msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.1-dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-05-24 20:08+0200\n" "PO-Revision-Date: 2012-04-02 21:59+0300\n" "Last-Translator: Kaido Kikkas \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39 msgid "" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" "\n" "Jätkamiseks klõpsa hiirt või vajuta tühikuklahvi..." #. [tutorial]: id=tutorial #. Hello, translators! The tutorial is meant to be a bit funny at the start, #. welcoming new players. Please keep the friendly fun feeling! #. If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network. #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49 msgid "Wesnoth Tutorial Part I" msgstr "Wesnothi mänguõpetus, I osa" #. [command] #. [option]: speaker=narrator #. [side]: type=Fighter, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:205 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:207 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356 msgid "Konrad" msgstr "Konrad" #. [event] #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:148 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177 msgid "Delfador" msgstr "Delfador" #. [objectives] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:181 msgid "" "You will learn the basics of:\n" "Movement\n" "Attacking\n" "Healing\n" "Recruiting" msgstr "" "Siit saad järgmised põhioskused:\n" "liikumine,\n" "ründamine,\n" "ravitsemine ja\n" "värbamine." #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:187 msgid "Destroy a fierce enemy" msgstr "Hävitad oma hirmsa vastase" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191 msgid "Get yourself killed" msgstr "Saad ise surma" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:203 msgid "Who would you like to play?" msgstr "Kellena sa soovid mängida?" #. [command] #. [option]: speaker=narrator #. [unit]: type=Fighteress, id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:227 msgid "Li’sar" msgstr "Li’sar" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:243 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:249 msgid "Welcome to Wesnoth!" msgstr "Tere tulemast Wesnothi!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:244 msgid "" "For this tutorial, you are playing Konrad.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" "Selles õppestsenaariumis oled sa Konradi rollis.\n" "Sa seisad oma lossis ning sinu õpetaja Delfador asub jõe idakaldal." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250 msgid "" "For this tutorial, you are playing Li’sar.\n" "You are standing in the keep, and your mentor Delfador is on the east side " "of the river." msgstr "" "Selles õppestsenaariumi oled sa Li'sari rollis.\n" "Sa seisad oma lossis ning sinu õpetaja Delfador asub jõe idakaldal." #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:255 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:572 msgid "Left click on Konrad" msgstr "Tee vasakklõps Konradil" #. [event] #. [event]: id=student moves 0} #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:451 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:573 msgid "Left click on Li’sar" msgstr "Tee vasakklõps Li'saril" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:274 msgid "" "You have selected Konrad.\n" "The places he can move to are highlighted." msgstr "" "Sa valisid Konradi.\n" "Kohad, kuhu ta saab liikuda, on kaardil heledamad." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:281 msgid "" "You have selected Li’sar.\n" "The places she can move to are highlighted." msgstr "" "Sa valisid Li'sari.\n" "Kohad, kuhu ta saab liikuda, on kaardil heledamad." #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:287 msgid "Here" msgstr "Siia" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:293 msgid "" "Move Konrad next to Delfador by clicking on the tile marked Here." msgstr "" "Vii Konrad Delfadori juurde, klõpsates kaardil sinna, kus on kiri 'Siia'." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:297 msgid "" "Move Li’sar next to Delfador by clicking on the tile marked Here." msgstr "" "Vii Li'sar Delfadori juurde, klõpsates kaardil sinna, kus on kiri 'Siia'." #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:302 msgid "Left click on tile labeled Here" msgstr "Tee vasakklõps väljal sildiga 'Siia'" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:327 msgid "Oops!" msgstr "Ups!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:329 msgid "" "You moved to the wrong place! After this message, you can press u to " "undo, then try again." msgstr "" "Sa läksid valesse kohta! Selle teate järel võid vajutada 'u' (tühistamine) " "ja proovida uuesti." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:351 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "Tere hommikust, Delfador! Kas on aeg kedagi rünnata?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:355 msgid "Um, well..." msgstr "Eekhmmm..." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:359 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "Kas leidsid mulle vastaseks orki? Või trolli?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:363 msgid "Quiet! I will summon an enemy for you..." msgstr "Kuss! Ma tekitan sulle kohe vastase..." #. [event]: id=student moves 0} #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:400 #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "Puuslik" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404 msgid "... this quintain!" msgstr "... selle puusliku!" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:408 msgid "A quintain? You want me to fight a dummy?" msgstr "Puuslik? Kas sinu arust pean ma selle kolakaga võitlema?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:415 msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win." msgstr "" "Poiss, sul on 32 elupunkti ja mõõk Ma olen üsna kindel, et suudad võita." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:420 msgid "" "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll " "win." msgstr "" "Noor daam, sul on 32 elupunkti ja mõõk. Ma olen üsna kindel, et suudad võita." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:428 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:434 msgid "Attacking" msgstr "Rünnak" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:430 msgid "" "To attack the quintain, first select the attacker (Konrad) then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" "Puusliku ründamiseks vali esmalt ründaja (Konrad) ja siis sihtmärk " "(puuslik). Seejärel näed rünnaku üksikasju. Kui klõpsad 'Olgu', alustab " "Konrad rünnakut." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:435 msgid "" "To attack the quintain, first select the attacker (Li’sar) then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" "Puusliku ründamiseks vali esmalt ründaja (Li'sar) ja siis sihtmärk " "(puuslik). Seejärel näed rünnaku üksikasju. Kui klõpsad 'Olgu', alustab " "Li'sar rünnakut." #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:446 msgid "Click on the quintain to attack it" msgstr "Puusliku ründamiseks klõpsa sellele" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:482 msgid "Hey! This quintain fights back!" msgstr "Ohoh! Puuslik lööb vastu?!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:486 msgid "Hmm, perhaps we should have started with a doll." msgstr "Hmm, ehk oleksime pidanud alustama nukuga." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:490 msgid "Should I retreat?" msgstr "Kas ma peaks taanduma?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:494 msgid "Good idea!" msgstr "Hea mõte!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:499 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:503 msgid "Crowns" msgstr "Kroonid" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:500 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Konrad) is killed." msgstr "" "NB: pisike metallkroon Delfadori juures näitab, et tema surma korral kaotad " "mängu. Kaotad ka juhul, kui sinu pealik (Konrad) surma saab." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:504 msgid "" "The tiny metal crown above Delfador means you will lose the game if he is " "killed. You will also lose the game if your leader (Li’sar) is killed." msgstr "" "NB: pisike metallkroon Delfadori juures näitab, et tema surma korral kaotad " "mängu. Kaotad ka juhul, kui sinu pealik (Li'sar) surma saab." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:516 msgid "" "Unfortunately, you’ve used up your turn attacking the quintain. The quintain " "now gets to attack." msgstr "Kahjuks oled oma käigu ära kulutanud. Nüüd on puusliku kord rünnata." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:521 msgid "" "female^Unfortunately, you’ve used up your turn attacking the quintain. The " "quintain now gets to attack." msgstr "Kahjuks oled oma käigu ära kulutanud. Nüüd on puusliku kord rünnata." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527 msgid "The dummy gets a turn?" msgstr "See KOLAKAS teeb käigu...?" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:532 msgid "" "Yes. It’s a magical quintain.\n" "Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits " "every time, you’ll drop from $student_hp to $future_hp hit points. Brace " "yourself!" msgstr "" "Jah, see on võlupuuslik.\n" "Nii, see puuslik saab viis võimalust sind lüüa, iga löök teeb 3 punkti " "kahju. Kui ta peaks kõigil viiel korral tabama, jääb sinu $student_hp " "elupunktist alles vaid $future_hp punkti, nii et vaata ette!" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:536 msgid "Click on the End Turn button in the bottom right of the screen" msgstr "Klõpsa nuppu 'Lõpeta käik' ekraani paremas alanurgas." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:557 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "Aii, mul on vaja paraneda! Ainult $student_hp elupunkti jäi järele!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:559 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:486 msgid "Village" msgstr "Küla" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:564 msgid "" "There is a village on the other side of the river. Visiting villages is a " "good idea, and ending your turn in one will heal you. To the village!" msgstr "" "Teisel pool jõge on küla. Nende külastamine on hea mõte, käigu lõpetamine " "külas ravib sind. Mine sinna!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:569 msgid "" "female^There is a village on the other side of the river. Visiting villages " "is a good idea, and ending your turn in one will heal you. To the village!" msgstr "" "Teisel pool jõge on küla. Nende külastamine on hea mõte, käigu lõpetamine " "külas ravib sind. Mine sinna!" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:582 msgid "Click on the village to move Konrad" msgstr "Konradi liigutamiseks klõpsa külale" #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:583 msgid "Click on the village to move Li’sar" msgstr "LI'sari liigutamiseks klõpsa külale" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:601 msgid "Villages" msgstr "Külad" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603 msgid "" "You have captured a village! It now flies your flag and has been added to " "your total village count. (The house icon at the top of the screen shows how " "many villages you currently control.) Villages provide the gold needed to " "recruit units. Each turn, you gain two gold plus one for every village you " "own." msgstr "" "See küla on nüüd sinu valduses: tema juures lehvib sinu lipp ja ekraani " "ülaservas majaga ikooni juures olev number suurenes ühe võrra (number " "näitab, mitu küla hetkel sinu valduses on). Külad annavad üksuste " "värbamiseks vajalikku kulda: iga käiguga saad kaks kuldraha pluss ühe iga " "sulle kuuluva küla kohta." #. [else] #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:607 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:739 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:772 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:912 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964 msgid "Click on the End Turn button" msgstr "Klõpsa nupule 'Lõpeta käik'." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:643 msgid "" "You’re about to be healed by $hp_difference hitpoints, but it’s time to " "summon some help against that quintain." msgstr "" "Sa paraned $hp_difference elupunkti võrra. Kuid on aeg tolle puusliku vastu " "veidi abi kutsuda." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:648 msgid "" "female^You’re about to be healed by $hp_difference hitpoints, but it’s time " "to summon some help against that quintain." msgstr "" "Sa paraned $hp_difference elupunkti võrra. Kuid on aeg tolle puusliku vastu " "veidi abi kutsuda." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:654 msgid "I’ll recruit some elves!" msgstr "Ma värban mõned haldjad!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1010 msgid "Keep" msgstr "Pesa" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:661 msgid "" "A splendid idea. You can recruit two units if you return to the keep. You " "have plenty of gold for that." msgstr "" "Hiilgav mõte. Kui lähed tagasi lossi, saad värvata kaks üksust. Kulda on sul " "selleks piisavalt." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:666 msgid "" "female^A splendid idea. You can recruit two units if you return to the keep. " "You have plenty of gold for that." msgstr "" "Hiilgav mõte. Kui lähed tagasi lossi, saad värvata kaks üksust. Kulda on sul " "selleks piisavalt." #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:672 msgid "Move Konrad to the keep" msgstr "Vii Konrad lossi värbamisväljale" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:673 msgid "Move Li’sar to the keep" msgstr "Vii Li'sar lossi värbamisväljale" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690 msgid "Recruiting" msgstr "Värbamine" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:692 msgid "" "Whenever you’re on a keep, you can recruit into the castle " "tiles around it by right-clicking and selecting Recruit. This time " "you will only be given one type of unit to choose: the Elvish Fighter." msgstr "" "Lossi värbamisväljal olles saad ümbritsevatesse lossiväljadesse üksusi " "värvata, tehes paremklõpsu ja valides avanevast menüüst 'Värba'. Praegu on " "valida vaid üks liik üksusi: haldjate võitlejad." #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:696 msgid "Right click on a castle tile and select Recruit" msgstr "Tee paremklõps mõnel lossiväljal ja vali 'Värba'." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:730 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763 msgid "New Recruits" msgstr "Uued värvatud" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:765 msgid "" "New units cannot act in the turn they appear; you will gain control of them " "next turn.\n" "After this dialog, you can move the mouse over a unit to see a summary of " "its abilities on the right of the screen." msgstr "" "Värskelt värvatud üksused ei saa samal käigul midagi teha: neid saab " "käsutada alates järgmisest käigust.\n" "NB: peale seda teadet võid viia hiirekursori mõnele üksusele ja vaadata " "selle kirjeldust paremal külgpaanil." #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:744 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777 msgid "Right click on the other castle tile and recruit another unit" msgstr "Tee paremklõps teisel lossivälja ja värba veel teinegi üksus" #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:799 msgid "" "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgstr "" "Hei, see puuslik paranes just kahe elupunkti võrra! Ma pean teda otsekohe " "ründama!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:803 msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" "Jah, kui üksus käigu jooksul midagi ei tee, siis paraneb ta pikkamööda." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:809 msgid "" "Had the quintain survived your onslaught, it would have regained two " "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" "Kui puuslik oleks su rünnaku üle elanud, oleks ta saanud tagasi kaks " "elupunkti. Kui üksus käigu jooksul midagi ei tee, siis paraneb ta pikkamööda." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:823 msgid "" "But before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "" "Aga enne kui saadad oma sõdurid puusliku kallale, pead teadma, et neil on " "kaht liiki rünnakuid..." #. [message]: id=student #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:827 msgid "I’ll tell them to use the one that does the most damage!" msgstr "Ma käsin neil kasutada seda, mis teeb suuremat kahju!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:831 msgid "" "And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll " "find out..." msgstr "" "Ja mis see oleks? Mõõk (5-4) või vibu (3-3)? Usutavasti mõtled vastuse ise " "välja..." #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:833 msgid "Left click on an Elvish Fighter" msgstr "Tee vasakklõps haldjasõdalasel" #. [then] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:834 msgid "End your turn and attack again." msgstr "Lõpeta käik ja ründa siis uuesti." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:852 msgid "" "You wouldn’t do anything stupid like charging that quintain yourself again, " "now would you?\n" "Use the fighters you recruited first; they’ll be a lot of help." msgstr "" "Sa ei tee enam midagi nii rumalat nagu ise selle puusliku ründamine, eksju?\n" "Kasuta oma värvatuid võitlejaid, neist on suur abi." #. [event] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:864 msgid "Left click on the quintain to attack it." msgstr "Puusliku ründamiseks tee selle peal vasakklõps." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 msgid " The ranged attack would have been safer." msgstr "Kaugrünnak oleks olnud ohutum." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:901 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920 msgid "" "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " "attack. The quintain defended with its melee attack (3–5)." msgstr "" "Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on " "lähirünnak. Puuslik vastas oma lähirünnakuga (3-5)." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:908 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960 msgid "" "\n" "End your turn, then attack again." msgstr "" "\n" "Lõpeta käik ja ründa siis uuesti." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920 msgid "" "\n" "You should tell the other elf to use the bow." msgstr "" "\n" "Peaksid teisel haldjal laskma vibu kasutada." #. [else] #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:924 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:973 msgid "Attack with the other elf" msgstr "Ründa teise haldjaga" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:953 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960 #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:971 msgid "" "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " "attacks). The quintain has no ranged attack, only a melee attack, so it " "could not defend itself." msgstr "" "Sinu haldjas kasutas vibu, mis on kaugrünnak (3-3 ehk kolm 3-punktilist " "rünnakut). Puuslik kaugelt rünnata ei saa, tal on üksnes lähirünnak. Nii ei " "saanud ta end kaitsta." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:992 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "Jätka mõlema haldjaga ründamist, kuni puuslik on võidetud!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006 msgid "Maybe you should recruit another elf?" msgstr "Äkki peaks värbama veel ühe haldja?" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1010 msgid "Unit Descriptions" msgstr "Üksuste kirjeldused" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012 msgid "" "You can right click on a unit to see a detailed Unit Description." msgstr "Üksuse pikemat kirjeldust näed paremklõpsuga üksuse peal." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1033 msgid "Protect Your Troops" msgstr "Kaitse enda üksusi" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1035 msgid "" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points " "(XP) so they can gain levels and become more powerful." msgstr "" "Ära unusta haavatud üksustega küladesse taandumist, vajadusel värba uusi " "abiks. Eriti pead hoolitsema üksuste eest, kes on juba palju kogemuspunkte " "(KP) kogunud ja võivad varsti uuele tasemele jõuda ning sellega tugevamaks " "saada." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1052 msgid "Support" msgstr "Elatis" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1054 msgid "" "Each village you control will support one unit for free. After that, " "each unit costs you one gold per turn." msgstr "" "Iga sinu küla annab elatist ühele sinu üksusele. Ülejäänud üksused vajavad " "igaüks ühe kuldraha käigu jooksul." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1069 msgid "Advancement" msgstr "Edasiliikumine" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1071 msgid "" "When a unit gains enough experience points (the experience bar, if " "present, is on the right of the hitpoints bar), it will go up " "a level. Elvish Fighters have two advancement options, and you will be able " "to choose which one you want. However, second level units cost twice as much " "to support as first level units." msgstr "" "Kui üksus saavutab piisava kogemuse (vaata kogemusetulpa üksusest paremal), " "jõuab ta uuele tasemele. Haldjate võitlejatel on kaks võimalust, mille vahel " "saad valida. Kuid teise taseme üksused vajavad ka poole rohkem elatist kui " "esimese taseme omad." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1086 msgid "Defenses" msgstr "Kaitsevõime" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1089 msgid "" "Whenever one of your units is selected, you’ll see varying percentages as " "you move the mouse over the map. The higher the percentage, the more " "defense that unit has in that kind of terrain. For example, most " "units have good defenses in castles and villages but poor defenses in " "rivers. However, these quintains use a magical attack, which always " "has a 70% chance of hitting no matter what terrain its target occupies." msgstr "" "Kui oled üksuse välja valinud, näed hiirekursoriga ringi liikudes selle " "kaitsevõimet eri paikades - mida suurem number, seda paremini ta end kaitsta " "suudab. Näiteks on kaitsevõime suur lossides ja külades, halb aga jõgedes. " "Puusliku rünnakud on aga võluväelised ning tabavad sind 70% tõenäosusega " "maastikust sõltumata." #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1114 msgid "The quintain is destroyed, and I have gained more experience!" msgstr "Puuslik on võidetud ja mina sain kogemust juurde!" #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1120 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "Jah, sa saad lahingus kogemuspunkte, eriti surmahoopide eest. Kogu piisavalt " "kogemust ja sa saad tugevamaks.\n" "Nüüd aga, Konrad, jätan su puuslikega harjutama! Pärast on meil aga päris " "töö ees...." #. [message]: id=Delfador #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1124 msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful.\n" "Now, Li’sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "Jah, sa saad lahingus kogemuspunkte, eriti surmahoopide eest. Kogu piisavalt " "kogemust ja sa saad tugevamaks.\n" "Nüüd aga, Li'sar, jätan su puuslikega harjutama! Pärast on meil aga päris " "töö ees...." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1192 msgid "Note" msgstr "Märkus" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1194 msgid "" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" "Need puuslikud ründavad vaid siis, kui vastane on ühe välja kaugusel. " "Hoolikalt liikudes võid nad ükshaaval alistada." #. [set_menu_item]: id=skip_item #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1202 msgid "End Scenario" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1215 msgid "" "Do you want to keep practicing? You can end this scenario at any time by " "using the End Scenario item in the context menu." msgstr "" #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1217 msgid "Yes, I’m still figuring it out." msgstr "Jah, ma õpin ikka veel." #. [option]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1220 msgid "No, I think I’ve got it." msgstr "Ei, ma arvan, et sain asja selgeks." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1261 msgid "Victory" msgstr "Võit" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1262 msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over, but you will still be able to examine the final positions " "and state of your troops and any surviving enemies. This is called linger " "mode. When you’re finished, click the End Scenario button to go " "on the next scenario in the campaign." msgstr "" "Peale võidusõnumit muutub kaart halliks, et näidata stsenaariumi lõppemist - " "kuid saad veel vaadata oma üksuste asukohta ja olekut, samuti vastaste " "ellujäänud üksusi (seda nimetatakse ülevaaterežiimiks). Järgmise " "stsenaariumi juurde minekuks klõpsa 'Lõpeta stsenaarium' -nuppu." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31 msgid "Undo" msgstr "Tagasivõtmine" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:32 msgid "" "Don’t forget, you can press u to undo most things; useful for " "correcting mistakes." msgstr "" "Jäta meelde - enamikku tegevusi saab 'u' vajutusega tagasi võtta. Nii saad " "oma vigu parandada." #. [then] #. This string used as follows: "', your new recruit, has two traits...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:79 msgid "" ", your new recruit, has two traits: strong and intelligent. " "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs " "less experience to advance a level." msgstr "" ", sinu uus värvatu, on kahe eripäraga - tugev ja taibukas. " "'Tugev' tähendab, et üksus teeb rünnakul vastasele rohkem kahju, 'taibukas' " "aga, et ta vajab vähem kogemust uuele tasemele jõudmiseks." #. [then] #. This string used as follows: "' has two traits: quick and ...'" #: data/campaigns/tutorial/scenarios/2_Speaking.cfg:94 msgid "" " has two traits: quick and resilient. ‘Quick’ means a unit can " "move one tile further each turn, and ‘resilient’ means it has more hitpoints." msgstr "" " on kahe eripäraga: väle ja vastupidav. 'Väle' tähendab, et " "üksus suudab igal käigul ühe välja võrra kaugemale liikuda, 'vastupidav' " "aga, et sel üksusel on rohkem elupunkte." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25 msgid "Patch of forest" msgstr "Metsatukk" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26 msgid "" "Now put an unwounded unit, preferably a Fighter, in that patch of forest on " "the south-east of the island; a nice, defensible spot." msgstr "" "Nüüd saada mõni haavamata üksus, eelistatavalt sõdalane, sellesse metsatukka " "saare kaguosas: see on kena, hästi kaitstav koht." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27 msgid "Can one unit survive against all those enemies?" msgstr "Kas üksainus üksus suudab kõigile neile vaenlastele vastu panna?" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28 msgid "" "With a little help, yes. If you move your Shaman next to the defending unit, " "she will heal it 4 hitpoints per turn. Just be careful not to expose the " "Shaman to attack since she is fairly weak herself." msgstr "" "Jah, väikese kõrvalabiga. Kui viid enda ravitseja kaitsva üksuse kõrvale, " "paraneb too iga käiguga 4 elupunkti võrra. Vaata ainult ette, et ravitseja " "ise rünnaku ette ei jää, kuna ta on üsna nõrk." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29 msgid "Move a unit (a Fighter if possible) to the patch of forest" msgstr "Vii oma üksus (soovitavalt sõdalane) metsatukka" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36 msgid "" "Advance other units onto the island or to capture villages, then End " "Turn" msgstr "Liigu teiste üksustega saarele või hõiva külad, seejärel lõpeta käik" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "" "See üksus on ühe võidu (8 kogemuspunkti) kaugusel järgmisest tasemest! " "Vaata, et ta enne surma ei saa!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287 msgid "I hope I have a chance to retreat after this!" msgstr "Loodetavasti saan peale seda taanduda!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298 msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "Üks õnnega pooleks rünnak mõne orkijorsi poolt ja olen omadega läbi!" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309 msgid "Ouch! I could make use of some healing in a village." msgstr "Ai! Ma peaks mõnda külla taastuma minema." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336 msgid "I have $side.gold gold; enough to recruit!" msgstr "Mul on $side.gold kuldraha: värbamiseks piisab!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337 msgid "Yes, keep recruiting more units: I think you might need them!" msgstr "Jah, värba veel üksusi. Arvatavasti läheb sul neid tarvis!" #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347 msgid "Wesnoth Tutorial Part II" msgstr "Wesnothi mänguõpetus, 2. osa" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369 msgid "Thrag" msgstr "Thrag" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399 msgid "Defeat the Orc Leader" msgstr "Alista orkipealik" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:409 msgid "Death of Konrad" msgstr "Konradi surm" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:419 msgid "Death of Li’sar" msgstr "Li'sari surm" #. [unit]: id=Galdrad, type=Elvish Captain #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428 msgid "Galdrad" msgstr "Galdrad" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:455 msgid "" "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock " "of scarecrows, perhaps?" msgstr "" "Hei, Galdrad! Kas Delfador on veel midagi minu nahutamiseks kohale võlunud? " "Karja hernehirmutisi näiteks?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:457 msgid "This is no game, Konrad! " msgstr "Konrad, see pole mäng!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:459 msgid "" "Orcs have encamped across the river. This is elven country; they are fools " "to enter here. We Elves are fast and hard to hit in forests. You must defeat " "their leader so they never threaten us again. I will advise you." msgstr "" "Orkid on teispool jõge laagri üles löönud. See on haldjamaa ja nad on " "lollid, et siia ronivad. Meie, haldjad, oleme metsas kiired ja raskesti " "tabatavad. Sa pead alistama nende pealiku, et nad enam meid ei tülitaks. Ma " "juhendan sind." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:458 msgid "This is no game, Li’sar! " msgstr "Li'sar, see pole mäng!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:461 msgid "What should I do?" msgstr "Mida ma peaks tegema?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:466 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "" "Esmalt tuleb ette võtta too orkijorss, kes on keset jõge roninud. Temaga " "peaks asi lihtne olema." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:467 msgid "" "By then, their leader will have recruited more units to send against us and " "the real fight will begin." msgstr "" "Selleks ajaks on nende pealik värvanud meie vastu üksusi juurde ja läheb " "tõsiseks madinaks." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:468 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:469 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:470 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:471 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:472 msgid "Shallow" msgstr "Madal" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:473 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:474 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:475 msgid "Deep water" msgstr "Sügav vesi" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:477 msgid "" "See this dark blue water? It’s too deep for either side to cross. The orcs " "could slowly wade through that narrow band of shallow lighter-blue water in " "the east; but we could stand on the shore and force them to fight us from " "the water, where they are exposed and we are protected by the forest." msgstr "" "Näed seda tumesinist vett? See on liiga sügav, et kumbki pool siit läbi " "pääseks. Nad võivad aeglaselt sumada läbi madala helesinise vee riba seal " "ida pool, kuid me võime neil kaldal vastas olla ja sundida neid võitlema " "vees, olles ise metsa kaitse all." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:487 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" "Tõenäolisem on rünnak silla kaudu. See keskmine saar on võtmeks: seal on " "küla vigastatud üksuste raviks ja ka mets, kus meile meeldib võidelda." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490 msgid "" "To start, we will need some units:\n" "two Elvish Fighters\n" "two Elvish Archers\n" "one Elvish Shaman" msgstr "" "Alustuseks tuleb värvata mõned üksused:\n" "kaks haldjasõdalast\n" "kaks haldjate vibukütti\n" "üks haldjate ravitseja" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:568 msgid "" "During your tutorial, both $recall_name1 and $recall_name2 gained " "$recall_xp1 experience points. You should recall them now so they can " "gain more experience, rather than recruiting new Fighters." msgstr "" "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 ning $recall_name2 " "$recall_xp2 kogemuspunkti. Edaspidi võiksid uute üksuste värbamise asemel " "nad tagasi kutsuda, et veel kogemusi saada." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:571 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " "and $recall_name2 gained $recall_xp2. You should recall them now so " "they can gain more experience, rather than recruiting new Fighters." msgstr "" "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 ning $recall_name2 " "$recall_xp2 kogemuspunkti. Edaspidi võiksid uute üksuste värbamise asemel " "nad tagasi kutsuda, et veel kogemusi saada." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:577 msgid "" "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " "You should recall that unit now, and recruit a second one (which is cheaper " "than recalling, anyway)." msgstr "" "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 kogemuspunkti. " "Edaspidi võiksid selle tagasi kutsuda ja värvata ühe uue üksuse (mis on " "odavam kui tagasikutsumine)." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:580 msgid "RECALL $recall_name1" msgstr "KUTSU $recall_name1 TAGASI" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:581 msgid "" "Right click on the tile north-east of you and recall $recall_name1" msgstr "Tee kirdes oleval väljal paremklõps ja kutsu $recall_name1 tagasi" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:590 msgid "" "If any Elvish Fighters from your last battle had experience, we would " "recall them to the current battlefield. However, your veterans gained " "no experience so it’s cheaper to recruit new units instead. Recruit an " "Elvish Fighter." msgstr "" "Kui mõnel eelmise lahingu haldjasõdalasel oleks kogemuspunkte, tasuks nad " "tagasi kutsuda. Kuna neil aga pole, on odavam värvata uued. Seega värba üks " "haldjasõdalane." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:593 msgid "" "If you had any experienced units alive from your last battle we would " "recall them. Instead we must recruit some new Elvish Fighters." msgstr "" "Oleks eelmises lahingus mõni kogenud üksus ellu jäänud, võiks selle tagasi " "kutsuda. Nüüd aga peame värbama mõned uued haldjasõdalased." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:596 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:849 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:891 msgid "Elvish Fighter" msgstr "Haldjasõdalane" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:597 msgid "Right click on the tile north-east of you and recruit an Elvish Fighter" msgstr "Tee kirdepoolsel väljal paremklõps ja värba haldjasõdalane" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:637 msgid "No! I said recruit an Elvish Shaman! Now try again..." msgstr "Ei! Ma ütlesin, värba RAVITSEJA! Proovi uuesti..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:646 msgid "" "The Shaman is a fairly weak unit, but she has the ability to heal " "friendly units around her. She also has a special attack which slows " "enemies, halving the damage they do." msgstr "" "Ravitseja on üsna nõrk üksus, kuid ta suudab ümbritsevaid üksusi ravida. Tal " "on ka eriline rünnak, mis aeglustab vastaseid ja vähendab nende " "ründetõhusust poole võrra." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:647 msgid "So, should I end my turn now?" msgstr "Nii, kas ma peaks nüüd oma käigu lõpetama?" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649 msgid "" "While none of your recruited units can move, you still can. Your five units " "cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more " "income." msgstr "" "Tõsi, ükski värvatud üksus ei saa liikuda - aga sina saad ikka. Sinu viis " "üksust maksavad 5 kuldraha, nii jääd igal käigul 3 kuldraha võrra vaesemaks. " "Sa vajad suuremat sissetulekut." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:651 msgid "Move Konrad to capture a village" msgstr "Hõiva Konradiga küla" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:652 msgid "Move Li’sar to capture a village" msgstr "Hõiva Li'sariga küla" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:669 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:707 msgid "No! I said recruit an Elvish Archer! Now try again..." msgstr "Ei! Ma ütlesin, värba VIBUKÜTT! Proovi uuesti..." #. [else] #. [unit]: id=Eowynial, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:686 msgid "Eowynial" msgstr "Eowynial" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:690 msgid "Shaman" msgstr "Ravitseja" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:691 msgid "Recruit an Elvish Shaman to your north" msgstr "Värba põhjapoolsele väljale haldjate ravitseja" #. [else] #. [unit]: id=Elriend, type=Elvish Archer #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:713 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:723 msgid "Elriend" msgstr "Elriend" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:746 msgid "No! I said recall $recall_name2|! Now try again..." msgstr "Ei! Ma ütlesin, et KUTSU $recall_name2| TAGASI! Proovi uuesti..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:755 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:791 msgid "Archer #1" msgstr "Vibukütt 1" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:756 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:792 msgid "Archer #2" msgstr "Vibukütt 2" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:758 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:794 msgid "Recruit two Elvish Archers in the tiles to your west" msgstr "Värba läänepoolsetele väljadele kaks haldjate vibukütti" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:771 msgid "No! I said recruit an Elvish Fighter! Now try again..." msgstr "Ei! Ma käskisin värvata haldjaSÕDALASE! Proovi uuesti..." #. [else] #. [unit]: id=Golir, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:777 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:787 msgid "Golir" msgstr "Golir" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:825 msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..." msgstr "" "Ei! Ma ütlesin, et kutsu $recall_name1 tagasi, mitte$recall_name2|! Proovi " "uuesti..." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:829 msgid "" "No! I said recall $recall_name1 from the last battle, not recruit a " "new $recruit.language_name|! Now try again..." msgstr "" "Ei! Ma ütlesin, et kutsu $recall_name1 TAGASI, mitte, et värba uus $recruit." "language_name|! Proovi uuesti..." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:845 msgid "Right click on the tile east of you and recall $recall_name2" msgstr "Tee idapoolsel väljal paremklõps ja kutsu $recall_name2 tagasi" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:846 msgid "RECALL $recall_name2" msgstr "KUTSU $recall_name2 TAGASI" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:850 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:892 msgid "Right click on the tile east of you and recruit an Elvish Fighter" msgstr "Tee idapoolsel väljal paremklõps ja värba haldjasõdalane" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873 msgid "" "$recruit.language_name|? I said recruit a new Elvish Fighter. " "Now try again..." msgstr "" "$recruit.language_name|? Ma ütlesin, VÄRBA uus HALDJASÕDALANE. Proovi " "uuesti..." #. [else] #. [unit]: id=Elindel, type=Elvish Fighter #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:880 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:890 msgid "Elindel" msgstr "Elindel" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919 msgid "You’ve learned well, Konrad! " msgstr "Oled tublisti õppinud, Konrad!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:922 msgid "" "The village supports one unit and pays 1 gold per turn. You’re only losing 1 " "gold per turn now." msgstr "" "Küla toetab üht üksust ja annab ühe kuldraha iga käigu jooksul, seega kaotad " "vaid 1 kuldraha käigu kohta." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:921 msgid "You’ve learned well, Li’sar! " msgstr "Oled tublisti õppinud, Li'sar!" #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:924 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1052 msgid "End your turn" msgstr "Lõpeta oma käik." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:930 msgid "" "You’ve captured all the villages around the keep, but stay near so you can " "recruit more units." msgstr "" "Oled hõivanud kõik külad lossi ümber, aga ära mine väga kaugele - ehk on " "vaja uusi üksusi värvata." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:945 msgid "" "You should leave the villages near your keep for Konrad to capture. He needs " "to stay nearby to recruit more units anyway." msgstr "" "Lossi ümber olevad külad võiksid jätta hõivamiseks Konradile, kuna ta peab " "värbamiseks jääma lossi lähedusse." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:946 msgid "" "You should leave the villages near your keep for Li’sar to capture. She " "needs to stay nearby to recruit more units anyway." msgstr "" "Lossi ümber olevad külad võiksid jätta hõivamisels Li'sarile, kuna ta peab " "värbamiseks jääma lossi lähedusse." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952 msgid "Orcish Grunts have no ranged attacks, so use your archers against them." msgstr "Orkijorssidel pole kaugrünnakut, nii et kasuta nende vastu vibukütte." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:954 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1079 msgid "Attack the orc with an Archer" msgstr "Ründa orki vibukütiga" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955 #, fuzzy #| msgid "" #| "\n" #| "To review the capabilities of any unit—including an enemy—hover the mouse " #| "over it, and you will see a unit summary on the right of the screen" msgid "" "To review the capabilities of any unit—including an enemy—hover the mouse " "over it, and you will see a unit summary on the right of the screen" msgstr "" "\n" "Üksuse - ka vaenlase omade - kirjelduse nägemiseks vii hiirekursor sellele. " "Üksuse lühikirjeldus kuvatakse ekraani paremas servas." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955 #, fuzzy #| msgid "Unit Summaries" msgid "Unit Summaries" msgstr "Üksuste lühikirjeldused" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:963 msgid "" "Excellent. Elves are well-protected in the forest. There’s only a 30% chance " "of hitting an Elvish Archer in that tile." msgstr "" "Suurepärane. Haldjad on metsas hästi kaitstud: tõenäosus tabada metsas " "asuvat haldjate vibukütti on vaid 30%." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:972 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit when the enemy counter-attacks! " "Cancel!" msgstr "" "Kui vaenlane on ligidal, on vees seismajäämine väga ohtlik. Su üksusel on " "80% tõenäosus vaenlase vastulöögiga pihta saada. Ära parem ürita!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:978 msgid "Attack the orc with the other Archer" msgstr "Ründa orki teise vibukütiga" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:990 msgid "Fighter to HERE" msgstr "Sõdalane SIIA" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991 msgid "" "Your other units cannot reach the orc this turn. Send a Fighter to the " "village in the far east of the map. It will take two turns to reach it." msgstr "" "Su teised üksused ei jõua selle käiguga tolle orkini. Saada üks sõdalane " "kaugemal idas asuvasse külla: see võtab kaks käiku." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992 #, fuzzy #| msgid "Long-distance Movement" msgid "Long-distance Movement" msgstr "Kaugemale liikumine" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:992 #, fuzzy #| msgid "" #| "\n" #| "You can order a unit to move for multiple turns by selecting the unit and " #| "clicking on the destination. A number will indicate how many turns it " #| "will take to get there." msgid "" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take to get there." msgstr "" "\n" "Üksust saab panna liikuma ka mitmeks käiguks. vali üksus, seejärel klõpsa " "sihtkohta: näed numbrit, mis näitab, kui mitu käiku sinna jõudmine aega " "võtab." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:993 msgid "Tell a Fighter to move to the far east village" msgstr "Saada sõdalane kaugemal idas olevasse külla." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1011 msgid "" "Send the other Fighter and the Shaman south so they can attack next turn, " "then return to the keep to recruit more units!" msgstr "" "Saada teine sõdalane koos ravitsejaga lõunasse, et nad saaksid järgmisel " "käigul rünnata. Seejärel mine lossi tagasi uusi üksusi värbama. " #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1012 msgid "Move your Fighter and Shaman south, then return Konrad to the keep" msgstr "" "Saada sõdalane ja ravitseja lõunasse, seejärel mine Konradiga lossi tagasi" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1013 msgid "Move your Fighter and Shaman south, then return Li’sar to the keep" msgstr "" "Saada sõdalane ja ravitseja lõunasse, seejärel mine Li'sariga lossi tagasi" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1023 msgid "Recruit another Archer and a Fighter" msgstr "Värba veel üks vibukütt ja sõdalane" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038 msgid "I have no more money to recruit!" msgstr "Mul pole värbamiseks enam raha!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039 msgid "That is often a problem, which is why owning villages is important." msgstr "See on sage probleem. Näed, miks külade hõivamine on tähtis." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040 msgid "Move Konrad to another (unowned) village" msgstr "Liigu Konradiga mõnda teise (hõivamata) külla" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041 msgid "Move Li’sar to another (unowned) village" msgstr "Liigu Li'sariga mõnda teise (hõivamata) külla" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066 msgid "" "That Grunt is blocking the bridge! We must occupy that island before the " "Wolf Riders reach it." msgstr "" "See orkijorss hoiab silda enda käes! Me peame selle saare enne " "hundiratsanike siiajõudmist kätte saama." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1067 msgid "Can’t our units just move around him?" msgstr "Kas meie üksused ei saa temast lihtsalt mööda minna?" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1070 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1073 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1074 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1075 msgid "ZoC" msgstr "Mõjuväli" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1077 msgid "" "No. Once you move close to an enemy unit, you are in its Zone of Control and cannot move further that turn.\n" "To move your troops onto that island without wading slowly through the " "water, you’ll have to kill the Grunt." msgstr "" "Ei - vastase üksuse ligi jõudes oled tema mõjuväljas ning ei saa " "selle käiguga enam edasi liikuda.\n" "Üksuste saarele saatmiseks ilma vees sumpamata tuleb see orkijorss enne maha " "lüüa." #. [event] #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1109 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1133 msgid "Advance other units and capture villages, then End Turn" msgstr "Liigu ka teiste üksustega ja hõiva külasid, seejärel lõpeta käik" #. [then] #. The unit with unit type $unit.language_name is male. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1119 msgid "" "No other units can reach that orc. I hope my $unit.language_name survives " "its counter-attack! I’d better grab more villages and move everyone closer " "for next turn." msgstr "" "Teised üksused ei jõua tolle orkini. Loodan, et mu $unit.language_name elab " "tema vastulöögi üle! Ma hõivan parem veel külasid ja saadan järgmisel käigul " "kõik lähemale." #. [else] #. The unit with unit type $unit.language_name is female. #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1123 msgid "" "female^No other units can reach that orc. I hope my $unit.language_name " "survives its counter-attack! I’d better grab more villages and move everyone " "closer for next turn." msgstr "" "Teised üksused ei jõua tolle orkini. Loodan, et mu $unit.language_name elab " "tema vastulöögi üle! Ma hõivan parem veel külasid ja saadan järgmisel käigul " "kõik lähemale." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1126 msgid "" "Yes. If your Shaman stands just behind that unit on the bridge, she will " "heal it at the beginning of the next turn." msgstr "" "Jah. Kui su ravitseja seisab sillal oleva üksuse kõrval, ravib ta seda " "järgmise käigu alguses." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1127 msgid "Move your Shaman onto the bridge to stand behind your other unit" msgstr "Liigu ravitsejaga sillal oleva üksuse taha" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173 msgid "" "Be careful: if you stand on the bridge you are exposed to attack from " "multiple directions!" msgstr "Ettevaatust: sllal seistes oled rünnatav eri suundadest!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1186 msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit! Cancel, and wait for them to " "attack you!" msgstr "" "Kui vaenlane on ligidal, on vees seismajäämine väga ohtlik. Su üksusel on " "80% tõenäosus vastulöögiga pihta saada. Parem oota, kuni nad ise ründavad!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1196 msgid "" "Don’t forget about your Fighter in the east; you can move him south to that " "last village near the channel." msgstr "" "Ära unusta oma sõdalast ida pool: sa võid saata ta lõunasse, viimasesse " "külla kanali lähedal." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1201 msgid "" "We need to occupy that village, otherwise they will take it next turn! Move " "a unit into the village to stop the orcs capturing it. Whichever unit you " "choose will benefit from the village’s healing, too." msgstr "" "Me peame selle küla saarel kätte saama, muidu jääb see järgmisel käigul " "neile! Vii üks üksus sinna, et orkid seda kätte ei saaks. Kui see üksus on " "haavatud, siis tervendab see küla teda samuti." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1213 msgid "" "Careful! It is now nighttime. Orcs are chaotic, which means their " "attacks are now 25% stronger. By day, their attacks are 25% weaker, which is " "a noticeable difference. You are lawful: stronger by day and weaker " "at night. Your elvish warriors are neutral: unaffected by the time of " "day." msgstr "" "Ettevaatust! Praegu on öö. Orkid on korratud: nad ründavad 25% " "tugevamini öösel ja 25% nõrgemini päeval, mis on oluline erinevus. Sina oled " "kuulekas ja tugevam päeva ajal. Haldjad on ükskõiksed, öö ja päev " "neid ei mõjuta." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214 #, fuzzy #| msgid "" #| "\n" #| "After this dialog, hold the mouse over the landscape image below the " #| "minimap on the right. This brings up a description of the time of day, " #| "showing who has the advantage." msgid "" "After this dialog, hold the mouse over the landscape image below the minimap " "on the right. This brings up a description of the time of day, showing who " "has the advantage." msgstr "" "\n" "Selle teate järel vii hiirekursor paremale külgpaanile, pildile kaardi all - " "seal näed päevaaja kirjeldust ja ka seda, kes praegu eelisseisundis on." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214 #, fuzzy #| msgid "Time of Day" msgid "Time of Day" msgstr "Päevaaeg" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1221 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum healing for any " "unit)." msgstr "" "Ära unusta haavatud üksusi küladesse saata. Ravitsejad suudavad taastada 4 " "elupunkti korraga, külad aga 8 (suurim võimalik arv)." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1228 msgid "Defend here" msgstr "Kaitse siin" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229 msgid "" "Beware of those orcs crossing the river! If they get into the forest they’ll " "be hard to dislodge!" msgstr "" "Ettevaatust, orkid tulevad üle jõe! Kui nad jõuavad metsa, on neid sealt " "raske välja ajada!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235 #, fuzzy #| msgid "Tracking Unused Units" msgid "Tracking Unused Units" msgstr "Kasutamata üksuste leidmine" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1235 #, fuzzy #| msgid "" #| "\n" #| "You can ensure you use all your troops by pressing n to step from " #| "one unit to the next. If you press space, you can mark the " #| "currently selected unit as having finished its turn, which stops you " #| "moving it by accident later on. When n no longer selects a new " #| "unit, it’s safe to end your turn." msgid "" "You can ensure you use all your troops by pressing n to step from one " "unit to the next. If you press space, you can mark the currently " "selected unit as having finished its turn, which stops you moving it by " "accident later on. When n no longer selects a new unit, it’s safe to " "end your turn." msgstr "" "\n" "Sa võid veenduda kõigi üksuste liikumiste ärakasutamises käigu jooksul nii: " "vajuta järgmise üksuse valimiseks 'n', seejärel vajuta selle üksuse käigu " "lõpetamiseks tühikuklahvi.\n" " Kui 'n' enam uusi üksusi ei näita, võid käigu ära lõpetada." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240 #, fuzzy #| msgid "" #| "\n" #| "In this scenario, you only need to defeat the orc leader to win. (Victory " #| "conditions for a scenario are given under Scenario Objectives in " #| "the Main Menu)." msgid "" "In this scenario, you only need to defeat the orc leader to win. (Victory " "conditions for a scenario are given under Scenario Objectives in the " "Main Menu)." msgstr "" "\n" "Selles stsenaariumis on sul vaja alistada orkide pealik (stsenaariumi " "võidutingimusi näed peamenüüs Stsenaariumi eesmärkide all)." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1240 #, fuzzy #| msgid "Victory Conditions" msgid "Victory Conditions" msgstr "Võidu tingimused" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245 #, fuzzy #| msgid "Recruit the Right Unit Types" msgid "Recruit the Right Unit Types" msgstr "Õigete üksuste värbamine" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1245 #, fuzzy #| msgid "" #| "\n" #| "Remember to recruit troops useful for the situation. Archers are " #| "particularly effective against Grunts, Wolf Riders and the orcish leader." msgid "" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and the orcish leader." msgstr "" "\n" "Peaksid alati värbama neid üksusi, mis sellesse olukorda sobivad. Vibukütid " "on eriti tõhusad orkijorsside, hundiratsanike ja orkipealikute vastu." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1263 msgid "" "Stay near the keep! You need to be on a keep to recruit more units, and I " "doubt the orc leader will let you use his!" msgstr "" "Jää lossi lähedusse! Värbamiseks pead olema lossi värbamisväljal ja ma " "kahtlen, et orkipealik laseb sul tema lossi kasutada..." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1277 msgid "" "Their leader has moved into that village! He’s not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" "Nende pealik on liikunud külasse! Ta pole nii rumal, kui arvasin: see ravib " "teda iga käigu jooksul ja pakub head kaitset." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1288 msgid "" "That unit has captured our village! You’d better get him out; it heals him " "each turn and provides good defense." msgstr "" "Nende üksus on hõivanud meie küla. Katsu ta sealt välja ajada: ta terveneb " "seal iga käiguga ja on hästi kaitstud." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1300 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" "Mind rünnakule saata on riskantne! Ma võin kaugrünnakuga vastast aeglustada, " "kuid ma väga loodan, et sul on varuplaan juhuks, kui ma ei taba!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1336 #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1352 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is second level. Choose your attacking unit " "carefully!" msgstr "" "Oleme nende pealikust jagu saamas! Üksus, kes talle surmahoobi annab, teenib " "16 kogemuspunkti, kuna pealik on 2. tasemega. Vali see üksus läbimõeldult!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1401 msgid "" "We will miss $deadguy.name| because he had $deadguy.experience experience " "points. He would have advanced to second level soon." msgstr "" "Kahju, et $deadguy.name| surma sai - tal oli juba $deadguy.experience " "kogemuspunkti ja ta oleks võinud varsti 2. tasemele jõuda." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1404 msgid "" "We will miss $deadguy.name| because she had $deadguy.experience experience " "points. She would have advanced to second level soon." msgstr "" "Kahju, et $deadguy.name| surma sai - tal oli juba $deadguy.experience " "kogemuspunkti ja ta oleks võinud varsti 2. tasemele jõuda." #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1421 msgid "" "We will miss $deadguy.name|, but at least he was not one of our experienced " "troops!" msgstr "" "Kahju, et $deadguy.name| surma sai - aga see oli parem kui mõne kogenud " "üksuse surm!" #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1424 msgid "" "We will miss $deadguy.name|, but at least she was not one of our experienced " "troops!" msgstr "" "Kahju, et $deadguy.name| surma sai - aga see oli parem kui mõne kogenud " "üksuse surm!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1439 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!" msgstr "" "Ravitseja kaotus toob häda kõigile üksustele! Hoia nad vaenlase " "löögiulatusest eemal!" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440 #, fuzzy #| msgid "Tracking Enemy Movement" msgid "Tracking Enemy Movement" msgstr "Vaenlase liikumise jälgimine" #. [then] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440 #, fuzzy #| msgid "" #| "\n" #| "You can see where an enemy can reach by moving the mouse over them. You " #| "can see all possible enemy moves at once with the Show Enemy Moves " #| "command from the Actions menu." msgid "" "You can see where an enemy can reach by moving the mouse over them. You can " "see all possible enemy moves at once with the Show Enemy Moves " "command from the Actions menu." msgstr "" "\n" "Vastase käiguulatust võid näha, viies hiirekursori nende üksustele. Kõiki " "vaenlase võimalikke käike korraga näed, kui valid 'Tegevuste' menüüst 'Näita " "vastase käike'." #. [else] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1444 msgid "" "Second level units are powerful, but not invulnerable! Goodbye, $deadguy." "name|." msgstr "" "Teise taseme üksused on tugevad, aga mitte haavamatud. Hüvasti, $deadguy." "name|." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1459 msgid "" "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" "Ettevaatust tolle orkipealikuga: öösel võib ta teha kahju koguni 36 " "elupunkti jagu! Ründa teda paljude üksustega korraga ja päeva ajal." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1479 msgid "" "Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" "Uue taseme saavutamine tegi mu täiesti terveks!\n" "Mul on oma vibuga alati 60% tabamistõenäosus ning neli 9-punktilist " "rünnakut. Kasuta mind raskelttabatavate vaenlaste vastu." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1488 msgid "" "female^Advancing a level has fully healed me!\n" "I always have a 60% chance of hitting with my Marksman ability, and I " "deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." msgstr "" "Uue taseme saavutamine tegi mu täiesti terveks!\n" "Mul on täpsuslaskurina oma vibuga alati 60% tabamistõenäosus ning neli 9-" "punktilist rünnakut. Kasuta mind raskelttabatavate vaenlaste vastu." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1504 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: Ambush. I can hide in forests where enemies can only see me if they are right " "next to me." msgstr "" "Uue taseme saavutamine tegi mu täiesti terveks!\n" "Ma olen hea nii vibu kui mõõgaga, kuid minu erivõimeks on varitsemine. Ma " "suudan metsas nii hästi peituda, et vastased näevad mind ainult täiesti minu " "kõrvale jõudes." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1518 msgid "" "Advancing a level has fully healed me!\n" "I am good with both bow and sword, and I have a special ability: " "Leadership. First level units around me do 25% more damage, so " "position me carefully." msgstr "" "Uue taseme saavutamine tegi mu täiesti terveks!\n" "Ma olen hea nii vibu kui mõõgaga, kuid minu erivõimeks on juhtimine. 1. " "taseme üksused teevad minu kõrval olles 25% enam kahju, seega vali minu " "asukoht targasti." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1533 msgid "" "Advancing a level has fully healed me!\n" "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgstr "" "Uue taseme saavutamine tegi mu täiesti terveks!\n" "Ma olen eriti hea mõõgaga: mul on neli 8-punktilist rünnakut." #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1702 msgid "You took too long! We’ll never be rid of these orcs!" msgstr "Sa viitsid liiga pikalt aega, nüüd ei saagi me neist orkidest lahti!" #. [event] #: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1725 msgid "" "You have beaten the orcs! You may want to try some novice-level campaigns " "next, such as: The South Guard, An Orcish Incursion, A Tale " "of Two Brothers, or Heir to the Throne. The South Guard " "was specifically designed as a beginner’s campaign. Konrad, Li’sar and " "Delfador are characters from Heir to the Throne." msgstr "" "Sa oled orkid alistanud! Järgmiseks võiksid proovida mõnd algtaseme " "sõjakäiku nagu 'Lõuna kaardivägi', 'Orkide sissetung', 'Lugu kahest " "vennast' või 'Troonipärija'. 'Lõuna kaardivägi' loodi just algajate jaoks. " "Konrad, Li'sar ja Delfador on aga tegelased 'Troonipärijast'." #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "Sõdalane" #. [unit_type]: id=Fighter, race=human #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighter.cfg:18 #: data/campaigns/tutorial/units/Fighteress.cfg:20 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" "Noored ja tormakad võitlejad kasutavad mõõku. Nad on üsna haavatavad " "vastase rünnakutele, kuid siiski on neil lootust saada ühel päeval suurteks " "sõdalasteks." #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighter.cfg:23 msgid "sword" msgstr "mõõk" #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "Võitleja" #. [attack]: type=blade #: data/campaigns/tutorial/units/Fighteress.cfg:24 msgid "saber" msgstr "saabel" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:16 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" "Puuslikke kasutatakse mõõga- ja piigivõitluse harjutamiseks. On äärmiselt " "ebaharilik, kui mõni neist ise kedagi ründab." #. [attack]: type=impact #: data/campaigns/tutorial/units/Quintain.cfg:24 msgid "flail" msgstr "kettnui" #~ msgid "Do you want to keep practicing?" #~ msgstr "Kas soovid harjutamist jätkata?" #~ msgid "Wesnoth Tutorial" #~ msgstr "Wesnothi mänguõpetus" #~ msgid "" #~ "\n" #~ "For this tutorial, you are playing Konrad. " #~ msgstr "" #~ "\n" #~ "Selles õpetuses mängid sa Konradi osa." #~ msgid "" #~ "\n" #~ "For this tutorial, you are playing Li’sar. " #~ msgstr "" #~ "\n" #~ "Selles õpetuses mängid sa Li'sari osa." #~ msgid "HERE" #~ msgstr "SIIA" #~ msgid "Click on the End Turn button" #~ msgstr "Klõpsa nupule 'Lõpeta käik'." #~ msgid "" #~ " Now, Konrad, I will leave you with more dummies to practice on! After " #~ "that, we have real work to do..." #~ msgstr "" #~ "Konrad, ma jätan su nüüd veel mõnede kolakatega harjutama. Pärast on meil " #~ "vaja juba tõsist tööd teha..." #~ msgid "" #~ " Now, Li’sar, I will leave you with more dummies to practice on! After " #~ "that, we have real work to do..." #~ msgstr "" #~ "Li'sar, ma jätan su nüüd veel mõnede kolakatega harjutama. Pärast on meil " #~ "vaja juba tõsist tööd teha..." #~ msgid "SHALLOW" #~ msgstr "MADAL" #~ msgid "DEEP" #~ msgstr "SÜGAV" #~ msgid "" #~ "Attack the orc with an Archer\n" #~ "(move mouse over units to see description on right)" #~ msgstr "" #~ "Ründa orki vibukütiga (vii hiirekursor üksuste peale, et näha ekraani " #~ "paremas servas kirjeldust)" #, fuzzy #~ msgid "" #~ "You only need to defeat the leader to win (see Main Menu-" #~ ">Objectives)." #~ msgstr "" #~ "Võitmiseks pead alistama vastase pealiku: vaata peamenüüst valikut " #~ "Eesmärgid." #~ msgid "" #~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " #~ "attack. The quintain defended with its melee attack (3–5). The ranged " #~ "attack was safer.\n" #~ "End your turn, then attack again." #~ msgstr "" #~ "Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on " #~ "lähirünnak. Puuslik vastas oma lähirünnakuga (3-5). Kaugrünnak oleks " #~ "olnud ohutum.\n" #~ "Lõpeta käik ja ründa siis uuesti." #~ msgid "" #~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee " #~ "attack. The quintain defended with its melee attack (3–5).\n" #~ "You should tell the other Elf to use the bow." #~ msgstr "" #~ "Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on " #~ "lähirünnak. Puuslik vastas oma lähirünnakuga (3-5). \n" #~ "Teisel haldjal võiksid käskida vibu kasutada." #~ msgid "" #~ "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " #~ "attacks). The quintain has no ranged attack, only a melee attack, so it " #~ "could not defend itself.\n" #~ "End your turn, then attack again." #~ msgstr "" #~ "Sinu haldjas kasutas vibu, mis on kaugrünnak (3-3 ehk kolm 3-punktilist " #~ "rünnakut). Puuslik kaugelt rünnata ei saa, tal on üksnes lähirünnak. Nii " #~ "ei saanud ta end kaitsta.\n" #~ "Lõpeta käik ja ründa siis uuesti." #~ msgid "Turns run out" #~ msgstr "Käigud saavad otsa" #~ msgid "No! I said recruit an Elvish ARCHER! Now try again..." #~ msgstr "Ei! Ma ütlesin, et värba VIBUKÜTT! Proovi uuesti..." #~ msgid "" #~ "Hello translators! Tutorial is meant to be a little funny at the start, " #~ "welcoming new players. Please keep friendly fun feeling! Any questions " #~ "email rusty@rustcorp.com.au!" #~ msgstr "" #~ "Märkus tõlkijatele: Õpetus peaks olema alguses veidi humoorikas ning uute " #~ "mängijatega arvestav. Palun hoidke üldine toon sõbraliku ja lõbusana! " #~ "Küsimused võib saata aadressile rusty@rustcorp.com.au ." #~ msgid "" #~ "\n" #~ "*Left click or press spacebar to continue..." #~ msgstr "" #~ "\n" #~ "*Jätkamiseks tee vasakklõps või vajuta tühikuklahvi..." #~ msgid "*Galdrad" #~ msgstr "*Galdrad" #, fuzzy #~ msgid "Galdrad" #~ msgstr "Galdrad" #~ msgid "Elder Mage" #~ msgstr "Vana Maag" #, fuzzy #~ msgid "" #~ "Once great, Elder Magi have seen their power diminished from wearying " #~ "years of battle. Nevertheless, they remain feared on the battlefield for " #~ "their powerful lightning bolts." #~ msgstr "" #~ "Kunagi võimsate vanade maagide vägi on pikkade lahinguaastatega veidi " #~ "kahanenud. Kuid ikkagi on nad oma hirmuäratavate välgunooltega lahingus " #~ "kardetav jõud." #~ msgid "staff" #~ msgstr "sau" #~ msgid "lightning" #~ msgstr "välk" #~ msgid "impact" #~ msgstr "löök" #~ msgid "fire" #~ msgstr "tuli" #~ msgid "blade" #~ msgstr "tera"