msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2008-03-25 14:28+0100\n" "PO-Revision-Date: 2008-03-25 14:28+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [scenario] #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:10 msgid "The Rise of Wesnoth" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:11 msgid "TRoW" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "Fighter" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:16 msgid "(Easy)" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "(Normal)" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:17 msgid "Commander" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "(Challenging)" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:18 msgid "Lord" msgstr "" #. [campaign] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:22 msgid "" "Lead Prince Haldric through the destruction of the Green Isle and across the " "Ocean to establish the very kingdom of Wesnoth itself. The confrontation " "with Lich-Lord Jevyan awaits...\n" "\n" "(Intermediate level, 25 scenarios.)" msgstr "" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26 msgid "Campaign Design" msgstr "" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:32 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:42 msgid "Artwork and Graphics Design" msgstr "" #. [about] #: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:51 msgid "Miscellaneous" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:4 msgid "A Summer of Storms" msgstr "" #. [side]: description=Prince Haldric, type=Noble Commander #. [side]: type=Noble Commander, description=Prince Haldric #. [side]: type=Noble Fighter, description=Prince Haldric #. [side]: type=Noble Youth, type=Noble Fighter, description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:51 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:37 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:34 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:26 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:25 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:27 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:36 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:35 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:35 msgid "Prince Haldric" msgstr "" #. [side]: type=Wesfolk Outcast, description=Wesfolk Leader #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:45 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:5 msgid "Wesfolk Leader" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:64 msgid "King Eldaric IV" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:70 msgid "Defeat the Wesfolk Leader" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:260 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:382 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:190 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:318 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:465 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:149 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:236 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:203 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:152 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:152 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:261 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:130 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:199 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:117 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:197 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:159 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:172 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:291 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:144 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:223 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:111 msgid "Death of Prince Haldric" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:78 msgid "Death of King Eldaric" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:272 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:398 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:326 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:473 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:153 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:215 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:164 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:269 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:138 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:207 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:121 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:205 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:82 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:171 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:180 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:307 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:231 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:131 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:115 msgid "Turns run out" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:92 msgid "" "The trouble seems to have finally reached to the heart of the Isle, to the " "isolated lands of King Eldaric IV." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:97 msgid "" "It looks like a Wesfolk rabble have seized the Northern Keep! Prepare for " "battle, Haldric!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:101 msgid "Father, I am of age now. May I lead our forces in battle?" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:105 msgid "" "You're showing initiative, son! I'm proud of you! You may lead our forces to " "battle, but I'll stay near to keep an eye on you." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:110 msgid "Onward to victory!" msgstr "" #. [message]: description=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:114 msgid "" "Look, a little princeling and his merry men! We'll teach you a lesson for " "what your kind did to us!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:129 msgid "" "Don't forget about some of the more isolated villages, we'll need the gold!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:137 msgid "Make haste, son! We must win before the summer crop is in ruin." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:148 msgid "I invoke the right of surrender! Don't kill me..." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:152 msgid "Why have you come to trouble our lands?" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:156 msgid "" "Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " "lands. The Lich-Lords had no choice... They opened a gate... and..." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:160 msgid "And what?" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:164 msgid "" "They pledged to visit all of the terrors of the hells upon the Isle. They " "built a great stone gate to the heart of the homeland of the orcs in the " "distant west! Now even we Wesfolk must flee or be slaves." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:168 msgid "Orcs are just creatures of tall tales!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:172 msgid "" "You've been on this island too long. I assure you that orcs exist. By now " "there are probably a half dozen gates to the orcish homeland. There is no " "hope." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:176 msgid "" "We must prepare the defenses! Haldric, stay at the keep. I must go and " "fortify our frontier." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:180 msgid "My forces are defeated, under your customs of surrender I will go now." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:184 msgid "" "You may go. See to it that you trouble us no more, for the custom states " "that you may invoke surrender but once. If we meet again, I won't be so " "merciful." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:203 msgid "We have run out of time... The crops shall spoil, we'll starve!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:214 msgid "Die, Wesfolk scum!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:226 msgid "Feel my wrath, you fiend!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:4 msgid "The Fall" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:57 msgid "Tan-Rarbag" msgstr "" #. [side]: type=Orcish Warrior, description=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:80 msgid "Tan-Erang" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:128 msgid "Thomas" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:130 msgid "Richard" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:131 msgid "Henry" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:132 msgid "Robert" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:141 msgid "Thegwyn" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:142 msgid "Galdred" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:143 msgid "Tromas" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:156 msgid "Death of King Eldaric IV" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:160 msgid "Orcs kill the Wesfolk Leader" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:186 msgid "" "Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " "long before the first orcish scouts are spotted. War has come to the valley." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:192 msgid "" "Haldric, things have not gone well! The orcs have arrived. We met them at " "the north keep but they were just too many. They have flanked us to the east " "in the mountains. I have my personal guards holding the pass to the north, " "but they won't be able to last long... We must evacuate our home." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:197 msgid "" "That's awful! And it only gets worse. That Wesfolk rabble has set up shop " "again in the south pass..." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:202 msgid "" "That's the only way out of the valley! This is a disaster! We must defeat " "that Wesfolk scum and flee to the south. Our home is lost... We must make " "haste." msgstr "" #. [message]: description=Tan-Rarbag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:207 msgid "So HUMAN, care to make your final stand?" msgstr "" #. [message]: description=Tan-Erang #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:212 msgid "Die! Die! Die!" msgstr "" #. [message]: description=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:217 msgid "This is going to get ugly..." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:225 msgid "Hurry! Only death awaits in this valley!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:268 msgid "Umm, I invoke the right of surren..." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:273 msgid "Nay! Off with your hea- - -" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:278 msgid "" "But I can help! Really! You could use me and my men's skills on the long " "road ahead!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:283 msgid "Haldric, what say you on this matter?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:288 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:358 msgid "Hmm... after some thought..." msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:291 msgid "I think that your skills may be useful. You may join us." msgstr "" #. [message]: description=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:295 msgid "Let there be peace between us, our survival depends on it." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:303 msgid "So what shall I call you?" msgstr "" #. [message]: description=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:307 msgid "The Lady Outlaw will do." msgstr "" #. [command]: (description=Lady Outlaw)} #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:318 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:355 msgid "Lady Outlaw" msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:338 msgid "Your word can't be trusted. Prepare to meet your Gods!" msgstr "" #. [message]: description=Wesfolk Leader #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:343 msgid "Arrogant fools! (Reaches into pocket) POOF!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:383 msgid "Argh, she's gone. Next time, more sword, less chat." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:388 msgid "" "She's clever! Maybe I made the wrong choice. Well, at least she left some of " "her gold behind..." msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:407 msgid "" "Son, you must lead our people through the south pass. I will remain behind " "to hold off these vile monsters for as long as I can." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:411 msgid "But, Father!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:415 msgid "It's the only way. Go now, and don't look back! Luck be with you!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:436 msgid "We're surrounded! The orcs have taken the southern pass! All is lost!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:448 msgid "We're surrounded! I can see their reinforcements! All is lost!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:461 msgid "Our home! Where shall we go!" msgstr "" #. [message]: description=King Eldaric IV #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:465 msgid "There can be no looking back! We must go south." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:4 msgid "A Harrowing Escape" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:35 msgid "Tan-Schmog" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:59 msgid "Tan-NauVong" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:86 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:90 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:95 msgid "Snagakhan" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:87 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:91 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:96 msgid "Knafakhan" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:97 msgid "Hoshnak" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:98 msgid "Gruumogth" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:256 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:378 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:314 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:145 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:199 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:257 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:195 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:155 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:140 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:119 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:107 msgid "Defeat all enemy leaders" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:125 msgid "" "Argh, the orcish vanguard must have flanked us even further to the east! " "They're already holding the mouth of the pass. We have to get out of the " "mountain pass before winter comes or we're all dead meat!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:131 msgid "Father, I wish you were here..." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:136 msgid "" "I'd drop the sentiment and pick up your sword. There's plenty of fighting " "ahead of us!" msgstr "" #. [message]: description=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:141 msgid "You won't get much further boy. Grrrr!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:155 msgid "Who goes there?" msgstr "" #. [unit]: description=Burin the Lost, type=Dwarvish Steelclad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:160 msgid "Burin the Lost" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:175 msgid "Burin, Burin the Lost. Who be ye?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:180 msgid "" "I'm Prince Haldric, we have little time to talk. We must make haste through " "the pass... What are you?" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:185 msgid "" "I'm a dwarf, you fool of a boy! I got lost while exploring deep underground, " "almost a century ago. I've never found my way home. But it seems nice enough " "here." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:190 msgid "Nice? The orcs have come, and we must flee!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:195 msgid "" "Orcs! It's been a long time since I felt the satisfying crunch of one of " "those under my axe. Time for a fight!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:200 msgid "You've fought orcs before?" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:205 msgid "" "Fool boy! Where did you grow up? Enough of this, let's go get some orcs!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:213 msgid "" "We're trapped in the pass! I can see their reinforcements! All is lost! Is " "that... Is that snow?... We're doomed!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:233 msgid "" "SE - The River Road.\n" "SW - The Midlands." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:253 msgid "GO HOME! AIN'T NUTTIN TO SEE HEER!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:263 msgid "" "Now, should I go southeast on the River Road, or southwest through the " "midlands? The River Road crosses the Swamp of Esten, so I doubt that even " "orcs would go there. The Midlands were nice, but who knows what's going on " "there now." msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:266 msgid "I think I'll take the River Road..." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:270 msgid "Good. The Midlands are probably an orc-infested ruin by now." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:275 msgid "" "SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way." msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:286 msgid "We'll go through the Midlands..." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:290 msgid "I suspect that the Midlands might be in ruins by now." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:295 msgid "" "It's better than the swamp. I'm under 5 feet tall, and I don't float! " "Besides, I'd rather enjoy meeting more orcs." msgstr "" #. [else] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:339 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:346 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:401 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:408 msgid "Hashnak" msgstr "" #. [else] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:347 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:409 msgid "Grork" msgstr "" #. [else] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:348 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:410 msgid "Vigdish" msgstr "" #. [message]: description=Tan-NauVong #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:354 msgid "Come and get it!" msgstr "" #. [message]: description=Hashnak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:358 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:418 msgid "Die, human." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:362 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:422 msgid "Uh-oh!" msgstr "" #. [message]: description=Tan-Schmog #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:414 msgid "I'll not go so easily!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:432 msgid "" "We've escaped the pass. Well, at least I know that the orcs can be beaten. " "Hmm, I guess that this is the last I'll see of my home... and my father. " "(Sigh)" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:436 msgid "" "We should make our way to Southbay. It is the largest city on the Isle. We " "should be able to make a stand there. Failing that, there's always " "Clearwater Port." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:4 msgid "The Swamp of Esten" msgstr "" #. [side]: type=Dark Sorcerer, description=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:39 msgid "Cleon" msgstr "" #. [side]: type=Dark Sorcerer, description=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:58 msgid "Lollyra" msgstr "" #. [side]: type=Dark Sorcerer, description=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:84 msgid "Clurka" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:118 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:119 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:120 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:122 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:123 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:124 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:127 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:128 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:129 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:130 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:131 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:132 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:200 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:210 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:220 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:99 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:100 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:101 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:103 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:105 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:106 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:107 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:111 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:112 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:113 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:114 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:115 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:116 msgid "Scorpion" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:163 msgid "" "With great trepidation, Prince Haldric leads his refugee band into the Swamp " "of Esten. In the center of that very swamp a shroud of fog descends over " "Young Prince Haldric." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:169 msgid "" "I have a very bad feeling about this. This awful swamp and its crazy cult... " "Before these troubles started we used to have to clear the swamp every " "spring and fall." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:174 msgid "" "I suppose with the rampaging bands of murderous orcs roaming about that " "hasn't been done in a while." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:179 msgid "" "I miss the orcs... We go all this way, and (SNIFF) what a lovely smell we " "have discovered." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:184 msgid "This is too quiet. I don't like this one bit, not one bit at all." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:189 msgid "Wait, I think I hear something... To arms!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:233 msgid "Careful, you don't know what's lurking in there!" msgstr "" #. [unit]: type=White Mage, description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:239 msgid "Minister Edmond" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:251 msgid "" "Back you vile--- Oh, sorry I thought you were undead. When are those goofs " "in Clearwater Port going to clear the swamp again?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:255 msgid "Maybe they'll clear it some time after the APOCALYPSE is OVER!" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:260 msgid "Oooh! I take it you wouldn't mind if I helped out?" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:275 msgid "Hey, there's somebody hidden in the temple. Ack! Hold there!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:358 msgid "" "SW - The Oldwood Forest.\n" "Enter at Your Own Risk!" msgstr "" #. [message]: description=Lollyra #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:372 msgid "May I live forever in Un-death!" msgstr "" #. [message]: description=Clurka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:383 msgid "Ohh! To be risen again!" msgstr "" #. [message]: description=Cleon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:394 msgid "A prayer for life immortal!" msgstr "" #. [unit]: type=Knight, description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:416 msgid "Sir Ruddry" msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:434 msgid "" "I don't know who you are, but you can't continue down this road! There is a " "horde of those orcs bigger than any army I've ever seen just down the road!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:439 msgid "" "I'm Haldric; my father was King Eldaric IV in the lands northwest of here. " "Soldier, have you deserted your post?" msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:444 msgid "" "No, Sir! I'm the sole survivor of the Clearwater Port expeditionary force. " "Trust me, you can't continue down this road, Sir. Especially with the " "refugees, you'll be slaughtered." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:449 msgid "Tell me, does Clearwater Port still stand? Is the port free?" msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:454 msgid "" "As far as I know, Sir. We have a large army, and they were pressing all able " "bodied men and boys into service when I left. That orcish army is huge, but " "they haven't met the main body of our forces yet." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:459 msgid "" "Well, we can't go back, and the road ahead is blocked. I guess we'll have to " "risk it and go through the Oldwood forest, then make a break for Clearwater " "Port or Southbay." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:464 msgid "" "Oh great, now a forest... I should have stayed at home and took my chances " "with the orcs!" msgstr "" #. [message]: description=Sir Ruddry #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:469 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:402 msgid "Sir, if you don't mind, I'll go with you." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:474 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:407 msgid "On we go..." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg:488 msgid "" "We have run out of time... We'll be trapped in this swamp when winter " "arrives!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:4 msgid "The Midlands" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:38 msgid "Tan-Vrodis" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:56 msgid "Tan-Bok" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:89 msgid "Tan-Hogar" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:158 msgid "" "Prince Haldric leads his refugee band into the Midlands and smoke is in the " "air." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:164 msgid "" "It is as we suspected, the orcs have sacked the Midlands. This is not a " "civilized way to fight a war! Look there, there are still orcs about... To " "arms!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:170 msgid "All right! Charge!" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:175 msgid "Feel my wrath, you orcish scum!" msgstr "" #. [message]: description=Tan-Vrodis #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:181 msgid "HUMANS... I see humans!" msgstr "" #. [message]: description=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:187 msgid "" "Ha, Hogar! You said we wouldn't see any action this far back from the front." msgstr "" #. [message]: description=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:193 msgid "Shut yer mouth! Let's just get 'em." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:210 msgid "SE - The Oldwood. Enter at Your Own Risk!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:230 msgid "SW - Southbay." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:251 msgid "Grilg" msgstr "" #. [message]: description=Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:256 msgid "What? More humans here? Get them!" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:259 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:260 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:262 msgid "Rider" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:280 msgid "Vrogar" msgstr "" #. [message]: description=Vrogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:285 msgid "How'd they get behind us? I hate to miss such tasty meat." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:288 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:289 msgid "Assassin" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:291 msgid "Crossbow" msgstr "" #. [message]: description=Tan-Hogar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:307 msgid "Better him than me! Reserves!" msgstr "" #. [message]: description=Tan-Bok #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:328 msgid "Holgar was a fool! Reserves!" msgstr "" #. [unit]: type=Knight, description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:354 msgid "Sir Ladoc" msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:367 msgid "" "Hold there! You can not pass. You've already stumbled on the orcish rear " "guard. The main body of their forces is on the road to Southbay. It is an " "army of nightmarish size." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:372 msgid "" "I'm Haldric, my father was King Eldaric IV in the lands northwest of here. " "Soldier, aren't you on the wrong side of the lines?" msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:377 msgid "" "They overran my post. I got hit on the head pretty good. When I came to the " "orcish army had already passed my position." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:382 msgid "Tell me, how fares Southbay?" msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:387 msgid "" "Southbay won't fall without one hell of a fight, sir. They'll stand to the " "last! I only wish I was there!" msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:392 msgid "" "Well, we can't go back, and the road ahead is blocked... I guess we'll have " "to risk it and go through the Oldwood forest, then make a break for " "Clearwater Port." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:397 msgid "" "Oh great, now a forest. I should have stayed at home and took my chances " "with the orcs!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:419 msgid "" "We have run out of time... We'll be trapped in the midlands when winter " "comes!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:4 msgid "The Oldwood" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:37 msgid "Tan-Gralg" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:65 msgid "Tan-Rugar" msgstr "" #. [side]: type=Ancient Wose, description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:94 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:54 msgid "Elilmaldur-Rithrandil" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:147 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:155 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:161 msgid "Muldondindal" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:148 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:156 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:162 msgid "Landunwonbam" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:149 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:157 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:84 msgid "Bolwuldelman" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:150 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:158 msgid "Laffalialomdium" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:151 msgid "Wonrunmaldin" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:152 msgid "Lassemista" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:176 msgid "Death of Elilmaldur-Rithrandil" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:190 msgid "" "Haldric's band finds itself at the heart of the Oldwood Forest. The road " "quickly narrows and becomes little more than a path. Branches reach high " "overhead, blocking almost all of the light... The ominous noises of the deep " "woods echo all around." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:195 msgid "" "Will this evil forest ever end! There are mosquitoes as big as my fist in " "here, and these nasty old trees are giving me the creeps." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:199 msgid "" "This isn't so bad. Haldric's kind are such a suspicious lot when it comes to " "these sorts of things." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:203 msgid "Quiet. Listen, I think I hear something." msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:207 msgid "All I hear are more tree-foes!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:211 msgid "That tree, it speaks! No- No- We are tree-friends, really!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:215 msgid "" "Your kind has long come with your axes, some tree-friends you are. Still, " "you seem less of a menace than these new monsters that have come to plague " "us. They cut the trees, and burn the trees for no reason at all!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:219 msgid "" "You claim to be a tree-friend; show it to be true. For we are in dire need, " "or you may meet your fate with the rest of these monsters." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:223 msgid "We will help. (Quietly) Be careful with the trees." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:227 msgid "What! What are you looking at me for?" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:240 msgid "" "The temple has already been looted, but the entrance to its catacombs seems " "to be blocked by a wall of magical energy." msgstr "" #. [message]: description=Tan-Rugar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:251 msgid "Stupid stinking trees, we'll show you!" msgstr "" #. [message]: description=Tan-Gralg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:259 msgid "Chop 'em down. It's cool in these woods, I think we need a fire!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:270 msgid "" "Without the help of these tree-folk we'll be trapped in these woods till we " "die! There will be nothing to hold the orcs back!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:275 msgid "Stupid tree-folk." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:287 msgid "We've defeated the orcs!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:291 msgid "" "On this day you have proved yourself to be a tree-friend. For so long your " "kind has only come with sharp blades to harm my kind. You come to build " "these buildings of stone. Our roots may be slow, but they are strong. We " "will eventually claim all of the stones back for the earth." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:295 msgid "" "Well, I suspect you won't have to worry about my kind for much longer. The " "orcs have come, and they are taking this Isle!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:299 msgid "" "Hmmmm- my kind were here before your kind, and we will be here after the " "orcs are gone as well. We were here before all others, and I suspect that we " "will be here in the end." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:303 msgid "Can you help us fight the orcs?" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:307 msgid "" "My kind are bound to the forest, we would be of little help to you beyond " "our borders. Maybe we could still be of some aid to you. In a war of your " "people some time ago one of your kings trapped an evil Lich in the catacombs " "of the temple at the heart of the wood. We were there, we were watching." msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:311 msgid "" "After we drove your kind off we figured out how to break the spell that " "holds the Evil in the catacombs, and keeps others from entering them." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:315 msgid "This helps us how?" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:319 msgid "" "The Lich was carrying a powerful artifact. We know, we can feel it. This " "artifact may aid you in your quest." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:323 msgid "" "He must mean the Ruby of Fire. It was our most powerful artifact. We brought " "it with us from the east. We thought it was lost in the war with your " "people, when Lich-Lord Lenvan fell!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:327 msgid "At this point we need all of the help we can get!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:331 msgid "Then I will open the catacombs for you..." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:341 msgid "" "Young Prince, while the lich-lords have betrayed us by allying themselves " "with that orcish scum, I can't bring myself to fight against one of the " "greatest leaders of my people." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:345 msgid "Lady, why would you let those monsters lead your people?" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:349 msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:353 msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn't such a bad deal. Lich-Lord Lenvan was one of " "our greatest leaders. He led our escape to the west. Albeit, after being " "down in that hole for so long I don't imagine he's too happy." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:357 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what causes them to fall into " "darkness?" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:361 msgid "" "We should save the debate for later. I can still be of use to you. I shall " "scout the road ahead. We need to know if we can make it to Southbay. I'll " "return in a few days." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:378 msgid "" "We have run out of time... We'll be trapped in these woods until we die!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:4 msgid "Temple in the Deep" msgstr "" #. [side]: type=Lich, description=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:39 msgid "Lich-Lord Lenvan" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:157 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:158 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:161 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:162 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:166 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:167 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:168 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:169 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:58 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:59 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:60 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:61 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:65 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:66 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:67 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:68 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:69 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:72 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:73 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:74 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:75 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:76 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:77 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:78 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:79 msgid "Tentacle" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:109 msgid "Defeat the Lich-Lord and" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:113 msgid "Retrieve the Fire Ruby (with Prince Haldric)" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:132 msgid "" "Prince Haldric and his company, grim and watchful, descend into catacombs " "below the temple, buried deep in the bedrock, in the very roots of the world " "itself. In the distance Haldric hears a booming voice." msgstr "" #. [message]: description=Lich-Lord Lenvan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:137 msgid "" "Free! I'm free at last! No mere magi could seal me in here forever! Rise, my " "soldiers of darkness, the world will be ours once more!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:141 msgid "" "Back underground... Och. this feels much better! As for the current " "residents, ugh!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:145 msgid "Let's send these monsters to their final rest." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:157 msgid "All my days are ended." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:165 msgid "The world won't miss him one bit." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:185 msgid "" "What's that! No! The tree-folk are sealing us back in here. They must think " "that we've failed. We're trapped." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:212 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:227 msgid "I don't like the look of that pool at all." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:240 msgid "It looks scary, but it's good for you." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:261 msgid "You already have the Fire Ruby." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:285 msgid "" "As you open the chest you see it, the Ruby of Fire. It is the size of an " "apple, and burns with an internal fire, which is refracted through its " "faces. You can feel the power flowing from it..." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:291 msgid "" "It's funny that the lich-Lord didn't have this on his person. Since I don't " "actually know what this thing does, I'll just put it in the bottom of my " "pack for right now." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:315 msgid "Maybe you should move somebody else to the chest." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:330 msgid "" "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a " "pile of dust, let's get out of these catacombs!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_of_the_Deep.cfg:343 msgid "He's raising our dead!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:4 msgid "Return to Oldwood" msgstr "" #. [side]: type=Wose, description=Surprisingly-Treelike #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:35 msgid "Surprisingly-Treelike" msgstr "" #. [side]: type=Wose, description=Theylook-Thesame-Toyou #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:44 msgid "Theylook-Thesame-Toyou" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:83 msgid "Orofarniƫ" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:85 msgid "Bregalad" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:86 msgid "Dolmannumbil" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:106 msgid "" "Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. " "The forest seems particularly bright this day, but there is a cold breeze. " "It is late into the fall, and the first snows should fall any day. Prince " "Haldric has returned to his forest keep, and is pondering what to do next..." msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:111 msgid "" "So, you have defeated the Lich and returned with his jewel of power. The " "earth feels happy beneath my toes." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:115 msgid "" "Yes, it was a tough battle, but we prevailed. Now, I'm having a problem. I " "know not what I should do next." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:119 msgid "" "I have the jewel, but I have no idea what it does. To make matters worse, I " "have no idea what's going on outside this forest. The number of refugees is " "growing daily. We need to get to Southbay, but I dare not lead us onto the " "plains and risk a slaughter." msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:123 msgid "" "My eyes do not extend beyond the forest. You have indeed shown yourself a " "tree-friend, I would there were more I could do to help you." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:127 msgid "" "We can't all stay here for the winter; we would starve, or freeze. Your " "hospitality, though generously meant, has barely sufficed. Hold - I see " "somebody!" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:189 msgid "You thought that I ran away, didn't you?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:193 msgid "The thought had crossed my mind." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:197 msgid "Well, I come bearing news of the road to Southbay!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:201 msgid "Really!" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:205 msgid "" "The news is not good. The main host of orcs is between the forest and " "Southbay. We clearly can't go that way. However, the road to Clearwater Port " "is free of orcs. Apparently they're bogged down in the swamp of Esten." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:209 msgid "" "Well, I certainly don't mind the thought of the orcs floundering around that " "infernal swamp. But, one question remains." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:213 msgid "What?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:217 msgid "Can I trust you, and your information? I don't even know your name." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:223 msgid "You again!" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:227 msgid "I come bearing news of the road to Southbay!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:231 msgid "Humph! Your words mean very little to me." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:235 msgid "" "It is important, and not good. The main host of orcs is between the forest " "and Southbay. You clearly can't go that way. However, the road to Clearwater " "Port is free of orcs. Apparently they're bogged down in the swamp of Esten." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:239 msgid "I propose we join forces, and make a break for Clearwater Port." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:243 msgid "" "Well, I certainly don't mind the thought of the orcs floundering around that " "infernal swamp. But, some questions remain." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:247 msgid "Lady, why would you let those undead monsters lead your people?" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:251 msgid "" "Haldric, we are an ancient people who lived in a land filled with all manner " "of man and beast. We needed vision that extended beyond the meager span of " "human years. The art of Necromancy allowed our best and brightest to live " "forever, and our worst got to serve as mindless slaves." msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:255 msgid "" "Other than losing our war back west, then our refugee war to your people, " "and this orc thing, it wasn't such a bad deal." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:259 msgid "" "Uh-huh. Have you considered the possibility that the unholy act of turning " "your best and brightest into undead is what caused them to fall into " "darkness?" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:263 msgid "We should save this pointless debate for later. Anything else?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:267 msgid "" "Why should I trust you, or your information? I don't even know your name, " "and you have this nasty habit of mysteriously vanishing!" msgstr "" #. [message]: description=Lady Outlaw #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:276 msgid "Bah, have it your way!" msgstr "" #. [event]: description=Lady Outlaw, description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:319 msgid "Lady Jessica" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:340 msgid "" "I am the Lady Jessica, a noble, a princess of the Wesfolk! I was betrayed by " "the Lich-Lords' dark pact with the orcs, in no small part because your fool " "Prince of Southbay convinced them that their immortal un-lives were over!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:344 msgid "" "And now, I'm as much a refugee as you. In truth, I don't know if the Lich-" "Lords are working with the orcs or not. The orcs may have gotten rid of the " "Lich-Lords, or they may not have, but I do know that the orcs are not going " "to tolerate living humans outside of the slave mines or stew pot!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:348 msgid "Young prince, it is time to go! We must flee before the winter snow!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:352 msgid "" "Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-" "Rithrandil, I will remember your hospitality!" msgstr "" #. [message]: description=Elilmaldur-Rithrandil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:356 msgid "" "Always happy to help a tree-friend. May the Powers of Light guide you on " "your way!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:360 msgid "Finally, we're getting out of this forest!" msgstr "" #. [message]: speaker=narrator #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:4 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:458 msgid "Clearwater Port" msgstr "" #. [then] #. [side]: type=Lieutenant, description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:659 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:39 msgid "Commander Aethyr" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Vragar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:64 msgid "Tan-Vragar" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Burg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:99 msgid "Tan-Burg" msgstr "" #. [side]: type=Orcish Warlord, description=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:135 msgid "Ut'Tan-Vrork" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:212 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:213 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:214 msgid "Angry Farmer" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:220 msgid "Cowardly: Flee on the First Ship" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:224 msgid "Normal: Flee on the Second Ship" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:228 msgid "Heroic: Flee on the Third Ship" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:232 msgid "Heroic: Defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:264 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:386 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:194 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:322 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:469 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:240 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:207 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:156 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:265 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:134 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:201 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:163 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:295 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:227 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:127 msgid "Death of Lady Jessica" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:244 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:203 msgid "Death of Commander Aethyr" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:248 msgid "Miss the Last Ship" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:258 msgid "" "Our Prince has arrived at Clearwater Port, with the orcs on his heels. While " "the orcs haven't caught up with him yet, the winter snow has, and the ships " "seem to be missing from the port." msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:264 msgid "Ha! Clearwater Port still stands!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:269 msgid "" "Lieutenant, who is in command here? And where are the ships? We risk being " "trapped in this city for the winter if the port freezes over." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:274 msgid "" "I am, my Lord, I command the local garrison. Our whole fishing fleet is " "evacuating people to Southbay as we speak. The ships should be back in a few " "days. Our forces engaged the orcs as they exited the Swamp of Esten. At " "first, we prevailed, and pushed them back into the swamp!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:279 msgid "" "But our victory did not hold; orc reinforcements quickly overran our " "positions. We lost most of our forces, my lord, including the King of " "Clearwater, who died bravely leading a charge." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:284 msgid "That's horrible!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:289 msgid "" "The blood of many good soldiers stained the frozen field that day. And still " "the orcs press on. The king left no heir, but the other nobles have fled to " "Southbay. We've been busy evacuating the rest of the populace. The army " "bought us enough time to evacuate almost all our people, and most of the " "winter stores. They've gone to Southbay, which is brimming with refugees " "from all over." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:294 msgid "" "We're only holding the city until the last of the refugees are gone. You, my " "lord, are free to retreat to safety when the next ship comes. But, if I may " "be frank, my lord, our defenses are stretched thin and we could use all the " "help we can get to hold our walls. Otherwise I fear that we will be overrun " "before the last of the people can be evacuated." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:299 msgid "" "Well, we are the last of the refugees from our lands, for the orcs are right " "on our heels! We have Wesfolk with us. They have been of service. They are " "to be evacuated as well. We have traveled far and bear many wounded, but we " "will help you defend these walls as long as we can." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:304 msgid "" "I thank you, my lord. But we are to bring these Wesfolk too? It would be..." "highly irregular. Are you sure, my lord?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:309 msgid "" "Yes. Be sure that it is understood that these are our allies and friends." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:314 msgid "Yes, sir!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:319 msgid "Yes sir, indeed! You need us to help hold out until the ships arrive." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:324 msgid "" "Ships! Nobody said anything about ships. Will this torture ever end! Ahh, " "the orcs will help take my mind off things." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:329 msgid "" "To your posts, men! We should be able to evacuate everyone in three more " "boatloads. Until then, let us make those orcs pay dearly for every inch of " "our land. For our homes, for our people, for our fallen king!" msgstr "" #. [message]: description=Angry Farmer #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:340 msgid "You killed my family! Die!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:351 msgid "" "'Bring these Wesfolk too? It would be...highly irregular.' Bah! I'll show " "you irregular..." msgstr "" #. [message]: description=Ut'Tan-Vrork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:359 msgid "" "Push 'em into the sea! They're in our winter homes! Heh...Tan-Vragar, I 'm " "sure they will enjoy your little surprise!" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:368 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:371 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:376 msgid "Rolassi" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:372 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:377 msgid "Porbag" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:378 msgid "Eriol" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:395 msgid "An ode to ye, on yer way, I hope you have a brighter day!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:416 msgid "Dead-Man's Ford" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:437 msgid "The River Road - To the Swamp of Esten." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:629 msgid "" "My lord, the first ship has arrived! Prince Haldric, if you and your men " "must leave for Southbay just go to the pier to board the ship." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:647 msgid "" "My lord, the first ship is departing. But the second ship should arrive " "shortly." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:680 msgid "" "My lord, the second ship has arrived! Prince Haldric, if you and your men " "want to leave for Southbay just go to the pier to board the ship." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:699 msgid "" "My lord, the second ship is departing. But the last ship will be here before " "long. With your help we can hold on just a while longer." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:732 msgid "" "My lord, the last ship has arrived! Finally the last of our people can flee " "to safety. Prince Haldric, you and your men must go now! Go to the pier to " "board the ship for Southbay." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:751 msgid "My lord, the last ship is departing. We're trapped!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:807 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:860 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:914 msgid "My lord, the ship isn't here yet. Come help us defend against the orcs." msgstr "" #. [message]: description=Commander Aethyr #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:819 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:872 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:926 msgid "" "Shirk not your duty, soldier. When the boat arrives, this is where Prince " "Haldric must go to lead you to the ship. Until then, help us defend against " "the orcs." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:944 msgid "Let me have peace in Death! My love, I'll be there soo-" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:949 msgid "We needed him to get out of here. We're trapped!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:963 msgid "" "We've escaped from the orcs before we were trapped by the ice! Now, on to " "Southbay." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:968 msgid "I know I mentioned I can't float." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:973 msgid "Might I suggest a bit of a detour?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:978 msgid "Why?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:983 msgid "" "You have the Ruby of Fire, but you have no idea what it does, correct? You " "know that Lich you have petrified just outside of Southbay-" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:988 msgid "" "Yes, Lich Point! Where we first used our magi in battle, and turned the tide " "of war against your people." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:993 msgid "" "Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord " "Lenvan. He coveted the ruby, and was studying it. The only copy of his " "study, the Book of Fire and Darkness, was petrified along with him." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:998 msgid "" "If we make landfall outside of Southbay, we'll be trapped. Of that I am sure!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1003 msgid "" "My family was from Southbay. My father was a soldier there. The city's sewer " "entrance is near that fossil of a lich." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1008 msgid "" "Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, " "will you join us?" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1013 msgid "" "No. These monsters killed my family. My wife, my daughters. There is nothing " "left for me. I'll stay. By the time the orcs wrestle Clearwater Port away " "from me there'll be nothing but rubble left!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1018 msgid "" "The peasant farmers seem to like you. Who knows, maybe they'll be of some " "help." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:1023 msgid "" "Resources are scarce, we need all of the help we can get. Be brave and fight " "hard, my friend!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:4 msgid "Fallen Lich Point" msgstr "" #. [side]: type=Orcish Warlord, description=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:36 msgid "Ut'Tan-Grilg" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:70 msgid "Tan-Pulk" msgstr "" #. [side]: type=Lich, description=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:112 msgid "Lich-Lord Caror" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:185 msgid "Kill the Lich to get his book and" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:189 msgid "Haldric enters Southbay's sewer" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:193 msgid "Heroic: In addition to above, kill all enemy leaders" msgstr "" #. [message]: description=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:215 msgid "" "Da big bosses said we'd be in da city by winter. Bosses wrong, human-worms " "still there, and I'm a tinkin- -" msgstr "" #. [message]: description=Ut'Tan-Grilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:219 msgid "Wait! I see a ship! Humans is coming! Smash 'em good!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:238 msgid "" "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord " "Caror's Book of Fire and Darkness, and flee into the Sewers of Southbay." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:262 msgid "" "Okay. Let's unstone that lich and take his book, then get into the sewers. " "Umm, what language would that book be in?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:266 msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:270 msgid "Ohh." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:274 msgid "Just get the book, I think I should be able to translate it." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:278 msgid "Then, into Southbay's sewer." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:282 msgid "Right." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:306 msgid "" "There's an odd monolith standing near here. Maybe it has something to do " "with the Lich-Lord...I should investigate more closely." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:313 msgid "There's an odd monolith standing near here." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:318 msgid "" "Haldric, this looks like a job for you, probably something to do with the " "Lich. Maybe you should get yourself over here." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:337 msgid "" "INSCRIPTION: This monolith was erected by me, , first Mage of " "the good people of the Green Isle. By its power the Lich-Lord is bound in " "stone. To end the spell a noble of the line of Kings should utter the " "following..." msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:361 msgid "I think I'll say that magic phrase." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:372 msgid "" "The Lich is free! Let's bash him and grab that book. That sounds like a job " "for you, Lady Jessica!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:376 msgid "Hmph! You're just happy because that monolith proves your paternity!" msgstr "" #. [message]: description=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:380 msgid "Free, I'm free, and I feel the Ruby of Fire! It will be mine." msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:384 msgid "No you won't, you soldier of darkness!" msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:390 msgid "I think I'll wait a while before uttering any magic phrases." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:395 msgid "We have more pressing matters to deal with before we free that Lich." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:400 msgid "Afraid you'll find out you're not of the line of Kings?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:410 msgid "This sounds like a job for Prince Haldric, hopefully." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:423 msgid "The Lich-Lord is already free." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:445 msgid "NW - Southbay." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:450 msgid "More Like NW - Every orc on the Isle. Hmph!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:481 msgid "We have the book, let's get out of here!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:486 msgid "Sounds good to me." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:514 msgid "I feel like I'm forgetting something. Ohh, the book!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:523 msgid "Prince Haldric must be the first into the sewers of Southbay." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:547 msgid "Rarlg" msgstr "" #. [message]: description=Rarlg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:552 msgid "Rarlg - argh, a raul-rarlg!" msgstr "" #. [message]: description=Prince Haldric #. [message]: description=Ut'Tan-Grilg #. [message]: description=Tan-Pulk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:556 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:560 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:564 msgid "Oh my!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:568 msgid "And he brought a friend." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:575 msgid "Raul-Rarlg" msgstr "" #. [message]: description=Lich-Lord Caror #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:587 msgid "So close. So close." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:592 msgid "I found the book in what was left of his robes! Let's get out of here!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:645 msgid "I can hear their reinforcements coming! We're trapped! All is lost!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:663 msgid "Sewer - Danger Keep Out!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:5 msgid "Sewer of Southbay" msgstr "" #. [side]: type=Arch Mage, description=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:38 msgid "Daellyn the Red" msgstr "" #. [side]: type=Arch Mage, description=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:59 msgid "Tinry the Red" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:98 msgid "Spider" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:122 msgid "Prince Haldric exits the sewer" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:126 msgid "Defeat all enemy leaders and Prince Haldric exits the sewer" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:148 msgid "" "In the last leg of their journey to Southbay, Haldric and his companions " "find themselves in the Sewers of Southbay." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:153 msgid "" "Only a human could take such a lovely cave and fill it with refuse. Humans. " "Hey, is that a pair of boots?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:157 msgid "" "We should be cautious down here. This isn't an old maid's drain pipe, this " "is the sewer of Southbay. It is said that the city diverted an underground " "river for its own use, and let their own effluent run down the old river bed." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:161 msgid "This is the far end of that river bed. Legend has it- -" msgstr "" #. [message]: description=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:165 msgid "" "That a King banished a pair of twin Magi and their devoted followers down " "here after the Wesfolk war!" msgstr "" #. [message]: description=Daellyn the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:169 msgid "" "Can you feel it, brother? This one bears the Ruby of Fire. After all our " "time searching, it has come to us!" msgstr "" #. [message]: description=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:173 msgid "" "The brothers Red will finally ascend to power. We must have it. Get them!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:181 msgid "Nooo! The wizards are flooding the sewer. We're doomed!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:190 msgid "" "Haldric, I feel a strong foreboding. Have you noticed that anything that " "happens to be strong in the ways of magic can sense that ruby? Elilmaldur-" "Rithrandil felt it, and so did Lich-Lord Caror, now these two." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:195 msgid "" "We retrieved the Lich-Lord's book, and I can literally feel the power of the " "ruby, even with it in my pack. Let's work out what it does, before we decide " "what to do with it." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:214 msgid "Hmm. He seems to have had a map, and some gold!" msgstr "" #. [message]: description=Daellyn the Red #. [message]: description=Tinry the Red #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:234 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:280 msgid "Brother!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:260 msgid "Hmm. He seems to have had a map." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:301 msgid "" "Argh, the stream bed is blocked! Only a pint of goo is getting through. " "We'll have to go around." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:318 msgid "To Southbay" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:365 msgid "" "It's not very Heroic if Prince Haldric isn't the one to lead his band from " "the Sewers of Southbay." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:383 msgid "Danger Ahead!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:389 msgid "Ahead, so far it's been danger everywhere." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer.cfg:400 msgid "Finally, on to Southbay!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:4 msgid "Southbay in Winter" msgstr "" #. [side]: type=Grand Knight, description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:39 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:36 msgid "King Addroran IX" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:92 msgid "" "Prince Haldric has emerged from the sewers of Southbay in the very heart of " "the city. After some commotion, he gains an audience with the King of " "Southbay." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:97 msgid "So, Prince, you bring refugees, but do you bring swords as well?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:101 msgid "I bear both, and all are loyal to the King of Southbay!" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:105 msgid "" "I knew you as a boy, and your people have preceded you. Your father was an " "honorable man, and so are you. Aren't you the king now?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:109 msgid "A king with no land and no crown is no king, my Lord." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:113 msgid "" "It is so. These are dark days to live through, my young prince. You've done " "your father proud. Far better than my legacy, a dead adventurer and a " "missing fool! It is fitting that my line should end with my kingdom." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:117 msgid "You should not say such things!" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:122 msgid "" "Hmph! It matters little now. What's this? You bring a Wesfolk waif with you. " "Put her out with the others!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:126 msgid "You've put my people out in the snow? Prepare to meet your fate you- -" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:130 msgid "" "She and her people have been of great service to me. Open the gates, let " "them in." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:134 msgid "" "What? On your word alone, boy? And what of the other Wesfolk that have " "drifted to our gate?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:138 msgid "Let them all in! For the sake of humanity on this isle!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:142 msgid "" "And because I can sweeten the deal. I can save the lives of all of the " "people left on this isle. I will reveal all, if you swear on the soul of " "your eldest son that you will let all of the Wesfolk who may come into the " "city, and to allow them to participate in what must happen next." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:146 msgid "Hmm... Very well. I so swear. Speak." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:150 msgid "" "First, I CAN translate the book that will allow Haldric to use the Ruby of " "Fire. The artifact should help with what must come." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:154 msgid "" "Second, I know the way to the mysterious lands of the east. Addroran, I was " "your son's navigator and companion. Believe me, you must go east." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:158 msgid "Compan- - What?" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:162 msgid "She's just full of surprises." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:166 msgid "" "I was the navigator. Haldric, your people simply washed up here long ago, " "but my people came here on purpose. You'd all still be herding sheep and " "living in grass huts if it wasn't for my people." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:170 msgid "" "Some favor your people did for us. Why flee at all? And why east? We've " "already repelled one orcish assault. We should be working toward taking back " "the Isle." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:174 msgid "" "This is no time for bravado. You must head east because my people came from " "the west, which is teeming with every form of enemy and monster imaginable. " "There is literally no room there. If you thought we were bad, you should see " "what else comes behind us. You'd be slaves, or you'd be dead." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:178 msgid "" "Learn the lesson of my people. If we had fled here while even one of our " "great cities still stood we could have taken this Isle with ease. But we " "fought on until the bitter end. There can be no compromise with the orcs, " "their numbers are limitless, and you have no way to stop more orcs from " "coming." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:182 msgid "" "Hmm. There is wisdom in your words, and my end should be in this place. We " "can hold out for the rest of the winter here. When the orcs last came it was " "fall and the harvest was in. We can hunt the great schools of fish that live " "under the ice. You might even be able to depart in well provisioned ships!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:186 msgid "Don't you intend to come with us?" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:190 msgid "" "No. Flee, and flee east. It is my duty to hold this city as long as I can " "for the sake of all who can be evacuated. That means that it shall fall on " "Haldric and you to lead the evacuation." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:194 msgid "" "King, there will be a new kingdom in the east, and the bulk of the fleet " "will bear the flag of Southbay. A new throne and new lands await you in the " "east." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:198 msgid "" "My bloodline has ended with my sons, and I am old. Let the ships take the " "women, children, and young men first. A new kingdom must be born of vital " "blood. We old men are still of some value. We will make the orcs pay dearly " "when they come to take this place!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:202 msgid "" "If there is no other way. May the bards forever sing of the valor of the " "Kings of Southbay! Jessica, about that book?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:206 msgid "" "I'll begin my translation. Oh, and you should seal up the sewer entrance." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:4 msgid "A Final Spring" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Harak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:59 msgid "Tan-Harak" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Hork #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:93 msgid "Tan-Hork" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Gulo #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:127 msgid "Tan-Gulo" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:208 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:209 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:210 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:211 msgid "Southbay Guard" msgstr "" #. [object] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:215 msgid "" "The Ruby of Fire was imbued with magic in the distant west, and can be used " "to scorch enemies into submission." msgstr "" #. [effect]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:224 msgid "ruby of fire" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:268 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:390 msgid "Death of King Addroran IX" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:282 msgid "" "Several months pass. Jessica has translated Lich-Lord Caror's Book of Fire " "and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:287 msgid "I think I've figured something out. Look." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:299 msgid "" "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " "scepter or something! I think I'll save it for closer-ranged combat for now." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:303 msgid "Watch it! Well, at least you're improving." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:307 msgid "" "Humph. Fool of a boy's just gonna burn us all up. Humans, always playing at " "being wizards." msgstr "" #. [message]: description=Southbay Guard 1 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:311 msgid "Orcs sighted! They've seized the frontier! To arms! To arms!" msgstr "" #. [message]: description=Sir Ladoc #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:315 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:720 msgid "For the glory of Southbay!" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:319 msgid "" "Prince Haldric, I'll concentrate on holding Southbay. You must defeat the " "orcs. The ships aren't ready yet. We must defeat this army of orcs to buy us " "more time. Try not to kill us all with that ruby!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:323 msgid "Very well. I'll do my best." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:336 msgid "Lord Typhon" msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:341 msgid "I come seeking the Crown Prince!" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:345 msgid "Who is this fish man?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:349 msgid "" "He's a large part of the reason your son made it to the lands of the east. " "Lord Typhon provided us with pearls and an escort for our voyages in " "exchange for steel trident points and fishhooks. It's difficult to be a " "blacksmith when you live underwater." msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:353 msgid "Indeed it is. But where is the Prince?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:357 msgid "The Crown Prince is dead. But we have need of your services again- -" msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:361 msgid "Under the same terms?" msgstr "" #. [message]: description=Lady Jessica #. [message]: description=Lord Dionli #. [message]: description=Lord Aryad #. [message]: description=Lord El'Isomithir #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:365 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:500 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:504 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:131 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:139 msgid "Agreed." msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:369 msgid "" "Good. We need the steel for our own war in the deep. I formally place the " "might of the Merfolk at your disposal!" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:394 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:167 msgid "Death of Lord Typhon" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:408 msgid "Make haste. We must secure the frontier or it's all over!" msgstr "" #. [event] #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:422 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:276 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:310 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:284 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:280 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:268 msgid "Familiar" msgstr "" #. [event] #. [side]: type=Ancient Lich, description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:431 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:286 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:54 msgid "Lich-Lord Jevyan" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:436 msgid "" "King Addroran, your day is done. Prepare to be ground to dust. If you're " "lucky I may raise you from death for my own amusement. Oh, and what's this? " "I sense, I sense the Ruby of Fire." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:440 msgid "" "You monster! You've betrayed our people - to ally yourself with these orcs?!" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:443 msgid "Fool Prince" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:448 msgid "" "Fool girl! My ambition is boundless; I will survive to rule the orcs and all " "else. That is more than can be said for you. King Addroran, meet your son - " "you'll be joining him soon enough." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:452 msgid "NO!" msgstr "" #. [message]: description=Fool Prince #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:456 msgid "Fath-er! Join... us..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:460 msgid "His older brother was more attractive..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:503 msgid "" "Their reserves are arriving, and we haven't secured the frontier! We're dead!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:520 msgid "Southbay" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:540 msgid "To Clearwater Port" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:560 msgid "To the Midlands & Oldwood" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:580 msgid "To the Northrun" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:600 msgid "To the Midlands" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:620 msgid "New Southbay" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:640 msgid "They sealed it, there is no escape for you!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:654 msgid "I am finished." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:658 msgid "We needed him to hold Southbay. We're done for!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:671 msgid "We've defeated the orcs. Let's rig the ships and get out of here." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:675 msgid "" "Oh, for my sons... - As we agreed. I will hold Southbay until my last breath." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:679 msgid "" "With the help of the Merfolk, and my knowledge of an island that will make a " "good re-provisioning point, we should be able to embark for the great lands " "that are to the east." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:683 msgid "" "What I don't like is the fact that Lich-Lord Jevyan, after whom our very " "capital is named, betrayed my people. To make matters worse, he knows that " "you have that ruby." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:687 msgid "" "There's not much we can do about that now. I dub this fine ship the Eldaric, " "in honor of my father. About that island..." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:691 msgid "Great, more boats, and now an ocean!" msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:695 msgid "" "After you make it to this new land, send some of the ships back, for there " "may still be survivors in Southbay." msgstr "" #. [message]: description=King Addroran IX #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:707 msgid "My son!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:4 msgid "Peoples in Decline" msgstr "" #. [side]: type=Drake Flameheart, description=Kegrid #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:38 msgid "Kegrid" msgstr "" #. [side]: type=Drake Flameheart, description=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:61 msgid "Gerrick" msgstr "" #. [side]: type=Drake Flameheart, description=Merkush #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:90 msgid "Merkush" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:193 msgid "" "After some time at sea an island is spotted. The Eldaric docks at a crude " "port that appears to be deserted." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:198 msgid "Land! Land! Bless the Lords of Light!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:202 msgid "" "This is the Elder Prince's island all right. We had a heck of a time " "pacifying the Drakes who live here. Oh my, it looks like they've rearmed!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:206 msgid "We come in peace. We only seek to re-provision our ships." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:210 msgid "(whispered) I don't think diplomacy is going to work." msgstr "" #. [message]: description=Gerrick #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:214 msgid "" "Ssso humansss, you've come to trouble usss again. Prepare to die! For the " "glory of the Lords of Morogor!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:218 msgid "(whispered) Do I need to say, 'I told you so'?" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:233 msgid "Bitey the Serpent" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:215 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:244 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:273 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:238 msgid "Look out, a serpent has emerged from the deep." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:255 msgid "" "Well, it looks like their warriors have given up the fight. We should be " "able to re-provision the ships now." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:259 msgid "" "The nice thing is, they'll go back to guarding this island after we're gone " "for a while. It'll make a good way of preventing others from following us." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:263 msgid "" "This island is slowly sinking. Hmm, I wonder what they'll do when it gets " "too small for them?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:267 msgid "" "They seem rather intelligent. They're certainly belligerent and numerous. " "I'm sure they'll eventually evacuate. Just like us right now." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:271 msgid "I don't find that thought very comforting." msgstr "" #. [message]: description=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:330 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:316 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:286 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:391 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:485 msgid "Neep! Neep!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:305 msgid "" "The fleet is starving, we'll never pacify this island before we all die!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:4 msgid "Rough Landing" msgstr "" #. [side]: type=Naga Warrior, description=Abraxas #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:41 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1017 msgid "Abraxas" msgstr "" #. [side]: type=Naga Warrior, description=Xamalia #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:64 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1029 msgid "Xamalia" msgstr "" #. [side]: type=Naga Warrior, description=Gaxmail #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:87 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:258 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:259 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:263 msgid "Gaxmail" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:174 msgid "" "After a particularly bad series of storms the Eldaric has taken on water, " "and much of the fleet has been scattered. Lord Typhon suggests stopping at a " "group of small windswept islands to regroup." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:180 msgid "I don't think I can take much more of this. I'm feeling ill!" msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:185 msgid "" "Be careful, these islands aren't safe. We're in Naga territory. But this is " "the only place to stop with soft sand beaches to make landfall... The Nagas " "like to scavenge metal from ships that they capture here." msgstr "" #. [message]: description=Xamalia #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:190 msgid "Prey! Get them!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:195 msgid "The fleet must regroup here. We have to defeat these monsters." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:210 msgid "Chompey the Serpent" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:239 msgid "Scaly the Serpent" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:268 msgid "Toothey the Serpent" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:290 msgid "We've defeated the nagas. The fleet should be able to regroup here." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:295 msgid "" "The next time we see land, it should be the great continent to the east." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:300 msgid "" "I'll be glad when this voyage is over. We're almost there. Almost there." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:332 msgid "I think we're being followed..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:340 msgid "" "We were too slow... The fleet will be scattered to the four corners of the " "world!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:4 msgid "A New Land" msgstr "" #. [side]: type=Elvish Captain, description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:50 msgid "Glimir" msgstr "" #. [side]: type=Dwarvish Stalwart, description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:67 msgid "Dursil" msgstr "" #. [side]: type=Elvish Hero, description=Eowarar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:84 msgid "Eowarar" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:108 msgid "Avoid engagement for as long as possible" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:119 msgid "" "At last the distant shores of a great continent are spotted. The time for " "landfall has arrived." msgstr "" #. [message]: description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:124 msgid "" "Go home, you vile dwarves! By treaty you are pledged to only the hills and " "mountains to the north of the Great River. This is not your land." msgstr "" #. [message]: description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:128 msgid "" "Our lands are become full, and our mines go to the bottom of the world. We " "have won our war against those things that live in the dark. By what right " "do you claim all of the forests of the world, and ALL of the land south of " "the Great River, and force us onto only the hills and mountains of the " "north? There are hills and mountains as good as any here in the south!" msgstr "" #. [message]: description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:132 msgid "By the right of treaty, ancient but still true- " msgstr "" #. [message]: description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:136 msgid "" "Hmph! You namby-pamby elves: 'We don't cut the trees, we groom the forest.' " "Our axes can get the wood for a fifth of the cost! I can charge half of what " "your people do, and still be rich, and I'm not the first to have the thought!" msgstr "" #. [message]: description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:140 msgid "Wait, I see a ship. Many ships. We're being invaded!" msgstr "" #. [message]: description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:144 msgid "" "Umm, we're being invaded? Okay, we'll sort out our differences later. Let's " "get them first." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:206 msgid "We come in peace. May our peoples-" msgstr "" #. [message]: description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:210 msgid "Get them!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:214 msgid "" "Gee, and you were practicing that speech for days. I guess that's it for " "diplomacy then. Haldric, we should avoid calling upon too many units, and " "avoid fighting them. There has to be a peaceful resolution to this." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:218 msgid "" "In the name of... This is the continent of my home. But I set out east. I " "must have traveled clear around the world." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:222 msgid "" "My people are too far south. I don't know what's going on here. I'll stick " "with you until the end. You've been a good friend. Just no more sea voyages." msgstr "" #. [side]: type=Elvish Shyde, description=Lord Dionli #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:63 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:234 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:41 msgid "Lord Dionli" msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:242 msgid "What? What's going on here? Dwarves? Humans? Ships? Glimir, tell me." msgstr "" #. [message]: description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:246 msgid "" "The stories are true. There must be dwarven colonists in the Brown Hills. We " "caught this band chopping wood near the bay. Then we saw lots of ships. Not " "like before, with that fellow from Southbay and his lone ship. It was always " "interesting when he stopped by." msgstr "" #. [message]: description=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:250 msgid "" "We thought we were being invaded. We, erm, put our differences aside with " "the dwarves, for the moment, and decided to deal with this first." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:254 msgid "" "These are disturbing trends. Human, it is by luck alone that I am here to " "spare you. For on this day the Council of Lords is meeting in a forest not " "far from here." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:258 msgid "I am Prince Haldric. We come in peace. May our peoples-" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:262 msgid "Haldric." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:266 msgid "" "As for you, dwarf, return to the Brown Hills. Then tell your people to " "prepare to return to the north." msgstr "" #. [message]: description=Dursil #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:270 msgid "" "I'll return to the hills, but I can't promise that my people will go. Hmph!" msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:274 msgid "" "Haldric, is it? You are their leader? You and your advisers are to come with " "me. It will be safe for your passengers to disembark here." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:299 msgid "" "(whispered) Maybe it'd be best if you didn't mention our little friend " "following us..." msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:305 msgid "" "I must return to my people. You have kept your word, you may avail of my " "services in the future. The services of my people will remain at your " "disposal." msgstr "" #. [message]: description=Lord Typhon #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:315 msgid "" "I must return to my people. My warriors that fought by your side wish to " "remain with you. You have kept your word, and you may avail of my services " "in the future." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:325 msgid "" "May the currents carry you swiftly, my friend. (whispered) Jessica, send " "word that a third of the fleet is to return to the Green Isle, to look for " "more survivors. If they return tell them to keep returning until no more " "survivors are found." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:329 msgid "" "(whispered) Man the ships with skeleton crews, and give them the remaining " "supplies. Pass the word to Lord Typhon. Make sure that no more than a third " "of the fleet is sent. We must not provide the orcs with a ready-made fleet. " "Make haste, return before it is time to meet with these, what are they? Ahh, " "elves." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:333 msgid "" "This is the second Eldaric I get to say goodbye to. At least this time it is " "easier than the first." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:389 msgid "I bet this wasn't the welcome you were expecting." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:4 msgid "The Ka'lian" msgstr "" #. [side]: type=Elvish Champion, description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:72 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:50 msgid "Lord Logalmier" msgstr "" #. [side]: type=Elvish Sharpshooter, description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:82 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:59 msgid "Lord Aryad" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:160 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:82 msgid "Lord El'Isomithir" msgstr "" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:166 msgid "I think I'll fight the dragon!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:178 msgid "Lord Logalmier, I shall defeat your dragon." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:195 msgid "Umm, you already beat the dragon, Haldric." msgstr "" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:205 msgid "Let's get those saurians and nagas on that beach!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:217 msgid "Those cold blooded monsters will feel my wrath!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:234 msgid "Umm, you already cleared the beach." msgstr "" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:244 msgid "Let's clear out that troll hole!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:256 msgid "So what exactly is a troll?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:272 msgid "Haldric, the trolls, scales and fangs - you don't remember?" msgstr "" #. [option] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:282 msgid "Let's put those souls to rest on the cursed isle!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:294 msgid "Undead. Bah! We're pros at fighting them." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:310 msgid "How could you possibly forget the horror of the Isle of Tears?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:321 msgid "In the name of peace between our peoples:" msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:338 msgid "" "I fear my kin are too easy on you. I decree that you should be made to fight " "the Dragon of the Green Swamp and its saurian minions. If you can defeat " "him, you will have truly earned your place in this land." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:351 msgid "" "There is a group of saurians, friends of the dragon I'm sure, who are " "trading metal with the nagas of the sea. We should put a stop to this. They " "are located on a beach near here." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:364 msgid "" "We are having a problem with a troll-hole in the Brown Hills. While I find " "the thought of those dwarves stumbling on the trolls vaguely amusing, this " "should make an adequate quest for you." msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:377 msgid "" "Long ago a clan of elves on the Isle of Tears fell under the sway of a dark " "curse. Their souls still haunt that place and no elf will go there. You " "should clear this isle, and put their souls to rest." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:393 msgid "" "Ahh, you have defeated the dragon, man of the west-north, you are truly " "impressive for a human." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:405 msgid "So, you have defeated the trolls. Welcome back, Haldric." msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:417 msgid "Finally the souls of our poor kin may rest. Thank you." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:429 msgid "Our beaches are free again. I knew I could trust you, Haldric." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:439 msgid "" "Haldric and his companions find themselves before the Ka'lian, or the " "Council of Elven Lords." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:452 msgid "Dionli, why have you brought these humans before us?" msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:456 msgid "" "They are of the same people as the Prince of Southbay. They come as " "refugees. I can see a use for them." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:460 msgid "" "What use would that be? What need could we have for the shortliveds here?" msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:464 msgid "" "The dwarves have come to the Brown Hills. While they live long, even they " "grow like weeds when in an empty field. There is trouble brewing." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:468 msgid "" "It is better to be the greater of three than the lesser of two. The Prince " "of Southbay was good, he was a credit to his people. Maybe these ones are " "made of the same stuff." msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:472 msgid "But why then do they come as refugees? Speak, human." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:476 msgid "" "Our people come in peace. There was a war in our homeland. We are refugees. " "We come seeking a new home, since our island to the west and north is now " "forfeit." msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:480 msgid "" "So you come to steal our land? We know your kind, humans of the west-north." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:484 msgid "" "We only wish to live in peace. The dwarves are peoples of mountain and hill, " "the elves are people of the forests, we only seek some of the space in " "between." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:488 msgid "" "I suggest that we grant these humans the plains to the north and south of " "the great river." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:492 msgid "They should be put to the test before such a grant is made." msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:496 msgid "A quest for each of us then?" msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:508 msgid "Agreed. (Sigh)" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:512 msgid "Umm, agreed." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:516 msgid "" "Well then, human. Each of us lords has a specific quest for you. If you " "complete them all you will be granted all of the plains in our domain and " "the hills south of the Great River, if not you will be forced to depart. So " "which quest do you wish to undertake first?" msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:536 msgid "" "Very good, but this is just the start, human. There is still much more for " "you to do." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:564 msgid "You are victorious again. You may yet earn your place in this land." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:592 msgid "Ahh, my young prince, you're not as soft as I thought." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:619 msgid "You were successful, Prince Haldric. I knew you could do it." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:624 msgid "" "Man of the west-north, you have earned your place on this great continent." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:629 msgid "As per our agreement, you and your people -" msgstr "" #. [message]: description=Lord El'Isomithir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:634 msgid "may stay." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:639 msgid "" "We hereby grant you the plains to the north of the Great River, and the " "plains and hills to the south of the Great River. Be kind to the land. In a " "time of need we may call upon you, remember our generosity." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:644 msgid "" "Fair enough. I decree a 'Pact of Mutual Aid' between our peoples. But, " "aren't you setting us in conflict with the Dwarves?" msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:649 msgid "" "No. The Dwarves have returned to the north. But humans mine as well. No? " "They are your resources to guard now. In the future we would be willing to " "trade with you." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:664 msgid "Who is this?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:669 msgid "" "It's Commander Aethyr, of Clearwater Port. I was sure you perished in the " "fighting there?" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:674 msgid "" "No, sir. I was leading the final survivors of Clearwater Port. We were " "making our last stand at the lighthouse when one of your ships came. One of " "my men conked me on the head, then I woke up at sea." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:679 msgid "" "I come bearing news. Some 'old friends' have decided to make an appearance. " "You should go 'greet' them." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_Elf_Lords.cfg:684 msgid "" "(whispered) I fear our friend has said too much. You go on ahead, I'll catch " "up with you." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:4 msgid "The Dragon" msgstr "" #. [side]: type=Saurian Flanker, description=Irix #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:47 msgid "Irix" msgstr "" #. [side]: type=Saurian Flanker, description=Vriss #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:79 msgid "Vriss" msgstr "" #. [side]: type=Saurian Flanker, description=Axiz #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:111 msgid "Axiz" msgstr "" #. [side]: type=Saurian Flanker, description=Satras #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:144 msgid "Satras" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:215 msgid "Slay the Dragon" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:219 msgid "Heroic: Slay the Dragon and defeat all enemies" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:241 msgid "" "After some days of travel Haldric finds himself confronted by a vast expanse " "of swamp. A small island with a mountain dominates the view. That can only " "be the home of the dragon." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:247 msgid "Flies, flies, everywhere! Ack!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:252 msgid "'Prince Haldric the Dragonbane' sounds rather nice." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:257 msgid "We'll see..." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:265 msgid "" "I'm glad that's over. The elves certainly aren't taking it easy on us. It's " "a miracle any of us are alive at all." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:270 msgid "I'm still not calling you 'the Dragonbane'." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:309 msgid "Watch for the big mudcrawlers. They divide when you kill them." msgstr "" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:347 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:375 msgid "Shek'kahan" msgstr "" #. [message]: description=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:356 msgid "It is unwise to trifle with dragons, boy!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:360 msgid "We shall see." msgstr "" #. [message]: description=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:383 msgid "Who dares disturb Shek'kahan the Terrible?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:387 msgid "I do, you fiend!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:421 msgid "We still have to slay the dragon!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:433 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:497 msgid "The dragon's cave has yielded some treasure!" msgstr "" #. [message]: description=Shek'kahan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:457 msgid "No!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:471 msgid "We've slain the dragon: " msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:474 msgid "Let's get out of here!" msgstr "" #. [option]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:484 msgid "Let's finish off the rest of these monsters!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:515 msgid "More saurians are arriving. They've surrounded us! We're doomed." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:4 msgid "Lizard Beach" msgstr "" #. [event] #. [side]: type=Saurian Flanker, description=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:493 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:46 msgid "Tirasch" msgstr "" #. [side]: type=Saurian Flanker, description=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:71 msgid "Ssirk" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:141 msgid "" "After a long trek Prince Haldric, and his companions find themselves on a " "sunny beach. While normally this would be a pleasant occurrence, they find " "the saurians hard at work there." msgstr "" #. [message]: description=Ssirk #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:147 msgid "Monsters! We're being invaded by monsters." msgstr "" #. [message]: description=Tirasch #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:152 msgid "We must hold the beach until we can call our naga friends." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:157 msgid "Us, monsters? Hmph... prepare to meet our blades." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:163 msgid "(Sigh) I bet he sees none of the irony in that." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:171 msgid "We were too slow... Every naga in the sea will be upon us!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:194 msgid "Ick! When you kill them they divide." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1040 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:246 msgid "Riaa" msgstr "" #. [message]: description=Riaa #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:251 msgid "We must protect the saurians. We need the metal!" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1034 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1039 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:254 msgid "Liabra" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1030 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:255 msgid "Brissal" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1041 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:264 msgid "Griama" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1033 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1038 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:265 msgid "Saxiala" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:266 msgid "Malix" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_A_Beach.cfg:274 msgid "We've cleared the beach. Let's return to the elves." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:4 msgid "Troll Hole" msgstr "" #. [side]: type=Troll Warrior, description=Erart #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:50 msgid "Erart" msgstr "" #. [side]: type=Troll Warrior, description=Raol #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:75 msgid "Raol" msgstr "" #. [side]: type=Troll Warrior, description=Rilg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:100 msgid "Rilg" msgstr "" #. [side]: type=Troll Warrior, description=Gulg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:125 msgid "Gulg" msgstr "" #. [then] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:182 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:198 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:202 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:214 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:218 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:230 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:234 msgid "Fang" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:279 msgid "" "It isn't long before Haldric and his companions enter the Brown Hills. An " "elven guide leads them to a gaping cave mouth, and they descend into the " "darkness." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:285 msgid "Does anybody actually know anything about trolls?" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:290 msgid "" "I indeed do. They are green, and mean, and will try to crush you like a bug. " "They heal very quickly." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:295 msgid "" "Hmm... Do we really need to know that much about the trolls? I think it's " "safe to say that the elves wouldn't have sent us down here if they were at " "all friendly." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:300 msgid "Fair enough. Well, let's get them!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:308 msgid "" "We have failed... More of the trolls' kin are arriving through the entrance." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17c_Troll_Hole.cfg:348 msgid "" "The trolls are beaten, but they were no easy opponents. It is no wonder why " "the elves pressed us to do their dirty work." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:4 msgid "Cursed Isle" msgstr "" #. [side]: type=Spectre, description=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:53 msgid "Isorfilad" msgstr "" #. [side]: type=Spectre, description=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:91 msgid "Tinoldor" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:152 msgid "She's... She's beautiful." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:155 msgid "Midnight Queen" msgstr "" #. [message]: description=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:168 msgid "You will be made to serve... Come admire me. Feel my love." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:172 msgid "She is so..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:176 msgid "Haldric, think with your brain!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:180 msgid "Get her before she ensorcels us all!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:186 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:461 msgid "Defeat the Vampire Queen" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:220 msgid "The temple is quite empty." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:336 msgid "" "After a short trip by sea, Haldric arrives on the elves' cursed Isle of " "Tears. A fog hangs in the air." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:342 msgid "" "I said no more ships. Double crossing humans! Ahh, I've been with you this " "far. Who'd have thought, a nautical dwarf." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:347 msgid "I expect we'll be facing more undead. Be careful." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:352 msgid "" "These will be the long dead. Not like the undead that my people used, and " "they are elf-dead. Be careful indeed." msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:357 msgid "All soldiers of darkness will meet the same fate by my hand." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:365 msgid "" "Those elves are finally at rest. I hope that the curses they laid upon us " "hold no weight." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:370 msgid "Haldric, you're too paranoid." msgstr "" #. [message]: description=Isorfilad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:393 msgid "A curse upon all of your kin that visit this isle." msgstr "" #. [message]: description=Tinoldor #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:404 msgid "I wish a blight upon you and yours. May you never see peace." msgstr "" #. [message]: description=Midnight Queen #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:415 msgid "My soul will haunt this place until the end of time! A curse upon you!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:423 msgid "Without their queen the undead are simply fading away!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:442 msgid "Back, back to the grave with you!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:456 msgid "We still have to defeat that vampire queen!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:492 msgid "" "No! The ship that was supposed to pick us up sees that there's still " "fighting. It's not stopping. We're trapped." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:4 msgid "A Spy in the Woods" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:97 msgid "Jessica in Hiding" msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:111 msgid "" "So a doom has followed them here from their old home. My Outriders have " "reported that orcs have made landfall. Orcs here, for the first time in " "centuries." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:115 msgid "" "And he bears an artifact of some power. The orcs would not be able to sense " "that. There is some greater power at work here." msgstr "" #. [message]: description=Lord Aryad #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:119 msgid "" "We may have decided wrong. If the humans drive the orcs off we should honor " "our pledge. If more trouble follows them here we should let them fight it " "out, then we should 'deal' with the survivors, and make compromise with the " "Dwarves." msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:123 msgid "" "But we spoke a Pact with this Haldric and these men of the west-north..." msgstr "" #. [message]: description=Lord Logalmier #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:127 msgid "" "We are the people of the forest, you know that all words spoken to these un-" "people are of secondary importance to our own needs. As Lord Aryad said, 'If " "more trouble follows them here we should let them fight it out, then we " "should 'deal' with the survivors, and make compromise with the Dwarves.'" msgstr "" #. [message]: description=Lord Dionli #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:135 msgid "(Sigh) Agreed." msgstr "" #. [message]: description=Jessica in Hiding #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:144 msgid "(whispered) Some friends. I must tell Haldric." msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:4 msgid "The Vanguard" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:47 msgid "Tan-Erirt" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:83 msgid "Tan-Gagar" msgstr "" #. [side]: type=Troll Warrior, description=Thruf #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:119 msgid "Thruf" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:217 msgid "" "Haldric and his companions race across the plains to confront the resurgent " "orcish threat. On the eve of battle, Lady Jessica catches up with Haldric on " "a fog-covered plain." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:222 msgid "Haldric, the elves, we can't trust them!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:227 msgid "I could have told you that." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:231 msgid "" "Haldric, it's bad. The elves are having second thoughts. They think we might " "be more trouble than we're worth. We have to defeat these orcs decisively." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:235 msgid "That does not sound unreasonable." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:239 msgid "" "More orcs will follow after these. That ruby guarantees it. If more orcs " "follow us here, the elves seem content to let us fight it out. Then they " "said they would 'deal with the survivors'." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:243 msgid "" "Jevyan is here... His familiar, that bat. He won't let such a lucrative " "prize as the Ruby of Fire just slip away. Especially when he sees that he " "has the advantage." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:247 msgid "" "I have a plan. Jessica, remember that troll-hole? Here, take the Ruby of " "Fire, hide it in the hole." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:251 msgid "Haldric! What! Why?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:255 msgid "Just do it." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:259 msgid "" "Commander Aethyr, did these orcs come on our ships? Did they capture the " "fleet we sent out?" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:263 msgid "" "No, sir! They must have seized all remaining boats on the Green Isle. Our " "fleet should be returning any day now." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:267 msgid "" "We are a refugee people. We must push back their vanguard, and secure our " "beachhead. If they capture our ships all is lost. We will be crushed under a " "tide of orcs." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:281 msgid "Lady Jessica soon departs. In the distance a voice booms:" msgstr "" #. [message]: description=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:300 msgid "" "Drop the gold where it is! We've paid our friends enough. There are humans " "about, I can smell 'em!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:308 msgid "We have run out of time... We'll never beat the orcs to the beach." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:326 msgid "I've found the orcs' chest! It's filled with gold." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:353 msgid "Rabbin" msgstr "" #. [message]: description=Rabbin #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:358 msgid "You will be felled by my hand, useless fleshbags!" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:375 msgid "General Kafka" msgstr "" #. [message]: description=General Kafka #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:380 msgid "" "Never trust the living to do the job of the undead. Prepare to meet the " "inevitable!" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:385 msgid "" "The only job of the dead is to remain dead. Prepare to be reunited with the " "ground." msgstr "" #. [message]: description=Tan-Gagar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:408 msgid "We must block the human advance!" msgstr "" #. [message]: description=Tan-Erirt #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:429 msgid "Reserves! We can't let them get to their landing site." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:443 msgid "" "We've defeated their vanguard. We have to meet the fleet before Jevyan " "destroys them and captures the ships. I hope Jessica makes it back soon." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:531 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:458 msgid "Oh, to join my family again! Do not mourn my passing." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:474 msgid "" "Ahh, it's great to be home! I'm not much for the politics, but it's great to " "be home!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4 msgid "Return of the Fleet" msgstr "" #. [side]: type=Draug, description=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:49 msgid "General Heravan" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:86 msgid "Tan-Halg" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:122 msgid "Tan-Rinak" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:211 msgid "Death of Aethyr" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:225 msgid "" "Haldric reaches the site where the fleet is due to return. Several ships " "have already docked. The orcs are on the frontier." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:230 msgid "" "Sir, some ships have landed... They look like they've been damaged by the " "voyage. Hmm, it seems that most of the ships are staying at sea." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:234 msgid "" "They've undoubtedly spotted the smoke from the orcish fires. We have to " "defeat these monsters before everybody starves at sea, or before Jevyan " "launches an attack with his fleet." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:239 msgid "" "Yes sir! The rest of the refugees have fled south, to our initial landing " "site. But if we fail here they'll doubtless be slaughtered." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:243 msgid "Well, that settles it. Enough talking, time to fight!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:247 msgid "For the glory of the men of the Green Isle!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:251 msgid "No, for the glory of all of the people of the west-north! Charge!" msgstr "" #. [message]: description=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:255 msgid "Bah! Puny human-worm, we will stomp you under our heels!" msgstr "" #. [message]: description=General Heravan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:259 msgid "...And raise your dead to serve us forever!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:291 msgid "" "Give up, boy! You can't defeat me- Hmm, what's this? You've learned to " "conceal the power of the Ruby of Fire. It makes little difference, your " "undead corpse will lay it at my feet." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:295 msgid "" "We'll see about that. The Fool Prince of Southbay was wrong to start this " "war, but you're the real monster! You sacrificed your own people to preserve " "your immortal un-life." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:300 msgid "Enough of this. A curse of darkness upon you, young prince." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:360 msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:377 msgid "Please Disembark in an Orderly Fashion and Proceed South" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:382 msgid "Hmm, they left off the 'or the orcs will eat you' part." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:418 msgid "" "I'm back, things went well! Haldric, I sure hope you know what you're doing." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:422 msgid "" "Umm, we'll talk about it later. I'm just a little busy at the moment. I'm " "glad you made it back in one piece." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:426 msgid "Yes, it looks like you could use all of the help you can get." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:434 msgid "" "We've defeated Jevyan's forces. The ships must disembark their passengers " "quickly-" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:438 msgid "Haldric, what's going on? What's the plan?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:442 msgid "We're going to confront Jevyan and destroy him." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:446 msgid "" "That will be easier said than done. Even if we defeat him, the other Lich-" "Lords will follow. It's because of that ruby. If I were paranoid I'd say " "that our dear old 'tree-friend' might have known as much." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:450 msgid "We should discuss this in private. Here, come with me." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:463 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:465 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:469 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:470 msgid "Cuttle Fish" msgstr "" #. [message]: description=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:475 msgid "Slurp, click, click, click!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:479 msgid "I don't know what that is, but it doesn't sound friendly." msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:491 msgid "Flixta" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:492 msgid "Bzz'Kza" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:495 msgid "Kersezz" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:496 msgid "Tarex" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:500 msgid "Zzalkz" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:501 msgid "Amprixta" msgstr "" #. [event] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:502 msgid "Anexir" msgstr "" #. [message]: description=Flixta #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:506 msgid "" "You Again. You will sssuffer for your attack against my people! Shek'kahan, " "our Naga friendsss- You'll pay! We have new friends now." msgstr "" #. [message]: description=Tan-Halg #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:551 msgid "" "My people are like a rock slide, you can run, but we will crush you...Ahhck!" msgstr "" #. [message]: description=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:572 msgid "I- I die?" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:4 msgid "The Plan" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:119 msgid "So what is your plan?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:123 msgid "" "We're going to convince Jevyan that we gave the elves the Ruby of Fire to " "secure our place in this new land. Then if the orcs return, hopefully " "they'll go looking for our not-so-loyal elven allies first." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:127 msgid "" "Haldric, that's devious. I kind of like this plan. But you spoke a pact with " "the elves. You'll be expected to come to their aid." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:131 msgid "" "Yes, and we may come to their aid. We'll have to weigh our options when and " "if the time comes. If the orcs return in great numbers, the brunt of their " "assault must fall on somebody else or we will not survive it. Who knows, " "maybe I won't even come to their aid at all -" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:135 msgid "" "Many people would call you a coward if you did not. They would say that you " "turned your back on your pact with the elves. It's not like you can tell " "people what I overheard." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:139 msgid "" "Recent events have taught me one thing: that survival trumps honor. Besides, " "they won't be screaming at me - I'll be dead." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:144 msgid "WHAT!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:148 msgid "" "I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, " "or send Jevyan a letter. Well, we are going to say it - but that's not the " "point. Jessica, you're going to forge a very official looking treaty, in " "which we give the elves the Ruby of Fire, in return for our place here." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:152 msgid "" "I'm going to face Jevyan, and if rumors of his power are true he's going to " "pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan " "after word of the treaty has spread to the orcs, but before he has a chance " "to read my undead mind..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:156 msgid "" "Haldric! I won't do it... I won't help. What is it with your kind, always " "rushing to a fool's death? Who'll lead these people?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:160 msgid "" "You will. I wouldn't have made it this far without you. We really have to " "convince Jevyan -" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:164 msgid "Haldric, this is ridiculous! I -" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:197 msgid "" "There is no way I'm letting you go through with this, sir! Over our dead " "bodies, right Jessica?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:201 msgid "Right!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:205 msgid "I'll do it, sir. I'll sacrifice myself to plant the false treaty." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:209 msgid "No. I can't ask you to do this." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:213 msgid "" "You've denied me honorable death twice already. Once when you arrived at " "Clearwater Port, and once again when your ships rescued me. I'll not be " "denied in this a third time!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:217 msgid "No, this is my sacrifice to make!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:223 msgid "" "Sir, my family has been slaughtered, and my home lost. All I long for is to " "join them. Give me this honorable death... Please, Sir! I beg you!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:227 msgid "" "After this conflict is over I'll have to suffer through the long years " "alone, with no honorable way of joining them. I want to look that monster " "Jevyan in the eye before I go! I won't be denied!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:231 msgid "" "Very well, if you can't be deterred. Remember, you MUST be slain by the hand " "of Jevyan himself. We can't have an illiterate orc or mindless skeleton " "getting the treaty. We will honor your sacrifice." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:235 msgid "" "Honor me by destroying Jevyan! Preferably before he can do unnatural things " "to me. I want to rest in the ground, not be some mindless undead slave for " "all eternity!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:239 msgid "We'll make sure. I promise." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:243 msgid "" "We'll have to be careful to let one of the orcish leaders escape back to the " "Green Isle with the knowledge that the elves 'have' the Ruby of Fire. " "Sheesh... What is your kind's infatuation with rushing to an 'honorable " "death'?" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:88 msgid "Tan-Vragish" msgstr "" #. [side]: type=Orcish Warlord, description=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:114 msgid "Ut'Tan-Grorag" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:150 msgid "Tan-Erinak" msgstr "" #. [side]: type=Orcish Warlord, description=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:187 msgid "Tan-Prodash" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:279 msgid "Commander Aethyr sacrifices himself to Lich-Lord Jevyan and" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:283 msgid "Destroy Lich-Lord Jevyan and" msgstr "" #. [objective]: condition=win #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:287 msgid "Defeat all enemy leaders except for one" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:299 msgid "Death of Commander Aethyr by somebody other than Jevyan" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:303 msgid "Fail to leave one enemy leader behind" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:317 msgid "" "Haldric approaches the place where Lich-Lord Jevyan has made landfall. The " "final confrontation looms before him." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:322 msgid "You cannot win. Give me the Ruby of Fire and I will go in peace." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:326 msgid "" "This ends here, Jevyan. Even if I believed your words I couldn't give you " "the Ruby of Fire." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:331 msgid "" "Bah! Even if you have learned to conceal the power of the Ruby of Fire you " "will deliver it unto me in death!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:335 msgid "" "You're a fool, Jevyan. How do you think we secured our place here? We had to " "give the elves the Ruby of Fire. We just signed a treaty with the elves " "ensuring our place here." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:339 msgid "" "No! I don't believe it. Only a fool would give away an artifact of such " "power." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:343 msgid "A fool, or a desperate band of refugees!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:348 msgid "No. It can't be!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:352 msgid "" "Fool human, you shouldn't give such toys to elves! Bah! It matters little to " "me. I'm no wizard. All I got is my axe. Heh, heh. It's all I need - prepare " "to die, orcish scum!" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:356 msgid "Ha. Let all of the minions of Darkness be cast down!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:360 msgid "It matters little, because here you fall!" msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:365 msgid "For all of the good people of Clearwater Port!" msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:369 msgid "For the honor of Southbay!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:373 msgid "" "We don't need some magic trinket to beat you! Prepare to meet your fate, you " "decrepit sack of bones! For the honor of all of the people of the west-north!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:377 msgid "Charge!" msgstr "" #. [message]: description=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:382 msgid "" "I hate it when my prey gets chatty! Get them, it's a long boat ride back " "home!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:386 msgid "We shall soon see if you have the Ruby of Fire!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:395 msgid "(whispered) Commander, you remember the plan right?" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:399 msgid "(whispered) Yes, sir. I am ready." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:410 msgid "He's raising our dead! Be careful!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:433 msgid "" "Feel my wrath, Jevyan, I'm coming for you! No piece of paper in my pocket is " "going to stop me from destroying you. For my family! For the people of " "Clearwater Port!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:437 msgid "All life is finite; you will be made to serve along with the rest." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:448 msgid "Come on, stay still, just for a second..." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:459 msgid "For the Wesfolk!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:473 msgid "Be careful, Commander!" msgstr "" #. [message]: description=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:529 msgid "The battle is going against us!" msgstr "" #. [message]: description=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:533 msgid "Our forces are being routed! We should flee back to the Green Isle!" msgstr "" #. [message]: description=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:537 msgid "It goes poorly for us!" msgstr "" #. [message]: description=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:541 msgid "Defeated, by humans?" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:545 msgid "Fight on, you cowardly orcish worms!" msgstr "" #. [message]: description=Tan-Vragish #. [message]: description=Ut'Tan-Grorag #. [message]: description=Tan-Erinak #. [message]: description=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:552 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:753 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:760 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:767 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:774 msgid "" "Da old bag of bones has been crushed, and our cause is lost. We know da " "elfses have da fire ruby. Retreat!" msgstr "" #. [message]: description=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:559 msgid "Da elfses have the fire ruby, we must flee. To da ships!" msgstr "" #. [message]: description=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:566 msgid "" "We have many kinsmen on the Green Isle- we will return for the Ruby of Fire!" msgstr "" #. [message]: description=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:573 msgid "" "We must get back to the Green Isle. The elfses have the Ruby of Fire and our " "assault has been stopped." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:595 msgid "" "The plan revolved around some orcs making it back to the Green Isle to tell " "their kin that the elves have the Ruby of Fire so we wouldn't have to bear " "the brunt of the next invasion." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:599 msgid "What have we done?" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:674 msgid "My love, my family, I'll be there soo-" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:679 msgid "" "Aethyr! No! He was critical for convincing Jevyan that the elves have the " "Ruby of Fire." msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:700 msgid "" "Jevyan- I spit upon thee. Your end awaits. My love, my family, I'll be there " "soo-" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:705 msgid "" "Fool. You are no match for my power. What! What's this? A treaty. That's elf " "script." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:710 msgid "" "No. Why? You fools, you gave the Ruby of Fire to the elves. But that won't " "save you from me. I will destroy you, then I will deal with the elves." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:715 msgid "We'll see about that. For the honor of Commander Aethyr, forward!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:726 msgid "" "I am fallen before my plans have reached fruition. A curse upon you Haldric, " "may you and your descendants know nothing but strife!" msgstr "" #. [message]: description=Commander Aethyr #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:737 msgid "" "You deny me my honorable death? Our foes are not yet convinced that the " "elves have the ruby." msgstr "" #. [message]: description=Tan-Vragish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:787 msgid "Da old bag 'o bones is gone, but you haven't beat us yet!" msgstr "" #. [message]: description=Ut'Tan-Grorag #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:791 msgid "We took yer home, now we'll take yer lives!" msgstr "" #. [message]: description=Tan-Erinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:795 msgid "The elfses have da fire ruby, and you have nothing!" msgstr "" #. [message]: description=Tan-Prodash #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:799 msgid "We will suck the marrow from your bones human!" msgstr "" #. [unit]: description=Squiddy, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:824 msgid "Squiddy" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:837 msgid "Ack. One of those monsters is destroying the bridge." msgstr "" #. [unit]: description=Inky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:891 msgid "Inky" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:904 msgid "The bridge!" msgstr "" #. [unit]: description=Beaky, type=Cuttle Fish #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:958 msgid "Beaky" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:971 msgid "Our advance is thwarted, that monster has destroyed the bridge!" msgstr "" #. [message]: description=Abraxas #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1026 msgid "" "It's the Haldric! Jevyan, you never said you came to destroy this monster. " "We will help you." msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1054 msgid "Come in from the deep my loyal soldiers!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1082 msgid "Rise, rise from the ground!" msgstr "" #. [message]: description=Familiar #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1115 msgid "Neep! SPLAT!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1119 msgid "Ahh... That almost makes it all worth while!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1123 msgid "You'll pay for that!" msgstr "" #. [message]: description=Lich-Lord Jevyan #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1130 msgid "Strike down these fools." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1202 msgid "We did it! We won!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1206 msgid "" "Jevyan is destroyed, but at a terrible price. Let's put Commander Aethyr to " "rest and discuss what is to come in the following days." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:1214 msgid "" "Our strength is waning, and our foes grow stronger by the hour. The battle " "is lost!" msgstr "" #. [scenario] #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:157 msgid "" "May Commander Aethyr have a peaceful journey into the next world, where he " "has been preceded by his wife and loving daughters. For his heroism in the " "face of adversity a place of glory is assured to him in the Halls of Light..." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:161 msgid "" "Without the Commander's noble sacrifice we would have never carried the day. " "We have won a great victory here today but much has been lost. My father " "Eldaric and King Addroran have fallen, and with them many other good people. " "However, there is hope, and a new land is open before us!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:180 msgid "" "But dark deeds have been done on all sides. There is now a secret that only " "Jessica and I share. I must have your word that what I say will never be " "uttered again." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:184 msgid "I have followed you this far, I will keep your secret. I pledge." msgstr "" #. [message]: description=Sir Ruddry #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:188 msgid "Lord, I shall guard your secret until the day of my death." msgstr "" #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:192 msgid "I will take it with me to my grave." msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:196 msgid "" "I agree, but misfortune may follow you depending on the nature of your " "misdeed." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:200 msgid "" "The elves don't have the Ruby of Fire. We perpetrated a ruse on the orcs. If " "they return they will come looking for the elves." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:204 msgid "" "To be fair to you, Haldric, the elves were considering betraying their pact " "with us." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:208 msgid "" "Humph. I suspected as much -- from both the elves and you. Humans and elves " "always think they're so clever!" msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:212 msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:219 msgid "Jessica, you hid the ruby away in that vile Troll Hole? Didn't you?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:223 msgid "What? Why would you doubt me?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:227 msgid "" "The orcs that didn't escape in the ships have regrouped. They are preparing " "to march on the elves. We should come to the aid of our new friends." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:231 msgid "" "These orcs are few, but the elves aren't accustomed to war. Besides we will " "have to rely on elven charity if we are to survive this first winter." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:235 msgid "" "After that, we should build towns in all of the regions that the elves have " "given us. We should move our capital inland, away from the coast. I hope the " "children of the good people of the west-north, of the Green Isle, find " "prosperity in this new land." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:253 msgid "So what of the rest of you?" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:257 msgid "" "I shall go back to my people. It seems we have grown many and strong in the " "time I was gone. I will try to convince them of the wisdom of using the " "underways to settle new lands." msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:261 msgid "" "I know the way to many places, I think. I want to find out if there are " "dwarves in other lands. It's a big world with lots of good mountains. Of " "that much I am sure." msgstr "" #. [message]: description=Minister Edmond #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:265 msgid "" "We have lost much in the last few months, but we should not lose all of our " "knowledge. I will go forth amongst the people and spread wisdom, and see " "about establishing a new order of Magi in this new land." msgstr "" #. [message]: description=Sir Ruddry #. [message]: description=Sir Ladoc #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:269 #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:273 msgid "" "I am but a humble servant of the Crown. I will establish a new order of " "knights for a new land. For a new King, if you will allow me to serve under " "your banner." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:277 msgid "Excellent." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:283 msgid "" "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:287 msgid "May I make a suggestion?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:291 msgid "Sure." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:295 msgid "" "The word Wesfolk is from your old tongue. It means 'People of the West'. The " "elves call us the people of the west-north. Under the same old tongue that " "would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', " "in honor of our old home." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:299 msgid "" "Hmm. 'Wesnoth'. I like it. Yes, 'Wesnoth' would be fine. So I am the first " "King of Wesnoth!" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:303 msgid "So, what is to become of me?" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:307 msgid "" "There are many Wesfolk amongst the remains of my people. We must stay united " "under one banner. I will need you by my side if there is any hope of " "building a true 'Kingdom of Wesnoth'. Come, we have much work to do." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:311 msgid "We!?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:315 msgid "" "In later ages the bards would sing the 'The Breaking of the Pact', an epic " "tale of Haldric's betrayal of the elves. They would whisper of the price he " "and his descendants would pay for that betrayal without knowing the whole " "truth." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:320 msgid "" "But some of us have remembered the true story of our arrival on this great " "continent. The true story of the Rise of Wesnoth." msgstr "" #. [unit]: race=mechanical #: data/campaigns/The_Rise_Of_Wesnoth/units/Fireball.cfg:5 msgid "Fireball" msgstr "" #. [unit]: race=mechanical #: data/campaigns/The_Rise_Of_Wesnoth/units/Fireball.cfg:24 msgid "" "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!" msgstr "" #. [attack]: type=fire #: data/campaigns/The_Rise_Of_Wesnoth/units/Fireball.cfg:28 msgid "fire" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:4 msgid "Noble Commander" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:24 msgid "" "The rank of a noble Commander is held by those who lead battle groups into " "combat. Possessing leadership skills, they give lower-level units in " "adjacent hexes improved performance in combat. Commanders are best skilled " "with the sword, although they also carry a bow to use when necessary. If the " "Commander is lost, so is the battle." msgstr "" #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:31 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:30 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:26 msgid "sword" msgstr "" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:40 #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Commander.cfg:39 msgid "bow" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:4 msgid "Noble Fighter" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Fighter.cfg:22 msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to ranged " "attacks from enemies. However they have the potential to become great " "Commanders one day." msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:4 msgid "Noble Lord" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Lord.cfg:25 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:4 msgid "Noble Youth" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:22 msgid "" "Today he is a young man, by his devotion to the crown he is seeking to " "become a Lord -- to join the elite of humanity." msgstr "" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Noble_Youth.cfg:26 msgid "training sword" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Princess.cfg:4 msgid "female^Outlaw Princess" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Princess.cfg:23 msgid "" "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest " "generals, but she is the product of a failed aristocracy who has opted for " "the life of an Outlaw. She dreams of founding her own Queendom with the " "plunder she finds on the road." msgstr "" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:29 #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Princess.cfg:92 #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Queen.cfg:95 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:28 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:27 msgid "staff" msgstr "" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:38 #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Princess.cfg:101 #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Queen.cfg:104 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:37 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:36 msgid "sling" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Queen.cfg:4 msgid "female^Outlaw Queen" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Outlaw_Queen.cfg:26 msgid "" "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest " "generals and battle tactics with the greatest sages, making her both a great " "combatant and leader. However, she is the product of a failed aristocracy " "who has opted for the life of an Outlaw. She dreams of founding her own " "Queendom with the plunder she finds on the road, and she is ever so close to " "that goal." msgstr "" #. [unit]: race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:4 msgid "female^Vampire Lady" msgstr "" #. [unit]: race=undead #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:19 msgid "" "Cold and beautiful, she maintains her eternal youthful appearance drinking " "the blood of the living." msgstr "" #. [attack]: type=blade #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:23 msgid "blood kiss" msgstr "" #. [attack]: type=pierce #: data/campaigns/The_Rise_Of_Wesnoth/units/Vampire_Lady.cfg:35 msgid "curse" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:4 msgid "Warrior King" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:27 msgid "" "As the leaders of the human Kingdoms, Kings are responsible for ruling and " "protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " "units, thereby increasing their fighting efficiency." msgstr "" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg:31 msgid "mace" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4 msgid "female^Wesfolk Lady" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:24 #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:22 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric's people was being lost. This outcast still conserves her nobleness " "in her veins and in the battlefield she has earned valuable experience, " "which continues increasing with time, as does her natural leadership." msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4 msgid "female^Wesfolk Outcast" msgstr "" #. [unit]: race=human #: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:23 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric's people was being lost. This outcast still conserves her nobleness " "in her veins and in the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favour." msgstr "" #. [unit]: race=wose #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:4 msgid "Wose Sapling" msgstr "" #. [unit]: race=wose #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:25 msgid "" "Rarely seen, even by elves, a Wose is an order of creature about which " "little is known. The elves are the source of most of this knowledge; they " "know that these beings are not descended from trees, despite the similarity " "in form, and they know that a wose is more closely tied to the faerie world " "than the elves themselves, though in a different way. The motives and " "workings of their kind are unknown, though most posit the obvious idea that " "woses are wardens of the natural world.\n" "\n" "Woses are utterly unwarlike, but possess a great strength. They are, " "however, neither used to, nor quick at moving around." msgstr "" #. [attack]: type=impact #: data/campaigns/The_Rise_Of_Wesnoth/units/Wose_Sapling.cfg:31 msgid "crush" msgstr "" #. [skirmisher] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:6 msgid "distract" msgstr "" #. [skirmisher] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:8 msgid "" "Distract:\n" "This unit negates enemy Zones of Control around itself for friendly units " "(but not for itself)." msgstr "" #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg:26 msgid "" "This unit is capable of distracting opponents, allowing friendly units to " "trespass their Zones of Control and move unhindered around them." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:9 msgid "I can't be finished yet... I still have so much more to do." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:23 msgid "It is not yet my time! No!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:37 msgid "No! I'll not go so easil--" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:51 msgid "" "Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of " "smoke.)" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:73 msgid "Fool of a boy. I never should have followed him." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:84 msgid "Hail the Kings, may their bloodlines continue beyond my time!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:95 msgid "For Land and Lord, I sacrifice all!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:106 msgid "May the Lords of Light protect us all." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg:117 msgid "Without him the bottoms of our ships will be completely vulnerable..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:5 msgid "" "In the days before Haldric the First saved our people and founded the " "country of Wesnoth, we came from an island kingdom far to the west..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:10 msgid "" "We were prosperous, strong, and numerous. We lived in a rich land with many " "kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty " "lot." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:15 msgid "" "They were the vanquished refugees of some war, fleeing from their homes in a " "land even farther off into the west. The Wesfolk were not numerous, but they " "used dark magic, commanding vengeful spirits and legions of walking dead..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:24 msgid "" "After a time of great struggle, a peace was reached. We came to dominate " "most of the Isle, with the Wesfolk pushed onto the most marginal of lands. " "In confronting their vile legions, we grew strong. Indeed, it was from this " "war we gleaned our first shards of knowledge about magic." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:33 msgid "" "Thus history continued apace for several centuries. You must recall that the " "route from the western continent to our Green Isle was perilous at the best " "of times - so perilous that a stable trading relationship between the " "mainland and the Isle could never be maintained." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:42 msgid "" "Things were worse still when sailing to the east. A strong, cold ocean " "current swept down from the north in the Eastern Ocean, pushing all ships " "horribly off course. Ships that traveled east and returned reported nothing " "but open ocean and vile sea monsters..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:51 msgid "" "Over time our skills as navigators grew. Then, one day, the strong-hearted " "Crown Prince of Southbay returned home from a long voyage with a fabulous " "tale. He said that there were lands to the east that could be reached by " "aggressively sailing to the east and north, to compensate for southern pull " "of the ocean." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:55 msgid "" "It wasn't long after he returned that the very Crown Prince who discovered " "the land to the east fell ill and died under mysterious circumstances. His " "younger brother, the next in line for the throne, chafed at the eye of " "suspicion cast upon him. He conspired to start a war of distraction with the " "poor Wesfolk kingdoms and their Lich-Lords." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:64 msgid "" "The new Crown Prince departed with the largest army ever assembled on the " "Isle to make war with the Wesfolk. This is where our story begins..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:68 msgid "...with the plight of a different prince on the same Isle..." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-intro.cfg:73 msgid "For this is the story of Haldric the First and the Rise of Wesnoth..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:21 msgid "You retrieve $amount_gold pieces of gold." msgstr "" #. [unit]: description=A Former Friend, type=Walking Corpse #. [unit]: description=A Former Friend, type=Soulless #. [unit]: description=A Former Friend, type=Ghoul #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:107 #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:122 #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-macros.cfg:137 msgid "A Former Friend" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:12 msgid "I still think I should be called 'Dragonbane'." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:16 msgid "Not in my lifetime." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:32 msgid "It could be worse. We could be back in that Troll Hole!" msgstr "" #. [message]: description=Burin the Lost #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:37 msgid "Hey, disparage the trolls, NOT the Holes!" msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:53 msgid "" "Well, at least we don't have to contend with the undead. No offense Jessica." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:57 msgid "Don't worry about it." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:73 msgid "Too bad that this isn't going as well as the beach... I miss the beach." msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:89 msgid "" "Haldric, just before we arrived here I got word that the your 'third of a " "fleet' has departed for our old home, the Green Isle." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:93 msgid "You were planning on sharing this with me when?" msgstr "" #. [message]: description=Lady Jessica #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:109 msgid "" "Haldric, messengers just informed me that the fleet has returned from our " "old home. They came back with as nearly as large a fleet as we initially set " "out with, and Southbay still stands. This is excellent news. As per your " "orders a third of the fleet has headed back out." msgstr "" #. [message]: description=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:113 msgid "" "That is excellent news indeed. Our numbers have doubled. Now on to the " "business at hand." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nohome.cfg:5 msgid "" "So it came to pass that Prince Haldric was forced from his home, never to " "return. With the help of his father's noble sacrifice he has escaped through " "the southern pass. Haldric has left the lands of his home, and before him " "stretches the vast expanse of the southern kingdoms of his people." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nohome.cfg:15 msgid "" "To the southwest lay the Midlands. These were prosperous kingdoms, nestled " "between hill and forest. They served as the bread basket of a people, as " "well as a valuable source of both lumber and gemstones. These kingdoms fed " "the city of Southbay, the largest city on the Isle. Although, with this " "coming of the orcs the midlands are probably a barren waste by now." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nohome.cfg:21 msgid "" "The river road follows the Isle's greatest river to the southeast. This road " "leads to the Isle's second largest city, Clearwater Port. It would likely " "have been the Isle's largest city save for the events of the Wesfolk War. " "The Lich-Lords befouled much of the land around the river during the course " "of a great battle. Now the swamp is home to a Wesfolk-imitating cult." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-noisle.cfg:5 msgid "" "Several days later Prince Haldric departs in his ship the Eldaric, his home " "and Isle lost to him forever. In his heart he knows he will never see his " "secluded valley again. Before him lay a vast expanse of stormy seas, and the " "mysterious island that Lady Jessica has mentioned, and even more exotic " "lands even further to the East." msgstr "" #. [part] #: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-noisle.cfg:11 msgid "" "Apparently the island that King Haldric and his crew are approaching was at " "one time a volcano that is now slowly sinking into the sea. The elder Crown " "Prince of Southbay managed to establish a foothold on this Island, despite " "the belligerent nature of its reptilian inhabitants. There must be little " "left of that foothold by now." msgstr ""