# translation of es.po to Spanish # translation of es-DID_shadowm.po to # Spanish translations for Battle for Wesnoth package. # Copyright (C) 2004, 2005, 2006, 2007, 2008 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # Roberto Romero , 2007. # Sergi March , 2008. # Ignacio R. Morelle , 2007, 2008, 2009. # Aelonin , 2012. # Pepe , 2014. msgid "" msgstr "" "Project-Id-Version: es\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-04-05 03:22-0300\n" "PO-Revision-Date: 2015-01-19 19:57+0100\n" "Last-Translator: Pepe \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.7.3\n" #. [campaign]: id=Descent_into_Darkness #. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/_main.cfg:12 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:6 msgid "Descent into Darkness" msgstr "Descenso a la oscuridad" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:13 msgid "DiD" msgstr "DalO" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "(Normal)" msgstr "(Normal)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "Neophyte" msgstr "Neófito" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "(Challenging)" msgstr "(Desafiante)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "Evoker" msgstr "Invocador" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "(Difficult)" msgstr "(Difícil)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Summoner" msgstr "Conjurador" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 msgid "" "Learn the dark arts of necromancy in order to save your people from an " "orcish incursion.\n" "\n" msgstr "" "Aprenda las artes oscuras de la nigromancia para salvar a su gente de una " "incursión de orcos.\n" "\n" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "(Intermediate level, 12 scenarios.)" msgstr "(Nivel intermedio, 12 escenarios.)" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 msgid "Campaign Design" msgstr "Diseño de la campaña" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:31 msgid "Campaign Maintenance" msgstr "Mantenimiento de la campaña" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:41 msgid "Artwork and Graphics Design" msgstr "Diseño de arte y gráficos" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:6 msgid "Saving Parthyn" msgstr "Salvando a Parthyn" # Pepe: Segundo y mayor hijo suena un poco contradictorio en castellano y he tenido que hacer algunos circunloquios. Tambíen es desafortunado que el hijo varón sea hijo de un barón: un poco redundante. Pero es que es difícil decir lo mismo que en el original con pocas palabras. #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21 msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "baron of the city. Every summer when the mountain passes became clear, orcs " "came down from the north to prove themselves in battle. Every year Parthyn’s " "guards repelled the raids, though some of the townsfolk were always lost. " "Malin’s father led raiding parties to disrupt the orc encampments and send " "the orcs back to the north." msgstr "" "Malin Keshar nació diez años después de la muerte de Haldric IV. Creció en " "Parthyn, ciudad fronteriza del norte, como segundo vástago, y mayor " "descendiente varón, del barón de la ciudad. Cada verano, cuando la nieve " "abandonaba los pasos montañosos, los orcos bajaban desde el norte para " "probarse a sí mismos en batalla. Cada año, los guardias de Parthyn repelían " "estas invasiones, pero siempre a costa de la pérdida de aldeanos. El padre " "de Malin lideraba grupos de asalto que desbarataban los campamentos orcos " "para enviarlos de vuelta al norte." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25 msgid "" "When Malin was 10, a mage who passed through the town sensed strong magical " "abilities in the boy. His parents, seeing a chance for him to live away from " "the constant battles with the orcs, arranged for him to be sent to the mage " "community on the Isle of Alduin. There he studied for eight years, while " "back at home the orc raids increased in their frequency and ferocity. Before " "Malin could finish his training, however, he was expelled." msgstr "" "Cuando Malin tenía 10 años de edad, un mago que iba de paso por el pueblo " "percibió fuertes habilidades mágicas en el muchacho. Sus padres, viéndolo " "como una oportunidad para él de vivir lejos de las batallas interminables " "contra los orcos, acordaron enviarlo a la comunidad de magos en la isla de " "Alduin. Allí estudió por ocho años, mientras que en su hogar las invasiones " "de orcos aumentaban en frecuencia y ferocidad. Sin embargo, antes de que " "Malin pudiera concluir su entrenamiento, fue expulsado." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:30 msgid "" "Malin returned to Parthyn just as summer began only to encounter more " "misfortune. Even as he arrived, an early, unexpected orc raid was being " "conducted against Parthyn. Malin watched as his father took an arrow in the " "chest and fell lifeless to the ground." msgstr "" "Malin regresó a Parthyn justo cuando comenzaba el verano, sólo para " "encontrar más desgracias. Cuando llegaba al pueblo, una temprana e " "inesperada invasión de orcos se dejaba caer sobre Parthyn. Malin vio como " "una flecha atravesó el pecho de su padre, haciéndolo caer sin vida al suelo." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:34 msgid "" "Shaken by the loss of their commander, the human defense began to falter. As " "the orcs roared in anticipation of victory, skeleton warriors poured out of " "the woods to the orcs’ rear. The soldiers watched in amazement as the " "skeletons cut down orc after orc and then melted back into the forest." msgstr "" "Sacudidos por la pérdida de su comandante, la defensa de los humanos comenzó " "a debilitarse. Cuando los orcos comenzaron a gritar en anticipación de su " "victoria, guerreros esqueléticos salieron de los bosques por detrás de " "ellos. Los soldados observaron asombrados como los esqueletos derribaban " "orco tras orco, y luego volvieron a desaparecer entre los árboles." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 msgid "" "Shortly a man dressed in the robes of a necromancer emerged from the trees. " "“Allow me to introduce myself. I am Darken Volk. While I know your " "kingdom does not love my kind, I think it vital that we put aside our " "differences for the moment. The orc menace grows in the North, and I " "misdoubt any of the border towns can stand without some assistance. For now, " "I ask only to rest in your town for a few days.”" msgstr "" "Pronto, un hombre vestido con los atuendos de un nigromante, salió de entre " "los árboles. «Permítanme presentarme. Soy Darken Volk. Pese a que sé que " "a vuestro reino no le agradan los de mi clase, creo que es vital olvidar " "momentáneamente nuestras diferencias. La amenaza de los orcos crece en el " "norte, y dudo que cualquiera de los pueblos fronterizos pueda resistir sin " "algo de ayuda. Por ahora, sólo os pido que me permitáis descansar en vuestro " "pueblo por unos pocos días.»" # Darkmage:El artículo «so» es poco usado, pero es, junto a «bajo», el perfecto en este contexto. #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 msgid "" "Drogan, the captain of the guard, replied, “Surely you know that the " "penalty for necromancy is death. For your aid we will promise you rest and " "safety. Upon your departure, however, you are banished from these lands, not " "to return on pain of death. We thank you for your help, but need no " "alliances with those who deal only in dark magic.”" msgstr "" "Drogan, el capitán de la guardia, respondió, «Seguro que sabéis que el " "castigo por practicar la nigromancia es la muerte. Por vuestra ayuda le " "otorgaremos descanso y seguridad. Sin embargo, quedáis desterrado de estas " "tierras tan pronto como partáis, para no regresar, so pena de muerte. Os " "agradecemos vuestra ayuda, pero no necesitamos ninguna alianza con aquellos " "que tratan con las artes oscuras.»" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #. [side]: type=Frontier Baroness, id=Dela Keshar #. [side]: type=General, id=Taylor #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:152 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:45 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:44 msgid "Defenders" msgstr "Defensores" #. [side]: type=Apprentice Mage, id=Malin Keshar #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:35 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:37 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:136 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:26 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:25 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:177 msgid "Malin Keshar" msgstr "Malin Keshar" #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'Vark #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:53 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:134 msgid "Orcs" msgstr "Orcos" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80 msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Lieutenant, id=Drogan #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:77 msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:140 msgid "Defend the river fort for two nights" msgstr "Defienda el fuerte del río por dos noches" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:144 msgid "Orcs break through the river fort defenses" msgstr "Que los orcos traspasen las defensas del fuerte del río" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:148 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:390 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:334 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:388 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:158 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:623 msgid "Death of Malin Keshar" msgstr "Muerte de Malin Keshar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:152 msgid "Death of Drogan" msgstr "Muerte de Drogan" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:182 msgid "" "Malin, troubled by his father’s death, argues to no avail that Darken Volk " "be allowed to stay to help defend the town. The necromancer leaves Parthyn " "without incident." msgstr "" "Malin, angustiado por la muerte de su padre, discute, sin ningún resultado, " "que debería permitírsele a Darken Volk quedarse a ayudar en la defensa del " "pueblo. El nigromante parte de Parthyn sin que ocurra ningún incidente." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187 msgid "Several weeks pass..." msgstr "Transcurren varias semanas..." # Por el contexto, cambio los tiempos vervales para dar mayor consistencia a los hechos. #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192 msgid "" "Although I dislike sending a raiding party out so early, they should clear " "out the orc encampments and leave us a relatively quiet summer." msgstr "" "Pese a que no me agrada haber enviado un grupo de asalto tan pronto, " "deberían estar limpiando los campamentos orcos asegurándonos un verano " "relativamente tranquilo." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196 msgid "So much for quiet, Drogan. Orcs mass north of the river!" msgstr "Y tan tranquilo, Drogan. ¡Los orcos se agrupan al norte del río!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200 msgid "" "Curse them! You must hold the river fort, Malin, or they shall surely " "overrun the town. I will bring what soldiers remain to your aid. The raiding " "party is due to return in two days, and the orcs will not dare fight with " "such a force attacking from behind." msgstr "" "¡Malditos sean! Debéis asegurar el fuerte del río, Malin, o de seguro " "invadirán el pueblo. Traeré a los soldados que quedan para ayudaros. El " "grupo de asalto debiera regresar en dos días, y los orcos no se atreverán a " "luchar con semejante fuerza atacando por su retaguardia." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:214 msgid "What in blazes is that thing? Has the necromancer returned?" msgstr "¿Qué demonios es eso? ¿Ha regresado el nigromante?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught to me " "before he left. While I have no love for it, without the help of the dead we " "consign ourselves and our families to orcish stewpots! Surely you can see " "that!" msgstr "" "No, Drogan. Levanté a este cadáver con las habilidades que Darken Volk me " "enseñó antes de irse. ¡Pese a que no me agrada en absoluto, sin la ayuda de " "los muertos nos condenaríamos a nosotros y nuestras familias a las ollas de " "los orcos! ¡Seguro que puedes comprender eso!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222 msgid "" "No benefit is worth the price of defiling the bodies of our dead! You have " "been very close-mouthed about why the mages sent you home from Alduin; if it " "was for dabbling in such arts, it is no wonder they cast you out!" msgstr "" "¡Ningún beneficio compensa el profanar los cadáveres de nuestros muertos! " "Habéis permanecido muy en silencio con respecto a la razón por la que los " "magos os enviaron de vuelta a casa desde Alduin; ¡Si fue por interesaros en " "dichas artes, no es sorprendente que os hayan expulsado!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:226 msgid "" "No! No... it was nothing like that... But I will not stand by and allow the " "orcs to destroy my home while I have the skills to prevent it!" msgstr "" "¡No! No es... nada de eso... Pero no puedo quedarme de brazos cruzados y " "permitir que los orcos destruyan mi hogar. ¡No si tengo el poder para " "evitarlo!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:249 msgid "Welcome to Parthyn" msgstr "Bienvenido a Parthyn" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:255 msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "El miedo es el camino hacia el lado oscuro. El miedo lleva a la ira. La ira " "lleva al odio. El odio lleva al sufrimiento." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270 msgid "The orcs have broken through our line. Parthyn is open to attack!" msgstr "" "Los orcos han traspasado nuestras líneas. ¡Parthyn está expuesta a sus " "ataques!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286 msgid "Who will be left to defend Parthyn?" msgstr "¿Quién quedará para defender Parthyn?" # Darkmage: ¿Capitalizar reino de Wesnoth?(Ver RAE) #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 msgid "" "By all rights, I should have you executed on the spot, Malin. I certainly " "should have not given the necromancer the chance to corrupt you. Since I " "showed him mercy, however, I will give the same to you. You are hereby " "banished from Parthyn and all the Kingdom of Wesnoth." msgstr "" "Por ley, habría de ejecutaros en el acto, Malin. Ciertamente no debí darle " "al nigromante la oportunidad de corromperos. Sin embargo, como le mostré " "piedad a él, lo haré con vos. Estáis, por lo tanto, desterrado de Parthyn y " "de todo el reino de Wesnoth." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311 msgid "" "Would you rather have let the orcs overrun the town and seen us both dead?" msgstr "" "¿Así pues habríais dejado a los orcos invadir el pueblo y visto como nos " "mataban a todos?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315 msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have in the past. Would that the mages " "had taught you more sense." msgstr "" "Sí, mejor eso que aventurarse en malas artes. La gente habría reconstruido " "el pueblo, como siempre ha hecho en el pasado. Creí que los magos os habrían " "enseñado a tener más criterio." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:319 msgid "" "The mages taught me enough. You won’t truly banish me, will you, Drogan?" msgstr "" "Los magos me enseñaron lo suficiente. ¿No me desterraríais, o sí, Drogan?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:323 msgid "" "Begone, now. I’ve no wish to be forced to send the soldiers after you. Your " "father would be ashamed to see the end to which you’ve come." msgstr "" "Largaros, ahora. No deseo tener que enviar a los soldados tras vos. Vuestro " "padre estaría avergonzado de ver a lo que habéis llegado." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:329 msgid "" "That was bravely done, lad, holding the orcs off by yourself. The mages " "taught you well. But there is grave news from the village; your sister Dela " "was wounded in the attack. Healers attend her, but she may not live out the " "hour." msgstr "" "Eso fue muy valiente, muchacho, contener a los orcos vos sólo. Los magos os " "enseñaron bien. Pero han llegado malas noticias de la aldea; vuestra hermana " "Dela fue herida en el ataque. Los sanadores están cuidándola, pero es " "posible que no viva más de una hora." # Darkmage: ¿Capitalizar vasto mundo verde? (De acuerdo con la RAE) # Pepe: Creo que no es el nombre de ningún lugar, que se refiere al mundo en general. #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:333 msgid "" "Orcs. Foul, pestilent creatures. The wide green world would be a better " "place with them all dead. Dead!" msgstr "" "Orcos. Asquerosas, pestilentes criaturas. El vasto y verde mundo sería un " "lugar mejor si todos perecieran. ¡Muerte!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:337 msgid "" "Perhaps, but if kings and great mages have not abolished them neither you " "nor I are ever likely to." msgstr "" "Quizá, pero si ni reyes ni grandes magos han logrado acabar con ellos, " "entonces es poco probable que nosotros lo consigamos." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341 msgid "" "Perhaps I cannot kill them all... but I see the back-trail of this band we " "defeated, and there will be more orcs at the other end of it. I shall pursue " "them." msgstr "" "Quizá no pueda matarlos a todos... pero puedo ver el rastro de la banda que " "derrotamos, y habrá más orcos al otro extremo. Debo perseguirlos." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:345 msgid "And leave your sister?" msgstr "¿Y abandonar a vuestra hermana?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:349 msgid "My hands were never apt for healing. But revenge I can give her." msgstr "Mis manos nunca valieron para sanar. Pero sí que puedo vengarla." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353 msgid "" "No! We need every man who can fight here, not lost in doomed attempt to " "harry the orcs in their own country!" msgstr "" "¡No! Necesitamos a cada hombre que pueda luchar aquí, ¡no perderlos en un " "intento de asalto, en su propia tierra, condenado al fracaso!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:357 msgid "I am resolved." msgstr "Estoy decidido." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:361 msgid "" "You’ll go without my blessing or my men, then. I won’t spare any on such an " "errand." msgstr "" "Iréis sin mi bendición ni mis hombres, entonces. No malgastaré nada en " "semejante encargo." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:387 msgid "" "The raiding party returns, and the orcs flee in the face of a superior force." msgstr "" "El grupo de asalto regresa, y los orcos huyen ante la amenaza de una fuerza " "superior." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400 msgid "The orcs are broken, dead or fled." msgstr "Los orcos están destrozados, muertos o han huido." #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:6 msgid "Peaceful Valley" msgstr "Valle tranquilo" # Darkmage: ¿Capitalizar isla de Alduin, o sustituír por isla Alduin?(Ver RAE) #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:18 msgid "" "Fighting tears and rage, Malin follows the back-trail of the orcish band. He " "curses the elder mages for sending him from the Isle of Alduin half-" "prepared, only to be thrust into conflict. He curses Drogan for lacking the " "courage to see what must be done. Most fiercely, he curses the orcs for " "ravaging his family and home through their ceaseless attacks." msgstr "" "Luchando contra su cólera y lágrimas, Malin sigue el rastro de la banda " "orca. Maldice a los magos ancianos por echarlo de la isla de Alduin, poco " "preparado, sólo para meterlo en más conflictos. Maldice a Drogan por carecer " "del coraje necesario para ver lo que se ha de hacer. Y más enfurecido aún, " "maldice a los orcos por destruir su familia y su hogar mediante sus " "incesantes ataques." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:22 msgid "" "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same " "necromancer who had saved Parthyn and taught Malin to raise the dead not " "long ago. The necromancer takes pity on Malin in his friendless state, and " "asks Malin to travel with him. As the weeks pass, he teaches Malin more dark " "magic." msgstr "" "Habiendo viajado por tres días desde Parthyn, Malin se encuentra con Darken " "Volk, el mismo nigromante que había salvado Parthyn y, no hace mucho, " "enseñado a Malin a levantar a los muertos. Al nigromante le da lástima ver a " "Malin en su abandono y le pide que viaje con él. Conforme pasan las semanas " "le enseña a Malin más y más magia oscura." #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:51 msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:74 msgid "Occupy all of the goblin villages" msgstr "Ocupar todas las aldeas goblin" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:82 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:128 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:118 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:211 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:394 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:102 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:338 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:392 msgid "Death of Darken Volk" msgstr "Muerte de Darken Volk" #. [unit]: id=Darken Volk, type=Dark Sorcerer DiD #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99 msgid "Darken Volk" msgstr "Darken Volk" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:109 msgid "loyal" msgstr "leal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:110 msgid "to himself" msgstr "a si mismo" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 msgid "" "In truth, I share your hatred for the orcs. The northlands have been my... " "home... for many years, and the orcs have been a growing infestation in " "them. They despoil the beauty of the land wherever they go. If you are " "interested, I would be happy to take you on as my apprentice so that you " "can... aid me in the fight against them." msgstr "" "De veras, comparto tu odio hacia los orcos. Las tierras norteñas han sido " "mi... hogar... por muchos años, y los orcos han sido una plaga creciente en " "ellas. Destruyen la belleza de la tierra a donde quiera que vayan. Si te " "interesa, estaría feliz de tomarte como aprendiz para que puedas... ayudarme " "en mi lucha contra ellos." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137 msgid "Yes! I thirst for revenge on those creatures!" msgstr "¡Sí! ¡Tengo sed de venganza en esas criaturas!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141 msgid "" "Who knows? Perhaps removing the threat of orc raids will persuade the people " "of Parthyn to... welcome you home." msgstr "" "¿Quién sabe? Quizá eliminar la amenaza de los orcos convenza a la gente de " "Parthyn de... dejarte volver." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:145 msgid "" "Perhaps. Even Drogan would have to be thankful for a summer without orc " "raids." msgstr "" "Quizá. Incluso Drogan tendría que estar agradecido por un verano sin ataques " "de orcos." # Darkmage: ¿Bastardo en el setindo literal o como un insulto? #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:149 msgid "" "A goblin village lies in this valley, just ahead. They are a bastard race " "born of the orcs, and help them in their wars against humans and dwarves. " "These do not know of our coming. Subduing them will give us souls upon which " "to call in our fight against the orcs." msgstr "" "En este valle hay una aldea goblin, justo al frente. Son una maldita raza " "que surgió de entre los orcos, y les ayudan en sus guerras contra humanos y " "enanos. Éstos no saben de nuestra llegada. Someterlos nos proporcionará " "almas que llamar en nuestra lucha contra los orcos." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 msgid "It will be a worthwhile test of your new skills." msgstr "Será una provechosa prueba de tus nuevas habilidades." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:167 msgid "Beware the goblin guards in the villages." msgstr "Tened cuidado con los guardias goblin en las aldeas." #. [unit]: id=guard_$x1|_$y1|_$guard_i, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:221 msgid "Villager" msgstr "Aldeano" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270 msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276 msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, I " "believe it would be beneficial for your training if you and I were to " "investigate the swamp." msgstr "" "Ahhh... no me había percatado de que hay un pantano cerca de esta aldea. " "Malin, creo que sería beneficioso para vuestro entrenamiento si tú y yo " "fuéramos a investigar el pantano." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318 msgid "Rise, rise from the realms of death and decay!" msgstr "¡Levantad!, ¡levantaos desde los reinos de muerte y descomposición!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:343 msgid "What are those things?" msgstr "¿Qué son esas cosas?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 msgid "" "They are ghouls. Once, they were... evil men... murderers and outlaws. " "Through magic they have been transformed so their outsides match the spirits " "within. Those that outlive their masters gravitate towards the swamps and " "bogs, drawn by the natural decay there." msgstr "" "Son ghuls. Alguna vez fueron... hombres malvados... asesinos y forajidos. " "Mediante magia han sido transformados de modo que su exterior sea como los " "espíritus que llevan dentro. Aquellos que escapan de sus amos son atraídos a " "pantanos y marismas, debido a la decadencia natural de éstos." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:351 msgid "It seems cruel to turn men into such a hideous form." msgstr "Parece cruel convertir hombres en algo tan espeluznante." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355 msgid "" "In their present form they can best serve the greater good. Even now they " "will aid you in defeating this goblin rabble. Besides, as I said, these were " "men of great evil. No punishment is too great for their kind." msgstr "" "Bajo esta forma pueden servir a un bien mayor. Incluso ahora, te ayudarán a " "derrotar a la escoria goblin. De todos modos, como dije, fueron antes " "hombres de gran maldad. No hay castigo demasiado severo para los de su clase." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:359 msgid "I suppose so..." msgstr "Supongo..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:390 msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "won’t stand up to full orcish warriors." msgstr "" "Saquear aldeas goblin está bien, pero los muertos andantes y los murciélagos " "no resistirán a los preparados soldados orcos." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:394 msgid "" "Your training is just beginning, Malin. With the souls from these goblins " "now available for our use, you will see your forces grow quickly." msgstr "" "Vuestro entrenamiento sólo acaba de empezar, Malin. Ahora que las almas de " "éstos goblins están a nuestra disposición, verás tus fuerzas crecer con " "rapidez." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:398 msgid "Excellent. I’m eager to move on to the real foes." msgstr "Excelente. Estoy impaciente por seguir contra enemigos reales." #. [scenario]: id=03_A_Haunting_in_Winter, race=dwarf ( #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:6 msgid "A Haunting in Winter" msgstr "Un embrujo en invierno" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:18 msgid "" "Malin and Darken Volk spend the summer and fall traveling up and down the " "lower Northlands. They attack small goblin villages and orc camps when they " "find them. Malin’s power grows considerably under the constant tutelage of " "the necromancer." msgstr "" "Malin y Darken Volk pasan el verano y el otoño merodeando por las tierras " "bajas del norte. Atacan pequeñas aldeas goblin y campamentos orcos cuando " "los encuentran. El poder de Malin crece considerablemente bajo la tutela y " "el constante cuidado del nigromante." #. [side]: type=Bandit, id=Gorak Cole #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:73 msgid "Outlaws" msgstr "Forajidos" #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:55 msgid "Dap Horner" msgstr "Dap Horner" #. [side]: type=Bandit, id=Gorak Cole #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:76 msgid "Gorak Cole" msgstr "Gorak Cole" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:92 msgid "Free Undead" msgstr "No muertos rebeldes" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 msgid "Clear the cave of enemies" msgstr "Limpie las cuevas de enemigos" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:153 msgid "Watchman" msgstr "Vigía" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173 msgid "" "Winter comes on fast, and we need a sheltered place to spend it. This cave " "looks promising, but from the tracks in and out several bands of outlaws " "already inhabit it. You should clear them out so we may use it safely." msgstr "" "El invierno se nos echa encima, y necesitamos un lugar resguardado para " "pasarlo. Esta caverna parece prometedora, pero por las huellas que entran y " "salen, parece que varias bandas de forajidos la habitan. Deberías deshacerte " "de ellos para que podamos usarla con seguridad." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:189 msgid "" "Be careful when imprisoning a soul and use all your might to retain control " "over it or it might attempt to break free and destroy you!" msgstr "" "¡Sé cuidadoso cuando encarceles un alma y usa todo tu poder para mantener el " "control sobre ella o podría tratar de liberarse y destruirte!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:193 msgid "I... I will try." msgstr "Yo... Yo lo intentaré." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200 msgid "" "Dwarves! They have often been our allies against the orc hordes. Surely they " "will allow us to winter with them." msgstr "" "¡Enanos! Han sido con frecuencia nuestros aliados contra las hordas de " "orcos. Seguramente nos dejarán pasar el invierno con ellos." #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:209 msgid "" "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ " "want tae be a walking pile o’ bones." msgstr "" "¡Hay do’ nigromante’ ’n la ’ntrada de la cueva! Prepará’ vuestras hachas, " "chicos, si no deseáis ser un montón de hueso’ andante." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:213 msgid "Or not. Why do they hate us so much?" msgstr "O quizá no. ¿Por qué nos odian tanto?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:217 msgid "" "People fear that which they don’t understand, and death, after all, is the " "greatest mystery. Those who dare to investigate that mystery are bound to " "invoke fear and distrust. Worry not, your people will again warm to you once " "you deal with the orc threat at its source. For now, the cave-dwellers give " "us no choice." msgstr "" "La gente tiene miedo a lo que no comprende, y la muerte, después de todo, es " "el mayor misterio. Aquellos que se atreven a investigar ese misterio están " "condenados a causar miedo y desconfianza. No te preocupes, vuestra gente, " "con gusto os recibirá de vuelta cuando acabes de raíz con los orcos que les " "amenazan. Por ahora, los habitantes de las cavernas no nos dejan opción." #. [event]: type=Ghost side 4} #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:244 msgid "Tortured Soul" msgstr "Alma torturada" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:250 msgid "" "Free! Your foul spells cannot enslave me any longer, Malin the Damned. You " "shall pay for keeping me from my final rest!" msgstr "" "¡Libre! Tus malditos conjuros ya no me podrán esclavizar, Malin el " "Condenado. ¡Pagarás por interrumpir mi descanso final!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254 msgid "" "Fool boy! Your will must be stronger or you will never be able to control " "your soldiers well enough to face the orcs. Many are the young necromancers " "who have died when their servants turned on them. He will attack you " "relentlessly." msgstr "" "¡Chico estúpido! Tu voluntad debe ser más fuerte o jamás mantendrás a tus " "soldados bajo control para enfrentarte a los orcos. Son muchos los jóvenes " "nigromantes que han muerto cuando sus sirvientes se vuelven en su contra. Te " "atacará sin descanso." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 msgid "But why are they attacking me? And what should I do?!" msgstr "¿Pero por qué me atacan? ¡¿Y qué debería hacer?!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:262 msgid "" "Destroy the rebel quickly and all will be well. Wait, and he will begin to " "turn the rest of your forces against you." msgstr "" "Destruid al rebelde pronto y todo estará bien. Esperad un poco, y comenzará " "a volver al resto en tu contra." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:297 msgid "" "I think I’ve got the rest of them under control now. That was a close call." msgstr "Creo tener al resto de ellos bajo control ahora. Eso estuvo cerca." #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:6 msgid "Beginning of the Revenge" msgstr "El inicio de la venganza" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Burning inside with a desire to take his revenge against the orcs and push " "them further north, Malin spends the winter learning as much from Darken " "Volk as he can. His years of study with the mages serve him well, and his " "power grows quickly." msgstr "" "Ardiendo por dentro con un deseo de vengarse de los orcos y enviarles lejos " "al norte, Malin pasa el invierno aprendiendo tanto como puede de Darken " "Volk. Sus años de estudio con los magos lo ayudan también, y su poder crece " "rápidamente." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25 msgid "" "When spring comes, the two head north to a mountain pass known to Darken " "Volk. In the higher reaches the snow is just beginning to melt, making the " "passage treacherous. The elder necromancer insists that they press on. He " "says that he hopes to catch the orc fighters unprepared by arriving early in " "the year, thereby inflicting as much damage as possible." msgstr "" "Llegada la primavera, los dos se dirigen al norte a un paso montañoso " "conocido por Darken Volk. La nieve en las cimas justo comienza a derretirse, " "haciéndolo un paso traicionero. El nigromante anciano insiste en que deben " "apresurarse. Dice que espera atrapar a los luchadores orcos por sorpresa " "llegando temprano en el año, causándoles así tanto daño como sea posible." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:56 msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:81 msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:105 msgid "Move Malin to the end of the mountain pass" msgstr "Llevar a Malin hasta el final del paso montañoso" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:110 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:177 msgid "Kill the orc leaders" msgstr "Matar a los líderes orcos" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:147 msgid "" "Orcs block the way out of the mountain pass. Destroy them, and we will move " "on to bigger targets." msgstr "" "Los orcos bloquean el camino que sale del paso. Destruidlos, e iremos por " "presas mayores." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151 msgid "" "With the might of the undead at my command, many orcs will die this day. " "They shall pay for getting me banished from Parthyn." msgstr "" "Con el poder de los no muertos bajo mi mando, muchos orcos morirán hoy. " "Pagarán por causar que me desterraran de Partyn." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:169 msgid "Feel my wrath, vile creature!" msgstr "¡Sentid mi ira, vil criatura!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:190 msgid "The ice doesn’t look very thick..." msgstr "El hielo no parece ser muy grueso..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245 msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "El débil hielo se quiebra bajo la criatura no muerta, que queda atrapada en " "el grueso fango del fondo del lago." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:253 msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "El débil hielo se quiebra bajo el pesado guerrero, que se ahoga en las " "gélidas aguas de la montaña." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:6 msgid "Orc War" msgstr "Guerra contra los orcos" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:18 msgid "" "All through the summer and fall, the necromancer and his apprentice travel " "through orc-held lands. At night, they cause skeletons and ghosts to emerge " "from the forests to terrorize and kill entire camps of orcs and their goblin " "minions. Word spreads among the orcish towns, which begin to post guards and " "leave torches burning all night. These measures do little to help them." msgstr "" "Durante el verano y otoño, el nigromante y su aprendiz viajan a través de " "tierras orcas. Al caer la noche, esqueletos y fantasmas emergen de los " "bosques para aterrorizar y liquidar campamentos completos de orcos y sus " "sirvientes goblin. Las noticias llegan a los pueblos orcos, que empiezan a " "dejar guardias y antorchas encendidas toda la noche. Tales medidas poco les " "ayudan." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 msgid "" "Word spreads to the south as well, of the many battles won against the orc " "tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark " "adepts, eager to aid in the fight, travel northwards and join the pair. " "“They are quite useful in battle,” the necromancer says to Malin, " "“but none of them have even a tenth of your potential power.”" msgstr "" "Las noticias llegan también al sur, de las muchas batallas ganadas contra " "las tribus de orcos, como Darken Volk le dice a Malin. Comenzando la " "primavera, adeptos oscuros, deseosos de ayudar en la lucha, viajan al norte " "y se unen a la pareja. «Son bastante útiles en batalla», le dice el " "nigromante a Malin, «pero no tienen ni una décima parte de vuestro " "potencial.»" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:28 msgid "" "The damage inflicted by Malin and Darken Volk over the past year forces the " "usually fractious local chieftains to unite in opposition. Eventually, at a " "narrow place in the river men call the Longlier and Elves call the Arkan-" "thoria, they manage to surround the humans and force a fight." msgstr "" "El daño causado por Malin y Darken Volk durante el año anterior obliga a los " "jefes orcos, usualmente enemigos, a unirse en oposición. Eventualmente, en " "un estrecho paraje a la linde del río conocido por los hombres como " "Longlier, y por los elfos como Arkan-thoria, consiguen rodear a los humanos " "e iniciar una lucha." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:36 msgid "River Longlier" msgstr "Río Longlier" #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:53 msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:100 msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:137 msgid "K’Vark" msgstr "K’Vark" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:208 msgid "" "Since the very founding of Wesnoth you have hounded humans at every turn. " "You have raided my home at every opportunity. You have trampled our fields, " "slaughtered our livestock. You have brought war to a place of peace, and " "death to a place of life. You have killed without remorse, and despoiled " "that which was once beautiful. You have murdered my father and caused " "endless trouble to me. Now I shall have my revenge on you. Expect no mercy " "from me, because you have long since lost the right to it. I will crush you " "into the dust. The attacks on Parthyn will stop here and now. When I bring " "word of your demise the town will cheer my triumphant return." msgstr "" "Desde la fundación de Wesnoth habéis acechado a los humanos. Habéis invadido " "mi hogar siempre que habéis podido. Habéis pisoteado nuestros campos, y " "asesinado nuestro ganado. Habéis traído guerra a un lugar de paz, y muerte a " "un lugar de vida. Habéis matado sin remordimiento, y destruido lo que antes " "era hermoso. Habéis asesinado a mi padre y me habéis causado problemas sin " "fin. Ahora tendré mi venganza. No esperéis compasión de mí, porque hace " "mucho que perdisteis el derecho a ella. Os machacaré hasta convertiros en " "polvo. Los ataques a Parthyn se acabarán aquí y ahora. Cuando lleve las " "noticias de vuestra derrota, el pueblo aclamará mi regreso triunfante." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212 msgid "" "Stop your silly talk, foul necromancer. You have caused enough trouble. It " "is time for you to die." msgstr "" "Dejad vuestra estúpida charla, asqueroso nigromante. Has ocasionado muchos " "problemas. Es hora de que mueras." # Darkmage: No veo el sentido que tiene una interrogación en esta frase. #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:216 msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Hum... a menos... que ya estéis muerto, como los esqueletos." #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220 msgid "Then, it will be time for you to die again!" msgstr "Entonces, ¡será hora de que mueras de nuevo!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:325 msgid "The last chieftain... he’s escaping! The coward!" msgstr "El último jefe... ¡escapa! ¡Cobarde!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:329 msgid "" "Coward, yes. You must hunt him down before he can take word to the orcish " "council. A single chieftain, even after he gathers the survivors from this " "battle, should pose no problem for you, even on your own." msgstr "" "Cobarde, sí. Debes seguirlo y terminar con el antes de que pueda reunirse " "con el consejo de orcos. Un sólo jefe, incluso si reúne a los supervivientes " "de esta batalla, no será problema para ti, incluso solo." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:333 msgid "On my own? Is my apprenticeship over?" msgstr "¿Solo? ¿Se ha terminado mi entrenamiento?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:337 msgid "" "... Almost. The growth of your power has been truly impressive to watch. " "There is, however, a small favor I will ask of you. That will constitute the " "last part of your training. Now there are merely some... tasks... to which I " "must attend. They need not concern you. I will meet up with you to the west " "in a few weeks. In the meantime, do not let the last chieftain escape " "justice." msgstr "" "... Casi. El crecimiento de vuestro poder ha sido realmente impresionante. " "Sin embargo, hay un pequeño favor que deberé pedirte. Eso será la última " "parte de tu entrenamiento. Ahora sólo hay unas pocas... tareas... que debo " "atender. No te conciernen de todos modos. Me reuniré contigo al oeste en " "unas semanas. Mientras, no dejéis que el último jefe escape a la justicia." #. [scenario]: id=06_Return_to_Parthyn, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:6 msgid "Return to Parthyn" msgstr "Regreso a Parthyn" # Darkmage: ¿Capitalizar Gran Río?(Ver RAE) # Pepe: Es el nombre de un rio, yo lo pondría en mayúsculas. #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:18 msgid "" "Two days travel south of the previous battle, Malin loses the trail of the " "regrouped orcish warriors, but soon picks it up again. The trail moves " "unfailingly south for several days. As soon as it crosses the Great River it " "immediately turns west." msgstr "" "Dos días viajando hacia el sur desde la última batalla, Malin pierde el " "rastro de los guerreros orcos reagrupados, pero pronto lo vuelve a " "encontrar. El rastro le lleva directo al sur durante varios días. Tan pronto " "como cruza el Gran Río, gira hacia el oeste." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23 msgid "Within a few days, Malin recognizes some familiar surroundings..." msgstr "En unos cuantos días, Malin divisa tierras conocidas..." #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74 msgid "Guardsmen" msgstr "Guardia" #. [side]: type=Frontier Baroness, id=Dela Keshar #. [unit]: type=Frontier Baroness, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549 msgid "Dela Keshar" msgstr "Dela Keshar" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:135 msgid "Remove the traitor Drogan" msgstr "Eliminar al traidor Drogan" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:139 msgid "Kill any people from Parthyn but Drogan" msgstr "Matar a cualquier habitante de Parthyn excepto a Drogan" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:191 msgid "River fort guard" msgstr "Guardia del fuerte del río" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 msgid "I bring word of a great victory against the orcs, Drogan." msgstr "Traigo noticias de una gran victoria contra los orcos, Drogan." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:204 msgid "" "I had hoped you would never return, Malin. You have been banished, and now " "return. You give me no choice but to order my soldiers to attack you." msgstr "" "Tenía la esperanza de que nunca volvieras, Malin. Habéis sido desterrado, " "pero regresáis. No me dejáis otra opción más que ordenar a mis soldados que " "os ataquen." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208 msgid "" "Master, do not listen to the lies he tells. There is always a choice, and he " "chooses to attack you. He jeopardizes the safety of Parthyn!" msgstr "" "Amo, no escuchéis sus mentiras. Siempre hay una opción, y él ha escogido " "atacaros. ¡Él pone en riesgo la seguridad de Parthyn!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:212 msgid "Silence from you." msgstr "Callad." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:216 msgid "" "I have eliminated two orc chieftains. I doubt that we will see any orc raids " "this summer. The beasts will be too busy trying to regroup." msgstr "" "He eliminado dos jefes orcos. Dudo que veamos más invasiones este verano. " "Las bestias estarán muy ocupadas tratando de reagruparse." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:220 msgid "You are mistaken, brother. Even now the orcs camp north of the river." msgstr "Te equivocas, hermano. Ahora mismo están acampando al norte del río." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:224 msgid "" "I have been tracking that band since they fled the field at my great " "victory! But how did they get north of the river? Let my forces be and I " "will deal with them." msgstr "" "¡He perseguido a esa banda desde que huyeron del campo debido mi gran " "victoria! ¿Pero cómo llegaron al norte del río? Dejad a mis fuerzas y a mí " "tratar con ellos." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:228 msgid "" "A nice story. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into a traitor." msgstr "" "Gran historia. Pero creo más probable que trajiste a tus aliados orcos aquí " "para vengarte contra la ciudad. Si nos quedamos parados, tus no muertos nos " "eliminarán a todos sin duda. Viéndote crecer, jamás habría creído que " "pudieras convertirte en un traidor." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:232 msgid "Master, he threatens the safety of the city by standing in your way." msgstr "" "Amo, él amenaza la seguridad de la ciudad poniéndose en vuestro camino." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:236 msgid "" "Then you are the traitor, Drogan, for preventing me from protecting the " "city. I will defend Parthyn, and if you stand in my way I will cut you down " "for the treason you commit." msgstr "" "Entonces tú eres el traidor Drogan, por no dejarme proteger la ciudad. " "Defenderé Parthyn, y si te pones en mi camino tendré que derribarte por la " "traición que estarías cometiendo." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266 msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will be coming for you..." msgstr "" "He sido derrotada pero esto no acaba aquí, criatura malévola que fuisteis mi " "hermano alguna vez. Cuidad vuestra espalda, porque volveré por vos..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 msgid "Now the people of Parthyn will never accept me back!" msgstr "¡Ahora la gente de Parthyn jamás me aceptará de nuevo!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:307 msgid "See what your traitorous ways have won you, Drogan?" msgstr "¿Ves como tu traición te ha vencido, Drogan?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:311 msgid "" "You will pay for Drogan’s death. Now that I have seen the true evil to which " "you have come, I will commit every guardsman to your demise. It pains me to " "think that you were once my brother." msgstr "" "Pagarás por la muerte de Drogan. Ahora que he visto el verdadero mal en el " "que te has convertido, enviaré a todo guardia a destruirte. Me duele pensar " "que alguna vez fuiste mi hermano." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 msgid "" "Even with my new power, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Incluso con mi nuevo poder, no puedo luchar contra el pueblo entero como " "hice con los orcos. ¡Debo huir al oeste y encontrar a Darken Volk!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324 msgid "Escape to the northwest" msgstr "Escape al noroeste" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346 msgid "" "While our forces must stay here to fight off your pet orcs, when we are done " "I shall come after you. You are my brother no longer." msgstr "" "Como nuestras fuerzas deben quedarse aquí para luchar contra tus mascotas " "orcas, en cuanto acabemos con ellos iré tras de ti. Ya no eres mi hermano." # Darkmage: Sapo gordo no es un insulto común en español (es insultante, pero no es común), "vaca gorda" es mas usual. ¿O quizá culo gordo/bola de sebo...? ¿? #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:351 msgid "" "Gods of Darkness, how did it come to this? My own sister determined on my " "death. Nothing has gone right since... since that day the fat toad Zephrin " "mocked my up-country accent and I lost my temper and cursed him with boils. " "“A life curse goes beyond a joke,” they said. “Poor judgment,” " "they said, and expelled me from the Academy." msgstr "" "Dioses de la Oscuridad, ¿cómo hemos llegado a esto? Mi propia hermana " "decidida a matarme. Nada ha ido bien desde... desde aquél día en el que ese " "sapo gordo de Zephrin se burló de mi acento pueblerino, me enfadé y lo " "maldije con forúnculos. «Una maldición de por vida es más que una broma», dijeron. «Mal criterio», dijeron, y me expulsaron de la Academia." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355 msgid "" "Now the only being who still wants to keep me alive is a necromancer. Curse " "them all! Live or die, I’ll have my revenge on those that have wronged me." msgstr "" "Ahora, el único ser que aún quiere verme vivo es un nigromante. ¡Malditos " "sean todos! Vivo o muerto, me vengaré de todos aquellos que me maltrataron." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:379 msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "¡Observa cómo mueres por desdeñar la ayuda de Malin Keshar!" #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:6 msgid "A Small Favor" msgstr "Un pequeño favor" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:106 msgid "" "Fleeing from the city of his birth, Malin heads to the west. Soon he " "reunites with his teacher." msgstr "" "Huyendo de la ciudad donde nació, Malin se dirige al oeste. Pronto se reúne " "con su maestro." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:111 msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. Since it has personal value to me, think of the task as a small favor. " "I should warn you that it will require you to act against your countrymen of " "Wesnoth, since it was one of them who stole it from me.”" msgstr "" "«Para tu prueba final como mi aprendiz, me ayudarás a recuperar un " "libro» dice el nigromante. «El libro... me fue robado hace mucho. " "Como tiene cierto valor personal para mí, considera la tarea como un pequeño " "favor. Debo advertirte que requerirá que actúes en contra de tu gente de " "Wesnoth, ya que fue uno de ellos quien me lo robó.»" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:116 msgid "" "Malin replies, “They are no longer countrymen of mine, since they have " "rejected me twice now.”" msgstr "" "Malin responde, «Ya no son mi gente, puesto que me han rechazado ya dos " "veces.»" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:121 msgid "" "Darken Volk continues, “Excellent. We travel, then, to the city of Tath. " "There is a lord of that city by the name of Karres. He was trained as a mage " "in his youth, and now uses his wealth to support a large number of mages in " "their studies. Among his library is the book we seek. We will need to break " "into his manor and seek the book inside.”" msgstr "" "Darken Volk continúa, «Excelente. Viajemos, entonces, a la ciudad de " "Tath. Hay un noble que responde al nombre de lord Karres. Fue entrenado como " "un mago en su infancia, y ahora usa su riqueza para apoyar a muchos magos en " "sus estudios. En su biblioteca se encuentra el libro que buscamos. " "Necesitaremos entrar en su mansión y buscar el libro dentro.»" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:133 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:23 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:22 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:56 msgid "Intruders" msgstr "Intrusos" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:155 msgid "Taylor" msgstr "Taylor" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:203 msgid "Malin and Darken Volk enter the Mage Lord’s manor" msgstr "Malin y Darken Volk deben entrar en la mansión del noble mago" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:252 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:253 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:254 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:255 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:260 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:261 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:262 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:264 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:268 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:269 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:274 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:275 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:281 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:282 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:283 msgid "Night Watchman" msgstr "Vigilante nocturno" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:256 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:257 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:258 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:259 msgid "Gate Guard" msgstr "Guardián de la puerta" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:270 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:277 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:284 msgid "Head Trainer" msgstr "Maestro entrenador" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276 msgid "Townperson" msgstr "Habitante" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:309 msgid "" "The stolen book lies within Lord Karres’s manor on the north end of the " "city. We cannot defeat the entire city guard, so we must stay hidden as long " "as possible. The cover of the night and this fog will aid us. Once we are " "seen by the night watchmen, we will have to make a run for it. Our forces " "are not strong enough to take the whole city." msgstr "" "El libro robado está en la mansión de lord Karres en el borde norte de la " "ciudad. No podemos derrotar a toda la guardia de la ciudad, así que " "tendremos que permanecer ocultos tanto como sea posible. La oscuridad de la " "noche y la niebla nos ayudarán. Una vez que los guardias nocturnos nos vean, " "tendremos que correr. Nuestras tropas no son lo bastante poderosas como para " "tomar la ciudad." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:313 msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Nota: Sólo las unidades que reclute ahora estarán disponibles una vez esté " "dentro." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:340 msgid "" "Sir! Undead creatures are coming out of the forest! Wake the guard " "immediately!" msgstr "" "¡Señor! ¡Criaturas no muertas salen del bosque! ¡Alertad a la guardia " "inmediatamente!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:344 msgid "To arms, men!" msgstr "¡A las armas, hombres!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:385 msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "¡Ooohhh! Quema... queeemaaaa..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:389 msgid "What in the name of all demons of hell was this thing?" msgstr "¿Qué en el nombre de todos los demonios del infierno era esta cosa?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:393 msgid "" "This was the impact of what is known as holy water among common people. It " "is brewed in a complicated and mysterious procedure only known to a few " "priests and often used to fight resurrected creatures." msgstr "" "Este fue el impacto de lo que se conoce como agua bendita entre la gente " "común. Está fabricada con un procedimiento complicado y misterioso conocido " "sólo por unos pocos sacerdotes y, a menudo, utilizada para luchar contra " "criaturas resucitadas." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:447 msgid "Here is the entrance! Hurry!" msgstr "¡Aquí está la entrada! ¡Rápido!" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:6 msgid "A Small Favor — Part 2" msgstr "Un pequeño favor — Parte 2" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 msgid "Find the mage Lord Karres" msgstr "Encontrar lord Karres el mago" #. [unit]: type=Arch Mage, type=Great Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:119 msgid "Lord Karres" msgstr "Lord Karres" #. [do] #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:136 msgid "Guard" msgstr "Guardia" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:354 msgid "" "Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy " "gates behind them." msgstr "" "Malin y Darken Volk entran a la mansión del mago, rápidamente cerrando las " "pesadas puertas tras ellos." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:359 msgid "" "That gate won’t hold back the soldiers for more than a few hours. We’d " "better hurry." msgstr "" "La puerta no contendrá a los soldados más que por unas pocas horas. Será " "mejor apresurarnos." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:379 msgid "" "I feel the breaking of an illusion spell. The book must be in the great " "hall, in the northwest corner of the manor. Let us move quickly now!" msgstr "" "Percibo que se ha roto una hechizo de ilusión. El libro debe estar en el " "gran salón, en la esquina noroeste de la mansión. ¡Movámonos rápido, ahora!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386 msgid "Move through the passageway in the northwest leading to the great hall" msgstr "Muévase a través del pasaje en el noroeste que lleva al gran salón" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414 msgid "I think I have found the passage to the great hall. Follow me quickly!" msgstr "Creo haber encontrado el pasadizo al gran salón. ¡Seguidme rápido!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:432 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:463 msgid "" "As dawn breaks, the city guards force their way into the manor and capture " "the two necromancers." msgstr "" "Llegando la mañana, los guardias de la ciudad consiguen entrar a la mansión " "y capturan a los dos nigromantes." #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:6 msgid "A Small Favor — Part 3" msgstr "Un pequeño favor — Parte 3" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:94 msgid "Find the book" msgstr "Encontrar el libro" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:112 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:113 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:141 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:144 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:145 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:146 msgid "Guardian" msgstr "Guardián" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221 msgid "I feel the book is very close, somewhere to the northwest." msgstr "Siento que el libro está muy cerca en algún lugar al noroeste de aquí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:405 msgid "We’ve got the book, but now how do we get out of here?" msgstr "Tenemos el libro, ¿pero cómo salimos de aquí ahora?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:321 msgid "" "There’s a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "Hay un pequeño túnel en el sótano al noreste. Nos llevará suficientemente " "lejos de la ciudad para poder escapar de la persecución." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330 msgid "Escape via the tunnel in the northeast cellar" msgstr "Escapar por el túnel en el sótano noreste" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:442 msgid "Phew! Let’s get out of here." msgstr "¡Uf! Salgamos de aquí." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:384 msgid "Escape the manor" msgstr "Escapar de la mansión" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:412 msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Espera, no me estáis dejando atrás, ¿verdad?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:423 msgid "You have served me well, my apprentice." msgstr "Me habéis sido muy útil, mi aprendiz." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:427 msgid "" "As he heads into the tunnel Darken Volk collapses its entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Dirigiéndose al túnel, Darken Volk bloquea la entrada, dejando a Malin para " "ser capturado y ejecutado por los guardias de la ciudad." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:6 msgid "Alone at Last" msgstr "Al fin solo" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:18 msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk turns " "and, with a word and gesture causes the entrance to collapse. The two " "necromancers turn and begin walking down the pitch-black tunnel, temporarily " "safe from pursuit." msgstr "" "Dirigiéndose al túnel bajo la mansión de lord Karres, Darken Volk se da la " "vuelta y, con una palabra y un gesto, derrumba la entrada. Los dos " "nigromantes comienzan a caminar por el túnel completamente oscuro, " "temporalmente a salvo de la persecución." # No se en inglés pero en castellano sería durante la mañana y la tarde. Sino durante todo el día, pero la mañana y el día es redundante. #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sun sink below the horizon." msgstr "" "Siguen caminando a través del frío y húmedo aire durante toda la mañana y " "por la tarde, emergiendo finalmente cuando los últimos rayos de sol se " "hunden en el horizonte." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:90 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:128 msgid "Wesnothians" msgstr "Wesnothianos" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:154 msgid "Take the book back from Darken Volk" msgstr "Recuperar el libro de las manos de Darken Volk" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:236 msgid "" "Well, we made it out. We got your precious book. What’s in it, anyway? And " "what do we do now?" msgstr "" "Bien, logramos salir. Tengo vuestro precioso libro. ¿Qué hay en él, de todos " "modos? ¿Y qué haremos ahora?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:240 msgid "‘We’? We do nothing. You are no longer my apprentice." msgstr "¿Haremos? No haremos nada. Ya no eres mi aprendiz." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:254 msgid "Now give the book to me." msgstr "Ahora entrégame el libro." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:258 msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "" "Darken Volk le arrebata, de sus manos, a Malin el libro misterioso y se " "aleja." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:274 msgid "You can’t just leave me here!" msgstr "¡No puedes dejarme aquí!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:270 msgid "Now go your own way, and I will go mine." msgstr "Ahora ve por tu camino, y yo iré por el mío." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:298 msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "" "Amo, ¿no lo ve? ¡Simplemente os ha estado usando para obtener ese libro!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:302 msgid "What do you mean?" msgstr "¿Qué queréis decir?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306 msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages! The book is rightfully yours!" msgstr "" "No le importaba vuestra noble misión de acabar con los orcos. ¡Necesitaba " "vuestra ayuda para luchar contra los magos! ¡El libro os pertenece!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:310 msgid "Wait!" msgstr "¡Espera!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:314 msgid "" "All of the training you gave me, that was just so I would help you get that " "book! Return it to me now, or I will take it by force." msgstr "" "Todo el entrenamiento que me diste, ¡era sólo para ayudarte a conseguir ese " "libro! Devuélvemelo, o lo tomaré por la fuerza." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318 msgid "You are even more of a fool than I thought." msgstr "Eres más estúpido de lo que creí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:356 msgid "" "You let me believe Parthyn would accept me back so when they didn’t I would " "be willing to attack my own countrymen!" msgstr "" "Me dejaste creer que Parthyn me aceptaría de regreso, ¡de modo que cuando no " "lo hicieran yo estuviera dispuesto a atacar a mi propia gente!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 msgid "" "What you let yourself believe is no fault of mine. Cease your foolish " "prattle. I gave you more power than you could have possibly dreamed. Use it " "to fight the orcs that annoy you so, not me." msgstr "" "Lo que hayas querido creer no es mi culpa. Deja esta estúpida discusión. Te " "di más poder de lo que jamás hubieras soñado. Ahora úsalo para acabar con " "los orcos que tanto te molestan, no conmigo." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:364 msgid "" "So it is true! You took my home away from me. You took Drogan away. Now that " "all of that is gone, I will at least keep the fruits of my labors." msgstr "" "¡Así que es verdad! Me quitaste mi hogar. Me hiciste acabar con Drogan. " "Ahora que todo eso se ha ido, tendré por lo menos que quedarme con los " "frutos de mis labores." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:368 msgid "Hardly. I will crush you easily." msgstr "Difícilmente. Te derrotaré con facilidad." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:372 msgid "Perhaps, but I have nothing left to lose." msgstr "Es posible, pero no me queda nada que perder." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:420 msgid "Now you shall pay for what you have done to me." msgstr "Ahora pagarás por lo que me has hecho." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:424 msgid "" "Done? I have done nothing but give you an opportunity. You have chosen your " "own path. Now leave me alone!" msgstr "" "¿Yo? No he hecho nada más que darte una oportunidad. Has escogido tu camino. " "¡Ahora déjame solo!" # Darkmage: "Ahora Sir vs Lord" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 msgid "Sir Cadaeus" msgstr "Sir Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473 msgid "" "Your travels in this region have not gone unnoticed, foul necromancers! We " "have been tracking you for weeks, with our purpose renewed this morning upon " "hearing of the disaster you wreaked upon the goodly city of Tath." msgstr "" "¡Vuestros viajes en esta región no han pasado inadvertidos, malditos " "nigromantes! Os hemos estado buscando durante semanas, con nuestro propósito " "renovado esta mañana tras enterarnos del desastre que habéis causado en la " "santa ciudad de Tath." #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 msgid "" "Do not even think of running away — my horsemen can easily catch you. Yes, " "on this day you shall have to answer for your innumerable crimes." msgstr "" "Ni siquiera penséis en escapar; mis jinetes os alcanzarían fácilmente. Sí, " "hoy responderéis por vuestros innumerables crímenes." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:481 msgid "" "We’ll see how well your pompous words protect you from the blades of the " "undead once I have finished this upstart." msgstr "" "Veremos cuanto os protegen vuestras grandilocuentes palabras de las espadas " "de los no muertos una vez que haya acabado con este presuntuoso." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:588 msgid "" "I told you, Malin, that I would find you again, and I have kept my word. I " "will not suffer you to bring any further harm to my people, and so you will " "not live to see another sunset." msgstr "" "Te dije, Malin, que te encontraría nuevamente, y he mantenido mi palabra. No " "dejaré que traigas más daño a mi gente, así que no vivirás para ver otro " "ocaso más." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:592 msgid "" "You wrong me, sister. I have only tried to help. Have you not seen fewer " "orcs this past summer?" msgstr "" "Es un malentendido, hermana. Sólo he tratado de ayudar. ¿No habéis visto " "menos orcos el verano anterior?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:596 msgid "I will not listen to any more of your lies. Men, attack!" msgstr "No escucharé más de tus mentiras. ¡Hombres, atacad!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:608 msgid "With my dying breath I curse you, Malin the Damned!" msgstr "Con mi último aliento os maldigo, ¡Malin el Condenado!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:612 msgid "Now I’ve just got to get that book out of the battleground!" msgstr "¡Ahora sólo tengo que recuperar ese libro del campo de batalla!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:619 msgid "Bring the book back to Malin’s castle" msgstr "Traer el libro de vuelta al castillo de Malin" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:634 msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Recoja el libro moviendo una unidad sobre él. No puede ser transportado por " "fantasmas ni murciélagos." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:679 msgid "I have the book." msgstr "Tengo el libro." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700 msgid "I am sorry master, that is too heavy for me." msgstr "Lo siento, amo, es muy pesado para mí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734 msgid "" "The paladins will not be able to pursue me through the mountains, and Dela " "will not dare take the soldiers too far from Parthyn." msgstr "" "Los paladines no podrán perseguirme a través de las montañas, y Dela no se " "atreverá a llevar a sus soldados demasiado lejos de Parthyn." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:18 msgid "“To become a lich, one must first die.”" msgstr "«Para convertirse en un liche, uno debe antes morir.»" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:23 msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy " "bind the spirit, but only once it has been unbound from the body. To become " "a lich, the mage must make the necessary incantations with his dying " "breaths. He thus binds his own spirit in much the same way necromancers bind " "the spirits of others. Because he retains his own will, however, the lich " "can call upon the awesome powers of the spirit world.”" msgstr "" "Así dice el libro que Malin obtuvo. «Los hechizos de nigromancia atan al " "espíritu, pero sólo una vez que este ha sido liberado del cuerpo. Para " "convertirse en un liche, el mago debe realizar los encantamientos necesarios " "con su último aliento. De ese modo ata a su propio espíritu del mismo modo " "que los nigromantes atan el de otros. Sin embargo, al conservar su propia " "voluntad, el liche puede aún invocar a los asombrosos poderes del mundo de " "los espíritus.»" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:28 msgid "" "The words, and the idea, stick in the back of his mind. With all of Wesnoth " "forbidden to him, Malin finds refuge in a nameless frontier village where " "few questions are asked. When word filters to the town that Parthyn has been " "overrun by orcs, it rekindles hatred within him. With renewed purpose, he " "raises his undead minions and travels northward." msgstr "" "Las palabras, y la idea, quedan grabados en su mente. Con todo acceso a " "Wesnoth vetado, Malin encuentra refugio en una aldea fronteriza sin nombre, " "donde pocas preguntas se le hacen. Cuando llega noticia de que Parthyn ha " "sido invadida por los orcos, su odio se reaviva. Con su propósito renovado, " "invoca a sus servidores no muertos y viaja al norte." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 msgid "" "Malin soon finds the track of an enormous orc army, and follows them until " "he reaches their camp. As he sees the number of orcs, the enormity of his " "quest begins to dawn on him. He attacks the camp anyway but is quickly " "driven back, and badly injured by a thrown orcish dagger as he retreats. He " "finds refuge in a small cave." msgstr "" "Malin pronto encuentra el rastro de un enorme ejército de orcos, y lo sigue " "hasta alcanzar su campamento. Al ver el número de orcos, la enormidad de su " "misión comienza a hacerlo dudar. Ataca el campamento de todas formas, pero " "rápidamente lo hacen retroceder, y es gravemente herido por una daga orca " "arrojadiza cuando él se retiraba. Encuentra refugio en una pequeña cueva." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:117 msgid "Trolls" msgstr "Troles" #. [unit]: type=Ancient Wose, id=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 msgid "Dumdumbadoom" msgstr "Dumdumbadoom" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:276 msgid "Master, you are gravely injured!" msgstr "¡Amo, estáis gravemente herido!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:280 msgid "" "I won’t go down like this, felled by an orc’s blade. I won’t see them defeat " "me!" msgstr "" "No caeré de este modo, derrotado por el cuchillo de un orco. ¡No los veré " "derrotarme!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284 msgid "There is another way, master. Remember the book..." msgstr "Hay otro camino, amo. Recuerde el libro..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:288 msgid "" "Yes... yes. The orcs are too strong for me now, but once I have undergone " "the transformation they’ll begin to fall before me. And I will continue to " "hound them until the last one falls!" msgstr "" "Sí... sí. Los orcos son demasiado fuertes para mí ahora, pero una vez que " "sufra la transformación ellos comenzarán a caer ante mí. ¡Y los cazaré hasta " "que el último de ellos caiga!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292 msgid "Leave me now while I prepare." msgstr "Dejadme sólo mientras me preparo." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:296 msgid "Yes, master." msgstr "Sí, amo." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:303 msgid "" "With his last bits of strength, Malin assembles an altar as the book " "instructs." msgstr "" "Con sus últimas fuerzas, Malin consigue construir un altar como indica el " "libro." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:327 msgid "I pray that I am strong enough to complete the spell." msgstr "Espero ser suficientemente fuerte para completar el conjuro." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:331 msgid "I’m ready. Do it." msgstr "Estoy listo. Hacedlo." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:386 msgid "There is darkness..." msgstr "Hay oscuridad..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:391 msgid "and peace..." msgstr "y calma..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:396 msgid "for a moment." msgstr "por un momento." # Pepe: pulling sería un tirón o (en sentido figurado) una llamada. #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402 msgid "" "Then they are replaced by a pulling, a pain too strong to resist, and then..." msgstr "" "Luego son reemplazados por una llamada, un dolor muy poderoso para " "resistirlo, y entonces..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:407 msgid "by emptiness." msgstr "por el vacío." #. [side]: type=Lich, id=Mal Keshar #. [unit]: type=Lich DiD, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34 msgid "Mal Keshar" msgstr "Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:434 msgid "AAAaaiiigghh!!" msgstr "AAAaaarrgg!!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:439 msgid "The cold, it burns!" msgstr "¡El frío, quema!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:443 msgid "I need warmth... life... I sense some here!" msgstr "Necesito calor... vida... ¡siento algo por aquí!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:496 msgid "Regain your strength" msgstr "Recuperar fuerzas" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:500 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:599 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:78 msgid "Destruction of Mal Keshar" msgstr "Destrucción de Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:538 msgid "Yes! I can draw energy even from these insignificant creatures." msgstr "¡Sí! Puedo obtener energía incluso de estas insignificantes criaturas." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566 msgid "" "There, in along this old road, I sense a place worthy of being my home. From " "there I will build my armies. But I am still too weak to clear the vermin " "from it. I must finish regaining my strength." msgstr "" "Allí, en la dirección de este viejo camino, siento un lugar adecuado para " "ser mi hogar. Desde allí construiré mis ejércitos. Pero aún estoy muy débil " "como para limpiarlo de alimañas. Debo terminar de recuperar mis fuerzas " "primero." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 msgid "" "I will need a castle from which to call upon my soldiers. I sense one nearby." msgstr "" "Necesitaré un castillo de donde invocar a mis soldados. Noto que hay uno " "cerca." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:588 msgid "Yes, this will do until I can take my new home." msgstr "Sí, éste servirá mientras tomo control de mi nuevo hogar." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:595 msgid "Clear your new home of trolls" msgstr "Eliminar a los troles de vuestro nuevo hogar" #. [message]: speaker=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:692 msgid "" "Who has awoken me from my slumber? Undead? I shall not suffer the existence " "of such foul creatures." msgstr "" "¿Quién ha interrumpido mi letargo? ¿No muertos? No sufriré la existencia de " "tales asquerosas criaturas." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:710 msgid "AAAaaaggghhhh!! ..." msgstr "AAAaaaaaaarrrrggg!! ..." #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:6 msgid "Endless Night" msgstr "Una noche interminable" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:14 msgid "" "Years pass. Every summer when the mountain passes become clear, the lich " "sends his soldiers to attack the orcs, removing any human, elven, or " "dwarvish patrols that get in the way. Every year the undead inflict some " "damage before being repelled and retreating to the caves." msgstr "" "Los años pasan. Cada verano, cuando la nieve abandona los pasos montañosos, " "el liche envía a sus soldados a atacar a los orcos, eliminando a cualquier " "patrulla de humanos, elfos o enanos que se interpusieran en su camino. Cada " "año, los no muertos causan algo de daño antes de ser repelidos y retirarse a " "las cavernas." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19 msgid "" "Rumors circulate of a lich that preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Circulan rumores de un liche que ataca patrullas exploradoras. Un héroe, " "reuniendo tropas leales a él, decide poner fin a este mal." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:74 msgid "Defeat the foolish hero" msgstr "Derrotar al héroe insensato" #. [unit]: type=Assassin, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #. [unit]: type=Royal Guard, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:226 msgid "Foolish Hero" msgstr "Héroe insensato" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:284 msgid "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgstr "" "¡Vuestro fin está en mis manos, asqueroso liche! Yo mismo os haré caer." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288 msgid "" "The only doom at hand is yours, if you do not leave now. Go back to your " "manors and taverns, and do not trouble me further." msgstr "" "El único fin aquí será el vuestro, si no os vais ahora. Volved a vuestras " "mansiones y tabernas, y no me molestéis más." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:300 msgid "" "You have preyed on too many of my boys. I have come here to end this, once " "and for all." msgstr "" "Has perseguido a muchos de mis muchachos. Vengo aquí a poner fin a esto de " "una vez por todas." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:304 msgid "Not even real soldiers. I will sweep you aside." msgstr "Ni siquiera soldados de verdad. Os barreré de aquí." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:316 msgid "" "Your kind is an abomination. I am here to see that you inflict no more harm " "on the spirits that have passed on." msgstr "" "Los de vuestra especie sois abominaciones. He venido aquí para encargarme de " "que no ocasionéis más daño a aquellos que han ido al más allá." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:320 msgid "" "Fool! By leaving your forests and coming into my domain, you have sacrificed " "your own spirits." msgstr "" "¡Tonto! Al dejar tus bosques y venir a mis dominios, habéis sacrificado " "vuestros propios espíritus." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332 msgid "" "I’ve been itching for a chance to break some bones with my hammer, and now " "you’ve given me cause. Goodness knows you’ve got plenty of bones over there." msgstr "" "Había estado esperando la oportunidad de romper algunos huesos con mi " "martillo, y tu me la has dado. Sabemos que tienes muchos huesos ahí." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:336 msgid "" "Go back to your tunnels and your mines, and do not trouble me unless you " "want your hammers to work for me once you are dead." msgstr "" "Volved a vuestros túneles y minas, y no me molestéis más, a menos que " "queráis que vuestros martillos trabajen para mí una vez estéis muertos." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340 msgid "" "Hear that boys, he’s threatening us! It’s time he learned what real dwarves " "are made of." msgstr "" "Escuchad muchachos, ¡nos amenaza! Es hora de qué aprenda de qué estamos " "hechos los enanos de verdad." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:352 msgid "" "So, I’ve finally found your lair, lich. You, who have been attacking the " "orcs for years and have destroyed many of our tribes." msgstr "" "Así, finalmente he encontrado tu guarida, liche. Tú, que has estado atacando " "a los orcos durante años y has destruido muchas de nuestras tribus." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:356 msgid "" "Orcs? It is you who have forced me to choose the dark path, and it is you " "who ended my mortal life and made me turn into a lich. I am actually " "grateful to you for coming here, foolish hero. My hatred toward your race " "makes me stronger and I again get a chance to kill orcs!" msgstr "" "¿Orcos? Sois vosotros los que me habéis obligado a elegir este camino " "oscuro, y eres tú quien acabó con mi vida mortal y me hizo convertirme en un " "liche. Te estoy realmente agradecido de que hayas venido aquí, héroe " "insensato. ¡Mi odio hacia tu raza me hace más fuerte y de nuevo tengo la " "oportunidad de matar orcos!" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:360 msgid "" "Nothing will stop me from taking revenge for my father who died at your hand " "and for the rest of my people you and your minions have killed, lich. Orcs, " "attack! The one who brings me his skull gets a bag of gold." msgstr "" "Nada me impedirá tomar venganza por mi padre, a quien matasteis, y por el " "resto de mi pueblo que vos y vuestros subordinados habéis matado, liche. " "¡Orcos, atacad! El que me traiga su calavera recibirá un saco de oro." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:374 msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "¿Es que hay una fuente ilimitada de héroes insensatos con deseos de muerte? " "En serio, ¿de dónde venís todos vosotros?" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:410 msgid "Well, that is the end of his evil ways." msgstr "Bien, es el fin de sus malvados actos." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:414 msgid "" "I wonder who he was in life, before falling into the evil ways that led him " "to today." msgstr "" "Me pregunto quién habrá sido en vida, antes de caer en la maldad que lo guió " "hasta hoy." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418 msgid "" "Once he chose this unlife for himself and his soldiers, he forfeited any " "claim to our compassion. Does it even matter who he was?" msgstr "" "Una vez que optó por esta no-vida para sí y sus soldados, renunció a nuestra " "compasión. ¿Acaso importa quién fue?" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:422 msgid "No, I suppose it does not." msgstr "No, supongo que no." #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:4 msgid "Apprentice Mage" msgstr "Aprendiz de mago" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:18 msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither." msgstr "" "Entrenado en el uso de espadas como niño, y en las artes mágicas como " "muchacho, Malin Keshar tiene talento para ambas, pero no es experto en " "ninguna." #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:23 msgid "short sword" msgstr "espada corta" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:32 msgid "magic blast" msgstr "explosión mágica" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:4 msgid "Apprentice Necromancer" msgstr "Aprendiz de nigromante" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:17 msgid "" "Despite his increased magical powers, Malin holds on to his short sword as " "his melee weapon of choice." msgstr "" "Pese a sus aumentados poderes mágicos, Malin conserva su espada corta como " "su arma preferida para la lucha cuerpo a cuerpo." #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:35 msgid "chill wave" msgstr "ola de frío" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:47 msgid "shadow wave" msgstr "onda sombría" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:4 msgid "Dark Mage" msgstr "Mago oscuro" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:18 msgid "" "Although Malin’s sword has grown rusty from lack of proper care, his " "increasing skill with magic more than compensates." msgstr "" "Pese a que la espada de Malin se ha oxidado por la falta de cuidado, el " "creciente poder mágico más que compensa." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:6 msgid "female^Frontier Baroness" msgstr "Baronesa fronteriza" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:23 msgid "" "On the frontiers of Wesnoth, all able-bodied men and women must be able to " "defend the town at need. While the men are most often trained in the use of " "sword or bow, the women learn the use of staff and sling. The most " "proficient are more than a match for any orcs foolish enough to engage them " "in combat." msgstr "" "En las fronteras de Wesnoth, todo hombre y mujer capacitado debe defender el " "pueblo si es necesario. Mientras los hombres son generalmente entrenados en " "el uso de la espada o el arco, las mujeres aprenden el uso de varas y " "hondas. Las más experimentadas son más que una amenaza para cualquier orco " "lo suficientemente estúpido como para enfrentarlas en combate." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:63 msgid "staff" msgstr "bastón" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:72 msgid "sling" msgstr "honda" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 msgid "I’m not ready to die..." msgstr "No estoy preparado para morir..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:28 msgid "" "Fool boy! You have allowed my death, and now none in this world will aid you." msgstr "" "¡Chico loco! Has permitido mi muerte, y ahora nada en este mundo te ayudará." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:44 msgid "No! I will not fall this close to achieving the goal of so many years!" msgstr "" "¡No! ¡No voy a caer tan cerca de alcanzar el objetivo que tantos años he " "perseguido!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:57 msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Tu incompetencia en esta sencilla tarea es terrible. Nunca crecerás lo " "suficientemente fuerte como para ser de utilidad para mí." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:73 msgid "Then my battle against the orcs is lost!" msgstr "¡Entonces mi batalla contra los orcos está perdida!"