Commit graph

8 commits

Author SHA1 Message Date
Boldizsár Lipka
805baa233e Add an overlay texture uniform to the GL pipeline. 2014-08-12 00:30:16 +02:00
Boldizsár Lipka
04232d57ca 'varying' -> 'in' or 'out' in shader sources. 2014-08-11 23:01:55 +02:00
Boldizsár Lipka
e2c8957ab6 Implement vertical and horizontal flip and grayscale effects.
Raises required GLSL version to 1.30.
2014-08-11 23:01:55 +02:00
Boldizsár Lipka
a2da478de3 Implement submerging in SDL_gpu builds. 2014-08-11 23:01:55 +02:00
Boldizsár Lipka
becd1843df Consistent naming pattern for shader variables. 2014-08-11 23:01:54 +02:00
Boldizsár Lipka
888df77e7a Don't limit color modulation to the [-128, 127] range. 2014-08-11 23:01:54 +02:00
Boldizsár Lipka
3a79fbbbd0 Add submerge and color modulation shader attributes. 2014-08-11 23:01:54 +02:00
Boldizsár Lipka
b006dac297 Use shaders for color blending in SDL_gpu builds. 2014-07-29 19:04:31 +02:00