# Swedish translations for Battle for Wesnoth # translation of sv.po to msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2008-03-25 14:28+0100\n" "PO-Revision-Date: 2008-04-05 11:52+0100\n" "Last-Translator: Gustav Tiger \n" "Language-Team: Swedish\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.4\n" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:12 msgid "A Tale Of Two Brothers" msgstr "Sagan om två bröder" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:13 msgid "AToTB" msgstr "AToTB" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "Horseman" msgstr "Ryttare" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:17 msgid "(Beginner)" msgstr "(Nybörjare)" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "(Challenging)" msgstr "(Utmanande)" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:18 msgid "Knight" msgstr "Riddare" #. [campaign] #: data/campaigns/Two_Brothers/_main.cfg:21 msgid "" "An evil mage is threatening the local village and its inhabitants. When " "their leader Bjarn sends for aid from his brother Arne, he is victorious, " "but Bjarn himself is kidnapped. Can you rescue him?\n" "\n" "(Novice level, 4 scenarios; the 'Hard' version may challenge more " "experienced players.)" msgstr "" "En ond magiker hotar en by och dess invånare. När dess ledare Bjarn skickar " "efter hjälp från sin bror Arne, så går denne segrande ur striden, men Bjarn " "själv blir kidnappad. Kan du rädda honom?\n" "\n" "(Nybörjarnivå, 4 scenarier. Svår nivå kan erbjuda mer erfarna spelare " "motstånd.)" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:24 msgid "Campaign Design" msgstr "Kampanjdesign" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:33 msgid "Campaign Maintenance" msgstr "Kampanjunderhåll" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:39 msgid "Artwork and Graphics Design" msgstr "Illustration och grafisk design" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:48 msgid "Miscellaneous" msgstr "Diverse" #. [about] #: data/campaigns/Two_Brothers/_main.cfg:55 msgid "And special thanks to everyone else who I forgot to mention." msgstr "Och ett speciellt tack till alla andra jag glömt bort att nämna." #. [scenario] #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4 msgid "Rooting Out A Mage" msgstr "Att fördriva en magiker" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52 msgid "Slay Mordak, the evil mage" msgstr "Döda Mordak, den onda magikern" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:195 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:637 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:760 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:79 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:324 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:491 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:61 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:208 msgid "Death of Arne" msgstr "Arne dör" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:60 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:199 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:641 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:764 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:83 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:328 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:495 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:69 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:216 msgid "Turns run out" msgstr "Dragen tar slut" #. [side]: type=Knight, description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:75 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:106 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:91 msgid "Arne" msgstr "Arne" #. [unit]: description=Bjarn, type=Red Mage #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:85 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:696 msgid "Bjarn" msgstr "Bjarn" #. [unit]: type=Spearman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:97 msgid "Alwyn" msgstr "Alwyn" #. [unit]: type=Spearman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108 msgid "Brent" msgstr "Brent" #. [unit]: type=Spearman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:119 msgid "Cadell" msgstr "Cadell" #. [unit]: type=Bowman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:130 msgid "Dannen" msgstr "Dannen" #. [unit]: type=Bowman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:141 msgid "Efran" msgstr "Efran" #. [unit]: type=Footpad #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:152 msgid "Fargus" msgstr "Fargus" #. [unit]: description=Erik, type=Horseman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:166 msgid "Erik" msgstr "Erik" #. [unit]: description=Heine, type=Horseman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:178 msgid "Heine" msgstr "Heine" #. [unit]: description=Magnus, type=Horseman #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:190 msgid "Magnus" msgstr "Magnus" #. [side]: type=Dark Sorcerer, description=Mordak #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214 msgid "Mordak" msgstr "Mordak" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:246 msgid "" "In a remote part of Wesnoth, people lived their lives working hard and " "caring for each other, but not knowing much about the world outside. But " "there came a day when their peaceful world was shattered, as an evil mage " "came to the region, spreading havoc and despair." msgstr "" "I en avlägsen del av Wesnoth levde människor ett liv i hårt arbete och ömhet " "för varandra, men utan att känna till mycket om världen utanför. En dag " "krossades deras fridfulla värld när en ondskefull magiker kom till trakten " "och spred fruktan och förödelse." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:251 msgid "" "Bjarn, the local mage of the village, was the man who saw best how to deal " "with this threat. He asked the help of his brother Arne, leader of a " "mercenary band of horsemen, and outfitted several of the villagers with gear " "from the armory." msgstr "" "Bjarn, byns magiker, var den som bäst förstod hur man skulle ta itu med " "hotet. Han bad sin bror Arne, ledaren för en grupp beridna legoknektar, om " "hjälp och utrustade flera av byborna med vapen och rustningar från byns " "vapenförråd. " #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:255 msgid "'ello there, Bjarn. So, what's the big fuss?" msgstr "Hej där, Bjarn. Vad är det frågan om?" #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:259 msgid "" "Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing " "our countryside. I've already called the village to arms and now it's up to " "you to lead them. You'll find him about two days' ride north of here." msgstr "" "Hotet från Mordak, en ond magiker, växer sig allt starkare. Han sprider " "skräck överallt. Jag har redan kallat byn till vapen, men du måste leda dem. " "Du hittar honom två dagsritter norrut." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:263 msgid "Very well. We will go there and slay this source of evil. Charge, men!" msgstr "Nåväl. Då går vi och förgör denna ondska. Framåt, mannar!" #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:267 msgid "" "I will attempt to sneak through the forest. If I can slay the evil one while " "he is off his guard, the battle will be over in one stroke!" msgstr "" "Jag försöker smyga mig igenom skogen. Om jag kan döda den onde när han inte " "är på sin vakt, så kommer striden att vara över på en gång!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:278 msgid "" "Bjarn should have been in position by now. I wonder if anything's happened " "to him?" msgstr "Bjarn borde ha varit på plats nu. Jag undrar om något har hänt honom?" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:286 msgid "" "This is worrying. What's happened to Bjarn? I suppose we must slay the dark " "sorcerer ourselves." msgstr "" "Detta är oroande. Vad har hänt med Bjarn? Jag antar att vi måste döda " "skuggmagikern själva." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301 msgid "Argh!" msgstr "Argh!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:305 msgid "Good work, men. Now, where is Bjarn?" msgstr "Bra gjort, mannar. Men vart har nu Bjarn tagit vägen?" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309 msgid "Worried about him, are you? E-he-he..hergh...gaargh..." msgstr "Är du orolig för honom, va? E-he-he..hergh...gaargh..." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313 msgid "Nothing more to be had from him." msgstr "Det går inte att få ut något mer ur honom." #. [message]: role=Reporter #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:317 msgid "" "Sir, he's been kidnapped! I just saw some men running off with him. They " "looked like friends of this one." msgstr "" "Ers nåd, han har blivit kidnappad! Jag såg precis några män som sprang iväg " "med honom. De såg ut som vänner till den här." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:321 msgid "Damn! I suppose we have to go after him, then." msgstr "Fördömt! Jag antar att vi måste rädda honom då." #. [message]: description=Mordak #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:334 msgid "" "Ha, so you thought to send a mage around and stab me in the back? Well, I " "have news for you. We've kidnapped him!" msgstr "" "Ha, så ni trodde att ni skulle kunna skicka en magiker att lägga sig i " "bakhåll för mig? Då har jag något nytt att berätta för er. Vi har kidnappat " "honom!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:338 msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!" msgstr "" "Va? Är Bjarn kidnappad? Och den onda magikern härjar fortfarande fritt? " "Neeej!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:353 msgid "I hear these creatures are near immune to our weapons, let us see!" msgstr "" "Jag har hört att den här sortens varelser nästan alls inte tar skada av den " "sorts vapen vi har. Men vi får väl pröva!" #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365 msgid "That wasn't so hard!" msgstr "Det var ju inte så svårt!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:376 #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:508 msgid "All is lost now that I am dead..." msgstr "Utan mig är allt hopp ute..." #. [scenario] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4 msgid "The Chase" msgstr "Jakten" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:75 msgid "Fight your way through the woods before the kidnappers escape" msgstr "Kämpa dig fram genom skogen innan kidnapparna hinner undan" #. [side]: type=Elvish Rider, description=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127 msgid "Nil-Galion" msgstr "Nil-Galion" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:223 msgid "" "The kidnappers fled north through the forest, and Arne made to follow them, " "although his horsemen would be at a disadvantage." msgstr "" "Kidnapparna flydde norrut genom skogen, och Arne bestämde sig för att följa " "efter, trots att hans ryttare inte skulle få det så lätt bland träden." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228 msgid "Sounds of a scuffle were heard from the forest." msgstr "Ljudet av strid hördes från skogen." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:232 msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?" msgstr "Kom nu, mannar. En rask promenad i skogen har väl aldrig skadat någon?" #. [message]: description=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:236 msgid "You there! Halt and explain yourself." msgstr "Ni där! Halt! Förklara vad ni gör här." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:240 msgid "We're chasing after some men who kidnapped my brother!" msgstr "Vi är på jakt efter några män som har kidnappat min bror!" #. [message]: description=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:244 msgid "" "Those men had some great arguments persuading me to not allow you to enter " "this forest. Any further, and you will die." msgstr "" "De hade några mycket bra argument till varför ni inte får träda in i den här " "skogen. Om ni försöker så dör ni." #. [message]: role=speaker #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:248 msgid "A glorious combat at last, against mounted enemies!" msgstr "Äntligen en ärorik strid, mot beridna fiender!" #. [unit]: type=Dark Adept, description=Muff Toras #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:263 msgid "Muff Toras" msgstr "Muff Toras" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:311 msgid "I see them! There they are!" msgstr "Jag ser dem! Där är de!" #. [message]: description=Muff Toras #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315 msgid "Curses! I hope the reinforcements get here so I can escape soon." msgstr "" "Förbannelse! Jag hoppas att förstärkningarna kommer snart så att jag kan " "komma undan." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320 msgid "Kill the Dark Adept before his reinforcements arrive" msgstr "Döda svartkonstnären innan hans förstärkningar anländer" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:338 msgid "Come on, men, let's catch those kidnappers!" msgstr "Kom nu, mannar, låt oss fånga de där kidnapparna!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:349 msgid "" "Hah! You got me alright, but what does that help? No harm telling you now, I " "suppose. Your precious mage is safely locked away in our dungeons. I was set " "up to be a decoy." msgstr "" "Hah! Så ni lyckades fånga mig. Men vad spelar det för roll. Det kvittar om " "jag berättar för er nu, antar jag. Er dyrbare magiker är redan inlåst i våra " "fängelsehålor. Jag skickades för att lura er på villovägar." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:353 msgid "" "Nooo! Tricked again. Tell us where he is and we shall spare your miserable " "life." msgstr "" "Nej! Lurade igen! Berätta för oss var han finns, så skall vi skona ditt " "ynkliga liv." #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356 msgid "Sithrak" msgstr "Sithrak" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357 msgid "Eleben" msgstr "Eleben" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358 msgid "Jarlom" msgstr "Jarlom" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359 msgid "Hamik" msgstr "Hamik" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:362 msgid "Akranbral" msgstr "Akranbral" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363 msgid "Drakanal" msgstr "Drakanal" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364 msgid "Xaskanat" msgstr "Xaskanat" #. [event] #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365 msgid "Katklagad" msgstr "Katklagad" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:370 msgid "" "Three days ride to the northeast, in a deserted castle. The passwords to the " "guards are $first_password_$first_password_number and $second_password_" "$second_password_number|." msgstr "" "Tre dagars ritt österut, i den övergivna borgen. Lösenorden för vakterna är " "$first_password_$first_password_number och $second_password_" "$second_password_number|." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:374 msgid "Thank you. Leave him, men, we ride East." msgstr "Tackar. Låt honom gå, mannar, vi rider österut." #. [unit]: description=Brena, type=Iron Mauler #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:386 msgid "Brena" msgstr "Brena" #. [message]: description=Brena #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:398 msgid "" "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing " "better than smashing those foul skeletons and their ilk. Though I came too " "late to help in this fight, I would like to aid you in your forthcoming " "endeavors." msgstr "" "Var hälsade. Jag är Brena. Jag såg att ni slogs med de vidriga vandöda. Det " "finns inget bättre än att göra mos av de vidriga skeletten och deras anhang. " "Jag kom för sent till den här striden, men jag skulle ändock vilja hjälpa er " "i era kommande strävanden." #. [message]: type=Horseman #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:402 msgid "He would only slow us down!" msgstr "Han kommer bara att sinka oss!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:406 msgid "I am the one to decide." msgstr "Det är jag som bestämmer." #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409 msgid "Oh, all right then. Come along with us." msgstr "Hm, nåväl, ni får komma med oss." #. [message]: description=Brena #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413 msgid "Thank you. My comrades and I will help you on your noble quest." msgstr "Tack. Mina kamrater och jag skall hjälpa er på ert hedersamma uppdrag." #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:422 msgid "I am sorry. We have not the time to spare." msgstr "Jag beklagar, vi har ingen tid att förlora." #. [message]: description=Brena #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:426 msgid "" "Take this, then, for I see that you are on a quest. My comrades will help " "you whenever you call for them." msgstr "" "Ta då detta, för jag kan se att ni är på ett ädelt uppdrag. Mina kamrater " "kommer att hjälpa er närhelst ni kallar på dem." #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:443 msgid "You receive 70 pieces of gold!" msgstr "Du får 70 guldstycken!" #. [message]: description=Muff Toras #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:463 msgid "My reinforcements are here!" msgstr "Mina förstärkningar är här!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467 msgid "He escaped us..." msgstr "Han kom undan..." #. [message]: description=Nil-Galion #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:478 msgid "" "You foolish human, you killed me but you won't be able to reach the undead. " "I fulfilled the pact and will be reanimated soon to be a Lord of their " "armies." msgstr "" "Du dåraktiga människa, ni dödade mig, men ni kommer inte att kunna nå de " "vandöda. Jag har uppfyllt pakten och kommer snart att återuppväckas för att " "bli befälhavare i deras arméer." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:482 msgid "" "Hurry, we have to track them down. Maybe we can still get them. They have to " "be in the north!" msgstr "" "Skynda er, vi måste spåra upp dem. Kanske kan vi fortfarande komma ikapp " "dem. De måste vara i uppe i norr!" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:487 msgid "Hurry to the north and stop the kidnappers" msgstr "Skynda norrut och stoppa kidnapparna" #. [terrain] #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6 msgid "Irongate" msgstr "Järnport" #. [scenario] #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17 msgid "Guarded Castle" msgstr "Bevakad borg" #. [side]: type=Dark Sorcerer, description=Rotharik #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:80 msgid "Rotharik" msgstr "Rotharik" #. [unit]: description=Guard_leader, type=Assassin #. [unit]: role=Guard, type=Bandit #. [unit]: description=Guard2_leader, type=Rogue #. [unit]: role=Guard2, type=Bandit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:391 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:399 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:407 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:507 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:515 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:523 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:532 msgid "Guard" msgstr "Vakt" #. [unit]: description=Knago-Brek, type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:143 msgid "Knago-Brek" msgstr "Knago-Brek" #. [unit]: type=Orcish Grunt #. [unit]: type=Orcish Warrior #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:152 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:160 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:177 msgid "Castle Guard" msgstr "Borgvakt" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:191 msgid "Rescue Bjarn" msgstr "Rädda Bjarn" #. [message]: speaker=narrator #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:294 msgid "" "Arne arrived at the castle and was immediately challenged by some guards." msgstr "Arne kom fram till borgen och blev genast stoppad av några vakter." #. [message]: description=Guard_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:298 msgid "Halt! Friend or foe? Give the password." msgstr "Halt! Vän eller fiende? Lösen!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:303 msgid "The password is" msgstr "Lösen är" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:305 msgid "$first_password_1|!" msgstr "$first_password_1|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:311 msgid "$first_password_2|!" msgstr "$first_password_2|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:317 msgid "$first_password_3|!" msgstr "$first_password_3|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:323 msgid "$first_password_4|!" msgstr "$first_password_4|!" #. [message]: description=Guard_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339 msgid "Pass, friend." msgstr "Passera, vän." #. [message]: description=Guard_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:357 msgid "Wrong! Die!" msgstr "Fel! Dö!" #. [message]: description=Knago-Brek #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:371 msgid "" "Haha! We not kill people for long time. Weapon wants blood. We now kill " "humans!!" msgstr "" "Haha! Länge inte dödat människor. Vapen törstar efter blod. Nu vi döda " "människor!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:375 msgid "" "I knew that we had to fight to free my brother! Come on men, lets kill some " "orcs." msgstr "" "Jag visste väl att vi skulle vara tvungna att slåss för att befria min bror! " "Kom nu mannar, låt oss ta kål på några orcher." #. [message]: description=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:424 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:540 msgid "Are you our relief arriving? Does this mean we get to leave here now?" msgstr "Är det avlösning? Betyder det att vi kan ge oss av nu?" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:428 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:544 msgid "Um, yes. Fine. You can go." msgstr "Eh, ja. Visst. Ni kan gå." #. [message]: description=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:432 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:548 msgid "Um, you're supposed to give the password." msgstr "Öhm, det är meningen att ni skall ge lösen." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:436 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:552 msgid "Oh, of course. I had nearly forgotten." msgstr "Åh, visst ja. Jag glömde nästan." #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:438 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:554 msgid "$second_password_1|!" msgstr "$second_password_1|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:444 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:560 msgid "$second_password_2|!" msgstr "$second_password_2|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:450 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:566 msgid "$second_password_3|!" msgstr "$second_password_3|!" #. [option]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:456 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:572 msgid "$second_password_4|!" msgstr "$second_password_4|!" #. [message]: description=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587 msgid "Thanks! Irritating little formality, isn't it?" msgstr "Tack! Irriterande liten formalitet, eller hur?" #. [message]: description=Guard2_leader #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600 msgid "That's the wrong password! These aren't our relief! Get them!" msgstr "Fel lösenord! Det är inte vår avlösning! På dem!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:490 #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:606 msgid "" "I think I should better support my men at the front to make sure we can free " "my brother." msgstr "" "Jag tror att jag borde understödja mina mannar vid fronten, så att vi kan " "befria min bror." #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619 msgid "Nooo! This is the end..." msgstr "Neeej! Det är slut..." #. [message]: speaker=second_unit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623 msgid "There's a key in his robes." msgstr "Det finns en nyckel i hans kläder." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:627 msgid "" "It must be the key to the cell they're holding Bjarn in! I will take the " "key. I can't wait to see my brother. Come on, let's free him." msgstr "" "Det måste vara nyckeln till cellen där Bjarn finns! Jag tar den. Nu vill jag " "träffa min bror igen. Kom, så befriar vi honom." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:633 msgid "Move Arne to the cell with his brother to free him" msgstr "För Arne till cellen där hans bror finns för att befria honom" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:663 msgid "Look what I have found in here! I can count a hundred pieces of gold." msgstr "Titta vad jag har hittat! Hundra guldstycken!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:676 msgid "Look what I have found in here! I can count fifty pieces of gold." msgstr "Titta vad jag har hittat! Femtio guldstycken!" #. [message]: speaker=unit #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:723 msgid "I found Bjarn. He is in this cell." msgstr "Jag har hittat Bjarn! Han är i den här cellen." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:733 msgid "Good to see you, Arne. Please help me get out of this dungeon." msgstr "" "Skönt att se dig, Arne. Hjälp mig ur de här fängelsehålorna, så är du snäll." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739 msgid "You must be one of Arne's men. Please help me get out of this dungeon." msgstr "" "Du måste vara en av Arnes mannar. Hjälp mig ur de här fängelsehålorna, så är " "du snäll." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745 msgid "" "The damn Dark Sorcerer Rotharik has imprisoned me behind this magical " "enhanced iron gate. It can only be opened with the correct key. You must get " "it from him to free me." msgstr "" "Den där fördömde skuggmagikern Rotharik har fängslat mig bakom den här " "magiskt förstärkta järnporten. Den kan bara öppnas med rätt nyckel. Du måste " "ta nyckeln ifrån honom om jag skall kunna bli fri." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756 msgid "Kill the dark sorcerer to get the cellkey" msgstr "Döda skuggmagikern för att få tag på cellnyckeln" #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:797 msgid "Thank you for saving me. I had almost given up hope you would free me." msgstr "" "Tack för att du räddade mig. Jag hade nästan gett upp hoppet om att du " "skulle befria mig." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:801 msgid "" "Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs " "and some undead. Really just a day's work for us mercenaries." msgstr "" "Åh, det var inget, några alver, en eller två skuggmagiker, ett gäng orcher " "och några vandöda. En helt vanlig dag för oss legoknektar." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:805 msgid "Thank you for coming to my aid. Let us return to the village." msgstr "Tack för att ni räddade mig. Nu återvänder vi till byn." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:830 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259 msgid "Everything is lost now that I am dead..." msgstr "Utan mig är allt hopp ute..." #. [message]: description=Rotharik #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:841 msgid "You are too late! Your brother is already dead! Muhahahaha..." msgstr "För sent! Din bror är redan död! Mohahahaha...." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:845 msgid "Argh!!!" msgstr "Argh!!!" #. [scenario] #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4 msgid "Return to the Village" msgstr "Återkomsten till byn" #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:57 msgid "Find out what is happening in the village" msgstr "Ta reda på vad som händer i byn" #. [objective]: condition=lose #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:65 #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:212 msgid "Death of Bjarn" msgstr "Bjarn dör" #. [side]: type=Orcish Warlord, description=Tairach #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104 msgid "Tairach" msgstr "Tairach" #. [side]: type=Longbowman, description=Councillor Hoban #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:131 msgid "Councillor Hoban" msgstr "Rådman Hoban" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:160 msgid "" "There. Your village is just across those hills, and already I see men coming " "to greet us!" msgstr "" "Se där, er by ligger precis på andra sidan kullarna, och jag kan redan se " "folk som kommer för att välkomna oss!" #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164 msgid "" "No. They are fleeing from something. We have to find out what is happening " "over here!" msgstr "Nej. De flyr från någonting. Vi måste ta reda på vad som händer!" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:168 msgid "I think your village is protected well, though." msgstr "Det ser ut som att er by har ett gott försvar." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172 msgid "" "We should go there and talk to Councillor Hoban. Maybe he knows what is " "going on here." msgstr "" "Vi bör nog gå och tala med Rådman Hoban. Kanske han vet vad som är i " "görningen." #. [message]: description=Councillor Hoban #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:183 msgid "I am glad to see you back again." msgstr "Jag är mycket glad att se er här igen." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:187 msgid "So am I. But what is happening to our village?" msgstr "Jag här glad att vara tillbaka. Men vad händer i vår by?" #. [message]: description=Councillor Hoban #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:191 msgid "" "In the time you have been away a looting band of orcs took over this region. " "There was noone here to stop them." msgstr "" "Medan ni var borta så kom det hit ett plundrande gäng orcher och tog över. " "Det fanns ingen kvar att stoppa dem." #. [message]: description=Councillor Hoban #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:195 msgid "" "The orcish Warlord wants to enslave us. We will not be able to hold out for " "long." msgstr "" "Orchernas krigsherre vill göra slavar av oss alla. Vi kan inte hålla dem " "stången mycket längre." #. [message]: description=Councillor Hoban #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:199 msgid "" "Be careful, he is responsible for the deaths of many of us. Very few remain " "who can bear arms, but I will send them to aid you in battle." msgstr "" "Var försiktig, han bär ansvaret för många av våra döda. Det är få kvar som " "kan föra vapen, men jag skall sända dem till dig för att hjälpa dig i kampen." #. [objective]: condition=win #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:204 msgid "Slay the orcish Warlord to free the village" msgstr "Döda orchkrigsherren för att frita byn" #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:226 msgid "Finally the orc is killed. Now you can go back to your village." msgstr "Äntligen är orchen död. Nu kan ni återvända till er by." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230 msgid "" "So much has been destroyed. We will have a hard time fixing the damage the " "orcs and the undead caused. I hope this does not happen again." msgstr "" "Så mycket har förstörts. Det kommer att bli svåra tider medan vi försöker " "att återuppbygga det som orcherna och de vandöda förstörde. Jag hoppas vi " "aldrig mer råkar ut för något sådant här." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:234 msgid "" "I have to leave you now. My men and I are needed by others, too. But should " "you ever face another grim foe, send me a messenger. I'll come as fast as I " "can, little brother." msgstr "" "Jag måste ge mig av nu. Jag och mina mannar behövs på annat håll. Men om ni " "någonsin ställs inför en sådan grym fiende igen, så skicka bud efter mig. " "Jag kommer så fort jag kan, lillebror." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:245 msgid "It is over, I am vanquished." msgstr "Allt är slut, jag är besegrad." #. [message]: description=Arne #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:270 msgid "I don't think we can rescue anyone from these villages. It is too late." msgstr "Jag tror inte vi kan rädda någon från dessa byar. Vi kom för sent." #. [message]: description=Bjarn #: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:274 msgid "I was too weak to protect these people. Oh why did this happen to me?!?" msgstr "" "Jag var alldeles för svag för att skydda dessa människor. Åh, varför skulle " "detta hända mig?!?" #~ msgid "Alrek!" #~ msgstr "Alrek!" #~ msgid "Argol!" #~ msgstr "Argol!" #~ msgid "Oh dear, that's wrong. Any last words?" #~ msgstr "Kära nån, det är fel. Har du några sista ord?" #~ msgid "Elbrethil." #~ msgstr "Elbrethil." #~ msgid "Toras." #~ msgstr "Toras." #~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!" #~ msgstr "" #~ "Fel! Så, du trodde att du skulle kunna lura oss att överge våra poster? " #~ "Dö!"