Boldizsár Lipka
|
805baa233e
|
Add an overlay texture uniform to the GL pipeline.
|
2014-08-12 00:30:16 +02:00 |
|
Boldizsár Lipka
|
04232d57ca
|
'varying' -> 'in' or 'out' in shader sources.
|
2014-08-11 23:01:55 +02:00 |
|
Boldizsár Lipka
|
e2c8957ab6
|
Implement vertical and horizontal flip and grayscale effects.
Raises required GLSL version to 1.30.
|
2014-08-11 23:01:55 +02:00 |
|
Boldizsár Lipka
|
a2da478de3
|
Implement submerging in SDL_gpu builds.
|
2014-08-11 23:01:55 +02:00 |
|
Boldizsár Lipka
|
becd1843df
|
Consistent naming pattern for shader variables.
|
2014-08-11 23:01:54 +02:00 |
|
Boldizsár Lipka
|
888df77e7a
|
Don't limit color modulation to the [-128, 127] range.
|
2014-08-11 23:01:54 +02:00 |
|
Boldizsár Lipka
|
3a79fbbbd0
|
Add submerge and color modulation shader attributes.
|
2014-08-11 23:01:54 +02:00 |
|
Boldizsár Lipka
|
b006dac297
|
Use shaders for color blending in SDL_gpu builds.
|
2014-07-29 19:04:31 +02:00 |
|