 msgid "" "In direct contrast with other Dunefolk commanders, many high-ranking " "generals focus heavily on rousing their troops and maintaining high morale. " "Warmasters are often found at the forefront of battle, fighting and bleeding " "alongside their soldiers. While these commanders usually leave the finer " "strategic details to their lower-ranking captains, they are certainly " "capable tacticians as well; many a battle has been won on an inventive or " "surprise maneuver that is often the creative byproduct of combat experience " "rather than formal training. Said to be a veteran of a thousand battles, a " "warmaster is an expert leader that should never be underestimated." msgstr "" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Wayfarer" msgstr "Mestre espadachí drac" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:21 msgid "" "From the journal of Balah, the Dune Watcher:\n" "\n" "“... Today was the sixth day. Six days of pursuit through the desert without " "sleep, without rest... but I require neither. The Bloodeye Roc has pilfered " "too many of my herd for its ravenous feasting. I must be rid of it before " "the caravan starves. I have tracked it thus far, and no matter how far it " "flees, I shall follow.\n" "\n" "... blast it! The creature was only a couple hundred paces away, but the sun " "was in my eyes! I managed to land a few arrows on the irksome thing, but " "only enough to slow it. Still, it seems to be tiring faster than I. With any " "luck, I will catch it before it can reach the mountains.\n" "\n" "... Day eleven. I cornered the creature after it landed on the hillside, but " "there were three more that I was not accounting for. Rocs are ferocious " "creatures in close quarters. Fighting one is already no simple task, but " "four at once? I am lucky I brought my second axe, otherwise I would have " "sustained severe injury during that battle. As it is, I am waiting for the " "gauze to set on my leg before I return to slay the final two. Perhaps then I " "can finally find the time to eat and get some rest.\n" "\n" "... it comes as a surprise to even me that I traveled nearly halfway across " "the Northern Dunes in my twenty-one day expedition. It would take the " "caravan nearly three months to make that trip, but I do suppose the " "circumstances around my journey were somewhat extenuating. On the bright " "side, I was able to procure some salted roc meat along the way, which should " "make for a fine treat for the children. It will also be nice to see some of " "the other Wayfarers again. My tale might not be that impressive to them, but " "at least it is an improvement over my previous encounter with the wyvern...”" msgstr "" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Windbolt" msgstr "Ginet de llop salvage" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:22 msgid "" "Archery on horseback presents a number of additional challenges that very " "few are able to overcome. What separates the renowned windbolts from other " "bowmen is their ability to not only master these difficulties, but turn them " "into advantages instead. Making use of their steeds’ great speed, a windbolt " "is actually a better archer when mounted as compared to on land. The extra " "momentum from riding on horseback provides additional force to their already " "potent shots, and by riding in meandering patterns, these bowmen are able to " "curve the trajectories of their arrows, reaching targets they might not be " "able to otherwise. Having honed their craft to its apex, windbolts are the " "undisputed masters of ranged combat among the Dunefolk." msgstr "" #. [unit_type]: id=Wyvern Rider, race=monster #: data/core/units/dunefolk/Wyvern_Rider.cfg:4 #, fuzzy #| msgid "Gryphon Rider" msgid "Wyvern Rider" msgstr "Ginet de grifs" #. [unit_type]: id=Wyvern Rider, race=monster #: data/core/units/dunefolk/Wyvern_Rider.cfg:17 msgid "" "Although generally peaceful, wyverns can easily become fierce and angry " "beasts when provoked. When truly enraged they can even tear apart " "experienced warriors with relative ease. Most travelers would run or fight " "in their mighty presence, yet a few are able to tame these wild creatures. " "These Dunefolk riders spend years, even decades of their lives bonding with " "them, slowly building up their trust until they have gained true mastery " "over the skies. The most experienced of these Wyvern riders have ascended to " "be the greatest and most revered travelers of the land. While they do not " "usually use their knowledge for warfare, they can be threatening warriors " "when defending their homes." msgstr "" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:4 #, fuzzy msgid "Dwarvish Arcanister" msgstr "Lluitador nano" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:24 msgid "" "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys " "wounded enemies almost instantly, and rarely fails to cause a wound when " "that is his intent. His skill in runecrafting is unrivaled, and the glyphs " "he carves into his weapons and armor deflect the blows of his enemies." msgstr "" #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/core/units/dwarves/Berserker.cfg:4 msgid "Dwarvish Berserker" msgstr "Berserker nano" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:4 msgid "Dwarvish Dragonguard" msgstr "Guàrdia del drac" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:19 #, fuzzy msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "Dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "No està clar per quin motiu es nomena aixina a la Guàrdia del drac, un nom " "donat pels seus germans nanos. Alguns especulen que el seu orige és la seua " "arma preferida, un estrany bastó que llança fòc i mort. Atres han aplegat a " "la conclusió de que estes armes serien una amenaça inclús contra els " "autèntics dracs, si se tornaren a vore volant sobre Wesnoth. En qualsevol " "cas, és per estes armes que els guardians de les grans ciutadelles dels " "nanos són conegudes i temudes. Armes que han vençut als guerrers més " "poderosos d'un sol colp." #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:4 #, fuzzy msgid "Dwarvish Explorer" msgstr "Ulfserker nano" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:18 msgid "" "Dwarvish Explorers are peerless survivalists. Using only the equipment they " "carry, they can range for months around the forests and mountains looking " "for new seams of ore and deposits of minerals. Whilst their skill in a melee " "is less than some other dwarves, they are unmatched with throwing axes, " "having practiced this skill hunting in the mountains. Their maneuverability " "makes them dangerous and tricky foes." msgstr "" #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/core/units/dwarves/Fighter.cfg:4 msgid "Dwarvish Fighter" msgstr "Lluitador nano" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/core/units/dwarves/Guardsman.cfg:4 msgid "Dwarvish Guardsman" msgstr "Guarda nano" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:4 msgid "Dwarvish Lord" msgstr "Senyor nano" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:18 msgid "" "Clad in shining armor, these dwarves look like kings from under the " "mountains. They wield axe and hammer with masterful skill, and can hit a " "target with a thrown hand axe at several paces. Though slow on their feet, " "these dwarves are a testament to the prowess of their kin." msgstr "" "Ficats dins de lluentes armadures, estos nanos pareixen autèntics reis de " "baix de les montanyes. Empunyen l'astral i el martell com mestres, i poden " "colpejar un objectiu des de la distància ab les destrals de mà. Encara que " "són llents a l'hora de caminar, estos nanos són tot un eixemple del valor " "dels de la seua raça." #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:4 #, fuzzy #| msgid "Dwarvish Fighter" msgid "Dwarvish Miner" msgstr "Lluitador nano" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:21 msgid "" "Dwarvish Miners are the grunt workers of dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. Despite their lack of military training, their " "weighty pickaxes can deal substantial damage." msgstr "" #. [attack]: type=pierce #: data/core/units/dwarves/Miner.cfg:26 msgid "pick" msgstr "" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:4 #, fuzzy msgid "Dwarvish Pathfinder" msgstr "Arcabusser nano" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:22 msgid "" "These hardy dwarves are sometimes away from their caves for long periods, " "scouting and patrolling the borders. They spend this time watching for " "invaders, and fighting bandits and thieves who encroach on dwarvish " "territory. They are powerful fighters in a melee, and from a distance their " "deftly thrown axes can rival the power and accuracy of a human archer." msgstr "" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:4 #, fuzzy msgid "Dwarvish Runesmith" msgstr "Mestre rúnic nano" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:23 msgid "" "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into " "their weapons and armor. These runes infuse the runesmith’s blows with power " "and accuracy, and disrupt the blows of their enemies, causing them to strike " "softly, weakly and on the armor of the defender." msgstr "" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:4 #, fuzzy msgid "Dwarvish Scout" msgstr "Explorador elf" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:22 msgid "" "Although the dwarves cannot match the taller races in a sprint, when " "unencumbered by heavy armor their tremendous stamina and endurance allows " "them to match all but the fastest on foot. Dwarvish Scouts use this to their " "advantage, ranging ahead of the main force and reporting back on troop " "movements and dispositions, or securing important objectives. Outside of " "battle, they are often used to relay messages between dwarvish communities. " "However, they pay for their speed with the poorer protection provided by " "their lighter armor." msgstr "" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:4 msgid "Dwarvish Sentinel" msgstr "Sentinela nano" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:19 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. Equipped with the strongest of Knalgan " "armor, these dwarves are masters of the melee and can hold a patch of earth " "with the single-minded tenacity of an oak." msgstr "" "Els sentineles nanos són tots uns reverenciats campeons entre els seus " "camarades i actuen de bastió defensiu allà on estiguen, fins al punt que a " "sovint està fòra de tota consideració assaltar eixe punt ya que, més que " "inútil, és suïcida. Estos nanos són uns mestres del combat de melé, i poden " "conservar la seua posició ab la tenacitat irracional d'un om." #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/core/units/dwarves/Stalwart.cfg:4 msgid "Dwarvish Stalwart" msgstr "Defenedor nano" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:4 msgid "Dwarvish Steelclad" msgstr "Guàrdia d'acer" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:18 msgid "" "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads " "are the vanguard of dwarvish armies. They are renowned for their resilience " "in the heat of battle, and their mastery of both battleaxe and warhammer " "make them imposing foes indeed." msgstr "" #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/core/units/dwarves/Thunderer.cfg:4 msgid "Dwarvish Thunderer" msgstr "Arcabusser nano" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:4 msgid "Dwarvish Thunderguard" msgstr "Guàrdia del tro" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:18 #, fuzzy msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" "La Guàrdia del tro és coneguda per la seues curioses armes, uns estranys " "bastons de fusta i ferro que fan un soroll ensordidor. Les maquinacions " "darrere d'esta arma són tot un misteri, un secret que els nanos de Knalga " "s'emporten a la tomba. Lo únic que es coneix és que pareix que introduïxen " "una espècie de pols negra per la boca de l'arma. Alguns asumixen que est és " "l'aliment que dona força a les bésties que s'amaguen en el seu interior.\n" "\n" "Encara que un sol dispar pot requerir minuts de preparació, els resultats " "obtinguts ho valen." #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/core/units/dwarves/Ulfserker.cfg:4 msgid "Dwarvish Ulfserker" msgstr "Ulfserker nano" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:4 msgid "Elvish Archer" msgstr "Arquer elf" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:19 msgid "" "As primarily foragers and hunters, most elves learn to become proficient " "archers from a young age. Besides being only a practical skill, archery is " "also a common pastime and many competitions are held in sport for the " "entertainment of spectators and participants alike. This ability is readily " "turned to battle in times of war, where many elves will wield bows as their " "weapons of choice. Though not as sturdy as their human or orc counterparts, " "Elvish archers are still effective combatants, especially when fighting from " "the safety of their forests." msgstr "" #. [female]: gender=female #: data/core/units/elves/Archer.cfg:80 msgid "female^Elvish Archer" msgstr "Arquera elfa" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:4 msgid "Elvish Avenger" msgstr "Venjador elf" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:20 #, fuzzy #| msgid "" #| "The curious name of the elvish ‘Avengers’ comes from a tactic often " #| "employed by these master rangers. The enemy is allowed to break through a " #| "feint defense, and when the vulnerable troops behind the front line " #| "follow, these archers break cover and attack, cutting the supply lines " #| "and surrounding the enemy in one fell stroke.\n" #| "\n" #| "This has, at times, been interpreted as a form of vengeance for their " #| "brethren lost earlier in the battle. Although not so base in design, it " #| "is not at all inaccurate." msgid "" "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting supply lines and surrounding the " "enemy in one fell stroke. This has, at times, been interpreted as a form of " "vengeance for their brethren lost earlier in the battle. While not so base " "in design, it is not at all inaccurate." msgstr "" "El curiós nom d'estos elfs ve d'una tàctica utilisada molt a sovint per " "estos mestres arquers. Consistix en deixar que l'enemic trenque la defensa. " "Quan apleguen les tropes més vulnerables per darrere, els venjadors fan la " "seua aparició: cauen sobre l'enemic, envoltant-lo i dividint les seues " "llínees.\n" "\n" "En certes ocasions s'ha interpretat este moviment com una forma de venjar-se " "dels seus germans caiguts al començament de la batalla. I de fet esta " "apreciació és, a lo manco en part, certa." #. [special_note] #: data/core/units/elves/Avenger.cfg:22 msgid "" "Elvish Avengers are well-traveled and adept at traversing harsh terrains " "like sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Avenger.cfg:96 msgid "female^Elvish Avenger" msgstr "Venjadora elfa" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:4 msgid "Elvish Captain" msgstr "Capità elf" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:25 msgid "" "Elvish captains usually command patrols and garrisons that stand guard over " "the vast forests in elvish territory. Unlike leaders from other races, they " "are most proficient at navigating small skirmishes rather than large-scale " "battles, and are especially skilled at defensive maneuvering. Captains " "typically lead small units that remain together for extended periods of " "time, allowing them to personally mentor and befriend their troops. They are " "often observed to lead through camaraderie and amicability, but still " "command great respect from their kin." msgstr "" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:4 msgid "Elvish Champion" msgstr "Campeó elf" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:19 msgid "" "Elves are typically peaceable by nature and most will attack only in " "retaliation for some wrongdoing wrought upon them. However, there are some " "elves who deliberately seek battle, purposeful or otherwise, for their own " "enjoyment. Through constant combat, these warriors either learn to hone " "their swordsmanship to a level far beyond most of their peers or perish in " "the volatile frenzy of melee. Those capable of persisting eventually grow " "skilled enough to wholly conquer the battlegrounds, becoming veritable " "champions of war as they mercilessly cut through their foes. Having spent " "their whole lives refining their prowess with the blade, these elves are " "exceptionally dangerous and should never be underestimated." msgstr "" #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:4 msgid "female^Elvish Druid" msgstr "Druida elfa" #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:19 msgid "" "Some elves choose to deepen their connection to the corporeal world, thereby " "enhancing their already potent abilities to foster and manipulate natural " "energies. Perhaps the most notable effect of these druids’ magic is the " "marked sense of motion in the deep woodlands that they preserve. Outsiders " "wandering through Elven woods often speak of entangling roots and vines, " "moving nearly as fast as a warrior’s marching pace, or the creaking shamble " "of ancient trees, lumbering across entire camps in just a single night. The " "forest and the earth become almost like a connected entity, something that " "lives and breathes like a single massive organism. As it flourishes under " "the druids’ careful tending, the forest kindles their magics in turn, " "symbiotically enhancing the already potent powers that these elves possess." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Druid.cfg:35 data/core/units/elves/Lady.cfg:27 #: data/core/units/elves/Shyde.cfg:42 msgid "ensnare" msgstr "atrapar" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:4 msgid "female^Elvish Enchantress" msgstr "Enchisadora elfa" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:19 msgid "" "In the context of Elven magic, the notion of enchanting is a little bit " "misleading since it almost always refers to manipulation of an object’s " "essence for the purpose of divination or insight. A favorite among the " "corresponding enchantresses is imbuing their natural surroundings with the " "breath of the arcane, yielding secret groves that exist at the juncture " "between the corporeal and ethereal worlds. These mysterious domains are kept " "by their equally enigmatic caretakers, who mostly keep to themselves away " "from prying eyes. Though rather reserved and unsociable, these elves are " "well-regarded by most of their kin and sometimes called upon for guidance " "especially in unusual or peculiar matters." msgstr "" #. [attack]: type=impact #. in game mechanics an upgrade of the Shaman’s slowing “entangle”, but in lore has the different magic style of the Enchantress’s unit description #: data/core/units/elves/Enchantress.cfg:37 data/core/units/elves/Sylph.cfg:41 msgid "ethereal web" msgstr "" #. [attack]: type=arcane #: data/core/units/elves/Enchantress.cfg:49 #: data/core/units/elves/High_Lord.cfg:56 data/core/units/elves/Lord.cfg:35 #: data/core/units/elves/Sorceress.cfg:47 data/core/units/elves/Sylph.cfg:53 msgid "faerie fire" msgstr "fòc de fada" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:4 msgid "Elvish Fighter" msgstr "Lluitador elf" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:18 msgid "" "Among elves, swordplay is most commonly practiced by rangers and border " "patrols, who serve primarily as guardians of the forests and more " "occasionally as small squads for intrusions into other territories. Elvish " "swordsmanship is known for its emphasis on swift, agile strikes, generating " "less power than human or orcish warriors, but also leaving less time to " "react and counter. Most elves can learn the basics of swordplay relatively " "quickly and will readily pick up the blade when confronted with battle." msgstr "" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:4 msgid "Elvish Hero" msgstr "Héroe elf" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:18 msgid "" "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning " "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. " "Often translated to ‘Elvish Heroes’ in the human tongue, this name does " "indicate some level of prestige, but is not meant to glorify the position. " "Elvish Heroes are those who have survived numerous wars and outlived many of " "their friends who fell in prior battles. Often among the few lone survivors " "of the battlefield, these battle-hardened soldiers are privy to the numerous " "atrocities of war — orcs and humans burning and razing their homes in the " "forests, dwarves pillaging precious artifacts from the fallen, necromancers " "raising their own comrades to fight against them, or even their own kind " "slaughtering innocents without care or mercy. While the Elves realize the " "necessity of military strength and honor the ‘Sárcanet’ as heroes for their " "service, such a status is not one often sought after by the majority of " "Elvenkind." msgstr "" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:4 msgid "Elvish High Lord" msgstr "Alt senyor elf" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:18 msgid "" "While the duality of Elven magic manifests itself most strongly in the split " "paths between the corporeal and arcane worlds, the same dichotomy is " "reflected in the ranks of Elven nobility. In part due to their use of faerie " "fire, most lords find themselves strongly aligned with enchantresses, thus " "associating themselves with the aspects of insight and destruction. Though " "not the same thing as wisdom, a lord’s intuition is usually to be respected, " "and his wrath, feared. This only grows more true with age, as time brings " "acuity to the elf’s mind and senses.\n" "\n" "Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a " "fallacy resulting from the great disparity in both perception and power that " "these experienced elves possess. In actuality, the hierarchy of Elvish rule " "differs between enclaves and situationally between times of peace and war. " "The only thing that can be said for certain is that the acumen of these " "lords is invaluable for maintaining the prosperity of Elvish rule, whether " "or not they sit at the top of the chain of command." msgstr "" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:4 msgid "female^Elvish Lady" msgstr "Dama elfa" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:20 msgid "" "Usually strongly connected with the earthly aspect of Elven magic, noble " "ladies of the elvish enclaves are associated with wisdom and preservation. " "As those entrusted with maintaining many of the more venerated Elvish " "traditions, they play a large role in safeguarding the tranquility and " "natural wonder of their renowned forest sanctuaries. Unlike their " "counterparts in the lords, many of whom gain great individual insight " "through their use of arcane magic, most ladies spread their power throughout " "the societal orders that they guide, often at some cost to their own " "personal abilities. For this reason, they serve most often as diplomats and " "peacekeepers, holding high authority during times of amity and taking a " "lesser role in times of war." msgstr "" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:4 msgid "Elvish Lord" msgstr "Senyor elf" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:18 msgid "" "Succession among the Elvish nobility is a complex process that varies " "somewhat between the different enclaves of Elvenkind. Typically, the future " "leaders of the elves are tasked with governing the three-fold aspects of " "Elvish society: warriors and rangers who defend the forests, peaceable " "civilians who shy away from combat altogether, and the collective group of " "healers and mystics who study the art of faerie magic. Being able to " "reconcile the differences between these factions and effectively lead their " "people requires considerable personal merit and a deep insight into elves of " "all kinds. To this end, lords are typically the only male elves who are " "allowed to learn any amount of faerie magic, which is traditionally taught " "solely to female shamans.\n" "\n" "Though some enclaves, such as the northern Lintanir grove, maintain their " "nobility via bloodline, others such as the mighty Wesmere elves elect new " "lords on each new generation. In either case, the nobles’ position is rarely " "an absolute one, and they are expected to lead more by diplomacy and wisdom " "rather than force." msgstr "" #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:4 msgid "Elvish Marksman" msgstr "Tirador elf" #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:19 msgid "" "Elves have an intimate connection to the world of faerie, which innately " "imbues them with highly acute senses and incredibly keen vision. This, " "combined with years of hunting in the deep forests, contributes greatly to " "the elves’ mastery of the bow. An elf practiced at marksmanship is capable " "of hitting a pinhole-sized target from dozens of paces away and can shoot " "quickly and precisely enough to split falling branches in midair. Of course, " "training the body to keep up with the eyes is no easy feat, and realizing " "this prodigious skill does come with the cost of weakness in close quarters." msgstr "" #. [attack]: type=pierce #: data/core/units/elves/Marksman.cfg:38 #: data/core/units/elves/Sharpshooter.cfg:33 #: data/core/units/humans/Loyalist_Longbowman.cfg:34 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34 msgid "longbow" msgstr "arc llarc" #. [female]: gender=female #: data/core/units/elves/Marksman.cfg:89 msgid "female^Elvish Marksman" msgstr "Tiradora elfa" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:4 msgid "Elvish Marshal" msgstr "Mariscal elf" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:26 msgid "" "Elves are not often the instigators of open war, but will not shy away when " "the time comes to do battle. To this end, they maintain a small number of " "strategically-minded marshals at all times. Selected from the most talented " "patrol captains, these commanders undergo extensive training in various " "military styles, including those of the humans and orcs. They are " "unorthodox, but brilliant strategists who excel at breaking down large " "battlefronts into smaller skirmishes, transforming ordinary campaigns into " "dispersed guerrilla warfare. Engaging elves in their own homes is a daunting " "task for any invasion force, precisely because of the skillful maneuvering " "of the marshals who are entrusted with the protection of their people." msgstr "" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:4 msgid "Elvish Outrider" msgstr "Escolta elf" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:19 msgid "" "There once was an elf by the name of Beirand, who set out on a journey to a " "distant land.\n" "Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, " "‘side a lake.\n" "“Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple " "tree?”\n" "The response, a neigh, she jumped with delight, then off she skipped in a " "canter spright.\n" "Not a moment passed ‘ere a gusting blast, blew all around, an airy voice " "cast:\n" "“Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor " "your equine.”\n" "Next came the reply, “Please grant us respite. Long have we travel’d; surely " "see thee our plight!”\n" "“Fatigue, I perceive, that is your case, but to earn my grace, let’s have a " "race.”\n" "To this, the rider did consent, and toward the tree, then off they went.\n" "A howl, a rush, a flying gale, the wind left the rider back on its tail.\n" "But in a flashing streak, a gallop sleek, horse and rider past the wind did " "barely squeak.\n" "In augmented time, back and forth they sped, ‘til at last, fleet elf arrived " "ahead.\n" "“Well done,” spake the spirit, as she blew in, “my grace I shall grant thee " "and all of your kin.”\n" "Beirand and Narya thus took their leave, bearing evermore, the nymph’s " "reprieve.\n" "\n" "The truth of this tale, one can only surmise, but doubtless, Outriders the " "fastest do comprise." msgstr "" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:3 msgid "Elvish Ranger" msgstr "Guardabosc elf" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:19 msgid "" "The silent watchers of the forests, Elvish rangers are masters of stealth " "and reconnaissance. Many are explorers and loners, preferring to wander " "through the towering trees sheltering the natural beauty of their homes, of " "which they are fiercely protective. While they possess considerable skill in " "both blade and bow, these archers are less adept at fighting other warriors " "on even terms, preferring instead to ambush their enemies from the shadows " "in the woods. A surprise attack from rangers can cripple a force many times " "their size and will often compel attacking armies to withdraw rather than " "risk a game of prolonged guerrilla warfare in the forests." msgstr "" #. [special_note] #: data/core/units/elves/Ranger.cfg:21 msgid "" "Elvish Rangers are well-traveled and adept at traversing harsh terrains like " "sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Ranger.cfg:95 msgid "female^Elvish Ranger" msgstr "Guardabosc elfa" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:4 msgid "Elvish Rider" msgstr "Ginet elf" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:21 msgid "" "The prevalence of guerrilla tactics in Elven strategy results in great " "emphasis on maintaining highly mobile units capable of fighting on an " "adaptable battlefront. This style of warfare requires rapid communication " "between small skirmish groups and the ability to quickly transfer troops " "between combat zones. Experienced Elvish riders know this well and thus " "devote most of their time to improving their horsemanship rather than their " "individual fighting skills. The speed at which they travel through the " "forest would be suicidal for any other cavalry, and they are tenacious " "enough to ride for as much as two or three days at a time without resting. " "While the intelligence and communication these horsemen provide is " "invaluable, the lack of combat prowess and front line engagement means that " "these riders are the oft unsung heroes of war, left supporting their " "brethren from the back lines." msgstr "" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:4 msgid "Elvish Scout" msgstr "Explorador elf" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:21 msgid "" "Although the equines bred by the wood elves are much faster and more agile " "than regular horses, they tend to be quite a bit harder to master. It takes " "many years to train these fickle ponies, but once tamed, they are among the " "most devoted mounts. These unique horses allow Elvish horsemen to outpace " "most other cavalry on open ground and even ride through thick forests at " "full gallop. Though these riders possess some skill in wielding swords and " "bows, their greatest effectiveness lies in their ability to scout and " "outmaneuver enemy forces. Elvish scouts are most often used as messengers or " "support units and are adept at quickly transferring information between " "patrols, whom they also reinforce when necessary." msgstr "" #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:4 msgid "female^Elvish Shaman" msgstr "Chaman elfa" #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:19 msgid "" "With a little training, an elf’s inherent affinity with the natural world " "can be channeled into a material magic that affects the physical plane. " "Shamans of this discipline most often use their skills to tend to the nature " "that connects them to their powers, resulting in the unusually lush and " "verdant forests surrounding their homes. The same magic lends itself to " "remarkable and well-renowned capabilities in the healing arts. Devoutly " "peaceful by nature, these shamans rarely engage in combat, instead using " "their magic to command the earth itself to hinder or pacify their enemies." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shaman.cfg:42 data/core/units/elves/Sorceress.cfg:36 #: data/core/units/monsters/Caribe_Hunter.cfg:124 #: data/core/units/wose/Wose_Shaman.cfg:43 msgid "entangle" msgstr "enredrar" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:4 msgid "Elvish Sharpshooter" msgstr "Flecher elf" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:20 msgid "" "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most " "gifted Elvish marksmen. These expert archers are capable of feats that, even " "by Elven standards, border on miraculous — they have the precision to split " "incoming arrows midair and can loose a second arrow before the first hits, " "all while maintaining enough power to damage full plate armor. A single " "volley of their arrows is enough to bring down a knight on horseback, and " "even heavily-armored infantry will survive few additional shots. The " "sharpshooters of the elves have honed their art to its highest form and are " "the undisputed masters of archery." msgstr "" #. [female]: gender=female #: data/core/units/elves/Sharpshooter.cfg:81 msgid "female^Elvish Sharpshooter" msgstr "Flechera elfa" #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/core/units/elves/Shyde.cfg:22 msgid "" "As an elf maiden entwines herself more and more with nature, the essence of " "earth begins to transform her body. The butterfly wings that sprout on the " "back of a Shyde are a direct manifestation of her connection to the faerie, " "granting her their characteristic ethereal aura of both serenity and fear. " "Shydes are masters of the mundane, guided by a power which is little " "understood, yet greatly respected by others of their kind. Often mistaken " "for true faerie or ‘forest spirits’, these stewards of the forests epitomize " "their people’s mysterious connection with the natural order." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28 msgid "faerie touch" msgstr "toc de fada" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:4 msgid "female^Elvish Sorceress" msgstr "Enchisera elfa" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:19 msgid "" "Elven magic most commonly diverges among two paths — manipulation of the " "natural, or corporeal world, and divination into the arcane plane. The " "latter, as a power that is difficult to control and ill-understood even by " "most of its practitioners, is not often sought after by the Elves. Wielders " "of the arcane face significant risk in studying the volatile nature of their " "discipline and quickly learn to respect the disruptive power of their craft. " "This destructive nature most commonly manifests itself as gouts of ‘faerie " "fire’, which is among the most readily mastered skills for an Elvish " "sorceress. While a rather superficial application of this art, the Elves " "nonetheless hold the arcane flame in high regard and are careful to utilize " "it with judicious caution." msgstr "" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:4 msgid "female^Elvish Sylph" msgstr "Sílfide elfa" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:21 msgid "" "Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters " "of manipulating the bridge between the mundane and arcane worlds. Long years " "spent peering into the ethereal realm have eroded the ability of these elves " "to view the physical world; in return, they are granted an abstract sight, " "gaining the ability to view one or even several different aspects of " "reality’s essence. Like the many shards of a broken mirror, the myriad " "fractures of the material world reflect the light of the arcane through its " "many different facets. Careful practice allows one to follow these strands " "of light from pane to pane, observing how the outcome of physical reality " "evolves with each choice made of free will. While direct weaving of the " "connecting fabric is usually impossible to achieve, indirect manipulation is " "feasible by machination in the corporeal plane where the reflection of the " "arcane plane is strongest. The ability of a Sylph to locate these " "‘reflection pools’ and steer them is one of her greatest — and most feared — " "abilities." msgstr "" #. [unit_type]: id=Fog Clearer, race=monster #: data/core/units/fake/Fog_Clearer.cfg:13 msgid "dummy_unit^Fog Clearer" msgstr "" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:4 msgid "Direwolf Rider" msgstr "Ginet de llop salvage" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:19 #, fuzzy msgid "" "While the ferocity and danger of direwolves makes them somewhat of an omen " "to most, the diminutive goblins have an unusual bond with these savage " "creatures. While it is beyond the abilities of goblins to tame these beasts, " "a certain amount of respect can be achieved between the two if a daring " "goblin chooses to live among the wolves and care for a pup from a young age. " "Having recognized said goblin as one of their own, a direwolf may then " "permit the goblin to ride it.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" "Els llops salvages es diferencien dels llops domèstics només en la mida i el " "color. Normalment tenen uns muscles més alts que els cavalls, i una gana " "semblant. Només un loco voldria trobar-se en el bosc ab estes bésties; els " "goblins, no obstant, han conseguit dominar-los i usar-los com a montura.\n" "\n" "Les garres d'un llop no són en general una de les seues parts més " "perilloses, pero en el cas dels llops salvages, són més fortes i llargues " "que claus de ferro. Ademés, els seus ginets impregnen les garres de verí, " "com el que usen els assessins orcs, convertint els atacs d'est animal en " "colps mortals." #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:4 msgid "Goblin Impaler" msgstr "Empalador goblin" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:19 msgid "" "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." msgstr "" "Els goblins són usats pels orcs com a pastura pels enemics de primera " "llínea. Aquells que conseguixen sobreviure sempre intenten equipar-se millor " "per tal de continuar fent-ho. Una llança molt més llarga ajuda a compensar " "el seu curt alcanç, i una armadura reforçada permet protegir millor els seus " "chicotets cossos." #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:4 msgid "Goblin Knight" msgstr "Cavaller goblin" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:18 msgid "" "Battle experience strengthens not only the combat prowess of both mount and " "rider, but also heartens the bond between them. While a human knight may " "ride different steeds into battle, a ‘goblin knight’ refers to goblin and " "wolf together as a single unit, fiercely loyal to one another almost to a " "fault.\n" "\n" "Among orcs, the riders are treated as a class above goblins, even when " "separated from their mount. Orcish grunts, while feeling themselves superior " "to goblins, recognize that picking a fight with the rider is also picking a " "fight with jaws that strike faster than a sword, and almost as hard." msgstr "" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:4 msgid "Goblin Pillager" msgstr "Saquejador goblin" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:18 msgid "" "Some Goblins train their wolves to overcome their fear of fire. In raids, " "these goblins take a supporting role; they will torch the homes and crops of " "their foes, and also carry nets to wreak havoc against those attempting to " "rally for defense or reprisal." msgstr "" "Alguns goblins entrenen als seus llops per a superar la seua por al fòc. En " "incursions, estos goblins tenen un rol de soldats auxiliars: boten fòc a les " "cases i collites dels enemics, i també duen rets per a causar el caos en " "aquells que intenten recolzar una defensa o represàlia." #. [attack]: type=impact #: data/core/units/goblins/Pillager.cfg:77 #: data/core/units/merfolk/Entangler.cfg:34 #: data/core/units/merfolk/Netcaster.cfg:33 msgid "net" msgstr "ret" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:4 msgid "Goblin Rouser" msgstr "Excitador goblin" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:19 #, fuzzy msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" "Els abanderats són una rarea entre els goblins. Un goblin que haja " "sobrevixcut a suficients batalles com per a ser considerat un veterà ya és " "estrany, i encara ho és més que els atres goblins reconeguen i respecten el " "seu estatus de veterà. No obstant, l'incitació d'un excitador frenètic anima " "de forma efectiva als més jóvens a agarrar les armes per a lluitar més " "durament i durant més temps abans de morir." #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:4 msgid "Goblin Spearman" msgstr "Llancer goblin" #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:17 msgid "" "In any race, there are always those rare individuals who, by stroke of bad " "luck, are born much smaller and weaker than the rest of their kind. For " "Orcs, however, such occurrences are extraordinarily common, with there " "usually being several runts born in each litter. Known as ‘Goblins’, these " "sickly creatures nearly always live short, brutal lives, most used merely as " "fodder against an enemy of their larger siblings’ choosing while equipped " "with only the crudest of spears." msgstr "" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 msgid "Wolf Rider" msgstr "Ginet de llop" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:30 #, fuzzy #| msgid "" #| "No one is quite sure how the practice of taming and riding wolves came " #| "into being, but the advantages of it for a goblin are obvious. Goblins " #| "are smaller and much weaker than their orcish kin, and are often tasked " #| "to the most dangerous and unwanted parts of a fight. Any who can manage " #| "to win themselves a mount have a much safer, and daresay, more amusing " #| "role in combat.\n" #| "\n" #| "Wolves, likely, could never support the weight of a man in plate, but a " #| "goblin in leather armor is a simple load to bear. Quite unlike horses, " #| "these mounts have a rather easy time traversing the mountains, though " #| "water and woods will still slow them down." msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are much " "smaller and weaker than their orcish kin and are often sent to the most " "dangerous and unwanted parts of a fight. Any who manage to tame a mount have " "a much safer role in combat.\n" "\n" "Though few wolves could even stand with the weight of a true orc on their " "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike " "horses, these mounts have a rather easy time traversing the mountains, " "though water and woods will still slow them down." msgstr "" "Ningú està segur de com va nàixer la pràctica de domesticar i cavalcar els " "llops. Els goblins són molt més chicotets i llaugers que els orcs, i aquells " "que poden fer-se ab una montura tindran un paper més segur, i molt més, per " "dir-ho d'alguna manera, divertit en combat.\n" "\n" "Els llops, provablement, no podrien soportar mai el pes d'un humà ab " "armadura, pero un goblin ab una armadura de cuiro és una càrrega més fàcil " "de portar. A diferència dels cavalls, estes montures són més ràpides " "travessant terrenys montanyosos, encara que l'aigua i els boscs els faran " "reduir el ritme igualment." #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:4 msgid "Gryphon" msgstr "Grif" #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:18 msgid "" "These majestic and powerful creatures are masters of the sky. Gryphons are " "both dangerous and wary of other intelligent creatures, and thus should not " "be disturbed without a good reason." msgstr "" "Mitat lleó, mitat pardal, estes majestuoses criatures dominen els cels del " "món. Solen ser desconfiades cap a les atres races inteligents, i és millor " "no molestar-les sens una bona raó." #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:4 msgid "Gryphon Master" msgstr "Mestre de grifs" #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:18 #, fuzzy msgid "" "Gryphon Masters have long experience flying the Gryphons, which have become " "an extension of themselves. This special relationship makes the heart of the " "earth-bound tremble, for these mighty birds of prey may strike from anywhere." msgstr "" "Els mestres de grifs tenen una llarga experiència volant ab estes criatures, " "fins al punt de convertir-se en una extensió d'ells mateixos. Esta relació " "tan especial espanta a qualsevol ser terrestre, ya que els mestres de grifs " "poden atacar des de pràcticament qualsevol banda." #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:4 msgid "Gryphon Rider" msgstr "Ginet de grifs" #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:17 msgid "" "Only a few are able to bond with the mighty Gryphons. Those who do may " "become Gryphon Riders, and discover the world of the skies upon the backs of " "these flying beasts." msgstr "" "Només uns pocs elfs amants de la naturalea poden establir vínculs d'amistat " "ab estes poderoses criatures. Els ginets que poden montar estes bésties " "voladores descobrixen un nou món en el cel." #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 msgid "Grand Knight" msgstr "Gran cavaller" #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:20 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" "Els grans cavallers han alcançat el màxim nivell d'habilitat ab l'espasa i " "la llança. Equipats ab una armadura completa de plaques, i cavalcant corsers " "de raça més per potència que per velocitat, estos guerrers formen el centre " "de qualsevol força de cavalleria séria. Un gran cavaller eixecutant un " "moviment de càrrega pot ser una visió aterradora per a un soldat " "d'infanteria, i a sovint és prou motiu per a trencar les llínees defensives " "dels enemics." #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 msgid "Knight" msgstr "Cavaller" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:19 msgid "" "Horsemen of skill and discipline are promoted to Knights. Veterans of " "combat, they have seen the often-fatal results of a failed charge, and have " "learnt discretion in its use. Knights, therefore, carry swords in their " "armament, and practice tactics which, although requiring of much more " "patience, are less risky than a charge. Their lances are still at the ready, " "however, and growing experience with these weapons makes them deadlier at " "the tilt." msgstr "" "Els ginets hàbils i disciplinats ascendixen a cavallers. Veterans en combat, " "han vist el resultat a sovint fatal d'una càrrega fallida, i per tant han " "deprés a utilisar-la més oportunament. Els cavallers, llavors, conten ab " "espases en el seu armament. També practiquen tàctiques, que a pesar de " "requerir més paciència, solen ser molt més segures. Lo que no descuiden mai " "són les llances, que sempre tenen a punt. I la creixent experiència ab estes " "els fan mortífers quan carreguen." #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 msgid "Lancer" msgstr "Llancer" #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:19 msgid "" "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad " "in minimal armor, they free themselves to ride swiftly, faster than any of " "their peers. The daring tactics they employ are like a double-edged sword, " "for they often win either glory or a swift death. Lancers excel in hunting " "down infantrymen who have made the mistake of breaking formation, and in " "piercing defensive lines. However, they have limited use in defense." msgstr "" "Els llancers són uns dels ginets més braus i més temuts de tot Wesnoth. Duen " "una armadura lo més llaugera possible per tal de moure's més àgilment, i més " "ràpit que qualsevol dels seus iguals. Les atrevides tàctiques que usen " "inclouen l'espasa de doble tall, que a sovint es convertix en una mort " "ràpida. Els llancers sobreeixen en la caça de soldats d'infanteria que han " "comés l'erro de trencar formació, i en penetrar les llínees de defensa " "enemigues. No obstant, tenen una defensa molt llimitada." #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 msgid "Horseman" msgstr "Ginet" #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:18 msgid "" "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are " "trained from childhood to ride and to follow a strict code of honor. A " "charge made by a horseman is a powerful though risky tactic, the worth of " "which has been proven time and time again on the battlefield. Horsemen excel " "against most infantry, especially those who have fallen out of line, but " "must take care against both spearmen and archers for whom their large size " "provide inviting targets." msgstr "" "A sovint provinents de les regions més salvages i remotes de Wesnoth, els " "ginets s'entrenen des de jóvens montant a cavall, i seguint un estricte " "còdic d'honor. Una càrrega realisada per un ginet és una tàctica temerària, " "el poder de la qual ha segut demostrat en batalla més d'una vegada. Els " "ginets destaquen contra la majoria de soldats d'infanteria, especialment " "aquells que s'han perdut o estan alluntats de la seua posició. De totes " "maneres, han de tindre molt de conte ab llancers i arquers, ya que el seu " "gran tamany els convertix en objectius d'aquells més atractius." #. [unit_type]: id=Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Bowman.cfg:18 #, fuzzy msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, military bowmen are trained to competence with both a bow and a " "short sword, and are very common on the battlefield." msgstr "" "L'us dels arcs per a disparar des de la distància més allà de cap joc es va " "vore com una possibilitat des dels seus inicis, i els arquers han segut " "indispensables en les guerres des de llavors. Normalment d'orige humil, " "vinguts de famílies de llauradors o llenyaters, els arquers son competents " "tant ab l'arc com l'espasa chicoteta, i són habituals en el camp de batalla." #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:4 msgid "Cavalier" msgstr "Hússar" #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:20 #, fuzzy msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback. " "Their combination of striking power and mobility is fearsome, and they have " "a reputation for dash and aggressiveness to match it. The daring deeds of " "Cavaliers are the subject of many a tale and song." msgstr "" "Triomfants en el camp de batalla, els hússars són mestres empunyant l'espasa " "i disparant la ballesta des del cavall. Açò, combinat ab la seua movilitat, " "els fa terrorífics, i la seua determinació s'ha convertit en material de " "cançons i llegendes." #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:4 msgid "Cavalryman" msgstr "Soldat de cavalleria" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:19 #, fuzzy msgid "" "Cavalrymen are distinguished from horsemen by their tactics and equipment. A " "cavalryman wears heavier armor, and carries a sword and shield, rather than " "a lance. Their tactics do not include charging; instead they maneuver to " "slash with a sword, using both horse and rider as an effective tool of " "melee.\n" "\n" "Cavalrymen are very useful for taking and holding positions on open ground, " "for screening friendly soldiers, and also for scouting work." msgstr "" "Els soldats de cavalleria es distinguixen dels ginets per les seues " "tàctiques i el seu equipament. Un soldat de cavalleria du armadures més " "pesades, i porta espasa i escut en conte de llança. En quant a la tàctica, " "not pot carregar, pero en canvi sí que pot fer maniobres per a tallar ab una " "espasa, usant un cavall i un ginet com una ferramenta essencial durant el " "combat.\n" "\n" "Els soldats de cavalleria són molt útils per a prendre i mantindre posicions " "en terreny obert, per a cobrir a atres sodats, i també per a escoltar." #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 msgid "Dragoon" msgstr "Dragó" #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:19 #, fuzzy msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. Well-armored, " "and skilled in the use of their swords, these soldiers can drive forward and " "hold the ground they take. Their mobility and resilience make them of great " "value on the battlefield." msgstr "" "Els soldats de cavalleria ab més talent són entrenats en l'art de la " "ballesta i equipats ab una armadura molt més forta. Ben armats i hàbils ab " "l'espasa, estos soldats poden moure's ràpidament i mantindre la posició. És " "precisament esta movilitat i resistència lo que els fa tan valiosos en el " "camp de batalla." #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:4 msgid "Duelist" msgstr "Dueliste" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:17 #, fuzzy msgid "" "It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " "real or fancied, can incite a rash demonstration of their natural right.\n" "\n" "Experienced fencers carry with them a small crossbow that is easily " "concealed under a coat or cape. Slow to load and sometimes thought " "dishonorable to use, it is in fact very useful, and those of their ranks who " "live long enough to be veterans typically do so by making such concessions " "to utility and survival." msgstr "" "Entre la noblea de Wesnoth, és una moda molt peculiar enviar els seus fills " "a entrenar-se en una orde militar, ya siga com a ginets o com a esgrimidors. " "Els duelistes reben este nom per la pràctica, malauradament molt comuna " "entre l'aristocràcia, de defendre's dels insults a colp d'espasa.\n" "\n" "Els esgrimidors experimentats, que a sovint pareixen part de la noblea " "encara que realment no sempre ho són de naiximent, duen ab ells una " "chicoteta ballesta que es pot amagar fàcilment baix la capa. Llenta de " "carregar, i a sovint considerada deshonorable d'usar, és una arma ausades " "útil, i aquells que viuen prou per a aplegar a ser veterans normalment és " "gràcies a que es preocupen més per l'utilitat i la supervivència." #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:4 msgid "Fencer" msgstr "Esgrimidor" #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:17 #, fuzzy msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "Outfitted with only a dagger and saber, fencers are light on their feet and " "useful in many situations where their armor-bound peers are at a " "disadvantage. They relish dancing circles around troops like heavy infantry, " "mocking the weight of their full armor." msgstr "" "Els esgrimidors pertànyen a una escola de pensament que considera que " "l'armadura que la majoria de soldats visten en combat és el seu pijor " "enemic. Mentres una armadura només pot suavisar un colp certer, evadir-ho " "redimix completament al defenedor dels seus efectes. Ara bé, ser capaç " "d'esquivar qualsevol moviment ofensiu és un lux reservat només als " "lluitadors que tenen un cos apte, i també la resistència per aguantar un " "rigorós entrenament.\n" "\n" "Equipats ab només una daga i un sabre, els esgrimidors són llaugers a l'hora " "de moure's i útils en moltes circumstàncies on els seus companys blindats ab " "armadures estan en desventaja. Estos soldats es deleiten ballant, de vegades " "literalment, i formant circuls al voltant dels adversaris, burlant-se d'ells " "i del pes de les seues armadures" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:4 msgid "General" msgstr "General" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:30 msgid "" "As the leaders of their armies, Generals are responsible for the protection " "of large or important areas in the kingdoms to which they have sworn fealty. " "Well seasoned in the art of war, Generals can direct even the freshest " "recruits to strike strategically against imposing odds and emerge " "victorious. Recognized by nobility and citizenry alike, they are outfitted " "in ornate plate armor and granted some of the finest weaponry that human " "craftsmen can offer." msgstr "" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 msgid "Grand Marshal" msgstr "Gran mariscal" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24 msgid "" "The rank of Grand Marshal is one of the most esteemed in the armies of " "humanity, and those who bear its title have survived many trials by fire, " "proving both their tactical wit and their considerable mettle at personal " "combat." msgstr "" "El ranc de Gran mariscal és un dels més estimats en els eixèrcits dels " "humans, i aquells que porten este títul han hagut de superar moltes proves, " "demostrant aixina el seu corage tant en combat com en la preparació de " "tàctiques." #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 msgid "Halberdier" msgstr "Alabarder" #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:18 #, fuzzy msgid "" "A halberd is a heavy weapon and difficult to use, but very powerful in the " "hands of an expert. It is also much more flexible than the spear from which " "it descended. As any halberdier can tell you, the weapon possesses four " "primary striking points, two more than a spear or pike; these are the tip, " "the blade, the spike at the base of the shaft, and the inner point on the " "blade, which can be used in a motion pulling back towards the wielder. All " "this makes for a very versatile weapon in melee, especially against " "cavalry.\n" "\n" "However, a halberd is notably more expensive to craft than a spear, and in " "the hands of a novice, much less effective. In the armies of Wesnoth, it is " "customary only to grant these weapons to veteran pikemen, who have proven " "that they have the skill to employ them properly on the field of war." msgstr "" "L'alabarda és una arma molt pesada i difícil de dominar, pero al mateix " "temps poderosa en mans d'un expert. També és molt més flexible que la " "llança, de la qual descendix. Com diria qualsevol alabarder, l'arma posseïx " "principalment quatre punts per a atacar, més que una llança o una pica. " "Estos punts són: la punta, l'extrem del mànec, la fulla, i la part interior " "d'esta. Tot això fa que siga una arma molt versàtil per a la lluita cos a " "cos, especialment contra la cavalleria.\n" "\n" "No obstant, l'alabarda és notablement més cara de construir que una llança, " "i en mans d'un novell molt menys efectiva. En els eixèrcits de Wesnoth és " "habitual entregar-la només a aquells piquers veterans que han provat la seua " "valia i habilitat en el camp de batalla." #. [special_note] #: data/core/units/humans/Loyalist_Halberdier.cfg:22 msgid "" "Compared to other loyalists, Halberdiers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 msgid "Heavy Infantryman" msgstr "Infanteria pesada" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17 msgid "" "Heavy infantry are brawny fighters clad in full plate and wielding massive " "impact weapons. Though they fight with unmatched power in melee combat, they " "have poor mobility and are best employed in static defense of fortified " "positions. A few of these in battle line will stiffen it considerably, " "albeit at an obvious cost in tactical flexibility." msgstr "" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 msgid "Iron Mauler" msgstr "Combatent de ferro" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18 msgid "" "Iron Maulers are given their name for reasons which are all too obvious to " "their foes. The men within these suits of armor can match ogres in contests " "of strength, and are marked as the champions of the castle guards in which " "they serve. They are, however, expensive to maintain, and cannot be sent to " "distant battles without a full convoy of servants to support them.\n" "\n" "Though staggering in melee combat, there are many drawbacks to being " "outfitted in this way; Iron Maulers tire easily, and know all too well that " "they cannot run on the battlefield. Too often have they seen a distant " "comrade fall, yet were powerless to reach the scene in time to help." msgstr "" "Els combatents de ferro reben este nom per raons que són massa òbvies per " "als seus enemics. Estos hòmens vestits ab les seues armadures poden igualar " "als ogres en força, i són considerats com els campeons de la guàrdia dels " "castells a on servixen. Són, a pesar de tot, molt cars de mantindre i no " "poden ser enviats a batalles lluntanes sens un acompanyament de serfs que " "els ajuden.\n" "\n" "Encara que impressionants en combat, tenen moltes desventages que polir; els " "combatents de ferro s'agoten fàcilment i saben perfectament que no poden " "córrer en el camp de batalla. A sovint han vist en la lluntea caure un " "companyó pero han segut incapaços d'aplegar a l'escenari de la batalla per a " "poder ajudar-lo." #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:4 msgid "Javelineer" msgstr "Llançador de javalina" #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:18 msgid "" "Spearmen almost always equip themselves with a few javelins, to harry, if " "not kill, enemies at range. Some, however, take to them rather well, finding " "that they have a natural talent in their use. Javelineers are a valuable " "asset to an army, being able to supplement their skill in melee combat with " "an ability to handle distant foes. They can hurl javelins into enemy ranks " "from a distance, often without retribution, and still hold their ground in " "melee." msgstr "" "Estos soldats casi sempre van equipats ab unes quantes javalines per a " "hostilisar sino matar als enemics des de la distància. Alguns, no obstant, " "tenen un talent natural i es defenen prou be en el cos a cos. Els llançadors " "de javalina són valiosos en qualsevol eixèrcit ya que complementen molt be " "la lluita melé ab els atacs de llarc alcanç. Poden llançar les seues " "javalines a les files enemigues a distància, freqüentment sense rebre " "contraatac, i poden mantindre la seua posició en el combat de melé." #. [special_note] #: data/core/units/humans/Loyalist_Javelineer.cfg:20 msgid "" "Compared to other loyalists, Javelineers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:4 msgid "Lieutenant" msgstr "Tinent" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:18 msgid "" "Lieutenants are some of the more respected commanding officers among humans " "and are often seen leading smaller-scale incursions and managing the " "battlefield. Trained both with sword and crossbow, they excel at neither, " "and are somewhat less resilient than the warlords of other races — this is " "more than made up for by their superior knowledge and training in military " "strategy." msgstr "" #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:4 msgid "Longbowman" msgstr "Arquer major" #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:19 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" "Els arcs llarcs són unes armes temibles que estan prohibides als arquers " "novells per simples qüestions físiques. Requerix molta més força tensar la " "corda, i l'alcanç afegit no servix de res a menys que es disponga d'una " "punteria excelent. Els arquers majors tenen la seua arma com a insígnia i la " "duen ab orgull. Per això, la resta d'arquers esperen impacients el dia de " "poder començar a utilisar l'arc llarc." #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 msgid "Master Bowman" msgstr "Mestre arquer" #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" "Els mestres arquers estan en el punt més alt de la seua professió. Armats ab " "una espasa i un gran arc fabricat ab fusta de teix, estos guerrers coronen " "els batallons d'arquers ab la seua presència, reduint a qualsevol enemic ab " "tirs certers. La seua habilitat ab l'espasa tampoc pot ser oblidada, " "ràpidament apleguen al nivell de qualsevol espadachí. De totes les races del " "món, només els elfs superen als hòmens en l'art del tir ab arc. Els humans " "inclús han aplegat a especular, potser per enveja, que això es aixina només " "per la diferència d'edat, ya que els elfs viuen molts més anys." #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4 msgid "Master at Arms" msgstr "Mestre d'armes" #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18 #, fuzzy msgid "" "Master fencers have an envied place in life. Though the journey to their " "station was a dangerous way of life, they have reached the time wherein they " "reap its rewards. Famed for their skill and dashing manner, these gentlemen " "have the bearing of natural aristocrats, and are followed by the eyes of " "many a high born lady.\n" "\n" "They usually have the luxury of choosing their appointments, and are free to " "roam the land should they so elect. Often, they will be found as the " "captains of a castle guard, or as the master of a military academy, " "positions in which their flamboyant nature is not only accepted, but is " "perhaps even useful." msgstr "" "Els mestres esgrimidors tenen una posició envejable. Encara que per a " "alcançar-la han tingut un estil de vida perillós, han aplegat a un punt en " "que comencen a vore recompensats els seus esforços. Famosos per la seua " "habilitat, i pels seus modals desenfadats, estos cavallers tenen la mateixa " "presència que els aristòcrates, i són perseguits pels ulls de més d'una jove " "dama.\n" "\n" "A sovint es permeten el lux de triar les seues cites, i són lliures de vagar " "per les terres que vullguen. A sovint se'ls pot trobar fent de capitans de " "la guàrdia d'un castell, o eixercint de mestres en alguna acadèmia militar, " "posicions en que el seu caràcter extravagant no és només acceptat sino que " "inclús pot ser útil." #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 msgid "Pikeman" msgstr "Piquer" #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " "collection of leather armor they wore as recruits. A pike is a much longer " "weapon than a spear, and thus facilitates different combat tactics. A wall " "of pikemen is the bane of any cavalry charge, and with proper discipline and " "tactics, pikemen can also hold most other infantry at bay." msgstr "" "Els soldats prometedors en els eixèrcits de Wesnoth a sovint es graduen com " "a piquers i armats ab armadures molt superiors a l'heterogènea colecció " "d'armadures de cuiro que vestien quan eren soldats. Una pica és un arma molt " "més llarga que una llança, i per tant facilita diverses tàctiques de combat. " "Un mur de piquers és la ruïna per a una càrrega de cavalleria i ab la deguda " "disciplina i tàctica, els piquers també poden fer front a la majoria dels " "atres eixèrcits d'infanteria en una baïa." #. [special_note] #: data/core/units/humans/Loyalist_Pikeman.cfg:19 msgid "" "Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [attack]: type=pierce #: data/core/units/humans/Loyalist_Pikeman.cfg:34 msgid "pike" msgstr "pica" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4 msgid "Royal Guard" msgstr "Guàrdia Real" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18 #, fuzzy #| msgid "" #| "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " #| "any of the higher nobility, they function as bodyguards, and partly as a " #| "badge of office for their employers. A special force of Royal Guards is " #| "stationed at the capitol, guarding the palace grounds and the royal " #| "family. Because of their trusted relationship to their superiors, they, " #| "rather than mercenaries, are often deployed on missions of crucial " #| "import. Their reliability and mastery of close combat are their best " #| "assets, for which they are well-renowned." msgid "" "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " "any of the higher nobility, they function as bodyguards, and partly as a " "badge of office for their employers. A special force of Royal Guards is " "stationed at the capital, guarding the palace grounds and the royal family. " "Because of their trusted relationship to their superiors, they, rather than " "mercenaries, are often deployed on missions of crucial import. Their " "reliability and mastery of close combat are their best assets, for which " "they are well-renowned." msgstr "" "Els guàrdies reals són escollits d'entre els millors espadachins de Wesnoth. " "Servixen baix les órdens d'un gran noble fent-li de guardasquenes i en part " "com distinció dels seus senyors. Una força especial de la guàrdia real està " "estacionada en la capital, defenent l'àrea del palau i la família real. A " "causa de la confiança que els seus superiors els tenen i per no ser tractats " "de mercenaris, són utilisats en missions de vital importància. La seua " "fiabilitat i el seu domini en el combat cos a cos són les seues millors " "característiques per les que són be coneguts." #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:22 msgid "" "Compared to other loyalists, Royal Guards have a higher resistance to " "‘blade’ and ‘impact’ attacks." msgstr "" #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:25 msgid "Compared to other loyalists, Royal Guards have more movement points." msgstr "" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:4 msgid "Sergeant" msgstr "Sargent" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:18 #, fuzzy #| msgid "" #| "The Sergeant is a low-ranking officer in the ranks of an army. Though " #| "academically trained, he will need some experience in the field before " #| "his leadership is sound and acknowledged." msgid "" "Sergeants are low-ranking officers of human armies. Though academically " "trained, they need some experience in the field before their leadership is " "sound and acknowledged. Still, their diligent bearing and basic insight of " "combat means they can more effectively rouse civilians and peasants in " "trying situations." msgstr "" "El sargent és un oficial de baixa graducació en un eixèrcit. Encara que està " "ben entrenat, necessitarà un poc d'experiència en el camp de batalla abans " "de que el seu liderage tinga resò i siga conegut." #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4 msgid "Shock Trooper" msgstr "Tropa de choc" #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " "are prodigiously well-built, and when clad in black plate brimming with " "spikes, they are a fearsome sight to behold. The sight of Shock Troopers " "breaking an enemy often does the same to the morale of any opposition, who " "sometimes wonder if such armor covers monsters, rather than men. The " "drawback of such heavy armor is, of course, the time it takes to move into " "and out of combat." msgstr "" "Les tropes de choc són l'èlit de la infanteria pesada, i bona part del seu " "us en la guerra és purament intimidatori. Els únics hómens que poden entrar " "en les seues files són els que gojen d'una constitució prodigiosa, i, quan " "van vestits ab armadures negres plenes de punches, vore'ls produïx terror. " "Vore les tropes de choc trencant la llínea enemiga ab les seues maces a " "sovint és suficient per a minvar la moral de qualsevol oposició, que aplega " "a qüestionar si estes armadures no cobrixen mònstruos abans que hòmens. La " "desventaja d'estes armadures tan pesades, per supost, és la llentitut en els " "moviments a l'hora d'entrar i eixir del combat." #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" msgstr "Soldat" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" "Les espases són per a molts un lux molt car, un que els llauradors no es " "poden permetre. Les llances són molt més fàcils de fabricar i faran un bon " "servici inclús sense la punta, encara que la majoria se la poden permetre. " "Vestits ab una armadura de cuiro i a sovint també ab un escut i algunes " "javalines, els soldats són la base de la majoria dels eixèrcits, a sovint " "enviats a la primera llínea de la batalla ab només el entrenament més bàsic." #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:4 msgid "Swordsman" msgstr "Espadachí" #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 #, fuzzy msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " "spears for swords can be a jarring change, most spearmen will leap at the " "chance, knowing all too well the limitations of the weapon they are leaving " "behind. A sword is not without its own drawbacks, but is more versatile than " "a spear, and much better in close quarters." msgstr "" "Un soldat experimentat que a sovint estalvia lo necessari per a equipar-se " "ab una armadura d'escames o una cota de malles i una robusta espasa. Encara " "que canviar les seues llances per espases pot ser un canvi dolorós, la " "majoria dels llancers faran el canvi coneixidors de les limitacions de " "l'arma que deixen. Una espasa no deixa de tindre desventages pero és molt " "més manejable que una llança i molt millor en el combat cos a cos." #. [special_note] #: data/core/units/humans/Loyalist_Swordsman.cfg:21 msgid "" "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ " "and ‘impact’ attacks." msgstr "" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:4 msgid "Mage" msgstr "Mac" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:19 msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " "enterprise of their lives. Any magi worthy of the title have spent at least " "a decade in study, amassing a sum of knowledge which sets them apart from " "other people. These men and women, who have committed themselves fully to " "the pursuit of wisdom, stand in stark contrast to a world where few can even " "read and write. Their ranks are filled with the children of hopeful " "nobility, or those who sought an escape from the intellectual void of manual " "labor.\n" "\n" "It is an irony that, with all their knowledge, and their unassuming monopoly " "thereof, the collective community of magi could likely rule society, were " "they ever to try. However, their true love is neither money, nor power, and " "those who see the study of magic as a means to such ends often lack the very " "conviction required for true mastery.\n" "\n" "Physically frail, and lacking familiarity with combat, magi do possess " "certain arts which are of great utility in battle." msgstr "" "Els humans a sovint es pregunten el funcionament del món en el que viuen. " "Alguns s'obstinen en portar això més allà de les simples reflexions, i " "convertixen esta investigació en l'objectiu principal de les seues vides. " "Qualsevol mac digne del seu nom ha dedicat com a mínim deu anys als estudis " "i ha amassat un nivell de coneiximents que el separen de lo restant de gent; " "ademés que la seua dedicació a la busca de sabiduria els diferencia molt " "clarament en un món on molts pocs no saben ni tan sols llegir ni escriure. " "En les seues files es poden trobar tant fills de la noblea, com jóvens que " "busquen una alternativa al buit intelectual en una vida plena de treballs " "merament físics.\n" "\n" "És una ironia que, ab tot el coneiximent que han reunit i el seu assumit " "monopoli sobre este, la comunitat de macs podria dominar la societat si " "aixina ho volguera. No obstant, la seua autèntica passió no són ni els " "diners ni el poder, i aquells que veuen l'estudi de la màgia com a mig per a " "conseguir estos objectius carixen de la convicció requerida per convertir-se " "en autèntics mestres.\n" "\n" "Encara que són físicament dèbils, i no tenen experiència en combat, els macs " "posseïxen certes habilitats que són de gran utilitat en la batalla." #. [attack]: type=fire #: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:47 msgid "missile" msgstr "missil" #. [female]: gender=female #: data/core/units/humans/Mage.cfg:159 msgid "female^Mage" msgstr "Maga" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:4 msgid "Arch Mage" msgstr "Archimac" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:18 msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " "education, or as advisors to those sensible enough to seek the fruits of " "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both " "as, outside of the occasional thaumaturgy or word of advice, it gives the " "mage leave to pursue their research undisturbed. From this flows the greater " "body of human knowledge; the sciences, the philosophies, and the arts which " "give beauty to the world at large.\n" "\n" "Though not trained for any sort of combat, if need arises an Arch Mage can " "unleash the full power of their art, something which is not to be taken " "lightly." msgstr "" "El títul d'archimac només és conferit després de tota una vida d'estudi i " "dedicació a la màgia. Els archimacs a sovint ocupen el seu temps en " "l'educació, o com a consellers d'aquells prou sabuts com per a buscar en la " "seua sabiduria. Molts tenen patrons rics, un negoci profitós per als dos ya " "que més allà dels consells i els sortilegis ocasionals, els deixa temps per " "dedicar-se a la busca. D'ells sorgix la major part del coneiximent humà, les " "ciències, la filosofia i l'art que donen bellea al món.\n" "\n" "Encara que no estan entrenats per al combat, si sorgix la necessitat són " "capaços de desplegar tot el poder del seu art, cosa que no s'ha de prendre a " "la llaugera." #. [special_note] #: data/core/units/humans/Mage_Arch.cfg:22 msgid "" "Compared to other mages, Arch Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Arch.cfg:47 #: data/core/units/humans/Mage_Great.cfg:41 #: data/core/units/humans/Mage_Red.cfg:40 msgid "fireball" msgstr "bola de fòc" #. [female]: gender=female #: data/core/units/humans/Mage_Arch.cfg:109 msgid "female^Arch Mage" msgstr "Archimaga" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:4 #, fuzzy msgid "Elder Mage" msgstr "Mac de plata" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " "on account of their powerful lightning bolts." msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 #: data/core/units/monsters/Raven_Harbinger.cfg:100 #: data/core/units/monsters/Raven_Omen.cfg:90 #, fuzzy msgid "lightning" msgstr "Rellamp" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:4 msgid "Great Mage" msgstr "Gran mac" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:19 msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " "discretion in applying the title. Merit for the title is carefully " "considered by a council of the leading magi of the age, and the conferment " "of the title is given only by a majority vote. Regardless, anyone who is " "seriously nominated for the honor of being called a Great Mage is, without " "question, a master of their art, and has surpassed almost any of their peers " "in skill.\n" "\n" "Though they are not warriors, by any means, the application of their art to " "combat is something that often causes other soldiers to stand aside in awe." msgstr "" "Qualsevol persona que siga tan sols considerada per a meréixer el títul de " "Gran mac ya és pràcticament tota una llegenda del seu temps. Els mèrits per " "a otorgar definitivament el títul són considerats en un consell format pels " "macs més destacats de l'época, i decidit per majoria. Qualsevol que siga " "sériament nominat és sense cap tipo de dubte un autèntic mestre en l'art de " "la màgia, sobrepassant a casi tots els seus companyons.\n" "\n" "Encara que no són guerrers, ni molt menys, cada vegada que dediquen el seu " "poder al combat causen l'esglai de lo restant de soldats." #. [special_note] #: data/core/units/humans/Mage_Great.cfg:23 msgid "" "Compared to other mages, Great Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Great.cfg:90 msgid "female^Great Mage" msgstr "Gran maga" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:4 msgid "Red Mage" msgstr "Mac roig" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:18 msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " "change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" "Després d'acabar satisfactòriament el seu aprenentage, el mac abandona el " "vestit marró d'aprenent i rep el roig de mestre. El significat d'este canvi " "a sovint es pert entre els llauradors que erròneament nomena als mestres " "macs, macs rojos. De tota manera, el simbolisme del canvi de color de la " "vestimenta a sovint s'ha associat equivocadament ab l'habilitat del mac per " "a conjurar fòc de l'aire, un truc que, encara que indubtablement útil, es " "vist com una grossera aplicació del coneiximent que han conseguit ab molt " "d'esforç.\n" "\n" "Encara que són físicament molt dèbils, i no han segut entrenats per a ser " "guerrers, els macs rojos posseïxen un gran número de trucs en la mànega, " "incloses les boles de fòc que poden haver propiciat coloquialment el seu nom." #. [special_note] #: data/core/units/humans/Mage_Red.cfg:22 msgid "" "Compared to other mages, Red Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Red.cfg:98 msgid "female^Red Mage" msgstr "Maga roja" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:4 msgid "Silver Mage" msgstr "Mac de plata" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:19 msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " "agenda which is obscure even to their own colleagues. Though helpful to the " "magisteriums which often employ them in the field, they remain somewhat " "aloof.\n" "\n" "They have, in fact, their own order amongst the ranks of magi, an order " "which withholds certain secrets from their peers. One of these is an " "apparent ability to cross great distances, faster than one could possibly " "travel on foot. Members of the silver order ardently refuse to discuss the " "workings of this with any of their fellow magi, and on those rare occasions " "when others have pried into their work, they have abandoned the endeavor, " "never to speak of it again.\n" "\n" "Silver magi are often more physically adept than other magi, and their " "skills are of undeniable use on the battlefield, if one can manage to induce " "the mage to apply them." msgstr "" "Els diversos camins que un mac pot mamprendre en el seu estudi conduïxen a " "finals notablement diferents. A sovint considerats erudits o místics " "errants, els macs de plata seguixen unes directrius que són obscures inclús " "per als seus iguals. Encara que són útils en els magisteris, que els usen a " "sovint en la batalla, permaneixen un poc alluntats.\n" "\n" "Tenen, de fet, el seu propi orde entre els rancs dels macs, un orde que " "guarda ab recel certs secrets als seus iguals. Un d'estos secrets és " "l'aparent habilitat de creuar grans distàncies, més ràpidament de lo que es " "podria fer a peu. Els membres de l'orde de plata refusen ardentment discutir " "estes obres ab cap dels companyons macs, i en les contades ocasions en que " "atres han escodrinyat en els seus treballs, han abandonat els seus esforços, " "per a no tornar a parlar mai més.\n" "\n" "A sovint, els macs de plata són físicament més habilidosos que els demés " "macs i les seues habilitats són d'un innegable valor en el camp de batalla, " "sempre i quan se'ls puga convéncer per a lluitar." #. [special_note] #: data/core/units/humans/Mage_Silver.cfg:25 #, fuzzy #| msgid "" #| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and " #| "are highly resistant to non-physical damage." msgid "" "SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" "SPECIAL_NOTE^ Els macs de plata senten tal afinitat a les naturalees " "màgiques que són extremadament resistents al dany no físic." #. [female]: gender=female #: data/core/units/humans/Mage_Silver.cfg:163 msgid "female^Silver Mage" msgstr "Maga de plata" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:4 msgid "White Mage" msgstr "Mac blanc" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:18 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" "Alguns macs, ya que deprenen del món que els rodeja i que deprenen la " "veritat del patiment i les desgràcies que la humanitat a sovint patix, " "troben que no poden enclaustrar-se en una vida dedicada a l'estudi. Estos " "hòmens i dones abandonen la vida de mac i entren en órdens monàstiques " "dedicant les aptituts que els han segut concedides al be de tot el món. " "Després de ser ordenats a sovint viagen per tot el món curant malalties i " "ferits.\n" "\n" "Encara que no han segut entrenats per al combat, son un aliat potent contra " "coses màgiques o no naturals." #. [special_note] #: data/core/units/humans/Mage_White.cfg:22 msgid "" "Compared to other mages, White Mages have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_White.cfg:105 msgid "female^White Mage" msgstr "Maga blanca" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:4 msgid "Mage of Light" msgstr "Mac de la llum" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:19 msgid "" "After years of experience, the most devout of white magi develop vast " "spiritual powers. By strict devotion to the path of the light, they can call " "upon its aid to chase away the shadows of the night.\n" "\n" "Following a strict code of piety and honor, these men and women work " "tirelessly to bring life and order to the troubled world in which they live." msgstr "" "Després d'anys d'experiència, els més devots dels macs blancs són beneïts ab " "una vasta cantitat de poders espirituals. Ab la seua dedicació estricta al " "camí de la llum, poden demanar la seua ajuda per a alluntar les ombres de la " "nit.\n" "\n" "Seguint un rigorós còdic de pietat i honor, estos hòmens i dones treballen " "sense descans per a dur vida i orde al turbulent món en que viuen." #. [special_note] #: data/core/units/humans/Mage_of_Light.cfg:23 msgid "" "Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_of_Light.cfg:101 msgid "female^Mage of Light" msgstr "Maga de la llum" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:4 msgid "Outlaw" msgstr "Fugitiu" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:18 msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " "deadly capacity, and also of the ready availability of ammunition. Outlaws " "are somewhat ill at ease fighting during the day, preferring the cover of " "nightfall." msgstr "" "Després d'un quants anys de servici, els abans 'assaltadors de camins' pugen " "en el ranc de les bandes de fugitius. Una vegada han segut provats en combat " "els encomanen tasques més perilloses i una part més substanciosa del botí. " "Encara que alguns oponents se riurien de l'elecció del seu armament, els " "fugitius són ben conscients tant de la seua capacitat mortífera com de la " "disponibilitat de munició. Els fugitius són especialment dèbils en la lluita " "a ple dia i preferixen la protecció que els dóna el vespre." #. [female]: gender=female #: data/core/units/humans/Outlaw.cfg:74 msgid "female^Outlaw" msgstr "Fugitiva" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:4 msgid "Assassin" msgstr "Assessí" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:19 #, fuzzy msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." msgstr "" "Els més grans dels lladres a sovint s'han d'encarregar de tasques que van " "més allà de robar les possessions de les seues víctimes. Mestres de la " "lluita ab gavinets, i sorprenentment llaugers a l'hora de moure's, estes " "amenaçadores figures usaran el sigil per desfer-se dels seus adversaris. " "Mortífers de nit, els assessins són poc capaços de lluitar al ple del dia." #. [attack]: type=blade #: data/core/units/humans/Outlaw_Assassin.cfg:39 #: data/core/units/humans/Outlaw_Rogue.cfg:38 #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:43 #: data/core/units/orcs/Slayer.cfg:43 msgid "throwing knives" msgstr "punyal" #. [female]: gender=female #: data/core/units/humans/Outlaw_Assassin.cfg:101 msgid "female^Assassin" msgstr "Assessina" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:4 msgid "Bandit" msgstr "Bandit" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " "victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" "Els bandits són grups d'hòmens ab un passat dubtós. Són el braç armat de tot " "tipo de grups criminals organisats, i encara que els falta sabuderia i " "delicadea, complixen a la perfecció la seua missió. De la mateixa manera que " "els fugitus, no se senten cómodos lluitant en plena llum del dia, i " "prefereixen actuar de nit." #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:4 msgid "Footpad" msgstr "Saltejador" #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:19 msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " "their inferior weaponry they are quite good at harrying their enemies, " "especially under cover of darkness." msgstr "" "Estos mesquins criminals a sovint reben treballs que requerixen llargues " "caminades, com a mensagers i escoltes. La resistència i agilitat provinent " "d'açò resulta molt útil en combat. I a pesar de que el seu armament és més " "be pobre, són prou bons acorralant als seus enemics, especialment baix la " "protecció de l'obscuritat." #. [female]: gender=female #: data/core/units/humans/Outlaw_Footpad.cfg:89 msgid "female^Footpad" msgstr "Saltejadora" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:5 msgid "Fugitive" msgstr "Fugitiu" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:20 #, fuzzy msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " "for the sheer numbers that law-abiding soldiery can throw at them." msgstr "" "Els criminals veterans apleguen a ser famosos tant per la seua crueltat com " "per la seua habilitat per a evitar ser capturats. Ab la seua experiència, " "poden ser perillosos i ausades temibles en el seu element, pero no poden " "competir ab l'immensa cantitat de tropes que els defenedors de la llei poden " "llançar contra ells." #. [female]: gender=female #: data/core/units/humans/Outlaw_Fugitive.cfg:80 msgid "female^Fugitive" msgstr "Fugitiva" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:5 msgid "Highwayman" msgstr "Bandoler" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " "lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:4 msgid "Rogue" msgstr "Guilopo" #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:18 msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " "dodging away from those who wish them ill, a set of skills which is very " "handy in a fight. Masters of knifework, they can also throw knives with " "reliable accuracy, and their long hours of prowling around at night leave " "them more comfortable fighting in the dark." msgstr "" "Els capitosts de qualsevol banda de lladres han conseguit esta posició " "gràcies a les seues habilitats. Estos guilopos han passat molts moments " "difícils corretejant per entre les multituts escapant d'aquells que els " "volien fer mal, unes habilitats que són molt útils durant una batalla. " "Experts ab els gavinets, poden llançar-los ab molta precisió i degut a les " "numeroses hores que han passat deambulant furtivament de nit se senten més a " "gust lluitant en l'obscuritat." #. [female]: gender=female #: data/core/units/humans/Outlaw_Rogue.cfg:78 msgid "female^Rogue" msgstr "Guilopa" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 msgid "Ruffian" msgstr "Rufià" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 #, fuzzy msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " "stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" "Alguns hòmens que carixen d'unes certes habilitats no poden o no volen " "tindre una vida honesta, i intenten obrir-se pas per la vida a garrotades. " "Aquells que ho fan solen rebre el nom de rufians, i ab una miqueta de sòrt " "poden evitar la presó que els espera a la major part dels seus companyons." #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" msgstr "Lladre" #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:18 msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " "tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" "Per lo que es pot recordar, el membres de diversos 'gremis' de caçadors de " "rates que apareixen en qualsevol gran ciutat tenen la peculiar pràctica de " "decolorar-se el cabell ab llima fins que pren un pàlit to blavós. És un fet " "molt valent, ya que la seua professió a sovint es veu immersa en assunts poc " "llegals. Els lladres tenen moltes habilitats i, per necessitat, són ràpits i " "destres ab el punyal. No tenen cap objecció en jugar brut en el combat, " "mostrant poc interès per una 'lluita neta'." #. [female]: gender=female #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" msgstr "Lladre" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 msgid "Thug" msgstr "Proscrit" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:17 msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " "peasants thrown off their lands. They become thugs as a means of sustenance. " "Regardless of their background, they all share a penchant for beating their " "victims with large clubs." msgstr "" "Els proscrits provenen d'una gran varietat d'orígens, mentres que uns han " "naixcut dins d'un ambient de pilllage atres són soldats considerats no aptes " "per a l'eixèrcit o llauradors exiliats de les seues terres. Ràpidament es " "tornen proscrits com a mig de subsistència. A pesar del seu passat, tots " "ells compartixen la pràctica d'atacar a les seues víctimes ab grans garrots." #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" msgstr "Llaurador" #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:18 #, fuzzy #| msgid "" #| "Peasants are the backbone of the rural economy, and the soldiers of last " #| "resort. While not warlike by nature, they will stubbornly defend their " #| "homes. However, if you’re hurling peasants at your foes, you’re clearly " #| "out of superior forces." msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " "homes. Their lack of training and discipline makes them unfit to hold a " "line, though; their reliance on farming tools as weaponry means they are " "only on the field of battle under the most desperate situations." msgstr "" "Els llauradors són la part més fonamental de l'economia rural, pero també " "poden ser cridats a les armes com a últim recurs. A pesar de que no són " "bèlics per naturalea, defendran sa casa fins al final. No obstant, el fet de " "que envies llauradors contra els teus enemics significa clarament que te " "falten soldats de nivell superior." #. [attack]: type=pierce #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32 msgid "pitchfork" msgstr "forca" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:8 #, fuzzy msgid "Royal Warrior" msgstr "Guerrer trol" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:25 msgid "" "The kings and princes of human nobility are still often trained rigorously " "in the combat arts, partly out of tradition from when their ancestors made " "their wealth in war. Fitted in armor so skillfully made as to incite envy " "even from some dwarvish smiths, these nobles are well conditioned to the art " "of moving in heavy armor, and can maneuver across the battlefield much " "faster than their gilded plate would suggest." msgstr "" #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:4 msgid "Woodsman" msgstr "Llenyater" #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:18 #, fuzzy msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " "often support them where weapons will not." msgstr "" "Els llenyaters cacen, talen arbres, extrauen carbó o alguns atres es llauren " "la seua vida on el món humà fita en la naturalea salvage. Generalment, una " "sabuderia desperta i el coneiximent dels boscs que habiten els permeten " "sobreviure on només la força de les armes no els ho permetria." #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 msgid "Huntsman" msgstr "Caçador" #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 #, fuzzy msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " "practice. Huntsmen know all the tricks of their trade, and are skilled at " "tracking, the use of the bow, and at disguising their silhouette and scent " "among the marshy wilds. They are a fair shot at moving targets, and targets " "hiding under brush and cover; a skill wrought from years of practice at " "shooting game, and one which garrisoned bowmen often lack.\n" "\n" "Master hunters are employed by any group living in or passing through wild " "country, be they men of the law, or those working against it. Even nature " "itself can have deadly surprises, and any commander who fails to hire a such " "a guide can lose his men to nothing more than terrain. Good woodsmen can " "save lives, ease travel, provide food, and their skill with a bow is " "capitally useful in a fight." msgstr "" "La caça és un deport popular entre la noblea, pero també pot ser una manera " "de sobreviure per als plebeus. Com qualsevol atra professió, també té grans " "mestres. Els caçadors coneixen tots els truquets de la seua professió, i " "tenen una gran habilitat movent-se per terreny salvage, rastrejant i ab " "l'arc. Han desenrollat una respectable habilitat a la hora de disparar " "blancs en moviment i amagats a partir de molts anys de pràctica disparant la " "seua presa, una habilitat de la que solen carir els arquers regulars.\n" "\n" "Tot tipo de grups que creuen o viuen en terrenys salvages es servixen dels " "seus servicis, ya siga hòmens de be o no. Inclús la naturalea pot amagar " "sorpreses mortíferes, i qualsevol comandant que no contracte un caçador com " "a guia s'arrisca a perdre tots els seus hòmens a la naturalea del terreny. " "Unes bones habilitats forestals poden salvar vides, facilitar el viage, " "proveir menjar, i, de tota manera, la seua habilitat ab l'arc és " "fonamentalment en una lluita." #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 msgid "Poacher" msgstr "Caçador furtiu" #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 #, fuzzy msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " "traveling through the wild will need a few poachers in their employ, not " "merely for hunting but for lending a hand in any serious fight.\n" "\n" "Because of their experience, these hunters are unusually capable at night, " "and in forests and swamps." msgstr "" "Encara que no hagen segut entrenats com a guerrers, les habilitats posseïdes " "per un caçador (particularment ab l'arc) són útils en la batalla. Qualsevol " "grup de soldats o bandits que viage per territori salvage requerix uns pocs " "caçadors baix les seues órdens, no només per a caçar sino també per a ajudar " "en una lluita.\n" "\n" "A causa de la seua experiència, estos caçadors són inusualment hàbils de nit " "i en els boscos i pantans." #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 msgid "Ranger" msgstr "Guardabosc" #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 #, fuzzy msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. Unaccustomed to places of civilization, " "they have spent the better part of their lives in the thick of nature, and " "know many of its secrets. They are excellent pathfinders and explorers, and " "can find food and shelter where other men would find only sticks and " "stones.\n" "\n" "The presence of these men troubles the more authoritarian of rulers; they " "are an element that knights and landed armies cannot control. They are men " "of dubious motives, and are the first to scoff at any royal decree, if they " "even hear of it at all. Rangers can be hired, but they are just as likely to " "be in the employ of bandits, as they are to be in the king’s service." msgstr "" "Els guardaboscs són hòmens salvages i errants que preferixen evitar la " "companyia d'atres hòmens per un fum de raons. Han passat la major part de " "ses vides dins de la naturalea, i coneixen molts dels seus secrets. Són " "magnífics orientant-se i explorant, i poden trobar menjar i protecció allà " "on els demés trobarien només pals i pedres.\n" "\n" "La presència d'estos àcrates causa problemes als dirigents més autoritaris, " "són un element que els cavallers i els eixèrcits regulars no poden " "controlar. Són hòmens de moral ambigua, i els primers en burlar-se d'un " "decret real, si alguna vegada apleguen a oir-ne cap. Se'ls pot contractar, " "pero és tan fàcil trobar-los al servici d'uns bandits que del rei." #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 msgid "Trapper" msgstr "Tramper" #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " "and beast, notice things most others would overlook, and are often the only " "ones who can find food for the table, be it animal or vegetable.\n" "\n" "Their skill at hunting is very useful in combat, and also leaves them " "unusually competent at night, and in forests and swamps." msgstr "" "Aquells que dominen els boscs són uns aliats útils per a qualsevol eixèrcit " "i fonamentals per a qualsevol grup considerable que vixca en un bosc. Poden " "rastrejar tant hòmens com bésties, es donen conte de coses que casi tots " "passarien per alt i solen ser els únics que troben menjar per a la taula, " "siga una planta o un animal.\n" "\n" "La seua habilitat caçant és molt útil en combat, i també els fa inusualment " "competents de nit, en els boscs i pantans." #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:4 #, fuzzy #| msgid "Merman Entangler" msgid "Merman Brawler" msgstr "Enredador sirènit" #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:17 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" #. [attack]: type=impact #: data/core/units/merfolk/Brawler.cfg:30 #: data/core/units/monsters/Cat_Jump.cfg:92 #: data/core/units/monsters/Fire_Dragon.cfg:42 #: data/core/units/monsters/Icemonax_Greater.cfg:72 msgid "tail" msgstr "coa" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:4 #, fuzzy #| msgid "Merman Triton" msgid "Merman Citizen" msgstr "Tritó sirènit" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:17 msgid "" "Merfolk are mostly peaceful, but will fight to defend their homes. In this " "situation, even merfolk with no weapons or training can be dangerous." msgstr "" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:4 msgid "female^Mermaid Diviner" msgstr "Endevinadora sirènida" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:22 #, fuzzy msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " "these ladies of the water is a recurring motif in tale and song; such as the " "that of the knights of the silver spire, cornered and slain to a man at the " "banks of the Alavynne, but who rode again the next day, in full number, and " "wrought the downfall of the crimson duke." msgstr "" "Anys de devoció otorguen a una sacerdotesa una gran sabiduria sobre el " "funcionament del món, i també el favor de la llum. El poder que posseixen " "estes senyores és un motiu recurrent en les llegendes i les cançons " "populars, igual que els cavallers de la torre de plata, que van ser " "acorralats i assessinats fins a l'últim home en la vora del Alavyne, pero " "que al següent dia van tornar a cavalcar, sense faltar cap, i van portar la " "perdició del duc roig." #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:4 msgid "female^Mermaid Enchantress" msgstr "Enchisadora sirènida" #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:18 msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " "this ability are held in high regard, and their skill is used in a multitude " "of crafts, many of which humanity would never dream. The obvious use in war " "is forbidden against their own race — this power is the greater part of what " "protects their people from the monsters that wander out of the abyss." msgstr "" "Les sirènides, com els elfs, tenen una poderosa i innata habilitat per a la " "màgia, encara que és considerablement diferent. Aquelles que s'especialisen " "en est art estan molt ben considerades, i les seues aptituts poden ser " "usades en camps molt diversos. Poden aplegar a fer coses que l'humanitat mai " "podria ni imaginar. D'atra banda, el seu us en la guerra està prohibit " "contra els de la seua pròpia raça, convertint-se únicament en un método per " "a defendre's i protegir-se dels mònstruos que deambulen fora de l'abisme." #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 #: data/core/units/monsters/Seahorse.cfg:43 msgid "water spray" msgstr "chorro d'aigua" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 msgid "Merman Entangler" msgstr "Enredador sirènit" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:19 msgid "" "Merfolk tend to use a combination of both nets and clubs in fishing; nets to " "collect the fish, and clubs to finish the kill. Both of these tools have " "seen adaptation for warfare, and are valuable enough that auxiliaries who " "specialize in using them are deliberately brought to battle.\n" "\n" "Merfolk often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " "land. Nets are a key bit of leverage; without nets, merfolk cannot give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 msgid "Merman Fighter" msgstr "Lluitador sirènit" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:17 msgid "" "Merfolk societies train their forces rigorously and carefully, and as a " "result the peace of their realm is kept by soldiers who are the undisputed " "champions of their aquatic homeland. Their resilience and skill with their " "iconic tridents make them mighty foes to try to combat in the seas, but they " "lose almost all their mobility if forced to fight on land." msgstr "" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 msgid "Merman Hoplite" msgstr "Hoplita sirènit" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 #, fuzzy #| msgid "" #| "With their towering shields, the Merman Hoplites form the elite guard of " #| "the watery realm. Their powerful armor and rigid discipline allow them to " #| "hold a steadfast line in the maelstrom of battle. In times of " #| "desperation, they can even do so on land, though not nearly as well as a " #| "creature with legs." msgid "" "With their heavy armor and shields, the Merman Hoplites form the elite guard " "of the watery realm. Their powerful style of defensive combat and rigid " "discipline allow them to hold a steadfast line in the maelstrom of battle. " "In times of desperation, they can even do so on land, though not nearly as " "well as a creature with legs." msgstr "" "Ab els seus prominents escuts, els hoplites formen la guàrdia d'èlit del seu " "regne marí. Ab una armadura tan rígida com la seua disciplina, estos " "sirènits poden resistir lo que siga en una batalla. En temps de " "desesperació, inclús poden lluitar en terra ferma, pero mai tan be com els " "sers ab potes." #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 msgid "Merman Hunter" msgstr "Caçador sirènit" #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:18 #, fuzzy #| msgid "" #| "The skills employed by mermen in spear-fishing are easily translated into " #| "warfare, especially against those who are not at home in the water. In " #| "times of need, many mermen of that occupation will volunteer to swell the " #| "ranks of their military." msgid "" "The skills employed by merfolk in spear-fishing are easily translated into " "warfare, especially against those who are not at home in the water. In times " "of need, many merfolk of that occupation will volunteer to swell the ranks " "of their military." msgstr "" "Les habilitats empleades pels sirènits en la peixca ab llança són fàcilment " "aplicables al camp de batalla, especialment contra aquells que no tenen " "l'aigua com a mig natural. En temps de necessitat, molts caçadors sirènits " "s'enrolen voluntàriament en les files del seu eixèrcit." #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:4 msgid "female^Mermaid Initiate" msgstr "Iniciada sirènida" #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:18 #, fuzzy msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " "a mark of the faerie side of these creatures.\n" "\n" "Despite their frailty, this makes them quite formidable in combat, as they " "can call upon the very water about them to smite their enemies." msgstr "" "Les jóvens sirènides a sovint s'inicien en les aigües màgiques de la seua " "gent. Les maravelloses habilitats que concedixen són tot un símbol del " "costat fantàstic d'estos sers, inimitables per a atres races.\n" "\n" "A pesar de la seua fragilitat, són prou bones en combat, ya que poden " "invocar el poder de l'aigua que tenen a l'entorn d'ells per a colpejar a " "l'enemic." #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 msgid "Merman Javelineer" msgstr "Llançador de javalina sirènit" #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:18 #, fuzzy msgid "" "Those merfolk who master the art of the javelin can become nearly as " "effective as an archer — though the heft of their weapons impedes their " "range, the impact of one is considerably greater. In the water, the mobility " "of the merfolk more than makes up for this when facing foes who cannot swim." msgstr "" "Els sirènits que perfeccionen l'art de la javalina poden aplegar a ser casi " "tan efectius com un arquer - encara que el pes de les seues armes llimita el " "seu alcanç, un dels seus impactes és considerablement més fort. En l'aigua " "els atacs s'intensifiquen encara més contra oponents que no poden nadar " "degut a la mobilitat dels sirènits." #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 msgid "Merman Netcaster" msgstr "Llançador de rets sirènides" #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:18 msgid "" "Fishing, as practiced by merfolk, is largely a matter of chasing schools of " "fish into waiting nets, where oar-like clubs are used to dispatch the prey. " "The improvisation of using these against soldiers proved very effective; " "most land-native creatures are already quite awkward when waist-deep in " "water, and getting caught in a net can render them nearly helpless.\n" "\n" "The effectiveness of this method led to the development of smaller, weighted " "nets, which could be cast through the air; these were useless for fishing, " "but were useful both in combat and in hunting game that came too close to " "shore. Clubs were used in combat with little or no adaptation from fishing, " "since they were already quite deadly." msgstr "" #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:4 msgid "female^Mermaid Priestess" msgstr "Sacerdotesa sirènida" #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:21 #, fuzzy #| msgid "" #| "Among mermen, mysticism is generally left to the mermaids, who are more " #| "inclined to it. It is they who dedicate themselves to the ideal of " #| "bringing peace and life to the world, and to the arts which make that " #| "possible. Their piety also grants them certain powers, allowing them to " #| "guard their people against magical or unnatural things." msgid "" "Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" "Entre els sirènits, els aspectes místics i espirituals de la realitat solen " "quedar en mans de les sirènides, més inclinades a fer-ho. Són elles les que " "dediquen la seua vida a portar pau i vida al món, i les que estudien les " "tècniques que ho fan possible. La seua pietat també els concedix certs " "poders, fent que puguen protegir a la seua gent d'enemics màgics o no " "naturals." #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:4 msgid "Mermaid Siren" msgstr "Sirena" #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:19 #, fuzzy msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " "naiads themselves. Though certainly far from the truth, the mistake is " "understandable, as true naiads are rarely seen even by mermaids. The " "manifestation of their magic is certainly very similar; the water about a " "siren can be commanded at whim, like an extension of herself.\n" "\n" "The myriad applications of this rarely occur to land dwellers, who simply " "regard it with wonder." msgstr "" "La naturalea màgica de les sirènides és molt més forta en el sirenes, la " "proximitat de les quals ab les nimfes a sovint fa que es pense que són " "nàyades. A pesar de que llunt de la realitat, esta confusió és comprensible, " "ya que les verdaderes nàyades són difícils de vore inclús per als sirènits. " "La manifestació de la seua màgia és certament molt similar, les sirenes " "poden controlar l'aigua a la seua voluntat.\n" "\n" "Els milers d'aplicacions que té este poder rarament és conseguit pels " "moradors terrestres, els quals simplement permaneixeran mirant-les " "maravellats." #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 msgid "naia touch" msgstr "toc de nimfa" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 msgid "Merman Spearman" msgstr "Llancer sirènit" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:17 #, fuzzy msgid "" "Archery is little favored by the merfolk, for whom use of javelins serves a " "similar function. Though thrown javelins are of little use under the water, " "they are extremely effective at the surface, where their weight allows them " "to plunge several feet below the water while retaining enough momentum to " "wreak damage. They are also useful in melee, even deep under the surface, " "which is something that certainly cannot be said of arrows." msgstr "" "L'us d'arcs no és una pràctica molt apreciada pels sirènits, per als quals " "les javalines els fan el mateix servici. A pesar de que el fet de llançar " "javalines baix l'aigua és de poca utilitat, són extremadament útils en la " "superfície on el seu pes els permet recórrer alguns metros baix l'aigua " "mentres mantenen la suficient energia com per a ser efectives. També són " "útils en melé, inclús a una gran distància de la superfície, cosa que no es " "pot dir de les fleches." #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 msgid "Merman Triton" msgstr "Tritó sirènit" #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:19 #, fuzzy #| msgid "" #| "Tritons are combat masters of the sea. Skilled in use of the trident, " #| "Tritons easily defeat any enemy foolish enough to wander into their " #| "preferred environment." msgid "" "Tritons are combat masters of the sea. Skilled in use of the trident, " "Tritons easily defeat any enemy foolish enough to wander into their " "preferred environment. Their mastery of their weapon affords them " "flexibility in its use, and the highest-ranking among them use weaponry more " "comparable to halberds than simple spears." msgstr "" "Els tritons són els mestres de la mar. Hàbils ab el trident, poden véncer " "fàcilment qualsevol enemic que siga tan panoli com per a atacar-lo en el seu " "entorn preferit: l'aigua." #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 msgid "Merman Warrior" msgstr "Guerrer sirènit" #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:17 msgid "" "Mermen Warriors form the core of merfolk armies. They wield their tridents " "with a skill and diligence impressive even compared to the soldiers of other " "races, but doubly so considering the difficulties of fighting underwater, as " "any who try to match them in their homes can attest." msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant" msgstr "Alacrà jagant" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:18 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Though normally not hostile, they can " "bite at close range." msgstr "" #: data/core/units/monsters/Ant_Egg.cfg:4 msgid "" "The giant ant eggs have a tough, leathery shell that takes a dedicated " "effort to break through. While this shell makes it difficult to know the " "status of the inhabitant from the outside, it does not obscure the outside " "world from the rapidly developing ant larva within. Any predator or foe who " "approaches an ant egg or breaches the shell of an adjacent brood member will " "spur that ant to hatch as a fully formed adult." msgstr "" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:9 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant Egg" msgstr "Alacrà jagant" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:71 msgid "" "Giant Ants are common in almost any environment, and the eggs from which " "they emerge can often be found in caves or any sheltered environment. Most " "eggs come from one of the colony queens, but the workers transport them to " "any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:169 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant Egg" msgstr "Gran Drac de fòc" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:174 msgid "" "In large numbers, Fire Ants can be a real menace, and those threatening " "numbers start with their eggs. Most Fire Ant eggs come from one of the " "colony queens, but the workers transport them to any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant" msgstr "Gran Drac de fòc" #. [unit_type]: id=Fire Ant, race=monster #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:53 #: data/core/units/monsters/Ant_Firebane.cfg:51 msgid "" "Small but deadly in large numbers, fire ants possess fierce fangs and an " "unusual ability to generate fire. Though these creatures typically function " "as scavengers, a burrow of fire ants can become aggressive when provoked and " "have even been known to attack small groups of threatening troops." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Ant_Fire.cfg:80 #: data/core/units/monsters/Ant_Fire_Queen.cfg:90 #: data/core/units/monsters/Ant_Firebane.cfg:79 #: data/core/units/monsters/Ant_Firebomb.cfg:83 msgid "fire" msgstr "foc" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant Queen" msgstr "Gran Drac de fòc" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:54 msgid "" "Fire ants possess fierce fangs and an unusual ability to generate fire, and " "the queen is no different." msgstr "" #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Firebane.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebane Ant" msgstr "Gran Drac de fòc" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebomb Ant" msgstr "Gran Drac de fòc" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:53 msgid "" "More developed and specialized Fire Ants can take different forms. The " "firebomb ants can produce and carry large quantities of their flammable " "spray in a swollen abdomen, which can make for a fearsome attack, but it " "also makes them weak to physical attacks and they cannot sustain the fire as " "their health fails." msgstr "" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant Queen" msgstr "Alacrà jagant" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. The queens are not royalty as many " "other races would understand, but they are the heart of any functioning nest " "and will be defended at all costs. As the nest core, they must be capable " "tacticians, and as a target of rival nests, they must also be deft warriors. " "The typical human or orc that finds an audience with an Ant Queen can expect " "a very short continued existence — and if their flesh is warm and " "nourishing, they can host an ant egg." msgstr "" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:4 #, fuzzy #| msgid "Fire Dragon" msgid "Soldier Ant" msgstr "Gran Drac de fòc" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Most common are the nondescript workers " "and scouts, but in times of conflict, a more dangerous Soldier caste enters " "the fray." msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:4 msgid "Cave Bear" msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:19 msgid "" "Cave Bears are large, powerful beasts with sharp claws and large teeth. " "Adapted to roaming the dark caves, they have a keen sense of smell and " "hearing, but poor eyesight. When a rival predator, or some other threat, " "gets too close, a bear will reliably attack." msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:4 msgid "Woodland Boar" msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:35 msgid "" "As boars age, their already formidable teeth grow longer and more numerous. " "A mature, tamed boar is a valuable asset to any farmer, but an angry wild " "boar is a challenge even to the best hunters." msgstr "" #. [attack]: type=pierce #. [variation] #: data/core/units/monsters/Boar.cfg:59 #: data/core/units/undead/Corpse_Soulless.cfg:452 #: data/core/units/undead/Corpse_Walking.cfg:453 msgid "tusk" msgstr "" #. [unit_type]: id=Piglet, race=monster #. the child of a wild boar, rather than the child of a domesticated pig #: data/core/units/monsters/Boar_Piglet.cfg:5 msgid "Piglet" msgstr "" #. [unit_type]: id=Piglet, race=monster #: data/core/units/monsters/Boar_Piglet.cfg:35 msgid "" "Young piglets are curious but just as ill-tempered as their parents, if a " "little less of a challenge in combat. But seldom is a piglet found that does " "not have a protective adult boar watching over them." msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:8 msgid "Caribe" msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:28 msgid "" "The giant caribe are seldom encountered in the inland rivers near Weldyn, " "but tales of their ferocious attacks have spread far and wide. Their angry " "red eyes are embedded in an armored face. While it is their teeth that are a " "dangerous weapon, they do posses small, bony arms and claws, which they can " "use to extricate themselves from situations dire to most other fish. These " "fish are unusually clever and should not be underestimated." msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:8 msgid "Hunter Caribe" msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:29 msgid "" "As they age, the giant caribe become bigger and more dangerous. They also " "learn to use seaweed to ensnare prey or enemies." msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:8 msgid "Nibbler" msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:43 msgid "" "Nibblers are juvenile predator fish, often more curious than dangerous. A " "single individual may not be a threat, but these fish seldom travel alone." msgstr "" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:4 msgid "Forest Lion" msgstr "" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:31 msgid "" "Forest Lions are light-brown cats, roughly the same size as a wolf, that " "hunt the woods and hills at dusk and dawn. Their most distinctive feature is " "their odd, triply branched tail, which they seem to use for camouflage and " "disruptive patterning." msgstr "" #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:4 msgid "Jumpcat" msgstr "" #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:30 msgid "" "Jumpcats are opportunistic predators with keen senses and fast reflexes, but " "very little bulk, so they are easily dispatched if they can be hit, and " "easily scared off if they can’t. One of the most distinctive features of " "these odd creatures is the hard clump of twigs, clay, and rocks they carry " "on their tail, which is their primary offensive weapon. Their actions are " "mostly driven by instinct, but they are sometimes used as assassins by more " "sophisticated handlers." msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:13 msgid "Swamp Lizard" msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:122 msgid "" "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance, these lizards are not " "stupid, and after generations of being hunted for their hides, they have " "adopted a ‘two legs bad’ outlook and do not hesitate to avenge their " "ancestors." msgstr "" #. [special_note] #: data/core/units/monsters/Crocodile.cfg:124 msgid "" "This unit can move unseen through swamp water, keeping most of its body " "submerged." msgstr "" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 #, fuzzy #| msgid "Cuttle Fish" msgid "Cuttlefish" msgstr "Sépia" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 #, fuzzy #| msgid "" #| "Cuttle Fish are gigantic creatures of the seas. They can grab their " #| "opponents with strong tentacles, or spit a poisonous black ink from a " #| "distance. The best way to survive an encounter with these monsters is to " #| "remain ashore." msgid "" "Cuttlefish are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Les sépies són enormes criatures marines. Poden atacar als seus enemics ab " "els tentàculs, o be llançar un verinosa tinta negra a distància. La millor " "forma de sobreviure a un enfrontament ab estes criatures, és mantindre's " "llunt de la costa." #. [attack]: type=impact #: data/core/units/monsters/Cuttle_Fish.cfg:29 #: data/core/units/monsters/Kraken.cfg:26 #: data/core/units/monsters/Tentacle.cfg:33 msgid "tentacle" msgstr "tentàcul" #. [attack]: type=pierce #: data/core/units/monsters/Cuttle_Fish.cfg:40 #: data/core/units/monsters/Kraken.cfg:37 msgid "ink" msgstr "tinta" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Dragonfly" msgstr "Dragó" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:27 msgid "" "The giant dragonflies seen in some of the swamps, rivers, and lakes around " "Wesnoth enjoy a longer life cycle than the smaller, more common types. The " "adult form can live indefinitely, slowly growing to a final moult. They are " "generally territorial, but can cooperate in small groups to confront common " "foes or large prey." msgstr "" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Grand Dragonfly" msgstr "Dragó" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:28 msgid "Dragonflies that survive long enough grow into a final, grander form." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Dragonfly_Grand.cfg:44 #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 #: data/core/units/monsters/Sand_Scamperer.cfg:37 #: data/core/units/monsters/Sand_Scuttler.cfg:49 msgid "sting" msgstr "agulló" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:5 msgid "Dragonfly Naiad" msgstr "" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:58 msgid "" "Young dragonflies live an aquatic life, mostly preying upon small fish or " "other insect nymphs. They can crawl over rocks and mud, but they need to " "stay submerged to breathe, which explains why the giant dragonflies are " "usually found only near rivers, lakes, and coves." msgstr "" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:4 #, fuzzy msgid "Elder Falcon" msgstr "Mac de plata" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:19 msgid "" "Elder Falcons bear the telltale scars of veteran warriors from protecting " "their masters, their bodies proof of repeated dives into a swirling melee. " "Stronger and faster than their younger kin, they are rumored to hit with " "enough force to remove an enemy’s head." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/monsters/Elder_Falcon.cfg:84 #: data/core/units/monsters/Falcon.cfg:95 data/core/units/monsters/Raven.cfg:82 #: data/core/units/monsters/Raven_Harbinger.cfg:92 #: data/core/units/monsters/Raven_Omen.cfg:82 #: data/core/units/monsters/Roc.cfg:64 msgid "beak" msgstr "" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:4 #, fuzzy msgid "Falcon" msgstr "Mac de plata" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:19 msgid "" "Seen as status symbols of the nobles, falcons are precious possessions " "normally used for sport. The same techniques are employed to rend and tear " "foes on the battlefield, and their great speed is a boon to scouting out the " "land." msgstr "" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 msgid "Fire Dragon" msgstr "Gran Drac de fòc" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:24 msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " "singlehanded destruction of cities and towns that these creatures have " "wrought, they might be dismissed as mere myth. Legends are very specific " "about the ravages of dragons; noting their great strength, speed, their " "preternatural cunning, and above all else, the great fire that burns inside " "of them.\n" "\n" "Battling a dragon is said to be the pinnacle of danger itself, fit only for " "fools, or the bravest of knights." msgstr "" "Un drac és una criatura llegendària que generalment només apareix en les " "històries més fantàstiques. Són molt estranys i, si no fora per tots els " "acontenyiments històrics en els que han participat (com ara destruir ciutats " "sanceres individualment), podrien ser considerats un simple mit. Les " "llegendes són prou concretes sobre la destrucció que produïxen els dracs, " "destaquen la seua descomunal força, velocitat, sobrenatural astúcia i, per " "damunt de tot, els gran fòc que habita dins d'ells.\n" "\n" "Lluitar contra un drac es considera el major perill existent, només apte per " "als més necis - o els més braus." #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 #, fuzzy msgid "Fire Guardian" msgstr "Gran Drac de fòc" #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:28 #: data/core/units/monsters/Fire_Wraith.cfg:50 #, fuzzy msgid "fire claws" msgstr "garres" #. [unit_type]: id=Fire Wisp, race=monster #: data/core/units/monsters/Fire_Wisp.cfg:4 #, fuzzy #| msgid "fire breath" msgid "Fire Wisp" msgstr "alé de foc" #. [unit_type]: id=Fire Wisp, race=monster #: data/core/units/monsters/Fire_Wisp.cfg:24 msgid "" "Fire Wisps are spirits of smoke and flame. When not being ordered around " "they like to frolic in pools of lava and take great delight in burning " "anything they can reach." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Wisp.cfg:29 #, fuzzy #| msgid "fire breath" msgid "fire bash" msgstr "alé de foc" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:8 #, fuzzy #| msgid "fire breath" msgid "Fire Wraith" msgstr "alé de foc" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:47 msgid "" "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. The odd armor they wear hints at a former life or creator, " "but whatever ancient civilization was involved has been lost to history." msgstr "" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:20 #, fuzzy #| msgid "Giant Scorpion" msgid "Frost Stoat" msgstr "Alacrà jagant" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:35 msgid "" "Frost Stoats are devious critters predominantly found in the frozen parts of " "the Northlands, although they can survive anywhere. Their most distinctive " "feature is their icy-cold front claws, which is unlike anything found in " "other wild animals. These stoats generally scavenge refuse or hunt smaller " "animals, but are quite territorial and the young adults have been known to " "attack larger intruders, including humans and orcs." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Frost_Stoat.cfg:103 #, fuzzy msgid "ice claw" msgstr "garres" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 msgid "Giant Mudcrawler" msgstr "Reptador jagant de fanc" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:27 msgid "" "More resilient than their smaller counterparts, these golems of mud are much " "more capable of putting up a fight with a proper soldier even with their " "crude arms, and are more mobile to boot. Coming about from more powerful " "conjurers seeking an efficient way to harass civilians and armies, these can " "also be seen roaming the wild from time to time, their earthy composition " "making them immune to wildlife that rely on poison to fight." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:49 #: data/core/units/monsters/Mudcrawler.cfg:50 msgid "mud glob" msgstr "bola de fanc" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 msgid "Giant Rat" msgstr "" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:19 msgid "" "Much larger than the common rats which often inhabit major cities, these " "vermin can injure an unarmed civilian, and can prove frustratingly elusive " "on any footing. While notably aggressive at night, these creatures do not " "pose much of a threat to any serious fighter." msgstr "" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 msgid "Giant Scorpion" msgstr "Alacrà jagant" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." msgstr "" "Un alacrà normal és prou perillós - un de la mida d'un home no requerix més " "comentaris." #. [attack]: type=impact #. [attack]: type=blade #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 #: data/core/units/monsters/Rock_Scorpion.cfg:53 #: data/core/units/monsters/Sand_Scamperer.cfg:49 #: data/core/units/monsters/Sand_Scuttler.cfg:61 msgid "pincers" msgstr "pinces" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:111 msgid "scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:112 #: data/core/units/monsters/Sand_Scuttler.cfg:5 msgid "Sand Scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:119 #: data/core/units/monsters/Sand_Scuttler.cfg:43 msgid "" "Making their homes in sandy dunes, these critters are an odd mix of mundane " "creature and elemental beast. Though usually timid, Sand Scuttlers sometimes " "attack unwary travelers, especially when startled." msgstr "" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Scorpling" msgstr "Alacrà jagant" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:27 msgid "" "One of the most potent known venoms is that of the monstrous scorpions of " "the frontier. Fetching a high price by assassins and apothecaries alike, " "this venom is often seen as a quick way to make coin, alluring bold hunters " "to venture into the wilderness to harvest it. However, even in a juvenile " "state, these scorpions can deliver deadly stings and are faster than most " "men. What’s worse is that they can live in rather large nests, and angering " "a seemingly lone scorpion can lead to swarms of them crawling up from the " "ground — quickly turning the hunter into the hunted. They are protected by a " "sturdy shell which hardens as they age, becoming more resilient. This " "carapace is very resistant to normal blade strikes or piercing attacks, but " "can be broken with heavy blows." msgstr "" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 msgid "Giant Spider" msgstr "Aranya jagant" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 #, fuzzy msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " "can also fling webs through the air to trap their prey." msgstr "" "Les aranyes jagants estan tradicionalment ubicades en els llocs més fondos " "de Knalga, a on causen tot tipo de mals. Poden mossegar als enemics, " "enverinant-los, i llançar taranyines per tal de retardar-los." #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 msgid "web" msgstr "taranyina" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:5 msgid "Bay Horse" msgstr "" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:19 msgid "" "Bay horses are defined more by their coloration than their size or " "temperament, and can be found anywhere from the battlefield to the farm to " "the wild plains and woodlands. Though an unencumbered horse will tend to " "flee if possible, they will fight back with a powerful kick when cornered." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Horse.cfg:32 #: data/core/units/monsters/Horse_Black.cfg:50 #: data/core/units/monsters/Horse_Dark.cfg:49 #: data/core/units/monsters/Horse_Great.cfg:34 #: data/core/units/monsters/Horse_White.cfg:43 msgid "hooves" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:14 msgid "Black Horse" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:34 msgid "" "The true nature of Black Horses is impossible to discern, but the fire in " "their eyes and the unnerving, unnatural sound of their calls suggest they " "are malevolent spirits." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Horse_Black.cfg:59 #: data/core/units/monsters/Horse_Dark.cfg:58 msgid "whinny" msgstr "" #. [male] #: data/core/units/monsters/Horse_Black.cfg:94 msgid "Black Stallion" msgstr "" #. [female] #. Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare" #: data/core/units/monsters/Horse_Black.cfg:100 #, fuzzy #| msgid "female^Mage of Light" msgid "female^Black Nightmare" msgstr "Maga de la llum" #. [unit_type]: id=Dark Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:14 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Horse" msgstr "Enchiser obscur" #. [unit_type]: id=Dark Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:33 msgid "" "Dark Horses are wild animals, but they seem to take an odd interest in the " "civilized races. They leave no signs of their passage, but they have been " "noticed scouting camps and outposts during the night." msgstr "" #. [male] #: data/core/units/monsters/Horse_Dark.cfg:93 #, fuzzy #| msgid "female^Dark Adept" msgid "male^Dark Horse" msgstr "Adepta obscura" #. [female] #: data/core/units/monsters/Horse_Dark.cfg:97 #, fuzzy #| msgid "female^Dark Adept" msgid "female^Dark Horse" msgstr "Adepta obscura" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Horse" msgstr "Gran mac" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:20 msgid "" "Great horses are significantly larger than the usual domesticated horse, but " "despite their similar appearance, they are wild animals. Their obstinate and " "often feisty temperaments make them too difficult to tame, though many an " "arrogant prince or warlord has tried and failed." msgstr "" #. [unit_type]: id=White Horse, race=horse #: data/core/units/monsters/Horse_White.cfg:14 #, fuzzy #| msgid "White Mage" msgid "White Horse" msgstr "Mac blanc" #. [unit_type]: id=White Horse, race=horse #: data/core/units/monsters/Horse_White.cfg:29 msgid "" "Some horses have a white color, and they are merely white horses. But there " "exist a special breed, found only in the wild woods, that are White Horses. " "As if blessed by the faerie world, they have a grace and agility not found " "in their more common relatives." msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:4 msgid "Icemonax" msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:34 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates frost and snow, even in " "more temperate climates. Most Icemonax are curious, often wandering into " "places they do not belong. Despite this, efforts to study and domesticate " "them have failed, as they die soon after capture." msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:4 msgid "Great Icemonax" msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:35 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates ice and snow, even when the " "climate is warm and dry. Some Icemonax grow to be quite large and powerful, " "guarding their smaller, younger kin." msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:8 msgid "Jinn" msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:23 msgid "" "The Jinn are mysterious spirits, with no known relation to souls of the " "departed. They are often sighted from a distance, drifting across the desert " "hills and dunes, but defy close observation. Almost all recorded encounters " "have been of a hostile nature, but there have been instances where travelers " "felt the Jinn were watching over them, driving off malign forces of the " "night." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Jinn.cfg:100 msgid "desert windblast" msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Jinn.cfg:109 #, fuzzy msgid "desert lightning" msgstr "Rellamp" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:5 msgid "Kraken" msgstr "" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:21 #, fuzzy #| msgid "" #| "Cuttle Fish are gigantic creatures of the seas. They can grab their " #| "opponents with strong tentacles, or spit a poisonous black ink from a " #| "distance. The best way to survive an encounter with these monsters is to " #| "remain ashore." msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Les sépies són enormes criatures marines. Poden atacar als seus enemics ab " "els tentàculs, o be llançar un verinosa tinta negra a distància. La millor " "forma de sobreviure a un enfrontament ab estes criatures, és mantindre's " "llunt de la costa." #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 msgid "Mudcrawler" msgstr "Rosegador de fanc" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:29 msgid "" "Simple beings conjured up from soil and water, Mudcrawlers fend for " "themselves by spitting globs of mud with surprising force. Even though they " "are slow, fragile, and vulnerable to fire, their quick and easy creation, " "along with their resistance to a common citizen’s improvised blunt weaponry, " "makes them the tool of choice for ambitious but inexperienced summoners." msgstr "" #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:4 msgid "Raven" msgstr "" #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. For this reason, they are often associated with death, war, and " "fate. They are not usually associated with necromancy, as their brazen and " "vivacious behavior ties them to the legacy of battle and its consequences " "for the living, rather than rot and the finality of the tomb." msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:4 msgid "War Harbinger" msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:19 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. Some of the larger ravens have " "been seen to wear crude ornaments and lead groups in a noisy chorus of calls " "and cries, a reliable sign that war is imminent." msgstr "" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:4 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Omen" msgstr "Enchiser obscur" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. The unusual abilities " "displayed by some have only supported this notion." msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:4 msgid "Roc" msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:20 msgid "" "In remote desert mountains, far from any city or settlement, enormous " "raptors are rumoured to nest in the lofty crags. Travellers and nomads claim " "to have witnessed livestock and grown men snatched into the sky without " "warning by these monsters. While one should not place much faith in the " "accounts of the desert roamers, they are less fantastical than the drunken " "lies of sailors who claim to have witnessed full-rigged ships, attempting to " "navigate the narrow straits between the sheer cliffs where nothing can grow, " "sunk by giant eagles dropping large rocks.\n" "\n" "Whatever kernel of truth is in these tall tales, there is no denying that " "the desert is a dangerous place, and both traders and armies do sometimes " "disappear when trying to cross the harsh ranges. If you must traverse the " "great deserts, keep an eye to the sky." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Roc.cfg:75 msgid "rock" msgstr "" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Rock Scorpion" msgstr "Alacrà jagant" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:47 msgid "" "Rock scorpions have featured in tales of highwaymen and drunks, but there " "has been scant evidence that they truly exist. They’ve been described as " "stealthy monsters with a hide of solid rock, and sharp, crystalline claws. " "Unlike most scorpions, they do not deliver their poison with a piercing " "stinger, but instead spray their enemies with a noxious, volatile stream." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Rock_Scorpion.cfg:61 #, fuzzy #| msgid "water spray" msgid "spray" msgstr "chorro d'aigua" #. [unit_type]: id=Sand Scamperer, race=monster #: data/core/units/monsters/Sand_Scamperer.cfg:8 msgid "Sand Scamperer" msgstr "" #. [unit_type]: id=Sand Scamperer, race=monster #: data/core/units/monsters/Sand_Scamperer.cfg:31 msgid "" "This impressive creature swiftly moves through the scorching desert sand. " "Its body is covered in a thick, sand-colored exoskeleton absorbing any " "impact damage. However, it is also highly flammable and vulnerable to arcane " "energy, making fire and magic-based attacks the most effective way to take " "this venomous critter down." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:4 msgid "Horned Scarab" msgstr "" #. [special_note] #: data/core/units/monsters/Scarab.cfg:21 msgid "" "This unit can burrow under loose dirt, sand, or leaves, concealing itself if " "it does not change location." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:25 msgid "" "Horned Scarabs are large, rugged insects that can grow to be quite large, " "making them a threat when they decide to be aggressive. Their primary means " "of attack is the large, sharp horn growing from their head. Because of their " "large size, armor, and horn, they cannot fly." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Scarab.cfg:53 #, fuzzy #| msgid "thorns" msgid "horn" msgstr "espines" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 msgid "Sea Serpent" msgstr "Serp marina" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:22 msgid "" "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in " "folklore as wrathful deities of the sea. Capable of destroying ships " "effortlessly, and possessed of seemingly endless strength and vitality, " "these elusive leviathans are destructive and relentless to any who try to " "combat them. Generally living in the deep seas, Sea Serpents are imposing " "even to the elite merfolk warriors, and are the reason they seldom inhabit " "waters far from the shore." msgstr "" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Seahorse" msgstr "Gran mac" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:29 msgid "" "Seahorses are a variety of fish that have a horse-like head, but they have " "no real connection to equines. Most seahorses are small, shy creatures that " "eat bugs and similar small prey, but Great Seahorses are large enough to " "threaten unwary travelers. This large variety can spit water with enough " "force to stun a small animal, and has thick, bony plate armor, but like all " "seahorses, it is a slow swimmer and cannot move over land." msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:4 msgid "Shadow Jumping Spider" msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:29 msgid "" "Unlike the feared Giant Spider that uses poison and webs to catch prey, the " "Shadow Jumper relies on speed and the element of surprise. These stealthy, " "keen-eyed hunters creep to within striking distance, then pounce with a bite " "that is said to punch through steel. Once they have pierced their victim’s " "defenses, the spiders take what nourishment is available, feeding in a " "manner as fast and remorseless as befits their nature.\n" "\n" "These giant jumping spiders often hunt in the same dark caverns as their web-" "weaving cousins, but they also prowl the forest canopy, ambushing hapless " "wanderers on the ground below. While they prefer the shadows, they are " "perfectly capable of hunting in the broad daylight." msgstr "" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 msgid "Skeletal Dragon" msgstr "Drac esquelètic" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:26 msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " "dark powers of necromancy, which it now serves. The Skeletal Dragon may look " "like nothing more than a pile of bones, but few people who thought that way " "lived long enough to change their minds." msgstr "" "Fa molt de temps era una de les bésties més poderoses i temudes; ara s'ha " "convertit en ossos i foscos tendons. Molt després de la seua mort, fon " "invocat per mig de la nigromància, a la qual ara servix. El drac esquelètic " "pot semblar només una pila de ossos, pero pocs dels que han pensat aixina " "han sobrevixcut prou com per canviar d'opinió." #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:30 msgid "jaw" msgstr "mandíbula" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 msgid "Tentacle of the Deep" msgstr "Tentàcul" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:26 msgid "" "These tendrils are the appendages of some greater monster that lurks below " "the waves. They are obviously incapable of venturing far from the water, and " "not very threatening individually in spite of their ability to mend injuries " "swiftly. Many are understandably hesitant to approach, though, for fear of " "being caught and dragged underwater to face whatever beast the tentacles are " "attached to." msgstr "" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 #, fuzzy msgid "Water Serpent" msgstr "Serp marina" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " "up as a primitive offshoot of the Nagas. What is certain is that it is wise " "to avoid waters where they are known to congregate." msgstr "" #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:8 msgid "Wild Wyvern" msgstr "" #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:45 msgid "" "Wyverns are large reptiles that resemble dragons, but are not the " "intelligent, magical creatures. However, the fact that they are just wild " "beasts should not cause any traveler who encounters one to dismiss the " "threat, for they are fast and fierce when threatened or hungry.\n" "\n" "Wyverns are social creatures, usually traveling in pairs or small groups. " "Their hunting patterns and diet are difficult to discern, for they often " "work with smaller animals that would appear to be potential prey. That odd " "behavior may be an adaptation to the harsh desert environments they often " "inhabit." msgstr "" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 msgid "Wolf" msgstr "Llop" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:34 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 #, fuzzy #| msgid "Direwolf Rider" msgid "Direwolf" msgstr "Ginet de llop salvage" #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:19 msgid "" "‘Direwolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Posing a considerable threat to even experienced soldiers, direwolves " "are avoided by all but madmen." msgstr "" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 #, fuzzy #| msgid "Great Troll" msgid "Great Wolf" msgstr "Gran trol" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:19 msgid "" "Some wolves can grow to abnormally large sizes, giving them an unusually " "savage appearance. While not particularly stronger than a regular wolf, " "these great wolves are usually faster and hardier, making even just a single " "one a grave threat to an unwary traveler." msgstr "" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 msgid "Yeti" msgstr "Yeti" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:19 msgid "" "Little is known about Yetis, ape-like creatures said to live in remote and " "snow-covered mountains. Few profess to have seen one, and their existence is " "doubted by many. Most accounts agree on several factors though — while slow " "and simple-minded, yetis are extremely resilient, and can kill any they " "encounter with their bare fists. This is enough to keep even the doubtful " "from venturing too far onto the mountains they are said to inhabit." msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:4 msgid "Naga Dirkfang" msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:18 msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern waters prefer to soften their prey from afar " "before closing in. The small chakri they throw can be carried on the wrist " "or on a belt without causing hindrance. While any final kill under water " "must usually be done at close range, the mixed combat style often allows " "them to live long enough to learn and improve. Sometimes viewed as cowardly " "by the northern Naga warriors, these fighters are nonetheless effective when " "it comes time to engage in warfare." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Dirkfang.cfg:38 msgid "chakri" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Dirkfang.cfg:93 #, fuzzy #| msgid "Nagini Fighter" msgid "Nagini Dirkfang" msgstr "Lluitadora naga" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:4 msgid "Naga Fighter" msgstr "Lluitador naga" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:18 #, fuzzy msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " "forbidden to land dwellers. Still, they are not true creatures of the sea, " "and their inability to breathe water leaves them in trepidation of the " "abyss. They are small, and somewhat frail in form, but often much more " "nimble than their opponents." msgstr "" "Els serpentins nagues són una de les poques races capaces de moure's ab un " "mínim de comoditat en l'aigua. Este fet els atorga un fum de possibilitats " "desconegudes pels sers merament terrestres. No obstant, no són autèntiques " "criatures de la mar, i la seua habilitat per a respirar en l'aigua és " "llimitada. Són chicotets i ab un cos fràgil, pero a sovint són molt més " "àgils que els seus enemics." #. [female]: gender=female #: data/core/units/nagas/Fighter.cfg:49 msgid "Nagini Fighter" msgstr "Lluitadora naga" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:4 #, fuzzy #| msgid "Royal Guard" msgid "Naga Guard" msgstr "Guàrdia Real" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:21 msgid "" "Nagas tend to value agility and grace on the battlefield, but the slower, " "stronger individuals play a key role in defending important positions. These " "guards are not often encountered, for they do not take part in raids or " "mercenary activities. They are said to have a strong code of honor, though " "like all things naga, it is mostly a mystery to outsiders." msgstr "" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga High Guard" msgstr "Lluitador naga" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:22 msgid "" "The elite naga guards are a rigid barrier to any invaders of a naga " "stronghold. They have powerful strikes and, like the lesser Shield Guard, " "they are difficult to dislodge from their posts because of effective use of " "a shield in melee techniques. This tactic does nothing against ranged " "attacks, but the nagas can usually seek better terrain advantage in such " "situations." msgstr "" #. [attack]: type=impact #: data/core/units/nagas/Guard_High.cfg:47 #: data/core/units/nagas/Guard_Shield.cfg:47 msgid "shield" msgstr "" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:4 #, fuzzy #| msgid "Drake Slasher" msgid "Naga Shield Guard" msgstr "Tallador drac" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:21 msgid "" "The veteran naga guards have learnt a unique fighting style, different from " "the heavy infantry of other races. By combining the inertia of a heavy mace " "with the flexibility of their bodies, they can deliver a series of swift and " "crushing blows.\n" "\n" "This technique can be powerful given time to prepare, but is challenging to " "use under duress. Defensively, Shield Guards instead leverage their natural " "flexibility to shield themselves and bend in the direction of the blow, " "absorbing some of the damage. Though their small shields do little against " "ranged attacks, this tactic nevertheless makes them sturdy fighters in melee." msgstr "" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:4 msgid "Naga Myrmidon" msgstr "Mirmidó naga" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:20 msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " "snakes which they resemble, and dance away from attacks with grace. Not only " "are they potent enemies on any open terrain, but their ability to swim " "allows them deadly mobility in water." msgstr "" "Els nagues que tenen més pràctica ab les espases s'inicien en la casta dels " "mirmidons, mestres de la lluita a dos mans. Colpegen tan ràpit com les serps " "a les que es semblen, i esquiven la majoria dels atacs ab tota naturalitat. " "No només són enemics formidables en qualsevol terreny obert, sino que també " "tenen molt bona movilitat, especialment en l'aigua." #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:48 msgid "Nagini Myrmidon" msgstr "Mirmidona naga" #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:50 #, fuzzy msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " "the snakes which they resemble, and dance away from attacks with grace. Not " "only are they potent enemies on any open terrain, but their ability to swim " "allows them a deadly mobility." msgstr "" "Les nagues que tenen més pràctica ab les espases són iniciades en la casta " "dels mirmidons, mestres de la lluita a dos mans. Colpegen tan ràpit com les " "serps a les que es semblen, i esquiven la majoria dels atacs ab tota " "naturalitat. No només són enemics formidables en qualsevol terreny obert, " "sino que també tenen molt bona movilitat, especialment en l'aigua." #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:4 #, fuzzy #| msgid "Naga Myrmidon" msgid "Naga Ophidian" msgstr "Mirmidó naga" #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:18 msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " "coastline. Due to their constant confrontations with enemy horsemen, " "Ophidians have retired the ringed blades of their youth and picked up the " "piercing jarid, a type of small javelin that the nagas have made more deadly " "by adding lead harvested from sunken ship ballasts. Though generally " "amicable with their wealthy employers, this friendliness should not be " "mistaken for loyalty, for the Ophidian are known for readily switching " "between rival city-state factions at the start of each shipping season, when " "demand for water-based protection is the highest. As a group, these nagas " "encourage a healthy amount of competition among the surface factions, " "ensuring their services are valued by one tribe or another." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28 #, fuzzy msgid "curved blade" msgstr "talla" #. [attack]: type=pierce #: data/core/units/nagas/Ophidian.cfg:36 msgid "jarid" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ophidian.cfg:91 #, fuzzy #| msgid "Naga Myrmidon" msgid "Nagini Ophidian" msgstr "Mirmidó naga" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "Lluitador naga" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:18 msgid "" "The chakram, a greater blade ring than the chakri, is the signature weapon " "of the southern Naga and their renowned Ringcasters. Well balanced chakrams " "are useful for throwing, but the rejected blades make a good fist-load " "weapon, similar to a sharp-bladed tekko or knuckleduster." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ringcaster.cfg:34 #: data/core/units/nagas/Ringcaster.cfg:43 data/core/units/nagas/Zephyr.cfg:51 #: data/core/units/nagas/Zephyr.cfg:60 msgid "chakram" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ringcaster.cfg:104 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Ringcaster" msgstr "Lluitador naga" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Sicarius" msgstr "Lluitador naga" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:19 msgid "" "While they sometimes still stand in as sellswords for potential Dunefolk " "allies, Naga Sicarii are more often the keepers of trade routes and resource " "beds close to waterways. For the right fee or exchange of goods, a Sicarius " "will guarantee safe travel or free access to valuable supplies in his " "territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not " "because of their personal strength in combat, but instead due to the " "numerous allies that he can call upon to quash any potential nuisance. " "Though perfectly capable warriors when the time is necessary, these " "experienced mercenaries know perfectly well that the best methods for " "generating money are those that do not place themselves in danger. When they " "do find themselves in danger, their manipulative cunning is put to good use, " "for they can anticipate many enemy strikes, and use their heavy, curved " "blade to deflect or distract at the critical moment." msgstr "" #. [attack]: type=pierce #: data/core/units/nagas/Sicarius.cfg:40 msgid "trishula" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Sicarius.cfg:94 #, fuzzy #| msgid "Nagini Warrior" msgid "Nagini Sicarius" msgstr "Guerrera naga" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:4 msgid "Naga Warrior" msgstr "Guerrer naga" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:18 msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " "that of the Orcs and other races, for they have begun to learn the art of " "using their serpentine form to best effect, twisting and turning to dodge " "from blows. This makes them potent on land, but the friction of water " "greatly impedes the technique." msgstr "" "Molts dels jóvens guerrers naga aspiren a que se'ls concedixca el mèrit de " "portar una segona espasa. La seua pràctica marcial d'usar dos espases iguals " "és completament diferent de la dels orcs i atres races, ya que que els " "nagues han començat a deprendre l'art de traure el màxim partit a la seua " "forma serpentina. És mouen i donen voltes ab un temps de reacció increíble " "per a esquivar els atacs de l'enemic. Això els fa potents en terra ferma, " "pero la fricció de l'aigua els impedix realisar una bona part dels seus " "moviments." #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:46 msgid "Nagini Warrior" msgstr "Guerrera naga" #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:48 #, fuzzy msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " "unlike that of the Orcs and other races, for they have begun to learn the " "art of using their serpentine form to best effect, twisting and turning to " "dodge from blows. This makes them potent on land, but the friction of water " "greatly impedes their ability to do this." msgstr "" "Moltes de les jóvens guerreres naga aspiren a que se'ls concedixca el mèrit " "de portar una segona espasa. La seua pràctica marcial d'usar dos espases " "iguals és completament diferent de la dels orcs i atres races, ya que que " "les nagues han començat a deprendre l'art de traure el màxim partit a la " "seua forma serpentina. És mouen i donen voltes ab un temps de reacció " "increíble per a esquivar els atacs de l'enemic. Això les fa potents en terra " "ferma, pero la fricció de l'aigua els impedix realisar una bona part dels " "seus moviments." #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "Lluitador naga" #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:19 msgid "" "The Southern Naga commonly recount a curious story about the Wind Spirit, " "Zefra and the aetherial chakram:\n" "\n" "In the distant past, there was a chakram wielder who was possessed of " "legendary skill. It is said that he could cleave the very seas with a flurry " "of blades, fell a hundred foes before a single could reach him, and deflect " "a thousand arrows without being struck. Called by the name of Xylrix, " "tempest, he was a warrior whose arrogance was as great as his talent. He was " "always more than willing to boast his prowess to any and all who would watch " "him. Then one day, while flaunting himself to a band of young Nagini, he " "chose a sacred Allnai tree as his target.\n" "\n" "‘Watch,’ he bellowed, and split the tree straight in two.\n" "\n" "In that moment, a great wind surrounded him and the Wind Spirit’s voice " "echoed in his ears, ‘You think yourself mighty for slaying my hapless " "offspring? Though talent you possess, no mortal should trifle with the " "divinity that guides them.’\n" "\n" "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or " "wind, shall stand up to my rings.’\n" "\n" "The wind whirled ever faster, a torrent of gale force spiraling and " "spiraling in a gyrating dance of fury. He felt himself lifted from the " "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy " "of Zefra’s wrath. Face upturned in terror, he let go of his blades and " "suddenly saw it in the whirling tempest—the twirling motion of the ringed " "chakrams, patterned in the very wind itself.\n" "\n" "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his " "broken weapons. When he finally returned to his home many days later, he " "announced his new name: Zephyr, a warrior who serves the Wind on which his " "blades fly.\n" "\n" "While the old tales drive the elite warriors of this legacy to focus on the " "thrown blade, this doesn’t mean they are weak in melee combat, as the " "unbalanced chakram can be enhanced with spikes and smaller blades.\n" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Zephyr.cfg:111 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Zephyr" msgstr "Lluitador naga" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 msgid "Ogre" msgstr "Ogre" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:24 msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " "can be easily outrun or outsmarted, their strength is not to be " "underestimated." msgstr "" "Els ogres són criatures jagants que normalment viuen només en llocs " "salvages. Encara que són més grans i maldestres, la seua apariència recorda " "a la dels humans. Poden ser fàcilment evitats, pero la seua força no ha de " "ser subestimada." #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 msgid "Young Ogre" msgstr "Ogre jove" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:23 #, fuzzy #| msgid "" #| "When still young, Ogres are sometimes captured and taken into armies to " #| "be trained. They cannot manage weapons skillfully, but they compensate " #| "for that lack with great strength." msgid "" "When still young, ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " "lack with great strength." msgstr "" "Quan encara són jovens, els ogres entren a l'eixèrcit per a ser entrenats. " "No són molt destres ab les armes, així que se'ls fa entrega d'una fulla ben " "gran ab l'esperança que seran prou sabuts com per a tallar l'enemic i no el " "seu propi coll." #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 msgid "Orcish Archer" msgstr "Arquer orc" #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 msgid "" "Although bows are sometimes regarded as cowardly armaments among orcs, the " "pragmatic nature of orcish warfare makes frequent use of these weapons, " "which are well-suited for those of smaller stature or build. A favored " "tactic among orcish archers is the use of flaming arrows to sow chaos among " "enemy lines, softening tough opponents for their bigger and stronger " "brethren to finish off on the frontlines. While typically poorly equipped " "themselves, these orcs can nonetheless be quite effective in large numbers." msgstr "" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 msgid "Orcish Assassin" msgstr "Assessí orc" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 msgid "" "While many orcs prefer brute force as their modus operandi, the highly " "practical nature of their warfare promotes cutthroat tactics that are " "usually frowned on by other factions. Poison is one of the mainstays of " "orcish strategy, employed liberally to soften tough opponents on the " "battlefield and cripple enemy forces without risking a direct assault. The " "same weapon is readily turned to espionage and assassination, a commonplace " "occurrence between feuding orcish clans or even within a single clan itself." msgstr "" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 msgid "Orcish Crossbowman" msgstr "Ballester orc" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 msgid "" "Despite the heavy importance placed on combat prowess by most orcs, very few " "tribes have any semblance of formal training in any of the warring arts. " "Because of this, orcish bowmen are rather ineffective at wielding longbows " "pilfered from human or elven archers, instead preferring to arm themselves " "with more easily handled crossbows. Simplistic but potent, these weapons can " "still be deadly even when handled roughly by inexperienced warriors." msgstr "" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:4 msgid "Orcish Grunt" msgstr "Recluta orc" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:17 msgid "" "True orcs are well known for their raw strength and ferocity, as well as " "their propensity toward aggressive combat. These traits mean that even the " "most inexperienced and ill-equipped grunts can be challenging to deal with " "on the battlefield. A single orc is capable of dealing brutally heavy blows " "by himself, and can take a great number of hits in return before being " "overcome. What makes an orcish horde most threatening, however, is the sheer " "numbers in which these fighters can be fielded." msgstr "" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 msgid "Orcish Leader" msgstr "Líder orc" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 #, fuzzy msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. Although not necessarily possessed of the same loyalty-inspiring " "charisma that humans or elves value so highly, these orcs often establish a " "certain rapport with their kin, especially goblins, and can inspire them to " "fight with uncharacteristic boldness." msgstr "" "Els orcs inusualment astuts solen ser els caps de les bandes de guerrers. El " "seu armament consistix en un arc (en cas de necessitat) i una espasa, ab la " "que són prou més hàbils, lo que els fa uns lluitadors singularment versàtils " "i efectius. També tenen una certa influència entre els seus germans, " "particularment els goblins, i els poden inspirar a lluitar ab una valentia " "poc habitual." #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 #, fuzzy #| msgid "Orcish Leader" msgid "Orcish Nightblade" msgstr "Líder orc" #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:21 msgid "" "The most seasoned orcish assassins usually operate as mercenaries " "specializing in “resolving internal conflicts” and rarely participate in " "larger scale battles. Startlingly skilled and battle-hardened by their work, " "these orcs seldom pledge their allegiance to any particular tribe, instead " "offering their services to whoever the highest bidder might be. When the " "agreement is made and the necessary supplies obtained, the assassin then " "strikes swiftly and silently at his target, eliminating them quietly under " "the cover of darkness. A contract with a nightblade is almost always a death " "sentence to the victim, making said expertise well worth its high price." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:25 #, fuzzy msgid "blade" msgstr "talla" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:34 msgid "kick" msgstr "" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 msgid "Orcish Ruler" msgstr "Dirigent orc" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 msgid "" "A common misconception about the hierarchy of orcish clans is the notion " "that orcs only value brute strength. Although the leader of a smaller orcish " "troop may be the strongest fighter amongst them, the ruler of a large tribe " "has the difficult task of stifling internal feuding and in-fighting — " "something that cannot be accomplished by force alone. Such an orc is " "inevitably the most shrewd and perceptive among his peers and has won the " "respect of his brethren through leadership rather than coercion." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28 #: data/core/units/orcs/Warlord.cfg:30 data/core/units/orcs/Warrior.cfg:38 msgid "greatsword" msgstr "espasa gran" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 msgid "Orcish Slayer" msgstr "Matador orc" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:20 msgid "" "Skilled orcish assassins are surprisingly nimble covert troops who achieve " "great agility by forgoing the heavy armor of their brethren. Their weapon of " "choice, poison, is often criticized as a vicious tool unsuited for the " "established customs of typical warfare. Most orcs, however, recognize no " "such laws of combat and seek to attain victory by any means necessary. " "Defeat, no matter the reason, is usually treated as the greatest dishonor " "possible. The brutal nature of the total war that orcs engage in is " "precisely what gives rise to these ruthless soldiers, rightly dubbed " "‘Slayers’ by their enemies." msgstr "" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:4 msgid "Orcish Slurbow" msgstr "Perforador orc" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 #, fuzzy msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a " "much more intricate device complete with a hand-turned cranequin to recock " "the weapon, and often with a multi-ply arc of laminate wood or bone, driving " "the projectile. Such a device is much easier to work with, and much more " "powerful than simpler crossbows; it is also beyond typical orcish " "manufacture.\n" "\n" "Orcs prize any such weapons they can manage to procure, and they invariably " "end up in the hands of their most cunning archers." msgstr "" "El disseny bàsic de la ballesta va donar lloc a l'arbalesta o 'ballesta de " "canó'; un aparell molt més intricat, completada ab un trasto accionat a mà " "per a carregar l'arma, i a sovint ab un arc compost per múltiples capes, de " "fusta o os laminat, per a llançar el proyectil. Tal aparell és molt més " "fàcil de manejar i molt més poderós que les simples ballestes; també està " "molt més allà de la capacitat de manufactura orca.\n" "\n" "Els orcs aprecien qualsevol arma que conseguixquen saquejar, i estes acaben " "invariablement en les mans dels seus més forts i astuts arquers." #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 msgid "Orcish Sovereign" msgstr "Sobirà orc" #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 msgid "" "Although orcs tend to be fairly tribal in nature, from time to time, a " "situation arises that impels several clans to join forces under a single " "powerful sovereign. By virtue of the station, such an orc must possess both " "the strength and cunning to lead a great horde of warriors, almost " "invariably possessing an inherent charisma that is an exceptional rarity " "among their kind. The path to such a status is a varied one; sometimes, a " "powerful tribe may conquer lesser ones and absorb the defeated warriors into " "their ranks, while other circumstances demand appointing by a council of " "shamans, where the Sovereign becomes a temporary, but formal title. In " "either case, the warchief is the critical linchpin of the horde, which " "rapidly dissolves back into individual clans once the strength of its " "leadership is extinguished." msgstr "" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 msgid "Orcish Warlord" msgstr "Senyor de guerra orc" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:18 msgid "" "While might is not the be-all end-all of supremacy in an orcish clan, it " "certainly is a prerequisite for earning the respect and obedience of other " "orcs. A warlord is most often the strongest fighter in his tribe, one who " "attains and holds his position by achieving victory time and time again over " "aspiring challengers. This might in combat permits such an orc to act as " "tribal chieftain, overseeing the day to day dealings of his clan as well as " "directing lesser warriors when the time comes for bloodshed. Though " "typically cunning and highly proficient at warfare, most warlords only earn " "admiration for their combative skills, lacking the knowledge or charisma to " "lead outside of battle. In time, this deficiency usually becomes the cause " "for a warlord’s downfall when his skills wane with age and another powerful " "warrior arises to take his place." msgstr "" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 msgid "Orcish Warrior" msgstr "Guerrer orc" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:17 msgid "" "Orcish swordplay focuses almost strictly on offense, making use of their " "natural stamina to outlast their opponents through sheer resilience. A more " "seasoned orcish warrior is thus commonly seen wielding two blades, choosing " "to forego a shield and instead trade hits with enemies in melee range. " "Though a rather brutish tactic, it is still quite effective for these " "fighters, who lack the training and finesse to act on more complex " "strategies." msgstr "" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:4 #, fuzzy #| msgid "Saurian Ambusher" msgid "female^Saurian Ambusher" msgstr "Emboscador sauri" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:18 #, fuzzy msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " "experience, strength, and proper equipment, their warriors can become " "particularly threatening in battle — if only because they are so much more " "difficult to confine than other foes. Even in armor, saurian warriors can " "take advantage of the smallest gap in an enemy line, and have the prowess to " "make the enemy regret tactical mistakes." msgstr "" "Els sauris són molt àgils i considerablement aptes per a obrir-se pas per " "terrenys que confonen als enemics. Quan açò es combina ab experiència, força " "i equip, u del seus guerrers pot ser particularment amenaçador en la " "batalla, principalment perque són tan difícils de rodejar. Inclús ab " "armadures, els guerrers sauris poden prendre ventaja de qualsevol forat en " "la llínea enemiga, i tenen el potencial de fer que l'enemic s'arrepenedixca " "del seu erro tàctic." #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 msgid "Saurian Augur" msgstr "Augur sauri" #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " "regarded with fear by those against whom it is used." msgstr "" "Els sauris tenen un certa coneiximent d'això que els hòmens nomenen màgia; " "una que, en concret, està inundada d'auguris i el disgustant art de " "bruixots. Encara que no es gens compresa, és ben temuda per aquells contra " "els quals s'utilisa." #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:4 #, fuzzy #| msgid "Saurian Flanker" msgid "female^Saurian Flanker" msgstr "Sitiador sauri" #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:19 #, fuzzy msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " "considerably powerful, whilst losing none of their natural mobility. This is " "very dangerous in combat, as a careless enemy can soon find their support " "troops flanked by these creatures." msgstr "" "Els guerrers sauris són generalment menys resistents que els seus iguals " "humans o elfs. Açò, per supost, és molt relatiu, i encara aixina poden ser " "considerablement poderosos, sense perdre gens de la seua natural mobilitat. " "Açò els fa molt perillosos en combat, ya que un enemic descuidat ben pronte " "pot trobar flanquejades les seues tropes auxiliars per estes criatures." #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:4 #, fuzzy #| msgid "Saurian Flanker" msgid "female^Saurian Javelineer" msgstr "Sitiador sauri" #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:19 msgid "" "After years of combat practice, saurians warriors that are the most talented " "in the skill of spear throwing might advance to the ranks of the " "javelineers. With better equipment and exceptional aim, saurian javelineers " "are not to be underestimated." msgstr "" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 msgid "Saurian Oracle" msgstr "Oracle sauri" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:17 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" "A voltes es pot vore uns determinats sauris ab uns vestits que denoten un " "cert estatus, i coberts de cap a peus ab unes formes i marques horribles, " "esotèriques, tant ab pintura com ab tatuages. Alguns sospiten que són uns " "visionaris, o oràculs entre la seua gent. Siga quina siga la seua funció " "social, són innegablement poderosos ab les màgies que la seua raça posseïx, " "i cal preocupar-se si alguna vegada apareixen." #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:4 #, fuzzy #| msgid "Saurian Oracle" msgid "Saurian Prophet" msgstr "Oracle sauri" #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:19 #, fuzzy #| msgid "" #| "Certain saurians are seen dressed in arcane regalia and covered head to " #| "toe in horrifying, esoteric shapes and markings, both with paint and " #| "tattoo. Some suspect them to be visionaries, or oracles amongst their " #| "ilk. But whatever ‘societal’ function they may have, they are undeniably " #| "powerful in the strange magics their kind possess, and are beings to be " #| "wary of if ever seen." msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or prophets amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess." msgstr "" "A voltes es pot vore uns determinats sauris ab uns vestits que denoten un " "cert estatus, i coberts de cap a peus ab unes formes i marques horribles, " "esotèriques, tant ab pintura com ab tatuages. Alguns sospiten que són uns " "visionaris, o oràculs entre la seua gent. Siga quina siga la seua funció " "social, són innegablement poderosos ab les màgies que la seua raça posseïx, " "i cal preocupar-se si alguna vegada apareixen." #. [unit_type]: id=Saurian Seer, race=lizard #: data/core/units/saurians/Seer.cfg:4 #, fuzzy #| msgid "Saurian Soothsayer" msgid "Saurian Seer" msgstr "Vident sauri" #. [unit_type]: id=Saurian Seer, race=lizard #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Seer.cfg:18 #: data/core/units/saurians/Soothsayer.cfg:17 msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " "skilled at a sort of medicine, which is of great benefit whenever battle is " "brought against them." msgstr "" "Es conegut que els sauris tenen algunes habilitats estranyes, unes arts que " "voregen la màgia i el misteri. Està clar que alguns d'ells són " "particularment hàbils en una especie de ciència mèdica, que els reporta un " "gran benefici quan aplega la batalla." #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Saurian Skirmisher" msgstr "Fustigador sauri" #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:18 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "Els sauris tenen un cos molt chicotet i, encara que són un poc dèbils per " "açò, són molt molt àgils. En combat, la seua mida els permet travessar " "defenses que podrien detindre a qualsevol home, cosa que els convertix en un " "enemic difícil de tractar.\n" "\n" "La seua arma preferida és la llança, ya que ab les potents potes que tenen " "poden clavar-la ab considerable força, ya siga en melé o a distància." #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 msgid "Saurian Soothsayer" msgstr "Vident sauri" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Saurian Spearthrower" msgstr "Fustigador sauri" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:18 msgid "" "Some saurians with particularly good aim prefer to aid their allies from the " "backlines rather than to infiltrate enemy formations. Their deadly spear " "throwing skills allow them to support other saurian warriors from afar." msgstr "" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 msgid "Great Troll" msgstr "Gran trol" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " "generations. Their feats of strength and cunning are the source of most " "tales about trolls, and to see the stories made flesh does nothing to " "diminish their grandeur." msgstr "" "Quan la força anormal d'un trol es combina ab certa edat i sabiduria, és " "convertix en una cosa extraordinaria, una béstia que serà recordada durant " "generacions. Les proeses i astúcies dels grans trols són la font " "d'inspiració de la majoria d'aventures sobre esta raça, i vore'ls en carn i " "os no disminuïx el seu poder." #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 msgid "Troll Hero" msgstr "Héroe trol" #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " "of their ilk revere them as heroes." msgstr "" "Alguns trols han naixcut ab una excepcional força i vitalitat superior a la " "que caracterisa a la seua raça. En una societat on la força és positiva, els " "que tenen esta condició són venerats com héroes." #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 msgid "Troll Rocklobber" msgstr "Llança pedres trol" #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 #, fuzzy msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " "well-shaped to fly true are not always easy to find, Rocklobbers have taken " "to carrying them in sacks slung over their shoulders. The same leather out " "of which the sack is formed is easily adapted to a crude sling." msgstr "" "El pensament de llançar una gran roca durant el combat els ha passat pel cap " "a molts trols i alguns d'ells ho han pres com la seua arma preferida. Ya que " "estes pedres a sovint no són fàcils de trobar, els llança pedres les " "transporten en sacs de cuiro sobre les seues esquenes, que es poden " "convertir fàcilment en una rudimentària fona." #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 msgid "Troll" msgstr "Trol" #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " "behind their unnatural vitality and strength. A fully-grown troll towers " "above a man, and, even unarmed, would be a great threat in combat. The large " "clubs typically favored in fighting act as extensions of their arms, used " "for the same purpose of mauling their prey into submission." msgstr "" "Els trols han segut un chicotet vectigal per a les intencions de l'humanitat " "i dels nanos, que continuen desconcertats pels orígens d'estes criatures, i " "sobre tot per la seua força i vitalitat descomunal. Un trol creixcut supera " "a qualsevol home, i inclús desarmat seria una amenaça en combat. Les " "llargues maces normalment ajuden en la lluita com extensions dels seus " "braços, utilisades ab el mateix propòsit de ferir a les seues víctimes fins " "a la rendició." #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 #, fuzzy msgid "Troll Shaman" msgstr "Cria de trol" #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:24 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of flame." msgstr "" #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:41 msgid "flame blast" msgstr "" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 msgid "Troll Warrior" msgstr "Guerrer trol" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " "have shown little evidence of tool use, and certainly no metalworking of any " "kind. Given how dangerous a troll is with its bare hands, the thought of a " "troll with proper armament is entirely unsettling." msgstr "" "Els trols no necessiten, i normalment preferixen no portar armes " "convencionals en el combat, es valen perfectament de garrots i roques. " "Aixina i tot s'han vist en numeroses ocasions trols portant proteccions en " "els peus i martells de metal. S'especula que els seus comuns aliats, els " "orcs, són la font d'això i a sovint els artífexos d'estes armes. Diverses " "expedicions a caus desestajats de trols han mostrat poca evidència de l'us " "de ferramentes, i en absolut cap rastre de treballs de manufactura del " "metal. Donada la perillositat d'un trol en el combat, pensar en un vestit ab " "una armadura completa és totalment aterrador." #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 msgid "Troll Whelp" msgstr "Cria de trol" #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " "and not yet capable of walking properly, forced instead to shamble about on " "all fours, but any difficulty this causes them is more than made up for by " "the raw strength of their race." msgstr "" "Descriure a un trol com una cria és en realitat un oxímor, donat que els " "seus cossos són ya molt més durs que els d'un home adult. Són sapastres i " "encara no són incapaços de caminar be per lo que es veuen obligats a gatejar " "ab les quatre potes, pero això no els causa cap impediment degut a la força " "bruta que caracterisa a la seua raça." #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 msgid "Ghast" msgstr "" #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:19 msgid "" "The ghast is a creature taken from humankind’s most primal nightmares. " "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient " "enough to wait for their victim to die from poison before consuming the " "body. They attack directly with their enormous mouths, trying to rip the " "flesh straight from their foes. Once their enemy is defeated, they eat the " "rest of the body, gaining strength in the process." msgstr "" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 msgid "Ghoul" msgstr "Ghoul" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " "result, however, is all too well known; it is a beast that knows nothing of " "its days as a human being, a creature that shambles about as naked as the " "day it was born, and gorges itself on the flesh of the dead.\n" "\n" "It is because of such things that necromancy is condemned with an almost " "primal hatred in all civilized lands." msgstr "" "Només els més perversos i sàdics d'aquells que s'han adinsat en els circuls " "de la nigromància saben lo que s'ha de fer per a convertir una persona en un " "ghoul, i és un secret que no expliquen mai a ningú. Siga lo que siga el rito " "inexplicable que han de realisar, el resultat és una béstia que no recorda " "absolutament res dels seus dies de ser humà. Una criatura que arrastra els " "peus, nua com el dia en que va nàixer, i que mai es taquina menjant la carn " "dels morts.\n" "És per això que la nigromància és condenada ab un odi casi primari." #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 msgid "Necrophage" msgstr "Necròfac" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 #, fuzzy msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these creatures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " "— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" "Un necròfac, o 'devorador de morts', és un ent monstruós, corpulent, que " "només té una lluntana semblança a un home. Encara que es poden moure, " "pareixen estar plens de podridura: malalties, verins per a qualsevol ser " "viu... i emanen una pudor equiparable. No obstant això, el fet més " "pertorbador és que, d'alguna manera, van estar fets a partir d'hòmens vius - " "un procés del que no se sap pràcticament res, pero que no pot ser cap atra " "cosa que un malensomi." #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:143 #: data/core/units/undead/Corpse_Walking.cfg:144 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Ant" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:159 #: data/core/units/undead/Corpse_Walking.cfg:160 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Bug" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:175 #: data/core/units/undead/Corpse_Walking.cfg:176 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Cat" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:191 #: data/core/units/undead/Corpse_Walking.cfg:192 msgid "wc_variation^Drake" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:206 #: data/core/units/undead/Corpse_Walking.cfg:207 msgid "wc_variation^Dwarf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:219 #: data/core/units/undead/Corpse_Walking.cfg:220 msgid "wc_variation^Falcon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:254 #: data/core/units/undead/Corpse_Walking.cfg:255 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Fish" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:275 #: data/core/units/undead/Corpse_Walking.cfg:276 msgid "wc_variation^Goblin" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:285 #: data/core/units/undead/Corpse_Walking.cfg:309 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Horse" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:294 #: data/core/units/undead/Corpse_Walking.cfg:318 msgid "wc_variation^Mounted" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:303 #: data/core/units/undead/Corpse_Walking.cfg:327 msgid "wc_variation^Beast-Rider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:312 #: data/core/units/undead/Corpse_Walking.cfg:286 msgid "wc_variation^Gryphon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:335 #: data/core/units/undead/Corpse_Walking.cfg:336 msgid "wc_variation^Rat" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:352 #: data/core/units/undead/Corpse_Walking.cfg:353 msgid "wc_variation^Saurian" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:362 #: data/core/units/undead/Corpse_Walking.cfg:363 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Scorpion" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:380 #: data/core/units/undead/Corpse_Walking.cfg:381 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Scuttler" msgstr "Alacrà jagant" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:389 #: data/core/units/undead/Corpse_Walking.cfg:390 msgid "wc_variation^Spider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:398 #: data/core/units/undead/Corpse_Walking.cfg:399 msgid "wc_variation^Serpent" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:417 #: data/core/units/undead/Corpse_Walking.cfg:418 msgid "wc_variation^Swimmer" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:435 #: data/core/units/undead/Corpse_Walking.cfg:436 msgid "wc_variation^Troll" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:444 #: data/core/units/undead/Corpse_Walking.cfg:445 msgid "wc_variation^Boar" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:457 #: data/core/units/undead/Corpse_Walking.cfg:458 msgid "wc_variation^Wose" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:469 #: data/core/units/undead/Corpse_Walking.cfg:470 msgid "wc_variation^Wolf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:482 #: data/core/units/undead/Corpse_Walking.cfg:483 msgid "wc_variation^Bat" msgstr "" #. [unit_type]: id=Ancient Lich, race=undead #: data/core/units/undead/Necro_Ancient_Lich.cfg:18 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 msgid "Dark Adept" msgstr "Adepte obscur" #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:22 #, fuzzy #| msgid "" #| "female^To attract any practitioners, the lure of black magic must be a " #| "great prize indeed, for anyone caught practicing the art in the civilized " #| "world is subject to a death sentence. And yet there are those who pursue " #| "this art, for the prize offered is nothing less than immortality. Hidden " #| "away in secret cults, or initiated into the dark orders of the " #| "underworld, the training which these fanatics must endure often drives " #| "them to exhaustion and enfeeblement.\n" #| "\n" #| "In such condition, their only weapon is the craft they have so committed " #| "themselves to learning." msgid "" "To attract any practitioners, the lure of black magic must be a great prize " "indeed, for anyone caught practicing the art in the civilized world is " "subject to a death sentence. And yet there are those who pursue this art, " "for the prize offered is nothing less than immortality. Hidden away in " "secret cults, or initiated into the dark orders of the underworld, the " "training which these fanatics must endure often drives them to exhaustion " "and enfeeblement.\n" "\n" "In such condition, their only weapon is the craft they have so committed " "themselves to learning." msgstr "" "Per a atraure noves practicants, l'alicient de la màgia negra ha de ser molt " "gran, ya que ser descobert posant en pràctica est art en el món civilisat " "implica la sentència de mort. Aixina i tot, encara hi ha qui no desistix ya " "que el premi no és atre que l'immortalitat. Amagats en cults secrets, o " "iniciant-se en les órdens obscures de l'infern, l'entrenament que estes " "fanàtiques han de soportar a sovint els deixa exhausts i debilitats.\n" "\n" "En estes condicions, la seua única arma és la seua dedicació a deprendre." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Adept.cfg:160 msgid "female^Dark Adept" msgstr "Adepta obscura" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 msgid "Dark Sorcerer" msgstr "Enchiser obscur" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 #, fuzzy msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " "and death, the latter of which is all too easy to inflict. This labor gives " "the first glimmerings of the connection between the soul and inert matter, " "and the first successful experiments in manipulating this bond. The terrible " "unknown that lurks beyond death is glimpsed, and will inevitably be " "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the slightest desire for power." msgstr "" "L'aprensió produïda per la màgia negra prové, fonamentalment, dels pocs " "coneiximents que un home comú té d'ella. Els enchisers obscurs han començat " "a descobrir els secrets de la vida i la mort, tan fàcil de provocar. Esta " "faena els ha donat les primeres vistes de la conexió entre l'ànima i la " "matèria inert, i els primers experiments ab èxit en la manipulació d'este " "llaç. S'entreveu lo tan terrible i desconegut que s'amaga darrere de la " "mort, que finalment es descobrirà.\n" "\n" "Els primers resultats dels seus coneiximents tenen unes aplicacions prou " "immediates i desagradables, encara que el seu objectiu siga, en última " "instància, l'alcanç de la immortalitat. La vida que insuflen en la matèria " "pot crear-los servidors, que poden treballar per a ells, pero també matar, " "sense mai qüestionar als seus amos. Estes creacions tenen una llealtat ab la " "que ensomia qualsevol tirà, i és una gran tentació inclús per a aquelles que " "només tenen un mínim desig de poder." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 msgid "Dark Sorceress" msgstr "Enchisera obscura" #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " "secrets of life and death, the latter of which is all too easy to inflict. " "This labor gives the first glimmerings of the connection between the soul " "and inert matter, and the first successful experiments in manipulating this " "bond. The terrible unknown that lurks beyond death is glimpsed, and will " "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the merest desire for power." msgstr "" "L'aprensió produïda per la màgia negra prové, fonamentalment, dels pocs " "coneiximents que un home comú té d'ella. Les enchiseres obscures han " "començat a descobrir els secrets de la vida i la mort, tan fàcil de " "provocar. Esta faena els ha donat les primeres vistes de la conexió entre " "l'ànima i la matèria inert, i els primers experiments ab èxit en la " "manipulació d'este llaç. S'entreveu lo tan terrible i desconegut que s'amaga " "darrere de la mort, que finalment es descobrirà.\n" "\n" "Els primers resultat dels seus coneiximents tenen unes aplicacions prou " "immediates i desagradables, encara que el seu objectiu siga, en última " "instància, l'alcanç de la immortalitat. La vida que insuflen en la matèria " "pot crear-los servidors, que poden treballar per a elles, pero també matar, " "sense mai qüestionar a les seues ames. Estes creacions tenen una llealtat ab " "la que ensomia qualsevol tirà, i és una gran temptació inclús per a aquelles " "que només tenen un mínim desig de poder." #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 msgid "Lich" msgstr "Lich" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:19 #, fuzzy #| msgid "" #| "A lich is the physical embodiment of black magic’s first goal: the quest " #| "to achieve immortality. Though a great deal is sacrificed in the rebirth, " #| "in becoming a lich one cheats death of that which truly gives it terror. " #| "For it is the mind that is retained, and the spirit which follows, though " #| "the body may wither away.\n" #| "\n" #| "It is not known, save perhaps by the inner circles of necromancy, whether " #| "life is prolonged indefinitely or simply extended. But the fact that this " #| "question can be raised at all, testifies to the magnitude of what their " #| "order has achieved." msgid "" "A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " "may wither away.\n" "\n" "It is not known, save perhaps by the inner circles of necromancy, whether " "life is prolonged indefinitely or simply extended. The fact that this " "question can be raised at all is a testament to the magnitude of what their " "order has achieved." msgstr "" "Un lich és l'encarnació física del primer objectiu de la màgia negra: la " "busca per a conseguir l'immortalitat. Encara que se sacrifiquen una bona " "part d'ells mateixos en el renaiximent, conseguixen enganyar a la mort. " "Conserven la ment i el seu esperit, pero el cos el perden per a sempre.\n" "\n" "Lo que no es coneix, excepte potser en les círculs més interns de la " "nigromància, és si la vida se prolonga indefinidament o simplement s'amplia. " "Pero està clar que la sola consideració de tal cosa confirma la magnitut del " "poder que ya han aplegat a tindre." #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/core/units/undead/Necromancer.cfg:22 msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " "discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " "its ultimate prize." msgstr "" "Un dels majors alvanços de lo que es nomena 'màgia negra' és l'art de la " "nigromància, l'espantosa habilitat de despertar els morts en una falsa vida. " "Va ser un descobriment que tingué ramificacions terribles i que causà la " "condena de l'humanitat a la màgia negra, per l'enorme arsenal nou que se li " "donà a la por.\n" "\n" "Esta habilitat, en tots els aspectes, és el primer pas per a burlar a la " "mort del seu premi definitiu." #. [female]: gender=female #: data/core/units/undead/Necromancer.cfg:152 msgid "female^Necromancer" msgstr "Nigromant" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 msgid "Banebow" msgstr "Arc de la perdició" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 #, fuzzy msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " "battle, guided by the fading memory of their former skill, neither knowing, " "nor caring what their purpose or foes might be. They are driven only by a " "malice born of their empty and tortured existence." msgstr "" "Els arquers més poderosos dels no morts són indubtablement els que ya ho " "havien segut en la seua vida anterior. Vaguen pel camp de batalla, guiats " "per la memòria i els recorts de la seua habilitat, sense saber ni preocupar-" "se per quin és el seu propòsit ni dels seus enemics. Estan guiats per la " "malícia naixcuda de la seua existència buida i torturada." #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:5 #, fuzzy #| msgid "Goblin Knight" msgid "Bone Knight" msgstr "Cavaller goblin" #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:60 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 msgid "Bone Shooter" msgstr "Disparaossos" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 #, fuzzy #| msgid "" #| "Of a dark sorcerer’s creations, some take more strongly to the false life " #| "given them. The potency of their un-life is given equipment to match; " #| "archers, in particular, are often outfitted with a truly vile arsenal. " #| "Their quivers are filled with shafts made not of wood, but of the bones " #| "of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ " #| "by their unfortunate enemies." msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their unlife is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" "De les creacions d'un nigromant, algunes prenen ab més força la falsa vida " "que se'ls ha insuflat. Aixina, tals creacions reben un equip d'acort ab la " "seua força. Els arquers, en particular, estan equipats a sovint ab un " "arsenal macabre. Els seus carcaixos estan replets de fleches que no estan " "fetes de fusta, sino dels ossos de les seues víctimes. Motejats simplement " "'llançaossos' pels qui tenen la desgràcia de ser els seus enemics." #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 msgid "Chocobone" msgstr "Chocobo" #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:30 msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " "units." msgstr "" "Montats sobre l'esquelet d'una gran au, usada en els seus temps per una " "antiga i oblidada civilisació, els chocobos es poden moure més ràpit que " "moltes atres unitats de cavalleria." #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 msgid "Death Knight" msgstr "Cavaller de la mort" #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:25 msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " "Wielding the same weapons as in life, they command the Undead in their quest " "for revenge." msgstr "" "S'espliquen històries dels millors guerrers i generals, qui malaïts per " "l'odi i la fúria que els van caracterisar en vida, tornen a este món. Se'ls " "coneix ab el nom de Cavallers de la mort, i comanden als no morts ab el seu " "desig de venjança." #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:5 msgid "Death Squire" msgstr "" #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:27 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 msgid "Deathblade" msgstr "Espasa mortal" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " "their blades." msgstr "" "En vida, estes abominacions conegudes com espases mortals, eren autèntiques " "mestres del combat, soldats àgils i mortals. Els seus nous mestres a sovint " "ho reconeixen, i intenten aprofitar-se d'açò equipant-les convenientment. " "Encara que són fràgils, estos mònstruos són molt més ràpits que els demés, " "tant per a desplaçar-se com per a empunyar les espases." #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 msgid "Draug" msgstr "Draug" #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " "through the battles of their memory and fighting desperately for release, " "for a peace bought only by strength of arms. And so they struggle; both " "unthinking, and unrelenting." msgstr "" "Poc queda dins d'estes imponents ruïnes dels hòmens que una vegada van ser. " "Encara que són guerrers en el seu esperit, estan perduts en els somis de la " "no vida i vaguen pels recorts d'antigues batalles, lluitant desesperadament " "per la llibertat, un pau que només els pot ser donada per mig de les armes. " "D'esta manera sobreviuen, sense pensar i sense descans." #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 msgid "Revenant" msgstr "Renaixcut" #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 #, fuzzy msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " "almost wholly lost to their undead selves. Even the sorcerers who raised " "them can only speculate on their past. Such questions aside, a Revenant is a " "powerful tool in combat: a fearless warrior that feels no pain and will " "fight to the bitter end." msgstr "" "Els han donat una falsa vida per a lluitar una vegada més. Les criatures " "conegudes com renaixcuts foren grans lluitadors en atres temps, encara que " "en la memòria de la gent fa molt de temps que s'han perdut. Inclús els " "enchisers que els van portar d'entre els morts només poden especular ab el " "seu passat. Deixant de banda estes qüestions, un renaixcut és una poderosa " "ferramenta en combat: un guerrer sense por qui no sent el dolor i lluitarà " "fins al final." #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 msgid "Skeleton" msgstr "Esquelet" #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " "neither pain, nor death, and their mere presence will often frighten away " "any who would challenge their master." msgstr "" "Els esquelets foren guerrers en un temps lluntà, caiguts en la batalla i " "revixcuts ara per obra de les arts més obscures. Els no morts són dèbils " "front a atacs flamígers i sagrats, pero molt resistents davant espases i " "fleches." #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 msgid "Skeleton Archer" msgstr "Arquer esquelet" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " "fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" "Els arquers esquelets es diferencien poc dels 'esquelets' que a sovint els " "acompanyen - és un pecat contra la naturalea, un guerrer que ha tornat " "d'entre els morts per a lluitar una atra volta. Estan baix les órdens del " "seu mestre i estos soldats faran lo que siga per a eixecutar les tasques que " "els són encomanades, la por a la mort no existix per ad algú que ya està " "mort." #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:5 #, fuzzy #| msgid "Skeleton Archer" msgid "Skeleton Rider" msgstr "Arquer esquelet" #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:79 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 msgid "Ghost" msgstr "Fantasma" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 #, fuzzy msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " "servant which can be bound to whatever task their master sees fit." msgstr "" "Una de les grans virtuts de la creació és que l'ànima humana és immutable i " "no pot ser destruïda. No obstant, la majoria de coses que un nigromant pot " "fer ab ella són totalment terrorífiques.\n" "\n" "Atrapats dins d'un vel de malvat enchís, est esperit pareix el vent en les " "veles d'un vaixell. El resultat d'est empresonament és un servent que mai " "falla i que pot encarregar-se de qualsevol tasca que el seu amo veja " "oportuna." #. [attack]: type=cold #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 msgid "wail" msgstr "lamentació" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 msgid "Nightgaunt" msgstr "Malensomi" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" "El propòsit de les màscares que porten estes criatures és desconegut, com " "també ho és el rostre que oculten. Estes terribles formes han segut vistes " "pels vius en contades ocasions i aquells que han sobrevixcut per a explicar-" "ho no han tingut temps per a estudiar al seu enemic." #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 msgid "Shadow" msgstr "Ombra" #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" "Quan la llum aplegà al món i donà forma a tot lo desconegut, la por fon " "obligada a retirar-se dins l'obscuritat. Des d'aquell dia, les ombres del " "món han produït por a la humanitat, encara que ningú sap perqué.\n" "\n" "Esta és una qüestió que fàcilment respondria un nigromant." #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 msgid "Spectre" msgstr "Espectre" #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 #, fuzzy msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " "encountering one is that it is likely only the harbinger of a much more " "dangerous force that will follow in its wake." msgstr "" "A voltes coneguts com els 'hòmens buits', els espectres són la mà dreta del " "poder del seu amo. Estes abominacions són un verdader terror per als vius, i " "vigilen sense descans els dominis del seu mestre.\n" "\n" "La creació d'un d'ells no és una proea fàcil; el verdader perill de trobar-" "se ab un d'ells residix en que segurament és només el presagi d'una força " "molt més terrible que seguirà el seu camí." #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 msgid "baneblade" msgstr "fulla malaïda" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 msgid "Wraith" msgstr "Aparició" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " "through air, seemingly without doing harm. It is the thought that these foes " "are invincible which is so frightening, a notion that is fortunately far " "from the truth." msgstr "" "Estes ombres dels que una vegada varen ser guerrers es conten entre les " "coses més aterradores que un nigromant pot crear, i a les que una espasa " "travessarà com si foren aire, sense causar-los dany. És la creència que " "estos sers són invencibles lo que els fa tan terrorífics, una creència que " "afortunadament està llunt de ser certa." #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 msgid "Ancient Wose" msgstr "Wose ancià" #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:17 #, fuzzy #| msgid "" #| "There is a curious story of a farmer who had a great oak in his lawn, a " #| "tree which had stood when his father first broke the soil on that land, " #| "and under which his family had many memories. It was thus a shock to him, " #| "one morning, when he awoke to find it somehow spirited away, with nothing " #| "but a bare patch of earth where it once stood.\n" #| "\n" #| "Such encounters are all that is known of what are presumably the most " #| "ancient of woses." msgid "" "There is a curious story of a farmer who had a great oak in his lawn, a tree " "which had stood when his father first broke the soil on that land, and under " "which his family had many memories. It was thus a shock to him, one morning, " "when he awoke to find nothing but a bare patch of earth where the tree once " "stood, as though it had been spirited away in the wee hours of the night.\n" "\n" "Such encounters are all that is known of what are presumably the most " "ancient of woses." msgstr "" "Hi ha una curiosa història sobre un llaurador que tenia un gran roure en el " "seu prat, un arbre que ya estava quan el seu pare va cavar per primera " "vegada la terra en aquell parage, i baix el qual la seua família guardava " "encara molts recorts. Per això, va ser tot un choc per ad ell descobrir un " "matí a l'alçar-se que l'arbre s'havia, d'alguna manera, desvanit, sense " "deixar més rastre que un enorme forat en la terra on va passar tants anys. " "El pobre llaurador mai va tornar a ser el mateix després d'allò.\n" "\n" "Encontres com est és tot lo que es coneix dels qui presumiblement són els " "més ancians d'entre els woses." #. [attack]: type=impact #: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:49 #: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Sapling.cfg:29 #: data/core/units/wose/Wose_Shaman.cfg:34 msgid "crush" msgstr "esclafa" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 msgid "Elder Wose" msgstr "Wose vell" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " "in this respect as well, towering over the creatures who walk beneath them. " "This is the greater part of why they are so rarely seen — standing in the " "slumber which they so often do, a wose of that stature appears to be nothing " "more than an oddly-shaped tree. Even a careless elf can sometimes be " "fooled.\n" "\n" "Woses are not warriors by any means, but their great strength can easily be " "turned to violence, should someone manage to raise the ire of these " "creatures." msgstr "" "S'ha dit dels woses que poden tindre moltes formes, i totes ab aspecte " "d'arbre, i que a mida que passen els anys, creixen de tamany. La història " "també diu que els woses són similars als arbres en este sentit, detacant " "sobre lo restant de criatures que caminen per baix d'ells. Este és el " "principal motiu pel qual difícilment són vists - permaneixent adormits com " "normalment fan, un wose d'eixa estatura no pareix més que un arbre ab una " "estranya forma. Inclús un elf despistat pot a vegades confondre'l.\n" "\n" "Els woses no són guerrers en cap cas, pero la seua força pot ser fácilment " "convertida en violència, si algú pugera provocar la ira d'estes criatures." #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:4 msgid "Wose" msgstr "Wose" #. [unit_type]: id=Wose, race=wose #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose.cfg:17 data/core/units/wose/Wose_Sapling.cfg:17 msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most subscribe to the obvious " "theory that woses are dedicated wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" "Rarament vists, inclús per elfs, el wose és un tipo de criatura de la que se " "sap ben poc. Els elfs són la font de la majoria de lo que se sap d'ells. Per " "eixemple, estos sers no provenen dels arbres a pesar de la similitut de la " "seua forma, i estan més lligats al món de les fades que als propis elfs, " "encara que d'una manera diferent. Els motius i quefers de la seua raça són " "desconeguts, encara que la majoria postulen l'òbvia idea de que els woses " "són guardes del món natural.\n" "\n" "Els woses són completament pacífics, pero posseïxen una gran força. De totes " "maneres, no són ni ràpits ni estan habituats a moure's pel món." #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose_Sapling.cfg:4 msgid "Wose Sapling" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 #, fuzzy msgid "Wose Shaman" msgstr "Cria de trol" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:21 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #~ msgid "gossamer" #~ msgstr "taranyina màgica" #, fuzzy #~| msgid "Giant Scorpion" #~ msgid "Giant Stoat" #~ msgstr "Alacrà jagant" #, fuzzy #~| msgid "faerie fire" #~ msgid "desert fire" #~ msgstr "fòc de fada" #, fuzzy #~ msgid "" #~ "Amongst orcs, bows are often regarded as a cowardly weapon; but even " #~ "orcs, especially youths and those of slight build, are pragmatic enough " #~ "to use them in spite of this. Orcish archers are seldom well equipped, " #~ "and have no semblance of training. Even as poorly handled as they are, " #~ "their weapons can still be quite deadly, and the wielders thereof rarely " #~ "march alone." #~ msgstr "" #~ "Entre els orcs, els arcs es consideren unes armes covarts, pero inclús " #~ "els orcs, particularment els més jóvens o de constitució debil, són prou " #~ "pragmàtics com per a equipar-se ab ells. Els arquers orcs rara vegada " #~ "estan ben equipats, i no tenen res paregut a un entrenament. A pesar de " #~ "l'ineficaç us que se sol donar ad estes armes, també poden ser prou " #~ "mortíferes, i els seus portadors rara vegada van a soles." #~ msgid "" #~ "Though some consider it cowardly to use, poison is a weapon favored by " #~ "orcs, especially those weak of frame. Orcish assassins, who use it on " #~ "throwing knives, are typically frail by orcish standards, although " #~ "surprisingly nimble. Though rarely the ones who deal the killing blow, " #~ "their tactics are a considerable aid to their larger and more brutal kin." #~ msgstr "" #~ "Encara que alguns consideren una covardia el seu ús, el verí és l'arma " #~ "favorita dels orcs - especialment per ad aquells de constitució més " #~ "debil. Els orcs assessins, que l'utilisen en els punyals que llancen, són " #~ "típicament més dèbils que els seus germans, encara que sorprenentment més " #~ "àgils. Rarament assesten el colp mortal, pero les seues tàctiques són una " #~ "ajuda considerable per als seus congéneres més grans i brutals." #~ msgid "" #~ "Orcish crossbows are crude imitations of human or dwarvish design; a " #~ "crossbow of any make, though, is a fairly potent device. The orcs " #~ "privileged enough to wield them are capable warriors, and what they lack " #~ "in finesse, they make up for in numbers." #~ msgstr "" #~ "Les ballestes orques són unes imitacions bastes dels dissenys humans o " #~ "nanos; no obstant açò, una ballesta sempre és un artefacte prou potent. " #~ "Els orcs que tenen el privilegi de portar-les són uns guerrers " #~ "competents, i lo que els pot faltar de tècnica ho compensen ab el seu " #~ "número." #~ msgid "" #~ "The larger or more skilled orcish assassins are called ‘Slayers’ by their " #~ "enemies. Slayers are fast on their feet, and quite nimble in combat, " #~ "although they achieve that end by forgoing armor. Their weapon of choice, " #~ "poison, is a vicious tool, and its common use on the battlefield is often " #~ "the real cause of orcish supremacy." #~ msgstr "" #~ "Els més grans i a sovint els més ben preparats assessins orcs són " #~ "nomenats 'matadors' pels seus enemics, encara que esta distinció no està " #~ "del tot clara. Els matadors són ràpits i àgils en el combat a pesar de " #~ "que han conseguit esta destrea abstenint-se de portar armadura. La seua " #~ "arma preferida és el verí, una ferramenta adictiva que usada en el camp " #~ "de balla facilita la supremacia dels orcs." #, fuzzy #~ msgid "" #~ "From time to time, an orc will arise who has a natural charisma and " #~ "command over his ilk. If he is also strong and cunning enough to survive " #~ "early leadership struggles, he will inevitably find himself leading a " #~ "great horde of warriors, and he will also inevitably cause a great deal " #~ "of trouble for the civilized races of the world. The surest way to " #~ "disperse such a host is to slay this rare orc who can hold it together." #~ msgstr "" #~ "De tant en tant, apareix un orc que té un carisma i domini natural sobre " #~ "la seua gent. Si també són forts i astuts, acabaran finalment liderant " #~ "una enorme horda de guerrers, i també causaran inevitablement una bona " #~ "cantitat de problemes a les races civilisades del món. La forma més " #~ "segura de dispersar tal agrupament és matar a este rar orc capaç de " #~ "mantindre'ls units." #, fuzzy #~ msgid "" #~ "The magic of the wood-elves is poorly suited for combat, but effective " #~ "nonetheless. The forests in which they thrive can become quickened by a " #~ "word of command, and will lash out at those who threaten their peace.\n" #~ "\n" #~ "The chief ability of Druids lies in healing, and it is for this skill " #~ "that they are revered by their people." #~ msgstr "" #~ "La màgia dels elfs del bosc es poc idònea per al combat, pero aixina i " #~ "tot és efectiva. Els boscs a on viuen poden cobrar vida, en resposta a " #~ "una orde, i arremetre contra aquells que pertorben la seua pau.\n" #~ "\n" #~ "La seua habilitat principal recau en el poder de curar, i és gràcies a " #~ "això que les druides elfes són reverenciades per la seua gent." #~ msgid "" #~ "The magic of the elves is wholly unlike that of humanity, so much so that " #~ "humans are almost universally incapable of understanding it, let alone " #~ "using it. Likewise, those who are masters of it are equally enigmatic; " #~ "though it can be said that they are revered by their people, very little " #~ "can be said about their actual function or purpose within that society." #~ msgstr "" #~ "La màgia dels elfs és totalment diferent de la humana, tant que els " #~ "humans són casi universalment incapaços d'entendre-la, i no digam " #~ "d'utilisar-la. De la mateixa manera, aquells que apleguen a ser mestres " #~ "en est art són igualment enigmàtics; encara que es pot dir que són " #~ "reverenciats per la seua gent, molt poc més es pot dir sobre la seua " #~ "funció real o el seu propòsit." #, fuzzy #~ msgid "" #~ "The leaders of elvenkind command an instinctive loyalty from their people " #~ "that rulers of other races can only envy, and earn it with great " #~ "mindfulness and wisdom. Quiet and contemplative in times of peace, a High " #~ "Lord in the full of his wrath is an awesome sight indeed." #~ msgstr "" #~ "Els líders elfs no decauen i es mustien ab l'edat, més be, només ab " #~ "l'edat poden aplegar a alcançar el seu vertader potencial. Un senyor elf, " #~ "encara que en temps de pau tendixca a la tranquilitat i contemplació, " #~ "quan descarrega tota la seua fúria és una visió imponent." #, fuzzy #~ msgid "" #~ "Elves choose their leaders for their wisdom and sensitivity to the " #~ "balance of universal forces; foresight is what has protected them in " #~ "times of uncertainty. Their just reign is rewarded by the unflagging " #~ "fealty of their people, which is the greatest gift for which any ruler " #~ "could ask." #~ msgstr "" #~ "Els elfs trien els seus líders d'acort ab el seu poder i sabiduria; la " #~ "capacitat de prevenció és lo que els ha protegit en temps d'incertea. El " #~ "seu just regnat rep com a recompensa la llealtat increbantable de la seua " #~ "gent, la millor recompensa que qualsevol dirigent pot demanar." #, fuzzy #~| msgid "" #~| "Elvish Outriders are trained as the royal couriers of the elven " #~| "kingdoms. Despite the peaceful nature of their people, their experience " #~| "makes them quite deadly in combat. No human has ever come close to their " #~| "skill in using a bow on horseback — in fact, most would be hard pressed " #~| "to equal it standing on solid ground.\n" #~| "\n" #~| "The speed of these soldiers allows the elves to strike when and where " #~| "they choose when fighting on their home ground, a fact that has saved " #~| "many of their number from death." #~ msgid "" #~ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " #~ "Despite the peaceful nature of their people, their experience makes them " #~ "quite deadly in combat. Only the most dedicated exceed these elves’ skill " #~ "as mounted archers — in fact, most would be hard pressed to equal it " #~ "standing on solid ground.\n" #~ "\n" #~ "The speed of these soldiers allows the elves to strike when and where " #~ "they choose when fighting on their home ground, a fact that has saved " #~ "many of their number from death." #~ msgstr "" #~ "Els escoltes s'entrenen com a mensagers reals dels regnes dels elfs. A " #~ "pesar de la naturalea pacífica d'este poble, l'experiència els convertix " #~ "en oponents mortals en combat. No hi ha cap home que s'aproxime a la seua " #~ "habilitat quan es tracta de disparar ab l'arc montant a cavall. De fet, " #~ "la majoria tendria que esforçar-se per a igualar-los estant en terra.\n" #~ "\n" #~ "D'atra banda, la rapidea d'estos soldats els permet atacar quan i a on " #~ "volen quan lluiten en el seu territori, un fet que els ha salvat més " #~ "d'una vegada de la mort." #~ msgid "" #~ "Being partly faerie in nature, elves have an inherent capability for " #~ "magic. This is realized in their affinity with the natural world, which " #~ "they can call upon as an ally in combat. Enemies wandering in their " #~ "forests may soon find themselves entangled by roots and hindered by the " #~ "very ground they stand on.\n" #~ "\n" #~ "The healing abilities of the elves are also remarkable, and of capital " #~ "use in battle." #~ msgstr "" #~ "Com la naturalea dels elfs és en part de fada tenen una capacitat " #~ "inherent per a la màgia. Una bona mostra és l'afinitat que tenen ab el " #~ "món natural, el qual poden requerir com a aliat en combat. Els enemics " #~ "que vaguen pels seus boscs pronte poden trobar-se enredrats en les raïls " #~ "que chafen, reduint molt l'amenaça que suponen.\n" #~ "\n" #~ "Els poders curadors dels elfs també són remarcables, i d'una importància " #~ "capital en la batalla." #, fuzzy #~ msgid "" #~ "Devotion to the path of faerie may eventually transform an elf maiden " #~ "into a creature of both worlds. Guided by a power which is little " #~ "understood, these beautiful stewards of the elven forests epitomize the " #~ "grace and mystery of their people." #~ msgstr "" #~ "La devoció per la seua part de fada pot aplegar a transformar a una " #~ "donzella elfa en una criatura d'abdós mons. Guiada per una naturalea poc " #~ "compresa, estes belles administradores dels boscs dels elfs personifiquen " #~ "la gràcia i el misteri del seu poble." #~ msgid "" #~ "The world of faerie is far more potent than the corporeal world. Simply " #~ "bringing some of this world into our own can have violent results. This " #~ "is well-understood by the elves, although rarely used with malicious " #~ "intent; doing so is no easy task, and is a very ill-regarded use of their " #~ "strength.\n" #~ "\n" #~ "Those able to do so are roughly titled as ‘sorceresses’ by other races; " #~ "and certainly are capable of acting the part." #~ msgstr "" #~ "El món de les fades és prou més potent que el món material, i transportar " #~ "senzillament una chicoteta part d'este món al nostre pot tindre resultats " #~ "violents. Els elfs entenen molt bé este principi, encara que no solen " #~ "aprofitar-se d'ell; fer-ho comporta una gran dificultat, i és un us gens " #~ "ben vist d'estes forces.\n" #~ "\n" #~ "Les atres races nomenen enchiseres a les elfes que ho poden fer, i " #~ "ausades són capaces d'actuar com a tals." #~ msgid "" #~ "Rarely seen, the sage-like Sylphs are masters of both their faerie and " #~ "mundane natures. They are possessed of wondrous, and sometimes terrifying " #~ "powers. Legends concerning these have given other races a healthy fear of " #~ "the elves." #~ msgstr "" #~ "Les sílfides, en la seua qualitat de sàbies dins de la comunitat elfa, " #~ "són unes mestres tant de la seua naturalea mundana com la de fada. Encara " #~ "que són una visió prou estranya, la capacitat dels seus poders " #~ "impressiona i inclús aterrorisa tot aquell que les contemple. Només les " #~ "llegendes d'estos poders han fet que lo restant de races tinguen una sana " #~ "temor als elfs." #, fuzzy #~| msgid "Ranger" #~ msgid "Dune Ranger" #~ msgstr "Guardabosc" #, fuzzy #~ msgid "" #~ "Any orc who can keep a large tribe from feuding and in-fighting is often " #~ "unusually intelligent and commanding, and is inevitably very strong as " #~ "well. They are skilled with both sword and crossbow, but their real " #~ "talent lies in their rare ability to rally other orcs to battle, to give " #~ "orders that are followed not out of fear, but loyalty." #~ msgstr "" #~ "Qualsevol orc que puga mantindre una gran tribu alluntada dels odis i " #~ "conflictes interns destaca com a sabut i un extraordinàriament hàbil " #~ "comandant, ademés de ser inevitablement fort també. Són experts ab l'arc " #~ "i l'espasa, pero el seu verdader talent residix en la rara capacitat " #~ "d'animar a lo restant d'orcs en la batalla i de donar órdens que són " #~ "obeïdes, no per por, sino per llealtat." #~ msgid "Saurian Skirmisher" #~ msgstr "Fustigador sauri" #, fuzzy #~ msgid "fire arrow" #~ msgstr "garres" #, fuzzy #~| msgid "Young Ogre" #~ msgid "Young Roc" #~ msgstr "Ogre jove" #~ msgid "" #~ "Champions among their fellow troops, the dwarven sentinels form the " #~ "bulwark of their battle lines. Leading a direct assault against a line " #~ "that they fortify, is often out of the question; it tends toward being " #~ "suicidal, rather than merely ineffectual. These dwarves are masters of " #~ "the melee, and can hold a patch of earth with the singleminded tenacity " #~ "of an oak." #~ msgstr "" #~ "Els sentineles nanos són tots uns reverenciats campeons entre els seus " #~ "camarades i actuen de bastió defensiu allà on estiguen, fins al punt que " #~ "a sovint està fòra de tota consideració assaltar eixe punt ya que, més " #~ "que inútil, és suïcida. Estos nanos són uns mestres del combat de melé, i " #~ "poden conservar la seua posició ab la tenacitat irracional d'un om." #~ msgid "" #~ "Elves have always had a reputation for archery, a skill that, for many " #~ "reasons, comes naturally to them. Even the frail of body can be deadly " #~ "with a bow in hand, and in times of war, many will take up this weapon. " #~ "Though their relative inexperience with combat leaves them somewhat " #~ "vulnerable, their natural grace ensures that they can best any of " #~ "humanity’s fresh recruits." #~ msgstr "" #~ "Els arquers sempre han tingut una bona reputació ab el tir ab arc, una " #~ "habilitat que és, per molts motius, del tot natural per ad ells. Inclús " #~ "els més dèbils poden ser mortals ab un arc en les mans, i a sovint, en " #~ "temps de guerra, molts fan d'esta arma objecte de predilecció. Encara que " #~ "la seua relativa inexperiència en combat els deixa un poc vulnerables en " #~ "el cos a cos, la seua gràcia innata els permet véncer rivals del mateix " #~ "nivell." #~ msgid "" #~ "Elves, unlike many other races, will quickly acknowledge and follow any " #~ "of their peers who have experience in combat. In this they differ greatly " #~ "from humanity, for whom leadership is often a matter of coercion and " #~ "intimidation. The combination of their willingness to accept the wisdom " #~ "of their leaders, and the tendency to choose leaders of merit is one of " #~ "the quiet strengths of the elves." #~ msgstr "" #~ "Els elfs, a diferència d'atres races, reconeixen i seguixen ràpidament " #~ "qualsevol dels seus iguals que tenen més experiència en combat. Això és " #~ "molt estrany per als humans, per als quals el liderage és més be una " #~ "combinació de coerció i intimidació. El desig d'acceptar la sabiduria " #~ "dels seus líders, i la tendència a triar els dirigents pels seus mèrits " #~ "és un dels punts forts dels elfs." #, fuzzy #~ msgid "" #~ "Those few elves who deliberately hone themselves into weapons of war " #~ "become something which belies the peace-loving reputation of their race. " #~ "Dedication and skill are matched with purity of form, and the result is " #~ "swordsmanship to which few can compare. Even their archery, treated as a " #~ "secondary pursuit, is masterfully executed." #~ msgstr "" #~ "Aquells d'entre els elfs que es convertixen deliberadament en armes de " #~ "guerra, no reflectixen del tot el caràcter més be dòcil de la seua raça. " #~ "Ab dedicació i habilitat per igual, els campeons són autèntics mestres de " #~ "l'espasa difícils d'igualar. Inclús el tir ab arc, que tenen com a arma " #~ "secundària, és eixecutada magistralment." #, fuzzy #~ msgid "" #~ "Elves are not warlike by nature, but in times of need, their natural " #~ "grace and agility serve them well, as does their skillful craftsmanship. " #~ "An elf can grasp the basics of swordsmanship and archery in a time " #~ "uncannily short by the standards of other races, and put them to " #~ "effective use on the battlefield." #~ msgstr "" #~ "Els elfs no són bèlics per naturalea, pero en temps de necessitat, la " #~ "gràcia innata i agilitat d'esta raça, aixina com la seua habilidosa " #~ "artesania, poden aplegar a ser molt útils. Un elf pot comprendre els " #~ "conceptes bàsics de l'espasa i l'arc en temps récort, aplegant-los a " #~ "posar en pràctica en batalla efectivament." #, fuzzy #~ msgid "" #~ "Elves, though not warlike by nature, are swift to learn; a relatively " #~ "small amount of experience will turn an elf from a competent fighter into " #~ "a master of combat. Those who are honored as heroes are strong with both " #~ "sword and bow, and their skill once acquired does not fade for lack of " #~ "practice." #~ msgstr "" #~ "Ab relativament poca experiència, un elf lluitador competent pot " #~ "convertir-se en un mestre del combat. Aquells que han segut honorats com " #~ "a héroes són forts tant ab l'espasa com ab l'arc, i la seua habilitat una " #~ "vegada adquirida no la perden per falta de pràctica." #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "La noblea elfa posseïx uns mèrits capaços de justificar la seua posició " #~ "dins la societat. Els senyors elfs són els més sabis i forts entre la " #~ "seua gent, i són temibles pels seus coneiximents màgics." #, fuzzy #~ msgid "" #~ "Elves are wondrously keen-sighted, a gift which contributes to their " #~ "mastery of the bow. An elf practiced at archery can hit targets that a " #~ "man couldn’t even see, and can nock a second arrow almost as soon as the " #~ "first is let fly. Realizing this prodigious skill does come with one " #~ "cost, that being a lack of practice with the sword." #~ msgstr "" #~ "Una de les coses que contribuïx més a la seua habilitat ab l'arc és la " #~ "vista insòlitament clara dels elfs. Un elf instruït en el tir ab arc pot " #~ "encertar un objectiu que un humà no podria ni vore, inclús de nit, i " #~ "ademés tindre preparada la segona flecha casi a l'instant de disparar la " #~ "primera.\n" #~ "\n" #~ "Pero esta prodigiosa habilitat té un cost. Estos arquers no solen posar " #~ "en pràctica l'espasa, sent més vulnerables en la lluita cos a cos." #, fuzzy #~ msgid "" #~ "The longevity and natural intelligence of elves make them apt for " #~ "military matters, enough even to counter their general distaste for war. " #~ "Elves remember things much more clearly than humankind, and can often " #~ "intuit what others can only be trained to do. Certainly, on those rare " #~ "occasions when an elf sets his mind to war, the strategy that results is " #~ "often the work of a master." #~ msgstr "" #~ "La longevitat i sabuderia natural dels elfs fan que tinguen una " #~ "despietada aptitud pels assunts militars, suficient inclús com per " #~ "contrarrestar la seua aversió general cap a estos quefers. Els elfs " #~ "recorden les coses ab molta més claritat que els humans, i a sovint poden " #~ "intuir lo que els demés només poden ser entrenats per a fer. Certament, " #~ "en les ocasions en que un elf centra la seua ment en la guerra, " #~ "l'estratègia resultant és l'obra d'un mestre." #, fuzzy #~ msgid "" #~ "Though a man might spend years in the forest, he will never shake the " #~ "feeling that he is a guest in a realm of which he is not truly a part. " #~ "With elves, this is quite reversed. Any elf that studies the lore of the " #~ "woods rapidly becomes a master of them. This, combined with a " #~ "considerable skill at archery and swordsmanship, is very useful in " #~ "warfare." #~ msgstr "" #~ "A pesar de que un home pot passar anys en el bosc, mai deixarà de tindre " #~ "l'impressió que és un intrús en un lloc del que no forma part. Ab els " #~ "elfs passa tot lo contrari. Qualsevol elf que estudie el saber popular " #~ "dels arbres, passa a ser tot un mestre en la matèria. El resultat, " #~ "combinat ab la seua habilitat per al tir ab arc i l'espasa, és molt util " #~ "en la guerra." #~ msgid "" #~ "The master horsemen of the elves are able to move through forests at a " #~ "speed which would be suicidal for any human. Awe of the rider is quite " #~ "justified — but questions have also been raised about the stock of the " #~ "horses, for the feats they perform seem almost supernatural.\n" #~ "\n" #~ "This combination of incredible mobility and potent combat strength is one " #~ "of the greatest assets the elves possess in warfare." #~ msgstr "" #~ "Els mestres ginets dels elfs són capaços de moure's a través dels boscs a " #~ "una velocitat que qualsevol home consideraria suïcida. Encara que això " #~ "impon respecte, també s'ha qüestionat d'on obtenen les montures, ya que " #~ "les proees que duen a terme són casi sobrenaturals.\n" #~ "\n" #~ "Esta combinació de movilitat increïble i de potent fortalea en combat és " #~ "una de les més grans ventages que els elfs posseïxen en temps de guerra." #~ msgid "" #~ "The horsemen of the wood elves have some skill with bow and sword, but " #~ "their true skill lies in their horsemanship. Even other elves are " #~ "impressed by their uncanny speed in the woods, and their ability to dart " #~ "through the thick of the forest with nary a scratch. They may be the only " #~ "cavalry in existence that fares better in the woods than on open ground." #~ msgstr "" #~ "Els ginets dels boscs elfs tenen certa habilitat ab l'arc i l'espasa, " #~ "pero el seu autèntic punt fort és l'art de montar a cavall. Inclús els " #~ "demés d'elfs estan impresionats per la velocitat d'estos ginets, i la " #~ "seua habilitat per a disparar entre la espessura del bosc. Són, potser, " #~ "uns dels pocs ginets que s'acomoden millor als boscs que al terreny obert." #~ msgid "" #~ "There was a legend of an elf who stopped an arrow by shooting it out of " #~ "the air with one of his own. It is a testament to the skill of the elves " #~ "that such a story could be taken seriously. The sharpshooters of the " #~ "elves have, quite simply, mastered the art of archery." #~ msgstr "" #~ "S'explica que un elf una vegada fon capaç de parar una flecha disparant " #~ "una atra en sentit contrari ab el seu arc. Una història que hauria de " #~ "prendre's sériament tenint en conte la destrea dels elfs. Els flechers " #~ "simplement han aplegat a dominar l'art del tir ab arc." #, fuzzy #~ msgid "" #~ "The Goblin ‘Knights’ have little in common with the men who share that " #~ "title, and the title is bestowed in mockery by their enemies. The " #~ "similarity is simply that they are the elite of the wolf riders, likely " #~ "promoted to their position by their success in some audacious raid.\n" #~ "\n" #~ "The wolves they are given are bred for speed and strength, making them " #~ "quite dangerous in combat." #~ msgstr "" #~ "Els 'cavallers' goblins tenen poc en comú ab aquells ab qui compartixen " #~ "nom, i el títul es otorgat pels seus enemics com a burla. La semblança és " #~ "simplement que són l'èlit dels ginets de llops, promoguts per l'èxit en " #~ "alguna caça temerària o proea similar.\n" #~ "\n" #~ "Els llops que monten són coneguts per la seua força i velocitat, " #~ "capacitats molt perilloses en combat." #~ msgid "" #~ "In any litter of orcs, several are born much smaller and weaker than the " #~ "rest. These runts are called ‘Goblins’ and are looked down on by the rest " #~ "of their kin. In battle, these are given the most meager of equipment, " #~ "and are used as a soak-off force to give the Warlords time to prepare the " #~ "real assault.\n" #~ "\n" #~ "Some speculate that the existence of these creatures is the beginning of " #~ "a failure of the orcish bloodline, though no one knows enough of their " #~ "history to state anything conclusive." #~ msgstr "" #~ "En qualsevol ventrada d'orcs, molts naixen molt més chicotets i débils " #~ "que els restants. Estes cries es nomenen 'goblins', i són despreciats " #~ "pels seus germans. En la batalla reben el pijor equipament, i són usats " #~ "com a força de desgast per a donar als Senyors de la guerra temps per a " #~ "preparar l'assalt verdader.\n" #~ "\n" #~ "Alguns especulen que l'existència d'estes criatures és el principi del " #~ "decliu de la sanc dels orcs, a pesar de que ningú coneix ab certea la " #~ "seua història." #~ msgid "knife" #~ msgstr "gavinet" #~ msgid "" #~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail " #~ "and plate armor, for which they are rightly famous." #~ msgstr "" #~ "Els guerrers nanos més veterans usen cotes de malla i armadures de " #~ "plaques. Estos guerrers són coneguts baix el nom de Guàrdies d'acer." #~ msgid "" #~ "As the leaders of their armies, Generals are responsible for the " #~ "protection of large or important areas in the kingdoms to which they have " #~ "sworn fealty." #~ msgstr "" #~ "Els generals són els grans líders de les tropes humanes. Responsables de " #~ "la protecció de les zones més grans i importants dels regnes als que han " #~ "jurat llealtat." #~ msgid "" #~ "Trained at swords and crossbows, Lieutenants lead small groups of human " #~ "soldiers, coordinating their attacks." #~ msgstr "" #~ "Hàbil ab l'espasa i la ballesta, el tinent lidera chicotets grups de " #~ "soldats, coordinant els seus atacs." #, fuzzy #~ msgid "long sword" #~ msgstr "espasa" #, fuzzy #~ msgid "" #~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery " #~ "environment, but lose most of their mobility on land." #~ msgstr "" #~ "El sirènit és una criatura de les mars, ràpida i forta dins del seu " #~ "hàbitat, el líquit element, pero no fòra, en terra ferma." #~ msgid "" #~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful " #~ "tridents, they are a bane to any who dare enter their waters." #~ msgstr "" #~ "La major part dels eixèrcits sirènits està formada per estos guerrers. " #~ "Els seus poderosos tridents són la perdició de qualsevol que s'atreveixca " #~ "a adinsar-se en les seues aïgues." #~ msgid "" #~ "Orcish Grunts form the core of the orcish forces. Although slower than " #~ "human or elven fighters, Grunts can deliver much more powerful blows, and " #~ "take more hits before falling." #~ msgstr "" #~ "Els orcs poc entrenats formen la base dels eixèrcits dels orcs. Encara " #~ "que és més llent que qualsevol humà o elf, els seus atacs són més " #~ "poderosos, i són capaços de soportar més ferides abans de defallir." #, fuzzy #~ msgid "" #~ "Only orcs with both great cunning and unsurpassed strength can become " #~ "Warlords. Masters of the sword, and even possessing some skill with the " #~ "bow, these beast-warriors lead their brethren with iron will and iron " #~ "hand." #~ msgstr "" #~ "Només els orcs de gran talent i força poden aplegar a ser Senyors de la " #~ "guerra. Mestres de l'espasa, i inclús també tenen certa habilitat ab " #~ "l'arc, estos bestials guerrers dirigixen les tropes d'orcs a la batalla." #~ msgid "" #~ "Having mastered the art of dual-sword fighting, Orcish Warriors are " #~ "highly respected among the Orcs, and highly feared by their foes. Their " #~ "only weakness is their inability to wield the bow." #~ msgstr "" #~ "El guerrer orc és una peça altament respectada dins la tribu, ya que " #~ "l'art de la lluita ab dos armes el fa temible. La seua única dificultat " #~ "és l'incapacitat d'usar arcs." #~ msgid "" #~ "A being of this order is a revenant of ages long past. Anyone who " #~ "encounters an Ancient Lich likely has far worse things to worry about " #~ "than death." #~ msgstr "" #~ "Un ser d'esta orde és tot un heralt de temps passats. Qualsevol que es " #~ "trobe ab un Lich ancià tindrà preocupacions molt més importants que la " #~ "mort." #~ msgid "" #~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " #~ "constructs of soil and water. They attack by belching lumps of mud at " #~ "their foes, or by striking them with their fists." #~ msgstr "" #~ "Els reptadors jagants de fanc són el tipo de reptador més gran que " #~ "existix. Són criatures màgiques fetes només de terra i aigua. Els seus " #~ "atacs també deriven d'estos elements: o bé colpegen ab els seus punys o " #~ "bé escopixen una espècie de fanc." #~ msgid "" #~ "Mudcrawlers are magical constructs of soil and water. They attack by " #~ "belching lumps of mud at their foes." #~ msgstr "" #~ "Els rosegadors de fanc són criatures màgiques fetes de terra i aigua. " #~ "Ataquen disparant una especie de pasta fangosa als seus enemics." #~ msgid "" #~ "Sea Serpents are gigantic monsters, capable of capsizing boats by " #~ "themselves." #~ msgstr "" #~ "La serp marina és un monstruo enorme, capaç de fer sossobrar qualsevol " #~ "embarcació." #~ msgid "" #~ "Tentacles of the Deep are the appendages of some greater monster that " #~ "lurks below the waves." #~ msgstr "" #~ "Els tentàculs de les profunditats són les extremitats d'algun mònstruo " #~ "més gran que es manté ocult baix l'aparent protecció de l'aigua." #~ msgid "" #~ "Little is known about Yetis, ape-like creatures said to live in remote " #~ "and snow-covered mountains. Few profess to have seen one, and their " #~ "existence is doubted by many." #~ msgstr "" #~ "Els yetis són criatures jagants que viuen en les montanyes. Molt pocs són " #~ "els que han sobrevixcut un encontre ab una d'estes bésties, i és per això " #~ "que molts posen en dubte la seua existència." #, fuzzy #~| msgid "" #~| "To attract any practitioners, the lure of black magic must be a great " #~| "prize indeed, for anyone caught practicing the art in the civilized " #~| "world is subject to a death sentence. And yet there are those who pursue " #~| "this art, for the prize offered is nothing less than immortality. Hidden " #~| "away in secret cults, or initiated into the dark orders of the " #~| "underworld, the training which these fanatics must endure often drives " #~| "them to exhaustion and enfeeblement.\n" #~| "\n" #~| "In such condition, their only weapon is the craft they have so committed " #~| "themselves to learning." #~ msgid "" #~ "To attract any practitioners, the lure of black magic must be a great " #~ "prize indeed, for anyone caught practicing the art in the civilized world " #~ "is subject to a death sentence. And yet there are those who pursue this " #~ "art, for the prize offered is nothing less than immortality. Hidden away " #~ "in secret cults, or initiated into the dark orders of the underworld, the " #~ "training which these fanatics must endure often drives them to exhaustion " #~ "and enfeeblement.\n" #~ " \n" #~ " In such condition, their only weapon is the craft they have so " #~ "committed themselves to learning." #~ msgstr "" #~ "Per a atraure nous practicants, l'alicient de la màgia negra ha de ser " #~ "molt gran, ya que ser descobert posant en pràctica est art en el món " #~ "civilisat implica la sentència de mort. Aixina i tot, encara hi ha qui no " #~ "desistix ya que el premi no és atre que l'immortalitat. Amagats en cults " #~ "secrets, o iniciant-se en les órdens obscures de l'infern, l'entrenament " #~ "que estos fanàtics han de soportar a sovint els deixa exhausts i " #~ "debilitats.\n" #~ "\n" #~ "En estes condicions, la seua única arma és la seua dedicació a deprendre." #~ msgid "" #~ "Dwarven magic most often manifests itself by the inscription of runes in " #~ "the surface of an object, which by their mere presence somehow imbue it " #~ "with power. Though rarely seen in combat, a master of these runes can put " #~ "them to terrifying use." #~ msgstr "" #~ "La màgia dels nanos es basa en l'inscripció de runes sobre la superfície " #~ "d'objectes. Estos, ab la simple presència dels signes màgics queden " #~ "imbuïts ab poders extraordinaris. Encara que rarament es veuen en combat, " #~ "els mestres poden aplegar a utilisar les seues runes causant el terror " #~ "entre els seus enemics." #~ msgid "runic hammer" #~ msgstr "martell rúnic" #, fuzzy #~ msgid "lightning bolt" #~ msgstr "Rellamp" #, fuzzy #~ msgid "" #~ "The drakes who master the use of war blades are sworn into a special " #~ "order. The mark of their initiation is the black-and-white warpaint they " #~ "display in battle." #~ msgstr "" #~ "Els dracs que dominen l'us de l'espasa juren fidelitat a un orde " #~ "especial. La marca de la seua iniciació és la pintura de guerra negra i " #~ "blanca que mostren en combat." #, fuzzy #~ msgid "" #~ "The great fire-drakes are masters of their internal flame. Clad in " #~ "shining armor, they belch columns of flame at any who oppose them, a " #~ "testament to the strength and majesty of their kind." #~ msgstr "" #~ "Els grans dracs de fòc són mestres del seu fòc interior. Revestits en la " #~ "seua lluenta armadura, expulsen columnes de flames a qualsevol que " #~ "s'oponga a la seua voluntat, mostrant aixina la força i majestuositat " #~ "dels de la seua raça." #~ msgid "" #~ "It is said that the eldest lines of drakes - the direct descendants of " #~ "the dragons themselves - have veins which course with fire rather than " #~ "blood. That they can breathe fire as they do lends credence to this " #~ "belief, though, for some reason, no one has tried cutting one open to " #~ "find out." #~ msgstr "" #~ "Es diu que els llinages més ancians de dracs - els descendents directes " #~ "dels mateixos dracs reals - tenen venen per les que corre fòc en conte de " #~ "sanc. Que puguen llançar un alé de fòc contribuïx a eixa creència, a " #~ "pesar de que, per alguna raó, ningú mai ha gosat obrir-ne un per la mitat " #~ "per a comprovar-ho." #~ msgid "" #~ "Drakes are an old race, wise enough to hearken to their own natural " #~ "leaders. Those who are called 'flares' by their enemies are the drakes " #~ "who aspire to be such leaders, both in war and in peace." #~ msgstr "" #~ "Els dracs són una raça antiga, suficientment sàbia com per a respectar " #~ "els seus líders naturals. Aquells que són nomenats 'llamps' pels seus " #~ "enemics són els dracs que aspiren a ser líders, tant en temps de guerra " #~ "com en temps de pau." #~ msgid "" #~ "Drake Gliders wear as little encumberment as possible, freeing themselves " #~ "to fly to their full ability. These Drakes are competent fighters, " #~ "possessing the internal fire common to many of their kin. Gliders can " #~ "also effectively use their speed to slam their opponents into submission. " #~ "From their aerial vantage point, these drakes can see past most defensive " #~ "cover. Their skill at flying allows them the precision to target enemies " #~ "under such cover." #~ msgstr "" #~ "Els planejadors dracs porten tan poc de pes com els siga possible per a " #~ "poder volar al màxim de la seua capacitat. Estos dracs són uns lluitadors " #~ "competents i poden fer us del seu fòc interior com la majoria dels de la " #~ "seua espècie. També poden aprofitar-se de la seua velocitat per a " #~ "colpejar als seus adversaris fins derrotar-los. Des del seu ventajós punt " #~ "aéreu poden observar més allà de la major part de proteccions defensives, " #~ "i les seues habilitats de vol els permeten atacar ab precisió als enemics " #~ "baix d'eixes proteccions." #~ msgid "" #~ "Masters of the aerial realm, the Hurricane Drakes are the elite among " #~ "those drakes which are gifted with flight. Soaring high in the air, they " #~ "can see past most defensive cover and spit fire at their foes with " #~ "impunity." #~ msgstr "" #~ "Mestres del món aéreu, els Huracan Dracs són l'èlit entre els dracs que " #~ "tenen el dò de volar. Planejant des de les altures, poden vore més allà " #~ "de les defenses dels enemics i llançar el seu fòc ab impunitat." #~ msgid "" #~ "The flying conflagrations known as Drake Infernos are the masters of the " #~ "fire they breathe, and rival their predecessors the Dragons in their " #~ "ability to use it. This natural ability renders them nearly immune to " #~ "fire. Their shining, flame-colored armor is a mark of their proud and " #~ "powerful caste, the ideal to which their brethren aspire." #~ msgstr "" #~ "Estes siluetes voladores conegudes com dracs infernals són els mestres " #~ "del fòc, aplegant a rivalisar ab els seus predecessors, els dracs alats, " #~ "en la seua habilitat per a utilisar-lo. Este poder natural els fa casi " #~ "immunes als atacs flamígers. La seua lluenta armadura ab els color de les " #~ "flames és la senyal que identifica esta poderosa casta." #, fuzzy #~ msgid "" #~ "Sky drakes are truly the kings of the sky. The momentum of their terrible " #~ "stooping dive and their fire breath combine into a terrible weapon. By " #~ "attacking from the air, they can spit fire with great precision into " #~ "positions which would otherwise afford a great defensive advantage to " #~ "their foes." #~ msgstr "" #~ "Els dracs del cel són els autèntics reis del cel. La velocitat que " #~ "guanyen durant el vol i el seu alé de fòc són la perdició de molts. " #~ "Ademés, el seu vol els permet llançar el seu fòc ab una enorme precisió " #~ "contra posicions enemigues que, d'atra manera, gojarien d'una gran " #~ "ventaja defensiva." #, fuzzy #~ msgid "" #~ "Drake Warriors wield war blades with great skill, and possess the fire " #~ "breathing skills of their ancestors. The great strength of their kind " #~ "allows them to strike devastating blows, and to withstand punishment in " #~ "equal measure." #~ msgstr "" #~ "Els guerrers dracs empunyen les espases ab gran habilitat, i també " #~ "posseïxen la facultat de desprendre el seu fòc interior. La força d'esta " #~ "raça fa que puguen llançar colps devastadors, i aguantar un castic " #~ "similar." #~ msgid "" #~ "Heavy infantry are an unusual choice for outfitting troops. They are very " #~ "difficult to send afield in war, and are typically useful only in the " #~ "defense of the city or castle in which they are stationed. Clad head to " #~ "toe in full plate, and armed with large maces, heavy infantry excel at " #~ "their sole purpose of melee combat. A few of them in the center of a line " #~ "will shore up its strength considerably. The downsides to this are " #~ "obvious, both in the weight of the metal, and the great care that must be " #~ "taken of it, but in certain situations, these troops are well worth the " #~ "trade-offs." #~ msgstr "" #~ "L'infanteria pesada és una opció inusual per a les tropes equipades. És " #~ "molt difícil enviar-les llunt a la guerra, i normalment són més valioses " #~ "en la defensa de ciutats i castells, on solen estacionar. Vestits de cap " #~ "a peus ab una armadura de plaques, i armats ab llargues maces, " #~ "l'infanteria pesada destaca només en la lluita cos a cos. Només uns pocs " #~ "d'estos soldats milloraran la seua força considerablement. D'atra banda, " #~ "els seus punts dèbils són obvis, tant el sobrepés del metall com el gran " #~ "conte que s'ha de tindre per a mantenir-ho." #~ msgid "" #~ "The weighted nets used by mermen in warfare are a difficult weapon to use " #~ "well; those who master it are valued and revered by their comrades. This " #~ "weapon helps to cement the utter superiority of a merman in his own " #~ "element, and makes their race a threat even to enemies who merely " #~ "approach the water." #~ msgstr "" #~ "Les pesades rets usades pels sirènits en la batalla són una arma difícil " #~ "d'utilisar eficaçment; aquells que perfeccionen el seu us són valorats i " #~ "venerats pels seus congéneres. Esta arma ajuda a deixar clara la " #~ "superioritat dels sirènits en el seu mig natural i fa de la seua raça una " #~ "amenaça per als enemics que s'acosten a l'aigua." #~ msgid "" #~ "Fishing, as practiced by mermen, is largely a matter of chasing schools " #~ "of fish into waiting nets. These are not very damaging in themselves, but " #~ "they can be used to great effect against troops attempting to ford a " #~ "river. Smaller, weighted nets can be cast through the air; though these " #~ "are not designed for peacetime use, they are especially effective in " #~ "warfare. Mermen use such weapons both to immobilize troops in water, and " #~ "more importantly, to level the playing field against troops on land, who " #~ "would otherwise be at a great advantage." #~ msgstr "" #~ "La peixca, a la manera que ho fan els sirènits, és principalment la " #~ "tècnica d'atrapar bancs de peixos en rets. Estes rets per sí mateixes no " #~ "causen molt de dany, pero poden ser molt eficaces cap a tropes que " #~ "intenten creuar un riu. Les rets més chicotetes i pesades poden ser " #~ "utilisades per a atrapar en l'aire; a pesar de que no estan dissenyades " #~ "per a ser usades en temps de pau, són especialment efectives durant una " #~ "batalla. Els sirènits les utilisen tant per a immovilisar tropes en " #~ "l'aigua, com per a igualar el terreny contra tropes en terra ferma que " #~ "d'atra manera tindrien una gran ventaja." #~ msgid "" #~ "The great Drake Enforcers epitomize the raw strength of their kind. Long " #~ "hours at the forge have equipped them with a bristling array of weaponry, " #~ "and they are clad them head to toe in shining armor of proof." #~ msgstr "" #~ "Els grans Eixecutors Dracs personifiquen la força bruta dels de la seua " #~ "raça. Llargues hores en la forja els han equipat ab una gran varietat " #~ "d'armes, i estan revestits de cap a peus ab una armadura lluenta." #~ msgid "Drake Gladiator" #~ msgstr "Gladiador Drac" #~ msgid "" #~ "The Gladiator has taken a completely different path from the Slashers. " #~ "Rather than emphasize training, they have chosen to focus on the craft of " #~ "their weaponry. They are the smiths of Drake society, and it follows that " #~ "they possess the best weaponry - the sharpest blades and spears, and the " #~ "maces which complement their already impressive array. Their intense " #~ "focus on their weapons confers offensive capability at the cost of a " #~ "slight reduction in their defensive abilities." #~ msgstr "" #~ "El gladiador ha triat un camí completament diferent al del Tallador. En " #~ "conte de centrar-se en l'entrenament, estos dracs han preferit centrar-se " #~ "en l'art de les seues armes. Són els ferretes de la societat Drac, i per " #~ "tant també posseïxen l'armament més poderós - les fulles i llances més " #~ "afilades i maces que complementen el seu ya impressionant arsenal. La " #~ "seua fixació en les armes els conferix capacitat ofensiva a costa d'una " #~ "llaugera reducció de les seues habilitats defensives." #~ msgid "" #~ "Slashers are Clashers who have chosen to master the use of a halberd " #~ "instead of carrying a sword and the spear. Their great size allows them " #~ "to use a weapon of matching scale, large enough to skewer a horse as a " #~ "man would a boar. Their training has also enhanced their stamina and " #~ "defensive skills, which is a major advantage over their close cousins the " #~ "Gladiators." #~ msgstr "" #~ "Els talladors són dracs de choc que han mamprés el camí per a convertir-" #~ "se en mestres de l'alabarda en conte de lluitar ab espasa i llança. La " #~ "seua constitució els permet usar una arma de la seua altura, prou gran " #~ "com per a punchar a un cavall de la mateixa manera que un home ho faria " #~ "ab un javalí. El seu entrenament també ajuda a millorar resistència i " #~ "defensa, un atre dels punts que els diferencia dels seus cosins pròxims, " #~ "els gladiadors." #~ msgid "" #~ "The Warden represents the pinnacle of the clasher caste, being picked " #~ "from the most able Slashers. They have forged their might such that few " #~ "warriors on this earth would dare stand against them. The Wardens' weapon " #~ "of choice is the halberd, which they use to great effect." #~ msgstr "" #~ "El guardià representa el pinàcul de l'estirp dels dracs de choc, sent " #~ "aixina els més hàbils ab les armes de tipo tallant. Han forjat la força " #~ "de tal manera que són molt pocs els guerrers que gojen enfrontar-se a " #~ "ells. L'arma predilecta dels guardians és l'alabarda, que dominen a la " #~ "perfecció." #, fuzzy #~ msgid "Longbow" #~ msgstr "arc llarc" #~ msgid "" #~ "A Drake Clasher is incapable of either flight and fire-breathing, and " #~ "most assume their relegation to melee combat is because of disability - " #~ "an attempt to garner use from what otherwise would be a liability. It is " #~ "possible that they have some mild deficiency in those skills, but those " #~ "who support this theory have failed to consider how uniquely well-suited " #~ "they are to combat a fellow drake.\n" #~ "\n" #~ "They are, in fact, the Judicators of the Drake Hierarchy, and though " #~ "their armament is now largely ceremonial, it is none the less effective. " #~ "In their encounters with lesser races, they discovered that their natural " #~ "size and strength were themselves powerful weapons, and when combined " #~ "with the armament worn by this caste, the resulting warriors lack some of " #~ "the typical weaknesses of their kind, such as the strong vulnerability to " #~ "spears and arrows." #~ msgstr "" #~ "Un escaramussador drac no és capaç de volar ni llançar fòc, i la majoria " #~ "assumix que el fet d'estar relegats a la lluita cos a cos és a causa " #~ "d'esta incapacitat - un intent de traure profit de lo que sino seria una " #~ "responsabilitat. És possible que tinguen una llaugera deficiència en les " #~ "seues habilitats, pero els que recolzen esta teoria no han considerat lo " #~ "ben preparats que estan per a combatre a un companyer drac.\n" #~ "\n" #~ "De fet, són els juges de la Jerarquia dels Dracs, i encara que el seu " #~ "armament és en bona part cerimonial, no és menys efectiu. En encontres ab " #~ "races menors van descobrir que la seua constitució i força naturals ya " #~ "eren de per sí mateixes armes molt poderoses, i que combinades ab les " #~ "armadures usades per esta casta, estos guerrers carixen d'algunes de les " #~ "debilitats característiques dels de la seua espècie, com la alta " #~ "vulnerabilitat a les llances i les fleches." #~ msgid "" #~ "Armed with heavy mace, Highwaymen are the last people you want to meet on " #~ "a deserted road late at night." #~ msgstr "" #~ "Armats ab una pesada maça, mai voldries trobar-te ab els Bandolers en una " #~ "camí solitari en una fosca nit." #~ msgid "" #~ "female^After some years of service, former 'footpads' rise up in the " #~ "ranks of their fellow outlaws. Having proven themselves in combat, they " #~ "are given more dangerous tasks, and a greater share of the spoils. Though " #~ "many opponents would mock their choice of weaponry, the outlaws are well " #~ "aware of its deadly capacity, and also of the ready availability of " #~ "ammunition. Outlaws are somewhat ill at ease fighting during the day, " #~ "preferring the cover of nightfall." #~ msgstr "" #~ "Després d'uns quants anys de servici, les abans 'saltejadores de camins' " #~ "pugen en el ranc de les bandes de fugitius. Havent-se posat a prova en " #~ "combat s'els encomanen tasques més perilloses i una part més substanciosa " #~ "del botí. Encara que alguns oponents se riurien de l'elecció del seu " #~ "armament, els fugitius són ben conscients tant de la seua capacitat " #~ "mortífera com de la disponibilitat de munició. Els fugitius són " #~ "especialment dèbils en la lluita al ple del dia i preferixen la protecció " #~ "que els dona el vespre." #~ msgid "" #~ "female^These petty criminals are often derisively called 'footpads' by " #~ "their superiors, for they are tasked with any job that requires a great " #~ "deal of running around, often being employed as couriers, or scouts. The " #~ "endurance and agility they gain from this serves them well in combat, and " #~ "despite their inferior weaponry they are quite good at harrying their " #~ "enemies, especially under cover of darkness." #~ msgstr "" #~ "Estes mesquines criminals a sovint reben treballs que requerixen llargues " #~ "caminades, com a mensagers i escoltes. La resistència i agilidea " #~ "provinent d'açò resulta molt útil en combat. I a pesar de que el seu " #~ "armament és més be pobre, són prou bones acorralant als seus enemics, " #~ "especialment baix la protecció de l'obscuritat." #~ msgid "" #~ "female^Veteran criminals become notorious for both their ruthlessness and " #~ "ability to elude capture. They can be dangerous and rightly fearful in " #~ "their element, but are no match for the sheer numbers that law-abiding " #~ "soldiery can throw at them." #~ msgstr "" #~ "Les criminals veteranes apleguen a ser famoses tant per la seua crueltat " #~ "com per la seua habilitat per evitar ser capturades. Ab la seua " #~ "experiència, poden ser perilloses i certament temibles en el seu element, " #~ "pero no poden competir ab l'immensa cantitat de tropes que els defenedors " #~ "de la llei poden llançar contra elles." #, fuzzy #~ msgid "Dwarvish Masked Guardsman" #~ msgstr "Guarda nano" #, fuzzy #~ msgid "Dwarvish Masked Sentinel" #~ msgstr "Sentinela nano" #, fuzzy #~ msgid "Dwarvish Masked Stalwart" #~ msgstr "Defenedor nano" #~ msgid "" #~ "\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "\n" #~ "\n" #~ "Notes especials:" #, fuzzy #~ msgid "" #~ "Knights of the highest virtue, Paladins have sworn themselves to semi-" #~ "monastic vows, pledging their might to the cause of righteousness. Though " #~ "not as imposing on the battlefield as a Grand Knight, a Paladin is a " #~ "powerful force in combat, and their piety grants them other gifts. A " #~ "Paladin is a bane to the unworldly, and has trained in ministering to the " #~ "wounds of his comrades.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "Els cavallers més virtuosos, els Paladins, han fet jurament en les ordes " #~ "monàstiques amb la solemne promesa d'emprar el seu poder per la causa de " #~ "la virtut. Malgrat que en el camp de batalla no és tan imponent com el " #~ "gran cavaller, un paladí és una poderosa força de combat, i la seua " #~ "pietat els conferix altres dons. Un paladí és un malson per als no morts " #~ "i ha estat entrenat en la cura dels seus companys.\n" #~ "\n" #~ "Notes especials:" #, fuzzy #~ msgid "Outlaw Ranger" #~ msgstr "Proscrit" #~ msgid "dummy" #~ msgstr "arma fictícia" #~ msgid "cold" #~ msgstr "fred" #, fuzzy #~ msgid "arcane" #~ msgstr "distància" #~ msgid "impact" #~ msgstr "impacta" #~ msgid "pierce" #~ msgstr "perfora" #, fuzzy #~ msgid "" #~ "The dread inspired by black magic comes chiefly from how little is known " #~ "about it by the common man. Dark sorcerers have begun to unlock the " #~ "secrets of life and death, quickly becoming masters of inflicting pain " #~ "and anguish.\n" #~ "\n" #~ "The ultimate prize of the dark arts is complete domination of death and " #~ "life. Dark Sorcerers may eventually learn how to manipulate life and " #~ "death by reanimating corpses, skeletons, and spirits. The most corrupt " #~ "and power-hungry will attempt to completely conquer death through " #~ "transformation to lichdom and attainment of a dreadful immortality.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "L'aversió que inspira la màgia negra prové, principalment, de quan poc " #~ "coneix d'ella l'home comú. Els fetillers obscurs han començat a obrir els " #~ "secrets de la vida i la mort, ràpidament esdevenint mestres en tot allò " #~ "relacionat amb causar dany i angoixa.\n" #~ "\n" #~ "L'objectiu últim de les arts obscures és el complet domini de la vida i " #~ "la mort. Els fetillers obscurs poden arribar a aprendre a manipular la " #~ "vida i la mort reanimant cadàvers, esquelets i esperits. Els més " #~ "corruptes i ambiciosos intentaran conquistar la mort transformant-se en " #~ "lich i aconseguint una horrible immortalitat.\n" #~ "\n" #~ "Notes especials:" #~ msgid "" #~ "Driven ravenous by an unholy hunger for dead flesh, Necrophages attack " #~ "their hoped-for food with beast-like ferocity. When they are sated with " #~ "the flesh of their victims, they simply shrug off all damage sustained as " #~ "if they had been freshly summoned, to begin their search for flesh " #~ "again.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "Els necròfags són éssers conduits voraçment per una gana diabòlica de " #~ "carn morta. Ataquen sense miraments qualsevol presa possible amb les " #~ "seues garres verinoses. Quan estan tips d'una víctima, regeneren les " #~ "seues ferides com si no hagués passat res, i comencen la cerca d'una nova " #~ "presa.\n" #~ "\n" #~ "Notes especials:"