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819 commits

Author SHA1 Message Date
Charles Dang
2bbcd5f814 Clean up and expand ranges compat layer 2024-12-26 22:11:34 -05:00
Charles Dang
6d97ac494e GUI2/Dispatcher: remove connect_signal_on_draw
We no longer use the GUI2 draw events. We should implement the appropriate interface provided by top_level_drawable instead. DRAW is still a valid event for now, but would probably be removed in the future.
2024-12-26 16:27:11 -05:00
gfgtdf
5b63155a23
Update changelog.md 2024-12-26 20:25:48 +01:00
gfgtdf
392b8dc9fb
Use [leader] in the c++ code (#9660)
Added code to convert all  `[side]type=` to `[side][leader]` when the `[scenario]` is read, and the rest of the engine code to only work with [leader], this should fix all possible problems with `[leader]` and also simplify the code a bit

Fixes #7985
Fixes #3742
2024-12-26 20:22:09 +01:00
Subhraman Sarkar
ec0e0992b6 help topic generator: fix typo
also make the help browser a bit wider, otherwise images overlap with text
2024-12-26 12:21:09 +05:30
Wedge009
f360e781c7 Replace non-standard spacing.
[ci skip]
2024-12-26 17:02:14 +11:00
gfgtdf
78e6bdaa29 remove variable that was always false 2024-12-26 03:31:47 +01:00
gfgtdf
4593921b67 fix error in invalid [side]ai_config= 2024-12-26 03:31:47 +01:00
doofus-01
fafa0e7b13
1.19 - Coastal Raider (new ship) (#9616)
* add new ship 'coastal raider', sprite and standing/moving animations mostly by Vilaliy Bakal

* fix raider portrait

* add WEAPON_SPECIAL_NAVAL_RAM

* Iron Raider variant

* better halo glow for fireship

* change race=transport to race=ship
2024-12-25 17:53:26 -08:00
Thewodoros
96a2ff69c9
EI S05: Reduce code duplication when Owaec's side joins (#9678)
Move the code for Owaec's side joining you into a custom event. This code doesn't contain any dialogue, which stays in the enemy leaders' die events.
2024-12-25 12:25:27 -06:00
Thewodoros
507e84e8cb
EI S04c: Fix warning message by Dacyn (#9677)
Avoid the case when Dacyn says the warning after Ravanal already noticed him.
2024-12-25 08:56:49 -06:00
Dalas121
e586f2bcf5
Dwarvish Explorer: reduce resistances from 20% to 10% (#9666)
* Dwarvish Explorer: physical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
2024-12-24 11:35:02 -06:00
Pentarctagon
d9ef464b1e
add validation for icons that are too large (#9667) 2024-12-23 23:12:52 -06:00
Charles Dang
0badadaffe GUI2/Text Box Base: remove manual callback handling
Instead, register a NOTIFY_MODIFIED handler. Note I need to fix said event not firing when cutting text from the box.
2024-12-23 14:30:25 -05:00
Discontinuum
4475260e68
Nerf of Orcish Crossbowman (#9509)
* Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57
2024-12-23 12:30:24 -06:00
Thewodoros
868cb845f0
EI S04c: Improve unit filters in scenario end dialogue (#9671)
Use the survivor trait instead of the type in case the unit has advanced a level.
Also remove unit type filter for side 8 because it's redundant.
2024-12-23 11:53:57 -06:00
Gothyoba
a74b39da25
Buff Dune Warmaster (#9534)
* Dune Warmaster: HP 59 -> 61, scimitar damage 9 -> 10
2024-12-23 08:38:10 -06:00
Charles Dang
f73e2b641b Game Board: remove non-const overload of get_visible_unit
This was unique to this class, since the base class only implemented the const version. It was only needed for the whiteboard, and on closer inspection none of of the mutable references therein actually needed to be mutable. Marked them all const and removed the offending getter from game_board.

Note that the non-const overload had the same functionality as the const overload in the base class, only implemented via `find_visible_unit`.
2024-12-22 09:45:10 -05:00
Charles Dang
001c90c1fc GUI2/Listbox: add header/footer size only if visible
Little hacky, since this supports the case of manually hiding the grids instead of simply not populating them (see #9499), but it prevents needing to change widget::get_best_size while I figure out a more comprehensive solution.
2024-12-22 08:18:36 -05:00
Nils Kneuper
11eaca1277 updated Hungarian translation 2024-12-22 00:34:36 +01:00
Nils Kneuper
c9da910fb8 updated Bengali translation 2024-12-22 00:33:14 +01:00
Subhraman Sarkar
920e155ef6 game_version_dialog: use boost::filesystem::path for path calculations 2024-12-21 17:42:07 +05:30
Nils Kneuper
36fa52fc1a updated British English translation 2024-12-21 09:37:08 +01:00
ZombieKnight
9b0430e1f7 Update message.lua 2024-12-20 20:57:48 -05:00
Thewodoros
19be417a05
EI: forbid dunefolk from taking the Plague Staff and add custom rejection messages (#9654)
Fixes #9627
2024-12-20 07:56:53 -06:00
Wedge009
6d10d919d5 Correct manual directory broken in #9664. 2024-12-20 18:26:51 +11:00
Wedge009
e8a3e3fcef View Manual: Avoid crash from indexing an empty vector. Resolves #9661.
Empty vector occurs when using System Language.
2024-12-20 08:34:21 +05:30
pentarctagon
8210f33a7b add preference to not get addon icons
also skip if DataURI is too large
2024-12-19 11:54:14 -06:00
pentarctagon
352157d593 remove inaccurate changelog entry 2024-12-19 09:31:35 -06:00
Gothyoba
10364b169b
Increase Fire Resistances of the Fire Guardian Line (#9438)
* Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%
  * Fire Wraith - Fire Resistance changed from 50% to 80%
2024-12-19 09:24:41 -06:00
Charles Dang
a6954bd56e Prefs: reduce excessive indent (no content changes) 2024-12-19 00:35:18 -05:00
Charles Dang
6a18a37afe Prefs: advance preference access should not be mutable 2024-12-19 00:18:32 -05:00
Severin Glöckner
d191109bb4 German translation edits 2024-12-19 03:49:23 +01:00
Wuzzy
0c1357b594 German translation update
merges #9625
2024-12-19 02:19:20 +01:00
pentarctagon
f7dc6ebaeb 1.19.7+dev 2024-12-18 16:58:02 -06:00
pentarctagon
4a689a687d 1.19.7 2024-12-18 16:57:02 -06:00
pentarctagon
144fa9c71a pot-update and regenerate doc files 2024-12-18 16:55:39 -06:00
pentarctagon
f5ab5620e2 changelog_entries 2024-12-18 16:49:30 -06:00
gfgtdf
5e5fc1db5d remove [side] leader=
previously the leader= attribute in [side] could be used to
make the engine choose a faction by its leader, similar to how
[side]faction_from_recruit worked.

However this was not documented in the wiki, and the name clash
with the [side][leader] subtag could also cause problems
and is also a litte confusing.

So it was decided to remove it. an alternative approach to fix the
name clash would be to rename it, but i can't think of
real usecases of this feature currently.
2024-12-18 18:48:41 +01:00
Charles Dang
2be41a4f85 GUI2/Listbox: remove any_rows_shown
Instead, return the number of rows shown from filter_rows_by. We might re-add any_rows_shown in the future, but for now this covers the intended usecase.
2024-12-18 02:45:26 -05:00
Charles Dang
edb4331d56 GUI2: use more nested namespaces 2024-12-18 02:44:28 -05:00
Charles Dang
e037694945
GUI2: simplify various dialog's filter handling (#9650)
Closes #7868. This implements a farther-reaching cleanup without the regex, though I might revisit the regex method again later.
2024-12-18 02:01:05 -05:00
gfgtdf
f113b2b7a7 Fix #9651 Error in u:extract()
This logic seems inverted, this probably happened while the lua attributes were converted to use the LATTR_SETTER macros.
2024-12-16 19:10:53 -05:00
gfgtdf
e64283534f wesnothd: update current turn in init_side instead of end_turn
This matches the behavior on the client where the events that
happen after end_turn (the "turn end" wml events) happen during
the last sides turn not the next sides turn. In particular this
fixes #2563. It also fixes #3899 because the new logic
automaticially skips empty sides already in init_side and not on
end_turn.

It also changes how description is updated, since carrying that
return value arround specifying whether it was updated was becoming
annoying.

With a few code improvements from soliton.
2024-12-16 00:20:40 +01:00
gfgtdf
f2bcc997b8 add simple_wml child_or_add() 2024-12-16 00:20:40 +01:00
Bernhard Rosenkränzer
782ab2df3e Fix build with boost >= 1.87.0
Boost 1.87.0 removes some functions that have been deprecated for a few
releases, but are still used in wesnoth.
2024-12-15 16:29:11 +11:00
gfgtdf
79798b9f2b remove unused cpp file 2024-12-15 05:24:12 +01:00
gfgtdf
c1c0111d3c WC: New carryover implementation.
We now use a modified default carryover calculation,
the main advantage is it now uses the normal carryover
message on endlevel, and shows how it is calculated.
2024-12-15 05:17:57 +01:00
gfgtdf
06d1fade32 split gold_carryover into smaller functions
this way the functions can easily be reused for alternative
carryover implementations.
2024-12-15 05:17:57 +01:00
gfgtdf
f29f8fb368 move the carryover gold handling and dialog to lua
The idea is to make it easier for umc devs to implement
their own carryover / early finish bonus mechanics. Maybe
we can also make use of it in Worls Conquest.
2024-12-15 05:17:57 +01:00
pentarctagon
893b31e769 return pbl author attribute to its original usage
and use the new primary_authors attribute instead

Fixes #9547
2024-12-14 18:49:32 -06:00
gfgtdf
e8af57e3ab remove some unneeded catch { ... }
these catch were once added to put a send_data() there
now they are no longer needed.

Also calling saved_game_.clear(); is not needed there either.
2024-12-15 00:51:29 +01:00
gfgtdf
f3c48ab8ce luaapi: fix wesnoth.current.user_is_replaying 2024-12-14 23:30:16 +01:00
gfgtdf
a7d3db9cf7 Fix source_lists order 2024-12-14 23:07:10 +01:00
gfgtdf
bf4ad3bb42 WC: fix campaign abbrev
previously it was unclear what the trailing number meant,
also the order couldn't be changed in the translation.

Also the player number was shown 2 times in the savefile name,
resulting in names like 'WC1-WCII 1 -Start-Auto-Save.gz' so i
removed it from the scenario name.
2024-12-14 22:53:12 +01:00
gfgtdf
c762c01924
Add -r option to add_source_file fix #8733 (#9033) 2024-12-14 22:39:12 +01:00
gfgtdf
4fb36d5e08 luaapi: add wesnoth.current.user_is_replaying
This returns true when the user is currently replaying the scenario
This not only includes the classic 'replay safefiles' but for
example also the 'replay turn' feature (field name suggested by celmin)
2024-12-14 02:29:29 +01:00
gfgtdf
68f6c984e7 luaapi: add team.carryover_gold
Not really usuable yet since the game engine overwrites it at game end,
Part of the 'move the carryover gold handling to lua' patch
2024-12-14 02:22:11 +01:00
Nils Kneuper
70361db1bd updated Italian translation 2024-12-14 00:36:45 +01:00
Nils Kneuper
91efe14fba update Czech translation 2024-12-14 00:35:25 +01:00
Nils Kneuper
8b77417425 updated Hungarian translation 2024-12-13 13:12:16 +01:00
Charles Dang
425eca473f Win Toasts: remove fallback macro defines 2024-12-12 20:35:51 -05:00
Charles Dang
2066456654 Target Windows 10 2024-12-12 20:35:51 -05:00
Subhraman Sarkar
2debd74605 unit preview pane: use overloaded functions to set data 2024-12-12 09:47:47 -05:00
gfgtdf
2dcfe2435c deploy use of std::string_view 2024-12-12 03:12:38 +01:00
gfgtdf
e28217b213 Add utils::stod/stoi
There are drop in replacements for std::stod/stoi, the differences are:
- They are locale independent
- The take string_view arguments.
2024-12-12 03:12:29 +01:00
gfgtdf
1bd64bd8aa fix utils::unescape 2024-12-12 03:12:26 +01:00
gfgtdf
e549b03412
DM: S20: Fix waittime at scenario start
Don't animate unit advancements during a prestart event.

It woudl be better it u:advance() would automaticialyl not waste time animating advancements that can't be seen (during prestart events) but for this scenario this is already an improvement
2024-12-11 19:48:57 +01:00
Pentarctagon
02304cd86f Avoid keeping player_iterator that might get invalidated before use 2024-12-10 09:29:21 -06:00
Charles Dang
66e94c9a6b GUI2/Widget: add convenience visibility setters 2024-12-10 09:28:21 -05:00
Charles Dang
c8df594a74 GUI2: remove screen_pitch_microns variable 2024-12-10 08:33:22 -05:00
Charles Dang
a4a8506dfa GUI2/Stacked Widget: remove handling of [stack]
Been deprecated for years
2024-12-10 06:58:55 -05:00
Charles Dang
028e16d39b GUI2: move multi_page and stacked_widget init to their constructors
Makes it consistent with the listbox handling in 10b640c0f2
2024-12-10 06:54:56 -05:00
pentarctagon
ebf9a2949a Revert "GUI2/Listbox: make sorter widgets mandatory"
This reverts commit dd1eb9e964.
2024-12-09 15:28:52 -06:00
gfgtdf
06781df8f2
Update INSTALL.md for Charconv
Increases GCC requirement to 11 for Charconv support (which is part of c++17)

Technicially it also builds with older gcc versions when boost 1.85 is available but that combination seems unlikely and i didn't want to make INSTALL.md too complicated.

The upcoming clang 20 will also support charconv by itself, but again it felt silly to mention something that is not available yet.
2024-12-09 18:02:03 +01:00
Thewodoros
f7fd05b63e
EI S04c: fix gold management for Ravanal (#9637)
Give side 7 gold to recruit units only after ravanal_gets_serious event, and only if they are low on units, so not to clutter the map.
2024-12-09 07:15:58 -06:00
Charles Dang
255b1ad055 GUI2: init more members directly from builders when possible 2024-12-09 02:59:32 -05:00
Charles Dang
e208a4e776 GUI2/Grid: minor private impl cleanup 2024-12-09 02:19:44 -05:00
Charles Dang
3a74825e8d Initial work to handle chat timestamps as time_points 2024-12-09 02:18:52 -05:00
Charles Dang
6d4058d670 GUI2/Unit Recall: properly handle saving last sort order
Small regression from 530cd2b02b
2024-12-09 02:00:49 -05:00
Charles Dang
dd1eb9e964 GUI2/Listbox: make sorter widgets mandatory
Better to have a widget-not-found error than silently doing nothing here.
2024-12-09 01:59:52 -05:00
Charles Dang
f7a271dab9 GUI2/Listbox: adjustments for 7d92a8cb4a 2024-12-09 01:55:13 -05:00
Charles Dang
7d92a8cb4a GUI2: take find_widget and find ID args as string_view 2024-12-09 01:20:09 -05:00
Charles Dang
530cd2b02b GUI2/Listbox: improve sort option handling
* Re-added the ability to set a single sorter, this time by ID.
* Multi-sorter setting now uses the magic sort_N IDs.
* Cleaned up internal handling to remove reliance on header grid columns.
  Sorters will still be looked for in the header, but rely on the specified ID.
  This did (I'm pretty sure) work before, but now it's explicit.
* The order_pair typedef has been removed
* set_active_sorting_option has been removed set_active_sorter and now takes its arguments separately instead of as a pair.
* set_active_sorter will use the bound sorter header on-modified handler
  instead of calling order_by_column directly
* set_sorting_options has been renamed to set_sorters
* get_active_sorting_option has been renamed get_sorter
2024-12-08 23:04:43 -05:00
Charles Dang
10b640c0f2 GUI2/Listbox: refactor initialization process
Used work by @babaissarkar in #9630 as a base. We're finally using [instance] for something!
2024-12-08 23:04:43 -05:00
Charles Dang
bed8047ee4 GUI2/Tree View: get indentation step size from builder 2024-12-08 23:04:43 -05:00
Charles Dang
2d9cc9c89d GUI2: add a scrollbar_container builder
This unifies handling of the scrollbar modes without having to manually set them in the builders. At one point, this wasn't too common, but it's become common enough that having a separate builder is cleaner
2024-12-08 23:04:43 -05:00
gfgtdf
5801b5bcdb
use to/from_chars in attribute_value and lexical_cast (#8790)
This makes attribute_value and lexical_cast use the "new" to/from_chars api.

Its main advantages are:
- It's guaranteed to be locale independent, hopefully fixing all cases of #3945 and similar
- It fixes some cases config serialization, in particular the test
```
	cfg["x"] = "9.87654321";
	BOOST_CHECK_EQUAL(cfg["x"], 9.87654321);
```
- Previously the lexical_cast implementation used exception
  handling for invalid formats (catching std::invalid_argument)
  which made noise during debugging (and is also slower if it
  is not optimized out).
- It's faster

So far afaik the only compiler which has a complete and proper to/from_chars implementation is msvc, gccs implementation of from_chars sometimes uses strtod under the hood and clang simply hasn't implemented from_chars for floating point numbers yet at all (actually the upcomig clang 20 will have it). Luckily for us, there is now also boost::charconv that can be used. So this raises to minimum build requirement to have at least one of:

- msvc 2019 update 5
- gcc 11
- clang 14 (i have added a fallback implementation of from_chars for this case, that doesn't support all of its features, and is probably certainly not as fast as the boost version, but supports the features that we use from it)
- boost 1.85
 
Since in particular the gcc implementation isn't that good (at least it on gcc11), boost charconv is the preferred implementation that is used if available.

This also removes a strange overload for
pointers to integers in lexical_cast while changing lexical_cast to use the new api.
2024-12-08 22:28:10 +01:00
pentarctagon
2139d5b7b6 add curl to CI image 2024-12-07 18:44:55 -06:00
Martin Hrubý (hrubymar10)
b21b828f8d
Use new MCS for Xcode project 2024-12-07 17:58:52 +01:00
Nils Kneuper
759822a47f updated Hungarian translation 2024-12-07 17:57:59 +01:00
Nils Kneuper
2e02f310d2 updated Chinese (Simplified) translation 2024-12-07 17:56:49 +01:00
Yoruma
dcbe883699
Fix exception when opening MP a second time at low resolution (#9622) 2024-12-06 14:41:14 -06:00
Tóth Kornél
ad563d99e9
Map editor segmentation fault fix (#9564)
Fixed map editor crashing when creating or opening scenario after played local scenario before opening map editor. Resolves #9563. The cause of the bug was that the ai manager singleton pointer was not set to nullptr after it was destructed. Fixed this by making ai manager destructor set singleton to nullptr. Before this the ai_map_ map member has to be cleared in destructor because it might try to access the singleton when destructed.

---------

Co-authored-by: SomeName42 <>
2024-12-06 14:39:47 -06:00
Gothyoba
9a8520a192 Add a changelog entry for Dawarf Changes 2024-12-06 14:35:07 -06:00
Gothyoba
91d6bb4b45 Demote Dawarf to level 0 2024-12-06 14:35:07 -06:00
JJ Marr
2e520d03a5 Remove incorrect moves
These were added by clang-tidy's autofix, which both tried to convert
the parameters to const references and std::move them. The correct
behaviour is to convert only to a const reference.
2024-12-06 02:15:13 -05:00
Charles Dang
e0bda68b80 Revert "listbox: simplify builder"
This reverts commit c38b856a82.
2024-12-06 00:43:39 -05:00
Subhraman Sarkar
c38b856a82 listbox: simplify builder 2024-12-06 11:09:47 +05:30
Subhraman Sarkar
20242ffc84 styled widget: use std::move 2024-12-06 10:31:50 +05:30
Charles Dang
5175beb1e7
GUI2/Listbox: allow setting all sorters at once (#9629) 2024-12-05 22:45:52 -05:00
Charles Dang
c4f7523e00 GUI2/Listbox: unify registration of sorting options
Instead of two functions for translatable and non-translatable options, comparison will be determined by the return value of the sorter. Existing translatable sorting options have been adjusted to return t_string rather than string.
2024-12-04 21:46:39 -05:00
Gunter Labes
01908e9274
Reject image URI with unsupported type 2024-12-04 11:15:48 +01:00
Yoruma
5a10721637
Add a red line to the bottom of lobby chat to help distinguish old messages 2024-12-03 16:10:25 +01:00
Gunter Labes
ee84633273 Make clang-tidy calls less noisy 2024-12-03 20:35:25 +05:30
Subhraman Sarkar
482c2817f9 fix clang-tidy warnings 2024-12-03 20:35:25 +05:30
Dalas121
42ed77905b
Elvish Champion stats tweak (#9621)
Elvish Champion: HP 72 -> 70, cost 61 -> 60, accuracy bonus is now explained via a weapon special. Resolves #8706
2024-12-02 15:04:15 -06:00
Thewodoros
d3dfe36571
EI: Fix last breath events for Hahid and Grug (#9619)
When Hahid dies, Grug or Dolburras, if present, say the "eulogy". There were problems in scenarios where they first appear (S06a for Dolburras and S07b for Grug) - they say it even before joining the player's side, which makes no sense. I changed the message tags in utils/deaths.cfg to use "id" and "side" instead of "speaker", so they only say it when they are on the same side as Hahid.
Also in S07b, Hahid's herodeath macro was duplicated, so the dialogue was displayed twice.
Also I changed Grug's herodeath to "id" and "side" and re-included it into S07b, so now Gweddry says the eulogy for Grug after Grug joins, but not before.
2024-12-02 10:21:56 -06:00
JJ Marr
92e91e4c0e Match modal_dialog::register_integer to header
For whatever reason, callback_save_value had type
std::function<void(int)> in the .cpp file but
std::function<void(const int)> in the header file. This reconciles them
to both take in an integer as a parameter.
2024-12-01 23:19:53 -05:00
JJ Marr
ecd273914c NOLINT exception to const reference rules
Specifically, this function is intended to cause a runtime error when a
pointer to an incorrect type is passed in.
2024-12-01 23:19:53 -05:00
JJ Marr
7cbe381faa Enable performance-unnecessary-value-param 2024-12-01 23:19:53 -05:00
JJ Marr
6999b294d5 Use std::move wherever possible 2024-12-01 23:19:53 -05:00
JJ Marr
fe5296aefd Make every possible param a const reference
This is important for performance. If a parameter doesn't have to be
modified, it should be a constant reference to the original.
2024-12-01 23:19:53 -05:00
Charles Dang
0ed106c4e2 wesnothd: format logged-in time directly
This was the last use of lg::format_timespan, which was only ever used in server code anyway. The server probably shouldn't be formatting this anyway, but as long as it is, we don't need a dedicated function or fancy formatting.
2024-12-01 21:42:04 -05:00
JJ Marr
70c89f819d Enable warnings as errors for scons
Will this catch the outstanding issues?
2024-12-01 20:55:11 -05:00
Charles Dang
a25d28e637 Game Events: removed an unnecessary getter
Bad design to return mutable reference to static object. This method has the possibility of creating a new default entry in the by_name map, but the remove call will be a no-op in that case (as it was before), so no harm done.
2024-12-01 17:23:27 -05:00
Charles Dang
20e61d67ff server_base: remove orphaned function declarations
Left over from  e7a4869c4a
2024-12-01 13:21:57 -05:00
Nils Kneuper
8f7813c7a0 updated Hungarian translation 2024-12-01 18:59:47 +01:00
gfgtdf
ba5c1c1ac1 Fix #7478 game crash after reloading a mp game in debug mode (#8907)
previously the game would return to titlescreen here if mp_info_
but was null but
`game_config::debug && state_.classification().is_multiplayer()`
returned true which happend when a multiplayer game was reloaded
via the sp loadgame dialog.

This fixes the issue by simply removing the "always show mp staging
between scenarios in debug mode" feature, which imo never was that
useful anyways.
2024-11-30 22:49:32 +01:00
gfgtdf
c08152a0e7 Don't store duplicate current side num in savefiles
This not only removes duplicate information which can always cause bugs if it's out of sync,
this can also be used an an easy way to detect the old undo stack format
2024-11-30 22:45:32 +01:00
gfgtdf
8a91549fe8 fix possible crash in undo events 2024-11-30 22:45:32 +01:00
gfgtdf
73c14e0d2b fix possible crash in capture events
its not safe to keep a reference to the owner_side variable
since the event might remove it, which could lead to a crash
when atempting to set it
2024-11-30 22:45:32 +01:00
gfgtdf
a5dae832c8 small cleanup
thereis no need for if(s_c::undo_blocked()) { s_c::block_undo(); } since it automaticially happens at the end of every action already
2024-11-30 22:45:32 +01:00
gfgtdf
7c41d550a9 split undoing of moves into small steps
this way even when enter/exit_hex events with [on_undo] are involved, undoing happens
in reverse order of the gamestate changes during the original action
2024-11-30 22:45:32 +01:00
gfgtdf
4dc69c5267 split villagecapture into seperate undo action
this wayits possibel to undo the action exactly in the reverse order
as they are a happening on the original code, even with wml events involved
2024-11-30 22:45:32 +01:00
gfgtdf
8350f48c88 Refactor undo stack
This commit splits undo actions into multiple smaller steps. The main advantages:
- Its allows us always undo the parts of an action in the reverse order of which
  they originally happen, preventing bugs that could be caused if the parts
  interact with each other in a way where the order matters (like for example
  an [on_undo] resetting a units moves, when the event happend in a move action
  which would then also reset the units moves on undoing).
- It's easier to add (c++) undo steps for specific steps even if they are used
  from wml, like spending gold.
- [do_command] no longer confused the undo stack (in fact it's by default now undoable).
- All actions are put onto the undo stack in the same way, previously it was
  often unclear whether the undo stack is empty during a specific step  during
  the execution of an action, in particular when people tried to use
  `undo_stack->empty()` to check whether an action could still be undone.
2024-11-30 22:45:32 +01:00
gfgtdf
d8086942df small cleanup 2024-11-30 22:45:32 +01:00
Gothyoba
c5c4c7af07
Balancing Update to Dwarvish Miner (#9506)
HP 22 > 25
XP 24 > 20
2024-11-30 15:09:34 -06:00
Nils Kneuper
b2bceba9a7 updated Bengali translation 2024-11-30 14:00:30 +01:00
JJ Marr
3b8ceb00f0 Replace NULL with nullptr in the codebase 2024-11-30 13:24:45 +01:00
JJ Marr
167677d9de Enable clang-tidy for scons 2024-11-30 13:24:45 +01:00
JJ Marr
d8d92b5d28 Add clang-tidy support to cmake
Also, enables it in CI.
2024-11-30 13:24:45 +01:00
JJ Marr
e9e40b5a37 Enable compilation database for Scons
This is necessary for interfacing with external tools such as clang-tidy
2024-11-30 13:24:45 +01:00
JJ Marr
1cf3fed50f Refactor module compilation into separate library
This allows us to disable clang-tidy for this folder.
2024-11-30 13:24:45 +01:00
Nils Kneuper
47ec1d49e7 updated Italian translation 2024-11-30 01:05:35 +01:00
Nils Kneuper
fc0e7f7a08 updated British English translation 2024-11-30 01:04:00 +01:00
Charles Dang
653333a8bf Restore space after log timestamps 2024-11-28 22:14:06 -05:00
Charles Dang
4ccfca6b1d Game Display: check for teams before refreshing reports (fixes #9609)
Regression from 7fa4fe483c
2024-11-28 22:13:43 -05:00
Charles Dang
2c216eec72
Refactor utils::format_timespan to use chrono types (#9610)
This also adjusts the periods for years and months. Previously, we were using values of 30 days for a month and 12 months for year. Now, we use the chrono values of a month as 1/12 of a year and a year as 365.2425 days.
2024-11-28 22:07:52 -05:00
Thewodoros
70a76b0e21
EI: add missing last breath (HERODEATH) events for Addogin (#9611)
In S04a, the event is added within his original "last breath" event - the one which switches him to the player's side. Without this additional event, he will die silently if killed by the elves after being "captured".

In S11, it looks like the event for him was simply forgotten (HERODEATH events are added for all other heroes).
2024-11-28 16:38:00 -06:00
Thewodoros
2db282c273 Clear forgotten variable
gold_extra is not used in further scenarios, just like gold_cost.
2024-11-29 04:02:36 +11:00
Thewodoros
22a1a9d5d4 Use variables for deducting gold in EI S04b
These two variables are used everywhere else in this scenario, hardcoding the amounts here must've been a mistake.
2024-11-29 04:02:36 +11:00
Subhraman Sarkar
2477618306 rich label: support specifying text color, font and style in resolution
This allows the rich_label definitions in rich_label_default to work.
2024-11-28 23:04:05 +05:30
Subhraman Sarkar
2e0f8c453e lua_widget_attributes: use existing functions in gui/widgets/helper.cpp 2024-11-28 11:57:21 +05:30
Charles Dang
98f0d3721c wesnothd: convert stray member to seconds 2024-11-27 18:58:28 -05:00
Wedge009
b8747c37b0 Remove non-standard spacing.
[ci skip]
2024-11-27 10:35:12 +11:00
pentarctagon
7183553e23 1.19.6+dev 2024-11-26 12:17:36 -06:00
pentarctagon
99469ba31d 1.19.6 2024-11-26 12:16:03 -06:00
pentarctagon
ed94f9b02b changelog entries 2024-11-26 12:11:40 -06:00
pentarctagon
75f41e84f0 pot-update and regenerate doc files 2024-11-26 12:10:35 -06:00
Charles Dang
0f8d9a9940
wesnothd: handle server IP bans more generically (#9602)
Instead of simply returning a string, `is_ip_banned` now returns a struct with an error code, ban reason, and ban time remaining. This avoids doing time duration formatting on the server and allows the error message to be localized on the client. It also makes the ban handling interface more generic in server_base, which should hopefully allow forum bans to be handled this way as well.
2024-11-26 09:13:57 -05:00
Nils Kneuper
7bc844d4be updated Hungarian translation 2024-11-24 17:24:57 +01:00
Subhraman Sarkar
c475b0c684 add a command line option to preprocess a string 2024-11-24 16:51:12 +01:00
Subhraman Sarkar
a50f047c7c add preprocess_string method and use preprocessed loyal trait 2024-11-24 16:51:12 +01:00
doofus-01
26fd5513b6
fix ship portrait references (#9603)
fix some image references in #9484
2024-11-23 22:38:07 -08:00
doofus-01
56468a9bdc
Update changelog.md 2024-11-23 16:35:06 -08:00
doofus-01
3dff5d2eac
Ship sprites and units update (#9484)
* new ships Derelict Hulk and Fireship

* new "race" Ships - includes Transport Galleon, Pirate Galleon, Derelict Hulk, and Fireship

* Pirate Galleon chaotic

* animations for all four touched ships

* ship portraits for Derelict Hulk and Fireship

* crew portraits by LordBob for Boat, Galleon, Transport Galleon, and Pirate Galleon

* old (non-pixel art) transport galleon and pirate galleon images moved to scenery
2024-11-23 16:28:37 -08:00
Charles Dang
5a90e40e19 Note --nodelay removal in changelog, remove from manpage 2024-11-23 12:54:32 -05:00
Nils Kneuper
d2638df581 updated Arabic translation 2024-11-23 15:46:13 +01:00
Nils Kneuper
4d37947ae1 updated Chinese (Simplified) translation 2024-11-23 15:44:22 +01:00
Charles Dang
335c4943d2 Build Info: improve refresh rate report
See discussion in #9594
2024-11-22 12:43:47 -05:00
Iris Morelle
ce6c56adea Switch default Pango/Cairo render backend to Fontconfig on macOS
Fixes #8488.

This is a simple setenv trick. Ideally we would instead figure out how
to fix Oldania ADF Std to work on newer macOS, but since we know the
Fontconfig backend works for us on Windows and Linux, we may as well
stick to it and hope there will never be a situation where CoreText
would prove superior somehow.
2024-11-22 23:00:03 +05:30
Charles Dang
bb4eb0bf1b Video: fix incorrect refresh rate value being returned (fixes #9594)
Regression from b859060627
2024-11-20 15:43:54 -05:00
Charles Dang
6fb5488464 Editor: better default addon and schedule names 2024-11-20 15:22:40 -05:00
Charles Dang
78f7703639 Macro be gone (fixup c2b2664eb2) 2024-11-20 15:21:17 -05:00
Charles Dang
6fa92f9553 wesnothd: indent fixes (no functional changes) 2024-11-20 15:19:39 -05:00
Thewodoros
55eef0dbef
Fix issues with hero deaths in EI S03 (#9595)
Avoid adding duplicate "last breath" events (HERODEATH macros), and don't call [endlevel] in "die" event ( as it's already called in "last_breath").
2024-11-20 11:08:36 -06:00
Iris Morelle
ad8f94195d
Make undeclared local function static
Fixes a warning on Xcode 16.1.
2024-11-20 11:09:20 -03:00
Subhraman Sarkar
7ca616f2ae CodeQL CI: add autorevision run step 2024-11-20 14:20:32 +05:30
Charles Dang
c7f818d449 wesnothd: use steady_clock where appropriate 2024-11-20 01:03:42 -05:00
Charles Dang
79120f1e31 wesnothd: use std::chrono instead of the C time API 2024-11-20 01:03:42 -05:00
white-haired-uncle
c2b2664eb2
GUI2 LuaAPI: expand widget attr support (#9497) 2024-11-19 22:41:47 -05:00
Tóth Kornél
484116ea09
Map Editor terrain button click fix (#9560)
Fixed palette button not being clickable after scrolling in palette widget without moving the cursor. Resolves #1335. The cause of the bug was that scrolling doesnt change the highlighted state of the palette buttons and not highlighted buttons didnt process being clicked. Solved the bug by making not highlighted buttons process being clicked.
2024-11-19 15:20:30 +01:00
Severin Glöckner
5d3a84084e Changelog Update
* add last changes
* merge changelog_entries

[ci skip]
2024-11-17 22:40:14 +01:00
Severin Glöckner
e2f656f833 German translation fix
[ci skip]
2024-11-17 21:55:21 +01:00
gfgtdf
b8c912d1e7 remove outdated comment 2024-11-17 21:30:22 +01:00
gfgtdf
d668aea7d0 fix doc comments 2024-11-17 21:30:22 +01:00
gfgtdf
a5f40c353d use block_undo() over undo_stack->clear()
this also sends the action to the other clients immidiately
2024-11-17 21:30:22 +01:00
gfgtdf
653bbb8263 small cleanup 2024-11-17 21:30:22 +01:00
gfgtdf
33bc132215 fix OOS caused by sending data to soon
previously block_undo would clear the undo stack and send data even when its parameter is false

this commit also fixes a possible crash when dsu changed the gamestate during formula evauluation

also removed a is_simultanious_ since it basicialyl did the same thing as undo_blocked_
2024-11-17 21:30:22 +01:00
gfgtdf
cc2914c1c6 remove show parameter from move_unit 2024-11-17 21:30:22 +01:00
gfgtdf
24ad4cb9d2 remove show parameter from recruit_unit 2024-11-17 21:30:22 +01:00
gfgtdf
3d589f8d0d use synced_context::run for move actions
With this, finally all actions run though synced context::run,
so that we not only have a central place that happens before/after
synced actions, we also guarantee that there is no difference between
the original and the replay codepath for all actions.

This should also make upcoming changed to the undo code easier.
2024-11-17 21:30:22 +01:00
gfgtdf
d0050dac8e remove undo_stack parameter from move_unit
it was only there for the ai code to skip undo which it no longer does
2024-11-17 21:30:22 +01:00
gfgtdf
a6cd4441c9 refactor synced_context::run
- Removed the now unused 'undo' parameter
- Removed the rareley used 'show' parameter, the actions now
  check whether they should skip in replays

Replaced the error handler with the more generic 'spectator' parameter,
the idea is to use it also for the move_spectator so that the move action
can also go through synced_context::run()
2024-11-17 21:30:22 +01:00
gfgtdf
7782c50f83 simplify synced_context::run() calls by ai and whiteboard
- use_undo is not used anymore
- ignore_error_function has no effect since to_check()
already checks whether the unit exists
- show in whiteboard code was the default value.
- show is now determined inside the actions handler, this
has the advantage that the skip_ai_moves preference now
also works for networked ai sides.
-the attack code now used run_in_synced_context_if_not_already
just like the other commands
2024-11-17 21:30:22 +01:00
gfgtdf
715a65438a Remove outdated comment
id is nowdays always a local variable of SYNCED_COMMAND_HANDLER_FUNCTION(recall
and never becomes invalid here
2024-11-17 21:30:22 +01:00
gfgtdf
7810b0308e remove use_undo parameter in synced_context
The comments said undo is disabled during ai turns to speed things up,
but since all the undo code does is adding a simple object once to a vector, its impact
on performance is really nonexistent.
2024-11-17 21:30:22 +01:00
white-haired-uncle
c2361e3a82
schema: Fix color type definition and uses 2024-11-17 18:07:22 +01:00
Gunter Labes
8c8bff7ffb
Fix expected/actual mixup in warning messages 2024-11-17 17:39:09 +01:00
Gunter Labes
1e12839804
Move unit changes to changelog and try to unify the formatting 2024-11-17 17:38:42 +01:00
pentarctagon
3c45ec93e0 use expected indent 2024-11-17 10:07:24 -06:00
Dalas121
f1e74af2d3
Update change_huntsman_ranger.md
Reflect the cost change made in 858b2d2
2024-11-17 08:28:48 -06:00
Dalas121
858b2d2bfc
Huntsman: reduce cost 50 > 47
At Hejnewar's request. I merged #9582 too early, before getting his feedback on cost.
2024-11-17 08:04:51 -06:00
Subhraman Sarkar
3afa75225f cmake: fix broken ENABLE_DISPLAY_REVISION option
LOAD_REVISION is used in game_version.cpp rather than game_config.cpp
2024-11-17 11:32:54 +05:30
Dalas121
c67d447901
Change Human Ranger and Huntsman (#9582)
* Huntsman:
  - HP 57 > 53, bow 9-4(marksman) > 10-4(marksman), cost 43g > 50g
  - new ability: Swamp Lurk (invisibility in swamps)
* Ranger:
  - HP 60 > 64, bow 7-4 > 8-4, cost 43g > 50g
  - Defense: castle 60% > 50%, frozen 20% > 30%, reef 30% > 50%, sand 30% > 40%
2024-11-16 15:55:38 -06:00
Nils Kneuper
11078f3e24 updated Arabic translation 2024-11-16 12:36:26 +01:00
Subhraman Sarkar
e64765da2a markup: doc update, return empty string instead of empty tag pair
Related to #9583.
2024-11-14 22:26:10 +05:30
Subhraman Sarkar
ea6f903c04 markup: don't escape internally and update docs
Internal escaping causing markup failure when tags are nested.
See #9569 and #9572 for example. Functions in markup will no longer
escape their contents, and those should be escaped by caller if needed.
2024-11-14 10:30:36 +05:30
Thewodoros
df3f2b2653
EI S01 story: Fix outposts locations accorting to campaign map #9578
The outposts are east of River Weldyn in the campaign map. Also, in scenario 1, the castle is east of the river. The heartland of Wesnoth country is west of that river, so the eastern bank is the "far" one.
These words date back to the original campaign design by Eric S. Raymond. Back then, the campaign map had the outposts on the western bank of Weldyn.
But in aeb9ec7 the map was replaced with a newer one, with outpost on the eastern bank, which persists to this day with some minor changes (like the southern outpost was moved futher south).
2024-11-12 19:49:29 -06:00
Thewodoros
a6fd520956
EI S02: Avoid creating unit with same id twice (#9577)
In the existing code, on HARD difficulty, creating a unit with id="Hur" is done twice, first as a Troll Whelp, then as a Troll Rocklobber. As a result, the former unit is replaced with the latter one. As they are created at the same coordinates, I believe this is the intended behavior.

But according to https://wiki.wesnoth.org/SingleUnitWML , reusing the id "may produce unpredictable results in many cases". For example, (I tested it) if you create the new unit at the different coordinates, it instead appears at the former unit's coordinates.

I've added another preprocessor directive, so the unit with this id is created only once on both NORMAL and HARD.
2024-11-12 18:53:14 -06:00
pentarctagon
d2fc3f3f17 add acquaintance as well 2024-11-12 17:38:07 -06:00
pentarctagon
3c17bc83c2 Add missed preference
Fixes #9567
2024-11-12 17:38:07 -06:00
Charles Dang
c5cb0f104f Remove --no-delay option
This wasn't consistently honored and only affected unit animations.
2024-11-12 00:19:44 -05:00
Charles Dang
34c1c0f61c Remove 200ms delay in gameloop processing when window is not visible
If we need this, it should, as the comment says, be implemented as part of the draw manager. But it also seems like any optimizations on this front are better left to the OS and its compositor.
2024-11-12 00:19:44 -05:00
Charles Dang
8b14612fbe Convert remaining uses of SDL_Delay to std::this_thread::sleep_for
There's one last usecase in controller_base which I intend to remove.
2024-11-12 00:19:44 -05:00
Charles Dang
812c1e2e5e Unit/Animation Component: format ctor 2024-11-11 21:46:14 -05:00
Charles Dang
b9bcdd3b63 Convert animation code to use chrono types 2024-11-11 21:46:14 -05:00
gfgtdf
690ff375b7
fix #9561 OOS when undoing in multiplayer (#9566)
previously in `undoable_action->undo(side_) ` the undo stack was not in sync with the relpay stack because the code called `undos_.pop_back();` before that and `resources::recorder->undo_cut` after that, this could confuse the code which sends replay commands to the other clients.
2024-11-12 02:03:45 +01:00
Gunter Labes
ce54c007bd
Raise batch timeout value because of recent increase in timeouts on macos 2024-11-11 18:19:08 +01:00
newfrenchy83
9330997d10 fix malformed markup in unit_list and unit_recall
error cause to show text of color code instead of use for color level number(same fix what for 37b7a83ce0 (diff-010538c81e10d3e4eeadfb49808ab52a6fe1becc787cb247c6a854b8f4c1900aL104))
2024-11-11 21:03:10 +05:30
Subhraman Sarkar
b2af5d8488 campaign selection: also open add-ons manager when double clicked
previously, double-clicking on the More Campaigns entry opened the tutorial, instead of the Add-ons manager as expected.
2024-11-11 19:43:00 +05:30
Tahsin Jahin Khalid
05e8ac2c96
[SotBE] Enable Saurian Spearthrower for Saurians (#9571)
* SotBE: Enable Spearthrower for Saurians

* sotbe: add changelog entry

---------

Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2024-11-11 19:58:49 +06:00
newfrenchy83
8e57567e24 add recursion_guard in [filter_(second_)weapon] for [leadership] and [resistance] abilities.
In moving recursion_guard from matches_filter() to special_unit_matches() i has forgotten what [leadership] abilities called directly matches_filter().
2024-11-11 14:32:05 +01:00
Subhraman Sarkar
37b7a83ce0 fix malformed markup and remove another hardcoded one (#9568) 2024-11-11 08:24:51 +05:30
Nils Kneuper
ddbdf01588 updated Chinese (Simplified) translation 2024-11-09 18:34:36 +01:00
Nils Kneuper
ed37c7f807 updated Turkish translation 2024-11-09 18:33:30 +01:00
Nils Kneuper
a76f96e4ee updated Czech translation 2024-11-09 18:32:24 +01:00
Nils Kneuper
a8ecf3233b updated Bengali translation 2024-11-09 18:31:13 +01:00
Dalas121
63c161c81c
Changelog: create forestlion-rebalance.md
Changelog file for #9420
2024-11-09 07:55:49 -06:00
ForestDragon
a3f141c196
[Units] Adjust Forest Lion Stats (#9420)
hitpoints from 42 to 48
movement from 9 to 7
claws from 5x4 to 6x4, now usable on offense
bite from 15x2 to 9x2 charge, now usable in defense
arcane resistance from 20% to 10%
price from 21 to 30
2024-11-09 07:54:37 -06:00
Subhraman Sarkar
14302f6bff update changelog entries 2024-11-08 21:16:59 +05:30
Gunter Labes
b905c1aa4a
Allow accessing the old value in [set_var] formula= 2024-11-08 09:35:43 +01:00
Jonathan-Kelly
45662a2f83
Revert "SoF S7: fewer and slower enemy outriders" (#9521)
This reverts commit b3802f44ea.

Since commit 70df290 restores the Elvish Outrider to essentially its original stats, the 1.18 balance fix for this one campaign scenario is no longer useful.
2024-11-07 18:40:26 -06:00
Dalas121
9d9d2cd027
Sicarius - replace Deflect with Guard (#9532) 2024-11-07 18:26:21 -06:00
MechanicalDragon963
32b5570103
Improve Naga Guard line (#9529)
Redesigns the Naga Guard, Shield Guard, and High Guard to make their shield bash attack less redundant.

Also adds the new Unwieldy and Guard specials, and deprecates the Absorb special.
2024-11-07 16:33:23 -06:00
Charles Dang
4f97c10e35 Preferences: validate countdown time values when setting them 2024-11-07 11:10:13 -05:00
Charles Dang
37adb200e6 Display: small FPS counting fix
This is way more readable and more semantically correct. Essentially, instead of truncating the current and last timestamps to seconds and checking if we were "in" a different second, actually check the duration between the current frame and our last lap point .
2024-11-07 11:10:13 -05:00
Charles Dang
9a77b72aac Different approach to chrono::duration serialization
Since we're relying on free functions to parse and serialize time_points, it makes more sense to do likewise for durations rather than relying on a config_attribute_value member function. Leaves the assignment support for now.
2024-11-07 11:10:13 -05:00
Charles Dang
6dc65f6483 Campaignd: use chrono::system_clock instead of std::time_t
Includes adjustments to client code to likewise use chrono types. I decided to keep using time_t
(which is just an alias for long_long) for serializing time points. This avoids compatibility issues,
since we keep the same resolution (seconds since Unix epoch), and unless we're going to "properly"
store time points in config, the time_t's unitless value is a good a representation as any.
2024-11-07 11:10:13 -05:00
Charles Dang
b859060627 Add new refresh_rate pref to better handle --max-fps
The pre-processing for --max-fps was basically identical to what draw_manager::get_frame_length does.
This replaces the draw_delay preference with a new refresh_rate preference that more accurately describes
what is being set. video::current_refresh_rate will now take this preference into account, meaning the
build info report will correctly report player-set FPS limits.

The Limit FPS option in the prefs UI was also removed. When it was first introduced (cca79afe4b)
it specifically affected the map rendering code, not the rendering pipeline as a whole. With the 1.17
rendering refactor, this is no longer the case, and so its current usage as the lower bound for frametime
calculations did nothing (all it did was change the lower bound from 0 to -1 when enabled).

It might be worth adding a slider to the UI to dynamically set max fps, but that's a separate change.
2024-11-07 11:10:13 -05:00
Charles Dang
6fcf46a208 Events: remove pump_info
Only two places actually made use of the only thing it was useful for (the current tick count),
the countdown clock and the music thinker. The former was simpler to do without, and though it
was slightly useful for the latter, the music thinker really needs to be rethought.

The only thing this could be useful for is providing a stable timestamp for every process call.
That wasn't how it was designed, however. ticks() would populate its value the first time it was
called. Even if (as I considered doing) you change it to register the tick when constructing the
pump_info object, it's still easier (and easier to read) to just call steady_clock::now directly
as needed.
2024-11-07 11:10:13 -05:00
Charles Dang
12fa8f2844 Use standard chrono types consistently throughout the codebase
* Functions that return time values now return proper std::chrono::duration units (milliseconds,
  seconds, etc.). This removes the need to do manual unit conversions.
* Simple time-to-execute logging was replaced with `utils::optimer`.
* Most uses of `SDL_GetTicks()` have been replaced with `std::chrono::steady_clock`.
* Uses of events::pump_info::ticks() have been replaced with direct calls to steady_clock::now().
  This made the countdown_clock code significantly simpler. As for the music_tinker, that needs
  to be rethought wholesale.
2024-11-07 11:10:13 -05:00
Charles Dang
cd3e8d7652 Config: support time duration conversion and assignment 2024-11-07 11:10:13 -05:00
Charles Dang
7f4d2a437b Utils/Optimer: add a lap function 2024-11-07 11:10:13 -05:00
Gunter Labes
9181e4e298
Remove superfluous FIXME comment 2024-11-07 14:21:34 +01:00
MechanicalDragon963
e460d26dfc
Tweak Elvish Marshal Stats (#9512)
HP 68 -> 62
MP 5 -> 6
2024-11-06 20:50:32 -06:00
white-haired-uncle
05bf146866 GUI2 stacked_widget - add length operator 2024-11-05 21:59:24 -05:00
newfrenchy83
82cc6d979d moves alignment_str() to header and correct documentation 2024-11-04 19:09:59 -06:00
Gunter Labes
8b0909b24c Remove fallback logic from alignment_str() to work the same as alignment()
No caller was adjusted since IMO this is the correct behavior.
2024-11-04 19:09:59 -06:00
Subhraman Sarkar
c3f16b3294 reconvert file from original jpg and add metadata
removes bloat (13.7MB -> 4.3MB)
converted original jpg to webp using imagemagick, then applied cwebp -mt -m 6 -q 90 -alpha_q 100.
2024-11-04 16:51:49 +11:00
newfrenchy83
29e79c4235 Fixed an error in [filter_special] encoding
In special_id/type without the _'active' suffix only the encoding of the special in the attack is checked, and therefore the specials encoded in the [abilities] tags are de facto excluded, except that I forgot this logic in [filter_special] and I have to fix my error before updating the wikia.
2024-11-03 12:42:23 -06:00
Nils Kneuper
1aad482fe2 updated Norwegian translation 2024-11-03 18:02:44 +01:00
Nils Kneuper
e52d69cf67 updated Arabic translation 2024-11-02 12:54:35 +01:00
Subhraman Sarkar
0302dd8601 tutorial: UI improvements
uses portraits in the character selection and single click selection on pictures instead of buttons
also adds a dark background to hint messages to make them easier to read
adds arrow markers in the beginning on the units
2024-11-02 12:56:29 +05:30
Gothyoba
7fb0b8cdb3 Add Achievements to THoT 2024-10-31 12:38:00 -05:00
Wedge009
403dfbc673 Re-use translation strings from wesnoth-lib instead of duplicating them in wesnoth-editor.
Closes #9492. Bonus spelling correction.
2024-10-31 08:29:07 -04:00
Yoruma
88c6c13fdd Revert crashing code change part of #9292 2024-10-31 08:12:50 +05:30
Yoruma
0c2b035cc5 Fix with a little tricky 2024-10-31 08:12:50 +05:30
newfrenchy83
ee2bbc40cc refactor test for remove illuminates abilities. 2024-10-30 18:38:36 -05:00
newfrenchy83
7d5663b379 add a [remove_specials] tag in [effect] and [filter_special] to [has_attack/filter_weapon]
with this, it is possible to  simultaneously check specials with id and type, and/or other attributes for remove_specials effector filter_weapon
2024-10-30 18:38:36 -05:00
Thewodoros
ae5b2f0da6 Fix the attack_end event in Liberty S5
The event has to use side 3 because side 2 is idle. Also remove the dollar sign because IF_VAR doesn't work with it.
2024-10-31 10:26:23 +11:00
Subhraman Sarkar
e0e8b37880 help browser: add toggle for showing/hiding contents in 800x600 2024-10-30 13:28:58 -04:00
Gothyoba
c6853b021d
More New Titlescreen Images (#9466) 2024-10-30 11:30:28 -04:00
pentarctagon
5208905cdf fix indent 2024-10-28 13:19:42 -05:00
doofus-01
ccb079f05c
Update CI to check for XMP rather than EXIF - for PNGs only (#9435)
Addresses GIMP metadata editing limitations
2024-10-27 10:40:00 -07:00
newfrenchy83
b26f446d32 add changelog entry. 2024-10-27 09:14:45 -05:00
newfrenchy83
e905271c79 add modification specific to gender or variations
the old code don't work for replace advancement in [male/female] or [variation] tag
2024-10-27 09:14:45 -05:00
newfrenchy83
83d1bef0bc add amla advancement to [modify_unit_type]
Addresses https://github.com/wesnoth/wesnoth/issues/9309
when used, the amlas in [unit_type] are replaced by list of amlas in [modify_unit_type],i cannot done add [advancement] without erase amla already present.
2024-10-27 09:14:45 -05:00
Gothyoba
198b798e49
Make sure ELvish Race Description doesn't contradict WoF (#9505) 2024-10-27 13:57:27 +06:00
Charles Dang
61480df8eb Events: use native SDL handling for double click events
GUI2 still does its own handling with double clicks. This doesn't touch that. The default SDL handling is either 500ms (unchanged) or queried from the OS on Windows (an improvement). The click radius defaults to 32, which honestly seems like an acceptable adjustment.
2024-10-26 23:47:10 -04:00
Charles Dang
71dbaab868 Events/Pump Info: remove unused resize_dimensions member
This was set and never used. It was, at some point, I believe, but evidently got refactored out over the years.
2024-10-26 23:47:10 -04:00
Charles Dang
1ba3be778b Events: split off rate counting from pump_info::ticks
This interface was extremely confusing. pum_info is designed to set `ticks_` only once. This can lead to a situation (exemplified by the music code) where if ticks() is called multiple times in a row, the subsequent times with a counter, that counter would never be incremented since the condition that tests them short circuits on the is-ticks-not-set check.

Also, giving ticks() multiple side effects was very confusing.
2024-10-26 23:47:10 -04:00
SomeName42
44bb36d411 Sound source full_range and fade_range are now allowed to be 0. When fade_range=0 division by zero prevented. 2024-10-26 17:13:18 -04:00
Wedge009
b5e500cfda Correct string concatenation. 2024-10-26 11:11:53 -04:00
Wedge009
3baf3fefe8 Update mark-up as per PR feedback. 2024-10-26 11:11:53 -04:00
Wedge009
c26d45d56e Remove reference to obsolete and Windows-specific Notepad.
[ci skip]
2024-10-26 11:11:53 -04:00
Wedge009
fb2045120b Avoid including mark-up in Help translated text. 2024-10-26 11:11:53 -04:00
Wedge009
e01fbb6b02 Correct one more non-typographic apostrophe...
[ci skip]
2024-10-26 11:11:53 -04:00
Wedge009
b3ed22d697 Editor Help: text corrections.
[ci skip]
2024-10-26 11:11:53 -04:00
Subhraman Sarkar
dc78046d0f rich label: support text_font_size resolution key
also, mouse handler will only be registered if the rich_label is link aware and has a registered link handler.
2024-10-26 20:11:37 +05:30
Nils Kneuper
0954c2445e updated Hungarian translation 2024-10-26 14:21:10 +02:00
Nils Kneuper
7f9879fc08 updated British English translation 2024-10-26 14:20:07 +02:00
Nils Kneuper
deea9ad009 updated Arabic translation 2024-10-26 13:50:40 +02:00
Charles Dang
b4d70c4224 Bump vcpkg baseline 2024-10-25 17:01:27 -04:00
MechanicalDragon963
70df290584
Tweak some Elvish units stats (#9440)
* Elvish Scout: XP 42 -> 32;
* Elvish Rider: XP 75 -> 60; HP 49 -> 46; bow damage 11 -> 9; cost 28 -> 27;
* Elvish Outrider: MP 11 -> 10; HP 60 -> 57; bow damage 11 -> 9; sword damage 8 -> 7; cost 58 -> 50;
* Elvish Avenger: HP 59 -> 55; cost 60 -> 55.
2024-10-25 15:08:48 -05:00
Charles Dang
dfa4d7dd35 Remove chars_equals_insensitive and chars_less_insensitive
These aren't used anymore as of #9332 (save one place, which has been inlined here), and they're not good to rely on, since they don't handle utf8 properly.
2024-10-25 14:53:17 -04:00
Charles Dang
ebf825668d Add utils::erase to complement erase_if
Both can be replaced with their standard library counterparts once we use C++20 by default.
2024-10-25 13:20:59 -04:00
Charles Dang
cb4d8a8dff Deploy utils::erase_if 2024-10-25 04:03:23 -04:00
Charles Dang
84c414c58b Make use of sdl::get_mouse_location() when possible 2024-10-25 02:41:59 -04:00
Charles Dang
0e8edd12e4 Remove display::get_location_x|y 2024-10-25 02:41:59 -04:00
Charles Dang
9f806362ae Clean up display::hexes_under_rect 2024-10-25 02:41:59 -04:00
Charles Dang
ec7679d07f Rename rect::pos() to origin() 2024-10-25 02:41:59 -04:00
Charles Dang
5ab73a51fd Display: use point math for viewport position 2024-10-25 02:41:59 -04:00
Wedge009
d338c90381 Save game: text correction
[ci skip]
2024-10-24 22:03:44 -04:00
Subhraman Sarkar
c284a080e3 campaign selection: opening add-ons manager entry 2024-10-22 19:59:55 -04:00
white-haired-uncle
e6d5100924 multi_page::remove_page - account for index when limiting number of pages to remove 2024-10-21 18:57:41 -04:00
pentarctagon
a34e4a345a remove empty single space 2024-10-21 12:15:06 -05:00
pentarctagon
fd426b5b9b 1.19.5+dev 2024-10-21 12:13:11 -05:00
pentarctagon
383ba03664 1.19.5 2024-10-21 12:10:10 -05:00
pentarctagon
7047c8f581 changelog_entries 2024-10-21 12:02:37 -05:00
pentarctagon
019da2f54c pot-update and regenerate doc files 2024-10-21 11:36:51 -05:00
Gothyoba
d7c9716265 Move EI Music to Core 2024-10-20 14:50:46 -05:00
SomeName42
a5e17f770d The cause of the crash was that the active_menu_ variable was set to UNIT_FACING after the unit facing setting is finished. When clicking the menu it was looking for a unit because of the value of the active_menu_ variable and on line 670 the assert failed because it could not find one. Setting active_menu_ to MAP after the unit facing is set fixes this. 2024-10-20 14:48:31 -05:00
Gunter Labes
4e1666c7a1
autorevision: Revert nonsensical handling of untracked files 2024-10-20 21:18:48 +02:00
newfrenchy83
f7a4041f54
update codeblock libraries 2024-10-20 21:16:40 +02:00
Charles Dang
01efec92fa Display: don't return const map_locations 2024-10-20 01:55:16 -04:00
Charles Dang
c5891ef7fe Display: clean up exclusive draw stuff 2024-10-20 01:54:37 -04:00
Charles Dang
6d40872de0
Display: remove display_context wrapper functions (#9481)
This removes `get_teams()`, `get_units()`, and `get_map()` from the display class. These only served as one of the many, many ways to access this data held by the display_context, and that shouldn't be the first-class responsibility of display. Instead, we either access them through the display_context pointer that display holds (whose getter has been renamed to `context()`) or through other more convenient paths (such as play_controller). The editor_display function `map()` has now taken up the mantle of `get_map()`, mostly because both `display::get_map()` and `editor_display::map()` are used, and the former outnumbered the latter.
2024-10-19 21:38:18 -04:00
Subhraman Sarkar
f2bbedb9bb update markup in time of day help topic generator 2024-10-19 20:32:20 +05:30
Nils Kneuper
940c9abe80 updated Chinese (Simplified) translation 2024-10-19 13:43:36 +02:00
Charles Dang
99f5cfacfb GUI2/Game Stats: take team reference instead of team index 2024-10-18 14:20:07 -04:00
Charles Dang
fc514ccefb Game Display: clean up unused/unnecessary functions
Removed:
- debug_highlight et al. Unused, and we have the main "display coordinates" debug flag in the base class
- current_team_name. Only used in one place, clearer to just call team_name directly.
- get_terrain_on. Unimplemented
2024-10-18 14:19:37 -04:00
Charles Dang
a80831fb9f Format a few more ctor list (no content changes) 2024-10-18 13:12:47 -04:00
Charles Dang
672b33f227 Actions/Undo: use nested namespace declarations 2024-10-18 13:11:35 -04:00
Charles Dang
5e4728d69e Remove make_unit_ptr
Only used in one place anymore which already included unit.hpp anyway, so there's no benefit here.
2024-10-18 12:51:01 -04:00
newfrenchy83
995d67cf77 fix fallaback to unit alignment for filter and formulas. 2024-10-18 12:06:09 -04:00
newfrenchy83
174be0f8c4 Change the alignment code in attack to return an optional value and avoid falling back to neutral alignment when unit alignment is not available. 2024-10-18 12:06:09 -04:00
Ivan A. Melnikov
a1cadb54e5 campaignd: Use completion token overload
... to fix compile issues with boost 1.86.

Commit 9c665ae3c4 does the same
for wesnothd, but campaignd still fails to compile with
overload resolution failure.

References  #9284
2024-10-18 11:41:34 +02:00
Charles Dang
371ddd7716 GUI2/Rich Label: removed set but unused variable 2024-10-18 01:32:26 -04:00
Charles Dang
10594faa83 CI/CodeQL: target ubuntu 24.04 explicitly
I have no idea what's going on with the transition from ubuntu-latest from 22.04 to 24.04. It switched to 24.04, and now it looks like it's back to 22.04...

See https://github.com/actions/runner-images/issues/10636
2024-10-18 01:32:26 -04:00
Charles Dang
858268c19a CI: bump macOS runner to macos-13, since 12 is deprecated
See https://github.com/actions/runner-images/issues/10721
2024-10-18 01:32:26 -04:00
Subhraman Sarkar
af155b0cea about dialog: add entry for game manual 2024-10-18 00:41:49 -04:00
Descacharrado
52e132648d
Highlight reachable hexes instead of darkening unreachable hexes (#9292) 2024-10-17 23:23:53 -04:00
Charles Dang
38a6508cf4 Clean up a few more cases of raw pointer management 2024-10-17 23:20:50 -04:00
Charles Dang
491c236113 Config: deploy all_children_view en-mass 2024-10-16 09:36:59 -04:00
Steve Cotton
f120a00537 Fix location_palette's override of supports_swap
Rename location_palette::can_swap() to the correct name so that it
overrides as intended, thus making the UI disable the "swap fg and bg
items" button.

The class structure doesn't match the responsibilities here, as part
of UX isn't part of the palette, rather it's part of the tool that
decides whether there are fg and bg items - alternatively, the tool
decides whether right-click is "place bg item", "delete items", or
"show unit tool options". However, this change seems to be enough to
make the UX correct.

The "virtual" is redundant, but add it for consistency with the other
code in these classes.
2024-10-16 09:36:47 -04:00
Charles Dang
c33bb1fca3 Editor/Palette: remove unused cfg param from ctor 2024-10-16 02:41:22 -04:00
Charles Dang
c507e60b73 Editor/Palette: marked more functions override 2024-10-16 01:48:01 -04:00
Charles Dang
29191627fa
Rect: add padded_by, point_at, and subrect (#9465) 2024-10-15 23:42:16 -04:00
Pentarctagon
42d349a65d
swarm tests (#9454) 2024-10-15 17:31:01 -05:00
newfrenchy83
1c4d2f449f
Replace the recursion computation method with the less CPU-intensive config comparison method
When I use an ability id=A and include [filter][filter_adjacent]ability_id_active=A, the more units with the adjacent ability I add to it, the slower the game becomes, and at the third unit the game freezes, whereas with the direct comparison of the configs the game only slows down significantly after the 5th unit added.
2024-10-15 20:13:01 +02:00
Subhraman Sarkar
63d6fbf89d about dialog: fix typo 2024-10-15 20:07:36 +05:30
Subhraman Sarkar
cff803d2ef rich label fixes
1. don't add links to the global list during size calculation
2. reset draw cursor to x=0 after a text block
2024-10-15 20:07:36 +05:30
newfrenchy83
7665db46af remove 'experimental_' of filter_ability/specials tags
now what 1.18 separate of master branch it is time of aiming for that. "experimental_ preffix is depracated now.
2024-10-14 16:35:56 -05:00
Charles Dang
a96ce07e35 GUI2: remove standalone window build functions
The only place that used these was the lua show_dialog implementation. We can just construct the window object directly instead. Since this skips out on the finalize_build step (which in the case of modal/modeless_dialog was being called by those respective ctors), I've removed that function and merged it into the window ctor. No need to do it separately.

Builds on work in af81bba53b and 247e5ff055
2024-10-14 01:44:52 -04:00
Charles Dang
0eb8dc4540 CI/CodeQL: ubuntu-latest now runs 24.04 2024-10-14 01:23:02 -04:00
Charles Dang
44e21859b2 Editor/Palette: mark get_help_string const override
Note that location_palette::get_help_string is not virtual as it does not inherit from editor_palette (where the pure virtual get_help_string is defined) but rather common_palette.
2024-10-14 00:00:29 -04:00
Charles Dang
5a8123669d t_string: define move ctors and assignment operators 2024-10-13 22:59:10 -04:00
Charles Dang
beac3e2c8d Editor/Item: use VGETTEXT for help string 2024-10-13 22:59:10 -04:00
Charles Dang
7c042e41b2 GUI2: make use of utils::bullet_list
Might be able to use this in more places but these were the obvious ones.
2024-10-13 22:59:10 -04:00
Charles Dang
dfa8db1f72 Help: these shouldn't be t_strings 2024-10-13 22:59:10 -04:00
newfrenchy83
b03caa9205
Create in [filter_ability] an attribute 'active' to replace _active suffix in [filter_ability_active] (#9442)
Resolves https://github.com/wesnoth/wesnoth/issues/7926

[filter_ability] and [filter_ability_active] have been merged into a single filter equipped with the 'active' attribute which when the value is 'true' checks the units affected by the sought ability and when the value is 'false' or unset will check the units carrying the ability even if they are not affected by it.

Because of the attribute strategy, I'm afraid that the developer will be mistaken about its function and that's why I'm not at all keen on it but I want to get out of this impasse.
2024-10-13 16:37:31 -05:00
Gunter Labes
dbcd6527d2
Remove unused SDL_net framework 2024-10-12 22:42:38 +02:00
Tóth Kornél
76f20a6149
Better action WML error handling 2024-10-12 22:23:52 +02:00
Charles Dang
28414a933d Actions/Undo: use make_unique over new 2024-10-12 14:42:07 -04:00
Nils Kneuper
f79e8b444c updated Czech translation 2024-10-12 11:08:33 +02:00
Nils Kneuper
584248d8df updated Chinese (Simplified) translation 2024-10-12 11:07:15 +02:00
Gunter Labes
1689f5ed17
Add entry for theme type
Also reordered the types to match src/addon/validation.hpp.
2024-10-11 17:08:29 +02:00
Subhraman Sarkar
0a602e1c7c addon: reorder types and remove comment and remove "UI " from strings 2024-10-11 20:21:04 +05:30
Subhraman Sarkar
94b075d720 addons: remove commented out constants related to unused addon type 2024-10-11 18:37:15 +05:30
Charles Dang
8b86256e4a Format some ctor lists (no content changes) 2024-10-10 23:05:49 -04:00
Charles Dang
c5069a6036 Map Location: specialize steam operator for direction enum 2024-10-10 22:57:23 -04:00
Charles Dang
c815e1d23a Map Location: reimplement rotate_right as rotate_direction
Since rotate_right_around_center rotates a location, this makes it clear we're getting a rotated direction instead. Also made it constexpr
2024-10-10 22:57:23 -04:00
Charles Dang
f04e19934f Map Location: rename default_dirs and get_opposite_dir
all_directions better reflects the purpose of the former. Also made it return a value,
since the only places that used it immediately assigned it to a local variable.
2024-10-10 22:57:23 -04:00
Charles Dang
f4fda31707 Map Location: convert direction to a scoped enum 2024-10-10 22:57:23 -04:00
Subhraman Sarkar
08e514bc4b fixes broken tab order
The first SDL_KEY_DOWN handler is being called twice, while the second one is being called once.
The tab order handling is done by the first handler, which caused the focus to move *twice*, resulting in the erratic behavior when tab was pressed.
Moving the tab handling to the second one stops this and now focus moves only once when Tab is pressed.
2024-10-10 21:50:13 -04:00
Subhraman Sarkar
df167bdb43 add support for UI Theme addon type
With custom gui2 theme support in #9057, it is now possible to create addons that supply UI Themes or Skins.
This adds support so such addons are properly recognized and validated.
2024-10-10 21:49:38 -04:00
Subhraman Sarkar
1ca69e1eca move markup parser to markup.cpp/hpp 2024-10-10 01:31:14 -04:00
Subhraman Sarkar
c2757a1d35 markup refactor: replace hardcoded markup strings
Examples:
formatter() << "<b>" << "Hello" << "</b>" becomes just markup::bold("Hello")
formatter() << font::span_color(color) << text << "</span>" becomes formatter() << markup::span_color(color, text)
also adds markup.cpp/markup.hpp to XCode and CodeBlocks source files and removes text_formatting.cpp/hpp from projectfiles.
2024-10-10 01:31:14 -04:00
white-haired-uncle
d2e7fbbeb8
GUI2 LuaAPI: add clear_items() (#9418) 2024-10-09 01:37:03 -04:00
Charles Dang
56cc3aee0f
Config: remove implicit conversion to int and bool (#9444)
Resolves #9009, closes #9384. Besides the issues that came from having both int and bool conversions (even with bool marked explicit), it doesn't make sense to use int for all numeric assignments. I didn't test whether it would be an issue in practice, but it seems better to let callers be explicit about what type they want for numeric values than risking overflow or wrapping for very large values.
2024-10-09 01:36:10 -04:00
Tóth Kornél
f13d4fe2a4
Teleport path finding improvement (resolves #9434)
* Removed duplicate map_location hasher, removed unused teleport_id variable, dst_node reference is used at other possible locations, teleport destination heuristic distance now calculated before path finding loop only once, teleport source heuristic distance now stored in nodes, only calculated once and reused.

---------

Co-authored-by: SomeName42 <>
2024-10-08 17:17:02 -04:00
Gothyoba
36146c5c6c Properly capitalize Young Ogre description 2024-10-08 09:27:05 +11:00
ForestDragon
9f64e355f9
[Units][Jumpcat] Rebalance Stats (#9432)
Change Jumpcat from level 1 to level 2
Increase HP from 32 to 40.
Reduce MP from 9 to 7.
Reduce arcane resist from 20 to 10.
Increase cost from 15 to 26
Replace claws' parry with backstab, but reduce damage from 6-3 to 5-3
Remove accuracy from tail, but increase damage from 11-2 to 13-2
2024-10-07 14:27:45 -05:00
Gunter Labes
b1eb871df7
Schema: Add missing location filter attribute 2024-10-07 14:05:16 +02:00
doofus-01
422425f772
Update changelog.md 2024-10-06 18:00:41 -07:00
doofus-01
78c8ed24fb
1.19 Better mountains/elevation interactions (#9400)
* address bluffs-mountains transitions

* revise visual indicator of flood-filled elevation regions in editor

* small border versions of dry and basic mountain

* fix some frozen/elevated transitions

* address mini-map concerns in #8924
2024-10-06 17:51:54 -07:00
Tóth Kornél
9ca1c53b22
Fix in-game team names not reflecting game setup changes
Resolves #9407.
2024-10-06 21:57:34 +02:00
Yoruma
0e13a7e30f
Treat negative number of strikes as 0 instead of the unmodified amount
Fixes #9366.
2024-10-06 20:43:59 +02:00
doofus-01
a9637de7e7
various orc animations (#9289)
* touch-up to orcish warrior combat anims

* some pillager animations

* fix direwolf-rider shadow

* alternate orc warlord attack anim

* orc warlord victory anim
2024-10-05 18:25:06 -07:00
Wedge009
98aba787c4 Completed the update started in #9057. 2024-10-06 09:13:10 +11:00
Wedge009
558650bd14 Typography update for source code (in addition to .cfg data files previously reviewed). 2024-10-06 09:13:10 +11:00
Wedge009
5ec94b5904 Adding requested po hint.
[ci skip]
2024-10-06 09:13:10 +11:00
Wedge009
ca8a0aede8 Typography update. Closes #8000.
[ci skip]
2024-10-06 09:13:10 +11:00
Charles Dang
32e1bdb2e6 Help/Editor: shorten very long topic title 2024-10-05 15:19:52 -04:00
Charles Dang
ad736266c1 GUI2/Widget: add const overload of get_parent_grid 2024-10-05 15:19:20 -04:00
Charles Dang
2931816979 GUI2/Tree View Node: make use of emplace_back returning a reference 2024-10-05 15:18:48 -04:00
Charles Dang
9dc4a94533 Pango Text: avoid max short constant 2024-10-05 15:17:10 -04:00
Charles Dang
0fa0019127 Hide Load Turn button in MP (resolves #9308, closes #9428) 2024-10-05 15:12:30 -04:00
Nils Kneuper
d84669c8a8 updated Japanese translation 2024-10-05 15:07:31 +02:00
Nils Kneuper
58bc7ba4af updated Bengali translation 2024-10-05 15:06:48 +02:00
Subhraman Sarkar
ea3698665f rich label: fix wrong text splitting for pixel scale > 1 2024-10-05 15:57:06 +05:30
Charles Dang
736e45a197 Remove all occurrences of box=yes in editor help markup
Was non-functional anyway
2024-10-05 00:57:26 -04:00
Charles Dang
8079807146 Fixed broken table markup in Editor Palette topic 2024-10-05 00:55:23 -04:00
Charles Dang
2dd27fcf8e Help: fix unit type pages not showing up due to overscaling 2024-10-04 20:26:58 -04:00
Charles Dang
eccce783a9 GUI2/Help Browser: layout improvements 2024-10-04 20:26:23 -04:00
Charles Dang
57bd39d4a5
GUI2/Rich Label: minor cleanup (#9426) 2024-10-04 19:53:28 -04:00
OrekOrek
d9bb46ce37
Units are defined without [base_unit] tag (#9413)
Dark Horse, White Horse, Sand Scamperer, and Sand Scuttler are now defined without [base_unit] tag.
2024-10-04 17:30:19 -05:00
Gothyoba
1597fd0248 Typo fixes in EI _main.cfg 2024-10-04 08:57:54 -04:00
Gothyoba
fa3d421a85 Remove unused lua in THoT 2024-10-04 15:59:29 +10:00
Charles Dang
b1105e2c2f Config: add range-based access over child tags
This is meant as a lightweight replacement for all_children_range in cases where the iterator doesn't need to be stored (most cases). It has several advantages:

First, it avoids the custom iterator classes, making the code easier to read. It also means it should be composable with STL ranges in C++20. Further, you no longer get a mutable reference on a const config. Finally, it means intellisense can properly display the key/cfg types in a structured binding. When unpacking `config::any_child`, for some reason it shows up as a key/value copy instead of reference...
2024-10-03 23:40:41 -04:00
Charles Dang
61ac2e3f3f Config: fix value ctor not compiling with const config references 2024-10-03 23:40:41 -04:00
Charles Dang
187f10ea84 Config: added assignment to string&& 2024-10-03 23:40:41 -04:00
Dalas121
e7509c5dba
EI S14 "Drowned Plains" - rework scenario objective (#9411)
Change the EI S14 objective from "kill enemy leaders" to "gather gold". Reduce turn limit from 75 to 25.
2024-10-03 22:26:08 -05:00
Tóth Kornél
08c666156b
Action wml unit better error (#9402)
* Better error message for ActionWML [unit]

---------

Co-authored-by: SomeName42 <>
Co-authored-by: Gunter Labes <soliton@wesnoth.org>
2024-10-03 13:59:00 -05:00
Celtic Minstrel
4062f579e3
Fix #9360 2024-10-02 09:05:24 -04:00
Dalas121
2bec13a825
EI: update Dacyn arcane resistance to be consistent with the arcane rework (#9412)
* Twilight Mage: set arcane resist to 20%
* Fallen Mage: set arcane resist to -20%
2024-10-02 07:43:39 -05:00
Subhraman Sarkar
8267bc3d16 rich label: use columns instead of col_idx for last col width calculation 2024-10-02 10:41:19 +05:30
Gothyoba
1008296863 Change UtBS date from 300 to 1000 AF
This makes a lot more sense given how forgotten everything before the fall is by the time of UtBS. 300 AF is small enough for a few elves to remember the times before. 1000 AF is more sensible in my opinion.
2024-10-01 19:17:44 -04:00
Pentarctagon
ede10ca10c
slows tests (#9401) 2024-10-01 17:54:36 -05:00
Subhraman Sarkar
d2f6b171c0 help: fix misalignment in Unknown Unit page 2024-10-01 21:37:40 +05:30
Subhraman Sarkar
5e50ab2bf1 rich label: remove leftover debug_print 2024-10-01 12:54:47 +05:30
Subhraman Sarkar
a7420b80ea various rich label bugfixes 2024-10-01 12:39:34 +05:30
ForestDragon
d0688865ff
[Units][Skeletal Dragon] Adjust stats to be closer to 1.18 (#9403)
Skeletal Dragon saw very major buffs in #8541, which causes some concern about rebalancing and UMC. This reduces their stats closer to 1.18, though still moderately stronger.
2024-09-30 13:10:52 -05:00
Gothyoba
25718875f0 Fix a comment typo in THoT S6 2024-09-30 13:36:12 -04:00
Charles Dang
ea1d915c26 Display: remove scroll_to_tiles overload taking iterators
Was only used in two places, one of which was as the implementation of the version that took a vector. All the same arguments were accepted by both. Also use list initialization for the other overloads.
2024-09-30 02:39:31 -04:00
Charles Dang
bc971b45c9 Display: simplify get_middle_location 2024-09-30 02:36:06 -04:00
Charles Dang
17361198fe Display: use rect instead of SDL_Rect consistently 2024-09-30 02:34:48 -04:00
Charles Dang
07df161c96 Display: simplify tile_fully_on_screen
outside_area checks that the point is within the given rect reduced by hex_size(). Since that's the size of a location rect, the adjustment meant that a hex can't protrude outside the map area. This simplifies the logic using rect math instead of point math.
2024-09-30 02:32:15 -04:00
pentarctagon
d4e7f5bc43 remove unsigned_matches_if_present 2024-09-29 23:19:39 -05:00
pentarctagon
d278ae9c5f poison ability tests 2024-09-29 22:15:47 -05:00
Gunter Labes
9c665ae3c4
Use completion token overload to fix compile issues with boost 1.86
Keep behavior of previous (now deprecated) overload by rethrowing exceptions.

Fixes #9284.
2024-09-29 19:30:56 +02:00
Subhraman Sarkar
961a6a5802 fix problematic find_widget usage and slightly rewrite the logic (#9388) 2024-09-28 12:43:34 -04:00
newfrenchy83
68a1d1139f add documentation for explain why presence of cfg attribute isnecessary in some case. 2024-09-27 22:24:03 -05:00
newfrenchy83
cea9b82863 filter attribute integrates the tag_name check to verify that the attribute sought can be used there.
reuse partially 1493faeaee but don't remove check cfg. Thanks to @Pentarctagon

if for example the ability filter searches for the value of 'active_on' in an ability 'leadership' then the false value will be returned because active_on is not an attribute usable in [leadership]

on the other hand if the ability is of type 'dummy' its encoding remaining at the discretion of the UMC developer, the checking can be done normally
2024-09-27 22:24:03 -05:00
newfrenchy83
66103e4d4e reorganize attribute of [experimental_ability_filter] and add documentation.
resolve https://github.com/wesnoth/wesnoth/issues/7992 issue
2024-09-27 22:24:03 -05:00
Nils Kneuper
4870ff66bd updated Chinese (Simplified) translation 2024-09-28 00:58:36 +02:00
pentarctagon
d20128530a fix clang warning for signed unsigned comparison 2024-09-27 13:20:08 -05:00
Charles Dang
1d5d73b75a Language: remove excessive logging 2024-09-27 12:35:24 -04:00
Charles Dang
67335a514d Unit: don't return const values 2024-09-27 12:34:19 -04:00
Charles Dang
a832ed8b2e Continue putting display::get_location_rect to good use 2024-09-27 12:23:02 -04:00
Steve Cotton
3e464cb856 The NOT_DANGLING specifier should be before the const attribute
Fixes a warning with GCC-14.
2024-09-27 10:38:14 -04:00
pentarctagon
82c7b4c7eb use the correct editor dir location
fixes issue brought up on the forums: https://forums.wesnoth.org/viewtopic.php?t=58725
2024-09-27 08:41:54 -05:00
Charles Dang
1d9f57a668 Config: more structured bindings for attribute_range 2024-09-27 03:22:35 -04:00
Charles Dang
95c9f0c720
Config: use structured bindings with all_children_range (#9387) 2024-09-27 02:49:57 -04:00
Subhraman Sarkar
5913cfdf55 remove unnecessary std::ref(window) 2024-09-27 06:04:57 +05:30
Subhraman Sarkar
f5906d6224 remove find_widget.hpp 2024-09-27 06:04:57 +05:30
Subhraman Sarkar
298065e1bd remove window param from pre/post_show 2024-09-27 06:04:57 +05:30
Subhraman Sarkar
c7d9c0f5b0 find widget signature changes 2024-09-27 06:04:57 +05:30
Severin Glöckner
43e1d183e5 fix in German translation
[ci skip]
2024-09-26 02:28:04 +02:00
newfrenchy83
291e4bb0e5 update codeblock projectfiles 2024-09-24 14:39:39 +02:00
Soliton
2f8d471e80
Remove any_tag for a more useful schema validation 2024-09-24 08:58:11 +02:00
Subhraman Sarkar
32c528501f help browser: remove unnecessary lines
cleans up some print statements and comments out code
2024-09-24 12:23:03 +05:30
spixi
0e326894cb
Add missing [then] from 6f15150 2024-09-24 08:35:30 +02:00
Charles Dang
1261d88b15
Removed a bunch of unused GUI1 stuff (#9375)
Don't need these now that the GUI2 help browser is merged.
2024-09-23 23:54:47 -04:00
Celtic Minstrel
53cb294b4e Use unicode_cast instead of wstring_convert 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
ca7fad97c6 rich label: increase padding 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
1436f4f69b help topic generator: complete movement costs table 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
cfe4924b5e canvas: remove unnecessary variables and attr["name"] -> name 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
ee82b0ec10 rich label: refactor and framework for width shrinking 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
22677e57c7 wmlindent change 2024-09-23 19:49:44 -04:00
Celtic Minstrel
58ef02b74a Missed removing a col=2 from a table 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
aa3006c883 miscellaneous fixes 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
6ec5af83df update help pages and generators 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
db5ea45ffb improve inline image support and autocount table columns
tables columns are automatically counted and col key is removed
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
a1dbcdc9f5 inline image text support
some extra y space is still getting added somewhere
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
f611188cd4 help_impl.cpp cleanup 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
069a0c659d rich_label: move attributes to ctor 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
dc68d261ca improve nested formatting tag support 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
449689a37c more refactoring and rudimentary nested formatting tags 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
9e891fbd78 refactor: remove some global variables and simplify add_image 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
9c46869585 remove "jump" and table-specific "br" behavior 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
7fdf4848db updated help pages to use nested table tags 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
f1bc261c62 nested table tag improvements and global var removal 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
6a1de922bd nested table tag (preliminary)
new syntax:
<table><row><col>text</col>...</row><row>...</row>...</table>
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
3c4dd9628b typo fix 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
beaba772cc tree view: stop scrollbar from jumping to top during layout 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
2adab6593a improve link calculation with non-zero padding 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
e1c87a24a8 rich_label: allow width key to be a wfl formula 2024-09-23 19:49:44 -04:00
Celtic Minstrel
570d358110 pango_text: apply scaling to size attribute runs 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
0b4611abb4 Fix scrollbar bug when not initialized with text, add link click sound 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
ae8d107c65 add default font size to canvas 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
5ec7bee190 enforce max text width and remove wrong <br/> 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
8ab6d2458a help browser: fix weird spacing and alignment issue in treeview
thanks to Vultraz for helping with the fix
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
470c3da79c update editor help pages to new markup 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
518e733dd2 minor fixes 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
b46a04bc1f update markup in terrain editor pages 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
bbb728c927 fix whitespace 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
e6c36b914e update help markup in terrains page 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
5f32302c00 text renderer: update documentation of add_attribute methods 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
76780d1fb0 update help markup in faction descriptions 2024-09-23 19:49:44 -04:00
Celtic Minstrel
586fbec882 Update GUI2 schema to match existing implementation of text attributes 2024-09-23 19:49:44 -04:00
Celtic Minstrel
6eed9522e4 Rich label: Add fallback handling for unknown character entities 2024-09-23 19:49:44 -04:00
Celtic Minstrel
65124f30d7 Help markup: Add a unit test for unknown character entities 2024-09-23 19:49:44 -04:00
Celtic Minstrel
ecd93adb8e Fix indentation 2024-09-23 19:49:44 -04:00
Celtic Minstrel
5f47ea6643 Help markup: add more unit tests and fix a small parser issue 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
63497a9d27 add method xy_to_index and use it to calculate wrap position 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
6d670f11c6 rich_label: use new get_line method 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
8bca642854 refactor attribute system and rename set_highlight_area 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
5958ca209e reformat the ToD page and bugfixes
Although not perfect, this makes the page usable. Using the previous version leads to multiple complex bugs at this point.
also stops a y calculation bug in table.
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
b109bda9d4 correctly add paragraph break height in [text] tag 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
e4bffc04ce improve manual linebreak functionality outside table
also reformats some broken pages with manual breaks
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
ce9d3bdc38 insert paragraph breaks correctly 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
b1fc4701aa rich label: fix broken tables and reorganize code 2024-09-23 19:49:44 -04:00
Celtic Minstrel
62c03ad779 Help markup parser: Avoid UB and unused param when checking closing tag 2024-09-23 19:49:44 -04:00
Celtic Minstrel
2e3c401f45 Help markup parser: Fix some issues with auto-closed tags 2024-09-23 19:49:44 -04:00
Celtic Minstrel
d910171b3d Rewrite the help markup parser.
It is now roughly a superset of Pango and supports the following new features
* XML character entities, including decimal and hex entities, common named entities (apos, quot, lt, gt, amp), and even unrecognized named entities
* Nesting tags within each other (new-style only)
* Attributes without a value
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
14e6d1c5fe rich label bugfixes 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
72f1f0007c new definitions for label and new font size macros 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
21906c9bf4 help text adjustments to new markup (partial) 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
fe9de2f638 convert help_topic_generator to new markup (partial) 2024-09-23 19:49:44 -04:00
Subhraman Sarkar
78ca6f50a9 help browser changes
1. back/forward button functionality
2. some ui adjustments
3. use rich_label
2024-09-23 19:49:44 -04:00
Subhraman Sarkar
f318ac0d11 various rich_label bugfixes 2024-09-23 19:49:44 -04:00
Charles Dang
03e11a62e1 Removed GUI1 Help interface code
Not needed anymore since we're moving to GUI2 for this dialog.
2024-09-23 19:49:44 -04:00
Charles Dang
e6c0064755 Help: removed code to show old GUI1 help browser
Attempting to launch it crashes the game (probably to do with a null video surface),
and since it's being replaced there's no point in restoring it to functionality.

The implementation details (help_menu, etc) have been left for now. Will remove soon.

This also means the GUI2 help browser is shown by default now.
2024-09-23 19:49:44 -04:00
Charles Dang
ee82387c3d Some build fixups to reflect changes since the help commits were originally made 2024-09-23 19:49:44 -04:00
Charles Dang
1b20d04d07 Help Browser: removed help topic padding 2024-09-23 19:49:44 -04:00
Charles Dang
b3babea922 Help Browser: fixup topic title layout 2024-09-23 19:49:44 -04:00
Celtic Minstrel
0480131fd6 Help Browser: Support arbitrary initial topic
Hidden topics still untested.
2024-09-23 19:49:44 -04:00
Celtic Minstrel
5996cba135 Help Browser: Don't double-list a section's root topic 2024-09-23 19:49:44 -04:00
Celtic Minstrel
ada7b50403 Help Browser: Show topic title 2024-09-23 19:49:44 -04:00
Celtic Minstrel
bbf6df2ddf Help Browser: Fix back button being visible when dialog opens 2024-09-23 19:49:44 -04:00
Charles Dang
6144b5e778 Help Browser: properly implement toggling by clicking the book icons 2024-09-23 19:49:44 -04:00
Celtic Minstrel
f96aa94e03 Fix GUI1 help topics not showing 2024-09-23 19:49:44 -04:00
Celtic Minstrel
5fffe8539f Help Browser: Implement history 2024-09-23 19:49:44 -04:00
Charles Dang
f52bb4f098 Moved new help entry point to a common location 2024-09-23 19:49:44 -04:00
Charles Dang
28dd0f8a68 Help Browser: implemented viewing of sub-sections/topics 2024-09-23 19:49:44 -04:00
Celtic Minstrel
bf4f02bdcf Help Viewer: Parse help markup to Pango markup... mostly.
The help parser now outputs a config rather than a vector of strings of
which some should be taken literally and others parsed as WML.
2024-09-23 19:49:44 -04:00
Charles Dang
b6079891a8 Help Browser: improved layout stability and added next/back buttons (non-functional, of course) 2024-09-23 19:49:44 -04:00
Celtic Minstrel
3aa6993a32 Help: That parameter isn't really needed 2024-09-23 19:49:44 -04:00
Celtic Minstrel
63ad2f4875 Help Viewer: Show topics with generated text 2024-09-23 19:49:44 -04:00
Celtic Minstrel
38bfb1838a Help Browser: Actually show the correct topics with the correct icons
This also fixes the lag when opening help and makes the topic text appear.
(The topic text is not parsed at the moment, though.)
2024-09-23 19:49:44 -04:00
pentarctagon
815e3fe90b add clang-tidy 2024-09-23 17:44:02 -05:00
Pentarctagon
bd8322a40b
add code documentation for the tokenizer (#9354)
Also clean up/simplify the code a bit.
2024-09-23 13:29:43 -05:00
newfrenchy83
feef53d4ab
Add an 'alignment' attribute to attacks
This attribute, when set to a valid value of lawful|neutral|chaotic|liminal, will assign to the weapon a different alignment than the unit alignment used by default. This alignment is then used when attacking with this weapon.

The attribute is not accessible from lua so far since the fallback to unit alignment does not work.
2024-09-23 17:11:46 +02:00
Charles Dang
363241faf9 GUI2/Tab Container: set members from builder 2024-09-23 10:02:32 -04:00
Charles Dang
12d4a11959 Halo: simplify effect::set_location 2024-09-23 10:01:47 -04:00
Charles Dang
09e7ed97e8 Further deploy display::get_location_rect 2024-09-23 09:55:53 -04:00
Charles Dang
85309bd93c
Display: simplify add_overlay interface (#9371)
Instead of passing all the arguments for an overlay to display::add_overlay, just take an rvalue-reference to an existing overlay object.

The overlay ctor was adjusted. It no longer takes a halo::handle argument, and the display class sets that manually.
2024-09-23 01:47:42 -04:00
Nils Kneuper
8a35469a05 updated Italian translation 2024-09-22 20:10:16 +02:00
spixi
6f15150d99
DW S9: Improve event handling of undead and bats on the players' side
Add dialog for the cases of a bat or undead entering Caladon's house
that does not lead to victory to prevent the scenario from being too easy.
2024-09-22 18:36:57 +02:00
Jonathan-Kelly
a8d68165ec
UtBS: Cut duplicate stun weapon special remnants
Cut extra icon and lua code for 'stun' weapon special.
An identical copy was already moved to core by #7323 and stun in UtBS was removed long ago anyway.
2024-09-21 18:42:19 +02:00
Charles Dang
fe7d94a2f2 Don't manually specify default predicate for config::remove_children 2024-09-21 11:51:28 -04:00
Charles Dang
0664724c99 Editor/Context: don't copy config in lambda... 2024-09-21 11:47:36 -04:00
pentarctagon
615855ebb5 fixup indentation 2024-09-21 10:38:24 -05:00
Nils Kneuper
6836af62a6 updated British English translation 2024-09-21 00:05:23 +02:00
Nils Kneuper
d5d1820286 updated Finnish translation 2024-09-21 00:04:28 +02:00
Nils Kneuper
c7baa6025c updated Turkish translation 2024-09-21 00:03:27 +02:00
Charles Dang
7380885226 Display: add get_location_rect 2024-09-19 15:03:22 -04:00
Gothyoba
7bd657e2a5 Increased text size for UMC Author note in terrain elevation help page 2024-09-19 11:15:02 -04:00
Subhraman Sarkar
b6dead682b clipboard: remove redundant methods 2024-09-18 23:01:46 -04:00
Subhraman Sarkar
355ed849ee scroll_text: make components look more integrated 2024-09-18 23:01:46 -04:00
Subhraman Sarkar
54535fca3b scroll_text: markup and link awareness support
support for copying and partial editing only.
this does not make multiline_text a rich text editor.
2024-09-18 23:01:46 -04:00
Subhraman Sarkar
6023eb338c chatbox: use scroll_text so text can be copied 2024-09-18 23:01:46 -04:00
Subhraman Sarkar
a682adb264 text_renderer: markup support in insert_text and some refactoring 2024-09-18 23:01:46 -04:00
Charles Dang
1011c0f58a GUI2/Tab Container: clean up unnecessary grid 2024-09-18 20:13:32 -04:00
Charles Dang
3b07a7c76e MP/Method Selection: new design 2024-09-18 19:42:45 -04:00
Charles Dang
05f4e21951 Display: clean up the FPS counter implementation
* Makes it more type-safe by using chrono types more directly.
* Fixes a few design issues, such as the current time point being taken multiple times when updating the data.
* Fixes min and max FPS times being swapped
* Improved display
2024-09-18 18:15:22 -04:00
Charles Dang
fc1409e2d1 MP/Staging, Join Game: improve sidebar layout 2024-09-18 16:09:07 -04:00
Charles Dang
02cbdc83aa GUI2/Tree View Node: doc typo fixes 2024-09-18 16:08:13 -04:00
Charles Dang
1803cb6d54 Config: fold over one-liner packs 2024-09-18 15:42:21 -04:00
Charles Dang
4d086b6db4 Config: attempt to reenable append_children optimization 2024-09-18 15:42:21 -04:00
Charles Dang
a52c5e133a Game Lua Kernel: simplify a horrendous loop
This can't be done in a simple loop over all_children_range since splice_children modifies
the source config. This adds a new getter method for a view over all tag names.
2024-09-18 15:42:21 -04:00
Charles Dang
39729290df GUI2: optimize create_widget_builder
No need for all this config searching... there's only one tag!
2024-09-18 15:42:21 -04:00
Charles Dang
5f31a5b2fd Game Lua Kernel: simplify dummy AI stage cleanup 2024-09-18 15:42:21 -04:00
Charles Dang
97d61649f0 Game Events/Handler: initialize all members 2024-09-18 15:42:21 -04:00
pentarctagon
ea8cdf9282 1.19.4+dev 2024-09-17 21:22:35 -05:00
pentarctagon
ff9c4461ae 1.19.4 2024-09-17 21:21:55 -05:00
pentarctagon
1ba012f05c pot-update and regenerate doc files 2024-09-17 21:20:42 -05:00
pentarctagon
4c8dc3d8f3 changelog_entries 2024-09-17 21:18:23 -05:00
Celtic Minstrel
14df301b7f Wrap all LATTR_[GS]ETTER macros in anonymous namespaces
Without this, seemingly random link errors occur when either file is modified.
2024-09-16 23:20:50 -04:00
Jonathan-Kelly
c4610a0283 Tests of events in [abilities] and [specials] tags 2024-09-16 21:07:38 -04:00
Jonathan-Kelly
bddbf060a5 Support events in [abilities] and [specials] tags 2024-09-16 21:07:38 -04:00
Gunter Labes
fb42d4b5ac
Don't redirect --usercache-path 2024-09-16 22:56:13 +02:00
Gunter Labes
47aac28db1
Correct error message 2024-09-16 22:56:13 +02:00
Gunter Labes
41f37021bd
Fix formatting issues 2024-09-16 22:56:13 +02:00
Gothyoba
4cb3b8fd82 Use proper apostrophe to spell Shek’kahan 2024-09-17 06:51:40 +10:00
Celtic Minstrel
711b77b7e2 Lua API: Add __dir metamethod to wesnoth.terrain_types 2024-09-15 15:27:39 -04:00
Celtic Minstrel
cb1853b4bc Lua API: Add __dir metamethod to side objects 2024-09-15 15:27:39 -04:00
Celtic Minstrel
c7ad093ac5 Lua API: Avoid trying to iterate a userdata in location_set.of_pairs
Fixes #9345
2024-09-15 15:27:39 -04:00
Celtic Minstrel
78360a582e Lua API: Add __dir metamethod to wesnoth.unit_types, wesnoth.unit_types.TYPE, wesnoth.unit_types.TYPE.variations 2024-09-15 15:27:39 -04:00
Celtic Minstrel
b977496dcb Lua API: Add a mechanism for userdata to declare that they are "table-like" for the purpose of the __dir metamethod
This can serve as a hint that you can dig down into them.

Use the mechanism for wesnoth.colors, wesnoth.game_config, and wesnoth.current.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
a690d780cb Lua API: Add __dir metamethod to wesnoth.game_events
The purpose of this is to show all potential hooks in the output, not just the hooks that are currently assigned.

This alse adds an __index metamethod that returns no-op versions of each callback, so that the __dir output correctly shows them as functions.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
6f0567df8f Lua API: Add __dir metamethod for wesnoth.game_config 2024-09-15 15:27:39 -04:00
Celtic Minstrel
03924aac1d Lua API: Remove deprecated wesnoth.game_config attributes 2024-09-15 15:27:39 -04:00
Celtic Minstrel
1079d2541d Lua API: Exclude campaign, era, and mp_settings from scenario __dir as appropriate 2024-09-15 15:27:39 -04:00
Celtic Minstrel
5bbca1a1c9 Lua API: Exclude color ranges with numeric names from the __dir output
In general they are not supposed to have numeric names, but several with numeric names exist for backwards compatibility.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
d7eba7b950 Lua API: Add __dir metafunction to schedule objects
This covers both wesnoth.current.schedule and the objects returned by wesnoth.map.get_area()

Also, the wesnoth.schedule module is no longer treated like the schedule metatable, since none of the functions in the module take a schedule as the first argument. This may be reverted in the future.

The attribute registration system has also been extended to permit registry tables to conditionally add certain keys.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
facf4eefda Lua API: Add __dir metamethod to wesnoth.scenario 2024-09-15 15:27:39 -04:00
Celtic Minstrel
dd5dbf96c8 Lua API: Add __dir metamethod to wesnoth.current 2024-09-15 15:27:39 -04:00
Celtic Minstrel
fcd66c25a3 Lua API: Add __dir metamethod to wesnoth.interface.game_display 2024-09-15 15:27:39 -04:00
Celtic Minstrel
c32ae8146e Lua API: Add __dir metamethod to unit variables and unit statuses 2024-09-15 15:27:39 -04:00
Celtic Minstrel
d4278fa1be Lua API: Add __dir metamethod to units metatable
This implements a new system for registering attributes, adapted from the system for widget attributes.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
ab022c09ae Lua API: Add unit:rebuild
Fixes #9314
2024-09-15 15:27:39 -04:00
Celtic Minstrel
6d8a17aa8d Lua API: Add mathx.lerp_index and wesnoth.game_config.palettes 2024-09-15 15:27:39 -04:00
Celtic Minstrel
752f251a93 WFL: Add lerp_index and get_palette functions
The latter exposes access to the [color_palette] tags in game_config, as well as the colour scales.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
fc86cb0b93 WFL: Add replace_all, starts_with, and ends_with string functions.
The latter two are also added to the Lua stringx module.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
1b63da9974 Lua API: Named tuples no longer all have the same __metatable
Now the __metatable contains the list of member names.

This means that wesnoth.type won't treat named tuples with different members as the same thing – not evne if they're the same length. Which is probably a good thing!
2024-09-15 15:27:39 -04:00
Celtic Minstrel
2a26a68025 Some updates to Lua map location operations
* Rename the vector operations to hex_vector (to emphasize that they are NOT standard vector ops) and document them as official API
* Add new get_hexes_at_radius, which returns an unfilled ring (as opposed to get_hexes_in_radius which returns a filled circle)
* Expose the new cubic coordinate conversions
2024-09-15 15:27:39 -04:00
Celtic Minstrel
6547d224e0 Remove map_location::get_in_basis_N_NE
It was ONLY used in one place, to calculate rotate_right_around_center, and was likely not a very efficient way of calculating that anyway. I've included a different implementation of rotate_right_around_center that uses cubic coordinates.
2024-09-15 15:27:39 -04:00
Celtic Minstrel
81e612b75b Fix copy-paste error 2024-09-15 15:27:39 -04:00
Celtic Minstrel
ca52118ff0 Lua/WFL: Expose healthy and fearless attributes 2024-09-15 15:27:39 -04:00
Charles Dang
0af60e6fcc Display: use split_view when parsing overlay teams
We have references to existing strings here. No need to make copies with `split`.
2024-09-15 12:23:02 -04:00
Charles Dang
ccdc8b17f4 Fixup 3af690331a
Its not Lua.
2024-09-15 12:22:45 -04:00
Gunter Labes
654a199d5f
Use proper apostrophe 2024-09-15 13:13:29 +02:00
Charles Dang
3af690331a Lua API: remove deprecated unit.side and terrain.owner 2024-09-15 01:43:11 -04:00
Charles Dang
78676a27ad Use structured bindings for config attribute ranges in most places 2024-09-15 00:16:51 -04:00
Charles Dang
857799da37 Config: remove <ctime> and <iterator> includes 2024-09-15 00:16:51 -04:00
Charles Dang
6df2653c61 Config: use structured bindings 2024-09-15 00:16:51 -04:00
Charles Dang
a9e6af20d3 Config: avoid second lookup when adding child nodes 2024-09-15 00:16:51 -04:00
Charles Dang
7332e124eb Config: remove string and const char* overloads for operator[]
Since these just construct a string_view from their arguments, we can just let the implicit conversion happen.
2024-09-15 00:16:51 -04:00
Charles Dang
c34a18da47 Config: fix a couple functions not taking string_view args 2024-09-15 00:16:51 -04:00
gfgtdf
ff9ccabbee
Fix #9190 error in Lua mapgen 2024-09-15 03:24:05 +02:00
Oleksii
094918c5ac
LoW: some fixes for S10, S22 (#9128)
* fixes for S10, S22
* fixes for #7137 #8359 #8360
* fixes for #7137 #8359 #8360
* fixes for #7137 #8359 #8360
2024-09-14 15:00:02 -05:00
ZombieKnight
4f7ae435dd
Make status orb work with custom max/min_range (#9255)
This code sets orb color to can-still-make-an-action if unit has no moves left,
and has a visible enemy within max and min range of a weapon.  This also affects
if the unit is selectable with 'N' (units that can move or attack).

Currently, it doesn't affect the mainline much, as no unit has a weapon
max/min_range different from 1, most notice-able, it marks units with no attack
as incapable of action, after having no moves left.

The purpose of this is part of getting real-ranged attacks into the mainline.
2024-09-14 19:07:54 +02:00
Gunter Labes
ed354c1d41
Remove pointless closure 2024-09-14 18:22:32 +02:00
Nils Kneuper
ee7d026daf updated Bengali translation 2024-09-14 12:02:16 +02:00
Nils Kneuper
64cc8af1d7 updated Czech translation 2024-09-14 00:47:59 +02:00
Nils Kneuper
934385ed08 updated Ukrainian translation 2024-09-14 00:46:58 +02:00
Nils Kneuper
6f09098adc updated Italian translation 2024-09-14 00:45:53 +02:00
Nils Kneuper
bcc1c68359 updated Chinese (Simplified) translation 2024-09-14 00:44:55 +02:00
Gunter Labes
c53cb1d6fb
Add missing tags to game config schema 2024-09-13 21:59:04 +02:00
Gunter Labes
41729833c8
Include the unknown condition in the error message 2024-09-13 21:50:17 +02:00
Gunter Labes
0681b41323
Update wesnothd synopsis 2024-09-13 21:43:28 +02:00
Steve Cotton
7f8e3344cf Add a second unit test for TEST_FORCE_CHANCE_TO_HIT
It should work even when the macro appears in the same event as the
attack; this tests that.

The new one uses the COMMON_KEEP macro, but I've left the existing
one unchanged, except for the renaming.
2024-09-13 19:15:56 +02:00
Subhraman Sarkar
14732806c9 Preferences: move the Apply button and disable it unless needed
this also makes it obvious that the Apply button is used only for UI theme selection, and is not a global Apply button
2024-09-11 15:07:49 -04:00
Wedge009
b316ee518b
Extend case-insensitive filtering beyond ASCII characters (#9332)
This updates filtering for:
* Game Load dialogue
* MP lobby
* In-game label and unit search
* Add-ons client (now used consistently)
2024-09-11 14:42:45 -04:00
Gunter Labes
ad85d62f7d
Remove useless comment 2024-09-11 11:58:55 +02:00
white-haired-uncle
730c5d3ffa
GUI2/LuaAPI: add len operator to container widgets (#9335) 2024-09-10 22:25:06 -04:00
Charles Dang
2d765118ed Clean up use of chrono types in log code 2024-09-10 21:09:27 -04:00
pentarctagon
d32a363ae8 plague tests 2024-09-10 18:14:50 -05:00
newfrenchy83
aec9948c6d Remove unit recursion of special_unit_matches()
Like unit recursion depth is to 3 and attack recursion 4, what count begin if and only if ability_(id/type) active called is more appropriate.
2024-09-10 18:14:39 -05:00
Toom
4ef1e78a38 Clarify unit type description label
Unit description is not yet implemented. Once it is, I expect menu item is changed back to unit description, while the opened dialog has link to navigate to unit type description.
2024-09-10 18:14:13 -05:00
newfrenchy83
33976efcfc add 'core' folder in folder list of boost folder used in include 2024-09-10 16:15:37 +02:00
Subhraman Sarkar
47642719bf Update the help page entry for the Item tool to reflect that removal is now possible 2024-09-10 06:14:34 +05:30
Gunter Labes
91e6daad23
Fix image file name 2024-09-09 18:18:17 +02:00
Gunter Labes
45558f52ee
Use correct wesnoth option 2024-09-09 16:22:01 +02:00
Charles Dang
e814a48f40 GUI2/File Dialog: clean up definition 2024-09-09 09:09:22 -04:00
Gunter Labes
7c0e406d48
Only run WML tests once and upload WML test data 2024-09-08 22:51:47 +02:00
Charles Dang
dfd9429e0d Simplify prefs::get_system_username 2024-09-08 15:14:00 -04:00
Gunter Labes
4991005765
WC: Explain that you can also add data via resources 2024-09-08 19:54:42 +02:00
pentarctagon
40ef4dbbf4 Revert "Bump min Boost version to 1.82 (#9317)"
This reverts commit 7c60174ad1.
2024-09-08 10:25:45 -05:00
pentarctagon
08d3f3be88 Revert "Add utils::span wrapper (#9318)"
This reverts commit 686eb30d41.
2024-09-08 10:25:36 -05:00
newfrenchy83
5c9065eb7e change calculation rules so that add and sub are always used independently
when two special weapons use multiply and divide with the same id, both operations are used, isn't that so why should it be different with 'add' and 'sub' where it's the larger value that is used (if asub=value_sub and add=value_add are used and value_sub>value_add then value_sub is used). This logic is counter-intuitive. that multiplication/division is applied to (base_value +- add/sub) is understandable but not this discrimination. For me add and sub should still be usable; even if it means changing the rules, but I think we will gain clarity in the end.
2024-09-08 14:16:28 +02:00
Charles Dang
686eb30d41
Add utils::span wrapper (#9318) 2024-09-08 02:38:24 -04:00
Charles Dang
7c60174ad1
Bump min Boost version to 1.82 (#9317) 2024-09-08 00:58:32 -04:00
pentarctagon
9e756f9fc5 petrifies tests 2024-09-07 19:53:08 -05:00
Gunter Labes
81229241bb
Fall back to master data dir (for dev versions for example) 2024-09-07 21:10:27 +02:00
Steve Cotton
547de5fd93 Test calculations of abilities with add and sub
Fix a typo in the add_sub_separated test, because it was testing
exactly the same code as add_sub_cumulative.

Add two new tests and clarify documentation, because in these tests
the order of the abilities determines whether the add or sub value is
used, it isn't that sub always overrides add.
2024-09-07 21:02:39 +02:00
newfrenchy83
c5351fb998
Fix recursion ability count version (#9296)
I use the same method what in master for weapon special recursion.
2024-09-07 16:45:26 +02:00
Nils Kneuper
20df59154d updated Arabic translation 2024-09-07 14:46:28 +02:00
Nils Kneuper
f61883c454 updated Chinese (Simplified) translation 2024-09-07 14:45:34 +02:00
newfrenchy83
02c599e59a fix submerge item issue
fix https://github.com/wesnoth/wesnoth/issues/9305 issue.

et_suv was not include in if loop condition and submerge calculation made a multiply by zero.
2024-09-07 01:04:43 -04:00
Charles Dang
704ab36e24 Unit: clean up hp/xp color getters 2024-09-06 23:08:40 -04:00
pentarctagon
2c840acc68 try this baseline 2024-09-06 12:15:21 -05:00
pentarctagon
c8fbbadc27 fixes VS build issues apparently 2024-09-06 09:13:05 -05:00
Subhraman Sarkar
adef779ed9 unit type editor: various ui improvements and bugfixes
1. race/alignment/attack damage type/attack range show corresponding icons
2. attack damage type/range now use comboboxes for custom dmg types/ranges
3. quit confirmation added to cancel button so that user doesn't accidentally lose their data
2024-09-06 09:02:05 +05:30
Subhraman Sarkar
a25d10bbed editor: show "Map Saved" and "Scenario Saved" messages as floating label
gui2 messages grab mouse focus (modal dialog), so the user needs to click on it first before doing anything else
2024-09-06 09:02:05 +05:30
Subhraman Sarkar
fe9aeb6548 editor controller: show unit menu when addon selected and simplify code
1. When addon is selected using Add-ons > Select active Add-on, the Unit menu will get activated so that the unit type editor can be used
2. Simplify initialize_addon_if_empty, returns success value as bool
2024-09-06 09:02:05 +05:30
Subhraman Sarkar
3269d703b2 file dialog: improve checking and adjust strings
1. selecting an item from the file list will cause validation to run
2. strings adjusted so they are correctly picked up by gettext
2024-09-06 09:02:05 +05:30
Subhraman Sarkar
346c7c38b3 file dialog: add user bookmarks to correct category (fixes #9298) 2024-09-06 09:02:05 +05:30
Subhraman Sarkar
7065ed9fde item tool: add right-click to remove functionality 2024-09-06 09:02:05 +05:30
newfrenchy83
979289b579 fix tag_name check deficiencies
The tag_name check is deficient for two reasons:
1.when apply_to=both is used, in the case of [damage_type] [filter_opponent][filter_weapon]type= will check the modified type for application to the owner and the original type for application to the opponent, hence a risk of infinite recursion, especially if [filter_self][filter_weapon]type= is used in the same weapon.

2. in the case of apply_to=attacker/defender, the check for [filter_attacker/defender] must take into account both the value of the variable is_attacker but also the application AFFECT_SELF/OTHER, otherwise in the case apply_to=defender with [filter_defender][filter_weapon]type=, and[filter_attacker][filter_weapon]type= otherwise we end up in the same configuration as for apply_to=both

Finally tag_name is renamed check_if_recursion to mean that this variable is used to ensure that a recursion cannot be set up even if 743b146efc prevents it from causing a crash but with an error log
2024-09-05 18:35:35 -05:00
Charles Dang
d6f922f990 Remove a redundant getter 2024-09-05 15:44:06 -04:00
Charles Dang
2d01fddd26 Clean up unit ellipse rendering code 2024-09-05 15:42:54 -04:00
Charles Dang
a46c3c0051 Image Check: exclude deleted files 2024-09-05 12:38:46 -04:00
Subhraman Sarkar
9c732d41f1
use the already hardcoded list in unit_alignments (#8731) 2024-09-05 16:50:56 +05:30
Ethan-Nowa
eff8301cac
NR05a: Vary dialogue to better suit the speaker (#8830)
I changed some of the lines in NR The Pursuit to fit better with the different characters. Tallin, Abhai, Krash, etc.
I did not do it for every dialogue.
Addresses issues #8319 and #8772

More PR review feedback addressed by Wedge.

---------

Co-authored-by: Wedge009 <wedge009@wedge009.net>
2024-09-04 10:35:35 +02:00
Charles Dang
354418188e Add rect::shifted_by
Companion of rect::shift for const objects
2024-09-04 01:30:08 -04:00
Charles Dang
dd1f60b753 More animation functions that shouldn't return const objects... 2024-09-04 01:29:30 -04:00
Toom
57f4ca20aa Apply suggestions from code review
Co-authored-by: Gunter Labes <soliton@wesnoth.org>
2024-09-03 13:37:34 -04:00
Toom
b559549501 Update callable_objects.cpp 2024-09-03 13:37:34 -04:00
Toom
06350c9ad8 Update units.lua 2024-09-03 13:37:34 -04:00
Toom
08b3ccb9b5 Update attack_type.cpp 2024-09-03 13:37:34 -04:00
Toom
6ff07f563b Update attack_type.hpp 2024-09-03 13:37:34 -04:00
Toom
2a4aa334ff add max_range and min_range to Lua weapon object, re #9169 2024-09-03 13:37:34 -04:00
Charles Dang
a5f7804277
Mass cleanup of index-based teams list access (#9290)
Mostly converting index-based loops to for loops. Includes a couple other non-team loops that were in the files I was editing.
2024-09-03 13:31:05 -04:00
Steve Cotton
de342bb29c Fix typos in test of recursion 2024-09-03 18:39:22 +02:00
Charles Dang
e437e205cb Fixup de776a4065 2024-09-03 09:01:56 -04:00
gfgtdf
b8c6edc53c
Fix indices in widget.add_item_of_type()/add_item()/remove_items_at() (#8516)
- widget:add_item_of_type() now uses lua 1-based indicies and throws lua errors on wrong indicies. (previously used c++ 0-based indexing, and could lead to assertions when wrong indicies were used, )
- widget:add_item() now has a optional location pos parameter as claimed in the wiki
- the pos and count paraemters in widget:remove_items_at() are now optional and default to removing the last element

With this is matches the behavior of the standart lua functions table.insert and table.remove which is imo what lua writers expect.
2024-09-03 14:17:57 +02:00
Wedge009
0618eadf3e Replace tab with spaces 2024-09-03 17:02:12 +10:00
Wedge009
9b51a62a2e Remove contentious last sentence as per PR review. 2024-09-03 17:02:12 +10:00
palmenf
25e77a13e9 Added an explanation of vision to the in-game help 2024-09-03 17:02:12 +10:00
Charles Dang
651779007a Surface: add area getter 2024-09-02 18:47:14 -04:00
Charles Dang
de776a4065 Rect: add center point getter 2024-09-02 18:46:16 -04:00
Gothyoba
3bcec77482 AToTB: Use month names intead of Roman Numerals 2024-09-03 07:09:11 +10:00
Charles Dang
cd21c4f26b Unit/Frame: made submerge handling more readable 2024-09-02 15:05:18 -04:00
Charles Dang
cbd7f0d309 Unit/Frame: removed unused grayscale handling for grayscale in render_unit_image
We always passed false here. The param was pulled over when I moved the old display::render_image function here and made it render_unit_image.
2024-09-02 14:47:00 -04:00
Charles Dang
3de0a624f3 Unit/Frame: reduced indentation (no functional changes) 2024-09-02 14:43:11 -04:00
Charles Dang
647f7949cb Prefer get_location over get_location_[x|y] when possible 2024-09-02 13:44:31 -04:00
Charles Dang
d37679a7c9 Fix early crash if no teams are defined
gui_->viewing_team() in refresh_objectives results in invalid index access if there are no teams here.
2024-09-02 12:37:41 -04:00
Charles Dang
93cfddaa27 Display: rename team index functions/members for clarity 2024-09-02 12:37:41 -04:00
Charles Dang
25de2962ae Editor/Context Manager: take a team reference for edit_side_dialog 2024-09-02 12:37:41 -04:00
Charles Dang
fbc7a27cdd Add display::viewing_team_is_playing
Common enough check that this is useful in pursuit of removing direct index usage.
2024-09-02 12:37:41 -04:00
Charles Dang
500e937ac9 Display: use new team getters internally
currentTeam_ is what viewing_team_index returns
2024-09-02 12:37:41 -04:00
Charles Dang
725f4b3db7 Unit/Drawer: don't keep team indices 2024-09-02 12:37:41 -04:00
Charles Dang
f1be5e4c83 Clean up scattered cases of viewing_team_index + 1 2024-09-02 12:37:41 -04:00
Charles Dang
ac9f0674d7 Display: refactor out [playing|viewing]_side
Now defined in terms of [playing|viewing]_team().side(). Much clearer. No more damn +1 math.
2024-09-02 12:37:41 -04:00
Charles Dang
4c6580250a Clean up more unnecessary uses of display::viewing_side 2024-09-02 12:37:41 -04:00
Charles Dang
0940b7451b Display: add back [viewing|playing]_team as actual team reference getters
Cleaned up redundant getters in other classes that served the same purpose.
2024-09-02 12:37:41 -04:00
Charles Dang
58472054fb Display: rename [viewing|playing]_team to [viewing|playing]_index 2024-09-02 12:37:41 -04:00
Charles Dang
7fa4fe483c Remove display::team_valid
It's already checked when it's set
2024-09-02 12:37:41 -04:00
Tahsin Jahin Khalid
1e1db849fd names: remove inappropriate saurian name 2024-09-02 12:31:57 -04:00
Subhraman Sarkar
2985574c87 remove inproper and inconsistent names
1. remove obviously English and English sounding female names from Dunefolk female names list
2. remove 'bakri' from male name list (means 'goat', could be offensive)
3. remove one potentially offensive name from saurian name list
4. remove 'Dalal' from dunefolk female names (can be used as slang)
2024-09-02 21:12:58 +05:30
pentarctagon
96420da3d5 heal_on_hit tests - results are identical to drains aside from default value 2024-09-01 19:40:14 -05:00
Dalas121
dc6b802d74
Changelog: log corpse/soulless arcane resist change.
Changelog entry for #9224
2024-09-01 18:40:07 -05:00
Dalas121
8d90a2b6f5
Reduce Corpse/Soulless arcane vulnerablility from -40% to -20% (#9282)
Resolves #9224
2024-09-01 18:25:34 -05:00
Gunter Labes
655491c159
Keep CI noise down by ignoring insignificant failures 2024-09-01 20:49:56 +02:00
Elvish_Hunter
61379bb5bc Fix wmlindent warnings 2024-09-01 01:14:40 +02:00
Charles Dang
03cf5e64ce Revert "Game Display: don't use resources::tod_manager"
This reverts commit c21b049d52.
2024-08-31 17:15:06 -04:00
Elvish_Hunter
742f400612 Silence several wmllint warnings 2024-08-31 23:07:09 +02:00
Charles Dang
98296875fd WB/Arrow: nothing inherits from this class... 2024-08-31 15:33:38 -04:00
Charles Dang
e7b3f59731 Display: clean up whiteboard arrow rendering
The arrow class shouldn't be in charge of adding to the drawing buffer. Also it meant that in a case of multiple arrows padding through one hex, multiple buffer entries would be added. Now it will use one per hex.
2024-08-31 15:29:41 -04:00
Charles Dang
4884561db7 Display: don't TOD color fg debug aid 2024-08-31 15:26:48 -04:00
Charles Dang
ae119c1d8a Display: make fog/shroud drawing buffer registration more readable 2024-08-31 15:26:20 -04:00
Charles Dang
c21b049d52 Game Display: don't use resources::tod_manager 2024-08-31 15:24:21 -04:00
Charles Dang
96489728ab Play Controller: removed orphaned function declaration 2024-08-31 15:23:17 -04:00
Charles Dang
97abecb56c
CI: Remove macOS and Windows debug job, add dedicated C++20 job
Also makes the windows build run on windows-latest and VS 2022
2024-08-31 11:56:48 -04:00
pentarctagon
f22fb410a3 firststrike tests 2024-08-31 10:14:36 -05:00
Tahsin Jahin Khalid
41f87afaf7
SotBE S7: UX improvements (#9279)
- add auxiliary camp keep and camp
- make scorpions avoid villages

Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2024-08-31 15:23:55 +06:00
Charles Dang
65ef3123e6 Make frame_parsed_parameters::parameters return a non-const object 2024-08-31 05:08:18 -04:00
Charles Dang
91300d4d36 Use designated initialization for frame_parameters 2024-08-31 05:08:18 -04:00
Charles Dang
d71d046005 IFP/XBRZ: don't default to max scale for invalid input
This now just clamps the input to the valid range.
2024-08-31 05:08:18 -04:00
Charles Dang
b11627c340 Clean up more unnecessary default ctors 2024-08-31 05:08:18 -04:00
Charles Dang
5c84ffc7df Display: leave get_time_of_day unimplemented in the base class 2024-08-31 05:08:18 -04:00
Charles Dang
434f5275ac Image/Locator: empty strings should produce void locators
No reason to try and load files with empty names.
2024-08-31 05:08:18 -04:00
Charles Dang
38cdb2a00c Game Config Manager: properly delete copy ctor and assignment operator 2024-08-31 05:08:18 -04:00
Charles Dang
2ca1307318 Game Display: properly delete copy ctor and assignment operator 2024-08-31 05:08:18 -04:00
Charles Dang
28555f362f Game Display: avoid gameboard global ptr for get_visible_unit
This function is implemented identically, though const, in display_context (the base class of game_board). We don't need the non-const game_board function here.
2024-08-31 05:08:18 -04:00
Charles Dang
0fbf068824 Display: don't register flag drawing op for non-villages 2024-08-29 23:47:44 -04:00
Charles Dang
b9e9d9029c Display: clean up flag init
`side_colors` in `init_flags` was unused. It used to get passed to `image::set_team_colors`, but that was removed. Also, both calls to `init_flags_for_side_internal` were identical, so it makes more sense just to remove the private function. And it means less messy index handling of teams().
2024-08-29 23:11:15 -04:00
Charles Dang
8efac78de8 Floating Label: hide other contexts' labels when creating a new one (resolves #8845)
Very hacky, but it fixes the issue in question while we look at refactoring this mess...
2024-08-29 19:26:29 -04:00
Charles Dang
2e6fb0e356 Floating Label: remove surface arg from ctor 2024-08-29 19:25:26 -04:00
Charles Dang
4472867992 Fix HUD buttons drawing too early (fixes #8648)
Fixup for f79b38a1af.
2024-08-29 18:24:11 -04:00
Charles Dang
26b467e390 Fix HW submerge regression for items (fixes #9014) 2024-08-29 17:59:57 -04:00
Gunter Labes
0378ed6c65
Use more meaningful prompt text
This also allows to distinguish the formula prompt from the command prompt.
2024-08-29 21:04:37 +02:00
Charles Dang
314af165d4 Display: split the overlay rendering into its own function and tidy
Addresses the last implicit-this lambda capture issue with C++20 and makes the function easier to read.
2024-08-29 14:41:17 -04:00
Charles Dang
99d43d8790 Fix C++20 deprecated lambda capture usage 2024-08-29 14:41:17 -04:00
Tahsin Jahin Khalid
29123810fb
Sotbe/S5: some refinements (#9270)
- give side 1 starting villages near the orc base
- move Kapou'e to his keep at start

Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2024-08-28 22:55:10 +06:00
Tahsin Jahin Khalid
d10ae768b5
SotBE S6: replace bad advice at turn 2 (#9269) 2024-08-28 22:54:24 +06:00
Tahsin Jahin Khalid
3f4ceb7d1c
[SOTBE] S3: make allied AI smarter (#9239)
* SOTBE-S3: make allied AI smarter

- they wont attack from poor defense anymore
- will only attack from hills where they have better defense

* SOTBE-S3: fix bad code in side AI

---------

Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
2024-08-28 22:53:34 +06:00
Gunter Labes
67ec133cca
Only grant necessary permissions 2024-08-27 23:27:37 +02:00
Gunter Labes
52518d741b
Fix copyright check and run on pushes to master as well 2024-08-27 21:47:33 +02:00
white-haired-uncle
60bbdc25c5
lua api: add optional data type support (#9263) 2024-08-27 20:36:53 +02:00
Gothyoba
c9819eb85d
Turn Dwarvish Miners into a Level 0 unit (#9158) 2024-08-27 23:23:43 +06:00
Charles Dang
3238026ad8 Remove HAVE_CXX20 macro
We use per-feature standard macros now
2024-08-27 02:11:41 -04:00
newfrenchy83
67a491bb9b add test for apply_to=both and apply_to=attacker/defender when both type of self and opponent weapon are filtered.
if filtering type of damage in [damage_type] for both self and opponent when apply_to=both, it will create a recursion issue.

Idem for apply_to=attacker/defender when applied to opponent of owner of special.
2024-08-26 16:42:30 -05:00
Charles Dang
9a39eac26a Update to Lua 5.4.7 2024-08-26 16:18:41 -04:00
Charles Dang
837e50a3e2 Spritesheet Generator: use ranges (conditionally) 2024-08-26 00:05:11 -04:00
doofus-01
033012219e
Add Exif tags to images (#9254)
Artist & copyright Exif tags track the copyright info in images, replacing what used to be tracked with "copyrights.csv".
2024-08-25 20:18:16 -07:00
pentarctagon
815739f1c2 drains tests 2024-08-25 20:46:15 -05:00
doofus-01
c1fd40c7a0
Update image_metadata.yml
undo 48ee897b00
2024-08-25 18:13:38 -07:00
doofus-01
bd4c83f955
Corrections to image metadata check CI (#9256)
* don't just compare webp

* fix license check
2024-08-25 17:41:08 -07:00
doofus-01
f684c20dac
remove CI check of copyrights.csv for images (#9246)
* remove CI check of images against copyrights.csv

* remove image file entries from copyrights.csv
2024-08-25 06:36:27 -07:00
Subhraman Sarkar
5251ca1593 miscellaneous documentation updates
1. config.cpp: replace angle quotes with typographic single quotes
2. config.hpp: typo fix
3. widget_definition.cpp, window_builder.cpp: show id for window/widget
4. wml_exception: implement missing tag message, use typographic single quotes in missing key/tag messages
2024-08-25 01:56:22 -04:00
Subhraman Sarkar
60640dc8bd Add lua function gui.switch_theme() to allow add-ons to switch themes in the middle of a scenario 2024-08-25 01:56:22 -04:00
Subhraman Sarkar
59911072aa support loading gui2 themes from add-ons
Requires a `gui-theme.cfg` file in Add-on root with a `[gui]` tag.
(Add-ons without all buttons in title_screen may get flagged as defunct.)
2024-08-25 01:56:22 -04:00
gfgtdf
37a0828428 fix map_locker in lua kernel
it previously didn't work as expected because that the variable wasn't given a name, so it locks the map and then immediately unlocks it again.
2024-08-24 23:48:11 -04:00
Dalas121
9ae2978fcd
Death Squire optional advancement macro and damage nerf (#9207)
* Death Squire optional advancement and damage nerf

The existing {ENABLE_DEATH_KNIGHT} macro allows Revenants to advance to Death Knights. The newly core-ed Death Squire also advances to Death Knight, but has no {ENABLE_DEATH_SQUIRE} macro.

I suggest adding a new {ENABLE_DEATH_SQUIRE} macro, while keeping the old {ENABLE_DEATH_KNIGHT} for backwards compatibility.

I also propose reducing the Death Squire's attack from 8x4 to 9x3, to make the Revenant a more competitive advancement.

Who's the current maintainer of SotA? Should {ENABLE_DEATH_SQUIRE} be used there, or should we continue using {ENABLE_DEATH_KNIGHT}?

Hejnewar, if you approve, what cost should the Death Squire be after this change?

* Reduce Death Squire damage from 8x4 to 9x3

* Update Skele_Death_Squire.cfg
2024-08-24 19:04:17 -05:00
Sergei Trofimovich
1fb93b68d1 filesystem.hpp: include missing <cstdint>
Without the change build fails on upcoming `gcc-15` as:

    In file included from src/desktop/paths.cpp:20:
    src/filesystem.hpp:232:13: error: 'uint8_t' was not declared in this scope
      232 | std::vector<uint8_t> read_file_binary(const std::string& fname);
          |             ^~~~~~~
2024-08-24 17:34:08 -04:00
doofus-01
78a4c5c494
Image metadata CI check (#9222)
add image exif metadata check workflow to CI (checks PR images only)
2024-08-24 04:07:31 -07:00
Nils Kneuper
01806d090f updated Japanese translation 2024-08-24 11:47:06 +02:00
sprunk
44f54bb57a Fix #9241, Liberty S1 dialogue item tweak
Extends damage and not the number of hits, so use "heavier rocks" instead of "more rocks".
2024-08-24 18:55:29 +10:00
Gunter Labes
6293a503e0
Merge pull request #9133 2024-08-24 06:41:03 +02:00
Nils Kneuper
d4b2d151ce updated copyrights for Turkish image update 2024-08-23 15:00:00 +02:00
Nils Kneuper
e1c14ac2a7 applied "update_copyrights" script 2024-08-23 14:50:50 +02:00
Nils Kneuper
aef0d3d87d updated Turkish translation 2024-08-23 14:48:01 +02:00
Nils Kneuper
38aef96b64 updated Chinese (Simplified) translation 2024-08-23 14:30:06 +02:00
Nils Kneuper
0fa48e2088 updated British English translation 2024-08-23 14:29:06 +02:00
Nils Kneuper
41896cabf9 updated Bengali translation 2024-08-23 14:27:53 +02:00
Iris Morelle
1ae764bd35
Merge pull request #9173 2024-08-22 17:00:32 -04:00
Gunter Labes
0c278d38aa Make command line option errors consistently return 2 as documented
Also print the error before the dialog so you don't first have to dismiss it to see the message on stderr as well.
2024-08-22 18:33:12 +02:00
Celtic Minstrel
cff5630f88 Lua API: Explicitly set default deleter for string-constructed formulas
Fixes #9237
2024-08-22 01:46:59 -04:00
Gunter Labes
9b70484b4f
Fix an indent inconsistency and add missing final newlines 2024-08-21 21:48:04 +02:00
Charles Dang
e08fcd1061 Don't clone surface too early 2024-08-21 13:16:55 -04:00
Charles Dang
365fe71e2c Only need read access for in_mask_surface 2024-08-21 13:16:55 -04:00
Charles Dang
a6e931af11 Reduce cache lookups in is_empty_hex 2024-08-21 13:16:55 -04:00
Charles Dang
e22c376d01 Fix possible regression from 457ed4bb43
I don't know if modifying this value in cache would cause issues, but better safe than sorry.
2024-08-21 13:16:55 -04:00
Charles Dang
bafe62948c Don't use exception bounds checking for image caches 2024-08-21 13:16:55 -04:00
gfgtdf
c15df9d3f5 fix #9225 events with negative priority getting erroneously deleted
previously is_map_[id] would point to the wrong event, so that when an event was later deleted by id the wrong event would be deleted.
2024-08-21 02:08:47 +02:00
Celtic Minstrel
4927e71ed1 Fix crash if string_to_color is passed an empty string 2024-08-20 13:42:26 -04:00
Celtic Minstrel
e338869b01 Down with wmlindent!!!
Why on earth does it want to indent line continuations by another level!?
2024-08-20 13:41:46 -04:00
Celtic Minstrel
387499532c Encyclopedia: Fix inconsistent indentation and break up the lists in every topic 2024-08-20 09:06:43 -04:00
Wedge009
cb144c5739 Encyclopedia clean up following #9188.
[ci skip]
2024-08-20 21:39:33 +10:00
Gunter Labes
d46dbef39b
Warn about external paths 2024-08-20 09:14:47 +02:00
Gunter Labes
5da4160d87
Correct confusing handling of ./ paths
Warn about unresolvable paths instead of returning a bogus path or nothing.
2024-08-20 09:14:47 +02:00
Wedge009
a88d7ef1f8 Cats: Remove non-standard spacing and replace straight quotes.
[ci skip]
2024-08-20 16:53:34 +10:00
Charles Dang
56d05b166b Make more use of std::clamp in surface utils 2024-08-19 15:48:22 -04:00
Charles Dang
f6ae75f9ed Remove sdl::fill_surface_rect 2024-08-19 15:45:33 -04:00
Charles Dang
4722c01c55 Remove an assert 2024-08-19 13:06:52 -04:00
Gunter Labes
150a738b39 Simplify game_config::path determination 2024-08-19 16:15:49 +02:00
Gunter Labes
8c581eee90
Avoid rewriting the same file multiple times
Also process some more extensions that current source files use.
2024-08-19 08:55:08 +02:00
Gunter Labes
0bb7395804
Make sure stdout encoding is UTF-8 2024-08-19 08:51:05 +02:00
Gunter Labes
3c45a5b0e7
Update and correct game config schema
Fix schema tags where "name" is a comma separated list which is not actually supported.
2024-08-19 08:25:55 +02:00
pentarctagon
04fe19bf6c 1.19.3+dev 2024-08-18 23:24:17 -05:00
pentarctagon
e865a5fd61 1.19.2 2024-08-18 23:22:05 -05:00
pentarctagon
92173108f1 pot-update and regenerate doc files 2024-08-18 23:20:19 -05:00
pentarctagon
bbeb3ab699 changelog_entries 2024-08-18 23:10:15 -05:00
Steve Cotton
bd8a5fa038 Add tests for [store_locations] with an SUF
Prompted by a discussion over [filter_weapon][not]
when a unit has no usable weapon.
2024-08-19 00:17:37 +02:00
Steve Cotton
4afdc92f13 New ability recursion tests using a four cycle
Using four abilities instead of two means the C++ checking_tag
mechanism needs to handle multiple values, or needs to be supported
by recursion counting.

The branching test lets one level of recursion finish, and then tries
to go deeper. This tests for bugs where a recursion detection tool in
the engine gets its count reset when exiting one level of recursion.
2024-08-19 00:07:41 +02:00
newfrenchy83
f272d9022e Add tests for recursive weapon filters 2024-08-19 00:07:41 +02:00
Steve Cotton
743b146efc Fix weapon special filters can lead to infinite recursion
This adds a recursion counter which runs on a per-weapon basis; if the
recursion limit is reached then the last level of recursion is assumed
to have returned false. A warning is printed (with error severity).

At the user-visible layer, that gives the following logic:

* Abilities that depend on another ability being active will be
  inactive.
* Pairs of abilities, where X depends on Y being inactive and Y
  depends on X being inactive, will end up with them both inactive.

The limit is defined by ATTACK_RECURSION_LIMIT in attack_type.cpp.
The minimum for passing all the unit tests is 2, but I've left some
headroom by setting it to 4.

With the recursion limit set to 1, the following tests fail, which
seems reasonable because they're checking that the special is on
a particular type of weapon.
* event_test_filter_attack_specials
* event_test_filter_attack_opponent_weapon_condition
* event_test_filter_attack_student_weapon_condition

Output from the four_cycle_recursion_branching test:
```
error unit: Recursion limit reached for weapon 'melee_attack' while checking filter 'special_type_active = parry'
error unit: Recursion limit reached for weapon 'melee_attack' while checking filter 'special_type_active = poison'
error unit: Recursion limit reached for weapon 'melee_attack' while checking filter 'special_type_active = damage'
```

There's deduplication to prevent the logfiles getting spammed during
AI turns. As implemented, the two tests mentioned below print 3
messages each; these tests are added in separate commits because the
tests are shared between PRs while we discuss the right mechanism for
guarding against recursion.

With no rate limit:
* four_cycle_recursion_branching prints 1280 logs
* event_test_filter_attack_student_weapon_condition prints 320

With a rate limit via a flag that's reset in recursion_guard's destructor:
* four_cycle_recursion_branching prints 80 logs
* event_test_filter_attack_student_weapon_condition prints 160

Resetting the flag in specials_context_t's destructor gets better numbers,
but splits the logic across .cpp files. I think the trade-off isn't worth it:
* four_cycle_recursion_branching prints 40 logs
* event_test_filter_attack_student_weapon_condition prints 132

Co-authored-by: newfrenchy83 <eric.belleux@gmail.com>
2024-08-19 00:07:41 +02:00
Toom
cac16cbdf1
add tooltip to [unit_vision] (#9191)
closes #7636
re #6021
re #5575
2024-08-18 17:00:06 -05:00
Gunter Labes
e0a424d675
Remove unused struct 2024-08-18 20:34:34 +02:00
Charles Dang
c8a477383d Fixup 791eed42cf 2024-08-18 14:25:38 -04:00
Charles Dang
21254d5172 Game Config: don't copy palette vector (it's big) 2024-08-18 13:56:49 -04:00
Charles Dang
9c1c442f31 Color Range: fix possible uint8_t overflow 2024-08-18 13:56:17 -04:00
Gothyoba
71e0d142d6 Remove reference to Aspenger’s Syndrome in HttT S20b comment
The change to Alzheimer’s Disease was suggested by CelticMinstrel some time ago in #7545
2024-08-18 12:47:19 -04:00
Gunter Labes
55f6c69f68
Use non-reference type to explicitely show the copy
This appeases -Wrange-loop-bind-reference as in every other all_children_range use in a range-for loop.
2024-08-18 16:49:53 +02:00
Eric Gallager
4915f3be86 wmlscope: fix format of magic comment in documentation
It's not just `prune`, but rather `wmlscope: prune`
2024-08-18 10:56:50 +02:00
Charles Dang
3dc19a9808 Mark texture state getters const 2024-08-18 00:54:54 -04:00
Charles Dang
9d35d56b8b Fix spurious errors when no minimap to draw
It is possible (oddly enough) to completely disable any minimap drawing. So this isn't an error condition.
2024-08-18 00:54:19 -04:00
Charles Dang
f9e2700991 Fix clip rect regression from 283e52222a 2024-08-17 22:29:39 -04:00
pentarctagon
32063bfc7c add disable ability tests 2024-08-17 21:13:10 -05:00
Charles Dang
89f99f70ca Fix broken ~CS()
Originally messed up in 029136b19a
2024-08-17 21:33:30 -04:00
Charles Dang
f65fdb3270 Remove assertions about SDL_ALPHA_TRANSPARENT 2024-08-17 21:20:35 -04:00
Charles Dang
169c87a8a5 Remove get_pixel and put_pixel 2024-08-17 21:19:15 -04:00
Charles Dang
abbb9707b9 IPF: mark virtual functions override 2024-08-17 21:18:40 -04:00
Charles Dang
457ed4bb43
Conduct surface manipulation in-place when possible (#9218) 2024-08-17 20:22:44 -04:00
Charles Dang
fb1232e4ea Fixup 5170615e03 2024-08-17 16:16:34 -04:00
Charles Dang
6d258e20de Remove surface::operator< 2024-08-16 00:25:06 -04:00
Charles Dang
ce740656fd Remove image::locator::file_exists in favor of image::exists
Identical codepaths except the latter involves the cache.
2024-08-16 00:24:27 -04:00
Charles Dang
3dad5f4e62 Unit/Animation: make frame_parameters a proper aggregate 2024-08-15 21:31:26 -04:00
Charles Dang
824df30778 Unit/Animation: aggregate cleanup 2024-08-15 21:30:47 -04:00
Charles Dang
d33b4554ef Added AGGREGATE_EMPLACE compat macro 2024-08-15 21:27:10 -04:00
Charles Dang
5170615e03 Don't clone surface when getting non-transparent rect 2024-08-15 21:26:24 -04:00
Charles Dang
cdec7adecf Get max xbrz scale size from lib
Bumps the max to 6
2024-08-15 19:36:20 -04:00
Charles Dang
d7a9421d26 Remove unused scale_surface_nn
XBRZ version of NN scaling, which we have already with scale_surface_sharp.
2024-08-15 19:34:16 -04:00
Charles Dang
8bf49639ea Fix build on VS 17.11 2024-08-15 19:30:23 -04:00
newfrenchy83
8f20c12e3d fix incomplete add [disable] abilityto abilities used like weapon special 2024-08-14 19:39:35 -05:00
pentarctagon
0cf9490409 handle preferences case change
Fixes #9199
2024-08-14 19:33:54 -05:00
Charles Dang
c5e0b3eefb GUI2/Drawing: don't assert on empty [draw] 2024-08-14 14:03:37 -04:00
Charles Dang
4058f866d6
Remove UNUSED (#9210) 2024-08-14 13:55:58 -04:00
Subhraman Sarkar
6980ad04d6 gamestate inspector: use uneditable scroll_text instead of scroll_label
allows text to be selected and copied
2024-08-14 12:03:39 +05:30
Subhraman Sarkar
18a08fbbef muliline text: improve slowdown and line calculation algorithm 2024-08-14 12:03:39 +05:30
Subhraman Sarkar
cf5cc8ec3f text renderer: remove caching and get_byte_offset, add get_cursor_pos_from_index 2024-08-14 12:03:39 +05:30
Charles Dang
b874b8c6d4
Update xBRZ to v1.8 (#9208)
* Update xBRZ to v1.8 (resolves #8307)

This replaces our implementation with stock xBRZ sans any of our custom code. Made these changes from plain source:
- Renaming .h -> .hpp
- Conditionally use [[likely]]
- Added a trailing newline
- Comment out unused parameters
- Disable `-Wunused-function` warning on macOS
2024-08-14 01:13:37 -04:00
Charles Dang
dac8f6f5e0 Mark draw RAII getters [[nodiscard]] 2024-08-13 21:56:46 -04:00
Celtic Minstrel
8baf95601d [LuaDoc] Mark filesystem.asset_type as an enumerator 2024-08-13 08:54:04 -04:00
Celtic Minstrel
d2983f849b [Lua] Read campaign ID from scenario settings instead of mp_settings. 2024-08-13 08:54:04 -04:00
Celtic Minstrel
233237be1e [Lua] Add some TODO notes on things to come back to later. 2024-08-13 08:54:04 -04:00
Celtic Minstrel
a277073e36 [Lua] Remove some internal implementation functions from the external ai_helper interface.
There are no callers in mainline. The functions are not meant to be called directly at all – for each, there are wrapper functions that are intended to be called instead, which are still exposed.
2024-08-13 08:54:04 -04:00
Celtic Minstrel
faaeaadaa1 [Lua] Avoid missing field warning by reversing the order of the check 2024-08-13 08:54:04 -04:00
Celtic Minstrel
9e79a627c3 [Lua] Fix some accidental global warnings 2024-08-13 08:54:04 -04:00
Celtic Minstrel
dd24051c17 [Lua] Mark location_set.values as private 2024-08-13 08:54:04 -04:00
Celtic Minstrel
b6da8a705f [Lua] Avoid variable reuse as a different type 2024-08-13 08:54:04 -04:00
Celtic Minstrel
542581916f [Lua] Suppress some diagnostics and also recommend suppressing certain diagnostics globally 2024-08-13 08:54:04 -04:00
Iris Morelle
de2d2e2bd6
hotkey: Identify Alt as "opt" on macOS
Fixes #9172.
2024-08-05 13:58:04 -04:00
21179 changed files with 426756 additions and 346806 deletions

4
.clang-tidy Normal file
View file

@ -0,0 +1,4 @@
---
Checks: '-*,modernize-use-nullptr,performance-unnecessary-value-param'
WarningsAsErrors: true
...

View file

@ -41,12 +41,12 @@ jobs:
if: success() || failure()
run: doxygen doc/doxygen/Doxyfile
copyright: # check takes a bit longer and does not need to run in docker
copyright: # check takes a bit longer and does not need to run in docker (sound/music only)
runs-on: ubuntu-latest
steps:
- { uses: actions/checkout@v4, with: { fetch-depth: 50 } }
- name: Copyright check
- name: Sound/Music copyright check
run: ./update_copyrights
ubuntu:
@ -54,8 +54,10 @@ jobs:
fail-fast: false
matrix:
include:
- { tool: scons, cc: gcc, cxx: g++, cfg: debug, lto: false, sys_lua: false }
- { tool: cmake, cc: clang, cxx: clang++, cfg: release, lto: true, sys_lua: true }
# the check for WML tests below may need to be adjusted if configurations are changed
- { cfg: debug, tool: scons, cc: gcc, cxx: g++, std: 17, lto: false, sys_lua: false }
- { cfg: release, tool: cmake, cc: gcc, cxx: g++, std: 20, lto: true, sys_lua: false }
- { cfg: release, tool: cmake, cc: clang, cxx: clang++, std: 17, lto: true, sys_lua: true }
runs-on: ubuntu-latest
container:
image: wesnoth/wesnoth:2404-master
@ -65,7 +67,7 @@ jobs:
CFG: ${{ matrix.cfg }}
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
CXX_STD: 17
CXX_STD: ${{ matrix.std }}
LTO: ${{ matrix.lto }}
SYS_LUA: ${{ matrix.sys_lua }}
CLICOLOR_FORCE: 1
@ -88,10 +90,15 @@ jobs:
scons "$@" build="$CFG" ctool="$CC" cxxtool="$CXX" cxx_std="$CXX_STD" \
extra_flags_config="-pipe" forum_user_handler=true \
nls=false enable_lto="$LTO" system_lua="$SYS_LUA" force_color=true \
jobs=2 --debug=time glibcxx_debug=true glibcxx_assertions=true
jobs=2 --debug=time glibcxx_debug=true glibcxx_assertions=true compile_db=true
}
build strict=true wesnoth boost_unit_tests
build cdb
# disable all warnings since we have coverage on them in a standard build, and clang-tidy
# triggers false positive compiler warnings that clang itself won't
run-clang-tidy -quiet -use-color -j 2 -extra-arg="-w" -warnings-as-errors='*' '^(?!.*src/modules/|.*build/)'
apt remove -y -qq libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev
build strict=false wesnothd campaignd
@ -102,7 +109,7 @@ jobs:
cmake "$@" -DCMAKE_BUILD_TYPE="$CFG" -DCXX_STD="$CXX_STD" \
-DEXTRA_FLAGS_CONFIG="-pipe" -DENABLE_MYSQL=true \
-DENABLE_NLS=false -DENABLE_LTO="$LTO" -DFORCE_COLOR_OUTPUT=true -DLTO_JOBS=2 \
-DENABLE_SYSTEM_LUA="$SYS_LUA" .
-DENABLE_SYSTEM_LUA="$SYS_LUA -DCLANG_TIDY=true" .
}
rm -R /usr/local/lib/cmake
rm /usr/local/lib/libboost*
@ -121,20 +128,27 @@ jobs:
if: success() || steps.build.outcome == 'success'
run: |
./wesnoth --version
for opt in data userdata
for opt in data userdata usercache
do
output=$(./wesnoth --nobanner --"$opt"-path)
if [ "$output" = "" ]; then printf 'option --%s-path prints nothing to stdout!\n' "$opt" >&2; exit 1; fi
printf '%s-path: %s\n' "$opt" "$output"
done
- name: WML validation
# only run on release builds (takes ~10 times as long on debug)
if: matrix.cfg == 'release' && (success() || steps.build.outcome == 'success')
# only run on release builds (takes ~10 times as long on debug); since there are multiple release builds
# but running the following tests multiple times doesn't make much sense use cc==clang as the check
if: matrix.cc == 'clang' && (success() || steps.build.outcome == 'success')
run: ./utils/CI/schema_validation.sh
- name: Run WML tests
# only run on release builds (takes ~6 times as long on debug)
if: matrix.cfg == 'release' && (success() || steps.build.outcome == 'success')
run: ./run_wml_tests -g -c -t 20 -bt 1000
if: matrix.cc == 'clang' && (success() || steps.build.outcome == 'success')
run: ./run_wml_tests -v -v -g -c -t 20 -bt 1000 -a=--userdata-dir=ud
- name: Upload userdata files from WML unit tests (logs, replays)
if: matrix.cc == 'clang' && (success() || failure())
uses: actions/upload-artifact@v4
with:
name: WMLTest-userdata-Linux
path: ud
- name: Run play tests
if: success() || steps.build.outcome == 'success'
run: ./utils/CI/play_test_executor.sh
@ -249,8 +263,8 @@ jobs:
strategy:
fail-fast: false
matrix:
cfg: [ Debug, Release ]
runs-on: macos-12
cfg: [ Release ]
runs-on: macos-13
env:
CFG: ${{ matrix.cfg }}
@ -274,6 +288,7 @@ jobs:
[ -x "build/$CFG/unit_tests" ] || { printf 'Failed to build unit test executable!\n' >&2; exit 1; }
- name: Create disk image
working-directory: projectfiles/Xcode
continue-on-error: true # allow failures since this is not essential and it does fail spuriously (hdiutil: create failed - Resource busy)
run: hdiutil create -volname "Wesnoth_$CFG" -fs 'HFS+' -srcfolder "build/$CFG" -ov -format UDBZ "Wesnoth_${CFG}.dmg"
- name: Upload disk image
uses: actions/upload-artifact@v4
@ -282,7 +297,13 @@ jobs:
path: projectfiles/Xcode/Wesnoth_${{ matrix.cfg }}.dmg
- name: Run WML tests
if: matrix.cfg == 'Release'
run: ./run_wml_tests -g -c -t 30 -p "projectfiles/Xcode/build/$CFG/The Battle for Wesnoth.app/Contents/MacOS/The Battle for Wesnoth"
run: ./run_wml_tests -g -c -t 30 -bt 350 -p "projectfiles/Xcode/build/$CFG/The Battle for Wesnoth.app/Contents/MacOS/The Battle for Wesnoth" -a=--userdata-dir="$PWD/ud"
- name: Upload userdata files from WML unit tests (logs, replays)
if: matrix.cfg == 'Release' && (success() || failure())
uses: actions/upload-artifact@v4
with:
name: WMLTest-userdata-MacOS
path: ud
- name: Run unit tests
run: ./run_boost_tests --path=projectfiles/Xcode/build/"$CFG" --executable=unit_tests
@ -290,7 +311,7 @@ jobs:
strategy:
fail-fast: false
matrix:
cfg: [Debug, Release]
cfg: [Release]
env:
CFG: ${{ matrix.cfg }}
VCPKG_FEATURE_FLAGS: dependencygraph
@ -299,7 +320,7 @@ jobs:
defaults:
run:
shell: cmd
runs-on: windows-2019
runs-on: windows-latest
steps:
- { uses: actions/checkout@v4, with: { submodules: "recursive" } }
@ -322,14 +343,21 @@ jobs:
run: cmake -DCMAKE_BUILD_TYPE=%CFG% -DENABLE_GAME=true -DENABLE_SERVER=true -DENABLE_CAMPAIGN_SERVER=true
-DENABLE_TESTS=true -DENABLE_MYSQL=false -DENABLE_NLS=false
-DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake -DVCPKG_INSTALL_OPTIONS=--debug
-DVCPKG_TARGET_TRIPLET=x64-windows -DCMAKE_GENERATOR_PLATFORM=x64 -G "Visual Studio 16 2019" .
-DVCPKG_TARGET_TRIPLET=x64-windows -DCMAKE_GENERATOR_PLATFORM=x64 -G "Visual Studio 17 2022" .
- name: Build wesnoth, wesnothd, campaignd and unit tests
run: MSBuild.exe wesnoth.sln -p:Configuration=%CFG%
- name: Run WML unit tests
if: matrix.cfg == 'Release'
run: python run_wml_tests -v -g -c -t 20 -p %CFG%/wesnoth.exe
run: python run_wml_tests -v -g -c -t 20 -p %CFG%/wesnoth.exe -a=--userdata-dir=ud
- name: Upload userdata files from WML unit tests (logs, replays)
if: matrix.cfg == 'Release' && (success() || failure())
uses: actions/upload-artifact@v4
with:
name: WMLTest-userdata-Windows
path: ud
# run after all other jobs have completed to check overall build status
notification:

View file

@ -16,7 +16,7 @@ jobs:
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners
# Consider using larger runners for possible analysis time improvements.
runs-on: ubuntu-latest
runs-on: ubuntu-24.04
timeout-minutes: 360
permissions:
actions: read
@ -50,11 +50,12 @@ jobs:
- name: Install dependencies
if: matrix.language == 'cpp'
run: |
utils/autorevision.sh -t h > src/revision.h
sudo apt update
sudo apt install scons libboost-system1.74-dev libboost-filesystem1.74-dev libboost-iostreams1.74-dev \
libboost-serialization1.74-dev libboost-locale1.74-dev libboost-regex1.74-dev libboost-random1.74-dev \
libboost-program-options1.74-dev libboost-thread1.74-dev libboost-context1.74-dev libboost-test-dev \
libboost-coroutine1.74-dev libboost-graph1.74-dev libasio-dev libsdl2-dev libsdl2-image-dev \
sudo apt install scons libboost-system1.83-dev libboost-filesystem1.83-dev libboost-iostreams1.83-dev \
libboost-serialization1.83-dev libboost-locale1.83-dev libboost-regex1.83-dev libboost-random1.83-dev \
libboost-program-options1.83-dev libboost-thread1.83-dev libboost-context1.83-dev libboost-test-dev \
libboost-coroutine1.83-dev libboost-graph1.83-dev libasio-dev libsdl2-dev libsdl2-image-dev \
libsdl2-mixer-dev libvorbis-dev libpango1.0-dev libssl-dev libcurl4-openssl-dev liblua5.4-dev
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
- name: Autobuild

88
.github/workflows/image_metadata.yml vendored Normal file
View file

@ -0,0 +1,88 @@
name: Image metadata check CI
on:
push:
branches: [ master ]
paths: [ '**.webp', '**.png', '**.jpg', '**.jpeg' ]
pull_request:
paths: [ '**.webp', '**.png', '**.jpg', '**.jpeg' ]
permissions:
contents: read
jobs:
build:
name: Image Metadata
runs-on: ubuntu-latest
env:
BASE_SHA: ${{ github.event_name == 'push' && github.event.before || github.event.pull_request.base.sha }}
HEAD_SHA: ${{ github.event_name == 'push' && github.event.after || github.event.pull_request.head.sha }}
steps:
- name: exiftool installation
run: |
sudo apt-get install --assume-yes exiftool
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: check image EXIF metadata
run: |
mapfile -t image_files < <(git diff --name-only --diff-filter=d "$BASE_SHA" "$HEAD_SHA" | grep -E '\.(webp|je?pg)$')
# cycle through the changed image files, make sure they have the right fields
for file in "${image_files[@]}"; do
# check Artist tag, fail if missing
artist="$(exiftool -p '$Artist' "$file")"
if [ "$artist" ]; then
printf 'Artist tag in %s is %s\n' "$file" "$artist"
else
printf 'no Artist EXIF tag in %s\n' "$file"
exit 1
fi
# check Copyright tag, fail if missing or wrong type
copyright="$(exiftool -p '$Copyright' "$file")"
case $copyright in
'GNU GPL v2+'|'CC BY-SA 4.0'|CC0)
printf 'Copyright tag in %s is %s\n' "$file" "$copyright"
;;
'')
printf 'no Copyright EXIF tag in %s\n' "$file"
exit 1
;;
*)
printf 'Copyright tag %s in file %s is not an accepted license! Must be one of: "GNU GPL v2+", "CC BY-SA 4.0", "CC0"\n' "$copyright" "$file"
exit 1
;;
esac
done
- name: check png XMP metadata
run: |
mapfile -t image_files < <(git diff --name-only --diff-filter=d "$BASE_SHA" "$HEAD_SHA" | grep -E '\.png$')
# cycle through the changed image files, make sure they have the right fields
for file in "${image_files[@]}"; do
# check Creator tag, fail if missing
artist="$(exiftool -p '$XMP:Creator' "$file")"
if [ "$artist" ]; then
printf 'Creator tag in %s is %s\n' "$file" "$artist"
else
printf 'no Creator XMP tag in %s\n' "$file"
exit 1
fi
# check Rights tag, fail if missing or wrong type
copyright="$(exiftool -p '$XMP:Rights' "$file")"
case $copyright in
'GNU GPL v2+'|'CC BY-SA 4.0'|CC0)
printf 'Rights tag in %s is %s\n' "$file" "$copyright"
;;
'')
printf 'no Rights XMP tag in %s\n' "$file"
exit 1
;;
*)
printf 'Rights tag %s in file %s is not an accepted license! Must be one of: "GNU GPL v2+", "CC BY-SA 4.0", "CC0"\n' "$copyright" "$file"
exit 1
;;
esac
done

1
.gitignore vendored
View file

@ -127,6 +127,7 @@ wesnoth.plg
*.exe
*.dll
*.so
compile_commands.json
# library files
.libs

View file

@ -1,4 +1,4 @@
# set minimum version
# set minimum version
cmake_minimum_required(VERSION 3.14)
project(wesnoth)
@ -171,6 +171,7 @@ option(GLIBCXX_ASSERTIONS "Whether to define _GLIBCXX_ASSERTIONS" OFF)
option(GLIBCXX_DEBUG "Whether to define _GLIBCXX_DEBUG and _GLIBCXX_DEBUG_PEDANTIC. Requires a version of Boost's program_options that's compiled with __GLIBCXX_DEBUG too." OFF)
option(ENABLE_POT_UPDATE_TARGET "Enables the tools to update the pot files and manuals. This target has extra dependencies." OFF)
option(FORCE_COLOR_OUTPUT "Always produce ANSI-colored output (GNU/Clang only)." FALSE)
option(CLANG_TIDY "Enable clang-tidy linter checks." OFF)
if(UNIX AND NOT APPLE AND NOT CYGWIN)
option(ENABLE_NOTIFICATIONS "Enable Window manager notification messages" ON)
@ -255,6 +256,11 @@ if(NOT MSVC)
endif()
endif()
### Enable clang-tidy linting
if (CLANG_TIDY)
set(CMAKE_CXX_CLANG_TIDY "clang-tidy -Wno-unknown-warning-option")
endif()
### Set the final compiler flags.
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${CXX_FLAGS_USER}")
@ -474,7 +480,7 @@ if(NOT MSVC)
else()
set(CMAKE_CXX_FLAGS "/W3 /WX /wd4503 /wd4351 /wd4250 /wd4244 /wd4267 /we4239 /wd4275 /EHsc /utf-8 /Zc:__cplusplus" CACHE STRING "Global flags used by the CXX compiler during all builds." FORCE)
set(CMAKE_C_FLAGS "/WX" CACHE STRING "Global flags used by the C compiler during all builds." FORCE)
add_definitions(-D_WIN32_WINNT=0x0601 -D_CRT_SECURE_NO_WARNINGS -D_WINSOCK_DEPRECATED_NO_WARNINGS -DNOMINMAX)
add_definitions(-D_WIN32_WINNT=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_WINSOCK_DEPRECATED_NO_WARNINGS -DNOMINMAX)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG_LUA")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")

View file

@ -2,7 +2,7 @@
## Prerequisites
Wesnoth requires a compiler with sufficient C++17 support such as GCC 8 and
Wesnoth requires a compiler with sufficient C++17 support such as GCC 11 and
later, or a version of Clang with equivalent support.
You'll need to have these libraries and their development headers installed in
@ -19,6 +19,7 @@ order to build Wesnoth:
* System
* Coroutine
* Graph
* Charconv (This requires boost 1.85 or higher and is optional but reccomended especially for clang builds)
* SDL2 libraries:
* SDL2 >= 2.0.18 (macOS: 2.0.22 due to needing https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30)
* SDL2_image >= 2.0.2 (with PNG, JPEG, and WEBP support)

View file

@ -120,6 +120,7 @@ opts.AddVariables(
BoolVariable("OS_ENV", "Forward the entire OS environment to scons", False),
BoolVariable("history", "Clear to disable GNU history support in lua console", True),
BoolVariable('force_color', 'Always produce ANSI-colored output (GNU/Clang only).', False),
BoolVariable('compile_db', 'Produce a compile_commands.json file.', False),
)
#
@ -189,6 +190,11 @@ if env['distcc']:
if env['ccache']: env.Tool('ccache')
if env['compile_db']:
env.Tool('compilation_db')
cdb = env.CompilationDatabase()
Alias('cdb', cdb)
boost_version = "1.67"
def SortHelpText(a, b):
@ -379,6 +385,7 @@ if env["prereqs"]:
conf.CheckBoost("program_options", require_version = boost_version) & \
conf.CheckBoost("random", require_version = boost_version) & \
conf.CheckBoost("smart_ptr", header_only = True) & \
conf.CheckBoostCharconv() & \
CheckAsio(conf) & \
conf.CheckBoost("thread") & \
conf.CheckBoost("locale") & \
@ -665,7 +672,7 @@ for env in [test_env, client_env, env]:
env[d] = os.path.join(env["prefix"], env[d])
if env["PLATFORM"] == 'win32':
env.Append(LIBS = ["wsock32", "crypt32", "iconv", "z", "shlwapi", "winmm", "ole32", "uuid"], CCFLAGS = ["-mthreads"], LINKFLAGS = ["-mthreads"], CPPDEFINES = ["_WIN32_WINNT=0x0601"])
env.Append(LIBS = ["wsock32", "crypt32", "iconv", "z", "shlwapi", "winmm", "ole32", "uuid"], CCFLAGS = ["-mthreads"], LINKFLAGS = ["-mthreads"], CPPDEFINES = ["_WIN32_WINNT=0x0A00"])
if env["PLATFORM"] == 'darwin': # Mac OS X
env.Append(FRAMEWORKS = "Cocoa") # Cocoa GUI

View file

@ -81,7 +81,7 @@ code_blocks_target_translations = {
# XCode #
#=======#
def add_to_xcode(filename, targets):
def modify_xcode(filename, targets, remove):
"""Add the given file to the specified targets.
"""
projectfile = rootdir.joinpath(
@ -121,24 +121,29 @@ def add_to_xcode(filename, targets):
raise Exception(f"problem finding '{d}' group in '{groupname}'")
parent_group = found_groups[0]
# if the group already has an entry with the same filename, loudly skip.
# note: this doesn't allow adding to targets one at a time.
# a new file should be added to all targets at once...
# or maybe targets could be checked somehow,
# or maybe the file could simply be completely removed and readded.
if project.get_files_by_name(filename.name, parent=parent_group):
print(" '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
return
if remove :
# Remove from all targets if we want to remove
for file in project.get_files_by_name(filename.name, parent=parent_group):
project.remove_file_by_id(file.get_id())
else:
# if the group already has an entry with the same filename, loudly skip.
# note: this doesn't allow adding to targets one at a time.
# a new file should be added to all targets at once...
# or maybe targets could be checked somehow,
# or maybe the file could simply be completely removed and readded.
if project.get_files_by_name(filename.name, parent=parent_group):
print(" '"+filename.name+"' already found in Xcode project '"+",".join(translated_targets)+"', skipping")
return
# force is True here because otherwise a duplicate filename in
# a different place will block addition of the new file.
# the rest is just to match existing project file structure.
project.add_file(filename.name,
force=True,
tree="<group>",
parent=parent_group,
target_name=translated_targets,
)
# force is True here because otherwise a duplicate filename in
# a different place will block addition of the new file.
# the rest is just to match existing project file structure.
project.add_file(filename.name,
force=True,
tree="<group>",
parent=parent_group,
target_name=translated_targets,
)
# that's done, save the file
project.save()
@ -148,7 +153,7 @@ def add_to_xcode(filename, targets):
# source_lists #
#==============#
def add_to_source_list(filename, source_list):
def modify_source_list(filename, source_list, remove):
source_list_file = rootdir.joinpath("source_lists", source_list)
sl_lines = open(source_list_file).readlines()
file_line = filename.as_posix() + '\n'
@ -157,12 +162,16 @@ def add_to_source_list(filename, source_list):
if filename.suffix != ".cpp":
return
# if the target already has an entry with the same filename, loudly skip
if file_line in sl_lines:
print(f" '{filename}' already found in '{source_list}', skipping")
return
if remove:
if file_line in sl_lines: sl_lines.remove(file_line)
else:
# if the target already has an entry with the same filename, loudly skip
if file_line in sl_lines:
print(f" '{filename}' already found in '{source_list}', skipping")
return
sl_lines.append(file_line)
sl_lines.append(file_line)
sl_lines.sort()
open(source_list_file, 'w').writelines(sl_lines)
@ -170,13 +179,18 @@ def add_to_source_lists(filename, targets):
translated_targets = [source_list_target_translations[t] for t in targets]
print(" source_list targets:", translated_targets)
for t in translated_targets:
add_to_source_list(filename, t)
modify_source_list(filename, t, False)
def remove_from_source_lists(filename):
# remove from all tagerts if -r was specified.
for t in source_list_target_translations.values():
modify_source_list(filename, t, True)
#==============#
# Code::Blocks #
#==============#
def add_to_code_blocks_target(filename, target):
def modify_code_blocks_target(filename, target, remove):
cbp_file = rootdir.joinpath(
"projectfiles",
"CodeBlocks",
@ -190,30 +204,33 @@ def add_to_code_blocks_target(filename, target):
elem = f"\t\t<Unit filename=\"{filename_for_cbp}\" />\n"
# if the target already has an entry with the same filename, loudly skip
if elem in cbp_lines:
print(f" '{filename}' already found in '{target}.cbp', skipping")
return
if remove:
if elem in cbp_lines: cbp_lines.remove(elem)
else:
# if the target already has an entry with the same filename, loudly skip
if elem in cbp_lines:
print(f" '{filename}' already found in '{target}.cbp', skipping")
return
# find an appropriate line to add before/after
index = 0
for line in cbp_lines:
if line.startswith("\t\t<Unit "):
if elem < line:
# find an appropriate line to add before/after
index = 0
for line in cbp_lines:
if line.startswith("\t\t<Unit "):
if elem < line:
break
elif line.startswith("\t\t<Extensions>"):
# we must be the last entry, as this comes after the Unit section
break
elif line.startswith("\t\t<Extensions>"):
# we must be the last entry, as this comes after the Unit section
break
index += 1
cbp_lines.insert(index, elem)
index += 1
cbp_lines.insert(index, elem)
open(cbp_file, 'w').writelines(cbp_lines)
def add_to_code_blocks(filename, targets):
translated_targets = [code_blocks_target_translations[t] for t in targets]
def modify_code_blocks(filename, targets, remove):
translated_targets = code_blocks_target_translations.values() if remove else [code_blocks_target_translations[t] for t in targets]
print(" code::blocks targets:", translated_targets)
for t in translated_targets:
add_to_code_blocks_target(filename, t)
modify_code_blocks_target(filename, t, remove)
def sanity_check_existing_cpp_hpp(filenames):
"""
@ -285,6 +302,8 @@ if __name__ == "__main__":
help="which build targets to add the file to")
ap.add_argument("--no-checks", action="store_true",
help="do not check whether the files exist, etc")
ap.add_argument("-r", "--remove", action="store_true",
help="remove the specified files from projectfiles instead of adding them, --target is then ignored")
# By default, recognise --help too
options = ap.parse_args()
@ -301,7 +320,13 @@ if __name__ == "__main__":
sanity_check_existing_cpp_hpp(filenames)
for filename in filenames:
print(f"adding '{filename}' to targets: {options.target}")
add_to_xcode(filename, options.target)
add_to_source_lists(filename, options.target)
add_to_code_blocks(filename, options.target)
if options.remove:
print(f"removing '{filename}' from all targets")
modify_xcode(filename, options.target, True)
remove_from_source_lists(filename)
modify_code_blocks(filename, options.target, True)
else:
print(f"adding '{filename}' to targets: {options.target}")
modify_xcode(filename, options.target, False)
add_to_source_lists(filename, options.target)
modify_code_blocks(filename, options.target, False)

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