#textdomain wesnoth-ai #ifndef AI_CA_GOTO {core/macros/ai.cfg} {core/macros/ai_candidate_actions.cfg} #endif [ai] id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI description=_"Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" # wmllint: no spellcheck mp_rank=100000 # this description is, again, needed for MP AI (it shows in AI list under this description [stage] engine=fai name=side_formulas move="{ai/formula/new_recruitment.fai}" [/stage] [stage] id=main_loop name=ai_default_rca::candidate_action_evaluation_loop {AI_CA_GOTO} #{AI_CA_RECRUITMENT} {AI_CA_MOVE_LEADER_TO_GOALS} {AI_CA_MOVE_LEADER_TO_KEEP} {AI_CA_HIGH_XP_ATTACK} {AI_CA_COMBAT} {AI_CA_HEALING} {AI_CA_VILLAGES} {AI_CA_RETREAT} {AI_CA_MOVE_TO_TARGETS} [/stage] [/ai]