# Translation of wesnoth-l.po into Serbian. # Copyright (C) 2008 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # Chusslove Illich , 2008, 2009, 2010, 2011, 2012. # Dalibor Djuric , 2010, 2011. # msgid "" msgstr "" "Project-Id-Version: wesnoth-l\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2024-09-18 02:19 UTC\n" "PO-Revision-Date: 2012-01-07 13:20+0100\n" "Last-Translator: Chusslove Illich \n" "Language-Team: Serbian\n" "Language: sr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : " "n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Environment: wesnoth, wesnoth/noent\n" "X-Wrapping: fine\n" #. [campaign]: id=Liberty #. [achievement_group] #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 #: data/campaigns/Liberty/achievements.cfg:3 msgid "Liberty" msgstr "Sloboda" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 #, fuzzy #| msgid "(Easy)" msgid "Easy" msgstr "(lako)" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Peasant" msgstr "seljak" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 #, fuzzy #| msgid "(Normal)" msgid "Normal" msgstr "(normalno)" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Outlaw" msgstr "odmetnik" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Challenging" msgstr "" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Fugitive" msgstr "begunac" #. [campaign]: id=Liberty #. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander" #: data/campaigns/Liberty/_main.cfg:25 #, fuzzy #| msgid "" #| "As the shadow of civil war lengthens across Wesnoth, a band of hardy " #| "marchlanders revolts against the tyranny of Queen Asheviere. To win their " #| "way to freedom, they must defeat not just the trained blades of " #| "Wesnothian troops but darker foes including orcs and undead.\n" #| "\n" msgid "" "As the shadow of civil war deepens across Wesnoth, a band of hardy " "marchlanders revolts against the governance of the new queen. To win their " "way to freedom, they must learn to use shadows and deception to rout the " "trained blades of the Wesnothian army.\n" "\n" msgstr "" "Dok se senka građanskog rata nadvija nad Vesnotom, družina srčanih " "krajišnika ustade protiv tiranstva kraljice Aševire. Za proboj do slobode, " "moraće da nadvladaju ne samo izvežbana sečiva vesnoćanskih vojski, već i " "mračnije protivnike u koje spadaju i orkovi i nemrtvi.\n" "\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:27 #, fuzzy #| msgid "(Intermediate level, 8 scenarios.)" msgid "(Novice level, 7 scenarios.)" msgstr "(Srednji nivo, 8 scenarija.)" #. [about] #: data/campaigns/Liberty/_main.cfg:30 #, fuzzy #| msgid "Campaign Design" msgid "Original Campaign Design" msgstr "Dizajn pohoda" #. [about] #: data/campaigns/Liberty/_main.cfg:36 msgid "Latest Rewrite" msgstr "" #. [about] #: data/campaigns/Liberty/_main.cfg:42 msgid "Campaign Maintenance" msgstr "Održavanje pohoda" #. [about] #: data/campaigns/Liberty/_main.cfg:52 msgid "Artwork and Graphics Design" msgstr "Crteži i grafički dizajn" #. [achievement]: id=liberty_or_death #: data/campaigns/Liberty/achievements.cfg:7 msgid "Give Me Liberty or Give Me Death!" msgstr "" #. [achievement]: id=liberty_or_death #: data/campaigns/Liberty/achievements.cfg:8 msgid "Complete Civil Disobedience with at least 3 peasants remaining." msgstr "" #. [achievement]: id=liberty_nameless #: data/campaigns/Liberty/achievements.cfg:14 msgid "The Nameless General" msgstr "" #. [achievement]: id=liberty_nameless #: data/campaigns/Liberty/achievements.cfg:15 msgid "Find out the name of the general in Unlawful Orders." msgstr "" #. [achievement]: id=liberty_iron #: data/campaigns/Liberty/achievements.cfg:21 msgid "Harper vs. Goliath" msgstr "" #. [achievement]: id=liberty_iron #: data/campaigns/Liberty/achievements.cfg:22 msgid "Defeat an Iron Mauler with Harper in Hide and Seek." msgstr "" #. [achievement]: id=liberty_hunter #. this is the achievement for the scenario The Hunters #: data/campaigns/Liberty/achievements.cfg:29 #, fuzzy #| msgid "Peasant Hunter" msgid "Perfect Hunter" msgstr "seljački lovac" #. [achievement]: id=liberty_hunter #: data/campaigns/Liberty/achievements.cfg:30 msgid "Complete The Hunters with no losses" msgstr "" #. [achievement]: id=liberty_army #: data/campaigns/Liberty/achievements.cfg:36 msgid "Force of Arms is Pointless Without Strategy" msgstr "" #. [achievement]: id=liberty_army #: data/campaigns/Liberty/achievements.cfg:37 msgid "On Challenging difficulty, defeat Dommel in Glory." msgstr "" #. [scenario]: id=01_The_Raid #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 msgid "The Raid" msgstr "Prepad" #. [label] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15 msgid "Dallben" msgstr "Dalben" #. [part] #. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education #. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 msgid "" "From the journal of Baldras, 21 Scatterseed, 501 YW\n" "\n" "Months... seven months it’s been since the Crown did send a single guard " "here to help us. This Garard II be a pompous stinker, even worser than his " "pa! Us of these border towns Delwyn and Dallben already be poor and needy, " "yet alls ‘His Majesty’ can think of is tax, tax, tax, takin’ all our hard " "earned gold from us. Then he uses our gold to provoke more wars with more " "orcs just for personal glory and more land for them grubby nobles to lord " "over." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28 msgid "" "To abbadon with the Crown! We got no armies and we don’t even got real " "weapons, but we of the Western Marches make do just fine with our slings and " "clubs. In all Annuvin Province, there won’t be nobody besting us in these " "swamps. We’re self-reliant out here. We gots our own trade routes and pacts " "of mutual defense. No need for them Wesnothians. Not a single bit." msgstr "" #. [part] #. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into #. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother. #. Erwen is Baldras' younger sister, so languages with a special word for that should use it #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35 msgid "" "The sun were out today, but it were raining too. Weird mix of brightness and " "woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis " "Erwen passed when she were young, poor lass had nobody but me. Never wanted " "no kid of my own but... she’s mine to take care of now. Fine lass, that one, " "just a bit careless like her pa. I needs to keep a good eye on her now, with " "all them orcs running round here of late." msgstr "" #. [side]: type=Bandit_Peasant, id=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:47 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37 msgid "Baldras" msgstr "Baldras" #. [side]: type=Goblin Pillager, id=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:78 msgid "Fal Khag" msgstr "Fal Kag" #. [side]: type=Goblin Pillager, id=Fal Khag #. [side]: type=Orcish Warrior, id=Urk Delek #. [side]: type=Saurian Oracle, id=Thhsthss #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:85 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:119 msgid "Orcs" msgstr "Orkovi" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:108 msgid "Defeat all of the Goblin marauders" msgstr "Poraziš li sve goblinske pljačkaše" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:112 msgid "Goblins reach the village of Dallben" msgstr "Dosegnu li goblini selo Dalben" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:116 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:129 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:156 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:225 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:420 msgid "Death of Baldras" msgstr "Nastrada li Baldras" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:120 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:104 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:133 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:160 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:229 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:424 msgid "Death of Harper" msgstr "Nastrada li Harper" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:166 msgid "Gatrakh" msgstr "Gatrak" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167 msgid "Thurg" msgstr "Turg" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:170 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:175 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:180 msgid "Krung" msgstr "Krung" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181 msgid "Gorokh" msgstr "Gorok" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203 msgid "" "I long to burn human cities, but that weaselly witch thinks we’re only good " "enough for these puny villages. These hapless clods barely have anything, " "but at least the witch’s gold is good." msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:207 #, fuzzy #| msgid "" #| "Ride, you worms, I want to finish our raid before the hunting party " #| "returns to the human village." msgid "Ride, you worms! Let’s finish our raid before their hunters return." msgstr "" "Jašite, crvi, želim da okončamo pohod pre nego što se lovačka družina vrati " "u ljudsko selo." # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216 msgid "Jalak" msgstr "Džalak" # |, no-check-spell #. [unit]: type=Footpad_Peasant, id=Delurin #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220 msgid "Delurin" msgstr "Delurin" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:228 msgid "Red" msgstr "Red" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229 msgid "Ordo" msgstr "Ordo" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:230 msgid "Novus" msgstr "Novus" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231 msgid "Teneor" msgstr "Teneor" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:232 msgid "Kembe" msgstr "Kembe" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233 msgid "Treagh" msgstr "Treag" #. [unit]: type=Footpad_Peasant, id=Harper, gender=female #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:240 msgid "Harper" msgstr "Harper" #. [message]: speaker=Red #. Other country folk also have accents #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268 #, fuzzy #| msgid "" #| "Look, goblin riders approach! You were right, they were going to raid " #| "Dallben while we were gone." msgid "" "Look, goblin riders approach! You was right, they was going to raid Dallben " "while we was gone." msgstr "" "Pazite, pristižu gobli-jahači! Bio si u pravu, nameriše da poharaju Dalben " "dok bismo bili odsutni." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272 msgid "" "We gots to stop them or they’ll burn down the whole village. Damn these " "goblins and damn the Crown. We always be havin’ to fight for ourselves." msgstr "" #. [message]: speaker=Harper #. Harper has a bit of an accent, but not as much as Baldras. She's a bit reckless as Baldras alludes to, but is more polite. #. Harper is quite the tomboy and her personality should reflect that, she should use words that are exciting and high spirited #. She's also pretty young (teenagerish) so her dialogue should reflect some lack of experience or immaturity #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:279 #, fuzzy #| msgid "" #| "That goblin leader is heading full-speed straight for Dallben. But we’ll " #| "need to chase them all down if we’re going to stop them." msgid "" "Uncle, we got no time to talk! Them riders are heading full speed straight " "for Dallben. We’ll need to chase them down through those woods, and fast, or " "we won’t be able to catch up." msgstr "" "Taj gobli-vođ napreduje punom parom pravo ka Dalbenu. Moraćemo pojuriti ako " "mislimo da ih zaustavimo." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:283 #, fuzzy #| msgid "" #| "Do it. Try to hold them back until us old-timers can get there and finish " #| "them off." msgid "" "Do it. Hold them beasts back till us old-timers get there to finish ‘em off." msgstr "" "Krenite. Pokušajte da ih zadržite dok mi starudije ne pristignemo da ih " "dovršimo." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:287 msgid "" "And Harper... don’t be getting reckless on me today. Your old man died like " "that, charging into a pack of goblins by ‘imself. I won’t lose ya the same " "way." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291 msgid "I know, I know, no need to worry so much. All right, let’s go!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305 msgid "" "These orc raids keep getting harder and harder to hold off. Feels like every " "new day’s just another chance for us to lose everything..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309 msgid "" "That Garard II stopped sendin’ patrols out here a while back. Stinker " "probably sent his troops on some new war against them orcs. Don’t really " "matter. Technically Annuvin be under the charge of Elensefar, but you don’t " "see ‘em coming to help us either." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:313 msgid "" "Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help " "us, but at least they don’t take our gold." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:317 msgid "" "We don’t got no choice, lass. If I don’t gives them what they want, they’ll " "make trouble for everyone in Dallben." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321 msgid "" "But we can’t keep doing this forever, Uncle. If we stay like this, those " "orcs will eventually overrun us. What should we do?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325 msgid "" "I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own " "out here." msgstr "" #. [message]: speaker=Harper #. Harper has a scar from a fire burn on the right side of her face #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:347 msgid "My face kinda itches... I gotta be careful around these big ones." msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:364 msgid "Time to feast on these puny pinkskins." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369 msgid "Hey! Who ya calling puny?" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384 msgid "Ahh! I really don’t like fire..." msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396 msgid "I was... too weak..?" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:401 msgid "Silly goblin." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416 msgid "" "Hey, someone left their pack here. I could use it to carry some heavier " "rocks." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:449 msgid "Spooky." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:489 #, fuzzy #| msgid "" #| "They’re getting closer to our village! What about the town guards, can " #| "they help us?" msgid "They’re getting close to Dallben! What should we do?" msgstr "" "Približavaju se selu! Šta je sa mesnim stražarima, mogu li nam oni pomoći?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:493 msgid "" "There be a couple guards in the village. Might be able to slow them wolves " "down if they gets closer." msgstr "" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:506 msgid "Remald" msgstr "Remald" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:507 msgid "Wolmas" msgstr "Volmas" # |, no-check-spell #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:512 msgid "Jasken" msgstr "Džasken" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:519 #, fuzzy #| msgid "What’s happening here? Why are you running like mad, $unit.name|?" msgid "What’s happening here? Why be you running like mad, $unit.name|?" msgstr "Šta se to događa? Zašto jurcaš tako bezglavo, $unit.name|?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:523 #, fuzzy #| msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" msgid "" "Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!" msgstr "Gle! Gobli-jahači kreću u lov — i to pravo ka Dalbenu!" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:530 #, fuzzy #| msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" msgid "Look! Goblin riders be on the hunt, headed right for Dallben!" msgstr "Gle! Gobli-jahači kreću u lov — i to pravo ka Dalbenu!" #. [message]: speaker=Remald #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:534 msgid "We gots to stop them!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:554 #, fuzzy #| msgid "" #| "The goblins reached the village! There will surely be nothing left when " #| "they are done pillaging it." msgid "" "The goblins reached the village! Now there’ll be nothing left after they " "raid our homes..." msgstr "" "Goblini stigoše do sela! Zasigurno ništa od njega ostati neće kad dovrše " "svoje pustošenje." #. [scenario]: id=02_Civil_Disobedience #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 msgid "Civil Disobedience" msgstr "Građanska neposlušnost" #. [label] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16 #, fuzzy #| msgid "Baldras" msgid "Baldras’ farm" msgstr "Baldras" #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21 msgid "" "Baldras’ journal, 6 Deeproot, 501 YW:\n" "\n" "Me and Harper visited Erwen’s grave today. I helped the lass pick her a " "bunch of flowers — we even found some of her favorite, blue lilies. Harper " "don’t remember her much, but still thinks lots about her. Lass reminds me so " "much of her ma often times, real bright and brassy, even if she don’t got " "the same sense or wits. I’m just hoping she be learning more with time." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27 msgid "" "Speaking of sense, I gots me a bad feeling in my gut about today. I’d better " "ready our hunting troop when I get back to the village, just in case..." msgstr "" #. [side]: type=Bandit_Peasant, id=Baldras #. [side] #. [side]: type=Bandit, id=Baldras #. [side]: type=Highwayman_Peasant, gender=female, id=Relana #. [side]: type=Lord of Elensefar, id=Lord Maddock #. [side]: type=Rogue, id=Hans #. [side]: type=Highwayman, id=Baldras #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:46 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:132 msgid "Rebels" msgstr "Pobunjenici" #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53 msgid "Tarwen" msgstr "Tarven" #. [side]: type=Cavalier, id=Tarwen #. [side]: type=General, id=Kestrel #. [side]: type=Master Bowman, id=Quentin #. [side] #. [side]: type=Shock Trooper, id=Linneus #. [side]: type=Lieutenant, id=Archarel #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:82 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:88 msgid "Weldyn" msgstr "" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96 msgid "Kill the Wesnoth army captain, Tarwen" msgstr "Ubiješ li kapetana vesnotske vojske, Tarvena" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:152 msgid "Look, riders approach." msgstr "Gledajte, pristižu jahači." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:156 #, fuzzy #| msgid "Stand fast, nephew." msgid "Stand fast, Harper." msgstr "Bez uzmaka, sinovče." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:169 #, fuzzy #| msgid "" #| "By order of the Queen, the magistrate of this town is ordered to travel " #| "with us to Elensefar for vetting." msgid "" "By order of the Queen, the magistrate of this town is to travel with us to " "Elensefar for vetting." msgstr "" "Po naređenju kraljice, sudiji ovog gradića zapoveda se da pođe sa nama u " "Elensefar, na uverodostojavanje." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:173 msgid "" "The Crown did long since abandon our village. You Wesnothians be too busy " "countin’ the gold from our taxes to be sending aid against them orcs. Nobody " "here be leaving to nowhere." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:177 msgid "" "Insolent peasant. Try not my patience, else I shall be forced to drag thy " "deceased corpse back with me to the city." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:181 msgid "Try it then, stinker." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:185 msgid "As you wish." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:219 msgid "Guard the gate." msgstr "Straže na kapiju." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:232 msgid "Uncle, since when did we have a queen?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:236 msgid "" "Since a few years back, I thinks, but weren’t never her giving out no " "orders..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240 msgid "" "It don’t really matter right now. Harper, get yerself out o’ here. This " "be no kind of battle for you." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:244 msgid "I can fight!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:248 msgid "Harper, do what I says to ya." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:252 msgid "We’re in this together. Death to the Wesnothians!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:256 msgid "Impulsive lass..." msgstr "" #. [message]: speaker=second_unit #. this is from Monty Python and the Holy Grail :) #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:269 msgid "Help, help! I’m being repressed!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:281 msgid "They just killed an innocent man! Murderers!" msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:286 msgid "Cry thine eyes out for me, peasant." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:299 msgid "I oughta bring out the good mace to fight off these thugs." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:345 #, fuzzy #| msgid "Get back, you cur!" msgid "Back, back ye curs!" msgstr "Odbij, pseto!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:357 msgid "Take that, you bullies!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:371 msgid "Get out of my village!" msgstr "Napolje iz mog sela!" #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:405 msgid "" "We beat their leader, but a couple of them riders escaped. What should we do?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:410 msgid "" "Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, " "but his men never would’ve attacked us. The Queen must’ve did something to " "him." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:416 #, fuzzy #| msgid "We must tell the people of Delwyn about this." msgid "" "We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana " "will have some ideas." msgstr "Moramo i ovome ispričati Delvinjanima." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:421 msgid "" "That’s true. Whenever there’s been troubles, we’ve always looked to her for " "help." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:426 msgid "" "Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so " "eagerly attackin’ us today, I’m thinking Delwyn will be under threat too." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:431 msgid "So we’ll have to fight them Wesnothians again?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:436 msgid "" "Alls I can say for certain is we’ve made ourselves enemies of the Crown. " "They’ll be hunting us now." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:441 msgid "Then we’re outlaws." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:446 msgid "Aye, outlaws." msgstr "" #. [message]: speaker=Reinforcement Knight #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:539 msgid "At your order, Captain." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:543 msgid "Slay them all." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:547 msgid "" "Curses! Their reinforcements has arrived. We gots no chance to fight ‘em off " "now..." msgstr "" #. [scenario]: id=03_A_Strategy_of_Hope #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 msgid "A Strategy of Hope" msgstr "Strategija nade" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17 msgid "" "Baldras’ journal, 10 Deeproot, 501 YW:\n" "\n" "Been a strange few days. Had to leave Dallben real quick. We grabbed " "whatever we could in just a day, some food, some clothes, sis’s lucky " "bracelet... and made off for Delwyn as quick as these old bones would let " "me. It be a three day journey there for me, but I sended Harper ahead for " "Relana first. Said we’d meet her in the usual hiding spot in the swamp." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23 msgid "" "This whole mess be utter stupidness. Of all the things to be driving us from " "our home, how did it ended up being those accursed Wesnothians? Blasted " "Crown. Don’t matter whoever’s the one giving out them orders, those stinkers " "in Weldyn always be making trouble for us countryfolk." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27 msgid "" "I’m too old for all this. Them orc raids already be plenty for me to deal " "with. I don’t be keen on fighting no war with Wesnoth. But... I guess, I " "don’t really got no choice either. Harper’s still too young to be leading " "anyone, and it don’t seem like anyone else in the village be suitable." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31 msgid "" "In times like these... I still wish Erwen was here with us. Little sis were " "always the better of us two. She always knew how to keep her temper and her " "wits about her. What would she say to me now? Probably something like, “Quit " "yapping ya old dog and focus on what you’re doing. What’s done is done. Just " "look at what’s ahead of ya and get them people to safety.” Cheeky, that one. " "But, she’d be right, I has me a responsibility to our people. Got a lot of " "trouble ahead of us..." msgstr "" #. [side]: type=Highwayman_Peasant, gender=female, id=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57 msgid "Relana" msgstr "Relana" # |, no-check-spell #. [side]: type=Orcish Warrior, id=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86 msgid "Urk Delek" msgstr "Urk Delek" # |, no-check-spell #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115 msgid "Thhsthss" msgstr "Tsts" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157 msgid "Defeat both enemy leaders" msgstr "Poraziš li oba neprijateljska vođa" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169 msgid "Death of Relana" msgstr "Nastrada li Relana" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203 msgid "Baldras! Ya made it! Lil Harper here told me all about what happened." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207 msgid "" "Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. " "Turns out they was itchin’ to attack us soon as I wasn’t willing to leave " "with ‘em." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211 msgid "But we fought those ugly scoundrels off!" msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215 msgid "" "Queen’s patrol, ya say? They sent them a messenger our way a couple days " "ago, demanding our allegiance to some ‘Asheviere’. Weren’t that Garard’s " "young bride or something? Why’s she the one in charge now?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219 msgid "" "I don’t know, but some of them riders escaped us. Bet they’ll report back to " "their local garrison, tell them we’re a bunch o’ traitors." msgstr "" #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223 #, fuzzy #| msgid "Then they’ll be back in force." msgid "Then they’ll be comin’ back in force." msgstr "A onda će se vratiti sa silom." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227 msgid "" "We needs more information. We should consult ourselves with Elensefar. Lord " "Maddock surely gots to know more than us." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231 #, fuzzy #| msgid "Elensefar" msgid "Elensefar? Why him?" msgstr "Elensefar" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235 msgid "" "Well all Annuvin be ruled by Elensefar, right? We don’t gots to heed " "anything Wesnoth says. Lord Maddock’s technically the one we answer to." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239 msgid "" "It don’t matter. Weldyn be doing whatever it likes while Maddock says " "nothing. He knows, but he don’t care." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243 msgid "" "But we still need that knowledge, Baldras. We can’t be coming up with any " "great plan without no information. We both knows that if Weldyn brings one " "o’ their armies here, there be no way we can fight them off." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247 msgid "" "Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251 msgid "Somethin’ smells like lizard too. We’re not alone here." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255 msgid "Finally, some action!" msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263 msgid "" "Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to " "scout that puny village, not fight it by himself. Then those damned humans " "rejected our help and look where that got them." msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267 msgid "" "“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” " "Yeah, well now they’re dead like a bunch of beasts." msgstr "" # well-spelled: нишшшта, сси, Ссјајно #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273 #, fuzzy #| msgid "" #| "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold." msgstr "" "Fal Kag nam nišššta ne znači, orče. Obećao ssi nam zlato. Ssjajno zlato." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277 msgid "" "Shut your trap, lizard. You’ll get your gold as soon as my wolves get their " "meat." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 msgid "" "We gots to be headin’ for Elensefar soon before them Wesnothians come back." msgstr "" #. [message]: speaker=unit #. fishperson is the same as merfolk #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300 msgid "Looks like some fishperson used to live here." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318 msgid "Looks like they still do. Ick." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330 msgid "Ewww, I think it be smelling even worse now. Least it’s stopped moving." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358 msgid "I don’t likes me the look of that water." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391 msgid "Ahh! Help, it’s a tentacle monster!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404 msgid "That’s some fresh tasty water. Mmm!" msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435 msgid "Blasted pinkskins..." msgstr "" #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448 msgid "Thissss was not part of the deal..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457 #, fuzzy #| msgid "" #| "Something is very wrong here. Those orcs were carrying weapons with Army " #| "forge-markings." msgid "" "Something be very wrong here. These orcs has weapons with army forge-" "markings." msgstr "" "Nešto je ovde strašno pogrešno. Ti orkovi nose oružje sa obeležjima " "kovačnice Vojske." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461 #, fuzzy #| msgid "Aye. And the gold in their pouches looked new from the mint." msgid "" "Aye, and the gold in their pouches looks new from mint. Could just be " "plunder, but..." msgstr "Tako je. A i zlato u njihovim torbicama izgleda sveže izliveno." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465 msgid "" "Don’t seem like it. I be thinking these orcs were hired to scout us. But for " "what? Of all the alliances to be making, why would Weldyn be hiring orcs?" msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469 #, fuzzy #| msgid "" #| "I think your mission to Lord Maddock just became more urgent than we " #| "knew, Baldras. I must remain here to see to the defense of Delwyn and " #| "Dallben, but you should fly to Elensefar with all speed." msgid "" "I thinks your mission to Lord Maddock just became even more urgent. We needs " "to know the Queen’s motives." msgstr "" "Mislim da je tvoje poslanstvo gospodaru Madoku upravo postalo preče nego što " "znadosmo, Baldrase. Ja moram ostati ovde da spremim odbranu Delvina i " "Dalbena, a na tebi je da što brže pohitaš k Elensefaru." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473 msgid "" "I don’t like leaving our people here alone, but I sees your point. If we " "wait, more will be coming." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477 msgid "" "For now, I can stay here and perhaps talk them Wesnothians out of attacking " "us directly, but I don’t thinks it will work forever. To survive this, we " "needs to act quick, Baldras." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481 msgid "Then we’ll go to Elensefar as fast as we can. Luck be with ya, Relana." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499 msgid "" "We gots no more time to be spending here nor to be traveling to Elensefar... " "them Wesnothians probably already be mobilizing against us. We’ve got to " "head back to Dallben!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505 #, fuzzy #| msgid "" #| "Baldras and Relana returned to their villages to find them destroyed, " #| "with those who fought left dead and the few survivors born away to " #| "unguessable fates. It was a bitter doom, and as Wesnoth descended into " #| "darkness they would live to see worse." msgid "" "Baldras and Relana returned to their villages to find them destroyed, with " "any survivors borne away to unknown fates. It was a bitter doom, and as " "Wesnoth descended into chaos, they would live to see worse." msgstr "" "Baldras i Relana vratiše se u svoja sela da bi ih zatekli razrušena, sa " "svima koji se boriše mrtvim, a malobrojnim preživelima odvedenim u " "nezamislive sudbine. Beše to gorka kletva, i dok Vesnot bude ponirao u tamu, " "doživeće da vide još gore." #. [scenario]: id=04_Unlawful_Orders #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 msgid "Unlawful Orders" msgstr "Nezakonita naređenja" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 msgid "Elensefar" msgstr "Elensefar" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 msgid "Port of Elensefar" msgstr "Luka Elensefar" #. [side]: type=Lord of Elensefar, id=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45 msgid "Lord Maddock" msgstr "gospodar Madok" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:125 msgid "Defeat the enemy general" msgstr "Poraziš li neprijateljskog generala" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:137 msgid "Death of Maddock" msgstr "Nastrada li Madok" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212 msgid "Maddock, I be coming to report—" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216 msgid "" "I am already aware of your altercation in Dallben, Baldras. Your dissent was " "not wise." msgstr "" #. [message]: speaker=Baldras #. pigdirt is slang for bullshit or hogwash #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:221 msgid "" "Dissent? Maddock, I’m not trusting no strange riders who show up out of " "nowhere claimin’ to be from the Queen. Seems like a bunch of pigdirt to me." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:225 msgid "" "That was partially my fault, since I was not able to send a messenger to you " "in time. I shall have to inform you now. Five weeks ago, at the Ford of " "Abez, Queen Asheviere’s men allied themselves with the northern orcs and " "betrayed King Garard II." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:229 msgid "" "Since Prince Eldred died in the battle, the Queen took the throne and has " "been consolidating her power. Part of that has been bringing the elders from " "the local villages here, forcing them to swear allegiance to her. That was " "the purpose of that patrol." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:233 msgid "Annuvin province be ruled by Elensefar! We has no duty to Weldyn." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:237 msgid "" "You do now. I do not really need to tell you what will happen should you " "refuse Her Majesty’s offer." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:241 msgid "" "Grow a spine, Maddock. If they come to ya and make you swear fealty to this " "Asheviere, would ya really give up that easy?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:245 msgid "" "Well, they do not come within the walls of my city. There is a large " "garrison south at the great fortress of Halstead, but even should they " "mobilize all their troops, I doubt they could take Elensefar. It is true " "that for now, the majority of my forces are still returning from the battle " "of Abez, but unless we are attacked within the next few days, I shall be " "able to hold the city." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:249 msgid "And what abouts us? Throw us like dogs to those Wesnothians?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:253 msgid "" "We have an uneasy peace to maintain. The treaty between Elensefar and " "Wesnoth is ancient, and I do not think Her Majesty means to break it. At the " "same time, I have some concessions that I shall have to make. I cannot " "afford a war with Weldyn, as you can surely understand." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:257 msgid "" "But we can’t do nothing! The Queen even be sending them beast orcs against " "us, that’s how evil she is! Surely you can’t stand for this..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:261 msgid "" "Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to " "supplement her forces. That does not mean I could do anything about it, even " "if I were so inclined. The best advice I can give you is to just apologize. " "Even if they may want your head, Baldras, you still have the chance to " "preserve your village. Think of the bigger picture." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:265 msgid "" "The bigger picture of you idly sittin’ here waiting till them Wesnothians " "come to take the city right from your hands." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:269 msgid "I very much doubt they would be bold enough to attack us outright—" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:273 msgid "" "Head out of your behind, Maddock. Open your eyes! Look south and tell me " "that again!" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:286 msgid "" "An invading army? No, something is not right with those soldiers... but I " "presume we have no time to ponder that. To arms!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:309 msgid "Hey, look! Some buried treasure!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:334 msgid "Looks like someone left some supplies here." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:359 msgid "" "It says, “Here lies Daneth, child of the Light, loyal defender of Lord and " "Land.” Whoever that was." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:363 msgid "Maddock’s firstborn son." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:367 msgid "Oh." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:380 msgid "" "That’s a deep well! Wonder how far down it goes. Guess I’ll chuck a rock " "down and find out." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:384 msgid "" "...\n" "...\n" "..." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:390 msgid "Plunk!" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:423 msgid "Hold there, soldier! Can we not come to terms without bloodshed?" msgstr "" #. [message]: speaker=unit #. [message]: speaker=Lord Maddock #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:427 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:871 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:885 msgid "..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431 msgid "Hmm. Something is quite wrong indeed..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:444 msgid "The sun sets..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:449 msgid "" "Baldras and Harper watch, petrified, as the skin and flesh of their " "adversaries begin to rot away." msgstr "" #. [wml_message] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:530 msgid "Could not convert a $stored_changers[$i].type, please report!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:793 msgid "" "Them things look like evil spirits! Are they those undead you told me about, " "Uncle?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:797 msgid "" "They bears some likeness, but these men almost seem half alive. This be some " "kind of truly dreadful sorcery." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:806 msgid "" "So, their human aspect returns. Whatever these creatures are, we shall crush " "them all under the light of the sun." msgstr "" # |, no-check-spell #. [modify_unit] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:828 #, fuzzy #| msgid "Kestrel" msgid "General Kestrel" msgstr "Kestrel" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:835 msgid "Who are you? What are you?" msgstr "Ko ste vi? Ko ste vi?" #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:839 #, fuzzy #| msgid "" #| "We are accursed. We were once under the command of Prince Eldred, the " #| "King’s son and betrayer. The price for our treason is this hellish " #| "existence. We know not who or what inflicted this curse upon us, but our " #| "mortal deaths may be only the beginning of the penance we are doomed to " #| "pay." msgid "" "We... are accursed. We were the soldiers of Prince Eldred, the King’s son " "and betrayer... when the Prince was slain at the hands of the mage Delfador, " "those of us who bore witness to it were warped into these twisted forms. " "Now, our mortal bodies pass... into another plane of hellish existence..." msgstr "" "Mi smo prokleti. Bejasmo nekad pod zapovedništvom princa Eldreda, kraljevog " "sina i izdajnika. Cena naše izdaje ovo je pakleno postojanje. Ne znamo ko " "ili šta baci kletvu na nas, ali naš smrtnički kraj može biti tek početak " "pokajanja koje smo prinuđeni da podnesemo." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:862 msgid "Such is the price for treachery." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:866 #, fuzzy #| msgid "Lord Maddock, now that we are victorious, will you help us?" msgid "Maddock, we helped you defend your city. Will you help us now?" msgstr "Gospodaru Madoče, sada kad pobedismo, hoćeš li nam pomoći?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:876 msgid "" "Listen carefully. I shall not openly speak against Asheviere seeing as " "some of her spies are in the city... however, rest assured, I certainly do " "not trust the Queen and her questionable tactics." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:880 msgid "What can ya offer us then?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:884 msgid "" "Well, I do not normally make my relationship with them known, but I can " "make an exception. Southeast of here, in Carcyn, you may find assistance " "from one of my... contacts. Their methods should be better suited to your " "needs. As for your homes, I cannot offer you protection against Weldyn, but " "I can arrange for some roads to be closed to delay their patrols. That is " "the most I can do for you." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:888 msgid "" "Hmph. Clear that you won’t help us fight, but I gots no more time to be " "stayin’ here. If we is going to resist the Crown a second time, we needs " "ourselves a good plan. Hope that you’re not sending us to our deaths, " "Maddock." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:908 msgid "" "More troops be coming from the south! With all them reinforcements, we gots " "no chance to defend Elensefar!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:921 #, fuzzy #| msgid "" #| "Indeed, Asheviere’s armies had mustered and struck before the nascent " #| "rebellion could even be planned. Her power and ruthlessness — and their " #| "toll of death — would only grow greater with time." msgid "" "Asheviere’s armies assembled and struck before the nascent rebellion could " "even be planned. Without the necessary forces, Annuvin soon fell under " "Weldyn’s absolute control." msgstr "" "Zaista, Aševirine vojske se okupiše i udariše pre nego što se mlada buna " "mogla imalo razraditi. Njena moć i okrutnost — i smrtni danak za njima — " "samo će rasti vremenom." #. [scenario]: id=05_Hide_and_Seek #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 msgid "Hide and Seek" msgstr "Žmurke" #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46 msgid "" "22 Deeproot, 501 YW\n" "\n" "Been a tough few days since we left Elensefar with all them patrols running " "around. Going by boat along the Great River, we has been managing to avoid " "them Wesnothians, but being constantly on the lookout be real taxing. I " "truly be starting to feel that tiredness in my bones... old men like me " "should be sitting back at home, resting our grey bodies and watchin’ over " "them younger folk growing up. I don’t got no business here, running around " "as some outlaw. Maybe if I was ten years younger..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52 msgid "" "Anyway, the messenger I sent back to Relana should be in Delwyn already. We " "should be arriving to Carcyn soon too, to where that coward Maddock said his " "‘contact’ be. Truths be told, I don’t know how this’ll be turning out, " "especially since I don’t be no social butterfly like sis were. Don’t like me " "no city folk really. But I’ll deal with them if I gots to." msgstr "" # |, no-check-spell #. [side]: type=Master Bowman, id=Quentin #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80 msgid "Quentin" msgstr "Kventin" #. [side]: type=Rogue, id=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 msgid "Hans" msgstr "Hans" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151 #, fuzzy #| msgid "The Grey Woods" msgid "Enter the Grey Woods with Hans" msgstr "Sedošumlje" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163 #, fuzzy #| msgid "Death of Harper" msgid "Death of Hans" msgstr "Nastrada li Harper" #. [note] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168 msgid "In fog, units always see one hex further than they can move." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349 #, fuzzy #| msgid "" #| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras " #| "and his men traveled unseen along the swampy banks of the Great River to " #| "the city of Carcyn." msgid "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "the villagers traveled unseen along the swampy banks of the Great River to " "the city of Carcyn. They hid until nightfall, then crept out to find the " "help Lord Maddock hinted was here." msgstr "" "Neumorno proganjani jahačima što izviđaše drum ka Elensefaru, Baldras i " "njegovi ljudi provukoše se neprimećeni duž močvarnih obala Velike reke, sve " "do grada Karsina." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397 msgid "" "Wow, is that Carcyn in the distance? Look at how grand some of them spires " "be!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402 msgid "" "Not since I were a young lad did I come this far south. Maybe it looks " "impressive now, but city life weren’t never something real nice. Them city " "folk be real impatient and mean. Always wantin’ some price for their help, " "too." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407 msgid "" "Well, we need their help now, don’t we? So we got to figure out a way to get " "to Lord Maddock’s friend. But he didn’t say anything about who that was." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412 msgid "" "Harper, when a noble lord says he don’t want some kind of relationship " "known, it means some kind o’ connection with the black market. We be looking " "for criminals, probably some thieves’ den. Or, maybe they be looking for us." msgstr "" #. [unit]: type=Thief, id=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428 msgid "Link" msgstr "Karika" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433 msgid "Right on time." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438 msgid "How do we know we can trust him?" msgstr "" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443 msgid "" "If you were one of my quarries, your throat would be slit by now. As it is, " "you two are still in imminent danger. Just a week ago, the Crown sent a " "contingent of heavy infantry here to supervise the city. They’re patrolling " "the streets and forests for us." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448 msgid "I be assuming they’ll also try to stop us if they see us." msgstr "" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453 #, fuzzy #| msgid "" #| "Well, good thing I found you first. Now hurry, you must make it past the " #| "city into the Grey Woods. There is a small path in the southeast that " #| "leads into the forest; look for the signpost. My brother Hans is waiting " #| "for you there and will take you to our master. Try to avoid the soldiers " #| "if you can." msgid "" "Very likely. Now hurry, you must make it past the city into the Grey Woods. " "There is a small path in the southeast that leads into the forest. Look for " "the signpost. My brother Hans will guide you from there. Avoid the soldiers " "if you can." msgstr "" "Valja onda što sam vas ja našao prvi. Sad požurite, morate se provući pokraj " "grada, u Sedošumlje. Jugoistočno prolazi uska staza koja vodi u šumu; " "potražite putokaz. Tamo će vas čekati moj brat Hans, da vas povede k našem " "gospodaru. Pokušajte da izbegnete vojnike ako uzmognete." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491 #, fuzzy #| msgid "" #| "Looks like these guards hold stationary posts, so if we’re careful enough " #| "we should be able to slip our way around them unnoticed." msgid "" "Looks like these guards be holding stationary posts. If we’re careful, we " "can get ourselves around them unnoticed." msgstr "" "Deluje da ove straže ne mrdaju sa svojih stanki, tako da ako budemo dovoljno " "oprezni trebalo bi da uspemo da ih zaobiđemo neprimećeni." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495 #, fuzzy #| msgid "" #| "Harper, you younger and faster folks need to be our eyes now. Scout ahead " #| "and try to find a way for us to get past the guards, but make sure to not " #| "stay where they can see you or we’re all in big trouble..." msgid "" "Harper, you younger and faster folks needs to be our eyes. Scout ahead and " "find a way past them guards, but make sure ya don’t get yourselves spotted..." msgstr "" "Harpere, vi mlađi i brži sada nam morate biti oči. Izviđajte ispred i " "pokušajte da pronađete put između straža, ali pazite da se ne zadržavate gde " "vas mogu spaziti, ili smo svi zajedno nadrljali..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566 msgid "Who goes there? Halt!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570 msgid "They’ve seen us! Run!" msgstr "Videše nas, bež’!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587 #, fuzzy #| msgid "Fall back, quickly! Maybe we can yet lose them!" msgid "Quick, back into the shadows! Maybe we can still lose them!" msgstr "Odstupite, brzo! Možda ih još možemo otresti!" #. [message]: speaker=Harper #. Harper defeats an Iron Mauler #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605 msgid "Uncle, we did it! We beat one of them iron monsters!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609 msgid "A fine job lass, but more sure gots to be coming. Let’s keep movin’." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628 #, fuzzy #| msgid "Fly, and we may yet evade them in the Grey Woods." msgid "" "This way, into the forest! We’ll be able to lose them in the Grey Woods." msgstr "Pohitajmo, i još im možemo izbeći u Sedošumlju." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653 #, fuzzy #| msgid "" #| "You can come if you wish, but the leader is only interested in speaking " #| "to Baldras." msgid "" "You can come if you wish, but we are mostly interested in speaking to " "Baldras." msgstr "" "Možete i vi poći ako želite, ali vođ želi da razgovara samo sa Baldrasom." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673 #, fuzzy #| msgid "" #| "I haven’t run this much in years. If you were to ask me to infiltrate a " #| "heavily guarded city relying on nothing but the cover of darkness and my " #| "wits, I would say you were crazy." msgid "" "I haven’t run so much in years. Feels like I be a real outlaw now, " "infiltrating a heavily guarded city relyin’ on nothing but the cover of " "darkness and my wits." msgstr "" "Ne trčah ovoliko već godinama. Ako bi me pitao da se ubacim u teško čuvani " "grad oslanjajući se samo na pokrov mraka i sopstvenu dosetljivost, rekao bih " "da si lud." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678 msgid "It was fun, wasn’t it?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683 msgid "Perhaps a little." msgstr "" #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688 msgid "" "Enough chatter, you still have some guards on your tail. We need to head " "deeper into the Grey Woods to lose them." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693 msgid "Lead the way." msgstr "Povedi onda." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717 msgid "" "Blast it, we was too slow! With the sun rising already, them guards will " "have no trouble spotting us now..." msgstr "" #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734 msgid "You fools! You weren’t supposed to lead them to me..." msgstr "" #. [scenario]: id=06_The_Hunters #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4 msgid "The Hunters" msgstr "Lovci" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45 msgid "" "24 Deeproot, 501 YW\n" "\n" "The sun don’t really shine at all in these Grey Woods, but truth be told, I " "has been getting used to it more and more. Lounging out in the warm " "daylight, talkin’ with Erwen while watching them kids play out in the " "fields... those times were so long ago. Our lives weren’t never real " "peaceful, but back then, we had our homes and our friends and our family... " "now we be creatures of the dark." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51 msgid "" "It be real lonesome like this. I still has me Harper, and I be grateful for " "the lass, but she don’t really understand an old man like me. I know the " "past be the past, but I just can’t help but think of sis in times like " "these. How she used to be dragging me out on some silly little romp, a " "little job here and there for some gold or lil trinket, or sometimes just " "for fun... I never wanted to go, of course. I were always real lazy. Still " "am, even now." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55 msgid "" "Then, Harper tells me, “Come on Uncle, we’re on an adventure! Don’t be so " "mopey, live a little!” I know she be trying to be cheery, but she really " "don’t know how much she be reminding me of Erwen sometimes..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59 msgid "" "I must be strong. That’s what I tells myself. I should be strong, but... I " "don’t know what be keeping me going, if it be this misguided sense of pride, " "or my duties to the village, or Harper, or even just remembering the past, " "making some futile attempts to go back to better times." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63 msgid "Either way, I be here now, on this adventure." msgstr "" #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90 msgid "Helicrom" msgstr "Helikrom" #. [side]: type=Shock Trooper, id=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111 msgid "Linneus" msgstr "Linije" # |, no-check-spell #. [side]: type=Lieutenant, id=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130 msgid "Archarel" msgstr "Arharel" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182 msgid "Kill all enemy patrols before they reach the outpost" msgstr "" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194 #, fuzzy #| msgid "Death of Harper" msgid "Death of Helicrom" msgstr "Nastrada li Harper" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198 msgid "Any patrol units survive when turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202 msgid "Any allied unit is sighted by the outpost guards" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:255 #, fuzzy #| msgid "The leader, I presume." msgid "The leader, I presumes." msgstr "Vođ, pretpostavljam." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:259 msgid "" "Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances " "of Lord Maddock, who sent word to us of your predicament. I believe we can " "work something out for your situation." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:263 #, fuzzy #| msgid "Your pursuits?" msgid "What be your pursuits?" msgstr "Vaša zanimanja?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:267 #, fuzzy #| msgid "" #| "The former King’s magic ministry kept a tight control on the training and " #| "employment of mages in Wesnoth. Those of us who dared to... depart from " #| "the curriculum, you might say, were dealt with harshly. We are outcasts " #| "because we seek to master shadow magic. Our secrecy and security are not " #| "cheap." msgid "" "The former king’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum were dealt with harshly. Many of us were forced to escape here to " "continue our study of our brand of magic. Our security and secrecy are not " "cheap." msgstr "" "Prikaz za magiju bivšeg kralja održavalo je čvrst stisak nad uvežbavanjem i " "upošljavanjem magova u Vesnotu. S onima među nama koji su se usudili da... " "zađu izvan nastavnog plana, takoreći, surovo se obračunavalo. Izgnani smo " "jer iskamo vladanje magijom iz senke. Naša potaja i bezbednost ne dolaze " "jeftino." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:271 msgid "Then you be fellow outlaws. But why do you wants to help us?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:275 msgid "" "Quid pro quo. Our aid is never given freely. You have something that " "may be useful to us." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:279 msgid "Manpower. Mages be no good at fighting, I knows. But what for?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:283 msgid "" "Understand this. Any weakening of the Throne of Wesnoth, whether it be " "occupied by king or queen, aids us. To accomplish that, we must destabilize " "their forces in this region. The key is Halstead." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:287 msgid "That big ol’ fort between Aldril and Elensefar?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:291 msgid "" "Aye, Harper. What the mage says be no surprise. It be a bastion of central " "importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were " "gathering there. But we gots no way to fight a war with them, not since " "Maddock won’t send his soldiers to battle." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:295 msgid "" "Know this, Baldras. During the past week, several patrols have again " "ventured across the Great River into Annuvin. A woman named Relana opposed " "them with a small militia and was victorious, but with heavy losses. The " "Crown, however, has begun to take notice of this rebellion and is massing " "forces within Halstead. When its armies are raised, none of your little " "villages will be able to resist them. Your only choice would be to flee " "farther north into orcish territory." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:299 msgid "" "We’d never survive there. But would it be so bad if we just swore fealty to " "the Queen?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:303 msgid "Only if we gots no other choice. Let’s hear the mage’s plan first." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:307 msgid "" "I’m not asking you to fight a war. A direct fight against Weldyn’s armies " "would be undoubtedly foolish. However, we have other means within our grasp. " "From Dan’Tonk to Halstead, the fastest path lies through the pass between " "the Brown Hills and the Gryphon Mountains followed by the trek through these " "Grey Woods. We are in prime position to gnaw away at their troops, crippling " "their forces before they ever arrive at their destination." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:311 msgid "Then what?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:315 msgid "I am sure you can guess, magistrate." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:319 msgid "You means to sack Halstead itself." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:323 msgid "There’s no way we can fight them all... can we?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:327 msgid "" "I don’t know. But, for now, ambushing them patrols be easy enough. That’ll " "slow them Wesnothians down enough for us to figure out the next step." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:331 msgid "" "In the last day, my scouts have counted five platoons of troops marching " "towards the garrison. We must eliminate them all before they reach the " "outpost at the end of the woods. The outpost also must not be alerted to our " "presence, or we will have the bulk of their forces upon us." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:342 #, fuzzy #| msgid "Another platoon approaches..." msgid "The first platoon approaches..." msgstr "Približava se još jedan odred..." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:386 #, fuzzy #| msgid "" #| "When we are done, no one will fear the open roads and night sky more than " #| "the army of the usurper. Strike fast, strike silently... and leave no one " #| "alive." msgid "" "We shall pincer them from the other side of this path. When we are done, no " "one shall fear the open roads and night sky more than the armies of Weldyn. " "Strike quickly, strike silently... and leave no one alive." msgstr "" "Kad završimo ovde, niko se neće plašiti otvorenih drumova i noćnog neba više " "od vojski samozvanke. Udarajte brzo, udarajte nečujno... i ne ostavljajte " "nikoga živog." #. [message]: speaker=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:508 #, fuzzy #| msgid "It’s an ambush! Hold your ground!" msgid "It’s an ambush! Run!" msgstr "Zaseda! Držite položaje!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:523 msgid "" "Ah, here it is. I was wondering where I had misplaced my favorite blade." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:557 msgid "Hey, I found some old coins in this shack." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:593 msgid "Bleagh, a slimy tentacle. Why’s it so big?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:606 msgid "There’s a rusty key here. I wonder if it could be useful?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:633 msgid "There is a waterlogged coffin here." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646 msgid "Hey, that key fits in this coffin. Should I open it?" msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:651 msgid "No, that be a terrible idea." msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:658 msgid "Fine, do it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:673 msgid "What is this disgusting monster?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:678 msgid "" "A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its " "stench is making me sick." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:703 msgid "" "Disgusting though it may be, perhaps that creature’s corpse could be useful." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718 msgid "Should I use this potion?" msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:720 msgid "Yes, I’ll use it." msgstr "" #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:728 msgid "Vile Concoction" msgstr "" #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:730 msgid "" "This unit’s melee weapons gain the poison special and this unit gains a " "small number of hitpoints." msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:764 msgid "No, I’ll leave it for someone else." msgstr "" #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:877 msgid "Doesn’t something about these woods feel weird to you, sir?" msgstr "" #. [message]: type=Pikeman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:881 msgid "Afraid of ghosts, soldier?" msgstr "" #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:991 msgid "" "Woods, woods, woods and more woods! Bah, that general had better have a good " "reason for dragging me out to Halstead with all these oafs." msgstr "" #. [message]: type=Duelist #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:995 msgid "But cap’n, we’re your loyal troops..." msgstr "" #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:999 msgid "Shut it and keep moving." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1020 msgid "" "Several platoons of troops were supposed to arrive today. I wonder if " "something happened to them." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1037 msgid "" "Something about these woods seems quite unnatural. Perhaps we should stop " "sending our soldiers this way." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1053 #, fuzzy #| msgid "" #| "Troops, to arms! These peasant scum think they are above the law. We will " #| "show them the law!" msgid "" "Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!" msgstr "" "Vojsko, na oružje! Ovaj seljački šljam misli da je iznad zakona. Pokazaćemo " "im mi zakon!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1057 msgid "" "With the outpost aware of our presence, we can no longer harry their " "reinforcements. Their forces will soon grow too powerful for us to resist." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1073 msgid "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." msgstr "" "Sledeće jutro, lokalna noćna izvidnica vrati u obližnju ispostavu. " "Iznenadiše se kad zatekoše svoje saborce upuštene u borbu protiv razbojničke " "skupine o kojoj su toliko čuli." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1133 msgid "It be done. Their patrols be shattered and broken." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1138 msgid "" "Well done, but the fight is far from over. We will not be able to employ " "these tactics when more platoons arrive. You must make your choice. Will you " "fight? Or will you return to your village and beg for amnesty?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1143 msgid "" "Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I " "could gives my life to save my whole village, I would." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1148 msgid "We need you! Uncle..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1153 msgid "" "I know what you is going to say, Harper. That we should be fighting for our " "homes, just like we do against them orcs. But we be risking everything on " "this, lass." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1158 msgid "" "If we go back like this, that means we’ll surrender to them Wesnothians and " "live our whole lives in oppression. You saw how they were sending so many " "soldiers and even orcs against us." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1163 msgid "" "The girl is naive, but her spirit is in the right place. You risk your homes " "and the lives of your people, yes, but what good will they be if you live in " "tyranny? Believe me, I have been there. I would rather die than go back." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1168 msgid "" "Yes... Erwen would’ve said the same. If we march on Halstead, we gots to " "burn it to the ground before the Queen’s forces rally. If we does that, " "Weldyn won’t have no foothold in Annuvin no more." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1173 msgid "" "It would be months before they could reassemble their forces here. Enough " "time for you to secure your homes, or relocate." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1178 msgid "Then it be decided. We’ll attack the fort together. Luck be with us." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1219 msgid "" "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. " "We were barely able to evade them and make it here!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1239 msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1256 msgid "This is the end for me..." msgstr "" #. [scenario]: id=07_Glory #: data/campaigns/Liberty/scenarios/07_Glory.cfg:4 msgid "Glory" msgstr "Slava" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:20 msgid "" "From the Annals of Alduin, 98 YW\n" "\n" "One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of " "Elensefar signed a treaty of trade and alliance in order to further the " "security of humankind. The realization of this treaty required the creation " "of a safe path between Weldyn and Elensefar, with all manner of hostile " "creature or beast scoured from these civilized lands. From Dan’Tonk, the " "establishment of Aldril and Carcyn secured the once hazardous passage " "alongside the Grey Woods, completing the way between the two cities. With " "this, the alliance can truly be deemed a coalition of men." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:26 msgid "" "To commemorate the concordat, six years ago, the Lords of Weldyn and " "Elensefar decreed that a monument be erected in the heart of these once " "wildlands. We, the magi of Alduin, lent our services to demonstrate the full " "prowess and might of human magic. Above a series of old catacombs in a scant " "hill, we spent these years raising an immense stronghold from the earth’s " "living rock." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:30 msgid "" "Completed, as it is on this day, this sentinel of the west now towers " "hundreds of paces tall, a great monolith looming sheer above the plains. The " "sight of these colossal walls, to even us magi, is both awe-inspiring and " "terrifying. So tall these towers peak and so mighty these walls arise that " "such a feat seems more like a force of nature than a work of man. That we " "have fashioned this mountain as insignificant humans is almost " "inconceivable. Halstead, as we have named it, is impenetrable. No one shall " "ever overcome these tidal waves of stone." msgstr "" # |, no-check-spell #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:56 msgid "Dommel" msgstr "Domel" # |, no-check-spell #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:99 msgid "Vashna" msgstr "Vašna" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/07_Glory.cfg:152 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:221 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:416 msgid "Destroy the stronghold of Halstead" msgstr "Uništiš li uporište Halsted" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:252 #, fuzzy #| msgid "There it is. The stronghold of Halstead." msgid "There be it. The stronghold of Halstead." msgstr "Eto ga. Tvrđava Halsted." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:265 #, fuzzy #| msgid "" #| "Look at how tall it is! Those towers rise sheer out of the ground, as if " #| "called forth out of the earth." msgid "" "Look at how tall it is! Those towers be so sheer and smooth, it almost looks " "like magic called them up out of the earth!" msgstr "" "Gledaj samo kako je visok! One kule se uzdižu iz pravo iz tla, kao da su " "sazvane iz srca zemlje." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:270 msgid "" "Aye, there may be some truths in that. Old stories tells us that in times " "past, Elensefar and Weldyn had some real strong mages, much more adept than " "them ones who only be politicking nowadays. They helped tame the lands " "between the cities and forged the walls of Halstead itself to honor the " "alliance." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:275 #, fuzzy #| msgid "" #| "I don’t see how we can bring it down. They are already invincible in " #| "there!" msgid "I don’t see how we can bring it down. They seem invincible in there!" msgstr "Ne vidim kako ga možemo svaliti. Oni unutra, već su nepobedivi!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:279 msgid "Indeed..." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:283 msgid "" "Worry not, Halstead has a weakness. What Baldras spoke was partly true. " "Previous orders of magi did help erect the fortress. What is not made known " "to most is that the original construction of the castle was flawed." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:287 msgid "" "These walls were raised over a system of catacombs, which connect the four " "towers to the central keep. Though they appear impressive, the tunnels were " "never meant to hold up such a tremendous weight. Supports were added later " "to hold up the middle, which eventually began to collapse without them. " "Naturally, this was made secret by the magi, who did not want others to " "learn of their error." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:291 #, fuzzy #| msgid "" #| "So... we can knock out the supports and bring down the stronghold of " #| "Halstead. Would it really work?" msgid "" "So... we can knock out the supports and bring down the main keep. Would it " "really work?" msgstr "" "Onda... možemo izbiti potpore i tako urušiti Halsted. Da li bi to zaista " "uspelo?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:295 #, fuzzy #| msgid "" #| "I believe it will. Each tower has a passage down to the catacombs. If we " #| "can reach the center of each tower, one of our men can escape down to the " #| "bowels of the mountain and destroy its support. I am sure we will need to " #| "demolish no less than all four supports to raze the fortress." msgid "" "I believe it will. Each tower has a passage down to the catacombs. We must " "enter the tunnels and demolish all four supports, then the fortress should " "crumble." msgstr "" "Verujem da bi. Svaka kula ima prolaz do katakombi. Ako dosegnemo do središte " "svake od njih, možemo poslati jednog od naših u grotlo planine da uništi " "njenu potporu. Siguran sam da ćemo morati da uništimo sve četiri potpore " "kako bismo sravnili tvrđavu." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:299 msgid "Let’s hope you be right. Everything be hinging on this battle." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:308 msgid "" "Dommel! The Queen has sent me and my warriors to support your forces. We " "come to squash the puny peasant rebellion." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:312 msgid "I received no word from Her Majesty of your arrival, orc." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:316 msgid "I have the orders right here." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:320 msgid "" "As if those could possibly be real. I would be a fool and an oaf to let a " "band of stinky raider orcs into Halstead without a fight." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:324 msgid "" "What? Now look here, you coddled pinkskin. Your helpless ‘soldiers’ have " "been getting bested by a filthy bunch of vagrant bandits. Your army is as " "useless as you are pink. The Queen sent us here to clean up the mess that " "you are clearly too stupid to fix on your own." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:328 msgid "" "A fine story. Most likely, this is a pitiful excuse for you to enter our " "fortress to plunder our armory. Even if Her Majesty did order you here, we " "have no need for the help of you uncouth orcs. We have always managed just " "fine without you." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:332 msgid "" "Yeah? Well, we will see how fine you manage against us. I’ll show you " "just how weak you pinkskins are." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:336 msgid "Come try it, cretin." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:340 msgid "" "Infighting among the forces of Weldyn does not bode well for the new queen, " "but is awfully convenient for us..." msgstr "" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:358 msgid "Look in the distance... riders approach!" msgstr "Gledajte, u daljini... približavaju se konjanici!" #. [unit]: type=Paladin, id=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:365 msgid "Sir Gwydion" msgstr "ser Gvidion" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:380 msgid "Sound the advance!" msgstr "Oglasi nastupanje!" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:384 msgid "At your order, my liege." msgstr "" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:388 msgid "" "Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I " "disobey my father in this endeavor, our presence surely is much needed." msgstr "" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:392 msgid "" "Ready thy lances! Let us trample the armies of Weldyn beneath our steeds!" msgstr "" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:405 msgid "" "A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never " "seen me so many riders in one place." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:410 #, fuzzy #| msgid "" #| "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about " #| "Annuvin anymore." msgid "" "Gwydion be Lord Maddock’s son... more be hinging on victory than I thought. " "This battle don’t just be about our little villages no more." msgstr "" "Baldrase, Gvidion je sin gospodara Madoka. Ovde se više ne bije bitka samo " "za Anuvin." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:447 msgid "" "Not even a full day had passed before the first advance elements of " "Wesnoth’s main army began to arrive..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:454 #, fuzzy #| msgid "" #| "That afternoon, another advance element of the main Wesnoth army " #| "arrived..." msgid "" "That morning, another advance element of the main Wesnoth army arrived..." msgstr "" "Tog popodneva, pristiže još jedno istureno odeljenje glavne vojske Vesnota..." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:519 msgid "" "I think... I think they’re trying to storm Halstead itself... the fools!" msgstr "Čini mi se... nameravaju li oni to u prepad na sam Halsted? Budale!" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:538 msgid "They have breached the fortress gate! Repulse them!" msgstr "Probiše se kroz opsadne kapije! Odbijte ih!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:560 #, fuzzy #| msgid "I’m inside the tower! I’m going down to the catacombs — cover me." msgid "I’m inside! I’m heading down to the catacombs." msgstr "U kuli sam! Spuštam se u katakombe, čuvajte mi leđa." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:578 msgid "After some time..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:598 msgid "It’s done." msgstr "Učinjeno je." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:625 msgid "The stronghold of Halstead began to shake..." msgstr "Uporište Halsted poče da podrhtava..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:631 #, fuzzy #| msgid "We cannot stay here. The fortress has started to collapse!" msgid "We can’t stay here. The fortress is starting to collapse!" msgstr "Ne možemo ostati ovde. Tvrđava samo što se nije obrušila!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:666 #, fuzzy #| msgid "I think it’s working! Everybody get clear now!" msgid "I think it be working! Everybody get clear!" msgstr "Mislim da radi! Svi na čistac, odmah!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:707 #, fuzzy #| msgid "" #| "With a thunderous roar and a vast billowing of dust, thousands of tons of " #| "stone and wood crashed in on itself. Some of it tumbled down the steep " #| "sides, while the remainder came to rest several hundred feet below " #| "ground, in the bowels of the hollowed-out mountain." msgid "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of the wreckage tumbled down the " "steep sides, while the remainder came to rest several hundred feet below " "ground, in the bowels of the hollowed-out mountain." msgstr "" "Uz gromoglasnu riku i neizmerne klobuke prašine, hiljade tona kamena i " "drveta uruši se samo u sebe. Nešto se preli preko obronaka, a ostatak se " "surva nekoliko stotina stopa pod zemlju, u grotlo izdubljene planine." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:715 msgid "No one inside the fortress would make it out alive." msgstr "Niko ko je ostao u tvrđavi neće se živ izvući." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:800 #, fuzzy #| msgid "" #| "After more than a week of fierce fighting, the main body of Asheviere’s " #| "host arrived from Weldyn. The battle was soon finished. Every last man " #| "from the province of Annuvin was executed." msgid "" "After several days of fierce fighting, the main body of Weldyn’s host " "arrived. The battle was soon finished. Every last man from the rebellion was " "executed." msgstr "" "Posle više od sedmice ljutih borbi, glavnina Aševirinih snaga pristiže iz " "Veldina. Bici je ubrzo došao kraj, i svaki do poslednjeg iz pokrajine Anuvin " "pogubljen." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:829 msgid "The fort be done with... but I be crushed... under this rubble..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:833 msgid "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." msgstr "" "Ne smogaše da izbave Baldrasa na vreme. On i mnogi njegovi saborci pogiboše " "tog dana, podno uporišta Halsted." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:840 msgid "I knew... this wouldn’t work..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:845 #, fuzzy #| msgid "" #| "The rebellion had staked its all on victory at Halstead, but win or lose, " #| "there would be no help for the villagers, ground beneath the wheels of " #| "Asheviere’s wrath." msgid "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the doomed villagers." msgstr "" "Bundžije sve položiše na pobedu kod Halsteda, ali dobiju li ili izgube, neće " "biti spasa seljanima, samlevenim pod točkovima Aševirinog besa." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:864 #: data/campaigns/Liberty/utils/utils.cfg:34 msgid "Unngh..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:868 #: data/campaigns/Liberty/utils/utils.cfg:38 #, fuzzy #| msgid "Harper" msgid "Harper, no!" msgstr "Harper" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:884 msgid "Ended... like this? Fight on without me..." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:931 #, fuzzy #| msgid "Your reign of terror is over, General." msgid "Your time is over, General." msgstr "Tvojoj strahovladi je kraj, generale." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:936 msgid "" "I may be done... but my death shall only bring the full wrath of the Crown " "upon you... relish your small victory, peasants, while you still can..." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:956 msgid "Grrarrghh... you... fools..." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:961 msgid "Idiot orc. Know your place." msgstr "" #. [scenario]: id=08_Epilogue #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4 msgid "Liberty — Epilogue" msgstr "Sloboda — epilog" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14 msgid "" "03 Scryer’s Bloom, 501 YW\n" "\n" "It were a real shock. I were so stunned, I barely even remember what " "happened after." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19 msgid "" "Helicrom, I don’t know what happened to him, didn’t see what happened to " "Maddock’s son either. Me and Harper and the few of us who survived got up " "and ran. We be heading back north now, toward Carcyn and Elensefar. Them " "patrols seems to be in real disarray, mostly seeming to be riding back south " "to regroup. It be looking like we really did disrupt Weldyn’s chain of " "command." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22 msgid "" "I’m sure them Wesnothians will come back in time and with Maddock holed up " "in his stupid tower, they’ll eventually siege Elensefar and take the city... " "but that don’t be my problem anymore. I has me a village to worry about. I " "need to get back, consult myself with Relana and figure out what to do next. " "We gots some more time now, but we can’t wait forever." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25 msgid "" "10 Scryer’s Bloom, 501 YW\n" "\n" "We got back to Dallben today, but the village were empty. There were a few " "bodies and some burned houses, but it weren’t raided or nothing. Must’ve " "been one of them Wesnoth patrols, curse those damned stinkers! When I first " "saw the scene with my eyes, I thoughts that we failed, that we was too " "late... but now that I thinks of it, it be real weird that so few died. The " "others must’ve escaped to somewhere. But I didn’t see any clues here." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31 msgid "" "I sended Harper off to Delwyn. Hope she’ll find something there. In the " "meantimes, I’ll rest this tired body for a little and go see sis, maybe pick " "her up some lilies. Seems like this’ll probably be the last time I gets to " "see her..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34 msgid "" "She’ll tell me not to be sad, of course. That life just be a big adventure " "and filled with fun, that I shouldn’t think about stuffs I can’t change. The " "world be huge and vast, much bigger than small little people like me. I " "don’t got the power to change it, so why not try to live as best I can? " "Besides, she’ll say that I still gots me a little piece of her in Harper, so " "I should cherish the lass." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37 msgid "" "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, " "nor some great warrior, but I does my best. And I haven’t forgotten about " "all them good times we had together ― somehow, some way, they keeps me " "going. Me and Harper, we won’t give up till the very end." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40 msgid "" "14 Scryer’s Bloom, 501 YW\n" "\n" "Harper got back today from Delwyn. Said she didn’t find no one alive there, " "but she did bring back a note she found. Let’s see what it says." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:47 msgid "" "“Baldras, you would’ve been proud. We fought them soldiers off twice, " "gave them a good ol’ thrashing they won’t ever forget. But in the end, it " "weren’t enough. We had to run like criminals before they killed us all.”" msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:51 msgid "" "“I don’t know if you and Harper will see this note, but if you do, I’m " "expecting ya to come find us. Remember them ol’ pirate islands we used to " "hear some of them Elensefar sailors talk about? We be heading there, " "southwest of the city and past the land’s end. See you in the Three Sisters, " "old friend. ― Relana”" msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:55 msgid "" "So they survived! Them islands be a bit far, but I suppose this sack of old " "bones has one more adventure left in it..." msgstr "" #. [unit_type]: id=Lord of Elensefar, race=human #: data/campaigns/Liberty/units/Maddock.cfg:4 #, fuzzy #| msgid "Port of Elensefar" msgid "Lord of Elensefar" msgstr "Luka Elensefar" #. [unit_type]: id=Lord of Elensefar, race=human #: data/campaigns/Liberty/units/Maddock.cfg:7 msgid "" "The grand city-state of Elensefar is the wealthiest human settlement on the " "Great Continent, commanding a reputation and power that belies its " "relatively small population. Unlike the more war-minded inland nobles, " "Elensefar’s governors master the art of commerce and the skill of sailing, " "and are known to be particularly agreeable. Yet behind that merchant charm " "lies a fierce independence, a trait that sometimes puts them at odds with " "the aristocrats of other regions." msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "odmetnuti mag" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 #, fuzzy #| msgid "" #| "Some mages are thrown out of the mage’s guild for attempting to practice " #| "forbidden arts. Now completely outside the law, these rogue mages do " #| "whatever necessary to support their study of black magic. Although not as " #| "skilled as mages with more formal training, their magic can be quite " #| "lethal, while their banditry has resulted in moderate skill with the " #| "short sword." msgid "" "Some mages are thrown out of the mages’ guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever is necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" "Neke magove izbacuju iz esnafa zbog pokušaja da se upuste u zabranjene " "veštine. Sada sasvim van zakona, ovi odmetnuti magovi čine što god je " "potrebno da podrže svoje izučavanje crne magije. Iako ne tako umešni kao " "magovi sa propisnijom obukom, njihova magija može biti sasvim smrtonosna, a " "odmetničko okruženje donosi im i umereno vladanje kratkim mačem." #. [attack]: type=cold #: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 msgid "ice blast" msgstr "ledeni prasak" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "gospodar senke" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" "Malobrojni ljudi spoznaju tajne svetle i mračne magije, a da pritom očuvaju " "razum. Oni koji postignu tu ravnotežu postaju gospodari senke, ne stojeći s " "obe noge ni u svetu svetla ni u svetu tame. Bez dalje potrebe za fizičkim " "oružjem, strahopoštuju ih kako neprijatelji tako i oni kojima gospodare." #. [attack]: type=blade #: data/campaigns/Liberty/units/Shadow_Lord.cfg:33 msgid "astral blade" msgstr "zvezdano sečivo" #. [attack]: type=cold #: data/campaigns/Liberty/units/Shadow_Lord.cfg:44 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 msgid "shadow bolt" msgstr "strela senke" #. [attack]: type=impact #: data/campaigns/Liberty/units/Shadow_Lord.cfg:56 msgid "shadow blast" msgstr "prasak senke" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "mag senke" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" "Godine nasilja i okrutnosti kako bi istrajali u izučavanju zabranjenih " "magijskih veština pretvorile su magove senke u zastrašujuće borce. Sada " "potpuno obdareni moći, zna se da zapovedaju malim grupama najamnika. Kako ih " "u neposrednoj magijskog borbi njihovi čisto-magijski parnjaci mogu ih " "nadmašiti, često usredsređuju svoj napor u razarajuće napade prsa u prsa. " "Uprkos svoj jurišnoj moći, iskvarenost u njihovim dušama počela je da im " "nagriza zdravlje." #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:20 msgid "Villager" msgstr "seljanin" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:23 msgid "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." msgstr "Seljaci žive u zaseocima i selima raštrkanim širom Vesnotovih pejzaža." #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:36 msgid "Village Elder" msgstr "seoski starešina" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:39 msgid "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." msgstr "" "Svako od sela raštrkanih širom vesnotske prirode obično vodi zbor starešina, " "koji čine najmudriji i najiskusniji njegovi stanovnici." #. [unit_type]: id=Highwayman_Peasant, gender=male,female #: data/campaigns/Liberty/units/Villagers.cfg:53 msgid "Senior Village Elder" msgstr "viši seoski starešina" #. [unit_type]: id=Highwayman_Peasant, gender=male,female #: data/campaigns/Liberty/units/Villagers.cfg:57 msgid "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." msgstr "" "Celo se selo obraća višem starešini za vodilje. Jaki i mudri, više starešine " "preuzimaju na svoja pleća odgovornost za dobrostanje zajednice. Pokrajinski " "zvaničnici obično biraju više seoske starešine za lokalne sudije, kako bi " "zakonski autoritet bio usklađen sa običajnim." #. [female]: gender=female #: data/campaigns/Liberty/units/Villagers.cfg:59 msgid "female^Senior Village Elder" msgstr "viša seoska starešinica" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:92 msgid "Peasant Youth" msgstr "seljački omladinac" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:96 msgid "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." msgstr "" "Razbarušeni mladi seljani sasvim su nalik drugoj omladini širom Vesnota: " "nepromišljeni, drski, željni istraživanja." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:102 msgid "female^Peasant Youth" msgstr "seljačka omladinka" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:116 msgid "Watchman" msgstr "nadzornik" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:121 msgid "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." msgstr "" "Nadzornici i nadzornice štite selo od pljačkaša, ljudskih ili kojih drugih, " "što se noću šunjaju vesnotskom divljinom." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:123 msgid "female^Watchwoman" msgstr "nadzornica" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:137 msgid "Borderer" msgstr "graničar" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:142 msgid "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." msgstr "" "Pogranična sela održavaju milicije posvećene odbijanju zlonamernika. Iako " "ovi graničari nisu ni uvežbani ni naoružani po vojnim merilima, urođena " "žilavost i poznavanje okruženja čini ih nezgodnim borcima na domaćem terenu." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:144 msgid "female^Borderer" msgstr "graničarka" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:163 msgid "Peasant Hunter" msgstr "seljački lovac" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:166 msgid "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." msgstr "" "Sela, posebno u divljijim krajevima pograničja, oslanjaju se na lovce za " "veliki udeo u snabdevanju hranom. Pritajenost i izvrsno poznavanje okolnog " "terena može im biti vredan imetak u borbi." #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:179 msgid "Peasant Trapper" msgstr "seljački traper" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:183 msgid "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." msgstr "" "Traperi su umešni lovci koji snabdevaju hranom i krznom i po nekoliko sela. " "Lovačko iskustvo čini ih najvrednijim noću i u šumama i močvarama." #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:196 msgid "Peasant Huntsman" msgstr "seljački lovodar" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:201 msgid "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." msgstr "" "Lovodari su proveli ceo vek u šumama i močvarama svojih domova u divljini. " "Mogu ustreliti pobesnelog močvarnog pacova i pratiti sve što se mrda po " "njihovoj teritoriji." #. [message]: speaker=Baldras #: data/campaigns/Liberty/utils/utils.cfg:19 msgid "I’m coming... Erwen..." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/utils/utils.cfg:52 msgid "I’m finished..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/utils/utils.cfg:66 #, fuzzy #| msgid "How can this be? We have lost." msgid "How can this be?" msgstr "Kako dođe dovde? Izgubismo." # |, no-check-spell #~ msgid "Rothel" #~ msgstr "Rotel" #~ msgid "Bone Knight" #~ msgstr "koskovitez" #~ msgid "" #~ "Once great warriors across the plains, these mounted riders atop their " #~ "skeletal horses were raised from the ground by unholy magic to spread " #~ "fear and destruction." #~ msgstr "" #~ "Nekada veliki ratnici širom ravnica, ovi jahači sa svojim skeletnim " #~ "konjima bejahu izdignuti iz zemlje nesvetom magijom, da šire strah i " #~ "uništenje." #~ msgid "trample" #~ msgstr "topot" #~ msgid "Death Squire" #~ msgstr "mrtvi štitonoša" #~ msgid "" #~ "Sometimes the mightiest warriors and generals, cursed with hate and " #~ "angst, came back to this world as Death Knights. Death Squires serve them " #~ "whilst accruing enough unholy power to become Death Knights. In the " #~ "process they pick up a good deal of the Knight’s power, including the " #~ "ability to command underlings." #~ msgstr "" #~ "Nekada veliki ratnici i generali, prokleti mržnjom i strahom, vratiše se " #~ "na ovaj svet kao mrtvi vitezovi. Mrtve štitonoše služe im dok ne sakupe " #~ "dovoljno nesvete moći da sami postanu mrtvi vitezovi. U tom procesu " #~ "preuzeli su dobar deo vitezove moći, uključujući i sposobnost zapovedanja " #~ "nižnjima." #~ msgid "Skeleton Rider" #~ msgstr "ćele-jahač" #~ msgid "" #~ "Once great warriors thundering across the plains, these mounted riders " #~ "atop their skeletal horses were raised from the grave by unholy magic to " #~ "spread fear and destruction." #~ msgstr "" #~ "Nekada veliki ratnici što jezdiše preko ravnica, ovi jahači sa svojim " #~ "skeletnim konjima bejahu izdignuti iz groba nesvetom magijom, da šire " #~ "strah i uništenje." #, fuzzy #~| msgid "(Difficult)" #~ msgid "Difficult" #~ msgstr "(teško)" #~ msgid "" #~ "They hid until nightfall, then crept out to find the help Lord Maddock " #~ "hinted was here." #~ msgstr "" #~ "Skrivaše se do prvog mraka, pa se iskradoše se da pronađu pomoć na koju " #~ "je gospodar Madok ukazao." #~ msgid "Prose-doctoring and preparation for mainline" #~ msgstr "Popravke proze i opremanje za glavni tok" #, fuzzy #~| msgid "" #~| "In the Era of Turmoil, during the reign of King Garard II, the border " #~| "towns of Delwyn and Dallben in the province of Annuvin grew increasingly " #~| "dissatisfied with the King’s rule. Being preoccupied with the great " #~| "wars, the King was unable to send adequate forces to protect the " #~| "frontier." #~ msgid "" #~ "In the Era of Turmoil, during the reign of King Garard II, the border " #~ "towns of Delwyn and Dallben in the Province of Annuvin grew increasingly " #~ "dissatisfied with the King’s rule. Being preoccupied with the great wars, " #~ "the King was unable to send adequate forces to protect the frontier." #~ msgstr "" #~ "U Doba previranja, za vladavine kralja Gararda Drugog, u pograničnim " #~ "gradovima Delvinu i Dalbenu narastalo je razočarenje kraljevom vlašću. " #~ "Kako je bio zaokupljen velikim ratovima, kralj nije imao dovoljno vojske " #~ "da valjano štiti sve granice." #~ msgid "" #~ "I long to burn human cities, but until our great chieftains provide us " #~ "with sufficient forces we must look to these villagers to feed our wolves " #~ "and slake the thirst of our blades." #~ msgstr "" #~ "Žudim za paljenjem gradova ljudskih, ali dok nas naše velike poglavice ne " #~ "snabdeju dovoljnim snagama, moramo se okrenuti ovim seljanima za ishranu " #~ "svojih vukova i utoljavanje žeđi naših sečiva." #~ msgid "" #~ "We must stop them before they reach the village. Damn the crown, they " #~ "have long since forgotten about us out here." #~ msgstr "" #~ "Moramo ih zaustaviti pre nego stignu do sela. Prokleta kruno, davno si " #~ "zaboravila na nas i ove krajeve." #~ msgid "" #~ "And Harper... don’t get yourself killed. I’m responsible for you now that " #~ "your father is gone, and I won’t dishonor his memory by breaking my " #~ "promise to keep you safe." #~ msgstr "" #~ "I Harpere... pazi na sebe. U mojoj si odgovornosti otkako tvog oca više " #~ "nema, i ne želim da obeščastim sećanje na njega prekršivši obećanje da ću " #~ "te čuvati od zala." #~ msgid "... I know... All right now, let’s stop these goblins!" #~ msgstr "...Znam... U redu onda, zaustavimo te gobline!" #~ msgid "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more today... yet Weldyn does nothing!" #~ msgstr "" #~ "Jedva preživljamo ove orkovske upade. Izgubismo dva čoveka prošle " #~ "sedmice, još danas... pa opet Veldin ništa ne čini!" #~ msgid "" #~ "We are barely able to survive these orc raids. We lost two men last week, " #~ "more could have died today... yet Weldyn does nothing!" #~ msgstr "" #~ "Jedva preživljamo ove orkovske upade. Izgubismo dva čoveka prošle " #~ "sedmice, još je moglo stradati danas... pa opet Veldin ništa ne čini!" #~ msgid "" #~ "The King stopped sending patrols out here once the war started. Once that " #~ "happened, the burden fell to us. We are citizens of Wesnoth, and as long " #~ "as her banner flies we will resist the horde." #~ msgstr "" #~ "Kralj je prestao da šalje izvidnice ovamo kako je rat počeo. Pošto je " #~ "tako, teret pada na nas. Mi smo građani Vesnota, i dok se njegov barjak " #~ "vijori, odolevaćemo hordi." #~ msgid "The banner will fly over a ghost town if help does not come soon." #~ msgstr "Barjak će se vijoriti nad gradom duhova, ne stigne li pomoć uskoro." #~ msgid "" #~ "They’ll come out when they see those riders, or us, approaching, but " #~ "there aren’t many of them... I wouldn’t count on them being able to " #~ "protect the village alone for long." #~ msgstr "" #~ "Pojaviće se čim spaze pljačkaše, ili nas, kako se približavamo, ali ih " #~ "nema toliko mnogo... Ne bih računao da sami mogu dugo sačuvati selo." #~ msgid "" #~ "Goblin riders on the hunt. We must not let any of them to the village!" #~ msgstr "Gobli-jahači u lovu. Ne smemo propustiti nijednog do sela!" #~ msgid "Halt!" #~ msgstr "Stoj!" #~ msgid "" #~ "None remarked on the passing of the tiny, isolated frontier town. It was " #~ "but a harbinger of the evil to come under the tyranny of Asheviere." #~ msgstr "" #~ "Niko ne zapazi nedaću malenog, skrajnutog pograničnog grada. Beše to tek " #~ "vesnik zla koje će pristići pod Aševirinom tiranstvom." #~ msgid "Asheviere" #~ msgstr "Aševira" #, fuzzy #~| msgid "Garard is the King of Wesnoth. We are ruled by no queen." #~ msgid "Besides, Garard is the King of Wesnoth. We are ruled by no queen." #~ msgstr "Garard je kralj Vesnota. Ne vlada nad nama nikakva kraljica." #, fuzzy #~| msgid "" #~| "Insolent peasants, you will kneel before your betters! Asheviere is the " #~| "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not " #~| "bandy words with you. Your magistrate will be coming with us, and we do " #~| "not care if it is dead or alive." #~ msgid "" #~ "Insolent peasants, you will kneel before your betters! Asheviere is the " #~ "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not " #~ "bandy words with you. Your magistrate will be coming with us, and we do " #~ "not care if it is dead or alive." #~ msgstr "" #~ "Bezočne seljačine, vaše je da kleknete pred nadređenima! Aševira je " #~ "kraljica Vesnota, kralj pogibe pre tri sedmice kod Abeza. Neću dalje " #~ "traćiti reči — vaš sudija će poći s nama, a da li živ ili mrtav, nama je " #~ "svejedno." #~ msgid "Harper, get out of here. This is no battle for you." #~ msgstr "Harpere, beži odavde. Ovo nije boj za tebe." #~ msgid "" #~ "I am the magistrate of Dallben, and it is you who will be leaving " #~ "Dallben, be it dead or alive." #~ msgstr "" #~ "Ja sam sudija u Dalbenu, i ti si taj koji će ga napustiti, živ ili " #~ "mrtav, kako izvoliš." #~ msgid "" #~ "Our lives were hard enough when we were beneath the attention of the " #~ "Crown. But now I fear things will be worse." #~ msgstr "" #~ "Životi nam bejahu dovoljno teški i dok smo izmicali pažnji krune. Ali se " #~ "bojim da će sada biti još gore." #~ msgid "" #~ "That is true. We have always flown to their aid, and they to ours. This " #~ "is something we should face together." #~ msgstr "" #~ "Istina. Uvek smo im hitali u pomoć, i oni nama. Ovo je nešto s čime se " #~ "zajedno moramo suočiti." #~ msgid "" #~ "Very well. We will go to Delwyn and share counsel with them. I never " #~ "thought Wesnoth would fall into darkness. Now, not only do the orcs " #~ "threaten our lands, but some sinister thing is happening with the ascent " #~ "of the Queen to the throne." #~ msgstr "" #~ "Vrlo dobro. Poći ćemo u Delvin i posavetovati se s njima. I ne pomišljah " #~ "da bi Vesnot tako potonuo u tamu. Sada, ne samo što orkovi prete našim " #~ "zemljama, već otpočinje i nešto zloslutno s kraljičinim usponom na presto." #~ msgid "" #~ "Today we may no longer be citizens of Wesnoth. I wish it could be " #~ "otherwise, but we are now outlaws." #~ msgstr "" #~ "Danas više ne možemo biti građani Vesnota. Voleo bih da se moglo " #~ "drugačije, ali smo od sada odmetnici." #~ msgid "" #~ "Oh, no! We have run out of time, they have arrived with reinforcements..." #~ msgstr "O, ne! Vreme nam je isteklo, stižu im pojačanja..." #, fuzzy #~| msgid "" #~| "They would be remembered only traitors rightly put down by the Queen’s " #~| "lances. And in the dark years to come, woe betide any who questioned it." #~ msgid "" #~ "They would be remembered only as traitors rightly put down by the Queen’s " #~ "lances. And in the dark years to come, woe betide any who questioned it." #~ msgstr "" #~ "Pamtiće ih samo koliko izdajnike što padoše pod kraljičinim bojnim " #~ "kopljima. U mračnim godinama što dolaze, zlo onome ko iskaže sumnju u to." #~ msgid "Evil" #~ msgstr "Zlo" #~ msgid "" #~ "Relana, thank you for welcoming our messenger and agreeing to meet with " #~ "us. In your many years as Delwyn’s magistrate I have never known your " #~ "judgment to err." #~ msgstr "" #~ "Relana, hvala ti što si primila našeg glasnika i pristala na susret. Za " #~ "sve tvoje godine službovanja u Delvinu, ne poznah da si jednom krivo " #~ "postupila." #, fuzzy #~| msgid "" #~| "It has been a long time, old friend. Your news worries us. Yet, there is " #~| "no problem we have not worked out here at our secret meeting place." #~ msgid "" #~ "It has been a long time, old friend. Your news worries us. Yet, there is " #~ "no problem we have not worked out together." #~ msgstr "" #~ "Dugo se ne videsmo, prijatelju stari. Tvoje nas vesti brinu. Pa ipak, još " #~ "ne bi tog problema koji ne razrešismo ovde, u našem skrovitom " #~ "sastajalištu." #, fuzzy #~| msgid "" #~| "You do not understand. We attacked a Wesnoth army patrol. Not only that, " #~| "the leader was no man I had ever seen in Annuvin province before. Never " #~| "has one been sent out here as a patrol captain who was so ruthless and " #~| "cruel." #~ msgid "" #~ "You do not understand. We attacked a Wesnoth army patrol. Not only that, " #~ "the leader was no man I had ever seen in Annuvin Province before. Never " #~ "has one been sent out here as a patrol captain who was so ruthless and " #~ "cruel." #~ msgstr "" #~ "Nisi razumela. Udarismo na izvidnicu vesnotske vojske. Ne samo to, već im " #~ "je vođ bio čovek kojeg nikada pre ne videh u pokrajini Anuvin. Još ne " #~ "beše poslat ovamo kao kapetan izvidnice neko tako nemilosrdan i okrutan." #~ msgid "" #~ "Had they taken my uncle, they would have surely shown up in Delwyn today " #~ "with the same ultimatum. As it is, several riders escaped." #~ msgstr "" #~ "Da su poveli mog strica, zasigurno bi se danas pojavili u Delvinu sa " #~ "istim ultimatumom. Ovako, nekoliko jahača nam je umaklo." #~ msgid "" #~ "Well, it won’t be long until they report back to the local garrison with " #~ "the details of your encounter." #~ msgstr "" #~ "Onda, neće dugo proći dok ne izveste prvi usputni garnizon o detaljima " #~ "vašeg susreta." #~ msgid "" #~ "An offense to decency, this is! Since when has Wesnoth been ruled by fear " #~ "and treachery? We should consult with Lord Maddock of Elensefar. We have " #~ "known him for years to be noble in deed as well as in name." #~ msgstr "" #~ "Uvreda za pristojnost, ova je! Otkada se u Vesnotu vlada strahom i " #~ "izdajništvom? Treba da se posavetujemo s gospodarom Madokom od " #~ "Elensefara. Već godinama ga znamo kao plemenitog po delu koliko i po " #~ "imenu." #~ msgid "" #~ "I agree. But, Baldras, what will you tell him? We know something has been " #~ "going badly wrong in Wesnoth of late, that more than ordinary corruption " #~ "and incompetence is afoot. But when the effects fall on mere peasants, " #~ "the wrong of it may not seem so obvious from a noble’s chair." #~ msgstr "" #~ "Slažem se. Ali, Baldrase, šta ćeš mu zboriti? Znamo da je u Vesnotu " #~ "odskora nešto jako pošlo po zlu, da se komeša nešto više od uobičajene " #~ "iskvarenosti i nesposobnosti. Ali kada posledice pogode obične seljane, " #~ "nepravda njihova ne mora biti očigledna na dvoru plemićkom." #~ msgid "" #~ "We need evidence. Hard evidence... but wait— Are those orcish war drums I " #~ "hear?" #~ msgstr "" #~ "Potrebni su nam dokazi. Čvrsti dokazi... Ček, čujem li ja to orkovske " #~ "ratne bubnjeve?" #, fuzzy #~| msgid "" #~| "I think they are, old friend. And that rank smell on the wind tells " #~| "another tale; saurians approach. To arms!" #~ msgid "" #~ "I think they are, old friend. And that rank smell on the wind tells " #~ "another tale: saurians approach. To arms!" #~ msgstr "" #~ "U pravu si, prijatelju stari. A zadah što nam vetar donosi kaže još " #~ "nešto: stižu saurijanci. Na oružje!" #~ msgid "" #~ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends " #~ "here." #~ msgstr "" #~ "Reklo bi se po vučjem cviljenju da trag zadaha Fal Kagovih ubica ovde " #~ "prestaje." #~ msgid "You will get gold. And our wolves will get meat." #~ msgstr "Dobićete zlato. A naši vuci mesnati obrok." #~ msgid "" #~ "Can the darkest rumors be true, then? Does the Kingdom— Does Queen " #~ "Asheviere... send orcs against her own people?" #~ msgstr "" #~ "Mogu li najmračnije glasine biti istinite? Da li kraljevstvo... da li to " #~ "kraljica Aševira... šalje orke protiv sopstvenog naroda?" #~ msgid "" #~ "We have tarried here for far too long... There is no way we can reach " #~ "Elensefar and return with help before the Wesnoth army destroys our " #~ "homes. Retreat!" #~ msgstr "" #~ "Previše smo odugovlačili... Nema nam više izgleda da dosegnemo Elensefar " #~ "i dovedemo pomoć pre nego što nam vesnotska vojska uništi domove. " #~ "Povlačenje!" #~ msgid "" #~ "Baldras, your trip here was not wise. The Queen’s patrols have been " #~ "visiting the local villages and bringing the elders here. Those that " #~ "swear allegiance to the Queen are allowed to return home. Those that do " #~ "not—" #~ msgstr "" #~ "Baldrase, nije ti bilo mudro zaputiti se ovamo. Kraljičine izvidnice " #~ "svraćaju po selima i dovode ovamo njihove starešine. One koji se zakunu " #~ "kraljici na odanost puštaju da se vrate kućama. One koji to ne učine..." #~ msgid "" #~ "— Are dispatched on the spot. I know the price of dissent. But what of " #~ "you?" #~ msgstr "" #~ "...likvidiraju na licu mesta. Poznata mi je cena neposlušnosti. Ali šta " #~ "je s tobom?" #~ msgid "" #~ "Well, they do not come within the walls of my city. They are actually " #~ "camped nearby, and the main garrison is further south at Halstead. I know " #~ "my time will soon come to swear allegiance, but they do not press me. " #~ "They are afraid I will refuse." #~ msgstr "" #~ "Pa, ne zalaze unutar zidina moga grada. Zapravo su ulogoreni u blizini, a " #~ "glavni garnizon je podalje na jugu, kod Halsteda. Znam da će uskoro i " #~ "meni doći vreme da se zakunem na odanost, ali me ne pritiskaju. Plaše se " #~ "da ću odbiti." #~ msgid "Will you?" #~ msgstr "Hoćeš li?" #~ msgid "" #~ "Yes. The Queen ascended to the throne through the vilest of treachery. " #~ "However, while most of my forces were sent with the King to fight the " #~ "orcs, we have a strong enough contingent here to make the Queen’s forces " #~ "think twice about attacking Elensefar outright." #~ msgstr "" #~ "Hoću. Kraljica se domogla prestola kroz najgrđe od izdajstava. Međutim, " #~ "iako je glavnina mojih snaga otposlata s kraljem u boj protiv orkova, još " #~ "uvek ovde imamo dovoljno jaku posadu da kraljičine snage dvaput razmisle " #~ "smeju li izravno udariti na Elensefar." #~ msgid "" #~ "We have an uneasy peace until they are done with the smaller villages and " #~ "finally come around to obtaining my oath. The treaty between Elensefar " #~ "and Wesnoth is ancient, but I am not so naïve as to place my full trust " #~ "in it. Not in these wicked times." #~ msgstr "" #~ "U mučnom smo miru dok ne svrše sa manjim naseobinama te konačno dođu " #~ "ovamo zatražiti moju zakletvu. Sporazum između Elensefara i Vesnota " #~ "drevan je, ali nisam toliko naivan da se potpuno pouzdam u nj. Ne u ova " #~ "izopačena vremena." #, fuzzy #~| msgid "" #~| "What can we do then? We have brought with us many from Annuvin province " #~| "who are willing to fight, but our families are still at home. They will " #~| "not last long if the Queen’s patrols return." #~ msgid "" #~ "What can we do then? We have brought with us many from Annuvin Province " #~ "who are willing to fight, but our families are still at home. They will " #~ "not last long if the Queen’s patrols return." #~ msgstr "" #~ "Šta onda možemo učiniti? Poveli smo mnoge voljne za borbu iz anuvinske " #~ "pokrajine, ali su nam porodice još uvek tamo. Neće dugo opstati vrate li " #~ "kraljičine snage." #~ msgid "" #~ "I am unwilling to start a civil war. I believe the Queen will remain " #~ "preoccupied with order throughout the kingdom and, more importantly, with " #~ "quelling the Northerner threat. We are a matter she will choose to deal " #~ "with later rather than sooner, if she can." #~ msgstr "" #~ "Nisam rad otpočinjanju građanskog rata. Verujem da će kraljica ostati " #~ "prezauzeta održavanjem reda širom kraljevstva, i, još važnije, " #~ "suzbijanjem pretnje Severnjaka. S nama će odlučiti da se pozabavi pre " #~ "kasnije nego ranije, ako uzmogne." #~ msgid "" #~ "A foolish miscalculation, Lord Maddock. These men with which you consort " #~ "are outlaws and fugitives. They are a well-organized gang of criminals " #~ "and murderers. We will kill them and then expect your oath of allegiance " #~ "to Queen Asheviere." #~ msgstr "" #~ "Nesmotrena greška u računu, gospodaru Madoče. Ovi ljudi s kojima " #~ "družbujete odmetnici su i begunci. Dobro organizovana banda razbojnika i " #~ "ubica. Prvo ćemo ih pobiti, a onda očekujemo vašu zakletvu odanosti " #~ "kraljici Aševiri." #~ msgid "Men, to arms! The defense of Elensefar has begun!" #~ msgstr "Ljudi, na oružje! Počinje odbrana Elensefara!" #~ msgid "" #~ "As the sun set, a horrific change began to take place to the human " #~ "adversaries of Baldras and his allies..." #~ msgstr "" #~ "Dok sunce zalazi, počinje da se odigrava jeziva promena među ljudskim " #~ "suparnicima Baldrasa i njegovih saveznika..." #~ msgid "" #~ "I cannot believe what my eyes are seeing! The flesh runs from their " #~ "bones... these are not human warriors we fight. They are evil spirits " #~ "masquerading as human!" #~ msgstr "" #~ "Ne mogu da verujem šta mi oči govore! Meso im se odvaja od kostiju... Ovo " #~ "nisu ljudski ratnici nasuprot nas, već zlodusi što se izdaju za ljude!" #~ msgid "" #~ "Their human aspect is returning! This is an evil manner of sorcery we " #~ "face, but one that we may yet overcome. CHARGE!" #~ msgstr "" #~ "Vraća im se ljudsko obličje! Sa zlim smo čarobnjaštvom suočeni, ali " #~ "takvim koje još možemo nadvladati. Juriš!" #~ msgid "" #~ "I will not. Unless you want me to round up the city’s thieves to fight " #~ "for you, I do not have the troops to spare. However, I am not the only " #~ "one who commands men in this corner of Wesnoth." #~ msgstr "" #~ "Neću. Osim ako ne želiš da sakupim gradske lopove da se bore za vas, " #~ "nemam druge vojske koju bih izdvojio. Međutim, nisam ja jedni koji " #~ "zapoveda snagama u ovom kutku Vesnota." #~ msgid "I don’t understand. There are no other noble lords in this area." #~ msgstr "Ne razumem. U ovom području nema drugih velmoža." #~ msgid "" #~ "Southeast of here there is a town, and there you may find assistance of " #~ "the type I cannot give." #~ msgstr "" #~ "Jugoistočno odavde nalazi se grad, u njemu možeš naći pomoć od vrste " #~ "kakvu ja ne mogu pružiti." #~ msgid "" #~ "Wish us well. If we are to resist the Wesnoth army a second time, we’re " #~ "going to need more than clubs and slings against steel." #~ msgstr "" #~ "Poželi nam dobro. Ako ćemo se po drugi put odupreti vesnotskoj vojsci, " #~ "trebaće nam više od batina i praćki naspram čelika." #~ msgid "" #~ "Look, more riders come from the southeast. We cannot survive another " #~ "assault. We are finished!" #~ msgstr "" #~ "Gledajte, stiže još jahača sa jugoistoka. Ne možemo preživeti još jedan " #~ "juriš. S nama je svršeno!" #~ msgid "Midnight" #~ msgstr "ponoć" #~ msgid "Take Baldras to meet the leader of the insurgency" #~ msgstr "Susretne li se Baldras sa vođem ustanika" #~ msgid "" #~ "I’m not sure where we’re supposed to go now. If we go into town we can " #~ "start asking around for information." #~ msgstr "" #~ "Nisam siguran kuda nam je sada poći. Ako uđemo u grad, možemo se " #~ "raspitati okolo." #~ msgid "Who are you?" #~ msgstr "Ko si ti?" #~ msgid "" #~ "I have come to find you. You must make it through the city without being " #~ "seen. The soldiers are normally out hunting for my kind, but a company of " #~ "heavy infantry arrived three days ago and took over the patrols." #~ msgstr "" #~ "Dođoh da vas pronađem. Morate se probiti kroz grad tako da vas ne opaze. " #~ "Vojnici su obično napolju, u potrazi za meni sličnima, ali pre tri dana " #~ "pristiže četa teške pešadije i preuze straže." #~ msgid "They’re looking for us." #~ msgstr "Nas traže." #~ msgid "" #~ "Gentlemen, please come this way and follow the path into the forest. Our " #~ "leader is anxious to meet you." #~ msgstr "" #~ "Gospodo, molim pođite ovim putem i ispratite stazu u šumu. Naš je vođ " #~ "željan da vas primi." #~ msgid "" #~ "As soon as we escape the Wesnoth death squad, we will be happy to oblige." #~ msgstr "Čim umaknemo vesnotskim odredima smrti, rado ćemo postupiti tako." #~ msgid "As it turns out, I’m the crazy one. Let’s finish this folly." #~ msgstr "A kako ispade, ja sam taj koji je lud. Okončajmo ovu ludoriju." #~ msgid "" #~ "We have spent too much time here. Surely the Queen’s forces have returned " #~ "to Dallben. Our mission is unfinished, but we must return to fight a " #~ "suicide battle." #~ msgstr "" #~ "Predugo se zadržasmo ovde. Kraljičine snage zasigurno su se vratile put " #~ "Dalbena. Naše poslanstvo je nedovršeno, ali moramo nazad u beznadežni boj." #~ msgid "" #~ "I am Helicrom, and you should not be so glib. I control dangerous men. My " #~ "henchmen can slip unseen through any city, rob a man while he sleeps, or " #~ "attack a caravan head-on. It’s not noble work, but our pursuits require " #~ "plenty of gold." #~ msgstr "" #~ "Ja sam Helikrom, a tebi je bolje da ne budeš tako slatkorečiv. Zapovedam " #~ "opasnim ljudima. Moji najamnici umeju kliznuti neprimećeni kroz svaki " #~ "grad, opljačkati čoveka na spavanju, ili napasti karavan s čela. Dela ne " #~ "baš plemenita, ali naša zanimanja zahtevaju obilje zlata." #, fuzzy #~| msgid "I... see, I think. Why do you want to help us?" #~ msgid "Why do you want to help us?" #~ msgstr "A tako... čini mi se. Zašto želite da nam pomognete?" #, fuzzy #~| msgid "" #~| "We don’t. You have sought us out. But, I do know of your situation and " #~| "am willing to help. Any weakening of the Throne of Wesnoth, whether it " #~| "be occupied by King or Queen, aids us." #~ msgid "" #~ "You are the ones who have sought us out. But, I do know of your situation " #~ "and am willing to help. Any weakening of the Throne of Wesnoth, whether " #~ "it be occupied by King or Queen, aids us. Do you know of Halstead?" #~ msgstr "" #~ "Ne želimo. Vi ste potražili nas. Ali, poznate su mi vaše prilike i voljan " #~ "sam da pomognem. Svako slabljenje prestola Vesnota, bilo da na njemu sedi " #~ "kralj ili kraljica, služi našoj svrsi." #, fuzzy #~| msgid "" #~| "The words of Lord Maddock have weighed heavy on me these past few days. " #~| "It has dawned on me that we can never win. We will never defeat the " #~| "entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is " #~| "unwilling to resist the Queen, how should I ever expect to?" #~ msgid "" #~ "Well, what can we do? It seems to me that we can never win. It is " #~ "impossible for us to face the entire forces of Weldyn by ourselves. " #~ "Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, " #~ "how can we expect to?" #~ msgstr "" #~ "Reči gospodara Madoka teško me pritiskaju poslednjih dana. Shvatio sam da " #~ "nikako ne možemo pobediti, da ne možemo nadjačati čitavu vojsku Vesnota. " #~ "Budalaština! Ako plemeniti gospodar Elensefara nije voljan da se odupre " #~ "kraljici, kako se to može očekivati od mene?" #, fuzzy #~| msgid "" #~| "Do you propose surrender? It’s this or nothing. All we can do is see it " #~| "through to the end." #~ msgid "" #~ "We... cannot just surrender either. Helicrom is right. It’s this or " #~ "nothing. All we can do is see it through to the end." #~ msgstr "" #~ "Predlažeš li predaju? Ili ovako ili nikako. Na nama je samo da ispratimo " #~ "to do kraja." #, fuzzy #~| msgid "" #~| "What a bloody mess. We must attack Halstead next. If we wait, they will " #~| "become invincible. If we can burn it to the ground before that happens, " #~| "our people may have a chance. Rest well tonight, because tomorrow’s " #~| "battle will decide the fate of our homes, our families, and our freedom." #~ msgid "" #~ "It seems to me that our only choice is to attack Halstead itself. If we " #~ "wait, their armies will become invincible. If we can burn it to the " #~ "ground before the Queen’s forces rally, we may yet be able to break their " #~ "foothold in this province." #~ msgstr "" #~ "Kakav krvavi nered. Sad odmah moramo udariti na Halsted. Oklevamo li, " #~ "postaće nepobedivi. Ako ga spalimo do temelja pre nego što dotle dođe, " #~ "naš narod još može imati izgleda. Dobro se večeras odmorite, jer će " #~ "sutrašnji boj odlučiti sudbine naših domova, porodica, i naše slobode." #~ msgid "" #~ "In the Year of Wesnoth 161, the newly crowned king sought to tame the " #~ "wildlands that separated the human cities surrounding Weldyn and the " #~ "coastal regions of Elensefar once and for all." #~ msgstr "" #~ "Godine Vesnota 161, novokrunisani kralj požele da ukroti divljinu koja " #~ "razdvajaše ljudske gradove oko Veldina i priobalna područja Elensefara, " #~ "jednom za svagda." #~ msgid "" #~ "The grand army of Wesnoth, personally led by the High Council of " #~ "Archmagi, scoured the plains of all manner of hostile creature, be it " #~ "beast, orc, or elf. The city-state of Elensefar was formally united to " #~ "the kingdom and settlements rapidly spread. The country of Wesnoth had " #~ "been carved in deed as well as in name." #~ msgstr "" #~ "Velika vojska Vesnota, predvođena Visokim većem arhimagova lično, trebila " #~ "je ravnice od svakakvih ratobornih stvorenja, bile one zveri, orkovi, ili " #~ "vilenjaci. Grad-država Elensefar zvanično se pripojila kraljevstvu i " #~ "naseobine se hitro raširiše. Vesnotska država bila je uklesana kako " #~ "imenom tako i delom." #~ msgid "" #~ "A monument to this achievement was erected in the very heart of the " #~ "wildlands. In a twelve-year ritual, the High Council demonstrated the " #~ "height to which human magic had grown over the years by drawing the " #~ "monument directly from the earth’s living rock." #~ msgstr "" #~ "Podigoše spomenik ovom dostignuću u samom srcu divljine. U " #~ "dvanaestogodišnjem obredu, Visoko veće iskaza visine koje je dosegla " #~ "magija ljudi za proteklih godina, oblikujući spomenik iz žive stene u " #~ "zemlji." #~ msgid "" #~ "Hundreds of feet tall, the mountain towered high above the plains, its " #~ "sheer walls both inspiring and terrifying. Men from all over the " #~ "countryside labored there, building the most formidable fortress ever " #~ "conceived. It became the Stronghold of Halstead." #~ msgstr "" #~ "Stotinama stopa visoka, planina se uzdizala visoko nad ravnicom, " #~ "neizmernih bedema i nadahnjujućih i užasavajućih. Ljudi iz svih krajeva " #~ "radiše tamo, gradeći najzahtevniju tvrđavu ikada zamišljenu. Postade ona " #~ "uporište Halsted." #, fuzzy #~| msgid "" #~| "This sentinel of the western plains stood watch as Wesnoth prospered for " #~| "many centuries under the protection it provided. No war has overcome it, " #~| "and its walls have never been overrun. The blood of invaders stains its " #~| "parapets and the bones of the defeated crumble at the base of Halstead’s " #~| "frozen waves of stone." #~ msgid "" #~ "This sentinel of the western plains stood watch as Wesnoth prospered for " #~ "many centuries under its protection. No war has overcome it, and its " #~ "walls have never been overrun. The blood of invaders stains its parapets " #~ "and the bones of the defeated crumble at the base of Halstead’s frozen " #~ "waves of stone." #~ msgstr "" #~ "Ovaj stražar zapadnih ravnica bdio je dok se Vesnot mnogo stoleća " #~ "razvijao pod njegovim okriljem. Ne bi rata koji bi ga nadmašio, nikoga ko " #~ "bi pregazio zidine njegove. Grudobrani su mu umrljani krvlju opsadnikâ, a " #~ "prahom njihovih kostiju zasuta su podnožja Halstedovih zaleđenih talasa " #~ "od kamena." #~ msgid "" #~ "That may not be too far from the truth. During the time of the Great " #~ "Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an " #~ "ancient era forged the walls of Halstead from the rock below." #~ msgstr "" #~ "To i ne mora biti daleko od istine. U vreme velikih kraljeva Vesnota, ova " #~ "zemlja beše ukroćena moćnom magijom. Čarobnjaci iz davnine sačiniše " #~ "bedeme Halsteda od stene pod njim." #~ msgid "" #~ "No, my young friend. Halstead indeed has a weakness. Among my many assets " #~ "is access to a wealth of secrets few in Wesnoth are privy to." #~ msgstr "" #~ "Ne, mladi prijatelju. Halsted zbilja ima jednu slabost. Jedan od mojih " #~ "mnogih imetaka je i pristup bogatstvu tajni kakve se poveravaju " #~ "malobrojnima u Vesnotu." #~ msgid "" #~ "You see, the mountain on which the fort was built is solid, but the " #~ "castle on top has been built and rebuilt many times over the ages. It is " #~ "not as indestructible as you might think." #~ msgstr "" #~ "Vidiš, planini na kojoj je utvrda izgrađena nema mane, ali je tokom " #~ "vremena zamak na vrhu građen i pregrađivan mnogo puta. Nije tako " #~ "neuništiv kao što bi se moglo pomisliti." #~ msgid "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. Over time, after many wars, supports were " #~ "required to hold up the middle." #~ msgstr "" #~ "Podno gradnje se prostire splet katakombi koji povezuje sve četiri kule " #~ "sa središnjim konačištem. S vremena na vreme, posle mnogih ratova, " #~ "dodavane su potpore da bi se središte ojačalo." #~ msgid "" #~ "I hope you’re right. In a few hours, night will fall, and we will find " #~ "out." #~ msgstr "" #~ "Nadam se da si u pravu. Mrak će pasti za nekoliko sati, i onda ćemo se " #~ "uveriti." #~ msgid "" #~ "We must be cautious. Look there, a substantial orc force is also " #~ "advancing on Halstead. They must think Wesnoth’s army is spread out right " #~ "now." #~ msgstr "" #~ "Moramo biti oprezni. Gledaj onamo, i značajna orkovska sila napreduje ka " #~ "Halstedu. Biće da misle da je vesnotska vojska trenutno isuviše raširena." #~ msgid "Heh. They’re in for a surprise. This may work to our advantage." #~ msgstr "Ha. Onda ih čeka iznenađenje. Ovo nam još može poslužiti." #~ msgid "Who is it?" #~ msgstr "Ko je to?" #~ msgid "Help, I hope. Circumstances cannot afford to get much more dire." #~ msgstr "" #~ "Pomoć, nadam se. Ne možemo si priuštiti okolnosti gore od sadašnjih." #~ msgid "Riders approach from the northwest! Stand fast, men." #~ msgstr "Stižu konjanici sa severozapada! Držite položaje, ljudi." #~ msgid "" #~ "Knights of Elensefar, behold: the battle has already begun! Make camp " #~ "here. Then, we charge!" #~ msgstr "" #~ "Vitezovi Elensefara, počujte: boj je već otpočeo! Ulogorimo se ovde, a " #~ "onda... na juriš!" #~ msgid "" #~ "Amazing. Lord Maddock sent his house guards... his finest troops! " #~ "Elensefar must be defenseless now. More hinges on this battle than I " #~ "thought." #~ msgstr "" #~ "Zapanjujuće. Gospodar Madok posla svoju dvorsku stražu, njegove najbolje " #~ "snage! Elensefar sada mora biti bez odbrane. Od ove bitke zavisi više " #~ "nego što mislih." #~ msgid "After about an hour..." #~ msgstr "Oko sat kasnije..." #~ msgid "Men, help me out of here! I am trapped under this rubble." #~ msgstr "Ljudi, vadite me odavde! Zarobljen sam pod ruševinom." #~ msgid "I hope this sacrifice is not in vain... but we will never know." #~ msgstr "Nadam se da ova žrtva nije uzaludna... ali nikad nećemo saznati." # well-spelled: уухх #~ msgid "Our dream of freedom... gone... Unngh." #~ msgstr "Naš san o slobodi... kraj mu... uuhh." #~ msgid "Uncle!" #~ msgstr "Striče!" #~ msgid "NO!" #~ msgstr "Ne!" #~ msgid "I promised your father I would watch after you... and I failed." #~ msgstr "Obećah tvom ocu da ću te čuvati... i ne ispunih obećanje." #~ msgid "" #~ "But we are so close to the end. We must finish this. I am sorry you will " #~ "not be able to enjoy our freedom. Goodbye, Harper." #~ msgstr "" #~ "Ali smo tako blizu kraju. Moramo okončati ovo. Žao mi je što nećeš moći " #~ "da uživaš u našoj slobodi. Zbogom, Harpere." #~ msgid "" #~ "Carry on, my friends. Fighting by your side is the most honorable thing I " #~ "have done..." #~ msgstr "" #~ "Ne posustajte, prijatelji. Borba uz vašu stranu beše najčasnije moje " #~ "delo..." #~ msgid "" #~ "You will never successfully oppose Asheviere. Her power is too great... " #~ "This small victory today is but a reprieve from the unimaginable pain you " #~ "will suffer when the full force of her wrath descends upon you." #~ msgstr "" #~ "Nema vam odupiranja Aševiri. Moć njena neizmerna je... Ova mala pobeda " #~ "danas tek nakratko odlaže nezamislivi bol koji ćete iskusiti kada se sva " #~ "sila njenog besa obruši na vas." #~ msgid "" #~ "This was no small victory. You underestimate the power of love for " #~ "freedom." #~ msgstr "" #~ "Nije ovo ni slučajno mala pobeda. Potcenjuješ moć težnje ka slobodi." # well-spelled: ууррх #~ msgid "" #~ "You... underestimate the... cruelty and ambition of your Queen... Uungh..." #~ msgstr "" #~ "Ti... potcenjuješ... okrutnost i slavoljublje svoje kraljice... uurrh..." #~ msgid "" #~ "Small victory? Bah! Now we will raze this fortress and bury it in the " #~ "earth from whence it came." #~ msgstr "" #~ "Mala pobeda? Ha! Sada ćemo sravniti ovu tvrđavu i pokopati je u zemlju iz " #~ "koje je prizvana." #~ msgid "" #~ "The rest of the battle was a blur. The shock of what had happened stunned " #~ "everybody." #~ msgstr "" #~ "Ostatak boja prođe u metežu. Zapanjenost onim što se dogodilo omamila je " #~ "svakoga." #, fuzzy #~| msgid "" #~| "Baldras and his men fled the plains of western Wesnoth under the cover " #~| "of night. The spectacle of Halstead’s destruction stunned them into a " #~| "daze that only slowly wore off as they made their way north to and past " #~| "Elensefar." #~ msgid "" #~ "Baldras and his men fled the plains of western Wesnoth under the cover of " #~ "night. The spectacle of Halstead’s destruction held them in a daze that " #~ "only slowly wore off as they made their way north to and past Elensefar." #~ msgstr "" #~ "Baldras i njegovi pod okriljem noći utekoše u ravnice zapadnog Vesnota. " #~ "Prizor uništenja Halsteda omamio ih je do vrtoglavice, koja se tek " #~ "postepeno povlačila dok su napredovali na sever do i preko Elensefara." #, fuzzy #~| msgid "" #~| "The Elense riders routed the orcish army, small as it was, and sent them " #~| "back across the Great River. They then scattered to the countryside and " #~| "were not heard from again. Baldras thought this odd behavior when he " #~| "heard about it." #~ msgid "" #~ "The Elense riders routed the orcish army, small as it was, and sent them " #~ "back across the Great River. They then scattered to the countryside and " #~ "were not heard from again. Baldras thought this behavior odd when word of " #~ "this first reached him." #~ msgstr "" #~ "Konjanici Elensa opkolili su orkovsku vojsku, malu kakva je bila, i " #~ "otpravili je preko Velike reke. Zatim se rasuše širom pokrajine, da se o " #~ "njima više ništa ne ču. Kad je to doznao, Baldrasu se njihov postupak " #~ "učini čudnim." #~ msgid "" #~ "As the main body of Asheviere’s army neared the ruins of Halstead, " #~ "strange things began to happen. Every night, men would disappear. Others " #~ "were found hacked to bloody pieces. Unexplained misfortune plagued the " #~ "marching columns. Soldiers dropped dead where they stood, slain by unseen " #~ "assassins. Fear of an undead menace spread through the ranks." #~ msgstr "" #~ "Kako se glavnina Aševirine vojske bližila ruševinama Halsteda, počeše da " #~ "im se dešavaju čudne stvari. Svake noći, poneko bi nestao. Druge su " #~ "nalazili iseckane u krvave komadiće. Neobjašnjivi udesi morili su " #~ "napredujuće kolone. Vojnici su padali mrtvi na mestu, posečeni " #~ "nevidljivim ubicama. Strah od nemrtvog užasa raširi se proširi se kroz " #~ "redove." #, fuzzy #~| msgid "" #~| "When the army of Wesnoth found the ruins of the mighty fortress " #~| "Halstead, it was too much. Their shock that such a thing could happen " #~| "combined with the invisible terror stalking them convinced Asheviere’s " #~| "second in command the entire countryside was cursed. He quickly " #~| "retreated to the traditional border and set up strong defenses against " #~| "the west." #~ msgid "" #~ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, " #~ "it was too much. Their shock that such a thing could happen, combined " #~ "with the invisible terror stalking them, convinced Asheviere’s second in " #~ "command the entire countryside was cursed. He quickly retreated to the " #~ "traditional border and set up strong defenses against the west." #~ msgstr "" #~ "Kada vesnotska vojska otkri ruševine moćne utvrde Halsted, beše to " #~ "previše za njih. Zapanjenost činjenicom da se tako nešto uopšte moglo " #~ "dogoditi, u sadejstvu sa nevidljivom grozom koja ih je pratila, ubedi " #~ "Aševirinog drugozapovedajućeg da je cela pokrajina ukleta. Brzo povuče " #~ "vojsku iza tradicionalnih granica, gde podiže jaku odbranu prema zapadu." #~ msgid "" #~ "Baldras had just crossed the Great River when rumors of night-stalkers " #~ "filtered through his ranks. With bitter humor he realized that Lord " #~ "Maddock’s men were successfully using tactics Baldras had mastered and " #~ "used during his resistance." #~ msgstr "" #~ "Baldras tek što je prešao Veliku reku kada glasine o noćovrebačima " #~ "prožeše njegove redove. Uz gorak osmeh, uvide da su ljudi gospodara " #~ "Madoka uspešno primenjivali taktike kojima je on ovladao i upotrebio za " #~ "sopstveni otpor." #~ msgid "" #~ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " #~ "ground. In a panic, they raced through the forest to Delwyn. It was " #~ "likewise devastated. However, they did find one clue as to what " #~ "happened..." #~ msgstr "" #~ "Seljaci preobraćeni u odmetnike napokon stigoše u Dalben. Zatekoše ga " #~ "spaljenog do temelja. U panici jurnuše kroz šumu ka Delvinu, koji nađoše " #~ "jednako razoren. Ipak, nađoše jedan trag tome šta se moglo dogoditi..." #~ msgid "" #~ "... a grimy note nailed to a charred post that read, “Baldras, You " #~ "would have been proud. We gave ’em hell. But in the end, it wasn’t " #~ "enough.”" #~ msgstr "" #~ "...sumornu poruku prikucanu na ugarak stuba, koja je glasila: „Baldrase, " #~ "bio bi ponosan. Uvukli smo ih u pakao. Ali na kraju, nije bilo dovoljno.“" #~ msgid "" #~ "“We fled like criminals in the night, but we made sure that no one " #~ "would harass us anymore.”" #~ msgstr "" #~ "„Utekli smo kao razbojnici u noć, ali smo se pobrinuli da nas niko više " #~ "ne uznemirava.“" #~ msgid "" #~ "“If you wish to find us, head southwest. When you reach the land’s " #~ "end, just keep going. See you in the Three Sisters, old friend. ― " #~ "Relana”" #~ msgstr "" #~ "„Ako želiš da nas pronađeš, pođi na jugozapad. Kad dostigneš kraj zemlje, " #~ "nastavi dalje. Vidimo se u Tri sestre, stari prijatelju. — Relana“" #~ msgid "Tell my wife... that I loved her!" #~ msgstr "Reci mojoj ženi... koliko je voleh!" # well-spelled: Ууух #~ msgid "Unngh... Now our people may never be free..." #~ msgstr "Uuuh... Našem narodu više nema slobode..." #~ msgid "I am finished... will we ever be free?" #~ msgstr "Sa mnom je svršeno... Hoćemo li se ikad osloboditi?" #, fuzzy #~| msgid "" #~| "They returned to their village to find it destroyed, with those who " #~| "fought left dead and the few survivors born away to unguessable fates. " #~| "It was a bitter doom, but as Asheviere’s grip tightened they would live " #~| "to see worse." #~ msgid "" #~ "They returned to their village to find it destroyed, with those who " #~ "fought left dead and the few survivors borne away to unknown fates. It " #~ "was a bitter doom, but as Asheviere’s grip tightened they would live to " #~ "see worse." #~ msgstr "" #~ "Vratiše se u svoje selo da bi ga zatekli razrušenim, sa svima koji se " #~ "boriše mrtvim, a malobrojnim preživelima odvedenim u nezamislive sudbine. " #~ "Beše to gorka kletva, ali dok Aševirin stisak bude jačao, doživeće da " #~ "vide još gore." #~ msgid "" #~ "The hardy people of these marches learned self-reliance and survival " #~ "skills against the raiding orc hordes and savage saurians. They " #~ "established their own trading routes and pacts of mutual defense." #~ msgstr "" #~ "Srčani narod ovih krajina nauči se samodovoljnosti i veštinama opstanka " #~ "pod strepnjom od orkovskih prepada i divljih saurijanaca. Uspostaviše " #~ "sopstvene trgovačke puteve i sporazume o uzajamnoj odbrani." #~ msgid "" #~ "Although not permitted to train with proper military weapons, these " #~ "woodsmen were at home in the forests and swamps of the Western Marches, " #~ "and became very effective with their simple slings and clubs." #~ msgstr "" #~ "Iako im nije bilo dozvoljeno vežbanje s podesnim vojničkim oružjem, ovi " #~ "šumljaci bejahu svoji na svome u šumama i močvarama Zapadne Krajine, i " #~ "postadoše vrlo umešni sa svojim jednostavnim praćkama i batinama." #~ msgid "" #~ "After the betrayal of the King by Queen Asheviere, the new regent of " #~ "Wesnoth sought to consolidate her ill-gotten power. She sent her armies " #~ "across Wesnoth to intimidate the provincial rulers and secure her " #~ "continued reign." #~ msgstr "" #~ "Pošto kraljica Aševira izdade kralja, kao novi regent Vesnota požele ona " #~ "da učvrsti svoju rđavo stečenu moć. Otposla svoje vojske širom Vesnota, " #~ "da zastrašuju pokrajinske vladare i učvrste joj trajnu vladavinu." #~ msgid "" #~ "The people of Annuvin were unwilling to relinquish their hard-earned self-" #~ "rule, especially not to this pretender..." #~ msgstr "" #~ "Narod Anuvina, međutim, ne beše voljan odreći se svoje mukom stečene " #~ "samouprave, posebno ne radi te samozvanke..." # |, no-check-spell #~ msgid "Mal-Jarrof" #~ msgstr "mal Džarof" # |, no-check-spell #~ msgid "Mal-Jerod" #~ msgstr "mal Džerod" # |, no-check-spell #~ msgid "Sel-Mana" #~ msgstr "Sel-Mana" #~ msgid "Defeat the lich and its minions" #~ msgstr "Poraziš li kosca i njegove sledbenike" #~ msgid "I have heard of you. Necromancers. Barely-human scum, I say." #~ msgstr "Čuo sam o vama. Nekromanti. Jedva-ljudski ološ, kažem ja." #~ msgid "" #~ "Wrong. Necromancers become slaves to their lich masters and eventually " #~ "lose their humanity. We have proven that practicing the dark arts need " #~ "not lead down that path to damnation. We remain human, and seek the " #~ "mystical secret of balance between the ways of light and darkness. We " #~ "dance between both ways, adhering to neither." #~ msgstr "" #~ "Netačno. Nekromanti postaju robovi svojih gospodara-kosaca i na koncu " #~ "gube čovečnost. Mi smo pokazali da bavljenje mračnim veštinama ne mora " #~ "voditi niz tu stranputicu, ukletosti. I dalje smo ljudi, koji tragaju za " #~ "tajnom ravnoteže između puteva svetla i tame. Kročimo po oba, ali se ne " #~ "držimo nijednoga." #, fuzzy #~| msgid "" #~| "Carcyn is always foggy as of late because these woods have recently " #~| "become home to a lich and two of its underling necromancers. Our " #~| "experiments may have actually aroused it from sleep... We’re not exactly " #~| "sure." #~ msgid "" #~ "Carcyn is always foggy as of late because these woods have recently " #~ "become home to a lich and two of its underling necromancers. Our " #~ "experiments may have actually aroused it from sleep... We’re not sure." #~ msgstr "" #~ "U poslednje vreme Karsin je neprekidno maglovit, jer ove šume nedavno " #~ "postadoše dom jednom koscu i dvojici njegovih podaničkih nekromanata. " #~ "Možda su ga baš naši eksperimenti razbudili... Nismo sasvim sigurni." #~ msgid "" #~ "So now you need to defend your rear as well as your front... I see your " #~ "predicament. My men will wipe this land clean if you can help us defend " #~ "our homeland." #~ msgstr "" #~ "Tako da sada morate braniti i svoju pozadinu, pored čela... Jasna mi je " #~ "vaša teškoća. Moji će ljudi očistiti ovu zemlju ako nam možete pomoći u " #~ "odbrani naše domovine." #~ msgid "Finally, that creature is dead, yet its foolish minions resist." #~ msgstr "" #~ "Napokon je to stvorenje mrtvo, pa ipak se njegovi budalasti podanici " #~ "opiru." #~ msgid "The lich is destroyed and its minions dead." #~ msgstr "Kosac je uništen, a njegovi sledbenici mrtvi." #~ msgid "" #~ "The defeat of the evil lich infesting the Grey Woods was a bittersweet " #~ "victory. With Helicrom dead, the guild of shadow magic was thrown into " #~ "disarray." #~ msgstr "" #~ "Poraz zlog kosca što uznemiri Sedošumlje beše gorka pobeda. Po smrti " #~ "Helikroma, esnaf magije iz senke zapade u metež." #~ msgid "" #~ "The remaining members were very grateful and offered Baldras a sizable " #~ "sum of gold for his help. It was not the help he was hoping for, but he " #~ "knew it would have to be enough for the coming conflict." #~ msgstr "" #~ "Preostali članovi behu zahvalni i ponudiše Baldrasu pozamašnu količinu " #~ "zlata za njegovu pomoć. Ne beše to pomoć kakvoj se nadao, ali je znao de " #~ "će i takva morati da bude dovoljna za predstojeći sukob." #~ msgid "" #~ "With the undead driven out, we may live here in relative peace and pursue " #~ "our studies. For this, Baldras, I am grateful." #~ msgstr "" #~ "Pošto su nemrtvi proterani, možemo živeti u izvesnom miru i posvetiti se " #~ "našim izučavanjima. Za to, Baldrase, zahvalan sam." #~ msgid "" #~ "Studies? Peace? You mean to continue feeding on the lawful citizens of " #~ "Wesnoth. There will be no peace for them." #~ msgstr "" #~ "Izučavanja? Mir? Misliš da nastavite da se hranite na račun zakonitih " #~ "stanovnika Vesnota. Za njih neće biti mira." #~ msgid "" #~ "No one here is in a position to be dispensing moral judgments. " #~ "Regardless, you have done great service to us today, and we owe you a " #~ "debt. I will help you to the utmost of my ability." #~ msgstr "" #~ "Niko ovde nije u položaju da izriče moralne osude. Svejedno, veliku ste " #~ "nam uslugu učinili danas, vaši smo dužnici. Pomoći ću vam koliko je to u " #~ "mojoj moći." #~ msgid "" #~ "I was planning on giving you gold. Any good army is well financed, and " #~ "with the lich gone we can now spare it." #~ msgstr "" #~ "Namera mi je bila da vas darujem zlatom. Valjana vojska mora biti dobro " #~ "opremljena, a kako kosca više nema, možemo to priuštiti." #~ msgid "" #~ "But, I think it would help you more if I lent you some of my men to join " #~ "you on your adventures. The Queen has been sending mages out here, and my " #~ "men are itching for some payback." #~ msgstr "" #~ "Ali, mislim da će vam više pomoći ako vam pozajmim nešto svojih ljudi, da " #~ "vas prate u pustolovinama. Kraljica je slala magove sve do ovamo, i moji " #~ "su ljudi orni da uzvrate." #~ msgid "" #~ "On the other hand, if I keep the full force of my organization here, we " #~ "might be able to regroup and join you on the battlefield when the time " #~ "comes." #~ msgstr "" #~ "S druge strane, ako zadržim ovde svu silu našeg udruženja, možda se " #~ "možemo preraspodeliti i pridružiti vam se na bojnom polju kada za to dođe " #~ "vreme." #~ msgid "I leave it to you to decide." #~ msgstr "Biće kako ti odlučiš." #~ msgid "I will take the gold. How does 500 sound?" #~ msgstr "Uzeću zlato. Kako zvuči pet stotina?" #~ msgid "Agreed. Good luck and farewell to you, Master Baldras." #~ msgstr "Dogovoreno. Sa srećom i zbogom, gospodaru Baldrase." #~ msgid "" #~ "Send your men with us. They will be valuable help as we prepare for the " #~ "assault from the Wesnoth army garrison." #~ msgstr "" #~ "Daj nam svoje ljude u službu. Biće od velike pomoći kad se budemo " #~ "pripremali na juriš garnizona vesnotske vojske." #~ msgid "" #~ "Done. My finest mages and thieves are at your disposal. Use them well." #~ msgstr "" #~ "Učinjeno. Na raspolaganju su ti moji najbolji magovi i lopovi. Koristi ih " #~ "mudro." #~ msgid "I wish you to join us in battle against the Queen’s forces." #~ msgstr "Rad sam da nam se pridružiš u borbi protiv kraljičinih snaga." #~ msgid "" #~ "All right. I need time to clean up this forest and recall my men from the " #~ "countryside. We will be ready to march in seven days. All now hinges on " #~ "you! Until then..." #~ msgstr "" #~ "Neka bude. Trebaće nešto vremena da počistimo šumu i sazovemo ljude iz " #~ "obližnjih krajeva. Za sedam dana bićemo spremni za pokret. Sada sve " #~ "zavisi od tebe! Do tada..." #~ msgid "My men... have failed to protect me! I perish..." #~ msgstr "Moji... ne uspeše da me zaštite! Propadoh..." #~ msgid "" #~ "Baldras and his men quickly left the Grey Woods, not entirely convinced " #~ "of their safety even after eradicating the lich." #~ msgstr "" #~ "Baldras i njegova družina brzo napustiše Sedošumlje, ne sasma ubeđeni u " #~ "sopstvenu bezbednost pošto su istrebili kosca." #~ msgid "" #~ "As they marched, many men and women from the small hamlets peppering the " #~ "area around Carcyn and the Grey Woods approached the group, asking to " #~ "join them. The ascent of the Queen had cast an uneasy pall over the " #~ "citizens of Wesnoth, and some of them were willing to resist it." #~ msgstr "" #~ "Dok su napredovali, mnogi muškarci i žene iz seocadi razbacanih oko " #~ "Karsina i Sedošumlja približiše se družini, s namerom da se pridruže. " #~ "Uspon kraljičin baci mučan pokrov nad stanovnike Vesnota, neki od kojih " #~ "behu voljni da pruže otpor." #~ msgid "" #~ "Knowing they too would be labeled criminals, he reluctantly accepted " #~ "their help.\n" #~ "Note: Baldras is now able to recruit Outlaws." #~ msgstr "" #~ "Znajući da će i sami biti prokazani kao razbojnici, Baldras s oklevanjem " #~ "prihvati njihovu pomoć.\n" #~ "Napomena: Baldras sada može da najmi odmetnike." #~ msgid "" #~ "Camped at the edge of the forest, they quietly observed substantial troop " #~ "movements coming from the direction of Aldril, a nearby city, and " #~ "marching to the northwest. Unsure what to make of it, they debated their " #~ "next course of action..." #~ msgstr "" #~ "Ulogoreni na rubu šume, tiho su posmatrali zamašne pokrete snaga iz " #~ "pravca Aldrila, obližnjeg grada, gde polaze na severozapad. Nesigurni šta " #~ "to znači, raspravljaše o svojim narednim koracima..." #~ msgid "Kill all enemy forces" #~ msgstr "Uništiš li sve neprijateljske snage" # |, no-check-spell #~ msgid "Jingo" #~ msgstr "Džingo" # |, no-check-spell #~ msgid "Majel" #~ msgstr "Madžel" #~ msgid "" #~ "What’s worse is that she appears to have taken notice. We have counted " #~ "five platoons of heavy infantry marching towards the garrison in just the " #~ "last two hours." #~ msgstr "" #~ "Što je još gore, čini se da je počela da obraća pažnju. Izbrojasmo pet " #~ "odreda teške pešadije u pokretu ka garnizonu, samo za protekla dva sata." #~ msgid "" #~ "The garrison. The towers of Halstead are more than a garrison, nephew, " #~ "they are a fortress. They used to protect this area from the enemies of " #~ "Wesnoth; I never imagined they would house its enemies." #~ msgstr "" #~ "Garnizon. Kule Halsteda su više od garnizona, nećače, tvrđava je to. " #~ "Nekada su štitile ovu oblast od neprijatelja Vesnota; ne pomišljah da će " #~ "jednom biti konačište njegovim neprijateljima." # |, no-check-spell #~ msgid "Pitcher" #~ msgstr "Pičer" #~ msgid "whisper^Baldras!" #~ msgstr "Baldrase!" #~ msgid "Uncle, he wears the crest of the Elense. We should answer." #~ msgstr "Ujače, on nosi znamenja Elensa. Trebalo bi da se odazovemo." #~ msgid "Rider, hush before we are discovered! Come to us, but quietly!" #~ msgstr "Konjaniče, umukni pre nego što na otkriju! Priđi, tiho!" #~ msgid "" #~ "Master Baldras, I bring news from the north. During the past week, " #~ "several patrols have again ventured across the Great River into Annuvin. " #~ "A woman named Relana opposed them with a small militia. She was " #~ "victorious." #~ msgstr "" #~ "Gospodaru Baldrase, dolazim s vestima sa severa. Tokom protekle sedmice, " #~ "nekoliko izvidnica je ponovo zašlo preko Velike reke, u Anuvin. " #~ "Suprotstavila im se jedna po imenu Relana, s nešto milicije. I nadvladala " #~ "ih." #~ msgid "This is surely good news!" #~ msgstr "To su zaista dobre vesti!" #~ msgid "" #~ "I am afraid it is not. The Queen is sending a branch of her main field " #~ "army directly from Weldyn. As soon as they arrive, they will burn every " #~ "village to the ground. No one will live." #~ msgstr "" #~ "Plašim se da nisu. Kraljica šalje ogranak svoje glavne stajaće vojske " #~ "izravno iz Veldina. Čim pristignu, spaliće svako selo do temelja. Niko to " #~ "preživeti neće." #~ msgid "" #~ "The troop movements all make sense now. We must stop this army from " #~ "reaching the garrison. We cannot swallow them whole, but we can gnaw away " #~ "at them. They mustn’t take one step without us being there to harass and " #~ "delay them. When they reach Halstead they must be exhausted or dying." #~ msgstr "" #~ "Sada su pokreti snaga sasvim jasni. Moramo sprečiti tu vojsku da dosegne " #~ "garnizon. Ne možemo ih progutati odjednom, ali ih možemo nagrizati. Ne " #~ "smeju načiniti koraka a da mi nismo u blizini da im ga zagorčamo i " #~ "usporimo. Dok stignu do Halsteda, moraju biti što iscrpljeni što na " #~ "samrti." #~ msgid "You just said we can’t beat their entire army!" #~ msgstr "Zar ne reče upravo da ne možemo pobediti celu vojsku!" #~ msgid "" #~ "May you prevail in peace and war. I must depart before I am seen so far " #~ "from my Lord’s borders." #~ msgstr "" #~ "Da prevladate u miru i u ratu. Moram vas napustiti, pre nego što me uoče " #~ "tako daleko izvan zabrana mog gospodara." #~ msgid "Ow! Fire hot! No step in fire!" #~ msgstr "Au! Vrelo! Ne gazi po vatri!" #~ msgid "" #~ "Send word to Helicrom that we are ready. It is time for him to repay his " #~ "debt." #~ msgstr "Obavestite Helikroma da smo spremni. Vreme mu je da vrati dug." #~ msgid "" #~ "We have spent too much time here. Surely the entire Wesnoth army marches " #~ "on our position. We are done for!" #~ msgstr "" #~ "Bacismo ovde previše vremena. Do sada zasigurno cela vesnotska vojska " #~ "napreduje k našem položaju. Gotovo je s nama!" #~ msgid "No, young one. Halstead indeed has a weakness." #~ msgstr "Ne, mladiću. Halsted ima jednu slabost." #~ msgid "How do you know?" #~ msgstr "Otkud znaš?" #, fuzzy #~| msgid "" #~| "When I was a boy, my father — your grandfather — brought your dad and me " #~| "to live in Aldril after orcs massacred many in our village. We grew up " #~| "around here, and we learned many things." #~ msgid "" #~ "When I was a boy, my father — your grandfather — brought your mother and " #~ "me to live in Aldril after orcs massacred many in our village. We grew up " #~ "around here, and we learned many things." #~ msgstr "" #~ "Dok sam bio dete, moj otac — tvoj deda — povede tvog oca i mene da živimo " #~ "u Aldrilu pošto su orkovi pobili mnoge iz našeg sela. Odrastavši u ovoj " #~ "okolini, saznali smo mnoge stvari." #~ msgid "" #~ "Beneath the structure is a system of catacombs that connects all four " #~ "towers to the central keep. The catacombs growing over time, combined " #~ "with centuries of war, made it necessary to install supports to hold up " #~ "the middle." #~ msgstr "" #~ "Ispod gradnje leži splet katakombi koji povezuje sve četiri kule sa " #~ "središnjim konačištem. Širenje katakombi, kako su prolazila ratna " #~ "stoleća, iskalo je dodavanje potpora kako bi se održalo središte." #~ msgid "axe" #~ msgstr "sekira" #~ msgid "sword" #~ msgstr "mač" #~ msgid "short sword" #~ msgstr "kratki mač" #~ msgid "Holy Ankh" #~ msgstr "sveti ank" #~ msgid "" #~ "You find a hefty pendant on a strange and ominous looking altar. It glows " #~ "brightly when you pick it up!" #~ msgstr "" #~ "Nađe poteži visak obešen o čudan i zlokoban oltar. Čim ga pokupi, poče " #~ "sjajno da svetli!" #~ msgid "" #~ "There is a strange altar here and a pendant on it. I don’t want to touch " #~ "it." #~ msgstr "Ovde nekakav čudan oltar i visak o njemu. Ne bih da ga diram." #~ msgid "holy ankh" #~ msgstr "sveti ank"