A side with a leader holding the hill keep gets bonus gold each turn, A treasure chest which only a leader can unlock further rewards the first player to take the hill. Each side gets two leaders. If one dies then another can be "recalled" (recruited) from the recall list at its full unit cost. Computer players will try to take the hill with one of their two leaders.
* revise I-type terrain codes so they can be filtered with wildcard
* update the few MP maps using these I-type codes
* update the few campaigm maps using these I-type codes
* stone border revision
* corner case transitions
* add MP example scenario/map for elevated terrain
* simplify the floodfill
* change ravine from ^Qhx to ^Qhux, for better filtering
* reorganize images
1. Added a new multiplayer survival scenario.
2. Lua (similar to Dark Forecast one) code used for the enemy waves and weather change events
3. Comes with 6 weather conditions
4. Default difficulty is set at "0"
5. Has 1p/2p modes
6. 5 final waves
7. 8 difficulty levels, ranging from -30 to +60, with +60 being catered especially for veteran/skilled players.
"../../data/multiplayer/maps/6p_Team_Survival.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_drought.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_firstsnow.map", line 2: warning, fog or shroud in map file
"../../data/multiplayer/maps/Dark_Forecast_secondsnow.map", line 2: warning, fog or shroud in map file
It's having a few more glitches, but it may cause less glitches elsewhere,
as it are »real« castles, and the player can build castes adjacent
[ci skip]
this adds borders to the 2p dark forecast survival map, it also removes
the big empty space in the upper third of the map.
This also renames the mask files to map files, becasue they are actually
just normal maps, and the [terrain_mask] just replaces the current map
with these.
Some issues remain: missing art for a few units. CERTAINLY some
unknown minor bugs/issues remain with things like movetypes, wrong
defense or mp for some terrain, wrong attack icons, sounds etc.
Testing is welcome!
new map: 6p Volcano
changelog/players changelog updated as well.