msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-05-26 20:07 UTC\n"
"PO-Revision-Date: 2024-02-19 12:43 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: bn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=The_Rise_of_Wesnoth
#. [scenario]: id=22_The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:12
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:4
msgid "The Rise of Wesnoth"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:15
msgid "TRoW"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20
msgid "Fighter"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:20
msgid "Normal"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21
msgid "Challenging"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:21
msgid "Commander"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
msgid "Difficult"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22
msgid "Lord"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:24
msgid ""
"Lead Prince Haldric through the destruction of the Green Isle and across the "
"Ocean to establish the very kingdom of Wesnoth itself. The confrontation "
"with Lich-Lord Jevyan awaits...\n"
"\n"
msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26
msgid "(Hard level, 20 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:29
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:35
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:48
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:73
msgid "WML Contributors"
msgstr ""
#. [scenario]: id=01_A_Summer_of_Storms
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4
msgid "A Summer of Storms"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:15
msgid ""
"In the days before Haldric the First saved our people and founded the "
"country of Wesnoth, we came from an island kingdom far to the west..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:19
msgid ""
"We were prosperous, strong, and numerous. We lived in a rich land with many "
"kings. Then they came, the Wesfolk. They were a wicked, brutal, and "
"dirty lot."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:23
msgid ""
"They were the vanquished refugees of some war, fleeing from their homes in a "
"land even farther off into the west. The Wesfolk were not numerous, but they "
"used dark magic, commanding vengeful spirits and legions of walking dead..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27
msgid ""
"After a time of great struggle, a peace was reached. We came to dominate "
"most of the Isle, with the Wesfolk pushed onto the most marginal of lands. "
"In confronting their vile legions, we grew strong. Indeed, it was from this "
"war we gleaned our first shards of knowledge about magic."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:31
msgid ""
"You must recall that the route from the western continent to our Green Isle "
"was perilous at the best of times — so perilous that a stable trading "
"relationship between the mainland and the Isle could never be maintained."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:35
msgid ""
"Things were worse still when sailing to the east. A strong, cold ocean "
"current swept down from the north in the Eastern Ocean, pushing all ships "
"horribly off course. Ships that traveled east and returned reported nothing "
"but open ocean and vile sea monsters..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:39
msgid ""
"Over time our skills as navigators grew. Then, one day, the strong-hearted "
"Crown Prince of Southbay returned home from a long voyage with a fabulous "
"tale. He said that there were lands to the east that could be reached by "
"aggressively sailing to the east and north, to compensate for southern pull "
"of the ocean."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:43
msgid ""
"It wasn’t long after he returned that the very Crown Prince who discovered "
"the land to the east fell ill and died under mysterious circumstances. His "
"younger brother, the next in line for the throne, chafed at the eye of "
"suspicion cast upon him. He conspired to start a war of distraction with the "
"poor Wesfolk kingdoms and their Lich-Lords."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:47
msgid ""
"The new Crown Prince departed with the largest army ever assembled on the "
"Isle to make war with the Wesfolk. This is where our story begins..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:51
msgid "... with the plight of a different prince on the same Isle..."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:55
msgid "For this is the story of Haldric the First and the Rise of Wesnoth..."
msgstr ""
#. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
#. [side]: type=Noble Fighter, id=Prince Haldric
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: id=Prince Haldric, type=Noble Commander
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:77
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:34
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:25
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:20
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:22
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:23
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:21
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:24
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:21
msgid "Prince Haldric"
msgstr ""
#. [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:86
msgid "Haldric"
msgstr ""
#. [side]: type=Wesfolk Outcast, gender=female, id=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:96
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:44
msgid "Wesfolk Leader"
msgstr ""
#. [side]: type=Wesfolk Outcast, gender=female, id=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:103
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:59
msgid "Wesfolk"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:117
msgid "King Eldaric IV"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:122
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:162
msgid "Defeat the Wesfolk Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:126
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:166
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:113
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:159
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:150
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:178
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:428
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:199
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:128
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:379
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:174
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:162
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:224
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:234
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:112
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:250
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:308
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:190
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:178
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:265
msgid "Death of Prince Haldric"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:130
msgid "Death of King Eldaric"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:147
msgid ""
"The trouble seems to have finally reached the heart of the Isle, to the "
"isolated lands of King Eldaric IV."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:152
msgid ""
"It looks like some Wesfolk rabble have seized the Northern Keep! Prepare for "
"battle, Haldric!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:156
msgid "Father, I am of age now. May I lead our forces into battle?"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:160
msgid ""
"You’re showing initiative, son! I’m proud of you! Yes, you may lead our "
"forces into battle, it is time — but I’ll stay near to keep an eye on you. "
"There is more to this raid than meets the eye, I think."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:165
msgid ""
"They’re Wesfolk, reavers and thieves by nature; rare is the summer they do "
"not raid us. What mystery is in it now?"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:170
msgid ""
"These are not normal times. When the Prince of Southbay has raised a host "
"that could utterly destroy them, why would they compound their troubles by "
"raising a quarrel with another king?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:174
msgid "Perhaps these are refugees fleeing his advance?"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:178
msgid ""
"Unlikely. The Prince they might evade in the wild country; south and east of "
"here is more thickly settled with our folk, and a greater danger to them. "
"Even supposing they could win through us, why court the wrath of the greater "
"kingdoms?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:183
msgid ""
"We must inquire of the survivors after we defeat them. Onward to victory!"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:187
msgid ""
"Look, a little princeling and his merry men! We’ll teach you a lesson for "
"what your kind did to us!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:202
msgid ""
"Don’t forget about some of the more isolated villages, we’ll need the gold!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:210
msgid "Make haste, son! We must win before the summer crop is in ruin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:221
msgid "I invoke the right of surrender! Don’t kill me..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:225
msgid "Why have you come to trouble our lands?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:229
msgid ""
"Trouble your lands! Bah! Your fool Prince of Southbay has attacked our "
"lands. The Lich-Lords had no choice... They opened a gate... and..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:233
msgid "And what?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:237
msgid ""
"They pledged to visit all of the terrors of the hells upon the Isle. They "
"built a great stone gate to the heart of the homeland of the orcs in the "
"distant west! Now even we Wesfolk must flee or be slaves."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:241
msgid "Orcs are just creatures of tall tales!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:245
msgid ""
"You’ve been on this island too long. I assure you that orcs exist. By now "
"there are probably a half dozen gates to the orcish homeland. There is no "
"hope."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:249
msgid ""
"We must prepare the defenses! Haldric, stay at the keep. I must go and "
"fortify our frontier."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:253
msgid "My forces are defeated. Under your customs of surrender, I will go now."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:257
msgid ""
"You may go. See to it that you trouble us no more, for the custom states "
"that you may invoke surrender but once. If we meet again, I won’t be so "
"merciful."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:277
msgid "We have run out of time... The crops shall spoil, we’ll starve!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:293
msgid "Die, Wesfolk scum!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:306
msgid "Feel my wrath, you fiend!"
msgstr ""
#. [scenario]: id=02_The_Fall
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4
msgid "The Fall"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:15
msgid ""
"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not "
"long before the first orcish scouts are spotted. War has come to the valley."
msgstr ""
#. [side]: type=Noble Fighter, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:34
msgid "Stormvale"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Rarbag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:68
msgid "Tan-Rarbag"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Rarbag
#. [side]: type=Orcish Warrior, id=Tan-Erang
#. [side]: type=Orcish Warlord, id=Tan-Schmog
#. [side]: type=Orcish Warlord, id=Tan-NauVong
#. [side]: type=Orcish Warrior, id=Tan-Vrodis
#. [side]: type=Orcish Warlord, id=Tan-Bok
#. [side]: type=Orcish Warlord, id=Tan-Hogar
#. [side]: type=Orcish Warlord, id=Tan-Gralg
#. [side]: type=Orcish Warlord, id=Tan-Rugar
#. [side]: type=Orcish Warlord, id=Tan-Vragar
#. [side]: type=Orcish Warlord, id=Tan-Burg
#. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
#. [side]: type=Orcish Warlord, id=Tan-Pulk
#. [side]: type=Orcish Warlord, id=Tan-Harak
#. [side]: type=Orcish Warlord, id=Tan-Hork
#. [side]: type=Orcish Warlord, id=Tan-Gulo
#. [side]: type=Orcish Warlord, id=Tan-Erirt
#. [side]: type=Orcish Warlord, id=Tan-Gagar
#. [side]: type=Troll Warrior, id=Thruf
#. [side]: type=Draug, id=General Heravan
#. [side]: type=Orcish Warlord, id=Tan-Halg
#. [side]: type=Orcish Warlord, id=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:76
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:100
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:42
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:67
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:58
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:93
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:127
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:61
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:91
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:252
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:287
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:324
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:53
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:89
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:177
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:210
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:233
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:57
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:92
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:127
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:48
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:95
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:130
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:93
msgid "Tan-Erang"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:155
msgid "Thegwyn"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156
msgid "Galdred"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:157
msgid "Tromas"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:170
msgid "Death of King Eldaric IV"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:174
msgid "Orcs kill the Wesfolk Leader"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:192
msgid ""
"Haldric, things have not gone well! The orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the east "
"in the mountains. I have my personal guards holding the pass to the north, "
"but they won’t be able to last long... We must evacuate our home."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:197
msgid ""
"That’s awful! And it only gets worse. That Wesfolk rabble has set up shop "
"again in the south pass..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:203
msgid ""
"That’s the only way out of the valley! This is a disaster! We must defeat "
"that Wesfolk scum and flee to the south. Our home is lost... We must make "
"haste."
msgstr ""
#. [message]: speaker=Tan-Rarbag
#. meat is a derogatory term for humans used by orcs and also is a subtle reference to orcs eating humans opportunistically
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:209
msgid ""
"Run, meat, run! Sooner or later, you will tire and our wolves will hunt you "
"down!"
msgstr ""
#. [message]: speaker=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:214
msgid "The meat will die! Die! Die! Die!"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:219
msgid "This is going to get ugly..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:227
msgid "Hurry! Only death awaits in this valley!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:271
msgid "Umm, I invoke the right of surren..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:276
msgid "Nay! Off with your hea—"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:281
msgid ""
"But I can help! Really! You could use me and my men’s skills on the long "
"road ahead!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:286
msgid "Haldric, what say you on this matter?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:291
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:368
msgid "Hmm... after some thought..."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:295
msgid "I think that your skills may be useful. You may join us."
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:299
msgid "Let there be peace between us. Our survival depends on it."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:307
msgid "So what shall I call you?"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:311
msgid "The Lady Outlaw will do."
msgstr ""
#. [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type, gender=female
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:324
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:476
msgid "Lady Outlaw"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:346
msgid "Your word can’t be trusted. Prepare to meet your gods!"
msgstr ""
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:350
msgid "Arrogant fools! (Reaches into pocket) Poof!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:367
msgid "Argh, she’s gone. Next time, more sword, less chat."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:372
msgid ""
"She’s clever! Maybe I made the wrong choice. Well, at least she left some of "
"her gold behind..."
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:391
msgid ""
"Son, you must lead our people through the south pass. I will remain behind "
"to hold off these vile monsters for as long as I can."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:395
msgid "But, Father!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:399
msgid "It’s the only way. Go now, and don’t look back! Luck be with you!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:421
msgid "We’re surrounded! The orcs have taken the southern pass! All is lost!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:433
msgid "We’re surrounded! I can see their reinforcements! All is lost!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:446
msgid "Our home! Where shall we go!"
msgstr ""
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:450
msgid "There can be no looking back! We must go south."
msgstr ""
#. [scenario]: id=03_A_Harrowing_Escape
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4
msgid "A Harrowing Escape"
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#. [side]: id=Prince Haldric, type=Noble Commander
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:41
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:41
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:106
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:36
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:28
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:35
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:38
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:30
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:29
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:31
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:32
msgid "Refugees"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35
msgid "Tan-Schmog"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-NauVong
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:60
msgid "Tan-NauVong"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:88
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:92
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:97
msgid "Snagakhan"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:89
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:93
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:98
msgid "Knafakhan"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:99
msgid "Hoshnak"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:100
msgid "Gruumogth"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:109
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:155
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:146
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:174
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:424
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:197
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:375
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:170
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:158
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:108
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:246
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:285
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:186
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:174
msgid "Defeat all enemy leaders"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:130
msgid ""
"Argh, the orcish vanguard must have flanked us even further to the east! "
"They’re already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or we’re all doomed!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:136
msgid "Father, I wish you were here..."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:141
msgid ""
"I’d drop the sentiment and pick up your sword. There’s plenty of fighting "
"ahead of us!"
msgstr ""
#. [message]: speaker=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:146
msgid "You won’t get any further than this, meat!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:160
msgid "Who goes there?"
msgstr ""
#. [unit]: id=Burin the Lost, type=Dwarvish Steelclad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:165
msgid "Burin the Lost"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:180
msgid "Burin, Burin the Lost. Who be ye?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:186
msgid ""
"I’m Prince Haldric, we have little time to talk. We must make haste through "
"the pass... What are you?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:191
msgid ""
"I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, "
"almost a century ago. I’ve never found my way home. But it seems nice enough "
"here."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:197
msgid "Nice? The orcs have come, and we must flee!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:202
msgid ""
"Orcs! It’s been a long time since I felt the satisfying crunch of one of "
"those under my axe. Time for a fight!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:207
msgid "You’ve fought orcs before?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:212
msgid ""
"Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:220
msgid ""
"We’re trapped in the pass! I can see their reinforcements! All is lost! Is "
"that... Is that snow...? We’re doomed!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:240
msgid ""
"SE — The River Road.\n"
"SW — The Midlands."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:262
msgid "GO HOME! AIN’T NUTTIN TO SEE HEER!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:272
msgid ""
"Now, should I go southeast on the river road, or southwest through the "
"Midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"orcs would go there. The Midlands were nice, but who knows what’s going on "
"there now."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:275
msgid "I think I’ll take the river road..."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:279
msgid "Good. The Midlands are probably an orc-infested ruin by now."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:284
msgid ""
"Swamp?! I’m under five feet tall, and I don’t float! ... Argh, have "
"it your way."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:297
msgid "We’ll go through the Midlands..."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:301
msgid "I suspect that the Midlands might be in ruins by now."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:306
msgid ""
"It’s better than the swamp. I’m under five feet tall, and I don’t float! "
"Besides, I’d rather enjoy meeting more orcs."
msgstr ""
#. [message]: speaker=Tan-NauVong
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:342
msgid "Come and get it!"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:352
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:400
msgid "Die, human."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:357
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:405
msgid "Uh-oh!"
msgstr ""
#. [message]: speaker=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:390
msgid "I’ll not go so easily!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:420
msgid ""
"We’ve escaped the pass. Well, at least I know that the orcs can be beaten. "
"Hmm, I guess that this is the last I’ll see of my home... and my father. "
"(Sigh)"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:424
msgid ""
"We should make our way to Southbay. It is the largest city on the Isle. We "
"should be able to make a stand there. Failing that, there’s always "
"Clearwater Port."
msgstr ""
#. [scenario]: id=04a_The_Swamp_of_Esten
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:4
msgid "The Swamp of Esten"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:16
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:16
msgid ""
"So it came to pass that Prince Haldric was forced from his home, never to "
"return. With the help of his father’s noble sacrifice he has escaped through "
"the southern pass. Haldric has left the lands of his home, and before him "
"stretches the vast expanse of the southern kingdoms of his people."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:22
msgid ""
"The river road follows the Isle’s greatest river to the southeast. This road "
"leads to the Isle’s second largest city, Clearwater Port. It would likely "
"have been the Isle’s largest city save for the events of the Wesfolk War. "
"The Lich-Lords befouled much of the land around the river during the course "
"of a great battle. Now the swamp is home to a Wesfolk-imitating cult."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Cleon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:49
msgid "Cleon"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Cleon
#. [side]: type=Dark Sorcerer, id=Lollyra, gender=female
#. [side]: type=Dark Sorcerer, id=Clurka, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:61
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:87
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:114
msgid "Cultists"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Lollyra, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:68
msgid "Lollyra"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Clurka, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:94
msgid "Clurka"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:128
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:129
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:130
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:132
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:133
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:134
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:137
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:138
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:139
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:140
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:141
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:142
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:326
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:96
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:97
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:98
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:100
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:101
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:102
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:103
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:104
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:108
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:109
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:111
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:112
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:113
msgid "Scorpion"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:176
msgid ""
"With great trepidation, Prince Haldric leads his refugee band into the Swamp "
"of Esten. In the center of that very swamp a shroud of fog descends over "
"young Prince Haldric."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:182
msgid ""
"I have a very bad feeling about this. This awful swamp and its crazy cult... "
"Before these troubles started we used to have to clear the swamp every "
"spring and fall."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:187
msgid ""
"I suppose with the rampaging bands of murderous orcs roaming about that "
"hasn’t been done in a while."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:192
msgid ""
"I miss the orcs... We go all this way, and (sniff) what a lovely "
"smell we have discovered."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:198
msgid "This is too quiet. I don’t like this one bit, not one bit at all."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:203
msgid "Wait, I think I hear something... To arms!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:356
msgid "Careful, you don’t know what’s lurking in there!"
msgstr ""
#. [unit]: type=White Mage, id=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:362
msgid "Minister Edren"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:373
msgid ""
"Back you vile— Oh, sorry, I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:377
msgid "Maybe they’ll clear it some time after the APOCALYPSE is OVER!"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:382
msgid "Oooh! I take it you wouldn’t mind if I helped out?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:397
msgid "Hey, there’s somebody hidden in the temple. Ack! Hold there!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:479
msgid ""
"East — The Oldwood Forest.\n"
"Enter at Your Own Risk!"
msgstr ""
#. [message]: speaker=Lollyra
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:495
msgid "May I live forever in Undeath!"
msgstr ""
#. [message]: speaker=Clurka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:506
msgid "Ohh! To be risen again!"
msgstr ""
#. [message]: speaker=Cleon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:517
msgid "A prayer for life immortal!"
msgstr ""
#. [unit]: type=Knight, id=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:542
msgid "Sir Ruddry"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:560
msgid ""
"I don’t know who you are, but you can’t continue down this road! There is a "
"horde of those orcs bigger than any army I’ve ever seen just down the road!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:565
msgid ""
"I’m Haldric; my father was King Eldaric IV in the lands northwest of here. "
"Soldier, have you deserted your post?"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:570
msgid ""
"No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. "
"Trust me, you can’t continue down this road, Sir. Especially with the "
"refugees, you’ll be slaughtered."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:575
msgid "Tell me, does Clearwater Port still stand? Is the port free?"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:580
msgid ""
"As far as I know, Sir. We have a large army, and they were pressing all able-"
"bodied men and boys into service when I left. That orcish army is huge, but "
"they haven’t met the main body of our forces yet."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:585
msgid ""
"Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to "
"risk it and go through the Oldwood forest, then make a break for Clearwater "
"Port."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:590
msgid ""
"Oh great, now a forest... I should have stayed at home and taken my chances "
"with the orcs!"
msgstr ""
#. [message]: speaker=Sir Ruddry
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:596
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:423
msgid "Sir, if you don’t mind, I’ll go with you."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:601
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:428
msgid "On we go..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:616
msgid ""
"We have run out of time... We’ll be trapped in this swamp when winter "
"arrives!"
msgstr ""
#. [scenario]: id=04b_The_Midlands
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4
msgid "The Midlands"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:22
msgid ""
"To the southwest lay the Midlands. These were prosperous kingdoms, nestled "
"between hill and forest. These had been the breadbasket of the Green Isle, "
"exporting lumber and gemstones as well. The Midland kingdoms fed the city of "
"Southbay, the largest city on the Isle. The coming of the orcs threatened to "
"lay waste to all this."
msgstr ""
#. [side]: type=Orcish Warrior, id=Tan-Vrodis
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:48
msgid "Tan-Vrodis"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:65
msgid "Tan-Bok"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:99
msgid "Tan-Hogar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:167
msgid ""
"Prince Haldric leads his refugee band into the Midlands and smoke is in the "
"air."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:173
msgid ""
"It is as we suspected, the orcs have sacked the Midlands. This is not a "
"civilized way to fight a war! Look there, there are still orcs about... To "
"arms!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:179
msgid "All right! Charge!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:184
msgid "Feel my wrath, you orcish scum!"
msgstr ""
#. [message]: speaker=Tan-Vrodis
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:189
msgid "HUMANS... I see humans!"
msgstr ""
#. [message]: speaker=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:195
msgid ""
"Ha, Hogar! You said we wouldn’t see any action this far back from the front."
msgstr ""
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:200
msgid "Shut yer mouth! Let’s just get ’em."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:218
msgid "SE — The Oldwood. Enter at Your Own Risk!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:239
msgid "SW — Southbay."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:263
msgid "Grilg"
msgstr ""
#. [message]: speaker=Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:273
msgid "What? More humans here? Get them!"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:295
msgid "Vrogar"
msgstr ""
#. [message]: speaker=Vrogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:308
msgid "They’re attacking the Chief! Kill the meat before it gets any farther!"
msgstr ""
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:321
msgid "Better him than me! Reserves!"
msgstr ""
#. [message]: speaker=Tan-Bok
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:338
msgid "Hogar was a fool! Reserves!"
msgstr ""
#. [unit]: type=Knight, id=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:368
msgid "Sir Ladoc"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:387
msgid ""
"Hold there! You cannot pass. You’ve already stumbled on the orcish rear "
"guard. The main body of their forces is on the road to Southbay. It is an "
"army of nightmarish size."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:392
msgid ""
"I’m Haldric, my father was King Eldaric IV in the lands northwest of here. "
"Soldier, aren’t you on the wrong side of the lines?"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:397
msgid ""
"They overran my post. I got hit on the head pretty good. When I came to the "
"orcish army had already passed my position."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:402
msgid "Tell me, how fares Southbay?"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:407
msgid ""
"Southbay won’t fall without one hell of a fight, sir. They’ll stand to the "
"last! I only wish I was there!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:412
msgid ""
"Well, we can’t go back, and the road ahead is blocked... I guess we’ll have "
"to risk it and go through the Oldwood forest, then make a break for "
"Clearwater Port."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:417
msgid ""
"Oh great, now a forest. I should have stayed at home and taken my chances "
"with the orcs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:440
msgid ""
"We have run out of time... We’ll be trapped in the midlands when winter "
"comes!"
msgstr ""
#. [scenario]: id=05_The_Oldwood
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4
msgid "The Oldwood"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Gralg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:36
msgid "Tan-Gralg"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Rugar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:67
msgid "Tan-Rugar"
msgstr ""
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:99
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:56
msgid "Elilmaldur-Rithrandil"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:153
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:167
msgid "Muldondindal"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:154
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:162
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:168
msgid "Landunwonbam"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:155
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:163
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:89
msgid "Bolwuldelman"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:156
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:164
msgid "Laffalialomdium"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:157
msgid "Wonrunmaldin"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:158
msgid "Lassemista"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:182
msgid "Death of Elilmaldur-Rithrandil"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:199
msgid ""
"Haldric’s band finds itself at the heart of the Oldwood Forest. The road "
"quickly narrows and becomes little more than a path. Branches reach high "
"overhead, blocking almost all of the light... The ominous noises of the deep "
"woods echo all around."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:204
msgid ""
"Will this evil forest ever end! There are mosquitoes as big as my fist in "
"here, and these nasty old trees are giving me the creeps."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:209
msgid ""
"This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to "
"these sorts of things."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:213
msgid "Quiet. Listen, I think I hear something."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:220
msgid "All I hear are more tree-foes!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:224
msgid "That tree, it speaks! No— No— We are tree-friends, really!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:229
msgid ""
"Your kind has long come with your axes, some tree-friends you are. Still, "
"you seem less of a menace than these new monsters that have come to plague "
"us. They cut the trees, and burn the trees for no reason at all!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:233
msgid ""
"You claim to be a tree-friend; show it to be true. For we are in dire need, "
"or you may meet your fate with the rest of these monsters."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:237
msgid "We will help."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:237
msgid "quietly^Be careful with the trees."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:241
msgid "What? What are you looking at me for?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:256
msgid ""
"The temple has already been looted, but the entrance to its catacombs seems "
"to be blocked by a wall of magical energy."
msgstr ""
#. [message]: speaker=Tan-Rugar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:267
msgid "Stupid stinking trees, we’ll show you!"
msgstr ""
#. [message]: speaker=Tan-Gralg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:275
msgid "Chop ’em down. It’s cool in these woods, I think we need a fire!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:286
msgid ""
"Without the help of these tree-folk we’ll be trapped in these woods till we "
"die! There will be nothing to hold the orcs back!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:291
msgid "Stupid tree-folk."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:304
msgid "We’ve defeated the orcs!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:318
msgid ""
"On this day you have proved yourself to be a tree-friend. For so long your "
"kind has only come with sharp blades to harm my kind. You come to build "
"these buildings of stone. Our roots may be slow, but they are strong. We "
"will eventually claim all of the stones back for the earth."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:322
msgid ""
"Well, I suspect you won’t have to worry about my kind for much longer. The "
"orcs have come, and they are taking this Isle!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:326
msgid ""
"Hmmmm— my kind were here before your kind, and we will be here after the "
"orcs are gone as well. We were here before all others, and I suspect that we "
"will be here in the end."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:330
msgid "Can you help us fight the orcs?"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:334
msgid ""
"My kind are bound to the forest, we would be of little help to you beyond "
"our borders. Maybe we could still be of some aid to you. In a war of your "
"people some time ago one of your kings trapped an evil lich in the catacombs "
"of the temple at the heart of the wood. We were there, we were watching."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:338
msgid ""
"After we drove your kind off we figured out how to break the spell that "
"holds the Evil in the catacombs, and keeps others from entering them."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:342
msgid "This helps us how?"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:346
msgid ""
"The lich was carrying a powerful artifact. We know, we can feel it. This "
"artifact may aid you in your quest."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:351
msgid ""
"He must mean the Ruby of Fire. It was our most powerful artifact. We brought "
"it with us from the Old Continent, long ago. We thought it was lost in the "
"war with your people, when Lich-Lord Lenvan fell!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:355
msgid "At this point we need all of the help we can get!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:359
msgid "Then I will open the catacombs for you..."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:369
msgid ""
"Young Prince, while the lich-lords have betrayed us by allying themselves "
"with that orcish scum, I can’t bring myself to fight against one of the "
"greatest leaders of my people."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:373
msgid "Lady, why would you let those monsters lead your people?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:377
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:224
msgid ""
"Haldric, we are an ancient people who lived in a land filled with all manner "
"of man and beast. We needed vision that extended beyond the meager span of "
"human years. The art of necromancy allowed our best and brightest to live "
"forever, and our worst got to serve as mindless slaves."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:381
msgid ""
"Other than losing our war in the far West, then our refugee war to your "
"people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was "
"one of our greatest leaders. He led our escape to this land. Albeit, after "
"being down in that hole for so long I don’t imagine he’s too happy."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:385
msgid ""
"Uh-huh. Have you considered the possibility that the unholy act of turning "
"your best and brightest into undead is what causes them to fall into "
"darkness?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:389
msgid ""
"We should save the debate for later. I can still be of use to you. I shall "
"scout the road ahead. We need to know if we can make it to Southbay. I’ll "
"return in a few days."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:405
msgid ""
"We have run out of time... We’ll be trapped in these woods until we die!"
msgstr ""
#. [scenario]: id=06_Temple_in_the_Deep
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:4
msgid "Temple in the Deep"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:16
msgid ""
"Prince Haldric and his company, grim and watchful, descend into catacombs "
"below the temple, buried deep in the bedrock, in the very roots of the world "
"itself. In the distance Haldric hears a booming voice."
msgstr ""
#. [side]: type=Lich, id=Lich-Lord Lenvan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:44
msgid "Lich-Lord Lenvan"
msgstr ""
#. [side]: type=Lich, id=Lich-Lord Lenvan
#. [side]: type=Lich, id=Lich-Lord Caror
#. [side]: type=Spectre, id=Isorfilad
#. [side]: type=Spectre, id=Tinoldor
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:50
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:119
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:45
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:84
msgid "Undead"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:102
msgid "Defeat the Lich-Lord"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:106
msgid "Retrieve the Fire Ruby (with Prince Haldric)"
msgstr ""
#. [message]: speaker=Lich-Lord Lenvan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:128
msgid ""
"Free! I’m free at last! No mere magi could seal me in here forever! Rise, my "
"soldiers of darkness, the world will be ours once more!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:132
msgid ""
"Back underground... Och. this feels much better! As for the current "
"residents, ugh!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:136
msgid "Let’s send these monsters to their final rest."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:148
msgid "All my days are ended."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:152
msgid "The world won’t miss him one bit."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:173
msgid ""
"What’s that! No! The tree-folk are sealing us back in here. They must think "
"that we’ve failed. We’re trapped."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:188
msgid "I don’t like the look of that pool at all."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208
msgid "Haldric already has the Ruby of Fire."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232
msgid ""
"As Haldric opens the chest, he sees it — the Ruby of Fire. It is the size of "
"an apple and burns with an internal fire, which is refracted through its "
"faces. He can feel the power flowing from it..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238
msgid ""
"It’s funny that the lich-lord didn’t have this on his person. Since I don’t "
"actually know what this thing does, I’ll just put it in the bottom of my "
"pack for right now."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:277
msgid "Maybe you should move somebody else to the chest."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:292
msgid ""
"I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a "
"pile of dust. Let’s get out of these catacombs!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:313
msgid "He’s raising our dead!"
msgstr ""
#. [scenario]: id=07_Return_to_Oldwood
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:5
msgid "Return to Oldwood"
msgstr ""
#. [side]: type=Wose, id=Talodulborentan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:35
msgid "Talodulborentan"
msgstr ""
#. [side]: type=Wose, id=Talodulborentan
#. [side]: type=Wose, id=Gullatendronnorbum
#. [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:49
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:60
msgid "Treefolk"
msgstr ""
#. [side]: type=Wose, id=Gullatendronnorbum
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:45
msgid "Gullatendronnorbum"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:88
msgid "Orofarnië"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:90
msgid "Bregalad"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:91
msgid "Dolmannumbil"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:111
msgid ""
"Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. "
"The forest seems particularly bright this day, but there is a cold breeze. "
"It is late into the fall, and the first snows should fall any day. Prince "
"Haldric has returned to his forest keep, and is pondering what to do next..."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:116
msgid ""
"So, you have defeated the lich and returned with his jewel of power. The "
"earth feels happy beneath my toes."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120
msgid ""
"Yes, it was a tough battle, but we prevailed. Now, I have a problem. I know "
"not what I should do next."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124
msgid ""
"I have the jewel, but I have no idea what it does. To make matters worse, I "
"have no idea what’s going on outside this forest. The number of refugees is "
"growing daily. We need to get to Southbay, but I dare not lead us onto the "
"plains and risk a slaughter."
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:128
msgid ""
"My eyes do not extend beyond the forest. You have indeed shown yourself a "
"tree-friend, I would there were more I could do to help you."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:132
msgid ""
"We can’t all stay here for the winter; we would starve, or freeze. Your "
"hospitality, though generously meant, has barely sufficed. Hold — I see "
"somebody!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:161
msgid "You thought that I ran away, didn’t you?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:165
msgid "The thought had crossed my mind."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:169
msgid "Well, I come bearing news of the road to Southbay!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:173
msgid "Really!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:177
msgid ""
"The news is not good. The main host of orcs is between the forest and "
"Southbay. We clearly can’t go that way. However, the road to Clearwater Port "
"is free of orcs. Apparently they’re bogged down in the swamp of Esten."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:181
msgid ""
"Well, I certainly don’t mind the thought of the orcs floundering around that "
"infernal swamp. But, one question remains."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:185
msgid "What?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:189
msgid "Can I trust you, and your information? I don’t even know your name."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:195
msgid "You again!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:199
msgid "I come bearing news of the road to Southbay!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:203
msgid "Humph! Your words mean very little to me."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:208
msgid ""
"It is important, and not good. The main host of orcs is between the forest "
"and Southbay. You clearly can’t go that way. However, the road to Clearwater "
"Port is free of orcs. Apparently they’re bogged down in the swamp of Esten."
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:212
msgid "I propose we join forces, and make a break for Clearwater Port."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:216
msgid ""
"Well, I certainly don’t mind the thought of the orcs floundering around that "
"infernal swamp. But, some questions remain."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:220
msgid "Lady, why would you let those undead monsters lead your people?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:228
msgid ""
"Other than losing our war back west, then our refugee war to your people, "
"and this orc thing, it wasn’t such a bad deal."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:232
msgid ""
"Uh-huh. Have you considered the possibility that the unholy act of turning "
"your best and brightest into undead is what caused them to fall into "
"darkness?"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:236
msgid "We should save this pointless debate for later. Anything else?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:240
msgid ""
"Why should I trust you, or your information? I don’t even know your name, "
"and you have this nasty habit of mysteriously vanishing!"
msgstr ""
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:250
msgid "Bah, have it your way!"
msgstr ""
#. [unit]: id=Lady Jessene, type=$lady_store.type, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:264
msgid "Lady Jessene"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:295
msgid ""
"I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by "
"the Lich-Lords’ dark pact with the orcs, in no small part because your fool "
"Prince of Southbay convinced them that their immortal unlives were over!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:299
msgid ""
"And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-"
"Lords still command these orcs or if the orcs have rid themselves of the "
"Lich-Lords, but I do know that no orc is going to tolerate living humans "
"outside of the slave mines or worse, stew pots!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:303
msgid "Young prince, it is time to go! We must flee before the winter snow!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:307
msgid ""
"Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-"
"Rithrandil, I will remember your hospitality!"
msgstr ""
#. [message]: speaker=Elilmaldur-Rithrandil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:311
msgid ""
"Always happy to help a tree-friend. May the Powers of Light guide you on "
"your way!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:315
msgid "Finally, we’re getting out of this forest!"
msgstr ""
#. [message]: speaker=narrator
#. [scenario]: id=08_Clearwater_Port
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:664
msgid "Clearwater Port"
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#. [side]: type=Lieutenant, id=Commander Aethyr
#. [side]
#. [side]: type=Grand Knight, id=King Addroran IX
#. [side]: id=Prince Haldric, type=Noble Commander
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:32
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:50
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:59
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:27
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:40
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:30
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:45
msgid "Humans"
msgstr ""
#. [side]: type=Lieutenant, id=Commander Aethyr
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:40
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:530
msgid "Commander Aethyr"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Vragar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:234
msgid "Tan-Vragar"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Burg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:269
msgid "Tan-Burg"
msgstr ""
#. [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:305
msgid "Ut’Tan-Vrork"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:401
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:402
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:403
msgid "Angry Farmer"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:408
msgid "Cowardly:"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:409
msgid "Flee on the First Ship"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:413
msgid "Normal:"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:414
msgid "Flee on the Second Ship"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:418
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:423
msgid "Heroic:"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:419
msgid "Flee on the Third Ship"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:432
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:203
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:132
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:383
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:178
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:166
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:228
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:238
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:116
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:254
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:312
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:182
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:269
msgid "Death of Lady Jessene"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:436
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:194
msgid "Death of Commander Aethyr"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:440
msgid "Miss the Last Ship"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:455
msgid ""
"Our Prince has arrived at Clearwater Port, with the orcs on his heels. While "
"the orcs haven’t caught up with him yet, the winter snow has, and the ships "
"seem to be missing from the port."
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:461
msgid "Ha! Clearwater Port still stands!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:466
msgid ""
"Lieutenant, who is in command here? And where are the ships? We risk being "
"trapped in this city for the winter if the port freezes over."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:471
msgid ""
"I am, my Lord, I command the local garrison. Our whole fishing fleet is "
"evacuating people to Southbay as we speak. The ships should be back in a few "
"days. Our forces engaged the orcs as they exited the Swamp of Esten. At "
"first, we prevailed, and pushed them back into the swamp!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:476
msgid ""
"But our victory did not hold; orc reinforcements quickly overran our "
"positions. We lost most of our forces, my lord, including the King of "
"Clearwater, who died bravely leading a charge."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:481
msgid "That’s horrible!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:487
msgid ""
"The blood of many good soldiers stained the frozen field that day. And still "
"the orcs press on. The king left no heir, but the other nobles have fled to "
"Southbay. We’ve been busy evacuating the rest of the populace. The army "
"bought us enough time to evacuate almost all our people, and most of the "
"winter stores. They’ve gone to Southbay, which is brimming with refugees "
"from all over."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:492
msgid ""
"We’re only holding the city until the last of the refugees are gone. You, my "
"lord, are free to retreat to safety when the next ship comes. But, if I may "
"be frank, my lord, our defenses are stretched thin and we could use all the "
"help we can get to hold our walls. Otherwise I fear that we will be overrun "
"before the last of the people can be evacuated."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:497
msgid ""
"Well, we are the last of the refugees from our lands, for the orcs are right "
"on our heels! We have Wesfolk with us. They have been of service. They are "
"to be evacuated as well. We have traveled far and bear many wounded, but we "
"will help you defend these walls as long as we can."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:502
msgid ""
"I thank you, my lord. But we are to bring these Wesfolk too? It would be... "
"highly irregular. Are you sure, my lord?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:507
msgid ""
"Yes. Be sure that it is understood that these are our allies and friends."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:512
msgid "Yes, sir!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:517
msgid "Yes sir, indeed! You need us to help hold out until the ships arrive."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:522
msgid ""
"Ships! Nobody said anything about ships. Will this torture ever end! Ahh, "
"the orcs will help take my mind off things."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:528
msgid ""
"To your posts, men! We should be able to evacuate everyone in three more "
"boatloads. Until then, let us make those orcs pay dearly for every inch of "
"our land. For our homes, for our people, for our fallen king!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:539
msgid "You killed my family! Die!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:550
msgid ""
"“Bring these Wesfolk too? It would be... highly irregular.” Bah! I’ll "
"show you irregular..."
msgstr ""
#. [message]: speaker=Ut'Tan-Vrork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:558
msgid ""
"Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m "
"sure they will enjoy your little surprise!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:601
msgid "An ode to ye, on yer way, I hope you have a brighter day!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:622
msgid "Dead-Man’s Ford"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:643
msgid "The River Road — To the Swamp of Esten."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:741
msgid ""
"My lord, the first ship has arrived! Prince Haldric, if you and your men "
"must leave for Southbay just go to the pier to board the ship."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:759
msgid ""
"My lord, the first ship is departing. But the second ship should arrive "
"shortly."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:800
msgid ""
"My lord, the second ship has arrived! Prince Haldric, if you and your men "
"want to leave for Southbay just go to the pier to board the ship."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:818
msgid ""
"My lord, the second ship is departing. But the last ship will be here before "
"long. With your help we can hold on just a while longer."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:859
msgid ""
"My lord, the last ship has arrived! Finally the last of our people can flee "
"to safety. Prince Haldric, you and your men must go now! Go to the pier to "
"board the ship for Southbay."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:877
msgid "My lord, the last ship is departing. We’re trapped!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:938
msgid "My lord, the ship isn’t here yet. Come help us defend against the orcs."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:950
msgid ""
"Shirk not your duty, soldier. When the boat arrives, this is where Prince "
"Haldric must go to lead you to the ship. Until then, help us defend against "
"the orcs."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:972
msgid "Let me have peace in Death! My love, I’ll be there soon—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:977
msgid "We needed him to get out of here. We’re trapped!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:990
msgid ""
"We’ve escaped from the orcs before the winter ice could trap us! Now, on to "
"Southbay."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:995
msgid "I know I mentioned I can’t float."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1001
msgid "Might I suggest a bit of a detour?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1006
msgid "Why?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1011
msgid ""
"You have the Ruby of Fire, but you have no idea what it does, correct? You "
"know that lich you have petrified just outside of Southbay—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1016
msgid ""
"Yes, Lich Point! Where we first used our magi in battle, and turned the tide "
"of war against your people."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1022
msgid ""
"Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord "
"Lenvan. He coveted the ruby, and was studying it. The only copy of his "
"study, the Book of Fire and Darkness, was petrified along with him."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1027
msgid ""
"If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1032
msgid ""
"My family was from Southbay. My father was a soldier there. The city’s sewer "
"entrance is near that fossil of a lich."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1037
msgid ""
"Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, "
"will you join us?"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1042
msgid ""
"No. These monsters killed my family. My wife, my daughters. There is nothing "
"left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away "
"from me there’ll be nothing but rubble left!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1047
msgid ""
"The peasant farmers seem to like you. Who knows, maybe they’ll be of some "
"help."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1052
msgid ""
"Resources are scarce, we need all of the help we can get. Be brave and fight "
"hard, my friend!"
msgstr ""
#. [scenario]: id=09_Fallen_Lich_Point
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4
msgid "Fallen Lich Point"
msgstr ""
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36
msgid "Ut’Tan-Grilg"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:71
msgid "Tan-Pulk"
msgstr ""
#. [side]: type=Lich, id=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:114
msgid "Lich-Lord Caror"
msgstr ""
#. [side]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:134
msgid "Yetis"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:190
msgid "Kill the lich to get his book"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:194
msgid "Haldric enters Southbay’s sewer"
msgstr ""
#. [message]: speaker=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:220
msgid ""
"Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms "
"still there, and I’m a tinkin—"
msgstr ""
#. [message]: speaker=Ut'Tan-Grilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:224
msgid "Wait! I see a ship! Humans is coming! Smash ’em good!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:247
msgid ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve Lich-Lord "
"Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:272
msgid ""
"Well, let’s un-petrify that lich and take his book, then get into the "
"sewers. Umm, what language would that book be in?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:276
msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:280
msgid "Ohh."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:284
msgid "Just get the book, I think I should be able to translate it."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:288
msgid "Then, into Southbay’s sewer."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:292
msgid "Right."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:316
msgid ""
"There’s an odd monolith standing near here. Maybe it has something to do "
"with the Lich-Lord... I should investigate more closely."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:323
msgid "There’s an odd monolith standing near here."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:328
msgid ""
"Haldric, this looks like a job for you, probably something to do with the "
"lich. Maybe you should get yourself over here."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:347
msgid ""
"This monolith was erected by me, ― (chipped away), First Mage of the "
"good people of the Green Isle. By its power, the Lich-Lord is bound in "
"stone. To end the spell, a noble of the line of kings should utter the "
"following..."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:372
msgid "I think I’ll say that magic phrase."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391
msgid ""
"The lich is free! Let’s bash him and grab that book. This sounds like a job "
"for you, Lady Jessene!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:395
msgid "Hmph! You’re just happy because that monolith proves your paternity!"
msgstr ""
#. [message]: speaker=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:399
msgid "Free, I’m free, and I feel the Ruby of Fire! It will be mine."
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:403
msgid "No you won’t, you soldier of darkness!"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:409
msgid "I think I’ll wait a while before uttering any magic phrases."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:414
msgid "We have more pressing matters to deal with before we free that lich."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:419
msgid "Afraid you’ll find out you’re not of the line of Kings?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:429
msgid "This sounds like a job for Prince Haldric, hopefully."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:442
msgid "The Lich-Lord is already free."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:465
msgid "NW — Southbay."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:470
msgid "More like ‘NW — Every orc on the Isle’. Hmph!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:501
msgid "We have the book! Let’s get out of here!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:506
msgid "Sounds good to me."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:519
msgid "I feel like I’m forgetting something. Ohh, the book!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:529
msgid "Prince Haldric must be the first into the sewers of Southbay."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:558
msgid "Rarlg"
msgstr ""
#. [message]: speaker=Rarlg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:562
msgid "Rarlg — argh, a raul-rarlg!"
msgstr ""
#. [message]: speaker=Prince Haldric
#. [message]: speaker=Ut'Tan-Grilg
#. [message]: speaker=Tan-Pulk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:566
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:571
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:575
msgid "Oh my!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:579
msgid "And he brought a friend."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:586
msgid "Raul-Rarlg"
msgstr ""
#. [message]: speaker=Lich-Lord Caror
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:597
msgid "So close. So close."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:602
msgid "I found the book in what was left of his robes! Let’s get out of here!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:616
msgid ""
"We have the book and the orcs are out of our way. Let’s get out of here!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:638
msgid "I can hear their reinforcements coming! We’re trapped! All is lost!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:656
msgid "Sewer — Danger Keep Out!"
msgstr ""
#. [scenario]: id=10_Sewer_of_Southbay
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:5
msgid "Sewer of Southbay"
msgstr ""
#. [side]: type=Arch Mage, id=Daellyn the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:39
msgid "Daellyn the Red"
msgstr ""
#. [side]: type=Arch Mage, id=Daellyn the Red
#. [side]: type=Arch Mage, id=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:47
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:66
msgid "Red Wizards"
msgstr ""
#. [side]: type=Arch Mage, id=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:58
msgid "Tinry the Red"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:95
msgid "Spider"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:119
msgid "Prince Haldric exits the sewer"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:124
msgid "Defeat both wizards and Prince Haldric exits the sewer"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:148
msgid ""
"In the last leg of their journey to Southbay, Haldric and his companions "
"find themselves in the Sewers of Southbay."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:153
msgid ""
"Only a human could take such a lovely cave and fill it with refuse. Humans. "
"Hey, is that a pair of boots?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:158
msgid ""
"We should be cautious down here. This isn’t an old maid’s drain pipe, this "
"is the sewer of Southbay. It is said that the city diverted an underground "
"river for its own use, and let their own effluent run down the old river bed."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:162
msgid "This is the far end of that river bed. Legend has it—"
msgstr ""
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:166
msgid ""
"That a king banished a pair of twin magi and their devoted followers down "
"here after the Wesfolk war!"
msgstr ""
#. [message]: speaker=Daellyn the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:170
msgid ""
"Can you feel it, brother? This one bears the Ruby of Fire. After all our "
"time searching, it has come to us!"
msgstr ""
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:174
msgid ""
"The brothers Red will finally ascend to power. We must have it. Get them!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:182
msgid "Nooo! The wizards are flooding the sewer. We’re doomed!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:191
msgid ""
"Haldric, I feel a strong foreboding. Have you noticed that anything that "
"happens to be strong in the ways of magic can sense that ruby? Elilmaldur-"
"Rithrandil felt it, and so did Lich-Lord Caror, now these two."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:196
msgid ""
"We retrieved the Lich-Lord’s book, and I can literally feel the power of the "
"ruby, even with it in my pack. Let’s work out what it does, before we decide "
"what to do with it."
msgstr ""
#. [message]: speaker=Daellyn the Red
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:214
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:254
msgid "Brother!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:226
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:266
msgid "Hmm. He seems to have had a map, and some gold!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:290
msgid ""
"Argh, the stream bed is blocked! Only a pint of goo is getting through. "
"We’ll have to go around."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:307
msgid "To Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:329
msgid ""
"It’s not very heroic if Prince Haldric isn’t the one to lead his band from "
"the Sewers of Southbay."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:379
msgid "Danger Ahead!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:385
msgid "‘Ahead’? So far it’s been danger everywhere."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:397
msgid "Finally, on to Southbay!"
msgstr ""
#. [scenario]: id=11_Southbay_in_Winter
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4
msgid "Southbay in Winter"
msgstr ""
#. [side]: type=Grand Knight, id=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:35
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:39
msgid "King Addroran IX"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:94
msgid ""
"Prince Haldric has emerged from the sewers of Southbay in the very heart of "
"the city. After some commotion, he gains an audience with the King of "
"Southbay."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:99
msgid "So, Prince, you bring refugees, but do you bring swords as well?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:103
msgid "I bear both, and all are loyal to the King of Southbay!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:107
msgid ""
"I knew you as a boy, and your people have preceded you. Your father was an "
"honorable man, and so are you. Aren’t you the king now?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:111
msgid "A king with no land and no crown is no king, my Lord."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:115
msgid ""
"It is so. These are dark days to live through, my young prince. You’ve done "
"your father proud. Far better than my legacy, a dead adventurer and a "
"missing fool! It is fitting that my line should end with my kingdom."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:119
msgid "You should not say such things!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:124
msgid ""
"Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. "
"Put her out with the others!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:128
msgid "You’ve put my people out in the snow? Prepare to meet your fate you—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:132
msgid ""
"She and her people have been of great service to me. Open the gates, let "
"them in."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:136
msgid ""
"What? On your word alone, boy? And what of the other Wesfolk that have "
"drifted to our gate?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:140
msgid "Let them all in! For the sake of humanity on this isle!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:144
msgid ""
"And because I can sweeten the deal. I can save the lives of all of the "
"people left on this isle. I will reveal all, if you swear on the soul of "
"your eldest son that you let all of the Wesfolk who may come into the city, "
"and allow them to participate in what must happen next."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:148
msgid "Hmm... Very well. I so swear. Speak."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:152
msgid ""
"First, I can translate the book that will allow Haldric to use the "
"Ruby of Fire. The artifact should help with what must come."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:156
msgid ""
"Second, I know the way to the mysterious lands of the east. Addroran, I was "
"your son’s navigator and companion. Believe me, you must go east."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:160
msgid "Compan— What?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:165
msgid "She’s just full of surprises."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:169
msgid ""
"I was the navigator. Haldric, your people simply washed up here long ago, "
"but my people came here on purpose. You’d all still be herding sheep and "
"living in grass huts if it wasn’t for my people."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:173
msgid ""
"Some favor your people did for us. Why flee at all? And why east? We’ve "
"already repelled one orcish assault. We should be working toward taking back "
"the Isle."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:177
msgid ""
"This is no time for bravado. You must head east because my people came from "
"the west, which is teeming with every form of enemy and monster imaginable. "
"There is literally no room there. If you thought we were bad, you should see "
"what else comes behind us. You’d be slaves, or you’d be dead."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:181
msgid ""
"Learn the lesson of my people. If we had fled here while even one of our "
"great cities still stood we could have taken this Isle with ease. But we "
"fought on until the bitter end. There can be no compromise with the orcs, "
"their numbers are limitless, and you have no way to stop more orcs from "
"coming."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185
msgid ""
"Hmm. There is wisdom in your words, and my end should be in this place. We "
"can hold out for the rest of the winter here. When the orcs last came it was "
"fall and the harvest was in. We can hunt the great schools of fish that live "
"under the ice. You might even be able to depart in well-provisioned ships!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189
msgid "Don’t you intend to come with us?"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193
msgid ""
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
"for the sake of all who can be evacuated. That means it shall fall on "
"Haldric and you to lead the evacuation."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:197
msgid ""
"King, there will be a new kingdom in the east, and the bulk of the fleet "
"will bear the flag of Southbay. A new throne and new lands await you in the "
"east."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:201
msgid ""
"My bloodline has ended with my sons, and I am old. Let the ships take the "
"women, children, and young men first. A new kingdom must be born of vital "
"blood. We old men are still of some value. We will make the orcs pay dearly "
"when they come to take this place!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:205
msgid ""
"If there is no other way. May the bards forever sing of the valor of the "
"Kings of Southbay! Jessene, about that book?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:209
msgid ""
"I’ll begin my translation. Oh, and you should seal up the sewer entrance."
msgstr ""
#. [scenario]: id=12_A_Final_Spring
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4
msgid "A Final Spring"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Harak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:161
msgid "Tan-Harak"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Hork
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:194
msgid "Tan-Hork"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Gulo
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:227
msgid "Tan-Gulo"
msgstr ""
#. [object]: id=ruby_of_fire
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:336
msgid ""
"The Ruby of Fire was imbued with magic in the distant west, and can be used "
"to scorch enemies into submission."
msgstr ""
#. [effect]: type=fire
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:345
msgid "ruby of fire"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:387
msgid "Death of King Addroran IX"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:391
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:182
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:170
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:232
msgid "Death of Lord Typhon"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:414
msgid ""
"Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire "
"and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:419
msgid "I think I’ve figured something out. Look."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:443
msgid ""
"Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a "
"scepter or something! I think I’ll save it for closer-ranged combat for now."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:448
msgid "Watch it! Well, at least you’re improving."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:452
msgid ""
"Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at "
"being wizards."
msgstr ""
#. [message]: speaker=Southbay Guard 1
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:457
msgid "Orcs sighted! They’ve seized the frontier! To arms! To arms!"
msgstr ""
#. [message]: speaker=Sir Ladoc
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:461
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:888
msgid "For the glory of Southbay!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:465
msgid ""
"Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the "
"orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us "
"more time. Try not to kill us all with that ruby!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:469
msgid "Very well. I’ll do my best."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:482
msgid "Lord Typhon"
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:515
msgid "I come seeking the Crown Prince!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:519
msgid "Who is this fish man?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:523
msgid ""
"He’s a large part of the reason your son made it to the lands of the east. "
"Lord Typhon provided us with pearls and an escort for our voyages in "
"exchange for steel trident points and fishhooks. It’s difficult to be a "
"blacksmith when you live underwater."
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:527
msgid "Indeed it is. But where is the Prince?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:531
msgid "The Crown Prince is dead. But we have need of your services again—"
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:535
msgid "Under the same terms?"
msgstr ""
#. [message]: speaker=Lady Jessene
#. [message]: speaker=Lady Dionli
#. [message]: speaker=Lord Aryad
#. [message]: speaker=Lord El’Isomithir
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:539
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:424
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:428
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:141
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:149
msgid "Agreed."
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:543
msgid ""
"Good. We need the steel for our own war in the deep. I formally place the "
"might of the merfolk at your disposal!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:548
msgid "You can now recruit merfolk!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:564
msgid "Make haste. We must secure the frontier or it’s all over!"
msgstr ""
#. [event]
#. [unit_type]: id=Familiar, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:579
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:291
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:367
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:461
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:259
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:247
#: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:4
msgid "Familiar"
msgstr ""
#. [event]
#. [side]: type=Jevyan Cloaked, id=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:592
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:268
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:47
msgid "Lich-Lord Jevyan"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:599
msgid ""
"King Addroran, your day is done. Prepare to be ground to dust. If you’re "
"lucky I may raise you from death for my own amusement. Oh, and what’s this? "
"I sense, I sense the Ruby of Fire."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:603
msgid ""
"You monster! You’ve betrayed our people — to ally yourself with these orcs?!"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:606
msgid "Fool Prince"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:610
msgid ""
"Fool girl! My ambition is boundless; I will survive to rule the orcs and all "
"else. That is more than can be said for you. King Addroran, meet your son — "
"you’ll be joining him soon enough."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:614
msgid "NO!"
msgstr ""
#. [message]: speaker=Fool Prince
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:618
msgid "Fath-er! Join... us..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:622
msgid "His older brother was more attractive..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:665
msgid ""
"Their reserves are arriving, and we haven’t secured the frontier! We’re dead!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:682
msgid "Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:702
msgid "To Clearwater Port"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:722
msgid "To the Midlands & Oldwood"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:742
msgid "To the Northrun"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:762
msgid "To the Midlands"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:782
msgid "New Southbay"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:802
msgid "They sealed it, there is no escape for you!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:816
msgid "I am finished."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:820
msgid "We needed him to hold Southbay. We’re done for!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:833
msgid "We’ve defeated the orcs. Let’s rig the ships and get out of here."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:837
msgid ""
"Oh, for my sons... — As we agreed. I will hold Southbay until my last breath."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:841
msgid ""
"With the help of the merfolk, and my knowledge of an island that will make a "
"good re-provisioning point, we should be able to embark for the great lands "
"that are to the east."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:845
msgid ""
"What I don’t like is the fact that Lich-Lord Jevyan, after whom our very "
"capital is named, betrayed my people. To make matters worse, he knows that "
"you have that ruby."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:849
msgid ""
"There’s not much we can do about that now. I dub this fine ship the Eldaric, "
"in honor of my father. About that island..."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:853
msgid "Great, more boats, and now an ocean!"
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:857
msgid ""
"After you make it to this new land, send some of the ships back, for there "
"may still be survivors in Southbay."
msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:875
msgid "My son!"
msgstr ""
#. [scenario]: id=13_Peoples_in_Decline
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4
msgid "Peoples in Decline"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:16
msgid ""
"Several days later Prince Haldric departs in his ship, the Eldaric, his home "
"and the Green Isle lost to him forever. Before him lay a vast expanse of "
"stormy seas, and the mysterious island that Lady Jessene has mentioned, and "
"even more exotic lands even further to the East."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:20
msgid ""
"The island that King Haldric and his crew are approaching was at one time a "
"volcano that is now slowly sinking into the sea. The elder Crown Prince of "
"Southbay had managed to establish a foothold on this Island, despite the "
"belligerent nature of its reptilian inhabitants. There will be little left "
"of that foothold by now."
msgstr ""
#. [side]: type=Drake Flameheart, id=Kegrid
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:46
msgid "Kegrid"
msgstr ""
#. [side]: type=Drake Flameheart, id=Kegrid
#. [side]: type=Drake Flameheart, id=Gerrick
#. [side]: type=Drake Flameheart, id=Merkush
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:52
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:74
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:102
msgid "Drakes"
msgstr ""
#. [side]: type=Drake Flameheart, id=Gerrick
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:68
msgid "Gerrick"
msgstr ""
#. [side]: type=Drake Flameheart, id=Merkush
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:96
msgid "Merkush"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:199
msgid ""
"After some time at sea an island is spotted. The Eldaric docks at a crude "
"port that appears to be deserted."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:204
msgid "Land! Land! Bless the Lords of Light!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:208
msgid ""
"This is the Elder Prince’s island all right. We had a heck of a time "
"pacifying the drakes who live here. Oh my, it looks like they’ve rearmed!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:212
msgid "We come in peace. We only seek to re-provision our ships."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:216
msgid "I don’t think diplomacy is going to work."
msgstr ""
#. [message]: speaker=Gerrick
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:221
msgid ""
"Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the "
"glory of the Lords of Morogor!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:225
msgid "Do I need to say, “I told you so”?"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:243
msgid "Bitey the Serpent"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:251
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:334
msgid "Look out, a serpent has emerged from the deep."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:266
msgid ""
"Well, it looks like their warriors have given up the fight. We should be "
"able to re-provision the ships now."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:270
msgid ""
"The nice thing is, they’ll go back to guarding this island after we’re gone "
"for a while. It’ll make a good way of preventing others from following us."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:274
msgid ""
"This island is slowly sinking. Hmm, I wonder what they’ll do when it gets "
"too small for them?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:278
msgid ""
"They seem rather intelligent. They’re certainly belligerent and numerous. "
"I’m sure they’ll eventually evacuate. Just like us right now."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:282
msgid "I don’t find that thought very comforting."
msgstr ""
#. [message]: speaker=Familiar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:295
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:371
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:327
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:364
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:471
msgid "Clack! Clack!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:320
msgid ""
"The fleet is starving, we’ll never pacify this island before we all die!"
msgstr ""
#. [scenario]: id=14_Rough_Landing
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4
msgid "Rough Landing"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:16
msgid ""
"After a particularly bad series of storms the Eldaric has taken on water, "
"and much of the fleet has been scattered. Lord Typhon suggests stopping at a "
"group of small windswept islands to regroup."
msgstr ""
#. [side]: type=Naga Warrior, id=Abraxas
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:42
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1336
msgid "Abraxas"
msgstr ""
#. [side]: type=Naga Warrior, id=Abraxas
#. [side]: type=Naga Warrior, id=Xamalia
#. [side]: type=Naga Warrior, id=Gaxmail
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:48
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:74
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:100
msgid "Naga"
msgstr ""
#. [side]: type=Naga Warrior, id=Xamalia
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:68
msgid "Xamalia"
msgstr ""
#. [side]: type=Naga Warrior, id=Gaxmail
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:94
msgid "Gaxmail"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:188
msgid "I don’t think I can take much more of this. I’m feeling ill!"
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:194
msgid ""
"Be careful, these islands aren’t safe. We’re in naga territory. But this is "
"the only place to stop with soft sand beaches to make landfall... The nagas "
"like to scavenge metal from ships that they capture here."
msgstr ""
#. [message]: speaker=Xamalia
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:199
msgid "Prey! Get them!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:204
msgid "The fleet must regroup here. We have to defeat these monsters."
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:236
msgid "Chompey the Serpent"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:237
msgid "Graarrrrrr!"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:243
msgid "Scaly the Serpent"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:244
msgid "Roarrrrrr!"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:250
msgid "Toothey the Serpent"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:251
msgid "Hissssss!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:347
msgid "We’ve defeated the nagas. The fleet should be able to regroup here."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:352
msgid ""
"The next time we see land, it should be the great continent to the east."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:357
msgid ""
"I’ll be glad when this voyage is over. We’re almost there. Almost there."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:387
msgid "I think we’re being followed..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:403
msgid ""
"We were too slow... The fleet will be scattered to the four corners of the "
"world!"
msgstr ""
#. [scenario]: id=15_A_New_Land
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:4
msgid "A New Land"
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:16
msgid ""
"After the defeat of the nagas, Haldric’s refugees take on fresh water and "
"hunt small game, relieved to have land beneath their feet. When they depart, "
"even the sea-weather is milder."
msgstr ""
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:19
msgid ""
"After a week’s steady sailing eastward, they begin to hear the cries of "
"gulls and feel the loom of the land. The Great Continent appears before them "
"over the summer-lit seas."
msgstr ""
#. [side]: type=Elvish Marshal, id=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:45
msgid "Glimir"
msgstr ""
#. [side]: type=Elvish Marshal, id=Glimir
#. [side]: type=Dwarvish Lord, id=Dursil
#. [side]: type=Elvish Champion, id=Eowarar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:50
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:103
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:156
msgid "Continentals"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:98
msgid "Dursil"
msgstr ""
#. [side]: type=Elvish Champion, id=Eowarar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:151
msgid "Eowarar"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:220
msgid "(the scenario ends when any unit perishes)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:220
msgid "Avoid deaths for as long as possible"
msgstr ""
#. [note]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:240
msgid ""
"You will receive a finish bonus — equal to an early finish bonus — for the "
"number of turns you lasted."
msgstr ""
#. [note]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:244
msgid "20% of finishing gold carried over to the next scenario."
msgstr ""
#. [note]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:252
msgid "Enemies will not initiate an attack if there is a risk of them dying."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:262
msgid ""
"Alas, the shore of the Great Continent was not so tranquil a place as it had "
"appeared from at sea."
msgstr ""
#. [message]: speaker=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:267
msgid ""
"Go home, you vile dwarves! By treaty you are pledged to only the hills and "
"mountains to the north of the Great River. This is not your land."
msgstr ""
#. [message]: speaker=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:271
msgid ""
"Our lands are become full, and our mines go to the bottom of the world. We "
"have won our war against those things that live in the dark. By what right "
"do you claim all of the forests of the world, and all of the land south of "
"the Great River, and force us onto only the hills and mountains of the "
"north? There are hills and mountains as good as any here in the south!"
msgstr ""
#. [message]: speaker=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:275
msgid "By the right of treaty, ancient but still true—"
msgstr ""
#. [message]: speaker=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:280
msgid ""
"Hmph! You namby-pamby elves: “We don’t cut the trees, we groom the "
"forest.” Our axes can get the wood for a fifth of the cost! I can charge "
"half of what your people do, and still be rich, and I’m not the first to "
"have the thought!"
msgstr ""
#. [message]: speaker=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:284
msgid "Wait, I see a ship. Many ships. We’re being invaded!"
msgstr ""
#. [message]: speaker=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:288
msgid ""
"Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s "
"get them first."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:352
msgid "We come in peace. May our peoples—"
msgstr ""
#. [message]: speaker=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:356
msgid "Get them!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:360
msgid ""
"Gee, and you were practicing that speech for days. I guess that’s it for "
"diplomacy then. Haldric, we should avoid bloodshed even if we have to ward "
"them off. There has to be a peaceful resolution to this."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:364
msgid ""
"In the name of... This is the continent of my home. But I set out east. I "
"must have traveled clear around the world."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:368
msgid ""
"My people are too far south. I don’t know what’s going on here. I’ll stick "
"with you until the end. You’ve been a good friend. Just no more sea voyages."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:378
msgid "I bet this wasn’t the welcome you were expecting."
msgstr ""
#. [event]
#. [side]: type=Autumn Shyde, id=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:411
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:35
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:35
msgid "Lady Dionli"
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:418
msgid "What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me."
msgstr ""
#. [message]: speaker=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:422
msgid ""
"The stories are true. There must be dwarven colonists in the Brown Hills. We "
"caught this band chopping wood near the bay. Then we saw lots of ships. Not "
"like before, with that fellow from Southbay and his lone ship. It was always "
"interesting when he stopped by."
msgstr ""
#. [message]: speaker=Glimir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:427
msgid ""
"We thought we were being invaded. We, erm, put our differences aside with "
"the dwarves, for the moment, and decided to deal with this first."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:431
msgid ""
"These are disturbing trends. Human, it is by luck alone that I am here to "
"spare you. For on this day the Council of Lords is meeting in a forest not "
"far from here."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:435
msgid "I am Prince Haldric. We come in peace. May our peoples—"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:439
msgid "Haldric."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:443
msgid ""
"As for you, dwarf, return to the Brown Hills. Then tell your people to "
"prepare to return to the north."
msgstr ""
#. [message]: speaker=Dursil
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:447
msgid ""
"I’ll return to the hills, but I can’t promise that my people will go. Hmph!"
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:451
msgid ""
"Haldric, is it? You are their leader? You and your advisers are to come with "
"me. It will be safe for your passengers to disembark here."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:476
msgid ""
"Maybe it’d be best if you didn’t mention our little friend following us..."
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:482
msgid ""
"I must return to my people. You have kept your word, you may avail of my "
"services in the future. The services of my people will remain at your "
"disposal."
msgstr ""
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:492
msgid ""
"I must return to my people. My warriors that fought by your side wish to "
"remain with you. You have kept your word, and you may avail of my services "
"in the future."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:502
msgid ""
"Jessene, send word that a third of the fleet is to return to the Green Isle, "
"to look for more survivors. If they return tell them to keep returning until "
"no more survivors are found."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:502
msgid "May the currents carry you swiftly, my friend. "
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:506
msgid ""
"Man the ships with skeleton crews, and give them the remaining supplies. "
"Pass the word to Lord Typhon. Make sure that no more than a third of the "
"fleet is sent. We must not provide the orcs with a ready-made fleet. Make "
"haste, return before it is time to meet with these, what are they? Ahh, "
"elves."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:510
msgid ""
"This is the second Eldaric I get to say goodbye to. At least this time it is "
"easier than the first."
msgstr ""
#. [scenario]: id=16_The_Kalian
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:4
msgid "The Ka’lian"
msgstr ""
#. [side]: type=Autumn Shyde, id=Lady Dionli
#. [side]: type=Elvish Champion Kalian, id=Lord Logalmier
#. [side]: type=Elvish Sharpshooter, id=Lord Aryad
#. [side]: type=Elvish Champion, id=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:50
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:62
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:39
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:51
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:64
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Champion Kalian, id=Lord Logalmier
#. [side]: type=Elvish Champion, id=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:47
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:47
msgid "Lord Logalmier"
msgstr ""
#. [side]: type=Elvish Sharpshooter, id=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:58
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:60
msgid "Lord Aryad"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:137
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:103
msgid "Lord El’Isomithir"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:144
msgid "I think I’ll fight the dragon!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:156
msgid "Lord Logalmier, I shall defeat your dragon."
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:174
msgid "Let’s get those saurians and nagas on that beach!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:186
msgid "Those cold blooded monsters will feel my wrath!"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:204
msgid "Let’s clear out that troll hole!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:216
msgid "So what exactly is a troll?"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:233
msgid "Let’s put those souls on the cursed isle to rest!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:245
msgid "Undead. Bah! We’re pros at fighting them."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:264
msgid "In the name of peace between our peoples:"
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:281
msgid ""
"I fear my kin are too easy on you. I decree that you should be made to fight "
"the Dragon of the Green Swamp and its saurian minions. If you can defeat "
"him, you will have truly earned your place in this land."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:294
msgid ""
"There is a group of saurians, friends of the dragon I’m sure, who are "
"trading metal with the nagas of the sea. We should put a stop to this. They "
"are located on a beach near here."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:307
msgid ""
"We are having a problem with a troll-hole in the Brown Hills. While I find "
"the thought of those dwarves stumbling on the trolls vaguely amusing, this "
"should make an adequate quest for you."
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:320
msgid ""
"Long ago, a clan of elves on the Isle of Tears fell under the sway of a dark "
"curse. Their souls still haunt that place and no elf will go there. You "
"should clear this isle, and put their souls to rest."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:334
msgid ""
"Ahh, you have defeated the dragon, man of the west-north, you are truly "
"impressive for a human."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:341
msgid "So, you have defeated the trolls. Welcome back, Haldric."
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:348
msgid "Finally, the souls of our poor kin may rest. Thank you."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:355
msgid "Our beaches are free again. I knew I could trust you, Haldric."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:365
msgid ""
"Haldric and his companions find themselves before the Ka’lian, or the "
"Council of Elven Lords."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:375
msgid "Dionli, why have you brought these humans before us?"
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:379
msgid ""
"They are of the same people as the Prince of Southbay. They come as "
"refugees. I can see a use for them."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:384
msgid ""
"What use would that be? What need could we have for the shortliveds here?"
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:388
msgid ""
"The dwarves have come to the Brown Hills. While they live long, even they "
"grow like weeds when in an empty field. There is trouble brewing."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:392
msgid ""
"It is better to be the greater of three than the lesser of two. The Prince "
"of Southbay was good, he was a credit to his people. Maybe these ones are "
"made of the same stuff."
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:396
msgid "But why then do they come as refugees? Speak, human."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:400
msgid ""
"Our people come in peace. There was a war in our homeland. We are refugees. "
"We come seeking a new home, since our island to the west and north is now "
"forfeit."
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:404
msgid ""
"So you come to steal our land? We know your kind, humans of the west-north."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:408
msgid ""
"We only wish to live in peace. The dwarves are peoples of mountain and hill, "
"the elves are people of the forests, we only seek some of the space in "
"between."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:412
msgid ""
"I suggest that we grant these humans the plains to the north and south of "
"the Great River."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:416
msgid "They should be put to the test before such a grant is made."
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:420
msgid "A quest for each of us then?"
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:432
msgid "Agreed. (Sigh)"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:436
msgid "Umm, agreed."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:440
msgid ""
"Well then, human. Each of us lords has a specific quest for you. If you "
"complete them all you will be granted all of the plains in our domain and "
"the hills south of the Great River; if not you will be forced to depart. So, "
"which quest do you wish to undertake first?"
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:452
msgid ""
"Very good, but this is just the start, human. There is still much more for "
"you to do."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:465
msgid "You are victorious again. You may yet earn your place in this land."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:478
msgid "Ahh, my young prince, you’re not as soft as I thought."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:490
msgid "You were successful, Prince Haldric. I knew you could do it."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:495
msgid ""
"Man of the west-north, you have earned your place on this great continent."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:500
msgid "As per our agreement, you and your people—"
msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:505
msgid "—may stay."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:510
msgid ""
"We hereby grant you the plains to the north of the Great River, and the "
"plains and hills to the south of the Great River. Be kind to the land. In a "
"time of need we may call upon you, remember our generosity."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:515
msgid ""
"Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— "
"aren’t you setting us in conflict with the dwarves?"
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:520
msgid ""
"No. The dwarves have returned to the north. But humans mine as well, no? "
"They are your resources to guard now. In the future we would be willing to "
"trade with you."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:538
msgid "Who is this?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:543
msgid ""
"It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the "
"fighting there."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:548
msgid ""
"No, sir. I was leading the final survivors of Clearwater Port. We were "
"making our last stand at the lighthouse when one of your ships came. One of "
"my men conked me on the head, then I woke up at sea."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:553
msgid ""
"I come bearing news. Some ‘old friends’ have decided to make an appearance. "
"You should go ‘greet’ them."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:558
msgid ""
"I fear our friend has said too much. You go on ahead, I’ll catch up with you."
msgstr ""
#. [scenario]: id=17a_The_Dragon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4
msgid "The Dragon"
msgstr ""
#. [side]: type=Saurian Flanker, id=Irix
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:40
msgid "Irix"
msgstr ""
#. [side]: type=Saurian Flanker, id=Irix
#. [side]: type=Saurian Flanker, id=Vriss
#. [side]: type=Saurian Flanker, id=Axiz
#. [side]: type=Saurian Flanker, id=Satras
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:46
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:78
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:110
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:143
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Flanker, id=Vriss
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:72
msgid "Vriss"
msgstr ""
#. [side]: type=Saurian Flanker, id=Axiz
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:104
msgid "Axiz"
msgstr ""
#. [side]: type=Saurian Flanker, id=Satras
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:137
msgid "Satras"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:225
msgid "Slay the Dragon"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:230
msgid "Slay the Dragon and defeat all enemy leaders"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:254
msgid ""
"After some days of travel Haldric finds himself confronted by a vast expanse "
"of swamp. A small island with a mountain dominates the view. That can only "
"be the home of the dragon."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:268
msgid "Flies, flies, everywhere! Ack!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:275
msgid "‘Prince Haldric the Dragonbane’ sounds rather nice."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:280
msgid "We’ll see..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:288
msgid ""
"I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s "
"a miracle any of us are alive at all."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:293
msgid "I’m still not calling you ‘the Dragonbane’."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:332
msgid "Watch for the big mudcrawlers. They divide when you kill them."
msgstr ""
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:371
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:403
msgid "Shek’kahan"
msgstr ""
#. [message]: speaker=Shek'kahan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:379
msgid "It is unwise to trifle with dragons, boy!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:383
msgid "We shall see."
msgstr ""
#. [message]: speaker=Shek'kahan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:411
msgid "Who dares disturb Shek’kahan the Terrible?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:415
msgid "I do, you fiend!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:449
msgid "We still have to slay the dragon!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:461
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:528
msgid "The dragon’s cave has yielded some treasure!"
msgstr ""
#. [message]: speaker=Shek'kahan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:486
msgid "No!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:500
msgid "We’ve slain the dragon: "
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:504
msgid "Let’s get out of here!"
msgstr ""
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:515
msgid "Let’s finish off the rest of these monsters!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:554
msgid "More saurians are arriving. They’ve surrounded us! We’re doomed."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:561
msgid ""
"We already killed the dragon. We really don’t need to be spending this much "
"time chasing down the rest of these lizards."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:566
msgid "You’re right, you’re right. Let’s head back."
msgstr ""
#. [scenario]: id=17b_Lizard_Beach
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4
msgid "Lizard Beach"
msgstr ""
#. [side]: type=Saurian Flanker, id=Tirasch
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:37
msgid "Tirasch"
msgstr ""
#. [side]: type=Saurian Flanker, id=Tirasch
#. [side]: type=Saurian Flanker, id=Ssirk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:43
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:67
msgid "Monsters"
msgstr ""
#. [side]: type=Saurian Flanker, id=Ssirk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:61
msgid "Ssirk"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:133
msgid ""
"After a long trek, Prince Haldric and his companions find themselves on a "
"sunny beach. While normally this would be a pleasant occurrence, they find "
"the saurians hard at work there."
msgstr ""
#. [message]: speaker=Ssirk
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:139
msgid "Monsters! We’re being invaded by monsters."
msgstr ""
#. [message]: speaker=Tirasch
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:144
msgid "We must hold the beach until we can call our naga friends."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:149
msgid "Us, monsters? Hmph... prepare to meet our blades."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:155
msgid "(Sigh) I bet he sees none of the irony in that."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:163
msgid "We were too slow... Every naga in the sea will be upon us!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:192
msgid "Ick! When you kill them they divide."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:236
msgid "Riaa"
msgstr ""
#. [message]: speaker=Riaa
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:240
msgid "We must protect the saurians. We need the metal!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:263
msgid "We’ve cleared the beach. Let’s return to the elves."
msgstr ""
#. [scenario]: id=17c_Troll_Hole
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4
msgid "Troll Hole"
msgstr ""
#. [side]: type=Troll Warrior, id=Erart
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:37
msgid "Erart"
msgstr ""
#. [side]: type=Troll Warrior, id=Erart
#. [side]: type=Troll Warrior, id=Raol
#. [side]: type=Troll Warrior, id=Rilg
#. [side]: type=Troll Warrior, id=Gulg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:43
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:63
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:83
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:103
msgid "Trolls"
msgstr ""
#. [side]: type=Troll Warrior, id=Raol
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:57
msgid "Raol"
msgstr ""
#. [side]: type=Troll Warrior, id=Rilg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:77
msgid "Rilg"
msgstr ""
#. [side]: type=Troll Warrior, id=Gulg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:97
msgid "Gulg"
msgstr ""
#. [then]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:169
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:173
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:185
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:189
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:201
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:205
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:217
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:221
msgid "Fang"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:271
msgid ""
"It isn’t long before Haldric and his companions enter the Brown Hills. An "
"elven guide leads them to a gaping cave mouth, and they descend into the "
"darkness."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:277
msgid "Does anybody actually know anything about Trolls?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:282
msgid ""
"I indeed do. They are ugly and mean, and will try to crush you like a bug. "
"They heal very quickly."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:287
msgid ""
"Hmm... Do we really need to know that much about the trolls? I think it’s "
"safe to say that the elves wouldn’t have sent us down here if they were at "
"all friendly."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:292
msgid "Fair enough. Well, let’s get them!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:301
msgid ""
"We have failed... More of the trolls’ kin are arriving through the entrance."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:342
msgid ""
"The trolls are beaten, but they were no easy opponents. It is no wonder why "
"the elves pressed us to do their dirty work."
msgstr ""
#. [scenario]: id=17d_Cursed_Isle
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4
msgid "Cursed Isle"
msgstr ""
#. [side]: type=Spectre, id=Isorfilad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:39
msgid "Isorfilad"
msgstr ""
#. [side]: type=Spectre, id=Tinoldor
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:78
msgid "Tinoldor"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:140
msgid "She’s... She’s beautiful."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:143
msgid "Midnight Queen"
msgstr ""
#. [message]: speaker=Midnight Queen
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:155
msgid "You will be made to serve... Come admire me. Feel my love."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:159
msgid "She is so..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:164
msgid "Haldric, think with your brain!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:168
msgid "Get her before she ensorcels us all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:191
msgid "The temple is quite empty."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:299
msgid "Defeat the Vampire Queen"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:329
msgid ""
"After a short trip by sea, Haldric arrives on the elves’ cursed Isle of "
"Tears. A fog hangs in the air."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:335
msgid ""
"I said no more ships. Double-crossing humans! Ahh, I’ve been with you this "
"far. Who’d have thought, a nautical dwarf."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:341
msgid "I expect we’ll be facing more undead. Be careful."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:346
msgid ""
"These will be the long dead. Not like the undead that my people used, and "
"they are elf-dead. Be careful indeed."
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:351
msgid "All soldiers of darkness will meet the same fate by my hand."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:359
msgid ""
"Those elves are finally at rest. I hope that the curses they laid upon us "
"hold no weight."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:364
msgid "Haldric, you’re too paranoid."
msgstr ""
#. [message]: speaker=Isorfilad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:387
msgid "A curse upon all of your kin that visit this isle."
msgstr ""
#. [message]: speaker=Tinoldor
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:398
msgid "I wish a blight upon you and yours. May you never see peace."
msgstr ""
#. [message]: speaker=Midnight Queen
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:409
msgid "My soul will haunt this place until the end of time! A curse upon you!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:417
msgid "Without their queen the undead are simply fading away!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:442
msgid "Back, back to the grave with you!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:456
msgid "We still have to defeat that vampire queen!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:476
msgid ""
"No! The ship that was supposed to pick us up sees that there’s still "
"fighting. It’s not stopping. We’re trapped."
msgstr ""
#. [scenario]: id=18_A_Spy_in_the_Woods
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4
msgid "A Spy in the Woods"
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:95
msgid "Jessene in Hiding"
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:120
msgid ""
"So, a doom has followed them here from their old home. My Outriders have "
"reported that orcs have made landfall. Orcs! The tree-killers of our most "
"ancient legends. Some thought them only a nightmare to frighten children, "
"and never real at all."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:124
msgid ""
"And he bears an artifact of some power. The orcs would not be able to sense "
"that. There is some hand we cannot see at work here."
msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:128
msgid ""
"We may have decided wrongly. If the humans drive the orcs off we should "
"honor our pledge. If more trouble follows them here we should let them fight "
"it out, then we should ‘deal’ with the survivors, and make a compromise with "
"the dwarves."
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:132
msgid ""
"But we spoke a Pact with this Haldric and these men of the west-north..."
msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:137
msgid ""
"We are the people of the forest, you know that all words spoken to these un-"
"people are of secondary importance to our own needs. As Lord Aryad said, "
"“If more trouble follows them here we should let them fight it out, then "
"we should ‘deal’ with the survivors, and make a compromise with the "
"dwarves.”"
msgstr ""
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:145
msgid "(Sigh) Agreed."
msgstr ""
#. [message]: speaker=Jessene in Hiding
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:154
msgid "Some friends. I must tell Haldric."
msgstr ""
#. [scenario]: id=19_The_Vanguard
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4
msgid "The Vanguard"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Erirt
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:41
msgid "Tan-Erirt"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Gagar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:75
msgid "Tan-Gagar"
msgstr ""
#. [side]: type=Troll Warrior, id=Thruf
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:110
msgid "Thruf"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:211
msgid ""
"Haldric and his companions race across the plains to confront the resurgent "
"orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on "
"a fog-covered plain."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:216
msgid "Haldric, the elves, we can’t trust them!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:221
msgid "I could have told you that."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:225
msgid ""
"Haldric, it’s bad. The elves are having second thoughts. They think we might "
"be more trouble than we’re worth. We have to defeat these orcs decisively."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:229
msgid "That does not sound unreasonable."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:233
msgid ""
"More orcs will follow after these. That ruby guarantees it. If more orcs "
"follow us here, the elves seem content to let us fight it out. Then they "
"said they would ‘deal with the survivors’."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:237
msgid ""
"Jevyan is here... His familiar, that skull. He won’t let such a lucrative "
"prize as the Ruby of Fire just slip away. Especially when he sees that he "
"has the advantage."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:241
msgid ""
"I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of "
"Fire, hide it in the hole."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:245
msgid "Haldric! What! Why?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:249
msgid "Just do it."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:253
msgid ""
"Commander Aethyr, did these orcs come on our ships? Did they capture the "
"fleet we sent out?"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:257
msgid ""
"No, sir! They must have seized all remaining boats on the Green Isle. Our "
"fleet should be returning any day now."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:261
msgid ""
"We are a refugee people. We must push back their vanguard, and secure our "
"beachhead. If they capture our ships all is lost. We will be crushed under a "
"tide of orcs."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:288
msgid "Lady Jessene soon departs. In the distance a voice booms:"
msgstr ""
#. [message]: speaker=Tan-Gagar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:294
msgid ""
"Drop the gold where it is! We’ve paid our friends enough. There are humans "
"about, I can smell ’em!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:302
msgid "We have run out of time... We’ll never beat the orcs to the beach."
msgstr ""
#. [message]: speaker=$chest_unit_temp.id
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:334
msgid "I’ve found the orcs’ chest! It’s filled with gold."
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:513
msgid "Norte"
msgstr ""
#. [message]: speaker=Norte
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:524
msgid "You will be felled by my hand, useless fleshbags!"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:531
msgid "Rabbin"
msgstr ""
#. [message]: speaker=Rabbin
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:543
msgid "Embrace your end, mortals!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:548
msgid "These monsters seem like they want to be embraced by my hammer!"
msgstr ""
#. [case]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:555
msgid "General Kafka"
msgstr ""
#. [message]: speaker=General Kafka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:572
msgid ""
"Never trust the living to do the job of the undead. Prepare to meet the "
"inevitable!"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:577
msgid ""
"The only job of the dead is to remain dead. Prepare to be reunited with the "
"ground."
msgstr ""
#. [message]: speaker=Tan-Gagar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:623
msgid ""
"The meat is stronger than I thought! We must use all of our forces to stop "
"them!"
msgstr ""
#. [message]: speaker=Tan-Erirt
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:644
msgid "Reserves! We can’t let the meat get to the landing site."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:658
msgid ""
"We’ve defeated their vanguard. We have to meet the fleet before Jevyan "
"destroys them and captures the ships. I hope Jessene makes it back soon."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:678
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:544
msgid "Oh, to join my family again! Do not mourn my passing."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:694
msgid ""
"Ahh, it’s great to be home! I’m not much for the politics, but it’s great to "
"be home!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:709
msgid "Grab the troll’s gold and get moving!"
msgstr ""
#. [scenario]: id=20_Return_of_the_Fleet
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4
msgid "Return of the Fleet"
msgstr ""
#. [side]: type=Draug, id=General Heravan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:41
msgid "General Heravan"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:79
msgid "Tan-Halg"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:113
msgid "Tan-Rinak"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:193
msgid "Death of Aethyr"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:210
msgid ""
"Haldric reaches the site where the fleet is due to return. Several ships "
"have already docked. The orcs are on the frontier."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:215
msgid ""
"Sir, some ships have landed... They look like they’ve been damaged by the "
"voyage. Hmm, it seems that most of the ships are staying at sea."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:219
msgid ""
"They’ve undoubtedly spotted the smoke from the orcish fires. We have to "
"defeat these monsters before everybody starves at sea, or before Jevyan "
"launches an attack with his fleet."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:224
msgid ""
"Yes sir! The rest of the refugees have fled south, to our initial landing "
"site. But if we fail here they’ll doubtless be slaughtered."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:228
msgid "Well, that settles it. Enough talking, time to fight!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:232
msgid "For the glory of the men of the Green Isle!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:236
msgid "No, for the glory of all of the people of the west-north! Charge!"
msgstr ""
#. [message]: speaker=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:241
msgid "Bah! Puny human-worm, we will stomp you under our heels!"
msgstr ""
#. [message]: speaker=General Heravan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:245
msgid "—And raise your dead to serve us forever!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:273
msgid ""
"Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to "
"conceal the power of the Ruby of Fire. It makes little difference, your "
"undead corpse will lay it at my feet."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:277
msgid ""
"We’ll see about that. The Fool Prince of Southbay was wrong to start this "
"war, but you’re the real monster. You’ve turned to using orcs as cheap "
"lackeys and even sacrificed your own people to preserve your immortal unlife!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:282
msgid ""
"I am hardly concerned with the doing of mortal worms — they are no more than "
"petty pawns, orcs and humans both. The only difference is that orcs will not "
"complain as long as they are well fed."
msgstr ""
#. [message]: speaker=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:286
msgid "Actually, I am pretty hungry right now..."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:290
msgid "Pah. Just eat the humans, then. But leave the boy’s body intact."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:294
msgid "Come and fight me yourself, you old bag of bones!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:299
msgid ""
"As if a measly child would be worth the effort. Enough of this. A curse of "
"darkness upon you, young prince."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:359
msgid "I see masts on the horizon. Jevyan’s fleet is here! It’s all over."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:376
msgid "Please Disembark in an Orderly Fashion and Proceed South"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:381
msgid "Hmm, they left off the ‘or the orcs will eat you’ part."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:408
msgid ""
"I’m back, things went well! Haldric, I sure hope you know what you’re doing."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:412
msgid ""
"Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m "
"glad you made it back in one piece."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:416
msgid "Yes, it looks like you could use all of the help you can get."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:424
msgid ""
"We’ve defeated Jevyan’s forces. The ships must disembark their passengers "
"quickly—"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:428
msgid "Haldric, what’s going on? What’s the plan?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:432
msgid "We’re going to confront Jevyan and destroy him."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:436
msgid ""
"That will be easier said than done. Even if we defeat him, the other Lich-"
"Lords will follow. It’s because of that ruby. If I were paranoid I’d say "
"that our dear old ‘tree-friend’ might have known as much."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:440
msgid "We should discuss this in private. Here, come with me."
msgstr ""
#. [message]: type=Cuttle Fish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:477
msgid "Slurp, click, click, click!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:481
msgid "I don’t know what that is, but it doesn’t sound friendly."
msgstr ""
#. [event]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:499
msgid "Flixta"
msgstr ""
#. [message]: speaker=Flixta
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:517
msgid ""
"You again! You will sssuffer for your attack against my people! Shek’kahan, "
"our naga friendsss— You’ll pay! We have new friends now."
msgstr ""
#. [message]: speaker=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:564
msgid ""
"My people are like a rock slide, you can run, but we will crush you... Ahhck!"
msgstr ""
#. [message]: speaker=Tan-Rinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:585
msgid "I— I die?"
msgstr ""
#. [scenario]: id=21_The_Plan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4
msgid "The Plan"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:112
msgid "So what is your plan?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:116
msgid ""
"We’re going to convince Jevyan that we gave the elves the Ruby of Fire to "
"secure our place in this new land. Then, if the orcs return, hopefully "
"they’ll go looking for our not-so-loyal elven allies first."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:120
msgid ""
"Haldric, that’s devious. I kind of like this plan. But you spoke a pact with "
"the elves. You’ll be expected to come to their aid."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:124
msgid ""
"Yes, and we may come to their aid. We’ll have to weigh our options when and "
"if the time comes. If the orcs return in great numbers, the brunt of their "
"assault must fall on somebody else or we will not survive it. Who knows, "
"maybe I won’t even come to their aid at all—"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:128
msgid ""
"Many people would call you a coward if you did not. They would say that you "
"turned your back on your pact with the elves. It’s not like you can tell "
"people what I overheard."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:132
msgid ""
"Recent events have taught me one thing: that survival trumps honor. Besides, "
"they won’t be screaming at me — I’ll be dead."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:137
msgid "What?!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:141
msgid ""
"I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, "
"or send Jevyan a letter. Well, we are going to say it — but that’s not the "
"point. Jessene, you’re going to forge a very official looking treaty, in "
"which we give the elves the Ruby of Fire, in return for our place here."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:145
msgid ""
"I’m going to face Jevyan, and if rumors of his power are true he’s going to "
"pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan "
"after word of the treaty has spread to the orcs, but before he has a chance "
"to read my undead mind..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:149
msgid ""
"Haldric! I won’t do it... I won’t help. What is it with your kind, always "
"rushing to a fool’s death? Who’ll lead these people? I... we need you "
"alive."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:153
msgid ""
"You will. I wouldn’t have made it this far without you, Jessene. But "
"everything turns on convincing Jevyan, it’s the only way we can possibly "
"keep the orc hordes off our necks."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:157
msgid "Haldric, this is ridiculous! I—"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:190
msgid ""
"There is no way I’m letting you go through with this, sir! Over our dead "
"bodies, right Jessene?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:194
msgid "Right!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:198
msgid "I’ll do it, sir. I’ll sacrifice myself to plant the false treaty."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:202
msgid "No. I can’t ask you to do this."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:206
msgid ""
"You’ve denied me honorable death twice already. Once when you arrived at "
"Clearwater Port, and once again when your ships rescued me. I’ll not be "
"denied in this a third time!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:210
msgid "No, this is my sacrifice to make!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:216
msgid ""
"Sir, my family has been slaughtered, and my home lost. All I long for is to "
"join them. Give me this honorable death... Please, Sir! I beg you!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:220
msgid ""
"After this conflict is over I’ll have to suffer through the long years "
"alone, with no honorable way of joining them. I want to look that monster "
"Jevyan in the eye before I go! I won’t be denied!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:224
msgid ""
"Very well, if you can’t be deterred. Remember, you must be slain by "
"the hand of Jevyan himself. We can’t have an illiterate orc or mindless "
"skeleton getting the treaty. We will honor your sacrifice."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:228
msgid ""
"Honor me by destroying Jevyan! Preferably before he can do unnatural things "
"to me. I want to rest in the ground, not be some mindless undead slave for "
"all eternity!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:232
msgid "We’ll make sure. I promise."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:237
msgid ""
"We’ll have to be careful to let one of the orcish leaders escape back to the "
"Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. "
"Sheesh... What is your kind’s infatuation with rushing to an ‘honorable "
"death’?"
msgstr ""
#. [side]: type=Jevyan Cloaked, id=Lich-Lord Jevyan
#. [side]: type=Orcish Warlord, id=Tan-Vragish
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag
#. [side]: type=Orcish Warlord, id=Tan-Erinak
#. [side]: type=Orcish Warlord, id=Tan-Prodash
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:53
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:89
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:125
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:160
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:195
msgid "Evil"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Vragish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:83
msgid "Tan-Vragish"
msgstr ""
#. [side]: type=Orcish Warlord, id=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:108
msgid "Ut’Tan-Grorag"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Erinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:143
msgid "Tan-Erinak"
msgstr ""
#. [side]: type=Orcish Warlord, id=Tan-Prodash
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:178
msgid "Tan-Prodash"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:253
msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:257
msgid "Destroy Lich-Lord Jevyan and"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:261
msgid "Defeat all enemy leaders except for one"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:273
msgid "Death of Commander Aethyr by somebody other than Jevyan"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:277
msgid "Fail to leave one enemy leader behind"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:289
msgid ""
"Haldric approaches the place where Lich-Lord Jevyan has made landfall. The "
"final confrontation looms before him."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:294
msgid "You cannot win. Give me the Ruby of Fire and I will go in peace."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:298
msgid ""
"This ends here, Jevyan. Even if I believed your words I couldn’t give you "
"the Ruby of Fire."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:302
msgid ""
"Bah! Even if you have learned to conceal the power of the Ruby of Fire you "
"will deliver it unto me in death!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:306
msgid ""
"You’re a fool, Jevyan. How do you think we secured our place here? We had to "
"give the elves the Ruby of Fire. We just signed a treaty with the elves "
"ensuring our place here."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:310
msgid ""
"No! I don’t believe it. Only a fool would give away an artifact of such "
"power."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:314
msgid "A fool, or a desperate band of refugees!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:319
msgid ""
"Casting fire is the least of the Ruby’s abilities. You are twice a fool, for "
"having failed to plumb more than its most trivial use and for having given "
"it away."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:323
msgid ""
"You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no "
"wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, "
"orcish scum!"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:327
msgid "Ha. Let all of the minions of Darkness be cast down!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:331
msgid "It matters little, because here you fall!"
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:336
msgid "For all of the good people of Clearwater Port!"
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:340
msgid "For the honor of Southbay!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:344
msgid ""
"We don’t need some magic trinket to beat you! Prepare to meet your fate, you "
"decrepit sack of bones! For the honor of all of the people of the west-north!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:348
msgid "Charge!"
msgstr ""
#. [message]: speaker=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:353
msgid ""
"I hate it when my prey gets chatty! Get them, it’s a long boat ride back "
"home!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:357
msgid "We shall soon see if you have the Ruby of Fire!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:368
msgid "Commander, you remember the plan right?"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:372
msgid "Yes, sir. I am ready."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:387
msgid "He’s raising our dead! Be careful!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:420
msgid ""
"Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is "
"going to stop me from destroying you. For my family! For the people of "
"Clearwater Port!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:424
msgid "All life is finite; you will be made to serve along with the rest."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:435
msgid "Come on, stay still, just for a second..."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:446
msgid "For the Wesfolk!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:460
msgid "Be careful, Commander!"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:515
msgid ""
"You deny me my honorable death? Our foes are not yet convinced that the "
"elves have the ruby."
msgstr ""
#. [message]: speaker=Tan-Vragish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:547
msgid "Da old bag o’ bones is gone, but you haven’t beat us yet!"
msgstr ""
#. [message]: speaker=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:551
msgid "We took yer home, now we’ll take yer lives!"
msgstr ""
#. [message]: speaker=Tan-Erinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:555
msgid "The elfses have da fire ruby, and you have nothing!"
msgstr ""
#. [message]: speaker=Tan-Prodash
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:559
msgid "We will suck the marrow from your bones human!"
msgstr ""
#. [message]: speaker=Tan-Vragish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:594
msgid "The battle is going against us!"
msgstr ""
#. [message]: speaker=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:598
msgid "Our forces are being routed! We should flee back to the Green Isle!"
msgstr ""
#. [message]: speaker=Tan-Erinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:602
msgid "It goes poorly for us!"
msgstr ""
#. [message]: speaker=Tan-Prodash
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:606
msgid "Defeated, by humans?"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:610
msgid "Fight on, you cowardly orcish worms!"
msgstr ""
#. [message]: speaker=Tan-Vragish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:667
msgid ""
"Da old bag of bones has been crushed, and our cause is lost. We know da "
"elfses have da fire ruby. Retreat!"
msgstr ""
#. [message]: speaker=Ut'Tan-Grorag
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:685
msgid "Da elfses have the fire ruby, we must flee. To da ships!"
msgstr ""
#. [message]: speaker=Tan-Erinak
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:703
msgid ""
"We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!"
msgstr ""
#. [message]: speaker=Tan-Prodash
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:721
msgid ""
"We must get back to the Green Isle. The elfses have the Ruby of Fire and our "
"assault has been stopped."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:794
msgid ""
"The plan revolved around some orcs making it back to the Green Isle to tell "
"their kin that the elves have the Ruby of Fire so we wouldn’t have to bear "
"the brunt of the next invasion."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:799
msgid "What have we done?"
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:835
msgid "My love, my family, I’ll be there soo—"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:840
msgid ""
"Aethyr! No! He was critical for convincing Jevyan that the elves have the "
"Ruby of Fire."
msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:862
msgid ""
"Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there "
"soo—"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:879
msgid ""
"Fool. You are no match for my power. What! What’s this? A treaty. That’s elf "
"script."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:884
msgid ""
"No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t "
"save you from me. I will destroy you, then I will deal with the elves."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:889
msgid "We’ll see about that. For the honor of Commander Aethyr, forward!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:901
msgid ""
"I am fallen before my plans have reached fruition. A curse upon you Haldric, "
"may you and your descendants know nothing but strife!"
msgstr ""
#. [unit]: id=Squiddy, type=Cuttle Fish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:958
msgid "Squiddy"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:975
msgid "Ack. One of those monsters is destroying the bridge."
msgstr ""
#. [unit]: id=Inky, type=Cuttle Fish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1100
msgid "Inky"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1117
msgid "The bridge!"
msgstr ""
#. [unit]: id=Beaky, type=Cuttle Fish
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1224
msgid "Beaky"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1305
msgid "Our advance is thwarted, that monster has destroyed the bridge!"
msgstr ""
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1315
msgid "Our retreat is thwarted, that monster has destroyed the bridge!"
msgstr ""
#. [message]: speaker=Abraxas
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1344
msgid ""
"It’s the Prince Haldric! Jevyan, you never said you came to destroy this "
"monster. We will help you."
msgstr ""
#. [message]: speaker=Familiar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1374
msgid "Clack! Splat!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1387
msgid "Ahh... That almost makes it all worth while!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1398
msgid "You’ll pay for that!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1412
msgid "Strike down these fools."
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1425
msgid "Rise, rise from the ground!"
msgstr ""
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1466
msgid "Come in from the deep my loyal soldiers!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1654
msgid "We did it! We won!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1658
msgid ""
"Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to "
"rest and discuss what is to come in the following days."
msgstr ""
#. [scenario]: id=23_Epilogue
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [side]: type=Noble Commander, id=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:26
msgid "Wesnothians"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:143
msgid ""
"May Commander Aethyr have a peaceful journey into the next world, where he "
"has been preceded by his wife and loving daughters. For his heroism in the "
"face of adversity a place of glory is assured to him in the Halls of Light..."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:147
msgid ""
"Without the Commander’s noble sacrifice we would have never carried the day. "
"We have won a great victory here today but much has been lost. My father "
"Eldaric and King Addroran have fallen, and with them many other good people. "
"However, there is hope, and a new land is open before us!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:166
msgid ""
"But dark deeds have been done on all sides. There is now a secret that only "
"Jessene and I share. I must have your word that what I say will never be "
"uttered again."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:170
msgid "I have followed you this far, I will keep your secret. I pledge."
msgstr ""
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:174
msgid "Lord, I shall guard your secret until the day of my death."
msgstr ""
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:178
msgid "I will take it with me to my grave."
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:182
msgid ""
"I agree, but misfortune may follow you depending on the nature of your "
"misdeed."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:186
msgid ""
"The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If "
"they return they will come looking for the elves."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:190
msgid ""
"To be fair to you, Haldric, the elves were considering betraying their pact "
"with us."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:194
msgid ""
"Humph. I suspected as much — from both the elves and you. Humans and elves "
"always think they’re so clever!"
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:198
msgid "May the Lords of Light have mercy on you. But, I am bound by my word."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:205
msgid "Jessene, you hid the ruby away in that vile troll hole? Didn’t you?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:209
msgid "What? Why would you doubt me?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:213
msgid ""
"The orcs that didn’t escape in the ships have regrouped. They are preparing "
"to march on the elves. We should come to the aid of our new friends."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:217
msgid ""
"These orcs are few, but the elves aren’t accustomed to war. Besides we will "
"have to rely on elven charity if we are to survive this first winter."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:221
msgid ""
"After that, we should build towns in all of the regions that the elves have "
"given us. We should move our capital inland, away from the coast. I hope the "
"children of the good people of the west-north, of the Green Isle, find "
"prosperity in this new land."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:239
msgid "So what of the rest of you?"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:244
msgid ""
"I shall go back to my people. It seems we have grown many and strong in the "
"time I was gone. I will try to convince them of the wisdom of using the "
"underways to settle new lands."
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:248
msgid ""
"I know the way to many places, I think. I want to find out if there are "
"dwarves in other lands. It’s a big world with lots of good mountains. Of "
"that much I am sure."
msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:252
msgid ""
"We have lost much in the last few months, but we should not lose all of our "
"knowledge. I will go forth amongst the people and spread wisdom, and see "
"about establishing a new order of magi in this new land."
msgstr ""
#. [message]: speaker=Sir Ruddry
#. [message]: speaker=Sir Ladoc
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:256
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:260
msgid ""
"I am but a humble servant of the Crown. I will establish a new order of "
"knights for a new land. For a new King, if you will allow me to serve under "
"your banner."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:264
msgid "Excellent."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:270
msgid ""
"I suppose I am King Haldric now. Hmm... but what to call this new kingdom?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:274
msgid "May I make a suggestion?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:278
msgid "Sure."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:283
msgid ""
"The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. "
"The elves call us the people of the west-north. Under the same old tongue "
"that would be ‘Wes Noth’. So I suggest that the new kingdom be called "
"‘Wesnoth’, in honor of our old home."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:287
msgid ""
"Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first "
"King of Wesnoth!"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:291
msgid "So, what is to become of me?"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:295
msgid ""
"There are many Wesfolk amongst the remains of my people. We must stay united "
"under one banner. I will need you by my side if there is any hope of "
"building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit "
"well upon that flame-colored hair of yours, Jessene."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:299
msgid "I am not to be bought with trinkets, Haldric."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:303
msgid ""
"Then take my hand, Jessene, if you won’t accept crown or kingdom. You have "
"earned both. We can’t make this work without your people... and I don’t "
"think I can make it work without you."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:308
msgid ""
"Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric "
"Dragonbane, will need someone to remind him that he does not eat lightning "
"and belch thunder. I... accept."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:312
msgid ""
"It was never said afterwards that the marriage of Haldric and Jessene was "
"exactly tranquil. But it was also said that neither could long stand to be "
"separated from the other, and she bore him strong children that mingled the "
"blood of their diverse ancestries. Many followed their example, and the two "
"refugee peoples from the Green Isle became fused into one in the new kingdom."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:317
msgid ""
"In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale "
"of Haldric’s betrayal of the elves. They would whisper of the price he and "
"his descendants would pay for that betrayal without knowing the whole truth."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:322
msgid ""
"But some of us have remembered the true story of our arrival on this great "
"continent. The true story of the Rise of Wesnoth."
msgstr ""
#. [unit_type]: id=Familiar, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/units/Familiar.cfg:17
msgid ""
"Powerful magic users sometimes have familiars, creatures which have had a "
"spirit or minor demon drawn into them. A familiar may act as a spy or "
"messenger for its master."
msgstr ""
#. [unit_type]: id=Jevyan, race=undead
#. [unit_type]: id=Jevyan Cloaked, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/units/Jevyan.cfg:5
#: data/campaigns/The_Rise_Of_Wesnoth/units/Jevyan_Cloaked.cfg:5
msgid "Lich Lord"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/The_Rise_Of_Wesnoth/units/Jevyan.cfg:34
msgid "touch"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/The_Rise_Of_Wesnoth/units/Jevyan.cfg:46
msgid "chill tempest"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/The_Rise_Of_Wesnoth/units/Jevyan.cfg:58
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Noble Commander, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4
msgid "Noble Commander"
msgstr ""
#. [unit_type]: id=Noble Commander, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:20
msgid ""
"The rank of a noble Commander is held by those who lead battle groups into "
"combat. Possessing leadership skills, they give lower-level units in "
"adjacent hexes improved performance in combat. Commanders are best skilled "
"with the sword, although they also carry a bow to use when necessary. If the "
"Commander is lost, so is the battle."
msgstr ""
#. [unit_type]: id=Noble Fighter, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4
msgid "Noble Fighter"
msgstr ""
#. [unit_type]: id=Noble Fighter, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:18
msgid ""
"Young and brash, Fighters fight with a sword, and are vulnerable to ranged "
"attacks from enemies. However, they have the potential to become great "
"Commanders one day."
msgstr ""
#. [unit_type]: id=Noble Lord, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4
msgid "Noble Lord"
msgstr ""
#. [unit_type]: id=Noble Lord, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:21
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "
"leadership skills, and improve the fighting ability of all adjacent lower-"
"level units."
msgstr ""
#. [unit_type]: id=Noble Youth, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4
msgid "Noble Youth"
msgstr ""
#. [unit_type]: id=Noble Youth, race=human, gender=male
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:18
msgid ""
"Today he is a young man, by his devotion to the crown he is seeking to "
"become a Lord — to join the elite of humanity."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22
msgid "training sword"
msgstr ""
#. [unit_type]: id=Vampire Lady, gender=female, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4
msgid "female^Vampire Lady"
msgstr ""
#. [unit_type]: id=Vampire Lady, gender=female, race=undead
#: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:20
msgid ""
"Cold and beautiful, she maintains her eternal youthful appearance drinking "
"the blood of the living."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:24
msgid "blood kiss"
msgstr ""
#. [unit_type]: id=Warrior King
#: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:7
msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Warrior King
#: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:11
msgid ""
"As the leaders of the human Kingdoms, Kings are responsible for ruling and "
"protecting their subjects. Kings can coordinate the attacks of level 1 and 2 "
"units, thereby increasing their fighting efficiency."
msgstr ""
#. [unit_type]: id=Wesfolk Lady, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4
msgid "female^Wesfolk Lady"
msgstr ""
#. [unit_type]: id=Wesfolk Lady, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:21
msgid ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when a war against "
"Haldric’s people was being lost. This outcast still conserves her nobleness "
"in her veins and on the battlefield she has earned valuable experience, "
"which continues increasing with time, as does her natural leadership."
msgstr ""
#. [unit_type]: id=Wesfolk Leader, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:4
msgid "female^Wesfolk Leader"
msgstr ""
#. [unit_type]: id=Wesfolk Leader, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:22
msgid ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when they started to lose "
"a war against Haldric’s people. This outcast still conserves her nobleness "
"in her veins, and on the battlefield she has earned valuable experience, "
"which continues to increase with time, as does her natural leadership."
msgstr ""
#. [unit_type]: id=Wesfolk Outcast, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4
msgid "female^Wesfolk Outcast"
msgstr ""
#. [unit_type]: id=Wesfolk Outcast, race=human, gender=female
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:21
msgid ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when a war against "
"Haldric’s people was being lost. This outcast still conserves her nobleness "
"in her veins, and on the battlefield she has earned valuable experience, "
"which she can lend to her people for turning a fight in their favor."
msgstr ""
#. [skirmisher]: id=distract
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6
msgid "distract"
msgstr ""
#. [skirmisher]: id=distract
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:7
msgid ""
"This unit negates enemy Zones of Control around itself for allied units (but "
"not for itself)."
msgstr ""
#. [skirmisher]: id=distract
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:8
msgid ""
"This unit is capable of distracting opponents, allowing allied units to "
"trespass their Zones of Control and move unhindered around them."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:12
msgid "I can’t be finished yet... I still have so much more to do."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:27
msgid "It is not yet my time! No!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:42
msgid "No! I’ll not go so easil—"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:56
msgid ""
"Bah! I’m not dying today! Poof! (The Lady Outlaw vanishes in a "
"puff of smoke.)"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:78
msgid "Fool of a boy. I never should have followed him."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:90
msgid "Hail the Kings, may their bloodlines continue beyond my time!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:101
msgid "For Land and Lord, I sacrifice all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:112
msgid "May the Lords of Light protect us all."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:123
msgid "Without him the bottoms of our ships will be completely vulnerable..."
msgstr ""
#. [unit]: type=Walking Corpse
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:80
msgid "A Former Friend"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:13
msgid "I still think I should be called ‘Dragonbane’."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:17
msgid "Not in my lifetime."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:33
msgid "It could be worse. We could be back in that troll hole!"
msgstr ""
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:38
msgid "Hey, disparage the trolls, not the holes!"
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:54
msgid ""
"Well, at least we don’t have to contend with the undead. No offense, Jessene."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:58
msgid "Don’t worry about it."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:74
msgid "Too bad that this isn’t going as well as the beach... I miss the beach."
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90
msgid ""
"Haldric, just before we arrived here I got word that your ‘third of a fleet’ "
"has departed for our old home, the Green Isle."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94
msgid "You were planning on sharing this with me when?"
msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:110
msgid ""
"Haldric, messengers just informed me that the fleet has returned from our "
"old home. They came back with as nearly as large a fleet as we initially set "
"out with, and Southbay still stands. This is excellent news. As per your "
"orders a third of the fleet has headed back out."
msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:114
msgid ""
"That is excellent news indeed. Our numbers have doubled. Now on to the "
"business at hand."
msgstr ""