# #-#-#-#-# wesnoth-units.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-12-18 22:51 UTC\n" "PO-Revision-Date: 2009-10-09 15:20-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:31 #: data/campaigns/Dead_Water/units/Young_King.cfg:26 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:42 #: data/core/units/dunefolk/Alchemist.cfg:35 #: data/core/units/dunefolk/Apothecary.cfg:36 #: data/core/units/dunefolk/Cataphract.cfg:43 #: data/core/units/dunefolk/Herbalist.cfg:37 #: data/core/units/dunefolk/Horse_Archer.cfg:27 #: data/core/units/dunefolk/Luminary.cfg:38 #: data/core/units/dunefolk/Rider.cfg:27 #: data/core/units/dunefolk/Sunderer.cfg:32 #: data/core/units/dunefolk/Windbolt.cfg:32 #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:23 #: data/core/units/nagas/Guard.cfg:26 data/core/units/nagas/Guard_High.cfg:36 #: data/core/units/nagas/Guard_Shield.cfg:36 msgid "mace" msgstr "𐑥𐑱𐑕" #. [attack]: type=impact #: data/campaigns/Delfadors_Memoirs/units/Mage_Commander.cfg:21 #: data/campaigns/Delfadors_Memoirs/units/Mage_Leader.cfg:19 #: data/campaigns/Delfadors_Memoirs/units/Mage_Magister.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:64 #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:27 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:64 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Mystic.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:32 #: data/core/units/elves/Druid.cfg:26 data/core/units/elves/Enchantress.cfg:26 #: data/core/units/elves/Shaman.cfg:33 data/core/units/elves/Sorceress.cfg:26 #: data/core/units/humans/Mage.cfg:28 data/core/units/humans/Mage_Arch.cfg:38 #: data/core/units/humans/Mage_Elder.cfg:26 #: data/core/units/humans/Mage_Great.cfg:32 #: data/core/units/humans/Mage_Red.cfg:31 #: data/core/units/humans/Mage_Silver.cfg:38 #: data/core/units/humans/Mage_White.cfg:47 #: data/core/units/merfolk/Diviner.cfg:44 #: data/core/units/merfolk/Enchantress.cfg:23 #: data/core/units/merfolk/Initiate.cfg:25 #: data/core/units/merfolk/Priestess.cfg:42 #: data/core/units/saurians/Augur.cfg:24 data/core/units/saurians/Oracle.cfg:35 #: data/core/units/saurians/Prophet.cfg:37 data/core/units/saurians/Seer.cfg:25 #: data/core/units/saurians/Soothsayer.cfg:24 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:48 msgid "staff" msgstr "𐑕𐑑𐑭𐑓" #. [attack]: type=blade #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:465 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:493 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:535 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:35 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:23 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:32 #: data/core/units/dunefolk/Falconer.cfg:141 #: data/core/units/dunefolk/Sky_Hunter.cfg:139 #: data/core/units/humans/Loyalist_Bowman.cfg:23 #: data/core/units/orcs/Crossbowman.cfg:32 data/core/units/orcs/Slurbow.cfg:34 msgid "short sword" msgstr "𐑖𐑹𐑑 𐑕𐑹𐑛" #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:32 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:502 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:544 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:35 #: data/core/units/undead/Necro_Dark_Adept.cfg:29 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:57 #: data/core/units/undead/Necromancer.cfg:41 msgid "chill wave" msgstr "𐑗𐑦𐑤 𐑢𐑱𐑝" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:44 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:514 #: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:556 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:83 #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:85 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:62 #: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:62 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:109 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:56 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:101 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:47 #: data/core/units/undead/Necro_Ancient_Lich.cfg:53 #: data/core/units/undead/Necro_Dark_Adept.cfg:41 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:69 #: data/core/units/undead/Necro_Lich.cfg:56 #: data/core/units/undead/Necromancer.cfg:53 msgid "shadow wave" msgstr "𐑖𐑨𐑛𐑴 𐑢𐑱𐑝" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:73 #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:73 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:39 #: data/core/units/dunefolk/Skirmisher.cfg:44 #: data/core/units/humans/Outlaw.cfg:31 #: data/core/units/humans/Outlaw_Footpad.cfg:33 #: data/core/units/humans/Outlaw_Fugitive.cfg:36 #: data/core/units/trolls/Rocklobber.cfg:34 msgid "sling" msgstr "𐑕𐑤𐑦𐑙" #. [attack]: type=blade #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Flying Corpse_Bat #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Bat #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:41 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:254 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:285 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:318 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:218 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:247 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:276 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Minion.cfg:31 #: data/core/units/bats/Bat_Blood.cfg:117 data/core/units/bats/Bat_Dread.cfg:32 #: data/core/units/bats/Bat_Vampire.cfg:116 #: data/core/units/goblins/Direwolf_Rider.cfg:32 #: data/core/units/goblins/Knight.cfg:34 #: data/core/units/goblins/Pillager.cfg:59 #: data/core/units/goblins/Wolf_Rider.cfg:46 #: data/core/units/monsters/Ant.cfg:32 data/core/units/monsters/Ant_Fire.cfg:71 #: data/core/units/monsters/Ant_Fire_Queen.cfg:75 #: data/core/units/monsters/Ant_Firebane.cfg:70 #: data/core/units/monsters/Ant_Firebomb.cfg:74 #: data/core/units/monsters/Ant_Queen.cfg:36 #: data/core/units/monsters/Ant_Soldier.cfg:38 #: data/core/units/monsters/Bear.cfg:42 data/core/units/monsters/Caribe.cfg:114 #: data/core/units/monsters/Caribe_Hunter.cfg:115 #: data/core/units/monsters/Caribe_Nibbler.cfg:129 #: data/core/units/monsters/Cat_Forest.cfg:91 #: data/core/units/monsters/Giant_Spider.cfg:28 #: data/core/units/monsters/Sea_Serpent.cfg:27 #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:87 #: data/core/units/monsters/Water_Serpent.cfg:42 #: data/core/units/monsters/Wolf.cfg:48 #: data/core/units/monsters/Wolf_Dire.cfg:33 #: data/core/units/monsters/Wolf_Great.cfg:33 msgid "fangs" msgstr "𐑓𐑨𐑙𐑟" #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:24 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30 #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:31 #: data/core/units/dunefolk/Cataphract.cfg:52 #: data/core/units/humans/Horse_Grand_Knight.cfg:33 #: data/core/units/humans/Horse_Knight.cfg:32 #: data/core/units/humans/Horse_Lancer.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:48 msgid "lance" msgstr "𐑤𐑭𐑯𐑕" #. [attack]: type=arcane #. [attack]: type=impact #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Swimming Corpse #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf Rider #. [attack]: type=fire #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:71 #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:84 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:20 #: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:22 #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:35 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:113 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:128 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:143 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:176 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:191 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:208 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:224 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:239 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:270 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:90 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:104 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:118 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:147 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:161 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:175 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:190 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:204 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:233 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Singer.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Sun_Sylph.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/undead/Spider_Lich.cfg:23 #: data/core/units/undead/Corpse_Soulless.cfg:117 #: data/core/units/undead/Corpse_Walking.cfg:118 #: data/core/units/undead/Necro_Ancient_Lich.cfg:29 #: data/core/units/undead/Necro_Lich.cfg:32 #: data/core/units/undead/Spirit_Ghost.cfg:57 msgid "touch" msgstr "𐑑𐑳𐑗" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:73 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:33 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:38 #: data/campaigns/tutorial/units/Quintain.cfg:25 #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:26 #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:23 #: data/core/units/humans/Mage_of_Light.cfg:49 msgid "flail" msgstr "𐑓𐑤𐑱𐑤" #. [attack]: type=blade #. [attack]: type=arcane #. [attack]: type=fire #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:29 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:37 #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:38 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:48 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:45 #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:57 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:131 #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:24 #: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:20 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:25 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:34 #: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:91 #: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:38 #: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:23 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:35 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:36 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:25 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:32 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Flanker.cfg:61 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Outrider.cfg:31 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:33 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Ranger.cfg:62 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Scout.cfg:27 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:929 #: data/campaigns/tutorial/units/Fighter.cfg:24 #: data/campaigns/tutorial/units/Fighteress.cfg:25 #: data/campaigns/tutorial/units/Warrior.cfg:25 #: data/campaigns/tutorial/units/Warrioress.cfg:26 #: data/core/units/dunefolk/Paragon.cfg:30 data/core/units/elves/Archer.cfg:23 #: data/core/units/elves/Avenger.cfg:39 data/core/units/elves/Captain.cfg:34 #: data/core/units/elves/Champion.cfg:23 data/core/units/elves/Fighter.cfg:22 #: data/core/units/elves/Hero.cfg:22 data/core/units/elves/High_Lord.cfg:47 #: data/core/units/elves/Lord.cfg:26 data/core/units/elves/Marksman.cfg:29 #: data/core/units/elves/Marshal.cfg:39 data/core/units/elves/Outrider.cfg:45 #: data/core/units/elves/Ranger.cfg:38 data/core/units/elves/Rider.cfg:32 #: data/core/units/elves/Scout.cfg:32 data/core/units/elves/Sharpshooter.cfg:24 #: data/core/units/humans/Horse_Knight.cfg:23 #: data/core/units/humans/Horse_Paladin.cfg:39 #: data/core/units/humans/Loyalist_Cavalryman.cfg:58 #: data/core/units/humans/Loyalist_Dragoon.cfg:54 #: data/core/units/humans/Loyalist_Lieutenant.cfg:27 #: data/core/units/humans/Loyalist_Longbowman.cfg:25 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:25 #: data/core/units/humans/Loyalist_Sergeant.cfg:27 #: data/core/units/humans/Loyalist_Swordsman.cfg:29 #: data/core/units/humans/Woodsman_Ranger.cfg:49 #: data/core/units/nagas/Fighter.cfg:30 data/core/units/nagas/Myrmidon.cfg:29 #: data/core/units/nagas/Warrior.cfg:27 data/core/units/orcs/Grunt.cfg:88 #: data/core/units/orcs/Leader.cfg:27 msgid "sword" msgstr "𐑕𐑹𐑛" #. [attack]: type=fire #. [attack]: type=pierce #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:38 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:55 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:53 #: data/core/units/humans/Loyalist_Cavalier.cfg:45 #: data/core/units/humans/Loyalist_Dragoon.cfg:63 #: data/core/units/humans/Loyalist_Duelist.cfg:45 #: data/core/units/humans/Loyalist_General.cfg:53 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:47 #: data/core/units/humans/Loyalist_Lieutenant.cfg:36 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:40 #: data/core/units/humans/Loyalist_Sergeant.cfg:36 #: data/core/units/orcs/Crossbowman.cfg:41 #: data/core/units/orcs/Crossbowman.cfg:50 data/core/units/orcs/Leader.cfg:36 #: data/core/units/orcs/Ruler.cfg:36 data/core/units/orcs/Slurbow.cfg:43 #: data/core/units/orcs/Slurbow.cfg:52 data/core/units/orcs/Sovereign.cfg:37 #: data/core/units/undead/Skele_Death_Knight.cfg:42 msgid "crossbow" msgstr "𐑒𐑮𐑪𐑕𐑚𐑴" #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:46 #: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:44 #: data/campaigns/Liberty/units/Maddock.cfg:51 #: data/core/units/humans/Horse_Grand_Knight.cfg:24 #: data/core/units/humans/Loyalist_Cavalier.cfg:36 #: data/core/units/humans/Loyalist_General.cfg:44 #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:38 #: data/core/units/humans/Loyalist_Royal_Guard.cfg:33 msgid "longsword" msgstr "𐑤𐑪𐑙𐑕𐑹𐑛" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:29 #: data/core/units/humans/Outlaw.cfg:23 #: data/core/units/humans/Outlaw_Bandit.cfg:29 #: data/core/units/humans/Outlaw_Fugitive.cfg:28 #: data/core/units/humans/Outlaw_Highwayman.cfg:24 #: data/core/units/humans/Royal_Warrior.cfg:29 msgid "morning star" msgstr "𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:18 #: data/core/units/humans/Horse_Paladin.cfg:4 msgid "Paladin" msgstr "𐑐𐑨𐑤𐑩𐑛𐑦𐑯" #. [unit_type]: id=Terraent, race=human #. [unit_type]: id=Paladin, race=human #: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:19 #: data/core/units/humans/Horse_Paladin.cfg:20 #, fuzzy #| msgid "" #| "Knights of the highest virtue, Paladins have sworn their strength not to " #| "king and crown, but to ideals themselves; of chivalry, and the " #| "stewardship of everything that is good. They may serve in the armies of " #| "the world, but their first loyalties often lie with groups of their own " #| "making; secret, monastic orders that cross political and cultural " #| "boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty " #| "is only as strong as the liege’s apparent virtue. This has led the more " #| "darkly ambitious to either attempt to defame and disperse these groups, " #| "or more rarely, to conjure elaborate deceptions to keep these otherwise " #| "staunchly loyal troops in service.\n" #| " \n" #| "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " #| "that champion most armies, but they are first-class fighters nonetheless. " #| "Additionally, their wisdom and piety grants these warrior monks certain " #| "curious abilities; a paladin is very powerful in fighting magical or " #| "unnatural things, and most have some skill at medicine and healing." msgid "" "Knights of the highest virtue, Paladins have sworn their strength not to " "king and crown, but to ideals themselves; of chivalry, and the stewardship " "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " "sometimes wary of them, for the paladins’ loyalty is only as strong as the " "liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" "\n" "Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " "unnatural things, and most have some skill at medicine and healing." msgstr "" "𐑯𐑲𐑑𐑕 𐑝 𐑞 𐑣𐑲𐑩𐑕𐑑 𐑝𐑻𐑗𐑵, 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕 𐑣𐑨𐑝 𐑕𐑢𐑹𐑯 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯𐑪𐑑 𐑑 𐑒𐑦𐑙 𐑯 𐑒𐑮𐑬𐑯, 𐑚𐑳𐑑 𐑑 " "𐑲𐑛𐑾𐑤𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟; 𐑝 𐑖𐑦𐑝𐑩𐑤𐑮𐑰, 𐑯 𐑞 𐑕𐑑𐑵𐑻𐑛𐑖𐑦𐑐 𐑝 𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑦𐑟 𐑜𐑫𐑛. 𐑞𐑱 𐑥𐑱 𐑕𐑻𐑝 𐑦𐑯 𐑞 " "𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛, 𐑚𐑳𐑑 𐑞𐑺 𐑓𐑻𐑕𐑑 𐑤𐑶𐑩𐑤𐑑𐑰𐑟 𐑪𐑓𐑩𐑯 𐑤𐑲 𐑢𐑦𐑞 𐑜𐑮𐑵𐑐𐑕 𐑝 𐑞𐑺 𐑴𐑯 𐑥𐑱𐑒𐑦𐑙; 𐑕𐑰𐑒𐑮𐑩𐑑, " "𐑥𐑩𐑯𐑨𐑕𐑑𐑦𐑒 𐑹𐑛𐑼𐑟 𐑞𐑨𐑑 𐑒𐑮𐑪𐑕 𐑐𐑩𐑤𐑦𐑑𐑦𐑒𐑩𐑤 𐑯 𐑒𐑩𐑤𐑗𐑻𐑩𐑤 𐑚𐑬𐑯𐑛𐑼𐑦𐑟. 𐑮𐑵𐑤𐑼𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑢𐑺𐑰 𐑝 " "𐑞𐑧𐑥, 𐑓𐑹 𐑞 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕' 𐑤𐑶𐑩𐑤𐑑𐑦 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑨𐑟 𐑕𐑑𐑮𐑪𐑙 𐑨𐑟 𐑞 𐑤𐑰𐑡𐑧𐑟 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑝𐑻𐑗𐑵. 𐑞𐑦𐑕 𐑣𐑨𐑟 " "𐑤𐑧𐑛 𐑞 𐑥𐑹 𐑛𐑸𐑒𐑤𐑦 𐑨𐑥𐑚𐑦𐑖𐑩𐑕 𐑑 𐑲𐑞𐑼 𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑛𐑦𐑓𐑱𐑥 𐑯 𐑛𐑦𐑕𐑐𐑻𐑕 𐑞𐑰𐑟 𐑜𐑮𐑵𐑐𐑕, 𐑹 𐑥𐑹 𐑮𐑺𐑤𐑦, 𐑑 " "𐑒𐑭𐑯𐑡𐑻 𐑦𐑤𐑨𐑚𐑮𐑩𐑑 𐑛𐑦𐑕𐑧𐑐𐑖𐑩𐑯𐑟 𐑑 𐑒𐑰𐑐 𐑞𐑰𐑟 𐑳𐑞𐑼𐑢𐑲𐑟 𐑕𐑑𐑪𐑯𐑗𐑤𐑰 𐑤𐑶𐑩𐑤 𐑑𐑮𐑵𐑐𐑕 𐑦𐑯 𐑕𐑻𐑝𐑦𐑕.\n" "\n" "𐑓𐑫𐑤 𐑐𐑨𐑤𐑩𐑛𐑦𐑯𐑕 𐑸 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑯𐑪𐑑 𐑒𐑢𐑲𐑑 𐑨𐑟 𐑓𐑽𐑕𐑩𐑥 𐑨𐑟 𐑞 '𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑𐑕' 𐑞𐑨𐑑 𐑗𐑨𐑥𐑐𐑰𐑩𐑯 𐑥𐑴𐑕𐑑 " "𐑸𐑥𐑰𐑟, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑓𐑻𐑕𐑑-𐑒𐑤𐑭𐑕 𐑓𐑲𐑑𐑻𐑟 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕. 𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤𐑰, 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥 𐑯 𐑐𐑲𐑩𐑑𐑦 𐑜𐑮𐑨𐑯𐑑𐑕 " "𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼 𐑥𐑩𐑙𐑒𐑕 𐑕𐑻𐑑𐑩𐑯 𐑒𐑿𐑮𐑰𐑫𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟; 𐑩 𐑐𐑨𐑤𐑩𐑛𐑦𐑯 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑓𐑲𐑑𐑦𐑙 " "𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟, 𐑯 𐑥𐑴𐑕𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑥𐑧𐑛𐑕𐑦𐑯 𐑯 𐑣𐑰𐑤𐑦𐑙." #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:35 #: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:32 #: data/core/units/ogres/Ogre.cfg:28 data/core/units/ogres/Young_Ogre.cfg:27 msgid "cleaver" msgstr "𐑒𐑤𐑰𐑝𐑻" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:57 #: data/core/units/undead/Skele_Bone_Knight.cfg:77 msgid "trample" msgstr "" #. [attack]: type=cold #: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:96 #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:44 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:89 #: data/core/units/undead/Necro_Ancient_Lich.cfg:41 #: data/core/units/undead/Necro_Lich.cfg:44 msgid "chill tempest" msgstr "𐑗𐑦𐑤 𐑑𐑧𐑥𐑐𐑩𐑕𐑑" #. [attack]: type=pierce #. [attack]: type=fire #: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:33 #: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:43 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:44 #: data/campaigns/Under_the_Burning_Suns/units/humans/Human_Commander.cfg:45 #: data/campaigns/Under_the_Burning_Suns/units/nagas/Naga_Hunter.cfg:34 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Archer.cfg:40 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Marksman.cfg:43 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:942 #: data/core/units/dunefolk/Marauder.cfg:70 #: data/core/units/dunefolk/Raider.cfg:68 data/core/units/elves/Archer.cfg:32 #: data/core/units/elves/Avenger.cfg:48 data/core/units/elves/Captain.cfg:43 #: data/core/units/elves/Champion.cfg:35 data/core/units/elves/Fighter.cfg:31 #: data/core/units/elves/Hero.cfg:31 data/core/units/elves/Marshal.cfg:48 #: data/core/units/elves/Outrider.cfg:54 data/core/units/elves/Ranger.cfg:47 #: data/core/units/elves/Rider.cfg:41 data/core/units/elves/Scout.cfg:41 #: data/core/units/humans/Loyalist_Bowman.cfg:32 #: data/core/units/humans/Woodsman.cfg:37 #: data/core/units/humans/Woodsman_Huntsman.cfg:48 #: data/core/units/humans/Woodsman_Poacher.cfg:42 #: data/core/units/humans/Woodsman_Ranger.cfg:58 #: data/core/units/humans/Woodsman_Trapper.cfg:42 #: data/core/units/orcs/Archer.cfg:33 data/core/units/orcs/Archer.cfg:42 #: data/core/units/orcs/Warlord.cfg:39 #: data/core/units/undead/Skele_Banebow.cfg:40 #: data/core/units/undead/Skele_Bone_Shooter.cfg:38 #: data/core/units/undead/Skeleton_Archer.cfg:46 msgid "bow" msgstr "𐑚𐑴" #. [attack]: type=blade #. [unit_type]: id=SotA Flying Corpse_Gryphon #. [unit_type]: id=SotA Soulless_Gryphon #. [attack]: type=pierce #. [variation] #: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:30 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:160 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:132 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Crab_Man.cfg:23 #: data/core/units/drakes/Burner.cfg:29 #: data/core/units/goblins/Direwolf_Rider.cfg:41 #: data/core/units/gryphons/Gryphon.cfg:28 #: data/core/units/gryphons/Gryphon_Master.cfg:28 #: data/core/units/gryphons/Gryphon_Rider.cfg:27 #: data/core/units/monsters/Bear.cfg:51 #: data/core/units/monsters/Cat_Forest.cfg:82 #: data/core/units/monsters/Cat_Jump.cfg:80 #: data/core/units/monsters/Elder_Falcon.cfg:75 #: data/core/units/monsters/Falcon.cfg:86 #: data/core/units/monsters/Icemonax.cfg:53 #: data/core/units/monsters/Icemonax_Greater.cfg:54 #: data/core/units/monsters/Jinn.cfg:91 #: data/core/units/monsters/Raven_Harbinger.cfg:83 #: data/core/units/monsters/Roc.cfg:55 #: data/core/units/monsters/Skeletal_Dragon.cfg:42 #: data/core/units/undead/Corpse_Ghoul.cfg:32 #: data/core/units/undead/Corpse_Necrophage.cfg:26 #: data/core/units/undead/Corpse_Soulless.cfg:186 #: data/core/units/undead/Corpse_Walking.cfg:187 #: data/core/units/undead/Spirit_Nightgaunt.cfg:94 #: data/core/units/undead/Spirit_Shadow.cfg:62 msgid "claws" msgstr "𐑒𐑤𐑷𐑟" #. [attack]: type=blade #: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:32 #: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:23 #: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:26 #: data/core/units/humans/Loyalist_Duelist.cfg:36 #: data/core/units/humans/Loyalist_Fencer.cfg:59 #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:31 msgid "saber" msgstr "𐑕𐑱𐑚𐑻" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=SotA Walking Corpse_Human #. [unit_type]: id=SotA Walking Corpse_Dwarf #. [unit_type]: id=SotA Walking Corpse_Goblin #. [unit_type]: id=SotA Walking Corpse_Mounted #. [unit_type]: id=SotA Walking Corpse_Saurian #. [unit_type]: id=SotA Walking Corpse_Troll #. [unit_type]: id=SotA Walking Corpse_Wose #. [unit_type]: id=SotA Walking Corpse_Wolf #. [unit_type]: id=SotA Walking Corpse_Wolf Rider #. [unit_type]: id=SotA Walking Corpse_Spider #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:4 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:110 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:125 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:140 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:221 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:236 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:251 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:267 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:282 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:298 #: data/core/units/undead/Corpse_Walking.cfg:103 msgid "Walking Corpse" msgstr "𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕" #. [unit_type]: id=Walking Corpse Shynal, race=undead #. [unit_type]: id=Walking Corpse, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Corpse_Shynal.cfg:17 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:11 #: data/core/units/undead/Corpse_Walking.cfg:113 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " "Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟 𐑸 𐑞 𐑚𐑪𐑛𐑦𐑟 𐑝 𐑞 𐑛𐑧𐑛, 𐑮𐑰-𐑨𐑯𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑲 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑴 𐑯𐑪𐑑 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " "𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑 𐑩 𐑑𐑮𐑱𐑯𐑛 𐑕𐑴𐑤𐑡𐑼, 𐑞 𐑕𐑲𐑑 𐑝 𐑢𐑳𐑯'𐑟 𐑓𐑹𐑥𐑼 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞𐑺 𐑯𐑳𐑥𐑚𐑻 𐑦𐑟 " "𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙 𐑑 𐑕𐑱 𐑞 𐑤𐑰𐑕𐑑." #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:27 #: data/core/units/humans/Outlaw_Footpad.cfg:24 #: data/core/units/humans/Outlaw_Ruffian.cfg:29 #: data/core/units/humans/Outlaw_Thug.cfg:22 #: data/core/units/merfolk/Entangler.cfg:26 #: data/core/units/merfolk/Netcaster.cfg:25 data/core/units/trolls/Troll.cfg:24 msgid "club" msgstr "𐑒𐑤𐑳𐑚" #. [unit_type]: id=SotA Ancient Lich, race=undead #. [unit_type]: id=Ancient Lich, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:5 #: data/core/units/undead/Necro_Ancient_Lich.cfg:4 msgid "Ancient Lich" msgstr "𐑱𐑯𐑖𐑩𐑯𐑑 𐑤𐑦𐑗" #. [unit_type]: id=Sacrifice, race=human #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/campaigns/Secrets_of_the_Ancients/units/Necro_Sacrifice.cfg:8 #: data/core/units/undead/Necromancer.cfg:4 msgid "Necromancer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [attack]: type=impact #: data/campaigns/Secrets_of_the_Ancients/units/Necromancer.cfg:11 #: data/core/units/undead/Necromancer.cfg:29 msgid "plague staff" msgstr "𐑐𐑤𐑱𐑜 𐑕𐑑𐑭𐑓" #. [attack]: type=pierce #. [attack]: type=cold #: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:36 #: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:37 #: data/core/units/saurians/Augur.cfg:33 data/core/units/saurians/Oracle.cfg:44 #: data/core/units/saurians/Prophet.cfg:46 data/core/units/saurians/Seer.cfg:34 #: data/core/units/saurians/Soothsayer.cfg:33 msgid "curse" msgstr "𐑒𐑻𐑕" #. [unit_type]: id=SotA Walking Corpse_Rat #. [unit_type]: id=SotA Soulless_Rat #. [attack]: type=blade #. [attack]: type=pierce #. [attack]: type=cold #. [variation] #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Corpses.cfg:301 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:262 #: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:33 #: data/core/units/dunefolk/Wyvern_Rider.cfg:23 #: data/core/units/monsters/Boar.cfg:50 #: data/core/units/monsters/Boar_Piglet.cfg:50 #: data/core/units/monsters/Crocodile.cfg:146 #: data/core/units/monsters/Dragonfly.cfg:31 #: data/core/units/monsters/Dragonfly_Grand.cfg:32 #: data/core/units/monsters/Dragonfly_Naiad.cfg:62 #: data/core/units/monsters/Fire_Dragon.cfg:33 #: data/core/units/monsters/Frost_Stoat.cfg:94 #: data/core/units/monsters/Giant_Rat.cfg:30 #: data/core/units/monsters/Icemonax.cfg:62 #: data/core/units/monsters/Icemonax_Greater.cfg:63 #: data/core/units/monsters/Scarab.cfg:44 #: data/core/units/monsters/Seahorse.cfg:34 #: data/core/units/monsters/Wild_Wyvern.cfg:97 #: data/core/units/undead/Corpse_Ghast.cfg:27 #: data/core/units/undead/Corpse_Soulless.cfg:154 #: data/core/units/undead/Corpse_Soulless.cfg:170 #: data/core/units/undead/Corpse_Soulless.cfg:270 #: data/core/units/undead/Corpse_Soulless.cfg:347 #: data/core/units/undead/Corpse_Walking.cfg:155 #: data/core/units/undead/Corpse_Walking.cfg:171 #: data/core/units/undead/Corpse_Walking.cfg:271 #: data/core/units/undead/Corpse_Walking.cfg:348 msgid "bite" msgstr "𐑚𐑲𐑑" #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:14 #: data/core/units/undead/Corpse_Soulless.cfg:112 msgid "" "The technique of animating a dead body is unfortunately well-known in the " "dark arts; practitioners often use it to raise servants and soldiers from " "unwilling corpses. These shamblers are often numerous, but fragile; a touch " "of combat can waken them, though, making them far more formidable." msgstr "" "𐑞 𐑑𐑧𐑒𐑯𐑰𐑒 𐑝 𐑩𐑯𐑦𐑥𐑱𐑑𐑦𐑙 𐑩 𐑛𐑧𐑛 𐑚𐑪𐑛𐑦 𐑦𐑟 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑢𐑧𐑤-𐑯𐑴𐑯 𐑦𐑯 𐑞 𐑛𐑸𐑒 𐑸𐑑𐑕; " "𐑐𐑮𐑨𐑒𐑑𐑦𐑖𐑩𐑯𐑻𐑟 𐑪𐑓𐑩𐑯 𐑿𐑟 𐑦𐑑 𐑑 𐑮𐑱𐑟 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑯 𐑕𐑴𐑤𐑡𐑼𐑟 𐑓𐑮𐑪𐑥 𐑩𐑯𐑢𐑦𐑤𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟. 𐑞𐑰𐑟 " "𐑖𐑨𐑥𐑚𐑩𐑤𐑻𐑕 𐑸 𐑪𐑓𐑩𐑯 𐑯𐑿𐑥𐑼𐑩𐑕, 𐑚𐑳𐑑 𐑓𐑮𐑨𐑡𐑩𐑤; 𐑩 𐑑𐑳𐑗 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑 𐑒𐑨𐑯 𐑢𐑱𐑒𐑩𐑯 𐑞𐑧𐑥, 𐑞𐑴, 𐑥𐑱𐑒𐑦𐑙 " "𐑞𐑧𐑥 𐑓𐑸 𐑥𐑹 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤." #. [unit_type]: id=SotA Soulless_Human #. [unit_type]: id=SotA Soulless_Dwarf #. [unit_type]: id=SotA Soulless_Goblin #. [unit_type]: id=SotA Soulless_Gryphon #. [unit_type]: id=SotA Soulless_Mounted #. [unit_type]: id=SotA Soulless_Saurian #. [unit_type]: id=SotA Soulless_Swimmer #. [unit_type]: id=SotA Soulless_Troll #. [unit_type]: id=SotA Soulless_Wose #. [unit_type]: id=SotA Soulless_Wolf #. [unit_type]: id=SotA Soulless_Wolf Rider #. [unit_type]: id=SotA Soulless_Spider #. [unit_type]: id=SotA Soulless_Rat #. [unit_type]: id=SotA Soulless_Bat #. [unit_type]: id=Soulless, race=undead #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:88 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:102 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:116 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:130 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:145 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:159 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:173 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:188 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:202 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:216 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:231 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:245 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:260 #: data/campaigns/Secrets_of_the_Ancients/units/SotA_Soulless.cfg:274 #: data/core/units/undead/Corpse_Soulless.cfg:101 msgid "Soulless" msgstr "𐑕𐑴𐑤𐑤𐑩𐑕" #. [unit_type]: id=Dwarvish Masked Berserker, race=dwarf #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:18 #: data/core/units/dwarves/Berserker.cfg:18 msgid "" "Berserkers are a rare caste of Dwarves, who work themselves into a towering " "rage before combat. These warriors disdain all notion of defense, thinking " "only of the unrelenting assaults for which they are legendary." msgstr "" "𐑚𐑻𐑟𐑻𐑒𐑻𐑟 𐑸 𐑩 𐑮𐑺 𐑒𐑨𐑕𐑑 𐑝 𐑛𐑢𐑹𐑝𐑟, 𐑣𐑵 𐑢𐑻𐑒 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑑𐑬𐑻𐑦𐑙 𐑮𐑱𐑡 𐑚𐑦𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑. " "𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑛𐑦𐑕𐑛𐑱𐑯 𐑷𐑤 𐑯𐑴𐑖𐑩𐑯 𐑝 𐑛𐑦𐑓𐑧𐑯𐑕, 𐑔𐑦𐑙𐑒𐑦𐑙 𐑴𐑯𐑤𐑦 𐑝 𐑞 𐑩𐑯𐑮𐑰𐑤𐑧𐑯𐑑𐑦𐑙 𐑩𐑕𐑷𐑤𐑑𐑕 𐑓𐑹 " "𐑢𐑦𐑗 𐑞𐑱 𐑸 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Berserker.cfg:36 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:30 #: data/core/units/dwarves/Berserker.cfg:43 #: data/core/units/dwarves/Ulfserker.cfg:30 msgid "berserker frenzy" msgstr "𐑚𐑻𐑟𐑻𐑒𐑻 𐑓𐑮𐑧𐑯𐑟𐑰" #. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17 #, fuzzy #| msgid "" #| "It is not clear why the Dragonguards are called what they are, a name " #| "given by their dwarven brethren. Some speculate that the name comes from " #| "their weapon of choice, these strange staffs that belch fire and death. " #| "Others have surmised that it is because such weapons would be a threat " #| "against even a true Dragon, should such a thing be seen again in the " #| "known world. Whatever the case, it is for these weapons that the " #| "guardians of the great Dwarven citadels are both renowned and feared; " #| "weapons that have broken the mightiest of warriors with a single blow." msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑒𐑤𐑽 𐑢𐑲 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛𐑕 𐑸 𐑒𐑷𐑤𐑛 𐑢𐑪𐑑 𐑞𐑱 𐑸, 𐑩 𐑯𐑱𐑥 𐑜𐑦𐑝𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑛𐑢𐑹𐑝𐑧𐑯 " "𐑚𐑮𐑧𐑞𐑮𐑩𐑯. 𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑯𐑱𐑥 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 " "𐑞𐑨𐑑 𐑚𐑧𐑤𐑗 𐑓𐑲𐑼 𐑯 𐑛𐑧𐑔. 𐑳𐑞𐑼𐑟 𐑣𐑨𐑝 𐑕𐑻𐑥𐑲𐑟𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑔𐑮𐑧𐑑 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑰𐑝𐑩𐑯 𐑩 𐑑𐑮𐑵 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑖𐑫𐑛 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑚𐑰 𐑕𐑰𐑯 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑞 𐑯𐑴𐑯 𐑢𐑻𐑤𐑛. 𐑢𐑪𐑑𐑧𐑝𐑼 𐑞 " "𐑒𐑱𐑕, 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑞 𐑜𐑸𐑛𐑦𐑩𐑯𐑟 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸 𐑚𐑴𐑔 𐑮𐑦𐑯𐑬𐑯𐑛 " "𐑯 𐑓𐑽𐑛; 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑦𐑞 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑚𐑤𐑴." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:24 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:29 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:26 #: data/core/units/dunefolk/Burner.cfg:32 #: data/core/units/dunefolk/Firetrooper.cfg:86 #: data/core/units/dunefolk/Scorcher.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:38 #: data/core/units/dwarves/Thunderer.cfg:64 #: data/core/units/dwarves/Thunderguard.cfg:39 #: data/core/units/humans/Outlaw_Assassin.cfg:27 #: data/core/units/humans/Outlaw_Rogue.cfg:26 #: data/core/units/humans/Outlaw_Thief.cfg:94 #: data/core/units/humans/Woodsman.cfg:28 #: data/core/units/humans/Woodsman_Huntsman.cfg:39 #: data/core/units/humans/Woodsman_Poacher.cfg:33 #: data/core/units/humans/Woodsman_Trapper.cfg:33 #: data/core/units/nagas/Dirkfang.cfg:29 data/core/units/orcs/Archer.cfg:24 #: data/core/units/orcs/Assassin.cfg:26 data/core/units/orcs/Slayer.cfg:34 #: data/core/units/undead/Skele_Banebow.cfg:31 #: data/core/units/undead/Skele_Bone_Shooter.cfg:29 msgid "dagger" msgstr "𐑛𐑨𐑜𐑻" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:33 #: data/core/units/dwarves/Dragonguard.cfg:47 msgid "dragonstaff" msgstr "𐑛𐑮𐑨𐑜𐑩𐑯𐑟𐑑𐑨𐑓" #. [unit_type]: id=Dwarvish Masked Fighter, race=dwarf #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:17 #: data/core/units/dwarves/Fighter.cfg:17 msgid "" "Dwarvish Fighters wield mighty battle axes and hammers, which make them " "feared opponents in close-range combat. They are excellent in mountainous " "terrain or underground. Their power and endurance more than compensate for " "their relatively poor mobility." msgstr "" "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑻𐑟 𐑢𐑰𐑤𐑛 𐑥𐑲𐑑𐑦 𐑚𐑨𐑑𐑩𐑤 𐑺𐑱𐑩𐑒𐑕𐑩𐑟 𐑯 𐑣𐑨𐑥𐑻𐑟, 𐑢𐑦𐑗 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑓𐑽𐑛 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑦𐑯 " "𐑒𐑤𐑴𐑕-𐑮𐑱𐑯𐑡 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑱 𐑸 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑦𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑩𐑕 𐑑𐑻𐑱𐑯 𐑹 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛. 𐑞𐑺 𐑐𐑬𐑼 𐑯 " "𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑥𐑹 𐑞𐑨𐑯 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 𐑓𐑹 𐑞𐑺 𐑮𐑧𐑤𐑩𐑑𐑦𐑝𐑤𐑦 𐑐𐑫𐑼 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰." #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:32 #: data/core/units/dunefolk/Explorer.cfg:35 #: data/core/units/dunefolk/Rover.cfg:32 #: data/core/units/dunefolk/Wayfarer.cfg:43 #: data/core/units/dwarves/Explorer.cfg:33 #: data/core/units/dwarves/Fighter.cfg:57 #: data/core/units/dwarves/Pathfinder.cfg:36 #: data/core/units/dwarves/Pathfinder.cfg:44 #: data/core/units/dwarves/Scout.cfg:35 data/core/units/dwarves/Scout.cfg:43 #: data/core/units/undead/Skele_Bone_Knight.cfg:67 #: data/core/units/undead/Skele_Death_Squire.cfg:51 #: data/core/units/undead/Skele_Deathblade.cfg:53 #: data/core/units/undead/Skele_Draug.cfg:30 #: data/core/units/undead/Skele_Revenant.cfg:31 #: data/core/units/undead/Skeleton.cfg:49 #: data/core/units/undead/Skeleton_Rider.cfg:86 msgid "axe" msgstr "𐑨𐑒𐑕" #. [attack]: type=impact #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Fighter.cfg:40 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:32 #: data/core/units/dwarves/Arcanister.cfg:29 #: data/core/units/dwarves/Fighter.cfg:65 data/core/units/dwarves/Lord.cfg:57 #: data/core/units/dwarves/Runemaster.cfg:29 #: data/core/units/dwarves/Runesmith.cfg:28 #: data/core/units/dwarves/Steelclad.cfg:57 data/core/units/trolls/Great.cfg:25 #: data/core/units/trolls/Hero.cfg:25 data/core/units/trolls/Warrior.cfg:38 msgid "hammer" msgstr "𐑣𐑨𐑥𐑼" #. [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:17 #: data/core/units/dwarves/Guardsman.cfg:17 msgid "" "The dwarven race has always been famed for its sturdiness of build, and many " "of their warriors outfit themselves to take advantage of this. Dwarven " "guardsmen march into battle with tower shields and spears. Most often, their " "role is to hold the line, and to take a heavy toll on those who try to break " "it. As the line marches forward, they act to secure its hard-won advance." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑮𐑱𐑕 𐑣𐑨𐑟 𐑷𐑤𐑢𐑱𐑟 𐑚𐑰𐑯 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑦𐑑𐑕 𐑕𐑑𐑻𐑛𐑰𐑯𐑩𐑕 𐑝 𐑚𐑦𐑤𐑛, 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 " "𐑬𐑑𐑓𐑦𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑑𐑱𐑒 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑝 𐑞𐑦𐑕. 𐑛𐑢𐑹𐑝𐑧𐑯 𐑜𐑸𐑛𐑟𐑥𐑦𐑯 𐑥𐑸𐑗 𐑦𐑯𐑑𐑫 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑑𐑬𐑼 " "𐑖𐑰𐑤𐑛𐑟 𐑯 𐑕𐑐𐑽𐑟. 𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯, 𐑞𐑺 𐑮𐑴𐑤 𐑦𐑟 𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑤𐑲𐑯, 𐑯 𐑑 𐑑𐑱𐑒 𐑩 𐑣𐑧𐑝𐑦 𐑑𐑴𐑤 𐑪𐑯 𐑞𐑴𐑟 " "𐑣𐑵 𐑑𐑮𐑲 𐑑 𐑚𐑮𐑱𐑒 𐑦𐑑. 𐑨𐑟 𐑞 𐑤𐑲𐑯 𐑥𐑸𐑗𐑩𐑟 𐑓𐑹𐑢𐑼𐑛, 𐑞𐑱 𐑨𐑒𐑑 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑦𐑑𐑕 𐑣𐑸𐑛-𐑢𐑳𐑯 𐑩𐑛𐑝𐑭𐑯𐑕." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:32 #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:29 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Fighter.cfg:45 #: data/core/units/drakes/Clasher.cfg:34 data/core/units/drakes/Thrasher.cfg:32 #: data/core/units/dunefolk/Harrier.cfg:31 #: data/core/units/dunefolk/Skirmisher.cfg:32 #: data/core/units/dunefolk/Spearguard.cfg:30 #: data/core/units/dunefolk/Spearmaster.cfg:33 #: data/core/units/dunefolk/Strider.cfg:31 #: data/core/units/dwarves/Guardsman.cfg:28 #: data/core/units/dwarves/Sentinel.cfg:38 #: data/core/units/dwarves/Stalwart.cfg:33 #: data/core/units/goblins/Impaler.cfg:28 #: data/core/units/goblins/Impaler.cfg:40 data/core/units/goblins/Rouser.cfg:30 #: data/core/units/goblins/Spearman.cfg:26 #: data/core/units/goblins/Spearman.cfg:36 #: data/core/units/humans/Horseman.cfg:23 #: data/core/units/humans/Loyalist_Javelineer.cfg:30 #: data/core/units/humans/Loyalist_Spearman.cfg:85 #: data/core/units/merfolk/Hoplite.cfg:35 data/core/units/merfolk/Hunter.cfg:24 #: data/core/units/merfolk/Hunter.cfg:32 #: data/core/units/merfolk/Javelineer.cfg:23 #: data/core/units/merfolk/Javelineer.cfg:31 #: data/core/units/merfolk/Spearman.cfg:22 #: data/core/units/merfolk/Spearman.cfg:30 #: data/core/units/saurians/Ambusher.cfg:25 #: data/core/units/saurians/Ambusher.cfg:34 #: data/core/units/saurians/Flanker.cfg:26 #: data/core/units/saurians/Flanker.cfg:35 #: data/core/units/saurians/Javelineer.cfg:23 #: data/core/units/saurians/Javelineer.cfg:32 #: data/core/units/saurians/Skirmisher.cfg:35 #: data/core/units/saurians/Skirmisher.cfg:44 #: data/core/units/saurians/Spearthrower.cfg:22 #: data/core/units/saurians/Spearthrower.cfg:31 #: data/core/units/undead/Skele_Chocobone.cfg:35 msgid "spear" msgstr "𐑕𐑐𐑽" #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Guardsman.cfg:37 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:46 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:41 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:52 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Protector.cfg:65 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Rider.cfg:46 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Stalwart.cfg:58 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:51 #: data/core/units/dunefolk/Wyvern_Rider.cfg:32 #: data/core/units/dwarves/Guardsman.cfg:37 #: data/core/units/dwarves/Sentinel.cfg:47 #: data/core/units/dwarves/Stalwart.cfg:42 #: data/core/units/humans/Loyalist_Javelineer.cfg:41 #: data/core/units/humans/Loyalist_Spearman.cfg:97 msgid "javelin" msgstr "𐑡𐑨𐑝𐑩𐑤𐑩𐑯" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:28 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:28 #: data/core/units/dwarves/Explorer.cfg:24 data/core/units/dwarves/Lord.cfg:48 #: data/core/units/dwarves/Steelclad.cfg:48 #: data/core/units/undead/Skele_Death_Knight.cfg:33 msgid "battle axe" msgstr "𐑚𐑨𐑑𐑩𐑤 𐑨𐑒𐑕" #. [attack]: type=blade #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:46 #: data/core/units/dwarves/Lord.cfg:66 msgid "hatchet" msgstr "𐑣𐑨𐑗𐑩𐑑" #. [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Sentinel.cfg:18 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. These dwarves are masters of the melee, and " "can hold a patch of earth with the single-minded tenacity of an oak." msgstr "" "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 " "𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #. [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Stalwart.cfg:17 #: data/core/units/dwarves/Stalwart.cfg:18 msgid "" "The wiles of experience and training turn guardsmen into worthy soldiers. " "These stalwart troops are equipped to match their skills, and can hold their " "ground against all but the most visceral assault. It is a dangerous thing to " "lose a foothold to one such as these, for it will not be easily reprised." msgstr "" "𐑞 𐑢𐑲𐑤𐑟 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑯 𐑑𐑮𐑱𐑯𐑦𐑙 𐑑𐑻𐑯 𐑜𐑸𐑛𐑟𐑥𐑦𐑯 𐑦𐑯𐑑𐑫 𐑢𐑻𐑞𐑰 𐑕𐑴𐑤𐑡𐑼𐑟. 𐑞𐑰𐑟 𐑕𐑑𐑪𐑤𐑢𐑻𐑑 𐑑𐑮𐑵𐑐𐑕 " "𐑸 𐑦𐑒𐑢𐑦𐑐𐑑 𐑑 𐑥𐑨𐑗 𐑞𐑺 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑞𐑺 𐑜𐑮𐑬𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑷𐑤 𐑚𐑳𐑑 𐑞 𐑥𐑴𐑕𐑑 𐑝𐑦𐑕𐑻𐑩𐑤 " "𐑩𐑕𐑪𐑤𐑑. 𐑦𐑑 𐑦𐑟 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑔𐑦𐑙 𐑑 𐑤𐑵𐑟 𐑩 𐑓𐑫𐑑𐑣𐑴𐑤𐑛 𐑑 𐑢𐑳𐑯 𐑕𐑳𐑗 𐑨𐑟 𐑞𐑰𐑟, 𐑓𐑹 𐑦𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 " "𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑮𐑦𐑐𐑮𐑲𐑟𐑛." #. [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:17 #: data/core/units/dwarves/Thunderer.cfg:17 msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " "The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" "𐑢𐑧𐑯 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑻𐑕𐑑 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑛 𐑞 𐑛𐑢𐑹𐑝𐑟, 𐑞𐑱 𐑢𐑻 𐑥𐑦𐑕𐑑𐑩𐑓𐑲𐑛 𐑚𐑲 𐑞 𐑐𐑬𐑼 𐑝 𐑞 " "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑻𐑟, 𐑣𐑵 𐑢𐑻 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑻𐑤 𐑛𐑧𐑔 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸 𐑔𐑮𐑵 𐑞 𐑩𐑐𐑼𐑱𐑑𐑩𐑕 𐑝 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 " "𐑢𐑭𐑯𐑛𐑟 𐑞𐑱 𐑒𐑨𐑮𐑦𐑛 𐑦𐑯𐑑𐑫 𐑚𐑨𐑑𐑩𐑤. 𐑞 𐑛𐑧𐑓𐑩𐑯𐑦𐑙 𐑯𐑶𐑟 𐑝 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑦𐑟 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑑 " "𐑚𐑦𐑣𐑴𐑤𐑛, 𐑯 𐑦𐑟 𐑥𐑱𐑛 𐑥𐑹 𐑕𐑴 𐑚𐑲 𐑞 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑢𐑦𐑗 𐑛𐑢𐑹𐑝𐑟 𐑮𐑨𐑐 𐑩𐑚𐑬𐑑 𐑞𐑺 𐑢𐑻𐑒𐑦𐑙𐑟." #. [attack]: type=pierce #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderer.cfg:38 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:35 #: data/core/units/dwarves/Thunderer.cfg:73 #: data/core/units/dwarves/Thunderguard.cfg:48 msgid "thunderstick" msgstr "𐑔𐑳𐑯𐑛𐑼𐑟𐑑𐑦𐑒" #. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18 #, fuzzy #| msgid "" #| "The Dwarven Thunderguards are famed for their curious weaponry, these " #| "strange staffs of wood and iron that make a thunderous noise in their " #| "anger. The machinations behind this weaponry are a mystery, a secret " #| "taken to the grave by the dwarves of Knalga who wield them, and are " #| "assumed to have even forged them. The most that is known are reports of " #| "dwarves pouring a strange black dust into the mouth of their weapons, " #| "which some say is a food to fuel the beast imprisoned within.\n" #| "\n" #| "Though a single shot from these ‘thundersticks’ can take several minutes " #| "to prepare, the results are seen by the Dwarves as being well worth the " #| "wait." msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the dwarves as being well worth the wait." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛𐑕 𐑸 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑿𐑮𐑰𐑫𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 𐑝 𐑢𐑫𐑛 𐑯 𐑲𐑼𐑯 " "𐑞𐑨𐑑 𐑥𐑱𐑒 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑯𐑶𐑟 𐑦𐑯 𐑞𐑺 𐑨𐑙𐑜𐑼. 𐑞 𐑥𐑨𐑒𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑸 𐑩 " "𐑥𐑦𐑕𐑑𐑼𐑦, 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑝 𐑯𐑭𐑤𐑜𐑳 𐑣𐑵 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥, 𐑯 𐑸 𐑩𐑕𐑿𐑥𐑛 𐑑 " "𐑣𐑨𐑝 𐑰𐑝𐑩𐑯 𐑓𐑹𐑡𐑛 𐑞𐑧𐑥. 𐑞 𐑥𐑴𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑸 𐑮𐑩𐑐𐑹𐑑𐑕 𐑝 𐑛𐑢𐑹𐑝𐑟 𐑐𐑫𐑼𐑦𐑙 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑚𐑤𐑨𐑒 " "𐑛𐑳𐑕𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑬𐑔 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑕𐑱 𐑦𐑟 𐑩 𐑓𐑵𐑛 𐑑 𐑓𐑿𐑩𐑤 𐑞 𐑚𐑰𐑕𐑑 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 " "𐑢𐑦𐑞𐑦𐑯.\n" "\n" "𐑞𐑴 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑖𐑷𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑕𐑧𐑝𐑼𐑩𐑤 𐑥𐑦𐑯𐑦𐑑𐑕 𐑑 𐑐𐑮𐑰𐑐𐑺, 𐑞 " "𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑸 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑢𐑧𐑤 𐑢𐑻𐑔 𐑞 𐑢𐑱𐑑." #. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Ulfserker.cfg:18 #: data/core/units/dwarves/Ulfserker.cfg:18 msgid "" "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most " "ferocious of these; in battle, they will work themselves into a blind rage " "wherein they feel neither fear nor pain, and will pay no heed to any wounds " "they receive." msgstr "" "𐑛𐑢𐑹𐑝𐑟 𐑸 𐑩𐑯 𐑱𐑯𐑖𐑩𐑯𐑑 𐑮𐑱𐑕 𐑝 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟. 𐑳𐑤𐑓𐑟𐑻𐑒𐑻𐑟 𐑸 𐑞 𐑥𐑴𐑕𐑑 𐑓𐑻𐑴𐑖𐑩𐑕 𐑝 𐑞𐑰𐑟; 𐑦𐑯 " "𐑚𐑨𐑑𐑩𐑤, 𐑞𐑱 𐑢𐑦𐑤 𐑢𐑻𐑒 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑚𐑤𐑲𐑯𐑛 𐑮𐑱𐑡 𐑢𐑺𐑦𐑯 𐑞𐑱 𐑓𐑰𐑤 𐑯𐑲𐑞𐑼 𐑓𐑽 𐑯𐑹 𐑐𐑱𐑯, 𐑯 " "𐑢𐑦𐑤 𐑐𐑱 𐑯𐑴 𐑣𐑰𐑛 𐑑 𐑧𐑯𐑦 𐑢𐑵𐑯𐑛𐑟 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝." #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:7 #: data/core/units/dwarves/Runemaster.cfg:5 msgid "Dwarvish Runemaster" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑮𐑵𐑯𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dwarvish Rune Lord, race=dwarf #. [unit_type]: id=Undead Dwarvish Rune Lord #. [unit_type]: id=Dwarvish Runemaster, race=dwarf #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:27 #: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Rune_Lord.cfg:79 #: data/core/units/dwarves/Runemaster.cfg:24 msgid "" "Except for those with almost supernatural skill, the highest rank a " "runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows " "nearly as powerful as those of the best warriors, they would be fearsome " "without their craft, but with it they are also nigh on invincible, since " "their runes cause the physical blows of their enemies to deal less damage " "than would be expected." msgstr "" #. [unit_type]: id=Autumn Shyde, race=elf, gender=female #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5 #: data/core/units/elves/Shyde.cfg:4 msgid "female^Elvish Shyde" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑲𐑛" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40 #: data/core/units/dunefolk/Spearguard.cfg:42 #: data/core/units/dunefolk/Spearmaster.cfg:45 msgid "shield bash" msgstr "" #. [attack]: type=impact #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/monsters/Small_Mudcrawler.cfg:16 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:28 #: data/core/units/merfolk/Brawler.cfg:22 #: data/core/units/merfolk/Citizen.cfg:22 #: data/core/units/monsters/Giant_Mudcrawler.cfg:40 #: data/core/units/monsters/Yeti.cfg:37 #: data/core/units/trolls/Rocklobber.cfg:25 #: data/core/units/trolls/Troll_Shaman.cfg:31 #: data/core/units/trolls/Whelp.cfg:24 #: data/core/units/undead/Skeleton_Archer.cfg:37 msgid "fist" msgstr "𐑓𐑦𐑕𐑑" #. [attack]: type=arcane #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:36 #: data/core/units/humans/Mage_White.cfg:56 #: data/core/units/humans/Mage_of_Light.cfg:58 #: data/core/units/merfolk/Diviner.cfg:53 #: data/core/units/merfolk/Priestess.cfg:51 msgid "lightbeam" msgstr "𐑤𐑲𐑑𐑚𐑰𐑥" #. [attack]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Druid.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shaman.cfg:53 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Shyde.cfg:56 #: data/core/units/elves/Druid.cfg:47 data/core/units/elves/Shyde.cfg:54 msgid "thorns" msgstr "𐑔𐑹𐑯𐑟" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Dustbok.cfg:23 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Flagbearer.cfg:39 #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Tauroch_Vanguard.cfg:38 #: data/core/units/drakes/Enforcer.cfg:44 #: data/core/units/drakes/Thrasher.cfg:41 msgid "ram" msgstr "𐑮𐑨𐑥" #. [attack]: type=impact #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Pathfinder.cfg:42 #: data/core/units/dunefolk/Harrier.cfg:43 #: data/core/units/dunefolk/Strider.cfg:43 msgid "bolas" msgstr "" #. [effect]: type=blade #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:157 msgid "taunting strike" msgstr "" #. [advancement]: id=run_by_taunt #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:184 msgid "Run By (Taunting strike)" msgstr "" #. [advancement]: id=strength_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:202 msgid "Strength Training" msgstr "" #. [advancement]: id=bowmanship_training #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:214 msgid "Bowmanship Training" msgstr "" #. [advancement]: id=strong_shots #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:231 msgid "Strong Shots" msgstr "" #. [advancement]: id=Bowman #. [unit_type]: id=Bowman, race=human, gender=male #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:243 #: data/core/units/humans/Loyalist_Bowman.cfg:4 msgid "Bowman" msgstr "𐑚𐑴𐑥𐑩𐑯" #. [advancement]: id=piercing_shot #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:260 msgid "Piercing Shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:268 msgid "piercing shot" msgstr "" #. [effect]: type=pierce #: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:582 msgid "Rain of arrows" msgstr "" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:4 msgid "Blood Bat" msgstr "𐑚𐑤𐑳𐑛 𐑚𐑨𐑑" #. [unit_type]: id=Blood Bat, race=bats #: data/core/units/bats/Bat_Blood.cfg:19 msgid "" "Blood Bats are so named because of their ruddy hue, which some mark as a " "symbol of their preferred diet. These creatures are fast and can drain the " "blood of those they attack, thereby gaining some of the health lost by their " "victims." msgstr "" "𐑚𐑤𐑳𐑛 𐑚𐑨𐑑𐑕 𐑸 𐑕𐑴 𐑯𐑱𐑥𐑛 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑮𐑩𐑛𐑰 𐑣𐑿, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑴𐑫𐑙𐑥𐑸𐑒 𐑨𐑟 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑞𐑺 " "𐑐𐑮𐑦𐑓𐑻𐑛 𐑛𐑲𐑩𐑑. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑒𐑨𐑯 𐑛𐑮𐑱𐑯 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑞𐑴𐑟 𐑞𐑱 𐑩𐑑𐑨𐑒, 𐑞𐑺𐑚𐑲 𐑜𐑱𐑯𐑦𐑙 " "𐑕𐑳𐑥 𐑝 𐑞 𐑣𐑧𐑤𐑔 𐑤𐑪𐑕𐑑 𐑚𐑲 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟." #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:4 msgid "Dread Bat" msgstr "𐑛𐑮𐑧𐑛 𐑚𐑨𐑑" #. [unit_type]: id=Dread Bat, race=bats #: data/core/units/bats/Bat_Dread.cfg:20 msgid "" "The most vicious, predatory, and successful of the Blood Bats become Dread " "Bats, gaining the ability to drain not merely the blood but the very life " "energy of their victims." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑝𐑦𐑖𐑩𐑕, 𐑐𐑮𐑧𐑛𐑩𐑑𐑹𐑰, 𐑯 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑝 𐑞 𐑚𐑤𐑳𐑛 𐑚𐑨𐑑𐑕 𐑚𐑦𐑒𐑳𐑥 𐑛𐑮𐑧𐑛 𐑚𐑨𐑑𐑕, 𐑜𐑱𐑯𐑦𐑙 𐑞 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑮𐑱𐑯 𐑯𐑪𐑑 𐑥𐑽𐑤𐑦 𐑞 𐑚𐑤𐑳𐑛 𐑚𐑳𐑑 𐑞 𐑝𐑧𐑮𐑦 𐑤𐑲𐑓 𐑧𐑯𐑼𐑡𐑦 𐑝 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟." #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:4 msgid "Vampire Bat" msgstr "𐑝𐑨𐑥𐑐𐑲𐑮 𐑚𐑨𐑑" #. [unit_type]: id=Vampire Bat, race=bats #: data/core/units/bats/Bat_Vampire.cfg:19 msgid "" "Vampire bats are flying beasts that feed on the blood of other creatures. " "While their fangs are not very powerful, the health of victims is drained " "away along with their blood, and given to the Bats." msgstr "" "𐑝𐑨𐑥𐑐𐑲𐑮 𐑚𐑨𐑑𐑕 𐑸 𐑓𐑤𐑲𐑦𐑙 𐑚𐑰𐑕𐑑𐑕 𐑞𐑨𐑑 𐑓𐑰𐑛 𐑪𐑯 𐑞 𐑚𐑤𐑳𐑛 𐑝 𐑳𐑞𐑼 𐑒𐑮𐑰𐑗𐑼𐑟. 𐑢𐑲𐑤 𐑞𐑺 𐑓𐑨𐑙𐑟 𐑸 𐑯𐑪𐑑 " "𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑞 𐑣𐑧𐑤𐑔 𐑝 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑦𐑟 𐑛𐑮𐑱𐑯𐑛 𐑩𐑢𐑱 𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞𐑺 𐑚𐑤𐑳𐑛, 𐑯 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞 " "𐑚𐑨𐑑𐑕." #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:4 msgid "Boat" msgstr "𐑚𐑴𐑑" #. [unit_type]: id=Boat, race=mechanical #: data/core/units/boats/Boat.cfg:21 msgid "" "Propelled by oars or small sails, boats are used to travel short distances " "and in shallows where large ships cannot navigate." msgstr "" "𐑐𐑮𐑩𐑐𐑧𐑤𐑛 𐑚𐑲 𐑹𐑟 𐑹 𐑕𐑥𐑷𐑤 𐑕𐑱𐑤𐑟, 𐑚𐑴𐑑𐑕 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑖𐑹𐑑 𐑛𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟 𐑯 𐑦𐑯 " "𐑖𐑨𐑤𐑴𐑟 𐑢𐑺 𐑤𐑸𐑡 𐑖𐑦𐑐𐑕 𐑒𐑨𐑯𐑪𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑." #. [unit_type]: id=Derelict Hulk, race=transport #: data/core/units/boats/Derelict_Galleon.cfg:4 msgid "Derelict Hulk" msgstr "" #. [unit_type]: id=Derelict Hulk, race=transport #: data/core/units/boats/Derelict_Galleon.cfg:18 msgid "" "Derelicts are abandoned wrecks that continue to drift across the seas. Most " "are merely ruined ships that will soon sink, but there are tales of others " "that haunt certain waterways for generations." msgstr "" #. [attack]: type=impact #: data/core/units/boats/Derelict_Galleon.cfg:135 msgid "jetsam" msgstr "" #. [unit_type]: id=Fireship, race=transport #: data/core/units/boats/Fireship.cfg:4 #, fuzzy #| msgid "fire breath" msgid "Fireship" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Fireship, race=transport #: data/core/units/boats/Fireship.cfg:18 msgid "" "Fireships are generally derelict or doomed ships set ablaze to create chaos " "in one last act of belligerence. Their main hazard is fiery collision, but " "they also shed burning embers. Sometimes they have a skeleton crew to guide " "them, but often they just drift along on unseen winds and currents." msgstr "" #. [attack]: type=fire #: data/core/units/boats/Fireship.cfg:135 msgid "ember" msgstr "" #. [attack]: type=fire #: data/core/units/boats/Fireship.cfg:144 msgid "crash" msgstr "" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:6 msgid "Galleon" msgstr "𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Galleon, race=mechanical #: data/core/units/boats/Galleon.cfg:23 msgid "Galleons are blue-water ships built for trade and transport." msgstr "𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑚𐑤𐑵-𐑢𐑷𐑑𐑼 𐑖𐑦𐑐𐑕 𐑚𐑦𐑤𐑑 𐑓𐑹 𐑑𐑮𐑱𐑛 𐑯 𐑑𐑮𐑭𐑯𐑕𐑐𐑹𐑑." #. [unit_type]: id=Pirate Galleon, race=transport #: data/core/units/boats/Pirate_Galleon.cfg:4 msgid "Pirate Galleon" msgstr "𐑐𐑲𐑮𐑩𐑑 𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Pirate Galleon, race=transport #: data/core/units/boats/Pirate_Galleon.cfg:22 msgid "" "Pirate galleons are to transport ships what wolves are to sheep. The pirates " "who crew them are more than happy to help relieve other ships of their " "weighty cargo." msgstr "" "𐑐𐑲𐑮𐑩𐑑 𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑑 𐑑𐑮𐑭𐑯𐑕𐑐𐑹𐑑 𐑖𐑦𐑐𐑕 𐑢𐑪𐑑 𐑢𐑫𐑤𐑝𐑟 𐑸 𐑑 𐑖𐑰𐑐. 𐑞 𐑐𐑲𐑮𐑩𐑑𐑕 𐑣𐑵 𐑒𐑮𐑵 𐑞𐑧𐑥 𐑸 𐑥𐑹 " "𐑞𐑨𐑯 𐑣𐑨𐑐𐑦 𐑑 𐑣𐑧𐑤𐑐 𐑮𐑦𐑤𐑰𐑝 𐑳𐑞𐑼 𐑖𐑦𐑐𐑕 𐑝 𐑞𐑺 𐑢𐑱𐑑𐑰 𐑒𐑸𐑜𐑴." #. [attack]: type=pierce #: data/core/units/boats/Pirate_Galleon.cfg:160 #: data/core/units/boats/Transport_Galleon.cfg:158 msgid "ballista" msgstr "𐑚𐑨𐑤𐑰𐑕𐑑𐑩" #. [unit_type]: id=Transport Galleon, race=transport #: data/core/units/boats/Transport_Galleon.cfg:4 msgid "Transport Galleon" msgstr "𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 𐑜𐑨𐑤𐑰𐑩𐑯" #. [unit_type]: id=Transport Galleon, race=transport #: data/core/units/boats/Transport_Galleon.cfg:20 msgid "" "Transport Galleons are well-armed ships that carry troops. If they reach the " "shore, they can land the troops to attack." msgstr "" "𐑑𐑮𐑩𐑯𐑕𐑐𐑹𐑑 𐑜𐑨𐑤𐑰𐑩𐑯𐑟 𐑸 𐑢𐑧𐑤-𐑸𐑥𐑛 𐑖𐑦𐑐𐑕 𐑞𐑨𐑑 𐑒𐑨𐑮𐑦 𐑑𐑮𐑵𐑐𐑕. 𐑦𐑓 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑖𐑹, 𐑞𐑱 𐑒𐑨𐑯 𐑤𐑨𐑯𐑛 " "𐑞 𐑑𐑮𐑵𐑐𐑕 𐑑 𐑩𐑑𐑨𐑒." #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:4 msgid "Drake Arbiter" msgstr "𐑛𐑮𐑱𐑒 𐑸𐑚𐑦𐑑𐑻" #. [unit_type]: id=Drake Arbiter, race=drake, gender=male,female #: data/core/units/drakes/Arbiter.cfg:18 msgid "" "Arbiters take their caste duty of enforcing order very seriously. In order " "to better execute their duties, they have abandoned the drakes’ traditional " "hand-mounted claws and traded their spears for the spike and blade of the " "halberd. In their minds, the loss of maneuverability is a fair price for the " "raw heft the massive metal head provides. The thick plate these drakes wear " "protects them well against weapons that could slip between their scales." msgstr "" "𐑸𐑚𐑩𐑑𐑻𐑟 𐑑𐑱𐑒 𐑞𐑺 𐑒𐑨𐑕𐑑 𐑛𐑿𐑑𐑦 𐑝 𐑧𐑯𐑓𐑹𐑕𐑦𐑙 𐑹𐑛𐑼 𐑝𐑧𐑮𐑦 𐑕𐑽𐑦𐑩𐑕𐑤𐑦. 𐑦𐑯 𐑹𐑛𐑼 𐑑 𐑚𐑧𐑑𐑼 𐑧𐑒𐑕𐑩𐑒𐑿𐑑 𐑞𐑺 " "𐑛𐑿𐑑𐑦𐑟, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑣𐑨𐑯𐑛-𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑤𐑷𐑟 𐑯 𐑑𐑮𐑱𐑛𐑩𐑛 𐑞𐑺 𐑕𐑐𐑽𐑟 " "𐑓𐑹 𐑞 𐑕𐑐𐑲𐑒 𐑯 𐑚𐑤𐑱𐑛 𐑝 𐑞 𐑣𐑭𐑤𐑚𐑻𐑛. 𐑦𐑯 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟, 𐑞 𐑤𐑪𐑕 𐑝 𐑥𐑩𐑯𐑵𐑝𐑻𐑩𐑚𐑦𐑤𐑦𐑑𐑰 𐑦𐑟 𐑩 𐑓𐑺 𐑐𐑮𐑲𐑕 " "𐑓𐑹 𐑞 𐑮𐑷 𐑣𐑧𐑓𐑑 𐑞 𐑥𐑨𐑕𐑦𐑝 𐑥𐑧𐑑𐑩𐑤 𐑣𐑧𐑛 𐑐𐑮𐑩𐑝𐑲𐑛𐑟. 𐑞 𐑔𐑦𐑒 𐑐𐑤𐑱𐑑 𐑞𐑰𐑟 𐑛𐑮𐑱𐑒𐑕 𐑢𐑺 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑕 𐑞𐑧𐑥 " "𐑢𐑧𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑫𐑛 𐑕𐑤𐑦𐑐 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞𐑺 𐑕𐑒𐑱𐑤𐑟." #. [special_note] #: data/core/units/drakes/Arbiter.cfg:20 msgid "" "Compared to other drakes, Drake Arbiters have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/drakes/Arbiter.cfg:37 data/core/units/drakes/Arbiter.cfg:46 #: data/core/units/drakes/Warden.cfg:38 data/core/units/drakes/Warden.cfg:47 #: data/core/units/humans/Loyalist_Halberdier.cfg:31 #: data/core/units/humans/Loyalist_Halberdier.cfg:43 msgid "halberd" msgstr "𐑣𐑭𐑤𐑚𐑻𐑛" #. [female]: gender=female #: data/core/units/drakes/Arbiter.cfg:174 #, fuzzy #| msgid "Drake Arbiter" msgid "female^Drake Arbiter" msgstr "𐑛𐑮𐑱𐑒 𐑸𐑚𐑦𐑑𐑻" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:4 msgid "Armageddon Drake" msgstr "𐑸𐑥𐑩𐑜𐑧𐑛𐑩𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Armageddon Drake, race=drake, gender=male,female #: data/core/units/drakes/Armageddon.cfg:20 msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " "dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" "𐑢𐑻 𐑦𐑑 𐑯𐑪𐑑 𐑓𐑹 𐑞 𐑸𐑥𐑼 𐑞𐑱 𐑢𐑺, 𐑕𐑻𐑑𐑩𐑯 𐑛𐑮𐑱𐑒𐑕 𐑥𐑲𐑑 𐑚𐑰 𐑦𐑯𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑩𐑚𐑩𐑤 𐑓𐑮𐑪𐑥 𐑑𐑮𐑵 " "𐑛𐑮𐑨𐑜𐑩𐑯𐑟, 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑑 𐑞 𐑤𐑧𐑕𐑼 𐑮𐑱𐑕𐑩𐑟 𐑓𐑹 𐑣𐑵𐑥 𐑛𐑮𐑨𐑜𐑩𐑯𐑟 𐑸 𐑚𐑳𐑑 𐑤𐑧𐑜𐑧𐑯𐑛. 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯𐑴𐑯 𐑨𐑟 " "'𐑸𐑥𐑩𐑜𐑧𐑛𐑩𐑯 𐑛𐑮𐑱𐑒𐑕' 𐑸 𐑑𐑬𐑻𐑦𐑙 𐑔𐑦𐑙𐑟, 𐑚𐑴𐑔 𐑦𐑥𐑿𐑯 𐑑 𐑯 𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑩 𐑑𐑮𐑦𐑥𐑧𐑯𐑛𐑩𐑕 𐑓𐑲𐑼." #. [attack]: type=blade #: data/core/units/drakes/Armageddon.cfg:37 data/core/units/drakes/Fire.cfg:30 #: data/core/units/drakes/Inferno.cfg:32 msgid "battle claws" msgstr "𐑚𐑨𐑑𐑩𐑤 𐑒𐑤𐑷𐑟" #. [attack]: type=fire #: data/core/units/drakes/Armageddon.cfg:46 #: data/core/units/drakes/Blademaster.cfg:37 #: data/core/units/drakes/Burner.cfg:38 data/core/units/drakes/Fighter.cfg:34 #: data/core/units/drakes/Fire.cfg:39 data/core/units/drakes/Flameheart.cfg:40 #: data/core/units/drakes/Flare.cfg:39 data/core/units/drakes/Glider.cfg:39 #: data/core/units/drakes/Hurricane.cfg:61 #: data/core/units/drakes/Inferno.cfg:41 data/core/units/drakes/Sky.cfg:60 #: data/core/units/drakes/Warrior.cfg:35 #: data/core/units/monsters/Fire_Dragon.cfg:51 #: data/core/units/monsters/Fire_Guardian.cfg:37 #: data/core/units/monsters/Fire_Wisp.cfg:38 #: data/core/units/monsters/Fire_Wraith.cfg:59 msgid "fire breath" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [female]: gender=female #: data/core/units/drakes/Armageddon.cfg:65 #, fuzzy #| msgid "Armageddon Drake" msgid "female^Armageddon Drake" msgstr "𐑸𐑥𐑩𐑜𐑧𐑛𐑩𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:4 msgid "Drake Blademaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Drake Blademaster, race=drake, gender=male,female #: data/core/units/drakes/Blademaster.cfg:20 msgid "" "Black armor marks the elite order of the Fighter caste: the Blademasters. " "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " "around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" "𐑚𐑤𐑨𐑒 𐑸𐑥𐑼 𐑥𐑸𐑒𐑕 𐑞 𐑦𐑤𐑰𐑑 𐑹𐑛𐑼 𐑝 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑: 𐑞 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟. 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑜𐑱𐑯 " "𐑞 𐑕𐑒𐑦𐑤 𐑯 𐑐𐑬𐑼 𐑯𐑧𐑕𐑩𐑕𐑼𐑦 𐑑 𐑚𐑰 𐑩𐑛𐑥𐑦𐑑𐑩𐑛 𐑑 𐑞𐑦𐑕 𐑣𐑲𐑩𐑕𐑑 𐑮𐑨𐑙𐑒 𐑢𐑦𐑞𐑬𐑑 𐑐𐑧𐑮𐑦𐑖𐑦𐑙 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. " "𐑞𐑴 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 𐑥𐑱 𐑛𐑦𐑕𐑐𐑺𐑦𐑡 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑, 𐑞𐑱 𐑷𐑤𐑢𐑱𐑟 𐑗𐑧𐑒 𐑑𐑢𐑲𐑕 𐑑 𐑚𐑰 𐑖𐑫𐑼 𐑯𐑳𐑯 𐑸 𐑩𐑮𐑬𐑯𐑛; " "𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑓𐑽𐑕𐑤𐑦 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑺 𐑓𐑧𐑤𐑴𐑟' 𐑪𐑯𐑼, 𐑯 𐑯𐑴-𐑢𐑳𐑯 𐑢𐑫𐑛 𐑛𐑦𐑕𐑐𐑿𐑑 𐑞𐑺 𐑮𐑲𐑑 𐑑 𐑛𐑵 𐑕𐑴." #. [attack]: type=blade #: data/core/units/drakes/Blademaster.cfg:28 #: data/core/units/drakes/Clasher.cfg:25 data/core/units/drakes/Enforcer.cfg:35 #: data/core/units/drakes/Thrasher.cfg:23 msgid "war talon" msgstr "𐑢𐑹 𐑑𐑨𐑤𐑩𐑯" #. [female]: gender=female #: data/core/units/drakes/Blademaster.cfg:61 #, fuzzy #| msgid "Drake Blademaster" msgid "female^Drake Blademaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:4 msgid "Drake Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Drake Burner, race=drake, gender=male,female #: data/core/units/drakes/Burner.cfg:18 msgid "" "Drake Burners are the proud few in whom the blood and strength of their " "remote ancestors runs truest, giving them the ability to breathe fire. This, " "coupled with their sheer size and fearsome claws, makes them deadly foes in " "combat." msgstr "" "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼𐑟 𐑸 𐑞 𐑐𐑮𐑬𐑛 𐑓𐑿 𐑦𐑯 𐑣𐑵𐑥 𐑞 𐑚𐑤𐑳𐑛 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑞𐑺 𐑮𐑦𐑥𐑴𐑑 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟 𐑮𐑳𐑯𐑟 " "𐑑𐑮𐑵𐑩𐑕𐑑, 𐑜𐑦𐑝𐑦𐑙 𐑞𐑧𐑥 𐑞 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑚𐑮𐑰𐑞 𐑓𐑲𐑼. 𐑞𐑦𐑕, 𐑒𐑳𐑐𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑺 𐑖𐑽 𐑕𐑲𐑟 𐑯 𐑓𐑽𐑕𐑩𐑥 " "𐑒𐑤𐑷𐑟, 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑓𐑴𐑟 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑." #. [female]: gender=female #: data/core/units/drakes/Burner.cfg:67 #, fuzzy #| msgid "Drake Burner" msgid "female^Drake Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:4 msgid "Drake Clasher" msgstr "𐑛𐑮𐑱𐑒 𐑒𐑤𐑨𐑖𐑻" #. [unit_type]: id=Drake Clasher, race=drake, gender=male,female #: data/core/units/drakes/Clasher.cfg:19 #, fuzzy #| msgid "" #| "The Clashers are members of a unique caste among the drakes. Their thick " #| "armor, while compensating for the drakes’ natural weakness against spears " #| "and arrows, is so heavy and restricting that they are not able to fly or " #| "muster enough breath to use their inner fire. They have embraced this " #| "handicap, completely encasing their wings to emphasize that they do not " #| "need flight to triumph in battle.\n" #| "\n" #| "This is also the only caste that is allowed to break taboo and fight with " #| "spears in addition to the drake’s traditional metal claws, which makes " #| "them particularly good at \"resolving\" territorial disputes with other " #| "drakes and enforcing the laws of their tribe." msgid "" "The Clashers are members of a unique caste among the drakes. Their thick " "armor, while compensating for the drakes’ natural weakness against spears " "and arrows, is so heavy and restricting that they are not able to fly or " "muster enough breath to use their inner fire. They have embraced this " "handicap, completely encasing their wings to emphasize that they do not need " "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " "spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at “resolving” territorial disputes with other drakes and " "enforcing the laws of their tribe." msgstr "" "𐑞 𐑒𐑤𐑨𐑖𐑻𐑕 𐑸 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑩 𐑿𐑯𐑰𐑒 𐑒𐑨𐑕𐑑 𐑩𐑥𐑳𐑙 𐑞 𐑛𐑮𐑱𐑒𐑕. 𐑞𐑺 𐑔𐑦𐑒 𐑸𐑥𐑼, 𐑢𐑲𐑤 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑𐑦𐑙 𐑓𐑹 " "𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑰𐑒𐑯𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑐𐑽𐑟 𐑯 𐑨𐑮𐑴𐑟, 𐑦𐑟 𐑕𐑴 𐑣𐑧𐑝𐑦 𐑯 𐑮𐑰𐑕𐑑𐑮𐑦𐑒𐑑𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑸 " "𐑯𐑪𐑑 𐑱𐑚𐑩𐑤 𐑑 𐑓𐑤𐑲 𐑹 𐑥𐑩𐑕𐑑𐑻 𐑦𐑯𐑳𐑓 𐑚𐑮𐑧𐑔 𐑑 𐑿𐑕 𐑞𐑺 𐑦𐑯𐑼 𐑓𐑲𐑼. 𐑞𐑱 𐑣𐑨𐑝 𐑦𐑥𐑚𐑮𐑱𐑕𐑑 𐑞𐑦𐑕 " "𐑣𐑨𐑯𐑛𐑰𐑒𐑨𐑐, 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑧𐑯𐑒𐑱𐑕𐑦𐑙 𐑞𐑺 𐑢𐑦𐑙𐑟 𐑑 𐑧𐑥𐑓𐑩𐑕𐑲𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑰𐑛 𐑓𐑤𐑲𐑑 𐑑 " "𐑑𐑮𐑲𐑩𐑥𐑓 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.\n" "\n" "𐑞𐑦𐑕 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑞 𐑴𐑯𐑤𐑦 𐑒𐑨𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑩𐑤𐑬𐑛 𐑑 𐑚𐑮𐑱𐑒 𐑑𐑨𐑚𐑵 𐑯 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑕𐑐𐑽𐑟 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑞 " "𐑛𐑮𐑱𐑒𐑕 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑥𐑧𐑑𐑩𐑤 𐑒𐑤𐑷𐑟, 𐑢𐑦𐑗 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑜𐑫𐑛 𐑨𐑑 \"𐑮𐑦𐑟𐑪𐑤𐑝𐑦𐑙\" " "𐑑𐑧𐑮𐑦𐑑𐑹𐑦𐑩𐑤 𐑛𐑦𐑕𐑐𐑿𐑑𐑕 𐑢𐑦𐑞 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 𐑯 𐑧𐑯𐑓𐑹𐑕𐑦𐑙 𐑞 𐑤𐑷𐑟 𐑝 𐑞𐑺 𐑑𐑮𐑲𐑚." #. [female]: gender=female #: data/core/units/drakes/Clasher.cfg:111 #, fuzzy #| msgid "Drake Clasher" msgid "female^Drake Clasher" msgstr "𐑛𐑮𐑱𐑒 𐑒𐑤𐑨𐑖𐑻" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:4 msgid "Drake Enforcer" msgstr "𐑛𐑮𐑱𐑒 𐑧𐑯𐑓𐑹𐑕𐑻" #. [unit_type]: id=Drake Enforcer, race=drake, gender=male,female #: data/core/units/drakes/Enforcer.cfg:20 msgid "" "Not for Enforcers are the tactics of maneuver and deception; rather, they " "charge in wherever the melee is the fiercest. At close range, it matters " "little that their armor prevents them from spouting flame; all that matters " "is the power they’ve learned to focus in each strike. Drake leaders are " "careful not to besmirch the honor of the Enforcers, and generally call upon " "them to combat only the most pernicious of enemies." msgstr "" "𐑯𐑪𐑑 𐑓𐑹 𐑧𐑯𐑓𐑹𐑕𐑻𐑟 𐑸 𐑞 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑝 𐑥𐑩𐑯𐑵𐑝𐑻 𐑯 𐑛𐑦𐑕𐑧𐑐𐑖𐑩𐑯; 𐑮𐑭𐑞𐑼, 𐑞𐑱 𐑗𐑸𐑡 𐑦𐑯 𐑢𐑺𐑧𐑝𐑻 𐑞 𐑥𐑱𐑤𐑱 " "𐑦𐑟 𐑞 𐑓𐑽𐑕𐑩𐑕𐑑. 𐑨𐑑 𐑒𐑤𐑴𐑕 𐑮𐑱𐑯𐑡, 𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑤𐑦𐑑𐑩𐑤 𐑞𐑨𐑑 𐑞𐑺 𐑸𐑥𐑼 𐑐𐑮𐑦𐑝𐑧𐑯𐑑𐑕 𐑞𐑧𐑥 𐑓𐑮𐑪𐑥 " "𐑕𐑐𐑬𐑑𐑦𐑙 𐑓𐑤𐑱𐑥; 𐑷𐑤 𐑞𐑨𐑑 𐑥𐑨𐑑𐑼𐑟 𐑦𐑟 𐑞 𐑐𐑬𐑼 𐑞𐑱'𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑓𐑴𐑒𐑩𐑕 𐑦𐑯 𐑰𐑗 𐑕𐑑𐑮𐑲𐑒. 𐑛𐑮𐑱𐑒 𐑤𐑰𐑛𐑼𐑟 " "𐑸 𐑒𐑺𐑓𐑩𐑤 𐑯𐑪𐑑 𐑑 𐑚𐑧𐑕𐑥𐑻𐑗 𐑞 𐑪𐑯𐑼 𐑝 𐑞 𐑧𐑯𐑓𐑹𐑕𐑻𐑟, 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑞𐑧𐑥 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑴𐑯𐑤𐑦 " "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑻𐑯𐑦𐑖𐑩𐑕 𐑝 𐑧𐑯𐑦𐑥𐑦𐑟." #. [attack]: type=pierce #. [attack]: type=blade #: data/core/units/drakes/Enforcer.cfg:53 #: data/core/units/merfolk/Fighter.cfg:22 data/core/units/merfolk/Triton.cfg:24 #: data/core/units/merfolk/Triton.cfg:33 data/core/units/merfolk/Warrior.cfg:22 msgid "trident" msgstr "𐑑𐑮𐑲𐑛𐑩𐑯𐑑" #. [female]: gender=female #: data/core/units/drakes/Enforcer.cfg:119 #, fuzzy #| msgid "Drake Enforcer" msgid "female^Drake Enforcer" msgstr "𐑛𐑮𐑱𐑒 𐑧𐑯𐑓𐑹𐑕𐑻" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:4 msgid "Drake Fighter" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Drake Fighter, race=drake, gender=male,female #: data/core/units/drakes/Fighter.cfg:18 msgid "" "Drake Fighters wield curved war blades, and possess the fire-breathing " "skills of their ancestors. They can also fly, which is troubling to any foe. " "Their great strength, coupled with their hardened scales, is rightly " "frightening to swordsman of any other race." msgstr "" "𐑛𐑮𐑱𐑒 𐑓𐑲𐑑𐑻𐑟 𐑢𐑰𐑤𐑛 𐑒𐑻𐑝𐑛 𐑢𐑹 𐑚𐑤𐑱𐑛𐑟, 𐑯 𐑐𐑩𐑟𐑧𐑕 𐑞 𐑓𐑲𐑼-𐑚𐑮𐑰𐑞𐑦𐑙 𐑕𐑒𐑦𐑤𐑟 𐑝 𐑞𐑺 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟. 𐑞𐑱 " "𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑓𐑤𐑲, 𐑢𐑦𐑗 𐑦𐑟 𐑑𐑮𐑳𐑚𐑤𐑦𐑙 𐑑 𐑧𐑯𐑦 𐑓𐑴. 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑒𐑳𐑐𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑺 𐑣𐑸𐑛𐑩𐑯𐑛 " "𐑕𐑒𐑱𐑤𐑟, 𐑦𐑟 𐑮𐑲𐑑𐑤𐑦 𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙 𐑑 𐑕𐑹𐑛𐑟𐑥𐑨𐑯 𐑝 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕." #. [attack]: type=blade #: data/core/units/drakes/Fighter.cfg:25 #: data/core/units/drakes/Flameheart.cfg:31 data/core/units/drakes/Flare.cfg:30 #: data/core/units/drakes/Warrior.cfg:26 msgid "war blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [female]: gender=female #: data/core/units/drakes/Fighter.cfg:64 #, fuzzy #| msgid "Drake Fighter" msgid "female^Drake Fighter" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:4 msgid "Fire Drake" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Fire Drake, race=drake, gender=male,female #: data/core/units/drakes/Fire.cfg:18 msgid "" "Not yet permitted to wear the red-gold reserved for the highest ranks of the " "Burners, the Fire Drakes trim their armor with silver. Though they have only " "begun to dedicate their lives to the flame that burns within them, its " "vitality emanates through their skin, scorching their scales to a reddish-" "gray." msgstr "" "𐑯𐑪𐑑 𐑘𐑧𐑑 𐑐𐑼𐑥𐑦𐑑𐑩𐑛 𐑑 𐑢𐑺 𐑞 𐑮𐑧𐑛-𐑜𐑴𐑤𐑛 𐑮𐑦𐑟𐑻𐑝𐑛 𐑓𐑹 𐑞 𐑣𐑲𐑩𐑕𐑑 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑚𐑻𐑯𐑼𐑟, 𐑞 𐑓𐑲𐑼 " "𐑛𐑮𐑱𐑒𐑕 𐑑𐑮𐑦𐑥 𐑞𐑺 𐑸𐑥𐑼 𐑢𐑦𐑞 𐑕𐑦𐑤𐑝𐑻. 𐑞𐑴 𐑞𐑱 𐑣𐑨𐑝 𐑴𐑯𐑤𐑦 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑛𐑧𐑛𐑩𐑒𐑱𐑑 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑑 𐑞 𐑓𐑤𐑱𐑥 " "𐑞𐑨𐑑 𐑚𐑻𐑯𐑟 𐑢𐑦𐑞𐑦𐑯 𐑞𐑧𐑥, 𐑦𐑑𐑕 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑧𐑥𐑩𐑯𐑱𐑑𐑕 𐑔𐑮𐑵 𐑞𐑺 𐑕𐑒𐑦𐑯, 𐑕𐑒𐑹𐑗𐑦𐑙 𐑞𐑺 𐑕𐑒𐑱𐑤𐑟 𐑑 𐑩 " "𐑮𐑧𐑛𐑦𐑖-𐑜𐑮𐑱." #. [female]: gender=female #: data/core/units/drakes/Fire.cfg:62 #, fuzzy #| msgid "Fire Drake" msgid "female^Fire Drake" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:4 msgid "Drake Flameheart" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑱𐑥𐑣𐑸𐑑" #. [unit_type]: id=Drake Flameheart, race=drake, gender=male,female #: data/core/units/drakes/Flameheart.cfg:19 #, fuzzy msgid "" "Flamehearts lack the strength to defeat other high-ranking drakes in single " "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " "own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" "𐑓𐑤𐑱𐑥𐑣𐑸𐑑𐑕 𐑤𐑨𐑒 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑳𐑞𐑼 𐑣𐑲-𐑮𐑨𐑙𐑒𐑦𐑙 𐑛𐑮𐑱𐑒𐑕 𐑦𐑯 𐑕𐑦𐑙𐑜𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 " "𐑐𐑮𐑦𐑓𐑻 𐑦𐑯 𐑧𐑯𐑦 𐑒𐑱𐑕 𐑑 𐑩𐑝𐑶𐑛 𐑒𐑭𐑯𐑓𐑮𐑩𐑯𐑑𐑱𐑖𐑩𐑯 𐑢𐑦𐑞𐑦𐑯 𐑞 𐑑𐑮𐑲𐑚. 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑣𐑨𐑟 𐑑𐑷𐑑 𐑧𐑯𐑦 " "𐑛𐑮𐑱𐑒 𐑝 𐑞𐑦𐑕 𐑕𐑑𐑨𐑗𐑼 𐑞 𐑦𐑒𐑕𐑑𐑧𐑯𐑑 𐑝 𐑣𐑦𐑟 𐑷𐑔𐑪𐑮𐑦𐑑𐑰: 𐑢𐑺 𐑣𐑰 𐑒𐑨𐑯 𐑐𐑫𐑖 𐑞𐑴𐑟 𐑣𐑰 𐑤𐑰𐑛𐑟 𐑯 𐑢𐑧𐑯 𐑦𐑑 " "𐑦𐑟 𐑚𐑧𐑕𐑑 𐑑 𐑤𐑰𐑝 𐑞𐑧𐑥 𐑑 𐑞𐑺 𐑴𐑯 𐑛𐑦𐑝𐑲𐑕𐑩𐑟. 𐑴𐑯𐑤𐑦 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤𐑦 𐑢𐑦𐑤 𐑩 𐑓𐑤𐑱𐑥𐑣𐑸𐑑 𐑗𐑨𐑤𐑩𐑯𐑡 𐑣𐑦𐑟 " "𐑑𐑮𐑲𐑚𐑟 𐑤𐑰𐑛𐑻 𐑓𐑹 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰, 𐑯 𐑴𐑯𐑤𐑦 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑖𐑫𐑼 𐑝 𐑞 𐑕𐑩𐑐𐑹𐑑 𐑝 𐑣𐑦𐑟 𐑓𐑧𐑤𐑴 𐑛𐑮𐑱𐑒𐑕." #. [female]: gender=female #: data/core/units/drakes/Flameheart.cfg:66 #, fuzzy #| msgid "Drake Flameheart" msgid "female^Drake Flameheart" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑱𐑥𐑣𐑸𐑑" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:4 msgid "Drake Flare" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑺" #. [unit_type]: id=Drake Flare, race=drake, gender=male,female #: data/core/units/drakes/Flare.cfg:18 #, fuzzy #| msgid "" #| "Respected for the heat of their flame and revered for their charisma, " #| "Flares aspire to become great leaders of their people, both in war and " #| "peace. Though a small isolated tribe will sometimes accept a Flare as a " #| "leader, they are more often seen leading small war parties or mediating " #| "disputes with a subtle hand." msgid "" "Respected for the heat of their flame and revered for their charisma, Flares " "aspire to become great leaders of their people, both in war and in peace. " "Though a small isolated tribe will sometimes accept a Flare as a leader, " "they are more often seen leading small war parties or mediating disputes " "with a subtle hand." msgstr "" "𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑓𐑹 𐑞 𐑣𐑰𐑑 𐑝 𐑞𐑺 𐑓𐑤𐑱𐑥 𐑯 𐑮𐑦𐑝𐑽𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑻𐑦𐑟𐑥𐑩, 𐑓𐑤𐑺𐑟 𐑩𐑕𐑐𐑲𐑮 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 " "𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑚𐑴𐑔 𐑦𐑯 𐑢𐑹 𐑯 𐑐𐑰𐑕. 𐑞𐑴 𐑩 𐑕𐑥𐑷𐑤 𐑲𐑕𐑩𐑤𐑱𐑑𐑩𐑛 𐑑𐑮𐑲𐑚 𐑢𐑦𐑤 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 " "𐑨𐑒𐑕𐑧𐑐𐑑 𐑩 𐑓𐑤𐑺 𐑨𐑟 𐑩 𐑤𐑰𐑛𐑻, 𐑞𐑱 𐑸 𐑥𐑹 𐑪𐑓𐑩𐑯 𐑕𐑰𐑯 𐑤𐑰𐑛𐑦𐑙 𐑕𐑥𐑷𐑤 𐑢𐑹 𐑐𐑸𐑑𐑦𐑟 𐑹 𐑥𐑰𐑛𐑰𐑱𐑑𐑦𐑙 " "𐑛𐑦𐑕𐑐𐑿𐑑𐑕 𐑢𐑦𐑞 𐑩 𐑕𐑳𐑑𐑩𐑤 𐑣𐑨𐑯𐑛." #. [female]: gender=female #: data/core/units/drakes/Flare.cfg:65 #, fuzzy #| msgid "Drake Flare" msgid "female^Drake Flare" msgstr "𐑛𐑮𐑱𐑒 𐑓𐑤𐑺" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:4 msgid "Drake Glider" msgstr "𐑛𐑮𐑱𐑒 𐑜𐑤𐑲𐑛𐑻" #. [unit_type]: id=Drake Glider, race=drake, gender=male,female #: data/core/units/drakes/Glider.cfg:19 msgid "" "Many drakes enjoy the flow of air over scales, leading them to don the light " "robes of the Glider caste. The long forays to the far reaches of the tribal " "territory are their passion, though other drakes often wonder what could " "lead someone to take on the drudgery of hunting when more glory could be " "found on the battlefield.\n" "\n" "Most often, Gliders hunt larger game like deer, swine, or dolphins; the " "drakes’ ancestral ability to aim fire, hampered in other castes by armor, is " "invaluable for flushing and herding the quarry without harming it. If a " "Glider is called to the battlefield, he prefers to harass the enemy from a " "distance – and if all else fails, he will fight with his feet, keeping his " "precious wings as far from the enemy as possible." msgstr "" "𐑥𐑧𐑯𐑦 𐑛𐑮𐑱𐑒𐑕 𐑦𐑯𐑡𐑶 𐑞 𐑓𐑤𐑴 𐑝 𐑺 𐑴𐑝𐑼 𐑕𐑒𐑱𐑤𐑟, 𐑤𐑰𐑛𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑛𐑭𐑯 𐑞 𐑤𐑲𐑑 𐑮𐑴𐑚𐑟 𐑝 𐑞 𐑜𐑤𐑲𐑛𐑻 " "𐑒𐑨𐑕𐑑. 𐑞 𐑤𐑪𐑙 𐑓𐑹𐑱𐑟 𐑑 𐑞 𐑓𐑸 𐑮𐑰𐑗𐑩𐑟 𐑝 𐑞 𐑑𐑮𐑲𐑚𐑩𐑤 𐑑𐑧𐑮𐑦𐑑𐑼𐑦 𐑸 𐑞𐑺 𐑐𐑨𐑖𐑩𐑯, 𐑞𐑴 𐑳𐑞𐑼 𐑛𐑮𐑱𐑒𐑕 " "𐑪𐑓𐑩𐑯 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑒𐑫𐑛 𐑤𐑧𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑑 𐑑𐑱𐑒 𐑪𐑯 𐑞 𐑛𐑮𐑩𐑡𐑻𐑰 𐑝 𐑣𐑳𐑯𐑑𐑦𐑙 𐑢𐑧𐑯 𐑥𐑹 𐑜𐑤𐑹𐑦 𐑒𐑫𐑛 𐑚𐑰 " "𐑓𐑬𐑯𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛.\n" "\n" "𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯, 𐑜𐑤𐑲𐑛𐑻𐑟 𐑣𐑳𐑯𐑑 𐑤𐑸𐑡𐑼 𐑜𐑱𐑥 𐑤𐑲𐑒 𐑛𐑽, 𐑕𐑢𐑲𐑯, 𐑹 𐑛𐑭𐑤𐑓𐑩𐑯𐑟; 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑨𐑯𐑕𐑧𐑕𐑑𐑮𐑩𐑤 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑱𐑥 𐑓𐑲𐑼, 𐑣𐑨𐑥𐑐𐑻𐑛 𐑦𐑯 𐑳𐑞𐑼 𐑒𐑨𐑕𐑑𐑕 𐑚𐑲 𐑸𐑥𐑼, 𐑦𐑟 𐑦𐑯𐑝𐑨𐑤𐑘𐑩𐑚𐑩𐑤 𐑓𐑹 𐑓𐑤𐑳𐑖𐑦𐑙 𐑯 " "𐑣𐑻𐑛𐑦𐑙 𐑞 𐑒𐑢𐑹𐑰 𐑢𐑦𐑞𐑬𐑑 𐑣𐑸𐑥𐑦𐑙 𐑦𐑑. 𐑦𐑓 𐑩 𐑜𐑤𐑲𐑛𐑻 𐑦𐑟 𐑒𐑷𐑤𐑛 𐑑 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑣𐑰 𐑐𐑮𐑦𐑓𐑻𐑟 𐑑 " "𐑣𐑻𐑨𐑕 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 – 𐑯 𐑦𐑓 𐑷𐑤 𐑧𐑤𐑕 𐑓𐑱𐑤𐑟, 𐑣𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑓𐑰𐑑, " "𐑒𐑰𐑐𐑦𐑙 𐑣𐑦𐑟 𐑐𐑮𐑧𐑖𐑩𐑕 𐑢𐑦𐑙𐑟 𐑨𐑟 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤." #. [attack]: type=impact #: data/core/units/drakes/Glider.cfg:30 data/core/units/drakes/Hurricane.cfg:52 #: data/core/units/drakes/Sky.cfg:51 #: data/core/units/monsters/Wild_Wyvern.cfg:88 msgid "slam" msgstr "𐑕𐑤𐑨𐑥" #. [female]: gender=female #: data/core/units/drakes/Glider.cfg:66 #, fuzzy #| msgid "Drake Glider" msgid "female^Drake Glider" msgstr "𐑛𐑮𐑱𐑒 𐑜𐑤𐑲𐑛𐑻" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:4 msgid "Hurricane Drake" msgstr "𐑣𐑻𐑩𐑒𐑱𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Hurricane Drake, race=drake, gender=male,female #: data/core/units/drakes/Hurricane.cfg:19 msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " "across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." msgstr "" "𐑣𐑻𐑩𐑒𐑱𐑯 𐑛𐑮𐑱𐑒𐑕 𐑣𐑨𐑝 𐑥𐑵𐑝𐑛 𐑩𐑚𐑳𐑝 𐑞 𐑥𐑰𐑯𐑰𐑩𐑤 𐑣𐑳𐑯𐑑𐑦𐑙 𐑯 𐑜𐑨𐑞𐑼𐑦𐑙 𐑑 𐑢𐑦𐑗 𐑞 𐑤𐑴𐑼 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞𐑺 " "𐑒𐑨𐑕𐑑 𐑸 𐑮𐑧𐑤𐑩𐑜𐑱𐑑𐑦𐑛. 𐑞𐑱 𐑸 𐑩𐑯 𐑦𐑯𐑑𐑩𐑜𐑮𐑩𐑤 𐑐𐑸𐑑 𐑝 𐑞 𐑛𐑮𐑱𐑒𐑕' 𐑥𐑦𐑤𐑦𐑑𐑼𐑦, 𐑕𐑒𐑬𐑑𐑦𐑙 𐑩𐑣𐑧𐑛 𐑝 𐑞 " "𐑥𐑱𐑯 𐑓𐑹𐑕𐑩𐑟, 𐑒𐑨𐑮𐑦𐑦𐑙 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑯 𐑓𐑷𐑤𐑦𐑙 𐑩𐑐𐑪𐑯 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑢𐑺 𐑦𐑑'𐑕 " "𐑤𐑰𐑕𐑑 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛. 𐑚𐑰𐑦𐑙 𐑩𐑤𐑬𐑛 - 𐑜𐑮𐑩𐑡𐑦𐑙𐑤𐑰 - 𐑑 𐑑𐑮𐑱𐑯 𐑢𐑦𐑞 𐑞 𐑯𐑵𐑒𐑩𐑥𐑻𐑟 𐑓𐑮𐑪𐑥 𐑳𐑞𐑼 𐑒𐑨𐑕𐑑𐑕 " "𐑣𐑨𐑟 𐑦𐑯𐑒𐑮𐑰𐑕𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 𐑞𐑺 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑕𐑑𐑦𐑤 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑕𐑐𐑰𐑛 𐑯 " "𐑓𐑤𐑲𐑑." #. [female]: gender=female #: data/core/units/drakes/Hurricane.cfg:101 #, fuzzy #| msgid "Hurricane Drake" msgid "female^Hurricane Drake" msgstr "𐑣𐑻𐑩𐑒𐑱𐑯 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:4 msgid "Inferno Drake" msgstr "𐑦𐑯𐑓𐑻𐑯𐑴 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Inferno Drake, race=drake, gender=male,female #: data/core/units/drakes/Inferno.cfg:20 msgid "" "Inferno Drakes are masters of the fire they breathe, respected and feared in " "their tribes nearly as much as the draconic ancestors themselves. They can " "prowl unharmed through a firestorm of their own creation, scales tinged red " "from extensive use of their inner flame, their sculpted red-gold armor " "enhancing the illusion that they are, in fact, dragons." msgstr "" "𐑦𐑯𐑓𐑻𐑯𐑴 𐑛𐑮𐑱𐑒𐑕 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑓𐑲𐑼 𐑞𐑱 𐑚𐑮𐑰𐑞, 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑯 𐑓𐑽𐑛 𐑦𐑯 𐑞𐑺 𐑑𐑮𐑲𐑚𐑟 𐑯𐑽𐑤𐑦 𐑨𐑟 " "𐑥𐑳𐑗 𐑨𐑟 𐑞 𐑛𐑮𐑱𐑒𐑪𐑯𐑦𐑒 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑐𐑮𐑬𐑤 𐑩𐑯𐑣𐑸𐑥𐑛 𐑔𐑮𐑵 𐑩 𐑓𐑲𐑮𐑕𐑑𐑹𐑥 𐑝 𐑞𐑺 " "𐑴𐑯 𐑒𐑮𐑰𐑱𐑖𐑩𐑯, 𐑕𐑒𐑱𐑤𐑟 𐑑𐑦𐑙𐑛 𐑮𐑧𐑛 𐑓𐑮𐑪𐑥 𐑦𐑒𐑕𐑑𐑧𐑯𐑕𐑦𐑝 𐑿𐑕 𐑝 𐑞𐑺 𐑦𐑯𐑼 𐑓𐑤𐑱𐑥, 𐑞𐑺 𐑕𐑒𐑩𐑤𐑐𐑑𐑦𐑛 𐑮𐑧𐑛-" "𐑜𐑴𐑤𐑛 𐑸𐑥𐑼 𐑧𐑯𐑣𐑨𐑯𐑕𐑦𐑙 𐑞 𐑦𐑤𐑵𐑠𐑩𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑸, 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑛𐑮𐑨𐑜𐑩𐑯𐑟." #. [female]: gender=female #: data/core/units/drakes/Inferno.cfg:64 #, fuzzy #| msgid "Inferno Drake" msgid "female^Inferno Drake" msgstr "𐑦𐑯𐑓𐑻𐑯𐑴 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:4 msgid "Sky Drake" msgstr "𐑕𐑒𐑲 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Sky Drake, race=drake, gender=male,female #: data/core/units/drakes/Sky.cfg:18 #, fuzzy #| msgid "" #| "The lightweight ceramic armor that the Sky Drakes wear is a symbol of " #| "their rank, glazed silver to honor their connection to the air. As " #| "leaders of the hunt, they are often away from their homes for long " #| "periods of time. Each tries to bring as much game home as possible, " #| "competing to gain the respect of their tribe and, just possibly, time " #| "with one of the closely-guarded drake females." msgid "" "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their " "rank, glazed silver to honor their connection to the air. As leaders of the " "hunt, they are often away from their homes for long periods of time. Each " "tries to bring as much game home as possible, competing to gain the respect " "of their tribe." msgstr "" "𐑞 𐑤𐑲𐑑𐑢𐑱𐑑 𐑕𐑻𐑨𐑥𐑦𐑒 𐑸𐑥𐑼 𐑞𐑨𐑑 𐑞 𐑕𐑒𐑲 𐑛𐑮𐑱𐑒𐑕 𐑢𐑺 𐑦𐑟 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑞𐑺 𐑮𐑨𐑙𐑒, 𐑜𐑤𐑱𐑟𐑛 𐑕𐑦𐑤𐑝𐑻 𐑑 " "𐑪𐑯𐑼 𐑞𐑺 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑑 𐑞 𐑺. 𐑨𐑟 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑣𐑳𐑯𐑑, 𐑞𐑱 𐑸 𐑪𐑓𐑩𐑯 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑣𐑴𐑥𐑟 𐑓𐑹 𐑤𐑪𐑙 " "𐑐𐑽𐑦𐑩𐑛𐑟 𐑝 𐑑𐑲𐑥. 𐑰𐑗 𐑑𐑮𐑲𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑨𐑟 𐑥𐑳𐑗 𐑜𐑱𐑥 𐑣𐑴𐑥 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤, 𐑒𐑩𐑥𐑐𐑰𐑑𐑦𐑙 𐑑 𐑜𐑱𐑯 𐑞 " "𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑝 𐑞𐑺 𐑑𐑮𐑲𐑚 𐑯, 𐑡𐑳𐑕𐑑 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦, 𐑑𐑲𐑥 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑝 𐑞 𐑒𐑤𐑴𐑕𐑤𐑦-𐑜𐑸𐑛𐑩𐑛 𐑛𐑮𐑱𐑒 𐑓𐑰𐑥𐑱𐑤𐑟." #. [female]: gender=female #: data/core/units/drakes/Sky.cfg:98 #, fuzzy #| msgid "Sky Drake" msgid "female^Sky Drake" msgstr "𐑕𐑒𐑲 𐑛𐑮𐑱𐑒" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:4 msgid "Drake Thrasher" msgstr "𐑛𐑮𐑱𐑒 𐑔𐑮𐑨𐑖𐑻" #. [unit_type]: id=Drake Thrasher, race=drake, gender=male,female #: data/core/units/drakes/Thrasher.cfg:19 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " "learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " "can be done on the battlefield." msgstr "" "𐑦𐑯𐑕𐑑𐑧𐑛 𐑝 𐑤𐑧𐑑𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑚𐑰 𐑚𐑬𐑯𐑛 𐑚𐑲 𐑞𐑺 𐑸𐑥𐑼, 𐑔𐑮𐑨𐑖𐑻𐑟 𐑣𐑨𐑝 𐑤𐑻𐑯𐑛 𐑑 𐑮𐑰𐑛𐑻𐑧𐑒𐑑 𐑦𐑑𐑕 𐑢𐑱𐑑 " "𐑑 𐑕𐑩𐑐𐑤𐑩𐑥𐑩𐑯𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟' 𐑥𐑴𐑥𐑧𐑯𐑑𐑩𐑥, 𐑨𐑛𐑦𐑙 𐑐𐑬𐑼 𐑑 𐑞 𐑚𐑤𐑴𐑟 𐑝 𐑞𐑺 𐑖𐑹𐑑 𐑕𐑐𐑽𐑟 𐑯 𐑣𐑨𐑯𐑛-" "𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑤𐑷𐑟. 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑯 𐑚𐑪𐑛𐑦 𐑸 𐑢𐑳𐑯; 𐑰𐑝𐑩𐑯 𐑞𐑺 𐑔𐑦𐑒 𐑣𐑧𐑤𐑥𐑟 𐑯 𐑞 𐑔𐑦𐑒 𐑕𐑒𐑩𐑤𐑟 𐑚𐑦𐑯𐑰𐑔 " "𐑞𐑧𐑥 𐑸 𐑢𐑧𐑐𐑩𐑯𐑟. 𐑩 𐑔𐑮𐑨𐑖𐑻 𐑢𐑦𐑤 𐑜𐑤𐑨𐑛𐑤𐑰 𐑓𐑫𐑤𐑓𐑦𐑤 𐑣𐑦𐑟 𐑒𐑨𐑕𐑑 𐑛𐑿𐑑𐑦𐑟, 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 " "𐑛𐑳𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [female]: gender=female #: data/core/units/drakes/Thrasher.cfg:118 #, fuzzy #| msgid "Drake Thrasher" msgid "female^Drake Thrasher" msgstr "𐑛𐑮𐑱𐑒 𐑔𐑮𐑨𐑖𐑻" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:4 msgid "Drake Warden" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑹𐑛𐑩𐑯" #. [unit_type]: id=Drake Warden, race=drake, gender=male,female #: data/core/units/drakes/Warden.cfg:19 msgid "" "Wardens are set apart from the rest of the Clasher caste by two things: " "their ornate helms, modeled after their dragon ancestors, and the care with " "which they drape their armored wings in brightly colored cloth before " "reporting for duty. Though this mode of dress stems from the pride they feel " "for their role in drake society, it is far from ceremonial. Their cumbersome " "bronze plate is the strongest work from the Drake forges, and their halberds " "can cleave a human in half." msgstr "" "𐑢𐑹𐑛𐑩𐑯𐑟 𐑸 𐑕𐑧𐑑 𐑩𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑒𐑤𐑨𐑖𐑻 𐑒𐑨𐑕𐑑 𐑚𐑲 𐑑𐑵 𐑔𐑦𐑙𐑟: 𐑞𐑺 𐑹𐑯𐑱𐑑 𐑣𐑧𐑤𐑥𐑟, " "𐑥𐑭𐑛𐑩𐑤𐑛 𐑭𐑓𐑑𐑼 𐑞𐑺 𐑛𐑮𐑨𐑜𐑩𐑯 𐑨𐑯𐑕𐑧𐑕𐑑𐑼𐑟, 𐑯 𐑞 𐑒𐑺 𐑢𐑦𐑞 𐑢𐑦𐑗 𐑞𐑱 𐑛𐑮𐑱𐑐 𐑞𐑺 𐑸𐑥𐑻𐑛 𐑢𐑦𐑙𐑟 𐑦𐑯 " "𐑚𐑮𐑲𐑑𐑤𐑰 𐑒𐑳𐑤𐑼𐑛 𐑒𐑤𐑪𐑔 𐑚𐑦𐑓𐑹 𐑮𐑰𐑐𐑹𐑑𐑦𐑙 𐑓𐑹 𐑛𐑿𐑑𐑦. 𐑞𐑴 𐑞𐑦𐑕 𐑥𐑴𐑛 𐑝 𐑛𐑮𐑧𐑕 𐑕𐑑𐑧𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑮𐑲𐑛 " "𐑞𐑱 𐑓𐑰𐑤 𐑓𐑹 𐑞𐑺 𐑮𐑴𐑤 𐑦𐑯 𐑛𐑮𐑱𐑒 𐑕𐑩𐑕𐑲𐑩𐑑𐑦, 𐑦𐑑 𐑦𐑟 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑕𐑺𐑩𐑥𐑴𐑯𐑰𐑩𐑤. 𐑞𐑺 𐑒𐑩𐑥𐑚𐑻𐑕𐑩𐑥 𐑚𐑮𐑪𐑯𐑟 " "𐑐𐑤𐑱𐑑 𐑦𐑟 𐑞 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑢𐑻𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑮𐑱𐑒 𐑓𐑹𐑡𐑦𐑟, 𐑯 𐑞𐑺 𐑣𐑭𐑤𐑚𐑻𐑛𐑕 𐑒𐑨𐑯 𐑒𐑤𐑰𐑝 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑦𐑯 " "𐑣𐑭𐑓." #. [special_note] #: data/core/units/drakes/Warden.cfg:21 msgid "" "Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/drakes/Warden.cfg:175 #, fuzzy #| msgid "Drake Warden" msgid "female^Drake Warden" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑹𐑛𐑩𐑯" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:4 msgid "Drake Warrior" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Drake Warrior, race=drake, gender=male,female #: data/core/units/drakes/Warrior.cfg:18 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " "tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " "hand." msgstr "" "𐑛𐑮𐑱𐑒𐑕 𐑝 𐑞 𐑓𐑲𐑑𐑼 𐑒𐑨𐑕𐑑, 𐑤𐑲𐑒 𐑞 𐑢𐑪𐑮𐑦𐑼, 𐑸 𐑞 𐑓𐑬𐑯𐑛𐑱𐑖𐑩𐑯 𐑝 𐑧𐑯𐑦 𐑑𐑮𐑲𐑚𐑟 𐑸𐑥𐑦. 𐑯𐑴 𐑕𐑐𐑧𐑖𐑩𐑤 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑹 𐑕𐑒𐑦𐑤𐑟 𐑕𐑧𐑑 𐑞𐑧𐑥 𐑩𐑐𐑸𐑑; 𐑴𐑯𐑤𐑦 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑚𐑮𐑵𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑑𐑮𐑱𐑯𐑦𐑙 " "𐑣𐑧𐑤𐑐 𐑞𐑧𐑥 𐑒𐑸𐑝 𐑞𐑺 𐑢𐑱 𐑔𐑮𐑵 𐑧𐑯𐑩𐑥𐑦 𐑓𐑹𐑕𐑩𐑟. 𐑞𐑱 𐑓𐑲𐑑 𐑨𐑟 𐑞𐑱 𐑣𐑨𐑝 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟, 𐑒𐑤𐑨𐑛 𐑦𐑯 " "𐑕𐑻𐑨𐑥𐑦𐑒-𐑐𐑤𐑱𐑑𐑩𐑛 𐑤𐑧𐑞𐑼 𐑢𐑦𐑞 𐑞 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤 𐑢𐑹 𐑚𐑤𐑱𐑛 𐑥𐑬𐑯𐑑𐑩𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑒 𐑝 𐑰𐑗 𐑣𐑨𐑯𐑛." #. [female]: gender=female #: data/core/units/drakes/Warrior.cfg:58 #, fuzzy #| msgid "Drake Warrior" msgid "female^Drake Warrior" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Alchemist" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Alchemist, race=dunefolk #: data/core/units/dunefolk/Alchemist.cfg:25 msgid "" "To the Dunefolk, alchemy is less a form of philosophy or science, and more " "an extension of the phytology that is practiced by herbalists. However, in " "contrast to their brethren’s focus on herbs for medicine and healing, many " "alchemists utilize various plants and naturally occurring venoms to concoct " "lethal poisons. While useful for weakening tough enemies, this art is viewed " "warily by other Dunefolk as a potent means for espionage and assassination. " "At the same time, such a tool presents a tremendous political advantage, so " "much so that almost every caravan will hire or train a few alchemists to " "maintain a reasonable level of threat at all times." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Alchemist.cfg:44 msgid "blowgun" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:8 msgid "Dune Apothecary" msgstr "" #. [unit_type]: id=Dune Apothecary, race=dunefolk #: data/core/units/dunefolk/Apothecary.cfg:25 msgid "" "Even in the absence of battle, infection and injury are common plights in " "the harsh desert sands. Dunefolk healers, in particular, require vast " "knowledge of herbs and medicine in comparison with healers of other races. " "Their lack of magic combined with the meager plantlife in the desert results " "in great difficulty in treating the plethora of ailments and poisons that " "plague the dune peoples. Apothecaries are typically more knowledgeable and " "well-traveled compared to their less experienced brethren, but their real " "skill lies in the complex task of tending to valuable medicinal plants. The " "Dunefolk have no means of healing without the necessary materials, and thus " "these men possess a special role in supporting the remedial arts of their " "kind." msgstr "" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Blademaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Blademaster, race=dunefolk #: data/core/units/dunefolk/Blademaster.cfg:21 msgid "" "Dunefolk swordsmen are known for playing a game called the ‘Laeqad " "Challenge’, in which Laeqads—thick, sturdy reeds that are several sword " "lengths in height—are hurled at them like javelins and they attempt to split " "the reed length-wise in midair. The trick to the game is that the reed is " "not circularly symmetric: most of the stalk is quite hard, but there is a " "thin line across the cross section that is softer and easier to cut. For " "even an experienced swordsman, splitting an entire Laeqad down its length " "would be an extraordinary achievement, given the precise aim required to " "line up the blade with the reed’s soft spot. However, for a true master of " "the blade, splitting several Laeqads in quick succession is quite ordinary, " "and some are even able to cut through two or three reeds simultaneously with " "a single sword swish.\n" "\n" "This game has more practical implications in real battles. No matter how " "elusive or well-armored the fighter, the defense rarely seems to matter " "against a blademaster. These warriors are undoubtedly the masters of " "offensive swordsmanship and are capable of subverting even the strongest " "fortifications." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Blademaster.cfg:29 #: data/core/units/dunefolk/Blademaster.cfg:38 #: data/core/units/dunefolk/Captain.cfg:30 #: data/core/units/dunefolk/Soldier.cfg:26 #: data/core/units/dunefolk/Warmaster.cfg:31 msgid "scimitar" msgstr "" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Burner, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Burner.cfg:21 msgid "" "An oft forgotten hazard of traversing the desert is the freezing cold that " "descends upon the sands during the night. To combat this, the Dunefolk " "typically make use of the highly flammable sap of the Sanbaar tree, which " "burns slowly and gently in small quantities, providing a modest amount of " "heat and light. In larger amounts, however, Sanbaar sap is very nearly " "combustible and burns extremely violently. The Dunefolk quickly realized the " "applicability of such a substance to warfare and regularly employ fire " "spouting weapons to sow chaos among their enemies." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Burner.cfg:41 msgid "tar bomb" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Burner.cfg:98 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Burner" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:8 #, fuzzy #| msgid "Elvish Captain" msgid "Dune Captain" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑒𐑨𐑐𐑑𐑩𐑯" #. [unit_type]: id=Dune Captain, race=dunefolk #: data/core/units/dunefolk/Captain.cfg:23 msgid "" "Traditionally hailing from noble or military families, captains are the core " "of most Dunefolk platoons. Usually chosen based on heritage rather than " "merit, many officers are often relatively weak with the blade, but still " "reasonably trained in tactics. Their abilities lie largely in directing " "their troops to strategically advantageous positions rather than directly " "raising their morale. The presence of such a commander is rarely inspiring " "for most soldiers, but they still readily follow the expert tactical " "direction of their captains." msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:8 msgid "Dune Cataphract" msgstr "" #. [unit_type]: id=Dune Cataphract, race=dunefolk #: data/core/units/dunefolk/Cataphract.cfg:23 msgid "" "Cataphracts are eminent horsemen, riders of mounts that are possessed less " "of speed or endurance but tremendous power instead. Bearing a lance along " "with their signature maces, these warriors are most often the secondary " "strike force after a primary assault. After enemy forces are already " "occupied and weakened by a flank of swordsmen, a terrifying sight is a group " "of cataphracts lining up, lances pitched at the ready. A gap is made amongst " "the Dunefolk ranks, and in a single charge, these mighty horsemen pierce " "straight through enemy formations, dealing a lethal blow in a single stroke. " "Those who try to flee swiftly discover that neither sand nor hills deter " "these riders in the slightest, and the displaced air of a descending mace is " "the last sound they hear." msgstr "" #. [attack]: type=pierce #: data/core/units/dunefolk/Cataphract.cfg:64 #: data/core/units/dunefolk/Explorer.cfg:44 #: data/core/units/dunefolk/Horse_Archer.cfg:36 #: data/core/units/dunefolk/Rider.cfg:36 data/core/units/dunefolk/Rover.cfg:41 #: data/core/units/dunefolk/Sunderer.cfg:41 #: data/core/units/dunefolk/Wayfarer.cfg:52 #: data/core/units/dunefolk/Windbolt.cfg:41 msgid "composite bow" msgstr "" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:8 #, fuzzy #| msgid "Dwarvish Explorer" msgid "Dune Explorer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼" #. [unit_type]: id=Dune Explorer, race=dunefolk #: data/core/units/dunefolk/Explorer.cfg:21 msgid "" "A slow-moving caravan out in the open desert is a prime target for bandits " "or marauders. In order to protect themselves, the Dunefolk employ special " "warriors to scout and repel potential threats. In doing so, these fleet " "fighters not only protect their vulnerable caravans, but pilfer the supplies " "of supposed raiders for themselves. When employed for warfare, explorers no " "longer act only as scouts for probing enemies, but are skilled enough to be " "effective flankers or potent shock attackers." msgstr "" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:15 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Falconer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Dune Falconer, race=dunefolk, gender=female #: data/core/units/dunefolk/Falconer.cfg:39 msgid "" "While well respected among the dunefolk, the art of falconry is relatively " "rare due to the time and skill required to properly train birds of prey. " "Falconers most typically use their craft for sport or hunting, especially " "for scouting game and water out in the open dunes. The same intelligence can " "be useful when applied to warfare, if the falconer can be convinced to risk " "their prized pets for combative purposes.\n" "\n" "When engaging in battle, the falcon can either aid its master by striking at " "enemies with its sharp claws, or it can be sent higher into the air, to " "circle overhead and strike when the foe has shifted attention. Diverting a " "warrior’s focus between two different fronts can be quite distracting to say " "the least, forcing them to abandon their efforts on offense in order to " "defend themselves properly." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Falconer.cfg:153 #, fuzzy #| msgid "Elder Mage" msgid "falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:8 msgid "Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Firetrooper, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Firetrooper.cfg:22 msgid "" "By refining Sanbaar sap through a very specific distillation process, it " "becomes possible to produce exceedingly flammable naphtha, which burns even " "more violently than the sap it was derived from. Of course, such a substance " "is extremely dangerous due to its highly combustible nature. Most shy away " "from its use since the potential for self injury is very high, but a few " "daring souls take up flamethrowers fueled by pure naphtha as their weapons " "of choice. The resulting destruction is more than enough to justify the use " "of such a hazardous chemical." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Firetrooper.cfg:95 #: data/core/units/dunefolk/Scorcher.cfg:42 msgid "flamethrower" msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Firetrooper.cfg:149 msgid "female^Dune Firetrooper" msgstr "" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:8 #, fuzzy #| msgid "Drake Warrior" msgid "female^Dune Harrier" msgstr "𐑛𐑮𐑱𐑒 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Dune Harrier, race=dunefolk, gender=female #: data/core/units/dunefolk/Harrier.cfg:25 msgid "" "While harriers can fulfill a similar role to striders in hampering enemy " "forces, their epithet is actually derived from the harrier hawks they employ " "to maintain contact with the bulk of a Dunefolk troop. Most commonly found " "operating behind enemy lines, harriers are usually tasked with providing " "useful intelligence on enemy troop movements, which alone is enough of an " "edge for most Dunefolk armies to outmaneuver their foes. However, when the " "time is right, these agile warriors gather together and strike at the rear " "of weakened supply lines or flanks. A rain of bolas followed by a piercing " "thrust of spears is often enough to severely cripple the target, allowing " "the main Dunefolk force to close in and finish the job." msgstr "" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:8 #, fuzzy #| msgid "Duelist" msgid "Dune Herbalist" msgstr "𐑛𐑵𐑩𐑤𐑦𐑕𐑑" #. [unit_type]: id=Dune Herbalist, race=dunefolk #: data/core/units/dunefolk/Herbalist.cfg:25 msgid "" "As those responsible for caring for the ill and wounded among the Dunefolk, " "herbalists possess both the medicinal skills to heal a variety of " "afflictions and the skill to seek and gather restorative herbs. Their " "motivations are many; some look to it as an adventure or as a steady source " "of pay while others feel it to be a duty to their society. No matter the " "reason, these healers are an invaluable part of Dunefolk society and are " "especially useful for their ability to administer quick treatments in the " "midst of battle or while traveling in the desert.\n" "\n" "Even among the nomadic Dunefolk, herbalists journey a great deal in search " "of the various flora and fauna that supply their work. Hardened by their " "travels, many of these men are even able to heal themselves." msgstr "" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:8 #, fuzzy #| msgid "Orcish Archer" msgid "Dune Horse Archer" msgstr "𐑹𐑒𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Dune Horse Archer, race=dunefolk #: data/core/units/dunefolk/Horse_Archer.cfg:21 msgid "" "Though relatively few in number, some riders favor archery as their " "technique of choice for battle. Fleet and elusive, these horsemen are " "experts at harassing less mobile foes with hails of arrows and hunting down " "fleeing enemies from a distance. Though not usually trained for infiltration " "or spying, these equestrians’ ability to pass messages from afar with their " "long-ranged arrows is of great use to maintain communication among the " "Dunefolk armies." msgstr "" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:8 #, fuzzy #| msgid "Drake Burner" msgid "Dune Luminary" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Luminary, race=dunefolk #: data/core/units/dunefolk/Luminary.cfg:25 msgid "" "On the surface, it is not entirely clear what distinguishes a Luminary from " "other healers among the Dunefolk. Certainly, a Luminary may be marginally " "more knowledgeable, well-traveled, or skilled in combat compared to normal " "herbalists or apothecaries, but the difference is usually modest at best. " "Nevertheless, ‘Luminary’ is a formal title granted to the highest order of " "Dunefolk healers and bestows these men both the greatest esteem and the " "greatest envy.\n" "\n" "There is some speculation that a secret order exists among the Luminaries. " "These so called ‘Eminents’ hoard a great deal of forbidden knowledge and " "advise many Dunefolk leaders from the shadows. Such a thing has never been " "proven, but the fact remains that some Luminaries seem to hold much more " "influence than their abilities should afford." msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:11 msgid "Dune Marauder" msgstr "" #. [unit_type]: id=Dune Marauder, race=dunefolk #: data/core/units/dunefolk/Marauder.cfg:31 msgid "" "Some find themselves well suited to the life of a raider and may even form " "their own clans with like-minded individuals. Ever roaming the deserts for " "unwary travelers or vulnerable caravans, these horsemen make their " "livelihood off scavenging and pilfering. Having no particular specialty, " "marauders are neither the strongest warriors, nor the most dextrous archers, " "but are nevertheless among the most dangerous enemies out in the desert due " "to their sheer maneuverability. A coordinated marauder attack can wipe out " "medium-sized camps before any response is possible, and guerrilla tactics " "may allow them to prevail against stronger foes where brute force does not. " "For this reason, they are sometimes hired by small armies or wealthier " "caravans as a deterrent to unwanted raids." msgstr "" #. [attack]: type=fire #: data/core/units/dunefolk/Marauder.cfg:61 #: data/core/units/dunefolk/Raider.cfg:59 #: data/core/units/goblins/Pillager.cfg:68 msgid "torch" msgstr "𐑑𐑹𐑗" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:8 #, fuzzy #| msgid "Dragoon" msgid "Dune Paragon" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Dune Paragon, race=dunefolk #: data/core/units/dunefolk/Paragon.cfg:22 msgid "" "In many Dunefolk city-states, the procedure for selecting the next " "generation of leaders is a long process that takes place over many years. In " "each generation, a few particularly talented youths among the nobility are " "selected for special tutelage. Eat, sleep, and train, these warriors learn " "to live and breathe swordsmanship — more than even an extension of " "themselves, it becomes their core identity. From adolescence, ten years of " "intense training paves the path to the final test, a series of duels to the " "death between pairs of these fighters. When the dust settles and the process " "is ended, eight are left remaining. These men are granted the title Kal, or " "collectively, Kalai.\n" "\n" "Among the Dunefolk, while great leaders are required to have mastered the " "blade, the ruling caste must know far more than mere swordplay. Gruelling " "drilling is usually followed by either several years of roving through the " "deserts or dedication of the mind to the sciences. The purpose of this is to " "find a self-motivated path toward enlightenment. No matter the case, at the " "end of the second training period, the remaining Kalai return and " "demonstrate their knowledge to the elders of the current ruling caste. Those " "who are found worthy are then called Paragon, warriors of great strength and " "acuity who may then be considered as candidates to lead the next generation " "of Dunefolk." msgstr "" #. [attack]: type=impact #: data/core/units/dunefolk/Paragon.cfg:42 msgid "pommel strike" msgstr "" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:11 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Raider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Raider, race=dunefolk #: data/core/units/dunefolk/Raider.cfg:30 msgid "" "Though rarely found in organized armies, raiders are a staple among the " "nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In " "these scenarios, raw power is of little concern. The greatest importance is " "placed on speed — striking quickly and spreading as much chaos as possible " "in the shortest time possible allows these riders to get in and out of the " "blitz without fear of counterattack. Raiders are the fastest of the " "Dunefolk, capable of outpacing nearly anything they might encounter in the " "sandy deserts." msgstr "" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Rider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Rider, race=dunefolk #: data/core/units/dunefolk/Rider.cfg:21 msgid "" "The Dunefolk are prominent horse breeders who raise many different varieties " "of mounts to fulfill various purposes. Those who are used for hard labor are " "bred for power, while those for journeys or caravans are bred for endurance. " "For warfare, a mix of traits is usually best, though the ability to easily " "and rapidly traverse sand is of utmost importance. The riders of these " "horses primarily function as scouts and messengers, or occasionally as " "supporting forces for weakened lines. The crucial trait of maneuverability " "is what allows these horsemen to be so effective and versatile out on the " "rolling dunes." msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:8 msgid "Dune Rover" msgstr "" #. [unit_type]: id=Dune Rover, race=dunefolk #: data/core/units/dunefolk/Rover.cfg:21 msgid "" "Originating from the nomadic wanderers of the open deserts, rovers are the " "representation of the most well-balanced Dunefolk soldier: flexible, mobile, " "equally effective in defense and offense as well as in ranged or close " "combat. They are experienced hunters and trackers, hardy inhabitants of the " "deserts and hills that they call home. While lacking training as formal " "troops, the skills these rovers employ for survival in the desert translate " "readily to warfare. Their unique trait of fighting best at dawn or dusk " "corresponds with the time when desert temperatures are the most habitable." msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:9 msgid "Dune Scorcher" msgstr "" #. [unit_type]: id=Dune Scorcher, race=dunefolk, gender=male,female #: data/core/units/dunefolk/Scorcher.cfg:22 msgid "" "The scorcher’s moniker is derived not from the destruction they wreak on " "adversarial formations, but on their own singed appearances. By " "experimenting endlessly with their equipment, most scorchers inevitably " "overstep their bounds at some point and are seared by the highly volatile " "Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride " "in their work, these archers relish igniting great swaths of flame on the " "battlefield, though this sometimes also results in unintended friendly fire." msgstr "" #. [female]: gender=female #: data/core/units/dunefolk/Scorcher.cfg:95 #, fuzzy #| msgid "female^Necromancer" msgid "female^Dune Scorcher" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:8 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Dune Skirmisher" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #. [unit_type]: id=Dune Skirmisher, race=dunefolk, gender=female #: data/core/units/dunefolk/Skirmisher.cfg:21 msgid "" "Born and raised out on the open sands, skirmishers are accustomed to the " "harsh, arid desert heat and inhospitable terrain. Compared to even other " "Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing " "them to safeguard their herds and hunt the barrens with ease. When applied " "to battle, the same agility allows them to both slip through enemy lines and " "avoid all manner of attack. These skills make skirmishers effective " "saboteurs, capable of cutting off escape routes and supply lines, " "assassinating key units, or pincering an enemy formation into a " "disadvantageous position." msgstr "" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:14 #, fuzzy #| msgid "Drake Burner" msgid "female^Dune Sky Hunter" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑻𐑯𐑼" #. [unit_type]: id=Dune Sky Hunter, race=dunefolk, gender=female #: data/core/units/dunefolk/Sky_Hunter.cfg:39 msgid "" "Often mistaken for young Rocs, desert eagles are large, majestic birds of " "prey who are notoriously aggressive and nearly impossible to tame. In the " "wild, the eagles feed on larger prey such as wolves, small horses, and, it " "is said, naughty young children. The power of these creatures makes them " "tremendously difficult to engage, with only the most skilled of falconers " "even daring to approach them. In the event that the bird tamer is actually " "successful, the relationship between bird and hunter becomes less of master " "and pet, and more a mutual bond between two equals. Serving not only as " "tools for combat, the eagles can live for up to a few decades and are often " "precious companions to their dunefolk partners." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Sky_Hunter.cfg:151 msgid "eagle" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:8 msgid "Dune Soldier" msgstr "" #. [unit_type]: id=Dune Soldier, race=dunefolk #: data/core/units/dunefolk/Soldier.cfg:20 msgid "" "While most Dunefolk castes serve an additional practical purpose beyond only " "direct warfare, cities and caravans usually train a group of soldiers " "completely dedicated to military purposes. By practicing intensely to hone " "their skills in swordplay, these warriors learn to navigate tricky fights in " "close quarters, mastering their enemies through melee combat. A typical " "Dunefolk formation makes use of this adeptness by placing soldiers in a " "spaced pattern, allowing them to assault and overwhelm clustered enemy lines " "by engaging them in quasi-single combat." msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:8 msgid "Dune Spearguard" msgstr "" #. [unit_type]: id=Dune Spearguard, race=dunefolk #: data/core/units/dunefolk/Spearguard.cfg:20 msgid "" "The push and pull of any battle requires varying degrees of offense and " "defense. The Dunefolk no doubt value offense as the greater of the two and " "typically focus most of their efforts on training skilled swordsmen. " "However, in any band of warriors, a small number of soldiers opt to trade in " "their swords and instead fulfill the vital role of defenders. Guarding " "crucial supply lines and vantage points, spearguards are most often " "positioned slightly behind the main line and used as a supporting force or a " "deterrent to flanking attacks. Though these fighters tend to see less direct " "combat than their sword-wielding brethren, they are highly skilled with " "spear and shield and more than capable of repelling most advances." msgstr "" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Spearmaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Spearmaster, race=dunefolk #: data/core/units/dunefolk/Spearmaster.cfg:21 msgid "" "Among Dunefolk armies, the highest prestige goes to the master swordsmen " "leading every assault. Though honored for their service in battle, those who " "wield the spear and shield are largely forgotten beyond that, usually " "fulfilling the least desirable role in combat without glory or recognition. " "When a Dunefolk assault fails and a retreat must be had, a rank of " "spearguards is usually left behind to hold back the counterassault. Though " "providing a formidable defense, the shield line is inevitably overwhelmed " "and most of the defenders lost to the maw of war. On the off chance that one " "manages to survive and find his way back to the recuperating army, he is " "often reprimanded for failing to stand his ground and die with the rest of " "his unnamed brethren. Nevertheless, after a minor scolding, the warrior is " "accepted back and carries his hard won experience into the next battle.\n" "\n" "It is not a formal title, but ‘Spearmaster’ is what spearguards call their " "companions who manage to return from the usually suicidal defense that the " "Dunefolk mount to cover their retreats. Hardly a term of praise or " "distinction, it is still a modicum of recognition for those who were " "prepared to die as nameless martyrs to protect their brethren." msgstr "" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:8 #, fuzzy #| msgid "female^Fugitive" msgid "female^Dune Strider" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Dune Strider, race=dunefolk, gender=female #: data/core/units/dunefolk/Strider.cfg:21 msgid "" "The power of any Dunefolk assault is inhibited by one major drawback: " "organized Dunefolk forces tend to be rather slow. Because of this, enemy " "forces often have the ability to regroup and call upon reinforcements, in " "which case a second assault becomes much more difficult. To combat this, " "striders exchange their rudimentary slings with heavy bolas, allowing them " "to slow retreating lines from the side and prevent a clean escape. The same " "tactic can be applied in the opposite scenario of a Dunefolk retreat; an " "advancing army can be hampered, allowing injured Dunefolk warriors time to " "recuperate. The danger of such a tactic is that despite their elusiveness, " "striders are fairly fragile in direct combat and are easily taken down if " "left exposed." msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:8 msgid "Dune Sunderer" msgstr "" #. [unit_type]: id=Dune Sunderer, race=dunefolk #: data/core/units/dunefolk/Sunderer.cfg:21 msgid "" "Among the many different type of Dune horsemen, there are those who most " "enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, " "these sunderers are sturdy, robust warriors who have both the disposition " "and skill to survive multiple skirmishes. Though not particularly creative " "or special warriors, such a rider is not impotent in any way — even a small " "group of sunderers is powerful enough to breach most enemy lines through " "sheer force. In a situation that requires it, these horsemen also possess " "enough skill at archery to weaken enemy forces or pick off fleeing " "stragglers." msgstr "" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:8 #, fuzzy #| msgid "Swordsman" msgid "Dune Swordsman" msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Dune Swordsman, race=dunefolk #: data/core/units/dunefolk/Swordsman.cfg:20 msgid "" "In a direct clash of large armies, the Dunefolk commonly encounter either " "densely packed ‘shield walls’ or heavily fortified enemy positions. Striking " "against these highly organized fronts can be quite challenging — an enemy " "formation might leave only small, brief gaps between shields and armor while " "threatening a counterstrike with a thrust of spears and projectiles. " "Dunefolk swordplay thus places a heavy emphasis on power and more " "importantly, precision. A warrior might find only one chance to strike at an " "enemy, but an experienced swordsman is more than likely to seize the " "opportunity and make his strike count. Honing in with almost unnatural " "accuracy, a contingent of of swordsmen is enough to crack even the sternest " "of defenses." msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:26 msgid "forceful scimitar strike" msgstr "" #. [attack]: type=blade #: data/core/units/dunefolk/Swordsman.cfg:35 msgid "balanced scimitar slash" msgstr "" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Warmaster" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Warmaster, race=dunefolk #: data/core/units/dunefolk/Warmaster.cfg:24 msgid "" "In direct contrast with other Dunefolk commanders, many high-ranking " "generals focus heavily on rousing their troops and maintaining high morale. " "Warmasters are often found at the forefront of battle, fighting and bleeding " "alongside their soldiers. While these commanders usually leave the finer " "strategic details to their lower-ranking captains, they are certainly " "capable tacticians as well; many a battle has been won on an inventive or " "surprise maneuver that is often the creative byproduct of combat experience " "rather than formal training. Said to be a veteran of a thousand battles, a " "warmaster is an expert leader that should never be underestimated." msgstr "" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:8 #, fuzzy #| msgid "Drake Blademaster" msgid "Dune Wayfarer" msgstr "𐑛𐑮𐑱𐑒 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dune Wayfarer, race=dunefolk #: data/core/units/dunefolk/Wayfarer.cfg:21 msgid "" "From the journal of Balah, the Dune Watcher:\n" "\n" "“... Today was the sixth day. Six days of pursuit through the desert without " "sleep, without rest... but I require neither. The Bloodeye Roc has pilfered " "too many of my herd for its ravenous feasting. I must be rid of it before " "the caravan starves. I have tracked it thus far, and no matter how far it " "flees, I shall follow.\n" "\n" "... blast it! The creature was only a couple hundred paces away, but the sun " "was in my eyes! I managed to land a few arrows on the irksome thing, but " "only enough to slow it. Still, it seems to be tiring faster than I. With any " "luck, I will catch it before it can reach the mountains.\n" "\n" "... Day eleven. I cornered the creature after it landed on the hillside, but " "there were three more that I was not accounting for. Rocs are ferocious " "creatures in close quarters. Fighting one is already no simple task, but " "four at once? I am lucky I brought my second axe, otherwise I would have " "sustained severe injury during that battle. As it is, I am waiting for the " "gauze to set on my leg before I return to slay the final two. Perhaps then I " "can finally find the time to eat and get some rest.\n" "\n" "... it comes as a surprise to even me that I traveled nearly halfway across " "the Northern Dunes in my twenty-one day expedition. It would take the " "caravan nearly three months to make that trip, but I do suppose the " "circumstances around my journey were somewhat extenuating. On the bright " "side, I was able to procure some salted roc meat along the way, which should " "make for a fine treat for the children. It will also be nice to see some of " "the other Wayfarers again. My tale might not be that impressive to them, but " "at least it is an improvement over my previous encounter with the wyvern...”" msgstr "" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:8 #, fuzzy #| msgid "Direwolf Rider" msgid "Dune Windbolt" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Dune Windbolt, race=dunefolk #: data/core/units/dunefolk/Windbolt.cfg:22 msgid "" "Archery on horseback presents a number of additional challenges that very " "few are able to overcome. What separates the renowned windbolts from other " "bowmen is their ability to not only master these difficulties, but turn them " "into advantages instead. Making use of their steeds’ great speed, a windbolt " "is actually a better archer when mounted as compared to on land. The extra " "momentum from riding on horseback provides additional force to their already " "potent shots, and by riding in meandering patterns, these bowmen are able to " "curve the trajectories of their arrows, reaching targets they might not be " "able to otherwise. Having honed their craft to its apex, windbolts are the " "undisputed masters of ranged combat among the Dunefolk." msgstr "" #. [unit_type]: id=Wyvern Rider, race=monster #: data/core/units/dunefolk/Wyvern_Rider.cfg:4 #, fuzzy #| msgid "Gryphon Rider" msgid "Wyvern Rider" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Wyvern Rider, race=monster #: data/core/units/dunefolk/Wyvern_Rider.cfg:17 msgid "" "Although generally peaceful, wyverns can easily become fierce and angry " "beasts when provoked. When truly enraged they can even tear apart " "experienced warriors with relative ease. Most travelers would run or fight " "in their mighty presence, yet a few are able to tame these wild creatures. " "These Dunefolk riders spend years, even decades of their lives bonding with " "them, slowly building up their trust until they have gained true mastery " "over the skies. The most experienced of these Wyvern riders have ascended to " "be the greatest and most revered travelers of the land. While they do not " "usually use their knowledge for warfare, they can be threatening warriors " "when defending their homes." msgstr "" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:4 #, fuzzy msgid "Dwarvish Arcanister" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Dwarvish Arcanister, race=dwarf #: data/core/units/dwarves/Arcanister.cfg:24 msgid "" "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys " "wounded enemies almost instantly, and rarely fails to cause a wound when " "that is his intent. His skill in runecrafting is unrivaled, and the glyphs " "he carves into his weapons and armor deflect the blows of his enemies." msgstr "" #. [unit_type]: id=Dwarvish Berserker, race=dwarf #: data/core/units/dwarves/Berserker.cfg:4 msgid "Dwarvish Berserker" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑚𐑻𐑟𐑻𐑒𐑻" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:4 msgid "Dwarvish Dragonguard" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛" #. [unit_type]: id=Dwarvish Dragonguard, race=dwarf #: data/core/units/dwarves/Dragonguard.cfg:19 #, fuzzy #| msgid "" #| "It is not clear why the Dragonguards are called what they are, a name " #| "given by their dwarven brethren. Some speculate that the name comes from " #| "their weapon of choice, these strange staffs that belch fire and death. " #| "Others have surmised that it is because such weapons would be a threat " #| "against even a true Dragon, should such a thing be seen again in the " #| "known world. Whatever the case, it is for these weapons that the " #| "guardians of the great Dwarven citadels are both renowned and feared; " #| "weapons that have broken the mightiest of warriors with a single blow." msgid "" "It is not clear why the Dragonguards are called what they are, a name given " "by their dwarven brethren. Some speculate that the name comes from their " "weapon of choice, these strange staves that belch fire and death. Others " "have surmised that it is because such weapons would be a threat against even " "a true Dragon, should such a thing be seen again in the known world. " "Whatever the case, it is for these weapons that the guardians of the great " "Dwarven citadels are both renowned and feared; weapons that have broken the " "mightiest of warriors with a single blow." msgstr "" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑒𐑤𐑽 𐑢𐑲 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑜𐑸𐑛𐑕 𐑸 𐑒𐑷𐑤𐑛 𐑢𐑪𐑑 𐑞𐑱 𐑸, 𐑩 𐑯𐑱𐑥 𐑜𐑦𐑝𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑛𐑢𐑹𐑝𐑧𐑯 " "𐑚𐑮𐑧𐑞𐑮𐑩𐑯. 𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑯𐑱𐑥 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 " "𐑞𐑨𐑑 𐑚𐑧𐑤𐑗 𐑓𐑲𐑼 𐑯 𐑛𐑧𐑔. 𐑳𐑞𐑼𐑟 𐑣𐑨𐑝 𐑕𐑻𐑥𐑲𐑟𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑔𐑮𐑧𐑑 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑰𐑝𐑩𐑯 𐑩 𐑑𐑮𐑵 𐑛𐑮𐑨𐑜𐑩𐑯, 𐑖𐑫𐑛 𐑕𐑳𐑗 𐑩 𐑔𐑦𐑙 𐑚𐑰 𐑕𐑰𐑯 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑞 𐑯𐑴𐑯 𐑢𐑻𐑤𐑛. 𐑢𐑪𐑑𐑧𐑝𐑼 𐑞 " "𐑒𐑱𐑕, 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑞 𐑜𐑸𐑛𐑦𐑩𐑯𐑟 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸 𐑚𐑴𐑔 𐑮𐑦𐑯𐑬𐑯𐑛 " "𐑯 𐑓𐑽𐑛; 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑦𐑞 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑚𐑤𐑴." #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:4 msgid "Dwarvish Explorer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼" #. [unit_type]: id=Dwarvish Explorer, race=dwarf #: data/core/units/dwarves/Explorer.cfg:18 msgid "" "Dwarvish Explorers are peerless survivalists. Using only the equipment they " "carry, they can range for months around the forests and mountains looking " "for new seams of ore and deposits of minerals. Whilst their skill in a melee " "is less than some other dwarves, they are unmatched with throwing axes, " "having practiced this skill hunting in the mountains. Their maneuverability " "makes them dangerous and tricky foes." msgstr "" "𐑛𐑢𐑹𐑝𐑦𐑖 𐑦𐑒𐑕𐑐𐑤𐑹𐑼𐑟 𐑸 𐑐𐑽𐑤𐑩𐑕 𐑕𐑻𐑝𐑲𐑝𐑩𐑤𐑦𐑕𐑑𐑕. 𐑿𐑟𐑦𐑙 𐑴𐑯𐑤𐑦 𐑞 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑞𐑱 𐑒𐑨𐑮𐑦, 𐑞𐑱 𐑒𐑨𐑯 " "𐑮𐑱𐑯𐑡 𐑓𐑹 𐑥𐑳𐑯𐑔𐑕 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑯𐑿 𐑕𐑰𐑥𐑟 𐑝 𐑹 𐑯 𐑛𐑦𐑐𐑪𐑟𐑦𐑑𐑕 𐑝 " "𐑥𐑦𐑯𐑼𐑩𐑤𐑟. 𐑢𐑲𐑤𐑕𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑩 𐑥𐑱𐑤𐑱 𐑦𐑟 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑕𐑳𐑥 𐑳𐑞𐑼 𐑛𐑢𐑹𐑝𐑟, 𐑞𐑱 𐑸 𐑩𐑯𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 " "𐑔𐑮𐑴𐑦𐑙 𐑺𐑱𐑩𐑒𐑕𐑩𐑟, 𐑣𐑨𐑝𐑦𐑙 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑞𐑦𐑕 𐑕𐑒𐑦𐑤 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑞𐑺 𐑥𐑩𐑯𐑵𐑝𐑻𐑩𐑚𐑦𐑤𐑦𐑑𐑰 " "𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑑𐑮𐑦𐑒𐑰 𐑓𐑴𐑟." #. [unit_type]: id=Dwarvish Fighter, race=dwarf #: data/core/units/dwarves/Fighter.cfg:4 msgid "Dwarvish Fighter" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Dwarvish Guardsman, race=dwarf #: data/core/units/dwarves/Guardsman.cfg:4 msgid "Dwarvish Guardsman" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑜𐑸𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:4 msgid "Dwarvish Lord" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑤𐑹𐑛" #. [unit_type]: id=Dwarvish Lord, race=dwarf #: data/core/units/dwarves/Lord.cfg:18 msgid "" "Clad in shining armor, these dwarves look like kings from under the " "mountains. They wield axe and hammer with masterful skill, and can hit a " "target with a thrown hand axe at several paces. Though slow on their feet, " "these dwarves are a testament to the prowess of their kin." msgstr "" "𐑒𐑤𐑨𐑛 𐑦𐑯 𐑖𐑲𐑯𐑦𐑙 𐑸𐑥𐑼, 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 𐑤𐑫𐑒 𐑤𐑲𐑒 𐑒𐑦𐑙𐑟 𐑓𐑮𐑪𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑞𐑱 𐑢𐑰𐑤𐑛 𐑨𐑒𐑕 𐑯 " "𐑣𐑨𐑥𐑼 𐑢𐑦𐑞 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤 𐑕𐑒𐑦𐑤, 𐑯 𐑒𐑨𐑯 𐑣𐑦𐑑 𐑩 𐑑𐑸𐑜𐑧𐑑 𐑢𐑦𐑞 𐑩 𐑔𐑮𐑴𐑯 𐑣𐑨𐑯𐑛 𐑨𐑒𐑕 𐑨𐑑 𐑕𐑧𐑝𐑼𐑩𐑤 " "𐑐𐑱𐑕𐑩𐑟. 𐑞𐑴 𐑕𐑤𐑴 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑩 𐑑𐑧𐑕𐑑𐑩𐑥𐑧𐑯𐑑 𐑑 𐑞 𐑐𐑮𐑬𐑩𐑕 𐑝 𐑞𐑺 𐑒𐑦𐑯." #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:4 #, fuzzy #| msgid "Dwarvish Fighter" msgid "Dwarvish Miner" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/core/units/dwarves/Miner.cfg:21 msgid "" "Dwarvish Miners are the grunt workers of dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts. Despite their lack of military training, their " "weighty pickaxes can deal substantial damage." msgstr "" #. [attack]: type=pierce #: data/core/units/dwarves/Miner.cfg:26 msgid "pick" msgstr "" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑐𐑨𐑔𐑓𐑲𐑯𐑛𐑻" #. [unit_type]: id=Dwarvish Pathfinder, race=dwarf #: data/core/units/dwarves/Pathfinder.cfg:22 #, fuzzy msgid "" "These hardy dwarves are sometimes away from their caves for long periods, " "scouting and patrolling the borders. They spend this time watching for " "invaders, and fighting bandits and thieves who encroach on dwarvish " "territory. They are powerful fighters in a melee, and from a distance their " "deftly thrown axes can rival the power and accuracy of a human archer." msgstr "" "𐑞𐑰𐑟 𐑣𐑸𐑛𐑰 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑒𐑱𐑝𐑟 𐑓𐑹 𐑤𐑪𐑙 𐑐𐑽𐑦𐑩𐑛𐑟, 𐑕𐑒𐑬𐑑𐑦𐑙 𐑯 𐑐𐑩𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 " "𐑚𐑹𐑛𐑼𐑟. 𐑞𐑱 𐑕𐑐𐑧𐑯𐑛 𐑞𐑦𐑕 𐑑𐑲𐑥 𐑢𐑪𐑗𐑦𐑙 𐑓𐑹 𐑦𐑯𐑝𐑱𐑛𐑻𐑟, 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑔𐑰𐑝𐑟 𐑣𐑵 𐑦𐑯𐑒𐑮𐑴𐑗 " "𐑪𐑯 𐑛𐑢𐑹𐑝𐑦𐑖 𐑑𐑧𐑮𐑦𐑑𐑼𐑦. 𐑞𐑱 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟 𐑦𐑯 𐑩 𐑥𐑱𐑤𐑱, 𐑯 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕 𐑞𐑺 𐑛𐑧𐑓𐑑𐑤𐑰 " "𐑔𐑮𐑴𐑯 𐑺𐑱𐑩𐑒𐑕𐑩𐑟 𐑒𐑨𐑯 𐑮𐑲𐑝𐑩𐑤 𐑞 𐑐𐑬𐑼 𐑯 𐑨𐑒𐑘𐑻𐑩𐑕𐑰 𐑝 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑸𐑗𐑻." #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:4 #, fuzzy msgid "Dwarvish Runesmith" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑮𐑵𐑯𐑥𐑭𐑕𐑑𐑻" #. [unit_type]: id=Dwarvish Runesmith, race=dwarf #: data/core/units/dwarves/Runesmith.cfg:23 msgid "" "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into " "their weapons and armor. These runes infuse the runesmith’s blows with power " "and accuracy, and disrupt the blows of their enemies, causing them to strike " "softly, weakly and on the armor of the defender." msgstr "" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:4 msgid "Dwarvish Scout" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑒𐑬𐑑" #. [unit_type]: id=Dwarvish Scout, race=dwarf #: data/core/units/dwarves/Scout.cfg:22 msgid "" "Although the dwarves cannot match the taller races in a sprint, when " "unencumbered by heavy armor their tremendous stamina and endurance allows " "them to match all but the fastest on foot. Dwarvish Scouts use this to their " "advantage, ranging ahead of the main force and reporting back on troop " "movements and dispositions, or securing important objectives. Outside of " "battle, they are often used to relay messages between dwarvish communities. " "However, they pay for their speed with the poorer protection provided by " "their lighter armor." msgstr "" "𐑷𐑤𐑞𐑴 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑒𐑨𐑯𐑪𐑑 𐑥𐑨𐑗 𐑞 𐑑𐑷𐑤𐑼 𐑮𐑱𐑕𐑩𐑟 𐑦𐑯 𐑩 𐑕𐑐𐑮𐑦𐑯𐑑, 𐑢𐑧𐑯 𐑩𐑯𐑧𐑯𐑒𐑩𐑥𐑚𐑻𐑛 𐑚𐑲 𐑣𐑧𐑝𐑦 𐑸𐑥𐑼 " "𐑞𐑺 𐑑𐑮𐑦𐑥𐑧𐑯𐑛𐑩𐑕 𐑕𐑑𐑨𐑥𐑩𐑯𐑩 𐑯 𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑥𐑨𐑗 𐑷𐑤 𐑚𐑳𐑑 𐑞 𐑓𐑨𐑕𐑑𐑩𐑕𐑑 𐑪𐑯 𐑓𐑫𐑑. " "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑒𐑬𐑑𐑕 𐑿𐑟 𐑞𐑦𐑕 𐑑 𐑞𐑺 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡, 𐑮𐑱𐑯𐑡𐑦𐑙 𐑩𐑣𐑧𐑛 𐑝 𐑞 𐑥𐑱𐑯 𐑓𐑹𐑕 𐑯 𐑮𐑰𐑐𐑹𐑑𐑦𐑙 𐑚𐑨𐑒 𐑪𐑯 " "𐑑𐑮𐑵𐑐 𐑥𐑵𐑝𐑥𐑩𐑯𐑑𐑕 𐑯 𐑛𐑦𐑕𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟, 𐑹 𐑕𐑦𐑒𐑘𐑫𐑼𐑦𐑙 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝𐑟. 𐑬𐑑𐑕𐑲𐑛 𐑝 𐑚𐑨𐑑𐑩𐑤, " "𐑞𐑱 𐑸 𐑪𐑓𐑩𐑯 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑮𐑰𐑤𐑱 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑚𐑦𐑑𐑢𐑰𐑯 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑐𐑱 𐑓𐑹 " "𐑞𐑺 𐑕𐑐𐑰𐑛 𐑢𐑦𐑞 𐑞 𐑐𐑫𐑮𐑻 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛 𐑚𐑲 𐑞𐑺 𐑤𐑲𐑑𐑻 𐑸𐑥𐑼." #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:4 msgid "Dwarvish Sentinel" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤" #. [unit_type]: id=Dwarvish Sentinel, race=dwarf #: data/core/units/dwarves/Sentinel.cfg:19 #, fuzzy #| msgid "" #| "Champions among their fellow troops, the dwarven sentinels form the " #| "bulwark of their battle lines. Leading a direct assault against a line " #| "that they fortify, is often out of the question; it tends toward being " #| "suicidal, rather than merely ineffectual. These dwarves are masters of " #| "the melee, and can hold a patch of earth with the singleminded tenacity " #| "of an oak." msgid "" "Champions among their fellow troops, the dwarven sentinels form the bulwark " "of their battle lines. Leading a direct assault against a line that they " "fortify, is often out of the question; it tends toward being suicidal, " "rather than merely ineffectual. Equipped with the strongest of Knalgan " "armor, these dwarves are masters of the melee and can hold a patch of earth " "with the single-minded tenacity of an oak." msgstr "" "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟 " "𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #. [unit_type]: id=Dwarvish Stalwart, race=dwarf #: data/core/units/dwarves/Stalwart.cfg:4 msgid "Dwarvish Stalwart" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑪𐑤𐑢𐑻𐑑" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:4 msgid "Dwarvish Steelclad" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑰𐑤𐑒𐑤𐑨𐑛" #. [unit_type]: id=Dwarvish Steelclad, race=dwarf #: data/core/units/dwarves/Steelclad.cfg:18 msgid "" "Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads " "are the vanguard of dwarvish armies. They are renowned for their resilience " "in the heat of battle, and their mastery of both battleaxe and warhammer " "make them imposing foes indeed." msgstr "" #. [unit_type]: id=Dwarvish Thunderer, race=dwarf #: data/core/units/dwarves/Thunderer.cfg:4 msgid "Dwarvish Thunderer" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑻" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:4 msgid "Dwarvish Thunderguard" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛" #. [unit_type]: id=Dwarvish Thunderguard, race=dwarf #: data/core/units/dwarves/Thunderguard.cfg:18 #, fuzzy #| msgid "" #| "The Dwarven Thunderguards are famed for their curious weaponry, these " #| "strange staffs of wood and iron that make a thunderous noise in their " #| "anger. The machinations behind this weaponry are a mystery, a secret " #| "taken to the grave by the dwarves of Knalga who wield them, and are " #| "assumed to have even forged them. The most that is known are reports of " #| "dwarves pouring a strange black dust into the mouth of their weapons, " #| "which some say is a food to fuel the beast imprisoned within.\n" #| "\n" #| "Though a single shot from these ‘thundersticks’ can take several minutes " #| "to prepare, the results are seen by the Dwarves as being well worth the " #| "wait." msgid "" "The Dwarven Thunderguards are famed for their curious weaponry, these " "strange staves of wood and iron that make a thunderous noise in their anger. " "The machinations behind this weaponry are a mystery, a secret taken to the " "grave by the dwarves of Knalga who wield them, and are assumed to have even " "forged them. The most that is known are reports of dwarves pouring a strange " "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" "Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" "𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑔𐑳𐑯𐑛𐑼𐑜𐑸𐑛𐑕 𐑸 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑒𐑿𐑮𐑰𐑫𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞𐑰𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑑𐑨𐑓𐑕 𐑝 𐑢𐑫𐑛 𐑯 𐑲𐑼𐑯 " "𐑞𐑨𐑑 𐑥𐑱𐑒 𐑩 𐑔𐑩𐑯𐑛𐑻𐑩𐑕 𐑯𐑶𐑟 𐑦𐑯 𐑞𐑺 𐑨𐑙𐑜𐑼. 𐑞 𐑥𐑨𐑒𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑸 𐑩 " "𐑥𐑦𐑕𐑑𐑼𐑦, 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑜𐑮𐑱𐑝 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑝 𐑯𐑭𐑤𐑜𐑳 𐑣𐑵 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥, 𐑯 𐑸 𐑩𐑕𐑿𐑥𐑛 𐑑 " "𐑣𐑨𐑝 𐑰𐑝𐑩𐑯 𐑓𐑹𐑡𐑛 𐑞𐑧𐑥. 𐑞 𐑥𐑴𐑕𐑑 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑸 𐑮𐑩𐑐𐑹𐑑𐑕 𐑝 𐑛𐑢𐑹𐑝𐑟 𐑐𐑫𐑼𐑦𐑙 𐑩 𐑕𐑑𐑮𐑱𐑯𐑡 𐑚𐑤𐑨𐑒 " "𐑛𐑳𐑕𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑥𐑬𐑔 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑕𐑳𐑥 𐑕𐑱 𐑦𐑟 𐑩 𐑓𐑵𐑛 𐑑 𐑓𐑿𐑩𐑤 𐑞 𐑚𐑰𐑕𐑑 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 " "𐑢𐑦𐑞𐑦𐑯.\n" "\n" "𐑞𐑴 𐑩 𐑕𐑦𐑙𐑜𐑩𐑤 𐑖𐑷𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 '𐑔𐑳𐑯𐑛𐑼𐑕𐑑𐑦𐑒𐑕' 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑕𐑧𐑝𐑼𐑩𐑤 𐑥𐑦𐑯𐑦𐑑𐑕 𐑑 𐑐𐑮𐑰𐑐𐑺, 𐑞 " "𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑸 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑢𐑧𐑤 𐑢𐑻𐑔 𐑞 𐑢𐑱𐑑." #. [unit_type]: id=Dwarvish Ulfserker, race=dwarf #: data/core/units/dwarves/Ulfserker.cfg:4 msgid "Dwarvish Ulfserker" msgstr "𐑛𐑢𐑹𐑝𐑦𐑖 𐑳𐑤𐑓𐑟𐑻𐑒𐑻" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:4 msgid "Elvish Archer" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Elvish Archer, race=elf, gender=male,female #: data/core/units/elves/Archer.cfg:19 msgid "" "As primarily foragers and hunters, most elves learn to become proficient " "archers from a young age. Besides being only a practical skill, archery is " "also a common pastime and many competitions are held in sport for the " "entertainment of spectators and participants alike. This ability is readily " "turned to battle in times of war, where many elves will wield bows as their " "weapons of choice. Though not as sturdy as their human or orc counterparts, " "Elvish archers are still effective combatants, especially when fighting from " "the safety of their forests." msgstr "" #. [female]: gender=female #: data/core/units/elves/Archer.cfg:80 msgid "female^Elvish Archer" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:4 msgid "Elvish Avenger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑩𐑝𐑧𐑯𐑡𐑻" #. [unit_type]: id=Elvish Avenger, race=elf, gender=male,female #: data/core/units/elves/Avenger.cfg:20 #, fuzzy #| msgid "" #| "The curious name of the elvish ‘Avengers’ comes from a tactic often " #| "employed by these master rangers. The enemy is allowed to break through a " #| "feint defense, and when the vulnerable troops behind the front line " #| "follow, these archers break cover and attack, cutting the supply lines " #| "and surrounding the enemy in one fell stroke.\n" #| "\n" #| "This has, at times, been interpreted as a form of vengeance for their " #| "brethren lost earlier in the battle. Although not so base in design, it " #| "is not at all inaccurate." msgid "" "The curious name of the Elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting supply lines and surrounding the " "enemy in one fell stroke. This has, at times, been interpreted as a form of " "vengeance for their brethren lost earlier in the battle. While not so base " "in design, it is not at all inaccurate." msgstr "" "𐑞 𐑒𐑿𐑮𐑰𐑫𐑕 𐑯𐑱𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 '𐑩𐑝𐑧𐑯𐑡𐑻𐑟' 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑩 𐑑𐑨𐑒𐑑𐑦𐑒 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑞𐑰𐑟 𐑥𐑭𐑕𐑑𐑼 " "𐑮𐑱𐑯𐑡𐑼𐑟. 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑟 𐑩𐑤𐑬𐑛 𐑑 𐑚𐑮𐑱𐑒 𐑔𐑮𐑵 𐑩 𐑓𐑱𐑯𐑑 𐑛𐑦𐑓𐑧𐑯𐑕, 𐑯 𐑢𐑧𐑯 𐑞 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑𐑮𐑵𐑐𐑕 " "𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑤𐑲𐑯 𐑓𐑪𐑤𐑴, 𐑞𐑰𐑟 𐑸𐑗𐑻𐑕 𐑚𐑮𐑱𐑒 𐑒𐑳𐑝𐑼 𐑯 𐑩𐑑𐑨𐑒, 𐑒𐑳𐑑𐑦𐑙 𐑞 𐑕𐑩𐑐𐑤𐑲 𐑤𐑲𐑯𐑟 𐑯 " "𐑕𐑼𐑬𐑯𐑛𐑦𐑙 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑯 𐑢𐑳𐑯 𐑓𐑧𐑤 𐑕𐑑𐑮𐑴𐑒.\n" "\n" "𐑞𐑦𐑕 𐑣𐑨𐑟, 𐑨𐑑 𐑑𐑲𐑥𐑟, 𐑚𐑰𐑯 𐑦𐑯𐑑𐑻𐑐𐑮𐑩𐑑𐑩𐑛 𐑨𐑟 𐑩 𐑓𐑹𐑥 𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑓𐑹 𐑞𐑺 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑤𐑪𐑕𐑑 𐑻𐑤𐑰𐑼 " "𐑦𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤. 𐑷𐑤𐑞𐑴 𐑯𐑪𐑑 𐑕𐑴 𐑚𐑱𐑕 𐑦𐑯 𐑛𐑩𐑟𐑲𐑯, 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑨𐑑 𐑷𐑤 𐑦𐑯𐑨𐑒𐑘𐑻𐑩𐑑." #. [special_note] #: data/core/units/elves/Avenger.cfg:22 msgid "" "Elvish Avengers are well-traveled and adept at traversing harsh terrains " "like sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Avenger.cfg:96 msgid "female^Elvish Avenger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑩𐑝𐑧𐑯𐑡𐑻" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:4 msgid "Elvish Captain" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑒𐑨𐑐𐑑𐑩𐑯" #. [unit_type]: id=Elvish Captain, race=elf #: data/core/units/elves/Captain.cfg:25 msgid "" "Elvish captains usually command patrols and garrisons that stand guard over " "the vast forests in elvish territory. Unlike leaders from other races, they " "are most proficient at navigating small skirmishes rather than large-scale " "battles, and are especially skilled at defensive maneuvering. Captains " "typically lead small units that remain together for extended periods of " "time, allowing them to personally mentor and befriend their troops. They are " "often observed to lead through camaraderie and amicability, but still " "command great respect from their kin." msgstr "" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:4 msgid "Elvish Champion" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑗𐑨𐑥𐑐𐑰𐑩𐑯" #. [unit_type]: id=Elvish Champion, race=elf #: data/core/units/elves/Champion.cfg:19 msgid "" "Elves are typically peaceable by nature and most will attack only in " "retaliation for some wrongdoing wrought upon them. However, there are some " "elves who deliberately seek battle, purposeful or otherwise, for their own " "enjoyment. Through constant combat, these warriors either learn to hone " "their swordsmanship to a level far beyond most of their peers or perish in " "the volatile frenzy of melee. Those capable of persisting eventually grow " "skilled enough to wholly conquer the battlegrounds, becoming veritable " "champions of war as they mercilessly cut through their foes. Having spent " "their whole lives refining their prowess with the blade, these elves are " "exceptionally dangerous and should never be underestimated." msgstr "" #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:4 msgid "female^Elvish Druid" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑛𐑮𐑵𐑦𐑛" #. [unit_type]: id=Elvish Druid, race=elf, gender=female #: data/core/units/elves/Druid.cfg:19 msgid "" "Some elves choose to deepen their connection to the corporeal world, thereby " "enhancing their already potent abilities to foster and manipulate natural " "energies. Perhaps the most notable effect of these druids’ magic is the " "marked sense of motion in the deep woodlands that they preserve. Outsiders " "wandering through Elven woods often speak of entangling roots and vines, " "moving nearly as fast as a warrior’s marching pace, or the creaking shamble " "of ancient trees, lumbering across entire camps in just a single night. The " "forest and the earth become almost like a connected entity, something that " "lives and breathes like a single massive organism. As it flourishes under " "the druids’ careful tending, the forest kindles their magics in turn, " "symbiotically enhancing the already potent powers that these elves possess." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Druid.cfg:35 data/core/units/elves/Lady.cfg:27 #: data/core/units/elves/Shyde.cfg:42 msgid "ensnare" msgstr "𐑦𐑯𐑕𐑯𐑺" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:4 msgid "female^Elvish Enchantress" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑧𐑯𐑗𐑨𐑯𐑑𐑮𐑧𐑕" #. [unit_type]: id=Elvish Enchantress, race=elf, gender=female #: data/core/units/elves/Enchantress.cfg:19 msgid "" "In the context of Elven magic, the notion of enchanting is a little bit " "misleading since it almost always refers to manipulation of an object’s " "essence for the purpose of divination or insight. A favorite among the " "corresponding enchantresses is imbuing their natural surroundings with the " "breath of the arcane, yielding secret groves that exist at the juncture " "between the corporeal and ethereal worlds. These mysterious domains are kept " "by their equally enigmatic caretakers, who mostly keep to themselves away " "from prying eyes. Though rather reserved and unsociable, these elves are " "well-regarded by most of their kin and sometimes called upon for guidance " "especially in unusual or peculiar matters." msgstr "" #. [attack]: type=impact #. in game mechanics an upgrade of the Shaman’s slowing “entangle”, but in lore has the different magic style of the Enchantress’s unit description #: data/core/units/elves/Enchantress.cfg:37 data/core/units/elves/Sylph.cfg:41 msgid "ethereal web" msgstr "" #. [attack]: type=arcane #: data/core/units/elves/Enchantress.cfg:49 #: data/core/units/elves/High_Lord.cfg:56 data/core/units/elves/Lord.cfg:35 #: data/core/units/elves/Sorceress.cfg:47 data/core/units/elves/Sylph.cfg:53 msgid "faerie fire" msgstr "𐑓𐑺𐑦 𐑓𐑲𐑼" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:4 msgid "Elvish Fighter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Elvish Fighter, race=elf #: data/core/units/elves/Fighter.cfg:18 msgid "" "Among elves, swordplay is most commonly practiced by rangers and border " "patrols, who serve primarily as guardians of the forests and more " "occasionally as small squads for intrusions into other territories. Elvish " "swordsmanship is known for its emphasis on swift, agile strikes, generating " "less power than human or orcish warriors, but also leaving less time to " "react and counter. Most elves can learn the basics of swordplay relatively " "quickly and will readily pick up the blade when confronted with battle." msgstr "" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:4 msgid "Elvish Hero" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑣𐑽𐑴" #. [unit_type]: id=Elvish Hero, race=elf #: data/core/units/elves/Hero.cfg:18 msgid "" "Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning " "‘one who has sacrificed in defense’ or ‘one transfigured by experience’. " "Often translated to ‘Elvish Heroes’ in the human tongue, this name does " "indicate some level of prestige, but is not meant to glorify the position. " "Elvish Heroes are those who have survived numerous wars and outlived many of " "their friends who fell in prior battles. Often among the few lone survivors " "of the battlefield, these battle-hardened soldiers are privy to the numerous " "atrocities of war — orcs and humans burning and razing their homes in the " "forests, dwarves pillaging precious artifacts from the fallen, necromancers " "raising their own comrades to fight against them, or even their own kind " "slaughtering innocents without care or mercy. While the Elves realize the " "necessity of military strength and honor the ‘Sárcanet’ as heroes for their " "service, such a status is not one often sought after by the majority of " "Elvenkind." msgstr "" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:4 msgid "Elvish High Lord" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑣𐑲 𐑤𐑹𐑛" #. [unit_type]: id=Elvish High Lord, race=elf #: data/core/units/elves/High_Lord.cfg:18 msgid "" "While the duality of Elven magic manifests itself most strongly in the split " "paths between the corporeal and arcane worlds, the same dichotomy is " "reflected in the ranks of Elven nobility. In part due to their use of faerie " "fire, most lords find themselves strongly aligned with enchantresses, thus " "associating themselves with the aspects of insight and destruction. Though " "not the same thing as wisdom, a lord’s intuition is usually to be respected, " "and his wrath, feared. This only grows more true with age, as time brings " "acuity to the elf’s mind and senses.\n" "\n" "Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a " "fallacy resulting from the great disparity in both perception and power that " "these experienced elves possess. In actuality, the hierarchy of Elvish rule " "differs between enclaves and situationally between times of peace and war. " "The only thing that can be said for certain is that the acumen of these " "lords is invaluable for maintaining the prosperity of Elvish rule, whether " "or not they sit at the top of the chain of command." msgstr "" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:4 msgid "female^Elvish Lady" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑤𐑱𐑛𐑦" #. [unit_type]: id=Elvish Lady, gender=female, race=elf #: data/core/units/elves/Lady.cfg:20 msgid "" "Usually strongly connected with the earthly aspect of Elven magic, noble " "ladies of the elvish enclaves are associated with wisdom and preservation. " "As those entrusted with maintaining many of the more venerated Elvish " "traditions, they play a large role in safeguarding the tranquility and " "natural wonder of their renowned forest sanctuaries. Unlike their " "counterparts in the lords, many of whom gain great individual insight " "through their use of arcane magic, most ladies spread their power throughout " "the societal orders that they guide, often at some cost to their own " "personal abilities. For this reason, they serve most often as diplomats and " "peacekeepers, holding high authority during times of amity and taking a " "lesser role in times of war." msgstr "" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:4 msgid "Elvish Lord" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑤𐑹𐑛" #. [unit_type]: id=Elvish Lord, race=elf #: data/core/units/elves/Lord.cfg:18 msgid "" "Succession among the Elvish nobility is a complex process that varies " "somewhat between the different enclaves of Elvenkind. Typically, the future " "leaders of the elves are tasked with governing the three-fold aspects of " "Elvish society: warriors and rangers who defend the forests, peaceable " "civilians who shy away from combat altogether, and the collective group of " "healers and mystics who study the art of faerie magic. Being able to " "reconcile the differences between these factions and effectively lead their " "people requires considerable personal merit and a deep insight into elves of " "all kinds. To this end, lords are typically the only male elves who are " "allowed to learn any amount of faerie magic, which is traditionally taught " "solely to female shamans.\n" "\n" "Though some enclaves, such as the northern Lintanir grove, maintain their " "nobility via bloodline, others such as the mighty Wesmere elves elect new " "lords on each new generation. In either case, the nobles’ position is rarely " "an absolute one, and they are expected to lead more by diplomacy and wisdom " "rather than force." msgstr "" #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:4 msgid "Elvish Marksman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑒𐑕𐑥𐑩𐑯" #. [unit_type]: id=Elvish Marksman, race=elf, gender=male,female #: data/core/units/elves/Marksman.cfg:19 msgid "" "Elves have an intimate connection to the world of faerie, which innately " "imbues them with highly acute senses and incredibly keen vision. This, " "combined with years of hunting in the deep forests, contributes greatly to " "the elves’ mastery of the bow. An elf practiced at marksmanship is capable " "of hitting a pinhole-sized target from dozens of paces away and can shoot " "quickly and precisely enough to split falling branches in midair. Of course, " "training the body to keep up with the eyes is no easy feat, and realizing " "this prodigious skill does come with the cost of weakness in close quarters." msgstr "" #. [attack]: type=pierce #: data/core/units/elves/Marksman.cfg:38 #: data/core/units/elves/Sharpshooter.cfg:33 #: data/core/units/humans/Loyalist_Longbowman.cfg:34 #: data/core/units/humans/Loyalist_Master_Bowman.cfg:34 msgid "longbow" msgstr "𐑤𐑪𐑙𐑚𐑴" #. [female]: gender=female #: data/core/units/elves/Marksman.cfg:89 msgid "female^Elvish Marksman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑒𐑕𐑥𐑩𐑯" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:4 msgid "Elvish Marshal" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑥𐑸𐑖𐑩𐑤" #. [unit_type]: id=Elvish Marshal, race=elf #: data/core/units/elves/Marshal.cfg:26 msgid "" "Elves are not often the instigators of open war, but will not shy away when " "the time comes to do battle. To this end, they maintain a small number of " "strategically-minded marshals at all times. Selected from the most talented " "patrol captains, these commanders undergo extensive training in various " "military styles, including those of the humans and orcs. They are " "unorthodox, but brilliant strategists who excel at breaking down large " "battlefronts into smaller skirmishes, transforming ordinary campaigns into " "dispersed guerrilla warfare. Engaging elves in their own homes is a daunting " "task for any invasion force, precisely because of the skillful maneuvering " "of the marshals who are entrusted with the protection of their people." msgstr "" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:4 msgid "Elvish Outrider" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑬𐑑𐑮𐑲𐑛𐑻" #. [unit_type]: id=Elvish Outrider, race=elf #: data/core/units/elves/Outrider.cfg:19 msgid "" "There once was an elf by the name of Beirand, who set out on a journey to a " "distant land.\n" "Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, " "‘side a lake.\n" "“Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple " "tree?”\n" "The response, a neigh, she jumped with delight, then off she skipped in a " "canter spright.\n" "Not a moment passed ‘ere a gusting blast, blew all around, an airy voice " "cast:\n" "“Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor " "your equine.”\n" "Next came the reply, “Please grant us respite. Long have we travel’d; surely " "see thee our plight!”\n" "“Fatigue, I perceive, that is your case, but to earn my grace, let’s have a " "race.”\n" "To this, the rider did consent, and toward the tree, then off they went.\n" "A howl, a rush, a flying gale, the wind left the rider back on its tail.\n" "But in a flashing streak, a gallop sleek, horse and rider past the wind did " "barely squeak.\n" "In augmented time, back and forth they sped, ‘til at last, fleet elf arrived " "ahead.\n" "“Well done,” spake the spirit, as she blew in, “my grace I shall grant thee " "and all of your kin.”\n" "Beirand and Narya thus took their leave, bearing evermore, the nymph’s " "reprieve.\n" "\n" "The truth of this tale, one can only surmise, but doubtless, Outriders the " "fastest do comprise." msgstr "" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:3 msgid "Elvish Ranger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Elvish Ranger, race=elf, gender=male,female #: data/core/units/elves/Ranger.cfg:19 msgid "" "The silent watchers of the forests, Elvish rangers are masters of stealth " "and reconnaissance. Many are explorers and loners, preferring to wander " "through the towering trees sheltering the natural beauty of their homes, of " "which they are fiercely protective. While they possess considerable skill in " "both blade and bow, these archers are less adept at fighting other warriors " "on even terms, preferring instead to ambush their enemies from the shadows " "in the woods. A surprise attack from rangers can cripple a force many times " "their size and will often compel attacking armies to withdraw rather than " "risk a game of prolonged guerrilla warfare in the forests." msgstr "" #. [special_note] #: data/core/units/elves/Ranger.cfg:21 msgid "" "Elvish Rangers are well-traveled and adept at traversing harsh terrains like " "sand, water, and mountains." msgstr "" #. [female]: gender=female #: data/core/units/elves/Ranger.cfg:95 msgid "female^Elvish Ranger" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:4 msgid "Elvish Rider" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Elvish Rider, race=elf #: data/core/units/elves/Rider.cfg:21 msgid "" "The prevalence of guerrilla tactics in Elven strategy results in great " "emphasis on maintaining highly mobile units capable of fighting on an " "adaptable battlefront. This style of warfare requires rapid communication " "between small skirmish groups and the ability to quickly transfer troops " "between combat zones. Experienced Elvish riders know this well and thus " "devote most of their time to improving their horsemanship rather than their " "individual fighting skills. The speed at which they travel through the " "forest would be suicidal for any other cavalry, and they are tenacious " "enough to ride for as much as two or three days at a time without resting. " "While the intelligence and communication these horsemen provide is " "invaluable, the lack of combat prowess and front line engagement means that " "these riders are the oft unsung heroes of war, left supporting their " "brethren from the back lines." msgstr "" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:4 msgid "Elvish Scout" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑒𐑬𐑑" #. [unit_type]: id=Elvish Scout, race=elf #: data/core/units/elves/Scout.cfg:21 msgid "" "Although the equines bred by the wood elves are much faster and more agile " "than regular horses, they tend to be quite a bit harder to master. It takes " "many years to train these fickle ponies, but once tamed, they are among the " "most devoted mounts. These unique horses allow Elvish horsemen to outpace " "most other cavalry on open ground and even ride through thick forests at " "full gallop. Though these riders possess some skill in wielding swords and " "bows, their greatest effectiveness lies in their ability to scout and " "outmaneuver enemy forces. Elvish scouts are most often used as messengers or " "support units and are adept at quickly transferring information between " "patrols, whom they also reinforce when necessary." msgstr "" #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:4 msgid "female^Elvish Shaman" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Elvish Shaman, race=elf, gender=female #: data/core/units/elves/Shaman.cfg:19 msgid "" "With a little training, an elf’s inherent affinity with the natural world " "can be channeled into a material magic that affects the physical plane. " "Shamans of this discipline most often use their skills to tend to the nature " "that connects them to their powers, resulting in the unusually lush and " "verdant forests surrounding their homes. The same magic lends itself to " "remarkable and well-renowned capabilities in the healing arts. Devoutly " "peaceful by nature, these shamans rarely engage in combat, instead using " "their magic to command the earth itself to hinder or pacify their enemies." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shaman.cfg:42 data/core/units/elves/Sorceress.cfg:36 #: data/core/units/monsters/Caribe_Hunter.cfg:124 #: data/core/units/wose/Wose_Shaman.cfg:43 msgid "entangle" msgstr "𐑧𐑯𐑑𐑨𐑯𐑜𐑩𐑤" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:4 msgid "Elvish Sharpshooter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑸𐑐𐑖𐑵𐑑𐑻" #. [unit_type]: id=Elvish Sharpshooter, race=elf, gender=male,female #: data/core/units/elves/Sharpshooter.cfg:20 msgid "" "Though not a formal title, ‘Sharpshooter’ is the epithet given to the most " "gifted Elvish marksmen. These expert archers are capable of feats that, even " "by Elven standards, border on miraculous — they have the precision to split " "incoming arrows midair and can loose a second arrow before the first hits, " "all while maintaining enough power to damage full plate armor. A single " "volley of their arrows is enough to bring down a knight on horseback, and " "even heavily-armored infantry will survive few additional shots. The " "sharpshooters of the elves have honed their art to its highest form and are " "the undisputed masters of archery." msgstr "" #. [female]: gender=female #: data/core/units/elves/Sharpshooter.cfg:81 msgid "female^Elvish Sharpshooter" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑖𐑸𐑐𐑖𐑵𐑑𐑻" #. [unit_type]: id=Elvish Shyde, race=elf, gender=female #: data/core/units/elves/Shyde.cfg:22 msgid "" "As an elf maiden entwines herself more and more with nature, the essence of " "earth begins to transform her body. The butterfly wings that sprout on the " "back of a Shyde are a direct manifestation of her connection to the faerie, " "granting her their characteristic ethereal aura of both serenity and fear. " "Shydes are masters of the mundane, guided by a power which is little " "understood, yet greatly respected by others of their kind. Often mistaken " "for true faerie or ‘forest spirits’, these stewards of the forests epitomize " "their people’s mysterious connection with the natural order." msgstr "" #. [attack]: type=impact #: data/core/units/elves/Shyde.cfg:29 data/core/units/elves/Sylph.cfg:28 msgid "faerie touch" msgstr "𐑓𐑺𐑦 𐑑𐑳𐑗" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:4 msgid "female^Elvish Sorceress" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑹𐑕𐑼𐑧𐑕" #. [unit_type]: id=Elvish Sorceress, race=elf, gender=female #: data/core/units/elves/Sorceress.cfg:19 msgid "" "Elven magic most commonly diverges among two paths — manipulation of the " "natural, or corporeal world, and divination into the arcane plane. The " "latter, as a power that is difficult to control and ill-understood even by " "most of its practitioners, is not often sought after by the Elves. Wielders " "of the arcane face significant risk in studying the volatile nature of their " "discipline and quickly learn to respect the disruptive power of their craft. " "This destructive nature most commonly manifests itself as gouts of ‘faerie " "fire’, which is among the most readily mastered skills for an Elvish " "sorceress. While a rather superficial application of this art, the Elves " "nonetheless hold the arcane flame in high regard and are careful to utilize " "it with judicious caution." msgstr "" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:4 msgid "female^Elvish Sylph" msgstr "𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑤𐑓" #. [unit_type]: id=Elvish Sylph, race=elf, gender=female #: data/core/units/elves/Sylph.cfg:21 msgid "" "Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters " "of manipulating the bridge between the mundane and arcane worlds. Long years " "spent peering into the ethereal realm have eroded the ability of these elves " "to view the physical world; in return, they are granted an abstract sight, " "gaining the ability to view one or even several different aspects of " "reality’s essence. Like the many shards of a broken mirror, the myriad " "fractures of the material world reflect the light of the arcane through its " "many different facets. Careful practice allows one to follow these strands " "of light from pane to pane, observing how the outcome of physical reality " "evolves with each choice made of free will. While direct weaving of the " "connecting fabric is usually impossible to achieve, indirect manipulation is " "feasible by machination in the corporeal plane where the reflection of the " "arcane plane is strongest. The ability of a Sylph to locate these " "‘reflection pools’ and steer them is one of her greatest — and most feared — " "abilities." msgstr "" #. [unit_type]: id=Fog Clearer, race=monster #: data/core/units/fake/Fog_Clearer.cfg:13 msgid "dummy_unit^Fog Clearer" msgstr "𐑓𐑪𐑜 𐑒𐑤𐑽𐑼" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:4 msgid "Direwolf Rider" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:19 #, fuzzy #| msgid "" #| "‘Dire wolves’ differ from the common variety only in size and color. They " #| "typically stand taller than a horse at the shoulder, and have an appetite " #| "to match. Only a madman would willingly encounter them; but goblins, at " #| "great cost to themselves, have managed to tame and ride them.\n" #| "\n" #| "The claws of a wolf are not generally regarded as being the more " #| "dangerous parts, but on a beast this large, they are thicker and longer " #| "than iron nails. Their riders smear a poison on the front set, not unlike " #| "that used by the orcish assassins, making a swipe from these beasts’ paws " #| "into a most deadly stroke." msgid "" "While the ferocity and danger of direwolves makes them somewhat of an omen " "to most, the diminutive goblins have an unusual bond with these savage " "creatures. While it is beyond the abilities of goblins to tame these beasts, " "a certain amount of respect can be achieved between the two if a daring " "goblin chooses to live among the wolves and care for a pup from a young age. " "Having recognized said goblin as one of their own, a direwolf may then " "permit the goblin to ride it.\n" "\n" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " "the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" "'𐑛𐑲𐑮 𐑢𐑫𐑤𐑝𐑟' 𐑛𐑦𐑓𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑪𐑥𐑩𐑯 𐑝𐑼𐑲𐑩𐑑𐑦 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑕𐑲𐑟 𐑯 𐑒𐑳𐑤𐑼. 𐑞𐑱 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑕𐑑𐑨𐑯𐑛 " "𐑑𐑷𐑤𐑼 𐑞𐑨𐑯 𐑩 𐑣𐑹𐑕 𐑨𐑑 𐑞 𐑖𐑴𐑤𐑛𐑼, 𐑯 𐑣𐑨𐑝 𐑩𐑯 𐑨𐑐𐑦𐑑𐑲𐑑 𐑑 𐑥𐑨𐑗. 𐑴𐑯𐑤𐑦 𐑩 𐑥𐑨𐑛𐑥𐑨𐑯 𐑢𐑫𐑛 𐑢𐑦𐑤𐑦𐑙𐑤𐑦 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻 𐑞𐑧𐑥; 𐑚𐑳𐑑 𐑜𐑭𐑚𐑤𐑦𐑯𐑟, 𐑨𐑑 𐑜𐑮𐑱𐑑 𐑒𐑪𐑕𐑑 𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟, 𐑣𐑨𐑝 𐑥𐑨𐑯𐑦𐑡𐑛 𐑑 𐑑𐑱𐑥 𐑯 𐑮𐑲𐑛 " "𐑞𐑧𐑥.\n" "\n" "𐑞 𐑒𐑤𐑷𐑟 𐑝 𐑩 𐑢𐑫𐑤𐑓 𐑸 𐑯𐑪𐑑 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑨𐑟 𐑚𐑰𐑦𐑙 𐑞 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑐𐑸𐑑𐑕, 𐑚𐑳𐑑 𐑪𐑯 𐑩 " "𐑚𐑰𐑕𐑑 𐑞𐑦𐑕 𐑤𐑸𐑡, 𐑞𐑱 𐑸 𐑔𐑦𐑒𐑼 𐑯 𐑤𐑪𐑙𐑜𐑼 𐑞𐑨𐑯 𐑲𐑼𐑯 𐑯𐑱𐑤𐑟. 𐑞𐑺 𐑮𐑲𐑛𐑼𐑟 𐑕𐑥𐑽 𐑩 𐑐𐑶𐑟𐑩𐑯 𐑪𐑯 𐑞 " "𐑓𐑮𐑳𐑯𐑑 𐑕𐑧𐑑, 𐑯𐑪𐑑 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑚𐑲 𐑞 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑥𐑱𐑒𐑦𐑙 𐑩 𐑕𐑢𐑲𐑐 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 " "𐑚𐑰𐑕𐑑𐑕' 𐑐𐑷𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑥𐑴𐑕𐑑 𐑛𐑧𐑛𐑤𐑰 𐑕𐑑𐑮𐑴𐑒." #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:4 msgid "Goblin Impaler" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑦𐑥𐑐𐑱𐑤𐑻" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:19 msgid "" "Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." msgstr "" "𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑚𐑲 𐑞 𐑹𐑒𐑕 𐑨𐑟 𐑕𐑒𐑻𐑥𐑦𐑖𐑻𐑟 𐑑 𐑛𐑦𐑕𐑮𐑩𐑐𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦'𐑟 𐑚𐑨𐑑𐑩𐑤 𐑤𐑲𐑯. 𐑞𐑴𐑟 " "𐑣𐑵 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑞𐑺 𐑓𐑻𐑕𐑑 𐑓𐑿 𐑚𐑨𐑑𐑩𐑤𐑟 𐑦𐑒𐑢𐑦𐑐 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑩 𐑤𐑪𐑙 𐑕𐑐𐑽 𐑑 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 " "𐑓𐑹 𐑞𐑺 𐑖𐑹𐑑 𐑮𐑰𐑗, 𐑯 𐑚𐑧𐑑𐑼 𐑸𐑥𐑼 𐑑 𐑜𐑸𐑛 𐑞𐑺 𐑛𐑦𐑥𐑦𐑯𐑵𐑑𐑦𐑝 𐑓𐑮𐑱𐑥𐑟." #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:4 msgid "Goblin Knight" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑯𐑲𐑑" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:18 msgid "" "Battle experience strengthens not only the combat prowess of both mount and " "rider, but also heartens the bond between them. While a human knight may " "ride different steeds into battle, a ‘goblin knight’ refers to goblin and " "wolf together as a single unit, fiercely loyal to one another almost to a " "fault.\n" "\n" "Among orcs, the riders are treated as a class above goblins, even when " "separated from their mount. Orcish grunts, while feeling themselves superior " "to goblins, recognize that picking a fight with the rider is also picking a " "fight with jaws that strike faster than a sword, and almost as hard." msgstr "" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:4 msgid "Goblin Pillager" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑐𐑦𐑤𐑦𐑡𐑻" #. [unit_type]: id=Goblin Pillager, race=wolf #: data/core/units/goblins/Pillager.cfg:18 msgid "" "Some Goblins train their wolves to overcome their fear of fire. In raids, " "these goblins take a supporting role; they will torch the homes and crops of " "their foes, and also carry nets to wreak havoc against those attempting to " "rally for defense or reprisal." msgstr "" "𐑕𐑳𐑥 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑𐑮𐑱𐑯 𐑞𐑺 𐑢𐑫𐑤𐑝𐑟 𐑑 𐑴𐑝𐑼𐑒𐑳𐑥 𐑞𐑺 𐑓𐑽 𐑝 𐑓𐑲𐑼. 𐑦𐑯 𐑮𐑱𐑛𐑟, 𐑞𐑰𐑟 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑𐑱𐑒 𐑩 " "𐑕𐑩𐑐𐑹𐑑𐑦𐑙 𐑮𐑴𐑤; 𐑞𐑱 𐑢𐑦𐑤 𐑑𐑹𐑗 𐑞 𐑣𐑴𐑥𐑟 𐑯 𐑒𐑮𐑪𐑐𐑕 𐑝 𐑞𐑺 𐑓𐑴𐑟, 𐑯 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑯𐑧𐑑𐑕 𐑑 𐑮𐑰𐑒 " "𐑣𐑨𐑝𐑩𐑒 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑴𐑟 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑮𐑨𐑤𐑰 𐑓𐑹 𐑛𐑦𐑓𐑧𐑯𐑕 𐑹 𐑮𐑰𐑐𐑮𐑲𐑟𐑩𐑤." #. [attack]: type=impact #: data/core/units/goblins/Pillager.cfg:77 #: data/core/units/merfolk/Entangler.cfg:34 #: data/core/units/merfolk/Netcaster.cfg:33 msgid "net" msgstr "𐑯𐑧𐑑" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:4 msgid "Goblin Rouser" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑮𐑬𐑟𐑻" #. [unit_type]: id=Goblin Rouser, race=goblin #: data/core/units/goblins/Rouser.cfg:19 msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " "Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" "𐑕𐑑𐑨𐑯𐑛𐑼𐑛-𐑚𐑺𐑻𐑟 𐑸 𐑩𐑯 𐑭𐑛𐑩𐑑𐑰 𐑩𐑥𐑳𐑙𐑕𐑑 𐑜𐑭𐑚𐑤𐑦𐑯𐑟. 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑣𐑵 𐑣𐑨𐑟 𐑕𐑻𐑝𐑲𐑝𐑛 𐑦𐑯𐑳𐑓 𐑚𐑨𐑑𐑩𐑤𐑟 𐑑 " "𐑚𐑰 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑩 𐑝𐑧𐑑𐑻𐑩𐑯 𐑦𐑟 𐑮𐑺 𐑦𐑯𐑳𐑓, 𐑯 𐑦𐑑 𐑦𐑟 𐑮𐑺𐑼 𐑕𐑑𐑦𐑤 𐑓𐑹 𐑞 𐑳𐑞𐑼 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑑 " "𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟 𐑯 𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑣𐑦𐑟 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑑𐑱𐑑𐑫𐑕. 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕, 𐑩 𐑮𐑬𐑟𐑻𐑟 𐑓𐑮𐑧𐑯𐑟𐑰𐑛 𐑜𐑴𐑛𐑦𐑙 " "𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑤𐑦 𐑕𐑑𐑰𐑤𐑟 𐑞 𐑤𐑧𐑕 𐑝𐑧𐑑𐑻𐑩𐑯 𐑓𐑲𐑑𐑻𐑟 𐑑 𐑕𐑑𐑮𐑲𐑝 𐑣𐑸𐑛𐑼 𐑯 𐑤𐑪𐑙𐑜𐑼 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑛𐑲." #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:4 msgid "Goblin Spearman" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Goblin Spearman, race=goblin #: data/core/units/goblins/Spearman.cfg:17 msgid "" "In any race, there are always those rare individuals who, by stroke of bad " "luck, are born much smaller and weaker than the rest of their kind. For " "Orcs, however, such occurrences are extraordinarily common, with there " "usually being several runts born in each litter. Known as ‘Goblins’, these " "sickly creatures nearly always live short, brutal lives, most used merely as " "fodder against an enemy of their larger siblings’ choosing while equipped " "with only the crudest of spears." msgstr "" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:4 msgid "Wolf Rider" msgstr "𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Wolf Rider, race=wolf #: data/core/units/goblins/Wolf_Rider.cfg:30 #, fuzzy #| msgid "" #| "No one is quite sure how the practice of taming and riding wolves came " #| "into being, but the advantages of it for a goblin are obvious. Goblins " #| "are smaller and much weaker than their orcish kin, and are often tasked " #| "to the most dangerous and unwanted parts of a fight. Any who can manage " #| "to win themselves a mount have a much safer, and daresay, more amusing " #| "role in combat.\n" #| "\n" #| "Wolves, likely, could never support the weight of a man in plate, but a " #| "goblin in leather armor is a simple load to bear. Quite unlike horses, " #| "these mounts have a rather easy time traversing the mountains, though " #| "water and woods will still slow them down." msgid "" "No one is quite sure how the practice of taming and riding wolves came into " "being, but the advantages of it for a goblin are obvious. Goblins are much " "smaller and weaker than their orcish kin and are often sent to the most " "dangerous and unwanted parts of a fight. Any who manage to tame a mount have " "a much safer role in combat.\n" "\n" "Though few wolves could even stand with the weight of a true orc on their " "back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike " "horses, these mounts have a rather easy time traversing the mountains, " "though water and woods will still slow them down." msgstr "" "𐑯𐑴 𐑢𐑳𐑯 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑖𐑫𐑼 𐑣𐑬 𐑞 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑑𐑱𐑥𐑦𐑙 𐑯 𐑮𐑦𐑛𐑦𐑙 𐑢𐑫𐑤𐑝𐑟 𐑒𐑱𐑥 𐑦𐑯𐑑𐑫 𐑚𐑰𐑦𐑙, 𐑚𐑳𐑑 𐑞 " "𐑨𐑛𐑝𐑨𐑯𐑑𐑦𐑡𐑦𐑟 𐑝 𐑦𐑑 𐑓𐑹 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑸 𐑪𐑚𐑝𐑦𐑩𐑕. 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑸 𐑕𐑥𐑷𐑤𐑼 𐑯 𐑥𐑳𐑗 𐑢𐑰𐑒𐑻 𐑞𐑨𐑯 𐑞𐑺 𐑹𐑒𐑦𐑖 " "𐑒𐑦𐑯, 𐑯 𐑸 𐑪𐑓𐑩𐑯 𐑑𐑭𐑕𐑒𐑑 𐑑 𐑞 𐑥𐑴𐑕𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑩𐑯𐑢𐑪𐑯𐑑𐑦𐑛 𐑐𐑸𐑑𐑕 𐑝 𐑩 𐑓𐑲𐑑. 𐑧𐑯𐑦 𐑣𐑵 𐑒𐑨𐑯 " "𐑥𐑨𐑯𐑦𐑡 𐑑 𐑢𐑦𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑩 𐑥𐑬𐑯𐑑 𐑣𐑨𐑝 𐑩 𐑥𐑳𐑗 𐑕𐑱𐑓𐑻, 𐑯 𐑛𐑺𐑕𐑱, 𐑥𐑹 𐑩𐑥𐑿𐑟𐑦𐑙 𐑮𐑴𐑤 𐑦𐑯 " "𐑒𐑪𐑥𐑚𐑨𐑑.\n" "\n" "𐑢𐑫𐑤𐑝𐑟, 𐑤𐑲𐑒𐑤𐑦, 𐑒𐑫𐑛 𐑯𐑧𐑝𐑼 𐑕𐑩𐑐𐑹𐑑 𐑞 𐑢𐑱𐑑 𐑝 𐑩 𐑥𐑨𐑯 𐑦𐑯 𐑐𐑤𐑱𐑑, 𐑚𐑳𐑑 𐑩 𐑜𐑭𐑚𐑤𐑦𐑯 𐑦𐑯 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼 " "𐑦𐑟 𐑩 𐑕𐑦𐑥𐑐𐑩𐑤 𐑤𐑴𐑛 𐑑 𐑚𐑺. 𐑒𐑢𐑲𐑑 𐑩𐑯𐑤𐑲𐑒 𐑣𐑹𐑕𐑩𐑟, 𐑞𐑰𐑟 𐑥𐑬𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩 𐑮𐑭𐑞𐑼 𐑰𐑟𐑦 𐑑𐑲𐑥 " "𐑑𐑮𐑩𐑝𐑻𐑕𐑦𐑙 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑞𐑴 𐑢𐑷𐑑𐑼 𐑯 𐑢𐑫𐑛𐑟 𐑢𐑦𐑤 𐑕𐑑𐑦𐑤 𐑕𐑤𐑴 𐑞𐑧𐑥 𐑛𐑬𐑯." #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:4 msgid "Gryphon" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯" #. [unit_type]: id=Gryphon, race=gryphon #: data/core/units/gryphons/Gryphon.cfg:18 msgid "" "These majestic and powerful creatures are masters of the sky. Gryphons are " "both dangerous and wary of other intelligent creatures, and thus should not " "be disturbed without a good reason." msgstr "" "𐑞𐑰𐑟 𐑥𐑩𐑡𐑧𐑕𐑑𐑦𐑒 𐑯 𐑐𐑬𐑼𐑓𐑩𐑤 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑕𐑒𐑲. 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑸 𐑚𐑴𐑔 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑯 𐑢𐑺𐑰 𐑝 " "𐑳𐑞𐑼 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑑 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑯 𐑞𐑳𐑕 𐑖𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑕𐑑𐑻𐑚𐑛 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑜𐑫𐑛 𐑮𐑰𐑟𐑩𐑯." #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:4 msgid "Gryphon Master" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑭𐑕𐑑𐑼" #. [unit_type]: id=Gryphon Master, race=gryphon #: data/core/units/gryphons/Gryphon_Master.cfg:18 msgid "" "Gryphon Masters have long experience flying the Gryphons, which have become " "an extension of themselves. This special relationship makes the heart of the " "earth-bound tremble, for these mighty birds of prey may strike from anywhere." msgstr "" "𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑭𐑕𐑑𐑻𐑟 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑓𐑤𐑲𐑦𐑙 𐑞 𐑜𐑮𐑦𐑓𐑩𐑯𐑟, 𐑢𐑦𐑗 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥 𐑩𐑯 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯 " "𐑝 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑦𐑕 𐑕𐑐𐑧𐑖𐑩𐑤 𐑮𐑦𐑤𐑱𐑖𐑩𐑯𐑖𐑦𐑐 𐑥𐑱𐑒𐑕 𐑞 𐑣𐑸𐑑 𐑝 𐑞 𐑻𐑔-𐑚𐑬𐑯𐑛 𐑑𐑮𐑧𐑥𐑚𐑩𐑤, 𐑓𐑹 𐑞𐑰𐑟 " "𐑥𐑲𐑑𐑦 𐑚𐑻𐑛𐑟 𐑝 𐑐𐑮𐑱 𐑥𐑱 𐑕𐑑𐑮𐑲𐑒 𐑓𐑮𐑪𐑥 𐑧𐑯𐑦𐑢𐑺." #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:4 msgid "Gryphon Rider" msgstr "𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Gryphon Rider, race=gryphon #: data/core/units/gryphons/Gryphon_Rider.cfg:17 msgid "" "Only a few are able to bond with the mighty Gryphons. Those who do may " "become Gryphon Riders, and discover the world of the skies upon the backs of " "these flying beasts." msgstr "" "𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑪𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑥𐑲𐑑𐑦 𐑜𐑮𐑦𐑓𐑩𐑯𐑟. 𐑞𐑴𐑟 𐑣𐑵 𐑛𐑵 𐑥𐑱 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼𐑟, " "𐑯 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑞 𐑕𐑒𐑲𐑟 𐑩𐑐𐑪𐑯 𐑞 𐑚𐑨𐑒𐑕 𐑝 𐑞𐑰𐑟 𐑓𐑤𐑲𐑦𐑙 𐑚𐑰𐑕𐑑𐑕." #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:4 msgid "Grand Knight" msgstr "𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑" #. [unit_type]: id=Grand Knight, race=human #: data/core/units/humans/Horse_Grand_Knight.cfg:20 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" "𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑𐑕 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑨𐑒𐑥𐑰 𐑝 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑕𐑹𐑛 𐑯 𐑤𐑭𐑯𐑕. 𐑢𐑺𐑦𐑙 𐑓𐑫𐑤 𐑐𐑤𐑱𐑑, 𐑯 𐑮𐑦𐑛𐑦𐑙 " "𐑕𐑑𐑰𐑛𐑟 𐑚𐑮𐑧𐑛 𐑥𐑹 𐑓𐑹 𐑐𐑬𐑼 𐑞𐑨𐑯 𐑓𐑹 𐑕𐑐𐑰𐑛, 𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑧𐑯𐑦 𐑕𐑽𐑦𐑩𐑕 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 " "𐑓𐑹𐑕. 𐑩 𐑜𐑮𐑨𐑯𐑛 𐑯𐑲𐑑 𐑨𐑑 𐑞 𐑣𐑧𐑛 𐑝 𐑩 𐑗𐑸𐑡 𐑦𐑟 𐑩 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑕𐑲𐑑 𐑓𐑹 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑯 𐑦𐑟 𐑪𐑓𐑩𐑯 " "𐑦𐑯𐑳𐑓 𐑑 𐑚𐑮𐑱𐑒 𐑮𐑲𐑑 𐑔𐑮𐑵 𐑩 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝 𐑤𐑲𐑯." #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:4 msgid "Knight" msgstr "𐑯𐑲𐑑" #. [unit_type]: id=Knight, race=human #: data/core/units/humans/Horse_Knight.cfg:19 msgid "" "Horsemen of skill and discipline are promoted to Knights. Veterans of " "combat, they have seen the often-fatal results of a failed charge, and have " "learnt discretion in its use. Knights, therefore, carry swords in their " "armament, and practice tactics which, although requiring of much more " "patience, are less risky than a charge. Their lances are still at the ready, " "however, and growing experience with these weapons makes them deadlier at " "the tilt." msgstr "" "𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑕𐑒𐑦𐑤 𐑯 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑸 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑑 𐑯𐑲𐑑𐑕. 𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞 " "𐑪𐑓𐑩𐑯-𐑓𐑱𐑑𐑩𐑤 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑩 𐑓𐑱𐑤𐑛 𐑗𐑸𐑡, 𐑯 𐑣𐑨𐑝 𐑤𐑻𐑯𐑑 𐑛𐑦𐑕𐑒𐑮𐑧𐑖𐑩𐑯 𐑦𐑯 𐑦𐑑𐑕 𐑿𐑟. 𐑯𐑲𐑑𐑕, 𐑞𐑺𐑓𐑹, " "𐑒𐑨𐑮𐑦 𐑕𐑹𐑛𐑟 𐑦𐑯 𐑞𐑺 𐑸𐑥𐑩𐑥𐑩𐑯𐑑, 𐑯 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑢𐑦𐑗, 𐑷𐑤𐑞𐑴 𐑮𐑦𐑒𐑢𐑲𐑼𐑦𐑙 𐑝 𐑥𐑳𐑗 𐑥𐑹 " "𐑐𐑱𐑖𐑩𐑯𐑕, 𐑸 𐑤𐑧𐑕 𐑮𐑦𐑕𐑒𐑦 𐑞𐑨𐑯 𐑩 𐑗𐑸𐑡. 𐑞𐑺 𐑤𐑭𐑯𐑕𐑧𐑕 𐑸 𐑕𐑑𐑦𐑤 𐑨𐑑 𐑞 𐑮𐑧𐑛𐑦, 𐑣𐑬𐑧𐑝𐑼, 𐑯 𐑜𐑮𐑴𐑦𐑙 " "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑢𐑧𐑐𐑩𐑯𐑟 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰𐑻 𐑨𐑑 𐑞 𐑑𐑦𐑤𐑑." #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:4 msgid "Lancer" msgstr "𐑤𐑨𐑯𐑕𐑻" #. [unit_type]: id=Lancer, race=human #: data/core/units/humans/Horse_Lancer.cfg:19 msgid "" "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad " "in minimal armor, they free themselves to ride swiftly, faster than any of " "their peers. The daring tactics they employ are like a double-edged sword, " "for they often win either glory or a swift death. Lancers excel in hunting " "down infantrymen who have made the mistake of breaking formation, and in " "piercing defensive lines. However, they have limited use in defense." msgstr "" "𐑤𐑨𐑯𐑕𐑻𐑟 𐑸 𐑩𐑥𐑳𐑙 𐑞 𐑚𐑮𐑱𐑝𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑓𐑽𐑛 𐑮𐑲𐑛𐑼𐑟 𐑦𐑯 𐑷𐑤 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑥𐑦𐑯𐑩𐑥𐑩𐑤 " "𐑸𐑥𐑼, 𐑞𐑱 𐑓𐑮𐑰 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑮𐑲𐑛 𐑕𐑢𐑦𐑓𐑑𐑤𐑦, 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟. 𐑞 𐑛𐑺𐑦𐑙 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 " "𐑞𐑱 𐑦𐑥𐑐𐑤𐑶 𐑸 𐑤𐑲𐑒 𐑩 𐑛𐑳𐑚𐑩𐑤-𐑧𐑡𐑛 𐑕𐑹𐑛, 𐑓𐑹 𐑞𐑱 𐑪𐑓𐑩𐑯 𐑢𐑦𐑯 𐑲𐑞𐑼 𐑜𐑤𐑹𐑦 𐑹 𐑩 𐑕𐑢𐑦𐑓𐑑 𐑛𐑧𐑔. " "𐑤𐑨𐑯𐑕𐑻𐑟 𐑦𐑒𐑕𐑧𐑤 𐑦𐑯 𐑣𐑳𐑯𐑑𐑦𐑙 𐑛𐑬𐑯 𐑦𐑯𐑓𐑨𐑯𐑑𐑮𐑰𐑥𐑩𐑯 𐑣𐑵 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑞 𐑥𐑦𐑕𐑑𐑱𐑒 𐑝 𐑚𐑮𐑱𐑒𐑦𐑙 𐑓𐑹𐑥𐑱𐑖𐑩𐑯, " "𐑯 𐑦𐑯 𐑐𐑽𐑕𐑦𐑙 𐑛𐑦𐑓𐑧𐑯𐑕𐑦𐑝 𐑤𐑲𐑯𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑣𐑨𐑝 𐑤𐑦𐑥𐑦𐑑𐑩𐑛 𐑿𐑟 𐑦𐑯 𐑛𐑦𐑓𐑧𐑯𐑕." #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:4 msgid "Horseman" msgstr "𐑣𐑹𐑕𐑥𐑩𐑯" #. [unit_type]: id=Horseman, race=human #: data/core/units/humans/Horseman.cfg:18 msgid "" "Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are " "trained from childhood to ride and to follow a strict code of honor. A " "charge made by a horseman is a powerful though risky tactic, the worth of " "which has been proven time and time again on the battlefield. Horsemen excel " "against most infantry, especially those who have fallen out of line, but " "must take care against both spearmen and archers for whom their large size " "provide inviting targets." msgstr "" "𐑪𐑓𐑩𐑯 𐑣𐑱𐑤𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑲𐑤𐑛𐑻 𐑯 𐑩𐑯𐑑𐑱𐑥𐑛 𐑮𐑰𐑗𐑩𐑯𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑣𐑹𐑕𐑥𐑩𐑯 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑓𐑮𐑪𐑥 " "𐑗𐑲𐑤𐑛𐑣𐑫𐑛 𐑑 𐑮𐑲𐑛 𐑯 𐑑 𐑓𐑪𐑤𐑴 𐑩 𐑕𐑑𐑮𐑦𐑒𐑑 𐑒𐑴𐑛 𐑝 𐑪𐑯𐑼. 𐑩 𐑗𐑸𐑡 𐑥𐑱𐑛 𐑚𐑲 𐑩 𐑣𐑹𐑕𐑥𐑩𐑯 𐑦𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑞𐑴 𐑮𐑦𐑕𐑒𐑦 𐑑𐑨𐑒𐑑𐑦𐑒, 𐑞 𐑢𐑻𐑔 𐑝 𐑢𐑦𐑗 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑐𐑮𐑵𐑝𐑩𐑯 𐑑𐑲𐑥 𐑯 𐑑𐑲𐑥 𐑩𐑜𐑱𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛. " "𐑣𐑹𐑕𐑥𐑩𐑯 𐑦𐑒𐑕𐑧𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑴𐑕𐑑 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑞𐑴𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑓𐑷𐑤𐑩𐑯 𐑬𐑑 𐑝 𐑤𐑲𐑯, 𐑚𐑳𐑑 " "𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑒𐑺 𐑩𐑜𐑱𐑯𐑕𐑑 𐑚𐑴𐑔 𐑕𐑐𐑽𐑥𐑧𐑯 𐑯 𐑸𐑗𐑻𐑕 𐑓𐑹 𐑣𐑵𐑥 𐑞𐑺 𐑤𐑸𐑡 𐑕𐑲𐑟 𐑐𐑮𐑩𐑝𐑲𐑛 𐑦𐑯𐑝𐑲𐑑𐑦𐑙 𐑑𐑸𐑜𐑩𐑑𐑕." #. [unit_type]: id=Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Bowman.cfg:18 msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, military bowmen are trained to competence with both a bow and a " "short sword, and are very common on the battlefield." msgstr "" "𐑞 𐑿𐑕 𐑝 𐑸𐑗𐑻𐑰 𐑦𐑯 𐑖𐑵𐑑𐑦𐑙 𐑕𐑳𐑥𐑔𐑦𐑙 𐑳𐑞𐑼 𐑞𐑨𐑯 𐑜𐑱𐑥 𐑢𐑪𐑟 𐑕𐑰𐑯 𐑓𐑮𐑪𐑥 𐑦𐑑𐑕 𐑦𐑯𐑕𐑧𐑐𐑖𐑩𐑯, 𐑯 𐑸𐑗𐑻𐑕 " "𐑣𐑨𐑝 𐑚𐑰𐑯 𐑦𐑯𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯 𐑢𐑹𐑓𐑺 𐑕𐑦𐑯𐑕 𐑑𐑲𐑥 𐑦𐑥𐑩𐑥𐑹𐑰𐑩𐑤. 𐑿𐑖𐑿𐑩𐑤𐑦 𐑝 𐑣𐑳𐑥𐑚𐑩𐑤 𐑪𐑮𐑦𐑡𐑦𐑯𐑟, " "𐑣𐑱𐑤𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑮𐑰 𐑹 𐑢𐑫𐑛𐑟𐑥𐑩𐑯, 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑚𐑴𐑥𐑩𐑯 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑕 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑩 " "𐑚𐑴 𐑯 𐑩 𐑖𐑹𐑑 𐑕𐑹𐑛, 𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑒𐑪𐑥𐑩𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:4 msgid "Cavalier" msgstr "𐑒𐑨𐑝𐑩𐑤𐑽" #. [unit_type]: id=Cavalier, race=human #: data/core/units/humans/Loyalist_Cavalier.cfg:20 #, fuzzy #| msgid "" #| "Cavaliers are masters at the use of both sword and crossbow from " #| "horseback. Their combination of striking power and mobility is fearsome; " #| "and they have a reputation for dash and aggressiveness to match it. The " #| "daring deeds of Cavaliers are the subject of many a tale and song." msgid "" "Cavaliers are masters at the use of both sword and crossbow from horseback. " "Their combination of striking power and mobility is fearsome, and they have " "a reputation for dash and aggressiveness to match it. The daring deeds of " "Cavaliers are the subject of many a tale and song." msgstr "" "𐑒𐑨𐑝𐑩𐑤𐑽𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑨𐑑 𐑞 𐑿𐑕 𐑝 𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑒𐑮𐑪𐑕𐑚𐑴 𐑓𐑮𐑪𐑥 𐑣𐑹𐑕𐑚𐑨𐑒. 𐑞𐑺 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 " "𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑐𐑬𐑼 𐑯 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑟 𐑓𐑽𐑕𐑩𐑥; 𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑩 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑛𐑨𐑖 𐑯 𐑩𐑜𐑮𐑧𐑕𐑦𐑝𐑯𐑩𐑕 𐑑 " "𐑥𐑨𐑗 𐑦𐑑. 𐑞 𐑛𐑺𐑦𐑙 𐑛𐑰𐑛𐑟 𐑝 𐑒𐑨𐑝𐑩𐑤𐑽𐑟 𐑸 𐑞 𐑕𐑳𐑚𐑡𐑧𐑒𐑑 𐑝 𐑥𐑧𐑯𐑦 𐑩 𐑑𐑱𐑤 𐑯 𐑕𐑪𐑙." #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:4 msgid "Cavalryman" msgstr "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑨𐑯" #. [unit_type]: id=Cavalryman, race=human #: data/core/units/humans/Loyalist_Cavalryman.cfg:19 msgid "" "Cavalrymen are distinguished from horsemen by their tactics and equipment. A " "cavalryman wears heavier armor, and carries a sword and shield, rather than " "a lance. Their tactics do not include charging; instead they maneuver to " "slash with a sword, using both horse and rider as an effective tool of " "melee.\n" "\n" "Cavalrymen are very useful for taking and holding positions on open ground, " "for screening friendly soldiers, and also for scouting work." msgstr "" "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑸 𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑑 𐑓𐑮𐑪𐑥 𐑣𐑹𐑕𐑥𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑯 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑. 𐑩 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑨𐑯 " "𐑢𐑺𐑟 𐑣𐑧𐑝𐑰𐑻 𐑸𐑥𐑼, 𐑯 𐑒𐑨𐑮𐑦𐑟 𐑩 𐑕𐑹𐑛 𐑯 𐑖𐑰𐑤𐑛, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑩 𐑤𐑭𐑯𐑕. 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑛𐑵 𐑯𐑪𐑑 " "𐑦𐑯𐑒𐑤𐑵𐑛 𐑗𐑸𐑡𐑦𐑙; 𐑦𐑯𐑕𐑑𐑧𐑛 𐑞𐑱 𐑥𐑩𐑯𐑵𐑝𐑻 𐑑 𐑕𐑤𐑨𐑖 𐑢𐑦𐑞 𐑩 𐑕𐑹𐑛, 𐑿𐑟𐑦𐑙 𐑚𐑴𐑔 𐑣𐑹𐑕 𐑯 𐑮𐑲𐑛𐑼 𐑨𐑟 𐑩𐑯 " "𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑑𐑵𐑤 𐑝 𐑥𐑱𐑤𐑱.\n" "\n" "𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 𐑯 𐑣𐑴𐑤𐑛𐑦𐑙 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑪𐑯 𐑴𐑐𐑩𐑯 𐑜𐑮𐑬𐑯𐑛, 𐑓𐑹 𐑕𐑒𐑮𐑰𐑯𐑦𐑙 " "𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯 𐑷𐑤𐑕𐑴 𐑓𐑹 𐑕𐑒𐑬𐑑𐑦𐑙 𐑢𐑻𐑒." #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:4 msgid "Dragoon" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Dragoon, race=human #: data/core/units/humans/Loyalist_Dragoon.cfg:19 msgid "" "The more talented cavalrymen in the armies of Wesnoth are trained in the use " "of the crossbow, and matched with much more powerful steeds. Well-armored, " "and skilled in the use of their swords, these soldiers can drive forward and " "hold the ground they take. Their mobility and resilience make them of great " "value on the battlefield." msgstr "" "𐑞 𐑥𐑹 𐑑𐑨𐑤𐑩𐑯𐑑𐑩𐑛 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑦𐑯 𐑞 𐑿𐑕 𐑝 𐑞 𐑒𐑮𐑪𐑕𐑚𐑴, 𐑯 " "𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑕𐑑𐑰𐑛𐑟. 𐑢𐑧𐑤-𐑸𐑥𐑻𐑛, 𐑯 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑞 𐑿𐑕 𐑝 𐑞𐑺 𐑕𐑹𐑛𐑟, 𐑞𐑰𐑟 " "𐑕𐑴𐑤𐑡𐑼𐑟 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑓𐑹𐑢𐑼𐑛 𐑯 𐑣𐑴𐑤𐑛 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑞𐑱 𐑑𐑱𐑒. 𐑞𐑺 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑮𐑦𐑟𐑦𐑤𐑰𐑩𐑯𐑕 𐑥𐑱𐑒 𐑞𐑧𐑥 " "𐑝 𐑜𐑮𐑱𐑑 𐑝𐑨𐑤𐑿 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:4 msgid "Duelist" msgstr "𐑛𐑵𐑩𐑤𐑦𐑕𐑑" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:17 msgid "" "It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " "real or fancied, can incite a rash demonstration of their natural right.\n" "\n" "Experienced fencers carry with them a small crossbow that is easily " "concealed under a coat or cape. Slow to load and sometimes thought " "dishonorable to use, it is in fact very useful, and those of their ranks who " "live long enough to be veterans typically do so by making such concessions " "to utility and survival." msgstr "" "𐑦𐑑 𐑦𐑟 𐑩 𐑐𐑩𐑒𐑿𐑤𐑦𐑼 𐑒𐑳𐑕𐑑𐑩𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦 𐑞𐑨𐑑 𐑞𐑱 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑩𐑯𐑮𐑴𐑤 𐑞𐑺 𐑕𐑳𐑯𐑟 𐑦𐑯𐑑𐑫 " "𐑢𐑳𐑯 𐑝 𐑑𐑵 𐑹𐑛𐑼𐑟 𐑝 𐑸𐑥𐑦𐑡𐑻𐑕, 𐑑𐑮𐑱𐑯𐑦𐑙 𐑞𐑧𐑥 𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑸𐑑 𐑝 𐑣𐑹𐑕𐑥𐑩𐑯𐑖𐑦𐑐 𐑹 𐑓𐑧𐑯𐑕𐑦𐑙. " "𐑛𐑵𐑩𐑤𐑦𐑕𐑑𐑕 𐑸 𐑕𐑴 𐑯𐑱𐑥𐑛 𐑓𐑹 𐑩𐑯 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑒𐑪𐑥𐑩𐑯 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑘𐑳𐑙 𐑻𐑦𐑕𐑑𐑩𐑒𐑮𐑨𐑑𐑕, 𐑓𐑹 𐑣𐑵𐑥 " "𐑞 𐑕𐑑𐑦𐑙 𐑝 𐑦𐑯𐑕𐑳𐑤𐑑, 𐑢𐑧𐑞𐑼 𐑮𐑾𐑤 𐑹 𐑓𐑨𐑯𐑕𐑰𐑛, 𐑒𐑨𐑯 𐑦𐑯𐑕𐑲𐑑 𐑩 𐑮𐑨𐑖 𐑛𐑧𐑥𐑩𐑯𐑕𐑑𐑮𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 " "𐑮𐑲𐑑.\n" "\n" "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑓𐑧𐑯𐑕𐑼𐑟 𐑒𐑨𐑮𐑦 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑮𐑪𐑕𐑚𐑴 𐑞𐑨𐑑 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑒𐑩𐑯𐑕𐑰𐑤𐑛 𐑳𐑯𐑛𐑼 𐑩 𐑒𐑴𐑑 " "𐑹 𐑒𐑱𐑐. 𐑕𐑤𐑴 𐑑 𐑤𐑴𐑛 𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑔𐑷𐑑 𐑛𐑦𐑕𐑭𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑿𐑕, 𐑦𐑑 𐑦𐑟 𐑦𐑯 𐑓𐑨𐑒𐑑 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤, 𐑯 " "𐑞𐑴𐑟 𐑝 𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑣𐑵 𐑤𐑲𐑝 𐑤𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑚𐑰 𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑛𐑵 𐑕𐑴 𐑚𐑲 𐑥𐑱𐑒𐑦𐑙 𐑕𐑳𐑗 " "𐑒𐑩𐑯𐑕𐑧𐑖𐑩𐑯𐑟 𐑑 𐑿𐑑𐑦𐑤𐑩𐑑𐑰 𐑯 𐑕𐑻𐑝𐑲𐑝𐑩𐑤." #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:4 msgid "Fencer" msgstr "𐑓𐑧𐑯𐑕𐑼" #. [unit_type]: id=Fencer, race=human #: data/core/units/humans/Loyalist_Fencer.cfg:17 msgid "" "Fencers belong to a school of thought that considers the armor most soldiers " "wear in combat to be their own worst enemy. While armor can only soften a " "blow, evading it leaves the defender completely unharmed. Being able to " "reliably dodge any offensive move is a luxury only afforded to the fit of " "body, and then only to those who endure rigorous training.\n" "\n" "Outfitted with only a dagger and saber, fencers are light on their feet and " "useful in many situations where their armor-bound peers are at a " "disadvantage. They relish dancing circles around troops like heavy infantry, " "mocking the weight of their full armor." msgstr "" "𐑓𐑧𐑯𐑕𐑼𐑟 𐑚𐑦𐑤𐑪𐑙 𐑑 𐑩 𐑕𐑒𐑵𐑤 𐑝 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑟 𐑞 𐑸𐑥𐑼 𐑥𐑴𐑕𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑺 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑑 𐑚𐑰 " "𐑞𐑺 𐑴𐑯 𐑢𐑻𐑕𐑑 𐑧𐑯𐑩𐑥𐑦. 𐑢𐑲𐑤 𐑸𐑥𐑼 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑕𐑪𐑓𐑩𐑯 𐑩 𐑚𐑤𐑴, 𐑦𐑝𐑱𐑛𐑦𐑙 𐑦𐑑 𐑤𐑰𐑝𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑛𐑼 " "𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑩𐑯𐑣𐑸𐑥𐑛. 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑦𐑤𐑲𐑩𐑚𐑤𐑰 𐑛𐑭𐑡 𐑧𐑯𐑦 𐑩𐑓𐑧𐑯𐑕𐑦𐑝 𐑥𐑵𐑝 𐑦𐑟 𐑩 𐑤𐑩𐑜𐑠𐑻𐑰 𐑴𐑯𐑤𐑦 " "𐑩𐑓𐑹𐑛𐑩𐑛 𐑑 𐑞 𐑓𐑦𐑑 𐑝 𐑚𐑪𐑛𐑦, 𐑯 𐑞𐑧𐑯 𐑴𐑯𐑤𐑦 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑩𐑯𐑛𐑘𐑫𐑼 𐑮𐑦𐑜𐑻𐑩𐑕 𐑑𐑮𐑱𐑯𐑦𐑙.\n" "\n" "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑴𐑯𐑤𐑦 𐑩 𐑛𐑨𐑜𐑻 𐑯 𐑕𐑱𐑚𐑻, 𐑓𐑧𐑯𐑕𐑼𐑟 𐑸 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑 𐑯 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑥𐑧𐑯𐑦 " "𐑕𐑦𐑑𐑿𐑱𐑖𐑩𐑯𐑟 𐑢𐑺 𐑞𐑺 𐑸𐑥𐑼-𐑚𐑬𐑯𐑛 𐑐𐑽𐑟 𐑸 𐑨𐑑 𐑩 𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡. 𐑞𐑱 𐑮𐑧𐑤𐑦𐑖 𐑛𐑭𐑯𐑕𐑦𐑙 𐑕𐑻𐑒𐑩𐑤𐑟 " "𐑩𐑮𐑬𐑯𐑛 𐑑𐑮𐑵𐑐𐑕 𐑤𐑲𐑒 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑥𐑪𐑒𐑦𐑙 𐑞 𐑢𐑱𐑑 𐑝 𐑞𐑺 𐑓𐑫𐑤 𐑸𐑥𐑼." #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:4 msgid "General" msgstr "𐑡𐑧𐑯𐑼𐑩𐑤" #. [unit_type]: id=General, race=human #: data/core/units/humans/Loyalist_General.cfg:30 msgid "" "As the leaders of their armies, Generals are responsible for the protection " "of large or important areas in the kingdoms to which they have sworn fealty. " "Well seasoned in the art of war, Generals can direct even the freshest " "recruits to strike strategically against imposing odds and emerge " "victorious. Recognized by nobility and citizenry alike, they are outfitted " "in ornate plate armor and granted some of the finest weaponry that human " "craftsmen can offer." msgstr "" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:4 msgid "Grand Marshal" msgstr "𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤" #. [unit_type]: id=Grand Marshal, race=human #: data/core/units/humans/Loyalist_Grand_Marshal.cfg:24 msgid "" "The rank of Grand Marshal is one of the most esteemed in the armies of " "humanity, and those who bear its title have survived many trials by fire, " "proving both their tactical wit and their considerable mettle at personal " "combat." msgstr "" "𐑞 𐑮𐑨𐑙𐑒 𐑝 𐑜𐑮𐑨𐑯𐑛 𐑥𐑸𐑖𐑩𐑤 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑴𐑕𐑑 𐑦𐑕𐑑𐑰𐑥𐑛 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑯 𐑞𐑴𐑟 𐑣𐑵 " "𐑚𐑺 𐑦𐑑𐑕 𐑑𐑲𐑑𐑩𐑤 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑥𐑧𐑯𐑦 𐑑𐑮𐑲𐑩𐑤𐑟 𐑚𐑲 𐑓𐑲𐑼, 𐑐𐑮𐑵𐑝𐑦𐑙 𐑚𐑴𐑔 𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 𐑢𐑦𐑑 𐑯 𐑞𐑺 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑥𐑧𐑑𐑩𐑤 𐑨𐑑 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:4 msgid "Halberdier" msgstr "𐑣𐑭𐑤𐑚𐑻𐑛𐑻" #. [unit_type]: id=Halberdier, race=human #: data/core/units/humans/Loyalist_Halberdier.cfg:18 msgid "" "A halberd is a heavy weapon and difficult to use, but very powerful in the " "hands of an expert. It is also much more flexible than the spear from which " "it descended. As any halberdier can tell you, the weapon possesses four " "primary striking points, two more than a spear or pike; these are the tip, " "the blade, the spike at the base of the shaft, and the inner point on the " "blade, which can be used in a motion pulling back towards the wielder. All " "this makes for a very versatile weapon in melee, especially against " "cavalry.\n" "\n" "However, a halberd is notably more expensive to craft than a spear, and in " "the hands of a novice, much less effective. In the armies of Wesnoth, it is " "customary only to grant these weapons to veteran pikemen, who have proven " "that they have the skill to employ them properly on the field of war." msgstr "" "𐑩 𐑣𐑭𐑤𐑚𐑻𐑛 𐑦𐑟 𐑩 𐑣𐑧𐑝𐑦 𐑢𐑧𐑐𐑩𐑯 𐑯 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑿𐑕, 𐑚𐑳𐑑 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑣𐑨𐑯𐑛𐑟 𐑝 𐑩𐑯 " "𐑧𐑒𐑕𐑐𐑼𐑑. 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑥𐑳𐑗 𐑥𐑹 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑩𐑤 𐑞𐑨𐑯 𐑞 𐑕𐑐𐑽 𐑓𐑮𐑪𐑥 𐑢𐑦𐑗 𐑦𐑑 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛. 𐑨𐑟 𐑧𐑯𐑦 " "𐑣𐑭𐑤𐑚𐑻𐑛𐑻 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑿, 𐑞 𐑢𐑧𐑐𐑩𐑯 𐑐𐑩𐑟𐑧𐑕𐑩𐑟 𐑓𐑹 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑐𐑶𐑯𐑑𐑕, 𐑑𐑵 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽 " "𐑹 𐑐𐑲𐑒; 𐑞𐑰𐑟 𐑸 𐑞 𐑑𐑦𐑐, 𐑞 𐑚𐑤𐑱𐑛, 𐑞 𐑕𐑐𐑲𐑒 𐑨𐑑 𐑞 𐑚𐑱𐑕 𐑝 𐑞 𐑖𐑶𐑓𐑑, 𐑯 𐑞 𐑦𐑯𐑼 𐑐𐑶𐑯𐑑 𐑪𐑯 𐑞 " "𐑚𐑤𐑱𐑛, 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑩 𐑥𐑴𐑖𐑩𐑯 𐑐𐑫𐑤𐑦𐑙 𐑚𐑨𐑒 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 𐑢𐑰𐑤𐑛𐑻. 𐑷𐑤 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 " "𐑓𐑹 𐑩 𐑝𐑧𐑮𐑦 𐑝𐑻𐑕𐑩𐑑𐑩𐑤 𐑢𐑧𐑐𐑩𐑯 𐑦𐑯 𐑥𐑱𐑤𐑱, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑩𐑜𐑱𐑯𐑕𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰.\n" "\n" "𐑣𐑬𐑧𐑝𐑼, 𐑩 𐑣𐑭𐑤𐑚𐑻𐑛 𐑦𐑟 𐑯𐑴𐑑𐑩𐑚𐑤𐑰 𐑥𐑹 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑑 𐑒𐑮𐑭𐑓𐑑 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 𐑦𐑯 𐑞 𐑣𐑨𐑯𐑛𐑟 𐑝 𐑩 " "𐑯𐑭𐑝𐑩𐑕, 𐑥𐑳𐑗 𐑤𐑧𐑕 𐑦𐑓𐑧𐑒𐑑𐑦𐑝. 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑦𐑑 𐑦𐑟 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑴𐑯𐑤𐑦 𐑑 𐑜𐑮𐑭𐑯𐑑 𐑞𐑰𐑟 " "𐑢𐑧𐑐𐑩𐑯𐑟 𐑑 𐑝𐑧𐑑𐑻𐑩𐑯 𐑐𐑲𐑒𐑥𐑧𐑯, 𐑣𐑵 𐑣𐑨𐑝 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑕𐑒𐑦𐑤 𐑑 𐑦𐑥𐑐𐑤𐑶 𐑞𐑧𐑥 𐑐𐑮𐑪𐑐𐑼𐑤𐑦 " "𐑪𐑯 𐑞 𐑓𐑰𐑤𐑛 𐑝 𐑢𐑹." #. [special_note] #: data/core/units/humans/Loyalist_Halberdier.cfg:22 msgid "" "Compared to other loyalists, Halberdiers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4 msgid "Heavy Infantryman" msgstr "𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑨𐑯𐑑𐑮𐑰𐑥𐑩𐑯" #. [unit_type]: id=Heavy Infantryman, race=human #: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:17 msgid "" "Heavy infantry are brawny fighters clad in full plate and wielding massive " "impact weapons. Though they fight with unmatched power in melee combat, they " "have poor mobility and are best employed in static defense of fortified " "positions. A few of these in battle line will stiffen it considerably, " "albeit at an obvious cost in tactical flexibility." msgstr "" "𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑸 𐑚𐑮𐑪𐑯𐑰 𐑓𐑲𐑑𐑻𐑟 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑓𐑫𐑤 𐑐𐑤𐑱𐑑 𐑯 𐑢𐑰𐑤𐑛𐑦𐑙 𐑥𐑨𐑕𐑦𐑝 𐑦𐑥𐑐𐑨𐑒𐑑 𐑢𐑧𐑐𐑩𐑯𐑟. " "𐑞𐑴 𐑞𐑱 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑩𐑯𐑥𐑨𐑗𐑑 𐑐𐑬𐑼 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑐𐑫𐑼 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑸 𐑚𐑧𐑕𐑑 𐑦𐑥𐑐𐑤𐑶𐑛 " "𐑦𐑯 𐑕𐑑𐑨𐑑𐑦𐑒 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑓𐑹𐑑𐑩𐑓𐑲𐑛 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟. 𐑩 𐑓𐑿 𐑝 𐑞𐑰𐑟 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑤𐑲𐑯 𐑢𐑦𐑤 𐑕𐑑𐑦𐑓𐑩𐑯 𐑦𐑑 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦, 𐑪𐑤𐑚𐑰𐑦𐑑 𐑨𐑑 𐑩𐑯 𐑪𐑚𐑝𐑦𐑩𐑕 𐑒𐑪𐑕𐑑 𐑦𐑯 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 𐑓𐑤𐑧𐑒𐑕𐑩𐑚𐑦𐑤𐑩𐑑𐑰." #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:4 msgid "Iron Mauler" msgstr "𐑲𐑼𐑯 𐑥𐑪𐑤𐑻" #. [unit_type]: id=Iron Mauler, race=human #: data/core/units/humans/Loyalist_Iron_Mauler.cfg:18 msgid "" "Iron Maulers are given their name for reasons which are all too obvious to " "their foes. The men within these suits of armor can match ogres in contests " "of strength, and are marked as the champions of the castle guards in which " "they serve. They are, however, expensive to maintain, and cannot be sent to " "distant battles without a full convoy of servants to support them.\n" "\n" "Though staggering in melee combat, there are many drawbacks to being " "outfitted in this way; Iron Maulers tire easily, and know all too well that " "they cannot run on the battlefield. Too often have they seen a distant " "comrade fall, yet were powerless to reach the scene in time to help." msgstr "" "𐑲𐑼𐑯 𐑥𐑪𐑤𐑻𐑟 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑞𐑺 𐑯𐑱𐑥 𐑓𐑹 𐑮𐑰𐑟𐑩𐑯𐑟 𐑢𐑦𐑗 𐑸 𐑷𐑤 𐑑𐑵 𐑪𐑚𐑝𐑦𐑩𐑕 𐑑 𐑞𐑺 𐑓𐑴𐑟. 𐑞 𐑥𐑧𐑯 𐑢𐑦𐑞𐑦𐑯 " "𐑞𐑰𐑟 𐑕𐑿𐑑𐑕 𐑝 𐑸𐑥𐑼 𐑒𐑨𐑯 𐑥𐑨𐑗 𐑴𐑜𐑻𐑟 𐑦𐑯 𐑒𐑪𐑯𐑑𐑧𐑕𐑑𐑕 𐑝 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑯 𐑸 𐑥𐑸𐑒𐑑 𐑨𐑟 𐑞 𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑝 𐑞 " "𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛𐑟 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑕𐑻𐑝. 𐑞𐑱 𐑸, 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑑 𐑥𐑱𐑯𐑑𐑱𐑯, 𐑯 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑧𐑯𐑑 𐑑 " "𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑚𐑨𐑑𐑩𐑤𐑟 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑓𐑫𐑤 𐑒𐑭𐑯𐑝𐑶 𐑝 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑑 𐑕𐑩𐑐𐑹𐑑 𐑞𐑧𐑥.\n" "\n" "𐑞𐑴 𐑕𐑑𐑨𐑜𐑻𐑦𐑙 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑛𐑮𐑪𐑚𐑨𐑒𐑕 𐑑 𐑚𐑰𐑦𐑙 𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑦𐑯 𐑞𐑦𐑕 𐑢𐑱; 𐑲𐑼𐑯 " "𐑥𐑪𐑤𐑻𐑟 𐑑𐑲𐑼 𐑰𐑟𐑦𐑤𐑦, 𐑯 𐑯𐑴 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑮𐑳𐑯 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛. 𐑑𐑵 𐑪𐑓𐑩𐑯 𐑣𐑨𐑝 " "𐑞𐑱 𐑕𐑰𐑯 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑒𐑭𐑥𐑮𐑨𐑛 𐑓𐑷𐑤, 𐑘𐑧𐑑 𐑢𐑻 𐑐𐑬𐑻𐑤𐑩𐑕 𐑑 𐑮𐑰𐑗 𐑞 𐑕𐑰𐑯 𐑦𐑯 𐑑𐑲𐑥 𐑑 𐑣𐑧𐑤𐑐." #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:4 msgid "Javelineer" msgstr "𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽" #. [unit_type]: id=Javelineer, race=human #: data/core/units/humans/Loyalist_Javelineer.cfg:18 msgid "" "Spearmen almost always equip themselves with a few javelins, to harry, if " "not kill, enemies at range. Some, however, take to them rather well, finding " "that they have a natural talent in their use. Javelineers are a valuable " "asset to an army, being able to supplement their skill in melee combat with " "an ability to handle distant foes. They can hurl javelins into enemy ranks " "from a distance, often without retribution, and still hold their ground in " "melee." msgstr "" "𐑕𐑐𐑽𐑥𐑧𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑷𐑤𐑢𐑱𐑟 𐑦𐑒𐑢𐑦𐑐 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑩 𐑓𐑿 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕, 𐑑 ·𐑣𐑨𐑮𐑦, 𐑦𐑓 𐑯𐑪𐑑 𐑒𐑦𐑤, " "𐑧𐑯𐑦𐑥𐑦𐑟 𐑨𐑑 𐑮𐑱𐑯𐑡. 𐑕𐑳𐑥, 𐑣𐑬𐑧𐑝𐑼, 𐑑𐑱𐑒 𐑑 𐑞𐑧𐑥 𐑮𐑭𐑞𐑼 𐑢𐑧𐑤, 𐑓𐑲𐑯𐑛𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑩 𐑯𐑨𐑗𐑼𐑩𐑤 " "𐑑𐑨𐑤𐑩𐑯𐑑 𐑦𐑯 𐑞𐑺 𐑿𐑟. 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽𐑕 𐑸 𐑩 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑 𐑑 𐑩𐑯 𐑸𐑥𐑦, 𐑚𐑰𐑦𐑙 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑩𐑐𐑤𐑩𐑥𐑩𐑯𐑑 " "𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑩𐑯 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑣𐑨𐑯𐑛𐑩𐑤 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑓𐑴𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑣𐑻𐑤 " "𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑦𐑯𐑑𐑫 𐑧𐑯𐑩𐑥𐑦 𐑮𐑨𐑙𐑒𐑕 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕, 𐑪𐑓𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑮𐑧𐑑𐑮𐑩𐑚𐑿𐑖𐑩𐑯, 𐑯 𐑕𐑑𐑦𐑤 𐑣𐑴𐑤𐑛 " "𐑞𐑺 𐑜𐑮𐑬𐑯𐑛 𐑦𐑯 𐑥𐑱𐑤𐑱." #. [special_note] #: data/core/units/humans/Loyalist_Javelineer.cfg:20 msgid "" "Compared to other loyalists, Javelineers have a higher resistance to " "‘pierce’ attacks." msgstr "" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:4 msgid "Lieutenant" msgstr "𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑" #. [unit_type]: id=Lieutenant, race=human #: data/core/units/humans/Loyalist_Lieutenant.cfg:18 msgid "" "Lieutenants are some of the more respected commanding officers among humans " "and are often seen leading smaller-scale incursions and managing the " "battlefield. Trained both with sword and crossbow, they excel at neither, " "and are somewhat less resilient than the warlords of other races — this is " "more than made up for by their superior knowledge and training in military " "strategy." msgstr "" #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:4 msgid "Longbowman" msgstr "𐑤𐑪𐑙𐑚𐑴𐑥𐑨𐑯" #. [unit_type]: id=Longbowman, race=human, gender=male #: data/core/units/humans/Loyalist_Longbowman.cfg:19 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" "𐑤𐑪𐑙𐑚𐑴𐑟 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑚𐑳𐑑 𐑑𐑵 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑓𐑹 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑸𐑗𐑻𐑕 𐑑 𐑢𐑰𐑤𐑛. 𐑦𐑑 𐑑𐑱𐑒𐑕 𐑜𐑮𐑱𐑑 " "𐑕𐑑𐑮𐑧𐑙𐑔 𐑑 𐑛𐑮𐑷 𐑢𐑳𐑯, 𐑯 𐑞 𐑨𐑛𐑩𐑛 𐑮𐑱𐑯𐑡 𐑯 𐑐𐑬𐑼 𐑦𐑑 𐑒𐑩𐑯𐑓𐑻𐑟 𐑮𐑦𐑥𐑱𐑯 𐑿𐑕𐑤𐑩𐑕 𐑳𐑯𐑤𐑧𐑕 𐑢𐑳𐑯 𐑣𐑨𐑟 " "𐑜𐑫𐑛 𐑱𐑥 𐑢𐑦𐑞 𐑞 𐑢𐑧𐑐𐑩𐑯. 𐑤𐑪𐑙𐑚𐑴𐑥𐑧𐑯 𐑒𐑨𐑮𐑦 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑨𐑟 𐑩 𐑚𐑨𐑡 𐑝 𐑐𐑮𐑲𐑛, 𐑯 𐑥𐑴𐑕𐑑 𐑚𐑴𐑥𐑩𐑯 " "𐑤𐑫𐑒 𐑓𐑹𐑢𐑼𐑛 𐑑 𐑞 𐑛𐑱 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑩𐑜𐑦𐑯 𐑿𐑟𐑦𐑙 𐑢𐑳𐑯." #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:4 msgid "Master Bowman" msgstr "𐑥𐑭𐑕𐑑𐑼 𐑚𐑴𐑥𐑩𐑯" #. [unit_type]: id=Master Bowman, race=human, gender=male #: data/core/units/humans/Loyalist_Master_Bowman.cfg:19 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑚𐑴𐑥𐑩𐑯 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑟𐑰𐑯𐑩𐑔 𐑝 𐑞𐑺 𐑸𐑑, 𐑦𐑯𐑩𐑕𐑥𐑳𐑗 𐑨𐑟 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯 𐑦𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤. 𐑸𐑥𐑛 " "𐑢𐑦𐑞 𐑚𐑴𐑔 𐑩 𐑕𐑹𐑛, 𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑿 𐑚𐑴, 𐑞𐑰𐑟 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑮𐑬𐑯 𐑚𐑩𐑑𐑨𐑤𐑘𐑩𐑯𐑟 𐑝 𐑸𐑗𐑻𐑕 𐑢𐑦𐑞 𐑞𐑺 " "𐑐𐑮𐑧𐑟𐑩𐑯𐑕, 𐑚𐑮𐑦𐑙𐑦𐑙 𐑛𐑬𐑯 𐑥𐑧𐑯𐑦 𐑩 𐑓𐑴 𐑢𐑦𐑞 𐑞𐑺 𐑢𐑧𐑤-𐑱𐑥𐑛 𐑖𐑪𐑑𐑕. 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛 𐑦𐑟 𐑷𐑤𐑕𐑴 " "𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑛𐑦𐑕𐑒𐑬𐑯𐑑𐑩𐑛; 𐑞𐑱 𐑸 𐑰𐑟𐑦𐑤𐑦 𐑨𐑟 𐑜𐑫𐑛 𐑢𐑦𐑞 𐑦𐑑 𐑨𐑟 𐑧𐑯𐑦 𐑯𐑭𐑝𐑩𐑕 𐑕𐑹𐑛𐑟𐑥𐑨𐑯. 𐑝 𐑞 𐑥𐑧𐑯𐑦 " "𐑮𐑱𐑕𐑩𐑟 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛, 𐑴𐑯𐑤𐑦 𐑞 𐑧𐑤𐑝𐑟 𐑕𐑻𐑐𐑨𐑕 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑦𐑯 𐑸𐑗𐑻𐑰, 𐑯 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯 𐑒𐑬𐑯𐑑𐑻𐑐𐑸𐑑𐑕 " "𐑣𐑨𐑝 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑𐑩𐑛, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑦𐑯 𐑧𐑯𐑝𐑦, 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑛𐑦𐑯𐑑 𐑝 𐑱𐑡." #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:4 msgid "Master at Arms" msgstr "𐑥𐑭𐑕𐑑𐑼 𐑨𐑑 𐑸𐑥𐑟" #. [unit_type]: id=Master at Arms, race=human #: data/core/units/humans/Loyalist_Master_at_Arms.cfg:18 msgid "" "Master fencers have an envied place in life. Though the journey to their " "station was a dangerous way of life, they have reached the time wherein they " "reap its rewards. Famed for their skill and dashing manner, these gentlemen " "have the bearing of natural aristocrats, and are followed by the eyes of " "many a high born lady.\n" "\n" "They usually have the luxury of choosing their appointments, and are free to " "roam the land should they so elect. Often, they will be found as the " "captains of a castle guard, or as the master of a military academy, " "positions in which their flamboyant nature is not only accepted, but is " "perhaps even useful." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑓𐑧𐑯𐑕𐑼𐑟 𐑣𐑨𐑝 𐑩𐑯 𐑧𐑯𐑝𐑰𐑛 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑤𐑲𐑓. 𐑞𐑴 𐑞 𐑡𐑻𐑯𐑰 𐑑 𐑞𐑺 𐑕𐑑𐑱𐑖𐑩𐑯 𐑢𐑪𐑟 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 " "𐑢𐑱 𐑝 𐑤𐑲𐑓, 𐑞𐑱 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑑𐑲𐑥 𐑢𐑺𐑦𐑯 𐑞𐑱 𐑮𐑰𐑐 𐑦𐑑𐑕 𐑮𐑩𐑢𐑹𐑛𐑟. 𐑓𐑱𐑥𐑛 𐑓𐑹 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑯 𐑛𐑨𐑖𐑦𐑙 " "𐑥𐑨𐑯𐑼, 𐑞𐑰𐑟 𐑡𐑧𐑯𐑑𐑩𐑤𐑥𐑧𐑯 𐑣𐑨𐑝 𐑞 𐑚𐑺𐑦𐑙 𐑝 𐑯𐑨𐑗𐑼𐑩𐑤 𐑻𐑦𐑕𐑑𐑩𐑒𐑮𐑨𐑑𐑕, 𐑯 𐑸 𐑓𐑪𐑤𐑴𐑛 𐑚𐑲 𐑞 𐑲𐑟 𐑝 𐑥𐑧𐑯𐑦 " "𐑩 𐑣𐑲 𐑚𐑹𐑯 𐑤𐑱𐑛𐑦.\n" "\n" "𐑞𐑱 𐑿𐑖𐑿𐑩𐑤𐑦 𐑣𐑨𐑝 𐑞 𐑤𐑩𐑜𐑠𐑻𐑰 𐑝 𐑗𐑵𐑟𐑦𐑙 𐑞𐑺 𐑩𐑐𐑶𐑯𐑑𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑸 𐑓𐑮𐑰 𐑑 𐑮𐑴𐑥 𐑞 𐑤𐑨𐑯𐑛 𐑖𐑫𐑛 𐑞𐑱 𐑕𐑴 " "𐑦𐑤𐑧𐑒𐑑. 𐑪𐑓𐑩𐑯, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑓𐑬𐑯𐑛 𐑨𐑟 𐑞 𐑒𐑨𐑐𐑑𐑩𐑯𐑟 𐑝 𐑩 𐑒𐑨𐑕𐑩𐑤 𐑜𐑸𐑛, 𐑹 𐑨𐑟 𐑞 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑩 " "𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑩𐑒𐑨𐑛𐑩𐑥𐑰, 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑺 𐑓𐑤𐑨𐑥𐑚𐑶𐑩𐑯𐑑 𐑯𐑱𐑗𐑼 𐑦𐑟 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑨𐑒𐑕𐑧𐑐𐑑𐑩𐑛, 𐑚𐑳𐑑 " "𐑦𐑟 𐑐𐑼𐑣𐑨𐑐𐑕 𐑰𐑝𐑩𐑯 𐑿𐑕𐑓𐑩𐑤." #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:4 msgid "Pikeman" msgstr "𐑐𐑲𐑒𐑥𐑨𐑯" #. [unit_type]: id=Pikeman, race=human #: data/core/units/humans/Loyalist_Pikeman.cfg:17 msgid "" "Promising spearmen in the armies of Wesnoth are often graduated to wielding " "pikes, and are outfitted with something far superior to the motley " "collection of leather armor they wore as recruits. A pike is a much longer " "weapon than a spear, and thus facilitates different combat tactics. A wall " "of pikemen is the bane of any cavalry charge, and with proper discipline and " "tactics, pikemen can also hold most other infantry at bay." msgstr "" "𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑕𐑐𐑽𐑥𐑧𐑯 𐑦𐑯 𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑪𐑓𐑩𐑯 𐑜𐑮𐑨𐑛𐑿𐑱𐑑𐑩𐑛 𐑑 𐑢𐑰𐑤𐑛𐑦𐑙 𐑐𐑲𐑒𐑕, 𐑯 𐑸 " "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑕𐑳𐑥𐑔𐑦𐑙 𐑓𐑸 𐑕𐑫𐑐𐑽𐑦𐑼 𐑑 𐑞 𐑥𐑭𐑑𐑤𐑰 𐑒𐑩𐑤𐑧𐑒𐑖𐑩𐑯 𐑝 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼 𐑞𐑱 𐑢𐑹 𐑨𐑟 𐑮𐑩𐑒𐑮𐑵𐑑𐑕. " "𐑩 𐑐𐑲𐑒 𐑦𐑟 𐑩 𐑥𐑳𐑗 𐑤𐑪𐑙𐑜𐑼 𐑢𐑧𐑐𐑩𐑯 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 𐑞𐑳𐑕 𐑓𐑩𐑕𐑦𐑤𐑩𐑑𐑱𐑑𐑕 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 " "𐑑𐑨𐑒𐑑𐑦𐑒𐑕. 𐑩 𐑢𐑷𐑤 𐑝 𐑐𐑲𐑒𐑥𐑧𐑯 𐑦𐑟 𐑞 𐑚𐑱𐑯 𐑝 𐑧𐑯𐑦 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑗𐑸𐑡, 𐑯 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑯 " "𐑑𐑨𐑒𐑑𐑦𐑒𐑕, 𐑐𐑲𐑒𐑥𐑧𐑯 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑣𐑴𐑤𐑛 𐑥𐑴𐑕𐑑 𐑳𐑞𐑼 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑨𐑑 𐑚𐑱." #. [special_note] #: data/core/units/humans/Loyalist_Pikeman.cfg:19 msgid "" "Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ " "attacks." msgstr "" #. [attack]: type=pierce #: data/core/units/humans/Loyalist_Pikeman.cfg:34 msgid "pike" msgstr "𐑐𐑲𐑒" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:4 msgid "Royal Guard" msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛" #. [unit_type]: id=Royal Guard, race=human #: data/core/units/humans/Loyalist_Royal_Guard.cfg:18 #, fuzzy #| msgid "" #| "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " #| "any of the higher nobility, they function as bodyguards, and partly as a " #| "badge of office for their employers. A special force of Royal Guards is " #| "stationed at the capitol, guarding the palace grounds and the royal " #| "family. Because of their trusted relationship to their superiors, they, " #| "rather than mercenaries, are often deployed on missions of crucial " #| "import. Their reliability and mastery of close combat are their best " #| "assets, for which they are well-renowned." msgid "" "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under " "any of the higher nobility, they function as bodyguards, and partly as a " "badge of office for their employers. A special force of Royal Guards is " "stationed at the capital, guarding the palace grounds and the royal family. " "Because of their trusted relationship to their superiors, they, rather than " "mercenaries, are often deployed on missions of crucial import. Their " "reliability and mastery of close combat are their best assets, for which " "they are well-renowned." msgstr "" "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛𐑟 𐑸 𐑐𐑦𐑒𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑚𐑧𐑕𐑑 𐑕𐑹𐑛𐑟𐑥𐑧𐑯 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑕𐑻𐑝𐑦𐑙 𐑳𐑯𐑛𐑼 𐑧𐑯𐑦 𐑝 𐑞 𐑣𐑲𐑼 " "𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑞𐑱 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑨𐑟 𐑚𐑭𐑛𐑰𐑜𐑸𐑛𐑟, 𐑯 𐑐𐑸𐑑𐑤𐑦 𐑨𐑟 𐑩 𐑚𐑨𐑡 𐑝 𐑪𐑓𐑦𐑕 𐑓𐑹 𐑞𐑺 𐑦𐑥𐑐𐑤𐑶𐑼𐑟. 𐑩 " "𐑕𐑐𐑧𐑖𐑩𐑤 𐑓𐑹𐑕 𐑝 𐑮𐑶𐑩𐑤 𐑜𐑸𐑛𐑟 𐑦𐑟 𐑕𐑑𐑱𐑖𐑩𐑯𐑛 𐑨𐑑 𐑞 𐑒𐑨𐑐𐑦𐑑𐑩𐑤, 𐑜𐑸𐑛𐑦𐑙 𐑞 𐑐𐑨𐑤𐑩𐑕 𐑜𐑮𐑬𐑯𐑛𐑟 𐑯 𐑞 " "𐑮𐑶𐑩𐑤 𐑓𐑨𐑥𐑦𐑤𐑦. 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑑𐑮𐑳𐑕𐑑𐑩𐑛 𐑮𐑦𐑤𐑱𐑖𐑩𐑯𐑖𐑦𐑐 𐑑 𐑞𐑺 𐑕𐑵𐑐𐑽𐑰𐑻𐑟, 𐑞𐑱, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 " "𐑥𐑻𐑕𐑩𐑯𐑺𐑰𐑟, 𐑸 𐑪𐑓𐑩𐑯 𐑛𐑦𐑐𐑤𐑶𐑛 𐑪𐑯 𐑥𐑦𐑖𐑩𐑯𐑟 𐑝 𐑒𐑮𐑵𐑖𐑩𐑤 𐑦𐑥𐑐𐑹𐑑. 𐑞𐑺 𐑮𐑰𐑤𐑲𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 " "𐑒𐑤𐑴𐑕 𐑒𐑪𐑥𐑚𐑨𐑑 𐑸 𐑞𐑺 𐑚𐑧𐑕𐑑 𐑨𐑕𐑩𐑑𐑕, 𐑓𐑹 𐑢𐑦𐑗 𐑞𐑱 𐑸 𐑢𐑧𐑤-𐑮𐑦𐑯𐑬𐑯𐑛." #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:22 msgid "" "Compared to other loyalists, Royal Guards have a higher resistance to " "‘blade’ and ‘impact’ attacks." msgstr "" #. [special_note] #: data/core/units/humans/Loyalist_Royal_Guard.cfg:25 msgid "Compared to other loyalists, Royal Guards have more movement points." msgstr "" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:4 msgid "Sergeant" msgstr "𐑕𐑸𐑡𐑩𐑯𐑑" #. [unit_type]: id=Sergeant, race=human #: data/core/units/humans/Loyalist_Sergeant.cfg:18 #, fuzzy #| msgid "" #| "The Sergeant is a low-ranking officer in the ranks of an army. Though " #| "academically trained, he will need some experience in the field before " #| "his leadership is sound and acknowledged." msgid "" "Sergeants are low-ranking officers of human armies. Though academically " "trained, they need some experience in the field before their leadership is " "sound and acknowledged. Still, their diligent bearing and basic insight of " "combat means they can more effectively rouse civilians and peasants in " "trying situations." msgstr "" "𐑞 𐑕𐑸𐑡𐑩𐑯𐑑 𐑦𐑟 𐑩 𐑤𐑴-𐑮𐑨𐑙𐑒𐑦𐑙 𐑪𐑓𐑦𐑕𐑼 𐑦𐑯 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑩𐑯 𐑸𐑥𐑦. 𐑞𐑴 𐑨𐑒𐑩𐑛𐑧𐑥𐑦𐑒𐑤𐑰 𐑑𐑮𐑱𐑯𐑛, 𐑣𐑰 " "𐑢𐑦𐑤 𐑯𐑰𐑛 𐑕𐑳𐑥 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛 𐑚𐑦𐑓𐑹 𐑣𐑦𐑟 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑦𐑟 𐑕𐑬𐑯𐑛 𐑯 𐑩𐑒𐑯𐑪𐑤𐑦𐑡𐑛." #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:4 msgid "Shock Trooper" msgstr "𐑖𐑪𐑒 𐑑𐑮𐑵𐑐𐑻" #. [unit_type]: id=Shock Trooper, race=human #: data/core/units/humans/Loyalist_Shock_Trooper.cfg:17 msgid "" "Shock troopers are the elite of the heavy infantry, and a significant part " "of their use is mere intimidation. The only men who can enter their ranks " "are prodigiously well-built, and when clad in black plate brimming with " "spikes, they are a fearsome sight to behold. The sight of Shock Troopers " "breaking an enemy often does the same to the morale of any opposition, who " "sometimes wonder if such armor covers monsters, rather than men. The " "drawback of such heavy armor is, of course, the time it takes to move into " "and out of combat." msgstr "" "𐑖𐑪𐑒 𐑑𐑮𐑵𐑐𐑻𐑟 𐑸 𐑞 𐑦𐑤𐑰𐑑 𐑝 𐑞 𐑣𐑧𐑝𐑦 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦, 𐑯 𐑩 𐑕𐑩𐑜𐑯𐑦𐑓𐑦𐑒𐑩𐑯𐑑 𐑐𐑸𐑑 𐑝 𐑞𐑺 𐑿𐑟 𐑦𐑟 𐑥𐑽 " "𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑖𐑩𐑯. 𐑞 𐑴𐑯𐑤𐑦 𐑥𐑧𐑯 𐑣𐑵 𐑒𐑨𐑯 𐑧𐑯𐑑𐑼 𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑸 𐑐𐑮𐑩𐑛𐑦𐑡𐑩𐑕𐑤𐑦 𐑢𐑧𐑤-𐑚𐑦𐑤𐑑, 𐑯 𐑢𐑧𐑯 " "𐑒𐑤𐑨𐑛 𐑦𐑯 𐑚𐑤𐑨𐑒 𐑐𐑤𐑱𐑑 𐑚𐑮𐑦𐑥𐑦𐑙 𐑢𐑦𐑞 𐑕𐑐𐑲𐑒𐑕, 𐑞𐑱 𐑸 𐑩 𐑓𐑽𐑕𐑩𐑥 𐑕𐑲𐑑 𐑑 𐑚𐑦𐑣𐑴𐑤𐑛. 𐑞 𐑕𐑲𐑑 𐑝 𐑖𐑪𐑒 " "𐑑𐑮𐑵𐑐𐑻𐑟 𐑚𐑮𐑱𐑒𐑦𐑙 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑪𐑓𐑩𐑯 𐑛𐑳𐑟 𐑞 𐑕𐑱𐑥 𐑑 𐑞 𐑥𐑻𐑨𐑤 𐑝 𐑧𐑯𐑦 𐑪𐑐𐑩𐑟𐑦𐑖𐑩𐑯, 𐑣𐑵 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 " "𐑢𐑳𐑯𐑛𐑼 𐑦𐑓 𐑕𐑳𐑗 𐑸𐑥𐑼 𐑒𐑳𐑝𐑼𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑧𐑯. 𐑞 𐑛𐑮𐑪𐑚𐑨𐑒 𐑝 𐑕𐑳𐑗 𐑣𐑧𐑝𐑦 𐑸𐑥𐑼 𐑦𐑟, 𐑝 " "𐑒𐑹𐑕, 𐑞 𐑑𐑲𐑥 𐑦𐑑 𐑑𐑱𐑒𐑕 𐑑 𐑥𐑵𐑝 𐑦𐑯𐑑𐑫 𐑯 𐑬𐑑 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:4 msgid "Spearman" msgstr "𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Spearman, race=human #: data/core/units/humans/Loyalist_Spearman.cfg:18 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" "𐑕𐑹𐑛𐑟 𐑸, 𐑓𐑹 𐑥𐑧𐑯𐑦, 𐑩𐑯 𐑦𐑒𐑕𐑐𐑧𐑯𐑕𐑦𐑝 𐑤𐑩𐑜𐑠𐑻𐑰, 𐑯 𐑢𐑳𐑯 𐑢𐑦𐑗 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑒𐑨𐑯 𐑦𐑤 𐑩𐑓𐑹𐑛. 𐑕𐑐𐑽𐑟 𐑸 " "𐑥𐑳𐑗 𐑰𐑟𐑦𐑼 𐑑 𐑥𐑱𐑒 𐑯 𐑢𐑦𐑤 𐑛𐑵 𐑢𐑧𐑤 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑕𐑐𐑽𐑣𐑧𐑛, 𐑞𐑴 𐑥𐑴𐑕𐑑 𐑒𐑨𐑯 𐑩𐑓𐑹𐑛 𐑢𐑳𐑯. 𐑒𐑤𐑨𐑛 " "𐑦𐑯 𐑤𐑧𐑞𐑼 𐑸𐑥𐑼, 𐑯 𐑪𐑓𐑩𐑯 𐑸𐑥𐑛 𐑢𐑦𐑞 𐑩 𐑖𐑰𐑤𐑛 𐑯 𐑩 𐑓𐑿 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕, 𐑕𐑐𐑽𐑥𐑧𐑯 𐑸 𐑞 𐑕𐑑𐑱𐑐𐑩𐑤 𐑝 𐑥𐑴𐑕𐑑 " "𐑸𐑥𐑰𐑟, 𐑪𐑓𐑩𐑯 𐑔𐑮𐑴𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑮𐑳𐑯𐑑 𐑤𐑲𐑯𐑟 𐑢𐑦𐑞 𐑴𐑯𐑤𐑦 𐑞 𐑥𐑴𐑕𐑑 𐑚𐑱𐑕𐑦𐑒 𐑑𐑮𐑱𐑯𐑦𐑙." #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:4 msgid "Swordsman" msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Swordsman, race=human #: data/core/units/humans/Loyalist_Swordsman.cfg:17 msgid "" "An experienced soldier will often save enough to equip himself with a suit " "of scale or chain armor, and a sturdy broadsword. Though trading their " "spears for swords can be a jarring change, most spearmen will leap at the " "chance, knowing all too well the limitations of the weapon they are leaving " "behind. A sword is not without its own drawbacks, but is more versatile than " "a spear, and much better in close quarters." msgstr "" "𐑩𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑕𐑴𐑤𐑡𐑼 𐑢𐑦𐑤 𐑪𐑓𐑩𐑯 𐑕𐑱𐑝 𐑦𐑯𐑳𐑓 𐑑 𐑦𐑒𐑢𐑦𐑐 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑩 𐑕𐑿𐑑 𐑝 𐑕𐑒𐑱𐑤 𐑹 𐑡𐑱𐑯 " "𐑸𐑥𐑼, 𐑯 𐑩 𐑕𐑑𐑻𐑛𐑰 𐑚𐑮𐑪𐑛𐑕𐑹𐑛. 𐑞𐑴 𐑑𐑮𐑱𐑛𐑦𐑙 𐑞𐑺 𐑕𐑐𐑽𐑟 𐑓𐑹 𐑕𐑹𐑛𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑩 𐑡𐑸𐑦𐑙 𐑗𐑱𐑯𐑡, 𐑥𐑴𐑕𐑑 " "𐑕𐑐𐑽𐑥𐑧𐑯 𐑢𐑦𐑤 𐑤𐑰𐑐 𐑨𐑑 𐑞 𐑗𐑭𐑯𐑕, 𐑯𐑴𐑦𐑙 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 𐑞 𐑤𐑦𐑥𐑦𐑑𐑱𐑖𐑩𐑯𐑟 𐑝 𐑞 𐑢𐑧𐑐𐑩𐑯 𐑞𐑱 𐑸 𐑤𐑰𐑝𐑦𐑙 " "𐑚𐑦𐑣𐑲𐑯𐑛. 𐑩 𐑕𐑹𐑛 𐑦𐑟 𐑯𐑪𐑑 𐑢𐑦𐑞𐑬𐑑 𐑦𐑑𐑕 𐑴𐑯 𐑛𐑮𐑪𐑚𐑨𐑒𐑕, 𐑚𐑳𐑑 𐑦𐑟 𐑥𐑹 𐑝𐑻𐑕𐑩𐑑𐑩𐑤 𐑞𐑨𐑯 𐑩 𐑕𐑐𐑽, 𐑯 " "𐑥𐑳𐑗 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑒𐑤𐑴𐑕 𐑒𐑢𐑹𐑑𐑼𐑟." #. [special_note] #: data/core/units/humans/Loyalist_Swordsman.cfg:21 msgid "" "Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ " "and ‘impact’ attacks." msgstr "" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:4 msgid "Mage" msgstr "𐑥𐑱𐑡" #. [unit_type]: id=Mage, race=human, gender=male,female #: data/core/units/humans/Mage.cfg:19 msgid "" "Humans have often pondered the workings of the world in which they live. " "Some endeavor to take this beyond idle musing, to set it as the primary " "enterprise of their lives. Any magi worthy of the title have spent at least " "a decade in study, amassing a sum of knowledge which sets them apart from " "other people. These men and women, who have committed themselves fully to " "the pursuit of wisdom, stand in stark contrast to a world where few can even " "read and write. Their ranks are filled with the children of hopeful " "nobility, or those who sought an escape from the intellectual void of manual " "labor.\n" "\n" "It is an irony that, with all their knowledge, and their unassuming monopoly " "thereof, the collective community of magi could likely rule society, were " "they ever to try. However, their true love is neither money, nor power, and " "those who see the study of magic as a means to such ends often lack the very " "conviction required for true mastery.\n" "\n" "Physically frail, and lacking familiarity with combat, magi do possess " "certain arts which are of great utility in battle." msgstr "" "𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑪𐑓𐑩𐑯 𐑐𐑪𐑯𐑛𐑼𐑛 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑤𐑦𐑝. 𐑕𐑳𐑥 𐑦𐑯𐑛𐑧𐑝𐑻 𐑑 𐑑𐑱𐑒 𐑞𐑦𐑕 " "𐑚𐑦𐑘𐑪𐑯𐑛 𐑲𐑛𐑩𐑤 𐑥𐑿𐑟𐑦𐑙, 𐑑 𐑕𐑧𐑑 𐑦𐑑 𐑨𐑟 𐑞 𐑐𐑮𐑲𐑥𐑩𐑮𐑦 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟 𐑝 𐑞𐑺 𐑤𐑦𐑝𐑟. 𐑧𐑯𐑦 𐑥𐑱𐑡𐑲 𐑢𐑻𐑞𐑰 𐑝 " "𐑞 𐑑𐑲𐑑𐑩𐑤 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑩 𐑛𐑧𐑒𐑱𐑛 𐑦𐑯 𐑕𐑑𐑳𐑛𐑦, 𐑩𐑥𐑨𐑕𐑦𐑙 𐑩 𐑕𐑳𐑥 𐑝 𐑯𐑪𐑤𐑦𐑡 𐑢𐑦𐑗 𐑕𐑧𐑑𐑕 " "𐑞𐑧𐑥 𐑩𐑐𐑸𐑑 𐑓𐑮𐑪𐑥 𐑳𐑞𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯, 𐑣𐑵 𐑣𐑨𐑝 𐑒𐑩𐑥𐑦𐑑𐑩𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑓𐑫𐑤𐑦 𐑑 𐑞 " "𐑐𐑼𐑕𐑿𐑑 𐑝 𐑢𐑦𐑟𐑛𐑩𐑥, 𐑕𐑑𐑨𐑯𐑛 𐑦𐑯 𐑕𐑑𐑸𐑒 𐑒𐑪𐑯𐑑𐑮𐑭𐑕𐑑 𐑑 𐑩 𐑢𐑻𐑤𐑛 𐑢𐑺 𐑓𐑿 𐑒𐑨𐑯 𐑰𐑝𐑩𐑯 𐑨𐑖𐑔𐑮𐑧𐑛 𐑯 𐑮𐑲𐑑. " "𐑞𐑺 𐑮𐑨𐑙𐑒𐑕 𐑸 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑗𐑦𐑤𐑛𐑮𐑩𐑯 𐑝 𐑣𐑴𐑐𐑓𐑩𐑤 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑹 𐑞𐑴𐑟 𐑣𐑵 𐑕𐑷𐑑 𐑩𐑯 𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 " "𐑞 𐑦𐑯𐑑𐑩𐑤𐑧𐑒𐑗𐑫𐑩𐑤 𐑝𐑶𐑛 𐑝 𐑥𐑨𐑯𐑘𐑫𐑩𐑤 𐑤𐑱𐑚𐑼.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑩𐑯 𐑲𐑮𐑩𐑯𐑰 𐑞𐑨𐑑, 𐑢𐑦𐑞 𐑷𐑤 𐑞𐑺 𐑯𐑪𐑤𐑦𐑡, 𐑯 𐑞𐑺 𐑩𐑯𐑩𐑕𐑵𐑥𐑦𐑙 𐑥𐑩𐑯𐑪𐑐𐑩𐑤𐑦 𐑞𐑺𐑪𐑝, 𐑞 𐑒𐑩𐑤𐑧𐑒𐑑𐑦𐑝 " "𐑒𐑩𐑥𐑿𐑦𐑑𐑦 𐑝 𐑥𐑱𐑡𐑲 𐑒𐑫𐑛 𐑤𐑲𐑒𐑤𐑦 𐑮𐑵𐑤 𐑕𐑩𐑕𐑲𐑩𐑑𐑦, 𐑢𐑻 𐑞𐑱 𐑧𐑝𐑼 𐑑 𐑑𐑮𐑲. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑺 𐑑𐑮𐑵 𐑤𐑳𐑝 𐑦𐑟 " "𐑯𐑲𐑞𐑼 𐑥𐑳𐑯𐑦, 𐑯𐑹 𐑐𐑬𐑼, 𐑯 𐑞𐑴𐑟 𐑣𐑵 𐑕𐑰 𐑞 𐑕𐑑𐑳𐑛𐑦 𐑝 𐑥𐑨𐑡𐑦𐑒 𐑨𐑟 𐑩 𐑥𐑰𐑯𐑟 𐑑 𐑕𐑳𐑗 𐑧𐑯𐑛𐑟 𐑪𐑓𐑩𐑯 𐑤𐑨𐑒 " "𐑞 𐑝𐑧𐑮𐑦 𐑒𐑩𐑯𐑝𐑦𐑒𐑖𐑩𐑯 𐑮𐑦𐑒𐑢𐑲𐑼𐑛 𐑓𐑹 𐑑𐑮𐑵 𐑥𐑭𐑕𐑑𐑼𐑦.\n" "\n" "𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑓𐑮𐑱𐑤, 𐑯 𐑤𐑨𐑒𐑦𐑙 𐑓𐑩𐑥𐑦𐑤𐑘𐑺𐑩𐑑𐑰 𐑢𐑦𐑞 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑥𐑱𐑡𐑲 𐑛𐑵 𐑐𐑩𐑟𐑧𐑕 𐑕𐑻𐑑𐑩𐑯 𐑸𐑑𐑕 𐑢𐑦𐑗 𐑸 " "𐑝 𐑜𐑮𐑱𐑑 𐑿𐑑𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #. [attack]: type=fire #: data/core/units/humans/Mage.cfg:37 data/core/units/humans/Mage_Silver.cfg:47 msgid "missile" msgstr "𐑥𐑦𐑕𐑩𐑤" #. [female]: gender=female #: data/core/units/humans/Mage.cfg:159 msgid "female^Mage" msgstr "𐑥𐑱𐑡" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:4 msgid "Arch Mage" msgstr "𐑸𐑗 𐑥𐑱𐑡" #. [unit_type]: id=Arch Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Arch.cfg:18 msgid "" "The title of Arch Mage is traditionally conferred only after a lifetime of " "study and achievement to match. Arch Magi are often employed in positions of " "education, or as advisors to those sensible enough to seek the fruits of " "their wisdom. Many tend to wealthy patrons, a profitable enterprise for both " "as, outside of the occasional thaumaturgy or word of advice, it gives the " "mage leave to pursue their research undisturbed. From this flows the greater " "body of human knowledge; the sciences, the philosophies, and the arts which " "give beauty to the world at large.\n" "\n" "Though not trained for any sort of combat, if need arises an Arch Mage can " "unleash the full power of their art, something which is not to be taken " "lightly." msgstr "" "𐑞 𐑑𐑲𐑑𐑩𐑤 𐑝 𐑸𐑗 𐑥𐑱𐑡 𐑦𐑟 𐑑𐑮𐑩𐑛𐑦𐑖𐑩𐑯𐑩𐑤𐑦 𐑒𐑩𐑯𐑓𐑻𐑛 𐑴𐑯𐑤𐑦 𐑭𐑓𐑑𐑼 𐑩 𐑤𐑲𐑓𐑑𐑲𐑥 𐑝 𐑕𐑑𐑳𐑛𐑦 𐑯 𐑩𐑗𐑰𐑝𐑥𐑩𐑯𐑑 " "𐑑 𐑥𐑨𐑗. 𐑸𐑗 𐑥𐑱𐑡𐑲 𐑸 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶𐑛 𐑦𐑯 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑝 𐑧𐑛𐑿𐑒𐑱𐑖𐑩𐑯, 𐑹 𐑨𐑟 𐑨𐑛𐑝𐑲𐑟𐑼𐑟 𐑑 𐑞𐑴𐑟 " "𐑕𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑦𐑯𐑳𐑓 𐑑 𐑕𐑰𐑒 𐑞 𐑓𐑮𐑵𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥. 𐑥𐑧𐑯𐑦 𐑑𐑧𐑯𐑛 𐑑 𐑢𐑧𐑤𐑔𐑦 𐑐𐑱𐑑𐑮𐑩𐑯𐑟, 𐑩 " "𐑐𐑮𐑪𐑓𐑦𐑑𐑩𐑚𐑩𐑤 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟 𐑓𐑹 𐑚𐑴𐑔 𐑨𐑟, 𐑬𐑑𐑕𐑲𐑛 𐑝 𐑞 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤 𐑔𐑷𐑥𐑩𐑑𐑻𐑡𐑰 𐑹 𐑢𐑻𐑛 𐑝 𐑩𐑛𐑝𐑲𐑕, 𐑦𐑑 " "𐑜𐑦𐑝𐑟 𐑞 𐑥𐑱𐑡 𐑤𐑰𐑝 𐑑 𐑐𐑼𐑕𐑿 𐑞𐑺 𐑮𐑰𐑕𐑻𐑗 𐑳𐑯𐑛𐑦𐑕𐑑𐑻𐑚𐑛. 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑓𐑤𐑴𐑟 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑚𐑪𐑛𐑦 𐑝 𐑣𐑿𐑥𐑩𐑯 " "𐑯𐑪𐑤𐑦𐑡; 𐑞 𐑕𐑲𐑩𐑯𐑕𐑩𐑟, 𐑞 𐑓𐑦𐑤𐑪𐑕𐑩𐑓𐑦𐑟, 𐑯 𐑞 𐑸𐑑𐑕 𐑢𐑦𐑗 𐑜𐑦𐑝 𐑚𐑿𐑑𐑦 𐑑 𐑞 𐑢𐑻𐑤𐑛 𐑨𐑑 𐑤𐑸𐑡.\n" "\n" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑹 𐑧𐑯𐑦 𐑕𐑹𐑑 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑦𐑓 𐑯𐑰𐑛 𐑩𐑮𐑲𐑟𐑦𐑟 𐑩𐑯 𐑸𐑗 𐑥𐑱𐑡 𐑒𐑨𐑯 𐑩𐑯𐑤𐑰𐑖 𐑞 𐑓𐑫𐑤 " "𐑐𐑬𐑼 𐑝 𐑞𐑺 𐑸𐑑, 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑦𐑗 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑑𐑱𐑒𐑩𐑯 𐑤𐑲𐑑𐑤𐑦." #. [special_note] #: data/core/units/humans/Mage_Arch.cfg:22 msgid "" "Compared to other mages, Arch Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [attack]: type=fire #: data/core/units/humans/Mage_Arch.cfg:47 #: data/core/units/humans/Mage_Great.cfg:41 #: data/core/units/humans/Mage_Red.cfg:40 msgid "fireball" msgstr "𐑓𐑲𐑻𐑚𐑪𐑤" #. [female]: gender=female #: data/core/units/humans/Mage_Arch.cfg:109 msgid "female^Arch Mage" msgstr "𐑸𐑗 𐑥𐑱𐑡" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:4 msgid "Elder Mage" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Elder Mage, race=human #: data/core/units/humans/Mage_Elder.cfg:23 msgid "" "Once great, Elder Magi have seen their power a little diminished from " "wearying years of battle. Nevertheless they remain feared on the battlefield " "on account of their powerful lightning bolts." msgstr "" "𐑢𐑳𐑯𐑕 𐑜𐑮𐑱𐑑, 𐑧𐑤𐑛𐑼 𐑥𐑱𐑡𐑲 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞𐑺 𐑐𐑬𐑼 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑛𐑦𐑥𐑦𐑯𐑦𐑖𐑑 𐑓𐑮𐑪𐑥 𐑢𐑰𐑮𐑰𐑦𐑙 𐑘𐑽𐑟 𐑝 " "𐑚𐑨𐑑𐑩𐑤. 𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕 𐑞𐑱 𐑮𐑦𐑥𐑱𐑯 𐑓𐑽𐑛 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑪𐑯 𐑩𐑒𐑬𐑯𐑑 𐑝 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 𐑤𐑲𐑑𐑯𐑦𐑙 " "𐑚𐑴𐑤𐑑𐑕." #. [attack]: type=fire #: data/core/units/humans/Mage_Elder.cfg:35 #: data/core/units/monsters/Raven_Harbinger.cfg:100 #: data/core/units/monsters/Raven_Omen.cfg:90 msgid "lightning" msgstr "𐑤𐑲𐑑𐑯𐑦𐑙" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:4 msgid "Great Mage" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Great.cfg:19 msgid "" "Any person who is even considered for the title of Great Mage is quite " "nearly a legend in their own time, and town criers have forcibly learnt " "discretion in applying the title. Merit for the title is carefully " "considered by a council of the leading magi of the age, and the conferment " "of the title is given only by a majority vote. Regardless, anyone who is " "seriously nominated for the honor of being called a Great Mage is, without " "question, a master of their art, and has surpassed almost any of their peers " "in skill.\n" "\n" "Though they are not warriors, by any means, the application of their art to " "combat is something that often causes other soldiers to stand aside in awe." msgstr "" "𐑧𐑯𐑦 𐑐𐑻𐑕𐑩𐑯 𐑣𐑵 𐑦𐑟 𐑰𐑝𐑩𐑯 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑓𐑹 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑝 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑯𐑽𐑤𐑦 𐑩 𐑤𐑧𐑜𐑧𐑯𐑛 𐑦𐑯 " "𐑞𐑺 𐑴𐑯 𐑑𐑲𐑥, 𐑯 𐑑𐑬𐑯 𐑒𐑮𐑲𐑻𐑟 𐑣𐑨𐑝 𐑓𐑹𐑕𐑩𐑚𐑤𐑰 𐑤𐑻𐑯𐑑 𐑛𐑦𐑕𐑒𐑮𐑧𐑖𐑩𐑯 𐑦𐑯 𐑩𐑐𐑤𐑲𐑦𐑙 𐑞 𐑑𐑲𐑑𐑩𐑤. 𐑥𐑧𐑮𐑦𐑑 " "𐑓𐑹 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑦𐑟 𐑒𐑺𐑓𐑩𐑤𐑦 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑚𐑲 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑞 𐑤𐑰𐑛𐑦𐑙 𐑥𐑱𐑡𐑲 𐑝 𐑞 𐑱𐑡, 𐑯 𐑞 " "𐑒𐑭𐑯𐑓𐑻𐑥𐑧𐑯𐑑 𐑝 𐑞 𐑑𐑲𐑑𐑩𐑤 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑩 𐑥𐑩𐑡𐑪𐑮𐑦𐑑𐑦 𐑝𐑴𐑑. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑧𐑯𐑦𐑢𐑳𐑯 𐑣𐑵 𐑦𐑟 " "𐑕𐑽𐑦𐑩𐑕𐑤𐑦 𐑯𐑭𐑥𐑩𐑯𐑱𐑑𐑩𐑛 𐑓𐑹 𐑞 𐑪𐑯𐑼 𐑝 𐑚𐑰𐑦𐑙 𐑒𐑷𐑤𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡 𐑦𐑟, 𐑢𐑦𐑞𐑬𐑑 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯, 𐑩 " "𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑺 𐑸𐑑, 𐑯 𐑣𐑨𐑟 𐑕𐑻𐑐𐑨𐑕𐑑 𐑷𐑤𐑥𐑴𐑕𐑑 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟 𐑦𐑯 𐑕𐑒𐑦𐑤.\n" "\n" "𐑞𐑴 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑚𐑲 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟, 𐑞 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯 𐑝 𐑞𐑺 𐑸𐑑 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑞𐑨𐑑 " "𐑪𐑓𐑩𐑯 𐑒𐑷𐑟𐑩𐑟 𐑳𐑞𐑼 𐑕𐑴𐑤𐑡𐑼𐑟 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑕𐑲𐑛 𐑦𐑯 𐑷." #. [special_note] #: data/core/units/humans/Mage_Great.cfg:23 msgid "" "Compared to other mages, Great Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Great.cfg:90 msgid "female^Great Mage" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:4 msgid "Red Mage" msgstr "𐑮𐑧𐑛 𐑥𐑱𐑡" #. [unit_type]: id=Red Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Red.cfg:18 msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " "mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " "change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" "Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" "𐑩𐑐𐑪𐑯 𐑞 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑒𐑩𐑤𐑥𐑩𐑯𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕𐑖𐑦𐑐, 𐑩 𐑥𐑱𐑡 𐑦𐑟 𐑕𐑑𐑮𐑦𐑐𐑑 𐑝 𐑞 𐑚𐑮𐑬𐑯 𐑮𐑴𐑚𐑟 " "𐑝 𐑩𐑯 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕 𐑯 𐑜𐑦𐑝𐑩𐑯 𐑞 𐑮𐑩𐑛𐑰 𐑒𐑤𐑴𐑒 𐑝 𐑩 𐑥𐑭𐑕𐑑𐑼. 𐑞 𐑕𐑦𐑜𐑯𐑦𐑓𐑦𐑒𐑩𐑯𐑕 𐑝 𐑞𐑦𐑕 𐑗𐑱𐑯𐑡 𐑦𐑟 " "𐑪𐑓𐑩𐑯 𐑤𐑪𐑕𐑑 𐑪𐑯 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑮𐑰, 𐑣𐑵 𐑥𐑦𐑕𐑑𐑱𐑒𐑩𐑯𐑤𐑰 𐑑𐑲𐑑𐑩𐑤 𐑥𐑭𐑕𐑑𐑼 𐑥𐑱𐑡𐑲 𐑨𐑟 '𐑮𐑧𐑛 𐑥𐑱𐑡𐑲'. " "𐑤𐑲𐑒𐑢𐑲𐑟, 𐑞 𐑕𐑦𐑥𐑚𐑩𐑤𐑦𐑟𐑩𐑥 𐑝 𐑞 𐑗𐑱𐑯𐑡 𐑦𐑯 𐑒𐑳𐑤𐑼𐑟 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯 𐑑 𐑕𐑦𐑜𐑯𐑦𐑓𐑲 𐑞 𐑥𐑱𐑡𐑟 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑰𐑥𐑦𐑙𐑤𐑰 𐑒𐑭𐑯𐑡𐑻 𐑓𐑲𐑼 𐑓𐑮𐑪𐑥 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑔𐑦𐑯 𐑺, 𐑩 𐑑𐑮𐑦𐑒 𐑢𐑦𐑗, 𐑷𐑤𐑞𐑴 " "𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑤𐑰 𐑿𐑕𐑓𐑩𐑤, 𐑦𐑟 𐑝𐑿𐑛 𐑚𐑲 𐑞 𐑥𐑱𐑡𐑲 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑩 𐑒𐑮𐑨𐑕 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯 𐑝 𐑞𐑺 𐑣𐑸𐑛-𐑢𐑳𐑯 " "𐑯𐑪𐑤𐑦𐑡.\n" "\n" "𐑞𐑴 𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑓𐑮𐑱𐑤, 𐑯 𐑩𐑯𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 '𐑮𐑧𐑛 𐑥𐑱𐑡𐑲' 𐑣𐑨𐑝 𐑩 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑑𐑮𐑦𐑒𐑕 𐑳𐑐 " "𐑞𐑺 𐑕𐑤𐑰𐑝𐑟, 𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑞 𐑜𐑬𐑑𐑕 𐑝 𐑓𐑲𐑼 𐑢𐑦𐑗 𐑥𐑱 𐑣𐑨𐑝 𐑕𐑩𐑥𐑧𐑯𐑑𐑩𐑛 𐑞𐑺 𐑒𐑩𐑤𐑴𐑒𐑢𐑰𐑩𐑤 𐑯𐑱𐑥." #. [special_note] #: data/core/units/humans/Mage_Red.cfg:22 msgid "" "Compared to other mages, Red Mages have a higher resistance to ‘fire’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_Red.cfg:98 msgid "female^Red Mage" msgstr "𐑮𐑧𐑛 𐑥𐑱𐑡" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:4 msgid "Silver Mage" msgstr "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡" #. [unit_type]: id=Silver Mage, race=human, gender=male,female #: data/core/units/humans/Mage_Silver.cfg:19 msgid "" "The many paths that a mage can take in study lead to strikingly different " "ends. Often viewed as sages, or wandering mystics, silver magi act under an " "agenda which is obscure even to their own colleagues. Though helpful to the " "magisteriums which often employ them in the field, they remain somewhat " "aloof.\n" "\n" "They have, in fact, their own order amongst the ranks of magi, an order " "which withholds certain secrets from their peers. One of these is an " "apparent ability to cross great distances, faster than one could possibly " "travel on foot. Members of the silver order ardently refuse to discuss the " "workings of this with any of their fellow magi, and on those rare occasions " "when others have pried into their work, they have abandoned the endeavor, " "never to speak of it again.\n" "\n" "Silver magi are often more physically adept than other magi, and their " "skills are of undeniable use on the battlefield, if one can manage to induce " "the mage to apply them." msgstr "" "𐑞 𐑥𐑧𐑯𐑦 𐑐𐑭𐑞𐑟 𐑞𐑨𐑑 𐑩 𐑥𐑱𐑡 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑦𐑯 𐑕𐑑𐑳𐑛𐑦 𐑤𐑰𐑛 𐑑 𐑕𐑑𐑮𐑲𐑒𐑦𐑙𐑤𐑰 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑛𐑟. 𐑪𐑓𐑩𐑯 " "𐑝𐑿𐑛 𐑨𐑟 𐑕𐑱𐑡𐑦𐑟, 𐑹 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑥𐑦𐑕𐑑𐑦𐑒𐑕, 𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑨𐑒𐑑 𐑳𐑯𐑛𐑼 𐑩𐑯 𐑩𐑡𐑧𐑯𐑛𐑩 𐑢𐑦𐑗 𐑦𐑟 " "𐑩𐑚𐑕𐑒𐑘𐑫𐑼 𐑰𐑝𐑩𐑯 𐑑 𐑞𐑺 𐑴𐑯 𐑒𐑭𐑤𐑰𐑜𐑟. 𐑞𐑴 𐑣𐑧𐑤𐑐𐑓𐑩𐑤 𐑑 𐑞 𐑥𐑱𐑡𐑦𐑕𐑑𐑺𐑰𐑳𐑥𐑕 𐑢𐑦𐑗 𐑪𐑓𐑩𐑯 𐑦𐑥𐑐𐑤𐑶 𐑞𐑧𐑥 " "𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛, 𐑞𐑱 𐑮𐑦𐑥𐑱𐑯 𐑕𐑳𐑥𐑢𐑪𐑑 𐑩𐑤𐑵𐑓.\n" "\n" "𐑞𐑱 𐑣𐑨𐑝, 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑞𐑺 𐑴𐑯 𐑹𐑛𐑼 𐑩𐑥𐑳𐑙𐑕𐑑 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑥𐑱𐑡𐑲, 𐑩𐑯 𐑹𐑛𐑼 𐑢𐑦𐑗 𐑢𐑦𐑔𐑣𐑴𐑤𐑛𐑟 𐑕𐑻𐑑𐑩𐑯 " "𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑐𐑽𐑟. 𐑢𐑳𐑯 𐑝 𐑞𐑰𐑟 𐑦𐑟 𐑩𐑯 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑒𐑮𐑪𐑕 𐑜𐑮𐑱𐑑 𐑛𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟, " "𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑢𐑳𐑯 𐑒𐑫𐑛 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦 𐑑𐑮𐑨𐑝𐑩𐑤 𐑪𐑯 𐑓𐑫𐑑. 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞 𐑕𐑦𐑤𐑝𐑻 𐑹𐑛𐑼 𐑸𐑛𐑩𐑯𐑑𐑤𐑰 𐑮𐑩𐑓𐑿𐑟 " "𐑑 𐑛𐑦𐑕𐑒𐑳𐑕 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞𐑦𐑕 𐑢𐑦𐑞 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑥𐑱𐑡𐑲, 𐑯 𐑪𐑯 𐑞𐑴𐑟 𐑮𐑺 𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑢𐑧𐑯 𐑳𐑞𐑼𐑟 " "𐑣𐑨𐑝 𐑐𐑮𐑲𐑛 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑢𐑻𐑒, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑞 𐑦𐑯𐑛𐑧𐑝𐑻, 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑 𐑩𐑜𐑱𐑯.\n" "\n" "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑸 𐑪𐑓𐑩𐑯 𐑥𐑹 𐑓𐑦𐑟𐑦𐑒𐑩𐑤𐑦 𐑩𐑛𐑧𐑐𐑑 𐑞𐑨𐑯 𐑳𐑞𐑼 𐑥𐑱𐑡𐑲, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤𐑟 𐑸 𐑝 𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑩𐑤 " "𐑿𐑕 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛, 𐑦𐑓 𐑢𐑳𐑯 𐑒𐑨𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑦𐑯𐑛𐑿𐑕 𐑞 𐑥𐑱𐑡 𐑑 𐑩𐑐𐑤𐑲 𐑞𐑧𐑥." #. [special_note] #: data/core/units/humans/Mage_Silver.cfg:25 #, fuzzy #| msgid "" #| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and " #| "are highly resistant to non-physical damage." msgid "" "SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" " 𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡𐑲 𐑸 𐑢𐑧𐑤-𐑩𐑑𐑵𐑯𐑛 𐑑 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑯𐑱𐑗𐑻𐑟 𐑯 𐑸 𐑣𐑲𐑤𐑦 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑑 𐑑 𐑯𐑪𐑯-𐑓𐑦𐑟𐑦𐑒𐑩𐑤 " "𐑛𐑨𐑥𐑦𐑡." #. [female]: gender=female #: data/core/units/humans/Mage_Silver.cfg:163 msgid "female^Silver Mage" msgstr "𐑕𐑦𐑤𐑝𐑻 𐑥𐑱𐑡" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:4 msgid "White Mage" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=White Mage, race=human, gender=male,female #: data/core/units/humans/Mage_White.cfg:18 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" "𐑕𐑳𐑥 𐑥𐑱𐑡𐑲, 𐑨𐑟 𐑞𐑱 𐑤𐑻𐑯 𐑩𐑚𐑬𐑑 𐑞 𐑢𐑻𐑤𐑛 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥, 𐑯 𐑤𐑻𐑯 𐑞 𐑑𐑮𐑵𐑔 𐑝 𐑞 𐑕𐑳𐑓𐑼𐑦𐑙 𐑯 𐑕𐑒𐑢𐑭𐑤𐑻 " "𐑦𐑯 𐑢𐑦𐑗 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑑𐑵 𐑪𐑓𐑩𐑯 𐑤𐑦𐑝𐑟, 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑚𐑮𐑦𐑙 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑚𐑰 𐑒𐑤𐑶𐑕𐑑𐑻𐑛 " "𐑦𐑯𐑑𐑫 𐑩 𐑤𐑲𐑓 𐑝 𐑕𐑑𐑳𐑛𐑦. 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑜𐑦𐑝 𐑳𐑐 𐑞 𐑤𐑲𐑓 𐑝 𐑩 𐑥𐑱𐑡, 𐑯 𐑡𐑶𐑯 𐑥𐑩𐑯𐑨𐑕𐑑𐑦𐑒 " "𐑹𐑛𐑼𐑟, 𐑛𐑧𐑛𐑦𐑒𐑱𐑑𐑦𐑙 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞 𐑜𐑫𐑛 𐑝 𐑷𐑤. 𐑭𐑓𐑑𐑼 𐑞𐑺 𐑹𐑛𐑩𐑯𐑱𐑖𐑩𐑯, 𐑞𐑱 " "𐑪𐑓𐑩𐑯 𐑑𐑮𐑨𐑝𐑩𐑤 𐑞 𐑢𐑻𐑤𐑛, 𐑥𐑦𐑯𐑩𐑕𐑑𐑼𐑦𐑙 𐑑 𐑕𐑦𐑒𐑯𐑩𐑕 𐑯 𐑦𐑯𐑡𐑼𐑦.\n" "\n" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑸 𐑩 𐑐𐑴𐑑𐑩𐑯𐑑 𐑨𐑤𐑲 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟." #. [special_note] #: data/core/units/humans/Mage_White.cfg:22 msgid "" "Compared to other mages, White Mages have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_White.cfg:105 msgid "female^White Mage" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:4 msgid "Mage of Light" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Mage of Light, race=human, gender=male,female #: data/core/units/humans/Mage_of_Light.cfg:19 msgid "" "After years of experience, the most devout of white magi develop vast " "spiritual powers. By strict devotion to the path of the light, they can call " "upon its aid to chase away the shadows of the night.\n" "\n" "Following a strict code of piety and honor, these men and women work " "tirelessly to bring life and order to the troubled world in which they live." msgstr "" "𐑭𐑓𐑑𐑼 𐑘𐑽𐑟 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞 𐑥𐑴𐑕𐑑 𐑛𐑦𐑝𐑬𐑑 𐑝 𐑢𐑲𐑑 𐑥𐑱𐑡𐑲 𐑛𐑦𐑝𐑧𐑤𐑩𐑐 𐑝𐑭𐑕𐑑 𐑕𐑐𐑦𐑮𐑦𐑑𐑿𐑩𐑤 𐑐𐑬𐑼𐑟. " "𐑚𐑲 𐑕𐑑𐑮𐑦𐑒𐑑 𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑑 𐑞 𐑐𐑭𐑔 𐑝 𐑞 𐑤𐑲𐑑, 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑦𐑑𐑕 𐑲𐑛 𐑑 𐑗𐑱𐑕 𐑩𐑢𐑱 𐑞 𐑖𐑨𐑛𐑴𐑟 " "𐑝 𐑞 𐑯𐑲𐑑.\n" "\n" "𐑓𐑪𐑤𐑴𐑦𐑙 𐑩 𐑕𐑑𐑮𐑦𐑒𐑑 𐑒𐑴𐑛 𐑝 𐑐𐑲𐑩𐑑𐑦 𐑯 𐑪𐑯𐑼, 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑢𐑻𐑒 𐑑𐑲𐑮𐑤𐑩𐑕𐑤𐑰 𐑑 𐑚𐑮𐑦𐑙 𐑤𐑲𐑓 𐑯 " "𐑹𐑛𐑼 𐑑 𐑞 𐑑𐑮𐑳𐑚𐑩𐑤𐑛 𐑢𐑻𐑤𐑛 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑤𐑦𐑝." #. [special_note] #: data/core/units/humans/Mage_of_Light.cfg:23 msgid "" "Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ " "attacks." msgstr "" #. [female]: gender=female #: data/core/units/humans/Mage_of_Light.cfg:101 msgid "female^Mage of Light" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:4 msgid "Outlaw" msgstr "𐑬𐑑𐑤𐑷" #. [unit_type]: id=Outlaw, race=human, gender=male,female #: data/core/units/humans/Outlaw.cfg:18 msgid "" "After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " "deadly capacity, and also of the ready availability of ammunition. Outlaws " "are somewhat ill at ease fighting during the day, preferring the cover of " "nightfall." msgstr "" "𐑭𐑓𐑑𐑼 𐑕𐑳𐑥 𐑘𐑽𐑟 𐑝 𐑕𐑻𐑝𐑦𐑕, 𐑓𐑹𐑥𐑼 '𐑓𐑫𐑑𐑐𐑨𐑛𐑟' 𐑮𐑲𐑟 𐑳𐑐 𐑦𐑯 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑬𐑑𐑤𐑷𐑟. " "𐑣𐑨𐑝𐑦𐑙 𐑐𐑮𐑵𐑝𐑩𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑱 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑑𐑭𐑕𐑒𐑕, 𐑯 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑖𐑺 𐑝 " "𐑞 𐑕𐑐𐑶𐑤𐑟. 𐑞𐑴 𐑥𐑧𐑯𐑦 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑢𐑫𐑛 𐑥𐑪𐑒 𐑞𐑺 𐑗𐑶𐑕 𐑝 𐑢𐑧𐑐𐑩𐑯𐑮𐑰, 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑸 𐑢𐑧𐑤 𐑩𐑢𐑺 𐑝 𐑦𐑑𐑕 " "𐑛𐑧𐑛𐑤𐑰 𐑒𐑩𐑐𐑨𐑕𐑦𐑑𐑦, 𐑯 𐑷𐑤𐑕𐑴 𐑝 𐑞 𐑮𐑧𐑛𐑦 𐑩𐑝𐑱𐑤𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑝 𐑨𐑥𐑘𐑩𐑯𐑦𐑖𐑩𐑯. 𐑬𐑑𐑤𐑷𐑟 𐑸 𐑕𐑳𐑥𐑢𐑪𐑑 𐑦𐑤 " "𐑨𐑑 𐑰𐑟 𐑓𐑲𐑑𐑦𐑙 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑐𐑮𐑦𐑓𐑻𐑦𐑙 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑯𐑲𐑑𐑓𐑷𐑤." #. [female]: gender=female #: data/core/units/humans/Outlaw.cfg:74 msgid "female^Outlaw" msgstr "𐑬𐑑𐑤𐑷" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:4 msgid "Assassin" msgstr "𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Assassin, race=human, gender=male,female #: data/core/units/humans/Outlaw_Assassin.cfg:19 msgid "" "The greatest of thieves are sometimes tasked to take far more than their " "victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." msgstr "" "𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑔𐑰𐑝𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑑𐑭𐑕𐑒𐑑 𐑑 𐑑𐑱𐑒 𐑓𐑸 𐑥𐑹 𐑞𐑨𐑯 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟. 𐑥𐑭𐑕𐑑𐑻𐑟 " "𐑝 𐑯𐑲𐑓-𐑓𐑲𐑑𐑦𐑙 𐑯 𐑩𐑯𐑒𐑨𐑯𐑩𐑤𐑰 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑞𐑰𐑟 𐑥𐑧𐑯𐑩𐑕𐑦𐑙 𐑓𐑦𐑜𐑼𐑟 𐑢𐑦𐑤 𐑦𐑥𐑐𐑤𐑶 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟 𐑑 " "𐑛𐑦𐑕𐑐𐑨𐑗 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟, 𐑚𐑰 𐑦𐑑 𐑐𐑶𐑟𐑩𐑯𐑛 𐑯𐑲𐑝𐑟 𐑔𐑮𐑴𐑯 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸, 𐑹 𐑩 𐑛𐑨𐑜𐑻 𐑐𐑤𐑭𐑯𐑑𐑧𐑛 𐑦𐑯 𐑞 " "𐑚𐑨𐑒. 𐑛𐑧𐑛𐑤𐑰 𐑨𐑑 𐑯𐑲𐑑, 𐑩𐑕𐑨𐑕𐑩𐑯𐑟 𐑸 𐑤𐑧𐑕 𐑱𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑳𐑯." #. [attack]: type=blade #: data/core/units/humans/Outlaw_Assassin.cfg:39 #: data/core/units/humans/Outlaw_Rogue.cfg:38 #: data/core/units/orcs/Assassin.cfg:35 data/core/units/orcs/Nightblade.cfg:43 #: data/core/units/orcs/Slayer.cfg:43 msgid "throwing knives" msgstr "𐑔𐑮𐑴𐑦𐑙 𐑯𐑲𐑝𐑟" #. [female]: gender=female #: data/core/units/humans/Outlaw_Assassin.cfg:101 msgid "female^Assassin" msgstr "𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:4 msgid "Bandit" msgstr "𐑚𐑨𐑯𐑛𐑩𐑑" #. [unit_type]: id=Bandit, race=human #: data/core/units/humans/Outlaw_Bandit.cfg:17 msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " "victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" "𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑸 𐑩 𐑥𐑭𐑑𐑤𐑰 𐑒𐑩𐑤𐑧𐑒𐑖𐑩𐑯 𐑝 𐑥𐑧𐑯, 𐑥𐑴𐑕𐑑 𐑝 𐑛𐑵𐑚𐑰𐑩𐑕 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛. 𐑞𐑱 𐑸 𐑞 𐑕𐑑𐑮𐑪𐑙 𐑸𐑥 𐑝 " "𐑧𐑯𐑦 𐑹𐑜𐑩𐑯𐑲𐑟𐑛 𐑜𐑮𐑵𐑐 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟, 𐑯 𐑞𐑴 𐑞𐑱 𐑥𐑱 𐑤𐑨𐑒 𐑦𐑯 𐑓𐑦𐑯𐑧𐑕, 𐑹 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑕, 𐑞𐑱 " "𐑦𐑒𐑕𐑧𐑤 𐑨𐑑 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑑𐑭𐑕𐑒 𐑝 𐑐𐑩𐑥𐑩𐑤𐑦𐑙 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑦𐑯𐑑𐑫 𐑕𐑩𐑚𐑥𐑦𐑖𐑩𐑯. 𐑤𐑲𐑒 𐑧𐑯𐑦 𐑕𐑹𐑑 𐑝 𐑬𐑑𐑤𐑷, " "𐑞𐑱'𐑼 𐑯𐑪𐑑 𐑒𐑳𐑥𐑓𐑼𐑑𐑩𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑚𐑮𐑷𐑛 𐑛𐑱𐑤𐑲𐑑, 𐑚𐑰𐑦𐑙 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑢𐑻𐑒𐑦𐑙 𐑨𐑑 𐑯𐑲𐑑." #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:4 msgid "Footpad" msgstr "𐑓𐑫𐑑𐑐𐑨𐑛" #. [unit_type]: id=Footpad, race=human, gender=male,female #: data/core/units/humans/Outlaw_Footpad.cfg:19 msgid "" "These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " "their inferior weaponry they are quite good at harrying their enemies, " "especially under cover of darkness." msgstr "" "𐑞𐑰𐑟 𐑐𐑧𐑑𐑰 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑛𐑦𐑮𐑲𐑕𐑦𐑝𐑤𐑦 𐑒𐑷𐑤𐑛 '𐑓𐑫𐑑𐑐𐑨𐑛𐑟' 𐑚𐑲 𐑞𐑺 𐑕𐑵𐑐𐑽𐑰𐑻𐑟, 𐑓𐑹 𐑞𐑱 𐑸 " "𐑑𐑭𐑕𐑒𐑑 𐑢𐑦𐑞 𐑧𐑯𐑦 𐑡𐑪𐑚 𐑞𐑨𐑑 𐑮𐑦𐑒𐑢𐑲𐑼𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑝 𐑮𐑳𐑯𐑦𐑙 𐑩𐑮𐑬𐑯𐑛, 𐑪𐑓𐑩𐑯 𐑚𐑰𐑦𐑙 𐑦𐑥𐑐𐑤𐑶𐑛 𐑨𐑟 " "𐑒𐑻𐑰𐑻𐑟, 𐑹 𐑕𐑒𐑬𐑑𐑕. 𐑞 𐑧𐑯𐑛𐑻𐑩𐑯𐑕 𐑯 𐑩𐑡𐑦𐑤𐑩𐑑𐑰 𐑞𐑱 𐑜𐑱𐑯 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑕𐑻𐑝𐑟 𐑞𐑧𐑥 𐑢𐑧𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, " "𐑯 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑦𐑯𐑓𐑽𐑦𐑼 𐑢𐑧𐑐𐑩𐑯𐑮𐑰 𐑞𐑱 𐑸 𐑒𐑢𐑲𐑑 𐑜𐑫𐑛 𐑨𐑑 𐑣𐑨𐑮𐑰𐑙 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑳𐑯𐑛𐑼 " "𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕." #. [female]: gender=female #: data/core/units/humans/Outlaw_Footpad.cfg:89 msgid "female^Footpad" msgstr "𐑓𐑫𐑑𐑐𐑨𐑛" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:5 msgid "Fugitive" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Fugitive, race=human, gender=male,female #: data/core/units/humans/Outlaw_Fugitive.cfg:20 msgid "" "Veteran criminals become notorious for both their ruthlessness and ability " "to elude capture. They can be dangerous in their element, though no match " "for the sheer numbers that law-abiding soldiery can throw at them." msgstr "" "𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑚𐑦𐑒𐑳𐑥 𐑯𐑴𐑑𐑹𐑰𐑩𐑕 𐑓𐑹 𐑚𐑴𐑔 𐑞𐑺 𐑮𐑵𐑔𐑤𐑩𐑕𐑯𐑩𐑕 𐑯 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑦𐑤𐑵𐑛 𐑒𐑨𐑐𐑗𐑻. " "𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑞𐑺 𐑧𐑤𐑩𐑥𐑩𐑯𐑑, 𐑞𐑴 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑞 𐑖𐑽 𐑯𐑳𐑥𐑚𐑼𐑟 𐑞𐑨𐑑 𐑤𐑷-𐑩𐑚𐑲𐑛𐑦𐑙 " "𐑕𐑴𐑤𐑡𐑼𐑰 𐑒𐑨𐑯 𐑔𐑮𐑴 𐑨𐑑 𐑞𐑧𐑥." #. [female]: gender=female #: data/core/units/humans/Outlaw_Fugitive.cfg:80 msgid "female^Fugitive" msgstr "𐑓𐑿𐑡𐑩𐑑𐑦𐑝" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:5 msgid "Highwayman" msgstr "𐑣𐑲𐑢𐑱𐑥𐑨𐑯" #. [unit_type]: id=Highwayman, race=human #: data/core/units/humans/Outlaw_Highwayman.cfg:19 msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " "lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" "𐑣𐑲𐑢𐑱𐑥𐑧𐑯 𐑣𐑨𐑝 𐑜𐑱𐑯𐑛 𐑩𐑯 𐑦𐑯𐑓𐑩𐑥𐑩𐑕 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑩𐑯𐑛𐑻𐑣𐑨𐑯𐑛𐑦𐑛 𐑛𐑰𐑛𐑟 𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑕. 𐑮𐑧𐑛𐑦 𐑑 " "𐑣𐑲𐑼 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑬𐑑 𐑑 𐑣𐑵𐑧𐑝𐑼 𐑢𐑦𐑤 𐑐𐑱 𐑞 𐑥𐑴𐑕𐑑, 𐑞𐑱 𐑤𐑰𐑛 𐑚𐑨𐑯𐑛𐑟 𐑝 𐑤𐑧𐑕𐑼 𐑮𐑴𐑜𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑺 " "𐑧𐑥𐑐𐑤𐑶𐑻𐑟 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑪𐑓𐑩𐑯 𐑩𐑑𐑨𐑒𐑦𐑙 𐑪𐑯 𐑤𐑴𐑯𐑤𐑦 𐑮𐑴𐑛𐑟 𐑹 𐑦𐑯 𐑞 𐑛𐑧𐑛 𐑝 𐑯𐑲𐑑. 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑞 " "𐑕𐑳𐑗 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑓𐑴𐑟 𐑦𐑯 𐑣𐑨𐑯𐑛 𐑑 𐑣𐑨𐑯𐑛 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:4 msgid "Rogue" msgstr "𐑮𐑴𐑜" #. [unit_type]: id=Rogue, race=human, gender=male,female #: data/core/units/humans/Outlaw_Rogue.cfg:18 msgid "" "The ringleaders of any group of thieves earn their positions by skill. These " "rogues have spent many an unpleasant moment darting through crowds and " "dodging away from those who wish them ill, a set of skills which is very " "handy in a fight. Masters of knifework, they can also throw knives with " "reliable accuracy, and their long hours of prowling around at night leave " "them more comfortable fighting in the dark." msgstr "" "𐑞 𐑮𐑦𐑙𐑤𐑰𐑛𐑻𐑟 𐑝 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑝 𐑔𐑰𐑝𐑟 𐑻𐑯 𐑞𐑺 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑚𐑲 𐑕𐑒𐑦𐑤. 𐑞𐑰𐑟 𐑮𐑴𐑜𐑟 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑥𐑧𐑯𐑦 " "𐑩𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑥𐑴𐑥𐑩𐑯𐑑 𐑛𐑸𐑑𐑦𐑙 𐑔𐑮𐑵 𐑒𐑮𐑬𐑛𐑟 𐑯 𐑛𐑭𐑡𐑦𐑙 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑦𐑖 𐑞𐑧𐑥 𐑦𐑤, 𐑩 " "𐑕𐑧𐑑 𐑝 𐑕𐑒𐑦𐑤𐑟 𐑢𐑦𐑗 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑣𐑨𐑯𐑛𐑰 𐑦𐑯 𐑩 𐑓𐑲𐑑. 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑯𐑲𐑓𐑢𐑻𐑒, 𐑞𐑱 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑔𐑮𐑴 " "𐑯𐑲𐑝𐑟 𐑢𐑦𐑞 𐑮𐑦𐑤𐑲𐑩𐑚𐑩𐑤 𐑨𐑒𐑘𐑻𐑩𐑕𐑰, 𐑯 𐑞𐑺 𐑤𐑪𐑙 𐑬𐑼𐑟 𐑝 𐑐𐑮𐑬𐑤𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑨𐑑 𐑯𐑲𐑑 𐑤𐑰𐑝 𐑞𐑧𐑥 𐑥𐑹 " "𐑒𐑳𐑥𐑓𐑼𐑑𐑩𐑚𐑩𐑤 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑛𐑸𐑒." #. [female]: gender=female #: data/core/units/humans/Outlaw_Rogue.cfg:78 msgid "female^Rogue" msgstr "𐑮𐑴𐑜" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:4 msgid "Ruffian" msgstr "𐑮𐑩𐑓𐑾𐑯" #. [unit_type]: id=Ruffian, race=human #: data/core/units/humans/Outlaw_Ruffian.cfg:17 msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " "stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" "𐑕𐑳𐑥 𐑥𐑧𐑯 𐑢𐑦𐑞𐑬𐑑 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼 𐑕𐑒𐑦𐑤𐑟 𐑒𐑨𐑯𐑪𐑑 𐑹 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑩𐑯 𐑪𐑯𐑦𐑕𐑑 𐑤𐑦𐑝𐑦𐑙. 𐑞𐑴𐑟 𐑞𐑨𐑑 " "𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑥𐑱𐑒 𐑞𐑺 𐑢𐑱 𐑔𐑮𐑵 𐑤𐑲𐑓 𐑚𐑲 𐑞 𐑣𐑧𐑝𐑦 𐑧𐑯𐑛 𐑝 𐑩 𐑕𐑑𐑦𐑒, 𐑸 𐑯𐑴𐑯 𐑨𐑟 '𐑮𐑩𐑓𐑾𐑯𐑕'. 𐑢𐑦𐑞 " "𐑦𐑯𐑳𐑓 𐑤𐑳𐑒 𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞𐑱 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑩𐑝𐑶𐑛 𐑞 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑥𐑩𐑯𐑑 𐑹 𐑛𐑧𐑔 𐑞𐑨𐑑 𐑩𐑢𐑱𐑑𐑕 " "𐑥𐑴𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑭𐑤𐑰𐑜𐑟." #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:4 msgid "Thief" msgstr "𐑔𐑰𐑓" #. [unit_type]: id=Thief, race=human, gender=male,female #: data/core/units/humans/Outlaw_Thief.cfg:18 msgid "" "For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " "tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" "𐑓𐑹 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑧𐑯𐑦𐑢𐑳𐑯 𐑒𐑨𐑯 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑞 𐑥𐑧𐑥𐑚𐑼𐑟 𐑝 𐑞 𐑝𐑺𐑦𐑩𐑕 '𐑜𐑦𐑤𐑛𐑟' 𐑝 𐑮𐑨𐑑-𐑒𐑨𐑗𐑻𐑟 𐑞𐑨𐑑 " "𐑕𐑐𐑮𐑦𐑙 𐑳𐑐 𐑦𐑯 𐑧𐑯𐑦 𐑤𐑸𐑡𐑼 𐑕𐑦𐑑𐑦 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 𐑒𐑿𐑮𐑰𐑫𐑕 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑚𐑤𐑰𐑗𐑦𐑙 𐑞𐑺 𐑣𐑺 𐑢𐑦𐑞 𐑤𐑲𐑥 " "𐑑𐑦𐑤 𐑦𐑑 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩 𐑐𐑱𐑤 𐑖𐑱𐑛 𐑝 𐑚𐑤𐑵. 𐑦𐑑 𐑦𐑟 𐑩 𐑚𐑴𐑤𐑛 𐑔𐑦𐑙 𐑑 𐑛𐑵, 𐑨𐑟 𐑞𐑺 𐑐𐑮𐑩𐑓𐑧𐑖𐑩𐑯 𐑪𐑓𐑩𐑯 " "𐑛𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑤𐑧𐑕-𐑞𐑨𐑯-𐑤𐑰𐑜𐑩𐑤 𐑧𐑯𐑑𐑼𐑐𐑮𐑲𐑟𐑩𐑟. 𐑔𐑰𐑝𐑟 𐑣𐑨𐑝 𐑥𐑧𐑯𐑦 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑚𐑲 𐑯𐑦𐑕𐑧𐑕𐑦𐑑𐑦 𐑸 " "𐑚𐑴𐑔 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑜𐑫𐑛 𐑢𐑦𐑞 𐑯𐑲𐑝𐑟. 𐑞𐑱 𐑣𐑨𐑐𐑦𐑤𐑦 𐑦𐑥𐑐𐑤𐑶 𐑤𐑧𐑕-𐑞𐑨𐑯-𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 " "𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑕𐑰𐑦𐑙 𐑤𐑦𐑑𐑩𐑤 𐑥𐑧𐑮𐑦𐑑 𐑦𐑯 𐑩 '𐑓𐑺 𐑓𐑲𐑑'." #. [female]: gender=female #: data/core/units/humans/Outlaw_Thief.cfg:147 msgid "female^Thief" msgstr "𐑔𐑰𐑓" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:4 msgid "Thug" msgstr "𐑔𐑩𐑜" #. [unit_type]: id=Thug, race=human #: data/core/units/humans/Outlaw_Thug.cfg:17 msgid "" "Thugs come from a wide variety of sources; while a few are born into " "thuggery, many are former soldiers deemed unfit to serve in the army or " "peasants thrown off their lands. They become thugs as a means of sustenance. " "Regardless of their background, they all share a penchant for beating their " "victims with large clubs." msgstr "" "𐑔𐑩𐑜𐑟 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑩 𐑢𐑲𐑛 𐑝𐑼𐑲𐑩𐑑𐑦 𐑝 𐑕𐑹𐑕𐑩𐑟; 𐑢𐑲𐑤 𐑩 𐑓𐑿 𐑸 𐑚𐑹𐑯 𐑦𐑯𐑑𐑫 𐑔𐑩𐑜𐑻𐑰, 𐑥𐑧𐑯𐑦 𐑸 𐑓𐑹𐑥𐑼 " "𐑕𐑴𐑤𐑡𐑼𐑟 𐑛𐑰𐑥𐑛 𐑩𐑯𐑓𐑦𐑑 𐑑 𐑕𐑻𐑝 𐑦𐑯 𐑞 𐑸𐑥𐑦 𐑹 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑔𐑮𐑴𐑯 𐑪𐑓 𐑞𐑺 𐑤𐑨𐑯𐑛𐑟. 𐑞𐑱 𐑚𐑦𐑒𐑳𐑥 𐑔𐑩𐑜𐑟 " "𐑨𐑟 𐑩 𐑥𐑰𐑯𐑟 𐑝 𐑕𐑩𐑕𐑑𐑩𐑯𐑩𐑯𐑕. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕 𐑝 𐑞𐑺 𐑚𐑨𐑒𐑜𐑮𐑬𐑯𐑛, 𐑞𐑱 𐑷𐑤 𐑖𐑺 𐑩 𐑐𐑧𐑯𐑗𐑩𐑯𐑑 𐑓𐑹 𐑚𐑰𐑑𐑦𐑙 " "𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟 𐑢𐑦𐑞 𐑤𐑸𐑡 𐑒𐑤𐑳𐑚𐑟." #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:4 msgid "Peasant" msgstr "𐑐𐑧𐑟𐑩𐑯𐑑" #. [unit_type]: id=Peasant, race=human, gender=male #: data/core/units/humans/Peasant.cfg:18 #, fuzzy #| msgid "" #| "Peasants are the backbone of the rural economy, and the soldiers of last " #| "resort. While not warlike by nature, they will stubbornly defend their " #| "homes. However, if you’re hurling peasants at your foes, you’re clearly " #| "out of superior forces." msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " "homes. Their lack of training and discipline makes them unfit to hold a " "line, though; their reliance on farming tools as weaponry means they are " "only on the field of battle under the most desperate situations." msgstr "" "𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑸 𐑞 𐑚𐑨𐑒𐑚𐑴𐑯 𐑝 𐑞 𐑮𐑫𐑮𐑩𐑤 𐑦𐑒𐑪𐑯𐑩𐑥𐑦, 𐑯 𐑞 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑤𐑭𐑕𐑑 𐑮𐑰𐑕𐑹𐑑. 𐑢𐑲𐑤 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 " "𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑞𐑱 𐑢𐑦𐑤 𐑕𐑑𐑩𐑚𐑻𐑯𐑤𐑰 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑺 𐑣𐑴𐑥𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑓 𐑿'𐑼 𐑣𐑻𐑤𐑦𐑙 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑨𐑑 𐑿𐑼 " "𐑓𐑴𐑟, 𐑿'𐑼 𐑒𐑤𐑽𐑤𐑰 𐑬𐑑 𐑝 𐑕𐑫𐑐𐑽𐑦𐑼 𐑓𐑹𐑕𐑩𐑟." #. [attack]: type=pierce #: data/core/units/humans/Peasant.cfg:23 data/core/units/humans/Peasant.cfg:32 msgid "pitchfork" msgstr "𐑐𐑦𐑗𐑓𐑹𐑒" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:8 msgid "Royal Warrior" msgstr "𐑮𐑶𐑩𐑤 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Royal Warrior, race=human, gender=male #: data/core/units/humans/Royal_Warrior.cfg:25 msgid "" "The kings and princes of human nobility are still often trained rigorously " "in the combat arts, partly out of tradition from when their ancestors made " "their wealth in war. Fitted in armor so skillfully made as to incite envy " "even from some dwarvish smiths, these nobles are well conditioned to the art " "of moving in heavy armor, and can maneuver across the battlefield much " "faster than their gilded plate would suggest." msgstr "" #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:4 msgid "Woodsman" msgstr "𐑢𐑫𐑛𐑟𐑥𐑨𐑯" #. [unit_type]: id=Woodsman, race=human, gender=male #: data/core/units/humans/Woodsman.cfg:18 msgid "" "Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out " "a living where the human world verges on the wilderness. Wits and woodcraft " "often support them where weapons will not." msgstr "" "𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑸 𐑣𐑩𐑯𐑑𐑻𐑟, 𐑢𐑫𐑛𐑒𐑩𐑑𐑻𐑟, 𐑗𐑸𐑒𐑴𐑤-𐑚𐑻𐑯𐑼𐑟, 𐑯 𐑳𐑞𐑼𐑟 𐑣𐑵 𐑰𐑒 𐑬𐑑 𐑩 𐑤𐑦𐑝𐑦𐑙 𐑢𐑺 𐑞 𐑣𐑿𐑥𐑩𐑯 " "𐑢𐑻𐑤𐑛 𐑝𐑻𐑡𐑦𐑟 𐑪𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕. 𐑢𐑦𐑑𐑕 𐑯 𐑢𐑫𐑛𐑒𐑮𐑭𐑓𐑑 𐑪𐑓𐑩𐑯 𐑕𐑩𐑐𐑹𐑑 𐑞𐑧𐑥 𐑢𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑." #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:5 msgid "Huntsman" msgstr "𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯" #. [unit_type]: id=Huntsman, race=human #: data/core/units/humans/Woodsman_Huntsman.cfg:19 #, fuzzy #| msgid "" #| "Hunting is a popular sport of noblemen, but it can also be a livelihood " #| "for commoners. Like any other craft, it has men of masterful skill in its " #| "practice. Huntsmen know all the tricks of their trade, and are skilled at " #| "navigating the wilderness, at tracking, and at the use of the bow. They " #| "are a fair shot at moving targets, and targets hiding under brush and " #| "cover; a skill wrought from years of practice at shooting game, and one " #| "which garrisoned bowmen often lack.\n" #| "\n" #| "Master hunters are employed by any group living in or passing through " #| "wild country, be they men of the law, or those working against it. Even " #| "nature itself can have deadly surprises, and any commander who fails to " #| "hire a such a guide can lose his men to nothing more than terrain. Good " #| "woodsmen can save lives, ease travel, provide food, and their skill with " #| "a bow is capitally useful in a fight." msgid "" "Hunting is a popular sport of noblemen, but it can also be a livelihood for " "commoners. Like any other craft, it has men of masterful skill in its " "practice. Huntsmen know all the tricks of their trade, and are skilled at " "tracking, the use of the bow, and at disguising their silhouette and scent " "among the marshy wilds. They are a fair shot at moving targets, and targets " "hiding under brush and cover; a skill wrought from years of practice at " "shooting game, and one which garrisoned bowmen often lack.\n" "\n" "Master hunters are employed by any group living in or passing through wild " "country, be they men of the law, or those working against it. Even nature " "itself can have deadly surprises, and any commander who fails to hire a such " "a guide can lose his men to nothing more than terrain. Good woodsmen can " "save lives, ease travel, provide food, and their skill with a bow is " "capitally useful in a fight." msgstr "" "𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑟 𐑩 𐑐𐑪𐑐𐑿𐑤𐑼 𐑕𐑐𐑹𐑑 𐑝 𐑯𐑴𐑚𐑤𐑥𐑧𐑯, 𐑚𐑳𐑑 𐑦𐑑 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑚𐑰 𐑩 𐑤𐑲𐑝𐑤𐑰𐑣𐑫𐑛 𐑓𐑹 𐑒𐑭𐑥𐑩𐑯𐑻𐑟. " "𐑤𐑲𐑒 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑒𐑮𐑭𐑓𐑑, 𐑦𐑑 𐑣𐑨𐑟 𐑥𐑧𐑯 𐑝 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑦𐑑𐑕 𐑐𐑮𐑨𐑒𐑑𐑦𐑕. 𐑣𐑳𐑯𐑑𐑕𐑥𐑧𐑯 𐑯𐑴 𐑷𐑤 " "𐑞 𐑑𐑮𐑦𐑒𐑕 𐑝 𐑞𐑺 𐑑𐑮𐑱𐑛, 𐑯 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑨𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑𐑦𐑙 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑨𐑑 𐑑𐑮𐑨𐑒𐑦𐑙, 𐑯 𐑨𐑑 𐑞 𐑿𐑕 𐑝 " "𐑞 𐑚𐑴. 𐑞𐑱 𐑸 𐑩 𐑓𐑺 𐑖𐑷𐑑 𐑨𐑑 𐑥𐑵𐑝𐑦𐑙 𐑑𐑸𐑜𐑩𐑑𐑕, 𐑯 𐑑𐑸𐑜𐑩𐑑𐑕 𐑣𐑲𐑛𐑦𐑙 𐑳𐑯𐑛𐑼 𐑚𐑮𐑳𐑖 𐑯 𐑒𐑳𐑝𐑼; 𐑩 𐑕𐑒𐑦𐑤 " "𐑮𐑷𐑑 𐑓𐑮𐑪𐑥 𐑘𐑽𐑟 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑨𐑑 𐑖𐑵𐑑𐑦𐑙 𐑜𐑱𐑥, 𐑯 𐑢𐑳𐑯 𐑢𐑦𐑗 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑛 𐑚𐑴𐑥𐑩𐑯 𐑪𐑓𐑩𐑯 𐑤𐑨𐑒.\n" "\n" "𐑥𐑭𐑕𐑑𐑼 𐑣𐑩𐑯𐑑𐑻𐑟 𐑸 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑹 𐑐𐑭𐑕𐑦𐑙 𐑔𐑮𐑵 𐑢𐑲𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰, 𐑚𐑰 𐑞𐑱 " "𐑥𐑧𐑯 𐑝 𐑞 𐑤𐑷, 𐑹 𐑞𐑴𐑟 𐑢𐑻𐑒𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑 𐑦𐑑. 𐑰𐑝𐑩𐑯 𐑯𐑱𐑗𐑼 𐑦𐑑𐑕𐑧𐑤𐑓 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑛𐑧𐑛𐑤𐑰 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑟, " "𐑯 𐑧𐑯𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑣𐑵 𐑓𐑱𐑤𐑟 𐑑 𐑣𐑲𐑼 𐑩 𐑕𐑳𐑗 𐑩 𐑜𐑲𐑛 𐑒𐑨𐑯 𐑤𐑵𐑟 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑑 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑑𐑻𐑱𐑯. " "𐑜𐑫𐑛 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑒𐑨𐑯 𐑕𐑱𐑝 𐑤𐑲𐑝𐑟, 𐑰𐑟 𐑑𐑮𐑨𐑝𐑩𐑤, 𐑐𐑮𐑩𐑝𐑲𐑛 𐑓𐑵𐑛, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑩 𐑚𐑴 𐑦𐑟 " "𐑒𐑨𐑐𐑦𐑑𐑩𐑤𐑰 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑩 𐑓𐑲𐑑." #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:4 msgid "Poacher" msgstr "𐑐𐑴𐑗𐑻" #. [unit_type]: id=Poacher, race=human #: data/core/units/humans/Woodsman_Poacher.cfg:17 msgid "" "Though not trained as warriors, the skills possessed by a hunter (especially " "those of archery) are useful in battle. Any group of soldiers or bandits " "traveling through the wild will need a few poachers in their employ, not " "merely for hunting but for lending a hand in any serious fight.\n" "\n" "Because of their experience, these hunters are unusually capable at night, " "and in forests and swamps." msgstr "" "𐑞𐑴 𐑯𐑪𐑑 𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑐𐑩𐑟𐑧𐑕𐑑 𐑚𐑲 𐑩 𐑣𐑳𐑯𐑑𐑼 (𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑞𐑴𐑟 𐑝 𐑸𐑗𐑻𐑰) 𐑸 " "𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. 𐑧𐑯𐑦 𐑜𐑮𐑵𐑐 𐑝 𐑕𐑴𐑤𐑡𐑼𐑟 𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑑𐑮𐑨𐑝𐑩𐑤𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑢𐑲𐑤𐑛 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑩 𐑓𐑿 " "𐑐𐑴𐑗𐑻𐑟 𐑦𐑯 𐑞𐑺 𐑦𐑥𐑐𐑤𐑶, 𐑯𐑪𐑑 𐑥𐑽𐑤𐑦 𐑓𐑹 𐑣𐑳𐑯𐑑𐑦𐑙 𐑚𐑳𐑑 𐑓𐑹 𐑤𐑧𐑯𐑛𐑦𐑙 𐑩 𐑣𐑨𐑯𐑛 𐑦𐑯 𐑧𐑯𐑦 𐑕𐑽𐑦𐑩𐑕 " "𐑓𐑲𐑑.\n" "\n" "𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑞𐑰𐑟 𐑣𐑩𐑯𐑑𐑻𐑟 𐑸 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑, 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 " "𐑕𐑢𐑭𐑥𐑐𐑕." #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:5 msgid "Ranger" msgstr "𐑮𐑱𐑯𐑡𐑼" #. [unit_type]: id=Ranger, race=human #: data/core/units/humans/Woodsman_Ranger.cfg:19 #, fuzzy msgid "" "Rangers are wild men and wanderers, who have chosen to shun the company of " "their fellow men for myriad reasons. Unaccustomed to places of civilization, " "they have spent the better part of their lives in the thick of nature, and " "know many of its secrets. They are excellent pathfinders and explorers, and " "can find food and shelter where other men would find only sticks and " "stones.\n" "\n" "The presence of these men troubles the more authoritarian of rulers; they " "are an element that knights and landed armies cannot control. They are men " "of dubious motives, and are the first to scoff at any royal decree, if they " "even hear of it at all. Rangers can be hired, but they are just as likely to " "be in the employ of bandits, as they are to be in the king’s service." msgstr "" "𐑮𐑱𐑯𐑡𐑼𐑟 𐑸 𐑢𐑲𐑤𐑛 𐑥𐑧𐑯 𐑯 𐑢𐑳𐑯𐑛𐑼𐑼𐑟, 𐑣𐑵 𐑣𐑨𐑝 𐑗𐑴𐑟𐑩𐑯 𐑑 𐑖𐑩𐑯 𐑞 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑥𐑧𐑯 𐑓𐑹 " "𐑥𐑽𐑰𐑩𐑛 𐑮𐑰𐑟𐑩𐑯𐑟. 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑞 𐑚𐑧𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑦𐑯 𐑞 𐑔𐑦𐑒 𐑝 𐑯𐑱𐑗𐑼, 𐑯 𐑯𐑴 𐑥𐑧𐑯𐑦 𐑝 " "𐑦𐑑𐑕 𐑕𐑰𐑒𐑮𐑩𐑑𐑕. 𐑞𐑱 𐑸 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑 𐑐𐑨𐑔𐑓𐑲𐑯𐑛𐑻𐑕 𐑯 𐑦𐑒𐑕𐑐𐑤𐑹𐑼𐑟, 𐑯 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑓𐑵𐑛 𐑯 𐑖𐑧𐑤𐑑𐑼 𐑢𐑺 " "𐑳𐑞𐑼 𐑥𐑧𐑯 𐑢𐑫𐑛 𐑓𐑲𐑯𐑛 𐑴𐑯𐑤𐑦 𐑕𐑑𐑦𐑒𐑕 𐑯 𐑕𐑑𐑴𐑯𐑟.\n" "\n" "𐑞 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑝 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑑𐑮𐑳𐑚𐑩𐑤𐑟 𐑞 𐑥𐑹 𐑩𐑔𐑹𐑩𐑑𐑺𐑰𐑩𐑯 𐑝 𐑮𐑵𐑤𐑼𐑟; 𐑞𐑱 𐑸 𐑩𐑯 𐑧𐑤𐑩𐑥𐑩𐑯𐑑 𐑞𐑨𐑑 𐑯𐑲𐑑𐑕 " "𐑯 𐑤𐑨𐑯𐑛𐑩𐑛 𐑸𐑥𐑰𐑟 𐑒𐑨𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤. 𐑞𐑱 𐑸 𐑥𐑧𐑯 𐑝 𐑛𐑵𐑚𐑰𐑩𐑕 𐑥𐑴𐑑𐑦𐑝𐑟, 𐑯 𐑸 𐑞 𐑓𐑻𐑕𐑑 𐑑 𐑕𐑒𐑪𐑓 𐑨𐑑 " "𐑧𐑯𐑦 𐑮𐑶𐑩𐑤 𐑛𐑩𐑒𐑮𐑰, 𐑦𐑓 𐑞𐑱 𐑰𐑝𐑩𐑯 𐑣𐑽 𐑝 𐑦𐑑 𐑨𐑑 𐑷𐑤. 𐑮𐑱𐑯𐑡𐑼𐑟 𐑒𐑨𐑯 𐑚𐑰 𐑣𐑲𐑼𐑛, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑡𐑳𐑕𐑑 " "𐑨𐑟 𐑤𐑲𐑒𐑤𐑦 𐑑 𐑚𐑰 𐑦𐑯 𐑞 𐑦𐑥𐑐𐑤𐑶 𐑝 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑨𐑟 𐑞𐑱 𐑸 𐑑 𐑚𐑰 𐑦𐑯 𐑞 𐑒𐑦𐑙'𐑟 𐑕𐑻𐑝𐑦𐑕." #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:4 msgid "Trapper" msgstr "𐑑𐑮𐑨𐑐𐑻" #. [unit_type]: id=Trapper, race=human #: data/core/units/humans/Woodsman_Trapper.cfg:17 msgid "" "Master woodsmen are useful allies to any army, and indispensable for any " "sizable group of people living in the wilderness. They can track both man " "and beast, notice things most others would overlook, and are often the only " "ones who can find food for the table, be it animal or vegetable.\n" "\n" "Their skill at hunting is very useful in combat, and also leaves them " "unusually competent at night, and in forests and swamps." msgstr "" "𐑥𐑭𐑕𐑑𐑼 𐑢𐑫𐑛𐑟𐑥𐑩𐑯 𐑸 𐑿𐑕𐑓𐑩𐑤 𐑨𐑤𐑲𐑟 𐑑 𐑧𐑯𐑦 𐑸𐑥𐑦, 𐑯 𐑦𐑯𐑛𐑦𐑕𐑐𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑧𐑯𐑦 𐑕𐑲𐑟𐑩𐑚𐑩𐑤 𐑜𐑮𐑵𐑐 𐑝 " "𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕. 𐑞𐑱 𐑒𐑨𐑯 𐑑𐑮𐑨𐑒 𐑚𐑴𐑔 𐑥𐑨𐑯 𐑯 𐑚𐑰𐑕𐑑, 𐑯𐑴𐑑𐑦𐑕 𐑔𐑦𐑙𐑟 𐑥𐑴𐑕𐑑 𐑳𐑞𐑼𐑟 " "𐑢𐑫𐑛 𐑴𐑝𐑼𐑤𐑫𐑒, 𐑯 𐑸 𐑪𐑓𐑩𐑯 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑓𐑵𐑛 𐑓𐑹 𐑞 𐑑𐑱𐑚𐑩𐑤, 𐑚𐑰 𐑦𐑑 𐑨𐑯𐑦𐑥𐑩𐑤 𐑹 " "𐑝𐑧𐑡𐑑𐑩𐑚𐑩𐑤.\n" "\n" "𐑞𐑺 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑷𐑤𐑕𐑴 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 " "𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑑 𐑨𐑑 𐑯𐑲𐑑, 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕." #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:4 #, fuzzy #| msgid "Merman Entangler" msgid "Merman Brawler" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑧𐑯𐑑𐑱𐑙𐑜𐑤𐑻" #. [unit_type]: id=Merman Brawler, race=merman #: data/core/units/merfolk/Brawler.cfg:17 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" #. [attack]: type=impact #: data/core/units/merfolk/Brawler.cfg:30 #: data/core/units/monsters/Cat_Jump.cfg:92 #: data/core/units/monsters/Fire_Dragon.cfg:42 #: data/core/units/monsters/Icemonax_Greater.cfg:72 msgid "tail" msgstr "𐑑𐑱𐑤" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:4 #, fuzzy #| msgid "Merman Triton" msgid "Merman Citizen" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑑𐑮𐑲𐑑𐑩𐑯" #. [unit_type]: id=Merman Citizen, race=merman #: data/core/units/merfolk/Citizen.cfg:17 msgid "" "Merfolk are mostly peaceful, but will fight to defend their homes. In this " "situation, even merfolk with no weapons or training can be dangerous." msgstr "" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:4 msgid "female^Mermaid Diviner" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑛𐑦𐑝𐑲𐑯𐑻" #. [unit_type]: id=Mermaid Diviner, race=merman, gender=female #: data/core/units/merfolk/Diviner.cfg:22 msgid "" "Years of devotion may endow a priestess with great wisdom on the workings of " "the world, and grants some the favor of the light. The power thus given to " "these ladies of the water is a recurring motif in tale and song; such as the " "that of the knights of the silver spire, cornered and slain to a man at the " "banks of the Alavynne, but who rode again the next day, in full number, and " "wrought the downfall of the crimson duke." msgstr "" "𐑘𐑽𐑟 𐑝 𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑥𐑱 𐑧𐑯𐑛𐑬 𐑩 𐑐𐑮𐑰𐑕𐑑𐑩𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑢𐑦𐑟𐑛𐑩𐑥 𐑪𐑯 𐑞 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛, 𐑯 " "𐑜𐑮𐑨𐑯𐑑𐑕 𐑕𐑳𐑥 𐑞 𐑓𐑱𐑝𐑼 𐑝 𐑞 𐑤𐑲𐑑. 𐑞 𐑐𐑬𐑼 𐑞𐑳𐑕 𐑜𐑦𐑝𐑩𐑯 𐑑 𐑞𐑰𐑟 𐑤𐑱𐑛𐑦𐑟 𐑝 𐑞 𐑢𐑷𐑑𐑼 𐑦𐑟 𐑩 𐑮𐑦𐑒𐑻𐑦𐑙 " "𐑥𐑴𐑑𐑰𐑓 𐑦𐑯 𐑑𐑱𐑤 𐑯 𐑕𐑪𐑙; 𐑕𐑳𐑗 𐑨𐑟 𐑞 𐑞𐑨𐑑 𐑝 𐑞 𐑯𐑲𐑑𐑕 𐑝 𐑞 𐑕𐑦𐑤𐑝𐑻 𐑕𐑐𐑲𐑮, 𐑒𐑹𐑯𐑻𐑛 𐑯 𐑕𐑤𐑱𐑯 𐑑 𐑩 " "𐑥𐑨𐑯 𐑨𐑑 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 ·𐑷𐑤𐑩𐑝𐑲𐑯, 𐑚𐑳𐑑 𐑣𐑵 𐑮𐑴𐑛 𐑩𐑜𐑱𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑛𐑱, 𐑦𐑯 𐑓𐑫𐑤 𐑯𐑳𐑥𐑚𐑻, 𐑯 𐑮𐑷𐑑 " "𐑞 𐑛𐑬𐑯𐑓𐑷𐑤 𐑝 𐑞 𐑒𐑮𐑦𐑥𐑟𐑩𐑯 𐑛𐑿𐑒." #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:4 msgid "female^Mermaid Enchantress" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑧𐑯𐑗𐑨𐑯𐑑𐑮𐑧𐑕" #. [unit_type]: id=Mermaid Enchantress, race=merman, gender=female #: data/core/units/merfolk/Enchantress.cfg:18 msgid "" "Mermaids, like elves, have a powerful and native ability in magic, though " "theirs is considerably different than that of the elves. Those who master " "this ability are held in high regard, and their skill is used in a multitude " "of crafts, many of which humanity would never dream. The obvious use in war " "is forbidden against their own race — this power is the greater part of what " "protects their people from the monsters that wander out of the abyss." msgstr "" "𐑥𐑻𐑥𐑱𐑛𐑟, 𐑤𐑲𐑒 𐑧𐑤𐑝𐑟, 𐑣𐑨𐑝 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑯 𐑯𐑱𐑑𐑦𐑝 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑦𐑯 𐑥𐑨𐑡𐑦𐑒, 𐑞𐑴 𐑞𐑺𐑟 𐑦𐑟 " "𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑞𐑴𐑟 𐑣𐑵 𐑥𐑭𐑕𐑑𐑼 𐑞𐑦𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑸 𐑣𐑧𐑤𐑛 𐑦𐑯 𐑣𐑲 " "𐑮𐑦𐑜𐑸𐑛, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑩 𐑥𐑳𐑤𐑑𐑦𐑑𐑿𐑛 𐑝 𐑒𐑮𐑭𐑓𐑑𐑕, 𐑥𐑧𐑯𐑦 𐑝 𐑢𐑦𐑗 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 " "𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑛𐑮𐑰𐑥. 𐑞 𐑪𐑚𐑝𐑦𐑩𐑕 𐑿𐑕 𐑦𐑯 𐑢𐑹 𐑦𐑟 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑮𐑱𐑕 - 𐑞𐑦𐑕 𐑐𐑬𐑼 𐑦𐑟 𐑞 " "𐑜𐑮𐑱𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑢𐑪𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑕 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑞𐑨𐑑 𐑢𐑳𐑯𐑛𐑼 𐑬𐑑 𐑝 𐑞 𐑩𐑚𐑦𐑕." #. [attack]: type=impact #: data/core/units/merfolk/Enchantress.cfg:32 #: data/core/units/merfolk/Initiate.cfg:34 data/core/units/merfolk/Siren.cfg:40 #: data/core/units/monsters/Seahorse.cfg:43 msgid "water spray" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑐𐑮𐑱" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:4 msgid "Merman Entangler" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑧𐑯𐑑𐑱𐑙𐑜𐑤𐑻" #. [unit_type]: id=Merman Entangler, race=merman #: data/core/units/merfolk/Entangler.cfg:19 #, fuzzy msgid "" "Merfolk tend to use a combination of both nets and clubs in fishing; nets to " "collect the fish, and clubs to finish the kill. Both of these tools have " "seen adaptation for warfare, and are valuable enough that auxiliaries who " "specialize in using them are deliberately brought to battle.\n" "\n" "Merfolk often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " "land. Nets are a key bit of leverage; without nets, merfolk cannot give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" "𐑥𐑻𐑓𐑴𐑒 𐑑𐑧𐑯𐑛 𐑑 𐑿𐑕 𐑩 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑚𐑴𐑔 𐑯𐑧𐑑𐑕 𐑯 𐑒𐑤𐑳𐑚𐑟 𐑦𐑯 𐑓𐑦𐑖𐑦𐑙; 𐑯𐑧𐑑𐑕 𐑑 𐑒𐑪𐑤𐑩𐑒𐑑 𐑞 " "𐑓𐑦𐑖, 𐑯 𐑒𐑤𐑳𐑚𐑟 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑞 𐑒𐑦𐑤. 𐑚𐑴𐑔 𐑝 𐑞𐑰𐑟 𐑑𐑵𐑤𐑟 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑨𐑛𐑩𐑐𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑢𐑹𐑓𐑺, 𐑯 𐑸 " "𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑯𐑳𐑓 𐑞𐑨𐑑 𐑷𐑒𐑕𐑦𐑤𐑰𐑺𐑰𐑟 𐑣𐑵 𐑕𐑐𐑧𐑖𐑩𐑤𐑲𐑟 𐑦𐑯 𐑿𐑟𐑦𐑙 𐑞𐑧𐑥 𐑸 𐑛𐑦𐑤𐑦𐑚𐑻𐑩𐑑𐑤𐑰 𐑚𐑮𐑷𐑑 𐑑 " "𐑚𐑨𐑑𐑩𐑤.\n" "\n" "𐑥𐑻𐑥𐑧𐑯 𐑪𐑓𐑩𐑯 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑩 𐑕𐑑𐑨𐑯𐑛𐑪𐑓 𐑢𐑦𐑞 𐑤𐑨𐑯𐑛-𐑚𐑱𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟; 𐑞 𐑥𐑻𐑓𐑴𐑒 𐑸 𐑑𐑵 " "𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑞 𐑢𐑷𐑑𐑼, 𐑯 𐑸 𐑑𐑵 𐑢𐑰𐑒 𐑑 𐑥𐑱𐑒 𐑧𐑯𐑦 𐑩𐑓𐑧𐑯𐑕 𐑪𐑯 𐑤𐑨𐑯𐑛. 𐑯𐑧𐑑𐑕 𐑸 𐑩 𐑒𐑰 𐑚𐑦𐑑 𐑝 " "𐑤𐑧𐑝𐑻𐑦𐑡; 𐑢𐑦𐑞𐑬𐑑 𐑯𐑧𐑑𐑕, 𐑥𐑻𐑥𐑧𐑯 𐑒𐑭𐑯𐑑 𐑜𐑦𐑝 𐑧𐑯𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑗𐑱𐑕 𐑴𐑝𐑼 𐑤𐑨𐑯𐑛, 𐑯 𐑸 𐑨𐑑 𐑩 𐑜𐑮𐑱𐑑 " "𐑛𐑦𐑕𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑦𐑯 𐑣𐑨𐑯𐑛-𐑑-𐑣𐑨𐑯𐑛 𐑒𐑪𐑥𐑚𐑨𐑑." #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:4 msgid "Merman Fighter" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Merman Fighter, race=merman #: data/core/units/merfolk/Fighter.cfg:17 msgid "" "Merfolk societies train their forces rigorously and carefully, and as a " "result the peace of their realm is kept by soldiers who are the undisputed " "champions of their aquatic homeland. Their resilience and skill with their " "iconic tridents make them mighty foes to try to combat in the seas, but they " "lose almost all their mobility if forced to fight on land." msgstr "" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:4 msgid "Merman Hoplite" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑣𐑪𐑐𐑤𐑲𐑑" #. [unit_type]: id=Merman Hoplite, race=merman #: data/core/units/merfolk/Hoplite.cfg:20 #, fuzzy #| msgid "" #| "With their towering shields, the Merman Hoplites form the elite guard of " #| "the watery realm. Their powerful armor and rigid discipline allow them to " #| "hold a steadfast line in the maelstrom of battle. In times of " #| "desperation, they can even do so on land, though not nearly as well as a " #| "creature with legs." msgid "" "With their heavy armor and shields, the Merman Hoplites form the elite guard " "of the watery realm. Their powerful style of defensive combat and rigid " "discipline allow them to hold a steadfast line in the maelstrom of battle. " "In times of desperation, they can even do so on land, though not nearly as " "well as a creature with legs." msgstr "" "𐑢𐑦𐑞 𐑞𐑺 𐑑𐑬𐑻𐑦𐑙 𐑖𐑰𐑤𐑛𐑟, 𐑞 𐑥𐑻𐑥𐑨𐑯 𐑣𐑪𐑐𐑤𐑲𐑑𐑕 𐑓𐑹𐑥 𐑞 𐑦𐑤𐑰𐑑 𐑜𐑸𐑛 𐑝 𐑞 𐑢𐑷𐑑𐑼𐑦 𐑮𐑧𐑤𐑥. 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 " "𐑸𐑥𐑼 𐑯 𐑮𐑦𐑡𐑦𐑛 𐑛𐑦𐑕𐑦𐑐𐑤𐑦𐑯 𐑩𐑤𐑬 𐑞𐑧𐑥 𐑑 𐑣𐑴𐑤𐑛 𐑩 𐑕𐑑𐑧𐑛𐑓𐑭𐑕𐑑 𐑤𐑲𐑯 𐑦𐑯 𐑞 𐑥𐑱𐑤𐑕𐑑𐑮𐑩𐑥 𐑝 𐑚𐑨𐑑𐑩𐑤. 𐑦𐑯 " "𐑑𐑲𐑥𐑟 𐑝 𐑛𐑧𐑕𐑐𐑻𐑱𐑖𐑩𐑯, 𐑞𐑱 𐑒𐑨𐑯 𐑰𐑝𐑩𐑯 𐑛𐑵 𐑕𐑴 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑞𐑴 𐑯𐑪𐑑 𐑯𐑽𐑤𐑦 𐑨𐑟 𐑢𐑧𐑤 𐑨𐑟 𐑩 𐑒𐑮𐑰𐑗𐑼 " "𐑢𐑦𐑞 𐑤𐑧𐑜𐑟." #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:4 msgid "Merman Hunter" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑣𐑳𐑯𐑑𐑼" #. [unit_type]: id=Merman Hunter, race=merman #: data/core/units/merfolk/Hunter.cfg:18 #, fuzzy #| msgid "" #| "The skills employed by mermen in spear-fishing are easily translated into " #| "warfare, especially against those who are not at home in the water. In " #| "times of need, many mermen of that occupation will volunteer to swell the " #| "ranks of their military." msgid "" "The skills employed by merfolk in spear-fishing are easily translated into " "warfare, especially against those who are not at home in the water. In times " "of need, many merfolk of that occupation will volunteer to swell the ranks " "of their military." msgstr "" "𐑞 𐑕𐑒𐑦𐑤𐑟 𐑦𐑥𐑐𐑤𐑶𐑛 𐑚𐑲 𐑥𐑻𐑥𐑧𐑯 𐑦𐑯 𐑕𐑐𐑽-𐑓𐑦𐑖𐑦𐑙 𐑸 𐑰𐑟𐑦𐑤𐑦 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑢𐑹𐑓𐑺, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑸 𐑯𐑪𐑑 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑢𐑷𐑑𐑼. 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑯𐑰𐑛, 𐑥𐑧𐑯𐑦 𐑥𐑻𐑥𐑧𐑯 𐑝 𐑞𐑨𐑑 " "𐑭𐑒𐑘𐑩𐑐𐑱𐑖𐑩𐑯 𐑢𐑦𐑤 𐑝𐑪𐑤𐑩𐑯𐑑𐑽 𐑑 𐑕𐑢𐑧𐑤 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑞𐑺 𐑥𐑦𐑤𐑦𐑑𐑼𐑦." #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:4 msgid "female^Mermaid Initiate" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑦𐑯𐑦𐑖𐑰𐑱𐑑" #. [unit_type]: id=Mermaid Initiate, race=merman, gender=female #: data/core/units/merfolk/Initiate.cfg:18 msgid "" "Young mermaids are often initiated into the water magics native to their " "people. The wondrous abilities this grants are inimitable by any other race, " "a mark of the faerie side of these creatures.\n" "\n" "Despite their frailty, this makes them quite formidable in combat, as they " "can call upon the very water about them to smite their enemies." msgstr "" "𐑘𐑳𐑙 𐑥𐑻𐑥𐑱𐑛𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑷𐑑𐑼 𐑥𐑨𐑡𐑦𐑒𐑕 𐑯𐑱𐑑𐑦𐑝 𐑑 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤. 𐑞 𐑢𐑩𐑯𐑛𐑮𐑩𐑕 " "𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑞𐑦𐑕 𐑜𐑮𐑨𐑯𐑑𐑕 𐑸 𐑦𐑯𐑦𐑥𐑩𐑑𐑩𐑚𐑩𐑤 𐑚𐑲 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕, 𐑩 𐑴𐑫𐑙𐑥𐑸𐑒 𐑝 𐑞 𐑓𐑺𐑦 𐑕𐑲𐑛 𐑝 𐑞𐑰𐑟 " "𐑒𐑮𐑰𐑗𐑼𐑟.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑞𐑺 𐑓𐑮𐑱𐑤𐑑𐑰, 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑓𐑹𐑥𐑦𐑛𐑩𐑚𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 " "𐑞 𐑝𐑧𐑮𐑦 𐑢𐑷𐑑𐑼 𐑩𐑚𐑬𐑑 𐑞𐑧𐑥 𐑑 𐑕𐑥𐑲𐑑 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟." #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:4 msgid "Merman Javelineer" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑽" #. [unit_type]: id=Merman Javelineer, race=merman #: data/core/units/merfolk/Javelineer.cfg:18 #, fuzzy #| msgid "" #| "Those mermen who master the art of the javelin can become nearly as " #| "effective as an archer — though the heft of their weapons impedes their " #| "range, the impact of one is considerably greater. In the water, the " #| "mobility of the mermen more than makes up for this when facing foes who " #| "cannot swim." msgid "" "Those merfolk who master the art of the javelin can become nearly as " "effective as an archer — though the heft of their weapons impedes their " "range, the impact of one is considerably greater. In the water, the mobility " "of the merfolk more than makes up for this when facing foes who cannot swim." msgstr "" "𐑞𐑴𐑟 𐑥𐑻𐑥𐑧𐑯 𐑣𐑵 𐑥𐑭𐑕𐑑𐑼 𐑞 𐑸𐑑 𐑝 𐑞 𐑡𐑨𐑝𐑩𐑤𐑩𐑯 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑯𐑽𐑤𐑦 𐑨𐑟 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑨𐑟 𐑩𐑯 𐑸𐑗𐑻 - 𐑞𐑴 " "𐑞 𐑣𐑧𐑓𐑑 𐑝 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑦𐑥𐑐𐑰𐑛𐑟 𐑞𐑺 𐑮𐑱𐑯𐑡, 𐑞 𐑦𐑥𐑐𐑨𐑒𐑑 𐑝 𐑢𐑳𐑯 𐑦𐑟 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑜𐑮𐑱𐑑𐑼. 𐑦𐑯 " "𐑞 𐑢𐑷𐑑𐑼, 𐑞 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑝 𐑞 𐑥𐑻𐑥𐑧𐑯 𐑥𐑹 𐑞𐑨𐑯 𐑥𐑱𐑒𐑕 𐑳𐑐 𐑓𐑹 𐑞𐑦𐑕 𐑢𐑧𐑯 𐑓𐑱𐑕𐑦𐑙 𐑓𐑴𐑟 𐑣𐑵 𐑒𐑨𐑯𐑪𐑑 " "𐑕𐑢𐑦𐑥." #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:4 msgid "Merman Netcaster" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑯𐑧𐑑𐑒𐑨𐑕𐑑𐑻" #. [unit_type]: id=Merman Netcaster, race=merman #: data/core/units/merfolk/Netcaster.cfg:18 #, fuzzy msgid "" "Fishing, as practiced by merfolk, is largely a matter of chasing schools of " "fish into waiting nets, where oar-like clubs are used to dispatch the prey. " "The improvisation of using these against soldiers proved very effective; " "most land-native creatures are already quite awkward when waist-deep in " "water, and getting caught in a net can render them nearly helpless.\n" "\n" "The effectiveness of this method led to the development of smaller, weighted " "nets, which could be cast through the air; these were useless for fishing, " "but were useful both in combat and in hunting game that came too close to " "shore. Clubs were used in combat with little or no adaptation from fishing, " "since they were already quite deadly." msgstr "" "𐑓𐑦𐑖𐑦𐑙, 𐑨𐑟 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑚𐑲 𐑥𐑻𐑥𐑧𐑯, 𐑦𐑟 𐑤𐑸𐑡𐑤𐑦 𐑩 𐑥𐑨𐑑𐑼 𐑝 𐑗𐑱𐑕𐑦𐑙 𐑕𐑒𐑵𐑤𐑟 𐑝 𐑓𐑦𐑖 𐑦𐑯𐑑𐑫 𐑢𐑱𐑑𐑦𐑙 " "𐑯𐑧𐑑𐑕, 𐑢𐑺 𐑹-𐑤𐑲𐑒 𐑒𐑤𐑳𐑚𐑟 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑑 𐑛𐑦𐑕𐑐𐑨𐑗 𐑞 𐑐𐑮𐑱. 𐑞 𐑦𐑥𐑐𐑮𐑭𐑝𐑦𐑟𐑱𐑖𐑩𐑯 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑰𐑟 " "𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑐𐑮𐑵𐑝𐑛 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝; 𐑥𐑴𐑕𐑑 𐑤𐑨𐑯𐑛-𐑯𐑱𐑑𐑦𐑝 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑒𐑢𐑲𐑑 𐑷𐑒𐑢𐑼𐑛 " "𐑢𐑧𐑯 𐑢𐑱𐑕𐑑-𐑛𐑰𐑐 𐑦𐑯 𐑢𐑷𐑑𐑼, 𐑯 𐑜𐑧𐑑𐑦𐑙 𐑒𐑷𐑑 𐑦𐑯 𐑩 𐑯𐑧𐑑 𐑒𐑨𐑯 𐑮𐑧𐑯𐑛𐑻 𐑞𐑧𐑥 𐑯𐑽𐑤𐑦 𐑣𐑧𐑤𐑐𐑤𐑩𐑕.\n" "\n" "𐑞 𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑯𐑩𐑕 𐑝 𐑞𐑦𐑕 𐑥𐑧𐑔𐑩𐑛 𐑤𐑧𐑛 𐑑 𐑞 𐑛𐑦𐑝𐑧𐑤𐑩𐑐𐑥𐑩𐑯𐑑 𐑝 𐑕𐑥𐑷𐑤𐑼, 𐑢𐑱𐑑𐑦𐑛 𐑯𐑧𐑑𐑕, 𐑢𐑦𐑗 𐑒𐑫𐑛 𐑚𐑰 " "𐑒𐑭𐑕𐑑 𐑔𐑮𐑵 𐑞 𐑺; 𐑞𐑰𐑟 𐑢𐑻 𐑿𐑕𐑤𐑩𐑕 𐑓𐑹 𐑓𐑦𐑖𐑦𐑙, 𐑚𐑳𐑑 𐑢𐑻 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑚𐑴𐑔 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑦𐑯 𐑣𐑳𐑯𐑑𐑦𐑙 " "𐑜𐑱𐑥 𐑞𐑨𐑑 𐑒𐑱𐑥 𐑑𐑵 𐑒𐑤𐑴𐑟 𐑑 𐑖𐑹. 𐑒𐑤𐑳𐑚𐑟 𐑢𐑻 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑤𐑦𐑑𐑩𐑤 𐑹 𐑯𐑴 " "𐑨𐑛𐑩𐑐𐑑𐑱𐑖𐑩𐑯 𐑓𐑮𐑪𐑥 𐑓𐑦𐑖𐑦𐑙, 𐑕𐑦𐑯𐑕 𐑞𐑱 𐑢𐑻 𐑷𐑤𐑮𐑧𐑛𐑦 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰." #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:4 msgid "female^Mermaid Priestess" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑐𐑮𐑰𐑕𐑑𐑩𐑕" #. [unit_type]: id=Mermaid Priestess, race=merman, gender=female #: data/core/units/merfolk/Priestess.cfg:21 #, fuzzy #| msgid "" #| "Among mermen, mysticism is generally left to the mermaids, who are more " #| "inclined to it. It is they who dedicate themselves to the ideal of " #| "bringing peace and life to the world, and to the arts which make that " #| "possible. Their piety also grants them certain powers, allowing them to " #| "guard their people against magical or unnatural things." msgid "" "Among merfolk, mysticism is generally left to the mermaids, who are more " "inclined to it. It is they who dedicate themselves to the ideal of bringing " "peace and life to the world, and to the arts which make that possible. Their " "piety also grants them certain powers, allowing them to guard their people " "against magical or unnatural things." msgstr "" "𐑩𐑥𐑳𐑙 𐑥𐑻𐑥𐑧𐑯, 𐑥𐑦𐑕𐑑𐑦𐑕𐑦𐑟𐑩𐑥 𐑦𐑟 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑤𐑧𐑓𐑑 𐑑 𐑞 𐑥𐑻𐑥𐑱𐑛𐑟, 𐑣𐑵 𐑸 𐑥𐑹 𐑦𐑯𐑒𐑤𐑲𐑯𐑛 𐑑 𐑦𐑑. 𐑦𐑑 " "𐑦𐑟 𐑞𐑱 𐑣𐑵 𐑛𐑧𐑛𐑩𐑒𐑱𐑑 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑞 𐑲𐑛𐑾𐑤 𐑝 𐑚𐑮𐑦𐑙𐑦𐑙 𐑐𐑰𐑕 𐑯 𐑤𐑲𐑓 𐑑 𐑞 𐑢𐑻𐑤𐑛, 𐑯 𐑑 𐑞 𐑸𐑑𐑕 " "𐑢𐑦𐑗 𐑥𐑱𐑒 𐑞𐑨𐑑 𐑐𐑪𐑕𐑩𐑚𐑩𐑤. 𐑞𐑺 𐑐𐑲𐑩𐑑𐑦 𐑷𐑤𐑕𐑴 𐑜𐑮𐑨𐑯𐑑𐑕 𐑞𐑧𐑥 𐑕𐑻𐑑𐑩𐑯 𐑐𐑬𐑼𐑟, 𐑩𐑤𐑬𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑜𐑸𐑛 𐑞𐑺 " "𐑐𐑰𐑐𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑹 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑔𐑦𐑙𐑟." #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:4 msgid "Mermaid Siren" msgstr "𐑥𐑻𐑥𐑱𐑛 𐑕𐑲𐑮𐑩𐑯" #. [unit_type]: id=Mermaid Siren, race=merman, gender=female #: data/core/units/merfolk/Siren.cfg:19 msgid "" "The faerie nature of the mermaids is strongest in the Sirens, whose " "connection to the currents of magic often causes them to be mistaken for " "naiads themselves. Though certainly far from the truth, the mistake is " "understandable, as true naiads are rarely seen even by mermaids. The " "manifestation of their magic is certainly very similar; the water about a " "siren can be commanded at whim, like an extension of herself.\n" "\n" "The myriad applications of this rarely occur to land dwellers, who simply " "regard it with wonder." msgstr "" "𐑞 𐑓𐑺𐑦 𐑯𐑱𐑗𐑼 𐑝 𐑞 𐑥𐑻𐑥𐑱𐑛𐑟 𐑦𐑟 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑦𐑯 𐑞 𐑕𐑲𐑮𐑩𐑯𐑟, 𐑣𐑵𐑟 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑𐑕 𐑝 " "𐑥𐑨𐑡𐑦𐑒 𐑪𐑓𐑩𐑯 𐑒𐑷𐑟𐑩𐑟 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯 𐑓𐑹 𐑯𐑲𐑱𐑛𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑞𐑴 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 " "𐑑𐑮𐑵𐑔, 𐑞 𐑥𐑦𐑕𐑑𐑱𐑒 𐑦𐑟 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑩𐑚𐑩𐑤, 𐑨𐑟 𐑑𐑮𐑵 𐑯𐑲𐑱𐑛𐑟 𐑸 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑥𐑻𐑥𐑱𐑛𐑟. 𐑞 " "𐑥𐑨𐑯𐑩𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑝𐑧𐑮𐑦 𐑕𐑦𐑥𐑦𐑤𐑼; 𐑞 𐑢𐑷𐑑𐑼 𐑩𐑚𐑬𐑑 𐑩 𐑕𐑲𐑮𐑩𐑯 𐑒𐑨𐑯 𐑚𐑰 " "𐑒𐑩𐑥𐑭𐑯𐑛𐑩𐑛 𐑨𐑑 𐑢𐑦𐑥, 𐑤𐑲𐑒 𐑩𐑯 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯 𐑝 𐑣𐑻𐑕𐑧𐑤𐑓.\n" "\n" "𐑞 𐑥𐑽𐑰𐑩𐑛 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟 𐑝 𐑞𐑦𐑕 𐑮𐑺𐑤𐑦 𐑪𐑒𐑻 𐑑 𐑤𐑨𐑯𐑛 𐑛𐑢𐑧𐑤𐑻𐑟, 𐑣𐑵 𐑕𐑦𐑥𐑐𐑤𐑦 𐑮𐑦𐑜𐑸𐑛 𐑦𐑑 𐑢𐑦𐑞 " "𐑢𐑳𐑯𐑛𐑼." #. [attack]: type=impact #: data/core/units/merfolk/Siren.cfg:28 msgid "naia touch" msgstr "𐑯𐑱𐑩 𐑑𐑳𐑗" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:4 msgid "Merman Spearman" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑕𐑐𐑽𐑥𐑩𐑯" #. [unit_type]: id=Merman Spearman, race=merman #: data/core/units/merfolk/Spearman.cfg:17 #, fuzzy #| msgid "" #| "Archery is little favored by the mermen, for whom use of javelins serves " #| "a similar function. Though thrown javelins are of little use under the " #| "water, they are extremely effective at the surface, where their weight " #| "allows them to plunge several feet below the water while retaining enough " #| "momentum to wreak damage. They are also useful in melee, even deep under " #| "the surface, which is something that certainly cannot be said of arrows." msgid "" "Archery is little favored by the merfolk, for whom use of javelins serves a " "similar function. Though thrown javelins are of little use under the water, " "they are extremely effective at the surface, where their weight allows them " "to plunge several feet below the water while retaining enough momentum to " "wreak damage. They are also useful in melee, even deep under the surface, " "which is something that certainly cannot be said of arrows." msgstr "" "𐑸𐑗𐑻𐑰 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑓𐑱𐑝𐑼𐑛 𐑚𐑲 𐑞 𐑥𐑻𐑥𐑧𐑯, 𐑓𐑹 𐑣𐑵𐑥 𐑿𐑕 𐑝 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑕𐑻𐑝𐑟 𐑩 𐑕𐑦𐑥𐑦𐑤𐑼 𐑓𐑳𐑙𐑒𐑖𐑩𐑯. " "𐑞𐑴 𐑔𐑮𐑴𐑯 𐑡𐑨𐑝𐑩𐑤𐑩𐑯𐑕 𐑸 𐑝 𐑤𐑦𐑑𐑩𐑤 𐑿𐑟 𐑳𐑯𐑛𐑼 𐑞 𐑢𐑷𐑑𐑼, 𐑞𐑱 𐑸 𐑦𐑒𐑕𐑑𐑮𐑰𐑥𐑤𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑨𐑑 𐑞 " "𐑕𐑻𐑓𐑦𐑕, 𐑢𐑺 𐑞𐑺 𐑢𐑱𐑑 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑐𐑤𐑩𐑯𐑡 𐑕𐑧𐑝𐑼𐑩𐑤 𐑓𐑰𐑑 𐑚𐑩𐑤𐑴 𐑞 𐑢𐑷𐑑𐑼 𐑢𐑲𐑤 𐑮𐑦𐑑𐑱𐑯𐑦𐑙 𐑦𐑯𐑳𐑓 " "𐑥𐑴𐑥𐑧𐑯𐑑𐑩𐑥 𐑑 𐑮𐑰𐑒 𐑛𐑨𐑥𐑦𐑡. 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑥𐑱𐑤𐑱, 𐑰𐑝𐑩𐑯 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑻𐑓𐑦𐑕, 𐑢𐑦𐑗 𐑦𐑟 " "𐑕𐑳𐑥𐑔𐑦𐑙 𐑞𐑨𐑑 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑕𐑧𐑛 𐑝 𐑨𐑮𐑴𐑟." #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:4 msgid "Merman Triton" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑑𐑮𐑲𐑑𐑩𐑯" #. [unit_type]: id=Merman Triton, race=merman #: data/core/units/merfolk/Triton.cfg:19 #, fuzzy #| msgid "" #| "Tritons are combat masters of the sea. Skilled in use of the trident, " #| "Tritons easily defeat any enemy foolish enough to wander into their " #| "preferred environment." msgid "" "Tritons are combat masters of the sea. Skilled in use of the trident, " "Tritons easily defeat any enemy foolish enough to wander into their " "preferred environment. Their mastery of their weapon affords them " "flexibility in its use, and the highest-ranking among them use weaponry more " "comparable to halberds than simple spears." msgstr "" "𐑑𐑮𐑲𐑑𐑩𐑯𐑟 𐑸 𐑒𐑪𐑥𐑚𐑨𐑑 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑕𐑰. 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑿𐑕 𐑝 𐑞 𐑑𐑮𐑲𐑛𐑩𐑯𐑑, 𐑑𐑮𐑲𐑑𐑩𐑯𐑟 𐑰𐑟𐑦𐑤𐑦 𐑛𐑦𐑓𐑰𐑑 " "𐑧𐑯𐑦 𐑧𐑯𐑩𐑥𐑦 𐑓𐑵𐑤𐑦𐑖 𐑦𐑯𐑳𐑓 𐑑 𐑢𐑳𐑯𐑛𐑼 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑧𐑯𐑝𐑲𐑼𐑯𐑥𐑩𐑯𐑑." #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:4 msgid "Merman Warrior" msgstr "𐑥𐑻𐑥𐑨𐑯 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Merman Warrior, race=merman #: data/core/units/merfolk/Warrior.cfg:17 msgid "" "Mermen Warriors form the core of merfolk armies. They wield their tridents " "with a skill and diligence impressive even compared to the soldiers of other " "races, but doubly so considering the difficulties of fighting underwater, as " "any who try to match them in their homes can attest." msgstr "" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Ant, race=monster #: data/core/units/monsters/Ant.cfg:18 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Though normally not hostile, they can " "bite at close range." msgstr "" #: data/core/units/monsters/Ant_Egg.cfg:4 msgid "" "The giant ant eggs have a tough, leathery shell that takes a dedicated " "effort to break through. While this shell makes it difficult to know the " "status of the inhabitant from the outside, it does not obscure the outside " "world from the rapidly developing ant larva within. Any predator or foe who " "approaches an ant egg or breaches the shell of an adjacent brood member will " "spur that ant to hatch as a fully formed adult." msgstr "" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:9 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant Egg" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Ant Egg, race=monster #: data/core/units/monsters/Ant_Egg.cfg:71 msgid "" "Giant Ants are common in almost any environment, and the eggs from which " "they emerge can often be found in caves or any sheltered environment. Most " "eggs come from one of the colony queens, but the workers transport them to " "any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:169 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant Egg" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Ant Egg #: data/core/units/monsters/Ant_Egg.cfg:174 msgid "" "In large numbers, Fire Ants can be a real menace, and those threatening " "numbers start with their eggs. Most Fire Ant eggs come from one of the " "colony queens, but the workers transport them to any suitable location.\n" "\n" msgstr "" #. [unit_type]: id=Fire Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Ant, race=monster #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Fire.cfg:53 #: data/core/units/monsters/Ant_Firebane.cfg:51 msgid "" "Small but deadly in large numbers, fire ants possess fierce fangs and an " "unusual ability to generate fire. Though these creatures typically function " "as scavengers, a burrow of fire ants can become aggressive when provoked and " "have even been known to attack small groups of threatening troops." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Ant_Fire.cfg:80 #: data/core/units/monsters/Ant_Fire_Queen.cfg:90 #: data/core/units/monsters/Ant_Firebane.cfg:79 #: data/core/units/monsters/Ant_Firebomb.cfg:83 #, fuzzy #| msgid "fireball" msgid "fire" msgstr "𐑓𐑲𐑻𐑚𐑪𐑤" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Fire Ant Queen" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Ant Queen, race=monster #: data/core/units/monsters/Ant_Fire_Queen.cfg:54 msgid "" "Fire ants possess fierce fangs and an unusual ability to generate fire, and " "the queen is no different." msgstr "" #. [unit_type]: id=Firebane Ant, race=monster #: data/core/units/monsters/Ant_Firebane.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebane Ant" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:11 #, fuzzy #| msgid "Fire Dragon" msgid "Firebomb Ant" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Firebomb Ant, race=monster #: data/core/units/monsters/Ant_Firebomb.cfg:53 msgid "" "More developed and specialized Fire Ants can take different forms. The " "firebomb ants can produce and carry large quantities of their flammable " "spray in a swollen abdomen, which can make for a fearsome attack, but it " "also makes them weak to physical attacks and they cannot sustain the fire as " "their health fails." msgstr "" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Ant Queen" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Ant Queen, race=monster #: data/core/units/monsters/Ant_Queen.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. The queens are not royalty as many " "other races would understand, but they are the heart of any functioning nest " "and will be defended at all costs. As the nest core, they must be capable " "tacticians, and as a target of rival nests, they must also be deft warriors. " "The typical human or orc that finds an audience with an Ant Queen can expect " "a very short continued existence — and if their flesh is warm and " "nourishing, they can host an ant egg." msgstr "" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:4 #, fuzzy #| msgid "Fire Dragon" msgid "Soldier Ant" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Soldier Ant, race=monster #: data/core/units/monsters/Ant_Soldier.cfg:19 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Most common are the nondescript workers " "and scouts, but in times of conflict, a more dangerous Soldier caste enters " "the fray." msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:4 msgid "Cave Bear" msgstr "" #. [unit_type]: id=Cave Bear, race=monster #: data/core/units/monsters/Bear.cfg:19 msgid "" "Cave Bears are large, powerful beasts with sharp claws and large teeth. " "Adapted to roaming the dark caves, they have a keen sense of smell and " "hearing, but poor eyesight. When a rival predator, or some other threat, " "gets too close, a bear will reliably attack." msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:4 msgid "Woodland Boar" msgstr "" #. [unit_type]: id=Woodland Boar, race=monster #: data/core/units/monsters/Boar.cfg:35 msgid "" "As boars age, their already formidable teeth grow longer and more numerous. " "A mature, tamed boar is a valuable asset to any farmer, but an angry wild " "boar is a challenge even to the best hunters." msgstr "" #. [attack]: type=pierce #. [variation] #: data/core/units/monsters/Boar.cfg:59 #: data/core/units/undead/Corpse_Soulless.cfg:452 #: data/core/units/undead/Corpse_Walking.cfg:453 msgid "tusk" msgstr "" #. [unit_type]: id=Piglet, race=monster #. the child of a wild boar, rather than the child of a domesticated pig #: data/core/units/monsters/Boar_Piglet.cfg:5 msgid "Piglet" msgstr "" #. [unit_type]: id=Piglet, race=monster #: data/core/units/monsters/Boar_Piglet.cfg:35 msgid "" "Young piglets are curious but just as ill-tempered as their parents, if a " "little less of a challenge in combat. But seldom is a piglet found that does " "not have a protective adult boar watching over them." msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:8 msgid "Caribe" msgstr "" #. [unit_type]: id=Caribe, race=monster #: data/core/units/monsters/Caribe.cfg:28 msgid "" "The giant caribe are seldom encountered in the inland rivers near Weldyn, " "but tales of their ferocious attacks have spread far and wide. Their angry " "red eyes are embedded in an armored face. While it is their teeth that are a " "dangerous weapon, they do posses small, bony arms and claws, which they can " "use to extricate themselves from situations dire to most other fish. These " "fish are unusually clever and should not be underestimated." msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:8 msgid "Hunter Caribe" msgstr "" #. [unit_type]: id=Hunter Caribe, race=monster #: data/core/units/monsters/Caribe_Hunter.cfg:29 msgid "" "As they age, the giant caribe become bigger and more dangerous. They also " "learn to use seaweed to ensnare prey or enemies." msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:8 msgid "Nibbler" msgstr "" #. [unit_type]: id=Nibbler, race=monster #: data/core/units/monsters/Caribe_Nibbler.cfg:43 msgid "" "Nibblers are juvenile predator fish, often more curious than dangerous. A " "single individual may not be a threat, but these fish seldom travel alone." msgstr "" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:4 msgid "Forest Lion" msgstr "" #. [unit_type]: id=Forest Lion, race=cats #: data/core/units/monsters/Cat_Forest.cfg:31 msgid "" "Forest Lions are light-brown cats, roughly the same size as a wolf, that " "hunt the woods and hills at dusk and dawn. Their most distinctive feature is " "their odd, triply branched tail, which they seem to use for camouflage and " "disruptive patterning." msgstr "" #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:4 msgid "Jumpcat" msgstr "" #. [unit_type]: id=Jumpcat, race=cats #: data/core/units/monsters/Cat_Jump.cfg:30 msgid "" "Jumpcats are opportunistic predators with keen senses and fast reflexes, but " "very little bulk, so they are easily dispatched if they can be hit, and " "easily scared off if they can’t. One of the most distinctive features of " "these odd creatures is the hard clump of twigs, clay, and rocks they carry " "on their tail, which is their primary offensive weapon. Their actions are " "mostly driven by instinct, but they are sometimes used as assassins by more " "sophisticated handlers." msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:13 msgid "Swamp Lizard" msgstr "" #. [unit_type]: id=Swamp Lizard, race=monster #: data/core/units/monsters/Crocodile.cfg:122 msgid "" "Swamps are vibrant environments, but often not friendly to humans or orcs. " "Swamp Lizards are one of the more notable hazards, with their powerful jaws " "and armored hide. Despite their primitive appearance, these lizards are not " "stupid, and after generations of being hunted for their hides, they have " "adopted a ‘two legs bad’ outlook and do not hesitate to avenge their " "ancestors." msgstr "" #. [special_note] #: data/core/units/monsters/Crocodile.cfg:124 msgid "" "This unit can move unseen through swamp water, keeping most of its body " "submerged." msgstr "" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:4 #, fuzzy #| msgid "Cuttle Fish" msgid "Cuttlefish" msgstr "𐑒𐑳𐑑𐑤 𐑓𐑦𐑖" #. [unit_type]: id=Cuttle Fish, race=monster #: data/core/units/monsters/Cuttle_Fish.cfg:19 #, fuzzy #| msgid "" #| "Cuttle Fish are gigantic creatures of the seas. They can grab their " #| "opponents with strong tentacles, or spit a poisonous black ink from a " #| "distance. The best way to survive an encounter with these monsters is to " #| "remain ashore." msgid "" "Cuttlefish are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "𐑒𐑳𐑑𐑤 𐑓𐑦𐑖 𐑸 𐑡𐑲𐑜𐑨𐑯𐑑𐑦𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑕𐑰𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑜𐑮𐑨𐑚 𐑞𐑺 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑢𐑦𐑞 𐑕𐑑𐑮𐑪𐑙 " "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤𐑟, 𐑹 𐑕𐑐𐑦𐑑 𐑩 𐑐𐑶𐑕𐑩𐑯𐑩𐑕 𐑚𐑤𐑨𐑒 𐑦𐑙𐑒 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑦𐑟 𐑑 𐑮𐑦𐑥𐑱𐑯 𐑩𐑖𐑹." #. [attack]: type=impact #: data/core/units/monsters/Cuttle_Fish.cfg:29 #: data/core/units/monsters/Kraken.cfg:26 #: data/core/units/monsters/Tentacle.cfg:33 msgid "tentacle" msgstr "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤" #. [attack]: type=pierce #: data/core/units/monsters/Cuttle_Fish.cfg:40 #: data/core/units/monsters/Kraken.cfg:37 msgid "ink" msgstr "𐑦𐑙𐑒" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Dragonfly" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Dragonfly, race=monster #: data/core/units/monsters/Dragonfly.cfg:27 msgid "" "The giant dragonflies seen in some of the swamps, rivers, and lakes around " "Wesnoth enjoy a longer life cycle than the smaller, more common types. The " "adult form can live indefinitely, slowly growing to a final moult. They are " "generally territorial, but can cooperate in small groups to confront common " "foes or large prey." msgstr "" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:5 #, fuzzy #| msgid "Dragoon" msgid "Grand Dragonfly" msgstr "𐑛𐑮𐑭𐑜𐑵𐑧𐑯" #. [unit_type]: id=Grand Dragonfly, race=monster #: data/core/units/monsters/Dragonfly_Grand.cfg:28 msgid "Dragonflies that survive long enough grow into a final, grander form." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Dragonfly_Grand.cfg:44 #: data/core/units/monsters/Giant_Scorpion.cfg:47 #: data/core/units/monsters/Giant_Scorpling.cfg:32 #: data/core/units/monsters/Sand_Scamperer.cfg:37 #: data/core/units/monsters/Sand_Scuttler.cfg:49 msgid "sting" msgstr "𐑕𐑑𐑦𐑙" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:5 msgid "Dragonfly Naiad" msgstr "" #. [unit_type]: id=Dragonfly Naiad, race=monster #: data/core/units/monsters/Dragonfly_Naiad.cfg:58 msgid "" "Young dragonflies live an aquatic life, mostly preying upon small fish or " "other insect nymphs. They can crawl over rocks and mud, but they need to " "stay submerged to breathe, which explains why the giant dragonflies are " "usually found only near rivers, lakes, and coves." msgstr "" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Elder Falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Elder Falcon, race=falcon #: data/core/units/monsters/Elder_Falcon.cfg:19 msgid "" "Elder Falcons bear the telltale scars of veteran warriors from protecting " "their masters, their bodies proof of repeated dives into a swirling melee. " "Stronger and faster than their younger kin, they are rumored to hit with " "enough force to remove an enemy’s head." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: data/core/units/monsters/Elder_Falcon.cfg:84 #: data/core/units/monsters/Falcon.cfg:95 data/core/units/monsters/Raven.cfg:82 #: data/core/units/monsters/Raven_Harbinger.cfg:92 #: data/core/units/monsters/Raven_Omen.cfg:82 #: data/core/units/monsters/Roc.cfg:64 msgid "beak" msgstr "" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:4 #, fuzzy #| msgid "Elder Mage" msgid "Falcon" msgstr "𐑧𐑤𐑛𐑼 𐑥𐑱𐑡" #. [unit_type]: id=Falcon, race=falcon #: data/core/units/monsters/Falcon.cfg:19 msgid "" "Seen as status symbols of the nobles, falcons are precious possessions " "normally used for sport. The same techniques are employed to rend and tear " "foes on the battlefield, and their great speed is a boon to scouting out the " "land." msgstr "" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:4 msgid "Fire Dragon" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Dragon, race=monster #: data/core/units/monsters/Fire_Dragon.cfg:24 msgid "" "A dragon is a legendary creature, normally seen only in fantastic tales. " "They are very rare, and were it not for the historical events, the " "singlehanded destruction of cities and towns that these creatures have " "wrought, they might be dismissed as mere myth. Legends are very specific " "about the ravages of dragons; noting their great strength, speed, their " "preternatural cunning, and above all else, the great fire that burns inside " "of them.\n" "\n" "Battling a dragon is said to be the pinnacle of danger itself, fit only for " "fools, or the bravest of knights." msgstr "" "𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑦𐑟 𐑩 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑒𐑮𐑰𐑗𐑼, 𐑯𐑹𐑥𐑩𐑤𐑦 𐑕𐑰𐑯 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑓𐑨𐑯𐑑𐑨𐑕𐑑𐑦𐑒 𐑑𐑱𐑤𐑟. 𐑞𐑱 𐑸 𐑝𐑧𐑮𐑦 " "𐑮𐑺, 𐑯 𐑢𐑻 𐑦𐑑 𐑯𐑪𐑑 𐑓𐑹 𐑞 𐑣𐑦𐑕𐑑𐑪𐑮𐑦𐑒𐑩𐑤 𐑦𐑝𐑧𐑯𐑑𐑕, 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑣𐑨𐑯𐑛𐑧𐑛 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑝 𐑕𐑦𐑑𐑦𐑟 𐑯 " "𐑑𐑬𐑯𐑟 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑣𐑨𐑝 𐑮𐑷𐑑, 𐑞𐑱 𐑥𐑲𐑑 𐑚𐑰 𐑛𐑦𐑕𐑥𐑦𐑕𐑑 𐑨𐑟 𐑥𐑽 𐑥𐑦𐑔. 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑸 𐑝𐑧𐑮𐑦 " "𐑕𐑐𐑩𐑕𐑦𐑓𐑦𐑒 𐑩𐑚𐑬𐑑 𐑞 𐑮𐑨𐑝𐑦𐑡𐑦𐑟 𐑝 𐑛𐑮𐑨𐑜𐑩𐑯𐑟; 𐑯𐑴𐑑𐑦𐑙 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑕𐑐𐑰𐑛, 𐑞𐑺 𐑐𐑮𐑰𐑑𐑻𐑯𐑨𐑑𐑻𐑤 " "𐑒𐑳𐑯𐑦𐑙, 𐑯 𐑩𐑚𐑳𐑝 𐑷𐑤 𐑧𐑤𐑕, 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑲𐑼 𐑞𐑨𐑑 𐑚𐑻𐑯𐑟 𐑦𐑯𐑕𐑲𐑛 𐑝 𐑞𐑧𐑥.\n" "\n" "𐑚𐑨𐑑𐑩𐑤𐑦𐑙 𐑩 𐑛𐑮𐑨𐑜𐑩𐑯 𐑦𐑟 𐑕𐑧𐑛 𐑑 𐑚𐑰 𐑞 𐑐𐑦𐑯𐑩𐑒𐑩𐑤 𐑝 𐑛𐑱𐑯𐑡𐑼 𐑦𐑑𐑕𐑧𐑤𐑓, 𐑓𐑦𐑑 𐑴𐑯𐑤𐑦 𐑓𐑹 𐑓𐑵𐑤𐑟, 𐑹 𐑞 " "𐑚𐑮𐑱𐑝𐑩𐑕𐑑 𐑝 𐑯𐑲𐑑𐑕." #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:4 #, fuzzy msgid "Fire Guardian" msgstr "𐑓𐑲𐑼 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Fire Guardian, race=monster #: data/core/units/monsters/Fire_Guardian.cfg:25 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Guardian.cfg:28 #: data/core/units/monsters/Fire_Wraith.cfg:50 #, fuzzy msgid "fire claws" msgstr "𐑒𐑤𐑷𐑟" #. [unit_type]: id=Fire Wisp, race=monster #: data/core/units/monsters/Fire_Wisp.cfg:4 #, fuzzy #| msgid "fire breath" msgid "Fire Wisp" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Fire Wisp, race=monster #: data/core/units/monsters/Fire_Wisp.cfg:24 msgid "" "Fire Wisps are spirits of smoke and flame. When not being ordered around " "they like to frolic in pools of lava and take great delight in burning " "anything they can reach." msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Fire_Wisp.cfg:29 #, fuzzy #| msgid "fire breath" msgid "fire bash" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:8 #, fuzzy #| msgid "fire breath" msgid "Fire Wraith" msgstr "𐑓𐑲𐑼 𐑚𐑮𐑧𐑔" #. [unit_type]: id=Fire Wraith, race=monster #: data/core/units/monsters/Fire_Wraith.cfg:47 msgid "" "Fire Wraiths are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. The odd armor they wear hints at a former life or creator, " "but whatever ancient civilization was involved has been lost to history." msgstr "" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:20 #, fuzzy #| msgid "Giant Scorpion" msgid "Frost Stoat" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:35 msgid "" "Frost Stoats are devious critters predominantly found in the frozen parts of " "the Northlands, although they can survive anywhere. Their most distinctive " "feature is their icy-cold front claws, which is unlike anything found in " "other wild animals. These stoats generally scavenge refuse or hunt smaller " "animals, but are quite territorial and the young adults have been known to " "attack larger intruders, including humans and orcs." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Frost_Stoat.cfg:103 #, fuzzy msgid "ice claw" msgstr "𐑒𐑤𐑷𐑟" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 msgid "Giant Mudcrawler" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻" #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:27 msgid "" "More resilient than their smaller counterparts, these golems of mud are much " "more capable of putting up a fight with a proper soldier even with their " "crude arms, and are more mobile to boot. Coming about from more powerful " "conjurers seeking an efficient way to harass civilians and armies, these can " "also be seen roaming the wild from time to time, their earthy composition " "making them immune to wildlife that rely on poison to fight." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Giant_Mudcrawler.cfg:49 #: data/core/units/monsters/Mudcrawler.cfg:50 msgid "mud glob" msgstr "𐑥𐑳𐑛 𐑜𐑤𐑭𐑚" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:4 msgid "Giant Rat" msgstr "" #. [unit_type]: id=Giant Rat, race=monster #: data/core/units/monsters/Giant_Rat.cfg:19 msgid "" "Much larger than the common rats which often inhabit major cities, these " "vermin can injure an unarmed civilian, and can prove frustratingly elusive " "on any footing. While notably aggressive at night, these creatures do not " "pose much of a threat to any serious fighter." msgstr "" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:4 msgid "Giant Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Scorpion, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:42 msgid "" "A normal scorpion is dangerous enough — the deadliness of one the size of a " "man needs little explanation." msgstr "" "𐑩 𐑯𐑹𐑥𐑩𐑤 𐑕𐑒𐑹𐑐𐑰𐑩𐑯 𐑦𐑟 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯𐑳𐑓 - 𐑞 𐑛𐑧𐑛𐑤𐑰𐑯𐑩𐑕 𐑝 𐑢𐑳𐑯 𐑞 𐑕𐑲𐑟 𐑝 𐑩 𐑥𐑨𐑯 𐑯𐑰𐑛𐑟 𐑤𐑦𐑑𐑩𐑤 " "𐑧𐑒𐑕𐑐𐑤𐑩𐑯𐑱𐑖𐑩𐑯." #. [attack]: type=impact #. [attack]: type=blade #: data/core/units/monsters/Giant_Scorpion.cfg:59 #: data/core/units/monsters/Giant_Scorpling.cfg:44 #: data/core/units/monsters/Rock_Scorpion.cfg:53 #: data/core/units/monsters/Sand_Scamperer.cfg:49 #: data/core/units/monsters/Sand_Scuttler.cfg:61 msgid "pincers" msgstr "𐑐𐑦𐑯𐑕𐑻𐑟" #. [variation] #: data/core/units/monsters/Giant_Scorpion.cfg:111 msgid "scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:112 #: data/core/units/monsters/Sand_Scuttler.cfg:5 msgid "Sand Scuttler" msgstr "" #. [variation] #. [unit_type]: id=Sand Scuttler, race=monster #: data/core/units/monsters/Giant_Scorpion.cfg:119 #: data/core/units/monsters/Sand_Scuttler.cfg:43 msgid "" "Making their homes in sandy dunes, these critters are an odd mix of mundane " "creature and elemental beast. Though usually timid, Sand Scuttlers sometimes " "attack unwary travelers, especially when startled." msgstr "" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Giant Scorpling" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Giant Scorpling, race=monster #: data/core/units/monsters/Giant_Scorpling.cfg:27 msgid "" "One of the most potent known venoms is that of the monstrous scorpions of " "the frontier. Fetching a high price by assassins and apothecaries alike, " "this venom is often seen as a quick way to make coin, alluring bold hunters " "to venture into the wilderness to harvest it. However, even in a juvenile " "state, these scorpions can deliver deadly stings and are faster than most " "men. What’s worse is that they can live in rather large nests, and angering " "a seemingly lone scorpion can lead to swarms of them crawling up from the " "ground — quickly turning the hunter into the hunted. They are protected by a " "sturdy shell which hardens as they age, becoming more resilient. This " "carapace is very resistant to normal blade strikes or piercing attacks, but " "can be broken with heavy blows." msgstr "" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:4 msgid "Giant Spider" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑐𐑲𐑛𐑻" #. [unit_type]: id=Giant Spider, race=monster #: data/core/units/monsters/Giant_Spider.cfg:23 msgid "" "Giant Spiders are said to roam the depths of Knalga, devouring many victims. " "They have a vicious bite, made worse by the fact that it is poisoned, and " "can also fling webs through the air to trap their prey." msgstr "" "𐑡𐑲𐑩𐑯𐑑 𐑕𐑐𐑲𐑛𐑻𐑟 𐑸 𐑕𐑧𐑛 𐑑 𐑮𐑴𐑥 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑯𐑭𐑤𐑜𐑳, 𐑛𐑦𐑝𐑬𐑻𐑦𐑙 𐑥𐑧𐑯𐑦 𐑝𐑦𐑒𐑑𐑩𐑥𐑟. 𐑞𐑱 𐑣𐑨𐑝 𐑩 " "𐑝𐑦𐑖𐑩𐑕 𐑚𐑲𐑑, 𐑥𐑱𐑛 𐑢𐑻𐑕 𐑚𐑲 𐑞 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑐𐑶𐑟𐑩𐑯𐑛, 𐑯 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑓𐑤𐑦𐑙 𐑢𐑧𐑚𐑟 𐑔𐑮𐑵 𐑞 𐑺 " "𐑑 𐑑𐑮𐑨𐑐 𐑞𐑺 𐑐𐑮𐑱." #. [attack]: type=impact #: data/core/units/monsters/Giant_Spider.cfg:40 msgid "web" msgstr "𐑢𐑧𐑚" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:5 msgid "Bay Horse" msgstr "" #. [unit_type]: id=Bay Horse, race=horse #: data/core/units/monsters/Horse.cfg:19 msgid "" "Bay horses are defined more by their coloration than their size or " "temperament, and can be found anywhere from the battlefield to the farm to " "the wild plains and woodlands. Though an unencumbered horse will tend to " "flee if possible, they will fight back with a powerful kick when cornered." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Horse.cfg:32 #: data/core/units/monsters/Horse_Black.cfg:50 #: data/core/units/monsters/Horse_Dark.cfg:49 #: data/core/units/monsters/Horse_Great.cfg:34 #: data/core/units/monsters/Horse_White.cfg:43 msgid "hooves" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:14 msgid "Black Horse" msgstr "" #. [unit_type]: id=Black Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Black.cfg:34 msgid "" "The true nature of Black Horses is impossible to discern, but the fire in " "their eyes and the unnerving, unnatural sound of their calls suggest they " "are malevolent spirits." msgstr "" #. [attack]: type=cold #: data/core/units/monsters/Horse_Black.cfg:59 #: data/core/units/monsters/Horse_Dark.cfg:58 msgid "whinny" msgstr "" #. [male] #: data/core/units/monsters/Horse_Black.cfg:94 msgid "Black Stallion" msgstr "" #. [female] #. Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare" #: data/core/units/monsters/Horse_Black.cfg:100 #, fuzzy #| msgid "female^Mage of Light" msgid "female^Black Nightmare" msgstr "𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑" #. [unit_type]: id=Dark Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:14 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Horse" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [unit_type]: id=Dark Horse, race=horse, gender=male,female #: data/core/units/monsters/Horse_Dark.cfg:33 msgid "" "Dark Horses are wild animals, but they seem to take an odd interest in the " "civilized races. They leave no signs of their passage, but they have been " "noticed scouting camps and outposts during the night." msgstr "" #. [male] #: data/core/units/monsters/Horse_Dark.cfg:93 #, fuzzy #| msgid "female^Dark Adept" msgid "male^Dark Horse" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [female] #: data/core/units/monsters/Horse_Dark.cfg:97 #, fuzzy #| msgid "female^Dark Adept" msgid "female^Dark Horse" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Horse" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Horse, race=horse #: data/core/units/monsters/Horse_Great.cfg:20 msgid "" "Great horses are significantly larger than the usual domesticated horse, but " "despite their similar appearance, they are wild animals. Their obstinate and " "often feisty temperaments make them too difficult to tame, though many an " "arrogant prince or warlord has tried and failed." msgstr "" #. [unit_type]: id=White Horse, race=horse #: data/core/units/monsters/Horse_White.cfg:14 #, fuzzy #| msgid "White Mage" msgid "White Horse" msgstr "𐑢𐑲𐑑 𐑥𐑱𐑡" #. [unit_type]: id=White Horse, race=horse #: data/core/units/monsters/Horse_White.cfg:29 msgid "" "Some horses have a white color, and they are merely white horses. But there " "exist a special breed, found only in the wild woods, that are White Horses. " "As if blessed by the faerie world, they have a grace and agility not found " "in their more common relatives." msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:4 msgid "Icemonax" msgstr "" #. [unit_type]: id=Icemonax, race=monster #: data/core/units/monsters/Icemonax.cfg:34 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates frost and snow, even in " "more temperate climates. Most Icemonax are curious, often wandering into " "places they do not belong. Despite this, efforts to study and domesticate " "them have failed, as they die soon after capture." msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:4 msgid "Great Icemonax" msgstr "" #. [unit_type]: id=Great Icemonax, race=monster #: data/core/units/monsters/Icemonax_Greater.cfg:35 msgid "" "Icemonax are a strange beast of the frozen north, best described as a large, " "armored ground squirrel. Their armor accumulates ice and snow, even when the " "climate is warm and dry. Some Icemonax grow to be quite large and powerful, " "guarding their smaller, younger kin." msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:8 msgid "Jinn" msgstr "" #. [unit_type]: id=Jinn, race=monster #: data/core/units/monsters/Jinn.cfg:23 msgid "" "The Jinn are mysterious spirits, with no known relation to souls of the " "departed. They are often sighted from a distance, drifting across the desert " "hills and dunes, but defy close observation. Almost all recorded encounters " "have been of a hostile nature, but there have been instances where travelers " "felt the Jinn were watching over them, driving off malign forces of the " "night." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Jinn.cfg:100 msgid "desert windblast" msgstr "" #. [attack]: type=fire #: data/core/units/monsters/Jinn.cfg:109 #, fuzzy #| msgid "lightning" msgid "desert lightning" msgstr "𐑤𐑲𐑑𐑯𐑦𐑙" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:5 msgid "Kraken" msgstr "" #. [unit_type]: id=Kraken, race=monster #: data/core/units/monsters/Kraken.cfg:21 #, fuzzy #| msgid "" #| "Cuttle Fish are gigantic creatures of the seas. They can grab their " #| "opponents with strong tentacles, or spit a poisonous black ink from a " #| "distance. The best way to survive an encounter with these monsters is to " #| "remain ashore." msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "𐑒𐑳𐑑𐑤 𐑓𐑦𐑖 𐑸 𐑡𐑲𐑜𐑨𐑯𐑑𐑦𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑕𐑰𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑜𐑮𐑨𐑚 𐑞𐑺 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑢𐑦𐑞 𐑕𐑑𐑮𐑪𐑙 " "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤𐑟, 𐑹 𐑕𐑐𐑦𐑑 𐑩 𐑐𐑶𐑕𐑩𐑯𐑩𐑕 𐑚𐑤𐑨𐑒 𐑦𐑙𐑒 𐑓𐑮𐑪𐑥 𐑩 𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩𐑯 " "𐑦𐑯𐑒𐑬𐑯𐑑𐑻 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑦𐑟 𐑑 𐑮𐑦𐑥𐑱𐑯 𐑩𐑖𐑹." #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:4 msgid "Mudcrawler" msgstr "𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻" #. [unit_type]: id=Mudcrawler, race=monster #: data/core/units/monsters/Mudcrawler.cfg:29 msgid "" "Simple beings conjured up from soil and water, Mudcrawlers fend for " "themselves by spitting globs of mud with surprising force. Even though they " "are slow, fragile, and vulnerable to fire, their quick and easy creation, " "along with their resistance to a common citizen’s improvised blunt weaponry, " "makes them the tool of choice for ambitious but inexperienced summoners." msgstr "" #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:4 msgid "Raven" msgstr "" #. [unit_type]: id=Raven, race=raven #: data/core/units/monsters/Raven.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. For this reason, they are often associated with death, war, and " "fate. They are not usually associated with necromancy, as their brazen and " "vivacious behavior ties them to the legacy of battle and its consequences " "for the living, rather than rot and the finality of the tomb." msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:4 msgid "War Harbinger" msgstr "" #. [unit_type]: id=War Harbinger, race=raven #: data/core/units/monsters/Raven_Harbinger.cfg:19 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. Some of the larger ravens have " "been seen to wear crude ornaments and lead groups in a noisy chorus of calls " "and cries, a reliable sign that war is imminent." msgstr "" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:4 #, fuzzy #| msgid "Dark Sorcerer" msgid "Dark Omen" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [unit_type]: id=Dark Omen, race=raven #: data/core/units/monsters/Raven_Omen.cfg:18 msgid "" "Ravens follow armies to feast upon the refuse and corpses that are the fruit " "of war. This leads to folk wisdom that the dark birds are agents of the " "supernatural forces associated with conflict. The unusual abilities " "displayed by some have only supported this notion." msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:4 msgid "Roc" msgstr "" #. [unit_type]: id=Roc, race=monster #: data/core/units/monsters/Roc.cfg:20 msgid "" "In remote desert mountains, far from any city or settlement, enormous " "raptors are rumoured to nest in the lofty crags. Travellers and nomads claim " "to have witnessed livestock and grown men snatched into the sky without " "warning by these monsters. While one should not place much faith in the " "accounts of the desert roamers, they are less fantastical than the drunken " "lies of sailors who claim to have witnessed full-rigged ships, attempting to " "navigate the narrow straits between the sheer cliffs where nothing can grow, " "sunk by giant eagles dropping large rocks.\n" "\n" "Whatever kernel of truth is in these tall tales, there is no denying that " "the desert is a dangerous place, and both traders and armies do sometimes " "disappear when trying to cross the harsh ranges. If you must traverse the " "great deserts, keep an eye to the sky." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Roc.cfg:75 msgid "rock" msgstr "" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:4 #, fuzzy #| msgid "Giant Scorpion" msgid "Rock Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [unit_type]: id=Rock Scorpion, race=monster #: data/core/units/monsters/Rock_Scorpion.cfg:47 msgid "" "Rock scorpions have featured in tales of highwaymen and drunks, but there " "has been scant evidence that they truly exist. They’ve been described as " "stealthy monsters with a hide of solid rock, and sharp, crystalline claws. " "Unlike most scorpions, they do not deliver their poison with a piercing " "stinger, but instead spray their enemies with a noxious, volatile stream." msgstr "" #. [attack]: type=impact #: data/core/units/monsters/Rock_Scorpion.cfg:61 #, fuzzy #| msgid "water spray" msgid "spray" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑐𐑮𐑱" #. [unit_type]: id=Sand Scamperer, race=monster #: data/core/units/monsters/Sand_Scamperer.cfg:8 msgid "Sand Scamperer" msgstr "" #. [unit_type]: id=Sand Scamperer, race=monster #: data/core/units/monsters/Sand_Scamperer.cfg:31 msgid "" "This impressive creature swiftly moves through the scorching desert sand. " "Its body is covered in a thick, sand-colored exoskeleton absorbing any " "impact damage. However, it is also highly flammable and vulnerable to arcane " "energy, making fire and magic-based attacks the most effective way to take " "this venomous critter down." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:4 msgid "Horned Scarab" msgstr "" #. [special_note] #: data/core/units/monsters/Scarab.cfg:21 msgid "" "This unit can burrow under loose dirt, sand, or leaves, concealing itself if " "it does not change location." msgstr "" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:25 msgid "" "Horned Scarabs are large, rugged insects that can grow to be quite large, " "making them a threat when they decide to be aggressive. Their primary means " "of attack is the large, sharp horn growing from their head. Because of their " "large size, armor, and horn, they cannot fly." msgstr "" #. [attack]: type=pierce #: data/core/units/monsters/Scarab.cfg:53 #, fuzzy #| msgid "thorns" msgid "horn" msgstr "𐑔𐑹𐑯𐑟" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 msgid "Sea Serpent" msgstr "𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:22 msgid "" "Sea Serpents incite fear and awe in fishermen and sailors, figuring often in " "folklore as wrathful deities of the sea. Capable of destroying ships " "effortlessly, and possessed of seemingly endless strength and vitality, " "these elusive leviathans are destructive and relentless to any who try to " "combat them. Generally living in the deep seas, Sea Serpents are imposing " "even to the elite merfolk warriors, and are the reason they seldom inhabit " "waters far from the shore." msgstr "" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:5 #, fuzzy #| msgid "Great Mage" msgid "Great Seahorse" msgstr "𐑜𐑮𐑱𐑑 𐑥𐑱𐑡" #. [unit_type]: id=Great Seahorse, race=monster #: data/core/units/monsters/Seahorse.cfg:29 msgid "" "Seahorses are a variety of fish that have a horse-like head, but they have " "no real connection to equines. Most seahorses are small, shy creatures that " "eat bugs and similar small prey, but Great Seahorses are large enough to " "threaten unwary travelers. This large variety can spit water with enough " "force to stun a small animal, and has thick, bony plate armor, but like all " "seahorses, it is a slow swimmer and cannot move over land." msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:4 msgid "Shadow Jumping Spider" msgstr "" #. [unit_type]: id=Shadow Jumping Spider, race=monster #: data/core/units/monsters/Shadow_Jumping_Spider.cfg:29 msgid "" "Unlike the feared Giant Spider that uses poison and webs to catch prey, the " "Shadow Jumper relies on speed and the element of surprise. These stealthy, " "keen-eyed hunters creep to within striking distance, then pounce with a bite " "that is said to punch through steel. Once they have pierced their victim’s " "defenses, the spiders take what nourishment is available, feeding in a " "manner as fast and remorseless as befits their nature.\n" "\n" "These giant jumping spiders often hunt in the same dark caverns as their web-" "weaving cousins, but they also prowl the forest canopy, ambushing hapless " "wanderers on the ground below. While they prefer the shadows, they are " "perfectly capable of hunting in the broad daylight." msgstr "" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:4 msgid "Skeletal Dragon" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑛𐑮𐑨𐑜𐑩𐑯" #. [unit_type]: id=Skeletal Dragon, race=undead #: data/core/units/monsters/Skeletal_Dragon.cfg:26 msgid "" "Long ago one of the mightiest living creatures, the feared Dragon has become " "only bones and dark sinew. Long after its death, it was raised through the " "dark powers of necromancy, which it now serves. The Skeletal Dragon may look " "like nothing more than a pile of bones, but few people who thought that way " "lived long enough to change their minds." msgstr "" "𐑤𐑪𐑙 𐑩𐑜𐑴 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑤𐑦𐑝𐑦𐑙 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑞 𐑓𐑽𐑛 𐑛𐑮𐑨𐑜𐑩𐑯 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑴𐑯𐑤𐑦 𐑚𐑴𐑯𐑟 𐑯 𐑛𐑸𐑒 " "𐑕𐑦𐑯𐑿. 𐑤𐑪𐑙 𐑭𐑓𐑑𐑼 𐑦𐑑𐑕 𐑛𐑧𐑔, 𐑦𐑑 𐑢𐑪𐑟 𐑮𐑱𐑟𐑛 𐑔𐑮𐑵 𐑞 𐑛𐑸𐑒 𐑐𐑬𐑼𐑟 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑢𐑦𐑗 𐑦𐑑 𐑯𐑬 " "𐑕𐑻𐑝𐑟. 𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑛𐑮𐑨𐑜𐑩𐑯 𐑥𐑱 𐑤𐑫𐑒 𐑤𐑲𐑒 𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑐𐑲𐑤 𐑝 𐑚𐑴𐑯𐑟, 𐑚𐑳𐑑 𐑓𐑿 𐑐𐑰𐑐𐑩𐑤 " "𐑣𐑵 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑢𐑱 𐑤𐑦𐑝𐑛 𐑤𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑗𐑱𐑯𐑡 𐑞𐑺 𐑥𐑲𐑯𐑛𐑟." #. [attack]: type=blade #: data/core/units/monsters/Skeletal_Dragon.cfg:30 msgid "jaw" msgstr "𐑡𐑷" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:4 msgid "Tentacle of the Deep" msgstr "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤 𐑝 𐑞 𐑛𐑰𐑐" #. [unit_type]: id=Tentacle of the Deep, race=monster #: data/core/units/monsters/Tentacle.cfg:26 msgid "" "These tendrils are the appendages of some greater monster that lurks below " "the waves. They are obviously incapable of venturing far from the water, and " "not very threatening individually in spite of their ability to mend injuries " "swiftly. Many are understandably hesitant to approach, though, for fear of " "being caught and dragged underwater to face whatever beast the tentacles are " "attached to." msgstr "" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:5 msgid "Water Serpent" msgstr "𐑢𐑷𐑑𐑼 𐑕𐑻𐑐𐑩𐑯𐑑" #. [unit_type]: id=Water Serpent, race=monster #: data/core/units/monsters/Water_Serpent.cfg:37 msgid "" "Scholars differ as to the ancestry of the Water Serpent. Some hold that they " "are the immature young, or mature cousins, of Sea Serpents. Others hold them " "up as a primitive offshoot of the Nagas. What is certain is that it is wise " "to avoid waters where they are known to congregate." msgstr "" "𐑕𐑒𐑭𐑤𐑻𐑟 𐑛𐑦𐑓𐑼 𐑨𐑟 𐑑 𐑞 𐑨𐑯𐑕𐑧𐑕𐑑𐑮𐑰 𐑝 𐑞 𐑢𐑷𐑑𐑼 𐑕𐑻𐑐𐑩𐑯𐑑. 𐑕𐑳𐑥 𐑣𐑴𐑤𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞 𐑦𐑥𐑩𐑑𐑘𐑫𐑮 " "𐑘𐑳𐑙, 𐑹 𐑥𐑩𐑑𐑘𐑫𐑼 𐑒𐑳𐑟𐑩𐑯𐑟, 𐑝 𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑𐑕. 𐑳𐑞𐑼𐑟 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑳𐑐 𐑨𐑟 𐑩 𐑐𐑮𐑦𐑥𐑦𐑑𐑦𐑝 𐑪𐑓𐑖𐑵𐑑 𐑝 𐑞 " "𐑯𐑭𐑜𐑩𐑟. 𐑢𐑪𐑑 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯 𐑦𐑟 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑢𐑲𐑟 𐑑 𐑩𐑝𐑶𐑛 𐑢𐑹𐑑𐑻𐑟 𐑢𐑺 𐑞𐑱 𐑸 𐑯𐑴𐑯 𐑑 𐑒𐑭𐑙𐑜𐑮𐑩𐑜𐑱𐑑." #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:8 msgid "Wild Wyvern" msgstr "" #. [unit_type]: id=Wild Wyvern, race=monster #: data/core/units/monsters/Wild_Wyvern.cfg:45 msgid "" "Wyverns are large reptiles that resemble dragons, but are not the " "intelligent, magical creatures. However, the fact that they are just wild " "beasts should not cause any traveler who encounters one to dismiss the " "threat, for they are fast and fierce when threatened or hungry.\n" "\n" "Wyverns are social creatures, usually traveling in pairs or small groups. " "Their hunting patterns and diet are difficult to discern, for they often " "work with smaller animals that would appear to be potential prey. That odd " "behavior may be an adaptation to the harsh desert environments they often " "inhabit." msgstr "" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:4 msgid "Wolf" msgstr "𐑢𐑫𐑤𐑓" #. [unit_type]: id=Wolf, race=wolf #: data/core/units/monsters/Wolf.cfg:34 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" "𐑢𐑫𐑤𐑝𐑟 𐑸 𐑩𐑜𐑮𐑧𐑕𐑦𐑝 𐑨𐑯𐑦𐑥𐑩𐑤𐑟 𐑞𐑨𐑑 𐑣𐑳𐑯𐑑 𐑦𐑯 𐑐𐑨𐑒𐑕. 𐑷𐑤𐑞𐑴 𐑢𐑰𐑒 𐑦𐑯𐑛𐑦𐑝𐑦𐑛𐑿𐑩𐑤𐑦, 𐑩 𐑢𐑫𐑤𐑓 𐑐𐑨𐑒 " "𐑒𐑨𐑯 𐑒𐑦𐑤 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑥𐑨𐑯 𐑦𐑯 𐑥𐑦𐑯𐑦𐑑𐑕." #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:4 #, fuzzy #| msgid "Direwolf Rider" msgid "Direwolf" msgstr "𐑛𐑲𐑮𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼" #. [unit_type]: id=Direwolf, race=wolf #: data/core/units/monsters/Wolf_Dire.cfg:19 msgid "" "‘Direwolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Posing a considerable threat to even experienced soldiers, direwolves " "are avoided by all but madmen." msgstr "" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:4 #, fuzzy #| msgid "Great Troll" msgid "Great Wolf" msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑴𐑤" #. [unit_type]: id=Great Wolf, race=wolf #: data/core/units/monsters/Wolf_Great.cfg:19 msgid "" "Some wolves can grow to abnormally large sizes, giving them an unusually " "savage appearance. While not particularly stronger than a regular wolf, " "these great wolves are usually faster and hardier, making even just a single " "one a grave threat to an unwary traveler." msgstr "" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:4 msgid "Yeti" msgstr "𐑘𐑧𐑑𐑰" #. [unit_type]: id=Yeti, race=monster #: data/core/units/monsters/Yeti.cfg:19 msgid "" "Little is known about Yetis, ape-like creatures said to live in remote and " "snow-covered mountains. Few profess to have seen one, and their existence is " "doubted by many. Most accounts agree on several factors though — while slow " "and simple-minded, yetis are extremely resilient, and can kill any they " "encounter with their bare fists. This is enough to keep even the doubtful " "from venturing too far onto the mountains they are said to inhabit." msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:4 msgid "Naga Dirkfang" msgstr "" #. [unit_type]: id=Naga Dirkfang, race=naga, gender=male,female #: data/core/units/nagas/Dirkfang.cfg:18 msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern waters prefer to soften their prey from afar " "before closing in. The small chakri they throw can be carried on the wrist " "or on a belt without causing hindrance. While any final kill under water " "must usually be done at close range, the mixed combat style often allows " "them to live long enough to learn and improve. Sometimes viewed as cowardly " "by the northern Naga warriors, these fighters are nonetheless effective when " "it comes time to engage in warfare." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Dirkfang.cfg:38 msgid "chakri" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Dirkfang.cfg:93 #, fuzzy #| msgid "Nagini Fighter" msgid "Nagini Dirkfang" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:4 msgid "Naga Fighter" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Fighter, race=naga, gender=male,female #: data/core/units/nagas/Fighter.cfg:18 msgid "" "The serpentine naga are one of the few races capable of any meaningful " "mobility in water, giving them mastery of a whole world effectively " "forbidden to land dwellers. Still, they are not true creatures of the sea, " "and their inability to breathe water leaves them in trepidation of the " "abyss. They are small, and somewhat frail in form, but often much more " "nimble than their opponents." msgstr "" "𐑞 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑯𐑭𐑜𐑩 𐑸 𐑢𐑳𐑯 𐑝 𐑞 𐑓𐑿 𐑮𐑱𐑕𐑩𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑧𐑯𐑦 𐑥𐑰𐑯𐑦𐑙𐑓𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑢𐑷𐑑𐑼, " "𐑜𐑦𐑝𐑦𐑙 𐑞𐑧𐑥 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 𐑩 𐑣𐑴𐑤 𐑢𐑻𐑤𐑛 𐑦𐑓𐑧𐑒𐑑𐑦𐑝𐑤𐑦 𐑓𐑹𐑚𐑦𐑛𐑧𐑯 𐑑 𐑤𐑨𐑯𐑛 𐑛𐑢𐑧𐑤𐑻𐑟. 𐑕𐑑𐑦𐑤, 𐑞𐑱 𐑸 " "𐑯𐑪𐑑 𐑑𐑮𐑵 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑕𐑰, 𐑯 𐑞𐑺 𐑦𐑯𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑚𐑮𐑰𐑞 𐑢𐑷𐑑𐑼 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑦𐑯 𐑑𐑮𐑧𐑐𐑦𐑛𐑱𐑖𐑩𐑯 𐑝 𐑞 " "𐑩𐑚𐑦𐑕. 𐑞𐑱 𐑸 𐑕𐑥𐑷𐑤, 𐑯 𐑕𐑳𐑥𐑢𐑪𐑑 𐑓𐑮𐑱𐑤 𐑦𐑯 𐑓𐑹𐑥, 𐑚𐑳𐑑 𐑪𐑓𐑩𐑯 𐑥𐑳𐑗 𐑥𐑹 𐑯𐑦𐑥𐑚𐑩𐑤 𐑞𐑨𐑯 𐑞𐑺 " "𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕." #. [female]: gender=female #: data/core/units/nagas/Fighter.cfg:49 msgid "Nagini Fighter" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:4 #, fuzzy #| msgid "Royal Guard" msgid "Naga Guard" msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛" #. [unit_type]: id=Naga Guard, race=naga #: data/core/units/nagas/Guard.cfg:21 msgid "" "Nagas tend to value agility and grace on the battlefield, but the slower, " "stronger individuals play a key role in defending important positions. These " "guards are not often encountered, for they do not take part in raids or " "mercenary activities. They are said to have a strong code of honor, though " "like all things naga, it is mostly a mystery to outsiders." msgstr "" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga High Guard" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga High Guard, race=naga #: data/core/units/nagas/Guard_High.cfg:22 msgid "" "The elite naga guards are a rigid barrier to any invaders of a naga " "stronghold. They have powerful strikes and, like the lesser Shield Guard, " "they are difficult to dislodge from their posts because of effective use of " "a shield in melee techniques. This tactic does nothing against ranged " "attacks, but the nagas can usually seek better terrain advantage in such " "situations." msgstr "" #. [attack]: type=impact #: data/core/units/nagas/Guard_High.cfg:47 #: data/core/units/nagas/Guard_Shield.cfg:47 msgid "shield" msgstr "" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Shield Guard" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Shield Guard, race=naga #: data/core/units/nagas/Guard_Shield.cfg:21 msgid "" "The veteran naga guards have learnt a unique fighting style, different from " "the heavy infantry of other races. By combining the inertia of a heavy mace " "with the flexibility of their bodies, they can deliver a series of swift and " "crushing blows.\n" "\n" "This technique can be powerful given time to prepare, but is challenging to " "use under duress. Defensively, Shield Guards instead leverage their natural " "flexibility to shield themselves and bend in the direction of the blow, " "absorbing some of the damage. Though their small shields do little against " "ranged attacks, this tactic nevertheless makes them sturdy fighters in melee." msgstr "" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:4 msgid "Naga Myrmidon" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Myrmidon, race=naga, gender=male,female #: data/core/units/nagas/Myrmidon.cfg:20 msgid "" "The most practiced of the naga blademasters are initiated into the caste of " "the Myrmidon, masters of their twin-bladed art. They strike as fast as the " "snakes which they resemble, and dance away from attacks with grace. Not only " "are they potent enemies on any open terrain, but their ability to swim " "allows them deadly mobility in water." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑝 𐑞 𐑯𐑭𐑜𐑩 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑸 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑑 𐑝 𐑞 𐑥𐑻𐑥𐑦𐑛𐑦𐑯, " "𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞𐑺 𐑑𐑢𐑦𐑯-𐑚𐑤𐑱𐑛𐑦𐑛 𐑸𐑑. 𐑞𐑱 𐑕𐑑𐑮𐑲𐑒 𐑨𐑟 𐑓𐑭𐑕𐑑 𐑨𐑟 𐑞 𐑕𐑯𐑱𐑒𐑕 𐑢𐑦𐑗 𐑞𐑱 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤, 𐑯 " "𐑛𐑭𐑯𐑕 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑕. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑸 𐑞𐑱 𐑐𐑴𐑑𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑪𐑯 𐑧𐑯𐑦 𐑴𐑐𐑩𐑯 𐑑𐑻𐑱𐑯, " "𐑚𐑳𐑑 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑢𐑦𐑥 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑛𐑧𐑛𐑤𐑰 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑯 𐑢𐑷𐑑𐑼." #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:48 msgid "Nagini Myrmidon" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [female]: gender=female #: data/core/units/nagas/Myrmidon.cfg:50 #, fuzzy #| msgid "" #| "The most practiced of the nagani blademasters are initiated into the " #| "caste of the Myrmidon, masters of their twin-bladed art. They strike as " #| "fast as the snakes which they resemble, and dance away from attacks with " #| "grace. Not only are they potent enemies on any open terrain, but their " #| "ability to swim allows them a deadly mobility." msgid "" "The most practiced of the nagini blademasters are initiated into the caste " "of the Myrmidon, masters of their twin-bladed art. They strike as fast as " "the snakes which they resemble, and dance away from attacks with grace. Not " "only are they potent enemies on any open terrain, but their ability to swim " "allows them a deadly mobility." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑝 𐑞 𐑯𐑨𐑜𐑭𐑯𐑰 𐑚𐑤𐑱𐑛𐑥𐑭𐑕𐑑𐑻𐑟 𐑸 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑑 𐑝 𐑞 𐑥𐑻𐑥𐑦𐑛𐑦𐑯, " "𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞𐑺 𐑑𐑢𐑦𐑯-𐑚𐑤𐑱𐑛𐑦𐑛 𐑸𐑑. 𐑞𐑱 𐑕𐑑𐑮𐑲𐑒 𐑨𐑟 𐑓𐑭𐑕𐑑 𐑨𐑟 𐑞 𐑕𐑯𐑱𐑒𐑕 𐑢𐑦𐑗 𐑞𐑱 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤, 𐑯 " "𐑛𐑭𐑯𐑕 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑩𐑑𐑨𐑒𐑕 𐑢𐑦𐑞 𐑜𐑮𐑱𐑕. 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑸 𐑞𐑱 𐑐𐑴𐑑𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑪𐑯 𐑧𐑯𐑦 𐑴𐑐𐑩𐑯 𐑑𐑻𐑱𐑯, " "𐑚𐑳𐑑 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑕𐑢𐑦𐑥 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑩 𐑛𐑧𐑛𐑤𐑰 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰." #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:4 #, fuzzy #| msgid "Naga Myrmidon" msgid "Naga Ophidian" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Ophidian, race=naga, gender=male,female #: data/core/units/nagas/Ophidian.cfg:18 msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " "coastline. Due to their constant confrontations with enemy horsemen, " "Ophidians have retired the ringed blades of their youth and picked up the " "piercing jarid, a type of small javelin that the nagas have made more deadly " "by adding lead harvested from sunken ship ballasts. Though generally " "amicable with their wealthy employers, this friendliness should not be " "mistaken for loyalty, for the Ophidian are known for readily switching " "between rival city-state factions at the start of each shipping season, when " "demand for water-based protection is the highest. As a group, these nagas " "encourage a healthy amount of competition among the surface factions, " "ensuring their services are valued by one tribe or another." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ophidian.cfg:27 data/core/units/nagas/Sicarius.cfg:28 #, fuzzy #| msgid "war blade" msgid "curved blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [attack]: type=pierce #: data/core/units/nagas/Ophidian.cfg:36 msgid "jarid" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ophidian.cfg:91 #, fuzzy #| msgid "Naga Myrmidon" msgid "Nagini Ophidian" msgstr "𐑯𐑭𐑜𐑩 𐑥𐑻𐑥𐑦𐑛𐑦𐑯" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Ringcaster" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Ringcaster, race=naga, gender=male,female #: data/core/units/nagas/Ringcaster.cfg:18 msgid "" "The chakram, a greater blade ring than the chakri, is the signature weapon " "of the southern Naga and their renowned Ringcasters. Well balanced chakrams " "are useful for throwing, but the rejected blades make a good fist-load " "weapon, similar to a sharp-bladed tekko or knuckleduster." msgstr "" #. [attack]: type=blade #: data/core/units/nagas/Ringcaster.cfg:34 #: data/core/units/nagas/Ringcaster.cfg:43 data/core/units/nagas/Zephyr.cfg:51 #: data/core/units/nagas/Zephyr.cfg:60 msgid "chakram" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Ringcaster.cfg:104 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Ringcaster" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Sicarius" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Sicarius, race=naga, gender=male,female #: data/core/units/nagas/Sicarius.cfg:19 msgid "" "While they sometimes still stand in as sellswords for potential Dunefolk " "allies, Naga Sicarii are more often the keepers of trade routes and resource " "beds close to waterways. For the right fee or exchange of goods, a Sicarius " "will guarantee safe travel or free access to valuable supplies in his " "territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not " "because of their personal strength in combat, but instead due to the " "numerous allies that he can call upon to quash any potential nuisance. " "Though perfectly capable warriors when the time is necessary, these " "experienced mercenaries know perfectly well that the best methods for " "generating money are those that do not place themselves in danger. When they " "do find themselves in danger, their manipulative cunning is put to good use, " "for they can anticipate many enemy strikes, and use their heavy, curved " "blade to deflect or distract at the critical moment." msgstr "" #. [attack]: type=pierce #: data/core/units/nagas/Sicarius.cfg:40 msgid "trishula" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Sicarius.cfg:94 #, fuzzy #| msgid "Nagini Warrior" msgid "Nagini Sicarius" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:4 msgid "Naga Warrior" msgstr "𐑯𐑭𐑜𐑩 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Naga Warrior, race=naga, gender=male,female #: data/core/units/nagas/Warrior.cfg:18 msgid "" "The young warriors of the naga aspire to the day when they merit their " "second blade. Their martial practice of using twin blades is wholly unlike " "that of the Orcs and other races, for they have begun to learn the art of " "using their serpentine form to best effect, twisting and turning to dodge " "from blows. This makes them potent on land, but the friction of water " "greatly impedes the technique." msgstr "" "𐑞 𐑘𐑳𐑙 𐑢𐑪𐑮𐑦𐑼𐑟 𐑝 𐑞 𐑯𐑭𐑜𐑩 𐑩𐑕𐑐𐑲𐑮 𐑑 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑞𐑱 𐑥𐑧𐑮𐑦𐑑 𐑞𐑺 𐑕𐑧𐑒𐑩𐑯𐑛 𐑚𐑤𐑱𐑛. 𐑞𐑺 𐑥𐑸𐑖𐑩𐑤 " "𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑿𐑟𐑦𐑙 𐑑𐑢𐑦𐑯 𐑚𐑤𐑱𐑛𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑓𐑹 𐑞𐑱 𐑣𐑨𐑝 " "𐑚𐑩𐑜𐑳𐑯 𐑑 𐑤𐑻𐑯 𐑞 𐑸𐑑 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑺 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑓𐑹𐑥 𐑑 𐑚𐑧𐑕𐑑 𐑦𐑓𐑧𐑒𐑑, 𐑑𐑢𐑦𐑕𐑑𐑦𐑙 𐑯 𐑑𐑻𐑯𐑦𐑙 𐑑 𐑛𐑭𐑡 " "𐑓𐑮𐑪𐑥 𐑚𐑤𐑴𐑟. 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑴𐑑𐑩𐑯𐑑 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑞 𐑓𐑮𐑦𐑒𐑖𐑩𐑯 𐑝 𐑢𐑷𐑑𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 𐑦𐑥𐑐𐑰𐑛𐑟 𐑞 " "𐑑𐑧𐑒𐑯𐑰𐑒." #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:46 msgid "Nagini Warrior" msgstr "𐑯𐑨𐑜𐑦𐑯𐑰 𐑢𐑪𐑮𐑦𐑼" #. [female]: gender=female #: data/core/units/nagas/Warrior.cfg:48 #, fuzzy #| msgid "" #| "Many of the young warriors of the nagani aspire for the day when they " #| "merit their second blade. Their martial practice of using twin blades is " #| "wholly unlike that of the Orcs and other races, for they have begun to " #| "learn the art of using their serpentine form to best effect, twisting and " #| "turning to dodge from blows. This makes them potent on land, but the " #| "friction of water greatly impedes their ability to do this." msgid "" "Many of the young warriors of the nagini aspire for the day when they merit " "their second blade. Their martial practice of using twin blades is wholly " "unlike that of the Orcs and other races, for they have begun to learn the " "art of using their serpentine form to best effect, twisting and turning to " "dodge from blows. This makes them potent on land, but the friction of water " "greatly impedes their ability to do this." msgstr "" "𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑘𐑳𐑙 𐑢𐑪𐑮𐑦𐑼𐑟 𐑝 𐑞 𐑯𐑨𐑜𐑭𐑯𐑰 𐑩𐑕𐑐𐑲𐑮 𐑓𐑹 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑞𐑱 𐑥𐑧𐑮𐑦𐑑 𐑞𐑺 𐑕𐑧𐑒𐑩𐑯𐑛 𐑚𐑤𐑱𐑛. 𐑞𐑺 " "𐑥𐑸𐑖𐑩𐑤 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑿𐑟𐑦𐑙 𐑑𐑢𐑦𐑯 𐑚𐑤𐑱𐑛𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑓𐑹 𐑞𐑱 " "𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑤𐑻𐑯 𐑞 𐑸𐑑 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑺 𐑕𐑻𐑐𐑩𐑯𐑑𐑲𐑯 𐑓𐑹𐑥 𐑑 𐑚𐑧𐑕𐑑 𐑦𐑓𐑧𐑒𐑑, 𐑑𐑢𐑦𐑕𐑑𐑦𐑙 𐑯 𐑑𐑻𐑯𐑦𐑙 𐑑 " "𐑛𐑭𐑡 𐑓𐑮𐑪𐑥 𐑚𐑤𐑴𐑟. 𐑞𐑦𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑐𐑴𐑑𐑩𐑯𐑑 𐑪𐑯 𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑞 𐑓𐑮𐑦𐑒𐑖𐑩𐑯 𐑝 𐑢𐑷𐑑𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 " "𐑦𐑥𐑐𐑰𐑛𐑟 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑵 𐑞𐑦𐑕." #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:4 #, fuzzy #| msgid "Naga Fighter" msgid "Naga Zephyr" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Naga Zephyr, race=naga, gender=male,female #: data/core/units/nagas/Zephyr.cfg:19 msgid "" "The Southern Naga commonly recount a curious story about the Wind Spirit, " "Zefra and the aetherial chakram:\n" "\n" "In the distant past, there was a chakram wielder who was possessed of " "legendary skill. It is said that he could cleave the very seas with a flurry " "of blades, fell a hundred foes before a single could reach him, and deflect " "a thousand arrows without being struck. Called by the name of Xylrix, " "tempest, he was a warrior whose arrogance was as great as his talent. He was " "always more than willing to boast his prowess to any and all who would watch " "him. Then one day, while flaunting himself to a band of young Nagini, he " "chose a sacred Allnai tree as his target.\n" "\n" "‘Watch,’ he bellowed, and split the tree straight in two.\n" "\n" "In that moment, a great wind surrounded him and the Wind Spirit’s voice " "echoed in his ears, ‘You think yourself mighty for slaying my hapless " "offspring? Though talent you possess, no mortal should trifle with the " "divinity that guides them.’\n" "\n" "He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or " "wind, shall stand up to my rings.’\n" "\n" "The wind whirled ever faster, a torrent of gale force spiraling and " "spiraling in a gyrating dance of fury. He felt himself lifted from the " "ground, spinning at a tremendous rate, rendered utterly hapless at the mercy " "of Zefra’s wrath. Face upturned in terror, he let go of his blades and " "suddenly saw it in the whirling tempest—the twirling motion of the ringed " "chakrams, patterned in the very wind itself.\n" "\n" "As quickly as the storm came, it vanished, leaving Xylrix to contemplate his " "broken weapons. When he finally returned to his home many days later, he " "announced his new name: Zephyr, a warrior who serves the Wind on which his " "blades fly.\n" "\n" "While the old tales drive the elite warriors of this legacy to focus on the " "thrown blade, this doesn’t mean they are weak in melee combat, as the " "unbalanced chakram can be enhanced with spikes and smaller blades.\n" msgstr "" #. [female]: gender=female #: data/core/units/nagas/Zephyr.cfg:111 #, fuzzy #| msgid "Naga Fighter" msgid "Nagini Zephyr" msgstr "𐑯𐑭𐑜𐑩 𐑓𐑲𐑑𐑼" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:4 msgid "Ogre" msgstr "𐑴𐑜𐑻" #. [unit_type]: id=Ogre, race=ogre #: data/core/units/ogres/Ogre.cfg:24 msgid "" "Ogres are giant creatures that usually live alone in the wilderness, " "remarkably similar to humans in form, though large and misshapen. While they " "can be easily outrun or outsmarted, their strength is not to be " "underestimated." msgstr "" "𐑴𐑜𐑻𐑟 𐑸 𐑡𐑲𐑩𐑯𐑑 𐑒𐑮𐑰𐑗𐑼𐑟 𐑞𐑨𐑑 𐑿𐑖𐑿𐑩𐑤𐑦 𐑤𐑦𐑝 𐑩𐑤𐑴𐑯 𐑦𐑯 𐑞 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕, 𐑮𐑦𐑥𐑸𐑒𐑩𐑚𐑤𐑦 𐑕𐑦𐑥𐑦𐑤𐑼 𐑑 " "𐑣𐑿𐑥𐑩𐑯𐑟 𐑦𐑯 𐑓𐑹𐑥, 𐑞𐑴 𐑤𐑸𐑡 𐑯 𐑥𐑦𐑕𐑖𐑱𐑐𐑩𐑯. 𐑢𐑲𐑤 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑬𐑑𐑮𐑩𐑯 𐑹 𐑬𐑑𐑕𐑥𐑸𐑑𐑩𐑛, 𐑞𐑺 " "𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑𐑦𐑛." #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:4 msgid "Young Ogre" msgstr "𐑘𐑳𐑙 𐑴𐑜𐑻" #. [unit_type]: id=Young Ogre, race=ogre #: data/core/units/ogres/Young_Ogre.cfg:23 #, fuzzy #| msgid "" #| "When still young, Ogres are sometimes captured and taken into armies to " #| "be trained. They cannot manage weapons skillfully, but they compensate " #| "for that lack with great strength." msgid "" "When still young, ogres are sometimes captured and taken into armies to be " "trained. They cannot manage weapons skillfully, but they compensate for that " "lack with great strength." msgstr "" "𐑢𐑧𐑯 𐑕𐑑𐑦𐑤 𐑘𐑳𐑙, 𐑴𐑜𐑻𐑟 𐑸 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑒𐑨𐑐𐑗𐑻𐑛 𐑯 𐑑𐑱𐑒𐑩𐑯 𐑦𐑯𐑑𐑫 𐑸𐑥𐑰𐑟 𐑑 𐑚𐑰 𐑑𐑮𐑱𐑯𐑛. 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 " "𐑥𐑨𐑯𐑦𐑡 𐑢𐑧𐑐𐑩𐑯𐑟 𐑕𐑒𐑦𐑤𐑓𐑩𐑤𐑰, 𐑚𐑳𐑑 𐑞𐑱 𐑒𐑭𐑥𐑐𐑩𐑯𐑕𐑱𐑑 𐑓𐑹 𐑞𐑨𐑑 𐑤𐑨𐑒 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔." #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:4 msgid "Orcish Archer" msgstr "𐑹𐑒𐑦𐑖 𐑸𐑗𐑻" #. [unit_type]: id=Orcish Archer, race=orc #: data/core/units/orcs/Archer.cfg:17 msgid "" "Although bows are sometimes regarded as cowardly armaments among orcs, the " "pragmatic nature of orcish warfare makes frequent use of these weapons, " "which are well-suited for those of smaller stature or build. A favored " "tactic among orcish archers is the use of flaming arrows to sow chaos among " "enemy lines, softening tough opponents for their bigger and stronger " "brethren to finish off on the frontlines. While typically poorly equipped " "themselves, these orcs can nonetheless be quite effective in large numbers." msgstr "" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:4 msgid "Orcish Assassin" msgstr "𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯" #. [unit_type]: id=Orcish Assassin, race=orc #: data/core/units/orcs/Assassin.cfg:20 msgid "" "While many orcs prefer brute force as their modus operandi, the highly " "practical nature of their warfare promotes cutthroat tactics that are " "usually frowned on by other factions. Poison is one of the mainstays of " "orcish strategy, employed liberally to soften tough opponents on the " "battlefield and cripple enemy forces without risking a direct assault. The " "same weapon is readily turned to espionage and assassination, a commonplace " "occurrence between feuding orcish clans or even within a single clan itself." msgstr "" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:4 msgid "Orcish Crossbowman" msgstr "𐑹𐑒𐑦𐑖 𐑒𐑮𐑪𐑕𐑚𐑴𐑥𐑨𐑯" #. [unit_type]: id=Orcish Crossbowman, race=orc #: data/core/units/orcs/Crossbowman.cfg:17 msgid "" "Despite the heavy importance placed on combat prowess by most orcs, very few " "tribes have any semblance of formal training in any of the warring arts. " "Because of this, orcish bowmen are rather ineffective at wielding longbows " "pilfered from human or elven archers, instead preferring to arm themselves " "with more easily handled crossbows. Simplistic but potent, these weapons can " "still be deadly even when handled roughly by inexperienced warriors." msgstr "" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:4 msgid "Orcish Grunt" msgstr "𐑹𐑒𐑦𐑖 𐑜𐑮𐑳𐑯𐑑" #. [unit_type]: id=Orcish Grunt, race=orc #: data/core/units/orcs/Grunt.cfg:17 msgid "" "True orcs are well known for their raw strength and ferocity, as well as " "their propensity toward aggressive combat. These traits mean that even the " "most inexperienced and ill-equipped grunts can be challenging to deal with " "on the battlefield. A single orc is capable of dealing brutally heavy blows " "by himself, and can take a great number of hits in return before being " "overcome. What makes an orcish horde most threatening, however, is the sheer " "numbers in which these fighters can be fielded." msgstr "" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:4 msgid "Orcish Leader" msgstr "𐑹𐑒𐑦𐑖 𐑤𐑰𐑛𐑻" #. [unit_type]: id=Orcish Leader, race=orc #: data/core/units/orcs/Leader.cfg:18 #, fuzzy msgid "" "Unusually cunning orcs tend to find themselves as the leaders of warrior " "bands. Although not necessarily possessed of the same loyalty-inspiring " "charisma that humans or elves value so highly, these orcs often establish a " "certain rapport with their kin, especially goblins, and can inspire them to " "fight with uncharacteristic boldness." msgstr "" "𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 𐑒𐑳𐑯𐑦𐑙 𐑹𐑒𐑕 𐑑𐑧𐑯𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑢𐑪𐑮𐑦𐑼 𐑚𐑨𐑯𐑛𐑟. 𐑞𐑱 𐑒𐑨𐑮𐑦 𐑩 " "𐑚𐑴 𐑬𐑑 𐑝 𐑯𐑦𐑕𐑧𐑕𐑦𐑑𐑦, 𐑚𐑳𐑑 𐑸 𐑥𐑳𐑗 𐑥𐑹 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛. 𐑞𐑰𐑟 𐑹𐑒𐑕 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑲𐑑𐑻𐑟, 𐑚𐑳𐑑 " "𐑞𐑱 𐑷𐑤𐑕𐑴 𐑣𐑨𐑝 𐑩 𐑕𐑻𐑑𐑩𐑯 𐑮𐑨𐑐𐑹 𐑢𐑦𐑞 𐑞𐑺 𐑒𐑦𐑯, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑜𐑭𐑚𐑤𐑦𐑯𐑟, 𐑯 𐑒𐑨𐑯 𐑦𐑯𐑕𐑐𐑲𐑼 𐑞𐑧𐑥 𐑑 " "𐑓𐑲𐑑 𐑢𐑦𐑞 𐑩𐑯𐑒𐑺𐑦𐑒𐑑𐑻𐑦𐑕𐑑𐑦𐑒 𐑚𐑴𐑤𐑛𐑯𐑩𐑕." #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:4 #, fuzzy #| msgid "Orcish Leader" msgid "Orcish Nightblade" msgstr "𐑹𐑒𐑦𐑖 𐑤𐑰𐑛𐑻" #. [unit_type]: id=Orcish Nightblade, race=orc #: data/core/units/orcs/Nightblade.cfg:21 msgid "" "The most seasoned orcish assassins usually operate as mercenaries " "specializing in “resolving internal conflicts” and rarely participate in " "larger scale battles. Startlingly skilled and battle-hardened by their work, " "these orcs seldom pledge their allegiance to any particular tribe, instead " "offering their services to whoever the highest bidder might be. When the " "agreement is made and the necessary supplies obtained, the assassin then " "strikes swiftly and silently at his target, eliminating them quietly under " "the cover of darkness. A contract with a nightblade is almost always a death " "sentence to the victim, making said expertise well worth its high price." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Nightblade.cfg:25 #, fuzzy #| msgid "war blade" msgid "blade" msgstr "𐑢𐑹 𐑚𐑤𐑱𐑛" #. [attack]: type=impact #: data/core/units/orcs/Nightblade.cfg:34 msgid "kick" msgstr "" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:4 msgid "Orcish Ruler" msgstr "𐑹𐑒𐑦𐑖 𐑮𐑵𐑤𐑼" #. [unit_type]: id=Orcish Ruler, race=orc #: data/core/units/orcs/Ruler.cfg:18 msgid "" "A common misconception about the hierarchy of orcish clans is the notion " "that orcs only value brute strength. Although the leader of a smaller orcish " "troop may be the strongest fighter amongst them, the ruler of a large tribe " "has the difficult task of stifling internal feuding and in-fighting — " "something that cannot be accomplished by force alone. Such an orc is " "inevitably the most shrewd and perceptive among his peers and has won the " "respect of his brethren through leadership rather than coercion." msgstr "" #. [attack]: type=blade #: data/core/units/orcs/Ruler.cfg:27 data/core/units/orcs/Sovereign.cfg:28 #: data/core/units/orcs/Warlord.cfg:30 data/core/units/orcs/Warrior.cfg:38 msgid "greatsword" msgstr "𐑜𐑮𐑱𐑑𐑕𐑹𐑛" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:4 msgid "Orcish Slayer" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑤𐑱𐑻" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:20 msgid "" "Skilled orcish assassins are surprisingly nimble covert troops who achieve " "great agility by forgoing the heavy armor of their brethren. Their weapon of " "choice, poison, is often criticized as a vicious tool unsuited for the " "established customs of typical warfare. Most orcs, however, recognize no " "such laws of combat and seek to attain victory by any means necessary. " "Defeat, no matter the reason, is usually treated as the greatest dishonor " "possible. The brutal nature of the total war that orcs engage in is " "precisely what gives rise to these ruthless soldiers, rightly dubbed " "‘Slayers’ by their enemies." msgstr "" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:4 msgid "Orcish Slurbow" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑤𐑻𐑚𐑴" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:20 #, fuzzy #| msgid "" #| "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " #| "much more intricate device, complete with a hand-turned cranequin to re-" #| "cock the weapon, and often with a multi-ply arc, of laminate wood or " #| "bone, driving the projectile. Such a device is much easier to work with, " #| "and much more powerful than simpler crossbows; it is also completely " #| "beyond orcish manufacture.\n" #| "\n" #| "Orcs prize any such weapons they can manage to plunder, and they " #| "invariably end up in the hands of their strongest and most cunning " #| "archers." msgid "" "The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a " "much more intricate device complete with a hand-turned cranequin to recock " "the weapon, and often with a multi-ply arc of laminate wood or bone, driving " "the projectile. Such a device is much easier to work with, and much more " "powerful than simpler crossbows; it is also beyond typical orcish " "manufacture.\n" "\n" "Orcs prize any such weapons they can manage to procure, and they invariably " "end up in the hands of their most cunning archers." msgstr "" "𐑞 𐑚𐑱𐑕𐑦𐑒 𐑛𐑩𐑟𐑲𐑯 𐑝 𐑩 𐑒𐑮𐑪𐑕𐑚𐑴 𐑜𐑦𐑝𐑟 𐑮𐑲𐑟 𐑑 𐑞 𐑸𐑚𐑩𐑤𐑧𐑕𐑑 𐑹 '𐑕𐑤𐑻𐑚𐑴'; 𐑩 𐑥𐑳𐑗 𐑥𐑹 𐑦𐑯𐑑𐑮𐑩𐑒𐑩𐑑 " "𐑛𐑦𐑝𐑲𐑕, 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑢𐑦𐑞 𐑩 𐑣𐑨𐑯𐑛-𐑑𐑻𐑯𐑛 𐑒𐑮𐑱𐑯𐑒𐑢𐑦𐑯 𐑑 𐑮𐑰-𐑒𐑪𐑒 𐑞 𐑢𐑧𐑐𐑩𐑯, 𐑯 𐑪𐑓𐑩𐑯 𐑢𐑦𐑞 𐑩 𐑥𐑩𐑤𐑑𐑰-" "𐑐𐑤𐑲 𐑸𐑒, 𐑝 𐑤𐑨𐑥𐑦𐑯𐑩𐑑 𐑢𐑫𐑛 𐑹 𐑚𐑴𐑯, 𐑛𐑮𐑲𐑝𐑦𐑙 𐑞 𐑐𐑮𐑪𐑡𐑧𐑒𐑑𐑲𐑤. 𐑕𐑳𐑗 𐑩 𐑛𐑦𐑝𐑲𐑕 𐑦𐑟 𐑥𐑳𐑗 𐑰𐑟𐑦𐑼 𐑑 " "𐑢𐑻𐑒 𐑢𐑦𐑞, 𐑯 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑕𐑦𐑥𐑐𐑩𐑤𐑼 𐑒𐑮𐑪𐑕𐑚𐑴𐑟; 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑚𐑦𐑘𐑪𐑯𐑛 " "𐑹𐑒𐑦𐑖 𐑥𐑩𐑯𐑘𐑫𐑓𐑨𐑒𐑗𐑼.\n" "\n" "𐑹𐑒𐑕 𐑐𐑮𐑲𐑟 𐑧𐑯𐑦 𐑕𐑳𐑗 𐑢𐑧𐑐𐑩𐑯𐑟 𐑞𐑱 𐑒𐑨𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑐𐑤𐑳𐑯𐑛𐑼, 𐑯 𐑞𐑱 𐑦𐑯𐑝𐑺𐑦𐑩𐑚𐑩𐑤𐑦 𐑧𐑯𐑛 𐑳𐑐 𐑦𐑯 𐑞 " "𐑣𐑨𐑯𐑛𐑟 𐑝 𐑞𐑺 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑒𐑳𐑯𐑦𐑙 𐑸𐑗𐑻𐑕." #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:4 msgid "Orcish Sovereign" msgstr "𐑹𐑒𐑦𐑖 𐑕𐑭𐑝𐑮𐑩𐑯" #. [unit_type]: id=Orcish Sovereign, race=orc #: data/core/units/orcs/Sovereign.cfg:19 msgid "" "Although orcs tend to be fairly tribal in nature, from time to time, a " "situation arises that impels several clans to join forces under a single " "powerful sovereign. By virtue of the station, such an orc must possess both " "the strength and cunning to lead a great horde of warriors, almost " "invariably possessing an inherent charisma that is an exceptional rarity " "among their kind. The path to such a status is a varied one; sometimes, a " "powerful tribe may conquer lesser ones and absorb the defeated warriors into " "their ranks, while other circumstances demand appointing by a council of " "shamans, where the Sovereign becomes a temporary, but formal title. In " "either case, the warchief is the critical linchpin of the horde, which " "rapidly dissolves back into individual clans once the strength of its " "leadership is extinguished." msgstr "" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:4 msgid "Orcish Warlord" msgstr "𐑹𐑒𐑦𐑖 𐑢𐑹𐑤𐑹𐑛" #. [unit_type]: id=Orcish Warlord, race=orc #: data/core/units/orcs/Warlord.cfg:18 msgid "" "While might is not the be-all end-all of supremacy in an orcish clan, it " "certainly is a prerequisite for earning the respect and obedience of other " "orcs. A warlord is most often the strongest fighter in his tribe, one who " "attains and holds his position by achieving victory time and time again over " "aspiring challengers. This might in combat permits such an orc to act as " "tribal chieftain, overseeing the day to day dealings of his clan as well as " "directing lesser warriors when the time comes for bloodshed. Though " "typically cunning and highly proficient at warfare, most warlords only earn " "admiration for their combative skills, lacking the knowledge or charisma to " "lead outside of battle. In time, this deficiency usually becomes the cause " "for a warlord’s downfall when his skills wane with age and another powerful " "warrior arises to take his place." msgstr "" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:4 msgid "Orcish Warrior" msgstr "𐑹𐑒𐑦𐑖 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Orcish Warrior, race=orc #: data/core/units/orcs/Warrior.cfg:17 msgid "" "Orcish swordplay focuses almost strictly on offense, making use of their " "natural stamina to outlast their opponents through sheer resilience. A more " "seasoned orcish warrior is thus commonly seen wielding two blades, choosing " "to forego a shield and instead trade hits with enemies in melee range. " "Though a rather brutish tactic, it is still quite effective for these " "fighters, who lack the training and finesse to act on more complex " "strategies." msgstr "" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:4 #, fuzzy #| msgid "Saurian Ambusher" msgid "female^Saurian Ambusher" msgstr "𐑕𐑸𐑾𐑯 𐑨𐑥𐑚𐑫𐑖𐑻" #. [unit_type]: id=Saurian Ambusher, race=lizard, gender=female #: data/core/units/saurians/Ambusher.cfg:18 msgid "" "Saurians are light on their feet, and able at navigating terrain that often " "confounds their enemies. When this natural mobility is combined with " "experience, strength, and proper equipment, their warriors can become " "particularly threatening in battle — if only because they are so much more " "difficult to confine than other foes. Even in armor, saurian warriors can " "take advantage of the smallest gap in an enemy line, and have the prowess to " "make the enemy regret tactical mistakes." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑤𐑲𐑑 𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑱𐑚𐑩𐑤 𐑨𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑𐑦𐑙 𐑑𐑻𐑱𐑯 𐑞𐑨𐑑 𐑪𐑓𐑩𐑯 𐑒𐑩𐑯𐑓𐑬𐑯𐑛𐑟 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. " "𐑢𐑧𐑯 𐑞𐑦𐑕 𐑯𐑨𐑗𐑼𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑦𐑟 𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕, 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑯 𐑐𐑮𐑪𐑐𐑼 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑, " "𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑔𐑮𐑧𐑑𐑩𐑯𐑦𐑙 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 - 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑚𐑦𐑒𐑪𐑟 𐑞𐑱 𐑸 𐑕𐑴 𐑥𐑳𐑗 " "𐑥𐑹 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑒𐑩𐑯𐑓𐑲𐑯 𐑞𐑨𐑯 𐑳𐑞𐑼 𐑓𐑴𐑟. 𐑰𐑝𐑩𐑯 𐑦𐑯 𐑸𐑥𐑼, 𐑕𐑸𐑾𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑒𐑨𐑯 𐑑𐑱𐑒 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 " "𐑝 𐑞 𐑕𐑥𐑷𐑤𐑩𐑕𐑑 𐑜𐑨𐑐 𐑦𐑯 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑤𐑲𐑯, 𐑯 𐑣𐑨𐑝 𐑞 𐑐𐑮𐑬𐑩𐑕 𐑑 𐑥𐑱𐑒 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑮𐑦𐑜𐑮𐑧𐑑 𐑑𐑨𐑒𐑑𐑦𐑒𐑩𐑤 " "𐑥𐑦𐑕𐑑𐑱𐑒𐑕." #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:4 msgid "Saurian Augur" msgstr "𐑕𐑸𐑾𐑯 𐑪𐑜𐑻" #. [unit_type]: id=Saurian Augur, race=lizard #: data/core/units/saurians/Augur.cfg:17 msgid "" "Saurians have some knowledge of what men call sorcery, but their practice of " "it reeks of augury and black magic. It is little understood, but rightly " "regarded with fear by those against whom it is used." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑢𐑪𐑑 𐑥𐑧𐑯 𐑒𐑷𐑤 𐑕𐑹𐑕𐑻𐑰, 𐑚𐑳𐑑 𐑞𐑺 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑝 𐑦𐑑 𐑮𐑰𐑒𐑕 𐑝 𐑷𐑜𐑻𐑰 𐑯 " "𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑦𐑑 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛, 𐑚𐑳𐑑 𐑮𐑲𐑑𐑤𐑦 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑢𐑦𐑞 𐑓𐑽 𐑚𐑲 𐑞𐑴𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑵𐑥 " "𐑦𐑑 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛." #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:4 #, fuzzy #| msgid "Saurian Flanker" msgid "female^Saurian Flanker" msgstr "𐑕𐑸𐑾𐑯 𐑓𐑤𐑱𐑙𐑒𐑻" #. [unit_type]: id=Saurian Flanker, race=lizard, gender=female #: data/core/units/saurians/Flanker.cfg:19 msgid "" "Saurian warriors are generally weaker in frame than their elven or human " "counterparts. This is of course a relative term, and they can still become " "considerably powerful, whilst losing none of their natural mobility. This is " "very dangerous in combat, as a careless enemy can soon find their support " "troops flanked by these creatures." msgstr "" "𐑕𐑸𐑾𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑡𐑧𐑯𐑼𐑩𐑤𐑦 𐑢𐑰𐑒𐑻 𐑦𐑯 𐑓𐑮𐑱𐑥 𐑞𐑨𐑯 𐑞𐑺 𐑧𐑤𐑝𐑧𐑯 𐑹 𐑣𐑿𐑥𐑩𐑯 𐑒𐑬𐑯𐑑𐑻𐑐𐑸𐑑𐑕. 𐑞𐑦𐑕 𐑦𐑟 𐑝 " "𐑒𐑹𐑕 𐑩 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑑𐑻𐑥, 𐑯 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤𐑦 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑢𐑲𐑤𐑕𐑑 𐑤𐑵𐑟𐑦𐑙 𐑯𐑳𐑯 " "𐑝 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰. 𐑞𐑦𐑕 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑩 𐑒𐑺𐑤𐑩𐑕 𐑧𐑯𐑩𐑥𐑦 𐑒𐑨𐑯 " "𐑕𐑵𐑯 𐑓𐑲𐑯𐑛 𐑞𐑺 𐑕𐑩𐑐𐑹𐑑 𐑑𐑮𐑵𐑐𐑕 𐑓𐑤𐑨𐑙𐑒𐑑 𐑚𐑲 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟." #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:4 #, fuzzy #| msgid "Saurian Flanker" msgid "female^Saurian Javelineer" msgstr "𐑕𐑸𐑾𐑯 𐑓𐑤𐑱𐑙𐑒𐑻" #. [unit_type]: id=Saurian Javelineer, race=lizard, gender=female #: data/core/units/saurians/Javelineer.cfg:19 msgid "" "After years of combat practice, saurians warriors that are the most talented " "in the skill of spear throwing might advance to the ranks of the " "javelineers. With better equipment and exceptional aim, saurian javelineers " "are not to be underestimated." msgstr "" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:4 msgid "Saurian Oracle" msgstr "𐑕𐑸𐑾𐑯 𐑹𐑩𐑒𐑩𐑤" #. [unit_type]: id=Saurian Oracle, race=lizard #: data/core/units/saurians/Oracle.cfg:17 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" "𐑕𐑻𐑑𐑩𐑯 𐑕𐑸𐑾𐑯𐑟 𐑸 𐑕𐑰𐑯 𐑛𐑮𐑧𐑕𐑑 𐑦𐑯 𐑸𐑒𐑱𐑯 𐑮𐑦𐑜𐑱𐑤𐑘𐑩 𐑯 𐑒𐑳𐑝𐑼𐑛 𐑣𐑧𐑛 𐑑 𐑑𐑴 𐑦𐑯 𐑣𐑹𐑩𐑓𐑲𐑦𐑙, 𐑧𐑕𐑩𐑑𐑺𐑦𐑒 " "𐑖𐑱𐑐𐑕 𐑯 𐑥𐑸𐑒𐑦𐑙𐑟, 𐑚𐑴𐑔 𐑢𐑦𐑞 𐑐𐑱𐑯𐑑 𐑯 𐑑𐑨𐑑𐑵. 𐑕𐑳𐑥 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑝𐑦𐑠𐑩𐑯𐑺𐑰𐑟, 𐑹 𐑹𐑩𐑒𐑩𐑤𐑟 " "𐑩𐑥𐑳𐑙𐑕𐑑 𐑞𐑺 𐑦𐑤𐑒. 𐑚𐑳𐑑 𐑢𐑪𐑑𐑧𐑝𐑼 '𐑕𐑩𐑕𐑲𐑦𐑑𐑩𐑤' 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝, 𐑞𐑱 𐑸 𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑤𐑰 " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡 𐑥𐑨𐑡𐑦𐑒𐑕 𐑞𐑺 𐑒𐑲𐑯𐑛 𐑐𐑩𐑟𐑧𐑕, 𐑯 𐑸 𐑚𐑰𐑦𐑙𐑟 𐑑 𐑚𐑰 𐑢𐑺𐑰 𐑝 𐑦𐑓 𐑧𐑝𐑼 𐑕𐑰𐑯." #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:4 #, fuzzy #| msgid "Saurian Oracle" msgid "Saurian Prophet" msgstr "𐑕𐑸𐑾𐑯 𐑹𐑩𐑒𐑩𐑤" #. [unit_type]: id=Saurian Prophet, race=lizard, gender=male #: data/core/units/saurians/Prophet.cfg:19 #, fuzzy #| msgid "" #| "Certain saurians are seen dressed in arcane regalia and covered head to " #| "toe in horrifying, esoteric shapes and markings, both with paint and " #| "tattoo. Some suspect them to be visionaries, or oracles amongst their " #| "ilk. But whatever ‘societal’ function they may have, they are undeniably " #| "powerful in the strange magics their kind possess, and are beings to be " #| "wary of if ever seen." msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or prophets amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess." msgstr "" "𐑕𐑻𐑑𐑩𐑯 𐑕𐑸𐑾𐑯𐑟 𐑸 𐑕𐑰𐑯 𐑛𐑮𐑧𐑕𐑑 𐑦𐑯 𐑸𐑒𐑱𐑯 𐑮𐑦𐑜𐑱𐑤𐑘𐑩 𐑯 𐑒𐑳𐑝𐑼𐑛 𐑣𐑧𐑛 𐑑 𐑑𐑴 𐑦𐑯 𐑣𐑹𐑩𐑓𐑲𐑦𐑙, 𐑧𐑕𐑩𐑑𐑺𐑦𐑒 " "𐑖𐑱𐑐𐑕 𐑯 𐑥𐑸𐑒𐑦𐑙𐑟, 𐑚𐑴𐑔 𐑢𐑦𐑞 𐑐𐑱𐑯𐑑 𐑯 𐑑𐑨𐑑𐑵. 𐑕𐑳𐑥 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑧𐑥 𐑑 𐑚𐑰 𐑝𐑦𐑠𐑩𐑯𐑺𐑰𐑟, 𐑹 𐑹𐑩𐑒𐑩𐑤𐑟 " "𐑩𐑥𐑳𐑙𐑕𐑑 𐑞𐑺 𐑦𐑤𐑒. 𐑚𐑳𐑑 𐑢𐑪𐑑𐑧𐑝𐑼 '𐑕𐑩𐑕𐑲𐑦𐑑𐑩𐑤' 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝, 𐑞𐑱 𐑸 𐑩𐑯𐑛𐑦𐑯𐑲𐑩𐑚𐑤𐑰 " "𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡 𐑥𐑨𐑡𐑦𐑒𐑕 𐑞𐑺 𐑒𐑲𐑯𐑛 𐑐𐑩𐑟𐑧𐑕, 𐑯 𐑸 𐑚𐑰𐑦𐑙𐑟 𐑑 𐑚𐑰 𐑢𐑺𐑰 𐑝 𐑦𐑓 𐑧𐑝𐑼 𐑕𐑰𐑯." #. [unit_type]: id=Saurian Seer, race=lizard #: data/core/units/saurians/Seer.cfg:4 #, fuzzy #| msgid "Saurian Soothsayer" msgid "Saurian Seer" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑵𐑔𐑕𐑱𐑻" #. [unit_type]: id=Saurian Seer, race=lizard #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Seer.cfg:18 #: data/core/units/saurians/Soothsayer.cfg:17 msgid "" "Saurians are known to have some strange skills, arts bordering on the " "magical and mysterious. It is clear that some of them are particularly " "skilled at a sort of medicine, which is of great benefit whenever battle is " "brought against them." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑯𐑴𐑯 𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑑𐑮𐑱𐑯𐑡 𐑕𐑒𐑦𐑤𐑟, 𐑸𐑑𐑕 𐑚𐑹𐑛𐑻𐑦𐑙 𐑪𐑯 𐑞 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑯 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕. 𐑦𐑑 " "𐑦𐑟 𐑒𐑤𐑽 𐑞𐑨𐑑 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑸 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑕𐑒𐑦𐑤𐑛 𐑨𐑑 𐑩 𐑕𐑹𐑑 𐑝 𐑥𐑧𐑛𐑕𐑦𐑯, 𐑢𐑦𐑗 𐑦𐑟 𐑝 𐑜𐑮𐑱𐑑 " "𐑚𐑧𐑯𐑦𐑓𐑦𐑑 𐑢𐑧𐑯𐑧𐑝𐑼 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑚𐑮𐑷𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥." #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Saurian Skirmisher" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #. [unit_type]: id=Saurian Skirmisher, race=lizard, gender=female #: data/core/units/saurians/Skirmisher.cfg:18 msgid "" "Saurians are very small of frame, and though they are somewhat frail because " "of this, they are very, very agile. In combat, their size allows them to " "dart past defenses that would hold any grown man at bay, making them a " "tricky foe to deal with.\n" "\n" "Spears are their preferred weapon, as their powerful hind legs can drive a " "spear with enough force to do considerable damage, either in hand or thrown." msgstr "" "𐑕𐑸𐑾𐑯𐑟 𐑸 𐑝𐑧𐑮𐑦 𐑕𐑥𐑷𐑤 𐑝 𐑓𐑮𐑱𐑥, 𐑯 𐑞𐑴 𐑞𐑱 𐑸 𐑕𐑳𐑥𐑢𐑪𐑑 𐑓𐑮𐑱𐑤 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑞𐑦𐑕, 𐑞𐑱 𐑸 𐑝𐑧𐑮𐑦, 𐑝𐑧𐑮𐑦 " "𐑨𐑡𐑩𐑤. 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑞𐑺 𐑕𐑲𐑟 𐑩𐑤𐑬𐑟 𐑞𐑧𐑥 𐑑 𐑛𐑸𐑑 𐑐𐑭𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑣𐑴𐑤𐑛 𐑧𐑯𐑦 𐑜𐑮𐑴𐑯 " "𐑥𐑨𐑯 𐑨𐑑 𐑚𐑱, 𐑥𐑱𐑒𐑦𐑙 𐑞𐑧𐑥 𐑩 𐑑𐑮𐑦𐑒𐑰 𐑓𐑴 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞.\n" "\n" "𐑕𐑐𐑽𐑟 𐑸 𐑞𐑺 𐑐𐑮𐑦𐑓𐑻𐑛 𐑢𐑧𐑐𐑩𐑯, 𐑨𐑟 𐑞𐑺 𐑐𐑬𐑼𐑓𐑩𐑤 𐑣𐑲𐑯𐑛 𐑤𐑧𐑜𐑟 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑩 𐑕𐑐𐑽 𐑢𐑦𐑞 𐑦𐑯𐑳𐑓 𐑓𐑹𐑕 𐑑 " "𐑛𐑵 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑛𐑨𐑥𐑦𐑡, 𐑲𐑞𐑼 𐑦𐑯 𐑣𐑨𐑯𐑛 𐑹 𐑔𐑮𐑴𐑯." #. [unit_type]: id=Saurian Soothsayer, race=lizard #: data/core/units/saurians/Soothsayer.cfg:4 msgid "Saurian Soothsayer" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑵𐑔𐑕𐑱𐑻" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:4 #, fuzzy #| msgid "Saurian Skirmisher" msgid "female^Saurian Spearthrower" msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #. [unit_type]: id=Saurian Spearthrower, race=lizard, gender=female #: data/core/units/saurians/Spearthrower.cfg:18 msgid "" "Some saurians with particularly good aim prefer to aid their allies from the " "backlines rather than to infiltrate enemy formations. Their deadly spear " "throwing skills allow them to support other saurian warriors from afar." msgstr "" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:4 msgid "Great Troll" msgstr "𐑜𐑮𐑱𐑑 𐑑𐑮𐑴𐑤" #. [unit_type]: id=Great Troll, race=troll #: data/core/units/trolls/Great.cfg:17 msgid "" "When a troll, gifted with abnormal strength of life, matches that with age " "and wisdom, it becomes something extraordinary, a beast remembered for " "generations. Their feats of strength and cunning are the source of most " "tales about trolls, and to see the stories made flesh does nothing to " "diminish their grandeur." msgstr "" "𐑢𐑧𐑯 𐑩 𐑑𐑮𐑴𐑤, 𐑜𐑦𐑓𐑑𐑩𐑛 𐑢𐑦𐑞 𐑨𐑚𐑯𐑹𐑥𐑩𐑤 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑤𐑲𐑓, 𐑥𐑨𐑗𐑩𐑟 𐑞𐑨𐑑 𐑢𐑦𐑞 𐑱𐑡 𐑯 𐑢𐑦𐑟𐑛𐑩𐑥, 𐑦𐑑 " "𐑚𐑦𐑒𐑳𐑥𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑧𐑒𐑕𐑑𐑮𐑹𐑛𐑦𐑯𐑼𐑦, 𐑩 𐑚𐑰𐑕𐑑 𐑮𐑦𐑥𐑧𐑥𐑚𐑼𐑛 𐑓𐑹 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟. 𐑞𐑺 𐑓𐑰𐑑𐑕 𐑝 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 " "𐑒𐑳𐑯𐑦𐑙 𐑸 𐑞 𐑕𐑹𐑕 𐑝 𐑥𐑴𐑕𐑑 𐑑𐑱𐑤𐑟 𐑩𐑚𐑬𐑑 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑑 𐑕𐑰 𐑞 𐑕𐑑𐑹𐑦𐑟 𐑥𐑱𐑛 𐑓𐑤𐑧𐑖 𐑛𐑳𐑟 𐑯𐑳𐑔𐑦𐑙 𐑑 " "𐑛𐑦𐑥𐑦𐑯𐑦𐑖 𐑞𐑺 𐑜𐑮𐑨𐑯𐑛𐑵𐑮." #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:4 msgid "Troll Hero" msgstr "𐑑𐑮𐑴𐑤 𐑣𐑽𐑴" #. [unit_type]: id=Troll Hero, race=troll #: data/core/units/trolls/Hero.cfg:16 msgid "" "Some trolls are born with an exceptional share of the strength and vitality " "that characterizes their race. In a society where might makes right, those " "of their ilk revere them as heroes." msgstr "" "𐑕𐑳𐑥 𐑑𐑮𐑴𐑤𐑟 𐑸 𐑚𐑹𐑯 𐑢𐑦𐑞 𐑩𐑯 𐑦𐑒𐑕𐑧𐑐𐑖𐑩𐑯𐑩𐑤 𐑖𐑺 𐑝 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑞𐑨𐑑 𐑒𐑺𐑩𐑒𐑑𐑻𐑲𐑟𐑩𐑟 𐑞𐑺 " "𐑮𐑱𐑕. 𐑦𐑯 𐑩 𐑕𐑩𐑕𐑲𐑩𐑑𐑦 𐑢𐑺 𐑥𐑲𐑑 𐑥𐑱𐑒𐑕 𐑮𐑲𐑑, 𐑞𐑴𐑟 𐑝 𐑞𐑺 𐑦𐑤𐑒 𐑮𐑦𐑝𐑽 𐑞𐑧𐑥 𐑨𐑟 𐑣𐑽𐑴𐑟." #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:4 msgid "Troll Rocklobber" msgstr "𐑑𐑮𐑴𐑤 𐑮𐑪𐑒𐑤𐑷𐑚𐑻" #. [unit_type]: id=Troll Rocklobber, race=troll #: data/core/units/trolls/Rocklobber.cfg:18 msgid "" "The thought of throwing a boulder in combat has certainly occurred to many " "trolls, and some have taken to them as a weapon of choice. Because stones " "well-shaped to fly true are not always easy to find, Rocklobbers have taken " "to carrying them in sacks slung over their shoulders. The same leather out " "of which the sack is formed is easily adapted to a crude sling." msgstr "" "𐑞 𐑔𐑷𐑑 𐑝 𐑔𐑮𐑴𐑦𐑙 𐑩 𐑚𐑴𐑤𐑛𐑻 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑣𐑨𐑟 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑪𐑒𐑻𐑛 𐑑 𐑥𐑧𐑯𐑦 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑕𐑳𐑥 𐑣𐑨𐑝 " "𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞𐑧𐑥 𐑨𐑟 𐑩 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕. 𐑚𐑦𐑒𐑪𐑟 𐑕𐑑𐑴𐑯𐑟 𐑢𐑧𐑤-𐑖𐑱𐑐𐑑 𐑑 𐑓𐑤𐑲 𐑑𐑮𐑵 𐑸 𐑯𐑪𐑑 𐑷𐑤𐑢𐑱𐑟 𐑰𐑟𐑦 " "𐑑 𐑓𐑲𐑯𐑛, 𐑮𐑪𐑒𐑤𐑷𐑚𐑻𐑟 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑒𐑨𐑮𐑦𐑦𐑙 𐑞𐑧𐑥 𐑦𐑯 𐑕𐑨𐑒𐑕 𐑕𐑤𐑩𐑙 𐑴𐑝𐑼 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑞 𐑕𐑱𐑥 " "𐑤𐑧𐑞𐑼 𐑬𐑑 𐑝 𐑢𐑦𐑗 𐑞 𐑕𐑨𐑒 𐑦𐑟 𐑓𐑹𐑥𐑛 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑩𐑛𐑨𐑐𐑑𐑩𐑛 𐑑 𐑩 𐑒𐑮𐑵𐑛 𐑕𐑤𐑦𐑙." #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:4 msgid "Troll" msgstr "𐑑𐑮𐑴𐑤" #. [unit_type]: id=Troll, race=troll #: data/core/units/trolls/Troll.cfg:16 msgid "" "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages " "remain baffled at the origins of these creatures and the driving force " "behind their unnatural vitality and strength. A fully-grown troll towers " "above a man, and, even unarmed, would be a great threat in combat. The large " "clubs typically favored in fighting act as extensions of their arms, used " "for the same purpose of mauling their prey into submission." msgstr "" "𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑤𐑪𐑙 𐑑𐑮𐑳𐑚𐑩𐑤𐑛 𐑞 𐑔𐑷𐑑𐑕 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦 𐑯 𐑛𐑢𐑹𐑓-𐑒𐑲𐑯𐑛. 𐑕𐑱𐑡𐑦𐑟 𐑮𐑦𐑥𐑱𐑯 𐑚𐑨𐑓𐑩𐑤𐑛 𐑨𐑑 𐑞 " "𐑪𐑮𐑦𐑡𐑦𐑯𐑟 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯 𐑞 𐑛𐑮𐑲𐑝𐑦𐑙 𐑓𐑹𐑕 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑺 𐑳𐑯𐑯𐑨𐑗𐑼𐑩𐑤 𐑝𐑲𐑑𐑨𐑤𐑩𐑑𐑰 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔. 𐑩 " "𐑓𐑫𐑤𐑦-𐑜𐑮𐑴𐑯 𐑑𐑮𐑴𐑤 𐑑𐑬𐑼𐑟 𐑩𐑚𐑳𐑝 𐑩 𐑥𐑨𐑯, 𐑯, 𐑰𐑝𐑩𐑯 𐑩𐑯𐑸𐑥𐑛, 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑜𐑮𐑱𐑑 𐑔𐑮𐑧𐑑 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. " "𐑞 𐑤𐑸𐑡 𐑒𐑤𐑳𐑚𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑓𐑱𐑝𐑼𐑛 𐑦𐑯 𐑓𐑲𐑑𐑦𐑙 𐑨𐑒𐑑 𐑨𐑟 𐑩𐑒𐑕𐑑𐑧𐑯𐑖𐑩𐑯𐑟 𐑝 𐑞𐑺 𐑸𐑥𐑟, 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑓𐑹 𐑞 " "𐑕𐑱𐑥 𐑐𐑻𐑐𐑩𐑕 𐑝 𐑥𐑪𐑤𐑦𐑙 𐑞𐑺 𐑐𐑮𐑱 𐑦𐑯𐑑𐑫 𐑕𐑩𐑚𐑥𐑦𐑖𐑩𐑯." #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:4 msgid "Troll Shaman" msgstr "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Troll Shaman, race=troll #: data/core/units/trolls/Troll_Shaman.cfg:24 msgid "" "Troll shamans are the mystical leaders of the trolls. Though not as strong " "or tough as other trolls, their true power lies in their fire magic, which " "they use to blast enemies with gouts of flame." msgstr "" "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯𐑟 𐑸 𐑞 𐑥𐑦𐑕𐑑𐑦𐑒𐑩𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑞𐑴 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑑𐑮𐑪𐑙 𐑹 𐑑𐑳𐑓 𐑨𐑟 𐑳𐑞𐑼 " "𐑑𐑮𐑴𐑤𐑟, 𐑞𐑺 𐑑𐑮𐑵 𐑐𐑬𐑼 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑓𐑲𐑼 𐑥𐑨𐑡𐑦𐑒, 𐑢𐑦𐑗 𐑞𐑱 𐑿𐑟 𐑑 𐑚𐑤𐑶𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑦𐑞 𐑜𐑬𐑑𐑕 𐑝 " "𐑓𐑤𐑱𐑥." #. [attack]: type=fire #: data/core/units/trolls/Troll_Shaman.cfg:41 msgid "flame blast" msgstr "𐑓𐑤𐑱𐑥 𐑚𐑤𐑶𐑕𐑑" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:4 msgid "Troll Warrior" msgstr "𐑑𐑮𐑴𐑤 𐑢𐑪𐑮𐑦𐑼" #. [unit_type]: id=Troll Warrior, race=troll #: data/core/units/trolls/Warrior.cfg:18 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " "combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " "have shown little evidence of tool use, and certainly no metalworking of any " "kind. Given how dangerous a troll is with its bare hands, the thought of a " "troll with proper armament is entirely unsettling." msgstr "" "𐑑𐑮𐑴𐑤𐑟 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑯𐑲𐑞𐑼 𐑯𐑰𐑛 𐑯𐑹 𐑐𐑮𐑦𐑓𐑻 𐑑 𐑿𐑕 𐑧𐑯𐑦 𐑐𐑮𐑪𐑐𐑼 𐑸𐑥𐑩𐑥𐑩𐑯𐑑 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑨𐑟 𐑤𐑸𐑡 " "'𐑕𐑑𐑦𐑒𐑕 𐑯 𐑕𐑑𐑴𐑯𐑟' 𐑕𐑻𐑝 𐑞𐑧𐑥 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤. 𐑣𐑬𐑧𐑝𐑼, 𐑑𐑮𐑴𐑤𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑪𐑯 𐑯𐑿𐑥𐑼𐑩𐑕 " "𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑒𐑤𐑨𐑛 𐑦𐑯 𐑮𐑳𐑓-𐑖𐑪𐑛 𐑸𐑥𐑼 𐑯 𐑚𐑺𐑦𐑙 𐑥𐑧𐑑𐑩𐑤 𐑣𐑨𐑥𐑻𐑟. 𐑦𐑑 𐑦𐑟 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑𐑩𐑛 𐑞𐑨𐑑 𐑹𐑒𐑦𐑖 " "𐑨𐑤𐑲𐑟 𐑸 𐑞 𐑕𐑹𐑕 𐑯 𐑒𐑮𐑭𐑓𐑑𐑻𐑟 𐑝 𐑞𐑰𐑟; 𐑧𐑒𐑕𐑐𐑩𐑛𐑦𐑖𐑩𐑯𐑟 𐑦𐑯𐑑𐑫 𐑕𐑧𐑝𐑼𐑩𐑤 𐑓𐑹𐑕𐑩𐑚𐑤𐑰-𐑝𐑱𐑒𐑱𐑑𐑩𐑛 𐑑𐑮𐑴𐑤 " "𐑣𐑴𐑤𐑟 𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑦𐑑𐑩𐑤 𐑧𐑝𐑦𐑛𐑩𐑯𐑕 𐑝 𐑑𐑵𐑤 𐑿𐑟, 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑯𐑴 𐑥𐑧𐑑𐑩𐑤𐑢𐑻𐑒𐑦𐑙 𐑝 𐑧𐑯𐑦 𐑒𐑲𐑯𐑛. " "𐑜𐑦𐑝𐑩𐑯 𐑣𐑬 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑩 𐑑𐑮𐑴𐑤 𐑦𐑟 𐑢𐑦𐑞 𐑦𐑑𐑕 𐑚𐑺 𐑣𐑨𐑯𐑛𐑟, 𐑞 𐑔𐑷𐑑 𐑝 𐑩 𐑑𐑮𐑴𐑤 𐑢𐑦𐑞 𐑐𐑮𐑪𐑐𐑼 " "𐑸𐑥𐑩𐑥𐑩𐑯𐑑 𐑦𐑟 𐑧𐑯𐑑𐑲𐑼𐑤𐑦 𐑩𐑯𐑕𐑧𐑑𐑩𐑤𐑦𐑙." #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:4 msgid "Troll Whelp" msgstr "𐑑𐑮𐑴𐑤 𐑢𐑧𐑤𐑐" #. [unit_type]: id=Troll Whelp, race=troll #: data/core/units/trolls/Whelp.cfg:17 msgid "" "Describing a troll as a whelp is something of an oxymoron, given that their " "bodies are already much hardier than that of a grown man. They are clumsy " "and not yet capable of walking properly, forced instead to shamble about on " "all fours, but any difficulty this causes them is more than made up for by " "the raw strength of their race." msgstr "" "𐑛𐑦𐑕𐑒𐑮𐑲𐑚𐑦𐑙 𐑩 𐑑𐑮𐑴𐑤 𐑨𐑟 𐑩 𐑢𐑧𐑤𐑐 𐑦𐑟 𐑕𐑳𐑥𐑔𐑦𐑙 𐑝 𐑩𐑯 𐑭𐑒𐑕𐑰𐑥𐑹𐑭𐑯, 𐑜𐑦𐑝𐑩𐑯 𐑞𐑨𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟 𐑸 " "𐑷𐑤𐑮𐑧𐑛𐑦 𐑥𐑳𐑗 𐑣𐑸𐑛𐑰𐑻 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑩 𐑜𐑮𐑴𐑯 𐑥𐑨𐑯. 𐑞𐑱 𐑸 𐑒𐑤𐑩𐑥𐑟𐑰 𐑯 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑢𐑷𐑒𐑦𐑙 " "𐑐𐑮𐑪𐑐𐑼𐑤𐑦, 𐑓𐑹𐑕𐑑 𐑦𐑯𐑕𐑑𐑧𐑛 𐑑 𐑖𐑨𐑥𐑚𐑩𐑤 𐑩𐑚𐑬𐑑 𐑪𐑯 𐑷𐑤 𐑓𐑹𐑟, 𐑚𐑳𐑑 𐑧𐑯𐑦 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑞𐑦𐑕 𐑒𐑷𐑟𐑩𐑟 " "𐑞𐑧𐑥 𐑦𐑟 𐑥𐑹 𐑞𐑨𐑯 𐑥𐑱𐑛 𐑳𐑐 𐑓𐑹 𐑚𐑲 𐑞 𐑮𐑷 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑞𐑺 𐑮𐑱𐑕." #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:4 msgid "Ghast" msgstr "" #. [unit_type]: id=Ghast, race=undead #: data/core/units/undead/Corpse_Ghast.cfg:19 msgid "" "The ghast is a creature taken from humankind’s most primal nightmares. " "Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient " "enough to wait for their victim to die from poison before consuming the " "body. They attack directly with their enormous mouths, trying to rip the " "flesh straight from their foes. Once their enemy is defeated, they eat the " "rest of the body, gaining strength in the process." msgstr "" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:4 msgid "Ghoul" msgstr "𐑜𐑵𐑤" #. [unit_type]: id=Ghoul, race=undead #: data/core/units/undead/Corpse_Ghoul.cfg:18 msgid "" "Only the more perverse and sadistic of necromancers know what must be done " "to turn a person into a ghoul, and it is a secret they are not telling. The " "result, however, is all too well known; it is a beast that knows nothing of " "its days as a human being, a creature that shambles about as naked as the " "day it was born, and gorges itself on the flesh of the dead.\n" "\n" "It is because of such things that necromancy is condemned with an almost " "primal hatred in all civilized lands." msgstr "" "𐑴𐑯𐑤𐑦 𐑞 𐑥𐑹 𐑐𐑼𐑝𐑻𐑕 𐑯 𐑕𐑩𐑛𐑦𐑕𐑑𐑦𐑒 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑯𐑴 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑳𐑯 𐑑 𐑑𐑻𐑯 𐑩 𐑐𐑻𐑕𐑩𐑯 " "𐑦𐑯𐑑𐑫 𐑩 𐑜𐑵𐑤, 𐑯 𐑦𐑑 𐑦𐑟 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑑𐑧𐑤𐑦𐑙. 𐑞 𐑮𐑦𐑟𐑳𐑤𐑑, 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑟 𐑷𐑤 𐑑𐑵 𐑢𐑧𐑤 " "𐑯𐑴𐑯; 𐑦𐑑 𐑦𐑟 𐑩 𐑚𐑰𐑕𐑑 𐑞𐑨𐑑 𐑯𐑴𐑟 𐑯𐑳𐑔𐑦𐑙 𐑝 𐑦𐑑𐑕 𐑛𐑱𐑟 𐑨𐑟 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑚𐑰𐑦𐑙, 𐑩 𐑒𐑮𐑰𐑗𐑼 𐑞𐑨𐑑 " "𐑖𐑨𐑥𐑚𐑩𐑤𐑟 𐑩𐑚𐑬𐑑 𐑨𐑟 𐑯𐑱𐑒𐑩𐑛 𐑨𐑟 𐑞 𐑛𐑱 𐑦𐑑 𐑢𐑪𐑟 𐑚𐑹𐑯, 𐑯 𐑜𐑹𐑡𐑩𐑟 𐑦𐑑𐑕𐑧𐑤𐑓 𐑪𐑯 𐑞 𐑓𐑤𐑧𐑖 𐑝 𐑞 𐑛𐑧𐑛.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑚𐑦𐑒𐑪𐑟 𐑝 𐑕𐑳𐑗 𐑔𐑦𐑙𐑟 𐑞𐑨𐑑 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑦𐑟 𐑒𐑩𐑯𐑛𐑧𐑥𐑛 𐑢𐑦𐑞 𐑩𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑐𐑮𐑲𐑥𐑩𐑤 𐑣𐑱𐑑𐑮𐑩𐑛 " "𐑦𐑯 𐑷𐑤 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑤𐑨𐑯𐑛𐑟." #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:4 msgid "Necrophage" msgstr "𐑯𐑧𐑒𐑮𐑩𐑓𐑱𐑡" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:18 #, fuzzy #| msgid "" #| "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent " #| "thing, which bears only a crude resemblance to a man. They appear to be " #| "quite rotten in spite of their ability to move; they are rife with " #| "disease and poisons of the blood, and have a stench to match. But the " #| "most revolting fact about these fratures, apparent only to those who can " #| "perceive the traces of foul magic on them, is that they were somehow made " #| "from living men — a process about which almost nothing is known, but " #| "which can be nothing but nightmarish." msgid "" "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these creatures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " "— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" "𐑞 𐑯𐑧𐑒𐑮𐑩𐑓𐑱𐑡, 𐑹 '𐑛𐑧𐑝𐑬𐑼𐑻 𐑝 𐑞 𐑛𐑧𐑛', 𐑦𐑟 𐑩 𐑥𐑪𐑯𐑕𐑑𐑮𐑩𐑕, 𐑒𐑹𐑐𐑳𐑤𐑧𐑯𐑑 𐑔𐑦𐑙, 𐑢𐑦𐑗 𐑚𐑺𐑟 𐑴𐑯𐑤𐑦 𐑩 " "𐑒𐑮𐑵𐑛 𐑮𐑦𐑟𐑧𐑥𐑚𐑤𐑩𐑯𐑕 𐑑 𐑩 𐑥𐑨𐑯. 𐑞𐑱 𐑩𐑐𐑽 𐑑 𐑚𐑰 𐑒𐑢𐑲𐑑 𐑮𐑪𐑑𐑩𐑯 𐑦𐑯 𐑕𐑐𐑲𐑑 𐑝 𐑞𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑥𐑵𐑝; " "𐑞𐑱 𐑸 𐑮𐑲𐑓 𐑢𐑦𐑞 𐑛𐑦𐑟𐑰𐑟 𐑯 𐑐𐑶𐑟𐑩𐑯𐑟 𐑝 𐑞 𐑚𐑤𐑳𐑛, 𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑧𐑯𐑗 𐑑 𐑥𐑨𐑗. 𐑚𐑳𐑑 𐑞 𐑥𐑴𐑕𐑑 " "𐑮𐑦𐑝𐑴𐑤𐑑𐑦𐑙 𐑓𐑨𐑒𐑑 𐑩𐑚𐑬𐑑 𐑞𐑰𐑟 𐑓𐑮𐑱𐑑𐑳𐑮𐑕, 𐑩𐑐𐑨𐑮𐑧𐑯𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑒𐑨𐑯 𐑐𐑼𐑕𐑰𐑝 𐑞 𐑑𐑮𐑱𐑕𐑩𐑟 𐑝 " "𐑓𐑬𐑤 𐑥𐑨𐑡𐑦𐑒 𐑪𐑯 𐑞𐑧𐑥, 𐑦𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑢𐑻 𐑕𐑳𐑥𐑣𐑬 𐑥𐑱𐑛 𐑓𐑮𐑪𐑥 𐑤𐑦𐑝𐑦𐑙 𐑥𐑧𐑯 - 𐑩 𐑐𐑮𐑴𐑕𐑧𐑕 𐑩𐑚𐑬𐑑 𐑢𐑦𐑗 " "𐑷𐑤𐑥𐑴𐑕𐑑 𐑯𐑳𐑔𐑦𐑙 𐑦𐑟 𐑯𐑴𐑯, 𐑚𐑳𐑑 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑯𐑲𐑑𐑥𐑺𐑦𐑖." #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:143 #: data/core/units/undead/Corpse_Walking.cfg:144 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Ant" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:159 #: data/core/units/undead/Corpse_Walking.cfg:160 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Bug" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:175 #: data/core/units/undead/Corpse_Walking.cfg:176 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Cat" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:191 #: data/core/units/undead/Corpse_Walking.cfg:192 msgid "wc_variation^Drake" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:206 #: data/core/units/undead/Corpse_Walking.cfg:207 msgid "wc_variation^Dwarf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:219 #: data/core/units/undead/Corpse_Walking.cfg:220 msgid "wc_variation^Falcon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:254 #: data/core/units/undead/Corpse_Walking.cfg:255 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Fish" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:275 #: data/core/units/undead/Corpse_Walking.cfg:276 msgid "wc_variation^Goblin" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:285 #: data/core/units/undead/Corpse_Walking.cfg:309 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Horse" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:294 #: data/core/units/undead/Corpse_Walking.cfg:318 msgid "wc_variation^Mounted" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:303 #: data/core/units/undead/Corpse_Walking.cfg:327 msgid "wc_variation^Beast-Rider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:312 #: data/core/units/undead/Corpse_Walking.cfg:286 msgid "wc_variation^Gryphon" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:335 #: data/core/units/undead/Corpse_Walking.cfg:336 msgid "wc_variation^Rat" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:352 #: data/core/units/undead/Corpse_Walking.cfg:353 msgid "wc_variation^Saurian" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:362 #: data/core/units/undead/Corpse_Walking.cfg:363 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Scorpion" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:380 #: data/core/units/undead/Corpse_Walking.cfg:381 #, fuzzy #| msgid "Giant Scorpion" msgid "wc_variation^Scuttler" msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:389 #: data/core/units/undead/Corpse_Walking.cfg:390 msgid "wc_variation^Spider" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:398 #: data/core/units/undead/Corpse_Walking.cfg:399 msgid "wc_variation^Serpent" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:417 #: data/core/units/undead/Corpse_Walking.cfg:418 msgid "wc_variation^Swimmer" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:435 #: data/core/units/undead/Corpse_Walking.cfg:436 msgid "wc_variation^Troll" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:444 #: data/core/units/undead/Corpse_Walking.cfg:445 msgid "wc_variation^Boar" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:457 #: data/core/units/undead/Corpse_Walking.cfg:458 msgid "wc_variation^Wose" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:469 #: data/core/units/undead/Corpse_Walking.cfg:470 msgid "wc_variation^Wolf" msgstr "" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:482 #: data/core/units/undead/Corpse_Walking.cfg:483 msgid "wc_variation^Bat" msgstr "" #. [unit_type]: id=Ancient Lich, race=undead #: data/core/units/undead/Necro_Ancient_Lich.cfg:18 msgid "" "A lich that accrues enough power over its newfound immortal lifespan becomes " "one who can stain souls with despair and sow ruin across the world. " "Invariably in command of a nigh-limitless horde of risen warriors and undead " "monsters, a lich of this order has a mastery of dark sorcery that can bring " "dread to the most storied magi of human and elven kind. Such a figure " "usually marks a dark and bloody chapter in history, and in those times of " "need, it is only through the tireless efforts of the most valiant heroes " "that the rise of an Ancient Lich has not led to the shadows ruling the world " "for the rest of time." msgstr "" #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:4 msgid "Dark Adept" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Dark Adept, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Adept.cfg:22 #, fuzzy #| msgid "" #| "To attract any practitioners, the lure of black magic must be a great " #| "prize indeed, for anyone caught practicing the art in the civilized world " #| "is subject to a death sentence. And yet there are those who pursue this " #| "art, for the prize offered is nothing less than immortality. Hidden away " #| "in secret cults, or initiated into the dark orders of the underworld, the " #| "training which these fanatics must endure often drives them to exhaustion " #| "and enfeeblement.\n" #| "\n" #| "In such condition, their only weapon is the craft they have so committed " #| "themselves to learning." msgid "" "To attract any practitioners, the lure of black magic must be a great prize " "indeed, for anyone caught practicing the art in the civilized world is " "subject to a death sentence. And yet there are those who pursue this art, " "for the prize offered is nothing less than immortality. Hidden away in " "secret cults, or initiated into the dark orders of the underworld, the " "training which these fanatics must endure often drives them to exhaustion " "and enfeeblement.\n" "\n" "In such condition, their only weapon is the craft they have so committed " "themselves to learning." msgstr "" "𐑑 𐑩𐑑𐑮𐑨𐑒𐑑 𐑧𐑯𐑦 𐑐𐑮𐑨𐑒𐑑𐑦𐑖𐑩𐑯𐑻𐑟, 𐑞 𐑤𐑫𐑮 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩 𐑜𐑮𐑱𐑑 𐑐𐑮𐑲𐑟 𐑦𐑯𐑛𐑰𐑛, 𐑓𐑹 " "𐑧𐑯𐑦𐑢𐑳𐑯 𐑒𐑷𐑑 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑦𐑙 𐑞 𐑸𐑑 𐑦𐑯 𐑞 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑢𐑻𐑤𐑛 𐑦𐑟 𐑕𐑩𐑚𐑡𐑧𐑒𐑑 𐑑 𐑩 𐑛𐑧𐑔 𐑕𐑧𐑯𐑑𐑩𐑯𐑕. 𐑯 " "𐑘𐑧𐑑 𐑞𐑺 𐑸 𐑞𐑴𐑟 𐑣𐑵 𐑐𐑼𐑕𐑿 𐑞𐑦𐑕 𐑸𐑑, 𐑓𐑹 𐑞 𐑐𐑮𐑲𐑟 𐑪𐑓𐑼𐑛 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑕 𐑞𐑨𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰. " "𐑣𐑦𐑛𐑩𐑯 𐑩𐑢𐑱 𐑦𐑯 𐑕𐑰𐑒𐑮𐑩𐑑 𐑒𐑩𐑤𐑑𐑕, 𐑹 𐑦𐑯𐑦𐑖𐑰𐑱𐑑𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑸𐑒 𐑹𐑛𐑼𐑟 𐑝 𐑞 𐑩𐑯𐑛𐑻𐑢𐑻𐑤𐑛, 𐑞 " "𐑑𐑮𐑱𐑯𐑦𐑙 𐑢𐑦𐑗 𐑞𐑰𐑟 𐑓𐑩𐑯𐑨𐑑𐑦𐑒𐑕 𐑥𐑳𐑕𐑑 𐑩𐑯𐑛𐑘𐑫𐑼 𐑪𐑓𐑩𐑯 𐑛𐑮𐑲𐑝𐑟 𐑞𐑧𐑥 𐑑 𐑦𐑜𐑟𐑪𐑕𐑗𐑩𐑯 𐑯 " "𐑧𐑯𐑓𐑰𐑚𐑩𐑤𐑥𐑧𐑯𐑑.\n" "\n" "𐑦𐑯 𐑕𐑳𐑗 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯, 𐑞𐑺 𐑴𐑯𐑤𐑦 𐑢𐑧𐑐𐑩𐑯 𐑦𐑟 𐑞 𐑒𐑮𐑭𐑓𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑴 𐑒𐑩𐑥𐑦𐑑𐑩𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑑 𐑤𐑻𐑯𐑦𐑙." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Adept.cfg:160 msgid "female^Dark Adept" msgstr "𐑛𐑸𐑒 𐑩𐑛𐑧𐑐𐑑" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4 msgid "Dark Sorcerer" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼" #. [unit_type]: id=Dark Sorcerer, gender=male,female, race=human #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:18 msgid "" "The dread inspired by black magic is enhanced by the secrecy and fell rumors " "which surround it. Dark sorcerers have begun to unlock the secrets of life " "and death, the latter of which is all too easy to inflict. This labor gives " "the first glimmerings of the connection between the soul and inert matter, " "and the first successful experiments in manipulating this bond. The terrible " "unknown that lurks beyond death is glimpsed, and will inevitably be " "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the slightest desire for power." msgstr "" "𐑞 𐑛𐑮𐑧𐑛 𐑦𐑯𐑕𐑐𐑲𐑼𐑛 𐑚𐑲 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑧𐑯𐑣𐑨𐑯𐑕𐑑 𐑚𐑲 𐑞 𐑕𐑰𐑒𐑮𐑩𐑕𐑦 𐑯 𐑓𐑧𐑤 𐑮𐑵𐑥𐑼𐑟 𐑢𐑦𐑗 𐑕𐑼𐑬𐑯𐑛. " "𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟 𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑓 𐑯 𐑛𐑧𐑔, 𐑞 𐑤𐑨𐑑𐑼 𐑝 𐑢𐑦𐑗 𐑦𐑟 𐑷𐑤 𐑑𐑵 " "𐑰𐑟𐑦 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑. 𐑞𐑦𐑕 𐑤𐑱𐑚𐑼 𐑜𐑦𐑝𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑜𐑤𐑦𐑥𐑻𐑦𐑙𐑕 𐑝 𐑞 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑕𐑴𐑤 𐑯 " "𐑦𐑯𐑻𐑑 𐑥𐑨𐑑𐑼, 𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑥𐑩𐑯𐑦𐑐𐑘𐑩𐑤𐑱𐑑𐑦𐑙 𐑞𐑦𐑕 𐑚𐑪𐑯𐑛. 𐑞 " "𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑳𐑯𐑯𐑴𐑯 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔 𐑦𐑟 𐑜𐑤𐑦𐑥𐑐𐑕𐑑, 𐑯 𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑚𐑰 𐑓𐑨𐑞𐑩𐑥𐑛.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑧𐑯𐑦 𐑛𐑩𐑟𐑲𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰 𐑓𐑮𐑪𐑥 𐑯𐑱𐑡𐑼'𐑟 " "𐑜𐑮𐑭𐑕𐑐, 𐑞 𐑓𐑻𐑕𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑻𐑒 𐑣𐑨𐑝 𐑦𐑥𐑰𐑛𐑦𐑩𐑑, 𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟. 𐑞 𐑤𐑲𐑓 𐑞𐑱 " "𐑚𐑮𐑰𐑞 𐑦𐑯𐑑𐑫 𐑛𐑧𐑛 𐑥𐑨𐑑𐑼 𐑒𐑨𐑯 𐑒𐑮𐑰𐑱𐑑 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞𐑧𐑥, 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑢𐑦𐑗 𐑢𐑦𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑢𐑦𐑗 " "𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑒𐑦𐑤, 𐑯 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟 𐑣𐑨𐑝 𐑩 𐑤𐑶𐑩𐑤𐑑𐑦 𐑧𐑯𐑦 " "𐑑𐑲𐑮𐑩𐑯𐑑 𐑢𐑫𐑛 𐑛𐑮𐑰𐑥 𐑝, 𐑯 𐑦𐑑 𐑦𐑟 𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑞𐑴𐑟 𐑢𐑦𐑞 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑤𐑲𐑑𐑩𐑕𐑑 𐑛𐑦𐑟𐑲𐑼 𐑓𐑹 𐑐𐑬𐑼." #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:145 msgid "Dark Sorceress" msgstr "𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑧𐑕" #. [female]: gender=female #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:149 msgid "" "The dread inspired by black magic comes chiefly from how little is known " "about it by the common man. Dark sorceresses have begun to unlock the " "secrets of life and death, the latter of which is all too easy to inflict. " "This labor gives the first glimmerings of the connection between the soul " "and inert matter, and the first successful experiments in manipulating this " "bond. The terrible unknown that lurks beyond death is glimpsed, and will " "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " "immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " "a loyalty any tyrant would dream of, and it is tempting to those with even " "the merest desire for power." msgstr "" "𐑞 𐑛𐑮𐑧𐑛 𐑦𐑯𐑕𐑐𐑲𐑼𐑛 𐑚𐑲 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒 𐑒𐑳𐑥𐑟 𐑡𐑰𐑓𐑤𐑦 𐑓𐑮𐑪𐑥 𐑣𐑬 𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯 𐑩𐑚𐑬𐑑 𐑦𐑑 𐑚𐑲 𐑞 " "𐑒𐑪𐑥𐑩𐑯 𐑥𐑨𐑯. 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑧𐑕𐑧𐑟 𐑣𐑨𐑝 𐑚𐑩𐑜𐑳𐑯 𐑑 𐑩𐑯𐑤𐑭𐑒 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑓 𐑯 𐑛𐑧𐑔, 𐑞 𐑤𐑨𐑑𐑼 𐑝 " "𐑢𐑦𐑗 𐑦𐑟 𐑷𐑤 𐑑𐑵 𐑰𐑟𐑦 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑. 𐑞𐑦𐑕 𐑤𐑱𐑚𐑼 𐑜𐑦𐑝𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑜𐑤𐑦𐑥𐑻𐑦𐑙𐑕 𐑝 𐑞 𐑒𐑩𐑯𐑧𐑒𐑖𐑩𐑯 " "𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑕𐑴𐑤 𐑯 𐑦𐑯𐑻𐑑 𐑥𐑨𐑑𐑼, 𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑩𐑒𐑕𐑧𐑕𐑓𐑩𐑤 𐑩𐑒𐑕𐑐𐑧𐑮𐑦𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑥𐑩𐑯𐑦𐑐𐑘𐑩𐑤𐑱𐑑𐑦𐑙 " "𐑞𐑦𐑕 𐑚𐑪𐑯𐑛. 𐑞 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑳𐑯𐑯𐑴𐑯 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔 𐑦𐑟 𐑜𐑤𐑦𐑥𐑐𐑕𐑑, 𐑯 𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 " "𐑚𐑰 𐑓𐑨𐑞𐑩𐑥𐑛.\n" "\n" "𐑛𐑦𐑕𐑐𐑲𐑑 𐑧𐑯𐑦 𐑛𐑩𐑟𐑲𐑯 𐑞𐑱 𐑥𐑱 𐑣𐑨𐑝 𐑝 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑞𐑺 𐑴𐑯 𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰 𐑓𐑮𐑪𐑥 𐑯𐑱𐑡𐑼'𐑟 " "𐑜𐑮𐑭𐑕𐑐, 𐑞 𐑓𐑻𐑕𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑝 𐑞𐑺 𐑢𐑻𐑒 𐑣𐑨𐑝 𐑦𐑥𐑰𐑛𐑦𐑩𐑑, 𐑯 𐑳𐑯𐑐𐑤𐑧𐑟𐑩𐑯𐑑 𐑩𐑐𐑤𐑦𐑒𐑱𐑕𐑩𐑯𐑟. 𐑞 𐑤𐑲𐑓 𐑞𐑱 " "𐑚𐑮𐑰𐑞 𐑦𐑯𐑑𐑫 𐑛𐑧𐑛 𐑥𐑨𐑑𐑼 𐑒𐑨𐑯 𐑒𐑮𐑰𐑱𐑑 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞𐑧𐑥, 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑢𐑦𐑗 𐑢𐑦𐑤 𐑢𐑻𐑒, 𐑚𐑳𐑑 𐑢𐑦𐑗 " "𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑒𐑦𐑤, 𐑯 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑞𐑺 𐑥𐑦𐑕𐑑𐑮𐑩𐑕. 𐑞𐑰𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟 𐑣𐑨𐑝 𐑩 𐑤𐑶𐑩𐑤𐑑𐑦 𐑧𐑯𐑦 " "𐑑𐑲𐑮𐑩𐑯𐑑 𐑢𐑫𐑛 𐑛𐑮𐑰𐑥 𐑝, 𐑯 𐑦𐑑 𐑦𐑟 𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑞𐑴𐑟 𐑢𐑦𐑞 𐑰𐑝𐑩𐑯 𐑞 𐑥𐑺𐑩𐑕𐑑 𐑛𐑦𐑟𐑲𐑼 𐑓𐑹 𐑐𐑬𐑼." #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:4 msgid "Lich" msgstr "𐑤𐑦𐑗" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:19 #, fuzzy #| msgid "" #| "A lich is the physical embodiment of black magic’s first goal: the quest " #| "to achieve immortality. Though a great deal is sacrificed in the rebirth, " #| "in becoming a lich one cheats death of that which truly gives it terror. " #| "For it is the mind that is retained, and the spirit which follows, though " #| "the body may wither away.\n" #| "\n" #| "It is not known, save perhaps by the inner circles of necromancy, whether " #| "life is prolonged indefinitely or simply extended. But the fact that this " #| "question can be raised at all, testifies to the magnitude of what their " #| "order has achieved." msgid "" "A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " "may wither away.\n" "\n" "It is not known, save perhaps by the inner circles of necromancy, whether " "life is prolonged indefinitely or simply extended. The fact that this " "question can be raised at all is a testament to the magnitude of what their " "order has achieved." msgstr "" "𐑩 𐑤𐑦𐑗 𐑦𐑟 𐑞 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑧𐑥𐑚𐑭𐑛𐑰𐑥𐑩𐑯𐑑 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒𐑕 𐑓𐑻𐑕𐑑 𐑜𐑴𐑤: 𐑞 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑩𐑗𐑰𐑝 " "𐑦𐑥𐑹𐑑𐑨𐑤𐑦𐑑𐑰. 𐑞𐑴 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑦𐑟 𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑑 𐑦𐑯 𐑞 𐑮𐑰𐑚𐑻𐑔, 𐑦𐑯 𐑚𐑦𐑒𐑳𐑥𐑦𐑙 𐑩 𐑤𐑦𐑗 𐑢𐑳𐑯 𐑗𐑰𐑑𐑕 " "𐑛𐑧𐑔 𐑝 𐑞𐑨𐑑 𐑢𐑦𐑗 𐑑𐑮𐑵𐑤𐑰 𐑜𐑦𐑝𐑟 𐑦𐑑 𐑑𐑧𐑮𐑼. 𐑓𐑹 𐑦𐑑 𐑦𐑟 𐑞 𐑥𐑲𐑯𐑛 𐑞𐑨𐑑 𐑦𐑟 𐑮𐑦𐑑𐑱𐑯𐑛, 𐑯 𐑞 𐑕𐑐𐑦𐑮𐑦𐑑 " "𐑢𐑦𐑗 𐑓𐑪𐑤𐑴𐑟, 𐑞𐑴 𐑞 𐑚𐑪𐑛𐑦 𐑥𐑱 𐑢𐑦𐑞𐑼 𐑩𐑢𐑱.\n" "\n" "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑯𐑴𐑯, 𐑕𐑱𐑝 𐑐𐑼𐑣𐑨𐑐𐑕 𐑚𐑲 𐑞 𐑦𐑯𐑼 𐑕𐑻𐑒𐑩𐑤𐑟 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑢𐑧𐑞𐑼 𐑤𐑲𐑓 𐑦𐑟 𐑐𐑮𐑩𐑤𐑪𐑙𐑛 " "𐑦𐑯𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑹 𐑕𐑦𐑥𐑐𐑤𐑦 𐑦𐑒𐑕𐑑𐑧𐑯𐑛𐑩𐑛. 𐑚𐑳𐑑 𐑞 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑱𐑟𐑛 𐑨𐑑 " "𐑷𐑤, 𐑑𐑧𐑕𐑑𐑩𐑓𐑲𐑟 𐑑 𐑞 𐑥𐑨𐑜𐑯𐑦𐑑𐑿𐑛 𐑝 𐑢𐑪𐑑 𐑞𐑺 𐑹𐑛𐑼 𐑣𐑨𐑟 𐑩𐑗𐑰𐑝𐑛." #. [unit_type]: id=Necromancer, gender=male,female, race=human #: data/core/units/undead/Necromancer.cfg:22 msgid "" "One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " "discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " "its ultimate prize." msgstr "" "𐑢𐑳𐑯 𐑝 𐑞 𐑐𐑦𐑯𐑩𐑒𐑩𐑤𐑟 𐑝 𐑢𐑪𐑑 𐑦𐑟 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 '𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒' 𐑦𐑟 𐑞 𐑸𐑑 𐑝 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰, 𐑞 " "𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑩𐑢𐑱𐑒𐑩𐑯 𐑞 𐑛𐑧𐑛 𐑢𐑦𐑞 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓. 𐑞𐑦𐑕 𐑛𐑦𐑕𐑒𐑳𐑝𐑼𐑦 𐑩𐑤𐑴𐑯 𐑒𐑷𐑟𐑛 " "𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑰𐑟 𐑗𐑪𐑯𐑛𐑧𐑥𐑯𐑱𐑖𐑩𐑯 𐑝 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒, 𐑓𐑹 𐑞 𐑯𐑲𐑑𐑥𐑺𐑦𐑖 𐑔𐑦𐑙𐑟 𐑦𐑑 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑮𐑾𐑤 𐑣𐑨𐑝 " "𐑜𐑦𐑝𐑩𐑯 𐑓𐑽 𐑩 𐑝𐑭𐑕𐑑 𐑯𐑿 𐑸𐑕𐑩𐑯𐑩𐑤.\n" "\n" "𐑞𐑦𐑕 𐑩𐑚𐑦𐑤𐑦𐑑𐑦, 𐑦𐑯 𐑷𐑤 𐑨𐑕𐑐𐑧𐑒𐑑𐑕, 𐑦𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑕𐑑𐑧𐑐 𐑑𐑫𐑢𐑹𐑛𐑟 𐑗𐑰𐑑𐑦𐑙 𐑛𐑧𐑔 𐑝 𐑦𐑑𐑕 𐑩𐑤𐑑𐑩𐑥𐑩𐑑 " "𐑐𐑮𐑲𐑟." #. [female]: gender=female #: data/core/units/undead/Necromancer.cfg:152 msgid "female^Necromancer" msgstr "𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:5 msgid "Banebow" msgstr "𐑚𐑱𐑯𐑚𐑴" #. [unit_type]: id=Banebow, race=undead #: data/core/units/undead/Skele_Banebow.cfg:18 msgid "" "The most powerful of the undead archers invariably end up being those who " "were themselves archers in their previous life. They wander the fields of " "battle, guided by the fading memory of their former skill, neither knowing, " "nor caring what their purpose or foes might be. They are driven only by a " "malice born of their empty and tortured existence." msgstr "" "𐑞 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑗𐑻𐑕 𐑦𐑯𐑝𐑺𐑦𐑩𐑚𐑩𐑤𐑦 𐑧𐑯𐑛 𐑳𐑐 𐑚𐑰𐑦𐑙 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑻 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑸𐑗𐑻𐑕 " "𐑦𐑯 𐑞𐑺 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 𐑤𐑲𐑓. 𐑞𐑱 𐑢𐑳𐑯𐑛𐑼 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑝 𐑚𐑨𐑑𐑩𐑤, 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑓𐑱𐑛𐑦𐑙 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑞𐑺 " "𐑓𐑹𐑥𐑼 𐑕𐑒𐑦𐑤, 𐑯𐑲𐑞𐑼 𐑯𐑴𐑦𐑙, 𐑯𐑹 𐑒𐑺𐑦𐑙 𐑢𐑪𐑑 𐑞𐑺 𐑐𐑻𐑐𐑩𐑕 𐑹 𐑓𐑴𐑟 𐑥𐑲𐑑 𐑚𐑰. 𐑞𐑱 𐑸 𐑛𐑮𐑦𐑝𐑩𐑯 𐑴𐑯𐑤𐑦 𐑚𐑲 " "𐑩 𐑥𐑨𐑤𐑦𐑕 𐑚𐑹𐑯 𐑝 𐑞𐑺 𐑧𐑥𐑐𐑑𐑦 𐑯 𐑑𐑹𐑗𐑼𐑛 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕." #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:5 #, fuzzy #| msgid "Goblin Knight" msgid "Bone Knight" msgstr "𐑜𐑭𐑚𐑤𐑦𐑯 𐑯𐑲𐑑" #. [unit_type]: id=Bone Knight, race=undead #: data/core/units/undead/Skele_Bone_Knight.cfg:60 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:4 msgid "Bone Shooter" msgstr "𐑚𐑴𐑯 𐑖𐑵𐑑𐑻" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:16 #, fuzzy #| msgid "" #| "Of a dark sorcerer’s creations, some take more strongly to the false life " #| "given them. The potency of their un-life is given equipment to match; " #| "archers, in particular, are often outfitted with a truly vile arsenal. " #| "Their quivers are filled with shafts made not of wood, but of the bones " #| "of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ " #| "by their unfortunate enemies." msgid "" "Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their unlife is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " "victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" "𐑝 𐑩 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼𐑟 𐑒𐑮𐑰𐑱𐑖𐑩𐑯𐑟, 𐑕𐑳𐑥 𐑑𐑱𐑒 𐑥𐑹 𐑕𐑑𐑮𐑪𐑙𐑤𐑦 𐑑 𐑞 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓 𐑜𐑦𐑝𐑩𐑯 𐑞𐑧𐑥. 𐑞 " "𐑐𐑴𐑑𐑩𐑯𐑕𐑰 𐑝 𐑞𐑺 𐑩𐑯-𐑤𐑲𐑓 𐑦𐑟 𐑜𐑦𐑝𐑩𐑯 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑 𐑑 𐑥𐑨𐑗; 𐑸𐑗𐑻𐑕, 𐑦𐑯 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼, 𐑸 𐑪𐑓𐑩𐑯 " "𐑬𐑑𐑓𐑦𐑑𐑦𐑛 𐑢𐑦𐑞 𐑩 𐑑𐑮𐑵𐑤𐑰 𐑝𐑲𐑤 𐑸𐑕𐑩𐑯𐑩𐑤. 𐑞𐑺 𐑒𐑢𐑦𐑝𐑼𐑟 𐑸 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑖𐑶𐑓𐑑𐑕 𐑥𐑱𐑛 𐑯𐑪𐑑 𐑝 𐑢𐑫𐑛, " "𐑚𐑳𐑑 𐑝 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑞𐑺 𐑝𐑦𐑒𐑑𐑩𐑥𐑟. 𐑦𐑑 𐑓𐑪𐑤𐑴𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑛𐑩𐑚𐑛 𐑕𐑦𐑥𐑐𐑤𐑦 '𐑚𐑴𐑯-𐑖𐑵𐑑𐑻𐑟' 𐑚𐑲 𐑞𐑺 " "𐑳𐑯𐑓𐑹𐑑𐑿𐑯𐑩𐑑 𐑧𐑯𐑦𐑥𐑦𐑟." #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:4 msgid "Chocobone" msgstr "𐑗𐑴𐑒𐑴𐑚𐑴𐑯" #. [unit_type]: id=Chocobone, race=undead #: data/core/units/undead/Skele_Chocobone.cfg:30 msgid "" "Riding the bones of ostrich-like large birds once used as mounts by a lost " "civilization, the skeletal Chocobones can move faster than most cavalry " "units." msgstr "" "𐑮𐑦𐑛𐑦𐑙 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑪𐑕𐑑𐑮𐑦𐑗-𐑤𐑲𐑒 𐑤𐑸𐑡 𐑚𐑻𐑛𐑟 𐑢𐑳𐑯𐑕 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑨𐑟 𐑥𐑬𐑯𐑑𐑕 𐑚𐑲 𐑩 𐑤𐑪𐑕𐑑 " "𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑱𐑖𐑩𐑯, 𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑗𐑴𐑒𐑴𐑚𐑴𐑯𐑕 𐑒𐑨𐑯 𐑥𐑵𐑝 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑥𐑴𐑕𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑿𐑯𐑦𐑑𐑕." #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:4 msgid "Death Knight" msgstr "𐑛𐑧𐑔 𐑯𐑲𐑑" #. [unit_type]: id=Death Knight, race=undead #: data/core/units/undead/Skele_Death_Knight.cfg:25 msgid "" "Tales are told of the mightiest warriors and generals, who, cursed with hate " "and stung by betrayal, have come back to this world as Death Knights. " "Wielding the same weapons as in life, they command the Undead in their quest " "for revenge." msgstr "" "𐑑𐑱𐑤𐑟 𐑸 𐑑𐑴𐑤𐑛 𐑝 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑡𐑧𐑯𐑼𐑩𐑤𐑟, 𐑣𐑵, 𐑒𐑻𐑕𐑛 𐑢𐑦𐑞 𐑣𐑱𐑑 𐑯 𐑕𐑑𐑳𐑙 𐑚𐑲 " "𐑚𐑦𐑑𐑮𐑱𐑩𐑤, 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑞𐑦𐑕 𐑢𐑻𐑤𐑛 𐑨𐑟 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕. 𐑢𐑰𐑤𐑛𐑦𐑙 𐑞 𐑕𐑱𐑥 𐑢𐑧𐑐𐑩𐑯𐑟 𐑨𐑟 𐑦𐑯 𐑤𐑲𐑓, " "𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑺 𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑝𐑧𐑯𐑡." #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:5 msgid "Death Squire" msgstr "" #. [unit_type]: id=Death Squire, race=undead #: data/core/units/undead/Skele_Death_Squire.cfg:27 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:4 msgid "Deathblade" msgstr "𐑛𐑧𐑔𐑚𐑤𐑱𐑛" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:18 msgid "" "In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " "their blades." msgstr "" "𐑦𐑯 𐑤𐑲𐑓, 𐑞 𐑩𐑚𐑪𐑥𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑯𐑴𐑯 𐑨𐑟 '𐑛𐑧𐑔𐑚𐑤𐑱𐑛𐑕' 𐑢𐑻 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑕𐑴𐑤𐑡𐑼𐑟 𐑣𐑵 𐑢𐑻 𐑚𐑴𐑔 " "𐑤𐑲𐑞 𐑯 𐑛𐑧𐑛𐑤𐑰. 𐑞𐑺 𐑯𐑿 𐑥𐑭𐑕𐑑𐑻𐑟, 𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟𐑦𐑙 𐑞𐑦𐑕, 𐑬𐑑𐑓𐑦𐑑 𐑞𐑧𐑥 𐑑 𐑥𐑨𐑗 𐑞 𐑕𐑒𐑦𐑤𐑟 𐑞𐑱 𐑢𐑳𐑯𐑕 " "𐑣𐑨𐑛. 𐑞𐑴 𐑓𐑮𐑱𐑤, 𐑞𐑰𐑟 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑸 𐑥𐑳𐑗 𐑓𐑭𐑕𐑑𐑼 𐑞𐑨𐑯 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑲𐑯𐑛, 𐑚𐑴𐑔 𐑪𐑯 𐑓𐑫𐑑 𐑯 𐑢𐑦𐑞 " "𐑞𐑺 𐑚𐑤𐑱𐑛𐑟." #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:4 msgid "Draug" msgstr "𐑛𐑮𐑷𐑜" #. [unit_type]: id=Draug, race=undead #: data/core/units/undead/Skele_Draug.cfg:18 msgid "" "There is little left, in these towering ruins, of the men they once were. " "Warriors at heart, they are now lost in the dream of unlife; wandering " "through the battles of their memory and fighting desperately for release, " "for a peace bought only by strength of arms. And so they struggle; both " "unthinking, and unrelenting." msgstr "" "𐑞𐑺 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑤𐑧𐑓𐑑, 𐑦𐑯 𐑞𐑰𐑟 𐑑𐑬𐑻𐑦𐑙 𐑮𐑵𐑦𐑯𐑟, 𐑝 𐑞 𐑥𐑧𐑯 𐑞𐑱 𐑢𐑳𐑯𐑕 𐑢𐑻. 𐑢𐑪𐑮𐑦𐑼𐑟 𐑨𐑑 𐑣𐑸𐑑, 𐑞𐑱 " "𐑸 𐑯𐑬 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞 𐑛𐑮𐑰𐑥 𐑝 𐑩𐑯𐑤𐑲𐑓; 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑚𐑨𐑑𐑩𐑤𐑟 𐑝 𐑞𐑺 𐑥𐑧𐑥𐑼𐑦 𐑯 𐑓𐑲𐑑𐑦𐑙 " "𐑛𐑧𐑕𐑐𐑼𐑩𐑑𐑤𐑦 𐑓𐑹 𐑮𐑦𐑤𐑰𐑕, 𐑓𐑹 𐑩 𐑐𐑰𐑕 𐑚𐑷𐑑 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑸𐑥𐑟. 𐑯 𐑕𐑴 𐑞𐑱 𐑕𐑑𐑮𐑳𐑜𐑩𐑤; 𐑚𐑴𐑔 " "𐑩𐑯𐑔𐑦𐑙𐑒𐑦𐑙, 𐑯 𐑩𐑯𐑮𐑰𐑤𐑧𐑯𐑑𐑦𐑙." #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:4 msgid "Revenant" msgstr "𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑" #. [unit_type]: id=Revenant, race=undead #: data/core/units/undead/Skele_Revenant.cfg:18 #, fuzzy msgid "" "Given false life to do battle once more, the creatures known as Revenants " "were clearly great warriors in their time, though the memory of that time is " "almost wholly lost to their undead selves. Even the sorcerers who raised " "them can only speculate on their past. Such questions aside, a Revenant is a " "powerful tool in combat: a fearless warrior that feels no pain and will " "fight to the bitter end." msgstr "" "𐑜𐑦𐑝𐑩𐑯 𐑓𐑷𐑤𐑕 𐑤𐑲𐑓 𐑑 𐑛𐑵 𐑚𐑨𐑑𐑩𐑤 𐑢𐑳𐑯𐑕 𐑥𐑹, 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑯𐑴𐑯 𐑨𐑟 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑𐑕 𐑢𐑻 𐑒𐑤𐑽𐑤𐑰 𐑜𐑮𐑱𐑑 " "𐑢𐑪𐑮𐑦𐑼𐑟 𐑦𐑯 𐑞𐑺 𐑑𐑲𐑥, 𐑞𐑴 𐑞 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑞𐑨𐑑 𐑑𐑲𐑥 𐑦𐑟 𐑷𐑤𐑥𐑴𐑕𐑑 𐑣𐑴𐑤𐑦 𐑤𐑪𐑕𐑑 𐑑 𐑞𐑺 𐑳𐑯𐑛𐑧𐑛 𐑕𐑧𐑤𐑝𐑟. " "𐑰𐑝𐑩𐑯 𐑞 𐑕𐑹𐑕𐑻𐑻𐑟 𐑣𐑵 𐑮𐑱𐑟𐑛 𐑞𐑧𐑥 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑪𐑯 𐑞𐑺 𐑐𐑭𐑕𐑑. 𐑕𐑳𐑗 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑟 𐑩𐑕𐑲𐑛, 𐑩 " "𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑 𐑦𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑑𐑵𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑: 𐑩 𐑓𐑽𐑤𐑩𐑕 𐑢𐑪𐑮𐑦𐑼 𐑞𐑨𐑑 𐑓𐑰𐑤𐑟 𐑯𐑴 𐑐𐑱𐑯 𐑯 𐑢𐑦𐑤 𐑓𐑲𐑑 " "𐑑 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛." #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:4 msgid "Skeleton" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯" #. [unit_type]: id=Skeleton, race=undead #: data/core/units/undead/Skeleton.cfg:17 msgid "" "Skeletons are warriors who have been slain in battle and brought back by " "dark magics. Nearly mindless, and unwavering in their purpose, they fear " "neither pain, nor death, and their mere presence will often frighten away " "any who would challenge their master." msgstr "" "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑸 𐑢𐑪𐑮𐑦𐑼𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑤𐑱𐑯 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑯 𐑚𐑮𐑷𐑑 𐑚𐑨𐑒 𐑚𐑲 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒𐑕. 𐑯𐑽𐑤𐑦 " "𐑥𐑲𐑯𐑛𐑤𐑩𐑕, 𐑯 𐑩𐑯𐑢𐑱𐑝𐑻𐑦𐑙 𐑦𐑯 𐑞𐑺 𐑐𐑻𐑐𐑩𐑕, 𐑞𐑱 𐑓𐑽 𐑯𐑲𐑞𐑼 𐑐𐑱𐑯, 𐑯𐑹 𐑛𐑧𐑔, 𐑯 𐑞𐑺 𐑥𐑽 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑢𐑦𐑤 " "𐑪𐑓𐑩𐑯 𐑓𐑮𐑲𐑑𐑩𐑯 𐑩𐑢𐑱 𐑧𐑯𐑦 𐑣𐑵 𐑢𐑫𐑛 𐑗𐑨𐑤𐑩𐑯𐑡 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼." #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:4 msgid "Skeleton Archer" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑸𐑗𐑻" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:16 msgid "" "A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " "fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" "𐑩 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑸𐑗𐑻 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑓𐑮𐑪𐑥 𐑞 '𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟' 𐑢𐑦𐑗 𐑪𐑓𐑩𐑯 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑦𐑑 - 𐑦𐑑 " "𐑦𐑟 𐑩 𐑕𐑦𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑯𐑱𐑗𐑼, 𐑩 𐑢𐑪𐑮𐑦𐑼 𐑮𐑱𐑟𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑧𐑛 𐑑 𐑓𐑲𐑑 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯. 𐑦𐑯 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟' " "𐑣𐑨𐑯𐑛𐑟, 𐑞𐑰𐑟 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑦𐑤 𐑛𐑵 𐑧𐑯𐑦𐑔𐑦𐑙 𐑑 𐑩𐑗𐑰𐑝 𐑞 𐑑𐑭𐑕𐑒𐑕 𐑤𐑱𐑛 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥, 𐑓𐑹 𐑛𐑧𐑔 𐑣𐑴𐑤𐑛𐑟 𐑯𐑴 " "𐑓𐑽 𐑓𐑹 𐑢𐑳𐑯 𐑣𐑵 𐑦𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑧𐑛." #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:5 #, fuzzy #| msgid "Skeleton Archer" msgid "Skeleton Rider" msgstr "𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑸𐑗𐑻" #. [unit_type]: id=Skeleton Rider, race=undead #: data/core/units/undead/Skeleton_Rider.cfg:79 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:4 msgid "Ghost" msgstr "𐑜𐑴𐑕𐑑" #. [unit_type]: id=Ghost, race=undead #: data/core/units/undead/Spirit_Ghost.cfg:17 msgid "" "Enslaved within a shroud of enchantments, a trapped spirit may be likened to " "the wind in the sails of a ship. This damned vessel becomes an unfailing " "servant which can be bound to whatever task their master sees fit." msgstr "" "𐑧𐑯𐑕𐑤𐑱𐑝𐑛 𐑢𐑦𐑞𐑦𐑯 𐑩 𐑖𐑮𐑬𐑛 𐑝 𐑧𐑯𐑗𐑨𐑯𐑑𐑥𐑩𐑯𐑑𐑕, 𐑩 𐑑𐑮𐑨𐑐𐑑 𐑕𐑐𐑦𐑮𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑤𐑲𐑒𐑩𐑯𐑛 𐑑 𐑞 𐑢𐑦𐑯𐑛 𐑦𐑯 " "𐑞 𐑕𐑱𐑤𐑟 𐑝 𐑩 𐑖𐑦𐑐. 𐑞𐑦𐑕 𐑛𐑨𐑥𐑛 𐑝𐑧𐑕𐑩𐑤 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩𐑯 𐑩𐑯𐑓𐑱𐑤𐑦𐑙 𐑕𐑻𐑝𐑩𐑯𐑑 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑚𐑬𐑯𐑛 𐑑 " "𐑢𐑪𐑑𐑧𐑝𐑼 𐑑𐑭𐑕𐑒 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼 𐑕𐑰𐑟 𐑓𐑦𐑑." #. [attack]: type=cold #: data/core/units/undead/Spirit_Ghost.cfg:69 #: data/core/units/undead/Spirit_Spectre.cfg:43 #: data/core/units/undead/Spirit_Wraith.cfg:32 msgid "wail" msgstr "𐑢𐑱𐑤" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:4 msgid "Nightgaunt" msgstr "𐑯𐑲𐑑𐑜𐑪𐑯𐑑" #. [unit_type]: id=Nightgaunt, race=undead #: data/core/units/undead/Spirit_Nightgaunt.cfg:18 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" "𐑞 𐑐𐑻𐑐𐑩𐑕 𐑝 𐑞 𐑥𐑭𐑕𐑒𐑕 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑢𐑺 𐑦𐑟 𐑳𐑯𐑯𐑴𐑯, 𐑨𐑟 𐑦𐑟 𐑞 𐑒𐑬𐑯𐑑𐑩𐑯𐑩𐑯𐑕 𐑞𐑨𐑑 𐑞𐑱 " "𐑩𐑚𐑕𐑒𐑘𐑫𐑼. 𐑞𐑰𐑟 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑓𐑹𐑥𐑟 𐑸 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑚𐑲 𐑞 𐑤𐑦𐑝𐑦𐑙, 𐑯 𐑞𐑴𐑟 𐑣𐑵 𐑤𐑲𐑝 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑞𐑧𐑥 " "𐑣𐑨𐑛 𐑯𐑴 𐑤𐑧𐑠𐑵𐑼 𐑑 𐑕𐑑𐑳𐑛𐑦 𐑞𐑺 𐑓𐑴." #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:4 msgid "Shadow" msgstr "𐑖𐑨𐑛𐑴" #. [unit_type]: id=Shadow, race=undead #: data/core/units/undead/Spirit_Shadow.cfg:17 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" "𐑢𐑧𐑯 𐑤𐑲𐑑 𐑒𐑱𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑻𐑤𐑛 𐑯 𐑜𐑱𐑝 𐑓𐑹𐑥 𐑑 𐑞 𐑳𐑯𐑯𐑴𐑯, 𐑓𐑽 𐑢𐑪𐑟 𐑓𐑹𐑕𐑑 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑 𐑦𐑯𐑑𐑫 " "𐑛𐑸𐑒𐑯𐑩𐑕. 𐑕𐑦𐑯𐑕 𐑞𐑨𐑑 𐑛𐑱, 𐑞 𐑖𐑨𐑛𐑴𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛 𐑣𐑨𐑝 𐑣𐑧𐑤𐑛 𐑑𐑧𐑮𐑼 𐑓𐑹 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑞𐑴 𐑦𐑑 𐑯𐑴𐑟 " "𐑯𐑪𐑑 𐑢𐑲.\n" "\n" "𐑞𐑨𐑑 𐑦𐑟 𐑩 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯 𐑢𐑦𐑗 𐑦𐑟 𐑰𐑟𐑦𐑤𐑦 𐑭𐑯𐑕𐑼𐑛 𐑚𐑲 𐑩 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻." #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:4 msgid "Spectre" msgstr "𐑕𐑐𐑧𐑒𐑑𐑻" #. [unit_type]: id=Spectre, race=undead #: data/core/units/undead/Spirit_Spectre.cfg:19 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " "encountering one is that it is likely only the harbinger of a much more " "dangerous force that will follow in its wake." msgstr "" "𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑒𐑷𐑤𐑛 𐑞 '𐑣𐑪𐑤𐑴 𐑥𐑧𐑯', 𐑕𐑐𐑧𐑒𐑑𐑻𐑟 𐑓𐑹𐑥 𐑞 𐑮𐑲𐑑 𐑸𐑥 𐑝 𐑞𐑺 𐑥𐑭𐑕𐑑𐑻𐑟' 𐑐𐑬𐑼𐑟. 𐑞𐑱 𐑸 𐑩𐑯 " "𐑩𐑯𐑣𐑴𐑤𐑰 𐑑𐑧𐑮𐑼 𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙, 𐑓𐑹 𐑞𐑱 𐑸 𐑒𐑢𐑲𐑑 𐑨𐑟 𐑛𐑧𐑛𐑤𐑰 𐑨𐑟 𐑞𐑺 𐑩𐑐𐑽𐑩𐑯𐑕 𐑕𐑩𐑡𐑧𐑕𐑑𐑕.\n" "\n" "𐑞 𐑒𐑮𐑰𐑱𐑖𐑩𐑯 𐑝 𐑞𐑰𐑟 𐑦𐑟 𐑦𐑑𐑕𐑧𐑤𐑓 𐑯𐑴 𐑥𐑰𐑯 𐑓𐑰𐑑, 𐑚𐑳𐑑 𐑞 𐑮𐑾𐑤 𐑛𐑱𐑯𐑡𐑼 𐑦𐑯 𐑧𐑯𐑒𐑬𐑯𐑑𐑻𐑦𐑙 𐑢𐑳𐑯 𐑦𐑟 " "𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑤𐑲𐑒𐑤𐑦 𐑴𐑯𐑤𐑦 𐑞 𐑣𐑸𐑚𐑦𐑯𐑡𐑻 𐑝 𐑩 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑓𐑹𐑕 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑦𐑯 𐑦𐑑𐑕 " "𐑢𐑱𐑒." #. [attack]: type=arcane #: data/core/units/undead/Spirit_Spectre.cfg:32 #: data/core/units/undead/Spirit_Wraith.cfg:21 msgid "baneblade" msgstr "𐑚𐑱𐑯𐑚𐑤𐑱𐑛" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:4 msgid "Wraith" msgstr "𐑢𐑮𐑱𐑔" #. [unit_type]: id=Wraith, race=undead #: data/core/units/undead/Spirit_Wraith.cfg:17 msgid "" "These shades of what were once warriors are among the most terrifying things " "a necromancer can create, for a sword will cleave right through them as if " "through air, seemingly without doing harm. It is the thought that these foes " "are invincible which is so frightening, a notion that is fortunately far " "from the truth." msgstr "" "𐑞𐑰𐑟 𐑖𐑱𐑛𐑟 𐑝 𐑢𐑪𐑑 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑩𐑥𐑳𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑔𐑦𐑙𐑟 𐑩 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻 𐑒𐑨𐑯 " "𐑒𐑮𐑰𐑱𐑑, 𐑓𐑹 𐑩 𐑕𐑹𐑛 𐑢𐑦𐑤 𐑒𐑤𐑰𐑝 𐑮𐑲𐑑 𐑔𐑮𐑵 𐑞𐑧𐑥 𐑨𐑟 𐑦𐑓 𐑔𐑮𐑵 𐑺, 𐑕𐑰𐑥𐑦𐑙𐑤𐑰 𐑢𐑦𐑞𐑬𐑑 𐑛𐑵𐑦𐑙 𐑣𐑸𐑥. 𐑦𐑑 " "𐑦𐑟 𐑞 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑓𐑴𐑟 𐑸 𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑢𐑦𐑗 𐑦𐑟 𐑕𐑴 𐑓𐑮𐑲𐑑𐑩𐑯𐑦𐑙, 𐑩 𐑯𐑴𐑖𐑩𐑯 𐑞𐑨𐑑 𐑦𐑟 " "𐑓𐑹𐑑𐑿𐑯𐑩𐑑𐑤𐑦 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑵𐑔." #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:4 msgid "Ancient Wose" msgstr "𐑱𐑯𐑖𐑩𐑯𐑑 𐑢𐑴𐑟" #. [unit_type]: id=Ancient Wose, race=wose #: data/core/units/wose/Ancient.cfg:17 #, fuzzy #| msgid "" #| "There is a curious story of a farmer who had a great oak in his lawn, a " #| "tree which had stood when his father first broke the soil on that land, " #| "and under which his family had many memories. It was thus a shock to him, " #| "one morning, when he awoke to find it somehow spirited away, with nothing " #| "but a bare patch of earth where it once stood.\n" #| "\n" #| "Such encounters are all that is known of what are presumably the most " #| "ancient of woses." msgid "" "There is a curious story of a farmer who had a great oak in his lawn, a tree " "which had stood when his father first broke the soil on that land, and under " "which his family had many memories. It was thus a shock to him, one morning, " "when he awoke to find nothing but a bare patch of earth where the tree once " "stood, as though it had been spirited away in the wee hours of the night.\n" "\n" "Such encounters are all that is known of what are presumably the most " "ancient of woses." msgstr "" "𐑞𐑺 𐑦𐑟 𐑩 𐑒𐑿𐑮𐑰𐑫𐑕 𐑕𐑑𐑹𐑦 𐑝 𐑩 𐑓𐑸𐑥𐑼 𐑣𐑵 𐑣𐑨𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑴𐑒 𐑦𐑯 𐑣𐑦𐑟 𐑤𐑪𐑯, 𐑩 𐑑𐑮𐑰 𐑢𐑦𐑗 𐑣𐑨𐑛 𐑕𐑑𐑫𐑛 " "𐑢𐑧𐑯 𐑣𐑦𐑟 𐑓𐑭𐑞𐑼 𐑓𐑻𐑕𐑑 𐑚𐑮𐑴𐑒 𐑞 𐑕𐑶𐑤 𐑪𐑯 𐑞𐑨𐑑 𐑤𐑨𐑯𐑛, 𐑯 𐑳𐑯𐑛𐑼 𐑢𐑦𐑗 𐑣𐑦𐑟 𐑓𐑨𐑥𐑦𐑤𐑦 𐑣𐑨𐑛 𐑥𐑧𐑯𐑦 " "𐑥𐑧𐑥𐑼𐑦𐑟. 𐑦𐑑 𐑢𐑪𐑟 𐑞𐑳𐑕 𐑩 𐑖𐑪𐑒 𐑑 𐑣𐑦𐑥, 𐑢𐑳𐑯 𐑥𐑹𐑯𐑦𐑙, 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑢𐑴𐑒 𐑑 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑕𐑳𐑥𐑣𐑬 " "𐑕𐑐𐑦𐑮𐑦𐑑𐑩𐑛 𐑩𐑢𐑱, 𐑢𐑦𐑞 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑚𐑺 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑺 𐑦𐑑 𐑢𐑳𐑯𐑕 𐑕𐑑𐑫𐑛.\n" "\n" "𐑕𐑳𐑗 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑸 𐑷𐑤 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑝 𐑢𐑪𐑑 𐑸 𐑐𐑮𐑩𐑟𐑵𐑥𐑩𐑚𐑤𐑰 𐑞 𐑥𐑴𐑕𐑑 𐑱𐑯𐑖𐑩𐑯𐑑 𐑝 𐑢𐑴𐑟𐑧𐑟." #. [attack]: type=impact #: data/core/units/wose/Ancient.cfg:34 data/core/units/wose/Elder.cfg:49 #: data/core/units/wose/Wose.cfg:29 data/core/units/wose/Wose_Sapling.cfg:29 #: data/core/units/wose/Wose_Shaman.cfg:34 msgid "crush" msgstr "𐑒𐑮𐑳𐑖" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:4 msgid "Elder Wose" msgstr "𐑧𐑤𐑛𐑼 𐑢𐑴𐑟" #. [unit_type]: id=Elder Wose, race=wose #: data/core/units/wose/Elder.cfg:17 msgid "" "Woses have been said to possess many shapes, all of them tree-like in form, " "and as they age, to increase in size. Tales tell of woses who resemble trees " "in this respect as well, towering over the creatures who walk beneath them. " "This is the greater part of why they are so rarely seen — standing in the " "slumber which they so often do, a wose of that stature appears to be nothing " "more than an oddly-shaped tree. Even a careless elf can sometimes be " "fooled.\n" "\n" "Woses are not warriors by any means, but their great strength can easily be " "turned to violence, should someone manage to raise the ire of these " "creatures." msgstr "" "𐑢𐑴𐑟𐑧𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑛 𐑑 𐑐𐑩𐑟𐑧𐑕 𐑥𐑧𐑯𐑦 𐑖𐑱𐑐𐑕, 𐑷𐑤 𐑝 𐑞𐑧𐑥 𐑑𐑮𐑰-𐑤𐑲𐑒 𐑦𐑯 𐑓𐑹𐑥, 𐑯 𐑨𐑟 𐑞𐑱 𐑱𐑡, 𐑑 " "𐑦𐑯𐑒𐑮𐑰𐑕 𐑦𐑯 𐑕𐑲𐑟. 𐑑𐑱𐑤𐑟 𐑑𐑧𐑤 𐑝 𐑢𐑴𐑟𐑧𐑟 𐑣𐑵 𐑮𐑦𐑟𐑧𐑥𐑚𐑩𐑤 𐑑𐑮𐑰𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑨𐑟 𐑢𐑧𐑤, " "𐑑𐑬𐑻𐑦𐑙 𐑴𐑝𐑼 𐑞 𐑒𐑮𐑰𐑗𐑼𐑟 𐑣𐑵 𐑢𐑷𐑒 𐑚𐑦𐑯𐑰𐑔 𐑞𐑧𐑥. 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑢𐑲 𐑞𐑱 𐑸 𐑕𐑴 𐑮𐑺𐑤𐑦 " "𐑕𐑰𐑯 - 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑤𐑩𐑥𐑚𐑻 𐑢𐑦𐑗 𐑞𐑱 𐑕𐑴 𐑪𐑓𐑩𐑯 𐑛𐑵, 𐑩 𐑢𐑴𐑟 𐑝 𐑞𐑨𐑑 𐑕𐑑𐑨𐑗𐑼 𐑩𐑐𐑽𐑟 𐑑 𐑚𐑰 " "𐑯𐑳𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑩𐑯 𐑪𐑛𐑤𐑦-𐑖𐑱𐑐𐑑 𐑑𐑮𐑰. 𐑰𐑝𐑩𐑯 𐑩 𐑒𐑺𐑤𐑩𐑕 𐑧𐑤𐑓 𐑒𐑨𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑚𐑰 𐑓𐑵𐑤𐑛.\n" "\n" "𐑢𐑴𐑟𐑧𐑟 𐑸 𐑯𐑪𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑚𐑲 𐑧𐑯𐑦 𐑥𐑰𐑯𐑟, 𐑚𐑳𐑑 𐑞𐑺 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑒𐑨𐑯 𐑰𐑟𐑦𐑤𐑦 𐑚𐑰 𐑑𐑻𐑯𐑛 𐑑 " "𐑝𐑲𐑩𐑤𐑩𐑯𐑕, 𐑖𐑫𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑮𐑱𐑟 𐑞 𐑲𐑮 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟." #. [unit_type]: id=Wose, race=wose #: data/core/units/wose/Wose.cfg:4 msgid "Wose" msgstr "𐑢𐑴𐑟" #. [unit_type]: id=Wose, race=wose #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose.cfg:17 data/core/units/wose/Wose_Sapling.cfg:17 msgid "" "Rarely seen even by elves, the Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most subscribe to the obvious " "theory that woses are dedicated wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" "𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑰𐑝𐑩𐑯 𐑚𐑲 𐑧𐑤𐑝𐑟, 𐑞 𐑢𐑴𐑟 𐑦𐑟 𐑩𐑯 𐑹𐑛𐑼 𐑝 𐑒𐑮𐑰𐑗𐑼 𐑩𐑚𐑬𐑑 𐑢𐑦𐑗 𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯. 𐑞 𐑧𐑤𐑝𐑟 " "𐑸 𐑞 𐑕𐑹𐑕 𐑝 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑦𐑕 𐑯𐑪𐑤𐑦𐑡; 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑸 𐑯𐑪𐑑 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑓𐑮𐑪𐑥 𐑑𐑮𐑰𐑟, " "𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑕𐑦𐑥𐑦𐑤𐑨𐑮𐑦𐑑𐑦 𐑦𐑯 𐑓𐑹𐑥, 𐑯 𐑞𐑱 𐑯𐑴 𐑞𐑨𐑑 𐑩 𐑢𐑴𐑟 𐑦𐑟 𐑥𐑹 𐑒𐑤𐑴𐑕𐑤𐑦 𐑑𐑲𐑛 𐑑 𐑞 𐑓𐑺𐑦 𐑢𐑻𐑤𐑛 " "𐑞𐑨𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟, 𐑞𐑴 𐑦𐑯 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑢𐑱. 𐑞 𐑥𐑴𐑑𐑦𐑝𐑟 𐑯 𐑢𐑻𐑒𐑦𐑙𐑟 𐑝 𐑞𐑺 𐑒𐑲𐑯𐑛 𐑸 " "𐑳𐑯𐑯𐑴𐑯, 𐑞𐑴 𐑥𐑴𐑕𐑑 𐑕𐑩𐑚𐑕𐑒𐑮𐑲𐑚 𐑑 𐑞 𐑪𐑚𐑝𐑦𐑩𐑕 𐑔𐑽𐑦 𐑞𐑨𐑑 𐑢𐑴𐑟𐑧𐑟 𐑸 𐑛𐑧𐑛𐑩𐑒𐑱𐑑𐑩𐑛 𐑢𐑹𐑛𐑩𐑯𐑟 𐑝 𐑞 " "𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑻𐑤𐑛.\n" "\n" "𐑢𐑴𐑟𐑧𐑟 𐑸 𐑳𐑑𐑼𐑐𐑦 𐑩𐑯𐑢𐑹𐑤𐑲𐑒, 𐑚𐑳𐑑 𐑐𐑩𐑟𐑧𐑕 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑑𐑮𐑧𐑙𐑔. 𐑞𐑱 𐑸, 𐑣𐑬𐑧𐑝𐑼, 𐑯𐑲𐑞𐑼 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 " "𐑑, 𐑯𐑹 𐑒𐑢𐑦𐑒 𐑨𐑑 𐑥𐑵𐑝𐑦𐑙 𐑩𐑮𐑬𐑯𐑛." #. [unit_type]: id=Wose Sapling, race=wose #: data/core/units/wose/Wose_Sapling.cfg:4 msgid "Wose Sapling" msgstr "" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:4 #, fuzzy #| msgid "Troll Shaman" msgid "Wose Shaman" msgstr "𐑑𐑮𐑴𐑤 𐑖𐑱𐑥𐑩𐑯" #. [unit_type]: id=Wose Shaman, race=wose #: data/core/units/wose/Wose_Shaman.cfg:21 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #~ msgid "gossamer" #~ msgstr "𐑜𐑭𐑕𐑩𐑥𐑻" #, fuzzy #~| msgid "Giant Scorpion" #~ msgid "Giant Stoat" #~ msgstr "𐑡𐑲𐑩𐑯𐑑 𐑕𐑒𐑹𐑐𐑰𐑩𐑯" #, fuzzy #~| msgid "faerie fire" #~ msgid "desert fire" #~ msgstr "𐑓𐑺𐑦 𐑓𐑲𐑼" #~ msgid "" #~ "Amongst orcs, bows are often regarded as a cowardly weapon; but even " #~ "orcs, especially youths and those of slight build, are pragmatic enough " #~ "to use them in spite of this. Orcish archers are seldom well equipped, " #~ "and have no semblance of training. Even as poorly handled as they are, " #~ "their weapons can still be quite deadly, and the wielders thereof rarely " #~ "march alone." #~ msgstr "" #~ "𐑩𐑥𐑳𐑙𐑕𐑑 𐑹𐑒𐑕, 𐑚𐑬𐑟 𐑸 𐑪𐑓𐑩𐑯 𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑨𐑟 𐑩 𐑒𐑬𐑻𐑛𐑤𐑰 𐑢𐑧𐑐𐑩𐑯; 𐑚𐑳𐑑 𐑰𐑝𐑩𐑯 𐑹𐑒𐑕, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " #~ "𐑿𐑞𐑟 𐑯 𐑞𐑴𐑟 𐑝 𐑕𐑤𐑲𐑑 𐑚𐑦𐑤𐑛, 𐑸 𐑐𐑮𐑨𐑜𐑥𐑨𐑑𐑦𐑒 𐑦𐑯𐑳𐑓 𐑑 𐑿𐑕 𐑞𐑧𐑥 𐑦𐑯 𐑕𐑐𐑲𐑑 𐑝 𐑞𐑦𐑕. 𐑹𐑒𐑦𐑖 𐑸𐑗𐑻𐑕 " #~ "𐑸 𐑕𐑧𐑤𐑛𐑩𐑥 𐑢𐑧𐑤 𐑦𐑒𐑢𐑦𐑐𐑑, 𐑯 𐑣𐑨𐑝 𐑯𐑴 𐑕𐑧𐑥𐑚𐑤𐑩𐑯𐑕 𐑝 𐑑𐑮𐑱𐑯𐑦𐑙. 𐑰𐑝𐑩𐑯 𐑨𐑟 𐑐𐑫𐑼𐑤𐑦 𐑣𐑨𐑯𐑛𐑩𐑤𐑛 𐑨𐑟 " #~ "𐑞𐑱 𐑸, 𐑞𐑺 𐑢𐑧𐑐𐑩𐑯𐑟 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰, 𐑯 𐑞 𐑢𐑰𐑤𐑛𐑻𐑕 𐑞𐑺𐑪𐑝 𐑮𐑺𐑤𐑦 𐑥𐑸𐑗 𐑩𐑤𐑴𐑯." #~ msgid "" #~ "Though some consider it cowardly to use, poison is a weapon favored by " #~ "orcs, especially those weak of frame. Orcish assassins, who use it on " #~ "throwing knives, are typically frail by orcish standards, although " #~ "surprisingly nimble. Though rarely the ones who deal the killing blow, " #~ "their tactics are a considerable aid to their larger and more brutal kin." #~ msgstr "" #~ "𐑞𐑴 𐑕𐑳𐑥 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑦𐑑 𐑒𐑬𐑻𐑛𐑤𐑰 𐑑 𐑿𐑕, 𐑐𐑶𐑟𐑩𐑯 𐑦𐑟 𐑩 𐑢𐑧𐑐𐑩𐑯 𐑓𐑱𐑝𐑼𐑛 𐑚𐑲 𐑹𐑒𐑕, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 " #~ "𐑞𐑴𐑟 𐑢𐑰𐑒 𐑝 𐑓𐑮𐑱𐑥. 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑣𐑵 𐑿𐑕 𐑦𐑑 𐑪𐑯 𐑔𐑮𐑴𐑦𐑙 𐑯𐑲𐑝𐑟, 𐑸 𐑑𐑦𐑐𐑦𐑒𐑤𐑰 𐑓𐑮𐑱𐑤 𐑚𐑲 " #~ "𐑹𐑒𐑦𐑖 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟, 𐑷𐑤𐑞𐑴 𐑕𐑻𐑐𐑮𐑲𐑟𐑦𐑙𐑤𐑰 𐑯𐑦𐑥𐑚𐑩𐑤. 𐑞𐑴 𐑮𐑺𐑤𐑦 𐑞 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑛𐑰𐑤 𐑞 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴, " #~ "𐑞𐑺 𐑑𐑨𐑒𐑑𐑦𐑒𐑕 𐑸 𐑩 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑲𐑛 𐑑 𐑞𐑺 𐑤𐑸𐑡𐑼 𐑯 𐑥𐑹 𐑚𐑮𐑵𐑑𐑩𐑤 𐑒𐑦𐑯." #~ msgid "" #~ "Orcish crossbows are crude imitations of human or dwarvish design; a " #~ "crossbow of any make, though, is a fairly potent device. The orcs " #~ "privileged enough to wield them are capable warriors, and what they lack " #~ "in finesse, they make up for in numbers." #~ msgstr "" #~ "𐑹𐑒𐑦𐑖 𐑒𐑮𐑪𐑕𐑚𐑴𐑟 𐑸 𐑒𐑮𐑵𐑛 𐑦𐑥𐑦𐑑𐑱𐑖𐑩𐑯𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑹 𐑛𐑢𐑹𐑝𐑦𐑖 𐑛𐑩𐑟𐑲𐑯; 𐑩 𐑒𐑮𐑪𐑕𐑚𐑴 𐑝 𐑧𐑯𐑦 𐑥𐑱𐑒, " #~ "𐑞𐑴, 𐑦𐑟 𐑩 𐑓𐑺𐑤𐑦 𐑐𐑴𐑑𐑩𐑯𐑑 𐑛𐑦𐑝𐑲𐑕. 𐑞 𐑹𐑒𐑕 𐑐𐑮𐑦𐑝𐑤𐑩𐑡𐑛 𐑦𐑯𐑳𐑓 𐑑 𐑢𐑰𐑤𐑛 𐑞𐑧𐑥 𐑸 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 " #~ "𐑢𐑪𐑮𐑦𐑼𐑟, 𐑯 𐑢𐑪𐑑 𐑞𐑱 𐑤𐑨𐑒 𐑦𐑯 𐑓𐑦𐑯𐑧𐑕, 𐑞𐑱 𐑥𐑱𐑒 𐑳𐑐 𐑓𐑹 𐑦𐑯 𐑯𐑳𐑥𐑚𐑼𐑟." #~ msgid "" #~ "The larger or more skilled orcish assassins are called ‘Slayers’ by their " #~ "enemies. Slayers are fast on their feet, and quite nimble in combat, " #~ "although they achieve that end by forgoing armor. Their weapon of choice, " #~ "poison, is a vicious tool, and its common use on the battlefield is often " #~ "the real cause of orcish supremacy." #~ msgstr "" #~ "𐑞 𐑤𐑸𐑡𐑼 𐑹 𐑥𐑹 𐑕𐑒𐑦𐑤𐑛 𐑹𐑒𐑦𐑖 𐑩𐑕𐑨𐑕𐑩𐑯𐑟 𐑸 𐑒𐑷𐑤𐑛 '𐑕𐑤𐑱𐑻𐑟' 𐑚𐑲 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. 𐑕𐑤𐑱𐑻𐑟 𐑸 𐑓𐑭𐑕𐑑 " #~ "𐑪𐑯 𐑞𐑺 𐑓𐑰𐑑, 𐑯 𐑒𐑢𐑲𐑑 𐑯𐑦𐑥𐑚𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑩𐑗𐑰𐑝 𐑞𐑨𐑑 𐑧𐑯𐑛 𐑚𐑲 𐑓𐑹𐑜𐑴𐑦𐑙 𐑸𐑥𐑼. " #~ "𐑞𐑺 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑗𐑶𐑕, 𐑐𐑶𐑟𐑩𐑯, 𐑦𐑟 𐑩 𐑝𐑦𐑖𐑩𐑕 𐑑𐑵𐑤, 𐑯 𐑦𐑑𐑕 𐑒𐑪𐑥𐑩𐑯 𐑿𐑟 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑦𐑟 " #~ "𐑪𐑓𐑩𐑯 𐑞 𐑮𐑾𐑤 𐑒𐑷𐑟 𐑝 𐑹𐑒𐑦𐑖 𐑕𐑩𐑐𐑮𐑧𐑥𐑩𐑕𐑰." #~ msgid "" #~ "From time to time, an orc will arise who has a natural charisma and " #~ "command over his ilk. If he is also strong and cunning enough to survive " #~ "early leadership struggles, he will inevitably find himself leading a " #~ "great horde of warriors, and he will also inevitably cause a great deal " #~ "of trouble for the civilized races of the world. The surest way to " #~ "disperse such a host is to slay this rare orc who can hold it together." #~ msgstr "" #~ "𐑓𐑮𐑪𐑥 𐑑𐑲𐑥 𐑑 𐑑𐑲𐑥, 𐑩𐑯 𐑹𐑒 𐑢𐑦𐑤 𐑩𐑮𐑲𐑟 𐑣𐑵 𐑣𐑨𐑟 𐑩 𐑯𐑨𐑗𐑼𐑩𐑤 𐑒𐑻𐑦𐑟𐑥𐑩 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛 𐑴𐑝𐑼 𐑣𐑦𐑟 " #~ "𐑦𐑤𐑒. 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑒𐑳𐑯𐑦𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑕𐑻𐑝𐑲𐑝 𐑻𐑤𐑰 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑑𐑮𐑳𐑜𐑩𐑤𐑟, 𐑣𐑰 " #~ "𐑢𐑦𐑤 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑹𐑛 𐑝 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 " #~ "𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑒𐑷𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑛𐑰𐑤 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑛 𐑮𐑱𐑕𐑩𐑟 𐑝 𐑞 𐑢𐑻𐑤𐑛. 𐑞 𐑖𐑫𐑮𐑦𐑕𐑑 " #~ "𐑢𐑱 𐑑 𐑛𐑦𐑕𐑐𐑻𐑕 𐑕𐑳𐑗 𐑩 𐑣𐑴𐑕𐑑 𐑦𐑟 𐑑 𐑕𐑤𐑱 𐑞𐑦𐑕 𐑮𐑺 𐑹𐑒 𐑣𐑵 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑦𐑑 𐑑𐑫𐑜𐑧𐑞𐑼." #~ msgid "" #~ "The magic of the wood-elves is poorly suited for combat, but effective " #~ "nonetheless. The forests in which they thrive can become quickened by a " #~ "word of command, and will lash out at those who threaten their peace.\n" #~ "\n" #~ "The chief ability of Druids lies in healing, and it is for this skill " #~ "that they are revered by their people." #~ msgstr "" #~ "𐑞 𐑥𐑨𐑡𐑦𐑒 𐑝 𐑞 𐑢𐑫𐑛-𐑧𐑤𐑝𐑟 𐑦𐑟 𐑐𐑫𐑼𐑤𐑦 𐑕𐑿𐑑𐑩𐑛 𐑓𐑹 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑚𐑳𐑑 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑯𐑩𐑯𐑞𐑩𐑤𐑧𐑕. 𐑞 " #~ "𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑦𐑯 𐑢𐑦𐑗 𐑞𐑱 𐑔𐑮𐑲𐑝 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑒𐑢𐑦𐑒𐑩𐑯𐑛 𐑚𐑲 𐑩 𐑢𐑻𐑛 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛, 𐑯 𐑢𐑦𐑤 𐑤𐑨𐑖 𐑬𐑑 " #~ "𐑨𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑔𐑮𐑧𐑑𐑩𐑯 𐑞𐑺 𐑐𐑰𐑕.\n" #~ "\n" #~ "𐑞 𐑡𐑰𐑓 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑛𐑮𐑵𐑦𐑛𐑟 𐑤𐑲𐑟 𐑦𐑯 𐑣𐑰𐑤𐑦𐑙, 𐑯 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑒𐑦𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑮𐑦𐑝𐑽𐑛 " #~ "𐑚𐑲 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤." #~ msgid "" #~ "The magic of the elves is wholly unlike that of humanity, so much so that " #~ "humans are almost universally incapable of understanding it, let alone " #~ "using it. Likewise, those who are masters of it are equally enigmatic; " #~ "though it can be said that they are revered by their people, very little " #~ "can be said about their actual function or purpose within that society." #~ msgstr "" #~ "𐑞 𐑥𐑨𐑡𐑦𐑒 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑣𐑴𐑤𐑦 𐑩𐑯𐑤𐑲𐑒 𐑞𐑨𐑑 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑕𐑴 𐑥𐑳𐑗 𐑕𐑴 𐑞𐑨𐑑 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 " #~ "𐑷𐑤𐑥𐑴𐑕𐑑 𐑿𐑯𐑩𐑝𐑻𐑕𐑩𐑤𐑦 𐑦𐑯𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑑, 𐑤𐑧𐑑 𐑩𐑤𐑴𐑯 𐑿𐑟𐑦𐑙 𐑦𐑑. 𐑤𐑲𐑒𐑢𐑲𐑟, " #~ "𐑞𐑴𐑟 𐑣𐑵 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑦𐑑 𐑸 𐑰𐑒𐑢𐑩𐑤𐑦 𐑧𐑯𐑦𐑜𐑥𐑨𐑑𐑦𐑒; 𐑞𐑴 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑮𐑦𐑝𐑽𐑛 " #~ "𐑚𐑲 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑝𐑧𐑮𐑦 𐑤𐑦𐑑𐑩𐑤 𐑒𐑨𐑯 𐑚𐑰 𐑕𐑧𐑛 𐑩𐑚𐑬𐑑 𐑞𐑺 𐑨𐑒𐑗𐑫𐑩𐑤 𐑓𐑳𐑙𐑒𐑖𐑩𐑯 𐑹 𐑐𐑻𐑐𐑩𐑕 𐑢𐑦𐑞𐑦𐑯 " #~ "𐑞𐑨𐑑 𐑕𐑩𐑕𐑲𐑩𐑑𐑦." #~ msgid "" #~ "The leaders of elvenkind command an instinctive loyalty from their people " #~ "that rulers of other races can only envy, and earn it with great " #~ "mindfulness and wisdom. Quiet and contemplative in times of peace, a High " #~ "Lord in the full of his wrath is an awesome sight indeed." #~ msgstr "" #~ "𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑧𐑤𐑝𐑧𐑯𐑒𐑲𐑯𐑛 𐑒𐑩𐑥𐑭𐑯𐑛 𐑩𐑯 𐑦𐑯𐑕𐑑𐑦𐑙𐑒𐑑𐑦𐑝 𐑤𐑶𐑩𐑤𐑑𐑦 𐑓𐑮𐑴𐑯𐑥 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤 𐑞𐑨𐑑 𐑮𐑵𐑤𐑼𐑟 " #~ "𐑝 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑧𐑯𐑝𐑦, 𐑯 𐑻𐑯 𐑦𐑑 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑥𐑲𐑯𐑛𐑓𐑩𐑤𐑯𐑧𐑕 𐑯 𐑢𐑦𐑟𐑛𐑩𐑥. 𐑒𐑢𐑲𐑧𐑑 𐑯 " #~ "𐑒𐑩𐑯𐑑𐑧𐑥𐑐𐑤𐑩𐑑𐑦𐑝 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑐𐑰𐑕, 𐑩 𐑣𐑲 𐑤𐑹𐑛 𐑦𐑯 𐑞 𐑓𐑫𐑤 𐑝 𐑣𐑦𐑟 𐑮𐑪𐑔 𐑦𐑟 𐑩𐑯 𐑷𐑕𐑩𐑥 𐑕𐑲𐑑 " #~ "𐑦𐑯𐑛𐑰𐑛." #~ msgid "" #~ "Elves choose their leaders for their wisdom and sensitivity to the " #~ "balance of universal forces; foresight is what has protected them in " #~ "times of uncertainty. Their just reign is rewarded by the unflagging " #~ "fealty of their people, which is the greatest gift for which any ruler " #~ "could ask." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑗𐑵𐑟 𐑞𐑺 𐑤𐑰𐑛𐑼𐑟 𐑓𐑹 𐑞𐑺 𐑢𐑦𐑟𐑛𐑩𐑥 𐑯 𐑕𐑧𐑯𐑕𐑦𐑑𐑦𐑝𐑦𐑑𐑦 𐑑 𐑞 𐑚𐑨𐑤𐑩𐑯𐑕 𐑝 𐑿𐑯𐑩𐑝𐑻𐑕𐑩𐑤 𐑓𐑹𐑕𐑩𐑟; " #~ "𐑓𐑹𐑕𐑲𐑑 𐑦𐑟 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑩𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑳𐑯𐑕𐑻𐑑𐑩𐑯𐑑𐑦. 𐑞𐑺 𐑡𐑳𐑕𐑑 𐑮𐑱𐑯 𐑦𐑟 " #~ "𐑮𐑩𐑢𐑹𐑛𐑩𐑛 𐑚𐑲 𐑞 𐑩𐑯𐑓𐑤𐑨𐑜𐑦𐑙 𐑓𐑰𐑩𐑤𐑑𐑰 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑢𐑦𐑗 𐑦𐑟 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑜𐑦𐑓𐑑 𐑓𐑹 𐑢𐑦𐑗 𐑧𐑯𐑦 " #~ "𐑮𐑵𐑤𐑼 𐑒𐑫𐑛 𐑭𐑕𐑒." #, fuzzy #~| msgid "" #~| "Elvish Outriders are trained as the royal couriers of the elven " #~| "kingdoms. Despite the peaceful nature of their people, their experience " #~| "makes them quite deadly in combat. No human has ever come close to their " #~| "skill in using a bow on horseback — in fact, most would be hard pressed " #~| "to equal it standing on solid ground.\n" #~| "\n" #~| "The speed of these soldiers allows the elves to strike when and where " #~| "they choose when fighting on their home ground, a fact that has saved " #~| "many of their number from death." #~ msgid "" #~ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. " #~ "Despite the peaceful nature of their people, their experience makes them " #~ "quite deadly in combat. Only the most dedicated exceed these elves’ skill " #~ "as mounted archers — in fact, most would be hard pressed to equal it " #~ "standing on solid ground.\n" #~ "\n" #~ "The speed of these soldiers allows the elves to strike when and where " #~ "they choose when fighting on their home ground, a fact that has saved " #~ "many of their number from death." #~ msgstr "" #~ "𐑧𐑤𐑝𐑦𐑖 𐑬𐑑𐑮𐑲𐑛𐑻𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑨𐑟 𐑞 𐑮𐑶𐑩𐑤 𐑒𐑻𐑰𐑻𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑒𐑦𐑙𐑛𐑩𐑥𐑟. 𐑛𐑦𐑕𐑐𐑲𐑑 𐑞 𐑐𐑰𐑕𐑓𐑩𐑤 " #~ "𐑯𐑱𐑗𐑼 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑞𐑺 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑛𐑧𐑛𐑤𐑰 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑯𐑴 𐑣𐑿𐑥𐑩𐑯 𐑣𐑨𐑟 " #~ "𐑧𐑝𐑼 𐑒𐑳𐑥 𐑒𐑤𐑴𐑟 𐑑 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑿𐑟𐑦𐑙 𐑩 𐑚𐑴 𐑪𐑯 𐑣𐑹𐑕𐑚𐑨𐑒 - 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑥𐑴𐑕𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑣𐑸𐑛 " #~ "𐑐𐑮𐑧𐑕𐑑 𐑑 𐑰𐑒𐑢𐑩𐑤 𐑦𐑑 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑪𐑯 𐑕𐑪𐑤𐑦𐑛 𐑜𐑮𐑬𐑯𐑛.\n" #~ "\n" #~ "𐑞 𐑕𐑐𐑰𐑛 𐑝 𐑞𐑰𐑟 𐑕𐑴𐑤𐑡𐑼𐑟 𐑩𐑤𐑬𐑟 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑕𐑑𐑮𐑲𐑒 𐑢𐑧𐑯 𐑯 𐑢𐑺 𐑞𐑱 𐑗𐑵𐑟 𐑢𐑧𐑯 𐑓𐑲𐑑𐑦𐑙 𐑪𐑯 𐑞𐑺 " #~ "𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛, 𐑩 𐑓𐑨𐑒𐑑 𐑞𐑨𐑑 𐑣𐑨𐑟 𐑕𐑱𐑝𐑛 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑯𐑳𐑥𐑚𐑻 𐑓𐑮𐑪𐑥 𐑛𐑧𐑔." #~ msgid "" #~ "Being partly faerie in nature, elves have an inherent capability for " #~ "magic. This is realized in their affinity with the natural world, which " #~ "they can call upon as an ally in combat. Enemies wandering in their " #~ "forests may soon find themselves entangled by roots and hindered by the " #~ "very ground they stand on.\n" #~ "\n" #~ "The healing abilities of the elves are also remarkable, and of capital " #~ "use in battle." #~ msgstr "" #~ "𐑚𐑰𐑦𐑙 𐑐𐑸𐑑𐑤𐑦 𐑓𐑺𐑦 𐑦𐑯 𐑯𐑱𐑗𐑼, 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑯 𐑦𐑯𐑣𐑽𐑩𐑯𐑑 𐑒𐑱𐑐𐑩𐑚𐑦𐑤𐑩𐑑𐑰 𐑓𐑹 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑦𐑕 𐑦𐑟 " #~ "𐑮𐑾𐑤𐑲𐑟𐑛 𐑦𐑯 𐑞𐑺 𐑩𐑓𐑦𐑯𐑩𐑑𐑰 𐑢𐑦𐑞 𐑞 𐑯𐑨𐑗𐑼𐑩𐑤 𐑢𐑻𐑤𐑛, 𐑢𐑦𐑗 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑩𐑐𐑪𐑯 𐑨𐑟 𐑩𐑯 𐑨𐑤𐑲 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑. 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑳𐑯𐑛𐑼𐑦𐑙 𐑦𐑯 𐑞𐑺 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑥𐑱 𐑕𐑵𐑯 𐑓𐑲𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑧𐑯𐑑𐑨𐑯𐑜𐑩𐑤𐑛 𐑚𐑲 " #~ "𐑮𐑵𐑑𐑕 𐑯 𐑣𐑦𐑯𐑛𐑼𐑛 𐑚𐑲 𐑞 𐑝𐑧𐑮𐑦 𐑜𐑮𐑬𐑯𐑛 𐑞𐑱 𐑕𐑑𐑨𐑯𐑛 𐑪𐑯.\n" #~ "\n" #~ "𐑞 𐑣𐑰𐑤𐑦𐑙 𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑷𐑤𐑕𐑴 𐑮𐑦𐑥𐑸𐑒𐑩𐑚𐑩𐑤, 𐑯 𐑝 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑿𐑟 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤." #, fuzzy #~ msgid "" #~ "Devotion to the path of faerie may eventually transform an elf maiden " #~ "into a creature of both worlds. Guided by a power which is little " #~ "understood, these beautiful stewards of the elven forests epitomize the " #~ "grace and mystery of their people." #~ msgstr "" #~ "𐑛𐑦𐑝𐑴𐑖𐑩𐑯 𐑑 𐑞 𐑐𐑭𐑔 𐑝 𐑓𐑺𐑦 𐑥𐑱 𐑢𐑦𐑤 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑩𐑯 𐑧𐑤𐑓 𐑥𐑱𐑛𐑩𐑯 𐑦𐑯𐑑𐑫 𐑩 " #~ "𐑒𐑮𐑰𐑗𐑼 𐑝 𐑚𐑴𐑔 𐑢𐑻𐑤𐑛𐑟. 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑯𐑱𐑗𐑼 𐑢𐑦𐑗 𐑦𐑟 𐑤𐑦𐑑𐑩𐑤 𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛, 𐑞𐑰𐑟 𐑚𐑿𐑑𐑦𐑓𐑩𐑤 " #~ "𐑕𐑑𐑵𐑻𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑦𐑐𐑦𐑑𐑩𐑥𐑲𐑟 𐑞 𐑜𐑮𐑱𐑕 𐑯 𐑥𐑦𐑕𐑑𐑼𐑦 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤." #~ msgid "" #~ "The world of faerie is far more potent than the corporeal world. Simply " #~ "bringing some of this world into our own can have violent results. This " #~ "is well-understood by the elves, although rarely used with malicious " #~ "intent; doing so is no easy task, and is a very ill-regarded use of their " #~ "strength.\n" #~ "\n" #~ "Those able to do so are roughly titled as ‘sorceresses’ by other races; " #~ "and certainly are capable of acting the part." #~ msgstr "" #~ "𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑓𐑺𐑦 𐑦𐑟 𐑓𐑸 𐑥𐑹 𐑐𐑴𐑑𐑩𐑯𐑑 𐑞𐑨𐑯 𐑞 𐑒𐑹𐑐𐑹𐑰𐑨𐑤 𐑢𐑻𐑤𐑛. 𐑕𐑦𐑥𐑐𐑤𐑦 𐑚𐑮𐑦𐑙𐑦𐑙 𐑕𐑳𐑥 𐑝 𐑞𐑦𐑕 " #~ "𐑢𐑻𐑤𐑛 𐑦𐑯𐑑𐑫 𐑬𐑼 𐑴𐑯 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑝𐑲𐑩𐑤𐑩𐑯𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕. 𐑞𐑦𐑕 𐑦𐑟 𐑢𐑧𐑤-𐑳𐑯𐑛𐑼𐑕𐑑𐑫𐑛 𐑚𐑲 𐑞 𐑧𐑤𐑝𐑟, " #~ "𐑷𐑤𐑞𐑴 𐑮𐑺𐑤𐑦 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑢𐑦𐑞 𐑥𐑩𐑤𐑦𐑖𐑩𐑕 𐑦𐑯𐑑𐑧𐑯𐑑; 𐑛𐑵𐑦𐑙 𐑕𐑴 𐑦𐑟 𐑯𐑴 𐑰𐑟𐑦 𐑑𐑭𐑕𐑒, 𐑯 𐑦𐑟 𐑩 " #~ "𐑝𐑧𐑮𐑦 𐑦𐑤-𐑮𐑦𐑜𐑸𐑛𐑩𐑛 𐑿𐑟 𐑝 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔.\n" #~ "\n" #~ "𐑞𐑴𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑵 𐑕𐑴 𐑸 𐑮𐑳𐑓𐑤𐑦 𐑑𐑲𐑑𐑩𐑤𐑛 𐑨𐑟 '𐑕𐑹𐑕𐑼𐑧𐑕𐑧𐑟' 𐑚𐑲 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟; 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑸 " #~ "𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑨𐑒𐑑𐑦𐑙 𐑞 𐑐𐑸𐑑." #~ msgid "" #~ "Rarely seen, the sage-like Sylphs are masters of both their faerie and " #~ "mundane natures. They are possessed of wondrous, and sometimes terrifying " #~ "powers. Legends concerning these have given other races a healthy fear of " #~ "the elves." #~ msgstr "" #~ "𐑮𐑺𐑤𐑦 𐑕𐑰𐑯, 𐑞 𐑕𐑱𐑡-𐑤𐑲𐑒 𐑕𐑦𐑤𐑓𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑚𐑴𐑔 𐑞𐑺 𐑓𐑺𐑦 𐑯 𐑥𐑩𐑯𐑛𐑱𐑯 𐑯𐑱𐑗𐑻𐑟. 𐑞𐑱 𐑸 " #~ "𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑢𐑩𐑯𐑛𐑮𐑩𐑕, 𐑯 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑐𐑬𐑼𐑟. 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑒𐑩𐑯𐑕𐑻𐑯𐑦𐑙 𐑞𐑰𐑟 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 " #~ "𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟 𐑩 𐑣𐑧𐑤𐑔𐑦 𐑓𐑽 𐑝 𐑞 𐑧𐑤𐑝𐑟." #, fuzzy #~| msgid "Ranger" #~ msgid "Dune Ranger" #~ msgstr "𐑮𐑱𐑯𐑡𐑼" #, fuzzy #~ msgid "" #~ "Any orc who can keep a large tribe from feuding and in-fighting is often " #~ "unusually intelligent and commanding, and is inevitably very strong as " #~ "well. They are skilled with both sword and crossbow, but their real " #~ "talent lies in their rare ability to rally other orcs to battle, to give " #~ "orders that are followed not out of fear, but loyalty." #~ msgstr "" #~ "𐑧𐑯𐑦 𐑹𐑒 𐑣𐑵 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑩 𐑤𐑸𐑡 𐑑𐑮𐑲𐑚 𐑓𐑮𐑪𐑥 𐑓𐑿𐑛𐑦𐑙 𐑯 𐑦𐑯-𐑓𐑲𐑑𐑦𐑙 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑳𐑯𐑿𐑠𐑫𐑩𐑤𐑦 " #~ "𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑑 𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙, 𐑯 𐑦𐑟 𐑦𐑯𐑧𐑝𐑦𐑑𐑩𐑚𐑤𐑦 𐑝𐑧𐑮𐑦 𐑕𐑑𐑮𐑪𐑙 𐑨𐑟 𐑢𐑧𐑤. 𐑞𐑱 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 " #~ "𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑚𐑴, 𐑚𐑳𐑑 𐑞𐑺 𐑮𐑾𐑤 𐑑𐑨𐑤𐑩𐑯𐑑 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑺 𐑮𐑺 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑮𐑨𐑤𐑰 𐑳𐑞𐑼 𐑹𐑒𐑕 𐑑 " #~ "𐑚𐑨𐑑𐑩𐑤, 𐑑 𐑜𐑦𐑝 𐑹𐑛𐑼𐑟 𐑞𐑨𐑑 𐑸 𐑓𐑪𐑤𐑴𐑛 𐑯𐑪𐑑 𐑬𐑑 𐑝 𐑓𐑽, 𐑚𐑳𐑑 𐑤𐑶𐑩𐑤𐑑𐑦." #~ msgid "Saurian Skirmisher" #~ msgstr "𐑕𐑸𐑾𐑯 𐑕𐑒𐑻𐑥𐑦𐑖𐑻" #, fuzzy #~ msgid "fire arrow" #~ msgstr "𐑒𐑤𐑷𐑟" #, fuzzy #~| msgid "Young Ogre" #~ msgid "Young Roc" #~ msgstr "𐑘𐑳𐑙 𐑴𐑜𐑻" #~ msgid "" #~ "Champions among their fellow troops, the dwarven sentinels form the " #~ "bulwark of their battle lines. Leading a direct assault against a line " #~ "that they fortify, is often out of the question; it tends toward being " #~ "suicidal, rather than merely ineffectual. These dwarves are masters of " #~ "the melee, and can hold a patch of earth with the singleminded tenacity " #~ "of an oak." #~ msgstr "" #~ "𐑗𐑨𐑥𐑐𐑰𐑩𐑯𐑟 𐑩𐑥𐑳𐑙 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑑𐑮𐑵𐑐𐑕, 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑕𐑧𐑯𐑑𐑩𐑯𐑩𐑤𐑟 𐑓𐑹𐑥 𐑞 𐑚𐑫𐑤𐑢𐑻𐑒 𐑝 𐑞𐑺 𐑚𐑨𐑑𐑩𐑤 " #~ "𐑤𐑲𐑯𐑟. 𐑤𐑰𐑛𐑦𐑙 𐑩 𐑛𐑲𐑮𐑧𐑒𐑑 𐑩𐑕𐑪𐑤𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑲𐑯 𐑞𐑨𐑑 𐑞𐑱 𐑓𐑹𐑑𐑩𐑓𐑲, 𐑦𐑟 𐑪𐑓𐑩𐑯 𐑬𐑑 𐑝 𐑞 " #~ "𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯; 𐑦𐑑 𐑑𐑧𐑯𐑛𐑟 𐑑𐑫𐑢𐑹𐑛 𐑚𐑰𐑦𐑙 𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤, 𐑮𐑭𐑞𐑼 𐑞𐑨𐑯 𐑥𐑽𐑤𐑦 𐑦𐑯𐑩𐑓𐑧𐑒𐑗𐑵𐑩𐑤. 𐑞𐑰𐑟 " #~ "𐑛𐑢𐑹𐑝𐑟 𐑸 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 𐑞 𐑥𐑱𐑤𐑱, 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑩 𐑐𐑨𐑗 𐑝 𐑻𐑔 𐑢𐑦𐑞 𐑞 𐑕𐑦𐑙𐑜𐑩𐑤𐑥𐑲𐑯𐑛𐑩𐑛 " #~ "𐑑𐑩𐑯𐑨𐑕𐑦𐑑𐑰 𐑝 𐑩𐑯 𐑴𐑒." #~ msgid "" #~ "Elves have always had a reputation for archery, a skill that, for many " #~ "reasons, comes naturally to them. Even the frail of body can be deadly " #~ "with a bow in hand, and in times of war, many will take up this weapon. " #~ "Though their relative inexperience with combat leaves them somewhat " #~ "vulnerable, their natural grace ensures that they can best any of " #~ "humanity’s fresh recruits." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑣𐑨𐑛 𐑩 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑓𐑹 𐑸𐑗𐑻𐑰, 𐑩 𐑕𐑒𐑦𐑤 𐑞𐑨𐑑, 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑮𐑰𐑟𐑩𐑯𐑟, 𐑒𐑳𐑥𐑟 " #~ "𐑯𐑨𐑗𐑼𐑩𐑤𐑦 𐑑 𐑞𐑧𐑥. 𐑰𐑝𐑩𐑯 𐑞 𐑓𐑮𐑱𐑤 𐑝 𐑚𐑪𐑛𐑦 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑧𐑛𐑤𐑰 𐑢𐑦𐑞 𐑩 𐑚𐑴 𐑦𐑯 𐑣𐑨𐑯𐑛, 𐑯 𐑦𐑯 " #~ "𐑑𐑲𐑥𐑟 𐑝 𐑢𐑹, 𐑥𐑧𐑯𐑦 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑳𐑐 𐑞𐑦𐑕 𐑢𐑧𐑐𐑩𐑯. 𐑞𐑴 𐑞𐑺 𐑮𐑧𐑤𐑩𐑑𐑦𐑝 𐑦𐑯𐑦𐑒𐑕𐑐𐑽𐑰𐑩𐑯𐑕 𐑢𐑦𐑞 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑 𐑤𐑰𐑝𐑟 𐑞𐑧𐑥 𐑕𐑳𐑥𐑢𐑪𐑑 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤, 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑜𐑮𐑱𐑕 𐑦𐑯𐑖𐑫𐑼𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑧𐑕𐑑 " #~ "𐑧𐑯𐑦 𐑝 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑰𐑟 𐑓𐑮𐑧𐑖 𐑮𐑩𐑒𐑮𐑵𐑑𐑕." #~ msgid "" #~ "Elves, unlike many other races, will quickly acknowledge and follow any " #~ "of their peers who have experience in combat. In this they differ greatly " #~ "from humanity, for whom leadership is often a matter of coercion and " #~ "intimidation. The combination of their willingness to accept the wisdom " #~ "of their leaders, and the tendency to choose leaders of merit is one of " #~ "the quiet strengths of the elves." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟, 𐑩𐑯𐑤𐑲𐑒 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑢𐑦𐑤 𐑒𐑢𐑦𐑒𐑤𐑦 𐑩𐑒𐑯𐑪𐑤𐑦𐑡 𐑯 𐑓𐑪𐑤𐑴 𐑧𐑯𐑦 𐑝 𐑞𐑺 𐑐𐑽𐑟 𐑣𐑵 𐑣𐑨𐑝 " #~ "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑦𐑯 𐑞𐑦𐑕 𐑞𐑱 𐑛𐑦𐑓𐑼 𐑜𐑮𐑱𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑣𐑿𐑥𐑨𐑯𐑦𐑑𐑦, 𐑓𐑹 𐑣𐑵𐑥 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 " #~ "𐑦𐑟 𐑪𐑓𐑩𐑯 𐑩 𐑥𐑨𐑑𐑼 𐑝 𐑒𐑴𐑻𐑖𐑩𐑯 𐑯 𐑦𐑯𐑑𐑦𐑥𐑦𐑛𐑱𐑖𐑩𐑯. 𐑞 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑢𐑦𐑤𐑦𐑙𐑯𐑩𐑕 𐑑 " #~ "𐑨𐑒𐑕𐑧𐑐𐑑 𐑞 𐑢𐑦𐑟𐑛𐑩𐑥 𐑝 𐑞𐑺 𐑤𐑰𐑛𐑼𐑟, 𐑯 𐑞 𐑑𐑧𐑯𐑛𐑩𐑯𐑕𐑦 𐑑 𐑗𐑵𐑟 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑮𐑦𐑑 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 " #~ "𐑒𐑢𐑲𐑧𐑑 𐑕𐑑𐑮𐑧𐑙𐑔𐑕 𐑝 𐑞 𐑧𐑤𐑝𐑟." #~ msgid "" #~ "Those few elves who deliberately hone themselves into weapons of war " #~ "become something which belies the peace-loving reputation of their race. " #~ "Dedication and skill are matched with purity of form, and the result is " #~ "swordsmanship to which few can compare. Even their archery, treated as a " #~ "secondary pursuit, is masterfully executed." #~ msgstr "" #~ "𐑞𐑴𐑟 𐑓𐑿 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑛𐑦𐑤𐑦𐑚𐑻𐑩𐑑𐑤𐑰 𐑣𐑴𐑯 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯𐑑𐑫 𐑢𐑧𐑐𐑩𐑯𐑟 𐑝 𐑢𐑹 𐑚𐑦𐑒𐑳𐑥 𐑕𐑳𐑥𐑔𐑦𐑙 𐑢𐑦𐑗 " #~ "𐑚𐑦𐑤𐑲𐑟 𐑞 𐑐𐑰𐑕-𐑤𐑳𐑝𐑦𐑙 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑝 𐑞𐑺 𐑮𐑱𐑕. 𐑛𐑧𐑛𐑩𐑒𐑱𐑖𐑩𐑯 𐑯 𐑕𐑒𐑦𐑤 𐑸 𐑥𐑨𐑗𐑑 𐑢𐑦𐑞 𐑐𐑘𐑫𐑮𐑩𐑑𐑰 " #~ "𐑝 𐑓𐑹𐑥, 𐑯 𐑞 𐑮𐑦𐑟𐑳𐑤𐑑 𐑦𐑟 𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐 𐑑 𐑢𐑦𐑗 𐑓𐑿 𐑒𐑨𐑯 𐑒𐑩𐑥𐑐𐑺. 𐑰𐑝𐑩𐑯 𐑞𐑺 𐑸𐑗𐑻𐑰, 𐑑𐑮𐑰𐑑𐑧𐑛 " #~ "𐑨𐑟 𐑩 𐑕𐑧𐑒𐑪𐑯𐑛𐑼𐑦 𐑐𐑼𐑕𐑿𐑑, 𐑦𐑟 𐑥𐑨𐑕𐑑𐑻𐑓𐑩𐑤𐑰 𐑧𐑒𐑕𐑩𐑒𐑿𐑑𐑩𐑛." #~ msgid "" #~ "Elves are not warlike by nature, but in times of need, their natural " #~ "grace and agility serve them well, as does their skillful craftsmanship. " #~ "An elf can grasp the basics of swordsmanship and archery in a time " #~ "uncannily short by the standards of other races, and put them to " #~ "effective use on the battlefield." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑸 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑚𐑳𐑑 𐑦𐑯 𐑑𐑲𐑥𐑟 𐑝 𐑯𐑰𐑛, 𐑞𐑺 𐑯𐑨𐑗𐑼𐑩𐑤 𐑜𐑮𐑱𐑕 𐑯 𐑩𐑡𐑦𐑤𐑩𐑑𐑰 𐑕𐑻𐑝 " #~ "𐑞𐑧𐑥 𐑢𐑧𐑤, 𐑨𐑟 𐑛𐑴𐑟 𐑞𐑺 𐑕𐑒𐑦𐑤𐑓𐑩𐑤 𐑒𐑮𐑨𐑓𐑑𐑕𐑥𐑩𐑯𐑖𐑦𐑐. 𐑩𐑯 𐑧𐑤𐑓 𐑒𐑨𐑯 𐑜𐑮𐑭𐑕𐑐 𐑞 𐑚𐑱𐑕𐑦𐑒𐑕 𐑝 " #~ "𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐 𐑯 𐑸𐑗𐑻𐑰 𐑦𐑯 𐑩 𐑑𐑲𐑥 𐑩𐑯𐑒𐑨𐑯𐑩𐑤𐑰 𐑖𐑹𐑑 𐑚𐑲 𐑞 𐑕𐑑𐑨𐑯𐑛𐑼𐑛𐑟 𐑝 𐑳𐑞𐑼 𐑮𐑱𐑕𐑩𐑟, 𐑯 𐑐𐑫𐑑 " #~ "𐑞𐑧𐑥 𐑑 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑿𐑕 𐑪𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛." #~ msgid "" #~ "Elves, though not warlike by nature, are swift to learn; a relatively " #~ "small amount of experience will turn an elf from a competent fighter into " #~ "a master of combat. Those who are honored as heroes are strong with both " #~ "sword and bow, and their skill once acquired does not fade for lack of " #~ "practice." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟, 𐑞𐑴 𐑯𐑪𐑑 𐑢𐑹𐑤𐑲𐑒 𐑚𐑲 𐑯𐑱𐑗𐑼, 𐑸 𐑕𐑢𐑦𐑓𐑑 𐑑 𐑤𐑻𐑯; 𐑩 𐑮𐑧𐑤𐑩𐑑𐑦𐑝𐑤𐑦 𐑕𐑥𐑷𐑤 𐑩𐑥𐑬𐑯𐑑 𐑝 " #~ "𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑢𐑦𐑤 𐑑𐑻𐑯 𐑩𐑯 𐑧𐑤𐑓 𐑓𐑮𐑪𐑥 𐑩 𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑑 𐑓𐑲𐑑𐑼 𐑦𐑯𐑑𐑫 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑴𐑟 " #~ "𐑣𐑵 𐑸 𐑭𐑯𐑻𐑛 𐑨𐑟 𐑣𐑽𐑴𐑟 𐑸 𐑕𐑑𐑮𐑪𐑙 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑕𐑹𐑛 𐑯 𐑚𐑴, 𐑯 𐑞𐑺 𐑕𐑒𐑦𐑤 𐑢𐑳𐑯𐑕 𐑩𐑒𐑢𐑲𐑼𐑛 𐑛𐑳𐑟 𐑯𐑪𐑑 " #~ "𐑓𐑱𐑛 𐑓𐑹 𐑤𐑨𐑒 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕." #~ msgid "" #~ "The nobility of the elves are possessed of merit to match their standing " #~ "in society. Elvish Lords are the wisest and strongest of their people, " #~ "and are fearsome in their command of magic." #~ msgstr "" #~ "𐑞 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑐𐑩𐑟𐑧𐑕𐑑 𐑝 𐑥𐑧𐑮𐑦𐑑 𐑑 𐑥𐑨𐑗 𐑞𐑺 𐑕𐑑𐑨𐑯𐑛𐑦𐑙 𐑦𐑯 𐑕𐑩𐑕𐑲𐑩𐑑𐑦. 𐑧𐑤𐑝𐑦𐑖 " #~ "𐑤𐑹𐑛𐑟 𐑸 𐑞 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑕𐑑𐑮𐑪𐑙𐑜𐑩𐑕𐑑 𐑝 𐑞𐑺 𐑐𐑰𐑐𐑩𐑤, 𐑯 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑦𐑯 𐑞𐑺 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑥𐑨𐑡𐑦𐑒." #, fuzzy #~ msgid "" #~ "Elves are wondrously keen-sighted, a gift which contributes to their " #~ "mastery of the bow. An elf practiced at archery can hit targets that a " #~ "man couldn’t even see, and can nock a second arrow almost as soon as the " #~ "first is let fly. Realizing this prodigious skill does come with one " #~ "cost, that being a lack of practice with the sword." #~ msgstr "" #~ "𐑧𐑤𐑝𐑟 𐑸 𐑢𐑩𐑯𐑛𐑮𐑩𐑕𐑤𐑰 𐑒𐑰𐑯-𐑕𐑲𐑑𐑩𐑛, 𐑩 𐑜𐑦𐑓𐑑 𐑢𐑦𐑗 𐑒𐑩𐑯𐑑𐑮𐑦𐑚𐑿𐑑𐑕 𐑑 𐑞𐑺 𐑥𐑭𐑕𐑑𐑼𐑦 𐑝 𐑞 𐑚𐑴. 𐑩𐑯 " #~ "𐑧𐑤𐑓 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑑 𐑨𐑑 𐑸𐑗𐑻𐑰 𐑒𐑨𐑯 𐑣𐑦𐑑 𐑑𐑸𐑜𐑩𐑑𐑕 𐑞𐑨𐑑 𐑩 𐑥𐑨𐑯 𐑒𐑫𐑛𐑯𐑑 𐑰𐑝𐑩𐑯 𐑕𐑰, 𐑯 𐑒𐑨𐑯 𐑯𐑭𐑒 𐑩 " #~ "𐑕𐑧𐑒𐑩𐑯𐑛 𐑨𐑮𐑴 𐑷𐑤𐑥𐑴𐑕𐑑 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑤𐑲. 𐑮𐑾𐑤𐑲𐑟𐑦𐑙 𐑞𐑦𐑕 𐑐𐑮𐑩𐑛𐑦𐑡𐑩𐑕 𐑕𐑒𐑦𐑤 " #~ "𐑛𐑳𐑟 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑒𐑪𐑕𐑑, 𐑞𐑨𐑑 𐑚𐑰𐑦𐑙 𐑩 𐑤𐑨𐑒 𐑝 𐑐𐑮𐑨𐑒𐑑𐑦𐑕 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛." #~ msgid "" #~ "The longevity and natural intelligence of elves make them apt for " #~ "military matters, enough even to counter their general distaste for war. " #~ "Elves remember things much more clearly than humankind, and can often " #~ "intuit what others can only be trained to do. Certainly, on those rare " #~ "occasions when an elf sets his mind to war, the strategy that results is " #~ "often the work of a master." #~ msgstr "" #~ "𐑞 𐑤𐑪𐑯𐑡𐑧𐑝𐑩𐑑𐑰 𐑯 𐑯𐑨𐑗𐑼𐑩𐑤 𐑦𐑯𐑑𐑧𐑤𐑦𐑡𐑩𐑯𐑕 𐑝 𐑧𐑤𐑝𐑟 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑨𐑐𐑑 𐑓𐑹 𐑥𐑦𐑤𐑦𐑑𐑼𐑦 𐑥𐑨𐑑𐑼𐑟, 𐑦𐑯𐑳𐑓 " #~ "𐑰𐑝𐑩𐑯 𐑑 𐑒𐑬𐑯𐑑𐑼 𐑞𐑺 𐑡𐑧𐑯𐑼𐑩𐑤 𐑛𐑦𐑕𐑑𐑱𐑕𐑑 𐑓𐑹 𐑢𐑹. 𐑧𐑤𐑝𐑟 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑔𐑦𐑙𐑟 𐑥𐑳𐑗 𐑥𐑹 𐑒𐑤𐑽𐑤𐑰 𐑞𐑨𐑯 " #~ "𐑣𐑿𐑥𐑩𐑯𐑒𐑲𐑯𐑛, 𐑯 𐑒𐑨𐑯 𐑪𐑓𐑩𐑯 𐑦𐑯𐑑𐑵𐑩𐑑 𐑢𐑪𐑑 𐑳𐑞𐑼𐑟 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑚𐑰 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑛𐑵. 𐑕𐑻𐑑𐑩𐑯𐑤𐑦, 𐑪𐑯 " #~ "𐑞𐑴𐑟 𐑮𐑺 𐑩𐑒𐑱𐑠𐑩𐑯𐑟 𐑢𐑧𐑯 𐑩𐑯 𐑧𐑤𐑓 𐑕𐑧𐑑𐑕 𐑣𐑦𐑟 𐑥𐑲𐑯𐑛 𐑑 𐑢𐑹, 𐑞 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑞𐑨𐑑 𐑮𐑦𐑟𐑳𐑤𐑑𐑕 𐑦𐑟 " #~ "𐑪𐑓𐑩𐑯 𐑞 𐑢𐑻𐑒 𐑝 𐑩 𐑥𐑭𐑕𐑑𐑼." #~ msgid "" #~ "Though a man might spend years in the forest, he will never shake the " #~ "feeling that he is a guest in a realm of which he is not truly a part. " #~ "With elves, this is quite reversed. Any elf that studies the lore of the " #~ "woods rapidly becomes a master of them. This, combined with a " #~ "considerable skill at archery and swordsmanship, is very useful in " #~ "warfare." #~ msgstr "" #~ "𐑞𐑴 𐑩 𐑥𐑨𐑯 𐑥𐑲𐑑 𐑕𐑐𐑧𐑯𐑛 𐑘𐑽𐑟 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑣𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑖𐑱𐑒 𐑞 𐑓𐑰𐑤𐑦𐑙 𐑞𐑨𐑑 𐑣𐑰 𐑦𐑟 𐑩 " #~ "𐑜𐑧𐑕𐑑 𐑦𐑯 𐑩 𐑮𐑧𐑤𐑥 𐑝 𐑢𐑦𐑗 𐑣𐑰 𐑦𐑟 𐑯𐑪𐑑 𐑑𐑮𐑵𐑤𐑰 𐑩 𐑐𐑸𐑑. 𐑢𐑦𐑞 𐑧𐑤𐑝𐑟, 𐑞𐑦𐑕 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑮𐑦𐑝𐑻𐑕𐑑. " #~ "𐑧𐑯𐑦 𐑧𐑤𐑓 𐑞𐑨𐑑 𐑕𐑑𐑳𐑛𐑦𐑟 𐑞 𐑤𐑹 𐑝 𐑞 𐑢𐑫𐑛𐑟 𐑮𐑨𐑐𐑦𐑛𐑤𐑦 𐑚𐑦𐑒𐑳𐑥𐑟 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑧𐑥. 𐑞𐑦𐑕, " #~ "𐑒𐑩𐑥𐑚𐑲𐑯𐑛 𐑢𐑦𐑞 𐑩 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑩𐑚𐑩𐑤 𐑕𐑒𐑦𐑤 𐑨𐑑 𐑸𐑗𐑻𐑰 𐑯 𐑕𐑹𐑛𐑟𐑥𐑨𐑯𐑖𐑦𐑐, 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 " #~ "𐑢𐑹𐑓𐑺." #~ msgid "" #~ "The master horsemen of the elves are able to move through forests at a " #~ "speed which would be suicidal for any human. Awe of the rider is quite " #~ "justified — but questions have also been raised about the stock of the " #~ "horses, for the feats they perform seem almost supernatural.\n" #~ "\n" #~ "This combination of incredible mobility and potent combat strength is one " #~ "of the greatest assets the elves possess in warfare." #~ msgstr "" #~ "𐑞 𐑥𐑭𐑕𐑑𐑼 𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑔𐑮𐑵 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑨𐑑 𐑩 𐑕𐑐𐑰𐑛 𐑢𐑦𐑗 𐑢𐑫𐑛 𐑚𐑰 " #~ "𐑕𐑵𐑩𐑕𐑲𐑛𐑩𐑤 𐑓𐑹 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯. 𐑷 𐑝 𐑞 𐑮𐑲𐑛𐑼 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑡𐑳𐑕𐑑𐑩𐑓𐑲𐑛 - 𐑚𐑳𐑑 𐑒𐑢𐑧𐑕𐑗𐑩𐑯𐑟 𐑣𐑨𐑝 " #~ "𐑷𐑤𐑕𐑴 𐑚𐑰𐑯 𐑮𐑱𐑟𐑛 𐑩𐑚𐑬𐑑 𐑞 𐑕𐑑𐑪𐑒 𐑝 𐑞 𐑣𐑹𐑕𐑩𐑟, 𐑓𐑹 𐑞 𐑓𐑰𐑑𐑕 𐑞𐑱 𐑐𐑼𐑓𐑹𐑥 𐑕𐑰𐑥 𐑷𐑤𐑥𐑴𐑕𐑑 " #~ "𐑕𐑵𐑐𐑼𐑯𐑨𐑗𐑼𐑩𐑤.\n" #~ "\n" #~ "𐑞𐑦𐑕 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯 𐑝 𐑦𐑯𐑒𐑮𐑧𐑛𐑩𐑚𐑩𐑤 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑯 𐑐𐑴𐑑𐑩𐑯𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 " #~ "𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑨𐑕𐑩𐑑𐑕 𐑞 𐑧𐑤𐑝𐑟 𐑐𐑩𐑟𐑧𐑕 𐑦𐑯 𐑢𐑹𐑓𐑺." #~ msgid "" #~ "The horsemen of the wood elves have some skill with bow and sword, but " #~ "their true skill lies in their horsemanship. Even other elves are " #~ "impressed by their uncanny speed in the woods, and their ability to dart " #~ "through the thick of the forest with nary a scratch. They may be the only " #~ "cavalry in existence that fares better in the woods than on open ground." #~ msgstr "" #~ "𐑞 𐑣𐑹𐑕𐑥𐑩𐑯 𐑝 𐑞 𐑢𐑫𐑛 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑚𐑴 𐑯 𐑕𐑹𐑛, 𐑚𐑳𐑑 𐑞𐑺 𐑑𐑮𐑵 𐑕𐑒𐑦𐑤 𐑤𐑲𐑟 𐑦𐑯 " #~ "𐑞𐑺 𐑣𐑹𐑕𐑥𐑩𐑯𐑖𐑦𐑐. 𐑰𐑝𐑩𐑯 𐑳𐑞𐑼 𐑧𐑤𐑝𐑟 𐑸 𐑦𐑥𐑐𐑮𐑧𐑕𐑑 𐑚𐑲 𐑞𐑺 𐑩𐑯𐑒𐑨𐑯𐑰 𐑕𐑐𐑰𐑛 𐑦𐑯 𐑞 𐑢𐑫𐑛𐑟, 𐑯 𐑞𐑺 " #~ "𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑛𐑸𐑑 𐑔𐑮𐑵 𐑞 𐑔𐑦𐑒 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑢𐑦𐑞 𐑯𐑺𐑰 𐑩 𐑕𐑒𐑮𐑨𐑗. 𐑞𐑱 𐑥𐑱 𐑚𐑰 𐑞 𐑴𐑯𐑤𐑦 " #~ "𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑦𐑯 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑞𐑨𐑑 𐑓𐑺𐑟 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑞 𐑢𐑫𐑛𐑟 𐑞𐑨𐑯 𐑪𐑯 𐑴𐑐𐑩𐑯 𐑜𐑮𐑬𐑯𐑛." #~ msgid "" #~ "There was a legend of an elf who stopped an arrow by shooting it out of " #~ "the air with one of his own. It is a testament to the skill of the elves " #~ "that such a story could be taken seriously. The sharpshooters of the " #~ "elves have, quite simply, mastered the art of archery." #~ msgstr "" #~ "𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑤𐑧𐑜𐑧𐑯𐑛 𐑝 𐑩𐑯 𐑧𐑤𐑓 𐑣𐑵 𐑕𐑑𐑪𐑐𐑑 𐑩𐑯 𐑨𐑮𐑴 𐑚𐑲 𐑖𐑵𐑑𐑦𐑙 𐑦𐑑 𐑬𐑑 𐑝 𐑞 𐑺 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑝 " #~ "𐑣𐑦𐑟 𐑴𐑯. 𐑦𐑑 𐑦𐑟 𐑩 𐑑𐑧𐑕𐑑𐑩𐑥𐑧𐑯𐑑 𐑑 𐑞 𐑕𐑒𐑦𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑞𐑨𐑑 𐑕𐑳𐑗 𐑩 𐑕𐑑𐑹𐑦 𐑒𐑫𐑛 𐑚𐑰 𐑑𐑱𐑒𐑩𐑯 " #~ "𐑕𐑽𐑦𐑩𐑕𐑤𐑦. 𐑞 𐑖𐑸𐑐𐑖𐑵𐑑𐑻𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝, 𐑒𐑢𐑲𐑑 𐑕𐑦𐑥𐑐𐑤𐑦, 𐑥𐑭𐑕𐑑𐑼𐑛 𐑞 𐑸𐑑 𐑝 𐑸𐑗𐑻𐑰." #~ msgid "" #~ "The Goblin ‘Knights’ have little in common with the men who share that " #~ "title, and the title is bestowed in mockery by their enemies. The " #~ "similarity is simply that they are the elite of the wolf riders, likely " #~ "promoted to their position by their success in some audacious raid.\n" #~ "\n" #~ "The wolves they are given are bred for speed and strength, making them " #~ "quite dangerous in combat." #~ msgstr "" #~ "𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 '𐑯𐑲𐑑𐑕' 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑦𐑯 𐑒𐑪𐑥𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑥𐑧𐑯 𐑣𐑵 𐑖𐑺 𐑞𐑨𐑑 𐑑𐑲𐑑𐑩𐑤, 𐑯 𐑞 𐑑𐑲𐑑𐑩𐑤 " #~ "𐑦𐑟 𐑚𐑦𐑕𐑑𐑴𐑛 𐑦𐑯 𐑥𐑭𐑒𐑻𐑰 𐑚𐑲 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟. 𐑞 𐑕𐑦𐑥𐑦𐑤𐑨𐑮𐑦𐑑𐑦 𐑦𐑟 𐑕𐑦𐑥𐑐𐑤𐑦 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞 𐑦𐑤𐑰𐑑 𐑝 " #~ "𐑞 𐑢𐑫𐑤𐑓 𐑮𐑲𐑛𐑼𐑟, 𐑤𐑲𐑒𐑤𐑦 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑑 𐑞𐑺 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑚𐑲 𐑞𐑺 𐑕𐑩𐑒𐑕𐑧𐑕 𐑦𐑯 𐑕𐑳𐑥 𐑭𐑛𐑱𐑖𐑩𐑕 " #~ "𐑮𐑱𐑛.\n" #~ "\n" #~ "𐑞 𐑢𐑫𐑤𐑝𐑟 𐑞𐑱 𐑸 𐑜𐑦𐑝𐑩𐑯 𐑸 𐑚𐑮𐑧𐑛 𐑓𐑹 𐑕𐑐𐑰𐑛 𐑯 𐑕𐑑𐑮𐑧𐑙𐑔, 𐑥𐑱𐑒𐑦𐑙 𐑞𐑧𐑥 𐑒𐑢𐑲𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑." #~ msgid "" #~ "In any litter of orcs, several are born much smaller and weaker than the " #~ "rest. These runts are called ‘Goblins’ and are looked down on by the rest " #~ "of their kin. In battle, these are given the most meager of equipment, " #~ "and are used as a soak-off force to give the Warlords time to prepare the " #~ "real assault.\n" #~ "\n" #~ "Some speculate that the existence of these creatures is the beginning of " #~ "a failure of the orcish bloodline, though no one knows enough of their " #~ "history to state anything conclusive." #~ msgstr "" #~ "𐑦𐑯 𐑧𐑯𐑦 𐑤𐑦𐑑𐑻 𐑝 𐑹𐑒𐑕, 𐑕𐑧𐑝𐑼𐑩𐑤 𐑸 𐑚𐑹𐑯 𐑥𐑳𐑗 𐑕𐑥𐑷𐑤𐑼 𐑯 𐑢𐑰𐑒𐑻 𐑞𐑨𐑯 𐑞 𐑮𐑧𐑕𐑑. 𐑞𐑰𐑟 𐑮𐑳𐑯𐑑𐑕 𐑸 " #~ "𐑒𐑷𐑤𐑛 '𐑜𐑭𐑚𐑤𐑦𐑯𐑟' 𐑯 𐑸 𐑤𐑫𐑒𐑑 𐑛𐑬𐑯 𐑪𐑯 𐑚𐑲 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞𐑺 𐑒𐑦𐑯. 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑞𐑰𐑟 𐑸 𐑜𐑦𐑝𐑩𐑯 " #~ "𐑞 𐑥𐑴𐑕𐑑 𐑥𐑰𐑜𐑻 𐑝 𐑦𐑒𐑢𐑦𐑐𐑥𐑩𐑯𐑑, 𐑯 𐑸 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛 𐑨𐑟 𐑩 𐑕𐑴𐑒-𐑪𐑓 𐑓𐑹𐑕 𐑑 𐑜𐑦𐑝 𐑞 𐑢𐑹𐑤𐑹𐑛𐑟 𐑑𐑲𐑥 " #~ "𐑑 𐑐𐑮𐑰𐑐𐑺 𐑞 𐑮𐑾𐑤 𐑩𐑕𐑪𐑤𐑑.\n" #~ "\n" #~ "𐑕𐑳𐑥 𐑕𐑐𐑧𐑒𐑿𐑤𐑱𐑑 𐑞𐑨𐑑 𐑞 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑝 𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑦𐑟 𐑞 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑩 𐑓𐑱𐑤𐑘𐑼 𐑝 𐑞 𐑹𐑒𐑦𐑖 " #~ "𐑚𐑤𐑩𐑛𐑤𐑲𐑯, 𐑞𐑴 𐑯𐑴 𐑢𐑳𐑯 𐑯𐑴𐑟 𐑦𐑯𐑳𐑓 𐑝 𐑞𐑺 𐑣𐑦𐑕𐑑𐑼𐑦 𐑑 𐑕𐑑𐑱𐑑 𐑧𐑯𐑦𐑔𐑦𐑙 𐑒𐑩𐑯𐑒𐑤𐑵𐑕𐑦𐑝." #~ msgid "knife" #~ msgstr "𐑯𐑲𐑓" #~ msgid "" #~ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail " #~ "and plate armor, for which they are rightly famous." #~ msgstr "" #~ "𐑞 𐑥𐑹 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑑𐑰𐑤𐑒𐑤𐑨𐑛 𐑓𐑲𐑑𐑻𐑟 𐑢𐑺 𐑣𐑧𐑝𐑦 𐑡𐑱𐑯 𐑥𐑱𐑤 𐑯 𐑐𐑤𐑱𐑑 𐑸𐑥𐑼, 𐑓𐑹 𐑢𐑦𐑗 " #~ "𐑞𐑱 𐑸 𐑮𐑲𐑑𐑤𐑦 𐑓𐑱𐑥𐑩𐑕." #~ msgid "" #~ "As the leaders of their armies, Generals are responsible for the " #~ "protection of large or important areas in the kingdoms to which they have " #~ "sworn fealty." #~ msgstr "" #~ "𐑨𐑟 𐑞 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞𐑺 𐑸𐑥𐑰𐑟, 𐑡𐑧𐑯𐑼𐑩𐑤𐑟 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑝 𐑤𐑸𐑡 𐑹 " #~ "𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑺𐑰𐑩𐑟 𐑦𐑯 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥𐑟 𐑑 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑢𐑹𐑯 𐑓𐑰𐑩𐑤𐑑𐑰." #~ msgid "" #~ "Trained at swords and crossbows, Lieutenants lead small groups of human " #~ "soldiers, coordinating their attacks." #~ msgstr "" #~ "𐑑𐑮𐑱𐑯𐑛 𐑨𐑑 𐑕𐑹𐑛𐑟 𐑯 𐑒𐑮𐑪𐑕𐑚𐑴𐑟, 𐑤𐑵𐑑𐑧𐑯𐑩𐑯𐑑𐑕 𐑤𐑰𐑛 𐑕𐑥𐑷𐑤 𐑜𐑮𐑵𐑐𐑕 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, " #~ "𐑒𐑴𐑹𐑛𐑦𐑯𐑱𐑑𐑦𐑙 𐑞𐑺 𐑩𐑑𐑨𐑒𐑕." #~ msgid "" #~ "Royal warriors are the kings and princes of human noble houses, armed and " #~ "armored to a degree heavier than that of their knights." #~ msgstr "" #~ "𐑮𐑶𐑩𐑤 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑞 𐑒𐑦𐑙𐑟 𐑯 𐑐𐑮𐑦𐑯𐑕𐑩𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯 𐑯𐑴𐑚𐑤 𐑣𐑬𐑟𐑩𐑟, 𐑸𐑥𐑛 𐑯 𐑸𐑥𐑻𐑛 𐑑 𐑩 𐑛𐑦𐑜𐑮𐑰 " #~ "𐑣𐑧𐑝𐑰𐑻 𐑞𐑨𐑯 𐑞𐑨𐑑 𐑝 𐑞𐑺 𐑯𐑲𐑑𐑕." #, fuzzy #~| msgid "longsword" #~ msgid "long sword" #~ msgstr "𐑤𐑪𐑙𐑕𐑹𐑛" #~ msgid "" #~ "Skilled denizens of the sea, Mermen are powerful and quick in any watery " #~ "environment, but lose most of their mobility on land." #~ msgstr "" #~ "𐑕𐑒𐑦𐑤𐑛 𐑛𐑧𐑯𐑩𐑟𐑩𐑯𐑟 𐑝 𐑞 𐑕𐑰, 𐑥𐑻𐑥𐑧𐑯 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑯 𐑒𐑢𐑦𐑒 𐑦𐑯 𐑧𐑯𐑦 𐑢𐑷𐑑𐑼𐑦 𐑧𐑯𐑝𐑲𐑼𐑯𐑥𐑩𐑯𐑑, 𐑚𐑳𐑑 " #~ "𐑤𐑵𐑟 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑺 𐑥𐑴𐑚𐑦𐑤𐑩𐑑𐑰 𐑪𐑯 𐑤𐑨𐑯𐑛." #~ msgid "" #~ "The Mermen Warriors form the core of the mermen armies. Wielding powerful " #~ "tridents, they are a bane to any who dare enter their waters." #~ msgstr "" #~ "𐑞 𐑥𐑻𐑥𐑧𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑞 𐑥𐑻𐑥𐑧𐑯 𐑸𐑥𐑰𐑟. 𐑢𐑰𐑤𐑛𐑦𐑙 𐑐𐑬𐑼𐑓𐑩𐑤 𐑑𐑮𐑲𐑛𐑩𐑯𐑑𐑕, 𐑞𐑱 𐑸 𐑩 " #~ "𐑚𐑱𐑯 𐑑 𐑧𐑯𐑦 𐑣𐑵 𐑛𐑺 𐑧𐑯𐑑𐑼 𐑞𐑺 𐑢𐑹𐑑𐑻𐑟." #~ msgid "" #~ "Orcish Grunts form the core of the orcish forces. Although slower than " #~ "human or elven fighters, Grunts can deliver much more powerful blows, and " #~ "take more hits before falling." #~ msgstr "" #~ "𐑹𐑒𐑦𐑖 𐑜𐑮𐑩𐑯𐑑𐑕 𐑓𐑹𐑥 𐑞 𐑒𐑴𐑮 𐑝 𐑞 𐑹𐑒𐑦𐑖 𐑓𐑹𐑕𐑩𐑟. 𐑷𐑤𐑞𐑴 𐑕𐑤𐑴𐑻 𐑞𐑨𐑯 𐑣𐑿𐑥𐑩𐑯 𐑹 𐑧𐑤𐑝𐑧𐑯 𐑓𐑲𐑑𐑻𐑟, " #~ "𐑜𐑮𐑩𐑯𐑑𐑕 𐑒𐑨𐑯 𐑛𐑦𐑤𐑦𐑝𐑼 𐑥𐑳𐑗 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑚𐑤𐑴𐑟, 𐑯 𐑑𐑱𐑒 𐑥𐑹 𐑣𐑦𐑑𐑕 𐑚𐑦𐑓𐑹 𐑓𐑷𐑤𐑦𐑙." #~ msgid "" #~ "Only orcs with both great cunning and unsurpassed strength can become " #~ "Warlords. Masters of the sword, and even possessing some skill with the " #~ "bow, these beast-warriors lead their brethren with iron will and iron " #~ "hand." #~ msgstr "" #~ "𐑴𐑯𐑤𐑦 𐑹𐑒𐑕 𐑢𐑦𐑞 𐑚𐑴𐑔 𐑜𐑮𐑱𐑑 𐑒𐑳𐑯𐑦𐑙 𐑯 𐑩𐑯𐑕𐑻𐑐𐑨𐑕𐑑 𐑕𐑑𐑮𐑧𐑙𐑔 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑢𐑹𐑤𐑹𐑛𐑟. 𐑥𐑭𐑕𐑑𐑻𐑟 𐑝 " #~ "𐑞 𐑕𐑹𐑛, 𐑯 𐑰𐑝𐑩𐑯 𐑐𐑩𐑟𐑧𐑕𐑦𐑙 𐑕𐑳𐑥 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑚𐑴, 𐑞𐑰𐑟 𐑚𐑰𐑕𐑑-𐑢𐑪𐑮𐑦𐑼𐑟 𐑤𐑰𐑛 𐑞𐑺 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 " #~ "𐑢𐑦𐑞 𐑲𐑼𐑯 𐑢𐑦𐑤 𐑯 𐑲𐑼𐑯 𐑣𐑨𐑯𐑛." #~ msgid "" #~ "Having mastered the art of dual-sword fighting, Orcish Warriors are " #~ "highly respected among the Orcs, and highly feared by their foes. Their " #~ "only weakness is their inability to wield the bow." #~ msgstr "" #~ "𐑣𐑨𐑝𐑦𐑙 𐑥𐑭𐑕𐑑𐑼𐑛 𐑞 𐑸𐑑 𐑝 𐑛𐑵𐑩𐑤-𐑕𐑹𐑛 𐑓𐑲𐑑𐑦𐑙, 𐑹𐑒𐑦𐑖 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑣𐑲𐑤𐑦 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑩𐑥𐑳𐑙 𐑞 " #~ "𐑹𐑒𐑕, 𐑯 𐑣𐑲𐑤𐑦 𐑓𐑽𐑛 𐑚𐑲 𐑞𐑺 𐑓𐑴𐑟. 𐑞𐑺 𐑴𐑯𐑤𐑦 𐑢𐑰𐑒𐑯𐑩𐑕 𐑦𐑟 𐑞𐑺 𐑦𐑯𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑑 𐑢𐑰𐑤𐑛 𐑞 𐑚𐑴." #~ msgid "" #~ "A being of this order is a revenant of ages long past. Anyone who " #~ "encounters an Ancient Lich likely has far worse things to worry about " #~ "than death." #~ msgstr "" #~ "𐑩 𐑚𐑰𐑦𐑙 𐑝 𐑞𐑦𐑕 𐑹𐑛𐑼 𐑦𐑟 𐑩 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑 𐑝 𐑱𐑡𐑩𐑟 𐑤𐑪𐑙 𐑐𐑭𐑕𐑑. 𐑧𐑯𐑦𐑢𐑳𐑯 𐑣𐑵 𐑦𐑯𐑒𐑬𐑯𐑑𐑻𐑟 𐑩𐑯 " #~ "𐑱𐑯𐑖𐑩𐑯𐑑 𐑤𐑦𐑗 𐑤𐑲𐑒𐑤𐑦 𐑣𐑨𐑟 𐑓𐑸 𐑢𐑻𐑕 𐑔𐑦𐑙𐑟 𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑞𐑨𐑯 𐑛𐑧𐑔." #~ msgid "" #~ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical " #~ "constructs of soil and water. They attack by belching lumps of mud at " #~ "their foes, or by striking them with their fists." #~ msgstr "" #~ "𐑡𐑲𐑩𐑯𐑑 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻𐑟 𐑸 𐑩 𐑤𐑸𐑡𐑼 𐑒𐑲𐑯𐑛 𐑝 𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻, 𐑯 𐑸 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑕 𐑝 𐑕𐑶𐑤 𐑯 " #~ "𐑢𐑷𐑑𐑼. 𐑞𐑱 𐑩𐑑𐑨𐑒 𐑚𐑲 𐑚𐑧𐑤𐑗𐑦𐑙 𐑤𐑳𐑥𐑐𐑕 𐑝 𐑥𐑳𐑛 𐑨𐑑 𐑞𐑺 𐑓𐑴𐑟, 𐑹 𐑚𐑲 𐑕𐑑𐑮𐑲𐑒𐑦𐑙 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑞𐑺 " #~ "𐑓𐑦𐑕𐑑𐑕." #~ msgid "" #~ "Mudcrawlers are magical constructs of soil and water. They attack by " #~ "belching lumps of mud at their foes." #~ msgstr "" #~ "𐑥𐑳𐑛𐑒𐑮𐑪𐑤𐑻𐑟 𐑸 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑒𐑩𐑯𐑕𐑑𐑮𐑳𐑒𐑑𐑕 𐑝 𐑕𐑶𐑤 𐑯 𐑢𐑷𐑑𐑼. 𐑞𐑱 𐑩𐑑𐑨𐑒 𐑚𐑲 𐑚𐑧𐑤𐑗𐑦𐑙 𐑤𐑳𐑥𐑐𐑕 𐑝 " #~ "𐑥𐑳𐑛 𐑨𐑑 𐑞𐑺 𐑓𐑴𐑟." #~ msgid "" #~ "Sea Serpents are gigantic monsters, capable of capsizing boats by " #~ "themselves." #~ msgstr "𐑕𐑰 𐑕𐑻𐑐𐑩𐑯𐑑𐑕 𐑸 𐑡𐑲𐑜𐑨𐑯𐑑𐑦𐑒 𐑥𐑪𐑯𐑕𐑑𐑼𐑟, 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑒𐑨𐑐𐑕𐑲𐑟𐑦𐑙 𐑚𐑴𐑑𐑕 𐑚𐑲 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟." #~ msgid "" #~ "Tentacles of the Deep are the appendages of some greater monster that " #~ "lurks below the waves." #~ msgstr "" #~ "𐑑𐑧𐑯𐑑𐑩𐑒𐑩𐑤𐑟 𐑝 𐑞 𐑛𐑰𐑐 𐑸 𐑞 𐑩𐑐𐑧𐑯𐑛𐑦𐑡𐑩𐑟 𐑝 𐑕𐑳𐑥 𐑜𐑮𐑱𐑑𐑼 𐑥𐑪𐑯𐑕𐑑𐑼 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑚𐑩𐑤𐑴 𐑞 𐑢𐑱𐑝𐑟." #~ msgid "" #~ "Little is known about Yetis, ape-like creatures said to live in remote " #~ "and snow-covered mountains. Few profess to have seen one, and their " #~ "existence is doubted by many." #~ msgstr "" #~ "𐑤𐑦𐑑𐑩𐑤 𐑦𐑟 𐑯𐑴𐑯 𐑩𐑚𐑬𐑑 𐑘𐑧𐑑𐑰𐑟, 𐑱𐑐-𐑤𐑲𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑕𐑧𐑛 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑮𐑦𐑥𐑴𐑑 𐑯 𐑕𐑯𐑴-𐑒𐑳𐑝𐑼𐑛 " #~ "𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑓𐑿 𐑐𐑮𐑩𐑓𐑧𐑕 𐑑 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑢𐑳𐑯, 𐑯 𐑞𐑺 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑯𐑕 𐑦𐑟 𐑛𐑬𐑑𐑩𐑛 𐑚𐑲 𐑥𐑧𐑯𐑦." #~ msgid "" #~ "Dwarven magic most often manifests itself by the inscription of runes in " #~ "the surface of an object, which by their mere presence somehow imbue it " #~ "with power. Though rarely seen in combat, a master of these runes can put " #~ "them to terrifying use." #~ msgstr "" #~ "𐑛𐑢𐑹𐑝𐑧𐑯 𐑥𐑨𐑡𐑦𐑒 𐑥𐑴𐑕𐑑 𐑪𐑓𐑩𐑯 𐑥𐑨𐑯𐑦𐑓𐑧𐑕𐑑𐑕 𐑦𐑑𐑕𐑧𐑤𐑓 𐑚𐑲 𐑞 𐑦𐑯𐑕𐑒𐑮𐑦𐑐𐑖𐑩𐑯 𐑝 𐑮𐑵𐑯𐑟 𐑦𐑯 𐑞 𐑕𐑻𐑓𐑦𐑕 " #~ "𐑝 𐑩𐑯 𐑪𐑚𐑡𐑧𐑒𐑑, 𐑢𐑦𐑗 𐑚𐑲 𐑞𐑺 𐑥𐑽 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑕𐑳𐑥𐑣𐑬 𐑦𐑥𐑚𐑿 𐑦𐑑 𐑢𐑦𐑞 𐑐𐑬𐑼. 𐑞𐑴 𐑮𐑺𐑤𐑦 𐑕𐑰𐑯 𐑦𐑯 " #~ "𐑒𐑪𐑥𐑚𐑨𐑑, 𐑩 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞𐑰𐑟 𐑮𐑵𐑯𐑟 𐑒𐑨𐑯 𐑐𐑫𐑑 𐑞𐑧𐑥 𐑑 𐑑𐑧𐑮𐑦𐑓𐑲𐑦𐑙 𐑿𐑕." #~ msgid "runic hammer" #~ msgstr "𐑮𐑵𐑯𐑦𐑒 𐑣𐑨𐑥𐑼" #~ msgid "lightning bolt" #~ msgstr "𐑤𐑲𐑑𐑯𐑦𐑙 𐑚𐑴𐑤𐑑"