[default] # The title is only used when using the database. # Include in the title some hints of the version # of the AI you are using # (e.g. "V3 Combat Analysis weighted twice") title = Untitled path_to_wesnoth_binary = ../../cmake_build_dir/wesnoth # this is the first parts of arguments # the second part is added by the script # the first argument should be the # relative path to additional_arguments = ../../ --controller=1:ai --controller=2:ai --parm 1:gold:200 --parm 2:gold:200 # This is the number of tests when # structured_test = no number_of_tests = 2 # Repeats each test n times using the --repeat argument. # The idea behind this is that repeated games will run # without executing wesnoth over and over again. # When n is high enough it will save ~30 % execution time. # The number of total games is # number_of_tests * repeats. repeat = 1 # If you encounter problems with macros # (e.g. "Macro/file 'AI_CA_GOTO' is missing") # add the following line at the beginning # of the AI's cfg-file: # {core/macros} ai_config1 = ai/ais/ai_default_rca.cfg ai_config2 = ai/dev/idle_ai.cfg # leave empty for random fractions # Possible factions are: Drakes, Rebels, Undead, Northerners, Knalgan Alliance, Loyalists faction1 = faction2 = randomize_sides = yes # When set to 'yes' the factions will be not randomized. # Instead each faction-combination will play times. # , , will then be ignored. structured_test = no # Comment this line out when you don't want to create logfiles. # See here for time-format conventions: http://docs.python.org/2/library/time.html#time.strftime log_file = ai_test__%Y_%m_%d__%H-%M__myAI_vs_default.log # uncomment this line if you want to save # the results in a sqlite3 Database # Note that we should have write access to this file. # Also it is convenient to save the file outside the git repo. # sqlite_file = ../../../ai_test_db/ai_test.sqlite map = multiplayer_Weldyn_Channel #map = multiplayer_The_Freelands #map = multiplayer_Den_of_Onis #map = multiplayer_Fallenstar_Lake