#textdomain wesnoth-ai [ai] id=idle_ai description=_"Multiplayer_AI^Dev AI: Idle AI" # wmllint: no spellcheck hidden=yes # Needs to define at least one stage; otherwise, the default AI will be injected # when used with [modify_side]switch_ai or when loading a mid-scenario save [stage] name=empty [/stage] [/ai]