Compare commits
4 commits
master
...
lua_formul
Author | SHA1 | Date | |
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db48a98f12 | ||
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cf5e2b1d2c | ||
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141c26d955 | ||
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731b4eba0f |
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@ -1,4 +0,0 @@
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---
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Checks: '-*,modernize-use-nullptr,performance-unnecessary-value-param'
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WarningsAsErrors: true
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...
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13
.github/workflows/ci-main.yml
vendored
|
@ -90,15 +90,10 @@ jobs:
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scons "$@" build="$CFG" ctool="$CC" cxxtool="$CXX" cxx_std="$CXX_STD" \
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extra_flags_config="-pipe" forum_user_handler=true \
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nls=false enable_lto="$LTO" system_lua="$SYS_LUA" force_color=true \
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jobs=2 --debug=time glibcxx_debug=true glibcxx_assertions=true compile_db=true
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jobs=2 --debug=time glibcxx_debug=true glibcxx_assertions=true
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}
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build strict=true wesnoth boost_unit_tests
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build cdb
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# disable all warnings since we have coverage on them in a standard build, and clang-tidy
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# triggers false positive compiler warnings that clang itself won't
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run-clang-tidy -quiet -use-color -j 2 -extra-arg="-w" -warnings-as-errors='*' '^(?!.*src/modules/|.*build/)'
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apt remove -y -qq libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev
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build strict=false wesnothd campaignd
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@ -109,7 +104,7 @@ jobs:
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cmake "$@" -DCMAKE_BUILD_TYPE="$CFG" -DCXX_STD="$CXX_STD" \
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-DEXTRA_FLAGS_CONFIG="-pipe" -DENABLE_MYSQL=true \
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-DENABLE_NLS=false -DENABLE_LTO="$LTO" -DFORCE_COLOR_OUTPUT=true -DLTO_JOBS=2 \
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-DENABLE_SYSTEM_LUA="$SYS_LUA -DCLANG_TIDY=true" .
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-DENABLE_SYSTEM_LUA="$SYS_LUA" .
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}
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rm -R /usr/local/lib/cmake
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rm /usr/local/lib/libboost*
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|
@ -264,7 +259,7 @@ jobs:
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fail-fast: false
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matrix:
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cfg: [ Release ]
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runs-on: macos-13
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runs-on: macos-12
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env:
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CFG: ${{ matrix.cfg }}
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@ -297,7 +292,7 @@ jobs:
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path: projectfiles/Xcode/Wesnoth_${{ matrix.cfg }}.dmg
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- name: Run WML tests
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if: matrix.cfg == 'Release'
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run: ./run_wml_tests -g -c -t 30 -bt 350 -p "projectfiles/Xcode/build/$CFG/The Battle for Wesnoth.app/Contents/MacOS/The Battle for Wesnoth" -a=--userdata-dir="$PWD/ud"
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run: ./run_wml_tests -g -c -t 30 -p "projectfiles/Xcode/build/$CFG/The Battle for Wesnoth.app/Contents/MacOS/The Battle for Wesnoth" -a=--userdata-dir="$PWD/ud"
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- name: Upload userdata files from WML unit tests (logs, replays)
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if: matrix.cfg == 'Release' && (success() || failure())
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uses: actions/upload-artifact@v4
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|
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11
.github/workflows/codeql.yml
vendored
|
@ -16,7 +16,7 @@ jobs:
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|||
# - https://gh.io/supported-runners-and-hardware-resources
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# - https://gh.io/using-larger-runners
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# Consider using larger runners for possible analysis time improvements.
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runs-on: ubuntu-24.04
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runs-on: ubuntu-latest
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timeout-minutes: 360
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permissions:
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actions: read
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|
@ -50,12 +50,11 @@ jobs:
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- name: Install dependencies
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if: matrix.language == 'cpp'
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run: |
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utils/autorevision.sh -t h > src/revision.h
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sudo apt update
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sudo apt install scons libboost-system1.83-dev libboost-filesystem1.83-dev libboost-iostreams1.83-dev \
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libboost-serialization1.83-dev libboost-locale1.83-dev libboost-regex1.83-dev libboost-random1.83-dev \
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libboost-program-options1.83-dev libboost-thread1.83-dev libboost-context1.83-dev libboost-test-dev \
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libboost-coroutine1.83-dev libboost-graph1.83-dev libasio-dev libsdl2-dev libsdl2-image-dev \
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sudo apt install scons libboost-system1.74-dev libboost-filesystem1.74-dev libboost-iostreams1.74-dev \
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libboost-serialization1.74-dev libboost-locale1.74-dev libboost-regex1.74-dev libboost-random1.74-dev \
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libboost-program-options1.74-dev libboost-thread1.74-dev libboost-context1.74-dev libboost-test-dev \
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libboost-coroutine1.74-dev libboost-graph1.74-dev libasio-dev libsdl2-dev libsdl2-image-dev \
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libsdl2-mixer-dev libvorbis-dev libpango1.0-dev libssl-dev libcurl4-openssl-dev liblua5.4-dev
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# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
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- name: Autobuild
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|
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34
.github/workflows/image_metadata.yml
vendored
|
@ -27,9 +27,9 @@ jobs:
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with:
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fetch-depth: 0
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- name: check image EXIF metadata
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- name: check image metadata
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run: |
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mapfile -t image_files < <(git diff --name-only --diff-filter=d "$BASE_SHA" "$HEAD_SHA" | grep -E '\.(webp|je?pg)$')
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mapfile -t image_files < <(git diff --name-only --diff-filter=d "$BASE_SHA" "$HEAD_SHA" | grep -E '\.(webp|png|je?pg)$')
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# cycle through the changed image files, make sure they have the right fields
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for file in "${image_files[@]}"; do
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# check Artist tag, fail if missing
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@ -56,33 +56,3 @@ jobs:
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;;
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esac
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done
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- name: check png XMP metadata
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run: |
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mapfile -t image_files < <(git diff --name-only --diff-filter=d "$BASE_SHA" "$HEAD_SHA" | grep -E '\.png$')
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# cycle through the changed image files, make sure they have the right fields
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for file in "${image_files[@]}"; do
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# check Creator tag, fail if missing
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artist="$(exiftool -p '$XMP:Creator' "$file")"
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if [ "$artist" ]; then
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printf 'Creator tag in %s is %s\n' "$file" "$artist"
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else
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printf 'no Creator XMP tag in %s\n' "$file"
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exit 1
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fi
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# check Rights tag, fail if missing or wrong type
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copyright="$(exiftool -p '$XMP:Rights' "$file")"
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case $copyright in
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'GNU GPL v2+'|'CC BY-SA 4.0'|CC0)
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printf 'Rights tag in %s is %s\n' "$file" "$copyright"
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;;
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'')
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printf 'no Rights XMP tag in %s\n' "$file"
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exit 1
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;;
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*)
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printf 'Rights tag %s in file %s is not an accepted license! Must be one of: "GNU GPL v2+", "CC BY-SA 4.0", "CC0"\n' "$copyright" "$file"
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exit 1
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||||
;;
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||||
esac
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||||
done
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||||
|
|
1
.gitignore
vendored
|
@ -127,7 +127,6 @@ wesnoth.plg
|
|||
*.exe
|
||||
*.dll
|
||||
*.so
|
||||
compile_commands.json
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||||
|
||||
# library files
|
||||
.libs
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# set minimum version
|
||||
# set minimum version
|
||||
cmake_minimum_required(VERSION 3.14)
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|
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project(wesnoth)
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||||
|
@ -171,7 +171,6 @@ option(GLIBCXX_ASSERTIONS "Whether to define _GLIBCXX_ASSERTIONS" OFF)
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option(GLIBCXX_DEBUG "Whether to define _GLIBCXX_DEBUG and _GLIBCXX_DEBUG_PEDANTIC. Requires a version of Boost's program_options that's compiled with __GLIBCXX_DEBUG too." OFF)
|
||||
option(ENABLE_POT_UPDATE_TARGET "Enables the tools to update the pot files and manuals. This target has extra dependencies." OFF)
|
||||
option(FORCE_COLOR_OUTPUT "Always produce ANSI-colored output (GNU/Clang only)." FALSE)
|
||||
option(CLANG_TIDY "Enable clang-tidy linter checks." OFF)
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT CYGWIN)
|
||||
option(ENABLE_NOTIFICATIONS "Enable Window manager notification messages" ON)
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||||
|
@ -256,11 +255,6 @@ if(NOT MSVC)
|
|||
endif()
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endif()
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||||
|
||||
### Enable clang-tidy linting
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if (CLANG_TIDY)
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set(CMAKE_CXX_CLANG_TIDY "clang-tidy -Wno-unknown-warning-option")
|
||||
endif()
|
||||
|
||||
### Set the final compiler flags.
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${CXX_FLAGS_USER}")
|
||||
|
@ -480,7 +474,7 @@ if(NOT MSVC)
|
|||
else()
|
||||
set(CMAKE_CXX_FLAGS "/W3 /WX /wd4503 /wd4351 /wd4250 /wd4244 /wd4267 /we4239 /wd4275 /EHsc /utf-8 /Zc:__cplusplus" CACHE STRING "Global flags used by the CXX compiler during all builds." FORCE)
|
||||
set(CMAKE_C_FLAGS "/WX" CACHE STRING "Global flags used by the C compiler during all builds." FORCE)
|
||||
add_definitions(-D_WIN32_WINNT=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_WINSOCK_DEPRECATED_NO_WARNINGS -DNOMINMAX)
|
||||
add_definitions(-D_WIN32_WINNT=0x0601 -D_CRT_SECURE_NO_WARNINGS -D_WINSOCK_DEPRECATED_NO_WARNINGS -DNOMINMAX)
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG_LUA")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
## Prerequisites
|
||||
|
||||
Wesnoth requires a compiler with sufficient C++17 support such as GCC 11 and
|
||||
Wesnoth requires a compiler with sufficient C++17 support such as GCC 8 and
|
||||
later, or a version of Clang with equivalent support.
|
||||
|
||||
You'll need to have these libraries and their development headers installed in
|
||||
|
@ -19,7 +19,6 @@ order to build Wesnoth:
|
|||
* System
|
||||
* Coroutine
|
||||
* Graph
|
||||
* Charconv (This requires boost 1.85 or higher and is optional but reccomended especially for clang builds)
|
||||
* SDL2 libraries:
|
||||
* SDL2 >= 2.0.18 (macOS: 2.0.22 due to needing https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30)
|
||||
* SDL2_image >= 2.0.2 (with PNG, JPEG, and WEBP support)
|
||||
|
|
|
@ -120,7 +120,6 @@ opts.AddVariables(
|
|||
BoolVariable("OS_ENV", "Forward the entire OS environment to scons", False),
|
||||
BoolVariable("history", "Clear to disable GNU history support in lua console", True),
|
||||
BoolVariable('force_color', 'Always produce ANSI-colored output (GNU/Clang only).', False),
|
||||
BoolVariable('compile_db', 'Produce a compile_commands.json file.', False),
|
||||
)
|
||||
|
||||
#
|
||||
|
@ -190,11 +189,6 @@ if env['distcc']:
|
|||
|
||||
if env['ccache']: env.Tool('ccache')
|
||||
|
||||
if env['compile_db']:
|
||||
env.Tool('compilation_db')
|
||||
cdb = env.CompilationDatabase()
|
||||
Alias('cdb', cdb)
|
||||
|
||||
boost_version = "1.67"
|
||||
|
||||
def SortHelpText(a, b):
|
||||
|
@ -385,7 +379,6 @@ if env["prereqs"]:
|
|||
conf.CheckBoost("program_options", require_version = boost_version) & \
|
||||
conf.CheckBoost("random", require_version = boost_version) & \
|
||||
conf.CheckBoost("smart_ptr", header_only = True) & \
|
||||
conf.CheckBoostCharconv() & \
|
||||
CheckAsio(conf) & \
|
||||
conf.CheckBoost("thread") & \
|
||||
conf.CheckBoost("locale") & \
|
||||
|
@ -672,7 +665,7 @@ for env in [test_env, client_env, env]:
|
|||
env[d] = os.path.join(env["prefix"], env[d])
|
||||
|
||||
if env["PLATFORM"] == 'win32':
|
||||
env.Append(LIBS = ["wsock32", "crypt32", "iconv", "z", "shlwapi", "winmm", "ole32", "uuid"], CCFLAGS = ["-mthreads"], LINKFLAGS = ["-mthreads"], CPPDEFINES = ["_WIN32_WINNT=0x0A00"])
|
||||
env.Append(LIBS = ["wsock32", "crypt32", "iconv", "z", "shlwapi", "winmm", "ole32", "uuid"], CCFLAGS = ["-mthreads"], LINKFLAGS = ["-mthreads"], CPPDEFINES = ["_WIN32_WINNT=0x0601"])
|
||||
|
||||
if env["PLATFORM"] == 'darwin': # Mac OS X
|
||||
env.Append(FRAMEWORKS = "Cocoa") # Cocoa GUI
|
||||
|
|
119
add_source_file
|
@ -81,7 +81,7 @@ code_blocks_target_translations = {
|
|||
# XCode #
|
||||
#=======#
|
||||
|
||||
def modify_xcode(filename, targets, remove):
|
||||
def add_to_xcode(filename, targets):
|
||||
"""Add the given file to the specified targets.
|
||||
"""
|
||||
projectfile = rootdir.joinpath(
|
||||
|
@ -121,29 +121,24 @@ def modify_xcode(filename, targets, remove):
|
|||
raise Exception(f"problem finding '{d}' group in '{groupname}'")
|
||||
parent_group = found_groups[0]
|
||||
|
||||
if remove :
|
||||
# Remove from all targets if we want to remove
|
||||
for file in project.get_files_by_name(filename.name, parent=parent_group):
|
||||
project.remove_file_by_id(file.get_id())
|
||||
else:
|
||||
# if the group already has an entry with the same filename, loudly skip.
|
||||
# note: this doesn't allow adding to targets one at a time.
|
||||
# a new file should be added to all targets at once...
|
||||
# or maybe targets could be checked somehow,
|
||||
# or maybe the file could simply be completely removed and readded.
|
||||
if project.get_files_by_name(filename.name, parent=parent_group):
|
||||
print(" '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
|
||||
return
|
||||
# if the group already has an entry with the same filename, loudly skip.
|
||||
# note: this doesn't allow adding to targets one at a time.
|
||||
# a new file should be added to all targets at once...
|
||||
# or maybe targets could be checked somehow,
|
||||
# or maybe the file could simply be completely removed and readded.
|
||||
if project.get_files_by_name(filename.name, parent=parent_group):
|
||||
print(" '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
|
||||
return
|
||||
|
||||
# force is True here because otherwise a duplicate filename in
|
||||
# a different place will block addition of the new file.
|
||||
# the rest is just to match existing project file structure.
|
||||
project.add_file(filename.name,
|
||||
force=True,
|
||||
tree="<group>",
|
||||
parent=parent_group,
|
||||
target_name=translated_targets,
|
||||
)
|
||||
# force is True here because otherwise a duplicate filename in
|
||||
# a different place will block addition of the new file.
|
||||
# the rest is just to match existing project file structure.
|
||||
project.add_file(filename.name,
|
||||
force=True,
|
||||
tree="<group>",
|
||||
parent=parent_group,
|
||||
target_name=translated_targets,
|
||||
)
|
||||
|
||||
# that's done, save the file
|
||||
project.save()
|
||||
|
@ -153,7 +148,7 @@ def modify_xcode(filename, targets, remove):
|
|||
# source_lists #
|
||||
#==============#
|
||||
|
||||
def modify_source_list(filename, source_list, remove):
|
||||
def add_to_source_list(filename, source_list):
|
||||
source_list_file = rootdir.joinpath("source_lists", source_list)
|
||||
sl_lines = open(source_list_file).readlines()
|
||||
file_line = filename.as_posix() + '\n'
|
||||
|
@ -162,16 +157,12 @@ def modify_source_list(filename, source_list, remove):
|
|||
if filename.suffix != ".cpp":
|
||||
return
|
||||
|
||||
if remove:
|
||||
if file_line in sl_lines: sl_lines.remove(file_line)
|
||||
else:
|
||||
# if the target already has an entry with the same filename, loudly skip
|
||||
if file_line in sl_lines:
|
||||
print(f" '{filename}' already found in '{source_list}', skipping")
|
||||
return
|
||||
|
||||
sl_lines.append(file_line)
|
||||
# if the target already has an entry with the same filename, loudly skip
|
||||
if file_line in sl_lines:
|
||||
print(f" '{filename}' already found in '{source_list}', skipping")
|
||||
return
|
||||
|
||||
sl_lines.append(file_line)
|
||||
sl_lines.sort()
|
||||
open(source_list_file, 'w').writelines(sl_lines)
|
||||
|
||||
|
@ -179,18 +170,13 @@ def add_to_source_lists(filename, targets):
|
|||
translated_targets = [source_list_target_translations[t] for t in targets]
|
||||
print(" source_list targets:", translated_targets)
|
||||
for t in translated_targets:
|
||||
modify_source_list(filename, t, False)
|
||||
|
||||
def remove_from_source_lists(filename):
|
||||
# remove from all tagerts if -r was specified.
|
||||
for t in source_list_target_translations.values():
|
||||
modify_source_list(filename, t, True)
|
||||
add_to_source_list(filename, t)
|
||||
|
||||
#==============#
|
||||
# Code::Blocks #
|
||||
#==============#
|
||||
|
||||
def modify_code_blocks_target(filename, target, remove):
|
||||
def add_to_code_blocks_target(filename, target):
|
||||
cbp_file = rootdir.joinpath(
|
||||
"projectfiles",
|
||||
"CodeBlocks",
|
||||
|
@ -204,33 +190,30 @@ def modify_code_blocks_target(filename, target, remove):
|
|||
|
||||
elem = f"\t\t<Unit filename=\"{filename_for_cbp}\" />\n"
|
||||
|
||||
if remove:
|
||||
if elem in cbp_lines: cbp_lines.remove(elem)
|
||||
else:
|
||||
# if the target already has an entry with the same filename, loudly skip
|
||||
if elem in cbp_lines:
|
||||
print(f" '{filename}' already found in '{target}.cbp', skipping")
|
||||
return
|
||||
# if the target already has an entry with the same filename, loudly skip
|
||||
if elem in cbp_lines:
|
||||
print(f" '{filename}' already found in '{target}.cbp', skipping")
|
||||
return
|
||||
|
||||
# find an appropriate line to add before/after
|
||||
index = 0
|
||||
for line in cbp_lines:
|
||||
if line.startswith("\t\t<Unit "):
|
||||
if elem < line:
|
||||
break
|
||||
elif line.startswith("\t\t<Extensions>"):
|
||||
# we must be the last entry, as this comes after the Unit section
|
||||
# find an appropriate line to add before/after
|
||||
index = 0
|
||||
for line in cbp_lines:
|
||||
if line.startswith("\t\t<Unit "):
|
||||
if elem < line:
|
||||
break
|
||||
index += 1
|
||||
cbp_lines.insert(index, elem)
|
||||
elif line.startswith("\t\t<Extensions>"):
|
||||
# we must be the last entry, as this comes after the Unit section
|
||||
break
|
||||
index += 1
|
||||
cbp_lines.insert(index, elem)
|
||||
|
||||
open(cbp_file, 'w').writelines(cbp_lines)
|
||||
|
||||
def modify_code_blocks(filename, targets, remove):
|
||||
translated_targets = code_blocks_target_translations.values() if remove else [code_blocks_target_translations[t] for t in targets]
|
||||
def add_to_code_blocks(filename, targets):
|
||||
translated_targets = [code_blocks_target_translations[t] for t in targets]
|
||||
print(" code::blocks targets:", translated_targets)
|
||||
for t in translated_targets:
|
||||
modify_code_blocks_target(filename, t, remove)
|
||||
add_to_code_blocks_target(filename, t)
|
||||
|
||||
def sanity_check_existing_cpp_hpp(filenames):
|
||||
"""
|
||||
|
@ -302,8 +285,6 @@ if __name__ == "__main__":
|
|||
help="which build targets to add the file to")
|
||||
ap.add_argument("--no-checks", action="store_true",
|
||||
help="do not check whether the files exist, etc")
|
||||
ap.add_argument("-r", "--remove", action="store_true",
|
||||
help="remove the specified files from projectfiles instead of adding them, --target is then ignored")
|
||||
# By default, recognise --help too
|
||||
options = ap.parse_args()
|
||||
|
||||
|
@ -320,13 +301,7 @@ if __name__ == "__main__":
|
|||
sanity_check_existing_cpp_hpp(filenames)
|
||||
|
||||
for filename in filenames:
|
||||
if options.remove:
|
||||
print(f"removing '{filename}' from all targets")
|
||||
modify_xcode(filename, options.target, True)
|
||||
remove_from_source_lists(filename)
|
||||
modify_code_blocks(filename, options.target, True)
|
||||
else:
|
||||
print(f"adding '{filename}' to targets: {options.target}")
|
||||
modify_xcode(filename, options.target, False)
|
||||
add_to_source_lists(filename, options.target)
|
||||
modify_code_blocks(filename, options.target, False)
|
||||
print(f"adding '{filename}' to targets: {options.target}")
|
||||
add_to_xcode(filename, options.target)
|
||||
add_to_source_lists(filename, options.target)
|
||||
add_to_code_blocks(filename, options.target)
|
||||
|
|
|
@ -89,6 +89,7 @@ config_cache/test_transaction
|
|||
config_cache/test_define_loading
|
||||
config_cache/test_lead_spaces_loading
|
||||
config_filters/test_int_add_sub_filter
|
||||
config_filters/test_int_positive_filter
|
||||
config_filters/test_int_signed_filter
|
||||
config_filters/test_without_attribute_filter
|
||||
filesystem/test_fs_game_path_reverse_engineering
|
||||
|
@ -171,20 +172,20 @@ test_lexical_cast_throw<unsigned long long>
|
|||
test_lexical_cast_throw<float>
|
||||
test_lexical_cast_throw<double>
|
||||
test_lexical_cast_throw<long double>
|
||||
test_lexical_arethmetic_signed<signed char>
|
||||
test_lexical_arethmetic_signed<short>
|
||||
test_lexical_arethmetic_signed<int>
|
||||
test_lexical_arethmetic_signed<long>
|
||||
test_lexical_arethmetic_signed<long long>
|
||||
test_lexical_arethmetic_signed<unsigned char>
|
||||
test_lexical_arethmetic_signed<unsigned short>
|
||||
test_lexical_arethmetic_signed<unsigned int>
|
||||
test_lexical_arethmetic_signed<unsigned long>
|
||||
test_lexical_arethmetic_signed<unsigned long long>
|
||||
test_lexical_arethmetic_signed<float>
|
||||
test_lexical_arethmetic_signed<double>
|
||||
test_lexical_arethmetic_signed<long double>
|
||||
test_lexical_cast_signed<signed char>
|
||||
test_lexical_cast_signed<short>
|
||||
test_lexical_cast_signed<int>
|
||||
test_lexical_cast_signed<long>
|
||||
test_lexical_cast_long_long
|
||||
test_lexical_cast_unsigned<unsigned char>
|
||||
test_lexical_cast_unsigned<unsigned short>
|
||||
test_lexical_cast_unsigned<unsigned int>
|
||||
test_lexical_cast_unsigned<unsigned long>
|
||||
test_lexical_cast_unsigned_long_long
|
||||
test_lexical_cast_bool
|
||||
test_lexical_cast_floating_point<float>
|
||||
test_lexical_cast_floating_point<double>
|
||||
test_lexical_cast_floating_point<long double>
|
||||
test_lexical_cast_result
|
||||
test_map_location/map_location_characterization_test_radial_mode
|
||||
test_map_location/reality_check_vector_negation
|
||||
|
|
13014
changelog.md
|
@ -0,0 +1,2 @@
|
|||
### WML Engine
|
||||
* Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
|
3
changelog_entries/corpse-soulless-arcane-resist.md
Normal file
|
@ -0,0 +1,3 @@
|
|||
### Units
|
||||
* Walking Corpse: arcane vulnerability reduced from 40% to 20%.
|
||||
* Soulless: arcane vulnerability reduced from 40% to 20%.
|
|
@ -1,2 +0,0 @@
|
|||
### Units
|
||||
* Dune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10
|
|
@ -1,5 +0,0 @@
|
|||
### Campaigns
|
||||
* Eastern Invasion
|
||||
* S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small
|
||||
* forbid all Dunefolk units to take the Plague Staff
|
||||
* fix minor bugs with dialogues
|
|
@ -1,2 +0,0 @@
|
|||
### Units
|
||||
* Dwarvish Explorer: physical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
|
|
@ -1,3 +0,0 @@
|
|||
### Units
|
||||
* Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%
|
||||
* Fire Wraith - Fire Resistance changed from 50% to 80%
|
5
changelog_entries/gui2-theme-support-in-addons.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
### User interface
|
||||
GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
|
||||
|
||||
### Lua API
|
||||
Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
|
2
changelog_entries/macos-option-key-label.md
Normal file
|
@ -0,0 +1,2 @@
|
|||
### User interface
|
||||
* Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
|
2
changelog_entries/non-ascii-case-insensitve-filtering.md
Normal file
|
@ -0,0 +1,2 @@
|
|||
### User interface
|
||||
* Search filter should now be case-insensitive for more than just ASCII characters (#9328)
|
|
@ -1,2 +0,0 @@
|
|||
### Units
|
||||
* Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57
|
2
changelog_entries/removed-formula-side-index-getters.md
Normal file
|
@ -0,0 +1,2 @@
|
|||
### Formula API
|
||||
* Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
|
|
@ -1,5 +1,6 @@
|
|||
Date,File,License,Author - Real Name(other name);Real Name(other name);etc,Notes,Needs Update,MD5
|
||||
2009/04/10,data/campaigns/Delfadors_Memoirs/sounds/rumble.wav,GNU GPL v2+,Fabian Müller(fabi/fendrin);Eric S. Raymond(esr),,,ba2422ca12aeebe50955c8f44b52243d
|
||||
2023/09/15,data/campaigns/Eastern_Invasion/music/cry_from_elensefar.ogg,CC BY-SA 4.0,(pluft),,,3b32d7970ab520b2d488559b69b2ac68
|
||||
2023/09/15,data/campaigns/Eastern_Invasion/music/heavens-remix.ogg,CC BY-SA 4.0,(gabriel silver);(dalas),,,158c80c11e2d2cdb5f1ab5cc0298a8fe
|
||||
2023/09/15,data/campaigns/Eastern_Invasion/music/journeys_end_faststart.ogg,GNU GPL v2+,Mattias Westlund(West);(dalas),,,3f6b2c8be4e6e30087b7a3cc5969831b
|
||||
2021/03/20,data/campaigns/Eastern_Invasion/sounds/gate-fall.ogg,GNU GPL v2+,unknown,,,15d08eb898db8684f18de206a6cbd1a5
|
||||
|
@ -24,7 +25,6 @@ Date,File,License,Author - Real Name(other name);Real Name(other name);etc,Notes
|
|||
2013/12/08,data/core/music/battle.ogg,GNU GPL v2+,Aleksi Aubry-Carlson(Aleksi),,,93b53db9e81c0d8879cf4ca51cd246bd
|
||||
2013/12/08,data/core/music/breaking_the_chains.ogg,GNU GPL v2+,Mattias Westlund(West),,,fe599b1e02f41846a6e2afeb7d6df76e
|
||||
2013/12/08,data/core/music/casualties_of_war.ogg,GNU GPL v2+,Tyler Johnson,,,f0c69501a222afd01218ed783fef7b14
|
||||
2023/09/15,data/core/music/cry_from_elensefar.ogg,CC BY-SA 4.0,(pluft),,,3b32d7970ab520b2d488559b69b2ac68
|
||||
2013/12/08,data/core/music/defeat.ogg,GNU GPL v2+,Timothy Pinkham(TimothyP),,,8cb8eb9871292ad288f5c703f0679460
|
||||
2013/12/08,data/core/music/defeat2.ogg,GNU GPL v2+,Ryan Reilly(Rain),,,9775634e4a20c10844c823d5d79f824f
|
||||
2013/12/08,data/core/music/elf-land.ogg,GNU GPL v2+,Aleksi Aubry-Carlson(Aleksi),,,addc5393092c23f2789a028d94f4212e
|
||||
|
|
|
|
@ -21,14 +21,6 @@
|
|||
[/option]
|
||||
[/advanced_preference]
|
||||
|
||||
[advanced_preference]
|
||||
field=addon_icons
|
||||
name= _ "Whether to show icons in the add-ons list on the add-ons manager"
|
||||
description= _ "Disabling saves bandwidth by not sending icons for the add-ons list in the add-ons manager"
|
||||
type=boolean
|
||||
default=yes
|
||||
[/advanced_preference]
|
||||
|
||||
[advanced_preference]
|
||||
field=ask_delete
|
||||
name= _ "Confirm deleting saves"
|
||||
|
|
|
@ -470,7 +470,7 @@ Note: This is a demonstration of how the Goto Micro AI can be used to code guard
|
|||
[message]
|
||||
side=7
|
||||
type=Vampire Bat
|
||||
message= _ "Us four bats switch between running off to the corners of the map (each one to a different corner), and getting back in a group right here. Either behavior is set up with a single [micro_ai] tag, one with ‘unique_goals=yes’, the other without." # wmllint: no spellcheck
|
||||
message= _ "Us four bats switch between running off to the corners of the map (each one to a different corner), and getting back in a group right here. Either behavior is set up with a single [micro_ai] tag, one with 'unique_goals=yes', the other without." # wmllint: no spellcheck
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -488,7 +488,7 @@ Note: This is a demonstration of how the Goto Micro AI can be used to code guard
|
|||
[/message]
|
||||
[message]
|
||||
speaker=messenger1
|
||||
message= _ "Don’t worry, those are really shy ghosts. Nobody knows why, but they always appear in the north this time of year and move through to the south. Also, very unusually for ghosts, they seem to be scared of everybody and avoid other units as much as possible — except for the bats and saurians, with which they seem to get along just fine for some reason. So as long as we don’t corner them, they’ll leave us alone."
|
||||
message= _ "Don’t worry, those are really shy ghosts. Nobody knows why, but they always appear in the north this time of year and move through to the south. Also, very unusually for ghosts, they seem to be scared of everybody and avoid other units as much as possible -- except for the bats and saurians, with which they seem to get along just fine for some reason. So as long as we don’t corner them, they’ll leave us alone."
|
||||
[/message]
|
||||
[event]
|
||||
name=side 8 turn
|
||||
|
@ -553,7 +553,7 @@ Note: This is a demonstration of how the Goto Micro AI can be used to code guard
|
|||
speaker=messenger1
|
||||
message= _ "You’re crazy. It might be shorter as the crow flies, but it will take you forever to get through those mountains.
|
||||
|
||||
Note: The messengers are controlled by Goto Micro AI definitions that differ by a single line, ‘use_straight_line=yes/no’." # wmllint: no spellcheck
|
||||
Note: The messengers are controlled by Goto Micro AI definitions that differ by a single line, 'use_straight_line=yes/no'." # wmllint: no spellcheck
|
||||
[/message]
|
||||
|
||||
[micro_ai]
|
||||
|
|
|
@ -398,7 +398,7 @@ separate attack Zone"
|
|||
speaker=narrator
|
||||
image=portraits/dwarves/guard.webp
|
||||
caption= _ "Standard WML Guardian"
|
||||
message= _ "This is the built-in WML guardian coded using ‘ai_special=guardian’. These guardians attack if there is an enemy within their movement range, otherwise they do nothing (except maybe retreating to a village for healing)."
|
||||
message= _ "This is the built-in WML guardian coded using 'ai_special=guardian'. These guardians attack if there is an enemy within their movement range, otherwise they do nothing (except maybe retreating to a village for healing)."
|
||||
[/message]
|
||||
[/command]
|
||||
[/set_menu_item]
|
||||
|
|
|
@ -147,7 +147,7 @@
|
|||
[message]
|
||||
speaker=Grnk
|
||||
caption= _ "Guardian Micro AI demo"
|
||||
message= _ "In ‘Guardians’, several variations of the standard Wesnoth guardian are shown, including a “coward” unit that runs away from any approaching unit (an “inverse guardian”, in a way)."
|
||||
message= _ "In ‘Guardians’, several variations of the standard Wesnoth guardian are shown, including a ""coward"" unit that runs away from any approaching unit (an ""inverse guardian"", in a way)."
|
||||
[/message]
|
||||
[/command]
|
||||
[/set_menu_item]
|
||||
|
@ -224,7 +224,7 @@
|
|||
[message]
|
||||
speaker=Grnk
|
||||
caption= _ "HttT: The Elves Besieged Micro AI demo"
|
||||
message= _ "This is a reenactment of scenario “The Elves Besieged” of the mainline campaign “Heir to the Throne”, just that the AI is playing Konrad’s side here. The same algorithm as for scenario “Protect Unit” is used."
|
||||
message= _ "This is a reenactment of scenario ""The Elves Besieged"" of the mainline campaign ""Heir to the Throne"", just that the AI is playing Konrad’s side here. The same algorithm as for scenario ""Protect Unit"" is used."
|
||||
[/message]
|
||||
[/command]
|
||||
[/set_menu_item]
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
# This is AI test scenario which is not visible to casual player.
|
||||
[test]
|
||||
id=ai_arena_small
|
||||
name= _ "AI Arena — small"
|
||||
name= _ "AI Arena - small"
|
||||
description= _ "Small ai arena"
|
||||
map_file=ai/maps/scenario-AI_Arena_small.map
|
||||
random_start_time="no"
|
||||
|
@ -310,7 +310,7 @@
|
|||
[message]
|
||||
speaker=narrator
|
||||
image=wesnoth-icon.png
|
||||
message= _ "And so, the AI for team 2 was redeployed from file ‘$test_path_to_ai’"
|
||||
message= _ "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
|
||||
[/message]
|
||||
[/event]
|
||||
[/test]
|
||||
|
|
|
@ -550,7 +550,7 @@
|
|||
end
|
||||
-- level the unit and give it a random amount of experience up to half of max
|
||||
units[i].experience = units[i].max_experience
|
||||
units[i]:advance(false)
|
||||
units[i]:advance( )
|
||||
units[i].experience = mathx.random ( 0, mathx.round( units[i].max_experience / 2 ) )
|
||||
end
|
||||
>>
|
||||
|
|
|
@ -67,7 +67,7 @@
|
|||
# e.g. Reducing an ally's gold on high difficulty can make them feel useless, which is not my intention for any of the scenarios with allies
|
||||
#
|
||||
# my goal is for Easy/Normal/Hard difficulty to be 20%/60%/100%; that is to say Easy has 1/5 as many enemies as Hard, and Normal has 3/5 as many
|
||||
# this may not always translate directly to 20/60/100 gold/income, since enemies with many villages effectively have a higher guaranteed income
|
||||
# this many not always translate directly to 20/60/100 gold/income, since enemies with many villages effectively have a higher guranteed incoime
|
||||
# also, remember that [side] {INCOME} doesn't include everyone's base +2 income
|
||||
# and also, some optional "challenge" scenarios have reduced scaling (e.g. All-In), since they're intended as challenges and easily avoidable
|
||||
#
|
||||
|
@ -82,10 +82,10 @@
|
|||
# S08-S12, Gweddry and Co are in the northlands, dealing with the Chief Dra-Nak subplot and trying to get Dacyn's amulet
|
||||
# cramped and/or small battles, focused around looting items and saving enough gold to keep your recalls alive in S12
|
||||
# S13-S18, Gweddry and Co are witnessing a dying Wesnoth, and finally fighting as part of a proper army in a full-fledged war
|
||||
# big battles, where your performance in S01-S12 determines how successful you'll be
|
||||
# big battles, where your performance in S01-S12 determine how successful you'll be
|
||||
#
|
||||
# the campaign is designed with lots of easy-or-hard branching decision points, where one option is easier but the other option has better rewards
|
||||
# S12 "Evacuation" also functions as a decision point - you're guaranteed a win even if you don't recruit any units, but the fewer recalls escape the more difficult the future will be
|
||||
# S12 "Evacuation" also functions as a decision point - you're guranteed a win even if you don't recruit any units, but the fewer recalls escape the more difficult the future will be
|
||||
# players should be able to complete the campaign by taking only the easy, lower-reward options, culminating in the easier finale S17a "The Duel"
|
||||
# but only players who've succeeded at some challenges will have a strong enough army to complete the more difficult finale S17b "All-In"
|
||||
#
|
||||
|
|
|
@ -81,7 +81,7 @@ function wml_actions.bandit_village_capture(cfg)
|
|||
vars.villages_visited = visited + 1
|
||||
|
||||
wesnoth.game_events.fire("addogin_advice", x, y, unit);
|
||||
wml.fire("message" , { x = x , y = y , message = _"They’re here!"})
|
||||
wml.fire("message" , { x = x , y = y , message = _"They're here!"})
|
||||
|
||||
bandits_found(x,y)
|
||||
return
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#po: The River Guard posts had been built in 470 YW; they were abandoned in 544 YW.
|
||||
#po: The wave of colonization had begun around 530 YW.
|
||||
#po: This intro starts in 625 YW; the king's forces arrive at the outposts in 626 YW.
|
||||
story= _ "In the days of King Garard I, two strong points had been built along the far bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River."
|
||||
story= _ "In the days of King Garard I, two strong points had been built along the near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish raiders out of the Estmarks from entering Wesnoth. In later years, the river guard posts had been abandoned as colonists spread into the Estmarks and the orcs were driven in retreat north of the Great River."
|
||||
{EI_BIGMAP}
|
||||
[/part]
|
||||
[part]
|
||||
|
@ -673,7 +673,7 @@
|
|||
[message]
|
||||
speaker=Gweddry
|
||||
#po: a huge number of undead are spawning
|
||||
message= _ "Wha— How did so many of them flank us? We’re cut off from Wesnoth!"
|
||||
message= _ "Wha- How did so many of them flank us? We’re cut off from Wesnoth!"
|
||||
[/message]
|
||||
|
||||
# Dacyn reappears and gives message about trapdoor.
|
||||
|
|
|
@ -133,8 +133,6 @@
|
|||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
{NAMED_NOTRAIT_UNIT 3 (Troll Whelp) 23 8 "Hur" (_"Hur")} {GUARDIAN}
|
||||
[+unit]
|
||||
[modifications]
|
||||
|
|
|
@ -321,6 +321,9 @@
|
|||
#po: star wars reference
|
||||
message= _ "We will watch your career with great interest..."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[event]
|
||||
name=last breath
|
||||
|
@ -332,6 +335,10 @@
|
|||
speaker=Mal-Tar
|
||||
message= _ "Wait, please, not like this!"
|
||||
[/message]
|
||||
|
||||
# add in the herodeaths. Don't do these before, since we want special behavior for the achievement
|
||||
{HERODEATH_GWEDDRY}
|
||||
{HERODEATH_DACYN}
|
||||
[/event]
|
||||
[event]
|
||||
name=die
|
||||
|
|
|
@ -485,7 +485,6 @@
|
|||
[/set_achievement]
|
||||
[/then]
|
||||
[/if]
|
||||
{HERODEATH_ADDOGIN}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
|
|
@ -801,7 +801,7 @@
|
|||
[else]
|
||||
[gold]
|
||||
side=1
|
||||
amount=-$gold_cost
|
||||
amount=-50
|
||||
[/gold]
|
||||
[sound]
|
||||
name=gold.ogg
|
||||
|
@ -884,7 +884,7 @@
|
|||
[else]
|
||||
[gold]
|
||||
side=1
|
||||
amount=-$gold_extra
|
||||
amount=-150
|
||||
[/gold]
|
||||
[sound]
|
||||
name=gold.ogg
|
||||
|
@ -1008,7 +1008,7 @@
|
|||
[/status]
|
||||
[/modify_unit]
|
||||
|
||||
{CLEAR_VARIABLE gold,gold_cost,gold_extra,herbs_needed,herb_locations}
|
||||
{CLEAR_VARIABLE gold,gold_cost,herbs_needed,herb_locations}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
|
|
@ -230,32 +230,31 @@
|
|||
[/effect]
|
||||
[/modify_unit]
|
||||
[/event]
|
||||
[event]
|
||||
# if ravanal's low on units and ravanal_no_income is cleared, give him gold
|
||||
# otherwise, clear Mal-Ravanal's gold so we don't go positive nor negative
|
||||
[event] # manually set gold to 0
|
||||
name=side 7 turn refresh
|
||||
first_time_only=no
|
||||
[if]
|
||||
|
||||
[filter_condition]
|
||||
{VARIABLE_CONDITIONAL ravanal_no_income equals yes}
|
||||
[/filter_condition]
|
||||
|
||||
[modify_side]
|
||||
side=7
|
||||
gold=0
|
||||
[/modify_side]
|
||||
[/event]
|
||||
[event] # manually set gold to 1000
|
||||
name=side 1
|
||||
first_time_only=no
|
||||
|
||||
[filter_condition]
|
||||
{VARIABLE_CONDITIONAL ravanal_no_income not_equals yes}
|
||||
[and]
|
||||
[have_unit]
|
||||
side=7
|
||||
count=0-10
|
||||
[/have_unit]
|
||||
[/and]
|
||||
[then]
|
||||
[modify_side]
|
||||
side=7
|
||||
gold=500
|
||||
[/modify_side]
|
||||
[/then]
|
||||
[else]
|
||||
[modify_side]
|
||||
side=7
|
||||
gold=0
|
||||
[/modify_side]
|
||||
[/else]
|
||||
[/if]
|
||||
[/filter_condition]
|
||||
|
||||
[modify_side]
|
||||
side=7
|
||||
gold=9999
|
||||
[/modify_side]
|
||||
[/event]
|
||||
|
||||
#--------------------
|
||||
|
@ -665,12 +664,6 @@
|
|||
side=4
|
||||
amount={ON_DIFFICULTY 15 45 75} # otherwise his armies start to feel a little thin around now
|
||||
[/gold]
|
||||
[fire_event]
|
||||
name=dacyn_warning
|
||||
[/fire_event]
|
||||
[/event]
|
||||
[event]
|
||||
name=dacyn_warning
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Gweddry, we should not be here. They are merely toying with us right now, but all will be lost if Mal-Ravanal finds me amongst you!"
|
||||
|
@ -694,9 +687,6 @@
|
|||
[event]
|
||||
name=ravanal_gets_serious
|
||||
|
||||
[fire_event]
|
||||
name=dacyn_warning
|
||||
[/fire_event]
|
||||
{REPLACE_SCENARIO_MUSIC silence.ogg}
|
||||
[message] # if you change this, also change 06b_Soradoc
|
||||
speaker=Mal-Ravanal
|
||||
|
@ -924,7 +914,7 @@
|
|||
[/then]
|
||||
|
||||
[else]
|
||||
{FIND_NEARBY (trait,side=survivor,1) 36 15 99}
|
||||
{FIND_NEARBY (type,side=Knight,1) 36 15 99}
|
||||
[/else]
|
||||
[/if]
|
||||
[message]
|
||||
|
@ -933,6 +923,7 @@
|
|||
[/message]
|
||||
|
||||
{FIND_NEARBY (
|
||||
type=Knight,Terraent
|
||||
side=8
|
||||
) 36 15 99}
|
||||
[message]
|
||||
|
|
|
@ -516,38 +516,6 @@
|
|||
{MODIFY_UNIT id=Dacyn attacks_left 0}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=owaec_joins
|
||||
|
||||
[capture_village]
|
||||
owner_side=2
|
||||
side=1
|
||||
[/capture_village]
|
||||
[modify_unit]
|
||||
[filter]
|
||||
side=2
|
||||
[/filter]
|
||||
|
||||
side=1
|
||||
moves=$($this_unit.max_moves)
|
||||
attacks_left=1
|
||||
{TEAM_COLOR_OVERRIDE () blue}
|
||||
[/modify_unit]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image=wesnoth-icon.png
|
||||
message= _ "(You may now recruit Horsemen and Cavalrymen!)"
|
||||
[/message]
|
||||
[set_extra_recruit] # need to set recruits per-unit (instead of per-side) so we don't mess up the plague staff
|
||||
id=Gweddry
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
[set_extra_recruit]
|
||||
id=Owaec
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=capture
|
||||
first_time_only=no
|
||||
|
@ -750,9 +718,34 @@
|
|||
speaker=Owaec
|
||||
message= _ "Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your aid. I place my Clansmen and myself at your service."
|
||||
[/message]
|
||||
[fire_event]
|
||||
name=owaec_joins
|
||||
[/fire_event]
|
||||
[capture_village]
|
||||
owner_side=2
|
||||
side=1
|
||||
[/capture_village]
|
||||
[modify_unit]
|
||||
[filter]
|
||||
side=2
|
||||
[/filter]
|
||||
|
||||
side=1
|
||||
moves=$($this_unit.max_moves)
|
||||
attacks_left=1
|
||||
{TEAM_COLOR_OVERRIDE () blue}
|
||||
[/modify_unit]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image=wesnoth-icon.png
|
||||
message= _ "(You may now recruit Horsemen and Cavalrymen!)"
|
||||
[/message]
|
||||
[set_extra_recruit] # need to set recruits per-unit (instead of per-side) so we don't mess up the plague staff
|
||||
id=Gweddry
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
[set_extra_recruit]
|
||||
id=Owaec
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
|
||||
[if]
|
||||
[not]
|
||||
[have_unit]
|
||||
|
@ -886,9 +879,33 @@
|
|||
speaker=Owaec
|
||||
message= _ "Huzzah!! May these be the first of many undead to fall before our hooves! Gweddry, thank you for your aid. I place my Clansmen and myself at your service."
|
||||
[/message]
|
||||
[fire_event]
|
||||
name=owaec_joins
|
||||
[/fire_event]
|
||||
[capture_village]
|
||||
owner_side=2
|
||||
side=1
|
||||
[/capture_village]
|
||||
[modify_unit]
|
||||
[filter]
|
||||
side=2
|
||||
[/filter]
|
||||
|
||||
side=1
|
||||
moves=$($this_unit.max_moves)
|
||||
attacks_left=1
|
||||
{TEAM_COLOR_OVERRIDE () blue}
|
||||
[/modify_unit]
|
||||
[message]
|
||||
speaker=narrator
|
||||
image=wesnoth-icon.png
|
||||
message= _ "(You may now recruit Horsemen and Cavalrymen!)"
|
||||
[/message]
|
||||
[set_extra_recruit] # need to set recruits per-unit (instead of per-side) so we don't mess up the plague staff
|
||||
id=Gweddry
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
[set_extra_recruit]
|
||||
id=Owaec
|
||||
extra_recruit={REGULAR_RECRUIT_LIST}
|
||||
[/set_extra_recruit]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Now let us free these villagers from the outlaws terrorizing them!"
|
||||
|
|
|
@ -918,6 +918,19 @@
|
|||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
|
||||
[filter]
|
||||
id=Grug
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Grug
|
||||
message= _ "Hurt... grarrgghh..." # wmllint: no spellcheck
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
{ENEMYDEATHS_SORADOC}
|
||||
{FOREIGN_DEFEAT}
|
||||
|
||||
|
@ -927,8 +940,9 @@
|
|||
{HERODEATH_ADDOGIN}
|
||||
{HERODEATH_HAHID}
|
||||
{HERODEATH_TERRAENT}
|
||||
{HERODEATH_GRUG}
|
||||
# {HERODEATH_GRUG} # don't have Gweddry say "he was not one of us, yet [...]"
|
||||
{HERODEATH_DOLBURRAS}
|
||||
{HERODEATH_HAHID}
|
||||
[/scenario]
|
||||
|
||||
#undef SCENARIO_TURN_LIMIT
|
||||
|
|
|
@ -1731,13 +1731,13 @@ The darkness between worlds opens its maw."
|
|||
[/message]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "<i>Journal of Ravan — 13 Blackfire, 588 YW.
|
||||
message= _ "<i>Journal of Ravan - 13 Blackfire, 588 YW.
|
||||
|
||||
This expedition is proving a greater success than I had anticipated. While Dacyn disarms the traps littered around this place, I have been able to conduct extensive research into the other plane beyond the Maw. There is a realm of souls that can be reached from our very own world, one that Iliah-Malal doubtlessly made contact with using the Amulet of the Veil. From time to time, I hear spirits whispering from the other side, but their voices are faint as of yet. I suspect that if I can somehow reach them, they will be able to answer some of the questions I have been pondering. However, there seems to be a piece of the puzzle still missing.</i>"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "<i>Journal of Ravan — 21 Whitefire, 589 YW.
|
||||
message= _ "<i>Journal of Ravan - 21 Whitefire, 589 YW.
|
||||
|
||||
I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw a scorching light from twin orbs in the sky, radiating searing brightness over a land teeming with aberrations of constantly shifting flesh. I saw a jewel, no, a key, alight with fire bridging the vast nothingness of the Maw. I saw darkness, merged with light and transfigured, rending the indestructible core of those without form. I hear voices recounting these muddled dreams, yet their words are disjointed, incomprehensible. What are they trying to tell me?</i>"
|
||||
[/message]
|
||||
|
@ -1761,7 +1761,7 @@ I had a dream tonight. Was it a dream? It seemed much more like a vision. I saw
|
|||
[/filter]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "<i>Journal of Ravan — 5 Bleeding Moon, 597 YW.
|
||||
message= _ "<i>Journal of Ravan - 5 Bleeding Moon, 597 YW.
|
||||
|
||||
Nothing is going well. My research has come to a dead end and even the spirits from the other plane no longer speak to me. I can no longer rely on Dacyn either. That stupid man! He decided that playing politics would be a better use of his abilities than helping me decipher this crucial puzzle. As if he could do any good, being the advisor to that half-decrepit old King Haldric. Then again, maybe that is the game Dacyn wants to play. What a shame. I had held him in higher regard than that.</i>"
|
||||
[/message]
|
||||
|
|
|
@ -1862,6 +1862,5 @@ Your punishment is death."
|
|||
{HERODEATH_TERRAENT}
|
||||
{HERODEATH_DOLBURRAS}
|
||||
{HERODEATH_GRUG}
|
||||
{HERODEATH_ADDOGIN}
|
||||
{HERODEATH_HAHID}
|
||||
[/scenario]
|
||||
|
|
|
@ -252,9 +252,9 @@
|
|||
id=dacyn_no_halo
|
||||
[effect]
|
||||
apply_to=remove_ability
|
||||
[filter_ability]
|
||||
[experimental_filter_ability]
|
||||
tag_name=illuminates
|
||||
[/filter_ability]
|
||||
[/experimental_filter_ability]
|
||||
[/effect]
|
||||
[/object]
|
||||
[/modify_unit]
|
||||
|
@ -419,9 +419,9 @@
|
|||
id=dacyn_no_halo
|
||||
[effect]
|
||||
apply_to=remove_ability
|
||||
[filter_ability]
|
||||
[experimental_filter_ability]
|
||||
tag_name=illuminates
|
||||
[/filter_ability]
|
||||
[/experimental_filter_ability]
|
||||
[/effect]
|
||||
[/object]
|
||||
[/modify_unit]
|
||||
|
@ -802,7 +802,7 @@ And the strength of our Flight."
|
|||
[message]
|
||||
speaker=$found_unit.id
|
||||
#po: Speaker is an orc, and Mortic is flying towards them. "What? Hey!" *gets killed by Mortic*
|
||||
message= _ "Wha— hey!"
|
||||
message= _ "Wha- hey!"
|
||||
[/message]
|
||||
[animate_unit]
|
||||
[filter]
|
||||
|
|
|
@ -5,13 +5,18 @@
|
|||
# when you stumble upon 1, it awakens some nearby buddies
|
||||
# when you sight an enemy leader, they recruit, awaken sleepers, and charge at you
|
||||
#
|
||||
# the turn limit is very generous. A player with many veterans can finish quickly and have a large bonus for S16
|
||||
# alternatively, maybe the player only has a few veterans (maybe they lost everything in S12 Evacuation)
|
||||
# then they can take their time, cap villages, farm XP off the swamp, etc.
|
||||
# and wait as long as possible to activate enemy leaders
|
||||
#
|
||||
# note that the map is based off of the penultimate HttT scenario, "Test of the Clans"
|
||||
#
|
||||
|
||||
#define SCENARIO_TURN_LIMIT
|
||||
25 #enddef
|
||||
75 #enddef
|
||||
#define TURNS_LOW_WARNING
|
||||
20 #enddef
|
||||
60 #enddef
|
||||
|
||||
[scenario]
|
||||
id=14_The_Drowned_Plains
|
||||
|
@ -773,36 +778,10 @@
|
|||
clear_shroud=yes
|
||||
side=1
|
||||
[/redraw]
|
||||
#enddef
|
||||
#define GOLD_PICKUP X Y IMAGE AMOUNT LABEL
|
||||
{PLACE_IMAGE {IMAGE} {X} {Y}}
|
||||
{SET_LABEL {X} {Y} {LABEL}}
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
side=1
|
||||
x,y={X},{Y}
|
||||
[/filter]
|
||||
[sound]
|
||||
name=gold.ogg
|
||||
[/sound]
|
||||
[gold]
|
||||
side,amount=1,{AMOUNT}
|
||||
[/gold]
|
||||
{REMOVE_IMAGE $unit.x $unit.y}
|
||||
{REMOVE_LABEL {X} {Y}}
|
||||
[/event]
|
||||
#enddef
|
||||
[event]
|
||||
name=prestart
|
||||
|
||||
{GOLD_PICKUP 69 43 items/gold-coins-medium.png 105 _"105 gold"}
|
||||
{GOLD_PICKUP 70 41 items/gold-coins-small.png 80 _"80 gold"}
|
||||
{GOLD_PICKUP 18 4 items/gold-coins-medium.png 175 _"175 gold"}
|
||||
{GOLD_PICKUP 9 50 items/gold-coins-small.png 55 _"55 gold"}
|
||||
{GOLD_PICKUP 8 50 items/gold-coins-medium.png 150 _"150 gold"}
|
||||
{GOLD_PICKUP 5 51 items/gold-coins-small.png 80 _"80 gold"}
|
||||
|
||||
{SET_LABEL 16 24 _"Lord Alric’s Palace" }
|
||||
{SET_LABEL 17 5 _"Sir Efran’s Castle" }
|
||||
{SET_LABEL 7 50 _"Lord Gaelyc’s Citadel"}
|
||||
|
@ -1278,15 +1257,13 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant?
|
||||
|
||||
Even if we lack the strength to truly reclaim this place, we should still take the opportunity to gather what supplies remain. When finally we meet the shambling hordes responsible for all this destruction, we must not find our armories wanting."
|
||||
message= _ "I agree, yet all is strangely quiet. Perhaps the remaining undead lie dormant? If we take time to capture villages and rebuild our forces, we may yet be able to reclaim this place."
|
||||
[/message]
|
||||
|
||||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Gather as much gold as you can before turns run out."
|
||||
description= _ "Defeat all enemy leaders"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -1301,13 +1278,17 @@ Even if we lack the strength to truly reclaim this place, we should still take t
|
|||
description= _ "Death of Gweddry, Dacyn, or Owaec"
|
||||
condition=lose
|
||||
[/objective]
|
||||
{TURNS_RUN_OUT}
|
||||
[gold_carryover]
|
||||
bonus=no
|
||||
carryover_percentage=80
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[note]
|
||||
description= _ "Enemy leaders are idle until first sighted, but will then abandon their keep and attack you."
|
||||
[/note]
|
||||
[note]
|
||||
description= _ "It may be wise to capture villages and build up an army before attacking."
|
||||
[/note]
|
||||
[/objectives]
|
||||
|
||||
[event]
|
||||
|
@ -1763,44 +1744,19 @@ I offer one final prayer to the Light, that at least my family may be spared and
|
|||
[filter]
|
||||
id=Khrakrahs
|
||||
[/filter]
|
||||
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
[abilities]
|
||||
{ABILITY_TERROR}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
|
||||
[effect]
|
||||
apply_to=movement
|
||||
set=3 # needs to be slow, or else his escort can't keep up
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total={ON_DIFFICULTY 0 25 50}
|
||||
heal_full=yes
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=new_attack
|
||||
name=tail
|
||||
description= _"tail"
|
||||
icon=attacks/tail-dragon.png~GS()
|
||||
type=impact
|
||||
range=melee
|
||||
damage=41 # not quite enough to 1-shot a Heavy Infantryman, unless at night and non-illuminated. This makes the difference between a HI and a Shock Trooper less extreme
|
||||
number=1
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=new_animation
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=tail
|
||||
[/filter_attack]
|
||||
start_time=-200
|
||||
[frame]
|
||||
image="units/monsters/skeletal-dragon/skeletal-dragon.png:400"
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -75}
|
||||
[/attack_anim]
|
||||
set=3
|
||||
[/effect]
|
||||
# needs to be slow, or else his escort can't keep up
|
||||
[/object]
|
||||
[fire_event]
|
||||
name=moveto
|
||||
|
@ -2093,42 +2049,53 @@ I offer one final prayer to the Light, that at least my family may be spared and
|
|||
# FLAVOR
|
||||
#--------------------
|
||||
[event]
|
||||
name=turn 16
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
#po: spoken at the start of a new turn after killing the first undead leader
|
||||
message= _ "Dacyn, I’ve been thinking. This artifact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Hmm... I suppose there would be no harm in locking it up somewhere safe."
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown"
|
||||
image=units/unknown-unit1.png
|
||||
#po: voices from the amulet talking to Dacyn
|
||||
message= _ "<span size='small' font-style='italic'>You have a great weapon... and you would simply lock it away?</span>"
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown 2"
|
||||
image=units/unknown-unit2.png
|
||||
#po: voices from the amulet talking to Dacyn, speaking of Gweddry
|
||||
message= _ "<span size='small' font-style='italic'>His intent is good, but his spirit is weak... he would be corrupted...</span>"
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown"
|
||||
image=units/unknown-unit1.png
|
||||
#po: voices from the amulet talking to Dacyn
|
||||
message= _ "<span size='small' font-style='italic'>Only you can be trusted with this responsibility.</span>"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "But on the other hand... this is a dangerous artifact. I fear that only I can withstand its energies."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Well, you’re the magic expert."
|
||||
[/message]
|
||||
name=last breath
|
||||
|
||||
[filter]
|
||||
id=Sir Seoraery,Sir Efran,Khrakrahs
|
||||
[/filter]
|
||||
|
||||
[event]
|
||||
name=new turn
|
||||
[event]
|
||||
name=new turn
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
#po: spoken at the start of a new turn after killing the first undead leader
|
||||
message= _ "Dacyn, I’ve been thinking. This artifact has had such a draining effect on you. Perhaps you should rest and take a moment to regain your strength? I could carry the Amulet for a while, or we could store it away."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Hmm... I suppose there would be no harm in locking it up somewhere safe."
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown"
|
||||
image=units/unknown-unit1.png
|
||||
#po: voices from the amulet talking to Dacyn
|
||||
message= _ "<span size='small' font-style='italic'>You have a great weapon... and you would simply lock it away?</span>"
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown 2"
|
||||
image=units/unknown-unit2.png
|
||||
#po: voices from the amulet talking to Dacyn, speaking of Gweddry
|
||||
message= _ "<span size='small' font-style='italic'>His intent is good, but his spirit is weak... he would be corrupted...</span>"
|
||||
[/message]
|
||||
[message]
|
||||
caption= _ "Unknown"
|
||||
image=units/unknown-unit1.png
|
||||
#po: voices from the amulet talking to Dacyn
|
||||
message= _ "<span size='small' font-style='italic'>Only you can be trusted with this responsibility.</span>"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "But on the other hand... this is a dangerous artifact. I fear that only I can withstand its energies."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "Well, you’re the magic expert."
|
||||
[/message]
|
||||
[/event]
|
||||
[/event]
|
||||
[/event]
|
||||
|
||||
#--------------------
|
||||
|
@ -2139,24 +2106,32 @@ I offer one final prayer to the Light, that at least my family may be spared and
|
|||
name=side 1 turn {TURNS_LOW_WARNING}
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "If the Horse Clans have fallen so completely, I fear for Weldyn and the rest of Wesnoth. We must make the most of our time here; we cannot afford to tarry too long."
|
||||
message= _ "We must finish here and hurry on from this dead place! If the Horse Clans have fallen so completely, I fear for Weldyn and the rest of Wesnoth."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Why are we here at all? We should be advancing towards Weldyn, not humoring Owaec’s lust for vengeance. The Plains are already drowned."
|
||||
[/message]
|
||||
[/event]
|
||||
# time over
|
||||
[event]
|
||||
name=time over # not side 1 turn end, so the AI gets a chance to attack
|
||||
name=side 1 turn {SCENARIO_TURN_LIMIT} end
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
#po: time over, talking to Owaec
|
||||
message= _ "Enough of this. We have wasted too much time here already; give up your foolish quest of vengeance and travel on."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "So much death. So many of my kinsmen left unavenged. If only we had more time..."
|
||||
#po: time over, talking to Dacyn
|
||||
message= _ "Your search for foul magic has caused enough harm already, and now you would leave my countrymen’s bodies defiled by undeath? I will slay everything that moves in this swamp, and once I am done, perhaps my hammer will find you next!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
message= _ "We have done all we could here."
|
||||
speaker=Dacyn
|
||||
message= _ "You fools are welcome to linger here clearing this swamp, but I intend to travel on alone and defeat Mal-Ravanal. Go as you wish on your own. I have a task to complete."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=no
|
||||
{NEW_GOLD_CARRYOVER 80}
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
@ -2164,35 +2139,40 @@ I offer one final prayer to the Light, that at least my family may be spared and
|
|||
[event]
|
||||
name=die
|
||||
first_time_only=no
|
||||
|
||||
[filter]
|
||||
id=Sir Seoraery,Sir Efran,Khrakrahs
|
||||
[/filter]
|
||||
|
||||
[if]
|
||||
[not]
|
||||
[have_unit]
|
||||
id=Sir Seoraery,Sir Efran,Khrakrahs
|
||||
[/have_unit]
|
||||
[/not]
|
||||
|
||||
[then]
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "It is done. My kinsmen have been avenged."
|
||||
[/message]
|
||||
{KILL_COUNT 4 side=2,3,4,6,8 ANIMATE=yes}
|
||||
{KILL side=2,3,4,5,6,7,8}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 80}
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
[event]
|
||||
name=victory
|
||||
{KILL_COUNT 4 side=2,3,4,6,8 ANIMATE=yes}
|
||||
{KILL side=2,3,4,5,6,7,8}
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "It is done. My kinsmen have been avenged."
|
||||
[/message]
|
||||
|
||||
[delay]
|
||||
time=1000
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=Owaec
|
||||
message= _ "Mage... I owe you an apology. This destruction... even had we journeyed here instead of questing north, we would most assuredly have made no difference. Of that I am now certain.
|
||||
|
@ -2203,9 +2183,11 @@ The fates may yet reveal that our journey north was necessary, even at such a st
|
|||
speaker=Dacyn
|
||||
message= _ "Apology accepted."
|
||||
[/message]
|
||||
|
||||
[delay]
|
||||
time=2000
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "And I too must admit, I underestimated the power in this Amulet. Even now, voices gnaw at the edges of my mind..."
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
controller=human
|
||||
team_name=good
|
||||
user_team_name=_"Wesnothians"
|
||||
{GOLD 0 0 0} # you're expected to have a large early finish bonus from S14; maybe 300-600 gold
|
||||
{GOLD 100 75 50} # you're expected to have a large early finish bonus from S14; maybe 300-600 gold
|
||||
# you get a lot of income, so even with no carryover you can still recruit enough to defend the central island
|
||||
{FLAG_VARIANT loyalist}
|
||||
[/side]
|
||||
|
@ -1882,7 +1882,7 @@ And leave eternal night to remain."
|
|||
[message]
|
||||
speaker=Mel Guthrak
|
||||
#po: last breath of Mel Guthrak
|
||||
message= _ "Wha— but how?"
|
||||
message= _ "Wha- but how?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gaennell
|
||||
|
|
|
@ -315,30 +315,50 @@
|
|||
time=750
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
message= _ "Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honor guard as you return to Knalga."
|
||||
[/message]
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Owaec
|
||||
[/have_unit]
|
||||
|
||||
{VARIABLE_CONDITIONAL plague_staff_wielder_id equals Dolburras}
|
||||
[then]
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
#po: "Aye, I am honored. You have my sincerest thanks, your Majesty."
|
||||
message= _ "Aye, I be honored. Ye have my sincerest thanks, yer Majesty."
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
#po: the player chose to give Dolburras the plague staff
|
||||
message= _ "Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled from Wesnoth. Be grateful for Our mercy."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
#po: "Yeah, fair enough. I don't think my kinsmen will look kindly upon necromancies either."
|
||||
message= _ "Aye, fair enough. I dinnae think my kinsmen will look kindly upon necromancies either."
|
||||
[/message]
|
||||
{CLEAR_VARIABLE plague_staff_wielder_id}
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
#po: Owaec's dead
|
||||
message= _ "Aye, I be honored. I only wish he were here to see the Clans avenged."
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
message= _ "Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honor guard as you return to Knalga."
|
||||
[/message]
|
||||
[if]
|
||||
[have_unit]
|
||||
id=Owaec
|
||||
[/have_unit]
|
||||
|
||||
[then]
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
#po: "Aye, I am honored. You have my sincerest thanks, your Majesty."
|
||||
message= _ "Aye, I be honored. Ye have my sincerest thanks, yer Majesty."
|
||||
[/message]
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
#po: Owaec's dead
|
||||
message= _ "Aye, I be honored. I only wish he were here to see the Clans avenged."
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[/else]
|
||||
[/if]
|
||||
[/then]
|
||||
|
@ -403,15 +423,34 @@
|
|||
time=750
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
message= _ "Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We would appoint you as ambassador between our two realms."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Hahid al-Ali
|
||||
message= _ "Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and would be even more honored to learn that the job comes with... excellent pay I hope?"
|
||||
[/message]
|
||||
[if]
|
||||
{VARIABLE_CONDITIONAL plague_staff_wielder_id equals "Hahid al-Ali"}
|
||||
[then]
|
||||
[message]
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
#po: the player chose to give Hahid the plague staff
|
||||
message= _ "Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. You shall surrender that accursed stave to be destroyed, you shall foreswear the practice of all magic on penalty of death, and you are hereby exiled back to the desert wastes. Be grateful for Our mercy."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Hahid al-Ali
|
||||
message= _ "Bah, I save you barbarians from an invasion, and this is the thanks I get! What happened to being paid thrice what I’m owed? So much for northerner generosity!"
|
||||
[/message]
|
||||
{CLEAR_VARIABLE plague_staff_wielder_id}
|
||||
[/then]
|
||||
|
||||
[else]
|
||||
[message]
|
||||
speaker=Konrad
|
||||
image=portraits/konrad_II.webp
|
||||
message= _ "Hahid al-Ali, We know of your far-off people, but great distance has caused little contact between us. May it be thus no longer. If you accept, We would appoint you as ambassador between our two realms."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Hahid al-Ali
|
||||
message= _ "Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and would be even more honored to learn that the job comes with... excellent pay I hope?"
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[/then]
|
||||
[/if]
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
die_sound=lich-die.ogg
|
||||
{DEFENSE_ANIM "units/dacyn/dacyn-L5-defend1.png" "units/dacyn/dacyn-L5-defend2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
[resistance]
|
||||
arcane=120
|
||||
arcane=130
|
||||
cold=70
|
||||
[/resistance]
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
{DEFENSE_ANIM "units/dacyn/dacyn-L3-defend1.png" "units/dacyn/dacyn-L3-defend2.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
[resistance]
|
||||
arcane=80
|
||||
arcane=90
|
||||
cold=80
|
||||
[/resistance]
|
||||
|
||||
|
|
|
@ -533,7 +533,7 @@ When an enemy unit of lower level within a 2 hex radius engages in combat, its a
|
|||
id=arcane_damage_blessing
|
||||
name= _ "arcane blessing"
|
||||
description= _ "All attacks combine the arcane type with the type of the weapon used, so that resistance to arcane does not penalize the user."
|
||||
special_note=_ "This unit’s weapons are treated as arcane instead of the declared damage type if that would increase the damage."
|
||||
special_note=_ "This unit's weapons are treated as arcane instead of the declared damage type if that would increase the damage."
|
||||
alternative_type=arcane
|
||||
affect_self=yes
|
||||
overlay_image="misc/arcane-icon.png"
|
||||
|
@ -545,7 +545,7 @@ When an enemy unit of lower level within a 2 hex radius engages in combat, its a
|
|||
id=arcane_damage_ranged_blessing
|
||||
name= _ "arcane blessing"
|
||||
description= _ "All bow or crossbow attacks combine the arcane type with the type of the weapon used, so that resistance to arcane does not penalize the user."
|
||||
special_note=_ "This unit’s bow or crossbow attacks are treated as arcane instead of the declared damage type if that would increase the damage."
|
||||
special_note=_ "This unit's bow or crossbow attacks are treated as arcane instead of the declared damage type if that would increase the damage."
|
||||
alternative_type=arcane
|
||||
affect_self=yes
|
||||
overlay_image="misc/crystal-quiver-icon.png"
|
||||
|
|
|
@ -118,7 +118,7 @@
|
|||
|
||||
[message]
|
||||
speaker=Dolburras
|
||||
message= _ "Watch out behind ye— ach!" # wmllint: no spellcheck
|
||||
message= _ "Watch out behind ye- ach!" # wmllint: no spellcheck
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Gweddry
|
||||
|
@ -139,8 +139,7 @@
|
|||
message= _ "Hurt... grarrgghh..." # wmllint: no spellcheck
|
||||
[/message]
|
||||
[message]
|
||||
id=Gweddry
|
||||
side=$unit.side
|
||||
speaker=Gweddry
|
||||
message= _ "Though he was not one of us, he served bravely alongside Wesnoth’s best. We must carry on the good fight."
|
||||
[/message]
|
||||
[/event]
|
||||
|
@ -172,13 +171,11 @@
|
|||
message= _ "Alas, my long, storied, and exceedingly profitable career has at last come to an end, so far from home! I only... wish I could have died on the soft sands... instead of among these primitive barbarians..."
|
||||
[/message]
|
||||
[message]
|
||||
id=Grug
|
||||
side=$unit.side
|
||||
speaker=Grug
|
||||
message= _ "Bar... ber... bears? Die why?"
|
||||
[/message]
|
||||
[message]
|
||||
id=Dolburras
|
||||
side=$unit.side
|
||||
speaker=Dolburras
|
||||
message= _ "Aye, ‘tis a sad place for one o’ us foreigners to fall. We’ll miss ye, that’s for sure."
|
||||
[/message]
|
||||
[/event]
|
||||
|
|
|
@ -558,7 +558,7 @@
|
|||
{MODIFY_TERRAIN Qxua 24 2}
|
||||
[message]
|
||||
speaker=Mal-Ravanal
|
||||
message= _ "Wha— what is this?!"
|
||||
message= _ "Wha- what is this?!"
|
||||
[/message]
|
||||
|
||||
{DACYN_ATTACK}
|
||||
|
@ -768,7 +768,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
speaker=Dacyn
|
||||
message= _ "Wha— where am I? What’s happening to me?"
|
||||
message= _ "Wha- where am I? What’s happening to me?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=spirit
|
||||
|
|
|
@ -70,7 +70,10 @@
|
|||
[/then]
|
||||
|
||||
[else]
|
||||
{INVALID_DESC}
|
||||
[message]
|
||||
speaker=unit
|
||||
message={INVALID_DESC}
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[/event]
|
||||
|
@ -136,7 +139,7 @@ crystal_quiver #enddef
|
|||
_"Crystal Quiver"
|
||||
_"Arrows from this crystalline quiver glimmer with a pale magical light, <i><b>illuminating</b></i> the surrounding area and making your bow or crossbow attacks <i><b>arcane</b></i>."
|
||||
{NOTE_REUSEABLE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
|
@ -178,7 +181,7 @@ holy_amulet_3 #enddef
|
|||
_"Holy Amulet"
|
||||
_"Engraved with a consecrated symbol, this amulet will bless both your <i><b>melee</b></i> and <i><b>ranged</b></i> attacks with <i><b>arcane</b></i> damage."
|
||||
{NOTE_REUSEABLE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
|
@ -213,7 +216,7 @@ sentinel #enddef
|
|||
_"Shield of the Sentinel"
|
||||
_"Deep within this shield’s towering bulk, enchanted machinery whirrs faintly. Whenever an adjacent ally is hit by an attack, <i><b>this shield’s bearer is hit instead</b></i>."
|
||||
{NOTE_REUSEABLE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=overlay
|
||||
|
@ -565,7 +568,7 @@ yeti_steak #enddef
|
|||
_"Yetiburger"
|
||||
_"Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and grants <i><b>immunity to cold</b></i>."
|
||||
{NOTE_SINGLE_USE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
|
@ -595,7 +598,7 @@ yeti_steak #enddef
|
|||
|
||||
<i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</span> movement, <span color='#00FF00'>+10</span> hitpoints</b></i>."
|
||||
{NOTE_SINGLE_USE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=movement
|
||||
|
@ -628,7 +631,7 @@ baneblade #enddef
|
|||
_"This incorporeal sword resembles those wielded by undead wraiths. Any mortal brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at their foes with reckless abandon.
|
||||
<i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>."
|
||||
{NOTE_REUSEABLE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=attack
|
||||
|
@ -693,7 +696,7 @@ potion_of_barkskin #enddef
|
|||
_"Potion of Barkskin"
|
||||
_"This potion bubbles as though over an open flame, yet is cool to the touch. Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 hitpoints each turn</b></i>, like dwarves with the ‘healthy’ trait."
|
||||
{NOTE_SINGLE_USE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
|
@ -725,7 +728,7 @@ ring_of_invisibility #enddef
|
|||
_"Ring of Invisibility"
|
||||
_"This plain gold ring looks unremarkable, but its wearer gains <i><b>skirmisher</b></i> and <i><b>nightstalk</b></i>, becoming invisible in the dark."
|
||||
{NOTE_REUSEABLE}
|
||||
()
|
||||
""
|
||||
(
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
|
@ -763,16 +766,16 @@ plague_staff #enddef
|
|||
{PLACE_ITEM
|
||||
{ID_PLAGUE_STAFF} _"staff" items/plague-staff.png {X} {Y}
|
||||
(
|
||||
[not]
|
||||
race=dunefolk
|
||||
[/not]
|
||||
|
||||
[not]
|
||||
type_adv_tree=White Mage,Paladin
|
||||
|
||||
[not]
|
||||
id=Dacyn
|
||||
[/not]
|
||||
[/not]
|
||||
|
||||
[not]
|
||||
id=Owaec,Gweddry,Dacyn,Terraent,Konrad
|
||||
id=Owaec,Gweddry,Dacyn,Hahid al-Ali,Terraent,Konrad
|
||||
[/not]
|
||||
# messes with existing recruiting, and messes with the S18 cutscene
|
||||
# if Dacyn gets this, it also breaks his scripted advancements (and his S17a recruitment)
|
||||
|
@ -781,83 +784,8 @@ plague_staff #enddef
|
|||
_"Looted from a dead necromancer, the wielder of this dark staff becomes <i><b>chaotic</b></i>, and can <i><b>recruit and recall</b></i> Walking Corpses and Soulless.
|
||||
<i><b>6x3 impact</b></i> damage, <i>plague</i>."
|
||||
{NOTE_REUSEABLE}
|
||||
(
|
||||
[switch]
|
||||
variable=unit.id
|
||||
[case]
|
||||
value=Owaec
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"Do not insult me! No clansman will ever stoop to such black magic."
|
||||
[/message]
|
||||
[/case]
|
||||
[case]
|
||||
value=Gweddry
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"I already have an army of human soldiers — living soldiers. Let someone else use this staff."
|
||||
[/message]
|
||||
[/case]
|
||||
[case]
|
||||
value=Dacyn
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"Tempting! Most tempting... but I fear it would be unwise for me to wield such a thing. That privilege passes onto another."
|
||||
[/message]
|
||||
[/case]
|
||||
[case]
|
||||
value=Hahid al-Ali
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"Ha! Good joke! I’m not about to mess around with any of your foul northerner magic; necromancy was the cause of all this trouble in the first place."
|
||||
[/message]
|
||||
[/case]
|
||||
[case]
|
||||
value=Terraent
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"I serve the light, not this staff of foul darkness! We should cast away this thing and be done with it."
|
||||
[/message]
|
||||
[/case]
|
||||
[case]
|
||||
value=Konrad
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"...what foul thing is this? Remove it from my presence; necromancy shall not take root in Wesnoth, not under my watch."
|
||||
[/message]
|
||||
[/case]
|
||||
[else]
|
||||
[switch]
|
||||
variable=unit.type
|
||||
[case]
|
||||
value=White Mage,Mage of Light,Paladin
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"No. I serve that which is good and light, and will not wield such a dark magical artifact."
|
||||
[/message]
|
||||
[/case]
|
||||
[else]
|
||||
[switch]
|
||||
variable=unit.race
|
||||
[case]
|
||||
value=dunefolk
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"Fighting your northerners’ foul magic is bad enough. Don’t expect me to wield that — civilized cultures don’t mess around with magic."
|
||||
[/message]
|
||||
[/case]
|
||||
[else]
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_"I will not wield such a dark magical artifact, though I shall not begrudge its use by my companions."
|
||||
[/message]
|
||||
[/else]
|
||||
[/switch]
|
||||
[/else]
|
||||
[/switch]
|
||||
[/else]
|
||||
[/switch]
|
||||
)
|
||||
_"I will not wield such a dark magical artifact, though I shall not begrudge its use by my companions."
|
||||
# this message makes no sense for Dacyn (his entire quest is to get a dark magical artifact), but I couldn't think of something good and generic that works for everyone.
|
||||
(
|
||||
[effect]
|
||||
apply_to=new_attack
|
||||
|
|
|
@ -574,13 +574,13 @@ Been a tough few days since we left Elensefar with all them patrols running arou
|
|||
[event]
|
||||
name=attack_end
|
||||
[filter]
|
||||
side=3
|
||||
side=2
|
||||
[/filter]
|
||||
[filter_second]
|
||||
side=1
|
||||
[/filter_second]
|
||||
|
||||
{IF_VAR second_unit.hitpoints greater_than 0 (
|
||||
{IF_VAR $second_unit.hitpoints greater_than 0 (
|
||||
[then]
|
||||
[message]
|
||||
speaker=Baldras
|
||||
|
|
|
@ -300,8 +300,7 @@
|
|||
|
||||
[message]
|
||||
role=Supporter
|
||||
# po: sarcasm about the idea of entering the mines where this scenario takes place
|
||||
message= _ "Great idea, Tallin. It’s so dark I probably couldn’t even fight a bat down here."
|
||||
message= _ "Great idea, Tallin. It's so dark I probably couldn’t even fight a bat down here."
|
||||
[/message]
|
||||
|
||||
[move_unit_fake]
|
||||
|
|
|
@ -144,8 +144,8 @@
|
|||
x,y=18,1
|
||||
side=2
|
||||
[modifications]
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_STRONG}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[unit]
|
||||
|
@ -156,8 +156,8 @@
|
|||
side=2
|
||||
facing=sw
|
||||
[modifications]
|
||||
{TRAIT_STRONG}
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_DEXTROUS}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[unit]
|
||||
|
@ -172,18 +172,6 @@
|
|||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[unit]
|
||||
type=Elvish Outrider
|
||||
id=Ealin
|
||||
name= _ "Ealin"
|
||||
x,y=18,1
|
||||
side=2
|
||||
facing=sw
|
||||
[modifications]
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_RESILIENT}
|
||||
[/modifications]
|
||||
[/unit]
|
||||
[scroll_to]
|
||||
x,y=18,1
|
||||
[/scroll_to]
|
||||
|
@ -275,7 +263,7 @@
|
|||
|
||||
[message]
|
||||
id=Alanin
|
||||
message= _ "Oh no, more of them? And there I thought I could catch my breath..."
|
||||
message= _ "Oh no, more of them? And there I thought I could catch my breath…"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
|
|
@ -113,7 +113,7 @@
|
|||
[/ai]
|
||||
[unit]
|
||||
id=Gathor
|
||||
name= _ "Bar’Gathor"
|
||||
name= _ "Bar'Gathor"
|
||||
type=Orcish Warrior
|
||||
profile=portraits/orcs/grunt-3.webp
|
||||
[modifications]
|
||||
|
|
|
@ -67,8 +67,6 @@
|
|||
comment = "Sprite animations (defense and magic) of orcish shamans"
|
||||
[/entry]
|
||||
[/about]
|
||||
|
||||
{ENABLE_SAURIAN_SPEARTHROWER}
|
||||
[/campaign]
|
||||
|
||||
#ifdef CAMPAIGN_SON_OF_THE_BLACK_EYE
|
||||
|
|
|
@ -764,7 +764,7 @@
|
|||
[then]
|
||||
{LOOT $stored_Gruu_side.gold 1}
|
||||
[+message]
|
||||
message= _ "You retrieve $amount_gold of Grüü’s leftover gold."
|
||||
message= _ "You retrieve $amount_gold of Grüü's leftover gold."
|
||||
[/message]
|
||||
|
||||
[gold]
|
||||
|
|
|
@ -69,6 +69,10 @@
|
|||
path=data/campaigns/The_Hammer_of_Thursagan/
|
||||
[/binary_path]
|
||||
|
||||
[lua]
|
||||
code="wesnoth.require 'campaigns/The_Hammer_of_Thursagan/lua/spawns.lua'"
|
||||
[/lua]
|
||||
|
||||
{campaigns/The_Hammer_of_Thursagan/utils}
|
||||
|
||||
[units]
|
||||
|
|
|
@ -1,28 +1 @@
|
|||
#textdomain wesnoth-thot
|
||||
|
||||
[achievement_group]
|
||||
display_name=_"The Hammer of Thursagan"
|
||||
content_for=the_hammer_of_thursagan
|
||||
[achievement]
|
||||
id="gryphon_hunter"
|
||||
name=_"Gryphon Hunter"
|
||||
description=_"Kill the Gryphon leader in High Pass"
|
||||
hidden=yes
|
||||
icon="data/core/images/units/monsters/gryphon.png"
|
||||
icon_completed="data/core/images/units/monsters/gryphon.png~SCALE(72,72)~BLIT("data/core/images/misc/achievement-frames/frame-3-red.png",0,0)"
|
||||
[/achievement]
|
||||
[achievement]
|
||||
id="conqueror_of_the_forest"
|
||||
name=_"Conqueror of the Forest"
|
||||
description=_"Defeat an enemy leader in Forbidden Forest"
|
||||
icon="data/core/images/units/woses/wose-die-fall-5.png"
|
||||
icon_completed="data/core/images/units/woses/wose-die-fall-5.png~SCALE(72,72)~BLIT("data/core/images/misc/achievement-frames/frame-8-grey.png",0,0)"
|
||||
[/achievement]
|
||||
[achievement]
|
||||
id="new_thursagan"
|
||||
name=_"New Thursagan"
|
||||
description=_"Complete The Underlevels on challenging difficulty"
|
||||
icon="data/core/images/items/hammer-runic.png"
|
||||
icon_completed="data/core/images/items/hammer-runic.png~SCALE(72,72)~BLIT("data/core/images/misc/achievement-frames/frame-3-red.png",0,0)"
|
||||
[/achievement]
|
||||
[/achievement_group]
|
||||
|
|
35
data/campaigns/The_Hammer_of_Thursagan/lua/spawns.lua
Normal file
|
@ -0,0 +1,35 @@
|
|||
-- Used for the bandit spawns in scenario 5
|
||||
|
||||
local utils = wesnoth.require "wml-utils"
|
||||
local wml_actions = wesnoth.wml_actions
|
||||
local T = wml.tag
|
||||
|
||||
function wml_actions.spawn_units(cfg)
|
||||
local x = cfg.x or wml.error("[spawn_units] missing required x= attribute.")
|
||||
local y = cfg.y or wml.error("[spawn_units] missing required y= attribute.")
|
||||
local types = cfg.types or wml.error("[spawn_units] missing required types= attribute.")
|
||||
local count = cfg.count or wml.error("[spawn_units] missing required count= attribute.")
|
||||
local side = cfg.side or wml.error("[spawn_units] missing required side= attribute.")
|
||||
|
||||
local done = 0
|
||||
for i=1,count do
|
||||
local locs = wesnoth.map.find({T["not"] { T.filter {} } , T["and"] { x = x, y = y, radius = 1 } })
|
||||
if #locs == 0 then locs = wesnoth.map.find({T["not"] { T.filter {} } , T["and"] { x = x, y = y, radius = 2 } }) end
|
||||
if #locs == 0 then break end
|
||||
|
||||
done = done + 1
|
||||
|
||||
local unit_type = mathx.random_choice(types)
|
||||
local loc_i = mathx.random_choice("1.."..#locs)
|
||||
|
||||
wml_actions.move_unit_fake({x = string.format("%d,%d", x, locs[loc_i][1]) , y = string.format("%d,%d", y, locs[loc_i][2]) , type = unit_type , side = side})
|
||||
wesnoth.units.to_map({ type = unit_type , side = side, random_traits = "yes", generate_name = "yes" , upkeep = "loyal" }, locs[loc_i][1], locs[loc_i][2])
|
||||
end
|
||||
|
||||
if done > 0 then
|
||||
for then_child in wml.child_range(cfg, "then") do
|
||||
local action = utils.handle_event_commands(then_child, "conditional")
|
||||
if action ~= "none" then return end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -233,19 +233,6 @@
|
|||
#endif
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=die
|
||||
|
||||
[filter]
|
||||
id="Kaara"
|
||||
[/filter]
|
||||
|
||||
[set_achievement]
|
||||
content_for=the_hammer_of_thursagan
|
||||
id="gryphon_hunter"
|
||||
[/set_achievement]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
{QUANTITY name (turn 16) (turn 14) (turn 9)}
|
||||
|
||||
|
|
|
@ -249,25 +249,6 @@
|
|||
[/move_unit_fake]
|
||||
[/event]
|
||||
|
||||
#Death of an enemy leader
|
||||
[event]
|
||||
name=die
|
||||
[filter]
|
||||
canrecruit=yes
|
||||
[not]
|
||||
side=1
|
||||
[/not]
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "We shall pass!"
|
||||
[/message]
|
||||
[set_achievement]
|
||||
content_for=the_hammer_of_thursagan
|
||||
id="conqueror_of_the_forest"
|
||||
[/set_achievement]
|
||||
[/event]
|
||||
|
||||
# Angarthing and Aiglondur speak when they reach the signpost.
|
||||
[event]
|
||||
name=moveto
|
||||
|
@ -335,7 +316,7 @@
|
|||
[/or]
|
||||
[/filter_condition]
|
||||
|
||||
# If Aiglondur is on the signpost and Angarthing next to him, or the other way around,
|
||||
# If Aiglondor is on the signpost and Angarthing next to him, or the other way around,
|
||||
# the player has won. Fire Aiglondur's and Angarthing's messages if they haven't fired yet.
|
||||
[fire_event]
|
||||
name=Aiglondur message
|
||||
|
|
|
@ -1294,13 +1294,6 @@
|
|||
result=victory
|
||||
carryover_report=no
|
||||
[/endlevel]
|
||||
|
||||
#ifdef HARD
|
||||
[set_achievement]
|
||||
content_for=the_hammer_of_thursagan
|
||||
id="new_thursagan"
|
||||
[/set_achievement]
|
||||
#endif
|
||||
[/event]
|
||||
#########################################################################################
|
||||
######################################## Deaths #########################################
|
||||
|
|
|
@ -542,7 +542,7 @@ _f, _f, Re, _f
|
|||
|
||||
[message]
|
||||
speaker=narrator
|
||||
{NARRATOR: _"Deoran and Urza Afalas retreated quickly from Mebrin’s fortress..."}
|
||||
{NARRATOR: _"Deoran and Urza Afalas retreated quickly from Mebrin's fortress..."}
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
image="data/campaigns/Under_the_Burning_Suns/images/campaign_image.png"
|
||||
abbrev= _ "UtBS"
|
||||
rank=205
|
||||
year="1000 AF"
|
||||
year="300 AF"
|
||||
define=CAMPAIGN_UNDER_THE_BURNING_SUNS
|
||||
first_scenario=01_The_Morning_After
|
||||
|
||||
|
|
|
@ -8,12 +8,12 @@
|
|||
hitpoints=22
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=25
|
||||
experience=50
|
||||
{AMLA_DEFAULT}
|
||||
advances_to=null
|
||||
level=0
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=12
|
||||
cost=17
|
||||
usage=fighter
|
||||
# wmllint: local spelling Dawarf
|
||||
description= _ "Don’t ask where the Dawarf came from. You really don’t want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it isn’t pretty. Hint: it involves lots of sherbet."
|
||||
|
|
|
@ -1548,10 +1548,10 @@ _ "cooldown 1"#enddef
|
|||
_ "cooldown 2"#enddef
|
||||
|
||||
#define STR_COOLDOWN_RESTRICT_2
|
||||
_ "After using this attack, you can’t use it during your next turn."#enddef
|
||||
_ "After using this attack, you can't use it during your next turn."#enddef
|
||||
|
||||
#define STR_COOLDOWN_RESTRICT_3
|
||||
_ "After using this attack, you can’t use it during your next two turns."#enddef
|
||||
_ "After using this attack, you can't use it during your next two turns."#enddef
|
||||
|
||||
#define WEAPON_SPECIAL_COOLDOWN X
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ local _ = wesnoth.textdomain 'wesnoth-wc'
|
|||
local on_event = wesnoth.require("on_event")
|
||||
|
||||
local strings = {
|
||||
enemy_pet = _ "$name|’s pet"
|
||||
enemy_pet = _ "$name|'s pet"
|
||||
}
|
||||
-- in the later scenarios there is a small chance that a scenario will be themed for an enemy
|
||||
-- which means in paticular changing the castle of the enemy accorign to the unit type of that
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
--<<
|
||||
local _ = wesnoth.textdomain 'wesnoth-wc'
|
||||
local _wesnoth = wesnoth.textdomain "wesnoth"
|
||||
|
||||
local wc2_scenario = {}
|
||||
local on_event = wesnoth.require("on_event")
|
||||
local carryover = wesnoth.require("carryover_gold.lua")
|
||||
|
||||
function wc2_scenario.is_human_side(side_num)
|
||||
return side_num <= wml.variables.wc2_player_count
|
||||
|
@ -46,52 +42,18 @@ function wesnoth.wml_actions.wc2_start_units(cfg)
|
|||
end
|
||||
end
|
||||
|
||||
function wc2_scenario.average_gold()
|
||||
local total_gold = 0
|
||||
local nsides = 0
|
||||
function wesnoth.wml_actions.wc2_store_carryover(cfg)
|
||||
local human_sides = wesnoth.sides.find(wml.get_child(cfg, "sides"))
|
||||
--use an the average amount of villages for this scenario to stay independent of map generator results.
|
||||
local nvillages = cfg.nvillages
|
||||
local turns_left = math.max(wesnoth.scenario.turns - wesnoth.current.turn, 0)
|
||||
local player_gold = 0
|
||||
|
||||
for i, s in ipairs(wesnoth.sides) do
|
||||
if wc2_scenario.is_human_side(i) then
|
||||
nsides = nsides + 1
|
||||
total_gold = total_gold + s.gold
|
||||
end
|
||||
for side_num, side in ipairs(human_sides) do
|
||||
player_gold = player_gold + side.gold
|
||||
end
|
||||
return math.floor(total_gold / nsides + 0.5)
|
||||
end
|
||||
|
||||
-- overwrite parts of the carryover gold implementation.
|
||||
function carryover.set_side_carryover_gold(side)
|
||||
local turns_left = carryover.turns_left()
|
||||
-- make the carryover bonus independent of the map generation.
|
||||
local num_villages = wml.variables.wc2_nvillages or carryover.get_num_villages()
|
||||
|
||||
local finishing_bonus_per_turn = wml.variables.wc2_early_victory_bonus or num_villages * side.village_gold + side.base_income
|
||||
local finishing_bonus = finishing_bonus_per_turn * turns_left
|
||||
local avg_gold = wc2_scenario.average_gold()
|
||||
|
||||
side.carryover_gold = math.ceil((avg_gold + finishing_bonus) * side.carryover_percentage / 100)
|
||||
|
||||
return {
|
||||
turns_left = turns_left,
|
||||
avg_gold = avg_gold,
|
||||
finishing_bonus = finishing_bonus,
|
||||
finishing_bonus_per_turn = finishing_bonus_per_turn,
|
||||
}
|
||||
end
|
||||
|
||||
---@param side side
|
||||
---@param info table
|
||||
---@return string
|
||||
function carryover.remaining_gold_message(side, info)
|
||||
return "<small>\n" .. _wesnoth("Remaining gold: ") .. carryover.half_signed_value(side.gold) .. "</small>"
|
||||
.. "<small>\n" .. _("Average remaining gold: ") .. carryover.half_signed_value(info.avg_gold) .. "</small>"
|
||||
end
|
||||
|
||||
---@param side side
|
||||
---@param info table
|
||||
---@return string
|
||||
function carryover.total_gold_message(side, info)
|
||||
return "<small>" .. _wesnoth("Total gold: ") .. carryover.half_signed_value(info.avg_gold + info.finishing_bonus) .. "</small>"
|
||||
player_gold = math.max(player_gold / #human_sides, 0)
|
||||
wml.variables.wc2_carryover = math.ceil( (nvillages*turns_left + player_gold) * 0.15)
|
||||
end
|
||||
|
||||
-- carryover handling: we use a custom carryover machnics that
|
||||
|
@ -119,10 +81,11 @@ on_event("wc2_start", function(cx)
|
|||
end
|
||||
end
|
||||
|
||||
local gold = (wml.variables["wc2_difficulty.extra_gold"] or 0)
|
||||
local gold = (wml.variables.wc2_carryover or 0) + (wml.variables["wc2_difficulty.extra_gold"] or 0)
|
||||
for i = 1, wml.variables.wc2_player_count do
|
||||
wesnoth.sides[i].gold = wesnoth.sides[i].gold + gold
|
||||
end
|
||||
wml.variables.wc2_carryover = nil
|
||||
end)
|
||||
|
||||
-- our victory condition
|
||||
|
@ -133,7 +96,9 @@ on_event("enemies defeated", function(cx)
|
|||
wesnoth.audio.play("ambient/ship.ogg")
|
||||
wesnoth.wml_actions.endlevel {
|
||||
result = "victory",
|
||||
carryover_report = true,
|
||||
carryover_percentage = 0,
|
||||
carryover_add = false,
|
||||
carryover_report = false,
|
||||
}
|
||||
end)
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ wesnoth.dofile("./scenario_utils/plot.lua")
|
|||
wesnoth.dofile("./scenario_utils/side_definitions.lua")
|
||||
settings = globals.settings or {}
|
||||
|
||||
local early_victory_bonus = {27, 40, 53, 63}
|
||||
local n_villages = {27, 40, 53, 63}
|
||||
|
||||
local function get_map_generator(scenario_data)
|
||||
if globals.settings.default_id then
|
||||
|
@ -45,9 +45,7 @@ function wc_ii_generate_scenario(nplayers, gen_args)
|
|||
std_print("test_nplayers", wml.variables.test_nplayers)
|
||||
local scenario_data = get_scenario_data(nplayers, scenario_num)
|
||||
|
||||
local prestart_event = {
|
||||
name = "prestart",
|
||||
}
|
||||
local prestart_event = { name = "prestart" }
|
||||
-- our [scenario] skeleton
|
||||
local scenario = {
|
||||
event = {
|
||||
|
@ -73,7 +71,6 @@ function wc_ii_generate_scenario(nplayers, gen_args)
|
|||
description="enables the buildin mod to mark units, disable this to be compatible with other mods that do the same thing",
|
||||
},
|
||||
},
|
||||
-- note: in later scenarios these variables will probably be overwritten by whatever is present in the carryover.
|
||||
variables = {
|
||||
wc2_scenario = scenario_num,
|
||||
wc2_player_count = nplayers,
|
||||
|
@ -84,8 +81,6 @@ function wc_ii_generate_scenario(nplayers, gen_args)
|
|||
description = "WC_II_" .. nplayers .. "p_desc",
|
||||
modify_placing = false,
|
||||
turns = scenario_data.turns,
|
||||
carryover_percentage = 15,
|
||||
carryover_add = true,
|
||||
}
|
||||
|
||||
-- add [side]s to the [scenario]
|
||||
|
@ -95,6 +90,21 @@ function wc_ii_generate_scenario(nplayers, gen_args)
|
|||
-- add plot (that is [event] with [message]s)
|
||||
add_plot(scenario, scenario_num, nplayers)
|
||||
|
||||
-- add the gold carryover event
|
||||
if scenario_num < #n_villages then
|
||||
table.insert(scenario.event, {
|
||||
name = "victory",
|
||||
wml.tag.wc2_store_carryover {
|
||||
nvillages = n_villages[scenario_num] + 2 * nplayers,
|
||||
wml.tag.sides {
|
||||
side="1,2,3",
|
||||
wml.tag.has_unit {
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- add some wc2 specific wml [event]s
|
||||
for side_num = 1, nplayers do
|
||||
table.insert(scenario.event, {
|
||||
|
@ -107,28 +117,19 @@ function wc_ii_generate_scenario(nplayers, gen_args)
|
|||
})
|
||||
end
|
||||
|
||||
if early_victory_bonus[scenario_num] then
|
||||
table.insert(prestart_event,
|
||||
wml.tag.set_variable {
|
||||
name = "wc2_early_victory_bonus",
|
||||
value = early_victory_bonus[scenario_num] + 2 * nplayers,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- generate the map. (this also adds certain events for example to create [item]s or [sound_source]s)
|
||||
local mapgen_func = get_map_generator(scenario_data)
|
||||
mapgen_func(scenario, nplayers)
|
||||
|
||||
-- set the correct scenario name.
|
||||
if scenario_num == 1 then --first map
|
||||
scenario.name = _"Start"
|
||||
scenario.name = "WC_II_" .. nplayers .. " - " .. _"Start"
|
||||
else
|
||||
local scenario_desc = _ "Scenario " .. scenario_num
|
||||
local scenario_desc = _ "Scenario" .. scenario_num
|
||||
if scenario_num == 5 then
|
||||
scenario_desc = _"Final Battle"
|
||||
end
|
||||
scenario.name = scenario_desc
|
||||
scenario.name = "WC_II_" .. nplayers .. " " .. scenario_desc .. " - "--.. scenario.map_name
|
||||
end
|
||||
|
||||
local res = wc2_convert.lon_to_wml(scenario, "scenario")
|
||||
|
|
|
@ -13,18 +13,6 @@ _ "World Conquest 3p" #enddef
|
|||
#define WC_II_CAMPAIGN_NAME_4P
|
||||
_ "World Conquest 4p" #enddef
|
||||
|
||||
#define WC_II_ABBREV_1P
|
||||
_ "WC1p" #enddef
|
||||
|
||||
#define WC_II_ABBREV_2P
|
||||
_ "WC2p" #enddef
|
||||
|
||||
#define WC_II_ABBREV_3P
|
||||
_ "WC3p" #enddef
|
||||
|
||||
#define WC_II_ABBREV_4P
|
||||
_ "WC4p" #enddef
|
||||
|
||||
#define WC_II_CAMPAIGN_DESC_1P
|
||||
_ "A randomly generated campaign for 1 player. It has 6 levels of difficulty.
|
||||
(Expert level, 5 scenarios.)" #enddef
|
||||
|
@ -113,7 +101,7 @@ _ "WC4p" #enddef
|
|||
icon = {ICON}
|
||||
image = {IMAGE_ONE}
|
||||
type = mp
|
||||
abbrev = {WC_II_ABBREV_{PLAYERS}P}
|
||||
abbrev = _ "WC" + {PLAYERS}\
|
||||
{WC2_CAMPAIGN_DIFFICULTY VERY_EASY {WC2_HUMAN_DIFFICULTY human-peasants/peasant purple} _"Peasant" _"Beginner" 6 2 2 10 yes 0}
|
||||
{WC2_CAMPAIGN_DIFFICULTY EASY {WC2_HUMAN_DIFFICULTY human-loyalists/sergeant black} _"Sergeant" _"Easy" 7 3 2 7 yes 5}
|
||||
{WC2_CAMPAIGN_DIFFICULTY NORMAL {WC2_HUMAN_DIFFICULTY human-loyalists/lieutenant brown} _"Lieutenant" _"Medium" 8 4 2 5 yes 10} {DEFAULT_DIFFICULTY}
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
horizontal_alignment = "center"
|
||||
horizontal_alignment = "left"
|
||||
[label]
|
||||
definition = "title_script"
|
||||
definition = "title"
|
||||
label = _"Select Character"
|
||||
[/label]
|
||||
[/column]
|
||||
|
@ -25,7 +25,7 @@
|
|||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
horizontal_alignment = "center"
|
||||
horizontal_alignment = "left"
|
||||
[label]
|
||||
label = _"Who do you want to play as?"
|
||||
[/label]
|
||||
|
@ -39,88 +39,37 @@
|
|||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
|
||||
[horizontal_listbox]
|
||||
id = "characters"
|
||||
has_minimum = false
|
||||
[list_definition]
|
||||
[row]
|
||||
[column]
|
||||
horizontal_grow = true
|
||||
vertical_grow = true
|
||||
|
||||
[toggle_panel]
|
||||
definition = "default"
|
||||
return_value_id = "ok"
|
||||
linked_group = "panel"
|
||||
|
||||
[grid]
|
||||
[row]
|
||||
grow_factor = 0
|
||||
|
||||
[column]
|
||||
grow_factor = 1
|
||||
horizontal_alignment = "center"
|
||||
|
||||
border = "all"
|
||||
border_size = 5
|
||||
|
||||
[image]
|
||||
id = "image"
|
||||
definition = "default"
|
||||
[/image]
|
||||
[/column]
|
||||
[/row]
|
||||
|
||||
[row]
|
||||
grow_factor = 1
|
||||
|
||||
[column]
|
||||
grow_factor = 0
|
||||
border = "all"
|
||||
border_size = 10
|
||||
horizontal_grow = true
|
||||
vertical_alignment = "top"
|
||||
|
||||
[label]
|
||||
id = "name"
|
||||
use_markup = true
|
||||
text_alignment = "center"
|
||||
[/label]
|
||||
[/column]
|
||||
[/row]
|
||||
[/grid]
|
||||
[/toggle_panel]
|
||||
[/column]
|
||||
[/row]
|
||||
[/list_definition]
|
||||
[list_data]
|
||||
[row]
|
||||
[column]
|
||||
[widget]
|
||||
id = "image"
|
||||
label = "portraits/konrad.webp~SCALE(200,200)"
|
||||
[/widget]
|
||||
[widget]
|
||||
id = "name"
|
||||
label = "<span size='x-large' face='OldaniaAdfStd'>" + _"Konrad" + "</span>"
|
||||
[/widget]
|
||||
[/column]
|
||||
[/row]
|
||||
[row]
|
||||
[column]
|
||||
[widget]
|
||||
id = "image"
|
||||
label = "portraits/lisar.webp~SCALE(200,200)~FL()"
|
||||
[/widget]
|
||||
[widget]
|
||||
id = "name"
|
||||
label = "<span size='x-large' face='OldaniaAdfStd'>" + _"Li’sar" + "</span>"
|
||||
[/widget]
|
||||
[/column]
|
||||
[/row]
|
||||
[/list_data]
|
||||
[/horizontal_listbox]
|
||||
[image]
|
||||
label = "units/konrad-fighter.png"
|
||||
[/image]
|
||||
[/column]
|
||||
[column]
|
||||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
[image]
|
||||
label = "units/human-princess.png~TC(1,magenta)"
|
||||
[/image]
|
||||
[/column]
|
||||
[/row]
|
||||
[row]
|
||||
[column]
|
||||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
[button]
|
||||
label = _"Konrad"
|
||||
return_value = 1
|
||||
[/button]
|
||||
[/column]
|
||||
[column]
|
||||
grow_factor = 1
|
||||
border = "all"
|
||||
border_size = 5
|
||||
[button]
|
||||
label = _"Li’sar"
|
||||
return_value = 2
|
||||
[/button]
|
||||
[/column]
|
||||
[/row]
|
||||
[/grid]
|
||||
|
|
|
@ -7,26 +7,17 @@ local T = wml.tag
|
|||
local wml_actions = wesnoth.wml_actions
|
||||
local _ = wesnoth.textdomain "wesnoth-tutorial"
|
||||
|
||||
selected = 1
|
||||
|
||||
function pre_show(dialog)
|
||||
local list = dialog:find("characters")
|
||||
list.on_modified = function()
|
||||
selected = list.selected_index
|
||||
dialog:close()
|
||||
end
|
||||
end
|
||||
|
||||
function wml_actions.select_character()
|
||||
local character_selection_dialog = wml.load "campaigns/tutorial/gui/character_selection.cfg"
|
||||
local dialog_wml = wml.get_child(character_selection_dialog, 'resolution')
|
||||
|
||||
local result = wesnoth.sync.evaluate_single(function()
|
||||
return { value = gui.show_dialog(dialog_wml, pre_show, function() end) }
|
||||
return { value = gui.show_dialog(dialog_wml) }
|
||||
end)
|
||||
local character = result.value
|
||||
local unit = wml.variables.student_store
|
||||
|
||||
if selected == 2 then
|
||||
if character == 2 then
|
||||
wesnoth.units.to_map({
|
||||
type = "Fighteress",
|
||||
side = 1,
|
||||
|
|
|
@ -14,8 +14,6 @@ function wesnoth.wml_actions.hint_message(cfg)
|
|||
size = 18,
|
||||
location = {5,5},
|
||||
color = {255, 255, 255},
|
||||
bgcolor = {0, 0, 0},
|
||||
bgalpha = 85,
|
||||
duration = "unlimited",
|
||||
max_width = "40%",
|
||||
valign = "top",
|
||||
|
|
|
@ -151,7 +151,6 @@
|
|||
|
||||
[select_character][/select_character]
|
||||
|
||||
{HIGHLIGHT_IMAGE $student_store.x $student_store.y "misc/unit-marker.png" ()}
|
||||
{CLEAR_VARIABLE student_store}
|
||||
|
||||
{GENDER (
|
||||
|
@ -377,17 +376,6 @@
|
|||
) (
|
||||
{PRINT ( _ "Move Li’sar next to Delfador")}
|
||||
)}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=Delfador
|
||||
[/filter]
|
||||
variable=mentor
|
||||
kill=no
|
||||
[/store_unit]
|
||||
|
||||
{HIGHLIGHT_IMAGE $mentor.x $mentor.y "misc/unit-marker.png" ()}
|
||||
{CLEAR_VARIABLE mentor}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
|
|
@ -9,7 +9,6 @@ wesnoth.dofile 'lua/wml-tags.lua'
|
|||
wesnoth.dofile 'lua/feeding.lua'
|
||||
wesnoth.dofile 'lua/diversion.lua'
|
||||
wesnoth.dofile 'lua/stun.lua'
|
||||
wesnoth.dofile 'lua/scenario_end_events.lua'
|
||||
>>
|
||||
[/lua]
|
||||
|
||||
|
|
|
@ -1175,10 +1175,10 @@ sort=yes
|
|||
email = "mishanhideaki88_AT_gmail.com"
|
||||
[/entry]
|
||||
[entry]
|
||||
name = "いいむらなおき (amatubu) — Naoki Iimura"
|
||||
name = "いいむらなおき (amatubu) - Naoki Iimura"
|
||||
[/entry]
|
||||
[entry]
|
||||
name = "岡田信人 — Nobuhito Okada"
|
||||
name = "岡田信人 - Nobuhito Okada"
|
||||
email = "okyada_AT_gmail.com"
|
||||
[/entry]
|
||||
[entry]
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
[topic]
|
||||
id=editor_tool_paint
|
||||
title= _ "Paint Tool"
|
||||
text= "<img src=icons/action/editor-tool-paint_60.png align=left />" + _ "Paint terrain tiles on the map.
|
||||
text= "<img src=icons/action/editor-tool-paint_60.png align=left box=yes/>" + _ "Paint terrain tiles on the map.
|
||||
The paint tool utilizes the brush sizes and the terrain palette.
|
||||
|
||||
<header>Keyboard Modifiers</header>
|
||||
|
@ -36,11 +36,11 @@ The paint tool utilizes the brush sizes and the terrain palette.
|
|||
<header>Brush Sizes</header>
|
||||
The selected brush changes the size of the tool:" +
|
||||
"<table>" +
|
||||
"<row><col><img src=icons/action/editor-brush-1_30.png align=left /></col><col>" + _ "Paint single hexes." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-2_30.png align=left /></col><col>" + _ "Paint seven hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-3_30.png align=left /></col><col>" + _ "Paint nineteen hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-nw-se_30.png align=left /></col><col>" + _ "Paint three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-sw-ne_30.png align=left /></col><col>" + _ "Paint three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-1_30.png align=left box=yes/></col><col>" + _ "Paint single hexes." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-2_30.png align=left box=yes/></col><col>" + _ "Paint seven hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-3_30.png align=left box=yes/></col><col>" + _ "Paint nineteen hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-nw-se_30.png align=left box=yes/></col><col>" + _ "Paint three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-sw-ne_30.png align=left box=yes/></col><col>" + _ "Paint three hexes in a line." + "</col></row>" +
|
||||
"</table>"
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
@ -49,7 +49,7 @@ The selected brush changes the size of the tool:" +
|
|||
[topic]
|
||||
id=editor_tool_fill
|
||||
title= _ "Fill Tool"
|
||||
text= "<img src=icons/action/editor-tool-fill_60.png align=left />" + _ "Fill continuous regions of terrain with a different one.
|
||||
text= "<img src=icons/action/editor-tool-fill_60.png align=left box=yes/>" + _ "Fill continuous regions of terrain with a different one.
|
||||
The fill tool utilizes the terrain palette.
|
||||
|
||||
<header>Keyboard Modifiers</header>
|
||||
|
@ -62,7 +62,7 @@ The fill tool utilizes the terrain palette.
|
|||
[topic]
|
||||
id=editor_tool_select
|
||||
title= _ "Select Tool"
|
||||
text= "<img src=icons/action/editor-tool-select_60.png align=left />" + _ "Selects a set of hex fields, for use with with the cut, copy and fill-selection buttons below the menu bar.
|
||||
text= "<img src=icons/action/editor-tool-select_60.png align=left box=yes/>" + _ "Selects a set of hex fields, for use with with the cut, copy and fill-selection buttons below the menu bar.
|
||||
|
||||
<header>Keyboard Modifiers</header>
|
||||
• Shift+mouse click: ‘Magic Wand’ mode, select the hex under the mouse cursor, and adjoining hexes of the same terrain type.
|
||||
|
@ -71,11 +71,11 @@ The fill tool utilizes the terrain palette.
|
|||
<bold>Brush Sizes</bold>
|
||||
The selected brush changes the size of the tool:" +
|
||||
"<table>" +
|
||||
"<row><col><img src=icons/action/editor-brush-1_30.png align=left /></col><col>" + _ "Select single hexes." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-2_30.png align=left /></col><col>" + _ "Select seven hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-3_30.png align=left /></col><col>" + _ "Select nineteen hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-nw-se_30.png align=left /></col><col>" + _ "Select three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-sw-ne_30.png align=left /></col><col>" + _ "Select three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-1_30.png align=left box=yes /></col><col>" + _ "Select single hexes." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-2_30.png align=left box=yes /></col><col>" + _ "Select seven hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-3_30.png align=left box=yes /></col><col>" + _ "Select nineteen hexes at a time." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-nw-se_30.png align=left box=yes /></col><col>" + _ "Select three hexes in a line." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-brush-sw-ne_30.png align=left box=yes /></col><col>" + _ "Select three hexes in a line." + "</col></row>" +
|
||||
"</table>"
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
@ -84,17 +84,17 @@ The selected brush changes the size of the tool:" +
|
|||
[topic]
|
||||
id=editor_tool_paste
|
||||
title= _ "Clipboard and Paste Tool"
|
||||
text= "<img src=icons/action/editor-paste_60.png align=left />" + _ "Rotate, flip and paste the terrain in the clipboard
|
||||
text= "<img src=icons/action/editor-paste_60.png align=left box=yes />" + _ "Rotate, flip and paste the terrain in the clipboard
|
||||
Hexes can be cut or copied to the clipboard using the <ref dst='editor_tool_select'>Select Tool</ref>.
|
||||
|
||||
The paste tool shows an outline of the clipboard, which can be pasted with a mouse-click. Only the outline is shown, but mistakes can be corrected with the undo function, which is bound to both Control+Z and to the same key as the in-game undo function.
|
||||
|
||||
The paste tool also has some clipboard-manipulation functions:" +
|
||||
"<table>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-rotate-cw_30.png align=left /></col><col>" + _ "Rotate clockwise by 60°." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-rotate-ccw_30.png align=left /></col><col>" + _ "Rotate counter-clockwise by 60°." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-flip-horizontal_30.png align=left /></col><col>" + _ "Flip horizontally" + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-flip-vertical_30.png align=left /></col><col>" + _ "Flip vertically" + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-rotate-cw_30.png align=left box=yes /></col><col>" + _ "Rotate clockwise by 60°." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-rotate-ccw_30.png align=left box=yes /></col><col>" + _ "Rotate counter-clockwise by 60°." + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-flip-horizontal_30.png align=left box=yes /></col><col>" + _ "Flip horizontally" + "</col></row>" +
|
||||
"<row><col><img src=icons/action/editor-clipboard-flip-vertical_30.png align=left box=yes /></col><col>" + _ "Flip vertically" + "</col></row>" +
|
||||
"</table>"
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
@ -103,7 +103,7 @@ The paste tool also has some clipboard-manipulation functions:" +
|
|||
[topic]
|
||||
id=editor_tool_starting
|
||||
title= _ "Starting Locations Tool"
|
||||
text= "<img src=icons/action/editor-tool-starting-position_60.png align=left />" +
|
||||
text= "<img src=icons/action/editor-tool-starting-position_60.png align=left box=yes />" +
|
||||
# po: the parts about "10" being shown as "Player 10" use the translatable string "Player $side_num" in the wesnoth-editor textdomain
|
||||
_ "Defines the side leader starting position.
|
||||
This tool sets the side leaders’ default starting locations, and named special locations. Both types of location are enabled in both <ref dst='..editor_mode_terrain'>Terrain Editor</ref> and <ref dst='..editor_mode_scenario'>Scenario Editor</ref> modes. The location names are shown as a list in the editor palette, clicking on the map will place that name on a hex, each location can only be placed on a single hex, and the editor will only allow one location per hex.
|
||||
|
@ -129,7 +129,7 @@ Named locations can be accessed from WML using the Standard Location Filter’s
|
|||
# po: The images here have text, while they could be translated I assume editor-only images won’t be.
|
||||
# po: In English the text is “IO” for impassable and “UO” for unwalkable.
|
||||
_ "editor^<header>Movement Overlays</header>
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/impassable-editor.png~O(0.5))' /><img src='terrain/grass/green.png~BLIT(terrain/unwalkable-editor.png~O(0.5))' align=here /><br/><bold>Impassable and Unwalkable</bold>
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/impassable-editor.png~O(0.5))' box=yes /><img src='terrain/grass/green.png~BLIT(terrain/unwalkable-editor.png~O(0.5))' align=here box=yes /><br/><bold>Impassable and Unwalkable</bold>
|
||||
|
||||
While easily noticeable in the editor, these are invisible in the game, so the mixed terrains created by them look like the base terrain. They create a mixed terrain with the movement costs set to “impassable” or “unwalkable” respectively." + "
|
||||
|
||||
|
@ -137,7 +137,7 @@ While easily noticeable in the editor, these are invisible in the game, so the m
|
|||
# po: The images here have text, while they could be translated I assume editor-only images won’t be.
|
||||
# po: In English these images are the literal text “Castle overlay” and “Keep overlay”.
|
||||
_ "editor^<header>Castle Overlays</header>
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor.png~O(0.5))' align=here /><img src='terrain/grass/green.png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))' align=here />
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor.png~O(0.5))' align=here box=yes /><img src='terrain/grass/green.png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))' align=here box=yes />
|
||||
Adding either of these overlays to a passable hex allows units to be recruited onto a hex. The keep also allows a leader to recruit from there.
|
||||
|
||||
These can be added to an impassable hex to connect a castle to a visually-separate keep through an impassable wall. It’s also possible to create a castle that seems to have grassland between the keep and towers, however this requires the connecting hexes to be occupied or blocked to prevent units being recruited onto them." + "
|
||||
|
@ -146,13 +146,13 @@ These can be added to an impassable hex to connect a castle to a visually-separa
|
|||
# po: The image here has text, while it could be translated I assume editor-only images won’t be.
|
||||
# po: In English this image is the literal text “Village overlay”.
|
||||
_ "editor^<header>Village Overlay</header>
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-editor.png~O(0.5))' align=here />
|
||||
<img src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-editor.png~O(0.5))' align=here box=yes />
|
||||
This turns any base terrain into a village, providing income and healing." + "
|
||||
|
||||
" +
|
||||
# po: The image is an “S” on a solid black background.
|
||||
_ "editor^<header>Fake Shroud</header>
|
||||
<img src=terrain/void/shroud-editor.png align=left />
|
||||
<img src=terrain/void/shroud-editor.png align=left box=yes />
|
||||
Fake Shroud looks like an unexplored area, even in scenarios that have shroud disabled and even when the player’s units can see the hex."
|
||||
[/topic]
|
||||
|
||||
|
@ -160,12 +160,12 @@ Fake Shroud looks like an unexplored area, even in scenarios that have shroud di
|
|||
[topic]
|
||||
id=editor_terrain_elevation
|
||||
title= _ "Terrain Elevation Graphics"
|
||||
text="<img src='icons/terrain/terrain_group_elevation_30.png~SCALE(60,60)' align=left />" +
|
||||
text="<img src='icons/terrain/terrain_group_elevation_30.png~SCALE(60,60)' align=left box=yes />" +
|
||||
_ "
|
||||
A cosmetic elevation effect that looks a little different in the editor than in the game due to visual aids in the editor; all the overlays described here are found in the terrain palette’s “elevation” group.
|
||||
" +
|
||||
_ "editor^<header>Direct Overlays</header>" +
|
||||
"<br/><img src='terrain/elevation/bluffs-tile.png' /><img src='terrain/elevation/regular-tile.png' /><br/>" +
|
||||
"<br/><img src='terrain/elevation/bluffs-tile.png' box=yes /><img src='terrain/elevation/regular-tile.png' box=yes /><br/>" +
|
||||
_ "
|
||||
<b>Bluffs and Gulch</b>
|
||||
|
||||
|
@ -176,8 +176,8 @@ The bluffs, gulches, and similar variations are much like a standard terrain ove
|
|||
"
|
||||
" +
|
||||
"<table>" +
|
||||
"<row><col><img src='terrain/grass/green.png~BLIT(terrain/floodfill/flood_high.png)' /></col><col>" + _ "Raised elevation on-map marker" + "</col></row>" +
|
||||
"<row><col><img src='terrain/floodfill/marker-high-tile.png' /></col><col>" + _ "Raised elevation editor palette icon" + "</col></row>" +
|
||||
"<row><col><img src='terrain/grass/green.png~BLIT(terrain/floodfill/flood_high.png)' box=yes /></col><col>" + _ "Raised elevation on-map marker" + "</col></row>" +
|
||||
"<row><col><img src='terrain/floodfill/marker-high-tile.png' box=yes /></col><col>" + _ "Raised elevation editor palette icon" + "</col></row>" +
|
||||
"</table>" +
|
||||
"To make a patch of terrain higher or lower, and still be able to use other overlay terrains such as trees, you will need to use these markers. Placing one of these arrows on the map will flood-fill the map with a color-coded haze; neither the haze nor the arrow will be visible in game. The hazed area will have a border ledge, making it look higher or lower than the adjacent tiles.
|
||||
|
||||
|
@ -192,7 +192,7 @@ The marker arrows are not very useful by themselves, but the bluffs/gulch-type t
|
|||
An example use case would be:
|
||||
1. Select the Bluffs (^Qhh) from the editor palette and use single-hex paint tool to outline a big blob over an empty, all-grass map.
|
||||
2. Place a Marker High (^_mh) arrow on a tile inside the blob (not on the Bluffs border).
|
||||
3. The blob should all be raised now, and as long as you don’t overwrite the Marker or Bluffs overlays, you can add other terrain overlays as needed.
|
||||
3. The blob should all be raised now, and as long as you don't overwrite the Marker or Bluffs overlays, you can add other terrain overlays as needed.
|
||||
|
||||
The graphics used to represent the ledge borders are determined by the base terrain.
|
||||
" +
|
||||
|
@ -205,7 +205,7 @@ The graphics used to represent the ledge borders are determined by the base terr
|
|||
title= _ "Deprecated Terrain"
|
||||
# po: The main reason for choosing “D” is that the hole in the middle of the letter makes it easier to see which terrain is underneath it. This uses a hardcoded image and doesn’t expect the image to be translated.
|
||||
# po: The Xol and ^Efs terrains’ help pages aren’t given hyperlinks, because they both have hide_help enabled. Even when on a map with Xol on it, ctrl+t will show the hidden page but the ref still won’t link to it.
|
||||
text= _ "editor^<img src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)' />
|
||||
text= _ "editor^<img src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)' box=yes/>
|
||||
The magenta ‘D’ (for “Deprecated”).
|
||||
|
||||
This is shown in the editor over deprecated terrain codes. Examples are:
|
||||
|
@ -220,7 +220,7 @@ The help pages for these terrains may have additional text that’s only shown i
|
|||
[topic]
|
||||
id=editor_tool_label
|
||||
title= _ "Label Tool"
|
||||
text= "<img src=icons/action/editor-tool-label_60.png align=left />" + _ "Put text labels on the map.
|
||||
text= "<img src=icons/action/editor-tool-label_60.png align=left box=yes />" + _ "Put text labels on the map.
|
||||
• Left-click will open a dialog box to create a new label or edit an existing one.
|
||||
• Right-click deletes.
|
||||
• Drag-and-drop with the left mouse button moves labels.
|
||||
|
@ -235,7 +235,7 @@ This tool is only available in Scenario Mode; the decorations are implemented in
|
|||
[topic]
|
||||
id=editor_tool_scenery
|
||||
title= _ "Item Tool (Scenery Tool)"
|
||||
text= "<img src=icons/action/editor-tool-item_60.png align=left />" + _ "The Item Tool allows placing decorations such as windmills, bookcases and monoliths.
|
||||
text= "<img src=icons/action/editor-tool-item_60.png align=left box=yes />" + _ "The Item Tool allows placing decorations such as windmills, bookcases and monoliths.
|
||||
Multiple items can be placed on the same hex.
|
||||
|
||||
• Left-click will place a decoration on the clicked hex.
|
||||
|
@ -253,7 +253,7 @@ This tool is only available in Scenario Mode; the decorations are not part of th
|
|||
[topic]
|
||||
id=editor_tool_village
|
||||
title= _ "Village Ownership Tool"
|
||||
text= "<img src=icons/action/editor-tool-village_60.png align=left />" + _ "This tool assigns ownership of villages at the start of a scenario.
|
||||
text= "<img src=icons/action/editor-tool-village_60.png align=left box=yes />" + _ "This tool assigns ownership of villages at the start of a scenario.
|
||||
The villages must first be placed on the terrain with the <ref dst='editor_tool_paint'>Paint Tool</ref>.
|
||||
|
||||
• Left-click will assign the village to the currently-selected side.
|
||||
|
@ -269,7 +269,7 @@ This tool is only available in Scenario Mode; ownership information is stored by
|
|||
[topic]
|
||||
id=editor_tool_unit
|
||||
title= _ "Unit Tool"
|
||||
text= "<img src=icons/action/editor-tool-unit_60.png align=left />" + _ "Place units belonging to the currently-selected side.
|
||||
text= "<img src=icons/action/editor-tool-unit_60.png align=left box=yes />" + _ "Place units belonging to the currently-selected side.
|
||||
• Left-click will place a unit.
|
||||
• Left drag-and-drop will move an already-placed unit.
|
||||
• Various operations are added to the right-click menu when the hex contains a unit.
|
||||
|
@ -306,7 +306,7 @@ This tool is only available in Scenario Mode; it adds WML <italic>[time_area]</i
|
|||
[topic]
|
||||
id=editor_playlist
|
||||
title= _ "Playlist Manager"
|
||||
text= "<img src=icons/action/playlist_30.png align=left />" + _ "Shows a list of music tracks known to the editor, with toggle-boxes to enable them.
|
||||
text= "<img src=icons/action/playlist_30.png align=left box=yes />" + _ "Shows a list of music tracks known to the editor, with toggle-boxes to enable them.
|
||||
This tool is only available in Scenario Mode; it adds WML <italic>[music]</italic> tags to the scenario."
|
||||
[/topic]
|
||||
# wmllint: unbalanced-off
|
||||
|
@ -358,7 +358,7 @@ The map won’t look exactly the same in the game as it does in the editor, beca
|
|||
|
||||
• Event handlers and scripting
|
||||
|
||||
The editor is not a tool to help you with scripting the scenario’s event handlers.
|
||||
The editor is not a tool to help you scripting the scenario’s event handlers.
|
||||
|
||||
• Infinite Backwards Compatibility
|
||||
|
||||
|
@ -403,7 +403,7 @@ To load a map that was created in the scenario editor, use “Load Map” from t
|
|||
|
||||
The map editor saves one file when in terrain mode (a .map) or two files when in scenario mode (both a .map and a .cfg).
|
||||
|
||||
Loading a .cfg file has different results depending on the contents of the .cfg file. For .cfg files that were created by the scenario editor, it will open the .cfg in the scenario editor. However, for .cfg files that cannot be opened by the scenario editor, the editor will attempt to find the scenario’s map data and open the corresponding .map file in terrain-only mode, as if the .map file was chosen in the file selector. It is recommended in those cases to simply load the .map file directly instead."
|
||||
Loading a .cfg file has different results depending on the contents of the .cfg file. For .cfg files that were created by the scenario editor, it will open the .cfg in the scenario editor. However, for .cfg files that cannot be opened by the scenario editor, the editor will attempt to find the scenario's map data and open the corresponding .map file in terrain-only mode, as if the .map file was chosen in the file selector. It is recommended in those cases to simply load the .map file directly instead."
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
||||
|
@ -411,7 +411,7 @@ Loading a .cfg file has different results depending on the contents of the .cfg
|
|||
# wmllint: unbalanced-on
|
||||
[topic]
|
||||
id=editor_separate_events_file
|
||||
title= _ "Separate Event Files"
|
||||
title= _ "Using a separate file for WML events"
|
||||
text= _ "When loading a .cfg file, the scenario editor understands files created by the scenario editor, but is likely to have difficulty with files that have been edited by hand.
|
||||
|
||||
One option is to create a separate WML file, also with the .cfg extension, which uses the WML preprocessor to include the editor-created file. This separate file contains both the <span face='monospace'>[scenario]</span> tag and any hand-edited WML such as events. With this workflow, the add-on’s file structure could look like this:
|
||||
|
@ -424,7 +424,7 @@ If your add-on will only be used on 1.18 and later, it is instead recommended to
|
|||
• <span face='monospace'>maps/first.map</span>
|
||||
◦ this is the .map file created by the scenario editor when saving in scenario mode
|
||||
• <span face='monospace'>scenarios/other.cfg</span>
|
||||
◦ this is the .cfg file containing everything that the scenario editor doesn’t understand
|
||||
◦ this is the .cfg file containing everything that the scenario editor doesn't understand
|
||||
• <span face='monospace'>scenarios/first.cfg</span>
|
||||
◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>map_file="first.map"</span> to load the map file
|
||||
◦ inside the <span face='monospace'>[scenario]</span> element, use <span face='monospace'>include_file="other.cfg"</span> to load the additional cfg file"
|
||||
|
@ -436,7 +436,7 @@ If your add-on will only be used on 1.18 and later, it is instead recommended to
|
|||
[topic]
|
||||
id=editor_masks
|
||||
title= _ "Editor Mask Usage"
|
||||
text= _ "Masks can be applied to a base map for reuse in several scenarios playing at the same locations."
|
||||
text= _ "Masks can be applied to a base map for reusal in several scenarios playing at the same locations."
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
||||
|
@ -445,7 +445,7 @@ If your add-on will only be used on 1.18 and later, it is instead recommended to
|
|||
id=editor_time_schedule
|
||||
# po: Time of Day and Schedule Editor, please use a short string as it will be used in the left-hand pane of the help browser
|
||||
title= _ "ToD and Schedule Editor"
|
||||
text= "<img src='icons/action/editor-switch-time_30.png' align=left />" + _ "This button at the top-right of the screen accesses the time-of-day preview and the schedule editor.
|
||||
text= "<img src='icons/action/editor-switch-time_30.png' align=left box=yes />" + _ "This button at the top-right of the screen accesses the time-of-day preview and the schedule editor.
|
||||
In terrain mode, this displays the map as it will be recolored at different times of day.
|
||||
|
||||
In scenario mode, the button accesses an editor for individual schedules for <ref dst='editor_named_area'>time areas</ref>."
|
||||
|
@ -462,11 +462,9 @@ In scenario mode, the button accesses an editor for individual schedules for <re
|
|||
<bold>Filter</bold>
|
||||
|
||||
There is a filter function to show only a subset of the available items — this is the leftmost of the four buttons at the top of the palette, and the graphic changes depending on what is selected. Examples:" +
|
||||
"<table>" +
|
||||
"<row><col><img src=icons/terrain/terrain_group_all_30.png align=left /></col><col>" + _ "Show all kinds of terrain" + "</col></row>" +
|
||||
"<row><col><img src=icons/terrain/terrain_group_water_deep_30.png align=left /></col><col>" + _ "Show only water terrains" + "</col></row>" +
|
||||
"<row><col><img src=icons/terrain/terrain_group_village_30.png align=left /></col><col>" + _ "Show only villages" + "</col></row>" +
|
||||
"</table>"
|
||||
"<table/><img src=icons/terrain/terrain_group_all_30.png align=left box=yes /></col><col>" + _ "Show all kinds of terrain</col></row>" +
|
||||
"<img src=icons/terrain/terrain_group_water_deep_30.png align=left box=yes /></col><col>" + _ "Show only water terrains</col></row>" +
|
||||
"<img src=icons/terrain/terrain_group_village_30.png align=left box=yes /></col><col>" + _ "Show only villages</col></row><endtable/>"
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
||||
|
@ -483,7 +481,7 @@ There is a filter function to show only a subset of the available items — this
|
|||
|
||||
" + _ "<header>Native</header>
|
||||
|
||||
A map file consists of rows with comma-separated terrain code strings. The only non-terrain information provided by the map syntax is the set of locations created by the <ref dst='editor_tool_starting'>Starting Locations Tool</ref>. The files can be edited with a general purpose text editor.
|
||||
A map file consists of rows with comma separated terrain code strings. The only non-terrain information provided by the map syntax is the set of locations created by the <ref dst='editor_tool_starting'>Starting Locations Tool</ref>. The files can be edited with a general purpose text editor like notepad.
|
||||
|
||||
These files can be used directly for multiplayer games, the number of players is automatically determined by the number of starting positions. When saved in the default directory, the map can be found in the “Custom Maps” game type of the multiplayer “Create Game” dialog; you may need to refresh the cache (press F5 on the title screen) before a newly-created map appears.
|
||||
|
||||
|
@ -496,7 +494,7 @@ The <italic>map_file</italic> method is preferred over using a preprocessor incl
|
|||
|
||||
" + _ "<header>Embedded</header>
|
||||
|
||||
The map data can be stored as part of a scenario’s .cfg file, directly in the <italic>map_data</italic> attribute. In other words, in the place that the preprocessor would include it when using the preprocessor-include method.
|
||||
The map data can stored as part of a scenario’s .cfg file, directly in the <italic>map_data</italic> attribute. In other words, in the place that the preprocessor would include it when using the preprocessor-include method.
|
||||
|
||||
<header>Using Embedded Format in Terrain Mode</header>
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@
|
|||
[topic]
|
||||
id=..introduction
|
||||
title= _ "Introduction"
|
||||
text="<img src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle /><br/>" + _ "<italic>Battle for Wesnoth</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>Battle for Wesnoth</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
|
||||
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle</img>" + _ "<br/><italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
|
||||
|
||||
The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links."
|
||||
[/topic]
|
||||
|
@ -153,7 +153,8 @@ The <italic>text='Battle for Wesnoth'</italic> project was begun in 2003, and ha
|
|||
[topic]
|
||||
id=.unknown_unit
|
||||
title= _ "Unknown Unit"
|
||||
text="<img src='units/unknown-unit.png~RC(magenta>red)' align=left float=yes />" + _ "
|
||||
text="<img>src=units/unknown-unit.png~RC(magenta>red) align=left float=yes</img>" + _ "
|
||||
|
||||
This unit is unknown for the moment. You must discover it in the game to be allowed to see its description."
|
||||
[/topic]
|
||||
# wmllint: markcheck on
|
||||
|
@ -575,7 +576,7 @@ Mixed terrain types share the properties of multiple basic terrain types — uni
|
|||
|
||||
" + "<img src='terrain/hills/regular.png~BLIT(terrain/forest/pine-tile.png)'/>" + "<img src='terrain/hills/desert.png'/>" + "<img src='terrain/cave/hills-variation.png'/><br/>" + _ "One notable exception is bridge terrains, such as <italic>bridges over shallow water</italic>, <italic>fords</italic>, and <italic>bridges over chasms</italic>. Fords are easily passable to both merfolk and humans — all units moving on a ford enjoy the best defense and best movement out of flat and shallow water, rather than the worse movement of the two. Similarly, bridges over chasms are passable to nonfliers (unsurprisingly).
|
||||
|
||||
" + "<img src='terrain/water/coast-tile.png~BLIT(terrain/bridge/wood-se-nw.png)'/>" + "<img src='terrain/water/ford-tile.png'/>" + "<img src='terrain/chasm/regular-tile.png~BLIT(terrain/cave/chasm-stone-bridge-sw-ne-tile.png)'/><br/>" + _ "Land-based villages generally give the best defense and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.
|
||||
" + "<img src='terrain/water/coast-tile.png~BLIT(terrain/bridge/wood-se-nw.png)'/>" + "<img src='terrain/water/ford-tile.png'/>" + "<img src='terrain/chasm/regular-tile.png~BLIT(terrain/cave/chasm-stone-bridge-sw-ne-tile.png)'/>" + _ "<br/>Land-based villages generally give the best defense and movement as well. These villages are mixed terrains, based on the village terrain type, together with hill, swamp, and cave, respectively.
|
||||
|
||||
" + "<img src='terrain/hills/regular.png~BLIT(terrain/village/human-hills-tile.png)'/>" + "<img src='terrain/swamp/water-tile.png~BLIT(terrain/village/swampwater-tile.png)'/>" + "<img src='terrain/cave/floor6.png~BLIT(terrain/village/cave-tile.png)'/><br/>" + _ "Finally, water villages are generally inhospitable to land units, and do not give defense or movement benefits associated with the village terrain type. Instead, they count only as water tiles.
|
||||
|
||||
|
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