# Chinese translations for Battle for Wesnoth package # Copyright (C) 2007 Wesnoth Development Team # This file is distributed under the same license as the Battle for Wesnoth package. # Automatically generated, 2007. # msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n" "POT-Creation-Date: 2008-10-07 12:40+0300\n" "PO-Revision-Date: 2008-02-26 20:58+1000\n" "Last-Translator: luojie \n" "Language-Team: none\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" # type: Attribute 'lang' of: #: ../../doc/manual/manual.en.xml:4 msgid "en" msgstr "en" # type: Content of: #: ../../doc/manual/manual.en.xml:6 msgid "Battle for Wesnoth User's Manual" msgstr "韦诺之战用户手册" # type: Content of: <book><preface><title> #: ../../doc/manual/manual.en.xml:11 msgid "Preface" msgstr "序" # type: Content of: <book><preface><simpara> #: ../../doc/manual/manual.en.xml:12 msgid "" "The Battle for Wesnoth is a turn-based strategy game with a fantasy theme." msgstr "韦诺之战是一个有很好主题的回合制游戏" # type: Content of: <book><preface><simpara> #: ../../doc/manual/manual.en.xml:14 msgid "" "<emphasis>Build up a great army</emphasis>, gradually turning raw recruits " "into hardened veterans. In later games, recall your toughest warriors and " "form a deadly host against whom none can stand! Choose units from a large " "pool of specialists, and hand pick a force with the right strengths to fight " "well on different terrains against all manner of opposition." msgstr "" "<emphasis>建造一支强大的部队</emphasis>,慢慢把新兵培养成更强的老兵。在以后的" "游戏中,召回这些最具抵抗力的战士形成一支无坚不摧的部队。合理培养各式各样具有" "不同特色的单位,在不同地形面对不同对手时挑出一些进行战斗。" # type: Content of: <book><preface><simpara> #: ../../doc/manual/manual.en.xml:20 msgid "" "Wesnoth has many different sagas waiting to be played out. You can battle " "orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight " "alongside dragons in the lofty peaks, elves in the green reaches of the " "Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay " "of Pearls. You can fight to regain the throne of Wesnoth, or use your dread " "power over the Undead to dominate the land of mortals, or lead your glorious " "Orcish tribe to victory against the humans who dared despoil your lands." msgstr "" "Wesnoth有很多传说等待你去探索。你可以在Wesnoth王国边境与兽人、亡灵和强盗作" "战,在高山顶峰与龙族在一起作战,在Aethenwood的绿洲与精灵在一起作战,在Knalga" "的大礼堂与矮人在一起作战,在珍珠海湾与人鱼在一起作战。你可以为夺回Wesnoth的王" "位而战,可以用恐怖的亡灵夺回黑暗之地的统治权,又或率领荣耀的兽人部队战胜胆敢" "入侵的人类。" # type: Content of: <book><preface><simpara> #: ../../doc/manual/manual.en.xml:29 msgid "" "You will be able to select from among over two hundred unit types (infantry, " "cavalry, archers, and mages are just the beginning) and fight actions " "ranging from small-unit ambushes to clashes of vast armies. You can even " "create your own custom units, and write your own scenarios – or even full-" "blown campaigns. You can also challenge your friends – or strangers – and " "fight in epic <emphasis>multi-player</emphasis> fantasy battles." msgstr "" "游戏中有超过200种的单位(步兵,骑兵,弓箭手和法师只是开始),有从小规模的伏击" "到大规模正面冲突各种战斗。你甚至可以制作自己的单位,场景,乃至整个战役。你可" "以在<emphasis>多人对战</emphasis>中和你的朋友或者陌生人对战。" # type: Content of: <book><chapter><title> #: ../../doc/manual/manual.en.xml:39 msgid "Getting Started" msgstr "新手上路" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:41 msgid "The World" msgstr "世界" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:42 msgid "" "The known portion of the Great Continent, on which Wesnoth abides, is " "generally divided into three areas: the northlands, which are generally " "lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; " "and the domain of the Southwest Elves in the Aethenwood and beyond." msgstr "" "Wesnoth所在大陆已知的部分主要有3大块:北方大陆,这个地方渐渐失去了统治秩序;" "Wesnoth王国和它目前的诸侯国Elensefar;以及西南部Aethenwood丛林中的精灵族。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:48 msgid "" "The Kingdom of Wesnoth lies in the center of this land. Its borders are the " "Great River to the north, the Lower Hills in the east and south, the Green " "Swamp to the southwest, and the Ocean to the west. Elensefar, a once-" "province of Wesnoth, is bordered by the Great River to the north, a loosely " "defined line with Wesnoth to the east, the Bay of Pearls to the south, and " "the ocean to the west. There is no government of the Northlands. Various " "groups of orcs, dwarves, barbarians and elves populate the region. The " "northern and eastern borders are not defined, the southern border is the " "Great River, and the western border is the Ocean." msgstr "" "Wesnoth王国在整个大陆的中心。北面是Great River(大河),东南面是Lower hills" "(丘陵),西南面是Green Swamp(绿色沼泽),西面是Ocean(海洋)。Elensefar曾经" "是Wesnoth的一个州。北面是Great River(大河),东面与Wesnoth界限并不清楚,南面" "是Bay of Pearls(珍珠海湾),西面是Ocean(海洋)。北方大陆没有政府的统治。来" "自兽族,矮人,野蛮人和精灵的部落生存在这片土地上。它北面和东面都没有界定,南" "面是Great River(大河),西面是Ocean(海洋)。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:58 msgid "" "Over the land are scattered villages where you can heal your troops and " "gather the income required to support your army. You will also have to cross " "mountains and rivers, push through forests, hills and tundra, and cross open " "grassland. In each of these areas different creatures have adapted to live " "there and can travel more easily and fight better when they are in familiar " "terrain." msgstr "" "大地上零星分布着村庄。村庄可以治疗你的单位,也可以提供收入。通常你需要越过高" "山和河流,穿过森林、山丘和苔原,路过开阔的草地。在这些地形上,不同的生物有不" "同的适应性。在熟悉的地域,他们能更好的战斗。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:66 msgid "The Creatures" msgstr "生物" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:67 msgid "" "In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, " "saurians, mermen, nagas, and many other races yet more obscure and wondrous. " "In accursed lands walk undead and ghosts and specters. Each has adapted to " "particular terrains. Humans inhabit primarily the temperate grasslands. In " "the hills, mountains and underground caves orcs and dwarves are most at " "home. In the forests the elves reign supreme. In the oceans and rivers " "mermen and nagas dominate." msgstr "" "在Wesnoth的世界居住着人类,精灵,矮人,兽人,龙族,蜥蜴人,人鱼,纳迦,还有一" "些更隐蔽的,更令人惊讶的种族。在诅咒大陆穿行着幽灵。不同的种族适应了不同的地" "域。人类主要居住在温带草原。兽人和矮人居住在丘陵、山地和洞穴。在森林里,精灵" "是至高无上的。在海域河川,人鱼和纳迦起着支配作用。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:75 msgid "" "For game purposes, the races group into factions; for example, orcs often " "cooperate with trolls, and elves or dwarves with humans. Some other factions " "reflect divisions within human society — loyalists vs. outlaws, for " "example. In most campaigns, you will control units drawn a single faction. " "But sometimes factions make alliances with others, so you may face more than " "one faction in a scenario." msgstr "" "为了游戏需要,这些种族形成一些派别;例如:兽人和巨魔常常合作,人类和精灵、矮" "人常常合作。一些其他派别符合人类社会—的划分,例如:忠诚派和造反派。大部" "分战役中,你控制一个派别的部队。但有时不同派别会结盟,所以也有可能面对一个场" "景控制好几个派别的情况。" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:85 msgid "Finding Your Way" msgstr "新手上路" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:86 msgid "" "When Wesnoth first starts it displays an initial background and a column of " "buttons called the Main Menu. The buttons only work with a mouse. For the " "impatient, we recommend you: click the \"Language\" button to set your " "language; then click the \"Tutorial\" button to run the tutorial; and then " "play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" " "button and selecting it from the list provided." msgstr "" "wesnoth启动后显示背景画面和主菜单。主菜单由右边的一列按钮组成,只能用鼠标操" "作。如果你很着急,那么建议你:单击\"语言\"按钮设置语言;单击\"教程\"按钮运行" "教程;然后玩一玩\"兄弟\"这个战役。(战役->选择\"兄弟\")" # type: Content of: <book><chapter><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:93 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/main-menu.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:98 ../../doc/manual/manual.en.xml:320 #: ../../doc/manual/manual.en.xml:374 ../../doc/manual/manual.en.xml:387 #: ../../doc/manual/manual.en.xml:453 ../../doc/manual/manual.en.xml:1000 #: ../../doc/manual/manual.en.xml:1116 ../../doc/manual/manual.en.xml:1138 #: ../../doc/manual/manual.en.xml:1160 ../../doc/manual/manual.en.xml:1182 #: ../../doc/manual/manual.en.xml:1204 ../../doc/manual/manual.en.xml:1226 #: ../../doc/manual/manual.en.xml:1248 msgid "</inlinemediaobject>" msgstr "" #: ../../doc/manual/manual.en.xml:103 msgid "Tutorial" msgstr "教程" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:107 msgid "" "The tutorial is a real, but basic, game which teaches you some of the basic " "controls needed to play the game. Winning or losing is not important here, " "but learning what to do is. Click the Tutorial button to play. In the " "Tutorial you are in the role of the prince Konrad or the princess Li'sar, " "learning from the Elder Mage Delfador - pay attention or he might turn you " "into a newt." msgstr "" "教程是一个很基础的但是真实的游戏场景,主要是教你游戏的基本操作,输赢并不重" "要。在教程里面你扮演小王子孔列或者小公主丽莎,向年长的大法师Delfador学习。如" "果你不好好听着,小心他把你变成小虫子。" #: ../../doc/manual/manual.en.xml:119 msgid "Campaign" msgstr "战役" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:123 msgid "" "Wesnoth was primarily designed to play campaigns. Campaigns are a series of " "connected scenarios. Click this button to start a new campaign. You will be " "presented with a list of campaigns available on your computer (more can be " "downloaded if you wish). Select your campaign and click OK to start or " "Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), " "and hard. We recommend medium as this level is challenging, but not " "difficult. You may not change the difficulty during the campaign. In case " "you have serious problems fighting your way through easy difficulty, the " "guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will " "surely help you. Once you have selected the difficulty, you will start with " "the first scenario of the campaign." msgstr "" "Wesnoth主要的游戏方式就是战役。战役是由一系列场景组成的。单击这个按钮开始玩一" "个战役。wesnoth会列出电脑上已经安装的所有战役(可以到网上下载更多战役)。选择" "一个战役,单击确定开始,单击取消退出。每个战役都有一个难度:容易,中等,困" "难。我推荐你选择中等难度,因为这个难度有挑战性并且不会太难。一旦开始战役,在" "中途你将不能改变游戏难度。如果你通关遇到困难,关于<link linkend=" "\"basic_strategy\">基本战术</link>的指南可能会有用。选择难度之后,战役的第一" "个场景就开始了。" #: ../../doc/manual/manual.en.xml:140 msgid "Multiplayer" msgstr "多人对战" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:144 #, fuzzy msgid "" "Click this button to play single scenarios against one or more opponents. " "You can play the games over the internet or at your computer, against " "computer or human opponents. When you select this button a dialogue will " "appear and allow you to choose how you want to play the scenario. To learn " "more, see <link linkend=\"scenarios\">scenarios</link>." msgstr "" "单击这个按钮开始一个场景游戏。你可以选择一个或者多个对手,可以选择本地游戏也" "可以联机游戏,可以和电脑对战也可以和人对战。选择这个按钮后会弹出一个对话框让" "你选择要怎么玩这个场景。更多信息参考<xref linkend=\"scenarios\"/>。" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:154 msgid "Load" msgstr "装载" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:158 msgid "" "Click this button to load a previously saved game. You will be shown a " "dialogue listing saved games. Select the game and click Ok to load and " "continue, or Cancel to return to the Main Menu. If you select a replay game, " "you can check the Replay check box. The loaded game will make all the moves " "from the beginning while you watch." msgstr "" "单击这个按钮装载之前保存过的游戏。游戏会显示一个保存过的游戏列表。选择一个保" "存的游戏,单击确定继续,或者单击取消返回主菜单。如果你选择的是一个游戏录像," "可以选中录像(Replay)选项。装载的游戏会从头自动播放整个录像。你只需要看着就" "行。" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:168 msgid "Add-ons" msgstr "Add-ons" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:172 msgid "" "Click this button to enter the content server where a whole lot of content " "created by normal users is hosted. Among the things available there are many " "campaigns, multiplayer eras (defining factions for multiplayer games) and " "multiplayer maps. With the \"Remove Add-ons\" button you can remove them " "again once you do not want them anymore." msgstr "" "单击这个按钮进入官方内容服务器。服务器上有许多由普通玩家制作的内容,其中有战" "役,多人游戏eras,多人游戏地图等。通过\"删除Add-ons\"按钮,你可以删掉原来下载" "的内容。" #: ../../doc/manual/manual.en.xml:182 msgid "Language" msgstr "语言" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:186 msgid "" "Click this button, select your language, and click OK to use it, or Cancel " "to continue with the current language. The first time Wesnoth starts, it " "defaults to English or your system locale if that can be determined, but " "once you change it, it will start in that language." msgstr "" "单击这个按钮,选择语言,单击确定使用选定的语言,或者取消继续使用原来的语言。" "第一次启动Wesnoth的时候,会使用英语或者你的系统当前语言。一旦你改变了语言,下" "次就会用你选定的语言启动游戏。" #: ../../doc/manual/manual.en.xml:195 msgid "Preferences" msgstr "设置" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:199 msgid "Click here to change default settings." msgstr "单击这里改变默认设置" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:205 msgid "Credits" msgstr "Credits" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:209 msgid "" "Click this button for a list of major Wesnoth contributors. You will often " "be able to reach them in real time at irc.freenode.org:6667 on #wesnoth." msgstr "" "单击这个按钮查看Wesnoth主要贡献者名单。通常你能在 irc.freenode.org:6667 的" "#wesnoth 频道找到实时名单。" #: ../../doc/manual/manual.en.xml:217 msgid "Quit" msgstr "退出" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:221 msgid "Click this button to close Wesnoth." msgstr "单击这个按钮关闭Wesnoth" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:227 msgid "Help" msgstr "帮助" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:231 msgid "" "Click this button to open the integrated in game Help System. It will " "provide you with information about units and all other gameplay relevant " "things of the game. Most of those things are mentioned in this manual." msgstr "" "单击这个按钮打开游戏集成的帮助系统。帮助提供游戏里面各种单位的信息和其他一些" "与游戏相关的内容。大部分信息都会在这个手册里提到。" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:239 msgid "More" msgstr "更多" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:243 msgid "" "Click this button to read the next little tip from the \"Tome of Wesnoth\"." msgstr "单击这个按钮查看每日提示" # type: Content of: <book><chapter><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:249 msgid "Envelope" msgstr "信封" # type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:253 msgid "" "Click this button (the icon of an envelope) to open a dialog where you can " "enable summary uploads which will help us to further balance campaigns. This " "option is not active by default and all data submitted will be anonymous." msgstr "" "单击这个按钮(信封图标)打开一个对话框。你可以选择开启摘要上传,上传的信息能" "帮助我们调整战役的平衡性。这个选项默认是关闭的。同时所有上传的数据都是匿名" "的。" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:262 msgid "Game Modes" msgstr "游戏模式" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:263 msgid "There are two basic ways to play Battle for Wesnoth:" msgstr "韦诺之战有两种基本玩法:" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:268 msgid "" "Play a sequence of connected scenarios, known as a campaign, against the " "computer." msgstr "一系列场景组成的连续的战役,与电脑AI打。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:274 msgid "Play a single scenario against computer or human opponents." msgstr "就一个场景进行对抗,可以选择电脑作为对手也可以和人对抗。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:279 msgid "Campaigns" msgstr "战役" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:280 msgid "" "Campaigns are sequences of battles with a connecting storyline. Typical " "campaigns have about 10-20 scenarios. The main advantage with campaigns is " "that they allow you to develop your army. As you complete each scenario, the " "remaining units at the end are saved for you to use in the next scenario. If " "you choose not to use a unit at all during a scenario it is carried over to " "the next, so you don't lose units you don't use." msgstr "" "战役是一系列由故事串起来的战斗。通常一个战役有10-20个场景。战役的一大特色是" "允许你培养自己的部队。当你完成一个场景时,存活下来的单位都被保留到下个场景。" "即使有些单位在战斗里面你完全没有用到,他们也会被保留到下个场景,所以不用担心" "你不使用的单位会消失。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:288 msgid "" "The campaign is the primary form in which Wesnoth is intended to be played, " "is probably the most enjoyable, and is the recommended way for new players " "to learn the game." msgstr "" "战役是wesnoth的主要游戏形式,可能也是最好玩的。我们建议新手通过战役来学习这个" "游戏的方方面面。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:294 msgid "Scenarios" msgstr "场景" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:295 msgid "" "A single scenario takes about 30 minutes to 2 hours to complete. This is the " "fastest way to play, but your units are not saved and you cannot use " "campaign units. You can play scenarios against the computer or against other " "players either over the internet or at your computer. Scenarios are accessed " "through the \"Multiplayer\" button on the main menu." msgstr "" "一个场景游戏时间30分钟到2小时不等。这是最快的游戏方式,不过你的单位不会被保留" "下来,而且你不能使用战役的某些单位。场景可以选择和电脑对抗或者联网和其他玩家" "对抗。要玩场景游戏,选择主菜单上的\"多人游戏\"按钮。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:301 #, fuzzy msgid "" "In general multiplayer games are played against other players via the " "Internet (you can also run them on your LAN if you have one). All these " "games are co-ordinated through the Wesnoth multiplayer server. Multiplayer " "games can take anywhere from 1 hour to 10 hours, depending on how many " "players there are (and the size of the map). The average time is between 3 " "to 7 hours. Games can be saved and loaded as many times as you like. So, " "it's possible for some games to last 1 or 2 weeks, even though the play time " "is only a few hours. You cannot carry over units in multiplayer from one " "scenario to the next, so building up your army's strength is possible only " "within the scenario." msgstr "" "总的来说多人游戏是通过Internet联网和其他玩家对战。(局域网也可以)这种游戏由" "wesnoth多人游戏服务器提供服务。多人游戏时间可能从1小时到10小时不等,这取决于" "地图大小和参与人数。平均一局要玩3到7个小时。游戏可以随时在中途存档或者读档。" "由于这个原因,有些游戏可以持续1到2个星期,尽管实际游戏时间才几个小时而已。多" "人游戏里面的单位不能从一个场景保留到下一个。你的部队的战斗力只能在正在玩的场" "景里面提升。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:312 msgid "" "There are several possible options you are provided with when clicking on " "the \"Multiplayer\" button:" msgstr "单击“多人游戏”按钮可能会出现这几个选项:" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:315 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/multiplayer.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><section><title> #: ../../doc/manual/manual.en.xml:323 msgid "Join official Server" msgstr "加入官方服务器" # type: Content of: <book><chapter><section><section><section><simpara> #: ../../doc/manual/manual.en.xml:324 msgid "" "This option directly connects you to the official server. You will end in " "the lobby where you can create your games as you wish and where many games " "are already open and maybe some players already waiting to join in a new " "match." msgstr "" "这个选项直接连接到官方服务器。连接成功后进入游戏大厅。你可以自己建一个新游" "戏,也可以加入一个别人已经建好正等人加入的游戏。" # type: Content of: <book><chapter><section><section><section><title> #: ../../doc/manual/manual.en.xml:330 msgid "Connect to Host/Server" msgstr "连接到主机/服务器" # type: Content of: <book><chapter><section><section><section><simpara> #: ../../doc/manual/manual.en.xml:331 #, fuzzy msgid "" "This option opens a dialog box allowing you to enter the address of the " "machine to join. In this dialog there also is the button \"View List\" that " "does show a list of official servers that can be used as backup if the main " "server is currently not available." msgstr "" "这个选项会打开一个输入主机地址的对话框。主机可以是一台建立了游戏的普通Wesnoth" "客户端,也可以是一台专门的服务器。这个对话框上还有一个“查看列表”按钮,可以列" "出官方备用服务器组,当主服务器临时不可用时就可以用这些服务器。" # type: Content of: <book><chapter><section><section><section><simpara> #: ../../doc/manual/manual.en.xml:336 msgid "" "A rather complete list of official and user setup servers is listed at this " "website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers" "\">Multiplayer servers</ulink>." msgstr "" "在这个页面上有一份完整的官方服务器和用户服务器的列表:<ulink url=\"http://" "wesnoth.org/wiki/MultiplayerServers\">多人游戏服务器</ulink>." # type: Content of: <book><chapter><section><section><section><simpara> #: ../../doc/manual/manual.en.xml:339 #, fuzzy msgid "" "To be able to start a multiplayer game without using an external multiplayer " "server, you have to start the server, which is usually named " "<emphasis>wesnothd</emphasis>, yourself. Then you have to connect to your " "own machine in the <emphasis>Connect to Host/Server</emphasis> dialog by " "typing 127.0.0.1 as adress to use. Other players need to be able to connect " "to your port 15000 using TCP to play with you on your server. If you are " "behind a firewall, you will probably need to change your firewall settings " "to allow incoming connections to port 15000, and tell your firewall to " "forward such traffic to the machine hosting the game. You should not need to " "make firewall changes to join games hosted on a public server or by someone " "else." msgstr "" "只要使用一般的客户端就可以建立联网游戏,不需要专用的服务器。要让别人加入你用" "一般的客户端建立的游戏,你需要开放计算机的TCP的15000端口。如果有防火墙,你需" "要打开防火墙的这个端口。加入别人建立的游戏,或者连接专用的服务器不需要调整防" "火墙设置。" # type: Content of: <book><chapter><section><section><section><title> #: ../../doc/manual/manual.en.xml:352 msgid "Local Game" msgstr "本地游戏" # type: Content of: <book><chapter><section><section><section><simpara> #: ../../doc/manual/manual.en.xml:353 msgid "" "This creates a game just running on your computer. You can either use it as " "hotseat game where everyone plays at the same computers by taking turns in " "the <emphasis>hotseat</emphasis>. Hotseat games will take about the same " "time to play as games played over the Internet. Or you can just play a " "scenario against AI opponents rather than human players. This can be a good " "way to become familiar with the various maps that are used for multiplayer " "games before playing against real opponents. It can also be used as a simple " "way to explore the capabilities of units from the different factions by " "choosing which faction you will play and which faction your opponents are in " "these games. Of course, you can also mix both in one game. That is, play " "together in a game with a friend against an AI opponent." msgstr "" "这个选项在本地建立一个游戏。你可以和朋友在一台电脑前对战,大家轮流控制。游戏" "时间和联网游戏一样。也可以和电脑AI对战。通过和电脑对战可以帮助你熟悉各种地图" "和种族优(劣)势。当然你可以既选择AI又选择其它玩家,这样可以两个人一起打电脑" "AI。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:368 msgid "The Game Screen" msgstr "游戏画面" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:369 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/game-screen.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:376 msgid "" "Regardless of whether you are playing a scenario or a campaign, the basic " "layout of the game screen is the same. The majority of the screen is filled " "with a map which shows all of the action that takes place in the game. " "Around the map are various elements which provide useful information about " "the game and are described in more detail below." msgstr "" "不管是玩战役还是单个场景,基本的游戏画面都是一样的。屏幕的主体是中间的大地" "图。大地图上会把所有玩家动作都表现出来。大地图周围有各种游戏里面有用的信息。" "下面逐一介绍。" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:382 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/top_pane.jpg\"/" "> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:389 msgid "" "Across the top of the screen from left to right are the following items:" msgstr "屏幕顶部从左到右依次是:" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:394 msgid "Menu button" msgstr "菜单按钮" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:399 msgid "Actions button" msgstr "动作按钮" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:404 msgid "Turn counter (current turn/maximum number of turns)" msgstr "回合数(当前回合/最大回合)" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:409 msgid "Your gold" msgstr "金钱" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:414 msgid "Villages (your villages/total number of villages)" msgstr "村庄(你的村庄/总村庄数)" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:419 msgid "Your total units" msgstr "单位数" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:424 msgid "Your upkeep" msgstr "维护费用" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:429 msgid "Your income" msgstr "收入" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:434 msgid "Current time or time left (in timed multiplayer games)" msgstr "当前时间或者剩余时间(限时多人游戏中)" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:439 msgid "Current hex position (x-coordinate, y-coordinate)" msgstr "当前位置(x坐标,y坐标)" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:444 msgid "Current hex type" msgstr "当前格地形" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:448 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/right_pane.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:455 msgid "Down the right of the screen from top to bottom are:" msgstr "右边从上到下依次是:" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:460 msgid "Full map, scaled" msgstr "小地图" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:465 msgid "Time of day indicator" msgstr "时间指示牌" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:470 msgid "Unit profile for last selected unit" msgstr "所选单位的资料" # type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:475 msgid "End Turn button" msgstr "结束当前回合" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:481 msgid "Recruit and Recall" msgstr "招募和召回" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:482 #, fuzzy msgid "" "When you first start a scenario or campaign you will only have a few units " "on the map. One of these will be your commander (identified by a little " "golden crown icon). Your commander is usually placed in a castle on a " "special hex called a keep. Whenever your commander is on a keep (not only " "your own, but also the keep of any enemy castles you capture) and you have " "enough gold, you can recruit units for your army. In later scenarios you can " "recall experienced units that survived earlier scenarios. From here, you can " "start to build your army to conquer the enemy." msgstr "" "在游戏刚开始的时候你只拥有少量的单位。其中之一是指挥官(有小皇冠标记)。开始" "时指挥官通常在城堡的一个特殊位置,称为主楼(Keep)。当指挥官站在主楼并且有足够" "钱时,你就可以招募军队。战役里面如果有之前场景存活下来的老兵,也可以召回。招" "募或召回时,指挥官不仅可以站在自己的城堡上,也可以在你已经攻克的敌人的城堡" "上。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:491 msgid "" "The first thing you will probably want to do is recruit your first unit. " "Press <literal>Ctrl-R</literal> (or right click on an empty castle hex and " "select \"Recruit\") and you will be able to recruit a unit from a list of " "all the units available to you. Each recruit is placed on an empty castle " "square. Once you have filled the castle, you cannot recruit any more until " "units move off. Your opponent's commander is similarly placed on its castle " "keep and will begin by recruiting its troops — so don't dilly-dally " "looking at the scenery, there's a battle to be won." msgstr "" "你想做的第一件事情可能是招募第一个单位。按快捷键<literal>Ctrl-R</literal>或在" "城堡的空余位置上单击右键选择“招募”,然后从所有你可以招募的兵种中选择一个。每" "个招募的单位占据城堡的一个位置。一旦城堡满了,就必须先把他们移走才能继续招募" "新的单位。你的对手的指挥官也出生在他城堡的主楼上,和你一样。所以不要闲着看风" "景,准备打赢你的战斗吧。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:500 msgid "" "At the end of each successful scenario, all your remaining troops are " "automatically saved. At the start of the next scenario you may recall them " "in a similar way to recruiting. Recalled troops are often more experienced " "than recruits and usually a better choice." msgstr "" "每个场景通关后,活下来的部队自动保留下来。在下一关开始你可以召回他们,操作与" "招募类似。召回的部队通常经验值更多,因此大部分时候是更好的选择。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:507 msgid "Your Army" msgstr "你的部队" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:508 msgid "" "All game types use the same soldiers, called units. Each unit is identified " "by Race, Level, and Class. Each unit has strengths and weaknesses, based on " "their Resistances, current Terrain, and Level. Full details are in the in " "game help." msgstr "" "所有游戏方式使用一样的士兵,称之为单位。每个单位因种族,等级而不同。根据防" "御,当前地形和等级的不同,他们各有优缺点。详细信息参见单位列表和移动类型表" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:515 msgid "Life and Death - Experience" msgstr "生或死 - 经验值" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:516 msgid "" "As your troops gain battle experience, they will learn more skills and " "become stronger. They will also die in battle, so you'll need to recruit and " "recall more when that happens. But choose wisely, for each has strengths and " "weaknesses a cunning opponent will quickly exploit." msgstr "" "你的部队获得经验值后会学会更多技能,而且变得更强壮。有些单位可能在战场阵亡。" "这时你需要招募新单位或者召回老单位。这两种方法各有优缺点。你要作出明智的选" "择,不然狡猾的对手可能利用这点迅速击垮你。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:523 msgid "Victory and Defeat" msgstr "胜利和失败" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:524 msgid "" "Pay careful attention to the Objectives pop-up box at the beginning of each " "scenario. Usually you will achieve victory by killing all enemy leaders, and " "only be defeated by having your leader killed. But scenarios may have other " "victory objectives - getting your leader to a designated point, say, or " "rescuing someone, or solving a puzzle, or holding out against a siege until " "a certain number of turns have elapsed." msgstr "" "注意每个场景开始前弹出的目标窗口。通常你通过杀死敌人首领取得胜利,自己首领阵" "亡时游戏失败。但是有些场景可能有其他目标-让你的首领到达指定地点,或者救人," "或者解决一个迷题,或者与敌人对抗并坚持一定回合数。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:532 msgid "" "When you win a scenario, the map will gray over and the <emphasis>End Turn</" "emphasis> button will change to <emphasis>End Scenario</emphasis>. You can " "now do things like changing your save options or (if you are in a " "multiplayer game) chatting with other players before pressing that button " "to advance." msgstr "" "当你赢得胜利时,地图显示为灰色,<emphasis>结束回合</emphasis>按钮变成" "<emphasis>结束场景</emphasis>。在单击这个按钮继续之前,你可以做一些想做的事," "比如更改保存选项,或者(多人游戏时)和其他玩家交流。" #: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:986 msgid "Gold" msgstr "金币" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:540 #, fuzzy msgid "" "Your army does not fight for free. It costs you gold to recruit units and " "gold to maintain them. You start each scenario with gold carried over from " "previous scenarios (although each scenario ensures you have at least a " "minimum amount of gold to start if you didn't carry over enough from " "previous scenarios) and can gain more by meeting scenario objectives quickly " "and, during a scenario, by controlling villages. Each village you control " "will give you two gold pieces income per turn. When you first start a " "scenario it is usually worthwhile to gain control of as many villages as you " "can to ensure you have sufficient income to wage war. You can see your " "current gold and current income at the top of the screen as described in the " "section on the <link linkend=\"game_screen\">game screen</link>." msgstr "" "部队不是免费为你打仗的。招募单位时要花钱,维持他们也需要花钱。每次开始一个场" "景时你的金钱是从上个场景传下来的(如果你上一关所剩无几游戏会保证给你一个最小" "金钱数)。你可以通过尽早完成场景任务获得金钱奖励。占领村庄也可以提供收入。每" "个占领的村庄每回合提供2个单位的金子。当一个游戏开始时,你应该尽可能多地占领村" "庄以便收入足以支撑战争费用。你可以在屏幕顶部看到现在拥有的金钱和当前收入。参" "见<link linkend=\"game_screen\">游戏画面</link>。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:554 msgid "Save and Load" msgstr "存档、读档" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:555 msgid "" "At the start of each scenario, you have the option to save it. If you are " "defeated, you may load it and try again. Once you have succeeded, you will " "again be asked to save the next scenario and play that. If you have to stop " "playing during a scenario, you can save your turn and load it again later. " "Just remember, a good Battle for Wesnoth player never needs to save during a " "scenario. However, most beginners tend to do so rather often." msgstr "" "每个场景开始时你都有机会存档。如果你失败了可以读档再来。如果成功了,游戏提示" "你保存并进入下一场景。如果玩到一半有其它事情要做,可以先存档,日后读档继续" "玩。但是要记住,一个好的韦诺之战玩家永远不需要在一个场景中途存档。事实上,很" "多新手开始经常这样做。" # type: Content of: <book><chapter><title> #: ../../doc/manual/manual.en.xml:566 msgid "Playing" msgstr "游戏" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:568 msgid "Controls" msgstr "控制" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:569 msgid "" "These are the default control keys. You can change them to your taste using " "the Preferences menu." msgstr "这是默认的按键设置。可以根据需要在选项菜单中调整。" # type: Content of: <book><chapter><section><table><title> #: ../../doc/manual/manual.en.xml:576 msgid "Controls and hotkeys" msgstr "控制和快捷键" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:583 msgid "F1" msgstr "F1" #: ../../doc/manual/manual.en.xml:586 msgid "The Battle for Wesnoth Help" msgstr "韦诺之战帮助" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:591 msgid "Arrow keys" msgstr "方向键" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:594 msgid "Scroll" msgstr "滚动" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:599 msgid "Left click" msgstr "左键单击" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:602 msgid "Select unit, move unit" msgstr "选择单位,移动单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:607 msgid "Right click" msgstr "右键单击" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:610 msgid "Main menu, cancel action" msgstr "主菜单,取消动作" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:615 msgid "Middle click" msgstr "中键单击" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:618 msgid "Center on pointer location" msgstr "将所选位置居中显示" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:623 msgid "Escape" msgstr "Escape" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:626 msgid "Exit game, exit menu, cancel message" msgstr "退出游戏,退出菜单,取消聊天" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:631 msgid "Ctrl-r" msgstr "Ctrl-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:634 msgid "Recruit unit" msgstr "招募单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:639 msgid "Ctrl-alt-r" msgstr "Ctrl-alt-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:642 msgid "Repeat last recruit" msgstr "重复上次招募" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:647 msgid "Alt-r" msgstr "Alt-r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:650 msgid "Recall unit" msgstr "召回单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:655 msgid "u" msgstr "u" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:658 msgid "Undo last move (only deterministic moves can be undone)" msgstr "撤销上次移动(非决定性移动才能被撤销)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:663 msgid "r" msgstr "r" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:666 msgid "Redo move" msgstr "重做移动" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:671 msgid "m" msgstr "m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:674 msgid "Message another player (in multiplayer)" msgstr "和另一个玩家聊天(多人游戏中)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:679 msgid "ctrl-m" msgstr "ctrl-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:682 msgid "Message your allies (in multiplayer)" msgstr "和队友聊天(多人游戏中)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:687 msgid "Alt-m" msgstr "Alt-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:690 msgid "Message everyone in the game (in multiplayer)" msgstr "和所有人聊天(多人游戏中)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:695 msgid "Alt-c" msgstr "Alt-c" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:698 msgid "View chat log" msgstr "查看聊天记录" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:703 msgid "n" msgstr "n" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:706 msgid "Cycle through units that have movement left" msgstr "轮流选中还有移动力的单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:711 msgid "N" msgstr "N" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:714 msgid "Cycle through units that have movement left, in reverse order" msgstr "轮流选中还有移动力的单位,反向" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:719 msgid "Space" msgstr "Space" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:722 msgid "End unit turn and cycle to next unit that has movement left" msgstr "结束当前单位的回合,定位到下一个还有移动力的单位。" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:727 msgid "Shift-Space" msgstr "Shift-Space" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:730 msgid "Make currently selected unit hold position (end its movement)" msgstr "命令当前单位保持位置(结束它的移动力)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:735 msgid "Ctrl-Space" msgstr "Ctrl-Space" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:738 msgid "End this player's turn" msgstr "结束当前玩家回合" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:743 msgid "Ctrl-v" msgstr "Ctrl-v" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:746 msgid "Show enemy moves (where the enemy can move next turn)" msgstr "显示敌方移动(所有敌方下回合可以到的位置)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:751 msgid "Ctrl-b" msgstr "Ctrl-b" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:754 msgid "Show potential enemy moves, if your units were not on the map" msgstr "显示如果没有你的单位(ZoA),敌方可能的移动" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:759 msgid "Ctrl-j" msgstr "Ctrl-j" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:762 msgid "Show scenario objectives" msgstr "显示场景任务目标" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:767 msgid "Ctrl-f" msgstr "Ctrl-f" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:770 msgid "Toggle full screen/windowed mode" msgstr "切换全屏/窗口模式" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:775 msgid "Ctrl-a" msgstr "Ctrl-a" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:778 msgid "Toggle accelerated game mode" msgstr "开启/关闭加速游戏模式" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:783 ../../doc/manual/manual.en.xml:903 msgid "Ctrl-g" msgstr "Ctrl-g" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:786 ../../doc/manual/manual.en.xml:906 msgid "Toggle grid" msgstr "开启/关闭网格显示" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:791 msgid "Ctrl-c" msgstr "Ctrl-c" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:794 msgid "Clear onscreen labels" msgstr "清除屏幕上的标签" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:799 msgid "Ctrl-s" msgstr "Ctrl-s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:802 msgid "Save game" msgstr "保存游戏" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:807 msgid "Ctrl-o" msgstr "Ctrl-o" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:810 msgid "Load game" msgstr "载入游戏" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:815 msgid "Ctrl-p" msgstr "Ctrl-p" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:818 msgid "Go to Preferences menu" msgstr "进入选项菜单" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:823 msgid "Ctrl-q" msgstr "Ctrl-q" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:826 msgid "Quit game" msgstr "退出游戏" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:831 msgid "/" msgstr "/" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:834 msgid "Search (find label or unit by name)" msgstr "查找(查找标签或者单位名)" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:839 msgid "t" msgstr "t" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:842 msgid "Continue interrupted unit move" msgstr "继续被打断的移动" #: ../../doc/manual/manual.en.xml:847 msgid "+" msgstr "+" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:850 msgid "Zoom in" msgstr "放大" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:855 msgid "-" msgstr "-" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:858 msgid "Zoom out" msgstr "缩小" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:863 ../../doc/manual/manual.en.xml:1798 #: ../../doc/manual/manual.en.xml:1804 msgid "0" msgstr "0" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:866 msgid "Reset zoom to default" msgstr "重置到原始大小" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:871 msgid "Ctrl-n" msgstr "Ctrl-n" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:874 msgid "Rename unit" msgstr "重命名单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:879 msgid "1-7" msgstr "1-7" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:882 msgid "Show how far currently selected unit can move in that many turns" msgstr "显示在那个回合数选中单位可能移动的距离" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:887 msgid "l" msgstr "l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:890 msgid "Move to leader unit" msgstr "移动到指挥官" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:895 msgid "d" msgstr "d" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:898 msgid "Describe current unit" msgstr "描述当前单位" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:911 msgid "S" msgstr "S" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:914 msgid "Update shroud now" msgstr "刷新战争迷雾" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:919 msgid "D" msgstr "D" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:922 msgid "Delay shroud updates" msgstr "延迟战争迷雾刷新" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:927 msgid "Alt-l" msgstr "Alt-l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:930 msgid "Attach a text label to a terrain hex" msgstr "为格子设立一个标签" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:935 msgid "Ctrl-l" msgstr "Ctrl-l" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:938 msgid "Set team label" msgstr "设置队伍标签" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:943 msgid "Alt-s" msgstr "Alt-s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:946 msgid "Show status table" msgstr "显示状态表" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:951 msgid "s" msgstr "s" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:954 msgid "Show statistics" msgstr "显示统计" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:959 msgid "Alt-u" msgstr "Alt-u" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:962 msgid "Show unit list" msgstr "显示单位列表" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:967 msgid "Ctrl-alt-m" msgstr "Ctrl-alt-m" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:970 msgid "Toggle muting of game sounds" msgstr "禁音/取消禁音" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:975 msgid ":" msgstr ":" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:978 msgid "" "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>" msgstr "" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:987 msgid "" "Each side is given some amount of gold to begin with, and receives 2 gold " "pieces per turn, plus 1 more gold piece for every village that side " "controls. In a campaign, starting gold is the greater of 80% of the gold you " "ended the previous scenario with, and a minimum amount defined by the " "scenario, which is typically lower as the difficulty level increases." msgstr "" "战斗开始前每一方都会获得一定数量的金钱,以后每回合增加2金钱。每个你占领的村庄" "提供额外1金钱。在战役中,开始的金钱是上一关余留金钱的80% 和预定的开始金钱最小" "值中较大的一个。预定起始金额的最小值随游戏难度升高而减小。" #: ../../doc/manual/manual.en.xml:994 msgid "Recruiting and Recalling" msgstr "招募与召回" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:995 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/recruit.jpg\"/" "> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1002 msgid "" "The major use for gold is to build your army by recruiting new units or " "recalling units from previous scenarios in a campaign. Units may be " "recruited or recalled when the leader is on a keep whose castle has at least " "one vacant castle hex." msgstr "" "金钱的主要作用是通过招募和召回单位组织军队。当指挥官在城堡的主楼上,并且城堡" "中至少有一个空位时,可以招募或召回单位。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1010 msgid "" "Right-click in an empty castle hex and select Recruit to recruit new units " "from the list that is presented. The cost to Recruit depends on the unit, " "but is usually between 10 and 20 gold." msgstr "" "右键单击城堡的一个空位,选择招募来招募显示列表中的新单位。招募花费的金钱取决" "于单位类别,不过通常是10-20金子。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1017 msgid "" "Right-click in an empty castle hex and select Recall to recall units from " "previous scenarios. Recalling costs 20 pieces of gold per unit. See <link " "linkend=\"unit_recall\">recalling units</link> for more information." msgstr "" "右键单击城堡的一个空位,选择召回来召回上一场景存活的单位。召回总是每单位20金" "子。查看<link linkend=\"unit_recall\">召回单位</link>获取更多信息。" #: ../../doc/manual/manual.en.xml:1025 msgid "Upkeep" msgstr "维护费用" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1026 msgid "" "Each unit also has an upkeep cost. The upkeep cost is generally equal to the " "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend=" "\"traits\">see below</link>). Units that are not initially recruited - i.e. " "the leader or those that join voluntarily - usually have the Loyal trait. " "Upkeep is only paid if the total upkeep of a side's units is greater than " "the number of villages that side controls. Upkeep paid is the difference " "between the number of villages and the upkeep cost." msgstr "" "每个单位都有对应的维护费用。总的来说,单位的维护费用与他的等级相等,但是有“忠" "诚”特质的单位除外。通常非招募产生的单位,例如:指挥官或者志愿加入队伍的单位," "会有“忠诚”特质。只有当总的维护费用(在数量上)比你拥有的村庄数多时,才需要支" "付维护费用。需要支付的维护费用是上述两者的差值。" #: ../../doc/manual/manual.en.xml:1035 msgid "Income" msgstr "收入" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1036 msgid "So, the formula for determining the income per turn is" msgstr "所以,决定每回合收入的公式是" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1039 msgid "" "where upkeep is equal to the sum of the levels of all your non-loyal units." msgstr "维护费与你非“忠诚”单位等级之和相等。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1042 msgid "" "If the upkeep cost is greater than the number of villages+2 then the side " "starts losing gold, if it is equal, no income is gained or lost." msgstr "" "如果维护费大于你拥有的村庄数+2 时,你的金钱就开始减少。如果相等,则既没有收" "入,也没有支出。" #: ../../doc/manual/manual.en.xml:1048 msgid "Units" msgstr "单位" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1049 #, fuzzy msgid "" "Battle for Wesnoth has hundreds of unit types which are characterized by a " "rich set of statistics. In addition, individual units can have specific " "<link linkend=\"traits\">traits</link> that make them subtly different from " "other units of the same type. Finally, campaign designers can add unique " "units to their campaigns to further expand the options available to players." msgstr "" "韦诺之战拥有上百种单位。他们是根据很丰富的统计资料来定义的。另外,每个单位可" "以有专门的特质<xref linkend=\"traits\"/>使得同一类型的单位略有不同。最后,战" "役设计者可以添加自己特有的单位来扩充玩家的选择。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1055 msgid "" "The basic statistics for a unit include its hit points (HP), the number of " "movement points it has, and the weapons it can use and the damage they do. " "In addition, units have other characteristics, such as alignment and special " "abilities, that are described in more detail below." msgstr "" "单位的基本属性有生命值(HP),移动力,可以使用的武器和伤害输出。另外,单位还可" "以有其它属性,例如属于哪个阵营和特殊技能,下面会详细描述。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1061 msgid "Alignment" msgstr "阵营" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1062 msgid "" "Every unit has an alignment: lawful, neutral, or chaotic. Alignment affects " "how units perform at different times of day. Neutral units are unaffected by " "the time of day. Lawful units do more damage during the day and less at " "night. Chaotic units do more damage at night and less during the day." msgstr "" "每个单位都属于一个阵营:守序,中立和混乱。阵营影响单位在不同时间的表现。中立" "单位不受时间影响。守序单位在白天更具攻击力,晚上攻击力降低。混乱单位与守序单" "位相反。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1068 msgid "" "The two \"day\" and \"night\" phases are differentiated as Morning, " "Afternoon and First Watch, Second Watch, by the positions of the sun and " "moon in the time of day graphic." msgstr "" "“白天”和“晚上”这两个词由早上、下午、前半夜、后半夜来区分。具体时间由时间图上" "太阳和月亮的位置标识。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1072 msgid "" "The following table shows the effects of different times of the day on the " "damage dealt by lawful and chaotic units:" msgstr "下表显示不同时间段对守序单位和混乱单位攻击力的影响:" # type: Content of: <book><chapter><section><section><table><title> #: ../../doc/manual/manual.en.xml:1079 msgid "Time of the day and damage" msgstr "时间段和攻击力" #: ../../doc/manual/manual.en.xml:1089 msgid "Turn" msgstr "回合" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1092 msgid "Image" msgstr "图像" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1095 msgid "Day-phase" msgstr "Day-phase" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1098 msgid "Lawful" msgstr "守序" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1101 msgid "Chaotic" msgstr "混乱" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1108 ../../doc/manual/manual.en.xml:1809 #: ../../doc/manual/manual.en.xml:1815 msgid "1" msgstr "1" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1111 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-dawn." "jpg\"/> </imageobject>" msgstr "" #: ../../doc/manual/manual.en.xml:1119 msgid "Dawn" msgstr "黎明" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1122 ../../doc/manual/manual.en.xml:1125 #: ../../doc/manual/manual.en.xml:1188 ../../doc/manual/manual.en.xml:1191 msgid "—" msgstr "—" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1130 ../../doc/manual/manual.en.xml:1820 #: ../../doc/manual/manual.en.xml:1826 msgid "2" msgstr "2" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1133 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-" "morning.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1141 msgid "Day (morning)" msgstr "白天(早上)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1144 ../../doc/manual/manual.en.xml:1166 #: ../../doc/manual/manual.en.xml:1213 ../../doc/manual/manual.en.xml:1235 #: ../../doc/manual/manual.en.xml:1257 msgid "+25%" msgstr "+25%" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1147 ../../doc/manual/manual.en.xml:1169 #: ../../doc/manual/manual.en.xml:1210 ../../doc/manual/manual.en.xml:1232 #: ../../doc/manual/manual.en.xml:1254 msgid "-25%" msgstr "-25%" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1152 ../../doc/manual/manual.en.xml:1831 #: ../../doc/manual/manual.en.xml:1837 msgid "3" msgstr "3" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1155 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-" "afternoon.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1163 msgid "Day (afternoon)" msgstr "白天(下午)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1174 ../../doc/manual/manual.en.xml:1801 #: ../../doc/manual/manual.en.xml:1842 ../../doc/manual/manual.en.xml:1848 msgid "4" msgstr "4" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1177 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-dusk." "jpg\"/> </imageobject>" msgstr "" #: ../../doc/manual/manual.en.xml:1185 msgid "Dusk" msgstr "黄昏" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1196 ../../doc/manual/manual.en.xml:1853 #: ../../doc/manual/manual.en.xml:1859 msgid "5" msgstr "5" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1199 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-" "firstwatch.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1207 msgid "Night (first watch)" msgstr "晚上(前半夜)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1218 ../../doc/manual/manual.en.xml:1864 #: ../../doc/manual/manual.en.xml:1870 msgid "6" msgstr "6" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1221 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-" "secondwatch.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1229 msgid "Night (second watch)" msgstr "晚上(后半夜)" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1240 msgid "Special" msgstr "特殊" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1243 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/schedule-" "underground.jpg\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1251 msgid "Underground" msgstr "地下" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1263 msgid "" "Keep in mind that some scenarios take place underground, where it is " "perpetually night!" msgstr "时刻注意有些场景是发生在地下的,地下永远是夜晚。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1266 msgid "" "For example: consider a fight between a Lawful and a Chaotic unit when both " "have a base damage of 12. At dawn and dusk, both will do 12 points of damage " "if they hit. During Morning or Afternoon, the Lawful unit will do " "(<literal>12 * 1.25</literal>) or 15 points, while the Chaotic unit will do " "(<literal>12 * 0.75</literal>) or 9 points. During First or Second Watch, " "the Lawful unit would do 9 points compared to the Chaotic unit's 15." msgstr "" "例如:来看攻击力都是12的一个守序单位和一个混乱单位的战斗。破晓和黄昏,他们每" "下打中的攻击都是12点。在上午或下午,守序单位攻击为(<literal>12 * 1.25 </" "literal>) 15点,混乱单位攻击为<literal>12 * 0.75</literal>) 9点。在前半夜或后" "半夜,守序单位攻击为9点,混乱单位攻击为15点。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1273 msgid "" "If an equivalent Neutral unit were fighting, it would always do 12 points of " "damage regardless of the hour." msgstr "如果是换作是同样攻击力的中立单位,不管是什么时间,他永远是12点攻击力。" #: ../../doc/manual/manual.en.xml:1278 msgid "Traits" msgstr "特质" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1279 msgid "" "Units have traits which reflect aspects of their character. Traits are " "assigned randomly to units when they are created. Most units receive two " "traits." msgstr "" "单位的特质是他们内在性格的表现。特质是在创建单位的时候随机分配的。大多数单位" "拥有两种特质。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1283 msgid "The possible traits for most units are as follows:" msgstr "大多数单位可能拥有以下特质:" #: ../../doc/manual/manual.en.xml:1288 msgid "Intelligent" msgstr "聪慧" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1292 msgid "" "Intelligent units require 20% less experience than usual to advance (Trolls " "do not get this trait). Intelligent units are very useful at the beginning " "of a campaign as they can advance to higher levels more quickly. Later in " "campaigns Intelligent is not quite as useful because the After Maximum Level " "Advancement (AMLA) is not as significant a change as advancing a level. If " "you have many <emphasis>maximum level</emphasis> units you may wish to " "recall units with more useful traits." msgstr "" "聪慧单位升级需要的经验值比一般单位少20%,巨魔除外。聪慧单位在战役初期很有用," "因为他们能更快升到高等级。战役后期聪慧特质则显得无关紧要,因为单位满级再升级" "(AMLA)并不会发生重大变化。如果你已经拥有很多<emphasis>满级</emphasis>单位,可" "以考虑召回一些拥有更有用特质的单位。" #: ../../doc/manual/manual.en.xml:1304 msgid "Quick" msgstr "敏捷" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1308 msgid "" "Quick units have 1 extra movement point, but 5% less HP than usual. Quick " "is the most noticeable trait, particularly in slower moving units such as " "trolls or heavy infantry. Units with the Quick trait often have greatly " "increased mobility in rough terrain, which can be important to consider when " "deploying your forces. Also, Quick units aren't quite as tough as units " "without this trait and are subsequently less good at holding contested " "positions." msgstr "" "敏捷单位比一般单位多1点移动力,但是少5%血量。敏捷可能是最容易察觉的一个特质," "尤其是对于移动缓慢的单位,比如巨魔或者重甲步兵。拥有敏捷特质的单位在不平坦的" "地域有很好的机动性。因为这个原因,在组织兵力时要重点考虑这个问题。不过同时敏" "捷单位不像一般单位那么耐抗,因此不适宜用来驻守某个地点。" #: ../../doc/manual/manual.en.xml:1320 msgid "Resilient" msgstr "坚韧" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1324 msgid "" "Resilient units have 4 HP plus 1 HP per level more than usual. Resilient " "units can be useful at all stages of a campaign, and this is a useful trait " "for all units. Resilient is often most helpful as a trait when it occurs in " "a unit that has some combination of low hitpoints, good defense, or high " "resistances. Resilient units are especially useful for holding strategic " "positions against opponents." msgstr "" "坚韧单位与一般单位相比每4点血多加1点血。在战役每个阶段坚韧单位都很有用,不管" "对什么单位,坚韧特质都很有用。坚韧与低攻击,好的防守或者高抗性结合时最为有" "用。坚韧单位在把持战略要地时尤其有用。" #: ../../doc/manual/manual.en.xml:1335 msgid "Strong" msgstr "强壮" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1339 msgid "" "Strong units do 1 more damage for every successful strike in melee combat, " "and have 1 more HP. While useful for any close-combat unit, Strong is most " "effective for units who have a high number of swings such as the Elvish " "Fighter. Strong units can be very useful when a tiny bit of extra damage is " "all that is needed to turn a damaging stroke into a killing blow." msgstr "" "强壮单位在每次成功的近战连击中多1点攻击,另外比一般单位多1点血。尽管强壮对所" "有可以近战连击单位都有用,不过对于连击次数多的单位最具成效,比如精灵战士。强" "壮单位在差一丝血决定能不能把对方单位打死时,变得非常有用。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1349 msgid "" "There are also some traits that are assigned only for certain units or only " "for units of a certain race. These are:" msgstr "有些特质只对特定单位或者特定种族的单位有效。它们是:" #: ../../doc/manual/manual.en.xml:1355 msgid "Dextrous" msgstr "灵巧" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1359 msgid "" "Dextrous units do 1 more damage for every successful strike in ranged " "combat. Dextrous is a trait possessed only by Elves. The Elven people are " "known for their uncanny grace, and their great facility with the bow. Some, " "however, are gifted with natural talent that exceeds their brethren. These " "elves inflict an additional point of damage with each arrow." msgstr "" "灵巧单位在每次成功的远程连击中多1点攻击。灵巧是精灵族独有的特质。精灵以姿态优" "雅和射术精湛而闻名于世。其中一些则拥有比天份更出色的能力。这些精灵每支箭多1点" "额外攻击。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1369 msgid "Healthy" msgstr "壮实" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1373 msgid "" "Renowned for their vitality, some dwarves are sturdier than others and can " "rest even when traveling. Healthy units have 2 more HP than usual and rest " "heal 2 additional HP after each turn they did not fight." msgstr "" "矮人以活力著称,其中有些比一般同伴更强健,他们在旅途中也能休息。壮实单位比一" "般单位多2点血量,每回合如果不战斗自动回血2点。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1382 msgid "Fearless" msgstr "无畏" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1386 msgid "" "Does not suffer from a negative attack bonus during its unfavorable time of " "day (Trolls, Walking Corpses)." msgstr "即使在不适应的时间段,自己攻击能力也不受影响(巨魔,僵尸)" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1392 msgid "" "There are also some traits that are not assigned randomly. These traits can " "either be assigned by the scenario designer or are always assigned based on " "the unit type:" msgstr "" "有些特质不是随机分配的。这些特质有些可以由战役制作者分配,有些总是跟随特定类" "型单位出现。" #: ../../doc/manual/manual.en.xml:1399 msgid "Loyal" msgstr "忠诚" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1403 msgid "" "Loyal units don't incur upkeep. Most units incur an upkeep cost at the end " "of every turn, which is equal to their level. Loyal units do not incur this " "cost. During campaigns, certain units may opt to join the player's forces " "of their own volition. These units are marked with the Loyal trait. Although " "they may require payment to be recalled, they never incur any upkeep costs. " "This can make them invaluable during a long campaign, when gold is in short " "supply. This trait is never given to recruited units, so it may be unwise " "to dismiss such units or to send them to a foolish death." msgstr "" "忠诚单位不需求维护费用。大部分单位产生与他们等级相等的维护费,但是忠诚单位则" "不会。在战役中,有些单位可能志愿加入玩家队伍。这些单位被赋予忠诚特质。尽管召" "回忠诚单位仍耗费金钱,但是他们绝对不会产生维护费用。这点使他们在资金短缺的长" "战役里面祢足珍贵。这个特质永远不会赋予新招募的单位,所以解散这样的单位或者让" "他们白白送死是很不明智的。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1417 msgid "Undead" msgstr "不死族" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1421 msgid "" "Undead units are immune to poison, also drain and plague doesn't work on " "them. Undead units generally have <emphasis>Undead</emphasis> as their only " "trait. Since Undead units are the bodies of the dead, risen to fight again, " "poison has no effect upon them. This can make them invaluable in dealing " "with foes who use poison in conjunction with their attacks." msgstr "" "不死族单位对毒免疫,吸血和瘟疫对他们也没有作用。不死族的单位通常只有" "<emphasis>不死族</emphasis>这一个特质。因为不死族单位是尸体重新站起来战斗,所" "以毒对他们没有作用。这在对付拥有毒性攻击的对手时很有用。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1431 msgid "Mechanical" msgstr "机械" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1435 msgid "" "Mechanical units aren't alive and thus are immune to poison, also drain and " "plague doesn't work on them. Mechanical units generally have " "<emphasis>Mechanical</emphasis> as their only trait." msgstr "" "机械单位不是生物,所以对毒性攻击免疫,同样吸血和瘟疫对他们也没有作用。机械单" "位通常只有<emphasis>机械</emphasis>这一个特质。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1444 msgid "Unit Specialties" msgstr "单位特长" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1445 msgid "Certain units have special attacks. These are listed below:" msgstr "有些单位有独特的攻击方式。列举如下:" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1450 msgid "Backstab" msgstr "背刺" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1454 #, fuzzy msgid "" "When used offensively, this attack deals double damage if there is an enemy " "of the target on the opposite side of the target, and that unit is not " "incapacitated (e.g. turned to stone)." msgstr "当敌人被后还有其它对他/她有敌意的单位时,背刺攻击能产生双倍攻击。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1462 msgid "Berserk" msgstr "狂暴" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1466 msgid "" "Whether used offensively or defensively, this attack presses the engagement " "until one of the combatants is slain, or 30 rounds of attacks have occurred." msgstr "" "不管是主动攻击还是被动防守,这种攻击维持双方战斗状态直到其中一方死掉,或者经" "过30回合。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1474 msgid "Charge" msgstr "冲锋" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1478 #, fuzzy msgid "" "When used offensively, this attack deals double damage to the target. It " "also causes this unit to take double damage from the target's counterattack." msgstr "" "这种攻击使得对目标的伤害增加1倍。但同时如果对方反击击中,自己也承受双倍伤害。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1485 msgid "Drain" msgstr "吸血" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1489 msgid "" "This unit drains health from living units, healing itself for half the " "amount of damage it deals (rounded down)." msgstr "这种攻击从对方身上吸血,吸血量为攻击的50%。(如果是小数则四舍五入)" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1496 msgid "Firststrike" msgstr "优先攻击" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1500 msgid "" "This unit always strikes first with this attack, even if they are defending." msgstr "这个单位无论是攻击或是防守都优先攻击第一下。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1506 msgid "Magical" msgstr "魔法" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1510 msgid "" "This attack always has a 70% chance to hit regardless of the defensive " "ability of the unit being attacked." msgstr "这种攻击不管对方防守如何都有70%的几率命中。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1517 msgid "Marksman" msgstr "神射手" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1521 msgid "" "When used offensively, this attack always has at least a 60% chance to hit." msgstr "在主动进攻时,这种攻击至少有60%的几率命中。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1527 msgid "Plague" msgstr "瘟疫" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1531 msgid "" "When a unit is killed by a Plague attack, that unit is replaced with a " "Walking Corpse on the same side as the unit with the Plague attack. This " "doesn't work on Undead or units in villages." msgstr "" "当一个单位死于瘟疫攻击时,在死亡地点产生一个属于对方的僵尸。这种攻击对不死族" "或在村庄上的单位无效。" #: ../../doc/manual/manual.en.xml:1539 ../../doc/manual/manual.en.xml:2128 msgid "Poison" msgstr "毒药" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1543 msgid "" "This attack poisons the target. Poisoned units loose 8 HP every turn until " "they are cured or are reduced to 1 HP. Poison can not, of itself, kill a " "unit." msgstr "" "这种攻击使目标单位中毒。中毒的单位每回合损8点血,直到被治愈或者血量减到1点。" "也就是说,仅仅靠毒不会杀死单位。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1551 msgid "Slow" msgstr "缓慢" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1555 msgid "" "This attack slows the target until it ends a turn. Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled. A unit " "that is slowed will feature a snail icon in its sidebar information when it " "is selected." msgstr "" "这种攻击缓慢目标单位一回合。缓慢是对方攻击减半,移动能力减半。被缓慢的单位选" "中后在右侧信息栏中显示一个蜗牛图标。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1564 msgid "Stone" msgstr "石化" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1568 msgid "" "This attack turns the target to stone. Units that have been turned to stone " "may not move or attack." msgstr "这种攻击把目标变成石头。被石化的单位不能移动或者攻击。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1575 msgid "Swarm" msgstr "连击" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1579 msgid "" "The number of strikes of this attack decreases when the unit is wounded. The " "number of strikes is proportional to the % of HP/maximum HP the unit has. " "For example a unit with 3/4 of its maximum HP will get 3/4 of the number of " "strikes." msgstr "" "当单位受伤时这种攻击方式攻击次数减少。攻击次数减少的比例与失血比例相同。例" "如:有3/4血的单位只有原攻击次数的3/4。" #: ../../doc/manual/manual.en.xml:1589 msgid "Abilities" msgstr "技能" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1590 msgid "" "Some units have abilities that either directly affect other units, or have " "an effect on how the unit interacts with other units. These abilities are " "listed below:" msgstr "" "有些单位拥有技能,这些技能有些直接影响其它单位,有些对该单位与其他单位的相互" "作用有影响。列举如下:" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1597 msgid "Ambush" msgstr "伏击" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1601 msgid "" "This unit can hide in forest, and remain undetected by its enemies. Enemy " "units cannot see this unit while it is in forest, except if they have units " "next to it. Any enemy unit that first discovers this unit immediately loses " "all its remaining movement." msgstr "" "这种单位可以在森林中隐形,不会被敌人发现。这种单位在森林中时,敌方单位无法发" "现。除非有一个单位紧贴在他旁边。第一个发现隐形单位的单位立即失去剩余的移动" "力。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1610 msgid "Concealment" msgstr "隐藏" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1614 msgid "" "This unit can hide in villages (with the exception of water villages), and " "remain undetected by its enemies, except by those standing next to it. " "Enemy units can not see this unit while it is in a village, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "这种单位可以在村庄(水上村庄除外)中隐形。除非有单位紧贴在他旁边才会被发现。" "第一个发现隐形单位的单位立即失去剩余的移动力。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1624 msgid "Cures" msgstr "治愈" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1628 msgid "" "A unit which can cure an ally of poison, although the ally will receive no " "additional healing on the turn it is cured of the poison." msgstr "这种单位可以治愈中毒的同伴,尽管治愈的那一回合不能享受额外的加血。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1635 msgid "Heals +4" msgstr "治疗 +4" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1639 msgid "" "Allows the unit to heal adjacent friendly units at the beginning of each " "turn. A unit cared for by this healer may heal up to 4 HP per turn, or stop " "poison from taking effect for that turn. A poisoned unit cannot be cured of " "its poison by a healer, and must seek the care of a village or a unit that " "can cure." msgstr "" "使得该单位能在每回合开始前治疗友军单位。接受治疗的单位每回合回血4点或者中毒效" "果该回合不减血。中毒单位不能被该技能治愈,必须到村庄或者具有治愈技能的单位旁" "边。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1650 msgid "Heals +8" msgstr "治疗 +8" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1654 msgid "" "This unit combines herbal remedies with magic to heal units more quickly " "than is normally possible on the battlefield. A unit cared for by this " "healer may heal up to 8 HP per turn, or stop poison from taking effect for " "that turn. A poisoned unit cannot be cured of its poison by a healer, and " "must seek the care of a village or a unit that can cure." msgstr "" "这个单位同时使用草药和魔法来治疗单位,在战场上比一般的治疗更快。接受治疗的单" "位每回合回血4点或者中毒效果该回合不减血。中毒单位不能被该技能治愈,必须到村庄" "或者具有治愈技能的单位旁边。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1665 msgid "Illuminates" msgstr "照明" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1669 msgid "" "This unit illuminates the surrounding area, making lawful units fight " "better, and chaotic units fight worse. Any units adjacent to this unit will " "fight as if it were dusk when it is night, and as if it were day when it is " "dusk." msgstr "" "这个单位照亮周围的区域,使守序单位战斗力增强,混乱单位战斗力下降。在这个单位" "周围,夜晚被当作黄昏,黄昏被当作白天。" #: ../../doc/manual/manual.en.xml:1678 msgid "Leadership" msgstr "领导" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1682 msgid "" "This unit can lead friendly units that are next to it, making them fight " "better. Adjacent friendly units of lower level will do more damage in " "battle. When a unit adjacent to, of a lower level than, and on the same " "side as a unit with Leadership engages in combat, its attacks do 25% more " "damage times the difference in their levels." msgstr "" "这个单位使在他周围的友军更具战斗力。周围比他等级低的友军在战斗中会给对方造成" "更大的伤害,连击时多(25% * 级别之差)的伤害。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1693 msgid "Nightstalk" msgstr "夜行" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1697 msgid "" "The unit becomes invisible during night. Enemy units cannot see this unit " "at night, except if they have units next to it. Any enemy unit that first " "discovers this unit immediately loses all its remaining movement." msgstr "" "这种单位在晚上隐形。除非有单位紧贴在他旁边才会被发现。第一个发现隐形单位的单" "位立即失去剩余的移动力。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1706 msgid "Regenerates" msgstr "愈合" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1710 msgid "" "This unit will heal itself 8HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "这种单位每回合治疗自己8HP生命值。如果中毒则消除中毒效果,而不加血。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1717 msgid "Skirmisher" msgstr "游击" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1721 msgid "" "This unit is skilled in moving past enemies quickly, and ignores all enemy " "Zones of Control." msgstr "这种单位能迅速穿越敌人防线,忽略所有敌人控制区域(ZoC)。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1728 msgid "Steadfast" msgstr "坚定" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1732 msgid "" "This unit's resistances are doubled, up to a maximum of 50%, when defending. " "Vulnerabilities are not affected." msgstr "防守时单位防御加倍,上限为50%。攻防相克不受这个技能影响。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1739 msgid "Submerge" msgstr "潜水" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1743 msgid "" "This unit can hide in deep water, and remain undetected by its enemies. " "Enemy units cannot see this unit while it is in deep water, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "这种单位在深水中隐形。除非有单位紧贴在他旁边才会被发现。第一个发现隐形单位的" "单位立即失去剩余的移动力。" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><term> #: ../../doc/manual/manual.en.xml:1752 msgid "Teleport" msgstr "传送" # type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara> #: ../../doc/manual/manual.en.xml:1756 msgid "" "This unit may teleport between any two friendly villages using one of its " "moves." msgstr "这种单位可以在两个友军村庄之间传送,仅耗费1的移动力。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1764 ../../doc/manual/manual.en.xml:2347 msgid "Experience" msgstr "经验值" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1765 msgid "" "Units are awarded experience for fighting. After obtaining enough " "experience, they will advance a level and become more powerful. The amount " "of experience gained depends on the level of the enemy unit and the outcome " "of the battle: if a unit kills its opponent, it receives 8 experience points " "per level of the enemy (4 if the enemy is level 0), while units that survive " "a battle without killing their opponents are awarded 1 experience point per " "level of the enemy. In other words:" msgstr "" "单位因战斗而获得经验值。取得足够的经验值后会升级,变得更强大。单位取得的经验" "值多少取决于对方单位的等级和战斗结果:如果杀死地方单位,每等级获取8点经验值," "0级单位对应4点经验值。如果没有杀死对方则获取每等级获取1点经验值。也就是说:" # type: Content of: <book><chapter><section><section><table><title> #: ../../doc/manual/manual.en.xml:1777 msgid "Experience bonuses for killing or fighting enemies of different levels" msgstr "杀死或与不同等级的敌人战斗获取经验值表" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1785 msgid "enemy level" msgstr "敌方等级" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1788 msgid "kill bonus" msgstr "杀死奖励" # type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry> #: ../../doc/manual/manual.en.xml:1791 msgid "fighting bonus" msgstr "战斗奖励" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1812 msgid "8" msgstr "8" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1823 msgid "16" msgstr "16" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1834 msgid "24" msgstr "24" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1845 msgid "32" msgstr "32" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1856 msgid "40" msgstr "40" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1867 msgid "48" msgstr "48" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1878 msgid "Recalling units" msgstr "召回单位" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1879 msgid "" "After you complete a scenario, all surviving units will be available to " "recall in the next scenario. You are not able to move or attack with a unit " "on the turn you recruit or recall that unit. A Recalled unit retains its " "previous Level, Experience Points, (sometimes) any magic items acquired, and " "will arrive with full hitpoints." msgstr "" "当你完成一个场景时,所有存活下来的单位都可以在下一个场景召回。刚被招募或召回" "的单位在那一回合不能移动或者攻击。召回单位保留原来的等级、经验值、(有时会" "有)取得的魔法道具,并且以满血出现。" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:1888 msgid "Moving" msgstr "移动" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1889 #, fuzzy msgid "" "Clicking on a unit identifies all the places it can move on its current turn " "by dimming unreachable hexes (pressing the number keys 2-7 will identify the " "additional hexes that can be reached in that number of turns in a similar " "manner). While in this mode, moving the cursor over a hex will identify the " "path your unit will take towards that hex as well as additional information " "on the defensive bonus of your unit on that hex and, if it will take more " "than one turn, the number of turns it will take your unit to arrive. If you " "do not wish to move the unit this mode can be cancelled by selecting a " "different unit (by clicking on the new unit or using the <literal>n</" "literal> or <literal>N</literal> keys) or by right-clicking (Command-click " "on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the " "top of a unit's energy bar provide a quick way to see which of your units " "have already moved or can move further in the current turn." msgstr "" "单击一个单位来确定所有当前回合能移动到的位置。按住数字键2-7可以确定对应回合" "数可以移动到的位置。这时把光标移到某一格上会出现移动的路径和额外信息。可能是" "那个地点的防御力或者如果需要大于1回合才能到达,需要的回合数。如果你不想移动单" "位,可以通过选择其他单位(通过单击新单位,或者使用<literal>n</literal>/" "<literal>N</literal>快捷键),或者单击鼠标右键取消移动。单位左上角的<xref " "linkend=\"orbs\"/>可以帮你区分哪些单位已经移动过了,哪些还有剩余移动力。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1903 msgid "" "If you decide to move the selected unit, click on the hex you want to move " "to and your unit will move towards that space. If you select a destination " "which is beyond reach in the current turn, the unit will move as far as it " "can in the current turn and enter <emphasis>goto-mode</emphasis>. In " "<emphasis>goto-mode</emphasis> your unit will continue moving towards its " "destination in subsequent turns. You can easily undo goto movements at the " "beginning of your next turn. You may also change a unit's destination by " "selecting that unit and choosing a new destination or clicking the unit " "again to cancel the <emphasis>goto</emphasis>." msgstr "" "如果你要移动所选单位,单击要移动到的格子。如果所选的目的地一回合不能到达,则" "自动移动到离目的地尽可能近的地方,并进入<emphasis>自动移动模式</emphasis>。在" "<emphasis>自动移动模式</emphasis>下,单位在接下来的几个回合自动移动到指定的地" "点。你可以通过选择单位,重新选择一个目的地来改变单位的目的地,也可以通过单击" "单位来取消<emphasis>自动移动模式</emphasis>。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1913 msgid "" "Moving onto a village that is neutral or owned by an enemy will take " "ownership of it and end your move for that unit." msgstr "" "移动到中立或者敌方控制的村庄上会取得村庄的控制权,并且耗尽单位的移动力。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1916 msgid "" "Most units exert a Zone of Control which affects the hexes your unit can " "reach and the path your unit takes. These restrictions are automatically " "reflected in both the path that is displayed for your unit and the hexes it " "may move to on the current turn." msgstr "" "控制区域(Zone of Control,Zoc)对大部分单位都有作用。ZoC影响单位能到达的地点" "和移动路径。Zoc限制自动反映在你试图移动单位时显示的路径和可到达位置上。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1922 msgid "Zone of Control" msgstr "控制区域(Zone of Control, ZoC)" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1923 msgid "" "A unit's Zone of Control extends to the six hexes immediately adjacent to " "the unit, and units that move into an enemy zone of control are forced to " "stop. Units with the skirmisher ability ignore enemy zones of control and " "are able to move through them freely without being forced to stop. Level 0 " "units are considered too feeble to generate a zone of control and all units " "are able to move through the hexes around an enemy level 0 unit freely." msgstr "" "一个单位的控制区域是指与他相邻的周围6个位置。当你移动到敌方单位的ZoC时会被迫" "停下来。拥有游击(skirmisher)技能的单位忽略所有ZoC,他们可以轻松穿越ZoC而不受" "限制。0级单位由于太弱,所以不能生成ZoC。所有单位都可以自由穿过0级地方单位。" #: ../../doc/manual/manual.en.xml:1933 msgid "Orbs" msgstr "环状图标" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1934 msgid "" "On the top of the energy bar shown next to each unit of yours is an orb. " "This orb is:" msgstr "环状图标位于单位左上角,能量条上方当这个图标颜色是:" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1937 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/orb-green.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1942 msgid "" "</inlinemediaobject> green if you control the unit and it hasn't moved this " "turn," msgstr "</inlinemediaobject> 你控制这个单位,并且该单位当前回合尚未移动。" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1945 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/orb-yellow.jpg" "\"/> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1950 msgid "" "</inlinemediaobject> yellow if you control the unit and it has moved this " "turn, but could still move further or attack," msgstr "" "</inlinemediaobject> 你控制这个单位,该单位当前回合已经移动过,但还可以继续移" "动或者攻击敌人。" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1953 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/orb-red.jpg\"/" "> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1958 msgid "" "</inlinemediaobject> red if you control the unit, but it has used all its " "movement this turn, or" msgstr "</inlinemediaobject> 你控制这个单位,该单位已经没有剩余行动力。" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1961 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/" "> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:1966 msgid "</inlinemediaobject> blue if the unit is an ally you do not control." msgstr "</inlinemediaobject> 你不能控制的友军单位" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject> #: ../../doc/manual/manual.en.xml:1969 msgid "" "<inlinemediaobject> <imageobject> <imagedata fileref=\"images/orb-none.jpg\"/" "> </imageobject>" msgstr "" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1974 msgid "" "</inlinemediaobject> Enemy units have no orb on the top of their energy bar." msgstr "</inlinemediaobject> 敌方单位不显示环状图标。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:1978 msgid "Ellipses, Team Colors, and Hero Icons" msgstr "光环, 阵营颜色和英雄图标" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1979 msgid "" "Below each unit there will normally be a colored ellipses or base. The color " "identifies its team; in a campaign game, the human-player color is red. The " "team color will also show up in parts of the unit's clothing, or possibly on " "a shield insignia." msgstr "" "每个单位下面都有一个光环,或者叫基底。光环颜色表明阵营;在战役中,玩家控制的" "阵营是红色的。阵营颜色会体现在单位着装上,有时也会体现在队旗上。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1984 msgid "" "Usually the ellipse will be a solid disk. On level 0 units, you will see an " "ellipse that has broken lines. This indicates that the unit has no Zone of " "Control." msgstr "" "通常光环是一个实心圆盘,因为视角原因看起来像椭圆。有时候你看见的是有些像直升" "机螺旋桨的光环,这表明那个单位没有ZoC。比如0级单位。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1988 #, fuzzy msgid "" "Some campaigns use a star-shaped base to indicate leaders and heroes (units " "which are somehow special and for example not allowed to die in the course " "of the scenario); others use a silver crown icon above the energy bar to " "mark heroes. Still others have no specific hero indicator at all. Which (if " "any) is used is a stylistic choice left to campaign designers." msgstr "" "有些战役里面指挥官是用星形光环表示,有些是用右上角的盾形徽章表示,还有一些没" "有特别表示。用哪一种方式来表示指挥官取决于设计者的设计风格。" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:1998 msgid "Fighting" msgstr "战斗" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1999 msgid "" "If you move next to an enemy unit, you may attack it. Click on your unit " "that is next to an enemy unit, and click on the enemy you want to attack - " "this will bring up a window that presents further options for the fight. " "Every unit has one or more weapons it can attack with. Some weapons, such as " "swords, are melee weapons, and some weapons, such as bows, are ranged " "weapons." msgstr "" "当你移到一个敌方单位旁边时,就可以攻击他。单击你自己的单位,再单击要攻击的敌" "方单位,会出现攻击选项画面。每个单位拥有一种或多种攻击武器。有些武器(比如" "剑)是近战武器,有些武器(比如弓)是远程武器。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2006 msgid "" "If you attack with a melee weapon, the enemy you attack will be able to " "strike back at you with its melee weapon. If you attack with a ranged " "weapon, the enemy will be able to strike back with its ranged weapon. If an " "enemy does not have a weapon of the same type as the one you attack with, " "they will be unable to strike back and do any damage to you in that fight." msgstr "" "如果你使用近战武器攻击,对手也会用近战武器反击。如果你使用远程武器攻击,对手" "也会用远程武器反击。如果对手没有对应的武器,就不能反击,当然也就不能对你造成" "伤害。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2013 msgid "" "Different types of attacks do different amounts of damage, and a certain " "number of strikes may be made with each weapon. For instance, an Elvish " "Fighter does 5 points of damage with its sword every time it hits, and can " "strike 4 blows with the sword in one exchange. This is written as 5-4, " "meaning 5 damage per hit, and 4 strikes." msgstr "" "不同类型的武器伤害不同,每回合攻击次数也不同。例如,精灵战士使用剑的时候,每" "次攻击造成5点伤害,一回合攻击4次。这在游戏中表示为5-4,意思是每次攻击5点伤" "害,每回合攻击4次。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2019 msgid "" "Every unit has a chance of being hit based on the terrain it is in. For " "instance, units in castles and villages have a lower chance of being hit, " "and Elves in forest have a low chance of being hit. To see a unit's defense " "rating (i.e. chance not to be hit) in terrain, click on the unit, and then " "mouse over the terrain you're interested in, and the defense rating will be " "displayed as a percentage value in the status pane, as well as shown over " "the terrain hex." msgstr "" "每种单位被击中的概率取决于他所在的地形。比如:在城堡和村庄里面单位被击中的概" "率比较低,精灵们在森林里被击中概率比较低。要查看单位在特定地形上的防守率(不" "被击中的概率),单击单位,然后将鼠标移动你感兴趣的地形上,防守率就会在状态栏" "和所指地形格中显示出来。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2027 msgid "" "You can obtain additional information, including the chance that the " "attacker and defender will be killed, by clicking on the \"Damage " "Calculations\" button in the fight window." msgstr "" "通过点击战斗窗口中的“伤害计算”按钮,可以获取包括攻击方和防守方被杀死几率在内" "的更多信息。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2032 msgid "Attack types" msgstr "攻击方式" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2036 msgid "" "<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, " "used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, " "drake claws." msgstr "" "<emphasis role=\"strong\">剑刃</emphasis>:有利刃的武器,用它来剁碎敌人。例" "子:匕首,弯刀(scimitar),军刀(saber),龙爪(drake claws)。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2042 msgid "" "<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point " "and either a long handle or a missile, used to perforate foe's body and " "damage internal organs. Examples: Knight or infantry pike, arrow." msgstr "" "<emphasis role=\"strong\">穿刺</emphasis>:拥有尖端的武器,要么有长柄要么能投" "掷。用它来刺穿敌人的身体,破坏内部器官。例子:骑士,长矛步兵,弓箭。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2049 msgid "" "<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp " "point nor a cutting edge, but heavy enough to break an enemy's bones. " "Examples: mace, staff, Troll fist." msgstr "" "<emphasis role=\"strong\">冲击</emphasis>:既没有尖端也没有利刃,但是重量却足" "以打断敌人的骨头。例子:狼牙棒,权杖,巨魔的拳头。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2056 msgid "" "<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice " "missiles. Example: A wizard's ice bolt." msgstr "" "<emphasis role=\"strong\">寒冰</emphasis>:基于寒冷或者冰霜的投掷武器。例子:" "男巫的冰状闪电(ice bolt)。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2062 msgid "" "<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the " "foe like a chicken. Example: A drake's fire breath." msgstr "" "<emphasis role=\"strong\">火焰</emphasis>:用火像烤鸡一样对付你的敌人。例子:" "龙族的火焰呼吸。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2068 msgid "" "<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the " "magic animating zombies, specters, and other undead creatures. Example: A " "white mage's magic attack." msgstr "" "<emphasis role=\"strong\">奥术</emphasis>:这种攻击驱散魔法召唤的僵尸,幽鬼和" "其它一些不死族生物。例如:白魔法师的魔法攻击。" #: ../../doc/manual/manual.en.xml:2075 msgid "Resistance" msgstr "抗性" # type: Content of: <book><chapter><section><section><simpara> # Is this a kind of miss percentage thing, or just less damage when being hit. #: ../../doc/manual/manual.en.xml:2076 msgid "" "Each unit is more or less vulnerable to the different attack types. 6 " "figures in the unit description show strength and weakness of the unit " "against the 6 attack types. A positive resistance figure indicates that the " "unit will suffer less damages from the attack type. A negative resistance " "figure indicates that the unit is especially vulnerable to this attack type." msgstr "" "每种单位对不同攻击的抗性不同。单位描述中有6个数字分别表示单位对6种攻击方式的" "抗性。正的抗性表示单位抗性高,受这种攻击伤害少。负的抗性表示单位抗性低,容易" "受这种攻击伤害。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2083 msgid "" "Examples: Drake scales protect them from most of attack types except from " "piercing weapon and cold weapon. Human Cavalry units are generally well " "protected except from piercing attacks which are their weak point. Undead " "are very resistant to blade and piercing weapon but very vulnerable to " "impact attacks and arcane attacks." msgstr "" "例如:龙族鳞片(Drake scales)对大多数攻击方式都有保护,但是对穿刺武器和寒冰" "武器就无能无力。人族骑兵总的来说保护很好,但穿刺攻击是他们防御的弱项。不死族" "对剑刃和穿刺武器抗性很高,但却很容易受到冲击攻击和奥术攻击。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2089 msgid "" "Using the best attack type against enemy units will substantially increase " "your chances of killing them." msgstr "使用最佳攻击方式对敌人进行攻击可以大大增加杀死敌人的概率。" #: ../../doc/manual/manual.en.xml:2095 ../../doc/manual/manual.en.xml:2525 msgid "Healing" msgstr "治疗" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2096 msgid "" "A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not " "move or fight during a turn is <emphasis>resting</emphasis> and will recover " "2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are " "added on top of hitpoints recovered through healing so it is possible for a " "unit to recover up to a total of 10 hit points per turn." msgstr "" "每个单位每回合通过治疗(healing)最多可以回8点血。如果一个单位在回合内既不移动" "也不攻击,我们就说这个单位在<emphasis>休息</emphasis>。<emphasis>休息</" "emphasis>可以回2点血。通过<emphasis>休息</emphasis>回血是附加到治疗回血之上" "的,所以一个单位一回合最多可能回10点血。" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2102 msgid "There are two basic ways for a unit to be healed:" msgstr "单位可以通过两种方式接受治疗:" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2107 msgid "Resting in a village. The unit will heal 8 hitpoints every turn." msgstr "通过在村庄休息。每回合回8点血。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2112 msgid "" "Being adjacent to units with the <emphasis>heals</emphasis> ability. The " "number of hitpoints healed is specified in the unit's ability description. " "This is invariably <emphasis>heals +4</emphasis> or <emphasis>heals +8</" "emphasis>." msgstr "" "站在有<emphasis>治疗</emphasis>技能的单位旁边。回血能力在治疗技能里面有描述。" "治疗技能总是<emphasis>治疗 +4</emphasis>或者<emphasis>治疗 +8</emphasis>。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2119 msgid "Regeneration" msgstr "愈合" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2120 msgid "" "Trolls and Woses have the ability to heal themselves naturally through " "regeneration. They will heal 8 points each turn if they are injured. Note " "that because all units may only heal a maximum of 8 points per turn, Trolls " "and Woses gain no additional benefit from being on a village or next to a " "healing unit." msgstr "" "巨魔和树人可以通过愈合自然回复。他们如果受伤了,每回合自动回8点血。注意,因" "为所有单位每回合最多通过治疗回8点血,巨魔和树人不能享受村庄或者治疗者的额外" "效果。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2129 msgid "" "Some attacks can inflict poison damage on your unit. When this happens the " "poisoned unit will take 8 damage each turn until it is cured. Poison can be " "cured by resting on a village or being next to a unit with the " "<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</" "emphasis> ability can only prevent the poison from causing damage that turn, " "not cure it. When poison is cured the unit does not gain or lose hitpoints " "on that turn due to healing/poisoning. A unit can not be healed normally " "until it is cured of poisoning." msgstr "" "有些攻击可以使你的单位中毒。中毒单位每回合损8点血,直到被治愈。毒性可以通过" "在村庄休息或者站到拥有<emphasis>治愈</emphasis>技能单位旁边来消除。拥有" "<emphasis>治疗</emphasis>技能的单位只能阻止毒性扩散引起伤害,而不能消除毒性。" "单位被治愈的回合既不被治疗加血也不被毒药减血。中毒状态的单位毒性治愈前不能享" "受加血。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2137 msgid "Some other hints about healing:" msgstr "关于治疗的小提示:" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2142 msgid "A unit may take several turns to be fully healed." msgstr "一个单位可以通过多个回合的治疗完全回复" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2147 msgid "" "Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of " "Light, Paladin) heal all wounded units around them, so you can keep units " "close to the battle without losing them." msgstr "" "治疗对治疗者(精灵萨满,德鲁伊,仙子,人族白魔法法师,光魔法师,圣骑士)周围的" "单位都有效。所以在战场上保持队形紧凑可以更好地保护单位。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2154 msgid "Healers do not heal enemy units." msgstr "治疗者不会治疗敌方单位(寒,这也有写)。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2159 msgid "Healers cannot heal themselves, but see next point." msgstr "治疗者不能治疗自己,参见下一条。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2164 msgid "Use your healers in pairs, so they can heal each other if needed." msgstr "成对使用治疗者,这样他们可以在需要的时候互相治疗。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2169 msgid "" "Multiple healers from different sides can heal the same unit and speed up " "healing." msgstr "多个治疗者可以治疗同一个单位,加速单位回复。(不过记得有8点的上限)" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2174 msgid "Trolls and Woses cannot regenerate other units." msgstr "巨魔和树人无法治疗其它单位" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2179 msgid "Trolls and Woses cure themselves from poison as a village does." msgstr "巨魔和树人可以治愈自己身上的毒性,和在村庄治愈效果一样。" # type: Content of: <book><chapter><title> #: ../../doc/manual/manual.en.xml:2187 msgid "Strategy and Tips" msgstr "战术和技巧" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:2189 msgid "Basic Strategy" msgstr "基本战术" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2190 msgid "" "The following basic combat principles and tips are intended to help starting " "off your career as a Wesnothian battle veteran. The minor concrete examples " "are somewhat tied to the \"Heir to the Throne\" campaign." msgstr "" "下面的基本战斗原则和技巧目的是让你以老兵的身份来开始wesnoth生涯。提到的具体的" "小例子大致是来自战役“即位者(Heir to the Throne)”。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2195 msgid "Don't waste units" msgstr "不要浪费你的单位" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2196 msgid "" "Do not send wounded units to a sure death. Once a unit loses more than half " "of its hit points (HP), you should seriously consider retreating it to " "safety and either station it in a village for healing or give him to the " "care of a healer (like Elvish Shamans or White Mages). Healers are very " "useful!" msgstr "" "不要让受伤的单位去送死。一旦一个单位仅剩余50% HP,你就应该认真考虑把他撤退到" "安全地点。然后把他置于村庄或者能治疗的单位旁边(比如精灵萨满和白魔法师)。有" "治疗技能的单位非常有用。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2202 msgid "" "This is for practical reasons: a heavily wounded unit cannot hold back or " "kill the enemy. During attack and counterattack, it most often will perish. " "Further, by sending it to its sure death, its gathered experience points " "(XP) are lost. Recruiting a replacement may be impossible because the leader " "is not in its keep or because funds are running low. Even if you can recruit " "a replacement, it is most often far away from the battle front. So don't " "waste your units." msgstr "" "原因很明显:一个受重伤的单位不能守住据点,也不能杀死敌人。在攻击或者反击中," "他很可能会死掉。更进一步,如果让单位送死,所有他获得的经验值就消失了。重新招" "募一个单位来代替可能是不切实际的,因为战斗时你的指挥官可能不在主楼,而且现金" "也可能不够。即使你能够新招募一个同样的单位,他也将远离战争前线。所以,不要浪" "费你的单位。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2212 msgid "Out of the enemy's reach" msgstr "停留在敌人到不了的地方" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2213 msgid "" "How do you guard wounded units? They are best guarded by being out of the " "adversary's reach. No enemy can attack them if enemies cannot even come near " "them. The next section about zone of control (ZOC) shows how to restrict the " "enemy's moves." msgstr "" "你该如何保护受伤的单位?最好是让他们在敌人到不了的地方。敌人接近不了他们就不" "能攻击他们。下一部分讲控制区域(ZoC),告诉你怎样利用ZoC限制敌人的移动。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2218 msgid "" "In the Action menu, you can select \"Show Enemy Moves\" to highlight all " "possible hexes your adversary can actually move to. This takes your zone of " "control into account. Thus you can check that your near death unit, which is " "behind, indeed cannot be attacked as the enemy cannot move close to it." msgstr "" "在动作菜单,你可以选择“显示敌方移动”来高亮所有对手能到达的区域。这个命令考虑" "了ZoC的影响。这样你就可以检查并确保没有敌人可以靠近你的瀕死单位。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2224 msgid "" "When your armies meet, you may want to try to be the first to attack. So try " "to end your move out of striking range of the enemy army. He cannot attack " "but most likely will close into your striking range." msgstr "" "两军相接时,你肯定想先发制人。所以你可以试着结束回合时,让你的单位停留在敌人" "攻击范围外。对手不能攻击你,但是很可能进入你的射程范围。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2230 msgid "Shield with your zone of control (ZOC)" msgstr "通过控制区域(ZoC)来防守" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2231 msgid "" "Every unit of level 1 or higher maintains a zone of control (ZOC) covering " "all 6 neighboring hexes. This means that once an enemy moves into one of the " "six neighboring tiles, it is forced to halt and its movement phase ends " "(only enemies with the rare skirmisher ability ignore this)." msgstr "" "每个1级(或以上)单位都在他周围6个格子生成一个控制区域。当敌人移动到这6个格子" "中的任何一个,就被迫停下来,结束当前回合的移动。只有极少数拥有“游击”技能的单" "位忽略ZoC。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2236 msgid "" "Because of ZOC, an enemy may not slip between two units which are aligned on " "a north-south or diagonal line and have exactly 1 or 2 hexes between them. " "By combining these pairs into a long wall or using them in different " "directions, you can prevent the enemy from reaching a wounded unit behind. " "He has to defeat the units imposing the ZOC first. If the enemy can barely " "reach it, even a single unit may shield a small region behind itself." msgstr "" "由于控制区域的存在,敌人不能从两个位置相对,中间隔1-2格的单位中穿过。通过组" "合成对的这样的单位,排成一条直线或者在不同的方向使用,你就可以不让敌人靠近阵" "形后面的受伤单位。他必须先打败组成ZoC防线的单位。如果只有很少的敌人能攻击到受" "伤单位,甚至单单一个单位也能在他后面形成一小块安全区域。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2246 msgid "Maintain a defensive line" msgstr "维持防守阵形" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2247 msgid "" "By lining up many units directly adjacent or with at most 1 hex space " "between them, you can build up a powerful defensive line. Note that, because " "Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-" "zag curve. The north south line and the diagonals are the \"real\" lines." msgstr "" "将你的单位排成一条线,两两之间最多留一个格子,就能形成一条相当牢固的防线。注" "意,wesnoth是六角战旗游戏,东西方向的不是直线,而是锯齿曲线。南北向和对角才是" "真正的直线。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2253 msgid "" "Coming from one side, the enemy may attack any single of your units in the " "line with only 2 of his units at a time. As a rule of thumb, a healthy unit " "without particular weakness can withstand an attack from two normal enemy " "units of the same level or lower without getting killed." msgstr "" "如果敌人只从(防线的)一个方向进攻,你的任何一个单位最多受到对方两个单位同时" "攻击。一般来说,一个没有特别缺陷的健康单位可以承受两个与他同级或更低等级普通" "单位的攻击,而不会被杀死。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2258 msgid "" "Unfortunately, your line often has to bend to form a wedge or to fit the " "terrain. At these corner points, 3 enemy units may attack. This also happens " "at the ends of a line if the line is too short. Use units with high hit " "point on proper terrain or with proper resistances to hold these weak " "points. These are the most likely to be killed, so use units with no or few " "experience points (XP) for this purpose." msgstr "" "不幸的是,你的防线经常不得不弯曲而形成尖角,或者受到地形限制(而不能排成直" "线)。在折点的单位可能会同时受到3个敌人的攻击。这种情况在太短的防线的两端也会" "发生。应该使用具有高攻击,能适应地形或者对地方攻击抗性高的单位把守这些薄弱" "点。这种位置的单位最可能被杀掉,所以应该使用没有或者只有很少经验值的单位。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2265 msgid "" "Lining your troops up also prevents the enemy from surrounding any one of " "them. For ZOC reasons, a unit with one enemy behind it and one in front is " "trapped." msgstr "" "把部队列成直线可以有效避免单个单位被对方包围。由于ZoC限制,前后各有一个敌人的" "单位就被卡住了。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2271 msgid "Rotate your troops" msgstr "转移你的部队" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2272 msgid "" "When a unit in the front line is heavily damaged you can move him safely " "behind your defensive line. To hold up the line, you will most likely have " "to replace him with a reserve, so hold a couple of units in back of the " "front line. If you have healers, damaged units in the second line will " "quickly recover." msgstr "" "当前线有单位严重受伤时,你可以把他安全转移到防线后面。为了保持防线,你需要用" "一个后备单位来顶替他的位置。所以应该随时保持两三个单位在防线后面备用。如果你" "有带治疗技能的单位,后方受伤单位很快就能恢复。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2278 msgid "Note that your units can pass through hexes containing your own troops." msgstr "可以注意到:你的单位能穿过被己方单位占据的格子。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2282 msgid "Use the terrain" msgstr "利用地形" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2283 msgid "" "Try to position your troops so that they are attacking from a hex with high " "defense against an enemy in a hex with low terrain. That way, the enemy's " "counterstrikes will be less likely to do damage." msgstr "" "尽量这样布阵,(利用地形)使得你的单位在防御高的位置,敌人处于防御低的位置。" "这样敌人反击能造成伤害几率要小一些。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2287 msgid "" "For example, you might position your elves just inside of a forest edge so " "that attacking orcs must stand on grassland while your elves enjoy the high " "forest defenses." msgstr "" "例如:你可以把精灵单位刚好放到森林边上,这样进攻的兽族就必须站在草地上,而你" "的精灵则享受森林地形的高防御。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2293 msgid "Attacking and choosing your targets" msgstr "攻击,选择目标" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2294 msgid "" "Advancing and attacking is of course the most interesting part of your way " "to victory. Kill or weaken enemies in your path and move your defensive line " "forward. This can become tricky as the enemy gets to attack back on his turn." msgstr "" "前进和攻击无疑是取得战斗胜利中最有意思的部分。在你的前进道路上杀死或削弱敌人" "的力量,将战线向前推移。因为对手下回合会反击,所以这可能需要作出慎重做出决" "定。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2299 msgid "" "Often, you will throw several units at a single enemy unit to finish him " "off, but these were forming your defensive line which is now partly broken. " "Maybe this doesn't matter because you are out of reach of the next enemy " "unit. Maybe it does because you only managed to weaken a very strong enemy " "and next turn, he is going to strike back. Perhaps a Horseman can deliver " "the killing blow." msgstr "" "通常,你会派出几个单位去终结对方一个单位,但是这些单位是你防线的一部分,而这" "条防线现在破裂开了。如果你在其它敌方单位的攻击范围外,这可能没有关系。但是可" "能你无法杀死对方一个强壮的单位,只是削弱了他。这时你就有麻烦了,他下回合可以" "反击。可能一个骑手(Horseman)将杀掉你的单位。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2306 msgid "" "Striking first is an advantage because it allows you the choice of which " "units will face off. Take advantage of enemy weakness: e.g. direct your " "ranged attacks against foes without ranged weapons. Take advantage of " "weaknesses like Horsemen's vulnerability to pierce. But remember that they " "get to attack back on their turn, so you might have weaknesses the enemy may " "exploit." msgstr "" "先手攻击是有优势的,因为这样你可以选择面对哪些敌方单位。利用敌人的弱点:例" "如:用你的远程武器单位攻击只有近程武器的敌人。利用骑手容易受到穿刺攻击的弱" "点。记住敌人在下回合会还击,所以你可能也有弱点被敌人利用。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2313 msgid "" "For example, Horsemen can hold up the line against Orcish Grunts and Troll " "Whelps very well because they have some resistances against blade and " "impact. But your Horseman may quite quickly fall to Orcish Archers and " "Goblin Spearmen." msgstr "" "例如,骑手可以很好地对抗兽人步兵和巨魔幼崽,因为他们对利刃和冲击有抗性。但是" "他们面对兽人弓箭手或者地精长矛兵时有可能会很快就死掉。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2318 msgid "" "It usually pays off if you can definitively kill (or almost kill) the faced " "unit. If you are unsure of finishing off the enemy in one turn, either " "ensure that your unit can weather the return attacks or decide that you're " "willing to lose that unit. To withstand the enemy's strikes next turn, it is " "often wise to attack at the range that allows the enemy to do least damage " "to you, rather than choosing the maximum expected damage to the enemy." msgstr "" "一般来说,如果你确定能杀死(或者几乎能杀死)对方时,这样做是划算的。如果你不" "能确保在一回合内消灭敌人,那就要在他是否能承受对方反击和让他死掉之间权衡。这" "种时候,选择对手反击伤害较少的攻击方式可能比自己伤害最大的攻击方式更为明智。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2326 msgid "" "In particular, use your ranged weapons if the enemy has no ranged attack. " "The computer's default choice only looks for the most damage you can deal, " "so using it will often result in your units taking more damage than " "necessary." msgstr "" "特别的,如果对方没有远程武器,你应该使用远程武器攻击。电脑默认选择的攻击武器" "是伤害最大的攻击方式,所以使用默认武器可能会使你的单位承受更多不必要的伤害。" #: ../../doc/manual/manual.en.xml:2333 msgid "Time of Day" msgstr "时刻" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2334 msgid "" "Remember that Lawful units like humans fight better at daytime and Chaotic " "units like orcs or undead fight better at night. Ideally you want to first " "meet the enemy when you are strong and/or he is weak. When the enemy has its " "strong time, it often pays off to strengthen your lines and hold a favorable " "defensive position. When its weak time is about to arise, your advance will " "push forth." msgstr "" "你还记得守序单位(人类)在白天能更好战斗,混乱单位(兽族,不死族)在晚上能更" "好战斗吧。最理想的是在你战斗力增强,敌人战斗力减弱的时候接触他们。在敌人战斗" "能力增强的时候,通常稳固防线,把持防守位置是值得的。当他们战斗能力即将减弱" "时,你就开始前进。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2341 msgid "" "For example, elves might hold out a forest during a nightly orcish onslaught " "and advance on sunrise. You may even note that the computer AI actively " "retreats his orcs during day." msgstr "" "例如,精灵面对兽人晚上的猛攻可能选择在森林里防守,等太阳出来再迈进。你甚至可" "以注意到AI控制的兽人在白天也会积极撤退。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2348 msgid "" "Over the course of a campaign, it is critical that you build up a seasoned " "force. Later scenarios will assume you have level 2 and 3 units available " "for recall." msgstr "" "在战役中,建造一支有经验的部队是非常重要的。靠后的场景会假设你拥有2级和3级单" "位可供召回。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2352 msgid "" "Your units gain most experience points (XP) from killing an enemy unit (8XP " "per level of the unit killed). As such, it often makes sense to have your " "higher level units weaken an enemy, but cede the kill to a unit more in need " "of the XP. Healers in particular are often weak in combat and often need to " "<emphasis>steal</emphasis> kills in this way to advance levels." msgstr "" "获取经验值主要靠杀死对方单位(根据对方等级,每等级8点)。所以,通常应该用高等级" "单位削弱敌人,然后把最后一击留给更需要经验的单位。特别的,治疗者通常在连续对" "抗中很弱,需要<emphasis>偷人头</emphasis>来升到更高等级。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2358 msgid "" "At the beginning (when you probably have no high level units), try to give " "most kills to a small handful of your units. This will fast-track them to " "becoming Level 2 units, and they can then shepherd others." msgstr "" "刚开始的时候(这时你没有高等级单位),试着把最后一击留给一小撮单位。这会让他" "们更快的到达2级,之后他们可以带领你的其它单位战斗。" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2362 msgid "" "Don't neglect to earn your leader experience. You need to keep him safe, but " "if you coddle him too much he will be too low level to survive future " "scenarios anyway." msgstr "" "不要忽视你的指挥官的经验值。你需要保证他的安全,但是如果你过分的照顾他,可能" "会导致他级别太低而不能在后面的场景中存活。" # type: Content of: <book><chapter><section><title> #: ../../doc/manual/manual.en.xml:2369 msgid "Getting the Most Fun Out of the Game" msgstr "获取最大游戏乐趣" # type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2370 msgid "" "Remember, the idea of a game is to have fun! Here are some recommendations " "from the development team on how to get the most fun out of the game:" msgstr "" "记住,游戏的目标就是获得乐趣。怎样获取最多乐趣?这里有来自游戏开发组的一些建" "议:" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2376 msgid "" "Consider playing the campaign on \"Medium\" difficulty level, especially if " "you have prior experience with strategy games. We feel you'll find it much " "more rewarding." msgstr "" "考虑以“中等”难度开始战役,尤其是如果你有策略类游戏经验。我们认为你玩这个难度" "会有更大收获。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2383 msgid "" "Don't sweat it too much when you lose some units. The campaign was designed " "to accommodate the player losing some units along the way." msgstr "" "不要太担心有单位阵亡。战役设计的时候是考虑到玩家会在游戏过程中失去单位的。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2389 msgid "" "Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at " "the end of a scenario. Mid-scenario saving was added as a convenience to use " "if you had to continue the game another day, or to protect against crashes. " "We do not recommend loading mid-scenario saved games over and over because " "your White Mage keeps getting killed. Learn to protect your White Mage " "instead, and balance risks! That is part of the strategy." msgstr "" "不要滥用游戏存档。很久以前,Wesnoth只允许在场景结束的时候存档。中途存档是为了" "方便想改天接着玩的玩家,或者避免程序崩溃导致之前努力白费而添加的。我们不推荐" "因为你的白魔法师总是被杀而在战役过程中反复读档,相反,你应该学会保护你的单" "位,分担风险!这是战术的一部分。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2400 msgid "" "If you must load a saved game, we recommend going back to the start of the " "scenario, so that you choose a new strategy that works, rather than simply " "finding random numbers that favor you." msgstr "" "如果你执意要读档,我们建议你从第一回合开始当前场景。这样你可以选择一种合适的" "战术,而不是拼运气得到几个对你有利的随机数。" # type: Content of: <book><chapter><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2407 msgid "" "But remember, the aim is to have fun! You may have different tastes than the " "developers, so do what you enjoy most! If you enjoy loading the saved game " "every time you make a mistake, looking for the <emphasis>perfect</emphasis> " "game where you never lose a unit, by all means, go right ahead!" msgstr "" "不过,仍然要记住,游戏目标是快乐!你可以有与开发者不同的看法,怎么想怎么做就" "对了。如果你喜欢每犯一个错误都重新读档,希望不损失一个单位<emphasis>完美</" "emphasis> 通关,不管怎么样,做下去就对了。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2415 msgid "At the start of a scenario" msgstr "开始战役" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2419 msgid "" "First, read the scenario objectives. Sometimes you do not have to kill enemy " "leaders; instead it is enough that you survive for a certain number of " "turns, or pick up a particular object" msgstr "" "首先,阅读场景目标。有时你不需要杀掉敌人首领;而是只需要坚持一定回合数,或者" "取得一个特殊道具。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2426 msgid "" "Look at the map: the terrain, the position of your leader and the other " "leader(s)." msgstr "观察地图:地形,你的指挥官所在的位置,其它指挥官所在位置。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2432 msgid "" "Then, begin to recruit units. Cheap units are useful to soak up the first " "wave of an enemy's attack; advanced units can then be brought in as support. " "Fast units can be used as scouts, for exploring the map and to quickly " "conquer villages." msgstr "" "然后开始招募单位。便宜的单位在阻挡敌人第一波进攻时很有用;此后高等级单位被派" "上作为支援。移动速度快的单位可以用来侦察,探测地图和快速占领村庄。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2441 msgid "During the scenario" msgstr "战役之中" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2445 msgid "" "Try to capture and keep control of as many villages as possible to keep the " "gold coming in." msgstr "试着占领并控制尽可能多的村庄,保持收入是正数。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2451 msgid "" "Keep units in packs so the enemy cannot attack from as many sides, and so " "you can outnumber each enemy unit. Put your units in a line so that the " "enemy cannot attack any one of your units from more than two sides." msgstr "" "保持阵形紧凑,这样敌人不能从多个方向攻击你的单位,你可以以数量优势打击敌人。" "把你的单位排成线形,这样敌人不能同时从3面攻击你的单位。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2458 msgid "" "Different units have different strengths and weaknesses depending on terrain " "and who they are attacking; right click on units and select \"Unit " "Description\" to learn more." msgstr "" "不同的单位有不同的优点和缺点,这取决于他们所在的地形和他们的攻击目标;右键单" "击单位,选择“单位描述”作进一步学习。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2465 msgid "" "You can use lower level units as cannon fodder, to slow down enemy. e.g. you " "can use them to block enemy reaching your important units" msgstr "" "可以拿低等级单位作炮灰,来拖住敌人。例如:你可以用他们挡住敌人,不让敌人靠近" "你比较重要的单位。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2471 msgid "" "You can cause damage to enemies with advanced units and then finish them " "with lower level units - to give them more experience (and finally make them " "advance to next level)." msgstr "" "你可以用高等级单位伤害敌人,但是用低等级单位来终结。这样低等级单位能获得更多" "经验(从而最终升到下一级)。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2478 msgid "" "When you have a White Mage (advances from Mage) or Druid (advances from " "Shaman), put it in the middle of a circle of units to heal them as they move " "across the map (Shamans can do this too, but not as well)." msgstr "" "当你拥有白魔法师(从法师升级)或者德鲁依(从萨满升级)时,把他们置于一圈单位" "中间。一路移动,一路治疗。(萨满也可以,但是没有这么强。)" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2485 msgid "Losing units is expected, even advanced units." msgstr "损失单位是意料之中的,即使是高等级单位。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2490 msgid "Time of day really matters:" msgstr "时间真的很重要:" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2495 msgid "lawful units do more damage at day and less damage at night" msgstr "守序单位白天战斗力增强,晚上减弱。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2500 msgid "chaotic units do more damage at night and less damage at day" msgstr "混乱单位晚上战斗力增强,白天减弱。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2505 msgid "" "remember to always check the time of day on the right side of the screen. " "Plan ahead - think about what it's going to be next turn as well as this " "turn." msgstr "" "时刻记住查看屏幕右边的时间显示。提早作打算-想好这回合干什么,下回合干什么。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2514 msgid "" "Some units are resistant or vulnerable to different kind of attacks. Mounted " "units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To " "see how much a unit resists an attack type, right click on the unit, select " "\"Unit Description\", then select \"Resistance\". It will show you how " "resistant a unit is to different types of attacks." msgstr "" "有些单位对某种攻击具有特别的抗性,或者特别容易受到某种攻击伤害。骑乘单位面对" "穿刺攻击很脆弱。火和奥术攻击能狠狠地打击不死族单位。要了解单位对攻击类型的抗" "性,右键单击单位,选择“单位描述”。里面有单位对不同攻击方式的抗性。(好废话" "啊)" # type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:2526 msgid "" "An important part of succeeding at Battle for Wesnoth is keeping your units " "healthy. When your units take damage you can heal them by moving them onto " "villages or next to special healing units (e.g. the Elvish Shaman and White " "Mage). Some other units you will encounter, such as Trolls, have the ability " "to heal themselves naturally." msgstr "" "要赢下战役,保持单位健康是很重要的一环。当单位受到伤害时,你可以通过村庄或者" "治疗者(例如:精灵萨满和白魔法师)给他们治疗。有些你将要面对的敌人,例如巨" "魔,可以自然回复。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2534 msgid "Winning a scenario" msgstr "赢得战役" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2538 msgid "" "Advanced units are needed to quickly kill enemy commanders, and to avoid " "losing lots of units." msgstr "高等级单位对迅速解决敌人首领,避免损失过多单位是很必要的。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2544 msgid "" "The quicker you win a scenario, the more gold you get; you will get more " "gold from winning early than from all of the map's villages for the rest of " "the turns." msgstr "" "越快结束战役,能获得的金钱就越多;更早取得胜利比用剩余回合占领地图山所有村庄" "能取得更多金钱。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2551 msgid "Killing all enemy leaders usually gives instant victory." msgstr "通常杀掉敌人首领能立即取胜。" # type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:2557 msgid "More general tips" msgstr "更多一般性的提示" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2561 msgid "" "After slaughtering scenarios (where you take lots of punishment) there are " "usually \"breathing room\" scenarios where you can rather easily gain some " "gold and experience (advanced units)" msgstr "" "经过痛苦的关卡(会遭受很多损失)后,通常会有轻松的关卡在后面等着你。这些关的" "场景中你可以轻松获取金子和经验(高等级单位)。" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2568 msgid "" "Advanced units have higher upkeep than lower level units (1 gp per level), " "loyal units are an exception." msgstr "高等级单位比低等级单位维护费高(每等级高1点)。忠诚单位除外。" # type: Content of: <book><glossary><title> #: ../../doc/manual/manual.en.xml:2577 msgid "Glossary" msgstr "词汇表" # type: Content of: <book><glossary><glossentry><glossdef><simpara> #: ../../doc/manual/manual.en.xml:2584 msgid "<link linkend=\"zoc\">Zone Of Control</link>." msgstr "<link linkend=\"zoc\">控制区域</link>." # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-Space" #~ msgstr "Alt-Space" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "End turn" #~ msgstr "结束回合" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Alt-k" #~ msgstr "Alt-k" # type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry> #~ msgid "Toggle shroud" #~ msgstr "显示/不显示战争迷雾" # type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Main Menu</phrase>" #~ msgstr "<phrase>主菜单</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Multiplayer dialog</phrase>" #~ msgstr "<phrase>多人游戏 对话框</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Game Screen</phrase>" #~ msgstr "<phrase>游戏画面</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Top Panel</phrase>" #~ msgstr "<phrase>顶部面板</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Right Panel</phrase>" #~ msgstr "<phrase>右边的面板</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>Recruit dialog</phrase>" #~ msgstr "<phrase>招募对话框</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-dawn.jpg</phrase>" #~ msgstr "<phrase>images/schedule-dawn.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-morning.jpg</phrase>" #~ msgstr "<phrase>images/schedule-morning.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-afternoon.jpg</phrase>" #~ msgstr "<phrase>images/schedule-afternoon.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-dusk.jpg</phrase>" #~ msgstr "<phrase>images/schedule-dusk.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-firstwatch.jpg</phrase>" #~ msgstr "<phrase>images/schedule-firstwatch.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-secondwatch.jpg</phrase>" #~ msgstr "<phrase>images/schedule-secondwatch.jpg</phrase>" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject> #~ msgid "<phrase>images/schedule-underground.jpg</phrase>" #~ msgstr "<phrase>images/schedule-underground.jpg</phrase>" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>green orb</phrase>" #~ msgstr "<phrase>绿色图标</phrase>" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>yellow orb</phrase>" #~ msgstr "<phrase>黄色图标</phrase>" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>red orb</phrase>" #~ msgstr "<phrase>红色图标</phrase>" # type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>blue orb</phrase>" #~ msgstr "<phrase>蓝色图标</phrase>" # type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject> #~ msgid "<phrase>no orb</phrase>" #~ msgstr "<phrase>空</phrase>" # type: Content of: <book><glossary><glossentry> #~ msgid "<glossterm> ZOC </glossterm>" #~ msgstr "<glossterm> ZOC </glossterm>" # type: Content of: <book><chapter><section><section><title> #~ msgid "Money" #~ msgstr "经济" # type: Content of: <book><chapter><section><section><section><title> #~ msgid "Host Networked Game" #~ msgstr "建立联网游戏"