# wmllint: no translatables # wmllint: markcheck off # @file data/scenario-test.cfg [test] name="Test scenario" victory_when_enemies_defeated=no map_data=" Gg, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu Gg, Gg, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu Uu, Gg, 1 Gg, Gg^Vht, Gg, Gg^Vht, Gg, Gg^Vht, Gg, Gg^Vht, Gs^Vc, Gg, Gg Wo, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Gg, Ww Uu, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Uu Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu Uu, Uu, Uu, Uu, Uu, Uu, Gg, Uu, Uu, Uu, Uu, Uu, Uu Uu, Uu, Uu, Uu, Uu, Gg, 2 Gg, Gg, Uu, Uu, Uu, Uu, Uu Uu, Uu, Uu, Uu, Uu, Gg, Gg, Gg, Uu, Uu, Uu, Uu, Uu Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu, Uu" turns=unlimited id=movethrough {DEFAULT_SCHEDULE} [side] side=1 controller=human suppress_end_turn_confirmation=yes fog=yes shroud=yes team_name=us type=Gryphon Rider canrecruit=yes # No traits to have more determinancy in these test cases. {NOTRAIT_UNIT 1 "Dwarvish Guardsman" 4 2} {NOTRAIT_UNIT 1 "Dwarvish Fighter" 6 2} {NOTRAIT_UNIT 1 "Dwarvish Scout" 8 2} {NOTRAIT_UNIT 1 "Gryphon Rider" 11 3} [/side] [side] side=2 controller=ai team_name=us type=Spectre canrecruit=yes [/side] [side] side=3 controller=ai team_name=them no_leader=yes [unit] type=Peasant x,y=10,1 [abilities] [hides] id=invisible name="invisible" female_name="female^invisible" name_inactive="invisible" female_name_inactive="female^invisible" affect_self=yes [/hides] [/abilities] [/unit] [/side] [event] name=prestart {PLACE_IMAGE "items/gohere.png" 10 2} [/event] # Test of enter hex event. [event] name=enter hex first_time_only=no [filter] x,y=8,2 [/filter] [message] speaker=unit message="I triggered an enter hex event." [/message] [allow_undo] [/allow_undo] [/event] # Test of exit hex event. [event] name=exit hex first_time_only=no [filter] x,y=8,2 [/filter] [message] speaker=unit message="I triggered an exit hex event." [/message] [allow_undo] [/allow_undo] [/event] # Test of landing on occupied tiles. [event] name=exit hex first_time_only=no [filter] race=dwarf [/filter] [filter_second] race=dwarf [/filter_second] [message] speaker=unit message="Get out of the way, $second_unit.name|!" [/message] [allow_undo] [/allow_undo] [event] name=enter hex [/event] [/event] # Changing terrain in an enter hex event [event] name=enter hex first_time_only=no [filter] [filter_location] x,y=5,5 radius=1 [/filter_location] [/filter] [terrain] x,y=5,5 terrain=Ww [/terrain] [/event] # Leaving a trail of changed terrain [event] name=enter hex first_time_only=no [filter] canrecruit=yes [/filter] [allow_undo] [/allow_undo] [event] name=moveto [/event] [terrain] x,y=$x2,$y2 terrain=Qxu [/terrain] [message] movement_cost={UNREACHABLE} message="The ground has collapsed beneath me!" [/message] [kill] movement_cost={UNREACHABLE} fire_event=yes [/kill] [/event] # Causing the death of a unit should interrupt movement [event] name=die first_time_only=no [/event] # Relocating the unit in an enter hex event [event] name=enter hex first_time_only=no [filter] x,y=6,4 [/filter] [teleport] [filter] x,y=6,4 [/filter] x,y=6,5 [/teleport] [/event] # Obstructive movefrom [event] name=exit hex first_time_only=no [filter] x,y=6,5 [/filter] [terrain] x,y=6,5 radius=1 terrain=Xu [/terrain] [allow_undo] [/allow_undo] [/event] # Moveto test [event] name=moveto first_time_only=no [filter] x=6 y=1-4 [/filter] [message] speaker=unit message="I triggered a moveto event." [/message] [/event] # Test of sighted event. [event] name=sighted first_time_only=no [filter] side=2 [/filter] [message] speaker=second_unit message="I spy, with my little eye, something that starts with 'f'. " + {ASIDE ("This is the first part of a sighted event.")} [/message] [message] speaker=unit message="Um, ""friend""? (Hopefully not ""foe""....) " + {ASIDE ("This is the second part of a sighted event.")} [/message] [allow_undo] [/allow_undo] [/event] [/test]