(not commiting any files that were reported as broken, there are many!)
Original size: 130846 KiB on 10530 files
Optimized size: 127520 KiB
Total saving: 3325 KiB = 2% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 38348 KB on 1487 files
Optimized size: 37219 KB
Total saving: 1128 KB = 2% decrease
Currently twice the same file, to ease experiment and because url is still
harcoded. I tried some fancy whirl and color, but with my gimp skill, better
let a simple and good working placeholder (+I start to get used and like it)
...use a halo image instead of footsteps in funky directions (but
continue to draw them for entering and leaving the villages). It's
mainly a visual indicator to show that there is something special
happening and that your footpath is not just stuck in the village.
It's a quick Gimp, but if/when replaced, it must stay light. Because
it's coded to stay visible like footsteps when the unit move and
teleport, and so it must work well under the teleport anim. If really
needed, we can add a new unit key specifing the image to use. Btw, the
siver mage seems to not have his teleport anim in cfg but the images
are there.
(in next commit)
- use half hex images, put them in a specific directory (use 12 images
instead of 8)
- 3 directions instead of 2, so we can use 180-rotation instead of
flipping (bad for left/right)
- more regular steps: needed for better angles and it looks less discontinous
- remove ugly "noise" of the north-south images