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great_ogre
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data/core/images/units/ogres/great-ogre-attack-1.png
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data/core/images/units/ogres/great-ogre-attack-2.png
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data/core/images/units/ogres/great-ogre-attack-3.png
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data/core/images/units/ogres/great-ogre-defend.png
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data/core/images/units/ogres/great-ogre-idle1.png
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data/core/images/units/ogres/great-ogre-idle2.png
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data/core/images/units/ogres/great-ogre-idle3.png
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data/core/images/units/ogres/great-ogre.png
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@ -86,3 +86,8 @@
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# Place in a campaign or scenario definition to allow Saurian Skirmisher to advance to Saurian Spearthrower.
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{ENABLE_ADVANCEMENT "Saurian Skirmisher" "Saurian Spearthrower" ()}
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#enddef
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#define ENABLE_GREAT_OGRE
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# Place in a campaign or scenario definition to allow Ogre to advance to Great Ogre.
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{ENABLE_ADVANCEMENT "Ogre" "Great Ogre" (set_experience=80)}
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#enddef
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84
data/core/units/ogres/Great_Ogre.cfg
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@ -0,0 +1,84 @@
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#textdomain wesnoth-units
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[unit_type]
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id=Great Ogre
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name= _ "Great Ogre"
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race=ogre
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image="units/ogres/great-ogre.png"
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hitpoints=76
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movement_type=largefoot
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[resistance]
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arcane=80
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[/resistance]
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movement=5
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profile="portraits/monsters/ogre.webp"
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experience=150
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level=3
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=43
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usage=fighter
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description= _ "Great Ogres are giant creatures that usually live alone in the wilderness, remarkably similar to humans in form, though large and misshapen. While they can be easily outrun or outsmarted, their strength is not to be underestimated."
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die_sound={SOUND_LIST:OGRE_DIE}
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[attack]
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name=cleaver
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description=_"cleaver"
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type=blade
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range=melee
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damage=15
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number=3
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[/attack]
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{DEFENSE_ANIM "units/ogres/great-ogre-defend.png" "units/ogres/great-ogre.png" {SOUND_LIST:OGRE_HIT} }
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[attack_anim]
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[filter_attack]
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name="cleaver"
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[/filter_attack]
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[frame]
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begin=-325
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end=-250
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image="units/ogres/great-ogre-attack-1.png"
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[/frame]
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[frame]
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begin=-250
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end=-150
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image="units/ogres/great-ogre-attack-2.png"
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[/frame]
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[frame]
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begin=-150
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end=-75
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image="units/ogres/great-ogre-attack-3.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-75
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end=100
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image=units/ogres/great-ogre-attack-2.png
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sound=axe.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-75
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end=100
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image=units/ogres/great-ogre-attack-2.png
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=200
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image="units/ogres/great-ogre-attack-1.png"
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[/frame]
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[/attack_anim]
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[idle_anim]
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[frame]
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image="units/ogres/great-ogre-idle-[1~3].png"
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[/frame]
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[/idle_anim]
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[/unit_type]
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